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-rw-r--r--indra/newview/lltexturectrl.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 328298bda4..759f68b321 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -564,25 +564,26 @@ void LLFloaterTexturePicker::draw()
LLRect interior = border;
interior.stretch( -1 );
+ const F32 alpha = mCurrentTransparency; // mCurrentTransparency gets updated in LLFloater::draw()
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
- gl_rect_2d_checkerboard( interior );
+ gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
// Pump the priority
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
- mFallbackImage->draw(interior);
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
- gl_rect_2d( interior, LLColor4::grey, TRUE );
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x(interior, LLColor4::black );
@@ -1263,23 +1264,24 @@ void LLTextureCtrl::draw()
LLRect interior = border;
interior.stretch( -1 );
+ const F32 alpha = getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
- gl_rect_2d_checkerboard( interior );
+ gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep);
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
- mFallbackImage->draw(interior);
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
- gl_rect_2d( interior, LLColor4::grey, TRUE );
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x( interior, LLColor4::black );