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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/llface.cpp7
2 files changed, 1 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 5f598f84a7..5c79fd7315 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -57,7 +57,7 @@ void main()
outColor.a = 0.0; // yes, downstream atmospherics
- frag_data[0] = outColor;
+ frag_data[0] = max(outColor, vec4(0));
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 0e2f19b3d9..cda73f59ed 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -628,13 +628,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
{
LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
- //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
-
- if (!wireframe_selection)
- { //modify wireframe into outline selection mode
- glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(3.f, 3.f);