diff options
Diffstat (limited to 'indra/newview')
23 files changed, 55 insertions, 73 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 14b79c37fd..e9989a4e48 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragData[3];  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main()  {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; -	if (col.a < minimum_alpha || col.a > maximum_alpha) +	if (col.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 381fba8813..fdf8d72b38 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragData[3];  VARYING vec3 vary_normal;  uniform float minimum_alpha; -uniform float maximum_alpha;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; @@ -39,7 +38,7 @@ void main()  {  	vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; -	if (col.a < minimum_alpha || col.a > maximum_alpha) +	if (col.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index b582ba7f9c..bb20e2ca47 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -29,7 +29,6 @@ out vec4 gl_FragData[3];  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main()  {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); -	if (col.a < minimum_alpha || col.a > maximum_alpha) +	if (col.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 5decddebbb..a44173a2a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragData[3];  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -41,7 +40,7 @@ void main()  {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); -	if (col.a < minimum_alpha || col.a > maximum_alpha) +	if (col.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 71b12326d8..46d42d2a4a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main()  {  	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; -	if (alpha < minimum_alpha || alpha > maximum_alpha) +	if (alpha < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index b934bc6991..ea98d6884c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -34,12 +34,11 @@ VARYING vec3 vary_normal;  VARYING vec2 vary_texcoord0;  uniform float minimum_alpha; -uniform float maximum_alpha;  void main()   {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); -	if (col.a < minimum_alpha || col.a > maximum_alpha) +	if (col.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 29ec6e6bee..20d0170535 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -39,7 +38,7 @@ void main()  {  	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; -	if (alpha < minimum_alpha || alpha > maximum_alpha) +	if (alpha < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 4f2767fc97..d2f5e1987a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragColor;  uniform sampler2D diffuseMap;  uniform float minimum_alpha; -uniform float maximum_alpha;  VARYING vec2 vary_texcoord0;  VARYING vec4 vertex_color; @@ -38,7 +37,7 @@ VARYING vec4 vertex_color;  void main()   {  	vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); -	if (col.a < minimum_alpha || col.a > maximum_alpha) +	if (col.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 6815f7aa85..10413bdeb0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  vec3 atmosLighting(vec3 light);  vec3 scaleSoftClip(vec3 light); @@ -40,7 +39,7 @@ void default_lighting()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 2640668d7d..1164e5b0a6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -28,8 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha; -  uniform sampler2D diffuseMap; @@ -43,7 +41,7 @@ void default_lighting()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 92113d9afa..ba99c0ed71 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  vec3 fullbrightAtmosTransport(vec3 light);  vec3 fullbrightScaleSoftClip(vec3 light); @@ -40,7 +39,7 @@ void fullbright_lighting()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index d1ad3da009..276fad4f44 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  vec3 fullbrightAtmosTransport(vec3 light);  vec3 fullbrightScaleSoftClip(vec3 light); @@ -42,7 +41,7 @@ void fullbright_lighting()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 32a1c71099..754b2922d9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  vec4 diffuseLookup(vec2 texcoord); @@ -42,7 +41,7 @@ void fullbright_lighting_water()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 1b5aa61441..f69b907dc7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -42,7 +41,7 @@ void fullbright_lighting_water()  {  	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 60289cf7f7..103dd633c9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  vec3 atmosLighting(vec3 light);  vec4 applyWaterFog(vec4 color); @@ -40,7 +39,7 @@ void default_lighting_water()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index d0038ae89b..bef72752da 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -42,7 +41,7 @@ void default_lighting_water()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index e7c81888eb..3c6e22b295 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor;  #endif  uniform float minimum_alpha; -uniform float maximum_alpha;  uniform sampler2D diffuseMap; @@ -38,7 +37,7 @@ void main()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); -	if (color.a < minimum_alpha || color.a > maximum_alpha) +	if (color.a < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 230c4e2638..54f937d8fd 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -90,7 +90,7 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass)  {  	LLFastTimer t(FTM_RENDER_GRASS);  	gDeferredDiffuseAlphaMaskProgram.bind(); -	gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f); +	gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);  	//render alpha masked objects  	LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -136,7 +136,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)  		simple_shader = NULL;  		fullbright_shader = NULL;  		gObjectFullbrightAlphaMaskProgram.bind(); -		gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f); +		gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f);  	}  	deferred_render = TRUE; @@ -232,14 +232,14 @@ void LLDrawPoolAlpha::render(S32 pass)  			if (!LLPipeline::sRenderDeferred || !deferred_render)  			{  				simple_shader->bind(); -				simple_shader->setAlphaRange(0.33f, 1.f); +				simple_shader->setMinimumAlpha(0.33f);  				pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);  			}  			if (fullbright_shader)  			{  				fullbright_shader->bind(); -				fullbright_shader->setAlphaRange(0.33f, 1.f); +				fullbright_shader->setMinimumAlpha(0.33f);  			}  			pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);  			//LLGLSLShader::bindNoShader(); @@ -275,16 +275,16 @@ void LLDrawPoolAlpha::render(S32 pass)  			if (LLPipeline::sImpostorRender)  			{  				fullbright_shader->bind(); -				fullbright_shader->setAlphaRange(0.5f, 1.f); +				fullbright_shader->setMinimumAlpha(0.5f);  				simple_shader->bind(); -				simple_shader->setAlphaRange(0.5f, 1.f); +				simple_shader->setMinimumAlpha(0.5f);  			}				  			else  			{  				fullbright_shader->bind(); -				fullbright_shader->setAlphaRange(0.f, 1.f); +				fullbright_shader->setMinimumAlpha(0.f);  				simple_shader->bind(); -				simple_shader->setAlphaRange(0.f, 1.f); +				simple_shader->setMinimumAlpha(0.f);  			}  		}  		else diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7290a48a1a..60313b25a0 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -576,7 +576,7 @@ void LLDrawPoolAvatar::beginImpostor()  	if (LLGLSLShader::sNoFixedFunction)  	{  		gImpostorProgram.bind(); -		gImpostorProgram.setAlphaRange(0.01f, 1.f); +		gImpostorProgram.setMinimumAlpha(0.01f);  	}  	gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); @@ -608,7 +608,7 @@ void LLDrawPoolAvatar::beginRigid()  		if (sVertexProgram != NULL)  		{	//eyeballs render with the specular shader  			sVertexProgram->bind(); -			sVertexProgram->setAlphaRange(0.2f, 1.f); +			sVertexProgram->setMinimumAlpha(0.2f);  		}  	}  	else @@ -641,7 +641,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()  	sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);  	sVertexProgram->bind(); -	sVertexProgram->setAlphaRange(0.01f, 1.f); +	sVertexProgram->setMinimumAlpha(0.01f);  }  void LLDrawPoolAvatar::endDeferredImpostor() @@ -659,7 +659,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()  	sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;  	sVertexProgram->bind(); -	sVertexProgram->setAlphaRange(0.2f, 1.f); +	sVertexProgram->setMinimumAlpha(0.2f);  }  void LLDrawPoolAvatar::endDeferredRigid() @@ -716,7 +716,7 @@ void LLDrawPoolAvatar::beginSkinned()  	if (LLGLSLShader::sNoFixedFunction)  	{ -		sVertexProgram->setAlphaRange(0.2f, 1.f); +		sVertexProgram->setMinimumAlpha(0.2f);  	}  } @@ -1014,7 +1014,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()  	sRenderingSkinned = TRUE;  	sVertexProgram->bind(); -	sVertexProgram->setAlphaRange(0.2f, 1.f); +	sVertexProgram->setMinimumAlpha(0.2f);  	sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);  	gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 80c202d4e2..6e0ea78af2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -269,7 +269,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)  	if (mVertexShaderLevel > 0)  	{  		simple_shader->bind(); -		simple_shader->setAlphaRange(0.5f, 1.f); +		simple_shader->setMinimumAlpha(0.5f);  	}  	else   	{ @@ -325,7 +325,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)  	{  		LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);  		gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); -		gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); +		gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);  		//render grass  		LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());  	}			 diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index cdf6e1ab52..d198e28c14 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -75,7 +75,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)  	if (gPipeline.canUseVertexShaders())  	{  		shader->bind(); -		shader->setAlphaRange(0.5f, 1.f); +		shader->setMinimumAlpha(0.5f);  		gGL.diffuseColor4f(1,1,1,1);  	}  	else @@ -144,7 +144,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)  	shader = &gDeferredTreeProgram;  	shader->bind(); -	shader->setAlphaRange(0.5f, 1.f); +	shader->setMinimumAlpha(0.5f);  }  void LLDrawPoolTree::renderDeferred(S32 pass) @@ -170,7 +170,7 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)  					gSavedSettings.getF32("RenderDeferredTreeShadowBias"));  	gDeferredTreeShadowProgram.bind(); -	gDeferredTreeShadowProgram.setAlphaRange(0.5f, 1.f); +	gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);  }  void LLDrawPoolTree::renderShadow(S32 pass) diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 9f5cbf6ec8..6f6d5dbf12 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -300,7 +300,7 @@ BOOL LLTexLayerSetBuffer::render()  	if (use_shaders)  	{  		gAlphaMaskProgram.bind(); -		gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +		gAlphaMaskProgram.setMinimumAlpha(0.004f);  	}  	LLVertexBuffer::unbind(); @@ -947,7 +947,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )  		LLGLDisable no_alpha(GL_ALPHA_TEST);  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.0f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.0f);  		}  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  		gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -957,7 +957,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )  		gGL.flush();  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.004f);  		}  	} @@ -987,7 +987,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )  		LLGLDisable no_alpha(GL_ALPHA_TEST);  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.f);  		}  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -999,7 +999,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )  		gGL.flush();  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.004f);  		}  	} @@ -1135,7 +1135,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,  		LLGLDisable no_alpha(GL_ALPHA_TEST);  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.f);  		}  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  		gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -1145,7 +1145,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,  		gGL.flush();  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.004f);  		}  	} @@ -1717,7 +1717,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)  					LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);  					if (use_shaders && no_alpha_test)  					{ -						gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +						gAlphaMaskProgram.setMinimumAlpha(0.f);  					}  					LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); @@ -1731,7 +1731,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)  					gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  					if (use_shaders && no_alpha_test)  					{ -						gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +						gAlphaMaskProgram.setMinimumAlpha(0.004f);  					}  				} @@ -1768,14 +1768,14 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)  		LLGLDisable no_alpha(GL_ALPHA_TEST);  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.f);  		}  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  		gGL.color4fv( net_color.mV );  		gl_rect_2d_simple( width, height );  		if (use_shaders)  		{ -			gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +			gAlphaMaskProgram.setMinimumAlpha(0.004f);  		}  	} @@ -1874,14 +1874,14 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)  			LLGLSNoAlphaTest gls_no_alpha_test;  			if (use_shaders)  			{ -				gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +				gAlphaMaskProgram.setMinimumAlpha(0.f);  			}  			gGL.getTexUnit(0)->bind(tex, TRUE);  			gl_rect_2d_simple_tex( width, height );  			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  			if (use_shaders)  			{ -				gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +				gAlphaMaskProgram.setMinimumAlpha(0.004f);  			}  		}  		else @@ -1899,7 +1899,7 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)  				LLGLSNoAlphaTest gls_no_alpha_test;  				if (use_shaders)  				{ -					gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +					gAlphaMaskProgram.setMinimumAlpha(0.f);  				}  				gGL.getTexUnit(0)->bind(tex);  				gl_rect_2d_simple_tex( width, height ); @@ -1907,7 +1907,7 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)  				success = TRUE;  				if (use_shaders)  				{ -					gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +					gAlphaMaskProgram.setMinimumAlpha(0.004f);  				}  			}  		} @@ -1931,7 +1931,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC  	if (use_shaders)  	{ -		gAlphaMaskProgram.setAlphaRange(0.f, 1.f); +		gAlphaMaskProgram.setMinimumAlpha(0.f);  	}  	gGL.setColorMask(false, true); @@ -2011,7 +2011,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC  	if (use_shaders)  	{ -		gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); +		gAlphaMaskProgram.setMinimumAlpha(0.004f);  	}  	LLGLSUIDefault gls_ui; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76ddeab203..152f4728dd 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8154,10 +8154,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera  	{  		LLFastTimer ftm(FTM_SHADOW_ALPHA);  		gDeferredShadowAlphaMaskProgram.bind(); -		gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f); +		gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);  		renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);  		gDeferredTreeShadowProgram.bind(); -		gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f); +		gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);  		renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);  	} | 
