diff options
Diffstat (limited to 'indra/newview')
82 files changed, 18540 insertions, 15290 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index cb0f1c2907..6b3b1c4bb0 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -9,7 +9,7 @@ include(DBusGlib)  include(DirectX)  include(OpenSSL)  include(DragDrop) -include(ELFIO) +include(EXPAT)  include(FMOD)  include(OPENAL)  include(FindOpenGL) @@ -46,13 +46,13 @@ include(CMakeCopyIfDifferent)  include_directories(      ${DBUSGLIB_INCLUDE_DIRS} -    ${ELFIO_INCLUDE_DIR}      ${JSONCPP_INCLUDE_DIRS}      ${GLOD_INCLUDE_DIR}      ${LLAUDIO_INCLUDE_DIRS}      ${LLCHARACTER_INCLUDE_DIRS}      ${LLCOMMON_INCLUDE_DIRS}      ${LLCONVEXDECOMP_INCLUDE_DIRS} +    ${FMOD_INCLUDE_DIR}      ${LLIMAGE_INCLUDE_DIRS}      ${LLKDU_INCLUDE_DIRS}      ${LLINVENTORY_INCLUDE_DIRS} @@ -71,6 +71,7 @@ include_directories(      ${LLLOGIN_INCLUDE_DIRS}      ${UPDATER_INCLUDE_DIRS}      ${LIBS_PREBUILT_DIR}/include/collada +    ${OPENAL_LIB_INCLUDE_DIRS}      ${LIBS_PREBUILT_DIR}/include/collada/1.4      ) @@ -390,6 +391,7 @@ set(viewer_SOURCE_FILES      llparcelselection.cpp      llparticipantlist.cpp      llpatchvertexarray.cpp +    llphysicsmotion.cpp      llphysicsshapebuilderutil.cpp      llplacesinventorybridge.cpp      llplacesinventorypanel.cpp @@ -413,6 +415,7 @@ set(viewer_SOURCE_FILES      llscreenchannel.cpp      llscriptfloater.cpp      llscrollingpanelparam.cpp +    llscrollingpanelparambase.cpp      llsearchcombobox.cpp      llsearchhistory.cpp      llsecapi.cpp @@ -931,6 +934,7 @@ set(viewer_HEADER_FILES      llparcelselection.h      llparticipantlist.h      llpatchvertexarray.h +    llphysicsmotion.h      llphysicsshapebuilderutil.h      llplacesinventorybridge.h      llplacesinventorypanel.h @@ -956,6 +960,7 @@ set(viewer_HEADER_FILES      llscreenchannel.h      llscriptfloater.h      llscrollingpanelparam.h +    llscrollingpanelparambase.h      llsearchcombobox.h      llsearchhistory.h      llsecapi.h @@ -1309,8 +1314,6 @@ if (WINDOWS)      if (INTEL_MEMOPS_LIBRARY)        list(APPEND viewer_LIBRARIES ${INTEL_MEMOPS_LIBRARY})      endif (INTEL_MEMOPS_LIBRARY) - -    use_prebuilt_binary(dbghelp)  endif (WINDOWS)  # Add the xui files. This is handy for searching for xui elements @@ -1452,12 +1455,6 @@ set(PACKAGE ON CACHE BOOL      "Add a package target that builds an installer package.")  if (WINDOWS) -    if(MSVC71) -        set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map /MAPINFO:LINES") -    else(MSVC71) -        set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map") -    endif(MSVC71) -          if (INCREMENTAL_LINK)  		set_target_properties(${VIEWER_BINARY_NAME}  			PROPERTIES @@ -1465,12 +1462,11 @@ if (WINDOWS)  			LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""  			LINK_FLAGS_RELEASE ${release_flags}  			) -    else(INCREMENTAL_LINK) +        LINK_FLAGS_RELEASE ""  		set_target_properties(${VIEWER_BINARY_NAME}  			PROPERTIES  			LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL:NO /INCLUDE:__tcmalloc"  			LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" -			LINK_FLAGS_RELEASE ${release_flags}  			)  	endif(INCREMENTAL_LINK) @@ -1521,15 +1517,12 @@ if (WINDOWS)        ${SHARED_LIB_STAGING_DIR}/Release/fmod.dll        ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmod.dll        ${SHARED_LIB_STAGING_DIR}/Debug/fmod.dll -      ${SHARED_LIB_STAGING_DIR}/Release/msvcr80.dll -      ${SHARED_LIB_STAGING_DIR}/Release/msvcp80.dll -      ${SHARED_LIB_STAGING_DIR}/Release/Microsoft.VC80.CRT.manifest -      ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcr80.dll -      ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcp80.dll -      ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/Microsoft.VC80.CRT.manifest -      ${SHARED_LIB_STAGING_DIR}/Debug/msvcr80d.dll -      ${SHARED_LIB_STAGING_DIR}/Debug/msvcp80d.dll -      ${SHARED_LIB_STAGING_DIR}/Debug/Microsoft.VC80.DebugCRT.manifest +      ${SHARED_LIB_STAGING_DIR}/Release/msvcr100.dll +      ${SHARED_LIB_STAGING_DIR}/Release/msvcp100.dll +      ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcr100.dll +      ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcp100.dll +      ${SHARED_LIB_STAGING_DIR}/Debug/msvcr100d.dll +      ${SHARED_LIB_STAGING_DIR}/Debug/msvcp100d.dll        ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/SLVoice.exe        ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxsdk.dll        ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ortp.dll @@ -1541,7 +1534,6 @@ if (WINDOWS)        ${CMAKE_CURRENT_SOURCE_DIR}/licenses-win32.txt        ${CMAKE_CURRENT_SOURCE_DIR}/featuretable.txt        ${CMAKE_CURRENT_SOURCE_DIR}/featuretable_xp.txt -      ${CMAKE_CURRENT_SOURCE_DIR}/dbghelp.dll        ${ARCH_PREBUILT_DIRS_RELEASE}/libeay32.dll        ${ARCH_PREBUILT_DIRS_RELEASE}/qtcore4.dll        ${ARCH_PREBUILT_DIRS_RELEASE}/qtgui4.dll @@ -1680,8 +1672,6 @@ if (WINDOWS)          # sorted out on the parabuild cluster...          #${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/event_host.tar.bz2) -      check_message_template(package) -      endif (PACKAGE)  endif (WINDOWS) @@ -1725,8 +1715,8 @@ target_link_libraries(${VIEWER_BINARY_NAME}      ${SMARTHEAP_LIBRARY}      ${UI_LIBRARIES}      ${WINDOWS_LIBRARIES} +    ${EXPAT_LIBRARIES}      ${XMLRPCEPI_LIBRARIES} -    ${ELFIO_LIBRARIES}      ${OPENSSL_LIBRARIES}      ${CRYPTO_LIBRARIES}      ${LLLOGIN_LIBRARIES} @@ -1808,7 +1798,7 @@ if (LINUX)        ${COPY_INPUT_DEPENDENCIES}      COMMENT "Performing viewer_manifest copy"      ) - +        add_custom_target(copy_l_viewer_manifest ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched)     if (PACKAGE) @@ -1855,7 +1845,6 @@ if (DARWIN)    if (PACKAGE)        add_custom_target(package ALL DEPENDS ${VIEWER_BINARY_NAME})  -      check_message_template(package)        add_custom_command(          TARGET package POST_BUILD @@ -1886,7 +1875,9 @@ if (PACKAGE)    if (WINDOWS)      set(VIEWER_DIST_DIR "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")      set(VIEWER_SYMBOL_FILE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/secondlife-symbols-windows.tar.bz2") -    set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe") +    # slplugin.exe failing symbols dump - need to debug, might have to do with updated version of google breakpad +    # set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe") +    set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX}")      set(VIEWER_LIB_GLOB "*${CMAKE_SHARED_MODULE_SUFFIX}")      set(VIEWER_COPY_MANIFEST copy_w_viewer_manifest)    endif (WINDOWS) @@ -1920,7 +1911,7 @@ if (PACKAGE)        "${VIEWER_DIST_DIR}"        "${VIEWER_EXE_GLOBS}"        "${VIEWER_LIB_GLOB}" -      "${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/bin/dump_syms" +      "${AUTOBUILD_INSTALL_DIR}/bin/dump_syms"        "${VIEWER_SYMBOL_FILE}"      DEPENDS generate_breakpad_symbols.py          VERBATIM) @@ -2038,4 +2029,5 @@ if (LL_TESTS)  endif (LL_TESTS) +check_message_template(${VIEWER_BINARY_NAME}) diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 587b2f2a89..f1862f9d72 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -4,6 +4,8 @@  	<RenderAvatarCloth value="FALSE"/>  	<!--Default for now-->  	<RenderAvatarLODFactor value="1.0"/> +  <!--Default for now--> +  <RenderAvatarPhysicsLODFactor value="0.9"/>  	<!--NO SHADERS-->  	<RenderAvatarVP value="TRUE"/>  	<!--Short Range--> diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index a5bbdfc1d0..ad0073dfac 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -5,6 +5,8 @@  	<!--Default for now-->  	<RenderAvatarLODFactor value="0.5"/>    <!--Default for now--> +  <RenderAvatarPhysicsLODFactor value="0.0"/> +  <!--Default for now-->    <RenderAvatarMaxVisible value="3"/>  	<!--NO SHADERS-->  	<RenderAvatarVP value="FALSE"/> diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index a1430a58f9..6c4afbd7f0 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -4,6 +4,8 @@  	<RenderAvatarCloth value="FALSE"/>  	<!--Default for now-->  	<RenderAvatarLODFactor value="0.5"/> +  <!--Default for now--> +  <RenderAvatarPhysicsLODFactor value="0.75"/>  	<!--NO SHADERS-->  	<RenderAvatarVP value="TRUE"/>  	<!--Short Range--> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 4b530d5b55..37a9c7304d 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1,13049 +1,13082 @@ -<?xml version="1.0" ?> -<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" -  xsi:noNamespaceSchemaLocation="llsd.xsd"> -<map> -	<key>CrashHostUrl</key> -    <map> -      <key>Comment</key> -      <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>AFKTimeout</key> -    <map> -      <key>Comment</key> -      <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).  -        Valid values are: 0, 120, 300, 600, 1800</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>300</real> -    </map> -    <key>AdminMenu</key> -    <map> -      <key>Comment</key> -      <string>Enable the debug admin menu from the main menu.  Note: This will just allow the menu to be shown; this does not grant admin privileges.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ActiveFloaterTransparency</key> -    <map> -      <key>Comment</key> -      <string>Transparency of active floaters (floaters that have focus)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.95</real> -    </map> -    <key>AdvanceSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Display advanced parameter settings in snaphot interface</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AgentPause</key> -    <map> -      <key>Comment</key> -      <string>Ask the simulator to stop updating the agent while enabled</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AlertedUnsupportedHardware</key> -    <map> -      <key>Comment</key> -      <string>Set if there's unsupported hardware and we've already done a notification.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AllowMultipleViewers</key> -    <map> -      <key>Comment</key> -      <string>Allow multiple viewers.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AllowTapTapHoldRun</key> -    <map> -      <key>Comment</key> -      <string>Tapping a direction key twice and holding it down makes avatar run</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AnimateTextures</key> -    <map> -      <key>Comment</key> -      <string>Enable texture animation (debug)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AnimationDebug</key> -    <map> -      <key>Comment</key> -      <string>Show active animations in a bubble above avatars head</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AppearanceCameraMovement</key> -    <map> -      <key>Comment</key> -      <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ApplyColorImmediately</key> -    <map> -      <key>Comment</key> -      <string>Preview selections in color picker immediately</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ApplyTextureImmediately</key> -    <map> -      <key>Comment</key> -      <string>Preview selections in texture picker immediately</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ArrowKeysAlwaysMove</key> -    <map> -      <key>Comment</key> -      <string>While cursor is in chat entry box, arrow keys still control your avatar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AskedAboutCrashReports</key> -    <map> -      <key>Comment</key> -      <string>Turns off dialog asking if you want to enable crash reporting</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AuctionShowFence</key> -    <map> -      <key>Comment</key> -      <string>When auctioning land, include parcel boundary marker in snapshot</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AudioLevelAmbient</key> -    <map> -      <key>Comment</key> -      <string>Audio level of environment sounds</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>AudioLevelDoppler</key> -    <map> -      <key>Comment</key> -      <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AudioLevelMaster</key> -    <map> -      <key>Comment</key> -      <string>Master audio level, or overall volume</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AudioLevelMedia</key> -    <map> -      <key>Comment</key> -      <string>Audio level of Quicktime movies</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>AudioLevelMic</key> -    <map> -      <key>Comment</key> -      <string>Audio level of microphone input</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AudioLevelMusic</key> -    <map> -      <key>Comment</key> -      <string>Audio level of streaming music</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>AudioLevelRolloff</key> -    <map> -      <key>Comment</key> -      <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AudioLevelSFX</key> -    <map> -      <key>Comment</key> -      <string>Audio level of in-world sound effects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>AudioLevelUI</key> -    <map> -      <key>Comment</key> -      <string>Audio level of UI sound effects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>AudioLevelVoice</key> -    <map> -      <key>Comment</key> -      <string>Audio level of voice chat</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>AudioLevelWind</key> -    <map> -      <key>Comment</key> -      <string>Audio level of wind noise when standing still</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -	<key>AudioStreamingMedia</key> -    <map> -      <key>Comment</key> -      <string>Enable streaming</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AudioStreamingMusic</key> -    <map> -      <key>Comment</key> -      <string>Enable streaming audio</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -  <key>AuditTexture</key> -  <map> -    <key>Comment</key> -    <string>Enable texture auditting.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>AutoAcceptNewInventory</key> -    <map> -      <key>Comment</key> -      <string>Automatically accept new notecards/textures/landmarks</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AutoLeveling</key> -    <map> -      <key>Comment</key> -      <string>Keep Flycam level.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AutoLoadWebProfiles</key> -    <map> -      <key>Comment</key> -      <string>Automatically load ALL profile webpages without asking first.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AutoLogin</key> -    <map> -      <key>Comment</key> -      <string>Login automatically using last username/password combination</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AutoMimeDiscovery</key> -    <map> -      <key>Comment</key> -      <string>Enable viewer mime type discovery of media URLs</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AutoPilotLocksCamera</key> -    <map> -      <key>Comment</key> -      <string>Keep camera position locked when avatar walks to selected position</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AutoSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Update snapshot when camera stops moving, or any parameter changes</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AutomaticFly</key> -    <map> -      <key>Comment</key> -      <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AvalinePhoneSeparator</key> -    <map> -      <key>Comment</key> -      <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>-</string> -    </map> -    <key>AvatarAxisDeadZone0</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 0 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>AvatarAxisDeadZone1</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 1 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>AvatarAxisDeadZone2</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 2 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>AvatarAxisDeadZone3</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 3 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>AvatarAxisDeadZone4</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 4 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>AvatarAxisDeadZone5</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 5 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>AvatarAxisScale0</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 0 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AvatarAxisScale1</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 1 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AvatarAxisScale2</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 2 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AvatarAxisScale3</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 3 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AvatarAxisScale4</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 4 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AvatarAxisScale5</key> -    <map> -      <key>Comment</key> -      <string>Avatar axis 5 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>AvatarBacklight</key> -    <map> -      <key>Comment</key> -      <string>Add rim lighting to avatar rendering to approximate shininess of skin</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AvatarFeathering</key> -    <map> -      <key>Comment</key> -      <string>Avatar feathering (less is softer)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>16.0</real> -    </map> -    <key>AvatarPickerSortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>AvatarPickerURL</key> -    <map> -      <key>Comment</key> -      <string>Avatar picker contents</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>AvatarBakedTextureUploadTimeout</key> -    <map> -      <key>Comment</key> -      <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance.  Set to 0 to disable and wait until all baked textures are at highest resolution.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>60</integer> -    </map> -    <key>AvatarBakedLocalTextureUpdateTimeout</key> -    <map> -      <key>Comment</key> -      <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> - -    <key>AvatarSex</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BackgroundYieldTime</key> -    <map> -      <key>Comment</key> -      <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>40</integer> -    </map> -    <key>BottomPanelNew</key> -    <map> -      <key>Comment</key> -      <string>Enable the new bottom panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BrowserHomePage</key> -    <map> -      <key>Comment</key> -      <string>[NOT USED]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://www.secondlife.com</string> -    </map> -    <key>BrowserIgnoreSSLCertErrors</key> -    <map> -      <key>Comment</key> -      <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BlockAvatarAppearanceMessages</key> -        <map> -        <key>Comment</key> -            <string>Ignores appearance messages (for simulating Ruth)</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>0</integer> -        </map> -    <key>BlockSomeAvatarAppearanceVisualParams</key> -        <map> -        <key>Comment</key> -            <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>0</integer> -        </map> -    <key>BrowserProxyAddress</key> -    <map> -      <key>Comment</key> -      <string>Address for the Web Proxy]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>BrowserProxyEnabled</key> -    <map> -      <key>Comment</key> -      <string>Use Web Proxy</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BrowserProxyExclusions</key> -    <map> -      <key>Comment</key> -      <string>[NOT USED]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>BrowserProxyPort</key> -    <map> -      <key>Comment</key> -      <string>Port for Web Proxy</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3128</integer> -    </map> -    <key>BrowserProxySocks45</key> -    <map> -      <key>Comment</key> -      <string>[NOT USED]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>BuildAxisDeadZone0</key> -    <map> -      <key>Comment</key> -      <string>Build axis 0 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>BuildAxisDeadZone1</key> -    <map> -      <key>Comment</key> -      <string>Build axis 1 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>BuildAxisDeadZone2</key> -    <map> -      <key>Comment</key> -      <string>Build axis 2 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>BuildAxisDeadZone3</key> -    <map> -      <key>Comment</key> -      <string>Build axis 3 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>BuildAxisDeadZone4</key> -    <map> -      <key>Comment</key> -      <string>Build axis 4 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>BuildAxisDeadZone5</key> -    <map> -      <key>Comment</key> -      <string>Build axis 5 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>BuildAxisScale0</key> -    <map> -      <key>Comment</key> -      <string>Build axis 0 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>BuildAxisScale1</key> -    <map> -      <key>Comment</key> -      <string>Build axis 1 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>BuildAxisScale2</key> -    <map> -      <key>Comment</key> -      <string>Build axis 2 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>BuildAxisScale3</key> -    <map> -      <key>Comment</key> -      <string>Build axis 3 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>BuildAxisScale4</key> -    <map> -      <key>Comment</key> -      <string>Build axis 4 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>BuildAxisScale5</key> -    <map> -      <key>Comment</key> -      <string>Build axis 5 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>BuildFeathering</key> -    <map> -      <key>Comment</key> -      <string>Build feathering (less is softer)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>16.0</real> -    </map> -    <key>BulkChangeIncludeAnimations</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect animations</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeBodyParts</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect body parts</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeClothing</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect clothing</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeGestures</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect gestures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeNotecards</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect notecards</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeObjects</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeScripts</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect scripts</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeSounds</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect sounds</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeIncludeTextures</key> -    <map> -      <key>Comment</key> -      <string>Bulk permission changes affect textures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BulkChangeEveryoneCopy</key> -    <map> -      <key>Comment</key> -      <string>Bulk changed objects can be copied by everyone</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BulkChangeNextOwnerCopy</key> -    <map> -      <key>Comment</key> -      <string>Bulk changed objects can be copied by next owner</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BulkChangeNextOwnerModify</key> -    <map> -      <key>Comment</key> -      <string>Bulk changed objects can be modified by next owner</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BulkChangeNextOwnerTransfer</key> -    <map> -      <key>Comment</key> -      <string>Bulk changed objects can be resold or given away by next owner</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>BulkChangeShareWithGroup</key> -    <map> -      <key>Comment</key> -      <string>Bulk changed objects are shared with the currently active group</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ButtonFlashCount</key> -    <map> -      <key>Comment</key> -      <string>Number of flashes after which flashing buttons stay lit up</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>8</integer> -    </map> -    <key>ButtonFlashRate</key> -    <map> -      <key>Comment</key> -      <string>Frequency at which buttons flash (hz)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.25</real> -    </map> -    <key>ButtonHPad</key> -    <map> -      <key>Comment</key> -      <string>Default horizontal spacing between buttons (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>ButtonHeight</key> -    <map> -      <key>Comment</key> -      <string>Default height for normal buttons (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>23</integer> -    </map> -    <key>ButtonHeightSmall</key> -    <map> -      <key>Comment</key> -      <string>Default height for small buttons (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>23</integer> -    </map> -    <key>CacheLocation</key> -    <map> -      <key>Comment</key> -      <string>Controls the location of the local disk cache</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>CacheLocationTopFolder</key> -    <map> -      <key>Comment</key> -      <string>Controls the top folder location of the the local disk cache</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map>	 -    <key>CacheNumberOfRegionsForObjects</key> -    <map> -      <key>Comment</key> -      <string>Controls number of regions to be cached for objects.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>128</integer> -    </map> -    <key>CacheSize</key> -    <map> -      <key>Comment</key> -      <string>Controls amount of hard drive space reserved for local file caching in MB</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>512</integer> -    </map> -    <key>CacheValidateCounter</key> -    <map> -      <key>Comment</key> -      <string>Used to distribute cache validation</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CameraMouseWheelZoom</key> -    <map> -      <key>Comment</key> -      <string>Camera zooms in and out with mousewheel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>CameraAngle</key> -    <map> -      <key>Comment</key> -      <string>Camera field of view angle (Radians)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.047197551</real> -    </map> -    <key>CameraOffset</key> -    <map> -      <key>Comment</key> -      <string>Render with camera offset from view frustum (rendering debug)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CameraOffsetBuild</key> -    <map> -      <key>Comment</key> -      <string>Default camera position relative to focus point when entering build mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>-6.0</real> -        <real>0.0</real> -        <real>6.0</real> -      </array> -    </map> -    <key>CameraOffsetRearView</key> -    <map> -      <key>Comment</key> -      <string>Initial camera offset from avatar in Rear View</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>-3.0</real> -        <real>0.0</real> -        <real>0.75</real> -      </array> -    </map> -    <key>CameraOffsetFrontView</key> -    <map> -      <key>Comment</key> -      <string>Initial camera offset from avatar in Front View</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>2.2</real> -        <real>0.0</real> -        <real>0.0</real> -      </array> -    </map> -    <key>CameraOffsetGroupView</key> -    <map> -      <key>Comment</key> -      <string>Initial camera offset from avatar in Group View</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>-1.0</real> -        <real>0.7</real> -        <real>0.5</real> -      </array> -    </map> -    <key>CameraOffsetScale</key> -    <map> -      <key>Comment</key> -      <string>Scales the default offset</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>CameraPosOnLogout</key> -    <map> -      <key>Comment</key> -      <string>Camera position when last logged out (global coordinates)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3D</string> -      <key>Value</key> -      <array> -        <real>0.0</real> -        <real>0.0</real> -        <real>0.0</real> -      </array> -    </map> -    <key>CameraPositionSmoothing</key> -    <map> -      <key>Comment</key> -      <string>Smooths camera position over time</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>CameraPreset</key> -    <map> -      <key>Comment</key> -      <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> - -  <key>CameraFocusTransitionTime</key> -  <map> -    <key>Comment</key> -    <string>How many seconds it takes the camera to transition between focal distances</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.5</real> -  </map> - -  <key>CameraFNumber</key> -  <map> -    <key>Comment</key> -    <string>Camera f-number value for DoF effect</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>9.0</real> -  </map> - -  <key>CameraFocalLength</key> -  <map> -    <key>Comment</key> -    <string>Camera focal length for DoF effect (in millimeters)</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>50</real> -  </map> - -  <key>CameraFieldOfView</key> -  <map> -    <key>Comment</key> -    <string>Vertical camera field of view for DoF effect (in degrees)</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>60.0</real> -  </map> - -  <key>CameraAspectRatio</key> -  <map> -    <key>Comment</key> -    <string>Camera aspect ratio for DoF effect</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.5</real> -  </map> - -  <key>CertStore</key> -    <map> -      <key>Comment</key> -      <string>Specifies the Certificate Store for certificate trust verification</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>default</string> -    </map> -    <key>ChatBarStealsFocus</key> -    <map> -      <key>Comment</key> -      <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>LetterKeysFocusChatBar</key> -    <map> -      <key>Comment</key> -      <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ChatBubbleOpacity</key> -    <map> -      <key>Comment</key> -      <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>ChatFontSize</key> -    <map> -      <key>Comment</key> -      <string>Size of chat text in chat console (0 = small, 1 = big)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ChatFullWidth</key> -    <map> -      <key>Comment</key> -      <string>Chat console takes up full width of SL window</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ChatHistoryTornOff</key> -    <map> -      <key>Comment</key> -      <string>Show chat history window separately from Communicate window.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ChatOnlineNotification</key> -    <map> -      <key>Comment</key> -      <string>Provide notifications for when friend log on and off of SL</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ChatPersistTime</key> -    <map> -      <key>Comment</key> -      <string>Time for which chat stays visible in console (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>20.0</real> -    </map> -    <key>ChatShowTimestamps</key> -    <map> -      <key>Comment</key> -      <string>Show timestamps in chat</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ChatVisible</key> -    <map> -      <key>Comment</key> -      <string>Chat bar is visible</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ChatWindow</key> -    <map> -      <key>Comment</key> -      <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CheesyBeacon</key> -    <map> -      <key>Comment</key> -      <string>Enable cheesy beacon effects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ClientSettingsFile</key> -    <map> -      <key>Comment</key> -      <string>Client settings file name (per install).</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>CloseChatOnReturn</key> -    <map> -      <key>Comment</key> -      <string>Close chat after hitting return</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CloseSnapshotOnKeep</key> -    <map> -      <key>Comment</key> -      <string>Close snapshot window after saving snapshot</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>CmdLineDisableVoice</key> -    <map> -      <key>Comment</key> -      <string>Disable Voice.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CmdLineGridChoice</key> -    <map> -      <key>Comment</key> -      <string>The user's grid choice or ip address.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>CmdLineHelperURI</key> -    <map> -      <key>Comment</key> -      <string>Command line specified helper web CGI prefix to use.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>CmdLineLoginURI</key> -    <map> -      <key>Comment</key> -      <string>Command line specified login server and CGI prefix to use.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>LLSD</string> -      <key>Value</key> -      <array> -        <string /> -      </array> -    </map> -    <key>CompressSnapshotsToDisk</key> -    <map> -      <key>Comment</key> -      <string>Compress snapshots saved to disk (Using JPEG 2000)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>     -    <key>ConnectAsGod</key> -    <map> -      <key>Comment</key> -      <string>Log in a god if you have god access.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ConnectionPort</key> -    <map> -      <key>Comment</key> -      <string>Custom connection port number</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>13000</integer> -    </map> -    <key>ConnectionPortEnabled</key> -    <map> -      <key>Comment</key> -      <string>Use the custom connection port?</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ConsoleBackgroundOpacity</key> -    <map> -      <key>Comment</key> -      <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.700</real> -    </map> -    <key>ConsoleBufferSize</key> -    <map> -      <key>Comment</key> -      <string>Size of chat console history (lines of chat)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>40</integer> -    </map> -    <key>ConsoleMaxLines</key> -    <map> -      <key>Comment</key> -      <string>Max number of lines of chat text visible in console.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>40</integer> -    </map> -    <key>ContactsTornOff</key> -    <map> -      <key>Comment</key> -      <string>Show contacts window separately from Communicate window.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CookiesEnabled</key> -    <map> -      <key>Comment</key> -      <string>Accept cookies from Web sites?</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BrowserJavascriptEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable Javascript in the built-in Web browser?</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>BrowserPluginsEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable Web plugins in the built-in Web browser?</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ChatBarCustomWidth</key> -    <map> -      <key>Comment</key> -      <string>Stores customized width of chat bar.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CreateToolCopyCenters</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>CreateToolCopyRotates</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CreateToolCopySelection</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>CreateToolKeepSelected</key> -    <map> -      <key>Comment</key> -      <string>After using create tool, keep the create tool active</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>Cursor3D</key> -    <map> -      <key>Comment</key> -      <string>Treat Joystick values as absolute positions (not deltas).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>CurrentGrid</key> -    <map> -      <key>Comment</key> -      <string>Currently Selected Grid</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>CustomServer</key> -    <map> -      <key>Comment</key> -      <string>Specifies IP address or hostname of grid to which you connect</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -	<key>DebugAvatarRezTime</key> -	<map> -		<key>Comment</key> -		<string>Display times for avatars to resolve.</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>0</integer> -	</map> -  <key>DebugAvatarLocalTexLoadedTime</key> -  <map> -    <key>Comment</key> -    <string>Display time for loading avatar local textures.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -    <key>DebugBeaconLineWidth</key> -    <map> -      <key>Comment</key> -      <string>Size of lines for Debug Beacons</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DebugInventoryFilters</key> -    <map> -      <key>Comment</key> -      <string>Turn on debugging display for inventory filtering</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DebugPermissions</key> -    <map> -      <key>Comment</key> -      <string>Log permissions for selected inventory items</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DebugPluginDisableTimeout</key> -    <map> -      <key>Comment</key> -      <string>Disable the code which watches for plugins that are crashed or hung</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DebugShowColor</key> -    <map> -      <key>Comment</key> -      <string>Show color under cursor</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -   <key>DebugShowMemory</key> -    <map> -      <key>Comment</key> -      <string>Show Total Allocated Memory</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DebugShowRenderInfo</key> -    <map> -      <key>Comment</key> -      <string>Show stats about current scene</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>DebugShowUploadCost</key> -  <map> -    <key>Comment</key> -    <string>Show what it would cost to upload assets in current scene</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>DebugShowRenderMatrices</key> -  <map> -    <key>Comment</key> -    <string>Display values of current view and projection matrices.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>DebugShowTextureInfo</key> -    <map> -      <key>Comment</key> -      <string>Show inertested texture info</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>DebugShowTime</key> -    <map> -      <key>Comment</key> -      <string>Show time info</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>DebugShowXUINames</key> -    <map> -      <key>Comment</key> -      <string>Show tooltips with XUI path to widget</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>DebugStatModeFPS</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeBandwidth</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModePacketLoss</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatMode</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeKTrisDrawnFr</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeKTrisDrawnSec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeTotalObjs</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeNewObjs</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeTextureCount</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeRawCount</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeGLMem</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeFormattedMem</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeRawMem</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeBoundMem</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModePacketsIn</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModePacketsOut</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeObjects</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeTexture</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeAsset</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeLayers</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeActualIn</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeActualOut</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeVFSPendingOps</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeTimeDialation</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimFPS</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModePhysicsFPS</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModePinnedObjects</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeLowLODObjects</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeMemoryAllocated</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeAgentUpdatesSec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeMainAgents</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeChildAgents</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimObjects</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimActiveObjects</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimActiveScripts</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimScriptEvents</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimInPPS</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimOutPPS</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimPendingDownloads</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>SimPendingUploads</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimTotalUnackedBytes</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimFrameMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimNetMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSimPhysicsMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSimOtherMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimAgentMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimImagesMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimScriptMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSpareMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSimPhysicsStepMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSimPhysicsOtherMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimSleepMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugStatModeSimPumpIOMsec</key> -    <map> -      <key>Comment</key> -      <string>Mode of stat in Statistics floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>DebugViews</key> -    <map> -      <key>Comment</key> -      <string>Display debugging info for views.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DebugWindowProc</key> -    <map> -      <key>Comment</key> -      <string>Log windows messages</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -	<key>DefaultFemaleAvatar</key> -	<map> -	  <key>Comment</key> -	  <string>Default Female Avatar</string> -	  <key>Persist</key> -	  <integer>1</integer> -	  <key>Type</key> -	  <string>String</string> -	  <key>Value</key> -	  <string>Female Shape & Outfit</string> -	</map> -	<key>DefaultMaleAvatar</key> -	<map> -	  <key>Comment</key> -	  <string>Default Male Avatar</string> -	  <key>Persist</key> -	  <integer>1</integer> -	  <key>Type</key> -	  <string>String</string> -	  <key>Value</key> -	  <string>Male Shape & Outfit</string> -	</map> - -    <key>DefaultObjectTexture</key> -    <map> -      <key>Comment</key> -      <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>89556747-24cb-43ed-920b-47caed15465f</string> -    </map> -    <key>DefaultUploadCost</key> -    <map> -      <key>Comment</key> -      <string>Default sound/image/file upload cost(in case economy data is not available).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>DestinationGuideURL</key> -    <map> -      <key>Comment</key> -      <string>Destination guide contents</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -  <key>DisableCameraConstraints</key> -    <map> -      <key>Comment</key> -      <string>Disable the normal bounds put on the camera by avatar position</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DisableMouseWarp</key> -    <map> -      <key>Comment</key> -      <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DisableExternalBrowser</key> -    <map> -      <key>Comment</key> -      <string>Disable opening an external browser.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DisableRendering</key> -    <map> -      <key>Comment</key> -      <string>Disable GL rendering and GUI (load testing)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DisableTextHyperlinkActions</key> -    <map> -      <key>Comment</key> -      <string>Disable highlighting and linking of URLs in XUI text boxes</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DisableVerticalSync</key> -    <map> -      <key>Comment</key> -      <string>Update frames as fast as possible (FALSE = update frames between display scans)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableGroupChatPopups</key> -    <map> -      <key>Comment</key> -      <string>Enable Incoming Group Chat Popups</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableIMChatPopups</key> -    <map> -      <key>Comment</key> -      <string>Enable Incoming IM Chat Popups</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayAvatarAgentTarget</key> -    <map> -      <key>Comment</key> -      <string>Show avatar positioning locators (animation debug)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DisplayChat</key> -    <map> -      <key>Comment</key> -      <string>Display Latest Chat message on LCD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayDebug</key> -    <map> -      <key>Comment</key> -      <string>Display Network Information on LCD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayDebugConsole</key> -    <map> -      <key>Comment</key> -      <string>Display Console Debug Information on LCD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayIM</key> -    <map> -      <key>Comment</key> -      <string>Display Latest IM message on LCD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayLinden</key> -    <map> -      <key>Comment</key> -      <string>Display Account Information on LCD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayRegion</key> -    <map> -      <key>Comment</key> -      <string>Display Location information on LCD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DisplayTimecode</key> -    <map> -      <key>Comment</key> -      <string>Display timecode on screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>Disregard128DefaultDrawDistance</key> -    <map> -      <key>Comment</key> -      <string>Whether to use the auto default to 128 draw distance</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>Disregard96DefaultDrawDistance</key> -    <map> -      <key>Comment</key> -      <string>Whether to use the auto default to 96 draw distance</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ClickActionBuyEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable click to buy actions in tool pie menu</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ClickActionPayEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable click to pay actions in tool pie menu</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DoubleClickAutoPilot</key> -    <map> -      <key>Comment</key> -      <string>Enable double-click auto pilot</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DoubleClickTeleport</key> -    <map> -      <key>Comment</key> -      <string>Enable double-click to teleport where allowed</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DoubleClickShowWorldMap</key> -    <map> -      <key>Comment</key> -      <string>Enable double-click to show world map from mini map</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>DragAndDropToolTipDelay</key> -    <map> -      <key>Comment</key> -      <string>Seconds before displaying tooltip when performing drag and drop operation</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.10000000149</real> -    </map> -    <key>DragAndDropDistanceThreshold</key> -    <map> -      <key>Comment</key> -      <string>Number of pixels that mouse should move before triggering drag and drop mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>DropShadowButton</key> -    <map> -      <key>Comment</key> -      <string>Drop shadow width for buttons (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>DropShadowFloater</key> -    <map> -      <key>Comment</key> -      <string>Drop shadow width for floaters (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>DropShadowSlider</key> -    <map> -      <key>Comment</key> -      <string>Drop shadow width for sliders (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>DropShadowTooltip</key> -    <map> -      <key>Comment</key> -      <string>Drop shadow width for tooltips (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>DumpVFSCaches</key> -    <map> -      <key>Comment</key> -      <string>Dump VFS caches on startup.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>DynamicCameraStrength</key> -    <map> -      <key>Comment</key> -      <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>2.0</real> -    </map> -    <key>EditCameraMovement</key> -    <map> -      <key>Comment</key> -      <string>When entering build mode, camera moves up above avatar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>EditLinkedParts</key> -    <map> -      <key>Comment</key> -      <string>Select individual parts of linked objects</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>EffectScriptChatParticles</key> -      <map> -      <key>Comment</key> -      <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableGrab</key> -    <map> -      <key>Comment</key> -      <string>Use Ctrl+mouse to grab and manipulate objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableAltZoom</key> -    <map> -      <key>Comment</key> -      <string>Use Alt+mouse to look at and zoom in on objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableMouselook</key> -    <map> -      <key>Comment</key> -      <string>Allow first person perspective and mouse control of camera</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableRippleWater</key> -    <map> -      <key>Comment</key> -      <string>Whether to use ripple water shader or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableTextureAtlas</key> -    <map> -      <key>Comment</key> -      <string>Whether to use texture atlas or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>EnableUIHints</key> -    <map> -      <key>Comment</key> -      <string>Toggles UI hint popups</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableVoiceChat</key> -    <map> -      <key>Comment</key> -      <string>Enable talking to other residents with a microphone</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnergyFromTop</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>20</integer> -    </map> -    <key>EnergyHeight</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>40</integer> -    </map> -    <key>EnergyWidth</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>175</integer> -    </map> -    <key>EventURL</key> -    <map> -      <key>Comment</key> -      <string>URL for Event website, displayed in the event floater</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://events.secondlife.com/viewer/embed/event/</string> -    </map> -    <key>EveryoneCopy</key> -      <map> -        <key>Comment</key> -        <string>Everyone can copy the newly created objects</string> -        <key>Persist</key> -        <integer>1</integer> -        <key>Type</key> -        <string>Boolean</string> -        <key>Value</key> -        <integer>0</integer> -    </map> -	<key>FeatureManagerHTTPTable</key> -      <map> -        <key>Comment</key> -        <string>Base directory for HTTP feature/gpu table fetches</string> -        <key>Persist</key> -        <integer>1</integer> -        <key>Type</key> -        <string>String</string> -        <key>Value</key> -        <string>http://viewer-settings.secondlife.com</string> -    </map> -    <key>FPSLogFrequency</key> -        <map> -        <key>Comment</key> -            <string>Seconds between display of FPS in log (0 for never)</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>F32</string> -        <key>Value</key> -            <real>10.0</real> -        </map> -    <key>FilterItemsPerFrame</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>500</integer> -    </map> -    <key>FindLandArea</key> -    <map> -      <key>Comment</key> -      <string>Enables filtering of land search results by area</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FindLandPrice</key> -    <map> -      <key>Comment</key> -      <string>Enables filtering of land search results by price</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FindLandType</key> -    <map> -      <key>Comment</key> -      <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>All</string> -    </map> -    <key>FindPeopleOnline</key> -    <map> -      <key>Comment</key> -      <string>Limits people search to only users who are logged on</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FindPlacesPictures</key> -    <map> -      <key>Comment</key> -      <string>Display only results of find places that have pictures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FirstLoginThisInstall</key> -    <map> -      <key>Comment</key> -      <string>Specifies that you have not successfully logged in since you installed the latest update</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FirstName</key> -    <map> -      <key>Comment</key> -      <string>Login first name</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>FirstPersonAvatarVisible</key> -    <map> -      <key>Comment</key> -      <string>Display avatar and attachments below neck while in mouselook</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FirstRunThisInstall</key> -    <map> -      <key>Comment</key> -      <string>Specifies that you have not run the viewer since you performed a clean install</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -  <key>FirstLoginThisInstall</key> -  <map> -    <key>Comment</key> -    <string>Specifies that you have not logged in with the viewer since you performed a clean install</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>FirstSelectedDisabledPopups</key> -    <map> -      <key>Comment</key> -      <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>	 -	<key>FirstSelectedEnabledPopups</key> -    <map> -      <key>Comment</key> -      <string>Return false if there is not enable popup selected in the list of floater preferences popups</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>		 -    <key>FixedWeather</key> -    <map> -      <key>Comment</key> -      <string>Weather effects do not change over time</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FloaterActiveSpeakersSortAscending</key> -    <map> -      <key>Comment</key> -      <string>Whether to sort up or down</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FloaterActiveSpeakersSortColumn</key> -    <map> -      <key>Comment</key> -      <string>Column name to sort on</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>speaking_status</string> -    </map> -    <key>FloaterMapNorth</key> -    <map> -      <key>Comment</key> -      <string>Floater Map North Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>N</string> -    </map> -    <key>FloaterMapNorthEast</key> -    <map> -      <key>Comment</key> -      <string>Floater Map North-East Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>NE</string> -    </map> -    <key>FloaterMapNorthWest</key> -    <map> -      <key>Comment</key> -      <string>Floater Map North-West Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>NW</string> -    </map> -    <key>FloaterMapEast</key> -    <map> -      <key>Comment</key> -      <string>Floater Map East Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>E</string> -    </map> -    <key>FloaterMapWest</key> -    <map> -      <key>Comment</key> -      <string>Floater Map West Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>W</string> -    </map> -    <key>FloaterMapSouth</key> -    <map> -      <key>Comment</key> -      <string>Floater Map South Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>S</string> -    </map> -    <key>FloaterMapSouthEast</key> -    <map> -      <key>Comment</key> -      <string>Floater Map South-East Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>SE</string> -    </map> -    <key>FloaterMapSouthWest</key> -    <map> -      <key>Comment</key> -      <string>Floater Map South-West Label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>SW</string> -    </map> -   -    <key>FloaterStatisticsRect</key> -    <map> -      <key>Comment</key> -      <string>Rectangle for chat history</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Rect</string> -      <key>Value</key> -      <array> -        <integer>0</integer> -        <integer>400</integer> -        <integer>250</integer> -        <integer>0</integer> -      </array> -    </map> -    <key>FlycamAbsolute</key> -    <map> -      <key>Comment</key> -      <string>Treat Flycam values as absolute positions (not deltas).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FlycamAxisDeadZone0</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 0 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisDeadZone1</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 1 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisDeadZone2</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 2 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisDeadZone3</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 3 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisDeadZone4</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 4 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisDeadZone5</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 5 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisDeadZone6</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 6 dead zone.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>FlycamAxisScale0</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 0 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamAxisScale1</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 1 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamAxisScale2</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 2 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamAxisScale3</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 3 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamAxisScale4</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 4 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamAxisScale5</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 5 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamAxisScale6</key> -    <map> -      <key>Comment</key> -      <string>Flycam axis 6 scaler.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamBuildModeScale</key> -    <map> -      <key>Comment</key> -      <string>Scale factor to apply to flycam movements when in build mode.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>FlycamFeathering</key> -    <map> -      <key>Comment</key> -      <string>Flycam feathering (less is softer)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>16.0</real> -    </map> -    <key>FlycamZoomDirect</key> -    <map> -      <key>Comment</key> -      <string>Map flycam zoom axis directly to camera zoom.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FlyingAtExit</key> -    <map> -      <key>Comment</key> -      <string>Was flying when last logged out, so fly when logging in</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FocusOffsetRearView</key> -    <map> -      <key>Comment</key> -      <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3D</string> -      <key>Value</key> -      <array> -        <real>1.0</real> -        <real>0.0</real> -        <real>1.0</real> -      </array> -    </map> -    <key>FocusOffsetFrontView</key> -    <map> -      <key>Comment</key> -      <string>Initial focus point offset relative to avatar for the camera preset Front View</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3D</string> -      <key>Value</key> -      <array> -        <real>0.0</real> -        <real>0.0</real> -        <real>0.0</real> -      </array> -    </map> -    <key>FocusOffsetGroupView</key> -    <map> -      <key>Comment</key> -      <string>Initial focus point offset relative to avatar for the camera preset Group View</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3D</string> -      <key>Value</key> -      <array> -        <real>1.5</real> -        <real>0.7</real> -        <real>1.0</real> -      </array> -    </map> -    <key>FocusPosOnLogout</key> -    <map> -      <key>Comment</key> -      <string>Camera focus point when last logged out (global coordinates)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3D</string> -      <key>Value</key> -      <array> -        <real>0.0</real> -        <real>0.0</real> -        <real>0.0</real> -      </array> -    </map> -    <key>FolderAutoOpenDelay</key> -    <map> -      <key>Comment</key> -      <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.75</real> -    </map> -    <key>FolderLoadingMessageWaitTime</key> -    <map> -      <key>Comment</key> -      <string>Seconds to wait before showing the LOADING... text in folder views</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>FontScreenDPI</key> -    <map> -      <key>Comment</key> -      <string>Font resolution, higher is bigger (pixels per inch)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>96.0</real> -    </map> -    <key>ForceAssetFail</key> -    <map> -      <key>Comment</key> -      <string>Force wearable fetches to fail for this asset type.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>255</integer> -    </map> -    <key>ForceShowGrid</key> -    <map> -      <key>Comment</key> -      <string>Always show grid dropdown on login screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ForceMandatoryUpdate</key> -    <map> -      <key>Comment</key> -      <string>For QA: On next startup, forces the auto-updater to run</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FreezeTime</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>FullScreenAspectRatio</key> -    <map> -      <key>Comment</key> -      <string>Aspect ratio of fullscreen display (width / height)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>3</real> -    </map> -    <key>FullScreenAutoDetectAspectRatio</key> -    <map> -      <key>Comment</key> -      <string>Automatically detect proper aspect ratio for fullscreen display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>GesturesMarketplaceURL</key> -    <map> -      <key>Comment</key> -      <string>URL to the Gestures Marketplace</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>https://www.xstreetsl.com/modules.php?name=Marketplace&CategoryID=233</string> -    </map> -    <key>GridCrossSections</key> -    <map> -      <key>Comment</key> -      <string>Highlight cross sections of prims with grid manipulation plane.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>GridDrawSize</key> -    <map> -      <key>Comment</key> -      <string>Visible extent of 2D snap grid (meters)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>12.0</real> -    </map> -    <key>GridMode</key> -    <map> -      <key>Comment</key> -      <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>GridOpacity</key> -    <map> -      <key>Comment</key> -      <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.699999988079</real> -    </map> -    <key>GridResolution</key> -    <map> -      <key>Comment</key> -      <string>Size of single grid step (meters)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>GridSubUnit</key> -    <map> -      <key>Comment</key> -      <string>Display fractional grid steps, relative to grid size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>GridSubdivision</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>32</integer> -    </map> -    <key>GroupNotifyBoxHeight</key> -    <map> -      <key>Comment</key> -      <string>Height of group notice messages</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>260</integer> -    </map> -    <key>GroupNotifyBoxWidth</key> -    <map> -      <key>Comment</key> -      <string>Width of group notice messages</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>305</integer> -    </map> -    <key>HelpUseLocal</key> -    <map> -      <key>Comment</key> -      <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>HelpURLFormat</key> -    <map> -      <key>Comment</key> -      <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string> -    </map> -    <key>HomeSidePanelURL</key> -    <map> -      <key>Comment</key> -      <string>URL for the web page to display in the Home side panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]&firstlogin=[FIRST_LOGIN]</string> -    </map> -    <key>SearchURL</key> -    <map> -      <key>Comment</key> -      <string>URL for Search website, displayed in the Find floater</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string> -    </map> -    <key>WebProfileURL</key> -    <map> -      <key>Comment</key> -      <string>URL for Web Profiles</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>https://my.secondlife.com/[AGENT_NAME]</string> -    </map> -	<key>WebProfileNonProductionURL</key> -	<map> -		<key>Comment</key> -		<string>URL for Web Profiles on Non-Production grids</string> -		<key>Persist</key> -		<integer>0</integer> -		<key>Type</key> -		<string>String</string> -		<key>Value</key> -		<string>https://my-demo.secondlife.com/[AGENT_NAME]</string> -	</map> -    <key>HighResSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Double resolution of snapshot from current window resolution</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>HideSelectedObjects</key> -    <map> -      <key>Comment</key> -      <string>Hide Selected Objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>	 -    <key>HostID</key> -    <map> -      <key>Comment</key> -      <string>Machine identifier for hosted Second Life instances</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>HtmlHelpLastPage</key> -    <map> -      <key>Comment</key> -      <string>Last URL visited via help system</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>IMShowTimestamps</key> -    <map> -      <key>Comment</key> -      <string>Show timestamps in IM</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>IMShowControlPanel</key> -    <map> -      <key>Comment</key> -      <string>Show IM Control Panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>IgnoreAllNotifications</key> -    <map> -      <key>Comment</key> -      <string>Ignore all notifications so we never need user input on them.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>   -    <key>IgnorePixelDepth</key> -    <map> -      <key>Comment</key> -      <string>Ignore pixel depth settings.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ImagePipelineUseHTTP</key> -    <map> -      <key>Comment</key> -      <string>If TRUE use HTTP GET to fetch textures from the server</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>InactiveFloaterTransparency</key> -    <map> -      <key>Comment</key> -      <string>Transparency of inactive floaters (floaters that have no focus)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.65</real> -    </map> -    <key>InBandwidth</key> -    <map> -      <key>Comment</key> -      <string>Incoming bandwidth throttle (bps)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -     <key>InspectorFadeTime</key> -    <map> -      <key>Comment</key> -      <string>Fade out timing for inspectors</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map>  -	<key>InspectorShowTime</key> -    <map> -      <key>Comment</key> -      <string>Stay timing for inspectors</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>3.0</real> -    </map>  -    <key>InstallLanguage</key> -    <map> -      <key>Comment</key> -      <string>Language passed from installer (for UI)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>default</string> -    </map> -    <key>InventoryAutoOpenDelay</key> -    <map> -      <key>Comment</key> -      <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -	<key>InventoryLinking</key> -	<map> -		<key>Comment</key> -		<string>Enable ability to create links to folders and items via "Paste as link".</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>0</integer> -	</map> -    <key>InventorySortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>7</integer> -    </map> -    <key>InvertMouse</key> -    <map> -      <key>Comment</key> -      <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>JoystickAvatarEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enables the Joystick to control Avatar movement.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>JoystickAxis0</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>JoystickAxis1</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>JoystickAxis2</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>JoystickAxis3</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>JoystickAxis4</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>JoystickAxis5</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>JoystickAxis6</key> -    <map> -      <key>Comment</key> -      <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>JoystickBuildEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enables the Joystick to move edited objects.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>JoystickEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enables Joystick Input.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>JoystickFlycamEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enables the Joystick to control the flycam.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>JoystickInitialized</key> -    <map> -      <key>Comment</key> -      <string>Whether or not a joystick has been detected and initiailized.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>JoystickMouselookYaw</key> -    <map> -      <key>Comment</key> -        <string>Pass joystick yaw to scripts in Mouselook.</string> -      <key>Persist</key> -        <integer>1</integer> -      <key>Type</key> -        <string>Boolean</string> -      <key>Value</key> -         <integer>1</integer> -    </map> -    <key>JoystickRunThreshold</key> -    <map> -      <key>Comment</key> -        <string>Input threshold to initiate running</string> -      <key>Persist</key> -        <integer>1</integer> -      <key>Type</key> -        <string>F32</string> -      <key>Value</key> -        <real>0.25</real> -      </map> -    <key>KeepAspectForSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Use full window when taking snapshot, regardless of requested image size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>LandBrushSize</key> -    <map> -      <key>Comment</key> -        <string>Size of affected region when using teraform tool</string> -      <key>Persist</key> -        <integer>1</integer> -      <key>Type</key> -        <string>F32</string> -      <key>Value</key> -        <real>2.0</real> -    </map> -    <key>LCDDestination</key> -    <map> -      <key>Comment</key> -      <string>Which LCD to use</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LSLFindCaseInsensitivity</key> -        <map> -        <key>Comment</key> -            <string>Use case insensitivity when searching in LSL editor</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>0</integer> -        </map> -    <key>LSLHelpURL</key> -    <map> -      <key>Comment</key> -      <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string> -    </map> -    <key>LagMeterShrunk</key> -    <map> -      <key>Comment</key> -      <string>Last large/small state for lag meter</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>Language</key> -    <map> -      <key>Comment</key> -      <string>Language specifier (for UI)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>default</string> -    </map> -    <key>LanguageIsPublic</key> -        <map> -        <key>Comment</key> -            <string>Let other residents see our language information</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>1</integer> -        </map> -    <key>LastGPUClass</key> -    <map> -      <key>Comment</key> -      <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>LastFeatureVersion</key> -    <map> -      <key>Comment</key> -      <string>[DO NOT MODIFY] Version number for tracking hardware changes</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LastFindPanel</key> -    <map> -      <key>Comment</key> -      <string>Controls which find operation appears by default when clicking "Find" button </string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>find_all_panel</string> -    </map> -    <key>LastName</key> -    <map> -      <key>Comment</key> -      <string>Login last name</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>LastPrefTab</key> -    <map> -      <key>Comment</key> -      <string>Last selected tab in preferences window</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LastMediaSettingsTab</key> -    <map> -      <key>Comment</key> -      <string>Last selected tab in media settings window</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LastRunVersion</key> -    <map> -      <key>Comment</key> -      <string>Version number of last instance of the viewer that you ran</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>0.0.0</string> -    </map> -   -    <key>LastSnapshotToEmailHeight</key> -    <map> -      <key>Comment</key> -      <string>The height of the last email snapshot, in px</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>768</integer> -    </map> -    <key>LastSnapshotToEmailWidth</key> -    <map> -      <key>Comment</key> -      <string>The width of the last email snapshot, in px</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1024</integer> -    </map> -    <key>LastSnapshotToDiskHeight</key> -    <map> -      <key>Comment</key> -      <string>The height of the last disk snapshot, in px</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>768</integer> -    </map> -    <key>LastSnapshotToDiskWidth</key> -    <map> -      <key>Comment</key> -      <string>The width of the last disk snapshot, in px</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1024</integer> -    </map> -    <key>LastSnapshotToInventoryHeight</key> -    <map> -      <key>Comment</key> -      <string>The height of the last texture snapshot, in px</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>512</integer> -    </map> -    <key>LastSnapshotToInventoryWidth</key> -    <map> -      <key>Comment</key> -      <string>The width of the last texture snapshot, in px</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>512</integer> -    </map> -    <key>LastSnapshotType</key> -    <map> -      <key>Comment</key> -      <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LeftClickShowMenu</key> -    <map> -      <key>Comment</key> -      <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LimitDragDistance</key> -    <map> -      <key>Comment</key> -      <string>Limit translation of object via translate tool</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>LimitSelectDistance</key> -    <map> -      <key>Comment</key> -      <string>Disallow selection of objects beyond max select distance</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>LipSyncAah</key> -    <map> -      <key>Comment</key> -      <string>Aah (jaw opening) babble loop</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>257998776531013446642343</string> -    </map> -    <key>LipSyncAahPowerTransfer</key> -    <map> -      <key>Comment</key> -      <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>0000123456789</string> -    </map> -    <key>LipSyncEnabled</key> -    <map> -      <key>Comment</key> -      <string>0 disable lip-sync, 1 enable babble loop</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>LipSyncOoh</key> -    <map> -      <key>Comment</key> -      <string>Ooh (mouth width) babble loop</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>1247898743223344444443200000</string> -    </map> -    <key>LipSyncOohAahRate</key> -    <map> -      <key>Comment</key> -      <string>Rate to babble Ooh and Aah (/sec)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>24.0</real> -    </map> -    <key>LipSyncOohPowerTransfer</key> -    <map> -      <key>Comment</key> -      <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>0012345566778899</string> -    </map> -    <key>LocalCacheVersion</key> -    <map> -      <key>Comment</key> -      <string>Version number of cache</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LocalFileSystemBrowsingEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable/disable access to the local file system via the file picker</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -  <key>LoginSRVTimeout</key> -  <map> -    <key>Comment</key> -    <string>Duration in seconds of the login SRV request timeout</string> -    <key>Persist</key> -    <integer>0</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>10.0</real> -  </map> -  <key>LoginSRVPump</key> -  <map> -    <key>Comment</key> -    <string>Name of the message pump that handles SRV request</string> -    <key>Persist</key> -    <integer>0</integer> -    <key>Type</key> -    <string>String</string> -    <key>Value</key> -    <string>LLAres</string> -  </map> -  <key>LogMessages</key> -    <map> -      <key>Comment</key> -      <string>Log network traffic</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LogTextureNetworkTraffic</key> -    <map> -      <key>Comment</key> -      <string>Log network traffic for textures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LoginAsGod</key> -    <map> -      <key>Comment</key> -      <string>Attempt to login with god powers (Linden accounts only)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LoginLocation</key> -    <map> -      <key>Comment</key> -      <string>Login location ('last', 'home')</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>last</string> -    </map> -    <key>LoginPage</key> -    <map> -      <key>Comment</key> -      <string>Login authentication page.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>LosslessJ2CUpload</key> -    <map> -      <key>Comment</key> -      <string>Use lossless compression for small image uploads</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MainloopTimeoutDefault</key> -    <map> -      <key>Comment</key> -      <string>Timeout duration for mainloop lock detection, in seconds.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>20.0</real> -    </map> -    <key>MapOverlayIndex</key> -    <map> -      <key>Comment</key> -      <string>Currently selected world map type</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MapScale</key> -    <map> -      <key>Comment</key> -      <string>World map zoom level (pixels per region)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>128.0</real> -    </map> -    <key>MapServerURL</key> -    <map> -      <key>Comment</key> -      <string>World map URL template for locating map tiles</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://map.secondlife.com.s3.amazonaws.com/</string> -    </map> -    <key>CurrentMapServerURL</key> -    <map> -      <key>Comment</key> -      <string>Current Session World map URL</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>MapShowEvents</key> -    <map> -      <key>Comment</key> -      <string>Show events on world map</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>MapShowInfohubs</key> -    <map> -      <key>Comment</key> -      <string>Show infohubs on the world map</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>MapShowLandForSale</key> -    <map> -      <key>Comment</key> -      <string>Show land for sale on world map</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MapShowPeople</key> -    <map> -      <key>Comment</key> -      <string>Show other users on world map</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>MapShowTelehubs</key> -    <map> -      <key>Comment</key> -      <string>Show telehubs on world map</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>MiniMapAutoCenter</key> -    <map> -      <key>Comment</key> -      <string>Center the focal point of the minimap.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>Marker</key> -    <map> -      <key>Comment</key> -      <string>[NOT USED]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>MarketplaceURL</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/</string> -    </map> -    <key>MarketplaceURL_objectFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Attachments Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> -    </map> -    <key>MarketplaceURL_objectMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Attachments Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> -    </map> -    <key>MarketplaceURL_clothingFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Clothing Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string> -    </map> -    <key>MarketplaceURL_clothingMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Clothing Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string> -    </map> -    <key>MarketplaceURL_bodypartFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Bodyparts Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com</string> -    </map> -    <key>MarketplaceURL_bodypartMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Bodyparts Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/</string> -    </map> -    <key>MarketplaceURL_glovesMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Gloves Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> -    </map> -    <key>MarketplaceURL_glovesFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Gloves Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> -    </map> -    <key>MarketplaceURL_jacketFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Jacket Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string> -    </map> -    <key>MarketplaceURL_jacketMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Jacket Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string> -    </map> -    <key>MarketplaceURL_shirtFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Shirt Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string> -    </map> -    <key>MarketplaceURL_shirtMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Shirt Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string> -    </map> -    <key>MarketplaceURL_undershirtFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Undershirt Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string> -    </map> -    <key>MarketplaceURL_undershirtMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Undershirt Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string> -    </map> -    <key>MarketplaceURL_skirtFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Skirt Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> -    </map> -    <key>MarketplaceURL_skirtMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Skirt Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> -    </map> -    <key>MarketplaceURL_pantsFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Pants Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string> -    </map> -    <key>MarketplaceURL_pantsMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Pants Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string> -    </map> -    <key>MarketplaceURL_underpantsFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Underwear Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string> -    </map> -    <key>MarketplaceURL_underpantsMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Underwear Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string> -    </map> -    <key>MarketplaceURL_shoesFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Shoes Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string> -    </map> -    <key>MarketplaceURL_shoesMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Shoes Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string> -    </map> -    <key>MarketplaceURL_socksFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Socks Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> -    </map> -    <key>MarketplaceURL_socksMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Socks Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> -    </map> -    <key>MarketplaceURL_tattooMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Tattoo Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> -    </map> -    <key>MarketplaceURL_tattooFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Tattoo Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> -    </map> -    <key>MarketplaceURL_hairFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Hair Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string> -    </map> -    <key>MarketplaceURL_hairMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Hair Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string> -    </map> -    <key>MarketplaceURL_eyesFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Eyes Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string> -    </map> -    <key>MarketplaceURL_eyesMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Eyes Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string> -    </map> -    <key>MarketplaceURL_shapeFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Shape Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string> -    </map> -    <key>MarketplaceURL_shapeMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Shape Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string> -    </map> -    <key>MarketplaceURL_skinFemale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Skin Female</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string> -    </map> -    <key>MarketplaceURL_skinMale</key> -    <map> -      <key>Comment</key> -      <string>URL to the Marketplace Skins Male</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string> -    </map> -    <key>MaxDragDistance</key> -    <map> -      <key>Comment</key> -      <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>48.0</real> -    </map> -    <key>MaxSelectDistance</key> -    <map> -      <key>Comment</key> -      <string>Maximum allowed selection distance (meters from avatar)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>64.0</real> -    </map> -    <key>MaxWearableWaitTime</key> -    <map> -      <key>Comment</key> -      <string>Max seconds to wait for wearable assets to fetch.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>60.0</real> -    </map> -  <key>MediaControlFadeTime</key> -  <map> -    <key>Comment</key> -    <string>Amount of time (in seconds) that the media control fades</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.5</real> -  </map> -  <key>MediaControlTimeout</key> -  <map> -    <key>Comment</key> -    <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>3.0</real> -  </map> -  <key>MediaEnablePopups</key> -  <map> -    <key>Comment</key> -    <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>MediaOnAPrimUI</key> -  <map> -    <key>Comment</key> -    <string>Whether or not to show the "link sharing" UI</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>MediaPerformanceManagerDebug</key> -  <map> -    <key>Comment</key> -    <string>Whether to show debug data for the media performance manager in the nearby media list.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>MediaShowOnOthers</key> -  <map> -    <key>Comment</key> -    <string>Whether or not to show media on other avatars</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>MediaShowOutsideParcel</key> -  <map> -    <key>Comment</key> -    <string>Whether or not to show media from outside the current parcel</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>MediaShowWithinParcel</key> -  <map> -    <key>Comment</key> -    <string>Whether or not to show media within the current parcel</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>MediaTentativeAutoPlay</key> -  <map> -    <key>Comment</key> -    <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string> -    <key>Persist</key> -    <integer>0</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>MemoryLogFrequency</key> -        <map> -        <key>Comment</key> -            <string>Seconds between display of Memory in log (0 for never)</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>F32</string> -        <key>Value</key> -            <real>600.0</real> -        </map> -    <key>MemProfiling</key> -    <map> -      <key>Comment</key> -      <string>You want to use tcmalloc's memory profiling options.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>   -    <key>MenuAccessKeyTime</key> -    <map> -      <key>Comment</key> -      <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.25</real> -    </map> -    <key>MenuBarHeight</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>18</integer> -    </map> -    <key>MenuBarWidth</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>410</integer> -    </map> -    <key>MePanelOpened</key> -    <map> -      <key>Comment</key> -      <string>Indicates that Me Panel was opened at least once after Viewer was installed</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <real>0</real> -    </map> -  <key>MeshEnabled</key> -  <map> -    <key>Comment</key> -    <string>Expose UI for mesh functionality (may require restart to take effect).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <real>1</real> -  </map> -  <key>MeshImportUseSLM</key> -  <map> -    <key>Comment</key> -    <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <real>0</real> -  </map> -  <key>MigrateCacheDirectory</key> -    <map> -      <key>Comment</key> -      <string>Check for old version of disk cache to migrate to current location</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>MiniMapPrimMaxRadius</key> -    <map> -      <key>Comment</key> -      <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>256.0</real> -    </map> -    <key>MiniMapRotate</key> -    <map> -      <key>Comment</key> -      <string>Rotate miniature world map to avatar direction</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>MiniMapScale</key> -    <map> -      <key>Comment</key> -      <string>Miniature world map zoom level (pixels per region)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>128.0</real> -    </map> -    <key>MouseSensitivity</key> -    <map> -      <key>Comment</key> -      <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>3.0</real> -    </map> -    <key>MouseSmooth</key> -    <map> -      <key>Comment</key> -      <string>Smooths out motion of mouse when in mouselook mode.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>  -    <key>MouseSun</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -   <key>MuteAmbient</key> -    <map> -      <key>Comment</key> -      <string>Ambient sound effects, such as wind noise, play at 0 volume</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteAudio</key> -    <map> -      <key>Comment</key> -      <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteMedia</key> -    <map> -      <key>Comment</key> -      <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteMusic</key> -    <map> -      <key>Comment</key> -      <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteSounds</key> -    <map> -      <key>Comment</key> -      <string>Sound effects play at 0 volume</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteUI</key> -    <map> -      <key>Comment</key> -      <string>UI sound effects play at 0 volume</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteVoice</key> -    <map> -      <key>Comment</key> -      <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>MuteWhenMinimized</key> -    <map> -      <key>Comment</key> -      <string>Mute audio when SL window is minimized</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -	<key>MyOutfitsAutofill</key> -	<map> -		<key>Comment</key> -		<string>Always autofill My Outfits from library when empty (else happens just once).</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>0</integer> -	</map> -    <key>NearMeRange</key> -    <map> -      <key>Comment</key> -      <string>Search radius for nearby avatars</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <integer>130</integer> -    </map> -    <key>NextOwnerCopy</key> -    <map> -      <key>Comment</key> -      <string>Newly created objects can be copied by next owner</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NextOwnerModify</key> -    <map> -      <key>Comment</key> -      <string>Newly created objects can be modified by next owner</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NextOwnerTransfer</key> -    <map> -      <key>Comment</key> -      <string>Newly created objects can be resold or given away by next owner</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>NewCacheLocation</key> -    <map> -      <key>Comment</key> -      <string>Change the location of the local disk cache to this</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>NewCacheLocationTopFolder</key> -    <map> -      <key>Comment</key> -      <string>Change the top folder location of the local disk cache to this</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map>	 -    <key>NextLoginLocation</key> -    <map> -      <key>Comment</key> -      <string>Location to log into by default.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>NoAudio</key> -    <map> -      <key>Comment</key> -      <string>Disable audio playback.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NoHardwareProbe</key> -    <map> -      <key>Comment</key> -      <string>Disable hardware probe.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NoInventoryLibrary</key> -    <map> -      <key>Comment</key> -      <string>Do not request inventory library.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NoPreload</key> -    <map> -      <key>Comment</key> -      <string>Disable sound and image preload.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NoVerifySSLCert</key> -    <map> -      <key>Comment</key> -      <string>Do not verify SSL peers.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NotifyBoxHeight</key> -    <map> -      <key>Comment</key> -      <string>Height of notification messages</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>200</integer> -    </map> -    <key>NotifyBoxWidth</key> -    <map> -      <key>Comment</key> -      <string>Width of notification messages</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>305</integer> -    </map> -    <key>NotificationToastLifeTime</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds while a notification toast exists</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>NotificationTipToastLifeTime</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds while a notification tip toast exist</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>ToastFadingTime</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds while a toast is fading </string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>NearbyToastFadingTime</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds while a nearby chat toast is fading </string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>NearbyToastLifeTime</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds while a nearby chat toast exists</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>23</integer> -    </map> -    <key>StartUpToastLifeTime</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds while a StartUp toast exist</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>ToastGap</key> -    <map> -      <key>Comment</key> -      <string>Gap between toasts on a screen (min. value is 5)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>7</integer> -    </map> -    <key>ToastButtonWidth</key> -    <map> -      <key>Comment</key> -      <string>Default width of buttons in the toast.  -      Notes: -      If required width will be less then this one, a button will be reshaped to default size , otherwise to required -      Change of this parameter will affect the layout of buttons in notification toast.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>90</integer> -    </map> -    <key>ChannelBottomPanelMargin</key> -    <map> -      <key>Comment</key> -      <string>Space from a lower toast to the Bottom Tray</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>35</integer> -    </map> -    <key>NotificationChannelRightMargin</key> -    <map> -      <key>Comment</key> -      <string>Space between toasts and a right border of an area where they can appear</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>NotificationChannelHeightRatio</key> -    <map> -      <key>Comment</key> -      <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>OverflowToastHeight</key> -    <map> -      <key>Comment</key> -      <string>Height of an overflow toast</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>72</integer> -    </map> -    <key>NotifyMoneyChange</key> -    <map> -      <key>Comment</key> -      <string>Pop up notifications for all L$ transactions</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>NotifyTipDuration</key> -    <map> -      <key>Comment</key> -      <string>Length of time that notification tips stay on screen (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>4.0</real> -    </map> -    <key>NumSessions</key> -    <map> -      <key>Comment</key> -      <string>Number of successful logins to Second Life</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NumpadControl</key> -    <map> -      <key>Comment</key> -      <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ObjectCacheEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable the object cache.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>OpenDebugStatAdvanced</key> -    <map> -      <key>Comment</key> -      <string>Expand advanced performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>OpenDebugStatBasic</key> -    <map> -      <key>Comment</key> -      <string>Expand basic performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>OpenDebugStatNet</key> -    <map> -      <key>Comment</key> -      <string>Expand network stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>OpenDebugStatRender</key> -    <map> -      <key>Comment</key> -      <string>Expand render stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>OpenDebugStatSim</key> -    <map> -      <key>Comment</key> -      <string>Expand simulator performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>OpenDebugStatTexture</key> -    <map> -      <key>Comment</key> -      <string>Expand Texture performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>OpenDebugStatPhysicsDetails</key> -    <map> -      <key>Comment</key> -      <string>Expand Physics Details performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>OpenDebugStatSimTime</key> -    <map> -      <key>Comment</key> -      <string>Expand Simulator Time performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>OpenDebugStatSimTimeDetails</key> -    <map> -      <key>Comment</key> -      <string>Expand Simulator Time Details performance stats display</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>OutBandwidth</key> -    <map> -      <key>Comment</key> -      <string>Outgoing bandwidth throttle (bps)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>OverlayTitle</key> -    <map> -      <key>Comment</key> -      <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>Set_via_OverlayTitle_in_settings.xml</string> -    </map> -    <key>PTTCurrentlyEnabled</key> -    <map> -      <key>Comment</key> -      <string>Use Push to Talk mode</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>PacketDropPercentage</key> -    <map> -      <key>Comment</key> -      <string>Percentage of packets dropped by the client.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -  <key>ObjectCostHighThreshold</key> -  <map> -    <key>Comment</key> -    <string>Threshold at which object cost is considered high (displayed in red).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>50.0</real> -  </map> -  <key>ObjectCostLowColor</key> -  <map> -    <key>Comment</key> -    <string>Color for object with a low object cost.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>0.0</real> -      <real>0.5</real> -      <real>1.0</real> -      <real>0.5</real> -    </array> -  </map> -  <key>ObjectCostMidColor</key> -  <map> -    <key>Comment</key> -    <string>Color for object with a medium object cost.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>0.75</real> -      <real>0.0</real> -      <real>0.65</real> -    </array> -  </map> -  <key>ObjectCostHighColor</key> -  <map> -    <key>Comment</key> -    <string>Color for object a high object cost.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>0.0</real> -      <real>0.0</real> -      <real>0.75</real> -    </array> -  </map> -   -    <key>ParcelMediaAutoPlayEnable</key> -    <map> -      <key>Comment</key> -      <string>Auto play parcel media when available</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ParticipantListShowIcons</key> -    <map> -      <key>Comment</key> -      <string>Show/hide people icons in participant list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>PerAccountSettingsFile</key> -    <map> -      <key>Comment</key> -      <string>Persisted client settings file name (per user).</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>PermissionsCautionEnabled</key> -    <map> -      <key>Comment</key> -      <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>PermissionsCautionNotifyBoxHeight</key> -    <map> -      <key>Comment</key> -      <string>Height of caution-style notification messages</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>344</integer> -    </map> -    <key>PickerContextOpacity</key> -    <map> -      <key>Comment</key> -      <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.34999999404</real> -    </map> -    <key>PicksPerSecondMouseMoving</key> -    <map> -      <key>Comment</key> -      <string>How often to perform hover picks while the mouse is moving (picks per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>5.0</real> -    </map> -    <key>PicksPerSecondMouseStationary</key> -    <map> -      <key>Comment</key> -      <string>How often to perform hover picks while the mouse is stationary (picks per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>PieMenuLineWidth</key> -    <map> -      <key>Comment</key> -      <string>Width of lines in pie menu display (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>2.5</real> -    </map> -    <key>PingInterpolate</key> -    <map> -      <key>Comment</key> -      <string>Extrapolate object position along velocity vector based on ping delay</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>PitchFromMousePosition</key> -    <map> -      <key>Comment</key> -      <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>90.0</real> -    </map> -    <key>PlayTypingAnim</key> -    <map> -      <key>Comment</key> -      <string>Your avatar plays the typing animation whenever you type in the chat bar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>PluginAttachDebuggerToPlugins</key> -    <map> -      <key>Comment</key> -      <string>If true, attach a debugger session to each plugin process as it's launched.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>PluginInstancesCPULimit</key> -    <map> -      <key>Comment</key> -      <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority.  Set to 0 to disable this check.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.9</real> -    </map> -     -   <key>PlainTextChatHistory</key> -    <map> -      <key>Comment</key> -      <string>Enable/Disable plain text chat history style</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -     -    <key>PluginInstancesLow</key> -    <map> -      <key>Comment</key> -      <string>Limit on the number of inworld media plugins that will run at "low" priority</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>PluginInstancesNormal</key> -    <map> -      <key>Comment</key> -      <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>PluginInstancesTotal</key> -    <map> -      <key>Comment</key> -      <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>8</integer> -    </map> - -   <key>PluginUseReadThread</key> -    <map> -      <key>Comment</key> -      <string>Use a separate thread to read incoming messages from plugins</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> - -    <key>PrecachingDelay</key> -    <map> -      <key>Comment</key> -      <string>Delay when logging in to load world before showing it (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>6.0</real> -    </map> -	<key>PreferredMaturity</key> -    <map> -      <key>Comment</key> -      <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -	  <integer>13</integer> -    </map> - -  <key>PreviewAmbientColor</key> -  <map> -    <key>Comment</key> -    <string>Ambient color of preview render.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>0.0</real> -      <real>0.0</real> -      <real>0.0</real> -      <real>1.0</real> -    </array> -  </map> - - -  <key>PreviewDiffuse0</key> -  <map> -    <key>Comment</key> -    <string>Diffise color of preview light 0.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>PreviewDiffuse1</key> -  <map> -    <key>Comment</key> -    <string>Diffise color of preview light 1.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>0.25</real> -      <real>0.25</real> -      <real>0.25</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>PreviewDiffuse2</key> -  <map> -    <key>Comment</key> -    <string>Diffise color of preview light 2.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>PreviewSpecular0</key> -  <map> -    <key>Comment</key> -    <string>Diffise color of preview light 0.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>PreviewSpecular1</key> -  <map> -    <key>Comment</key> -    <string>Diffise color of preview light 1.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>PreviewSpecular2</key> -  <map> -    <key>Comment</key> -    <string>Diffise color of preview light 2.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -      <real>1.0</real> -    </array> -  </map> - - -  <key>PreviewDirection0</key> -  <map> -    <key>Comment</key> -    <string>Direction of light 0 for preview render.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>-0.75</real> -      <real>1</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>PreviewDirection1</key> -  <map> -    <key>Comment</key> -    <string>Direction of light 1 for preview render.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>0.5</real> -      <real>-0.6</real> -      <real>0.4</real> -    </array> -  </map> -   -  <key>PreviewDirection2</key> -  <map> -    <key>Comment</key> -    <string>Direction of light 2 for preview render.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>0.5</real> -      <real>-0.8</real> -      <real>0.3</real> -    </array> -  </map> - -  <key>PrimMediaMasterEnabled</key> -	<map> -	  <key>Comment</key> -      <string>Whether or not Media on a Prim is enabled.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -	<key>PrimMediaControlsUseHoverControlSet</key> -	<map> -	  <key>Comment</key> -      <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -	<key>PrimMediaDragNDrop</key> -	<map> -		<key>Comment</key> -		<string>Enable drag and drop of URLs onto prim faces</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>1</integer> -	</map> -    <key>PrimMediaMaxRetries</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of retries for media queries.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>PrimMediaRequestQueueDelay</key> -    <map> -      <key>Comment</key> -      <string>Timer delay for fetching media from the queue (in seconds).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>PrimMediaRetryTimerDelay</key> -    <map> -      <key>Comment</key> -      <string>Timer delay for retrying on media queries (in seconds).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>5.0</real> -    </map> -	<key>PrimMediaMaxSortedQueueSize</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of objects the viewer will load media for initially</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>100000</integer> -    </map> -	<key>PrimMediaMaxRoundRobinQueueSize</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of objects the viewer will continuously update media for</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>100000</integer> -    </map> -    <key>ProbeHardwareOnStartup</key> -    <map> -      <key>Comment</key> -      <string>Query current hardware configuration on application startup</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>PurgeCacheOnNextStartup</key> -    <map> -      <key>Comment</key> -      <string>Clear local file cache next time viewer is run</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>PurgeCacheOnStartup</key> -    <map> -      <key>Comment</key> -      <string>Clear local file cache every time viewer is run</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>PushToTalkButton</key> -    <map> -      <key>Comment</key> -      <string>Which button or keyboard key is used for push-to-talk</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>MiddleMouse</string> -    </map> -    <key>PushToTalkToggle</key> -    <map> -      <key>Comment</key> -      <string>Should the push-to-talk button behave as a toggle</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>QAMode</key> -    <map> -      <key>Comment</key> -      <string>Enable Testing Features.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>QAModeEventHostPort</key> -    <map> -      <key>Comment</key> -      <string>Port on which lleventhost should listen</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>QAModeTermCode</key> -    <map> -      <key>Comment</key> -      <string>On LL_ERRS, terminate with this code instead of OS message box</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>QuietSnapshotsToDisk</key> -    <map> -      <key>Comment</key> -      <string>Take snapshots to disk without playing animation or sound</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>QuitAfterSeconds</key> -    <map> -      <key>Comment</key> -      <string>The duration allowed before quitting.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>QuitAfterSecondsOfAFK</key> -    <map> -      <key>Comment</key> -      <string>The duration allowed after being AFK before quitting.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>QuitOnLoginActivated</key> -    <map> -      <key>Comment</key> -      <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RadioLandBrushAction</key> -    <map> -      <key>Comment</key> -      <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RadioLandBrushSize</key> -    <map> -      <key>Comment</key> -      <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LandBrushForce</key> -        <map> -        <key>Comment</key> -            <string>Multiplier for land modification brush force.</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>F32</string> -        <key>Value</key> -            <real>1.0</real> -        </map> -    <key>MediaBrowserWindowLimit</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -    <key>WebContentWindowLimit</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>5</integer> -    </map> -  <key>MediaRollOffRate</key> -  <map> -    <key>Comment</key> -    <string>Multiplier to change rate of media attenuation</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.125</real> -  </map> -  <key>MediaRollOffMin</key> -  <map> -    <key>Comment</key> -    <string>Adjusts the distance at which media attentuation starts</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>5.0</real> -  </map> -  <key>MediaRollOffMax</key> -  <map> -    <key>Comment</key> -    <string>Distance at which media volume is set to 0</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>30.0</real> -  </map> -  <key>RecentItemsSortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RectangleSelectInclusive</key> -    <map> -      <key>Comment</key> -      <string>Select objects that have at least one vertex inside selection rectangle</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RegInClient</key> -    <map> -      <key>Comment</key> -      <string>Experimental: Embed registration in login screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>QuickBuyCurrency</key> -    <map> -      <key>Comment</key> -      <string>Toggle between HTML based currency purchase floater and legacy XUI version</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RegionTextureSize</key> -    <map> -      <key>Comment</key> -      <string>Terrain texture dimensions (power of 2)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>256</integer> -    </map> -    <key>RememberPassword</key> -    <map> -      <key>Comment</key> -      <string>Keep password (in encrypted form) for next login</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderAnisotropic</key> -    <map> -      <key>Comment</key> -      <string>Render textures using anisotropic filtering</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderAppleUseMultGL</key> -    <map> -      <key>Comment</key> -      <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderAttachedLights</key> -        <map> -        <key>Comment</key> -            <string>Render lighted prims that are attached to avatars</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>1</integer> -        </map> -    <key>RenderAttachedParticles</key> -        <map> -        <key>Comment</key> -            <string>Render particle systems that are attached to avatars</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>1</integer> -        </map> -  <key>RenderAvatar</key> -    <map> -      <key>Comment</key> -      <string>Render Avatars</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -  <key>RenderAvatarCloth</key> -    <map> -      <key>Comment</key> -      <string>Controls if avatars use wavy cloth</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderAvatarLODFactor</key> -    <map> -      <key>Comment</key> -      <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>RenderAvatarMaxVisible</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of avatars to display at any one time</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>12</integer> -    </map> -    <key>RenderAvatarVP</key> -    <map> -      <key>Comment</key> -      <string>Use vertex programs to perform hardware skinning of avatar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderPerformanceTest</key> -    <map> -      <key>Comment</key> -      <string>Disable rendering of everything but in-world content for  -        performance testing</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    -  <key>RenderLocalLights</key> -  <map> -    <key>Comment</key> -    <string>Whether or not to render local lights.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> - -  <key>RenderShadowNearDist</key> -  <map> -    <key>Comment</key> -    <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>256</real> -      <real>256</real> -      <real>256</real> -    </array> -  </map> -  <key>RenderShadowClipPlanes</key> -  <map> -    <key>Comment</key> -    <string>Near clip plane split distances for shadow map frusta.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>12.0</real> -      <real>32.0</real> -    </array> -  </map> -  <key>RenderShadowSplitExponent</key> -  <map> -    <key>Comment</key> -    <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>3.0</real> -      <real>3.0</real> -      <real>2.0</real> -    </array> -  </map> -  <key>RenderShadowOrthoClipPlanes</key> -  <map> -    <key>Comment</key> -    <string>Near clip plane split distances for orthographic shadow map frusta.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>4.0</real> -      <real>8.0</real> -      <real>24.0</real> -    </array> -  </map> -  <key>RenderShadowProjOffset</key> -  <map> -    <key>Comment</key> -    <string>Amount to scale distance to virtual origin of shadow perspective projection.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>2.0</real> -  </map> -  <key>RenderShadowSlopeThreshold</key> -  <map> -    <key>Comment</key> -    <string>Cutoff slope value for points to affect perspective shadow generation</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.0</real> -  </map> -  <key>RenderShadowProjExponent</key> -  <map> -    <key>Comment</key> -    <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.5</real> -  </map> -  <key>RenderSSAOScale</key> -  <map> -    <key>Comment</key> -    <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>500.0</real> -  </map> -  <key>RenderSSAOMaxScale</key> -  <map> -    <key>Comment</key> -    <string>Maximum screen radius for sampling (pixels)</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <integer>200</integer> -  </map> -  <key>RenderSSAOFactor</key> -  <map> -    <key>Comment</key> -    <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.30</real> -  </map> -  <key>RenderSSAOEffect</key> -  <map> -    <key>Comment</key> -    <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>0.40</real> -      <real>1.00</real> -      <real>0.00</real> -    </array> -  </map> -  <key>RenderBumpmapMinDistanceSquared</key> -    <map> -      <key>Comment</key> -      <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>100.0</real> -    </map> -  <key>RenderNormalMapScale</key> -  <map> -    <key>Comment</key> -    <string>Scaler applied to height map when generating normal maps</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>64</real> -  </map> -    <key>RenderCubeMap</key> -    <map> -      <key>Comment</key> -      <string>Whether we can render the cube map or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderDebugAlphaMask</key> -    <map> -      <key>Comment</key> -      <string>Test Alpha Masking Cutoffs.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>RenderDebugGL</key> -    <map> -      <key>Comment</key> -      <string>Enable strict GL debugging.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>RenderDebugNormalScale</key> -  <map> -    <key>Comment</key> -    <string>Scale of normals in debug display.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.03</real> -  </map> -  <key>RenderDebugPipeline</key> -    <map> -      <key>Comment</key> -      <string>Enable strict pipeline debugging.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string>  -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderDebugTextureBind</key> -    <map> -      <key>Comment</key> -      <string>Enable texture bind performance test.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>RenderDelayCreation</key> -  <map> -    <key>Comment</key> -    <string>Throttle creation of drawables.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  -  <key>RenderAnimateRes</key> -  <map> -    <key>Comment</key> -    <string>Animate rezing prims.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderBakeSunlight</key> -  <map> -    <key>Comment</key> -    <string>Bake sunlight into vertex buffers for static objects.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderNoAlpha</key> -  <map> -    <key>Comment</key> -    <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderAnimateTrees</key> -  <map> -    <key>Comment</key> -    <string>Use GL matrix ops to animate tree branches.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderGIRange</key> -  <map> -    <key>Comment</key> -    <string>Distance to cut off GI effect.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>96</real> -  </map> - -  <key>RenderGILuminance</key> -  <map> -    <key>Comment</key> -    <string>Luminance factor of global illumination contribution.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.075</real> -  </map> -   -  <key>RenderGIBrightness</key> -  <map> -    <key>Comment</key> -    <string>Brightness factor of global illumination contribution.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.3</real> -  </map> - -  <key>RenderGINoise</key> -  <map> -    <key>Comment</key> -    <string>Noise of position sampling for GI photon mapping.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.7</real> -  </map> - -  <key>RenderGIAttenuation</key> -  <map> -    <key>Comment</key> -    <string>Distance attenuation factor for indirect lighting.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.1</real> -  </map> - -  <key>RenderGIBlurBrightness</key> -  <map> -    <key>Comment</key> -    <string>Brightness factor of global illumination blur effect.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.025</real> -  </map> - -  <key>RenderGIBlurEdgeWeight</key> -  <map> -    <key>Comment</key> -    <string>Edge weight for GI soften filter (sharpness).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.8</real> -  </map> - -  <key>RenderGIBlurIncrement</key> -  <map> -    <key>Comment</key> -    <string>Increment of scale for each pass of global illumination blur effect.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.8</real> -  </map> - -  <key>RenderLuminanceScale</key> -  <map> -    <key>Comment</key> -    <string>Luminance value scalar for darkening effect.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.0</real> -  </map> - -  <key>RenderSunLuminanceScale</key> -  <map> -    <key>Comment</key> -    <string>Sun Luminance value scalar for darkening effect.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.0</real> -  </map> - -  <key>RenderSunLuminanceOffset</key> -  <map> -    <key>Comment</key> -    <string>Sun Luminance value offset for darkening effect.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0</real> -  </map> - -  <key>RenderLuminanceDetail</key> -  <map> -    <key>Comment</key> -    <string>Mipmap level to use for luminance</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>16.0</real> -   </map> - -  <key>RenderMinimumLODTriangleCount</key> -  <map> -    <key>Comment</key> -    <string>Triangle count threshold at which automatic LOD generation stops</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <real>16</real> -  </map> - -  <key>RenderEdgeDepthCutoff</key> -  <map> -    <key>Comment</key> -    <string>Cutoff for depth difference that amounts to an edge.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.01</real> -  </map> -  <key>RenderEdgeNormCutoff</key> -  <map> -    <key>Comment</key> -    <string>Cutoff for normal difference that amounts to an edge.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.25</real> -  </map> - -  <key>RenderDeferredAlphaSoften</key> -  <map> -    <key>Comment</key> -    <string>Scalar for softening alpha surfaces (for soft particles).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.75</real> -  </map> -  <key>RenderDeferredNoise</key> -  <map> -    <key>Comment</key> -    <string>Noise scalar to hide banding in deferred render.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>4</real> -  </map> -  <key>RenderDeferredSpotShadowBias</key> -  <map> -    <key>Comment</key> -    <string>Bias value for spot shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>-64.0</real> -  </map> -  <key>RenderDeferredSpotShadowOffset</key> -  <map> -    <key>Comment</key> -    <string>Offset value for spot shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.8</real> -  </map> - -  <key>RenderShadowBias</key> -  <map> -    <key>Comment</key> -    <string>Bias value for shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>-0.008</real> -  </map> -  <key>RenderShadowOffset</key> -  <map> -    <key>Comment</key> -    <string>Offset value for shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.01</real> -  </map> -  <key>RenderShadowBiasError</key> -  <map> -    <key>Comment</key> -    <string>Error scale for shadow bias (based on altitude).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0</real> -  </map> -  <key>RenderShadowOffsetError</key> -  <map> -    <key>Comment</key> -    <string>Error scale for shadow offset (based on altitude).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0</real> -  </map> -   -  <key>RenderSpotLightsInNondeferred</key> -  <map> -    <key>Comment</key> -    <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderSpotShadowBias</key> -  <map> -    <key>Comment</key> -    <string>Bias value for shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>-0.001</real> -  </map> -  <key>RenderSpotShadowOffset</key> -  <map> -    <key>Comment</key> -    <string>Offset value for shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.04</real> -  </map> - -  <key>RenderShadowResolutionScale</key> -  <map> -    <key>Comment</key> -    <string>Scale of shadow map resolution vs. screen resolution</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.0</real> -  </map> - -  <key>RenderDeferredTreeShadowBias</key> -  <map> -    <key>Comment</key> -    <string>Bias value for tree shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.0</real> -  </map> -  <key>RenderDeferredTreeShadowOffset</key> -  <map> -    <key>Comment</key> -    <string>Offset value for tree shadows (prevent shadow acne).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.0</real> -  </map> - -  <key>RenderHoverGlowEnable</key> -  <map> -    <key>Comment</key> -    <string>Show glow effect when hovering on interactive objects.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderHighlightFadeTime</key> -  <map> -    <key>Comment</key> -    <string>Transition time for mouseover highlights.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.1</real> -  </map> -   -  <key>RenderHighlightBrightness</key> -  <map> -    <key>Comment</key> -    <string>Brightness of mouseover highlights.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>4.0</real> -  </map> - -  <key>RenderHighlightThickness</key> -  <map> -    <key>Comment</key> -    <string>Thickness of mouseover highlights.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.6</real> -  </map> -   -  <key>RenderHighlightColor</key> -  <map> -    <key>Comment</key> -    <string>Brightness of mouseover highlights.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Color4</string> -    <key>Value</key> -    <array> -      <real>0.4</real> -      <real>0.98</real> -      <real>0.93</real> -      <real>1.0</real> -    </array> -  </map> - -  <key>RenderSpecularResX</key> -  <map> -    <key>Comment</key> -    <string>Spec map resolution.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <real>128</real> -  </map> - -  <key>RenderSpecularResY</key> -  <map> -    <key>Comment</key> -    <string>Spec map resolution.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <real>128</real> -  </map> - -  <key>RenderSpecularExponent</key> -  <map> -    <key>Comment</key> -    <string>Specular exponent for generating spec map</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>8</real> -  </map> - -  <key>RenderDeferred</key> -  <map> -    <key>Comment</key> -    <string>Use deferred rendering pipeline.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderDeferredGI</key> -  <map> -    <key>Comment</key> -    <string>Enable GI in deferred renderer.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> - -  <key>RenderDeferredSun</key> -  <map> -    <key>Comment</key> -    <string>Execute sunlight shader in deferred renderer.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> - -  <key>RenderDeferredAtmospheric</key> -  <map> -    <key>Comment</key> -    <string>Execute atmospheric shader in deferred renderer.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> - -  <key>RenderDeferredSSAO</key> -  <map> -    <key>Comment</key> -    <string>Execute screen space ambient occlusion shader in deferred renderer.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> - -  <key>RenderDeferredBlurLight</key> -  <map> -    <key>Comment</key> -    <string>Execute shadow softening shader in deferred renderer.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> - -  <key>RenderDeferredSunWash</key> -  <map> -    <key>Comment</key> -    <string>Amount local lights are washed out by sun.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.5</real> -  </map> -  <key>RenderShadowNoise</key> -  <map> -    <key>Comment</key> -    <string>Magnitude of noise on shadow samples.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>-0.0001</real> -  </map> -  <key>RenderShadowErrorCutoff</key> -  <map> -    <key>Comment</key> -    <string>Cutoff error value to use ortho instead of perspective projection.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>5.0</real> -  </map> -  <key>RenderShadowFOVCutoff</key> -  <map> -    <key>Comment</key> -    <string>Cutoff FOV to use ortho instead of perspective projection.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.1</real> -  </map> - -  <key>RenderShadowGaussian</key> -  <map> -    <key>Comment</key> -    <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>3.0</real> -      <real>2.0</real> -      <real>0.0</real> -    </array> -  </map> - -  <key>RenderShadowBlurSize</key> -  <map> -    <key>Comment</key> -    <string>Scale of shadow softening kernel.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>1.4</real> -  </map> -  <key>RenderShadowBlurSamples</key> -  <map> -    <key>Comment</key> -    <string>Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <real>4</real> -  </map> -  <key>RenderShadowBlurDistFactor</key> -  <map> -    <key>Comment</key> -    <string>Distance scaler for shadow blur.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.1</real> -  </map> - -  <key>RenderGIAmbiance</key> -  <map> -    <key>Comment</key> -    <string>Ambiance factor of global illumination contribution.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.5</real> -  </map> - -  <key>RenderGIMinRenderSize</key> -  <map> -    <key>Comment</key> -    <string>Minimum size of objects to put into GI source map.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.5</real> -  </map> - -  <key>RenderGIBlurColorCurve</key> -  <map> -    <key>Comment</key> -    <string>Color curve for GI softening kernel</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Vector3</string> -    <key>Value</key> -    <array> -      <real>1.0</real> -      <real>0.6</real> -      <real>0.02</real> -    </array> -  </map> - -  <key>RenderGIBlurPasses</key> -  <map> -    <key>Comment</key> -    <string>Scale of GI softening kernel.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <real>4</real> -  </map> - -  <key>RenderGIBlurSize</key> -  <map> -    <key>Comment</key> -    <string>Scale of GI softening kernel.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>4.0</real> -  </map> -  <key>RenderGIBlurSamples</key> -  <map> -    <key>Comment</key> -    <string>Number of samples to take for each pass of GI blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <real>16</real> -  </map> -  <key>RenderGIBlurDistFactor</key> -  <map> -    <key>Comment</key> -    <string>Distance scaler for GI blur.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>0.0</real> -  </map> - -  <key>RenderDynamicLOD</key> -    <map> -      <key>Comment</key> -      <string>Dynamically adjust level of detail.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderFSAASamples</key> -    <map> -      <key>Comment</key> -      <string>Number of samples to use for FSAA (0 = no AA).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderFarClip</key> -    <map> -      <key>Comment</key> -      <string>Distance of far clip plane from camera (meters)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>256.0</real> -    </map> -    <key>RenderAutoMaskAlphaNonDeferred</key> -    <map> -      <key>Comment</key> -      <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderAutoMaskAlphaDeferred</key> -    <map> -      <key>Comment</key> -      <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderFlexTimeFactor</key> -    <map> -      <key>Comment</key> -      <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderFogRatio</key> -    <map> -      <key>Comment</key> -      <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>4.0</real> -    </map> -    <key>RenderGamma</key> -    <map> -      <key>Comment</key> -      <string>Sets gamma exponent for renderer</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>RenderGammaFull</key> -    <map> -      <key>Comment</key> -      <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderGlow</key> -    <map> -      <key>Comment</key> -      <string>Render bloom post effect.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderGlowIterations</key> -    <map> -      <key>Comment</key> -      <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>RenderGlowLumWeights</key> -    <map> -      <key>Comment</key> -      <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>0.299</real> -        <real>0.587</real> -        <real>0.114</real> -      </array> -    </map> -    <key>RenderGlowMaxExtractAlpha</key> -    <map> -      <key>Comment</key> -      <string>Max glow alpha value for brightness extraction to auto-glow.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.065</real> -    </map> -    <key>RenderGlowMinLuminance</key> -    <map> -      <key>Comment</key> -      <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>2.5</real> -    </map> -    <key>RenderGlowResolutionPow</key> -    <map> -      <key>Comment</key> -      <string>Glow map resolution power of two.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>9</integer> -    </map> -    <key>RenderGlowStrength</key> -    <map> -      <key>Comment</key> -      <string>Additive strength of glow.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.35</real> -    </map> -    <key>RenderGlowWarmthAmount</key> -    <map> -      <key>Comment</key> -      <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>RenderGlowWarmthWeights</key> -    <map> -      <key>Comment</key> -      <string>Weight of each color channel used before finding the max warmth</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>1.0</real> -        <real>0.5</real> -        <real>0.7</real> -      </array> -    </map> -    <key>RenderGlowWidth</key> -    <map> -      <key>Comment</key> -      <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.3</real> -    </map> -    <key>RenderGround</key> -    <map> -      <key>Comment</key> -	  <string>Determines whether we can render the ground pool or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderHUDInSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Display HUD attachments in snapshot</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderHUDParticles</key> -    <map> -      <key>Comment</key> -      <string>Display particle systems in HUD attachments (experimental)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderHighlightSelections</key> -    <map> -      <key>Comment</key> -      <string>Show selection outlines on objects</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderHiddenSelections</key> -    <map> -      <key>Comment</key> -      <string>Show selection lines on objects that are behind other objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderHideGroupTitle</key> -    <map> -      <key>Comment</key> -      <string>Don't show my group title in my name label</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NameTagShowGroupTitles</key> -    <map> -      <key>Comment</key> -      <string>Show group titles in name labels</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NameTagShowDisplayNames</key> -    <map> -      <key>Comment</key> -      <string>Show display names in name labels</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>NameTagShowFriends</key> -    <map> -      <key>Comment</key> -      <string>Highlight the name tags of your friends</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NameTagShowUsernames</key> -    <map> -      <key>Comment</key> -      <string>Show usernames in avatar name tags</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderInitError</key> -    <map> -      <key>Comment</key> -      <string>Error occured while initializing GL</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderLightRadius</key> -    <map> -      <key>Comment</key> -      <string>Render the radius of selected lights</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderMaxPartCount</key> -    <map> -      <key>Comment</key> -      <string>Maximum number of particles to display on screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4096</integer> -    </map> -  <key>RenderMaxNodeSize</key> -  <map> -    <key>Comment</key> -    <string>Maximum size of a single node's vertex data (in KB).</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>S32</string> -    <key>Value</key> -    <integer>8192</integer> -  </map> -    <key>RenderMaxVBOSize</key> -    <map> -      <key>Comment</key> -      <string>Maximum size of a vertex buffer (in KB).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>512</integer> -    </map> -    <key>RenderNameFadeDuration</key> -    <map> -      <key>Comment</key> -      <string>Time interval over which to fade avatar names (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderNameShowSelf</key> -    <map> -      <key>Comment</key> -      <string>Display own name above avatar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderNameShowTime</key> -    <map> -      <key>Comment</key> -      <string>Fade avatar names after specified time (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>10.0</real> -    </map> -    <key>RenderObjectBump</key> -    <map> -      <key>Comment</key> -      <string>Show bumpmapping on primitives</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderQualityPerformance</key> -    <map> -      <key>Comment</key> -      <string>Which graphics settings you've chosen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderReflectionDetail</key> -    <map> -      <key>Comment</key> -      <string>Detail of reflection render pass.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>RenderShadowDetail</key> -    <map> -      <key>Comment</key> -      <string>Detail of shadows.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> - -    <key>RenderReflectionRes</key> -    <map> -      <key>Comment</key> -      <string>Reflection map resolution.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>64</integer> -    </map> -    <key>RenderResolutionDivisor</key> -    <map> -      <key>Comment</key> -      <string>Divisor for rendering 3D scene at reduced resolution.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderShaderLightingMaxLevel</key> -    <map> -      <key>Comment</key> -      <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>RenderShaderLODThreshold</key> -    <map> -      <key>Comment</key> -      <string>Fraction of draw distance defining the switch to a different shader LOD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderShaderParticleThreshold</key> -    <map> -      <key>Comment</key> -      <string>Fraction of draw distance to not use shader on particles</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.25</real> -    </map> -    <key>RenderSunDynamicRange</key> -    <map> -      <key>Comment</key> -      <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderTerrainDetail</key> -    <map> -      <key>Comment</key> -      <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>RenderTerrainLODFactor</key> -    <map> -      <key>Comment</key> -      <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderTerrainScale</key> -    <map> -      <key>Comment</key> -      <string>Terrain detail texture scale</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>12.0</real> -    </map> -    <key>RenderTextureMemoryMultiple</key> -    <map> -      <key>Comment</key> -      <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderTrackerBeacon</key> -    <map> -      <key>Comment</key> -      <string>Display tracking arrow and beacon to target avatar, teleport destination</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -	<key>RenderTransparentWater</key> -	<map> -	  <key>Comment</key> -	  <string>Render water as transparent.  Setting to false renders water as opaque with a simple texture applied.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -	</map> -    <key>RenderTreeLODFactor</key> -    <map> -      <key>Comment</key> -      <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>RenderUIInSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Display user interface in snapshot</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderUIBuffer</key> -    <map> -      <key>Comment</key> -      <string>Cache ui render in a screen aligned buffer.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderUnloadedAvatar</key> -    <map> -      <key>Comment</key> -      <string>Show avatars which haven't finished loading</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>RenderUseTriStrips</key> -  <map> -    <key>Comment</key> -    <string>Use triangle strips for rendering prims.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -  <key>RenderUseTriStrips</key> -  <map> -    <key>Comment</key> -    <string>Use triangle strips for rendering prims.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -    <key>RenderUseFarClip</key> -    <map> -      <key>Comment</key> -      <string>If false, frustum culling will ignore far clip plane.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderUseImpostors</key> -    <map> -      <key>Comment</key> -      <string>Whether we want to use impostors for far away avatars.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderUseShaderLOD</key> -    <map> -      <key>Comment</key> -      <string>Whether we want to have different shaders for LOD</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderUseShaderNearParticles</key> -    <map> -      <key>Comment</key> -      <string>Whether we want to use shaders on near particles</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RenderVBOEnable</key> -    <map> -      <key>Comment</key> -      <string>Use GL Vertex Buffer Objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderVBOMappingDisable</key> -    <map> -      <key>Comment</key> -      <string>Disable VBO glMapBufferARB</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -  <key>RenderUseStreamVBO</key> -  <map> -    <key>Comment</key> -    <string>Use VBO's for stream buffers</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -	<key>RenderPreferStreamDraw</key> -	<map> -		<key>Comment</key> -		<string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>0</integer> -	</map> -	<key>RenderVolumeLODFactor</key> -    <map> -      <key>Comment</key> -      <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>RenderWater</key> -    <map> -      <key>Comment</key> -      <string>Display water</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderWaterMipNormal</key> -    <map> -      <key>Comment</key> -      <string>Use mip maps for water normal map.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderWaterRefResolution</key> -    <map> -      <key>Comment</key> -      <string>Water planar reflection resolution.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>512</integer> -    </map> -    <key>RenderParcelSelection</key> -    <map> -      <key>Comment</key> -      <string>Display selected parcel outline</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RotateRight</key> -    <map> -      <key>Comment</key> -      <string>Make the agent rotate to its right.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>RotationStep</key> -    <map> -      <key>Comment</key> -      <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -  <key>MeshStreamingCostScaler</key> -  <map> -    <key>Comment</key> -    <string>DEBUG</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>3.0</real> -  </map> -  <key>MeshThreadCount</key> -  <map> -    <key>Comment</key> -    <string>Number of threads to use for loading meshes.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <integer>8</integer> -  </map> -  <key>MeshMaxConcurrentRequests</key> -  <map> -    <key>Comment</key> -    <string>Number of threads to use for loading meshes.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>U32</string> -    <key>Value</key> -    <integer>32</integer> -  </map> -   <key>RunMultipleThreads</key> -    <map> -      <key>Comment</key> -      <string>If TRUE keep background threads active during render</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>SafeMode</key> -    <map> -      <key>Comment</key> -      <string>Reset preferences, run in safe mode.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SaveMinidump</key> -    <map> -      <key>Comment</key> -      <string>Save minidump for developer debugging on crash</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ScaleShowAxes</key> -    <map> -      <key>Comment</key> -      <string>Show indicator of selected scale axis when scaling</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ScaleStretchTextures</key> -    <map> -      <key>Comment</key> -      <string>Stretch textures along with object when scaling</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ScaleUniform</key> -    <map> -      <key>Comment</key> -      <string>Scale selected objects evenly about center of selection</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ScriptHelpFollowsCursor</key> -    <map> -      <key>Comment</key> -      <string>Scripting help window updates contents based on script editor contents under text cursor</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ScriptsCanShowUI</key> -    <map> -      <key>Comment</key> -      <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>SecondLifeEnterprise</key> -    <map> -      <key>Comment</key> -      <string>Enables Second Life Enterprise features</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>	 -    <key>SelectMovableOnly</key> -    <map> -      <key>Comment</key> -      <string>Select only objects you can move</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SelectOwnedOnly</key> -    <map> -      <key>Comment</key> -      <string>Select only objects you own</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SelectionHighlightAlpha</key> -    <map> -      <key>Comment</key> -      <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.40000000596</real> -    </map> -    <key>SelectionHighlightAlphaTest</key> -    <map> -      <key>Comment</key> -      <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>SelectionHighlightThickness</key> -    <map> -      <key>Comment</key> -      <string>Thickness of selection highlight line (fraction of view distance)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.00999999977648</real> -    </map> -    <key>SelectionHighlightUAnim</key> -    <map> -      <key>Comment</key> -      <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.0</real> -    </map> -    <key>SelectionHighlightUScale</key> -    <map> -      <key>Comment</key> -      <string>Scale of texture display on selection highlight line (fraction of texture size)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.1</real> -    </map> -    <key>SelectionHighlightVAnim</key> -    <map> -      <key>Comment</key> -      <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.5</real> -    </map> -    <key>SelectionHighlightVScale</key> -    <map> -      <key>Comment</key> -      <string>Scale of texture display on selection highlight line (fraction of texture size)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>ServerChoice</key> -    <map> -      <key>Comment</key> -      <string>[DO NOT MODIFY] Controls which grid you connect to</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShareWithGroup</key> -    <map> -      <key>Comment</key> -      <string>Newly created objects are shared with the currently active group</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdvancedGraphicsSettings</key> -    <map> -      <key>Comment</key> -      <string>Show advanced graphics settings</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAllObjectHoverTip</key> -    <map> -      <key>Comment</key> -      <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -	<key>AvatarNameTagMode</key> -    <map> -      <key>Comment</key> -      <string>Select Avatar Name Tag Mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowAxes</key> -    <map> -      <key>Comment</key> -      <string>Render coordinate frame at your position</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowBanLines</key> -    <map> -      <key>Comment</key> -      <string>Show in-world ban/access borders</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowBuildButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Build button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowCameraButton</key> -    <map> -      <key>Comment</key> -      <string>Show/Hide View button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowConsoleWindow</key> -    <map> -      <key>Comment</key> -      <string>Show log in separate OS window</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NavBarShowCoordinates</key> -    <map> -      <key>Comment</key> -      <string>Show coordinates in navigation bar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NavBarShowParcelProperties</key> -    <map> -      <key>Comment</key> -      <string>Show parcel property icons in navigation bar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowBetaGrids</key> -    <map> -      <key>Comment</key> -      <string>Display the beta grids in the grid selection control.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map>	 -    <key>ShowCrosshairs</key> -    <map> -      <key>Comment</key> -      <string>Display crosshairs when in mouselook mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowDebugConsole</key> -    <map> -      <key>Comment</key> -      <string>Show log in SL window</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowEmptyFoldersWhenSearching</key> -    <map> -      <key>Comment</key> -      <string>Shows folders that do not have any visible contents when applying a filter to inventory</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowGestureButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Gesture button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowHoverTips</key> -    <map> -      <key>Comment</key> -      <string>Show descriptive tooltip when mouse hovers over items in world</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowLandHoverTip</key> -    <map> -      <key>Comment</key> -      <string>Show descriptive tooltip when mouse hovers over land</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>     -    <key>ShowMiniMapButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Mini-Map button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowMoveButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Move button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -	<key>ShowScriptErrors</key> -    <map> -      <key>Comment</key> -      <string>Show script errors</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -	<key>ShowScriptErrorsLocation</key> -    <map> -      <key>Comment</key> -      <string>Show script error in chat or window</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowSearchButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Search button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowSnapshotButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Snapshot button button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowObjectRenderingCost</key>                 -    <map> -      <key>Comment</key> -      <string>Show the object rendering cost  in  build tools</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer>    -    </map>         -    <key>ShowNavbarFavoritesPanel</key>     -    <map> -      <key>Comment</key> -      <string>Show/Hide Navigation Bar Favorites Panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer>    -    </map> -    <key>ShowNavbarNavigationPanel</key>         -    <map> -      <key>Comment</key> -      <string>Show/Hide Navigation Bar Navigation Panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer>    -    </map> -    <key>ShowWorldMapButton</key> -    <map> -      <key>Comment</key> -      <string>Shows/Hides Map button in the bottom tray.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowMiniLocationPanel</key> -    <map> -      <key>Comment</key> -      <string>Show/Hide Mini-Location Panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SidebarCameraMovement</key> -    <map> -      <key>Comment</key> -      <string>Reflects world rect changing while changing sidebar visibility.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>GroupListShowIcons</key> -    <map> -      <key>Comment</key> -      <string>Show/hide group icons in the group list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FriendsListShowIcons</key> -    <map> -      <key>Comment</key> -      <string>Show/hide online and all friends icons in the friend list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FriendsListShowPermissions</key> -    <map> -      <key>Comment</key> -      <string>Show/hide permission icons in the friend list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>NearbyListShowIcons</key> -    <map> -      <key>Comment</key> -      <string>Show/hide people icons in nearby list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RecentListShowIcons</key> -    <map> -      <key>Comment</key> -      <string>Show/hide people icons in recent list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>FriendsSortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>NearbyPeopleSortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>RecentPeopleSortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>ShowPGSearchAll</key>     -    <map> -      <key>Comment</key> -      <string>Display results of search All that are flagged as general</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowMatureSearchAll</key> -    <map> -      <key>Comment</key> -      <string>Display results of search All that are flagged as moderate</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdultSearchAll</key> -    <map> -      <key>Comment</key> -      <string>Display results of search All that are flagged as adult</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPGGroups</key> -    <map> -      <key>Comment</key> -      <string>Display results of find groups that are flagged as general</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowMatureGroups</key> -    <map> -      <key>Comment</key> -      <string>Display results of find groups that are flagged as moderate</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdultGroups</key> -    <map> -      <key>Comment</key> -      <string>Display results of find groups that are flagged as adult</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPGClassifieds</key> -    <map> -      <key>Comment</key> -      <string>Display results of find classifieds that are flagged as general</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowMatureClassifieds</key> -    <map> -      <key>Comment</key> -      <string>Display results of find classifieds that are flagged as moderate</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdultClassifieds</key> -    <map> -      <key>Comment</key> -      <string>Display results of find classifieds that are flagged as adult</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPGEvents</key> -    <map> -      <key>Comment</key> -      <string>Display results of find events that are flagged as general</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowMatureEvents</key> -    <map> -      <key>Comment</key> -      <string>Display results of find events that are flagged as moderate</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdultEvents</key> -    <map> -      <key>Comment</key> -      <string>Display results of find events that are flagged as adult</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPGLand</key> -    <map> -      <key>Comment</key> -      <string>Display results of find land sales that are flagged as general</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowMatureLand</key> -    <map> -      <key>Comment</key> -      <string>Display results of find land sales that are flagged as moderate</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdultLand</key> -    <map> -      <key>Comment</key> -      <string>Display results of find land sales that are flagged as adult</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPGSims</key> -    <map> -      <key>Comment</key> -      <string>Display results of find places or find popular that are in general sims</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowMatureSims</key> -    <map> -      <key>Comment</key> -      <string>Display results of find places or find popular that are in moderate sims</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowAdultSims</key> -    <map> -      <key>Comment</key> -      <string>Display results of find places or find popular that are in adult sims</string> -      <key>Persist</key> -      <integer>1</integer> -	  <key>HideFromEditor</key> -	  <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowNearClip</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowNewInventory</key> -    <map> -      <key>Comment</key> -      <string>Automatically views new notecards/textures/landmarks</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowInInventory</key> -        <map> -        <key>Comment</key> -            <string>Automatically opens inventory to show accepted objects</string> -        <key>Persist</key> -            <integer>1</integer> -        <key>Type</key> -            <string>Boolean</string> -        <key>Value</key> -            <integer>1</integer> -        </map> -    <key>ShowObjectUpdates</key> -    <map> -      <key>Comment</key> -      <string>Show when update messages are received for individual objects</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowOverlayTitle</key> -    <map> -      <key>Comment</key> -      <string>Prints watermark text message on screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowParcelOwners</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPermissions</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowPropertyLines</key> -    <map> -      <key>Comment</key> -      <string>Show line overlay demarking property boundaries</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowNetStats</key> -    <map> -      <key>Comment</key> -      <string>Show the Search Bar in the Status Overlay</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowSelectionBeam</key> -    <map> -      <key>Comment</key> -      <string>Show selection particle beam when selecting or interacting with objects.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowStartLocation</key> -    <map> -      <key>Comment</key> -      <string>Display starting location menu on login screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowTangentBasis</key> -    <map> -      <key>Comment</key> -      <string>Render normal and binormal (debugging bump mapping)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowToolBar</key> -    <map> -      <key>Comment</key> -      <string>Show toolbar at bottom of screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -	<key>ShowTutorial</key> -	<map> -		<key>Comment</key> -		<string>Show tutorial window on login</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>0</integer> -	</map> -    <key>ShowVoiceVisualizersInCalls</key> -    <map> -      <key>Comment</key> -      <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SkinCurrent</key> -    <map> -      <key>Comment</key> -      <string>The currently selected skin.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>default</string> -    </map> -    <key>SkinningSettingsFile</key> -    <map> -      <key>Comment</key> -      <string>Client skin color setting file name (per install).</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>SkyAmbientScale</key> -    <map> -      <key>Comment</key> -      <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.300000011921</real> -    </map> -    <key>SkyEditPresets</key> -    <map> -      <key>Comment</key> -      <string>Whether to be able to edit the sky defaults or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SkyNightColorShift</key> -    <map> -      <key>Comment</key> -      <string>Controls moonlight color (base color applied to moon as light source)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Color3</string> -      <key>Value</key> -      <array> -        <real>0.67</real> -        <real>0.67</real> -        <real>1.0</real> -      </array> -    </map> -    <key>SkyOverrideSimSunPosition</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SkySunDefaultPosition</key> -    <map> -      <key>Comment</key> -      <string>Default position of sun in sky (direction in world coordinates)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Vector3</string> -      <key>Value</key> -      <array> -        <real>1.0</real> -        <real>0.0</real> -        <real>0.1</real> -      </array> -    </map> -    <key>SkyUseClassicClouds</key> -    <map> -      <key>Comment</key> -      <string>Whether to use the old Second Life particle clouds or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>SnapEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable snapping to grid</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>SnapMargin</key> -    <map> -      <key>Comment</key> -      <string>Controls maximum distance between windows before they auto-snap together (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>SnapToMouseCursor</key> -    <map> -      <key>Comment</key> -      <string>When snapping to grid, center object on nearest grid point to mouse cursor</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SnapshotFormat</key> -    <map> -      <key>Comment</key> -      <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map>   -    <key>SnapshotLocalLastResolution</key> -    <map> -      <key>Comment</key> -      <string>Take next local snapshot at this resolution</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SnapshotPostcardLastResolution</key> -    <map> -      <key>Comment</key> -      <string>Take next postcard snapshot at this resolution</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SnapshotQuality</key> -    <map> -      <key>Comment</key> -      <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>75</integer> -    </map> -    <key>SnapshotSharingEnabled</key> -    <map> -      <key>Comment</key> -      <string>Enable uploading of snapshots to a web service.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SnapshotConfigURL</key> -    <map> -      <key>Comment</key> -      <string>URL to fetch Snapshot Sharing configuration data from.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> -    </map> -    <key>SnapshotTextureLastResolution</key> -    <map> -      <key>Comment</key> -      <string>Take next texture snapshot at this resolution</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SpeedTest</key> -    <map> -      <key>Comment</key> -      <string>Performance testing mode, no network</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>StatsAutoRun</key> -    <map> -      <key>Comment</key> -      <string>Play back autopilot</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>StatsFile</key> -    <map> -      <key>Comment</key> -      <string>Filename for stats logging output</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>fs.txt</string> -    </map> -    <key>StatsNumRuns</key> -    <map> -      <key>Comment</key> -      <string>Loop autopilot playback this number of times</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>StatsPilotFile</key> -    <map> -      <key>Comment</key> -      <string>Filename for stats logging autopilot path</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>pilot.txt</string> -    </map> -    <key>StatsPilotXMLFile</key> -    <map> -      <key>Comment</key> -      <string>Filename for stats logging extended autopilot path</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>pilot.xml</string> -    </map> -    <key>StatsQuitAfterRuns</key> -    <map> -      <key>Comment</key> -      <string>Quit application after this number of autopilot playback runs</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>StatsSessionTrackFrameStats</key> -    <map> -      <key>Comment</key> -      <string>Track rendering and network statistics</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>StatsSummaryFile</key> -    <map> -      <key>Comment</key> -      <string>Filename for stats logging summary</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>fss.txt</string> -    </map> -    <key>SystemLanguage</key> -    <map> -      <key>Comment</key> -      <string>Language indicated by system settings (for UI)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>en</string> -    </map> -    <key>TabToTextFieldsOnly</key> -    <map> -      <key>Comment</key> -      <string>TAB key takes you to next text entry field, instead of next widget</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TerrainColorHeightRange</key> -    <map> -      <key>Comment</key> -      <string>Altitude range over which a given terrain texture has effect (meters)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>60.0</real> -    </map> -    <key>TerrainColorStartHeight</key> -    <map> -      <key>Comment</key> -      <string>Starting altitude for terrain texturing (meters)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>20.0</real> -    </map> -    <key>TextureDecodeDisabled</key> -    <map> -      <key>Comment</key> -      <string>If TRUE, do not fetch and decode any textures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TextureDisable</key> -    <map> -      <key>Comment</key> -      <string>If TRUE, do not load textures for in-world content</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TextureDiscardLevel</key> -    <map> -      <key>Comment</key> -      <string>Specify texture resolution (0 = highest, 5 = lowest)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TextureLoadFullRes</key> -    <map> -      <key>Comment</key> -      <string>If TRUE, always load textures at full resolution (discard = 0)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TextureMemory</key> -    <map> -      <key>Comment</key> -      <string>Amount of memory to use for textures in MB (0 = autodetect)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TexturePickerShowFolders</key> -    <map> -      <key>Comment</key> -      <string>Show folders with no texures in texture picker</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>TexturePickerSortOrder</key> -    <map> -      <key>Comment</key> -      <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>ThrottleBandwidthKBPS</key> -    <map> -      <key>Comment</key> -      <string>Maximum allowable downstream bandwidth (kilo bits per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>500.0</real> -    </map> -    <key>UpdaterMaximumBandwidth</key> -    <map> -      <key>Comment</key> -      <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>500.0</real> -    </map> -    <key>ToolTipDelay</key> -    <map> -      <key>Comment</key> -      <string>Seconds before displaying tooltip when mouse stops over UI element</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.699999988079</real> -    </map> -    <key>ToolTipFadeTime</key> -    <map> -      <key>Comment</key> -      <string>Seconds over which tooltip fades away</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.2</real> -    </map> -    <key>ToolTipVisibleTimeFar</key> -    <map> -      <key>Comment</key> -      <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>ToolTipVisibleTimeNear</key> -    <map> -      <key>Comment</key> -      <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>10.0</real> -    </map> -    <key>ToolTipVisibleTimeOver</key> -    <map> -      <key>Comment</key> -      <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1000.0</real> -    </map> -    <key>ToolboxAutoMove</key> -    <map> -      <key>Comment</key> -      <string>[NOT USED]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TrackFocusObject</key> -    <map> -      <key>Comment</key> -      <string>Camera tracks last object zoomed on</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>TranslateLanguage</key> -    <map> -      <key>Comment</key> -      <string>Translate Language specifier</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>default</string> -    </map> -    <key>TranslateChat</key> -    <map> -      <key>Comment</key> -      <string>Translate incoming chat messages</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TutorialURL</key> -    <map> -      <key>Comment</key> -      <string>URL for tutorial menu item, set automatically during login</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>TypeAheadTimeout</key> -    <map> -      <key>Comment</key> -      <string>Time delay before clearing type-ahead buffer in lists (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.5</real> -    </map> -    <key>UIAutoScale</key> -    <map> -      <key>Comment</key> -      <string>Keep UI scale consistent across different resolutions</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UIAvatariconctrlSymbolHPad</key> -    <map> -      <key>Comment</key> -      <string>UI Avatar Icon Control Symbol Horizontal Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>2</real> -    </map>     -    <key>UIAvatariconctrlSymbolVPad</key> -    <map> -      <key>Comment</key> -      <string>UI Avatar Icon Control Symbol Vertical Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>2</real> -    </map>     -    <key>UIAvatariconctrlSymbolSize</key> -    <map> -      <key>Comment</key> -      <string>UI Avatar Icon Control Symbol Size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>5</real> -    </map>     -    <key>UIAvatariconctrlSymbolPosition</key> -    <map> -      <key>Comment</key> -      <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>BottomRight</string> -    </map> -    <key>UIButtonOrigHPad</key> -    <map> -      <key>Comment</key> -      <string>UI Button Original Horizontal Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>6</real> -    </map> -    <key>UICheckboxctrlBtnSize</key> -    <map> -      <key>Comment</key> -      <string>UI Checkbox Control Button Size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>13</real> -    </map> -    <key>UICheckboxctrlHeight</key> -    <map> -      <key>Comment</key> -      <string>UI Checkbox Control Height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>16</real> -    </map> -    <key>UICheckboxctrlHPad</key> -    <map> -      <key>Comment</key> -      <string>UI Checkbox Control Horizontal Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>2</real> -    </map> -    <key>UICheckboxctrlSpacing</key> -    <map> -      <key>Comment</key> -      <string>UI Checkbox Control Spacing</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>5</real> -    </map> -    <key>UICheckboxctrlVPad</key> -    <map> -      <key>Comment</key> -      <string>UI Checkbox Control Vertical Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>2</real> -    </map> -    <key>UICloseBoxFromTop</key> -    <map> -      <key>Comment</key> -      <string>Distance from top of floater to top of close box icon, pixels</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>5</real> -    </map> -    <key>UIExtraTriangleHeight</key> -    <map> -      <key>Comment</key> -      <string>UI extra triangle height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>-2</real> -    </map> -    <key>UIExtraTriangleWidth</key> -    <map> -      <key>Comment</key> -      <string>UI extra triangle width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>2</real> -    </map> -    <key>UIFloaterCloseBoxSize</key> -    <map> -      <key>Comment</key> -      <string>Size of UI floater close box size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>16</real> -    </map> -    <key>UIFloaterHPad</key> -    <map> -      <key>Comment</key> -      <string>Size of UI floater horizontal pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>6</real> -    </map> -    <key>UIFloaterTestBool</key> -    <map> -      <key>Comment</key> -      <string>Example saved setting for the test floater</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UIFloaterTitleVPad</key> -    <map> -      <key>Comment</key> -      <string>Distance from top of floater to top of title string, pixels</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>7</real> -    </map> -    <key>UIImgDefaultEyesUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string> -    </map> -    <key>UIImgDefaultGlovesUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultHairUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string> -    </map> -    <key>UIImgDefaultJacketUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultPantsUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultShirtUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultShoesUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultSkirtUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultSocksUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultAlphaUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UIImgDefaultUnderwearUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>StartUpChannelUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string> -    </map>   -    <key>NearByChatChannelUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string> -    </map>   -    <key>NotificationChannelUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>AEED3193-8709-4693-8558-7452CCA97AE5</string> -    </map>   -    <key>AlertChannelUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string> -    </map>   -    <key>UIImgWhiteUUID</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5748decc-f629-461c-9a36-a35a221fe21f</string> -    </map> -    <key>UILineEditorCursorThickness</key> -    <map> -      <key>Comment</key> -      <string>UI Line Editor Cursor Thickness</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map>  -    <key>UIMaxComboWidth</key> -    <map> -      <key>Comment</key> -      <string>Maximum width of combo box</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>500</real> -    </map> -    <key>UIMinimizedWidth</key> -    <map> -      <key>Comment</key> -      <string>Size of UI floater minimized width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>160</real> -    </map> -    <key>UIMultiSliderctrlSpacing</key> -    <map> -      <key>Comment</key> -      <string>UI multi slider ctrl spacing</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>4</real> -    </map> -    <key>UIMultiTrackHeight</key> -    <map> -      <key>Comment</key> -      <string>UI multi track height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>6</real> -    </map> -    <key>UIPreeditMarkerBrightness</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Marker Brightness</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.4</real> -    </map> -    <key>UIPreeditMarkerGap</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Marker Gap</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>1</real> -    </map> -    <key>UIPreeditMarkerPosition</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Marker Position</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>UIPreeditMarkerThickness</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Marker Thickness</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>1</real> -    </map> -    <key>UIPreeditStandoutBrightness</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Standout Brightness</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.6</real> -    </map> -    <key>UIPreeditStandoutGap</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Standout Gap</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>1</real> -    </map> -    <key>UIPreeditStandoutPosition</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Standout Position</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>UIPreeditStandoutThickness</key> -    <map> -      <key>Comment</key> -      <string>UI Preedit Standout Thickness</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>UIResizeBarHeight</key> -    <map> -      <key>Comment</key> -      <string>Size of UI resize bar height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>3</real> -    </map> -    <key>UIResizeBarOverlap</key> -    <map> -      <key>Comment</key> -      <string>Size of UI resize bar overlap</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>1</real> -    </map> -    <key>UIScaleFactor</key> -    <map> -      <key>Comment</key> -      <string>Size of UI relative to default layout on 1024x768 screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1.0</real> -    </map> -    <key>UIScrollbarSize</key> -    <map> -      <key>Comment</key> -      <string>UI scrollbar size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>15</real> -    </map> -    <key>UISliderctrlHeight</key> -    <map> -      <key>Comment</key> -      <string>UI slider ctrl height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>16</real> -    </map> -    <key>UISliderctrlSpacing</key> -    <map> -      <key>Comment</key> -      <string>UI slider ctrl spacing</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>4</real> -    </map> -    <key>UISndAlert</key> -    <map> -      <key>Comment</key> -      <string>Sound file for alerts (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>ed124764-705d-d497-167a-182cd9fa2e6c</string> -    </map> -    <key>UISndBadKeystroke</key> -    <map> -      <key>Comment</key> -      <string>Sound file for invalid keystroke (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> -    </map> -    <key>UISndClick</key> -    <map> -      <key>Comment</key> -      <string>Sound file for mouse click (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> -    </map> -    <key>UISndClickRelease</key> -    <map> -      <key>Comment</key> -      <string>Sound file for mouse button release (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> -    </map> -    <key>UISndDebugSpamToggle</key> -    <map> -      <key>Comment</key> -      <string>Log UI sound effects as they are played</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UISndHealthReductionF</key> -    <map> -      <key>Comment</key> -      <string>Sound file for female pain (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string> -    </map> -    <key>UISndHealthReductionM</key> -    <map> -      <key>Comment</key> -      <string>Sound file for male pain (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>e057c244-5768-1056-c37e-1537454eeb62</string> -    </map> -    <key>UISndHealthReductionThreshold</key> -    <map> -      <key>Comment</key> -      <string>Amount of health reduction required to trigger "pain" sound</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>10.0</real> -    </map> -    <key>UISndInvalidOp</key> -    <map> -      <key>Comment</key> -      <string>Sound file for invalid operations (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>4174f859-0d3d-c517-c424-72923dc21f65</string> -    </map> -    <key>UISndMoneyChangeDown</key> -    <map> -      <key>Comment</key> -      <string>Sound file for L$ balance increase (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string> -    </map> -    <key>UISndMoneyChangeThreshold</key> -    <map> -      <key>Comment</key> -      <string>Amount of change in L$ balance required to trigger "money" sound</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>50.0</real> -    </map> -    <key>UISndMoneyChangeUp</key> -    <map> -      <key>Comment</key> -      <string>Sound file for L$ balance decrease(uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>77a018af-098e-c037-51a6-178f05877c6f</string> -    </map> -    <key>UISndNewIncomingIMSession</key> -    <map> -      <key>Comment</key> -      <string>Sound file for new instant message session(uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string> -    </map> -    <key>UISndObjectCreate</key> -    <map> -      <key>Comment</key> -      <string>Sound file for object creation (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>f4a0660f-5446-dea2-80b7-6482a082803c</string> -    </map> -    <key>UISndObjectDelete</key> -    <map> -      <key>Comment</key> -      <string>Sound file for object deletion (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string> -    </map> -    <key>UISndObjectRezIn</key> -    <map> -      <key>Comment</key> -      <string>Sound file for rezzing objects (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string> -    </map> -    <key>UISndObjectRezOut</key> -    <map> -      <key>Comment</key> -      <string>Sound file for derezzing objects (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>00000000-0000-0000-0000-000000000000</string> -    </map> -    <key>UISndSnapshot</key> -    <map> -      <key>Comment</key> -      <string>Sound file for taking a snapshot (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string> -    </map> -    <key>UISndStartIM</key> -    <map> -      <key>Comment</key> -      <string>Sound file for starting a new IM session (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>c825dfbc-9827-7e02-6507-3713d18916c1</string> -    </map> -    <key>UISndTeleportOut</key> -    <map> -      <key>Comment</key> -      <string>Sound file for teleporting (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>d7a9a565-a013-2a69-797d-5332baa1a947</string> -    </map> -    <key>UISndTyping</key> -    <map> -      <key>Comment</key> -      <string>Sound file for starting to type a chat message (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string> -    </map> -    <key>UISndWindowClose</key> -    <map> -      <key>Comment</key> -      <string>Sound file for closing a window (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>2c346eda-b60c-ab33-1119-b8941916a499</string> -    </map> -    <key>UISndWindowOpen</key> -    <map> -      <key>Comment</key> -      <string>Sound file for opening a window (uuid for sound asset)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string> -    </map> -    <key>UISpinctrlBtnHeight</key> -    <map> -      <key>Comment</key> -      <string>UI spin control button height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>11</integer> -    </map> -    <key>UISpinctrlBtnWidth</key> -    <map> -      <key>Comment</key> -      <string>UI spin control button width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>16</integer> -    </map> -    <key>UISpinctrlDefaultLabelWidth</key> -    <map> -      <key>Comment</key> -      <string>UI spin control default label width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>UISpinctrlSpacing</key> -    <map> -      <key>Comment</key> -      <string>UI spin control spacing</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2</integer> -    </map> -    <key>UITabCntrArrowBtnSize</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container Arrow Button Size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>16</integer> -    </map> -    <key>UITabCntrvArrowBtnSize</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container V Arrow Button Size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>16</integer> -    </map> -    <key>UITabCntrvPad</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container V Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UITabCntrButtonPanelOverlap</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container Button Panel Overlap</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UITabCntrCloseBtnSize</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container Close Button Size</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>16</integer> -    </map> -    <key>UITabCntrTabHPad</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container Tab Horizontal Pad</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>4</integer> -    </map> -    <key>UITabCntrTabPartialWidth</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container Tab Partial Width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>12</integer> -    </map> -    <key>UITabCntrVertTabMinWidth</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Container Vertical Tab Minimum Width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>100</integer> -    </map> -    <key>UITabPadding</key> -    <map> -      <key>Comment</key> -      <string>UI Tab Padding</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>15</integer> -    </map> -    <key>UpdaterServiceSetting</key> -    <map> -      <key>Comment</key> -      <string>Configure updater service.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>UpdaterServiceCheckPeriod</key> -    <map> -      <key>Comment</key> -      <string>Default period between update checking.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>3600</integer> -    </map> -    <key>UpdaterServiceURL</key> -    <map> -      <key>Comment</key> -      <string>Default location for the updater service.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>https://update.secondlife.com</string> -    </map> -    <key>UpdaterServicePath</key> -    <map> -      <key>Comment</key> -      <string>Path on the update server host.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>update</string> -    </map> -    <key>UpdaterServiceProtocolVersion</key> -    <map> -      <key>Comment</key> -      <string>The update protocol version to use.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>v1.0</string> -    </map> -    <key>UploadBakedTexOld</key> -    <map> -      <key>Comment</key> -      <string>Forces the baked texture pipeline to upload using the old method.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UseAltKeyForMenus</key> -    <map> -      <key>Comment</key> -      <string>Access menus via keyboard by tapping Alt</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UseChatBubbles</key> -    <map> -      <key>Comment</key> -      <string>Show chat above avatars head in chat bubbles</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UseCircuitCodeMaxRetries</key> -    <map> -      <key>Comment</key> -      <string>Max timeout count for the initial UseCircuitCode message</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <real>3</real> -    </map> -    <key>UseCircuitCodeTimeout</key> -    <map> -      <key>Comment</key> -      <string>Timeout duration in seconds for the initial UseCircuitCode message</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>5.0</real> -    </map> -    <key>UseDebugLogin</key> -    <map> -      <key>Comment</key> -      <string>Provides extra control over which grid to connect to</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UseDebugMenus</key> -    <map> -      <key>Comment</key> -      <string>Turns on "Debug" menu</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UseDefaultColorPicker</key> -    <map> -      <key>Comment</key> -      <string>Use color picker supplied by operating system</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -  <key>UseDisplayNames</key> -  <map> -    <key>Comment</key> -    <string>Use new, changeable, unicode names</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -    <key>UseEnergy</key> -    <map> -      <key>Comment</key> -      <string /> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UseExternalBrowser</key> -    <map> -      <key>Comment</key> -      <string>Use default browser when opening web pages instead of in-world browser.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UseFreezeFrame</key> -    <map> -      <key>Comment</key> -      <string>Freeze time when taking snapshots.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UseOcclusion</key> -    <map> -      <key>Comment</key> -      <string>Enable object culling based on occlusion (coverage) by other objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>RenderDelayVBUpdate</key> -    <map> -      <key>Comment</key> -      <string>Delay vertex buffer updates until just before rendering</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>SpeakerParticipantDefaultOrder</key> -    <map> -      <key>Comment</key> -      <string>Order for displaying speakers in voice controls.  0 = alphabetical. 1 = recent.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>SpeakerParticipantRemoveDelay</key> -    <map> -      <key>Comment</key> -      <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>10.0</real> -    </map> -    <key>UseNewWalkRun</key> -    <map> -      <key>Comment</key> -      <string>Replace standard walk/run animations with new ones.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UseStartScreen</key> -    <map> -      <key>Comment</key> -      <string>Whether to load a start screen image or not.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UseWebPagesOnPrims</key> -    <map> -      <key>Comment</key> -      <string>[NOT USED]</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UserConnectionPort</key> -    <map> -      <key>Comment</key> -      <string>Port that this client transmits on.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>UserLogFile</key> -    <map> -      <key>Comment</key> -      <string>User specified log file name.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>UserLoginInfo</key> -    <map> -      <key>Comment</key> -      <string>Users loging data.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>LLSD</string> -      <key>Value</key> -    </map> -    <key>VFSOldSize</key> -    <map> -      <key>Comment</key> -      <string>[DO NOT MODIFY] Controls resizing of local file cache</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VFSSalt</key> -    <map> -      <key>Comment</key> -      <string>[DO NOT MODIFY] Controls local file caching behavior</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>VectorizeEnable</key> -    <map> -      <key>Comment</key> -      <string>Enable general vector operations and data alignment.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VectorizePerfTest</key> -    <map> -      <key>Comment</key> -      <string>Test SSE/vectorization performance and choose fastest version.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>VectorizeProcessor</key> -    <map> -      <key>Comment</key> -      <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VectorizeSkin</key> -    <map> -      <key>Comment</key> -      <string>Enable vector operations for avatar skinning.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>VelocityInterpolate</key> -    <map> -      <key>Comment</key> -      <string>Extrapolate object motion from last packet based on received velocity</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>InterpolationTime</key> -    <map> -      <key>Comment</key> -      <string>How long to extrapolate object motion after last packet received</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>InterpolationPhaseOut</key> -    <map> -      <key>Comment</key> -      <string>Seconds to phase out interpolated motion</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>VerboseLogs</key> -    <map> -      <key>Comment</key> -      <string>Display source file and line number for each log item for debugging purposes</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VertexShaderEnable</key> -    <map> -      <key>Comment</key> -      <string>Enable/disable all GLSL shaders (debug)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VivoxAutoPostCrashDumps</key> -    <map> -      <key>Comment</key> -      <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VivoxDebugLevel</key> -    <map> -      <key>Comment</key> -      <string>Logging level to use when launching the vivox daemon</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>-1</string> -    </map> -    <key>VivoxDebugSIPURIHostName</key> -    <map> -      <key>Comment</key> -      <string>Hostname portion of vivox SIP URIs (empty string for the default).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>VivoxDebugVoiceAccountServerURI</key> -    <map> -      <key>Comment</key> -      <string>URI to the vivox account management server (empty string for the default).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>VivoxVoiceHost</key> -    <map> -      <key>Comment</key> -      <string>Client SLVoice host to connect to</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>127.0.0.1</string> -    </map> -    <key>VivoxVoicePort</key> -    <map> -      <key>Comment</key> -      <string>Client SLVoice port to connect to</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>44125</integer> -    </map> -    <key>VoiceCallsFriendsOnly</key> -    <map> -      <key>Comment</key> -      <string>Only accept voice calls from residents on your friends list</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VoiceCallsRejectAll</key> -    <map> -      <key>Comment</key> -      <string>Silently reject all incoming voice calls.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VoiceDisableMic</key> -    <map> -      <key>Comment</key> -      <string>Completely disable the ability to open the mic.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VoiceEffectExpiryWarningTime</key> -    <map> -      <key>Comment</key> -      <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>259200</integer> -    </map> -    <key>VoiceMorphingEnabled</key> -    <map> -      <key>Comment</key> -      <string>Whether or not to enable Voice Morphs and show the UI.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>AutoDisengageMic</key> -    <map> -      <key>Comment</key> -      <string>Automatically turn off the microphone when ending IM calls.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>VoiceEarLocation</key> -    <map> -      <key>Comment</key> -      <string>Location of the virtual ear for voice</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VoiceHost</key> -    <map> -      <key>Comment</key> -      <string>Client SLVoice host to connect to</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>127.0.0.1</string> -    </map> -    <key>VoiceImageLevel0</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 0</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string> -    </map> -    <key>VoiceImageLevel1</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 1</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> -    </map> -    <key>VoiceImageLevel2</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 2</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> -    </map> -    <key>VoiceImageLevel3</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 3</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> -    </map> -    <key>VoiceImageLevel4</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 4</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> -    </map> -    <key>VoiceImageLevel5</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 5</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> -    </map> -    <key>VoiceImageLevel6</key> -    <map> -      <key>Comment</key> -      <string>Texture UUID for voice image level 6</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> -    </map> -    <key>VoiceInputAudioDevice</key> -    <map> -      <key>Comment</key> -      <string>Audio input device to use for voice</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>Default</string> -    </map> -    <key>VoiceLogFile</key> -    <map> -      <key>Comment</key> -      <string>Log file to use when launching the voice daemon</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>VoiceOutputAudioDevice</key> -    <map> -      <key>Comment</key> -      <string>Audio output device to use for voice</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>Default</string> -    </map> -    <key>VoiceParticipantLeftRemoveDelay</key> -    <map> -      <key>Comment</key> -      <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>VoicePort</key> -    <map> -      <key>Comment</key> -      <string>Client SLVoice port to connect to</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>44125</integer> -    </map> -    <key>WarningsAsChat</key> -    <map> -      <key>Comment</key> -      <string>Display warning messages in chat history</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>VoiceServerType</key> -    <map> -      <key>Comment</key> -      <string>The type of voice server to connect to.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>vivox</string> -    </map> -    <key>WLSkyDetail</key> -    <map> -      <key>Comment</key> -      <string>Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>64</integer> -    </map> -    <key>WatchdogEnabled</key> -    <map> -      <key>Comment</key> -      <string>Controls whether the thread watchdog timer is activated.</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>WaterEditPresets</key> -    <map> -      <key>Comment</key> -      <string>Whether to be able to edit the water defaults or not</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>WaterGLFogDensityScale</key> -    <map> -      <key>Comment</key> -      <string>Maps shader water fog density to gl fog density</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.02</real> -    </map> -    <key>WaterGLFogDepthFloor</key> -    <map> -      <key>Comment</key> -      <string>Controls how dark water gl fog can get</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.25</real> -    </map> -    <key>WaterGLFogDepthScale</key> -    <map> -      <key>Comment</key> -      <string>Controls how quickly gl fog gets dark under water</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>50.0</real> -    </map> -    <key>WellIconFlashCount</key> -    <map> -      <key>Comment</key> -      <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>3</integer> -    </map> -    <key>WellIconFlashPeriod</key> -    <map> -      <key>Comment</key> -      <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.25</real> -    </map> -    <key>WindLightUseAtmosShaders</key> -    <map> -      <key>Comment</key> -      <string>Whether to enable or disable WindLight atmospheric shaders.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>WindowFullScreen</key> -    <map> -      <key>Comment</key> -      <string>SL viewer window full screen</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>WindowHeight</key> -    <map> -      <key>Comment</key> -      <string>SL viewer window height</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>738</integer> -    </map> -    <key>WindowMaximized</key> -    <map> -      <key>Comment</key> -      <string>SL viewer window maximized on login</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>WindowWidth</key> -    <map> -      <key>Comment</key> -      <string>SL viewer window width</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>1024</integer> -    </map> -    <key>WindowX</key> -    <map> -      <key>Comment</key> -      <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>WindowY</key> -    <map> -      <key>Comment</key> -      <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>XferThrottle</key> -    <map> -      <key>Comment</key> -      <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>150000.0</real> -    </map> -    <key>ExternalEditor</key> -    <map> -      <key>Comment</key> -      <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>YawFromMousePosition</key> -    <map> -      <key>Comment</key> -      <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>90.0</real> -    </map> -    <key>YouAreHereDistance</key> -    <map> -      <key>Comment</key> -      <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>10.0</real> -    </map> -    <key>YieldTime</key> -    <map> -      <key>Comment</key> -      <string>Yield some time to the local host.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>-1</integer> -    </map> -    <key>ZoomDirect</key> -    <map> -      <key>Comment</key> -      <string>Map Joystick zoom axis directly to camera zoom.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ZoomTime</key> -    <map> -      <key>Comment</key> -      <string>Time of transition between different camera modes (seconds)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.40000000596</real> -    </map> -	<key>moapbeacon</key> -	<map> -		<key>Comment</key> -		<string>Beacon / Highlight media on a prim sources</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>0</integer> -	</map> -    <key>particlesbeacon</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight particle generators</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>physicalbeacon</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight physical objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>renderbeacons</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight particle generators</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>renderhighlights</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight scripted objects with touch function</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>scriptsbeacon</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight scripted objects</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>scripttouchbeacon</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight scripted objects with touch function</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ShowDeviceSettings</key> -    <map> -      <key>Comment</key> -      <string>Show device settings</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -	<key>SLURLDragNDrop</key> -	<map> -		<key>Comment</key> -		<string>Enable drag and drop of SLURLs onto the viewer</string> -		<key>Persist</key> -		<integer>1</integer> -		<key>Type</key> -		<string>Boolean</string> -		<key>Value</key> -		<integer>1</integer> -	</map> -    <key>soundsbeacon</key> -    <map> -      <key>Comment</key> -      <string>Beacon / Highlight sound generators</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LogTextureDownloadsToViewerLog</key> -    <map> -      <key>Comment</key> -      <string>Send texture download details to the viewer log</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>LogTextureDownloadsToSimulator</key> -    <map> -      <key>Comment</key> -      <string>Send a digest of texture info to the sim</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>TextureLoggingThreshold</key> -    <map> -      <key>Comment</key> -      <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>1</integer> -    </map> - -    <!-- Settings below are for back compatibility only. -    They are not used in current viewer anymore. But they can't be removed to avoid -    influence on previous versions of the viewer in case of settings are not used or default value -    should be changed. See also EXT-6661. --> -    <!-- 1.23 settings --> -    <key>ShowVoiceChannelPopup</key> -    <map> -      <key>Comment</key> -      <string>Controls visibility of the current voice channel popup above the voice tab</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowVolumeSettingsPopup</key> -    <map> -      <key>Comment</key> -      <string>Show individual volume slider for voice, sound effects, etc</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>max_texture_dimension_X</key> -    <map> -      <key>Comment</key> -      <string>Maximum texture width for user uploaded textures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2048</integer> -    </map> -    <key>max_texture_dimension_Y</key> -    <map> -      <key>Comment</key> -      <string>Maximum texture height for user uploaded textures</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>2048</integer> -    </map> -    <!-- End of back compatibility settings --> -    <key>teleport_offer_invitation_max_length</key> -    <map> -      <key>Comment</key> -      <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>178</integer> -    </map> -    <key>always_showable_floaters</key> -    <map> -      <key>Comment</key> -      <string>Floaters that can be shown despite mouselook mode</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>LLSD</string> -      <key>Value</key> -      <array> -	      <string>snapshot</string> -	      <string>postcard</string> -	      <string>mini_map</string> -      </array> -    </map> -    <key>LandmarksSortedByDate</key> -    <map> -      <key>Comment</key> -      <string>Reflects landmarks panel sorting order.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>OutfitOperationsTimeout</key> -    <map> -      <key>Comment</key> -      <string>Timeout for outfit related operations.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>180</integer> -    </map> -    <key>HeightUnits</key> -    <map> -      <key>Comment</key> -      <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>TipToastMessageLineCount</key> -    <map> -      <key>Comment</key> -      <string>Max line count of text message on tip toast.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>S32</string> -      <key>Value</key> -      <integer>10</integer> -    </map> -    <key>NotMovingHintTimeout</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds to wait for resident to move before displaying move hint.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>120.0</real> -    </map> -    <key>DestinationGuideHintTimeout</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds to wait before telling resident about destination guide.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>1200.0</real> -    </map> -    <key>SidePanelHintTimeout</key> -    <map> -      <key>Comment</key> -      <string>Number of seconds to wait before telling resident about side panel.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>300.0</real> -    </map> -    <key>GroupMembersSortOrder</key> -    <map> -      <key>Comment</key> -      <string>The order by which group members will be sorted (name|donated|online)</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string>name</string> -    </map> -    <key>SessionSettingsFile</key> -    <map> -      <key>Comment</key> -      <string>Settings that are a applied per session (not saved).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string></string> -    </map> -    <key>UserSessionSettingsFile</key> -    <map> -      <key>Comment</key> -      <string>User settings that are a applied per session (not saved).</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>String</string> -      <key>Value</key> -      <string /> -    </map> -    <key>OpenSidePanelsInFloaters</key> -    <map> -      <key>Comment</key> -      <string>If true, will always open side panel contents in a floater.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>AvatarInspectorTooltipDelay</key> -    <map> -      <key>Comment</key> -      <string>Seconds before displaying avatar inspector tooltip</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.35</real> -    </map> -    <key>ObjectInspectorTooltipDelay</key> -    <map> -      <key>Comment</key> -      <string>Seconds before displaying object inspector tooltip</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>F32</string> -      <key>Value</key> -      <real>0.35</real> -    </map> -    <key>SLURLTeleportDirectly</key> -    <map> -      <key>Comment</key> -      <string>Clicking on a slurl will teleport you directly instead of opening places panel</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>EnableClassifieds</key> -    <map> -      <key>Comment</key> -      <string>Enable creation of new classified ads from web link</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableGroupInfo</key> -    <map> -      <key>Comment</key> -      <string>Enable viewing and editing of group info from web link</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnablePicks</key> -    <map> -      <key>Comment</key> -      <string>Enable editing of picks from web link</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>EnableWorldMap</key> -    <map> -      <key>Comment</key> -      <string>Enable opening world map from web link</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -  <key>EnableAvatarPay</key> -  <map> -    <key>Comment</key> -    <string>Enable paying other avatars from web link</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>EnableVoiceCall</key> -  <map> -    <key>Comment</key> -    <string>Enable voice calls from web link</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -  <key>EnableAvatarShare</key> -  <map> -    <key>Comment</key> -    <string>Enable sharing from web link</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>1</integer> -  </map> -    <key>SearchFromAddressBar</key> -    <map> -      <key>Comment</key> -      <string>Can enter search queries into navigation address bar</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>LogInventoryDecline</key> -    <map> -      <key>Comment</key> -      <string>Log in system chat whenever an inventory offer is declined</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>UseHTTPInventory</key> -    <map> -      <key>Comment</key> -      <string>Allow use of http inventory transfers instead of UDP</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -    <key>ClickToWalk</key> -    <map> -      <key>Comment</key> -      <string>Click in world to walk to location</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map> -    <key>ShowOfferedInventory</key> -    <map> -      <key>Comment</key> -      <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>1</integer> -    </map> -</map> -</llsd> +<?xml version="1.0" ?>
 +<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
 +  xsi:noNamespaceSchemaLocation="llsd.xsd">
 +<map>
 +	<key>CrashHostUrl</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>AFKTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never). 
 +        Valid values are: 0, 120, 300, 600, 1800</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>300</real>
 +    </map>
 +    <key>AdminMenu</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable the debug admin menu from the main menu.  Note: This will just allow the menu to be shown; this does not grant admin privileges.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ActiveFloaterTransparency</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Transparency of active floaters (floaters that have focus)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.95</real>
 +    </map>
 +    <key>AdvanceSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display advanced parameter settings in snaphot interface</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AgentPause</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Ask the simulator to stop updating the agent while enabled</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AlertedUnsupportedHardware</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Set if there's unsupported hardware and we've already done a notification.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AllowMultipleViewers</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Allow multiple viewers.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AllowTapTapHoldRun</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Tapping a direction key twice and holding it down makes avatar run</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AnimateTextures</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable texture animation (debug)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AnimationDebug</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show active animations in a bubble above avatars head</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AppearanceCameraMovement</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ApplyColorImmediately</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Preview selections in color picker immediately</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ApplyTextureImmediately</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Preview selections in texture picker immediately</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ArrowKeysAlwaysMove</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AskedAboutCrashReports</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Turns off dialog asking if you want to enable crash reporting</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AuctionShowFence</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When auctioning land, include parcel boundary marker in snapshot</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AudioLevelAmbient</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of environment sounds</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>AudioLevelDoppler</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AudioLevelMaster</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Master audio level, or overall volume</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AudioLevelMedia</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of Quicktime movies</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>AudioLevelMic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of microphone input</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AudioLevelMusic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of streaming music</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>AudioLevelRolloff</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AudioLevelSFX</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of in-world sound effects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>AudioLevelUI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of UI sound effects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>AudioLevelVoice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of voice chat</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>AudioLevelWind</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio level of wind noise when standing still</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +	<key>AudioStreamingMedia</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable streaming</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AudioStreamingMusic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable streaming audio</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>AuditTexture</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Enable texture auditting.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>AutoAcceptNewInventory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Automatically accept new notecards/textures/landmarks</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AutoLeveling</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Keep Flycam level.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AutoLoadWebProfiles</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Automatically load ALL profile webpages without asking first.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AutoLogin</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Login automatically using last username/password combination</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AutoMimeDiscovery</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable viewer mime type discovery of media URLs</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AutoPilotLocksCamera</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Keep camera position locked when avatar walks to selected position</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AutoSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Update snapshot when camera stops moving, or any parameter changes</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AutomaticFly</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AvalinePhoneSeparator</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>-</string>
 +    </map>
 +    <key>AvatarAxisDeadZone0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 0 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>AvatarAxisDeadZone1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 1 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>AvatarAxisDeadZone2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 2 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>AvatarAxisDeadZone3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 3 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>AvatarAxisDeadZone4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 4 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>AvatarAxisDeadZone5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 5 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>AvatarAxisScale0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 0 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AvatarAxisScale1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 1 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AvatarAxisScale2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 2 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AvatarAxisScale3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 3 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AvatarAxisScale4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 4 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AvatarAxisScale5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar axis 5 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>AvatarBacklight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AvatarFeathering</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar feathering (less is softer)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>16.0</real>
 +    </map>
 +    <key>AvatarPickerSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>AvatarPickerURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Avatar picker contents</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>AvatarBakedTextureUploadTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance.  Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>60</integer>
 +    </map>
 +    <key>AvatarBakedLocalTextureUpdateTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>AvatarPhysics</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable avatar physics.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>AvatarPhysicsTest</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Simulate continuous physics behavior on all nearby avatars.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +    <key>AvatarSex</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +
 +    <key>BackgroundYieldTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>40</integer>
 +    </map>
 +    <key>BottomPanelNew</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable the new bottom panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BrowserHomePage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[NOT USED]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://www.secondlife.com</string>
 +    </map>
 +    <key>BrowserIgnoreSSLCertErrors</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BlockAvatarAppearanceMessages</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Ignores appearance messages (for simulating Ruth)</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>0</integer>
 +        </map>
 +    <key>BlockSomeAvatarAppearanceVisualParams</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>0</integer>
 +        </map>
 +    <key>BrowserProxyAddress</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Address for the Web Proxy]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>BrowserProxyEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use Web Proxy</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BrowserProxyExclusions</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[NOT USED]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>BrowserProxyPort</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Port for Web Proxy</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3128</integer>
 +    </map>
 +    <key>BrowserProxySocks45</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[NOT USED]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>BuildAxisDeadZone0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 0 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>BuildAxisDeadZone1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 1 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>BuildAxisDeadZone2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 2 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>BuildAxisDeadZone3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 3 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>BuildAxisDeadZone4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 4 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>BuildAxisDeadZone5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 5 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>BuildAxisScale0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 0 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>BuildAxisScale1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 1 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>BuildAxisScale2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 2 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>BuildAxisScale3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 3 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>BuildAxisScale4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 4 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>BuildAxisScale5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build axis 5 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>BuildFeathering</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Build feathering (less is softer)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>16.0</real>
 +    </map>
 +    <key>BulkChangeIncludeAnimations</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect animations</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeBodyParts</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect body parts</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeClothing</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect clothing</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeGestures</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect gestures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeNotecards</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect notecards</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeScripts</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect scripts</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeSounds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect sounds</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeIncludeTextures</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk permission changes affect textures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BulkChangeEveryoneCopy</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk changed objects can be copied by everyone</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BulkChangeNextOwnerCopy</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk changed objects can be copied by next owner</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BulkChangeNextOwnerModify</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk changed objects can be modified by next owner</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BulkChangeNextOwnerTransfer</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk changed objects can be resold or given away by next owner</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>BulkChangeShareWithGroup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Bulk changed objects are shared with the currently active group</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ButtonFlashCount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of flashes after which flashing buttons stay lit up</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>8</integer>
 +    </map>
 +    <key>ButtonFlashRate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Frequency at which buttons flash (hz)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.25</real>
 +    </map>
 +    <key>ButtonHPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default horizontal spacing between buttons (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>ButtonHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default height for normal buttons (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>23</integer>
 +    </map>
 +    <key>ButtonHeightSmall</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default height for small buttons (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>23</integer>
 +    </map>
 +    <key>CacheLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls the location of the local disk cache</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>CacheLocationTopFolder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls the top folder location of the the local disk cache</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>	
 +    <key>CacheNumberOfRegionsForObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls number of regions to be cached for objects.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>128</integer>
 +    </map>
 +    <key>CacheSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls amount of hard drive space reserved for local file caching in MB</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>512</integer>
 +    </map>
 +    <key>CacheValidateCounter</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Used to distribute cache validation</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CameraMouseWheelZoom</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Camera zooms in and out with mousewheel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>CameraAngle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Camera field of view angle (Radians)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.047197551</real>
 +    </map>
 +    <key>CameraOffset</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render with camera offset from view frustum (rendering debug)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CameraOffsetBuild</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default camera position relative to focus point when entering build mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>-6.0</real>
 +        <real>0.0</real>
 +        <real>6.0</real>
 +      </array>
 +    </map>
 +    <key>CameraOffsetRearView</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Initial camera offset from avatar in Rear View</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>-3.0</real>
 +        <real>0.0</real>
 +        <real>0.75</real>
 +      </array>
 +    </map>
 +    <key>CameraOffsetFrontView</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Initial camera offset from avatar in Front View</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>2.2</real>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +      </array>
 +    </map>
 +    <key>CameraOffsetGroupView</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Initial camera offset from avatar in Group View</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>-1.0</real>
 +        <real>0.7</real>
 +        <real>0.5</real>
 +      </array>
 +    </map>
 +    <key>CameraOffsetScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scales the default offset</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>CameraPosOnLogout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Camera position when last logged out (global coordinates)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3D</string>
 +      <key>Value</key>
 +      <array>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +      </array>
 +    </map>
 +    <key>CameraPositionSmoothing</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Smooths camera position over time</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>CameraPreset</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +
 +  <key>CameraFocusTransitionTime</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>How many seconds it takes the camera to transition between focal distances</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.5</real>
 +  </map>
 +
 +  <key>CameraFNumber</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Camera f-number value for DoF effect</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>9.0</real>
 +  </map>
 +
 +  <key>CameraFocalLength</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Camera focal length for DoF effect (in millimeters)</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>50</real>
 +  </map>
 +
 +  <key>CameraFieldOfView</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Vertical camera field of view for DoF effect (in degrees)</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>60.0</real>
 +  </map>
 +
 +  <key>CameraAspectRatio</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Camera aspect ratio for DoF effect</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.5</real>
 +  </map>
 +
 +  <key>CertStore</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies the Certificate Store for certificate trust verification</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>default</string>
 +    </map>
 +    <key>ChatBarStealsFocus</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>LetterKeysFocusChatBar</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ChatBubbleOpacity</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>ChatFontSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of chat text in chat console (0 = small, 1 = big)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ChatFullWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Chat console takes up full width of SL window</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ChatHistoryTornOff</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show chat history window separately from Communicate window.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ChatOnlineNotification</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Provide notifications for when friend log on and off of SL</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ChatPersistTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Time for which chat stays visible in console (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>20.0</real>
 +    </map>
 +    <key>ChatShowTimestamps</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show timestamps in chat</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ChatVisible</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Chat bar is visible</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ChatWindow</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CheesyBeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable cheesy beacon effects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ClientSettingsFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Client settings file name (per install).</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>CloseChatOnReturn</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Close chat after hitting return</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CloseSnapshotOnKeep</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Close snapshot window after saving snapshot</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>CmdLineDisableVoice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable Voice.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CmdLineGridChoice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The user's grid choice or ip address.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>CmdLineHelperURI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Command line specified helper web CGI prefix to use.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>CmdLineLoginURI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Command line specified login server and CGI prefix to use.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>LLSD</string>
 +      <key>Value</key>
 +      <array>
 +        <string />
 +      </array>
 +    </map>
 +    <key>CompressSnapshotsToDisk</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>    
 +    <key>ConnectAsGod</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log in a god if you have god access.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ConnectionPort</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Custom connection port number</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>13000</integer>
 +    </map>
 +    <key>ConnectionPortEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use the custom connection port?</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ConsoleBackgroundOpacity</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.700</real>
 +    </map>
 +    <key>ConsoleBufferSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of chat console history (lines of chat)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>40</integer>
 +    </map>
 +    <key>ConsoleMaxLines</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Max number of lines of chat text visible in console.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>40</integer>
 +    </map>
 +    <key>ContactsTornOff</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show contacts window separately from Communicate window.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CookiesEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Accept cookies from Web sites?</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BrowserJavascriptEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable Javascript in the built-in Web browser?</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>BrowserPluginsEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable Web plugins in the built-in Web browser?</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ChatBarCustomWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Stores customized width of chat bar.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CreateToolCopyCenters</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>CreateToolCopyRotates</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CreateToolCopySelection</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>CreateToolKeepSelected</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>After using create tool, keep the create tool active</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>Cursor3D</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Treat Joystick values as absolute positions (not deltas).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>CurrentGrid</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Currently Selected Grid</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>CustomServer</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies IP address or hostname of grid to which you connect</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +	<key>DebugAvatarRezTime</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Display times for avatars to resolve.</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>0</integer>
 +	</map>
 +  <key>DebugAvatarLocalTexLoadedTime</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Display time for loading avatar local textures.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +    <key>DebugBeaconLineWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of lines for Debug Beacons</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DebugInventoryFilters</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Turn on debugging display for inventory filtering</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DebugPermissions</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log permissions for selected inventory items</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DebugPluginDisableTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable the code which watches for plugins that are crashed or hung</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DebugShowColor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show color under cursor</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +   <key>DebugShowMemory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show Total Allocated Memory</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DebugShowRenderInfo</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show stats about current scene</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>DebugShowUploadCost</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Show what it would cost to upload assets in current scene</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>DebugShowRenderMatrices</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Display values of current view and projection matrices.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>DebugShowTextureInfo</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show inertested texture info</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>DebugShowTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show time info</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>DebugShowXUINames</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show tooltips with XUI path to widget</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>DebugStatModeFPS</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeBandwidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModePacketLoss</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatMode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeKTrisDrawnFr</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeKTrisDrawnSec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeTotalObjs</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeNewObjs</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeTextureCount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeRawCount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeGLMem</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeFormattedMem</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeRawMem</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeBoundMem</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModePacketsIn</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModePacketsOut</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeTexture</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeAsset</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeLayers</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeActualIn</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeActualOut</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeVFSPendingOps</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeTimeDialation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimFPS</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModePhysicsFPS</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModePinnedObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeLowLODObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeMemoryAllocated</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeAgentUpdatesSec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeMainAgents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeChildAgents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimActiveObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimActiveScripts</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimScriptEvents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimInPPS</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimOutPPS</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimPendingDownloads</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>SimPendingUploads</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimTotalUnackedBytes</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimFrameMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimNetMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSimPhysicsMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSimOtherMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimAgentMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimImagesMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimScriptMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSpareMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSimPhysicsStepMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSimPhysicsOtherMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimSleepMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugStatModeSimPumpIOMsec</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mode of stat in Statistics floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>DebugViews</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display debugging info for views.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DebugWindowProc</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log windows messages</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +	<key>DefaultFemaleAvatar</key>
 +	<map>
 +	  <key>Comment</key>
 +	  <string>Default Female Avatar</string>
 +	  <key>Persist</key>
 +	  <integer>1</integer>
 +	  <key>Type</key>
 +	  <string>String</string>
 +	  <key>Value</key>
 +	  <string>Female Shape & Outfit</string>
 +	</map>
 +	<key>DefaultMaleAvatar</key>
 +	<map>
 +	  <key>Comment</key>
 +	  <string>Default Male Avatar</string>
 +	  <key>Persist</key>
 +	  <integer>1</integer>
 +	  <key>Type</key>
 +	  <string>String</string>
 +	  <key>Value</key>
 +	  <string>Male Shape & Outfit</string>
 +	</map>
 +
 +    <key>DefaultObjectTexture</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>89556747-24cb-43ed-920b-47caed15465f</string>
 +    </map>
 +    <key>DefaultUploadCost</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default sound/image/file upload cost(in case economy data is not available).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>DestinationGuideURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Destination guide contents</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +  <key>DisableCameraConstraints</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable the normal bounds put on the camera by avatar position</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DisableMouseWarp</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DisableExternalBrowser</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable opening an external browser.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DisableRendering</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable GL rendering and GUI (load testing)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DisableTextHyperlinkActions</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable highlighting and linking of URLs in XUI text boxes</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DisableVerticalSync</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableGroupChatPopups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable Incoming Group Chat Popups</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableIMChatPopups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable Incoming IM Chat Popups</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayAvatarAgentTarget</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show avatar positioning locators (animation debug)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DisplayChat</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display Latest Chat message on LCD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayDebug</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display Network Information on LCD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayDebugConsole</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display Console Debug Information on LCD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayIM</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display Latest IM message on LCD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayLinden</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display Account Information on LCD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayRegion</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display Location information on LCD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DisplayTimecode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display timecode on screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>Disregard128DefaultDrawDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to use the auto default to 128 draw distance</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>Disregard96DefaultDrawDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to use the auto default to 96 draw distance</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ClickActionBuyEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable click to buy actions in tool pie menu</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ClickActionPayEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable click to pay actions in tool pie menu</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DoubleClickAutoPilot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable double-click auto pilot</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DoubleClickTeleport</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable double-click to teleport where allowed</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DoubleClickShowWorldMap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable double-click to show world map from mini map</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>DragAndDropToolTipDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds before displaying tooltip when performing drag and drop operation</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.10000000149</real>
 +    </map>
 +    <key>DragAndDropDistanceThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of pixels that mouse should move before triggering drag and drop mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>DropShadowButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Drop shadow width for buttons (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>DropShadowFloater</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Drop shadow width for floaters (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>DropShadowSlider</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Drop shadow width for sliders (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>DropShadowTooltip</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Drop shadow width for tooltips (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>DumpVFSCaches</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Dump VFS caches on startup.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>DynamicCameraStrength</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>2.0</real>
 +    </map>
 +    <key>EditCameraMovement</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When entering build mode, camera moves up above avatar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>EditLinkedParts</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Select individual parts of linked objects</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>EffectScriptChatParticles</key>
 +      <map>
 +      <key>Comment</key>
 +      <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableGrab</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use Ctrl+mouse to grab and manipulate objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableAltZoom</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use Alt+mouse to look at and zoom in on objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableMouselook</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Allow first person perspective and mouse control of camera</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableRippleWater</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to use ripple water shader or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableTextureAtlas</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to use texture atlas or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>EnableUIHints</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Toggles UI hint popups</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableVoiceChat</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable talking to other residents with a microphone</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnergyFromTop</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>20</integer>
 +    </map>
 +    <key>EnergyHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>40</integer>
 +    </map>
 +    <key>EnergyWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>175</integer>
 +    </map>
 +    <key>EventURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL for Event website, displayed in the event floater</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://events.secondlife.com/viewer/embed/event/</string>
 +    </map>
 +    <key>EveryoneCopy</key>
 +      <map>
 +        <key>Comment</key>
 +        <string>Everyone can copy the newly created objects</string>
 +        <key>Persist</key>
 +        <integer>1</integer>
 +        <key>Type</key>
 +        <string>Boolean</string>
 +        <key>Value</key>
 +        <integer>0</integer>
 +    </map>
 +	<key>FeatureManagerHTTPTable</key>
 +      <map>
 +        <key>Comment</key>
 +        <string>Base directory for HTTP feature/gpu table fetches</string>
 +        <key>Persist</key>
 +        <integer>1</integer>
 +        <key>Type</key>
 +        <string>String</string>
 +        <key>Value</key>
 +        <string>http://viewer-settings.secondlife.com</string>
 +    </map>
 +    <key>FPSLogFrequency</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Seconds between display of FPS in log (0 for never)</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>F32</string>
 +        <key>Value</key>
 +            <real>10.0</real>
 +        </map>
 +    <key>FilterItemsPerFrame</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>500</integer>
 +    </map>
 +    <key>FindLandArea</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables filtering of land search results by area</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FindLandPrice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables filtering of land search results by price</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FindLandType</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>All</string>
 +    </map>
 +    <key>FindPeopleOnline</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Limits people search to only users who are logged on</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FindPlacesPictures</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display only results of find places that have pictures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FirstLoginThisInstall</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies that you have not successfully logged in since you installed the latest update</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FirstName</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Login first name</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>FirstPersonAvatarVisible</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display avatar and attachments below neck while in mouselook</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FirstRunThisInstall</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies that you have not run the viewer since you performed a clean install</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>FirstLoginThisInstall</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Specifies that you have not logged in with the viewer since you performed a clean install</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>FirstSelectedDisabledPopups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>	
 +	<key>FirstSelectedEnabledPopups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>		
 +    <key>FixedWeather</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Weather effects do not change over time</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FloaterActiveSpeakersSortAscending</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to sort up or down</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FloaterActiveSpeakersSortColumn</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Column name to sort on</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>speaking_status</string>
 +    </map>
 +    <key>FloaterMapNorth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map North Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>N</string>
 +    </map>
 +    <key>FloaterMapNorthEast</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map North-East Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>NE</string>
 +    </map>
 +    <key>FloaterMapNorthWest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map North-West Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>NW</string>
 +    </map>
 +    <key>FloaterMapEast</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map East Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>E</string>
 +    </map>
 +    <key>FloaterMapWest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map West Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>W</string>
 +    </map>
 +    <key>FloaterMapSouth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map South Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>S</string>
 +    </map>
 +    <key>FloaterMapSouthEast</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map South-East Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>SE</string>
 +    </map>
 +    <key>FloaterMapSouthWest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floater Map South-West Label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>SW</string>
 +    </map>
 +  
 +    <key>FloaterStatisticsRect</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Rectangle for chat history</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Rect</string>
 +      <key>Value</key>
 +      <array>
 +        <integer>0</integer>
 +        <integer>400</integer>
 +        <integer>250</integer>
 +        <integer>0</integer>
 +      </array>
 +    </map>
 +    <key>FlycamAbsolute</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Treat Flycam values as absolute positions (not deltas).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FlycamAxisDeadZone0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 0 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisDeadZone1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 1 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisDeadZone2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 2 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisDeadZone3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 3 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisDeadZone4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 4 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisDeadZone5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 5 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisDeadZone6</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 6 dead zone.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>FlycamAxisScale0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 0 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamAxisScale1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 1 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamAxisScale2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 2 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamAxisScale3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 3 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamAxisScale4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 4 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamAxisScale5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 5 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamAxisScale6</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam axis 6 scaler.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamBuildModeScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scale factor to apply to flycam movements when in build mode.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>FlycamFeathering</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam feathering (less is softer)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>16.0</real>
 +    </map>
 +    <key>FlycamZoomDirect</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Map flycam zoom axis directly to camera zoom.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FlyingAtExit</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Was flying when last logged out, so fly when logging in</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FocusOffsetRearView</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3D</string>
 +      <key>Value</key>
 +      <array>
 +        <real>1.0</real>
 +        <real>0.0</real>
 +        <real>1.0</real>
 +      </array>
 +    </map>
 +    <key>FocusOffsetFrontView</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3D</string>
 +      <key>Value</key>
 +      <array>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +      </array>
 +    </map>
 +    <key>FocusOffsetGroupView</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3D</string>
 +      <key>Value</key>
 +      <array>
 +        <real>1.5</real>
 +        <real>0.7</real>
 +        <real>1.0</real>
 +      </array>
 +    </map>
 +    <key>FocusPosOnLogout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Camera focus point when last logged out (global coordinates)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3D</string>
 +      <key>Value</key>
 +      <array>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +        <real>0.0</real>
 +      </array>
 +    </map>
 +    <key>FolderAutoOpenDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.75</real>
 +    </map>
 +    <key>FolderLoadingMessageWaitTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds to wait before showing the LOADING... text in folder views</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>FontScreenDPI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Font resolution, higher is bigger (pixels per inch)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>96.0</real>
 +    </map>
 +    <key>ForceAssetFail</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Force wearable fetches to fail for this asset type.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>255</integer>
 +    </map>
 +    <key>ForceShowGrid</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Always show grid dropdown on login screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ForceMandatoryUpdate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>For QA: On next startup, forces the auto-updater to run</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FreezeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>FullScreenAspectRatio</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Aspect ratio of fullscreen display (width / height)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>3</real>
 +    </map>
 +    <key>FullScreenAutoDetectAspectRatio</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Automatically detect proper aspect ratio for fullscreen display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>GesturesMarketplaceURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Gestures Marketplace</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>https://www.xstreetsl.com/modules.php?name=Marketplace&CategoryID=233</string>
 +    </map>
 +    <key>GridCrossSections</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Highlight cross sections of prims with grid manipulation plane.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>GridDrawSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Visible extent of 2D snap grid (meters)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>12.0</real>
 +    </map>
 +    <key>GridMode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>GridOpacity</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.699999988079</real>
 +    </map>
 +    <key>GridResolution</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of single grid step (meters)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>GridSubUnit</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display fractional grid steps, relative to grid size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>GridSubdivision</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>32</integer>
 +    </map>
 +    <key>GroupNotifyBoxHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Height of group notice messages</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>260</integer>
 +    </map>
 +    <key>GroupNotifyBoxWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Width of group notice messages</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>305</integer>
 +    </map>
 +    <key>HelpUseLocal</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>HelpURLFormat</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
 +    </map>
 +    <key>HomeSidePanelURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL for the web page to display in the Home side panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]&firstlogin=[FIRST_LOGIN]</string>
 +    </map>
 +    <key>SearchURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL for Search website, displayed in the Find floater</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string>
 +    </map>
 +    <key>WebProfileURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL for Web Profiles</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>https://my.secondlife.com/[AGENT_NAME]</string>
 +    </map>
 +	<key>WebProfileNonProductionURL</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>URL for Web Profiles on Non-Production grids</string>
 +		<key>Persist</key>
 +		<integer>0</integer>
 +		<key>Type</key>
 +		<string>String</string>
 +		<key>Value</key>
 +		<string>https://my-demo.secondlife.com/[AGENT_NAME]</string>
 +	</map>
 +    <key>HighResSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Double resolution of snapshot from current window resolution</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>HideSelectedObjects</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Hide Selected Objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>	
 +    <key>HostID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Machine identifier for hosted Second Life instances</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>HtmlHelpLastPage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Last URL visited via help system</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>IMShowTimestamps</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show timestamps in IM</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>IMShowControlPanel</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show IM Control Panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>IgnoreAllNotifications</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Ignore all notifications so we never need user input on them.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>  
 +    <key>IgnorePixelDepth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Ignore pixel depth settings.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ImagePipelineUseHTTP</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If TRUE use HTTP GET to fetch textures from the server</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>InactiveFloaterTransparency</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Transparency of inactive floaters (floaters that have no focus)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.65</real>
 +    </map>
 +    <key>InBandwidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Incoming bandwidth throttle (bps)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +     <key>InspectorFadeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fade out timing for inspectors</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map> 
 +	<key>InspectorShowTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Stay timing for inspectors</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>3.0</real>
 +    </map> 
 +    <key>InstallLanguage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Language passed from installer (for UI)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>default</string>
 +    </map>
 +    <key>InventoryAutoOpenDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +	<key>InventoryLinking</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Enable ability to create links to folders and items via "Paste as link".</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>0</integer>
 +	</map>
 +    <key>InventorySortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>7</integer>
 +    </map>
 +    <key>InvertMouse</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>JoystickAvatarEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables the Joystick to control Avatar movement.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>JoystickAxis0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>JoystickAxis1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>JoystickAxis2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>JoystickAxis3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>JoystickAxis4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>JoystickAxis5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>JoystickAxis6</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>JoystickBuildEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables the Joystick to move edited objects.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>JoystickEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables Joystick Input.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>JoystickFlycamEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables the Joystick to control the flycam.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>JoystickInitialized</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether or not a joystick has been detected and initiailized.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>JoystickMouselookYaw</key>
 +    <map>
 +      <key>Comment</key>
 +        <string>Pass joystick yaw to scripts in Mouselook.</string>
 +      <key>Persist</key>
 +        <integer>1</integer>
 +      <key>Type</key>
 +        <string>Boolean</string>
 +      <key>Value</key>
 +         <integer>1</integer>
 +    </map>
 +    <key>JoystickRunThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +        <string>Input threshold to initiate running</string>
 +      <key>Persist</key>
 +        <integer>1</integer>
 +      <key>Type</key>
 +        <string>F32</string>
 +      <key>Value</key>
 +        <real>0.25</real>
 +      </map>
 +    <key>KeepAspectForSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use full window when taking snapshot, regardless of requested image size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>LandBrushSize</key>
 +    <map>
 +      <key>Comment</key>
 +        <string>Size of affected region when using teraform tool</string>
 +      <key>Persist</key>
 +        <integer>1</integer>
 +      <key>Type</key>
 +        <string>F32</string>
 +      <key>Value</key>
 +        <real>2.0</real>
 +    </map>
 +    <key>LCDDestination</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Which LCD to use</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LSLFindCaseInsensitivity</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Use case insensitivity when searching in LSL editor</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>0</integer>
 +        </map>
 +    <key>LSLHelpURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
 +    </map>
 +    <key>LagMeterShrunk</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Last large/small state for lag meter</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>Language</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Language specifier (for UI)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>default</string>
 +    </map>
 +    <key>LanguageIsPublic</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Let other residents see our language information</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>1</integer>
 +        </map>
 +    <key>LastGPUClass</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>LastFeatureVersion</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LastFindPanel</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls which find operation appears by default when clicking "Find" button </string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>find_all_panel</string>
 +    </map>
 +    <key>LastName</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Login last name</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>LastPrefTab</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Last selected tab in preferences window</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LastMediaSettingsTab</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Last selected tab in media settings window</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LastRunVersion</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Version number of last instance of the viewer that you ran</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>0.0.0</string>
 +    </map>
 +  
 +    <key>LastSnapshotToEmailHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The height of the last email snapshot, in px</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>768</integer>
 +    </map>
 +    <key>LastSnapshotToEmailWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The width of the last email snapshot, in px</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1024</integer>
 +    </map>
 +    <key>LastSnapshotToDiskHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The height of the last disk snapshot, in px</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>768</integer>
 +    </map>
 +    <key>LastSnapshotToDiskWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The width of the last disk snapshot, in px</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1024</integer>
 +    </map>
 +    <key>LastSnapshotToInventoryHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The height of the last texture snapshot, in px</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>512</integer>
 +    </map>
 +    <key>LastSnapshotToInventoryWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The width of the last texture snapshot, in px</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>512</integer>
 +    </map>
 +    <key>LastSnapshotType</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LeftClickShowMenu</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LimitDragDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Limit translation of object via translate tool</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>LimitSelectDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disallow selection of objects beyond max select distance</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>LipSyncAah</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Aah (jaw opening) babble loop</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>257998776531013446642343</string>
 +    </map>
 +    <key>LipSyncAahPowerTransfer</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>0000123456789</string>
 +    </map>
 +    <key>LipSyncEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>0 disable lip-sync, 1 enable babble loop</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>LipSyncOoh</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Ooh (mouth width) babble loop</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>1247898743223344444443200000</string>
 +    </map>
 +    <key>LipSyncOohAahRate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Rate to babble Ooh and Aah (/sec)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>24.0</real>
 +    </map>
 +    <key>LipSyncOohPowerTransfer</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>0012345566778899</string>
 +    </map>
 +    <key>LocalCacheVersion</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Version number of cache</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LocalFileSystemBrowsingEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable/disable access to the local file system via the file picker</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>LoginSRVTimeout</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Duration in seconds of the login SRV request timeout</string>
 +    <key>Persist</key>
 +    <integer>0</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>10.0</real>
 +  </map>
 +  <key>LoginSRVPump</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Name of the message pump that handles SRV request</string>
 +    <key>Persist</key>
 +    <integer>0</integer>
 +    <key>Type</key>
 +    <string>String</string>
 +    <key>Value</key>
 +    <string>LLAres</string>
 +  </map>
 +  <key>LogMessages</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log network traffic</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LogTextureNetworkTraffic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log network traffic for textures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LoginAsGod</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Attempt to login with god powers (Linden accounts only)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LoginLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Login location ('last', 'home')</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>last</string>
 +    </map>
 +    <key>LoginPage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Login authentication page.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>LosslessJ2CUpload</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use lossless compression for small image uploads</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MainloopTimeoutDefault</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timeout duration for mainloop lock detection, in seconds.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>20.0</real>
 +    </map>
 +    <key>MapOverlayIndex</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Currently selected world map type</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MapScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>World map zoom level (pixels per region)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>128.0</real>
 +    </map>
 +    <key>MapServerURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>World map URL template for locating map tiles</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://map.secondlife.com.s3.amazonaws.com/</string>
 +    </map>
 +    <key>CurrentMapServerURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Current Session World map URL</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>MapShowEvents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show events on world map</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>MapShowInfohubs</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show infohubs on the world map</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>MapShowLandForSale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show land for sale on world map</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MapShowPeople</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show other users on world map</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>MapShowTelehubs</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show telehubs on world map</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>MiniMapAutoCenter</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Center the focal point of the minimap.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>Marker</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[NOT USED]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>MarketplaceURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/</string>
 +    </map>
 +    <key>MarketplaceURL_objectFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Attachments Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
 +    </map>
 +    <key>MarketplaceURL_objectMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Attachments Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
 +    </map>
 +    <key>MarketplaceURL_clothingFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Clothing Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string>
 +    </map>
 +    <key>MarketplaceURL_clothingMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Clothing Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string>
 +    </map>
 +    <key>MarketplaceURL_bodypartFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Bodyparts Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com</string>
 +    </map>
 +    <key>MarketplaceURL_bodypartMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Bodyparts Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/</string>
 +    </map>
 +    <key>MarketplaceURL_glovesMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Gloves Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
 +    </map>
 +    <key>MarketplaceURL_glovesFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Gloves Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
 +    </map>
 +    <key>MarketplaceURL_jacketFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Jacket Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string>
 +    </map>
 +    <key>MarketplaceURL_jacketMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Jacket Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string>
 +    </map>
 +    <key>MarketplaceURL_shirtFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Shirt Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string>
 +    </map>
 +    <key>MarketplaceURL_shirtMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Shirt Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string>
 +    </map>
 +    <key>MarketplaceURL_undershirtFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Undershirt Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string>
 +    </map>
 +    <key>MarketplaceURL_undershirtMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Undershirt Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string>
 +    </map>
 +    <key>MarketplaceURL_skirtFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Skirt Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
 +    </map>
 +    <key>MarketplaceURL_skirtMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Skirt Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
 +    </map>
 +    <key>MarketplaceURL_pantsFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Pants Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string>
 +    </map>
 +    <key>MarketplaceURL_pantsMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Pants Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string>
 +    </map>
 +    <key>MarketplaceURL_underpantsFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Underwear Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string>
 +    </map>
 +    <key>MarketplaceURL_underpantsMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Underwear Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string>
 +    </map>
 +    <key>MarketplaceURL_shoesFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Shoes Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string>
 +    </map>
 +    <key>MarketplaceURL_shoesMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Shoes Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string>
 +    </map>
 +    <key>MarketplaceURL_socksFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Socks Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
 +    </map>
 +    <key>MarketplaceURL_socksMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Socks Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
 +    </map>
 +    <key>MarketplaceURL_tattooMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Tattoo Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
 +    </map>
 +    <key>MarketplaceURL_tattooFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Tattoo Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
 +    </map>
 +    <key>MarketplaceURL_hairFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Hair Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string>
 +    </map>
 +    <key>MarketplaceURL_hairMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Hair Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string>
 +    </map>
 +    <key>MarketplaceURL_eyesFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Eyes Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string>
 +    </map>
 +    <key>MarketplaceURL_eyesMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Eyes Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string>
 +    </map>
 +    <key>MarketplaceURL_shapeFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Shape Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string>
 +    </map>
 +    <key>MarketplaceURL_shapeMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Shape Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string>
 +    </map>
 +    <key>MarketplaceURL_skinFemale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Skin Female</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string>
 +    </map>
 +    <key>MarketplaceURL_skinMale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to the Marketplace Skins Male</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string>
 +    </map>
 +    <key>MaxDragDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>48.0</real>
 +    </map>
 +    <key>MaxSelectDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum allowed selection distance (meters from avatar)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>64.0</real>
 +    </map>
 +    <key>MaxWearableWaitTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Max seconds to wait for wearable assets to fetch.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>60.0</real>
 +    </map>
 +  <key>MediaControlFadeTime</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Amount of time (in seconds) that the media control fades</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.5</real>
 +  </map>
 +  <key>MediaControlTimeout</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>3.0</real>
 +  </map>
 +  <key>MediaEnablePopups</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>MediaOnAPrimUI</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether or not to show the "link sharing" UI</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>MediaPerformanceManagerDebug</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>MediaShowOnOthers</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether or not to show media on other avatars</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>MediaShowOutsideParcel</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether or not to show media from outside the current parcel</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>MediaShowWithinParcel</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether or not to show media within the current parcel</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>MediaTentativeAutoPlay</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string>
 +    <key>Persist</key>
 +    <integer>0</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>MemoryLogFrequency</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Seconds between display of Memory in log (0 for never)</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>F32</string>
 +        <key>Value</key>
 +            <real>600.0</real>
 +        </map>
 +    <key>MemProfiling</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>You want to use tcmalloc's memory profiling options.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>  
 +    <key>MenuAccessKeyTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.25</real>
 +    </map>
 +    <key>MenuBarHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>18</integer>
 +    </map>
 +    <key>MenuBarWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>410</integer>
 +    </map>
 +    <key>MePanelOpened</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Indicates that Me Panel was opened at least once after Viewer was installed</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <real>0</real>
 +    </map>
 +  <key>MeshEnabled</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Expose UI for mesh functionality (may require restart to take effect).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <real>1</real>
 +  </map>
 +  <key>MeshImportUseSLM</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <real>0</real>
 +  </map>
 +  <key>MigrateCacheDirectory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Check for old version of disk cache to migrate to current location</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>MiniMapPrimMaxRadius</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>256.0</real>
 +    </map>
 +    <key>MiniMapRotate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Rotate miniature world map to avatar direction</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>MiniMapScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Miniature world map zoom level (pixels per region)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>128.0</real>
 +    </map>
 +    <key>MouseSensitivity</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>3.0</real>
 +    </map>
 +    <key>MouseSmooth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Smooths out motion of mouse when in mouselook mode.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map> 
 +    <key>MouseSun</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +   <key>MuteAmbient</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteAudio</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteMedia</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteMusic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteSounds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound effects play at 0 volume</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteUI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI sound effects play at 0 volume</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteVoice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>MuteWhenMinimized</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Mute audio when SL window is minimized</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +	<key>MyOutfitsAutofill</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Always autofill My Outfits from library when empty (else happens just once).</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>0</integer>
 +	</map>
 +    <key>NearMeRange</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Search radius for nearby avatars</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <integer>130</integer>
 +    </map>
 +    <key>NextOwnerCopy</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Newly created objects can be copied by next owner</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NextOwnerModify</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Newly created objects can be modified by next owner</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NextOwnerTransfer</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Newly created objects can be resold or given away by next owner</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>NewCacheLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Change the location of the local disk cache to this</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>NewCacheLocationTopFolder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Change the top folder location of the local disk cache to this</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>	
 +    <key>NextLoginLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Location to log into by default.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>NoAudio</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable audio playback.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NoHardwareProbe</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable hardware probe.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NoInventoryLibrary</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Do not request inventory library.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NoPreload</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable sound and image preload.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NoVerifySSLCert</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Do not verify SSL peers.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NotifyBoxHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Height of notification messages</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>200</integer>
 +    </map>
 +    <key>NotifyBoxWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Width of notification messages</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>305</integer>
 +    </map>
 +    <key>NotificationToastLifeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds while a notification toast exists</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>NotificationTipToastLifeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds while a notification tip toast exist</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>ToastFadingTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds while a toast is fading </string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>NearbyToastFadingTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds while a nearby chat toast is fading </string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>NearbyToastLifeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds while a nearby chat toast exists</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>23</integer>
 +    </map>
 +    <key>StartUpToastLifeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds while a StartUp toast exist</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>ToastGap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Gap between toasts on a screen (min. value is 5)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>7</integer>
 +    </map>
 +    <key>ToastButtonWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default width of buttons in the toast. 
 +      Notes:
 +      If required width will be less then this one, a button will be reshaped to default size , otherwise to required
 +      Change of this parameter will affect the layout of buttons in notification toast.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>90</integer>
 +    </map>
 +    <key>ChannelBottomPanelMargin</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Space from a lower toast to the Bottom Tray</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>35</integer>
 +    </map>
 +    <key>NotificationChannelRightMargin</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Space between toasts and a right border of an area where they can appear</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>NotificationChannelHeightRatio</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>OverflowToastHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Height of an overflow toast</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>72</integer>
 +    </map>
 +    <key>NotifyMoneyChange</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Pop up notifications for all L$ transactions</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>NotifyTipDuration</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Length of time that notification tips stay on screen (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>4.0</real>
 +    </map>
 +    <key>NumSessions</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of successful logins to Second Life</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NumpadControl</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ObjectCacheEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable the object cache.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>OpenDebugStatAdvanced</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand advanced performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>OpenDebugStatBasic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand basic performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>OpenDebugStatNet</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand network stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>OpenDebugStatRender</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand render stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>OpenDebugStatSim</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand simulator performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>OpenDebugStatTexture</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand Texture performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>OpenDebugStatPhysicsDetails</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand Physics Details performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>OpenDebugStatSimTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand Simulator Time performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>OpenDebugStatSimTimeDetails</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Expand Simulator Time Details performance stats display</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>OutBandwidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Outgoing bandwidth throttle (bps)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>OverlayTitle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>Set_via_OverlayTitle_in_settings.xml</string>
 +    </map>
 +    <key>PTTCurrentlyEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use Push to Talk mode</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>PacketDropPercentage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Percentage of packets dropped by the client.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +  <key>ObjectCostHighThreshold</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Threshold at which object cost is considered high (displayed in red).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>50.0</real>
 +  </map>
 +  <key>ObjectCostLowColor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Color for object with a low object cost.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.0</real>
 +      <real>0.5</real>
 +      <real>1.0</real>
 +      <real>0.5</real>
 +    </array>
 +  </map>
 +  <key>ObjectCostMidColor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Color for object with a medium object cost.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>0.75</real>
 +      <real>0.0</real>
 +      <real>0.65</real>
 +    </array>
 +  </map>
 +  <key>ObjectCostHighColor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Color for object a high object cost.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>0.0</real>
 +      <real>0.0</real>
 +      <real>0.75</real>
 +    </array>
 +  </map>
 +  
 +    <key>ParcelMediaAutoPlayEnable</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Auto play parcel media when available</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ParticipantListShowIcons</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/hide people icons in participant list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>PerAccountSettingsFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Persisted client settings file name (per user).</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>PermissionsCautionEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>PermissionsCautionNotifyBoxHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Height of caution-style notification messages</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>344</integer>
 +    </map>
 +    <key>PickerContextOpacity</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.34999999404</real>
 +    </map>
 +    <key>PicksPerSecondMouseMoving</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>5.0</real>
 +    </map>
 +    <key>PicksPerSecondMouseStationary</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>PieMenuLineWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Width of lines in pie menu display (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>2.5</real>
 +    </map>
 +    <key>PingInterpolate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Extrapolate object position along velocity vector based on ping delay</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>PitchFromMousePosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>90.0</real>
 +    </map>
 +    <key>PlayTypingAnim</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>PluginAttachDebuggerToPlugins</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If true, attach a debugger session to each plugin process as it's launched.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>PluginInstancesCPULimit</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority.  Set to 0 to disable this check.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.9</real>
 +    </map>
 +    
 +   <key>PlainTextChatHistory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable/Disable plain text chat history style</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    
 +    <key>PluginInstancesLow</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>PluginInstancesNormal</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>PluginInstancesTotal</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>8</integer>
 +    </map>
 +
 +   <key>PluginUseReadThread</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use a separate thread to read incoming messages from plugins</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +
 +    <key>PrecachingDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Delay when logging in to load world before showing it (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>6.0</real>
 +    </map>
 +	<key>PreferredMaturity</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +	  <integer>13</integer>
 +    </map>
 +
 +  <key>PreviewAmbientColor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Ambient color of preview render.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.0</real>
 +      <real>0.0</real>
 +      <real>0.0</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +
 +  <key>PreviewDiffuse0</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Diffise color of preview light 0.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>PreviewDiffuse1</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Diffise color of preview light 1.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.25</real>
 +      <real>0.25</real>
 +      <real>0.25</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>PreviewDiffuse2</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Diffise color of preview light 2.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>PreviewSpecular0</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Diffise color of preview light 0.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>PreviewSpecular1</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Diffise color of preview light 1.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>PreviewSpecular2</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Diffise color of preview light 2.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +
 +  <key>PreviewDirection0</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Direction of light 0 for preview render.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>-0.75</real>
 +      <real>1</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>PreviewDirection1</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Direction of light 1 for preview render.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.5</real>
 +      <real>-0.6</real>
 +      <real>0.4</real>
 +    </array>
 +  </map>
 +  
 +  <key>PreviewDirection2</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Direction of light 2 for preview render.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.5</real>
 +      <real>-0.8</real>
 +      <real>0.3</real>
 +    </array>
 +  </map>
 +
 +  <key>PrimMediaMasterEnabled</key>
 +	<map>
 +	  <key>Comment</key>
 +      <string>Whether or not Media on a Prim is enabled.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +	<key>PrimMediaControlsUseHoverControlSet</key>
 +	<map>
 +	  <key>Comment</key>
 +      <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +	<key>PrimMediaDragNDrop</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Enable drag and drop of URLs onto prim faces</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>1</integer>
 +	</map>
 +    <key>PrimMediaMaxRetries</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of retries for media queries.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>PrimMediaRequestQueueDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timer delay for fetching media from the queue (in seconds).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>PrimMediaRetryTimerDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timer delay for retrying on media queries (in seconds).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>5.0</real>
 +    </map>
 +	<key>PrimMediaMaxSortedQueueSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of objects the viewer will load media for initially</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>100000</integer>
 +    </map>
 +	<key>PrimMediaMaxRoundRobinQueueSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of objects the viewer will continuously update media for</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>100000</integer>
 +    </map>
 +    <key>ProbeHardwareOnStartup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Query current hardware configuration on application startup</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>PurgeCacheOnNextStartup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Clear local file cache next time viewer is run</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>PurgeCacheOnStartup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Clear local file cache every time viewer is run</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>PushToTalkButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Which button or keyboard key is used for push-to-talk</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>MiddleMouse</string>
 +    </map>
 +    <key>PushToTalkToggle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Should the push-to-talk button behave as a toggle</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>QAMode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable Testing Features.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>QAModeEventHostPort</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Port on which lleventhost should listen</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>QAModeTermCode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>On LL_ERRS, terminate with this code instead of OS message box</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>QuietSnapshotsToDisk</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Take snapshots to disk without playing animation or sound</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>QuitAfterSeconds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The duration allowed before quitting.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>QuitAfterSecondsOfAFK</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The duration allowed after being AFK before quitting.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>QuitOnLoginActivated</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RadioLandBrushAction</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RadioLandBrushSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LandBrushForce</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Multiplier for land modification brush force.</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>F32</string>
 +        <key>Value</key>
 +            <real>1.0</real>
 +        </map>
 +    <key>MediaBrowserWindowLimit</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +    <key>WebContentWindowLimit</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>5</integer>
 +    </map>
 +  <key>MediaRollOffRate</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Multiplier to change rate of media attenuation</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.125</real>
 +  </map>
 +  <key>MediaRollOffMin</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Adjusts the distance at which media attentuation starts</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>5.0</real>
 +  </map>
 +  <key>MediaRollOffMax</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Distance at which media volume is set to 0</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>30.0</real>
 +  </map>
 +  <key>RecentItemsSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RectangleSelectInclusive</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Select objects that have at least one vertex inside selection rectangle</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RegInClient</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Experimental: Embed registration in login screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>QuickBuyCurrency</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Toggle between HTML based currency purchase floater and legacy XUI version</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RegionTextureSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Terrain texture dimensions (power of 2)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>256</integer>
 +    </map>
 +    <key>RememberPassword</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Keep password (in encrypted form) for next login</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderAnisotropic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render textures using anisotropic filtering</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderAppleUseMultGL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderAttachedLights</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Render lighted prims that are attached to avatars</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>1</integer>
 +        </map>
 +    <key>RenderAttachedParticles</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Render particle systems that are attached to avatars</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>1</integer>
 +        </map>
 +  <key>RenderAvatar</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render Avatars</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>RenderAvatarCloth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls if avatars use wavy cloth</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderAvatarLODFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>RenderAvatarMaxVisible</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of avatars to display at any one time</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>12</integer>
 +    </map>
 +    <key>RenderAvatarPhysicsLODFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls level of detail of avatar physics (such as breast physics).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <integer>1.0</integer>
 +    </map>
 +    <key>RenderAvatarVP</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use vertex programs to perform hardware skinning of avatar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderPerformanceTest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable rendering of everything but in-world content for 
 +        performance testing</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1.0</integer>
 +    </map>
 +   
 +  <key>RenderLocalLights</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether or not to render local lights.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +
 +  <key>RenderShadowNearDist</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>256</real>
 +      <real>256</real>
 +      <real>256</real>
 +    </array>
 +  </map>
 +  <key>RenderShadowClipPlanes</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Near clip plane split distances for shadow map frusta.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>12.0</real>
 +      <real>32.0</real>
 +    </array>
 +  </map>
 +  <key>RenderShadowSplitExponent</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>3.0</real>
 +      <real>3.0</real>
 +      <real>2.0</real>
 +    </array>
 +  </map>
 +  <key>RenderShadowOrthoClipPlanes</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Near clip plane split distances for orthographic shadow map frusta.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>4.0</real>
 +      <real>8.0</real>
 +      <real>24.0</real>
 +    </array>
 +  </map>
 +  <key>RenderShadowProjOffset</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>2.0</real>
 +  </map>
 +  <key>RenderShadowSlopeThreshold</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Cutoff slope value for points to affect perspective shadow generation</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.0</real>
 +  </map>
 +  <key>RenderShadowProjExponent</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.5</real>
 +  </map>
 +  <key>RenderSSAOScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>500.0</real>
 +  </map>
 +  <key>RenderSSAOMaxScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Maximum screen radius for sampling (pixels)</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <integer>200</integer>
 +  </map>
 +  <key>RenderSSAOFactor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.30</real>
 +  </map>
 +  <key>RenderSSAOEffect</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.40</real>
 +      <real>1.00</real>
 +      <real>0.00</real>
 +    </array>
 +  </map>
 +  <key>RenderBumpmapMinDistanceSquared</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>100.0</real>
 +    </map>
 +  <key>RenderNormalMapScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scaler applied to height map when generating normal maps</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>64</real>
 +  </map>
 +    <key>RenderCubeMap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether we can render the cube map or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderDebugAlphaMask</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Test Alpha Masking Cutoffs.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>RenderDebugGL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable strict GL debugging.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>RenderDebugNormalScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scale of normals in debug display.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.03</real>
 +  </map>
 +  <key>RenderDebugPipeline</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable strict pipeline debugging.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string> 
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderDebugTextureBind</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable texture bind performance test.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>RenderDelayCreation</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Throttle creation of drawables.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 + 
 +  <key>RenderAnimateRes</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Animate rezing prims.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderBakeSunlight</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Bake sunlight into vertex buffers for static objects.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderNoAlpha</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderAnimateTrees</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use GL matrix ops to animate tree branches.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderGIRange</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Distance to cut off GI effect.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>96</real>
 +  </map>
 +
 +  <key>RenderGILuminance</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Luminance factor of global illumination contribution.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.075</real>
 +  </map>
 +  
 +  <key>RenderGIBrightness</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Brightness factor of global illumination contribution.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.3</real>
 +  </map>
 +
 +  <key>RenderGINoise</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Noise of position sampling for GI photon mapping.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.7</real>
 +  </map>
 +
 +  <key>RenderGIAttenuation</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Distance attenuation factor for indirect lighting.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.1</real>
 +  </map>
 +
 +  <key>RenderGIBlurBrightness</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Brightness factor of global illumination blur effect.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.025</real>
 +  </map>
 +
 +  <key>RenderGIBlurEdgeWeight</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Edge weight for GI soften filter (sharpness).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.8</real>
 +  </map>
 +
 +  <key>RenderGIBlurIncrement</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Increment of scale for each pass of global illumination blur effect.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.8</real>
 +  </map>
 +
 +  <key>RenderLuminanceScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Luminance value scalar for darkening effect.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.0</real>
 +  </map>
 +
 +  <key>RenderSunLuminanceScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Sun Luminance value scalar for darkening effect.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.0</real>
 +  </map>
 +
 +  <key>RenderSunLuminanceOffset</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Sun Luminance value offset for darkening effect.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0</real>
 +  </map>
 +
 +  <key>RenderLuminanceDetail</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Mipmap level to use for luminance</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>16.0</real>
 +   </map>
 +
 +  <key>RenderMinimumLODTriangleCount</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Triangle count threshold at which automatic LOD generation stops</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <real>16</real>
 +  </map>
 +
 +  <key>RenderEdgeDepthCutoff</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Cutoff for depth difference that amounts to an edge.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.01</real>
 +  </map>
 +  <key>RenderEdgeNormCutoff</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Cutoff for normal difference that amounts to an edge.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.25</real>
 +  </map>
 +
 +  <key>RenderDeferredAlphaSoften</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scalar for softening alpha surfaces (for soft particles).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.75</real>
 +  </map>
 +  <key>RenderDeferredNoise</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Noise scalar to hide banding in deferred render.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>4</real>
 +  </map>
 +  <key>RenderDeferredSpotShadowBias</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Bias value for spot shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>-64.0</real>
 +  </map>
 +  <key>RenderDeferredSpotShadowOffset</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Offset value for spot shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.8</real>
 +  </map>
 +
 +  <key>RenderShadowBias</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Bias value for shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>-0.008</real>
 +  </map>
 +  <key>RenderShadowOffset</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Offset value for shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.01</real>
 +  </map>
 +  <key>RenderShadowBiasError</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Error scale for shadow bias (based on altitude).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0</real>
 +  </map>
 +  <key>RenderShadowOffsetError</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Error scale for shadow offset (based on altitude).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0</real>
 +  </map>
 +  
 +  <key>RenderSpotLightsInNondeferred</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderSpotShadowBias</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Bias value for shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>-0.001</real>
 +  </map>
 +  <key>RenderSpotShadowOffset</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Offset value for shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.04</real>
 +  </map>
 +
 +  <key>RenderShadowResolutionScale</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scale of shadow map resolution vs. screen resolution</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.0</real>
 +  </map>
 +
 +  <key>RenderDeferredTreeShadowBias</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Bias value for tree shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.0</real>
 +  </map>
 +  <key>RenderDeferredTreeShadowOffset</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Offset value for tree shadows (prevent shadow acne).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.0</real>
 +  </map>
 +
 +  <key>RenderHoverGlowEnable</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Show glow effect when hovering on interactive objects.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderHighlightFadeTime</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Transition time for mouseover highlights.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.1</real>
 +  </map>
 +  
 +  <key>RenderHighlightBrightness</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Brightness of mouseover highlights.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>4.0</real>
 +  </map>
 +
 +  <key>RenderHighlightThickness</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Thickness of mouseover highlights.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.6</real>
 +  </map>
 +  
 +  <key>RenderHighlightColor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Brightness of mouseover highlights.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Color4</string>
 +    <key>Value</key>
 +    <array>
 +      <real>0.4</real>
 +      <real>0.98</real>
 +      <real>0.93</real>
 +      <real>1.0</real>
 +    </array>
 +  </map>
 +
 +  <key>RenderSpecularResX</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Spec map resolution.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <real>128</real>
 +  </map>
 +
 +  <key>RenderSpecularResY</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Spec map resolution.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <real>128</real>
 +  </map>
 +
 +  <key>RenderSpecularExponent</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Specular exponent for generating spec map</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>8</real>
 +  </map>
 +
 +  <key>RenderDeferred</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use deferred rendering pipeline.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderDeferredGI</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Enable GI in deferred renderer.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +
 +  <key>RenderDeferredSun</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Execute sunlight shader in deferred renderer.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +
 +  <key>RenderDeferredAtmospheric</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Execute atmospheric shader in deferred renderer.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +
 +  <key>RenderDeferredSSAO</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +
 +  <key>RenderDeferredBlurLight</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Execute shadow softening shader in deferred renderer.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +
 +  <key>RenderDeferredSunWash</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Amount local lights are washed out by sun.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.5</real>
 +  </map>
 +  <key>RenderShadowNoise</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Magnitude of noise on shadow samples.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>-0.0001</real>
 +  </map>
 +  <key>RenderShadowErrorCutoff</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Cutoff error value to use ortho instead of perspective projection.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>5.0</real>
 +  </map>
 +  <key>RenderShadowFOVCutoff</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Cutoff FOV to use ortho instead of perspective projection.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.1</real>
 +  </map>
 +
 +  <key>RenderShadowGaussian</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>3.0</real>
 +      <real>2.0</real>
 +      <real>0.0</real>
 +    </array>
 +  </map>
 +
 +  <key>RenderShadowBlurSize</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scale of shadow softening kernel.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>1.4</real>
 +  </map>
 +  <key>RenderShadowBlurSamples</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <real>4</real>
 +  </map>
 +  <key>RenderShadowBlurDistFactor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Distance scaler for shadow blur.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.1</real>
 +  </map>
 +
 +  <key>RenderGIAmbiance</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Ambiance factor of global illumination contribution.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.5</real>
 +  </map>
 +
 +  <key>RenderGIMinRenderSize</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Minimum size of objects to put into GI source map.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.5</real>
 +  </map>
 +
 +  <key>RenderGIBlurColorCurve</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Color curve for GI softening kernel</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Vector3</string>
 +    <key>Value</key>
 +    <array>
 +      <real>1.0</real>
 +      <real>0.6</real>
 +      <real>0.02</real>
 +    </array>
 +  </map>
 +
 +  <key>RenderGIBlurPasses</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scale of GI softening kernel.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <real>4</real>
 +  </map>
 +
 +  <key>RenderGIBlurSize</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Scale of GI softening kernel.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>4.0</real>
 +  </map>
 +  <key>RenderGIBlurSamples</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Number of samples to take for each pass of GI blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <real>16</real>
 +  </map>
 +  <key>RenderGIBlurDistFactor</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Distance scaler for GI blur.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>0.0</real>
 +  </map>
 +
 +  <key>RenderDynamicLOD</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Dynamically adjust level of detail.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderFSAASamples</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of samples to use for FSAA (0 = no AA).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderFarClip</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Distance of far clip plane from camera (meters)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>256.0</real>
 +    </map>
 +    <key>RenderAutoMaskAlphaNonDeferred</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderAutoMaskAlphaDeferred</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderFlexTimeFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderFogRatio</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>4.0</real>
 +    </map>
 +    <key>RenderGamma</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sets gamma exponent for renderer</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>RenderGammaFull</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderGlow</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render bloom post effect.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderGlowIterations</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>RenderGlowLumWeights</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>0.299</real>
 +        <real>0.587</real>
 +        <real>0.114</real>
 +      </array>
 +    </map>
 +    <key>RenderGlowMaxExtractAlpha</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Max glow alpha value for brightness extraction to auto-glow.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.065</real>
 +    </map>
 +    <key>RenderGlowMinLuminance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>2.5</real>
 +    </map>
 +    <key>RenderGlowResolutionPow</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Glow map resolution power of two.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>9</integer>
 +    </map>
 +    <key>RenderGlowStrength</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Additive strength of glow.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.35</real>
 +    </map>
 +    <key>RenderGlowWarmthAmount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>RenderGlowWarmthWeights</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Weight of each color channel used before finding the max warmth</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>1.0</real>
 +        <real>0.5</real>
 +        <real>0.7</real>
 +      </array>
 +    </map>
 +    <key>RenderGlowWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.3</real>
 +    </map>
 +    <key>RenderGround</key>
 +    <map>
 +      <key>Comment</key>
 +	  <string>Determines whether we can render the ground pool or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderHUDInSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display HUD attachments in snapshot</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderHUDParticles</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display particle systems in HUD attachments (experimental)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderHighlightSelections</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show selection outlines on objects</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderHiddenSelections</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show selection lines on objects that are behind other objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderHideGroupTitle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Don't show my group title in my name label</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NameTagShowGroupTitles</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show group titles in name labels</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NameTagShowDisplayNames</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show display names in name labels</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>NameTagShowFriends</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Highlight the name tags of your friends</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NameTagShowUsernames</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show usernames in avatar name tags</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderInitError</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Error occured while initializing GL</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderLightRadius</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render the radius of selected lights</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderMaxPartCount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum number of particles to display on screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4096</integer>
 +    </map>
 +  <key>RenderMaxNodeSize</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Maximum size of a single node's vertex data (in KB).</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>S32</string>
 +    <key>Value</key>
 +    <integer>8192</integer>
 +  </map>
 +    <key>RenderMaxVBOSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum size of a vertex buffer (in KB).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>512</integer>
 +    </map>
 +    <key>RenderNameFadeDuration</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Time interval over which to fade avatar names (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderNameShowSelf</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display own name above avatar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderNameShowTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fade avatar names after specified time (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>10.0</real>
 +    </map>
 +    <key>RenderObjectBump</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show bumpmapping on primitives</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderQualityPerformance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Which graphics settings you've chosen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderReflectionDetail</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Detail of reflection render pass.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>RenderShadowDetail</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Detail of shadows.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +
 +    <key>RenderReflectionRes</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Reflection map resolution.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>64</integer>
 +    </map>
 +    <key>RenderResolutionDivisor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Divisor for rendering 3D scene at reduced resolution.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderShaderLightingMaxLevel</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>RenderShaderLODThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fraction of draw distance defining the switch to a different shader LOD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderShaderParticleThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fraction of draw distance to not use shader on particles</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.25</real>
 +    </map>
 +    <key>RenderSunDynamicRange</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderTerrainDetail</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>RenderTerrainLODFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderTerrainScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Terrain detail texture scale</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>12.0</real>
 +    </map>
 +    <key>RenderTextureMemoryMultiple</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderTrackerBeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display tracking arrow and beacon to target avatar, teleport destination</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +	<key>RenderTransparentWater</key>
 +	<map>
 +	  <key>Comment</key>
 +	  <string>Render water as transparent.  Setting to false renders water as opaque with a simple texture applied.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +	</map>
 +    <key>RenderTreeLODFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>RenderUIInSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display user interface in snapshot</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderUIBuffer</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Cache ui render in a screen aligned buffer.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderUnloadedAvatar</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show avatars which haven't finished loading</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>RenderUseTriStrips</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use triangle strips for rendering prims.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +  <key>RenderUseTriStrips</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use triangle strips for rendering prims.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>0</integer>
 +  </map>
 +    <key>RenderUseFarClip</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If false, frustum culling will ignore far clip plane.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderUseImpostors</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether we want to use impostors for far away avatars.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderUseShaderLOD</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether we want to have different shaders for LOD</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderUseShaderNearParticles</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether we want to use shaders on near particles</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RenderVBOEnable</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use GL Vertex Buffer Objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderVBOMappingDisable</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Disable VBO glMapBufferARB</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>RenderUseStreamVBO</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use VBO's for stream buffers</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +	<key>RenderPreferStreamDraw</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>0</integer>
 +	</map>
 +	<key>RenderVolumeLODFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>RenderWater</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display water</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderWaterMipNormal</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use mip maps for water normal map.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderWaterRefResolution</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Water planar reflection resolution.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>512</integer>
 +    </map>
 +    <key>RenderParcelSelection</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display selected parcel outline</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RotateRight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Make the agent rotate to its right.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>RotationStep</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +  <key>MeshStreamingCostScaler</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>DEBUG</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>F32</string>
 +    <key>Value</key>
 +    <real>3.0</real>
 +  </map>
 +  <key>MeshThreadCount</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Number of threads to use for loading meshes.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <integer>8</integer>
 +  </map>
 +  <key>MeshMaxConcurrentRequests</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Number of threads to use for loading meshes.</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>U32</string>
 +    <key>Value</key>
 +    <integer>32</integer>
 +  </map>
 +   <key>RunMultipleThreads</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If TRUE keep background threads active during render</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>SafeMode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Reset preferences, run in safe mode.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SaveMinidump</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Save minidump for developer debugging on crash</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ScaleShowAxes</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show indicator of selected scale axis when scaling</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ScaleStretchTextures</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Stretch textures along with object when scaling</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ScaleUniform</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scale selected objects evenly about center of selection</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ScriptHelpFollowsCursor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scripting help window updates contents based on script editor contents under text cursor</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ScriptsCanShowUI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>SecondLifeEnterprise</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables Second Life Enterprise features</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>	
 +    <key>SelectMovableOnly</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Select only objects you can move</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SelectOwnedOnly</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Select only objects you own</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SelectionHighlightAlpha</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.40000000596</real>
 +    </map>
 +    <key>SelectionHighlightAlphaTest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>SelectionHighlightThickness</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Thickness of selection highlight line (fraction of view distance)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.00999999977648</real>
 +    </map>
 +    <key>SelectionHighlightUAnim</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.0</real>
 +    </map>
 +    <key>SelectionHighlightUScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.1</real>
 +    </map>
 +    <key>SelectionHighlightVAnim</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.5</real>
 +    </map>
 +    <key>SelectionHighlightVScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>ServerChoice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[DO NOT MODIFY] Controls which grid you connect to</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShareWithGroup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Newly created objects are shared with the currently active group</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdvancedGraphicsSettings</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show advanced graphics settings</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAllObjectHoverTip</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +	<key>AvatarNameTagMode</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Select Avatar Name Tag Mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowAxes</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render coordinate frame at your position</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowBanLines</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show in-world ban/access borders</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowBuildButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Build button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowCameraButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/Hide View button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowConsoleWindow</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show log in separate OS window</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NavBarShowCoordinates</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show coordinates in navigation bar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NavBarShowParcelProperties</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show parcel property icons in navigation bar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowBetaGrids</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display the beta grids in the grid selection control.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>	
 +    <key>ShowCrosshairs</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display crosshairs when in mouselook mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowDebugConsole</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show log in SL window</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowEmptyFoldersWhenSearching</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowGestureButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Gesture button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowHoverTips</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show descriptive tooltip when mouse hovers over items in world</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowLandHoverTip</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show descriptive tooltip when mouse hovers over land</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>    
 +    <key>ShowMiniMapButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Mini-Map button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowMoveButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Move button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +	<key>ShowScriptErrors</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show script errors</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +	<key>ShowScriptErrorsLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show script error in chat or window</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowSearchButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Search button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowSnapshotButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Snapshot button button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowObjectRenderingCost</key>                
 +    <map>
 +      <key>Comment</key>
 +      <string>Show the object rendering cost  in  build tools</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>   
 +    </map>        
 +    <key>ShowNavbarFavoritesPanel</key>    
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/Hide Navigation Bar Favorites Panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>   
 +    </map>
 +    <key>ShowNavbarNavigationPanel</key>        
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/Hide Navigation Bar Navigation Panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>   
 +    </map>
 +    <key>ShowWorldMapButton</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Shows/Hides Map button in the bottom tray.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowMiniLocationPanel</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/Hide Mini-Location Panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SidebarCameraMovement</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Reflects world rect changing while changing sidebar visibility.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>GroupListShowIcons</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/hide group icons in the group list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FriendsListShowIcons</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/hide online and all friends icons in the friend list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FriendsListShowPermissions</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/hide permission icons in the friend list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>NearbyListShowIcons</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/hide people icons in nearby list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RecentListShowIcons</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show/hide people icons in recent list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>FriendsSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>NearbyPeopleSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>RecentPeopleSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>ShowPGSearchAll</key>    
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of search All that are flagged as general</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowMatureSearchAll</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of search All that are flagged as moderate</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdultSearchAll</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of search All that are flagged as adult</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPGGroups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find groups that are flagged as general</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowMatureGroups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find groups that are flagged as moderate</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdultGroups</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find groups that are flagged as adult</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPGClassifieds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find classifieds that are flagged as general</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowMatureClassifieds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find classifieds that are flagged as moderate</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdultClassifieds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find classifieds that are flagged as adult</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPGEvents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find events that are flagged as general</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowMatureEvents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find events that are flagged as moderate</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdultEvents</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find events that are flagged as adult</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPGLand</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find land sales that are flagged as general</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowMatureLand</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find land sales that are flagged as moderate</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdultLand</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find land sales that are flagged as adult</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPGSims</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find places or find popular that are in general sims</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowMatureSims</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find places or find popular that are in moderate sims</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowAdultSims</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display results of find places or find popular that are in adult sims</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +	  <key>HideFromEditor</key>
 +	  <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowNearClip</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowNewInventory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Automatically views new notecards/textures/landmarks</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowInInventory</key>
 +        <map>
 +        <key>Comment</key>
 +            <string>Automatically opens inventory to show accepted objects</string>
 +        <key>Persist</key>
 +            <integer>1</integer>
 +        <key>Type</key>
 +            <string>Boolean</string>
 +        <key>Value</key>
 +            <integer>1</integer>
 +        </map>
 +    <key>ShowObjectUpdates</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show when update messages are received for individual objects</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowOverlayTitle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Prints watermark text message on screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowParcelOwners</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPermissions</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowPropertyLines</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show line overlay demarking property boundaries</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowNetStats</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show the Search Bar in the Status Overlay</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowSelectionBeam</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show selection particle beam when selecting or interacting with objects.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowStartLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display starting location menu on login screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowTangentBasis</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Render normal and binormal (debugging bump mapping)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowToolBar</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show toolbar at bottom of screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +	<key>ShowTutorial</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Show tutorial window on login</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>0</integer>
 +	</map>
 +    <key>ShowVoiceVisualizersInCalls</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SkinCurrent</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The currently selected skin.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>default</string>
 +    </map>
 +    <key>SkinningSettingsFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Client skin color setting file name (per install).</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>SkyAmbientScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.300000011921</real>
 +    </map>
 +    <key>SkyEditPresets</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to be able to edit the sky defaults or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SkyNightColorShift</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls moonlight color (base color applied to moon as light source)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Color3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>0.67</real>
 +        <real>0.67</real>
 +        <real>1.0</real>
 +      </array>
 +    </map>
 +    <key>SkyOverrideSimSunPosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SkySunDefaultPosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default position of sun in sky (direction in world coordinates)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Vector3</string>
 +      <key>Value</key>
 +      <array>
 +        <real>1.0</real>
 +        <real>0.0</real>
 +        <real>0.1</real>
 +      </array>
 +    </map>
 +    <key>SkyUseClassicClouds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to use the old Second Life particle clouds or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>SnapEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable snapping to grid</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>SnapMargin</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>SnapToMouseCursor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SnapshotFormat</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>  
 +    <key>SnapshotLocalLastResolution</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Take next local snapshot at this resolution</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SnapshotPostcardLastResolution</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Take next postcard snapshot at this resolution</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SnapshotQuality</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>75</integer>
 +    </map>
 +    <key>SnapshotSharingEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable uploading of snapshots to a web service.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SnapshotConfigURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL to fetch Snapshot Sharing configuration data from.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string>
 +    </map>
 +    <key>SnapshotTextureLastResolution</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Take next texture snapshot at this resolution</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SpeedTest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Performance testing mode, no network</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>StatsAutoRun</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Play back autopilot</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>StatsFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Filename for stats logging output</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>fs.txt</string>
 +    </map>
 +    <key>StatsNumRuns</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Loop autopilot playback this number of times</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>StatsPilotFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Filename for stats logging autopilot path</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>pilot.txt</string>
 +    </map>
 +    <key>StatsPilotXMLFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Filename for stats logging extended autopilot path</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>pilot.xml</string>
 +    </map>
 +    <key>StatsQuitAfterRuns</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Quit application after this number of autopilot playback runs</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>StatsSessionTrackFrameStats</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Track rendering and network statistics</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>StatsSummaryFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Filename for stats logging summary</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>fss.txt</string>
 +    </map>
 +    <key>SystemLanguage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Language indicated by system settings (for UI)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>en</string>
 +    </map>
 +    <key>TabToTextFieldsOnly</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>TAB key takes you to next text entry field, instead of next widget</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TerrainColorHeightRange</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Altitude range over which a given terrain texture has effect (meters)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>60.0</real>
 +    </map>
 +    <key>TerrainColorStartHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Starting altitude for terrain texturing (meters)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>20.0</real>
 +    </map>
 +    <key>TextureDecodeDisabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If TRUE, do not fetch and decode any textures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TextureDisable</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If TRUE, do not load textures for in-world content</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TextureDiscardLevel</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specify texture resolution (0 = highest, 5 = lowest)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TextureLoadFullRes</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If TRUE, always load textures at full resolution (discard = 0)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TextureMemory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TexturePickerShowFolders</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show folders with no texures in texture picker</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>TexturePickerSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>ThrottleBandwidthKBPS</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>500.0</real>
 +    </map>
 +    <key>UpdaterMaximumBandwidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>500.0</real>
 +    </map>
 +    <key>ToolTipDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds before displaying tooltip when mouse stops over UI element</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.699999988079</real>
 +    </map>
 +    <key>ToolTipFadeTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds over which tooltip fades away</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.2</real>
 +    </map>
 +    <key>ToolTipVisibleTimeFar</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>ToolTipVisibleTimeNear</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>10.0</real>
 +    </map>
 +    <key>ToolTipVisibleTimeOver</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1000.0</real>
 +    </map>
 +    <key>ToolboxAutoMove</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[NOT USED]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TrackFocusObject</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Camera tracks last object zoomed on</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>TranslateLanguage</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Translate Language specifier</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>default</string>
 +    </map>
 +    <key>TranslateChat</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Translate incoming chat messages</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TutorialURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URL for tutorial menu item, set automatically during login</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>TypeAheadTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.5</real>
 +    </map>
 +    <key>UIAutoScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Keep UI scale consistent across different resolutions</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UIAvatariconctrlSymbolHPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>2</real>
 +    </map>    
 +    <key>UIAvatariconctrlSymbolVPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Avatar Icon Control Symbol Vertical Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>2</real>
 +    </map>    
 +    <key>UIAvatariconctrlSymbolSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Avatar Icon Control Symbol Size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>5</real>
 +    </map>    
 +    <key>UIAvatariconctrlSymbolPosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>BottomRight</string>
 +    </map>
 +    <key>UIButtonOrigHPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Button Original Horizontal Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>6</real>
 +    </map>
 +    <key>UICheckboxctrlBtnSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Checkbox Control Button Size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>13</real>
 +    </map>
 +    <key>UICheckboxctrlHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Checkbox Control Height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>16</real>
 +    </map>
 +    <key>UICheckboxctrlHPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Checkbox Control Horizontal Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>2</real>
 +    </map>
 +    <key>UICheckboxctrlSpacing</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Checkbox Control Spacing</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>5</real>
 +    </map>
 +    <key>UICheckboxctrlVPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Checkbox Control Vertical Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>2</real>
 +    </map>
 +    <key>UICloseBoxFromTop</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Distance from top of floater to top of close box icon, pixels</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>5</real>
 +    </map>
 +    <key>UIExtraTriangleHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI extra triangle height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>-2</real>
 +    </map>
 +    <key>UIExtraTriangleWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI extra triangle width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>2</real>
 +    </map>
 +    <key>UIFloaterCloseBoxSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of UI floater close box size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>16</real>
 +    </map>
 +    <key>UIFloaterHPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of UI floater horizontal pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>6</real>
 +    </map>
 +    <key>UIFloaterTestBool</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Example saved setting for the test floater</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UIFloaterTitleVPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Distance from top of floater to top of title string, pixels</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>7</real>
 +    </map>
 +    <key>UIImgDefaultEyesUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
 +    </map>
 +    <key>UIImgDefaultGlovesUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultHairUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
 +    </map>
 +    <key>UIImgDefaultJacketUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultPantsUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultShirtUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultShoesUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultSkirtUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultSocksUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultAlphaUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UIImgDefaultUnderwearUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>StartUpChannelUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
 +    </map>  
 +    <key>NearByChatChannelUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
 +    </map>  
 +    <key>NotificationChannelUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
 +    </map>  
 +    <key>AlertChannelUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
 +    </map>  
 +    <key>UIImgWhiteUUID</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
 +    </map>
 +    <key>UILineEditorCursorThickness</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Line Editor Cursor Thickness</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map> 
 +    <key>UIMaxComboWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum width of combo box</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>500</real>
 +    </map>
 +    <key>UIMinimizedWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of UI floater minimized width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>160</real>
 +    </map>
 +    <key>UIMultiSliderctrlSpacing</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI multi slider ctrl spacing</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>4</real>
 +    </map>
 +    <key>UIMultiTrackHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI multi track height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>6</real>
 +    </map>
 +    <key>UIPreeditMarkerBrightness</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Marker Brightness</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.4</real>
 +    </map>
 +    <key>UIPreeditMarkerGap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Marker Gap</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>1</real>
 +    </map>
 +    <key>UIPreeditMarkerPosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Marker Position</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>UIPreeditMarkerThickness</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Marker Thickness</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>1</real>
 +    </map>
 +    <key>UIPreeditStandoutBrightness</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Standout Brightness</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.6</real>
 +    </map>
 +    <key>UIPreeditStandoutGap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Standout Gap</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>1</real>
 +    </map>
 +    <key>UIPreeditStandoutPosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Standout Position</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>UIPreeditStandoutThickness</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Preedit Standout Thickness</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>UIResizeBarHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of UI resize bar height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>3</real>
 +    </map>
 +    <key>UIResizeBarOverlap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of UI resize bar overlap</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>1</real>
 +    </map>
 +    <key>UIScaleFactor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Size of UI relative to default layout on 1024x768 screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1.0</real>
 +    </map>
 +    <key>UIScrollbarSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI scrollbar size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>15</real>
 +    </map>
 +    <key>UISliderctrlHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI slider ctrl height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>16</real>
 +    </map>
 +    <key>UISliderctrlSpacing</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI slider ctrl spacing</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>4</real>
 +    </map>
 +    <key>UISndAlert</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for alerts (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
 +    </map>
 +    <key>UISndBadKeystroke</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for invalid keystroke (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
 +    </map>
 +    <key>UISndClick</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for mouse click (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
 +    </map>
 +    <key>UISndClickRelease</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for mouse button release (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
 +    </map>
 +    <key>UISndDebugSpamToggle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log UI sound effects as they are played</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UISndHealthReductionF</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for female pain (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
 +    </map>
 +    <key>UISndHealthReductionM</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for male pain (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>e057c244-5768-1056-c37e-1537454eeb62</string>
 +    </map>
 +    <key>UISndHealthReductionThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount of health reduction required to trigger "pain" sound</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>10.0</real>
 +    </map>
 +    <key>UISndInvalidOp</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for invalid operations (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
 +    </map>
 +    <key>UISndMoneyChangeDown</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for L$ balance increase (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
 +    </map>
 +    <key>UISndMoneyChangeThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Amount of change in L$ balance required to trigger "money" sound</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>50.0</real>
 +    </map>
 +    <key>UISndMoneyChangeUp</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>77a018af-098e-c037-51a6-178f05877c6f</string>
 +    </map>
 +    <key>UISndNewIncomingIMSession</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for new instant message session(uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
 +    </map>
 +    <key>UISndObjectCreate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for object creation (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
 +    </map>
 +    <key>UISndObjectDelete</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for object deletion (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
 +    </map>
 +    <key>UISndObjectRezIn</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for rezzing objects (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
 +    </map>
 +    <key>UISndObjectRezOut</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for derezzing objects (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>00000000-0000-0000-0000-000000000000</string>
 +    </map>
 +    <key>UISndSnapshot</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for taking a snapshot (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
 +    </map>
 +    <key>UISndStartIM</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for starting a new IM session (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
 +    </map>
 +    <key>UISndTeleportOut</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for teleporting (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
 +    </map>
 +    <key>UISndTyping</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
 +    </map>
 +    <key>UISndWindowClose</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for closing a window (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
 +    </map>
 +    <key>UISndWindowOpen</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Sound file for opening a window (uuid for sound asset)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
 +    </map>
 +    <key>UISpinctrlBtnHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI spin control button height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>11</integer>
 +    </map>
 +    <key>UISpinctrlBtnWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI spin control button width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>16</integer>
 +    </map>
 +    <key>UISpinctrlDefaultLabelWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI spin control default label width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>UISpinctrlSpacing</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI spin control spacing</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2</integer>
 +    </map>
 +    <key>UITabCntrArrowBtnSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container Arrow Button Size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>16</integer>
 +    </map>
 +    <key>UITabCntrvArrowBtnSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container V Arrow Button Size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>16</integer>
 +    </map>
 +    <key>UITabCntrvPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container V Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UITabCntrButtonPanelOverlap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container Button Panel Overlap</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UITabCntrCloseBtnSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container Close Button Size</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>16</integer>
 +    </map>
 +    <key>UITabCntrTabHPad</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container Tab Horizontal Pad</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>4</integer>
 +    </map>
 +    <key>UITabCntrTabPartialWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container Tab Partial Width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>12</integer>
 +    </map>
 +    <key>UITabCntrVertTabMinWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Container Vertical Tab Minimum Width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>100</integer>
 +    </map>
 +    <key>UITabPadding</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>UI Tab Padding</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>15</integer>
 +    </map>
 +    <key>UpdaterServiceSetting</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Configure updater service.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>UpdaterServiceCheckPeriod</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default period between update checking.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>3600</integer>
 +    </map>
 +    <key>UpdaterServiceURL</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Default location for the updater service.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>https://update.secondlife.com</string>
 +    </map>
 +    <key>UpdaterServicePath</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Path on the update server host.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>update</string>
 +    </map>
 +    <key>UpdaterServiceProtocolVersion</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The update protocol version to use.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>v1.0</string>
 +    </map>
 +    <key>UploadBakedTexOld</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Forces the baked texture pipeline to upload using the old method.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UseAltKeyForMenus</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Access menus via keyboard by tapping Alt</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UseChatBubbles</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show chat above avatars head in chat bubbles</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UseCircuitCodeMaxRetries</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Max timeout count for the initial UseCircuitCode message</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <real>3</real>
 +    </map>
 +    <key>UseCircuitCodeTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>5.0</real>
 +    </map>
 +    <key>UseDebugLogin</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Provides extra control over which grid to connect to</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UseDebugMenus</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Turns on "Debug" menu</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UseDefaultColorPicker</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use color picker supplied by operating system</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +  <key>UseDisplayNames</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Use new, changeable, unicode names</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +    <key>UseEnergy</key>
 +    <map>
 +      <key>Comment</key>
 +      <string />
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UseExternalBrowser</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Use default browser when opening web pages instead of in-world browser.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UseFreezeFrame</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Freeze time when taking snapshots.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UseOcclusion</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable object culling based on occlusion (coverage) by other objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>RenderDelayVBUpdate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Delay vertex buffer updates until just before rendering</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>SpeakerParticipantDefaultOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Order for displaying speakers in voice controls.  0 = alphabetical. 1 = recent.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>SpeakerParticipantRemoveDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>10.0</real>
 +    </map>
 +    <key>UseNewWalkRun</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Replace standard walk/run animations with new ones.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UseStartScreen</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to load a start screen image or not.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UseWebPagesOnPrims</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[NOT USED]</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UserConnectionPort</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Port that this client transmits on.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>UserLogFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>User specified log file name.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>UserLoginInfo</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Users loging data.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>LLSD</string>
 +      <key>Value</key>
 +    </map>
 +    <key>VFSOldSize</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VFSSalt</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>[DO NOT MODIFY] Controls local file caching behavior</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>VectorizeEnable</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable general vector operations and data alignment.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VectorizePerfTest</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Test SSE/vectorization performance and choose fastest version.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>VectorizeProcessor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VectorizeSkin</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable vector operations for avatar skinning.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>VelocityInterpolate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Extrapolate object motion from last packet based on received velocity</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>InterpolationTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>How long to extrapolate object motion after last packet received</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>InterpolationPhaseOut</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds to phase out interpolated motion</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>VerboseLogs</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display source file and line number for each log item for debugging purposes</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VertexShaderEnable</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable/disable all GLSL shaders (debug)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VivoxAutoPostCrashDumps</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VivoxDebugLevel</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Logging level to use when launching the vivox daemon</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>-1</string>
 +    </map>
 +    <key>VivoxDebugSIPURIHostName</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>VivoxDebugVoiceAccountServerURI</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>URI to the vivox account management server (empty string for the default).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>VivoxVoiceHost</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Client SLVoice host to connect to</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>127.0.0.1</string>
 +    </map>
 +    <key>VivoxVoicePort</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Client SLVoice port to connect to</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>44125</integer>
 +    </map>
 +    <key>VoiceCallsFriendsOnly</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Only accept voice calls from residents on your friends list</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VoiceCallsRejectAll</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Silently reject all incoming voice calls.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VoiceDisableMic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Completely disable the ability to open the mic.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VoiceEffectExpiryWarningTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>259200</integer>
 +    </map>
 +    <key>VoiceMorphingEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether or not to enable Voice Morphs and show the UI.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>AutoDisengageMic</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Automatically turn off the microphone when ending IM calls.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>VoiceEarLocation</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Location of the virtual ear for voice</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VoiceHost</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Client SLVoice host to connect to</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>127.0.0.1</string>
 +    </map>
 +    <key>VoiceImageLevel0</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 0</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
 +    </map>
 +    <key>VoiceImageLevel1</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 1</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
 +    </map>
 +    <key>VoiceImageLevel2</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 2</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
 +    </map>
 +    <key>VoiceImageLevel3</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 3</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
 +    </map>
 +    <key>VoiceImageLevel4</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 4</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
 +    </map>
 +    <key>VoiceImageLevel5</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 5</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
 +    </map>
 +    <key>VoiceImageLevel6</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Texture UUID for voice image level 6</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
 +    </map>
 +    <key>VoiceInputAudioDevice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio input device to use for voice</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>Default</string>
 +    </map>
 +    <key>VoiceLogFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log file to use when launching the voice daemon</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>VoiceOutputAudioDevice</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Audio output device to use for voice</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>Default</string>
 +    </map>
 +    <key>VoiceParticipantLeftRemoveDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>VoicePort</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Client SLVoice port to connect to</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>44125</integer>
 +    </map>
 +    <key>WarningsAsChat</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Display warning messages in chat history</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>VoiceServerType</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The type of voice server to connect to.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>vivox</string>
 +    </map>
 +    <key>WLSkyDetail</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>64</integer>
 +    </map>
 +    <key>WatchdogEnabled</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls whether the thread watchdog timer is activated.</string>
 +      <key>Persist</key>
 +      <integer>0</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>WaterEditPresets</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to be able to edit the water defaults or not</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>WaterGLFogDensityScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maps shader water fog density to gl fog density</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.02</real>
 +    </map>
 +    <key>WaterGLFogDepthFloor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls how dark water gl fog can get</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.25</real>
 +    </map>
 +    <key>WaterGLFogDepthScale</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls how quickly gl fog gets dark under water</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>50.0</real>
 +    </map>
 +    <key>WellIconFlashCount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>3</integer>
 +    </map>
 +    <key>WellIconFlashPeriod</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.25</real>
 +    </map>
 +    <key>WindLightUseAtmosShaders</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Whether to enable or disable WindLight atmospheric shaders.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>WindowFullScreen</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>SL viewer window full screen</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>WindowHeight</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>SL viewer window height</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>738</integer>
 +    </map>
 +    <key>WindowMaximized</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>SL viewer window maximized on login</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>WindowWidth</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>SL viewer window width</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>1024</integer>
 +    </map>
 +    <key>WindowX</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>WindowY</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>XferThrottle</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>150000.0</real>
 +    </map>
 +    <key>ExternalEditor</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>YawFromMousePosition</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>90.0</real>
 +    </map>
 +    <key>YouAreHereDistance</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>10.0</real>
 +    </map>
 +    <key>YieldTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Yield some time to the local host.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>-1</integer>
 +    </map>
 +    <key>ZoomDirect</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Map Joystick zoom axis directly to camera zoom.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ZoomTime</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Time of transition between different camera modes (seconds)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.40000000596</real>
 +    </map>
 +	<key>moapbeacon</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Beacon / Highlight media on a prim sources</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>0</integer>
 +	</map>
 +    <key>particlesbeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight particle generators</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>physicalbeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight physical objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>renderbeacons</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight particle generators</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>renderhighlights</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight scripted objects with touch function</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>scriptsbeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight scripted objects</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>scripttouchbeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight scripted objects with touch function</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ShowDeviceSettings</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show device settings</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +	<key>SLURLDragNDrop</key>
 +	<map>
 +		<key>Comment</key>
 +		<string>Enable drag and drop of SLURLs onto the viewer</string>
 +		<key>Persist</key>
 +		<integer>1</integer>
 +		<key>Type</key>
 +		<string>Boolean</string>
 +		<key>Value</key>
 +		<integer>1</integer>
 +	</map>
 +    <key>soundsbeacon</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Beacon / Highlight sound generators</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LogTextureDownloadsToViewerLog</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Send texture download details to the viewer log</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>LogTextureDownloadsToSimulator</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Send a digest of texture info to the sim</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>TextureLoggingThreshold</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>U32</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +
 +    <!-- Settings below are for back compatibility only.
 +    They are not used in current viewer anymore. But they can't be removed to avoid
 +    influence on previous versions of the viewer in case of settings are not used or default value
 +    should be changed. See also EXT-6661. -->
 +    <!-- 1.23 settings -->
 +    <key>ShowVoiceChannelPopup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Controls visibility of the current voice channel popup above the voice tab</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowVolumeSettingsPopup</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show individual volume slider for voice, sound effects, etc</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>max_texture_dimension_X</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum texture width for user uploaded textures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2048</integer>
 +    </map>
 +    <key>max_texture_dimension_Y</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum texture height for user uploaded textures</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>2048</integer>
 +    </map>
 +    <!-- End of back compatibility settings -->
 +    <key>teleport_offer_invitation_max_length</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>178</integer>
 +    </map>
 +    <key>always_showable_floaters</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Floaters that can be shown despite mouselook mode</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>LLSD</string>
 +      <key>Value</key>
 +      <array>
 +	      <string>snapshot</string>
 +	      <string>postcard</string>
 +	      <string>mini_map</string>
 +      </array>
 +    </map>
 +    <key>LandmarksSortedByDate</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Reflects landmarks panel sorting order.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>OutfitOperationsTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Timeout for outfit related operations.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>180</integer>
 +    </map>
 +    <key>HeightUnits</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>TipToastMessageLineCount</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Max line count of text message on tip toast.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>S32</string>
 +      <key>Value</key>
 +      <integer>10</integer>
 +    </map>
 +    <key>NotMovingHintTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds to wait for resident to move before displaying move hint.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>120.0</real>
 +    </map>
 +    <key>DestinationGuideHintTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds to wait before telling resident about destination guide.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>1200.0</real>
 +    </map>
 +    <key>SidePanelHintTimeout</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Number of seconds to wait before telling resident about side panel.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>300.0</real>
 +    </map>
 +    <key>GroupMembersSortOrder</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>The order by which group members will be sorted (name|donated|online)</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string>name</string>
 +    </map>
 +    <key>SessionSettingsFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Settings that are a applied per session (not saved).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string></string>
 +    </map>
 +    <key>UserSessionSettingsFile</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>User settings that are a applied per session (not saved).</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>String</string>
 +      <key>Value</key>
 +      <string />
 +    </map>
 +    <key>OpenSidePanelsInFloaters</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>If true, will always open side panel contents in a floater.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>AvatarInspectorTooltipDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds before displaying avatar inspector tooltip</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.35</real>
 +    </map>
 +    <key>ObjectInspectorTooltipDelay</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Seconds before displaying object inspector tooltip</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>F32</string>
 +      <key>Value</key>
 +      <real>0.35</real>
 +    </map>
 +    <key>SLURLTeleportDirectly</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Clicking on a slurl will teleport you directly instead of opening places panel</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>EnableClassifieds</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable creation of new classified ads from web link</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableGroupInfo</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable viewing and editing of group info from web link</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnablePicks</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable editing of picks from web link</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>EnableWorldMap</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Enable opening world map from web link</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +  <key>EnableAvatarPay</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Enable paying other avatars from web link</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>EnableVoiceCall</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Enable voice calls from web link</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +  <key>EnableAvatarShare</key>
 +  <map>
 +    <key>Comment</key>
 +    <string>Enable sharing from web link</string>
 +    <key>Persist</key>
 +    <integer>1</integer>
 +    <key>Type</key>
 +    <string>Boolean</string>
 +    <key>Value</key>
 +    <integer>1</integer>
 +  </map>
 +    <key>SearchFromAddressBar</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Can enter search queries into navigation address bar</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>LogInventoryDecline</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Log in system chat whenever an inventory offer is declined</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>UseHTTPInventory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Allow use of http inventory transfers instead of UDP</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +    <key>ClickToWalk</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Click in world to walk to location</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>0</integer>
 +    </map>
 +    <key>ShowOfferedInventory</key>
 +    <map>
 +      <key>Comment</key>
 +      <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string>
 +      <key>Persist</key>
 +      <integer>1</integer>
 +      <key>Type</key>
 +      <string>Boolean</string>
 +      <key>Value</key>
 +      <integer>1</integer>
 +    </map>
 +</map>
 +</llsd>
 diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index f741089ca2..3d588cf57d 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -4,6 +4,8 @@  	<RenderAvatarCloth value="TRUE"/>  	<!--Default for now-->  	<RenderAvatarLODFactor value="1.0"/> +  <!--Default for now--> +  <RenderAvatarPhysicsLODFactor value="1.0"/>  	<!--NO SHADERS-->  	<RenderAvatarVP value="TRUE"/>  	<!--Short Range--> diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index a9b4ff02c5..85899603ee 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -612,7 +612,7 @@       id="36"       group="0"       name="Shoulders" -   label="Shoulders" +     label="Shoulders"       wearable="shape"       edit_group="shape_torso"       edit_group_order="4" @@ -4040,7 +4040,6 @@            scale="0.0 0.0 0.01"            pos="0 0 -0.01"/>        </param_morph> -      </param>      <param @@ -4061,7 +4060,7 @@       camera_distance=".8">        <param_morph />      </param> - +          <param       id="628"       group="1" @@ -4130,7 +4129,7 @@       camera_distance=".8">        <param_morph />      </param> - +          <param       id="685"       group="0" @@ -4328,8 +4327,66 @@      </param>      <!-- +            ############# +            # physics morphs (not user controlled) +            ############# +            --> +    <param +     id="1200" +     group="1" +     sex="female" +     name="Breast_Physics_UpDown_Driven" +     wearable="shape" +     edit_group="driven" +     value_default="0" +     value_min="-2" +     value_max="2"> +      <param_morph /> +    </param> + +    <param +     id="1201" +     group="1" +     sex="female" +     name="Breast_Physics_InOut_Driven" +     wearable="shape" +     edit_group="driven" +     value_default="0" +     value_min="-1" +     value_max="1"> +      <param_morph /> +    </param> + +    <param +     id="1204" +     group="1" +     name="Belly_Physics_Torso_UpDown_Driven" +     wearable="physics" +     cross_wearable="true" +     edit_group="driven" +     value_default="0" +     value_min="-1" +     value_max="1"> +      <param_morph /> +    </param> + +    <param +     id="1207" +     group="1" +     name="Breast_Physics_LeftRight_Driven" +     wearable="physics" +     cross_wearable="true" +     edit_group="driven" +     value_default="0" +     value_min="-2" +     value_max="2"> +      <param_morph /> +    </param> + +    <!--           #end morph targets            --> +    </mesh>    <mesh @@ -4390,6 +4447,7 @@        <param_morph />      </param> +      <param       id="151"       group="1" @@ -4829,8 +4887,53 @@      </param>      <!-- +            ############# +            # physics morphs (not user controlled) +            ############# +            --> +    <param +     id="1202" +     group="1" +     name="Belly_Physics_Legs_UpDown_Driven" +     wearable="physics" +     cross_wearable="true" +     edit_group="driven" +     value_min="-1" +     value_max="1"> +      <param_morph /> +    </param> + +     +    <param +     id="1205" +     group="1" +     name="Butt_Physics_UpDown_Driven" +     wearable="physics" +     cross_wearable="true" +     edit_group="driven" +     value_default="0" +     value_min="-1" +     value_max="1"> +      <param_morph /> +    </param> + +    <param +     id="1206" +     group="1" +     name="Butt_Physics_LeftRight_Driven" +     wearable="physics" +     cross_wearable="true" +     edit_group="driven" +     value_default="0" +     value_min="-1" +     value_max="1"> +      <param_morph /> +    </param> + +    <!--              #end morph targets              --> +    </mesh>    <mesh @@ -5199,6 +5302,25 @@       value_max="1">         <param_morph />      </param> + +    <!-- +            ############# +            # physics morphs (not user controlled) +            ############# +            --> +    <param +     id="1203" +     group="1" +     name="Belly_Physics_Skirt_UpDown_Driven" +     wearable="physics" +     cross_wearable="true" +     edit_group="driven" +     value_default="0" +     value_min="-1" +     value_max="1"> +      <param_morph /> +    </param> +    </mesh>    <mesh @@ -9074,12 +9196,13 @@ render_pass="bump">    <!-- =========================================================== -->    <driver_parameters> +      <param       id="828"       group="0"       name="Loose Upper Clothing"       label="Shirt Fit" -   show_simple="true" +	 show_simple="true"       wearable="shirt"       edit_group="shirt"       edit_group_order="4" @@ -11631,6 +11754,525 @@ render_pass="bump">        </param_driver>      </param> +  <!-- ==PHYSICS PARAMETERS======================================= --> + +   <param +     id="1100" +     group="1" +     sex="female" +     wearable="physics" +     name="Breast_Physics_UpDown_Controller" +     label="Breast Physics UpDown Controller" +     value_min="-1" +     value_max="1" +     value_default="0"> +      <param_driver> +        <driven +         id="1200" /> +	</param_driver> +    </param> + +   <param +     id="1101" +     group="1" +     sex="female" +     wearable="physics" +     name="Breast_Physics_InOut_Controller" +     label="Breast Physics InOut Controller" +     value_min="-1" +     value_max="1" +     value_default="0"> +      <param_driver> +        <driven +         id="1201" /> +	</param_driver> +    </param> + +    <param +     id="1102" +     group="1" +     wearable="physics" +     name="Belly_Physics_UpDown_Controller" +     label="Belly Physics UpDown Controller" +     value_min="-1" +     value_max="1" +     value_default="0"> +      <param_driver> +        <driven +         id="1202" /> +        <driven +         id="1203" /> +        <driven +         id="1204" /> +      </param_driver> +    </param> + +    <param +     id="1103" +     group="1" +     wearable="shape" +     name="Butt_Physics_UpDown_Controller" +     label="Butt Physics UpDown Controller" +     value_min="-1" +     value_max="1" +     value_default="0"> +      <param_driver> +        <driven +         id="1205" /> +      </param_driver> +    </param> + +    <param +     id="1104" +     group="1" +     wearable="shape" +     name="Butt_Physics_LeftRight_Controller" +     label="Butt Physics LeftRight Controller" +     value_min="-1" +     value_max="1" +     value_default="0"> +      <param_driver> +        <driven +         id="1206" /> +      </param_driver> +    </param> + +    <param +     id="1105" +     group="1" +     wearable="shape" +     name="Breast_Physics_LeftRight_Controller" +     label="Breast Physics LeftRight Controller" +     value_min="-1" +     value_max="1" +     value_default="0"> +      <param_driver> +        <driven +         id="1207" /> +      </param_driver> +    </param> + +    <param +     id="10000" +     group="0" +     sex="female" +     name="Breast_Physics_Mass" +     label="Breast Physics Mass" +     wearable="physics" +     edit_group="physics_advanced" +     value_default=".1" +     value_min=".1" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10001" +     group="0" +     sex="female" +     name="Breast_Physics_Gravity" +     label="Breast Physics Gravity" +     wearable="physics" +     edit_group="physics_advanced" +     value_default="0" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> + +   <param +     id="10002" +     group="0" +     sex="female" +     name="Breast_Physics_Drag" +     label="Breast Physics Drag" +     wearable="physics" +     edit_group="physics_advanced" +     value_default=".15" +     value_min="0" +     value_max=".5"> +	 <param_driver /> +    </param> + +   <param +     id="10003" +     group="0" +     sex="female" +     name="Breast_Physics_UpDown_Max_Effect" +     label="Breast Physics UpDown Max Effect" +     wearable="physics" +     edit_group="physics_breasts_updown" +     value_default="0" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10004" +     group="0" +     sex="female" +     name="Breast_Physics_UpDown_Spring" +     label="Breast Physics UpDown Spring" +     wearable="physics" +     edit_group="physics_breasts_updown" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10005" +     group="0" +     sex="female" +     name="Breast_Physics_UpDown_Gain" +     label="Breast Physics UpDown Gain" +     wearable="physics" +     edit_group="physics_breasts_updown" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="10006" +     group="0" +     sex="female" +     name="Breast_Physics_UpDown_Damping" +     label="Breast Physics UpDown Damping" +     wearable="physics" +     edit_group="physics_breasts_updown" +     value_default=".05" +     value_min="0" +     value_max=".1" +     camera_elevation=".3" +     camera_distance=".8"> +	 <param_driver /> +    </param> + +   <param +     id="10007" +     group="0" +     sex="female" +     name="Breast_Physics_InOut_Max_Effect" +     label="Breast Physics InOut Max Effect" +     wearable="physics" +     edit_group="physics_breasts_inout" +     value_default="0" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10008" +     group="0" +     sex="female" +     name="Breast_Physics_InOut_Spring" +     label="Breast Physics InOut Spring" +     wearable="physics" +     edit_group="physics_breasts_inout" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10009" +     group="0" +     sex="female" +     name="Breast_Physics_InOut_Gain" +     label="Breast Physics InOut Gain" +     wearable="physics" +     edit_group="physics_breasts_inout" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="10010" +     group="0" +     sex="female" +     name="Breast_Physics_InOut_Damping" +     label="Breast Physics InOut Damping" +     wearable="physics" +     edit_group="physics_breasts_inout" +     value_default=".05" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> + +    <param +     id="10011" +     group="0" +     name="Belly_Physics_Mass" +     label="Belly Physics Mass" +     wearable="physics" +     edit_group="physics_advanced" +     value_default=".1" +     value_min=".1" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10012" +     group="0" +     name="Belly_Physics_Gravity" +     label="Belly Physics Gravity" +     wearable="physics" +     edit_group="physics_advanced" +     value_default="0" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> +   <param +     id="10013" +     group="0" +     name="Belly_Physics_Drag" +     label="Belly Physics Drag" +     wearable="physics" +     edit_group="physics_advanced" +     value_default=".15" +     value_min="0" +     value_max=".5"> +	 <param_driver /> +    </param> +   <param +     id="10014" +     group="0" +     name="Belly_Physics_UpDown_Max_Effect" +     label="Belly Physics UpDown Max Effect" +     wearable="physics" +     edit_group="physics_belly_updown" +     value_default="0" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10015" +     group="0" +     name="Belly_Physics_UpDown_Spring" +     label="Belly Physics UpDown Spring" +     wearable="physics" +     edit_group="physics_belly_updown" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10016" +     group="0" +     name="Belly_Physics_UpDown_Gain" +     label="Belly Physics UpDown Gain" +     wearable="physics" +     edit_group="physics_belly_updown" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="10017" +     group="0" +     name="Belly_Physics_UpDown_Damping" +     label="Belly Physics UpDown Damping" +     wearable="physics" +     edit_group="physics_belly_updown" +     value_default=".05" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> + +    <param +     id="10018" +     group="0" +     name="Butt_Physics_Mass" +     label="Butt Physics Mass" +     wearable="physics" +     edit_group="physics_advanced" +     value_default=".1" +     value_min=".1" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10019" +     group="0" +     name="Butt_Physics_Gravity" +     label="Butt Physics Gravity" +     wearable="physics" +     edit_group="physics_advanced" +     value_default="0" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> +   <param +     id="10020" +     group="0" +     name="Butt_Physics_Drag" +     label="Butt Physics Drag" +     wearable="physics" +     edit_group="physics_advanced" +     value_default=".15" +     value_min="0" +     value_max=".5"> +	 <param_driver /> +    </param> + +   <param +     id="10021" +     group="0" +     name="Butt_Physics_UpDown_Max_Effect" +     label="Butt Physics UpDown Max Effect" +     wearable="physics" +     edit_group="physics_butt_updown" +     value_default="0" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10022" +     group="0" +     name="Butt_Physics_UpDown_Spring" +     label="Butt Physics UpDown Spring" +     wearable="physics" +     edit_group="physics_butt_updown" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10023" +     group="0" +     name="Butt_Physics_UpDown_Gain" +     label="Butt Physics UpDown Gain" +     wearable="physics" +     edit_group="physics_butt_updown" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="10024" +     group="0" +     name="Butt_Physics_UpDown_Damping" +     label="Butt Physics UpDown Damping" +     wearable="physics" +     edit_group="physics_butt_updown" +     value_default=".05" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> + +   <param +     id="10025" +     group="0" +     name="Butt_Physics_LeftRight_Max_Effect" +     label="Butt Physics LeftRight Max Effect" +     wearable="physics" +     edit_group="physics_butt_leftright" +     value_default="0" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10026" +     group="0" +     name="Butt_Physics_LeftRight_Spring" +     label="Butt Physics LeftRight Spring" +     wearable="physics" +     edit_group="physics_butt_leftright" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10027" +     group="0" +     name="Butt_Physics_LeftRight_Gain" +     label="Butt Physics LeftRight Gain" +     wearable="physics" +     edit_group="physics_butt_leftright" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="10028" +     group="0" +     name="Butt_Physics_LeftRight_Damping" +     label="Butt Physics LeftRight Damping" +     wearable="physics" +     edit_group="physics_butt_leftright" +     value_default=".05" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> + +   <param +     id="10029" +     group="0" +     sex="female" +     name="Breast_Physics_LeftRight_Max_Effect" +     label="Breast Physics LeftRight Max Effect" +     wearable="physics" +     edit_group="physics_breasts_leftright" +     value_default="0" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10030" +     group="0" +     sex="female" +     name="Breast_Physics_LeftRight_Spring" +     label="Breast Physics LeftRight Spring" +     wearable="physics" +     edit_group="physics_breasts_leftright" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="10031" +     group="0" +     sex="female" +     name="Breast_Physics_LeftRight_Gain" +     label="Breast Physics LeftRight Gain" +     wearable="physics" +     edit_group="physics_breasts_leftright" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="10032" +     group="0" +     sex="female" +     name="Breast_Physics_LeftRight_Damping" +     label="Breast Physics LeftRight Damping" +     wearable="physics" +     edit_group="physics_breasts_leftright" +     value_default=".05" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param>    </driver_parameters> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 6022153020..ce8efe647f 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -26,6 +26,7 @@ list all  RenderAnisotropic			1	1
  RenderAvatarCloth			1	1
  RenderAvatarLODFactor		1	1.0
 +RenderAvatarPhysicsLODFactor 1	1.0
  RenderAvatarMaxVisible      1   12
  RenderAvatarVP				1	1
  RenderCubeMap				1	1
 @@ -71,6 +72,7 @@ list Low  RenderAnisotropic			1	0
  RenderAvatarCloth			1	0
  RenderAvatarLODFactor		1	0
 +RenderAvatarPhysicsLODFactor 1	0
  RenderAvatarMaxVisible      1   3
  RenderAvatarVP				1	0
  RenderFarClip				1	64
 @@ -101,6 +103,7 @@ list Mid  RenderAnisotropic			1	0
  RenderAvatarCloth			1	0
  RenderAvatarLODFactor		1	0.5
 +RenderAvatarPhysicsLODFactor 1	0.75
  RenderAvatarVP				1	1
  RenderFarClip				1	96
  RenderFlexTimeFactor		1	1.0
 @@ -129,6 +132,7 @@ list High  RenderAnisotropic			1	1
  RenderAvatarCloth			1	0
  RenderAvatarLODFactor		1	1.0
 +RenderAvatarPhysicsLODFactor 1	0.9
  RenderAvatarVP				1	1
  RenderFarClip				1	128
  RenderFlexTimeFactor		1	1.0
 diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 055be4cae2..d426afb17c 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -821,7 +821,7 @@ void LLAgentWearables::popWearable(const LLWearableType::EType type, U32 index)  	}  } -U32	LLAgentWearables::getWearableIndex(LLWearable *wearable) +U32	LLAgentWearables::getWearableIndex(const LLWearable *wearable) const  {  	if (wearable == NULL)  	{ @@ -2045,8 +2045,9 @@ void LLAgentWearables::editWearable(const LLUUID& item_id)  		return;  	} +	const BOOL disable_camera_switch = LLWearableType::getDisableCameraSwitch(wearable->getType());  	LLPanel* panel = LLSideTray::getInstance()->getPanel("sidepanel_appearance"); -	LLSidepanelAppearance::editWearable(wearable, panel); +	LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch);  }  // Request editing the item after it gets worn. diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h index d7e77a5a5b..3ef50f14da 100644 --- a/indra/newview/llagentwearables.h +++ b/indra/newview/llagentwearables.h @@ -124,7 +124,7 @@ public:  	void			setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove);  	void			setWearableName(const LLUUID& item_id, const std::string& new_name);  	void			addLocalTextureObject(const LLWearableType::EType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index); -	U32				getWearableIndex(LLWearable *wearable); +	U32				getWearableIndex(const LLWearable *wearable) const;  protected:  	void			setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1184c8e76c..643c611b30 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -500,6 +500,7 @@ static void settings_to_globals()  	LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");  	LLVOTree::sTreeFactor				= gSavedSettings.getF32("RenderTreeLODFactor");  	LLVOAvatar::sLODFactor				= gSavedSettings.getF32("RenderAvatarLODFactor"); +	LLVOAvatar::sPhysicsLODFactor		= gSavedSettings.getF32("RenderAvatarPhysicsLODFactor");  	LLVOAvatar::sMaxVisible				= (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");  	LLVOAvatar::sVisibleInFirstPerson	= gSavedSettings.getBOOL("FirstPersonAvatarVisible");  	// clamp auto-open time to some minimum usable value diff --git a/indra/newview/llbreastmotion.cpp b/indra/newview/llbreastmotion.cpp new file mode 100644 index 0000000000..7c205a8b9f --- /dev/null +++ b/indra/newview/llbreastmotion.cpp @@ -0,0 +1,402 @@ +/**  + * @file llbreastmotion.cpp + * @brief Implementation of LLBreastMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + *  + * Copyright (c) 2001-2009, Linden Research, Inc. + *  + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab.  Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + *  + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + *  + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + *  + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +#include "m3math.h" +#include "v3dmath.h" + +#include "llbreastmotion.h" +#include "llcharacter.h" +#include "llviewercontrol.h" +#include "llviewervisualparam.h" +#include "llvoavatarself.h" + +#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f; + +#define N_PARAMS 2 + +// User-set params +static const std::string breast_param_names_user[N_PARAMS] = +{ +	"Breast_Female_Cleavage_Driver", +	"Breast_Gravity_Driver" +}; + +// Params driven by this algorithm +static const std::string breast_param_names_driven[N_PARAMS] = +{ +	"Breast_Female_Cleavage", +	"Breast_Gravity" +}; + + + +LLBreastMotion::LLBreastMotion(const LLUUID &id) :  +	LLMotion(id), +	mCharacter(NULL) +{ +	mName = "breast_motion"; +	mChestState = new LLJointState; + +	mBreastMassParam = (F32)1.0; +	mBreastDragParam = LLVector3((F32)0.1, (F32)0.1, (F32)0.1); +	mBreastSmoothingParam = (U32)2; +	mBreastGravityParam = (F32)0.0; + +	mBreastSpringParam = LLVector3((F32)3.0, (F32)0.0, (F32)3.0); +	mBreastGainParam = LLVector3((F32)50.0, (F32)0.0, (F32)50.0); +	mBreastDampingParam = LLVector3((F32)0.3, (F32)0.0, (F32)0.3); +	mBreastMaxVelocityParam = LLVector3((F32)10.0, (F32)0.0, (F32)10.0); + +	mBreastParamsUser[0] = mBreastParamsUser[1] = mBreastParamsUser[2] = NULL; +	mBreastParamsDriven[0] = mBreastParamsDriven[1] = mBreastParamsDriven[2] = NULL; + +	mCharLastPosition_world_pt = LLVector3(0,0,0); +	mCharLastVelocity_local_vec = LLVector3(0,0,0); +	mCharLastAcceleration_local_vec = LLVector3(0,0,0); +	mBreastLastPosition_local_pt = LLVector3(0,0,0); +	mBreastLastUpdatePosition_local_pt = LLVector3(0,0,0); +	mBreastVelocity_local_vec = LLVector3(0,0,0); +} + +LLBreastMotion::~LLBreastMotion() +{ +} + +BOOL LLBreastMotion::onActivate()  +{  +	return TRUE;  +} + +void LLBreastMotion::onDeactivate()  +{ +} + +LLMotion::LLMotionInitStatus LLBreastMotion::onInitialize(LLCharacter *character) +{ +	mCharacter = character; + +	if (!mChestState->setJoint(character->getJoint("mChest"))) +	{ +		return STATUS_FAILURE; +	} + +	mChestState->setUsage(LLJointState::ROT); +	addJointState( mChestState ); +	 +	for (U32 i=0; i < N_PARAMS; i++) +	{ +		mBreastParamsUser[i] = NULL; +		mBreastParamsDriven[i] = NULL; +		mBreastParamsMin[i] = 0; +		mBreastParamsMax[i] = 0; +		if (breast_param_names_user[i] != "" && breast_param_names_driven[i] != "") +		{ +			mBreastParamsUser[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_user[i].c_str()); +			mBreastParamsDriven[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_driven[i].c_str()); +			if (mBreastParamsDriven[i]) +			{ +				mBreastParamsMin[i] = mBreastParamsDriven[i]->getMinWeight(); +				mBreastParamsMax[i] = mBreastParamsDriven[i]->getMaxWeight(); +			} +		} +	} +	 +	mTimer.reset(); +	return STATUS_SUCCESS; +} + +F32 LLBreastMotion::getMinPixelArea()  +{ +	return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION; +} +	 + +F32 LLBreastMotion::calculateTimeDelta() +{ +	const F32 time = mTimer.getElapsedTimeF32(); +	const F32 time_delta = time - mLastTime; +	mLastTime = time; +	return time_delta; +} + +// Local space means "parameter space". +LLVector3 LLBreastMotion::toLocal(const LLVector3 &world_vector) +{ +	LLVector3 local_vec(0,0,0); + +	LLJoint *chest_joint = mChestState->getJoint(); +	const LLQuaternion world_rot = chest_joint->getWorldRotation(); +	 +	// Cleavage +	LLVector3 breast_dir_world_vec = LLVector3(-1,0,0) * world_rot; // -1 b/c cleavage param changes opposite to direction +	breast_dir_world_vec.normalize(); +	local_vec[0] = world_vector * breast_dir_world_vec; +	 +	// Up-Down Bounce +	LLVector3 breast_up_dir_world_vec = LLVector3(0,0,1) * world_rot; +	breast_up_dir_world_vec.normalize(); +	local_vec[1] = world_vector * breast_up_dir_world_vec; + +	return local_vec; +} + +LLVector3 LLBreastMotion::calculateVelocity_local(const F32 time_delta) +{ +	LLJoint *chest_joint = mChestState->getJoint(); +	const LLVector3 world_pos_pt = chest_joint->getWorldPosition(); +	const LLQuaternion world_rot = chest_joint->getWorldRotation(); +	const LLVector3 last_world_pos_pt = mCharLastPosition_world_pt; +	const LLVector3 char_velocity_world_vec = (world_pos_pt-last_world_pos_pt) / time_delta; +	const LLVector3 char_velocity_local_vec = toLocal(char_velocity_world_vec); + +	return char_velocity_local_vec; +} + +LLVector3 LLBreastMotion::calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, +													  const F32 time_delta) +{ +	LLVector3 char_acceleration_local_vec = new_char_velocity_local_vec - mCharLastVelocity_local_vec; +	 +	char_acceleration_local_vec =  +		char_acceleration_local_vec * 1.0/mBreastSmoothingParam +  +		mCharLastAcceleration_local_vec * (mBreastSmoothingParam-1.0)/mBreastSmoothingParam; + +	mCharLastAcceleration_local_vec = char_acceleration_local_vec; + +	return char_acceleration_local_vec; +} + +BOOL LLBreastMotion::onUpdate(F32 time, U8* joint_mask) +{ +	// Skip if disabled globally. +	if (!gSavedSettings.getBOOL("AvatarPhysics")) +	{ +		return TRUE; +	} + +	// Higher LOD is better.  This controls the granularity +	// and frequency of updates for the motions. +	const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor; +	if (lod_factor == 0) +	{ +		return TRUE; +	} +	 +	if (mCharacter->getSex() != SEX_FEMALE) return TRUE; +	const F32 time_delta = calculateTimeDelta(); +	if (time_delta < .01 || time_delta > 10.0) return TRUE; + + +	//////////////////////////////////////////////////////////////////////////////// +	// Get all parameters and settings +	// + +	mBreastMassParam = mCharacter->getVisualParamWeight("Breast_Physics_Mass"); +	mBreastSmoothingParam = (U32)(mCharacter->getVisualParamWeight("Breast_Physics_Smoothing")); +	mBreastGravityParam = mCharacter->getVisualParamWeight("Breast_Physics_Gravity"); + +	mBreastSpringParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Spring"); +	mBreastGainParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Gain"); +	mBreastDampingParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Damping"); +	mBreastMaxVelocityParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Max_Velocity"); +	mBreastDragParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Drag"); + +	mBreastSpringParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Spring"); +	mBreastGainParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Gain"); +	mBreastDampingParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Damping"); +	mBreastMaxVelocityParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Max_Velocity"); +	mBreastDragParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Drag"); + + +	// Get the current morph parameters. +	LLVector3 breast_user_local_pt(0,0,0); +	for (U32 i=0; i < N_PARAMS; i++) +	{ +		if (mBreastParamsUser[i] != NULL) +		{ +			breast_user_local_pt[i] = mBreastParamsUser[i]->getWeight(); +		} +	} +	 +	LLVector3 breast_current_local_pt = mBreastLastPosition_local_pt; + +	// +	// End parameters and settings +	//////////////////////////////////////////////////////////////////////////////// + + +	//////////////////////////////////////////////////////////////////////////////// +	// Calculate velocity and acceleration in parameter space. +	// + +	const LLVector3 char_velocity_local_vec = calculateVelocity_local(time_delta); +	const LLVector3 char_acceleration_local_vec = calculateAcceleration_local(char_velocity_local_vec, time_delta); +	mCharLastVelocity_local_vec = char_velocity_local_vec; + +	LLJoint *chest_joint = mChestState->getJoint(); +	mCharLastPosition_world_pt = chest_joint->getWorldPosition(); + +	// +	// End velocity and acceleration +	//////////////////////////////////////////////////////////////////////////////// + + +	//////////////////////////////////////////////////////////////////////////////// +	// Calculate the total force  +	// + +	// Spring force is a restoring force towards the original user-set breast position. +	// F = kx +	const LLVector3 spring_length_local = breast_current_local_pt-breast_user_local_pt; +	LLVector3 force_spring_local_vec = -spring_length_local; force_spring_local_vec *= mBreastSpringParam; + +	// Acceleration is the force that comes from the change in velocity of the torso. +	// F = ma + mg +	LLVector3 force_accel_local_vec = char_acceleration_local_vec * mBreastMassParam; +	const LLVector3 force_gravity_local_vec = toLocal(LLVector3(0,0,1))* mBreastGravityParam * mBreastMassParam; +	force_accel_local_vec += force_gravity_local_vec; +	force_accel_local_vec *= mBreastGainParam; + +	// Damping is a restoring force that opposes the current velocity. +	// F = -kv +	LLVector3 force_damping_local_vec = -mBreastDampingParam;  +	force_damping_local_vec *= mBreastVelocity_local_vec; +	 +	// Drag is a force imparted by velocity, intuitively it is similar to wind resistance. +	// F = .5v*v +	LLVector3 force_drag_local_vec = .5*char_velocity_local_vec; +	force_drag_local_vec *= char_velocity_local_vec; +	force_drag_local_vec *= mBreastDragParam[0]; + +	LLVector3 force_net_local_vec =  +		force_accel_local_vec +  +		force_gravity_local_vec + +		force_spring_local_vec +  +		force_damping_local_vec +  +		force_drag_local_vec; + +	// +	// End total force +	//////////////////////////////////////////////////////////////////////////////// + +	 +	//////////////////////////////////////////////////////////////////////////////// +	// Calculate new params +	// + +	// Calculate the new acceleration based on the net force. +	// a = F/m +	LLVector3 acceleration_local_vec = force_net_local_vec / mBreastMassParam; +	mBreastVelocity_local_vec += acceleration_local_vec; +	mBreastVelocity_local_vec.clamp(-mBreastMaxVelocityParam*100.0, mBreastMaxVelocityParam*100.0); + +	// Temporary debugging setting to cause all avatars to move, for profiling purposes. +	if (gSavedSettings.getBOOL("AvatarPhysicsTest")) +	{ +		mBreastVelocity_local_vec[0] = sin(mTimer.getElapsedTimeF32()*4.0)*5.0; +		mBreastVelocity_local_vec[1] = sin(mTimer.getElapsedTimeF32()*3.0)*5.0; +	} +	// Calculate the new parameters and clamp them to the min/max ranges. +	LLVector3 new_local_pt = breast_current_local_pt + mBreastVelocity_local_vec*time_delta; +	new_local_pt.clamp(mBreastParamsMin,mBreastParamsMax); +		 +	// Set the new parameters. +	for (U32 i=0; i < 3; i++) +	{ +		// If the param is disabled, just set the param to the user value. +		if (mBreastMaxVelocityParam[i] == 0) +		{ +			new_local_pt[i] = breast_user_local_pt[i]; +		} +		if (mBreastParamsDriven[i]) +		{ +			mCharacter->setVisualParamWeight(mBreastParamsDriven[i], +											 new_local_pt[i], +											 FALSE); +		} +	} + +	mBreastLastPosition_local_pt = new_local_pt; +	 +	// +	// End calculate new params +	//////////////////////////////////////////////////////////////////////////////// +	 + +	//////////////////////////////////////////////////////////////////////////////// +	// Conditionally update the visual params +	// + +	// Updating the visual params (i.e. what the user sees) is fairly expensive. +	// So only update if the params have changed enough, and also take into account +	// the graphics LOD settings. +	 +	// For non-self, if the avatar is small enough visually, then don't update. +	const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(this) != NULL); +	if (!is_self) +	{ +		const F32 area_for_max_settings = 0.0; +		const F32 area_for_min_settings = 1400.0; + +		const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor); +		const F32 pixel_area = fsqrtf(mCharacter->getPixelArea()); +		if (pixel_area < area_for_this_setting) +		{ +			return TRUE; +		} +	} + +	// If the parameter hasn't changed enough, then don't update. +	LLVector3 position_diff = mBreastLastUpdatePosition_local_pt-new_local_pt; +	for (U32 i=0; i < 3; i++) +	{ +		const F32 min_delta = (1.0-lod_factor)*(mBreastParamsMax[i]-mBreastParamsMin[i])/2.0; +		if (llabs(position_diff[i]) > min_delta) +		{ +			mCharacter->updateVisualParams(); +			mBreastLastUpdatePosition_local_pt = new_local_pt; +			return TRUE; +		} +	} +	 +	// +	// End update visual params +	//////////////////////////////////////////////////////////////////////////////// + +	return TRUE; +} diff --git a/indra/newview/llbreastmotion.h b/indra/newview/llbreastmotion.h new file mode 100644 index 0000000000..8578d4ad1a --- /dev/null +++ b/indra/newview/llbreastmotion.h @@ -0,0 +1,160 @@ +/**  + * @file llbreastmotion.h + * @brief Implementation of LLBreastMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + *  + * Copyright (c) 2001-2009, Linden Research, Inc. + *  + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab.  Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + *  + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + *  + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + *  + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLBREASTMOTION_H +#define LL_LLBREASTMOTION_H + +//----------------------------------------------------------------------------- +// Header files +//----------------------------------------------------------------------------- +#include "llmotion.h" +#include "llframetimer.h" + +#define BREAST_MOTION_FADEIN_TIME 1.0f +#define BREAST_MOTION_FADEOUT_TIME 1.0f + +class LLViewerVisualParam; + +//----------------------------------------------------------------------------- +// class LLBreastMotion +//----------------------------------------------------------------------------- +class LLBreastMotion : +	public LLMotion +{ +public: +	// Constructor +	LLBreastMotion(const LLUUID &id); + +	// Destructor +	virtual ~LLBreastMotion(); + +public: +	//------------------------------------------------------------------------- +	// functions to support MotionController and MotionRegistry +	//------------------------------------------------------------------------- + +	// static constructor +	// all subclasses must implement such a function and register it +	static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); } + +public: +	//------------------------------------------------------------------------- +	// animation callbacks to be implemented by subclasses +	//------------------------------------------------------------------------- + +	// motions must specify whether or not they loop +	virtual BOOL getLoop() { return TRUE; } + +	// motions must report their total duration +	virtual F32 getDuration() { return 0.0; } + +	// motions must report their "ease in" duration +	virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; } + +	// motions must report their "ease out" duration. +	virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; } + +	// called to determine when a motion should be activated/deactivated based on avatar pixel coverage +	virtual F32 getMinPixelArea(); + +	// motions must report their priority +	virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + +	virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + +	// run-time (post constructor) initialization, +	// called after parameters have been set +	// must return true to indicate success and be available for activation +	virtual LLMotionInitStatus onInitialize(LLCharacter *character); + +	// called when a motion is activated +	// must return TRUE to indicate success, or else +	// it will be deactivated +	virtual BOOL onActivate(); + +	// called per time step +	// must return TRUE while it is active, and +	// must return FALSE when the motion is completed. +	virtual BOOL onUpdate(F32 time, U8* joint_mask); + +	// called when a motion is deactivated +	virtual void onDeactivate(); + +protected: +	LLVector3 toLocal(const LLVector3 &world_vector); +	LLVector3 calculateVelocity_local(const F32 time_delta); +	LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, +										  const F32 time_delta); +	F32 calculateTimeDelta(); +private: +	//------------------------------------------------------------------------- +	// joint states to be animated +	//------------------------------------------------------------------------- +	LLPointer<LLJointState> mChestState; +	LLCharacter*		mCharacter; + + +	//------------------------------------------------------------------------- +	// miscellaneous parameters +	//------------------------------------------------------------------------- +	LLViewerVisualParam *mBreastParamsUser[3]; +	LLViewerVisualParam *mBreastParamsDriven[3]; +	LLVector3           mBreastParamsMin; +	LLVector3           mBreastParamsMax; + +	LLVector3           mCharLastPosition_world_pt; // Last position of the avatar +	LLVector3			mCharLastVelocity_local_vec; // How fast the character is moving +	LLVector3           mCharLastAcceleration_local_vec; // Change in character velocity + +	LLVector3           mBreastLastPosition_local_pt; // Last parameters for breast +	LLVector3           mBreastVelocity_local_vec; // How fast the breast params are moving +	LLVector3           mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent + + +	F32 mBreastMassParam; +	F32 mBreastGravityParam; +	U32 mBreastSmoothingParam; + +	LLVector3 mBreastSpringParam; +	LLVector3 mBreastDampingParam; +	LLVector3 mBreastGainParam; +	LLVector3 mBreastMaxVelocityParam; +	LLVector3 mBreastDragParam; + +	LLFrameTimer	mTimer; +	F32             mLastTime; +	 +	U32            mFileTicks; +}; + +#endif // LL_LLBREASTMOTION_H + diff --git a/indra/newview/lldriverparam.h b/indra/newview/lldriverparam.h index a0e45cf5e5..fb1b44458c 100644 --- a/indra/newview/lldriverparam.h +++ b/indra/newview/lldriverparam.h @@ -30,6 +30,7 @@  #include "llviewervisualparam.h"  #include "llwearabletype.h" +class LLPhysicsMotion;  class LLVOAvatar;  class LLWearable; @@ -76,6 +77,7 @@ protected:  class LLDriverParam : public LLViewerVisualParam  { +	friend class LLPhysicsMotion; // physics motion needs to access driven params directly.  public:  	LLDriverParam(LLVOAvatar *avatarp);  	LLDriverParam(LLWearable *wearablep); diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index a6025661b7..7be4ebc690 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -2871,7 +2871,10 @@ void LLPanelLandCovenant::refresh()  	LLTextBox* region_landtype = getChild<LLTextBox>("region_landtype_text");  	if (region_landtype)  	{ -		region_landtype->setText(region->getSimProductName()); +		std::string land_type; +		bool is_land_type_localized = LLTrans::findString(land_type, region->getSimProductName()); + +		region_landtype->setText(is_land_type_localized ? land_type : region->getSimProductName());  	}  	LLTextBox* region_maturity = getChild<LLTextBox>("region_maturity_text"); diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index a90bacf41d..4223e9a784 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1201,6 +1201,7 @@ void LLFloaterPreference::refresh()  	updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail",	true), getChild<LLTextBox>("FlexibleMeshDetailText",	true));  	updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail",		true), getChild<LLTextBox>("TreeMeshDetailText",		true));  	updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail",		true), getChild<LLTextBox>("AvatarMeshDetailText",		true)); +	updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail",	true), getChild<LLTextBox>("AvatarPhysicsDetailText",		true));  	updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail",	true), getChild<LLTextBox>("TerrainMeshDetailText",		true));  	updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess",	true), getChild<LLTextBox>("PostProcessText",			true));  	updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail",		true), getChild<LLTextBox>("SkyMeshDetailText",			true)); diff --git a/indra/newview/llfloatertopobjects.cpp b/indra/newview/llfloatertopobjects.cpp index 19f6038b56..87d048c15b 100644 --- a/indra/newview/llfloatertopobjects.cpp +++ b/indra/newview/llfloatertopobjects.cpp @@ -223,7 +223,8 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)  		columns[3]["value"] = llformat("<%0.1f,%0.1f,%0.1f>", location_x, location_y, location_z);  		columns[3]["font"] = "SANSSERIF";  		columns[4]["column"] = "time"; -		columns[4]["value"] = formatted_time((time_t)time_stamp); +		columns[4]["type"] = "date"; +		columns[4]["value"] = LLDate((time_t)time_stamp);  		columns[4]["font"] = "SANSSERIF";  		if (mCurrentMode == STAT_REPORT_TOP_SCRIPTS diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp index 7546c070ea..ce936a9924 100644 --- a/indra/newview/llgroupmgr.cpp +++ b/indra/newview/llgroupmgr.cpp @@ -52,6 +52,7 @@  #include <boost/regex.hpp>  #if LL_MSVC +#pragma warning(push)     // disable boost::lexical_cast warning  #pragma warning (disable:4702)  #endif diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 21b1cc77ad..01e0e25927 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -4691,10 +4691,18 @@ void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)  					else  					{  						items.push_back(std::string("Wearable And Object Wear")); -						items.push_back(std::string("Wearable Add"));  						disabled_items.push_back(std::string("Take Off"));  						disabled_items.push_back(std::string("Wearable Edit"));  					} + +					if (LLWearableType::getAllowMultiwear(mWearableType)) +					{ +						items.push_back(std::string("Wearable Add")); +						if (gAgentWearables.getWearableCount(mWearableType) > 0) +						{ +							disabled_items.push_back(std::string("Wearable Add")); +						} +					}  					break;  				default:  					break; diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index cf17647db9..34734d57c5 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -82,6 +82,8 @@ LLIconDictionary::LLIconDictionary()  	addEntry(LLInventoryIcon::ICONNAME_ANIMATION, 				new IconEntry("Inv_Animation"));  	addEntry(LLInventoryIcon::ICONNAME_GESTURE, 				new IconEntry("Inv_Gesture")); +	addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, 		new IconEntry("Inv_Physics")); +  	addEntry(LLInventoryIcon::ICONNAME_LINKITEM, 				new IconEntry("Inv_LinkItem"));  	addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, 				new IconEntry("Inv_LinkFolder"));  	addEntry(LLInventoryIcon::ICONNAME_MESH,	 				new IconEntry("Inv_Mesh")); diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h index 521d973ce0..c7e2998a20 100644 --- a/indra/newview/llinventoryicon.h +++ b/indra/newview/llinventoryicon.h @@ -66,9 +66,11 @@ public:  		ICONNAME_CLOTHING_SKIRT,  		ICONNAME_CLOTHING_ALPHA,  		ICONNAME_CLOTHING_TATTOO, -		 +  		ICONNAME_ANIMATION,  		ICONNAME_GESTURE, + +		ICONNAME_CLOTHING_PHYSICS,  		ICONNAME_LINKITEM,  		ICONNAME_LINKFOLDER, diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp index 9adf374c71..2df683861a 100644 --- a/indra/newview/lllogchat.cpp +++ b/indra/newview/lllogchat.cpp @@ -41,6 +41,7 @@  #include <boost/regex/v4/match_results.hpp>  #if LL_MSVC +#pragma warning(push)    // disable warning about boost::lexical_cast unreachable code  // when it fails to parse the string  #pragma warning (disable:4702) diff --git a/indra/newview/llnearbychathandler.cpp b/indra/newview/llnearbychathandler.cpp index 0d9daeb44e..b56fb65a4c 100644 --- a/indra/newview/llnearbychathandler.cpp +++ b/indra/newview/llnearbychathandler.cpp @@ -523,6 +523,10 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args)  		&& chat_msg.mFromID != gAgentID)  	{   		LLFirstUse::otherAvatarChatFirst(); + + 		// Add sender to the recent people list. + 		LLRecentPeople::instance().add(chat_msg.mFromID); +  	}  	if( nearby_chat->getVisible() diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index 4a74b7925c..8bd2d5ad6a 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -51,7 +51,7 @@  #include "llcolorswatch.h"  #include "lltexturectrl.h"  #include "lltextureentry.h" -#include "llviewercontrol.h"	// gSavedSettings +#include "llviewercontrol.h"    // gSavedSettings  #include "llviewertexturelist.h"  #include "llagentcamera.h"  #include "llmorphview.h" @@ -65,36 +65,43 @@ static LLRegisterPanelClassWrapper<LLPanelEditWearable> t_edit_wearable("panel_e  // subparts of the UI for focus, camera position, etc.  enum ESubpart { -	SUBPART_SHAPE_HEAD = 1, // avoid 0 -	SUBPART_SHAPE_EYES, -	SUBPART_SHAPE_EARS, -	SUBPART_SHAPE_NOSE, -	SUBPART_SHAPE_MOUTH, -	SUBPART_SHAPE_CHIN, -	SUBPART_SHAPE_TORSO, -	SUBPART_SHAPE_LEGS, -	SUBPART_SHAPE_WHOLE, -	SUBPART_SHAPE_DETAIL, -	SUBPART_SKIN_COLOR, -	SUBPART_SKIN_FACEDETAIL, -	SUBPART_SKIN_MAKEUP, -	SUBPART_SKIN_BODYDETAIL, -	SUBPART_HAIR_COLOR, -	SUBPART_HAIR_STYLE, -	SUBPART_HAIR_EYEBROWS, -	SUBPART_HAIR_FACIAL, -	SUBPART_EYES, -	SUBPART_SHIRT, -	SUBPART_PANTS, -	SUBPART_SHOES, -	SUBPART_SOCKS, -	SUBPART_JACKET, -	SUBPART_GLOVES, -	SUBPART_UNDERSHIRT, -	SUBPART_UNDERPANTS, -	SUBPART_SKIRT, -	SUBPART_ALPHA, -	SUBPART_TATTOO +        SUBPART_SHAPE_HEAD = 1, // avoid 0 +        SUBPART_SHAPE_EYES, +        SUBPART_SHAPE_EARS, +        SUBPART_SHAPE_NOSE, +        SUBPART_SHAPE_MOUTH, +        SUBPART_SHAPE_CHIN, +        SUBPART_SHAPE_TORSO, +        SUBPART_SHAPE_LEGS, +        SUBPART_SHAPE_WHOLE, +        SUBPART_SHAPE_DETAIL, +        SUBPART_SKIN_COLOR, +        SUBPART_SKIN_FACEDETAIL, +        SUBPART_SKIN_MAKEUP, +        SUBPART_SKIN_BODYDETAIL, +        SUBPART_HAIR_COLOR, +        SUBPART_HAIR_STYLE, +        SUBPART_HAIR_EYEBROWS, +        SUBPART_HAIR_FACIAL, +        SUBPART_EYES, +        SUBPART_SHIRT, +        SUBPART_PANTS, +        SUBPART_SHOES, +        SUBPART_SOCKS, +        SUBPART_JACKET, +        SUBPART_GLOVES, +        SUBPART_UNDERSHIRT, +        SUBPART_UNDERPANTS, +        SUBPART_SKIRT, +        SUBPART_ALPHA, +        SUBPART_TATTOO, +        SUBPART_PHYSICS_BREASTS_UPDOWN, +        SUBPART_PHYSICS_BREASTS_INOUT, +        SUBPART_PHYSICS_BREASTS_LEFTRIGHT, +        SUBPART_PHYSICS_BELLY_UPDOWN, +        SUBPART_PHYSICS_BUTT_UPDOWN, +        SUBPART_PHYSICS_BUTT_LEFTRIGHT, +        SUBPART_PHYSICS_ADVANCED,   };  using namespace LLVOAvatarDefines; @@ -105,102 +112,102 @@ typedef std::vector<ESubpart> subpart_vec_t;  class LLEditWearableDictionary : public LLSingleton<LLEditWearableDictionary>  { -	//-------------------------------------------------------------------- -	// Constructors and Destructors -	//-------------------------------------------------------------------- +        //-------------------------------------------------------------------- +        // Constructors and Destructors +        //--------------------------------------------------------------------  public: -	LLEditWearableDictionary(); -	virtual ~LLEditWearableDictionary(); -	 -	//-------------------------------------------------------------------- -	// Wearable Types -	//-------------------------------------------------------------------- +        LLEditWearableDictionary(); +        virtual ~LLEditWearableDictionary(); +         +        //-------------------------------------------------------------------- +        // Wearable Types +        //--------------------------------------------------------------------  public: -	struct WearableEntry : public LLDictionaryEntry -	{ -		WearableEntry(LLWearableType::EType type, -					  const std::string &title, -					  const std::string &desc_title, -					  U8 num_color_swatches,  // number of 'color_swatches' -					  U8 num_texture_pickers, // number of 'texture_pickers' -					  U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts - - -		const LLWearableType::EType mWearableType; -		const std::string   mTitle; -		const std::string	mDescTitle; -		subpart_vec_t		mSubparts; -		texture_vec_t		mColorSwatchCtrls; -		texture_vec_t		mTextureCtrls; -	}; - -	struct Wearables : public LLDictionary<LLWearableType::EType, WearableEntry> -	{ -		Wearables(); -	} mWearables; - -	const WearableEntry*	getWearable(LLWearableType::EType type) const { return mWearables.lookup(type); } - -	//-------------------------------------------------------------------- -	// Subparts -	//-------------------------------------------------------------------- +        struct WearableEntry : public LLDictionaryEntry +        { +                WearableEntry(LLWearableType::EType type, +                                          const std::string &title, +                                          const std::string &desc_title, +                                          U8 num_color_swatches,  // number of 'color_swatches' +                                          U8 num_texture_pickers, // number of 'texture_pickers' +                                          U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts + + +                const LLWearableType::EType mWearableType; +                const std::string   mTitle; +                const std::string       mDescTitle; +                subpart_vec_t           mSubparts; +                texture_vec_t           mColorSwatchCtrls; +                texture_vec_t           mTextureCtrls; +        }; + +        struct Wearables : public LLDictionary<LLWearableType::EType, WearableEntry> +        { +                Wearables(); +        } mWearables; + +        const WearableEntry*    getWearable(LLWearableType::EType type) const { return mWearables.lookup(type); } + +        //-------------------------------------------------------------------- +        // Subparts +        //--------------------------------------------------------------------  public: -	struct SubpartEntry : public LLDictionaryEntry -	{ -		SubpartEntry(ESubpart part, -					 const std::string &joint, -					 const std::string &edit_group, -					 const std::string ¶m_list, -					 const std::string &accordion_tab, -					 const LLVector3d  &target_offset, -					 const LLVector3d  &camera_offset, -					 const ESex 	   &sex); - -		ESubpart			mSubpart; -		std::string			mTargetJoint; -		std::string			mEditGroup; -		std::string			mParamList; -		std::string			mAccordionTab; -		LLVector3d			mTargetOffset; -		LLVector3d			mCameraOffset; -		ESex				mSex; -	}; - -	struct Subparts : public LLDictionary<ESubpart, SubpartEntry> -	{ -		Subparts(); -	} mSubparts; - -	const SubpartEntry*  getSubpart(ESubpart subpart) const { return mSubparts.lookup(subpart); } - -	//-------------------------------------------------------------------- -	// Picker Control Entries -	//-------------------------------------------------------------------- +        struct SubpartEntry : public LLDictionaryEntry +        { +                SubpartEntry(ESubpart part, +                                         const std::string &joint, +                                         const std::string &edit_group, +                                         const std::string ¶m_list, +                                         const std::string &accordion_tab, +                                         const LLVector3d  &target_offset, +                                         const LLVector3d  &camera_offset, +                                         const ESex        &sex); + +                ESubpart                        mSubpart; +                std::string                     mTargetJoint; +                std::string                     mEditGroup; +                std::string                     mParamList; +                std::string                     mAccordionTab; +                LLVector3d                      mTargetOffset; +                LLVector3d                      mCameraOffset; +                ESex                            mSex; +        }; + +        struct Subparts : public LLDictionary<ESubpart, SubpartEntry> +        { +                Subparts(); +        } mSubparts; + +        const SubpartEntry*  getSubpart(ESubpart subpart) const { return mSubparts.lookup(subpart); } + +        //-------------------------------------------------------------------- +        // Picker Control Entries +        //--------------------------------------------------------------------  public: -	struct PickerControlEntry : public LLDictionaryEntry -	{ -		PickerControlEntry(ETextureIndex tex_index, -						   const std::string name, -						   const LLUUID default_image_id = LLUUID::null, -						   const bool allow_no_texture = false); -		ETextureIndex		mTextureIndex; -		const std::string	mControlName; -		const LLUUID		mDefaultImageId; -		const bool			mAllowNoTexture; -	}; - -	struct ColorSwatchCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> -	{ -		ColorSwatchCtrls(); -	} mColorSwatchCtrls; - -	struct TextureCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> -	{ -		TextureCtrls(); -	} mTextureCtrls; - -	const PickerControlEntry* getTexturePicker(ETextureIndex index) const { return mTextureCtrls.lookup(index); } -	const PickerControlEntry* getColorSwatch(ETextureIndex index) const { return mColorSwatchCtrls.lookup(index); } +        struct PickerControlEntry : public LLDictionaryEntry +        { +                PickerControlEntry(ETextureIndex tex_index, +                                                   const std::string name, +                                                   const LLUUID default_image_id = LLUUID::null, +                                                   const bool allow_no_texture = false); +                ETextureIndex           mTextureIndex; +                const std::string       mControlName; +                const LLUUID            mDefaultImageId; +                const bool                      mAllowNoTexture; +        }; + +        struct ColorSwatchCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> +        { +                ColorSwatchCtrls(); +        } mColorSwatchCtrls; + +        struct TextureCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> +        { +                TextureCtrls(); +        } mTextureCtrls; + +        const PickerControlEntry* getTexturePicker(ETextureIndex index) const { return mTextureCtrls.lookup(index); } +        const PickerControlEntry* getColorSwatch(ETextureIndex index) const { return mColorSwatchCtrls.lookup(index); }  };  LLEditWearableDictionary::LLEditWearableDictionary() @@ -215,166 +222,174 @@ LLEditWearableDictionary::~LLEditWearableDictionary()  LLEditWearableDictionary::Wearables::Wearables()  { -	// note the subpart that is listed first is treated as "default", regardless of what order is in enum. -	// Please match the order presented in XUI. -Nyx -	// this will affect what camera angle is shown when first editing a wearable -	addEntry(LLWearableType::WT_SHAPE, 		new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9,	SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD,	SUBPART_SHAPE_EYES,	SUBPART_SHAPE_EARS,	SUBPART_SHAPE_NOSE,	SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS )); -	addEntry(LLWearableType::WT_SKIN, 		new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL)); -	addEntry(LLWearableType::WT_HAIR, 		new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR,	SUBPART_HAIR_STYLE,	SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL)); -	addEntry(LLWearableType::WT_EYES, 		new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES)); -	addEntry(LLWearableType::WT_SHIRT, 		new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT)); -	addEntry(LLWearableType::WT_PANTS, 		new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS)); -	addEntry(LLWearableType::WT_SHOES, 		new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES)); -	addEntry(LLWearableType::WT_SOCKS, 		new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS)); -	addEntry(LLWearableType::WT_JACKET, 	new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET)); -	addEntry(LLWearableType::WT_GLOVES, 	new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES)); -	addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT)); -	addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS)); -	addEntry(LLWearableType::WT_SKIRT, 		new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT)); -	addEntry(LLWearableType::WT_ALPHA, 		new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA)); -	addEntry(LLWearableType::WT_TATTOO, 	new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO)); +        // note the subpart that is listed first is treated as "default", regardless of what order is in enum. +        // Please match the order presented in XUI. -Nyx +        // this will affect what camera angle is shown when first editing a wearable +        addEntry(LLWearableType::WT_SHAPE,              new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9,  SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD,        SUBPART_SHAPE_EYES,     SUBPART_SHAPE_EARS,     SUBPART_SHAPE_NOSE,     SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS)); +        addEntry(LLWearableType::WT_SKIN,               new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL)); +        addEntry(LLWearableType::WT_HAIR,               new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR,       SUBPART_HAIR_STYLE,     SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL)); +        addEntry(LLWearableType::WT_EYES,               new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES)); +        addEntry(LLWearableType::WT_SHIRT,              new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT)); +        addEntry(LLWearableType::WT_PANTS,              new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS)); +        addEntry(LLWearableType::WT_SHOES,              new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES)); +        addEntry(LLWearableType::WT_SOCKS,              new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS)); +        addEntry(LLWearableType::WT_JACKET,     new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET)); +        addEntry(LLWearableType::WT_GLOVES,     new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES)); +        addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT)); +        addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS)); +        addEntry(LLWearableType::WT_SKIRT,              new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT)); +        addEntry(LLWearableType::WT_ALPHA,              new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA)); +        addEntry(LLWearableType::WT_TATTOO,     new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO)); +        addEntry(LLWearableType::WT_PHYSICS,    new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text",0,0,7, SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED));  }  LLEditWearableDictionary::WearableEntry::WearableEntry(LLWearableType::EType type, -					  const std::string &title, -					  const std::string &desc_title, -					  U8 num_color_swatches, -					  U8 num_texture_pickers, -					  U8 num_subparts, ... ) : -	LLDictionaryEntry(title), -	mWearableType(type), -	mTitle(title), -	mDescTitle(desc_title) -{ -	va_list argp; -	va_start(argp, num_subparts); - -	for (U8 i = 0; i < num_color_swatches; ++i) -	{ -		ETextureIndex index = (ETextureIndex)va_arg(argp,int); -		mColorSwatchCtrls.push_back(index); -	} - -	for (U8 i = 0; i < num_texture_pickers; ++i) -	{ -		ETextureIndex index = (ETextureIndex)va_arg(argp,int); -		mTextureCtrls.push_back(index); -	} - -	for (U8 i = 0; i < num_subparts; ++i) -	{ -		ESubpart part = (ESubpart)va_arg(argp,int); -		mSubparts.push_back(part); -	} +                                          const std::string &title, +                                          const std::string &desc_title, +                                          U8 num_color_swatches, +                                          U8 num_texture_pickers, +                                          U8 num_subparts, ... ) : +        LLDictionaryEntry(title), +        mWearableType(type), +        mTitle(title), +        mDescTitle(desc_title) +{ +        va_list argp; +        va_start(argp, num_subparts); + +        for (U8 i = 0; i < num_color_swatches; ++i) +        { +                ETextureIndex index = (ETextureIndex)va_arg(argp,int); +                mColorSwatchCtrls.push_back(index); +        } + +        for (U8 i = 0; i < num_texture_pickers; ++i) +        { +                ETextureIndex index = (ETextureIndex)va_arg(argp,int); +                mTextureCtrls.push_back(index); +        } + +        for (U8 i = 0; i < num_subparts; ++i) +        { +                ESubpart part = (ESubpart)va_arg(argp,int); +                mSubparts.push_back(part); +        }  }  LLEditWearableDictionary::Subparts::Subparts()  { -	addEntry(SUBPART_SHAPE_WHOLE, new SubpartEntry(SUBPART_SHAPE_WHOLE, "mPelvis", "shape_body","shape_body_param_list", "shape_body_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_HEAD, new SubpartEntry(SUBPART_SHAPE_HEAD, "mHead", "shape_head", "shape_head_param_list", "shape_head_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_EYES, new SubpartEntry(SUBPART_SHAPE_EYES, "mHead", "shape_eyes", "shape_eyes_param_list", "shape_eyes_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_EARS, new SubpartEntry(SUBPART_SHAPE_EARS, "mHead", "shape_ears", "shape_ears_param_list", "shape_ears_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_NOSE, new SubpartEntry(SUBPART_SHAPE_NOSE, "mHead", "shape_nose", "shape_nose_param_list", "shape_nose_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_MOUTH, new SubpartEntry(SUBPART_SHAPE_MOUTH, "mHead", "shape_mouth", "shape_mouth_param_list", "shape_mouth_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_CHIN, new SubpartEntry(SUBPART_SHAPE_CHIN, "mHead", "shape_chin", "shape_chin_param_list", "shape_chin_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_TORSO, new SubpartEntry(SUBPART_SHAPE_TORSO, "mTorso", "shape_torso", "shape_torso_param_list", "shape_torso_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); -	addEntry(SUBPART_SHAPE_LEGS, new SubpartEntry(SUBPART_SHAPE_LEGS, "mPelvis", "shape_legs", "shape_legs_param_list", "shape_legs_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - -	addEntry(SUBPART_SKIN_COLOR, new SubpartEntry(SUBPART_SKIN_COLOR, "mHead", "skin_color", "skin_color_param_list", "skin_color_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SKIN_FACEDETAIL, new SubpartEntry(SUBPART_SKIN_FACEDETAIL, "mHead", "skin_facedetail", "skin_face_param_list", "skin_face_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SKIN_MAKEUP, new SubpartEntry(SUBPART_SKIN_MAKEUP, "mHead", "skin_makeup", "skin_makeup_param_list", "skin_makeup_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_SKIN_BODYDETAIL, new SubpartEntry(SUBPART_SKIN_BODYDETAIL, "mPelvis", "skin_bodydetail", "skin_body_param_list", "skin_body_tab", LLVector3d(0.f, 0.f, -0.2f), LLVector3d(-2.5f, 0.5f, 0.5f),SEX_BOTH)); - -	addEntry(SUBPART_HAIR_COLOR, new SubpartEntry(SUBPART_HAIR_COLOR, "mHead", "hair_color", "hair_color_param_list", "hair_color_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); -	addEntry(SUBPART_HAIR_STYLE, new SubpartEntry(SUBPART_HAIR_STYLE, "mHead", "hair_style", "hair_style_param_list", "hair_style_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); -	addEntry(SUBPART_HAIR_EYEBROWS, new SubpartEntry(SUBPART_HAIR_EYEBROWS, "mHead", "hair_eyebrows", "hair_eyebrows_param_list", "hair_eyebrows_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); -	addEntry(SUBPART_HAIR_FACIAL, new SubpartEntry(SUBPART_HAIR_FACIAL, "mHead", "hair_facial", "hair_facial_param_list", "hair_facial_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_MALE)); - -	addEntry(SUBPART_EYES, new SubpartEntry(SUBPART_EYES, "mHead", "eyes", "eyes_main_param_list", "eyes_main_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - -	addEntry(SUBPART_SHIRT, new SubpartEntry(SUBPART_SHIRT, "mTorso", "shirt", "shirt_main_param_list", "shirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); -	addEntry(SUBPART_PANTS, new SubpartEntry(SUBPART_PANTS, "mPelvis", "pants", "pants_main_param_list", "pants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); -	addEntry(SUBPART_SHOES, new SubpartEntry(SUBPART_SHOES, "mPelvis", "shoes", "shoes_main_param_list", "shoes_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); -	addEntry(SUBPART_SOCKS, new SubpartEntry(SUBPART_SOCKS, "mPelvis", "socks", "socks_main_param_list", "socks_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); -	addEntry(SUBPART_JACKET, new SubpartEntry(SUBPART_JACKET, "mTorso", "jacket", "jacket_main_param_list", "jacket_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-2.f, 0.1f, 0.3f),SEX_BOTH)); -	addEntry(SUBPART_SKIRT, new SubpartEntry(SUBPART_SKIRT, "mPelvis", "skirt", "skirt_main_param_list", "skirt_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); -	addEntry(SUBPART_GLOVES, new SubpartEntry(SUBPART_GLOVES, "mTorso", "gloves", "gloves_main_param_list", "gloves_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-1.f, 0.15f, 0.f),SEX_BOTH)); -	addEntry(SUBPART_UNDERSHIRT, new SubpartEntry(SUBPART_UNDERSHIRT, "mTorso", "undershirt", "undershirt_main_param_list", "undershirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); -	addEntry(SUBPART_UNDERPANTS, new SubpartEntry(SUBPART_UNDERPANTS, "mPelvis", "underpants", "underpants_main_param_list", "underpants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); -	addEntry(SUBPART_ALPHA, new SubpartEntry(SUBPART_ALPHA, "mPelvis", "alpha", "alpha_main_param_list", "alpha_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); -	addEntry(SUBPART_TATTOO, new SubpartEntry(SUBPART_TATTOO, "mPelvis", "tattoo", "tattoo_main_param_list", "tattoo_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_WHOLE, new SubpartEntry(SUBPART_SHAPE_WHOLE, "mPelvis", "shape_body","shape_body_param_list", "shape_body_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_HEAD, new SubpartEntry(SUBPART_SHAPE_HEAD, "mHead", "shape_head", "shape_head_param_list", "shape_head_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_EYES, new SubpartEntry(SUBPART_SHAPE_EYES, "mHead", "shape_eyes", "shape_eyes_param_list", "shape_eyes_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_EARS, new SubpartEntry(SUBPART_SHAPE_EARS, "mHead", "shape_ears", "shape_ears_param_list", "shape_ears_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_NOSE, new SubpartEntry(SUBPART_SHAPE_NOSE, "mHead", "shape_nose", "shape_nose_param_list", "shape_nose_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_MOUTH, new SubpartEntry(SUBPART_SHAPE_MOUTH, "mHead", "shape_mouth", "shape_mouth_param_list", "shape_mouth_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_CHIN, new SubpartEntry(SUBPART_SHAPE_CHIN, "mHead", "shape_chin", "shape_chin_param_list", "shape_chin_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_TORSO, new SubpartEntry(SUBPART_SHAPE_TORSO, "mTorso", "shape_torso", "shape_torso_param_list", "shape_torso_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); +        addEntry(SUBPART_SHAPE_LEGS, new SubpartEntry(SUBPART_SHAPE_LEGS, "mPelvis", "shape_legs", "shape_legs_param_list", "shape_legs_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + +        addEntry(SUBPART_SKIN_COLOR, new SubpartEntry(SUBPART_SKIN_COLOR, "mHead", "skin_color", "skin_color_param_list", "skin_color_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SKIN_FACEDETAIL, new SubpartEntry(SUBPART_SKIN_FACEDETAIL, "mHead", "skin_facedetail", "skin_face_param_list", "skin_face_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SKIN_MAKEUP, new SubpartEntry(SUBPART_SKIN_MAKEUP, "mHead", "skin_makeup", "skin_makeup_param_list", "skin_makeup_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_SKIN_BODYDETAIL, new SubpartEntry(SUBPART_SKIN_BODYDETAIL, "mPelvis", "skin_bodydetail", "skin_body_param_list", "skin_body_tab", LLVector3d(0.f, 0.f, -0.2f), LLVector3d(-2.5f, 0.5f, 0.5f),SEX_BOTH)); + +        addEntry(SUBPART_HAIR_COLOR, new SubpartEntry(SUBPART_HAIR_COLOR, "mHead", "hair_color", "hair_color_param_list", "hair_color_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); +        addEntry(SUBPART_HAIR_STYLE, new SubpartEntry(SUBPART_HAIR_STYLE, "mHead", "hair_style", "hair_style_param_list", "hair_style_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); +        addEntry(SUBPART_HAIR_EYEBROWS, new SubpartEntry(SUBPART_HAIR_EYEBROWS, "mHead", "hair_eyebrows", "hair_eyebrows_param_list", "hair_eyebrows_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); +        addEntry(SUBPART_HAIR_FACIAL, new SubpartEntry(SUBPART_HAIR_FACIAL, "mHead", "hair_facial", "hair_facial_param_list", "hair_facial_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_MALE)); + +        addEntry(SUBPART_EYES, new SubpartEntry(SUBPART_EYES, "mHead", "eyes", "eyes_main_param_list", "eyes_main_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + +        addEntry(SUBPART_SHIRT, new SubpartEntry(SUBPART_SHIRT, "mTorso", "shirt", "shirt_main_param_list", "shirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); +        addEntry(SUBPART_PANTS, new SubpartEntry(SUBPART_PANTS, "mPelvis", "pants", "pants_main_param_list", "pants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); +        addEntry(SUBPART_SHOES, new SubpartEntry(SUBPART_SHOES, "mPelvis", "shoes", "shoes_main_param_list", "shoes_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); +        addEntry(SUBPART_SOCKS, new SubpartEntry(SUBPART_SOCKS, "mPelvis", "socks", "socks_main_param_list", "socks_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); +        addEntry(SUBPART_JACKET, new SubpartEntry(SUBPART_JACKET, "mTorso", "jacket", "jacket_main_param_list", "jacket_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-2.f, 0.1f, 0.3f),SEX_BOTH)); +        addEntry(SUBPART_SKIRT, new SubpartEntry(SUBPART_SKIRT, "mPelvis", "skirt", "skirt_main_param_list", "skirt_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); +        addEntry(SUBPART_GLOVES, new SubpartEntry(SUBPART_GLOVES, "mTorso", "gloves", "gloves_main_param_list", "gloves_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-1.f, 0.15f, 0.f),SEX_BOTH)); +        addEntry(SUBPART_UNDERSHIRT, new SubpartEntry(SUBPART_UNDERSHIRT, "mTorso", "undershirt", "undershirt_main_param_list", "undershirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); +        addEntry(SUBPART_UNDERPANTS, new SubpartEntry(SUBPART_UNDERPANTS, "mPelvis", "underpants", "underpants_main_param_list", "underpants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); +        addEntry(SUBPART_ALPHA, new SubpartEntry(SUBPART_ALPHA, "mPelvis", "alpha", "alpha_main_param_list", "alpha_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); +        addEntry(SUBPART_TATTOO, new SubpartEntry(SUBPART_TATTOO, "mPelvis", "tattoo", "tattoo_main_param_list", "tattoo_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); +        addEntry(SUBPART_PHYSICS_BREASTS_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BREASTS_UPDOWN, "mTorso", "physics_breasts_updown", "physics_breasts_updown_param_list", "physics_breasts_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE)); +        addEntry(SUBPART_PHYSICS_BREASTS_INOUT, new SubpartEntry(SUBPART_PHYSICS_BREASTS_INOUT, "mTorso", "physics_breasts_inout", "physics_breasts_inout_param_list", "physics_breasts_inout_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE)); +        addEntry(SUBPART_PHYSICS_BREASTS_LEFTRIGHT, new SubpartEntry(SUBPART_PHYSICS_BREASTS_LEFTRIGHT, "mTorso", "physics_breasts_leftright", "physics_breasts_leftright_param_list", "physics_breasts_leftright_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE)); +        addEntry(SUBPART_PHYSICS_BELLY_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BELLY_UPDOWN, "mTorso", "physics_belly_updown", "physics_belly_updown_param_list", "physics_belly_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); +        addEntry(SUBPART_PHYSICS_BUTT_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BUTT_UPDOWN, "mTorso", "physics_butt_updown", "physics_butt_updown_param_list", "physics_butt_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); +        addEntry(SUBPART_PHYSICS_BUTT_LEFTRIGHT, new SubpartEntry(SUBPART_PHYSICS_BUTT_LEFTRIGHT, "mTorso", "physics_butt_leftright", "physics_butt_leftright_param_list", "physics_butt_leftright_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); +        addEntry(SUBPART_PHYSICS_ADVANCED, new SubpartEntry(SUBPART_PHYSICS_ADVANCED, "mTorso", "physics_advanced", "physics_advanced_param_list", "physics_advanced_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH));  }  LLEditWearableDictionary::SubpartEntry::SubpartEntry(ESubpart part, -					 const std::string &joint, -					 const std::string &edit_group, -					 const std::string ¶m_list, -					 const std::string &accordion_tab, -					 const LLVector3d  &target_offset, -					 const LLVector3d  &camera_offset, -					 const ESex 	   &sex) : -	LLDictionaryEntry(edit_group), -	mSubpart(part), -	mTargetJoint(joint), -	mEditGroup(edit_group), -	mParamList(param_list), -	mAccordionTab(accordion_tab), -	mTargetOffset(target_offset), -	mCameraOffset(camera_offset), -	mSex(sex) +                                         const std::string &joint, +                                         const std::string &edit_group, +                                         const std::string ¶m_list, +                                         const std::string &accordion_tab, +                                         const LLVector3d  &target_offset, +                                         const LLVector3d  &camera_offset, +                                         const ESex        &sex) : +        LLDictionaryEntry(edit_group), +        mSubpart(part), +        mTargetJoint(joint), +        mEditGroup(edit_group), +        mParamList(param_list), +        mAccordionTab(accordion_tab), +        mTargetOffset(target_offset), +        mCameraOffset(camera_offset), +        mSex(sex)  {  }  LLEditWearableDictionary::ColorSwatchCtrls::ColorSwatchCtrls()  { -	addEntry ( TEX_UPPER_SHIRT,  new PickerControlEntry (TEX_UPPER_SHIRT, "Color/Tint" )); -	addEntry ( TEX_LOWER_PANTS,  new PickerControlEntry (TEX_LOWER_PANTS, "Color/Tint" )); -	addEntry ( TEX_LOWER_SHOES,  new PickerControlEntry (TEX_LOWER_SHOES, "Color/Tint" )); -	addEntry ( TEX_LOWER_SOCKS,  new PickerControlEntry (TEX_LOWER_SOCKS, "Color/Tint" )); -	addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Color/Tint" )); -	addEntry ( TEX_SKIRT,  new PickerControlEntry (TEX_SKIRT, "Color/Tint" )); -	addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Color/Tint" )); -	addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Color/Tint" )); -	addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Color/Tint" )); -	addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry(TEX_HEAD_TATTOO, "Color/Tint" )); +        addEntry ( TEX_UPPER_SHIRT,  new PickerControlEntry (TEX_UPPER_SHIRT, "Color/Tint" )); +        addEntry ( TEX_LOWER_PANTS,  new PickerControlEntry (TEX_LOWER_PANTS, "Color/Tint" )); +        addEntry ( TEX_LOWER_SHOES,  new PickerControlEntry (TEX_LOWER_SHOES, "Color/Tint" )); +        addEntry ( TEX_LOWER_SOCKS,  new PickerControlEntry (TEX_LOWER_SOCKS, "Color/Tint" )); +        addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Color/Tint" )); +        addEntry ( TEX_SKIRT,  new PickerControlEntry (TEX_SKIRT, "Color/Tint" )); +        addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Color/Tint" )); +        addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Color/Tint" )); +        addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Color/Tint" )); +        addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry(TEX_HEAD_TATTOO, "Color/Tint" ));  }  LLEditWearableDictionary::TextureCtrls::TextureCtrls()  { -	addEntry ( TEX_HEAD_BODYPAINT,  new PickerControlEntry (TEX_HEAD_BODYPAINT,  "Head Tattoos", LLUUID::null, TRUE )); -	addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE )); -	addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE )); -	addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE )); -	addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE )); -	addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE )); -	addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultPantsUUID" ) ), FALSE )); -	addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShoesUUID" ) ), FALSE )); -	addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSocksUUID" ) ), FALSE )); -	addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Upper Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); -	addEntry ( TEX_LOWER_JACKET, new PickerControlEntry (TEX_LOWER_JACKET, "Lower Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); -	addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSkirtUUID" ) ), FALSE )); -	addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultGlovesUUID" ) ), FALSE )); -	addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); -	addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); -	addEntry ( TEX_LOWER_ALPHA, new PickerControlEntry (TEX_LOWER_ALPHA, "Lower Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); -	addEntry ( TEX_UPPER_ALPHA, new PickerControlEntry (TEX_UPPER_ALPHA, "Upper Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); -	addEntry ( TEX_HEAD_ALPHA, new PickerControlEntry (TEX_HEAD_ALPHA, "Head Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); -	addEntry ( TEX_EYES_ALPHA, new PickerControlEntry (TEX_EYES_ALPHA, "Eye Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); -	addEntry ( TEX_HAIR_ALPHA, new PickerControlEntry (TEX_HAIR_ALPHA, "Hair Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); -	addEntry ( TEX_LOWER_TATTOO, new PickerControlEntry (TEX_LOWER_TATTOO, "Lower Tattoo", LLUUID::null, TRUE )); -	addEntry ( TEX_UPPER_TATTOO, new PickerControlEntry (TEX_UPPER_TATTOO, "Upper Tattoo", LLUUID::null, TRUE )); -	addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry (TEX_HEAD_TATTOO, "Head Tattoo", LLUUID::null, TRUE )); +        addEntry ( TEX_HEAD_BODYPAINT,  new PickerControlEntry (TEX_HEAD_BODYPAINT,  "Head Tattoos", LLUUID::null, TRUE )); +        addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE )); +        addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE )); +        addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE )); +        addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE )); +        addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE )); +        addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultPantsUUID" ) ), FALSE )); +        addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShoesUUID" ) ), FALSE )); +        addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSocksUUID" ) ), FALSE )); +        addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Upper Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); +        addEntry ( TEX_LOWER_JACKET, new PickerControlEntry (TEX_LOWER_JACKET, "Lower Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); +        addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSkirtUUID" ) ), FALSE )); +        addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultGlovesUUID" ) ), FALSE )); +        addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); +        addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); +        addEntry ( TEX_LOWER_ALPHA, new PickerControlEntry (TEX_LOWER_ALPHA, "Lower Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); +        addEntry ( TEX_UPPER_ALPHA, new PickerControlEntry (TEX_UPPER_ALPHA, "Upper Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); +        addEntry ( TEX_HEAD_ALPHA, new PickerControlEntry (TEX_HEAD_ALPHA, "Head Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); +        addEntry ( TEX_EYES_ALPHA, new PickerControlEntry (TEX_EYES_ALPHA, "Eye Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); +        addEntry ( TEX_HAIR_ALPHA, new PickerControlEntry (TEX_HAIR_ALPHA, "Hair Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); +        addEntry ( TEX_LOWER_TATTOO, new PickerControlEntry (TEX_LOWER_TATTOO, "Lower Tattoo", LLUUID::null, TRUE )); +        addEntry ( TEX_UPPER_TATTOO, new PickerControlEntry (TEX_UPPER_TATTOO, "Upper Tattoo", LLUUID::null, TRUE )); +        addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry (TEX_HEAD_TATTOO, "Head Tattoo", LLUUID::null, TRUE ));  }  LLEditWearableDictionary::PickerControlEntry::PickerControlEntry(ETextureIndex tex_index, -					 const std::string name, -					 const LLUUID default_image_id, -					 const bool allow_no_texture) : -	LLDictionaryEntry(name), -	mTextureIndex(tex_index), -	mControlName(name), -	mDefaultImageId(default_image_id), -	mAllowNoTexture(allow_no_texture) +                                         const std::string name, +                                         const LLUUID default_image_id, +                                         const bool allow_no_texture) : +        LLDictionaryEntry(name), +        mTextureIndex(tex_index), +        mControlName(name), +        mDefaultImageId(default_image_id), +        mAllowNoTexture(allow_no_texture)  {  } @@ -384,13 +399,13 @@ LLEditWearableDictionary::PickerControlEntry::PickerControlEntry(ETextureIndex t  class LLLabledBackButton : public LLButton  {  public: -	struct Params : public LLInitParam::Block<Params, LLButton::Params> -	{ -		Params() {} -	}; +        struct Params : public LLInitParam::Block<Params, LLButton::Params> +        { +                Params() {} +        };  protected: -	friend class LLUICtrlFactory; -	LLLabledBackButton(const Params&); +        friend class LLUICtrlFactory; +        LLLabledBackButton(const Params&);  };  static LLDefaultChildRegistry::Register<LLLabledBackButton> labeled_back_btn("labeled_back_button"); @@ -398,9 +413,9 @@ static LLDefaultChildRegistry::Register<LLLabledBackButton> labeled_back_btn("la  LLLabledBackButton::LLLabledBackButton(const Params& params)  : LLButton(params)  { -	// override hack in LLButton's constructor to use paddings have been set in xml -	setLeftHPad(params.pad_left); -	setRightHPad(params.pad_right); +        // override hack in LLButton's constructor to use paddings have been set in xml +        setLeftHPad(params.pad_left); +        setRightHPad(params.pad_right);  }  // Helper functions. @@ -421,13 +436,13 @@ typedef boost::function<void(LLPanel* panel, const LLEditWearableDictionary::Pic  typedef struct PickerControlEntryNamePredicate  { -	PickerControlEntryNamePredicate(const std::string name) : mName (name) {}; -	bool operator()(const LLEditWearableDictionary::PickerControlEntry* entry) const -	{ -		return (entry && entry->mName == mName); -	} +        PickerControlEntryNamePredicate(const std::string name) : mName (name) {}; +        bool operator()(const LLEditWearableDictionary::PickerControlEntry* entry) const +        { +                return (entry && entry->mName == mName); +        }  private: -	const std::string mName; +        const std::string mName;  } PickerControlEntryNamePredicate;  // A full specialization of get_pickers_indexes for LLColorSwatchCtrl @@ -435,12 +450,12 @@ template <>  const texture_vec_t&  get_pickers_indexes<LLColorSwatchCtrl> (const LLEditWearableDictionary::WearableEntry *wearable_entry)  { -	if (!wearable_entry) -	{ -		llwarns << "could not get LLColorSwatchCtrl indexes for null wearable entry." << llendl; -		return null_texture_vec; -	} -	return wearable_entry->mColorSwatchCtrls; +        if (!wearable_entry) +        { +                llwarns << "could not get LLColorSwatchCtrl indexes for null wearable entry." << llendl; +                return null_texture_vec; +        } +        return wearable_entry->mColorSwatchCtrls;  }  // A full specialization of get_pickers_indexes for LLTextureCtrl @@ -448,12 +463,12 @@ template <>  const texture_vec_t&  get_pickers_indexes<LLTextureCtrl> (const LLEditWearableDictionary::WearableEntry *wearable_entry)  { -	if (!wearable_entry) -	{ -		llwarns << "could not get LLTextureCtrl indexes for null wearable entry." << llendl; -		return null_texture_vec; -	} -	return wearable_entry->mTextureCtrls; +        if (!wearable_entry) +        { +                llwarns << "could not get LLTextureCtrl indexes for null wearable entry." << llendl; +                return null_texture_vec; +        } +        return wearable_entry->mTextureCtrls;  }  // A full specialization of get_picker_entry for LLColorSwatchCtrl @@ -461,7 +476,7 @@ template <>  const LLEditWearableDictionary::PickerControlEntry*  get_picker_entry<LLColorSwatchCtrl> (const ETextureIndex index)  { -	return LLEditWearableDictionary::getInstance()->getColorSwatch(index); +        return LLEditWearableDictionary::getInstance()->getColorSwatch(index);  }  // A full specialization of get_picker_entry for LLTextureCtrl @@ -469,162 +484,162 @@ template <>  const LLEditWearableDictionary::PickerControlEntry*  get_picker_entry<LLTextureCtrl> (const ETextureIndex index)  { -	return LLEditWearableDictionary::getInstance()->getTexturePicker(index); +        return LLEditWearableDictionary::getInstance()->getTexturePicker(index);  }  template <typename CtrlType, class Predicate>  const LLEditWearableDictionary::PickerControlEntry*  find_picker_ctrl_entry_if(LLWearableType::EType type, const Predicate pred)  { -	const LLEditWearableDictionary::WearableEntry *wearable_entry -		= LLEditWearableDictionary::getInstance()->getWearable(type); -	if (!wearable_entry) -	{ -		llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; -		return NULL; -	} -	const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); -	for (texture_vec_t::const_iterator -			 iter = indexes.begin(), -			 iter_end = indexes.end(); -		 iter != iter_end; ++iter) -	{ -		const ETextureIndex te = *iter; -		const LLEditWearableDictionary::PickerControlEntry*	entry -			= get_picker_entry<CtrlType>(te); -		if (!entry) -		{ -			llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; -			continue; -		} -		if (pred(entry)) -		{ -			return entry; -		} -	} -	return NULL; +        const LLEditWearableDictionary::WearableEntry *wearable_entry +                = LLEditWearableDictionary::getInstance()->getWearable(type); +        if (!wearable_entry) +        { +                llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; +                return NULL; +        } +        const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); +        for (texture_vec_t::const_iterator +                         iter = indexes.begin(), +                         iter_end = indexes.end(); +                 iter != iter_end; ++iter) +        { +                const ETextureIndex te = *iter; +                const LLEditWearableDictionary::PickerControlEntry*     entry +                        = get_picker_entry<CtrlType>(te); +                if (!entry) +                { +                        llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; +                        continue; +                } +                if (pred(entry)) +                { +                        return entry; +                } +        } +        return NULL;  }  template <typename CtrlType>  void  for_each_picker_ctrl_entry(LLPanel* panel, LLWearableType::EType type, function_t fun)  { -	if (!panel) -	{ -		llwarns << "the panel wasn't passed for wearable of type: " << type << llendl; -		return; -	} -	const LLEditWearableDictionary::WearableEntry *wearable_entry -		= LLEditWearableDictionary::getInstance()->getWearable(type); -	if (!wearable_entry) -	{ -		llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; -		return; -	} -	const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); -	for (texture_vec_t::const_iterator -			 iter = indexes.begin(), -			 iter_end = indexes.end(); -		 iter != iter_end; ++iter) -	{ -		const ETextureIndex te = *iter; -		const LLEditWearableDictionary::PickerControlEntry*	entry -			= get_picker_entry<CtrlType>(te); -		if (!entry) -		{ -			llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; -			continue; -		} -		fun (panel, entry); -	} +        if (!panel) +        { +                llwarns << "the panel wasn't passed for wearable of type: " << type << llendl; +                return; +        } +        const LLEditWearableDictionary::WearableEntry *wearable_entry +                = LLEditWearableDictionary::getInstance()->getWearable(type); +        if (!wearable_entry) +        { +                llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; +                return; +        } +        const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); +        for (texture_vec_t::const_iterator +                         iter = indexes.begin(), +                         iter_end = indexes.end(); +                 iter != iter_end; ++iter) +        { +                const ETextureIndex te = *iter; +                const LLEditWearableDictionary::PickerControlEntry*     entry +                        = get_picker_entry<CtrlType>(te); +                if (!entry) +                { +                        llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; +                        continue; +                } +                fun (panel, entry); +        }  }  // The helper functions for pickers management  static void init_color_swatch_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)  { -	LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); -	if (color_swatch_ctrl) -	{ -		// Can't get the color from the wearable here, since the wearable may not be set when this is called. -		color_swatch_ctrl->setOriginal(LLColor4::white); -	} +        LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); +        if (color_swatch_ctrl) +        { +                // Can't get the color from the wearable here, since the wearable may not be set when this is called. +                color_swatch_ctrl->setOriginal(LLColor4::white); +        }  }  static void init_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)  { -	LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); -	if (texture_ctrl) -	{ -		texture_ctrl->setDefaultImageAssetID(entry->mDefaultImageId); -		texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture); -		// Don't allow (no copy) or (notransfer) textures to be selected. -		texture_ctrl->setImmediateFilterPermMask(PERM_NONE); -		texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE); -	} +        LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); +        if (texture_ctrl) +        { +                texture_ctrl->setDefaultImageAssetID(entry->mDefaultImageId); +                texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture); +                // Don't allow (no copy) or (notransfer) textures to be selected. +                texture_ctrl->setImmediateFilterPermMask(PERM_NONE); +                texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE); +        }  }  static void update_color_swatch_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)  { -	LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); -	if (color_swatch_ctrl) -	{ -		color_swatch_ctrl->set(self->getWearable()->getClothesColor(entry->mTextureIndex)); -		color_swatch_ctrl->closeFloaterColorPicker(); -	} +        LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); +        if (color_swatch_ctrl) +        { +                color_swatch_ctrl->set(self->getWearable()->getClothesColor(entry->mTextureIndex)); +                color_swatch_ctrl->closeFloaterColorPicker(); +        }  }  static void update_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)  { -	LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); -	if (texture_ctrl) -	{ -		LLUUID new_id; -		LLLocalTextureObject *lto = self->getWearable()->getLocalTextureObject(entry->mTextureIndex); -		if( lto && (lto->getID() != IMG_DEFAULT_AVATAR) ) -		{ -			new_id = lto->getID(); -		} -		else -		{ -			new_id = LLUUID::null; -		} -		LLUUID old_id = texture_ctrl->getImageAssetID(); -		if (old_id != new_id) -		{ -			// texture has changed, close the floater to avoid DEV-22461 -			texture_ctrl->closeDependentFloater(); -		} -		texture_ctrl->setImageAssetID(new_id); -	} +        LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); +        if (texture_ctrl) +        { +                LLUUID new_id; +                LLLocalTextureObject *lto = self->getWearable()->getLocalTextureObject(entry->mTextureIndex); +                if( lto && (lto->getID() != IMG_DEFAULT_AVATAR) ) +                { +                        new_id = lto->getID(); +                } +                else +                { +                        new_id = LLUUID::null; +                } +                LLUUID old_id = texture_ctrl->getImageAssetID(); +                if (old_id != new_id) +                { +                        // texture has changed, close the floater to avoid DEV-22461 +                        texture_ctrl->closeDependentFloater(); +                } +                texture_ctrl->setImageAssetID(new_id); +        }  }  static void set_enabled_color_swatch_ctrl(bool enabled, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)  { -	LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); -	if (color_swatch_ctrl) -	{ -		color_swatch_ctrl->setEnabled(enabled); -	} +        LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); +        if (color_swatch_ctrl) +        { +                color_swatch_ctrl->setEnabled(enabled); +        }  }  static void set_enabled_texture_ctrl(bool enabled, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)  { -	LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); -	if (texture_ctrl) -	{ -		texture_ctrl->setEnabled(enabled); -	} +        LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); +        if (texture_ctrl) +        { +                texture_ctrl->setEnabled(enabled); +        }  }  // LLPanelEditWearable  LLPanelEditWearable::LLPanelEditWearable() -	: LLPanel() -	, mWearablePtr(NULL) -	, mWearableItem(NULL) +        : LLPanel() +        , mWearablePtr(NULL) +        , mWearableItem(NULL)  { -	mCommitCallbackRegistrar.add("ColorSwatch.Commit", boost::bind(&LLPanelEditWearable::onColorSwatchCommit, this, _1)); -	mCommitCallbackRegistrar.add("TexturePicker.Commit", boost::bind(&LLPanelEditWearable::onTexturePickerCommit, this, _1)); +        mCommitCallbackRegistrar.add("ColorSwatch.Commit", boost::bind(&LLPanelEditWearable::onColorSwatchCommit, this, _1)); +        mCommitCallbackRegistrar.add("TexturePicker.Commit", boost::bind(&LLPanelEditWearable::onTexturePickerCommit, this, _1));  }  //virtual @@ -635,917 +650,935 @@ LLPanelEditWearable::~LLPanelEditWearable()  bool LLPanelEditWearable::changeHeightUnits(const LLSD& new_value)  { -	updateMetricLayout( new_value.asBoolean() ); -	updateTypeSpecificControls(LLWearableType::WT_SHAPE); -	return true; +        updateMetricLayout( new_value.asBoolean() ); +        updateTypeSpecificControls(LLWearableType::WT_SHAPE); +        return true;  }  void LLPanelEditWearable::updateMetricLayout(BOOL new_value)  { -	LLUIString current_metric, replacment_metric; -	current_metric = new_value ? mMeters : mFeet; -	replacment_metric = new_value ? mFeet : mMeters; -	mHeigthValue.setArg( "[METRIC1]", current_metric.getString() ); -	mReplacementMetricUrl.setArg( "[URL_METRIC2]", std::string("[secondlife:///app/metricsystem ") + replacment_metric.getString() + std::string("]")); +        LLUIString current_metric, replacment_metric; +        current_metric = new_value ? mMeters : mFeet; +        replacment_metric = new_value ? mFeet : mMeters; +        mHeigthValue.setArg( "[METRIC1]", current_metric.getString() ); +        mReplacementMetricUrl.setArg( "[URL_METRIC2]", std::string("[secondlife:///app/metricsystem ") + replacment_metric.getString() + std::string("]"));  }  void LLPanelEditWearable::updateAvatarHeightLabel()  { -	mTxtAvatarHeight->setText(LLStringUtil::null); -	LLStyle::Params param; -	param.color = mAvatarHeigthLabelColor; -	mTxtAvatarHeight->appendText(mHeigth, false, param); -	param.color = mAvatarHeigthValueLabelColor; -	mTxtAvatarHeight->appendText(mHeigthValue, false, param); -	param.color = mAvatarHeigthLabelColor; // using mAvatarHeigthLabelColor for '/' separator -	mTxtAvatarHeight->appendText(" / ", false, param); -	mTxtAvatarHeight->appendText(this->mReplacementMetricUrl, false, param); +        mTxtAvatarHeight->setText(LLStringUtil::null); +        LLStyle::Params param; +        param.color = mAvatarHeigthLabelColor; +        mTxtAvatarHeight->appendText(mHeigth, false, param); +        param.color = mAvatarHeigthValueLabelColor; +        mTxtAvatarHeight->appendText(mHeigthValue, false, param); +        param.color = mAvatarHeigthLabelColor; // using mAvatarHeigthLabelColor for '/' separator +        mTxtAvatarHeight->appendText(" / ", false, param); +        mTxtAvatarHeight->appendText(this->mReplacementMetricUrl, false, param);  }  void LLPanelEditWearable::onWearablePanelVisibilityChange(const LLSD &in_visible_chain, LLAccordionCtrl* accordion_ctrl)  { -	if (in_visible_chain.asBoolean() && accordion_ctrl != NULL) -	{ -		accordion_ctrl->expandDefaultTab(); -	} +        if (in_visible_chain.asBoolean() && accordion_ctrl != NULL) +        { +                accordion_ctrl->expandDefaultTab(); +        }  }  void LLPanelEditWearable::setWearablePanelVisibilityChangeCallback(LLPanel* bodypart_panel)  { -	if (bodypart_panel != NULL) -	{ -		LLAccordionCtrl* accordion_ctrl = bodypart_panel->getChild<LLAccordionCtrl>("wearable_accordion"); - -		if (accordion_ctrl != NULL) -		{ -			bodypart_panel->setVisibleCallback( -					boost::bind(&LLPanelEditWearable::onWearablePanelVisibilityChange, this, _2, accordion_ctrl)); -		} -		else -		{ -			llwarns << "accordion_ctrl is NULL" << llendl; -		} -	} -	else -	{ -		llwarns << "bodypart_panel is NULL" << llendl; -	} +        if (bodypart_panel != NULL) +        { +                LLAccordionCtrl* accordion_ctrl = bodypart_panel->getChild<LLAccordionCtrl>("wearable_accordion"); + +                if (accordion_ctrl != NULL) +                { +                        bodypart_panel->setVisibleCallback( +                                        boost::bind(&LLPanelEditWearable::onWearablePanelVisibilityChange, this, _2, accordion_ctrl)); +                } +                else +                { +                        llwarns << "accordion_ctrl is NULL" << llendl; +                } +        } +        else +        { +                llwarns << "bodypart_panel is NULL" << llendl; +        }  }  // virtual   BOOL LLPanelEditWearable::postBuild()  { -	// buttons -	mBtnRevert = getChild<LLButton>("revert_button"); -	mBtnRevert->setClickedCallback(boost::bind(&LLPanelEditWearable::onRevertButtonClicked, this)); - -	mBtnBack = getChild<LLButton>("back_btn"); -	mBackBtnLabel = mBtnBack->getLabelUnselected(); -	mBtnBack->setLabel(LLStringUtil::null); -	// handled at appearance panel level? -	//mBtnBack->setClickedCallback(boost::bind(&LLPanelEditWearable::onBackButtonClicked, this)); - -	mNameEditor = getChild<LLLineEditor>("description"); - -	mPanelTitle = getChild<LLTextBox>("edit_wearable_title"); -	mDescTitle = getChild<LLTextBox>("description_text"); - -	getChild<LLRadioGroup>("sex_radio")->setCommitCallback(boost::bind(&LLPanelEditWearable::onCommitSexChange, this)); -	getChild<LLButton>("save_as_button")->setCommitCallback(boost::bind(&LLPanelEditWearable::onSaveAsButtonClicked, this)); - -	// The following panels will be shown/hidden based on what wearable we're editing -	// body parts -	mPanelShape = getChild<LLPanel>("edit_shape_panel"); -	mPanelSkin = getChild<LLPanel>("edit_skin_panel"); -	mPanelEyes = getChild<LLPanel>("edit_eyes_panel"); -	mPanelHair = getChild<LLPanel>("edit_hair_panel"); - -	// Setting the visibility callback is applied only to the bodyparts panel -	// because currently they are the only ones whose 'wearable_accordion' has -	// multiple accordion tabs (see EXT-8164 for details). -	setWearablePanelVisibilityChangeCallback(mPanelShape); -	setWearablePanelVisibilityChangeCallback(mPanelSkin); -	setWearablePanelVisibilityChangeCallback(mPanelEyes); -	setWearablePanelVisibilityChangeCallback(mPanelHair); - -	//clothes -	mPanelShirt = getChild<LLPanel>("edit_shirt_panel"); -	mPanelPants = getChild<LLPanel>("edit_pants_panel"); -	mPanelShoes = getChild<LLPanel>("edit_shoes_panel"); -	mPanelSocks = getChild<LLPanel>("edit_socks_panel"); -	mPanelJacket = getChild<LLPanel>("edit_jacket_panel"); -	mPanelGloves = getChild<LLPanel>("edit_gloves_panel"); -	mPanelUndershirt = getChild<LLPanel>("edit_undershirt_panel"); -	mPanelUnderpants = getChild<LLPanel>("edit_underpants_panel"); -	mPanelSkirt = getChild<LLPanel>("edit_skirt_panel"); -	mPanelAlpha = getChild<LLPanel>("edit_alpha_panel"); -	mPanelTattoo = getChild<LLPanel>("edit_tattoo_panel"); - -	mTxtAvatarHeight = mPanelShape->getChild<LLTextBox>("avatar_height"); - -	mWearablePtr = NULL; - -	configureAlphaCheckbox(LLVOAvatarDefines::TEX_LOWER_ALPHA, "lower alpha texture invisible"); -	configureAlphaCheckbox(LLVOAvatarDefines::TEX_UPPER_ALPHA, "upper alpha texture invisible"); -	configureAlphaCheckbox(LLVOAvatarDefines::TEX_HEAD_ALPHA, "head alpha texture invisible"); -	configureAlphaCheckbox(LLVOAvatarDefines::TEX_EYES_ALPHA, "eye alpha texture invisible"); -	configureAlphaCheckbox(LLVOAvatarDefines::TEX_HAIR_ALPHA, "hair alpha texture invisible"); - -	// configure tab expanded callbacks -	for (U32 type_index = 0; type_index < (U32)LLWearableType::WT_COUNT; ++type_index) -	{ -		LLWearableType::EType type = (LLWearableType::EType) type_index; -		const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); -		if (!wearable_entry) -		{ -			llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; -			continue; -		} -		U8 num_subparts = wearable_entry->mSubparts.size(); -	 -		for (U8 index = 0; index < num_subparts; ++index) -		{ -			// dive into data structures to get the panel we need -			ESubpart subpart_e = wearable_entry->mSubparts[index]; -			const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); -	 -			if (!subpart_entry) -			{ -				llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; -				continue; -			} -	 -			const std::string accordion_tab = subpart_entry->mAccordionTab; -	 -			LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); -	 -			if (!tab) -			{ -				llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; -				continue; -			} -	 -			// initialize callback to ensure camera view changes appropriately. -			tab->setDropDownStateChangedCallback(boost::bind(&LLPanelEditWearable::onTabExpandedCollapsed,this,_2,index)); -		} - -		// initialize texture and color picker controls -		for_each_picker_ctrl_entry <LLColorSwatchCtrl> (getPanel(type), type, boost::bind(init_color_swatch_ctrl, this, _1, _2)); -		for_each_picker_ctrl_entry <LLTextureCtrl>     (getPanel(type), type, boost::bind(init_texture_ctrl, this, _1, _2)); -	} - -	// init all strings -	mMeters		= mPanelShape->getString("meters"); -	mFeet		= mPanelShape->getString("feet"); -	mHeigth		= mPanelShape->getString("height") + " "; -	mHeigthValue	= "[HEIGHT] [METRIC1]"; -	mReplacementMetricUrl	= "[URL_METRIC2]"; - -	std::string color = mPanelShape->getString("heigth_label_color"); -	mAvatarHeigthLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); -	color = mPanelShape->getString("heigth_value_label_color"); -	mAvatarHeigthValueLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); -	gSavedSettings.getControl("HeightUnits")->getSignal()->connect(boost::bind(&LLPanelEditWearable::changeHeightUnits, this, _2)); -	updateMetricLayout(gSavedSettings.getBOOL("HeightUnits")); - -	return TRUE; +        // buttons +        mBtnRevert = getChild<LLButton>("revert_button"); +        mBtnRevert->setClickedCallback(boost::bind(&LLPanelEditWearable::onRevertButtonClicked, this)); + +        mBtnBack = getChild<LLButton>("back_btn"); +        mBackBtnLabel = mBtnBack->getLabelUnselected(); +        mBtnBack->setLabel(LLStringUtil::null); +        // handled at appearance panel level? +        //mBtnBack->setClickedCallback(boost::bind(&LLPanelEditWearable::onBackButtonClicked, this)); + +        mNameEditor = getChild<LLLineEditor>("description"); + +        mPanelTitle = getChild<LLTextBox>("edit_wearable_title"); +        mDescTitle = getChild<LLTextBox>("description_text"); + +        getChild<LLRadioGroup>("sex_radio")->setCommitCallback(boost::bind(&LLPanelEditWearable::onCommitSexChange, this)); +        getChild<LLButton>("save_as_button")->setCommitCallback(boost::bind(&LLPanelEditWearable::onSaveAsButtonClicked, this)); + +        // The following panels will be shown/hidden based on what wearable we're editing +        // body parts +        mPanelShape = getChild<LLPanel>("edit_shape_panel"); +        mPanelSkin = getChild<LLPanel>("edit_skin_panel"); +        mPanelEyes = getChild<LLPanel>("edit_eyes_panel"); +        mPanelHair = getChild<LLPanel>("edit_hair_panel"); + +        // Setting the visibility callback is applied only to the bodyparts panel +        // because currently they are the only ones whose 'wearable_accordion' has +        // multiple accordion tabs (see EXT-8164 for details). +        setWearablePanelVisibilityChangeCallback(mPanelShape); +        setWearablePanelVisibilityChangeCallback(mPanelSkin); +        setWearablePanelVisibilityChangeCallback(mPanelEyes); +        setWearablePanelVisibilityChangeCallback(mPanelHair); + +        //clothes +        mPanelShirt = getChild<LLPanel>("edit_shirt_panel"); +        mPanelPants = getChild<LLPanel>("edit_pants_panel"); +        mPanelShoes = getChild<LLPanel>("edit_shoes_panel"); +        mPanelSocks = getChild<LLPanel>("edit_socks_panel"); +        mPanelJacket = getChild<LLPanel>("edit_jacket_panel"); +        mPanelGloves = getChild<LLPanel>("edit_gloves_panel"); +        mPanelUndershirt = getChild<LLPanel>("edit_undershirt_panel"); +        mPanelUnderpants = getChild<LLPanel>("edit_underpants_panel"); +        mPanelSkirt = getChild<LLPanel>("edit_skirt_panel"); +        mPanelAlpha = getChild<LLPanel>("edit_alpha_panel"); +        mPanelTattoo = getChild<LLPanel>("edit_tattoo_panel"); +        mPanelPhysics = getChild<LLPanel>("edit_physics_panel"); + +        mTxtAvatarHeight = mPanelShape->getChild<LLTextBox>("avatar_height"); + +        mWearablePtr = NULL; + +        configureAlphaCheckbox(LLVOAvatarDefines::TEX_LOWER_ALPHA, "lower alpha texture invisible"); +        configureAlphaCheckbox(LLVOAvatarDefines::TEX_UPPER_ALPHA, "upper alpha texture invisible"); +        configureAlphaCheckbox(LLVOAvatarDefines::TEX_HEAD_ALPHA, "head alpha texture invisible"); +        configureAlphaCheckbox(LLVOAvatarDefines::TEX_EYES_ALPHA, "eye alpha texture invisible"); +        configureAlphaCheckbox(LLVOAvatarDefines::TEX_HAIR_ALPHA, "hair alpha texture invisible"); + +        // configure tab expanded callbacks +        for (U32 type_index = 0; type_index < (U32)LLWearableType::WT_COUNT; ++type_index) +        { +                LLWearableType::EType type = (LLWearableType::EType) type_index; +                const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); +                if (!wearable_entry) +                { +                        llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; +                        continue; +                } +                U8 num_subparts = wearable_entry->mSubparts.size(); +         +                for (U8 index = 0; index < num_subparts; ++index) +                { +                        // dive into data structures to get the panel we need +                        ESubpart subpart_e = wearable_entry->mSubparts[index]; +                        const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); +         +                        if (!subpart_entry) +                        { +                                llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; +                                continue; +                        } +         +                        const std::string accordion_tab = subpart_entry->mAccordionTab; +         +                        LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); +         +                        if (!tab) +                        { +                                llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; +                                continue; +                        } +         +                        // initialize callback to ensure camera view changes appropriately. +                        tab->setDropDownStateChangedCallback(boost::bind(&LLPanelEditWearable::onTabExpandedCollapsed,this,_2,index)); +                } + +                // initialize texture and color picker controls +                for_each_picker_ctrl_entry <LLColorSwatchCtrl> (getPanel(type), type, boost::bind(init_color_swatch_ctrl, this, _1, _2)); +                for_each_picker_ctrl_entry <LLTextureCtrl>     (getPanel(type), type, boost::bind(init_texture_ctrl, this, _1, _2)); +        } + +        // init all strings +        mMeters         = mPanelShape->getString("meters"); +        mFeet           = mPanelShape->getString("feet"); +        mHeigth         = mPanelShape->getString("height") + " "; +        mHeigthValue    = "[HEIGHT] [METRIC1]"; +        mReplacementMetricUrl   = "[URL_METRIC2]"; + +        std::string color = mPanelShape->getString("heigth_label_color"); +        mAvatarHeigthLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); +        color = mPanelShape->getString("heigth_value_label_color"); +        mAvatarHeigthValueLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); +        gSavedSettings.getControl("HeightUnits")->getSignal()->connect(boost::bind(&LLPanelEditWearable::changeHeightUnits, this, _2)); +        updateMetricLayout(gSavedSettings.getBOOL("HeightUnits")); + +        return TRUE;  }  // virtual   // LLUICtrl  BOOL LLPanelEditWearable::isDirty() const  { -	BOOL isDirty = FALSE; -	if (mWearablePtr) -	{ -		if (mWearablePtr->isDirty() || -			mWearableItem->getName().compare(mNameEditor->getText()) != 0) -		{ -			isDirty = TRUE; -		} -	} -	return isDirty; +        BOOL isDirty = FALSE; +        if (mWearablePtr) +        { +                if (mWearablePtr->isDirty() || +                        mWearableItem->getName().compare(mNameEditor->getText()) != 0) +                { +                        isDirty = TRUE; +                } +        } +        return isDirty;  }  //virtual  void LLPanelEditWearable::draw()  { -	updateVerbs(); -	if (getWearable() && getWearable()->getType() == LLWearableType::WT_SHAPE) -	{ -		//updating avatar height -		updateTypeSpecificControls(LLWearableType::WT_SHAPE); -	} +        updateVerbs(); +        if (getWearable() && getWearable()->getType() == LLWearableType::WT_SHAPE) +        { +                //updating avatar height +                updateTypeSpecificControls(LLWearableType::WT_SHAPE); +        } -	LLPanel::draw(); +        LLPanel::draw();  }  void LLPanelEditWearable::setVisible(BOOL visible)  { -	if (!visible) -	{ -		showWearable(mWearablePtr, FALSE); -	} -	LLPanel::setVisible(visible); +        if (!visible) +        { +                showWearable(mWearablePtr, FALSE); +        } +        LLPanel::setVisible(visible);  } -void LLPanelEditWearable::setWearable(LLWearable *wearable) +void LLPanelEditWearable::setWearable(LLWearable *wearable, BOOL disable_camera_switch)  { -	showWearable(mWearablePtr, FALSE); -	mWearablePtr = wearable; -	showWearable(mWearablePtr, TRUE); +        showWearable(mWearablePtr, FALSE, disable_camera_switch); +        mWearablePtr = wearable; +        showWearable(mWearablePtr, TRUE, disable_camera_switch);  }  //static   void LLPanelEditWearable::onRevertButtonClicked(void* userdata)  { -	LLPanelEditWearable *panel = (LLPanelEditWearable*) userdata; -	panel->revertChanges(); +        LLPanelEditWearable *panel = (LLPanelEditWearable*) userdata; +        panel->revertChanges();  }  void LLPanelEditWearable::onSaveAsButtonClicked()  { -	LLSD args; -	args["DESC"] = mNameEditor->getText(); +        LLSD args; +        args["DESC"] = mNameEditor->getText(); -	LLNotificationsUtil::add("SaveWearableAs", args, LLSD(), boost::bind(&LLPanelEditWearable::saveAsCallback, this, _1, _2)); +        LLNotificationsUtil::add("SaveWearableAs", args, LLSD(), boost::bind(&LLPanelEditWearable::saveAsCallback, this, _1, _2));  }  void LLPanelEditWearable::saveAsCallback(const LLSD& notification, const LLSD& response)  { -	S32 option = LLNotificationsUtil::getSelectedOption(notification, response); -	if (0 == option) -	{ -		std::string wearable_name = response["message"].asString(); -		LLStringUtil::trim(wearable_name); -		if( !wearable_name.empty() ) -		{ -			mNameEditor->setText(wearable_name); -			saveChanges(true); -		} -	} +        S32 option = LLNotificationsUtil::getSelectedOption(notification, response); +        if (0 == option) +        { +                std::string wearable_name = response["message"].asString(); +                LLStringUtil::trim(wearable_name); +                if( !wearable_name.empty() ) +                { +                        mNameEditor->setText(wearable_name); +                        saveChanges(true); +                } +        }  }  void LLPanelEditWearable::onCommitSexChange()  { -	if (!isAgentAvatarValid()) return; +        if (!isAgentAvatarValid()) return; -	LLWearableType::EType type = mWearablePtr->getType(); -	U32 index = gAgentWearables.getWearableIndex(mWearablePtr); +        LLWearableType::EType type = mWearablePtr->getType(); +        U32 index = gAgentWearables.getWearableIndex(mWearablePtr); -	if( !gAgentWearables.isWearableModifiable(type, index)) -	{ -		return; -	} +        if( !gAgentWearables.isWearableModifiable(type, index)) +        { +                return; +        } -	LLViewerVisualParam* param = static_cast<LLViewerVisualParam*>(gAgentAvatarp->getVisualParam( "male" )); -	if( !param ) -	{ -		return; -	} +        LLViewerVisualParam* param = static_cast<LLViewerVisualParam*>(gAgentAvatarp->getVisualParam( "male" )); +        if( !param ) +        { +                return; +        } -	bool is_new_sex_male = (gSavedSettings.getU32("AvatarSex") ? SEX_MALE : SEX_FEMALE) == SEX_MALE; -	LLWearable*	wearable = gAgentWearables.getWearable(type, index); -	if (wearable) -	{ -		wearable->setVisualParamWeight(param->getID(), is_new_sex_male, FALSE); -	} -	param->setWeight( is_new_sex_male, FALSE ); +        bool is_new_sex_male = (gSavedSettings.getU32("AvatarSex") ? SEX_MALE : SEX_FEMALE) == SEX_MALE; +        LLWearable*     wearable = gAgentWearables.getWearable(type, index); +        if (wearable) +        { +                wearable->setVisualParamWeight(param->getID(), is_new_sex_male, FALSE); +        } +        param->setWeight( is_new_sex_male, FALSE ); -	gAgentAvatarp->updateSexDependentLayerSets( FALSE ); +        gAgentAvatarp->updateSexDependentLayerSets( FALSE ); -	gAgentAvatarp->updateVisualParams(); +        gAgentAvatarp->updateVisualParams(); -	updateScrollingPanelUI(); +        updateScrollingPanelUI();  }  void LLPanelEditWearable::onTexturePickerCommit(const LLUICtrl* ctrl)  { -	const LLTextureCtrl* texture_ctrl = dynamic_cast<const LLTextureCtrl*>(ctrl); -	if (!texture_ctrl) -	{ -		llwarns << "got commit signal from not LLTextureCtrl." << llendl; -		return; -	} - -	if (getWearable()) -	{ -		LLWearableType::EType type = getWearable()->getType(); -		const PickerControlEntryNamePredicate name_pred(texture_ctrl->getName()); -		const LLEditWearableDictionary::PickerControlEntry* entry -			= find_picker_ctrl_entry_if<LLTextureCtrl, PickerControlEntryNamePredicate>(type, name_pred); -		if (entry) -		{ -			// Set the new version -			LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_ctrl->getImageAssetID()); -			if( image->getID() == IMG_DEFAULT ) -			{ -				image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); -			} -			if (getWearable()) -			{ -				U32 index = gAgentWearables.getWearableIndex(getWearable()); -				gAgentAvatarp->setLocalTexture(entry->mTextureIndex, image, FALSE, index); -				LLVisualParamHint::requestHintUpdates(); -				gAgentAvatarp->wearableUpdated(type, FALSE); -			} -		} -		else -		{ -			llwarns << "could not get texture picker dictionary entry for wearable of type: " << type << llendl; -		} -	} +        const LLTextureCtrl* texture_ctrl = dynamic_cast<const LLTextureCtrl*>(ctrl); +        if (!texture_ctrl) +        { +                llwarns << "got commit signal from not LLTextureCtrl." << llendl; +                return; +        } + +        if (getWearable()) +        { +                LLWearableType::EType type = getWearable()->getType(); +                const PickerControlEntryNamePredicate name_pred(texture_ctrl->getName()); +                const LLEditWearableDictionary::PickerControlEntry* entry +                        = find_picker_ctrl_entry_if<LLTextureCtrl, PickerControlEntryNamePredicate>(type, name_pred); +                if (entry) +                { +                        // Set the new version +                        LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_ctrl->getImageAssetID()); +                        if( image->getID() == IMG_DEFAULT ) +                        { +                                image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); +                        } +                        if (getWearable()) +                        { +                                U32 index = gAgentWearables.getWearableIndex(getWearable()); +                                gAgentAvatarp->setLocalTexture(entry->mTextureIndex, image, FALSE, index); +                                LLVisualParamHint::requestHintUpdates(); +                                gAgentAvatarp->wearableUpdated(type, FALSE); +                        } +                } +                else +                { +                        llwarns << "could not get texture picker dictionary entry for wearable of type: " << type << llendl; +                } +        }  }  void LLPanelEditWearable::onColorSwatchCommit(const LLUICtrl* ctrl)  { -	if (getWearable()) -	{ -		LLWearableType::EType type = getWearable()->getType(); -		const PickerControlEntryNamePredicate name_pred(ctrl->getName()); -		const LLEditWearableDictionary::PickerControlEntry* entry -			= find_picker_ctrl_entry_if<LLColorSwatchCtrl, PickerControlEntryNamePredicate>(type, name_pred); -		if (entry) -		{ -			const LLColor4& old_color = getWearable()->getClothesColor(entry->mTextureIndex); -			const LLColor4& new_color = LLColor4(ctrl->getValue()); -			if( old_color != new_color ) -			{ -				getWearable()->setClothesColor(entry->mTextureIndex, new_color, TRUE); -				LLVisualParamHint::requestHintUpdates(); -				gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); -			} -		} -		else -		{ -			llwarns << "could not get color swatch dictionary entry for wearable of type: " << type << llendl; -		} -	} +        if (getWearable()) +        { +                LLWearableType::EType type = getWearable()->getType(); +                const PickerControlEntryNamePredicate name_pred(ctrl->getName()); +                const LLEditWearableDictionary::PickerControlEntry* entry +                        = find_picker_ctrl_entry_if<LLColorSwatchCtrl, PickerControlEntryNamePredicate>(type, name_pred); +                if (entry) +                { +                        const LLColor4& old_color = getWearable()->getClothesColor(entry->mTextureIndex); +                        const LLColor4& new_color = LLColor4(ctrl->getValue()); +                        if( old_color != new_color ) +                        { +                                getWearable()->setClothesColor(entry->mTextureIndex, new_color, TRUE); +                                LLVisualParamHint::requestHintUpdates(); +                                gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); +                        } +                } +                else +                { +                        llwarns << "could not get color swatch dictionary entry for wearable of type: " << type << llendl; +                } +        }  }  void LLPanelEditWearable::updatePanelPickerControls(LLWearableType::EType type)  { -	LLPanel* panel = getPanel(type); -	if (!panel) -		return; - -	bool is_modifiable = false; -	bool is_copyable   = false; - -	if(mWearableItem) -	{ -		const LLPermissions& perm = mWearableItem->getPermissions(); -		is_modifiable = perm.allowModifyBy(gAgent.getID(), gAgent.getGroupID()); -		is_copyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()); -	} - -	if (is_modifiable) -	{ -		// Update picker controls -		for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(update_color_swatch_ctrl, this, _1, _2)); -		for_each_picker_ctrl_entry <LLTextureCtrl>     (panel, type, boost::bind(update_texture_ctrl, this, _1, _2)); -	} -	else -	{ -		// Disable controls -		for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(set_enabled_color_swatch_ctrl, false, _1, _2)); -		for_each_picker_ctrl_entry <LLTextureCtrl>     (panel, type, boost::bind(set_enabled_texture_ctrl, false, _1, _2)); -	} +        LLPanel* panel = getPanel(type); +        if (!panel) +                return; + +        bool is_modifiable = false; +        bool is_copyable   = false; + +        if(mWearableItem) +        { +                const LLPermissions& perm = mWearableItem->getPermissions(); +                is_modifiable = perm.allowModifyBy(gAgent.getID(), gAgent.getGroupID()); +                is_copyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()); +        } + +        if (is_modifiable) +        { +                // Update picker controls +                for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(update_color_swatch_ctrl, this, _1, _2)); +                for_each_picker_ctrl_entry <LLTextureCtrl>     (panel, type, boost::bind(update_texture_ctrl, this, _1, _2)); +        } +        else +        { +                // Disable controls +                for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(set_enabled_color_swatch_ctrl, false, _1, _2)); +                for_each_picker_ctrl_entry <LLTextureCtrl>     (panel, type, boost::bind(set_enabled_texture_ctrl, false, _1, _2)); +        }  }  void LLPanelEditWearable::saveChanges(bool force_save_as)  { -	if (!mWearablePtr || !isDirty()) -	{ -		// do nothing if no unsaved changes -		return; -	} - -	U32 index = gAgentWearables.getWearableIndex(mWearablePtr); - -	std::string new_name = mNameEditor->getText(); -	if (force_save_as) -	{ -		// the name of the wearable has changed, re-save wearable with new name -		LLAppearanceMgr::instance().removeCOFItemLinks(mWearablePtr->getItemID(),false); -		gAgentWearables.saveWearableAs(mWearablePtr->getType(), index, new_name, FALSE); -		mNameEditor->setText(mWearableItem->getName()); -	} -	else -	{ -		gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name); -	} +        if (!mWearablePtr || !isDirty()) +        { +                // do nothing if no unsaved changes +                return; +        } + +        U32 index = gAgentWearables.getWearableIndex(mWearablePtr); + +        std::string new_name = mNameEditor->getText(); +        if (force_save_as) +        { +                // the name of the wearable has changed, re-save wearable with new name +                LLAppearanceMgr::instance().removeCOFItemLinks(mWearablePtr->getItemID(),false); +                gAgentWearables.saveWearableAs(mWearablePtr->getType(), index, new_name, FALSE); +                mNameEditor->setText(mWearableItem->getName()); +        } +        else +        { +                gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name); +        }  }  void LLPanelEditWearable::revertChanges()  { -	if (!mWearablePtr || !isDirty()) -	{ -		// no unsaved changes to revert -		return; -	} - -	mWearablePtr->revertValues(); -	mNameEditor->setText(mWearableItem->getName()); -	updatePanelPickerControls(mWearablePtr->getType()); -	updateTypeSpecificControls(mWearablePtr->getType()); -	gAgentAvatarp->wearableUpdated(mWearablePtr->getType(), FALSE); +        if (!mWearablePtr || !isDirty()) +        { +                // no unsaved changes to revert +                return; +        } + +        mWearablePtr->revertValues(); +        mNameEditor->setText(mWearableItem->getName()); +        updatePanelPickerControls(mWearablePtr->getType()); +        updateTypeSpecificControls(mWearablePtr->getType()); +        gAgentAvatarp->wearableUpdated(mWearablePtr->getType(), FALSE);  } -void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show) -{ -	if (!wearable) -	{ -		return; -	} - -	mWearableItem = gInventory.getItem(mWearablePtr->getItemID()); -	llassert(mWearableItem); - -	LLWearableType::EType type = wearable->getType(); -	LLPanel *targetPanel = NULL; -	std::string title; -	std::string description_title; - -	const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); -	if (!wearable_entry) -	{ -		llwarns << "called LLPanelEditWearable::showWearable with an invalid wearable type! (" << type << ")" << llendl; -		return; -	} - -	targetPanel = getPanel(type); -	title = getString(wearable_entry->mTitle); -	description_title = getString(wearable_entry->mDescTitle); - -	// Update picker controls state -	for_each_picker_ctrl_entry <LLColorSwatchCtrl> (targetPanel, type, boost::bind(set_enabled_color_swatch_ctrl, show, _1, _2)); -	for_each_picker_ctrl_entry <LLTextureCtrl>     (targetPanel, type, boost::bind(set_enabled_texture_ctrl, show, _1, _2)); - -	targetPanel->setVisible(show); -	toggleTypeSpecificControls(type); - -	if (show) -	{ -		mPanelTitle->setText(title); -		mPanelTitle->setToolTip(title); -		mDescTitle->setText(description_title); -		 -		// set name -		mNameEditor->setText(mWearableItem->getName()); - -		updatePanelPickerControls(type); -		updateTypeSpecificControls(type); - -		// clear and rebuild visual param list -		U8 num_subparts = wearable_entry->mSubparts.size(); -	 -		for (U8 index = 0; index < num_subparts; ++index) -		{ -			// dive into data structures to get the panel we need -			ESubpart subpart_e = wearable_entry->mSubparts[index]; -			const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); -	 -			if (!subpart_entry) -			{ -				llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; -				continue; -			} -	 -			const std::string scrolling_panel = subpart_entry->mParamList; -			const std::string accordion_tab = subpart_entry->mAccordionTab; -	 -			LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); -			LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); -	 -			if (!panel_list) -			{ -				llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; -				continue; -			} -	 -			if (!tab) -			{ -				llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; -				continue; -			} -	 -			// what edit group do we want to extract params for? -			const std::string edit_group = subpart_entry->mEditGroup; -	 -			// storage for ordered list of visual params -			value_map_t sorted_params; -			getSortedParams(sorted_params, edit_group); - -			LLJoint* jointp = gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ); -			if (!jointp) -			{ -				jointp = gAgentAvatarp->getJoint("mHead"); -			} - -			buildParamList(panel_list, sorted_params, tab, jointp); -	 -			updateScrollingPanelUI(); -		} -		showDefaultSubpart(); - -		updateVerbs(); -	} +void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show, BOOL disable_camera_switch) +{ +        if (!wearable) +        { +                return; +        } + +        mWearableItem = gInventory.getItem(mWearablePtr->getItemID()); +        llassert(mWearableItem); + +        LLWearableType::EType type = wearable->getType(); +        LLPanel *targetPanel = NULL; +        std::string title; +        std::string description_title; + +        const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); +        if (!wearable_entry) +        { +                llwarns << "called LLPanelEditWearable::showWearable with an invalid wearable type! (" << type << ")" << llendl; +                return; +        } + +        targetPanel = getPanel(type); +        title = getString(wearable_entry->mTitle); +        description_title = getString(wearable_entry->mDescTitle); + +        // Update picker controls state +        for_each_picker_ctrl_entry <LLColorSwatchCtrl> (targetPanel, type, boost::bind(set_enabled_color_swatch_ctrl, show, _1, _2)); +        for_each_picker_ctrl_entry <LLTextureCtrl>     (targetPanel, type, boost::bind(set_enabled_texture_ctrl, show, _1, _2)); + +        targetPanel->setVisible(show); +        toggleTypeSpecificControls(type); + +        if (show) +        { +                mPanelTitle->setText(title); +                mPanelTitle->setToolTip(title); +                mDescTitle->setText(description_title); +                 +                // set name +                mNameEditor->setText(mWearableItem->getName()); + +                updatePanelPickerControls(type); +                updateTypeSpecificControls(type); + +                // clear and rebuild visual param list +                U8 num_subparts = wearable_entry->mSubparts.size(); +         +                for (U8 index = 0; index < num_subparts; ++index) +                { +                        // dive into data structures to get the panel we need +                        ESubpart subpart_e = wearable_entry->mSubparts[index]; +                        const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); +         +                        if (!subpart_entry) +                        { +                                llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; +                                continue; +                        } +         +                        const std::string scrolling_panel = subpart_entry->mParamList; +                        const std::string accordion_tab = subpart_entry->mAccordionTab; +         +                        LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); +                        LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); +         +                        if (!panel_list) +                        { +                                llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; +                                continue; +                        } +         +                        if (!tab) +                        { +                                llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; +                                continue; +                        } +         +                        // what edit group do we want to extract params for? +                        const std::string edit_group = subpart_entry->mEditGroup; +         +                        // storage for ordered list of visual params +                        value_map_t sorted_params; +                        getSortedParams(sorted_params, edit_group); + +                        LLJoint* jointp = gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ); +                        if (!jointp) +                        { +                                jointp = gAgentAvatarp->getJoint("mHead"); +                        } + +                        buildParamList(panel_list, sorted_params, tab, jointp); +         +                        updateScrollingPanelUI(); +                } +                if (!disable_camera_switch) +                { +                        showDefaultSubpart(); +                } + +                updateVerbs(); +        }  }  void LLPanelEditWearable::showDefaultSubpart()  { -	changeCamera(0); +        changeCamera(3);  }  void LLPanelEditWearable::onTabExpandedCollapsed(const LLSD& param, U8 index)  { -	bool expanded = param.asBoolean(); +        bool expanded = param.asBoolean(); -	if (!mWearablePtr || !gAgentCamera.cameraCustomizeAvatar()) -	{ -		// we don't have a valid wearable we're editing, or we've left the wearable editor -		return; -	} +        if (!mWearablePtr || !gAgentCamera.cameraCustomizeAvatar()) +        { +                // we don't have a valid wearable we're editing, or we've left the wearable editor +                return; +        } -	if (expanded) -	{ -		changeCamera(index); -	} +        if (expanded) +        { +                changeCamera(index); +        }  }  void LLPanelEditWearable::changeCamera(U8 subpart)  { -	const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(mWearablePtr->getType()); -	if (!wearable_entry) -	{ -		llinfos << "could not get wearable dictionary entry for wearable type: " << mWearablePtr->getType() << llendl; -		return; -	} - -	if (subpart >= wearable_entry->mSubparts.size()) -	{ -		llinfos << "accordion tab expanded for invalid subpart. Wearable type: " << mWearablePtr->getType() << " subpart num: " << subpart << llendl; -		return; -	} - -	ESubpart subpart_e = wearable_entry->mSubparts[subpart]; -	const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); - -	if (!subpart_entry) -	{ -		llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; -		return; -	} - -	// Update the camera -	gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) ); -	gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset ); -	gMorphView->setCameraOffset( subpart_entry->mCameraOffset ); -	if (gSavedSettings.getBOOL("AppearanceCameraMovement")) -	{ -		gMorphView->updateCamera(); -	} +        const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(mWearablePtr->getType()); +        if (!wearable_entry) +        { +                llinfos << "could not get wearable dictionary entry for wearable type: " << mWearablePtr->getType() << llendl; +                return; +        } + +        if (subpart >= wearable_entry->mSubparts.size()) +        { +                llinfos << "accordion tab expanded for invalid subpart. Wearable type: " << mWearablePtr->getType() << " subpart num: " << subpart << llendl; +                return; +        } + +        ESubpart subpart_e = wearable_entry->mSubparts[subpart]; +        const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); + +        if (!subpart_entry) +        { +                llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; +                return; +        } + +        // Update the camera +        gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) ); +        gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset ); +        gMorphView->setCameraOffset( subpart_entry->mCameraOffset ); +        if (gSavedSettings.getBOOL("AppearanceCameraMovement")) +        { +                gMorphView->updateCamera(); +        }  }  void LLPanelEditWearable::updateScrollingPanelList()  { -	updateScrollingPanelUI(); +        updateScrollingPanelUI();  }  void LLPanelEditWearable::toggleTypeSpecificControls(LLWearableType::EType type)  { -	// Toggle controls specific to shape editing panel. -	{ -		bool is_shape = (type == LLWearableType::WT_SHAPE); -		getChildView("sex_radio")->setVisible( is_shape); -		getChildView("female_icon")->setVisible( is_shape); -		getChildView("male_icon")->setVisible( is_shape); -	} +        // Toggle controls specific to shape editing panel. +        { +                bool is_shape = (type == LLWearableType::WT_SHAPE); +                getChildView("sex_radio")->setVisible( is_shape); +                getChildView("female_icon")->setVisible( is_shape); +                getChildView("male_icon")->setVisible( is_shape); +        }  }  void LLPanelEditWearable::updateTypeSpecificControls(LLWearableType::EType type)  { -	const F32 ONE_METER = 1.0; -	const F32 ONE_FOOT = 0.3048 * ONE_METER; // in meters -	// Update controls specific to shape editing panel. -	if (type == LLWearableType::WT_SHAPE) -	{ -		// Update avatar height -		F32 new_size = gAgentAvatarp->mBodySize.mV[VZ]; -		if (gSavedSettings.getBOOL("HeightUnits") == FALSE) -		{ -			// convert meters to feet -			new_size = new_size / ONE_FOOT; -		} - -		std::string avatar_height_str = llformat("%.2f", new_size); -		mHeigthValue.setArg("[HEIGHT]", avatar_height_str); -		updateAvatarHeightLabel(); -	} - -	if (LLWearableType::WT_ALPHA == type) -	{ -		updateAlphaCheckboxes(); - -		initPreviousAlphaTextures(); -	} +        const F32 ONE_METER = 1.0; +        const F32 ONE_FOOT = 0.3048 * ONE_METER; // in meters +        // Update controls specific to shape editing panel. +        if (type == LLWearableType::WT_SHAPE) +        { +                // Update avatar height +                F32 new_size = gAgentAvatarp->mBodySize.mV[VZ]; +                if (gSavedSettings.getBOOL("HeightUnits") == FALSE) +                { +                        // convert meters to feet +                        new_size = new_size / ONE_FOOT; +                } + +                std::string avatar_height_str = llformat("%.2f", new_size); +                mHeigthValue.setArg("[HEIGHT]", avatar_height_str); +                updateAvatarHeightLabel(); +        } + +        if (LLWearableType::WT_ALPHA == type) +        { +                updateAlphaCheckboxes(); + +                initPreviousAlphaTextures(); +        }  }  void LLPanelEditWearable::updateScrollingPanelUI()  { -	// do nothing if we don't have a valid wearable we're editing -	if (mWearablePtr == NULL) -	{ -		return; -	} - -	LLWearableType::EType type = mWearablePtr->getType(); -	LLPanel *panel = getPanel(type); - -	if(panel && (mWearablePtr->getItemID().notNull())) -	{ -		const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); -		llassert(wearable_entry); -		if (!wearable_entry) return; -		U8 num_subparts = wearable_entry->mSubparts.size(); - -		LLScrollingPanelParam::sUpdateDelayFrames = 0; -		for (U8 index = 0; index < num_subparts; ++index) -		{ -			// dive into data structures to get the panel we need -			ESubpart subpart_e = wearable_entry->mSubparts[index]; -			const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); - -			const std::string scrolling_panel = subpart_entry->mParamList; - -			LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); -	 -			if (!panel_list) -			{ -				llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; -				continue; -			} -			 -			panel_list->updatePanels(TRUE); -		} -	} +        // do nothing if we don't have a valid wearable we're editing +        if (mWearablePtr == NULL) +        { +                return; +        } + +        LLWearableType::EType type = mWearablePtr->getType(); +        LLPanel *panel = getPanel(type); + +        if(panel && (mWearablePtr->getItemID().notNull())) +        { +                const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); +                llassert(wearable_entry); +                if (!wearable_entry) return; +                U8 num_subparts = wearable_entry->mSubparts.size(); + +                LLScrollingPanelParam::sUpdateDelayFrames = 0; +                for (U8 index = 0; index < num_subparts; ++index) +                { +                        // dive into data structures to get the panel we need +                        ESubpart subpart_e = wearable_entry->mSubparts[index]; +                        const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); + +                        const std::string scrolling_panel = subpart_entry->mParamList; + +                        LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); +         +                        if (!panel_list) +                        { +                                llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; +                                continue; +                        } +                         +                        panel_list->updatePanels(TRUE); +                } +        }  }  LLPanel* LLPanelEditWearable::getPanel(LLWearableType::EType type)  { -	switch (type) -	{ -		case LLWearableType::WT_SHAPE: -			return mPanelShape; -			break; - -		case LLWearableType::WT_SKIN: -			return mPanelSkin; -			break; - -		case LLWearableType::WT_HAIR: -			return mPanelHair; -			break; - -		case LLWearableType::WT_EYES: -			return mPanelEyes; -			break; - -		case LLWearableType::WT_SHIRT: -			return mPanelShirt; -			break; - -		case LLWearableType::WT_PANTS: -			return mPanelPants; -			break; - -		case LLWearableType::WT_SHOES: -			return mPanelShoes; -			break; - -		case LLWearableType::WT_SOCKS: -			return mPanelSocks; -			break; - -		case LLWearableType::WT_JACKET: -			return mPanelJacket; -			break; - -		case LLWearableType::WT_GLOVES: -			return mPanelGloves; -			break; - -		case LLWearableType::WT_UNDERSHIRT: -			return mPanelUndershirt; -			break; - -		case LLWearableType::WT_UNDERPANTS: -			return mPanelUnderpants; -			break; - -		case LLWearableType::WT_SKIRT: -			return mPanelSkirt; -			break; - -		case LLWearableType::WT_ALPHA: -			return mPanelAlpha; -			break; - -		case LLWearableType::WT_TATTOO: -			return mPanelTattoo; -			break; -		default: -			break; -	} -	return NULL; +        switch (type) +        { +                case LLWearableType::WT_SHAPE: +                        return mPanelShape; +                        break; + +                case LLWearableType::WT_SKIN: +                        return mPanelSkin; +                        break; + +                case LLWearableType::WT_HAIR: +                        return mPanelHair; +                        break; + +                case LLWearableType::WT_EYES: +                        return mPanelEyes; +                        break; + +                case LLWearableType::WT_SHIRT: +                        return mPanelShirt; +                        break; + +                case LLWearableType::WT_PANTS: +                        return mPanelPants; +                        break; + +                case LLWearableType::WT_SHOES: +                        return mPanelShoes; +                        break; + +                case LLWearableType::WT_SOCKS: +                        return mPanelSocks; +                        break; + +                case LLWearableType::WT_JACKET: +                        return mPanelJacket; +                        break; + +                case LLWearableType::WT_GLOVES: +                        return mPanelGloves; +                        break; + +                case LLWearableType::WT_UNDERSHIRT: +                        return mPanelUndershirt; +                        break; + +                case LLWearableType::WT_UNDERPANTS: +                        return mPanelUnderpants; +                        break; + +                case LLWearableType::WT_SKIRT: +                        return mPanelSkirt; +                        break; + +                case LLWearableType::WT_ALPHA: +                        return mPanelAlpha; +                        break; + +                case LLWearableType::WT_TATTOO: +                        return mPanelTattoo; +                        break; + +                case LLWearableType::WT_PHYSICS: +                        return mPanelPhysics; +                        break; + +                default: +                        break; +        } +        return NULL;  }  void LLPanelEditWearable::getSortedParams(value_map_t &sorted_params, const std::string &edit_group)  { -	LLWearable::visual_param_vec_t param_list; -	ESex avatar_sex = gAgentAvatarp->getSex(); - -	mWearablePtr->getVisualParams(param_list); - -	for (LLWearable::visual_param_vec_t::iterator iter = param_list.begin(); -		iter != param_list.end(); -		++iter) -	{ -		LLViewerVisualParam *param = (LLViewerVisualParam*) *iter; - -		if (param->getID() == -1  -			|| !param->isTweakable() -			|| param->getEditGroup() != edit_group  -			|| !(param->getSex() & avatar_sex)) -		{ -			continue; -		} - -		value_map_t::value_type vt(-param->getDisplayOrder(), param); -		llassert( sorted_params.find(-param->getDisplayOrder()) == sorted_params.end() ); //check for duplicates -		sorted_params.insert(vt); -	} +        LLWearable::visual_param_vec_t param_list; +        ESex avatar_sex = gAgentAvatarp->getSex(); + +        mWearablePtr->getVisualParams(param_list); + +        for (LLWearable::visual_param_vec_t::iterator iter = param_list.begin(); +                iter != param_list.end(); +                ++iter) +        { +                LLViewerVisualParam *param = (LLViewerVisualParam*) *iter; + +                if (param->getID() == -1  +                        || !param->isTweakable() +                        || param->getEditGroup() != edit_group  +                        || !(param->getSex() & avatar_sex)) +                { +                        continue; +                } + +                value_map_t::value_type vt(-param->getDisplayOrder(), param); +                llassert( sorted_params.find(-param->getDisplayOrder()) == sorted_params.end() ); //check for duplicates +                sorted_params.insert(vt); +        }  }  void LLPanelEditWearable::buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params, LLAccordionCtrlTab *tab, LLJoint* jointp)  { -	// sorted_params is sorted according to magnitude of effect from -	// least to greatest.  Adding to the front of the child list -	// reverses that order. -	if( panel_list ) -	{ -		panel_list->clearPanels(); -		value_map_t::iterator end = sorted_params.end(); -		S32 height = 0; -		for(value_map_t::iterator it = sorted_params.begin(); it != end; ++it) -		{ -			LLPanel::Params p; -			p.name("LLScrollingPanelParam"); -			LLScrollingPanelParam* panel_param = new LLScrollingPanelParam( p, NULL, (*it).second, TRUE, this->getWearable(), jointp); -			height = panel_list->addPanel( panel_param ); -		} -	} +        // sorted_params is sorted according to magnitude of effect from +        // least to greatest.  Adding to the front of the child list +        // reverses that order. +        if( panel_list ) +        { +                panel_list->clearPanels(); +                value_map_t::iterator end = sorted_params.end(); +                S32 height = 0; +                for(value_map_t::iterator it = sorted_params.begin(); it != end; ++it) +                { +                        LLPanel::Params p; +                        p.name("LLScrollingPanelParam"); +                        LLWearable *wearable = this->getWearable(); +                        LLScrollingPanelParamBase *panel_param = NULL; +                        if (wearable && wearable->getType() == LLWearableType::WT_PHYSICS) // Hack to show a different panel for physics.  Should generalize this later. +                        { +                                panel_param = new LLScrollingPanelParamBase( p, NULL, (*it).second, TRUE, this->getWearable(), jointp); +                        } +                        else +                        { +                                panel_param = new LLScrollingPanelParam( p, NULL, (*it).second, TRUE, this->getWearable(), jointp); +                        } +                        height = panel_list->addPanel( panel_param ); +                } +        }  }  void LLPanelEditWearable::updateVerbs()  { -	bool can_copy = false; +        bool can_copy = false; -	if(mWearableItem) -	{ -		can_copy = mWearableItem->getPermissions().allowCopyBy(gAgentID); -	} +        if(mWearableItem) +        { +                can_copy = mWearableItem->getPermissions().allowCopyBy(gAgentID); +        } -	BOOL is_dirty = isDirty(); +        BOOL is_dirty = isDirty(); -	mBtnRevert->setEnabled(is_dirty); -	getChildView("save_as_button")->setEnabled(is_dirty && can_copy); +        mBtnRevert->setEnabled(is_dirty); +        getChildView("save_as_button")->setEnabled(is_dirty && can_copy); -	if(isAgentAvatarValid()) -	{ -		// Update viewer's radio buttons (of RadioGroup with control_name="AvatarSex") of Avatar's gender -		// with value from "AvatarSex" setting -		gSavedSettings.setU32("AvatarSex", (gAgentAvatarp->getSex() == SEX_MALE) ); -	} +        if(isAgentAvatarValid()) +        { +                // Update viewer's radio buttons (of RadioGroup with control_name="AvatarSex") of Avatar's gender +                // with value from "AvatarSex" setting +                gSavedSettings.setU32("AvatarSex", (gAgentAvatarp->getSex() == SEX_MALE) ); +        } -	// update back button and title according to dirty state. -	static BOOL was_dirty = FALSE; -	if (was_dirty != is_dirty) // to avoid redundant changes because this method is called from draw -	{ -		static S32 label_width = mBtnBack->getFont()->getWidth(mBackBtnLabel); -		const std::string& label = is_dirty ? mBackBtnLabel : LLStringUtil::null; -		const S32 delta_width = is_dirty ? label_width : -label_width; +        // update back button and title according to dirty state. +        static BOOL was_dirty = FALSE; +        if (was_dirty != is_dirty) // to avoid redundant changes because this method is called from draw +        { +                static S32 label_width = mBtnBack->getFont()->getWidth(mBackBtnLabel); +                const std::string& label = is_dirty ? mBackBtnLabel : LLStringUtil::null; +                const S32 delta_width = is_dirty ? label_width : -label_width; -		mBtnBack->setLabel(label); +                mBtnBack->setLabel(label); -		// update rect according to label width -		LLRect rect = mBtnBack->getRect(); -		rect.mRight += delta_width; -		mBtnBack->setShape(rect); +                // update rect according to label width +                LLRect rect = mBtnBack->getRect(); +                rect.mRight += delta_width; +                mBtnBack->setShape(rect); -		// update title rect according to back button width -		rect = mPanelTitle->getRect(); -		rect.mLeft += delta_width; -		mPanelTitle->setShape(rect); +                // update title rect according to back button width +                rect = mPanelTitle->getRect(); +                rect.mLeft += delta_width; +                mPanelTitle->setShape(rect); -		was_dirty = is_dirty; -	} +                was_dirty = is_dirty; +        }  }  void LLPanelEditWearable::configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name)  { -	LLCheckBoxCtrl* checkbox = mPanelAlpha->getChild<LLCheckBoxCtrl>(name); -	checkbox->setCommitCallback(boost::bind(&LLPanelEditWearable::onInvisibilityCommit, this, checkbox, te)); +        LLCheckBoxCtrl* checkbox = mPanelAlpha->getChild<LLCheckBoxCtrl>(name); +        checkbox->setCommitCallback(boost::bind(&LLPanelEditWearable::onInvisibilityCommit, this, checkbox, te)); -	mAlphaCheckbox2Index[name] = te; +        mAlphaCheckbox2Index[name] = te;  }  void LLPanelEditWearable::onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te)  { -	if (!checkbox_ctrl) return; -	if (!getWearable()) return; - -	llinfos << "onInvisibilityCommit, self " << this << " checkbox_ctrl " << checkbox_ctrl << llendl; - -	bool new_invis_state = checkbox_ctrl->get(); -	if (new_invis_state) -	{ -		LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); -		mPreviousAlphaTexture[te] = lto->getID(); -		 -		LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE ); -		U32 index = gAgentWearables.getWearableIndex(getWearable()); -		gAgentAvatarp->setLocalTexture(te, image, FALSE, index); -		gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); -	} -	else -	{ -		// Try to restore previous texture, if any. -		LLUUID prev_id = mPreviousAlphaTexture[te]; -		if (prev_id.isNull() || (prev_id == IMG_INVISIBLE)) -		{ -			prev_id = LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ); -		} -		if (prev_id.isNull()) return; -		 -		LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id); -		if (!image) return; - -		U32 index = gAgentWearables.getWearableIndex(getWearable()); -		gAgentAvatarp->setLocalTexture(te, image, FALSE, index); -		gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); -	} - -	updatePanelPickerControls(getWearable()->getType()); +        if (!checkbox_ctrl) return; +        if (!getWearable()) return; + +        llinfos << "onInvisibilityCommit, self " << this << " checkbox_ctrl " << checkbox_ctrl << llendl; + +        bool new_invis_state = checkbox_ctrl->get(); +        if (new_invis_state) +        { +                LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); +                mPreviousAlphaTexture[te] = lto->getID(); +                 +                LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE ); +                U32 index = gAgentWearables.getWearableIndex(getWearable()); +                gAgentAvatarp->setLocalTexture(te, image, FALSE, index); +                gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); +        } +        else +        { +                // Try to restore previous texture, if any. +                LLUUID prev_id = mPreviousAlphaTexture[te]; +                if (prev_id.isNull() || (prev_id == IMG_INVISIBLE)) +                { +                        prev_id = LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ); +                } +                if (prev_id.isNull()) return; +                 +                LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id); +                if (!image) return; + +                U32 index = gAgentWearables.getWearableIndex(getWearable()); +                gAgentAvatarp->setLocalTexture(te, image, FALSE, index); +                gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); +        } + +        updatePanelPickerControls(getWearable()->getType());  }  void LLPanelEditWearable::updateAlphaCheckboxes()  { -	for(string_texture_index_map_t::iterator iter = mAlphaCheckbox2Index.begin(); -		iter != mAlphaCheckbox2Index.end(); ++iter ) -	{ -		LLVOAvatarDefines::ETextureIndex te = (LLVOAvatarDefines::ETextureIndex)iter->second; -		LLCheckBoxCtrl* ctrl = mPanelAlpha->getChild<LLCheckBoxCtrl>(iter->first); -		if (ctrl) -		{ -			ctrl->set(!gAgentAvatarp->isTextureVisible(te, mWearablePtr)); -		} -	} +        for(string_texture_index_map_t::iterator iter = mAlphaCheckbox2Index.begin(); +                iter != mAlphaCheckbox2Index.end(); ++iter ) +        { +                LLVOAvatarDefines::ETextureIndex te = (LLVOAvatarDefines::ETextureIndex)iter->second; +                LLCheckBoxCtrl* ctrl = mPanelAlpha->getChild<LLCheckBoxCtrl>(iter->first); +                if (ctrl) +                { +                        ctrl->set(!gAgentAvatarp->isTextureVisible(te, mWearablePtr)); +                } +        }  }  void LLPanelEditWearable::initPreviousAlphaTextures()  { -	initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); -	initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA); -	initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA); -	initPreviousAlphaTextureEntry(TEX_EYES_ALPHA); -	initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); +        initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); +        initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA); +        initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA); +        initPreviousAlphaTextureEntry(TEX_EYES_ALPHA); +        initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA);  }  void LLPanelEditWearable::initPreviousAlphaTextureEntry(LLVOAvatarDefines::ETextureIndex te)  { -	LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); -	if (lto) -	{ -		mPreviousAlphaTexture[te] = lto->getID(); -	} +        LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); +        if (lto) +        { +                mPreviousAlphaTexture[te] = lto->getID(); +        }  }  // handle secondlife:///app/metricsystem  class LLMetricSystemHandler : public LLCommandHandler  {  public: -	LLMetricSystemHandler() : LLCommandHandler("metricsystem", UNTRUSTED_THROTTLE) { } - -	bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) -	{ -		// change height units TRUE for meters and FALSE for feet -		BOOL new_value = (gSavedSettings.getBOOL("HeightUnits") == FALSE) ? TRUE : FALSE; -		gSavedSettings.setBOOL("HeightUnits", new_value); -		return true; -	} +        LLMetricSystemHandler() : LLCommandHandler("metricsystem", UNTRUSTED_THROTTLE) { } + +        bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) +        { +                // change height units TRUE for meters and FALSE for feet +                BOOL new_value = (gSavedSettings.getBOOL("HeightUnits") == FALSE) ? TRUE : FALSE; +                gSavedSettings.setBOOL("HeightUnits", new_value); +                return true; +        }  };  LLMetricSystemHandler gMetricSystemHandler; diff --git a/indra/newview/llpaneleditwearable.h b/indra/newview/llpaneleditwearable.h index 43513d8ab3..692a7ce90f 100644 --- a/indra/newview/llpaneleditwearable.h +++ b/indra/newview/llpaneleditwearable.h @@ -55,8 +55,11 @@ public:  	/*virtual*/ BOOL		isDirty() const;	// LLUICtrl  	/*virtual*/ void		draw();	 +	// changes camera angle to default for selected subpart +	void				changeCamera(U8 subpart); +  	LLWearable* 		getWearable() { return mWearablePtr; } -	void				setWearable(LLWearable *wearable); +	void				setWearable(LLWearable *wearable, BOOL disable_camera_switch = FALSE);  	void				saveChanges(bool force_save_as = false);  	void				revertChanges(); @@ -77,7 +80,7 @@ public:  private:  	typedef std::map<F32, LLViewerVisualParam*> value_map_t; -	void				showWearable(LLWearable* wearable, BOOL show); +	void				showWearable(LLWearable* wearable, BOOL show, BOOL disable_camera_switch = FALSE);  	void				updateScrollingPanelUI();  	LLPanel*			getPanel(LLWearableType::EType type);  	void				getSortedParams(value_map_t &sorted_params, const std::string &edit_group); @@ -91,9 +94,6 @@ private:  	void				toggleTypeSpecificControls(LLWearableType::EType type);  	void				updateTypeSpecificControls(LLWearableType::EType type); -	// changes camera angle to default for selected subpart -	void				changeCamera(U8 subpart); -  	//alpha mask checkboxes  	void configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name);  	void onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te); @@ -163,6 +163,7 @@ private:  	LLPanel *mPanelSkirt;  	LLPanel *mPanelAlpha;  	LLPanel *mPanelTattoo; +	LLPanel *mPanelPhysics;  	typedef std::map<std::string, LLVOAvatarDefines::ETextureIndex> string_texture_index_map_t;  	string_texture_index_map_t mAlphaCheckbox2Index; diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp index c10c21683b..62f582c343 100644 --- a/indra/newview/llpaneloutfitedit.cpp +++ b/indra/newview/llpaneloutfitedit.cpp @@ -466,6 +466,7 @@ BOOL LLPanelOutfitEdit::postBuild()  	mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("skirt"), new LLFindActualWearablesOfType(LLWearableType::WT_SKIRT)));  	mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("alpha"), new LLFindActualWearablesOfType(LLWearableType::WT_ALPHA)));  	mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("tattoo"), new LLFindActualWearablesOfType(LLWearableType::WT_TATTOO))); +	mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("physics"), new LLFindActualWearablesOfType(LLWearableType::WT_PHYSICS)));  	mCurrentOutfitName = getChild<LLTextBox>("curr_outfit_name");   	mStatus = getChild<LLTextBox>("status"); @@ -1323,19 +1324,19 @@ void LLPanelOutfitEdit::getCurrentItemUUID(LLUUID& selected_id)  void LLPanelOutfitEdit::getSelectedItemsUUID(uuid_vec_t& uuid_list)  { +	void (uuid_vec_t::* tmp)(LLUUID const &) = &uuid_vec_t::push_back;  	if (mInventoryItemsPanel->getVisible())  	{  		std::set<LLUUID> item_set = mInventoryItemsPanel->getRootFolder()->getSelectionList(); -		std::for_each(item_set.begin(), item_set.end(), boost::bind( &uuid_vec_t::push_back, &uuid_list, _1)); +		std::for_each(item_set.begin(), item_set.end(), boost::bind( tmp, &uuid_list, _1));  	}  	else if (mWearablesListViewPanel->getVisible())  	{  		std::vector<LLSD> item_set;  		mWearableItemsList->getSelectedValues(item_set); -		std::for_each(item_set.begin(), item_set.end(), boost::bind( &uuid_vec_t::push_back, &uuid_list, boost::bind(&LLSD::asUUID, _1 ))); - +		std::for_each(item_set.begin(), item_set.end(), boost::bind( tmp, &uuid_list, boost::bind(&LLSD::asUUID, _1 )));  	}  //	return selected_id; diff --git a/indra/newview/llpaneloutfitedit.h b/indra/newview/llpaneloutfitedit.h index fd366e9cbc..5d4b8d4644 100644 --- a/indra/newview/llpaneloutfitedit.h +++ b/indra/newview/llpaneloutfitedit.h @@ -97,6 +97,7 @@ public:  		LVIT_SKIRT,  		LVIT_ALPHA,  		LVIT_TATTOO, +		LVIT_PHYSICS,  		NUM_LIST_VIEW_ITEM_TYPES  	} EListViewItemType;  diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp new file mode 100644 index 0000000000..acf8973f03 --- /dev/null +++ b/indra/newview/llphysicsmotion.cpp @@ -0,0 +1,701 @@ +/** 
 + * @file llphysicsmotion.cpp
 + * @brief Implementation of LLPhysicsMotion class.
 + *
 + * $LicenseInfo:firstyear=2001&license=viewergpl$
 + * 
 + * Copyright (c) 2001-2009, Linden Research, Inc.
 + * 
 + * Second Life Viewer Source Code
 + * The source code in this file ("Source Code") is provided by Linden Lab
 + * to you under the terms of the GNU General Public License, version 2.0
 + * ("GPL"), unless you have obtained a separate licensing agreement
 + * ("Other License"), formally executed by you and Linden Lab.  Terms of
 + * the GPL can be found in doc/GPL-license.txt in this distribution, or
 + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 + * 
 + * There are special exceptions to the terms and conditions of the GPL as
 + * it is applied to this Source Code. View the full text of the exception
 + * in the file doc/FLOSS-exception.txt in this software distribution, or
 + * online at
 + * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 + * 
 + * By copying, modifying or distributing this software, you acknowledge
 + * that you have read and understood your obligations described above,
 + * and agree to abide by those obligations.
 + * 
 + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 + * COMPLETENESS OR PERFORMANCE.
 + * $/LicenseInfo$
 + */
 +
 +//-----------------------------------------------------------------------------
 +// Header Files
 +//-----------------------------------------------------------------------------
 +#include "llviewerprecompiledheaders.h"
 +#include "linden_common.h"
 +
 +#include "m3math.h"
 +#include "v3dmath.h"
 +
 +#include "llphysicsmotion.h"
 +#include "llcharacter.h"
 +#include "llviewercontrol.h"
 +#include "llviewervisualparam.h"
 +#include "llvoavatarself.h"
 +
 +typedef std::map<std::string, std::string> controller_map_t;
 +typedef std::map<std::string, F32> default_controller_map_t;
 +
 +#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f;
 +
 +inline F64 llsgn(const F64 a)
 +{
 +        if (a >= 0)
 +                return 1;
 +        return -1;
 +}
 +
 +/* 
 +   At a high level, this works by setting temporary parameters that are not stored
 +   in the avatar's list of params, and are not conveyed to other users.  We accomplish
 +   this by creating some new temporary driven params inside avatar_lad that are then driven
 +   by the actual params that the user sees and sets.  For example, in the old system,
 +   the user sets a param called breast bouyancy, which controls the Z value of the breasts.
 +   In our new system, the user still sets the breast bouyancy, but that param is redefined
 +   as a driver param so that affects a new temporary driven param that the bounce is applied
 +   to.
 +*/
 +
 +class LLPhysicsMotion
 +{
 +public:
 +        /*
 +          param_driver_name: The param that controls the params that are being affected by the physics.
 +          joint_name: The joint that the body part is attached to.  The joint is
 +          used to determine the orientation (rotation) of the body part.
 +
 +          character: The avatar that this physics affects.
 +
 +          motion_direction_vec: The direction (in world coordinates) that determines the
 +          motion.  For example, (0,0,1) is up-down, and means that up-down motion is what
 +          determines how this joint moves.
 +
 +          controllers: The various settings (e.g. spring force, mass) that determine how
 +          the body part behaves.
 +        */
 +        LLPhysicsMotion(const std::string ¶m_driver_name, 
 +                        const std::string &joint_name,
 +                        LLCharacter *character,
 +                        const LLVector3 &motion_direction_vec,
 +                        const controller_map_t &controllers) :
 +                mParamDriverName(param_driver_name),
 +                mJointName(joint_name),
 +                mMotionDirectionVec(motion_direction_vec),
 +                mParamDriver(NULL),
 +                mParamControllers(controllers),
 +                mCharacter(character),
 +                mLastTime(0),
 +                mPosition_local(0),
 +                mVelocityJoint_local(0),
 +                mPositionLastUpdate_local(0)
 +        {
 +                mJointState = new LLJointState;
 +        }
 +
 +        BOOL initialize();
 +
 +        ~LLPhysicsMotion() {}
 +
 +        BOOL onUpdate(F32 time);
 +
 +        LLPointer<LLJointState> getJointState() 
 +        {
 +                return mJointState;
 +        }
 +protected:
 +        F32 getParamValue(const std::string& controller_key)
 +        {
 +                const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key);
 +                if (entry == mParamControllers.end())
 +                {
 +                        return sDefaultController[controller_key];
 +                }
 +                const std::string& param_name = (*entry).second.c_str();
 +                return mCharacter->getVisualParamWeight(param_name.c_str());
 +        }
 +        void setParamValue(LLViewerVisualParam *param,
 +                           const F32 new_value_local);
 +
 +        F32 toLocal(const LLVector3 &world);
 +        F32 calculateVelocity_local(const F32 time_delta);
 +        F32 calculateAcceleration_local(F32 velocity_local,
 +                                        const F32 time_delta);
 +private:
 +        const std::string mParamDriverName;
 +        const std::string mParamControllerName;
 +        const LLVector3 mMotionDirectionVec;
 +        const std::string mJointName;
 +
 +        F32 mPosition_local;
 +        F32 mVelocityJoint_local; // How fast the joint is moving
 +        F32 mAccelerationJoint_local; // Acceleration on the joint
 +
 +        F32 mVelocity_local; // How fast the param is moving
 +        F32 mPositionLastUpdate_local;
 +        LLVector3 mPosition_world;
 +
 +        LLViewerVisualParam *mParamDriver;
 +        const controller_map_t mParamControllers;
 +        
 +        LLPointer<LLJointState> mJointState;
 +        LLCharacter *mCharacter;
 +
 +        F32 mLastTime;
 +        
 +        static default_controller_map_t sDefaultController;
 +};
 +
 +default_controller_map_t initDefaultController()
 +{
 +        default_controller_map_t controller;
 +        controller["Mass"] = 0.2f;
 +        controller["Gravity"] = 0.0f;
 +        controller["Damping"] = .05f;
 +        controller["Drag"] = 0.15f;
 +        controller["MaxEffect"] = 0.1f;
 +        controller["Spring"] = 0.1f;
 +        controller["Gain"] = 10.0f;
 +        return controller;
 +}
 +
 +default_controller_map_t LLPhysicsMotion::sDefaultController = initDefaultController();
 +
 +BOOL LLPhysicsMotion::initialize()
 +{
 +        if (!mJointState->setJoint(mCharacter->getJoint(mJointName.c_str())))
 +                return FALSE;
 +        mJointState->setUsage(LLJointState::ROT);
 +
 +        mParamDriver = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamDriverName.c_str());
 +        if (mParamDriver == NULL)
 +        {
 +                llinfos << "Failure reading in  [ " << mParamDriverName << " ]" << llendl;
 +                return FALSE;
 +        }
 +
 +        return TRUE;
 +}
 +
 +LLPhysicsMotionController::LLPhysicsMotionController(const LLUUID &id) : 
 +        LLMotion(id),
 +        mCharacter(NULL)
 +{
 +        mName = "breast_motion";
 +}
 +
 +LLPhysicsMotionController::~LLPhysicsMotionController()
 +{
 +        for (motion_vec_t::iterator iter = mMotions.begin();
 +             iter != mMotions.end();
 +             ++iter)
 +        {
 +                delete (*iter);
 +        }
 +}
 +
 +BOOL LLPhysicsMotionController::onActivate() 
 +{ 
 +        return TRUE; 
 +}
 +
 +void LLPhysicsMotionController::onDeactivate() 
 +{
 +}
 +
 +LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter *character)
 +{
 +        mCharacter = character;
 +
 +        mMotions.clear();
 +
 +        // Breast Cleavage
 +        {
 +                controller_map_t controller;
 +                controller["Mass"] = "Breast_Physics_Mass";
 +                controller["Gravity"] = "Breast_Physics_Gravity";
 +                controller["Drag"] = "Breast_Physics_Drag";
 +                controller["Damping"] = "Breast_Physics_InOut_Damping";
 +                controller["MaxEffect"] = "Breast_Physics_InOut_Max_Effect";
 +                controller["Spring"] = "Breast_Physics_InOut_Spring";
 +                controller["Gain"] = "Breast_Physics_InOut_Gain";
 +                LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_InOut_Controller",
 +                                                                                                          "mChest",
 +                                                                                                          character,
 +                                                                                                          LLVector3(-1,0,0),
 +                                                                                                          controller);
 +                if (!motion->initialize())
 +                {
 +                        llassert_always(FALSE);
 +                        return STATUS_FAILURE;
 +                }
 +                addMotion(motion);
 +        }
 +
 +        // Breast Bounce
 +        {
 +                controller_map_t controller;
 +                controller["Mass"] = "Breast_Physics_Mass";
 +                controller["Gravity"] = "Breast_Physics_Gravity";
 +                controller["Drag"] = "Breast_Physics_Drag";
 +                controller["Damping"] = "Breast_Physics_UpDown_Damping";
 +                controller["MaxEffect"] = "Breast_Physics_UpDown_Max_Effect";
 +                controller["Spring"] = "Breast_Physics_UpDown_Spring";
 +                controller["Gain"] = "Breast_Physics_UpDown_Gain";
 +                LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
 +                                                                                                          "mChest",
 +                                                                                                          character,
 +                                                                                                          LLVector3(0,0,1),
 +                                                                                                          controller);
 +                if (!motion->initialize())
 +                {
 +                        llassert_always(FALSE);
 +                        return STATUS_FAILURE;
 +                }
 +                addMotion(motion);
 +        }
 +
 +        // Breast Sway
 +        {
 +                controller_map_t controller;
 +                controller["Mass"] = "Breast_Physics_Mass";
 +                controller["Gravity"] = "Breast_Physics_Gravity";
 +                controller["Drag"] = "Breast_Physics_Drag";
 +                controller["Damping"] = "Breast_Physics_LeftRight_Damping";
 +                controller["MaxEffect"] = "Breast_Physics_LeftRight_Max_Effect";
 +                controller["Spring"] = "Breast_Physics_LeftRight_Spring";
 +                controller["Gain"] = "Breast_Physics_LeftRight_Gain";
 +                LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_LeftRight_Controller",
 +                                                                                                          "mChest",
 +                                                                                                          character,
 +                                                                                                          LLVector3(0,-1,0),
 +                                                                                                          controller);
 +                if (!motion->initialize())
 +                {
 +                        llassert_always(FALSE);
 +                        return STATUS_FAILURE;
 +                }
 +                addMotion(motion);
 +        }
 +        // Butt Bounce
 +        {
 +                controller_map_t controller;
 +                controller["Mass"] = "Butt_Physics_Mass";
 +                controller["Gravity"] = "Butt_Physics_Gravity";
 +                controller["Drag"] = "Butt_Physics_Drag";
 +                controller["Damping"] = "Butt_Physics_UpDown_Damping";
 +                controller["MaxEffect"] = "Butt_Physics_UpDown_Max_Effect";
 +                controller["Spring"] = "Butt_Physics_UpDown_Spring";
 +                controller["Gain"] = "Butt_Physics_UpDown_Gain";
 +                LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
 +                                                                                                          "mPelvis",
 +                                                                                                          character,
 +                                                                                                          LLVector3(0,0,-1),
 +                                                                                                          controller);
 +                if (!motion->initialize())
 +                {
 +                        llassert_always(FALSE);
 +                        return STATUS_FAILURE;
 +                }
 +                addMotion(motion);
 +        }
 +
 +        // Butt LeftRight
 +        {
 +                controller_map_t controller;
 +                controller["Mass"] = "Butt_Physics_Mass";
 +                controller["Gravity"] = "Butt_Physics_Gravity";
 +                controller["Drag"] = "Butt_Physics_Drag";
 +                controller["Damping"] = "Butt_Physics_LeftRight_Damping";
 +                controller["MaxEffect"] = "Butt_Physics_LeftRight_Max_Effect";
 +                controller["Spring"] = "Butt_Physics_LeftRight_Spring";
 +                controller["Gain"] = "Butt_Physics_LeftRight_Gain";
 +                LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
 +                                                                                                          "mPelvis",
 +                                                                                                          character,
 +                                                                                                          LLVector3(0,-1,0),
 +                                                                                                          controller);
 +                if (!motion->initialize())
 +                {
 +                        llassert_always(FALSE);
 +                        return STATUS_FAILURE;
 +                }
 +                addMotion(motion);
 +        }
 +
 +        // Belly Bounce
 +        {
 +                controller_map_t controller;
 +                controller["Mass"] = "Belly_Physics_Mass";
 +                controller["Gravity"] = "Belly_Physics_Gravity";
 +                controller["Drag"] = "Belly_Physics_Drag";
 +                controller["Damping"] = "Belly_Physics_UpDown_Damping";
 +                controller["MaxEffect"] = "Belly_Physics_UpDown_Max_Effect";
 +                controller["Spring"] = "Belly_Physics_UpDown_Spring";
 +                controller["Gain"] = "Belly_Physics_UpDown_Gain";
 +                LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
 +                                                                                                          "mPelvis",
 +                                                                                                          character,
 +                                                                                                          LLVector3(0,0,-1),
 +                                                                                                          controller);
 +                if (!motion->initialize())
 +                {
 +                        llassert_always(FALSE);
 +                        return STATUS_FAILURE;
 +                }
 +                addMotion(motion);
 +        }
 +        
 +        return STATUS_SUCCESS;
 +}
 +
 +void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion)
 +{
 +        addJointState(motion->getJointState());
 +        mMotions.push_back(motion);
 +}
 +
 +F32 LLPhysicsMotionController::getMinPixelArea() 
 +{
 +        return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION;
 +}
 +
 +// Local space means "parameter space".
 +F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
 +{
 +        LLJoint *joint = mJointState->getJoint();
 +        const LLQuaternion rotation_world = joint->getWorldRotation();
 +        
 +        LLVector3 dir_world = mMotionDirectionVec * rotation_world;
 +        dir_world.normalize();
 +        return world * dir_world;
 +}
 +
 +F32 LLPhysicsMotion::calculateVelocity_local(const F32 time_delta)
 +{
 +        LLJoint *joint = mJointState->getJoint();
 +        const LLVector3 position_world = joint->getWorldPosition();
 +        const LLQuaternion rotation_world = joint->getWorldRotation();
 +        const LLVector3 last_position_world = mPosition_world;
 +        const LLVector3 velocity_world = (position_world-last_position_world) / time_delta;
 +        const F32 velocity_local = toLocal(velocity_world);
 +        return velocity_local;
 +}
 +
 +F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local,
 +                                                 const F32 time_delta)
 +{
 +//        const F32 smoothing = getParamValue("Smoothing");
 +        static const F32 smoothing = 3.0f; // Removed smoothing param since it's probably not necessary
 +        const F32 acceleration_local = velocity_local - mVelocityJoint_local;
 +        
 +        const F32 smoothed_acceleration_local = 
 +                acceleration_local * 1.0/smoothing + 
 +                mAccelerationJoint_local * (smoothing-1.0)/smoothing;
 +        
 +        return smoothed_acceleration_local;
 +}
 +
 +BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
 +{
 +        // Skip if disabled globally.
 +        if (!gSavedSettings.getBOOL("AvatarPhysics"))
 +        {
 +                return TRUE;
 +        }
 +        
 +        BOOL update_visuals = FALSE;
 +        for (motion_vec_t::iterator iter = mMotions.begin();
 +             iter != mMotions.end();
 +             ++iter)
 +        {
 +                LLPhysicsMotion *motion = (*iter);
 +                update_visuals |= motion->onUpdate(time);
 +        }
 +                
 +        if (update_visuals)
 +                mCharacter->updateVisualParams();
 +        
 +        return TRUE;
 +}
 +
 +
 +// Return TRUE if character has to update visual params.
 +BOOL LLPhysicsMotion::onUpdate(F32 time)
 +{
 +        // static FILE *mFileWrite = fopen("c:\\temp\\avatar_data.txt","w");
 +        
 +        if (!mParamDriver)
 +                return FALSE;
 +
 +        if (!mLastTime)
 +        {
 +                mLastTime = time;
 +                return FALSE;
 +        }
 +
 +        ////////////////////////////////////////////////////////////////////////////////
 +        // Get all parameters and settings
 +        //
 +
 +        const F32 time_delta = time - mLastTime;
 +        if (time_delta > 3.0 || time_delta <= 0.01)
 +        {
 +                mLastTime = time;
 +                return FALSE;
 +        }
 +
 +        // Higher LOD is better.  This controls the granularity
 +        // and frequency of updates for the motions.
 +        const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor;
 +        if (lod_factor == 0)
 +        {
 +                return TRUE;
 +        }
 +
 +        LLJoint *joint = mJointState->getJoint();
 +
 +        const F32 behavior_mass = getParamValue("Mass");
 +        const F32 behavior_gravity = getParamValue("Gravity");
 +        const F32 behavior_spring = getParamValue("Spring");
 +        const F32 behavior_gain = getParamValue("Gain");
 +        const F32 behavior_damping = getParamValue("Damping");
 +        const F32 behavior_drag = getParamValue("Drag");
 +        const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest");
 +        
 +        F32 behavior_maxeffect = getParamValue("MaxEffect");
 +        if (physics_test)
 +                behavior_maxeffect = 1.0f;
 +        // Maximum effect is [0,1] range.
 +        const F32 min_val = 0.5f-behavior_maxeffect/2.0;
 +        const F32 max_val = 0.5f+behavior_maxeffect/2.0;
 +
 +        // mPositon_local should be in normalized 0,1 range already.  Just making sure...
 +        F32 position_current_local = llclamp(mPosition_local,
 +                                             0.0f,
 +                                             1.0f);
 +
 +        // Normalize the param position to be from [0,1].
 +        // We have to use normalized values because there may be more than one driven param,
 +        // and each of these driven params may have its own range.
 +        // This means we'll do all our calculations in normalized [0,1] local coordinates.
 +        F32 position_user_local = mParamDriver->getWeight();
 +        position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight());
 +
 +        // If the effect is turned off then don't process unless we need one more update
 +        // to set the position to the default (i.e. user) position.
 +        if ((behavior_maxeffect == 0) && (position_current_local == position_user_local))
 +        {
 +            return FALSE;
 +        }
 +
 +        //
 +        // End parameters and settings
 +        ////////////////////////////////////////////////////////////////////////////////
 +
 +
 +        ////////////////////////////////////////////////////////////////////////////////
 +        // Calculate velocity and acceleration in parameter space.
 +        //
 +        
 +        const F32 velocity_joint_local = calculateVelocity_local(time_delta);
 +        const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_delta);
 +
 +        //
 +        // End velocity and acceleration
 +        ////////////////////////////////////////////////////////////////////////////////
 +
 +
 +        ////////////////////////////////////////////////////////////////////////////////
 +        // Calculate the total force 
 +        //
 +
 +        // Spring force is a restoring force towards the original user-set breast position.
 +        // F = kx
 +        const F32 spring_length = position_current_local - position_user_local;
 +        const F32 force_spring = -spring_length * behavior_spring;
 +
 +        // Acceleration is the force that comes from the change in velocity of the torso.
 +        // F = ma
 +        const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass);
 +
 +        // Gravity always points downward in world space.
 +        // F = mg
 +        const LLVector3 gravity_world(0,0,1);
 +        const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass);
 +                
 +        // Damping is a restoring force that opposes the current velocity.
 +        // F = -kv
 +        const F32 force_damping = -behavior_damping * mVelocity_local;
 +                
 +        // Drag is a force imparted by velocity (intuitively it is similar to wind resistance)
 +        // F = .5kv^2
 +        const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local);
 +
 +        const F32 force_net = (force_accel + 
 +                               force_gravity +
 +                               force_spring + 
 +                               force_damping + 
 +                               force_drag);
 +
 +        //
 +        // End total force
 +        ////////////////////////////////////////////////////////////////////////////////
 +
 +        
 +        ////////////////////////////////////////////////////////////////////////////////
 +        // Calculate new params
 +        //
 +
 +        // Calculate the new acceleration based on the net force.
 +        // a = F/m
 +        const F32 acceleration_new_local = force_net / behavior_mass;
 +        static const F32 max_acceleration = 10.0f; // magic number, used to be customizable.
 +        F32 velocity_new_local = mVelocity_local + acceleration_new_local;
 +        velocity_new_local = llclamp(velocity_new_local, 
 +                                     -max_acceleration, max_acceleration);
 +        
 +        // Temporary debugging setting to cause all avatars to move, for profiling purposes.
 +        if (physics_test)
 +        {
 +                velocity_new_local = sin(time*4.0);
 +        }
 +        // Calculate the new parameters, or remain unchanged if max speed is 0.
 +        F32 position_new_local = position_current_local + velocity_new_local*time_delta;
 +        if (behavior_maxeffect == 0)
 +            position_new_local = position_user_local;
 +
 +        // Zero out the velocity if the param is being pushed beyond its limits.
 +        if ((position_new_local < min_val && velocity_new_local < 0) || 
 +            (position_new_local > max_val && velocity_new_local > 0))
 +        {
 +                velocity_new_local = 0;
 +        }
 +
 +        const F32 position_new_local_clamped = llclamp(position_new_local,
 +                                                       min_val,
 +                                                       max_val);
 +
 +        LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver);
 +        llassert_always(driver_param);
 +        if (driver_param)
 +        {
 +                // If this is one of our "hidden" driver params, then make sure it's
 +                // the default value.
 +                if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
 +                    (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT))
 +                {
 +                        mCharacter->setVisualParamWeight(driver_param,
 +                                                         0,
 +                                                         FALSE);
 +                }
 +                for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin();
 +                     iter != driver_param->mDriven.end();
 +                     ++iter)
 +                {
 +                        LLDrivenEntry &entry = (*iter);
 +                        LLViewerVisualParam *driven_param = entry.mParam;
 +                        setParamValue(driven_param,position_new_local_clamped);
 +                }
 +        }
 +        
 +        //
 +        // End calculate new params
 +        ////////////////////////////////////////////////////////////////////////////////
 +        
 +        ////////////////////////////////////////////////////////////////////////////////
 +        // Conditionally update the visual params
 +        //
 +        
 +        // Updating the visual params (i.e. what the user sees) is fairly expensive.
 +        // So only update if the params have changed enough, and also take into account
 +        // the graphics LOD settings.
 +        
 +        BOOL update_visuals = FALSE;
 +
 +        // For non-self, if the avatar is small enough visually, then don't update.
 +        const F32 area_for_max_settings = 0.0;
 +        const F32 area_for_min_settings = 1400.0;
 +        const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
 +        const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());
 +        
 +        const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL);
 +        if ((pixel_area > area_for_this_setting) || is_self)
 +        {
 +                const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
 +                const F32 min_delta = (1.01f-lod_factor)*0.4f;
 +                if (llabs(position_diff_local) > min_delta)
 +                {
 +                        update_visuals = TRUE;
 +                        mPositionLastUpdate_local = position_new_local;
 +                }
 +        }
 +
 +        //
 +        // End update visual params
 +        ////////////////////////////////////////////////////////////////////////////////
 +
 +        mVelocityJoint_local = velocity_joint_local;
 +
 +        mVelocity_local = velocity_new_local;
 +        mAccelerationJoint_local = acceleration_joint_local;
 +        mPosition_local = position_new_local;
 +
 +        mPosition_world = joint->getWorldPosition();
 +        mLastTime = time;
 +
 +        /*
 +          // Write out debugging info into a spreadsheet.
 +          if (mFileWrite != NULL && is_self)
 +          {
 +          fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n",
 +          position_new_local,
 +          velocity_new_local,
 +          acceleration_new_local,
 +
 +          time_delta,
 +
 +          mPosition_world[0],
 +          mPosition_world[1],
 +          mPosition_world[2],
 +
 +          force_net,
 +          force_spring,
 +          force_accel,
 +          force_damping,
 +          force_drag,
 +
 +          spring_length,
 +          velocity_joint_local,
 +          acceleration_joint_local
 +          );
 +          }
 +        */
 +
 +        return update_visuals;
 +}
 +
 +// Range of new_value_local is assumed to be [0 , 1] normalized.
 +void LLPhysicsMotion::setParamValue(LLViewerVisualParam *param,
 +                                    F32 new_value_normalized)
 +{
 +        const F32 value_min_local = param->getMinWeight();
 +        const F32 value_max_local = param->getMaxWeight();
 +
 +        const F32 new_value_local = value_min_local + (value_max_local-value_min_local) * new_value_normalized;
 +
 +        mCharacter->setVisualParamWeight(param,
 +                                         new_value_local,
 +                                         FALSE);
 +}
 diff --git a/indra/newview/llphysicsmotion.h b/indra/newview/llphysicsmotion.h new file mode 100644 index 0000000000..0c0087d269 --- /dev/null +++ b/indra/newview/llphysicsmotion.h @@ -0,0 +1,124 @@ +/** 
 + * @file llphysicsmotion.h
 + * @brief Implementation of LLPhysicsMotion class.
 + *
 + * $LicenseInfo:firstyear=2001&license=viewergpl$
 + * 
 + * Copyright (c) 2001-2009, Linden Research, Inc.
 + * 
 + * Second Life Viewer Source Code
 + * The source code in this file ("Source Code") is provided by Linden Lab
 + * to you under the terms of the GNU General Public License, version 2.0
 + * ("GPL"), unless you have obtained a separate licensing agreement
 + * ("Other License"), formally executed by you and Linden Lab.  Terms of
 + * the GPL can be found in doc/GPL-license.txt in this distribution, or
 + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 + * 
 + * There are special exceptions to the terms and conditions of the GPL as
 + * it is applied to this Source Code. View the full text of the exception
 + * in the file doc/FLOSS-exception.txt in this software distribution, or
 + * online at
 + * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 + * 
 + * By copying, modifying or distributing this software, you acknowledge
 + * that you have read and understood your obligations described above,
 + * and agree to abide by those obligations.
 + * 
 + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 + * COMPLETENESS OR PERFORMANCE.
 + * $/LicenseInfo$
 + */
 +
 +#ifndef LL_LLPHYSICSMOTIONCONTROLLER_H
 +#define LL_LLPHYSICSMOTIONCONTROLLER_H
 +
 +//-----------------------------------------------------------------------------
 +// Header files
 +//-----------------------------------------------------------------------------
 +#include "llmotion.h"
 +#include "llframetimer.h"
 +
 +#define PHYSICS_MOTION_FADEIN_TIME 1.0f
 +#define PHYSICS_MOTION_FADEOUT_TIME 1.0f
 +
 +class LLPhysicsMotion;
 +
 +//-----------------------------------------------------------------------------
 +// class LLPhysicsMotion
 +//-----------------------------------------------------------------------------
 +class LLPhysicsMotionController :
 +	public LLMotion
 +{
 +public:
 +	// Constructor
 +	LLPhysicsMotionController(const LLUUID &id);
 +
 +	// Destructor
 +	virtual ~LLPhysicsMotionController();
 +
 +public:
 +	//-------------------------------------------------------------------------
 +	// functions to support MotionController and MotionRegistry
 +	//-------------------------------------------------------------------------
 +
 +	// static constructor
 +	// all subclasses must implement such a function and register it
 +	static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); }
 +
 +public:
 +	//-------------------------------------------------------------------------
 +	// animation callbacks to be implemented by subclasses
 +	//-------------------------------------------------------------------------
 +
 +	// motions must specify whether or not they loop
 +	virtual BOOL getLoop() { return TRUE; }
 +
 +	// motions must report their total duration
 +	virtual F32 getDuration() { return 0.0; }
 +
 +	// motions must report their "ease in" duration
 +	virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; }
 +
 +	// motions must report their "ease out" duration.
 +	virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; }
 +
 +	// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
 +	virtual F32 getMinPixelArea();
 +
 +	// motions must report their priority
 +	virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
 +
 +	virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
 +
 +	// run-time (post constructor) initialization,
 +	// called after parameters have been set
 +	// must return true to indicate success and be available for activation
 +	virtual LLMotionInitStatus onInitialize(LLCharacter *character);
 +
 +	// called when a motion is activated
 +	// must return TRUE to indicate success, or else
 +	// it will be deactivated
 +	virtual BOOL onActivate();
 +
 +	// called per time step
 +	// must return TRUE while it is active, and
 +	// must return FALSE when the motion is completed.
 +	virtual BOOL onUpdate(F32 time, U8* joint_mask);
 +
 +	// called when a motion is deactivated
 +	virtual void onDeactivate();
 +
 +	LLCharacter* getCharacter() { return mCharacter; }
 +
 +protected:
 +	void addMotion(LLPhysicsMotion *motion);
 +private:
 +	LLCharacter*		mCharacter;
 +
 +	typedef std::vector<LLPhysicsMotion *> motion_vec_t;
 +	motion_vec_t mMotions;
 +};
 +
 +#endif // LL_LLPHYSICSMOTION_H
 +
 diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp index c6425ed283..b512a867ba 100644 --- a/indra/newview/llpolymesh.cpp +++ b/indra/newview/llpolymesh.cpp @@ -45,7 +45,16 @@  #define HEADER_ASCII "Linden Mesh 1.0"  #define HEADER_BINARY "Linden Binary Mesh 1.0" -extern LLControlGroup gSavedSettings;				// read only +extern LLControlGroup gSavedSettings;                           // read only + +LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data, +					     const std::string &name); +LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data, +					     const LLVector3 &direction, +					     const std::string &name); +LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data, +                                            F32 scale, +                                            const std::string &name);  //-----------------------------------------------------------------------------  // Global table of loaded LLPolyMeshes @@ -57,28 +66,28 @@ LLPolyMesh::LLPolyMeshSharedDataTable LLPolyMesh::sGlobalSharedMeshList;  //-----------------------------------------------------------------------------  LLPolyMeshSharedData::LLPolyMeshSharedData()  { -	mNumVertices = 0; -	mBaseCoords = NULL; -	mBaseNormals = NULL; -	mBaseBinormals = NULL; -	mTexCoords = NULL; -	mDetailTexCoords = NULL; -	mWeights = NULL; -	mHasWeights = FALSE; -	mHasDetailTexCoords = FALSE; +        mNumVertices = 0; +        mBaseCoords = NULL; +        mBaseNormals = NULL; +        mBaseBinormals = NULL; +        mTexCoords = NULL; +        mDetailTexCoords = NULL; +        mWeights = NULL; +        mHasWeights = FALSE; +        mHasDetailTexCoords = FALSE; -	mNumFaces = 0; -	mFaces = NULL; +        mNumFaces = 0; +        mFaces = NULL; -	mNumJointNames = 0; -	mJointNames = NULL; +        mNumJointNames = 0; +        mJointNames = NULL; -	mTriangleIndices = NULL; -	mNumTriangleIndices = 0; +        mTriangleIndices = NULL; +        mNumTriangleIndices = 0; -	mReferenceData = NULL; +        mReferenceData = NULL; -	mLastIndexOffset = -1; +        mLastIndexOffset = -1;  }  //----------------------------------------------------------------------------- @@ -86,9 +95,9 @@ LLPolyMeshSharedData::LLPolyMeshSharedData()  //-----------------------------------------------------------------------------  LLPolyMeshSharedData::~LLPolyMeshSharedData()  { -	freeMeshData(); -	for_each(mMorphData.begin(), mMorphData.end(), DeletePointer()); -	mMorphData.clear(); +        freeMeshData(); +        for_each(mMorphData.begin(), mMorphData.end(), DeletePointer()); +        mMorphData.clear();  }  //----------------------------------------------------------------------------- @@ -96,19 +105,19 @@ LLPolyMeshSharedData::~LLPolyMeshSharedData()  //-----------------------------------------------------------------------------  void LLPolyMeshSharedData::setupLOD(LLPolyMeshSharedData* reference_data)  { -	mReferenceData = reference_data; - -	if (reference_data) -	{ -		mBaseCoords = reference_data->mBaseCoords; -		mBaseNormals = reference_data->mBaseNormals; -		mBaseBinormals = reference_data->mBaseBinormals; -		mTexCoords = reference_data->mTexCoords; -		mDetailTexCoords = reference_data->mDetailTexCoords; -		mWeights = reference_data->mWeights; -		mHasWeights = reference_data->mHasWeights; -		mHasDetailTexCoords = reference_data->mHasDetailTexCoords; -	} +        mReferenceData = reference_data; + +        if (reference_data) +        { +                mBaseCoords = reference_data->mBaseCoords; +                mBaseNormals = reference_data->mBaseNormals; +                mBaseBinormals = reference_data->mBaseBinormals; +                mTexCoords = reference_data->mTexCoords; +                mDetailTexCoords = reference_data->mDetailTexCoords; +                mWeights = reference_data->mWeights; +                mHasWeights = reference_data->mHasWeights; +                mHasDetailTexCoords = reference_data->mHasDetailTexCoords; +        }  }  //----------------------------------------------------------------------------- @@ -116,41 +125,41 @@ void LLPolyMeshSharedData::setupLOD(LLPolyMeshSharedData* reference_data)  //-----------------------------------------------------------------------------  void LLPolyMeshSharedData::freeMeshData()  { -	if (!mReferenceData) -	{ -		mNumVertices = 0; +        if (!mReferenceData) +        { +                mNumVertices = 0; -		delete [] mBaseCoords; -		mBaseCoords = NULL; +                delete [] mBaseCoords; +                mBaseCoords = NULL; -		delete [] mBaseNormals; -		mBaseNormals = NULL; +                delete [] mBaseNormals; +                mBaseNormals = NULL; -		delete [] mBaseBinormals; -		mBaseBinormals = NULL; +                delete [] mBaseBinormals; +                mBaseBinormals = NULL; -		delete [] mTexCoords; -		mTexCoords = NULL; +                delete [] mTexCoords; +                mTexCoords = NULL; -		delete [] mDetailTexCoords; -		mDetailTexCoords = NULL; +                delete [] mDetailTexCoords; +                mDetailTexCoords = NULL; -		free(mWeights); -		mWeights = NULL; -	} +                delete [] mWeights; +                mWeights = NULL; +        } -	mNumFaces = 0; -	delete [] mFaces; -	mFaces = NULL; +        mNumFaces = 0; +        delete [] mFaces; +        mFaces = NULL; -	mNumJointNames = 0; -	delete [] mJointNames; -	mJointNames = NULL; +        mNumJointNames = 0; +        delete [] mJointNames; +        mJointNames = NULL; -	delete [] mTriangleIndices; -	mTriangleIndices = NULL; +        delete [] mTriangleIndices; +        mTriangleIndices = NULL; -//	mVertFaceMap.deleteAllData(); +//      mVertFaceMap.deleteAllData();  }  // compate_int is used by the qsort function to sort the index array @@ -161,26 +170,26 @@ int compare_int(const void *a, const void *b);  //-----------------------------------------------------------------------------  void LLPolyMeshSharedData::genIndices(S32 index_offset)  { -	if (index_offset == mLastIndexOffset) -	{ -		return; -	} - -	delete []mTriangleIndices; -	mTriangleIndices = new U32[mNumTriangleIndices]; - -	S32 cur_index = 0; -	for (S32 i = 0; i < mNumFaces; i++) -	{ -		mTriangleIndices[cur_index] = mFaces[i][0] + index_offset; -		cur_index++; -		mTriangleIndices[cur_index] = mFaces[i][1] + index_offset; -		cur_index++; -		mTriangleIndices[cur_index] = mFaces[i][2] + index_offset; -		cur_index++; -	} - -	mLastIndexOffset = index_offset; +        if (index_offset == mLastIndexOffset) +        { +                return; +        } + +        delete []mTriangleIndices; +        mTriangleIndices = new U32[mNumTriangleIndices]; + +        S32 cur_index = 0; +        for (S32 i = 0; i < mNumFaces; i++) +        { +                mTriangleIndices[cur_index] = mFaces[i][0] + index_offset; +                cur_index++; +                mTriangleIndices[cur_index] = mFaces[i][1] + index_offset; +                cur_index++; +                mTriangleIndices[cur_index] = mFaces[i][2] + index_offset; +                cur_index++; +        } + +        mLastIndexOffset = index_offset;  }  //-------------------------------------------------------------------- @@ -188,30 +197,30 @@ void LLPolyMeshSharedData::genIndices(S32 index_offset)  //--------------------------------------------------------------------  U32 LLPolyMeshSharedData::getNumKB()  { -	U32 num_kb = sizeof(LLPolyMesh); - -	if (!isLOD()) -	{ -		num_kb += mNumVertices * -					( sizeof(LLVector3) +	// coords -					sizeof(LLVector3) +		// normals -					sizeof(LLVector2) );	// texCoords -	} - -	if (mHasDetailTexCoords && !isLOD()) -	{ -		num_kb += mNumVertices * sizeof(LLVector2);	// detailTexCoords -	} - -	if (mHasWeights && !isLOD()) -	{ -		num_kb += mNumVertices * sizeof(float);		// weights -	} - -	num_kb += mNumFaces * sizeof(LLPolyFace);	// faces - -	num_kb /= 1024; -	return num_kb; +        U32 num_kb = sizeof(LLPolyMesh); + +        if (!isLOD()) +        { +                num_kb += mNumVertices * +                        ( sizeof(LLVector3) +   // coords +                          sizeof(LLVector3) +             // normals +                          sizeof(LLVector2) );    // texCoords +        } + +        if (mHasDetailTexCoords && !isLOD()) +        { +                num_kb += mNumVertices * sizeof(LLVector2);     // detailTexCoords +        } + +        if (mHasWeights && !isLOD()) +        { +                num_kb += mNumVertices * sizeof(float);         // weights +        } + +        num_kb += mNumFaces * sizeof(LLPolyFace);       // faces + +        num_kb /= 1024; +        return num_kb;  }  //----------------------------------------------------------------------------- @@ -219,19 +228,19 @@ U32 LLPolyMeshSharedData::getNumKB()  //-----------------------------------------------------------------------------  BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )  { -	U32 i; -	mBaseCoords = new LLVector3[ numVertices ]; -	mBaseNormals = new LLVector3[ numVertices ]; -	mBaseBinormals = new LLVector3[ numVertices ]; -	mTexCoords = new LLVector2[ numVertices ]; -	mDetailTexCoords = new LLVector2[ numVertices ]; -	mWeights = (F32*) malloc((numVertices*sizeof(F32)+0xF) & ~0xF); -	for (i = 0; i < numVertices; i++) -	{ -		mWeights[i] = 0.f; -	} -	mNumVertices = numVertices; -	return TRUE; +        U32 i; +        mBaseCoords = new LLVector3[ numVertices ]; +        mBaseNormals = new LLVector3[ numVertices ]; +        mBaseBinormals = new LLVector3[ numVertices ]; +        mTexCoords = new LLVector2[ numVertices ]; +        mDetailTexCoords = new LLVector2[ numVertices ]; +        mWeights = new F32[ numVertices ]; +        for (i = 0; i < numVertices; i++) +        { +                mWeights[i] = 0.f; +        } +        mNumVertices = numVertices; +        return TRUE;  }  //----------------------------------------------------------------------------- @@ -239,10 +248,10 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )  //-----------------------------------------------------------------------------  BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces )  { -	mFaces = new LLPolyFace[ numFaces ]; -	mNumFaces = numFaces; -	mNumTriangleIndices = mNumFaces * 3; -	return TRUE; +        mFaces = new LLPolyFace[ numFaces ]; +        mNumFaces = numFaces; +        mNumTriangleIndices = mNumFaces * 3; +        return TRUE;  }  //----------------------------------------------------------------------------- @@ -250,9 +259,9 @@ BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces )  //-----------------------------------------------------------------------------  BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames )  { -	mJointNames = new std::string[ numJointNames ]; -	mNumJointNames = numJointNames; -	return TRUE; +        mJointNames = new std::string[ numJointNames ]; +        mNumJointNames = numJointNames; +        return TRUE;  }  //-------------------------------------------------------------------- @@ -260,393 +269,445 @@ BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames )  //--------------------------------------------------------------------  BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )  { -	//------------------------------------------------------------------------- -	// Open the file -	//------------------------------------------------------------------------- -	if(fileName.empty()) -	{ -		llerrs << "Filename is Empty!" << llendl; -		return FALSE; -	} -	LLFILE* fp = LLFile::fopen(fileName, "rb");			/*Flawfinder: ignore*/ -	if (!fp) -	{ -		llerrs << "can't open: " << fileName << llendl; -		return FALSE; -	} - -	//------------------------------------------------------------------------- -	// Read a chunk -	//------------------------------------------------------------------------- -	char header[128];		/*Flawfinder: ignore*/ -	if (fread(header, sizeof(char), 128, fp) != 128) -	{ -		llwarns << "Short read" << llendl; -	} - -	//------------------------------------------------------------------------- -	// Check for proper binary header -	//------------------------------------------------------------------------- -	BOOL status = FALSE; -	if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 )	/*Flawfinder: ignore*/ -	{ -		lldebugs << "Loading " << fileName << llendl; - -		//---------------------------------------------------------------- -		// File Header (seek past it) -		//---------------------------------------------------------------- -		fseek(fp, 24, SEEK_SET); - -		//---------------------------------------------------------------- -		// HasWeights -		//---------------------------------------------------------------- -		U8 hasWeights; -		size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp); -		if (numRead != 1) -		{ -			llerrs << "can't read HasWeights flag from " << fileName << llendl; -			return FALSE; -		} -		if (!isLOD()) -		{ -			mHasWeights = (hasWeights==0) ? FALSE : TRUE; -		} - -		//---------------------------------------------------------------- -		// HasDetailTexCoords -		//---------------------------------------------------------------- -		U8 hasDetailTexCoords; -		numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp); -		if (numRead != 1) -		{ -			llerrs << "can't read HasDetailTexCoords flag from " << fileName << llendl; -			return FALSE; -		} - -		//---------------------------------------------------------------- -		// Position -		//---------------------------------------------------------------- -		LLVector3 position; -		numRead = fread(position.mV, sizeof(float), 3, fp); -		llendianswizzle(position.mV, sizeof(float), 3); -		if (numRead != 3) -		{ -			llerrs << "can't read Position from " << fileName << llendl; -			return FALSE; -		} -		setPosition( position ); - -		//---------------------------------------------------------------- -		// Rotation -		//---------------------------------------------------------------- -		LLVector3 rotationAngles; -		numRead = fread(rotationAngles.mV, sizeof(float), 3, fp); -		llendianswizzle(rotationAngles.mV, sizeof(float), 3); -		if (numRead != 3) -		{ -			llerrs << "can't read RotationAngles from " << fileName << llendl; -			return FALSE; -		} - -		U8 rotationOrder; -		numRead = fread(&rotationOrder, sizeof(U8), 1, fp); - -		if (numRead != 1) -		{ -			llerrs << "can't read RotationOrder from " << fileName << llendl; -			return FALSE; -		} - -		rotationOrder = 0; - -		setRotation( mayaQ(	rotationAngles.mV[0], -							rotationAngles.mV[1], -							rotationAngles.mV[2], -							(LLQuaternion::Order)rotationOrder ) ); - -		//---------------------------------------------------------------- -		// Scale -		//---------------------------------------------------------------- -		LLVector3 scale; -		numRead = fread(scale.mV, sizeof(float), 3, fp); -		llendianswizzle(scale.mV, sizeof(float), 3); -		if (numRead != 3) -		{ -			llerrs << "can't read Scale from " << fileName << llendl; -			return FALSE; -		} -		setScale( scale ); - -		//------------------------------------------------------------------------- -		// Release any existing mesh geometry -		//------------------------------------------------------------------------- -		freeMeshData(); - -		U16 numVertices = 0; - -		//---------------------------------------------------------------- -		// NumVertices -		//---------------------------------------------------------------- -		if (!isLOD()) -		{ -			numRead = fread(&numVertices, sizeof(U16), 1, fp); -			llendianswizzle(&numVertices, sizeof(U16), 1); -			if (numRead != 1) -			{ -				llerrs << "can't read NumVertices from " << fileName << llendl; -				return FALSE; -			} - -			allocateVertexData( numVertices );	 - -			//---------------------------------------------------------------- -			// Coords -			//---------------------------------------------------------------- -			numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp); -			llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices); -			if (numRead != numVertices) -			{ -				llerrs << "can't read Coordinates from " << fileName << llendl; -				return FALSE; -			} - -			//---------------------------------------------------------------- -			// Normals -			//---------------------------------------------------------------- -			numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp); -			llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices); -			if (numRead != numVertices) -			{ -				llerrs << " can't read Normals from " << fileName << llendl; -				return FALSE; -			} - -			//---------------------------------------------------------------- -			// Binormals -			//---------------------------------------------------------------- -			numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp); -			llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices); -			if (numRead != numVertices) -			{ -				llerrs << " can't read Binormals from " << fileName << llendl; -				return FALSE; -			} - - -			//---------------------------------------------------------------- -			// TexCoords -			//---------------------------------------------------------------- -			numRead = fread(mTexCoords, 2*sizeof(float), numVertices, fp); -			llendianswizzle(mTexCoords, sizeof(float), 2*numVertices); -			if (numRead != numVertices) -			{ -				llerrs << "can't read TexCoords from " << fileName << llendl; -				return FALSE; -			} - -			//---------------------------------------------------------------- -			// DetailTexCoords -			//---------------------------------------------------------------- -			if (mHasDetailTexCoords) -			{ -				numRead = fread(mDetailTexCoords, 2*sizeof(float), numVertices, fp); -				llendianswizzle(mDetailTexCoords, sizeof(float), 2*numVertices); -				if (numRead != numVertices) -				{ -					llerrs << "can't read DetailTexCoords from " << fileName << llendl; -					return FALSE; -				} -			} - -			//---------------------------------------------------------------- -			// Weights -			//---------------------------------------------------------------- -			if (mHasWeights) -			{ -				numRead = fread(mWeights, sizeof(float), numVertices, fp); -				llendianswizzle(mWeights, sizeof(float), numVertices); -				if (numRead != numVertices) -				{ -					llerrs << "can't read Weights from " << fileName << llendl; -					return FALSE; -				} -			} -		} - -		//---------------------------------------------------------------- -		// NumFaces -		//---------------------------------------------------------------- -		U16 numFaces; -		numRead = fread(&numFaces, sizeof(U16), 1, fp); -		llendianswizzle(&numFaces, sizeof(U16), 1); -		if (numRead != 1) -		{ -			llerrs << "can't read NumFaces from " << fileName << llendl; -			return FALSE; -		} -		allocateFaceData( numFaces ); - - -		//---------------------------------------------------------------- -		// Faces -		//---------------------------------------------------------------- -		U32 i; -		U32 numTris = 0; -		for (i = 0; i < numFaces; i++) -		{ -			S16 face[3]; -			numRead = fread(face, sizeof(U16), 3, fp); -			llendianswizzle(face, sizeof(U16), 3); -			if (numRead != 3) -			{ -				llerrs << "can't read Face[" << i << "] from " << fileName << llendl; -				return FALSE; -			} -			if (mReferenceData) -			{ -				llassert(face[0] < mReferenceData->mNumVertices); -				llassert(face[1] < mReferenceData->mNumVertices); -				llassert(face[2] < mReferenceData->mNumVertices); -			} -			 -			if (isLOD()) -			{ -				// store largest index in case of LODs -				for (S32 j = 0; j < 3; j++) -				{ -					if (face[j] > mNumVertices - 1) -					{ -						mNumVertices = face[j] + 1; -					} -				} -			} -			mFaces[i][0] = face[0]; -			mFaces[i][1] = face[1]; -			mFaces[i][2] = face[2]; - -//			S32 j; -//			for(j = 0; j < 3; j++) -//			{ -//				LLDynamicArray<S32> *face_list = mVertFaceMap.getIfThere(face[j]); -//				if (!face_list) -//				{ -//					face_list = new LLDynamicArray<S32>; -//					mVertFaceMap.addData(face[j], face_list); -//				} -//				face_list->put(i); -//			} - -			numTris++; -		} - -		lldebugs << "verts: " << numVertices  -			<< ", faces: "   << numFaces -			<< ", tris: "    << numTris -			<< llendl; - -		//---------------------------------------------------------------- -		// NumSkinJoints -		//---------------------------------------------------------------- -		if (!isLOD()) -		{ -			U16 numSkinJoints = 0; -			if ( mHasWeights ) -			{ -				numRead = fread(&numSkinJoints, sizeof(U16), 1, fp); -				llendianswizzle(&numSkinJoints, sizeof(U16), 1); -				if (numRead != 1) -				{ -					llerrs << "can't read NumSkinJoints from " << fileName << llendl; -					return FALSE; -				} -				allocateJointNames( numSkinJoints ); -			} - -			//---------------------------------------------------------------- -			// SkinJoints -			//---------------------------------------------------------------- -			for (i=0; i < numSkinJoints; i++) -			{ -				char jointName[64+1]; -				numRead = fread(jointName, sizeof(jointName)-1, 1, fp); -				jointName[sizeof(jointName)-1] = '\0'; // ensure nul-termination -				if (numRead != 1) -				{ -					llerrs << "can't read Skin[" << i << "].Name from " << fileName << llendl; -					return FALSE; -				} - -				std::string *jn = &mJointNames[i]; -				*jn = jointName; -			} - -			//------------------------------------------------------------------------- -			// look for morph section -			//------------------------------------------------------------------------- -			char morphName[64+1]; -			morphName[sizeof(morphName)-1] = '\0'; // ensure nul-termination -			while(fread(&morphName, sizeof(char), 64, fp) == 64) -			{ -				if (!strcmp(morphName, "End Morphs")) -				{ -					// we reached the end of the morphs -					break; -				} -				LLPolyMorphData* morph_data = new LLPolyMorphData(std::string(morphName)); - -				BOOL result = morph_data->loadBinary(fp, this); - -				if (!result) -				{ -					delete morph_data; -					continue; -				} - -				mMorphData.insert(morph_data); -			} - -			S32 numRemaps; -			if (fread(&numRemaps, sizeof(S32), 1, fp) == 1) -			{ -				llendianswizzle(&numRemaps, sizeof(S32), 1); -				for (S32 i = 0; i < numRemaps; i++) -				{ -					S32 remapSrc; -					S32 remapDst; -					if (fread(&remapSrc, sizeof(S32), 1, fp) != 1) -					{ -						llerrs << "can't read source vertex in vertex remap data" << llendl; -						break; -					} -					if (fread(&remapDst, sizeof(S32), 1, fp) != 1) -					{ -						llerrs << "can't read destination vertex in vertex remap data" << llendl; -						break; -					} -					llendianswizzle(&remapSrc, sizeof(S32), 1); -					llendianswizzle(&remapDst, sizeof(S32), 1); - -					mSharedVerts[remapSrc] = remapDst; -				} -			} -		} - -		status = TRUE; -	} -	else -	{ -		llerrs << "invalid mesh file header: " << fileName << llendl; -		status = FALSE; -	} - -	if (0 == mNumJointNames) -	{ -		allocateJointNames(1); -	} - -	fclose( fp ); - -	return status; +        //------------------------------------------------------------------------- +        // Open the file +        //------------------------------------------------------------------------- +        if(fileName.empty()) +        { +                llerrs << "Filename is Empty!" << llendl; +                return FALSE; +        } +        LLFILE* fp = LLFile::fopen(fileName, "rb");                     /*Flawfinder: ignore*/ +        if (!fp) +        { +                llerrs << "can't open: " << fileName << llendl; +                return FALSE; +        } + +        //------------------------------------------------------------------------- +        // Read a chunk +        //------------------------------------------------------------------------- +        char header[128];               /*Flawfinder: ignore*/ +        if (fread(header, sizeof(char), 128, fp) != 128) +        { +                llwarns << "Short read" << llendl; +        } + +        //------------------------------------------------------------------------- +        // Check for proper binary header +        //------------------------------------------------------------------------- +        BOOL status = FALSE; +        if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 )       /*Flawfinder: ignore*/ +        { +                lldebugs << "Loading " << fileName << llendl; + +                //---------------------------------------------------------------- +                // File Header (seek past it) +                //---------------------------------------------------------------- +                fseek(fp, 24, SEEK_SET); + +                //---------------------------------------------------------------- +                // HasWeights +                //---------------------------------------------------------------- +                U8 hasWeights; +                size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp); +                if (numRead != 1) +                { +                        llerrs << "can't read HasWeights flag from " << fileName << llendl; +                        return FALSE; +                } +                if (!isLOD()) +                { +                        mHasWeights = (hasWeights==0) ? FALSE : TRUE; +                } + +                //---------------------------------------------------------------- +                // HasDetailTexCoords +                //---------------------------------------------------------------- +                U8 hasDetailTexCoords; +                numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp); +                if (numRead != 1) +                { +                        llerrs << "can't read HasDetailTexCoords flag from " << fileName << llendl; +                        return FALSE; +                } + +                //---------------------------------------------------------------- +                // Position +                //---------------------------------------------------------------- +                LLVector3 position; +                numRead = fread(position.mV, sizeof(float), 3, fp); +                llendianswizzle(position.mV, sizeof(float), 3); +                if (numRead != 3) +                { +                        llerrs << "can't read Position from " << fileName << llendl; +                        return FALSE; +                } +                setPosition( position ); + +                //---------------------------------------------------------------- +                // Rotation +                //---------------------------------------------------------------- +                LLVector3 rotationAngles; +                numRead = fread(rotationAngles.mV, sizeof(float), 3, fp); +                llendianswizzle(rotationAngles.mV, sizeof(float), 3); +                if (numRead != 3) +                { +                        llerrs << "can't read RotationAngles from " << fileName << llendl; +                        return FALSE; +                } + +                U8 rotationOrder; +                numRead = fread(&rotationOrder, sizeof(U8), 1, fp); + +                if (numRead != 1) +                { +                        llerrs << "can't read RotationOrder from " << fileName << llendl; +                        return FALSE; +                } + +                rotationOrder = 0; + +                setRotation( mayaQ(     rotationAngles.mV[0], +                                        rotationAngles.mV[1], +                                        rotationAngles.mV[2], +                                        (LLQuaternion::Order)rotationOrder ) ); + +                //---------------------------------------------------------------- +                // Scale +                //---------------------------------------------------------------- +                LLVector3 scale; +                numRead = fread(scale.mV, sizeof(float), 3, fp); +                llendianswizzle(scale.mV, sizeof(float), 3); +                if (numRead != 3) +                { +                        llerrs << "can't read Scale from " << fileName << llendl; +                        return FALSE; +                } +                setScale( scale ); + +                //------------------------------------------------------------------------- +                // Release any existing mesh geometry +                //------------------------------------------------------------------------- +                freeMeshData(); + +                U16 numVertices = 0; + +                //---------------------------------------------------------------- +                // NumVertices +                //---------------------------------------------------------------- +                if (!isLOD()) +                { +                        numRead = fread(&numVertices, sizeof(U16), 1, fp); +                        llendianswizzle(&numVertices, sizeof(U16), 1); +                        if (numRead != 1) +                        { +                                llerrs << "can't read NumVertices from " << fileName << llendl; +                                return FALSE; +                        } + +                        allocateVertexData( numVertices );       + +                        //---------------------------------------------------------------- +                        // Coords +                        //---------------------------------------------------------------- +                        numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp); +                        llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices); +                        if (numRead != numVertices) +                        { +                                llerrs << "can't read Coordinates from " << fileName << llendl; +                                return FALSE; +                        } + +                        //---------------------------------------------------------------- +                        // Normals +                        //---------------------------------------------------------------- +                        numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp); +                        llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices); +                        if (numRead != numVertices) +                        { +                                llerrs << " can't read Normals from " << fileName << llendl; +                                return FALSE; +                        } + +                        //---------------------------------------------------------------- +                        // Binormals +                        //---------------------------------------------------------------- +                        numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp); +                        llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices); +                        if (numRead != numVertices) +                        { +                                llerrs << " can't read Binormals from " << fileName << llendl; +                                return FALSE; +                        } + + +                        //---------------------------------------------------------------- +                        // TexCoords +                        //---------------------------------------------------------------- +                        numRead = fread(mTexCoords, 2*sizeof(float), numVertices, fp); +                        llendianswizzle(mTexCoords, sizeof(float), 2*numVertices); +                        if (numRead != numVertices) +                        { +                                llerrs << "can't read TexCoords from " << fileName << llendl; +                                return FALSE; +                        } + +                        //---------------------------------------------------------------- +                        // DetailTexCoords +                        //---------------------------------------------------------------- +                        if (mHasDetailTexCoords) +                        { +                                numRead = fread(mDetailTexCoords, 2*sizeof(float), numVertices, fp); +                                llendianswizzle(mDetailTexCoords, sizeof(float), 2*numVertices); +                                if (numRead != numVertices) +                                { +                                        llerrs << "can't read DetailTexCoords from " << fileName << llendl; +                                        return FALSE; +                                } +                        } + +                        //---------------------------------------------------------------- +                        // Weights +                        //---------------------------------------------------------------- +                        if (mHasWeights) +                        { +                                numRead = fread(mWeights, sizeof(float), numVertices, fp); +                                llendianswizzle(mWeights, sizeof(float), numVertices); +                                if (numRead != numVertices) +                                { +                                        llerrs << "can't read Weights from " << fileName << llendl; +                                        return FALSE; +                                } +                        } +                } + +                //---------------------------------------------------------------- +                // NumFaces +                //---------------------------------------------------------------- +                U16 numFaces; +                numRead = fread(&numFaces, sizeof(U16), 1, fp); +                llendianswizzle(&numFaces, sizeof(U16), 1); +                if (numRead != 1) +                { +                        llerrs << "can't read NumFaces from " << fileName << llendl; +                        return FALSE; +                } +                allocateFaceData( numFaces ); + + +                //---------------------------------------------------------------- +                // Faces +                //---------------------------------------------------------------- +                U32 i; +                U32 numTris = 0; +                for (i = 0; i < numFaces; i++) +                { +                        S16 face[3]; +                        numRead = fread(face, sizeof(U16), 3, fp); +                        llendianswizzle(face, sizeof(U16), 3); +                        if (numRead != 3) +                        { +                                llerrs << "can't read Face[" << i << "] from " << fileName << llendl; +                                return FALSE; +                        } +                        if (mReferenceData) +                        { +                                llassert(face[0] < mReferenceData->mNumVertices); +                                llassert(face[1] < mReferenceData->mNumVertices); +                                llassert(face[2] < mReferenceData->mNumVertices); +                        } +                         +                        if (isLOD()) +                        { +                                // store largest index in case of LODs +                                for (S32 j = 0; j < 3; j++) +                                { +                                        if (face[j] > mNumVertices - 1) +                                        { +                                                mNumVertices = face[j] + 1; +                                        } +                                } +                        } +                        mFaces[i][0] = face[0]; +                        mFaces[i][1] = face[1]; +                        mFaces[i][2] = face[2]; + +//                      S32 j; +//                      for(j = 0; j < 3; j++) +//                      { +//                              LLDynamicArray<S32> *face_list = mVertFaceMap.getIfThere(face[j]); +//                              if (!face_list) +//                              { +//                                      face_list = new LLDynamicArray<S32>; +//                                      mVertFaceMap.addData(face[j], face_list); +//                              } +//                              face_list->put(i); +//                      } + +                        numTris++; +                } + +                lldebugs << "verts: " << numVertices  +                         << ", faces: "   << numFaces +                         << ", tris: "    << numTris +                         << llendl; + +                //---------------------------------------------------------------- +                // NumSkinJoints +                //---------------------------------------------------------------- +                if (!isLOD()) +                { +                        U16 numSkinJoints = 0; +                        if ( mHasWeights ) +                        { +                                numRead = fread(&numSkinJoints, sizeof(U16), 1, fp); +                                llendianswizzle(&numSkinJoints, sizeof(U16), 1); +                                if (numRead != 1) +                                { +                                        llerrs << "can't read NumSkinJoints from " << fileName << llendl; +                                        return FALSE; +                                } +                                allocateJointNames( numSkinJoints ); +                        } + +                        //---------------------------------------------------------------- +                        // SkinJoints +                        //---------------------------------------------------------------- +                        for (i=0; i < numSkinJoints; i++) +                        { +                                char jointName[64+1]; +                                numRead = fread(jointName, sizeof(jointName)-1, 1, fp); +                                jointName[sizeof(jointName)-1] = '\0'; // ensure nul-termination +                                if (numRead != 1) +                                { +                                        llerrs << "can't read Skin[" << i << "].Name from " << fileName << llendl; +                                        return FALSE; +                                } + +                                std::string *jn = &mJointNames[i]; +                                *jn = jointName; +                        } + +                        //------------------------------------------------------------------------- +                        // look for morph section +                        //------------------------------------------------------------------------- +                        char morphName[64+1]; +                        morphName[sizeof(morphName)-1] = '\0'; // ensure nul-termination +                        while(fread(&morphName, sizeof(char), 64, fp) == 64) +                        { +                                if (!strcmp(morphName, "End Morphs")) +                                { +                                        // we reached the end of the morphs +                                        break; +                                } +                                LLPolyMorphData* morph_data = new LLPolyMorphData(std::string(morphName)); + +                                BOOL result = morph_data->loadBinary(fp, this); + +                                if (!result) +                                { +                                        delete morph_data; +                                        continue; +                                } + +                                mMorphData.insert(morph_data); + +                                if (!strcmp(morphName, "Breast_Female_Cleavage")) +                                { +                                        mMorphData.insert(clone_morph_param_cleavage(morph_data, +                                                                                     .75f, +                                                                                     "Breast_Physics_LeftRight_Driven")); +                                } + +                                if (!strcmp(morphName, "Breast_Female_Cleavage")) +                                { +                                        mMorphData.insert(clone_morph_param_duplicate(morph_data, +										      "Breast_Physics_InOut_Driven")); +                                } +                                if (!strcmp(morphName, "Breast_Gravity")) +                                { +                                        mMorphData.insert(clone_morph_param_duplicate(morph_data, +										      "Breast_Physics_UpDown_Driven")); +                                } + +                                if (!strcmp(morphName, "Big_Belly_Torso")) +                                { +                                        mMorphData.insert(clone_morph_param_direction(morph_data, +										      LLVector3(0,0,0.05f), +										      "Belly_Physics_Torso_UpDown_Driven")); +                                } + +                                if (!strcmp(morphName, "Big_Belly_Legs")) +                                { +                                        mMorphData.insert(clone_morph_param_direction(morph_data, +										      LLVector3(0,0,0.05f), +										      "Belly_Physics_Legs_UpDown_Driven")); +                                } + +                                if (!strcmp(morphName, "skirt_belly")) +                                { +                                        mMorphData.insert(clone_morph_param_direction(morph_data, +										      LLVector3(0,0,0.05f), +										      "Belly_Physics_Skirt_UpDown_Driven")); +                                } + +                                if (!strcmp(morphName, "Small_Butt")) +                                { +                                        mMorphData.insert(clone_morph_param_direction(morph_data, +										      LLVector3(0,0,0.05f), +										      "Butt_Physics_UpDown_Driven")); +                                } +                                if (!strcmp(morphName, "Small_Butt")) +                                { +                                        mMorphData.insert(clone_morph_param_direction(morph_data, +										      LLVector3(0,0.03f,0), +										      "Butt_Physics_LeftRight_Driven")); +                                } +                        } + +                        S32 numRemaps; +                        if (fread(&numRemaps, sizeof(S32), 1, fp) == 1) +                        { +                                llendianswizzle(&numRemaps, sizeof(S32), 1); +                                for (S32 i = 0; i < numRemaps; i++) +                                { +                                        S32 remapSrc; +                                        S32 remapDst; +                                        if (fread(&remapSrc, sizeof(S32), 1, fp) != 1) +                                        { +                                                llerrs << "can't read source vertex in vertex remap data" << llendl; +                                                break; +                                        } +                                        if (fread(&remapDst, sizeof(S32), 1, fp) != 1) +                                        { +                                                llerrs << "can't read destination vertex in vertex remap data" << llendl; +                                                break; +                                        } +                                        llendianswizzle(&remapSrc, sizeof(S32), 1); +                                        llendianswizzle(&remapDst, sizeof(S32), 1); + +                                        mSharedVerts[remapSrc] = remapDst; +                                } +                        } +                } + +                status = TRUE; +        } +        else +        { +                llerrs << "invalid mesh file header: " << fileName << llendl; +                status = FALSE; +        } + +        if (0 == mNumJointNames) +        { +                allocateJointNames(1); +        } + +        fclose( fp ); + +        return status;  }  //----------------------------------------------------------------------------- @@ -654,11 +715,11 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )  //-----------------------------------------------------------------------------  const S32 *LLPolyMeshSharedData::getSharedVert(S32 vert)  { -	if (mSharedVerts.count(vert) > 0) -	{ -		return &mSharedVerts[vert]; -	} -	return NULL; +        if (mSharedVerts.count(vert) > 0) +        { +                return &mSharedVerts[vert]; +        } +        return NULL;  }  //----------------------------------------------------------------------------- @@ -666,54 +727,54 @@ const S32 *LLPolyMeshSharedData::getSharedVert(S32 vert)  //-----------------------------------------------------------------------------  const LLVector2 &LLPolyMeshSharedData::getUVs(U32 index)  { -	// TODO: convert all index variables to S32 -	llassert((S32)index < mNumVertices); +        // TODO: convert all index variables to S32 +        llassert((S32)index < mNumVertices); -	return mTexCoords[index]; +        return mTexCoords[index];  }  //-----------------------------------------------------------------------------  // LLPolyMesh()  //-----------------------------------------------------------------------------  LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_mesh) -{	 -	LLMemType mt(LLMemType::MTYPE_AVATAR_MESH); - -	llassert(shared_data); - -	mSharedData = shared_data; -	mReferenceMesh = reference_mesh; -	mAvatarp = NULL; -	mVertexData = NULL; - -	mCurVertexCount = 0; -	mFaceIndexCount = 0; -	mFaceIndexOffset = 0; -	mFaceVertexCount = 0; -	mFaceVertexOffset = 0; - -	if (shared_data->isLOD() && reference_mesh) -	{ -		mCoords = reference_mesh->mCoords; -		mNormals = reference_mesh->mNormals; -		mScaledNormals = reference_mesh->mScaledNormals; -		mBinormals = reference_mesh->mBinormals; -		mScaledBinormals = reference_mesh->mScaledBinormals; -		mTexCoords = reference_mesh->mTexCoords; -		mClothingWeights = reference_mesh->mClothingWeights; -	} -	else -	{ 	  -#if 1	// Allocate memory without initializing every vector -		// NOTE: This makes asusmptions about the size of LLVector[234] -		int nverts = mSharedData->mNumVertices; -		int nfloats = nverts * (2*4 + 3*3 + 2 + 4); - +{        +        LLMemType mt(LLMemType::MTYPE_AVATAR_MESH); + +        llassert(shared_data); + +        mSharedData = shared_data; +        mReferenceMesh = reference_mesh; +        mAvatarp = NULL; +        mVertexData = NULL; + +        mCurVertexCount = 0; +        mFaceIndexCount = 0; +        mFaceIndexOffset = 0; +        mFaceVertexCount = 0; +        mFaceVertexOffset = 0; + +        if (shared_data->isLOD() && reference_mesh) +        { +                mCoords = reference_mesh->mCoords; +                mNormals = reference_mesh->mNormals; +                mScaledNormals = reference_mesh->mScaledNormals; +                mBinormals = reference_mesh->mBinormals; +                mScaledBinormals = reference_mesh->mScaledBinormals; +                mTexCoords = reference_mesh->mTexCoords; +                mClothingWeights = reference_mesh->mClothingWeights; +        } +        else +        { +#if 1   // Allocate memory without initializing every vector +                // NOTE: This makes asusmptions about the size of LLVector[234] +                int nverts = mSharedData->mNumVertices; +                int nfloats = nverts * (3*5 + 2 + 4); +                mVertexData = new F32[nfloats];  		//use 16 byte aligned vertex data to make LLPolyMesh SSE friendly  		mVertexData = (F32*) malloc(nfloats*4); -		int offset = 0; - -		//all members must be 16-byte aligned except the last 3 +                int offset = 0; +                mCoords =                               (LLVector3*)(mVertexData + offset); offset += 3*nverts; +                mNormals =                              (LLVector3*)(mVertexData + offset); offset += 3*nverts;  		mCoords				= 	(LLVector4*)(mVertexData + offset); offset += 4*nverts;  		mNormals			=	(LLVector4*)(mVertexData + offset); offset += 4*nverts;  		mClothingWeights	= 	(LLVector4*)(mVertexData + offset); offset += 4*nverts; @@ -721,23 +782,23 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_  		// these members don't need to be 16-byte aligned, but the first one might be  		// read during an aligned memcpy of mTexCoords -		mScaledNormals		=	(LLVector3*)(mVertexData + offset); offset += 3*nverts; -		mBinormals			=	(LLVector3*)(mVertexData + offset); offset += 3*nverts; -		mScaledBinormals	=	(LLVector3*)(mVertexData + offset); offset += 3*nverts; -		 -		 +                mScaledNormals =                (LLVector3*)(mVertexData + offset); offset += 3*nverts; +                mBinormals =                    (LLVector3*)(mVertexData + offset); offset += 3*nverts; +                mScaledBinormals =              (LLVector3*)(mVertexData + offset); offset += 3*nverts; +                mTexCoords =                    (LLVector2*)(mVertexData + offset); offset += 2*nverts; +                mClothingWeights =      (LLVector4*)(mVertexData + offset); offset += 4*nverts;  #else -		mCoords = new LLVector3[mSharedData->mNumVertices]; -		mNormals = new LLVector3[mSharedData->mNumVertices]; -		mScaledNormals = new LLVector3[mSharedData->mNumVertices]; -		mBinormals = new LLVector3[mSharedData->mNumVertices]; -		mScaledBinormals = new LLVector3[mSharedData->mNumVertices]; -		mTexCoords = new LLVector2[mSharedData->mNumVertices]; -		mClothingWeights = new LLVector4[mSharedData->mNumVertices]; -		memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices); +                mCoords = new LLVector3[mSharedData->mNumVertices]; +                mNormals = new LLVector3[mSharedData->mNumVertices]; +                mScaledNormals = new LLVector3[mSharedData->mNumVertices]; +                mBinormals = new LLVector3[mSharedData->mNumVertices]; +                mScaledBinormals = new LLVector3[mSharedData->mNumVertices]; +                mTexCoords = new LLVector2[mSharedData->mNumVertices]; +                mClothingWeights = new LLVector4[mSharedData->mNumVertices]; +                memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices);  #endif -		initializeForMorph(); -	} +                initializeForMorph(); +        }  } @@ -746,22 +807,22 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_  //-----------------------------------------------------------------------------  LLPolyMesh::~LLPolyMesh()  { -	S32 i; -	for (i = 0; i < mJointRenderData.count(); i++) -	{ -		delete mJointRenderData[i]; -		mJointRenderData[i] = NULL; -	} +        S32 i; +        for (i = 0; i < mJointRenderData.count(); i++) +        { +                delete mJointRenderData[i]; +                mJointRenderData[i] = NULL; +        }  #if 0 // These are now allocated as one big uninitialized chunk -	delete [] mCoords; -	delete [] mNormals; -	delete [] mScaledNormals; -	delete [] mBinormals; -	delete [] mScaledBinormals; -	delete [] mClothingWeights; -	delete [] mTexCoords; +        delete [] mCoords; +        delete [] mNormals; +        delete [] mScaledNormals; +        delete [] mBinormals; +        delete [] mScaledBinormals; +        delete [] mClothingWeights; +        delete [] mTexCoords;  #else -	free(mVertexData); +        delete [] mVertexData;  #endif  } @@ -771,40 +832,40 @@ LLPolyMesh::~LLPolyMesh()  //-----------------------------------------------------------------------------  LLPolyMesh *LLPolyMesh::getMesh(const std::string &name, LLPolyMesh* reference_mesh)  { -	//------------------------------------------------------------------------- -	// search for an existing mesh by this name -	//------------------------------------------------------------------------- -	LLPolyMeshSharedData* meshSharedData = get_if_there(sGlobalSharedMeshList, name, (LLPolyMeshSharedData*)NULL); -	if (meshSharedData) -	{ -//		llinfos << "Polymesh " << name << " found in global mesh table." << llendl; -		LLPolyMesh *poly_mesh = new LLPolyMesh(meshSharedData, reference_mesh); -		return poly_mesh; -	} - -	//------------------------------------------------------------------------- -	// if not found, create a new one, add it to the list -	//------------------------------------------------------------------------- -	std::string full_path; -	full_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,name); - -	LLPolyMeshSharedData *mesh_data = new LLPolyMeshSharedData(); -	if (reference_mesh) -	{ -		mesh_data->setupLOD(reference_mesh->getSharedData()); -	} -	if ( ! mesh_data->loadMesh( full_path ) ) -	{ -		delete mesh_data; -		return NULL; -	} - -	LLPolyMesh *poly_mesh = new LLPolyMesh(mesh_data, reference_mesh); - -//	llinfos << "Polymesh " << name << " added to global mesh table." << llendl; -	sGlobalSharedMeshList[name] = poly_mesh->mSharedData; - -	return poly_mesh; +        //------------------------------------------------------------------------- +        // search for an existing mesh by this name +        //------------------------------------------------------------------------- +        LLPolyMeshSharedData* meshSharedData = get_if_there(sGlobalSharedMeshList, name, (LLPolyMeshSharedData*)NULL); +        if (meshSharedData) +        { +//              llinfos << "Polymesh " << name << " found in global mesh table." << llendl; +                LLPolyMesh *poly_mesh = new LLPolyMesh(meshSharedData, reference_mesh); +                return poly_mesh; +        } + +        //------------------------------------------------------------------------- +        // if not found, create a new one, add it to the list +        //------------------------------------------------------------------------- +        std::string full_path; +        full_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,name); + +        LLPolyMeshSharedData *mesh_data = new LLPolyMeshSharedData(); +        if (reference_mesh) +        { +                mesh_data->setupLOD(reference_mesh->getSharedData()); +        } +        if ( ! mesh_data->loadMesh( full_path ) ) +        { +                delete mesh_data; +                return NULL; +        } + +        LLPolyMesh *poly_mesh = new LLPolyMesh(mesh_data, reference_mesh); + +//      llinfos << "Polymesh " << name << " added to global mesh table." << llendl; +        sGlobalSharedMeshList[name] = poly_mesh->mSharedData; + +        return poly_mesh;  }  //----------------------------------------------------------------------------- @@ -812,14 +873,14 @@ LLPolyMesh *LLPolyMesh::getMesh(const std::string &name, LLPolyMesh* reference_m  //-----------------------------------------------------------------------------  void LLPolyMesh::freeAllMeshes()  { -	// delete each item in the global lists -	for_each(sGlobalSharedMeshList.begin(), sGlobalSharedMeshList.end(), DeletePairedPointer()); -	sGlobalSharedMeshList.clear(); +        // delete each item in the global lists +        for_each(sGlobalSharedMeshList.begin(), sGlobalSharedMeshList.end(), DeletePairedPointer()); +        sGlobalSharedMeshList.clear();  }  LLPolyMeshSharedData *LLPolyMesh::getSharedData() const  { -	return mSharedData; +        return mSharedData;  } @@ -828,41 +889,41 @@ LLPolyMeshSharedData *LLPolyMesh::getSharedData() const  //--------------------------------------------------------------------  void LLPolyMesh::dumpDiagInfo()  { -	// keep track of totals -	U32 total_verts = 0; -	U32 total_faces = 0; -	U32 total_kb = 0; - -	std::string buf; - -	llinfos << "-----------------------------------------------------" << llendl; -	llinfos << "       Global PolyMesh Table (DEBUG only)" << llendl; -	llinfos << "   Verts    Faces  Mem(KB) Name" << llendl; -	llinfos << "-----------------------------------------------------" << llendl; - -	// print each loaded mesh, and it's memory usage -	for(LLPolyMeshSharedDataTable::iterator iter = sGlobalSharedMeshList.begin(); -		iter != sGlobalSharedMeshList.end(); ++iter) -	{ -		const std::string& mesh_name = iter->first; -		LLPolyMeshSharedData* mesh = iter->second; - -		S32 num_verts = mesh->mNumVertices; -		S32 num_faces = mesh->mNumFaces; -		U32 num_kb = mesh->getNumKB(); - -		buf = llformat("%8d %8d %8d %s", num_verts, num_faces, num_kb, mesh_name.c_str()); -		llinfos << buf << llendl; - -		total_verts += num_verts; -		total_faces += num_faces; -		total_kb += num_kb; -	} - -	llinfos << "-----------------------------------------------------" << llendl; -	buf = llformat("%8d %8d %8d TOTAL", total_verts, total_faces, total_kb ); -	llinfos << buf << llendl; -	llinfos << "-----------------------------------------------------" << llendl; +        // keep track of totals +        U32 total_verts = 0; +        U32 total_faces = 0; +        U32 total_kb = 0; + +        std::string buf; + +        llinfos << "-----------------------------------------------------" << llendl; +        llinfos << "       Global PolyMesh Table (DEBUG only)" << llendl; +        llinfos << "   Verts    Faces  Mem(KB) Name" << llendl; +        llinfos << "-----------------------------------------------------" << llendl; + +        // print each loaded mesh, and it's memory usage +        for(LLPolyMeshSharedDataTable::iterator iter = sGlobalSharedMeshList.begin(); +            iter != sGlobalSharedMeshList.end(); ++iter) +        { +                const std::string& mesh_name = iter->first; +                LLPolyMeshSharedData* mesh = iter->second; + +                S32 num_verts = mesh->mNumVertices; +                S32 num_faces = mesh->mNumFaces; +                U32 num_kb = mesh->getNumKB(); + +                buf = llformat("%8d %8d %8d %s", num_verts, num_faces, num_kb, mesh_name.c_str()); +                llinfos << buf << llendl; + +                total_verts += num_verts; +                total_faces += num_faces; +                total_kb += num_kb; +        } + +        llinfos << "-----------------------------------------------------" << llendl; +        buf = llformat("%8d %8d %8d TOTAL", total_verts, total_faces, total_kb ); +        llinfos << buf << llendl; +        llinfos << "-----------------------------------------------------" << llendl;  }  //----------------------------------------------------------------------------- @@ -870,7 +931,7 @@ void LLPolyMesh::dumpDiagInfo()  //-----------------------------------------------------------------------------  LLVector4 *LLPolyMesh::getWritableCoords()  { -	return mCoords; +        return mCoords;  }  //----------------------------------------------------------------------------- @@ -878,7 +939,7 @@ LLVector4 *LLPolyMesh::getWritableCoords()  //-----------------------------------------------------------------------------  LLVector4 *LLPolyMesh::getWritableNormals()  { -	return mNormals; +        return mNormals;  }  //----------------------------------------------------------------------------- @@ -886,24 +947,24 @@ LLVector4 *LLPolyMesh::getWritableNormals()  //-----------------------------------------------------------------------------  LLVector3 *LLPolyMesh::getWritableBinormals()  { -	return mBinormals; +        return mBinormals;  }  //-----------------------------------------------------------------------------  // getWritableClothingWeights()  //----------------------------------------------------------------------------- -LLVector4	*LLPolyMesh::getWritableClothingWeights() +LLVector4       *LLPolyMesh::getWritableClothingWeights()  { -	return mClothingWeights; +        return mClothingWeights;  }  //-----------------------------------------------------------------------------  // getWritableTexCoords()  //----------------------------------------------------------------------------- -LLVector2	*LLPolyMesh::getWritableTexCoords() +LLVector2       *LLPolyMesh::getWritableTexCoords()  { -	return mTexCoords; +        return mTexCoords;  }  //----------------------------------------------------------------------------- @@ -911,7 +972,7 @@ LLVector2	*LLPolyMesh::getWritableTexCoords()  //-----------------------------------------------------------------------------  LLVector3 *LLPolyMesh::getScaledNormals()  { -	return mScaledNormals; +        return mScaledNormals;  }  //----------------------------------------------------------------------------- @@ -919,7 +980,7 @@ LLVector3 *LLPolyMesh::getScaledNormals()  //-----------------------------------------------------------------------------  LLVector3 *LLPolyMesh::getScaledBinormals()  { -	return mScaledBinormals; +        return mScaledBinormals;  } @@ -928,70 +989,70 @@ LLVector3 *LLPolyMesh::getScaledBinormals()  //-----------------------------------------------------------------------------  void LLPolyMesh::initializeForMorph()  { -	if (!mSharedData) -		return; +        if (!mSharedData) +                return; -	for (U32 i = 0; i < mSharedData->mNumVertices; ++i) -	{ +        memcpy(mCoords, mSharedData->mBaseCoords, sizeof(LLVector3) * mSharedData->mNumVertices);       /*Flawfinder: ignore*/ +        memcpy(mNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices);     /*Flawfinder: ignore*/  		mCoords[i] = LLVector4(mSharedData->mBaseCoords[i]);  		mNormals[i] = LLVector4(mSharedData->mBaseNormals[i]);  	} -	memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices);	/*Flawfinder: ignore*/ -	memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices);	/*Flawfinder: ignore*/ -	memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices);		/*Flawfinder: ignore*/ -	memcpy(mTexCoords, mSharedData->mTexCoords, sizeof(LLVector2) * mSharedData->mNumVertices);		/*Flawfinder: ignore*/ -	memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices); +        memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices);       /*Flawfinder: ignore*/ +        memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ +        memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices);           /*Flawfinder: ignore*/ +        memcpy(mTexCoords, mSharedData->mTexCoords, sizeof(LLVector2) * mSharedData->mNumVertices);             /*Flawfinder: ignore*/ +        memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices);  }  //-----------------------------------------------------------------------------  // getMorphData()  //----------------------------------------------------------------------------- -LLPolyMorphData*	LLPolyMesh::getMorphData(const std::string& morph_name) +LLPolyMorphData*        LLPolyMesh::getMorphData(const std::string& morph_name)  { -	if (!mSharedData) -		return NULL; -	for (LLPolyMeshSharedData::morphdata_list_t::iterator iter = mSharedData->mMorphData.begin(); -		 iter != mSharedData->mMorphData.end(); ++iter) -	{ -		LLPolyMorphData *morph_data = *iter; -		if (morph_data->getName() == morph_name) -		{ -			return morph_data; -		} -	} -	return NULL; +        if (!mSharedData) +                return NULL; +        for (LLPolyMeshSharedData::morphdata_list_t::iterator iter = mSharedData->mMorphData.begin(); +             iter != mSharedData->mMorphData.end(); ++iter) +        { +                LLPolyMorphData *morph_data = *iter; +                if (morph_data->getName() == morph_name) +                { +                        return morph_data; +                } +        } +        return NULL;  }  //-----------------------------------------------------------------------------  // removeMorphData()  //-----------------------------------------------------------------------------  // // erasing but not deleting seems bad, but fortunately we don't actually use this... -// void	LLPolyMesh::removeMorphData(LLPolyMorphData *morph_target) +// void LLPolyMesh::removeMorphData(LLPolyMorphData *morph_target)  // { -// 	if (!mSharedData) -// 		return; -// 	mSharedData->mMorphData.erase(morph_target); +//      if (!mSharedData) +//              return; +//      mSharedData->mMorphData.erase(morph_target);  // }  //-----------------------------------------------------------------------------  // deleteAllMorphData()  //----------------------------------------------------------------------------- -// void	LLPolyMesh::deleteAllMorphData() +// void LLPolyMesh::deleteAllMorphData()  // { -// 	if (!mSharedData) -// 		return; +//      if (!mSharedData) +//              return; -// 	for_each(mSharedData->mMorphData.begin(), mSharedData->mMorphData.end(), DeletePointer()); -// 	mSharedData->mMorphData.clear(); +//      for_each(mSharedData->mMorphData.begin(), mSharedData->mMorphData.end(), DeletePointer()); +//      mSharedData->mMorphData.clear();  // }  //-----------------------------------------------------------------------------  // getWritableWeights()  //----------------------------------------------------------------------------- -F32*	LLPolyMesh::getWritableWeights() const +F32*    LLPolyMesh::getWritableWeights() const  { -	return mSharedData->mWeights; +        return mSharedData->mWeights;  }  //----------------------------------------------------------------------------- @@ -1003,58 +1064,58 @@ LLPolySkeletalDistortionInfo::LLPolySkeletalDistortionInfo()  BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)  { -	llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) ); -	 -	if (!LLViewerVisualParamInfo::parseXml(node)) -		return FALSE; - -	LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton"); - -	if (NULL == skeletalParam) -	{ -		llwarns << "Failed to getChildByName(\"param_skeleton\")" -			<< llendl; -		return FALSE; -	} - -	for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() ) -	{ -		if (bone->hasName("bone")) -		{ -			std::string name; -			LLVector3 scale; -			LLVector3 pos; -			BOOL haspos = FALSE; -			 -			static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); -			if (!bone->getFastAttributeString(name_string, name)) -			{ -				llwarns << "No bone name specified for skeletal param." << llendl; -				continue; -			} - -			static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); -			if (!bone->getFastAttributeVector3(scale_string, scale)) -			{ -				llwarns << "No scale specified for bone " << name << "." << llendl; -				continue; -			} - -			// optional offset deformation (translation) -			static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset"); -			if (bone->getFastAttributeVector3(offset_string, pos)) -			{ -				haspos = TRUE; -			} -			mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos)); -		} -		else -		{ -			llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl; -			continue; -		} -	} -	return TRUE; +        llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) ); +         +        if (!LLViewerVisualParamInfo::parseXml(node)) +                return FALSE; + +        LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton"); + +        if (NULL == skeletalParam) +        { +                llwarns << "Failed to getChildByName(\"param_skeleton\")" +                        << llendl; +                return FALSE; +        } + +        for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() ) +        { +                if (bone->hasName("bone")) +                { +                        std::string name; +                        LLVector3 scale; +                        LLVector3 pos; +                        BOOL haspos = FALSE; +                         +                        static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); +                        if (!bone->getFastAttributeString(name_string, name)) +                        { +                                llwarns << "No bone name specified for skeletal param." << llendl; +                                continue; +                        } + +                        static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); +                        if (!bone->getFastAttributeVector3(scale_string, scale)) +                        { +                                llwarns << "No scale specified for bone " << name << "." << llendl; +                                continue; +                        } + +                        // optional offset deformation (translation) +                        static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset"); +                        if (bone->getFastAttributeVector3(offset_string, pos)) +                        { +                                haspos = TRUE; +                        } +                        mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos)); +                } +                else +                { +                        llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl; +                        continue; +                } +        } +        return TRUE;  }  //----------------------------------------------------------------------------- @@ -1062,8 +1123,8 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)  //-----------------------------------------------------------------------------  LLPolySkeletalDistortion::LLPolySkeletalDistortion(LLVOAvatar *avatarp)  { -	mAvatar = avatarp; -	mDefaultVec.setVec(0.001f, 0.001f, 0.001f); +        mAvatar = avatarp; +        mDefaultVec.setVec(0.001f, 0.001f, 0.001f);  }  //----------------------------------------------------------------------------- @@ -1075,62 +1136,62 @@ LLPolySkeletalDistortion::~LLPolySkeletalDistortion()  BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)  { -	llassert(mInfo == NULL); -	if (info->mID < 0) -		return FALSE; -	mInfo = info; -	mID = info->mID; -	setWeight(getDefaultWeight(), FALSE ); - -	LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter; -	for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++) -	{ -		LLPolySkeletalBoneInfo *bone_info = &(*iter); -		LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName); -		if (!joint) -		{ -			llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl; -			continue; -		} - -		if (mJointScales.find(joint) != mJointScales.end()) -		{ -			llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl; -		} - -		// store it -		mJointScales[joint] = bone_info->mScaleDeformation; - -		// apply to children that need to inherit it -		for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin(); -			 iter != joint->mChildren.end(); ++iter) -		{ -			LLViewerJoint* child_joint = (LLViewerJoint*)(*iter); -			if (child_joint->inheritScale()) -			{ -				LLVector3 childDeformation = LLVector3(child_joint->getScale()); -				childDeformation.scaleVec(bone_info->mScaleDeformation); -				mJointScales[child_joint] = childDeformation; -			} -		} - -		if (bone_info->mHasPositionDeformation) -		{ -			if (mJointOffsets.find(joint) != mJointOffsets.end()) -			{ -				llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl; -			} -			mJointOffsets[joint] = bone_info->mPositionDeformation; -		} -	} -	return TRUE; +        llassert(mInfo == NULL); +        if (info->mID < 0) +                return FALSE; +        mInfo = info; +        mID = info->mID; +        setWeight(getDefaultWeight(), FALSE ); + +        LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter; +        for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++) +        { +                LLPolySkeletalBoneInfo *bone_info = &(*iter); +                LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName); +                if (!joint) +                { +                        llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl; +                        continue; +                } + +                if (mJointScales.find(joint) != mJointScales.end()) +                { +                        llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl; +                } + +                // store it +                mJointScales[joint] = bone_info->mScaleDeformation; + +                // apply to children that need to inherit it +                for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin(); +                     iter != joint->mChildren.end(); ++iter) +                { +                        LLViewerJoint* child_joint = (LLViewerJoint*)(*iter); +                        if (child_joint->inheritScale()) +                        { +                                LLVector3 childDeformation = LLVector3(child_joint->getScale()); +                                childDeformation.scaleVec(bone_info->mScaleDeformation); +                                mJointScales[child_joint] = childDeformation; +                        } +                } + +                if (bone_info->mHasPositionDeformation) +                { +                        if (mJointOffsets.find(joint) != mJointOffsets.end()) +                        { +                                llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl; +                        } +                        mJointOffsets[joint] = bone_info->mPositionDeformation; +                } +        } +        return TRUE;  }  /*virtual*/ LLViewerVisualParam* LLPolySkeletalDistortion::cloneParam(LLWearable* wearable) const  { -	LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar); -	*new_param = *this; -	return new_param; +        LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar); +        *new_param = *this; +        return new_param;  }  //----------------------------------------------------------------------------- @@ -1138,38 +1199,89 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)  //-----------------------------------------------------------------------------  void LLPolySkeletalDistortion::apply( ESex avatar_sex )  { -	F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight(); - -	LLJoint* joint; -	joint_vec_map_t::iterator iter; - -	for (iter = mJointScales.begin(); -		 iter != mJointScales.end(); -		 iter++) -	{ -		joint = iter->first; -		LLVector3 newScale = joint->getScale(); -		LLVector3 scaleDelta = iter->second; -		newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta); -		joint->setScale(newScale); -	} +        F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight(); + +        LLJoint* joint; +        joint_vec_map_t::iterator iter; + +        for (iter = mJointScales.begin(); +             iter != mJointScales.end(); +             iter++) +        { +                joint = iter->first; +                LLVector3 newScale = joint->getScale(); +                LLVector3 scaleDelta = iter->second; +                newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta); +                joint->setScale(newScale); +        } + +        for (iter = mJointOffsets.begin(); +             iter != mJointOffsets.end(); +             iter++) +        { +                joint = iter->first; +                LLVector3 newPosition = joint->getPosition(); +                LLVector3 positionDelta = iter->second; +                newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta); +                joint->setPosition(newPosition); +        } + +        if (mLastWeight != mCurWeight && !mIsAnimating) +        { +                mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1); +        } +        mLastWeight = mCurWeight; +} -	for (iter = mJointOffsets.begin(); -		 iter != mJointOffsets.end(); -		 iter++) -	{ -		joint = iter->first; -		LLVector3 newPosition = joint->getPosition(); -		LLVector3 positionDelta = iter->second; -		newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta); -		joint->setPosition(newPosition); -	} -	if (mLastWeight != mCurWeight && !mIsAnimating) -	{ -		mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1); -	} -	mLastWeight = mCurWeight; +LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data, +					     const std::string &name) +{ +        LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); +        cloned_morph_data->mName = name; +        for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) +        { +                cloned_morph_data->mCoords[v] = src_data->mCoords[v]; +                cloned_morph_data->mNormals[v] = src_data->mNormals[v]; +                cloned_morph_data->mBinormals[v] = src_data->mBinormals[v]; +        } +        return cloned_morph_data; +} + +LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data, +					     const LLVector3 &direction, +					     const std::string &name) +{ +        LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); +        cloned_morph_data->mName = name; +        for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) +        { +                cloned_morph_data->mCoords[v] = direction; +                cloned_morph_data->mNormals[v] = LLVector3(0,0,0); +                cloned_morph_data->mBinormals[v] = LLVector3(0,0,0); +        } +        return cloned_morph_data; +} + +LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data, +                                            F32 scale, +                                            const std::string &name) +{ +        LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); +        cloned_morph_data->mName = name; +        for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) +        { +                cloned_morph_data->mCoords[v] = src_data->mCoords[v]*scale; +                cloned_morph_data->mNormals[v] = src_data->mNormals[v]*scale; +                cloned_morph_data->mBinormals[v] = src_data->mBinormals[v]*scale; +                if (cloned_morph_data->mCoords[v][1] < 0) +                { +                        cloned_morph_data->mCoords[v][1] *= -1; +                        cloned_morph_data->mNormals[v][1] *= -1; +                        cloned_morph_data->mBinormals[v][1] *= -1; +                } +        } +        return cloned_morph_data;  }  // End diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp index 37e1d4e471..a48620bf13 100644 --- a/indra/newview/llpolymorph.cpp +++ b/indra/newview/llpolymorph.cpp @@ -59,6 +59,37 @@ LLPolyMorphData::LLPolyMorphData(const std::string& morph_name)  	mMesh = NULL;  } +LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) : +	mName(rhs.mName), +	mNumIndices(rhs.mNumIndices), +	mTotalDistortion(rhs.mTotalDistortion), +	mAvgDistortion(rhs.mAvgDistortion), +	mMaxDistortion(rhs.mMaxDistortion), +	mVertexIndices(NULL), +	mCoords(NULL), +	mNormals(NULL), +	mBinormals(NULL), +	mTexCoords(NULL) +{ +	const S32 numVertices = mNumIndices; + +	mCoords = new LLVector3[numVertices]; +	mNormals = new LLVector3[numVertices]; +	mBinormals = new LLVector3[numVertices]; +	mTexCoords = new LLVector2[numVertices]; +	mVertexIndices = new U32[numVertices]; +	 +	for (S32 v=0; v < numVertices; v++) +	{ +		mCoords[v] = rhs.mCoords[v]; +		mNormals[v] = rhs.mNormals[v]; +		mBinormals[v] = rhs.mBinormals[v]; +		mTexCoords[v] = rhs.mTexCoords[v]; +		mVertexIndices[v] = rhs.mVertexIndices[v]; +	} +} + +  //-----------------------------------------------------------------------------  // ~LLPolyMorphData()  //----------------------------------------------------------------------------- @@ -287,10 +318,22 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)  		}  	} -	mMorphData = mMesh->getMorphData(getInfo()->mMorphName); +	std::string morph_param_name = getInfo()->mMorphName; +	 +	mMorphData = mMesh->getMorphData(morph_param_name); +	if (!mMorphData) +	{ +		const std::string driven_tag = "_Driven"; +		U32 pos = morph_param_name.find(driven_tag); +		if (pos > 0) +		{ +			morph_param_name = morph_param_name.substr(0,pos); +			mMorphData = mMesh->getMorphData(morph_param_name); +		} +	}  	if (!mMorphData)  	{ -		llwarns << "No morph target named " << getInfo()->mMorphName << " found in mesh." << llendl; +		llwarns << "No morph target named " << morph_param_name << " found in mesh." << llendl;  		return FALSE;  // Continue, ignoring this tag  	}  	return TRUE; diff --git a/indra/newview/llpolymorph.h b/indra/newview/llpolymorph.h index bc111882b7..8a024f2e9e 100644 --- a/indra/newview/llpolymorph.h +++ b/indra/newview/llpolymorph.h @@ -46,6 +46,7 @@ class LLPolyMorphData  public:  	LLPolyMorphData(const std::string& morph_name);  	~LLPolyMorphData(); +	LLPolyMorphData(const LLPolyMorphData &rhs);  	BOOL			loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);  	const std::string& getName() { return mName; } diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp index f8c20dada0..05b82ba967 100644 --- a/indra/newview/llscrollingpanelparam.cpp +++ b/indra/newview/llscrollingpanelparam.cpp @@ -50,14 +50,9 @@ const S32 LLScrollingPanelParam::PARAM_HINT_HEIGHT = 128;  S32 LLScrollingPanelParam::sUpdateDelayFrames = 0;  LLScrollingPanelParam::LLScrollingPanelParam( const LLPanel::Params& panel_params, -											  LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp ) -	: LLScrollingPanel( panel_params ), -	  mParam(param), -	  mAllowModify(allow_modify), -	  mWearable(wearable) +					      LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints ) +    : LLScrollingPanelParamBase( panel_params, mesh, param, allow_modify, wearable, jointp, use_hints)  { -	buildFromFile( "panel_scrolling_param.xml"); -  	// *HACK To avoid hard coding texture position, lets use border's position for texture.   	LLViewBorder* left_border = getChild<LLViewBorder>("left_border"); @@ -73,12 +68,6 @@ LLScrollingPanelParam::LLScrollingPanelParam( const LLPanel::Params& panel_param  	mHintMin->setAllowsUpdates( FALSE );  	mHintMax->setAllowsUpdates( FALSE ); -	getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight())); - -	std::string display_name = LLTrans::getString(param->getDisplayName()); -	getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name); -	getChildView("param slider")->setEnabled(mAllowModify); -	childSetCommitCallback("param slider", LLScrollingPanelParam::onSliderMoved, this);  	std::string min_name = LLTrans::getString(param->getMinDisplayName());  	std::string max_name = LLTrans::getString(param->getMaxDisplayName()); @@ -112,20 +101,15 @@ LLScrollingPanelParam::~LLScrollingPanelParam()  }  void LLScrollingPanelParam::updatePanel(BOOL allow_modify)  { -	LLViewerVisualParam* param = mHintMin->getVisualParam(); -  	if (!mWearable)  	{  		// not editing a wearable just now, no update necessary  		return;  	} -	F32 current_weight = mWearable->getVisualParamWeight( param->getID() ); -	getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) ); +	LLScrollingPanelParamBase::updatePanel(allow_modify); +  	mHintMin->requestUpdate( sUpdateDelayFrames++ );  	mHintMax->requestUpdate( sUpdateDelayFrames++ ); - -	mAllowModify = allow_modify; -	getChildView("param slider")->setEnabled(mAllowModify);  	getChildView("less")->setEnabled(mAllowModify);  	getChildView("more")->setEnabled(mAllowModify);  } @@ -135,13 +119,17 @@ void LLScrollingPanelParam::setVisible( BOOL visible )  	if( getVisible() != visible )  	{  		LLPanel::setVisible( visible ); -		mHintMin->setAllowsUpdates( visible ); -		mHintMax->setAllowsUpdates( visible ); +		if (mHintMin) +			mHintMin->setAllowsUpdates( visible ); +		if (mHintMax) +			mHintMax->setAllowsUpdates( visible );  		if( visible )  		{ -			mHintMin->setUpdateDelayFrames( sUpdateDelayFrames++ ); -			mHintMax->setUpdateDelayFrames( sUpdateDelayFrames++ ); +			if (mHintMin) +				mHintMin->setUpdateDelayFrames( sUpdateDelayFrames++ ); +			if (mHintMax) +				mHintMax->setUpdateDelayFrames( sUpdateDelayFrames++ );  		}  	}  } @@ -164,7 +152,7 @@ void LLScrollingPanelParam::draw()  	getChildView("min param text")->setVisible( FALSE );  	getChildView("max param text")->setVisible( FALSE );  	LLPanel::draw(); - +	  	// If we're in a focused floater, don't apply the floater's alpha to visual param hint,  	// making its behavior similar to texture controls'.  	F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); @@ -196,23 +184,6 @@ void LLScrollingPanelParam::draw()  }  // static -void LLScrollingPanelParam::onSliderMoved(LLUICtrl* ctrl, void* userdata) -{ -	LLSliderCtrl* slider = (LLSliderCtrl*) ctrl; -	LLScrollingPanelParam* self = (LLScrollingPanelParam*) userdata; -	LLViewerVisualParam* param = self->mParam; -	 -	F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() ); -	F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() ); -	if (current_weight != new_weight ) -	{ -		self->mWearable->setVisualParamWeight( param->getID(), new_weight, FALSE ); -		self->mWearable->writeToAvatar(); -		gAgentAvatarp->updateVisualParams(); -	} -} - -// static  void LLScrollingPanelParam::onSliderMouseDown(LLUICtrl* ctrl, void* userdata)  {  } @@ -221,7 +192,6 @@ void LLScrollingPanelParam::onSliderMouseDown(LLUICtrl* ctrl, void* userdata)  void LLScrollingPanelParam::onSliderMouseUp(LLUICtrl* ctrl, void* userdata)  {  	LLScrollingPanelParam* self = (LLScrollingPanelParam*) userdata; -  	LLVisualParamHint::requestHintUpdates( self->mHintMin, self->mHintMax );  } diff --git a/indra/newview/llscrollingpanelparam.h b/indra/newview/llscrollingpanelparam.h index 1cbc64f45a..c7a47d5c7a 100644 --- a/indra/newview/llscrollingpanelparam.h +++ b/indra/newview/llscrollingpanelparam.h @@ -28,8 +28,7 @@  #ifndef LL_SCROLLINGPANELPARAM_H  #define LL_SCROLLINGPANELPARAM_H -#include "llpanel.h" -#include "llscrollingpanellist.h" +#include "llscrollingpanelparambase.h"  class LLViewerJointMesh;  class LLViewerVisualParam; @@ -38,11 +37,11 @@ class LLVisualParamHint;  class LLViewerVisualParam;  class LLJoint; -class LLScrollingPanelParam : public LLScrollingPanel +class LLScrollingPanelParam : public LLScrollingPanelParamBase  {  public:  	LLScrollingPanelParam( const LLPanel::Params& panel_params, -						   LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp ); +			       LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints = TRUE );  	virtual ~LLScrollingPanelParam();  	virtual void		draw(); @@ -50,7 +49,6 @@ public:  	virtual void		updatePanel(BOOL allow_modify);  	static void			onSliderMouseDown(LLUICtrl* ctrl, void* userdata); -	static void			onSliderMoved(LLUICtrl* ctrl, void* userdata);  	static void			onSliderMouseUp(LLUICtrl* ctrl, void* userdata);  	static void			onHintMinMouseDown(void* userdata); @@ -74,7 +72,6 @@ public:  	const static S32 PARAM_HINT_HEIGHT;  public: -	LLViewerVisualParam* mParam;  	LLPointer<LLVisualParamHint>	mHintMin;  	LLPointer<LLVisualParamHint>	mHintMax;  	static S32 			sUpdateDelayFrames; @@ -82,9 +79,7 @@ public:  protected:  	LLTimer				mMouseDownTimer;	// timer for how long mouse has been held down on a hint.  	F32					mLastHeldTime; -  	BOOL mAllowModify; -	LLWearable *mWearable;  };   #endif diff --git a/indra/newview/llscrollingpanelparambase.cpp b/indra/newview/llscrollingpanelparambase.cpp new file mode 100644 index 0000000000..62e3039d2f --- /dev/null +++ b/indra/newview/llscrollingpanelparambase.cpp @@ -0,0 +1,112 @@ +/**  + * @file llscrollingpanelparam.cpp + * @brief UI panel for a list of visual param panels + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llscrollingpanelparambase.h" +#include "llviewerjointmesh.h" +#include "llviewervisualparam.h" +#include "llwearable.h" +#include "llviewervisualparam.h" +#include "lltoolmorph.h" +#include "lltrans.h" +#include "llbutton.h" +#include "llsliderctrl.h" +#include "llagent.h" +#include "llviewborder.h" +#include "llvoavatarself.h" + +LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& panel_params, +						      LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints) +	: LLScrollingPanel( panel_params ), +	  mParam(param), +	  mAllowModify(allow_modify), +	  mWearable(wearable) +{ +	if (use_hints) +		buildFromFile( "panel_scrolling_param.xml"); +	else +		buildFromFile( "panel_scrolling_param_base.xml"); +	 +	getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight())); + +	std::string display_name = LLTrans::getString(param->getDisplayName()); +	getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name); +	getChildView("param slider")->setEnabled(mAllowModify); +	childSetCommitCallback("param slider", LLScrollingPanelParamBase::onSliderMoved, this); + +	setVisible(FALSE); +	setBorderVisible( FALSE ); +} + +LLScrollingPanelParamBase::~LLScrollingPanelParamBase() +{ +} + +void LLScrollingPanelParamBase::updatePanel(BOOL allow_modify) +{ +	LLViewerVisualParam* param = mParam; + +	if (!mWearable) +	{ +		// not editing a wearable just now, no update necessary +		return; +	} + +	F32 current_weight = mWearable->getVisualParamWeight( param->getID() ); +	getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) ); +	mAllowModify = allow_modify; +	getChildView("param slider")->setEnabled(mAllowModify); +} + +// static +void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata) +{ +	LLSliderCtrl* slider = (LLSliderCtrl*) ctrl; +	LLScrollingPanelParamBase* self = (LLScrollingPanelParamBase*) userdata; +	LLViewerVisualParam* param = self->mParam; +	 +	F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() ); +	F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() ); +	if (current_weight != new_weight ) +	{ +		self->mWearable->setVisualParamWeight( param->getID(), new_weight, FALSE ); +		self->mWearable->writeToAvatar(); +		gAgentAvatarp->updateVisualParams(); +	} +} + +F32 LLScrollingPanelParamBase::weightToPercent( F32 weight ) +{ +	LLViewerVisualParam* param = mParam; +	return (weight - param->getMinWeight()) /  (param->getMaxWeight() - param->getMinWeight()) * 100.f; +} + +F32 LLScrollingPanelParamBase::percentToWeight( F32 percent ) +{ +	LLViewerVisualParam* param = mParam; +	return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight(); +} diff --git a/indra/newview/llscrollingpanelparambase.h b/indra/newview/llscrollingpanelparambase.h new file mode 100644 index 0000000000..9538826251 --- /dev/null +++ b/indra/newview/llscrollingpanelparambase.h @@ -0,0 +1,62 @@ +/**  + * @file llscrollingpanelparam.h + * @brief the scrolling panel containing a list of visual param  + *  	  panels + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifndef LL_SCROLLINGPANELPARAMBASE_H +#define LL_SCROLLINGPANELPARAMBASE_H + +#include "llpanel.h" +#include "llscrollingpanellist.h" + +class LLViewerJointMesh; +class LLViewerVisualParam; +class LLWearable; +class LLVisualParamHint; +class LLViewerVisualParam; +class LLJoint; + +class LLScrollingPanelParamBase : public LLScrollingPanel +{ +public: +	LLScrollingPanelParamBase( const LLPanel::Params& panel_params, +				   LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints = FALSE ); +	virtual ~LLScrollingPanelParamBase(); + +	virtual void		updatePanel(BOOL allow_modify); + +	static void			onSliderMoved(LLUICtrl* ctrl, void* userdata); + +	F32					weightToPercent( F32 weight ); +	F32					percentToWeight( F32 percent ); + +public: +	LLViewerVisualParam* mParam; +protected: +	BOOL mAllowModify; +	LLWearable *mWearable; +};  + +#endif diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 363fe5f12b..16729f045a 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -193,18 +193,28 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)  {  	if (new_visibility["visible"].asBoolean())  	{ -		bool is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); -		bool is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); +		const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); +		const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();  		if (is_outfit_edit_visible || is_wearable_edit_visible)  		{ -			if (!gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) +			const LLWearable *wearable_ptr = mEditWearable->getWearable(); +			if (!wearable_ptr) +			{ +				llwarns << "Visibility change to invalid wearable" << llendl; +				return; +			} +			// Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar +			// when editing its physics. +			const BOOL disable_camera_motion = LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()); +			if (!gAgentCamera.cameraCustomizeAvatar() &&  +				!disable_camera_motion && +				gSavedSettings.getBOOL("AppearanceCameraMovement"))  			{  				gAgentCamera.changeCameraToCustomizeAvatar();  			}  			if (is_wearable_edit_visible)  			{ -				LLWearable *wearable_ptr = mEditWearable->getWearable();  				if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)  				{  					// we're no longer wearing the wearable we were last editing, switch back to outfit editor @@ -289,7 +299,7 @@ void LLSidepanelAppearance::showOutfitsInventoryPanel()  {  	toggleWearableEditPanel(FALSE);  	toggleOutfitEditPanel(FALSE); -	togglMyOutfitsPanel(TRUE); +	toggleMyOutfitsPanel(TRUE);  }  void LLSidepanelAppearance::showOutfitEditPanel() @@ -305,19 +315,28 @@ void LLSidepanelAppearance::showOutfitEditPanel()  		mOutfitEdit->resetAccordionState();  	} -	togglMyOutfitsPanel(FALSE); +	// If we're exiting the edit wearable view, and the camera was not focused on the avatar +	// (e.g. such as if we were editing a physics param), then skip the outfits edit mode since +	// otherwise this would trigger the camera focus mode. +	if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar()) +	{ +		showOutfitsInventoryPanel(); +		return; +	} + +	toggleMyOutfitsPanel(FALSE);  	toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode  	toggleOutfitEditPanel(TRUE);  } -void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/) +void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/, BOOL disable_camera_switch)  { -	togglMyOutfitsPanel(FALSE); +	toggleMyOutfitsPanel(FALSE);  	toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode -	toggleWearableEditPanel(TRUE, wearable); +	toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);  } -void LLSidepanelAppearance::togglMyOutfitsPanel(BOOL visible) +void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)  {  	if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)  	{ @@ -390,7 +409,7 @@ void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLWearable *we  		{  			gAgentCamera.changeCameraToCustomizeAvatar();  		} -		mEditWearable->setWearable(wearable); +		mEditWearable->setWearable(wearable, disable_camera_switch);  		mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency  	}  	else @@ -434,14 +453,14 @@ void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)  }  //static -void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data) +void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch)  {  	LLSideTray::getInstance()->showPanel("sidepanel_appearance");  	LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);  	if (panel)  	{ -		panel->showWearableEditPanel(wearable); +		panel->showWearableEditPanel(wearable, disable_camera_switch);  	}  } diff --git a/indra/newview/llsidepanelappearance.h b/indra/newview/llsidepanelappearance.h index 2a83dfbc9d..6dd3520266 100644 --- a/indra/newview/llsidepanelappearance.h +++ b/indra/newview/llsidepanelappearance.h @@ -51,7 +51,7 @@ public:  	void refreshCurrentOutfitName(const std::string& name = ""); -	static void editWearable(LLWearable *wearable, LLView *data); +	static void editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch = FALSE);  	void fetchInventory();  	void inventoryFetched(); @@ -59,7 +59,7 @@ public:  	void showOutfitsInventoryPanel();  	void showOutfitEditPanel(); -	void showWearableEditPanel(LLWearable *wearable = NULL); +	void showWearableEditPanel(LLWearable *wearable = NULL, BOOL disable_camera_switch = FALSE);  	void setWearablesLoading(bool val);  	void showDefaultSubpart();  	void updateScrollingPanelList(); @@ -72,7 +72,7 @@ private:  	void onOpenOutfitButtonClicked();  	void onEditAppearanceButtonClicked(); -	void togglMyOutfitsPanel(BOOL visible); +	void toggleMyOutfitsPanel(BOOL visible);  	void toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch = FALSE);  	void toggleWearableEditPanel(BOOL visible, LLWearable* wearable = NULL, BOOL disable_camera_switch = FALSE); diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 011aa47e31..2de7db38ed 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -33,7 +33,7 @@  #include "llversioninfo.h"  #include "llviewercontrol.h" -#include "jsoncpp/reader.h" +#include "reader.h"  // These two are concatenated with the language specifiers to form a complete Google Translate URL  const char* LLTranslate::m_GoogleURL = "http://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q="; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 9385a6ae84..e3b34ec930 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -203,6 +203,12 @@ static bool handleAvatarLODChanged(const LLSD& newvalue)  	return true;  } +static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue) +{ +	LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal(); +	return true; +} +  static bool handleAvatarMaxVisibleChanged(const LLSD& newvalue)  {  	LLVOAvatar::sMaxVisible = (U32) newvalue.asInteger(); @@ -581,6 +587,7 @@ void settings_setup_listeners()  	gSavedSettings.getControl("RenderAvatarMaxVisible")->getSignal()->connect(boost::bind(&handleAvatarMaxVisibleChanged, _2));  	gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2));  	gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2)); +	gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2));  	gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2));  	gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2));  	gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2)); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index cc851e676b..519514d99c 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -89,6 +89,7 @@ public:  		mInventoryItemsDict["New Skirt"]		= LLTrans::getString("New Skirt");  		mInventoryItemsDict["New Alpha"]		= LLTrans::getString("New Alpha");  		mInventoryItemsDict["New Tattoo"]		= LLTrans::getString("New Tattoo"); +		mInventoryItemsDict["New Physics"]		= LLTrans::getString("New Physics");  		mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable");  		mInventoryItemsDict["New Gesture"]		= LLTrans::getString("New Gesture"); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 512e716c80..22d5f18e3d 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -3657,6 +3657,15 @@ class LLEnableEditShape : public view_listener_t  	}  }; +class LLEnableEditPhysics : public view_listener_t +{ +	bool handleEvent(const LLSD& userdata) +	{ +		//return gAgentWearables.isWearableModifiable(LLWearableType::WT_SHAPE, 0); +		return TRUE; +	} +}; +  bool is_object_sittable()  {  	LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); @@ -5543,6 +5552,11 @@ void handle_edit_shape()  	LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_shape"));  } +void handle_edit_physics() +{ +	LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_physics")); +} +  void handle_report_abuse()  {  	// Prevent menu from appearing in screen shot. @@ -7844,9 +7858,11 @@ void initialize_menus()  	view_listener_t::addMenu(new LLEditEnableTakeOff(), "Edit.EnableTakeOff");  	view_listener_t::addMenu(new LLEditEnableCustomizeAvatar(), "Edit.EnableCustomizeAvatar");  	view_listener_t::addMenu(new LLEnableEditShape(), "Edit.EnableEditShape"); +	view_listener_t::addMenu(new LLEnableEditPhysics(), "Edit.EnableEditPhysics");  	commit.add("CustomizeAvatar", boost::bind(&handle_customize_avatar));  	commit.add("EditOutfit", boost::bind(&handle_edit_outfit));  	commit.add("EditShape", boost::bind(&handle_edit_shape)); +	commit.add("EditPhysics", boost::bind(&handle_edit_physics));  	// View menu  	view_listener_t::addMenu(new LLViewMouselook(), "View.Mouselook"); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 71706f0146..58fe7e673e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -48,6 +48,7 @@  #include "llanimationstates.h"
  #include "llavatarnamecache.h"
  #include "llavatarpropertiesprocessor.h"
 +#include "llphysicsmotion.h"
  #include "llviewercontrol.h"
  #include "llcallingcard.h"		// IDEVO for LLAvatarTracker
  #include "lldrawpoolavatar.h"
 @@ -111,6 +112,8 @@ extern F32 ANIM_SPEED_MIN;  #include <boost/lexical_cast.hpp>
 +// #define OUTPUT_BREAST_DATA
 +
  using namespace LLVOAvatarDefines;
  //-----------------------------------------------------------------------------
 @@ -126,6 +129,7 @@ const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"  const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b");  //"pelvis_fix"
  const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55");  //"target"
  const LLUUID ANIM_AGENT_WALK_ADJUST	= LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d");  //"walk_adjust"
 +const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987");  //"physics_motion"
  //-----------------------------------------------------------------------------
 @@ -623,6 +627,7 @@ BOOL LLVOAvatar::sShowAnimationDebug = FALSE;  BOOL LLVOAvatar::sShowFootPlane = FALSE;
  BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
  F32 LLVOAvatar::sLODFactor = 1.f;
 +F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
  BOOL LLVOAvatar::sUseImpostors = FALSE;
  BOOL LLVOAvatar::sJointDebug = FALSE;
 @@ -1153,6 +1158,7 @@ void LLVOAvatar::initClass()  	gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
  	gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
 +	gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
  	gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
  	gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
  	gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
 @@ -1291,6 +1297,7 @@ void LLVOAvatar::initInstance(void)  		// motions without a start/stop bit
  		registerMotion( ANIM_AGENT_BODY_NOISE,				LLBodyNoiseMotion::create );
  		registerMotion( ANIM_AGENT_BREATHE_ROT,				LLBreatheMotionRot::create );
 +		registerMotion( ANIM_AGENT_PHYSICS_MOTION,			LLPhysicsMotionController::create );
  		registerMotion( ANIM_AGENT_EDITING,					LLEditingMotion::create	);
  		registerMotion( ANIM_AGENT_EYE,						LLEyeMotion::create	);
  		registerMotion( ANIM_AGENT_FEMALE_WALK,				LLKeyframeWalkMotion::create );
 @@ -1731,6 +1738,7 @@ void LLVOAvatar::startDefaultMotions()  	startMotion( ANIM_AGENT_EYE );
  	startMotion( ANIM_AGENT_BODY_NOISE );
  	startMotion( ANIM_AGENT_BREATHE_ROT );
 +	startMotion( ANIM_AGENT_PHYSICS_MOTION );
  	startMotion( ANIM_AGENT_HAND_MOTION );
  	startMotion( ANIM_AGENT_PELVIS_FIX );
 @@ -6484,11 +6492,9 @@ void LLVOAvatar::updateMeshTextures()  			// When an avatar is changing clothes and not in Appearance mode,
  			// use the last-known good baked texture until it finish the first
  			// render of the new layerset.
 -
  			const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet 
  										  && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
  										  || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
 -
  			use_lkg_baked_layer[i] = (!is_layer_baked[i] 
  									  && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) 
  									  && layerset_invalid);
 diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index edec1b480a..fdf4f5bdaa 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -50,6 +50,7 @@  extern const LLUUID ANIM_AGENT_BODY_NOISE;
  extern const LLUUID ANIM_AGENT_BREATHE_ROT;
 +extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
  extern const LLUUID ANIM_AGENT_EDITING;
  extern const LLUUID ANIM_AGENT_EYE;
  extern const LLUUID ANIM_AGENT_FLY_ADJUST;
 @@ -249,6 +250,7 @@ public:  	static BOOL		sDebugInvisible;
  	static BOOL		sShowAttachmentPoints;
  	static F32		sLODFactor; // user-settable LOD factor
 +	static F32		sPhysicsLODFactor; // user-settable physics LOD factor
  	static BOOL		sJointDebug; // output total number of joints being touched for each avatar
  	static BOOL		sDebugAvatarRotation;
 diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 75966a0f96..4a605b6c55 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1024,6 +1024,13 @@ void LLVOAvatarSelf::wearableUpdated( LLWearableType::EType type, BOOL upload_re  			}  		}  	} +	 +	// Physics type has no associated baked textures, but change of params needs to be sent to +	// other avatars. +	if (type == LLWearableType::WT_PHYSICS) +	  { +	    gAgent.sendAgentSetAppearance(); +	  }  }  //----------------------------------------------------------------------------- diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp index 66a6ab5e94..92697fb2eb 100644 --- a/indra/newview/llwearableitemslist.cpp +++ b/indra/newview/llwearableitemslist.cpp @@ -446,6 +446,7 @@ clothing_to_string_map_t init_clothing_string_map()  	w_map.insert(std::make_pair(LLWearableType::WT_SKIRT, "skirt_not_worn"));  	w_map.insert(std::make_pair(LLWearableType::WT_ALPHA, "alpha_not_worn"));  	w_map.insert(std::make_pair(LLWearableType::WT_TATTOO, "tattoo_not_worn")); +	w_map.insert(std::make_pair(LLWearableType::WT_PHYSICS, "physics_not_worn"));  	return w_map;  } @@ -891,6 +892,7 @@ void LLWearableItemsList::ContextMenu::updateItemsVisibility(LLContextMenu* menu  	setMenuItemVisible(menu, "edit",				!standalone && mask & (MASK_CLOTHING|MASK_BODYPART) && n_worn == n_items && n_worn == 1);  	setMenuItemEnabled(menu, "edit",				n_editable == 1 && n_worn == 1 && n_items == 1);  	setMenuItemVisible(menu, "create_new",			mask & (MASK_CLOTHING|MASK_BODYPART) && n_items == 1); +	setMenuItemEnabled(menu, "create_new",			canAddWearables(ids));  	setMenuItemVisible(menu, "show_original",		!standalone);  	setMenuItemEnabled(menu, "show_original",		n_items == 1 && n_links == n_items);  	setMenuItemVisible(menu, "take_off",			mask == MASK_CLOTHING && n_worn == n_items); @@ -1041,6 +1043,10 @@ bool LLWearableItemsList::ContextMenu::canAddWearables(const uuid_vec_t& item_id  		U32 n_clothes					= m_it->second;  		U32 wearable_count = gAgentWearables.getWearableCount(w_type); +		if ((wearable_count > 0) && !LLWearableType::getAllowMultiwear(w_type)) +		{ +			return false; +		}  		if ((wearable_count + n_clothes) > LLAgentWearables::MAX_CLOTHING_PER_TYPE)  		{  			return false; diff --git a/indra/newview/llwearabletype.cpp b/indra/newview/llwearabletype.cpp index 0d707d65bf..f933be4d8f 100644 --- a/indra/newview/llwearabletype.cpp +++ b/indra/newview/llwearabletype.cpp @@ -34,25 +34,27 @@ struct WearableEntry : public LLDictionaryEntry  	WearableEntry(const std::string &name,  				  const std::string& default_new_name,  				  LLAssetType::EType assetType, -				  LLInventoryIcon::EIconName iconName); +				  LLInventoryIcon::EIconName iconName, +				  BOOL disable_camera_switch = FALSE, +				  BOOL allow_multiwear = TRUE) : +		LLDictionaryEntry(name), +		mAssetType(assetType), +		mDefaultNewName(default_new_name), +		mLabel(LLTrans::getString(name)), +		mIconName(iconName), +		mDisableCameraSwitch(disable_camera_switch), +		mAllowMultiwear(allow_multiwear) +	{ +		 +	}  	const LLAssetType::EType mAssetType;  	const std::string mLabel;  	const std::string mDefaultNewName; //keep mLabel for backward compatibility  	LLInventoryIcon::EIconName mIconName; +	BOOL mDisableCameraSwitch; +	BOOL mAllowMultiwear;  }; -WearableEntry::WearableEntry(const std::string &name, -							 const std::string& default_new_name, -							 LLAssetType::EType assetType, -							 LLInventoryIcon::EIconName iconName) : -	LLDictionaryEntry(name), -	mAssetType(assetType), -	mDefaultNewName(default_new_name), -	mLabel(LLTrans::getString(name)), -	mIconName(iconName) -{ -} -  class LLWearableDictionary : public LLSingleton<LLWearableDictionary>,  							 public LLDictionary<LLWearableType::EType, WearableEntry>  { @@ -62,23 +64,26 @@ public:  LLWearableDictionary::LLWearableDictionary()  { -	addEntry(LLWearableType::WT_SHAPE,        new WearableEntry("shape",       "New Shape",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_SHAPE)); -	addEntry(LLWearableType::WT_SKIN,         new WearableEntry("skin",        "New Skin",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_SKIN)); -	addEntry(LLWearableType::WT_HAIR,         new WearableEntry("hair",        "New Hair",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_HAIR)); -	addEntry(LLWearableType::WT_EYES,         new WearableEntry("eyes",        "New Eyes",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_EYES)); -	addEntry(LLWearableType::WT_SHIRT,        new WearableEntry("shirt",       "New Shirt",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SHIRT)); -	addEntry(LLWearableType::WT_PANTS,        new WearableEntry("pants",       "New Pants",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_PANTS)); -	addEntry(LLWearableType::WT_SHOES,        new WearableEntry("shoes",       "New Shoes",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SHOES)); -	addEntry(LLWearableType::WT_SOCKS,        new WearableEntry("socks",       "New Socks",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SOCKS)); -	addEntry(LLWearableType::WT_JACKET,       new WearableEntry("jacket",      "New Jacket",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_JACKET)); -	addEntry(LLWearableType::WT_GLOVES,       new WearableEntry("gloves",      "New Gloves",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_GLOVES)); -	addEntry(LLWearableType::WT_UNDERSHIRT,   new WearableEntry("undershirt",  "New Undershirt",	LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT)); -	addEntry(LLWearableType::WT_UNDERPANTS,   new WearableEntry("underpants",  "New Underpants",	LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS)); -	addEntry(LLWearableType::WT_SKIRT,        new WearableEntry("skirt",       "New Skirt",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SKIRT)); -	addEntry(LLWearableType::WT_ALPHA,        new WearableEntry("alpha",       "New Alpha",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_ALPHA)); -	addEntry(LLWearableType::WT_TATTOO,       new WearableEntry("tattoo",      "New Tattoo",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_TATTOO)); -	addEntry(LLWearableType::WT_INVALID,      new WearableEntry("invalid",     "Invalid Wearable", 	LLAssetType::AT_NONE, 		LLInventoryIcon::ICONNAME_INVALID)); -	addEntry(LLWearableType::WT_NONE,      	  new WearableEntry("none",        "Invalid Wearable", 	LLAssetType::AT_NONE, 		LLInventoryIcon::ICONNAME_INVALID)); +	addEntry(LLWearableType::WT_SHAPE,        new WearableEntry("shape",       "New Shape",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_SHAPE, FALSE, FALSE)); +	addEntry(LLWearableType::WT_SKIN,         new WearableEntry("skin",        "New Skin",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_SKIN, FALSE, FALSE)); +	addEntry(LLWearableType::WT_HAIR,         new WearableEntry("hair",        "New Hair",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_HAIR, FALSE, FALSE)); +	addEntry(LLWearableType::WT_EYES,         new WearableEntry("eyes",        "New Eyes",			LLAssetType::AT_BODYPART, 	LLInventoryIcon::ICONNAME_BODYPART_EYES, FALSE, FALSE)); +	addEntry(LLWearableType::WT_SHIRT,        new WearableEntry("shirt",       "New Shirt",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, FALSE, TRUE)); +	addEntry(LLWearableType::WT_PANTS,        new WearableEntry("pants",       "New Pants",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_PANTS, FALSE, TRUE)); +	addEntry(LLWearableType::WT_SHOES,        new WearableEntry("shoes",       "New Shoes",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SHOES, FALSE, TRUE)); +	addEntry(LLWearableType::WT_SOCKS,        new WearableEntry("socks",       "New Socks",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, FALSE, TRUE)); +	addEntry(LLWearableType::WT_JACKET,       new WearableEntry("jacket",      "New Jacket",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_JACKET, FALSE, TRUE)); +	addEntry(LLWearableType::WT_GLOVES,       new WearableEntry("gloves",      "New Gloves",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, FALSE, TRUE)); +	addEntry(LLWearableType::WT_UNDERSHIRT,   new WearableEntry("undershirt",  "New Undershirt",	LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, FALSE, TRUE)); +	addEntry(LLWearableType::WT_UNDERPANTS,   new WearableEntry("underpants",  "New Underpants",	LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, FALSE, TRUE)); +	addEntry(LLWearableType::WT_SKIRT,        new WearableEntry("skirt",       "New Skirt",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, FALSE, TRUE)); +	addEntry(LLWearableType::WT_ALPHA,        new WearableEntry("alpha",       "New Alpha",			LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE)); +	addEntry(LLWearableType::WT_TATTOO,       new WearableEntry("tattoo",      "New Tattoo",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE)); + +	addEntry(LLWearableType::WT_PHYSICS,      new WearableEntry("physics",     "New Physics",		LLAssetType::AT_CLOTHING, 	LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, TRUE, FALSE)); + +	addEntry(LLWearableType::WT_INVALID,      new WearableEntry("invalid",     "Invalid Wearable", 	LLAssetType::AT_NONE, 		LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); +	addEntry(LLWearableType::WT_NONE,      	  new WearableEntry("none",        "Invalid Wearable", 	LLAssetType::AT_NONE, 		LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE));  }  // static @@ -134,3 +139,19 @@ LLInventoryIcon::EIconName LLWearableType::getIconName(LLWearableType::EType typ  	return entry->mIconName;  }  +// static  +BOOL LLWearableType::getDisableCameraSwitch(LLWearableType::EType type) +{ +	const LLWearableDictionary *dict = LLWearableDictionary::getInstance(); +	const WearableEntry *entry = dict->lookup(type); +	return entry->mDisableCameraSwitch; +} + +// static  +BOOL LLWearableType::getAllowMultiwear(LLWearableType::EType type) +{ +	const LLWearableDictionary *dict = LLWearableDictionary::getInstance(); +	const WearableEntry *entry = dict->lookup(type); +	return entry->mAllowMultiwear; +} + diff --git a/indra/newview/llwearabletype.h b/indra/newview/llwearabletype.h index 3bbf8ba0bd..d633b4807e 100644 --- a/indra/newview/llwearabletype.h +++ b/indra/newview/llwearabletype.h @@ -52,7 +52,8 @@ public:  		WT_SKIRT	  = 12,  		WT_ALPHA	  = 13,  		WT_TATTOO	  = 14, -		WT_COUNT	  = 15, +		WT_PHYSICS	  = 15, +		WT_COUNT	  = 16,  		WT_INVALID	  = 255,  		WT_NONE		  = -1, @@ -64,6 +65,8 @@ public:  	static LLAssetType::EType 			getAssetType(EType type);  	static EType 						typeNameToType(const std::string& type_name);  	static LLInventoryIcon::EIconName 	getIconName(EType type); +	static BOOL 						getDisableCameraSwitch(EType type); +	static BOOL 						getAllowMultiwear(EType type);  protected:  	LLWearableType() {} diff --git a/indra/newview/skins/default/textures/icons/Inv_Physics.png b/indra/newview/skins/default/textures/icons/Inv_Physics.png Binary files differnew file mode 100644 index 0000000000..360baec46d --- /dev/null +++ b/indra/newview/skins/default/textures/icons/Inv_Physics.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index bfcf130e33..cc7cce99c9 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -243,6 +243,7 @@ with the same filename but different name    <texture name="Inv_SysClosed" file_name="icons/Inv_SysClosed.png" preload="false" />    <texture name="Inv_SysOpen" file_name="icons/Inv_SysOpen.png" preload="false" />    <texture name="Inv_Tattoo" file_name="icons/Inv_Tattoo.png" preload="false" /> +  <texture name="Inv_Physics" file_name="icons/Inv_Physics.png" preload="false" />    <texture name="Inv_Texture" file_name="icons/Inv_Texture.png" preload="false" />    <texture name="Inv_TrashClosed" file_name="icons/Inv_TrashClosed.png" preload="false" />    <texture name="Inv_TrashOpen" file_name="icons/Inv_TrashOpen.png" preload="false" /> diff --git a/indra/newview/skins/default/xui/en/menu_avatar_self.xml b/indra/newview/skins/default/xui/en/menu_avatar_self.xml index d727294cc8..d9bdfece38 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_self.xml @@ -152,6 +152,18 @@                  </menu_item_call>                 <menu_item_call                   enabled="false" +                 label="Physics" +                 layout="topleft" +                 name="Self Physics"> +                    <menu_item_call.on_click +                     function="Edit.TakeOff" +                     parameter="physics" /> +                    <menu_item_call.on_enable +                     function="Edit.EnableTakeOff" +                     parameter="physics" /> +                </menu_item_call> +               <menu_item_call +                 enabled="false"                   label="Alpha"                   layout="topleft"                   name="Self Alpha"> diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index c0046d8e28..e91f4458ae 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -200,6 +200,14 @@               function="Inventory.DoCreate"               parameter="tattoo" />          </menu_item_call> +        <menu_item_call +         label="New Physics" +         layout="topleft" +         name="New Physics"> +            <menu_item_call.on_click +             function="Inventory.DoCreate" +             parameter="physics" /> +        </menu_item_call>      </menu>      <menu       label="New Body Parts" diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index 62db15d456..484af63097 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -200,6 +200,14 @@                       function="Inventory.DoCreate"                       parameter="tattoo" />                  </menu_item_call> +                <menu_item_call +                 label="New Physics" +                 layout="topleft" +                 name="New Physics"> +                    <menu_item_call.on_click +                     function="Inventory.DoCreate" +                     parameter="physics" /> +                </menu_item_call>              </menu>              <menu               height="85" diff --git a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml index 5fc25b8f0f..fc7272b904 100644 --- a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml +++ b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml @@ -133,6 +133,14 @@                       parameter="alpha" />                  </menu_item_call>                  <menu_item_call +                 label="New Physics" +                 layout="topleft" +                 name="New Physics"> +                    <menu_item_call.on_click +                     function="Gear.Create" +                     parameter="physics" /> +                </menu_item_call> +                <menu_item_call                   label="New Tattoo"                   layout="topleft"                   name="New Tattoo"> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 8c783ae218..0efb6c6e90 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3490,6 +3490,16 @@                   parameter="tattoo" />              </menu_item_call>              <menu_item_call +             label="Physics" +             name="Physics"> +                <menu_item_call.on_click +                 function="Edit.TakeOff" +                 parameter="physics" /> +                <menu_item_call.on_enable +                 function="Edit.EnableTakeOff" +                 parameter="physics" /> +            </menu_item_call> +            <menu_item_call               label="All Clothes"               name="All Clothes">                  <menu_item_call.on_click diff --git a/indra/newview/skins/default/xui/en/panel_edit_physics.xml b/indra/newview/skins/default/xui/en/panel_edit_physics.xml new file mode 100644 index 0000000000..0092ceb0dd --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_edit_physics.xml @@ -0,0 +1,138 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> + <panel +     background_visible="true" +	 follows="all" +	 height="400" +	 layout="topleft" +	 left="0" +	 name="edit_physics_panel" +	 top_pad="10" +	 width="333" > +     <panel +         border="false" +         bg_alpha_color="DkGray2" +         bg_opaque_color="DkGray2" +         background_visible="true" +         background_opaque="true" +         follows="all" +         height="388" +         label="" +         layout="topleft" +		 left="10" +         name="accordion_panel" +		 top_pad="0" +         width="313"> +     <accordion +        follows="all" +        height ="388" +        layout="topleft" +        left="0" +	single_expansion="true" +        fit_parent="true" +        name="physics_accordion" +        top="0" +        width="313"> +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_breasts_updown_tab" +			title="Breasts Bounce"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="10" +				name="physics_breasts_updown_param_list" +				top="10" +				width="303" /> +		</accordion_tab> +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_breasts_inout_tab" +			title="Breasts Cleavage"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="0" +				name="physics_breasts_inout_param_list" +				top_pad="50" +				width="303" /> +		</accordion_tab> +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_breasts_leftright_tab" +			title="Breasts Sway"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="0" +				name="physics_breasts_leftright_param_list" +				top_pad="50" +				width="303" /> +		</accordion_tab> +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_belly_tab" +			title="Belly Bounce"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="0" +				name="physics_belly_updown_param_list" +				top_pad="40" +				width="303" /> +		</accordion_tab> + +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_butt_tab" +			title="Butt Bounce"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="0" +				name="physics_butt_updown_param_list" +				top_pad="30" +				width="303" /> +		</accordion_tab> + +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_butt_leftright_tab" +			title="Butt Sway"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="0" +				name="physics_butt_leftright_param_list" +				top_pad="20" +				width="303" /> +		</accordion_tab> +		<accordion_tab +			layout="topleft" +			fit_panel="false" +			min_height="50" +			name="physics_advanced_tab" +			title="Advanced Parameters"> +			<scrolling_panel_list +				follows="all" +				layout="topleft" +				left="0" +				name="physics_advanced_param_list" +				top_pad="10" +				width="303" /> +		</accordion_tab> +	</accordion> +    </panel> +</panel> + diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml index ac8917d272..c8764a6a84 100644 --- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml +++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml @@ -72,6 +72,10 @@          Editing Tattoo      </string>      <string +     name="edit_physics_title"> +        Editing Physics +    </string> +    <string       name="shape_desc_text">          Shape:      </string> @@ -131,6 +135,10 @@       name="tattoo_desc_text">          Tattoo:      </string> +    <string +     name="physics_desc_text"> +        Physics: +    </string>      <!-- Default width of the button should be to show it without label.       Button will be extedned in code to show whole label when wearable is being changed.      --> @@ -410,6 +418,16 @@           top="8"           visible="false"           width="333" /> +        <panel +         filename="panel_edit_physics.xml" +         follows="all" +         height="425" +         layout="topleft" +         left="0" +         name="edit_physics_panel" +         top="8" +         visible="false" +         width="333" />      </panel>      <panel       follows="bottom|left|right" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 70db3c6592..928ca6d8d0 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -2,7 +2,7 @@  <panel   border="true"   follows="left|top|right|bottom" - height="408" + height="418"   label="Graphics"   layout="topleft"   left="102" @@ -337,6 +337,37 @@               value="4"/>          </combo_box> +        <slider +        control_name="RenderAvatarPhysicsLODFactor" +        follows="left|top" +        height="16" +        initial_value="100" +	increment=".05" +        label="  Avatar Physics:" +        label_width="85" +        layout="topleft" +        left_delta="-16" +        name="AvatarPhysicsDetail" +        show_text="false" +        top_pad="12" +        width="160"> +           <slider.commit_callback +            function="Pref.UpdateSliderText" +            parameter="AvatarPhysicsDetailText" /> +        </slider> +        <text +        type="string" +        length="1" +        follows="left|top" +        height="12" +        layout="topleft" +        left_delta="165" +        name="AvatarPhysicsDetailText" +        top_pad="-16" +        width="128"> +           Low +        </text> +  		<slider  		 control_name="RenderFarClip"  		 decimal_digits="0" @@ -628,6 +659,7 @@           width="128">              Low          </text> +          <text           type="string"           length="1" @@ -638,7 +670,7 @@           name="AvatarRenderingText"           top_pad="18"           width="128"> -            Avatar rendering: +        Avatar Rendering:        </text>        <check_box         control_name="RenderUseImpostors" @@ -682,7 +714,7 @@         left="358"         left_pad="-30"         name="TerrainDetailText" -       top="226" +        top="250"         width="155">            Terrain detail:        </text> @@ -720,7 +752,7 @@       layout="topleft"       left="10"       name="Apply" -     top="383" +     top="390"       width="115">          <button.commit_callback           function="Pref.Apply" /> @@ -732,7 +764,7 @@       layout="topleft"       left_pad="3"       name="Defaults" -     top="383" +     top="390"       width="115">          <button.commit_callback           function="Pref.HardwareDefaults" /> diff --git a/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml new file mode 100644 index 0000000000..1351f75623 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + layout="topleft" + left="0" + name="LLScrollingPanelParamBase" + height="16" + width="290"> +    <slider +     can_edit_text="true" +     decimal_digits="0" +     enabled="false" +     height="12" +     increment="1" +     initial_value="0" +     label="[DESC]" +     label_width="125" +     layout="bottom|left" +     left="16" +     max_val="100" +     name="param slider" +     bottom="0" +     width="264" +     /> +</panel> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index a39832bbc5..2175db649c 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -1854,6 +1854,7 @@ Requests name of an avatar.  When data is available the dataserver event will be  	<string name="skirt">Skirt</string>  	<string name="alpha">Alpha</string>  	<string name="tattoo">Tattoo</string> +  <string name="physics">Physics</string>    <string name="invalid">invalid</string>    <string name="none">none</string> @@ -1869,6 +1870,7 @@ Requests name of an avatar.  When data is available the dataserver event will be  	<string name="skirt_not_worn">Skirt not worn</string>  	<string name="alpha_not_worn">Alpha not worn</string>  	<string name="tattoo_not_worn">Tattoo not worn</string> +  <string name="physics_not_worn">Physics not worn</string>  	<string name="invalid_not_worn">invalid</string>  	<!-- Create new wearable of the specified type --> @@ -1887,6 +1889,7 @@ Requests name of an avatar.  When data is available the dataserver event will be  	<string name="create_new_skirt">Create new skirt</string>  	<string name="create_new_alpha">Create new alpha</string>  	<string name="create_new_tattoo">Create new tattoo</string> +  <string name="create_new_physics">Create new physics</string>  	<string name="create_new_invalid">invalid</string>    <!-- Wearable List--> @@ -2510,10 +2513,55 @@ If you continue to receive this message, contact the [SUPPORT_SITE].  <string name="Bulbous">Bulbous</string>  <string name="Bulbous Nose">Bulbous Nose</string> +<string name="Breast Physics Mass">Breast Mass</string> +<string name="Breast Physics Smoothing">Breast Smoothing</string> +<string name="Breast Physics Gravity">Breast Gravity</string> +<string name="Breast Physics Drag">Breast Drag</string> + +<string name="Breast Physics InOut Max Effect">Max Effect</string> +<string name="Breast Physics InOut Spring">Spring</string> +<string name="Breast Physics InOut Gain">Gain</string> +<string name="Breast Physics InOut Damping">Damping</string> + +<string name="Breast Physics UpDown Max Effect">Max Effect</string> +<string name="Breast Physics UpDown Spring">Spring</string> +<string name="Breast Physics UpDown Gain">Gain</string> +<string name="Breast Physics UpDown Damping">Damping</string> + +<string name="Breast Physics LeftRight Max Effect">Max Effect</string> +<string name="Breast Physics LeftRight Spring">Spring</string> +<string name="Breast Physics LeftRight Gain">Gain</string> +<string name="Breast Physics LeftRight Damping">Damping</string> + +<string name="Belly Physics Mass">Belly Mass</string> +<string name="Belly Physics Smoothing">Belly Smoothing</string> +<string name="Belly Physics Gravity">Belly Gravity</string> +<string name="Belly Physics Drag">Belly Drag</string> + +<string name="Belly Physics UpDown Max Effect">Max Effect</string> +<string name="Belly Physics UpDown Spring">Spring</string> +<string name="Belly Physics UpDown Gain">Gain</string> +<string name="Belly Physics UpDown Damping">Damping</string> + +<string name="Butt Physics Mass">Butt Mass</string> +<string name="Butt Physics Smoothing">Butt Smoothing</string> +<string name="Butt Physics Gravity">Butt Gravity</string> +<string name="Butt Physics Drag">Butt Drag</string> + +<string name="Butt Physics UpDown Max Effect">Max Effect</string> +<string name="Butt Physics UpDown Spring">Spring</string> +<string name="Butt Physics UpDown Gain">Gain</string> +<string name="Butt Physics UpDown Damping">Damping</string> + +<string name="Butt Physics LeftRight Max Effect">Max Effect</string> +<string name="Butt Physics LeftRight Spring">Spring</string> +<string name="Butt Physics LeftRight Gain">Gain</string> +<string name="Butt Physics LeftRight Damping">Damping</string>  <string name="Bushy Eyebrows">Bushy Eyebrows</string>  <string name="Bushy Hair">Bushy Hair</string>  <string name="Butt Size">Butt Size</string> +<string name="Butt Gravity">Butt Gravity</string>  <string name="bustle skirt">Bustle Skirt</string>  <string name="no bustle">No Bustle</string>  <string name="more bustle">More Bustle</string> @@ -3217,6 +3265,7 @@ Abuse Report</string>    <string name="New Skirt">New Skirt</string>    <string name="New Alpha">New Alpha</string>    <string name="New Tattoo">New Tattoo</string> +  <string name="New Physics">New Physics</string>    <string name="Invalid Wearable">Invalid Wearable</string>    <string name="New Gesture">New Gesture</string>    <string name="New Script">New Script</string> diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml index ffd1cce76c..7761c79864 100644 --- a/indra/newview/skins/default/xui/pt/floater_about_land.xml +++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml @@ -347,6 +347,7 @@ Apenas lotes maiores podem ser listados na busca.  				<combo_box.item label="Parques & Natureza" name="item9"/>  				<combo_box.item label="Residencial" name="item10"/>  				<combo_box.item label="Compras" name="item11"/> +				<combo_box.item label="Aluguel" name="item13"/>  				<combo_box.item label="Outros" name="item12"/>  			</combo_box>  			<combo_box name="land category"> @@ -361,6 +362,7 @@ Apenas lotes maiores podem ser listados na busca.  				<combo_box.item label="Parques e Natureza" name="item9"/>  				<combo_box.item label="Residencial" name="item10"/>  				<combo_box.item label="Compras" name="item11"/> +				<combo_box.item label="Aluguel" name="item13"/>  				<combo_box.item label="Outros" name="item12"/>  			</combo_box>  			<check_box label="Conteúdo adulto" name="MatureCheck" tool_tip=""/> @@ -439,7 +441,7 @@ Mídia:  				(Definições do terreno)  			</panel.string>  			<panel.string name="allow_public_access"> -				Acesso para público: [MATURITY] +				Acesso para público: [MATURITY]) (Desmarcar esse item cria limites)  			</panel.string>  			<panel.string name="estate_override">  				Uma ou mais destas opções está definida no nível de propriedade. diff --git a/indra/newview/skins/default/xui/pt/floater_map.xml b/indra/newview/skins/default/xui/pt/floater_map.xml index 38c2647199..faf9c7c170 100644 --- a/indra/newview/skins/default/xui/pt/floater_map.xml +++ b/indra/newview/skins/default/xui/pt/floater_map.xml @@ -3,6 +3,9 @@  	<floater.string name="ToolTipMsg">  		[REGION](Clique duas vezes para abrir o mapa, shift+arraste para a visão pan)  	</floater.string> +	<floater.string name="AltToolTipMsg"> +		[REGION](Clique duas vezes para teletransportar, shift+arraste para a visão pan) +	</floater.string>  	<floater.string name="mini_map_caption">  		MINIMAPA  	</floater.string> diff --git a/indra/newview/skins/default/xui/pt/floater_tools.xml b/indra/newview/skins/default/xui/pt/floater_tools.xml index f90097bf22..7289b592fd 100644 --- a/indra/newview/skins/default/xui/pt/floater_tools.xml +++ b/indra/newview/skins/default/xui/pt/floater_tools.xml @@ -64,6 +64,8 @@  		<radio_item label="Selecionar face" name="radio select face"/>  	</radio_group>  	<check_box label="Editar partes linkadas" name="checkbox edit linked parts"/> +	<button label="Link" name="link_btn"/> +	<button label="Desconectar links" name="unlink_btn"/>  	<text name="RenderingCost" tool_tip="Mostra o cálculo do custo de renderização do objeto">  		þ: [COUNT]  	</text> diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml index 09060cf3ae..5b32784c32 100644 --- a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml @@ -5,7 +5,7 @@  	<menu_item_call label="Tirar" name="Detach"/>  	<menu_item_call label="Sentar" name="Sit Down Here"/>  	<menu_item_call label="Ficar de pé" name="Stand Up"/> -	<menu_item_call label="Trocar de look" name="Change Outfit"/> +	<menu_item_call label="Minha aparência" name="Change Outfit"/>  	<menu_item_call label="Editar meu look" name="Edit Outfit"/>  	<menu_item_call label="Editar meu corpo" name="Edit My Shape"/>  	<menu_item_call label="Meus amigos" name="Friends..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml index 6e203d5a25..e2fd61745f 100644 --- a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml @@ -21,7 +21,7 @@  		<context_menu label="Tirar" name="Object Detach"/>  		<menu_item_call label="Tirar tudo" name="Detach All"/>  	</context_menu> -	<menu_item_call label="Trocar de look" name="Chenge Outfit"/> +	<menu_item_call label="Minha aparência" name="Chenge Outfit"/>  	<menu_item_call label="Editar meu look" name="Edit Outfit"/>  	<menu_item_call label="Editar meu corpo" name="Edit My Shape"/>  	<menu_item_call label="Meus amigos" name="Friends..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml index 479d02512f..bd628c94d3 100644 --- a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml +++ b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml @@ -1,10 +1,10 @@  <?xml version="1.0" encoding="utf-8" standalone="yes"?>  <menu name="hide_camera_move_controls_menu"> +	<menu_item_check label="Voz ativada" name="EnableVoiceChat"/>  	<menu_item_check label="Botão de gestos" name="ShowGestureButton"/>  	<menu_item_check label="Botão de movimento" name="ShowMoveButton"/>  	<menu_item_check label="Botão de ver" name="ShowCameraButton"/>  	<menu_item_check label="Botão de fotos" name="ShowSnapshotButton"/> -	<menu_item_check label="Botão da Barra lateral" name="ShowSidebarButton"/>  	<menu_item_check label="Botão Construir" name="ShowBuildButton"/>  	<menu_item_check label="Botão Buscar" name="ShowSearchButton"/>  	<menu_item_check label="Botão Mapa" name="ShowWorldMapButton"/> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml index 6a511e6ab7..2b5aa7508b 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml @@ -1,5 +1,5 @@  <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu">  	<menu_item_call label="Ver perfil" name="view_profile"/>  	<menu_item_call label="Adicionar amigo..." name="add_friend"/>  	<menu_item_call label="MI" name="im"/> @@ -11,9 +11,11 @@  	<menu_item_call label="Denunciar" name="report"/>  	<menu_item_call label="Congelar" name="freeze"/>  	<menu_item_call label="Ejetar" name="eject"/> +	<menu_item_call label="Chutar" name="kick"/> +	<menu_item_call label="CSR" name="csr"/>  	<menu_item_call label="Depurar texturas" name="debug"/>  	<menu_item_call label="Localizar no mapa" name="find_on_map"/>  	<menu_item_call label="Mais zoom" name="zoom_in"/>  	<menu_item_call label="Pagar" name="pay"/>  	<menu_item_call label="Compartilhar" name="share"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml index 7e67f4cfd4..e8fafa58a9 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml @@ -1,10 +1,31 @@ -<?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> -	<menu_item_call label="Sentar" name="sit_down_here"/> -	<menu_item_call label="Ficar de pé" name="stand_up"/> -	<menu_item_call label="Trocar de look" name="change_outfit"/> -	<menu_item_call label="Meu perfil" name="my_profile"/> -	<menu_item_call label="Meus amigos" name="my_friends"/> -	<menu_item_call label="Meus grupos" name="my_groups"/> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<toggleable_menu name="Gear Menu"> +	<menu_item_call label="Sentar" name="Sit Down Here"/> +	<menu_item_call label="Ficar de pé" name="Stand Up"/> +	<context_menu label="Tirar" name="Take Off >"> +		<context_menu label="Roupa" name="Clothes >"> +			<menu_item_call label="Camisa" name="Shirt"/> +			<menu_item_call label="Calças" name="Pants"/> +			<menu_item_call label="Saia" name="Skirt"/> +			<menu_item_call label="Sapatos" name="Shoes"/> +			<menu_item_call label="Meias" name="Socks"/> +			<menu_item_call label="Jaqueta" name="Jacket"/> +			<menu_item_call label="Luvas" name="Gloves"/> +			<menu_item_call label="Camiseta" name="Self Undershirt"/> +			<menu_item_call label="Roupa de baixo" name="Self Underpants"/> +			<menu_item_call label="Tatuagem" name="Self Tattoo"/> +			<menu_item_call label="Alpha" name="Self Alpha"/> +			<menu_item_call label="Todas as roupas" name="All Clothes"/> +		</context_menu> +		<context_menu label="HUD" name="Object Detach HUD"/> +		<context_menu label="Separar" name="Object Detach"/> +		<menu_item_call label="Separar tudo" name="Detach All"/> +	</context_menu> +	<menu_item_call label="Trocar de look" name="Chenge Outfit"/> +	<menu_item_call label="Editar meu look" name="Edit Outfit"/> +	<menu_item_call label="Editar meu corpo" name="Edit My Shape"/> +	<menu_item_call label="Meus amigos" name="Friends..."/> +	<menu_item_call label="Meus grupos" name="Groups..."/> +	<menu_item_call label="Meu perfil" name="Profile..."/>  	<menu_item_call label="Depurar texturas" name="Debug..."/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml b/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml index 3400578d9a..6faea517fe 100644 --- a/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml +++ b/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml @@ -3,6 +3,7 @@  	<menu_item_call label="Nova janela de inventário" name="new_window"/>  	<menu_item_check label="Ordenar por nome" name="sort_by_name"/>  	<menu_item_check label="Ordenar por mais recente" name="sort_by_recent"/> +	<menu_item_check label="Sempre ordenar pastas por nome" name="sort_folders_by_name"/>  	<menu_item_check label="Pastas do sistema no topo" name="sort_system_folders_to_top"/>  	<menu_item_call label="Mostrar filtros" name="show_filters"/>  	<menu_item_call label="Restabelecer filtros" name="reset_filters"/> diff --git a/indra/newview/skins/default/xui/pt/menu_object.xml b/indra/newview/skins/default/xui/pt/menu_object.xml index bf94859699..f4919e0c1f 100644 --- a/indra/newview/skins/default/xui/pt/menu_object.xml +++ b/indra/newview/skins/default/xui/pt/menu_object.xml @@ -16,14 +16,14 @@  		<context_menu label="Anexar" name="Object Attach"/>  		<context_menu label="Anexar o HUD" name="Object Attach HUD"/>  	</context_menu> -	<context_menu label="Tirar" name="Remove"> +	<context_menu label="Gerenciar" name="Remove">  		<menu_item_call label="Denunciar abuso" name="Report Abuse..."/>  		<menu_item_call label="Bloquear" name="Object Mute"/>  		<menu_item_call label="Devolver" name="Return..."/> -		<menu_item_call label="Excluir" name="Delete"/>  	</context_menu>  	<menu_item_call label="Pegar" name="Pie Object Take"/>  	<menu_item_call label="Pegar uma cópia" name="Take Copy"/>  	<menu_item_call label="Pagar" name="Pay..."/>  	<menu_item_call label="Comprar" name="Buy..."/> +	<menu_item_call label="Excluir" name="Delete"/>  </context_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml index 2059a9ed2d..7cba70a110 100644 --- a/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml +++ b/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml @@ -1,7 +1,8 @@  <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<menu name="menu_folder_gear"> +<toggleable_menu name="menu_folder_gear">  	<menu_item_call label="Adicionar marco" name="add_landmark"/>  	<menu_item_call label="Adicionar pasta" name="add_folder"/> +	<menu_item_call label="Restaurar item" name="restore_item"/>  	<menu_item_call label="Cortar" name="cut"/>  	<menu_item_call label="Copiar" name="copy_folder"/>  	<menu_item_call label="Colar" name="paste"/> @@ -12,4 +13,4 @@  	<menu_item_call label="Expandir todas as pastas" name="expand_all"/>  	<menu_item_call label="Recolher todas as pastas" name="collapse_all"/>  	<menu_item_check label="Ordenar por data" name="sort_by_date"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml b/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml index 52a9d13735..fec0911fcf 100644 --- a/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml +++ b/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml @@ -1,10 +1,11 @@  <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<menu name="menu_ladmark_gear"> +<toggleable_menu name="menu_ladmark_gear">  	<menu_item_call label="Teletransportar" name="teleport"/>  	<menu_item_call label="Mais informações" name="more_info"/>  	<menu_item_call label="Mostrar no mapa" name="show_on_map"/>  	<menu_item_call label="Adicionar marco" name="add_landmark"/>  	<menu_item_call label="Adicionar pasta" name="add_folder"/> +	<menu_item_call label="Restaurar item" name="restore_item"/>  	<menu_item_call label="Cortar" name="cut"/>  	<menu_item_call label="Copiar marco" name="copy_landmark"/>  	<menu_item_call label="Copiar SLurl" name="copy_slurl"/> @@ -15,4 +16,4 @@  	<menu_item_call label="Recolher todas as pastas" name="collapse_all"/>  	<menu_item_check label="Ordenar por data" name="sort_by_date"/>  	<menu_item_call label="Criar destaque" name="create_pick"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 3bbf2b66f2..538b20e01f 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -7,7 +7,7 @@  		</menu_item_call>  		<menu_item_call label="Comprar L$" name="Buy and Sell L$"/>  		<menu_item_call label="Meu perfil" name="Profile"/> -		<menu_item_call label="Trocar de look" name="ChangeOutfit"/> +		<menu_item_call label="Minha aparência" name="ChangeOutfit"/>  		<menu_item_check label="Meu inventário" name="Inventory"/>  		<menu_item_check label="Meu inventário" name="ShowSidetrayInventory"/>  		<menu_item_check label="Meus gestos" name="Gestures"/> @@ -35,6 +35,7 @@  	<menu label="Mundo" name="World">  		<menu_item_check label="Mini Mapa" name="Mini-Map"/>  		<menu_item_check label="Mapa-múndi" name="World Map"/> +		<menu_item_check label="Busca" name="Search"/>  		<menu_item_call label="Foto" name="Take Snapshot"/>  		<menu_item_call label="Criar marco deste lugar" name="Create Landmark Here"/>  		<menu label="Perfil da região" name="Land"> @@ -224,7 +225,9 @@  		<menu label="Show Info" name="Display Info">  			<menu_item_check label="Mostrar hora" name="Show Time"/>  			<menu_item_check label="Dados de renderização" name="Show Render Info"/> +			<menu_item_check label="Mostrar info da textura" name="Show Texture Info"/>  			<menu_item_check label="Mostrar cor sob o cursor" name="Show Color Under Cursor"/> +			<menu_item_check label="Mostrar memória" name="Show Memory"/>  			<menu_item_check label="Mostrar mudanças a objetos" name="Show Updates"/>  		</menu>  		<menu label="Force an Error" name="Force Errors"> @@ -242,6 +245,9 @@  			<menu_item_check label="Taxa de quadros aleatória" name="Randomize Framerate"/>  			<menu_item_check label="Frame Test" name="Frame Test"/>  		</menu> +		<menu label="Render Metadata" name="Render Metadata"> +			<menu_item_check label="Tipo de atualização" name="Update Type"/> +		</menu>  		<menu label="Rendering" name="Rendering">  			<menu_item_check label="Axes" name="Axes"/>  			<menu_item_check label="Wireframe" name="Wireframe"/> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 4b2e4bc5e0..31e29fb6c1 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -72,7 +72,7 @@ Detalhes do erro: O aviso '[_NAME]' não foi localizado no arquivo not  	</notification>  	<notification name="LoginFailedNoNetwork">  		Falha de conexão com o [SECOND_LIFE_GRID]. -'[DIAGNOSTIC]' +    '[DIAGNOSTIC]'  Verifique se a conexão à internet está funcionando.  		<usetemplate name="okbutton" yestext="OK"/>  	</notification> @@ -330,13 +330,6 @@ Digite o nome de usuário de seu avatar.  	<notification name="InvalidCredentialFormat">  		Digite o nome de usuário ou o nome e sobrenome do seu avatar no campo Nome de usuário, depois entre em sua conta novamente.  	</notification> -	<notification name="AddClassified"> -		Os anúncios serão publicados na seção 'Classificados' das buscas e em [http://secondlife.com/community/classifieds secondlife.com] durante uma semana. -Escreva seu anúncio e clique em 'Publicar...'  -Depois, decida quanto deseja pagar pelo anúncio.  -Quanto mais você pagar, mais alto será o posicionamento do seu anúncio nos classficados e nos resultados de busca das suas palavras-chave. -		<usetemplate ignoretext="Como colocar um anúncio" name="okcancelignore" notext="Cancelar" yestext="OK"/> -	</notification>  	<notification name="DeleteClassified">  		Apagar classificado'[NAME]'?  Não há reembolso por taxas já pagas. @@ -2832,9 +2825,6 @@ Silenciar todos?  	<notification label="Explore o mundo" name="HintDestinationGuide">  		O Guia de Destinos traz milhares de lugares novos para você explorar e conhecer. Selecione um lugar, clique em Teletransportar e comece suas descobertas.  	</notification> -	<notification label="Troque o visual" name="HintAvatarPicker"> -		Que tal mudar o visual? Clique o botão abaixo para ver Avatares diferentes. -	</notification>  	<notification label="Painel lateral" name="HintSidePanel">  		Acesse rapidamente seu inventário, roupas, looks, perfis e mais no painel lateral.  	</notification> @@ -2872,6 +2862,38 @@ Silenciar todos?  			<button name="cancel" text="Cancelar"/>  		</form>  	</notification> +	<notification label="" name="ModeChange"> +		Para alterar o modo, é preciso fechar e reiniciar. +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoClassifieds"> +		É preciso usar o modo Avançado para criar e editar anúncios classificados.  Desejar sair para mudar o modo? Selecione o modo na tela de login. +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoGroupInfo"> +		É preciso usar o modo Avançado para criar e editar grupos.  Desejar sair para mudar o modo? Selecione o modo na tela de login. +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoPicks"> +		É preciso usar o modo Avançado para criar e editar Destaques.  Desejar sair para mudar o modo? Selecione o modo na tela de login. +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoWorldMap"> +		É preciso usar o modo Avançado para ver o mapa-múndi.  Desejar sair para mudar o modo? Selecione o modo na tela de login. +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoVoiceCall"> +		Ligações de voz devem ser feitas no modo Avançado. Desejar sair para mudar o modo? +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoAvatarShare"> +		É preciso estar no modo Avançado para compartilhar.  Desejar sair para mudar o modo? +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification> +	<notification label="" name="NoAvatarPay"> +		É preciso usar o modo Avançado para fazer pagamentos a outros residentes.  Desejar sair para mudar o modo? +		<usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> +	</notification>  	<global name="UnsupportedCPU">  		- A velocidade da sua CPU não suporta os requisitos mínimos exigidos.  	</global> diff --git a/indra/newview/skins/default/xui/pt/panel_login.xml b/indra/newview/skins/default/xui/pt/panel_login.xml index 42df93fd86..f4af6a7108 100644 --- a/indra/newview/skins/default/xui/pt/panel_login.xml +++ b/indra/newview/skins/default/xui/pt/panel_login.xml @@ -17,6 +17,13 @@  			</text>  			<check_box label="Lembrar senha" name="remember_check"/>  			<button label="conectar" name="connect_btn"/> +			<text name="mode_selection_text"> +				Modo: +			</text> +			<combo_box name="mode_combo" tool_tip="Selecione o modo. O modo Básico é mais rápido e ideal para explorar e conversar. Use o modo Avançado para acessar mais recursos."> +				<combo_box.item label="Básico" name="Basic"/> +				<combo_box.item label="Avançado" name="Advanced"/> +			</combo_box>  			<text name="start_location_text">  				Começar em:  			</text> diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_media.xml b/indra/newview/skins/default/xui/pt/panel_nearby_media.xml index 7d1b48ad76..43bf8f9661 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_media.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_media.xml @@ -19,7 +19,7 @@  		<button label="Parar tudo" name="all_nearby_media_disable_btn" tool_tip="Desligar mídias por perto"/>  		<button label="Executar tudo" name="all_nearby_media_enable_btn" tool_tip="Ligar mídias por perto"/>  		<button name="open_prefs_btn" tool_tip="Preferências de mídia"/> -		<button label="Mais >>" label_selected="Menos <<" name="more_btn" tool_tip="Controles avançados"/> +		<button label="Mais >>" label_selected="<< Menos" name="more_btn" tool_tip="Controles avançados"/>  		<button label="Mais >>" label_selected="Menos <<" name="less_btn" tool_tip="Controles avançados"/>  	</panel>  	<panel name="nearby_media_panel"> diff --git a/indra/newview/skins/default/xui/pt/panel_people.xml b/indra/newview/skins/default/xui/pt/panel_people.xml index f1632729a9..aece30738b 100644 --- a/indra/newview/skins/default/xui/pt/panel_people.xml +++ b/indra/newview/skins/default/xui/pt/panel_people.xml @@ -18,6 +18,8 @@ Em busca de alguém para conversar? Procure no [secondlife:///app/worldmap Mapa-  	<string name="groups_filter_label" value="Filtro de grupos"/>  	<string name="no_filtered_groups_msg" value="Não encontrou o que procura? Tente buscar no [secondlife:///app/search/groups/[SEARCH_TERM] Search]."/>  	<string name="no_groups_msg" value="À procura de grupos interessantes? Tente fazer uma [secondlife:///app/search/groups Busca]."/> +	<string name="MiniMapToolTipMsg" value="[REGION](Clique duas vezes para abrir o mapa, shift+arraste para a visão pan)"/> +	<string name="AltMiniMapToolTipMsg" value="[REGION](Clique duas vezes para teletransportar, shift+arraste para a visão pan)"/>  	<filter_editor label="Filtro" name="filter_input"/>  	<tab_container name="tabs">  		<panel label="PROXIMIDADE" name="nearby_panel"> diff --git a/indra/newview/skins/default/xui/pt/panel_profile.xml b/indra/newview/skins/default/xui/pt/panel_profile.xml index f984ed6a7b..075ef55dee 100644 --- a/indra/newview/skins/default/xui/pt/panel_profile.xml +++ b/indra/newview/skins/default/xui/pt/panel_profile.xml @@ -16,6 +16,12 @@  	<string name="RegisterDateFormat">  		[REG_DATE] ([AGE])  	</string> +	<string name="name_text_args"> +		[NAME] +	</string> +	<string name="display_name_text_args"> +		[DISPLAY_NAME] +	</string>  	<layout_stack name="layout">  		<layout_panel name="profile_stack">  			<scroll_container name="profile_scroll"> @@ -30,7 +36,7 @@  					<text name="title_acc_status_text" value="Conta:"/>  					<text name="title_partner_text" value="Parceiro(a):"/>  					<panel name="partner_data_panel"> -						<name_box initial_value="(pesquisando)" name="partner_text"/> +						<text initial_value="(pesquisando)" name="partner_text"/>  					</panel>  					<text name="title_groups_text" value="Grupos:"/>  				</panel> diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml index 563f4fe054..a1acb18cb4 100644 --- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml @@ -15,6 +15,9 @@  	<panel.string name="Title">  		Script: [NOME]  	</panel.string> +	<panel.string name="external_editor_not_set"> +		Selecione um editor configurando a variável de ambiente LL_SCRIPT_EDITOR ou o ExternalEditor. +	</panel.string>  	<menu_bar name="script_menu">  		<menu label="Arquivo" name="File">  			<menu_item_call label="Salvar" name="Save"/> diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 06123e0118..47813604ff 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -1040,7 +1040,7 @@  	</string>  	<string name="WornOnAttachmentPoint" value="(vestido em [ATTACHMENT_POINT])"/>  	<string name="ActiveGesture" value="[GESLABEL] (ativado)"/> -	<string name="Chat" value="Bate papo"/> +	<string name="Chat Message" value="Bate-papo:"/>  	<string name="Sound" value="Som"/>  	<string name="Wait" value="--- Aguarde"/>  	<string name="AnimFlagStop" value="Parar animação"/> @@ -1822,12 +1822,6 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh  	<string name="accel-win-shift">  		Shift+  	</string> -	<string name="Esc"> -		Esc -	</string> -	<string name="Home"> -		Início -	</string>  	<string name="FileSaved">  		Arquivo salvo  	</string> @@ -1847,7 +1841,7 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh  		PDT  	</string>  	<string name="Direction_Forward"> -		Avante +		Frente  	</string>  	<string name="Direction_Left">  		Esquerda @@ -1871,10 +1865,10 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh  		Leste  	</string>  	<string name="Direction_Up"> -		Acima +		P/ cima  	</string>  	<string name="Direction_Down"> -		Abaixo +		P/ baixo  	</string>  	<string name="Any Category">  		Qualquer categoria @@ -1945,6 +1939,9 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh  	<string name="Other">  		Outros  	</string> +	<string name="Rental"> +		Aluguel +	</string>  	<string name="Any">  		Qualquer  	</string> @@ -3863,7 +3860,7 @@ Denunciar abuso  	<string name="Notices">  		Avisos  	</string> -	<string name="Chat"> +	<string name="Chat" value="Bate papo">  		Bate-papo  	</string>  	<string name="DeleteItems"> @@ -3875,4 +3872,348 @@ Denunciar abuso  	<string name="EmptyOutfitText">  		Este look não possui nenhuma peça  	</string> +	<string name="ExternalEditorNotSet"> +		Selecione um editor utilizando a configuração ExternalEditor. +	</string> +	<string name="ExternalEditorNotFound"> +		O editor externo especificado não foi localizado. +Tente colocar o caminho do editor entre aspas. +(ex. "/caminho para/editor" "%s") +	</string> +	<string name="ExternalEditorCommandParseError"> +		Error ao analisar o comando do editor externo. +	</string> +	<string name="ExternalEditorFailedToRun"> +		Falha de execução do editor externo. +	</string> +	<string name="Esc"> +		Esc +	</string> +	<string name="Space"> +		Space +	</string> +	<string name="Enter"> +		Enter +	</string> +	<string name="Tab"> +		Tab +	</string> +	<string name="Ins"> +		Ins +	</string> +	<string name="Del"> +		Del +	</string> +	<string name="Backsp"> +		Backsp +	</string> +	<string name="Shift"> +		Shift +	</string> +	<string name="Ctrl"> +		Ctrl +	</string> +	<string name="Alt"> +		Alt +	</string> +	<string name="CapsLock"> +		CapsLock +	</string> +	<string name="Home"> +		Início +	</string> +	<string name="End"> +		End +	</string> +	<string name="PgUp"> +		PgUp +	</string> +	<string name="PgDn"> +		PgDn +	</string> +	<string name="F1"> +		F1 +	</string> +	<string name="F2"> +		F2 +	</string> +	<string name="F3"> +		F3 +	</string> +	<string name="F4"> +		F4 +	</string> +	<string name="F5"> +		F5 +	</string> +	<string name="F6"> +		F6 +	</string> +	<string name="F7"> +		F7 +	</string> +	<string name="F8"> +		F8 +	</string> +	<string name="F9"> +		F9 +	</string> +	<string name="F10"> +		F10 +	</string> +	<string name="F11"> +		F11 +	</string> +	<string name="F12"> +		F12 +	</string> +	<string name="Add"> +		Adicionar +	</string> +	<string name="Subtract"> +		Subtrair +	</string> +	<string name="Multiply"> +		Multiplicar +	</string> +	<string name="Divide"> +		Dividir +	</string> +	<string name="PAD_DIVIDE"> +		PAD_DIVIDE +	</string> +	<string name="PAD_LEFT"> +		PAD_LEFT +	</string> +	<string name="PAD_RIGHT"> +		PAD_RIGHT +	</string> +	<string name="PAD_DOWN"> +		PAD_DOWN +	</string> +	<string name="PAD_UP"> +		PAD_UP +	</string> +	<string name="PAD_HOME"> +		PAD_HOME +	</string> +	<string name="PAD_END"> +		PAD_END +	</string> +	<string name="PAD_PGUP"> +		PAD_PGUP +	</string> +	<string name="PAD_PGDN"> +		PAD_PGDN +	</string> +	<string name="PAD_CENTER"> +		PAD_CENTER +	</string> +	<string name="PAD_INS"> +		PAD_INS +	</string> +	<string name="PAD_DEL"> +		PAD_DEL +	</string> +	<string name="PAD_Enter"> +		PAD_Enter +	</string> +	<string name="PAD_BUTTON0"> +		PAD_BUTTON0 +	</string> +	<string name="PAD_BUTTON1"> +		PAD_BUTTON1 +	</string> +	<string name="PAD_BUTTON2"> +		PAD_BUTTON2 +	</string> +	<string name="PAD_BUTTON3"> +		PAD_BUTTON3 +	</string> +	<string name="PAD_BUTTON4"> +		PAD_BUTTON4 +	</string> +	<string name="PAD_BUTTON5"> +		PAD_BUTTON5 +	</string> +	<string name="PAD_BUTTON6"> +		PAD_BUTTON6 +	</string> +	<string name="PAD_BUTTON7"> +		PAD_BUTTON7 +	</string> +	<string name="PAD_BUTTON8"> +		PAD_BUTTON8 +	</string> +	<string name="PAD_BUTTON9"> +		PAD_BUTTON9 +	</string> +	<string name="PAD_BUTTON10"> +		PAD_BUTTON10 +	</string> +	<string name="PAD_BUTTON11"> +		PAD_BUTTON11 +	</string> +	<string name="PAD_BUTTON12"> +		PAD_BUTTON12 +	</string> +	<string name="PAD_BUTTON13"> +		PAD_BUTTON13 +	</string> +	<string name="PAD_BUTTON14"> +		PAD_BUTTON14 +	</string> +	<string name="PAD_BUTTON15"> +		PAD_BUTTON15 +	</string> +	<string name="-"> +		- +	</string> +	<string name="="> +		= +	</string> +	<string name="`"> +		` +	</string> +	<string name=";"> +		; +	</string> +	<string name="["> +		[ +	</string> +	<string name="]"> +		] +	</string> +	<string name="\"> +		\ +	</string> +	<string name="0"> +		0 +	</string> +	<string name="1"> +		1 +	</string> +	<string name="2"> +		2 +	</string> +	<string name="3"> +		3 +	</string> +	<string name="4"> +		4 +	</string> +	<string name="5"> +		5 +	</string> +	<string name="6"> +		6 +	</string> +	<string name="7"> +		7 +	</string> +	<string name="8"> +		8 +	</string> +	<string name="9"> +		9 +	</string> +	<string name="A"> +		A +	</string> +	<string name="B"> +		B +	</string> +	<string name="C"> +		C +	</string> +	<string name="D"> +		D +	</string> +	<string name="E"> +		E +	</string> +	<string name="F"> +		F +	</string> +	<string name="G"> +		G +	</string> +	<string name="H"> +		H +	</string> +	<string name="I"> +		I +	</string> +	<string name="J"> +		J +	</string> +	<string name="K"> +		K +	</string> +	<string name="L"> +		L +	</string> +	<string name="M"> +		M +	</string> +	<string name="N"> +		N +	</string> +	<string name="O"> +		O +	</string> +	<string name="P"> +		P +	</string> +	<string name="Q"> +		Q +	</string> +	<string name="R"> +		R +	</string> +	<string name="S"> +		S +	</string> +	<string name="T"> +		T +	</string> +	<string name="U"> +		U +	</string> +	<string name="V"> +		V +	</string> +	<string name="W"> +		W +	</string> +	<string name="X"> +		X +	</string> +	<string name="Y"> +		Y +	</string> +	<string name="Z"> +		Z +	</string> +	<string name="BeaconParticle"> +		Vendo balizas de partículas (azul) +	</string> +	<string name="BeaconPhysical"> +		Vendo balizas de objetos físicos (verde) +	</string> +	<string name="BeaconScripted"> +		Vendo balizas de objetos com script (vermelho) +	</string> +	<string name="BeaconScriptedTouch"> +		Vendo objeto com script com balizas com funcionalidade de toque (vermelho) +	</string> +	<string name="BeaconSound"> +		Vendo balizas de som (amarelo) +	</string> +	<string name="BeaconMedia"> +		Vendo balizas de mídia (branco) +	</string> +	<string name="ParticleHiding"> +		Ocultar partículas +	</string>  </strings> diff --git a/indra/newview/tests/llremoteparcelrequest_test.cpp b/indra/newview/tests/llremoteparcelrequest_test.cpp index 7862cce3a1..9a6e08ee84 100644 --- a/indra/newview/tests/llremoteparcelrequest_test.cpp +++ b/indra/newview/tests/llremoteparcelrequest_test.cpp @@ -61,8 +61,8 @@ void LLMessageSystem::addUUIDFast(char const *,LLUUID const &) { }  void LLMessageSystem::nextBlockFast(char const *) { }  void LLMessageSystem::newMessage(char const *) { }  LLMessageSystem * gMessageSystem; -char * _PREHASH_AgentID; -char * _PREHASH_AgentData; +char const* const _PREHASH_AgentID = 0;   // never dereferenced during this test +char const* const _PREHASH_AgentData = 0; // never dereferenced during this test  LLAgent gAgent;  LLAgent::LLAgent() : mAgentAccess(s_saved_settings) { }  LLAgent::~LLAgent() { } diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 2d7a6f7a67..73967cdcb8 100644 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -221,22 +221,25 @@ class WindowsManifest(ViewerManifest):          else:              print "Doesn't exist:", src -    def enable_crt_manifest_check(self): -        if self.is_packaging_viewer(): -           WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action +    ### DISABLED MANIFEST CHECKING for vs2010.  we may need to reenable this +    # shortly.  If this hasn't been reenabled by the 2.9 viewer release then it +    # should be deleted -brad +    #def enable_crt_manifest_check(self): +    #    if self.is_packaging_viewer(): +    #       WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action -    def enable_no_crt_manifest_check(self): -        if self.is_packaging_viewer(): -            WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action +    #def enable_no_crt_manifest_check(self): +    #    if self.is_packaging_viewer(): +    #        WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action -    def disable_manifest_check(self): -        if self.is_packaging_viewer(): -            del WindowsManifest.copy_action +    #def disable_manifest_check(self): +    #    if self.is_packaging_viewer(): +    #        del WindowsManifest.copy_action      def construct(self):          super(WindowsManifest, self).construct() -        self.enable_crt_manifest_check() +        #self.enable_crt_manifest_check()          if self.is_packaging_viewer():              # Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe. @@ -247,14 +250,14 @@ class WindowsManifest(ViewerManifest):                                 'llplugin', 'slplugin', self.args['configuration'], "slplugin.exe"),                    "slplugin.exe") -        self.disable_manifest_check() +        #self.disable_manifest_check()          self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat")          # Get shared libs from the shared libs staging directory          if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']),                         dst=""): -            self.enable_crt_manifest_check() +            #self.enable_crt_manifest_check()              # Get llcommon and deps. If missing assume static linkage and continue.              try: @@ -267,7 +270,7 @@ class WindowsManifest(ViewerManifest):                  print err.message                  print "Skipping llcommon.dll (assuming llcommon was linked statically)" -            self.disable_manifest_check() +            #self.disable_manifest_check()              # Mesh 3rd party libs needed for auto LOD and collada reading              try: @@ -297,13 +300,11 @@ class WindowsManifest(ViewerManifest):              # These need to be installed as a SxS assembly, currently a 'private' assembly.              # See http://msdn.microsoft.com/en-us/library/ms235291(VS.80).aspx              if self.args['configuration'].lower() == 'debug': -                self.path("msvcr80d.dll") -                self.path("msvcp80d.dll") -                self.path("Microsoft.VC80.DebugCRT.manifest") +                 self.path("msvcr100d.dll") +                 self.path("msvcp100d.dll")              else: -                self.path("msvcr80.dll") -                self.path("msvcp80.dll") -                self.path("Microsoft.VC80.CRT.manifest") +                 self.path("msvcr100.dll") +                 self.path("msvcp100.dll")              # Vivox runtimes              self.path("SLVoice.exe") @@ -313,6 +314,10 @@ class WindowsManifest(ViewerManifest):              self.path("zlib1.dll")              self.path("vivoxplatform.dll")              self.path("vivoxoal.dll") +             +            # Security +            self.path("ssleay32.dll") +            self.path("libeay32.dll")              # For google-perftools tcmalloc allocator.              try: @@ -329,10 +334,7 @@ class WindowsManifest(ViewerManifest):          self.path("featuretable.txt")          self.path("featuretable_xp.txt") -        # For use in crash reporting (generates minidumps) -        self.path("dbghelp.dll") - -        self.enable_no_crt_manifest_check() +        #self.enable_no_crt_manifest_check()          # Media plugins - QuickTime          if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"): @@ -351,7 +353,7 @@ class WindowsManifest(ViewerManifest):          if self.args['configuration'].lower() == 'debug': -            if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'debug'), +            if self.prefix(src=os.path.join(os.pardir, 'packages', 'lib', 'debug'),                             dst="llplugin"):                  self.path("libeay32.dll")                  self.path("qtcored4.dll") @@ -382,7 +384,7 @@ class WindowsManifest(ViewerManifest):                  self.end_prefix()          else: -            if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'release'), +            if self.prefix(src=os.path.join(os.pardir, 'packages', 'lib', 'release'),                             dst="llplugin"):                  self.path("libeay32.dll")                  self.path("qtcore4.dll") @@ -413,7 +415,7 @@ class WindowsManifest(ViewerManifest):                  self.end_prefix() -        self.disable_manifest_check() +        #self.disable_manifest_check()          # pull in the crash logger and updater from other projects          # tag:"crash-logger" here as a cue to the exporter @@ -581,7 +583,7 @@ class DarwinManifest(ViewerManifest):              self.path("Info-SecondLife.plist", dst="Info.plist")              # copy additional libs in <bundle>/Contents/MacOS/ -            self.path("../../libraries/universal-darwin/lib_release/libndofdev.dylib", dst="MacOS/libndofdev.dylib") +            self.path("../packages/lib/release/libndofdev.dylib", dst="Resources/libndofdev.dylib")              self.path("../viewer_components/updater/scripts/darwin/update_install", "MacOS/update_install") @@ -623,15 +625,7 @@ class DarwinManifest(ViewerManifest):                  self.path("uk.lproj")                  self.path("zh-Hans.lproj") -                # SLVoice and vivox lols -                self.path("vivox-runtime/universal-darwin/libsndfile.dylib", "libsndfile.dylib") -                self.path("vivox-runtime/universal-darwin/libvivoxoal.dylib", "libvivoxoal.dylib") -                self.path("vivox-runtime/universal-darwin/libortp.dylib", "libortp.dylib") -                self.path("vivox-runtime/universal-darwin/libvivoxsdk.dylib", "libvivoxsdk.dylib") -                self.path("vivox-runtime/universal-darwin/libvivoxplatform.dylib", "libvivoxplatform.dylib") -                self.path("vivox-runtime/universal-darwin/SLVoice", "SLVoice") - -                libdir = "../../libraries/universal-darwin/lib_release" +                libdir = "../packages/lib/release"                  dylibs = {}                  # Need to get the llcommon dll from any of the build directories as well @@ -651,15 +645,20 @@ class DarwinManifest(ViewerManifest):                      dylibs[lib] = True                  if dylibs["llcommon"]: -                    for libfile in ("libapr-1.0.3.7.dylib", -                                    "libaprutil-1.0.3.8.dylib", -                                    "libexpat.0.5.0.dylib", +                    for libfile in ("libapr-1.0.dylib", +                                    "libaprutil-1.0.dylib", +                                    "libexpat.1.5.2.dylib",                                      "libexception_handler.dylib",                                      "libGLOD.dylib",                                      "libcollada14dom.dylib"                                      ):                          self.path(os.path.join(libdir, libfile), libfile) +                # SLVoice and vivox lols +                for libfile in ('libsndfile.dylib', 'libvivoxoal.dylib', 'libortp.dylib', \ +                    'libvivoxsdk.dylib', 'libvivoxplatform.dylib', 'SLVoice') : +                     self.path(os.path.join(libdir, libfile), libfile) +                                  try:                      # FMOD for sound                      self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib") @@ -679,9 +678,9 @@ class DarwinManifest(ViewerManifest):                      mac_updater_res_path = self.dst_path_of("mac-updater.app/Contents/Resources")                      slplugin_res_path = self.dst_path_of("SLPlugin.app/Contents/Resources")                      for libfile in ("libllcommon.dylib", -                                    "libapr-1.0.3.7.dylib", -                                    "libaprutil-1.0.3.8.dylib", -                                    "libexpat.0.5.0.dylib", +                                    "libapr-1.0.dylib", +                                    "libaprutil-1.0.dylib", +                                    "libexpat.1.5.2.dylib",                                      "libexception_handler.dylib",                                      "libGLOD.dylib",  				    "libcollada14dom.dylib" @@ -704,7 +703,7 @@ class DarwinManifest(ViewerManifest):                  if self.prefix(src="", dst="llplugin"):                      self.path("../media_plugins/quicktime/" + self.args['configuration'] + "/media_plugin_quicktime.dylib", "media_plugin_quicktime.dylib")                      self.path("../media_plugins/webkit/" + self.args['configuration'] + "/media_plugin_webkit.dylib", "media_plugin_webkit.dylib") -                    self.path("../../libraries/universal-darwin/lib_release/libllqtwebkit.dylib", "libllqtwebkit.dylib") +                    self.path("../packages/lib/release/libllqtwebkit.dylib", "libllqtwebkit.dylib")                      self.end_prefix("llplugin") @@ -945,8 +944,8 @@ class Linux_i686Manifest(LinuxManifest):      def construct(self):          super(Linux_i686Manifest, self).construct() -        for lib, destdir in ("llkdu", "bin"), ("llcommon", "lib"): -            libfile = "lib%s.so" % lib +        if self.prefix("../packages/lib/release", dst="lib"): +            self.path("libapr-1.so")              try:                  self.path(self.find_existing_file(os.path.join(os.pardir, lib, libfile),                      '../../libraries/i686-linux/lib_release_client/%s' % libfile),  @@ -975,23 +974,34 @@ class Linux_i686Manifest(LinuxManifest):          self.path("featuretable_linux.txt")          #self.path("secondlife-i686.supp") -        if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"):              self.path("libapr-1.so.0") +            self.path("libapr-1.so.0.4.2") +            self.path("libaprutil-1.so")              self.path("libaprutil-1.so.0") -            self.path("libbreakpad_client.so.0.0.0", "libbreakpad_client.so.0") -            self.path("libdb-4.2.so") -            self.path("libcrypto.so.0.9.7") -            self.path("libuuid.so.1") -            self.path("libexpat.so.1") -            self.path("libglod.so") -            self.path("libssl.so.0.9.7") -            self.path("libuuid.so.1") -            self.path("libSDL-1.2.so.0") -            self.path("libELFIO.so") -            self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3") +            self.path("libaprutil-1.so.0.3.10") +            self.path("libbreakpad_client.so.0.0.0") +            self.path("libbreakpad_client.so.0") +            self.path("libbreakpad_client.so") +            self.path("libdb-5.1.so") +            self.path("libdb-5.so") +            self.path("libdb.so") +            self.path("libcrypto.so.0.9.8") +            self.path("libexpat.so.1.5.2") +            self.path("libssl.so.0.9.8") +            self.path("libuuid.so") +            self.path("libuuid.so.16") +            self.path("libuuid.so.16.0.22") +            self.path("libSDL-1.2.so.0.11.3") +            self.path("libdirectfb-1.4.so.5.0.4") +            self.path("libfusion-1.4.so.5.0.4") +            self.path("libdirect-1.4.so.5.0.4") +            self.path("libopenjpeg.so.1.4.0") +            self.path("libopenjpeg.so.1") +            self.path("libopenjpeg.so")              self.path("libalut.so")              self.path("libopenal.so", "libopenal.so.1")              self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname +            self.path("libfontconfig.so.1.4.4")              self.path("libtcmalloc_minimal.so", "libtcmalloc_minimal.so") #formerly called google perf tools              self.path("libtcmalloc_minimal.so.0", "libtcmalloc_minimal.so.0") #formerly called google perf tools              try: @@ -1003,10 +1013,10 @@ class Linux_i686Manifest(LinuxManifest):              self.end_prefix("lib")              # Vivox runtimes -            if self.prefix(src="vivox-runtime/i686-linux", dst="bin"): +            if self.prefix(src="../packages/lib/release", dst="bin"):                      self.path("SLVoice")                      self.end_prefix() -            if self.prefix(src="vivox-runtime/i686-linux", dst="lib"): +            if self.prefix(src="../packages/lib/release", dst="lib"):                      self.path("libortp.so")                      self.path("libsndfile.so.1")                      #self.path("libvivoxoal.so.1") # no - we'll re-use the viewer's own OpenAL lib  | 
