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-rw-r--r--indra/newview/llstartup.cpp3
-rw-r--r--indra/newview/llwaterparammanager.cpp8
-rw-r--r--indra/newview/llwlparammanager.cpp8
3 files changed, 11 insertions, 8 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index d8d1760c38..93655eb1f1 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -2695,12 +2695,15 @@ std::string LLStartUp::startupStateToString(EStartupState state)
#define RTNENUM(E) case E: return #E
switch(state){
RTNENUM( STATE_FIRST );
+ RTNENUM( STATE_BROWSER_INIT );
RTNENUM( STATE_LOGIN_SHOW );
RTNENUM( STATE_LOGIN_WAIT );
RTNENUM( STATE_LOGIN_CLEANUP );
RTNENUM( STATE_LOGIN_AUTH_INIT );
RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
RTNENUM( STATE_WORLD_INIT );
+ RTNENUM( STATE_MULTIMEDIA_INIT );
+ RTNENUM( STATE_FONT_INIT );
RTNENUM( STATE_SEED_GRANTED_WAIT );
RTNENUM( STATE_SEED_CAP_GRANTED );
RTNENUM( STATE_WORLD_WAIT );
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index c8cc6a3d8e..697fefee3a 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -91,7 +91,7 @@ LLWaterParamManager::~LLWaterParamManager()
void LLWaterParamManager::loadAllPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
@@ -117,7 +117,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name)
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
@@ -152,7 +152,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
- llinfos << "Loading water settings from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
@@ -161,7 +161,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
- llinfos << "Loading User water setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL;
presetsXML.clear();
presetsXML.open(pathName.c_str());
}
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index c6fd35c142..c3a70705cf 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -109,7 +109,7 @@ LLWLParamManager::~LLWLParamManager()
void LLWLParamManager::loadPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
@@ -135,7 +135,7 @@ void LLWLParamManager::loadPresets(const std::string& file_name)
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
@@ -196,7 +196,7 @@ void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
- //llinfos << "Loading WindLight sky setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
@@ -205,7 +205,7 @@ void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
- llinfos << "Loading User WindLight sky setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight sky setting from " << pathName << LL_ENDL;
presetsXML.clear();
presetsXML.open(pathName.c_str());
}