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-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl43
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl1380
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl43
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl92
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl775
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl43
-rwxr-xr-xindra/newview/llface.cpp6
-rwxr-xr-xindra/newview/llpanelface.cpp1474
-rwxr-xr-xindra/newview/llpanelface.h314
-rwxr-xr-xindra/newview/llselectmgr.cpp27
-rwxr-xr-xindra/newview/llselectmgr.h8
-rwxr-xr-xindra/newview/llviewershadermgr.cpp44
20 files changed, 2483 insertions, 2110 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index c030c23515..589ace086d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -64,16 +64,39 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 8d89485e22..f2decdfa7d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -1,685 +1,695 @@
-/**
- * @file materialF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#define DIFFUSE_ALPHA_MODE_IGNORE 0
-#define DIFFUSE_ALPHA_MODE_BLEND 1
-#define DIFFUSE_ALPHA_MODE_MASK 2
-#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
-
-uniform float emissive_brightness;
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-#if HAS_SUN_SHADOW
-
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
-
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-uniform vec2 shadow_res;
-uniform float shadow_bias;
-
-float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
-{
- stc.xyz /= stc.w;
- stc.z += shadow_bias;
-
- stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
-
- float cs = shadow2D(shadowMap, stc.xyz).x;
- float shadow = cs;
-
- shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
-
- return shadow*0.2;
-}
-
-#endif
-
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-//uniform vec4 camPosWorld;
-uniform vec4 gamma;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 ambient;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
-uniform float haze_horizon;
-uniform float haze_density;
-uniform float cloud_shadow;
-uniform float density_multiplier;
-uniform float distance_multiplier;
-uniform float max_y;
-uniform vec4 glow;
-uniform float scene_light_strength;
-uniform mat3 env_mat;
-uniform mat3 ssao_effect_mat;
-
-uniform vec3 sun_dir;
-VARYING vec2 vary_fragcoord;
-
-VARYING vec3 vary_position;
-
-vec3 vary_PositionEye;
-
-vec3 vary_SunlitColor;
-vec3 vary_AmblitColor;
-vec3 vary_AdditiveColor;
-vec3 vary_AtmosAttenuation;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return vec3(a,a,a);
-}
-
-
-vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 1.0;
-
- vec3 col = vec3(0,0,0);
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
-
- float lit = max(da * dist_atten, 0.0);
-
- col = light_col*lit*diffuse;
-
- if (spec.a > 0.0)
- {
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(n, h);
- float nv = dot(n, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
- col += speccol;
-
- float cur_glare = max(speccol.r, speccol.g);
- cur_glare = max(cur_glare, speccol.b);
- glare = max(glare, speccol.r);
- glare += max(cur_glare, 0.0);
- //col += spec.rgb;
- }
- }
- }
-
- return max(col, vec3(0.0,0.0,0.0));
-
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
-
-vec4 getPosition_d(vec2 pos_screen, float depth)
-{
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
-vec3 getSunlitColor()
-{
- return vary_SunlitColor;
-}
-vec3 getAmblitColor()
-{
- return vary_AmblitColor;
-}
-vec3 getAdditiveColor()
-{
- return vary_AdditiveColor;
-}
-vec3 getAtmosAttenuation()
-{
- return vary_AtmosAttenuation;
-}
-
-void setPositionEye(vec3 v)
-{
- vary_PositionEye = v;
-}
-
-void setSunlitColor(vec3 v)
-{
- vary_SunlitColor = v;
-}
-
-void setAmblitColor(vec3 v)
-{
- vary_AmblitColor = v;
-}
-
-void setAdditiveColor(vec3 v)
-{
- vary_AdditiveColor = v;
-}
-
-void setAtmosAttenuation(vec3 v)
-{
- vary_AtmosAttenuation = v;
-}
-
-void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
-
- vec3 P = inPositionEye;
- setPositionEye(P);
-
- vec3 tmpLightnorm = lightnorm.xyz;
-
- vec3 Pn = normalize(P);
- float Plen = length(P);
-
- vec4 temp1 = vec4(0);
- vec3 temp2 = vec3(0);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
-
- //sunlight attenuation effect (hue and brightness) due to atmosphere
- //this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- //I had thought blue_density and haze_density should have equal weighting,
- //but attenuation due to haze_density tends to seem too strong
-
- temp1 = blue_density + vec4(haze_density);
- blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density) / temp1;
-
- //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
- temp2.y = max(0.0, tmpLightnorm.y);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // main atmospheric scattering line integral
- temp2.z = Plen * density_multiplier;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier);
-
- //final atmosphere attenuation factor
- setAtmosAttenuation(temp1.rgb);
-
- //compute haze glow
- //(can use temp2.x as temp because we haven't used it yet)
- temp2.x = dot(Pn, tmpLightnorm.xyz);
- temp2.x = 1. - temp2.x;
- //temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .03); //was glow.y
- //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- //higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- //glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- //add "minimum anti-solar illumination"
- temp2.x += .25;
-
- //increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
-
- /* decrease value and saturation (that in HSV, not HSL) for occluded areas
- * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
- * // The following line of code performs the equivalent of:
- * float ambAlpha = tmpAmbient.a;
- * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
- * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
- */
- tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
-
- //haze color
- setAdditiveColor(
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
- + tmpAmbient)));
-
- //brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(2.2)) * 2.2);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(2.2)) * 2.2);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(2.2)) * 2.2);
-}
-
-vec3 atmosLighting(vec3 light)
-{
- light *= getAtmosAttenuation().r;
- light += getAdditiveColor();
- return (2.0 * light);
-}
-
-vec3 atmosTransport(vec3 light) {
- light *= getAtmosAttenuation().r;
- light += getAdditiveColor() * 2.0;
- return light;
-}
-vec3 atmosGetDiffuseSunlightColor()
-{
- return getSunlitColor();
-}
-
-vec3 scaleDownLight(vec3 light)
-{
- return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength));
-}
-
-vec3 scaleUpLight(vec3 light)
-{
- return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength));
-}
-
-vec3 atmosAmbient(vec3 light)
-{
- return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f));
-}
-
-vec3 atmosAffectDirectionalLight(float lightIntensity)
-{
- return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity);
-}
-
-vec3 scaleSoftClip(vec3 light)
-{
- //soft clip effect:
- vec3 zeroes = vec3(0.0f, 0.0f, 0.0f);
- vec3 ones = vec3(1.0f, 1.0f, 1.0f);
-
- light = ones - clamp(light, zeroes, ones);
- light = ones - pow(light, gamma.xxx);
-
- return light;
-}
-
-vec3 fullbrightAtmosTransport(vec3 light) {
- float brightness = dot(light.rgb, vec3(0.33333));
-
- return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
-}
-
-vec3 fullbrightScaleSoftClip(vec3 light)
-{
- //soft clip effect:
- return light;
-}
-
-#else
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-#endif
-
-uniform sampler2D diffuseMap;
-
-#if HAS_NORMAL_MAP
-uniform sampler2D bumpMap;
-#endif
-
-#if HAS_SPECULAR_MAP
-uniform sampler2D specularMap;
-
-VARYING vec2 vary_texcoord2;
-#endif
-
-uniform float env_intensity;
-uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-uniform float minimum_alpha;
-#endif
-
-#if HAS_NORMAL_MAP
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec2 vary_texcoord1;
-#else
-VARYING vec3 vary_normal;
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
-void main()
-{
- vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
- diffcol.rgb *= vertex_color.rgb;
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
- if (diffcol.a < minimum_alpha)
- {
- discard;
- }
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vec3 old_diffcol = diffcol.rgb;
- diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
-#endif
-
-#if HAS_SPECULAR_MAP
- vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
- spec.rgb *= specular_color.rgb;
-#else
- vec4 spec = vec4(specular_color.rgb, 1.0);
-#endif
-
-#if HAS_NORMAL_MAP
- vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
-
- norm.xyz = norm.xyz * 2 - 1;
-
- vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
- dot(norm.xyz,vary_mat1),
- dot(norm.xyz,vary_mat2));
-#else
- vec4 norm = vec4(0,0,0,1.0);
- vec3 tnorm = vary_normal;
-#endif
-
- norm.xyz = tnorm;
- norm.xyz = normalize(norm.xyz);
-
- vec4 final_color = diffcol;
-
-#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
- final_color.a = emissive_brightness;
-#else
- final_color.a = max(final_color.a, emissive_brightness);
-#endif
-
- vec4 final_specular = spec;
-#if HAS_SPECULAR_MAP
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
- final_specular.a = specular_color.a * norm.a;
-#else
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
- final_specular.a = specular_color.a;
-#endif
-
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- //forward rendering, output just lit RGBA
- vec3 pos = vary_position;
-
-#if HAS_SUN_SHADOW
- float shadow = 0.0;
-
- vec4 spos = vec4(pos,1.0);
-
- if (spos.z > -shadow_clip.w)
- {
- vec4 lpos;
-
- vec4 near_split = shadow_clip*-0.75;
- vec4 far_split = shadow_clip*-1.25;
- vec4 transition_domain = near_split-far_split;
- float weight = 0.0;
-
- if (spos.z < near_split.z)
- {
- lpos = shadow_matrix[3]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap3, lpos)*w;
- weight += w;
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
- }
-
- if (spos.z < near_split.y && spos.z > far_split.z)
- {
- lpos = shadow_matrix[2]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
- w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap2, lpos)*w;
- weight += w;
- }
-
- if (spos.z < near_split.x && spos.z > far_split.y)
- {
- lpos = shadow_matrix[1]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
- w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
- shadow += pcfShadow(shadowMap1, lpos)*w;
- weight += w;
- }
-
- if (spos.z > far_split.x)
- {
- lpos = shadow_matrix[0]*spos;
-
- float w = 1.0;
- w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
-
- shadow += pcfShadow(shadowMap0, lpos)*w;
- weight += w;
- }
-
-
- shadow /= weight;
- }
- else
- {
- shadow = 1.0;
- }
-#else
- float shadow = 1.0;
-#endif
-
- spec = final_specular;
- vec4 diffuse = final_color;
- float envIntensity = final_normal.z;
-
- vec3 col = vec3(0.0f,0.0f,0.0f);
-
- float bloom = 0.0;
- calcAtmospherics(pos.xyz, 1.0);
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- float da =dot(norm.xyz, sun_dir.xyz);
- float final_da = da;
- final_da = min(final_da, shadow);
- final_da = max(final_da, diffuse.a);
- final_da = max(final_da, 0.0f);
-
- col.rgb = atmosAmbient(col);
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0-ambient);
-
- col.rgb *= ambient;
-
- col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6);
- col.rgb *= diffuse.rgb;
-
-
- float glare = 0.0;
-
- if (spec.a > 0.0) // specular reflection
- {
- // the old infinite-sky shiny reflection
- //
-
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = vary_SunlitColor*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
-
- glare = max(spec_contrib.r, spec_contrib.g);
- glare = max(glare, spec_contrib.b);
-
- col += spec_contrib;
- }
-
- col = mix(col.rgb, old_diffcol.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- {
- //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- float exponent = mix(2.2, 1.0, diffuse.a);
-
- vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
-
- col = mix(col.rgb, refcol,
- envIntensity);
-
- float cur_glare = max(refcol.r, refcol.g);
- cur_glare = max(cur_glare, refcol.b);
- cur_glare *= envIntensity*4.0;
- glare += cur_glare;
- }
-
- float exponent = mix(1.0, 2.2, diffuse.a);
- col = pow(col, vec3(exponent));
-
-
- col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
- col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
-
-
- vec3 npos = normalize(-pos.xyz);
-
- #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
-
- col.rgb = pow(col.rgb, vec3(1.0/2.2));
-
- frag_color.rgb = col.rgb;
- glare = min(glare, 1.0);
- frag_color.a = max(diffcol.a*vertex_color.a, glare);
-#else
-
- frag_data[0] = final_color;
-
-#ifdef UGLY_MAC_HACK
- // magic spec exp clamp fixes rendering artifacts on older mac GF drivers
- //
- final_specular = min(final_specular, vec4(1.0f, 1.0f, 1.0f, 0.125f));
-#endif
-
- frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
-#endif
-}
+/**
+ * @file materialF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define DIFFUSE_ALPHA_MODE_IGNORE 0
+#define DIFFUSE_ALPHA_MODE_BLEND 1
+#define DIFFUSE_ALPHA_MODE_MASK 2
+#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+
+uniform float emissive_brightness;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+#if HAS_SUN_SHADOW
+
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
+
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform vec2 shadow_res;
+uniform float shadow_bias;
+
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias;
+
+ stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+
+ float cs = shadow2D(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+
+ return shadow*0.2;
+}
+
+#endif
+
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+//uniform vec4 camPosWorld;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
+uniform vec4 glow;
+uniform float scene_light_strength;
+uniform mat3 env_mat;
+uniform mat3 ssao_effect_mat;
+
+uniform vec3 sun_dir;
+VARYING vec2 vary_fragcoord;
+
+VARYING vec3 vary_position;
+
+vec3 vary_PositionEye;
+
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+vec3 calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return vec3(a,a,a);
+}
+
+
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare)
+{
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = dot(lv,lv);
+
+ float da = 1.0;
+
+ vec3 col = vec3(0,0,0);
+
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist2 = d/la;
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= max(dot(n, lv), 0.0);
+
+ float lit = max(da * dist_atten, 0.0);
+
+ col = light_col*lit*diffuse;
+
+ if (spec.a > 0.0)
+ {
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(n, h);
+ float nv = dot(n, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
+ col += speccol;
+
+ float cur_glare = max(speccol.r, speccol.g);
+ cur_glare = max(cur_glare, speccol.b);
+ glare = max(glare, speccol.r);
+ glare += max(cur_glare, 0.0);
+ //col += spec.rgb;
+ }
+ }
+ }
+
+ return max(col, vec3(0.0,0.0,0.0));
+
+}
+
+vec4 getPosition_d(vec2 pos_screen, float depth)
+{
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(2.2)) * 2.2);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(2.2)) * 2.2);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(2.2)) * 2.2);
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f));
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity);
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ vec3 zeroes = vec3(0.0f, 0.0f, 0.0f);
+ vec3 ones = vec3(1.0f, 1.0f, 1.0f);
+
+ light = ones - clamp(light, zeroes, ones);
+ light = ones - pow(light, gamma.xxx);
+
+ return light;
+}
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
+#else
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+#endif
+
+uniform sampler2D diffuseMap;
+
+#if HAS_NORMAL_MAP
+uniform sampler2D bumpMap;
+#endif
+
+#if HAS_SPECULAR_MAP
+uniform sampler2D specularMap;
+
+VARYING vec2 vary_texcoord2;
+#endif
+
+uniform float env_intensity;
+uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+uniform float minimum_alpha;
+#endif
+
+#if HAS_NORMAL_MAP
+VARYING vec3 vary_mat0;
+VARYING vec3 vary_mat1;
+VARYING vec3 vary_mat2;
+VARYING vec2 vary_texcoord1;
+#else
+VARYING vec3 vary_normal;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
+
+void main()
+{
+ vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
+ diffcol.rgb *= vertex_color.rgb;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+ if (diffcol.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vec3 old_diffcol = diffcol.rgb;
+ diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
+#endif
+
+#if HAS_SPECULAR_MAP
+ vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
+ spec.rgb *= specular_color.rgb;
+#else
+ vec4 spec = vec4(specular_color.rgb, 1.0);
+#endif
+
+#if HAS_NORMAL_MAP
+ vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
+
+ norm.xyz = norm.xyz * 2 - 1;
+
+ vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
+ dot(norm.xyz,vary_mat1),
+ dot(norm.xyz,vary_mat2));
+#else
+ vec4 norm = vec4(0,0,0,1.0);
+ vec3 tnorm = vary_normal;
+#endif
+
+ norm.xyz = tnorm;
+ norm.xyz = normalize(norm.xyz);
+
+ vec4 final_color = diffcol;
+
+#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
+ final_color.a = emissive_brightness;
+#else
+ final_color.a = max(final_color.a, emissive_brightness);
+#endif
+
+ vec4 final_specular = spec;
+#if HAS_SPECULAR_MAP
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
+ final_specular.a = specular_color.a * norm.a;
+#else
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
+ final_specular.a = specular_color.a;
+#endif
+
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ //forward rendering, output just lit RGBA
+ vec3 pos = vary_position;
+
+#if HAS_SUN_SHADOW
+ float shadow = 0.0;
+
+ vec4 spos = vec4(pos,1.0);
+
+ if (spos.z > -shadow_clip.w)
+ {
+ vec4 lpos;
+
+ vec4 near_split = shadow_clip*-0.75;
+ vec4 far_split = shadow_clip*-1.25;
+ vec4 transition_domain = near_split-far_split;
+ float weight = 0.0;
+
+ if (spos.z < near_split.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
+ shadow += pcfShadow(shadowMap3, lpos)*w;
+ weight += w;
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+
+ if (spos.z < near_split.y && spos.z > far_split.z)
+ {
+ lpos = shadow_matrix[2]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
+ w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
+ shadow += pcfShadow(shadowMap2, lpos)*w;
+ weight += w;
+ }
+
+ if (spos.z < near_split.x && spos.z > far_split.y)
+ {
+ lpos = shadow_matrix[1]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
+ w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
+ shadow += pcfShadow(shadowMap1, lpos)*w;
+ weight += w;
+ }
+
+ if (spos.z > far_split.x)
+ {
+ lpos = shadow_matrix[0]*spos;
+
+ float w = 1.0;
+ w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
+
+ shadow += pcfShadow(shadowMap0, lpos)*w;
+ weight += w;
+ }
+
+
+ shadow /= weight;
+ }
+ else
+ {
+ shadow = 1.0;
+ }
+#else
+ float shadow = 1.0;
+#endif
+
+ spec = final_specular;
+ vec4 diffuse = final_color;
+ float envIntensity = final_normal.z;
+
+ vec3 col = vec3(0.0f,0.0f,0.0f);
+
+ float bloom = 0.0;
+ calcAtmospherics(pos.xyz, 1.0);
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ float da =dot(norm.xyz, sun_dir.xyz);
+ float final_da = da;
+ final_da = min(final_da, shadow);
+ final_da = max(final_da, diffuse.a);
+ final_da = max(final_da, 0.0f);
+
+ col.rgb = atmosAmbient(col);
+
+ float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0-ambient);
+
+ col.rgb *= ambient;
+
+ col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6);
+ col.rgb *= diffuse.rgb;
+
+
+ float glare = 0.0;
+
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+
+ float sa = dot(refnormpersp, sun_dir.xyz);
+ vec3 dumbshiny = vary_SunlitColor*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+
+ glare = max(spec_contrib.r, spec_contrib.g);
+ glare = max(glare, spec_contrib.b);
+
+ col += spec_contrib;
+ }
+
+ col = mix(col.rgb, old_diffcol.rgb, diffuse.a);
+
+ if (envIntensity > 0.0)
+ {
+ //add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+ float exponent = mix(2.2, 1.0, diffuse.a);
+
+ vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+ col = mix(col.rgb, refcol,
+ envIntensity);
+
+ float cur_glare = max(refcol.r, refcol.g);
+ cur_glare = max(cur_glare, refcol.b);
+ cur_glare *= envIntensity*4.0;
+ glare += cur_glare;
+ }
+
+ float exponent = mix(1.0, 2.2, diffuse.a);
+ col = pow(col, vec3(exponent));
+
+
+ col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+
+
+ vec3 npos = normalize(-pos.xyz);
+
+ #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+
+ col.rgb = pow(col.rgb, vec3(1.0/2.2));
+
+ frag_color.rgb = col.rgb;
+ glare = min(glare, 1.0);
+ frag_color.a = max(diffcol.a,glare)*vertex_color.a;
+
+#else
+ frag_data[0] = final_color;
+ frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
+#endif
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 338532e71d..722020ccfe 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -56,16 +56,39 @@ uniform float far_z;
uniform mat4 inv_proj;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 79f94fb131..e99d7ee626 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -67,16 +67,39 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 correctWithGamma(vec4 col)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 69cdb2ce71..77d59c6ecf 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -54,16 +54,39 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
uniform vec4 viewport;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 2d6bce02c9..d4803f9aed 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -1,46 +1,46 @@
-/**
- * @file postDeferredGammaCorrect.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-
-uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
-
-uniform float texture_gamma;
-
-void main()
-{
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
- frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0));
-}
-
+/**
+ * @file postDeferredGammaCorrect.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2DRect diffuseRect;
+
+uniform vec2 screen_res;
+VARYING vec2 vary_fragcoord;
+
+uniform float texture_gamma;
+
+void main()
+{
+ vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
+ frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0f));
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 45d672c290..f7920f7595 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -1,379 +1,396 @@
-/**
- * @file softenLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect positionMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-uniform sampler2DRect depthMap;
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-uniform float blur_size;
-uniform float blur_fidelity;
-
-// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-//uniform vec4 camPosWorld;
-uniform vec4 gamma;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 ambient;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
-uniform float haze_horizon;
-uniform float haze_density;
-uniform float cloud_shadow;
-uniform float density_multiplier;
-uniform float distance_multiplier;
-uniform float max_y;
-uniform vec4 glow;
-uniform float global_gamma;
-uniform float scene_light_strength;
-uniform mat3 env_mat;
-uniform mat3 ssao_effect_mat;
-
-uniform vec3 sun_dir;
-VARYING vec2 vary_fragcoord;
-
-vec3 vary_PositionEye;
-
-vec3 vary_SunlitColor;
-vec3 vary_AmblitColor;
-vec3 vary_AdditiveColor;
-vec3 vary_AtmosAttenuation;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
-
-vec4 getPosition_d(vec2 pos_screen, float depth)
-{
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec4 getPosition(vec2 pos_screen)
-{ //get position in screen space (world units) given window coordinate and depth map
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- return getPosition_d(pos_screen, depth);
-}
-
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
-vec3 getSunlitColor()
-{
- return vary_SunlitColor;
-}
-vec3 getAmblitColor()
-{
- return vary_AmblitColor;
-}
-vec3 getAdditiveColor()
-{
- return vary_AdditiveColor;
-}
-vec3 getAtmosAttenuation()
-{
- return vary_AtmosAttenuation;
-}
-
-void setPositionEye(vec3 v)
-{
- vary_PositionEye = v;
-}
-
-void setSunlitColor(vec3 v)
-{
- vary_SunlitColor = v;
-}
-
-void setAmblitColor(vec3 v)
-{
- vary_AmblitColor = v;
-}
-
-void setAdditiveColor(vec3 v)
-{
- vary_AdditiveColor = v;
-}
-
-void setAtmosAttenuation(vec3 v)
-{
- vary_AtmosAttenuation = v;
-}
-
-void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
-
- vec3 P = inPositionEye;
- setPositionEye(P);
-
- vec3 tmpLightnorm = lightnorm.xyz;
-
- vec3 Pn = normalize(P);
- float Plen = length(P);
-
- vec4 temp1 = vec4(0);
- vec3 temp2 = vec3(0);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
-
- //sunlight attenuation effect (hue and brightness) due to atmosphere
- //this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- //I had thought blue_density and haze_density should have equal weighting,
- //but attenuation due to haze_density tends to seem too strong
-
- temp1 = blue_density + vec4(haze_density);
- blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density) / temp1;
-
- //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
- temp2.y = max(0.0, tmpLightnorm.y);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // main atmospheric scattering line integral
- temp2.z = Plen * density_multiplier;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier);
-
- //final atmosphere attenuation factor
- setAtmosAttenuation(temp1.rgb);
-
- //compute haze glow
- //(can use temp2.x as temp because we haven't used it yet)
- temp2.x = dot(Pn, tmpLightnorm.xyz);
- temp2.x = 1. - temp2.x;
- //temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .03); //was glow.y
- //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- //higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- //glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- //add "minimum anti-solar illumination"
- temp2.x += .25;
-
- //increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
-
- /* decrease value and saturation (that in HSV, not HSL) for occluded areas
- * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
- * // The following line of code performs the equivalent of:
- * float ambAlpha = tmpAmbient.a;
- * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
- * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
- */
- tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
-
- //haze color
- setAdditiveColor(
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
- + tmpAmbient)));
-
- //brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
-}
-
-vec3 atmosLighting(vec3 light)
-{
- light *= getAtmosAttenuation().r;
- light += getAdditiveColor();
- return (2.0 * light);
-}
-
-vec3 atmosTransport(vec3 light) {
- light *= getAtmosAttenuation().r;
- light += getAdditiveColor() * 2.0;
- return light;
-}
-
-vec3 fullbrightAtmosTransport(vec3 light) {
- float brightness = dot(light.rgb, vec3(0.33333));
-
- return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
-}
-
-
-
-vec3 atmosGetDiffuseSunlightColor()
-{
- return getSunlitColor();
-}
-
-vec3 scaleDownLight(vec3 light)
-{
- return (light / scene_light_strength );
-}
-
-vec3 scaleUpLight(vec3 light)
-{
- return (light * scene_light_strength);
-}
-
-vec3 atmosAmbient(vec3 light)
-{
- return getAmblitColor() + light / 2.0;
-}
-
-vec3 atmosAffectDirectionalLight(float lightIntensity)
-{
- return getSunlitColor() * lightIntensity;
-}
-
-vec3 scaleSoftClip(vec3 light)
-{
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
-
-
-vec3 fullbrightScaleSoftClip(vec3 light)
-{
- //soft clip effect:
- return light;
-}
-
-void main()
-{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).r;
- vec3 pos = getPosition_d(tc, depth).xyz;
- vec4 norm = texture2DRect(normalMap, tc);
- float envIntensity = norm.z;
- norm.xyz = decode_normal(norm.xy); // unpack norm
-
- float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
-
- vec4 diffuse = texture2DRect(diffuseRect, tc);
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- vec3 col;
- float bloom = 0.0;
- {
- calcAtmospherics(pos.xyz, 1.0);
-
- col = atmosAmbient(vec3(0));
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0-ambient);
-
- col.rgb *= ambient;
-
- col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0));
-
- col *= diffuse.rgb;
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- if (spec.a > 0.0) // specular reflection
- {
- // the old infinite-sky shiny reflection
- //
-
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
- col += spec_contrib;
- }
-
-
- col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
-
-
- if (envIntensity > 0.0)
- { //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
-
- float exponent = mix(2.2, 1.0, diffuse.a);
- vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
-
- col = mix(col.rgb, refcol,
- envIntensity);
-
- }
-
- float exponent = mix(1.0, 2.2, diffuse.a);
- col = pow(col, vec3(exponent));
-
- if (norm.w < 0.5)
- {
- col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
- col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
- }
-
- //col = vec3(1,0,1);
- //col.g = envIntensity;
- }
-
- frag_color.rgb = col;
-
- frag_color.a = bloom;
-}
+/**
+ * @file softenLightF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect positionMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect lightMap;
+uniform sampler2DRect depthMap;
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+
+uniform float blur_size;
+uniform float blur_fidelity;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+//uniform vec4 camPosWorld;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
+uniform vec4 glow;
+uniform float global_gamma;
+uniform float scene_light_strength;
+uniform mat3 env_mat;
+uniform mat3 ssao_effect_mat;
+
+uniform vec3 sun_dir;
+VARYING vec2 vary_fragcoord;
+
+vec3 vary_PositionEye;
+
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
+
+vec4 getPosition_d(vec2 pos_screen, float depth)
+{
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ return getPosition_d(pos_screen, depth);
+}
+
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+
+
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / scene_light_strength );
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * scene_light_strength);
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + light / 2.0;
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * lightIntensity;
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ light = 1. - clamp(light, vec3(0.), vec3(1.));
+ light = 1. - pow(light, gamma.xxx);
+
+ return light;
+}
+
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ float depth = texture2DRect(depthMap, tc.xy).r;
+ vec3 pos = getPosition_d(tc, depth).xyz;
+ vec4 norm = texture2DRect(normalMap, tc);
+ float envIntensity = norm.z;
+ norm.xyz = decode_normal(norm.xy); // unpack norm
+
+ float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
+
+ vec4 diffuse = texture2DRect(diffuseRect, tc);
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec3 col;
+ float bloom = 0.0;
+ {
+ calcAtmospherics(pos.xyz, 1.0);
+
+ col = atmosAmbient(vec3(0));
+ float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0-ambient);
+
+ col.rgb *= ambient;
+
+ col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0));
+
+ col *= diffuse.rgb;
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+
+ float sa = dot(refnormpersp, sun_dir.xyz);
+ vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r);
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+ col += spec_contrib;
+ }
+
+
+ col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
+
+
+ if (envIntensity > 0.0)
+ { //add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+
+ float exponent = mix(2.2, 1.0, diffuse.a);
+ vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+ col = mix(col.rgb, refcol,
+ envIntensity);
+
+ }
+
+ float exponent = mix(1.0, 2.2, diffuse.a);
+ col = pow(col, vec3(exponent));
+
+ if (norm.w < 0.5)
+ {
+ col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+ }
+
+ //col = vec3(1,0,1);
+ //col.g = envIntensity;
+ }
+
+ frag_color.rgb = col;
+
+ frag_color.a = bloom;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index c918a42c73..4e1add3e56 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -65,16 +65,39 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 correctWithGamma(vec4 col)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 1470239a71..14d35d1f0f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -49,16 +49,39 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index a6b0f7e7c1..2300487a90 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -68,16 +68,39 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 correctWithGamma(vec4 col)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 31b2a32f7f..520b3bbd47 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -78,16 +78,39 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition_d(vec2 pos_screen, float depth)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 91ff1f1e76..9e062e46d7 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -68,16 +68,39 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 correctWithGamma(vec4 col)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index fa2f415e15..334baad8b4 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -65,16 +65,39 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 847fea6c08..cfce215faf 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -66,16 +66,39 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ vec2 sn;
+ sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
+ return sn;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec3 n;
+ n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
+ n.z = sqrt(1.0f - dot(n.xy,n.xy));
+ return n;
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 46d6a1a97f..3e503cb750 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1655,8 +1655,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (mat && !do_bump)
{
- do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) ||
- mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
+ do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)
+ || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
}
bool do_tex_mat = tex_mode && mTextureMatrix;
@@ -1780,7 +1780,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
std::vector<LLVector2> bump_tc;
- if (mat)
+ if (mat && !mat->getNormalID().isNull())
{ //writing out normal and specular texture coordinates, not bump offsets
do_bump = false;
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 01ed6e84b8..30ccbeb917 100755
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -89,6 +89,27 @@ const S32 SHINY_TEXTURE = 4; // use supplied specular map
//
std::string USE_TEXTURE;
+// Things the UI provides...
+//
+LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); }
+LLUUID LLPanelFace::getCurrentSpecularMap() { return getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); }
+U32 LLPanelFace::getCurrentShininess() { return getChild<LLComboBox>("combobox shininess")->getCurrentIndex(); }
+U32 LLPanelFace::getCurrentBumpiness() { return getChild<LLComboBox>("combobox bumpiness")->getCurrentIndex(); }
+U8 LLPanelFace::getCurrentDiffuseAlphaMode() { return (U8)getChild<LLComboBox>("combobox alphamode")->getCurrentIndex(); }
+U8 LLPanelFace::getCurrentAlphaMaskCutoff() { return (U8)getChild<LLUICtrl>("maskcutoff")->getValue().asInteger(); }
+U8 LLPanelFace::getCurrentEnvIntensity() { return (U8)getChild<LLUICtrl>("environment")->getValue().asInteger(); }
+U8 LLPanelFace::getCurrentGlossiness() { return (U8)getChild<LLUICtrl>("glossiness")->getValue().asInteger(); }
+F32 LLPanelFace::getCurrentBumpyRot() { return getChild<LLUICtrl>("bumpyRot")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentBumpyScaleU() { return getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentBumpyScaleV() { return getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentBumpyOffsetU() { return getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentBumpyOffsetV() { return getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentShinyRot() { return getChild<LLUICtrl>("shinyRot")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentShinyScaleU() { return getChild<LLUICtrl>("shinyScaleU")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentShinyScaleV() { return getChild<LLUICtrl>("shinyScaleV")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentShinyOffsetU() { return getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(); }
+F32 LLPanelFace::getCurrentShinyOffsetV() { return getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal(); }
+
//
// Methods
//
@@ -105,19 +126,21 @@ BOOL LLPanelFace::postBuild()
childSetCommitCallback("checkbox planar align",&LLPanelFace::onCommitPlanarAlign, this);
childSetCommitCallback("TexOffsetU",LLPanelFace::onCommitTextureInfo, this);
childSetCommitCallback("TexOffsetV",LLPanelFace::onCommitTextureInfo, this);
- childSetCommitCallback("bumpyScaleU",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("bumpyScaleV",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("bumpyRot",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("bumpyOffsetU",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("bumpyOffsetV",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("shinyScaleU",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("shinyScaleV",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("shinyRot",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("shinyOffsetU",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("shinyOffsetV",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("environment",&LLPanelFace::onCommitMaterial, this);
- childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterial, this);
+
+ childSetCommitCallback("bumpyScaleU",&LLPanelFace::onCommitMaterialBumpyScaleX, this);
+ childSetCommitCallback("bumpyScaleV",&LLPanelFace::onCommitMaterialBumpyScaleY, this);
+ childSetCommitCallback("bumpyRot",&LLPanelFace::onCommitMaterialBumpyRot, this);
+ childSetCommitCallback("bumpyOffsetU",&LLPanelFace::onCommitMaterialBumpyOffsetX, this);
+ childSetCommitCallback("bumpyOffsetV",&LLPanelFace::onCommitMaterialBumpyOffsetY, this);
+ childSetCommitCallback("shinyScaleU",&LLPanelFace::onCommitMaterialShinyScaleX, this);
+ childSetCommitCallback("shinyScaleV",&LLPanelFace::onCommitMaterialShinyScaleY, this);
+ childSetCommitCallback("shinyRot",&LLPanelFace::onCommitMaterialShinyRot, this);
+ childSetCommitCallback("shinyOffsetU",&LLPanelFace::onCommitMaterialShinyOffsetX, this);
+ childSetCommitCallback("shinyOffsetV",&LLPanelFace::onCommitMaterialShinyOffsetY, this);
+ childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this);
+ childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this);
+ childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this);
+
childSetAction("button align",&LLPanelFace::onClickAutoFix,this);
LLTextureCtrl* mTextureCtrl;
@@ -293,10 +316,12 @@ void LLPanelFace::sendTexture()
void LLPanelFace::sendBump(U32 bumpiness)
{
+ LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ LLUUID current_normal_map = bumpytexture_ctrl->getImageAssetID();
+
if (bumpiness < BUMPY_TEXTURE)
{
- LL_DEBUGS("Materials") << "clearing bumptexture control" << LL_ENDL;
- LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ LL_DEBUGS("Materials") << "clearing bumptexture control" << LL_ENDL;
bumpytexture_ctrl->clear();
bumpytexture_ctrl->setImageAssetID(LLUUID());
}
@@ -305,7 +330,7 @@ void LLPanelFace::sendBump(U32 bumpiness)
LLSelectMgr::getInstance()->selectionSetBumpmap( bump );
updateBumpyControls(bumpiness == BUMPY_TEXTURE, true);
- updateMaterial();
+ LLSelectedTEMaterial::setNormalID(this, current_normal_map);
}
void LLPanelFace::sendTexGen()
@@ -328,9 +353,8 @@ void LLPanelFace::sendShiny(U32 shininess)
U8 shiny = (U8) shininess & TEM_SHINY_MASK;
LLSelectMgr::getInstance()->selectionSetShiny( shiny );
}
-
updateShinyControls(!texture_ctrl->getImageAssetID().isNull(), true);
- updateMaterial();
+ LLSelectedTEMaterial::setSpecularID(this, texture_ctrl->getImageAssetID());
}
void LLPanelFace::sendFullbright()
@@ -568,16 +592,9 @@ void LLPanelFace::sendTextureInfo()
{
if ((bool)childGetValue("checkbox planar align").asBoolean())
{
- struct f1 : public LLSelectedTEGetFunctor<LLFace *>
- {
- LLFace* get(LLViewerObject* object, S32 te)
- {
- return (object->mDrawable) ? object->mDrawable->getFace(te): NULL;
- }
- } get_last_face_func;
- LLFace* last_face;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_last_face_func, last_face);
-
+ LLFace* last_face = NULL;
+ bool identical_face =false;
+ LLSelectedTE::getFace(last_face, identical_face);
LLPanelFaceSetAlignedTEFunctor setfunc(this, last_face);
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&setfunc);
}
@@ -639,12 +656,12 @@ void LLPanelFace::updateUI()
updateVisibility();
- bool identical;
- bool identical_diffuse;
- bool identical_norm;
- bool identical_spec;
+ bool identical = true; // true because it is anded below
+ bool identical_diffuse = false;
+ bool identical_norm = false;
+ bool identical_spec = false;
- LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
@@ -657,18 +674,14 @@ void LLPanelFace::updateUI()
getChildView("color label")->setEnabled(editable);
}
LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
- LLColor4 color = LLColor4::white;
+
+ LLColor4 color = LLColor4::white;
+ bool identical_color = false;
+
if(mColorSwatch)
{
- struct f7 : public LLSelectedTEGetFunctor<LLColor4>
- {
- LLColor4 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->getColor();
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, color );
-
+ LLSelectedTE::getColor(color, identical_color);
+
mColorSwatch->setOriginal(color);
mColorSwatch->set(color, TRUE);
@@ -678,73 +691,44 @@ void LLPanelFace::updateUI()
}
// Color transparency
- {
- getChildView("color trans")->setEnabled(editable);
- }
+ getChildView("color trans")->setEnabled(editable);
F32 transparency = (1.f - color.mV[VALPHA]) * 100.f;
- {
- getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0);
- getChildView("ColorTrans")->setEnabled(editable);
- }
+ getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0);
+ getChildView("ColorTrans")->setEnabled(editable);
// Specular map
- struct spec_get : public LLSelectedTEGetFunctor<LLUUID>
- {
- LLUUID get(LLViewerObject* object, S32 te_index)
- {
- LLUUID id;
-
- LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get();
+ LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec);
+
+ U8 shiny = 0;
+ bool identical_shiny = false;
- if (mat)
- {
- id = mat->getSpecularID();
- }
+ // Shiny
+ LLSelectedTE::getShiny(shiny, identical_shiny);
+ identical = identical && identical_shiny;
- return id;
- }
- } spec_get_func;
- identical_spec = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &spec_get_func, specmap_id );
+ shiny = specmap_id.isNull() ? shiny : SHINY_TEXTURE;
- U8 shiny = 0;
+ LLCtrlSelectionInterface* combobox_shininess = childGetSelectionInterface("combobox shininess");
+ if (combobox_shininess)
+ {
+ combobox_shininess->selectNthItem((S32)shiny);
+ }
- // Shiny
- {
- struct f9 : public LLSelectedTEGetFunctor<U8>
- {
- U8 get(LLViewerObject* object, S32 face)
- {
- return (U8)(object->getTE(face)->getShiny());
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shiny );
+ getChildView("label shininess")->setEnabled(editable);
+ getChildView("combobox shininess")->setEnabled(editable);
- LLCtrlSelectionInterface* combobox_shininess =
- childGetSelectionInterface("combobox shininess");
+ getChildView("label glossiness")->setEnabled(editable);
+ getChildView("glossiness")->setEnabled(editable);
- shiny = specmap_id.isNull() ? shiny : SHINY_TEXTURE;
+ getChildView("label environment")->setEnabled(editable);
+ getChildView("environment")->setEnabled(editable);
+ getChildView("label shinycolor")->setEnabled(editable);
- if (combobox_shininess)
- {
- combobox_shininess->selectNthItem((S32)shiny);
- }
- else
- {
- llwarns << "failed childGetSelectionInterface for 'combobox shininess'" << llendl;
- }
- getChildView("combobox shininess")->setEnabled(editable);
- getChild<LLUICtrl>("combobox shininess")->setTentative(!identical);
- getChildView("label shininess")->setEnabled(editable);
- getChildView("glossiness")->setEnabled(editable);
- getChild<LLUICtrl>("glossiness")->setTentative(!identical);
- getChildView("label glossiness")->setEnabled(editable);
- getChildView("environment")->setEnabled(editable);
- getChild<LLUICtrl>("environment")->setTentative(!identical);
- getChildView("label environment")->setEnabled(editable);
- getChild<LLUICtrl>("shinycolorswatch")->setTentative(!identical);
- getChildView("label shinycolor")->setEnabled(editable);
- }
+ getChild<LLUICtrl>("combobox shininess")->setTentative(!identical_spec);
+ getChild<LLUICtrl>("glossiness")->setTentative(!identical_spec);
+ getChild<LLUICtrl>("environment")->setTentative(!identical_spec);
+ getChild<LLUICtrl>("shinycolorswatch")->setTentative(!identical_spec);
LLColorSwatchCtrl* mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch");
if(mShinyColorSwatch)
@@ -755,20 +739,12 @@ void LLPanelFace::updateUI()
}
U8 bumpy = 0;
-
// Bumpy
- {
- struct f10 : public LLSelectedTEGetFunctor<U8>
- {
- U8 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->getBumpmap();
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpy );
-
- LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
+ {
+ bool identical_bumpy = false;
+ LLSelectedTE::getBumpmap(bumpy,identical_bumpy);
+ LLUUID norm_map_id = getCurrentNormalMap();
LLCtrlSelectionInterface* combobox_bumpiness = childGetSelectionInterface("combobox bumpiness");
if (combobox_bumpiness)
{
@@ -779,78 +755,25 @@ void LLPanelFace::updateUI()
llwarns << "failed childGetSelectionInterface for 'combobox bumpiness'" << llendl;
}
getChildView("combobox bumpiness")->setEnabled(editable);
- getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical);
+ getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical_bumpy);
getChildView("label bumpiness")->setEnabled(editable);
}
// Texture
{
- struct f1 : public LLSelectedTEGetFunctor<LLUUID>
- {
- LLUUID get(LLViewerObject* object, S32 te_index)
- {
- LLUUID id;
-
- LLViewerTexture* image = object->getTEImage(te_index);
- if (image) id = image->getID();
-
- if (!id.isNull() && LLViewerMedia::textureHasMedia(id))
- {
- LLTextureEntry *te = object->getTE(te_index);
- if (te)
- {
- LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL ;
- if(!tex)
- {
- tex = LLViewerFetchedTexture::sDefaultImagep;
- }
- if (tex)
- {
- id = tex->getID();
- }
- }
- }
- return id;
- }
- } func;
- identical_diffuse = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
+ LLSelectedTE::getTexId(id,identical_diffuse);
// Normal map
- struct norm_get : public LLSelectedTEGetFunctor<LLUUID>
- {
- LLUUID get(LLViewerObject* object, S32 te_index)
- {
- LLUUID id;
-
- LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get();
-
- if (mat)
- {
- id = mat->getNormalID();
- }
-
- return id;
- }
- } norm_get_func;
- identical_norm = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &norm_get_func, normmap_id );
-
+ LLSelectedTEMaterial::getNormalID(normmap_id, identical_norm);
if (bumpy != BUMPY_TEXTURE)
+ {
normmap_id = LLUUID::null;
+ }
mIsAlpha = FALSE;
LLGLenum image_format;
- struct f2 : public LLSelectedTEGetFunctor<LLGLenum>
- {
- LLGLenum get(LLViewerObject* object, S32 te_index)
- {
- LLGLenum image_format = GL_RGB;
-
- LLViewerTexture* image = object->getTEImage(te_index);
- if (image) image_format = image->getPrimaryFormat();
- return image_format;
- }
- } func2;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format );
+ bool identical_image_format = false;
+ LLSelectedTE::getImageFormat(image_format, identical_image_format);
mIsAlpha = FALSE;
switch (image_format)
@@ -876,53 +799,27 @@ void LLPanelFace::updateUI()
}
// Diffuse Alpha Mode
- struct alpha_get : public LLSelectedTEGetFunctor<U8>
- {
- U8 get(LLViewerObject* object, S32 te_index)
- {
- U8 ret = 1;
-
- LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get();
+ U8 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ bool identical_alpha_mode = false;
+ LLSelectedTEMaterial::getDiffuseAlphaMode(alpha_mode, identical_alpha_mode);
- if (mat)
- {
- ret = mat->getDiffuseAlphaMode();
- }
-
- return ret;
- }
- } alpha_get_func;
-
- U8 alpha_mode = 1;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &alpha_get_func, alpha_mode);
-
+ LLCtrlSelectionInterface* combobox_alphamode = childGetSelectionInterface("combobox alphamode");
+ if (combobox_alphamode)
{
- LLCtrlSelectionInterface* combobox_alphamode =
- childGetSelectionInterface("combobox alphamode");
-
- if (combobox_alphamode)
- {
-
- if (transparency > 0.f)
- { //it is invalid to have any alpha mode other than blend if transparency is greater than zero ...
- alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
- }
-
- if (!mIsAlpha)
- { // ... unless there is no alpha channel in the texture, in which case alpha mode MUST ebe none
- alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- }
+ //it is invalid to have any alpha mode other than blend if transparency is greater than zero ...
+ alpha_mode = (transparency > 0.f) ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : alpha_mode;
-
- combobox_alphamode->selectNthItem(alpha_mode);
- }
- else
- {
- llwarns << "failed childGetSelectionInterface for 'combobox alphamode'" << llendl;
- }
+ // ... unless there is no alpha channel in the texture, in which case alpha mode MUST ebe none
+ alpha_mode = mIsAlpha ? alpha_mode : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- updateAlphaControls();
+ combobox_alphamode->selectNthItem(alpha_mode);
+ }
+ else
+ {
+ llwarns << "failed childGetSelectionInterface for 'combobox alphamode'" << llendl;
}
+
+ updateAlphaControls();
if(texture_ctrl && !texture_ctrl->isPickerShown())
{
@@ -1010,34 +907,20 @@ void LLPanelFace::updateUI()
// planar align
bool align_planar = false;
bool identical_planar_aligned = false;
- bool is_planar = false;
{
LLCheckBoxCtrl* cb_planar_align = getChild<LLCheckBoxCtrl>("checkbox planar align");
align_planar = (cb_planar_align && cb_planar_align->get());
- struct f1 : public LLSelectedTEGetFunctor<bool>
- {
- bool get(LLViewerObject* object, S32 face)
- {
- return (object->getTE(face)->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR);
- }
- } func;
-
- bool texgens_identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, is_planar );
- bool enabled = (editable && texgens_identical && is_planar);
+
+ bool enabled = (editable && isIdenticalPlanarTexgen());
childSetValue("checkbox planar align", align_planar && enabled);
childSetEnabled("checkbox planar align", enabled);
if (align_planar && enabled)
{
- struct f2 : public LLSelectedTEGetFunctor<LLFace *>
- {
- LLFace* get(LLViewerObject* object, S32 te)
- {
- return (object->mDrawable) ? object->mDrawable->getFace(te): NULL;
- }
- } get_te_face_func;
- LLFace* last_face;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, last_face);
+ LLFace* last_face = NULL;
+ bool identical_face = false;
+ LLSelectedTE::getFace(last_face, identical_face);
+
LLPanelFaceGetIsAlignedTEFunctor get_is_aligend_func(last_face);
// this will determine if the texture param controls are tentative:
identical_planar_aligned = LLSelectMgr::getInstance()->getSelection()->applyToTEs(&get_is_aligend_func);
@@ -1052,386 +935,210 @@ void LLPanelFace::updateUI()
bool identical_texgen = true;
bool identical_planar_texgen = false;
- {
- struct f11 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen>
- {
- LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face)
- {
- return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen());
- }
- } func;
- identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
+ {
+ LLSelectedTE::getTexGen(selected_texgen, identical_texgen);
identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
}
// Texture scale
{
- F32 scale_s = 1.f;
- struct f2 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->mScaleS;
- }
- } func;
+ bool identical_diff_scale_s = false;
+ bool identical_spec_scale_s = false;
+ bool identical_norm_scale_s = false;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_s );
identical = align_planar ? identical_planar_aligned : identical;
- F32 scale_u = editable ? scale_s : 0;
- scale_u *= identical_planar_texgen ? 2.0f : 1.0f;
+ F32 diff_scale_s = 1.f;
+ F32 spec_scale_s = 1.f;
+ F32 norm_scale_s = 1.f;
- getChild<LLUICtrl>("TexScaleU")->setValue(scale_u);
- getChild<LLUICtrl>("TexScaleU")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("TexScaleU")->setEnabled(editable);
-
- scale_s = 1.f;
- struct f3 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 1.f, t = 1.f;
+ LLSelectedTE::getScaleS( diff_scale_s, identical_diff_scale_s);
+ LLSelectedTEMaterial::getSpecularRepeatX( spec_scale_s, identical_spec_scale_s);
+ LLSelectedTEMaterial::getNormalRepeatX( norm_scale_s, identical_norm_scale_s);
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getSpecularRepeat(s, t);
- }
- return s;
- }
- } shiny_func;
+ diff_scale_s = editable ? diff_scale_s : 1.0f;
+ diff_scale_s *= identical_planar_texgen ? 2.0f : 1.0f;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_s );
- identical = align_planar ? identical_planar_aligned : identical;
-
- F32 scale_s_value = editable ? scale_s : 0;
- scale_s_value *= identical_planar_texgen ? 2.0f : 1.0f;
+ norm_scale_s = editable ? norm_scale_s : 1.0f;
+ norm_scale_s *= identical_planar_texgen ? 2.0f : 1.0f;
- getChild<LLUICtrl>("shinyScaleU")->setValue(scale_s_value);
- getChild<LLUICtrl>("shinyScaleU")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull());
+ spec_scale_s = editable ? spec_scale_s : 1.0f;
+ spec_scale_s *= identical_planar_texgen ? 2.0f : 1.0f;
- scale_s = 1.f;
- struct f4 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 1.f, t = 1.f;
+ getChild<LLUICtrl>("TexScaleU")->setValue(diff_scale_s);
+ getChild<LLUICtrl>("shinyScaleU")->setValue(spec_scale_s);
+ getChild<LLUICtrl>("bumpyScaleU")->setValue(norm_scale_s);
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getNormalRepeat(s, t);
- }
- return s;
- }
- } bump_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_s );
- identical = align_planar ? identical_planar_aligned : identical;
+ getChildView("TexScaleU")->setEnabled(editable);
+ getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull());
+ getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull());
- scale_s_value = editable ? scale_s : 0;
- scale_s_value *= identical_planar_texgen ? 2.0f : 1.0f;
+ BOOL diff_scale_tentative = !(identical && identical_diff_scale_s);
+ BOOL norm_scale_tentative = !(identical && identical_norm_scale_s);
+ BOOL spec_scale_tentative = !(identical && identical_spec_scale_s);
- getChild<LLUICtrl>("bumpyScaleU")->setValue(scale_s_value);
- getChild<LLUICtrl>("bumpyScaleU")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull());
+ getChild<LLUICtrl>("TexScaleU")->setTentative( LLSD(diff_scale_tentative));
+ getChild<LLUICtrl>("shinyScaleU")->setTentative(LLSD(spec_scale_tentative));
+ getChild<LLUICtrl>("bumpyScaleU")->setTentative(LLSD(norm_scale_tentative));
}
{
- F32 scale_t = 1.f;
- struct f3 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->mScaleT;
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_t );
- identical = align_planar ? identical_planar_aligned : identical;
+ bool identical_diff_scale_t = false;
+ bool identical_spec_scale_t = false;
+ bool identical_norm_scale_t = false;
- F32 scale_t_value = editable ? scale_t : 0;
- scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f;
+ F32 diff_scale_t = 1.f;
+ F32 spec_scale_t = 1.f;
+ F32 norm_scale_t = 1.f;
- getChild<LLUICtrl>("TexScaleV")->setValue(scale_t_value);
- getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("TexScaleV")->setEnabled(editable);
-
- scale_t = 1.f;
- struct f4 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 1.f, t = 1.f;
+ LLSelectedTE::getScaleT(diff_scale_t, identical_diff_scale_t);
+ LLSelectedTEMaterial::getSpecularRepeatY(spec_scale_t, identical_spec_scale_t);
+ LLSelectedTEMaterial::getNormalRepeatY(norm_scale_t, identical_norm_scale_t);
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getSpecularRepeat(s, t);
- }
- return t;
- }
- } shiny_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_t );
- identical = align_planar ? identical_planar_aligned : identical;
+ diff_scale_t = editable ? diff_scale_t : 1.0f;
+ diff_scale_t *= identical_planar_texgen ? 2.0f : 1.0f;
- scale_t_value = editable ? scale_t : 0;
- scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f;
+ norm_scale_t = editable ? norm_scale_t : 1.0f;
+ norm_scale_t *= identical_planar_texgen ? 2.0f : 1.0f;
- getChild<LLUICtrl>("shinyScaleV")->setValue(scale_t_value);
- getChild<LLUICtrl>("shinyScaleV")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull());
+ spec_scale_t = editable ? spec_scale_t : 1.0f;
+ spec_scale_t *= identical_planar_texgen ? 2.0f : 1.0f;
- scale_t = 1.f;
- struct f5 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 1.f, t = 1.f;
+ BOOL diff_scale_tentative = !identical_diff_scale_t;
+ BOOL norm_scale_tentative = !identical_norm_scale_t;
+ BOOL spec_scale_tentative = !identical_spec_scale_t;
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getNormalRepeat(s, t);
- }
- return t;
- }
- } bump_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_t );
- identical = align_planar ? identical_planar_aligned : identical;
+ getChildView("TexScaleV")->setEnabled(editable);
+ getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull());
+ getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull());
- scale_t_value = editable ? scale_t : 0.0f;
- scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f;
+ getChild<LLUICtrl>("TexScaleV")->setValue(diff_scale_t);
+ getChild<LLUICtrl>("shinyScaleV")->setValue(norm_scale_t);
+ getChild<LLUICtrl>("bumpyScaleV")->setValue(spec_scale_t);
- getChild<LLUICtrl>("bumpyScaleV")->setValue(scale_t_value);
- getChild<LLUICtrl>("bumpyScaleV")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull());
-
+ getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD(diff_scale_tentative));
+ getChild<LLUICtrl>("shinyScaleV")->setTentative(LLSD(norm_scale_tentative));
+ getChild<LLUICtrl>("bumpyScaleV")->setTentative(LLSD(spec_scale_tentative));
}
// Texture offset
{
- getChildView("tex offset")->setEnabled(editable);
- F32 offset_s = 0.f;
- struct f4 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->mOffsetS;
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, offset_s );
- identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("TexOffsetU")->setValue(editable ? offset_s : 0);
- getChild<LLUICtrl>("TexOffsetU")->setTentative(!identical);
- getChildView("TexOffsetU")->setEnabled(editable);
+ bool identical_diff_offset_s = false;
+ bool identical_norm_offset_s = false;
+ bool identical_spec_offset_s = false;
- offset_s = 1.f;
- struct f3 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 0.f, t = 0.f;
+ F32 diff_offset_s = 0.0f;
+ F32 norm_offset_s = 0.0f;
+ F32 spec_offset_s = 0.0f;
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getSpecularOffset(s, t);
- }
- return s;
- }
- } shiny_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, offset_s );
- identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("shinyOffsetU")->setValue(editable ? offset_s : 0);
- getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull());
+ LLSelectedTE::getOffsetS(diff_offset_s, identical_diff_offset_s);
+ LLSelectedTEMaterial::getNormalOffsetX(norm_offset_s, identical_norm_offset_s);
+ LLSelectedTEMaterial::getSpecularOffsetX(spec_offset_s, identical_spec_offset_s);
- offset_s = 1.f;
- struct f5 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 0.f, t = 0.f;
+ BOOL diff_offset_u_tentative = !(align_planar ? identical_planar_aligned : identical_diff_offset_s);
+ BOOL norm_offset_u_tentative = !(align_planar ? identical_planar_aligned : identical_norm_offset_s);
+ BOOL spec_offset_u_tentative = !(align_planar ? identical_planar_aligned : identical_spec_offset_s);
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getNormalOffset(s, t);
- }
- return s;
- }
- } bump_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, offset_s );
- identical = align_planar ? identical_planar_aligned : identical;
+ getChild<LLUICtrl>("TexOffsetU")->setValue( editable ? diff_offset_s : 0.0f);
+ getChild<LLUICtrl>("bumpyOffsetU")->setValue(editable ? norm_offset_s : 0.0f);
+ getChild<LLUICtrl>("shinyOffsetU")->setValue(editable ? spec_offset_s : 0.0f);
- getChild<LLUICtrl>("bumpyOffsetU")->setValue(editable ? offset_s : 0);
- getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD((BOOL)(!identical)));
+ getChild<LLUICtrl>("TexOffsetU")->setTentative(LLSD(diff_offset_u_tentative));
+ getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD(norm_offset_u_tentative));
+ getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD(spec_offset_u_tentative));
+
+ getChildView("TexOffsetU")->setEnabled(editable);
+ getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull());
getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull());
}
{
- F32 offset_t = 0.f;
- struct f5 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->mOffsetT;
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, offset_t );
- identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("TexOffsetV")->setValue(editable ? offset_t : 0);
- getChild<LLUICtrl>("TexOffsetV")->setTentative(!identical);
- getChildView("TexOffsetV")->setEnabled(editable);
-
-
- offset_t = 1.f;
- struct f3 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 0.f, t = 0.f;
+ bool identical_diff_offset_t = false;
+ bool identical_norm_offset_t = false;
+ bool identical_spec_offset_t = false;
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getSpecularOffset(s, t);
- }
- return t;
- }
- } shiny_func;
+ F32 diff_offset_t = 0.0f;
+ F32 norm_offset_t = 0.0f;
+ F32 spec_offset_t = 0.0f;
+
+ LLSelectedTE::getOffsetT(diff_offset_t, identical_diff_offset_t);
+ LLSelectedTEMaterial::getNormalOffsetY(norm_offset_t, identical_norm_offset_t);
+ LLSelectedTEMaterial::getSpecularOffsetY(spec_offset_t, identical_spec_offset_t);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, offset_t );
- identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("shinyOffsetV")->setValue(editable ? offset_t : 0);
- getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull());
+ BOOL diff_offset_v_tentative = !(align_planar ? identical_planar_aligned : identical_diff_offset_t);
+ BOOL norm_offset_v_tentative = !(align_planar ? identical_planar_aligned : identical_norm_offset_t);
+ BOOL spec_offset_v_tentative = !(align_planar ? identical_planar_aligned : identical_spec_offset_t);
- offset_t = 1.f;
- struct f4 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 s = 0.f, t = 0.f;
+ getChild<LLUICtrl>("TexOffsetV")->setValue( editable ? diff_offset_t : 0.0f);
+ getChild<LLUICtrl>("bumpyOffsetV")->setValue(editable ? norm_offset_t : 0.0f);
+ getChild<LLUICtrl>("shinyOffsetV")->setValue(editable ? spec_offset_t : 0.0f);
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- mat->getNormalOffset(s, t);
- }
- return t;
- }
- } bump_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, offset_t );
- identical = align_planar ? identical_planar_aligned : identical;
+ getChild<LLUICtrl>("TexOffsetV")->setTentative(LLSD(diff_offset_v_tentative));
+ getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD(norm_offset_v_tentative));
+ getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD(spec_offset_v_tentative));
- getChild<LLUICtrl>("bumpyOffsetV")->setValue(editable ? offset_t : 0);
- getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("TexOffsetV")->setEnabled(editable);
+ getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull());
getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull());
}
// Texture rotation
{
- F32 rotation = 0.f;
- struct f6 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->mRotation;
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, rotation );
- identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("TexRot")->setValue(editable ? rotation * RAD_TO_DEG : 0);
- getChild<LLUICtrl>("TexRot")->setTentative(!identical);
- getChildView("TexRot")->setEnabled(editable);
+ bool identical_diff_rotation = false;
+ bool identical_norm_rotation = false;
+ bool identical_spec_rotation = false;
+ F32 diff_rotation = 0.f;
+ F32 norm_rotation = 0.f;
+ F32 spec_rotation = 0.f;
-
- rotation = 1.f;
- struct f3 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 ret = 0.f;
+ LLSelectedTE::getRotation(diff_rotation,identical_diff_rotation);
+ LLSelectedTEMaterial::getSpecularRotation(spec_rotation,identical_spec_rotation);
+ LLSelectedTEMaterial::getNormalRotation(norm_rotation,identical_norm_rotation);
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- ret = mat->getSpecularRotation();
- }
- return ret;
- }
- } shiny_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, rotation );
- identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("shinyRot")->setValue(editable ? rotation * RAD_TO_DEG : 0);
- getChild<LLUICtrl>("shinyRot")->setTentative(LLSD((BOOL)(!identical)));
- getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull());
+ BOOL diff_rot_tentative = !(align_planar ? identical_planar_aligned : identical_diff_rotation);
+ BOOL norm_rot_tentative = !(align_planar ? identical_planar_aligned : identical_norm_rotation);
+ BOOL spec_rot_tentative = !(align_planar ? identical_planar_aligned : identical_spec_rotation);
- rotation = 1.f;
- struct f4 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- F32 ret = 0.f;
-
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- if (mat)
- {
- ret = mat->getNormalRotation();
- }
- return ret;
- }
- } bump_func;
-
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, rotation );
- identical = align_planar ? identical_planar_aligned : identical;
+ F32 diff_rot_deg = diff_rotation * RAD_TO_DEG;
+ F32 norm_rot_deg = norm_rotation * RAD_TO_DEG;
+ F32 spec_rot_deg = spec_rotation * RAD_TO_DEG;
- F32 normal_rot_deg = rotation * RAD_TO_DEG;
- getChild<LLUICtrl>("bumpyRot")->setValue(editable ? normal_rot_deg : 0.0f);
- getChild<LLUICtrl>("bumpyRot")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("TexRot")->setEnabled(editable);
+ getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull());
getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull());
+
+ getChild<LLUICtrl>("TexRot")->setTentative(diff_rot_tentative);
+ getChild<LLUICtrl>("shinyRot")->setTentative(LLSD(norm_rot_tentative));
+ getChild<LLUICtrl>("bumpyRot")->setTentative(LLSD(spec_rot_tentative));
+
+ getChild<LLUICtrl>("TexRot")->setValue( editable ? diff_rot_deg : 0.0f);
+ getChild<LLUICtrl>("shinyRot")->setValue(editable ? spec_rot_deg : 0.0f);
+ getChild<LLUICtrl>("bumpyRot")->setValue(editable ? norm_rot_deg : 0.0f);
}
{
F32 glow = 0.f;
- struct f8 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->getGlow();
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, glow );
-
+ bool identical_glow = false;
+ LLSelectedTE::getGlow(glow,identical_glow);
getChild<LLUICtrl>("glow")->setValue(glow);
+ getChild<LLUICtrl>("glow")->setTentative(!identical_glow);
getChildView("glow")->setEnabled(editable);
- getChild<LLUICtrl>("glow")->setTentative(!identical);
- getChildView("glow label")->setEnabled(editable);
-
+ getChildView("glow label")->setEnabled(editable);
}
-
-
{
- LLCtrlSelectionInterface* combobox_texgen =
- childGetSelectionInterface("combobox texgen");
+ LLCtrlSelectionInterface* combobox_texgen = childGetSelectionInterface("combobox texgen");
if (combobox_texgen)
{
- combobox_texgen->selectNthItem(((S32)selected_texgen) >> 1); // Maps from enum to combobox entry index
+ // Maps from enum to combobox entry index
+ combobox_texgen->selectNthItem(((S32)selected_texgen) >> 1);
}
else
{
llwarns << "failed childGetSelectionInterface for 'combobox texgen'" << llendl;
}
+
getChildView("combobox texgen")->setEnabled(editable);
getChild<LLUICtrl>("combobox texgen")->setTentative(!identical);
getChildView("tex gen")->setEnabled(editable);
@@ -1450,18 +1157,13 @@ void LLPanelFace::updateUI()
{
U8 fullbright_flag = 0;
- struct f12 : public LLSelectedTEGetFunctor<U8>
- {
- U8 get(LLViewerObject* object, S32 face)
- {
- return object->getTE(face)->getFullbright();
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, fullbright_flag );
+ bool identical_fullbright = false;
+
+ LLSelectedTE::getFullbright(fullbright_flag,identical_fullbright);
getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0));
getChildView("checkbox fullbright")->setEnabled(editable);
- getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical);
+ getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright);
}
// Repeats per meter
@@ -1470,72 +1172,20 @@ void LLPanelFace::updateUI()
F32 repeats_norm = 1.f;
F32 repeats_spec = 1.f;
- struct f13 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- U32 s_axis = VX;
- U32 t_axis = VY;
- // BUG: Only repeats along S axis
- // BUG: Only works for boxes.
- LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
- F32 repeats_s = object->getTE(face)->mScaleS / object->getScale().mV[s_axis];
- F32 repeats_t = object->getTE(face)->mScaleT / object->getScale().mV[t_axis];
- return llmax(repeats_s, repeats_t);
- }
+ bool identical_diff_repeats = false;
+ bool identical_norm_repeats = false;
+ bool identical_spec_repeats = false;
- } func_diff;
- bool identical_diff_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_diff, repeats_diff );
-
- struct f14 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- U32 s_axis = VX;
- U32 t_axis = VY;
- F32 repeats_s = 1.0f;
- F32 repeats_t = 1.0f;
- if (mat)
- {
- mat->getNormalRepeat(repeats_s, repeats_t);
- repeats_s /= object->getScale().mV[s_axis];
- repeats_t /= object->getScale().mV[t_axis];
- }
- return llmax(repeats_s, repeats_t);
- }
-
- } func_norm;
- BOOL identical_norm_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_norm, repeats_norm );
-
- struct f15 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
- U32 s_axis = VX;
- U32 t_axis = VY;
- F32 repeats_s = 1.0f;
- F32 repeats_t = 1.0f;
- if (mat)
- {
- mat->getSpecularRepeat(repeats_s, repeats_t);
- repeats_s /= object->getScale().mV[s_axis];
- repeats_t /= object->getScale().mV[t_axis];
- }
- return llmax(repeats_s, repeats_t);
- }
-
- } func_spec;
- BOOL identical_spec_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_spec, repeats_spec );
-
+ LLSelectedTE::getMaxDiffuseRepeats(repeats_diff, identical_diff_repeats);
+ LLSelectedTEMaterial::getMaxNormalRepeats(repeats_norm, identical_norm_repeats);
+ LLSelectedTEMaterial::getMaxSpecularRepeats(repeats_spec, identical_spec_repeats);
LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen");
if (mComboTexGen)
{
S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0;
BOOL enabled = editable && (index != 1);
- BOOL identical = true;
+ BOOL identical_repeats = true;
F32 repeats = 1.0f;
U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE;
@@ -1545,7 +1195,7 @@ void LLPanelFace::updateUI()
case MATTYPE_DIFFUSE:
{
enabled = editable && !id.isNull();
- identical = identical_diff_repeats;
+ identical_repeats = identical_diff_repeats;
repeats = repeats_diff;
}
break;
@@ -1553,7 +1203,7 @@ void LLPanelFace::updateUI()
case MATTYPE_SPECULAR:
{
enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull()));
- identical = identical_spec_repeats;
+ identical_repeats = identical_spec_repeats;
repeats = repeats_spec;
}
break;
@@ -1561,30 +1211,24 @@ void LLPanelFace::updateUI()
case MATTYPE_NORMAL:
{
enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull()));
- identical = identical_norm_repeats;
+ identical_repeats = identical_norm_repeats;
repeats = repeats_norm;
}
break;
}
+ BOOL repeats_tentative = !identical_repeats;
+
getChildView("rptctrl")->setEnabled(identical_planar_texgen ? FALSE : enabled);
getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 1.0f);
- getChild<LLUICtrl>("rptctrl")->setTentative(!identical);
+ getChild<LLUICtrl>("rptctrl")->setTentative(LLSD(repeats_tentative));
}
}
// Materials
{
- struct f1 : public LLSelectedTEGetFunctor<LLMaterialPtr>
- {
- LLMaterialPtr get(LLViewerObject* object, S32 te_index)
- {
- return object->getTE(te_index)->getMaterialParams();
- }
- } func;
-
LLMaterialPtr material;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, material );
+ LLSelectedTEMaterial::getCurrent(material, identical);
if (material && editable)
{
@@ -1616,19 +1260,7 @@ void LLPanelFace::updateUI()
getChild<LLUICtrl>("maskcutoff")->setValue(material->getAlphaMaskCutoff());
updateAlphaControls();
- LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
- bool identical_texgen = true;
- bool identical_planar_texgen = false;
-
- struct f44 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen>
- {
- LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face)
- {
- return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen());
- }
- } func;
- identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
- identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
+ identical_planar_texgen = isIdenticalPlanarTexgen();
// Shiny (specular)
F32 offset_x, offset_y, repeat_x, repeat_y, rot;
@@ -1771,144 +1403,6 @@ void LLPanelFace::refresh()
getState();
}
-void LLPanelFace::updateMaterial()
-{ // assign current state of UI to material definition for submit to sim
- LL_DEBUGS("Materials") << "Entered." << LL_ENDL;
- LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode");
- LLComboBox* comboBumpiness = getChild<LLComboBox>("combobox bumpiness");
- LLComboBox* comboShininess = getChild<LLComboBox>("combobox shininess");
- if (!comboAlphaMode || !comboBumpiness || !comboShininess)
- {
- return;
- }
- U32 alpha_mode = comboAlphaMode->getCurrentIndex();
- U32 bumpiness = comboBumpiness->getCurrentIndex();
- U32 shininess = comboShininess->getCurrentIndex();
-
- LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
- struct f45 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen>
- {
- LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face)
- {
- return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen());
- }
- } func;
- bool identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
- bool identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
-
- bool is_default_blend_mode = mIsAlpha ? (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
- : (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
-
- LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
- LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
-
- if ( !is_default_blend_mode
- || !norm_map_id.isNull()
- || !spec_map_id.isNull())
- {
- // This should match getState()
- struct f1 : public LLSelectedTEGetFunctor<LLMaterialPtr>
- {
- LLMaterialPtr get(LLViewerObject* object, S32 te_index)
- {
- return object->getTE(te_index)->getMaterialParams();
- }
- } func;
- LLMaterialPtr cur_material;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&func, cur_material);
-
- bool new_material = cur_material.isNull();
-
- LLMaterialPtr material( (!new_material) ? new LLMaterial(cur_material->asLLSD()) : new LLMaterial());
- llassert_always(material);
-
- material->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
- material->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
-
- if (!norm_map_id.isNull() && (bumpiness == BUMPY_TEXTURE))
- {
- LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
- material->setNormalID(norm_map_id);
-
- F32 bumpy_scale_u = getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal();
- F32 bumpy_scale_v = getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal();
-
- if (identical_planar_texgen)
- {
- bumpy_scale_u *= 0.5f;
- bumpy_scale_v *= 0.5f;
- }
-
- material->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),
- getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal());
- material->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);
- F32 normal_rot_rads = getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD;
- material->setNormalRotation(normal_rot_rads);
- }
- else
- {
- LL_DEBUGS("Materials") << "Removing bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
- material->setNormalID(LLUUID());
- material->setNormalOffset(0.0f,0.0f);
- material->setNormalRepeat(1.0f,1.0f);
- material->setNormalRotation(0.0f);
- }
-
-
-
- if (!spec_map_id.isNull() && (shininess == SHINY_TEXTURE))
- {
- LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL;
- material->setSpecularID(spec_map_id);
- material->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),
- getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal());
-
- F32 shiny_scale_u = getChild<LLUICtrl>("shinyScaleU")->getValue().asReal();
- F32 shiny_scale_v = getChild<LLUICtrl>("shinyScaleV")->getValue().asReal();
-
- if (identical_planar_texgen)
- {
- shiny_scale_u *= 0.5f;
- shiny_scale_v *= 0.5f;
- }
-
- material->setSpecularRepeat(shiny_scale_u, shiny_scale_v);
- material->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD);
-
- //override shininess to 0.2f if this is a new material
- if (!new_material)
- {
- material->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
- material->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger());
- material->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger());
- }
- }
- else
- {
- LL_DEBUGS("Materials") << "Removing shiny texture, shininess = " << shininess << LL_ENDL;
- material->setSpecularID(LLUUID());
- material->setSpecularOffset(0.0f,0.0f);
- material->setSpecularRepeat(1.0f,1.0f);
- material->setSpecularRotation(0.0f);
- material->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR);
- material->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
- material->setEnvironmentIntensity(0);
- }
-
- LL_DEBUGS("Materials") << "Updating material: " << material->asLLSD() << LL_ENDL;
-
- LLSelectMgr::getInstance()->selectionSetMaterial( material );
- }
- else
- {
- // The user has specified settings that don't need a material.
- LL_DEBUGS("Materials") << "Resetting material entry" << LL_ENDL;
-
- // Delete existing material entry...
- LLSelectMgr::getInstance()->selectionRemoveMaterial();
- }
-}
-
//
// Static functions
//
@@ -1927,7 +1421,7 @@ void LLPanelFace::onCommitColor(const LLSD& data)
void LLPanelFace::onCommitShinyColor(const LLSD& data)
{
- updateMaterial();
+ LLSelectedTEMaterial::setSpecularLightColor(this, getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
}
void LLPanelFace::onCommitAlpha(const LLSD& data)
@@ -1950,6 +1444,11 @@ void LLPanelFace::onSelectColor(const LLSD& data)
void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
+ // Force to default states to side-step problems with menu contents
+ // and generally reflecting old state when switching tabs or objects
+ //
+ self->updateShinyControls(false,true);
+ self->updateBumpyControls(false,true);
self->updateUI();
}
@@ -2037,10 +1536,11 @@ void LLPanelFace::updateVisibility()
void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
- // This is here to insure that we properly update shared UI elements
- // like the texture ctrls for diffuse/norm/spec so that they are correct
- // when switching modes
- //
+ // Force to default states to side-step problems with menu contents
+ // and generally reflecting old state when switching tabs or objects
+ //
+ self->updateShinyControls(false,true);
+ self->updateBumpyControls(false,true);
self->updateUI();
}
@@ -2084,18 +1584,6 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh
if (!comboShiny->itemExists(USE_TEXTURE))
{
comboShiny->add(USE_TEXTURE);
-
- // NORSPEC-94: Set default specular color to white
- //
- LLColorSwatchCtrl* mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch");
- if(mShinyColorSwatch)
- {
- LL_DEBUGS("Materials") << "Resetting specular color to default of white" << LL_ENDL;
- mShinyColorSwatch->setOriginal(LLColor4::white);
- mShinyColorSwatch->set(LLColor4::white, TRUE);
- }
- getChild<LLUICtrl>("glossiness")->setValue(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
- getChild<LLUICtrl>("environment")->setValue(0);
}
comboShiny->setSimple(USE_TEXTURE);
}
@@ -2103,8 +1591,6 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh
{
if (comboShiny->itemExists(USE_TEXTURE))
{
- // HACK: This depends on adding the "Use texture"
- // item at the end of a list of known length.
comboShiny->remove(SHINY_TEXTURE);
}
}
@@ -2216,7 +1702,7 @@ void LLPanelFace::onCommitAlphaMode(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
self->updateAlphaControls();
- self->updateMaterial();
+ LLSelectedTEMaterial::setDiffuseAlphaMode(self,self->getCurrentDiffuseAlphaMode());
}
// static
@@ -2268,18 +1754,8 @@ void LLPanelFace::onSelectTexture(const LLSD& data)
sendTexture();
LLGLenum image_format;
- struct f2 : public LLSelectedTEGetFunctor<LLGLenum>
- {
- LLGLenum get(LLViewerObject* object, S32 te_index)
- {
- LLGLenum image_format = GL_RGB;
-
- LLViewerTexture* image = object->getTEImage(te_index);
- if (image) image_format = image->getPrimaryFormat();
- return image_format;
- }
- } func2;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format );
+ bool identical_image_format = false;
+ LLSelectedTE::getImageFormat(image_format, identical_image_format);
LLCtrlSelectionInterface* combobox_alphamode =
childGetSelectionInterface("combobox alphamode");
@@ -2306,8 +1782,7 @@ void LLPanelFace::onSelectTexture(const LLSD& data)
combobox_alphamode->selectNthItem(alpha_mode);
}
-
- updateMaterial();
+ LLSelectedTEMaterial::setDiffuseAlphaMode(this, getCurrentDiffuseAlphaMode());
}
void LLPanelFace::onCommitSpecularTexture( const LLSD& data )
@@ -2319,22 +1794,14 @@ void LLPanelFace::onCommitSpecularTexture( const LLSD& data )
void LLPanelFace::onCommitNormalTexture( const LLSD& data )
{
LL_DEBUGS("Materials") << data << LL_ENDL;
- sendBump(BUMPY_TEXTURE);
+ sendBump(getCurrentNormalMap().isNull() ? 0 : BUMPY_TEXTURE);
}
void LLPanelFace::onCancelSpecularTexture(const LLSD& data)
{
-
- U8 shiny = 0;
- struct get_shiny : public LLSelectedTEGetFunctor<U8>
- {
- U8 get(LLViewerObject* object, S32 face)
- {
- return (U8)(object->getTE(face)->getShiny());
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shiny );
-
+ U8 shiny = 0;
+ bool identical_shiny = false;
+ LLSelectedTE::getShiny(shiny, identical_shiny);
LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
shiny = spec_map_id.isNull() ? shiny : SHINY_TEXTURE;
sendShiny(shiny);
@@ -2342,16 +1809,9 @@ void LLPanelFace::onCancelSpecularTexture(const LLSD& data)
void LLPanelFace::onCancelNormalTexture(const LLSD& data)
{
- U8 bumpy = 0;
- struct get_bumpy : public LLSelectedTEGetFunctor<U8>
- {
- U8 get(LLViewerObject* object, S32 face)
- {
- return (U8)(object->getTE(face)->getBumpmap());
- }
-
- } func;
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpy );
+ U8 bumpy = 0;
+ bool identical_bumpy = false;
+ LLSelectedTE::getBumpmap(bumpy, identical_bumpy);
sendBump(bumpy);
}
@@ -2368,10 +1828,126 @@ void LLPanelFace::onSelectNormalTexture(const LLSD& data)
}
//static
-void LLPanelFace::onCommitMaterial(LLUICtrl* ctrl, void* userdata)
+void LLPanelFace::onCommitMaterialBumpyOffsetX(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setNormalOffsetX(self,self->getCurrentBumpyOffsetU());
+}
+
+//static
+void LLPanelFace::onCommitMaterialBumpyOffsetY(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setNormalOffsetY(self,self->getCurrentBumpyOffsetV());
+}
+
+//static
+void LLPanelFace::onCommitMaterialShinyOffsetX(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setSpecularOffsetX(self,self->getCurrentShinyOffsetU());
+}
+
+//static
+void LLPanelFace::onCommitMaterialShinyOffsetY(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setSpecularOffsetY(self,self->getCurrentShinyOffsetV());
+}
+
+//static
+void LLPanelFace::onCommitMaterialBumpyScaleX(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ F32 bumpy_scale_u = self->getCurrentBumpyScaleU();
+ if (self->isIdenticalPlanarTexgen())
+ {
+ bumpy_scale_u *= 0.5f;
+ }
+ LLSelectedTEMaterial::setNormalRepeatX(self,bumpy_scale_u);
+}
+
+//static
+void LLPanelFace::onCommitMaterialBumpyScaleY(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ F32 bumpy_scale_v = self->getCurrentBumpyScaleV();
+ if (self->isIdenticalPlanarTexgen())
+ {
+ bumpy_scale_v *= 0.5f;
+ }
+ LLSelectedTEMaterial::setNormalRepeatY(self,bumpy_scale_v);
+}
+
+//static
+void LLPanelFace::onCommitMaterialShinyScaleX(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ F32 shiny_scale_u = self->getCurrentShinyScaleU();
+ if (self->isIdenticalPlanarTexgen())
+ {
+ shiny_scale_u *= 0.5f;
+ }
+ LLSelectedTEMaterial::setSpecularRepeatX(self,shiny_scale_u);
+}
+
+//static
+void LLPanelFace::onCommitMaterialShinyScaleY(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ F32 shiny_scale_v = self->getCurrentShinyScaleV();
+ if (self->isIdenticalPlanarTexgen())
+ {
+ shiny_scale_v *= 0.5f;
+ }
+ LLSelectedTEMaterial::setSpecularRepeatY(self,shiny_scale_v);
+}
+
+//static
+void LLPanelFace::onCommitMaterialBumpyRot(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setNormalRotation(self,self->getCurrentBumpyRot());
+}
+
+//static
+void LLPanelFace::onCommitMaterialShinyRot(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setSpecularRotation(self,self->getCurrentShinyRot());
+}
+
+//static
+void LLPanelFace::onCommitMaterialGloss(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setSpecularLightExponent(self,self->getCurrentGlossiness());
+}
+
+//static
+void LLPanelFace::onCommitMaterialEnv(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ llassert_always(self);
+ LLSelectedTEMaterial::setEnvironmentIntensity(self,self->getCurrentEnvIntensity());
+}
+
+//static
+void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
- self->updateMaterial();
+ LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff());
}
// static
@@ -2387,44 +1963,25 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
- LLUICtrl* repeats_ctrl = self->getChild<LLUICtrl>("rptctrl");
-
- F32 repeats_per_meter = repeats_ctrl->getValue().asReal();
+ LLUICtrl* repeats_ctrl = self->getChild<LLUICtrl>("rptctrl");
+ LLComboBox* combo_matmedia = self->getChild<LLComboBox>("combobox matmedia");
+ LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype");
- LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype");
+ U32 materials_media = combo_matmedia->getCurrentIndex();
- F32 obj_scale_s = 1.0f;
- F32 obj_scale_t = 1.0f;
-
- U32 material_type = combo_mattype->getCurrentIndex();
- struct f_objscale_s : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- U32 s_axis = VX;
- U32 t_axis = VY;
- LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
- return object->getScale().mV[s_axis];
- }
-
- } scale_s_func;
-
- struct f_objscale_t : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- U32 s_axis = VX;
- U32 t_axis = VY;
- LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
- return object->getScale().mV[t_axis];
- }
-
- } scale_t_func;
-
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_s_func, obj_scale_s );
- LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_t_func, obj_scale_t );
-
+ U32 material_type = (materials_media == MATMEDIA_MATERIAL) ? combo_mattype->getCurrentIndex() : 0;
+ F32 repeats_per_meter = repeats_ctrl->getValue().asReal();
+
+ F32 obj_scale_s = 1.0f;
+ F32 obj_scale_t = 1.0f;
+
+ bool identical_scale_s = false;
+ bool identical_scale_t = false;
+
+ LLSelectedTE::getObjectScaleS(obj_scale_s, identical_scale_s);
+ LLSelectedTE::getObjectScaleS(obj_scale_t, identical_scale_t);
+
switch (material_type)
{
case MATTYPE_DIFFUSE:
@@ -2437,9 +1994,12 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
{
LLUICtrl* bumpy_scale_u = self->getChild<LLUICtrl>("bumpyScaleU");
LLUICtrl* bumpy_scale_v = self->getChild<LLUICtrl>("bumpyScaleV");
+
bumpy_scale_u->setValue(obj_scale_s * repeats_per_meter);
bumpy_scale_v->setValue(obj_scale_t * repeats_per_meter);
- self->updateMaterial();
+
+ LLSelectedTEMaterial::setNormalRepeatX(self,obj_scale_s * repeats_per_meter);
+ LLSelectedTEMaterial::setNormalRepeatY(self,obj_scale_t * repeats_per_meter);
}
break;
@@ -2447,9 +2007,12 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
{
LLUICtrl* shiny_scale_u = self->getChild<LLUICtrl>("shinyScaleU");
LLUICtrl* shiny_scale_v = self->getChild<LLUICtrl>("shinyScaleV");
+
shiny_scale_u->setValue(obj_scale_s * repeats_per_meter);
shiny_scale_v->setValue(obj_scale_t * repeats_per_meter);
- self->updateMaterial();
+
+ LLSelectedTEMaterial::setSpecularRepeatX(self,obj_scale_s * repeats_per_meter);
+ LLSelectedTEMaterial::setSpecularRepeatY(self,obj_scale_t * repeats_per_meter);
}
break;
@@ -2580,3 +2143,180 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
}
}
+bool LLPanelFace::isIdenticalPlanarTexgen()
+{
+ LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
+ bool identical_texgen = false;
+ LLSelectedTE::getTexGen(selected_texgen, identical_texgen);
+ return (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
+}
+
+void LLPanelFace::LLSelectedTE::getFace(LLFace*& face_to_return, bool& identical_face)
+{
+ struct LLSelectedTEGetFace : public LLSelectedTEGetFunctor<LLFace *>
+ {
+ LLFace* get(LLViewerObject* object, S32 te)
+ {
+ return (object->mDrawable) ? object->mDrawable->getFace(te): NULL;
+ }
+ } get_te_face_func;
+ identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, face_to_return);
+}
+
+void LLPanelFace::LLSelectedTE::getImageFormat(LLGLenum& image_format_to_return, bool& identical_face)
+{
+ struct LLSelectedTEGetImageFormat : public LLSelectedTEGetFunctor<LLGLenum>
+ {
+ LLGLenum get(LLViewerObject* object, S32 te_index)
+ {
+ LLViewerTexture* image = object->getTEImage(te_index);
+ return image ? image->getPrimaryFormat() : GL_RGB;
+ }
+ } get_glenum;
+ identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_glenum, image_format_to_return);
+}
+
+void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical)
+{
+ struct LLSelectedTEGetTexId : public LLSelectedTEGetFunctor<LLUUID>
+ {
+ LLUUID get(LLViewerObject* object, S32 te_index)
+ {
+ LLUUID id;
+ LLViewerTexture* image = object->getTEImage(te_index);
+ if (image)
+ {
+ id = image->getID();
+ }
+
+ if (!id.isNull() && LLViewerMedia::textureHasMedia(id))
+ {
+ LLTextureEntry *te = object->getTE(te_index);
+ if (te)
+ {
+ LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL;
+ if(!tex)
+ {
+ tex = LLViewerFetchedTexture::sDefaultImagep;
+ }
+ if (tex)
+ {
+ id = tex->getID();
+ }
+ }
+ }
+ return id;
+ }
+ } func;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
+}
+
+void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material)
+{
+ struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr>
+ {
+ LLMaterialPtr get(LLViewerObject* object, S32 te_index)
+ {
+ return object->getTE(te_index)->getMaterialParams();
+ }
+ } func;
+ identical_material = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, material_ptr);
+}
+
+void LLPanelFace::LLSelectedTEMaterial::getMaxSpecularRepeats(F32& repeats, bool& identical)
+{
+ struct LLSelectedTEGetMaxSpecRepeats : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ F32 repeats_s = 1.0f;
+ F32 repeats_t = 1.0f;
+ if (mat)
+ {
+ mat->getSpecularRepeat(repeats_s, repeats_t);
+ repeats_s /= object->getScale().mV[s_axis];
+ repeats_t /= object->getScale().mV[t_axis];
+ }
+ return llmax(repeats_s, repeats_t);
+ }
+
+ } max_spec_repeats_func;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_spec_repeats_func, repeats);
+}
+
+void LLPanelFace::LLSelectedTEMaterial::getMaxNormalRepeats(F32& repeats, bool& identical)
+{
+ struct LLSelectedTEGetMaxNormRepeats : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ F32 repeats_s = 1.0f;
+ F32 repeats_t = 1.0f;
+ if (mat)
+ {
+ mat->getNormalRepeat(repeats_s, repeats_t);
+ repeats_s /= object->getScale().mV[s_axis];
+ repeats_t /= object->getScale().mV[t_axis];
+ }
+ return llmax(repeats_s, repeats_t);
+ }
+
+ } max_norm_repeats_func;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_norm_repeats_func, repeats);
+}
+
+void LLPanelFace::LLSelectedTE::getObjectScaleS(F32& scale_s, bool& identical)
+{
+ struct LLSelectedTEGetObjectScaleS : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ return object->getScale().mV[s_axis];
+ }
+
+ } scale_s_func;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_s_func, scale_s );
+}
+
+void LLPanelFace::LLSelectedTE::getObjectScaleT(F32& scale_t, bool& identical)
+{
+ struct LLSelectedTEGetObjectScaleS : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ return object->getScale().mV[t_axis];
+ }
+
+ } scale_t_func;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_t_func, scale_t );
+}
+
+void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identical)
+{
+ struct LLSelectedTEGetMaxDiffuseRepeats : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ F32 repeats_s = object->getTE(face)->mScaleS / object->getScale().mV[s_axis];
+ F32 repeats_t = object->getTE(face)->mScaleT / object->getScale().mV[t_axis];
+ return llmax(repeats_s, repeats_t);
+ }
+
+ } max_diff_repeats_func;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats );
+} \ No newline at end of file
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index f64564c9a0..84aba4dc89 100755
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -30,6 +30,9 @@
#include "v4color.h"
#include "llpanel.h"
#include "llmaterial.h"
+#include "llmaterialmgr.h"
+#include "lltextureentry.h"
+#include "llselectmgr.h"
class LLButton;
class LLCheckBoxCtrl;
@@ -45,6 +48,47 @@ class LLViewerObject;
class LLFloater;
class LLMaterialID;
+// Represents an edit for use in replicating the op across one or more materials in the selection set.
+//
+// The apply function optionally performs the edit which it implements
+// as a functor taking Data that calls member func MaterialFunc taking SetValueType
+// on an instance of the LLMaterial class.
+//
+// boost who?
+//
+template<
+ typename DataType,
+ typename SetValueType,
+ void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
+class LLMaterialEditFunctor
+{
+public:
+ LLMaterialEditFunctor(const DataType& data) : _data(data) {}
+ virtual ~LLMaterialEditFunctor() {}
+ virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
+ DataType _data;
+};
+
+template<
+ typename DataType,
+ DataType (LLMaterial::*MaterialGetFunc)() >
+class LLMaterialGetFunctor
+{
+public:
+ LLMaterialGetFunctor() {}
+ virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
+};
+
+template<
+ typename DataType,
+ DataType (LLTextureEntry::*TEGetFunc)() >
+class LLTEGetFunctor
+{
+public:
+ LLTEGetFunctor() {}
+ virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
+};
+
class LLPanelFace : public LLPanel
{
public:
@@ -93,10 +137,31 @@ protected:
//
void updateUI();
+ // Convenience func to determine if all faces in selection have
+ // identical planar texgen settings during edits
+ //
+ bool isIdenticalPlanarTexgen();
+
// Callback funcs for individual controls
//
static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterial( LLUICtrl* ctrl, void* userdata);
+
+ static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata);
+
+ static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata);
+
+ static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
+
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
static void onCommitBump( LLUICtrl* ctrl, void* userdata);
@@ -113,6 +178,29 @@ protected:
private:
+ bool isAlpha() { return mIsAlpha; }
+
+ // Convenience funcs to keep the visual flack to a minimum
+ //
+ LLUUID getCurrentNormalMap();
+ LLUUID getCurrentSpecularMap();
+ U32 getCurrentShininess();
+ U32 getCurrentBumpiness();
+ U8 getCurrentDiffuseAlphaMode();
+ U8 getCurrentAlphaMaskCutoff();
+ U8 getCurrentEnvIntensity();
+ U8 getCurrentGlossiness();
+ F32 getCurrentBumpyRot();
+ F32 getCurrentBumpyScaleU();
+ F32 getCurrentBumpyScaleV();
+ F32 getCurrentBumpyOffsetU();
+ F32 getCurrentBumpyOffsetV();
+ F32 getCurrentShinyRot();
+ F32 getCurrentShinyScaleU();
+ F32 getCurrentShinyScaleV();
+ F32 getCurrentShinyOffsetU();
+ F32 getCurrentShinyOffsetV();
+
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
@@ -120,10 +208,126 @@ private:
//
void updateVisibility();
- // Make material reflect current state of UI (apply edit)
+ // Make material(s) reflect current state of UI (apply edit)
//
void updateMaterial();
+ // Hey look everyone, a type-safe alternative to copy and paste! :)
+ //
+
+ // Update material parameters by applying 'edit_func' to selected TEs
+ //
+ template<
+ typename DataType,
+ typename SetValueType,
+ void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
+ static void edit(LLPanelFace* p, DataType data)
+ {
+ LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
+ struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
+ {
+ LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp) : _panel(panel), _edit(editp) {}
+ virtual ~LLSelectedTEEditMaterial() {};
+ virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
+ {
+ if (_edit)
+ {
+ LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
+ llassert_always(new_material);
+
+ // Determine correct alpha mode for current diffuse texture
+ // (i.e. does it have an alpha channel that makes alpha mode useful)
+ //
+ U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+ // Default to matching expected state of UI
+ //
+ new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode());
+
+ // Do "It"!
+ //
+ _edit->apply(new_material);
+
+ U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
+ LLUUID new_normal_map_id = new_material->getNormalID();
+ LLUUID new_spec_map_id = new_material->getSpecularID();
+
+ bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode);
+ bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
+
+ if (!is_need_material)
+ {
+ LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
+ LLMaterialMgr::getInstance()->remove(object->getID(),face);
+ }
+ else
+ {
+ LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
+ LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
+ }
+
+ object->setTEMaterialParams(face, new_material);
+ return new_material;
+ }
+ return NULL;
+ }
+ LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
+ LLPanelFace* _panel;
+ } editor(p, &edit);
+ LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor);
+ }
+
+ template<
+ typename DataType,
+ typename ReturnType,
+ ReturnType (LLMaterial::* const MaterialGetFunc)() const >
+ static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value)
+ {
+ struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
+ {
+ GetTEMaterialVal(DataType default_value) : _default(default_value) {}
+ virtual ~GetTEMaterialVal() {}
+
+ DataType get(LLViewerObject* object, S32 face)
+ {
+ DataType ret = _default;
+ LLMaterialPtr material_ptr;
+ LLTextureEntry* tep = object ? object->getTE(face) : NULL;
+ if (tep)
+ {
+ material_ptr = object->getTE(face)->getMaterialParams();
+ if (!material_ptr.isNull())
+ {
+ ret = (material_ptr->*(MaterialGetFunc))();
+ }
+ }
+ return ret;
+ }
+ DataType _default;
+ } GetFunc(default_value);
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_to_return);
+ }
+
+ template<
+ typename DataType,
+ typename ReturnType, // some kids just have to different...
+ ReturnType (LLTextureEntry::* const TEGetFunc)() const >
+ static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value)
+ {
+ struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
+ {
+ GetTEVal(DataType default_value) : _default(default_value) {}
+ virtual ~GetTEVal() {}
+
+ DataType get(LLViewerObject* object, S32 face) {
+ LLTextureEntry* tep = object ? object->getTE(face) : NULL;
+ return tep ? ((tep->*(TEGetFunc))()) : _default;
+ }
+ DataType _default;
+ } GetTEValFunc(default_value);
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_to_return );
+ }
+
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
@@ -152,6 +356,112 @@ private:
*/
bool mUpdateInFlight;
bool mUpdatePending;
+
+ #if defined(DEF_GET_MAT_STATE)
+ #undef DEF_GET_MAT_STATE
+ #endif
+
+ #if defined(DEF_GET_TE_STATE)
+ #undef DEF_GET_TE_STATE
+ #endif
+
+ #if defined(DEF_EDIT_MAT_STATE)
+ DEF_EDIT_MAT_STATE
+ #endif
+
+ // Accessors for selected TE material state
+ //
+ #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \
+ static void MaterialMemberFunc(DataType& data, bool& identical) \
+ { \
+ getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \
+ }
+
+ // Mutators for selected TE material
+ //
+ #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
+ static void MaterialMemberFunc(LLPanelFace* p,DataType data) \
+ { \
+ edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \
+ }
+
+ // Accessors for selected TE state proper (legacy settings etc)
+ //
+ #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \
+ static void TexEntryMemberFunc(DataType& data, bool& identical) \
+ { \
+ getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \
+ }
+
+ class LLSelectedTEMaterial
+ {
+ public:
+ static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
+ static void getMaxSpecularRepeats(F32& repeats, bool& identical);
+ static void getMaxNormalRepeats(F32& repeats, bool& identical);
+
+ DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null)
+ DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null)
+ DEF_GET_MAT_STATE(U8,U8,getDiffuseAlphaMode,LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
+
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f)
+
+ DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f)
+
+ DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
+ DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
+
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
+
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
+
+ DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
+ DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
+
+ DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
+ DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
+ DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
+ };
+
+ class LLSelectedTE
+ {
+ public:
+
+ static void getFace(LLFace*& face_to_return, bool& identical_face);
+ static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
+ static void getTexId(LLUUID& id, bool& identical);
+ static void getObjectScaleS(F32& scale_s, bool& identical);
+ static void getObjectScaleT(F32& scale_t, bool& identical);
+ static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
+
+ DEF_GET_TE_STATE(U8,U8,getBumpmap,0)
+ DEF_GET_TE_STATE(U8,U8,getShiny,0)
+ DEF_GET_TE_STATE(U8,U8,getFullbright,0)
+ DEF_GET_TE_STATE(F32,F32,getRotation,0.0f)
+ DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f)
+ DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f)
+ DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f)
+ DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f)
+ DEF_GET_TE_STATE(F32,F32,getGlow,0.0f)
+ DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT)
+ DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white)
+ };
};
#endif
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 37c11bd027..0cbdbe16a3 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -2016,23 +2016,29 @@ void LLSelectMgr::selectionSetGlow(F32 glow)
mSelectedObjects->applyToObjects( &func2 );
}
-void LLSelectMgr::selectionSetMaterial(LLMaterialPtr material)
+void LLSelectMgr::selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func)
{
struct f1 : public LLSelectedTEFunctor
{
LLMaterialPtr mMaterial;
- f1(LLMaterialPtr material) : mMaterial(material) {};
+ f1(LLSelectedTEMaterialFunctor* material_func) : _material_func(material_func) {}
+
bool apply(LLViewerObject* object, S32 face)
{
- if (object->permModify())
+ if (object && object->permModify() && _material_func)
{
- LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << mMaterial->asLLSD() << LL_ENDL;
- LLMaterialMgr::getInstance()->put(object->getID(),face,*mMaterial);
- object->setTEMaterialParams(face,mMaterial);
+ LLTextureEntry* tep = object->getTE(face);
+ if (tep)
+ {
+ LLMaterialPtr current_material = tep->getMaterialParams();
+ _material_func->apply(object, face, tep, current_material);
+ }
}
return true;
}
- } func1(material);
+
+ LLSelectedTEMaterialFunctor* _material_func;
+ } func1(material_func);
mSelectedObjects->applyToTEs( &func1 );
struct f2 : public LLSelectedObjectFunctor
@@ -2531,7 +2537,8 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
LLMaterialPtr p = new LLMaterial(orig->asLLSD());
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
- selectionSetMaterial( p );
+
+ LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p);
}
}
else
@@ -2553,10 +2560,12 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
+
LLMaterialPtr p = new LLMaterial(orig->asLLSD());
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
- selectionSetMaterial( p );
+
+ LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p);
}
}
send = send_to_sim;
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index f9b97cebdd..d4b736640c 100755
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -85,6 +85,12 @@ struct LLSelectedTEFunctor
virtual bool apply(LLViewerObject* object, S32 face) = 0;
};
+struct LLSelectedTEMaterialFunctor
+{
+ virtual ~LLSelectedTEMaterialFunctor() {};
+ virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0;
+};
+
template <typename T> struct LLSelectedTEGetFunctor
{
virtual ~LLSelectedTEGetFunctor() {};
@@ -549,7 +555,7 @@ public:
void selectionSetClickAction(U8 action);
void selectionSetIncludeInSearch(bool include_in_search);
void selectionSetGlow(const F32 glow);
- void selectionSetMaterial(LLMaterialPtr material);
+ void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func);
void selectionRemoveMaterial();
void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 9e2a0d74db..b9e0847935 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -44,6 +44,18 @@
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
+
+// include spec exp clamp to fix older mac rendering artifacts
+//
+#define SINGLE_FP_PERMUTATION(shader) \
+ if (gGLManager.mIsMobileGF) \
+ { \
+ shader.addPermutation("SINGLE_FP_ONLY","1"); \
+ }
+
+
+#else
+#define SINGLE_FP_PERMUTATION(shader)
#endif
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1292,14 +1304,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
- #if LL_DARWIN
- // include spec exp clamp to fix older mac rendering artifacts
- //
- if (gGLManager.mIsMobileGF)
- {
- gDeferredMaterialProgram[i].addPermutation("UGLY_MAC_HACK","1");
- }
- #endif
+ SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]);
if (has_skin)
{
@@ -1358,6 +1363,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredLightProgram);
+
success = gDeferredLightProgram.createShader(NULL, NULL);
}
@@ -1368,6 +1376,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram);
+
success = gDeferredMultiLightProgram.createShader(NULL, NULL);
}
@@ -1378,6 +1389,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram);
+
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
}
@@ -1388,6 +1402,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram);
+
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
}
@@ -1414,6 +1431,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredSunProgram);
+
success = gDeferredSunProgram.createShader(NULL, NULL);
}
@@ -1424,6 +1444,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram);
+
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
}
@@ -1454,6 +1477,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ SINGLE_FP_PERMUTATION(gDeferredAlphaProgram);
+
success = gDeferredAlphaProgram.createShader(NULL, NULL);
// Hack
@@ -1570,6 +1596,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ SINGLE_FP_PERMUTATION(gDeferredSoftenProgram);
+
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);