diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/keywords_lsl_default.xml | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llfloaterregioninfo.cpp | 12 | ||||
-rwxr-xr-x | indra/newview/llviewerregion.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 32 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.h | 10 |
8 files changed, 40 insertions, 43 deletions
diff --git a/indra/newview/app_settings/keywords_lsl_default.xml b/indra/newview/app_settings/keywords_lsl_default.xml index 893b017367..f99b86bd39 100644 --- a/indra/newview/app_settings/keywords_lsl_default.xml +++ b/indra/newview/app_settings/keywords_lsl_default.xml @@ -1945,6 +1945,15 @@ <key>tooltip</key> <string/> </map> + <key>INVENTORY_SETTING</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>56</integer> + <key>tooltip</key> + <string/> + </map> <key>INVENTORY_SOUND</key> <map> <key>type</key> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ecfef112a4..5f44d24a63 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9253,17 +9253,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderTerrainPBRForce</key> - <map> - <key>Comment</key> - <string>Force-load PBR terrain if enabled</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderTerrainPBRDetail</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl index a70180c1b5..767416d564 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl @@ -135,8 +135,7 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz); } -// Similar to tangent_space_transform but no offset during coordinate system -// conversion, and no texture animation support. +// Similar to tangent_space_transform but no texture animation support. vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform) { // Immediately convert to left-handed coordinate system ((0,1) -> (0, -1)) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 2897f3d749..afc5cc9d4e 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -202,7 +202,7 @@ void LLDrawPoolTerrain::drawLoop() void LLDrawPoolTerrain::renderFullShader() { - const bool use_local_materials = gLocalTerrainMaterials.materialsReady(true, false); + const bool use_local_materials = gLocalTerrainMaterials.makeMaterialsReady(true, false); // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 073cef3d73..c019bd047d 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -356,7 +356,7 @@ void LLFloaterRegionInfo::requestRegionInfo() { tab->getChild<LLPanel>("General")->setCtrlsEnabled(false); tab->getChild<LLPanel>("Debug")->setCtrlsEnabled(false); - tab->getChild<LLPanel>("Terrain")->setCtrlsEnabled(false); + tab->getChild<LLPanel>("Terrain")->setAllChildrenEnabled(false, true); tab->getChild<LLPanel>("Estate")->setCtrlsEnabled(false); tab->getChild<LLPanel>("Access")->setCtrlsEnabled(false); } @@ -553,7 +553,7 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) panel->getChild<LLUICtrl>("terrain_raise_spin")->setValue(region_info.mTerrainRaiseLimit); panel->getChild<LLUICtrl>("terrain_lower_spin")->setValue(region_info.mTerrainLowerLimit); - panel->setCtrlsEnabled(allow_modify); + panel->setAllChildrenEnabled(allow_modify, true); if (floater->getVisible()) { @@ -668,7 +668,7 @@ void LLFloaterRegionInfo::disableTabCtrls() tab->getChild<LLPanel>("General")->setCtrlsEnabled(false); tab->getChild<LLPanel>("Debug")->setCtrlsEnabled(false); - tab->getChild<LLPanel>("Terrain")->setCtrlsEnabled(false); + tab->getChild<LLPanel>("Terrain")->setAllChildrenEnabled(false, true); tab->getChild<LLPanel>("panel_env_info")->setCtrlsEnabled(false); tab->getChild<LLPanel>("Estate")->setCtrlsEnabled(false); tab->getChild<LLPanel>("Access")->setCtrlsEnabled(false); @@ -1657,7 +1657,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) || (region && (region->getOwner() == gAgent.getID())); bool owner_or_god_or_manager = owner_or_god || (region && region->isEstateManager()); - setCtrlsEnabled(owner_or_god_or_manager); + setAllChildrenEnabled(owner_or_god_or_manager, true); getChildView("apply_btn")->setEnabled(false); @@ -1669,8 +1669,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false); - const bool textures_ready = compp->texturesReady(false, false); - const bool materials_ready = feature_pbr_terrain_enabled && compp->materialsReady(false, false); + const bool textures_ready = compp->makeTexturesReady(false, false); + const bool materials_ready = feature_pbr_terrain_enabled && compp->makeMaterialsReady(false, false); bool set_texture_swatches; bool set_material_swatches; diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index c75d590df8..e8a9f41855 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -2495,11 +2495,11 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features) if (features.has("PBRTerrainTransformsEnabled")) { bool enabled = features["PBRTerrainTransformsEnabled"]; - gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", enabled); + gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", enabled); } else { - gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", false); + gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", false); } }; diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 703f33771c..ba255f2b24 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -127,12 +127,12 @@ void LLTerrainMaterials::apply(const LLModifyRegion& other) bool LLTerrainMaterials::generateMaterials() { - if (texturesReady(true, true)) + if (makeTexturesReady(true, true)) { return true; } - if (materialsReady(true, true)) + if (makeMaterialsReady(true, true)) { return true; } @@ -220,17 +220,17 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType() { LL_PROFILE_ZONE_SCOPED; - const bool use_textures = texturesReady(false, false) || !materialsReady(false, false); + const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false); return use_textures ? Type::TEXTURE : Type::PBR; } -bool LLTerrainMaterials::texturesReady(bool boost, bool strict) +bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict) { bool ready[ASSET_COUNT]; - // *NOTE: Calls to textureReady may boost textures. Do not early-return. + // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return. for (S32 i = 0; i < ASSET_COUNT; i++) { - ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost); + ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost); } bool one_ready = false; @@ -251,7 +251,7 @@ namespace bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); } }; -bool LLTerrainMaterials::materialsReady(bool boost, bool strict) +bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict) { bool ready[ASSET_COUNT]; // *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false. @@ -315,7 +315,7 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict) // Boost the texture loading priority // Return true when ready to use (i.e. texture is sufficiently loaded) // static -bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost) +bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost) { llassert(tex); if (!tex) { return false; } @@ -377,17 +377,17 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); } - // *NOTE: Calls to textureReady may boost textures. Do not early-return. + // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return. bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT]; ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = - mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost); + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost); ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = - mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost); + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost); ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() || - textureReady(mat->mMetallicRoughnessTexture, boost); + makeTextureReady(mat->mMetallicRoughnessTexture, boost); ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = - mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost); + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost); if (strict) { @@ -406,7 +406,7 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& // Boost the loading priority of every known texture in the material // Return true when ready to use // static -bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) +bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) { if (!material_asset_ready(mat)) { return false; } @@ -694,11 +694,11 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR; if (use_textures) { - if (!texturesReady(true, true)) { return false; } + if (!makeTexturesReady(true, true)) { return false; } } else { - if (!materialsReady(true, true)) { return false; } + if (!makeMaterialsReady(true, true)) { return false; } } for (S32 i = 0; i < ASSET_COUNT; i++) diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 763ff69442..61c35ade28 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -74,18 +74,18 @@ public: const LLGLTFMaterial* getMaterialOverride(S32 asset) const override; virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override); Type getMaterialType(); - bool texturesReady(bool boost, bool strict); + bool makeTexturesReady(bool boost, bool strict); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded - bool materialsReady(bool boost, bool strict); + bool makeMaterialsReady(bool boost, bool strict); protected: void unboost(); - static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); + static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded - static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); - // *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial + static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); + // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; |