diff options
Diffstat (limited to 'indra/newview')
72 files changed, 20706 insertions, 11362 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 64fa35543d..f59bc457e2 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -17,12 +17,12 @@ include(JsonCpp) include(LLAudio) include(LLCharacter) include(LLCommon) -include(LLConvexDecomposition) include(LLImage) include(LLImageJ2COJ) include(LLInventory) include(LLMath) include(LLMessage) +include(LLPhysicsExtensions) include(LLPlugin) include(LLPrimitive) include(LLRender) @@ -52,7 +52,7 @@ include_directories( ${LLAUDIO_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} - ${LLCONVEXDECOMP_INCLUDE_DIRS} + ${LLPHYSICS_INCLUDE_DIRS} ${FMOD_INCLUDE_DIR} ${LLIMAGE_INCLUDE_DIRS} ${LLKDU_INCLUDE_DIRS} @@ -218,6 +218,10 @@ set(viewer_SOURCE_FILES llfloaterobjectweights.cpp llfloateropenobject.cpp llfloateroutbox.cpp + llfloaterpathfindingbasic.cpp + llfloaterpathfindingcharacters.cpp + llfloaterpathfindingconsole.cpp + llfloaterpathfindinglinksets.cpp llfloaterpay.cpp llfloaterperms.cpp llfloaterpostprocess.cpp @@ -412,6 +416,14 @@ set(viewer_SOURCE_FILES llparcelselection.cpp llparticipantlist.cpp llpatchvertexarray.cpp + llpathfindingcharacter.cpp + llpathfindingcharacterlist.cpp + llpathfindinglinkset.cpp + llpathfindinglinksetlist.cpp + llpathfindingmanager.cpp + llpathfindingnavmesh.cpp + llpathfindingnavmeshstatus.cpp + llpathfindingnavmeshzone.cpp llphysicsmotion.cpp llphysicsshapebuilderutil.cpp llplacesinventorybridge.cpp @@ -773,6 +785,10 @@ set(viewer_HEADER_FILES llfloaterobjectweights.h llfloateropenobject.h llfloateroutbox.h + llfloaterpathfindingbasic.h + llfloaterpathfindingcharacters.h + llfloaterpathfindingconsole.h + llfloaterpathfindinglinksets.h llfloaterpay.h llfloaterperms.h llfloaterpostprocess.h @@ -956,6 +972,14 @@ set(viewer_HEADER_FILES llparcelselection.h llparticipantlist.h llpatchvertexarray.h + llpathfindingcharacter.h + llpathfindingcharacterlist.h + llpathfindinglinkset.h + llpathfindinglinksetlist.h + llpathfindingmanager.h + llpathfindingnavmesh.h + llpathfindingnavmeshstatus.h + llpathfindingnavmeshzone.h llphysicsmotion.h llphysicsshapebuilderutil.h llplacesinventorybridge.h @@ -1513,9 +1537,9 @@ if (WINDOWS) PROPERTIES # *TODO -reenable this once we get server usage sorted out #LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:\"__tcmalloc\"" - LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc" + LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc " LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO" - LINK_FLAGS_RELEASE "" + LINK_FLAGS_RELEASE "/FORCE:MULTIPLE" ) if(USE_PRECOMPILED_HEADERS) set_target_properties( @@ -1729,6 +1753,7 @@ endif (WINDOWS) # To work around this, higher level modules should be listed before the modules # that they depend upon. -brad target_link_libraries(${VIEWER_BINARY_NAME} + ${LLPATHING_LIBRARIES} ${UPDATER_LIBRARIES} ${GOOGLE_PERFTOOLS_LIBRARIES} ${LLAUDIO_LIBRARIES} @@ -1767,7 +1792,7 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} ${LLLOGIN_LIBRARIES} - ${LLCONVEXDECOMP_LIBRARY} + ${LLPHYSICS_LIBRARIES} ${TCMALLOC_LIBRARIES} ) diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 73df064ab2..ff4d9ceb93 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -157,6 +157,46 @@ is_running_function="Floater.IsOpen" is_running_parameters="people" /> + <command name="pathfinding_basic" + available_in_toybox="false" + icon="Command_PF_Basic_Icon" + label_ref="Command_PF_Basic_Label" + tooltip_ref="Command_PF_Basic_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="pathfinding_basic" + is_running_function="Floater.IsOpen" + is_running_parameters="pathfinding_basic" + /> + <command name="pathfinding_console" + available_in_toybox="false" + icon="Command_Pathfinding_Icon" + label_ref="Command_Pathfinding_Label" + tooltip_ref="Command_Pathfinding_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="pathfinding_console" + is_running_function="Floater.IsOpen" + is_running_parameters="pathfinding_console" + /> + <command name="pathfinding_characters" + available_in_toybox="false" + icon="Command_PF_Characters_Icon" + label_ref="Command_PF_Characters_Label" + tooltip_ref="Command_PF_Characters_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="pathfinding_characters" + is_running_function="Floater.IsOpen" + is_running_parameters="pathfinding_characters" + /> + <command name="pathfinding_linksets" + available_in_toybox="false" + icon="Command_PF_Linksets_Icon" + label_ref="Command_PF_Linksets_Label" + tooltip_ref="Command_PF_Linksets_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="pathfinding_linksets" + is_running_function="Floater.IsOpen" + is_running_parameters="pathfinding_linksets" + /> <command name="picks" available_in_toybox="true" icon="Command_Picks_Icon" diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini index 82b43432eb..7a9be77f96 100644 --- a/indra/newview/app_settings/keywords.ini +++ b/indra/newview/app_settings/keywords.ini @@ -558,6 +558,98 @@ STATUS_NOT_SUPPORTED Feature not supported STATUS_INTERNAL_ERROR An internal error occurred STATUS_WHITELIST_FAILED URL failed to pass whitelist +PROFILE_NONE Disables profiling +PROFILE_SCRIPT_MEMORY Enables memory profiling + +RC_DATA_FLAGS TODO: add documentation +RC_DETECT_PHANTOM TODO: add documentation +RC_GET_LINK_NUM TODO: add documentation +RC_GET_NORMAL TODO: add documentation +RC_GET_ROOT_KEY TODO: add documentation +RC_MAX_HITS TODO: add documentation +RC_REJECT_TYPES Optional parameter set in llCastRay() to reject hit against certain object types. +RC_REJECT_AGENTS Bit mask for RC_REJECT_TYPES, rejects hits against avatars. +RC_REJECT_PHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against moving objects. +RC_REJECT_NONPHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against non-moving objects. +RC_REJECT_LAND Bit mask for RC_REJECT_TYPES, rejects hits against the terrian. + +RCERR_CAST_TIME_EXCEEDED TODO: add documentation +RCERR_SIM_PERF_LOW TODO: add documentation +RCERR_UNKNOWN TODO: add documentation + +ESTATE_ACCESS_ALLOWED_AGENT_ADD TODO: add documentation +ESTATE_ACCESS_ALLOWED_AGENT_REMOVE TODO: add documentation +ESTATE_ACCESS_ALLOWED_GROUP_ADD TODO: add documentation +ESTATE_ACCESS_ALLOWED_GROUP_REMOVE TODO: add documentation +ESTATE_ACCESS_BANNED_AGENT_ADD TODO: add documentation +ESTATE_ACCESS_BANNED_AGENT_REMOVE TODO: add documentation + +DENSITY TODO: add documentation +FRICTION TODO: add documentation +RESTITUTION TODO: add documentation +GRAVITY_MULTIPLIER TODO: add documentation + +KFM_COMMAND TODO: add documentation +KFM_CMD_PLAY TODO: add documentation +KFM_CMD_STOP TODO: add documentation +KFM_CMD_PAUSE TODO: add documentation +KFM_CMD_SET_MODE TODO: add documentation +KFM_MODE TODO: add documentation +KFM_FORWARD TODO: add documentation +KFM_LOOP TODO: add documentation +KFM_PING_PONG TODO: add documentation +KFM_REVERSE TODO: add documentation +KFM_DATA TODO: add documentation +KFM_ROTATION TODO: add documentation +KFM_TRANSLATION TODO: add documentation + +CHARACTER_CMD_STOP TODO: add documentation +CHARACTER_CMD_JUMP TODO: add documentation + +CHARACTER_DESIRED_SPEED TODO: add documentation +CHARACTER_RADIUS TODO: add documentation +CHARACTER_LENGTH TODO: add documentation +CHARACTER_ORIENTATION TODO: add documentation +CHARACTER_AVOIDANCE_MODE TODO: add documentation +PURSUIT_OFFSET TODO: add documentation +REQUIRE_LINE_OF_SIGHT TODO: add documentation +PURSUIT_FUZZ_FACTOR TODO: add documentation +PURSUIT_INTERCEPT TODO: add documentation +FORCE_DIRECT_PATH TODO: add documentation +VERTICAL TODO: add documentation +HORIZONTAL TODO: add documentation +AVOID_CHARACTERS TODO: add documentation +AVOID_DYNAMIC_OBSTACLES TODO: add documentation + +PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer. +PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running +PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached. +PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it. +PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable. +PU_FAILURE_OTHER Unknown failure +PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region. +PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path. +PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering). +PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal. + +CHARACTER_TYPE TODO: add documentation +CHARACTER_TYPE_A TODO: add documentation +CHARACTER_TYPE_B TODO: add documentation +CHARACTER_TYPE_C TODO: add documentation +CHARACTER_TYPE_D TODO: add documentation +CHARACTER_TYPE_NONE TODO: add documentation + +TRAVERSAL_TYPE TODO: add documentation +TRAVERSAL_TYPE_SLOW TODO: add documentation +TRAVERSAL_TYPE_FAST TODO: add documentation +TRAVERSAL_TYPE_NONE TODO: add documentation + +CHARACTER_MAX_ACCEL TODO: add documentation +CHARACTER_MAX_DECEL TODO: add documentation +CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation +CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation +CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation + # string constants [word .1, .3, .5] NULL_KEY Indicates an empty key diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 15da381e2f..947561d454 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -13516,5 +13516,376 @@ <key>Value</key> <integer>0</integer> </map> + <key>RetrieveNeighboringRegion</key> + <map> + <key>Comment</key> + <string>Download a neighboring region when visualize a navmesh (default val 99 is for the current region).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>99</integer> + </map> + <key>EnableVBOForNavMeshVisualization</key> + <map> + <key>Comment</key> + <string>Enable the use of VBOs for navmesh visualization.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NavMeshClearRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.5</real> + <real>0.5</real> + <real>0.5</real> + </array> + </map> + <key>WalkableRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>255.0</real> + <real>0.0</real> + </array> + </map> + <key>WalkableA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>75</real> + </map> + <key>ObstacleRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>255.0</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> + <key>ObstacleA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>75</real> + </map> + <key>MaterialRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>128.0</real> + <real>0.0</real> + <real>255.0</real> + </array> + </map> + <key>MaterialA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>75</real> + </map> + <key>ExclusionRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>255.0</real> + <real>255.0</real> + <real>0.0</real> + </array> + </map> + <key>ExclusionA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>75</real> + </map> +<key>ConnectedEdgeRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>220.0</real> + <real>220.0</real> + <real>220.0</real> + </array> + </map> + <key>ConnectedEdgeA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>255</real> + </map> +<key>BoundaryEdgeRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>255.0</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> + <key>BoundaryEdgeA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>255</real> + </map> +<key>HeatColorBase</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>HeatColorBaseA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> +<key>HeatColorMax</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>HeatColorMaxA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FaceColorRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>255.0</real> + <real>255.0</real> + <real>255.0</real> + </array> + </map> + <key>FaceColorA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>255</real> + </map> + <key>StarValidColorRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>200.0</real> + <real>120.0</real> + <real>0.0</real> + </array> + </map> + <key>StarValidColorA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>255</real> + </map> + <key>StarInvalidRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>255.0</real> + <real>0.0</real> + <real>255.0</real> + </array> + </map> + <key>StarInvalidA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>255</real> + </map> + <key>TestPathColorRGB</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>255.0</real> + <real>150.0</real> + <real>0.0</real> + </array> + </map> + <key>TestPathColorA</key> + <map> + <key>Comment</key> + <string>yay!</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>255</real> + </map> + <key>PathfindingDisablePermanentObjects</key> + <map> + <key>Comment</key> + <string>Disables the viewer from seeing the permanent object flag. Useful for testing server-side enforcement of permanent object rules.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PathfindingDisableCharacterObjects</key> + <map> + <key>Comment</key> + <string>Disables the viewer from seeing the character object flag. Useful for testing server-side enforcement of character object rules.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 3870a3be2e..0102fb8270 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -88,6 +88,7 @@ #include "llworld.h" #include "llworldmap.h" #include "stringize.h" +#include "LLPathingLib.h" using namespace LLVOAvatarDefines; @@ -3633,6 +3634,9 @@ void LLAgent::setTeleportState(ETeleportState state) // Let the interested parties know we've teleported. LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal()); + + //Since we teleported into a new region, we need to cleanup up any navmesh residuals + if ( LLPathingLib::getInstance() ) { LLPathingLib::getInstance()->cleanupResidual(); } break; default: diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1174d108d2..c1217fc402 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -106,6 +106,7 @@ #include "llvfsthread.h" #include "llvolumemgr.h" #include "llxfermanager.h" +#include "LLPhysicsExtensions.h" #include "llnotificationmanager.h" #include "llnotifications.h" @@ -1548,6 +1549,9 @@ bool LLAppViewer::cleanup() // shut down mesh streamer gMeshRepo.shutdown(); + // shut down Havok + LLPhysicsExtensions::quitSystem(); + // Must clean up texture references before viewer window is destroyed. if(LLHUDManager::instanceExists()) { diff --git a/indra/newview/llavatariconctrl.cpp b/indra/newview/llavatariconctrl.cpp index b539ac38ed..b539ac38ed 100755..100644 --- a/indra/newview/llavatariconctrl.cpp +++ b/indra/newview/llavatariconctrl.cpp diff --git a/indra/newview/llfloaterpathfindingbasic.cpp b/indra/newview/llfloaterpathfindingbasic.cpp new file mode 100644 index 0000000000..d1103088ab --- /dev/null +++ b/indra/newview/llfloaterpathfindingbasic.cpp @@ -0,0 +1,167 @@ +/**
+* @file llfloaterpathfindingbasic.cpp
+* @author William Todd Stinson
+* @brief "Pathfinding basic" floater, allowing for basic freezing and unfreezing of the pathfinding avatar mode.
+*
+* $LicenseInfo:firstyear=2002&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpathfindingbasic.h"
+#include "llsd.h"
+#include "lltextbase.h"
+#include "llbutton.h"
+#include "llpathfindingmanager.h"
+
+#include <boost/bind.hpp>
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingBasic
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingBasic::postBuild()
+{
+ mStatusText = findChild<LLTextBase>("status_label");
+ llassert(mStatusText != NULL);
+
+ mUnfreezeLabel = findChild<LLTextBase>("unfreeze_label");
+ llassert(mUnfreezeLabel != NULL);
+
+ mUnfreezeButton = findChild<LLButton>("enter_unfrozen_mode");
+ llassert(mUnfreezeButton != NULL);
+ mUnfreezeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingBasic::onUnfreezeClicked, this));
+
+ mFreezeLabel = findChild<LLTextBase>("freeze_label");
+ llassert(mFreezeLabel != NULL);
+
+ mFreezeButton = findChild<LLButton>("enter_frozen_mode");
+ llassert(mFreezeButton != NULL);
+ mFreezeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingBasic::onFreezeClicked, this));
+
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingBasic::onOpen(const LLSD& pKey)
+{
+ LLFloater::onOpen(pKey);
+
+ if (!mAgentStateSlot.connected())
+ {
+ mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLFloaterPathfindingBasic::onAgentStateCB, this, _1));
+ }
+ setAgentState(LLPathfindingManager::getInstance()->getAgentState());
+}
+
+void LLFloaterPathfindingBasic::onClose(bool pIsAppQuitting)
+{
+ if (mAgentStateSlot.connected())
+ {
+ mAgentStateSlot.disconnect();
+ }
+
+ LLFloater::onClose(pIsAppQuitting);
+}
+
+LLFloaterPathfindingBasic::LLFloaterPathfindingBasic(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mStatusText(NULL),
+ mUnfreezeLabel(NULL),
+ mUnfreezeButton(NULL),
+ mFreezeLabel(NULL),
+ mFreezeButton(NULL),
+ mAgentStateSlot()
+{
+}
+
+LLFloaterPathfindingBasic::~LLFloaterPathfindingBasic()
+{
+}
+
+void LLFloaterPathfindingBasic::onUnfreezeClicked()
+{
+ mUnfreezeButton->setEnabled(FALSE);
+ LLPathfindingManager::getInstance()->requestSetAgentState(LLPathfindingManager::kAgentStateUnfrozen);
+}
+
+void LLFloaterPathfindingBasic::onFreezeClicked()
+{
+ mUnfreezeButton->setEnabled(FALSE);
+ LLPathfindingManager::getInstance()->requestSetAgentState(LLPathfindingManager::kAgentStateFrozen);
+}
+
+void LLFloaterPathfindingBasic::onAgentStateCB(LLPathfindingManager::EAgentState pAgentState)
+{
+ setAgentState(pAgentState);
+}
+
+void LLFloaterPathfindingBasic::setAgentState(LLPathfindingManager::EAgentState pAgentState)
+{
+ static const LLColor4 warningColor = LLUIColorTable::instance().getColor("DrYellow");
+ LLStyle::Params styleParams;
+
+ switch (pAgentState)
+ {
+ case LLPathfindingManager::kAgentStateUnknown :
+ mStatusText->setVisible(TRUE);
+ mStatusText->setText((LLStringExplicit)getString("status_querying_state"), styleParams);
+ break;
+ case LLPathfindingManager::kAgentStateNotEnabled :
+ mStatusText->setVisible(TRUE);
+ styleParams.color = warningColor;
+ mStatusText->setText((LLStringExplicit)getString("status_pathfinding_not_enabled"), styleParams);
+ break;
+ case LLPathfindingManager::kAgentStateError :
+ mStatusText->setVisible(TRUE);
+ styleParams.color = warningColor;
+ mStatusText->setText((LLStringExplicit)getString("status_unable_to_change_state"), styleParams);
+ break;
+ default :
+ mStatusText->setVisible(FALSE);
+ break;
+ }
+
+ switch (LLPathfindingManager::getInstance()->getLastKnownNonErrorAgentState())
+ {
+ case LLPathfindingManager::kAgentStateUnknown :
+ case LLPathfindingManager::kAgentStateNotEnabled :
+ mUnfreezeLabel->setEnabled(FALSE);
+ mUnfreezeButton->setEnabled(FALSE);
+ mFreezeLabel->setEnabled(FALSE);
+ mFreezeButton->setEnabled(FALSE);
+ break;
+ case LLPathfindingManager::kAgentStateFrozen :
+ mUnfreezeLabel->setEnabled(TRUE);
+ mUnfreezeButton->setEnabled(TRUE);
+ mFreezeLabel->setEnabled(FALSE);
+ mFreezeButton->setEnabled(FALSE);
+ break;
+ case LLPathfindingManager::kAgentStateUnfrozen :
+ mUnfreezeLabel->setEnabled(FALSE);
+ mUnfreezeButton->setEnabled(FALSE);
+ mFreezeLabel->setEnabled(TRUE);
+ mFreezeButton->setEnabled(TRUE);
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
diff --git a/indra/newview/llfloaterpathfindingbasic.h b/indra/newview/llfloaterpathfindingbasic.h new file mode 100644 index 0000000000..286985c022 --- /dev/null +++ b/indra/newview/llfloaterpathfindingbasic.h @@ -0,0 +1,71 @@ +/** + * @file llfloaterpathfindingbasic.h + * @author William Todd Stinson + * @brief "Pathfinding basic" floater, allowing for basic freezing and unfreezing of the pathfinding avatar mode. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERPATHFINDINGBASIC_H +#define LL_LLFLOATERPATHFINDINGBASIC_H + +#include "llfloater.h" +#include "llpathfindingmanager.h" + +class LLSD; +class LLTextBase; +class LLButton; + +class LLFloaterPathfindingBasic +: public LLFloater +{ + friend class LLFloaterReg; + +public: + virtual BOOL postBuild(); + virtual void onOpen(const LLSD& pKey); + virtual void onClose(bool pIsAppQuitting); + +protected: + +private: + // Does its own instance management, so clients not allowed + // to allocate or destroy. + LLFloaterPathfindingBasic(const LLSD& pSeed); + virtual ~LLFloaterPathfindingBasic(); + + void onUnfreezeClicked(); + void onFreezeClicked(); + + void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState); + + void setAgentState(LLPathfindingManager::EAgentState pAgentState); + + LLTextBase *mStatusText; + LLTextBase *mUnfreezeLabel; + LLButton *mUnfreezeButton; + LLTextBase *mFreezeLabel; + LLButton *mFreezeButton; + LLPathfindingManager::agent_state_slot_t mAgentStateSlot; +}; + +#endif // LL_LLFLOATERPATHFINDINGBASIC_H diff --git a/indra/newview/llfloaterpathfindingcharacters.cpp b/indra/newview/llfloaterpathfindingcharacters.cpp new file mode 100644 index 0000000000..d174d822cd --- /dev/null +++ b/indra/newview/llfloaterpathfindingcharacters.cpp @@ -0,0 +1,542 @@ +/**
+ * @file llfloaterpathfindingcharacters.cpp
+ * @author William Todd Stinson
+ * @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloater.h"
+#include "llfloaterpathfindingcharacters.h"
+#include "llpathfindingcharacterlist.h"
+#include "llsd.h"
+#include "llagent.h"
+#include "llhandle.h"
+#include "llfloaterreg.h"
+#include "lltextbase.h"
+#include "llscrolllistitem.h"
+#include "llscrolllistctrl.h"
+#include "llcheckboxctrl.h"
+#include "llradiogroup.h"
+#include "llbutton.h"
+#include "llresmgr.h"
+#include "llviewerregion.h"
+#include "llhttpclient.h"
+#include "lluuid.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewermenu.h"
+#include "llselectmgr.h"
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingCharacters
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingCharacters::postBuild()
+{
+ mCharactersScrollList = findChild<LLScrollListCtrl>("pathfinding_characters");
+ llassert(mCharactersScrollList != NULL);
+ mCharactersScrollList->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onCharactersSelectionChange, this));
+ mCharactersScrollList->sortByColumnIndex(0, true);
+
+ mCharactersStatus = findChild<LLTextBase>("characters_status");
+ llassert(mCharactersStatus != NULL);
+
+ mRefreshListButton = findChild<LLButton>("refresh_characters_list");
+ llassert(mRefreshListButton != NULL);
+ mRefreshListButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onRefreshCharactersClicked, this));
+
+ mSelectAllButton = findChild<LLButton>("select_all_characters");
+ llassert(mSelectAllButton != NULL);
+ mSelectAllButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onSelectAllCharactersClicked, this));
+
+ mSelectNoneButton = findChild<LLButton>("select_none_characters");
+ llassert(mSelectNoneButton != NULL);
+ mSelectNoneButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onSelectNoneCharactersClicked, this));
+
+ mShowBeaconCheckBox = findChild<LLCheckBoxCtrl>("show_beacon");
+ llassert(mShowBeaconCheckBox != NULL);
+
+ mTakeButton = findChild<LLButton>("take_characters");
+ llassert(mTakeButton != NULL)
+ mTakeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onTakeCharactersClicked, this));
+
+ mTakeCopyButton = findChild<LLButton>("take_copy_characters");
+ llassert(mTakeCopyButton != NULL)
+ mTakeCopyButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onTakeCopyCharactersClicked, this));
+
+ mReturnButton = findChild<LLButton>("return_characters");
+ llassert(mReturnButton != NULL)
+ mReturnButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onReturnCharactersClicked, this));
+
+ mDeleteButton = findChild<LLButton>("delete_characters");
+ llassert(mDeleteButton != NULL)
+ mDeleteButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onDeleteCharactersClicked, this));
+
+ mTeleportButton = findChild<LLButton>("teleport_to_character");
+ llassert(mTeleportButton != NULL)
+ mTeleportButton->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onTeleportCharacterToMeClicked, this));
+
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingCharacters::onOpen(const LLSD& pKey)
+{
+ LLFloater::onOpen(pKey);
+
+ requestGetCharacters();
+ selectNoneCharacters();
+ mCharactersScrollList->setCommitOnSelectionChange(true);
+
+ if (!mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterPathfindingCharacters::updateControls, this));
+ }
+}
+
+void LLFloaterPathfindingCharacters::onClose(bool pAppQuitting)
+{
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
+
+ mCharactersScrollList->setCommitOnSelectionChange(false);
+ selectNoneCharacters();
+ if (mCharacterSelection.notNull())
+ {
+ mCharacterSelection.clear();
+ }
+
+ LLFloater::onClose(pAppQuitting);
+}
+
+void LLFloaterPathfindingCharacters::draw()
+{
+ if (mShowBeaconCheckBox->get())
+ {
+ std::vector<LLScrollListItem*> selectedItems = mCharactersScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ int numSelectedItems = selectedItems.size();
+
+ std::vector<LLViewerObject *> viewerObjects;
+ viewerObjects.reserve(numSelectedItems);
+
+ for (std::vector<LLScrollListItem*>::const_iterator selectedItemIter = selectedItems.begin();
+ selectedItemIter != selectedItems.end(); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+
+ const std::string &objectName = selectedItem->getColumn(0)->getValue().asString();
+
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject != NULL)
+ {
+ gObjectList.addDebugBeacon(viewerObject->getPositionAgent(), objectName, LLColor4(0.f, 0.f, 1.f, 0.8f), LLColor4(1.f, 1.f, 1.f, 1.f), 6);
+ }
+ }
+ }
+ }
+
+ LLFloater::draw();
+}
+
+void LLFloaterPathfindingCharacters::openCharactersViewer()
+{
+ LLFloaterReg::toggleInstanceOrBringToFront("pathfinding_characters");
+}
+
+LLFloaterPathfindingCharacters::EMessagingState LLFloaterPathfindingCharacters::getMessagingState() const
+{
+ return mMessagingState;
+}
+
+BOOL LLFloaterPathfindingCharacters::isMessagingInProgress() const
+{
+ return (mMessagingState == kMessagingGetRequestSent);
+}
+
+LLFloaterPathfindingCharacters::LLFloaterPathfindingCharacters(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mCharactersScrollList(NULL),
+ mCharactersStatus(NULL),
+ mRefreshListButton(NULL),
+ mSelectAllButton(NULL),
+ mSelectNoneButton(NULL),
+ mShowBeaconCheckBox(NULL),
+ mTakeButton(NULL),
+ mTakeCopyButton(NULL),
+ mReturnButton(NULL),
+ mDeleteButton(NULL),
+ mTeleportButton(NULL),
+ mMessagingState(kMessagingUnknown),
+ mCharacterListPtr(),
+ mCharacterSelection(),
+ mSelectionUpdateSlot()
+{
+}
+
+LLFloaterPathfindingCharacters::~LLFloaterPathfindingCharacters()
+{
+}
+
+void LLFloaterPathfindingCharacters::setMessagingState(EMessagingState pMessagingState)
+{
+ mMessagingState = pMessagingState;
+ updateControls();
+}
+
+void LLFloaterPathfindingCharacters::requestGetCharacters()
+{
+ llassert(!isMessagingInProgress());
+ if (!isMessagingInProgress())
+ {
+ switch (LLPathfindingManager::getInstance()->requestGetCharacters(boost::bind(&LLFloaterPathfindingCharacters::handleNewCharacters, this, _1, _2)))
+ {
+ case LLPathfindingManager::kRequestStarted :
+ setMessagingState(kMessagingGetRequestSent);
+ break;
+ case LLPathfindingManager::kRequestCompleted :
+ clearCharacters();
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestNotEnabled :
+ clearCharacters();
+ setMessagingState(kMessagingNotEnabled);
+ break;
+ case LLPathfindingManager::kRequestError :
+ setMessagingState(kMessagingGetError);
+ break;
+ default :
+ setMessagingState(kMessagingGetError);
+ llassert(0);
+ break;
+ }
+ }
+}
+
+void LLFloaterPathfindingCharacters::handleNewCharacters(LLPathfindingManager::ERequestStatus pCharacterRequestStatus, LLPathfindingCharacterListPtr pCharacterListPtr)
+{
+ mCharacterListPtr = pCharacterListPtr;
+ updateScrollList();
+
+ switch (pCharacterRequestStatus)
+ {
+ case LLPathfindingManager::kRequestCompleted :
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestError :
+ setMessagingState(kMessagingGetError);
+ break;
+ default :
+ setMessagingState(kMessagingGetError);
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingCharacters::onCharactersSelectionChange()
+{
+ mCharacterSelection.clear();
+ LLSelectMgr::getInstance()->deselectAll();
+
+ std::vector<LLScrollListItem*> selectedItems = mCharactersScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ int numSelectedItems = selectedItems.size();
+
+ std::vector<LLViewerObject *> viewerObjects;
+ viewerObjects.reserve(numSelectedItems);
+
+ for (std::vector<LLScrollListItem*>::const_iterator selectedItemIter = selectedItems.begin();
+ selectedItemIter != selectedItems.end(); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject != NULL)
+ {
+ viewerObjects.push_back(viewerObject);
+ }
+ }
+
+ if (!viewerObjects.empty())
+ {
+ mCharacterSelection = LLSelectMgr::getInstance()->selectObjectAndFamily(viewerObjects);
+ }
+ }
+
+ updateControls();
+}
+
+void LLFloaterPathfindingCharacters::onRefreshCharactersClicked()
+{
+ requestGetCharacters();
+}
+
+void LLFloaterPathfindingCharacters::onSelectAllCharactersClicked()
+{
+ selectAllCharacters();
+}
+
+void LLFloaterPathfindingCharacters::onSelectNoneCharactersClicked()
+{
+ selectNoneCharacters();
+}
+
+void LLFloaterPathfindingCharacters::onTakeCharactersClicked()
+{
+ handle_take();
+}
+
+void LLFloaterPathfindingCharacters::onTakeCopyCharactersClicked()
+{
+ handle_take_copy();
+}
+
+void LLFloaterPathfindingCharacters::onReturnCharactersClicked()
+{
+ handle_object_return();
+}
+
+void LLFloaterPathfindingCharacters::onDeleteCharactersClicked()
+{
+ handle_object_delete();
+}
+
+void LLFloaterPathfindingCharacters::onTeleportCharacterToMeClicked()
+{
+ std::vector<LLScrollListItem*> selectedItems = mCharactersScrollList->getAllSelected();
+ llassert(selectedItems.size() == 1);
+ if (selectedItems.size() == 1)
+ {
+ std::vector<LLScrollListItem*>::const_reference selectedItemRef = selectedItems.front();
+ const LLScrollListItem *selectedItem = selectedItemRef;
+ LLPathfindingCharacterList::const_iterator characterIter = mCharacterListPtr->find(selectedItem->getUUID().asString());
+ const LLPathfindingCharacterPtr &characterPtr = characterIter->second;
+ const LLVector3 &characterLocation = characterPtr->getLocation();
+
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region != NULL)
+ {
+ gAgent.teleportRequest(region->getHandle(), characterLocation, true);
+ }
+ }
+}
+
+void LLFloaterPathfindingCharacters::selectAllCharacters()
+{
+ mCharactersScrollList->selectAll();
+}
+
+void LLFloaterPathfindingCharacters::selectNoneCharacters()
+{
+ mCharactersScrollList->deselectAllItems();
+}
+
+void LLFloaterPathfindingCharacters::clearCharacters()
+{
+ if (mCharacterListPtr != NULL)
+ {
+ mCharacterListPtr->clear();
+ }
+ updateScrollList();
+}
+
+void LLFloaterPathfindingCharacters::updateControls()
+{
+ updateStatusMessage();
+ updateEnableStateOnListActions();
+ updateEnableStateOnEditFields();
+}
+
+void LLFloaterPathfindingCharacters::updateScrollList()
+{
+ std::vector<LLScrollListItem*> selectedItems = mCharactersScrollList->getAllSelected();
+ int numSelectedItems = selectedItems.size();
+ uuid_vec_t selectedUUIDs;
+ if (numSelectedItems > 0)
+ {
+ selectedUUIDs.reserve(selectedItems.size());
+ for (std::vector<LLScrollListItem*>::const_iterator itemIter = selectedItems.begin();
+ itemIter != selectedItems.end(); ++itemIter)
+ {
+ const LLScrollListItem *listItem = *itemIter;
+ selectedUUIDs.push_back(listItem->getUUID());
+ }
+ }
+
+ S32 origScrollPosition = mCharactersScrollList->getScrollPos();
+ mCharactersScrollList->deleteAllItems();
+
+ if (mCharacterListPtr != NULL)
+ {
+ for (LLPathfindingCharacterList::const_iterator characterIter = mCharacterListPtr->begin();
+ characterIter != mCharacterListPtr->end(); ++characterIter)
+ {
+ const LLPathfindingCharacterPtr& character(characterIter->second);
+ LLSD element = buildCharacterScrollListElement(character);
+ mCharactersScrollList->addElement(element);
+ }
+ }
+
+ mCharactersScrollList->selectMultiple(selectedUUIDs);
+ mCharactersScrollList->setScrollPos(origScrollPosition);
+ updateControls();
+}
+
+LLSD LLFloaterPathfindingCharacters::buildCharacterScrollListElement(const LLPathfindingCharacterPtr pCharacterPtr) const
+{
+ LLSD columns;
+
+ columns[0]["column"] = "name";
+ columns[0]["value"] = pCharacterPtr->getName();
+ columns[0]["font"] = "SANSSERIF";
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = pCharacterPtr->getDescription();
+ columns[1]["font"] = "SANSSERIF";
+
+ columns[2]["column"] = "owner";
+ columns[2]["value"] = pCharacterPtr->getOwnerName();
+ columns[2]["font"] = "SANSSERIF";
+
+ S32 cpuTime = llround(pCharacterPtr->getCPUTime());
+ std::string cpuTimeString = llformat("%d", cpuTime);
+ LLStringUtil::format_map_t string_args;
+ string_args["[CPU_TIME]"] = cpuTimeString;
+
+ columns[3]["column"] = "cpu_time";
+ columns[3]["value"] = getString("character_cpu_time", string_args);
+ columns[3]["font"] = "SANSSERIF";
+
+ columns[4]["column"] = "altitude";
+ columns[4]["value"] = llformat("%1.0f m", pCharacterPtr->getLocation()[2]);
+ columns[4]["font"] = "SANSSERIF";
+
+ LLSD element;
+ element["id"] = pCharacterPtr->getUUID().asString();
+ element["column"] = columns;
+
+ return element;
+}
+
+void LLFloaterPathfindingCharacters::updateStatusMessage()
+{
+ static const LLColor4 warningColor = LLUIColorTable::instance().getColor("DrYellow");
+
+ std::string statusText("");
+ LLStyle::Params styleParams;
+
+ switch (getMessagingState())
+ {
+ case kMessagingUnknown:
+ statusText = getString("characters_messaging_initial");
+ break;
+ case kMessagingGetRequestSent :
+ statusText = getString("characters_messaging_get_inprogress");
+ break;
+ case kMessagingGetError :
+ statusText = getString("characters_messaging_get_error");
+ styleParams.color = warningColor;
+ break;
+ case kMessagingComplete :
+ if (mCharactersScrollList->isEmpty())
+ {
+ statusText = getString("characters_messaging_complete_none_found");
+ }
+ else
+ {
+ S32 numItems = mCharactersScrollList->getItemCount();
+ S32 numSelectedItems = mCharactersScrollList->getNumSelected();
+
+ LLLocale locale(LLStringUtil::getLocale());
+ std::string numItemsString;
+ LLResMgr::getInstance()->getIntegerString(numItemsString, numItems);
+
+ std::string numSelectedItemsString;
+ LLResMgr::getInstance()->getIntegerString(numSelectedItemsString, numSelectedItems);
+
+ LLStringUtil::format_map_t string_args;
+ string_args["[NUM_SELECTED]"] = numSelectedItemsString;
+ string_args["[NUM_TOTAL]"] = numItemsString;
+ statusText = getString("characters_messaging_complete_available", string_args);
+ }
+ break;
+ case kMessagingNotEnabled:
+ statusText = getString("characters_messaging_not_enabled");
+ styleParams.color = warningColor;
+ break;
+ default:
+ statusText = getString("characters_messaging_initial");
+ llassert(0);
+ break;
+ }
+
+ mCharactersStatus->setText((LLStringExplicit)statusText, styleParams);
+}
+
+void LLFloaterPathfindingCharacters::updateEnableStateOnListActions()
+{
+ switch (getMessagingState())
+ {
+ case kMessagingUnknown:
+ case kMessagingGetRequestSent :
+ mRefreshListButton->setEnabled(FALSE);
+ mSelectAllButton->setEnabled(FALSE);
+ mSelectNoneButton->setEnabled(FALSE);
+ break;
+ case kMessagingGetError :
+ case kMessagingNotEnabled :
+ mRefreshListButton->setEnabled(TRUE);
+ mSelectAllButton->setEnabled(FALSE);
+ mSelectNoneButton->setEnabled(FALSE);
+ break;
+ case kMessagingComplete :
+ {
+ int numItems = mCharactersScrollList->getItemCount();
+ int numSelectedItems = mCharactersScrollList->getNumSelected();
+ mRefreshListButton->setEnabled(TRUE);
+ mSelectAllButton->setEnabled(numSelectedItems < numItems);
+ mSelectNoneButton->setEnabled(numSelectedItems > 0);
+ }
+ break;
+ default:
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingCharacters::updateEnableStateOnEditFields()
+{
+ int numSelectedItems = mCharactersScrollList->getNumSelected();
+ bool isEditEnabled = (numSelectedItems > 0);
+
+ mShowBeaconCheckBox->setEnabled(isEditEnabled);
+ mTakeButton->setEnabled(isEditEnabled && visible_take_object());
+ mTakeCopyButton->setEnabled(isEditEnabled && enable_object_take_copy());
+ mReturnButton->setEnabled(isEditEnabled && enable_object_return());
+ mDeleteButton->setEnabled(isEditEnabled && enable_object_delete());
+ mTeleportButton->setEnabled(numSelectedItems == 1);
+}
diff --git a/indra/newview/llfloaterpathfindingcharacters.h b/indra/newview/llfloaterpathfindingcharacters.h new file mode 100644 index 0000000000..a242a5503f --- /dev/null +++ b/indra/newview/llfloaterpathfindingcharacters.h @@ -0,0 +1,126 @@ +/**
+* @file llfloaterpathfindingcharacters.h
+* @author William Todd Stinson
+* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
+*
+* $LicenseInfo:firstyear=2002&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
+#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
+
+#include <string>
+#include <map>
+
+#include "llfloater.h"
+#include "llpathfindingcharacter.h"
+#include "llpathfindingcharacterlist.h"
+#include "llpathfindingmanager.h"
+#include "llselectmgr.h"
+
+#include <boost/signals2.hpp>
+
+class LLSD;
+class LLTextBase;
+class LLScrollListCtrl;
+class LLCheckBoxCtrl;
+class LLRadioGroup;
+class LLButton;
+
+class LLFloaterPathfindingCharacters
+ : public LLFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ typedef enum
+ {
+ kMessagingUnknown,
+ kMessagingGetRequestSent,
+ kMessagingGetError,
+ kMessagingComplete,
+ kMessagingNotEnabled
+ } EMessagingState;
+
+ virtual BOOL postBuild();
+ virtual void onOpen(const LLSD& pKey);
+ virtual void onClose(bool pAppQuitting);
+ virtual void draw();
+
+ static void openCharactersViewer();
+
+ EMessagingState getMessagingState() const;
+ BOOL isMessagingInProgress() const;
+
+protected:
+
+private:
+ LLScrollListCtrl *mCharactersScrollList;
+ LLTextBase *mCharactersStatus;
+ LLButton *mRefreshListButton;
+ LLButton *mSelectAllButton;
+ LLButton *mSelectNoneButton;
+ LLCheckBoxCtrl *mShowBeaconCheckBox;
+ LLButton *mTakeButton;
+ LLButton *mTakeCopyButton;
+ LLButton *mReturnButton;
+ LLButton *mDeleteButton;
+ LLButton *mTeleportButton;
+
+ EMessagingState mMessagingState;
+ LLPathfindingCharacterListPtr mCharacterListPtr;
+ LLObjectSelectionHandle mCharacterSelection;
+ boost::signals2::connection mSelectionUpdateSlot;
+
+ // Does its own instance management, so clients not allowed
+ // to allocate or destroy.
+ LLFloaterPathfindingCharacters(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingCharacters();
+
+ void setMessagingState(EMessagingState pMessagingState);
+ void requestGetCharacters();
+ void handleNewCharacters(LLPathfindingManager::ERequestStatus pCharacterRequestStatus, LLPathfindingCharacterListPtr pCharacterListPtr);
+
+ void onCharactersSelectionChange();
+ void onRefreshCharactersClicked();
+ void onSelectAllCharactersClicked();
+ void onSelectNoneCharactersClicked();
+ void onTakeCharactersClicked();
+ void onTakeCopyCharactersClicked();
+ void onReturnCharactersClicked();
+ void onDeleteCharactersClicked();
+ void onTeleportCharacterToMeClicked();
+
+ void selectAllCharacters();
+ void selectNoneCharacters();
+ void clearCharacters();
+
+ void updateControls();
+ void updateScrollList();
+ LLSD buildCharacterScrollListElement(const LLPathfindingCharacterPtr pCharacterPtr) const;
+
+ void updateStatusMessage();
+ void updateEnableStateOnListActions();
+ void updateEnableStateOnEditFields();
+};
+
+#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp new file mode 100644 index 0000000000..1f73f10b9b --- /dev/null +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -0,0 +1,1074 @@ +/**
+* @file llfloaterpathfindingconsole.cpp
+* @author William Todd Stinson
+* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
+*
+* $LicenseInfo:firstyear=2002&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindinglinksets.h"
+#include "llfloaterpathfindingcharacters.h"
+
+#include "llsd.h"
+#include "llhandle.h"
+#include "llagent.h"
+#include "llpanel.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llsliderctrl.h"
+#include "lllineeditor.h"
+#include "lltextbase.h"
+#include "lltabcontainer.h"
+#include "llcombobox.h"
+#include "llfloaterreg.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llviewercamera.h"
+#include "llviewercontrol.h"
+#include "llpathfindingnavmeshzone.h"
+#include "llpathfindingmanager.h"
+
+#include "LLPathingLib.h"
+
+#define XUI_RENDER_HEATMAP_NONE 0
+#define XUI_RENDER_HEATMAP_A 1
+#define XUI_RENDER_HEATMAP_B 2
+#define XUI_RENDER_HEATMAP_C 3
+#define XUI_RENDER_HEATMAP_D 4
+
+#define XUI_CHARACTER_TYPE_NONE 0
+#define XUI_CHARACTER_TYPE_A 1
+#define XUI_CHARACTER_TYPE_B 2
+#define XUI_CHARACTER_TYPE_C 3
+#define XUI_CHARACTER_TYPE_D 4
+
+#define XUI_TEST_TAB_INDEX 1
+
+LLHandle<LLFloaterPathfindingConsole> LLFloaterPathfindingConsole::sInstanceHandle;
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingConsole
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingConsole::postBuild()
+{
+ mShowNavMeshCheckBox = findChild<LLCheckBoxCtrl>("show_navmesh");
+ llassert(mShowNavMeshCheckBox != NULL);
+
+ mShowNavMeshWalkabilityComboBox = findChild<LLComboBox>("show_heatmap_mode");
+ llassert(mShowNavMeshWalkabilityComboBox != NULL);
+ mShowNavMeshWalkabilityComboBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWalkabilitySet, this));
+
+ mShowWalkablesCheckBox = findChild<LLCheckBoxCtrl>("show_walkables");
+ llassert(mShowWalkablesCheckBox != NULL);
+
+ mShowStaticObstaclesCheckBox = findChild<LLCheckBoxCtrl>("show_static_obstacles");
+ llassert(mShowStaticObstaclesCheckBox != NULL);
+
+ mShowMaterialVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_material_volumes");
+ llassert(mShowMaterialVolumesCheckBox != NULL);
+
+ mShowExclusionVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_exclusion_volumes");
+ llassert(mShowExclusionVolumesCheckBox != NULL);
+
+ mShowWorldCheckBox = findChild<LLCheckBoxCtrl>("show_world");
+ llassert(mShowWorldCheckBox != NULL);
+ mShowWorldCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWorldToggle, this));
+
+ mViewCharactersButton = findChild<LLButton>("view_characters_floater");
+ llassert(mViewCharactersButton != NULL);
+ mViewCharactersButton->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onViewCharactersClicked, this));
+
+ mEditTestTabContainer = findChild<LLTabContainer>("edit_test_tab_container");
+ llassert(mEditTestTabContainer != NULL);
+
+ mEditTab = findChild<LLPanel>("edit_panel");
+ llassert(mEditTab != NULL);
+
+ mTestTab = findChild<LLPanel>("test_panel");
+ llassert(mTestTab != NULL);
+
+ mUnfreezeLabel = findChild<LLTextBase>("unfreeze_label");
+ llassert(mUnfreezeLabel != NULL);
+
+ mUnfreezeButton = findChild<LLButton>("enter_unfrozen_mode");
+ llassert(mUnfreezeButton != NULL);
+ mUnfreezeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onUnfreezeClicked, this));
+
+ mLinksetsLabel = findChild<LLTextBase>("edit_linksets_label");
+ llassert(mLinksetsLabel != NULL);
+
+ mLinksetsButton = findChild<LLButton>("view_and_edit_linksets");
+ llassert(mLinksetsButton != NULL);
+ mLinksetsButton->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this));
+
+ mFreezeLabel = findChild<LLTextBase>("freeze_label");
+ llassert(mFreezeLabel != NULL);
+
+ mFreezeButton = findChild<LLButton>("enter_frozen_mode");
+ llassert(mFreezeButton != NULL);
+ mFreezeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onFreezeClicked, this));
+
+ mPathfindingViewerStatus = findChild<LLTextBase>("pathfinding_viewer_status");
+ llassert(mPathfindingViewerStatus != NULL);
+
+ mPathfindingSimulatorStatus = findChild<LLTextBase>("pathfinding_simulator_status");
+ llassert(mPathfindingSimulatorStatus != NULL);
+
+ mCharacterWidthSlider = findChild<LLSliderCtrl>("character_width");
+ llassert(mCharacterWidthSlider != NULL);
+ mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this));
+
+ mCharacterTypeComboBox = findChild<LLComboBox>("path_character_type");
+ llassert(mCharacterTypeComboBox != NULL);
+ mCharacterTypeComboBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this));
+
+ mPathTestingStatus = findChild<LLTextBase>("path_test_status");
+ llassert(mPathTestingStatus != NULL);
+
+ mClearPathButton = findChild<LLButton>("clear_path");
+ llassert(mClearPathButton != NULL);
+ mClearPathButton->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onClearPathClicked, this));
+
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
+{
+ LLFloater::onOpen(pKey);
+ setHeartBeat( true );
+ //make sure we have a pathing system
+ if ( !LLPathingLib::getInstance() )
+ {
+ LLPathingLib::initSystem();
+ }
+ if ( LLPathingLib::getInstance() == NULL )
+ {
+ setConsoleState(kConsoleStateLibraryNotImplemented);
+ llwarns <<"Errror: cannot find pathing library implementation."<<llendl;
+ }
+ else
+ {
+ fillInColorsForNavMeshVisualization();
+ if (!mNavMeshZoneSlot.connected())
+ {
+ mNavMeshZoneSlot = mNavMeshZone.registerNavMeshZoneListener(boost::bind(&LLFloaterPathfindingConsole::onNavMeshZoneCB, this, _1));
+ }
+
+ mIsNavMeshUpdating = false;
+ mNavMeshZone.initialize();
+
+ mNavMeshZone.enable();
+ mNavMeshZone.refresh();
+ }
+
+ if (!mAgentStateSlot.connected())
+ {
+ mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLFloaterPathfindingConsole::onAgentStateCB, this, _1));
+ }
+
+ setAgentState(LLPathfindingManager::getInstance()->getAgentState());
+ updatePathTestStatus();
+}
+
+void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting)
+{
+ if (mAgentStateSlot.connected())
+ {
+ mAgentStateSlot.disconnect();
+ }
+
+ if (mNavMeshZoneSlot.connected())
+ {
+ mNavMeshZoneSlot.disconnect();
+ }
+
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ mNavMeshZone.disable();
+ }
+
+ LLFloater::onClose(pIsAppQuitting);
+ setHeartBeat( false );
+ setConsoleState(kConsoleStateUnknown);
+ //Reset all the checkboxes to default
+ mShowNavMeshCheckBox->set( false );
+ mShowWalkablesCheckBox->set( false );
+ mShowMaterialVolumesCheckBox->set( false );
+ mShowStaticObstaclesCheckBox->set( false );
+ mShowExclusionVolumesCheckBox->set( false );
+ mShowWorldCheckBox->set( false );
+}
+
+BOOL LLFloaterPathfindingConsole::handleAnyMouseClick(S32 x, S32 y, MASK mask, EClickType clicktype, BOOL down)
+{
+ if (isGeneratePathMode(mask, clicktype, down))
+ {
+ LLVector3 dv = gViewerWindow->mouseDirectionGlobal(x, y);
+ LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 rayStart = mousePos;
+ LLVector3 rayEnd = mousePos + dv * 150;
+
+ if (mask & MASK_CONTROL)
+ {
+ mPathData.mStartPointA = rayStart;
+ mPathData.mEndPointA = rayEnd;
+ mHasStartPoint = true;
+ }
+ else if (mask & MASK_SHIFT)
+ {
+ mPathData.mStartPointB = rayStart;
+ mPathData.mEndPointB = rayEnd;
+ mHasEndPoint = true;
+ }
+ generatePath();
+ updatePathTestStatus();
+
+ return TRUE;
+ }
+ else
+ {
+ return LLFloater::handleAnyMouseClick(x, y, mask, clicktype, down);
+ }
+}
+
+BOOL LLFloaterPathfindingConsole::isGeneratePathMode(MASK mask, EClickType clicktype, BOOL down) const
+{
+ return (isShown() && (mEditTestTabContainer->getCurrentPanelIndex() == XUI_TEST_TAB_INDEX) &&
+ (clicktype == LLMouseHandler::CLICK_LEFT) && down &&
+ (((mask & MASK_CONTROL) && !(mask & (~MASK_CONTROL))) ||
+ ((mask & MASK_SHIFT) && !(mask & (~MASK_SHIFT)))));
+}
+
+LLHandle<LLFloaterPathfindingConsole> LLFloaterPathfindingConsole::getInstanceHandle()
+{
+ if (sInstanceHandle.isDead())
+ {
+ LLFloaterPathfindingConsole *floaterInstance = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console");
+ if (floaterInstance != NULL)
+ {
+ sInstanceHandle = floaterInstance->mSelfHandle;
+ }
+ }
+
+ return sInstanceHandle;
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderPath() const
+{
+ return (mHasStartPoint && mHasEndPoint);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderNavMesh() const
+{
+ return mShowNavMeshCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderNavMesh(BOOL pIsRenderNavMesh)
+{
+ mShowNavMeshCheckBox->set(pIsRenderNavMesh);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderWalkables() const
+{
+ return mShowWalkablesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderWalkables(BOOL pIsRenderWalkables)
+{
+ mShowWalkablesCheckBox->set(pIsRenderWalkables);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderStaticObstacles() const
+{
+ return mShowStaticObstaclesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderStaticObstacles(BOOL pIsRenderStaticObstacles)
+{
+ mShowStaticObstaclesCheckBox->set(pIsRenderStaticObstacles);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderMaterialVolumes() const
+{
+ return mShowMaterialVolumesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes)
+{
+ mShowMaterialVolumesCheckBox->set(pIsRenderMaterialVolumes);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderExclusionVolumes() const
+{
+ return mShowExclusionVolumesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes)
+{
+ mShowExclusionVolumesCheckBox->set(pIsRenderExclusionVolumes);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderWorld() const
+{
+ return mShowWorldCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderWorld(BOOL pIsRenderWorld)
+{
+ mShowWorldCheckBox->set(pIsRenderWorld);
+}
+
+LLFloaterPathfindingConsole::ERenderHeatmapType LLFloaterPathfindingConsole::getRenderHeatmapType() const
+{
+ ERenderHeatmapType renderHeatmapType;
+
+ switch (mShowNavMeshWalkabilityComboBox->getValue().asInteger())
+ {
+ case XUI_RENDER_HEATMAP_NONE :
+ renderHeatmapType = kRenderHeatmapNone;
+ break;
+ case XUI_RENDER_HEATMAP_A :
+ renderHeatmapType = kRenderHeatmapA;
+ break;
+ case XUI_RENDER_HEATMAP_B :
+ renderHeatmapType = kRenderHeatmapB;
+ break;
+ case XUI_RENDER_HEATMAP_C :
+ renderHeatmapType = kRenderHeatmapC;
+ break;
+ case XUI_RENDER_HEATMAP_D :
+ renderHeatmapType = kRenderHeatmapD;
+ break;
+ default :
+ renderHeatmapType = kRenderHeatmapNone;
+ llassert(0);
+ break;
+ }
+
+ return renderHeatmapType;
+}
+
+int LLFloaterPathfindingConsole::getHeatMapType() const
+{
+ //converts the pathfinding console values to the navmesh filter values
+
+ int renderHeatmapType = 4; //none
+
+ switch ( mShowNavMeshWalkabilityComboBox->getValue().asInteger() )
+ {
+ case XUI_RENDER_HEATMAP_A :
+ renderHeatmapType = 0;
+ break;
+ case XUI_RENDER_HEATMAP_B :
+ renderHeatmapType = 1;
+ break;
+ case XUI_RENDER_HEATMAP_C :
+ renderHeatmapType = 2;
+ break;
+ case XUI_RENDER_HEATMAP_D :
+ renderHeatmapType = 3;
+ break;
+ default :
+ renderHeatmapType = 4;
+ break;
+ }
+
+ return renderHeatmapType;
+}
+
+
+void LLFloaterPathfindingConsole::setRenderHeatmapType(ERenderHeatmapType pRenderHeatmapType)
+{
+ LLSD comboBoxValue;
+
+ switch (pRenderHeatmapType)
+ {
+ case kRenderHeatmapNone :
+ comboBoxValue = XUI_RENDER_HEATMAP_NONE;
+ break;
+ case kRenderHeatmapA :
+ comboBoxValue = XUI_RENDER_HEATMAP_A;
+ break;
+ case kRenderHeatmapB :
+ comboBoxValue = XUI_RENDER_HEATMAP_B;
+ break;
+ case kRenderHeatmapC :
+ comboBoxValue = XUI_RENDER_HEATMAP_C;
+ break;
+ case kRenderHeatmapD :
+ comboBoxValue = XUI_RENDER_HEATMAP_D;
+ break;
+ default :
+ comboBoxValue = XUI_RENDER_HEATMAP_NONE;
+ llassert(0);
+ break;
+ }
+
+ return mShowNavMeshWalkabilityComboBox->setValue(comboBoxValue);
+}
+
+F32 LLFloaterPathfindingConsole::getCharacterWidth() const
+{
+ return mCharacterWidthSlider->getValueF32();
+}
+
+void LLFloaterPathfindingConsole::setCharacterWidth(F32 pCharacterWidth)
+{
+ mCharacterWidthSlider->setValue(LLSD(pCharacterWidth));
+}
+
+LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const
+{
+ ECharacterType characterType;
+
+ switch (mCharacterTypeComboBox->getValue().asInteger())
+ {
+ case XUI_CHARACTER_TYPE_NONE :
+ characterType = kCharacterTypeNone;
+ break;
+ case XUI_CHARACTER_TYPE_A :
+ characterType = kCharacterTypeA;
+ break;
+ case XUI_CHARACTER_TYPE_B :
+ characterType = kCharacterTypeB;
+ break;
+ case XUI_CHARACTER_TYPE_C :
+ characterType = kCharacterTypeC;
+ break;
+ case XUI_CHARACTER_TYPE_D :
+ characterType = kCharacterTypeD;
+ break;
+ default :
+ characterType = kCharacterTypeNone;
+ llassert(0);
+ break;
+ }
+
+ return characterType;
+}
+
+void LLFloaterPathfindingConsole::setCharacterType(ECharacterType pCharacterType)
+{
+ LLSD radioGroupValue;
+
+ switch (pCharacterType)
+ {
+ case kCharacterTypeNone :
+ radioGroupValue = XUI_CHARACTER_TYPE_NONE;
+ break;
+ case kCharacterTypeA :
+ radioGroupValue = XUI_CHARACTER_TYPE_A;
+ break;
+ case kCharacterTypeB :
+ radioGroupValue = XUI_CHARACTER_TYPE_B;
+ break;
+ case kCharacterTypeC :
+ radioGroupValue = XUI_CHARACTER_TYPE_C;
+ break;
+ case kCharacterTypeD :
+ radioGroupValue = XUI_CHARACTER_TYPE_D;
+ break;
+ default :
+ radioGroupValue = XUI_CHARACTER_TYPE_NONE;
+ llassert(0);
+ break;
+ }
+
+ mCharacterTypeComboBox->setValue(radioGroupValue);
+}
+
+LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mSelfHandle(),
+ mShowNavMeshCheckBox(NULL),
+ mShowNavMeshWalkabilityComboBox(NULL),
+ mShowWalkablesCheckBox(NULL),
+ mShowStaticObstaclesCheckBox(NULL),
+ mShowMaterialVolumesCheckBox(NULL),
+ mShowExclusionVolumesCheckBox(NULL),
+ mShowWorldCheckBox(NULL),
+ mPathfindingViewerStatus(NULL),
+ mPathfindingSimulatorStatus(NULL),
+ mViewCharactersButton(NULL),
+ mEditTestTabContainer(NULL),
+ mEditTab(NULL),
+ mTestTab(NULL),
+ mUnfreezeLabel(NULL),
+ mUnfreezeButton(NULL),
+ mLinksetsLabel(NULL),
+ mLinksetsButton(NULL),
+ mFreezeLabel(NULL),
+ mFreezeButton(NULL),
+ mCharacterWidthSlider(NULL),
+ mCharacterTypeComboBox(NULL),
+ mPathTestingStatus(NULL),
+ mClearPathButton(NULL),
+ mNavMeshZoneSlot(),
+ mNavMeshZone(),
+ mIsNavMeshUpdating(false),
+ mAgentStateSlot(),
+ mConsoleState(kConsoleStateUnknown),
+ mPathData(),
+ mHasStartPoint(false),
+ mHasEndPoint(false),
+ mHeartBeat( false )
+{
+ mSelfHandle.bind(this);
+}
+
+LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole()
+{
+}
+
+void LLFloaterPathfindingConsole::onShowWalkabilitySet()
+{
+ switch (getRenderHeatmapType())
+ {
+ case kRenderHeatmapNone :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowNavMeshWalkabilityComboBox->getName() << "' to RenderHeatmapNone"
+ << llendl;
+ break;
+ case kRenderHeatmapA :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowNavMeshWalkabilityComboBox->getName() << "' to RenderHeatmapA"
+ << llendl;
+ break;
+ case kRenderHeatmapB :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowNavMeshWalkabilityComboBox->getName() << "' to RenderHeatmapB"
+ << llendl;
+ break;
+ case kRenderHeatmapC :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowNavMeshWalkabilityComboBox->getName() << "' to RenderHeatmapC"
+ << llendl;
+ break;
+ case kRenderHeatmapD :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowNavMeshWalkabilityComboBox->getName() << "' to RenderHeatmapD"
+ << llendl;
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowWorldToggle()
+{
+ BOOL checkBoxValue = mShowWorldCheckBox->get();
+
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if (llPathingLibInstance != NULL)
+ {
+ llPathingLibInstance->setRenderWorld(checkBoxValue);
+ }
+ else
+ {
+ mShowWorldCheckBox->set(FALSE);
+ llwarns << "cannot find LLPathingLib instance" << llendl;
+ }
+}
+
+void LLFloaterPathfindingConsole::onCharacterWidthSet()
+{
+ generatePath();
+ updatePathTestStatus();
+}
+
+void LLFloaterPathfindingConsole::onCharacterTypeSwitch()
+{
+ generatePath();
+ updatePathTestStatus();
+}
+
+void LLFloaterPathfindingConsole::onViewCharactersClicked()
+{
+ LLFloaterPathfindingCharacters::openCharactersViewer();
+}
+
+void LLFloaterPathfindingConsole::onUnfreezeClicked()
+{
+ mUnfreezeButton->setEnabled(FALSE);
+ LLPathfindingManager::getInstance()->requestSetAgentState(LLPathfindingManager::kAgentStateUnfrozen);
+}
+
+void LLFloaterPathfindingConsole::onFreezeClicked()
+{
+ mFreezeButton->setEnabled(FALSE);
+ LLPathfindingManager::getInstance()->requestSetAgentState(LLPathfindingManager::kAgentStateFrozen);
+}
+
+void LLFloaterPathfindingConsole::onViewEditLinksetClicked()
+{
+ LLFloaterPathfindingLinksets::openLinksetsEditor();
+}
+
+void LLFloaterPathfindingConsole::onClearPathClicked()
+{
+ mHasStartPoint = false;
+ mHasEndPoint = false;
+ updatePathTestStatus();
+}
+
+void LLFloaterPathfindingConsole::onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus)
+{
+ switch (pNavMeshZoneRequestStatus)
+ {
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestUnknown :
+ setConsoleState(kConsoleStateUnknown);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestChecking :
+ setConsoleState(kConsoleStateCheckingVersion);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestNeedsUpdate :
+ mIsNavMeshUpdating = true;
+ mNavMeshZone.refresh();
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestStarted :
+ setConsoleState(kConsoleStateDownloading);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestCompleted :
+ mIsNavMeshUpdating = false;
+ setConsoleState(kConsoleStateHasNavMesh);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestNotEnabled :
+ setConsoleState(kConsoleStateRegionNotEnabled);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestError :
+ setConsoleState(kConsoleStateError);
+ break;
+ default:
+ setConsoleState(kConsoleStateUnknown);
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::onAgentStateCB(LLPathfindingManager::EAgentState pAgentState)
+{
+ setAgentState(pAgentState);
+}
+
+void LLFloaterPathfindingConsole::setConsoleState(EConsoleState pConsoleState)
+{
+ mConsoleState = pConsoleState;
+ updateControlsOnConsoleState();
+ updateStatusOnConsoleState();
+}
+
+void LLFloaterPathfindingConsole::updateControlsOnConsoleState()
+{
+ switch (mConsoleState)
+ {
+ case kConsoleStateUnknown :
+ case kConsoleStateLibraryNotImplemented :
+ case kConsoleStateRegionNotEnabled :
+ mShowNavMeshCheckBox->setEnabled(FALSE);
+ mShowNavMeshWalkabilityComboBox->setEnabled(FALSE);
+ mShowWalkablesCheckBox->setEnabled(FALSE);
+ mShowStaticObstaclesCheckBox->setEnabled(FALSE);
+ mShowMaterialVolumesCheckBox->setEnabled(FALSE);
+ mShowExclusionVolumesCheckBox->setEnabled(FALSE);
+ mShowWorldCheckBox->setEnabled(FALSE);
+ mViewCharactersButton->setEnabled(FALSE);
+ mEditTestTabContainer->selectTab(0);
+ mTestTab->setEnabled(FALSE);
+ mCharacterWidthSlider->setEnabled(FALSE);
+ mCharacterTypeComboBox->setEnabled(FALSE);
+ mClearPathButton->setEnabled(FALSE);
+ mHasStartPoint = false;
+ mHasEndPoint = false;
+ break;
+ case kConsoleStateCheckingVersion :
+ case kConsoleStateDownloading :
+ case kConsoleStateError :
+ mShowNavMeshCheckBox->setEnabled(FALSE);
+ mShowNavMeshWalkabilityComboBox->setEnabled(FALSE);
+ mShowWalkablesCheckBox->setEnabled(FALSE);
+ mShowStaticObstaclesCheckBox->setEnabled(FALSE);
+ mShowMaterialVolumesCheckBox->setEnabled(FALSE);
+ mShowExclusionVolumesCheckBox->setEnabled(FALSE);
+ mShowWorldCheckBox->setEnabled(FALSE);
+ mViewCharactersButton->setEnabled(TRUE);
+ mEditTestTabContainer->selectTab(0);
+ mTestTab->setEnabled(FALSE);
+ mCharacterWidthSlider->setEnabled(FALSE);
+ mCharacterTypeComboBox->setEnabled(FALSE);
+ mClearPathButton->setEnabled(FALSE);
+ mHasStartPoint = false;
+ mHasEndPoint = false;
+ break;
+ case kConsoleStateHasNavMesh :
+ mShowNavMeshCheckBox->setEnabled(TRUE);
+ mShowNavMeshWalkabilityComboBox->setEnabled(TRUE);
+ mShowWalkablesCheckBox->setEnabled(TRUE);
+ mShowStaticObstaclesCheckBox->setEnabled(TRUE);
+ mShowMaterialVolumesCheckBox->setEnabled(TRUE);
+ mShowExclusionVolumesCheckBox->setEnabled(TRUE);
+ mShowWorldCheckBox->setEnabled(TRUE);
+ mViewCharactersButton->setEnabled(TRUE);
+ mTestTab->setEnabled(TRUE);
+ mCharacterWidthSlider->setEnabled(TRUE);
+ mCharacterTypeComboBox->setEnabled(TRUE);
+ mClearPathButton->setEnabled(TRUE);
+ mTestTab->setEnabled(TRUE);
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::updateStatusOnConsoleState()
+{
+ static const LLColor4 warningColor = LLUIColorTable::instance().getColor("DrYellow");
+
+ std::string simulatorStatusText("");
+ std::string viewerStatusText("");
+ LLStyle::Params viewerStyleParams;
+
+ switch (mConsoleState)
+ {
+ case kConsoleStateUnknown :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ viewerStatusText = getString("navmesh_viewer_status_unknown");
+ break;
+ case kConsoleStateLibraryNotImplemented :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ viewerStatusText = getString("navmesh_viewer_status_library_not_implemented");
+ viewerStyleParams.color = warningColor;
+ break;
+ case kConsoleStateRegionNotEnabled :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ viewerStatusText = getString("navmesh_viewer_status_region_not_enabled");
+ viewerStyleParams.color = warningColor;
+ break;
+ case kConsoleStateCheckingVersion :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ viewerStatusText = getString("navmesh_viewer_status_checking_version");
+ break;
+ case kConsoleStateDownloading :
+ simulatorStatusText = getSimulatorStatusText();
+ if (mIsNavMeshUpdating)
+ {
+ viewerStatusText = getString("navmesh_viewer_status_updating");
+ }
+ else
+ {
+ viewerStatusText = getString("navmesh_viewer_status_downloading");
+ }
+ break;
+ case kConsoleStateHasNavMesh :
+ simulatorStatusText = getSimulatorStatusText();
+ viewerStatusText = getString("navmesh_viewer_status_has_navmesh");
+ break;
+ case kConsoleStateError :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ viewerStatusText = getString("navmesh_viewer_status_error");
+ viewerStyleParams.color = warningColor;
+ break;
+ default :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ viewerStatusText = getString("navmesh_viewer_status_unknown");
+ llassert(0);
+ break;
+ }
+
+ mPathfindingViewerStatus->setText((LLStringExplicit)viewerStatusText, viewerStyleParams);
+ mPathfindingSimulatorStatus->setText((LLStringExplicit)simulatorStatusText);
+}
+
+std::string LLFloaterPathfindingConsole::getSimulatorStatusText() const
+{
+ std::string simulatorStatusText("");
+
+#ifdef DEPRECATED_UNVERSIONED_NAVMESH
+ if (LLPathfindingManager::getInstance()->isPathfindingNavMeshVersioningEnabledForCurrentRegionXXX())
+ {
+ switch (mNavMeshZone.getNavMeshZoneStatus())
+ {
+ case LLPathfindingNavMeshZone::kNavMeshZonePending :
+ simulatorStatusText = getString("navmesh_simulator_status_pending");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_building");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneSomePending :
+ simulatorStatusText = getString("navmesh_simulator_status_some_pending");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneSomeBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_some_building");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZonePendingAndBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_pending_and_building");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneComplete :
+ simulatorStatusText = getString("navmesh_simulator_status_complete");
+ break;
+ default :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ break;
+ }
+ }
+ else
+ {
+ simulatorStatusText = getString("navmesh_simulator_status_region_not_enabled");
+ }
+#else // DEPRECATED_UNVERSIONED_NAVMESH
+ switch (mNavMeshZone.getNavMeshZoneStatus())
+ {
+ case LLPathfindingNavMeshZone::kNavMeshZonePending :
+ simulatorStatusText = getString("navmesh_simulator_status_pending");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_building");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneSomePending :
+ simulatorStatusText = getString("navmesh_simulator_status_some_pending");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneSomeBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_some_building");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZonePendingAndBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_pending_and_building");
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneComplete :
+ simulatorStatusText = getString("navmesh_simulator_status_complete");
+ break;
+ default :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ break;
+ }
+#endif // DEPRECATED_UNVERSIONED_NAVMESH
+
+ return simulatorStatusText;
+}
+
+void LLFloaterPathfindingConsole::setAgentState(LLPathfindingManager::EAgentState pAgentState)
+{
+ switch (LLPathfindingManager::getInstance()->getLastKnownNonErrorAgentState())
+ {
+ case LLPathfindingManager::kAgentStateUnknown :
+ case LLPathfindingManager::kAgentStateNotEnabled :
+ mEditTab->setEnabled(FALSE);
+ mUnfreezeLabel->setEnabled(FALSE);
+ mUnfreezeButton->setEnabled(FALSE);
+ mLinksetsLabel->setEnabled(FALSE);
+ mLinksetsButton->setEnabled(FALSE);
+ mFreezeLabel->setEnabled(FALSE);
+ mFreezeButton->setEnabled(FALSE);
+ break;
+ case LLPathfindingManager::kAgentStateFrozen :
+ mEditTab->setEnabled(TRUE);
+ mUnfreezeLabel->setEnabled(TRUE);
+ mUnfreezeButton->setEnabled(TRUE);
+ mLinksetsLabel->setEnabled(FALSE);
+ mLinksetsButton->setEnabled(FALSE);
+ mFreezeLabel->setEnabled(FALSE);
+ mFreezeButton->setEnabled(FALSE);
+ break;
+ case LLPathfindingManager::kAgentStateUnfrozen :
+ mEditTab->setEnabled(TRUE);
+ mUnfreezeLabel->setEnabled(FALSE);
+ mUnfreezeButton->setEnabled(FALSE);
+ mLinksetsLabel->setEnabled(TRUE);
+ mLinksetsButton->setEnabled(TRUE);
+ mFreezeLabel->setEnabled(TRUE);
+ mFreezeButton->setEnabled(TRUE);
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::generatePath()
+{
+ if (mHasStartPoint && mHasEndPoint)
+ {
+ mPathData.mCharacterWidth = getCharacterWidth();
+ switch (getCharacterType())
+ {
+ case kCharacterTypeNone :
+ mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE;
+ break;
+ case kCharacterTypeA :
+ mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_A;
+ break;
+ case kCharacterTypeB :
+ mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_B;
+ break;
+ case kCharacterTypeC :
+ mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_C;
+ break;
+ case kCharacterTypeD :
+ mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_D;
+ break;
+ default :
+ mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE;
+ break;
+ }
+ LLPathingLib::getInstance()->generatePath(mPathData);
+ }
+}
+
+void LLFloaterPathfindingConsole::updatePathTestStatus()
+{
+ static const LLColor4 warningColor = LLUIColorTable::instance().getColor("DrYellow");
+
+ std::string statusText("");
+ LLStyle::Params styleParams;
+
+ if (!mHasStartPoint && !mHasEndPoint)
+ {
+ statusText = getString("pathing_choose_start_and_end_points");
+ styleParams.color = warningColor;
+ }
+ else if (!mHasStartPoint && mHasEndPoint)
+ {
+ statusText = getString("pathing_choose_start_point");
+ styleParams.color = warningColor;
+ }
+ else if (mHasStartPoint && !mHasEndPoint)
+ {
+ statusText = getString("pathing_choose_end_point");
+ styleParams.color = warningColor;
+ }
+ else
+ {
+ statusText = getString("pathing_path_valid");
+ }
+
+ mPathTestingStatus->setText((LLStringExplicit)statusText, styleParams);
+}
+
+
+BOOL LLFloaterPathfindingConsole::isRenderAnyShapes() const
+{
+ if ( isRenderWalkables() || isRenderStaticObstacles() ||
+ isRenderMaterialVolumes() || isRenderExclusionVolumes() )
+ {
+ return true;
+ }
+
+ return false;
+}
+
+U32 LLFloaterPathfindingConsole::getRenderShapeFlags()
+{
+ resetShapeRenderFlags();
+
+ if ( isRenderWalkables() )
+ {
+ setShapeRenderFlag( LLPathingLib::LLST_WalkableObjects );
+ }
+ if ( isRenderStaticObstacles() )
+ {
+ setShapeRenderFlag( LLPathingLib::LLST_ObstacleObjects );
+ }
+ if ( isRenderMaterialVolumes() )
+ {
+ setShapeRenderFlag( LLPathingLib::LLST_MaterialPhantoms );
+ }
+ if ( isRenderExclusionVolumes() )
+ {
+ setShapeRenderFlag( LLPathingLib::LLST_ExclusionPhantoms );
+ }
+ return mShapeRenderFlags;
+}
+
+void LLFloaterPathfindingConsole::regionCrossingOccured()
+{
+ std::string statusText("");
+ LLStyle::Params styleParams;
+ styleParams.color = LLUIColorTable::instance().getColor("DrYellow");
+ statusText = getString("navmesh_update_needed");
+ mPathfindingViewerStatus->setText((LLStringExplicit)statusText, styleParams);
+}
+
+void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
+{
+
+ LLPathingLib::NavMeshColors colors;
+
+ LLVector3 in = gSavedSettings.getVector3("WalkableRGB");
+ F32 a = gSavedSettings.getF32("WalkableA");
+ colors.mWalkable= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("ObstacleRGB");
+ a = gSavedSettings.getF32("ObstacleA");
+ colors.mObstacle= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("MaterialRGB");
+ a = gSavedSettings.getF32("MaterialA");
+ colors.mMaterial= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("ExclusionRGB");
+ a = gSavedSettings.getF32("ExclusionA");
+ colors.mExclusion= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("ConnectedEdgeRGB");
+ a = gSavedSettings.getF32("ConnectedEdgeA");
+ colors.mConnectedEdge= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("BoundaryEdgeRGB");
+ a = gSavedSettings.getF32("BoundaryEdgeA");
+ colors.mBoundaryEdge= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("HeatColorBase");
+ a = gSavedSettings.getF32("HeatColorBaseA");
+ colors.mHeatColorBase= LLVector4(in, a);
+
+ in = gSavedSettings.getVector3("HeatColorMax");
+ a = gSavedSettings.getF32("HeatColorMaxA");
+ colors.mHeatColorMax= LLVector4( in, a );
+
+ in = gSavedSettings.getVector3("FaceColorRGB");
+ a = gSavedSettings.getF32("FaceColorA");
+ colors.mFaceColor= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("StarValidColorRGB");
+ a = gSavedSettings.getF32("StarValidColorA");
+ colors.mStarValid= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("StarInvalidRGB");
+ a = gSavedSettings.getF32("StarInvalidA");
+ colors.mStarInvalid= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("TestPathColorRGB");
+ a = gSavedSettings.getF32("TestPathColorA");
+ colors.mTestPath= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
+
+ in = gSavedSettings.getVector3("NavMeshClearRGB");
+ colors.mNavMeshClear= LLColor4(in[0], in[1], in[2], 0);
+
+ mNavMeshColors = colors;
+
+ LLPathingLib::getInstance()->setNavMeshColors( colors );
+}
+
+
diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h new file mode 100644 index 0000000000..3ead048fc7 --- /dev/null +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -0,0 +1,208 @@ +/** + * @file llfloaterpathfindingconsole.h + * @author William Todd Stinson + * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H +#define LL_LLFLOATERPATHFINDINGCONSOLE_H + +#include "llfloater.h" +#include "llhandle.h" +#include "LLPathingLib.h" +#include "llpathfindingmanager.h" +#include "llpathfindingnavmeshzone.h" + +class LLSD; +class LLPanel; +class LLSliderCtrl; +class LLLineEditor; +class LLTextBase; +class LLCheckBoxCtrl; +class LLTabContainer; +class LLComboBox; +class LLButton; + +class LLFloaterPathfindingConsole +: public LLFloater +{ + friend class LLFloaterReg; + +public: + typedef enum + { + kRenderHeatmapNone, + kRenderHeatmapA, + kRenderHeatmapB, + kRenderHeatmapC, + kRenderHeatmapD + } ERenderHeatmapType; + + typedef enum + { + kCharacterTypeNone, + kCharacterTypeA, + kCharacterTypeB, + kCharacterTypeC, + kCharacterTypeD + } ECharacterType; + + virtual BOOL postBuild(); + virtual void onOpen(const LLSD& pKey); + virtual void onClose(bool pIsAppQuitting); + virtual BOOL handleAnyMouseClick(S32 x, S32 y, MASK mask, EClickType clicktype, BOOL down); + + BOOL isGeneratePathMode(MASK mask, EClickType clicktype, BOOL down) const; + + static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle(); + + BOOL isRenderPath() const; + + BOOL isRenderNavMesh() const; + void setRenderNavMesh(BOOL pIsRenderNavMesh); + + BOOL isRenderWalkables() const; + void setRenderWalkables(BOOL pIsRenderWalkables); + + BOOL isRenderStaticObstacles() const; + void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles); + + BOOL isRenderMaterialVolumes() const; + void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes); + + BOOL isRenderExclusionVolumes() const; + void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes); + + BOOL isRenderWorld() const; + void setRenderWorld(BOOL pIsRenderWorld); + + BOOL isRenderAnyShapes() const; + U32 getRenderShapeFlags(); + + ERenderHeatmapType getRenderHeatmapType() const; + void setRenderHeatmapType(ERenderHeatmapType pRenderHeatmapType); + + F32 getCharacterWidth() const; + void setCharacterWidth(F32 pCharacterWidth); + + ECharacterType getCharacterType() const; + void setCharacterType(ECharacterType pCharacterType); + + bool getHeartBeat() const { return mHeartBeat;} + void setHeartBeat( bool state ) { mHeartBeat=state; } + void regionCrossingOccured(); + int getHeatMapType() const; + +protected: + +private: + typedef enum + { + kConsoleStateUnknown, + kConsoleStateLibraryNotImplemented, + kConsoleStateRegionNotEnabled, + kConsoleStateCheckingVersion, + kConsoleStateDownloading, + kConsoleStateHasNavMesh, + kConsoleStateError + } EConsoleState; + + // Does its own instance management, so clients not allowed + // to allocate or destroy. + LLFloaterPathfindingConsole(const LLSD& pSeed); + virtual ~LLFloaterPathfindingConsole(); + + void onShowWalkabilitySet(); + void onShowWorldToggle(); + void onCharacterWidthSet(); + void onCharacterTypeSwitch(); + void onViewCharactersClicked(); + void onUnfreezeClicked(); + void onFreezeClicked(); + void onViewEditLinksetClicked(); + void onClearPathClicked(); + void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus); + void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState); + + void setConsoleState(EConsoleState pConsoleState); + + void updateControlsOnConsoleState(); + void updateStatusOnConsoleState(); + std::string getSimulatorStatusText() const; + + void setAgentState(LLPathfindingManager::EAgentState pAgentState); + + void generatePath(); + void updatePathTestStatus(); + void resetShapeRenderFlags() { mShapeRenderFlags = 0; } + void setShapeRenderFlag( LLPathingLib::LLShapeType type ) { mShapeRenderFlags |= (1<<type); } + void fillInColorsForNavMeshVisualization(); + + LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle; + LLCheckBoxCtrl *mShowNavMeshCheckBox; + LLComboBox *mShowNavMeshWalkabilityComboBox; + LLCheckBoxCtrl *mShowWalkablesCheckBox; + LLCheckBoxCtrl *mShowStaticObstaclesCheckBox; + LLCheckBoxCtrl *mShowMaterialVolumesCheckBox; + LLCheckBoxCtrl *mShowExclusionVolumesCheckBox; + LLCheckBoxCtrl *mShowWorldCheckBox; + LLTextBase *mPathfindingViewerStatus; + LLTextBase *mPathfindingSimulatorStatus; + LLButton *mViewCharactersButton; + LLTabContainer *mEditTestTabContainer; + LLPanel *mEditTab; + LLPanel *mTestTab; + LLTextBase *mUnfreezeLabel; + LLButton *mUnfreezeButton; + LLTextBase *mLinksetsLabel; + LLButton *mLinksetsButton; + LLTextBase *mFreezeLabel; + LLButton *mFreezeButton; + LLSliderCtrl *mCharacterWidthSlider; + LLComboBox *mCharacterTypeComboBox; + LLTextBase *mPathTestingStatus; + LLButton *mClearPathButton; + + LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot; + LLPathfindingNavMeshZone mNavMeshZone; + bool mIsNavMeshUpdating; + + LLPathfindingManager::agent_state_slot_t mAgentStateSlot; + + EConsoleState mConsoleState; + + //Container that is populated and subsequently submitted to the LLPathingSystem for processing + LLPathingLib::PathingPacket mPathData; + bool mHasStartPoint; + bool mHasEndPoint; + U32 mShapeRenderFlags; + bool mHeartBeat; + + static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle; +
+public:
+ LLPathingLib::NavMeshColors mNavMeshColors; +}; + +#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H diff --git a/indra/newview/llfloaterpathfindinglinksets.cpp b/indra/newview/llfloaterpathfindinglinksets.cpp new file mode 100644 index 0000000000..547db078b1 --- /dev/null +++ b/indra/newview/llfloaterpathfindinglinksets.cpp @@ -0,0 +1,1242 @@ +/**
+* @file llfloaterpathfindinglinksets.cpp
+* @author William Todd Stinson
+* @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
+*
+* $LicenseInfo:firstyear=2002&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "llfloaterpathfindinglinksets.h"
+#include "llsd.h"
+#include "lluuid.h"
+#include "v3math.h"
+#include "lltextvalidate.h"
+#include "llagent.h"
+#include "lltextbase.h"
+#include "lllineeditor.h"
+#include "llscrolllistitem.h"
+#include "llscrolllistctrl.h"
+#include "llcombobox.h"
+#include "llcheckboxctrl.h"
+#include "llbutton.h"
+#include "llresmgr.h"
+#include "llviewerregion.h"
+#include "llselectmgr.h"
+#include "llviewermenu.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+#include "llpathfindingmanager.h"
+#include "llnotificationsutil.h"
+
+#include <boost/bind.hpp>
+#include <boost/signals2.hpp>
+
+#define XUI_LINKSET_USE_NONE 0
+#define XUI_LINKSET_USE_WALKABLE 1
+#define XUI_LINKSET_USE_STATIC_OBSTACLE 2
+#define XUI_LINKSET_USE_DYNAMIC_OBSTACLE 3
+#define XUI_LINKSET_USE_MATERIAL_VOLUME 4
+#define XUI_LINKSET_USE_EXCLUSION_VOLUME 5
+#define XUI_LINKSET_USE_DYNAMIC_PHANTOM 6
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingLinksets
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingLinksets::postBuild()
+{
+ childSetAction("apply_filters", boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+ childSetAction("clear_filters", boost::bind(&LLFloaterPathfindingLinksets::onClearFiltersClicked, this));
+
+ mFilterByName = findChild<LLLineEditor>("filter_by_name");
+ llassert(mFilterByName != NULL);
+ mFilterByName->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+ mFilterByName->setSelectAllonFocusReceived(true);
+ mFilterByName->setCommitOnFocusLost(true);
+
+ mFilterByDescription = findChild<LLLineEditor>("filter_by_description");
+ llassert(mFilterByDescription != NULL);
+ mFilterByDescription->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+ mFilterByDescription->setSelectAllonFocusReceived(true);
+ mFilterByDescription->setCommitOnFocusLost(true);
+
+ mFilterByLinksetUse = findChild<LLComboBox>("filter_by_linkset_use");
+ llassert(mFilterByLinksetUse != NULL);
+ mFilterByLinksetUse->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+
+ mLinksetsScrollList = findChild<LLScrollListCtrl>("pathfinding_linksets");
+ llassert(mLinksetsScrollList != NULL);
+ mLinksetsScrollList->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onLinksetsSelectionChange, this));
+ mLinksetsScrollList->sortByColumnIndex(0, true);
+
+ mLinksetsStatus = findChild<LLTextBase>("linksets_status");
+ llassert(mLinksetsStatus != NULL);
+
+ mRefreshListButton = findChild<LLButton>("refresh_linksets_list");
+ llassert(mRefreshListButton != NULL);
+ mRefreshListButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onRefreshLinksetsClicked, this));
+
+ mSelectAllButton = findChild<LLButton>("select_all_linksets");
+ llassert(mSelectAllButton != NULL);
+ mSelectAllButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onSelectAllLinksetsClicked, this));
+
+ mSelectNoneButton = findChild<LLButton>("select_none_linksets");
+ llassert(mSelectNoneButton != NULL);
+ mSelectNoneButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onSelectNoneLinksetsClicked, this));
+
+ mShowBeaconCheckBox = findChild<LLCheckBoxCtrl>("show_beacon");
+ llassert(mShowBeaconCheckBox != NULL);
+
+ mTakeButton = findChild<LLButton>("take_linksets");
+ llassert(mTakeButton != NULL);
+ mTakeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onTakeClicked, this));
+
+ mTakeCopyButton = findChild<LLButton>("take_copy_linksets");
+ llassert(mTakeCopyButton != NULL);
+ mTakeCopyButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onTakeCopyClicked, this));
+
+ mReturnButton = findChild<LLButton>("return_linksets");
+ llassert(mReturnButton != NULL);
+ mReturnButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onReturnClicked, this));
+
+ mDeleteButton = findChild<LLButton>("delete_linksets");
+ llassert(mDeleteButton != NULL);
+ mDeleteButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onDeleteClicked, this));
+
+ mTeleportButton = findChild<LLButton>("teleport_me_to_linkset");
+ llassert(mTeleportButton != NULL);
+ mTeleportButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onTeleportClicked, this));
+
+ mEditLinksetUse = findChild<LLComboBox>("edit_linkset_use");
+ llassert(mEditLinksetUse != NULL);
+
+ mEditLinksetUse->clearRows();
+
+ mEditLinksetUseUnset = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getString("linkset_choose_use"), XUI_LINKSET_USE_NONE));
+ llassert(mEditLinksetUseUnset != NULL);
+
+ mEditLinksetUseWalkable = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getLinksetUseString(LLPathfindingLinkset::kWalkable), XUI_LINKSET_USE_WALKABLE));
+ llassert(mEditLinksetUseWalkable != NULL);
+
+ mEditLinksetUseStaticObstacle = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getLinksetUseString(LLPathfindingLinkset::kStaticObstacle), XUI_LINKSET_USE_STATIC_OBSTACLE));
+ llassert(mEditLinksetUseStaticObstacle != NULL);
+
+ mEditLinksetUseDynamicObstacle = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getLinksetUseString(LLPathfindingLinkset::kDynamicObstacle), XUI_LINKSET_USE_DYNAMIC_OBSTACLE));
+ llassert(mEditLinksetUseDynamicObstacle != NULL);
+
+ mEditLinksetUseMaterialVolume = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getLinksetUseString(LLPathfindingLinkset::kMaterialVolume), XUI_LINKSET_USE_MATERIAL_VOLUME));
+ llassert(mEditLinksetUseMaterialVolume != NULL);
+
+ mEditLinksetUseExclusionVolume = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getLinksetUseString(LLPathfindingLinkset::kExclusionVolume), XUI_LINKSET_USE_EXCLUSION_VOLUME));
+ llassert(mEditLinksetUseExclusionVolume != NULL);
+
+ mEditLinksetUseDynamicPhantom = mEditLinksetUse->addElement(buildLinksetUseScrollListElement(getLinksetUseString(LLPathfindingLinkset::kDynamicPhantom), XUI_LINKSET_USE_DYNAMIC_PHANTOM));
+ llassert(mEditLinksetUseDynamicPhantom != NULL);
+
+ mEditLinksetUse->selectFirstItem();
+
+ mLabelWalkabilityCoefficients = findChild<LLTextBase>("walkability_coefficients_label");
+ llassert(mLabelWalkabilityCoefficients != NULL);
+
+ mLabelEditA = findChild<LLTextBase>("edit_a_label");
+ llassert(mLabelEditA != NULL);
+
+ mEditA = findChild<LLLineEditor>("edit_a_value");
+ llassert(mEditA != NULL);
+ mEditA->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditA->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mLabelEditB = findChild<LLTextBase>("edit_b_label");
+ llassert(mLabelEditB != NULL);
+
+ mEditB = findChild<LLLineEditor>("edit_b_value");
+ llassert(mEditB != NULL);
+ mEditB->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditB->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mLabelEditC = findChild<LLTextBase>("edit_c_label");
+ llassert(mLabelEditC != NULL);
+
+ mEditC = findChild<LLLineEditor>("edit_c_value");
+ llassert(mEditC != NULL);
+ mEditC->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditC->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mLabelEditD = findChild<LLTextBase>("edit_d_label");
+ llassert(mLabelEditD != NULL);
+
+ mEditD = findChild<LLLineEditor>("edit_d_value");
+ llassert(mEditD != NULL);
+ mEditD->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditD->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mApplyEditsButton = findChild<LLButton>("apply_edit_values");
+ llassert(mApplyEditsButton != NULL);
+ mApplyEditsButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyChangesClicked, this));
+
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingLinksets::onOpen(const LLSD& pKey)
+{
+ LLFloater::onOpen(pKey);
+
+ requestGetLinksets();
+ selectNoneLinksets();
+ mLinksetsScrollList->setCommitOnSelectionChange(true);
+
+ if (!mAgentStateSlot.connected())
+ {
+ mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLFloaterPathfindingLinksets::onAgentStateCB, this, _1));
+ }
+
+ if (!mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterPathfindingLinksets::updateControls, this));
+ }
+}
+
+void LLFloaterPathfindingLinksets::onClose(bool pAppQuitting)
+{
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
+
+ if (mAgentStateSlot.connected())
+ {
+ mAgentStateSlot.disconnect();
+ }
+
+ mLinksetsScrollList->setCommitOnSelectionChange(false);
+ selectNoneLinksets();
+ if (mLinksetsSelection.notNull())
+ {
+ mLinksetsSelection.clear();
+ }
+
+ LLFloater::onClose(pAppQuitting);
+}
+
+void LLFloaterPathfindingLinksets::draw()
+{
+ if (mShowBeaconCheckBox->get())
+ {
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ int numSelectedItems = selectedItems.size();
+
+ std::vector<LLViewerObject *> viewerObjects;
+ viewerObjects.reserve(numSelectedItems);
+
+ for (std::vector<LLScrollListItem*>::const_iterator selectedItemIter = selectedItems.begin();
+ selectedItemIter != selectedItems.end(); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject != NULL)
+ {
+ const std::string &objectName = selectedItem->getColumn(0)->getValue().asString();
+ gObjectList.addDebugBeacon(viewerObject->getPositionAgent(), objectName, LLColor4(0.f, 0.f, 1.f, 0.8f), LLColor4(1.f, 1.f, 1.f, 1.f), 6);
+ }
+ }
+ }
+ }
+
+ LLFloater::draw();
+}
+
+void LLFloaterPathfindingLinksets::openLinksetsEditor()
+{
+ LLFloaterReg::toggleInstanceOrBringToFront("pathfinding_linksets");
+}
+
+LLFloaterPathfindingLinksets::EMessagingState LLFloaterPathfindingLinksets::getMessagingState() const
+{
+ return mMessagingState;
+}
+
+bool LLFloaterPathfindingLinksets::isMessagingInProgress() const
+{
+ return ((mMessagingState == kMessagingGetRequestSent) || (mMessagingState == kMessagingSetRequestSent));
+}
+
+LLFloaterPathfindingLinksets::LLFloaterPathfindingLinksets(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mFilterByName(NULL),
+ mFilterByDescription(NULL),
+ mFilterByLinksetUse(NULL),
+ mLinksetsScrollList(NULL),
+ mLinksetsStatus(NULL),
+ mRefreshListButton(NULL),
+ mSelectAllButton(NULL),
+ mSelectNoneButton(NULL),
+ mShowBeaconCheckBox(NULL),
+ mTakeButton(NULL),
+ mTakeCopyButton(NULL),
+ mReturnButton(NULL),
+ mDeleteButton(NULL),
+ mTeleportButton(NULL),
+ mEditLinksetUse(NULL),
+ mLabelWalkabilityCoefficients(NULL),
+ mLabelEditA(NULL),
+ mEditA(NULL),
+ mLabelEditB(NULL),
+ mEditB(NULL),
+ mLabelEditC(NULL),
+ mEditC(NULL),
+ mLabelEditD(NULL),
+ mEditD(NULL),
+ mApplyEditsButton(NULL),
+ mMessagingState(kMessagingUnknown),
+ mLinksetsListPtr(),
+ mLinksetsSelection(),
+ mAgentStateSlot(),
+ mSelectionUpdateSlot()
+{
+}
+
+LLFloaterPathfindingLinksets::~LLFloaterPathfindingLinksets()
+{
+}
+
+void LLFloaterPathfindingLinksets::setMessagingState(EMessagingState pMessagingState)
+{
+ mMessagingState = pMessagingState;
+ updateControls();
+}
+
+void LLFloaterPathfindingLinksets::requestGetLinksets()
+{
+ llassert(!isMessagingInProgress());
+ if (!isMessagingInProgress())
+ {
+ switch (LLPathfindingManager::getInstance()->requestGetLinksets(boost::bind(&LLFloaterPathfindingLinksets::handleNewLinksets, this, _1, _2)))
+ {
+ case LLPathfindingManager::kRequestStarted :
+ setMessagingState(kMessagingGetRequestSent);
+ break;
+ case LLPathfindingManager::kRequestCompleted :
+ clearLinksets();
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestNotEnabled :
+ clearLinksets();
+ setMessagingState(kMessagingNotEnabled);
+ break;
+ case LLPathfindingManager::kRequestError :
+ setMessagingState(kMessagingGetError);
+ break;
+ default :
+ setMessagingState(kMessagingGetError);
+ llassert(0);
+ break;
+ }
+ }
+}
+
+void LLFloaterPathfindingLinksets::requestSetLinksets(LLPathfindingLinksetListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD)
+{
+ llassert(!isMessagingInProgress());
+ if (!isMessagingInProgress())
+ {
+ switch (LLPathfindingManager::getInstance()->requestSetLinksets(pLinksetList, pLinksetUse, pA, pB, pC, pD, boost::bind(&LLFloaterPathfindingLinksets::handleUpdateLinksets, this, _1, _2)))
+ {
+ case LLPathfindingManager::kRequestStarted :
+ setMessagingState(kMessagingSetRequestSent);
+ break;
+ case LLPathfindingManager::kRequestCompleted :
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestNotEnabled :
+ clearLinksets();
+ setMessagingState(kMessagingNotEnabled);
+ break;
+ case LLPathfindingManager::kRequestError :
+ setMessagingState(kMessagingSetError);
+ break;
+ default :
+ setMessagingState(kMessagingSetError);
+ llassert(0);
+ break;
+ }
+ }
+}
+
+void LLFloaterPathfindingLinksets::handleNewLinksets(LLPathfindingManager::ERequestStatus pLinksetsRequestStatus, LLPathfindingLinksetListPtr pLinksetsListPtr)
+{
+ mLinksetsListPtr = pLinksetsListPtr;
+ updateScrollList();
+
+ switch (pLinksetsRequestStatus)
+ {
+ case LLPathfindingManager::kRequestCompleted :
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestError :
+ setMessagingState(kMessagingGetError);
+ break;
+ default :
+ setMessagingState(kMessagingGetError);
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingLinksets::handleUpdateLinksets(LLPathfindingManager::ERequestStatus pLinksetsRequestStatus, LLPathfindingLinksetListPtr pLinksetsListPtr)
+{
+ if (mLinksetsListPtr == NULL)
+ {
+ mLinksetsListPtr = pLinksetsListPtr;
+ }
+ else
+ {
+ mLinksetsListPtr->update(*pLinksetsListPtr);
+ }
+ updateScrollList();
+
+ switch (pLinksetsRequestStatus)
+ {
+ case LLPathfindingManager::kRequestCompleted :
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestError :
+ setMessagingState(kMessagingSetError);
+ break;
+ default :
+ setMessagingState(kMessagingSetError);
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingLinksets::onApplyAllFilters()
+{
+ applyFilters();
+}
+
+void LLFloaterPathfindingLinksets::onClearFiltersClicked()
+{
+ clearFilters();
+}
+
+void LLFloaterPathfindingLinksets::onLinksetsSelectionChange()
+{
+ mLinksetsSelection.clear();
+ LLSelectMgr::getInstance()->deselectAll();
+
+ std::vector<LLScrollListItem *> selectedItems = mLinksetsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ int numSelectedItems = selectedItems.size();
+
+ std::vector<LLViewerObject *>viewerObjects;
+ viewerObjects.reserve(numSelectedItems);
+
+ for (std::vector<LLScrollListItem *>::const_iterator selectedItemIter = selectedItems.begin();
+ selectedItemIter != selectedItems.end(); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject != NULL)
+ {
+ viewerObjects.push_back(viewerObject);
+ }
+ }
+
+ if (!viewerObjects.empty())
+ {
+ mLinksetsSelection = LLSelectMgr::getInstance()->selectObjectAndFamily(viewerObjects);
+ }
+ }
+
+ updateEditFieldValues();
+ updateControls();
+}
+
+void LLFloaterPathfindingLinksets::onRefreshLinksetsClicked()
+{
+ requestGetLinksets();
+}
+
+void LLFloaterPathfindingLinksets::onSelectAllLinksetsClicked()
+{
+ selectAllLinksets();
+}
+
+void LLFloaterPathfindingLinksets::onSelectNoneLinksetsClicked()
+{
+ selectNoneLinksets();
+}
+
+void LLFloaterPathfindingLinksets::onTakeClicked()
+{
+ handle_take();
+}
+
+void LLFloaterPathfindingLinksets::onTakeCopyClicked()
+{
+ handle_take_copy();
+}
+
+void LLFloaterPathfindingLinksets::onReturnClicked()
+{
+ handle_object_return();
+}
+
+void LLFloaterPathfindingLinksets::onDeleteClicked()
+{
+ handle_object_delete();
+}
+
+void LLFloaterPathfindingLinksets::onTeleportClicked()
+{
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ llassert(selectedItems.size() == 1);
+ if (selectedItems.size() == 1)
+ {
+ std::vector<LLScrollListItem*>::const_reference selectedItemRef = selectedItems.front();
+ const LLScrollListItem *selectedItem = selectedItemRef;
+ llassert(mLinksetsListPtr != NULL);
+ LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->find(selectedItem->getUUID().asString());
+ const LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ const LLVector3 &linksetLocation = linksetPtr->getLocation();
+
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region != NULL)
+ {
+ gAgent.teleportRequest(region->getHandle(), linksetLocation, true);
+ }
+ }
+}
+
+void LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl)
+{
+ LLLineEditor *pLineEditor = static_cast<LLLineEditor *>(pUICtrl);
+ llassert(pLineEditor != NULL);
+
+ const std::string &valueString = pLineEditor->getText();
+ S32 value = static_cast<S32>(atoi(valueString.c_str()));
+
+ if ((value < LLPathfindingLinkset::MIN_WALKABILITY_VALUE) || (value > LLPathfindingLinkset::MAX_WALKABILITY_VALUE))
+ {
+ value = llclamp(value, LLPathfindingLinkset::MIN_WALKABILITY_VALUE, LLPathfindingLinkset::MAX_WALKABILITY_VALUE);
+ pLineEditor->setValue(LLSD(value));
+ }
+}
+
+void LLFloaterPathfindingLinksets::onApplyChangesClicked()
+{
+ applyEdit();
+}
+
+void LLFloaterPathfindingLinksets::onAgentStateCB(LLPathfindingManager::EAgentState pAgentState)
+{
+ updateControls();
+}
+
+void LLFloaterPathfindingLinksets::applyFilters()
+{
+ updateScrollList();
+}
+
+void LLFloaterPathfindingLinksets::clearFilters()
+{
+ mFilterByName->clear();
+ mFilterByDescription->clear();
+ setFilterLinksetUse(LLPathfindingLinkset::kUnknown);
+ updateScrollList();
+}
+
+void LLFloaterPathfindingLinksets::selectAllLinksets()
+{
+ mLinksetsScrollList->selectAll();
+}
+
+void LLFloaterPathfindingLinksets::selectNoneLinksets()
+{
+ mLinksetsScrollList->deselectAllItems();
+}
+
+void LLFloaterPathfindingLinksets::clearLinksets()
+{
+ if (mLinksetsListPtr != NULL)
+ {
+ mLinksetsListPtr->clear();
+ }
+ updateScrollList();
+}
+
+void LLFloaterPathfindingLinksets::updateControls()
+{
+ updateStatusMessage();
+ updateEnableStateOnListActions();
+ updateEnableStateOnEditFields();
+}
+
+void LLFloaterPathfindingLinksets::updateEditFieldValues()
+{
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ int numSelectedItems = selectedItems.size();
+ if (numSelectedItems <= 0)
+ {
+ mEditLinksetUse->selectFirstItem();
+ mEditA->clear();
+ mEditB->clear();
+ mEditC->clear();
+ mEditD->clear();
+ }
+ else
+ {
+ LLScrollListItem *firstItem = selectedItems.front();
+
+ llassert(mLinksetsListPtr != NULL);
+ LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->find(firstItem->getUUID().asString());
+ const LLPathfindingLinksetPtr linksetPtr(linksetIter->second);
+
+ setEditLinksetUse(linksetPtr->getLinksetUse());
+ mEditA->setValue(LLSD(linksetPtr->getWalkabilityCoefficientA()));
+ mEditB->setValue(LLSD(linksetPtr->getWalkabilityCoefficientB()));
+ mEditC->setValue(LLSD(linksetPtr->getWalkabilityCoefficientC()));
+ mEditD->setValue(LLSD(linksetPtr->getWalkabilityCoefficientD()));
+ updateEnableStateOnEditLinksetUse();
+ }
+}
+
+void LLFloaterPathfindingLinksets::updateScrollList()
+{
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ int numSelectedItems = selectedItems.size();
+ uuid_vec_t selectedUUIDs;
+ if (numSelectedItems > 0)
+ {
+ selectedUUIDs.reserve(selectedItems.size());
+ for (std::vector<LLScrollListItem*>::const_iterator itemIter = selectedItems.begin();
+ itemIter != selectedItems.end(); ++itemIter)
+ {
+ const LLScrollListItem *listItem = *itemIter;
+ selectedUUIDs.push_back(listItem->getUUID());
+ }
+ }
+
+ S32 origScrollPosition = mLinksetsScrollList->getScrollPos();
+ mLinksetsScrollList->deleteAllItems();
+
+ if (mLinksetsListPtr != NULL)
+ {
+ std::string nameFilter = mFilterByName->getText();
+ std::string descriptionFilter = mFilterByDescription->getText();
+ LLPathfindingLinkset::ELinksetUse linksetUseFilter = getFilterLinksetUse();
+ bool isFilteringName = !nameFilter.empty();
+ bool isFilteringDescription = !descriptionFilter.empty();
+ bool isFilteringLinksetUse = (linksetUseFilter != LLPathfindingLinkset::kUnknown);
+
+ const LLVector3& avatarPosition = gAgent.getPositionAgent();
+
+ if (isFilteringName || isFilteringDescription || isFilteringLinksetUse)
+ {
+ LLStringUtil::toUpper(nameFilter);
+ LLStringUtil::toUpper(descriptionFilter);
+ for (LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->begin();
+ linksetIter != mLinksetsListPtr->end(); ++linksetIter)
+ {
+ const LLPathfindingLinksetPtr linksetPtr(linksetIter->second);
+ std::string linksetName = (linksetPtr->isTerrain() ? getString("linkset_terrain_name") : linksetPtr->getName());
+ std::string linksetDescription = linksetPtr->getDescription();
+ LLStringUtil::toUpper(linksetName);
+ LLStringUtil::toUpper(linksetDescription);
+ if ((!isFilteringName || (linksetName.find(nameFilter) != std::string::npos)) &&
+ (!isFilteringDescription || (linksetDescription.find(descriptionFilter) != std::string::npos)) &&
+ (!isFilteringLinksetUse || (linksetPtr->getLinksetUse() == linksetUseFilter)))
+ {
+ LLSD element = buildLinksetScrollListElement(linksetPtr, avatarPosition);
+ mLinksetsScrollList->addElement(element);
+ }
+ }
+ }
+ else
+ {
+ for (LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->begin();
+ linksetIter != mLinksetsListPtr->end(); ++linksetIter)
+ {
+ const LLPathfindingLinksetPtr linksetPtr(linksetIter->second);
+ LLSD element = buildLinksetScrollListElement(linksetPtr, avatarPosition);
+ mLinksetsScrollList->addElement(element);
+ }
+ }
+ }
+
+ mLinksetsScrollList->selectMultiple(selectedUUIDs);
+ mLinksetsScrollList->setScrollPos(origScrollPosition);
+ updateEditFieldValues();
+ updateControls();
+}
+
+LLSD LLFloaterPathfindingLinksets::buildLinksetScrollListElement(const LLPathfindingLinksetPtr pLinksetPtr, const LLVector3 &pAvatarPosition) const
+{
+ LLSD columns;
+
+ if (pLinksetPtr->isTerrain())
+ {
+ columns[0]["column"] = "name";
+ columns[0]["value"] = getString("linkset_terrain_name");
+ columns[0]["font"] = "SANSSERIF";
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = getString("linkset_terrain_description");
+ columns[1]["font"] = "SANSSERIF";
+
+ columns[2]["column"] = "land_impact";
+ columns[2]["value"] = getString("linkset_terrain_land_impact");
+ columns[2]["font"] = "SANSSERIF";
+
+ columns[3]["column"] = "dist_from_you";
+ columns[3]["value"] = getString("linkset_terrain_dist_from_you");
+ columns[3]["font"] = "SANSSERIF";
+ }
+ else
+ {
+ columns[0]["column"] = "name";
+ columns[0]["value"] = pLinksetPtr->getName();
+ columns[0]["font"] = "SANSSERIF";
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = pLinksetPtr->getDescription();
+ columns[1]["font"] = "SANSSERIF";
+
+ columns[2]["column"] = "land_impact";
+ columns[2]["value"] = llformat("%1d", pLinksetPtr->getLandImpact());
+ columns[2]["font"] = "SANSSERIF";
+
+ columns[3]["column"] = "dist_from_you";
+ columns[3]["value"] = llformat("%1.0f m", dist_vec(pAvatarPosition, pLinksetPtr->getLocation()));
+ columns[3]["font"] = "SANSSERIF";
+ }
+
+ columns[4]["column"] = "linkset_use";
+ std::string linksetUse = getLinksetUseString(pLinksetPtr->getLinksetUse());
+ if (pLinksetPtr->isTerrain())
+ {
+ linksetUse += (" " + getString("linkset_is_terrain"));
+ }
+ else if (!pLinksetPtr->isModifiable() && pLinksetPtr->canBeVolume())
+ {
+ linksetUse += (" " + getString("linkset_is_restricted_state"));
+ }
+ else if (pLinksetPtr->isModifiable() && !pLinksetPtr->canBeVolume())
+ {
+ linksetUse += (" " + getString("linkset_is_non_volume_state"));
+ }
+ else if (!pLinksetPtr->isModifiable() && !pLinksetPtr->canBeVolume())
+ {
+ linksetUse += (" " + getString("linkset_is_restricted_non_volume_state"));
+ }
+ columns[4]["value"] = linksetUse;
+ columns[4]["font"] = "SANSSERIF";
+
+ columns[5]["column"] = "a_percent";
+ columns[5]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientA());
+ columns[5]["font"] = "SANSSERIF";
+
+ columns[6]["column"] = "b_percent";
+ columns[6]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientB());
+ columns[6]["font"] = "SANSSERIF";
+
+ columns[7]["column"] = "c_percent";
+ columns[7]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientC());
+ columns[7]["font"] = "SANSSERIF";
+
+ columns[8]["column"] = "d_percent";
+ columns[8]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientD());
+ columns[8]["font"] = "SANSSERIF";
+
+ LLSD element;
+ element["id"] = pLinksetPtr->getUUID().asString();
+ element["column"] = columns;
+
+ return element;
+}
+
+LLSD LLFloaterPathfindingLinksets::buildLinksetUseScrollListElement(const std::string &label, S32 value) const
+{
+ LLSD columns;
+
+ columns[0]["column"] = "name";
+ columns[0]["relwidth"] = static_cast<LLSD::Real>(100.0f);
+ columns[0]["value"] = label;
+ columns[0]["font"] = "SANSSERIF";
+
+ LLSD element;
+ element["value"] = value;
+ element["column"] = columns;
+
+ return element;
+}
+
+bool LLFloaterPathfindingLinksets::isShowUnmodifiablePhantomWarning(LLPathfindingLinkset::ELinksetUse linksetUse) const
+{
+ bool showWarning = false;
+
+ if (linksetUse != LLPathfindingLinkset::kUnknown)
+ {
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ for (std::vector<LLScrollListItem*>::const_iterator selectedItemIter = selectedItems.begin();
+ !showWarning && (selectedItemIter != selectedItems.end()); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+ llassert(mLinksetsListPtr != NULL);
+ LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->find(selectedItem->getUUID().asString());
+ llassert(linksetIter != mLinksetsListPtr->end());
+ const LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ showWarning = linksetPtr->isShowUnmodifiablePhantomWarning(linksetUse);
+ }
+ }
+ }
+
+ return showWarning;
+}
+
+bool LLFloaterPathfindingLinksets::isShowCannotBeVolumeWarning(LLPathfindingLinkset::ELinksetUse linksetUse) const
+{
+ bool showWarning = false;
+
+ if (linksetUse != LLPathfindingLinkset::kUnknown)
+ {
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ for (std::vector<LLScrollListItem*>::const_iterator selectedItemIter = selectedItems.begin();
+ !showWarning && (selectedItemIter != selectedItems.end()); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+ llassert(mLinksetsListPtr != NULL);
+ LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->find(selectedItem->getUUID().asString());
+ llassert(linksetIter != mLinksetsListPtr->end());
+ const LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ showWarning = linksetPtr->isShowCannotBeVolumeWarning(linksetUse);
+ }
+ }
+ }
+
+ return showWarning;
+}
+
+void LLFloaterPathfindingLinksets::updateStatusMessage()
+{
+ static const LLColor4 warningColor = LLUIColorTable::instance().getColor("DrYellow");
+
+ std::string statusText("");
+ LLStyle::Params styleParams;
+
+ switch (getMessagingState())
+ {
+ case kMessagingUnknown:
+ statusText = getString("linksets_messaging_initial");
+ break;
+ case kMessagingGetRequestSent :
+ statusText = getString("linksets_messaging_get_inprogress");
+ break;
+ case kMessagingGetError :
+ statusText = getString("linksets_messaging_get_error");
+ styleParams.color = warningColor;
+ break;
+ case kMessagingSetRequestSent :
+ statusText = getString("linksets_messaging_set_inprogress");
+ break;
+ case kMessagingSetError :
+ statusText = getString("linksets_messaging_set_error");
+ styleParams.color = warningColor;
+ break;
+ case kMessagingComplete :
+ if (mLinksetsScrollList->isEmpty())
+ {
+ statusText = getString("linksets_messaging_complete_none_found");
+ }
+ else
+ {
+ S32 numItems = mLinksetsScrollList->getItemCount();
+ S32 numSelectedItems = mLinksetsScrollList->getNumSelected();
+
+ LLLocale locale(LLStringUtil::getLocale());
+ std::string numItemsString;
+ LLResMgr::getInstance()->getIntegerString(numItemsString, numItems);
+
+ std::string numSelectedItemsString;
+ LLResMgr::getInstance()->getIntegerString(numSelectedItemsString, numSelectedItems);
+
+ LLStringUtil::format_map_t string_args;
+ string_args["[NUM_SELECTED]"] = numSelectedItemsString;
+ string_args["[NUM_TOTAL]"] = numItemsString;
+ statusText = getString("linksets_messaging_complete_available", string_args);
+ }
+ break;
+ case kMessagingNotEnabled :
+ statusText = getString("linksets_messaging_not_enabled");
+ styleParams.color = warningColor;
+ break;
+ default:
+ statusText = getString("linksets_messaging_initial");
+ llassert(0);
+ break;
+ }
+
+ mLinksetsStatus->setText((LLStringExplicit)statusText, styleParams);
+}
+
+void LLFloaterPathfindingLinksets::updateEnableStateOnListActions()
+{
+ switch (getMessagingState())
+ {
+ case kMessagingUnknown:
+ case kMessagingGetRequestSent :
+ case kMessagingSetRequestSent :
+ mRefreshListButton->setEnabled(FALSE);
+ mSelectAllButton->setEnabled(FALSE);
+ mSelectNoneButton->setEnabled(FALSE);
+ break;
+ case kMessagingGetError :
+ case kMessagingSetError :
+ case kMessagingNotEnabled :
+ mRefreshListButton->setEnabled(TRUE);
+ mSelectAllButton->setEnabled(FALSE);
+ mSelectNoneButton->setEnabled(FALSE);
+ break;
+ case kMessagingComplete :
+ {
+ int numItems = mLinksetsScrollList->getItemCount();
+ int numSelectedItems = mLinksetsScrollList->getNumSelected();
+ mRefreshListButton->setEnabled(TRUE);
+ mSelectAllButton->setEnabled(numSelectedItems < numItems);
+ mSelectNoneButton->setEnabled(numSelectedItems > 0);
+ }
+ break;
+ default:
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingLinksets::updateEnableStateOnEditFields()
+{
+ int numSelectedItems = mLinksetsScrollList->getNumSelected();
+ bool isEditEnabled = ((numSelectedItems > 0) && LLPathfindingManager::getInstance()->isAllowAlterPermanent());
+
+ mShowBeaconCheckBox->setEnabled(numSelectedItems > 0);
+ mTakeButton->setEnabled(isEditEnabled && visible_take_object());
+ mTakeCopyButton->setEnabled(isEditEnabled && enable_object_take_copy());
+ mReturnButton->setEnabled(isEditEnabled && enable_object_return());
+ mDeleteButton->setEnabled(isEditEnabled && enable_object_delete());
+ mTeleportButton->setEnabled(numSelectedItems == 1);
+
+ mEditLinksetUse->setEnabled(isEditEnabled);
+
+ mLabelWalkabilityCoefficients->setEnabled(isEditEnabled);
+ mLabelEditA->setEnabled(isEditEnabled);
+ mLabelEditB->setEnabled(isEditEnabled);
+ mLabelEditC->setEnabled(isEditEnabled);
+ mLabelEditD->setEnabled(isEditEnabled);
+ mEditA->setEnabled(isEditEnabled);
+ mEditB->setEnabled(isEditEnabled);
+ mEditC->setEnabled(isEditEnabled);
+ mEditD->setEnabled(isEditEnabled);
+
+ mApplyEditsButton->setEnabled(isEditEnabled && (getMessagingState() == kMessagingComplete));
+}
+
+void LLFloaterPathfindingLinksets::updateEnableStateOnEditLinksetUse()
+{
+ BOOL useWalkable = FALSE;
+ BOOL useStaticObstacle = FALSE;
+ BOOL useDynamicObstacle = FALSE;
+ BOOL useMaterialVolume = FALSE;
+ BOOL useExclusionVolume = FALSE;
+ BOOL useDynamicPhantom = FALSE;
+
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ for (std::vector<LLScrollListItem*>::const_iterator selectedItemIter = selectedItems.begin();
+ !(useWalkable && useStaticObstacle && useDynamicObstacle && useMaterialVolume && useExclusionVolume && useDynamicPhantom) && (selectedItemIter != selectedItems.end());
+ ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+ llassert(mLinksetsListPtr != NULL);
+ LLPathfindingLinksetList::const_iterator linksetIter = mLinksetsListPtr->find(selectedItem->getUUID().asString());
+ llassert(linksetIter != mLinksetsListPtr->end());
+ const LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+
+ if (linksetPtr->isTerrain())
+ {
+ useWalkable = TRUE;
+ }
+ else
+ {
+ if (linksetPtr->isModifiable())
+ {
+ useWalkable = TRUE;
+ useStaticObstacle = TRUE;
+ useDynamicObstacle = TRUE;
+ useDynamicPhantom = TRUE;
+ if (linksetPtr->canBeVolume())
+ {
+ useMaterialVolume = TRUE;
+ useExclusionVolume = TRUE;
+ }
+ }
+ else if (linksetPtr->isPhantom())
+ {
+ useDynamicPhantom = TRUE;
+ if (linksetPtr->canBeVolume())
+ {
+ useMaterialVolume = TRUE;
+ useExclusionVolume = TRUE;
+ }
+ }
+ else
+ {
+ useWalkable = TRUE;
+ useStaticObstacle = TRUE;
+ useDynamicObstacle = TRUE;
+ }
+ }
+ }
+ }
+
+ mEditLinksetUseWalkable->setEnabled(useWalkable);
+ mEditLinksetUseStaticObstacle->setEnabled(useStaticObstacle);
+ mEditLinksetUseDynamicObstacle->setEnabled(useDynamicObstacle);
+ mEditLinksetUseMaterialVolume->setEnabled(useMaterialVolume);
+ mEditLinksetUseExclusionVolume->setEnabled(useExclusionVolume);
+ mEditLinksetUseDynamicPhantom->setEnabled(useDynamicPhantom);
+}
+
+void LLFloaterPathfindingLinksets::applyEdit()
+{
+ LLPathfindingLinkset::ELinksetUse linksetUse = getEditLinksetUse();
+
+ bool showUnmodifiablePhantomWarning = isShowUnmodifiablePhantomWarning(linksetUse);
+ bool showCannotBeVolumeWarning = isShowCannotBeVolumeWarning(linksetUse);
+
+ if (showUnmodifiablePhantomWarning || showCannotBeVolumeWarning)
+ {
+ LLPathfindingLinkset::ELinksetUse restrictedLinksetUse = LLPathfindingLinkset::getLinksetUseWithToggledPhantom(linksetUse);
+ LLSD substitutions;
+ substitutions["REQUESTED_TYPE"] = getLinksetUseString(linksetUse);
+ substitutions["RESTRICTED_TYPE"] = getLinksetUseString(restrictedLinksetUse);
+
+ std::string notificationName;
+ if (showUnmodifiablePhantomWarning && showCannotBeVolumeWarning)
+ {
+ notificationName = "PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume";
+ }
+ else if (showUnmodifiablePhantomWarning)
+ {
+ notificationName = "PathfindingLinksets_SetLinksetUseMismatchOnRestricted";
+ }
+ else
+ {
+ notificationName = "PathfindingLinksets_SetLinksetUseMismatchOnVolume";
+ }
+ LLNotificationsUtil::add(notificationName, substitutions, LLSD(), boost::bind(&LLFloaterPathfindingLinksets::handleApplyEdit, this, _1, _2));
+ }
+ else
+ {
+ doApplyEdit();
+ }
+}
+
+void LLFloaterPathfindingLinksets::handleApplyEdit(const LLSD &pNotification, const LLSD &pResponse)
+{
+ if (LLNotificationsUtil::getSelectedOption(pNotification, pResponse) == 0)
+ {
+ doApplyEdit();
+ }
+}
+
+void LLFloaterPathfindingLinksets::doApplyEdit()
+{
+ std::vector<LLScrollListItem*> selectedItems = mLinksetsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ LLPathfindingLinkset::ELinksetUse linksetUse = getEditLinksetUse();
+ const std::string &aString = mEditA->getText();
+ const std::string &bString = mEditB->getText();
+ const std::string &cString = mEditC->getText();
+ const std::string &dString = mEditD->getText();
+ S32 aValue = static_cast<S32>(atoi(aString.c_str()));
+ S32 bValue = static_cast<S32>(atoi(bString.c_str()));
+ S32 cValue = static_cast<S32>(atoi(cString.c_str()));
+ S32 dValue = static_cast<S32>(atoi(dString.c_str()));
+
+ LLPathfindingLinksetListPtr editListPtr(new LLPathfindingLinksetList());
+ for (std::vector<LLScrollListItem*>::const_iterator itemIter = selectedItems.begin();
+ itemIter != selectedItems.end(); ++itemIter)
+ {
+ const LLScrollListItem *listItem = *itemIter;
+ LLUUID uuid = listItem->getUUID();
+ const std::string &uuidString = uuid.asString();
+ llassert(mLinksetsListPtr != NULL);
+ LLPathfindingLinksetList::iterator linksetIter = mLinksetsListPtr->find(uuidString);
+ llassert(linksetIter != mLinksetsListPtr->end());
+ LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ editListPtr->insert(std::pair<std::string, LLPathfindingLinksetPtr>(uuidString, linksetPtr));
+ }
+
+ requestSetLinksets(editListPtr, linksetUse, aValue, bValue, cValue, dValue);
+ }
+}
+
+std::string LLFloaterPathfindingLinksets::getLinksetUseString(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ std::string linksetUse;
+
+ switch (pLinksetUse)
+ {
+ case LLPathfindingLinkset::kWalkable :
+ linksetUse = getString("linkset_use_walkable");
+ break;
+ case LLPathfindingLinkset::kStaticObstacle :
+ linksetUse = getString("linkset_use_static_obstacle");
+ break;
+ case LLPathfindingLinkset::kDynamicObstacle :
+ linksetUse = getString("linkset_use_dynamic_obstacle");
+ break;
+ case LLPathfindingLinkset::kMaterialVolume :
+ linksetUse = getString("linkset_use_material_volume");
+ break;
+ case LLPathfindingLinkset::kExclusionVolume :
+ linksetUse = getString("linkset_use_exclusion_volume");
+ break;
+ case LLPathfindingLinkset::kDynamicPhantom :
+ linksetUse = getString("linkset_use_dynamic_phantom");
+ break;
+ case LLPathfindingLinkset::kUnknown :
+ default :
+ linksetUse = getString("linkset_use_dynamic_obstacle");
+ llassert(0);
+ break;
+ }
+
+ return linksetUse;
+}
+
+LLPathfindingLinkset::ELinksetUse LLFloaterPathfindingLinksets::getFilterLinksetUse() const
+{
+ return convertToLinksetUse(mFilterByLinksetUse->getValue());
+}
+
+void LLFloaterPathfindingLinksets::setFilterLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse)
+{
+ mFilterByLinksetUse->setValue(convertToXuiValue(pLinksetUse));
+}
+
+LLPathfindingLinkset::ELinksetUse LLFloaterPathfindingLinksets::getEditLinksetUse() const
+{
+ return convertToLinksetUse(mEditLinksetUse->getValue());
+}
+
+void LLFloaterPathfindingLinksets::setEditLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse)
+{
+ mEditLinksetUse->setValue(convertToXuiValue(pLinksetUse));
+}
+
+LLPathfindingLinkset::ELinksetUse LLFloaterPathfindingLinksets::convertToLinksetUse(LLSD pXuiValue) const
+{
+ LLPathfindingLinkset::ELinksetUse linkUse;
+
+ switch (pXuiValue.asInteger())
+ {
+ case XUI_LINKSET_USE_NONE :
+ linkUse = LLPathfindingLinkset::kUnknown;
+ break;
+ case XUI_LINKSET_USE_WALKABLE :
+ linkUse = LLPathfindingLinkset::kWalkable;
+ break;
+ case XUI_LINKSET_USE_STATIC_OBSTACLE :
+ linkUse = LLPathfindingLinkset::kStaticObstacle;
+ break;
+ case XUI_LINKSET_USE_DYNAMIC_OBSTACLE :
+ linkUse = LLPathfindingLinkset::kDynamicObstacle;
+ break;
+ case XUI_LINKSET_USE_MATERIAL_VOLUME :
+ linkUse = LLPathfindingLinkset::kMaterialVolume;
+ break;
+ case XUI_LINKSET_USE_EXCLUSION_VOLUME :
+ linkUse = LLPathfindingLinkset::kExclusionVolume;
+ break;
+ case XUI_LINKSET_USE_DYNAMIC_PHANTOM :
+ linkUse = LLPathfindingLinkset::kDynamicPhantom;
+ break;
+ default :
+ linkUse = LLPathfindingLinkset::kUnknown;
+ llassert(0);
+ break;
+ }
+
+ return linkUse;
+}
+
+LLSD LLFloaterPathfindingLinksets::convertToXuiValue(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ LLSD xuiValue;
+
+ switch (pLinksetUse)
+ {
+ case LLPathfindingLinkset::kUnknown :
+ xuiValue = XUI_LINKSET_USE_NONE;
+ break;
+ case LLPathfindingLinkset::kWalkable :
+ xuiValue = XUI_LINKSET_USE_WALKABLE;
+ break;
+ case LLPathfindingLinkset::kStaticObstacle :
+ xuiValue = XUI_LINKSET_USE_STATIC_OBSTACLE;
+ break;
+ case LLPathfindingLinkset::kDynamicObstacle :
+ xuiValue = XUI_LINKSET_USE_DYNAMIC_OBSTACLE;
+ break;
+ case LLPathfindingLinkset::kMaterialVolume :
+ xuiValue = XUI_LINKSET_USE_MATERIAL_VOLUME;
+ break;
+ case LLPathfindingLinkset::kExclusionVolume :
+ xuiValue = XUI_LINKSET_USE_EXCLUSION_VOLUME;
+ break;
+ case LLPathfindingLinkset::kDynamicPhantom :
+ xuiValue = XUI_LINKSET_USE_DYNAMIC_PHANTOM;
+ break;
+ default :
+ xuiValue = XUI_LINKSET_USE_NONE;
+ llassert(0);
+ break;
+ }
+
+ return xuiValue;
+}
diff --git a/indra/newview/llfloaterpathfindinglinksets.h b/indra/newview/llfloaterpathfindinglinksets.h new file mode 100644 index 0000000000..0cf9b2162b --- /dev/null +++ b/indra/newview/llfloaterpathfindinglinksets.h @@ -0,0 +1,182 @@ +/**
+ * @file llfloaterpathfindinglinksets.h
+ * @author William Todd Stinson
+ * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H
+#define LL_LLFLOATERPATHFINDINGLINKSETS_H
+
+#include "llfloater.h"
+#include "lluuid.h"
+#include "llselectmgr.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+#include "llpathfindingmanager.h"
+
+#include <boost/signals2.hpp>
+
+class LLSD;
+class LLUICtrl;
+class LLTextBase;
+class LLScrollListCtrl;
+class LLScrollListItem;
+class LLLineEditor;
+class LLComboBox;
+class LLCheckBoxCtrl;
+class LLButton;
+
+class LLFloaterPathfindingLinksets
+: public LLFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ typedef enum
+ {
+ kMessagingUnknown,
+ kMessagingGetRequestSent,
+ kMessagingGetError,
+ kMessagingSetRequestSent,
+ kMessagingSetError,
+ kMessagingComplete,
+ kMessagingNotEnabled
+ } EMessagingState;
+
+ virtual BOOL postBuild();
+ virtual void onOpen(const LLSD& pKey);
+ virtual void onClose(bool pAppQuitting);
+ virtual void draw();
+
+ static void openLinksetsEditor();
+
+ EMessagingState getMessagingState() const;
+ bool isMessagingInProgress() const;
+
+protected:
+
+private:
+ LLLineEditor *mFilterByName;
+ LLLineEditor *mFilterByDescription;
+ LLComboBox *mFilterByLinksetUse;
+ LLScrollListCtrl *mLinksetsScrollList;
+ LLTextBase *mLinksetsStatus;
+ LLButton *mRefreshListButton;
+ LLButton *mSelectAllButton;
+ LLButton *mSelectNoneButton;
+ LLCheckBoxCtrl *mShowBeaconCheckBox;
+ LLButton *mTakeButton;
+ LLButton *mTakeCopyButton;
+ LLButton *mReturnButton;
+ LLButton *mDeleteButton;
+ LLButton *mTeleportButton;
+ LLComboBox *mEditLinksetUse;
+ LLScrollListItem *mEditLinksetUseUnset;
+ LLScrollListItem *mEditLinksetUseWalkable;
+ LLScrollListItem *mEditLinksetUseStaticObstacle;
+ LLScrollListItem *mEditLinksetUseDynamicObstacle;
+ LLScrollListItem *mEditLinksetUseMaterialVolume;
+ LLScrollListItem *mEditLinksetUseExclusionVolume;
+ LLScrollListItem *mEditLinksetUseDynamicPhantom;
+ LLTextBase *mLabelWalkabilityCoefficients;
+ LLTextBase *mLabelEditA;
+ LLLineEditor *mEditA;
+ LLTextBase *mLabelEditB;
+ LLLineEditor *mEditB;
+ LLTextBase *mLabelEditC;
+ LLLineEditor *mEditC;
+ LLTextBase *mLabelEditD;
+ LLLineEditor *mEditD;
+ LLButton *mApplyEditsButton;
+
+ EMessagingState mMessagingState;
+ LLPathfindingLinksetListPtr mLinksetsListPtr;
+ LLObjectSelectionHandle mLinksetsSelection;
+ LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
+ boost::signals2::connection mSelectionUpdateSlot;
+
+ // Does its own instance management, so clients not allowed
+ // to allocate or destroy.
+ LLFloaterPathfindingLinksets(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingLinksets();
+
+ void setMessagingState(EMessagingState pMessagingState);
+ void requestGetLinksets();
+ void requestSetLinksets(LLPathfindingLinksetListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD);
+ void handleNewLinksets(LLPathfindingManager::ERequestStatus pLinksetsRequestStatus, LLPathfindingLinksetListPtr pLinksetsListPtr);
+ void handleUpdateLinksets(LLPathfindingManager::ERequestStatus pLinksetsRequestStatus, LLPathfindingLinksetListPtr pLinksetsListPtr);
+
+ void onApplyAllFilters();
+ void onClearFiltersClicked();
+ void onLinksetsSelectionChange();
+ void onRefreshLinksetsClicked();
+ void onSelectAllLinksetsClicked();
+ void onSelectNoneLinksetsClicked();
+ void onTakeClicked();
+ void onTakeCopyClicked();
+ void onReturnClicked();
+ void onDeleteClicked();
+ void onTeleportClicked();
+ void onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl);
+ void onApplyChangesClicked();
+ void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState);
+
+ void applyFilters();
+ void clearFilters();
+
+ void selectAllLinksets();
+ void selectNoneLinksets();
+ void clearLinksets();
+
+ void updateControls();
+ void updateEditFieldValues();
+ void updateScrollList();
+ LLSD buildLinksetScrollListElement(const LLPathfindingLinksetPtr pLinksetPtr, const LLVector3 &pAvatarPosition) const;
+ LLSD buildLinksetUseScrollListElement(const std::string &label, S32 value) const;
+
+ bool isShowUnmodifiablePhantomWarning(LLPathfindingLinkset::ELinksetUse linksetUse) const;
+ bool isShowCannotBeVolumeWarning(LLPathfindingLinkset::ELinksetUse linksetUse) const;
+
+ void updateStatusMessage();
+ void updateEnableStateOnListActions();
+ void updateEnableStateOnEditFields();
+ void updateEnableStateOnEditLinksetUse();
+
+ void applyEdit();
+ void handleApplyEdit(const LLSD &pNotification, const LLSD &pResponse);
+ void doApplyEdit();
+
+ std::string getLinksetUseString(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+
+ LLPathfindingLinkset::ELinksetUse getFilterLinksetUse() const;
+ void setFilterLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse);
+
+ LLPathfindingLinkset::ELinksetUse getEditLinksetUse() const;
+ void setEditLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse);
+
+ LLPathfindingLinkset::ELinksetUse convertToLinksetUse(LLSD pXuiValue) const;
+ LLSD convertToXuiValue(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 6978e6a430..2a722d8ed4 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -110,9 +110,6 @@ void click_show_more(void*); void click_popup_info(void*); void click_popup_done(void*); void click_popup_minimize(void*); -void click_popup_rotate_left(void*); -void click_popup_rotate_reset(void*); -void click_popup_rotate_right(void*); void commit_slider_dozer_force(LLUICtrl *); void click_apply_to_selection(void*); void commit_radio_group_focus(LLUICtrl* ctrl); @@ -954,24 +951,6 @@ void commit_slider_zoom(LLUICtrl *ctrl) gAgentCamera.setCameraZoomFraction(zoom_level); } -void click_popup_rotate_left(void*) -{ - LLSelectMgr::getInstance()->selectionRotateAroundZ( 45.f ); - dialog_refresh_all(); -} - -void click_popup_rotate_reset(void*) -{ - LLSelectMgr::getInstance()->selectionResetRotation(); - dialog_refresh_all(); -} - -void click_popup_rotate_right(void*) -{ - LLSelectMgr::getInstance()->selectionRotateAroundZ( -45.f ); - dialog_refresh_all(); -} - void commit_slider_dozer_force(LLUICtrl *ctrl) { // the slider is logarithmic, so we exponentiate to get the actual force multiplier diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index a8da94f75e..826e8d560a 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -479,9 +479,12 @@ BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) { LLSelectNode* selectNode = *iter; LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); // have permission to move and object is root of selection or individually selected - if (object->permMove() && (object->isRootEdit() || selectNode->mIndividualSelection)) + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (object->isRootEdit() || selectNode->mIndividualSelection)) { object->mUnselectedChildrenPositions.clear() ; } @@ -567,9 +570,12 @@ void LLManipRotate::drag( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); // have permission to move and object is root of selection or individually selected - if (object->permMove() && (object->isRootEdit() || selectNode->mIndividualSelection)) + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (object->isRootEdit() || selectNode->mIndividualSelection)) { if (!object->isRootEdit()) { @@ -621,9 +627,11 @@ void LLManipRotate::drag( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); // to avoid cumulative position changes we calculate the objects new position using its saved position - if (object && object->permMove()) + if (object && object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced())) { LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); @@ -704,7 +712,10 @@ void LLManipRotate::drag( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject*cur = selectNode->getObject(); - if( cur->permModify() && cur->permMove() && !cur->isAvatar()) + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + !cur->isAvatar()) { selectNode->mLastRotation = cur->getRotation(); selectNode->mLastPositionLocal = cur->getPosition(); @@ -1871,7 +1882,10 @@ BOOL LLManipRotate::canAffectSelection() { virtual bool apply(LLViewerObject* objectp) { - return objectp->permMove() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); + LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); + return objectp->permMove() && !objectp->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); } } func; can_rotate = mObjectSelection->applyToObjects(&func); diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index f6df4cdfbf..bc6a94d61f 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -826,7 +826,10 @@ void LLManipScale::drag( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject*cur = selectNode->getObject(); - if( cur->permModify() && cur->permMove() && !cur->isAvatar()) + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) || root_object->isPermanentEnforced()) && + !cur->isAvatar()) { selectNode->mLastScale = cur->getScale(); selectNode->mLastPositionLocal = cur->getPosition(); @@ -973,7 +976,10 @@ void LLManipScale::dragCorner( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject* cur = selectNode->getObject(); - if( cur->permModify() && cur->permMove() && !cur->isAvatar() ) + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + !cur->isAvatar() ) { const LLVector3& scale = selectNode->mSavedScale; @@ -995,7 +1001,10 @@ void LLManipScale::dragCorner( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject* cur = selectNode->getObject(); - if( cur->permModify() && cur->permMove() && !cur->isAvatar() && cur->isRootEdit() ) + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) && !root_object->isPermanentEnforced()) && + !cur->isAvatar() && cur->isRootEdit() ) { const LLVector3& scale = selectNode->mSavedScale; cur->setScale( scale_factor * scale ); @@ -1043,7 +1052,10 @@ void LLManipScale::dragCorner( S32 x, S32 y ) { LLSelectNode* selectNode = *iter; LLViewerObject*cur = selectNode->getObject(); - if( cur->permModify() && cur->permMove() && !cur->isAvatar() && !cur->isRootEdit() ) + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + !cur->isAvatar() && !cur->isRootEdit() ) { const LLVector3& scale = selectNode->mSavedScale; cur->setScale( scale_factor * scale, FALSE ); @@ -1251,7 +1263,10 @@ void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVecto { LLSelectNode* selectNode = *iter; LLViewerObject*cur = selectNode->getObject(); - if( cur->permModify() && cur->permMove() && !cur->isAvatar() ) + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + !cur->isAvatar() ) { LLBBox cur_bbox = cur->getBoundingBoxAgent(); LLVector3 start_local = cur_bbox.agentToLocal( drag_start_agent ); @@ -2057,7 +2072,10 @@ BOOL LLManipScale::canAffectSelection() { virtual bool apply(LLViewerObject* objectp) { - return objectp->permModify() && objectp->permMove() && !objectp->isSeat(); + LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); + return objectp->permModify() && objectp->permMove() && !objectp->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + !objectp->isSeat(); } } func; can_scale = mObjectSelection->applyToObjects(&func); diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 3a88fbd96d..7a35562f86 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -687,7 +687,9 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) } } - if (object->permMove()) + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced())) { // handle attachments in local space if (object->isAttachment() && object->mDrawable.notNull()) @@ -2281,7 +2283,10 @@ BOOL LLManipTranslate::canAffectSelection() { virtual bool apply(LLViewerObject* objectp) { - return objectp->permMove() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); + LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); + return objectp->permMove() && !objectp->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); } } func; can_move = mObjectSelection->applyToObjects(&func); diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index da81bb057b..4139b9725b 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -35,7 +35,7 @@ #define LLCONVEXDECOMPINTER_STATIC 1 -#include "llconvexdecomposition.h" +#include "LLConvexDecomposition.h" #include "lluploadfloaterobservers.h" class LLVOVolume; diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index 1f77e7a602..d0c60c3e62 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -66,6 +66,8 @@ #include "llviewercontrol.h" #include "lluictrlfactory.h" //#include "llfirstuse.h" +#include "llfloatertools.h" +#include "llpathfindingmanager.h" #include "lldrawpool.h" @@ -119,6 +121,11 @@ BOOL LLPanelObject::postBuild() mCheckPhantom = getChild<LLCheckBoxCtrl>("Phantom Checkbox Ctrl"); childSetCommitCallback("Phantom Checkbox Ctrl",onCommitPhantom,this); + // Permanent checkbox + mCheckPermanent = getChild<LLCheckBoxCtrl>("Permanent Checkbox Ctrl"); + + // Character checkbox + mCheckCharacter = getChild<LLCheckBoxCtrl>("Character Checkbox Ctrl"); // Position mLabelPosition = getChild<LLTextBox>("label position"); @@ -271,6 +278,8 @@ BOOL LLPanelObject::postBuild() childSetCommitCallback("sculpt mirror control", onCommitSculptType, this); mCtrlSculptInvert = getChild<LLCheckBoxCtrl>("sculpt invert control"); childSetCommitCallback("sculpt invert control", onCommitSculptType, this); + + LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLPanelObject::handleAgentStateCallback, this)); // Start with everyone disabled clearCtrls(); @@ -283,7 +292,6 @@ LLPanelObject::LLPanelObject() mIsPhysical(FALSE), mIsTemporary(FALSE), mIsPhantom(FALSE), - mCastShadows(TRUE), mSelectedType(MI_BOX), mSculptTextureRevert(LLUUID::null), mSculptTypeRevert(0) @@ -342,9 +350,9 @@ void LLPanelObject::getState( ) } // can move or rotate only linked group with move permissions, or sub-object with move and modify perms - BOOL enable_move = objectp->permMove() && !objectp->isAttachment() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); - BOOL enable_scale = objectp->permMove() && objectp->permModify(); - BOOL enable_rotate = objectp->permMove() && ( (objectp->permModify() && !objectp->isAttachment()) || !gSavedSettings.getBOOL("EditLinkedParts")); + BOOL enable_move = objectp->permMove() && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()) && !objectp->isAttachment() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); + BOOL enable_scale = objectp->permMove() && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()) && objectp->permModify(); + BOOL enable_rotate = objectp->permMove() && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()) && ( (objectp->permModify() && !objectp->isAttachment()) || !gSavedSettings.getBOOL("EditLinkedParts")); S32 selected_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); BOOL single_volume = (LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )) @@ -495,29 +503,38 @@ void LLPanelObject::getState( ) } BOOL is_flexible = volobjp && volobjp->isFlexible(); + BOOL is_permanent = root_objectp->flagObjectPermanent(); + BOOL is_permanent_enforced = root_objectp->isPermanentEnforced(); + BOOL is_character = root_objectp->flagCharacter(); + llassert(!is_permanent || !is_character); // should never have a permanent object that is also a character // Physics checkbox - mIsPhysical = root_objectp->usePhysics(); + mIsPhysical = root_objectp->flagUsePhysics(); + llassert(!is_permanent || !mIsPhysical); // should never have a permanent object that is also physical + llassert(!is_character || mIsPhysical); // all characters should also be physical + mCheckPhysics->set( mIsPhysical ); mCheckPhysics->setEnabled( roots_selected>0 && (editable || gAgent.isGodlike()) - && !is_flexible); + && !is_flexible && !is_permanent && !is_character); mIsTemporary = root_objectp->flagTemporaryOnRez(); + llassert(!is_permanent || !mIsTemporary); // should never has a permanent object that is also temporary + mCheckTemporary->set( mIsTemporary ); - mCheckTemporary->setEnabled( roots_selected>0 && editable ); + mCheckTemporary->setEnabled( roots_selected>0 && editable && !is_permanent); mIsPhantom = root_objectp->flagPhantom(); + llassert(!is_character || !mIsPhantom); // should never have a character that is also a phantom mCheckPhantom->set( mIsPhantom ); - mCheckPhantom->setEnabled( roots_selected>0 && editable && !is_flexible ); + mCheckPhantom->setEnabled( roots_selected>0 && editable && !is_flexible && !is_permanent_enforced && !is_character); + + mCheckPermanent->set(is_permanent); + mCheckPermanent->setEnabled(FALSE); + mCheckCharacter->set(is_character); + mCheckCharacter->setEnabled(FALSE); -#if 0 // 1.9.2 - mCastShadows = root_objectp->flagCastShadows(); - mCheckCastShadows->set( mCastShadows ); - mCheckCastShadows->setEnabled( roots_selected==1 && editable ); -#endif - //---------------------------------------------------------------------------- S32 selected_item = MI_BOX; @@ -555,7 +572,7 @@ void LLPanelObject::getState( ) { // Only allowed to change these parameters for objects // that you have permissions on AND are not attachments. - enabled = root_objectp->permModify(); + enabled = root_objectp->permModify() && !root_objectp->isPermanentEnforced(); // Volume type const LLVolumeParams &volume_params = objectp->getVolume()->getParams(); @@ -1214,22 +1231,6 @@ void LLPanelObject::sendIsPhantom() } } -void LLPanelObject::sendCastShadows() -{ - BOOL value = mCheckCastShadows->get(); - if( mCastShadows != value ) - { - LLSelectMgr::getInstance()->selectionUpdateCastShadows(value); - mCastShadows = value; - - llinfos << "update cast shadows sent" << llendl; - } - else - { - llinfos << "update cast shadows not changed" << llendl; - } -} - // static void LLPanelObject::onCommitParametric( LLUICtrl* ctrl, void* userdata ) { @@ -1885,11 +1886,11 @@ void LLPanelObject::clearCtrls() mCheckTemporary ->setEnabled( FALSE ); mCheckPhantom ->set(FALSE); mCheckPhantom ->setEnabled( FALSE ); + mCheckPermanent ->set(FALSE); + mCheckPermanent ->setEnabled( FALSE ); + mCheckCharacter ->set(FALSE); + mCheckCharacter ->setEnabled( FALSE ); -#if 0 // 1.9.2 - mCheckCastShadows->set(FALSE); - mCheckCastShadows->setEnabled( FALSE ); -#endif // Disable text labels mLabelPosition ->setEnabled( FALSE ); mLabelSize ->setEnabled( FALSE ); @@ -1977,14 +1978,6 @@ void LLPanelObject::onCommitPhantom( LLUICtrl* ctrl, void* userdata ) self->sendIsPhantom(); } -// static -void LLPanelObject::onCommitCastShadows( LLUICtrl* ctrl, void* userdata ) -{ - LLPanelObject* self = (LLPanelObject*) userdata; - self->sendCastShadows(); -} - - void LLPanelObject::onSelectSculpt(const LLSD& data) { LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("sculpt texture control"); @@ -2003,6 +1996,11 @@ void LLPanelObject::onCommitSculpt( const LLSD& data ) sendSculpt(); } +void LLPanelObject::handleAgentStateCallback() const +{ + gFloaterTools->dirty(); +} + BOOL LLPanelObject::onDropSculpt(LLInventoryItem* item) { LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("sculpt texture control"); diff --git a/indra/newview/llpanelobject.h b/indra/newview/llpanelobject.h index 475dfdaedb..307d63aada 100644 --- a/indra/newview/llpanelobject.h +++ b/indra/newview/llpanelobject.h @@ -64,7 +64,6 @@ public: static void onCommitRotation( LLUICtrl* ctrl, void* userdata); static void onCommitTemporary( LLUICtrl* ctrl, void* userdata); static void onCommitPhantom( LLUICtrl* ctrl, void* userdata); - static void onCommitCastShadows( LLUICtrl* ctrl, void* userdata); static void onCommitPhysics( LLUICtrl* ctrl, void* userdata); static void onCommitParametric(LLUICtrl* ctrl, void* userdata); @@ -75,7 +74,8 @@ public: void onSelectSculpt(const LLSD& data); BOOL onDropSculpt(LLInventoryItem* item); static void onCommitSculptType( LLUICtrl *ctrl, void* userdata); - + + void handleAgentStateCallback() const; protected: void getState(); @@ -87,7 +87,6 @@ protected: void sendIsTemporary(); void sendIsPhantom(); - void sendCastShadows(); void sendSculpt(); void getVolumeParams(LLVolumeParams& volume_params); @@ -153,7 +152,8 @@ protected: LLCheckBoxCtrl *mCheckPhysics; LLCheckBoxCtrl *mCheckTemporary; LLCheckBoxCtrl *mCheckPhantom; - LLCheckBoxCtrl *mCheckCastShadows; + LLCheckBoxCtrl *mCheckPermanent; + LLCheckBoxCtrl *mCheckCharacter; LLTextureCtrl *mCtrlSculptTexture; LLTextBox *mLabelSculptType; @@ -165,7 +165,6 @@ protected: BOOL mIsPhysical; // to avoid sending "physical" when not changed BOOL mIsTemporary; // to avoid sending "temporary" when not changed BOOL mIsPhantom; // to avoid sending "phantom" when not changed - BOOL mCastShadows; // to avoid sending "cast shadows" when not changed S32 mSelectedType; // So we know what selected type we last were LLUUID mSculptTextureRevert; // so we can revert the sculpt texture on cancel diff --git a/indra/newview/llpanelpermissions.cpp b/indra/newview/llpanelpermissions.cpp index 59130236f2..f3a16dbbf1 100644 --- a/indra/newview/llpanelpermissions.cpp +++ b/indra/newview/llpanelpermissions.cpp @@ -299,6 +299,9 @@ void LLPanelPermissions::refresh() BOOL is_perm_modify = (LLSelectMgr::getInstance()->getSelection()->getFirstRootNode() && LLSelectMgr::getInstance()->selectGetRootsModify()) || LLSelectMgr::getInstance()->selectGetModify(); + BOOL is_nonpermanent = (LLSelectMgr::getInstance()->getSelection()->getFirstRootNode() + && LLSelectMgr::getInstance()->selectGetRootsNonPermanent()) + || LLSelectMgr::getInstance()->selectGetNonPermanent(); const LLFocusableElement* keyboard_focus_view = gFocusMgr.getKeyboardFocus(); S32 string_index = 0; @@ -307,12 +310,18 @@ void LLPanelPermissions::refresh() getString("text modify info 1"), getString("text modify info 2"), getString("text modify info 3"), - getString("text modify info 4") + getString("text modify info 4"), + getString("text modify info 5"), + getString("text modify info 6") }; if (!is_perm_modify) { string_index += 2; } + else if (!is_nonpermanent) + { + string_index += 4; + } if (!is_one_object) { ++string_index; diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 12eea7844d..557daeaec2 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -351,7 +351,7 @@ void LLPanelVolume::getState( ) getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible); if (is_flexible || (volobjp && volobjp->canBeFlexible())) { - getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh()); + getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh() && !objectp->isPermanentEnforced()); } else { @@ -495,7 +495,7 @@ void LLPanelVolume::getState( ) mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2)); mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType())); - mComboPhysicsShapeType->setEnabled(editable); + mComboPhysicsShapeType->setEnabled(editable && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced())); mObject = objectp; mRootObject = root_objectp; diff --git a/indra/newview/llpathfindingcharacter.cpp b/indra/newview/llpathfindingcharacter.cpp new file mode 100644 index 0000000000..4600f661f8 --- /dev/null +++ b/indra/newview/llpathfindingcharacter.cpp @@ -0,0 +1,103 @@ +/**
+ * @file llpathfindingcharacter.cpp
+ * @author William Todd Stinson
+ * @brief Definition of a pathfinding character that contains various properties required for havok pathfinding.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llpathfindingcharacter.h"
+#include "llsd.h"
+#include "v3math.h"
+#include "lluuid.h"
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
+
+#define CHARACTER_NAME_FIELD "name"
+#define CHARACTER_DESCRIPTION_FIELD "description"
+#define CHARACTER_OWNER_FIELD "owner"
+#define CHARACTER_CPU_TIME_FIELD "cpu_time"
+#define CHARACTER_POSITION_FIELD "position"
+
+//---------------------------------------------------------------------------
+// LLPathfindingCharacter
+//---------------------------------------------------------------------------
+
+LLPathfindingCharacter::LLPathfindingCharacter(const std::string &pUUID, const LLSD& pCharacterItem)
+ : mUUID(pUUID),
+ mName(),
+ mDescription(),
+ mOwnerUUID(),
+ mOwnerName(),
+ mCPUTime(0U),
+ mLocation(LLVector3::zero)
+{
+ llassert(pCharacterItem.has(CHARACTER_NAME_FIELD));
+ llassert(pCharacterItem.get(CHARACTER_NAME_FIELD).isString());
+ mName = pCharacterItem.get(CHARACTER_NAME_FIELD).asString();
+
+ llassert(pCharacterItem.has(CHARACTER_DESCRIPTION_FIELD));
+ llassert(pCharacterItem.get(CHARACTER_DESCRIPTION_FIELD).isString());
+ mDescription = pCharacterItem.get(CHARACTER_DESCRIPTION_FIELD).asString();
+
+ llassert(pCharacterItem.has(CHARACTER_OWNER_FIELD));
+ llassert(pCharacterItem.get(CHARACTER_OWNER_FIELD).isUUID());
+ mOwnerUUID = pCharacterItem.get(CHARACTER_OWNER_FIELD).asUUID();
+ LLAvatarNameCache::get(mOwnerUUID, &mOwnerName);
+
+ llassert(pCharacterItem.has(CHARACTER_CPU_TIME_FIELD));
+ llassert(pCharacterItem.get(CHARACTER_CPU_TIME_FIELD).isReal());
+ mCPUTime = pCharacterItem.get(CHARACTER_CPU_TIME_FIELD).asReal();
+
+ llassert(pCharacterItem.has(CHARACTER_POSITION_FIELD));
+ llassert(pCharacterItem.get(CHARACTER_POSITION_FIELD).isArray());
+ mLocation.setValue(pCharacterItem.get(CHARACTER_POSITION_FIELD));
+}
+
+LLPathfindingCharacter::LLPathfindingCharacter(const LLPathfindingCharacter& pOther)
+ : mUUID(pOther.mUUID),
+ mName(pOther.mName),
+ mDescription(pOther.mDescription),
+ mOwnerUUID(pOther.mOwnerUUID),
+ mOwnerName(pOther.mOwnerName),
+ mCPUTime(pOther.mCPUTime),
+ mLocation(pOther.mLocation)
+{
+}
+
+LLPathfindingCharacter::~LLPathfindingCharacter()
+{
+}
+
+LLPathfindingCharacter& LLPathfindingCharacter::operator =(const LLPathfindingCharacter& pOther)
+{
+ mUUID = pOther.mUUID;
+ mName = pOther.mName;
+ mDescription = pOther.mDescription;
+ mOwnerUUID = pOther.mOwnerUUID;
+ mOwnerName = pOther.mOwnerName;
+ mCPUTime = pOther.mCPUTime;
+ mLocation = pOther.mLocation;
+
+ return *this;
+}
diff --git a/indra/newview/llpathfindingcharacter.h b/indra/newview/llpathfindingcharacter.h new file mode 100644 index 0000000000..5be52ebc45 --- /dev/null +++ b/indra/newview/llpathfindingcharacter.h @@ -0,0 +1,70 @@ +/**
+ * @file llpathfindingcharacter.h
+ * @author William Todd Stinson
+ * @brief Definition of a pathfinding character that contains various properties required for havok pathfinding.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGCHARACTER_H
+#define LL_LLPATHFINDINGCHARACTER_H
+
+#include "v3math.h"
+#include "lluuid.h"
+#include "llavatarname.h"
+
+#include <boost/shared_ptr.hpp>
+
+class LLSD;
+class LLPathfindingCharacter;
+
+typedef boost::shared_ptr<LLPathfindingCharacter> LLPathfindingCharacterPtr;
+
+class LLPathfindingCharacter
+{
+public:
+ LLPathfindingCharacter(const std::string &pUUID, const LLSD &pCharacterItem);
+ LLPathfindingCharacter(const LLPathfindingCharacter& pOther);
+ virtual ~LLPathfindingCharacter();
+
+ LLPathfindingCharacter& operator = (const LLPathfindingCharacter& pOther);
+
+ inline const LLUUID& getUUID() const {return mUUID;};
+ inline const std::string& getName() const {return mName;};
+ inline const std::string& getDescription() const {return mDescription;};
+ inline const std::string getOwnerName() const {return mOwnerName.getCompleteName();};
+ inline F32 getCPUTime() const {return mCPUTime;};
+ inline const LLVector3& getLocation() const {return mLocation;};
+
+protected:
+
+private:
+ LLUUID mUUID;
+ std::string mName;
+ std::string mDescription;
+ LLUUID mOwnerUUID;
+ LLAvatarName mOwnerName;
+ F32 mCPUTime;
+ LLVector3 mLocation;
+};
+
+#endif // LL_LLPATHFINDINGCHARACTER_H
diff --git a/indra/newview/llpathfindingcharacterlist.cpp b/indra/newview/llpathfindingcharacterlist.cpp new file mode 100644 index 0000000000..64fddd490c --- /dev/null +++ b/indra/newview/llpathfindingcharacterlist.cpp @@ -0,0 +1,63 @@ +/**
+ * @file llpathfindingcharacterlist.cpp
+ * @author William Todd Stinson
+ * @brief Class to implement the list of a set of pathfinding characters
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <string>
+#include <map>
+
+#include "llsd.h"
+#include "lluuid.h"
+#include "llpathfindingcharacter.h"
+#include "llpathfindingcharacterlist.h"
+
+//---------------------------------------------------------------------------
+// LLPathfindingCharacterList
+//---------------------------------------------------------------------------
+
+LLPathfindingCharacterList::LLPathfindingCharacterList()
+ : LLPathfindingCharacterMap()
+{
+}
+
+LLPathfindingCharacterList::LLPathfindingCharacterList(const LLSD& pCharacterItems)
+ : LLPathfindingCharacterMap()
+{
+ for (LLSD::map_const_iterator characterItemIter = pCharacterItems.beginMap();
+ characterItemIter != pCharacterItems.endMap(); ++characterItemIter)
+ {
+ const std::string& uuid(characterItemIter->first);
+ const LLSD& characterData = characterItemIter->second;
+ LLPathfindingCharacterPtr character(new LLPathfindingCharacter(uuid, characterData));
+ insert(std::pair<std::string, LLPathfindingCharacterPtr>(uuid, character));
+ }
+}
+
+LLPathfindingCharacterList::~LLPathfindingCharacterList()
+{
+ clear();
+}
diff --git a/indra/newview/llpathfindingcharacterlist.h b/indra/newview/llpathfindingcharacterlist.h new file mode 100644 index 0000000000..ce6ec81615 --- /dev/null +++ b/indra/newview/llpathfindingcharacterlist.h @@ -0,0 +1,56 @@ +/**
+ * @file llpathfindingcharacterlist.h
+ * @author William Todd Stinson
+ * @brief Class to implement the list of a set of pathfinding characters
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGCHARACTERLIST_H
+#define LL_LLPATHFINDINGCHARACTERLIST_H
+
+#include <string>
+#include <map>
+#include "llpathfindingcharacter.h"
+
+#include <boost/shared_ptr.hpp>
+
+class LLSD;
+class LLPathfindingCharacterList;
+
+typedef boost::shared_ptr<LLPathfindingCharacterList> LLPathfindingCharacterListPtr;
+typedef std::map<std::string, LLPathfindingCharacterPtr> LLPathfindingCharacterMap;
+
+class LLPathfindingCharacterList : public LLPathfindingCharacterMap
+{
+public:
+ LLPathfindingCharacterList();
+ LLPathfindingCharacterList(const LLSD& pCharacterItems);
+ virtual ~LLPathfindingCharacterList();
+
+protected:
+
+private:
+
+};
+
+#endif // LL_LLPATHFINDINGCHARACTERLIST_H
diff --git a/indra/newview/llpathfindinglinkset.cpp b/indra/newview/llpathfindinglinkset.cpp new file mode 100644 index 0000000000..f2d95d9221 --- /dev/null +++ b/indra/newview/llpathfindinglinkset.cpp @@ -0,0 +1,522 @@ +/**
+ * @file llpathfindinglinksets.cpp
+ * @author William Todd Stinson
+ * @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llpathfindinglinkset.h"
+#include "llsd.h"
+#include "v3math.h"
+#include "lluuid.h"
+
+#define LINKSET_NAME_FIELD "name"
+#define LINKSET_DESCRIPTION_FIELD "description"
+#define LINKSET_LAND_IMPACT_FIELD "landimpact"
+#define LINKSET_MODIFIABLE_FIELD "modifiable"
+#ifdef DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+#define DEPRECATED_LINKSET_PERMANENT_FIELD "permanent"
+#define DEPRECATED_LINKSET_WALKABLE_FIELD "walkable"
+#endif // DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+#define LINKSET_CATEGORY_FIELD "navmesh_category"
+#define LINKSET_CAN_BE_VOLUME "can_be_volume"
+#define LINKSET_PHANTOM_FIELD "phantom"
+#define LINKSET_WALKABILITY_A_FIELD "A"
+#define LINKSET_WALKABILITY_B_FIELD "B"
+#define LINKSET_WALKABILITY_C_FIELD "C"
+#define LINKSET_WALKABILITY_D_FIELD "D"
+#define LINKSET_POSITION_FIELD "position"
+
+#define LINKSET_CATEGORY_VALUE_INCLUDE 0
+#define LINKSET_CATEGORY_VALUE_EXCLUDE 1
+#define LINKSET_CATEGORY_VALUE_IGNORE 2
+
+//---------------------------------------------------------------------------
+// LLPathfindingLinkset
+//---------------------------------------------------------------------------
+
+const S32 LLPathfindingLinkset::MIN_WALKABILITY_VALUE(0);
+const S32 LLPathfindingLinkset::MAX_WALKABILITY_VALUE(100);
+
+LLPathfindingLinkset::LLPathfindingLinkset(const LLSD& pTerrainLinksetItem)
+ : mUUID(),
+ mIsTerrain(true),
+ mName(),
+ mDescription(),
+ mLandImpact(0U),
+ mLocation(LLVector3::zero),
+#ifdef MISSING_MODIFIABLE_FIELD_WAR
+ mHasModifiable(true),
+#endif // MISSING_MODIFIABLE_FIELD_WAR
+ mIsModifiable(FALSE),
+ mCanBeVolume(FALSE),
+ mLinksetUse(kUnknown),
+ mWalkabilityCoefficientA(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientB(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientC(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientD(MIN_WALKABILITY_VALUE)
+{
+ parsePathfindingData(pTerrainLinksetItem);
+}
+
+LLPathfindingLinkset::LLPathfindingLinkset(const std::string &pUUID, const LLSD& pLinksetItem)
+ : mUUID(pUUID),
+ mIsTerrain(false),
+ mName(),
+ mDescription(),
+ mLandImpact(0U),
+ mLocation(LLVector3::zero),
+#ifdef MISSING_MODIFIABLE_FIELD_WAR
+ mHasModifiable(false),
+#endif // MISSING_MODIFIABLE_FIELD_WAR
+ mIsModifiable(TRUE),
+ mCanBeVolume(TRUE),
+ mLinksetUse(kUnknown),
+ mWalkabilityCoefficientA(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientB(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientC(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientD(MIN_WALKABILITY_VALUE)
+{
+ parseObjectData(pLinksetItem);
+ parsePathfindingData(pLinksetItem);
+}
+
+LLPathfindingLinkset::LLPathfindingLinkset(const LLPathfindingLinkset& pOther)
+ : mUUID(pOther.mUUID),
+ mName(pOther.mName),
+ mDescription(pOther.mDescription),
+ mLandImpact(pOther.mLandImpact),
+ mLocation(pOther.mLocation),
+#ifdef MISSING_MODIFIABLE_FIELD_WAR
+ mHasModifiable(pOther.mHasModifiable),
+ mIsModifiable(pOther.mHasModifiable ? pOther.mIsModifiable : TRUE),
+#else // MISSING_MODIFIABLE_FIELD_WAR
+ mIsModifiable(pOther.mIsModifiable),
+#endif // MISSING_MODIFIABLE_FIELD_WAR
+ mCanBeVolume(pOther.mCanBeVolume),
+ mLinksetUse(pOther.mLinksetUse),
+ mWalkabilityCoefficientA(pOther.mWalkabilityCoefficientA),
+ mWalkabilityCoefficientB(pOther.mWalkabilityCoefficientB),
+ mWalkabilityCoefficientC(pOther.mWalkabilityCoefficientC),
+ mWalkabilityCoefficientD(pOther.mWalkabilityCoefficientD)
+{
+}
+
+LLPathfindingLinkset::~LLPathfindingLinkset()
+{
+}
+
+LLPathfindingLinkset& LLPathfindingLinkset::operator =(const LLPathfindingLinkset& pOther)
+{
+ mUUID = pOther.mUUID;
+ mName = pOther.mName;
+ mDescription = pOther.mDescription;
+ mLandImpact = pOther.mLandImpact;
+ mLocation = pOther.mLocation;
+#ifdef MISSING_MODIFIABLE_FIELD_WAR
+ if (pOther.mHasModifiable)
+ {
+ mHasModifiable = pOther.mHasModifiable;
+ mIsModifiable = pOther.mIsModifiable;
+ }
+#else // MISSING_MODIFIABLE_FIELD_WAR
+ mIsModifiable = pOther.mIsModifiable;
+#endif // MISSING_MODIFIABLE_FIELD_WAR
+ mCanBeVolume = pOther.mCanBeVolume;
+ mLinksetUse = pOther.mLinksetUse;
+ mWalkabilityCoefficientA = pOther.mWalkabilityCoefficientA;
+ mWalkabilityCoefficientB = pOther.mWalkabilityCoefficientB;
+ mWalkabilityCoefficientC = pOther.mWalkabilityCoefficientC;
+ mWalkabilityCoefficientD = pOther.mWalkabilityCoefficientD;
+
+ return *this;
+}
+
+BOOL LLPathfindingLinkset::isPhantom() const
+{
+ return isPhantom(getLinksetUse());
+}
+
+LLPathfindingLinkset::ELinksetUse LLPathfindingLinkset::getLinksetUseWithToggledPhantom(ELinksetUse pLinksetUse)
+{
+ BOOL isPhantom = LLPathfindingLinkset::isPhantom(pLinksetUse);
+ ENavMeshGenerationCategory navMeshGenerationCategory = getNavMeshGenerationCategory(pLinksetUse);
+
+ return getLinksetUse(!isPhantom, navMeshGenerationCategory);
+}
+
+bool LLPathfindingLinkset::isShowUnmodifiablePhantomWarning(ELinksetUse pLinksetUse) const
+{
+ return (!isModifiable() && (isPhantom() != isPhantom(pLinksetUse)));
+}
+
+bool LLPathfindingLinkset::isShowCannotBeVolumeWarning(ELinksetUse pLinksetUse) const
+{
+ return (!canBeVolume() && ((pLinksetUse == kMaterialVolume) || (pLinksetUse == kExclusionVolume)));
+}
+
+LLSD LLPathfindingLinkset::encodeAlteredFields(ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const
+{
+ LLSD itemData;
+
+ if (!isTerrain() && (pLinksetUse != kUnknown) && (getLinksetUse() != pLinksetUse) &&
+ (canBeVolume() || ((pLinksetUse != kMaterialVolume) && (pLinksetUse != kExclusionVolume))))
+ {
+ if (isModifiable())
+ {
+ itemData[LINKSET_PHANTOM_FIELD] = static_cast<bool>(isPhantom(pLinksetUse));
+ }
+
+#ifdef DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+ itemData[DEPRECATED_LINKSET_PERMANENT_FIELD] = static_cast<bool>(isPermanent(pLinksetUse));
+ itemData[DEPRECATED_LINKSET_WALKABLE_FIELD] = static_cast<bool>(isWalkable(pLinksetUse));
+#endif // DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+ itemData[LINKSET_CATEGORY_FIELD] = convertCategoryToLLSD(getNavMeshGenerationCategory(pLinksetUse));
+ }
+
+ if (mWalkabilityCoefficientA != pA)
+ {
+ itemData[LINKSET_WALKABILITY_A_FIELD] = llclamp(pA, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ if (mWalkabilityCoefficientB != pB)
+ {
+ itemData[LINKSET_WALKABILITY_B_FIELD] = llclamp(pB, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ if (mWalkabilityCoefficientC != pC)
+ {
+ itemData[LINKSET_WALKABILITY_C_FIELD] = llclamp(pC, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ if (mWalkabilityCoefficientD != pD)
+ {
+ itemData[LINKSET_WALKABILITY_D_FIELD] = llclamp(pD, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ return itemData;
+}
+
+void LLPathfindingLinkset::parseObjectData(const LLSD &pLinksetItem)
+{
+ llassert(pLinksetItem.has(LINKSET_NAME_FIELD));
+ llassert(pLinksetItem.get(LINKSET_NAME_FIELD).isString());
+ mName = pLinksetItem.get(LINKSET_NAME_FIELD).asString();
+
+ llassert(pLinksetItem.has(LINKSET_DESCRIPTION_FIELD));
+ llassert(pLinksetItem.get(LINKSET_DESCRIPTION_FIELD).isString());
+ mDescription = pLinksetItem.get(LINKSET_DESCRIPTION_FIELD).asString();
+
+ llassert(pLinksetItem.has(LINKSET_LAND_IMPACT_FIELD));
+ llassert(pLinksetItem.get(LINKSET_LAND_IMPACT_FIELD).isInteger());
+ llassert(pLinksetItem.get(LINKSET_LAND_IMPACT_FIELD).asInteger() >= 0);
+ mLandImpact = pLinksetItem.get(LINKSET_LAND_IMPACT_FIELD).asInteger();
+
+#ifdef MISSING_MODIFIABLE_FIELD_WAR
+ mHasModifiable = pLinksetItem.has(LINKSET_MODIFIABLE_FIELD);
+ if (mHasModifiable)
+ {
+ llassert(pLinksetItem.get(LINKSET_MODIFIABLE_FIELD).isBoolean());
+ mIsModifiable = pLinksetItem.get(LINKSET_MODIFIABLE_FIELD).asBoolean();
+ }
+#else // MISSING_MODIFIABLE_FIELD_WAR
+ llassert(pLinksetItem.has(LINKSET_MODIFIABLE_FIELD));
+ llassert(pLinksetItem.get(LINKSET_MODIFIABLE_FIELD).isBoolean());
+ mIsModifiable = pLinksetItem.get(LINKSET_MODIFIABLE_FIELD).asBoolean();
+#endif // MISSING_MODIFIABLE_FIELD_WAR
+
+ llassert(pLinksetItem.has(LINKSET_POSITION_FIELD));
+ llassert(pLinksetItem.get(LINKSET_POSITION_FIELD).isArray());
+ mLocation.setValue(pLinksetItem.get(LINKSET_POSITION_FIELD));
+}
+
+void LLPathfindingLinkset::parsePathfindingData(const LLSD &pLinksetItem)
+{
+ bool isPhantom = false;
+ if (pLinksetItem.has(LINKSET_PHANTOM_FIELD))
+ {
+ llassert(pLinksetItem.get(LINKSET_PHANTOM_FIELD).isBoolean());
+ isPhantom = pLinksetItem.get(LINKSET_PHANTOM_FIELD).asBoolean();
+ }
+
+#ifdef DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+ if (pLinksetItem.has(LINKSET_CATEGORY_FIELD))
+ {
+ mLinksetUse = getLinksetUse(isPhantom, convertCategoryFromLLSD(pLinksetItem.get(LINKSET_CATEGORY_FIELD)));
+ }
+ else
+ {
+ llassert(pLinksetItem.has(DEPRECATED_LINKSET_PERMANENT_FIELD));
+ llassert(pLinksetItem.get(DEPRECATED_LINKSET_PERMANENT_FIELD).isBoolean());
+ bool isPermanent = pLinksetItem.get(DEPRECATED_LINKSET_PERMANENT_FIELD).asBoolean();
+
+ llassert(pLinksetItem.has(DEPRECATED_LINKSET_WALKABLE_FIELD));
+ llassert(pLinksetItem.get(DEPRECATED_LINKSET_WALKABLE_FIELD).isBoolean());
+ bool isWalkable = pLinksetItem.get(DEPRECATED_LINKSET_WALKABLE_FIELD).asBoolean();
+
+ mLinksetUse = getLinksetUse(isPhantom, isPermanent, isWalkable);
+ }
+#else // DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+ llassert(pLinksetItem.has(LINKSET_CATEGORY_FIELD));
+ mLinksetUse = getLinksetUse(isPhantom, convertCategoryFromLLSD(pLinksetItem.get(LINKSET_CATEGORY_FIELD)));
+#endif // DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+
+ if (pLinksetItem.has(LINKSET_CAN_BE_VOLUME))
+ {
+ llassert(pLinksetItem.get(LINKSET_CAN_BE_VOLUME).isBoolean());
+ mCanBeVolume = pLinksetItem.get(LINKSET_CAN_BE_VOLUME).asBoolean();
+ }
+
+ llassert(pLinksetItem.has(LINKSET_WALKABILITY_A_FIELD));
+ llassert(pLinksetItem.get(LINKSET_WALKABILITY_A_FIELD).isInteger());
+ mWalkabilityCoefficientA = pLinksetItem.get(LINKSET_WALKABILITY_A_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientA >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientA <= MAX_WALKABILITY_VALUE);
+
+ llassert(pLinksetItem.has(LINKSET_WALKABILITY_B_FIELD));
+ llassert(pLinksetItem.get(LINKSET_WALKABILITY_B_FIELD).isInteger());
+ mWalkabilityCoefficientB = pLinksetItem.get(LINKSET_WALKABILITY_B_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientB >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientB <= MAX_WALKABILITY_VALUE);
+
+ llassert(pLinksetItem.has(LINKSET_WALKABILITY_C_FIELD));
+ llassert(pLinksetItem.get(LINKSET_WALKABILITY_C_FIELD).isInteger());
+ mWalkabilityCoefficientC = pLinksetItem.get(LINKSET_WALKABILITY_C_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientC >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientC <= MAX_WALKABILITY_VALUE);
+
+ llassert(pLinksetItem.has(LINKSET_WALKABILITY_D_FIELD));
+ llassert(pLinksetItem.get(LINKSET_WALKABILITY_D_FIELD).isInteger());
+ mWalkabilityCoefficientD = pLinksetItem.get(LINKSET_WALKABILITY_D_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientD >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientD <= MAX_WALKABILITY_VALUE);
+}
+
+#ifdef DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+LLPathfindingLinkset::ELinksetUse LLPathfindingLinkset::getLinksetUse(bool pIsPhantom, bool pIsPermanent, bool pIsWalkable)
+{
+ return (pIsPhantom ? (pIsPermanent ? (pIsWalkable ? kMaterialVolume : kExclusionVolume) : kDynamicPhantom) :
+ (pIsPermanent ? (pIsWalkable ? kWalkable : kStaticObstacle) : kDynamicObstacle));
+}
+
+BOOL LLPathfindingLinkset::isPermanent(ELinksetUse pLinksetUse)
+{
+ BOOL retVal;
+
+ switch (pLinksetUse)
+ {
+ case kWalkable :
+ case kStaticObstacle :
+ case kMaterialVolume :
+ case kExclusionVolume :
+ retVal = true;
+ break;
+ case kDynamicObstacle :
+ case kDynamicPhantom :
+ retVal = false;
+ break;
+ case kUnknown :
+ default :
+ retVal = false;
+ llassert(0);
+ break;
+ }
+
+ return retVal;
+}
+
+BOOL LLPathfindingLinkset::isWalkable(ELinksetUse pLinksetUse)
+{
+ BOOL retVal;
+
+ switch (pLinksetUse)
+ {
+ case kWalkable :
+ case kMaterialVolume :
+ retVal = true;
+ break;
+ case kStaticObstacle :
+ case kDynamicObstacle :
+ case kExclusionVolume :
+ case kDynamicPhantom :
+ retVal = false;
+ break;
+ case kUnknown :
+ default :
+ retVal = false;
+ llassert(0);
+ break;
+ }
+
+ return retVal;
+}
+#endif // DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+
+BOOL LLPathfindingLinkset::isPhantom(ELinksetUse pLinksetUse)
+{
+ BOOL retVal;
+
+ switch (pLinksetUse)
+ {
+ case kWalkable :
+ case kStaticObstacle :
+ case kDynamicObstacle :
+ retVal = false;
+ break;
+ case kMaterialVolume :
+ case kExclusionVolume :
+ case kDynamicPhantom :
+ retVal = true;
+ break;
+ case kUnknown :
+ default :
+ retVal = false;
+ llassert(0);
+ break;
+ }
+
+ return retVal;
+}
+
+LLPathfindingLinkset::ELinksetUse LLPathfindingLinkset::getLinksetUse(bool pIsPhantom, ENavMeshGenerationCategory pNavMeshGenerationCategory)
+{
+ ELinksetUse linksetUse = kUnknown;
+
+ if (pIsPhantom)
+ {
+ switch (pNavMeshGenerationCategory)
+ {
+ case kNavMeshGenerationIgnore :
+ linksetUse = kDynamicPhantom;
+ break;
+ case kNavMeshGenerationInclude :
+ linksetUse = kMaterialVolume;
+ break;
+ case kNavMeshGenerationExclude :
+ linksetUse = kExclusionVolume;
+ break;
+ default :
+ linksetUse = kUnknown;
+ llassert(0);
+ break;
+ }
+ }
+ else
+ {
+ switch (pNavMeshGenerationCategory)
+ {
+ case kNavMeshGenerationIgnore :
+ linksetUse = kDynamicObstacle;
+ break;
+ case kNavMeshGenerationInclude :
+ linksetUse = kWalkable;
+ break;
+ case kNavMeshGenerationExclude :
+ linksetUse = kStaticObstacle;
+ break;
+ default :
+ linksetUse = kUnknown;
+ llassert(0);
+ break;
+ }
+ }
+
+ return linksetUse;
+}
+
+LLPathfindingLinkset::ENavMeshGenerationCategory LLPathfindingLinkset::getNavMeshGenerationCategory(ELinksetUse pLinksetUse)
+{
+ ENavMeshGenerationCategory navMeshGenerationCategory;
+ switch (pLinksetUse)
+ {
+ case kWalkable :
+ case kMaterialVolume :
+ navMeshGenerationCategory = kNavMeshGenerationInclude;
+ break;
+ case kStaticObstacle :
+ case kExclusionVolume :
+ navMeshGenerationCategory = kNavMeshGenerationExclude;
+ break;
+ case kDynamicObstacle :
+ case kDynamicPhantom :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ break;
+ case kUnknown :
+ default :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ llassert(0);
+ break;
+ }
+
+ return navMeshGenerationCategory;
+}
+
+LLSD LLPathfindingLinkset::convertCategoryToLLSD(ENavMeshGenerationCategory pNavMeshGenerationCategory)
+{
+ LLSD llsd;
+
+ switch (pNavMeshGenerationCategory)
+ {
+ case kNavMeshGenerationIgnore :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_IGNORE);
+ break;
+ case kNavMeshGenerationInclude :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_INCLUDE);
+ break;
+ case kNavMeshGenerationExclude :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_EXCLUDE);
+ break;
+ default :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_IGNORE);
+ llassert(0);
+ break;
+ }
+
+ return llsd;
+}
+
+LLPathfindingLinkset::ENavMeshGenerationCategory LLPathfindingLinkset::convertCategoryFromLLSD(const LLSD &llsd)
+{
+ ENavMeshGenerationCategory navMeshGenerationCategory;
+
+ llassert(llsd.isInteger());
+ switch (llsd.asInteger())
+ {
+ case LINKSET_CATEGORY_VALUE_IGNORE :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ break;
+ case LINKSET_CATEGORY_VALUE_INCLUDE :
+ navMeshGenerationCategory = kNavMeshGenerationInclude;
+ break;
+ case LINKSET_CATEGORY_VALUE_EXCLUDE :
+ navMeshGenerationCategory = kNavMeshGenerationExclude;
+ break;
+ default :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ llassert(0);
+ break;
+ }
+
+ return navMeshGenerationCategory;
+}
diff --git a/indra/newview/llpathfindinglinkset.h b/indra/newview/llpathfindinglinkset.h new file mode 100644 index 0000000000..d8c1c9d795 --- /dev/null +++ b/indra/newview/llpathfindinglinkset.h @@ -0,0 +1,132 @@ +/**
+ * @file llpathfindinglinkset.h
+ * @author William Todd Stinson
+ * @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGLINKSET_H
+#define LL_LLPATHFINDINGLINKSET_H
+
+#include "v3math.h"
+#include "lluuid.h"
+
+#include <boost/shared_ptr.hpp>
+
+class LLSD;
+class LLPathfindingLinkset;
+
+typedef boost::shared_ptr<LLPathfindingLinkset> LLPathfindingLinksetPtr;
+
+#define DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+#define MISSING_MODIFIABLE_FIELD_WAR
+
+class LLPathfindingLinkset
+{
+public:
+ typedef enum
+ {
+ kUnknown,
+ kWalkable,
+ kStaticObstacle,
+ kDynamicObstacle,
+ kMaterialVolume,
+ kExclusionVolume,
+ kDynamicPhantom
+ } ELinksetUse;
+
+ LLPathfindingLinkset(const LLSD &pTerrainLinksetItem);
+ LLPathfindingLinkset(const std::string &pUUID, const LLSD &pLinksetItem);
+ LLPathfindingLinkset(const LLPathfindingLinkset& pOther);
+ virtual ~LLPathfindingLinkset();
+
+ LLPathfindingLinkset& operator = (const LLPathfindingLinkset& pOther);
+
+ inline bool isTerrain() const {return mIsTerrain;};
+ inline const LLUUID& getUUID() const {return mUUID;};
+ inline const std::string& getName() const {return mName;};
+ inline const std::string& getDescription() const {return mDescription;};
+ inline U32 getLandImpact() const {return mLandImpact;};
+ inline const LLVector3& getLocation() const {return mLocation;};
+ BOOL isModifiable() const {return mIsModifiable;};
+ BOOL isPhantom() const;
+ BOOL canBeVolume() const {return mCanBeVolume;};
+ static ELinksetUse getLinksetUseWithToggledPhantom(ELinksetUse pLinksetUse);
+
+ inline ELinksetUse getLinksetUse() const {return mLinksetUse;};
+
+ inline S32 getWalkabilityCoefficientA() const {return mWalkabilityCoefficientA;};
+ inline S32 getWalkabilityCoefficientB() const {return mWalkabilityCoefficientB;};
+ inline S32 getWalkabilityCoefficientC() const {return mWalkabilityCoefficientC;};
+ inline S32 getWalkabilityCoefficientD() const {return mWalkabilityCoefficientD;};
+
+ bool isShowUnmodifiablePhantomWarning(ELinksetUse pLinksetUse) const;
+ bool isShowCannotBeVolumeWarning(ELinksetUse pLinksetUse) const;
+ LLSD encodeAlteredFields(ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const;
+
+ static const S32 MIN_WALKABILITY_VALUE;
+ static const S32 MAX_WALKABILITY_VALUE;
+
+protected:
+
+private:
+ typedef enum
+ {
+ kNavMeshGenerationIgnore,
+ kNavMeshGenerationInclude,
+ kNavMeshGenerationExclude
+ } ENavMeshGenerationCategory;
+
+ void parseObjectData(const LLSD &pLinksetItem);
+ void parsePathfindingData(const LLSD &pLinksetItem);
+
+#ifdef DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+ static ELinksetUse getLinksetUse(bool pIsPhantom, bool pIsPermanent, bool pIsWalkable);
+ static BOOL isPermanent(ELinksetUse pLinksetUse);
+ static BOOL isWalkable(ELinksetUse pLinksetUse);
+#endif // DEPRECATED_NAVMESH_PERMANENT_WALKABLE_FLAGS
+ static BOOL isPhantom(ELinksetUse pLinksetUse);
+ static ELinksetUse getLinksetUse(bool pIsPhantom, ENavMeshGenerationCategory pNavMeshGenerationCategory);
+ static ENavMeshGenerationCategory getNavMeshGenerationCategory(ELinksetUse pLinksetUse);
+ static LLSD convertCategoryToLLSD(ENavMeshGenerationCategory pNavMeshGenerationCategory);
+ static ENavMeshGenerationCategory convertCategoryFromLLSD(const LLSD &llsd);
+
+ LLUUID mUUID;
+ bool mIsTerrain;
+ std::string mName;
+ std::string mDescription;
+ U32 mLandImpact;
+ LLVector3 mLocation;
+#ifdef MISSING_MODIFIABLE_FIELD_WAR
+ bool mHasModifiable;
+#endif // MISSING_MODIFIABLE_FIELD_WAR
+ BOOL mIsModifiable;
+ BOOL mCanBeVolume;
+ ELinksetUse mLinksetUse;
+ S32 mWalkabilityCoefficientA;
+ S32 mWalkabilityCoefficientB;
+ S32 mWalkabilityCoefficientC;
+ S32 mWalkabilityCoefficientD;
+};
+
+#endif // LL_LLPATHFINDINGLINKSET_H
diff --git a/indra/newview/llpathfindinglinksetlist.cpp b/indra/newview/llpathfindinglinksetlist.cpp new file mode 100644 index 0000000000..57febbf0f2 --- /dev/null +++ b/indra/newview/llpathfindinglinksetlist.cpp @@ -0,0 +1,122 @@ +/**
+ * @file llpathfindinglinksetlist.cpp
+ * @author William Todd Stinson
+ * @brief Class to implement the list of a set of pathfinding linksets
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <string>
+#include <map>
+
+#include "llsd.h"
+#include "lluuid.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+
+//---------------------------------------------------------------------------
+// LLPathfindingLinksetList
+//---------------------------------------------------------------------------
+
+LLPathfindingLinksetList::LLPathfindingLinksetList()
+ : LLPathfindingLinksetMap()
+{
+}
+
+LLPathfindingLinksetList::LLPathfindingLinksetList(const LLSD& pLinksetItems)
+ : LLPathfindingLinksetMap()
+{
+ for (LLSD::map_const_iterator linksetItemIter = pLinksetItems.beginMap();
+ linksetItemIter != pLinksetItems.endMap(); ++linksetItemIter)
+ {
+ const std::string& uuid(linksetItemIter->first);
+ const LLSD& linksetData = linksetItemIter->second;
+ LLPathfindingLinksetPtr linkset(new LLPathfindingLinkset(uuid, linksetData));
+ insert(std::pair<std::string, LLPathfindingLinksetPtr>(uuid, linkset));
+ }
+}
+
+LLPathfindingLinksetList::~LLPathfindingLinksetList()
+{
+ clear();
+}
+
+void LLPathfindingLinksetList::update(const LLPathfindingLinksetList &pUpdateLinksetList)
+{
+ for (LLPathfindingLinksetList::const_iterator updateLinksetIter = pUpdateLinksetList.begin();
+ updateLinksetIter != pUpdateLinksetList.end(); ++updateLinksetIter)
+ {
+ const std::string &uuid = updateLinksetIter->first;
+ const LLPathfindingLinksetPtr updateLinksetPtr = updateLinksetIter->second;
+
+ LLPathfindingLinksetList::iterator linksetIter = find(uuid);
+ if (linksetIter == end())
+ {
+ insert(std::pair<std::string, LLPathfindingLinksetPtr>(uuid, updateLinksetPtr));
+ }
+ else
+ {
+ LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ *linksetPtr = *updateLinksetPtr;
+ }
+ }
+}
+
+LLSD LLPathfindingLinksetList::encodeObjectFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const
+{
+ LLSD listData;
+
+ for (LLPathfindingLinksetMap::const_iterator linksetIter = begin(); linksetIter != end(); ++linksetIter)
+ {
+ const LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ if (!linksetPtr->isTerrain())
+ {
+ LLSD linksetData = linksetPtr->encodeAlteredFields(pLinksetUse, pA, pB, pC, pD);
+ if (!linksetData.isUndefined())
+ {
+ const std::string& uuid(linksetIter->first);
+ listData[uuid] = linksetData;
+ }
+ }
+ }
+
+ return listData;
+}
+
+LLSD LLPathfindingLinksetList::encodeTerrainFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const
+{
+ LLSD terrainData;
+
+ for (LLPathfindingLinksetMap::const_iterator linksetIter = begin(); linksetIter != end(); ++linksetIter)
+ {
+ const LLPathfindingLinksetPtr linksetPtr = linksetIter->second;
+ if (linksetPtr->isTerrain())
+ {
+ terrainData = linksetPtr->encodeAlteredFields(pLinksetUse, pA, pB, pC, pD);
+ break;
+ }
+ }
+
+ return terrainData;
+}
diff --git a/indra/newview/llpathfindinglinksetlist.h b/indra/newview/llpathfindinglinksetlist.h new file mode 100644 index 0000000000..813c4ec46c --- /dev/null +++ b/indra/newview/llpathfindinglinksetlist.h @@ -0,0 +1,61 @@ +/**
+ * @file llpathfindinglinksetlist.h
+ * @author William Todd Stinson
+ * @brief Class to implement the list of a set of pathfinding linksets
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGLINKSETLIST_H
+#define LL_LLPATHFINDINGLINKSETLIST_H
+
+#include <string>
+#include <map>
+#include "llpathfindinglinkset.h"
+
+#include <boost/shared_ptr.hpp>
+
+class LLSD;
+class LLPathfindingLinksetList;
+
+typedef boost::shared_ptr<LLPathfindingLinksetList> LLPathfindingLinksetListPtr;
+typedef std::map<std::string, LLPathfindingLinksetPtr> LLPathfindingLinksetMap;
+
+class LLPathfindingLinksetList : public LLPathfindingLinksetMap
+{
+public:
+ LLPathfindingLinksetList();
+ LLPathfindingLinksetList(const LLSD& pLinksetItems);
+ virtual ~LLPathfindingLinksetList();
+
+ void update(const LLPathfindingLinksetList &pUpdateLinksetList);
+
+ LLSD encodeObjectFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const;
+ LLSD encodeTerrainFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const;
+
+protected:
+
+private:
+
+};
+
+#endif // LL_LLPATHFINDINGLINKSETLIST_H
diff --git a/indra/newview/llpathfindingmanager.cpp b/indra/newview/llpathfindingmanager.cpp new file mode 100644 index 0000000000..fdff380050 --- /dev/null +++ b/indra/newview/llpathfindingmanager.cpp @@ -0,0 +1,978 @@ +/**
+ * @file llpathfindingmanager.cpp
+ * @author William Todd Stinson
+ * @brief A state manager for the various pathfinding states.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include <string>
+#include <vector>
+
+#include "llviewerprecompiledheaders.h"
+#include "llsd.h"
+#include "lluuid.h"
+#include "llpathfindingmanager.h"
+#include "llsingleton.h"
+#include "llhttpclient.h"
+#include "llagent.h"
+#include "llviewerregion.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+#include "llpathfindingcharacterlist.h"
+#include "llhttpnode.h"
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#define CAP_SERVICE_RETRIEVE_NAVMESH "RetrieveNavMeshSrc"
+
+#define CAP_SERVICE_NAVMESH_STATUS "NavMeshGenerationStatus"
+
+#define CAP_SERVICE_AGENT_STATE "AgentPreferences"
+#define ALTER_NAVMESH_OBJECTS_FIELD "alter_navmesh_objects"
+#define DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD "alter_permanent_objects"
+
+#define CAP_SERVICE_OBJECT_LINKSETS "ObjectNavMeshProperties"
+#define CAP_SERVICE_TERRAIN_LINKSETS "TerrainNavMeshProperties"
+
+#define CAP_SERVICE_CHARACTERS "CharacterProperties"
+
+#define SIM_MESSAGE_NAVMESH_STATUS_UPDATE "/message/NavMeshStatusUpdate"
+#define SIM_MESSAGE_AGENT_STATE_UPDATE "/message/AgentPreferencesUpdate"
+#define SIM_MESSAGE_BODY_FIELD "body"
+
+//---------------------------------------------------------------------------
+// LLNavMeshSimStateChangeNode
+//---------------------------------------------------------------------------
+
+class LLNavMeshSimStateChangeNode : public LLHTTPNode
+{
+public:
+ virtual void post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const;
+};
+
+LLHTTPRegistration<LLNavMeshSimStateChangeNode> gHTTPRegistrationNavMeshSimStateChangeNode(SIM_MESSAGE_NAVMESH_STATUS_UPDATE);
+
+//---------------------------------------------------------------------------
+// LLAgentStateChangeNode
+//---------------------------------------------------------------------------
+
+class LLAgentStateChangeNode : public LLHTTPNode
+{
+public:
+ virtual void post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const;
+};
+
+LLHTTPRegistration<LLAgentStateChangeNode> gHTTPRegistrationAgentStateChangeNode(SIM_MESSAGE_AGENT_STATE_UPDATE);
+
+//---------------------------------------------------------------------------
+// NavMeshStatusResponder
+//---------------------------------------------------------------------------
+
+class NavMeshStatusResponder : public LLHTTPClient::Responder
+{
+public:
+ NavMeshStatusResponder(const std::string &pCapabilityURL, LLViewerRegion *pRegion);
+ virtual ~NavMeshStatusResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LLViewerRegion *mRegion;
+ LLUUID mRegionUUID;
+};
+
+//---------------------------------------------------------------------------
+// NavMeshResponder
+//---------------------------------------------------------------------------
+
+class NavMeshResponder : public LLHTTPClient::Responder
+{
+public:
+ NavMeshResponder(const std::string &pCapabilityURL, U32 pNavMeshVersion, LLPathfindingNavMeshPtr pNavMeshPtr);
+ virtual ~NavMeshResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ U32 mNavMeshVersion;
+ LLPathfindingNavMeshPtr mNavMeshPtr;
+};
+
+//---------------------------------------------------------------------------
+// AgentStateResponder
+//---------------------------------------------------------------------------
+
+class AgentStateResponder : public LLHTTPClient::Responder
+{
+public:
+ AgentStateResponder(const std::string &pCapabilityURL, LLPathfindingManager::EAgentState pRequestedAgentState = LLPathfindingManager::kAgentStateUnknown);
+ virtual ~AgentStateResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LLPathfindingManager::EAgentState mRequestedAgentState;
+};
+
+//---------------------------------------------------------------------------
+// LinksetsResponder
+//---------------------------------------------------------------------------
+
+class LinksetsResponder
+{
+public:
+ LinksetsResponder(LLPathfindingManager::linksets_callback_t pLinksetsCallback, bool pIsObjectRequested, bool pIsTerrainRequested);
+ virtual ~LinksetsResponder();
+
+ void handleObjectLinksetsResult(const LLSD &pContent);
+ void handleObjectLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL);
+ void handleTerrainLinksetsResult(const LLSD &pContent);
+ void handleTerrainLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL);
+
+protected:
+
+private:
+ void sendCallback();
+
+ typedef enum
+ {
+ kNotRequested,
+ kWaiting,
+ kReceivedGood,
+ kReceivedError
+ } EMessagingState;
+
+ LLPathfindingManager::linksets_callback_t mLinksetsCallback;
+
+ EMessagingState mObjectMessagingState;
+ EMessagingState mTerrainMessagingState;
+
+ LLPathfindingLinksetListPtr mObjectLinksetListPtr;
+ LLPathfindingLinksetPtr mTerrainLinksetPtr;
+};
+
+typedef boost::shared_ptr<LinksetsResponder> LinksetsResponderPtr;
+
+//---------------------------------------------------------------------------
+// ObjectLinksetsResponder
+//---------------------------------------------------------------------------
+
+class ObjectLinksetsResponder : public LLHTTPClient::Responder
+{
+public:
+ ObjectLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr);
+ virtual ~ObjectLinksetsResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string &pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LinksetsResponderPtr mLinksetsResponsderPtr;
+};
+
+//---------------------------------------------------------------------------
+// TerrainLinksetsResponder
+//---------------------------------------------------------------------------
+
+class TerrainLinksetsResponder : public LLHTTPClient::Responder
+{
+public:
+ TerrainLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr);
+ virtual ~TerrainLinksetsResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string &pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LinksetsResponderPtr mLinksetsResponsderPtr;
+};
+
+//---------------------------------------------------------------------------
+// CharactersResponder
+//---------------------------------------------------------------------------
+
+class CharactersResponder : public LLHTTPClient::Responder
+{
+public:
+ CharactersResponder(const std::string &pCapabilityURL, LLPathfindingManager::characters_callback_t pCharactersCallback);
+ virtual ~CharactersResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string &pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LLPathfindingManager::characters_callback_t mCharactersCallback;
+};
+
+//---------------------------------------------------------------------------
+// LLPathfindingManager
+//---------------------------------------------------------------------------
+
+LLPathfindingManager::LLPathfindingManager()
+ : LLSingleton<LLPathfindingManager>(),
+ mNavMeshMap(),
+ mAgentStateSignal(),
+ mAgentState(kAgentStateUnknown),
+ mLastKnownNonErrorAgentState(kAgentStateUnknown)
+{
+}
+
+LLPathfindingManager::~LLPathfindingManager()
+{
+}
+
+bool LLPathfindingManager::isPathfindingEnabledForCurrentRegion() const
+{
+ return isPathfindingEnabledForRegion(getCurrentRegion());
+}
+
+bool LLPathfindingManager::isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const
+{
+ std::string retrieveNavMeshURL = getRetrieveNavMeshURLForRegion(pRegion);
+ return !retrieveNavMeshURL.empty();
+}
+
+#ifdef DEPRECATED_UNVERSIONED_NAVMESH
+bool LLPathfindingManager::isPathfindingNavMeshVersioningEnabledForCurrentRegionXXX() const
+{
+ std::string navMeshStatusURL = getNavMeshStatusURLForRegion(getCurrentRegion());
+ return !navMeshStatusURL.empty();
+}
+#endif // DEPRECATED_UNVERSIONED_NAVMESH
+
+bool LLPathfindingManager::isAllowAlterPermanent()
+{
+ return (!isPathfindingEnabledForCurrentRegion() || (getAgentState() == kAgentStateUnfrozen));
+}
+
+bool LLPathfindingManager::isAllowViewTerrainProperties() const
+{
+ LLViewerRegion* region = getCurrentRegion();
+ return (gAgent.isGodlike() || ((region != NULL) && region->canManageEstate()));
+}
+
+LLPathfindingNavMesh::navmesh_slot_t LLPathfindingManager::registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pRegion);
+ return navMeshPtr->registerNavMeshListener(pNavMeshCallback);
+}
+
+void LLPathfindingManager::requestGetNavMeshForRegion(LLViewerRegion *pRegion)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pRegion);
+
+ if ((pRegion == NULL) || !isPathfindingEnabledForRegion(pRegion))
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else
+ {
+ std::string navMeshStatusURL = getNavMeshStatusURLForRegion(pRegion);
+#ifdef DEPRECATED_UNVERSIONED_NAVMESH
+ if (navMeshStatusURL.empty())
+ {
+ LLPathfindingNavMeshStatus navMeshStatus = navMeshPtr->getNavMeshStatusXXX();
+ navMeshStatus.incrementNavMeshVersionXXX();
+ sendRequestGetNavMeshForRegion(navMeshPtr, pRegion, navMeshStatus);
+ }
+ else
+ {
+ navMeshPtr->handleNavMeshCheckVersion();
+ LLHTTPClient::ResponderPtr navMeshStatusResponder = new NavMeshStatusResponder(navMeshStatusURL, pRegion);
+ LLHTTPClient::get(navMeshStatusURL, navMeshStatusResponder);
+ }
+#else // DEPRECATED_UNVERSIONED_NAVMESH
+ llassert(!navMeshStatusURL.empty());
+ navMeshPtr->handleNavMeshCheckVersion();
+ LLHTTPClient::ResponderPtr navMeshStatusResponder = new NavMeshStatusResponder(navMeshStatusURL, pRegion);
+ LLHTTPClient::get(navMeshStatusURL, navMeshStatusResponder);
+#endif // DEPRECATED_UNVERSIONED_NAVMESH
+ }
+}
+
+LLPathfindingManager::agent_state_slot_t LLPathfindingManager::registerAgentStateListener(agent_state_callback_t pAgentStateCallback)
+{
+ return mAgentStateSignal.connect(pAgentStateCallback);
+}
+
+LLPathfindingManager::EAgentState LLPathfindingManager::getAgentState()
+{
+ if (!isPathfindingEnabledForCurrentRegion())
+ {
+ setAgentState(kAgentStateNotEnabled);
+ }
+ else
+ {
+ if (!isValidAgentState(mAgentState))
+ {
+ requestGetAgentState();
+ }
+ }
+
+ return mAgentState;
+}
+
+LLPathfindingManager::EAgentState LLPathfindingManager::getLastKnownNonErrorAgentState() const
+{
+ return mLastKnownNonErrorAgentState;
+}
+
+void LLPathfindingManager::requestSetAgentState(EAgentState pRequestedAgentState)
+{
+ llassert(isValidAgentState(pRequestedAgentState));
+ std::string agentStateURL = getAgentStateURLForCurrentRegion();
+
+ if (agentStateURL.empty())
+ {
+ setAgentState(kAgentStateNotEnabled);
+ }
+ else
+ {
+ LLSD request;
+ request[ALTER_NAVMESH_OBJECTS_FIELD] = static_cast<LLSD::Boolean>(pRequestedAgentState == kAgentStateUnfrozen);
+#ifdef DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD
+ request[DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD] = static_cast<LLSD::Boolean>(pRequestedAgentState == kAgentStateUnfrozen);
+#endif // DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD
+
+ LLHTTPClient::ResponderPtr responder = new AgentStateResponder(agentStateURL, pRequestedAgentState);
+ LLHTTPClient::post(agentStateURL, request, responder);
+ }
+}
+
+LLPathfindingManager::ERequestStatus LLPathfindingManager::requestGetLinksets(linksets_callback_t pLinksetsCallback) const
+{
+ ERequestStatus status;
+
+ std::string objectLinksetsURL = getObjectLinksetsURLForCurrentRegion();
+ std::string terrainLinksetsURL = getTerrainLinksetsURLForCurrentRegion();
+ if (objectLinksetsURL.empty() || terrainLinksetsURL.empty())
+ {
+ status = kRequestNotEnabled;
+ }
+ else
+ {
+ bool doRequestTerrain = isAllowViewTerrainProperties();
+ LinksetsResponderPtr linksetsResponderPtr(new LinksetsResponder(pLinksetsCallback, true, doRequestTerrain));
+
+ LLHTTPClient::ResponderPtr objectLinksetsResponder = new ObjectLinksetsResponder(objectLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::get(objectLinksetsURL, objectLinksetsResponder);
+
+ if (doRequestTerrain)
+ {
+ LLHTTPClient::ResponderPtr terrainLinksetsResponder = new TerrainLinksetsResponder(terrainLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::get(terrainLinksetsURL, terrainLinksetsResponder);
+ }
+
+ status = kRequestStarted;
+ }
+
+ return status;
+}
+
+LLPathfindingManager::ERequestStatus LLPathfindingManager::requestSetLinksets(LLPathfindingLinksetListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, linksets_callback_t pLinksetsCallback) const
+{
+ ERequestStatus status = kRequestNotEnabled;
+
+ std::string objectLinksetsURL = getObjectLinksetsURLForCurrentRegion();
+ std::string terrainLinksetsURL = getTerrainLinksetsURLForCurrentRegion();
+ if (objectLinksetsURL.empty() || terrainLinksetsURL.empty())
+ {
+ status = kRequestNotEnabled;
+ }
+ else
+ {
+ LLSD objectPostData = pLinksetList->encodeObjectFields(pLinksetUse, pA, pB, pC, pD);
+ LLSD terrainPostData;
+ if (isAllowViewTerrainProperties())
+ {
+ terrainPostData = pLinksetList->encodeTerrainFields(pLinksetUse, pA, pB, pC, pD);
+ }
+
+ if (objectPostData.isUndefined() && terrainPostData.isUndefined())
+ {
+ status = kRequestCompleted;
+ }
+ else
+ {
+ LinksetsResponderPtr linksetsResponderPtr(new LinksetsResponder(pLinksetsCallback, !objectPostData.isUndefined(), !terrainPostData.isUndefined()));
+
+ if (!objectPostData.isUndefined())
+ {
+ LLHTTPClient::ResponderPtr objectLinksetsResponder = new ObjectLinksetsResponder(objectLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::put(objectLinksetsURL, objectPostData, objectLinksetsResponder);
+ }
+
+ if (!terrainPostData.isUndefined())
+ {
+ LLHTTPClient::ResponderPtr terrainLinksetsResponder = new TerrainLinksetsResponder(terrainLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::put(terrainLinksetsURL, terrainPostData, terrainLinksetsResponder);
+ }
+
+ status = kRequestStarted;
+ }
+ }
+
+ return status;
+}
+
+LLPathfindingManager::ERequestStatus LLPathfindingManager::requestGetCharacters(characters_callback_t pCharactersCallback) const
+{
+ ERequestStatus status;
+
+ std::string charactersURL = getCharactersURLForCurrentRegion();
+ if (charactersURL.empty())
+ {
+ status = kRequestNotEnabled;
+ }
+ else
+ {
+ LLHTTPClient::ResponderPtr charactersResponder = new CharactersResponder(charactersURL, pCharactersCallback);
+ LLHTTPClient::get(charactersURL, charactersResponder);
+
+ status = kRequestStarted;
+ }
+
+ return status;
+}
+
+void LLPathfindingManager::sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ if ((pRegion == NULL) || !pRegion->isAlive())
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else
+ {
+ std::string navMeshURL = getRetrieveNavMeshURLForRegion(pRegion);
+
+ if (navMeshURL.empty())
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else
+ {
+ navMeshPtr->handleNavMeshStart(pNavMeshStatus);
+ LLHTTPClient::ResponderPtr responder = new NavMeshResponder(navMeshURL, pNavMeshStatus.getVersion(), navMeshPtr);
+
+ LLSD postData;
+ LLHTTPClient::post(navMeshURL, postData, responder);
+ }
+ }
+}
+
+void LLPathfindingManager::handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pNavMeshStatus.getRegionUUID());
+
+ if (!pNavMeshStatus.isValid())
+ {
+ navMeshPtr->handleNavMeshError();
+ }
+ else
+ {
+ if (navMeshPtr->hasNavMeshVersion(pNavMeshStatus))
+ {
+ navMeshPtr->handleRefresh(pNavMeshStatus);
+ }
+ else
+ {
+ sendRequestGetNavMeshForRegion(navMeshPtr, pRegion, pNavMeshStatus);
+ }
+ }
+}
+
+void LLPathfindingManager::handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pNavMeshStatus.getRegionUUID());
+
+ if (!pNavMeshStatus.isValid())
+ {
+ navMeshPtr->handleNavMeshError();
+ }
+ else
+ {
+ navMeshPtr->handleNavMeshNewVersion(pNavMeshStatus);
+ }
+}
+
+LLPathfindingNavMeshPtr LLPathfindingManager::getNavMeshForRegion(const LLUUID &pRegionUUID)
+{
+ LLPathfindingNavMeshPtr navMeshPtr;
+ NavMeshMap::iterator navMeshIter = mNavMeshMap.find(pRegionUUID);
+ if (navMeshIter == mNavMeshMap.end())
+ {
+ navMeshPtr = LLPathfindingNavMeshPtr(new LLPathfindingNavMesh(pRegionUUID));
+ mNavMeshMap.insert(std::pair<LLUUID, LLPathfindingNavMeshPtr>(pRegionUUID, navMeshPtr));
+ }
+ else
+ {
+ navMeshPtr = navMeshIter->second;
+ }
+
+ return navMeshPtr;
+}
+
+LLPathfindingNavMeshPtr LLPathfindingManager::getNavMeshForRegion(LLViewerRegion *pRegion)
+{
+ LLUUID regionUUID;
+ if (pRegion != NULL)
+ {
+ regionUUID = pRegion->getRegionID();
+ }
+
+ return getNavMeshForRegion(regionUUID);
+}
+
+bool LLPathfindingManager::isValidAgentState(EAgentState pAgentState)
+{
+ return ((pAgentState == kAgentStateFrozen) || (pAgentState == kAgentStateUnfrozen));
+}
+
+void LLPathfindingManager::requestGetAgentState()
+{
+ std::string agentStateURL = getAgentStateURLForCurrentRegion();
+
+ if (agentStateURL.empty())
+ {
+ setAgentState(kAgentStateNotEnabled);
+ }
+ else
+ {
+ LLHTTPClient::ResponderPtr responder = new AgentStateResponder(agentStateURL);
+ LLHTTPClient::get(agentStateURL, responder);
+ }
+}
+
+void LLPathfindingManager::setAgentState(EAgentState pAgentState)
+{
+ mAgentState = pAgentState;
+
+ if (mAgentState != kAgentStateError)
+ {
+ mLastKnownNonErrorAgentState = mAgentState;
+ }
+
+ mAgentStateSignal(mAgentState);
+}
+
+void LLPathfindingManager::handleAgentStateResult(const LLSD &pContent, EAgentState pRequestedAgentState)
+{
+#ifndef DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD
+ llassert(pContent.has(ALTER_NAVMESH_OBJECTS_FIELD));
+ llassert(pContent.get(ALTER_NAVMESH_OBJECTS_FIELD).isBoolean());
+ EAgentState agentState = (pContent.get(ALTER_NAVMESH_OBJECTS_FIELD).asBoolean() ? kAgentStateUnfrozen : kAgentStateFrozen);
+#else // DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD
+ EAgentState agentState = kAgentStateUnknown;
+ if (pContent.has(ALTER_NAVMESH_OBJECTS_FIELD))
+ {
+ llassert(pContent.get(ALTER_NAVMESH_OBJECTS_FIELD).isBoolean());
+ agentState = (pContent.get(ALTER_NAVMESH_OBJECTS_FIELD).asBoolean() ? kAgentStateUnfrozen : kAgentStateFrozen);
+ }
+ else
+ {
+ llassert(pContent.has(DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD));
+ llassert(pContent.get(DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD).isBoolean());
+ agentState = (pContent.get(DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD).asBoolean() ? kAgentStateUnfrozen : kAgentStateFrozen);
+ }
+#endif // DEPRECATED_ALTER_NAVMESH_OBJECTS_FIELD
+
+ if (isValidAgentState(pRequestedAgentState) && (agentState != pRequestedAgentState))
+ {
+ agentState = kAgentStateError;
+ llassert(0);
+ }
+
+ setAgentState(agentState);
+}
+
+void LLPathfindingManager::handleAgentStateError(U32 pStatus, const std::string &pReason, const std::string &pURL)
+{
+ llwarns << "error with request to URL '" << pURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ setAgentState(kAgentStateError);
+}
+
+void LLPathfindingManager::handleAgentStateUpdate(const LLSD &pContent)
+{
+ llassert(pContent.has(ALTER_NAVMESH_OBJECTS_FIELD));
+ llassert(pContent.get(ALTER_NAVMESH_OBJECTS_FIELD).isBoolean());
+ EAgentState agentState = (pContent.get(ALTER_NAVMESH_OBJECTS_FIELD).asBoolean() ? kAgentStateUnfrozen : kAgentStateFrozen);
+
+ setAgentState(agentState);
+}
+
+std::string LLPathfindingManager::getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const
+{
+ return getCapabilityURLForRegion(pRegion, CAP_SERVICE_NAVMESH_STATUS);
+}
+
+std::string LLPathfindingManager::getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const
+{
+ return getCapabilityURLForRegion(pRegion, CAP_SERVICE_RETRIEVE_NAVMESH);
+}
+
+std::string LLPathfindingManager::getAgentStateURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_AGENT_STATE);
+}
+
+std::string LLPathfindingManager::getObjectLinksetsURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_OBJECT_LINKSETS);
+}
+
+std::string LLPathfindingManager::getTerrainLinksetsURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_TERRAIN_LINKSETS);
+}
+
+std::string LLPathfindingManager::getCharactersURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_CHARACTERS);
+}
+
+std::string LLPathfindingManager::getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const
+{
+ return getCapabilityURLForRegion(getCurrentRegion(), pCapabilityName);
+}
+
+std::string LLPathfindingManager::getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const
+{
+ std::string capabilityURL("");
+
+ if (pRegion != NULL)
+ {
+ capabilityURL = pRegion->getCapability(pCapabilityName);
+ }
+
+ if (capabilityURL.empty())
+ {
+ llwarns << "cannot find capability '" << pCapabilityName << "' for current region '"
+ << ((pRegion != NULL) ? pRegion->getName() : "<null>") << "'" << llendl;
+ }
+
+ return capabilityURL;
+}
+
+LLViewerRegion *LLPathfindingManager::getCurrentRegion() const
+{
+ return gAgent.getRegion();
+}
+
+//---------------------------------------------------------------------------
+// LLNavMeshSimStateChangeNode
+//---------------------------------------------------------------------------
+
+void LLNavMeshSimStateChangeNode::post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const
+{
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Received NavMeshStatusUpdate: " << pInput << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llassert(pInput.has(SIM_MESSAGE_BODY_FIELD));
+ llassert(pInput.get(SIM_MESSAGE_BODY_FIELD).isMap());
+ LLPathfindingNavMeshStatus navMeshStatus(pInput.get(SIM_MESSAGE_BODY_FIELD));
+ LLPathfindingManager::getInstance()->handleNavMeshStatusUpdate(navMeshStatus);
+}
+
+//---------------------------------------------------------------------------
+// LLAgentStateChangeNode
+//---------------------------------------------------------------------------
+
+void LLAgentStateChangeNode::post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const
+{
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Received AgentPreferencesUpdate: " << pInput << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llassert(pInput.has(SIM_MESSAGE_BODY_FIELD));
+ llassert(pInput.get(SIM_MESSAGE_BODY_FIELD).isMap());
+ LLPathfindingManager::getInstance()->handleAgentStateUpdate(pInput.get(SIM_MESSAGE_BODY_FIELD));
+}
+
+//---------------------------------------------------------------------------
+// NavMeshStatusResponder
+//---------------------------------------------------------------------------
+
+NavMeshStatusResponder::NavMeshStatusResponder(const std::string &pCapabilityURL, LLViewerRegion *pRegion)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mRegion(pRegion),
+ mRegionUUID()
+{
+ if (mRegion != NULL)
+ {
+ mRegionUUID = mRegion->getRegionID();
+ }
+}
+
+NavMeshStatusResponder::~NavMeshStatusResponder()
+{
+}
+
+void NavMeshStatusResponder::result(const LLSD &pContent)
+{
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Received requested NavMeshStatus: " << pContent << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ LLPathfindingNavMeshStatus navMeshStatus(mRegionUUID, pContent);
+ LLPathfindingManager::getInstance()->handleNavMeshStatusRequest(navMeshStatus, mRegion);
+}
+
+void NavMeshStatusResponder::error(U32 pStatus, const std::string& pReason)
+{
+ llwarns << "error with request to URL '" << mCapabilityURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ LLPathfindingNavMeshStatus navMeshStatus(mRegionUUID);
+ LLPathfindingManager::getInstance()->handleNavMeshStatusRequest(navMeshStatus, mRegion);
+}
+
+//---------------------------------------------------------------------------
+// NavMeshResponder
+//---------------------------------------------------------------------------
+
+NavMeshResponder::NavMeshResponder(const std::string &pCapabilityURL, U32 pNavMeshVersion, LLPathfindingNavMeshPtr pNavMeshPtr)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mNavMeshVersion(pNavMeshVersion),
+ mNavMeshPtr(pNavMeshPtr)
+{
+}
+
+NavMeshResponder::~NavMeshResponder()
+{
+}
+
+void NavMeshResponder::result(const LLSD &pContent)
+{
+ mNavMeshPtr->handleNavMeshResult(pContent, mNavMeshVersion);
+}
+
+void NavMeshResponder::error(U32 pStatus, const std::string& pReason)
+{
+ mNavMeshPtr->handleNavMeshError(pStatus, pReason, mCapabilityURL, mNavMeshVersion);
+}
+
+//---------------------------------------------------------------------------
+// AgentStateResponder
+//---------------------------------------------------------------------------
+
+AgentStateResponder::AgentStateResponder(const std::string &pCapabilityURL, LLPathfindingManager::EAgentState pRequestedAgentState)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mRequestedAgentState(pRequestedAgentState)
+{
+}
+
+AgentStateResponder::~AgentStateResponder()
+{
+}
+
+void AgentStateResponder::result(const LLSD &pContent)
+{
+ LLPathfindingManager::getInstance()->handleAgentStateResult(pContent, mRequestedAgentState);
+}
+
+void AgentStateResponder::error(U32 pStatus, const std::string &pReason)
+{
+ LLPathfindingManager::getInstance()->handleAgentStateError(pStatus, pReason, mCapabilityURL);
+}
+
+//---------------------------------------------------------------------------
+// LinksetsResponder
+//---------------------------------------------------------------------------
+
+LinksetsResponder::LinksetsResponder(LLPathfindingManager::linksets_callback_t pLinksetsCallback, bool pIsObjectRequested, bool pIsTerrainRequested)
+ : mLinksetsCallback(pLinksetsCallback),
+ mObjectMessagingState(pIsObjectRequested ? kWaiting : kNotRequested),
+ mTerrainMessagingState(pIsTerrainRequested ? kWaiting : kNotRequested),
+ mObjectLinksetListPtr(),
+ mTerrainLinksetPtr()
+{
+}
+
+LinksetsResponder::~LinksetsResponder()
+{
+}
+
+void LinksetsResponder::handleObjectLinksetsResult(const LLSD &pContent)
+{
+ mObjectLinksetListPtr = LLPathfindingLinksetListPtr(new LLPathfindingLinksetList(pContent));
+
+ mObjectMessagingState = kReceivedGood;
+ if (mTerrainMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::handleObjectLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL)
+{
+ llwarns << "error with request to URL '" << pURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ mObjectMessagingState = kReceivedError;
+ if (mTerrainMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::handleTerrainLinksetsResult(const LLSD &pContent)
+{
+ mTerrainLinksetPtr = LLPathfindingLinksetPtr(new LLPathfindingLinkset(pContent));
+
+ mTerrainMessagingState = kReceivedGood;
+ if (mObjectMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::handleTerrainLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL)
+{
+ mTerrainMessagingState = kReceivedError;
+ if (mObjectMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::sendCallback()
+{
+ llassert(mObjectMessagingState != kWaiting);
+ llassert(mTerrainMessagingState != kWaiting);
+ LLPathfindingManager::ERequestStatus requestStatus =
+ ((((mObjectMessagingState == kReceivedGood) || (mObjectMessagingState == kNotRequested)) &&
+ ((mTerrainMessagingState == kReceivedGood) || (mTerrainMessagingState == kNotRequested))) ?
+ LLPathfindingManager::kRequestCompleted : LLPathfindingManager::kRequestError);
+
+ if (mObjectMessagingState != kReceivedGood)
+ {
+ mObjectLinksetListPtr = LLPathfindingLinksetListPtr(new LLPathfindingLinksetList());
+ }
+
+ if (mTerrainMessagingState == kReceivedGood)
+ {
+ mObjectLinksetListPtr->insert(std::pair<std::string, LLPathfindingLinksetPtr>(mTerrainLinksetPtr->getUUID().asString(), mTerrainLinksetPtr));
+ }
+
+ mLinksetsCallback(requestStatus, mObjectLinksetListPtr);
+}
+
+//---------------------------------------------------------------------------
+// ObjectLinksetsResponder
+//---------------------------------------------------------------------------
+
+ObjectLinksetsResponder::ObjectLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mLinksetsResponsderPtr(pLinksetsResponsderPtr)
+{
+}
+
+ObjectLinksetsResponder::~ObjectLinksetsResponder()
+{
+}
+
+void ObjectLinksetsResponder::result(const LLSD &pContent)
+{
+ mLinksetsResponsderPtr->handleObjectLinksetsResult(pContent);
+}
+
+void ObjectLinksetsResponder::error(U32 pStatus, const std::string &pReason)
+{
+ mLinksetsResponsderPtr->handleObjectLinksetsError(pStatus, pReason, mCapabilityURL);
+}
+
+//---------------------------------------------------------------------------
+// TerrainLinksetsResponder
+//---------------------------------------------------------------------------
+
+TerrainLinksetsResponder::TerrainLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mLinksetsResponsderPtr(pLinksetsResponsderPtr)
+{
+}
+
+TerrainLinksetsResponder::~TerrainLinksetsResponder()
+{
+}
+
+void TerrainLinksetsResponder::result(const LLSD &pContent)
+{
+ mLinksetsResponsderPtr->handleTerrainLinksetsResult(pContent);
+}
+
+void TerrainLinksetsResponder::error(U32 pStatus, const std::string &pReason)
+{
+ mLinksetsResponsderPtr->handleTerrainLinksetsError(pStatus, pReason, mCapabilityURL);
+}
+
+//---------------------------------------------------------------------------
+// CharactersResponder
+//---------------------------------------------------------------------------
+
+CharactersResponder::CharactersResponder(const std::string &pCapabilityURL, LLPathfindingManager::characters_callback_t pCharactersCallback)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mCharactersCallback(pCharactersCallback)
+{
+}
+
+CharactersResponder::~CharactersResponder()
+{
+}
+
+void CharactersResponder::result(const LLSD &pContent)
+{
+ LLPathfindingCharacterListPtr characterListPtr = LLPathfindingCharacterListPtr(new LLPathfindingCharacterList(pContent));
+ mCharactersCallback(LLPathfindingManager::kRequestCompleted, characterListPtr);
+}
+
+void CharactersResponder::error(U32 pStatus, const std::string &pReason)
+{
+ llwarns << "error with request to URL '" << mCapabilityURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+
+ LLPathfindingCharacterListPtr characterListPtr;
+ mCharactersCallback(LLPathfindingManager::kRequestError, characterListPtr);
+}
diff --git a/indra/newview/llpathfindingmanager.h b/indra/newview/llpathfindingmanager.h new file mode 100644 index 0000000000..d906a94d44 --- /dev/null +++ b/indra/newview/llpathfindingmanager.h @@ -0,0 +1,141 @@ +/**
+ * @file llpathfindingmanager.h
+ * @author William Todd Stinson
+ * @brief A state manager for the various pathfinding states.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGMANAGER_H
+#define LL_LLPATHFINDINGMANAGER_H
+
+#include "llsingleton.h"
+#include "lluuid.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+#include "llpathfindingcharacterlist.h"
+
+#include <string>
+#include <map>
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+class LLFloater;
+class LLViewerRegion;
+class LLPathfindingNavMeshStatus;
+
+class LLPathfindingManager : public LLSingleton<LLPathfindingManager>
+{
+ friend class LLNavMeshSimStateChangeNode;
+ friend class LLAgentStateChangeNode;
+ friend class NavMeshStatusResponder;
+ friend class AgentStateResponder;
+public:
+ typedef std::map<LLUUID, LLPathfindingNavMeshPtr> NavMeshMap;
+
+ typedef enum {
+ kAgentStateUnknown,
+ kAgentStateFrozen,
+ kAgentStateUnfrozen,
+ kAgentStateNotEnabled,
+ kAgentStateError
+ } EAgentState;
+
+ typedef boost::function<void (EAgentState)> agent_state_callback_t;
+ typedef boost::signals2::signal<void (EAgentState)> agent_state_signal_t;
+ typedef boost::signals2::connection agent_state_slot_t;
+
+ typedef enum {
+ kRequestStarted,
+ kRequestCompleted,
+ kRequestNotEnabled,
+ kRequestError
+ } ERequestStatus;
+
+ typedef boost::function<void (ERequestStatus, LLPathfindingLinksetListPtr)> linksets_callback_t;
+ typedef boost::function<void (ERequestStatus, LLPathfindingCharacterListPtr)> characters_callback_t;
+
+ LLPathfindingManager();
+ virtual ~LLPathfindingManager();
+
+ bool isPathfindingEnabledForCurrentRegion() const;
+ bool isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const;
+#ifdef DEPRECATED_UNVERSIONED_NAVMESH
+ bool isPathfindingNavMeshVersioningEnabledForCurrentRegionXXX() const;
+#endif // DEPRECATED_UNVERSIONED_NAVMESH
+
+ bool isAllowAlterPermanent();
+ bool isAllowViewTerrainProperties() const;
+
+ LLPathfindingNavMesh::navmesh_slot_t registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback);
+ void requestGetNavMeshForRegion(LLViewerRegion *pRegion);
+
+ agent_state_slot_t registerAgentStateListener(agent_state_callback_t pAgentStateCallback);
+ EAgentState getAgentState();
+ EAgentState getLastKnownNonErrorAgentState() const;
+ void requestSetAgentState(EAgentState pAgentState);
+
+ ERequestStatus requestGetLinksets(linksets_callback_t pLinksetsCallback) const;
+ ERequestStatus requestSetLinksets(LLPathfindingLinksetListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, linksets_callback_t pLinksetsCallback) const;
+
+ ERequestStatus requestGetCharacters(characters_callback_t pCharactersCallback) const;
+
+protected:
+
+private:
+ void sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus);
+
+ void handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion);
+ void handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+
+ LLPathfindingNavMeshPtr getNavMeshForRegion(const LLUUID &pRegionUUID);
+ LLPathfindingNavMeshPtr getNavMeshForRegion(LLViewerRegion *pRegion);
+
+ static bool isValidAgentState(EAgentState pAgentState);
+
+ void requestGetAgentState();
+ void setAgentState(EAgentState pAgentState);
+ void handleAgentStateResult(const LLSD &pContent, EAgentState pRequestedAgentState);
+ void handleAgentStateError(U32 pStatus, const std::string &pReason, const std::string &pURL);
+ void handleAgentStateUpdate(const LLSD &pContent);
+
+ std::string getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getAgentStateURLForCurrentRegion() const;
+ std::string getObjectLinksetsURLForCurrentRegion() const;
+ std::string getTerrainLinksetsURLForCurrentRegion() const;
+ std::string getCharactersURLForCurrentRegion() const;
+
+ std::string getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const;
+ std::string getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const;
+ LLViewerRegion *getCurrentRegion() const;
+
+ NavMeshMap mNavMeshMap;
+
+ agent_state_signal_t mAgentStateSignal;
+ EAgentState mAgentState;
+ EAgentState mLastKnownNonErrorAgentState;
+};
+
+#endif // LL_LLPATHFINDINGMANAGER_H
diff --git a/indra/newview/llpathfindingnavmesh.cpp b/indra/newview/llpathfindingnavmesh.cpp new file mode 100644 index 0000000000..10e9abaf0c --- /dev/null +++ b/indra/newview/llpathfindingnavmesh.cpp @@ -0,0 +1,195 @@ +/**
+ * @file llpathfindingnavmesh.cpp
+ * @author William Todd Stinson
+ * @brief A class for representing the navmesh of a pathfinding region.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "lluuid.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "llsdserialize.h"
+
+#include <string>
+
+#define NAVMESH_VERSION_FIELD "navmesh_version"
+#define NAVMESH_DATA_FIELD "navmesh_data"
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMesh
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMesh::LLPathfindingNavMesh(const LLUUID &pRegionUUID)
+ : mNavMeshStatus(pRegionUUID),
+ mNavMeshRequestStatus(kNavMeshRequestUnknown),
+ mNavMeshSignal(),
+ mNavMeshData()
+
+{
+}
+
+LLPathfindingNavMesh::~LLPathfindingNavMesh()
+{
+}
+
+LLPathfindingNavMesh::navmesh_slot_t LLPathfindingNavMesh::registerNavMeshListener(navmesh_callback_t pNavMeshCallback)
+{
+ return mNavMeshSignal.connect(pNavMeshCallback);
+}
+
+bool LLPathfindingNavMesh::hasNavMeshVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus) const
+{
+ return ((mNavMeshStatus.getVersion() == pNavMeshStatus.getVersion()) &&
+ ((mNavMeshRequestStatus == kNavMeshRequestStarted) || (mNavMeshRequestStatus == kNavMeshRequestCompleted) ||
+ ((mNavMeshRequestStatus == kNavMeshRequestChecking) && !mNavMeshData.empty())));
+}
+
+void LLPathfindingNavMesh::handleNavMeshCheckVersion()
+{
+ setRequestStatus(kNavMeshRequestChecking);
+}
+
+void LLPathfindingNavMesh::handleRefresh(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
+ llassert(mNavMeshStatus.getVersion() == pNavMeshStatus.getVersion());
+ mNavMeshStatus = pNavMeshStatus;
+ if (mNavMeshRequestStatus == kNavMeshRequestChecking)
+ {
+ llassert(!mNavMeshData.empty());
+ setRequestStatus(kNavMeshRequestCompleted);
+ }
+ else
+ {
+ sendStatus();
+ }
+}
+
+void LLPathfindingNavMesh::handleNavMeshNewVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
+ if (mNavMeshStatus.getVersion() == pNavMeshStatus.getVersion())
+ {
+ mNavMeshStatus = pNavMeshStatus;
+ sendStatus();
+ }
+ else
+ {
+ mNavMeshData.clear();
+ mNavMeshStatus = pNavMeshStatus;
+ setRequestStatus(kNavMeshRequestNeedsUpdate);
+ }
+}
+
+void LLPathfindingNavMesh::handleNavMeshStart(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
+ mNavMeshStatus = pNavMeshStatus;
+ setRequestStatus(kNavMeshRequestStarted);
+}
+
+void LLPathfindingNavMesh::handleNavMeshResult(const LLSD &pContent, U32 pNavMeshVersion)
+{
+ if (pContent.has(NAVMESH_VERSION_FIELD))
+ {
+ llassert(pContent.get(NAVMESH_VERSION_FIELD).isInteger());
+ llassert(pContent.get(NAVMESH_VERSION_FIELD).asInteger() >= 0);
+ U32 embeddedNavMeshVersion = static_cast<U32>(pContent.get(NAVMESH_VERSION_FIELD).asInteger());
+ llassert(embeddedNavMeshVersion == pNavMeshVersion); // stinson 03/13/2012 : does this ever occur?
+ if (embeddedNavMeshVersion != pNavMeshVersion)
+ {
+ llwarns << "Mismatch between expected and embedded navmesh versions occurred" << llendl;
+ pNavMeshVersion = embeddedNavMeshVersion;
+ }
+ }
+
+ if (mNavMeshStatus.getVersion() == pNavMeshVersion)
+ {
+ ENavMeshRequestStatus status;
+ if ( pContent.has(NAVMESH_DATA_FIELD) )
+ {
+ const LLSD::Binary &value = pContent.get(NAVMESH_DATA_FIELD).asBinary();
+ unsigned int binSize = value.size();
+ std::string newStr(reinterpret_cast<const char *>(&value[0]), binSize);
+ std::istringstream streamdecomp( newStr );
+ unsigned int decompBinSize = 0;
+ bool valid = false;
+ U8* pUncompressedNavMeshContainer = unzip_llsdNavMesh( valid, decompBinSize, streamdecomp, binSize ) ;
+ if ( !valid )
+ {
+ llwarns << "Unable to decompress the navmesh llsd." << llendl;
+ status = kNavMeshRequestError;
+ }
+ else
+ {
+ llassert(pUncompressedNavMeshContainer);
+ mNavMeshData.resize( decompBinSize );
+ memcpy( &mNavMeshData[0], &pUncompressedNavMeshContainer[0], decompBinSize );
+ status = kNavMeshRequestCompleted;
+ }
+ if ( pUncompressedNavMeshContainer )
+ {
+ free( pUncompressedNavMeshContainer );
+ }
+ }
+ else
+ {
+ llwarns << "No mesh data received" << llendl;
+ status = kNavMeshRequestError;
+ }
+ setRequestStatus(status);
+ }
+}
+
+void LLPathfindingNavMesh::handleNavMeshNotEnabled()
+{
+ mNavMeshData.clear();
+ setRequestStatus(kNavMeshRequestNotEnabled);
+}
+
+void LLPathfindingNavMesh::handleNavMeshError()
+{
+ mNavMeshData.clear();
+ setRequestStatus(kNavMeshRequestError);
+}
+
+void LLPathfindingNavMesh::handleNavMeshError(U32 pStatus, const std::string &pReason, const std::string &pURL, U32 pNavMeshVersion)
+{
+ llwarns << "error with request to URL '" << pURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ if (mNavMeshStatus.getVersion() == pNavMeshVersion)
+ {
+ handleNavMeshError();
+ }
+}
+
+void LLPathfindingNavMesh::setRequestStatus(ENavMeshRequestStatus pNavMeshRequestStatus)
+{
+ mNavMeshRequestStatus = pNavMeshRequestStatus;
+ sendStatus();
+}
+
+void LLPathfindingNavMesh::sendStatus()
+{
+ mNavMeshSignal(mNavMeshRequestStatus, mNavMeshStatus, mNavMeshData);
+}
diff --git a/indra/newview/llpathfindingnavmesh.h b/indra/newview/llpathfindingnavmesh.h new file mode 100644 index 0000000000..290f7a2cdf --- /dev/null +++ b/indra/newview/llpathfindingnavmesh.h @@ -0,0 +1,95 @@ +/**
+ * @file llpathfindingnavmesh.h
+ * @author William Todd Stinson
+ * @brief A class for representing the navmesh of a pathfinding region.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGNAVMESH_H
+#define LL_LLPATHFINDINGNAVMESH_H
+
+#include "llsd.h"
+
+#include <string>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llpathfindingnavmeshstatus.h"
+
+class LLUUID;
+class LLPathfindingNavMesh;
+
+typedef boost::shared_ptr<LLPathfindingNavMesh> LLPathfindingNavMeshPtr;
+
+class LLPathfindingNavMesh
+{
+public:
+ typedef enum {
+ kNavMeshRequestUnknown,
+ kNavMeshRequestChecking,
+ kNavMeshRequestNeedsUpdate,
+ kNavMeshRequestStarted,
+ kNavMeshRequestCompleted,
+ kNavMeshRequestNotEnabled,
+ kNavMeshRequestError
+ } ENavMeshRequestStatus;
+
+ typedef boost::function<void (ENavMeshRequestStatus, const LLPathfindingNavMeshStatus &, const LLSD::Binary &)> navmesh_callback_t;
+ typedef boost::signals2::signal<void (ENavMeshRequestStatus, const LLPathfindingNavMeshStatus &, const LLSD::Binary &)> navmesh_signal_t;
+ typedef boost::signals2::connection navmesh_slot_t;
+
+ LLPathfindingNavMesh(const LLUUID &pRegionUUID);
+ virtual ~LLPathfindingNavMesh();
+
+ navmesh_slot_t registerNavMeshListener(navmesh_callback_t pNavMeshCallback);
+
+#ifdef DEPRECATED_UNVERSIONED_NAVMESH
+ const LLPathfindingNavMeshStatus &getNavMeshStatusXXX() const {return mNavMeshStatus;};
+#endif // DEPRECATED_UNVERSIONED_NAVMESH
+
+ bool hasNavMeshVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus) const;
+
+ void handleNavMeshCheckVersion();
+ void handleRefresh(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleNavMeshNewVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleNavMeshStart(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleNavMeshResult(const LLSD &pContent, U32 pNavMeshVersion);
+ void handleNavMeshNotEnabled();
+ void handleNavMeshError();
+ void handleNavMeshError(U32 pStatus, const std::string &pReason, const std::string &pURL, U32 pNavMeshVersion);
+
+protected:
+
+private:
+ void setRequestStatus(ENavMeshRequestStatus pNavMeshRequestStatus);
+ void sendStatus();
+
+ LLPathfindingNavMeshStatus mNavMeshStatus;
+ ENavMeshRequestStatus mNavMeshRequestStatus;
+ navmesh_signal_t mNavMeshSignal;
+ LLSD::Binary mNavMeshData;
+};
+
+#endif // LL_LLPATHFINDINGNAVMESH_H
diff --git a/indra/newview/llpathfindingnavmeshstatus.cpp b/indra/newview/llpathfindingnavmeshstatus.cpp new file mode 100644 index 0000000000..0ba28e0297 --- /dev/null +++ b/indra/newview/llpathfindingnavmeshstatus.cpp @@ -0,0 +1,159 @@ +/**
+ * @file llpathfindingnavmeshstatus.cpp
+ * @author William Todd Stinson
+ * @brief A class for representing the navmesh status of a pathfinding region.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llsd.h"
+#include "lluuid.h"
+#include "llstring.h"
+#include "llpathfindingnavmeshstatus.h"
+
+#include <string>
+
+#define REGION_FIELD "region_id"
+#define DEPRECATED_STATE_FIELD "state"
+#define STATUS_FIELD "status"
+#define VERSION_FIELD "version"
+
+const std::string LLPathfindingNavMeshStatus::sStatusPending("pending");
+const std::string LLPathfindingNavMeshStatus::sStatusBuilding("building");
+const std::string LLPathfindingNavMeshStatus::sStatusComplete("complete");
+const std::string LLPathfindingNavMeshStatus::sStatusRepending("repending");
+
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMeshStatus
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus()
+ : mIsValid(false),
+ mRegionUUID(),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID)
+ : mIsValid(false),
+ mRegionUUID(pRegionUUID),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID, const LLSD &pContent)
+ : mIsValid(true),
+ mRegionUUID(pRegionUUID),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+ parseStatus(pContent);
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLSD &pContent)
+ : mIsValid(true),
+ mRegionUUID(),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+ llassert(pContent.has(REGION_FIELD));
+ llassert(pContent.get(REGION_FIELD).isUUID());
+ mRegionUUID = pContent.get(REGION_FIELD).asUUID();
+
+ parseStatus(pContent);
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLPathfindingNavMeshStatus &pOther)
+ : mIsValid(pOther.mIsValid),
+ mRegionUUID(pOther.mRegionUUID),
+ mVersion(pOther.mVersion),
+ mStatus(pOther.mStatus)
+{
+}
+
+LLPathfindingNavMeshStatus::~LLPathfindingNavMeshStatus()
+{
+}
+
+LLPathfindingNavMeshStatus &LLPathfindingNavMeshStatus::operator =(const LLPathfindingNavMeshStatus &pOther)
+{
+ mIsValid = pOther.mIsValid;
+ mRegionUUID = pOther.mRegionUUID;
+ mVersion = pOther.mVersion;
+ mStatus = pOther.mStatus;
+
+ return *this;
+}
+
+void LLPathfindingNavMeshStatus::parseStatus(const LLSD &pContent)
+{
+ llassert(pContent.has(VERSION_FIELD));
+ llassert(pContent.get(VERSION_FIELD).isInteger());
+ llassert(pContent.get(VERSION_FIELD).asInteger() >= 0);
+ mVersion = static_cast<U32>(pContent.get(VERSION_FIELD).asInteger());
+
+#ifdef DEPRECATED_STATE_FIELD
+ std::string status;
+ if (pContent.has(DEPRECATED_STATE_FIELD))
+ {
+ llassert(pContent.has(DEPRECATED_STATE_FIELD));
+ llassert(pContent.get(DEPRECATED_STATE_FIELD).isString());
+ status = pContent.get(DEPRECATED_STATE_FIELD).asString();
+ }
+ else
+ {
+ llassert(pContent.has(STATUS_FIELD));
+ llassert(pContent.get(STATUS_FIELD).isString());
+ status = pContent.get(STATUS_FIELD).asString();
+ }
+#else // DEPRECATED_STATE_FIELD
+ llassert(pContent.has(STATUS_FIELD));
+ llassert(pContent.get(STATUS_FIELD).isString());
+ std::string status = pContent.get(STATUS_FIELD).asString();
+#endif // DEPRECATED_STATE_FIELD
+
+ if (LLStringUtil::compareStrings(status, sStatusPending) == 0)
+ {
+ mStatus = kPending;
+ }
+ else if (LLStringUtil::compareStrings(status, sStatusBuilding) == 0)
+ {
+ mStatus = kBuilding;
+ }
+ else if (LLStringUtil::compareStrings(status, sStatusComplete) == 0)
+ {
+ mStatus = kComplete;
+ }
+ else if (LLStringUtil::compareStrings(status, sStatusRepending) == 0)
+ {
+ mStatus = kRepending;
+ }
+ else
+ {
+ mStatus = kComplete;
+ llassert(0);
+ }
+}
diff --git a/indra/newview/llpathfindingnavmeshstatus.h b/indra/newview/llpathfindingnavmeshstatus.h new file mode 100644 index 0000000000..7147fcdf36 --- /dev/null +++ b/indra/newview/llpathfindingnavmeshstatus.h @@ -0,0 +1,85 @@ +/**
+ * @file llpathfindingnavmeshstatus.h
+ * @author William Todd Stinson
+ * @brief A class for representing the navmesh status of a pathfinding region.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGNAVMESHSTATUS_H
+#define LL_LLPATHFINDINGNAVMESHSTATUS_H
+
+#include "lluuid.h"
+
+#include <string>
+
+// XXX stinson 03/12/2012 : This definition is in place to support an older version of the pathfinding simulator that does not have versioned information
+#define DEPRECATED_UNVERSIONED_NAVMESH
+
+class LLSD;
+
+class LLPathfindingNavMeshStatus
+{
+public:
+ typedef enum
+ {
+ kPending,
+ kBuilding,
+ kComplete,
+ kRepending
+ } ENavMeshStatus;
+
+ LLPathfindingNavMeshStatus();
+ LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID);
+ LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID, const LLSD &pContent);
+ LLPathfindingNavMeshStatus(const LLSD &pContent);
+ LLPathfindingNavMeshStatus(const LLPathfindingNavMeshStatus &pOther);
+ virtual ~LLPathfindingNavMeshStatus();
+
+ LLPathfindingNavMeshStatus &operator =(const LLPathfindingNavMeshStatus &pOther);
+
+#ifdef DEPRECATED_UNVERSIONED_NAVMESH
+ void incrementNavMeshVersionXXX() {++mVersion;};
+#endif // DEPRECATED_UNVERSIONED_NAVMESH
+
+ bool isValid() const {return mIsValid;};
+ const LLUUID &getRegionUUID() const {return mRegionUUID;};
+ U32 getVersion() const {return mVersion;};
+ ENavMeshStatus getStatus() const {return mStatus;};
+
+protected:
+
+private:
+ void parseStatus(const LLSD &pContent);
+
+ bool mIsValid;
+ LLUUID mRegionUUID;
+ U32 mVersion;
+ ENavMeshStatus mStatus;
+
+ static const std::string sStatusPending;
+ static const std::string sStatusBuilding;
+ static const std::string sStatusComplete;
+ static const std::string sStatusRepending;
+};
+
+#endif // LL_LLPATHFINDINGNAVMESHSTATUS_H
diff --git a/indra/newview/llpathfindingnavmeshzone.cpp b/indra/newview/llpathfindingnavmeshzone.cpp new file mode 100644 index 0000000000..f871204454 --- /dev/null +++ b/indra/newview/llpathfindingnavmeshzone.cpp @@ -0,0 +1,465 @@ +/**
+ * @file llpathfindingnavmeshzone.cpp
+ * @author William Todd Stinson
+ * @brief A class for representing the zone of navmeshes containing and possible surrounding the current region.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llsd.h"
+#include "lluuid.h"
+#include "llagent.h"
+#include "llviewerregion.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshzone.h"
+#include "llpathfindingmanager.h"
+#include "llviewercontrol.h"
+
+#include "LLPathingLib.h"
+
+#include <string>
+#include <vector>
+
+#include <boost/bind.hpp>
+
+#define CENTER_REGION 99
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMeshZone
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMeshZone::LLPathfindingNavMeshZone()
+ : mNavMeshLocationPtrs(),
+ mNavMeshZoneRequestStatus(kNavMeshZoneRequestUnknown),
+ mNavMeshZoneSignal()
+{
+}
+
+LLPathfindingNavMeshZone::~LLPathfindingNavMeshZone()
+{
+}
+
+LLPathfindingNavMeshZone::navmesh_zone_slot_t LLPathfindingNavMeshZone::registerNavMeshZoneListener(navmesh_zone_callback_t pNavMeshZoneCallback)
+{
+ return mNavMeshZoneSignal.connect(pNavMeshZoneCallback);
+}
+
+void LLPathfindingNavMeshZone::initialize()
+{
+ mNavMeshLocationPtrs.clear();
+
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ LLViewerRegion *currentRegion = gAgent.getRegion();
+ if (currentRegion != NULL)
+ {
+ llinfos << "STINSON DEBUG: currentRegion: '" << currentRegion->getName() << "' (" << currentRegion->getRegionID().asString() << ")" << llendl;
+ std::vector<S32> availableRegions;
+ currentRegion->getNeighboringRegionsStatus( availableRegions );
+ std::vector<LLViewerRegion*> neighborRegionsPtrs;
+ currentRegion->getNeighboringRegions( neighborRegionsPtrs );
+ for (std::vector<S32>::const_iterator statusIter = availableRegions.begin();
+ statusIter != availableRegions.end(); ++statusIter)
+ {
+ LLViewerRegion *region = neighborRegionsPtrs[statusIter - availableRegions.begin()];
+ llinfos << "STINSON DEBUG: region #" << *statusIter << ": '" << region->getName() << "' (" << region->getRegionID().asString() << ")" << llendl;
+ }
+ }
+
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ NavMeshLocationPtr centerNavMeshPtr(new NavMeshLocation(CENTER_REGION, boost::bind(&LLPathfindingNavMeshZone::handleNavMeshLocation, this)));
+ mNavMeshLocationPtrs.push_back(centerNavMeshPtr);
+
+ U32 neighborRegionDir = gSavedSettings.getU32("RetrieveNeighboringRegion");
+ if (neighborRegionDir != CENTER_REGION)
+ {
+ NavMeshLocationPtr neighborNavMeshPtr(new NavMeshLocation(neighborRegionDir, boost::bind(&LLPathfindingNavMeshZone::handleNavMeshLocation, this)));
+ mNavMeshLocationPtrs.push_back(neighborNavMeshPtr);
+ }
+}
+
+void LLPathfindingNavMeshZone::enable()
+{
+ for (NavMeshLocationPtrs::iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ navMeshLocationPtr->enable();
+ }
+}
+
+void LLPathfindingNavMeshZone::disable()
+{
+ for (NavMeshLocationPtrs::iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ navMeshLocationPtr->disable();
+ }
+}
+
+void LLPathfindingNavMeshZone::refresh()
+{
+ llassert(LLPathingLib::getInstance() != NULL);
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->cleanupResidual();
+ }
+
+ for (NavMeshLocationPtrs::iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ navMeshLocationPtr->refresh();
+ }
+}
+
+LLPathfindingNavMeshZone::ENavMeshZoneStatus LLPathfindingNavMeshZone::getNavMeshZoneStatus() const
+{
+ bool hasPending = false;
+ bool hasBuilding = false;
+ bool hasComplete = false;
+ bool hasRepending = false;
+
+ for (NavMeshLocationPtrs::const_iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ const NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+
+ switch (navMeshLocationPtr->getNavMeshStatus())
+ {
+ case LLPathfindingNavMeshStatus::kPending :
+ hasPending = true;
+ break;
+ case LLPathfindingNavMeshStatus::kBuilding :
+ hasBuilding = true;
+ break;
+ case LLPathfindingNavMeshStatus::kComplete :
+ hasComplete = true;
+ break;
+ case LLPathfindingNavMeshStatus::kRepending :
+ hasRepending = true;
+ break;
+ default :
+ hasPending = true;
+ llassert(0);
+ break;
+ }
+ }
+
+ ENavMeshZoneStatus zoneStatus = kNavMeshZoneComplete;
+ if (hasRepending || (hasPending && hasBuilding))
+ {
+ zoneStatus = kNavMeshZonePendingAndBuilding;
+ }
+ else if (hasComplete)
+ {
+ if (hasPending)
+ {
+ zoneStatus = kNavMeshZoneSomePending;
+ }
+ else if (hasBuilding)
+ {
+ zoneStatus = kNavMeshZoneSomeBuilding;
+ }
+ else
+ {
+ zoneStatus = kNavMeshZoneComplete;
+ }
+ }
+ else if (hasPending)
+ {
+ zoneStatus = kNavMeshZonePending;
+ }
+ else if (hasBuilding)
+ {
+ zoneStatus = kNavMeshZoneBuilding;
+ }
+
+ return zoneStatus;
+}
+
+void LLPathfindingNavMeshZone::handleNavMeshLocation()
+{
+ updateStatus();
+}
+
+void LLPathfindingNavMeshZone::updateStatus()
+{
+ bool hasRequestUnknown = false;
+ bool hasRequestChecking = false;
+ bool hasRequestNeedsUpdate = false;
+ bool hasRequestStarted = false;
+ bool hasRequestCompleted = false;
+ bool hasRequestNotEnabled = false;
+ bool hasRequestError = false;
+
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update BEGIN" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ for (NavMeshLocationPtrs::const_iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ const NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: region #" << navMeshLocationPtr->getDirection() << ": region(" << navMeshLocationPtr->getRegionUUID().asString() << ") status:" << navMeshLocationPtr->getRequestStatus() << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ switch (navMeshLocationPtr->getRequestStatus())
+ {
+ case LLPathfindingNavMesh::kNavMeshRequestUnknown :
+ hasRequestUnknown = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestChecking :
+ hasRequestChecking = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestNeedsUpdate :
+ hasRequestNeedsUpdate = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestStarted :
+ hasRequestStarted = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestCompleted :
+ hasRequestCompleted = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestNotEnabled :
+ hasRequestNotEnabled = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestError :
+ hasRequestError = true;
+ break;
+ default :
+ hasRequestError = true;
+ llassert(0);
+ break;
+ }
+ }
+
+ ENavMeshZoneRequestStatus zoneRequestStatus = kNavMeshZoneRequestUnknown;
+ if (hasRequestNeedsUpdate)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestNeedsUpdate;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is NEEDS UPDATE" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else if (hasRequestChecking)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestChecking;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is CHECKING" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else if (hasRequestStarted)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestStarted;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is STARTED" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else if (hasRequestError)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestError;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is ERROR" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else if (hasRequestUnknown)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestUnknown;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is UNKNOWN" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else if (hasRequestCompleted)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestCompleted;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is COMPLETED" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else if (hasRequestNotEnabled)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestNotEnabled;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is NOT ENABLED" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+ else
+ {
+ zoneRequestStatus = kNavMeshZoneRequestError;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is BAD ERROR" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llassert(0);
+ }
+
+ if ((mNavMeshZoneRequestStatus != kNavMeshZoneRequestCompleted) &&
+ (zoneRequestStatus == kNavMeshZoneRequestCompleted))
+ {
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update is stitching" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llassert(LLPathingLib::getInstance() != NULL);
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->stitchNavMeshes( gSavedSettings.getBOOL("EnableVBOForNavMeshVisualization") );
+ }
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ llinfos << "STINSON DEBUG: Navmesh zone update stitching is done" << llendl;
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+ }
+
+ mNavMeshZoneRequestStatus = zoneRequestStatus;
+ mNavMeshZoneSignal(mNavMeshZoneRequestStatus);
+}
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMeshZone::NavMeshLocation
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMeshZone::NavMeshLocation::NavMeshLocation(S32 pDirection, navmesh_location_callback_t pLocationCallback)
+ : mDirection(pDirection),
+ mRegionUUID(),
+ mHasNavMesh(false),
+ mNavMeshVersion(0U),
+ mNavMeshStatus(LLPathfindingNavMeshStatus::kComplete),
+ mLocationCallback(pLocationCallback),
+ mRequestStatus(LLPathfindingNavMesh::kNavMeshRequestUnknown),
+ mNavMeshSlot()
+{
+}
+
+LLPathfindingNavMeshZone::NavMeshLocation::~NavMeshLocation()
+{
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::enable()
+{
+ clear();
+
+ LLViewerRegion *region = getRegion();
+ if (region == NULL)
+ {
+ mRegionUUID.setNull();
+ }
+ else
+ {
+ mRegionUUID = region->getRegionID();
+ mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(region, boost::bind(&LLPathfindingNavMeshZone::NavMeshLocation::handleNavMesh, this, _1, _2, _3));
+ }
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::refresh()
+{
+ LLViewerRegion *region = getRegion();
+
+ if (region == NULL)
+ {
+ llassert(mRegionUUID.isNull());
+ LLPathfindingNavMeshStatus newNavMeshStatus(mRegionUUID);
+ LLSD::Binary nullData;
+ handleNavMesh(LLPathfindingNavMesh::kNavMeshRequestNotEnabled, newNavMeshStatus, nullData);
+ }
+ else
+ {
+ llassert(mRegionUUID == region->getRegionID());
+ LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(region);
+ }
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::disable()
+{
+ clear();
+}
+
+LLPathfindingNavMesh::ENavMeshRequestStatus LLPathfindingNavMeshZone::NavMeshLocation::getRequestStatus() const
+{
+ return mRequestStatus;
+}
+
+LLPathfindingNavMeshStatus::ENavMeshStatus LLPathfindingNavMeshZone::NavMeshLocation::getNavMeshStatus() const
+{
+ return mNavMeshStatus;
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::handleNavMesh(LLPathfindingNavMesh::ENavMeshRequestStatus pNavMeshRequestStatus, const LLPathfindingNavMeshStatus &pNavMeshStatus, const LLSD::Binary &pNavMeshData)
+{
+ llassert(mRegionUUID == pNavMeshStatus.getRegionUUID());
+
+ if ((pNavMeshRequestStatus == LLPathfindingNavMesh::kNavMeshRequestCompleted) &&
+ (!mHasNavMesh || (mNavMeshVersion != pNavMeshStatus.getVersion())))
+ {
+ llassert(!pNavMeshData.empty());
+ mHasNavMesh = true;
+ mNavMeshVersion = pNavMeshStatus.getVersion();
+ llassert(LLPathingLib::getInstance() != NULL);
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD(pNavMeshData, mDirection);
+ }
+ }
+
+ mRequestStatus = pNavMeshRequestStatus;
+ mNavMeshStatus = pNavMeshStatus.getStatus();
+ mLocationCallback();
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::clear()
+{
+ mHasNavMesh = false;
+ mRequestStatus = LLPathfindingNavMesh::kNavMeshRequestUnknown;
+ mNavMeshStatus = LLPathfindingNavMeshStatus::kComplete;
+ if (mNavMeshSlot.connected())
+ {
+ mNavMeshSlot.disconnect();
+ }
+}
+
+LLViewerRegion *LLPathfindingNavMeshZone::NavMeshLocation::getRegion() const
+{
+ LLViewerRegion *region = NULL;
+
+ LLViewerRegion *currentRegion = gAgent.getRegion();
+ if (currentRegion != NULL)
+ {
+ if (mDirection == CENTER_REGION)
+ {
+ region = currentRegion;
+ }
+ else
+ {
+ //User wants to pull in a neighboring region
+ std::vector<S32> availableRegions;
+ currentRegion->getNeighboringRegionsStatus( availableRegions );
+ //Is the desired region in the available list
+ std::vector<S32>::iterator foundElem = std::find(availableRegions.begin(),availableRegions.end(),mDirection);
+ if ( foundElem != availableRegions.end() )
+ {
+ std::vector<LLViewerRegion*> neighborRegionsPtrs;
+ currentRegion->getNeighboringRegions( neighborRegionsPtrs );
+ region = neighborRegionsPtrs[foundElem - availableRegions.begin()];
+ }
+ }
+ }
+
+ return region;
+}
diff --git a/indra/newview/llpathfindingnavmeshzone.h b/indra/newview/llpathfindingnavmeshzone.h new file mode 100644 index 0000000000..7f83e9d37b --- /dev/null +++ b/indra/newview/llpathfindingnavmeshzone.h @@ -0,0 +1,134 @@ +/**
+ * @file llpathfindingnavmeshzone.h
+ * @author William Todd Stinson
+ * @brief A class for representing the zone of navmeshes containing and possible surrounding the current region.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPATHFINDINGNAVMESHZONE_H
+#define LL_LLPATHFINDINGNAVMESHZONE_H
+
+#include "llsd.h"
+#include "lluuid.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+
+#include <vector>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+class LLPathfindingNavMeshStatus;
+
+//#define XXX_STINSON_DEBUG_NAVMESH_ZONE
+
+class LLPathfindingNavMeshZone
+{
+public:
+ typedef enum {
+ kNavMeshZoneRequestUnknown,
+ kNavMeshZoneRequestChecking,
+ kNavMeshZoneRequestNeedsUpdate,
+ kNavMeshZoneRequestStarted,
+ kNavMeshZoneRequestCompleted,
+ kNavMeshZoneRequestNotEnabled,
+ kNavMeshZoneRequestError
+ } ENavMeshZoneRequestStatus;
+
+ typedef enum {
+ kNavMeshZonePending,
+ kNavMeshZoneBuilding,
+ kNavMeshZoneSomePending,
+ kNavMeshZoneSomeBuilding,
+ kNavMeshZonePendingAndBuilding,
+ kNavMeshZoneComplete
+ } ENavMeshZoneStatus;
+
+ typedef boost::function<void (ENavMeshZoneRequestStatus)> navmesh_zone_callback_t;
+ typedef boost::signals2::signal<void (ENavMeshZoneRequestStatus)> navmesh_zone_signal_t;
+ typedef boost::signals2::connection navmesh_zone_slot_t;
+
+ LLPathfindingNavMeshZone();
+ virtual ~LLPathfindingNavMeshZone();
+
+ navmesh_zone_slot_t registerNavMeshZoneListener(navmesh_zone_callback_t pNavMeshZoneCallback);
+ void initialize();
+
+ void enable();
+ void disable();
+ void refresh();
+
+ ENavMeshZoneStatus getNavMeshZoneStatus() const;
+
+protected:
+
+private:
+ typedef boost::function<void (void)> navmesh_location_callback_t;
+ class NavMeshLocation
+ {
+ public:
+ NavMeshLocation(S32 pDirection, navmesh_location_callback_t pLocationCallback);
+ virtual ~NavMeshLocation();
+
+ void enable();
+ void refresh();
+ void disable();
+
+ LLPathfindingNavMesh::ENavMeshRequestStatus getRequestStatus() const;
+ LLPathfindingNavMeshStatus::ENavMeshStatus getNavMeshStatus() const;
+#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
+ const LLUUID &getRegionUUID() const {return mRegionUUID;};
+ S32 getDirection() const {return mDirection;};
+#endif // XXX_STINSON_DEBUG_NAVMESH_ZONE
+
+ protected:
+
+ private:
+ void handleNavMesh(LLPathfindingNavMesh::ENavMeshRequestStatus pNavMeshRequestStatus, const LLPathfindingNavMeshStatus &pNavMeshStatus, const LLSD::Binary &pNavMeshData);
+
+ void clear();
+ LLViewerRegion *getRegion() const;
+
+ S32 mDirection;
+ LLUUID mRegionUUID;
+ bool mHasNavMesh;
+ U32 mNavMeshVersion;
+ LLPathfindingNavMeshStatus::ENavMeshStatus mNavMeshStatus;
+ navmesh_location_callback_t mLocationCallback;
+ LLPathfindingNavMesh::ENavMeshRequestStatus mRequestStatus;
+ LLPathfindingNavMesh::navmesh_slot_t mNavMeshSlot;
+ };
+
+ typedef boost::shared_ptr<NavMeshLocation> NavMeshLocationPtr;
+ typedef std::vector<NavMeshLocationPtr> NavMeshLocationPtrs;
+
+ void handleNavMeshLocation();
+ void updateStatus();
+
+ NavMeshLocationPtrs mNavMeshLocationPtrs;
+ ENavMeshZoneRequestStatus mNavMeshZoneRequestStatus;
+ navmesh_zone_signal_t mNavMeshZoneSignal;
+};
+
+#endif // LL_LLPATHFINDINGNAVMESHZONE_H
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 6111255a66..49c568039c 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -276,7 +276,7 @@ void LLSelectMgr::overrideObjectUpdates() virtual bool apply(LLSelectNode* selectNode) { LLViewerObject* object = selectNode->getObject(); - if (object && object->permMove()) + if (object && object->permMove() && !object->isPermanentEnforced()) { if (!selectNode->mLastPositionLocal.isExactlyZero()) { @@ -593,6 +593,12 @@ bool LLSelectMgr::linkObjects() return true; } + if (!LLSelectMgr::getInstance()->selectGetRootsNonPermanent()) + { + LLNotificationsUtil::add("CannotLinkPermanent"); + return true; + } + LLUUID owner_id; std::string owner_name; if (!LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name)) @@ -638,7 +644,9 @@ bool LLSelectMgr::enableLinkObjects() { virtual bool apply(LLViewerObject* object) { - return object->permModify(); + LLViewerObject *root_object = (object == NULL) ? NULL : object->getRootEdit(); + return object->permModify() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()); } } func; const bool firstonly = true; @@ -651,10 +659,12 @@ bool LLSelectMgr::enableLinkObjects() bool LLSelectMgr::enableUnlinkObjects() { LLViewerObject* first_editable_object = LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject(); + LLViewerObject *root_object = (first_editable_object == NULL) ? NULL : first_editable_object->getRootEdit(); bool new_value = LLSelectMgr::getInstance()->selectGetAllRootsValid() && first_editable_object && - !first_editable_object->isAttachment(); + !first_editable_object->isAttachment() && !first_editable_object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()); return new_value; } @@ -955,7 +965,7 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) } if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) - || (gSavedSettings.getBOOL("SelectMovableOnly") && !objectp->permMove())) + || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced()))) { // only select my own objects return; @@ -2286,50 +2296,6 @@ void LLSelectMgr::packObjectIDAsParam(LLSelectNode* node, void *) } //----------------------------------------------------------------------------- -// Rotation options -//----------------------------------------------------------------------------- -void LLSelectMgr::selectionResetRotation() -{ - struct f : public LLSelectedObjectFunctor - { - virtual bool apply(LLViewerObject* object) - { - LLQuaternion identity(0.f, 0.f, 0.f, 1.f); - object->setRotation(identity); - if (object->mDrawable.notNull()) - { - gPipeline.markMoved(object->mDrawable, TRUE); - } - object->sendRotationUpdate(); - return true; - } - } func; - getSelection()->applyToRootObjects(&func); -} - -void LLSelectMgr::selectionRotateAroundZ(F32 degrees) -{ - LLQuaternion rot( degrees * DEG_TO_RAD, LLVector3(0,0,1) ); - struct f : public LLSelectedObjectFunctor - { - LLQuaternion mRot; - f(const LLQuaternion& rot) : mRot(rot) {} - virtual bool apply(LLViewerObject* object) - { - object->setRotation( object->getRotationEdit() * mRot ); - if (object->mDrawable.notNull()) - { - gPipeline.markMoved(object->mDrawable, TRUE); - } - object->sendRotationUpdate(); - return true; - } - } func(rot); - getSelection()->applyToRootObjects(&func); -} - - -//----------------------------------------------------------------------------- // selectionTexScaleAutofit() //----------------------------------------------------------------------------- void LLSelectMgr::selectionTexScaleAutofit(F32 repeats_per_meter) @@ -2543,6 +2509,54 @@ BOOL LLSelectMgr::selectGetRootsModify() //----------------------------------------------------------------------------- +// selectGetPermanent() - return TRUE if current agent can modify all +// selected objects. +//----------------------------------------------------------------------------- +BOOL LLSelectMgr::selectGetNonPermanent() +{ + for (LLObjectSelection::iterator iter = getSelection()->begin(); + iter != getSelection()->end(); iter++ ) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + if( !object || !node->mValid ) + { + return FALSE; + } + if( object->isPermanentEnforced()) + { + return FALSE; + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// selectGetRootsModify() - return TRUE if current agent can modify all +// selected root objects. +//----------------------------------------------------------------------------- +BOOL LLSelectMgr::selectGetRootsNonPermanent() +{ + for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); + iter != getSelection()->root_end(); iter++ ) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + if( !node->mValid ) + { + return FALSE; + } + if( object->isPermanentEnforced()) + { + return FALSE; + } + } + + return TRUE; +} + + +//----------------------------------------------------------------------------- // selectGetRootsTransfer() - return TRUE if current agent can transfer all // selected root objects. //----------------------------------------------------------------------------- @@ -4144,12 +4158,6 @@ void LLSelectMgr::selectionUpdatePhantom(BOOL is_phantom) getSelection()->applyToObjects(&func); } -void LLSelectMgr::selectionUpdateCastShadows(BOOL cast_shadows) -{ - LLSelectMgrApplyFlags func( FLAGS_CAST_SHADOWS, cast_shadows); - getSelection()->applyToObjects(&func); -} - //---------------------------------------------------------------------- // Helpful packing functions for sendObjectMessage() //---------------------------------------------------------------------- @@ -6242,7 +6250,7 @@ BOOL LLSelectMgr::canSelectObject(LLViewerObject* object) } if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !object->permYouOwner()) || - (gSavedSettings.getBOOL("SelectMovableOnly") && !object->permMove())) + (gSavedSettings.getBOOL("SelectMovableOnly") && (!object->permMove() || object->isPermanentEnforced()))) { // only select my own objects return FALSE; @@ -6934,7 +6942,7 @@ LLSelectNode* LLObjectSelection::getFirstMoveableNode(BOOL get_root_first) bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); - return obj && obj->permMove(); + return obj && obj->permMove() && !obj->isPermanentEnforced(); } } func; LLSelectNode* res = get_root_first ? getFirstRootNode(&func, TRUE) : getFirstNode(&func); @@ -6972,9 +6980,10 @@ LLViewerObject* LLObjectSelection::getFirstDeleteableObject() LLViewerObject* obj = node->getObject(); // you can delete an object if you are the owner // or you have permission to modify it. - if( obj && ( (obj->permModify()) || - (obj->permYouOwner()) || - (!obj->permAnyOwner()) )) // public + if( obj && !obj->isPermanentEnforced() && + ( (obj->permModify()) || + (obj->permYouOwner()) || + (!obj->permAnyOwner()) )) // public { if( !obj->isAttachment() ) { @@ -7014,7 +7023,7 @@ LLViewerObject* LLObjectSelection::getFirstMoveableObject(BOOL get_parent) bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); - return obj && obj->permMove(); + return obj && obj->permMove() && !obj->isPermanentEnforced(); } } func; return getFirstSelectedObject(&func, get_parent); @@ -7083,7 +7092,7 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ, { obj = (*it)->getObject(); bool enable_pos = false, enable_rot = false; - bool perm_move = obj->permMove(); + bool perm_move = obj->permMove() && !obj->isPermanentEnforced(); bool perm_mod = obj->permModify(); LLVector3d sel_center(getSelectionCenterGlobal()); diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 87ada5ac6b..07eb62a8fa 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -501,7 +501,6 @@ public: void selectionUpdatePhysics(BOOL use_physics); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); - void selectionUpdateCastShadows(BOOL cast_shadows); void selectionDump(); BOOL selectionAllPCode(LLPCode code); // all objects have this PCode @@ -539,8 +538,6 @@ public: void selectionTexScaleAutofit(F32 repeats_per_meter); void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch); - void selectionResetRotation(); // sets rotation quat to identity - void selectionRotateAroundZ(F32 degrees); bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz, U32 update_type); void sendSelectionMove(); @@ -563,6 +560,10 @@ public: BOOL selectGetRootsModify(); BOOL selectGetModify(); + // returns TRUE if is all objects are non-permanent + BOOL selectGetRootsNonPermanent(); + BOOL selectGetNonPermanent(); + // returns TRUE if selected objects can be transferred. BOOL selectGetRootsTransfer(); diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 24cb559fd0..4b49ae9f43 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -301,6 +301,8 @@ void LLSidepanelTaskInfo::refresh() // BUG: fails if a root and non-root are both single-selected. const BOOL is_perm_modify = (mObjectSelection->getFirstRootNode() && LLSelectMgr::getInstance()->selectGetRootsModify()) || LLSelectMgr::getInstance()->selectGetModify(); + const BOOL is_nonpermanent = (mObjectSelection->getFirstRootNode() && LLSelectMgr::getInstance()->selectGetRootsNonPermanent()) || + LLSelectMgr::getInstance()->selectGetNonPermanent(); S32 string_index = 0; std::string MODIFY_INFO_STRINGS[] = @@ -308,12 +310,18 @@ void LLSidepanelTaskInfo::refresh() getString("text modify info 1"), getString("text modify info 2"), getString("text modify info 3"), - getString("text modify info 4") + getString("text modify info 4"), + getString("text modify info 5"), + getString("text modify info 6") }; if (!is_perm_modify) { string_index += 2; } + else if (!is_nonpermanent) + { + string_index += 4; + } if (!is_one_object) { ++string_index; diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index 66df7dae3e..65393cc168 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -346,6 +346,19 @@ void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegio } } + +void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions ) +{ + S32 i; + for (i = 0; i < 8; i++) + { + if ( mNeighbors[i] != NULL ) + { + regions.push_back( i ); + } + } +} + void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction) { S32 i; diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h index a4ef4fe2de..8052fb0d18 100644 --- a/indra/newview/llsurface.h +++ b/indra/newview/llsurface.h @@ -142,6 +142,7 @@ public: friend std::ostream& operator<<(std::ostream &s, const LLSurface &S); void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions ); + void getNeighboringRegionsStatus( std::vector<S32>& regions ); public: // Number of grid points on one side of a region, including +1 buffer for diff --git a/indra/newview/lltoolbrush.cpp b/indra/newview/lltoolbrush.cpp index aba43a9715..49ec1703d4 100644 --- a/indra/newview/lltoolbrush.cpp +++ b/indra/newview/lltoolbrush.cpp @@ -52,6 +52,7 @@ #include "llworld.h" #include "llappviewer.h" #include "llparcel.h" +#include "llpathfindingmanager.h" #include "llglheaders.h" @@ -246,6 +247,12 @@ void LLToolBrushLand::modifyLandInSelectionGlobal() } } + if (!LLPathfindingManager::getInstance()->isAllowAlterPermanent()) + { + alertNoTerraformWhileFrozen(); + return; + } + for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { @@ -382,6 +389,12 @@ BOOL LLToolBrushLand::handleMouseDown(S32 x, S32 y, MASK mask) return TRUE; } + if (!LLPathfindingManager::getInstance()->isAllowAlterPermanent()) + { + alertNoTerraformWhileFrozen(); + return TRUE; + } + LLVector3 pos_region = region_position.getPositionRegion(); U32 grids = regionp->getLand().mGridsPerEdge; S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids ); @@ -671,6 +684,12 @@ void LLToolBrushLand::alertNoTerraform(LLViewerRegion* regionp) } +// static +void LLToolBrushLand::alertNoTerraformWhileFrozen() +{ + LLNotificationsUtil::add("RegionNoTerraformingWhileFrozen"); +} + ///============================================================================ /// Local function definitions ///============================================================================ diff --git a/indra/newview/lltoolbrush.h b/indra/newview/lltoolbrush.h index 1c7f198900..416cdf429c 100644 --- a/indra/newview/lltoolbrush.h +++ b/indra/newview/lltoolbrush.h @@ -86,6 +86,9 @@ protected: // Modal dialog that you can't terraform the region void alertNoTerraform(LLViewerRegion* regionp); + // Modal dialog that you can't terraform in frozen mode + void alertNoTerraformWhileFrozen(); + protected: F32 mStartingZ; S32 mMouseX; diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp index 319e2508e0..192f83d064 100644 --- a/indra/newview/lltoolgrab.cpp +++ b/indra/newview/lltoolgrab.cpp @@ -205,9 +205,9 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info) // Clicks on scripted or physical objects are temporary grabs, so // not "Build mode" - mHideBuildHighlight = script_touch || objectp->usePhysics(); + mHideBuildHighlight = script_touch || objectp->flagUsePhysics(); - if (!objectp->usePhysics()) + if (!objectp->flagUsePhysics()) { if (script_touch) { @@ -222,18 +222,24 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info) if (gAgentCamera.cameraMouselook()) { mMode = GRAB_LOCKED; + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); } - else + else if (objectp->permMove() && !objectp->isPermanentEnforced()) { mMode = GRAB_ACTIVE_CENTER; + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + else + { + mMode = GRAB_LOCKED; } - gViewerWindow->hideCursor(); - gViewerWindow->moveCursorToCenter(); } } - else if( !objectp->permMove() ) + else if( !objectp->permMove() || objectp->isPermanentEnforced()) { // if mouse is over a physical object without move permission, show feedback if user tries to move it. mMode = GRAB_LOCKED; diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp index b0d9bd5d70..3cd761b73b 100644 --- a/indra/newview/lltoolpie.cpp +++ b/indra/newview/lltoolpie.cpp @@ -312,7 +312,7 @@ BOOL LLToolPie::handleLeftClickPick() // Switch to grab tool if physical or triggerable if (object && !object->isAvatar() && - ((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) + ((object->flagUsePhysics() || (parent && !parent->isAvatar() && parent->flagUsePhysics())) || touchable) ) { gGrabTransientTool = this; @@ -596,8 +596,8 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask) lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPie (inactive)" << llendl; } - else if ((object && !object->isAvatar() && object->usePhysics()) - || (parent && !parent->isAvatar() && parent->usePhysics())) + else if ((object && !object->isAvatar() && object->flagUsePhysics()) + || (parent && !parent->isAvatar() && parent->flagUsePhysics())) { show_highlight = true; gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 7fdaac68c8..12f802b29a 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -84,6 +84,10 @@ #include "llfloaterobjectweights.h" #include "llfloateropenobject.h" #include "llfloateroutbox.h" +#include "llfloaterpathfindingbasic.h" +#include "llfloaterpathfindingcharacters.h" +#include "llfloaterpathfindinglinksets.h" +#include "llfloaterpathfindingconsole.h" #include "llfloaterpay.h" #include "llfloaterperms.h" #include "llfloaterpostprocess.h" @@ -243,6 +247,10 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>); LLFloaterPayUtil::registerFloater(); + LLFloaterReg::add("pathfinding_basic", "floater_pathfinding_basic.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingBasic>); + LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>); + LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>); + LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>); LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 37cf916423..eafeaeb13f 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -115,6 +115,7 @@ #include "lleconomy.h" #include "lltoolgrab.h" #include "llwindow.h" +#include "llpathfindingmanager.h" #include "boost/unordered_map.hpp" using namespace LLVOAvatarDefines; @@ -202,7 +203,6 @@ void near_sit_object(); BOOL is_selection_buy_not_take(); S32 selection_price(); BOOL enable_take(); -void handle_take(); void handle_object_show_inspector(); void handle_avatar_show_inspector(); bool confirm_take(const LLSD& notification, const LLSD& response); @@ -3256,7 +3256,7 @@ void append_aggregate(std::string& string, const LLAggregatePermissions& ag_perm bool enable_buy_object() { // In order to buy, there must only be 1 purchaseable object in - // the selection manger. + // the selection manager. if(LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() != 1) return false; LLViewerObject* obj = NULL; LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); @@ -4542,9 +4542,10 @@ BOOL enable_take() return TRUE; } # endif - if((node->mPermissions->allowTransferTo(gAgent.getID()) + if(!object->isPermanentEnforced() && + ((node->mPermissions->allowTransferTo(gAgent.getID()) && object->permModify()) - || (node->mPermissions->getOwner() == gAgent.getID())) + || (node->mPermissions->getOwner() == gAgent.getID()))) { return TRUE; } @@ -4796,6 +4797,14 @@ class LLToolsSaveToObjectInventory : public view_listener_t } }; +class LLToolsEnableLinksets : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return LLPathfindingManager::getInstance()->isAllowAlterPermanent(); + } +}; + // Round the position of all root objects to the grid class LLToolsSnapObjectXY : public view_listener_t { @@ -5054,6 +5063,12 @@ class LLEditDelete : public view_listener_t } }; +bool enable_object_return() +{ + return (!LLSelectMgr::getInstance()->getSelection()->isEmpty() && + (gAgent.isGodlike() || can_derez(DRD_RETURN_TO_OWNER))); +} + bool enable_object_delete() { bool new_value = @@ -5069,6 +5084,49 @@ bool enable_object_delete() return new_value; } +class LLObjectsReturnPackage +{ +public: + LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(NULL) {}; + ~LLObjectsReturnPackage() + { + mObjectSelection.clear(); + mReturnableObjects.clear(); + mError.clear(); + mFirstRegion = NULL; + }; + + LLObjectSelectionHandle mObjectSelection; + LLDynamicArray<LLViewerObjectPtr> mReturnableObjects; + std::string mError; + LLViewerRegion *mFirstRegion; +}; + +static void return_objects(LLObjectsReturnPackage *objectsReturnPackage, const LLSD& notification, const LLSD& response) +{ + if (LLNotificationsUtil::getSelectedOption(notification, response) == 0) + { + // Ignore category ID for this derez destination. + derez_objects(DRD_RETURN_TO_OWNER, LLUUID::null, objectsReturnPackage->mFirstRegion, objectsReturnPackage->mError, &objectsReturnPackage->mReturnableObjects); + } + + delete objectsReturnPackage; +} + +void handle_object_return() +{ + if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + LLObjectsReturnPackage *objectsReturnPackage = new LLObjectsReturnPackage(); + objectsReturnPackage->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); + + // Save selected objects, so that we still know what to return after the confirmation dialog resets selection. + get_derezzable_objects(DRD_RETURN_TO_OWNER, objectsReturnPackage->mError, objectsReturnPackage->mFirstRegion, &objectsReturnPackage->mReturnableObjects); + + LLNotificationsUtil::add("ReturnToOwner", LLSD(), LLSD(), boost::bind(&return_objects, objectsReturnPackage, _1, _2)); + } +} + void handle_object_delete() { @@ -6422,6 +6480,7 @@ BOOL object_selected_and_point_valid() (selection->getFirstRootObject()->getPCode() == LL_PCODE_VOLUME) && selection->getFirstRootObject()->permYouOwner() && selection->getFirstRootObject()->flagObjectMove() && + !selection->getFirstRootObject()->flagObjectPermanent() && !((LLViewerObject*)selection->getFirstRootObject()->getRoot())->isAvatar() && (selection->getFirstRootObject()->getNVPair("AssetContainer") == NULL); } @@ -8133,6 +8192,8 @@ void initialize_menus() view_listener_t::addMenu(new LLToolsEnableSaveToInventory(), "Tools.EnableSaveToInventory"); view_listener_t::addMenu(new LLToolsEnableSaveToObjectInventory(), "Tools.EnableSaveToObjectInventory"); + view_listener_t::addMenu(new LLToolsEnableLinksets(), "Tools.EnableLinksets"); + // Help menu // most items use the ShowFloater method view_listener_t::addMenu(new LLToggleHowTo(), "Help.ToggleHowTo"); diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index 87cb4efbc4..f10891737f 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -93,11 +93,20 @@ void handle_object_touch(); bool enable_object_open(); void handle_object_open(); +bool visible_take_object(); +bool tools_visible_take_object(); +bool enable_object_take_copy(); +bool enable_object_return(); +bool enable_object_delete(); + // Buy either contents or object itself void handle_buy(); +void handle_take(); void handle_take_copy(); void handle_look_at_selection(const LLSD& param); void handle_zoom_to_object(LLUUID object_id); +void handle_object_return(); +void handle_object_delete(); void handle_buy_land(); diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index b7319fcef0..a5d070ad64 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -4735,7 +4735,7 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data) LLViewerObject* object = gObjectList.findObject(object_id); if (object) { - object->mFlags |= FLAGS_ANIM_SOURCE; + object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, TRUE); BOOL anim_found = FALSE; LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id); @@ -4882,7 +4882,7 @@ void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_dat LLViewerObject* objectp = gObjectList.findObject(source_id); if (objectp) { - objectp->mFlags |= FLAGS_CAMERA_SOURCE; + objectp->setFlagsWithoutUpdate(FLAGS_CAMERA_SOURCE, TRUE); } S32 num_objects = mesgsys->getNumberOfBlocks("CameraProperty"); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 37fb77a10a..a821a7e482 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -100,6 +100,7 @@ #include "lltrans.h" #include "llsdutil.h" #include "llmediaentry.h" +#include "llpathfindingmanager.h" //#define DEBUG_UPDATE_TYPE @@ -443,7 +444,7 @@ void LLViewerObject::dump() const /* llinfos << "Velocity: " << getVelocity() << llendl; llinfos << "AnyOwner: " << permAnyOwner() << " YouOwner: " << permYouOwner() << " Edit: " << mPermEdit << llendl; - llinfos << "UsePhysics: " << usePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << llendl; + llinfos << "UsePhysics: " << flagUsePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << llendl; llinfos << "AppAngle: " << mAppAngle << llendl; llinfos << "PixelArea: " << mPixelArea << llendl; @@ -4025,38 +4026,6 @@ void LLViewerObject::sendMaterialUpdate() const } -// formerly send_object_rotation -void LLViewerObject::sendRotationUpdate() const -{ - LLViewerRegion* regionp = getRegion(); - if(!regionp) return; - gMessageSystem->newMessageFast(_PREHASH_ObjectRotation); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - gMessageSystem->nextBlockFast(_PREHASH_ObjectData); - gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID); - gMessageSystem->addQuatFast(_PREHASH_Rotation, getRotationEdit()); - //llinfos << "Sent rotation " << getRotationEdit() << llendl; - gMessageSystem->sendReliable( regionp->getHost() ); -} - -/* Obsolete, we use MultipleObjectUpdate instead -//// formerly send_object_position_global -//void LLViewerObject::sendPositionUpdate() const -//{ -// gMessageSystem->newMessageFast(_PREHASH_ObjectPosition); -// gMessageSystem->nextBlockFast(_PREHASH_AgentData); -// gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); -// gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); -// gMessageSystem->nextBlockFast(_PREHASH_ObjectData); -// gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); -// gMessageSystem->addVector3Fast(_PREHASH_Position, getPositionRegion()); -// LLViewerRegion* regionp = getRegion(); -// gMessageSystem->sendReliable(regionp->getHost()); -//} -*/ - //formerly send_object_shape(LLViewerObject *object) void LLViewerObject::sendShapeUpdate() { @@ -5123,7 +5092,7 @@ BOOL LLViewerObject::permAnyOwner() const { if (isRootEdit()) { - return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); + return flagObjectAnyOwner(); } else { @@ -5145,7 +5114,7 @@ BOOL LLViewerObject::permYouOwner() const return TRUE; } # endif - return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); + return flagObjectYouOwner(); #endif } else @@ -5159,7 +5128,7 @@ BOOL LLViewerObject::permGroupOwner() const { if (isRootEdit()) { - return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); + return flagObjectGroupOwned(); } else { @@ -5182,7 +5151,7 @@ BOOL LLViewerObject::permOwnerModify() const return TRUE; } # endif - return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); + return flagObjectOwnerModify(); #endif } else @@ -5206,7 +5175,7 @@ BOOL LLViewerObject::permModify() const return TRUE; } # endif - return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); + return flagObjectModify(); #endif } else @@ -5230,7 +5199,7 @@ BOOL LLViewerObject::permCopy() const return TRUE; } # endif - return ((mFlags & FLAGS_OBJECT_COPY) != 0); + return flagObjectCopy(); #endif } else @@ -5254,7 +5223,7 @@ BOOL LLViewerObject::permMove() const return TRUE; } # endif - return ((mFlags & FLAGS_OBJECT_MOVE) != 0); + return flagObjectMove(); #endif } else @@ -5278,7 +5247,7 @@ BOOL LLViewerObject::permTransfer() const return TRUE; } # endif - return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); + return flagObjectTransfer(); #endif } else @@ -5321,21 +5290,19 @@ void LLViewerObject::markForUpdate(BOOL priority) } } +bool LLViewerObject::isPermanentEnforced() const +{ + return flagObjectPermanent() && !LLPathfindingManager::getInstance()->isAllowAlterPermanent(); +} + bool LLViewerObject::getIncludeInSearch() const { - return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); + return flagIncludeInSearch(); } void LLViewerObject::setIncludeInSearch(bool include_in_search) { - if (include_in_search) - { - mFlags |= FLAGS_INCLUDE_IN_SEARCH; - } - else - { - mFlags &= ~FLAGS_INCLUDE_IN_SEARCH; - } + setFlags(FLAGS_INCLUDE_IN_SEARCH, include_in_search); } void LLViewerObject::setRegion(LLViewerRegion *regionp) @@ -5374,8 +5341,8 @@ void LLViewerObject::updateRegion(LLViewerRegion *regionp) bool LLViewerObject::specialHoverCursor() const { - return (mFlags & FLAGS_USE_PHYSICS) - || (mFlags & FLAGS_HANDLE_TOUCH) + return flagUsePhysics() + || flagHandleTouch() || (mClickAction != 0); } @@ -5388,10 +5355,15 @@ void LLViewerObject::updateFlags(BOOL physics_changed) gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, getLocalID() ); - gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, usePhysics() ); + gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, flagUsePhysics() ); gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() ); gMessageSystem->addBOOL("IsPhantom", flagPhantom() ); - gMessageSystem->addBOOL("CastsShadows", flagCastShadows() ); + + // stinson 02/28/2012 : This CastsShadows BOOL is no longer used in either the viewer or the simulator + // The simulator code does not even unpack this value when the message is received. + // This could be potentially hijacked in the future for another use should the urgent need arise. + gMessageSystem->addBOOL("CastsShadows", FALSE ); + if (physics_changed) { gMessageSystem->nextBlock("ExtraPhysics"); @@ -5406,6 +5378,19 @@ void LLViewerObject::updateFlags(BOOL physics_changed) BOOL LLViewerObject::setFlags(U32 flags, BOOL state) { + BOOL setit = setFlagsWithoutUpdate(flags, state); + + // BUG: Sometimes viewer physics and simulator physics get + // out of sync. To fix this, always send update to simulator. +// if (setit) + { + updateFlags(); + } + return setit; +} + +BOOL LLViewerObject::setFlagsWithoutUpdate(U32 flags, BOOL state) +{ BOOL setit = FALSE; if (state) { @@ -5423,13 +5408,6 @@ BOOL LLViewerObject::setFlags(U32 flags, BOOL state) setit = TRUE; } } - - // BUG: Sometimes viewer physics and simulator physics get - // out of sync. To fix this, always send update to simulator. -// if (setit) - { - updateFlags(); - } return setit; } diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index c8152e1539..60665b4880 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -45,6 +45,7 @@ #include "llvertexbuffer.h" #include "llbbox.h" #include "llbbox.h" +#include "llviewercontrol.h" class LLAgent; // TODO: Get rid of this. class LLAudioSource; @@ -308,7 +309,6 @@ public: inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); - void sendRotationUpdate() const; /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); @@ -468,26 +468,36 @@ public: BOOL permCopy() const; BOOL permMove() const; BOOL permTransfer() const; - inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); } + inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); } + inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); } + inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); } + inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); } + inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); } + inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } + inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); } + inline BOOL flagObjectPermanent() const { return gSavedSettings.getBOOL("PathfindingDisablePermanentObjects") ? FALSE : ((mFlags & FLAGS_OBJECT_PERMANENT) != 0); } + inline BOOL flagCharacter() const { return gSavedSettings.getBOOL("PathfindingDisableCharacterObjects") ? FALSE : ((mFlags & FLAGS_CHARACTER) != 0); } + inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); } inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } - inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); } inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } - inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); } inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } - inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } U8 getPhysicsShapeType() const; inline F32 getPhysicsGravity() const { return mPhysicsGravity; } inline F32 getPhysicsFriction() const { return mPhysicsFriction; } inline F32 getPhysicsDensity() const { return mPhysicsDensity; } inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } + + bool isPermanentEnforced() const; bool getIncludeInSearch() const; void setIncludeInSearch(bool include_in_search); @@ -504,6 +514,7 @@ public: void updateFlags(BOOL physics_changed = FALSE); BOOL setFlags(U32 flag, BOOL state); + BOOL setFlagsWithoutUpdate(U32 flag, BOOL state); void setPhysicsShapeType(U8 type); void setPhysicsGravity(F32 gravity); void setPhysicsFriction(F32 friction); @@ -595,9 +606,11 @@ public: U32 mGLName; // GL "name" used by selection code BOOL mbCanSelect; // true if user can select this object by clicking +private: // Grabbed from UPDATE_FLAGS U32 mFlags; +public: // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties U8 mPhysicsShapeType; F32 mPhysicsGravity; diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 6912faa9ec..6dedf0a2fe 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -385,9 +385,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, } else if (compressed) { - U8 compbuffer[2048]; S32 uncompressed_length = 2048; - S32 compressed_length; compressed_dp.reset(); U32 flags = 0; @@ -396,24 +394,9 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i); } - // I don't think we ever use this flag from the server. DK 2010/12/09 - if (flags & FLAGS_ZLIB_COMPRESSED) - { - //llinfos << "TEST: flags & FLAGS_ZLIB_COMPRESSED" << llendl; - compressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data); - mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compbuffer, 0, i); - uncompressed_length = 2048; - uncompress(compressed_dpbuffer, (unsigned long *)&uncompressed_length, - compbuffer, compressed_length); - compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length); - } - else - { - uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data); - mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i); - compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length); - } - + uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data); + mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i); + compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length); if (update_type != OUT_TERSE_IMPROVED) // OUT_FULL_COMPRESSED only? { diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index e3cb985ddb..243231c65a 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1489,8 +1489,10 @@ void LLViewerRegion::unpackRegionHandshake() void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) { + capabilityNames.append("AgentPreferences"); capabilityNames.append("AttachmentResources"); capabilityNames.append("AvatarPickerSearch"); + capabilityNames.append("CharacterProperties"); capabilityNames.append("ChatSessionRequest"); capabilityNames.append("CopyInventoryFromNotecard"); capabilityNames.append("CreateInventoryCategory"); @@ -1519,8 +1521,10 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); - capabilityNames.append("MeshUploadFlag"); + capabilityNames.append("MeshUploadFlag"); + capabilityNames.append("NavMeshGenerationStatus"); capabilityNames.append("NewFileAgentInventory"); + capabilityNames.append("ObjectNavMeshProperties"); capabilityNames.append("ParcelPropertiesUpdate"); capabilityNames.append("ParcelMediaURLFilterList"); capabilityNames.append("ParcelNavigateMedia"); @@ -1530,6 +1534,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("RemoteParcelRequest"); capabilityNames.append("RequestTextureDownload"); capabilityNames.append("ResourceCostSelected"); + capabilityNames.append("RetrieveNavMeshSrc"); capabilityNames.append("SearchStatRequest"); capabilityNames.append("SearchStatTracking"); capabilityNames.append("SendPostcard"); @@ -1541,6 +1546,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("SetDisplayName"); capabilityNames.append("SimConsoleAsync"); capabilityNames.append("StartGroupProposal"); + capabilityNames.append("TerrainNavMeshProperties"); capabilityNames.append("TextureStats"); capabilityNames.append("UntrustedSimulatorMessage"); capabilityNames.append("UpdateAgentInformation"); @@ -1555,7 +1561,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("ViewerMetrics"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); - + // Please add new capabilities alphabetically to reduce // merge conflicts. } @@ -1794,7 +1800,10 @@ void LLViewerRegion::getNeighboringRegions( std::vector<LLViewerRegion*>& unique { mImpl->mLandp->getNeighboringRegions( uniqueRegions ); } - +void LLViewerRegion::getNeighboringRegionsStatus( std::vector<S32>& regions ) +{ + mImpl->mLandp->getNeighboringRegionsStatus( regions ); +} void LLViewerRegion::showReleaseNotes() { std::string url = this->getCapability("ServerReleaseNotes"); diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index c483c6ef52..6004165b0e 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -325,6 +325,7 @@ public: bool objectsCrossParcel(const std::vector<LLBBox>& boxes) const; void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions ); + void getNeighboringRegionsStatus( std::vector<S32>& regions ); public: struct CompareDistance diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ecd76f5495..c5f31907c6 100755..100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -199,6 +199,8 @@ #include "llwindowlistener.h" #include "llviewerwindowlistener.h" #include "llpaneltopinfobar.h" +#include "LLPathingLib.h" +#include "llfloaterpathfindingconsole.h" #if LL_WINDOWS #include <tchar.h> // For Unicode conversion methods @@ -832,6 +834,7 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); + // only send mouse clicks to UI if UI is visible if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { @@ -945,13 +948,26 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK } } + //Determine if we have a pathing system and subsequently provide any mouse input + if (LLPathingLib::getInstance() != NULL) + { + LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if (!pathfindingConsoleHandle.isDead()) + { + LLFloaterPathfindingConsole *pathfindingConsoleFloater = pathfindingConsoleHandle.get(); + if (pathfindingConsoleFloater->isGeneratePathMode(mask, clicktype, down)) + { + return pathfindingConsoleFloater->handleAnyMouseClick(x, y, mask, clicktype, down); + } + } + } + // Do not allow tool manager to handle mouseclicks if we have disconnected if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) { return TRUE; } - // If we got this far on a down-click, it wasn't handled. // Up-clicks, though, are always handled as far as the OS is concerned. BOOL default_rtn = !down; @@ -3519,8 +3535,11 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, { LLSelectNode* nodep = *iter; LLViewerObject* object = nodep->getObject(); + LLViewerObject *root_object = (object == NULL) ? NULL : object->getRootEdit(); BOOL this_object_movable = FALSE; - if (object->permMove() && (object->permModify() || selecting_linked_set)) + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (object->permModify() || selecting_linked_set)) { moveable_object_selected = TRUE; this_object_movable = TRUE; diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index f063653cc5..c4233dbe8d 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -758,7 +758,7 @@ void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id) LLViewerObject* object = gObjectList.findObject(source_id); if (object) { - object->mFlags &= ~FLAGS_ANIM_SOURCE; + object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, FALSE); } } diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index fbd8b3ada3..e508f768b4 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1,1238 +1,1247 @@ -/** - * @file llworld.cpp - * @brief Initial test structure to organize viewer regions - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llworld.h" -#include "llrender.h" - -#include "indra_constants.h" -#include "llstl.h" - -#include "llagent.h" -#include "llviewercontrol.h" -#include "lldrawpool.h" -#include "llglheaders.h" -#include "llhttpnode.h" -#include "llregionhandle.h" -#include "llsurface.h" -#include "lltrans.h" -#include "llviewercamera.h" -#include "llviewertexture.h" -#include "llviewertexturelist.h" -#include "llviewernetwork.h" -#include "llviewerobjectlist.h" -#include "llviewerparceloverlay.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llvlcomposition.h" -#include "llvoavatar.h" -#include "llvocache.h" -#include "llvowater.h" -#include "message.h" -#include "pipeline.h" -#include "llappviewer.h" // for do_disconnect() - -#include <deque> -#include <queue> -#include <map> -#include <cstring> - - -// -// Globals -// -U32 gAgentPauseSerialNum = 0; - -// -// Constants -// -const S32 MAX_NUMBER_OF_CLOUDS = 750; -const S32 WORLD_PATCH_SIZE = 16; - -extern LLColor4U MAX_WATER_COLOR; - -const U32 LLWorld::mWidth = 256; - -// meters/point, therefore mWidth * mScale = meters per edge -const F32 LLWorld::mScale = 1.f; - -const F32 LLWorld::mWidthInMeters = mWidth * mScale; - -// -// Functions -// - -// allocate the stack -LLWorld::LLWorld() : - mLandFarClip(DEFAULT_FAR_PLANE), - mLastPacketsIn(0), - mLastPacketsOut(0), - mLastPacketsLost(0), - mSpaceTimeUSec(0) -{ - for (S32 i = 0; i < 8; i++) - { - mEdgeWaterObjects[i] = NULL; - } - - LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4); - U8 *default_texture = raw->getData(); - *(default_texture++) = MAX_WATER_COLOR.mV[0]; - *(default_texture++) = MAX_WATER_COLOR.mV[1]; - *(default_texture++) = MAX_WATER_COLOR.mV[2]; - *(default_texture++) = MAX_WATER_COLOR.mV[3]; - - mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); - gGL.getTexUnit(0)->bind(mDefaultWaterTexturep); - mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - -} - - -void LLWorld::destroyClass() -{ - mHoleWaterObjects.clear(); - gObjectList.destroy(); - for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); ) - { - LLViewerRegion* region_to_delete = *region_it++; - removeRegion(region_to_delete->getHost()); - } - if(LLVOCache::hasInstance()) - { - LLVOCache::getInstance()->destroyClass() ; - } - LLViewerPartSim::getInstance()->destroyClass(); - - mDefaultWaterTexturep = NULL ; - for (S32 i = 0; i < 8; i++) - { - mEdgeWaterObjects[i] = NULL; - } -} - - -LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) -{ - LLMemType mt(LLMemType::MTYPE_REGIONS); - llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl; - LLViewerRegion *regionp = getRegionFromHandle(region_handle); - if (regionp) - { - llinfos << "Region exists, removing it " << llendl; - LLHost old_host = regionp->getHost(); - // region already exists! - if (host == old_host && regionp->isAlive()) - { - // This is a duplicate for the same host and it's alive, don't bother. - return regionp; - } - - if (host != old_host) - { - llwarns << "LLWorld::addRegion exists, but old host " << old_host - << " does not match new host " << host << llendl; - } - if (!regionp->isAlive()) - { - llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl; - } - - // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host - // matches, because all the agent state for the new camera is completely different. - removeRegion(old_host); - } - - U32 iindex = 0; - U32 jindex = 0; - from_region_handle(region_handle, &iindex, &jindex); - S32 x = (S32)(iindex/mWidth); - S32 y = (S32)(jindex/mWidth); - llinfos << "Adding new region (" << x << ":" << y << ")" << llendl; - llinfos << "Host: " << host << llendl; - - LLVector3d origin_global; - - origin_global = from_region_handle(region_handle); - - regionp = new LLViewerRegion(region_handle, - host, - mWidth, - WORLD_PATCH_SIZE, - getRegionWidthInMeters() ); - if (!regionp) - { - llerrs << "Unable to create new region!" << llendl; - } - - mRegionList.push_back(regionp); - mActiveRegionList.push_back(regionp); - mCulledRegionList.push_back(regionp); - - - // Find all the adjacent regions, and attach them. - // Generate handles for all of the adjacent regions, and attach them in the correct way. - // connect the edges - F32 adj_x = 0.f; - F32 adj_y = 0.f; - F32 region_x = 0.f; - F32 region_y = 0.f; - U64 adj_handle = 0; - - F32 width = getRegionWidthInMeters(); - - LLViewerRegion *neighborp; - from_region_handle(region_handle, ®ion_x, ®ion_y); - - // Iterate through all directions, and connect neighbors if there. - S32 dir; - for (dir = 0; dir < 8; dir++) - { - adj_x = region_x + width * gDirAxes[dir][0]; - adj_y = region_y + width * gDirAxes[dir][1]; - to_region_handle(adj_x, adj_y, &adj_handle); - - neighborp = getRegionFromHandle(adj_handle); - if (neighborp) - { - //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl; - regionp->connectNeighbor(neighborp, dir); - } - } - - updateWaterObjects(); - - return regionp; -} - - -void LLWorld::removeRegion(const LLHost &host) -{ - F32 x, y; - - LLViewerRegion *regionp = getRegion(host); - if (!regionp) - { - llwarns << "Trying to remove region that doesn't exist!" << llendl; - return; - } - - if (regionp == gAgent.getRegion()) - { - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* reg = *iter; - llwarns << "RegionDump: " << reg->getName() - << " " << reg->getHost() - << " " << reg->getOriginGlobal() - << llendl; - } - - llwarns << "Agent position global " << gAgent.getPositionGlobal() - << " agent " << gAgent.getPositionAgent() - << llendl; - - llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl; - - llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl; - - llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl; - LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected")); - - regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed. - return; - } - - from_region_handle(regionp->getHandle(), &x, &y); - llinfos << "Removing region " << x << ":" << y << llendl; - - mRegionList.remove(regionp); - mActiveRegionList.remove(regionp); - mCulledRegionList.remove(regionp); - mVisibleRegionList.remove(regionp); - - delete regionp; - - updateWaterObjects(); - - //double check all objects of this region are removed. - gObjectList.clearAllMapObjectsInRegion(regionp) ; - //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ; -} - - -LLViewerRegion* LLWorld::getRegion(const LLHost &host) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->getHost() == host) - { - return regionp; - } - } - return NULL; -} - -LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos) -{ - return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos)); -} - -LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->pointInRegionGlobal(pos)) - { - return regionp; - } - } - return NULL; -} - - -LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos) -{ - if (positionRegionValidGlobal(end_pos)) - { - return end_pos; - } - - LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos); - if (!regionp) - { - return start_pos; - } - - LLVector3d delta_pos = end_pos - start_pos; - LLVector3d delta_pos_abs; - delta_pos_abs.setVec(delta_pos); - delta_pos_abs.abs(); - - LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos); - F64 clip_factor = 1.0; - F32 region_width = regionp->getWidth(); - if (region_coord.mV[VX] < 0.f) - { - if (region_coord.mV[VY] < region_coord.mV[VX]) - { - // clip along y - - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); - } - else - { - // clip along x - - clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]); - } - } - else if (region_coord.mV[VX] > region_width) - { - if (region_coord.mV[VY] > region_coord.mV[VX]) - { - // clip along y + - clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; - } - else - { - //clip along x + - clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX]; - } - } - else if (region_coord.mV[VY] < 0.f) - { - // clip along y - - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); - } - else if (region_coord.mV[VY] > region_width) - { - // clip along y + - clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; - } - - // clamp to within region dimensions - LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor); - final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0, - (F64)(region_width - F_ALMOST_ZERO)); - final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0, - (F64)(region_width - F_ALMOST_ZERO)); - final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0, - (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO)); - return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos)); -} - -LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->getHandle() == handle) - { - return regionp; - } - } - return NULL; -} - - -void LLWorld::updateAgentOffset(const LLVector3d &offset_global) -{ -#if 0 - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->setAgentOffset(offset_global); - } -#endif -} - - -BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->pointInRegionGlobal(pos_global)) - { - return TRUE; - } - } - return FALSE; -} - - -// Allow objects to go up to their radius underground. -F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos) -{ - F32 land_height = resolveLandHeightGlobal(global_pos); - F32 radius = 0.5f * object->getScale().length(); - return land_height - radius; -} - - - -LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - - if (regionp) - { - pos_region = regionp->getPosRegionFromGlobal(pos_global); - return regionp; - } - - return NULL; -} - - -LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent) -{ - LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - - if (regionp) - { - pos_region = regionp->getPosRegionFromGlobal(pos_global); - return regionp; - } - - return NULL; -} - - -F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent) -{ - LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); - return resolveLandHeightGlobal(pos_global); -} - - -F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (regionp) - { - return regionp->getLand().resolveHeightGlobal(pos_global); - } - return 0.0f; -} - - -// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a) -// point where the the line intersects an object or the land surface. Stores the results -// in "intersection" and "intersection_normal" and returns a scalar value that represents -// the normalized distance along the line from "point_a" to "intersection". -// -// Currently assumes point_a and point_b only differ in z-direction, -// but it may eventually become more general. -F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, - LLVector3d &intersection, LLVector3 &intersection_normal, - LLViewerObject **viewerObjectPtr) -{ - // initialize return value to null - if (viewerObjectPtr) - { - *viewerObjectPtr = NULL; - } - - LLViewerRegion *regionp = getRegionFromPosGlobal(point_a); - if (!regionp) - { - // We're outside the world - intersection = 0.5f * (point_a + point_b); - intersection_normal.setVec(0.0f, 0.0f, 1.0f); - return 0.5f; - } - - // calculate the length of the segment - F32 segment_length = (F32)((point_a - point_b).length()); - if (0.0f == segment_length) - { - intersection = point_a; - intersection_normal.setVec(0.0f, 0.0f, 1.0f); - return segment_length; - } - - // get land height - // Note: we assume that the line is parallel to z-axis here - LLVector3d land_intersection = point_a; - F32 normalized_land_distance; - - land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a); - normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length; - intersection = land_intersection; - intersection_normal = resolveLandNormalGlobal(land_intersection); - - if (avatarp && !avatarp->mFootPlane.isExactlyClear()) - { - LLVector3 foot_plane_normal(avatarp->mFootPlane.mV); - LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a); - // added 0.05 meters to compensate for error in foot plane reported by Havok - F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f; - norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f); - if (norm_dist_from_plane < normalized_land_distance) - { - // collided with object before land - normalized_land_distance = norm_dist_from_plane; - intersection = point_a; - intersection.mdV[VZ] -= norm_dist_from_plane * segment_length; - intersection_normal = foot_plane_normal; - } - else - { - intersection = land_intersection; - intersection_normal = resolveLandNormalGlobal(land_intersection); - } - } - - return normalized_land_distance; -} - - -LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global) -{ - // returns a pointer to the patch at this location - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (!regionp) - { - return NULL; - } - - return regionp->getLand().resolvePatchGlobal(pos_global); -} - - -LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (!regionp) - { - return LLVector3::z_axis; - } - - return regionp->getLand().resolveNormalGlobal(pos_global); -} - - -void LLWorld::updateVisibilities() -{ - F32 cur_far_clip = LLViewerCamera::getInstance()->getFar(); - - // Go through the culled list and check for visible regions (region is visible if land is visible) - for (region_list_t::iterator iter = mCulledRegionList.begin(); - iter != mCulledRegionList.end(); ) - { - region_list_t::iterator curiter = iter++; - LLViewerRegion* regionp = *curiter; - - LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); - if (part) - { - LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); - if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) - { - mCulledRegionList.erase(curiter); - mVisibleRegionList.push_back(regionp); - } - } - } - - // Update all of the visible regions - for (region_list_t::iterator iter = mVisibleRegionList.begin(); - iter != mVisibleRegionList.end(); ) - { - region_list_t::iterator curiter = iter++; - LLViewerRegion* regionp = *curiter; - if (!regionp->getLand().hasZData()) - { - continue; - } - - LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); - if (part) - { - LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); - if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) - { - regionp->calculateCameraDistance(); - regionp->getLand().updatePatchVisibilities(gAgent); - } - else - { - mVisibleRegionList.erase(curiter); - mCulledRegionList.push_back(regionp); - } - } - } - - // Sort visible regions - mVisibleRegionList.sort(LLViewerRegion::CompareDistance()); - - LLViewerCamera::getInstance()->setFar(cur_far_clip); -} - -void LLWorld::updateRegions(F32 max_update_time) -{ - LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS); - LLTimer update_timer; - BOOL did_one = FALSE; - - // Perform idle time updates for the regions (and associated surfaces) - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - F32 max_time = max_update_time - update_timer.getElapsedTimeF32(); - if (did_one && max_time <= 0.f) - break; - max_time = llmin(max_time, max_update_time*.1f); - did_one |= regionp->idleUpdate(max_update_time); - } -} - -void LLWorld::updateParticles() -{ - LLViewerPartSim::getInstance()->updateSimulation(); -} - -void LLWorld::renderPropertyLines() -{ - S32 region_count = 0; - S32 vertex_count = 0; - - for (region_list_t::iterator iter = mVisibleRegionList.begin(); - iter != mVisibleRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - region_count++; - vertex_count += regionp->renderPropertyLines(); - } -} - - -void LLWorld::updateNetStats() -{ - F32 bits = 0.f; - U32 packets = 0; - - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->updateNetStats(); - bits += regionp->mBitStat.getCurrent(); - packets += llfloor( regionp->mPacketsStat.getCurrent() ); - } - - S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn; - S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut; - S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost; - - S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits(); - S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits(); - LLViewerStats::getInstance()->mActualInKBitStat.addValue(actual_in_bits/1024.f); - LLViewerStats::getInstance()->mActualOutKBitStat.addValue(actual_out_bits/1024.f); - LLViewerStats::getInstance()->mKBitStat.addValue(bits/1024.f); - LLViewerStats::getInstance()->mPacketsInStat.addValue(packets_in); - LLViewerStats::getInstance()->mPacketsOutStat.addValue(packets_out); - LLViewerStats::getInstance()->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets); - if (packets_in) - { - LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in)); - } - else - { - LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(0.f); - } - - mLastPacketsIn = gMessageSystem->mPacketsIn; - mLastPacketsOut = gMessageSystem->mPacketsOut; - mLastPacketsLost = gMessageSystem->mDroppedPackets; -} - - -void LLWorld::printPacketsLost() -{ - llinfos << "Simulators:" << llendl; - llinfos << "----------" << llendl; - - LLCircuitData *cdp = NULL; - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost()); - if (cdp) - { - LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal(); - - llinfos << regionp->getHost() << ", range: " << range.length() - << " packets lost: " << cdp->getPacketsLost() << llendl; - } - } -} - -void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data) -{ - LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender()); - if( region ) - { - region->updateCoarseLocations(msg); - } -} - -F32 LLWorld::getLandFarClip() const -{ - return mLandFarClip; -} - -void LLWorld::setLandFarClip(const F32 far_clip) -{ - static S32 const rwidth = (S32)REGION_WIDTH_U32; - S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; - S32 const n2 = (llceil(far_clip) - 1) / rwidth; - bool need_water_objects_update = n1 != n2; - - mLandFarClip = far_clip; - - if (need_water_objects_update) - { - updateWaterObjects(); - } -} - -// Some region that we're connected to, but not the one we're in, gave us -// a (possibly) new water height. Update it in our local copy. -void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height) -{ - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) - { - if ((*iter)->getName() == sim_name) - { - (*iter)->setWaterHeight(water_height); - break; - } - } -} - -void LLWorld::updateWaterObjects() -{ - if (!gAgent.getRegion()) - { - return; - } - if (mRegionList.empty()) - { - llwarns << "No regions!" << llendl; - return; - } - - // First, determine the min and max "box" of water objects - S32 min_x = 0; - S32 min_y = 0; - S32 max_x = 0; - S32 max_y = 0; - U32 region_x, region_y; - - S32 rwidth = 256; - - // We only want to fill in water for stuff that's near us, say, within 256 or 512m - S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256; - - LLViewerRegion* regionp = gAgent.getRegion(); - from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y); - - min_x = (S32)region_x - range; - min_y = (S32)region_y - range; - max_x = (S32)region_x + range; - max_y = (S32)region_y + range; - - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - LLVOWater* waterp = regionp->getLand().getWaterObj(); - if (waterp) - { - gObjectList.updateActive(waterp); - } - } - - for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin(); - iter != mHoleWaterObjects.end(); ++ iter) - { - LLVOWater* waterp = *iter; - gObjectList.killObject(waterp); - } - mHoleWaterObjects.clear(); - - // Now, get a list of the holes - S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; - for (x = min_x; x <= max_x; x += rwidth) - { - for (y = min_y; y <= max_y; y += rwidth) - { - U64 region_handle = to_region_handle(x, y); - if (!getRegionFromHandle(region_handle)) - { - LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion()); - waterp->setUseTexture(FALSE); - waterp->setPositionGlobal(LLVector3d(x + rwidth/2, - y + rwidth/2, - water_height)); - waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); - gPipeline.createObject(waterp); - mHoleWaterObjects.push_back(waterp); - } - } - } - - // Update edge water objects - S32 wx, wy; - S32 center_x, center_y; - wx = (max_x - min_x) + rwidth; - wy = (max_y - min_y) + rwidth; - center_x = min_x + (wx >> 1); - center_y = min_y + (wy >> 1); - - S32 add_boundary[4] = { - 512 - (max_x - region_x), - 512 - (max_y - region_y), - 512 - (region_x - min_x), - 512 - (region_y - min_y) }; - - S32 dir; - for (dir = 0; dir < 8; dir++) - { - S32 dim[2] = { 0 }; - switch (gDirAxes[dir][0]) - { - case -1: dim[0] = add_boundary[2]; break; - case 0: dim[0] = wx; break; - default: dim[0] = add_boundary[0]; break; - } - switch (gDirAxes[dir][1]) - { - case -1: dim[1] = add_boundary[3]; break; - case 0: dim[1] = wy; break; - default: dim[1] = add_boundary[1]; break; - } - - // Resize and reshape the water objects - const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]); - const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]); - - LLVOWater* waterp = mEdgeWaterObjects[dir]; - if (!waterp || waterp->isDead()) - { - // The edge water objects can be dead because they're attached to the region that the - // agent was in when they were originally created. - mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, - gAgent.getRegion()); - waterp = mEdgeWaterObjects[dir]; - waterp->setUseTexture(FALSE); - waterp->setIsEdgePatch(TRUE); - gPipeline.createObject(waterp); - } - - waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; - LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); - - //stretch out to horizon - water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]); - water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]); - - water_pos.mdV[0] += 1024.f * gDirAxes[dir][0]; - water_pos.mdV[1] += 1024.f * gDirAxes[dir][1]; - - waterp->setPositionGlobal(water_pos); - waterp->setScale(water_scale); - - gObjectList.updateActive(waterp); - } -} - - -void LLWorld::shiftRegions(const LLVector3& offset) -{ - for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i) - { - LLViewerRegion* region = *i; - region->updateRenderMatrix(); - } - - LLViewerPartSim::getInstance()->shift(offset); -} - -LLViewerTexture* LLWorld::getDefaultWaterTexture() -{ - return mDefaultWaterTexturep; -} - -void LLWorld::setSpaceTimeUSec(const U64 space_time_usec) -{ - mSpaceTimeUSec = space_time_usec; -} - -U64 LLWorld::getSpaceTimeUSec() const -{ - return mSpaceTimeUSec; -} - -void LLWorld::requestCacheMisses() -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->requestCacheMisses(); - } -} - -void LLWorld::getInfo(LLSD& info) -{ - LLSD region_info; - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->getInfo(region_info); - info["World"].append(region_info); - } -} - -void LLWorld::disconnectRegions() -{ - LLMessageSystem* msg = gMessageSystem; - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp == gAgent.getRegion()) - { - // Skip the main agent - continue; - } - - llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl; - msg->newMessageFast(_PREHASH_AgentQuitCopy); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_FuseBlock); - msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode); - msg->sendMessage(regionp->getHost()); - } -} - -static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim"); - -void process_enable_simulator(LLMessageSystem *msg, void **user_data) -{ - LLFastTimer t(FTM_ENABLE_SIMULATOR); - // enable the appropriate circuit for this simulator and - // add its values into the gSimulator structure - U64 handle; - U32 ip_u32; - U16 port; - - msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle); - msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32); - msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port); - - // which simulator should we modify? - LLHost sim(ip_u32, port); - - // Viewer trusts the simulator. - msg->enableCircuit(sim, TRUE); - LLWorld::getInstance()->addRegion(handle, sim); - - // give the simulator a message it can use to get ip and port - llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl; - msg->newMessageFast(_PREHASH_UseCircuitCode); - msg->nextBlockFast(_PREHASH_CircuitCode); - msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); - msg->sendReliable(sim); -} - -class LLEstablishAgentCommunication : public LLHTTPNode -{ - LOG_CLASS(LLEstablishAgentCommunication); -public: - virtual void describe(Description& desc) const - { - desc.shortInfo("seed capability info for a region"); - desc.postAPI(); - desc.input( - "{ seed-capability: ..., sim-ip: ..., sim-port }"); - desc.source(__FILE__, __LINE__); - } - - virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const - { - if (!input["body"].has("agent-id") || - !input["body"].has("sim-ip-and-port") || - !input["body"].has("seed-capability")) - { - llwarns << "invalid parameters" << llendl; - return; - } - - LLHost sim(input["body"]["sim-ip-and-port"].asString()); - - LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim); - if (!regionp) - { - llwarns << "Got EstablishAgentCommunication for unknown region " - << sim << llendl; - return; - } - regionp->setSeedCapability(input["body"]["seed-capability"]); - } -}; - -// disable the circuit to this simulator -// Called in response to "DisableSimulator" message. -void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data) -{ - LLHost host = mesgsys->getSender(); - - //llinfos << "Disabling simulator with message from " << host << llendl; - LLWorld::getInstance()->removeRegion(host); - - mesgsys->disableCircuit(host); -} - - -void process_region_handshake(LLMessageSystem* msg, void** user_data) -{ - LLHost host = msg->getSender(); - LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host); - if (!regionp) - { - llwarns << "Got region handshake for unknown region " - << host << llendl; - return; - } - - regionp->unpackRegionHandshake(); -} - - -void send_agent_pause() -{ - // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause - // the thread monitor to timeout. - LLAppViewer::instance()->pauseMainloopTimeout(); - - // Note: used to check for LLWorld initialization before it became a singleton. - // Rather than just remove this check I'm changing it to assure that the message - // system has been initialized. -MG - if (!gMessageSystem) - { - return; - } - - gMessageSystem->newMessageFast(_PREHASH_AgentPause); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); - - gAgentPauseSerialNum++; - gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - gMessageSystem->sendReliable(regionp->getHost()); - } - - gObjectList.mWasPaused = TRUE; -} - - -void send_agent_resume() -{ - // Note: used to check for LLWorld initialization before it became a singleton. - // Rather than just remove this check I'm changing it to assure that the message - // system has been initialized. -MG - if (!gMessageSystem) - { - return; - } - - gMessageSystem->newMessageFast(_PREHASH_AgentResume); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); - - gAgentPauseSerialNum++; - gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); - - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - gMessageSystem->sendReliable(regionp->getHost()); - } - - // Reset the FPS counter to avoid an invalid fps - LLViewerStats::getInstance()->mFPSStat.start(); - - LLAppViewer::instance()->resumeMainloopTimeout(); -} - -static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin) -{ - LLVector3d pos_local; - - pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4; - pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU; - pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU; - - return region_origin + pos_local; -} - -void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const -{ - F32 radius_squared = radius * radius; - - if(avatar_ids != NULL) - { - avatar_ids->clear(); - } - if(positions != NULL) - { - positions->clear(); - } - // get the list of avatars from the character list first, so distances are correct - // when agent is above 1020m and other avatars are nearby - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; - LLVector3d pos_global = pVOAvatar->getPositionGlobal(); - LLUUID uuid = pVOAvatar->getID(); - if( !pVOAvatar->isDead() - && !pVOAvatar->isSelf() - && !uuid.isNull() && - dist_vec_squared(pos_global, relative_to) <= radius_squared) - { - if(positions != NULL) - { - positions->push_back(pos_global); - } - if(avatar_ids !=NULL) - { - avatar_ids->push_back(uuid); - } - } - } - // region avatars added for situations where radius is greater than RenderFarClip - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); - S32 count = regionp->mMapAvatars.count(); - for (S32 i = 0; i < count; i++) - { - LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global); - if(dist_vec_squared(pos_global, relative_to) <= radius_squared) - { - LLUUID uuid = regionp->mMapAvatarIDs.get(i); - // if this avatar doesn't already exist in the list, add it - if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) - { - if (positions != NULL) - { - positions->push_back(pos_global); - } - avatar_ids->push_back(uuid); - } - } - } - } -} - - -LLHTTPRegistration<LLEstablishAgentCommunication> - gHTTPRegistrationEstablishAgentCommunication( - "/message/EstablishAgentCommunication"); +/**
+ * @file llworld.cpp
+ * @brief Initial test structure to organize viewer regions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llworld.h"
+#include "llrender.h"
+
+#include "indra_constants.h"
+#include "llstl.h"
+
+#include "llagent.h"
+#include "llviewercontrol.h"
+#include "lldrawpool.h"
+#include "llglheaders.h"
+#include "llhttpnode.h"
+#include "llregionhandle.h"
+#include "llsurface.h"
+#include "lltrans.h"
+#include "llviewercamera.h"
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+#include "llviewernetwork.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparceloverlay.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llvlcomposition.h"
+#include "llvoavatar.h"
+#include "llvocache.h"
+#include "llvowater.h"
+#include "message.h"
+#include "pipeline.h"
+#include "llappviewer.h" // for do_disconnect()
+#include "llfloaterpathfindingconsole.h"
+
+#include <deque>
+#include <queue>
+#include <map>
+#include <cstring>
+
+
+//
+// Globals
+//
+U32 gAgentPauseSerialNum = 0;
+
+//
+// Constants
+//
+const S32 MAX_NUMBER_OF_CLOUDS = 750;
+const S32 WORLD_PATCH_SIZE = 16;
+
+extern LLColor4U MAX_WATER_COLOR;
+
+const U32 LLWorld::mWidth = 256;
+
+// meters/point, therefore mWidth * mScale = meters per edge
+const F32 LLWorld::mScale = 1.f;
+
+const F32 LLWorld::mWidthInMeters = mWidth * mScale;
+
+//
+// Functions
+//
+
+// allocate the stack
+LLWorld::LLWorld() :
+ mLandFarClip(DEFAULT_FAR_PLANE),
+ mLastPacketsIn(0),
+ mLastPacketsOut(0),
+ mLastPacketsLost(0),
+ mSpaceTimeUSec(0)
+{
+ for (S32 i = 0; i < 8; i++)
+ {
+ mEdgeWaterObjects[i] = NULL;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
+ U8 *default_texture = raw->getData();
+ *(default_texture++) = MAX_WATER_COLOR.mV[0];
+ *(default_texture++) = MAX_WATER_COLOR.mV[1];
+ *(default_texture++) = MAX_WATER_COLOR.mV[2];
+ *(default_texture++) = MAX_WATER_COLOR.mV[3];
+
+ mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
+ gGL.getTexUnit(0)->bind(mDefaultWaterTexturep);
+ mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+}
+
+
+void LLWorld::destroyClass()
+{
+ mHoleWaterObjects.clear();
+ gObjectList.destroy();
+ for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); )
+ {
+ LLViewerRegion* region_to_delete = *region_it++;
+ removeRegion(region_to_delete->getHost());
+ }
+ if(LLVOCache::hasInstance())
+ {
+ LLVOCache::getInstance()->destroyClass() ;
+ }
+ LLViewerPartSim::getInstance()->destroyClass();
+
+ mDefaultWaterTexturep = NULL ;
+ for (S32 i = 0; i < 8; i++)
+ {
+ mEdgeWaterObjects[i] = NULL;
+ }
+}
+
+
+LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host)
+{
+ LLMemType mt(LLMemType::MTYPE_REGIONS);
+ llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
+ LLViewerRegion *regionp = getRegionFromHandle(region_handle);
+ if (regionp)
+ {
+ llinfos << "Region exists, removing it " << llendl;
+ LLHost old_host = regionp->getHost();
+ // region already exists!
+ if (host == old_host && regionp->isAlive())
+ {
+ // This is a duplicate for the same host and it's alive, don't bother.
+ return regionp;
+ }
+
+ if (host != old_host)
+ {
+ llwarns << "LLWorld::addRegion exists, but old host " << old_host
+ << " does not match new host " << host << llendl;
+ }
+ if (!regionp->isAlive())
+ {
+ llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl;
+ }
+
+ // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
+ // matches, because all the agent state for the new camera is completely different.
+ removeRegion(old_host);
+ }
+
+ U32 iindex = 0;
+ U32 jindex = 0;
+ from_region_handle(region_handle, &iindex, &jindex);
+ S32 x = (S32)(iindex/mWidth);
+ S32 y = (S32)(jindex/mWidth);
+ llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
+ llinfos << "Host: " << host << llendl;
+
+ LLVector3d origin_global;
+
+ origin_global = from_region_handle(region_handle);
+
+ regionp = new LLViewerRegion(region_handle,
+ host,
+ mWidth,
+ WORLD_PATCH_SIZE,
+ getRegionWidthInMeters() );
+ if (!regionp)
+ {
+ llerrs << "Unable to create new region!" << llendl;
+ }
+
+ mRegionList.push_back(regionp);
+ mActiveRegionList.push_back(regionp);
+ mCulledRegionList.push_back(regionp);
+
+
+ // Find all the adjacent regions, and attach them.
+ // Generate handles for all of the adjacent regions, and attach them in the correct way.
+ // connect the edges
+ F32 adj_x = 0.f;
+ F32 adj_y = 0.f;
+ F32 region_x = 0.f;
+ F32 region_y = 0.f;
+ U64 adj_handle = 0;
+
+ F32 width = getRegionWidthInMeters();
+
+ LLViewerRegion *neighborp;
+ from_region_handle(region_handle, ®ion_x, ®ion_y);
+
+ // Iterate through all directions, and connect neighbors if there.
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ adj_x = region_x + width * gDirAxes[dir][0];
+ adj_y = region_y + width * gDirAxes[dir][1];
+ to_region_handle(adj_x, adj_y, &adj_handle);
+
+ neighborp = getRegionFromHandle(adj_handle);
+ if (neighborp)
+ {
+ //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl;
+ regionp->connectNeighbor(neighborp, dir);
+ }
+ }
+
+ updateWaterObjects();
+
+ return regionp;
+}
+
+
+void LLWorld::removeRegion(const LLHost &host)
+{
+ F32 x, y;
+
+ LLViewerRegion *regionp = getRegion(host);
+ if (!regionp)
+ {
+ llwarns << "Trying to remove region that doesn't exist!" << llendl;
+ return;
+ }
+
+ if (regionp == gAgent.getRegion())
+ {
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* reg = *iter;
+ llwarns << "RegionDump: " << reg->getName()
+ << " " << reg->getHost()
+ << " " << reg->getOriginGlobal()
+ << llendl;
+ }
+
+ llwarns << "Agent position global " << gAgent.getPositionGlobal()
+ << " agent " << gAgent.getPositionAgent()
+ << llendl;
+
+ llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;
+
+ llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;
+
+ llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
+ LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected"));
+
+ regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed.
+ return;
+ }
+
+ from_region_handle(regionp->getHandle(), &x, &y);
+ llinfos << "Removing region " << x << ":" << y << llendl;
+
+ mRegionList.remove(regionp);
+ mActiveRegionList.remove(regionp);
+ mCulledRegionList.remove(regionp);
+ mVisibleRegionList.remove(regionp);
+
+ delete regionp;
+
+ updateWaterObjects();
+
+ //double check all objects of this region are removed.
+ gObjectList.clearAllMapObjectsInRegion(regionp) ;
+ //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;
+}
+
+
+LLViewerRegion* LLWorld::getRegion(const LLHost &host)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getHost() == host)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos)
+{
+ return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos));
+}
+
+LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->pointInRegionGlobal(pos))
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+
+LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos)
+{
+ if (positionRegionValidGlobal(end_pos))
+ {
+ return end_pos;
+ }
+
+ LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos);
+ if (!regionp)
+ {
+ return start_pos;
+ }
+
+ LLVector3d delta_pos = end_pos - start_pos;
+ LLVector3d delta_pos_abs;
+ delta_pos_abs.setVec(delta_pos);
+ delta_pos_abs.abs();
+
+ LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos);
+ F64 clip_factor = 1.0;
+ F32 region_width = regionp->getWidth();
+ if (region_coord.mV[VX] < 0.f)
+ {
+ if (region_coord.mV[VY] < region_coord.mV[VX])
+ {
+ // clip along y -
+ clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
+ }
+ else
+ {
+ // clip along x -
+ clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]);
+ }
+ }
+ else if (region_coord.mV[VX] > region_width)
+ {
+ if (region_coord.mV[VY] > region_coord.mV[VX])
+ {
+ // clip along y +
+ clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
+ }
+ else
+ {
+ //clip along x +
+ clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX];
+ }
+ }
+ else if (region_coord.mV[VY] < 0.f)
+ {
+ // clip along y -
+ clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
+ }
+ else if (region_coord.mV[VY] > region_width)
+ {
+ // clip along y +
+ clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
+ }
+
+ // clamp to within region dimensions
+ LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
+ final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0,
+ (F64)(region_width - F_ALMOST_ZERO));
+ final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0,
+ (F64)(region_width - F_ALMOST_ZERO));
+ final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0,
+ (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO));
+ return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
+}
+
+LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getHandle() == handle)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+
+void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
+{
+#if 0
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->setAgentOffset(offset_global);
+ }
+#endif
+}
+
+
+BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->pointInRegionGlobal(pos_global))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+// Allow objects to go up to their radius underground.
+F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos)
+{
+ F32 land_height = resolveLandHeightGlobal(global_pos);
+ F32 radius = 0.5f * object->getScale().length();
+ return land_height - radius;
+}
+
+
+
+LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+
+ if (regionp)
+ {
+ pos_region = regionp->getPosRegionFromGlobal(pos_global);
+ return regionp;
+ }
+
+ return NULL;
+}
+
+
+LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent)
+{
+ LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+
+ if (regionp)
+ {
+ pos_region = regionp->getPosRegionFromGlobal(pos_global);
+ return regionp;
+ }
+
+ return NULL;
+}
+
+
+F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent)
+{
+ LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
+ return resolveLandHeightGlobal(pos_global);
+}
+
+
+F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (regionp)
+ {
+ return regionp->getLand().resolveHeightGlobal(pos_global);
+ }
+ return 0.0f;
+}
+
+
+// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a)
+// point where the the line intersects an object or the land surface. Stores the results
+// in "intersection" and "intersection_normal" and returns a scalar value that represents
+// the normalized distance along the line from "point_a" to "intersection".
+//
+// Currently assumes point_a and point_b only differ in z-direction,
+// but it may eventually become more general.
+F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
+ LLVector3d &intersection, LLVector3 &intersection_normal,
+ LLViewerObject **viewerObjectPtr)
+{
+ // initialize return value to null
+ if (viewerObjectPtr)
+ {
+ *viewerObjectPtr = NULL;
+ }
+
+ LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
+ if (!regionp)
+ {
+ // We're outside the world
+ intersection = 0.5f * (point_a + point_b);
+ intersection_normal.setVec(0.0f, 0.0f, 1.0f);
+ return 0.5f;
+ }
+
+ // calculate the length of the segment
+ F32 segment_length = (F32)((point_a - point_b).length());
+ if (0.0f == segment_length)
+ {
+ intersection = point_a;
+ intersection_normal.setVec(0.0f, 0.0f, 1.0f);
+ return segment_length;
+ }
+
+ // get land height
+ // Note: we assume that the line is parallel to z-axis here
+ LLVector3d land_intersection = point_a;
+ F32 normalized_land_distance;
+
+ land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
+ normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
+ intersection = land_intersection;
+ intersection_normal = resolveLandNormalGlobal(land_intersection);
+
+ if (avatarp && !avatarp->mFootPlane.isExactlyClear())
+ {
+ LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
+ LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
+ // added 0.05 meters to compensate for error in foot plane reported by Havok
+ F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
+ norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
+ if (norm_dist_from_plane < normalized_land_distance)
+ {
+ // collided with object before land
+ normalized_land_distance = norm_dist_from_plane;
+ intersection = point_a;
+ intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
+ intersection_normal = foot_plane_normal;
+ }
+ else
+ {
+ intersection = land_intersection;
+ intersection_normal = resolveLandNormalGlobal(land_intersection);
+ }
+ }
+
+ return normalized_land_distance;
+}
+
+
+LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
+{
+ // returns a pointer to the patch at this location
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (!regionp)
+ {
+ return NULL;
+ }
+
+ return regionp->getLand().resolvePatchGlobal(pos_global);
+}
+
+
+LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (!regionp)
+ {
+ return LLVector3::z_axis;
+ }
+
+ return regionp->getLand().resolveNormalGlobal(pos_global);
+}
+
+
+void LLWorld::updateVisibilities()
+{
+ F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();
+
+ // Go through the culled list and check for visible regions (region is visible if land is visible)
+ for (region_list_t::iterator iter = mCulledRegionList.begin();
+ iter != mCulledRegionList.end(); )
+ {
+ region_list_t::iterator curiter = iter++;
+ LLViewerRegion* regionp = *curiter;
+
+ LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
+ if (part)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
+ if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
+ {
+ mCulledRegionList.erase(curiter);
+ mVisibleRegionList.push_back(regionp);
+ }
+ }
+ }
+
+ // Update all of the visible regions
+ for (region_list_t::iterator iter = mVisibleRegionList.begin();
+ iter != mVisibleRegionList.end(); )
+ {
+ region_list_t::iterator curiter = iter++;
+ LLViewerRegion* regionp = *curiter;
+ if (!regionp->getLand().hasZData())
+ {
+ continue;
+ }
+
+ LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
+ if (part)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
+ if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
+ {
+ regionp->calculateCameraDistance();
+ regionp->getLand().updatePatchVisibilities(gAgent);
+ }
+ else
+ {
+ mVisibleRegionList.erase(curiter);
+ mCulledRegionList.push_back(regionp);
+ }
+ }
+ }
+
+ // Sort visible regions
+ mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
+
+ LLViewerCamera::getInstance()->setFar(cur_far_clip);
+}
+
+void LLWorld::updateRegions(F32 max_update_time)
+{
+ LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS);
+ LLTimer update_timer;
+ BOOL did_one = FALSE;
+
+ // Perform idle time updates for the regions (and associated surfaces)
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ F32 max_time = max_update_time - update_timer.getElapsedTimeF32();
+ if (did_one && max_time <= 0.f)
+ break;
+ max_time = llmin(max_time, max_update_time*.1f);
+ did_one |= regionp->idleUpdate(max_update_time);
+ }
+}
+
+void LLWorld::updateParticles()
+{
+ LLViewerPartSim::getInstance()->updateSimulation();
+}
+
+void LLWorld::renderPropertyLines()
+{
+ S32 region_count = 0;
+ S32 vertex_count = 0;
+
+ for (region_list_t::iterator iter = mVisibleRegionList.begin();
+ iter != mVisibleRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ region_count++;
+ vertex_count += regionp->renderPropertyLines();
+ }
+}
+
+
+void LLWorld::updateNetStats()
+{
+ F32 bits = 0.f;
+ U32 packets = 0;
+
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->updateNetStats();
+ bits += regionp->mBitStat.getCurrent();
+ packets += llfloor( regionp->mPacketsStat.getCurrent() );
+ }
+
+ S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn;
+ S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut;
+ S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost;
+
+ S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits();
+ S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits();
+ LLViewerStats::getInstance()->mActualInKBitStat.addValue(actual_in_bits/1024.f);
+ LLViewerStats::getInstance()->mActualOutKBitStat.addValue(actual_out_bits/1024.f);
+ LLViewerStats::getInstance()->mKBitStat.addValue(bits/1024.f);
+ LLViewerStats::getInstance()->mPacketsInStat.addValue(packets_in);
+ LLViewerStats::getInstance()->mPacketsOutStat.addValue(packets_out);
+ LLViewerStats::getInstance()->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets);
+ if (packets_in)
+ {
+ LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in));
+ }
+ else
+ {
+ LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(0.f);
+ }
+
+ mLastPacketsIn = gMessageSystem->mPacketsIn;
+ mLastPacketsOut = gMessageSystem->mPacketsOut;
+ mLastPacketsLost = gMessageSystem->mDroppedPackets;
+}
+
+
+void LLWorld::printPacketsLost()
+{
+ llinfos << "Simulators:" << llendl;
+ llinfos << "----------" << llendl;
+
+ LLCircuitData *cdp = NULL;
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost());
+ if (cdp)
+ {
+ LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal();
+
+ llinfos << regionp->getHost() << ", range: " << range.length()
+ << " packets lost: " << cdp->getPacketsLost() << llendl;
+ }
+ }
+}
+
+void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data)
+{
+ LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender());
+ if( region )
+ {
+ region->updateCoarseLocations(msg);
+ }
+}
+
+F32 LLWorld::getLandFarClip() const
+{
+ return mLandFarClip;
+}
+
+void LLWorld::setLandFarClip(const F32 far_clip)
+{
+ static S32 const rwidth = (S32)REGION_WIDTH_U32;
+ S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
+ S32 const n2 = (llceil(far_clip) - 1) / rwidth;
+ bool need_water_objects_update = n1 != n2;
+
+ mLandFarClip = far_clip;
+
+ if (need_water_objects_update)
+ {
+ updateWaterObjects();
+ }
+}
+
+// Some region that we're connected to, but not the one we're in, gave us
+// a (possibly) new water height. Update it in our local copy.
+void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height)
+{
+ for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
+ {
+ if ((*iter)->getName() == sim_name)
+ {
+ (*iter)->setWaterHeight(water_height);
+ break;
+ }
+ }
+}
+
+void LLWorld::updateWaterObjects()
+{
+ if (!gAgent.getRegion())
+ {
+ return;
+ }
+ if (mRegionList.empty())
+ {
+ llwarns << "No regions!" << llendl;
+ return;
+ }
+
+ // First, determine the min and max "box" of water objects
+ S32 min_x = 0;
+ S32 min_y = 0;
+ S32 max_x = 0;
+ S32 max_y = 0;
+ U32 region_x, region_y;
+
+ S32 rwidth = 256;
+
+ // We only want to fill in water for stuff that's near us, say, within 256 or 512m
+ S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256;
+
+ LLViewerRegion* regionp = gAgent.getRegion();
+ from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y);
+
+ min_x = (S32)region_x - range;
+ min_y = (S32)region_y - range;
+ max_x = (S32)region_x + range;
+ max_y = (S32)region_y + range;
+
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ LLVOWater* waterp = regionp->getLand().getWaterObj();
+ if (waterp)
+ {
+ gObjectList.updateActive(waterp);
+ }
+ }
+
+ for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
+ iter != mHoleWaterObjects.end(); ++ iter)
+ {
+ LLVOWater* waterp = *iter;
+ gObjectList.killObject(waterp);
+ }
+ mHoleWaterObjects.clear();
+
+ // Now, get a list of the holes
+ S32 x, y;
+ F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f;
+ for (x = min_x; x <= max_x; x += rwidth)
+ {
+ for (y = min_y; y <= max_y; y += rwidth)
+ {
+ U64 region_handle = to_region_handle(x, y);
+ if (!getRegionFromHandle(region_handle))
+ {
+ LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
+ waterp->setUseTexture(FALSE);
+ waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
+ y + rwidth/2,
+ water_height));
+ waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
+ gPipeline.createObject(waterp);
+ mHoleWaterObjects.push_back(waterp);
+ }
+ }
+ }
+
+ // Update edge water objects
+ S32 wx, wy;
+ S32 center_x, center_y;
+ wx = (max_x - min_x) + rwidth;
+ wy = (max_y - min_y) + rwidth;
+ center_x = min_x + (wx >> 1);
+ center_y = min_y + (wy >> 1);
+
+ S32 add_boundary[4] = {
+ 512 - (max_x - region_x),
+ 512 - (max_y - region_y),
+ 512 - (region_x - min_x),
+ 512 - (region_y - min_y) };
+
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ S32 dim[2] = { 0 };
+ switch (gDirAxes[dir][0])
+ {
+ case -1: dim[0] = add_boundary[2]; break;
+ case 0: dim[0] = wx; break;
+ default: dim[0] = add_boundary[0]; break;
+ }
+ switch (gDirAxes[dir][1])
+ {
+ case -1: dim[1] = add_boundary[3]; break;
+ case 0: dim[1] = wy; break;
+ default: dim[1] = add_boundary[1]; break;
+ }
+
+ // Resize and reshape the water objects
+ const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
+ const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
+
+ LLVOWater* waterp = mEdgeWaterObjects[dir];
+ if (!waterp || waterp->isDead())
+ {
+ // The edge water objects can be dead because they're attached to the region that the
+ // agent was in when they were originally created.
+ mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
+ gAgent.getRegion());
+ waterp = mEdgeWaterObjects[dir];
+ waterp->setUseTexture(FALSE);
+ waterp->setIsEdgePatch(TRUE);
+ gPipeline.createObject(waterp);
+ }
+
+ waterp->setRegion(gAgent.getRegion());
+ LLVector3d water_pos(water_center_x, water_center_y, water_height) ;
+ LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
+
+ //stretch out to horizon
+ water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]);
+ water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]);
+
+ water_pos.mdV[0] += 1024.f * gDirAxes[dir][0];
+ water_pos.mdV[1] += 1024.f * gDirAxes[dir][1];
+
+ waterp->setPositionGlobal(water_pos);
+ waterp->setScale(water_scale);
+
+ gObjectList.updateActive(waterp);
+ }
+}
+
+
+void LLWorld::shiftRegions(const LLVector3& offset)
+{
+ for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
+ {
+ LLViewerRegion* region = *i;
+ region->updateRenderMatrix();
+ }
+
+ LLViewerPartSim::getInstance()->shift(offset);
+}
+
+LLViewerTexture* LLWorld::getDefaultWaterTexture()
+{
+ return mDefaultWaterTexturep;
+}
+
+void LLWorld::setSpaceTimeUSec(const U64 space_time_usec)
+{
+ mSpaceTimeUSec = space_time_usec;
+}
+
+U64 LLWorld::getSpaceTimeUSec() const
+{
+ return mSpaceTimeUSec;
+}
+
+void LLWorld::requestCacheMisses()
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->requestCacheMisses();
+ }
+}
+
+void LLWorld::getInfo(LLSD& info)
+{
+ LLSD region_info;
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->getInfo(region_info);
+ info["World"].append(region_info);
+ }
+}
+
+void LLWorld::disconnectRegions()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp == gAgent.getRegion())
+ {
+ // Skip the main agent
+ continue;
+ }
+
+ llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl;
+ msg->newMessageFast(_PREHASH_AgentQuitCopy);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_FuseBlock);
+ msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode);
+ msg->sendMessage(regionp->getHost());
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim");
+
+void process_enable_simulator(LLMessageSystem *msg, void **user_data)
+{
+ LLFastTimer t(FTM_ENABLE_SIMULATOR);
+ // enable the appropriate circuit for this simulator and
+ // add its values into the gSimulator structure
+ U64 handle;
+ U32 ip_u32;
+ U16 port;
+
+ msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle);
+ msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32);
+ msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port);
+
+ // which simulator should we modify?
+ LLHost sim(ip_u32, port);
+
+ // Viewer trusts the simulator.
+ msg->enableCircuit(sim, TRUE);
+ LLWorld::getInstance()->addRegion(handle, sim);
+
+ // give the simulator a message it can use to get ip and port
+ llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;
+ msg->newMessageFast(_PREHASH_UseCircuitCode);
+ msg->nextBlockFast(_PREHASH_CircuitCode);
+ msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
+ msg->sendReliable(sim);
+}
+
+class LLEstablishAgentCommunication : public LLHTTPNode
+{
+ LOG_CLASS(LLEstablishAgentCommunication);
+public:
+ virtual void describe(Description& desc) const
+ {
+ desc.shortInfo("seed capability info for a region");
+ desc.postAPI();
+ desc.input(
+ "{ seed-capability: ..., sim-ip: ..., sim-port }");
+ desc.source(__FILE__, __LINE__);
+ }
+
+ virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const
+ {
+ if (!input["body"].has("agent-id") ||
+ !input["body"].has("sim-ip-and-port") ||
+ !input["body"].has("seed-capability"))
+ {
+ llwarns << "invalid parameters" << llendl;
+ return;
+ }
+
+ LLHost sim(input["body"]["sim-ip-and-port"].asString());
+
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim);
+ if (!regionp)
+ {
+ llwarns << "Got EstablishAgentCommunication for unknown region "
+ << sim << llendl;
+ return;
+ }
+ regionp->setSeedCapability(input["body"]["seed-capability"]);
+ }
+};
+
+// disable the circuit to this simulator
+// Called in response to "DisableSimulator" message.
+void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
+{
+ LLHost host = mesgsys->getSender();
+
+ //llinfos << "Disabling simulator with message from " << host << llendl;
+ LLWorld::getInstance()->removeRegion(host);
+
+ mesgsys->disableCircuit(host);
+}
+
+
+void process_region_handshake(LLMessageSystem* msg, void** user_data)
+{
+ LLHost host = msg->getSender();
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host);
+ if (!regionp)
+ {
+ llwarns << "Got region handshake for unknown region "
+ << host << llendl;
+ return;
+ }
+
+ regionp->unpackRegionHandshake();
+
+ LLFloaterPathfindingConsole* pWindow = LLFloaterPathfindingConsole::getInstanceHandle().get();
+ if ( pWindow && pWindow->getHeartBeat() )
+ {
+ pWindow->regionCrossingOccured();
+ return;
+ }
+
+}
+
+
+void send_agent_pause()
+{
+ // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause
+ // the thread monitor to timeout.
+ LLAppViewer::instance()->pauseMainloopTimeout();
+
+ // Note: used to check for LLWorld initialization before it became a singleton.
+ // Rather than just remove this check I'm changing it to assure that the message
+ // system has been initialized. -MG
+ if (!gMessageSystem)
+ {
+ return;
+ }
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentPause);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+
+ gAgentPauseSerialNum++;
+ gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ gMessageSystem->sendReliable(regionp->getHost());
+ }
+
+ gObjectList.mWasPaused = TRUE;
+}
+
+
+void send_agent_resume()
+{
+ // Note: used to check for LLWorld initialization before it became a singleton.
+ // Rather than just remove this check I'm changing it to assure that the message
+ // system has been initialized. -MG
+ if (!gMessageSystem)
+ {
+ return;
+ }
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentResume);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+
+ gAgentPauseSerialNum++;
+ gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
+
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ gMessageSystem->sendReliable(regionp->getHost());
+ }
+
+ // Reset the FPS counter to avoid an invalid fps
+ LLViewerStats::getInstance()->mFPSStat.start();
+
+ LLAppViewer::instance()->resumeMainloopTimeout();
+}
+
+static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin)
+{
+ LLVector3d pos_local;
+
+ pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4;
+ pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU;
+ pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU;
+
+ return region_origin + pos_local;
+}
+
+void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
+{
+ F32 radius_squared = radius * radius;
+
+ if(avatar_ids != NULL)
+ {
+ avatar_ids->clear();
+ }
+ if(positions != NULL)
+ {
+ positions->clear();
+ }
+ // get the list of avatars from the character list first, so distances are correct
+ // when agent is above 1020m and other avatars are nearby
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
+ LLVector3d pos_global = pVOAvatar->getPositionGlobal();
+ LLUUID uuid = pVOAvatar->getID();
+ if( !pVOAvatar->isDead()
+ && !pVOAvatar->isSelf()
+ && !uuid.isNull() &&
+ dist_vec_squared(pos_global, relative_to) <= radius_squared)
+ {
+ if(positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ if(avatar_ids !=NULL)
+ {
+ avatar_ids->push_back(uuid);
+ }
+ }
+ }
+ // region avatars added for situations where radius is greater than RenderFarClip
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ const LLVector3d& origin_global = regionp->getOriginGlobal();
+ S32 count = regionp->mMapAvatars.count();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
+ if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
+ {
+ LLUUID uuid = regionp->mMapAvatarIDs.get(i);
+ // if this avatar doesn't already exist in the list, add it
+ if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
+ {
+ if (positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ avatar_ids->push_back(uuid);
+ }
+ }
+ }
+ }
+}
+
+
+LLHTTPRegistration<LLEstablishAgentCommunication>
+ gHTTPRegistrationEstablishAgentCommunication(
+ "/message/EstablishAgentCommunication");
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e2cb22e307..163421004a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1,9815 +1,9892 @@ -/** - * @file pipeline.cpp - * @brief Rendering pipeline. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "pipeline.h" - -// library includes -#include "llaudioengine.h" // For debugging. -#include "imageids.h" -#include "llerror.h" -#include "llviewercontrol.h" -#include "llfasttimer.h" -#include "llfontgl.h" -#include "llmemtype.h" -#include "llnamevalue.h" -#include "llpointer.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "material_codes.h" -#include "timing.h" -#include "v3color.h" -#include "llui.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llwindow.h" // swapBuffers() - -// newview includes -#include "llagent.h" -#include "llagentcamera.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolground.h" -#include "lldrawpoolbump.h" -#include "lldrawpooltree.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfloatertelehub.h" -#include "llfloaterreg.h" -#include "llgldbg.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" -#include "lllightconstants.h" -#include "llmeshrepository.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "lltracker.h" -#include "lltool.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewermediafocus.h" -#include "llviewertexturelist.h" -#include "llviewerobject.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" // for audio debugging. -#include "llviewerwindow.h" // For getSpinAxis -#include "llvoavatarself.h" -#include "llvoground.h" -#include "llvosky.h" -#include "llvotree.h" -#include "llvovolume.h" -#include "llvosurfacepatch.h" -#include "llvowater.h" -#include "llvotree.h" -#include "llvopartgroup.h" -#include "llworld.h" -#include "llcubemap.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llviewerjoystick.h" -#include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llspatialpartition.h" -#include "llmutelist.h" -#include "lltoolpie.h" -#include "llcurl.h" -#include "llnotifications.h" - - -#ifdef _DEBUG -// Debug indices is disabled for now for debug performance - djs 4/24/02 -//#define DEBUG_INDICES -#else -//#define DEBUG_INDICES -#endif - -//cached settings -BOOL LLPipeline::RenderAvatarVP; -BOOL LLPipeline::VertexShaderEnable; -BOOL LLPipeline::WindLightUseAtmosShaders; -BOOL LLPipeline::RenderDeferred; -F32 LLPipeline::RenderDeferredSunWash; -U32 LLPipeline::RenderFSAASamples; -U32 LLPipeline::RenderResolutionDivisor; -BOOL LLPipeline::RenderUIBuffer; -S32 LLPipeline::RenderShadowDetail; -BOOL LLPipeline::RenderDeferredSSAO; -F32 LLPipeline::RenderShadowResolutionScale; -BOOL LLPipeline::RenderLocalLights; -BOOL LLPipeline::RenderDelayCreation; -BOOL LLPipeline::RenderAnimateRes; -BOOL LLPipeline::FreezeTime; -S32 LLPipeline::DebugBeaconLineWidth; -F32 LLPipeline::RenderHighlightBrightness; -LLColor4 LLPipeline::RenderHighlightColor; -F32 LLPipeline::RenderHighlightThickness; -BOOL LLPipeline::RenderSpotLightsInNondeferred; -LLColor4 LLPipeline::PreviewAmbientColor; -LLColor4 LLPipeline::PreviewDiffuse0; -LLColor4 LLPipeline::PreviewSpecular0; -LLColor4 LLPipeline::PreviewDiffuse1; -LLColor4 LLPipeline::PreviewSpecular1; -LLColor4 LLPipeline::PreviewDiffuse2; -LLColor4 LLPipeline::PreviewSpecular2; -LLVector3 LLPipeline::PreviewDirection0; -LLVector3 LLPipeline::PreviewDirection1; -LLVector3 LLPipeline::PreviewDirection2; -F32 LLPipeline::RenderGlowMinLuminance; -F32 LLPipeline::RenderGlowMaxExtractAlpha; -F32 LLPipeline::RenderGlowWarmthAmount; -LLVector3 LLPipeline::RenderGlowLumWeights; -LLVector3 LLPipeline::RenderGlowWarmthWeights; -S32 LLPipeline::RenderGlowResolutionPow; -S32 LLPipeline::RenderGlowIterations; -F32 LLPipeline::RenderGlowWidth; -F32 LLPipeline::RenderGlowStrength; -BOOL LLPipeline::RenderDepthOfField; -F32 LLPipeline::CameraFocusTransitionTime; -F32 LLPipeline::CameraFNumber; -F32 LLPipeline::CameraFocalLength; -F32 LLPipeline::CameraFieldOfView; -F32 LLPipeline::RenderShadowNoise; -F32 LLPipeline::RenderShadowBlurSize; -F32 LLPipeline::RenderSSAOScale; -U32 LLPipeline::RenderSSAOMaxScale; -F32 LLPipeline::RenderSSAOFactor; -LLVector3 LLPipeline::RenderSSAOEffect; -F32 LLPipeline::RenderShadowOffsetError; -F32 LLPipeline::RenderShadowBiasError; -F32 LLPipeline::RenderShadowOffset; -F32 LLPipeline::RenderShadowBias; -F32 LLPipeline::RenderSpotShadowOffset; -F32 LLPipeline::RenderSpotShadowBias; -F32 LLPipeline::RenderEdgeDepthCutoff; -F32 LLPipeline::RenderEdgeNormCutoff; -LLVector3 LLPipeline::RenderShadowGaussian; -F32 LLPipeline::RenderShadowBlurDistFactor; -BOOL LLPipeline::RenderDeferredAtmospheric; -S32 LLPipeline::RenderReflectionDetail; -F32 LLPipeline::RenderHighlightFadeTime; -LLVector3 LLPipeline::RenderShadowClipPlanes; -LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; -LLVector3 LLPipeline::RenderShadowNearDist; -F32 LLPipeline::RenderFarClip; -LLVector3 LLPipeline::RenderShadowSplitExponent; -F32 LLPipeline::RenderShadowErrorCutoff; -F32 LLPipeline::RenderShadowFOVCutoff; -BOOL LLPipeline::CameraOffset; -F32 LLPipeline::CameraMaxCoF; -F32 LLPipeline::CameraDoFResScale; - -const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; -const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; -const U32 REFLECTION_MAP_RES = 128; -const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; -// Max number of occluders to search for. JC -const S32 MAX_OCCLUDER_COUNT = 2; - -extern S32 gBoxFrame; -//extern BOOL gHideSelectedObjects; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDebugGL; - -BOOL gAvatarBacklight = FALSE; - -BOOL gDebugPipeline = FALSE; -LLPipeline gPipeline; -const LLMatrix4* gGLLastMatrix = NULL; - -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); - -//---------------------------------------- -std::string gPoolNames[] = -{ - // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" -}; - -void drawBox(const LLVector3& c, const LLVector3& r); -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); -U32 nhpo2(U32 v); - -glh::matrix4f glh_copy_matrix(F32* src) -{ - glh::matrix4f ret; - ret.set_value(src); - return ret; -} - -glh::matrix4f glh_get_current_modelview() -{ - return glh_copy_matrix(gGLModelView); -} - -glh::matrix4f glh_get_current_projection() -{ - return glh_copy_matrix(gGLProjection); -} - -glh::matrix4f glh_get_last_modelview() -{ - return glh_copy_matrix(gGLLastModelView); -} - -glh::matrix4f glh_get_last_projection() -{ - return glh_copy_matrix(gGLLastProjection); -} - -void glh_copy_matrix(const glh::matrix4f& src, F32* dst) -{ - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } -} - -void glh_set_current_modelview(const glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLModelView); -} - -void glh_set_current_projection(glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLProjection); -} - -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) -{ - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; -} - -void display_update_camera(); -//---------------------------------------- - -S32 LLPipeline::sCompiles = 0; - -BOOL LLPipeline::sPickAvatar = TRUE; -BOOL LLPipeline::sDynamicLOD = TRUE; -BOOL LLPipeline::sShowHUDAttachments = TRUE; -BOOL LLPipeline::sRenderMOAPBeacons = FALSE; -BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; -BOOL LLPipeline::sRenderScriptedBeacons = FALSE; -BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; -BOOL LLPipeline::sRenderParticleBeacons = FALSE; -BOOL LLPipeline::sRenderSoundBeacons = FALSE; -BOOL LLPipeline::sRenderBeacons = FALSE; -BOOL LLPipeline::sRenderHighlight = TRUE; -BOOL LLPipeline::sForceOldBakedUpload = FALSE; -S32 LLPipeline::sUseOcclusion = 0; -BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; -BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; -BOOL LLPipeline::sDisableShaders = FALSE; -BOOL LLPipeline::sRenderBump = TRUE; -BOOL LLPipeline::sBakeSunlight = FALSE; -BOOL LLPipeline::sNoAlpha = FALSE; -BOOL LLPipeline::sUseTriStrips = TRUE; -BOOL LLPipeline::sUseFarClip = TRUE; -BOOL LLPipeline::sShadowRender = FALSE; -BOOL LLPipeline::sWaterReflections = FALSE; -BOOL LLPipeline::sRenderGlow = FALSE; -BOOL LLPipeline::sReflectionRender = FALSE; -BOOL LLPipeline::sImpostorRender = FALSE; -BOOL LLPipeline::sUnderWaterRender = FALSE; -BOOL LLPipeline::sTextureBindTest = FALSE; -BOOL LLPipeline::sRenderFrameTest = FALSE; -BOOL LLPipeline::sRenderAttachedLights = TRUE; -BOOL LLPipeline::sRenderAttachedParticles = TRUE; -BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sMemAllocationThrottled = FALSE; -S32 LLPipeline::sVisibleLightCount = 0; -F32 LLPipeline::sMinRenderSize = 0.f; - - -static LLCullResult* sCull = NULL; - -static const U32 gl_cube_face[] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, -}; - -void validate_framebuffer_object(); - - -bool addDeferredAttachments(LLRenderTarget& target) -{ - return target.addColorAttachment(GL_RGBA) && //specular - target.addColorAttachment(GL_RGBA); //normal+z -} - -LLPipeline::LLPipeline() : - mBackfaceCull(FALSE), - mBatchCount(0), - mMatrixOpCount(0), - mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), - mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), - mNumVisibleFaces(0), - - mInitialized(FALSE), - mVertexShadersEnabled(FALSE), - mVertexShadersLoaded(0), - mRenderDebugFeatureMask(0), - mRenderDebugMask(0), - mOldRenderDebugMask(0), - mGroupQ1Locked(false), - mGroupQ2Locked(false), - mResetVertexBuffers(false), - mLastRebuildPool(NULL), - mAlphaPool(NULL), - mSkyPool(NULL), - mTerrainPool(NULL), - mWaterPool(NULL), - mGroundPool(NULL), - mSimplePool(NULL), - mFullbrightPool(NULL), - mInvisiblePool(NULL), - mGlowPool(NULL), - mBumpPool(NULL), - mWLSkyPool(NULL), - mLightMask(0), - mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) -{ - mNoiseMap = 0; - mTrueNoiseMap = 0; - mLightFunc = 0; -} - -void LLPipeline::init() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - - refreshCachedSettings(); - - gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); - sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); - sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); - - mInitialized = TRUE; - - stop_glerror(); - - //create render pass pools - getPool(LLDrawPool::POOL_ALPHA); - getPool(LLDrawPool::POOL_SIMPLE); - getPool(LLDrawPool::POOL_GRASS); - getPool(LLDrawPool::POOL_FULLBRIGHT); - getPool(LLDrawPool::POOL_INVISIBLE); - getPool(LLDrawPool::POOL_BUMP); - getPool(LLDrawPool::POOL_GLOW); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); - resetFrameStats(); - - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled - } - - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) - { - toggleRenderType(RENDER_TYPE_GROUND); - } - - // make sure RenderPerformanceTest persists (hackity hack hack) - // disables non-object rendering (UI, sky, water, etc) - if (gSavedSettings.getBOOL("RenderPerformanceTest")) - { - gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); - gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); - } - - mOldRenderDebugMask = mRenderDebugMask; - - mBackfaceCull = TRUE; - - stop_glerror(); - - // Enable features - - LLViewerShaderMgr::instance()->setShaders(); - - stop_glerror(); - - for (U32 i = 0; i < 2; ++i) - { - mSpotLightFade[i] = 1.f; - } - - mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); - mDeferredVB->allocateBuffer(8, 0, true); - setLightingDetail(-1); - - // - // Update all settings to trigger a cached settings refresh - // - - gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); -} - -LLPipeline::~LLPipeline() -{ - -} - -void LLPipeline::cleanup() -{ - assertInitialized(); - - mGroupQ1.clear() ; - mGroupQ2.clear() ; - - for(pool_set_t::iterator iter = mPools.begin(); - iter != mPools.end(); ) - { - pool_set_t::iterator curiter = iter++; - LLDrawPool* poolp = *curiter; - if (poolp->isFacePool()) - { - LLFacePool* face_pool = (LLFacePool*) poolp; - if (face_pool->mReferences.empty()) - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - else - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - - if (!mTerrainPools.empty()) - { - llwarns << "Terrain Pools not cleaned up" << llendl; - } - if (!mTreePools.empty()) - { - llwarns << "Tree Pools not cleaned up" << llendl; - } - - delete mAlphaPool; - mAlphaPool = NULL; - delete mSkyPool; - mSkyPool = NULL; - delete mTerrainPool; - mTerrainPool = NULL; - delete mWaterPool; - mWaterPool = NULL; - delete mGroundPool; - mGroundPool = NULL; - delete mSimplePool; - mSimplePool = NULL; - delete mFullbrightPool; - mFullbrightPool = NULL; - delete mInvisiblePool; - mInvisiblePool = NULL; - delete mGlowPool; - mGlowPool = NULL; - delete mBumpPool; - mBumpPool = NULL; - // don't delete wl sky pool it was handled above in the for loop - //delete mWLSkyPool; - mWLSkyPool = NULL; - - releaseGLBuffers(); - - mFaceSelectImagep = NULL; - - mMovedBridge.clear(); - - mInitialized = FALSE; - - mDeferredVB = NULL; -} - -//============================================================================ - -void LLPipeline::destroyGL() -{ - stop_glerror(); - unloadShaders(); - mHighlightFaces.clear(); - - resetDrawOrders(); - - resetVertexBuffers(); - - releaseGLBuffers(); - - if (LLVertexBuffer::sEnableVBOs) - { - LLVertexBuffer::sEnableVBOs = FALSE; - } -} - -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); - -//static -void LLPipeline::throttleNewMemoryAllocation(BOOL disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - LLNotification::Params params("LowMemory"); - LLNotifications::instance().add(params); - - //release some memory. - } - } -} - -void LLPipeline::resizeScreenTexture() -{ - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); - if (gPipeline.canUseVertexShaders() && assertInitialized()) - { - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - allocateScreenBuffer(resX,resY); - } -} - -void LLPipeline::allocatePhysicsBuffer() -{ - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) - { - mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } -} - -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) -{ - refreshCachedSettings(); - U32 samples = RenderFSAASamples; - - //try to allocate screen buffers at requested resolution and samples - // - on failure, shrink number of samples and try again - // - if not multisampled, shrink resolution and try again (favor X resolution over Y) - // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - - if (!allocateScreenBuffer(resX, resY, samples)) - { - releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return; - } - releaseScreenBuffers(); - } - - samples = 0; - - //reduce resolution - while (resY > 0 && resX > 0) - { - resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - - resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - } - - llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; - } -} - - -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) -{ - refreshCachedSettings(); - - // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; - - U32 res_mod = RenderResolutionDivisor; - - if (res_mod > 1 && res_mod < resX && res_mod < resY) - { - resX /= res_mod; - resY /= res_mod; - } - - if (RenderUIBuffer) - { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) - { - return false; - } - } - - if (LLPipeline::sRenderDeferred) - { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - - S32 shadow_detail = RenderShadowDetail; - BOOL ssao = RenderDeferredSSAO; - - //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; - - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (samples > 0) - { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; - } - else - { - mFXAABuffer.release(); - } - - if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - else - { - mDeferredLight.release(); - } - - F32 scale = RenderShadowResolutionScale; - - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - mShadow[i].release(); - } - } - - U32 width = nhpo2(U32(resX*scale))/2; - U32 height = width; - - if (shadow_detail > 1) - { //allocate two spot shadow maps - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; - } - } - else - { - for (U32 i = 4; i < 6; i++) - { - mShadow[i].release(); - } - } - - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - else - { - mDeferredLight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); - - return true; -} - -//static -void LLPipeline::updateRenderDeferred() -{ - BOOL deferred = ((RenderDeferred && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - VertexShaderEnable && - RenderAvatarVP && - WindLightUseAtmosShaders) ? TRUE : FALSE) && - !gUseWireframe; - - sRenderDeferred = deferred; - if (deferred) - { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all - sRenderGlow = TRUE; - } -} - -//static -void LLPipeline::refreshCachedSettings() -{ - LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); - LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; - - VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); - RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); - WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); - RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); - RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); - RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); - RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); - RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); - RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); - RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); - RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); - RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); - RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); - FreezeTime = gSavedSettings.getBOOL("FreezeTime"); - DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); - RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); - RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); - RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); - RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); - PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); - PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); - PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); - PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); - PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); - PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); - PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); - RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); - RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); - RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); - RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); - RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); - RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); - CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); - CameraFNumber = gSavedSettings.getF32("CameraFNumber"); - CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); - CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); - RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); - RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); - RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); - RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); - RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); - RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); - RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); - RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); - RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); - RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); - RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); - RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); - RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); - RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); - RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); - RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); - RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); - RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); - RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); - RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); - RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); - RenderFarClip = gSavedSettings.getF32("RenderFarClip"); - RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); - RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); - RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); - CameraOffset = gSavedSettings.getBOOL("CameraOffset"); - CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); - CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); - - updateRenderDeferred(); -} - -void LLPipeline::releaseGLBuffers() -{ - assertInitialized(); - - if (mNoiseMap) - { - LLImageGL::deleteTextures(1, &mNoiseMap); - mNoiseMap = 0; - } - - if (mTrueNoiseMap) - { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); - mTrueNoiseMap = 0; - } - - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } - - mWaterRef.release(); - mWaterDis.release(); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].release(); - } - - releaseScreenBuffers(); - - gBumpImageList.destroyGL(); - LLVOAvatar::resetImpostors(); -} - -void LLPipeline::releaseScreenBuffers() -{ - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); - mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - - mHighlight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } -} - - -void LLPipeline::createGLBuffers() -{ - stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); - assertInitialized(); - - updateRenderDeferred(); - - if (LLPipeline::sWaterReflections) - { //water reflection texture - U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); - - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - //always use FBO for mWaterDis so it can be used for avatar texture bakes - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); - } - - mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); - - stop_glerror(); - - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (LLPipeline::sRenderGlow) - { //screen space glow buffers - const U32 glow_res = llmax(1, - llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); - } - - allocateScreenBuffer(resX,resY); - mScreenWidth = 0; - mScreenHeight = 0; - } - - if (sRenderDeferred) - { - if (!mNoiseMap) - { - const U32 noiseRes = 128; - LLVector3 noise[noiseRes*noiseRes]; - - F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; - for (U32 i = 0; i < noiseRes*noiseRes; ++i) - { - noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); - noise[i].normVec(); - noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; - } - - LLImageGL::generateTextures(1, &mNoiseMap); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mTrueNoiseMap) - { - const U32 noiseRes = 128; - F32 noise[noiseRes*noiseRes*3]; - for (U32 i = 0; i < noiseRes*noiseRes*3; i++) - { - noise[i] = ll_frand()*2.0-1.0; - } - - LLImageGL::generateTextures(1, &mTrueNoiseMap); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mLightFunc) - { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - //spec func - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); - } - } - - LLImageGL::generateTextures(1, &mLightFunc); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - } - - gBumpImageList.restoreGL(); -} - -void LLPipeline::restoreGL() -{ - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); - assertInitialized(); - - if (mVertexShadersEnabled) - { - LLViewerShaderMgr::instance()->setShaders(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->restoreGL(); - } - } - } -} - - -BOOL LLPipeline::canUseVertexShaders() -{ - static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable"; - - if (sDisableShaders || - !gGLManager.mHasVertexShader || - !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) || - (assertInitialized() && mVertexShadersLoaded != 1) ) - { - return FALSE; - } - else - { - return TRUE; - } -} - -BOOL LLPipeline::canUseWindLightShaders() const -{ - return (!LLPipeline::sDisableShaders && - gWLSkyProgram.mProgramObject != 0 && - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); -} - -BOOL LLPipeline::canUseWindLightShadersOnObjects() const -{ - return (canUseWindLightShaders() - && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); -} - -BOOL LLPipeline::canUseAntiAliasing() const -{ - return TRUE; -} - -void LLPipeline::unloadShaders() -{ - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); - LLViewerShaderMgr::instance()->unloadShaders(); - - mVertexShadersLoaded = 0; -} - -void LLPipeline::assertInitializedDoError() -{ - llerrs << "LLPipeline used when uninitialized." << llendl; -} - -//============================================================================ - -void LLPipeline::enableShadows(const BOOL enable_shadows) -{ - //should probably do something here to wrangle shadows.... -} - -S32 LLPipeline::getMaxLightingDetail() const -{ - /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) - { - return 3; - } - else*/ - { - return 1; - } -} - -S32 LLPipeline::setLightingDetail(S32 level) -{ - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); - refreshCachedSettings(); - - if (level < 0) - { - if (RenderLocalLights) - { - level = 1; - } - else - { - level = 0; - } - } - level = llclamp(level, 0, getMaxLightingDetail()); - mLightingDetail = level; - - return mLightingDetail; -} - -class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> -{ -public: - const std::set<LLViewerFetchedTexture*>& mTextures; - - LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } - - virtual void visit(const LLOctreeNode<LLDrawable>* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) - { - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - LLDrawInfo* params = *j; - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); - if (tex && mTextures.find(tex) != mTextures.end()) - { - group->setState(LLSpatialGroup::GEOM_DIRTY); - } - } - } - } - - for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) - { - LLSpatialBridge* bridge = *i; - traverse(bridge->mOctree); - } - } -}; - -// Called when a texture changes # of channels (causes faces to move to alpha pool) -void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) -{ - assertInitialized(); - - // *TODO: This is inefficient and causes frame spikes; need a better way to do this - // Most of the time is spent in dirty.traverse. - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool()) - { - ((LLFacePool*) poolp)->dirtyTextures(textures); - } - } - - LLOctreeDirtyTexture dirty(textures); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - dirty.traverse(part->mOctree); - } - } - } -} - -LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) -{ - assertInitialized(); - - LLDrawPool *poolp = NULL; - switch( type ) - { - case LLDrawPool::POOL_SIMPLE: - poolp = mSimplePool; - break; - - case LLDrawPool::POOL_GRASS: - poolp = mGrassPool; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - poolp = mFullbrightPool; - break; - - case LLDrawPool::POOL_INVISIBLE: - poolp = mInvisiblePool; - break; - - case LLDrawPool::POOL_GLOW: - poolp = mGlowPool; - break; - - case LLDrawPool::POOL_TREE: - poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_TERRAIN: - poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_BUMP: - poolp = mBumpPool; - break; - - case LLDrawPool::POOL_ALPHA: - poolp = mAlphaPool; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - poolp = mSkyPool; - break; - - case LLDrawPool::POOL_WATER: - poolp = mWaterPool; - break; - - case LLDrawPool::POOL_GROUND: - poolp = mGroundPool; - break; - - case LLDrawPool::POOL_WL_SKY: - poolp = mWLSkyPool; - break; - - default: - llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; - break; - } - - return poolp; -} - - -LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - LLDrawPool *poolp = findPool(type, tex0); - if (poolp) - { - return poolp; - } - - LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); - addPool( new_poolp ); - - return new_poolp; -} - - -// static -LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - U32 type = getPoolTypeFromTE(te, imagep); - return gPipeline.getPool(type, imagep); -} - -//static -U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - - if (!te || !imagep) - { - return 0; - } - - bool alpha = te->getColor().mV[3] < 0.999f; - if (imagep) - { - alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); - } - - if (alpha) - { - return LLDrawPool::POOL_ALPHA; - } - else if ((te->getBumpmap() || te->getShiny())) - { - return LLDrawPool::POOL_BUMP; - } - else - { - return LLDrawPool::POOL_SIMPLE; - } -} - - -void LLPipeline::addPool(LLDrawPool *new_poolp) -{ - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); - assertInitialized(); - mPools.insert(new_poolp); - addToQuickLookup( new_poolp ); -} - -void LLPipeline::allocDrawable(LLViewerObject *vobj) -{ - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); - LLDrawable *drawable = new LLDrawable(); - vobj->mDrawable = drawable; - - drawable->mVObjp = vobj; - - //encompass completely sheared objects by taking - //the most extreme point possible (<1,1,0.5>) - drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); - if (vobj->isOrphaned()) - { - drawable->setState(LLDrawable::FORCE_INVISIBLE); - } - drawable->updateXform(TRUE); -} - - -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); - -void LLPipeline::unlinkDrawable(LLDrawable *drawable) -{ - LLFastTimer t(FTM_UNLINK); - - assertInitialized(); - - LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done - - // Based on flags, remove the drawable from the queues that it's on. - if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); - LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); - if (iter != mMovedList.end()) - { - mMovedList.erase(iter); - } - } - - if (drawablep->getSpatialGroup()) - { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; -#else - llerrs << "Couldn't remove object from spatial group!" << llendl; -#endif - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); - mLights.erase(drawablep); - - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - if (iter->drawable == drawablep) - { - mNearbyLights.erase(iter); - break; - } - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); - HighlightItem item(drawablep); - mHighlightSet.erase(item); - - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } - } - - for (U32 i = 0; i < 2; ++i) - { - if (mShadowSpotLight[i] == drawablep) - { - mShadowSpotLight[i] = NULL; - } - - if (mTargetShadowSpotLight[i] == drawablep) - { - mTargetShadowSpotLight[i] = NULL; - } - } - - -} - -U32 LLPipeline::addObject(LLViewerObject *vobj) -{ - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - - if (RenderDelayCreation) - { - mCreateQ.push_back(vobj); - } - else - { - createObject(vobj); - } - - return 1; -} - -void LLPipeline::createObjects(F32 max_dtime) -{ - LLFastTimer ftm(FTM_GEO_UPDATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); - - LLTimer update_timer; - - while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) - { - LLViewerObject* vobj = mCreateQ.front(); - if (!vobj->isDead()) - { - createObject(vobj); - } - mCreateQ.pop_front(); - } - - //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) - //{ - // createObject(*iter); - //} - - //mCreateQ.clear(); -} - -void LLPipeline::createObject(LLViewerObject* vobj) -{ - LLDrawable* drawablep = vobj->mDrawable; - - if (!drawablep) - { - drawablep = vobj->createDrawable(this); - } - else - { - llerrs << "Redundant drawable creation!" << llendl; - } - - llassert(drawablep); - - if (vobj->getParent()) - { - vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 - } - else - { - vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 - } - - markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - - if (drawablep->getVOVolume() && RenderAnimateRes) - { - // fun animated res - drawablep->updateXform(TRUE); - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - drawablep->setScale(LLVector3(0,0,0)); - drawablep->makeActive(); - } -} - - -void LLPipeline::resetFrameStats() -{ - assertInitialized(); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; - sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; - mNumVisibleFaces = 0; - - if (mOldRenderDebugMask != mRenderDebugMask) - { - gObjectList.clearDebugText(); - mOldRenderDebugMask = mRenderDebugMask; - } - -} - -//external functions for asynchronous updating -void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED - drawablep->updateMove(); // returns done - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED - drawablep->updateMove(); - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) -{ - for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); - iter != moved_list.end(); ) - { - LLDrawable::drawable_vector_t::iterator curiter = iter++; - LLDrawable *drawablep = *curiter; - BOOL done = TRUE; - if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) - { - done = drawablep->updateMove(); - } - drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); - if (done) - { - drawablep->clearState(LLDrawable::ON_MOVE_LIST); - iter = moved_list.erase(curiter); - } - } -} - -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); - -void LLPipeline::updateMove() -{ - LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - - if (FreezeTime) - { - return; - } - - assertInitialized(); - - { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); - - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) - { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - } - - { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); - updateMovedList(mMovedList); - } - - //balance octrees - { - LLFastTimer ot(FTM_OCTREE_BALANCE); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->mOctree->balance(); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// Culling and occlusion testing -///////////////////////////////////////////////////////////////////////////// - -//static -F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) -{ - LLVector3 lookAt = center - camera.getOrigin(); - F32 dist = lookAt.length(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.length()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -//static -F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) -{ - LLVector4a origin; - origin.load3(camera.getOrigin().mV); - - LLVector4a lookAt; - lookAt.setSub(center, origin); - F32 dist = lookAt.getLength3().getF32(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.getLength3().getF32()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -void LLPipeline::grabReferences(LLCullResult& result) -{ - sCull = &result; -} - -void LLPipeline::clearReferences() -{ - sCull = NULL; -} - -void check_references(LLSpatialGroup* group, LLDrawable* drawable) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - if (drawable == *i) - { - llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; - } - } -} - -void check_references(LLDrawable* drawable, LLFace* face) -{ - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - if (drawable->getFace(i) == face) - { - llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; - } - } -} - -void check_references(LLSpatialGroup* group, LLFace* face) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - check_references(drawable, face); - } -} - -void LLPipeline::checkReferences(LLFace* face) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - LLDrawable* drawable = *iter; - check_references(drawable, face); - } - } -#endif -} - -void LLPipeline::checkReferences(LLDrawable* drawable) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - if (drawable == *iter) - { - llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - -void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) -{ - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo* params = *j; - if (params == draw_info) - { - llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; - } - } - } -} - - -void LLPipeline::checkReferences(LLDrawInfo* draw_info) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - } -#endif -} - -void LLPipeline::checkReferences(LLSpatialGroup* group) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - - -BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (part->visibleObjectsInFrustum(camera)) - { - return TRUE; - } - } - } - } - } - - return FALSE; -} - -BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) -{ - const F32 X = 65536.f; - - min = LLVector3(X,X,X); - max = LLVector3(-X,-X,-X); - - U32 saved_camera_id = LLViewerCamera::sCurCameraID; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - BOOL res = TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (!part->getVisibleExtents(camera, min, max)) - { - res = FALSE; - } - } - } - } - } - - LLViewerCamera::sCurCameraID = saved_camera_id; - - return res; -} - -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); - -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) -{ - LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); - - grabReferences(result); - - sCull->clear(); - - BOOL to_texture = LLPipeline::sUseOcclusion > 1 && - !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && - LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - gPipeline.canUseVertexShaders() && - sRenderGlow; - - if (to_texture) - { - mScreen.bindTarget(); - } - - if (sUseOcclusion > 1) - { - gGL.setColorMask(false, false); - } - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastProjection); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLLastModelView); - - - LLVertexBuffer::unbind(); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - - //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) - LLViewerRegion* region = gAgent.getRegion(); - LLPlane plane; - - if (planep) - { - plane = *planep; - } - else - { - if (region) - { - LLVector3 pnorm; - F32 height = region->getWaterHeight(); - if (water_clip < 0) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - plane.setVec(pnorm, -height); - } - else if (water_clip > 0) - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - plane.setVec(pnorm, height); - } - } - } - - glh::matrix4f modelview = glh_get_last_modelview(); - glh::matrix4f proj = glh_get_last_projection(); - LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - bool bound_shader = false; - if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) - { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can - // (shadow render uses a special shader that clamps to clip planes) - bound_shader = true; - gOcclusionProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - if (water_clip != 0) - { - LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); - camera.setUserClipPlane(plane); - } - else - { - camera.disableUserClipPlane(); - } - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->cull(camera); - } - } - } - } - - if (bound_shader) - { - gOcclusionProgram.unbind(); - } - - camera.disableUserClipPlane(); - - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && - gSky.mVOSkyp.notNull() && - gSky.mVOSkyp->mDrawable.notNull()) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && - !gPipeline.canUseWindLightShaders() && - gSky.mVOGroundp.notNull() && - gSky.mVOGroundp->mDrawable.notNull() && - !LLPipeline::sWaterReflections) - { - gSky.mVOGroundp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOGroundp->mDrawable); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - if (sUseOcclusion > 1) - { - gGL.setColorMask(true, false); - } - - if (to_texture) - { - mScreen.flush(); - } -} - -void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) -{ - if (group->getData().empty()) - { - return; - } - - group->setVisible(); - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - group->updateDistance(camera); - } - - const F32 MINIMUM_PIXEL_AREA = 16.f; - - if (group->mPixelArea < MINIMUM_PIXEL_AREA) - { - return; - } - - if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) - { - return; - } - - assertInitialized(); - - if (!group->mSpatialPartition->mRenderByGroup) - { //render by drawable - sCull->pushDrawableGroup(group); - } - else - { //render by group - sCull->pushVisibleGroup(group); - } - - mNumVisibleNodes++; -} - -void LLPipeline::markOccluder(LLSpatialGroup* group) -{ - if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) - { - LLSpatialGroup* parent = group->getParent(); - - if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //only mark top most occluders as active occlusion - sCull->pushOcclusionGroup(group); - group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - - if (parent && - !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && - parent->getElementCount() == 0 && - parent->needsUpdate()) - { - sCull->pushOcclusionGroup(group); - parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - } - } -} - -void LLPipeline::doOcclusion(LLCamera& camera) -{ - if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) - { - LLVertexBuffer::unbind(); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - LLGLDisable cull(GL_CULL_FACE); - - - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.bind(); - } - else - { - gOcclusionProgram.bind(); - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->doOcclusion(&camera); - group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.unbind(); - } - else - { - gOcclusionProgram.unbind(); - } - } - - gGL.setColorMask(true, false); - } -} - -BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) -{ - BOOL update_complete = drawablep->updateGeometry(priority); - if (update_complete && assertInitialized()) - { - drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; - } - return update_complete; -} - -void LLPipeline::updateGL() -{ - while (!LLGLUpdate::sGLQ.empty()) - { - LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); - glu->updateGL(); - glu->mInQ = FALSE; - LLGLUpdate::sGLQ.pop_front(); - } -} - -void LLPipeline::rebuildPriorityGroups() -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gMeshRepo.notifyLoadedMeshes(); - - mGroupQ1Locked = true; - // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) - { - LLSpatialGroup* group = *iter; - group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q1); - } - - mGroupQ1.clear(); - mGroupQ1Locked = false; - -} - -void LLPipeline::rebuildGroups() -{ - if (mGroupQ2.empty()) - { - return; - } - - mGroupQ2Locked = true; - // Iterate through some drawables on the non-priority build queue - S32 size = (S32) mGroupQ2.size(); - S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); - - S32 count = 0; - - std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); - - LLSpatialGroup::sg_vector_t::iterator iter; - LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); - - for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end() && count <= min_count; ++iter) - { - LLSpatialGroup* group = *iter; - last_iter = iter; - - if (!group->isDead()) - { - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } - } - - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - - mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); - - mGroupQ2Locked = false; - - updateMovedList(mMovedBridge); -} - -void LLPipeline::updateGeom(F32 max_dtime) -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); - LLPointer<LLDrawable> drawablep; - - LLFastTimer t(FTM_GEO_UPDATE); - - assertInitialized(); - - // notify various object types to reset internal cost metrics, etc. - // for now, only LLVOVolume does this to throttle LOD changes - LLVOVolume::preUpdateGeom(); - - // Iterate through all drawables on the priority build queue, - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); - iter != mBuildQ1.end();) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) - { - if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); - if (find != mBuildQ2.end()) - { - mBuildQ2.erase(find); - } - } - - if (updateDrawableGeom(drawablep, TRUE)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); - mBuildQ1.erase(curiter); - } - } - else - { - mBuildQ1.erase(curiter); - } - } - - // Iterate through some drawables on the non-priority build queue - S32 min_count = 16; - S32 size = (S32) mBuildQ2.size(); - if (size > 1024) - { - min_count = llclamp((S32) (size * (F32) size/4096), 16, size); - } - - S32 count = 0; - - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); - LLSpatialGroup* last_group = NULL; - LLSpatialBridge* last_bridge = NULL; - - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - - LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : - drawablep->getParent()->getSpatialBridge(); - - if (drawablep->getSpatialGroup() != last_group && - (!last_bridge || bridge != last_bridge) && - (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) - { - break; - } - - //make sure updates don't stop in the middle of a spatial group - //to avoid thrashing (objects are enqueued by group) - last_group = drawablep->getSpatialGroup(); - last_bridge = bridge; - - BOOL update_complete = TRUE; - if (!drawablep->isDead()) - { - update_complete = updateDrawableGeom(drawablep, FALSE); - count++; - } - if (update_complete) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - mBuildQ2.erase(curiter); - } - } - - updateMovedList(mMovedBridge); -} - -void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - - if(drawablep && !drawablep->isDead()) - { - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) - { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL - { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above - { - const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } - } - } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - - drawablep->setVisible(camera); - } -} - -void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) -{ - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - - if (!drawablep) - { - //llerrs << "Sending null drawable to moved list!" << llendl; - return; - } - - if (drawablep->isDead()) - { - llwarns << "Marking NULL or dead drawable moved!" << llendl; - return; - } - - if (drawablep->getParent()) - { - //ensure that parent drawables are moved first - markMoved(drawablep->getParent(), damped_motion); - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - if (drawablep->isSpatialBridge()) - { - mMovedBridge.push_back(drawablep); - } - else - { - mMovedList.push_back(drawablep); - } - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } - if (damped_motion == FALSE) - { - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED - } - else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - } -} - -void LLPipeline::markShift(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - - if (!drawablep || drawablep->isDead()) - { - return; - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) - { - drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); - if (drawablep->getParent()) - { - markShift(drawablep->getParent()); - } - mShiftList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_SHIFT_LIST); - } -} - -void LLPipeline::shiftObjects(const LLVector3 &offset) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - - assertInitialized(); - - glClear(GL_DEPTH_BUFFER_BIT); - gDepthDirty = TRUE; - - LLVector4a offseta; - offseta.load3(offset.mV); - - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) - { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) - { - continue; - } - drawablep->shiftPos(offseta); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); - } - mShiftList.resize(0); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->shift(offseta); - } - } - } - - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); - display_update_camera(); -} - -void LLPipeline::markTextured(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - mRetexturedList.insert(drawablep); - } -} - -void LLPipeline::markGLRebuild(LLGLUpdate* glu) -{ - if (glu && !glu->mInQ) - { - LLGLUpdate::sGLQ.push_back(glu); - glu->mInQ = TRUE; - } -} - -void LLPipeline::markPartitionMove(LLDrawable* drawable) -{ - if (!drawable->isState(LLDrawable::PARTITION_MOVE) && - !drawable->getPositionGroup().equals3(LLVector4a::getZero())) - { - drawable->setState(LLDrawable::PARTITION_MOVE); - mPartitionQ.push_back(drawable); - } -} - -void LLPipeline::processPartitionQ() -{ - for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) - { - LLDrawable* drawable = *iter; - if (!drawable->isDead()) - { - drawable->updateBinRadius(); - drawable->movePartition(); - } - drawable->clearState(LLDrawable::PARTITION_MOVE); - } - - mPartitionQ.clear(); -} - -void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - if (group && !group->isDead() && group->mSpatialPartition) - { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) - { - priority = TRUE; - } - - if (priority) - { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ1Locked); - - mGroupQ1.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q1); - - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) - { - LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); - if (iter != mGroupQ2.end()) - { - mGroupQ2.erase(iter); - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ2Locked); - mGroupQ2.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q2); - - } - } -} - -void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - if (!drawablep->isState(LLDrawable::BUILT)) - { - priority = TRUE; - } - if (priority) - { - if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) - { - mBuildQ1.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue - } - } - else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - mBuildQ2.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list - } - if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) - { - drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); - } - drawablep->setState(flag); - } -} - -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); - -void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) -{ - if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::END_RENDER_TYPES)) - { - //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); - gPipeline.resetDrawOrders(); - } - - LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - //LLVertexBuffer::unbind(); - - grabReferences(result); - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - markVisible(*i, camera); - } - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - LLSpatialGroup* last_group = NULL; - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - - if (last_group == NULL) - { - last_group = group; - } - - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group != group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - - last_group = group; - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - stateSort(group, camera); - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); - iter != sCull->endVisibleList(); ++iter) - { - LLDrawable *drawablep = *iter; - if (!drawablep->isDead()) - { - stateSort(drawablep, camera); - } - } - } - - postSort(camera); -} - -void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (group->changeLOD()) - { - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { //avoid redundant stateSort calls - group->mLastUpdateDistance = group->mDistance; - } - } - -} - -void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (bridge->getSpatialGroup()->changeLOD()) - { - bool force_update = false; - bridge->updateDistance(camera, force_update); - } -} - -void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - if (!drawablep - || drawablep->isDead() - || !hasRenderType(drawablep->getRenderType())) - { - return; - } - - if (LLSelectMgr::getInstance()->mHideSelectedObjects) - { - if (drawablep->getVObj().notNull() && - drawablep->getVObj()->isSelected()) - { - return; - } - } - - if (drawablep->isAvatar()) - { //don't draw avatars beyond render distance or if we don't have a spatial group. - if ((drawablep->getSpatialGroup() == NULL) || - (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) - { - return; - } - - LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); - if (!avatarp->isVisible()) - { - return; - } - } - - assertInitialized(); - - if (hasRenderType(drawablep->mRenderType)) - { - if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) - { - drawablep->setVisible(camera, NULL, FALSE); - } - else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) - { - // clear invisible flag here to avoid single frame glitch - drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here - { - if (!drawablep->isActive()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); - } - else if (drawablep->isAvatar()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() - } - } - } - - if (!drawablep->getVOVolume()) - { - for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); - iter != drawablep->mFaces.end(); iter++) - { - LLFace* facep = *iter; - - if (facep->hasGeometry()) - { - if (facep->getPool()) - { - facep->getPool()->enqueue(facep); - } - else - { - break; - } - } - } - } - - - mNumVisibleFaces += drawablep->getNumFaces(); -} - - -void forAllDrawables(LLCullResult::sg_list_t::iterator begin, - LLCullResult::sg_list_t::iterator end, - void (*func)(LLDrawable*)) -{ - for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) - { - for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) - { - func(*j); - } - } -} - -void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) -{ - forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); - forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); -} - -//function for creating scripted beacons -void renderScriptedBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderScriptedTouchBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted() - && vobj->flagHandleTouch()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderPhysicalBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - //&& !vobj->getParent() - && vobj->usePhysics()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderMOAPBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - - if(!vobj || vobj->isAvatar()) - return; - - BOOL beacon=FALSE; - U8 tecount=vobj->getNumTEs(); - for(int x=0;x<tecount;x++) - { - if(vobj->getTE(x)->hasMedia()) - { - beacon=TRUE; - break; - } - } - if(beacon==TRUE) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderParticleBeacons(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && vobj->isParticleSource()) - { - if (gPipeline.sRenderBeacons) - { - LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderSoundHighlights(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj && vobj->isAudioSource()) - { - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void LLPipeline::postSort(LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); - LLFastTimer ftm(FTM_STATESORT_POSTSORT); - - assertInitialized(); - - llpushcallstacks ; - //rebuild drawable geometry - for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - llpushcallstacks ; - //rebuild groups - sCull->assertDrawMapsEmpty(); - - rebuildPriorityGroups(); - llpushcallstacks ; - - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } - - //build render map - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - continue; - } - - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) - { //no way this group is going to be drawable without a rebuild - group->rebuildGeom(); - } - - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { - if (sMinRenderSize > 0.f) - { - LLVector4a bounds; - bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); - - if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) - { - sCull->pushDrawInfo(j->first, *k); - } - } - else - { - sCull->pushDrawInfo(j->first, *k); - } - } - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) - { - LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); - - if (alpha != group->mDrawMap.end()) - { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - if (bridge) - { - LLCamera trans_camera = bridge->transformCamera(camera); - group->updateDistance(trans_camera); - } - else - { - group->updateDistance(camera); - } - } - - if (hasRenderType(LLDrawPool::POOL_ALPHA)) - { - sCull->pushAlphaGroup(group); - } - } - } - } - - if (!sShadowRender) - { - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); - } - llpushcallstacks ; - // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus - if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) - { - if (sRenderScriptedTouchBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedTouchBeacons); - } - else - if (sRenderScriptedBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedBeacons); - } - - if (sRenderPhysicalBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderPhysicalBeacons); - } - - if(sRenderMOAPBeacons) - { - forAllVisibleDrawables(renderMOAPBeacons); - } - - if (sRenderParticleBeacons) - { - forAllVisibleDrawables(renderParticleBeacons); - } - - // If god mode, also show audio cues - if (sRenderSoundBeacons && gAudiop) - { - // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. - LLAudioEngine::source_map::iterator iter; - for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) - { - LLAudioSource *sourcep = iter->second; - - LLVector3d pos_global = sourcep->getPositionGlobal(); - LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); - if (gPipeline.sRenderBeacons) - { - //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); - } - } - // now deal with highlights for all those seeable sound sources - forAllVisibleDrawables(renderSoundHighlights); - } - } - llpushcallstacks ; - // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. - if (LLFloaterTelehub::renderBeacons()) - { - LLFloaterTelehub::addBeacons(); - } - - if (!sShadowRender) - { - mSelectedFaces.clear(); - - // Draw face highlights for selected faces. - if (LLSelectMgr::getInstance()->getTEMode()) - { - struct f : public LLSelectedTEFunctor - { - virtual bool apply(LLViewerObject* object, S32 te) - { - if (object->mDrawable) - { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); - } - } - - //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; -} - - -void render_hud_elements() -{ - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); - LLFastTimer t(FTM_RENDER_UI); - gPipeline.disableLights(); - - LLGLDisable fog(GL_FOG); - LLGLSUIDefault gls_ui; - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - gGL.color4f(1,1,1,1); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() - - // Draw the tracking overlays - LLTracker::render3D(); - - // Show the property lines - LLWorld::getInstance()->renderPropertyLines(); - LLViewerParcelMgr::getInstance()->render(); - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - - // Render name tags. - LLHUDObject::renderAll(); - } - else if (gForceRenderLandFence) - { - // This is only set when not rendering the UI, for parcel snapshots - LLViewerParcelMgr::getInstance()->render(); - } - else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - LLHUDText::renderAllHUD(); - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - gGL.flush(); -} - -void LLPipeline::renderHighlights() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - - assertInitialized(); - - // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) - // Render highlighted faces. - LLGLSPipelineAlpha gls_pipeline_alpha; - LLColor4 color(1.f, 1.f, 1.f, 0.5f); - LLGLEnable color_mat(GL_COLOR_MATERIAL); - disableLights(); - - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) - { //draw blurry highlight image over screen - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable test(GL_ALPHA_TEST); - - LLGLEnable stencil(GL_STENCIL_TEST); - gGL.flush(); - glStencilMask(0xFFFFFFFF); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - gGL.setColorMask(false, false); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) - { - renderHighlight(iter->mItem->getVObj(), 1.f); - } - gGL.setColorMask(true, false); - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - - //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.getTexUnit(0)->bind(&mHighlight); - - LLVector2 tc1; - LLVector2 tc2; - - tc1.setVec(0,0); - tc2.setVec(2,2); - - gGL.begin(LLRender::TRIANGLES); - - F32 scale = RenderHighlightBrightness; - LLColor4 color = RenderHighlightColor; - F32 thickness = RenderHighlightThickness; - - for (S32 pass = 0; pass < 2; ++pass) - { - if (pass == 0) - { - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - } - else - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - for (S32 i = 0; i < 8; ++i) - { - for (S32 j = 0; j < 8; ++j) - { - LLVector2 tc(i-4+0.5f, j-4+0.5f); - - F32 dist = 1.f-(tc.length()/sqrtf(32.f)); - dist *= scale/64.f; - - tc *= thickness; - tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); - tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); - - gGL.color4f(color.mV[0], - color.mV[1], - color.mV[2], - color.mV[3]*dist); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(3,-1); - } - } - } - - gGL.end(); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - //gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); - - U32 count = mSelectedFaces.size(); - for (U32 i = 0; i < count; i++) - { - LLFace *facep = mSelectedFaces[i]; - if (!facep || facep->getDrawable()->isDead()) - { - llerrs << "Bad face on selection" << llendl; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); - } - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Paint 'em red! - color.setVec(1.f, 0.f, 0.f, 0.5f); - - int count = mHighlightFaces.size(); - for (S32 i = 0; i < count; i++) - { - LLFace* facep = mHighlightFaces[i]; - facep->renderSelected(LLViewerTexture::sNullImagep, color); - } - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) - { - gHighlightProgram.unbind(); - } -} - -//debug use -U32 LLPipeline::sCurRenderPoolType = 0 ; - -void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - assertInitialized(); - - F32 saved_modelview[16]; - F32 saved_projection[16]; - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - saved_modelview[i] = gGLModelView[i]; - saved_projection[i] = gGLProjection[i]; - } - } - - /////////////////////////////////////////// - // - // Sync and verify GL state - // - // - - stop_glerror(); - - LLVertexBuffer::unbind(); - - // Do verification of GL state - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - if (mRenderDebugMask & RENDER_DEBUG_VERIFY) - { - if (!verify()) - { - llerrs << "Pipeline verification failed!" << llendl; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - - // Initialize lots of GL state to "safe" values - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - - LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); - - // Toggle backface culling for debugging - LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); - // Set fog - BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); - LLGLEnable fog_enable(use_fog && - !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); - gSky.updateFog(camera.getFar()); - if (!use_fog) - { - sUnderWaterRender = FALSE; - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); - LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); - - ////////////////////////////////////////////// - // - // Actually render all of the geometry - // - // - stop_glerror(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - { - LLFastTimer t(FTM_POOLS); - - // HACK: don't calculate local lights if we're rendering the HUD! - // Removing this check will cause bad flickering when there are - // HUD elements being rendered AND the user is in flycam mode -nyx - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - calcNearbyLights(camera); - setupHWLights(NULL); - } - - BOOL occlude = sUseOcclusion > 1; - U32 cur_type = 0; - - pool_set_t::iterator iter1 = mPools.begin(); - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - //debug use - sCurRenderPoolType = cur_type ; - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginRenderPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->render(i); - } - poolp->endRenderPass(i); - LLVertexBuffer::unbind(); - if (gDebugGL) - { - std::string msg = llformat("pass %d", i); - LLGLState::checkStates(msg); - //LLGLState::checkTextureChannels(msg); - //LLGLState::checkClientArrays(msg); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - - if (!LLPipeline::sImpostorRender) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - - if (!sReflectionRender) - { - renderHighlights(); - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; - } - } - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); -// LLGLState::checkTextureChannels(); -// LLGLState::checkClientArrays(); -} - -void LLPipeline::renderGeomDeferred(LLCamera& camera) -{ - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - LLFastTimer t2(FTM_POOLS); - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - stop_glerror(); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - stop_glerror(); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - U32 cur_type = 0; - - gGL.setColorMask(true, true); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderDeferred(i); - } - poolp->endDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - gGL.setColorMask(true, false); -} - -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) -{ - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); - LLFastTimer t(FTM_POOLS); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - calcNearbyLights(camera); - setupHWLights(NULL); - - gGL.setColorMask(true, false); - - pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGL.setColorMask(true, false); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginPostDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderPostDeferred(i); - } - poolp->endPostDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - } -} - -void LLPipeline::renderGeomShadow(LLCamera& camera) -{ - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLVertexBuffer::unbind(); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) - { - poolp->prerender() ; - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginShadowPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderShadow(i); - } - poolp->endShadowPass(i); - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); -} - - -void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) -{ - assertInitialized(); - S32 count = 0; - if (render_type == LLRender::TRIANGLE_STRIP) - { - count = index_count-2; - } - else - { - count = index_count/3; - } - - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); - - if (LLPipeline::sRenderFrameTest) - { - gViewerWindow->getWindow()->swapBuffers(); - ms_sleep(16); - } -} - -void LLPipeline::renderPhysicsDisplay() -{ - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - return; - } - - allocatePhysicsBuffer(); - - gGL.flush(); - mPhysicsDisplay.bindTarget(); - glClearColor(0,0,0,1); - gGL.setColorMask(true, true); - mPhysicsDisplay.clear(); - glClearColor(0,0,0,0); - - gGL.setColorMask(true, false); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderPhysicsShapes(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); - gGL.popMatrix(); - } - } - - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } - - mPhysicsDisplay.flush(); -} - - -void LLPipeline::renderDebug() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gGL.color4f(1,1,1,1); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - gGL.setColorMask(true, false); - - bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); - - - if (!hud_only && !mDebugBlips.empty()) - { //render debug blips - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); - - glPointSize(8.f); - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - - gGL.begin(LLRender::POINTS); - for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) - { - DebugBlip& blip = *iter; - - blip.mAge += gFrameIntervalSeconds; - if (blip.mAge > 2.f) - { - mDebugBlips.erase(iter++); - } - else - { - iter++; - } - - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; - - gGL.color4fv(blip.mColor.mV); - gGL.vertex3fv(blip.mPosition.mV); - } - gGL.end(); - gGL.flush(); - glPointSize(1.f); - } - - - // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) - { - part->renderDebug(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - gGL.popMatrix(); - } - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLVertexBuffer::unbind(); - - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(TRUE, FALSE); - LLGLDisable cull(GL_CULL_FACE); - - gGL.color4f(1,1,1,1); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - F32 a = 0.1f; - - F32 col[] = - { - 1,0,0,a, - 0,1,0,a, - 0,0,1,a, - 1,0,1,a, - - 1,1,0,a, - 0,1,1,a, - 1,1,1,a, - 1,0,1,a, - }; - - for (U32 i = 0; i < 8; i++) - { - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - - if (i > 3) - { //render shadow frusta as volumes - if (mShadowFrustPoints[i-4].empty()) - { - continue; - } - - gGL.color4fv(col+(i-4)*4); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.end(); - - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[2].mV); - gGL.end(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[6].mV); - gGL.end(); - } - - - if (i < 4) - { - - //if (i == 0 || !mShadowFrustPoints[i].empty()) - { - //render visible point cloud - gGL.flush(); - glPointSize(8.f); - gGL.begin(LLRender::POINTS); - - F32* c = col+i*4; - gGL.color3fv(c); - - for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) - { - gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - - } - gGL.end(); - - gGL.flush(); - glPointSize(1.f); - - LLVector3* ext = mShadowExtents[i]; - LLVector3 pos = (ext[0]+ext[1])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; - drawBoxOutline(pos, size); - - //render camera frustum splits as outlines - gGL.begin(LLRender::LINES); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.end(); - } - } - - /*gGL.flush(); - glLineWidth(16-i*2); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderIntersectingBBoxes(&mShadowCamera[i]); - } - } - } - } - gGL.flush(); - glLineWidth(1.f);*/ - } - } - - if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS) - { - gAgent.getRegion()->mWind.renderVectors(); - } - - if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) - { - // Debug composition layers - F32 x, y; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (gAgent.getRegion()) - { - gGL.begin(LLRender::POINTS); - // Draw the composition layer for the region that I'm in. - for (x = 0; x <= 260; x++) - { - for (y = 0; y <= 260; y++) - { - if ((x > 255) || (y > 255)) - { - gGL.color4f(1.f, 0.f, 0.f, 1.f); - } - else - { - gGL.color4f(0.f, 0.f, 1.f, 1.f); - } - F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); - z *= 5.f; - z += 50.f; - gGL.vertex3f(x, y, z); - } - } - gGL.end(); - } - } - - if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) - { - U32 count = 0; - U32 size = mGroupQ2.size(); - LLColor4 col; - - LLVertexBuffer::unbind(); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - if (group->isDead()) - { - continue; - } - - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - - if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) - { - continue; - } - - if (bridge) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - } - - F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); - - - LLVector2 c(1.f-alpha, alpha); - c.normVec(); - - - ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); - group->drawObjectBox(col); - - if (bridge) - { - gGL.popMatrix(); - } - } - - gGL.popMatrix(); - } - - gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } -} - -void LLPipeline::rebuildPools() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); - - assertInitialized(); - - S32 max_count = mPools.size(); - pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); - while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) - { - if (iter1 == mPools.end()) - { - iter1 = mPools.begin(); - } - LLDrawPool* poolp = *iter1; - - if (poolp->isDead()) - { - mPools.erase(iter1++); - removeFromQuickLookup( poolp ); - if (poolp == mLastRebuildPool) - { - mLastRebuildPool = NULL; - } - delete poolp; - } - else - { - mLastRebuildPool = poolp; - iter1++; - } - max_count--; - } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } -} - -void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - - assertInitialized(); - - switch( new_poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - if (mSimplePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mSimplePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GRASS: - if (mGrassPool) - { - llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; - } - else - { - mGrassPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_FULLBRIGHT: - if (mFullbrightPool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mFullbrightPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_INVISIBLE: - if (mInvisiblePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mInvisiblePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GLOW: - if (mGlowPool) - { - llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; - } - else - { - mGlowPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_TREE: - mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_TERRAIN: - mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_BUMP: - if (mBumpPool) - { - llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; - } - else - { - mBumpPool = new_poolp; - } - break; - - case LLDrawPool::POOL_ALPHA: - if( mAlphaPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; - } - else - { - mAlphaPool = new_poolp; - } - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - if( mSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; - } - else - { - mSkyPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WATER: - if( mWaterPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; - } - else - { - mWaterPool = new_poolp; - } - break; - - case LLDrawPool::POOL_GROUND: - if( mGroundPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; - } - else - { - mGroundPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WL_SKY: - if( mWLSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; - } - else - { - mWLSkyPool = new_poolp; - } - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; - break; - } -} - -void LLPipeline::removePool( LLDrawPool* poolp ) -{ - assertInitialized(); - removeFromQuickLookup(poolp); - mPools.erase(poolp); - delete poolp; -} - -void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) -{ - assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); - switch( poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - llassert(mSimplePool == poolp); - mSimplePool = NULL; - break; - - case LLDrawPool::POOL_GRASS: - llassert(mGrassPool == poolp); - mGrassPool = NULL; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - llassert(mFullbrightPool == poolp); - mFullbrightPool = NULL; - break; - - case LLDrawPool::POOL_INVISIBLE: - llassert(mInvisiblePool == poolp); - mInvisiblePool = NULL; - break; - - case LLDrawPool::POOL_WL_SKY: - llassert(mWLSkyPool == poolp); - mWLSkyPool = NULL; - break; - - case LLDrawPool::POOL_GLOW: - llassert(mGlowPool == poolp); - mGlowPool = NULL; - break; - - case LLDrawPool::POOL_TREE: - #ifdef _DEBUG - { - BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTreePools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_TERRAIN: - #ifdef _DEBUG - { - BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_BUMP: - llassert( poolp == mBumpPool ); - mBumpPool = NULL; - break; - - case LLDrawPool::POOL_ALPHA: - llassert( poolp == mAlphaPool ); - mAlphaPool = NULL; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - llassert( poolp == mSkyPool ); - mSkyPool = NULL; - break; - - case LLDrawPool::POOL_WATER: - llassert( poolp == mWaterPool ); - mWaterPool = NULL; - break; - - case LLDrawPool::POOL_GROUND: - llassert( poolp == mGroundPool ); - mGroundPool = NULL; - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; - break; - } -} - -void LLPipeline::resetDrawOrders() -{ - assertInitialized(); - // Iterate through all of the draw pools and rebuild them. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - poolp->resetDrawOrders(); - } -} - -//============================================================================ -// Once-per-frame setup of hardware lights, -// including sun/moon, avatar backlight, and up to 6 local lights - -void LLPipeline::setupAvatarLights(BOOL for_edit) -{ - assertInitialized(); - - if (for_edit) - { - LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); - LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light - LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); - LLMatrix4 camera_rot(camera_mat.getMat3()); - camera_rot.invert(); - LLVector4 light_pos = light_pos_cam * camera_rot; - - light_pos.normalize(); - - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = diffuse; - - light->setDiffuse(diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setPosition(light_pos); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) - { - LLVector3 opposite_pos = -1.f * mSunDir; - LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; - LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); - backlight_pos.normalize(); - - LLColor4 light_diffuse = mSunDiffuse; - LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); - F32 max_component = 0.001f; - for (S32 i = 0; i < 3; i++) - { - if (backlight_diffuse.mV[i] > max_component) - { - max_component = backlight_diffuse.mV[i]; - } - } - F32 backlight_mag; - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; - } - else - { - backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; - } - backlight_diffuse *= backlight_mag / max_component; - - mHWLightColors[1] = backlight_diffuse; - - LLLightState* light = gGL.getLight(1); - - light->setPosition(backlight_pos); - light->setDiffuse(backlight_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else - { - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = LLColor4::black; - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } -} - -static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) -{ - F32 inten = light->getLightIntensity(); - if (inten < .001f) - { - return max_dist; - } - F32 radius = light->getLightRadius(); - BOOL selected = light->isSelected(); - LLVector3 dpos = light->getRenderPosition() - cam_pos; - F32 dist2 = dpos.lengthSquared(); - if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) - { - return max_dist; - } - F32 dist = (F32) sqrt(dist2); - dist *= 1.f / inten; - dist -= radius; - if (selected) - { - dist -= 10000.f; // selected lights get highest priority - } - if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) - { - // moving lights get a little higher priority (too much causes artifacts) - dist -= light->getLightRadius()*0.25f; - } - return dist; -} - -void LLPipeline::calcNearbyLights(LLCamera& camera) -{ - assertInitialized(); - - if (LLPipeline::sReflectionRender) - { - return; - } - - if (mLightingDetail >= 1) - { - // mNearbyLight (and all light_set_t's) are sorted such that - // begin() == the closest light and rbegin() == the farthest light - const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); - LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? - camera.getOrigin() : - gAgent.getPositionAgent(); - - F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad - - // UPDATE THE EXISTING NEARBY LIGHTS - light_set_t cur_nearby_lights; - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - const Light* light = &(*iter); - LLDrawable* drawable = light->drawable; - LLVOVolume* volight = drawable->getVOVolume(); - if (!volight || !drawable->isState(LLDrawable::LIGHT)) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (light->fade <= -LIGHT_FADE_TIME) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (!sRenderAttachedLights && volight && volight->isAttachment()) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - - F32 dist = calc_light_dist(volight, cam_pos, max_dist); - cur_nearby_lights.insert(Light(drawable, dist, light->fade)); - } - mNearbyLights = cur_nearby_lights; - - // FIND NEW LIGHTS THAT ARE IN RANGE - light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); - iter != mLights.end(); ++iter) - { - LLDrawable* drawable = *iter; - LLVOVolume* light = drawable->getVOVolume(); - if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) - { - continue; - } - if (light->isHUDAttachment()) - { - continue; // no lighting from HUD objects - } - F32 dist = calc_light_dist(light, cam_pos, max_dist); - if (dist >= max_dist) - { - continue; - } - if (!sRenderAttachedLights && light && light->isAttachment()) - { - continue; - } - new_nearby_lights.insert(Light(drawable, dist, 0.f)); - if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) - { - new_nearby_lights.erase(--new_nearby_lights.end()); - const Light& last = *new_nearby_lights.rbegin(); - max_dist = last.dist; - } - } - - // INSERT ANY NEW LIGHTS - for (light_set_t::iterator iter = new_nearby_lights.begin(); - iter != new_nearby_lights.end(); iter++) - { - const Light* light = &(*iter); - if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) - { - mNearbyLights.insert(*light); - ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); - } - else - { - // crazy cast so that we can overwrite the fade value - // even though gcc enforces sets as const - // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); - if (light->dist < farthest_light->dist) - { - if (farthest_light->fade >= 0.f) - { - farthest_light->fade = -gFrameIntervalSeconds; - } - } - else - { - break; // none of the other lights are closer - } - } - } - - } -} - -void LLPipeline::setupHWLights(LLDrawPool* pool) -{ - assertInitialized(); - - // Ambient - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } - - // Light 0 = Sun or Moon (All objects) - { - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - mSunDir.setVec(gSky.getSunDirection()); - mSunDiffuse.setVec(gSky.getSunDiffuseColor()); - } - else - { - mSunDir.setVec(gSky.getMoonDirection()); - mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); - } - - F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); - if (max_color > 1.f) - { - mSunDiffuse *= 1.f/max_color; - } - mSunDiffuse.clamp(); - - LLVector4 light_pos(mSunDir, 0.0f); - LLColor4 light_diffuse = mSunDiffuse; - mHWLightColors[0] = light_diffuse; - - LLLightState* light = gGL.getLight(0); - light->setPosition(light_pos); - light->setDiffuse(light_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Light 1 = Backlight (for avatars) - // (set by enableLightsAvatar) - - S32 cur_light = 2; - - // Nearby lights = LIGHT 2-7 - - mLightMovingMask = 0; - - if (mLightingDetail >= 1) - { - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); ++iter) - { - LLDrawable* drawable = iter->drawable; - LLVOVolume* light = drawable->getVOVolume(); - if (!light) - { - continue; - } - if (drawable->isState(LLDrawable::ACTIVE)) - { - mLightMovingMask |= (1<<cur_light); - } - - LLColor4 light_color = light->getLightColor(); - light_color.mV[3] = 0.0f; - - F32 fade = iter->fade; - if (fade < LIGHT_FADE_TIME) - { - // fade in/out light - if (fade >= 0.f) - { - fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; - } - else - { - fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; - } - fade = llclamp(fade,0.f,1.f); - light_color *= fade; - } - - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - - F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[cur_light] = light_color; - LLLightState* light_state = gGL.getLight(cur_light); - - light_state->setPosition(light_pos_gl); - light_state->setDiffuse(light_color); - light_state->setAmbient(LLColor4::black); - light_state->setConstantAttenuation(0.f); - if (sRenderDeferred) - { - F32 size = light_radius*1.5f; - light_state->setLinearAttenuation(size*size); - light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); - } - else - { - light_state->setLinearAttenuation(linatten); - light_state->setQuadraticAttenuation(0.f); - } - - - if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on - { - LLVector3 spotparams = light->getSpotLightParams(); - LLQuaternion quat = light->getRenderRotation(); - LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction - at_axis *= quat; - - light_state->setSpotDirection(at_axis); - light_state->setSpotCutoff(90.f); - light_state->setSpotExponent(2.f); - - const LLColor4 specular(0.f, 0.f, 0.f, 0.f); - light_state->setSpecular(specular); - } - else // omnidirectional (point) light - { - light_state->setSpotExponent(0.f); - light_state->setSpotCutoff(180.f); - - // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const LLColor4 specular(0.f, 0.f, 0.f, 1.f); - light_state->setSpecular(specular); - } - cur_light++; - if (cur_light >= 8) - { - break; // safety - } - } - } - for ( ; cur_light < 8 ; cur_light++) - { - mHWLightColors[cur_light] = LLColor4::black; - LLLightState* light = gGL.getLight(cur_light); - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } - if (gAgentAvatarp && - gAgentAvatarp->mSpecialRenderMode == 3) - { - LLColor4 light_color = LLColor4::white; - light_color.mV[3] = 0.0f; - - LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = 16.f; - - F32 x = 3.f; - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[2] = light_color; - LLLightState* light = gGL.getLight(2); - - light->setPosition(light_pos_gl); - light->setDiffuse(light_color); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setQuadraticAttenuation(0.f); - light->setConstantAttenuation(0.f); - light->setLinearAttenuation(linatten); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Init GL state - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - - for (S32 i = 0; i < 8; ++i) - { - gGL.getLight(i)->disable(); - } - mLightMask = 0; -} - -void LLPipeline::enableLights(U32 mask) -{ - assertInitialized(); - - if (mLightingDetail == 0) - { - mask &= 0xf003; // sun and backlight only (and fullbright bit) - } - if (mLightMask != mask) - { - stop_glerror(); - if (!mLightMask) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - } - if (mask) - { - stop_glerror(); - for (S32 i=0; i<8; i++) - { - LLLightState* light = gGL.getLight(i); - if (mask & (1<<i)) - { - light->enable(); - light->setDiffuse(mHWLightColors[i]); - } - else - { - light->disable(); - light->setDiffuse(LLColor4::black); - } - } - stop_glerror(); - } - else - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - } - mLightMask = mask; - stop_glerror(); - - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } -} - -void LLPipeline::enableLightsStatic() -{ - assertInitialized(); - U32 mask = 0x01; // Sun - if (mLightingDetail >= 2) - { - mask |= mLightMovingMask; // Hardware moving lights - } - else - { - mask |= 0xff & (~2); // Hardware local lights - } - enableLights(mask); -} - -void LLPipeline::enableLightsDynamic() -{ - assertInitialized(); - U32 mask = 0xff & (~2); // Local lights - enableLights(mask); - - if (isAgentAvatarValid() && getLightingDetail() <= 0) - { - if (gAgentAvatarp->mSpecialRenderMode == 0) // normal - { - gPipeline.enableLightsAvatar(); - } - else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview - { - gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); - } - } -} - -void LLPipeline::enableLightsAvatar() -{ - U32 mask = 0xff; // All lights - setupAvatarLights(FALSE); - enableLights(mask); -} - -void LLPipeline::enableLightsPreview() -{ - disableLights(); - - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - - LLColor4 ambient = PreviewAmbientColor; - gGL.setAmbientLightColor(ambient); - - LLColor4 diffuse0 = PreviewDiffuse0; - LLColor4 specular0 = PreviewSpecular0; - LLColor4 diffuse1 = PreviewDiffuse1; - LLColor4 specular1 = PreviewSpecular1; - LLColor4 diffuse2 = PreviewDiffuse2; - LLColor4 specular2 = PreviewSpecular2; - - LLVector3 dir0 = PreviewDirection0; - LLVector3 dir1 = PreviewDirection1; - LLVector3 dir2 = PreviewDirection2; - - dir0.normVec(); - dir1.normVec(); - dir2.normVec(); - - LLVector4 light_pos(dir0, 0.0f); - - LLLightState* light = gGL.getLight(0); - - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse0); - light->setAmbient(LLColor4::black); - light->setSpecular(specular0); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir1, 0.f); - - light = gGL.getLight(1); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse1); - light->setAmbient(LLColor4::black); - light->setSpecular(specular1); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse2); - light->setAmbient(LLColor4::black); - light->setSpecular(specular2); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); -} - - -void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) -{ - U32 mask = 0x2002; // Avatar backlight only, set ambient - setupAvatarLights(TRUE); - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::enableLightsFullbright(const LLColor4& color) -{ - assertInitialized(); - U32 mask = 0x1000; // Non-0 mask, set ambient - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::disableLights() -{ - enableLights(0); // no lighting (full bright) -} - -//============================================================================ - -class LLMenuItemGL; -class LLInvFVBridge; -struct cat_folder_pair; -class LLVOBranch; -class LLVOLeaf; - -void LLPipeline::findReferences(LLDrawable *drawablep) -{ - assertInitialized(); - if (mLights.find(drawablep) != mLights.end()) - { - llinfos << "In mLights" << llendl; - } - if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) - { - llinfos << "In mMovedList" << llendl; - } - if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) - { - llinfos << "In mShiftList" << llendl; - } - if (mRetexturedList.find(drawablep) != mRetexturedList.end()) - { - llinfos << "In mRetexturedList" << llendl; - } - - if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) - { - llinfos << "In mBuildQ1" << llendl; - } - if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) - { - llinfos << "In mBuildQ2" << llendl; - } - - S32 count; - - count = gObjectList.findReferences(drawablep); - if (count) - { - llinfos << "In other drawables: " << count << " references" << llendl; - } -} - -BOOL LLPipeline::verify() -{ - BOOL ok = assertInitialized(); - if (ok) - { - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (!poolp->verify()) - { - ok = FALSE; - } - } - } - - if (!ok) - { - llwarns << "Pipeline verify failed!" << llendl; - } - return ok; -} - -////////////////////////////// -// -// Collision detection -// -// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * A method to compute a ray-AABB intersection. - * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 - * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) - * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) - * - * Hence this version is faster as well as more robust than the original one. - * - * Should work provided: - * 1) the integer representation of 0.0f is 0x00000000 - * 2) the sign bit of the float is the most significant one - * - * Report bugs: p.terdiman@codercorner.com - * - * \param aabb [in] the axis-aligned bounding box - * \param origin [in] ray origin - * \param dir [in] ray direction - * \param coord [out] impact coordinates - * \return true if ray intersects AABB - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//#define RAYAABB_EPSILON 0.00001f -#define IR(x) ((U32&)x) - -bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) -{ - BOOL Inside = TRUE; - LLVector3 MinB = center - size; - LLVector3 MaxB = center + size; - LLVector3 MaxT; - MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; - - // Find candidate planes. - for(U32 i=0;i<3;i++) - { - if(origin.mV[i] < MinB.mV[i]) - { - coord.mV[i] = MinB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - else if(origin.mV[i] > MaxB.mV[i]) - { - coord.mV[i] = MaxB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - } - - // Ray origin inside bounding box - if(Inside) - { - coord = origin; - return true; - } - - // Get largest of the maxT's for final choice of intersection - U32 WhichPlane = 0; - if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; - if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; - - // Check final candidate actually inside box - if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; - - for(U32 i=0;i<3;i++) - { - if(i!=WhichPlane) - { - coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; - if (epsilon > 0) - { - if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; - } - else - { - if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; - } - } - } - return true; // ray hits box -} - -////////////////////////////// -// -// Macros, functions, and inline methods from other classes -// -// - -void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) -{ - if (drawablep && assertInitialized()) - { - if (is_light) - { - mLights.insert(drawablep); - drawablep->setState(LLDrawable::LIGHT); - } - else - { - drawablep->clearState(LLDrawable::LIGHT); - mLights.erase(drawablep); - } - } -} - -//static -void LLPipeline::toggleRenderType(U32 type) -{ - gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; - if (type == LLPipeline::RENDER_TYPE_WATER) - { - gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; - } -} - -//static -void LLPipeline::toggleRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - U32 bit = (1<<type); - if (gPipeline.hasRenderType(type)) - { - llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.toggleRenderType(type); -} - -//static -BOOL LLPipeline::hasRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - return gPipeline.hasRenderType(type); -} - -// Allows UI items labeled "Hide foo" instead of "Show foo" -//static -BOOL LLPipeline::toggleRenderTypeControlNegated(void* data) -{ - S32 type = (S32)(intptr_t)data; - return !gPipeline.hasRenderType(type); -} - -//static -void LLPipeline::toggleRenderDebug(void* data) -{ - U32 bit = (U32)(intptr_t)data; - if (gPipeline.hasRenderDebugMask(bit)) - { - llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.mRenderDebugMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugMask(bit); -} - -//static -void LLPipeline::toggleRenderDebugFeature(void* data) -{ - U32 bit = (U32)(intptr_t)data; - gPipeline.mRenderDebugFeatureMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugFeatureMask(bit); -} - -void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) -{ - if (value) - { - gPipeline.mRenderDebugFeatureMask |= bit; - } - else - { - gPipeline.mRenderDebugFeatureMask &= !bit; - } -} - -// static -void LLPipeline::setRenderScriptedBeacons(BOOL val) -{ - sRenderScriptedBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedBeacons(void*) -{ - sRenderScriptedBeacons = !sRenderScriptedBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedBeacons(void*) -{ - return sRenderScriptedBeacons; -} - -// static -void LLPipeline::setRenderScriptedTouchBeacons(BOOL val) -{ - sRenderScriptedTouchBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedTouchBeacons(void*) -{ - sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) -{ - return sRenderScriptedTouchBeacons; -} - -// static -void LLPipeline::setRenderMOAPBeacons(BOOL val) -{ - sRenderMOAPBeacons = val; -} - -// static -void LLPipeline::toggleRenderMOAPBeacons(void*) -{ - sRenderMOAPBeacons = !sRenderMOAPBeacons; -} - -// static -BOOL LLPipeline::getRenderMOAPBeacons(void*) -{ - return sRenderMOAPBeacons; -} - -// static -void LLPipeline::setRenderPhysicalBeacons(BOOL val) -{ - sRenderPhysicalBeacons = val; -} - -// static -void LLPipeline::toggleRenderPhysicalBeacons(void*) -{ - sRenderPhysicalBeacons = !sRenderPhysicalBeacons; -} - -// static -BOOL LLPipeline::getRenderPhysicalBeacons(void*) -{ - return sRenderPhysicalBeacons; -} - -// static -void LLPipeline::setRenderParticleBeacons(BOOL val) -{ - sRenderParticleBeacons = val; -} - -// static -void LLPipeline::toggleRenderParticleBeacons(void*) -{ - sRenderParticleBeacons = !sRenderParticleBeacons; -} - -// static -BOOL LLPipeline::getRenderParticleBeacons(void*) -{ - return sRenderParticleBeacons; -} - -// static -void LLPipeline::setRenderSoundBeacons(BOOL val) -{ - sRenderSoundBeacons = val; -} - -// static -void LLPipeline::toggleRenderSoundBeacons(void*) -{ - sRenderSoundBeacons = !sRenderSoundBeacons; -} - -// static -BOOL LLPipeline::getRenderSoundBeacons(void*) -{ - return sRenderSoundBeacons; -} - -// static -void LLPipeline::setRenderBeacons(BOOL val) -{ - sRenderBeacons = val; -} - -// static -void LLPipeline::toggleRenderBeacons(void*) -{ - sRenderBeacons = !sRenderBeacons; -} - -// static -BOOL LLPipeline::getRenderBeacons(void*) -{ - return sRenderBeacons; -} - -// static -void LLPipeline::setRenderHighlights(BOOL val) -{ - sRenderHighlight = val; -} - -// static -void LLPipeline::toggleRenderHighlights(void*) -{ - sRenderHighlight = !sRenderHighlight; -} - -// static -BOOL LLPipeline::getRenderHighlights(void*) -{ - return sRenderHighlight; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - LLVector3 local_end = end; - - LLVector3 position; - - sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - if ((j == LLViewerRegion::PARTITION_VOLUME) || - (j == LLViewerRegion::PARTITION_BRIDGE) || - (j == LLViewerRegion::PARTITION_TERRAIN) || - (j == LLViewerRegion::PARTITION_TREE) || - (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - local_end = position; - } - } - } - } - } - - if (!sPickAvatar) - { - //save hit info in case we need to restore - //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; - LLVector2 local_texcoord; - S32 local_face_hit = -1; - - if (face_hit) - { - local_face_hit = *face_hit; - } - if (tex_coord) - { - local_texcoord = *tex_coord; - } - if (bi_normal) - { - local_binormal = *bi_normal; - } - if (normal) - { - local_normal = *normal; - } - - const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; - - //check against avatars - sPickAvatar = TRUE; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - if (!drawable || - !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) - { //avatar overrides if previously hit drawable is not an attachment or - //attachment is far enough away from detected intersection - drawable = hit; - local_end = position; - } - else - { //prioritize attachments over avatars - position = local_end; - - if (face_hit) - { - *face_hit = local_face_hit; - } - if (tex_coord) - { - *tex_coord = local_texcoord; - } - if (bi_normal) - { - *bi_normal = local_binormal; - } - if (normal) - { - *normal = local_normal; - } - } - } - } - } - } - - //check all avatar nametags (silly, isn't it?) - for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); - ++iter) - { - LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() - && av->mNameText->lineSegmentIntersect(start, local_end, position)) - { - drawable = av->mDrawable; - local_end = position; - } - } - - if (intersection) - { - *intersection = position; - } - - return drawable ? drawable->getVObj().get() : NULL; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - BOOL toggle = FALSE; - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - toggle = TRUE; - } - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); - if (part) - { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - } - } - - if (toggle) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - } - return drawable ? drawable->getVObj().get() : NULL; -} - -LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) -{ - if (vobj) - { - LLViewerRegion* region = vobj->getRegion(); - if (region) - { - return region->getSpatialPartition(vobj->getPartitionType()); - } - } - return NULL; -} - -void LLPipeline::resetVertexBuffers(LLDrawable* drawable) -{ - if (!drawable) - { - return; - } - - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace* facep = drawable->getFace(i); - facep->clearVertexBuffer(); - } -} - -void LLPipeline::resetVertexBuffers() -{ - mResetVertexBuffers = true; -} - -void LLPipeline::doResetVertexBuffers() -{ - if (!mResetVertexBuffers) - { - return; - } - - mResetVertexBuffers = false; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->resetVertexBuffers(); - } - } - } - - resetDrawOrders(); - - gSky.resetVertexBuffers(); - - LLVertexBuffer::cleanupClass(); - - //delete all name pool caches - LLGLNamePool::cleanupPools(); - - if (LLVertexBuffer::sGLCount > 0) - { - llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl; - } - - LLVertexBuffer::unbind(); - - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); - LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; - sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); - sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); - LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); - - LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); -} - -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) -{ - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); - assertInitialized(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; -} - -void apply_cube_face_rotation(U32 face) -{ - switch (face) - { - case 0: - gGL.rotatef(90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 2: - gGL.rotatef(-90.f, 1, 0, 0); - break; - case 4: - gGL.rotatef(180.f, 0, 1, 0); - gGL.rotatef(180.f, 0, 0, 1); - break; - case 1: - gGL.rotatef(-90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 3: - gGL.rotatef(90, 1, 0, 0); - break; - case 5: - gGL.rotatef(180, 0, 0, 1); - break; - } -} - -void validate_framebuffer_object() -{ - GLenum status; - status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); - switch(status) - { - case GL_FRAMEBUFFER_COMPLETE: - //framebuffer OK, no error. - break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; - break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; - break; - case GL_FRAMEBUFFER_UNSUPPORTED: - /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; - break; - default: - llerrs << "Unknown framebuffer status." << llendl; - break; - } -} - -void LLPipeline::bindScreenToTexture() -{ - -} - -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); - -void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); - if (!(gPipeline.canUseVertexShaders() && - sRenderGlow)) - { - return; - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - assertInitialized(); - - if (gUseWireframe) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) mScreen.getWidth()*2, - (F32) mScreen.getHeight()*2); - - LLFastTimer ftm(FTM_RENDER_BLOOM); - gGL.color4f(1,1,1,1); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable cull(GL_CULL_FACE); - - enableLightsFullbright(LLColor4(1,1,1,1)); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - LLGLDisable test(GL_ALPHA_TEST); - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[2].bindTarget(); - mGlow[2].clear(); - } - - gGlowExtractProgram.bind(); - F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); - F32 maxAlpha = RenderGlowMaxExtractAlpha; - F32 warmthAmount = RenderGlowWarmthAmount; - LLVector3 lumWeights = RenderGlowLumWeights; - LLVector3 warmthWeights = RenderGlowWarmthWeights; - - - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); - LLGLEnable blend_on(GL_BLEND); - LLGLEnable test(GL_ALPHA_TEST); - - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - mScreen.bindTexture(0, 0); - - gGL.color4f(1,1,1,1); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); - - mGlow[2].flush(); - } - - tc1.setVec(0,0); - tc2.setVec(2,2); - - // power of two between 1 and 1024 - U32 glowResPow = RenderGlowResolutionPow; - const U32 glow_res = llmax(1, - llmin(1024, 1 << glowResPow)); - - S32 kernel = RenderGlowIterations*2; - F32 delta = RenderGlowWidth / glow_res; - // Use half the glow width if we have the res set to less than 9 so that it looks - // almost the same in either case. - if (glowResPow < 9) - { - delta *= 0.5f; - } - F32 strength = RenderGlowStrength; - - gGlowProgram.bind(); - gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); - - for (S32 i = 0; i < kernel; i++) - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[i%2].bindTarget(); - mGlow[i%2].clear(); - } - - if (i == 0) - { - gGL.getTexUnit(0)->bind(&mGlow[2]); - } - else - { - gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); - } - - if (i%2 == 0) - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); - } - else - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - mGlow[i%2].flush(); - } - - gGlowProgram.unbind(); - - if (LLRenderTarget::sUseFBO) - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - tc2.setVec((F32) mScreen.getWidth(), - (F32) mScreen.getHeight()); - - gGL.flush(); - - LLVertexBuffer::unbind(); - - if (LLPipeline::sRenderDeferred) - { - - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && - !LLToolMgr::getInstance()->inBuildMode() && - RenderDepthOfField; - - - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); - - gViewerWindow->setup3DViewport(); - - if (dof_enabled) - { - LLGLSLShader* shader = &gDeferredPostProgram; - LLGLDisable blend(GL_BLEND); - - //depth of field focal plane calculations - static F32 current_distance = 16.f; - static F32 start_distance = 16.f; - static F32 transition_time = 1.f; - - LLVector3 focus_point; - - LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); - if (obj && obj->mDrawable && obj->isSelected()) - { //focus on selected media object - S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); - if (obj && obj->mDrawable) - { - LLFace* face = obj->mDrawable->getFace(face_idx); - if (face) - { - focus_point = face->getPositionAgent(); - } - } - } - - if (focus_point.isExactlyZero()) - { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { //focus on point under cursor - focus_point = gDebugRaycastIntersection; - } - else if (gAgentCamera.cameraMouselook()) - { //focus on point under mouselook crosshairs - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); - } - else - { - LLViewerObject* obj = gAgentCamera.getFocusObject(); - if (obj) - { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); - } - else - { //focus on your avatar - focus_point = gAgent.getPositionAgent(); - } - } - } - - LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); - F32 target_distance = 16.f; - if (!focus_point.isExactlyZero()) - { - target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); - } - - if (transition_time >= 1.f && - fabsf(current_distance-target_distance)/current_distance > 0.01f) - { //large shift happened, interpolate smoothly to new target distance - transition_time = 0.f; - start_distance = current_distance; - } - else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; - transition_time = llmin(transition_time, 1.f); - - F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; - current_distance = start_distance + (target_distance-start_distance)*t; - } - else - { //small or no change, just snap to target distance - current_distance = target_distance; - } - - //convert to mm - F32 subject_distance = current_distance*1000.f; - F32 fnumber = CameraFNumber; - F32 default_focal_length = CameraFocalLength; - - F32 fov = LLViewerCamera::getInstance()->getView(); - - const F32 default_fov = CameraFieldOfView * F_PI/180.f; - //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - - //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); - - F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); - //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - - F32 focal_length = dv/(2*tanf(fov/2.f)); - - //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); - - // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) - // where N = fnumber - // s2 = dot distance - // s1 = subject distance - // f = focal length - // - - F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); - blur_constant /= 1000.f; //convert to meters for shader - F32 magnification = focal_length/(subject_distance-focal_length); - - { //build diffuse+bloom+CoF - mDeferredLight.bindTarget(); - shader = &gDeferredCoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); - shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); - shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mDeferredLight.flush(); - } - - U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); - U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); - - { //perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); - glViewport(0,0, dof_width, dof_height); - gGL.setColorMask(true, false); - - shader = &gDeferredPostProgram; - bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mScreen.flush(); - gGL.setColorMask(true, true); - } - - { //combine result based on alpha - if (multisample) - { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - } - else - { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - } - - shader = &gDeferredDoFCombineProgram; - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); - shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - } - else - { - if (multisample) - { - mDeferredLight.bindTarget(); - } - LLGLSLShader* shader = &gDeferredPostNoDoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - - if (multisample) - { - //bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); - - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); - glViewport(0, 0, width, height); - - LLGLSLShader* shader = &gGlowCombineFXAAProgram; - - shader->bind(); - shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - shader->unbind(); - - mFXAABuffer.flush(); - - shader = &gFXAAProgram; - shader->bind(); - - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) - { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - F32 scale_x = (F32) width/mFXAABuffer.getWidth(); - F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); - shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - shader->unbind(); - } - } - else - { - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); - buff->allocateBuffer(3,0,TRUE); - - LLStrider<LLVector3> v; - LLStrider<LLVector2> uv1; - LLStrider<LLVector2> uv2; - - buff->getVertexStrider(v); - buff->getTexCoord0Strider(uv1); - buff->getTexCoord1Strider(uv2); - - uv1[0] = LLVector2(0, 0); - uv1[1] = LLVector2(0, 2); - uv1[2] = LLVector2(2, 0); - - uv2[0] = LLVector2(0, 0); - uv2[1] = LLVector2(0, tc2.mV[1]*2.f); - uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); - - v[0] = LLVector3(-1,-1,0); - v[1] = LLVector3(-1,3,0); - v[2] = LLVector3(3,-1,0); - - buff->flush(); - - LLGLDisable blend(GL_BLEND); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); - } - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - buff->setBuffer(mask); - buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.bind(); - } - - gGL.setColorMask(true, false); - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - LLGLEnable blend(GL_BLEND); - gGL.color4f(1,1,1,0.75f); - - gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - - gGL.begin(LLRender::TRIANGLES); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.unbind(); - } - } - - - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - -} - -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); - -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) -{ - LLFastTimer t(FTM_BIND_DEFERRED); - - if (noise_map == 0xFFFFFFFF) - { - noise_map = mNoiseMap; - } - - shader.bind(); - S32 channel = 0; - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(0,channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - stop_glerror(); - - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f inv_proj = projection.inverse(); - - shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); - shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], - (F32) gGLViewport[1], - (F32) gGLViewport[2], - (F32) gGLViewport[3]); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - } - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - if (channel > -1) - { - if (light_index > 0) - { - mScreen.bindTexture(0, channel); - } - else - { - mDeferredLight.bindTexture(0, channel); - } - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); - if (channel > -1) - { - mGlow[1].bindTexture(0, channel); - } - - stop_glerror(); - - for (U32 i = 0; i < 4; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - stop_glerror(); - - F32 mat[16*6]; - for (U32 i = 0; i < 16; i++) - { - mat[i] = mSunShadowMatrix[0].m[i]; - mat[i+16] = mSunShadowMatrix[1].m[i]; - mat[i+32] = mSunShadowMatrix[2].m[i]; - mat[i+48] = mSunShadowMatrix[3].m[i]; - mat[i+64] = mSunShadowMatrix[4].m[i]; - mat[i+80] = mSunShadowMatrix[5].m[i]; - } - - shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->enable(channel); - cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); - } - } - - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); - shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); - shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - - F32 ssao_factor = RenderSSAOFactor; - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - - LLVector3 ssao_effect = RenderSSAOEffect; - F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; - F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; - // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by - // value factor, and scales remainder by saturation factor - F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, - matrix_nondiag, matrix_diag, matrix_nondiag, - matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - - shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); - shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - - - if (shader.getUniformLocation("norm_mat") >= 0) - { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); - } -} - -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); - - -void LLPipeline::renderDeferredLighting() -{ - if (!sCull) - { - return; - } - - { - LLFastTimer ftm(FTM_RENDER_DEFERRED); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - { - LLGLDepthTest depth(GL_TRUE); - mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLDisable stencil(GL_STENCIL_TEST); - //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - LLStrider<LLVector3> vert; - mDeferredVB->getVertexStrider(vert); - LLStrider<LLVector2> tc0; - LLStrider<LLVector2> tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - mTransformedSunDir.set(tc.v); - } - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - if (RenderDeferredSSAO || RenderShadowDetail > 0) - { - mDeferredLight.bindTarget(); - { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); - bindDeferredShader(gDeferredSunProgram, 0); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glClearColor(1,1,1,1); - mDeferredLight.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 8; j++) - { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; - } - } - - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } - mDeferredLight.flush(); - } - - if (RenderDeferredSSAO) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mScreen.bindTarget(); - glClearColor(1,1,1,1); - mScreen.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } - - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - mScreen.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredLight.bindTarget(); - - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - mDeferredLight.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - } - - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - if (RenderDeferredAtmospheric) - { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram); - { - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - unbindDeferredShader(gDeferredSoftenProgram); - } - - { //render non-deferred geometry (fullbright, alpha, etc) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gPipeline.pushRenderTypeMask(); - - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - gPipeline.popRenderTypeMask(); - } - - BOOL render_local = RenderLocalLights; - - if (render_local) - { - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list<LLVector4> fullscreen_lights; - LLDrawable::drawable_list_t spot_lights; - LLDrawable::drawable_list_t fullscreen_spot_lights; - - for (U32 i = 0; i < 2; i++) - { - mTargetShadowSpotLight[i] = NULL; - } - - std::list<LLVector4> light_colors; - - LLVertexBuffer::unbind(); - LLVector4a* v = (LLVector4a*) vert.get(); - - { - bindDeferredShader(gDeferredLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) - { - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - if (!volume) - { - continue; - } - - if (volume->isAttachment()) - { - if (!sRenderAttachedLights) - { - continue; - } - } - - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - LLColor3 col = volume->getLightColor(); - - if (col.magVecSquared() < 0.001f) - { - continue; - } - - if (s <= 0.001f) - { - continue; - } - - LLVector4a sa; - sa.splat(s); - if (camera->AABBInFrustumNoFarClip(center, sa) == 0) - { - continue; - } - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || - camera->getOrigin().mV[0] < c[0] - s - 0.2f || - camera->getOrigin().mV[1] > c[1] + s + 0.2f || - camera->getOrigin().mV[1] < c[1] - s - 0.2f || - camera->getOrigin().mV[2] > c[2] + s + 0.2f || - camera->getOrigin().mV[2] < c[2] - s - 0.2f) - { //draw box if camera is outside box - if (render_local) - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - spot_lights.push_back(drawablep); - continue; - } - - LLFastTimer ftm(FTM_LOCAL_LIGHTS); - //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - stop_glerror(); - } - } - else - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - fullscreen_spot_lights.push_back(drawablep); - continue; - } - - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); - } - } - unbindDeferredShader(gDeferredLightProgram); - } - - if (!spot_lights.empty()) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - bindDeferredShader(gDeferredSpotLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - } - gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredSpotLightProgram); - } - - //reset mDeferredVB to fullscreen triangle - mDeferredVB->getVertexStrider(vert); - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_FALSE); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - U32 count = 0; - - const U32 max_count = 8; - LLVector4 light[max_count]; - LLVector4 col[max_count]; - -// glVertexPointer(2, GL_FLOAT, 0, vert); - - F32 far_z = 0.f; - - while (!fullscreen_lights.empty()) - { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); - light[count] = fullscreen_lights.front(); - fullscreen_lights.pop_front(); - col[count] = light_colors.front(); - light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - - count++; - if (count == max_count || fullscreen_lights.empty()) - { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); - far_z = 0.f; - count = 0; - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - } - - unbindDeferredShader(gDeferredMultiLightProgram); - - bindDeferredShader(gDeferredMultiSpotLightProgram); - - gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredMultiSpotLightProgram); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - } - - gGL.setColorMask(true, true); - } - - { //render non-deferred geometry (alpha, fullbright, glow) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - END_RENDER_TYPES); - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - popRenderTypeMask(); - } - - { - //render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - } - - mScreen.flush(); - -} - -void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) -{ - //construct frustum - LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 params = volume->getSpotLightParams(); - - F32 fov = params.mV[0]; - F32 focus = params.mV[1]; - - LLVector3 pos = drawablep->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - LLVector3 scale = volume->getScale(); - - //get near clip plane - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = pos+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - //matrix from volume space to agent space - LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); - - glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; - - glh::matrix4f screen_to_light = light_to_screen.inverse(); - - F32 s = volume->getLightRadius()*1.5f; - F32 near_clip = dist; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = s+dist-scale.mV[VZ]; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh::vec3f p1(0, 0, -(near_clip+0.01f)); - glh::vec3f p2(0, 0, -(near_clip+1.f)); - - glh::vec3f screen_origin(0, 0, 0); - - light_to_screen.mult_matrix_vec(p1); - light_to_screen.mult_matrix_vec(p2); - light_to_screen.mult_matrix_vec(screen_origin); - - glh::vec3f n = p2-p1; - n.normalize(); - - F32 proj_range = far_clip - near_clip; - glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); - screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); - shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); - shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); - shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); - S32 s_idx = -1; - - for (U32 i = 0; i < 2; i++) - { - if (mShadowSpotLight[i] == drawablep) - { - s_idx = i; - } - } - - shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); - - if (s_idx >= 0) - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); - } - else - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); - } - - { - LLDrawable* potential = drawablep; - //determine if this is a good light for casting shadows - F32 m_pri = volume->getSpotLightPriority(); - - for (U32 i = 0; i < 2; i++) - { - F32 pri = 0.f; - - if (mTargetShadowSpotLight[i].notNull()) - { - pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); - } - - if (m_pri > pri) - { - LLDrawable* temp = mTargetShadowSpotLight[i]; - mTargetShadowSpotLight[i] = potential; - potential = temp; - m_pri = pri; - } - } - } - - LLViewerTexture* img = volume->getLightTexture(); - - if (img == NULL) - { - img = LLViewerFetchedTexture::sWhiteImagep; - } - - S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - if (channel > -1) - { - if (img) - { - gGL.getTexUnit(channel)->bind(img); - - F32 lod_range = logf(img->getWidth())/logf(2.f); - - shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); - shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); - } - } - -} - -void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) -{ - stop_glerror(); - shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); - - for (U32 i = 0; i < 4; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) - { - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - for (U32 i = 4; i < 6; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - - S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->disable(); - } - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->activate(); - shader.unbind(); -} - -inline float sgn(float a) -{ - if (a > 0.0F) return (1.0F); - if (a < 0.0F) return (-1.0F); - return (0.0F); -} - -void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - LLCamera camera = camera_in; - camera.setFar(camera.getFar()*0.87654321f); - LLPipeline::sReflectionRender = TRUE; - - gPipeline.pushRenderTypeMask(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f mat; - - stop_glerror(); - LLPlane plane; - - F32 height = gAgent.getRegion()->getWaterHeight(); - F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); - F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by - - //plane params - LLVector3 pnorm; - F32 pd; - - S32 water_clip = 0; - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - pd = -height; - plane.setVec(pnorm, pd); - water_clip = -1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - pd = height; - plane.setVec(pnorm, pd); - water_clip = 1; - } - - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //generate planar reflection map - - //disable occlusion culling for reflection map for now - S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glClearColor(0,0,0,0); - mWaterRef.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - - mWaterRef.getViewport(gGLViewport); - - stop_glerror(); - - gGL.pushMatrix(); - - mat.set_scale(glh::vec3f(1,1,-1)); - mat.set_translate(glh::vec3f(0,0,height*2.f)); - - glh::matrix4f current = glh_get_current_modelview(); - - mat = current * mat; - - glh_set_current_modelview(mat); - gGL.loadMatrix(mat.m); - - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); - - glh::matrix4f inv_mat = mat.inverse(); - - glh::vec3f origin(0,0,0); - inv_mat.mult_matrix_vec(origin); - - camera.setOrigin(origin.v); - - glCullFace(GL_FRONT); - - static LLCullResult ref_result; - - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } - - gPipeline.pushRenderTypeMask(); - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - S32 detail = RenderReflectionDetail; - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, -water_clip, &plane); - stateSort(camera, ref_result); - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - if (RenderReflectionDetail > 0) - { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); - } - } - - gPipeline.popRenderTypeMask(); - } - glCullFace(GL_BACK); - gGL.popMatrix(); - mWaterRef.flush(); - glh_set_current_modelview(current); - LLPipeline::sUseOcclusion = occlusion; - } - - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static BOOL last_update = TRUE; - if (last_update) - { - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); - stop_glerror(); - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; - - if (LLPipeline::sUnderWaterRender) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - mWaterDis.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.getViewport(gGLViewport); - - if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) - { - //clip out geometry on the same side of water as the camera - mat = glh_get_current_modelview(); - LLPlane plane(-pnorm, -(pd+pad)); - - LLGLUserClipPlane clip_plane(plane, mat, projection); - static LLCullResult result; - updateCull(camera, result, water_clip, &plane); - stateSort(camera, result); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - renderGeom(camera); - } - - LLPipeline::sUnderWaterRender = FALSE; - mWaterDis.flush(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - - LLRenderTarget::unbindTarget(); - - LLPipeline::sReflectionRender = FALSE; - - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - gPipeline.popRenderTypeMask(); - LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; - LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLPlane npnorm(-pnorm, -pd); - LLViewerCamera::getInstance()->setUserClipPlane(npnorm); - - LLGLState::checkStates(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } -} - -glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -{ - glh::matrix4f ret; - - LLVector3 dirN; - LLVector3 upN; - LLVector3 lftN; - - lftN = dir % up; - lftN.normVec(); - - upN = lftN % dir; - upN.normVec(); - - dirN = dir; - dirN.normVec(); - - ret.m[ 0] = lftN[0]; - ret.m[ 1] = upN[0]; - ret.m[ 2] = -dirN[0]; - ret.m[ 3] = 0.f; - - ret.m[ 4] = lftN[1]; - ret.m[ 5] = upN[1]; - ret.m[ 6] = -dirN[1]; - ret.m[ 7] = 0.f; - - ret.m[ 8] = lftN[2]; - ret.m[ 9] = upN[2]; - ret.m[10] = -dirN[2]; - ret.m[11] = 0.f; - - ret.m[12] = -(lftN*pos); - ret.m[13] = -(upN*pos); - ret.m[14] = dirN*pos; - ret.m[15] = 1.f; - - return ret; -} - -glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) -{ - glh::matrix4f ret; - ret.m[ 0] = 2/(max[0]-min[0]); - ret.m[ 4] = 0; - ret.m[ 8] = 0; - ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); - - ret.m[ 1] = 0; - ret.m[ 5] = 2/(max[1]-min[1]); - ret.m[ 9] = 0; - ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); - - ret.m[ 2] = 0; - ret.m[ 6] = 0; - ret.m[10] = 2/(max[2]-min[2]); - ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); - - ret.m[ 3] = 0; - ret.m[ 7] = 0; - ret.m[11] = 0; - ret.m[15] = 1; - - return ret; -} - -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); - -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) -{ - LLFastTimer t(FTM_SHADOW_RENDER); - - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = TRUE; - - U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY - }; - - LLGLEnable cull(GL_CULL_FACE); - - if (use_shader) - { - gDeferredShadowProgram.bind(); - } - - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - - stop_glerror(); - gGLLastMatrix = NULL; - - { - //LLGLDepthTest depth(GL_TRUE); - //glClear(GL_DEPTH_BUFFER_BIT); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - - //glCullFace(GL_FRONT); - - LLVertexBuffer::unbind(); - - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - - gGL.diffuseColor4f(1,1,1,1); - gGL.setColorMask(false, false); - - LLFastTimer ftm(FTM_SHADOW_SIMPLE); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); - } - else - { - renderGeomShadow(shadow_cam); - } - - { - LLFastTimer ftm(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; - - renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } - - //glCullFace(GL_BACK); - - gDeferredShadowProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; -} - -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); -BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) -{ - LLFastTimer t(FTM_VISIBLE_CLOUD); - //get point cloud of intersection of frust and min, max - - if (getVisibleExtents(camera, min, max)) - { - return FALSE; - } - - //get set of planes on bounding box - LLPlane bp[] = { - LLPlane(min, LLVector3(-1,0,0)), - LLPlane(min, LLVector3(0,-1,0)), - LLPlane(min, LLVector3(0,0,-1)), - LLPlane(max, LLVector3(1,0,0)), - LLPlane(max, LLVector3(0,1,0)), - LLPlane(max, LLVector3(0,0,1))}; - - //potential points - std::vector<LLVector3> pp; - - //add corners of AABB - pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); - - //add corners of camera frustum - for (U32 i = 0; i < 8; i++) - { - pp.push_back(camera.mAgentFrustum[i]); - } - - - //bounding box line segments - U32 bs[] = - { - 0,1, - 1,3, - 3,2, - 2,0, - - 4,5, - 5,7, - 7,6, - 6,4, - - 0,4, - 1,5, - 3,7, - 2,6 - }; - - for (U32 i = 0; i < 12; i++) - { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) - { //for each plane in camera frustum - const LLPlane& cp = camera.getAgentPlane(j); - const LLVector3& v1 = pp[bs[i*2+0]]; - const LLVector3& v2 = pp[bs[i*2+1]]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - //camera frustum line segments - const U32 fs[] = - { - 0,1, - 1,2, - 2,3, - 3,0, - - 4,5, - 5,6, - 6,7, - 7,4, - - 0,4, - 1,5, - 2,6, - 3,7 - }; - - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - - for (U32 i = 0; i < 12; i++) - { - for (U32 j = 0; j < 6; ++j) - { - const LLVector3& v1 = pp[fs[i*2+0]+8]; - const LLVector3& v2 = pp[fs[i*2+1]+8]; - const LLPlane& cp = bp[j]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), - max+LLVector3(0.05f,0.05f,0.05f) }; - - for (U32 i = 0; i < pp.size(); ++i) - { - bool found = true; - - const F32* p = pp[i].mV; - - for (U32 j = 0; j < 3; ++j) - { - if (p[j] < ext[0].mV[j] || - p[j] > ext[1].mV[j]) - { - found = false; - break; - } - } - - for (U32 j = 0; j < 6; ++j) - { - const LLPlane& cp = camera.getAgentPlane(j); - F32 dist = cp.dist(pp[i]); - if (dist > 0.05f) //point is above some plane, not contained - { - found = false; - break; - } - } - - if (found) - { - fp.push_back(pp[i]); - } - } - - if (fp.empty()) - { - return FALSE; - } - - return TRUE; -} - -void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) -{ - if (obj && obj->getVolume()) - { - for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) - { - renderHighlight(*iter, fade); - } - - LLDrawable* drawable = obj->mDrawable; - if (drawable) - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - if (face) - { - face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); - } - } - } - } -} - -void LLPipeline::generateHighlight(LLCamera& camera) -{ - //render highlighted object as white into offscreen render target - if (mHighlightObject.notNull()) - { - mHighlightSet.insert(HighlightItem(mHighlightObject)); - } - - if (!mHighlightSet.empty()) - { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; - - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - mHighlight.bindTarget(); - disableLights(); - gGL.setColorMask(true, true); - mHighlight.clear(); - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) - { - std::set<HighlightItem>::iterator cur_iter = iter++; - - if (cur_iter->mItem.isNull()) - { - mHighlightSet.erase(cur_iter); - continue; - } - - if (cur_iter->mItem == mHighlightObject) - { - cur_iter->incrFade(transition); - } - else - { - cur_iter->incrFade(-transition); - if (cur_iter->mFade <= 0.f) - { - mHighlightSet.erase(cur_iter); - continue; - } - } - - renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); - } - - mHighlight.flush(); - gGL.setColorMask(true, false); - gViewerWindow->setup3DViewport(); - } -} - - -void LLPipeline::generateSunShadow(LLCamera& camera) -{ - if (!sRenderDeferred || RenderShadowDetail <= 0) - { - return; - } - - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { //store last_modelview of world camera - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - } - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - END_RENDER_TYPES); - - gGL.setColorMask(false, false); - - //get sun view matrix - - //store current projection/modelview matrix - glh::matrix4f saved_proj = glh_get_current_projection(); - glh::matrix4f saved_view = glh_get_current_modelview(); - glh::matrix4f inv_view = saved_view.inverse(); - - glh::matrix4f view[6]; - glh::matrix4f proj[6]; - - //clip contains parallel split distances for 3 splits - LLVector3 clip = RenderShadowClipPlanes; - - //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - - clip = RenderShadowOrthoClipPlanes; - mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); - - //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; - //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; - - //put together a universal "near clip" plane for shadow frusta - LLPlane shadow_near_clip; - { - LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * RenderFarClip*2.f; - shadow_near_clip.setVec(p, mSunDir); - } - - LLVector3 lightDir = -mSunDir; - lightDir.normVec(); - - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - - LLVector3 at = lightDir; - - LLVector3 up = camera.getAtAxis(); - - if (fabsf(up*lightDir) > 0.75f) - { - up = camera.getUpAxis(); - } - - /*LLVector3 left = up%at; - up = at%left;*/ - - up.normVec(); - at.normVec(); - - - LLCamera main_camera = camera; - - F32 near_clip = 0.f; - { - //get visible point cloud - std::vector<LLVector3> fp; - - main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); - - LLVector3 min,max; - getVisiblePointCloud(main_camera,min,max,fp); - - if (fp.empty()) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[0] = main_camera; - mShadowExtents[0][0] = min; - mShadowExtents[0][1] = max; - - mShadowFrustPoints[0].clear(); - mShadowFrustPoints[1].clear(); - mShadowFrustPoints[2].clear(); - mShadowFrustPoints[3].clear(); - } - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - return; - } - - //get good split distances for frustum - for (U32 i = 0; i < fp.size(); ++i) - { - glh::vec3f v(fp[i].mV); - saved_view.mult_matrix_vec(v); - fp[i].setVec(v.v); - } - - min = fp[0]; - max = fp[0]; - - //get camera space bounding box - for (U32 i = 1; i < fp.size(); ++i) - { - update_min_max(min, max, fp[i]); - } - - near_clip = -max.mV[2]; - F32 far_clip = -min.mV[2]*2.f; - - //far_clip = llmin(far_clip, 128.f); - far_clip = llmin(far_clip, camera.getFar()); - - F32 range = far_clip-near_clip; - - LLVector3 split_exp = RenderShadowSplitExponent; - - F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); - - da = powf(da, split_exp.mV[2]); - - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - for (U32 i = 0; i < 4; ++i) - { - F32 x = (F32)(i+1)/4.f; - x = powf(x, sxp); - mSunClipPlanes.mV[i] = near_clip+range*x; - } - - mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding - } - - // convenience array of 4 near clip plane distances - F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - - - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter - LLGLDepthTest depth(GL_TRUE); - - for (S32 j = 0; j < 4; j++) - { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); - } - } - else - { - for (S32 j = 0; j < 4; j++) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustPoints[j].clear(); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; - - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - LLVector3 eye = camera.getOrigin(); - - //camera used for shadow cull/render - LLCamera shadow_cam; - - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - LLVector3* frust = shadow_cam.mAgentFrustum; - - LLVector3 pn = shadow_cam.getAtAxis(); - - LLVector3 min, max; - - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.75f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; - } - - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector<LLVector3> fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; - } - - mShadow[j].bindTarget(); - { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); - - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; - - continue; - } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - - - //find a good origin for shadow projection - LLVector3 origin; - - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); - - std::vector<LLVector3> wpf; - - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } - - min = wpf[0]; - max = wpf[0]; - - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } - - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; - } - - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } - - { - // best fit line is y=bfm*x+bfb - - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) - { - off_x = lx; - lp = wpf[i]; - } - } - - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; - - //calculate error - mShadowError.mV[j] = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); - } - - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; - - if (mShadowError.mV[j] > RenderShadowErrorCutoff) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) - { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) - { - fovx = -atx.mV[1]; - xp = wpf[i]; - } - } - - fovx = acos(fovx); - fovz = acos(fovz); - - F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) - { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); - - origin.mV[1] = ny; - - fovz = 1.f; - fovx = 1.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); - } - - fovx = acos(fovx); - fovz = acos(fovz); - - mShadowFOV.mV[j] = cutoff; - } - - - origin += center; - - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); - - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } - - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); - - glh::vec3f origin_agent(origin.mV); - - //translate view to origin - view[j].mult_matrix_vec(origin_agent); - - eye = LLVector3(origin_agent.v); - - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustOrigin[j] = eye; - } - - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); - - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); - - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); - } - } - } - - //shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); - - shadow_cam.setOrigin(0,0,0); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } - - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; - - - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - - stop_glerror(); - - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); - - { - static LLCullResult result[4]; - - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } - - mShadow[j].flush(); - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; - } - } - } - - - //hack to disable projector shadows - bool gen_shadow = RenderShadowDetail > 1; - - if (gen_shadow) - { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) - { - continue; - } - - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } - - LLDrawable* drawable = mShadowSpotLight[i]; - - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; - - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = center+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - - view[i+4] = view[i+4].inverse(); - - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); - - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } - - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; - - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - stop_glerror(); - - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); - - static LLCullResult result[2]; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); - - mShadow[i+4].flush(); - } - } - else - { //no spotlight shadows - mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; - } - - - if (!CameraOffset) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - } - else - { - glh_set_current_modelview(view[1]); - glh_set_current_projection(proj[1]); - gGL.loadMatrix(view[1].m); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj[1].m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - gGL.setColorMask(true, false); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } -} - -void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) -{ - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!group->isDead() && - (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && - group->mDrawMap.find(type) != group->mDrawMap.end()) - { - pass->renderGroup(group,type,mask,texture); - } - } -} - -void LLPipeline::generateImpostor(LLVOAvatar* avatar) -{ - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - result.clear(); - grabReferences(result); - - if (!avatar || !avatar->mDrawable) - { - return; - } - - assertInitialized(); - - bool muted = avatar->isVisuallyMuted(); - - pushRenderTypeMask(); - - if (muted) - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - } - else - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - END_RENDER_TYPES); - } - - S32 occlusion = sUseOcclusion; - sUseOcclusion = 0; - sReflectionRender = sRenderDeferred ? FALSE : TRUE; - sShadowRender = TRUE; - sImpostorRender = TRUE; - - LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); - markVisible(avatar->mDrawable, *viewer_camera); - LLVOAvatar::sUseImpostors = FALSE; - - LLVOAvatar::attachment_map_t::iterator iter; - for (iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = (*attachment_iter)) - { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); - } - } - } - - stateSort(*LLViewerCamera::getInstance(), result); - - const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); - LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - - LLCamera camera = *viewer_camera; - - camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); - - LLVector2 tdim; - - - LLVector4a half_height; - half_height.setSub(ext[1], ext[0]); - half_height.mul(0.5f); - - LLVector4a left; - left.load3(camera.getLeftAxis().mV); - left.mul(left); - left.normalize3fast(); - - LLVector4a up; - up.load3(camera.getUpAxis().mV); - up.mul(up); - up.normalize3fast(); - - tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); - tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - - F32 distance = (pos-camera.getOrigin()).length(); - F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); - gGL.loadMatrix(persp.m); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); - - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - - gGL.loadMatrix(mat.m); - glh_set_current_modelview(mat); - - glClearColor(0.0f,0.0f,0.0f,0.0f); - gGL.setColorMask(true, true); - - // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); - - //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) - U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); - U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); - - if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) - { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); - - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(avatar->mImpostor); - } - - gGL.getTexUnit(0)->bind(&avatar->mImpostor); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - avatar->mImpostor.bindTarget(); - - if (LLPipeline::sRenderDeferred) - { - avatar->mImpostor.clear(); - renderGeomDeferred(camera); - renderGeomPostDeferred(camera); - } - else - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.clear(); - renderGeom(camera); - } - - { //create alpha mask based on depth buffer (grey out if muted) - if (LLPipeline::sRenderDeferred) - { - GLuint buff = GL_COLOR_ATTACHMENT0; - glDrawBuffersARB(1, &buff); - } - - LLGLDisable blend(GL_BLEND); - - if (muted) - { - gGL.setColorMask(true, true); - } - else - { - gGL.setColorMask(false, true); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - gGL.flush(); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - static const F32 clip_plane = 0.99999f; - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4ub(64,64,64,255); - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - avatar->mImpostor.flush(); - - avatar->setImpostorDim(tdim); - - LLVOAvatar::sUseImpostors = TRUE; - sUseOcclusion = occlusion; - sReflectionRender = FALSE; - sImpostorRender = FALSE; - sShadowRender = FALSE; - popRenderTypeMask(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - avatar->mNeedsImpostorUpdate = FALSE; - avatar->cacheImpostorValues(); - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); -} - -BOOL LLPipeline::hasRenderBatches(const U32 type) const -{ - return sCull->getRenderMapSize(type) > 0; -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) -{ - return sCull->beginRenderMap(type); -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) -{ - return sCull->endRenderMap(type); -} - -LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() -{ - return sCull->beginAlphaGroups(); -} - -LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() -{ - return sCull->endAlphaGroups(); -} - -BOOL LLPipeline::hasRenderType(const U32 type) const -{ - // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" - // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) - // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely - return (type == 0 ? FALSE : mRenderTypeEnabled[type]); -} - -void LLPipeline::setRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = TRUE; - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - return TRUE; - } - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - return FALSE; -} - -void LLPipeline::pushRenderTypeMask() -{ - std::string cur_mask; - cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.push(cur_mask); -} - -void LLPipeline::popRenderTypeMask() -{ - if (mRenderTypeEnableStack.empty()) - { - llerrs << "Depleted render type stack." << llendl; - } - - memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.pop(); -} - -void LLPipeline::andRenderTypeMask(U32 type, ...) -{ - va_list args; - - BOOL tmp[NUM_RENDER_TYPES]; - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - tmp[i] = FALSE; - } - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - tmp[type] = TRUE; - } - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = tmp[i]; - } - -} - -void LLPipeline::clearRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = FALSE; - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) -{ - DebugBlip blip(position, color); - mDebugBlips.push_back(blip); -} - +/**
+ * @file pipeline.cpp
+ * @brief Rendering pipeline.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "pipeline.h"
+
+// library includes
+#include "llaudioengine.h" // For debugging.
+#include "imageids.h"
+#include "llerror.h"
+#include "llviewercontrol.h"
+#include "llfasttimer.h"
+#include "llfontgl.h"
+#include "llmemtype.h"
+#include "llnamevalue.h"
+#include "llpointer.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "material_codes.h"
+#include "timing.h"
+#include "v3color.h"
+#include "llui.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llwindow.h" // swapBuffers()
+
+// newview includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolground.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpooltree.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llfeaturemanager.h"
+#include "llfloatertelehub.h"
+#include "llfloaterreg.h"
+#include "llgldbg.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
+#include "lllightconstants.h"
+#include "llmeshrepository.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "lltracker.h"
+#include "lltool.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewermediafocus.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h" // for audio debugging.
+#include "llviewerwindow.h" // For getSpinAxis
+#include "llvoavatarself.h"
+#include "llvoground.h"
+#include "llvosky.h"
+#include "llvotree.h"
+#include "llvovolume.h"
+#include "llvosurfacepatch.h"
+#include "llvowater.h"
+#include "llvotree.h"
+#include "llvopartgroup.h"
+#include "llworld.h"
+#include "llcubemap.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llviewerjoystick.h"
+#include "llviewerdisplay.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llspatialpartition.h"
+#include "llmutelist.h"
+#include "lltoolpie.h"
+#include "llcurl.h"
+#include "llnotifications.h"
+#include "LLPathingLib.h"
+#include "llfloaterpathfindingconsole.h"
+
+#ifdef _DEBUG
+// Debug indices is disabled for now for debug performance - djs 4/24/02
+//#define DEBUG_INDICES
+#else
+//#define DEBUG_INDICES
+#endif
+
+//cached settings
+BOOL LLPipeline::RenderAvatarVP;
+BOOL LLPipeline::VertexShaderEnable;
+BOOL LLPipeline::WindLightUseAtmosShaders;
+BOOL LLPipeline::RenderDeferred;
+F32 LLPipeline::RenderDeferredSunWash;
+U32 LLPipeline::RenderFSAASamples;
+U32 LLPipeline::RenderResolutionDivisor;
+BOOL LLPipeline::RenderUIBuffer;
+S32 LLPipeline::RenderShadowDetail;
+BOOL LLPipeline::RenderDeferredSSAO;
+F32 LLPipeline::RenderShadowResolutionScale;
+BOOL LLPipeline::RenderLocalLights;
+BOOL LLPipeline::RenderDelayCreation;
+BOOL LLPipeline::RenderAnimateRes;
+BOOL LLPipeline::FreezeTime;
+S32 LLPipeline::DebugBeaconLineWidth;
+F32 LLPipeline::RenderHighlightBrightness;
+LLColor4 LLPipeline::RenderHighlightColor;
+F32 LLPipeline::RenderHighlightThickness;
+BOOL LLPipeline::RenderSpotLightsInNondeferred;
+LLColor4 LLPipeline::PreviewAmbientColor;
+LLColor4 LLPipeline::PreviewDiffuse0;
+LLColor4 LLPipeline::PreviewSpecular0;
+LLColor4 LLPipeline::PreviewDiffuse1;
+LLColor4 LLPipeline::PreviewSpecular1;
+LLColor4 LLPipeline::PreviewDiffuse2;
+LLColor4 LLPipeline::PreviewSpecular2;
+LLVector3 LLPipeline::PreviewDirection0;
+LLVector3 LLPipeline::PreviewDirection1;
+LLVector3 LLPipeline::PreviewDirection2;
+F32 LLPipeline::RenderGlowMinLuminance;
+F32 LLPipeline::RenderGlowMaxExtractAlpha;
+F32 LLPipeline::RenderGlowWarmthAmount;
+LLVector3 LLPipeline::RenderGlowLumWeights;
+LLVector3 LLPipeline::RenderGlowWarmthWeights;
+S32 LLPipeline::RenderGlowResolutionPow;
+S32 LLPipeline::RenderGlowIterations;
+F32 LLPipeline::RenderGlowWidth;
+F32 LLPipeline::RenderGlowStrength;
+BOOL LLPipeline::RenderDepthOfField;
+F32 LLPipeline::CameraFocusTransitionTime;
+F32 LLPipeline::CameraFNumber;
+F32 LLPipeline::CameraFocalLength;
+F32 LLPipeline::CameraFieldOfView;
+F32 LLPipeline::RenderShadowNoise;
+F32 LLPipeline::RenderShadowBlurSize;
+F32 LLPipeline::RenderSSAOScale;
+U32 LLPipeline::RenderSSAOMaxScale;
+F32 LLPipeline::RenderSSAOFactor;
+LLVector3 LLPipeline::RenderSSAOEffect;
+F32 LLPipeline::RenderShadowOffsetError;
+F32 LLPipeline::RenderShadowBiasError;
+F32 LLPipeline::RenderShadowOffset;
+F32 LLPipeline::RenderShadowBias;
+F32 LLPipeline::RenderSpotShadowOffset;
+F32 LLPipeline::RenderSpotShadowBias;
+F32 LLPipeline::RenderEdgeDepthCutoff;
+F32 LLPipeline::RenderEdgeNormCutoff;
+LLVector3 LLPipeline::RenderShadowGaussian;
+F32 LLPipeline::RenderShadowBlurDistFactor;
+BOOL LLPipeline::RenderDeferredAtmospheric;
+S32 LLPipeline::RenderReflectionDetail;
+F32 LLPipeline::RenderHighlightFadeTime;
+LLVector3 LLPipeline::RenderShadowClipPlanes;
+LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
+LLVector3 LLPipeline::RenderShadowNearDist;
+F32 LLPipeline::RenderFarClip;
+LLVector3 LLPipeline::RenderShadowSplitExponent;
+F32 LLPipeline::RenderShadowErrorCutoff;
+F32 LLPipeline::RenderShadowFOVCutoff;
+BOOL LLPipeline::CameraOffset;
+F32 LLPipeline::CameraMaxCoF;
+F32 LLPipeline::CameraDoFResScale;
+
+const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
+const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
+const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
+const U32 REFLECTION_MAP_RES = 128;
+const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+// Max number of occluders to search for. JC
+const S32 MAX_OCCLUDER_COUNT = 2;
+
+extern S32 gBoxFrame;
+//extern BOOL gHideSelectedObjects;
+extern BOOL gDisplaySwapBuffers;
+extern BOOL gDebugGL;
+
+BOOL gAvatarBacklight = FALSE;
+
+BOOL gDebugPipeline = FALSE;
+LLPipeline gPipeline;
+const LLMatrix4* gGLLastMatrix = NULL;
+
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
+LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
+LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
+LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
+LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
+LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
+LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
+LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
+LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
+LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
+LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
+LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
+LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
+LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
+LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
+LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
+LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
+LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
+LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
+LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
+LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
+
+
+static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
+static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+
+//----------------------------------------
+std::string gPoolNames[] =
+{
+ // Correspond to LLDrawpool enum render type
+ "NONE",
+ "POOL_SIMPLE",
+ "POOL_GROUND",
+ "POOL_FULLBRIGHT",
+ "POOL_BUMP",
+ "POOL_TERRAIN,"
+ "POOL_SKY",
+ "POOL_WL_SKY",
+ "POOL_TREE",
+ "POOL_GRASS",
+ "POOL_INVISIBLE",
+ "POOL_AVATAR",
+ "POOL_VOIDWATER",
+ "POOL_WATER",
+ "POOL_GLOW",
+ "POOL_ALPHA"
+};
+
+void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+U32 nhpo2(U32 v);
+
+glh::matrix4f glh_copy_matrix(F32* src)
+{
+ glh::matrix4f ret;
+ ret.set_value(src);
+ return ret;
+}
+
+glh::matrix4f glh_get_current_modelview()
+{
+ return glh_copy_matrix(gGLModelView);
+}
+
+glh::matrix4f glh_get_current_projection()
+{
+ return glh_copy_matrix(gGLProjection);
+}
+
+glh::matrix4f glh_get_last_modelview()
+{
+ return glh_copy_matrix(gGLLastModelView);
+}
+
+glh::matrix4f glh_get_last_projection()
+{
+ return glh_copy_matrix(gGLLastProjection);
+}
+
+void glh_copy_matrix(const glh::matrix4f& src, F32* dst)
+{
+ for (U32 i = 0; i < 16; i++)
+ {
+ dst[i] = src.m[i];
+ }
+}
+
+void glh_set_current_modelview(const glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLModelView);
+}
+
+void glh_set_current_projection(glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLProjection);
+}
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+{
+ glh::matrix4f ret(
+ 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
+ 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
+ 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
+ 0.f, 0.f, 0.f, 1.f);
+
+ return ret;
+}
+
+void display_update_camera();
+//----------------------------------------
+
+S32 LLPipeline::sCompiles = 0;
+
+BOOL LLPipeline::sPickAvatar = TRUE;
+BOOL LLPipeline::sDynamicLOD = TRUE;
+BOOL LLPipeline::sShowHUDAttachments = TRUE;
+BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
+BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
+BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
+BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
+BOOL LLPipeline::sRenderParticleBeacons = FALSE;
+BOOL LLPipeline::sRenderSoundBeacons = FALSE;
+BOOL LLPipeline::sRenderBeacons = FALSE;
+BOOL LLPipeline::sRenderHighlight = TRUE;
+BOOL LLPipeline::sForceOldBakedUpload = FALSE;
+S32 LLPipeline::sUseOcclusion = 0;
+BOOL LLPipeline::sDelayVBUpdate = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
+BOOL LLPipeline::sDisableShaders = FALSE;
+BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sBakeSunlight = FALSE;
+BOOL LLPipeline::sNoAlpha = FALSE;
+BOOL LLPipeline::sUseTriStrips = TRUE;
+BOOL LLPipeline::sUseFarClip = TRUE;
+BOOL LLPipeline::sShadowRender = FALSE;
+BOOL LLPipeline::sWaterReflections = FALSE;
+BOOL LLPipeline::sRenderGlow = FALSE;
+BOOL LLPipeline::sReflectionRender = FALSE;
+BOOL LLPipeline::sImpostorRender = FALSE;
+BOOL LLPipeline::sUnderWaterRender = FALSE;
+BOOL LLPipeline::sTextureBindTest = FALSE;
+BOOL LLPipeline::sRenderFrameTest = FALSE;
+BOOL LLPipeline::sRenderAttachedLights = TRUE;
+BOOL LLPipeline::sRenderAttachedParticles = TRUE;
+BOOL LLPipeline::sRenderDeferred = FALSE;
+BOOL LLPipeline::sMemAllocationThrottled = FALSE;
+S32 LLPipeline::sVisibleLightCount = 0;
+F32 LLPipeline::sMinRenderSize = 0.f;
+
+
+static LLCullResult* sCull = NULL;
+
+static const U32 gl_cube_face[] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+};
+
+void validate_framebuffer_object();
+
+
+bool addDeferredAttachments(LLRenderTarget& target)
+{
+ return target.addColorAttachment(GL_RGBA) && //specular
+ target.addColorAttachment(GL_RGBA); //normal+z
+}
+
+LLPipeline::LLPipeline() :
+ mBackfaceCull(FALSE),
+ mBatchCount(0),
+ mMatrixOpCount(0),
+ mTextureMatrixOps(0),
+ mMaxBatchSize(0),
+ mMinBatchSize(0),
+ mMeanBatchSize(0),
+ mTrianglesDrawn(0),
+ mNumVisibleNodes(0),
+ mVerticesRelit(0),
+ mLightingChanges(0),
+ mGeometryChanges(0),
+ mNumVisibleFaces(0),
+
+ mInitialized(FALSE),
+ mVertexShadersEnabled(FALSE),
+ mVertexShadersLoaded(0),
+ mRenderDebugFeatureMask(0),
+ mRenderDebugMask(0),
+ mOldRenderDebugMask(0),
+ mGroupQ1Locked(false),
+ mGroupQ2Locked(false),
+ mResetVertexBuffers(false),
+ mLastRebuildPool(NULL),
+ mAlphaPool(NULL),
+ mSkyPool(NULL),
+ mTerrainPool(NULL),
+ mWaterPool(NULL),
+ mGroundPool(NULL),
+ mSimplePool(NULL),
+ mFullbrightPool(NULL),
+ mInvisiblePool(NULL),
+ mGlowPool(NULL),
+ mBumpPool(NULL),
+ mWLSkyPool(NULL),
+ mLightMask(0),
+ mLightMovingMask(0),
+ mLightingDetail(0),
+ mScreenWidth(0),
+ mScreenHeight(0)
+{
+ mNoiseMap = 0;
+ mTrueNoiseMap = 0;
+ mLightFunc = 0;
+}
+
+void LLPipeline::init()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
+
+ refreshCachedSettings();
+
+ gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
+ sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
+ sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
+
+ mInitialized = TRUE;
+
+ stop_glerror();
+
+ //create render pass pools
+ getPool(LLDrawPool::POOL_ALPHA);
+ getPool(LLDrawPool::POOL_SIMPLE);
+ getPool(LLDrawPool::POOL_GRASS);
+ getPool(LLDrawPool::POOL_FULLBRIGHT);
+ getPool(LLDrawPool::POOL_INVISIBLE);
+ getPool(LLDrawPool::POOL_BUMP);
+ getPool(LLDrawPool::POOL_GLOW);
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
+ resetFrameStats();
+
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
+ mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
+ mRenderDebugMask = 0; // All debug starts off
+
+ // Don't turn on ground when this is set
+ // Mac Books with intel 950s need this
+ if(!gSavedSettings.getBOOL("RenderGround"))
+ {
+ toggleRenderType(RENDER_TYPE_GROUND);
+ }
+
+ // make sure RenderPerformanceTest persists (hackity hack hack)
+ // disables non-object rendering (UI, sky, water, etc)
+ if (gSavedSettings.getBOOL("RenderPerformanceTest"))
+ {
+ gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ }
+
+ mOldRenderDebugMask = mRenderDebugMask;
+
+ mBackfaceCull = TRUE;
+
+ stop_glerror();
+
+ // Enable features
+
+ LLViewerShaderMgr::instance()->setShaders();
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ mSpotLightFade[i] = 1.f;
+ }
+
+ mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
+ mDeferredVB->allocateBuffer(8, 0, true);
+ setLightingDetail(-1);
+
+ //
+ // Update all settings to trigger a cached settings refresh
+ //
+
+ gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+}
+
+LLPipeline::~LLPipeline()
+{
+
+}
+
+void LLPipeline::cleanup()
+{
+ assertInitialized();
+
+ mGroupQ1.clear() ;
+ mGroupQ2.clear() ;
+
+ for(pool_set_t::iterator iter = mPools.begin();
+ iter != mPools.end(); )
+ {
+ pool_set_t::iterator curiter = iter++;
+ LLDrawPool* poolp = *curiter;
+ if (poolp->isFacePool())
+ {
+ LLFacePool* face_pool = (LLFacePool*) poolp;
+ if (face_pool->mReferences.empty())
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+ else
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+
+ if (!mTerrainPools.empty())
+ {
+ llwarns << "Terrain Pools not cleaned up" << llendl;
+ }
+ if (!mTreePools.empty())
+ {
+ llwarns << "Tree Pools not cleaned up" << llendl;
+ }
+
+ delete mAlphaPool;
+ mAlphaPool = NULL;
+ delete mSkyPool;
+ mSkyPool = NULL;
+ delete mTerrainPool;
+ mTerrainPool = NULL;
+ delete mWaterPool;
+ mWaterPool = NULL;
+ delete mGroundPool;
+ mGroundPool = NULL;
+ delete mSimplePool;
+ mSimplePool = NULL;
+ delete mFullbrightPool;
+ mFullbrightPool = NULL;
+ delete mInvisiblePool;
+ mInvisiblePool = NULL;
+ delete mGlowPool;
+ mGlowPool = NULL;
+ delete mBumpPool;
+ mBumpPool = NULL;
+ // don't delete wl sky pool it was handled above in the for loop
+ //delete mWLSkyPool;
+ mWLSkyPool = NULL;
+
+ releaseGLBuffers();
+
+ mFaceSelectImagep = NULL;
+
+ mMovedBridge.clear();
+
+ mInitialized = FALSE;
+
+ mDeferredVB = NULL;
+}
+
+//============================================================================
+
+void LLPipeline::destroyGL()
+{
+ stop_glerror();
+ unloadShaders();
+ mHighlightFaces.clear();
+
+ resetDrawOrders();
+
+ resetVertexBuffers();
+
+ releaseGLBuffers();
+
+ if (LLVertexBuffer::sEnableVBOs)
+ {
+ LLVertexBuffer::sEnableVBOs = FALSE;
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
+//static
+void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
+{
+ if(sMemAllocationThrottled != disable)
+ {
+ sMemAllocationThrottled = disable ;
+
+ if(sMemAllocationThrottled)
+ {
+ //send out notification
+ LLNotification::Params params("LowMemory");
+ LLNotifications::instance().add(params);
+
+ //release some memory.
+ }
+ }
+}
+
+void LLPipeline::resizeScreenTexture()
+{
+ LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
+ if (gPipeline.canUseVertexShaders() && assertInitialized())
+ {
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ allocateScreenBuffer(resX,resY);
+ }
+}
+
+void LLPipeline::allocatePhysicsBuffer()
+{
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
+ {
+ mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ }
+}
+
+void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+{
+ refreshCachedSettings();
+ U32 samples = RenderFSAASamples;
+
+ //try to allocate screen buffers at requested resolution and samples
+ // - on failure, shrink number of samples and try again
+ // - if not multisampled, shrink resolution and try again (favor X resolution over Y)
+ // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+
+ if (!allocateScreenBuffer(resX, resY, samples))
+ {
+ releaseScreenBuffers();
+ //reduce number of samples
+ while (samples > 0)
+ {
+ samples /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ { //success
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ samples = 0;
+
+ //reduce resolution
+ while (resY > 0 && resX > 0)
+ {
+ resY /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+
+ resX /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
+ }
+}
+
+
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
+{
+ refreshCachedSettings();
+
+ // remember these dimensions
+ mScreenWidth = resX;
+ mScreenHeight = resY;
+
+ U32 res_mod = RenderResolutionDivisor;
+
+ if (res_mod > 1 && res_mod < resX && res_mod < resY)
+ {
+ resX /= res_mod;
+ resY /= res_mod;
+ }
+
+ if (RenderUIBuffer)
+ {
+ if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
+ {
+ return false;
+ }
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+
+ S32 shadow_detail = RenderShadowDetail;
+ BOOL ssao = RenderDeferredSSAO;
+
+ //allocate deferred rendering color buffers
+ if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!addDeferredAttachments(mDeferredScreen)) return false;
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (samples > 0)
+ {
+ if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ }
+ else
+ {
+ mFXAABuffer.release();
+ }
+
+ if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
+ { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
+ if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+ else
+ {
+ mDeferredLight.release();
+ }
+
+ F32 scale = RenderShadowResolutionScale;
+
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+
+ U32 width = nhpo2(U32(resX*scale))/2;
+ U32 height = width;
+
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+
+ // don't disable shaders on next session
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+ else
+ {
+ mDeferredLight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ mFXAABuffer.release();
+ mScreen.release();
+ mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
+ mDeferredDepth.release();
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //share depth buffer between deferred targets
+ mDeferredScreen.shareDepthBuffer(mScreen);
+ }
+
+ gGL.getTexUnit(0)->disable();
+
+ stop_glerror();
+
+ return true;
+}
+
+//static
+void LLPipeline::updateRenderDeferred()
+{
+ BOOL deferred = ((RenderDeferred &&
+ LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ VertexShaderEnable &&
+ RenderAvatarVP &&
+ WindLightUseAtmosShaders) ? TRUE : FALSE) &&
+ !gUseWireframe;
+
+ sRenderDeferred = deferred;
+ if (deferred)
+ { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
+ sRenderGlow = TRUE;
+ }
+}
+
+//static
+void LLPipeline::refreshCachedSettings()
+{
+ LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
+ LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
+ LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
+ LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
+ LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
+
+ LLPipeline::sUseOcclusion =
+ (!gUseWireframe
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ && gSavedSettings.getBOOL("UseOcclusion")
+ && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+
+ VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable");
+ RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
+ WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
+ RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
+ RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
+ RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
+ RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
+ RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
+ RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
+ RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
+ RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
+ FreezeTime = gSavedSettings.getBOOL("FreezeTime");
+ DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth");
+ RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness");
+ RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor");
+ RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness");
+ RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred");
+ PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor");
+ PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
+ PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0");
+ PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
+ PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1");
+ PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
+ PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2");
+ PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
+ PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
+ PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
+ RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance");
+ RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
+ RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
+ RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
+ RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
+ RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow");
+ RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
+ RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
+ RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
+ RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
+ CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
+ CameraFNumber = gSavedSettings.getF32("CameraFNumber");
+ CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
+ CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
+ RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
+ RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
+ RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
+ RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
+ RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor");
+ RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
+ RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError");
+ RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError");
+ RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset");
+ RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
+ RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
+ RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
+ RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
+ RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
+ RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
+ RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
+ RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
+ RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
+ RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
+ RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
+ RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
+ RenderFarClip = gSavedSettings.getF32("RenderFarClip");
+ RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
+ RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
+ RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff");
+ CameraOffset = gSavedSettings.getBOOL("CameraOffset");
+ CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
+ CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
+
+ updateRenderDeferred();
+}
+
+void LLPipeline::releaseGLBuffers()
+{
+ assertInitialized();
+
+ if (mNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mNoiseMap);
+ mNoiseMap = 0;
+ }
+
+ if (mTrueNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ mTrueNoiseMap = 0;
+ }
+
+ if (mLightFunc)
+ {
+ LLImageGL::deleteTextures(1, &mLightFunc);
+ mLightFunc = 0;
+ }
+
+ mWaterRef.release();
+ mWaterDis.release();
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].release();
+ }
+
+ releaseScreenBuffers();
+
+ gBumpImageList.destroyGL();
+ LLVOAvatar::resetImpostors();
+}
+
+void LLPipeline::releaseScreenBuffers()
+{
+ mUIScreen.release();
+ mScreen.release();
+ mFXAABuffer.release();
+ mPhysicsDisplay.release();
+ mDeferredScreen.release();
+ mDeferredDepth.release();
+ mDeferredLight.release();
+
+ mHighlight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+}
+
+
+void LLPipeline::createGLBuffers()
+{
+ stop_glerror();
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
+ assertInitialized();
+
+ updateRenderDeferred();
+
+ if (LLPipeline::sWaterReflections)
+ { //water reflection texture
+ U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
+
+ mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ //always use FBO for mWaterDis so it can be used for avatar texture bakes
+ mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
+ }
+
+ mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
+
+ stop_glerror();
+
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (LLPipeline::sRenderGlow)
+ { //screen space glow buffers
+ const U32 glow_res = llmax(1,
+ llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
+ }
+
+ allocateScreenBuffer(resX,resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+ }
+
+ if (sRenderDeferred)
+ {
+ if (!mNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ LLVector3 noise[noiseRes*noiseRes];
+
+ F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
+ for (U32 i = 0; i < noiseRes*noiseRes; ++i)
+ {
+ noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
+ noise[i].normVec();
+ noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
+ }
+
+ LLImageGL::generateTextures(1, &mNoiseMap);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mTrueNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ F32 noise[noiseRes*noiseRes*3];
+ for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
+ {
+ noise[i] = ll_frand()*2.0-1.0;
+ }
+
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mLightFunc)
+ {
+ U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
+ U8* lg = new U8[lightResX*lightResY];
+
+ for (U32 y = 0; y < lightResY; ++y)
+ {
+ for (U32 x = 0; x < lightResX; ++x)
+ {
+ //spec func
+ F32 sa = (F32) x/(lightResX-1);
+ F32 spec = (F32) y/(lightResY-1);
+ //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
+
+ //F32 sp = acosf(sa)/(1.f-spec);
+
+ sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
+ F32 a = acosf(sa*0.25f+0.75f);
+ F32 m = llmax(0.5f-spec*0.5f, 0.001f);
+ F32 t2 = tanf(a)/m;
+ t2 *= t2;
+
+ F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
+ F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
+
+ lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
+ }
+ }
+
+ LLImageGL::generateTextures(1, &mLightFunc);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ delete [] lg;
+ }
+ }
+
+ gBumpImageList.restoreGL();
+}
+
+void LLPipeline::restoreGL()
+{
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
+ assertInitialized();
+
+ if (mVertexShadersEnabled)
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->restoreGL();
+ }
+ }
+ }
+}
+
+
+BOOL LLPipeline::canUseVertexShaders()
+{
+ static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable";
+
+ if (sDisableShaders ||
+ !gGLManager.mHasVertexShader ||
+ !gGLManager.mHasFragmentShader ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) ||
+ (assertInitialized() && mVertexShadersLoaded != 1) )
+ {
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+BOOL LLPipeline::canUseWindLightShaders() const
+{
+ return (!LLPipeline::sDisableShaders &&
+ gWLSkyProgram.mProgramObject != 0 &&
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
+}
+
+BOOL LLPipeline::canUseWindLightShadersOnObjects() const
+{
+ return (canUseWindLightShaders()
+ && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
+}
+
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return TRUE;
+}
+
+void LLPipeline::unloadShaders()
+{
+ LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
+ LLViewerShaderMgr::instance()->unloadShaders();
+
+ mVertexShadersLoaded = 0;
+}
+
+void LLPipeline::assertInitializedDoError()
+{
+ llerrs << "LLPipeline used when uninitialized." << llendl;
+}
+
+//============================================================================
+
+void LLPipeline::enableShadows(const BOOL enable_shadows)
+{
+ //should probably do something here to wrangle shadows....
+}
+
+S32 LLPipeline::getMaxLightingDetail() const
+{
+ /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
+ {
+ return 3;
+ }
+ else*/
+ {
+ return 1;
+ }
+}
+
+S32 LLPipeline::setLightingDetail(S32 level)
+{
+ LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
+ refreshCachedSettings();
+
+ if (level < 0)
+ {
+ if (RenderLocalLights)
+ {
+ level = 1;
+ }
+ else
+ {
+ level = 0;
+ }
+ }
+ level = llclamp(level, 0, getMaxLightingDetail());
+ mLightingDetail = level;
+
+ return mLightingDetail;
+}
+
+class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ const std::set<LLViewerFetchedTexture*>& mTextures;
+
+ LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
+
+ virtual void visit(const LLOctreeNode<LLDrawable>* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
+ {
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
+ if (tex && mTextures.find(tex) != mTextures.end())
+ {
+ group->setState(LLSpatialGroup::GEOM_DIRTY);
+ }
+ }
+ }
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+// Called when a texture changes # of channels (causes faces to move to alpha pool)
+void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
+{
+ assertInitialized();
+
+ // *TODO: This is inefficient and causes frame spikes; need a better way to do this
+ // Most of the time is spent in dirty.traverse.
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (poolp->isFacePool())
+ {
+ ((LLFacePool*) poolp)->dirtyTextures(textures);
+ }
+ }
+
+ LLOctreeDirtyTexture dirty(textures);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ dirty.traverse(part->mOctree);
+ }
+ }
+ }
+}
+
+LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
+{
+ assertInitialized();
+
+ LLDrawPool *poolp = NULL;
+ switch( type )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ poolp = mSimplePool;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ poolp = mGrassPool;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ poolp = mFullbrightPool;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ poolp = mInvisiblePool;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ poolp = mGlowPool;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ poolp = mBumpPool;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ poolp = mAlphaPool;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ poolp = mSkyPool;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ poolp = mWaterPool;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ poolp = mGroundPool;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ poolp = mWLSkyPool;
+ break;
+
+ default:
+ llassert(0);
+ llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
+ break;
+ }
+
+ return poolp;
+}
+
+
+LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ LLDrawPool *poolp = findPool(type, tex0);
+ if (poolp)
+ {
+ return poolp;
+ }
+
+ LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
+ addPool( new_poolp );
+
+ return new_poolp;
+}
+
+
+// static
+LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ U32 type = getPoolTypeFromTE(te, imagep);
+ return gPipeline.getPool(type, imagep);
+}
+
+//static
+U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
+
+ if (!te || !imagep)
+ {
+ return 0;
+ }
+
+ bool alpha = te->getColor().mV[3] < 0.999f;
+ if (imagep)
+ {
+ alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
+ }
+
+ if (alpha)
+ {
+ return LLDrawPool::POOL_ALPHA;
+ }
+ else if ((te->getBumpmap() || te->getShiny()))
+ {
+ return LLDrawPool::POOL_BUMP;
+ }
+ else
+ {
+ return LLDrawPool::POOL_SIMPLE;
+ }
+}
+
+
+void LLPipeline::addPool(LLDrawPool *new_poolp)
+{
+ LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
+ assertInitialized();
+ mPools.insert(new_poolp);
+ addToQuickLookup( new_poolp );
+}
+
+void LLPipeline::allocDrawable(LLViewerObject *vobj)
+{
+ LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
+ LLDrawable *drawable = new LLDrawable();
+ vobj->mDrawable = drawable;
+
+ drawable->mVObjp = vobj;
+
+ //encompass completely sheared objects by taking
+ //the most extreme point possible (<1,1,0.5>)
+ drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
+ if (vobj->isOrphaned())
+ {
+ drawable->setState(LLDrawable::FORCE_INVISIBLE);
+ }
+ drawable->updateXform(TRUE);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
+void LLPipeline::unlinkDrawable(LLDrawable *drawable)
+{
+ LLFastTimer t(FTM_UNLINK);
+
+ assertInitialized();
+
+ LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
+
+ // Based on flags, remove the drawable from the queues that it's on.
+ if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
+ LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
+ if (iter != mMovedList.end())
+ {
+ mMovedList.erase(iter);
+ }
+ }
+
+ if (drawablep->getSpatialGroup())
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
+ if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Couldn't remove object from spatial group!" << llendl;
+#else
+ llerrs << "Couldn't remove object from spatial group!" << llendl;
+#endif
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
+ HighlightItem item(drawablep);
+ mHighlightSet.erase(item);
+
+ if (mHighlightObject == drawablep)
+ {
+ mHighlightObject = NULL;
+ }
+ }
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ mShadowSpotLight[i] = NULL;
+ }
+
+ if (mTargetShadowSpotLight[i] == drawablep)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+ }
+
+
+}
+
+U32 LLPipeline::addObject(LLViewerObject *vobj)
+{
+ LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
+
+ if (RenderDelayCreation)
+ {
+ mCreateQ.push_back(vobj);
+ }
+ else
+ {
+ createObject(vobj);
+ }
+
+ return 1;
+}
+
+void LLPipeline::createObjects(F32 max_dtime)
+{
+ LLFastTimer ftm(FTM_GEO_UPDATE);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
+
+ LLTimer update_timer;
+
+ while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
+ {
+ LLViewerObject* vobj = mCreateQ.front();
+ if (!vobj->isDead())
+ {
+ createObject(vobj);
+ }
+ mCreateQ.pop_front();
+ }
+
+ //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
+ //{
+ // createObject(*iter);
+ //}
+
+ //mCreateQ.clear();
+}
+
+void LLPipeline::createObject(LLViewerObject* vobj)
+{
+ LLDrawable* drawablep = vobj->mDrawable;
+
+ if (!drawablep)
+ {
+ drawablep = vobj->createDrawable(this);
+ }
+ else
+ {
+ llerrs << "Redundant drawable creation!" << llendl;
+ }
+
+ llassert(drawablep);
+
+ if (vobj->getParent())
+ {
+ vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
+ }
+ else
+ {
+ vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
+ }
+
+ markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
+
+ if (drawablep->getVOVolume() && RenderAnimateRes)
+ {
+ // fun animated res
+ drawablep->updateXform(TRUE);
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ drawablep->setScale(LLVector3(0,0,0));
+ drawablep->makeActive();
+ }
+}
+
+
+void LLPipeline::resetFrameStats()
+{
+ assertInitialized();
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
+
+ if (mBatchCount > 0)
+ {
+ mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
+ }
+ mTrianglesDrawn = 0;
+ sCompiles = 0;
+ mVerticesRelit = 0;
+ mLightingChanges = 0;
+ mGeometryChanges = 0;
+ mNumVisibleFaces = 0;
+
+ if (mOldRenderDebugMask != mRenderDebugMask)
+ {
+ gObjectList.clearDebugText();
+ mOldRenderDebugMask = mRenderDebugMask;
+ }
+
+}
+
+//external functions for asynchronous updating
+void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
+ drawablep->updateMove(); // returns done
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
+ drawablep->updateMove();
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
+{
+ for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
+ iter != moved_list.end(); )
+ {
+ LLDrawable::drawable_vector_t::iterator curiter = iter++;
+ LLDrawable *drawablep = *curiter;
+ BOOL done = TRUE;
+ if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
+ {
+ done = drawablep->updateMove();
+ }
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
+ if (done)
+ {
+ drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ iter = moved_list.erase(curiter);
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
+static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+
+void LLPipeline::updateMove()
+{
+ LLFastTimer t(FTM_UPDATE_MOVE);
+ LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
+
+ if (FreezeTime)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Retexture");
+ LLFastTimer t(ftm);
+
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
+ {
+ drawablep->updateTexture();
+ }
+ }
+ mRetexturedList.clear();
+ }
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Moved List");
+ LLFastTimer t(ftm);
+ updateMovedList(mMovedList);
+ }
+
+ //balance octrees
+ {
+ LLFastTimer ot(FTM_OCTREE_BALANCE);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->mOctree->balance();
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// Culling and occlusion testing
+/////////////////////////////////////////////////////////////////////////////
+
+//static
+F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
+{
+ LLVector3 lookAt = center - camera.getOrigin();
+ F32 dist = lookAt.length();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.length()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+//static
+F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
+{
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ LLVector4a lookAt;
+ lookAt.setSub(center, origin);
+ F32 dist = lookAt.getLength3().getF32();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.getLength3().getF32()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+void LLPipeline::grabReferences(LLCullResult& result)
+{
+ sCull = &result;
+}
+
+void LLPipeline::clearReferences()
+{
+ sCull = NULL;
+}
+
+void check_references(LLSpatialGroup* group, LLDrawable* drawable)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ if (drawable == *i)
+ {
+ llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLDrawable* drawable, LLFace* face)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ if (drawable->getFace(i) == face)
+ {
+ llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLSpatialGroup* group, LLFace* face)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ check_references(drawable, face);
+ }
+}
+
+void LLPipeline::checkReferences(LLFace* face)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ check_references(drawable, face);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLDrawable* drawable)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ if (drawable == *iter)
+ {
+ llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
+{
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ if (params == draw_info)
+ {
+ llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+}
+
+
+void LLPipeline::checkReferences(LLDrawInfo* draw_info)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLSpatialGroup* group)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+
+BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (part->visibleObjectsInFrustum(camera))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
+{
+ const F32 X = 65536.f;
+
+ min = LLVector3(X,X,X);
+ max = LLVector3(-X,-X,-X);
+
+ U32 saved_camera_id = LLViewerCamera::sCurCameraID;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ BOOL res = TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (!part->getVisibleExtents(camera, min, max))
+ {
+ res = FALSE;
+ }
+ }
+ }
+ }
+ }
+
+ LLViewerCamera::sCurCameraID = saved_camera_id;
+
+ return res;
+}
+
+static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
+
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
+{
+ LLFastTimer t(FTM_CULL);
+ LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
+
+ grabReferences(result);
+
+ sCull->clear();
+
+ BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
+ !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
+ LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ gPipeline.canUseVertexShaders() &&
+ sRenderGlow;
+
+ if (to_texture)
+ {
+ mScreen.bindTarget();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(false, false);
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastProjection);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLLastModelView);
+
+
+ LLVertexBuffer::unbind();
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+
+ //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
+ LLViewerRegion* region = gAgent.getRegion();
+ LLPlane plane;
+
+ if (planep)
+ {
+ plane = *planep;
+ }
+ else
+ {
+ if (region)
+ {
+ LLVector3 pnorm;
+ F32 height = region->getWaterHeight();
+ if (water_clip < 0)
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ plane.setVec(pnorm, -height);
+ }
+ else if (water_clip > 0)
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ plane.setVec(pnorm, height);
+ }
+ }
+ }
+
+ glh::matrix4f modelview = glh_get_last_modelview();
+ glh::matrix4f proj = glh_get_last_projection();
+ LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ bool bound_shader = false;
+ if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
+ { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
+ // (shadow render uses a special shader that clamps to clip planes)
+ bound_shader = true;
+ gOcclusionProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ if (water_clip != 0)
+ {
+ LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
+ camera.setUserClipPlane(plane);
+ }
+ else
+ {
+ camera.disableUserClipPlane();
+ }
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->cull(camera);
+ }
+ }
+ }
+ }
+
+ if (bound_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+
+ camera.disableUserClipPlane();
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
+ gSky.mVOSkyp.notNull() &&
+ gSky.mVOSkyp->mDrawable.notNull())
+ {
+ gSky.mVOSkyp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
+ gSky.updateCull();
+ stop_glerror();
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
+ !gPipeline.canUseWindLightShaders() &&
+ gSky.mVOGroundp.notNull() &&
+ gSky.mVOGroundp->mDrawable.notNull() &&
+ !LLPipeline::sWaterReflections)
+ {
+ gSky.mVOGroundp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(true, false);
+ }
+
+ if (to_texture)
+ {
+ mScreen.flush();
+ }
+}
+
+void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
+{
+ if (group->getData().empty())
+ {
+ return;
+ }
+
+ group->setVisible();
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ group->updateDistance(camera);
+ }
+
+ const F32 MINIMUM_PIXEL_AREA = 16.f;
+
+ if (group->mPixelArea < MINIMUM_PIXEL_AREA)
+ {
+ return;
+ }
+
+ if (sMinRenderSize > 0.f &&
+ llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!group->mSpatialPartition->mRenderByGroup)
+ { //render by drawable
+ sCull->pushDrawableGroup(group);
+ }
+ else
+ { //render by group
+ sCull->pushVisibleGroup(group);
+ }
+
+ mNumVisibleNodes++;
+}
+
+void LLPipeline::markOccluder(LLSpatialGroup* group)
+{
+ if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
+ {
+ LLSpatialGroup* parent = group->getParent();
+
+ if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //only mark top most occluders as active occlusion
+ sCull->pushOcclusionGroup(group);
+ group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+
+ if (parent &&
+ !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
+ parent->getElementCount() == 0 &&
+ parent->needsUpdate())
+ {
+ sCull->pushOcclusionGroup(group);
+ parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+ }
+ }
+}
+
+void LLPipeline::doOcclusion(LLCamera& camera)
+{
+ if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
+ {
+ LLVertexBuffer::unbind();
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ gGL.setColorMask(true, false, false, false);
+ }
+ else
+ {
+ gGL.setColorMask(false, false);
+ }
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable cull(GL_CULL_FACE);
+
+
+ bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ gOcclusionProgram.bind();
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->doOcclusion(&camera);
+ group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+ else
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ gGL.setColorMask(true, false);
+ }
+}
+
+BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
+{
+ BOOL update_complete = drawablep->updateGeometry(priority);
+ if (update_complete && assertInitialized())
+ {
+ drawablep->setState(LLDrawable::BUILT);
+ mGeometryChanges++;
+ }
+ return update_complete;
+}
+
+void LLPipeline::updateGL()
+{
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
+}
+
+void LLPipeline::rebuildPriorityGroups()
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ gMeshRepo.notifyLoadedMeshes();
+
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->rebuildGeom();
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+
+ mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
+}
+
+void LLPipeline::rebuildGroups()
+{
+ if (mGroupQ2.empty())
+ {
+ return;
+ }
+
+ mGroupQ2Locked = true;
+ // Iterate through some drawables on the non-priority build queue
+ S32 size = (S32) mGroupQ2.size();
+ S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
+
+ S32 count = 0;
+
+ std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
+
+ LLSpatialGroup::sg_vector_t::iterator iter;
+ LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
+
+ for (iter = mGroupQ2.begin();
+ iter != mGroupQ2.end() && count <= min_count; ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ last_iter = iter;
+
+ if (!group->isDead())
+ {
+ group->rebuildGeom();
+
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ count++;
+ }
+ }
+
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+
+ mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
+
+ mGroupQ2Locked = false;
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::updateGeom(F32 max_dtime)
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
+ LLPointer<LLDrawable> drawablep;
+
+ LLFastTimer t(FTM_GEO_UPDATE);
+
+ assertInitialized();
+
+ // notify various object types to reset internal cost metrics, etc.
+ // for now, only LLVOVolume does this to throttle LOD changes
+ LLVOVolume::preUpdateGeom();
+
+ // Iterate through all drawables on the priority build queue,
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
+ iter != mBuildQ1.end();)
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+ if (drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
+ if (find != mBuildQ2.end())
+ {
+ mBuildQ2.erase(find);
+ }
+ }
+
+ if (updateDrawableGeom(drawablep, TRUE))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ mBuildQ1.erase(curiter);
+ }
+ }
+ else
+ {
+ mBuildQ1.erase(curiter);
+ }
+ }
+
+ // Iterate through some drawables on the non-priority build queue
+ S32 min_count = 16;
+ S32 size = (S32) mBuildQ2.size();
+ if (size > 1024)
+ {
+ min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
+ }
+
+ S32 count = 0;
+
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ LLSpatialGroup* last_group = NULL;
+ LLSpatialBridge* last_bridge = NULL;
+
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
+ iter != mBuildQ2.end(); )
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+
+ LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
+ drawablep->getParent()->getSpatialBridge();
+
+ if (drawablep->getSpatialGroup() != last_group &&
+ (!last_bridge || bridge != last_bridge) &&
+ (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
+ {
+ break;
+ }
+
+ //make sure updates don't stop in the middle of a spatial group
+ //to avoid thrashing (objects are enqueued by group)
+ last_group = drawablep->getSpatialGroup();
+ last_bridge = bridge;
+
+ BOOL update_complete = TRUE;
+ if (!drawablep->isDead())
+ {
+ update_complete = updateDrawableGeom(drawablep, FALSE);
+ count++;
+ }
+ if (update_complete)
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ mBuildQ2.erase(curiter);
+ }
+ }
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
+
+ if(drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
+ llassert(root); // trying to catch a bad assumption
+ if (root && // // this test may not be needed, see above
+ root->getVObj()->isAttachment())
+ {
+ LLDrawable* rootparent = root->getParent();
+ if (rootparent) // this IS sometimes NULL
+ {
+ LLViewerObject *vobj = rootparent->getVObj();
+ llassert(vobj); // trying to catch a bad assumption
+ if (vobj) // this test may not be needed, see above
+ {
+ const LLVOAvatar* av = vobj->asAvatar();
+ if (av && av->isImpostor())
+ {
+ return;
+ }
+ }
+ }
+ }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
+ }
+
+ drawablep->setVisible(camera);
+ }
+}
+
+void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
+{
+ LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
+
+ if (!drawablep)
+ {
+ //llerrs << "Sending null drawable to moved list!" << llendl;
+ return;
+ }
+
+ if (drawablep->isDead())
+ {
+ llwarns << "Marking NULL or dead drawable moved!" << llendl;
+ return;
+ }
+
+ if (drawablep->getParent())
+ {
+ //ensure that parent drawables are moved first
+ markMoved(drawablep->getParent(), damped_motion);
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ mMovedBridge.push_back(drawablep);
+ }
+ else
+ {
+ mMovedList.push_back(drawablep);
+ }
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+ if (damped_motion == FALSE)
+ {
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
+ }
+ else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ }
+}
+
+void LLPipeline::markShift(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
+
+ if (!drawablep || drawablep->isDead())
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
+ if (drawablep->getParent())
+ {
+ markShift(drawablep->getParent());
+ }
+ mShiftList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_SHIFT_LIST);
+ }
+}
+
+void LLPipeline::shiftObjects(const LLVector3 &offset)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
+
+ assertInitialized();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ gDepthDirty = TRUE;
+
+ LLVector4a offseta;
+ offseta.load3(offset.mV);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
+ {
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
+ }
+ }
+
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ display_update_camera();
+}
+
+void LLPipeline::markTextured(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ mRetexturedList.insert(drawablep);
+ }
+}
+
+void LLPipeline::markGLRebuild(LLGLUpdate* glu)
+{
+ if (glu && !glu->mInQ)
+ {
+ LLGLUpdate::sGLQ.push_back(glu);
+ glu->mInQ = TRUE;
+ }
+}
+
+void LLPipeline::markPartitionMove(LLDrawable* drawable)
+{
+ if (!drawable->isState(LLDrawable::PARTITION_MOVE) &&
+ !drawable->getPositionGroup().equals3(LLVector4a::getZero()))
+ {
+ drawable->setState(LLDrawable::PARTITION_MOVE);
+ mPartitionQ.push_back(drawable);
+ }
+}
+
+void LLPipeline::processPartitionQ()
+{
+ for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (!drawable->isDead())
+ {
+ drawable->updateBinRadius();
+ drawable->movePartition();
+ }
+ drawable->clearState(LLDrawable::PARTITION_MOVE);
+ }
+
+ mPartitionQ.clear();
+}
+
+void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ if (group && !group->isDead() && group->mSpatialPartition)
+ {
+ if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
+ {
+ priority = TRUE;
+ }
+
+ if (priority)
+ {
+ if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ1Locked);
+
+ mGroupQ1.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q1);
+
+ if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
+ {
+ LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
+ if (iter != mGroupQ2.end())
+ {
+ mGroupQ2.erase(iter);
+ }
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ }
+ else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ2Locked);
+ mGroupQ2.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q2);
+
+ }
+ }
+}
+
+void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ if (!drawablep->isState(LLDrawable::BUILT))
+ {
+ priority = TRUE;
+ }
+ if (priority)
+ {
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
+ {
+ mBuildQ1.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
+ }
+ }
+ else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ mBuildQ2.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
+ }
+ if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
+ }
+ drawablep->setState(flag);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
+
+void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
+{
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
+ {
+ //clear faces from face pools
+ LLFastTimer t(FTM_RESET_DRAWORDER);
+ gPipeline.resetDrawOrders();
+ }
+
+ LLFastTimer ftm(FTM_STATESORT);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ //LLVertexBuffer::unbind();
+
+ grabReferences(result);
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ markVisible(*i, camera);
+ }
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ LLSpatialGroup* last_group = NULL;
+ for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLSpatialBridge* bridge = *cur_iter;
+ LLSpatialGroup* group = bridge->getSpatialGroup();
+
+ if (last_group == NULL)
+ {
+ last_group = group;
+ }
+
+ if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ stateSort(bridge, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group != group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+
+ last_group = group;
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ stateSort(group, camera);
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ {
+ LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
+ iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ if (!drawablep->isDead())
+ {
+ stateSort(drawablep, camera);
+ }
+ }
+ }
+
+ postSort(camera);
+}
+
+void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (group->changeLOD())
+ {
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawablep = *i;
+ stateSort(drawablep, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ { //avoid redundant stateSort calls
+ group->mLastUpdateDistance = group->mDistance;
+ }
+ }
+
+}
+
+void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (bridge->getSpatialGroup()->changeLOD())
+ {
+ bool force_update = false;
+ bridge->updateDistance(camera, force_update);
+ }
+}
+
+void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ if (!drawablep
+ || drawablep->isDead()
+ || !hasRenderType(drawablep->getRenderType()))
+ {
+ return;
+ }
+
+ if (LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ if (drawablep->getVObj().notNull() &&
+ drawablep->getVObj()->isSelected())
+ {
+ return;
+ }
+ }
+
+ if (drawablep->isAvatar())
+ { //don't draw avatars beyond render distance or if we don't have a spatial group.
+ if ((drawablep->getSpatialGroup() == NULL) ||
+ (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
+ {
+ return;
+ }
+
+ LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
+ if (!avatarp->isVisible())
+ {
+ return;
+ }
+ }
+
+ assertInitialized();
+
+ if (hasRenderType(drawablep->mRenderType))
+ {
+ if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
+ {
+ drawablep->setVisible(camera, NULL, FALSE);
+ }
+ else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
+ {
+ // clear invisible flag here to avoid single frame glitch
+ drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
+ {
+ if (!drawablep->isActive())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update);
+ }
+ else if (drawablep->isAvatar())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
+ }
+ }
+ }
+
+ if (!drawablep->getVOVolume())
+ {
+ for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
+ iter != drawablep->mFaces.end(); iter++)
+ {
+ LLFace* facep = *iter;
+
+ if (facep->hasGeometry())
+ {
+ if (facep->getPool())
+ {
+ facep->getPool()->enqueue(facep);
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+
+
+ mNumVisibleFaces += drawablep->getNumFaces();
+}
+
+
+void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
+ LLCullResult::sg_list_t::iterator end,
+ void (*func)(LLDrawable*))
+{
+ for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
+ {
+ for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
+ {
+ func(*j);
+ }
+ }
+}
+
+void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
+{
+ forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
+ forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
+}
+
+//function for creating scripted beacons
+void renderScriptedBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderScriptedTouchBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted()
+ && vobj->flagHandleTouch())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderPhysicalBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ //&& !vobj->getParent()
+ && vobj->flagUsePhysics())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderMOAPBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+
+ if(!vobj || vobj->isAvatar())
+ return;
+
+ BOOL beacon=FALSE;
+ U8 tecount=vobj->getNumTEs();
+ for(int x=0;x<tecount;x++)
+ {
+ if(vobj->getTE(x)->hasMedia())
+ {
+ beacon=TRUE;
+ break;
+ }
+ }
+ if(beacon==TRUE)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderParticleBeacons(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && vobj->isParticleSource())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderSoundHighlights(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isAudioSource())
+ {
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void LLPipeline::postSort(LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
+ LLFastTimer ftm(FTM_STATESORT_POSTSORT);
+
+ assertInitialized();
+
+ llpushcallstacks ;
+ //rebuild drawable geometry
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!sUseOcclusion ||
+ !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ group->rebuildGeom();
+ }
+ }
+ llpushcallstacks ;
+ //rebuild groups
+ sCull->assertDrawMapsEmpty();
+
+ rebuildPriorityGroups();
+ llpushcallstacks ;
+
+ const S32 bin_count = 1024*8;
+
+ static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
+ static U32 bin_size[bin_count];
+
+ //clear one bin per frame to avoid memory bloat
+ static S32 clear_idx = 0;
+ clear_idx = (1+clear_idx)%bin_count;
+ alpha_bins[clear_idx].clear();
+
+ for (U32 j = 0; j < bin_count; j++)
+ {
+ bin_size[j] = 0;
+ }
+
+ //build render map
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (sUseOcclusion &&
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ continue;
+ }
+
+ if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
+ { //no way this group is going to be drawable without a rebuild
+ group->rebuildGeom();
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
+ {
+ LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
+ if (!hasRenderType(j->first))
+ {
+ continue;
+ }
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
+ {
+ if (sMinRenderSize > 0.f)
+ {
+ LLVector4a bounds;
+ bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
+
+ if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ else
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
+ {
+ LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
+
+ if (alpha != group->mDrawMap.end())
+ { //store alpha groups for sorting
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ if (bridge)
+ {
+ LLCamera trans_camera = bridge->transformCamera(camera);
+ group->updateDistance(trans_camera);
+ }
+ else
+ {
+ group->updateDistance(camera);
+ }
+ }
+
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushAlphaGroup(group);
+ }
+ }
+ }
+ }
+
+ if (!sShadowRender)
+ {
+ std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+ }
+ llpushcallstacks ;
+ // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
+ if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
+ {
+ if (sRenderScriptedTouchBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedTouchBeacons);
+ }
+ else
+ if (sRenderScriptedBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedBeacons);
+ }
+
+ if (sRenderPhysicalBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderPhysicalBeacons);
+ }
+
+ if(sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
+
+ if (sRenderParticleBeacons)
+ {
+ forAllVisibleDrawables(renderParticleBeacons);
+ }
+
+ // If god mode, also show audio cues
+ if (sRenderSoundBeacons && gAudiop)
+ {
+ // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
+ LLAudioEngine::source_map::iterator iter;
+ for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
+ {
+ LLAudioSource *sourcep = iter->second;
+
+ LLVector3d pos_global = sourcep->getPositionGlobal();
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ if (gPipeline.sRenderBeacons)
+ {
+ //pos += LLVector3(0.f, 0.f, 0.2f);
+ gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
+ }
+ }
+ // now deal with highlights for all those seeable sound sources
+ forAllVisibleDrawables(renderSoundHighlights);
+ }
+ }
+ llpushcallstacks ;
+ // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
+ if (LLFloaterTelehub::renderBeacons())
+ {
+ LLFloaterTelehub::addBeacons();
+ }
+
+ if (!sShadowRender)
+ {
+ mSelectedFaces.clear();
+
+ // Draw face highlights for selected faces.
+ if (LLSelectMgr::getInstance()->getTEMode())
+ {
+ struct f : public LLSelectedTEFunctor
+ {
+ virtual bool apply(LLViewerObject* object, S32 te)
+ {
+ if (object->mDrawable)
+ {
+ gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ }
+ }
+
+ //LLSpatialGroup::sNoDelete = FALSE;
+ llpushcallstacks ;
+}
+
+
+void render_hud_elements()
+{
+ LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
+ LLFastTimer t(FTM_RENDER_UI);
+ gPipeline.disableLights();
+
+ LLGLDisable fog(GL_FOG);
+ LLGLSUIDefault gls_ui;
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ glStencilMask(0xFFFFFFFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ gGL.color4f(1,1,1,1);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
+
+ // Draw the tracking overlays
+ LLTracker::render3D();
+
+ // Show the property lines
+ LLWorld::getInstance()->renderPropertyLines();
+ LLViewerParcelMgr::getInstance()->render();
+ LLViewerParcelMgr::getInstance()->renderParcelCollision();
+
+ // Render name tags.
+ LLHUDObject::renderAll();
+ }
+ else if (gForceRenderLandFence)
+ {
+ // This is only set when not rendering the UI, for parcel snapshots
+ LLViewerParcelMgr::getInstance()->render();
+ }
+ else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ LLHUDText::renderAllHUD();
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+ gGL.flush();
+}
+
+void LLPipeline::renderHighlights()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
+
+ assertInitialized();
+
+ // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
+ // Render highlighted faces.
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ LLColor4 color(1.f, 1.f, 1.f, 0.5f);
+ LLGLEnable color_mat(GL_COLOR_MATERIAL);
+ disableLights();
+
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
+ { //draw blurry highlight image over screen
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ gGL.flush();
+ glStencilMask(0xFFFFFFFF);
+ glClearStencil(1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+
+ gGL.setColorMask(false, false);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
+ {
+ renderHighlight(iter->mItem->getVObj(), 1.f);
+ }
+ gGL.setColorMask(true, false);
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
+
+ //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.getTexUnit(0)->bind(&mHighlight);
+
+ LLVector2 tc1;
+ LLVector2 tc2;
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ gGL.begin(LLRender::TRIANGLES);
+
+ F32 scale = RenderHighlightBrightness;
+ LLColor4 color = RenderHighlightColor;
+ F32 thickness = RenderHighlightThickness;
+
+ for (S32 pass = 0; pass < 2; ++pass)
+ {
+ if (pass == 0)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ }
+ else
+ {
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ for (S32 j = 0; j < 8; ++j)
+ {
+ LLVector2 tc(i-4+0.5f, j-4+0.5f);
+
+ F32 dist = 1.f-(tc.length()/sqrtf(32.f));
+ dist *= scale/64.f;
+
+ tc *= thickness;
+ tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
+ tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
+
+ gGL.color4f(color.mV[0],
+ color.mV[1],
+ color.mV[2],
+ color.mV[3]*dist);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+ }
+ }
+ }
+
+ gGL.end();
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ //gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Make sure the selection image gets downloaded and decoded
+ if (!mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Paint 'em red!
+ color.setVec(1.f, 0.f, 0.f, 0.5f);
+
+ int count = mHighlightFaces.size();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLFace* facep = mHighlightFaces[i];
+ facep->renderSelected(LLViewerTexture::sNullImagep, color);
+ }
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
+ {
+ gHighlightProgram.unbind();
+ }
+}
+
+//debug use
+U32 LLPipeline::sCurRenderPoolType = 0 ;
+
+void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ assertInitialized();
+
+ F32 saved_modelview[16];
+ F32 saved_projection[16];
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ saved_modelview[i] = gGLModelView[i];
+ saved_projection[i] = gGLProjection[i];
+ }
+ }
+
+ ///////////////////////////////////////////
+ //
+ // Sync and verify GL state
+ //
+ //
+
+ stop_glerror();
+
+ LLVertexBuffer::unbind();
+
+ // Do verification of GL state
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+ if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
+ {
+ if (!verify())
+ {
+ llerrs << "Pipeline verification failed!" << llendl;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
+
+ // Initialize lots of GL state to "safe" values
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ LLGLSPipeline gls_pipeline;
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
+
+ // Toggle backface culling for debugging
+ LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
+ // Set fog
+ BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+ LLGLEnable fog_enable(use_fog &&
+ !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
+ gSky.updateFog(camera.getFar());
+ if (!use_fog)
+ {
+ sUnderWaterRender = FALSE;
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
+ LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
+
+ //////////////////////////////////////////////
+ //
+ // Actually render all of the geometry
+ //
+ //
+ stop_glerror();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_POOLS);
+
+ // HACK: don't calculate local lights if we're rendering the HUD!
+ // Removing this check will cause bad flickering when there are
+ // HUD elements being rendered AND the user is in flycam mode -nyx
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+ }
+
+ BOOL occlude = sUseOcclusion > 1;
+ U32 cur_type = 0;
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ //debug use
+ sCurRenderPoolType = cur_type ;
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginRenderPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->render(i);
+ }
+ poolp->endRenderPass(i);
+ LLVertexBuffer::unbind();
+ if (gDebugGL)
+ {
+ std::string msg = llformat("pass %d", i);
+ LLGLState::checkStates(msg);
+ //LLGLState::checkTextureChannels(msg);
+ //LLGLState::checkClientArrays(msg);
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
+
+ LLVertexBuffer::unbind();
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+
+ if (!LLPipeline::sImpostorRender)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
+
+ if (!sReflectionRender)
+ {
+ renderHighlights();
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
+ {
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLModelView[i] = saved_modelview[i];
+ gGLProjection[i] = saved_projection[i];
+ }
+ }
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+// LLGLState::checkTextureChannels();
+// LLGLState::checkClientArrays();
+}
+
+void LLPipeline::renderGeomDeferred(LLCamera& camera)
+{
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
+
+ LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ LLFastTimer t2(FTM_POOLS);
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
+ stop_glerror();
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ stop_glerror();
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ U32 cur_type = 0;
+
+ gGL.setColorMask(true, true);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderDeferred(i);
+ }
+ poolp->endDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ gGL.setColorMask(true, false);
+}
+
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
+{
+ LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
+ LLFastTimer t(FTM_POOLS);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+
+ gGL.setColorMask(true, false);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ BOOL occlude = LLPipeline::sUseOcclusion > 1;
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGL.setColorMask(true, false);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginPostDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderPostDeferred(i);
+ }
+ poolp->endPostDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ }
+}
+
+void LLPipeline::renderGeomShadow(LLCamera& camera)
+{
+ LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLVertexBuffer::unbind();
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
+ {
+ poolp->prerender() ;
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginShadowPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderShadow(i);
+ }
+ poolp->endShadowPass(i);
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+}
+
+
+void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
+{
+ assertInitialized();
+ S32 count = 0;
+ if (render_type == LLRender::TRIANGLE_STRIP)
+ {
+ count = index_count-2;
+ }
+ else
+ {
+ count = index_count/3;
+ }
+
+ mTrianglesDrawn += count;
+ mBatchCount++;
+ mMaxBatchSize = llmax(mMaxBatchSize, count);
+ mMinBatchSize = llmin(mMinBatchSize, count);
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ gViewerWindow->getWindow()->swapBuffers();
+ ms_sleep(16);
+ }
+}
+
+void LLPipeline::renderPhysicsDisplay()
+{
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ return;
+ }
+
+ allocatePhysicsBuffer();
+
+ gGL.flush();
+ mPhysicsDisplay.bindTarget();
+ glClearColor(0,0,0,1);
+ gGL.setColorMask(true, true);
+ mPhysicsDisplay.clear();
+ glClearColor(0,0,0,0);
+
+ gGL.setColorMask(true, false);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderPhysicsShapes();
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
+
+ mPhysicsDisplay.flush();
+}
+
+
+void LLPipeline::renderDebug()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
+
+ if (!hud_only )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gPipeline.disableLights();
+
+ //Render any navmesh geometry
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if ( llPathingLibInstance != NULL )
+ {
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if (!pathfindingConsoleHandle.isDead())
+ {
+ LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
+ //NavMesh
+ if ( pathfindingConsole->isRenderNavMesh() )
+ {
+ glLineWidth(2.0f);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+ if ( pathfindingConsole->isRenderWorld() )
+ {
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ }
+ else
+ {
+ const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear;
+ glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+ int materialIndex = pathfindingConsole->getHeatMapType();
+ llPathingLibInstance->renderNavMesh( materialIndex );
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glLineWidth(1.0f);
+ gGL.flush();
+ }
+ //physics/exclusion shapes
+ if ( pathfindingConsole->isRenderAnyShapes() )
+ {
+ LLGLEnable blend(GL_BLEND);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() );
+ gGL.flush();
+ LLGLDisable blendOut(GL_BLEND);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() );
+ gGL.flush();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+ //User designated path
+ if ( pathfindingConsole->isRenderPath() )
+ {
+ LLGLEnable blend(GL_BLEND);
+ llPathingLibInstance->renderPath();
+ }
+ }
+ }
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+ }
+
+ gGL.color4f(1,1,1,1);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ gGL.setColorMask(true, false);
+
+
+ if (!hud_only && !mDebugBlips.empty())
+ { //render debug blips
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+
+ glPointSize(8.f);
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+
+ gGL.begin(LLRender::POINTS);
+ for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); )
+ {
+ DebugBlip& blip = *iter;
+
+ blip.mAge += gFrameIntervalSeconds;
+ if (blip.mAge > 2.f)
+ {
+ mDebugBlips.erase(iter++);
+ }
+ else
+ {
+ iter++;
+ }
+
+ blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+
+ gGL.color4fv(blip.mColor.mV);
+ gGL.vertex3fv(blip.mPosition.mV);
+ }
+ gGL.end();
+ gGL.flush();
+ glPointSize(1.f);
+ }
+
+
+ // Debug stuff.
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) ||
+ !hud_only && hasRenderType(part->mDrawableType) )
+ {
+ part->renderDebug();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ gGL.popMatrix();
+ }
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLVertexBuffer::unbind();
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(TRUE, FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gGL.color4f(1,1,1,1);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ F32 a = 0.1f;
+
+ F32 col[] =
+ {
+ 1,0,0,a,
+ 0,1,0,a,
+ 0,0,1,a,
+ 1,0,1,a,
+
+ 1,1,0,a,
+ 0,1,1,a,
+ 1,1,1,a,
+ 1,0,1,a,
+ };
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector3* frust = mShadowCamera[i].mAgentFrustum;
+
+ if (i > 3)
+ { //render shadow frusta as volumes
+ if (mShadowFrustPoints[i-4].empty())
+ {
+ continue;
+ }
+
+ gGL.color4fv(col+(i-4)*4);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.end();
+
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[2].mV);
+ gGL.end();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[6].mV);
+ gGL.end();
+ }
+
+
+ if (i < 4)
+ {
+
+ //if (i == 0 || !mShadowFrustPoints[i].empty())
+ {
+ //render visible point cloud
+ gGL.flush();
+ glPointSize(8.f);
+ gGL.begin(LLRender::POINTS);
+
+ F32* c = col+i*4;
+ gGL.color3fv(c);
+
+ for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+ {
+ gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
+
+ }
+ gGL.end();
+
+ gGL.flush();
+ glPointSize(1.f);
+
+ LLVector3* ext = mShadowExtents[i];
+ LLVector3 pos = (ext[0]+ext[1])*0.5f;
+ LLVector3 size = (ext[1]-ext[0])*0.5f;
+ drawBoxOutline(pos, size);
+
+ //render camera frustum splits as outlines
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.end();
+ }
+ }
+
+ /*gGL.flush();
+ glLineWidth(16-i*2);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderIntersectingBBoxes(&mShadowCamera[i]);
+ }
+ }
+ }
+ }
+ gGL.flush();
+ glLineWidth(1.f);*/
+ }
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
+ {
+ gAgent.getRegion()->mWind.renderVectors();
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
+ {
+ // Debug composition layers
+ F32 x, y;
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (gAgent.getRegion())
+ {
+ gGL.begin(LLRender::POINTS);
+ // Draw the composition layer for the region that I'm in.
+ for (x = 0; x <= 260; x++)
+ {
+ for (y = 0; y <= 260; y++)
+ {
+ if ((x > 255) || (y > 255))
+ {
+ gGL.color4f(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ gGL.color4f(0.f, 0.f, 1.f, 1.f);
+ }
+ F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
+ z *= 5.f;
+ z += 50.f;
+ gGL.vertex3f(x, y, z);
+ }
+ }
+ gGL.end();
+ }
+ }
+
+ if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
+ {
+ U32 count = 0;
+ U32 size = mGroupQ2.size();
+ LLColor4 col;
+
+ LLVertexBuffer::unbind();
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ if (group->isDead())
+ {
+ continue;
+ }
+
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+
+ if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
+ {
+ continue;
+ }
+
+ if (bridge)
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ }
+
+ F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
+
+
+ LLVector2 c(1.f-alpha, alpha);
+ c.normVec();
+
+
+ ++count;
+ col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
+ group->drawObjectBox(col);
+
+ if (bridge)
+ {
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+}
+
+void LLPipeline::rebuildPools()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
+
+ assertInitialized();
+
+ S32 max_count = mPools.size();
+ pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
+ while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
+ {
+ if (iter1 == mPools.end())
+ {
+ iter1 = mPools.begin();
+ }
+ LLDrawPool* poolp = *iter1;
+
+ if (poolp->isDead())
+ {
+ mPools.erase(iter1++);
+ removeFromQuickLookup( poolp );
+ if (poolp == mLastRebuildPool)
+ {
+ mLastRebuildPool = NULL;
+ }
+ delete poolp;
+ }
+ else
+ {
+ mLastRebuildPool = poolp;
+ iter1++;
+ }
+ max_count--;
+ }
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->rebuildHUD();
+ }
+}
+
+void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
+
+ assertInitialized();
+
+ switch( new_poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ if (mSimplePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mSimplePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ if (mGrassPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate grass pool." << llendl;
+ }
+ else
+ {
+ mGrassPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ if (mFullbrightPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mFullbrightPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ if (mInvisiblePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mInvisiblePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ if (mGlowPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate glow pool." << llendl;
+ }
+ else
+ {
+ mGlowPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ if (mBumpPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate bump pool." << llendl;
+ }
+ else
+ {
+ mBumpPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ if( mAlphaPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
+ }
+ else
+ {
+ mAlphaPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ if( mSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
+ }
+ else
+ {
+ mSkyPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ if( mWaterPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
+ }
+ else
+ {
+ mWaterPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ if( mGroundPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
+ }
+ else
+ {
+ mGroundPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ if( mWLSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
+ }
+ else
+ {
+ mWLSkyPool = new_poolp;
+ }
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
+ break;
+ }
+}
+
+void LLPipeline::removePool( LLDrawPool* poolp )
+{
+ assertInitialized();
+ removeFromQuickLookup(poolp);
+ mPools.erase(poolp);
+ delete poolp;
+}
+
+void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
+{
+ assertInitialized();
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ switch( poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ llassert(mSimplePool == poolp);
+ mSimplePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ llassert(mGrassPool == poolp);
+ mGrassPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ llassert(mFullbrightPool == poolp);
+ mFullbrightPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ llassert(mInvisiblePool == poolp);
+ mInvisiblePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ llassert(mWLSkyPool == poolp);
+ mWLSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ llassert(mGlowPool == poolp);
+ mGlowPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ llassert( poolp == mBumpPool );
+ mBumpPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ llassert( poolp == mAlphaPool );
+ mAlphaPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ llassert( poolp == mSkyPool );
+ mSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ llassert( poolp == mWaterPool );
+ mWaterPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ llassert( poolp == mGroundPool );
+ mGroundPool = NULL;
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
+ break;
+ }
+}
+
+void LLPipeline::resetDrawOrders()
+{
+ assertInitialized();
+ // Iterate through all of the draw pools and rebuild them.
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ poolp->resetDrawOrders();
+ }
+}
+
+//============================================================================
+// Once-per-frame setup of hardware lights,
+// including sun/moon, avatar backlight, and up to 6 local lights
+
+void LLPipeline::setupAvatarLights(BOOL for_edit)
+{
+ assertInitialized();
+
+ if (for_edit)
+ {
+ LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
+ LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
+ LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
+ LLMatrix4 camera_rot(camera_mat.getMat3());
+ camera_rot.invert();
+ LLVector4 light_pos = light_pos_cam * camera_rot;
+
+ light_pos.normalize();
+
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = diffuse;
+
+ light->setDiffuse(diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setPosition(light_pos);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
+ {
+ LLVector3 opposite_pos = -1.f * mSunDir;
+ LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
+ LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
+ backlight_pos.normalize();
+
+ LLColor4 light_diffuse = mSunDiffuse;
+ LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
+ F32 max_component = 0.001f;
+ for (S32 i = 0; i < 3; i++)
+ {
+ if (backlight_diffuse.mV[i] > max_component)
+ {
+ max_component = backlight_diffuse.mV[i];
+ }
+ }
+ F32 backlight_mag;
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
+ }
+ else
+ {
+ backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
+ }
+ backlight_diffuse *= backlight_mag / max_component;
+
+ mHWLightColors[1] = backlight_diffuse;
+
+ LLLightState* light = gGL.getLight(1);
+
+ light->setPosition(backlight_pos);
+ light->setDiffuse(backlight_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else
+ {
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = LLColor4::black;
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+}
+
+static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
+{
+ F32 inten = light->getLightIntensity();
+ if (inten < .001f)
+ {
+ return max_dist;
+ }
+ F32 radius = light->getLightRadius();
+ BOOL selected = light->isSelected();
+ LLVector3 dpos = light->getRenderPosition() - cam_pos;
+ F32 dist2 = dpos.lengthSquared();
+ if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
+ {
+ return max_dist;
+ }
+ F32 dist = (F32) sqrt(dist2);
+ dist *= 1.f / inten;
+ dist -= radius;
+ if (selected)
+ {
+ dist -= 10000.f; // selected lights get highest priority
+ }
+ if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
+ {
+ // moving lights get a little higher priority (too much causes artifacts)
+ dist -= light->getLightRadius()*0.25f;
+ }
+ return dist;
+}
+
+void LLPipeline::calcNearbyLights(LLCamera& camera)
+{
+ assertInitialized();
+
+ if (LLPipeline::sReflectionRender)
+ {
+ return;
+ }
+
+ if (mLightingDetail >= 1)
+ {
+ // mNearbyLight (and all light_set_t's) are sorted such that
+ // begin() == the closest light and rbegin() == the farthest light
+ const S32 MAX_LOCAL_LIGHTS = 6;
+// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
+ LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
+ camera.getOrigin() :
+ gAgent.getPositionAgent();
+
+ F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
+
+ // UPDATE THE EXISTING NEARBY LIGHTS
+ light_set_t cur_nearby_lights;
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ LLDrawable* drawable = light->drawable;
+ LLVOVolume* volight = drawable->getVOVolume();
+ if (!volight || !drawable->isState(LLDrawable::LIGHT))
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (light->fade <= -LIGHT_FADE_TIME)
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (!sRenderAttachedLights && volight && volight->isAttachment())
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+
+ F32 dist = calc_light_dist(volight, cam_pos, max_dist);
+ cur_nearby_lights.insert(Light(drawable, dist, light->fade));
+ }
+ mNearbyLights = cur_nearby_lights;
+
+ // FIND NEW LIGHTS THAT ARE IN RANGE
+ light_set_t new_nearby_lights;
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
+ iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
+ {
+ continue;
+ }
+ if (light->isHUDAttachment())
+ {
+ continue; // no lighting from HUD objects
+ }
+ F32 dist = calc_light_dist(light, cam_pos, max_dist);
+ if (dist >= max_dist)
+ {
+ continue;
+ }
+ if (!sRenderAttachedLights && light && light->isAttachment())
+ {
+ continue;
+ }
+ new_nearby_lights.insert(Light(drawable, dist, 0.f));
+ if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
+ {
+ new_nearby_lights.erase(--new_nearby_lights.end());
+ const Light& last = *new_nearby_lights.rbegin();
+ max_dist = last.dist;
+ }
+ }
+
+ // INSERT ANY NEW LIGHTS
+ for (light_set_t::iterator iter = new_nearby_lights.begin();
+ iter != new_nearby_lights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
+ {
+ mNearbyLights.insert(*light);
+ ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
+ }
+ else
+ {
+ // crazy cast so that we can overwrite the fade value
+ // even though gcc enforces sets as const
+ // (fade value doesn't affect sort so this is safe)
+ Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
+ if (light->dist < farthest_light->dist)
+ {
+ if (farthest_light->fade >= 0.f)
+ {
+ farthest_light->fade = -gFrameIntervalSeconds;
+ }
+ }
+ else
+ {
+ break; // none of the other lights are closer
+ }
+ }
+ }
+
+ }
+}
+
+void LLPipeline::setupHWLights(LLDrawPool* pool)
+{
+ assertInitialized();
+
+ // Ambient
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.syncMatrices();
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+
+ // Light 0 = Sun or Moon (All objects)
+ {
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ mSunDir.setVec(gSky.getSunDirection());
+ mSunDiffuse.setVec(gSky.getSunDiffuseColor());
+ }
+ else
+ {
+ mSunDir.setVec(gSky.getMoonDirection());
+ mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
+ }
+
+ F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
+ if (max_color > 1.f)
+ {
+ mSunDiffuse *= 1.f/max_color;
+ }
+ mSunDiffuse.clamp();
+
+ LLVector4 light_pos(mSunDir, 0.0f);
+ LLColor4 light_diffuse = mSunDiffuse;
+ mHWLightColors[0] = light_diffuse;
+
+ LLLightState* light = gGL.getLight(0);
+ light->setPosition(light_pos);
+ light->setDiffuse(light_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Light 1 = Backlight (for avatars)
+ // (set by enableLightsAvatar)
+
+ S32 cur_light = 2;
+
+ // Nearby lights = LIGHT 2-7
+
+ mLightMovingMask = 0;
+
+ if (mLightingDetail >= 1)
+ {
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); ++iter)
+ {
+ LLDrawable* drawable = iter->drawable;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light)
+ {
+ continue;
+ }
+ if (drawable->isState(LLDrawable::ACTIVE))
+ {
+ mLightMovingMask |= (1<<cur_light);
+ }
+
+ LLColor4 light_color = light->getLightColor();
+ light_color.mV[3] = 0.0f;
+
+ F32 fade = iter->fade;
+ if (fade < LIGHT_FADE_TIME)
+ {
+ // fade in/out light
+ if (fade >= 0.f)
+ {
+ fade = fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ }
+ else
+ {
+ fade = 1.f + fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ }
+ fade = llclamp(fade,0.f,1.f);
+ light_color *= fade;
+ }
+
+ LLVector3 light_pos(light->getRenderPosition());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = llmax(light->getLightRadius(), 0.001f);
+
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[cur_light] = light_color;
+ LLLightState* light_state = gGL.getLight(cur_light);
+
+ light_state->setPosition(light_pos_gl);
+ light_state->setDiffuse(light_color);
+ light_state->setAmbient(LLColor4::black);
+ light_state->setConstantAttenuation(0.f);
+ if (sRenderDeferred)
+ {
+ F32 size = light_radius*1.5f;
+ light_state->setLinearAttenuation(size*size);
+ light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
+ }
+ else
+ {
+ light_state->setLinearAttenuation(linatten);
+ light_state->setQuadraticAttenuation(0.f);
+ }
+
+
+ if (light->isLightSpotlight() // directional (spot-)light
+ && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+
+ light_state->setSpotDirection(at_axis);
+ light_state->setSpotCutoff(90.f);
+ light_state->setSpotExponent(2.f);
+
+ const LLColor4 specular(0.f, 0.f, 0.f, 0.f);
+ light_state->setSpecular(specular);
+ }
+ else // omnidirectional (point) light
+ {
+ light_state->setSpotExponent(0.f);
+ light_state->setSpotCutoff(180.f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const LLColor4 specular(0.f, 0.f, 0.f, 1.f);
+ light_state->setSpecular(specular);
+ }
+ cur_light++;
+ if (cur_light >= 8)
+ {
+ break; // safety
+ }
+ }
+ }
+ for ( ; cur_light < 8 ; cur_light++)
+ {
+ mHWLightColors[cur_light] = LLColor4::black;
+ LLLightState* light = gGL.getLight(cur_light);
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+ if (gAgentAvatarp &&
+ gAgentAvatarp->mSpecialRenderMode == 3)
+ {
+ LLColor4 light_color = LLColor4::white;
+ light_color.mV[3] = 0.0f;
+
+ LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = 16.f;
+
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[2] = light_color;
+ LLLightState* light = gGL.getLight(2);
+
+ light->setPosition(light_pos_gl);
+ light->setDiffuse(light_color);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setQuadraticAttenuation(0.f);
+ light->setConstantAttenuation(0.f);
+ light->setLinearAttenuation(linatten);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Init GL state
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ gGL.getLight(i)->disable();
+ }
+ mLightMask = 0;
+}
+
+void LLPipeline::enableLights(U32 mask)
+{
+ assertInitialized();
+
+ if (mLightingDetail == 0)
+ {
+ mask &= 0xf003; // sun and backlight only (and fullbright bit)
+ }
+ if (mLightMask != mask)
+ {
+ stop_glerror();
+ if (!mLightMask)
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+ }
+ if (mask)
+ {
+ stop_glerror();
+ for (S32 i=0; i<8; i++)
+ {
+ LLLightState* light = gGL.getLight(i);
+ if (mask & (1<<i))
+ {
+ light->enable();
+ light->setDiffuse(mHWLightColors[i]);
+ }
+ else
+ {
+ light->disable();
+ light->setDiffuse(LLColor4::black);
+ }
+ }
+ stop_glerror();
+ }
+ else
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+ }
+ mLightMask = mask;
+ stop_glerror();
+
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+}
+
+void LLPipeline::enableLightsStatic()
+{
+ assertInitialized();
+ U32 mask = 0x01; // Sun
+ if (mLightingDetail >= 2)
+ {
+ mask |= mLightMovingMask; // Hardware moving lights
+ }
+ else
+ {
+ mask |= 0xff & (~2); // Hardware local lights
+ }
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsDynamic()
+{
+ assertInitialized();
+ U32 mask = 0xff & (~2); // Local lights
+ enableLights(mask);
+
+ if (isAgentAvatarValid() && getLightingDetail() <= 0)
+ {
+ if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
+ {
+ gPipeline.enableLightsAvatar();
+ }
+ else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
+ {
+ gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
+ }
+ }
+}
+
+void LLPipeline::enableLightsAvatar()
+{
+ U32 mask = 0xff; // All lights
+ setupAvatarLights(FALSE);
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsPreview()
+{
+ disableLights();
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+
+ LLColor4 ambient = PreviewAmbientColor;
+ gGL.setAmbientLightColor(ambient);
+
+ LLColor4 diffuse0 = PreviewDiffuse0;
+ LLColor4 specular0 = PreviewSpecular0;
+ LLColor4 diffuse1 = PreviewDiffuse1;
+ LLColor4 specular1 = PreviewSpecular1;
+ LLColor4 diffuse2 = PreviewDiffuse2;
+ LLColor4 specular2 = PreviewSpecular2;
+
+ LLVector3 dir0 = PreviewDirection0;
+ LLVector3 dir1 = PreviewDirection1;
+ LLVector3 dir2 = PreviewDirection2;
+
+ dir0.normVec();
+ dir1.normVec();
+ dir2.normVec();
+
+ LLVector4 light_pos(dir0, 0.0f);
+
+ LLLightState* light = gGL.getLight(0);
+
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse0);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular0);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir1, 0.f);
+
+ light = gGL.getLight(1);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse1);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular1);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir2, 0.f);
+ light = gGL.getLight(2);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse2);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular2);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+}
+
+
+void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
+{
+ U32 mask = 0x2002; // Avatar backlight only, set ambient
+ setupAvatarLights(TRUE);
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::enableLightsFullbright(const LLColor4& color)
+{
+ assertInitialized();
+ U32 mask = 0x1000; // Non-0 mask, set ambient
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::disableLights()
+{
+ enableLights(0); // no lighting (full bright)
+}
+
+//============================================================================
+
+class LLMenuItemGL;
+class LLInvFVBridge;
+struct cat_folder_pair;
+class LLVOBranch;
+class LLVOLeaf;
+
+void LLPipeline::findReferences(LLDrawable *drawablep)
+{
+ assertInitialized();
+ if (mLights.find(drawablep) != mLights.end())
+ {
+ llinfos << "In mLights" << llendl;
+ }
+ if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
+ {
+ llinfos << "In mMovedList" << llendl;
+ }
+ if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
+ {
+ llinfos << "In mShiftList" << llendl;
+ }
+ if (mRetexturedList.find(drawablep) != mRetexturedList.end())
+ {
+ llinfos << "In mRetexturedList" << llendl;
+ }
+
+ if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
+ {
+ llinfos << "In mBuildQ1" << llendl;
+ }
+ if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
+ {
+ llinfos << "In mBuildQ2" << llendl;
+ }
+
+ S32 count;
+
+ count = gObjectList.findReferences(drawablep);
+ if (count)
+ {
+ llinfos << "In other drawables: " << count << " references" << llendl;
+ }
+}
+
+BOOL LLPipeline::verify()
+{
+ BOOL ok = assertInitialized();
+ if (ok)
+ {
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (!poolp->verify())
+ {
+ ok = FALSE;
+ }
+ }
+ }
+
+ if (!ok)
+ {
+ llwarns << "Pipeline verify failed!" << llendl;
+ }
+ return ok;
+}
+
+//////////////////////////////
+//
+// Collision detection
+//
+//
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * A method to compute a ray-AABB intersection.
+ * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
+ * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
+ * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
+ *
+ * Hence this version is faster as well as more robust than the original one.
+ *
+ * Should work provided:
+ * 1) the integer representation of 0.0f is 0x00000000
+ * 2) the sign bit of the float is the most significant one
+ *
+ * Report bugs: p.terdiman@codercorner.com
+ *
+ * \param aabb [in] the axis-aligned bounding box
+ * \param origin [in] ray origin
+ * \param dir [in] ray direction
+ * \param coord [out] impact coordinates
+ * \return true if ray intersects AABB
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//#define RAYAABB_EPSILON 0.00001f
+#define IR(x) ((U32&)x)
+
+bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
+{
+ BOOL Inside = TRUE;
+ LLVector3 MinB = center - size;
+ LLVector3 MaxB = center + size;
+ LLVector3 MaxT;
+ MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
+
+ // Find candidate planes.
+ for(U32 i=0;i<3;i++)
+ {
+ if(origin.mV[i] < MinB.mV[i])
+ {
+ coord.mV[i] = MinB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ else if(origin.mV[i] > MaxB.mV[i])
+ {
+ coord.mV[i] = MaxB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ }
+
+ // Ray origin inside bounding box
+ if(Inside)
+ {
+ coord = origin;
+ return true;
+ }
+
+ // Get largest of the maxT's for final choice of intersection
+ U32 WhichPlane = 0;
+ if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
+ if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
+
+ // Check final candidate actually inside box
+ if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
+
+ for(U32 i=0;i<3;i++)
+ {
+ if(i!=WhichPlane)
+ {
+ coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
+ if (epsilon > 0)
+ {
+ if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
+ }
+ else
+ {
+ if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
+ }
+ }
+ }
+ return true; // ray hits box
+}
+
+//////////////////////////////
+//
+// Macros, functions, and inline methods from other classes
+//
+//
+
+void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
+{
+ if (drawablep && assertInitialized())
+ {
+ if (is_light)
+ {
+ mLights.insert(drawablep);
+ drawablep->setState(LLDrawable::LIGHT);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::LIGHT);
+ mLights.erase(drawablep);
+ }
+ }
+}
+
+//static
+void LLPipeline::toggleRenderType(U32 type)
+{
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
+ if (type == LLPipeline::RENDER_TYPE_WATER)
+ {
+ gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
+ }
+}
+
+//static
+void LLPipeline::toggleRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ U32 bit = (1<<type);
+ if (gPipeline.hasRenderType(type))
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.toggleRenderType(type);
+}
+
+//static
+BOOL LLPipeline::hasRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ return gPipeline.hasRenderType(type);
+}
+
+// Allows UI items labeled "Hide foo" instead of "Show foo"
+//static
+BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
+{
+ S32 type = (S32)(intptr_t)data;
+ return !gPipeline.hasRenderType(type);
+}
+
+//static
+void LLPipeline::toggleRenderDebug(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ if (gPipeline.hasRenderDebugMask(bit))
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.mRenderDebugMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugMask(bit);
+}
+
+//static
+void LLPipeline::toggleRenderDebugFeature(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ gPipeline.mRenderDebugFeatureMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugFeatureMask(bit);
+}
+
+void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
+{
+ if (value)
+ {
+ gPipeline.mRenderDebugFeatureMask |= bit;
+ }
+ else
+ {
+ gPipeline.mRenderDebugFeatureMask &= !bit;
+ }
+}
+
+// static
+void LLPipeline::setRenderScriptedBeacons(BOOL val)
+{
+ sRenderScriptedBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedBeacons(void*)
+{
+ sRenderScriptedBeacons = !sRenderScriptedBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedBeacons(void*)
+{
+ return sRenderScriptedBeacons;
+}
+
+// static
+void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
+{
+ sRenderScriptedTouchBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
+{
+ sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
+{
+ return sRenderScriptedTouchBeacons;
+}
+
+// static
+void LLPipeline::setRenderMOAPBeacons(BOOL val)
+{
+ sRenderMOAPBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderMOAPBeacons(void*)
+{
+ sRenderMOAPBeacons = !sRenderMOAPBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderMOAPBeacons(void*)
+{
+ return sRenderMOAPBeacons;
+}
+
+// static
+void LLPipeline::setRenderPhysicalBeacons(BOOL val)
+{
+ sRenderPhysicalBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderPhysicalBeacons(void*)
+{
+ sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderPhysicalBeacons(void*)
+{
+ return sRenderPhysicalBeacons;
+}
+
+// static
+void LLPipeline::setRenderParticleBeacons(BOOL val)
+{
+ sRenderParticleBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderParticleBeacons(void*)
+{
+ sRenderParticleBeacons = !sRenderParticleBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderParticleBeacons(void*)
+{
+ return sRenderParticleBeacons;
+}
+
+// static
+void LLPipeline::setRenderSoundBeacons(BOOL val)
+{
+ sRenderSoundBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderSoundBeacons(void*)
+{
+ sRenderSoundBeacons = !sRenderSoundBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderSoundBeacons(void*)
+{
+ return sRenderSoundBeacons;
+}
+
+// static
+void LLPipeline::setRenderBeacons(BOOL val)
+{
+ sRenderBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderBeacons(void*)
+{
+ sRenderBeacons = !sRenderBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderBeacons(void*)
+{
+ return sRenderBeacons;
+}
+
+// static
+void LLPipeline::setRenderHighlights(BOOL val)
+{
+ sRenderHighlight = val;
+}
+
+// static
+void LLPipeline::toggleRenderHighlights(void*)
+{
+ sRenderHighlight = !sRenderHighlight;
+}
+
+// static
+BOOL LLPipeline::getRenderHighlights(void*)
+{
+ return sRenderHighlight;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ LLVector3 local_end = end;
+
+ LLVector3 position;
+
+ sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ if ((j == LLViewerRegion::PARTITION_VOLUME) ||
+ (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_TERRAIN) ||
+ (j == LLViewerRegion::PARTITION_TREE) ||
+ (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+ }
+ }
+ }
+ }
+
+ if (!sPickAvatar)
+ {
+ //save hit info in case we need to restore
+ //due to attachment override
+ LLVector3 local_normal;
+ LLVector3 local_binormal;
+ LLVector2 local_texcoord;
+ S32 local_face_hit = -1;
+
+ if (face_hit)
+ {
+ local_face_hit = *face_hit;
+ }
+ if (tex_coord)
+ {
+ local_texcoord = *tex_coord;
+ }
+ if (bi_normal)
+ {
+ local_binormal = *bi_normal;
+ }
+ if (normal)
+ {
+ local_normal = *normal;
+ }
+
+ const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
+
+ //check against avatars
+ sPickAvatar = TRUE;
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ if (!drawable ||
+ !drawable->getVObj()->isAttachment() ||
+ (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
+ { //avatar overrides if previously hit drawable is not an attachment or
+ //attachment is far enough away from detected intersection
+ drawable = hit;
+ local_end = position;
+ }
+ else
+ { //prioritize attachments over avatars
+ position = local_end;
+
+ if (face_hit)
+ {
+ *face_hit = local_face_hit;
+ }
+ if (tex_coord)
+ {
+ *tex_coord = local_texcoord;
+ }
+ if (bi_normal)
+ {
+ *bi_normal = local_binormal;
+ }
+ if (normal)
+ {
+ *normal = local_normal;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //check all avatar nametags (silly, isn't it?)
+ for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end();
+ ++iter)
+ {
+ LLVOAvatar* av = (LLVOAvatar*) *iter;
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ {
+ drawable = av->mDrawable;
+ local_end = position;
+ }
+ }
+
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ BOOL toggle = FALSE;
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ toggle = TRUE;
+ }
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
+ if (part)
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ }
+ }
+
+ if (toggle)
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+ }
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
+{
+ if (vobj)
+ {
+ LLViewerRegion* region = vobj->getRegion();
+ if (region)
+ {
+ return region->getSpatialPartition(vobj->getPartitionType());
+ }
+ }
+ return NULL;
+}
+
+void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
+{
+ if (!drawable)
+ {
+ return;
+ }
+
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ {
+ LLFace* facep = drawable->getFace(i);
+ facep->clearVertexBuffer();
+ }
+}
+
+void LLPipeline::resetVertexBuffers()
+{
+ mResetVertexBuffers = true;
+}
+
+void LLPipeline::doResetVertexBuffers()
+{
+ if (!mResetVertexBuffers)
+ {
+ return;
+ }
+
+ mResetVertexBuffers = false;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->resetVertexBuffers();
+ }
+ }
+ }
+
+ resetDrawOrders();
+
+ gSky.resetVertexBuffers();
+
+ if ( LLPathingLib::getInstance() )
+ {
+ LLPathingLib::getInstance()->cleanupVBOManager();
+ }
+ LLVertexBuffer::cleanupClass();
+
+ //delete all name pool caches
+ LLGLNamePool::cleanupPools();
+
+ if (LLVertexBuffer::sGLCount > 0)
+ {
+ llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
+ }
+
+ LLVertexBuffer::unbind();
+
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
+ LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
+ sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
+ sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
+ LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
+
+ LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+}
+
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+{
+ LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+void apply_cube_face_rotation(U32 face)
+{
+ switch (face)
+ {
+ case 0:
+ gGL.rotatef(90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 2:
+ gGL.rotatef(-90.f, 1, 0, 0);
+ break;
+ case 4:
+ gGL.rotatef(180.f, 0, 1, 0);
+ gGL.rotatef(180.f, 0, 0, 1);
+ break;
+ case 1:
+ gGL.rotatef(-90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 3:
+ gGL.rotatef(90, 1, 0, 0);
+ break;
+ case 5:
+ gGL.rotatef(180, 0, 0, 1);
+ break;
+ }
+}
+
+void validate_framebuffer_object()
+{
+ GLenum status;
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ switch(status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE:
+ //framebuffer OK, no error.
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ /* choose different formats */
+ llerrs << "Framebuffer unsupported." << llendl;
+ break;
+ default:
+ llerrs << "Unknown framebuffer status." << llendl;
+ break;
+ }
+}
+
+void LLPipeline::bindScreenToTexture()
+{
+
+}
+
+static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
+void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
+ if (!(gPipeline.canUseVertexShaders() &&
+ sRenderGlow))
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ assertInitialized();
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) mScreen.getWidth()*2,
+ (F32) mScreen.getHeight()*2);
+
+ LLFastTimer ftm(FTM_RENDER_BLOOM);
+ gGL.color4f(1,1,1,1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ enableLightsFullbright(LLColor4(1,1,1,1));
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
+ }
+
+ gGlowExtractProgram.bind();
+ F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+ LLGLEnable blend_on(GL_BLEND);
+ LLGLEnable test(GL_ALPHA_TEST);
+
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ mScreen.bindTexture(0, 0);
+
+ gGL.color4f(1,1,1,1);
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+
+ mGlow[2].flush();
+ }
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1,
+ llmin(1024, 1 << glowResPow));
+
+ S32 kernel = RenderGlowIterations*2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
+
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+
+ for (S32 i = 0; i < kernel; i++)
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[i%2].bindTarget();
+ mGlow[i%2].clear();
+ }
+
+ if (i == 0)
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[2]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
+ }
+
+ if (i%2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ mGlow[i%2].flush();
+ }
+
+ gGlowProgram.unbind();
+
+ if (LLRenderTarget::sUseFBO)
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ tc2.setVec((F32) mScreen.getWidth(),
+ (F32) mScreen.getHeight());
+
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+
+ bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
+ !LLToolMgr::getInstance()->inBuildMode() &&
+ RenderDepthOfField;
+
+
+ bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+
+ gViewerWindow->setup3DViewport();
+
+ if (dof_enabled)
+ {
+ LLGLSLShader* shader = &gDeferredPostProgram;
+ LLGLDisable blend(GL_BLEND);
+
+ //depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
+
+ LLVector3 focus_point;
+
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { //focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
+
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //focus on point under cursor
+ focus_point = gDebugRaycastIntersection;
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { //focus on point under mouselook crosshairs
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ NULL,
+ &focus_point);
+ }
+ else
+ {
+ LLViewerObject* obj = gAgentCamera.getFocusObject();
+ if (obj)
+ { //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ }
+ else
+ { //focus on your avatar
+ focus_point = gAgent.getPositionAgent();
+ }
+ }
+ }
+
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
+ }
+
+ if (transition_time >= 1.f &&
+ fabsf(current_distance-target_distance)/current_distance > 0.01f)
+ { //large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { //currently in a transition, continue interpolating
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time = llmin(transition_time, 1.f);
+
+ F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
+ current_distance = start_distance + (target_distance-start_distance)*t;
+ }
+ else
+ { //small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
+
+ //convert to mm
+ F32 subject_distance = current_distance*1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
+
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ const F32 default_fov = CameraFieldOfView * F_PI/180.f;
+ //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
+
+ //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+
+ F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
+
+ F32 focal_length = dv/(2*tanf(fov/2.f));
+
+ //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
+ blur_constant /= 1000.f; //convert to meters for shader
+ F32 magnification = focal_length/(subject_distance-focal_length);
+
+ { //build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
+
+ U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale);
+ U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale);
+
+ { //perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0,0, dof_width, dof_height);
+ gGL.setColorMask(true, false);
+
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
+ }
+
+ { //combine result based on alpha
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
+
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1);
+ shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+ }
+ else
+ {
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ }
+ LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+
+ if (multisample)
+ {
+ //bake out texture2D with RGBL for FXAA shader
+ mFXAABuffer.bindTarget();
+
+ S32 width = mScreen.getWidth();
+ S32 height = mScreen.getHeight();
+ glViewport(0, 0, width, height);
+
+ LLGLSLShader* shader = &gGlowCombineFXAAProgram;
+
+ shader->bind();
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->unbind();
+
+ mFXAABuffer.flush();
+
+ shader = &gFXAAProgram;
+ shader->bind();
+
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ if (channel > -1)
+ {
+ mFXAABuffer.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ F32 scale_x = (F32) width/mFXAABuffer.getWidth();
+ F32 scale_y = (F32) height/mFXAABuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+ shader->unbind();
+ }
+ }
+ else
+ {
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
+ buff->allocateBuffer(3,0,TRUE);
+
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector2> uv1;
+ LLStrider<LLVector2> uv2;
+
+ buff->getVertexStrider(v);
+ buff->getTexCoord0Strider(uv1);
+ buff->getTexCoord1Strider(uv2);
+
+ uv1[0] = LLVector2(0, 0);
+ uv1[1] = LLVector2(0, 2);
+ uv1[2] = LLVector2(2, 0);
+
+ uv2[0] = LLVector2(0, 0);
+ uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
+ uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
+
+ v[0] = LLVector3(-1,-1,0);
+ v[1] = LLVector3(-1,3,0);
+ v[2] = LLVector3(3,-1,0);
+
+ buff->flush();
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.bind();
+ }
+ else
+ {
+ //tex unit 0
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
+ //tex unit 1
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ }
+
+ gGL.getTexUnit(0)->bind(&mGlow[1]);
+ gGL.getTexUnit(1)->bind(&mScreen);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ buff->setBuffer(mask);
+ buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.unbind();
+ }
+ else
+ {
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.bind();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1,1,1,0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.unbind();
+ }
+ }
+
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+}
+
+static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+
+void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
+{
+ LLFastTimer t(FTM_BIND_DEFERRED);
+
+ if (noise_map == 0xFFFFFFFF)
+ {
+ noise_map = mNoiseMap;
+ }
+
+ shader.bind();
+ S32 channel = 0;
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(1, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(2, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage());
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE);
+ stop_glerror();
+
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
+
+ stop_glerror();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f inv_proj = projection.inverse();
+
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
+ (F32) gGLViewport[1],
+ (F32) gGLViewport[2],
+ (F32) gGLViewport[3]);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ }
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ if (light_index > 0)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+ else
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);
+ if (channel > -1)
+ {
+ mGlow[1].bindTexture(0, channel);
+ }
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ stop_glerror();
+
+ F32 mat[16*6];
+ for (U32 i = 0; i < 16; i++)
+ {
+ mat[i] = mSunShadowMatrix[0].m[i];
+ mat[i+16] = mSunShadowMatrix[1].m[i];
+ mat[i+32] = mSunShadowMatrix[2].m[i];
+ mat[i+48] = mSunShadowMatrix[3].m[i];
+ mat[i+64] = mSunShadowMatrix[4].m[i];
+ mat[i+80] = mSunShadowMatrix[5].m[i];
+ }
+
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->enable(channel);
+ cube_map->bind();
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+ }
+
+ shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
+ shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
+
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
+
+ F32 ssao_factor = RenderSSAOFactor;
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
+
+ LLVector3 ssao_effect = RenderSSAOEffect;
+ F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
+ // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
+ // value factor, and scales remainder by saturation factor
+ F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
+ matrix_nondiag, matrix_diag, matrix_nondiag,
+ matrix_nondiag, matrix_nondiag, matrix_diag};
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
+
+ F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
+
+ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+
+
+ if (shader.getUniformLocation("norm_mat") >= 0)
+ {
+ glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
+ shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
+static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
+static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
+static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
+static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
+static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
+static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
+static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
+static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
+static LLFastTimer::DeclareTimer FTM_POST("Post");
+
+
+void LLPipeline::renderDeferredLighting()
+{
+ if (!sCull)
+ {
+ return;
+ }
+
+ {
+ LLFastTimer ftm(FTM_RENDER_DEFERRED);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ //ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ gGL.setColorMask(true, true);
+
+ //draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+
+ glh::matrix4f mat = glh_copy_matrix(gGLModelView);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+ LLStrider<LLVector2> tc0;
+ LLStrider<LLVector2> tc1;
+ mDeferredVB->getTexCoord0Strider(tc0);
+ mDeferredVB->getTexCoord1Strider(tc1);
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ setupHWLights(NULL); //to set mSunDir;
+ LLVector4 dir(mSunDir, 0.f);
+ glh::vec4f tc(dir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
+ }
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
+ mDeferredLight.bindTarget();
+ { //paint shadow/SSAO light map (direct lighting lightmap)
+ LLFastTimer ftm(FTM_SUN_SHADOW);
+ bindDeferredShader(gDeferredSunProgram, 0);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1,1,1,1);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
+
+ const U32 slice = 32;
+ F32 offset[slice*3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i*8+j)*3+0] = v.v[0];
+ offset[(i*8+j)*3+1] = v.v[2];
+ offset[(i*8+j)*3+2] = v.v[1];
+ }
+ }
+
+ gDeferredSunProgram.uniform3fv("offset", slice, offset);
+ gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
+ mDeferredLight.flush();
+ }
+
+ if (RenderDeferredSSAO)
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mScreen.bindTarget();
+ glClearColor(1,1,1,1);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
+
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
+
+ LLVector3 gauss[32]; // xweight, yweight, offset
+
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
+
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ mScreen.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredLight.bindTarget();
+
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+ mDeferredLight.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
+
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+
+ //copy depth and stencil from deferred screen
+ //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ mScreen.bindTarget();
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+
+ if (RenderDeferredAtmospheric)
+ { //apply sunlight contribution
+ LLFastTimer ftm(FTM_ATMOSPHERICS);
+ bindDeferredShader(gDeferredSoftenProgram);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ unbindDeferredShader(gDeferredSoftenProgram);
+ }
+
+ { //render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ gPipeline.popRenderTypeMask();
+ }
+
+ BOOL render_local = RenderLocalLights;
+
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+ LLVector4a* v = (LLVector4a*) vert.get();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ LLColor3 col = volume->getLightColor();
+
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
+
+ if (s <= 0.001f)
+ {
+ continue;
+ }
+
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { //draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ }
+ }
+ unbindDeferredShader(gDeferredLightProgram);
+ }
+
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
+
+ //reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ bindDeferredShader(gDeferredMultiLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_FALSE);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ U32 count = 0;
+
+ const U32 max_count = 8;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
+
+// glVertexPointer(2, GL_FLOAT, 0, vert);
+
+ F32 far_z = 0.f;
+
+ while (!fullscreen_lights.empty())
+ {
+ LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
+
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+
+ unbindDeferredShader(gDeferredMultiLightProgram);
+
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.setColorMask(true, true);
+ }
+
+ { //render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
+
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
+ mScreen.flush();
+
+}
+
+void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
+{
+ //construct frustum
+ LLVOVolume* volume = drawablep->getVOVolume();
+ LLVector3 params = volume->getSpotLightParams();
+
+ F32 fov = params.mV[0];
+ F32 focus = params.mV[1];
+
+ LLVector3 pos = drawablep->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 scale = volume->getScale();
+
+ //get near clip plane
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = pos+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ //matrix from volume space to agent space
+ LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
+
+ glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
+ glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
+
+ glh::matrix4f screen_to_light = light_to_screen.inverse();
+
+ F32 s = volume->getLightRadius()*1.5f;
+ F32 near_clip = dist;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = s+dist-scale.mV[VZ];
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh::vec3f p1(0, 0, -(near_clip+0.01f));
+ glh::vec3f p2(0, 0, -(near_clip+1.f));
+
+ glh::vec3f screen_origin(0, 0, 0);
+
+ light_to_screen.mult_matrix_vec(p1);
+ light_to_screen.mult_matrix_vec(p2);
+ light_to_screen.mult_matrix_vec(screen_origin);
+
+ glh::vec3f n = p2-p1;
+ n.normalize();
+
+ F32 proj_range = far_clip - near_clip;
+ glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
+ screen_to_light = trans * light_proj * screen_to_light;
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
+ S32 s_idx = -1;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ s_idx = i;
+ }
+ }
+
+ shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx);
+
+ if (s_idx >= 0)
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]);
+ }
+ else
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
+ }
+
+ {
+ LLDrawable* potential = drawablep;
+ //determine if this is a good light for casting shadows
+ F32 m_pri = volume->getSpotLightPriority();
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ F32 pri = 0.f;
+
+ if (mTargetShadowSpotLight[i].notNull())
+ {
+ pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
+ }
+
+ if (m_pri > pri)
+ {
+ LLDrawable* temp = mTargetShadowSpotLight[i];
+ mTargetShadowSpotLight[i] = potential;
+ potential = temp;
+ m_pri = pri;
+ }
+ }
+ }
+
+ LLViewerTexture* img = volume->getLightTexture();
+
+ if (img == NULL)
+ {
+ img = LLViewerFetchedTexture::sWhiteImagep;
+ }
+
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ if (channel > -1)
+ {
+ if (img)
+ {
+ gGL.getTexUnit(channel)->bind(img);
+
+ F32 lod_range = logf(img->getWidth())/logf(2.f);
+
+ shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
+ }
+ }
+
+}
+
+void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
+{
+ stop_glerror();
+ shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+
+ S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->activate();
+ shader.unbind();
+}
+
+inline float sgn(float a)
+{
+ if (a > 0.0F) return (1.0F);
+ if (a < 0.0F) return (-1.0F);
+ return (0.0F);
+}
+
+void LLPipeline::generateWaterReflection(LLCamera& camera_in)
+{
+ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ LLCamera camera = camera_in;
+ camera.setFar(camera.getFar()*0.87654321f);
+ LLPipeline::sReflectionRender = TRUE;
+
+ gPipeline.pushRenderTypeMask();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f mat;
+
+ stop_glerror();
+ LLPlane plane;
+
+ F32 height = gAgent.getRegion()->getWaterHeight();
+ F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
+ F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
+
+ //plane params
+ LLVector3 pnorm;
+ F32 pd;
+
+ S32 water_clip = 0;
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ pd = -height;
+ plane.setVec(pnorm, pd);
+ water_clip = -1;
+ }
+ else
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ pd = height;
+ plane.setVec(pnorm, pd);
+ water_clip = 1;
+ }
+
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //generate planar reflection map
+
+ //disable occlusion culling for reflection map for now
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glClearColor(0,0,0,0);
+ mWaterRef.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+ gGL.setColorMask(true, true);
+ mWaterRef.clear();
+ gGL.setColorMask(true, false);
+
+ mWaterRef.getViewport(gGLViewport);
+
+ stop_glerror();
+
+ gGL.pushMatrix();
+
+ mat.set_scale(glh::vec3f(1,1,-1));
+ mat.set_translate(glh::vec3f(0,0,height*2.f));
+
+ glh::matrix4f current = glh_get_current_modelview();
+
+ mat = current * mat;
+
+ glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+
+ LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+
+ glh::matrix4f inv_mat = mat.inverse();
+
+ glh::vec3f origin(0,0,0);
+ inv_mat.mult_matrix_vec(origin);
+
+ camera.setOrigin(origin.v);
+
+ glCullFace(GL_FRONT);
+
+ static LLCullResult ref_result;
+
+ if (LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //initial sky pass (no user clip plane)
+ { //mask out everything but the sky
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ static LLCullResult result;
+ updateCull(camera, result);
+ stateSort(camera, result);
+
+ renderGeom(camera, TRUE);
+
+ gPipeline.popRenderTypeMask();
+ }
+
+ gPipeline.pushRenderTypeMask();
+
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ S32 detail = RenderReflectionDetail;
+ if (detail > 0)
+ { //mask out selected geometry based on reflection detail
+ if (detail < 4)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
+ if (detail < 3)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ if (detail < 2)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
+ }
+ }
+ }
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ LLGLDisable cull(GL_CULL_FACE);
+ updateCull(camera, ref_result, -water_clip, &plane);
+ stateSort(camera, ref_result);
+ }
+
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
+ {
+ if (RenderReflectionDetail > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
+ }
+
+ gPipeline.popRenderTypeMask();
+ }
+ glCullFace(GL_BACK);
+ gGL.popMatrix();
+ mWaterRef.flush();
+ glh_set_current_modelview(current);
+ LLPipeline::sUseOcclusion = occlusion;
+ }
+
+ camera.setOrigin(camera_in.getOrigin());
+ //render distortion map
+ static BOOL last_update = TRUE;
+ if (last_update)
+ {
+ camera.setFar(camera_in.getFar());
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
+ stop_glerror();
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
+ }
+ LLViewerCamera::updateFrustumPlanes(camera);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLColor4& col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ mWaterDis.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ mWaterDis.getViewport(gGLViewport);
+
+ if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //clip out geometry on the same side of water as the camera
+ mat = glh_get_current_modelview();
+ LLPlane plane(-pnorm, -(pd+pad));
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ static LLCullResult result;
+ updateCull(camera, result, water_clip, &plane);
+ stateSort(camera, result);
+
+ gGL.setColorMask(true, true);
+ mWaterDis.clear();
+ gGL.setColorMask(true, false);
+
+ renderGeom(camera);
+
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+ mWaterDis.flush();
+ }
+ last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+
+ LLRenderTarget::unbindTarget();
+
+ LLPipeline::sReflectionRender = FALSE;
+
+ if (!LLRenderTarget::sUseFBO)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ gViewerWindow->setup3DViewport();
+ gPipeline.popRenderTypeMask();
+ LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
+ LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
+ LLPlane npnorm(-pnorm, -pd);
+ LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
+
+ LLGLState::checkStates();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ }
+}
+
+glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
+{
+ glh::matrix4f ret;
+
+ LLVector3 dirN;
+ LLVector3 upN;
+ LLVector3 lftN;
+
+ lftN = dir % up;
+ lftN.normVec();
+
+ upN = lftN % dir;
+ upN.normVec();
+
+ dirN = dir;
+ dirN.normVec();
+
+ ret.m[ 0] = lftN[0];
+ ret.m[ 1] = upN[0];
+ ret.m[ 2] = -dirN[0];
+ ret.m[ 3] = 0.f;
+
+ ret.m[ 4] = lftN[1];
+ ret.m[ 5] = upN[1];
+ ret.m[ 6] = -dirN[1];
+ ret.m[ 7] = 0.f;
+
+ ret.m[ 8] = lftN[2];
+ ret.m[ 9] = upN[2];
+ ret.m[10] = -dirN[2];
+ ret.m[11] = 0.f;
+
+ ret.m[12] = -(lftN*pos);
+ ret.m[13] = -(upN*pos);
+ ret.m[14] = dirN*pos;
+ ret.m[15] = 1.f;
+
+ return ret;
+}
+
+glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
+{
+ glh::matrix4f ret;
+ ret.m[ 0] = 2/(max[0]-min[0]);
+ ret.m[ 4] = 0;
+ ret.m[ 8] = 0;
+ ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
+
+ ret.m[ 1] = 0;
+ ret.m[ 5] = 2/(max[1]-min[1]);
+ ret.m[ 9] = 0;
+ ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
+
+ ret.m[ 2] = 0;
+ ret.m[ 6] = 0;
+ ret.m[10] = 2/(max[2]-min[2]);
+ ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
+
+ ret.m[ 3] = 0;
+ ret.m[ 7] = 0;
+ ret.m[11] = 0;
+ ret.m[15] = 1;
+
+ return ret;
+}
+
+static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
+static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
+static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
+
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
+{
+ LLFastTimer t(FTM_SHADOW_RENDER);
+
+ //clip out geometry on the same side of water as the camera
+ S32 occlude = LLPipeline::sUseOcclusion;
+ if (!use_occlusion)
+ {
+ LLPipeline::sUseOcclusion = 0;
+ }
+ LLPipeline::sShadowRender = TRUE;
+
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY
+ };
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.bind();
+ }
+
+ updateCull(shadow_cam, result);
+ stateSort(shadow_cam, result);
+
+ //generate shadow map
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+
+ stop_glerror();
+ gGLLastMatrix = NULL;
+
+ {
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+
+ //glCullFace(GL_FRONT);
+
+ LLVertexBuffer::unbind();
+
+ {
+ if (!use_shader)
+ { //occlusion program is general purpose depth-only no-textures
+ gOcclusionProgram.bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ gGL.setColorMask(false, false);
+
+ LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+ gGL.getTexUnit(0)->disable();
+ for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
+ {
+ renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!use_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ renderGeomShadow(shadow_cam);
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ renderGeomShadow(shadow_cam);
+ }
+
+ {
+ LLFastTimer ftm(FTM_SHADOW_ALPHA);
+ gDeferredShadowAlphaMaskProgram.bind();
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
+ gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
+ renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ }
+
+ //glCullFace(GL_BACK);
+
+ gDeferredShadowProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ doOcclusion(shadow_cam);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+
+ gGL.setColorMask(true, true);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ gGLLastMatrix = NULL;
+
+ LLPipeline::sUseOcclusion = occlude;
+ LLPipeline::sShadowRender = FALSE;
+}
+
+static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
+BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
+{
+ LLFastTimer t(FTM_VISIBLE_CLOUD);
+ //get point cloud of intersection of frust and min, max
+
+ if (getVisibleExtents(camera, min, max))
+ {
+ return FALSE;
+ }
+
+ //get set of planes on bounding box
+ LLPlane bp[] = {
+ LLPlane(min, LLVector3(-1,0,0)),
+ LLPlane(min, LLVector3(0,-1,0)),
+ LLPlane(min, LLVector3(0,0,-1)),
+ LLPlane(max, LLVector3(1,0,0)),
+ LLPlane(max, LLVector3(0,1,0)),
+ LLPlane(max, LLVector3(0,0,1))};
+
+ //potential points
+ std::vector<LLVector3> pp;
+
+ //add corners of AABB
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
+
+ //add corners of camera frustum
+ for (U32 i = 0; i < 8; i++)
+ {
+ pp.push_back(camera.mAgentFrustum[i]);
+ }
+
+
+ //bounding box line segments
+ U32 bs[] =
+ {
+ 0,1,
+ 1,3,
+ 3,2,
+ 2,0,
+
+ 4,5,
+ 5,7,
+ 7,6,
+ 6,4,
+
+ 0,4,
+ 1,5,
+ 3,7,
+ 2,6
+ };
+
+ for (U32 i = 0; i < 12; i++)
+ { //for each line segment in bounding box
+ for (U32 j = 0; j < 6; j++)
+ { //for each plane in camera frustum
+ const LLPlane& cp = camera.getAgentPlane(j);
+ const LLVector3& v1 = pp[bs[i*2+0]];
+ const LLVector3& v2 = pp[bs[i*2+1]];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ //camera frustum line segments
+ const U32 fs[] =
+ {
+ 0,1,
+ 1,2,
+ 2,3,
+ 3,0,
+
+ 4,5,
+ 5,6,
+ 6,7,
+ 7,4,
+
+ 0,4,
+ 1,5,
+ 2,6,
+ 3,7
+ };
+
+ LLVector3 center = (max+min)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+
+ for (U32 i = 0; i < 12; i++)
+ {
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLVector3& v1 = pp[fs[i*2+0]+8];
+ const LLVector3& v2 = pp[fs[i*2+1]+8];
+ const LLPlane& cp = bp[j];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
+ max+LLVector3(0.05f,0.05f,0.05f) };
+
+ for (U32 i = 0; i < pp.size(); ++i)
+ {
+ bool found = true;
+
+ const F32* p = pp[i].mV;
+
+ for (U32 j = 0; j < 3; ++j)
+ {
+ if (p[j] < ext[0].mV[j] ||
+ p[j] > ext[1].mV[j])
+ {
+ found = false;
+ break;
+ }
+ }
+
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLPlane& cp = camera.getAgentPlane(j);
+ F32 dist = cp.dist(pp[i]);
+ if (dist > 0.05f) //point is above some plane, not contained
+ {
+ found = false;
+ break;
+ }
+ }
+
+ if (found)
+ {
+ fp.push_back(pp[i]);
+ }
+ }
+
+ if (fp.empty())
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
+{
+ if (obj && obj->getVolume())
+ {
+ for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
+ {
+ renderHighlight(*iter, fade);
+ }
+
+ LLDrawable* drawable = obj->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face)
+ {
+ face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
+ }
+ }
+ }
+ }
+}
+
+void LLPipeline::generateHighlight(LLCamera& camera)
+{
+ //render highlighted object as white into offscreen render target
+ if (mHighlightObject.notNull())
+ {
+ mHighlightSet.insert(HighlightItem(mHighlightObject));
+ }
+
+ if (!mHighlightSet.empty())
+ {
+ F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+
+ LLGLDisable test(GL_ALPHA_TEST);
+ LLGLDepthTest depth(GL_FALSE);
+ mHighlight.bindTarget();
+ disableLights();
+ gGL.setColorMask(true, true);
+ mHighlight.clear();
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
+ {
+ std::set<HighlightItem>::iterator cur_iter = iter++;
+
+ if (cur_iter->mItem.isNull())
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+
+ if (cur_iter->mItem == mHighlightObject)
+ {
+ cur_iter->incrFade(transition);
+ }
+ else
+ {
+ cur_iter->incrFade(-transition);
+ if (cur_iter->mFade <= 0.f)
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+ }
+
+ renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
+ }
+
+ mHighlight.flush();
+ gGL.setColorMask(true, false);
+ gViewerWindow->setup3DViewport();
+ }
+}
+
+
+void LLPipeline::generateSunShadow(LLCamera& camera)
+{
+ if (!sRenderDeferred || RenderShadowDetail <= 0)
+ {
+ return;
+ }
+
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+
+ F64 last_modelview[16];
+ F64 last_projection[16];
+ for (U32 i = 0; i < 16; i++)
+ { //store last_modelview of world camera
+ last_modelview[i] = gGLLastModelView[i];
+ last_projection[i] = gGLLastProjection[i];
+ }
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
+
+ gGL.setColorMask(false, false);
+
+ //get sun view matrix
+
+ //store current projection/modelview matrix
+ glh::matrix4f saved_proj = glh_get_current_projection();
+ glh::matrix4f saved_view = glh_get_current_modelview();
+ glh::matrix4f inv_view = saved_view.inverse();
+
+ glh::matrix4f view[6];
+ glh::matrix4f proj[6];
+
+ //clip contains parallel split distances for 3 splits
+ LLVector3 clip = RenderShadowClipPlanes;
+
+ //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
+
+ //far clip on last split is minimum of camera view distance and 128
+ mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
+
+ clip = RenderShadowOrthoClipPlanes;
+ mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
+
+ //currently used for amount to extrude frusta corners for constructing shadow frusta
+ LLVector3 n = RenderShadowNearDist;
+ //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * RenderFarClip*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
+ LLVector3 lightDir = -mSunDir;
+ lightDir.normVec();
+
+ glh::vec3f light_dir(lightDir.mV);
+
+ //create light space camera matrix
+
+ LLVector3 at = lightDir;
+
+ LLVector3 up = camera.getAtAxis();
+
+ if (fabsf(up*lightDir) > 0.75f)
+ {
+ up = camera.getUpAxis();
+ }
+
+ /*LLVector3 left = up%at;
+ up = at%left;*/
+
+ up.normVec();
+ at.normVec();
+
+
+ LLCamera main_camera = camera;
+
+ F32 near_clip = 0.f;
+ {
+ //get visible point cloud
+ std::vector<LLVector3> fp;
+
+ main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
+
+ LLVector3 min,max;
+ getVisiblePointCloud(main_camera,min,max,fp);
+
+ if (fp.empty())
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[0] = main_camera;
+ mShadowExtents[0][0] = min;
+ mShadowExtents[0][1] = max;
+
+ mShadowFrustPoints[0].clear();
+ mShadowFrustPoints[1].clear();
+ mShadowFrustPoints[2].clear();
+ mShadowFrustPoints[3].clear();
+ }
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ return;
+ }
+
+ //get good split distances for frustum
+ for (U32 i = 0; i < fp.size(); ++i)
+ {
+ glh::vec3f v(fp[i].mV);
+ saved_view.mult_matrix_vec(v);
+ fp[i].setVec(v.v);
+ }
+
+ min = fp[0];
+ max = fp[0];
+
+ //get camera space bounding box
+ for (U32 i = 1; i < fp.size(); ++i)
+ {
+ update_min_max(min, max, fp[i]);
+ }
+
+ near_clip = -max.mV[2];
+ F32 far_clip = -min.mV[2]*2.f;
+
+ //far_clip = llmin(far_clip, 128.f);
+ far_clip = llmin(far_clip, camera.getFar());
+
+ F32 range = far_clip-near_clip;
+
+ LLVector3 split_exp = RenderShadowSplitExponent;
+
+ F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
+
+ da = powf(da, split_exp.mV[2]);
+
+ F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ F32 x = (F32)(i+1)/4.f;
+ x = powf(x, sxp);
+ mSunClipPlanes.mV[i] = near_clip+range*x;
+ }
+
+ mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding
+ }
+
+ // convenience array of 4 near clip plane distances
+ F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
+
+
+ if (mSunDiffuse == LLColor4::black)
+ { //sun diffuse is totally black, shadows don't matter
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+ }
+ else
+ {
+ for (S32 j = 0; j < 4; j++)
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustPoints[j].clear();
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
+
+ //restore render matrices
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ LLVector3 eye = camera.getOrigin();
+
+ //camera used for shadow cull/render
+ LLCamera shadow_cam;
+
+ //create world space camera frustum for this split
+ shadow_cam = camera;
+ shadow_cam.setFar(16.f);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ LLVector3* frust = shadow_cam.mAgentFrustum;
+
+ LLVector3 pn = shadow_cam.getAtAxis();
+
+ LLVector3 min, max;
+
+ //construct 8 corners of split frustum section
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
+ delta.normVec();
+ F32 dp = delta*pn;
+ frust[i] = eye + (delta*dist[j]*0.75f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp;
+ }
+
+ shadow_cam.calcAgentFrustumPlanes(frust);
+ shadow_cam.mFrustumCornerDist = 0.f;
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[j] = shadow_cam;
+ }
+
+ std::vector<LLVector3> fp;
+
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ {
+ //no possible shadow receivers
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = LLVector3();
+ mShadowExtents[j][1] = LLVector3();
+ mShadowCamera[j+4] = shadow_cam;
+ }
+
+ mShadow[j].bindTarget();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mShadow[j].clear();
+ }
+ mShadow[j].flush();
+
+ mShadowError.mV[j] = 0.f;
+ mShadowFOV.mV[j] = 0.f;
+
+ continue;
+ }
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = min;
+ mShadowExtents[j][1] = max;
+ mShadowFrustPoints[j] = fp;
+ }
+
+
+ //find a good origin for shadow projection
+ LLVector3 origin;
+
+ //get a temporary view projection
+ view[j] = look(camera.getOrigin(), lightDir, -up);
+
+ std::vector<LLVector3> wpf;
+
+ for (U32 i = 0; i < fp.size(); i++)
+ {
+ glh::vec3f p = glh::vec3f(fp[i].mV);
+ view[j].mult_matrix_vec(p);
+ wpf.push_back(LLVector3(p.v));
+ }
+
+ min = wpf[0];
+ max = wpf[0];
+
+ for (U32 i = 0; i < fp.size(); ++i)
+ { //get AABB in camera space
+ update_min_max(min, max, wpf[i]);
+ }
+
+ // Construct a perspective transform with perspective along y-axis that contains
+ // points in wpf
+ //Known:
+ // - far clip plane
+ // - near clip plane
+ // - points in frustum
+ //Find:
+ // - origin
+
+ //get some "interesting" points of reference
+ LLVector3 center = (min+max)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+ LLVector3 near_center = center;
+ near_center.mV[1] += size.mV[1]*2.f;
+
+
+ //put all points in wpf in quadrant 0, reletive to center of min/max
+ //get the best fit line using least squares
+ F32 bfm = 0.f;
+ F32 bfb = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ wpf[i] -= center;
+ wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
+ wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
+ }
+
+ if (!wpf.empty())
+ {
+ F32 sx = 0.f;
+ F32 sx2 = 0.f;
+ F32 sy = 0.f;
+ F32 sxy = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ sx += wpf[i].mV[0];
+ sx2 += wpf[i].mV[0]*wpf[i].mV[0];
+ sy += wpf[i].mV[1];
+ sxy += wpf[i].mV[0]*wpf[i].mV[1];
+ }
+
+ bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
+ bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
+ }
+
+ {
+ // best fit line is y=bfm*x+bfb
+
+ //find point that is furthest to the right of line
+ F32 off_x = -1.f;
+ LLVector3 lp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ //y = bfm*x+bfb
+ //x = (y-bfb)/bfm
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+
+ lx = wpf[i].mV[0]-lx;
+
+ if (off_x < lx)
+ {
+ off_x = lx;
+ lp = wpf[i];
+ }
+ }
+
+ //get line with slope bfm through lp
+ // bfb = y-bfm*x
+ bfb = lp.mV[1]-bfm*lp.mV[0];
+
+ //calculate error
+ mShadowError.mV[j] = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+ mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
+ }
+
+ mShadowError.mV[j] /= wpf.size();
+ mShadowError.mV[j] /= size.mV[0];
+
+ if (mShadowError.mV[j] > RenderShadowErrorCutoff)
+ { //just use ortho projection
+ mShadowFOV.mV[j] = -1.f;
+ origin.clearVec();
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //origin is where line x = 0;
+ origin.setVec(0,bfb,0);
+
+ F32 fovz = 1.f;
+ F32 fovx = 1.f;
+
+ LLVector3 zp;
+ LLVector3 xp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ if (fovz > -atz.mV[1])
+ {
+ zp = wpf[i];
+ fovz = -atz.mV[1];
+ }
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ if (fovx > -atx.mV[1])
+ {
+ fovx = -atx.mV[1];
+ xp = wpf[i];
+ }
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f);
+
+ mShadowFOV.mV[j] = fovx;
+
+ if (fovx < cutoff && fovz > cutoff)
+ {
+ //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
+ F32 d = zp.mV[2]/tan(cutoff);
+ F32 ny = zp.mV[1] + fabsf(d);
+
+ origin.mV[1] = ny;
+
+ fovz = 1.f;
+ fovx = 1.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ fovz = llmin(fovz, -atz.mV[1]);
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ fovx = llmin(fovx, -atx.mV[1]);
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ mShadowFOV.mV[j] = cutoff;
+ }
+
+
+ origin += center;
+
+ F32 ynear = -(max.mV[1]-origin.mV[1]);
+ F32 yfar = -(min.mV[1]-origin.mV[1]);
+
+ if (ynear < 0.1f) //keep a sensible near clip plane
+ {
+ F32 diff = 0.1f-ynear;
+ origin.mV[1] += diff;
+ ynear += diff;
+ yfar += diff;
+ }
+
+ if (fovx > cutoff)
+ { //just use ortho projection
+ origin.clearVec();
+ mShadowError.mV[j] = -1.f;
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //get perspective projection
+ view[j] = view[j].inverse();
+
+ glh::vec3f origin_agent(origin.mV);
+
+ //translate view to origin
+ view[j].mult_matrix_vec(origin_agent);
+
+ eye = LLVector3(origin_agent.v);
+
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustOrigin[j] = eye;
+ }
+
+ view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
+
+ F32 fx = 1.f/tanf(fovx);
+ F32 fz = 1.f/tanf(fovz);
+
+ proj[j] = glh::matrix4f(-fx, 0, 0, 0,
+ 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
+ 0, 0, -fz, 0,
+ 0, -1.f, 0, 0);
+ }
+ }
+ }
+
+ //shadow_cam.setFar(128.f);
+ shadow_cam.setOriginAndLookAt(eye, up, center);
+
+ shadow_cam.setOrigin(0,0,0);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = mShadowModelview[j].m[i];
+ gGLLastProjection[i] = mShadowProjection[j].m[i];
+ }
+
+ mShadowModelview[j] = view[j];
+ mShadowProjection[j] = proj[j];
+
+
+ mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
+
+ stop_glerror();
+
+ mShadow[j].bindTarget();
+ mShadow[j].getViewport(gGLViewport);
+ mShadow[j].clear();
+
+ {
+ static LLCullResult result[4];
+
+ //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
+ }
+
+ mShadow[j].flush();
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ mShadowCamera[j+4] = shadow_cam;
+ }
+ }
+ }
+
+
+ //hack to disable projector shadows
+ bool gen_shadow = RenderShadowDetail > 1;
+
+ if (gen_shadow)
+ {
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
+ }
+ }
+ }
+
+ for (S32 i = 0; i < 2; i++)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
+
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
+
+ LLDrawable* drawable = mShadowSpotLight[i];
+
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
+
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+
+ view[i+4] = view[i+4].inverse();
+
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
+
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
+
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
+
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ stop_glerror();
+
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
+
+ static LLCullResult result[2];
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+
+ mShadow[i+4].flush();
+ }
+ }
+ else
+ { //no spotlight shadows
+ mShadowSpotLight[0] = mShadowSpotLight[1] = NULL;
+ }
+
+
+ if (!CameraOffset)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+ }
+ else
+ {
+ glh_set_current_modelview(view[1]);
+ glh_set_current_projection(proj[1]);
+ gGL.loadMatrix(view[1].m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj[1].m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+ gGL.setColorMask(true, false);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = last_modelview[i];
+ gGLLastProjection[i] = last_projection[i];
+ }
+
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+}
+
+void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
+{
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!group->isDead() &&
+ (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
+ gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
+ group->mDrawMap.find(type) != group->mDrawMap.end())
+ {
+ pass->renderGroup(group,type,mask,texture);
+ }
+ }
+}
+
+void LLPipeline::generateImpostor(LLVOAvatar* avatar)
+{
+ LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ result.clear();
+ grabReferences(result);
+
+ if (!avatar || !avatar->mDrawable)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ bool muted = avatar->isVisuallyMuted();
+
+ pushRenderTypeMask();
+
+ if (muted)
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ }
+ else
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
+ }
+
+ S32 occlusion = sUseOcclusion;
+ sUseOcclusion = 0;
+ sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+ sShadowRender = TRUE;
+ sImpostorRender = TRUE;
+
+ LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ }
+ }
+
+ stateSort(*LLViewerCamera::getInstance(), result);
+
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
+
+ LLCamera camera = *viewer_camera;
+
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector2 tdim;
+
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
+
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
+
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
+
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
+
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
+
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
+
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+
+ if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
+
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ avatar->mImpostor.bindTarget();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ avatar->mImpostor.clear();
+ renderGeomDeferred(camera);
+ renderGeomPostDeferred(camera);
+ }
+ else
+ {
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ glScissor(0, 0, resX, resY);
+ avatar->mImpostor.clear();
+ renderGeom(camera);
+ }
+
+ { //create alpha mask based on depth buffer (grey out if muted)
+ if (LLPipeline::sRenderDeferred)
+ {
+ GLuint buff = GL_COLOR_ATTACHMENT0;
+ glDrawBuffersARB(1, &buff);
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (muted)
+ {
+ gGL.setColorMask(true, true);
+ }
+ else
+ {
+ gGL.setColorMask(false, true);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ gGL.flush();
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ static const F32 clip_plane = 0.99999f;
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.color4ub(64,64,64,255);
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ avatar->mImpostor.flush();
+
+ avatar->setImpostorDim(tdim);
+
+ LLVOAvatar::sUseImpostors = TRUE;
+ sUseOcclusion = occlusion;
+ sReflectionRender = FALSE;
+ sImpostorRender = FALSE;
+ sShadowRender = FALSE;
+ popRenderTypeMask();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->cacheImpostorValues();
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+}
+
+BOOL LLPipeline::hasRenderBatches(const U32 type) const
+{
+ return sCull->getRenderMapSize(type) > 0;
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
+{
+ return sCull->beginRenderMap(type);
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
+{
+ return sCull->endRenderMap(type);
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
+{
+ return sCull->beginAlphaGroups();
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
+{
+ return sCull->endAlphaGroups();
+}
+
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
+{
+ DebugBlip blip(position, color);
+ mDebugBlips.push_back(blip);
+}
+
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index eabcc68916..d5d58235a4 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -140,7 +140,11 @@ with the same filename but different name <texture name="Command_MiniMap_Icon" file_name="toolbar_icons/mini_map.png" preload="true" /> <texture name="Command_Move_Icon" file_name="toolbar_icons/move.png" preload="true" /> <texture name="Command_Outbox_Icon" file_name="toolbar_icons/outbox.png" preload="true" /> + <texture name="Command_Pathfinding_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_People_Icon" file_name="toolbar_icons/people.png" preload="true" /> + <texture name="Command_PF_Basic_Icon" file_name="toolbar_icons/land.png" preload="true" /> + <texture name="Command_PF_Characters_Icon" file_name="toolbar_icons/land.png" preload="true" /> + <texture name="Command_PF_Linksets_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_Picks_Icon" file_name="toolbar_icons/picks.png" preload="true" /> <texture name="Command_Places_Icon" file_name="toolbar_icons/places.png" preload="true" /> <texture name="Command_Preferences_Icon" file_name="toolbar_icons/preferences.png" preload="true" /> diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_basic.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_basic.xml new file mode 100644 index 0000000000..7af40bbff6 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_pathfinding_basic.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + open_positioning="cascading" + can_tear_off="false" + height="213" + layout="topleft" + name="floater_pathfinding_basic" + help_topic="floater_pathfinding_basic" + reuse_instance="false" + save_rect="false" + single_instance="true" + title="Basic pathfinding setup" + width="312"> + <floater.string name="status_pathfinding_not_enabled">This region is not enabled for pathfinding.</floater.string> + <floater.string name="status_unable_to_change_state">Unable to change modes successfully.</floater.string> + <floater.string name="status_querying_state">Checking status ...</floater.string> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="15" + name="status_label" + top="8" + width="289"> + </text> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|top" + layout="topleft" + left="15" + name="unfreeze_label" + top_pad="4" + width="289"> + Allow object / terrain changes: + </text> + <button + follows="left|top" + height="22" + label="Unfreeze" + layout="topleft" + name="enter_unfrozen_mode" + width="116"/> + <text + height="82" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|top" + layout="topleft" + line_spacing.multiple="1.5" + left="15" + name="freeze_label" + top_pad="23" + width="289"> + In unfrozen mode, you can move and make changes to objects and terrain. When you are finished, click the Freeze button. It may require a few minutes to process your changes. + </text> + <button + follows="left|top" + height="22" + label="Freeze" + layout="topleft" + name="enter_frozen_mode" + top_pad="0" + width="116"/> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml new file mode 100644 index 0000000000..16b4a70b93 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml @@ -0,0 +1,195 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + open_positioning="cascading" + can_resize="true" + can_tear_off="false" + height="273" + width="635" + min_height="273" + min_width="635" + layout="topleft" + name="floater_pathfinding_characters" + help_topic="floater_pathfinding_characters" + reuse_instance="true" + save_rect="false" + single_instance="true" + title="Pathfinding characters"> + <floater.string name="characters_messaging_initial"></floater.string> + <floater.string name="characters_messaging_get_inprogress">Querying for pathfinding characters ...</floater.string> + <floater.string name="characters_messaging_get_error">Error detected while querying for pathfinding characters.</floater.string> + <floater.string name="characters_messaging_complete_none_found">No pathfinding characters.</floater.string> + <floater.string name="characters_messaging_complete_available">[NUM_SELECTED] characters selected out of [NUM_TOTAL].</floater.string> + <floater.string name="characters_messaging_not_enabled">This region is not enabled for pathfinding.</floater.string> + <floater.string name="character_cpu_time">[CPU_TIME] µs</floater.string> + <panel + border="false" + bevel_style="none" + follows="left|top|right|bottom" + layout="topleft" + height="191" + width="635"> + <scroll_list + column_padding="0" + draw_heading="true" + follows="all" + height="135" + layout="topleft" + left="18" + top_pad="10" + tab_stop="false" + multi_select="true" + name="pathfinding_characters" + width="600"> + <scroll_list.columns + label="Name" + name="name" + dynamic_width="true" /> + <scroll_list.columns + label="Description" + name="description" + width="172" /> + <scroll_list.columns + label="Owner" + name="owner" + width="141" /> + <scroll_list.columns + label="CPU" + name="cpu_time" + width="60" /> + <scroll_list.columns + label="Altitude" + name="altitude" + width="64" /> + </scroll_list> + <text + height="26" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|bottom|right" + layout="topleft" + name="characters_status" + top_pad="17" + width="238"> + Characters: + </text> + <button + follows="right|bottom" + height="21" + label="Refresh list" + layout="topleft" + name="refresh_characters_list" + top_pad="-29" + left_pad="0" + width="115"/> + <button + follows="right|bottom" + height="21" + label="Select all" + layout="topleft" + name="select_all_characters" + top_pad="-21" + left_pad="8" + width="115"/> + <button + follows="right|bottom" + height="21" + label="Select none" + layout="topleft" + name="select_none_characters" + top_pad="-21" + left_pad="8" + width="115"/> + </panel> + <view_border + bevel_style="none" + follows="left|right|bottom" + height="0" + layout="topleft" + name="horiz_separator" + top_pad="0" + left="18" + width="600"/> + <panel + border="false" + bevel_style="none" + follows="left|right|bottom" + layout="topleft" + left="0" + height="67" + width="635"> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|bottom|right" + layout="topleft" + name="actions_label" + left="18" + top_pad="8" + width="242"> + Actions on selected characters: + </text> + <check_box + height="19" + follows="left|bottom" + label="Show beacon" + layout="topleft" + name="show_beacon" + top_pad="-16" + left_pad="0" + width="90" /> + <button + follows="left|bottom" + height="22" + label="Take" + layout="topleft" + name="take_characters" + top_pad="9" + left="18" + width="94"/> + <button + follows="left|bottom" + height="22" + label="Take copy" + layout="topleft" + name="take_copy_characters" + top_pad="-22" + left_pad="6" + width="94"/> + <button + follows="left|bottom" + height="22" + label="Return" + layout="topleft" + name="return_characters" + top_pad="-22" + left_pad="6" + width="94"/> + <button + follows="left|bottom" + height="22" + label="Delete" + layout="topleft" + name="delete_characters" + top_pad="-22" + left_pad="6" + width="94"/> + <button + follows="left|bottom" + height="22" + label="Teleport me to it" + layout="topleft" + name="teleport_to_character" + tool_tip="Enabled only when one character is selected." + top_pad="-22" + left_pad="6" + width="159"/> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml new file mode 100644 index 0000000000..adcd7f0fbf --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml @@ -0,0 +1,505 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + open_positioning="cascading" + can_tear_off="false" + height="430" + layout="topleft" + name="floater_pathfinding_console" + help_topic="floater_pathfinding_console" + reuse_instance="true" + save_rect="true" + single_instance="true" + title="Pathfinding edit / test" + width="456"> + <floater.string name="navmesh_viewer_status_unknown"></floater.string> + <floater.string name="navmesh_viewer_status_library_not_implemented">Cannot find pathing library implementation.</floater.string> + <floater.string name="navmesh_viewer_status_region_not_enabled">This region is not enabled for pathfinding.</floater.string> + <floater.string name="navmesh_viewer_status_checking_version">Checking the status of the navmesh.</floater.string> + <floater.string name="navmesh_viewer_status_downloading">Downloading the navmesh.</floater.string> + <floater.string name="navmesh_viewer_status_updating">The navmesh has changed on the server. Downloading the latest navmesh.</floater.string> + <floater.string name="navmesh_viewer_status_has_navmesh">Latest navmesh has been downloaded.</floater.string> + <floater.string name="navmesh_viewer_status_error">Unable to download navmesh successfully.</floater.string> + <floater.string name="navmesh_simulator_status_unknown"></floater.string> + <floater.string name="navmesh_simulator_status_region_not_enabled">This region does not expose the navmesh status.</floater.string> + <floater.string name="navmesh_simulator_status_pending">Navmesh has pending changes.</floater.string> + <floater.string name="navmesh_simulator_status_building">Navmesh is building.</floater.string> + <floater.string name="navmesh_simulator_status_some_pending">Some navmesh regions have pending changes.</floater.string> + <floater.string name="navmesh_simulator_status_some_building">Some navmesh regions are building.</floater.string> + <floater.string name="navmesh_simulator_status_pending_and_building">Some navmesh regions have pending changes and others are building.</floater.string> + <floater.string name="navmesh_simulator_status_complete">Navmesh is up-to-date.</floater.string> + <floater.string name="pathing_choose_start_and_end_points">Please choose start and end points.</floater.string> + <floater.string name="pathing_choose_start_point">Please choose start point.</floater.string> + <floater.string name="pathing_choose_end_point">Please choose end point.</floater.string> + <floater.string name="pathing_path_valid">Path is shown in orange.</floater.string> + <floater.string name="navmesh_update_needed">Region boundary hit, navmesh may not be accurate.</floater.string> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="15" + top="9" + width="208"> + Show: + </text> + <check_box + height="19" + label="Navmesh" + layout="topleft" + left="14" + name="show_navmesh" + top_pad="7" + width="90" /> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|top" + layout="topleft" + left="35" + width="188"> + Show walkability map: + </text> + <combo_box + height="19" + layout="topleft" + left="34" + name="show_heatmap_mode" + top_pad="8" + width="156"> + <combo_box.item + label="Do not show" + name="show_heatmap_mode_none" + value="0" /> + <combo_box.item + label="Character type A" + name="show_heatmap_mode_a" + value="1" /> + <combo_box.item + label="Character type B" + name="show_heatmap_mode_b" + value="2" /> + <combo_box.item + label="Character type C" + name="show_heatmap_mode_c" + value="3" /> + <combo_box.item + label="Character type D" + name="show_heatmap_mode_d" + value="4" /> + </combo_box> + <check_box + height="19" + label="Walkables" + layout="topleft" + left="14" + name="show_walkables" + top_pad="10" + tool_tip="Functionality is not implemented currently." + width="90" /> + <check_box + height="19" + label="Material volumes" + layout="topleft" + left="14" + name="show_material_volumes" + top_pad="4" + tool_tip="Functionality is not implemented currently." + width="90" /> + <check_box + height="19" + label="Static obstacles" + layout="topleft" + left="14" + name="show_static_obstacles" + top_pad="4" + tool_tip="Functionality is not implemented currently." + width="90" /> + <check_box + height="19" + label="Exclusion volumes" + layout="topleft" + left="14" + name="show_exclusion_volumes" + top_pad="4" + width="90" /> + <check_box + height="19" + label="World" + layout="topleft" + left="14" + name="show_world" + top_pad="4" + width="90" /> + <view_border + bevel_style="none" + follows="top|left" + layout="topleft" + left="14" + height="0" + width="200" + top_pad="12" + visible="true" /> + <panel + border="false" + bevel_style="none" + follows="left|top" + layout="topleft" + height="73" + width="200"> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left="0" + top_pad="5" + width="200"> + Viewer status + </text> + <text + height="40" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="0" + name="pathfinding_viewer_status" + top_pad="8" + width="200"> + </text> + </panel> + <view_border + bevel_style="none" + follows="top|left" + layout="topleft" + left="14" + height="0" + width="200" + top_pad="0" + visible="true" /> + <panel + border="false" + bevel_style="none" + follows="left|top" + layout="topleft" + height="73" + width="200"> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left="0" + top_pad="5" + width="200"> + Simulator status + </text> + <text + height="40" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="0" + name="pathfinding_simulator_status" + top_pad="8" + width="200"> + </text> + </panel> + <view_border + bevel_style="none" + follows="top|left" + layout="topleft" + left="14" + height="0" + width="200" + top_pad="0" + visible="true" /> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left="14" + top_pad="18" + width="250"> + Lost characters? Bad performance? + </text> + <button + follows="left|top" + height="21" + label="Characters..." + layout="topleft" + name="view_characters_floater" + left_pad="0" + top_pad="-17" + width="96"/> + <view_border + bevel_style="none" + follows="top|left" + layout="topleft" + left="230" + top="35" + height="344" + width="214" + visible="true" /> + <tab_container + follows="left|top" + layout="topleft" + tab_position="top" + name="edit_test_tab_container" + left="227" + top="14" + height="366" + width="218"> + <panel + border="false" + bevel_style="none" + follows="left|top" + layout="topleft" + name="edit_panel" + left="1" + label="Edit"> + <text + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|top" + layout="topleft" + name="unfreeze_label" + left="16" + top_pad="16" + height="13" + width="190"> + Allow object / terrain changes: + </text> + <button + follows="left|top" + height="22" + left="16" + enabled="false" + label="Unfreeze" + layout="topleft" + name="enter_unfrozen_mode" + top_pad="5" + width="116"/> + <text + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|top" + layout="topleft" + left="16" + name="edit_linksets_label" + top_pad="23" + height="13" + width="190"> + Edit linkset attributes: + </text> + <button + follows="left|top" + height="22" + left="16" + label="Linksets..." + layout="topleft" + name="view_and_edit_linksets" + top_pad="5" + width="116"/> + <text + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + follows="left|top" + layout="topleft" + left="16" + line_spacing.multiple="1.5" + name="freeze_label" + top_pad="23" + height="32" + width="190"> + Prevent object / terrain changes and update the navmesh: + </text> + <button + follows="left|top" + height="22" + left="16" + enabled="false" + label="Freeze" + layout="topleft" + name="enter_frozen_mode" + top_pad="3" + width="116"/> + </panel> + <panel + border="false" + bevel_style="none" + follows="left|top" + layout="topleft" + left="1" + name="test_panel" + label="Test"> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="16" + top_pad="14" + width="190"> + Character width + </text> + <slider + decimal_digits="1" + height="14" + increment="0.1" + layout="topleft" + follows="left|top" + max_val="2" + min_val="0.2" + name="character_width" + top_pad="5" + value="1" + width="145" /> + <text + height="14" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="-14" + left_pad="0" + width="20"> + m + </text> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left_pad="-165" + top_pad="13" + width="190"> + Character type + </text> + <combo_box + follows="top|left" + layout="topleft" + height="19" + width="156" + top_pad="5" + name="path_character_type"> + <combo_box.item + label="None" + name="path_character_type_none" + value="0" /> + <combo_box.item + label="A" + name="path_character_type_a" + value="1" /> + <combo_box.item + label="B" + name="path_character_type_b" + value="2" /> + <combo_box.item + label="C" + name="path_character_type_c" + value="3" /> + <combo_box.item + label="D" + name="path_character_type_d" + value="4" /> + </combo_box> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="12" + width="190"> + Ctrl-click to select start point. + </text> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="5" + width="190"> + Shift-click to select end point. + </text> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + name="path_test_status" + top_pad="11" + width="190"> + </text> + <button + follows="left|top" + height="22" + label="Clear path" + layout="topleft" + name="clear_path" + top_pad="27" + width="96"/> + </panel> + </tab_container> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml new file mode 100644 index 0000000000..1349bff441 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml @@ -0,0 +1,516 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + open_positioning="cascading" + can_resize="true" + can_tear_off="false" + height="382" + width="950" + min_height="382" + min_width="950" + layout="topleft" + name="floater_pathfinding_linksets" + help_topic="floater_pathfinding_linksets" + reuse_instance="true" + save_rect="false" + single_instance="true" + title="Pathfinding linksets"> + <floater.string name="linksets_messaging_initial"></floater.string> + <floater.string name="linksets_messaging_get_inprogress">Querying for pathfinding linksets ...</floater.string> + <floater.string name="linksets_messaging_get_error">Error detected while querying for pathfinding linksets.</floater.string> + <floater.string name="linksets_messaging_set_inprogress">Modifying selected pathfinding linksets ...</floater.string> + <floater.string name="linksets_messaging_set_error">Error detected while modifying selected pathfinding linksets.</floater.string> + <floater.string name="linksets_messaging_complete_none_found">No pathfinding linksets.</floater.string> + <floater.string name="linksets_messaging_complete_available">[NUM_SELECTED] linksets selected out of [NUM_TOTAL].</floater.string> + <floater.string name="linksets_messaging_not_enabled">This region is not enabled for pathfinding.</floater.string> + <floater.string name="linkset_terrain_name">[Terrain]</floater.string> + <floater.string name="linkset_terrain_description">--</floater.string> + <floater.string name="linkset_terrain_land_impact">--</floater.string> + <floater.string name="linkset_terrain_dist_from_you">--</floater.string> + <floater.string name="linkset_use_walkable">Walkable</floater.string> + <floater.string name="linkset_use_static_obstacle">Static obstacle</floater.string> + <floater.string name="linkset_use_dynamic_obstacle">Movable obstacle</floater.string> + <floater.string name="linkset_use_material_volume">Material volume</floater.string> + <floater.string name="linkset_use_exclusion_volume">Exclusion volume</floater.string> + <floater.string name="linkset_use_dynamic_phantom">Movable phantom</floater.string> + <floater.string name="linkset_is_terrain">[unmodifiable]</floater.string> + <floater.string name="linkset_is_restricted_state">[restricted]</floater.string> + <floater.string name="linkset_is_non_volume_state">[concave]</floater.string> + <floater.string name="linkset_is_restricted_non_volume_state">[restricted,concave]</floater.string> + <floater.string name="linkset_choose_use">Choose linkset use...</floater.string> + <panel + border="false" + bevel_style="none" + follows="left|top|right|bottom" + layout="topleft" + height="226" + width="950"> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="20" + top_pad="14" + width="67"> + Filter by: + </text> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left_pad="0" + width="62"> + Name + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top" + height="20" + layout="topleft" + left_pad="0" + top_pad="-18" + max_length_bytes="10" + name="filter_by_name" + width="105" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left_pad="22" + top_pad="-15" + width="88"> + Description + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top" + height="20" + layout="topleft" + left_pad="0" + top_pad="-17" + max_length_bytes="10" + name="filter_by_description" + width="145" /> + <combo_box + height="20" + layout="topleft" + follows="left|top" + name="filter_by_linkset_use" + left_pad="32" + top_pad="-20" + width="199"> + <combo_box.item + label="Filter by linkset use..." + name="filter_by_linkset_use_none" + value="0" /> + <combo_box.item + label="Walkable" + name="filter_by_linkset_use_walkable" + value="1" /> + <combo_box.item + label="Static obstacle" + name="filter_by_linkset_use_static_obstacle" + value="2" /> + <combo_box.item + label="Movable obstacle" + name="filter_by_linkset_use_dynamic_obstacle" + value="3" /> + <combo_box.item + label="Material volume" + name="filter_by_linkset_use_material_volume" + value="4" /> + <combo_box.item + label="Exclusion volume" + name="filter_by_linkset_use_exclusion_volume" + value="5" /> + <combo_box.item + label="Movable phantom" + name="filter_by_linkset_use_dynamic_phantom" + value="6" /> + </combo_box> + <button + follows="right|top" + height="21" + label="Apply" + layout="topleft" + name="apply_filters" + top_pad="-21" + left_pad="31" + width="73"/> + <button + follows="right|top" + height="21" + label="Clear" + layout="topleft" + name="clear_filters" + top_pad="-21" + left_pad="8" + width="73"/> + <scroll_list + column_padding="0" + draw_heading="true" + follows="all" + height="135" + layout="topleft" + left="18" + top_pad="15" + tab_stop="false" + multi_select="true" + name="pathfinding_linksets" + width="910"> + <scroll_list.columns + label="Name (root prim)" + name="name" + dynamic_width="true" /> + <scroll_list.columns + label="Description (root prim)" + name="description" + width="166" /> + <scroll_list.columns + label="Land impact" + name="land_impact" + width="88" /> + <scroll_list.columns + label="Dist from you" + name="dist_from_you" + width="97" /> + <scroll_list.columns + label="Linkset use" + name="linkset_use" + width="236" /> + <scroll_list.columns + label="A %" + name="a_percent" + width="41" /> + <scroll_list.columns + label="B %" + name="b_percent" + width="41" /> + <scroll_list.columns + label="C %" + name="c_percent" + width="41" /> + <scroll_list.columns + label="D %" + name="d_percent" + width="41" /> + </scroll_list> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|bottom|right" + layout="topleft" + name="linksets_status" + top_pad="17" + width="549"> + Linksets: + </text> + <button + follows="right|bottom" + height="21" + label="Refresh list" + layout="topleft" + name="refresh_linksets_list" + top_pad="-16" + left_pad="0" + width="115"/> + <button + follows="right|bottom" + height="21" + label="Select all" + layout="topleft" + name="select_all_linksets" + top_pad="-21" + left_pad="8" + width="115"/> + <button + follows="right|bottom" + height="21" + label="Select none" + layout="topleft" + name="select_none_linksets" + top_pad="-21" + left_pad="8" + width="115"/> + </panel> + <view_border + bevel_style="none" + follows="left|bottom|right" + height="0" + layout="topleft" + name="horiz_separator" + top_pad="0" + left="18" + width="912"/> + <panel + border="false" + bevel_style="none" + follows="left|right|bottom" + layout="topleft" + left="0" + height="67" + width="950"> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + length="1" + left="18" + follows="left|bottom|right" + layout="topleft" + top_pad="8" + width="580"> + Actions on selected linksets (If a linkset is removed from the world, its attributes may be lost): + </text> + <check_box + height="19" + follows="left|bottom" + label="Show beacon" + layout="topleft" + name="show_beacon" + left_pad="0" + top_pad="-16" + width="90" /> + <button + follows="left|bottom" + height="21" + label="Take" + layout="topleft" + name="take_linksets" + top_pad="9" + left="18" + width="95"/> + <button + follows="left|bottom" + height="21" + label="Take copy" + layout="topleft" + name="take_copy_linksets" + top_pad="-21" + left_pad="6" + width="95"/> + <button + follows="left|bottom" + height="21" + label="Return" + layout="topleft" + name="return_linksets" + top_pad="-21" + left_pad="6" + width="95"/> + <button + follows="left|bottom" + height="21" + label="Delete" + layout="topleft" + name="delete_linksets" + top_pad="-21" + left_pad="6" + width="95"/> + <button + follows="left|bottom" + height="21" + label="Teleport me to it" + layout="topleft" + name="teleport_me_to_linkset" + top_pad="-21" + left_pad="6" + width="160"/> + </panel> + <view_border + bevel_style="none" + follows="left|bottom|right" + height="0" + layout="topleft" + name="horiz_separator" + top_pad="0" + left="18" + width="912"/> + <panel + border="false" + bevel_style="none" + follows="left|right|bottom" + layout="topleft" + left="0" + height="75" + width="950"> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|bottom" + layout="topleft" + left="18" + top_pad="8" + width="912"> + Edit attributes of selected linksets and press the button to apply changes + </text> + <combo_box + height="20" + layout="topleft" + follows="left|top" + name="edit_linkset_use" + left="18" + top_pad="17" + width="199"> + </combo_box> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + name="walkability_coefficients_label" + length="1" + follows="left|bottom" + layout="topleft" + left_pad="36" + top_pad="-17" + width="110"> + Walkability: + </text> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + name="edit_a_label" + length="1" + follows="left|bottom" + layout="topleft" + left_pad="0" + width="18"> + A + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|bottom" + height="21" + layout="topleft" + left_pad="0" + top_pad="-19" + max_length_chars="3" + name="edit_a_value" + width="45" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + name="edit_b_label" + length="1" + follows="left|bottom" + layout="topleft" + left_pad="44" + top_pad="-15" + width="18"> + B + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|bottom" + height="21" + layout="topleft" + left_pad="0" + top_pad="-19" + max_length_chars="3" + name="edit_b_value" + width="45" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + name="edit_c_label" + length="1" + follows="left|bottom" + layout="topleft" + left_pad="44" + top_pad="-15" + width="18"> + C + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|bottom" + height="21" + layout="topleft" + left_pad="0" + top_pad="-19" + max_length_chars="3" + name="edit_c_value" + width="45" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + text_readonly_color="LabelDisabledColor" + name="edit_d_label" + length="1" + follows="left|bottom" + layout="topleft" + left_pad="44" + top_pad="-15" + width="18"> + D + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|bottom" + height="21" + layout="topleft" + left_pad="0" + top_pad="-19" + max_length_chars="3" + name="edit_d_value" + width="45" /> + <button + follows="right|bottom" + height="21" + label="Apply changes" + layout="topleft" + name="apply_edit_values" + top_pad="-21" + left_pad="40" + width="140"/> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index e37740d20c..263e10aa1f 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -877,6 +877,14 @@ You can't modify these objects </panel.string> <panel.string + name="text modify info 5"> + You can't modify this object in frozen mode + </panel.string> + <panel.string + name="text modify info 6"> + You can't modify these objects in frozen mode + </panel.string> + <panel.string name="text modify warning"> You must select entire object to set permissions </panel.string> @@ -1355,15 +1363,31 @@ even though the user gets a free copy. tool_tip="Causes object to not collide with other objects or avatars" top_pad="0" width="123" /> + <check_box + height="19" + enabled="false" + label="Permanent" + layout="topleft" + name="Permanent Checkbox Ctrl" + top_pad="0" + width="123" /> + <check_box + height="19" + enabled="false" + label="Character" + layout="topleft" + name="Character Checkbox Ctrl" + top_pad="0" + width="123" /> - <text + <text type="string" length="1" follows="left|top" height="10" layout="topleft" name="label position" - top_pad="10" + top_pad="5" width="121"> Position (meters) </text> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 5ba566b175..492944cccb 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -937,7 +937,45 @@ </menu_item_call> </menu> - <menu_item_separator/> + <menu + create_jump_keys="true" + label="Pathfinding" + name="Pathfinding" + tear_off="false"> + <menu_item_call + label="Basic setup..." + name="pathfinding_basic_menu_item"> + <menu_item_call.on_click + function="Floater.ToggleOrBringToFront" + parameter="pathfinding_basic" /> + </menu_item_call> + <menu_item_call + label="Edit / test..." + name="pathfinding_console_menu_item"> + <menu_item_call.on_click + function="Floater.ToggleOrBringToFront" + parameter="pathfinding_console" /> + </menu_item_call> + <menu_item_call + label="Linksets..." + name="pathfinding_linksets_menu_item"> + <menu_item_call.on_click + function="Floater.ToggleOrBringToFront" + parameter="pathfinding_linksets" /> + <menu_item_call.on_enable + function="Tools.EnableLinksets" /> + </menu_item_call> + <menu_item_call + label="Characters..." + name="pathfinding_characters_menu_item"> + <menu_item_call.on_click + function="Floater.ToggleOrBringToFront" + parameter="pathfinding_characters" /> + </menu_item_call> + </menu> + + + <menu_item_separator/> <menu create_jump_keys="true" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 59dd17ea9d..e1a7c6309d 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1278,6 +1278,14 @@ The region [REGION] does not allow terraforming. <notification icon="alertmodal.tga" + name="RegionNoTerraformingWhileFrozen" + type="alertmodal"> + You cannot terraform land while in Frozen mode. Please switch to Unfrozen mode from the menu option Build->Pathfinding->Basic Setup. + <tag>fail</tag> + </notification> + + <notification + icon="alertmodal.tga" name="CannotCopyWarning" type="alertmodal"> You do not have permission to copy the following items: @@ -1482,6 +1490,16 @@ Please make sure none are locked, and that you own all of them. <notification icon="alertmodal.tga" + name="CannotLinkPermanent" + type="alertmodal"> +Unable to link permanent objects in frozen mode. + +Please switch to unfrozen mode from the menu option Build->Pathfinding->Basic Setup. + <tag>fail</tag> + </notification> + + <notification + icon="alertmodal.tga" name="CannotLinkDifferentOwners" type="alertmodal"> Unable to link because not all of the objects have the same owner. @@ -7663,7 +7681,47 @@ The site at '<nolink>[HOST_NAME]</nolink>' in realm ' notext="Cancel" ignoretext="Confirm before hiding UI"/> </notification> - + + <notification + icon="alertmodal.tga" + name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted" + type="alertmodal"> + Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of permission restrictions on the linkset. These linksets will be set to be '[RESTRICTED_TYPE]' instead. + <tag>confirm</tag> + <usetemplate + ignoretext="Do you wish to proceed?" + name="okcancelignore" + notext="Cancel" + yestext="OK"/> + </notification> + + <notification + icon="alertmodal.tga" + name="PathfindingLinksets_SetLinksetUseMismatchOnVolume" + type="alertmodal"> + Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of the shape is non-convex. + <tag>confirm</tag> + <usetemplate + ignoretext="Do you wish to proceed?" + name="okcancelignore" + notext="Cancel" + yestext="OK"/> + </notification> + + <notification + icon="alertmodal.tga" + name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume" + type="alertmodal"> + Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of permission restrictions on the linkset. These linksets will be set to be '[RESTRICTED_TYPE]' instead. + Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of the shape is non-convex. These linksets use types will not change. + <tag>confirm</tag> + <usetemplate + ignoretext="Do you wish to proceed?" + name="okcancelignore" + notext="Cancel" + yestext="OK"/> + </notification> + <global name="UnsupportedGLRequirements"> You do not appear to have the proper hardware requirements for [APP_NAME]. [APP_NAME] requires an OpenGL graphics card that has multitexture support. If this is the case, you may want to make sure that you have the latest drivers for your graphics card, and service packs and patches for your operating system. diff --git a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml index 6600339ad7..8a823e8278 100644 --- a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml +++ b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml @@ -31,6 +31,14 @@ You can't modify these objects </panel.string> <panel.string + name="text modify info 5"> + You can't modify this object in frozen mode + </panel.string> + <panel.string + name="text modify info 6"> + You can't modify these objects in frozen mode + </panel.string> + <panel.string name="text modify warning"> This object has linked parts </panel.string> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 9752652679..61935c77c3 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -669,7 +669,7 @@ Sets the texture u & v scales for the chosen face or ALL_SIDES </string> <string name="LSLTipText_llOffsetTexture" translate="false"> llOffsetTexture(float u, float v, integer face) -Sets the texture u & v offsets for the chosen face or ALL_SIDES +Sets the texture u & v offsets for the chosen face or ALL_SIDES </string> <string name="LSLTipText_llRotateTexture" translate="false"> llRotateTexture(float rotation, integer face) @@ -787,9 +787,9 @@ Sets the script timer to zero float llGetAndResetTime() Returns the script time in seconds and then resets the script timer to zero </string> - <string name="LSLTipText_llSoplayund" translate="false"> + <string name="LSLTipText_llSound" translate="false"> llSound(string sound, float volume, integer queue, integer loop) -Plays sound at volume and whether it should loop or not +Plays sound at volume and whether it should loop or not. </string> <string name="LSLTipText_llPlaySound" translate="false"> llPlaySound(string sound, float volume) @@ -1665,7 +1665,7 @@ Returns a list containing results of the sent query </string> <string name="LSLTipText_llModPow" translate="false"> integer llModPow(integer a, integer b, integer c) -Returns a raised to the b power, mod c. ( (a**b)%c ) +Returns a raised to the b power, mod c. ( (a**b)%c ) b is capped at 0xFFFF (16 bits). </string> <string name="LSLTipText_llGetInventoryType" translate="false"> @@ -1778,10 +1778,10 @@ integer llGetParcelMaxPrims(vector pos, integer sim_wide) Returns the maximum number of prims allowed on the parcel at pos </string> <string name="LSLTipText_llGetParcelDetails" translate="false"> - list llGetParcelDetails(vector pos, list params) - Returns the parcel details specified in params for the parcel at pos. - Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS - </string> +list llGetParcelDetails(vector pos, list params) +Returns the parcel details specified in params for the parcel at pos. +Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS + </string> <string name="LSLTipText_llSetLinkPrimitiveParams" translate="false"> llSetLinkPrimitiveParams(integer linknumber, list rules) Sets primitive parameters for linknumber based on rules @@ -1870,71 +1870,202 @@ Releases the specified URL, it will no longer be usable <string name="LSLTipText_llHTTPResponse" translate="false"> llHTTPResponse(key request_id, integer status, string body) Responds to request_id with status and body - </string> + </string> <string name="LSLTipText_llGetHTTPHeader" translate="false"> string llGetHTTPHeader(key request_id, string header) Returns the value for header for request_id </string> - <string name="LSLTipText_llSetPrimMediaParams" translate="false"> + <string name="LSLTipText_llSetPrimMediaParams" translate="false"> llSetPrimMediaParams(integer face, list params) Sets the media params for a particular face on an object. If media is not already on this object, add it. List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified. The possible names are below, along with the types of values and what they mean. - </string> - <string name="LSLTipText_llGetPrimMediaParams" translate="false"> + </string> + <string name="LSLTipText_llGetPrimMediaParams" translate="false"> list llGetPrimMediaParams(integer face, list params) Returns the media params for a particular face on an object, given the desired list of names, in the order requested. (Returns an empty list if no media exists on the face.) - </string> - <string name="LSLTipText_llClearPrimMedia" translate="false"> + </string> + <string name="LSLTipText_llClearPrimMedia" translate="false"> llClearPrimMedia(integer face) Clears (deletes) the media and all params from the given face. - </string> -<string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false"> + </string> + <string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false"> llSetLinkPrimitiveParamsFast(integer linknumber,list rules) Set primitive parameters for linknumber based on rules. -</string> -<string name="LSLTipText_llGetLinkPrimitiveParams" translate="false"> + </string> + <string name="LSLTipText_llGetLinkPrimitiveParams" translate="false"> llGetLinkPrimitiveParams(integer linknumber,list rules) Get primitive parameters for linknumber based on rules. -</string> -<string name="LSLTipText_llLinkParticleSystem" translate="false"> + </string> + <string name="LSLTipText_llLinkParticleSystem" translate="false"> llLinkParticleSystem(integer linknumber,list rules) Creates a particle system based on rules. Empty list removes particle system from object. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]. -</string> -<string name="LSLTipText_llSetLinkTextureAnim" translate="false"> + </string> + <string name="LSLTipText_llSetLinkTextureAnim" translate="false"> llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) -Animate the texture on the specified prim's face/faces. -</string> -<string name="LSLTipText_llGetLinkNumberOfSides" translate="false"> +Animate the texture on the specified prim's face/faces. + </string> + <string name="LSLTipText_llGetLinkNumberOfSides" translate="false"> integer llGetLinkNumberOfSides(integer link) Returns the number of sides of the specified linked prim. -</string> -<string name="LSLTipText_llGetUsername" translate="false"> + </string> + <string name="LSLTipText_llGetUsername" translate="false"> string llGetUsername(key id) Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string. -</string> -<string name="LSLTipText_llRequestUsername" translate="false"> + </string> + <string name="LSLTipText_llRequestUsername" translate="false"> key llRequestUsername(key id) Requests single-word username of an avatar. When data is available the dataserver event will be raised. -</string> -<string name="LSLTipText_llGetDisplayName" translate="false"> - string llGetDisplayName(key id) - Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. -</string> -<string name="LSLTipText_llRequestDisplayName" translate="false"> + </string> + <string name="LSLTipText_llGetDisplayName" translate="false"> +string llGetDisplayName(key id) +Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. + </string> + <string name="LSLTipText_llRequestDisplayName" translate="false"> key llRequestDisplayName(key id) Requests name of an avatar. When data is available the dataserver event will be raised. -</string> -<string name="LSLTipText_llRegionSayTo" translate="false"> -llRegionSayTo(key target, integer channel, string msg) -Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region -</string> -<string name="LSLTipText_llGetEnv" translate="false"> + </string> + <string name="LSLTipText_llGetEnv" translate="false"> llGetEnv(string name) Returns a string with the requested data about the region -</string> + </string> + <string name="LSLTipText_llCastRay" translate="false"> +llCastRay(vector start, vector end, list params) +Casts a ray into the physics world from 'start' to 'end' and returns data according to details in params. + </string> + <string name="LSLTipText_llRegionSayTo" translate="false"> +llRegionSayTo(key target, integer channel, string msg) +Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region. + </string> + <string name="LSLTipText_llGetSPMaxMemory" translate="false"> +integer llGetSPMaxMemory() +Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k. + </string> + <string name="LSLTipText_llGetUsedMemory" translate="false"> +integer llGetUsedMemory() +Returns the current used memory for the current script. Non-mono scripts always use 16k. + </string> + <string name="LSLTipText_llScriptProfiler" translate="false"> +llScriptProfiler(integer flags) +Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE. +MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE! + </string> + <string name="LSLTipText_llSetMemoryLimit" translate="false"> +integer llSetMemoryLimit(integer mem) + </string> + <string name="LSLTipText_llGetMemoryLimit" translate="false"> +integer llGetMemoryLimit() + </string> + <string name="LSLTipText_llSetLinkMedia" translate="false"> +llSetLinkMedia(integer link, integer face, list params) +Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified. + </string> + <string name="LSLTipText_llGetLinkMedia" translate="false"> +list llGetLinkMedia(integer link, integer face, list params) +Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face. + </string> + <string name="LSLTipText_llClearLinkMedia" translate="false"> +llClearLinkMedia(integer link, integer face) +Clears (deletes) the media and all params from the given face on linked prim. + </string> + <string name="LSLTipText_llSetContentType" translate="false"> +llSetContentType(key id, integer content_type) + </string> + <string name="LSLTipText_llLinkSitTarget" translate="false"> +llLinkSitTarget(integer link, vector offset, rotation rot) +Set the sit location for this object (if offset == <0,0,0> clear it) + </string> + <string name="LSLTipText_llAvatarOnLinkSitTarget" translate="false"> +key llAvatarOnLinkSitTarget(integer link) +If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise + </string> + <string name="LSLTipText_llSetLinkCamera" translate="false"> +llSetLinkCamera(integer link, vector eye, vector at) + </string> + <string name="LSLTipText_llSetVelocity" translate="false"> +llSetVelocity(vector velocity, integer local) +Sets an objects velocity, in local coords if local == TRUE (if the script is physical) + </string> + <string name="LSLTipText_llSetAngularVelocity" translate="false"> +llSetAngularVelocity(vector angular_velocity, integer local) +Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical) + </string> + <string name="LSLTipText_llSetPhysicsMaterial" translate="false"> +llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density ) +Sets the requested attributes of the root object's physics material. + </string> + <string name="LSLTipText_llGetPhysicsMaterial" translate="false"> +llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order. + </string> + <string name="LSLTipText_llGetMassMKS" translate="false"> +llGetMassMKS() returns the mass of the linkset in kilograms. + </string> + <string name="LSLTipText_llGenerateKey" translate="false"> +llGenerateKey() +Retun a unique generated key + </string> + <string name="LSLTipText_llSetKeyframedMotion" translate="false"> +llSetKeyframedMotion(list keyframes, list options) +Requests that a nonphysical object be keyframed according to keyframe list. + </string> + <string name="LSLTipText_llTransferLindenDollars" translate="false"> +key llTransferLindenDollars(key destination, integer amount) +Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer. + </string> + <string name="LSLTipText_llGetParcelMusicURL" translate="false"> +string llGetParcelMusicURL() +Gets the streaming audio URL for the parcel of land on which the object is located. + </string> + <string name="LSLTipText_llSetRegionPos" translate="false"> +integer llSetRegionPos(vector pos) +Sets the position anywhere within the region (if the object isn't physical) + </string> + <string name="LSLTipText_llNavigateTo" translate="false"> +llNavigateTo(vector point, list options) +For AI Character: Navigate to destination. + </string> + <string name="LSLTipText_llCreateCharacter" translate="false"> +llCreateCharacter(list options) +Convert linkset to AI Character which can navigate the world. + </string> + <string name="LSLTipText_llPursue" translate="false"> +llPursue(key target, list options) +For AI Character: Chase after a target. + </string> + <string name="LSLTipText_llWanderWithin" translate="false"> +llWanderWithin(vector center, float radius, list options) +For AI Character: Wander within a specified volume. + </string> + <string name="LSLTipText_llFleeFrom" translate="false"> +llFleeFrom(vector source, float radius, list options) +For AI Character: Flee from a point. + </string> + <string name="LSLTipText_llPatrolPoints" translate="false"> +llPatrolPoints(list points, list options) +For AI Character: Patrol a list of points. + </string> + <string name="LSLTipText_llExecCharacterCmd" translate="false"> +llExecCharacterCmd(integer cmd, list options) +For AI Character: Execute a character command. + </string> + <string name="LSLTipText_llDeleteCharacter" translate="false"> +llDeleteCharacter() +Convert linkset from AI Character to Physics object. + </string> + <string name="LSLTipText_llUpdateCharacter" translate="false"> +llUpdateCharacter(list options) +Change the AI Character's settings. + </string> + <string name="LSLTipText_llEvade" translate="false"> +llEvade(key target, list options) +For AI Character: Evade a specified target. + </string> + <string name="LSLTipText_llGetClosestNavPoint" translate="false"> +list llGetClosestNavPoint(vector point, list options) +For AI Character: Get the closest navigable point to the point provided. + </string> <!-- Avatar busy/away mode --> @@ -3698,7 +3829,11 @@ Try enclosing path to the editor with double quotes. <string name="Command_MiniMap_Label">Mini-map</string> <string name="Command_Move_Label">Walk / run / fly</string> <string name="Command_Outbox_Label">Merchant outbox</string> + <string name="Command_Pathfinding_Label">Pathfinding</string> <string name="Command_People_Label">People</string> + <string name="Command_PF_Basic_Label">Pathfinding Basic</string> + <string name="Command_PF_Characters_Label">Pathfinding Characters</string> + <string name="Command_PF_Linksets_Label">Pathfinding Linksets</string> <string name="Command_Picks_Label">Picks</string> <string name="Command_Places_Label">Places</string> <string name="Command_Preferences_Label">Preferences</string> @@ -3724,7 +3859,11 @@ Try enclosing path to the editor with double quotes. <string name="Command_MiniMap_Tooltip">Show nearby people</string> <string name="Command_Move_Tooltip">Moving your avatar</string> <string name="Command_Outbox_Tooltip">Transfer items to your marketplace for sale</string> + <string name="Command_Pathfinding_Tooltip">Information about pathfinding</string> <string name="Command_People_Tooltip">Friends, groups, and nearby people</string> + <string name="Command_PF_Basic_Tooltip">Manipulation of pathfinding frozen/unfrozen state</string> + <string name="Command_PF_Characters_Tooltip">Manipulation of pathfinding characters</string> + <string name="Command_PF_Linksets_Tooltip">Manipulation of pathfinding linksets</string> <string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string> <string name="Command_Places_Tooltip">Places you've saved</string> <string name="Command_Preferences_Tooltip">Preferences</string> |