diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llagent.cpp | 68 | ||||
-rw-r--r-- | indra/newview/llagentcamera.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llagentpilot.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewercamera.cpp | 161 |
4 files changed, 105 insertions, 132 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 25a3690162..8e15a08373 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -222,7 +222,6 @@ private: LLVector3d mPosGlobal; }; - class LLTeleportRequestViaLocationLookAt : public LLTeleportRequestViaLocation { public: @@ -844,7 +843,6 @@ void LLAgent::movePitch(F32 mag) } } - // Does this parcel allow you to fly? BOOL LLAgent::canFly() { @@ -926,7 +924,6 @@ void LLAgent::setFlying(BOOL fly, BOOL fail_sound) mbFlagsDirty = TRUE; } - // UI based mechanism of setting fly state //----------------------------------------------------------------------------- // toggleFlying() @@ -1005,7 +1002,6 @@ void LLAgent::capabilityReceivedCallback(const LLUUID ®ion_id, LLViewerRegion } } - //----------------------------------------------------------------------------- // setRegion() //----------------------------------------------------------------------------- @@ -1112,7 +1108,6 @@ void LLAgent::setRegion(LLViewerRegion *regionp) mRegionChangedSignal(); } - //----------------------------------------------------------------------------- // getRegion() //----------------------------------------------------------------------------- @@ -1121,7 +1116,6 @@ LLViewerRegion *LLAgent::getRegion() const return mRegionp; } - LLHost LLAgent::getRegionHost() const { if (mRegionp) @@ -1152,7 +1146,6 @@ BOOL LLAgent::inPrelude() return mRegionp && mRegionp->isPrelude(); } - std::string LLAgent::getRegionCapability(const std::string &name) { if (!mRegionp) @@ -1161,7 +1154,6 @@ std::string LLAgent::getRegionCapability(const std::string &name) return mRegionp->getCapability(name); } - //----------------------------------------------------------------------------- // canManageEstate() //----------------------------------------------------------------------------- @@ -1189,7 +1181,6 @@ void LLAgent::sendMessage() gMessageSystem->sendMessage(mRegionp->getHost()); } - //----------------------------------------------------------------------------- // sendReliableMessage() //----------------------------------------------------------------------------- @@ -1223,7 +1214,6 @@ LLVector3 LLAgent::getVelocity() const } } - //----------------------------------------------------------------------------- // setPositionAgent() //----------------------------------------------------------------------------- @@ -1292,12 +1282,11 @@ const LLVector3 &LLAgent::getPositionAgent() mFrameAgent.setOrigin(gAgentAvatarp->getPositionAgent()); } else - { - mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition()); - } + { + mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition()); + } } - return mFrameAgent.getOrigin(); } @@ -1306,7 +1295,6 @@ boost::signals2::connection LLAgent::whenPositionChanged(position_signal_t::slot return mOnPositionChanged.connect(fn); } - //----------------------------------------------------------------------------- // getRegionsVisited() //----------------------------------------------------------------------------- @@ -1323,7 +1311,6 @@ F64 LLAgent::getDistanceTraveled() const return mDistanceTraveled; } - //----------------------------------------------------------------------------- // getPosAgentFromGlobal() //----------------------------------------------------------------------------- @@ -1334,7 +1321,6 @@ LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const return pos_agent; } - //----------------------------------------------------------------------------- // getPosGlobalFromAgent() //----------------------------------------------------------------------------- @@ -1350,7 +1336,6 @@ void LLAgent::sitDown() setControlFlags(AGENT_CONTROL_SIT_ON_GROUND); } - //----------------------------------------------------------------------------- // resetAxes() //----------------------------------------------------------------------------- @@ -1359,7 +1344,6 @@ void LLAgent::resetAxes() mFrameAgent.resetAxes(); } - // Copied from LLCamera::setOriginAndLookAt // Look_at must be unit vector //----------------------------------------------------------------------------- @@ -1388,7 +1372,6 @@ void LLAgent::resetAxes(const LLVector3 &look_at) mFrameAgent.setAxes(look_at, left, up); } - //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- @@ -1397,7 +1380,6 @@ void LLAgent::rotate(F32 angle, const LLVector3 &axis) mFrameAgent.rotate(angle, axis); } - //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- @@ -1406,7 +1388,6 @@ void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z) mFrameAgent.rotate(angle, x, y, z); } - //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- @@ -1415,7 +1396,6 @@ void LLAgent::rotate(const LLMatrix3 &matrix) mFrameAgent.rotate(matrix); } - //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- @@ -1424,7 +1404,6 @@ void LLAgent::rotate(const LLQuaternion &quaternion) mFrameAgent.rotate(quaternion); } - //----------------------------------------------------------------------------- // getReferenceUpVector() //----------------------------------------------------------------------------- @@ -1526,7 +1505,6 @@ void LLAgent::roll(F32 angle) mFrameAgent.roll(angle); } - //----------------------------------------------------------------------------- // yaw() //----------------------------------------------------------------------------- @@ -1538,7 +1516,6 @@ void LLAgent::yaw(F32 angle) } } - // Returns a quat that represents the rotation of the agent in the absolute frame //----------------------------------------------------------------------------- // getQuat() @@ -1565,7 +1542,6 @@ void LLAgent::setControlFlags(U32 mask) mbFlagsDirty = TRUE; } - //----------------------------------------------------------------------------- // clearControlFlags() //----------------------------------------------------------------------------- @@ -1679,7 +1655,6 @@ bool LLAgent::isDoNotDisturb() const return mIsDoNotDisturb; } - //----------------------------------------------------------------------------- // startAutoPilotGlobal() //----------------------------------------------------------------------------- @@ -1785,7 +1760,6 @@ void LLAgent::startAutoPilotGlobal( mAutoPilotNoProgressFrameCount = 0; } - //----------------------------------------------------------------------------- // setAutoPilotTargetGlobal //----------------------------------------------------------------------------- @@ -1839,7 +1813,6 @@ void LLAgent::startFollowPilot(const LLUUID &leader_id, BOOL allow_flying, F32 s allow_flying); } - //----------------------------------------------------------------------------- // stopAutoPilot() //----------------------------------------------------------------------------- @@ -1881,7 +1854,6 @@ void LLAgent::stopAutoPilot(BOOL user_cancel) } } - // Returns necessary agent pitch and yaw changes, radians. //----------------------------------------------------------------------------- // autoPilot() @@ -2070,7 +2042,6 @@ void LLAgent::autoPilot(F32 *delta_yaw) } } - //----------------------------------------------------------------------------- // propagate() //----------------------------------------------------------------------------- @@ -2091,11 +2062,20 @@ void LLAgent::propagate(const F32 dt) } // handle rotation based on keyboard levels - const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second - yaw(YAW_RATE * gAgentCamera.getYawKey() * dt); + if (fabs(dt) > 1e-6) + { + if (fabs(gAgentCamera.getYawKey()) > 1e-6) + { + static const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second + yaw(YAW_RATE * gAgentCamera.getYawKey() * dt); + } - const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second - pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt); + if (fabs(gAgentCamera.getPitchKey()) > 1e-6) + { + static const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second + pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt); + } + } // handle auto-land behavior if (isAgentAvatarValid()) @@ -2256,7 +2236,6 @@ void LLAgent::clearRenderState(U8 clearstate) mRenderState &= ~clearstate; } - //----------------------------------------------------------------------------- // getRenderState() //----------------------------------------------------------------------------- @@ -2298,6 +2277,7 @@ void LLAgent::endAnimationUpdateUI() { return; } + if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode()) { // We're already done endAnimationUpdateUI for this transition. @@ -2363,9 +2343,8 @@ void LLAgent::endAnimationUpdateUI() mViewsPushed = FALSE; } - gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); - if( gMorphView ) + if (gMorphView) { gMorphView->setVisible( FALSE ); } @@ -2373,7 +2352,7 @@ void LLAgent::endAnimationUpdateUI() // Disable mouselook-specific animations if (isAgentAvatarValid()) { - if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) + if (gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS)) { if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end()) { @@ -2992,7 +2971,6 @@ void LLAgent::sendMaturityPreferenceToServer(U8 pPreferredMaturity) } } - void LLAgent::processMaturityPreferenceFromServer(const LLSD &result, U8 perferredMaturity) { U8 maturity = SIM_ACCESS_MIN; @@ -3062,7 +3040,6 @@ void LLAgent::changeInterestListMode(const std::string &new_mode) } } - bool LLAgent::requestPostCapability(const std::string &capName, LLSD &postData, httpCallback_t cbSuccess, httpCallback_t cbFailure) { if (getRegion()) @@ -3390,7 +3367,6 @@ void LLAgent::sendAnimationStateReset() sendReliableMessage(); } - // Send a message to the region to revoke sepecified permissions on ALL scripts in the region // If the target is an object in the region, permissions in scripts on that object are cleared. // If it is the region ID, all scripts clear the permissions for this agent @@ -4324,7 +4300,6 @@ void LLAgent::onCapabilitiesReceivedAfterTeleport() check_merchant_status(); } - void LLAgent::teleportRequest( const U64& region_handle, const LLVector3& pos_local, @@ -4424,7 +4399,6 @@ void LLAgent::doTeleportViaLure(const LLUUID& lure_id, BOOL godlike) } } - // James Cook, July 28, 2005 void LLAgent::teleportCancel() { @@ -4549,7 +4523,6 @@ LLAgent::ETeleportState LLAgent::getTeleportState() const TELEPORT_NONE : mTeleportState; } - void LLAgent::setTeleportState(ETeleportState state) { if (mTeleportRequest && (state != TELEPORT_NONE) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed)) @@ -4594,7 +4567,6 @@ void LLAgent::setTeleportState(ETeleportState state) } } - void LLAgent::stopCurrentAnimations() { LL_DEBUGS("Avatar") << "Stopping current animations" << LL_ENDL; @@ -4709,7 +4681,6 @@ void LLAgent::stopFidget() gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP); } - void LLAgent::requestEnterGodMode() { LLMessageSystem* msg = gMessageSystem; @@ -4830,7 +4801,6 @@ void LLAgent::sendAgentUpdateUserInfo(const std::string& directory_visibility) } } - void LLAgent::updateAgentUserInfoCoro(std::string capurl, std::string directory_visibility) { LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 2045f8d7a0..3fbba7ac54 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1232,7 +1232,7 @@ void LLAgentCamera::updateCamera() } //NOTE - this needs to be integrated into a general upVector system here within llAgent. - if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) + if (camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) { mCameraUpVector = mFollowCam.getUpVector(); } @@ -1496,7 +1496,7 @@ void LLAgentCamera::updateCamera() LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() + LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation(); LLVector3 diff = position_agent - head_pos; - diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation(); + diff *= ~gAgentAvatarp->mRoot->getWorldRotation(); LLJoint* torso_joint = gAgentAvatarp->mTorsop; LLJoint* chest_joint = gAgentAvatarp->mChestp; diff --git a/indra/newview/llagentpilot.cpp b/indra/newview/llagentpilot.cpp index ecb705ec2d..4bd00bf427 100644 --- a/indra/newview/llagentpilot.cpp +++ b/indra/newview/llagentpilot.cpp @@ -322,9 +322,7 @@ void LLAgentPilot::moveCamera() LLViewerCamera::getInstance()->setView(view); LLViewerCamera::getInstance()->setOrigin(origin); - LLViewerCamera::getInstance()->mXAxis = LLVector3(mat.mMatrix[0]); - LLViewerCamera::getInstance()->mYAxis = LLVector3(mat.mMatrix[1]); - LLViewerCamera::getInstance()->mZAxis = LLVector3(mat.mMatrix[2]); + LLViewerCamera::getInstance()->setAxes(mat); } } diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 836bcad784..3300d6f633 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -122,18 +122,22 @@ bool LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVecto regp = gAgent.getRegion(); } - F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; + F32 water_height = regp ? regp->getWaterHeight() : 0.f; LLVector3 origin = center; + // Move origin[VZ] far enough (up or down) from the water surface + static const F32 MIN_DIST_TO_WATER = 0.2f; + F32& zpos = origin.mV[VZ]; + if (zpos < water_height + MIN_DIST_TO_WATER) { - if (origin.mV[2] > water_height) + if (zpos >= water_height) { - origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f); + zpos = water_height + MIN_DIST_TO_WATER; } - else + else if (zpos > water_height - MIN_DIST_TO_WATER) { - origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f); + zpos = water_height - MIN_DIST_TO_WATER; } } @@ -160,8 +164,7 @@ bool LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVecto LLQuaternion rotation; rotation.shortestArc(last_axis, getAtAxis()); - F32 x, y, z; - F32 drot; + F32 drot, x, y, z; rotation.getAngleAxis(&drot, &x, &y, &z); add(sVelocityStat, dpos); @@ -172,9 +175,9 @@ bool LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVecto mCosHalfCameraFOV = cosf(0.5f * getView() * llmax(1.0f, getAspect())); // update pixel meter ratio using default fov, not modified one - mPixelMeterRatio = getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5)); + mPixelMeterRatio = getViewHeightInPixels() / (2.f * tanf(mCameraFOVDefault * 0.5)); // update screen pixel area - mScreenPixelArea =(S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect())); + mScreenPixelArea = (S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect())); return true; } @@ -183,7 +186,6 @@ const LLMatrix4 &LLViewerCamera::getProjection() const { calcProjection(getFar()); return mProjectionMatrix; - } const LLMatrix4 &LLViewerCamera::getModelview() const @@ -196,19 +198,18 @@ const LLMatrix4 &LLViewerCamera::getModelview() const void LLViewerCamera::calcProjection(const F32 far_distance) const { - F32 fov_y, z_far, z_near, aspect, f; - fov_y = getView(); - z_far = far_distance; - z_near = getNear(); - aspect = getAspect(); + F32 fov_y = getView(); + F32 z_far = far_distance; + F32 z_near = getNear(); + F32 aspect = getAspect(); - f = 1/tan(fov_y*0.5f); + F32 f = 1 / tan(fov_y * 0.5f); mProjectionMatrix.setZero(); - mProjectionMatrix.mMatrix[0][0] = f/aspect; + mProjectionMatrix.mMatrix[0][0] = f / aspect; mProjectionMatrix.mMatrix[1][1] = f; - mProjectionMatrix.mMatrix[2][2] = (z_far + z_near)/(z_near - z_far); - mProjectionMatrix.mMatrix[3][2] = (2*z_far*z_near)/(z_near - z_far); + mProjectionMatrix.mMatrix[2][2] = (z_far + z_near) / (z_near - z_far); + mProjectionMatrix.mMatrix[3][2] = (2 * z_far * z_near) / (z_near - z_far); mProjectionMatrix.mMatrix[2][3] = -1; } @@ -230,71 +231,71 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli proj[i] = (F64) gGLProjection[i]; } - GLdouble objX,objY,objZ; + GLdouble objX, objY, objZ; LLVector3 frust[8]; if (no_hacks) { - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[4].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[5].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[6].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[7].setVec((F32)objX,(F32)objY,(F32)objZ); + gluUnProject(viewport[0], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[0].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[1].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[2].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[3].setVec((F32)objX, (F32)objY, (F32)objZ); + + gluUnProject(viewport[0], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[4].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[5].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[6].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[7].setVec((F32)objX, (F32)objY, (F32)objZ); } else if (zflip) { - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[4].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[5].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[6].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[7].setVec((F32)objX,(F32)objY,(F32)objZ); + gluUnProject(viewport[0], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[0].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[1].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[2].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[3].setVec((F32)objX, (F32)objY, (F32)objZ); + + gluUnProject(viewport[0], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[4].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[5].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[6].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ); + frust[7].setVec((F32)objX, (F32)objY, (F32)objZ); for (U32 i = 0; i < 4; i++) { - frust[i+4] = frust[i+4]-frust[i]; - frust[i+4].normVec(); - frust[i+4] = frust[i] + frust[i+4]*camera.getFar(); + frust[i + 4] = frust[i + 4] - frust[i]; + frust[i + 4].normVec(); + frust[i + 4] = frust[i] + frust[i + 4] * camera.getFar(); } } else { - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); + gluUnProject(viewport[0], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[0].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[1].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[2].setVec((F32)objX, (F32)objY, (F32)objZ); + gluUnProject(viewport[0], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ); + frust[3].setVec((F32)objX, (F32)objY, (F32)objZ); if (ortho) { - LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f; + LLVector3 far_shift = camera.getAtAxis() * camera.getFar() * 2.f; for (U32 i = 0; i < 4; i++) { frust[i+4] = frust[i] + far_shift; @@ -306,7 +307,7 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli { LLVector3 vec = frust[i] - camera.getOrigin(); vec.normVec(); - frust[i+4] = camera.getOrigin() + vec*camera.getFar(); + frust[i + 4] = camera.getOrigin() + vec * camera.getFar(); } } } @@ -344,11 +345,13 @@ void LLViewerCamera::setPerspective(BOOL for_selection, // make a tiny little viewport // anything drawn into this viewport will be "selected" - GLint viewport[4]; - viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + GLint viewport[] = + { + gViewerWindow->getWorldViewRectRaw().mLeft, + gViewerWindow->getWorldViewRectRaw().mBottom, + gViewerWindow->getWorldViewRectRaw().getWidth(), + gViewerWindow->getWorldViewRectRaw().getHeight() + }; proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport); @@ -405,7 +408,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection, glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION); - GLfloat ogl_matrix[16]; + GLfloat ogl_matrix[16]; getOpenGLTransform(ogl_matrix); @@ -418,11 +421,13 @@ void LLViewerCamera::setPerspective(BOOL for_selection, // NB: as of this writing, i believe the code below is broken (doesn't take into account the world view, assumes entire window) // however, it is also unused (the GL matricies are used for selection, (see LLCamera::sphereInFrustum())) and so i'm not // comfortable hacking on it. - calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, - (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f, - (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, - (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f); - + calculateFrustumPlanesFromWindow + ( + (F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, + (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f, + (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, + (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f + ); } // if not picking and not doing a snapshot, cache various GL matrices |