diff options
Diffstat (limited to 'indra/newview')
20 files changed, 487 insertions, 344 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index b7036e02cf..a132220bef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file WLCloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; +uniform vec4 ambient_color; +uniform vec4 blue_horizon; +uniform vec4 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,7 +60,7 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec4 glow; uniform float sun_moon_glow_factor; uniform vec4 cloud_color; @@ -75,53 +75,53 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - // Texture coords + // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial - vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale; - vary_texcoord0.xy += 0.5; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale; + vary_texcoord0.xy += 0.5; - vary_texcoord1 = vary_texcoord0; - vary_texcoord1.x += lightnorm.x * 0.0125; - vary_texcoord1.y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - vary_texcoord2 = vary_texcoord0 * 16.; - vary_texcoord3 = vary_texcoord1 * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; - // Get relative position + // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0); - // Set altitude + // Set altitude if (rel_pos.y > 0) - { + { rel_pos *= (max_y / rel_pos.y); - } + } if (rel_pos.y < 0) - { - altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon + { + altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon rel_pos *= (-32000. / rel_pos.y); - } + } - // Can normalize then + // Can normalize then vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + // Initialize temp variables + vec4 sunlight = sunlight_color; + vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // Calculate relative weights + // Calculate relative weights vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); vec4 blue_weight = blue_density / combined_haze; vec4 haze_weight = haze_density / combined_haze; @@ -130,63 +130,63 @@ void main() float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); sunlight *= exp(-light_atten * off_axis); - // Distance + // Distance float density_dist = rel_pos_len * density_multiplier; // Transparency (-> combined_haze) // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati - // compiler gets confused. + // compiler gets confused. combined_haze = exp(-combined_haze * density_dist); - // Compute haze glow + // Compute haze glow float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz); // haze_glow is 0 at the sun and increases away from sun haze_glow = max(haze_glow, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function + // glow.z should be negative, so we're doing a sort of (1 / "angle") function haze_glow *= sun_moon_glow_factor; - // Add "minimum anti-solar illumination" + // Add "minimum anti-solar illumination" // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient_color; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow); - // Haze color below cloud + // Haze color below cloud vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); - // CLOUDS + // CLOUDS off_axis = 1.0 / max(1e-6, lightnorm.y * 2.); sunlight *= exp(-light_atten * off_axis); - // Cloud color out + // Cloud color out vary_CloudColorSun = (sunlight * haze_glow) * cloud_color; - vary_CloudColorAmbient = tmpAmbient * cloud_color; - - // Attenuate cloud color by atmosphere + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); - // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow - 0.25); + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Combine these to minimize register use - vary_CloudColorAmbient += oHazeColorBelowCloud; + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; - // needs this to compile on mac - // vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); - // END CLOUDS + // END CLOUDS } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 6b36d00f97..9fcee04c32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -64,28 +64,27 @@ void main() #else vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - + color.rgb *= vertex_color.rgb; // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; vec3 pos = vary_position.xyz/vary_position.w; - calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - float env_intensity = vertex_color.a; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + float env_intensity = vertex_color.a; //color.rgb = srgb_to_linear(color.rgb); color.rgb = mix(color.rgb, envColor.rgb, env_intensity); - - color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); - color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 6f7e777d23..5e966293c6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -48,15 +48,15 @@ void fullbright_shiny_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); color.rgb *= vertex_color.rgb; - + // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index a0699affbf..3b4d358cfa 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -1,30 +1,37 @@ -/** +/** * @file class1\windlight\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -vec3 getPositionEye() -{ - return vec3(0,0,0); -} +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getAmblitColor() { return vec3(0, 0, 0); } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } + +vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); } + +vec3 getSunlitColor() { return vec3(0, 0, 0); } + +vec3 getPositionEye() { return vec3(0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index bd1d150fc8..1fea2c3628 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -1,36 +1,56 @@ -/** +/** * @file class1\windlight\atmosphericVarsV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() +vec3 additive_color; +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; + +vec3 getSunlitColor() { return sunlit_color; } +void setSunlitColor(vec3 v) { sunlit_color = v; } + +vec3 getAdditiveColor() { return additive_color; } +void setAdditiveColor(vec3 v) { - return vec3(0,0,0); + additive_color = v; + vary_AdditiveColor = v; } -void setPositionEye(vec3 v) +vec3 getAmblitColor() { return amblit_color; } +void setAmblitColor(vec3 v) { amblit_color = v; } + +vec3 getAtmosAttenuation() { return atmos_attenuation; } +void setAtmosAttenuation(vec3 v) { - + atmos_attenuation = v; + vary_AtmosAttenuation = v; } + +vec3 getPositionEye() { return position_eye; } +void setPositionEye(vec3 v) { position_eye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl index 5dc086ab1e..f83434b7ec 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -1,33 +1,38 @@ -/** +/** * @file class1\windlight\atmosphericVarsWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getSunlitColor() { return vec3(0, 0, 0); } + +vec3 getAmblitColor() { return vec3(0, 0, 0); } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } -vec3 getPositionEye() -{ - return vary_PositionEye; -} +vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } +vec3 getPositionEye() { return vary_PositionEye; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index e59eca265a..65d1176777 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -1,37 +1,51 @@ -/** +/** * @file class1\windlight\atmosphericVarsWaterV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; + +vec3 getSunlitColor() { return sunlit_color; } +void setSunlitColor(vec3 v) { sunlit_color = v; } + +vec3 getAmblitColor() { return amblit_color; } +void setAmblitColor(vec3 v) { amblit_color = v; } -void setPositionEye(vec3 v) +vec3 getAdditiveColor() { return vary_AdditiveColor; } +void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; } + +vec3 getAtmosAttenuation() { return atmos_attenuation; } +void setAtmosAttenuation(vec3 v) { - vary_PositionEye = v; + atmos_attenuation = v; + vary_AtmosAttenuation = v; } + +vec3 getPositionEye() { return vary_PositionEye; } +void setPositionEye(vec3 v) { vary_PositionEye = v; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index d758f85d71..07733bda18 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -1,5 +1,5 @@ /** - * @file class2\wl\atmosphericVars.glsl + * @file class2\wl\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 1f881eb44b..b004cc7ddd 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class2\wl\cloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; +uniform vec4 ambient_color; +uniform vec4 blue_horizon; +uniform vec4 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,7 +60,7 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec4 glow; uniform float sun_moon_glow_factor; uniform vec4 cloud_color; @@ -75,8 +75,8 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll @@ -93,7 +93,7 @@ void main() vary_texcoord2 = vary_texcoord0 * 16.; vary_texcoord3 = vary_texcoord1 * 16.; - // Get relative position + // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude @@ -101,27 +101,27 @@ void main() // Adj position vector to clamp altitude if (rel_pos.y > 0.) - { + { rel_pos *= (max_y / rel_pos.y); - } + } if (rel_pos.y < 0.) - { + { rel_pos *= (-32000. / rel_pos.y); - } + } - // Can normalize then + // Can normalize then vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + // Initialize temp variables + vec4 sunlight = sunlight_color; + vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // Calculate relative weights + // Calculate relative weights vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); vec4 blue_weight = blue_density / combined_haze; vec4 haze_weight = haze_density / combined_haze; @@ -130,63 +130,63 @@ void main() float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); sunlight *= exp(-light_atten * off_axis); - // Distance + // Distance float density_dist = rel_pos_len * density_multiplier; // Transparency (-> combined_haze) // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati - // compiler gets confused. + // compiler gets confused. combined_haze = exp(-combined_haze * density_dist); - // Compute haze glow + // Compute haze glow float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz); // haze_glow is 0 at the sun and increases away from sun haze_glow = max(haze_glow, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function + // glow.z should be negative, so we're doing a sort of (1 / "angle") function haze_glow *= sun_moon_glow_factor; - // Add "minimum anti-solar illumination" + // Add "minimum anti-solar illumination" // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient_color; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow); - // Haze color below cloud + // Haze color below cloud vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); - // CLOUDS + // CLOUDS off_axis = 1.0 / max(1e-6, lightnorm.y * 2.); sunlight *= exp(-light_atten * off_axis); - // Cloud color out + // Cloud color out vary_CloudColorSun = (sunlight * haze_glow) * cloud_color; - vary_CloudColorAmbient = tmpAmbient * cloud_color; - - // Attenuate cloud color by atmosphere + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); - // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow - 0.25); + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Combine these to minimize register use - vary_CloudColorAmbient += oHazeColorBelowCloud; + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; - // needs this to compile on mac - // vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); - // END CLOUDS + // END CLOUDS } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 70b41a0a5f..4339aa8807 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -255,9 +255,9 @@ // define a self-registering event API object #include "llappviewerlistener.h" -#if (LL_LINUX || LL_SOLARIS) && LL_GTK +#if LL_LINUX && LL_GTK #include "glib.h" -#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK +#endif // (LL_LINUX) && LL_GTK #if LL_MSVC // disable boost::lexical_cast warning diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp index 6f32aab851..dc487967fc 100644 --- a/indra/newview/llappviewerlinux.cpp +++ b/indra/newview/llappviewerlinux.cpp @@ -73,10 +73,6 @@ static void exceptionTerminateHandler() int main( int argc, char **argv ) { -#if LL_SOLARIS && defined(__sparc) - asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC -#endif - gArgC = argc; gArgV = argv; @@ -336,8 +332,6 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze) cmd += gDirUtilp->getDirDelimiter(); #if LL_LINUX cmd += "linux-crash-logger.bin"; -#elif LL_SOLARIS - cmd += "solaris-crash-logger"; #else # error Unknown platform #endif @@ -394,9 +388,6 @@ bool LLAppViewerLinux::beingDebugged() { static enum {unknown, no, yes} debugged = unknown; -#if LL_SOLARIS - return debugged == no; // BUG: fix this for Solaris -#else if (debugged == unknown) { pid_t ppid = getppid(); @@ -431,7 +422,6 @@ bool LLAppViewerLinux::beingDebugged() } return debugged == yes; -#endif } void LLAppViewerLinux::initLoggingAndGetLastDuration() diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp index b8e6e81ee6..01790ad19e 100644 --- a/indra/newview/lldirpicker.cpp +++ b/indra/newview/lldirpicker.cpp @@ -37,7 +37,7 @@ #include "llviewercontrol.h" #include "llwin32headerslean.h" -#if LL_LINUX || LL_SOLARIS || LL_DARWIN +#if LL_LINUX || LL_DARWIN # include "llfilepicker.h" #endif @@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName() return mFilePicker->getFirstFile(); } -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX LLDirPicker::LLDirPicker() : mFileName(NULL), diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h index c7dba12130..52febe4523 100644 --- a/indra/newview/lldirpicker.h +++ b/indra/newview/lldirpicker.h @@ -78,7 +78,7 @@ private: void buildDirname( void ); bool check_local_file_access_enabled(); -#if LL_LINUX || LL_SOLARIS || LL_DARWIN +#if LL_LINUX || LL_DARWIN // On Linux we just implement LLDirPicker on top of LLFilePicker LLFilePicker *mFilePicker; #endif diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index d915a9fd26..2d4478aff5 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -771,12 +771,7 @@ void LLFeatureManager::applyBaseMasks() maskFeatures("RAM256MB"); } -#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast -#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here? - if (gSysCPU.getMHz() < 800) -#else if (gSysCPU.getMHz() < 1100) -#endif { maskFeatures("CPUSlow"); } diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index b6fd70452e..3669fb1eeb 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -40,7 +40,7 @@ #include "llwindowsdl.h" // for some X/GTK utils to help with filepickers #endif // LL_SDL -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include "llhttpconstants.h" // file picker uses some of thes constants on Linux #endif @@ -939,7 +939,7 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename, } //END LL_DARWIN -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # if LL_GTK @@ -1504,4 +1504,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking) return FALSE; } -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index b9c03f66a3..333398cd2a 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -906,7 +906,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks); } - return TRUE; + return TRUE; } /*virtual*/ @@ -1287,47 +1287,47 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod) { if (sInstance && sInstance->hasString(message)) - { + { std::string str; switch (lod) - { +{ case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break; case LLModel::LOD_LOW: str = "LOD1 "; break; case LLModel::LOD_MEDIUM: str = "LOD2 "; break; case LLModel::LOD_PHYSICS: str = "PHYS "; break; case LLModel::LOD_HIGH: str = "LOD3 "; break; default: break; - } - +} + LLStringUtil::format_map_t args_msg; LLSD::map_const_iterator iter = args.beginMap(); LLSD::map_const_iterator end = args.endMap(); for (; iter != end; ++iter) - { +{ args_msg[iter->first] = iter->second.asString(); - } + } str += sInstance->getString(message, args_msg); sInstance->addStringToLogTab(str, flash); - } -} + } + } // static void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash) -{ + { if (sInstance) - { + { sInstance->addStringToLogTab(str, flash); - } -} + } + } // static void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash) -{ + { if (sInstance) - { + { sInstance->addStringToLogTab(strm.str(), flash); - } -} + } + } void LLFloaterModelPreview::clearAvatarTab() { @@ -1338,9 +1338,9 @@ void LLFloaterModelPreview::clearAvatarTab() joints_pos->deleteAllItems(); mSelectedJointName.clear(); for (U32 i = 0; i < LLModel::NUM_LODS; ++i) - { +{ mJointOverrides[i].clear(); - } + } LLTextBox *joint_total_descr = panel->getChild<LLTextBox>("conflicts_description"); joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0)); @@ -1349,34 +1349,34 @@ void LLFloaterModelPreview::clearAvatarTab() LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr"); joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it -} + } void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) -{ + { S32 display_lod = mModelPreview->mPreviewLOD; if (mModelPreview->mModel[display_lod].empty()) - { + { mSelectedJointName.clear(); return; - } + } // Joints will be listed as long as they are listed in mAlternateBindMatrix // even if they are for some reason identical to defaults. // Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't. if (mJointOverrides[display_lod].empty()) - { + { // populate map for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter) - { + { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { + { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; const LLMeshSkinInfo *skin = &model->mSkinInfo; U32 joint_count = LLSkinningUtil::getMeshJointCount(skin); U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed if (bind_count > 0 && bind_count != joint_count) - { + { std::ostringstream out; out << "Invalid joint overrides for model " << model->getName(); out << ". Amount of joints " << joint_count; @@ -1385,68 +1385,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) addStringToLog(out.str(), true); // Disable overrides for this model bind_count = 0; - } + } if (bind_count > 0) - { + { for (U32 j = 0; j < joint_count; ++j) - { + { const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation(); LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview); if (pJoint) - { + { // see how voavatar uses aboveJointPosThreshold if (pJoint->aboveJointPosThreshold(joint_pos)) - { + { // valid override if (data.mPosOverrides.size() > 0 && (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET)) - { + { // File contains multiple meshes with conflicting joint offsets // preview may be incorrect, upload result might wary (depends onto // mesh_id that hasn't been generated yet). data.mHasConflicts = true; - } + } data.mPosOverrides[model->getName()] = joint_pos; - } - else - { + } + else + { // default value, it won't be accounted for by avatar data.mModelsNoOverrides.insert(model->getName()); - } - } - } - } - else - { + } + } + } + } + else + { for (U32 j = 0; j < joint_count; ++j) - { + { LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; data.mModelsNoOverrides.insert(model->getName()); } } - } - } - } + } + } + } LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list"); if (joints_list->isEmpty()) - { + { // Populate table - std::map<std::string, std::string> joint_alias_map; + std::map<std::string, std::string> joint_alias_map; mModelPreview->getJointAliases(joint_alias_map); - + S32 conflicts = 0; joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin(); joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end(); while (joint_iter != joint_end) - { + { const std::string& listName = joint_iter->first; - + LLScrollListItem::Params item_params; item_params.value(listName); @@ -1454,38 +1454,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) cell_params.font = LLFontGL::getFontSansSerif(); cell_params.value = listName; if (joint_alias_map.find(listName) == joint_alias_map.end()) - { + { // Missing names cell_params.color = LLColor4::red; - } + } if (joint_iter->second.mHasConflicts) - { + { // Conflicts cell_params.color = LLColor4::orange; conflicts++; - } + } if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0) - { + { cell_params.font.style = "BOLD"; - } + } item_params.columns.add(cell_params); joints_list->addRow(item_params, ADD_BOTTOM); joint_iter++; - } + } joints_list->selectFirstItem(); LLScrollListItem *selected = joints_list->getFirstSelected(); if (selected) - { +{ mSelectedJointName = selected->getValue().asString(); - } + } LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description"); joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts)); joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size())); - } -} + } + } //----------------------------------------------------------------------------- // addStringToLogTab() @@ -1493,52 +1493,52 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash) { if (str.empty()) - { - return; - } + { + return; + } LLWString text = utf8str_to_wstring(str); S32 add_text_len = text.length() + 1; // newline S32 editor_max_len = mUploadLogText->getMaxTextLength(); if (add_text_len > editor_max_len) - { - return; - } + { + return; + } // Make sure we have space for new string S32 editor_text_len = mUploadLogText->getLength(); if (editor_max_len < (editor_text_len + add_text_len) && mUploadLogText->getLineCount() <= 0) - { + { mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count - } + } while (editor_max_len < (editor_text_len + add_text_len)) - { + { S32 shift = mUploadLogText->removeFirstLine(); if (shift > 0) - { + { // removed a line editor_text_len -= shift; - } - else - { +} + else + { //nothing to remove? LL_WARNS() << "Failed to clear log lines" << LL_ENDL; - break; - } - } + break; + } + } mUploadLogText->appendText(str, true); if (flash) - { + { LLPanel* panel = mTabContainer->getPanelByName("logs_panel"); if (mTabContainer->getCurrentPanel() != panel) - { + { mTabContainer->setTabPanelFlashing(panel, true); - } - } -} + } + } + } void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) { @@ -1546,15 +1546,15 @@ void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x)); childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y)); childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z)); -} + } void LLFloaterModelPreview::setPreviewLOD(S32 lod) -{ + { if (mModelPreview) { mModelPreview->setPreviewLOD(lod); - } -} + } + } void LLFloaterModelPreview::onBrowseLOD(S32 lod) { @@ -1643,13 +1643,13 @@ void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod) } } else - { +{ LLComboBox* lod_combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]); if (lod_combo) - { + { lod_combo->setCurrentByIndex(0); - } - } + } +} } void LLFloaterModelPreview::setStatusMessage(const std::string& msg) diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp index 7bfba2a6d7..a30c73768d 100644 --- a/indra/newview/llfloaterreporter.cpp +++ b/indra/newview/llfloaterreporter.cpp @@ -746,9 +746,6 @@ LLSD LLFloaterReporter::gatherReport() const char* platform = "Mac"; #elif LL_LINUX const char* platform = "Lnx"; -#elif LL_SOLARIS - const char* platform = "Sol"; - const char* short_platform = "O:S"; #else const char* platform = "???"; #endif diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index fdfd22c117..63ad708e59 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -56,7 +56,7 @@ #include "m4math.h" #include "llmatrix4a.h" -#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS +#if !LL_DARWIN && !LL_LINUX extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 5b83cf7163..da0f98851d 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -313,6 +313,99 @@ RecordToChatConsole::RecordToChatConsole(): //////////////////////////////////////////////////////////////////////////// // +// Print Utility +// + +// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string: +// +// s#.#### +// +// Where: +// s sign character; space if x is positiv, minus if negative +// # decimal digits +// +// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign. +// NOTE: This does NOT null terminate the output +void normalized_float_to_string(const float x, char *out_str) +{ + static const unsigned char DECIMAL_BCD2[] = + { + 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, + 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, + 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, + 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, + 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, + 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, + 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, + 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, + 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, + 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99 + }; + + int neg = (x < 0); + int rem = neg + ? (int)(x * -10000.) + : (int)(x * 10000.); + + int d10 = rem % 100; rem /= 100; + int d32 = rem % 100; rem /= 100; + + out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF); + out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF); + out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF); + out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF); + out_str[2] = '.'; + out_str[1] = '0' + (rem & 1); + out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case +} + +// normalized float +// printf("%-.4f %-.4f %-.4f") +// Params: +// float &matrix_row[4] +// int matrix_cell_index +// string out_buffer (size 32) +// Note: The buffer is assumed to be pre-filled with spaces +#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \ + normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \ + normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \ + normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \ + out_buffer[31] = 0; + + +// regular float +// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]); +// Params: +// float &matrix_row[4] +// int matrix_cell_index +// char out_buffer[32] +// Note: The buffer is assumed to be pre-filled with spaces +#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \ + static const char *format[3] = { \ + "%-8.2f" , /* 0 */ \ + "> 99K ", /* 1 */ \ + "< -99K " /* 2 */ \ + }; \ + \ + F32 temp_0 = matrix_row[i+0]; \ + F32 temp_1 = matrix_row[i+1]; \ + F32 temp_2 = matrix_row[i+2]; \ + \ + U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \ + U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \ + U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \ + \ + if (temp_0 < 0.f) out_buffer[ 0] = '-'; \ + if (temp_1 < 0.f) out_buffer[11] = '-'; \ + if (temp_2 < 0.f) out_buffer[22] = '-'; \ + \ + sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \ + sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \ + sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \ +} + +//////////////////////////////////////////////////////////////////////////// +// // LLDebugText // @@ -333,7 +426,11 @@ private: typedef std::vector<Line> line_list_t; line_list_t mLineList; LLColor4 mTextColor; - + + LLColor4 mBackColor; + LLRect mBackRectCamera1; + LLRect mBackRectCamera2; + void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); @@ -369,11 +466,22 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - S32 xpos = mWindow->getWorldViewWidthScaled() - 400; + S32 x_right = mWindow->getWorldViewWidthScaled(); + S32 xpos = x_right - 400; xpos = llmax(xpos, 0); S32 ypos = 64; const S32 y_inc = 20; + // Camera matrix text is hard to see again a white background + // Add a dark background underneath the matrices for readability (contrast) + mBackRectCamera1.mLeft = xpos; + mBackRectCamera1.mRight = x_right; + mBackRectCamera1.mTop = -1; + mBackRectCamera1.mBottom = -1; + mBackRectCamera2 = mBackRectCamera1; + + mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" ); + clearText(); if (gSavedSettings.getBOOL("DebugShowTime")) @@ -709,48 +817,45 @@ public: } if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) { - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); - ypos += y_inc; + char camera_lines[8][32]; + memset(camera_lines, ' ', sizeof(camera_lines)); - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); - ypos += y_inc; + // Projection last column is always <0,0,-1.0001,0> + // Projection last row is always <0,0,-0.2> + mBackRectCamera1.mBottom = ypos - y_inc + 2; + MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2; + MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2; addText(xpos, ypos, "Projection Matrix"); ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); - ypos += y_inc; + // View last column is always <0,0,0,1> + MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2; + MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc; addText(xpos, ypos, "View Matrix"); ypos += y_inc; } // disable use of glReadPixels which messes up nVidia nSight graphics debugging - if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) - { - U8 color[4]; - LLCoordGL coord = gViewerWindow->getCurrentMouse(); - glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); - addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); - ypos += y_inc; - } + if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) + { + U8 color[4]; + LLCoordGL coord = gViewerWindow->getCurrentMouse(); + + // Convert x,y to raw pixel coords + S32 x_raw = llround(coord.mX * gViewerWindow->getWindowWidthRaw() / (F32) gViewerWindow->getWindowWidthScaled()); + S32 y_raw = llround(coord.mY * gViewerWindow->getWindowHeightRaw() / (F32) gViewerWindow->getWindowHeightScaled()); + + glReadPixels(x_raw, y_raw, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color); + addText(xpos, ypos, llformat("Pixel <%1d, %1d> R:%1d G:%1d B:%1d A:%1d", x_raw, y_raw, color[0], color[1], color[2], color[3])); + ypos += y_inc; + } - // only display these messages if we are actually rendering beacons at this moment + // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons() && LLFloaterReg::instanceVisible("beacons")) { if (LLPipeline::getRenderMOAPBeacons()) @@ -877,6 +982,18 @@ public: void draw() { LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT); + + // Camera matrix text is hard to see again a white background + // Add a dark background underneath the matrices for readability (contrast) + if (mBackRectCamera1.mTop >= 0) + { + mBackColor.setAlpha( 0.75f ); + gl_rect_2d(mBackRectCamera1, mBackColor, true); + + mBackColor.setAlpha( 0.66f ); + gl_rect_2d(mBackRectCamera2, mBackColor, true); + } + for (line_list_t::iterator iter = mLineList.begin(); iter != mLineList.end(); ++iter) { @@ -885,7 +1002,6 @@ public: LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); } - mLineList.clear(); } }; @@ -1801,8 +1917,8 @@ LLViewerWindow::LLViewerWindow(const Params& p) ms_sleep(5000) ; //wait for 5 seconds. LLSplashScreen::update(LLTrans::getString("ShuttingDown")); -#if LL_LINUX || LL_SOLARIS - LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." +#if LL_LINUX + LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information." << LL_ENDL; #else LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 976ef61d8e..a57c657705 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -359,7 +359,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() : // gMuteListp->addObserver(&mutelist_listener); -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX // HACK: THIS DOES NOT BELONG HERE // When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us. // This should cause us to ignore SIGPIPE and handle the error through proper channels. |