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-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp2
-rw-r--r--indra/newview/llsettingsvo.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp4
-rw-r--r--indra/newview/pipeline.cpp11
4 files changed, 11 insertions, 8 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index cc4ca611ab..cf5b2d033b 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -321,7 +321,7 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
}
// Vintage mode
- LLCachedControl<bool> is_not_vintage(gSavedSettings, "RenderDisableVintageMode");
+ static LLCachedControl<bool> is_not_vintage(gSavedSettings, "RenderDisableVintageMode");
LLSliderCtrl* tonemapMix = getChild<LLSliderCtrl>("TonemapMix");
LLComboBox* tonemapSelect = getChild<LLComboBox>("TonemapType");
LLTextBox* tonemapLabel = getChild<LLTextBox>("TonemapTypeText");
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 836b181623..25df53fe05 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -671,7 +671,7 @@ void LLSettingsVOSky::updateSettings()
// After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
// at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
// local lights)
- LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f);
+ static LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f);
F32 sun_dynamic_range = llmax(sdr(), 0.0001f);
mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 83386eb1ec..9f04c98770 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -258,7 +258,7 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader
static void add_common_permutations(LLGLSLShader* shader)
{
- LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+ static LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
if (emissive)
{
@@ -782,7 +782,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
std::to_string(LLSkinningUtil::getMaxJointCount());
- LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+ static LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
if (emissive)
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index e92d59e4e4..4b50b7218e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -349,8 +349,9 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
U32 norm = GL_RGBA16F;
U32 emissive = GL_RGB16F;
- bool hdr = gSavedSettings.getBOOL("RenderHDREnabled") && gGLManager.mGLVersion > 4.05f;
- LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+ static LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+ static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);
+ bool hdr = has_hdr() && gGLManager.mGLVersion > 4.05f;
if (!hdr)
{
@@ -803,7 +804,8 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
- bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled");
+ static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);
+ bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr();
if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
@@ -7894,7 +7896,8 @@ void LLPipeline::renderFinalize()
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
- bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled");
+ static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);
+ bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr();
if (hdr)
{