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-rw-r--r--indra/newview/llheroprobemanager.cpp2
-rw-r--r--indra/newview/llreflectionmapmanager.cpp8
-rw-r--r--indra/newview/pipeline.cpp6
3 files changed, 14 insertions, 2 deletions
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index ce419498cf..368306ded8 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -414,8 +414,10 @@ void LLHeroProbeManager::generateRadiance(LLReflectionMap* probe)
gHeroRadianceGenProgram.bind();
mVertexBuffer->setBuffer();
+#if GL_VERSION_4_0
S32 channel = gHeroRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
+#endif
gHeroRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gHeroRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
gHeroRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength);
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 2cad413d18..846f8a895a 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -825,8 +825,10 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gRadianceGenProgram.bind();
mVertexBuffer->setBuffer();
+#if GL_VERSION_4_0
S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
+#endif
gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f);
@@ -873,8 +875,10 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
{
//generate irradiance map
gIrradianceGenProgram.bind();
+#if GL_VERSION_4_0
S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
+#endif
gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
@@ -907,11 +911,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
S32 res = mMipChain[i].getWidth();
- mIrradianceMaps->bind(channel);
#if GL_VERSION_4_0
+ mIrradianceMaps->bind(channel);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
-#endif
mTexture->bind(channel);
+#endif
}
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index fae55055c5..b3b1d272d0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8787,8 +8787,13 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
return;
}
+#if GL_VERSION_4_0
S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+#else
+ S32 channel;
+#endif
bool bound = false;
+#if GL_VERSION_4_0
if (channel > -1 && mReflectionMapManager.mTexture.notNull())
{
mReflectionMapManager.mTexture->bind(channel);
@@ -8819,6 +8824,7 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
setEnvMat(shader);
}
+#endif
// reflection probe shaders generally sample the scene map as well for SSR
channel = shader.enableTexture(LLShaderMgr::SCENE_MAP);