diff options
Diffstat (limited to 'indra/newview')
3 files changed, 16 insertions, 23 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index a39a73f1b6..2df55f6cfc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -134,7 +134,7 @@ void main()              col += spec_contrib;          } -        col = mix(col.rgb, diffuse.rgb, diffuse.a); +        col.rgb += diffuse.a * diffuse.rgb;          if (envIntensity > 0.0)          { //add environmentmap @@ -145,8 +145,10 @@ void main()          if (norm.w < 0.5)          { -            col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); -            col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); +            //col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); +            //col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a); +            col = atmosFragLighting(col, additive, atten); +            col = scaleSoftClipFrag(col);          }          #ifdef WATER_FOG diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index be5e3538a7..c3c8683f6b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -142,32 +142,23 @@ void main()      vec4 baseCol = texture2D(refTex, refvec4);      refcol = mix(baseCol*df2, refcol, dweight); - -    //get specular component -    float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); -         -    //harden specular -    spec = pow(spec, 128.0); - +          //figure out distortion vector (ripply)         vec2 distort2 = distort+wavef.xy*refScale * 0.33/max(dmod*df1, 1.0);      vec4 fb = texture2D(screenTex, distort2); -          //mix with reflection      // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug      color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);      vec4 pos = vary_position; -    color.rgb += spec * specular; -     -    color.rgb = atmosTransport(color.rgb); -    color.rgb = scaleSoftClipFrag(color.rgb); +    //color.rgb = atmosTransport(color.rgb); +    //color.rgb = scaleSoftClipFrag(color.rgb) * 0;      vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);      frag_data[0] = vec4(color.rgb, 1); // diffuse -    frag_data[1] = vec4(0);     // speccolor, spec -    frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0 +    frag_data[1] = vec4(specular * 0.4, 0.75);     // speccolor, spec +    frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 27532ce458..28248aaf6d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -146,7 +146,7 @@ void main()              col += spec_contrib;          } -        col = mix(col.rgb, diffuse.rgb, diffuse.a); +        col.rgb += diffuse.a * diffuse.rgb;          if (envIntensity > 0.0)          { //add environmentmap @@ -154,13 +154,13 @@ void main()              vec3 refcol = textureCube(environmentMap, env_vec).rgb;              col = mix(col.rgb, refcol, envIntensity);           } -                 - -vec3 a = col.rgb; +                  if (norm.w < 0.5)          { -            col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); -            col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a); +            //col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); +            //col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a); +            col = atmosFragLighting(col, additive, atten); +            col = scaleSoftClipFrag(col);          }          #ifdef WATER_FOG | 
