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-rwxr-xr-x[-rw-r--r--]indra/newview/CMakeLists.txt81
-rw-r--r--indra/newview/app_settings/high_graphics.xml2
-rw-r--r--indra/newview/app_settings/low_graphics.xml2
-rw-r--r--indra/newview/app_settings/mid_graphics.xml2
-rwxr-xr-xindra/newview/app_settings/settings.xml26155
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml2
-rw-r--r--indra/newview/character/avatar_lad.xml652
-rw-r--r--indra/newview/featuretable.txt4
-rw-r--r--indra/newview/llagentwearables.cpp5
-rw-r--r--indra/newview/llagentwearables.h2
-rwxr-xr-xindra/newview/llappviewer.cpp1
-rw-r--r--indra/newview/llbreastmotion.cpp402
-rw-r--r--indra/newview/llbreastmotion.h160
-rw-r--r--indra/newview/lldriverparam.h2
-rw-r--r--indra/newview/llfloaterimportcollada.cpp1112
-rw-r--r--indra/newview/llfloaterimportcollada.h136
-rw-r--r--indra/newview/llfloaterland.cpp5
-rwxr-xr-x[-rw-r--r--]indra/newview/llfloatermodelpreview.h0
-rw-r--r--indra/newview/llfloaterpreference.cpp1
-rw-r--r--indra/newview/llfloatertopobjects.cpp3
-rw-r--r--indra/newview/llgroupmgr.cpp1
-rw-r--r--indra/newview/llinventorybridge.cpp10
-rw-r--r--indra/newview/llinventoryicon.cpp2
-rw-r--r--indra/newview/llinventoryicon.h4
-rw-r--r--indra/newview/lllogchat.cpp1
-rw-r--r--indra/newview/llmeshreduction.cpp272
-rw-r--r--indra/newview/llmeshreduction.h50
-rw-r--r--indra/newview/llnearbychathandler.cpp4
-rw-r--r--indra/newview/llpaneleditwearable.cpp2319
-rw-r--r--indra/newview/llpaneleditwearable.h11
-rw-r--r--indra/newview/llpaneloutfitedit.cpp7
-rw-r--r--indra/newview/llpaneloutfitedit.h1
-rw-r--r--indra/newview/llphysicsmotion.cpp701
-rw-r--r--indra/newview/llphysicsmotion.h124
-rw-r--r--indra/newview/llpolymesh.cpp1686
-rw-r--r--indra/newview/llpolymorph.cpp47
-rw-r--r--indra/newview/llpolymorph.h1
-rw-r--r--indra/newview/llscrollingpanelparam.cpp56
-rw-r--r--indra/newview/llscrollingpanelparam.h11
-rw-r--r--indra/newview/llscrollingpanelparambase.cpp112
-rw-r--r--indra/newview/llscrollingpanelparambase.h62
-rw-r--r--indra/newview/llsidepanelappearance.cpp45
-rw-r--r--indra/newview/llsidepanelappearance.h6
-rw-r--r--indra/newview/lltranslate.cpp2
-rw-r--r--indra/newview/llviewercontrol.cpp7
-rw-r--r--indra/newview/llviewerinventory.cpp1
-rwxr-xr-xindra/newview/llviewermenu.cpp16
-rw-r--r--indra/newview/llvoavatar.cpp10
-rw-r--r--indra/newview/llvoavatar.h2
-rw-r--r--indra/newview/llvoavatarself.cpp7
-rw-r--r--indra/newview/llwearableitemslist.cpp6
-rw-r--r--indra/newview/llwearabletype.cpp81
-rw-r--r--indra/newview/llwearabletype.h5
-rw-r--r--indra/newview/skins/default/textures/icons/Inv_Physics.pngbin0 -> 539 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml1
-rwxr-xr-x[-rw-r--r--]indra/newview/skins/default/xui/en/floater_model_preview.xml0
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_self.xml12
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory.xml8
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_add.xml8
-rw-r--r--indra/newview/skins/default/xui/en/menu_outfit_gear.xml8
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml10
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_physics.xml138
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_wearable.xml18
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml42
-rw-r--r--indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml24
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml49
-rw-r--r--indra/newview/skins/default/xui/pt/floater_about_land.xml4
-rw-r--r--indra/newview/skins/default/xui/pt/floater_map.xml3
-rw-r--r--indra/newview/skins/default/xui/pt/floater_tools.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/menu_attachment_self.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/menu_avatar_self.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/menu_bottomtray.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml6
-rw-r--r--indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml39
-rw-r--r--indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/menu_object.xml4
-rw-r--r--indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml5
-rw-r--r--indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml5
-rw-r--r--indra/newview/skins/default/xui/pt/menu_viewer.xml8
-rw-r--r--indra/newview/skins/default/xui/pt/notifications.xml44
-rw-r--r--indra/newview/skins/default/xui/pt/panel_login.xml7
-rw-r--r--indra/newview/skins/default/xui/pt/panel_nearby_media.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/panel_people.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/panel_profile.xml8
-rw-r--r--indra/newview/skins/default/xui/pt/panel_script_ed.xml3
-rw-r--r--indra/newview/skins/default/xui/pt/strings.xml363
-rw-r--r--indra/newview/tests/llremoteparcelrequest_test.cpp4
-rw-r--r--indra/newview/viewer_manifest.py163
88 files changed, 18507 insertions, 16889 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index a3e4760c83..3740b1a742 100644..100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -9,7 +9,7 @@ include(DBusGlib)
include(DirectX)
include(OpenSSL)
include(DragDrop)
-include(ELFIO)
+include(EXPAT)
include(FMOD)
include(OPENAL)
include(FindOpenGL)
@@ -46,13 +46,13 @@ include(CMakeCopyIfDifferent)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
- ${ELFIO_INCLUDE_DIR}
${JSONCPP_INCLUDE_DIRS}
${GLOD_INCLUDE_DIR}
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLCONVEXDECOMP_INCLUDE_DIRS}
+ ${FMOD_INCLUDE_DIR}
${LLIMAGE_INCLUDE_DIRS}
${LLKDU_INCLUDE_DIRS}
${LLINVENTORY_INCLUDE_DIRS}
@@ -71,6 +71,7 @@ include_directories(
${LLLOGIN_INCLUDE_DIRS}
${UPDATER_INCLUDE_DIRS}
${LIBS_PREBUILT_DIR}/include/collada
+ ${OPENAL_LIB_INCLUDE_DIRS}
${LIBS_PREBUILT_DIR}/include/collada/1.4
)
@@ -190,7 +191,6 @@ set(viewer_SOURCE_FILES
llfloaterhelpbrowser.cpp
llfloaterhud.cpp
llfloaterimagepreview.cpp
- llfloaterimportcollada.cpp
llfloaterinspect.cpp
llfloaterinventory.cpp
llfloaterjoystick.cpp
@@ -307,7 +307,6 @@ set(viewer_SOURCE_FILES
llmemoryview.cpp
llmenucommands.cpp
llmeshrepository.cpp
- llmeshreduction.cpp
llmimetypes.cpp
llmorphview.cpp
llmoveview.cpp
@@ -390,6 +389,7 @@ set(viewer_SOURCE_FILES
llparcelselection.cpp
llparticipantlist.cpp
llpatchvertexarray.cpp
+ llphysicsmotion.cpp
llphysicsshapebuilderutil.cpp
llplacesinventorybridge.cpp
llplacesinventorypanel.cpp
@@ -414,6 +414,7 @@ set(viewer_SOURCE_FILES
llscreenchannel.cpp
llscriptfloater.cpp
llscrollingpanelparam.cpp
+ llscrollingpanelparambase.cpp
llsearchcombobox.cpp
llsearchhistory.cpp
llsecapi.cpp
@@ -738,7 +739,6 @@ set(viewer_HEADER_FILES
llfloaterhelpbrowser.h
llfloaterhud.h
llfloaterimagepreview.h
- llfloaterimportcollada.h
llfloaterinspect.h
llfloaterinventory.h
llfloaterjoystick.h
@@ -855,7 +855,6 @@ set(viewer_HEADER_FILES
llmemoryview.h
llmenucommands.h
llmeshrepository.h
- llmeshreduction.h
llmimetypes.h
llmorphview.h
llmoveview.h
@@ -932,6 +931,7 @@ set(viewer_HEADER_FILES
llparcelselection.h
llparticipantlist.h
llpatchvertexarray.h
+ llphysicsmotion.h
llphysicsshapebuilderutil.h
llplacesinventorybridge.h
llplacesinventorypanel.h
@@ -958,6 +958,7 @@ set(viewer_HEADER_FILES
llscreenchannel.h
llscriptfloater.h
llscrollingpanelparam.h
+ llscrollingpanelparambase.h
llsearchcombobox.h
llsearchhistory.h
llsecapi.h
@@ -1311,8 +1312,6 @@ if (WINDOWS)
if (INTEL_MEMOPS_LIBRARY)
list(APPEND viewer_LIBRARIES ${INTEL_MEMOPS_LIBRARY})
endif (INTEL_MEMOPS_LIBRARY)
-
- use_prebuilt_binary(dbghelp)
endif (WINDOWS)
# Add the xui files. This is handy for searching for xui elements
@@ -1454,28 +1453,14 @@ set(PACKAGE ON CACHE BOOL
"Add a package target that builds an installer package.")
if (WINDOWS)
- if(MSVC71)
- set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map /MAPINFO:LINES")
- else(MSVC71)
- set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map")
- endif(MSVC71)
-
- if (INCREMENTAL_LINK)
- set_target_properties(${VIEWER_BINARY_NAME}
- PROPERTIES
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL /INCLUDE:__tcmalloc"
- LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""
- LINK_FLAGS_RELEASE ${release_flags}
- )
- else(INCREMENTAL_LINK)
- set_target_properties(${VIEWER_BINARY_NAME}
- PROPERTIES
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL:NO /INCLUDE:__tcmalloc"
- LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""
- LINK_FLAGS_RELEASE ${release_flags}
- )
- endif(INCREMENTAL_LINK)
-
+ set_target_properties(${VIEWER_BINARY_NAME}
+ PROPERTIES
+ # *TODO -reenable this once we get server usage sorted out
+ #LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:\"__tcmalloc\""
+ LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc"
+ LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO"
+ LINK_FLAGS_RELEASE ""
+ )
if(USE_PRECOMPILED_HEADERS)
set_target_properties(
${VIEWER_BINARY_NAME}
@@ -1514,24 +1499,21 @@ if (WINDOWS)
${SHARED_LIB_STAGING_DIR}/Release/glod.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/glod.dll
${SHARED_LIB_STAGING_DIR}/Debug/glod.dll
- ${SHARED_LIB_STAGING_DIR}/Release/libcollada14dom21.dll
- ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libcollada14dom21.dll
- ${SHARED_LIB_STAGING_DIR}/Debug/libcollada14dom21-d.dll
+ ${SHARED_LIB_STAGING_DIR}/Release/libcollada14dom22.dll
+ ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libcollada14dom22.dll
+ ${SHARED_LIB_STAGING_DIR}/Debug/libcollada14dom22-d.dll
${SHARED_LIB_STAGING_DIR}/Release/openjpeg.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/openjpeg.dll
${SHARED_LIB_STAGING_DIR}/Debug/openjpegd.dll
${SHARED_LIB_STAGING_DIR}/Release/fmod.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmod.dll
${SHARED_LIB_STAGING_DIR}/Debug/fmod.dll
- ${SHARED_LIB_STAGING_DIR}/Release/msvcr80.dll
- ${SHARED_LIB_STAGING_DIR}/Release/msvcp80.dll
- ${SHARED_LIB_STAGING_DIR}/Release/Microsoft.VC80.CRT.manifest
- ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcr80.dll
- ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcp80.dll
- ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/Microsoft.VC80.CRT.manifest
- ${SHARED_LIB_STAGING_DIR}/Debug/msvcr80d.dll
- ${SHARED_LIB_STAGING_DIR}/Debug/msvcp80d.dll
- ${SHARED_LIB_STAGING_DIR}/Debug/Microsoft.VC80.DebugCRT.manifest
+ ${SHARED_LIB_STAGING_DIR}/Release/msvcr100.dll
+ ${SHARED_LIB_STAGING_DIR}/Release/msvcp100.dll
+ ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcr100.dll
+ ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcp100.dll
+ ${SHARED_LIB_STAGING_DIR}/Debug/msvcr100d.dll
+ ${SHARED_LIB_STAGING_DIR}/Debug/msvcp100d.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/SLVoice.exe
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxsdk.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ortp.dll
@@ -1543,7 +1525,6 @@ if (WINDOWS)
${CMAKE_CURRENT_SOURCE_DIR}/licenses-win32.txt
${CMAKE_CURRENT_SOURCE_DIR}/featuretable.txt
${CMAKE_CURRENT_SOURCE_DIR}/featuretable_xp.txt
- ${CMAKE_CURRENT_SOURCE_DIR}/dbghelp.dll
${ARCH_PREBUILT_DIRS_RELEASE}/libeay32.dll
${ARCH_PREBUILT_DIRS_RELEASE}/qtcore4.dll
${ARCH_PREBUILT_DIRS_RELEASE}/qtgui4.dll
@@ -1682,8 +1663,6 @@ if (WINDOWS)
# sorted out on the parabuild cluster...
#${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/event_host.tar.bz2)
- check_message_template(package)
-
endif (PACKAGE)
endif (WINDOWS)
@@ -1727,8 +1706,8 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${SMARTHEAP_LIBRARY}
${UI_LIBRARIES}
${WINDOWS_LIBRARIES}
+ ${EXPAT_LIBRARIES}
${XMLRPCEPI_LIBRARIES}
- ${ELFIO_LIBRARIES}
${OPENSSL_LIBRARIES}
${CRYPTO_LIBRARIES}
${LLLOGIN_LIBRARIES}
@@ -1810,7 +1789,7 @@ if (LINUX)
${COPY_INPUT_DEPENDENCIES}
COMMENT "Performing viewer_manifest copy"
)
-
+
add_custom_target(copy_l_viewer_manifest ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched)
if (PACKAGE)
@@ -1857,7 +1836,6 @@ if (DARWIN)
if (PACKAGE)
add_custom_target(package ALL DEPENDS ${VIEWER_BINARY_NAME})
- check_message_template(package)
add_custom_command(
TARGET package POST_BUILD
@@ -1888,7 +1866,9 @@ if (PACKAGE)
if (WINDOWS)
set(VIEWER_DIST_DIR "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
set(VIEWER_SYMBOL_FILE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/secondlife-symbols-windows.tar.bz2")
- set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe")
+ # slplugin.exe failing symbols dump - need to debug, might have to do with updated version of google breakpad
+ # set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe")
+ set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
set(VIEWER_LIB_GLOB "*${CMAKE_SHARED_MODULE_SUFFIX}")
set(VIEWER_COPY_MANIFEST copy_w_viewer_manifest)
endif (WINDOWS)
@@ -1922,7 +1902,7 @@ if (PACKAGE)
"${VIEWER_DIST_DIR}"
"${VIEWER_EXE_GLOBS}"
"${VIEWER_LIB_GLOB}"
- "${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/bin/dump_syms"
+ "${AUTOBUILD_INSTALL_DIR}/bin/dump_syms"
"${VIEWER_SYMBOL_FILE}"
DEPENDS generate_breakpad_symbols.py
VERBATIM)
@@ -2040,4 +2020,5 @@ if (LL_TESTS)
endif (LL_TESTS)
+check_message_template(${VIEWER_BINARY_NAME})
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
index 587b2f2a89..f1862f9d72 100644
--- a/indra/newview/app_settings/high_graphics.xml
+++ b/indra/newview/app_settings/high_graphics.xml
@@ -4,6 +4,8 @@
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
+ <!--Default for now-->
+ <RenderAvatarPhysicsLODFactor value="0.9"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml
index a5bbdfc1d0..ad0073dfac 100644
--- a/indra/newview/app_settings/low_graphics.xml
+++ b/indra/newview/app_settings/low_graphics.xml
@@ -5,6 +5,8 @@
<!--Default for now-->
<RenderAvatarLODFactor value="0.5"/>
<!--Default for now-->
+ <RenderAvatarPhysicsLODFactor value="0.0"/>
+ <!--Default for now-->
<RenderAvatarMaxVisible value="3"/>
<!--NO SHADERS-->
<RenderAvatarVP value="FALSE"/>
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
index a1430a58f9..6c4afbd7f0 100644
--- a/indra/newview/app_settings/mid_graphics.xml
+++ b/indra/newview/app_settings/mid_graphics.xml
@@ -4,6 +4,8 @@
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="0.5"/>
+ <!--Default for now-->
+ <RenderAvatarPhysicsLODFactor value="0.75"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6b1cda4bc7..f41f4b7382 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1,13061 +1,13094 @@
-<?xml version="1.0" ?>
-<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:noNamespaceSchemaLocation="llsd.xsd">
-<map>
- <key>CrashHostUrl</key>
- <map>
- <key>Comment</key>
- <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>AFKTimeout</key>
- <map>
- <key>Comment</key>
- <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).
- Valid values are: 0, 120, 300, 600, 1800</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>300</real>
- </map>
- <key>AdminMenu</key>
- <map>
- <key>Comment</key>
- <string>Enable the debug admin menu from the main menu. Note: This will just allow the menu to be shown; this does not grant admin privileges.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ActiveFloaterTransparency</key>
- <map>
- <key>Comment</key>
- <string>Transparency of active floaters (floaters that have focus)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.95</real>
- </map>
- <key>AdvanceSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Display advanced parameter settings in snaphot interface</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AgentPause</key>
- <map>
- <key>Comment</key>
- <string>Ask the simulator to stop updating the agent while enabled</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AlertedUnsupportedHardware</key>
- <map>
- <key>Comment</key>
- <string>Set if there's unsupported hardware and we've already done a notification.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AllowMultipleViewers</key>
- <map>
- <key>Comment</key>
- <string>Allow multiple viewers.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AllowTapTapHoldRun</key>
- <map>
- <key>Comment</key>
- <string>Tapping a direction key twice and holding it down makes avatar run</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AnimateTextures</key>
- <map>
- <key>Comment</key>
- <string>Enable texture animation (debug)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AnimationDebug</key>
- <map>
- <key>Comment</key>
- <string>Show active animations in a bubble above avatars head</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AppearanceCameraMovement</key>
- <map>
- <key>Comment</key>
- <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ApplyColorImmediately</key>
- <map>
- <key>Comment</key>
- <string>Preview selections in color picker immediately</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ApplyTextureImmediately</key>
- <map>
- <key>Comment</key>
- <string>Preview selections in texture picker immediately</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ArrowKeysAlwaysMove</key>
- <map>
- <key>Comment</key>
- <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AskedAboutCrashReports</key>
- <map>
- <key>Comment</key>
- <string>Turns off dialog asking if you want to enable crash reporting</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AuctionShowFence</key>
- <map>
- <key>Comment</key>
- <string>When auctioning land, include parcel boundary marker in snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AudioLevelAmbient</key>
- <map>
- <key>Comment</key>
- <string>Audio level of environment sounds</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelDoppler</key>
- <map>
- <key>Comment</key>
- <string>Scale of doppler effect on moving audio sources (1.0 = normal, &lt;1.0 = diminished doppler effect, &gt;1.0 = enhanced doppler effect)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AudioLevelMaster</key>
- <map>
- <key>Comment</key>
- <string>Master audio level, or overall volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AudioLevelMedia</key>
- <map>
- <key>Comment</key>
- <string>Audio level of Quicktime movies</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelMic</key>
- <map>
- <key>Comment</key>
- <string>Audio level of microphone input</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AudioLevelMusic</key>
- <map>
- <key>Comment</key>
- <string>Audio level of streaming music</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelRolloff</key>
- <map>
- <key>Comment</key>
- <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AudioLevelSFX</key>
- <map>
- <key>Comment</key>
- <string>Audio level of in-world sound effects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelUI</key>
- <map>
- <key>Comment</key>
- <string>Audio level of UI sound effects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelVoice</key>
- <map>
- <key>Comment</key>
- <string>Audio level of voice chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelWind</key>
- <map>
- <key>Comment</key>
- <string>Audio level of wind noise when standing still</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioStreamingMedia</key>
- <map>
- <key>Comment</key>
- <string>Enable streaming</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AudioStreamingMusic</key>
- <map>
- <key>Comment</key>
- <string>Enable streaming audio</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AuditTexture</key>
- <map>
- <key>Comment</key>
- <string>Enable texture auditting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutoAcceptNewInventory</key>
- <map>
- <key>Comment</key>
- <string>Automatically accept new notecards/textures/landmarks</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutoLeveling</key>
- <map>
- <key>Comment</key>
- <string>Keep Flycam level.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AutoLoadWebProfiles</key>
- <map>
- <key>Comment</key>
- <string>Automatically load ALL profile webpages without asking first.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutoLogin</key>
- <map>
- <key>Comment</key>
- <string>Login automatically using last username/password combination</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutoMimeDiscovery</key>
- <map>
- <key>Comment</key>
- <string>Enable viewer mime type discovery of media URLs</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutoPilotLocksCamera</key>
- <map>
- <key>Comment</key>
- <string>Keep camera position locked when avatar walks to selected position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutoSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Update snapshot when camera stops moving, or any parameter changes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AutomaticFly</key>
- <map>
- <key>Comment</key>
- <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AvalinePhoneSeparator</key>
- <map>
- <key>Comment</key>
- <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>-</string>
- </map>
- <key>AvatarAxisDeadZone0</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 0 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone1</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 1 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone2</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 2 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone3</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 3 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone4</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 4 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone5</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 5 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisScale0</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 0 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AvatarAxisScale1</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 1 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AvatarAxisScale2</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 2 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AvatarAxisScale3</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 3 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AvatarAxisScale4</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 4 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AvatarAxisScale5</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 5 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>AvatarBacklight</key>
- <map>
- <key>Comment</key>
- <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AvatarFeathering</key>
- <map>
- <key>Comment</key>
- <string>Avatar feathering (less is softer)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
- <key>AvatarPickerSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>AvatarPickerURL</key>
- <map>
- <key>Comment</key>
- <string>Avatar picker contents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>AvatarBakedTextureUploadTimeout</key>
- <map>
- <key>Comment</key>
- <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>60</integer>
- </map>
- <key>AvatarBakedLocalTextureUpdateTimeout</key>
- <map>
- <key>Comment</key>
- <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
-
- <key>AvatarSex</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BackgroundYieldTime</key>
- <map>
- <key>Comment</key>
- <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>BottomPanelNew</key>
- <map>
- <key>Comment</key>
- <string>Enable the new bottom panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BrowserHomePage</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://www.secondlife.com</string>
- </map>
- <key>BrowserIgnoreSSLCertErrors</key>
- <map>
- <key>Comment</key>
- <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BlockAvatarAppearanceMessages</key>
- <map>
- <key>Comment</key>
- <string>Ignores appearance messages (for simulating Ruth)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BlockSomeAvatarAppearanceVisualParams</key>
- <map>
- <key>Comment</key>
- <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BrowserProxyAddress</key>
- <map>
- <key>Comment</key>
- <string>Address for the Web Proxy]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>BrowserProxyEnabled</key>
- <map>
- <key>Comment</key>
- <string>Use Web Proxy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BrowserProxyExclusions</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>BrowserProxyPort</key>
- <map>
- <key>Comment</key>
- <string>Port for Web Proxy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3128</integer>
- </map>
- <key>BrowserProxySocks45</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>BuildAxisDeadZone0</key>
- <map>
- <key>Comment</key>
- <string>Build axis 0 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone1</key>
- <map>
- <key>Comment</key>
- <string>Build axis 1 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone2</key>
- <map>
- <key>Comment</key>
- <string>Build axis 2 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone3</key>
- <map>
- <key>Comment</key>
- <string>Build axis 3 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone4</key>
- <map>
- <key>Comment</key>
- <string>Build axis 4 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone5</key>
- <map>
- <key>Comment</key>
- <string>Build axis 5 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisScale0</key>
- <map>
- <key>Comment</key>
- <string>Build axis 0 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>BuildAxisScale1</key>
- <map>
- <key>Comment</key>
- <string>Build axis 1 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>BuildAxisScale2</key>
- <map>
- <key>Comment</key>
- <string>Build axis 2 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>BuildAxisScale3</key>
- <map>
- <key>Comment</key>
- <string>Build axis 3 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>BuildAxisScale4</key>
- <map>
- <key>Comment</key>
- <string>Build axis 4 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>BuildAxisScale5</key>
- <map>
- <key>Comment</key>
- <string>Build axis 5 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>BuildFeathering</key>
- <map>
- <key>Comment</key>
- <string>Build feathering (less is softer)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
- <key>BulkChangeIncludeAnimations</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect animations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeBodyParts</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect body parts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeClothing</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect clothing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeGestures</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect gestures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeNotecards</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect notecards</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeObjects</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeScripts</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect scripts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeSounds</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect sounds</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeIncludeTextures</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BulkChangeEveryoneCopy</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be copied by everyone</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BulkChangeNextOwnerCopy</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be copied by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BulkChangeNextOwnerModify</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be modified by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BulkChangeNextOwnerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be resold or given away by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BulkChangeShareWithGroup</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects are shared with the currently active group</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ButtonFlashCount</key>
- <map>
- <key>Comment</key>
- <string>Number of flashes after which flashing buttons stay lit up</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
- <key>ButtonFlashRate</key>
- <map>
- <key>Comment</key>
- <string>Frequency at which buttons flash (hz)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.25</real>
- </map>
- <key>ButtonHPad</key>
- <map>
- <key>Comment</key>
- <string>Default horizontal spacing between buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>ButtonHeight</key>
- <map>
- <key>Comment</key>
- <string>Default height for normal buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>23</integer>
- </map>
- <key>ButtonHeightSmall</key>
- <map>
- <key>Comment</key>
- <string>Default height for small buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>23</integer>
- </map>
- <key>CacheLocation</key>
- <map>
- <key>Comment</key>
- <string>Controls the location of the local disk cache</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CacheLocationTopFolder</key>
- <map>
- <key>Comment</key>
- <string>Controls the top folder location of the the local disk cache</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CacheNumberOfRegionsForObjects</key>
- <map>
- <key>Comment</key>
- <string>Controls number of regions to be cached for objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>128</integer>
- </map>
- <key>CacheSize</key>
- <map>
- <key>Comment</key>
- <string>Controls amount of hard drive space reserved for local file caching in MB</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>CacheValidateCounter</key>
- <map>
- <key>Comment</key>
- <string>Used to distribute cache validation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CameraMouseWheelZoom</key>
- <map>
- <key>Comment</key>
- <string>Camera zooms in and out with mousewheel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>CameraAngle</key>
- <map>
- <key>Comment</key>
- <string>Camera field of view angle (Radians)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.047197551</real>
- </map>
- <key>CameraOffset</key>
- <map>
- <key>Comment</key>
- <string>Render with camera offset from view frustum (rendering debug)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CameraOffsetBuild</key>
- <map>
- <key>Comment</key>
- <string>Default camera position relative to focus point when entering build mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-6.0</real>
- <real>0.0</real>
- <real>6.0</real>
- </array>
- </map>
- <key>CameraOffsetRearView</key>
- <map>
- <key>Comment</key>
- <string>Initial camera offset from avatar in Rear View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-3.0</real>
- <real>0.0</real>
- <real>0.75</real>
- </array>
- </map>
- <key>CameraOffsetFrontView</key>
- <map>
- <key>Comment</key>
- <string>Initial camera offset from avatar in Front View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>2.2</real>
- <real>0.0</real>
- <real>0.0</real>
- </array>
- </map>
- <key>CameraOffsetGroupView</key>
- <map>
- <key>Comment</key>
- <string>Initial camera offset from avatar in Group View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-1.0</real>
- <real>0.7</real>
- <real>0.5</real>
- </array>
- </map>
- <key>CameraOffsetScale</key>
- <map>
- <key>Comment</key>
- <string>Scales the default offset</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>CameraPosOnLogout</key>
- <map>
- <key>Comment</key>
- <string>Camera position when last logged out (global coordinates)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3D</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.0</real>
- </array>
- </map>
- <key>CameraPositionSmoothing</key>
- <map>
- <key>Comment</key>
- <string>Smooths camera position over time</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>CameraPreset</key>
- <map>
- <key>Comment</key>
- <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>CameraFocusTransitionTime</key>
- <map>
- <key>Comment</key>
- <string>How many seconds it takes the camera to transition between focal distances</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>CameraFNumber</key>
- <map>
- <key>Comment</key>
- <string>Camera f-number value for DoF effect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>9.0</real>
- </map>
-
- <key>CameraFocalLength</key>
- <map>
- <key>Comment</key>
- <string>Camera focal length for DoF effect (in millimeters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50</real>
- </map>
-
- <key>CameraFieldOfView</key>
- <map>
- <key>Comment</key>
- <string>Vertical camera field of view for DoF effect (in degrees)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60.0</real>
- </map>
-
- <key>CameraAspectRatio</key>
- <map>
- <key>Comment</key>
- <string>Camera aspect ratio for DoF effect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
-
- <key>CertStore</key>
- <map>
- <key>Comment</key>
- <string>Specifies the Certificate Store for certificate trust verification</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default</string>
- </map>
- <key>ChatBarStealsFocus</key>
- <map>
- <key>Comment</key>
- <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LetterKeysFocusChatBar</key>
- <map>
- <key>Comment</key>
- <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ChatBubbleOpacity</key>
- <map>
- <key>Comment</key>
- <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>ChatFontSize</key>
- <map>
- <key>Comment</key>
- <string>Size of chat text in chat console (0 = small, 1 = big)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatFullWidth</key>
- <map>
- <key>Comment</key>
- <string>Chat console takes up full width of SL window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatHistoryTornOff</key>
- <map>
- <key>Comment</key>
- <string>Show chat history window separately from Communicate window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ChatOnlineNotification</key>
- <map>
- <key>Comment</key>
- <string>Provide notifications for when friend log on and off of SL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatPersistTime</key>
- <map>
- <key>Comment</key>
- <string>Time for which chat stays visible in console (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>20.0</real>
- </map>
- <key>ChatShowTimestamps</key>
- <map>
- <key>Comment</key>
- <string>Show timestamps in chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatVisible</key>
- <map>
- <key>Comment</key>
- <string>Chat bar is visible</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatWindow</key>
- <map>
- <key>Comment</key>
- <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CheesyBeacon</key>
- <map>
- <key>Comment</key>
- <string>Enable cheesy beacon effects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ClientSettingsFile</key>
- <map>
- <key>Comment</key>
- <string>Client settings file name (per install).</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CloseChatOnReturn</key>
- <map>
- <key>Comment</key>
- <string>Close chat after hitting return</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CloseSnapshotOnKeep</key>
- <map>
- <key>Comment</key>
- <string>Close snapshot window after saving snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>CmdLineDisableVoice</key>
- <map>
- <key>Comment</key>
- <string>Disable Voice.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CmdLineGridChoice</key>
- <map>
- <key>Comment</key>
- <string>The user's grid choice or ip address.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CmdLineHelperURI</key>
- <map>
- <key>Comment</key>
- <string>Command line specified helper web CGI prefix to use.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CmdLineLoginURI</key>
- <map>
- <key>Comment</key>
- <string>Command line specified login server and CGI prefix to use.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>LLSD</string>
- <key>Value</key>
- <array>
- <string />
- </array>
- </map>
- <key>CompressSnapshotsToDisk</key>
- <map>
- <key>Comment</key>
- <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ConnectAsGod</key>
- <map>
- <key>Comment</key>
- <string>Log in a god if you have god access.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ConnectionPort</key>
- <map>
- <key>Comment</key>
- <string>Custom connection port number</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>13000</integer>
- </map>
- <key>ConnectionPortEnabled</key>
- <map>
- <key>Comment</key>
- <string>Use the custom connection port?</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ConsoleBackgroundOpacity</key>
- <map>
- <key>Comment</key>
- <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.700</real>
- </map>
- <key>ConsoleBufferSize</key>
- <map>
- <key>Comment</key>
- <string>Size of chat console history (lines of chat)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>ConsoleMaxLines</key>
- <map>
- <key>Comment</key>
- <string>Max number of lines of chat text visible in console.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>ContactsTornOff</key>
- <map>
- <key>Comment</key>
- <string>Show contacts window separately from Communicate window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CookiesEnabled</key>
- <map>
- <key>Comment</key>
- <string>Accept cookies from Web sites?</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BrowserJavascriptEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable Javascript in the built-in Web browser?</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>BrowserPluginsEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable Web plugins in the built-in Web browser?</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatBarCustomWidth</key>
- <map>
- <key>Comment</key>
- <string>Stores customized width of chat bar.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CreateToolCopyCenters</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>CreateToolCopyRotates</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CreateToolCopySelection</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CreateToolKeepSelected</key>
- <map>
- <key>Comment</key>
- <string>After using create tool, keep the create tool active</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>Cursor3D</key>
- <map>
- <key>Comment</key>
- <string>Treat Joystick values as absolute positions (not deltas).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>CurrentGrid</key>
- <map>
- <key>Comment</key>
- <string>Currently Selected Grid</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>CustomServer</key>
- <map>
- <key>Comment</key>
- <string>Specifies IP address or hostname of grid to which you connect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>DebugAvatarRezTime</key>
- <map>
- <key>Comment</key>
- <string>Display times for avatars to resolve.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugAvatarLocalTexLoadedTime</key>
- <map>
- <key>Comment</key>
- <string>Display time for loading avatar local textures.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugBeaconLineWidth</key>
- <map>
- <key>Comment</key>
- <string>Size of lines for Debug Beacons</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DebugInventoryFilters</key>
- <map>
- <key>Comment</key>
- <string>Turn on debugging display for inventory filtering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugPermissions</key>
- <map>
- <key>Comment</key>
- <string>Log permissions for selected inventory items</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugPluginDisableTimeout</key>
- <map>
- <key>Comment</key>
- <string>Disable the code which watches for plugins that are crashed or hung</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowColor</key>
- <map>
- <key>Comment</key>
- <string>Show color under cursor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowMemory</key>
- <map>
- <key>Comment</key>
- <string>Show Total Allocated Memory</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowRenderInfo</key>
- <map>
- <key>Comment</key>
- <string>Show stats about current scene</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowUploadCost</key>
- <map>
- <key>Comment</key>
- <string>Show what it would cost to upload assets in current scene</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowRenderMatrices</key>
- <map>
- <key>Comment</key>
- <string>Display values of current view and projection matrices.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowTextureInfo</key>
- <map>
- <key>Comment</key>
- <string>Show inertested texture info</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowTime</key>
- <map>
- <key>Comment</key>
- <string>Show time info</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugShowXUINames</key>
- <map>
- <key>Comment</key>
- <string>Show tooltips with XUI path to widget</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugStatModeFPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePacketLoss</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatMode</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeKTrisDrawnFr</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeKTrisDrawnSec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTotalObjs</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeNewObjs</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTextureCount</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeRawCount</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeGLMem</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeFormattedMem</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeRawMem</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeBoundMem</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePacketsIn</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePacketsOut</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTexture</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeAsset</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeLayers</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeActualIn</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeActualOut</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeVFSPendingOps</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTimeDialation</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimFPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePhysicsFPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePinnedObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeLowLODObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeMemoryAllocated</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeAgentUpdatesSec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeMainAgents</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeChildAgents</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimActiveObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimActiveScripts</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimScriptEvents</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimInPPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimOutPPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimPendingDownloads</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>SimPendingUploads</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimTotalUnackedBytes</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimFrameMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimNetMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimOtherMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimAgentMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimImagesMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimScriptMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSpareMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsStepMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsOtherMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSleepMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimPumpIOMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugViews</key>
- <map>
- <key>Comment</key>
- <string>Display debugging info for views.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugWindowProc</key>
- <map>
- <key>Comment</key>
- <string>Log windows messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DefaultFemaleAvatar</key>
- <map>
- <key>Comment</key>
- <string>Default Female Avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Female Shape &amp; Outfit</string>
- </map>
- <key>DefaultMaleAvatar</key>
- <map>
- <key>Comment</key>
- <string>Default Male Avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Male Shape &amp; Outfit</string>
- </map>
-
- <key>DefaultObjectTexture</key>
- <map>
- <key>Comment</key>
- <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>89556747-24cb-43ed-920b-47caed15465f</string>
- </map>
- <key>DefaultUploadCost</key>
- <map>
- <key>Comment</key>
- <string>Default sound/image/file upload cost(in case economy data is not available).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>DestinationGuideURL</key>
- <map>
- <key>Comment</key>
- <string>Destination guide contents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>DisableCameraConstraints</key>
- <map>
- <key>Comment</key>
- <string>Disable the normal bounds put on the camera by avatar position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableMouseWarp</key>
- <map>
- <key>Comment</key>
- <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableExternalBrowser</key>
- <map>
- <key>Comment</key>
- <string>Disable opening an external browser.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableRendering</key>
- <map>
- <key>Comment</key>
- <string>Disable GL rendering and GUI (load testing)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableTextHyperlinkActions</key>
- <map>
- <key>Comment</key>
- <string>Disable highlighting and linking of URLs in XUI text boxes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableVerticalSync</key>
- <map>
- <key>Comment</key>
- <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableGroupChatPopups</key>
- <map>
- <key>Comment</key>
- <string>Enable Incoming Group Chat Popups</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableIMChatPopups</key>
- <map>
- <key>Comment</key>
- <string>Enable Incoming IM Chat Popups</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayAvatarAgentTarget</key>
- <map>
- <key>Comment</key>
- <string>Show avatar positioning locators (animation debug)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisplayChat</key>
- <map>
- <key>Comment</key>
- <string>Display Latest Chat message on LCD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayDebug</key>
- <map>
- <key>Comment</key>
- <string>Display Network Information on LCD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayDebugConsole</key>
- <map>
- <key>Comment</key>
- <string>Display Console Debug Information on LCD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayIM</key>
- <map>
- <key>Comment</key>
- <string>Display Latest IM message on LCD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayLinden</key>
- <map>
- <key>Comment</key>
- <string>Display Account Information on LCD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayRegion</key>
- <map>
- <key>Comment</key>
- <string>Display Location information on LCD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayTimecode</key>
- <map>
- <key>Comment</key>
- <string>Display timecode on screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>Disregard128DefaultDrawDistance</key>
- <map>
- <key>Comment</key>
- <string>Whether to use the auto default to 128 draw distance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>Disregard96DefaultDrawDistance</key>
- <map>
- <key>Comment</key>
- <string>Whether to use the auto default to 96 draw distance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ClickActionBuyEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable click to buy actions in tool pie menu</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ClickActionPayEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable click to pay actions in tool pie menu</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DoubleClickAutoPilot</key>
- <map>
- <key>Comment</key>
- <string>Enable double-click auto pilot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DoubleClickTeleport</key>
- <map>
- <key>Comment</key>
- <string>Enable double-click to teleport where allowed</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DoubleClickShowWorldMap</key>
- <map>
- <key>Comment</key>
- <string>Enable double-click to show world map from mini map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DragAndDropToolTipDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before displaying tooltip when performing drag and drop operation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.10000000149</real>
- </map>
- <key>DragAndDropDistanceThreshold</key>
- <map>
- <key>Comment</key>
- <string>Number of pixels that mouse should move before triggering drag and drop mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>DropShadowButton</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>DropShadowFloater</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for floaters (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>DropShadowSlider</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for sliders (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>DropShadowTooltip</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for tooltips (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>DumpVFSCaches</key>
- <map>
- <key>Comment</key>
- <string>Dump VFS caches on startup.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DynamicCameraStrength</key>
- <map>
- <key>Comment</key>
- <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.0</real>
- </map>
- <key>EditCameraMovement</key>
- <map>
- <key>Comment</key>
- <string>When entering build mode, camera moves up above avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>EditLinkedParts</key>
- <map>
- <key>Comment</key>
- <string>Select individual parts of linked objects</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>EffectScriptChatParticles</key>
- <map>
- <key>Comment</key>
- <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableGrab</key>
- <map>
- <key>Comment</key>
- <string>Use Ctrl+mouse to grab and manipulate objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableAltZoom</key>
- <map>
- <key>Comment</key>
- <string>Use Alt+mouse to look at and zoom in on objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableMouselook</key>
- <map>
- <key>Comment</key>
- <string>Allow first person perspective and mouse control of camera</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableRippleWater</key>
- <map>
- <key>Comment</key>
- <string>Whether to use ripple water shader or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableTextureAtlas</key>
- <map>
- <key>Comment</key>
- <string>Whether to use texture atlas or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>EnableUIHints</key>
- <map>
- <key>Comment</key>
- <string>Toggles UI hint popups</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableVoiceChat</key>
- <map>
- <key>Comment</key>
- <string>Enable talking to other residents with a microphone</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnergyFromTop</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>EnergyHeight</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>EnergyWidth</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>175</integer>
- </map>
- <key>EventURL</key>
- <map>
- <key>Comment</key>
- <string>URL for Event website, displayed in the event floater</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://events.secondlife.com/viewer/embed/event/</string>
- </map>
- <key>EveryoneCopy</key>
- <map>
- <key>Comment</key>
- <string>Everyone can copy the newly created objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FeatureManagerHTTPTable</key>
- <map>
- <key>Comment</key>
- <string>Base directory for HTTP feature/gpu table fetches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://viewer-settings.secondlife.com</string>
- </map>
- <key>FPSLogFrequency</key>
- <map>
- <key>Comment</key>
- <string>Seconds between display of FPS in log (0 for never)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>FilterItemsPerFrame</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>500</integer>
- </map>
- <key>FindLandArea</key>
- <map>
- <key>Comment</key>
- <string>Enables filtering of land search results by area</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FindLandPrice</key>
- <map>
- <key>Comment</key>
- <string>Enables filtering of land search results by price</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FindLandType</key>
- <map>
- <key>Comment</key>
- <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>All</string>
- </map>
- <key>FindPeopleOnline</key>
- <map>
- <key>Comment</key>
- <string>Limits people search to only users who are logged on</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FindPlacesPictures</key>
- <map>
- <key>Comment</key>
- <string>Display only results of find places that have pictures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FirstLoginThisInstall</key>
- <map>
- <key>Comment</key>
- <string>Specifies that you have not successfully logged in since you installed the latest update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FirstName</key>
- <map>
- <key>Comment</key>
- <string>Login first name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>FirstPersonAvatarVisible</key>
- <map>
- <key>Comment</key>
- <string>Display avatar and attachments below neck while in mouselook</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FirstRunThisInstall</key>
- <map>
- <key>Comment</key>
- <string>Specifies that you have not run the viewer since you performed a clean install</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FirstLoginThisInstall</key>
- <map>
- <key>Comment</key>
- <string>Specifies that you have not logged in with the viewer since you performed a clean install</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FirstSelectedDisabledPopups</key>
- <map>
- <key>Comment</key>
- <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FirstSelectedEnabledPopups</key>
- <map>
- <key>Comment</key>
- <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FixedWeather</key>
- <map>
- <key>Comment</key>
- <string>Weather effects do not change over time</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FloaterActiveSpeakersSortAscending</key>
- <map>
- <key>Comment</key>
- <string>Whether to sort up or down</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FloaterActiveSpeakersSortColumn</key>
- <map>
- <key>Comment</key>
- <string>Column name to sort on</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>speaking_status</string>
- </map>
- <key>FloaterMapNorth</key>
- <map>
- <key>Comment</key>
- <string>Floater Map North Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>N</string>
- </map>
- <key>FloaterMapNorthEast</key>
- <map>
- <key>Comment</key>
- <string>Floater Map North-East Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>NE</string>
- </map>
- <key>FloaterMapNorthWest</key>
- <map>
- <key>Comment</key>
- <string>Floater Map North-West Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>NW</string>
- </map>
- <key>FloaterMapEast</key>
- <map>
- <key>Comment</key>
- <string>Floater Map East Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>E</string>
- </map>
- <key>FloaterMapWest</key>
- <map>
- <key>Comment</key>
- <string>Floater Map West Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>W</string>
- </map>
- <key>FloaterMapSouth</key>
- <map>
- <key>Comment</key>
- <string>Floater Map South Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>S</string>
- </map>
- <key>FloaterMapSouthEast</key>
- <map>
- <key>Comment</key>
- <string>Floater Map South-East Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>SE</string>
- </map>
- <key>FloaterMapSouthWest</key>
- <map>
- <key>Comment</key>
- <string>Floater Map South-West Label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>SW</string>
- </map>
-
- <key>FloaterStatisticsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>250</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FlycamAbsolute</key>
- <map>
- <key>Comment</key>
- <string>Treat Flycam values as absolute positions (not deltas).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FlycamAxisDeadZone0</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 0 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone1</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 1 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone2</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 2 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone3</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 3 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone4</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 4 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone5</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 5 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone6</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 6 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisScale0</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 0 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamAxisScale1</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 1 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamAxisScale2</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 2 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamAxisScale3</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 3 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamAxisScale4</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 4 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamAxisScale5</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 5 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamAxisScale6</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 6 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamBuildModeScale</key>
- <map>
- <key>Comment</key>
- <string>Scale factor to apply to flycam movements when in build mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>FlycamFeathering</key>
- <map>
- <key>Comment</key>
- <string>Flycam feathering (less is softer)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
- <key>FlycamZoomDirect</key>
- <map>
- <key>Comment</key>
- <string>Map flycam zoom axis directly to camera zoom.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FlyingAtExit</key>
- <map>
- <key>Comment</key>
- <string>Was flying when last logged out, so fly when logging in</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FocusOffsetRearView</key>
- <map>
- <key>Comment</key>
- <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3D</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>FocusOffsetFrontView</key>
- <map>
- <key>Comment</key>
- <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3D</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.0</real>
- </array>
- </map>
- <key>FocusOffsetGroupView</key>
- <map>
- <key>Comment</key>
- <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3D</string>
- <key>Value</key>
- <array>
- <real>1.5</real>
- <real>0.7</real>
- <real>1.0</real>
- </array>
- </map>
- <key>FocusPosOnLogout</key>
- <map>
- <key>Comment</key>
- <string>Camera focus point when last logged out (global coordinates)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3D</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.0</real>
- </array>
- </map>
- <key>FolderAutoOpenDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.75</real>
- </map>
- <key>FolderLoadingMessageWaitTime</key>
- <map>
- <key>Comment</key>
- <string>Seconds to wait before showing the LOADING... text in folder views</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>FontScreenDPI</key>
- <map>
- <key>Comment</key>
- <string>Font resolution, higher is bigger (pixels per inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>96.0</real>
- </map>
- <key>ForceAssetFail</key>
- <map>
- <key>Comment</key>
- <string>Force wearable fetches to fail for this asset type.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>255</integer>
- </map>
- <key>ForceShowGrid</key>
- <map>
- <key>Comment</key>
- <string>Always show grid dropdown on login screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ForceMandatoryUpdate</key>
- <map>
- <key>Comment</key>
- <string>For QA: On next startup, forces the auto-updater to run</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FreezeTime</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FullScreenAspectRatio</key>
- <map>
- <key>Comment</key>
- <string>Aspect ratio of fullscreen display (width / height)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>FullScreenAutoDetectAspectRatio</key>
- <map>
- <key>Comment</key>
- <string>Automatically detect proper aspect ratio for fullscreen display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GesturesMarketplaceURL</key>
- <map>
- <key>Comment</key>
- <string>URL to the Gestures Marketplace</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://www.xstreetsl.com/modules.php?name=Marketplace&amp;CategoryID=233</string>
- </map>
- <key>GridCrossSections</key>
- <map>
- <key>Comment</key>
- <string>Highlight cross sections of prims with grid manipulation plane.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GridDrawSize</key>
- <map>
- <key>Comment</key>
- <string>Visible extent of 2D snap grid (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>12.0</real>
- </map>
- <key>GridMode</key>
- <map>
- <key>Comment</key>
- <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GridOpacity</key>
- <map>
- <key>Comment</key>
- <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.699999988079</real>
- </map>
- <key>GridResolution</key>
- <map>
- <key>Comment</key>
- <string>Size of single grid step (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>GridSubUnit</key>
- <map>
- <key>Comment</key>
- <string>Display fractional grid steps, relative to grid size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GridSubdivision</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>GroupNotifyBoxHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of group notice messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>260</integer>
- </map>
- <key>GroupNotifyBoxWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of group notice messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>305</integer>
- </map>
- <key>HelpUseLocal</key>
- <map>
- <key>Comment</key>
- <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>HelpURLFormat</key>
- <map>
- <key>Comment</key>
- <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
- </map>
- <key>HomeSidePanelURL</key>
- <map>
- <key>Comment</key>
- <string>URL for the web page to display in the Home side panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&amp;lang=[LANGUAGE]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]&amp;firstlogin=[FIRST_LOGIN]</string>
- </map>
- <key>SearchURL</key>
- <map>
- <key>Comment</key>
- <string>URL for Search website, displayed in the Find floater</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&amp;p=[AUTH_TOKEN]&amp;r=[MATURITY]&amp;lang=[LANGUAGE]&amp;g=[GODLIKE]&amp;sid=[SESSION_ID]&amp;rid=[REGION_ID]&amp;pid=[PARCEL_ID]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]</string>
- </map>
- <key>WebProfileURL</key>
- <map>
- <key>Comment</key>
- <string>URL for Web Profiles</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://my.secondlife.com/[AGENT_NAME]</string>
- </map>
- <key>WebProfileNonProductionURL</key>
- <map>
- <key>Comment</key>
- <string>URL for Web Profiles on Non-Production grids</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://my-demo.secondlife.com/[AGENT_NAME]</string>
- </map>
- <key>HighResSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Double resolution of snapshot from current window resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>HideSelectedObjects</key>
- <map>
- <key>Comment</key>
- <string>Hide Selected Objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>HostID</key>
- <map>
- <key>Comment</key>
- <string>Machine identifier for hosted Second Life instances</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>HtmlHelpLastPage</key>
- <map>
- <key>Comment</key>
- <string>Last URL visited via help system</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>IMShowTimestamps</key>
- <map>
- <key>Comment</key>
- <string>Show timestamps in IM</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>IMShowControlPanel</key>
- <map>
- <key>Comment</key>
- <string>Show IM Control Panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>IgnoreAllNotifications</key>
- <map>
- <key>Comment</key>
- <string>Ignore all notifications so we never need user input on them.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>IgnorePixelDepth</key>
- <map>
- <key>Comment</key>
- <string>Ignore pixel depth settings.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ImagePipelineUseHTTP</key>
- <map>
- <key>Comment</key>
- <string>If TRUE use HTTP GET to fetch textures from the server</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>InactiveFloaterTransparency</key>
- <map>
- <key>Comment</key>
- <string>Transparency of inactive floaters (floaters that have no focus)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.65</real>
- </map>
- <key>InBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Incoming bandwidth throttle (bps)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>InspectorFadeTime</key>
- <map>
- <key>Comment</key>
- <string>Fade out timing for inspectors</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>InspectorShowTime</key>
- <map>
- <key>Comment</key>
- <string>Stay timing for inspectors</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3.0</real>
- </map>
- <key>InstallLanguage</key>
- <map>
- <key>Comment</key>
- <string>Language passed from installer (for UI)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default</string>
- </map>
- <key>InventoryAutoOpenDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>InventoryLinking</key>
- <map>
- <key>Comment</key>
- <string>Enable ability to create links to folders and items via "Paste as link".</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>InventorySortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>7</integer>
- </map>
- <key>InvertMouse</key>
- <map>
- <key>Comment</key>
- <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>JoystickAvatarEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables the Joystick to control Avatar movement.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>JoystickAxis0</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>JoystickAxis1</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>JoystickAxis2</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>JoystickAxis3</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>JoystickAxis4</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>JoystickAxis5</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>JoystickAxis6</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>JoystickBuildEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables the Joystick to move edited objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>JoystickEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables Joystick Input.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>JoystickFlycamEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables the Joystick to control the flycam.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>JoystickInitialized</key>
- <map>
- <key>Comment</key>
- <string>Whether or not a joystick has been detected and initiailized.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>JoystickMouselookYaw</key>
- <map>
- <key>Comment</key>
- <string>Pass joystick yaw to scripts in Mouselook.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>JoystickRunThreshold</key>
- <map>
- <key>Comment</key>
- <string>Input threshold to initiate running</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>KeepAspectForSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Use full window when taking snapshot, regardless of requested image size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LandBrushSize</key>
- <map>
- <key>Comment</key>
- <string>Size of affected region when using teraform tool</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.0</real>
- </map>
- <key>LCDDestination</key>
- <map>
- <key>Comment</key>
- <string>Which LCD to use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LSLFindCaseInsensitivity</key>
- <map>
- <key>Comment</key>
- <string>Use case insensitivity when searching in LSL editor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LSLHelpURL</key>
- <map>
- <key>Comment</key>
- <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
- </map>
- <key>LagMeterShrunk</key>
- <map>
- <key>Comment</key>
- <string>Last large/small state for lag meter</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>Language</key>
- <map>
- <key>Comment</key>
- <string>Language specifier (for UI)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default</string>
- </map>
- <key>LanguageIsPublic</key>
- <map>
- <key>Comment</key>
- <string>Let other residents see our language information</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LastGPUClass</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>LastFeatureVersion</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastFindPanel</key>
- <map>
- <key>Comment</key>
- <string>Controls which find operation appears by default when clicking "Find" button </string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>find_all_panel</string>
- </map>
- <key>LastName</key>
- <map>
- <key>Comment</key>
- <string>Login last name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>LastPrefTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected tab in preferences window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastMediaSettingsTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected tab in media settings window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastRunVersion</key>
- <map>
- <key>Comment</key>
- <string>Version number of last instance of the viewer that you ran</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0.0.0</string>
- </map>
-
- <key>LastSnapshotToEmailHeight</key>
- <map>
- <key>Comment</key>
- <string>The height of the last email snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>768</integer>
- </map>
- <key>LastSnapshotToEmailWidth</key>
- <map>
- <key>Comment</key>
- <string>The width of the last email snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>LastSnapshotToDiskHeight</key>
- <map>
- <key>Comment</key>
- <string>The height of the last disk snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>768</integer>
- </map>
- <key>LastSnapshotToDiskWidth</key>
- <map>
- <key>Comment</key>
- <string>The width of the last disk snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>LastSnapshotToInventoryHeight</key>
- <map>
- <key>Comment</key>
- <string>The height of the last texture snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>LastSnapshotToInventoryWidth</key>
- <map>
- <key>Comment</key>
- <string>The width of the last texture snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>LastSnapshotType</key>
- <map>
- <key>Comment</key>
- <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LeftClickShowMenu</key>
- <map>
- <key>Comment</key>
- <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LimitDragDistance</key>
- <map>
- <key>Comment</key>
- <string>Limit translation of object via translate tool</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LimitSelectDistance</key>
- <map>
- <key>Comment</key>
- <string>Disallow selection of objects beyond max select distance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LipSyncAah</key>
- <map>
- <key>Comment</key>
- <string>Aah (jaw opening) babble loop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>257998776531013446642343</string>
- </map>
- <key>LipSyncAahPowerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0000123456789</string>
- </map>
- <key>LipSyncEnabled</key>
- <map>
- <key>Comment</key>
- <string>0 disable lip-sync, 1 enable babble loop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LipSyncOoh</key>
- <map>
- <key>Comment</key>
- <string>Ooh (mouth width) babble loop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>1247898743223344444443200000</string>
- </map>
- <key>LipSyncOohAahRate</key>
- <map>
- <key>Comment</key>
- <string>Rate to babble Ooh and Aah (/sec)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>24.0</real>
- </map>
- <key>LipSyncOohPowerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0012345566778899</string>
- </map>
- <key>LocalCacheVersion</key>
- <map>
- <key>Comment</key>
- <string>Version number of cache</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LocalFileSystemBrowsingEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable/disable access to the local file system via the file picker</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LoginSRVTimeout</key>
- <map>
- <key>Comment</key>
- <string>Duration in seconds of the login SRV request timeout</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>LoginSRVPump</key>
- <map>
- <key>Comment</key>
- <string>Name of the message pump that handles SRV request</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>LLAres</string>
- </map>
- <key>LogMessages</key>
- <map>
- <key>Comment</key>
- <string>Log network traffic</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LogTextureNetworkTraffic</key>
- <map>
- <key>Comment</key>
- <string>Log network traffic for textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LoginAsGod</key>
- <map>
- <key>Comment</key>
- <string>Attempt to login with god powers (Linden accounts only)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LoginLocation</key>
- <map>
- <key>Comment</key>
- <string>Login location ('last', 'home')</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>last</string>
- </map>
- <key>LoginPage</key>
- <map>
- <key>Comment</key>
- <string>Login authentication page.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>LosslessJ2CUpload</key>
- <map>
- <key>Comment</key>
- <string>Use lossless compression for small image uploads</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MainloopTimeoutDefault</key>
- <map>
- <key>Comment</key>
- <string>Timeout duration for mainloop lock detection, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>20.0</real>
- </map>
- <key>MapOverlayIndex</key>
- <map>
- <key>Comment</key>
- <string>Currently selected world map type</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MapScale</key>
- <map>
- <key>Comment</key>
- <string>World map zoom level (pixels per region)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>128.0</real>
- </map>
- <key>MapServerURL</key>
- <map>
- <key>Comment</key>
- <string>World map URL template for locating map tiles</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://map.secondlife.com.s3.amazonaws.com/</string>
- </map>
- <key>CurrentMapServerURL</key>
- <map>
- <key>Comment</key>
- <string>Current Session World map URL</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>MapShowEvents</key>
- <map>
- <key>Comment</key>
- <string>Show events on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MapShowInfohubs</key>
- <map>
- <key>Comment</key>
- <string>Show infohubs on the world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MapShowLandForSale</key>
- <map>
- <key>Comment</key>
- <string>Show land for sale on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MapShowPeople</key>
- <map>
- <key>Comment</key>
- <string>Show other users on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MapShowTelehubs</key>
- <map>
- <key>Comment</key>
- <string>Show telehubs on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MiniMapAutoCenter</key>
- <map>
- <key>Comment</key>
- <string>Center the focal point of the minimap.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>Marker</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>MarketplaceURL</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/</string>
- </map>
- <key>MarketplaceURL_objectFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Attachments Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
- </map>
- <key>MarketplaceURL_objectMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Attachments Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
- </map>
- <key>MarketplaceURL_clothingFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Clothing Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string>
- </map>
- <key>MarketplaceURL_clothingMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Clothing Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string>
- </map>
- <key>MarketplaceURL_bodypartFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Bodyparts Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com</string>
- </map>
- <key>MarketplaceURL_bodypartMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Bodyparts Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/</string>
- </map>
- <key>MarketplaceURL_glovesMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Gloves Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
- </map>
- <key>MarketplaceURL_glovesFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Gloves Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
- </map>
- <key>MarketplaceURL_jacketFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Jacket Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string>
- </map>
- <key>MarketplaceURL_jacketMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Jacket Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string>
- </map>
- <key>MarketplaceURL_shirtFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Shirt Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string>
- </map>
- <key>MarketplaceURL_shirtMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Shirt Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string>
- </map>
- <key>MarketplaceURL_undershirtFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Undershirt Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string>
- </map>
- <key>MarketplaceURL_undershirtMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Undershirt Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string>
- </map>
- <key>MarketplaceURL_skirtFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Skirt Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
- </map>
- <key>MarketplaceURL_skirtMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Skirt Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
- </map>
- <key>MarketplaceURL_pantsFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Pants Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string>
- </map>
- <key>MarketplaceURL_pantsMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Pants Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string>
- </map>
- <key>MarketplaceURL_underpantsFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Underwear Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string>
- </map>
- <key>MarketplaceURL_underpantsMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Underwear Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string>
- </map>
- <key>MarketplaceURL_shoesFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Shoes Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string>
- </map>
- <key>MarketplaceURL_shoesMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Shoes Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string>
- </map>
- <key>MarketplaceURL_socksFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Socks Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
- </map>
- <key>MarketplaceURL_socksMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Socks Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
- </map>
- <key>MarketplaceURL_tattooMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Tattoo Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
- </map>
- <key>MarketplaceURL_tattooFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Tattoo Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
- </map>
- <key>MarketplaceURL_hairFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Hair Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string>
- </map>
- <key>MarketplaceURL_hairMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Hair Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string>
- </map>
- <key>MarketplaceURL_eyesFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Eyes Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string>
- </map>
- <key>MarketplaceURL_eyesMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Eyes Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string>
- </map>
- <key>MarketplaceURL_shapeFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Shape Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string>
- </map>
- <key>MarketplaceURL_shapeMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Shape Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string>
- </map>
- <key>MarketplaceURL_skinFemale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Skin Female</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string>
- </map>
- <key>MarketplaceURL_skinMale</key>
- <map>
- <key>Comment</key>
- <string>URL to the Marketplace Skins Male</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string>
- </map>
- <key>MaxDragDistance</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>48.0</real>
- </map>
- <key>MaxSelectDistance</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowed selection distance (meters from avatar)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>64.0</real>
- </map>
- <key>MaxWearableWaitTime</key>
- <map>
- <key>Comment</key>
- <string>Max seconds to wait for wearable assets to fetch.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60.0</real>
- </map>
- <key>MediaControlFadeTime</key>
- <map>
- <key>Comment</key>
- <string>Amount of time (in seconds) that the media control fades</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>MediaControlTimeout</key>
- <map>
- <key>Comment</key>
- <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3.0</real>
- </map>
- <key>MediaEnablePopups</key>
- <map>
- <key>Comment</key>
- <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MediaOnAPrimUI</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show the "link sharing" UI</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MediaPerformanceManagerDebug</key>
- <map>
- <key>Comment</key>
- <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MediaShowOnOthers</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show media on other avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MediaShowOutsideParcel</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show media from outside the current parcel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MediaShowWithinParcel</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show media within the current parcel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MediaTentativeAutoPlay</key>
- <map>
- <key>Comment</key>
- <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MemoryLogFrequency</key>
- <map>
- <key>Comment</key>
- <string>Seconds between display of Memory in log (0 for never)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>600.0</real>
- </map>
- <key>MemProfiling</key>
- <map>
- <key>Comment</key>
- <string>You want to use tcmalloc's memory profiling options.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MenuAccessKeyTime</key>
- <map>
- <key>Comment</key>
- <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>MenuBarHeight</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>18</integer>
- </map>
- <key>MenuBarWidth</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>410</integer>
- </map>
- <key>MePanelOpened</key>
- <map>
- <key>Comment</key>
- <string>Indicates that Me Panel was opened at least once after Viewer was installed</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>MeshEnabled</key>
- <map>
- <key>Comment</key>
- <string>Expose UI for mesh functionality (may require restart to take effect).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>MeshImportUseSLM</key>
- <map>
- <key>Comment</key>
- <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>MigrateCacheDirectory</key>
- <map>
- <key>Comment</key>
- <string>Check for old version of disk cache to migrate to current location</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MiniMapPrimMaxRadius</key>
- <map>
- <key>Comment</key>
- <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>256.0</real>
- </map>
- <key>MiniMapRotate</key>
- <map>
- <key>Comment</key>
- <string>Rotate miniature world map to avatar direction</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MiniMapScale</key>
- <map>
- <key>Comment</key>
- <string>Miniature world map zoom level (pixels per region)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>128.0</real>
- </map>
- <key>MouseSensitivity</key>
- <map>
- <key>Comment</key>
- <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3.0</real>
- </map>
- <key>MouseSmooth</key>
- <map>
- <key>Comment</key>
- <string>Smooths out motion of mouse when in mouselook mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MouseSun</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteAmbient</key>
- <map>
- <key>Comment</key>
- <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteAudio</key>
- <map>
- <key>Comment</key>
- <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteMedia</key>
- <map>
- <key>Comment</key>
- <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteMusic</key>
- <map>
- <key>Comment</key>
- <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteSounds</key>
- <map>
- <key>Comment</key>
- <string>Sound effects play at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteUI</key>
- <map>
- <key>Comment</key>
- <string>UI sound effects play at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteVoice</key>
- <map>
- <key>Comment</key>
- <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MuteWhenMinimized</key>
- <map>
- <key>Comment</key>
- <string>Mute audio when SL window is minimized</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MyOutfitsAutofill</key>
- <map>
- <key>Comment</key>
- <string>Always autofill My Outfits from library when empty (else happens just once).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NearMeRange</key>
- <map>
- <key>Comment</key>
- <string>Search radius for nearby avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <integer>130</integer>
- </map>
- <key>NextOwnerCopy</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects can be copied by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NextOwnerModify</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects can be modified by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NextOwnerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects can be resold or given away by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>NewCacheLocation</key>
- <map>
- <key>Comment</key>
- <string>Change the location of the local disk cache to this</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>NewCacheLocationTopFolder</key>
- <map>
- <key>Comment</key>
- <string>Change the top folder location of the local disk cache to this</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>NextLoginLocation</key>
- <map>
- <key>Comment</key>
- <string>Location to log into by default.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>NoAudio</key>
- <map>
- <key>Comment</key>
- <string>Disable audio playback.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NoHardwareProbe</key>
- <map>
- <key>Comment</key>
- <string>Disable hardware probe.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NoInventoryLibrary</key>
- <map>
- <key>Comment</key>
- <string>Do not request inventory library.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NoPreload</key>
- <map>
- <key>Comment</key>
- <string>Disable sound and image preload.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NoVerifySSLCert</key>
- <map>
- <key>Comment</key>
- <string>Do not verify SSL peers.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NotifyBoxHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of notification messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>NotifyBoxWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of notification messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>305</integer>
- </map>
- <key>NotificationToastLifeTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds while a notification toast exists</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>NotificationTipToastLifeTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds while a notification tip toast exist</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>ToastFadingTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds while a toast is fading </string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>NearbyToastFadingTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds while a nearby chat toast is fading </string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>NearbyToastLifeTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds while a nearby chat toast exists</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>23</integer>
- </map>
- <key>StartUpToastLifeTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds while a StartUp toast exist</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>ToastGap</key>
- <map>
- <key>Comment</key>
- <string>Gap between toasts on a screen (min. value is 5)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>7</integer>
- </map>
- <key>ToastButtonWidth</key>
- <map>
- <key>Comment</key>
- <string>Default width of buttons in the toast.
- Notes:
- If required width will be less then this one, a button will be reshaped to default size , otherwise to required
- Change of this parameter will affect the layout of buttons in notification toast.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>90</integer>
- </map>
- <key>ChannelBottomPanelMargin</key>
- <map>
- <key>Comment</key>
- <string>Space from a lower toast to the Bottom Tray</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>35</integer>
- </map>
- <key>NotificationChannelRightMargin</key>
- <map>
- <key>Comment</key>
- <string>Space between toasts and a right border of an area where they can appear</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>NotificationChannelHeightRatio</key>
- <map>
- <key>Comment</key>
- <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>OverflowToastHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of an overflow toast</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>72</integer>
- </map>
- <key>NotifyMoneyChange</key>
- <map>
- <key>Comment</key>
- <string>Pop up notifications for all L$ transactions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>NotifyTipDuration</key>
- <map>
- <key>Comment</key>
- <string>Length of time that notification tips stay on screen (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
- <key>NumSessions</key>
- <map>
- <key>Comment</key>
- <string>Number of successful logins to Second Life</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NumpadControl</key>
- <map>
- <key>Comment</key>
- <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ObjectCacheEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable the object cache.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>OpenDebugStatAdvanced</key>
- <map>
- <key>Comment</key>
- <string>Expand advanced performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>OpenDebugStatBasic</key>
- <map>
- <key>Comment</key>
- <string>Expand basic performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>OpenDebugStatNet</key>
- <map>
- <key>Comment</key>
- <string>Expand network stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>OpenDebugStatRender</key>
- <map>
- <key>Comment</key>
- <string>Expand render stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>OpenDebugStatSim</key>
- <map>
- <key>Comment</key>
- <string>Expand simulator performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>OpenDebugStatTexture</key>
- <map>
- <key>Comment</key>
- <string>Expand Texture performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>OpenDebugStatPhysicsDetails</key>
- <map>
- <key>Comment</key>
- <string>Expand Physics Details performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>OpenDebugStatSimTime</key>
- <map>
- <key>Comment</key>
- <string>Expand Simulator Time performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>OpenDebugStatSimTimeDetails</key>
- <map>
- <key>Comment</key>
- <string>Expand Simulator Time Details performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>OutBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Outgoing bandwidth throttle (bps)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>OverlayTitle</key>
- <map>
- <key>Comment</key>
- <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Set_via_OverlayTitle_in_settings.xml</string>
- </map>
- <key>PTTCurrentlyEnabled</key>
- <map>
- <key>Comment</key>
- <string>Use Push to Talk mode</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PacketDropPercentage</key>
- <map>
- <key>Comment</key>
- <string>Percentage of packets dropped by the client.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>ObjectCostHighThreshold</key>
- <map>
- <key>Comment</key>
- <string>Threshold at which object cost is considered high (displayed in red).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50.0</real>
- </map>
- <key>ObjectCostLowColor</key>
- <map>
- <key>Comment</key>
- <string>Color for object with a low object cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.5</real>
- <real>1.0</real>
- <real>0.5</real>
- </array>
- </map>
- <key>ObjectCostMidColor</key>
- <map>
- <key>Comment</key>
- <string>Color for object with a medium object cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.75</real>
- <real>0.0</real>
- <real>0.65</real>
- </array>
- </map>
- <key>ObjectCostHighColor</key>
- <map>
- <key>Comment</key>
- <string>Color for object a high object cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.75</real>
- </array>
- </map>
-
- <key>ParcelMediaAutoPlayEnable</key>
- <map>
- <key>Comment</key>
- <string>Auto play parcel media when available</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ParticipantListShowIcons</key>
- <map>
- <key>Comment</key>
- <string>Show/hide people icons in participant list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PerAccountSettingsFile</key>
- <map>
- <key>Comment</key>
- <string>Persisted client settings file name (per user).</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>PermissionsCautionEnabled</key>
- <map>
- <key>Comment</key>
- <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PermissionsCautionNotifyBoxHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of caution-style notification messages</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>344</integer>
- </map>
- <key>PickerContextOpacity</key>
- <map>
- <key>Comment</key>
- <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.34999999404</real>
- </map>
- <key>PicksPerSecondMouseMoving</key>
- <map>
- <key>Comment</key>
- <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
- <key>PicksPerSecondMouseStationary</key>
- <map>
- <key>Comment</key>
- <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>PieMenuLineWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of lines in pie menu display (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.5</real>
- </map>
- <key>PingInterpolate</key>
- <map>
- <key>Comment</key>
- <string>Extrapolate object position along velocity vector based on ping delay</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PitchFromMousePosition</key>
- <map>
- <key>Comment</key>
- <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>90.0</real>
- </map>
- <key>PlayTypingAnim</key>
- <map>
- <key>Comment</key>
- <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PluginAttachDebuggerToPlugins</key>
- <map>
- <key>Comment</key>
- <string>If true, attach a debugger session to each plugin process as it's launched.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PluginInstancesCPULimit</key>
- <map>
- <key>Comment</key>
- <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.9</real>
- </map>
-
- <key>PlainTextChatHistory</key>
- <map>
- <key>Comment</key>
- <string>Enable/Disable plain text chat history style</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>PluginInstancesLow</key>
- <map>
- <key>Comment</key>
- <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>PluginInstancesNormal</key>
- <map>
- <key>Comment</key>
- <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>PluginInstancesTotal</key>
- <map>
- <key>Comment</key>
- <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
-
- <key>PluginUseReadThread</key>
- <map>
- <key>Comment</key>
- <string>Use a separate thread to read incoming messages from plugins</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>PrecachingDelay</key>
- <map>
- <key>Comment</key>
- <string>Delay when logging in to load world before showing it (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>6.0</real>
- </map>
- <key>PreferredMaturity</key>
- <map>
- <key>Comment</key>
- <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>13</integer>
- </map>
-
- <key>PreviewAmbientColor</key>
- <map>
- <key>Comment</key>
- <string>Ambient color of preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
-
-
- <key>PreviewDiffuse0</key>
- <map>
- <key>Comment</key>
- <string>Diffise color of preview light 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>PreviewDiffuse1</key>
- <map>
- <key>Comment</key>
- <string>Diffise color of preview light 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.25</real>
- <real>0.25</real>
- <real>0.25</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>PreviewDiffuse2</key>
- <map>
- <key>Comment</key>
- <string>Diffise color of preview light 2.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>PreviewSpecular0</key>
- <map>
- <key>Comment</key>
- <string>Diffise color of preview light 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>PreviewSpecular1</key>
- <map>
- <key>Comment</key>
- <string>Diffise color of preview light 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>PreviewSpecular2</key>
- <map>
- <key>Comment</key>
- <string>Diffise color of preview light 2.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
-
-
- <key>PreviewDirection0</key>
- <map>
- <key>Comment</key>
- <string>Direction of light 0 for preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-0.75</real>
- <real>1</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>PreviewDirection1</key>
- <map>
- <key>Comment</key>
- <string>Direction of light 1 for preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>-0.6</real>
- <real>0.4</real>
- </array>
- </map>
-
- <key>PreviewDirection2</key>
- <map>
- <key>Comment</key>
- <string>Direction of light 2 for preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>-0.8</real>
- <real>0.3</real>
- </array>
- </map>
-
- <key>PrimMediaMasterEnabled</key>
- <map>
- <key>Comment</key>
- <string>Whether or not Media on a Prim is enabled.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PrimMediaControlsUseHoverControlSet</key>
- <map>
- <key>Comment</key>
- <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PrimMediaDragNDrop</key>
- <map>
- <key>Comment</key>
- <string>Enable drag and drop of URLs onto prim faces</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PrimMediaMaxRetries</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of retries for media queries.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>PrimMediaRequestQueueDelay</key>
- <map>
- <key>Comment</key>
- <string>Timer delay for fetching media from the queue (in seconds).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>PrimMediaRetryTimerDelay</key>
- <map>
- <key>Comment</key>
- <string>Timer delay for retrying on media queries (in seconds).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
- <key>PrimMediaMaxSortedQueueSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of objects the viewer will load media for initially</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>100000</integer>
- </map>
- <key>PrimMediaMaxRoundRobinQueueSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of objects the viewer will continuously update media for</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>100000</integer>
- </map>
- <key>ProbeHardwareOnStartup</key>
- <map>
- <key>Comment</key>
- <string>Query current hardware configuration on application startup</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PurgeCacheOnNextStartup</key>
- <map>
- <key>Comment</key>
- <string>Clear local file cache next time viewer is run</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PurgeCacheOnStartup</key>
- <map>
- <key>Comment</key>
- <string>Clear local file cache every time viewer is run</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PushToTalkButton</key>
- <map>
- <key>Comment</key>
- <string>Which button or keyboard key is used for push-to-talk</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>MiddleMouse</string>
- </map>
- <key>PushToTalkToggle</key>
- <map>
- <key>Comment</key>
- <string>Should the push-to-talk button behave as a toggle</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>QAMode</key>
- <map>
- <key>Comment</key>
- <string>Enable Testing Features.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>QAModeEventHostPort</key>
- <map>
- <key>Comment</key>
- <string>Port on which lleventhost should listen</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>QAModeTermCode</key>
- <map>
- <key>Comment</key>
- <string>On LL_ERRS, terminate with this code instead of OS message box</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>QuietSnapshotsToDisk</key>
- <map>
- <key>Comment</key>
- <string>Take snapshots to disk without playing animation or sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>QuitAfterSeconds</key>
- <map>
- <key>Comment</key>
- <string>The duration allowed before quitting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>QuitAfterSecondsOfAFK</key>
- <map>
- <key>Comment</key>
- <string>The duration allowed after being AFK before quitting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>QuitOnLoginActivated</key>
- <map>
- <key>Comment</key>
- <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RadioLandBrushAction</key>
- <map>
- <key>Comment</key>
- <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RadioLandBrushSize</key>
- <map>
- <key>Comment</key>
- <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LandBrushForce</key>
- <map>
- <key>Comment</key>
- <string>Multiplier for land modification brush force.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>MediaBrowserWindowLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>WebContentWindowLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>MediaRollOffRate</key>
- <map>
- <key>Comment</key>
- <string>Multiplier to change rate of media attenuation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.125</real>
- </map>
- <key>MediaRollOffMin</key>
- <map>
- <key>Comment</key>
- <string>Adjusts the distance at which media attentuation starts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
- <key>MediaRollOffMax</key>
- <map>
- <key>Comment</key>
- <string>Distance at which media volume is set to 0</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>30.0</real>
- </map>
- <key>RecentItemsSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RectangleSelectInclusive</key>
- <map>
- <key>Comment</key>
- <string>Select objects that have at least one vertex inside selection rectangle</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RegInClient</key>
- <map>
- <key>Comment</key>
- <string>Experimental: Embed registration in login screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>QuickBuyCurrency</key>
- <map>
- <key>Comment</key>
- <string>Toggle between HTML based currency purchase floater and legacy XUI version</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RegionTextureSize</key>
- <map>
- <key>Comment</key>
- <string>Terrain texture dimensions (power of 2)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>RememberPassword</key>
- <map>
- <key>Comment</key>
- <string>Keep password (in encrypted form) for next login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderAnisotropic</key>
- <map>
- <key>Comment</key>
- <string>Render textures using anisotropic filtering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAppleUseMultGL</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAttachedLights</key>
- <map>
- <key>Comment</key>
- <string>Render lighted prims that are attached to avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderAttachedParticles</key>
- <map>
- <key>Comment</key>
- <string>Render particle systems that are attached to avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderAvatar</key>
- <map>
- <key>Comment</key>
- <string>Render Avatars</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderAvatarCloth</key>
- <map>
- <key>Comment</key>
- <string>Controls if avatars use wavy cloth</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderAvatarLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderAvatarMaxVisible</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of avatars to display at any one time</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>12</integer>
- </map>
- <key>RenderAvatarVP</key>
- <map>
- <key>Comment</key>
- <string>Use vertex programs to perform hardware skinning of avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderPerformanceTest</key>
- <map>
- <key>Comment</key>
- <string>Disable rendering of everything but in-world content for
- performance testing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderLocalLights</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to render local lights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderShadowNearDist</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>256</real>
- <real>256</real>
- <real>256</real>
- </array>
- </map>
- <key>RenderShadowClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>12.0</real>
- <real>32.0</real>
- </array>
- </map>
- <key>RenderShadowSplitExponent</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>3.0</real>
- <real>3.0</real>
- <real>2.0</real>
- </array>
- </map>
- <key>RenderShadowOrthoClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for orthographic shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>4.0</real>
- <real>8.0</real>
- <real>24.0</real>
- </array>
- </map>
- <key>RenderShadowProjOffset</key>
- <map>
- <key>Comment</key>
- <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.0</real>
- </map>
- <key>RenderShadowSlopeThreshold</key>
- <map>
- <key>Comment</key>
- <string>Cutoff slope value for points to affect perspective shadow generation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>RenderShadowProjExponent</key>
- <map>
- <key>Comment</key>
- <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderSSAOScale</key>
- <map>
- <key>Comment</key>
- <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>500.0</real>
- </map>
- <key>RenderSSAOMaxScale</key>
- <map>
- <key>Comment</key>
- <string>Maximum screen radius for sampling (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>RenderSSAOFactor</key>
- <map>
- <key>Comment</key>
- <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.30</real>
- </map>
- <key>RenderSSAOEffect</key>
- <map>
- <key>Comment</key>
- <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.80</real>
- <real>1.00</real>
- <real>0.00</real>
- </array>
- </map>
- <key>RenderBumpmapMinDistanceSquared</key>
- <map>
- <key>Comment</key>
- <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>100.0</real>
- </map>
- <key>RenderNormalMapScale</key>
- <map>
- <key>Comment</key>
- <string>Scaler applied to height map when generating normal maps</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>64</real>
- </map>
- <key>RenderCubeMap</key>
- <map>
- <key>Comment</key>
- <string>Whether we can render the cube map or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderDebugAlphaMask</key>
- <map>
- <key>Comment</key>
- <string>Test Alpha Masking Cutoffs.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderDebugGL</key>
- <map>
- <key>Comment</key>
- <string>Enable strict GL debugging.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderDebugNormalScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of normals in debug display.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.03</real>
- </map>
- <key>RenderDebugPipeline</key>
- <map>
- <key>Comment</key>
- <string>Enable strict pipeline debugging.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderDebugTextureBind</key>
- <map>
- <key>Comment</key>
- <string>Enable texture bind performance test.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderDelayCreation</key>
- <map>
- <key>Comment</key>
- <string>Throttle creation of drawables.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderAnimateRes</key>
- <map>
- <key>Comment</key>
- <string>Animate rezing prims.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderBakeSunlight</key>
- <map>
- <key>Comment</key>
- <string>Bake sunlight into vertex buffers for static objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderNoAlpha</key>
- <map>
- <key>Comment</key>
- <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderAnimateTrees</key>
- <map>
- <key>Comment</key>
- <string>Use GL matrix ops to animate tree branches.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderGIRange</key>
- <map>
- <key>Comment</key>
- <string>Distance to cut off GI effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>96</real>
- </map>
-
- <key>RenderGILuminance</key>
- <map>
- <key>Comment</key>
- <string>Luminance factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.075</real>
- </map>
-
- <key>RenderGIBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
-
- <key>RenderGINoise</key>
- <map>
- <key>Comment</key>
- <string>Noise of position sampling for GI photon mapping.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.7</real>
- </map>
-
- <key>RenderGIAttenuation</key>
- <map>
- <key>Comment</key>
- <string>Distance attenuation factor for indirect lighting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
-
- <key>RenderGIBlurBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor of global illumination blur effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.025</real>
- </map>
-
- <key>RenderGIBlurEdgeWeight</key>
- <map>
- <key>Comment</key>
- <string>Edge weight for GI soften filter (sharpness).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderGIBlurIncrement</key>
- <map>
- <key>Comment</key>
- <string>Increment of scale for each pass of global illumination blur effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Luminance value scalar for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderSunLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Sun Luminance value scalar for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderSunLuminanceOffset</key>
- <map>
- <key>Comment</key>
- <string>Sun Luminance value offset for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
-
- <key>RenderLuminanceDetail</key>
- <map>
- <key>Comment</key>
- <string>Mipmap level to use for luminance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
-
- <key>RenderMinimumLODTriangleCount</key>
- <map>
- <key>Comment</key>
- <string>Triangle count threshold at which automatic LOD generation stops</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>16</real>
- </map>
-
- <key>RenderEdgeDepthCutoff</key>
- <map>
- <key>Comment</key>
- <string>Cutoff for depth difference that amounts to an edge.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.01</real>
- </map>
- <key>RenderEdgeNormCutoff</key>
- <map>
- <key>Comment</key>
- <string>Cutoff for normal difference that amounts to an edge.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
-
- <key>RenderDeferredAlphaSoften</key>
- <map>
- <key>Comment</key>
- <string>Scalar for softening alpha surfaces (for soft particles).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.75</real>
- </map>
- <key>RenderDeferredNoise</key>
- <map>
- <key>Comment</key>
- <string>Noise scalar to hide banding in deferred render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>RenderDeferredSpotShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for spot shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-64.0</real>
- </map>
- <key>RenderDeferredSpotShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for spot shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.008</real>
- </map>
- <key>RenderShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.01</real>
- </map>
- <key>RenderShadowBiasError</key>
- <map>
- <key>Comment</key>
- <string>Error scale for shadow bias (based on altitude).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RenderShadowOffsetError</key>
- <map>
- <key>Comment</key>
- <string>Error scale for shadow offset (based on altitude).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
-
- <key>RenderDepthOfField</key>
- <map>
- <key>Comment</key>
- <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderSpotLightsInNondeferred</key>
- <map>
- <key>Comment</key>
- <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderSpotShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.001</real>
- </map>
- <key>RenderSpotShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.04</real>
- </map>
-
- <key>RenderShadowResolutionScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of shadow map resolution vs. screen resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderDeferredTreeShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for tree shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderDeferredTreeShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for tree shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderHoverGlowEnable</key>
- <map>
- <key>Comment</key>
- <string>Show glow effect when hovering on interactive objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderHighlightFadeTime</key>
- <map>
- <key>Comment</key>
- <string>Transition time for mouseover highlights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
-
- <key>RenderHighlightBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness of mouseover highlights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
-
- <key>RenderHighlightThickness</key>
- <map>
- <key>Comment</key>
- <string>Thickness of mouseover highlights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.6</real>
- </map>
-
- <key>RenderHighlightColor</key>
- <map>
- <key>Comment</key>
- <string>Brightness of mouseover highlights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.4</real>
- <real>0.98</real>
- <real>0.93</real>
- <real>1.0</real>
- </array>
- </map>
-
- <key>RenderSpecularResX</key>
- <map>
- <key>Comment</key>
- <string>Spec map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>128</real>
- </map>
-
- <key>RenderSpecularResY</key>
- <map>
- <key>Comment</key>
- <string>Spec map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>128</real>
- </map>
-
- <key>RenderSpecularExponent</key>
- <map>
- <key>Comment</key>
- <string>Specular exponent for generating spec map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>8</real>
- </map>
-
- <key>RenderDeferred</key>
- <map>
- <key>Comment</key>
- <string>Use deferred rendering pipeline.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderDeferredGI</key>
- <map>
- <key>Comment</key>
- <string>Enable GI in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
- <key>RenderDeferredSun</key>
- <map>
- <key>Comment</key>
- <string>Execute sunlight shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderDeferredAtmospheric</key>
- <map>
- <key>Comment</key>
- <string>Execute atmospheric shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderDeferredSSAO</key>
- <map>
- <key>Comment</key>
- <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderDeferredBlurLight</key>
- <map>
- <key>Comment</key>
- <string>Execute shadow softening shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderDeferredSunWash</key>
- <map>
- <key>Comment</key>
- <string>Amount local lights are washed out by sun.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderShadowNoise</key>
- <map>
- <key>Comment</key>
- <string>Magnitude of noise on shadow samples.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.0001</real>
- </map>
- <key>RenderShadowErrorCutoff</key>
- <map>
- <key>Comment</key>
- <string>Cutoff error value to use ortho instead of perspective projection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
- <key>RenderShadowFOVCutoff</key>
- <map>
- <key>Comment</key>
- <string>Cutoff FOV to use ortho instead of perspective projection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.1</real>
- </map>
-
- <key>RenderShadowGaussian</key>
- <map>
- <key>Comment</key>
- <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>3.0</real>
- <real>2.0</real>
- <real>0.0</real>
- </array>
- </map>
-
- <key>RenderShadowBlurSize</key>
- <map>
- <key>Comment</key>
- <string>Scale of shadow softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.4</real>
- </map>
- <key>RenderShadowBlurSamples</key>
- <map>
- <key>Comment</key>
- <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>RenderShadowBlurDistFactor</key>
- <map>
- <key>Comment</key>
- <string>Distance scaler for shadow blur.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
-
- <key>RenderGIAmbiance</key>
- <map>
- <key>Comment</key>
- <string>Ambiance factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>RenderGIMinRenderSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum size of objects to put into GI source map.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>RenderGIBlurColorCurve</key>
- <map>
- <key>Comment</key>
- <string>Color curve for GI softening kernel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.6</real>
- <real>0.02</real>
- </array>
- </map>
-
- <key>RenderGIBlurPasses</key>
- <map>
- <key>Comment</key>
- <string>Scale of GI softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>4</real>
- </map>
-
- <key>RenderGIBlurSize</key>
- <map>
- <key>Comment</key>
- <string>Scale of GI softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
- <key>RenderGIBlurSamples</key>
- <map>
- <key>Comment</key>
- <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>RenderGIBlurDistFactor</key>
- <map>
- <key>Comment</key>
- <string>Distance scaler for GI blur.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
-
- <key>RenderDynamicLOD</key>
- <map>
- <key>Comment</key>
- <string>Dynamically adjust level of detail.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderFSAASamples</key>
- <map>
- <key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderFarClip</key>
- <map>
- <key>Comment</key>
- <string>Distance of far clip plane from camera (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>256.0</real>
- </map>
- <key>RenderAutoMaskAlphaNonDeferred</key>
- <map>
- <key>Comment</key>
- <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAutoMaskAlphaDeferred</key>
- <map>
- <key>Comment</key>
- <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderFlexTimeFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderFogRatio</key>
- <map>
- <key>Comment</key>
- <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
- <key>RenderGamma</key>
- <map>
- <key>Comment</key>
- <string>Sets gamma exponent for renderer</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>RenderGammaFull</key>
- <map>
- <key>Comment</key>
- <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderGlow</key>
- <map>
- <key>Comment</key>
- <string>Render bloom post effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderGlowIterations</key>
- <map>
- <key>Comment</key>
- <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderGlowLumWeights</key>
- <map>
- <key>Comment</key>
- <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>0</real>
- </array>
- </map>
- <key>RenderGlowMaxExtractAlpha</key>
- <map>
- <key>Comment</key>
- <string>Max glow alpha value for brightness extraction to auto-glow.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>RenderGlowMinLuminance</key>
- <map>
- <key>Comment</key>
- <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>9999</real>
- </map>
- <key>RenderGlowResolutionPow</key>
- <map>
- <key>Comment</key>
- <string>Glow map resolution power of two.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>9</integer>
- </map>
- <key>RenderGlowStrength</key>
- <map>
- <key>Comment</key>
- <string>Additive strength of glow.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.35</real>
- </map>
- <key>RenderGlowWarmthAmount</key>
- <map>
- <key>Comment</key>
- <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>RenderGlowWarmthWeights</key>
- <map>
- <key>Comment</key>
- <string>Weight of each color channel used before finding the max warmth</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.5</real>
- <real>0.7</real>
- </array>
- </map>
- <key>RenderGlowWidth</key>
- <map>
- <key>Comment</key>
- <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.3</real>
- </map>
- <key>RenderGround</key>
- <map>
- <key>Comment</key>
- <string>Determines whether we can render the ground pool or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderHUDInSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Display HUD attachments in snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderHUDParticles</key>
- <map>
- <key>Comment</key>
- <string>Display particle systems in HUD attachments (experimental)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderHighlightSelections</key>
- <map>
- <key>Comment</key>
- <string>Show selection outlines on objects</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderHiddenSelections</key>
- <map>
- <key>Comment</key>
- <string>Show selection lines on objects that are behind other objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderHideGroupTitle</key>
- <map>
- <key>Comment</key>
- <string>Don't show my group title in my name label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NameTagShowGroupTitles</key>
- <map>
- <key>Comment</key>
- <string>Show group titles in name labels</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NameTagShowDisplayNames</key>
- <map>
- <key>Comment</key>
- <string>Show display names in name labels</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>NameTagShowFriends</key>
- <map>
- <key>Comment</key>
- <string>Highlight the name tags of your friends</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NameTagShowUsernames</key>
- <map>
- <key>Comment</key>
- <string>Show usernames in avatar name tags</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderInitError</key>
- <map>
- <key>Comment</key>
- <string>Error occured while initializing GL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderLightRadius</key>
- <map>
- <key>Comment</key>
- <string>Render the radius of selected lights</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderMaxPartCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of particles to display on screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4096</integer>
- </map>
- <key>RenderMaxNodeSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum size of a single node's vertex data (in KB).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>8192</integer>
- </map>
- <key>RenderMaxVBOSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum size of a vertex buffer (in KB).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>RenderNameFadeDuration</key>
- <map>
- <key>Comment</key>
- <string>Time interval over which to fade avatar names (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderNameShowSelf</key>
- <map>
- <key>Comment</key>
- <string>Display own name above avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderNameShowTime</key>
- <map>
- <key>Comment</key>
- <string>Fade avatar names after specified time (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>RenderObjectBump</key>
- <map>
- <key>Comment</key>
- <string>Show bumpmapping on primitives</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderQualityPerformance</key>
- <map>
- <key>Comment</key>
- <string>Which graphics settings you've chosen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderReflectionDetail</key>
- <map>
- <key>Comment</key>
- <string>Detail of reflection render pass.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderShadowDetail</key>
- <map>
- <key>Comment</key>
- <string>Detail of shadows.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
-
- <key>RenderReflectionRes</key>
- <map>
- <key>Comment</key>
- <string>Reflection map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>64</integer>
- </map>
- <key>RenderResolutionDivisor</key>
- <map>
- <key>Comment</key>
- <string>Divisor for rendering 3D scene at reduced resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderShaderLightingMaxLevel</key>
- <map>
- <key>Comment</key>
- <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderShaderLODThreshold</key>
- <map>
- <key>Comment</key>
- <string>Fraction of draw distance defining the switch to a different shader LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderShaderParticleThreshold</key>
- <map>
- <key>Comment</key>
- <string>Fraction of draw distance to not use shader on particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>RenderSunDynamicRange</key>
- <map>
- <key>Comment</key>
- <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderTerrainDetail</key>
- <map>
- <key>Comment</key>
- <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderTerrainLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderTerrainScale</key>
- <map>
- <key>Comment</key>
- <string>Terrain detail texture scale</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>12.0</real>
- </map>
- <key>RenderTextureMemoryMultiple</key>
- <map>
- <key>Comment</key>
- <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderTrackerBeacon</key>
- <map>
- <key>Comment</key>
- <string>Display tracking arrow and beacon to target avatar, teleport destination</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderTransparentWater</key>
- <map>
- <key>Comment</key>
- <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderTreeLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderUIInSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Display user interface in snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderUIBuffer</key>
- <map>
- <key>Comment</key>
- <string>Cache ui render in a screen aligned buffer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderUnloadedAvatar</key>
- <map>
- <key>Comment</key>
- <string>Show avatars which haven't finished loading</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderUseTriStrips</key>
- <map>
- <key>Comment</key>
- <string>Use triangle strips for rendering prims.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderUseTriStrips</key>
- <map>
- <key>Comment</key>
- <string>Use triangle strips for rendering prims.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderUseFarClip</key>
- <map>
- <key>Comment</key>
- <string>If false, frustum culling will ignore far clip plane.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseImpostors</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use impostors for far away avatars.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseShaderLOD</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to have different shaders for LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseShaderNearParticles</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use shaders on near particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderVBOEnable</key>
- <map>
- <key>Comment</key>
- <string>Use GL Vertex Buffer Objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderVBOMappingDisable</key>
- <map>
- <key>Comment</key>
- <string>Disable VBO glMapBufferARB</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseStreamVBO</key>
- <map>
- <key>Comment</key>
- <string>Use VBO's for stream buffers</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderPreferStreamDraw</key>
- <map>
- <key>Comment</key>
- <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderVolumeLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>RenderWater</key>
- <map>
- <key>Comment</key>
- <string>Display water</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderWaterMipNormal</key>
- <map>
- <key>Comment</key>
- <string>Use mip maps for water normal map.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderWaterRefResolution</key>
- <map>
- <key>Comment</key>
- <string>Water planar reflection resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>RenderParcelSelection</key>
- <map>
- <key>Comment</key>
- <string>Display selected parcel outline</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RotateRight</key>
- <map>
- <key>Comment</key>
- <string>Make the agent rotate to its right.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RotationStep</key>
- <map>
- <key>Comment</key>
- <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>MeshStreamingCostScaler</key>
- <map>
- <key>Comment</key>
- <string>DEBUG</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3.0</real>
- </map>
- <key>MeshThreadCount</key>
- <map>
- <key>Comment</key>
- <string>Number of threads to use for loading meshes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
- <key>MeshMaxConcurrentRequests</key>
- <map>
- <key>Comment</key>
- <string>Number of threads to use for loading meshes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>RunMultipleThreads</key>
- <map>
- <key>Comment</key>
- <string>If TRUE keep background threads active during render</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SafeMode</key>
- <map>
- <key>Comment</key>
- <string>Reset preferences, run in safe mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SaveMinidump</key>
- <map>
- <key>Comment</key>
- <string>Save minidump for developer debugging on crash</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ScaleShowAxes</key>
- <map>
- <key>Comment</key>
- <string>Show indicator of selected scale axis when scaling</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ScaleStretchTextures</key>
- <map>
- <key>Comment</key>
- <string>Stretch textures along with object when scaling</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ScaleUniform</key>
- <map>
- <key>Comment</key>
- <string>Scale selected objects evenly about center of selection</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ScriptHelpFollowsCursor</key>
- <map>
- <key>Comment</key>
- <string>Scripting help window updates contents based on script editor contents under text cursor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ScriptsCanShowUI</key>
- <map>
- <key>Comment</key>
- <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>SecondLifeEnterprise</key>
- <map>
- <key>Comment</key>
- <string>Enables Second Life Enterprise features</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SelectMovableOnly</key>
- <map>
- <key>Comment</key>
- <string>Select only objects you can move</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SelectOwnedOnly</key>
- <map>
- <key>Comment</key>
- <string>Select only objects you own</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SelectionHighlightAlpha</key>
- <map>
- <key>Comment</key>
- <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.40000000596</real>
- </map>
- <key>SelectionHighlightAlphaTest</key>
- <map>
- <key>Comment</key>
- <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>SelectionHighlightThickness</key>
- <map>
- <key>Comment</key>
- <string>Thickness of selection highlight line (fraction of view distance)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.00999999977648</real>
- </map>
- <key>SelectionHighlightUAnim</key>
- <map>
- <key>Comment</key>
- <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>SelectionHighlightUScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>SelectionHighlightVAnim</key>
- <map>
- <key>Comment</key>
- <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>SelectionHighlightVScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>ServerChoice</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Controls which grid you connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShareWithGroup</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects are shared with the currently active group</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdvancedGraphicsSettings</key>
- <map>
- <key>Comment</key>
- <string>Show advanced graphics settings</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAllObjectHoverTip</key>
- <map>
- <key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AvatarNameTagMode</key>
- <map>
- <key>Comment</key>
- <string>Select Avatar Name Tag Mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowAxes</key>
- <map>
- <key>Comment</key>
- <string>Render coordinate frame at your position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowBanLines</key>
- <map>
- <key>Comment</key>
- <string>Show in-world ban/access borders</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowBuildButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Build button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowCameraButton</key>
- <map>
- <key>Comment</key>
- <string>Show/Hide View button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowConsoleWindow</key>
- <map>
- <key>Comment</key>
- <string>Show log in separate OS window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NavBarShowCoordinates</key>
- <map>
- <key>Comment</key>
- <string>Show coordinates in navigation bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NavBarShowParcelProperties</key>
- <map>
- <key>Comment</key>
- <string>Show parcel property icons in navigation bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowBetaGrids</key>
- <map>
- <key>Comment</key>
- <string>Display the beta grids in the grid selection control.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowCrosshairs</key>
- <map>
- <key>Comment</key>
- <string>Display crosshairs when in mouselook mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowDebugConsole</key>
- <map>
- <key>Comment</key>
- <string>Show log in SL window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowEmptyFoldersWhenSearching</key>
- <map>
- <key>Comment</key>
- <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowGestureButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Gesture button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowHoverTips</key>
- <map>
- <key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over items in world</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowLandHoverTip</key>
- <map>
- <key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over land</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowMiniMapButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Mini-Map button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowMoveButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Move button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowScriptErrors</key>
- <map>
- <key>Comment</key>
- <string>Show script errors</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowScriptErrorsLocation</key>
- <map>
- <key>Comment</key>
- <string>Show script error in chat or window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowSearchButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Search button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowSnapshotButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Snapshot button button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowObjectRenderingCost</key>
- <map>
- <key>Comment</key>
- <string>Show the object rendering cost in build tools</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowNavbarFavoritesPanel</key>
- <map>
- <key>Comment</key>
- <string>Show/Hide Navigation Bar Favorites Panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowNavbarNavigationPanel</key>
- <map>
- <key>Comment</key>
- <string>Show/Hide Navigation Bar Navigation Panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowWorldMapButton</key>
- <map>
- <key>Comment</key>
- <string>Shows/Hides Map button in the bottom tray.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowMiniLocationPanel</key>
- <map>
- <key>Comment</key>
- <string>Show/Hide Mini-Location Panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SidebarCameraMovement</key>
- <map>
- <key>Comment</key>
- <string>Reflects world rect changing while changing sidebar visibility.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GroupListShowIcons</key>
- <map>
- <key>Comment</key>
- <string>Show/hide group icons in the group list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FriendsListShowIcons</key>
- <map>
- <key>Comment</key>
- <string>Show/hide online and all friends icons in the friend list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FriendsListShowPermissions</key>
- <map>
- <key>Comment</key>
- <string>Show/hide permission icons in the friend list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>NearbyListShowIcons</key>
- <map>
- <key>Comment</key>
- <string>Show/hide people icons in nearby list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RecentListShowIcons</key>
- <map>
- <key>Comment</key>
- <string>Show/hide people icons in recent list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>FriendsSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NearbyPeopleSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>RecentPeopleSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>ShowPGSearchAll</key>
- <map>
- <key>Comment</key>
- <string>Display results of search All that are flagged as general</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowMatureSearchAll</key>
- <map>
- <key>Comment</key>
- <string>Display results of search All that are flagged as moderate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdultSearchAll</key>
- <map>
- <key>Comment</key>
- <string>Display results of search All that are flagged as adult</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPGGroups</key>
- <map>
- <key>Comment</key>
- <string>Display results of find groups that are flagged as general</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowMatureGroups</key>
- <map>
- <key>Comment</key>
- <string>Display results of find groups that are flagged as moderate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdultGroups</key>
- <map>
- <key>Comment</key>
- <string>Display results of find groups that are flagged as adult</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPGClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Display results of find classifieds that are flagged as general</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowMatureClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Display results of find classifieds that are flagged as moderate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdultClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Display results of find classifieds that are flagged as adult</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPGEvents</key>
- <map>
- <key>Comment</key>
- <string>Display results of find events that are flagged as general</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowMatureEvents</key>
- <map>
- <key>Comment</key>
- <string>Display results of find events that are flagged as moderate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdultEvents</key>
- <map>
- <key>Comment</key>
- <string>Display results of find events that are flagged as adult</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPGLand</key>
- <map>
- <key>Comment</key>
- <string>Display results of find land sales that are flagged as general</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowMatureLand</key>
- <map>
- <key>Comment</key>
- <string>Display results of find land sales that are flagged as moderate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdultLand</key>
- <map>
- <key>Comment</key>
- <string>Display results of find land sales that are flagged as adult</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPGSims</key>
- <map>
- <key>Comment</key>
- <string>Display results of find places or find popular that are in general sims</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowMatureSims</key>
- <map>
- <key>Comment</key>
- <string>Display results of find places or find popular that are in moderate sims</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowAdultSims</key>
- <map>
- <key>Comment</key>
- <string>Display results of find places or find popular that are in adult sims</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowNearClip</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowNewInventory</key>
- <map>
- <key>Comment</key>
- <string>Automatically views new notecards/textures/landmarks</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowInInventory</key>
- <map>
- <key>Comment</key>
- <string>Automatically opens inventory to show accepted objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowObjectUpdates</key>
- <map>
- <key>Comment</key>
- <string>Show when update messages are received for individual objects</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowOverlayTitle</key>
- <map>
- <key>Comment</key>
- <string>Prints watermark text message on screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowParcelOwners</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPermissions</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowPropertyLines</key>
- <map>
- <key>Comment</key>
- <string>Show line overlay demarking property boundaries</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowNetStats</key>
- <map>
- <key>Comment</key>
- <string>Show the Search Bar in the Status Overlay</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowSelectionBeam</key>
- <map>
- <key>Comment</key>
- <string>Show selection particle beam when selecting or interacting with objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowStartLocation</key>
- <map>
- <key>Comment</key>
- <string>Display starting location menu on login screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowTangentBasis</key>
- <map>
- <key>Comment</key>
- <string>Render normal and binormal (debugging bump mapping)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowToolBar</key>
- <map>
- <key>Comment</key>
- <string>Show toolbar at bottom of screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowTutorial</key>
- <map>
- <key>Comment</key>
- <string>Show tutorial window on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowVoiceVisualizersInCalls</key>
- <map>
- <key>Comment</key>
- <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SkinCurrent</key>
- <map>
- <key>Comment</key>
- <string>The currently selected skin.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default</string>
- </map>
- <key>SkinningSettingsFile</key>
- <map>
- <key>Comment</key>
- <string>Client skin color setting file name (per install).</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>SkyAmbientScale</key>
- <map>
- <key>Comment</key>
- <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.300000011921</real>
- </map>
- <key>SkyEditPresets</key>
- <map>
- <key>Comment</key>
- <string>Whether to be able to edit the sky defaults or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SkyNightColorShift</key>
- <map>
- <key>Comment</key>
- <string>Controls moonlight color (base color applied to moon as light source)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color3</string>
- <key>Value</key>
- <array>
- <real>0.67</real>
- <real>0.67</real>
- <real>1.0</real>
- </array>
- </map>
- <key>SkyOverrideSimSunPosition</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SkySunDefaultPosition</key>
- <map>
- <key>Comment</key>
- <string>Default position of sun in sky (direction in world coordinates)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>0.1</real>
- </array>
- </map>
- <key>SkyUseClassicClouds</key>
- <map>
- <key>Comment</key>
- <string>Whether to use the old Second Life particle clouds or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>SnapEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable snapping to grid</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>SnapMargin</key>
- <map>
- <key>Comment</key>
- <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>SnapToMouseCursor</key>
- <map>
- <key>Comment</key>
- <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotFormat</key>
- <map>
- <key>Comment</key>
- <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotLocalLastResolution</key>
- <map>
- <key>Comment</key>
- <string>Take next local snapshot at this resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotPostcardLastResolution</key>
- <map>
- <key>Comment</key>
- <string>Take next postcard snapshot at this resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotQuality</key>
- <map>
- <key>Comment</key>
- <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>75</integer>
- </map>
- <key>SnapshotSharingEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable uploading of snapshots to a web service.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotConfigURL</key>
- <map>
- <key>Comment</key>
- <string>URL to fetch Snapshot Sharing configuration data from.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string>
- </map>
- <key>SnapshotTextureLastResolution</key>
- <map>
- <key>Comment</key>
- <string>Take next texture snapshot at this resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SpeedTest</key>
- <map>
- <key>Comment</key>
- <string>Performance testing mode, no network</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>StatsAutoRun</key>
- <map>
- <key>Comment</key>
- <string>Play back autopilot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>StatsFile</key>
- <map>
- <key>Comment</key>
- <string>Filename for stats logging output</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>fs.txt</string>
- </map>
- <key>StatsNumRuns</key>
- <map>
- <key>Comment</key>
- <string>Loop autopilot playback this number of times</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>StatsPilotFile</key>
- <map>
- <key>Comment</key>
- <string>Filename for stats logging autopilot path</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>pilot.txt</string>
- </map>
- <key>StatsPilotXMLFile</key>
- <map>
- <key>Comment</key>
- <string>Filename for stats logging extended autopilot path</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>pilot.xml</string>
- </map>
- <key>StatsQuitAfterRuns</key>
- <map>
- <key>Comment</key>
- <string>Quit application after this number of autopilot playback runs</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>StatsSessionTrackFrameStats</key>
- <map>
- <key>Comment</key>
- <string>Track rendering and network statistics</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>StatsSummaryFile</key>
- <map>
- <key>Comment</key>
- <string>Filename for stats logging summary</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>fss.txt</string>
- </map>
- <key>SystemLanguage</key>
- <map>
- <key>Comment</key>
- <string>Language indicated by system settings (for UI)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>en</string>
- </map>
- <key>TabToTextFieldsOnly</key>
- <map>
- <key>Comment</key>
- <string>TAB key takes you to next text entry field, instead of next widget</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TerrainColorHeightRange</key>
- <map>
- <key>Comment</key>
- <string>Altitude range over which a given terrain texture has effect (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60.0</real>
- </map>
- <key>TerrainColorStartHeight</key>
- <map>
- <key>Comment</key>
- <string>Starting altitude for terrain texturing (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>20.0</real>
- </map>
- <key>TextureDecodeDisabled</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, do not fetch and decode any textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureDisable</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, do not load textures for in-world content</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureDiscardLevel</key>
- <map>
- <key>Comment</key>
- <string>Specify texture resolution (0 = highest, 5 = lowest)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureLoadFullRes</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, always load textures at full resolution (discard = 0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureMemory</key>
- <map>
- <key>Comment</key>
- <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TexturePickerShowFolders</key>
- <map>
- <key>Comment</key>
- <string>Show folders with no texures in texture picker</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>TexturePickerSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>ThrottleBandwidthKBPS</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>500.0</real>
- </map>
- <key>UpdaterMaximumBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>500.0</real>
- </map>
- <key>ToolTipDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before displaying tooltip when mouse stops over UI element</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.699999988079</real>
- </map>
- <key>ToolTipFadeTime</key>
- <map>
- <key>Comment</key>
- <string>Seconds over which tooltip fades away</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.2</real>
- </map>
- <key>ToolTipVisibleTimeFar</key>
- <map>
- <key>Comment</key>
- <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>ToolTipVisibleTimeNear</key>
- <map>
- <key>Comment</key>
- <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>ToolTipVisibleTimeOver</key>
- <map>
- <key>Comment</key>
- <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1000.0</real>
- </map>
- <key>ToolboxAutoMove</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TrackFocusObject</key>
- <map>
- <key>Comment</key>
- <string>Camera tracks last object zoomed on</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>TranslateLanguage</key>
- <map>
- <key>Comment</key>
- <string>Translate Language specifier</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default</string>
- </map>
- <key>TranslateChat</key>
- <map>
- <key>Comment</key>
- <string>Translate incoming chat messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TutorialURL</key>
- <map>
- <key>Comment</key>
- <string>URL for tutorial menu item, set automatically during login</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>TypeAheadTimeout</key>
- <map>
- <key>Comment</key>
- <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>UIAutoScale</key>
- <map>
- <key>Comment</key>
- <string>Keep UI scale consistent across different resolutions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UIAvatariconctrlSymbolHPad</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIAvatariconctrlSymbolVPad</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Vertical Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIAvatariconctrlSymbolSize</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>UIAvatariconctrlSymbolPosition</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>BottomRight</string>
- </map>
- <key>UIButtonOrigHPad</key>
- <map>
- <key>Comment</key>
- <string>UI Button Original Horizontal Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>6</real>
- </map>
- <key>UICheckboxctrlBtnSize</key>
- <map>
- <key>Comment</key>
- <string>UI Checkbox Control Button Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>13</real>
- </map>
- <key>UICheckboxctrlHeight</key>
- <map>
- <key>Comment</key>
- <string>UI Checkbox Control Height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>UICheckboxctrlHPad</key>
- <map>
- <key>Comment</key>
- <string>UI Checkbox Control Horizontal Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UICheckboxctrlSpacing</key>
- <map>
- <key>Comment</key>
- <string>UI Checkbox Control Spacing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>UICheckboxctrlVPad</key>
- <map>
- <key>Comment</key>
- <string>UI Checkbox Control Vertical Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UICloseBoxFromTop</key>
- <map>
- <key>Comment</key>
- <string>Distance from top of floater to top of close box icon, pixels</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>UIExtraTriangleHeight</key>
- <map>
- <key>Comment</key>
- <string>UI extra triangle height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>-2</real>
- </map>
- <key>UIExtraTriangleWidth</key>
- <map>
- <key>Comment</key>
- <string>UI extra triangle width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIFloaterCloseBoxSize</key>
- <map>
- <key>Comment</key>
- <string>Size of UI floater close box size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>UIFloaterHPad</key>
- <map>
- <key>Comment</key>
- <string>Size of UI floater horizontal pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>6</real>
- </map>
- <key>UIFloaterTestBool</key>
- <map>
- <key>Comment</key>
- <string>Example saved setting for the test floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UIFloaterTitleVPad</key>
- <map>
- <key>Comment</key>
- <string>Distance from top of floater to top of title string, pixels</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>7</real>
- </map>
- <key>UIImgDefaultEyesUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
- </map>
- <key>UIImgDefaultGlovesUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultHairUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
- </map>
- <key>UIImgDefaultJacketUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultPantsUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultShirtUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultShoesUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultSkirtUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultSocksUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultAlphaUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultUnderwearUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>StartUpChannelUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
- </map>
- <key>NearByChatChannelUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
- </map>
- <key>NotificationChannelUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
- </map>
- <key>AlertChannelUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
- </map>
- <key>UIImgWhiteUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UILineEditorCursorThickness</key>
- <map>
- <key>Comment</key>
- <string>UI Line Editor Cursor Thickness</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>UIMaxComboWidth</key>
- <map>
- <key>Comment</key>
- <string>Maximum width of combo box</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>500</real>
- </map>
- <key>UIMinimizedWidth</key>
- <map>
- <key>Comment</key>
- <string>Size of UI floater minimized width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>160</real>
- </map>
- <key>UIMultiSliderctrlSpacing</key>
- <map>
- <key>Comment</key>
- <string>UI multi slider ctrl spacing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>UIMultiTrackHeight</key>
- <map>
- <key>Comment</key>
- <string>UI multi track height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>6</real>
- </map>
- <key>UIPreeditMarkerBrightness</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Marker Brightness</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.4</real>
- </map>
- <key>UIPreeditMarkerGap</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Marker Gap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>UIPreeditMarkerPosition</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Marker Position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>UIPreeditMarkerThickness</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Marker Thickness</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>UIPreeditStandoutBrightness</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Standout Brightness</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.6</real>
- </map>
- <key>UIPreeditStandoutGap</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Standout Gap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>UIPreeditStandoutPosition</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Standout Position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>UIPreeditStandoutThickness</key>
- <map>
- <key>Comment</key>
- <string>UI Preedit Standout Thickness</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>UIResizeBarHeight</key>
- <map>
- <key>Comment</key>
- <string>Size of UI resize bar height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>UIResizeBarOverlap</key>
- <map>
- <key>Comment</key>
- <string>Size of UI resize bar overlap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>UIScaleFactor</key>
- <map>
- <key>Comment</key>
- <string>Size of UI relative to default layout on 1024x768 screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>UIScrollbarSize</key>
- <map>
- <key>Comment</key>
- <string>UI scrollbar size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>15</real>
- </map>
- <key>UISliderctrlHeight</key>
- <map>
- <key>Comment</key>
- <string>UI slider ctrl height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>UISliderctrlSpacing</key>
- <map>
- <key>Comment</key>
- <string>UI slider ctrl spacing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>UISndAlert</key>
- <map>
- <key>Comment</key>
- <string>Sound file for alerts (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
- </map>
- <key>UISndBadKeystroke</key>
- <map>
- <key>Comment</key>
- <string>Sound file for invalid keystroke (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
- </map>
- <key>UISndClick</key>
- <map>
- <key>Comment</key>
- <string>Sound file for mouse click (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
- </map>
- <key>UISndClickRelease</key>
- <map>
- <key>Comment</key>
- <string>Sound file for mouse button release (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
- </map>
- <key>UISndDebugSpamToggle</key>
- <map>
- <key>Comment</key>
- <string>Log UI sound effects as they are played</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UISndHealthReductionF</key>
- <map>
- <key>Comment</key>
- <string>Sound file for female pain (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
- </map>
- <key>UISndHealthReductionM</key>
- <map>
- <key>Comment</key>
- <string>Sound file for male pain (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e057c244-5768-1056-c37e-1537454eeb62</string>
- </map>
- <key>UISndHealthReductionThreshold</key>
- <map>
- <key>Comment</key>
- <string>Amount of health reduction required to trigger "pain" sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>UISndInvalidOp</key>
- <map>
- <key>Comment</key>
- <string>Sound file for invalid operations (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
- </map>
- <key>UISndMoneyChangeDown</key>
- <map>
- <key>Comment</key>
- <string>Sound file for L$ balance increase (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
- </map>
- <key>UISndMoneyChangeThreshold</key>
- <map>
- <key>Comment</key>
- <string>Amount of change in L$ balance required to trigger "money" sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50.0</real>
- </map>
- <key>UISndMoneyChangeUp</key>
- <map>
- <key>Comment</key>
- <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>77a018af-098e-c037-51a6-178f05877c6f</string>
- </map>
- <key>UISndNewIncomingIMSession</key>
- <map>
- <key>Comment</key>
- <string>Sound file for new instant message session(uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
- </map>
- <key>UISndObjectCreate</key>
- <map>
- <key>Comment</key>
- <string>Sound file for object creation (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
- </map>
- <key>UISndObjectDelete</key>
- <map>
- <key>Comment</key>
- <string>Sound file for object deletion (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
- </map>
- <key>UISndObjectRezIn</key>
- <map>
- <key>Comment</key>
- <string>Sound file for rezzing objects (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
- </map>
- <key>UISndObjectRezOut</key>
- <map>
- <key>Comment</key>
- <string>Sound file for derezzing objects (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>00000000-0000-0000-0000-000000000000</string>
- </map>
- <key>UISndSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Sound file for taking a snapshot (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
- </map>
- <key>UISndStartIM</key>
- <map>
- <key>Comment</key>
- <string>Sound file for starting a new IM session (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
- </map>
- <key>UISndTeleportOut</key>
- <map>
- <key>Comment</key>
- <string>Sound file for teleporting (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
- </map>
- <key>UISndTyping</key>
- <map>
- <key>Comment</key>
- <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
- </map>
- <key>UISndWindowClose</key>
- <map>
- <key>Comment</key>
- <string>Sound file for closing a window (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
- </map>
- <key>UISndWindowOpen</key>
- <map>
- <key>Comment</key>
- <string>Sound file for opening a window (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
- </map>
- <key>UISpinctrlBtnHeight</key>
- <map>
- <key>Comment</key>
- <string>UI spin control button height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>11</integer>
- </map>
- <key>UISpinctrlBtnWidth</key>
- <map>
- <key>Comment</key>
- <string>UI spin control button width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>UISpinctrlDefaultLabelWidth</key>
- <map>
- <key>Comment</key>
- <string>UI spin control default label width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>UISpinctrlSpacing</key>
- <map>
- <key>Comment</key>
- <string>UI spin control spacing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>UITabCntrArrowBtnSize</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container Arrow Button Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>UITabCntrvArrowBtnSize</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container V Arrow Button Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>UITabCntrvPad</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container V Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UITabCntrButtonPanelOverlap</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container Button Panel Overlap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UITabCntrCloseBtnSize</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container Close Button Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>UITabCntrTabHPad</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container Tab Horizontal Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>UITabCntrTabPartialWidth</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container Tab Partial Width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>12</integer>
- </map>
- <key>UITabCntrVertTabMinWidth</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Container Vertical Tab Minimum Width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>100</integer>
- </map>
- <key>UITabPadding</key>
- <map>
- <key>Comment</key>
- <string>UI Tab Padding</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>15</integer>
- </map>
- <key>UpdaterServiceSetting</key>
- <map>
- <key>Comment</key>
- <string>Configure updater service.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>UpdaterServiceCheckPeriod</key>
- <map>
- <key>Comment</key>
- <string>Default period between update checking.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3600</integer>
- </map>
- <key>UpdaterServiceURL</key>
- <map>
- <key>Comment</key>
- <string>Default location for the updater service.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://update.secondlife.com</string>
- </map>
- <key>UpdaterServicePath</key>
- <map>
- <key>Comment</key>
- <string>Path on the update server host.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>update</string>
- </map>
- <key>UpdaterServiceProtocolVersion</key>
- <map>
- <key>Comment</key>
- <string>The update protocol version to use.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>v1.0</string>
- </map>
- <key>UploadBakedTexOld</key>
- <map>
- <key>Comment</key>
- <string>Forces the baked texture pipeline to upload using the old method.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseAltKeyForMenus</key>
- <map>
- <key>Comment</key>
- <string>Access menus via keyboard by tapping Alt</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseChatBubbles</key>
- <map>
- <key>Comment</key>
- <string>Show chat above avatars head in chat bubbles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseCircuitCodeMaxRetries</key>
- <map>
- <key>Comment</key>
- <string>Max timeout count for the initial UseCircuitCode message</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>UseCircuitCodeTimeout</key>
- <map>
- <key>Comment</key>
- <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
- <key>UseDebugLogin</key>
- <map>
- <key>Comment</key>
- <string>Provides extra control over which grid to connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseDebugMenus</key>
- <map>
- <key>Comment</key>
- <string>Turns on "Debug" menu</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseDefaultColorPicker</key>
- <map>
- <key>Comment</key>
- <string>Use color picker supplied by operating system</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseDisplayNames</key>
- <map>
- <key>Comment</key>
- <string>Use new, changeable, unicode names</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UseEnergy</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UseExternalBrowser</key>
- <map>
- <key>Comment</key>
- <string>Use default browser when opening web pages instead of in-world browser.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UseFreezeFrame</key>
- <map>
- <key>Comment</key>
- <string>Freeze time when taking snapshots.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UseOcclusion</key>
- <map>
- <key>Comment</key>
- <string>Enable object culling based on occlusion (coverage) by other objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderDelayVBUpdate</key>
- <map>
- <key>Comment</key>
- <string>Delay vertex buffer updates until just before rendering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SpeakerParticipantDefaultOrder</key>
- <map>
- <key>Comment</key>
- <string>Order for displaying speakers in voice controls. 0 = alphabetical. 1 = recent.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>SpeakerParticipantRemoveDelay</key>
- <map>
- <key>Comment</key>
- <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>UseNewWalkRun</key>
- <map>
- <key>Comment</key>
- <string>Replace standard walk/run animations with new ones.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UseStartScreen</key>
- <map>
- <key>Comment</key>
- <string>Whether to load a start screen image or not.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UseWebPagesOnPrims</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UserConnectionPort</key>
- <map>
- <key>Comment</key>
- <string>Port that this client transmits on.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UserLogFile</key>
- <map>
- <key>Comment</key>
- <string>User specified log file name.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>UserLoginInfo</key>
- <map>
- <key>Comment</key>
- <string>Users loging data.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>LLSD</string>
- <key>Value</key>
- </map>
- <key>VFSOldSize</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VFSSalt</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Controls local file caching behavior</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>VectorizeEnable</key>
- <map>
- <key>Comment</key>
- <string>Enable general vector operations and data alignment.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VectorizePerfTest</key>
- <map>
- <key>Comment</key>
- <string>Test SSE/vectorization performance and choose fastest version.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>VectorizeProcessor</key>
- <map>
- <key>Comment</key>
- <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VectorizeSkin</key>
- <map>
- <key>Comment</key>
- <string>Enable vector operations for avatar skinning.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>VelocityInterpolate</key>
- <map>
- <key>Comment</key>
- <string>Extrapolate object motion from last packet based on received velocity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>InterpolationTime</key>
- <map>
- <key>Comment</key>
- <string>How long to extrapolate object motion after last packet received</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>InterpolationPhaseOut</key>
- <map>
- <key>Comment</key>
- <string>Seconds to phase out interpolated motion</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>VerboseLogs</key>
- <map>
- <key>Comment</key>
- <string>Display source file and line number for each log item for debugging purposes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VertexShaderEnable</key>
- <map>
- <key>Comment</key>
- <string>Enable/disable all GLSL shaders (debug)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VivoxAutoPostCrashDumps</key>
- <map>
- <key>Comment</key>
- <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VivoxDebugLevel</key>
- <map>
- <key>Comment</key>
- <string>Logging level to use when launching the vivox daemon</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>-1</string>
- </map>
- <key>VivoxDebugSIPURIHostName</key>
- <map>
- <key>Comment</key>
- <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>VivoxDebugVoiceAccountServerURI</key>
- <map>
- <key>Comment</key>
- <string>URI to the vivox account management server (empty string for the default).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>VivoxVoiceHost</key>
- <map>
- <key>Comment</key>
- <string>Client SLVoice host to connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>127.0.0.1</string>
- </map>
- <key>VivoxVoicePort</key>
- <map>
- <key>Comment</key>
- <string>Client SLVoice port to connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>44125</integer>
- </map>
- <key>VoiceCallsFriendsOnly</key>
- <map>
- <key>Comment</key>
- <string>Only accept voice calls from residents on your friends list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VoiceCallsRejectAll</key>
- <map>
- <key>Comment</key>
- <string>Silently reject all incoming voice calls.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VoiceDisableMic</key>
- <map>
- <key>Comment</key>
- <string>Completely disable the ability to open the mic.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VoiceEffectExpiryWarningTime</key>
- <map>
- <key>Comment</key>
- <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>259200</integer>
- </map>
- <key>VoiceMorphingEnabled</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to enable Voice Morphs and show the UI.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>AutoDisengageMic</key>
- <map>
- <key>Comment</key>
- <string>Automatically turn off the microphone when ending IM calls.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>VoiceEarLocation</key>
- <map>
- <key>Comment</key>
- <string>Location of the virtual ear for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VoiceHost</key>
- <map>
- <key>Comment</key>
- <string>Client SLVoice host to connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>127.0.0.1</string>
- </map>
- <key>VoiceImageLevel0</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 0</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
- </map>
- <key>VoiceImageLevel1</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 1</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
- </map>
- <key>VoiceImageLevel2</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 2</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
- </map>
- <key>VoiceImageLevel3</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 3</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
- </map>
- <key>VoiceImageLevel4</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 4</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
- </map>
- <key>VoiceImageLevel5</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 5</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
- </map>
- <key>VoiceImageLevel6</key>
- <map>
- <key>Comment</key>
- <string>Texture UUID for voice image level 6</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
- </map>
- <key>VoiceInputAudioDevice</key>
- <map>
- <key>Comment</key>
- <string>Audio input device to use for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Default</string>
- </map>
- <key>VoiceLogFile</key>
- <map>
- <key>Comment</key>
- <string>Log file to use when launching the voice daemon</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>VoiceOutputAudioDevice</key>
- <map>
- <key>Comment</key>
- <string>Audio output device to use for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Default</string>
- </map>
- <key>VoiceParticipantLeftRemoveDelay</key>
- <map>
- <key>Comment</key>
- <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>VoicePort</key>
- <map>
- <key>Comment</key>
- <string>Client SLVoice port to connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>44125</integer>
- </map>
- <key>WarningsAsChat</key>
- <map>
- <key>Comment</key>
- <string>Display warning messages in chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VoiceServerType</key>
- <map>
- <key>Comment</key>
- <string>The type of voice server to connect to.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>vivox</string>
- </map>
- <key>WLSkyDetail</key>
- <map>
- <key>Comment</key>
- <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>64</integer>
- </map>
- <key>WatchdogEnabled</key>
- <map>
- <key>Comment</key>
- <string>Controls whether the thread watchdog timer is activated.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>WaterEditPresets</key>
- <map>
- <key>Comment</key>
- <string>Whether to be able to edit the water defaults or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>WaterGLFogDensityScale</key>
- <map>
- <key>Comment</key>
- <string>Maps shader water fog density to gl fog density</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.02</real>
- </map>
- <key>WaterGLFogDepthFloor</key>
- <map>
- <key>Comment</key>
- <string>Controls how dark water gl fog can get</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>WaterGLFogDepthScale</key>
- <map>
- <key>Comment</key>
- <string>Controls how quickly gl fog gets dark under water</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50.0</real>
- </map>
- <key>WellIconFlashCount</key>
- <map>
- <key>Comment</key>
- <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>WellIconFlashPeriod</key>
- <map>
- <key>Comment</key>
- <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>WindLightUseAtmosShaders</key>
- <map>
- <key>Comment</key>
- <string>Whether to enable or disable WindLight atmospheric shaders.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WindowFullScreen</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window full screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>WindowHeight</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>738</integer>
- </map>
- <key>WindowMaximized</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window maximized on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>WindowWidth</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>WindowX</key>
- <map>
- <key>Comment</key>
- <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>WindowY</key>
- <map>
- <key>Comment</key>
- <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>XferThrottle</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>150000.0</real>
- </map>
- <key>ExternalEditor</key>
- <map>
- <key>Comment</key>
- <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>YawFromMousePosition</key>
- <map>
- <key>Comment</key>
- <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>90.0</real>
- </map>
- <key>YouAreHereDistance</key>
- <map>
- <key>Comment</key>
- <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>YieldTime</key>
- <map>
- <key>Comment</key>
- <string>Yield some time to the local host.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>ZoomDirect</key>
- <map>
- <key>Comment</key>
- <string>Map Joystick zoom axis directly to camera zoom.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ZoomTime</key>
- <map>
- <key>Comment</key>
- <string>Time of transition between different camera modes (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.40000000596</real>
- </map>
- <key>moapbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight media on a prim sources</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>particlesbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight particle generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>physicalbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight physical objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>renderbeacons</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight particle generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>renderhighlights</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight scripted objects with touch function</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>scriptsbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight scripted objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>scripttouchbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight scripted objects with touch function</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ShowDeviceSettings</key>
- <map>
- <key>Comment</key>
- <string>Show device settings</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SLURLDragNDrop</key>
- <map>
- <key>Comment</key>
- <string>Enable drag and drop of SLURLs onto the viewer</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>soundsbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight sound generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LogTextureDownloadsToViewerLog</key>
- <map>
- <key>Comment</key>
- <string>Send texture download details to the viewer log</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LogTextureDownloadsToSimulator</key>
- <map>
- <key>Comment</key>
- <string>Send a digest of texture info to the sim</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureLoggingThreshold</key>
- <map>
- <key>Comment</key>
- <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <!-- Settings below are for back compatibility only.
- They are not used in current viewer anymore. But they can't be removed to avoid
- influence on previous versions of the viewer in case of settings are not used or default value
- should be changed. See also EXT-6661. -->
- <!-- 1.23 settings -->
- <key>ShowVoiceChannelPopup</key>
- <map>
- <key>Comment</key>
- <string>Controls visibility of the current voice channel popup above the voice tab</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowVolumeSettingsPopup</key>
- <map>
- <key>Comment</key>
- <string>Show individual volume slider for voice, sound effects, etc</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>max_texture_dimension_X</key>
- <map>
- <key>Comment</key>
- <string>Maximum texture width for user uploaded textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2048</integer>
- </map>
- <key>max_texture_dimension_Y</key>
- <map>
- <key>Comment</key>
- <string>Maximum texture height for user uploaded textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2048</integer>
- </map>
- <!-- End of back compatibility settings -->
- <key>teleport_offer_invitation_max_length</key>
- <map>
- <key>Comment</key>
- <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>178</integer>
- </map>
- <key>always_showable_floaters</key>
- <map>
- <key>Comment</key>
- <string>Floaters that can be shown despite mouselook mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>LLSD</string>
- <key>Value</key>
- <array>
- <string>snapshot</string>
- <string>postcard</string>
- <string>mini_map</string>
- </array>
- </map>
- <key>LandmarksSortedByDate</key>
- <map>
- <key>Comment</key>
- <string>Reflects landmarks panel sorting order.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>OutfitOperationsTimeout</key>
- <map>
- <key>Comment</key>
- <string>Timeout for outfit related operations.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>180</integer>
- </map>
- <key>HeightUnits</key>
- <map>
- <key>Comment</key>
- <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>TipToastMessageLineCount</key>
- <map>
- <key>Comment</key>
- <string>Max line count of text message on tip toast.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>NotMovingHintTimeout</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds to wait for resident to move before displaying move hint.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>120.0</real>
- </map>
- <key>DestinationGuideHintTimeout</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds to wait before telling resident about destination guide.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1200.0</real>
- </map>
- <key>SidePanelHintTimeout</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds to wait before telling resident about side panel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>300.0</real>
- </map>
- <key>GroupMembersSortOrder</key>
- <map>
- <key>Comment</key>
- <string>The order by which group members will be sorted (name|donated|online)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>name</string>
- </map>
- <key>SessionSettingsFile</key>
- <map>
- <key>Comment</key>
- <string>Settings that are a applied per session (not saved).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string></string>
- </map>
- <key>UserSessionSettingsFile</key>
- <map>
- <key>Comment</key>
- <string>User settings that are a applied per session (not saved).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>OpenSidePanelsInFloaters</key>
- <map>
- <key>Comment</key>
- <string>If true, will always open side panel contents in a floater.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AvatarInspectorTooltipDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before displaying avatar inspector tooltip</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.35</real>
- </map>
- <key>ObjectInspectorTooltipDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before displaying object inspector tooltip</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.35</real>
- </map>
- <key>SLURLTeleportDirectly</key>
- <map>
- <key>Comment</key>
- <string>Clicking on a slurl will teleport you directly instead of opening places panel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>EnableClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Enable creation of new classified ads from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableGroupInfo</key>
- <map>
- <key>Comment</key>
- <string>Enable viewing and editing of group info from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnablePicks</key>
- <map>
- <key>Comment</key>
- <string>Enable editing of picks from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableWorldMap</key>
- <map>
- <key>Comment</key>
- <string>Enable opening world map from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableAvatarPay</key>
- <map>
- <key>Comment</key>
- <string>Enable paying other avatars from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableVoiceCall</key>
- <map>
- <key>Comment</key>
- <string>Enable voice calls from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>EnableAvatarShare</key>
- <map>
- <key>Comment</key>
- <string>Enable sharing from web link</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>SearchFromAddressBar</key>
- <map>
- <key>Comment</key>
- <string>Can enter search queries into navigation address bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LogInventoryDecline</key>
- <map>
- <key>Comment</key>
- <string>Log in system chat whenever an inventory offer is declined</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>UseHTTPInventory</key>
- <map>
- <key>Comment</key>
- <string>Allow use of http inventory transfers instead of UDP</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ClickToWalk</key>
- <map>
- <key>Comment</key>
- <string>Click in world to walk to location</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowOfferedInventory</key>
- <map>
- <key>Comment</key>
- <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-</map>
-</llsd>
+<?xml version="1.0" ?>
+<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:noNamespaceSchemaLocation="llsd.xsd">
+<map>
+ <key>CrashHostUrl</key>
+ <map>
+ <key>Comment</key>
+ <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>AFKTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).
+ Valid values are: 0, 120, 300, 600, 1800</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>300</real>
+ </map>
+ <key>AdminMenu</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the debug admin menu from the main menu. Note: This will just allow the menu to be shown; this does not grant admin privileges.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ActiveFloaterTransparency</key>
+ <map>
+ <key>Comment</key>
+ <string>Transparency of active floaters (floaters that have focus)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.95</real>
+ </map>
+ <key>AdvanceSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display advanced parameter settings in snaphot interface</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AgentPause</key>
+ <map>
+ <key>Comment</key>
+ <string>Ask the simulator to stop updating the agent while enabled</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AlertedUnsupportedHardware</key>
+ <map>
+ <key>Comment</key>
+ <string>Set if there's unsupported hardware and we've already done a notification.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AllowMultipleViewers</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow multiple viewers.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AllowTapTapHoldRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Tapping a direction key twice and holding it down makes avatar run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AnimateTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture animation (debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AnimationDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Show active animations in a bubble above avatars head</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AppearanceCameraMovement</key>
+ <map>
+ <key>Comment</key>
+ <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ApplyColorImmediately</key>
+ <map>
+ <key>Comment</key>
+ <string>Preview selections in color picker immediately</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ApplyTextureImmediately</key>
+ <map>
+ <key>Comment</key>
+ <string>Preview selections in texture picker immediately</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ArrowKeysAlwaysMove</key>
+ <map>
+ <key>Comment</key>
+ <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AskedAboutCrashReports</key>
+ <map>
+ <key>Comment</key>
+ <string>Turns off dialog asking if you want to enable crash reporting</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AuctionShowFence</key>
+ <map>
+ <key>Comment</key>
+ <string>When auctioning land, include parcel boundary marker in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AudioLevelAmbient</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of environment sounds</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelDoppler</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of doppler effect on moving audio sources (1.0 = normal, &lt;1.0 = diminished doppler effect, &gt;1.0 = enhanced doppler effect)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelMaster</key>
+ <map>
+ <key>Comment</key>
+ <string>Master audio level, or overall volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of Quicktime movies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of microphone input</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelMusic</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of streaming music</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelRolloff</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelSFX</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of in-world sound effects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of UI sound effects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of voice chat</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelWind</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of wind noise when standing still</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioStreamingMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable streaming</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AudioStreamingMusic</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable streaming audio</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AuditTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture auditting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoAcceptNewInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically accept new notecards/textures/landmarks</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoLeveling</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep Flycam level.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoLoadWebProfiles</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically load ALL profile webpages without asking first.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoLogin</key>
+ <map>
+ <key>Comment</key>
+ <string>Login automatically using last username/password combination</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoMimeDiscovery</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable viewer mime type discovery of media URLs</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoPilotLocksCamera</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep camera position locked when avatar walks to selected position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Update snapshot when camera stops moving, or any parameter changes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutomaticFly</key>
+ <map>
+ <key>Comment</key>
+ <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AvalinePhoneSeparator</key>
+ <map>
+ <key>Comment</key>
+ <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>-</string>
+ </map>
+ <key>AvatarAxisDeadZone0</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 0 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone1</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 1 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone2</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 2 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone3</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 3 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone4</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 4 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone5</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 5 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisScale0</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 0 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale1</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 1 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale2</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 2 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale3</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 3 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale4</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 4 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale5</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 5 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarBacklight</key>
+ <map>
+ <key>Comment</key>
+ <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AvatarFeathering</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar feathering (less is softer)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>AvatarPickerSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>AvatarPickerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar picker contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>AvatarBakedTextureUploadTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>60</integer>
+ </map>
+ <key>AvatarBakedLocalTextureUpdateTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>AvatarPhysics</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable avatar physics.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AvatarPhysicsTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Simulate continuous physics behavior on all nearby avatars.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AvatarSex</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>BackgroundYieldTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>BottomPanelNew</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the new bottom panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BrowserHomePage</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://www.secondlife.com</string>
+ </map>
+ <key>BrowserIgnoreSSLCertErrors</key>
+ <map>
+ <key>Comment</key>
+ <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BlockAvatarAppearanceMessages</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignores appearance messages (for simulating Ruth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BlockSomeAvatarAppearanceVisualParams</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BrowserProxyAddress</key>
+ <map>
+ <key>Comment</key>
+ <string>Address for the Web Proxy]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>BrowserProxyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Web Proxy</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BrowserProxyExclusions</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>BrowserProxyPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port for Web Proxy</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3128</integer>
+ </map>
+ <key>BrowserProxySocks45</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>BuildAxisDeadZone0</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 0 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone1</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 1 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone2</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 2 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone3</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 3 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone4</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 4 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone5</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 5 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisScale0</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 0 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale1</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 1 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale2</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 2 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale3</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 3 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale4</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 4 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale5</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 5 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildFeathering</key>
+ <map>
+ <key>Comment</key>
+ <string>Build feathering (less is softer)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>BulkChangeIncludeAnimations</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect animations</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeBodyParts</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect body parts</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeClothing</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect clothing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeGestures</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect gestures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeNotecards</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect notecards</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeScripts</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect scripts</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeSounds</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect sounds</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeEveryoneCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be copied by everyone</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeNextOwnerCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be copied by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeNextOwnerModify</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be modified by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeNextOwnerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be resold or given away by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeShareWithGroup</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects are shared with the currently active group</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ButtonFlashCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of flashes after which flashing buttons stay lit up</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>ButtonFlashRate</key>
+ <map>
+ <key>Comment</key>
+ <string>Frequency at which buttons flash (hz)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.25</real>
+ </map>
+ <key>ButtonHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>Default horizontal spacing between buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>ButtonHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Default height for normal buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>ButtonHeightSmall</key>
+ <map>
+ <key>Comment</key>
+ <string>Default height for small buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>CacheLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the location of the local disk cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CacheLocationTopFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the top folder location of the the local disk cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CacheNumberOfRegionsForObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls number of regions to be cached for objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>128</integer>
+ </map>
+ <key>CacheSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls amount of hard drive space reserved for local file caching in MB</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>CacheValidateCounter</key>
+ <map>
+ <key>Comment</key>
+ <string>Used to distribute cache validation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CameraMouseWheelZoom</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera zooms in and out with mousewheel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>CameraAngle</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera field of view angle (Radians)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.047197551</real>
+ </map>
+ <key>CameraOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Render with camera offset from view frustum (rendering debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CameraOffsetBuild</key>
+ <map>
+ <key>Comment</key>
+ <string>Default camera position relative to focus point when entering build mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-6.0</real>
+ <real>0.0</real>
+ <real>6.0</real>
+ </array>
+ </map>
+ <key>CameraOffsetRearView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Rear View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-3.0</real>
+ <real>0.0</real>
+ <real>0.75</real>
+ </array>
+ </map>
+ <key>CameraOffsetFrontView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Front View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>2.2</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>CameraOffsetGroupView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Group View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-1.0</real>
+ <real>0.7</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>CameraOffsetScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scales the default offset</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>CameraPosOnLogout</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera position when last logged out (global coordinates)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>CameraPositionSmoothing</key>
+ <map>
+ <key>Comment</key>
+ <string>Smooths camera position over time</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>CameraPreset</key>
+ <map>
+ <key>Comment</key>
+ <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>CameraFocusTransitionTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How many seconds it takes the camera to transition between focal distances</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>CameraFNumber</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera f-number value for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>9.0</real>
+ </map>
+
+ <key>CameraFocalLength</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera focal length for DoF effect (in millimeters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50</real>
+ </map>
+
+ <key>CameraFieldOfView</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertical camera field of view for DoF effect (in degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+
+ <key>CameraAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera aspect ratio for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+
+ <key>CertStore</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies the Certificate Store for certificate trust verification</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>ChatBarStealsFocus</key>
+ <map>
+ <key>Comment</key>
+ <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LetterKeysFocusChatBar</key>
+ <map>
+ <key>Comment</key>
+ <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ChatBubbleOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>ChatFontSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of chat text in chat console (0 = small, 1 = big)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatFullWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Chat console takes up full width of SL window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatHistoryTornOff</key>
+ <map>
+ <key>Comment</key>
+ <string>Show chat history window separately from Communicate window.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ChatOnlineNotification</key>
+ <map>
+ <key>Comment</key>
+ <string>Provide notifications for when friend log on and off of SL</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatPersistTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time for which chat stays visible in console (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>ChatShowTimestamps</key>
+ <map>
+ <key>Comment</key>
+ <string>Show timestamps in chat</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatVisible</key>
+ <map>
+ <key>Comment</key>
+ <string>Chat bar is visible</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatWindow</key>
+ <map>
+ <key>Comment</key>
+ <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CheesyBeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable cheesy beacon effects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ClientSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Client settings file name (per install).</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CloseChatOnReturn</key>
+ <map>
+ <key>Comment</key>
+ <string>Close chat after hitting return</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CloseSnapshotOnKeep</key>
+ <map>
+ <key>Comment</key>
+ <string>Close snapshot window after saving snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>CmdLineDisableVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable Voice.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CmdLineGridChoice</key>
+ <map>
+ <key>Comment</key>
+ <string>The user's grid choice or ip address.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CmdLineHelperURI</key>
+ <map>
+ <key>Comment</key>
+ <string>Command line specified helper web CGI prefix to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CmdLineLoginURI</key>
+ <map>
+ <key>Comment</key>
+ <string>Command line specified login server and CGI prefix to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <array>
+ <string />
+ </array>
+ </map>
+ <key>CompressSnapshotsToDisk</key>
+ <map>
+ <key>Comment</key>
+ <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ConnectAsGod</key>
+ <map>
+ <key>Comment</key>
+ <string>Log in a god if you have god access.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ConnectionPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Custom connection port number</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>13000</integer>
+ </map>
+ <key>ConnectionPortEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Use the custom connection port?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ConsoleBackgroundOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.700</real>
+ </map>
+ <key>ConsoleBufferSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of chat console history (lines of chat)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>ConsoleMaxLines</key>
+ <map>
+ <key>Comment</key>
+ <string>Max number of lines of chat text visible in console.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>ContactsTornOff</key>
+ <map>
+ <key>Comment</key>
+ <string>Show contacts window separately from Communicate window.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CookiesEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Accept cookies from Web sites?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BrowserJavascriptEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Javascript in the built-in Web browser?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BrowserPluginsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Web plugins in the built-in Web browser?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatBarCustomWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores customized width of chat bar.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CreateToolCopyCenters</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>CreateToolCopyRotates</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CreateToolCopySelection</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CreateToolKeepSelected</key>
+ <map>
+ <key>Comment</key>
+ <string>After using create tool, keep the create tool active</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>Cursor3D</key>
+ <map>
+ <key>Comment</key>
+ <string>Treat Joystick values as absolute positions (not deltas).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>CurrentGrid</key>
+ <map>
+ <key>Comment</key>
+ <string>Currently Selected Grid</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>CustomServer</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies IP address or hostname of grid to which you connect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>DebugAvatarRezTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Display times for avatars to resolve.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugAvatarLocalTexLoadedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Display time for loading avatar local textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugBeaconLineWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of lines for Debug Beacons</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DebugInventoryFilters</key>
+ <map>
+ <key>Comment</key>
+ <string>Turn on debugging display for inventory filtering</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugPermissions</key>
+ <map>
+ <key>Comment</key>
+ <string>Log permissions for selected inventory items</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugPluginDisableTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the code which watches for plugins that are crashed or hung</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Show color under cursor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowMemory</key>
+ <map>
+ <key>Comment</key>
+ <string>Show Total Allocated Memory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowRenderInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Show stats about current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show what it would cost to upload assets in current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowRenderMatrices</key>
+ <map>
+ <key>Comment</key>
+ <string>Display values of current view and projection matrices.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowTextureInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Show inertested texture info</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Show time info</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowXUINames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show tooltips with XUI path to widget</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugStatModeFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePacketLoss</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeKTrisDrawnFr</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeKTrisDrawnSec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTotalObjs</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeNewObjs</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTextureCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeRawCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeGLMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeFormattedMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeRawMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeBoundMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePacketsIn</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePacketsOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeAsset</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeLayers</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeActualIn</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeActualOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeVFSPendingOps</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTimeDialation</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePhysicsFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePinnedObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeLowLODObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeMemoryAllocated</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeAgentUpdatesSec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeMainAgents</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeChildAgents</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimActiveObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimActiveScripts</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimScriptEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimInPPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimOutPPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimPendingDownloads</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>SimPendingUploads</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimTotalUnackedBytes</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimFrameMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimNetMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimOtherMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimAgentMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimImagesMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimScriptMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSpareMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsStepMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsOtherMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSleepMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimPumpIOMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugViews</key>
+ <map>
+ <key>Comment</key>
+ <string>Display debugging info for views.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugWindowProc</key>
+ <map>
+ <key>Comment</key>
+ <string>Log windows messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DefaultFemaleAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Default Female Avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Female Shape &amp; Outfit</string>
+ </map>
+ <key>DefaultMaleAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Default Male Avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Male Shape &amp; Outfit</string>
+ </map>
+
+ <key>DefaultObjectTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>89556747-24cb-43ed-920b-47caed15465f</string>
+ </map>
+ <key>DefaultUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Default sound/image/file upload cost(in case economy data is not available).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>DestinationGuideURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Destination guide contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>DisableCameraConstraints</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the normal bounds put on the camera by avatar position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableMouseWarp</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableExternalBrowser</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable opening an external browser.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableRendering</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable GL rendering and GUI (load testing)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableTextHyperlinkActions</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable highlighting and linking of URLs in XUI text boxes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableVerticalSync</key>
+ <map>
+ <key>Comment</key>
+ <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableGroupChatPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Incoming Group Chat Popups</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableIMChatPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Incoming IM Chat Popups</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayAvatarAgentTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>Show avatar positioning locators (animation debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisplayChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Latest Chat message on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Network Information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayDebugConsole</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Console Debug Information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayIM</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Latest IM message on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayLinden</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Account Information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayRegion</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Location information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayTimecode</key>
+ <map>
+ <key>Comment</key>
+ <string>Display timecode on screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>Disregard128DefaultDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use the auto default to 128 draw distance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>Disregard96DefaultDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use the auto default to 96 draw distance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickActionBuyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable click to buy actions in tool pie menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickActionPayEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable click to pay actions in tool pie menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DoubleClickAutoPilot</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click auto pilot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DoubleClickTeleport</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click to teleport where allowed</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DoubleClickShowWorldMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click to show world map from mini map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DragAndDropToolTipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying tooltip when performing drag and drop operation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.10000000149</real>
+ </map>
+ <key>DragAndDropDistanceThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of pixels that mouse should move before triggering drag and drop mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>DropShadowButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>DropShadowFloater</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for floaters (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>DropShadowSlider</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for sliders (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>DropShadowTooltip</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for tooltips (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>DumpVFSCaches</key>
+ <map>
+ <key>Comment</key>
+ <string>Dump VFS caches on startup.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DynamicCameraStrength</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>EditCameraMovement</key>
+ <map>
+ <key>Comment</key>
+ <string>When entering build mode, camera moves up above avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EditLinkedParts</key>
+ <map>
+ <key>Comment</key>
+ <string>Select individual parts of linked objects</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EffectScriptChatParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableGrab</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Ctrl+mouse to grab and manipulate objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAltZoom</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Alt+mouse to look at and zoom in on objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableMouselook</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow first person perspective and mouse control of camera</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableRippleWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use ripple water shader or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableTextureAtlas</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use texture atlas or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EnableUIHints</key>
+ <map>
+ <key>Comment</key>
+ <string>Toggles UI hint popups</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableVoiceChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable talking to other residents with a microphone</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnergyFromTop</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>20</integer>
+ </map>
+ <key>EnergyHeight</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>EnergyWidth</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>175</integer>
+ </map>
+ <key>EventURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Event website, displayed in the event floater</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://events.secondlife.com/viewer/embed/event/</string>
+ </map>
+ <key>EveryoneCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Everyone can copy the newly created objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FeatureManagerHTTPTable</key>
+ <map>
+ <key>Comment</key>
+ <string>Base directory for HTTP feature/gpu table fetches</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://viewer-settings.secondlife.com</string>
+ </map>
+ <key>FPSLogFrequency</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds between display of FPS in log (0 for never)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>FilterItemsPerFrame</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>500</integer>
+ </map>
+ <key>FindLandArea</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables filtering of land search results by area</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FindLandPrice</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables filtering of land search results by price</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FindLandType</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>All</string>
+ </map>
+ <key>FindPeopleOnline</key>
+ <map>
+ <key>Comment</key>
+ <string>Limits people search to only users who are logged on</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FindPlacesPictures</key>
+ <map>
+ <key>Comment</key>
+ <string>Display only results of find places that have pictures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstLoginThisInstall</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies that you have not successfully logged in since you installed the latest update</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstName</key>
+ <map>
+ <key>Comment</key>
+ <string>Login first name</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>FirstPersonAvatarVisible</key>
+ <map>
+ <key>Comment</key>
+ <string>Display avatar and attachments below neck while in mouselook</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FirstRunThisInstall</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies that you have not run the viewer since you performed a clean install</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstLoginThisInstall</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies that you have not logged in with the viewer since you performed a clean install</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstSelectedDisabledPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FirstSelectedEnabledPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FixedWeather</key>
+ <map>
+ <key>Comment</key>
+ <string>Weather effects do not change over time</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FloaterActiveSpeakersSortAscending</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to sort up or down</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FloaterActiveSpeakersSortColumn</key>
+ <map>
+ <key>Comment</key>
+ <string>Column name to sort on</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>speaking_status</string>
+ </map>
+ <key>FloaterMapNorth</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map North Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>N</string>
+ </map>
+ <key>FloaterMapNorthEast</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map North-East Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>NE</string>
+ </map>
+ <key>FloaterMapNorthWest</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map North-West Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>NW</string>
+ </map>
+ <key>FloaterMapEast</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map East Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>E</string>
+ </map>
+ <key>FloaterMapWest</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map West Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>W</string>
+ </map>
+ <key>FloaterMapSouth</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map South Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>S</string>
+ </map>
+ <key>FloaterMapSouthEast</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map South-East Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>SE</string>
+ </map>
+ <key>FloaterMapSouthWest</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map South-West Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>SW</string>
+ </map>
+
+ <key>FloaterStatisticsRect</key>
+ <map>
+ <key>Comment</key>
+ <string>Rectangle for chat history</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Rect</string>
+ <key>Value</key>
+ <array>
+ <integer>0</integer>
+ <integer>400</integer>
+ <integer>250</integer>
+ <integer>0</integer>
+ </array>
+ </map>
+ <key>FlycamAbsolute</key>
+ <map>
+ <key>Comment</key>
+ <string>Treat Flycam values as absolute positions (not deltas).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FlycamAxisDeadZone0</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 0 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone1</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 1 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone2</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 2 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone3</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 3 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone4</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 4 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone5</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 5 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone6</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 6 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisScale0</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 0 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale1</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 1 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale2</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 2 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale3</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 3 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale4</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 4 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale5</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 5 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale6</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 6 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamBuildModeScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale factor to apply to flycam movements when in build mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamFeathering</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam feathering (less is softer)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>FlycamZoomDirect</key>
+ <map>
+ <key>Comment</key>
+ <string>Map flycam zoom axis directly to camera zoom.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FlyingAtExit</key>
+ <map>
+ <key>Comment</key>
+ <string>Was flying when last logged out, so fly when logging in</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FocusOffsetRearView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>FocusOffsetFrontView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>FocusOffsetGroupView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>1.5</real>
+ <real>0.7</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>FocusPosOnLogout</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera focus point when last logged out (global coordinates)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>FolderAutoOpenDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.75</real>
+ </map>
+ <key>FolderLoadingMessageWaitTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds to wait before showing the LOADING... text in folder views</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>FontScreenDPI</key>
+ <map>
+ <key>Comment</key>
+ <string>Font resolution, higher is bigger (pixels per inch)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>96.0</real>
+ </map>
+ <key>ForceAssetFail</key>
+ <map>
+ <key>Comment</key>
+ <string>Force wearable fetches to fail for this asset type.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>255</integer>
+ </map>
+ <key>ForceShowGrid</key>
+ <map>
+ <key>Comment</key>
+ <string>Always show grid dropdown on login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ForceMandatoryUpdate</key>
+ <map>
+ <key>Comment</key>
+ <string>For QA: On next startup, forces the auto-updater to run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FreezeTime</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FullScreenAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Aspect ratio of fullscreen display (width / height)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>FullScreenAutoDetectAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically detect proper aspect ratio for fullscreen display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GesturesMarketplaceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Gestures Marketplace</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://www.xstreetsl.com/modules.php?name=Marketplace&amp;CategoryID=233</string>
+ </map>
+ <key>GridCrossSections</key>
+ <map>
+ <key>Comment</key>
+ <string>Highlight cross sections of prims with grid manipulation plane.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GridDrawSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Visible extent of 2D snap grid (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>12.0</real>
+ </map>
+ <key>GridMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GridOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.699999988079</real>
+ </map>
+ <key>GridResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of single grid step (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>GridSubUnit</key>
+ <map>
+ <key>Comment</key>
+ <string>Display fractional grid steps, relative to grid size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GridSubdivision</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>GroupNotifyBoxHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of group notice messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>260</integer>
+ </map>
+ <key>GroupNotifyBoxWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of group notice messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>305</integer>
+ </map>
+ <key>HelpUseLocal</key>
+ <map>
+ <key>Comment</key>
+ <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>HelpURLFormat</key>
+ <map>
+ <key>Comment</key>
+ <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
+ </map>
+ <key>HomeSidePanelURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for the web page to display in the Home side panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&amp;lang=[LANGUAGE]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]&amp;firstlogin=[FIRST_LOGIN]</string>
+ </map>
+ <key>SearchURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Search website, displayed in the Find floater</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&amp;p=[AUTH_TOKEN]&amp;r=[MATURITY]&amp;lang=[LANGUAGE]&amp;g=[GODLIKE]&amp;sid=[SESSION_ID]&amp;rid=[REGION_ID]&amp;pid=[PARCEL_ID]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]</string>
+ </map>
+ <key>WebProfileURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Web Profiles</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://my.secondlife.com/[AGENT_NAME]</string>
+ </map>
+ <key>WebProfileNonProductionURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Web Profiles on Non-Production grids</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://my-demo.secondlife.com/[AGENT_NAME]</string>
+ </map>
+ <key>HighResSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Double resolution of snapshot from current window resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>HideSelectedObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Hide Selected Objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>HostID</key>
+ <map>
+ <key>Comment</key>
+ <string>Machine identifier for hosted Second Life instances</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>HtmlHelpLastPage</key>
+ <map>
+ <key>Comment</key>
+ <string>Last URL visited via help system</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>IMShowTimestamps</key>
+ <map>
+ <key>Comment</key>
+ <string>Show timestamps in IM</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>IMShowControlPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show IM Control Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>IgnoreAllNotifications</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignore all notifications so we never need user input on them.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>IgnorePixelDepth</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignore pixel depth settings.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ImagePipelineUseHTTP</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE use HTTP GET to fetch textures from the server</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InactiveFloaterTransparency</key>
+ <map>
+ <key>Comment</key>
+ <string>Transparency of inactive floaters (floaters that have no focus)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.65</real>
+ </map>
+ <key>InBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Incoming bandwidth throttle (bps)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>InspectorFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade out timing for inspectors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>InspectorShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Stay timing for inspectors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>InstallLanguage</key>
+ <map>
+ <key>Comment</key>
+ <string>Language passed from installer (for UI)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>InventoryAutoOpenDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>InventoryLinking</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable ability to create links to folders and items via "Paste as link".</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>InventorySortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>7</integer>
+ </map>
+ <key>InvertMouse</key>
+ <map>
+ <key>Comment</key>
+ <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickAvatarEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables the Joystick to control Avatar movement.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickAxis0</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickAxis1</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickAxis2</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>JoystickAxis3</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>JoystickAxis4</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>JoystickAxis5</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>JoystickAxis6</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>JoystickBuildEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables the Joystick to move edited objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables Joystick Input.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickFlycamEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables the Joystick to control the flycam.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickInitialized</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not a joystick has been detected and initiailized.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>JoystickMouselookYaw</key>
+ <map>
+ <key>Comment</key>
+ <string>Pass joystick yaw to scripts in Mouselook.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickRunThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Input threshold to initiate running</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>KeepAspectForSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Use full window when taking snapshot, regardless of requested image size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LandBrushSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of affected region when using teraform tool</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>LCDDestination</key>
+ <map>
+ <key>Comment</key>
+ <string>Which LCD to use</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LSLFindCaseInsensitivity</key>
+ <map>
+ <key>Comment</key>
+ <string>Use case insensitivity when searching in LSL editor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LSLHelpURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
+ </map>
+ <key>LagMeterShrunk</key>
+ <map>
+ <key>Comment</key>
+ <string>Last large/small state for lag meter</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>Language</key>
+ <map>
+ <key>Comment</key>
+ <string>Language specifier (for UI)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>LanguageIsPublic</key>
+ <map>
+ <key>Comment</key>
+ <string>Let other residents see our language information</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LastGPUClass</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>LastFeatureVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LastFindPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls which find operation appears by default when clicking "Find" button </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>find_all_panel</string>
+ </map>
+ <key>LastName</key>
+ <map>
+ <key>Comment</key>
+ <string>Login last name</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>LastPrefTab</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected tab in preferences window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LastMediaSettingsTab</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected tab in media settings window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LastRunVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Version number of last instance of the viewer that you ran</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0.0.0</string>
+ </map>
+
+ <key>LastSnapshotToEmailHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last email snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>768</integer>
+ </map>
+ <key>LastSnapshotToEmailWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last email snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
+ <key>LastSnapshotToDiskHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last disk snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>768</integer>
+ </map>
+ <key>LastSnapshotToDiskWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last disk snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
+ <key>LastSnapshotToInventoryHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last texture snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>LastSnapshotToInventoryWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last texture snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>LastSnapshotType</key>
+ <map>
+ <key>Comment</key>
+ <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LeftClickShowMenu</key>
+ <map>
+ <key>Comment</key>
+ <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LimitDragDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Limit translation of object via translate tool</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LimitSelectDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Disallow selection of objects beyond max select distance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LipSyncAah</key>
+ <map>
+ <key>Comment</key>
+ <string>Aah (jaw opening) babble loop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>257998776531013446642343</string>
+ </map>
+ <key>LipSyncAahPowerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0000123456789</string>
+ </map>
+ <key>LipSyncEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>0 disable lip-sync, 1 enable babble loop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LipSyncOoh</key>
+ <map>
+ <key>Comment</key>
+ <string>Ooh (mouth width) babble loop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>1247898743223344444443200000</string>
+ </map>
+ <key>LipSyncOohAahRate</key>
+ <map>
+ <key>Comment</key>
+ <string>Rate to babble Ooh and Aah (/sec)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>24.0</real>
+ </map>
+ <key>LipSyncOohPowerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0012345566778899</string>
+ </map>
+ <key>LocalCacheVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Version number of cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LocalFileSystemBrowsingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable access to the local file system via the file picker</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LoginSRVTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Duration in seconds of the login SRV request timeout</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>LoginSRVPump</key>
+ <map>
+ <key>Comment</key>
+ <string>Name of the message pump that handles SRV request</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>LLAres</string>
+ </map>
+ <key>LogMessages</key>
+ <map>
+ <key>Comment</key>
+ <string>Log network traffic</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureNetworkTraffic</key>
+ <map>
+ <key>Comment</key>
+ <string>Log network traffic for textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LoginAsGod</key>
+ <map>
+ <key>Comment</key>
+ <string>Attempt to login with god powers (Linden accounts only)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LoginLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Login location ('last', 'home')</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>last</string>
+ </map>
+ <key>LoginPage</key>
+ <map>
+ <key>Comment</key>
+ <string>Login authentication page.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>LosslessJ2CUpload</key>
+ <map>
+ <key>Comment</key>
+ <string>Use lossless compression for small image uploads</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MainloopTimeoutDefault</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout duration for mainloop lock detection, in seconds.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>MapOverlayIndex</key>
+ <map>
+ <key>Comment</key>
+ <string>Currently selected world map type</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MapScale</key>
+ <map>
+ <key>Comment</key>
+ <string>World map zoom level (pixels per region)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>128.0</real>
+ </map>
+ <key>MapServerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>World map URL template for locating map tiles</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://map.secondlife.com.s3.amazonaws.com/</string>
+ </map>
+ <key>CurrentMapServerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Current Session World map URL</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>MapShowEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Show events on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MapShowInfohubs</key>
+ <map>
+ <key>Comment</key>
+ <string>Show infohubs on the world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MapShowLandForSale</key>
+ <map>
+ <key>Comment</key>
+ <string>Show land for sale on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MapShowPeople</key>
+ <map>
+ <key>Comment</key>
+ <string>Show other users on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MapShowTelehubs</key>
+ <map>
+ <key>Comment</key>
+ <string>Show telehubs on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MiniMapAutoCenter</key>
+ <map>
+ <key>Comment</key>
+ <string>Center the focal point of the minimap.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>Marker</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>MarketplaceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/</string>
+ </map>
+ <key>MarketplaceURL_objectFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Attachments Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
+ </map>
+ <key>MarketplaceURL_objectMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Attachments Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
+ </map>
+ <key>MarketplaceURL_clothingFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Clothing Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string>
+ </map>
+ <key>MarketplaceURL_clothingMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Clothing Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string>
+ </map>
+ <key>MarketplaceURL_bodypartFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Bodyparts Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com</string>
+ </map>
+ <key>MarketplaceURL_bodypartMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Bodyparts Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/</string>
+ </map>
+ <key>MarketplaceURL_glovesMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Gloves Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_glovesFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Gloves Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_jacketFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Jacket Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string>
+ </map>
+ <key>MarketplaceURL_jacketMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Jacket Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string>
+ </map>
+ <key>MarketplaceURL_shirtFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shirt Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string>
+ </map>
+ <key>MarketplaceURL_shirtMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shirt Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string>
+ </map>
+ <key>MarketplaceURL_undershirtFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Undershirt Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string>
+ </map>
+ <key>MarketplaceURL_undershirtMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Undershirt Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string>
+ </map>
+ <key>MarketplaceURL_skirtFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skirt Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
+ </map>
+ <key>MarketplaceURL_skirtMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skirt Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
+ </map>
+ <key>MarketplaceURL_pantsFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Pants Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string>
+ </map>
+ <key>MarketplaceURL_pantsMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Pants Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string>
+ </map>
+ <key>MarketplaceURL_underpantsFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Underwear Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string>
+ </map>
+ <key>MarketplaceURL_underpantsMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Underwear Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string>
+ </map>
+ <key>MarketplaceURL_shoesFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shoes Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string>
+ </map>
+ <key>MarketplaceURL_shoesMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shoes Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string>
+ </map>
+ <key>MarketplaceURL_socksFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Socks Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
+ </map>
+ <key>MarketplaceURL_socksMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Socks Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
+ </map>
+ <key>MarketplaceURL_tattooMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Tattoo Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_tattooFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Tattoo Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_hairFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Hair Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string>
+ </map>
+ <key>MarketplaceURL_hairMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Hair Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string>
+ </map>
+ <key>MarketplaceURL_eyesFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Eyes Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string>
+ </map>
+ <key>MarketplaceURL_eyesMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Eyes Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string>
+ </map>
+ <key>MarketplaceURL_shapeFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shape Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string>
+ </map>
+ <key>MarketplaceURL_shapeMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shape Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string>
+ </map>
+ <key>MarketplaceURL_skinFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skin Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string>
+ </map>
+ <key>MarketplaceURL_skinMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skins Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string>
+ </map>
+ <key>MaxDragDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>48.0</real>
+ </map>
+ <key>MaxSelectDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowed selection distance (meters from avatar)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64.0</real>
+ </map>
+ <key>MaxWearableWaitTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Max seconds to wait for wearable assets to fetch.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+ <key>MediaControlFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time (in seconds) that the media control fades</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>MediaControlTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MediaEnablePopups</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MediaOnAPrimUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show the "link sharing" UI</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaPerformanceManagerDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MediaShowOnOthers</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show media on other avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MediaShowOutsideParcel</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show media from outside the current parcel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaShowWithinParcel</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show media within the current parcel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaTentativeAutoPlay</key>
+ <map>
+ <key>Comment</key>
+ <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MemoryLogFrequency</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds between display of Memory in log (0 for never)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>600.0</real>
+ </map>
+ <key>MemProfiling</key>
+ <map>
+ <key>Comment</key>
+ <string>You want to use tcmalloc's memory profiling options.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MenuAccessKeyTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>MenuBarHeight</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>18</integer>
+ </map>
+ <key>MenuBarWidth</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>410</integer>
+ </map>
+ <key>MePanelOpened</key>
+ <map>
+ <key>Comment</key>
+ <string>Indicates that Me Panel was opened at least once after Viewer was installed</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>MeshEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Expose UI for mesh functionality (may require restart to take effect).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>MeshImportUseSLM</key>
+ <map>
+ <key>Comment</key>
+ <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>MigrateCacheDirectory</key>
+ <map>
+ <key>Comment</key>
+ <string>Check for old version of disk cache to migrate to current location</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MiniMapPrimMaxRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>MiniMapRotate</key>
+ <map>
+ <key>Comment</key>
+ <string>Rotate miniature world map to avatar direction</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MiniMapScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Miniature world map zoom level (pixels per region)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>128.0</real>
+ </map>
+ <key>MouseSensitivity</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MouseSmooth</key>
+ <map>
+ <key>Comment</key>
+ <string>Smooths out motion of mouse when in mouselook mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MouseSun</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteAmbient</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteAudio</key>
+ <map>
+ <key>Comment</key>
+ <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteMusic</key>
+ <map>
+ <key>Comment</key>
+ <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteSounds</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound effects play at 0 volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteUI</key>
+ <map>
+ <key>Comment</key>
+ <string>UI sound effects play at 0 volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteWhenMinimized</key>
+ <map>
+ <key>Comment</key>
+ <string>Mute audio when SL window is minimized</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MyOutfitsAutofill</key>
+ <map>
+ <key>Comment</key>
+ <string>Always autofill My Outfits from library when empty (else happens just once).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NearMeRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Search radius for nearby avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>130</integer>
+ </map>
+ <key>NextOwnerCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects can be copied by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NextOwnerModify</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects can be modified by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NextOwnerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects can be resold or given away by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NewCacheLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Change the location of the local disk cache to this</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>NewCacheLocationTopFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>Change the top folder location of the local disk cache to this</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>NextLoginLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Location to log into by default.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>NoAudio</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable audio playback.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoHardwareProbe</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable hardware probe.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoInventoryLibrary</key>
+ <map>
+ <key>Comment</key>
+ <string>Do not request inventory library.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoPreload</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable sound and image preload.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoVerifySSLCert</key>
+ <map>
+ <key>Comment</key>
+ <string>Do not verify SSL peers.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NotifyBoxHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of notification messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>NotifyBoxWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of notification messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>305</integer>
+ </map>
+ <key>NotificationToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a notification toast exists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>NotificationTipToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a notification tip toast exist</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>ToastFadingTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a toast is fading </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NearbyToastFadingTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a nearby chat toast is fading </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>NearbyToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a nearby chat toast exists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>StartUpToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a StartUp toast exist</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>ToastGap</key>
+ <map>
+ <key>Comment</key>
+ <string>Gap between toasts on a screen (min. value is 5)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>7</integer>
+ </map>
+ <key>ToastButtonWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Default width of buttons in the toast.
+ Notes:
+ If required width will be less then this one, a button will be reshaped to default size , otherwise to required
+ Change of this parameter will affect the layout of buttons in notification toast.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>90</integer>
+ </map>
+ <key>ChannelBottomPanelMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Space from a lower toast to the Bottom Tray</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>35</integer>
+ </map>
+ <key>NotificationChannelRightMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Space between toasts and a right border of an area where they can appear</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>NotificationChannelHeightRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>OverflowToastHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of an overflow toast</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>72</integer>
+ </map>
+ <key>NotifyMoneyChange</key>
+ <map>
+ <key>Comment</key>
+ <string>Pop up notifications for all L$ transactions</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NotifyTipDuration</key>
+ <map>
+ <key>Comment</key>
+ <string>Length of time that notification tips stay on screen (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>NumSessions</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of successful logins to Second Life</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NumpadControl</key>
+ <map>
+ <key>Comment</key>
+ <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ObjectCacheEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the object cache.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatAdvanced</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand advanced performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatBasic</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand basic performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatNet</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand network stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatRender</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand render stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatSim</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand simulator performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Texture performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatPhysicsDetails</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Physics Details performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatSimTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Simulator Time performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatSimTimeDetails</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Simulator Time Details performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OutBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Outgoing bandwidth throttle (bps)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>OverlayTitle</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Set_via_OverlayTitle_in_settings.xml</string>
+ </map>
+ <key>PTTCurrentlyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Push to Talk mode</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PacketDropPercentage</key>
+ <map>
+ <key>Comment</key>
+ <string>Percentage of packets dropped by the client.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>ObjectCostHighThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold at which object cost is considered high (displayed in red).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>ObjectCostLowColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a low object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.5</real>
+ <real>1.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>ObjectCostMidColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a medium object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.75</real>
+ <real>0.0</real>
+ <real>0.65</real>
+ </array>
+ </map>
+ <key>ObjectCostHighColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object a high object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.75</real>
+ </array>
+ </map>
+
+ <key>ParcelMediaAutoPlayEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto play parcel media when available</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ParticipantListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in participant list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PerAccountSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Persisted client settings file name (per user).</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>PermissionsCautionEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PermissionsCautionNotifyBoxHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of caution-style notification messages</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>344</integer>
+ </map>
+ <key>PickerContextOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.34999999404</real>
+ </map>
+ <key>PicksPerSecondMouseMoving</key>
+ <map>
+ <key>Comment</key>
+ <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>PicksPerSecondMouseStationary</key>
+ <map>
+ <key>Comment</key>
+ <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>PieMenuLineWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of lines in pie menu display (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.5</real>
+ </map>
+ <key>PingInterpolate</key>
+ <map>
+ <key>Comment</key>
+ <string>Extrapolate object position along velocity vector based on ping delay</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PitchFromMousePosition</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>90.0</real>
+ </map>
+ <key>PlayTypingAnim</key>
+ <map>
+ <key>Comment</key>
+ <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PluginAttachDebuggerToPlugins</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, attach a debugger session to each plugin process as it's launched.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PluginInstancesCPULimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.9</real>
+ </map>
+
+ <key>PlainTextChatHistory</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/Disable plain text chat history style</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>PluginInstancesLow</key>
+ <map>
+ <key>Comment</key>
+ <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PluginInstancesNormal</key>
+ <map>
+ <key>Comment</key>
+ <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>PluginInstancesTotal</key>
+ <map>
+ <key>Comment</key>
+ <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+
+ <key>PluginUseReadThread</key>
+ <map>
+ <key>Comment</key>
+ <string>Use a separate thread to read incoming messages from plugins</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>PrecachingDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay when logging in to load world before showing it (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>6.0</real>
+ </map>
+ <key>PreferredMaturity</key>
+ <map>
+ <key>Comment</key>
+ <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>13</integer>
+ </map>
+
+ <key>PreviewAmbientColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient color of preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDiffuse0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDirection0</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 0 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-0.75</real>
+ <real>1</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection1</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 1 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.6</real>
+ <real>0.4</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection2</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 2 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.8</real>
+ <real>0.3</real>
+ </array>
+ </map>
+
+ <key>PrimMediaMasterEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not Media on a Prim is enabled.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PrimMediaControlsUseHoverControlSet</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PrimMediaDragNDrop</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable drag and drop of URLs onto prim faces</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PrimMediaMaxRetries</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of retries for media queries.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PrimMediaRequestQueueDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timer delay for fetching media from the queue (in seconds).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>PrimMediaRetryTimerDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timer delay for retrying on media queries (in seconds).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>PrimMediaMaxSortedQueueSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of objects the viewer will load media for initially</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>100000</integer>
+ </map>
+ <key>PrimMediaMaxRoundRobinQueueSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of objects the viewer will continuously update media for</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>100000</integer>
+ </map>
+ <key>ProbeHardwareOnStartup</key>
+ <map>
+ <key>Comment</key>
+ <string>Query current hardware configuration on application startup</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PurgeCacheOnNextStartup</key>
+ <map>
+ <key>Comment</key>
+ <string>Clear local file cache next time viewer is run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PurgeCacheOnStartup</key>
+ <map>
+ <key>Comment</key>
+ <string>Clear local file cache every time viewer is run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PushToTalkButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Which button or keyboard key is used for push-to-talk</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>MiddleMouse</string>
+ </map>
+ <key>PushToTalkToggle</key>
+ <map>
+ <key>Comment</key>
+ <string>Should the push-to-talk button behave as a toggle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>QAMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Testing Features.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>QAModeEventHostPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port on which lleventhost should listen</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>QAModeTermCode</key>
+ <map>
+ <key>Comment</key>
+ <string>On LL_ERRS, terminate with this code instead of OS message box</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>QuietSnapshotsToDisk</key>
+ <map>
+ <key>Comment</key>
+ <string>Take snapshots to disk without playing animation or sound</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>QuitAfterSeconds</key>
+ <map>
+ <key>Comment</key>
+ <string>The duration allowed before quitting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>QuitAfterSecondsOfAFK</key>
+ <map>
+ <key>Comment</key>
+ <string>The duration allowed after being AFK before quitting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>QuitOnLoginActivated</key>
+ <map>
+ <key>Comment</key>
+ <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RadioLandBrushAction</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RadioLandBrushSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LandBrushForce</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier for land modification brush force.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MediaBrowserWindowLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>WebContentWindowLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>MediaRollOffRate</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier to change rate of media attenuation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.125</real>
+ </map>
+ <key>MediaRollOffMin</key>
+ <map>
+ <key>Comment</key>
+ <string>Adjusts the distance at which media attentuation starts</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>MediaRollOffMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance at which media volume is set to 0</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>30.0</real>
+ </map>
+ <key>RecentItemsSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RectangleSelectInclusive</key>
+ <map>
+ <key>Comment</key>
+ <string>Select objects that have at least one vertex inside selection rectangle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RegInClient</key>
+ <map>
+ <key>Comment</key>
+ <string>Experimental: Embed registration in login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>QuickBuyCurrency</key>
+ <map>
+ <key>Comment</key>
+ <string>Toggle between HTML based currency purchase floater and legacy XUI version</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RegionTextureSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Terrain texture dimensions (power of 2)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>RememberPassword</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep password (in encrypted form) for next login</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAnisotropic</key>
+ <map>
+ <key>Comment</key>
+ <string>Render textures using anisotropic filtering</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAppleUseMultGL</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAttachedLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Render lighted prims that are attached to avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAttachedParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>Render particle systems that are attached to avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Render Avatars</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarCloth</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls if avatars use wavy cloth</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderAvatarMaxVisible</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of avatars to display at any one time</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>12</integer>
+ </map>
+ <key>RenderAvatarPhysicsLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of avatar physics (such as breast physics).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1.0</integer>
+ </map>
+ <key>RenderAvatarVP</key>
+ <map>
+ <key>Comment</key>
+ <string>Use vertex programs to perform hardware skinning of avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderPerformanceTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of everything but in-world content for
+ performance testing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderLocalLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to render local lights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderShadowNearDist</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>256</real>
+ <real>256</real>
+ <real>256</real>
+ </array>
+ </map>
+ <key>RenderShadowClipPlanes</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for shadow map frusta.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>12.0</real>
+ <real>32.0</real>
+ </array>
+ </map>
+ <key>RenderShadowSplitExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>3.0</real>
+ <real>3.0</real>
+ <real>2.0</real>
+ </array>
+ </map>
+ <key>RenderShadowOrthoClipPlanes</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for orthographic shadow map frusta.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>4.0</real>
+ <real>8.0</real>
+ <real>24.0</real>
+ </array>
+ </map>
+ <key>RenderShadowProjOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>RenderShadowSlopeThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff slope value for points to affect perspective shadow generation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderShadowProjExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderSSAOScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>500.0</real>
+ </map>
+ <key>RenderSSAOMaxScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum screen radius for sampling (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>RenderSSAOFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.30</real>
+ </map>
+ <key>RenderSSAOEffect</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.80</real>
+ <real>1.00</real>
+ <real>0.00</real>
+ </array>
+ </map>
+ <key>RenderBumpmapMinDistanceSquared</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>100.0</real>
+ </map>
+ <key>RenderNormalMapScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scaler applied to height map when generating normal maps</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64</real>
+ </map>
+ <key>RenderCubeMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we can render the cube map or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderDebugAlphaMask</key>
+ <map>
+ <key>Comment</key>
+ <string>Test Alpha Masking Cutoffs.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderDebugGL</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable strict GL debugging.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderDebugNormalScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of normals in debug display.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.03</real>
+ </map>
+ <key>RenderDebugPipeline</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable strict pipeline debugging.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderDebugTextureBind</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture bind performance test.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderDelayCreation</key>
+ <map>
+ <key>Comment</key>
+ <string>Throttle creation of drawables.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderAnimateRes</key>
+ <map>
+ <key>Comment</key>
+ <string>Animate rezing prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderBakeSunlight</key>
+ <map>
+ <key>Comment</key>
+ <string>Bake sunlight into vertex buffers for static objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderNoAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderAnimateTrees</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL matrix ops to animate tree branches.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderGIRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance to cut off GI effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>96</real>
+ </map>
+
+ <key>RenderGILuminance</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.075</real>
+ </map>
+
+ <key>RenderGIBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.3</real>
+ </map>
+
+ <key>RenderGINoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Noise of position sampling for GI photon mapping.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+
+ <key>RenderGIAttenuation</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance attenuation factor for indirect lighting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderGIBlurBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness factor of global illumination blur effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.025</real>
+ </map>
+
+ <key>RenderGIBlurEdgeWeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge weight for GI soften filter (sharpness).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderGIBlurIncrement</key>
+ <map>
+ <key>Comment</key>
+ <string>Increment of scale for each pass of global illumination blur effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderLuminanceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance value scalar for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderSunLuminanceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun Luminance value scalar for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderSunLuminanceOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun Luminance value offset for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderLuminanceDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Mipmap level to use for luminance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+
+ <key>RenderMinimumLODTriangleCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Triangle count threshold at which automatic LOD generation stops</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+
+ <key>RenderEdgeDepthCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff for depth difference that amounts to an edge.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.01</real>
+ </map>
+ <key>RenderEdgeNormCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff for normal difference that amounts to an edge.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+
+ <key>RenderDeferredAlphaSoften</key>
+ <map>
+ <key>Comment</key>
+ <string>Scalar for softening alpha surfaces (for soft particles).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.75</real>
+ </map>
+ <key>RenderDeferredNoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Noise scalar to hide banding in deferred render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>RenderDeferredSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for spot shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-64.0</real>
+ </map>
+ <key>RenderDeferredSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for spot shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.008</real>
+ </map>
+ <key>RenderShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.01</real>
+ </map>
+ <key>RenderShadowBiasError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow bias (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderShadowOffsetError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow offset (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderDepthOfField</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderSpotLightsInNondeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.001</real>
+ </map>
+ <key>RenderSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.04</real>
+ </map>
+
+ <key>RenderShadowResolutionScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of shadow map resolution vs. screen resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderDeferredTreeShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for tree shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderDeferredTreeShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for tree shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderHoverGlowEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Show glow effect when hovering on interactive objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderHighlightFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Transition time for mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderHighlightBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+
+ <key>RenderHighlightThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>Thickness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+
+ <key>RenderHighlightColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.4</real>
+ <real>0.98</real>
+ <real>0.93</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>RenderSpecularResX</key>
+ <map>
+ <key>Comment</key>
+ <string>Spec map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>128</real>
+ </map>
+
+ <key>RenderSpecularResY</key>
+ <map>
+ <key>Comment</key>
+ <string>Spec map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>128</real>
+ </map>
+
+ <key>RenderSpecularExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Specular exponent for generating spec map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>8</real>
+ </map>
+
+ <key>RenderDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use deferred rendering pipeline.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderDeferredGI</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable GI in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderDeferredSun</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute sunlight shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredAtmospheric</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute atmospheric shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredSSAO</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredBlurLight</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute shadow softening shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredSunWash</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount local lights are washed out by sun.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderShadowNoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Magnitude of noise on shadow samples.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.0001</real>
+ </map>
+ <key>RenderShadowErrorCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff error value to use ortho instead of perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>RenderShadowFOVCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff FOV to use ortho instead of perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.1</real>
+ </map>
+
+ <key>RenderShadowGaussian</key>
+ <map>
+ <key>Comment</key>
+ <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>3.0</real>
+ <real>2.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+
+ <key>RenderShadowBlurSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of shadow softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.4</real>
+ </map>
+ <key>RenderShadowBlurSamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>RenderShadowBlurDistFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance scaler for shadow blur.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderGIAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambiance factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>RenderGIMinRenderSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum size of objects to put into GI source map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>RenderGIBlurColorCurve</key>
+ <map>
+ <key>Comment</key>
+ <string>Color curve for GI softening kernel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.6</real>
+ <real>0.02</real>
+ </array>
+ </map>
+
+ <key>RenderGIBlurPasses</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of GI softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+
+ <key>RenderGIBlurSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of GI softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderGIBlurSamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>RenderGIBlurDistFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance scaler for GI blur.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+
+ <key>RenderDynamicLOD</key>
+ <map>
+ <key>Comment</key>
+ <string>Dynamically adjust level of detail.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderFSAASamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFarClip</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance of far clip plane from camera (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>RenderAutoMaskAlphaNonDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAutoMaskAlphaDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderFlexTimeFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderFogRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>Sets gamma exponent for renderer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderGammaFull</key>
+ <map>
+ <key>Comment</key>
+ <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderGlow</key>
+ <map>
+ <key>Comment</key>
+ <string>Render bloom post effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderGlowIterations</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RenderGlowLumWeights</key>
+ <map>
+ <key>Comment</key>
+ <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1</real>
+ <real>0</real>
+ <real>0</real>
+ </array>
+ </map>
+ <key>RenderGlowMaxExtractAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Max glow alpha value for brightness extraction to auto-glow.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>RenderGlowMinLuminance</key>
+ <map>
+ <key>Comment</key>
+ <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>9999</real>
+ </map>
+ <key>RenderGlowResolutionPow</key>
+ <map>
+ <key>Comment</key>
+ <string>Glow map resolution power of two.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>9</integer>
+ </map>
+ <key>RenderGlowStrength</key>
+ <map>
+ <key>Comment</key>
+ <string>Additive strength of glow.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.35</real>
+ </map>
+ <key>RenderGlowWarmthAmount</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderGlowWarmthWeights</key>
+ <map>
+ <key>Comment</key>
+ <string>Weight of each color channel used before finding the max warmth</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.5</real>
+ <real>0.7</real>
+ </array>
+ </map>
+ <key>RenderGlowWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.3</real>
+ </map>
+ <key>RenderGround</key>
+ <map>
+ <key>Comment</key>
+ <string>Determines whether we can render the ground pool or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderHUDInSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display HUD attachments in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderHUDParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>Display particle systems in HUD attachments (experimental)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderHighlightSelections</key>
+ <map>
+ <key>Comment</key>
+ <string>Show selection outlines on objects</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderHiddenSelections</key>
+ <map>
+ <key>Comment</key>
+ <string>Show selection lines on objects that are behind other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderHideGroupTitle</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't show my group title in my name label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NameTagShowGroupTitles</key>
+ <map>
+ <key>Comment</key>
+ <string>Show group titles in name labels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NameTagShowDisplayNames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show display names in name labels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NameTagShowFriends</key>
+ <map>
+ <key>Comment</key>
+ <string>Highlight the name tags of your friends</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NameTagShowUsernames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show usernames in avatar name tags</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderInitError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error occured while initializing GL</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderLightRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>Render the radius of selected lights</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderMaxPartCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of particles to display on screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4096</integer>
+ </map>
+ <key>RenderMaxNodeSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum size of a single node's vertex data (in KB).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>8192</integer>
+ </map>
+ <key>RenderMaxVBOSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum size of a vertex buffer (in KB).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>RenderNameFadeDuration</key>
+ <map>
+ <key>Comment</key>
+ <string>Time interval over which to fade avatar names (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderNameShowSelf</key>
+ <map>
+ <key>Comment</key>
+ <string>Display own name above avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderNameShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade avatar names after specified time (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>RenderObjectBump</key>
+ <map>
+ <key>Comment</key>
+ <string>Show bumpmapping on primitives</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderQualityPerformance</key>
+ <map>
+ <key>Comment</key>
+ <string>Which graphics settings you've chosen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of reflection render pass.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RenderShadowDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of shadows.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+
+ <key>RenderReflectionRes</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflection map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>RenderResolutionDivisor</key>
+ <map>
+ <key>Comment</key>
+ <string>Divisor for rendering 3D scene at reduced resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderShaderLightingMaxLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>RenderShaderLODThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Fraction of draw distance defining the switch to a different shader LOD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderShaderParticleThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Fraction of draw distance to not use shader on particles</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>RenderSunDynamicRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTerrainDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RenderTerrainLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTerrainScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Terrain detail texture scale</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>12.0</real>
+ </map>
+ <key>RenderTextureMemoryMultiple</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTrackerBeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Display tracking arrow and beacon to target avatar, teleport destination</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderTransparentWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderTreeLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderUIInSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display user interface in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUIBuffer</key>
+ <map>
+ <key>Comment</key>
+ <string>Cache ui render in a screen aligned buffer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUnloadedAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Show avatars which haven't finished loading</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUseFarClip</key>
+ <map>
+ <key>Comment</key>
+ <string>If false, frustum culling will ignore far clip plane.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to use impostors for far away avatars.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseShaderLOD</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to have different shaders for LOD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseShaderNearParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to use shaders on near particles</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderVBOEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL Vertex Buffer Objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderVBOMappingDisable</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable VBO glMapBufferARB</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseStreamVBO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use VBO's for stream buffers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderPreferStreamDraw</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderVolumeLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Display water</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderWaterMipNormal</key>
+ <map>
+ <key>Comment</key>
+ <string>Use mip maps for water normal map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderWaterRefResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Water planar reflection resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>RenderParcelSelection</key>
+ <map>
+ <key>Comment</key>
+ <string>Display selected parcel outline</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RotateRight</key>
+ <map>
+ <key>Comment</key>
+ <string>Make the agent rotate to its right.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RotationStep</key>
+ <map>
+ <key>Comment</key>
+ <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MeshStreamingCostScaler</key>
+ <map>
+ <key>Comment</key>
+ <string>DEBUG</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MeshThreadCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>MeshMaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>RunMultipleThreads</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE keep background threads active during render</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SafeMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Reset preferences, run in safe mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SaveMinidump</key>
+ <map>
+ <key>Comment</key>
+ <string>Save minidump for developer debugging on crash</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ScaleShowAxes</key>
+ <map>
+ <key>Comment</key>
+ <string>Show indicator of selected scale axis when scaling</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ScaleStretchTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Stretch textures along with object when scaling</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ScaleUniform</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale selected objects evenly about center of selection</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ScriptHelpFollowsCursor</key>
+ <map>
+ <key>Comment</key>
+ <string>Scripting help window updates contents based on script editor contents under text cursor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ScriptsCanShowUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SecondLifeEnterprise</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables Second Life Enterprise features</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SelectMovableOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Select only objects you can move</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SelectOwnedOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Select only objects you own</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SelectionHighlightAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.40000000596</real>
+ </map>
+ <key>SelectionHighlightAlphaTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>SelectionHighlightThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>Thickness of selection highlight line (fraction of view distance)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.00999999977648</real>
+ </map>
+ <key>SelectionHighlightUAnim</key>
+ <map>
+ <key>Comment</key>
+ <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>SelectionHighlightUScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>SelectionHighlightVAnim</key>
+ <map>
+ <key>Comment</key>
+ <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>SelectionHighlightVScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>ServerChoice</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Controls which grid you connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShareWithGroup</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects are shared with the currently active group</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdvancedGraphicsSettings</key>
+ <map>
+ <key>Comment</key>
+ <string>Show advanced graphics settings</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAllObjectHoverTip</key>
+ <map>
+ <key>Comment</key>
+ <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AvatarNameTagMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Select Avatar Name Tag Mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowAxes</key>
+ <map>
+ <key>Comment</key>
+ <string>Render coordinate frame at your position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowBanLines</key>
+ <map>
+ <key>Comment</key>
+ <string>Show in-world ban/access borders</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowBuildButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Build button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowCameraButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide View button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowConsoleWindow</key>
+ <map>
+ <key>Comment</key>
+ <string>Show log in separate OS window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NavBarShowCoordinates</key>
+ <map>
+ <key>Comment</key>
+ <string>Show coordinates in navigation bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NavBarShowParcelProperties</key>
+ <map>
+ <key>Comment</key>
+ <string>Show parcel property icons in navigation bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowBetaGrids</key>
+ <map>
+ <key>Comment</key>
+ <string>Display the beta grids in the grid selection control.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowCrosshairs</key>
+ <map>
+ <key>Comment</key>
+ <string>Display crosshairs when in mouselook mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowDebugConsole</key>
+ <map>
+ <key>Comment</key>
+ <string>Show log in SL window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowEmptyFoldersWhenSearching</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowGestureButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Gesture button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowHoverTips</key>
+ <map>
+ <key>Comment</key>
+ <string>Show descriptive tooltip when mouse hovers over items in world</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowLandHoverTip</key>
+ <map>
+ <key>Comment</key>
+ <string>Show descriptive tooltip when mouse hovers over land</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowMiniMapButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Mini-Map button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowMoveButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Move button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowScriptErrors</key>
+ <map>
+ <key>Comment</key>
+ <string>Show script errors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowScriptErrorsLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Show script error in chat or window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowSearchButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Search button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowSnapshotButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Snapshot button button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowObjectRenderingCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show the object rendering cost in build tools</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowNavbarFavoritesPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Navigation Bar Favorites Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowNavbarNavigationPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Navigation Bar Navigation Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowWorldMapButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Map button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowMiniLocationPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Mini-Location Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SidebarCameraMovement</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflects world rect changing while changing sidebar visibility.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GroupListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide group icons in the group list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide online and all friends icons in the friend list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsListShowPermissions</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide permission icons in the friend list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NearbyListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in nearby list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RecentListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in recent list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NearbyPeopleSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>RecentPeopleSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>ShowPGSearchAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of search All that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureSearchAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of search All that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultSearchAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of search All that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find groups that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find groups that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find groups that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGLand</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find land sales that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureLand</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find land sales that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultLand</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find land sales that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGSims</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find places or find popular that are in general sims</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureSims</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find places or find popular that are in moderate sims</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultSims</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find places or find popular that are in adult sims</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowNearClip</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowNewInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically views new notecards/textures/landmarks</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowInInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically opens inventory to show accepted objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowObjectUpdates</key>
+ <map>
+ <key>Comment</key>
+ <string>Show when update messages are received for individual objects</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowOverlayTitle</key>
+ <map>
+ <key>Comment</key>
+ <string>Prints watermark text message on screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowParcelOwners</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPermissions</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPropertyLines</key>
+ <map>
+ <key>Comment</key>
+ <string>Show line overlay demarking property boundaries</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowNetStats</key>
+ <map>
+ <key>Comment</key>
+ <string>Show the Search Bar in the Status Overlay</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowSelectionBeam</key>
+ <map>
+ <key>Comment</key>
+ <string>Show selection particle beam when selecting or interacting with objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowStartLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Display starting location menu on login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowTangentBasis</key>
+ <map>
+ <key>Comment</key>
+ <string>Render normal and binormal (debugging bump mapping)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowToolBar</key>
+ <map>
+ <key>Comment</key>
+ <string>Show toolbar at bottom of screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowTutorial</key>
+ <map>
+ <key>Comment</key>
+ <string>Show tutorial window on login</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowVoiceVisualizersInCalls</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SkinCurrent</key>
+ <map>
+ <key>Comment</key>
+ <string>The currently selected skin.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>SkinningSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Client skin color setting file name (per install).</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>SkyAmbientScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.300000011921</real>
+ </map>
+ <key>SkyEditPresets</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to be able to edit the sky defaults or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SkyNightColorShift</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls moonlight color (base color applied to moon as light source)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color3</string>
+ <key>Value</key>
+ <array>
+ <real>0.67</real>
+ <real>0.67</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>SkyOverrideSimSunPosition</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SkySunDefaultPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>Default position of sun in sky (direction in world coordinates)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.1</real>
+ </array>
+ </map>
+ <key>SkyUseClassicClouds</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use the old Second Life particle clouds or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SnapEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable snapping to grid</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SnapMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>SnapToMouseCursor</key>
+ <map>
+ <key>Comment</key>
+ <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotFormat</key>
+ <map>
+ <key>Comment</key>
+ <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotLocalLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next local snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotPostcardLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next postcard snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotQuality</key>
+ <map>
+ <key>Comment</key>
+ <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>75</integer>
+ </map>
+ <key>SnapshotSharingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable uploading of snapshots to a web service.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotConfigURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to fetch Snapshot Sharing configuration data from.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string>
+ </map>
+ <key>SnapshotTextureLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next texture snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SpeedTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Performance testing mode, no network</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsAutoRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Play back autopilot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging output</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>fs.txt</string>
+ </map>
+ <key>StatsNumRuns</key>
+ <map>
+ <key>Comment</key>
+ <string>Loop autopilot playback this number of times</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>StatsPilotFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging autopilot path</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>pilot.txt</string>
+ </map>
+ <key>StatsPilotXMLFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging extended autopilot path</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>pilot.xml</string>
+ </map>
+ <key>StatsQuitAfterRuns</key>
+ <map>
+ <key>Comment</key>
+ <string>Quit application after this number of autopilot playback runs</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsSessionTrackFrameStats</key>
+ <map>
+ <key>Comment</key>
+ <string>Track rendering and network statistics</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsSummaryFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging summary</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>fss.txt</string>
+ </map>
+ <key>SystemLanguage</key>
+ <map>
+ <key>Comment</key>
+ <string>Language indicated by system settings (for UI)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>en</string>
+ </map>
+ <key>TabToTextFieldsOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>TAB key takes you to next text entry field, instead of next widget</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TerrainColorHeightRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Altitude range over which a given terrain texture has effect (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+ <key>TerrainColorStartHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Starting altitude for terrain texturing (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>TextureDecodeDisabled</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, do not fetch and decode any textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureDisable</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, do not load textures for in-world content</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureDiscardLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Specify texture resolution (0 = highest, 5 = lowest)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureLoadFullRes</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, always load textures at full resolution (discard = 0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureMemory</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TexturePickerShowFolders</key>
+ <map>
+ <key>Comment</key>
+ <string>Show folders with no texures in texture picker</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>TexturePickerSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>ThrottleBandwidthKBPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>500.0</real>
+ </map>
+ <key>UpdaterMaximumBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>500.0</real>
+ </map>
+ <key>ToolTipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying tooltip when mouse stops over UI element</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.699999988079</real>
+ </map>
+ <key>ToolTipFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds over which tooltip fades away</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.2</real>
+ </map>
+ <key>ToolTipVisibleTimeFar</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>ToolTipVisibleTimeNear</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>ToolTipVisibleTimeOver</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1000.0</real>
+ </map>
+ <key>ToolboxAutoMove</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TrackFocusObject</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera tracks last object zoomed on</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>TranslateLanguage</key>
+ <map>
+ <key>Comment</key>
+ <string>Translate Language specifier</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>TranslateChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Translate incoming chat messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TutorialURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for tutorial menu item, set automatically during login</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>TypeAheadTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>UIAutoScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep UI scale consistent across different resolutions</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UIAvatariconctrlSymbolHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UIAvatariconctrlSymbolVPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Vertical Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UIAvatariconctrlSymbolSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>UIAvatariconctrlSymbolPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>BottomRight</string>
+ </map>
+ <key>UIButtonOrigHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Button Original Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>6</real>
+ </map>
+ <key>UICheckboxctrlBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>13</real>
+ </map>
+ <key>UICheckboxctrlHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>UICheckboxctrlHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UICheckboxctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>UICheckboxctrlVPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Vertical Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UICloseBoxFromTop</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance from top of floater to top of close box icon, pixels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>UIExtraTriangleHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI extra triangle height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>-2</real>
+ </map>
+ <key>UIExtraTriangleWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI extra triangle width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UIFloaterCloseBoxSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI floater close box size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>UIFloaterHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI floater horizontal pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>6</real>
+ </map>
+ <key>UIFloaterTestBool</key>
+ <map>
+ <key>Comment</key>
+ <string>Example saved setting for the test floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UIFloaterTitleVPad</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance from top of floater to top of title string, pixels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>7</real>
+ </map>
+ <key>UIImgDefaultEyesUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
+ </map>
+ <key>UIImgDefaultGlovesUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultHairUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
+ </map>
+ <key>UIImgDefaultJacketUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultPantsUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultShirtUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultShoesUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultSkirtUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultSocksUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultAlphaUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultUnderwearUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>StartUpChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
+ </map>
+ <key>NearByChatChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
+ </map>
+ <key>NotificationChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
+ </map>
+ <key>AlertChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
+ </map>
+ <key>UIImgWhiteUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UILineEditorCursorThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Line Editor Cursor Thickness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>UIMaxComboWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum width of combo box</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>500</real>
+ </map>
+ <key>UIMinimizedWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI floater minimized width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>160</real>
+ </map>
+ <key>UIMultiSliderctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI multi slider ctrl spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>UIMultiTrackHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI multi track height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>6</real>
+ </map>
+ <key>UIPreeditMarkerBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Brightness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.4</real>
+ </map>
+ <key>UIPreeditMarkerGap</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Gap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIPreeditMarkerPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>UIPreeditMarkerThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Thickness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIPreeditStandoutBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Brightness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+ <key>UIPreeditStandoutGap</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Gap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIPreeditStandoutPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>UIPreeditStandoutThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Thickness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>UIResizeBarHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI resize bar height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>UIResizeBarOverlap</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI resize bar overlap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIScaleFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI relative to default layout on 1024x768 screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>UIScrollbarSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI scrollbar size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>15</real>
+ </map>
+ <key>UISliderctrlHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI slider ctrl height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>UISliderctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI slider ctrl spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>UISndAlert</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for alerts (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
+ </map>
+ <key>UISndBadKeystroke</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for invalid keystroke (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
+ </map>
+ <key>UISndClick</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for mouse click (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
+ </map>
+ <key>UISndClickRelease</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for mouse button release (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
+ </map>
+ <key>UISndDebugSpamToggle</key>
+ <map>
+ <key>Comment</key>
+ <string>Log UI sound effects as they are played</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UISndHealthReductionF</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for female pain (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
+ </map>
+ <key>UISndHealthReductionM</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for male pain (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>e057c244-5768-1056-c37e-1537454eeb62</string>
+ </map>
+ <key>UISndHealthReductionThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of health reduction required to trigger "pain" sound</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>UISndInvalidOp</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for invalid operations (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
+ </map>
+ <key>UISndMoneyChangeDown</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for L$ balance increase (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
+ </map>
+ <key>UISndMoneyChangeThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of change in L$ balance required to trigger "money" sound</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>UISndMoneyChangeUp</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>77a018af-098e-c037-51a6-178f05877c6f</string>
+ </map>
+ <key>UISndNewIncomingIMSession</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for new instant message session(uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
+ </map>
+ <key>UISndObjectCreate</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for object creation (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
+ </map>
+ <key>UISndObjectDelete</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for object deletion (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
+ </map>
+ <key>UISndObjectRezIn</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for rezzing objects (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
+ </map>
+ <key>UISndObjectRezOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for derezzing objects (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>00000000-0000-0000-0000-000000000000</string>
+ </map>
+ <key>UISndSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for taking a snapshot (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
+ </map>
+ <key>UISndStartIM</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for starting a new IM session (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
+ </map>
+ <key>UISndTeleportOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for teleporting (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
+ </map>
+ <key>UISndTyping</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
+ </map>
+ <key>UISndWindowClose</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for closing a window (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
+ </map>
+ <key>UISndWindowOpen</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for opening a window (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
+ </map>
+ <key>UISpinctrlBtnHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control button height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>11</integer>
+ </map>
+ <key>UISpinctrlBtnWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control button width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UISpinctrlDefaultLabelWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control default label width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>UISpinctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>UITabCntrArrowBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Arrow Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UITabCntrvArrowBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container V Arrow Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UITabCntrvPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container V Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UITabCntrButtonPanelOverlap</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Button Panel Overlap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UITabCntrCloseBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Close Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UITabCntrTabHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Tab Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>UITabCntrTabPartialWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Tab Partial Width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>12</integer>
+ </map>
+ <key>UITabCntrVertTabMinWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Vertical Tab Minimum Width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>100</integer>
+ </map>
+ <key>UITabPadding</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Padding</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>15</integer>
+ </map>
+ <key>UpdaterServiceSetting</key>
+ <map>
+ <key>Comment</key>
+ <string>Configure updater service.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>UpdaterServiceCheckPeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>Default period between update checking.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>3600</integer>
+ </map>
+ <key>UpdaterServiceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Default location for the updater service.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://update.secondlife.com</string>
+ </map>
+ <key>UpdaterServicePath</key>
+ <map>
+ <key>Comment</key>
+ <string>Path on the update server host.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>update</string>
+ </map>
+ <key>UpdaterServiceProtocolVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>The update protocol version to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>v1.0</string>
+ </map>
+ <key>UploadBakedTexOld</key>
+ <map>
+ <key>Comment</key>
+ <string>Forces the baked texture pipeline to upload using the old method.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseAltKeyForMenus</key>
+ <map>
+ <key>Comment</key>
+ <string>Access menus via keyboard by tapping Alt</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseChatBubbles</key>
+ <map>
+ <key>Comment</key>
+ <string>Show chat above avatars head in chat bubbles</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseCircuitCodeMaxRetries</key>
+ <map>
+ <key>Comment</key>
+ <string>Max timeout count for the initial UseCircuitCode message</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>UseCircuitCodeTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>UseDebugLogin</key>
+ <map>
+ <key>Comment</key>
+ <string>Provides extra control over which grid to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseDebugMenus</key>
+ <map>
+ <key>Comment</key>
+ <string>Turns on "Debug" menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseDefaultColorPicker</key>
+ <map>
+ <key>Comment</key>
+ <string>Use color picker supplied by operating system</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseDisplayNames</key>
+ <map>
+ <key>Comment</key>
+ <string>Use new, changeable, unicode names</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseEnergy</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseExternalBrowser</key>
+ <map>
+ <key>Comment</key>
+ <string>Use default browser when opening web pages instead of in-world browser.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseFreezeFrame</key>
+ <map>
+ <key>Comment</key>
+ <string>Freeze time when taking snapshots.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable object culling based on occlusion (coverage) by other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderDelayVBUpdate</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay vertex buffer updates until just before rendering</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SpeakerParticipantDefaultOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Order for displaying speakers in voice controls. 0 = alphabetical. 1 = recent.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SpeakerParticipantRemoveDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>UseNewWalkRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Replace standard walk/run animations with new ones.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseStartScreen</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to load a start screen image or not.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseWebPagesOnPrims</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UserConnectionPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port that this client transmits on.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UserLogFile</key>
+ <map>
+ <key>Comment</key>
+ <string>User specified log file name.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>UserLoginInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Users loging data.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ </map>
+ <key>VFSOldSize</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VFSSalt</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Controls local file caching behavior</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VectorizeEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable general vector operations and data alignment.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VectorizePerfTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Test SSE/vectorization performance and choose fastest version.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VectorizeProcessor</key>
+ <map>
+ <key>Comment</key>
+ <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VectorizeSkin</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable vector operations for avatar skinning.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VelocityInterpolate</key>
+ <map>
+ <key>Comment</key>
+ <string>Extrapolate object motion from last packet based on received velocity</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InterpolationTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How long to extrapolate object motion after last packet received</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>InterpolationPhaseOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds to phase out interpolated motion</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VerboseLogs</key>
+ <map>
+ <key>Comment</key>
+ <string>Display source file and line number for each log item for debugging purposes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VertexShaderEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable all GLSL shaders (debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VivoxAutoPostCrashDumps</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VivoxDebugLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Logging level to use when launching the vivox daemon</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>-1</string>
+ </map>
+ <key>VivoxDebugSIPURIHostName</key>
+ <map>
+ <key>Comment</key>
+ <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>VivoxDebugVoiceAccountServerURI</key>
+ <map>
+ <key>Comment</key>
+ <string>URI to the vivox account management server (empty string for the default).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>VivoxVoiceHost</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice host to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>127.0.0.1</string>
+ </map>
+ <key>VivoxVoicePort</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice port to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>44125</integer>
+ </map>
+ <key>VoiceCallsFriendsOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Only accept voice calls from residents on your friends list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceCallsRejectAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Silently reject all incoming voice calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceDisableMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Completely disable the ability to open the mic.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceEffectExpiryWarningTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>259200</integer>
+ </map>
+ <key>VoiceMorphingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to enable Voice Morphs and show the UI.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoDisengageMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically turn off the microphone when ending IM calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VoiceEarLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Location of the virtual ear for voice</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceHost</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice host to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>127.0.0.1</string>
+ </map>
+ <key>VoiceImageLevel0</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 0</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
+ </map>
+ <key>VoiceImageLevel1</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 1</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel2</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 2</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel3</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 3</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel4</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 4</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel5</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 5</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel6</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 6</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceInputAudioDevice</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio input device to use for voice</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Default</string>
+ </map>
+ <key>VoiceLogFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Log file to use when launching the voice daemon</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>VoiceOutputAudioDevice</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio output device to use for voice</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Default</string>
+ </map>
+ <key>VoiceParticipantLeftRemoveDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>VoicePort</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice port to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>44125</integer>
+ </map>
+ <key>WarningsAsChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Display warning messages in chat history</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceServerType</key>
+ <map>
+ <key>Comment</key>
+ <string>The type of voice server to connect to.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>vivox</string>
+ </map>
+ <key>WLSkyDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>WatchdogEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls whether the thread watchdog timer is activated.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>WaterEditPresets</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to be able to edit the water defaults or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>WaterGLFogDensityScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Maps shader water fog density to gl fog density</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.02</real>
+ </map>
+ <key>WaterGLFogDepthFloor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls how dark water gl fog can get</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>WaterGLFogDepthScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls how quickly gl fog gets dark under water</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>WellIconFlashCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>WellIconFlashPeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>WindLightUseAtmosShaders</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to enable or disable WindLight atmospheric shaders.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>WindowFullScreen</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window full screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>WindowHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>738</integer>
+ </map>
+ <key>WindowMaximized</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window maximized on login</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>WindowWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
+ <key>WindowX</key>
+ <map>
+ <key>Comment</key>
+ <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>WindowY</key>
+ <map>
+ <key>Comment</key>
+ <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>XferThrottle</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>150000.0</real>
+ </map>
+ <key>ExternalEditor</key>
+ <map>
+ <key>Comment</key>
+ <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>YawFromMousePosition</key>
+ <map>
+ <key>Comment</key>
+ <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>90.0</real>
+ </map>
+ <key>YouAreHereDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>YieldTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Yield some time to the local host.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>ZoomDirect</key>
+ <map>
+ <key>Comment</key>
+ <string>Map Joystick zoom axis directly to camera zoom.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ZoomTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time of transition between different camera modes (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.40000000596</real>
+ </map>
+ <key>moapbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight media on a prim sources</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>particlesbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight particle generators</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>physicalbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight physical objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>renderbeacons</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight particle generators</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>renderhighlights</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight scripted objects with touch function</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>scriptsbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight scripted objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>scripttouchbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight scripted objects with touch function</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowDeviceSettings</key>
+ <map>
+ <key>Comment</key>
+ <string>Show device settings</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SLURLDragNDrop</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable drag and drop of SLURLs onto the viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>soundsbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight sound generators</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureDownloadsToViewerLog</key>
+ <map>
+ <key>Comment</key>
+ <string>Send texture download details to the viewer log</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureDownloadsToSimulator</key>
+ <map>
+ <key>Comment</key>
+ <string>Send a digest of texture info to the sim</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureLoggingThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <!-- Settings below are for back compatibility only.
+ They are not used in current viewer anymore. But they can't be removed to avoid
+ influence on previous versions of the viewer in case of settings are not used or default value
+ should be changed. See also EXT-6661. -->
+ <!-- 1.23 settings -->
+ <key>ShowVoiceChannelPopup</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls visibility of the current voice channel popup above the voice tab</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowVolumeSettingsPopup</key>
+ <map>
+ <key>Comment</key>
+ <string>Show individual volume slider for voice, sound effects, etc</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>max_texture_dimension_X</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum texture width for user uploaded textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2048</integer>
+ </map>
+ <key>max_texture_dimension_Y</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum texture height for user uploaded textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2048</integer>
+ </map>
+ <!-- End of back compatibility settings -->
+ <key>teleport_offer_invitation_max_length</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>178</integer>
+ </map>
+ <key>always_showable_floaters</key>
+ <map>
+ <key>Comment</key>
+ <string>Floaters that can be shown despite mouselook mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <array>
+ <string>snapshot</string>
+ <string>postcard</string>
+ <string>mini_map</string>
+ </array>
+ </map>
+ <key>LandmarksSortedByDate</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflects landmarks panel sorting order.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OutfitOperationsTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout for outfit related operations.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>180</integer>
+ </map>
+ <key>HeightUnits</key>
+ <map>
+ <key>Comment</key>
+ <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>TipToastMessageLineCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Max line count of text message on tip toast.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>NotMovingHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait for resident to move before displaying move hint.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>120.0</real>
+ </map>
+ <key>DestinationGuideHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait before telling resident about destination guide.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1200.0</real>
+ </map>
+ <key>SidePanelHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait before telling resident about side panel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>300.0</real>
+ </map>
+ <key>GroupMembersSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>The order by which group members will be sorted (name|donated|online)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>name</string>
+ </map>
+ <key>SessionSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Settings that are a applied per session (not saved).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>UserSessionSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>User settings that are a applied per session (not saved).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>OpenSidePanelsInFloaters</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, will always open side panel contents in a floater.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AvatarInspectorTooltipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying avatar inspector tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.35</real>
+ </map>
+ <key>ObjectInspectorTooltipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying object inspector tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.35</real>
+ </map>
+ <key>SLURLTeleportDirectly</key>
+ <map>
+ <key>Comment</key>
+ <string>Clicking on a slurl will teleport you directly instead of opening places panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EnableClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable creation of new classified ads from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableGroupInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable viewing and editing of group info from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnablePicks</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable editing of picks from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableWorldMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable opening world map from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAvatarPay</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable paying other avatars from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableVoiceCall</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable voice calls from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAvatarShare</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable sharing from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SearchFromAddressBar</key>
+ <map>
+ <key>Comment</key>
+ <string>Can enter search queries into navigation address bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LogInventoryDecline</key>
+ <map>
+ <key>Comment</key>
+ <string>Log in system chat whenever an inventory offer is declined</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseHTTPInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow use of http inventory transfers instead of UDP</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickToWalk</key>
+ <map>
+ <key>Comment</key>
+ <string>Click in world to walk to location</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowOfferedInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+</map>
+</llsd>
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
index f741089ca2..3d588cf57d 100644
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ b/indra/newview/app_settings/ultra_graphics.xml
@@ -4,6 +4,8 @@
<RenderAvatarCloth value="TRUE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
+ <!--Default for now-->
+ <RenderAvatarPhysicsLODFactor value="1.0"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index a9b4ff02c5..85899603ee 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -612,7 +612,7 @@
id="36"
group="0"
name="Shoulders"
- label="Shoulders"
+ label="Shoulders"
wearable="shape"
edit_group="shape_torso"
edit_group_order="4"
@@ -4040,7 +4040,6 @@
scale="0.0 0.0 0.01"
pos="0 0 -0.01"/>
</param_morph>
-
</param>
<param
@@ -4061,7 +4060,7 @@
camera_distance=".8">
<param_morph />
</param>
-
+
<param
id="628"
group="1"
@@ -4130,7 +4129,7 @@
camera_distance=".8">
<param_morph />
</param>
-
+
<param
id="685"
group="0"
@@ -4328,8 +4327,66 @@
</param>
<!--
+ #############
+ # physics morphs (not user controlled)
+ #############
+ -->
+ <param
+ id="1200"
+ group="1"
+ sex="female"
+ name="Breast_Physics_UpDown_Driven"
+ wearable="shape"
+ edit_group="driven"
+ value_default="0"
+ value_min="-2"
+ value_max="2">
+ <param_morph />
+ </param>
+
+ <param
+ id="1201"
+ group="1"
+ sex="female"
+ name="Breast_Physics_InOut_Driven"
+ wearable="shape"
+ edit_group="driven"
+ value_default="0"
+ value_min="-1"
+ value_max="1">
+ <param_morph />
+ </param>
+
+ <param
+ id="1204"
+ group="1"
+ name="Belly_Physics_Torso_UpDown_Driven"
+ wearable="physics"
+ cross_wearable="true"
+ edit_group="driven"
+ value_default="0"
+ value_min="-1"
+ value_max="1">
+ <param_morph />
+ </param>
+
+ <param
+ id="1207"
+ group="1"
+ name="Breast_Physics_LeftRight_Driven"
+ wearable="physics"
+ cross_wearable="true"
+ edit_group="driven"
+ value_default="0"
+ value_min="-2"
+ value_max="2">
+ <param_morph />
+ </param>
+
+ <!--
#end morph targets
-->
+
</mesh>
<mesh
@@ -4390,6 +4447,7 @@
<param_morph />
</param>
+
<param
id="151"
group="1"
@@ -4829,8 +4887,53 @@
</param>
<!--
+ #############
+ # physics morphs (not user controlled)
+ #############
+ -->
+ <param
+ id="1202"
+ group="1"
+ name="Belly_Physics_Legs_UpDown_Driven"
+ wearable="physics"
+ cross_wearable="true"
+ edit_group="driven"
+ value_min="-1"
+ value_max="1">
+ <param_morph />
+ </param>
+
+
+ <param
+ id="1205"
+ group="1"
+ name="Butt_Physics_UpDown_Driven"
+ wearable="physics"
+ cross_wearable="true"
+ edit_group="driven"
+ value_default="0"
+ value_min="-1"
+ value_max="1">
+ <param_morph />
+ </param>
+
+ <param
+ id="1206"
+ group="1"
+ name="Butt_Physics_LeftRight_Driven"
+ wearable="physics"
+ cross_wearable="true"
+ edit_group="driven"
+ value_default="0"
+ value_min="-1"
+ value_max="1">
+ <param_morph />
+ </param>
+
+ <!--
#end morph targets
-->
+
</mesh>
<mesh
@@ -5199,6 +5302,25 @@
value_max="1">
<param_morph />
</param>
+
+ <!--
+ #############
+ # physics morphs (not user controlled)
+ #############
+ -->
+ <param
+ id="1203"
+ group="1"
+ name="Belly_Physics_Skirt_UpDown_Driven"
+ wearable="physics"
+ cross_wearable="true"
+ edit_group="driven"
+ value_default="0"
+ value_min="-1"
+ value_max="1">
+ <param_morph />
+ </param>
+
</mesh>
<mesh
@@ -9074,12 +9196,13 @@ render_pass="bump">
<!-- =========================================================== -->
<driver_parameters>
+
<param
id="828"
group="0"
name="Loose Upper Clothing"
label="Shirt Fit"
- show_simple="true"
+ show_simple="true"
wearable="shirt"
edit_group="shirt"
edit_group_order="4"
@@ -11631,6 +11754,525 @@ render_pass="bump">
</param_driver>
</param>
+ <!-- ==PHYSICS PARAMETERS======================================= -->
+
+ <param
+ id="1100"
+ group="1"
+ sex="female"
+ wearable="physics"
+ name="Breast_Physics_UpDown_Controller"
+ label="Breast Physics UpDown Controller"
+ value_min="-1"
+ value_max="1"
+ value_default="0">
+ <param_driver>
+ <driven
+ id="1200" />
+ </param_driver>
+ </param>
+
+ <param
+ id="1101"
+ group="1"
+ sex="female"
+ wearable="physics"
+ name="Breast_Physics_InOut_Controller"
+ label="Breast Physics InOut Controller"
+ value_min="-1"
+ value_max="1"
+ value_default="0">
+ <param_driver>
+ <driven
+ id="1201" />
+ </param_driver>
+ </param>
+
+ <param
+ id="1102"
+ group="1"
+ wearable="physics"
+ name="Belly_Physics_UpDown_Controller"
+ label="Belly Physics UpDown Controller"
+ value_min="-1"
+ value_max="1"
+ value_default="0">
+ <param_driver>
+ <driven
+ id="1202" />
+ <driven
+ id="1203" />
+ <driven
+ id="1204" />
+ </param_driver>
+ </param>
+
+ <param
+ id="1103"
+ group="1"
+ wearable="shape"
+ name="Butt_Physics_UpDown_Controller"
+ label="Butt Physics UpDown Controller"
+ value_min="-1"
+ value_max="1"
+ value_default="0">
+ <param_driver>
+ <driven
+ id="1205" />
+ </param_driver>
+ </param>
+
+ <param
+ id="1104"
+ group="1"
+ wearable="shape"
+ name="Butt_Physics_LeftRight_Controller"
+ label="Butt Physics LeftRight Controller"
+ value_min="-1"
+ value_max="1"
+ value_default="0">
+ <param_driver>
+ <driven
+ id="1206" />
+ </param_driver>
+ </param>
+
+ <param
+ id="1105"
+ group="1"
+ wearable="shape"
+ name="Breast_Physics_LeftRight_Controller"
+ label="Breast Physics LeftRight Controller"
+ value_min="-1"
+ value_max="1"
+ value_default="0">
+ <param_driver>
+ <driven
+ id="1207" />
+ </param_driver>
+ </param>
+
+ <param
+ id="10000"
+ group="0"
+ sex="female"
+ name="Breast_Physics_Mass"
+ label="Breast Physics Mass"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default=".1"
+ value_min=".1"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10001"
+ group="0"
+ sex="female"
+ name="Breast_Physics_Gravity"
+ label="Breast Physics Gravity"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default="0"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+
+ <param
+ id="10002"
+ group="0"
+ sex="female"
+ name="Breast_Physics_Drag"
+ label="Breast Physics Drag"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default=".15"
+ value_min="0"
+ value_max=".5">
+ <param_driver />
+ </param>
+
+ <param
+ id="10003"
+ group="0"
+ sex="female"
+ name="Breast_Physics_UpDown_Max_Effect"
+ label="Breast Physics UpDown Max Effect"
+ wearable="physics"
+ edit_group="physics_breasts_updown"
+ value_default="0"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10004"
+ group="0"
+ sex="female"
+ name="Breast_Physics_UpDown_Spring"
+ label="Breast Physics UpDown Spring"
+ wearable="physics"
+ edit_group="physics_breasts_updown"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10005"
+ group="0"
+ sex="female"
+ name="Breast_Physics_UpDown_Gain"
+ label="Breast Physics UpDown Gain"
+ wearable="physics"
+ edit_group="physics_breasts_updown"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="10006"
+ group="0"
+ sex="female"
+ name="Breast_Physics_UpDown_Damping"
+ label="Breast Physics UpDown Damping"
+ wearable="physics"
+ edit_group="physics_breasts_updown"
+ value_default=".05"
+ value_min="0"
+ value_max=".1"
+ camera_elevation=".3"
+ camera_distance=".8">
+ <param_driver />
+ </param>
+
+ <param
+ id="10007"
+ group="0"
+ sex="female"
+ name="Breast_Physics_InOut_Max_Effect"
+ label="Breast Physics InOut Max Effect"
+ wearable="physics"
+ edit_group="physics_breasts_inout"
+ value_default="0"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10008"
+ group="0"
+ sex="female"
+ name="Breast_Physics_InOut_Spring"
+ label="Breast Physics InOut Spring"
+ wearable="physics"
+ edit_group="physics_breasts_inout"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10009"
+ group="0"
+ sex="female"
+ name="Breast_Physics_InOut_Gain"
+ label="Breast Physics InOut Gain"
+ wearable="physics"
+ edit_group="physics_breasts_inout"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="10010"
+ group="0"
+ sex="female"
+ name="Breast_Physics_InOut_Damping"
+ label="Breast Physics InOut Damping"
+ wearable="physics"
+ edit_group="physics_breasts_inout"
+ value_default=".05"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+
+ <param
+ id="10011"
+ group="0"
+ name="Belly_Physics_Mass"
+ label="Belly Physics Mass"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default=".1"
+ value_min=".1"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10012"
+ group="0"
+ name="Belly_Physics_Gravity"
+ label="Belly Physics Gravity"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default="0"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+ <param
+ id="10013"
+ group="0"
+ name="Belly_Physics_Drag"
+ label="Belly Physics Drag"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default=".15"
+ value_min="0"
+ value_max=".5">
+ <param_driver />
+ </param>
+ <param
+ id="10014"
+ group="0"
+ name="Belly_Physics_UpDown_Max_Effect"
+ label="Belly Physics UpDown Max Effect"
+ wearable="physics"
+ edit_group="physics_belly_updown"
+ value_default="0"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10015"
+ group="0"
+ name="Belly_Physics_UpDown_Spring"
+ label="Belly Physics UpDown Spring"
+ wearable="physics"
+ edit_group="physics_belly_updown"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10016"
+ group="0"
+ name="Belly_Physics_UpDown_Gain"
+ label="Belly Physics UpDown Gain"
+ wearable="physics"
+ edit_group="physics_belly_updown"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="10017"
+ group="0"
+ name="Belly_Physics_UpDown_Damping"
+ label="Belly Physics UpDown Damping"
+ wearable="physics"
+ edit_group="physics_belly_updown"
+ value_default=".05"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+
+ <param
+ id="10018"
+ group="0"
+ name="Butt_Physics_Mass"
+ label="Butt Physics Mass"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default=".1"
+ value_min=".1"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10019"
+ group="0"
+ name="Butt_Physics_Gravity"
+ label="Butt Physics Gravity"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default="0"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+ <param
+ id="10020"
+ group="0"
+ name="Butt_Physics_Drag"
+ label="Butt Physics Drag"
+ wearable="physics"
+ edit_group="physics_advanced"
+ value_default=".15"
+ value_min="0"
+ value_max=".5">
+ <param_driver />
+ </param>
+
+ <param
+ id="10021"
+ group="0"
+ name="Butt_Physics_UpDown_Max_Effect"
+ label="Butt Physics UpDown Max Effect"
+ wearable="physics"
+ edit_group="physics_butt_updown"
+ value_default="0"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10022"
+ group="0"
+ name="Butt_Physics_UpDown_Spring"
+ label="Butt Physics UpDown Spring"
+ wearable="physics"
+ edit_group="physics_butt_updown"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10023"
+ group="0"
+ name="Butt_Physics_UpDown_Gain"
+ label="Butt Physics UpDown Gain"
+ wearable="physics"
+ edit_group="physics_butt_updown"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="10024"
+ group="0"
+ name="Butt_Physics_UpDown_Damping"
+ label="Butt Physics UpDown Damping"
+ wearable="physics"
+ edit_group="physics_butt_updown"
+ value_default=".05"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+
+ <param
+ id="10025"
+ group="0"
+ name="Butt_Physics_LeftRight_Max_Effect"
+ label="Butt Physics LeftRight Max Effect"
+ wearable="physics"
+ edit_group="physics_butt_leftright"
+ value_default="0"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10026"
+ group="0"
+ name="Butt_Physics_LeftRight_Spring"
+ label="Butt Physics LeftRight Spring"
+ wearable="physics"
+ edit_group="physics_butt_leftright"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10027"
+ group="0"
+ name="Butt_Physics_LeftRight_Gain"
+ label="Butt Physics LeftRight Gain"
+ wearable="physics"
+ edit_group="physics_butt_leftright"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="10028"
+ group="0"
+ name="Butt_Physics_LeftRight_Damping"
+ label="Butt Physics LeftRight Damping"
+ wearable="physics"
+ edit_group="physics_butt_leftright"
+ value_default=".05"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+
+ <param
+ id="10029"
+ group="0"
+ sex="female"
+ name="Breast_Physics_LeftRight_Max_Effect"
+ label="Breast Physics LeftRight Max Effect"
+ wearable="physics"
+ edit_group="physics_breasts_leftright"
+ value_default="0"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10030"
+ group="0"
+ sex="female"
+ name="Breast_Physics_LeftRight_Spring"
+ label="Breast Physics LeftRight Spring"
+ wearable="physics"
+ edit_group="physics_breasts_leftright"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="10031"
+ group="0"
+ sex="female"
+ name="Breast_Physics_LeftRight_Gain"
+ label="Breast Physics LeftRight Gain"
+ wearable="physics"
+ edit_group="physics_breasts_leftright"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="10032"
+ group="0"
+ sex="female"
+ name="Breast_Physics_LeftRight_Damping"
+ label="Breast Physics LeftRight Damping"
+ wearable="physics"
+ edit_group="physics_breasts_leftright"
+ value_default=".05"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
</driver_parameters>
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 6022153020..ce8efe647f 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -26,6 +26,7 @@ list all
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
@@ -71,6 +72,7 @@ list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
+RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
@@ -101,6 +103,7 @@ list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
+RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
@@ -129,6 +132,7 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 0.9
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 055be4cae2..d426afb17c 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -821,7 +821,7 @@ void LLAgentWearables::popWearable(const LLWearableType::EType type, U32 index)
}
}
-U32 LLAgentWearables::getWearableIndex(LLWearable *wearable)
+U32 LLAgentWearables::getWearableIndex(const LLWearable *wearable) const
{
if (wearable == NULL)
{
@@ -2045,8 +2045,9 @@ void LLAgentWearables::editWearable(const LLUUID& item_id)
return;
}
+ const BOOL disable_camera_switch = LLWearableType::getDisableCameraSwitch(wearable->getType());
LLPanel* panel = LLSideTray::getInstance()->getPanel("sidepanel_appearance");
- LLSidepanelAppearance::editWearable(wearable, panel);
+ LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch);
}
// Request editing the item after it gets worn.
diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h
index d7e77a5a5b..3ef50f14da 100644
--- a/indra/newview/llagentwearables.h
+++ b/indra/newview/llagentwearables.h
@@ -124,7 +124,7 @@ public:
void setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove);
void setWearableName(const LLUUID& item_id, const std::string& new_name);
void addLocalTextureObject(const LLWearableType::EType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index);
- U32 getWearableIndex(LLWearable *wearable);
+ U32 getWearableIndex(const LLWearable *wearable) const;
protected:
void setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false);
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 1184c8e76c..643c611b30 100755
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -500,6 +500,7 @@ static void settings_to_globals()
LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");
LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor");
LLVOAvatar::sLODFactor = gSavedSettings.getF32("RenderAvatarLODFactor");
+ LLVOAvatar::sPhysicsLODFactor = gSavedSettings.getF32("RenderAvatarPhysicsLODFactor");
LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
LLVOAvatar::sVisibleInFirstPerson = gSavedSettings.getBOOL("FirstPersonAvatarVisible");
// clamp auto-open time to some minimum usable value
diff --git a/indra/newview/llbreastmotion.cpp b/indra/newview/llbreastmotion.cpp
new file mode 100644
index 0000000000..7c205a8b9f
--- /dev/null
+++ b/indra/newview/llbreastmotion.cpp
@@ -0,0 +1,402 @@
+/**
+ * @file llbreastmotion.cpp
+ * @brief Implementation of LLBreastMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "llviewerprecompiledheaders.h"
+#include "linden_common.h"
+
+#include "m3math.h"
+#include "v3dmath.h"
+
+#include "llbreastmotion.h"
+#include "llcharacter.h"
+#include "llviewercontrol.h"
+#include "llviewervisualparam.h"
+#include "llvoavatarself.h"
+
+#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f;
+
+#define N_PARAMS 2
+
+// User-set params
+static const std::string breast_param_names_user[N_PARAMS] =
+{
+ "Breast_Female_Cleavage_Driver",
+ "Breast_Gravity_Driver"
+};
+
+// Params driven by this algorithm
+static const std::string breast_param_names_driven[N_PARAMS] =
+{
+ "Breast_Female_Cleavage",
+ "Breast_Gravity"
+};
+
+
+
+LLBreastMotion::LLBreastMotion(const LLUUID &id) :
+ LLMotion(id),
+ mCharacter(NULL)
+{
+ mName = "breast_motion";
+ mChestState = new LLJointState;
+
+ mBreastMassParam = (F32)1.0;
+ mBreastDragParam = LLVector3((F32)0.1, (F32)0.1, (F32)0.1);
+ mBreastSmoothingParam = (U32)2;
+ mBreastGravityParam = (F32)0.0;
+
+ mBreastSpringParam = LLVector3((F32)3.0, (F32)0.0, (F32)3.0);
+ mBreastGainParam = LLVector3((F32)50.0, (F32)0.0, (F32)50.0);
+ mBreastDampingParam = LLVector3((F32)0.3, (F32)0.0, (F32)0.3);
+ mBreastMaxVelocityParam = LLVector3((F32)10.0, (F32)0.0, (F32)10.0);
+
+ mBreastParamsUser[0] = mBreastParamsUser[1] = mBreastParamsUser[2] = NULL;
+ mBreastParamsDriven[0] = mBreastParamsDriven[1] = mBreastParamsDriven[2] = NULL;
+
+ mCharLastPosition_world_pt = LLVector3(0,0,0);
+ mCharLastVelocity_local_vec = LLVector3(0,0,0);
+ mCharLastAcceleration_local_vec = LLVector3(0,0,0);
+ mBreastLastPosition_local_pt = LLVector3(0,0,0);
+ mBreastLastUpdatePosition_local_pt = LLVector3(0,0,0);
+ mBreastVelocity_local_vec = LLVector3(0,0,0);
+}
+
+LLBreastMotion::~LLBreastMotion()
+{
+}
+
+BOOL LLBreastMotion::onActivate()
+{
+ return TRUE;
+}
+
+void LLBreastMotion::onDeactivate()
+{
+}
+
+LLMotion::LLMotionInitStatus LLBreastMotion::onInitialize(LLCharacter *character)
+{
+ mCharacter = character;
+
+ if (!mChestState->setJoint(character->getJoint("mChest")))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mChestState->setUsage(LLJointState::ROT);
+ addJointState( mChestState );
+
+ for (U32 i=0; i < N_PARAMS; i++)
+ {
+ mBreastParamsUser[i] = NULL;
+ mBreastParamsDriven[i] = NULL;
+ mBreastParamsMin[i] = 0;
+ mBreastParamsMax[i] = 0;
+ if (breast_param_names_user[i] != "" && breast_param_names_driven[i] != "")
+ {
+ mBreastParamsUser[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_user[i].c_str());
+ mBreastParamsDriven[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_driven[i].c_str());
+ if (mBreastParamsDriven[i])
+ {
+ mBreastParamsMin[i] = mBreastParamsDriven[i]->getMinWeight();
+ mBreastParamsMax[i] = mBreastParamsDriven[i]->getMaxWeight();
+ }
+ }
+ }
+
+ mTimer.reset();
+ return STATUS_SUCCESS;
+}
+
+F32 LLBreastMotion::getMinPixelArea()
+{
+ return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION;
+}
+
+
+F32 LLBreastMotion::calculateTimeDelta()
+{
+ const F32 time = mTimer.getElapsedTimeF32();
+ const F32 time_delta = time - mLastTime;
+ mLastTime = time;
+ return time_delta;
+}
+
+// Local space means "parameter space".
+LLVector3 LLBreastMotion::toLocal(const LLVector3 &world_vector)
+{
+ LLVector3 local_vec(0,0,0);
+
+ LLJoint *chest_joint = mChestState->getJoint();
+ const LLQuaternion world_rot = chest_joint->getWorldRotation();
+
+ // Cleavage
+ LLVector3 breast_dir_world_vec = LLVector3(-1,0,0) * world_rot; // -1 b/c cleavage param changes opposite to direction
+ breast_dir_world_vec.normalize();
+ local_vec[0] = world_vector * breast_dir_world_vec;
+
+ // Up-Down Bounce
+ LLVector3 breast_up_dir_world_vec = LLVector3(0,0,1) * world_rot;
+ breast_up_dir_world_vec.normalize();
+ local_vec[1] = world_vector * breast_up_dir_world_vec;
+
+ return local_vec;
+}
+
+LLVector3 LLBreastMotion::calculateVelocity_local(const F32 time_delta)
+{
+ LLJoint *chest_joint = mChestState->getJoint();
+ const LLVector3 world_pos_pt = chest_joint->getWorldPosition();
+ const LLQuaternion world_rot = chest_joint->getWorldRotation();
+ const LLVector3 last_world_pos_pt = mCharLastPosition_world_pt;
+ const LLVector3 char_velocity_world_vec = (world_pos_pt-last_world_pos_pt) / time_delta;
+ const LLVector3 char_velocity_local_vec = toLocal(char_velocity_world_vec);
+
+ return char_velocity_local_vec;
+}
+
+LLVector3 LLBreastMotion::calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
+ const F32 time_delta)
+{
+ LLVector3 char_acceleration_local_vec = new_char_velocity_local_vec - mCharLastVelocity_local_vec;
+
+ char_acceleration_local_vec =
+ char_acceleration_local_vec * 1.0/mBreastSmoothingParam +
+ mCharLastAcceleration_local_vec * (mBreastSmoothingParam-1.0)/mBreastSmoothingParam;
+
+ mCharLastAcceleration_local_vec = char_acceleration_local_vec;
+
+ return char_acceleration_local_vec;
+}
+
+BOOL LLBreastMotion::onUpdate(F32 time, U8* joint_mask)
+{
+ // Skip if disabled globally.
+ if (!gSavedSettings.getBOOL("AvatarPhysics"))
+ {
+ return TRUE;
+ }
+
+ // Higher LOD is better. This controls the granularity
+ // and frequency of updates for the motions.
+ const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor;
+ if (lod_factor == 0)
+ {
+ return TRUE;
+ }
+
+ if (mCharacter->getSex() != SEX_FEMALE) return TRUE;
+ const F32 time_delta = calculateTimeDelta();
+ if (time_delta < .01 || time_delta > 10.0) return TRUE;
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Get all parameters and settings
+ //
+
+ mBreastMassParam = mCharacter->getVisualParamWeight("Breast_Physics_Mass");
+ mBreastSmoothingParam = (U32)(mCharacter->getVisualParamWeight("Breast_Physics_Smoothing"));
+ mBreastGravityParam = mCharacter->getVisualParamWeight("Breast_Physics_Gravity");
+
+ mBreastSpringParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Spring");
+ mBreastGainParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Gain");
+ mBreastDampingParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Damping");
+ mBreastMaxVelocityParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Max_Velocity");
+ mBreastDragParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Drag");
+
+ mBreastSpringParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Spring");
+ mBreastGainParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Gain");
+ mBreastDampingParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Damping");
+ mBreastMaxVelocityParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Max_Velocity");
+ mBreastDragParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Drag");
+
+
+ // Get the current morph parameters.
+ LLVector3 breast_user_local_pt(0,0,0);
+ for (U32 i=0; i < N_PARAMS; i++)
+ {
+ if (mBreastParamsUser[i] != NULL)
+ {
+ breast_user_local_pt[i] = mBreastParamsUser[i]->getWeight();
+ }
+ }
+
+ LLVector3 breast_current_local_pt = mBreastLastPosition_local_pt;
+
+ //
+ // End parameters and settings
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate velocity and acceleration in parameter space.
+ //
+
+ const LLVector3 char_velocity_local_vec = calculateVelocity_local(time_delta);
+ const LLVector3 char_acceleration_local_vec = calculateAcceleration_local(char_velocity_local_vec, time_delta);
+ mCharLastVelocity_local_vec = char_velocity_local_vec;
+
+ LLJoint *chest_joint = mChestState->getJoint();
+ mCharLastPosition_world_pt = chest_joint->getWorldPosition();
+
+ //
+ // End velocity and acceleration
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate the total force
+ //
+
+ // Spring force is a restoring force towards the original user-set breast position.
+ // F = kx
+ const LLVector3 spring_length_local = breast_current_local_pt-breast_user_local_pt;
+ LLVector3 force_spring_local_vec = -spring_length_local; force_spring_local_vec *= mBreastSpringParam;
+
+ // Acceleration is the force that comes from the change in velocity of the torso.
+ // F = ma + mg
+ LLVector3 force_accel_local_vec = char_acceleration_local_vec * mBreastMassParam;
+ const LLVector3 force_gravity_local_vec = toLocal(LLVector3(0,0,1))* mBreastGravityParam * mBreastMassParam;
+ force_accel_local_vec += force_gravity_local_vec;
+ force_accel_local_vec *= mBreastGainParam;
+
+ // Damping is a restoring force that opposes the current velocity.
+ // F = -kv
+ LLVector3 force_damping_local_vec = -mBreastDampingParam;
+ force_damping_local_vec *= mBreastVelocity_local_vec;
+
+ // Drag is a force imparted by velocity, intuitively it is similar to wind resistance.
+ // F = .5v*v
+ LLVector3 force_drag_local_vec = .5*char_velocity_local_vec;
+ force_drag_local_vec *= char_velocity_local_vec;
+ force_drag_local_vec *= mBreastDragParam[0];
+
+ LLVector3 force_net_local_vec =
+ force_accel_local_vec +
+ force_gravity_local_vec +
+ force_spring_local_vec +
+ force_damping_local_vec +
+ force_drag_local_vec;
+
+ //
+ // End total force
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate new params
+ //
+
+ // Calculate the new acceleration based on the net force.
+ // a = F/m
+ LLVector3 acceleration_local_vec = force_net_local_vec / mBreastMassParam;
+ mBreastVelocity_local_vec += acceleration_local_vec;
+ mBreastVelocity_local_vec.clamp(-mBreastMaxVelocityParam*100.0, mBreastMaxVelocityParam*100.0);
+
+ // Temporary debugging setting to cause all avatars to move, for profiling purposes.
+ if (gSavedSettings.getBOOL("AvatarPhysicsTest"))
+ {
+ mBreastVelocity_local_vec[0] = sin(mTimer.getElapsedTimeF32()*4.0)*5.0;
+ mBreastVelocity_local_vec[1] = sin(mTimer.getElapsedTimeF32()*3.0)*5.0;
+ }
+ // Calculate the new parameters and clamp them to the min/max ranges.
+ LLVector3 new_local_pt = breast_current_local_pt + mBreastVelocity_local_vec*time_delta;
+ new_local_pt.clamp(mBreastParamsMin,mBreastParamsMax);
+
+ // Set the new parameters.
+ for (U32 i=0; i < 3; i++)
+ {
+ // If the param is disabled, just set the param to the user value.
+ if (mBreastMaxVelocityParam[i] == 0)
+ {
+ new_local_pt[i] = breast_user_local_pt[i];
+ }
+ if (mBreastParamsDriven[i])
+ {
+ mCharacter->setVisualParamWeight(mBreastParamsDriven[i],
+ new_local_pt[i],
+ FALSE);
+ }
+ }
+
+ mBreastLastPosition_local_pt = new_local_pt;
+
+ //
+ // End calculate new params
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Conditionally update the visual params
+ //
+
+ // Updating the visual params (i.e. what the user sees) is fairly expensive.
+ // So only update if the params have changed enough, and also take into account
+ // the graphics LOD settings.
+
+ // For non-self, if the avatar is small enough visually, then don't update.
+ const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(this) != NULL);
+ if (!is_self)
+ {
+ const F32 area_for_max_settings = 0.0;
+ const F32 area_for_min_settings = 1400.0;
+
+ const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
+ const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());
+ if (pixel_area < area_for_this_setting)
+ {
+ return TRUE;
+ }
+ }
+
+ // If the parameter hasn't changed enough, then don't update.
+ LLVector3 position_diff = mBreastLastUpdatePosition_local_pt-new_local_pt;
+ for (U32 i=0; i < 3; i++)
+ {
+ const F32 min_delta = (1.0-lod_factor)*(mBreastParamsMax[i]-mBreastParamsMin[i])/2.0;
+ if (llabs(position_diff[i]) > min_delta)
+ {
+ mCharacter->updateVisualParams();
+ mBreastLastUpdatePosition_local_pt = new_local_pt;
+ return TRUE;
+ }
+ }
+
+ //
+ // End update visual params
+ ////////////////////////////////////////////////////////////////////////////////
+
+ return TRUE;
+}
diff --git a/indra/newview/llbreastmotion.h b/indra/newview/llbreastmotion.h
new file mode 100644
index 0000000000..8578d4ad1a
--- /dev/null
+++ b/indra/newview/llbreastmotion.h
@@ -0,0 +1,160 @@
+/**
+ * @file llbreastmotion.h
+ * @brief Implementation of LLBreastMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLBREASTMOTION_H
+#define LL_LLBREASTMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "llframetimer.h"
+
+#define BREAST_MOTION_FADEIN_TIME 1.0f
+#define BREAST_MOTION_FADEOUT_TIME 1.0f
+
+class LLViewerVisualParam;
+
+//-----------------------------------------------------------------------------
+// class LLBreastMotion
+//-----------------------------------------------------------------------------
+class LLBreastMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBreastMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLBreastMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea();
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+protected:
+ LLVector3 toLocal(const LLVector3 &world_vector);
+ LLVector3 calculateVelocity_local(const F32 time_delta);
+ LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
+ const F32 time_delta);
+ F32 calculateTimeDelta();
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mChestState;
+ LLCharacter* mCharacter;
+
+
+ //-------------------------------------------------------------------------
+ // miscellaneous parameters
+ //-------------------------------------------------------------------------
+ LLViewerVisualParam *mBreastParamsUser[3];
+ LLViewerVisualParam *mBreastParamsDriven[3];
+ LLVector3 mBreastParamsMin;
+ LLVector3 mBreastParamsMax;
+
+ LLVector3 mCharLastPosition_world_pt; // Last position of the avatar
+ LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving
+ LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity
+
+ LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast
+ LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving
+ LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent
+
+
+ F32 mBreastMassParam;
+ F32 mBreastGravityParam;
+ U32 mBreastSmoothingParam;
+
+ LLVector3 mBreastSpringParam;
+ LLVector3 mBreastDampingParam;
+ LLVector3 mBreastGainParam;
+ LLVector3 mBreastMaxVelocityParam;
+ LLVector3 mBreastDragParam;
+
+ LLFrameTimer mTimer;
+ F32 mLastTime;
+
+ U32 mFileTicks;
+};
+
+#endif // LL_LLBREASTMOTION_H
+
diff --git a/indra/newview/lldriverparam.h b/indra/newview/lldriverparam.h
index a0e45cf5e5..fb1b44458c 100644
--- a/indra/newview/lldriverparam.h
+++ b/indra/newview/lldriverparam.h
@@ -30,6 +30,7 @@
#include "llviewervisualparam.h"
#include "llwearabletype.h"
+class LLPhysicsMotion;
class LLVOAvatar;
class LLWearable;
@@ -76,6 +77,7 @@ protected:
class LLDriverParam : public LLViewerVisualParam
{
+ friend class LLPhysicsMotion; // physics motion needs to access driven params directly.
public:
LLDriverParam(LLVOAvatar *avatarp);
LLDriverParam(LLWearable *wearablep);
diff --git a/indra/newview/llfloaterimportcollada.cpp b/indra/newview/llfloaterimportcollada.cpp
deleted file mode 100644
index 20907e899e..0000000000
--- a/indra/newview/llfloaterimportcollada.cpp
+++ /dev/null
@@ -1,1112 +0,0 @@
-/**
- * @file llfloaterimportcollada.cpp
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#include "llviewerprecompiledheaders.h"
-
-#if 0 //DEPRECATED
-
-#include "llfloaterimportcollada.h"
-
-#include "dae.h"
-//#include "dom.h"
-#include "dom/domAsset.h"
-#include "dom/domBind_material.h"
-#include "dom/domConstants.h"
-#include "dom/domEffect.h"
-#include "dom/domGeometry.h"
-#include "dom/domInstance_geometry.h"
-#include "dom/domInstance_material.h"
-#include "dom/domInstance_node.h"
-#include "dom/domInstance_effect.h"
-#include "dom/domMaterial.h"
-#include "dom/domMatrix.h"
-#include "dom/domNode.h"
-#include "dom/domProfile_COMMON.h"
-#include "dom/domRotate.h"
-#include "dom/domScale.h"
-#include "dom/domTranslate.h"
-#include "dom/domVisual_scene.h"
-
-#include "llagent.h"
-#include "llassetuploadresponders.h"
-#include "lleconomy.h"
-#include "llfloaterperms.h"
-#include "llfloaterreg.h"
-#include "llsdutil.h"
-#include "llsdutil_math.h"
-#include "llselectmgr.h"
-#include "llvfile.h"
-#include "llvfs.h"
-#include "llviewermenufile.h"
-#include "llviewerregion.h"
-#include "llvolumemessage.h"
-#include "llmodel.h"
-#include "llmeshreduction.h"
-#include "material_codes.h"
-
-//
-// floater
-//
-
-LLFloaterImportCollada::LLFloaterImportCollada(const LLSD& key)
- : LLFloater(key)
-{
-}
-
-
-BOOL LLFloaterImportCollada::postBuild()
-{
- if (!LLFloater::postBuild())
- {
- return FALSE;
- }
-
- childSetCommitCallback("ok", LLImportCollada::onCommitOK, this);
- childSetCommitCallback("cancel", LLImportCollada::onCommitCancel, this);
-
- setStatusIdle();
- setAssetCount(0,0);
- enableOK(TRUE);
-
- return TRUE;
-}
-
-
-void LLFloaterImportCollada::setAssetCount(S32 mesh_count, S32 texture_count)
-{
- childSetTextArg("mesh count", "[COUNT]", llformat("%d", mesh_count));
- childSetTextArg("texture count", "[COUNT]", llformat("%d", texture_count));
-}
-
-void LLFloaterImportCollada::setStatusAssetUploading(std::string asset_name)
-{
- LLUIString uploading = getString("status_uploading");
- uploading.setArg("[NAME]", asset_name);
- childSetTextArg("status", "[STATUS]", uploading.getString());
-}
-
-void LLFloaterImportCollada::setStatusCreatingPrim(std::string prim_name)
-{
- LLUIString creating = getString("status_creating");
- creating.setArg("[NAME]", prim_name);
- childSetTextArg("status", "[STATUS]", creating.getString());
-}
-
-void LLFloaterImportCollada::setStatusIdle()
-{
- childSetTextArg("status", "[STATUS]", getString("status_idle"));
-}
-
-void LLFloaterImportCollada::enableOK(BOOL enable)
-{
- childSetEnabled("ok", enable);
-}
-
-
-//
-// misc helpers
-//
-
-
-// why oh why do forbid matrix multiplication in our llmath library?
-LLMatrix4 matrix_multiply(LLMatrix4 a, LLMatrix4 b)
-{
- a *= b;
-
- return a;
-}
-
-// why oh why does colladadom not provide such things?
-daeElement* getFirstChild(daeElement* parent)
-{
- daeTArray< daeSmartRef<daeElement> > children = parent->getChildren();
-
- if (children.getCount() > 0)
- {
- return children[0];
- }
- else
- {
- return NULL;
- }
-}
-
-// why oh why does colladadom not provide such things?
-daeElement* getNextSibling(daeElement* child)
-{
- daeElement* parent = child->getParent();
-
- if (parent == NULL)
- {
- // must be root, root has no siblings
- return NULL;
- }
-
- daeElement* sibling = NULL;
-
- daeTArray< daeSmartRef<daeElement> > children = parent->getChildren();
- for (S32 i = 0; i < children.getCount(); i++)
- {
- if (child == children[i])
- {
- if ((i+1) < children.getCount())
- {
- sibling = children[i+1];
- }
- }
- }
-
- return sibling;
-}
-
-// try to get a decent label for this element
-std::string getElementLabel(daeElement *element)
-{
- // if we have a name attribute, use it
- std::string name = element->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if we have an ID attribute, use it
- if (element->getID())
- {
- return std::string(element->getID());
- }
-
- // if we have a parent, use it
- daeElement* parent = element->getParent();
- if (parent)
- {
- // if parent has a name, use it
- std::string name = parent->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if parent has an ID, use it
- if (parent->getID())
- {
- return std::string(parent->getID());
- }
- }
-
- // try to use our type
- daeString element_name = element->getElementName();
- if (element_name)
- {
- return std::string(element_name);
- }
-
- // if all else fails, use "object"
- return std::string("object");
-}
-
-LLColor4 getDaeColor(daeElement* element)
-{
- LLColor4 value;
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- }
-
- return value;
-}
-
-LLTextureEntry profileToTextureEntry(domProfile_COMMON* material)
-{
- LLTextureEntry te;
-
- te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
- daeElement* diffuse = material->getDescendant("diffuse");
- if (diffuse)
- {
- te.setColor(LLColor3(0.1f, 0.9f, 1.0f));
-
- domCommon_color_or_texture_type_complexType::domTexture* texture =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
- if (texture)
- {
- domCommon_newparam_type_Array newparams = material->getNewparam_array();
- for (S32 i = 0; i < newparams.getCount(); i++)
- {
- domFx_surface_common* surface = newparams[i]->getSurface();
- if (surface)
- {
- domFx_surface_init_common* init = surface->getFx_surface_init_common();
- if (init)
- {
- domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
-
- if (init_from.getCount() > 0)
- {
- daeElement* image = init_from[0]->getValue().getElement();
- if (image)
- {
- LLUUID texture_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(image);
-
- if (texture_asset.notNull())
- {
- te.setID(texture_asset);
- te.setColor(LLColor3(1,1,1));
- }
- }
- }
- }
- }
- }
- }
-
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- te.setColor(value);
- }
- }
-
- daeElement* emission = material->getDescendant("emission");
- if (emission)
- {
- LLColor4 emission_color = getDaeColor(emission);
- if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
- {
- te.setFullbright(TRUE);
- }
- }
-
- return te;
-}
-
-std::vector<LLTextureEntry> getMaterials(LLModel* model, domInstance_geometry* instance_geo)
-{
- std::vector<LLTextureEntry> texture_entries;
- for (int i = 0; i < model->mMaterialList.size(); i++)
- {
- LLTextureEntry texture_entry;
-
- domInstance_material* instance_mat = NULL;
-
- domBind_material::domTechnique_common* technique =
- daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
- if (technique)
- {
- daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
- for (int j = 0; j < inst_materials.getCount(); j++)
- {
- std::string symbol(inst_materials[j]->getSymbol());
-
- if (symbol == model->mMaterialList[i]) // found the binding
- {
- instance_mat = inst_materials[j];
- }
- }
- }
-
- if (instance_mat)
- {
- domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
- if (material)
- {
- domInstance_effect* instance_effect =
- daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
- if (instance_effect)
- {
- domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
- if (effect)
- {
- domProfile_COMMON* profile =
- daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
- if (profile)
- {
- texture_entry = profileToTextureEntry(profile);
- }
- }
- }
- }
- }
-
- texture_entries.push_back(texture_entry);
- }
-
- return texture_entries;
-}
-
-LLTextureEntry instanceGeoToTextureEntry(domInstance_geometry* instance_geo)
-{
- LLTextureEntry te;
- domInstance_material* instance_mat =
- daeSafeCast<domInstance_material>(instance_geo->getDescendant(daeElement::matchType(domInstance_material::ID())));
- if (instance_mat)
- {
- }
-
- return te;
-}
-
-
-
-// responder for asset uploads
-// does all the normal stuff followed by a notification to continue importing
-// WARNING - currently unused - TODO
-class LLColladaNewAgentInventoryResponder : public LLNewAgentInventoryResponder
-{
- LLColladaNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
- : LLNewAgentInventoryResponder(post_data, vfile_id, asset_type)
- {
- }
- LLColladaNewAgentInventoryResponder(const LLSD& post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
- : LLNewAgentInventoryResponder(post_data, file_name, asset_type)
- {
- }
-
- virtual void uploadComplete(const LLSD& content)
- {
- LLNewAgentInventoryResponder::uploadComplete(content);
- }
-
-};
-
-BOOL LLImportColladaAssetCache::uploadImageAsset(domImage* image)
-{
- // we only support init_from now - embedded data will come later
- domImage::domInit_from* init = image->getInit_from();
- if (!init)
- {
- return FALSE;
- }
-
- std::string filename = cdom::uriToNativePath(init->getValue().str());
-
- std::string name = getElementLabel(image);
-
- LLUUID transaction_id = upload_new_resource(filename, name, std::string(),
- 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE,
- LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms(),
- name, NULL,
- LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL);
-
- if (transaction_id.isNull())
- {
- llwarns << "cannot upload " << filename << llendl;
-
- return FALSE;
- }
-
- mTransactionMap[transaction_id] = image;
-
- LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name);
-
- return TRUE;
-}
-
-
-
-//
-// asset cache -
-// uploads assets and provides a map from collada element to asset
-//
-
-
-
-BOOL LLImportColladaAssetCache::uploadMeshAsset(domMesh* mesh)
-{
- LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
- if (model->getNumVolumeFaces() == 0)
- {
- return FALSE;
- }
-
- // generate LODs
-
-
- std::vector<LLPointer<LLModel> > lods;
- lods.push_back(model);
- S32 triangle_count = model->getNumTriangles();
-
- for (S32 i = 0; i < 4; i++)
- {
- LLPointer<LLModel> last_model = lods.back();
-
- S32 triangle_target = (S32)(triangle_count / pow(3.f, i + 1));
- if (triangle_target > 16)
- {
- LLMeshReduction reduction;
- LLPointer<LLModel> new_model = reduction.reduce(model, triangle_target, LLMeshReduction::TRIANGLE_BUDGET);
- lods.push_back(new_model);
- }
- else
- {
- lods.push_back(last_model);
- }
- }
-
- // write model to temp file
-
- std::string filename = gDirUtilp->getTempFilename();
- LLModel::writeModel(
- filename,
- lods[4],
- lods[0],
- lods[1],
- lods[2],
- lods[3],
- lods[4]->mConvexHullDecomp);
-
-
- // copy file to VFS
-
- LLTransactionID tid;
- tid.generate();
- LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); // create asset uuid
-
- S32 file_size;
- LLAPRFile infile ;
- infile.open(filename, LL_APR_RB, NULL, &file_size);
-
- if (infile.getFileHandle())
- {
- LLVFile file(gVFS, uuid, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- file.setMaxSize(file_size);
-
- const S32 buf_size = 65536;
- U8 copy_buf[buf_size];
- while ((file_size = infile.read(copy_buf, buf_size)))
- {
- file.write(copy_buf, file_size);
- }
- }
-
-
- std::string name = getElementLabel(mesh);
-
- upload_new_resource(tid, LLAssetType::AT_MESH, name, std::string(), 0,LLFolderType::FT_MESH, LLInventoryType::IT_MESH,
- LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
- name, NULL,
- LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL);
-
- LLFile::remove(filename);
-
- mTransactionMap[uuid] = mesh;
-
- LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name);
-
- return TRUE;
-}
-
-
-// called by the mesh asset upload responder to indicate the mesh asset has been uploaded
-void LLImportColladaAssetCache::assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success)
-{
- std::map<LLUUID, daeElement*>::iterator i = mTransactionMap.find(transaction_uuid);
-
- if (i != mTransactionMap.end())
- {
- daeElement* element = i->second;
-
-
- if (success)
- {
- mAssetMap[element] = asset_uuid;
- }
- else // failure
- {
- // if failed, put back on end of queue
- mUploadsPending.push_back(element);
- }
-
- mUploads--;
- uploadNextAsset();
- }
-}
-
-const S32 MAX_CONCURRENT_UPLOADS = 5;
-
-void LLImportColladaAssetCache::uploadNextAsset()
-{
- while ((mUploadsPending.size() > 0) && (mUploads < MAX_CONCURRENT_UPLOADS))
- {
- BOOL upload_started = FALSE;
-
- daeElement* element = mUploadsPending.back();
- mUploadsPending.pop_back();
-
- domImage* image = daeSafeCast<domImage>(element);
- if (image)
- {
- upload_started = uploadImageAsset(image);
- }
-
- domMesh* mesh = daeSafeCast<domMesh>(element);
- if (mesh)
- {
- upload_started = uploadMeshAsset(mesh);
- }
-
- if (upload_started)
- {
- mUploads++;
- }
-
- }
-
- if ((mUploadsPending.size() == 0) && (mUploads == 0))
- {
- // we're done! notify the importer
- LLImportCollada::getInstance()->assetsUploaded();
- }
-
- updateCount();
-}
-
-
-void LLImportColladaAssetCache::clear()
-{
- mDAE = NULL;
- mTransactionMap.clear();
- mAssetMap.clear();
- mUploadsPending.clear();
- mUploads = 0;
-}
-
-void LLImportColladaAssetCache::endImport()
-{
- clear();
-}
-
-void LLImportColladaAssetCache::updateCount()
-{
- S32 mesh_count = 0;
- S32 image_count = 0;
-
- for (S32 i = 0; i < mUploadsPending.size(); i++)
- {
- daeElement* element = mUploadsPending[i];
-
- if (daeSafeCast<domMesh>(element))
- {
- mesh_count++;
- }
-
- if (daeSafeCast<domImage>(element))
- {
- image_count++;
- }
- }
-
- LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setAssetCount(mesh_count, image_count);
-}
-
-void LLImportColladaAssetCache::prepareForUpload(DAE* dae)
-{
- clear();
- mDAE = dae;
-
- daeDatabase* db = mDAE->getDatabase();
-
- S32 mesh_count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
- for (S32 i = 0; i < mesh_count; i++)
- {
- domMesh* mesh = NULL;
-
- db->getElement((daeElement**) &mesh, i, NULL, COLLADA_TYPE_MESH);
-
- mUploadsPending.push_back(mesh);
- }
-
-
- S32 image_count = db->getElementCount(NULL, COLLADA_TYPE_IMAGE);
- for (S32 i = 0; i < image_count; i++)
- {
- domImage* image = NULL;
- db->getElement((daeElement**) &image, i, NULL, COLLADA_TYPE_IMAGE);
-
- mUploadsPending.push_back(image);
- }
-
- updateCount();
-}
-
-
-void LLImportColladaAssetCache::uploadAssets()
-{
- uploadNextAsset();
-}
-
-
-LLUUID LLImportColladaAssetCache::getAssetForDaeElement(daeElement* element)
-{
- LLUUID id;
-
- std::map<daeElement*, LLUUID>::iterator i = mAssetMap.find(element);
- if (i != mAssetMap.end())
- {
- id = i->second;
- }
-
- return id;
-}
-
-
-//
-// importer
-//
-
-
-
-LLImportCollada::LLImportCollada()
-{
- mIsImporting = FALSE;
-}
-
-
-
-
-void LLImportCollada::appendObjectAsset(domInstance_geometry* instance_geo)
-{
- domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
- if (!geo)
- {
- llwarns << "cannot find geometry" << llendl;
- return;
- }
-
- domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
- if (!mesh)
- {
- llwarns << "could not find mesh" << llendl;
- return;
- }
-
- LLUUID mesh_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(mesh);
- if (mesh_asset.isNull())
- {
- llwarns << "no mesh asset, skipping" << llendl;
- return;
- }
-
- // load the model
- LLModel* model = LLModel::loadModelFromDomMesh(mesh);
-
-
-
-
- // get our local transformation
- LLMatrix4 transformation = mStack.front().transformation;
-
- // adjust the transformation to compensate for mesh normalization
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- transformation = matrix_multiply(mesh_translation, transformation);
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- transformation = matrix_multiply(mesh_scale, transformation);
-
- // check for reflection
- BOOL reflected = (transformation.determinant() < 0);
-
- // compute position
- LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
- // compute scale
- LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
- LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
- // adjust for "reflected" geometry
- LLVector3 x_transformed_reflected = x_transformed;
- if (reflected)
- {
- x_transformed_reflected *= -1.0;
- }
-
- // compute rotation
- LLMatrix3 rotation_matrix;
- rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
- LLQuaternion quat_rotation = rotation_matrix.quaternion();
- quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
- LLVector3 euler_rotation;
- quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
-
-
- //
- // build parameter block to construct this prim
- //
-
- LLSD object_params;
-
- // create prim
-
- // set volume params
- LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- U8 sculpt_type = LL_SCULPT_TYPE_MESH;
- if (reflected)
- {
- sculpt_type |= LL_SCULPT_FLAG_MIRROR;
- }
- volume_params.setSculptID(mesh_asset, sculpt_type);
- object_params["shape"] = volume_params.asLLSD();
-
- object_params["material"] = LL_MCODE_WOOD;
-
- object_params["group-id"] = gAgent.getGroupID();
- object_params["pos"] = ll_sd_from_vector3(position);
- object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
- object_params["scale"] = ll_sd_from_vector3(scale);
- object_params["name"] = mStack.front().name;
-
- // load material from dae file
- std::vector<LLTextureEntry> texture_entries = getMaterials(model, instance_geo);
- object_params["facelist"] = LLSD::emptyArray();
- for (int i = 0; i < texture_entries.size(); i++)
- {
- object_params["facelist"][i] = texture_entries[i].asLLSD();
- }
-
- // set extra parameters
- LLSculptParams sculpt_params;
- sculpt_params.setSculptTexture(mesh_asset);
- sculpt_params.setSculptType(sculpt_type);
- U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
- LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
- sculpt_params.pack(dp);
- std::vector<U8> v(dp.getCurrentSize());
- memcpy(&v[0], buffer, dp.getCurrentSize());
- LLSD extra_parameter;
- extra_parameter["extra_parameter"] = sculpt_params.mType;
- extra_parameter["param_data"] = v;
- object_params["extra_parameters"].append(extra_parameter);
-
- mObjectList.append(object_params);
-
- delete model;
-
- LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusCreatingPrim(mStack.front().name);
-
- return;
-}
-
-void LLImportCollada::uploadObjectAsset()
-{
- LLSD request;
- request["objects"] = mObjectList;
-
- std::string url = gAgent.getRegion()->getCapability("UploadObjectAsset");
- LLHTTPClient::post(url, request, new LLHTTPClient::Responder());
-}
-
-
-
-void LLImportCollada::importFile(std::string filename)
-{
- if (mIsImporting)
- {
- llwarns << "Importer already running, import command for " << filename << " ignored" << llendl;
- return;
- }
-
- LLFloaterReg::showInstance("import_collada");
- LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(TRUE);
-
-
- mIsImporting = TRUE;
- mDAE = new DAE;
- mImportOrigin = gAgent.getPositionAgent() + LLVector3(0, 0, 2);
- mSceneTransformation = LLMatrix4(); // identity
- mFilename = filename;
- mCreates = 0;
- mObjectList = LLSD::emptyArray();
-
- if (mDAE->open(mFilename) == NULL)
- {
- llwarns << "cannot open file " << mFilename << llendl;
- endImport();
- return;
- }
-
- LLImportColladaAssetCache::getInstance()->prepareForUpload(mDAE);
-
- return;
-}
-
-
-void LLImportCollada::assetsUploaded()
-{
- if (!mIsImporting)
- {
- // weird, we got a callback while not importing.
- return;
- }
-
- daeDocument* doc = mDAE->getDoc(mFilename);
- if (!doc)
- {
- llwarns << "can't find internal doc" << llendl;
- endImport();
- }
-
- daeElement* root = doc->getDomRoot();
- if (!root)
- {
- llwarns << "document has no root" << llendl;
- endImport();
- }
-
- domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
- if (unit)
- {
- mSceneTransformation *= unit->getMeter();
- }
-
- domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
- domAsset::domUp_axis* up_axis =
- daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
- if (up_axis)
- {
- up = up_axis->getValue();
- }
-
- if (up == UPAXISTYPE_X_UP)
- {
- LLMatrix4 rotation;
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
-
- mSceneTransformation = matrix_multiply(rotation, mSceneTransformation);
- }
- else if (up == UPAXISTYPE_Y_UP)
- {
- LLMatrix4 rotation;
- rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
-
- mSceneTransformation = matrix_multiply(rotation, mSceneTransformation);
- }
- // else Z_UP, which is our behavior
-
-
-
- daeElement* scene = root->getDescendant("visual_scene");
- if (!scene)
- {
- llwarns << "document has no visual_scene" << llendl;
- endImport();
- }
-
- processElement(scene);
- processNextElement();
-}
-
-void LLImportCollada::pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation)
-{
- struct StackState new_state;
-
- new_state.next_element = next_element;
- new_state.name = name;
- new_state.transformation = transformation;
-
- mStack.push_front(new_state);
-}
-
-
-
-void LLImportCollada::popStack()
-{
- mStack.pop_front();
-}
-
-
-
-BOOL LLImportCollada::processElement(daeElement* element)
-{
- if (mStack.size() > 0)
- {
- mStack.front().next_element = getNextSibling(element);
- }
-
- domTranslate* translate = daeSafeCast<domTranslate>(element);
- if (translate)
- {
- domFloat3 dom_value = translate->getValue();
-
- LLMatrix4 translation;
- translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
- mStack.front().transformation = matrix_multiply(translation, mStack.front().transformation);
- }
-
- domRotate* rotate = daeSafeCast<domRotate>(element);
- if (rotate)
- {
- domFloat4 dom_value = rotate->getValue();
-
- LLMatrix4 rotation;
- rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
- mStack.front().transformation = matrix_multiply(rotation, mStack.front().transformation);
- }
-
- domScale* scale = daeSafeCast<domScale>(element);
- if (scale)
- {
- domFloat3 dom_value = scale->getValue();
-
- LLMatrix4 scaling;
- scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
- mStack.front().transformation = matrix_multiply(scaling, mStack.front().transformation);
- }
-
- domMatrix* matrix = daeSafeCast<domMatrix>(element);
- if (matrix)
- {
- domFloat4x4 dom_value = matrix->getValue();
-
- LLMatrix4 matrix_transform;
-
- for (int i = 0; i < 4; i++)
- for(int j = 0; j < 4; j++)
- {
- matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
- }
-
- mStack.front().transformation = matrix_multiply(matrix_transform, mStack.front().transformation);
- }
-
- domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
- if (instance_geo)
- {
- appendObjectAsset(instance_geo);
- }
-
- domNode* node = daeSafeCast<domNode>(element);
- if (node)
- {
- pushStack(getFirstChild(element), getElementLabel(element), mStack.front().transformation);
- }
-
- domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
- if (instance_node)
- {
- daeElement* instance = instance_node->getUrl().getElement();
- if (instance)
- {
- pushStack(getFirstChild(instance), getElementLabel(instance), mStack.front().transformation);
- }
- }
-
- domVisual_scene* scene = daeSafeCast<domVisual_scene>(element);
- if (scene)
- {
- pushStack(getFirstChild(element), std::string("scene"), mSceneTransformation);
- }
-
- return FALSE;
-}
-
-
-void LLImportCollada::processNextElement()
-{
- while(1)
- {
- if (mStack.size() == 0)
- {
- uploadObjectAsset();
- endImport();
- return;
- }
-
- daeElement *element = mStack.front().next_element;
-
- if (element == NULL)
- {
- popStack();
- }
- else
- {
- processElement(element);
- }
- }
-}
-
-
-void LLImportCollada::endImport()
-{
- LLFloaterReg::hideInstance("import_collada");
-
- LLImportColladaAssetCache::getInstance()->endImport();
-
- if (mDAE)
- {
- delete mDAE;
- mDAE = NULL;
- }
-
- mIsImporting = FALSE;
-}
-
-
-/* static */
-void LLImportCollada::onCommitOK(LLUICtrl*, void*)
-{
- LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(FALSE);
-
- LLImportColladaAssetCache::getInstance()->uploadAssets();
-}
-
-
-/* static */
-void LLImportCollada::onCommitCancel(LLUICtrl*, void*)
-{
- getInstance()->endImport();
-}
-
-#endif
diff --git a/indra/newview/llfloaterimportcollada.h b/indra/newview/llfloaterimportcollada.h
deleted file mode 100644
index 30c4a9a7db..0000000000
--- a/indra/newview/llfloaterimportcollada.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/**
- * @file llfloaterimportcollada.h
- * @brief The about box from Help -> About
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if 0 //DEPRECATED
-
-#ifndef LL_LLFLOATERIMPORTCOLLADA_H
-#define LL_LLFLOATERIMPORTCOLLADA_H
-
-#include "llfloater.h"
-
-class LLFloaterImportCollada : public LLFloater
-{
-public:
- LLFloaterImportCollada(const LLSD& key);
- /* virtual */ BOOL postBuild();
-
- void setAssetCount(S32 mesh_count, S32 texture_count);
- void setStatusAssetUploading(std::string asset_name);
- void setStatusCreatingPrim(std::string prim_name);
- void setStatusIdle();
- void enableOK(BOOL enable);
-};
-
-class LLViewerObject;
-class DAE;
-class daeElement;
-class domMesh;
-class domImage;
-class domInstance_geometry;
-class LLModel;
-class LLImportCollada;
-
-class LLImportColladaAssetCache : public LLSingleton<LLImportColladaAssetCache>
-{
-public:
- // called first to initialize
- void prepareForUpload(DAE* dae);
-
- // upload the assets in this collada file
- void uploadAssets();
-
- // get the uploaded assets which corresponds to this element
- LLUUID getAssetForDaeElement(daeElement* element);
-
- // stop the upload
- void endImport();
-
- // reset
- void clear();
-
- // callback for notification when an asset has been uploaded
- void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success);
-
-private:
- void uploadNextAsset();
- BOOL uploadMeshAsset(domMesh* mesh);
- BOOL uploadImageAsset(domImage* image);
- void updateCount();
-
- std::vector<daeElement*> mUploadsPending;
- std::map<LLUUID, daeElement*> mTransactionMap;
- std::map<daeElement*, LLUUID> mAssetMap;
-
- DAE* mDAE;
- S32 mUploads;
-};
-
-
-class LLImportCollada
-: public LLSingleton<LLImportCollada>
-{
-public:
- LLImportCollada();
- void importFile(std::string filename);
-
- // callback when all assets have been uploaded
- void assetsUploaded();
-
- // callback when buttons pressed
- static void onCommitOK(LLUICtrl*, void*);
- static void onCommitCancel(LLUICtrl*, void*);
-
-
-private:
- void endImport();
- void processNextElement();
- BOOL processElement(daeElement* element);
- void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation);
- void popStack();
- void appendObjectAsset(domInstance_geometry* instance_geo);
- void uploadObjectAsset();
-
- struct StackState
- {
- daeElement* next_element;
- std::string name;
- LLMatrix4 transformation;
- };
-
- std::list<struct StackState> mStack;
- S32 mCreates;
- LLVector3 mImportOrigin;
- std::string mFilename;
- BOOL mIsImporting;
- DAE *mDAE;
- LLSD mObjectList;
-
- LLMatrix4 mSceneTransformation;
-};
-
-#endif // LL_LLFLOATERIMPORTCOLLADA_H
-
-#endif //DEPRECATED
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index a6025661b7..7be4ebc690 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -2871,7 +2871,10 @@ void LLPanelLandCovenant::refresh()
LLTextBox* region_landtype = getChild<LLTextBox>("region_landtype_text");
if (region_landtype)
{
- region_landtype->setText(region->getSimProductName());
+ std::string land_type;
+ bool is_land_type_localized = LLTrans::findString(land_type, region->getSimProductName());
+
+ region_landtype->setText(is_land_type_localized ? land_type : region->getSimProductName());
}
LLTextBox* region_maturity = getChild<LLTextBox>("region_maturity_text");
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 186bf114d1..186bf114d1 100644..100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 5172370890..fcf8b084c5 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1216,6 +1216,7 @@ void LLFloaterPreference::refresh()
updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
diff --git a/indra/newview/llfloatertopobjects.cpp b/indra/newview/llfloatertopobjects.cpp
index 19f6038b56..87d048c15b 100644
--- a/indra/newview/llfloatertopobjects.cpp
+++ b/indra/newview/llfloatertopobjects.cpp
@@ -223,7 +223,8 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
columns[3]["value"] = llformat("<%0.1f,%0.1f,%0.1f>", location_x, location_y, location_z);
columns[3]["font"] = "SANSSERIF";
columns[4]["column"] = "time";
- columns[4]["value"] = formatted_time((time_t)time_stamp);
+ columns[4]["type"] = "date";
+ columns[4]["value"] = LLDate((time_t)time_stamp);
columns[4]["font"] = "SANSSERIF";
if (mCurrentMode == STAT_REPORT_TOP_SCRIPTS
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index 7546c070ea..ce936a9924 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -52,6 +52,7 @@
#include <boost/regex.hpp>
#if LL_MSVC
+#pragma warning(push)
// disable boost::lexical_cast warning
#pragma warning (disable:4702)
#endif
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 21b1cc77ad..01e0e25927 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -4691,10 +4691,18 @@ void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
else
{
items.push_back(std::string("Wearable And Object Wear"));
- items.push_back(std::string("Wearable Add"));
disabled_items.push_back(std::string("Take Off"));
disabled_items.push_back(std::string("Wearable Edit"));
}
+
+ if (LLWearableType::getAllowMultiwear(mWearableType))
+ {
+ items.push_back(std::string("Wearable Add"));
+ if (gAgentWearables.getWearableCount(mWearableType) > 0)
+ {
+ disabled_items.push_back(std::string("Wearable Add"));
+ }
+ }
break;
default:
break;
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp
index cf17647db9..34734d57c5 100644
--- a/indra/newview/llinventoryicon.cpp
+++ b/indra/newview/llinventoryicon.cpp
@@ -82,6 +82,8 @@ LLIconDictionary::LLIconDictionary()
addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation"));
addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics"));
+
addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder"));
addEntry(LLInventoryIcon::ICONNAME_MESH, new IconEntry("Inv_Mesh"));
diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h
index 521d973ce0..c7e2998a20 100644
--- a/indra/newview/llinventoryicon.h
+++ b/indra/newview/llinventoryicon.h
@@ -66,9 +66,11 @@ public:
ICONNAME_CLOTHING_SKIRT,
ICONNAME_CLOTHING_ALPHA,
ICONNAME_CLOTHING_TATTOO,
-
+
ICONNAME_ANIMATION,
ICONNAME_GESTURE,
+
+ ICONNAME_CLOTHING_PHYSICS,
ICONNAME_LINKITEM,
ICONNAME_LINKFOLDER,
diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp
index 9adf374c71..2df683861a 100644
--- a/indra/newview/lllogchat.cpp
+++ b/indra/newview/lllogchat.cpp
@@ -41,6 +41,7 @@
#include <boost/regex/v4/match_results.hpp>
#if LL_MSVC
+#pragma warning(push)
// disable warning about boost::lexical_cast unreachable code
// when it fails to parse the string
#pragma warning (disable:4702)
diff --git a/indra/newview/llmeshreduction.cpp b/indra/newview/llmeshreduction.cpp
deleted file mode 100644
index 14e8dd37b4..0000000000
--- a/indra/newview/llmeshreduction.cpp
+++ /dev/null
@@ -1,272 +0,0 @@
-/**
- * @file llmeshreduction.cpp
- * @brief LLMeshReduction class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llmeshreduction.h"
-#include "llgl.h"
-#include "llvertexbuffer.h"
-
-#include "glod/glod.h"
-
-
-#if 0 //not used ?
-
-void create_vertex_buffers_from_model(LLModel* model, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
-{
-#if 0 //VECTORIZE THIS ?
- vertex_buffers.clear();
-
- for (S32 i = 0; i < model->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace &vf = model->getVolumeFace(i);
- U32 num_vertices = vf.mNumVertices;
- U32 num_indices = vf.mNumIndices;
-
- if (!num_vertices || ! num_indices)
- {
- continue;
- }
-
- LLVertexBuffer* vb =
- new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
-
- vb->allocateBuffer(num_vertices, num_indices, TRUE);
-
- LLStrider<LLVector3> vertex_strider;
- LLStrider<LLVector3> normal_strider;
- LLStrider<LLVector2> tc_strider;
- LLStrider<U16> index_strider;
-
- vb->getVertexStrider(vertex_strider);
- vb->getNormalStrider(normal_strider);
- vb->getTexCoord0Strider(tc_strider);
-
- vb->getIndexStrider(index_strider);
-
- // build vertices and normals
- for (U32 i = 0; (S32)i < num_vertices; i++)
- {
- *(vertex_strider++) = vf.mVertices[i].mPosition;
- *(tc_strider++) = vf.mVertices[i].mTexCoord;
- LLVector3 normal = vf.mVertices[i].mNormal;
- normal.normalize();
- *(normal_strider++) = normal;
- }
-
- // build indices
- for (U32 i = 0; i < num_indices; i++)
- {
- *(index_strider++) = vf.mIndices[i];
- }
-
-
- vertex_buffers.push_back(vb);
- }
-#endif
-}
-
-void create_glod_object_from_vertex_buffers(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
-{
- glodNewGroup(group);
- stop_gloderror();
- glodNewObject(object, group, GLOD_DISCRETE);
- stop_gloderror();
-
- for (U32 i = 0; i < vertex_buffers.size(); ++i)
- {
- vertex_buffers[i]->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
-
- U32 num_indices = vertex_buffers[i]->getNumIndices();
-
- if (num_indices > 2)
- {
- glodInsertElements(object, i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT,
- vertex_buffers[i]->getIndicesPointer(), 0, 0.f);
- }
- stop_gloderror();
- }
-
- glodBuildObject(object);
- stop_gloderror();
-}
-
-// extract the GLOD data into vertex buffers
-void create_vertex_buffers_from_glod_object(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
-{
- vertex_buffers.clear();
-
- GLint patch_count = 0;
- glodGetObjectParameteriv(object, GLOD_NUM_PATCHES, &patch_count);
- stop_gloderror();
-
- GLint* sizes = new GLint[patch_count*2];
- glodGetObjectParameteriv(object, GLOD_PATCH_SIZES, sizes);
- stop_gloderror();
-
- GLint* names = new GLint[patch_count];
- glodGetObjectParameteriv(object, GLOD_PATCH_NAMES, names);
- stop_gloderror();
-
- for (S32 i = 0; i < patch_count; i++)
- {
- LLPointer<LLVertexBuffer> buff =
- new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
-
- if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
- {
- buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
- glodFillElements(object, names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
- stop_gloderror();
- }
- else
- {
- // this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
- buff->allocateBuffer(1, 3, true);
- }
-
- vertex_buffers.push_back(buff);
- }
-
- glodDeleteObject(object);
- stop_gloderror();
- glodDeleteGroup(group);
- stop_gloderror();
-
- delete [] sizes;
- delete [] names;
-}
-
-
-LLPointer<LLModel> create_model_from_vertex_buffers(std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
-{
- // extract the newly reduced mesh
-
- // create our output model
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- LLPointer<LLModel> out_model = new LLModel(volume_params, 0.f);
-
- out_model->setNumVolumeFaces(vertex_buffers.size());
-
- // build new faces from each vertex buffer
- for (GLint i = 0; i < vertex_buffers.size(); ++i)
- {
- LLStrider<LLVector3> pos;
- LLStrider<LLVector3> norm;
- LLStrider<LLVector2> tc;
- LLStrider<U16> index;
-
- vertex_buffers[i]->getVertexStrider(pos);
- vertex_buffers[i]->getNormalStrider(norm);
- vertex_buffers[i]->getTexCoord0Strider(tc);
- vertex_buffers[i]->getIndexStrider(index);
-
- out_model->setVolumeFaceData(i, pos, norm, tc, index,
- vertex_buffers[i]->getNumVerts(), vertex_buffers[i]->getNumIndices());
- }
-
- return out_model;
-}
-
-
-
-LLMeshReduction::LLMeshReduction()
-{
- mCounter = 1;
-
- glodInit();
-}
-
-LLMeshReduction::~LLMeshReduction()
-{
- glodShutdown();
-}
-
-
-LLPointer<LLModel> LLMeshReduction::reduce(LLModel* in_model, F32 limit, S32 mode)
-{
- LLVertexBuffer::unbind();
-
- // create vertex buffers from model
- std::vector<LLPointer<LLVertexBuffer> > in_vertex_buffers;
- create_vertex_buffers_from_model(in_model, in_vertex_buffers);
-
- // create glod object from vertex buffers
- stop_gloderror();
- S32 glod_group = mCounter++;
- S32 glod_object = mCounter++;
- create_glod_object_from_vertex_buffers(glod_object, glod_group, in_vertex_buffers);
-
-
- // set reduction parameters
- stop_gloderror();
-
- if (mode == TRIANGLE_BUDGET)
- {
- // triangle budget mode
- glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
- stop_gloderror();
- glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
- stop_gloderror();
- S32 triangle_count = (S32)limit;
- glodGroupParameteri(glod_group, GLOD_MAX_TRIANGLES, triangle_count);
- stop_gloderror();
- }
- else if (mode == ERROR_THRESHOLD)
- {
- // error threshold mode
- glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_ERROR_THRESHOLD);
- glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
- F32 error_threshold = limit;
- glodGroupParameterf(glod_group, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, error_threshold);
- stop_gloderror();
- }
-
- else
- {
- // not a legal mode
- return NULL;
- }
-
-
- // do the reduction
- glodAdaptGroup(glod_group);
- stop_gloderror();
-
- // convert glod object into vertex buffers
- std::vector<LLPointer<LLVertexBuffer> > out_vertex_buffers;
- create_vertex_buffers_from_glod_object(glod_object, glod_group, out_vertex_buffers);
-
- // convert vertex buffers into a model
- LLPointer<LLModel> out_model = create_model_from_vertex_buffers(out_vertex_buffers);
-
-
- return out_model;
-}
-
-#endif
diff --git a/indra/newview/llmeshreduction.h b/indra/newview/llmeshreduction.h
deleted file mode 100644
index b518f6a650..0000000000
--- a/indra/newview/llmeshreduction.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/**
- * @file llmeshreduction.h
- * @brief LLMeshReduction class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMESHREDUCTION_H
-#define LL_LLMESHREDUCTION_H
-
-#include "llmodel.h"
-
-class LLMeshReduction
-{
- public:
- enum EReductionMode
- {
- TRIANGLE_BUDGET,
- ERROR_THRESHOLD
- };
-
- LLMeshReduction();
- ~LLMeshReduction();
-
- LLPointer<LLModel> reduce(LLModel* in_model, F32 limit, S32 mode);
-
-private:
- U32 mCounter;
-};
-
-#endif // LL_LLMESHREDUCTION_H
diff --git a/indra/newview/llnearbychathandler.cpp b/indra/newview/llnearbychathandler.cpp
index 0d9daeb44e..b56fb65a4c 100644
--- a/indra/newview/llnearbychathandler.cpp
+++ b/indra/newview/llnearbychathandler.cpp
@@ -523,6 +523,10 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args)
&& chat_msg.mFromID != gAgentID)
{
LLFirstUse::otherAvatarChatFirst();
+
+ // Add sender to the recent people list.
+ LLRecentPeople::instance().add(chat_msg.mFromID);
+
}
if( nearby_chat->getVisible()
diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp
index 4a74b7925c..8bd2d5ad6a 100644
--- a/indra/newview/llpaneleditwearable.cpp
+++ b/indra/newview/llpaneleditwearable.cpp
@@ -51,7 +51,7 @@
#include "llcolorswatch.h"
#include "lltexturectrl.h"
#include "lltextureentry.h"
-#include "llviewercontrol.h" // gSavedSettings
+#include "llviewercontrol.h" // gSavedSettings
#include "llviewertexturelist.h"
#include "llagentcamera.h"
#include "llmorphview.h"
@@ -65,36 +65,43 @@ static LLRegisterPanelClassWrapper<LLPanelEditWearable> t_edit_wearable("panel_e
// subparts of the UI for focus, camera position, etc.
enum ESubpart {
- SUBPART_SHAPE_HEAD = 1, // avoid 0
- SUBPART_SHAPE_EYES,
- SUBPART_SHAPE_EARS,
- SUBPART_SHAPE_NOSE,
- SUBPART_SHAPE_MOUTH,
- SUBPART_SHAPE_CHIN,
- SUBPART_SHAPE_TORSO,
- SUBPART_SHAPE_LEGS,
- SUBPART_SHAPE_WHOLE,
- SUBPART_SHAPE_DETAIL,
- SUBPART_SKIN_COLOR,
- SUBPART_SKIN_FACEDETAIL,
- SUBPART_SKIN_MAKEUP,
- SUBPART_SKIN_BODYDETAIL,
- SUBPART_HAIR_COLOR,
- SUBPART_HAIR_STYLE,
- SUBPART_HAIR_EYEBROWS,
- SUBPART_HAIR_FACIAL,
- SUBPART_EYES,
- SUBPART_SHIRT,
- SUBPART_PANTS,
- SUBPART_SHOES,
- SUBPART_SOCKS,
- SUBPART_JACKET,
- SUBPART_GLOVES,
- SUBPART_UNDERSHIRT,
- SUBPART_UNDERPANTS,
- SUBPART_SKIRT,
- SUBPART_ALPHA,
- SUBPART_TATTOO
+ SUBPART_SHAPE_HEAD = 1, // avoid 0
+ SUBPART_SHAPE_EYES,
+ SUBPART_SHAPE_EARS,
+ SUBPART_SHAPE_NOSE,
+ SUBPART_SHAPE_MOUTH,
+ SUBPART_SHAPE_CHIN,
+ SUBPART_SHAPE_TORSO,
+ SUBPART_SHAPE_LEGS,
+ SUBPART_SHAPE_WHOLE,
+ SUBPART_SHAPE_DETAIL,
+ SUBPART_SKIN_COLOR,
+ SUBPART_SKIN_FACEDETAIL,
+ SUBPART_SKIN_MAKEUP,
+ SUBPART_SKIN_BODYDETAIL,
+ SUBPART_HAIR_COLOR,
+ SUBPART_HAIR_STYLE,
+ SUBPART_HAIR_EYEBROWS,
+ SUBPART_HAIR_FACIAL,
+ SUBPART_EYES,
+ SUBPART_SHIRT,
+ SUBPART_PANTS,
+ SUBPART_SHOES,
+ SUBPART_SOCKS,
+ SUBPART_JACKET,
+ SUBPART_GLOVES,
+ SUBPART_UNDERSHIRT,
+ SUBPART_UNDERPANTS,
+ SUBPART_SKIRT,
+ SUBPART_ALPHA,
+ SUBPART_TATTOO,
+ SUBPART_PHYSICS_BREASTS_UPDOWN,
+ SUBPART_PHYSICS_BREASTS_INOUT,
+ SUBPART_PHYSICS_BREASTS_LEFTRIGHT,
+ SUBPART_PHYSICS_BELLY_UPDOWN,
+ SUBPART_PHYSICS_BUTT_UPDOWN,
+ SUBPART_PHYSICS_BUTT_LEFTRIGHT,
+ SUBPART_PHYSICS_ADVANCED,
};
using namespace LLVOAvatarDefines;
@@ -105,102 +112,102 @@ typedef std::vector<ESubpart> subpart_vec_t;
class LLEditWearableDictionary : public LLSingleton<LLEditWearableDictionary>
{
- //--------------------------------------------------------------------
- // Constructors and Destructors
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Constructors and Destructors
+ //--------------------------------------------------------------------
public:
- LLEditWearableDictionary();
- virtual ~LLEditWearableDictionary();
-
- //--------------------------------------------------------------------
- // Wearable Types
- //--------------------------------------------------------------------
+ LLEditWearableDictionary();
+ virtual ~LLEditWearableDictionary();
+
+ //--------------------------------------------------------------------
+ // Wearable Types
+ //--------------------------------------------------------------------
public:
- struct WearableEntry : public LLDictionaryEntry
- {
- WearableEntry(LLWearableType::EType type,
- const std::string &title,
- const std::string &desc_title,
- U8 num_color_swatches, // number of 'color_swatches'
- U8 num_texture_pickers, // number of 'texture_pickers'
- U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts
-
-
- const LLWearableType::EType mWearableType;
- const std::string mTitle;
- const std::string mDescTitle;
- subpart_vec_t mSubparts;
- texture_vec_t mColorSwatchCtrls;
- texture_vec_t mTextureCtrls;
- };
-
- struct Wearables : public LLDictionary<LLWearableType::EType, WearableEntry>
- {
- Wearables();
- } mWearables;
-
- const WearableEntry* getWearable(LLWearableType::EType type) const { return mWearables.lookup(type); }
-
- //--------------------------------------------------------------------
- // Subparts
- //--------------------------------------------------------------------
+ struct WearableEntry : public LLDictionaryEntry
+ {
+ WearableEntry(LLWearableType::EType type,
+ const std::string &title,
+ const std::string &desc_title,
+ U8 num_color_swatches, // number of 'color_swatches'
+ U8 num_texture_pickers, // number of 'texture_pickers'
+ U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts
+
+
+ const LLWearableType::EType mWearableType;
+ const std::string mTitle;
+ const std::string mDescTitle;
+ subpart_vec_t mSubparts;
+ texture_vec_t mColorSwatchCtrls;
+ texture_vec_t mTextureCtrls;
+ };
+
+ struct Wearables : public LLDictionary<LLWearableType::EType, WearableEntry>
+ {
+ Wearables();
+ } mWearables;
+
+ const WearableEntry* getWearable(LLWearableType::EType type) const { return mWearables.lookup(type); }
+
+ //--------------------------------------------------------------------
+ // Subparts
+ //--------------------------------------------------------------------
public:
- struct SubpartEntry : public LLDictionaryEntry
- {
- SubpartEntry(ESubpart part,
- const std::string &joint,
- const std::string &edit_group,
- const std::string &param_list,
- const std::string &accordion_tab,
- const LLVector3d &target_offset,
- const LLVector3d &camera_offset,
- const ESex &sex);
-
- ESubpart mSubpart;
- std::string mTargetJoint;
- std::string mEditGroup;
- std::string mParamList;
- std::string mAccordionTab;
- LLVector3d mTargetOffset;
- LLVector3d mCameraOffset;
- ESex mSex;
- };
-
- struct Subparts : public LLDictionary<ESubpart, SubpartEntry>
- {
- Subparts();
- } mSubparts;
-
- const SubpartEntry* getSubpart(ESubpart subpart) const { return mSubparts.lookup(subpart); }
-
- //--------------------------------------------------------------------
- // Picker Control Entries
- //--------------------------------------------------------------------
+ struct SubpartEntry : public LLDictionaryEntry
+ {
+ SubpartEntry(ESubpart part,
+ const std::string &joint,
+ const std::string &edit_group,
+ const std::string &param_list,
+ const std::string &accordion_tab,
+ const LLVector3d &target_offset,
+ const LLVector3d &camera_offset,
+ const ESex &sex);
+
+ ESubpart mSubpart;
+ std::string mTargetJoint;
+ std::string mEditGroup;
+ std::string mParamList;
+ std::string mAccordionTab;
+ LLVector3d mTargetOffset;
+ LLVector3d mCameraOffset;
+ ESex mSex;
+ };
+
+ struct Subparts : public LLDictionary<ESubpart, SubpartEntry>
+ {
+ Subparts();
+ } mSubparts;
+
+ const SubpartEntry* getSubpart(ESubpart subpart) const { return mSubparts.lookup(subpart); }
+
+ //--------------------------------------------------------------------
+ // Picker Control Entries
+ //--------------------------------------------------------------------
public:
- struct PickerControlEntry : public LLDictionaryEntry
- {
- PickerControlEntry(ETextureIndex tex_index,
- const std::string name,
- const LLUUID default_image_id = LLUUID::null,
- const bool allow_no_texture = false);
- ETextureIndex mTextureIndex;
- const std::string mControlName;
- const LLUUID mDefaultImageId;
- const bool mAllowNoTexture;
- };
-
- struct ColorSwatchCtrls : public LLDictionary<ETextureIndex, PickerControlEntry>
- {
- ColorSwatchCtrls();
- } mColorSwatchCtrls;
-
- struct TextureCtrls : public LLDictionary<ETextureIndex, PickerControlEntry>
- {
- TextureCtrls();
- } mTextureCtrls;
-
- const PickerControlEntry* getTexturePicker(ETextureIndex index) const { return mTextureCtrls.lookup(index); }
- const PickerControlEntry* getColorSwatch(ETextureIndex index) const { return mColorSwatchCtrls.lookup(index); }
+ struct PickerControlEntry : public LLDictionaryEntry
+ {
+ PickerControlEntry(ETextureIndex tex_index,
+ const std::string name,
+ const LLUUID default_image_id = LLUUID::null,
+ const bool allow_no_texture = false);
+ ETextureIndex mTextureIndex;
+ const std::string mControlName;
+ const LLUUID mDefaultImageId;
+ const bool mAllowNoTexture;
+ };
+
+ struct ColorSwatchCtrls : public LLDictionary<ETextureIndex, PickerControlEntry>
+ {
+ ColorSwatchCtrls();
+ } mColorSwatchCtrls;
+
+ struct TextureCtrls : public LLDictionary<ETextureIndex, PickerControlEntry>
+ {
+ TextureCtrls();
+ } mTextureCtrls;
+
+ const PickerControlEntry* getTexturePicker(ETextureIndex index) const { return mTextureCtrls.lookup(index); }
+ const PickerControlEntry* getColorSwatch(ETextureIndex index) const { return mColorSwatchCtrls.lookup(index); }
};
LLEditWearableDictionary::LLEditWearableDictionary()
@@ -215,166 +222,174 @@ LLEditWearableDictionary::~LLEditWearableDictionary()
LLEditWearableDictionary::Wearables::Wearables()
{
- // note the subpart that is listed first is treated as "default", regardless of what order is in enum.
- // Please match the order presented in XUI. -Nyx
- // this will affect what camera angle is shown when first editing a wearable
- addEntry(LLWearableType::WT_SHAPE, new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9, SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD, SUBPART_SHAPE_EYES, SUBPART_SHAPE_EARS, SUBPART_SHAPE_NOSE, SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS ));
- addEntry(LLWearableType::WT_SKIN, new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL));
- addEntry(LLWearableType::WT_HAIR, new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR, SUBPART_HAIR_STYLE, SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL));
- addEntry(LLWearableType::WT_EYES, new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES));
- addEntry(LLWearableType::WT_SHIRT, new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT));
- addEntry(LLWearableType::WT_PANTS, new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS));
- addEntry(LLWearableType::WT_SHOES, new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES));
- addEntry(LLWearableType::WT_SOCKS, new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS));
- addEntry(LLWearableType::WT_JACKET, new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET));
- addEntry(LLWearableType::WT_GLOVES, new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES));
- addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT));
- addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS));
- addEntry(LLWearableType::WT_SKIRT, new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT));
- addEntry(LLWearableType::WT_ALPHA, new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA));
- addEntry(LLWearableType::WT_TATTOO, new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO));
+ // note the subpart that is listed first is treated as "default", regardless of what order is in enum.
+ // Please match the order presented in XUI. -Nyx
+ // this will affect what camera angle is shown when first editing a wearable
+ addEntry(LLWearableType::WT_SHAPE, new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9, SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD, SUBPART_SHAPE_EYES, SUBPART_SHAPE_EARS, SUBPART_SHAPE_NOSE, SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS));
+ addEntry(LLWearableType::WT_SKIN, new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL));
+ addEntry(LLWearableType::WT_HAIR, new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR, SUBPART_HAIR_STYLE, SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL));
+ addEntry(LLWearableType::WT_EYES, new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES));
+ addEntry(LLWearableType::WT_SHIRT, new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT));
+ addEntry(LLWearableType::WT_PANTS, new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS));
+ addEntry(LLWearableType::WT_SHOES, new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES));
+ addEntry(LLWearableType::WT_SOCKS, new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS));
+ addEntry(LLWearableType::WT_JACKET, new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET));
+ addEntry(LLWearableType::WT_GLOVES, new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES));
+ addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT));
+ addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS));
+ addEntry(LLWearableType::WT_SKIRT, new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT));
+ addEntry(LLWearableType::WT_ALPHA, new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA));
+ addEntry(LLWearableType::WT_TATTOO, new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO));
+ addEntry(LLWearableType::WT_PHYSICS, new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text",0,0,7, SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED));
}
LLEditWearableDictionary::WearableEntry::WearableEntry(LLWearableType::EType type,
- const std::string &title,
- const std::string &desc_title,
- U8 num_color_swatches,
- U8 num_texture_pickers,
- U8 num_subparts, ... ) :
- LLDictionaryEntry(title),
- mWearableType(type),
- mTitle(title),
- mDescTitle(desc_title)
-{
- va_list argp;
- va_start(argp, num_subparts);
-
- for (U8 i = 0; i < num_color_swatches; ++i)
- {
- ETextureIndex index = (ETextureIndex)va_arg(argp,int);
- mColorSwatchCtrls.push_back(index);
- }
-
- for (U8 i = 0; i < num_texture_pickers; ++i)
- {
- ETextureIndex index = (ETextureIndex)va_arg(argp,int);
- mTextureCtrls.push_back(index);
- }
-
- for (U8 i = 0; i < num_subparts; ++i)
- {
- ESubpart part = (ESubpart)va_arg(argp,int);
- mSubparts.push_back(part);
- }
+ const std::string &title,
+ const std::string &desc_title,
+ U8 num_color_swatches,
+ U8 num_texture_pickers,
+ U8 num_subparts, ... ) :
+ LLDictionaryEntry(title),
+ mWearableType(type),
+ mTitle(title),
+ mDescTitle(desc_title)
+{
+ va_list argp;
+ va_start(argp, num_subparts);
+
+ for (U8 i = 0; i < num_color_swatches; ++i)
+ {
+ ETextureIndex index = (ETextureIndex)va_arg(argp,int);
+ mColorSwatchCtrls.push_back(index);
+ }
+
+ for (U8 i = 0; i < num_texture_pickers; ++i)
+ {
+ ETextureIndex index = (ETextureIndex)va_arg(argp,int);
+ mTextureCtrls.push_back(index);
+ }
+
+ for (U8 i = 0; i < num_subparts; ++i)
+ {
+ ESubpart part = (ESubpart)va_arg(argp,int);
+ mSubparts.push_back(part);
+ }
}
LLEditWearableDictionary::Subparts::Subparts()
{
- addEntry(SUBPART_SHAPE_WHOLE, new SubpartEntry(SUBPART_SHAPE_WHOLE, "mPelvis", "shape_body","shape_body_param_list", "shape_body_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_HEAD, new SubpartEntry(SUBPART_SHAPE_HEAD, "mHead", "shape_head", "shape_head_param_list", "shape_head_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_EYES, new SubpartEntry(SUBPART_SHAPE_EYES, "mHead", "shape_eyes", "shape_eyes_param_list", "shape_eyes_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_EARS, new SubpartEntry(SUBPART_SHAPE_EARS, "mHead", "shape_ears", "shape_ears_param_list", "shape_ears_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_NOSE, new SubpartEntry(SUBPART_SHAPE_NOSE, "mHead", "shape_nose", "shape_nose_param_list", "shape_nose_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_MOUTH, new SubpartEntry(SUBPART_SHAPE_MOUTH, "mHead", "shape_mouth", "shape_mouth_param_list", "shape_mouth_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_CHIN, new SubpartEntry(SUBPART_SHAPE_CHIN, "mHead", "shape_chin", "shape_chin_param_list", "shape_chin_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_TORSO, new SubpartEntry(SUBPART_SHAPE_TORSO, "mTorso", "shape_torso", "shape_torso_param_list", "shape_torso_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH));
- addEntry(SUBPART_SHAPE_LEGS, new SubpartEntry(SUBPART_SHAPE_LEGS, "mPelvis", "shape_legs", "shape_legs_param_list", "shape_legs_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
-
- addEntry(SUBPART_SKIN_COLOR, new SubpartEntry(SUBPART_SKIN_COLOR, "mHead", "skin_color", "skin_color_param_list", "skin_color_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SKIN_FACEDETAIL, new SubpartEntry(SUBPART_SKIN_FACEDETAIL, "mHead", "skin_facedetail", "skin_face_param_list", "skin_face_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SKIN_MAKEUP, new SubpartEntry(SUBPART_SKIN_MAKEUP, "mHead", "skin_makeup", "skin_makeup_param_list", "skin_makeup_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_SKIN_BODYDETAIL, new SubpartEntry(SUBPART_SKIN_BODYDETAIL, "mPelvis", "skin_bodydetail", "skin_body_param_list", "skin_body_tab", LLVector3d(0.f, 0.f, -0.2f), LLVector3d(-2.5f, 0.5f, 0.5f),SEX_BOTH));
-
- addEntry(SUBPART_HAIR_COLOR, new SubpartEntry(SUBPART_HAIR_COLOR, "mHead", "hair_color", "hair_color_param_list", "hair_color_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH));
- addEntry(SUBPART_HAIR_STYLE, new SubpartEntry(SUBPART_HAIR_STYLE, "mHead", "hair_style", "hair_style_param_list", "hair_style_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH));
- addEntry(SUBPART_HAIR_EYEBROWS, new SubpartEntry(SUBPART_HAIR_EYEBROWS, "mHead", "hair_eyebrows", "hair_eyebrows_param_list", "hair_eyebrows_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
- addEntry(SUBPART_HAIR_FACIAL, new SubpartEntry(SUBPART_HAIR_FACIAL, "mHead", "hair_facial", "hair_facial_param_list", "hair_facial_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_MALE));
-
- addEntry(SUBPART_EYES, new SubpartEntry(SUBPART_EYES, "mHead", "eyes", "eyes_main_param_list", "eyes_main_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
-
- addEntry(SUBPART_SHIRT, new SubpartEntry(SUBPART_SHIRT, "mTorso", "shirt", "shirt_main_param_list", "shirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH));
- addEntry(SUBPART_PANTS, new SubpartEntry(SUBPART_PANTS, "mPelvis", "pants", "pants_main_param_list", "pants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
- addEntry(SUBPART_SHOES, new SubpartEntry(SUBPART_SHOES, "mPelvis", "shoes", "shoes_main_param_list", "shoes_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
- addEntry(SUBPART_SOCKS, new SubpartEntry(SUBPART_SOCKS, "mPelvis", "socks", "socks_main_param_list", "socks_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
- addEntry(SUBPART_JACKET, new SubpartEntry(SUBPART_JACKET, "mTorso", "jacket", "jacket_main_param_list", "jacket_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-2.f, 0.1f, 0.3f),SEX_BOTH));
- addEntry(SUBPART_SKIRT, new SubpartEntry(SUBPART_SKIRT, "mPelvis", "skirt", "skirt_main_param_list", "skirt_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
- addEntry(SUBPART_GLOVES, new SubpartEntry(SUBPART_GLOVES, "mTorso", "gloves", "gloves_main_param_list", "gloves_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-1.f, 0.15f, 0.f),SEX_BOTH));
- addEntry(SUBPART_UNDERSHIRT, new SubpartEntry(SUBPART_UNDERSHIRT, "mTorso", "undershirt", "undershirt_main_param_list", "undershirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH));
- addEntry(SUBPART_UNDERPANTS, new SubpartEntry(SUBPART_UNDERPANTS, "mPelvis", "underpants", "underpants_main_param_list", "underpants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
- addEntry(SUBPART_ALPHA, new SubpartEntry(SUBPART_ALPHA, "mPelvis", "alpha", "alpha_main_param_list", "alpha_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH));
- addEntry(SUBPART_TATTOO, new SubpartEntry(SUBPART_TATTOO, "mPelvis", "tattoo", "tattoo_main_param_list", "tattoo_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_WHOLE, new SubpartEntry(SUBPART_SHAPE_WHOLE, "mPelvis", "shape_body","shape_body_param_list", "shape_body_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_HEAD, new SubpartEntry(SUBPART_SHAPE_HEAD, "mHead", "shape_head", "shape_head_param_list", "shape_head_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_EYES, new SubpartEntry(SUBPART_SHAPE_EYES, "mHead", "shape_eyes", "shape_eyes_param_list", "shape_eyes_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_EARS, new SubpartEntry(SUBPART_SHAPE_EARS, "mHead", "shape_ears", "shape_ears_param_list", "shape_ears_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_NOSE, new SubpartEntry(SUBPART_SHAPE_NOSE, "mHead", "shape_nose", "shape_nose_param_list", "shape_nose_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_MOUTH, new SubpartEntry(SUBPART_SHAPE_MOUTH, "mHead", "shape_mouth", "shape_mouth_param_list", "shape_mouth_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_CHIN, new SubpartEntry(SUBPART_SHAPE_CHIN, "mHead", "shape_chin", "shape_chin_param_list", "shape_chin_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_TORSO, new SubpartEntry(SUBPART_SHAPE_TORSO, "mTorso", "shape_torso", "shape_torso_param_list", "shape_torso_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH));
+ addEntry(SUBPART_SHAPE_LEGS, new SubpartEntry(SUBPART_SHAPE_LEGS, "mPelvis", "shape_legs", "shape_legs_param_list", "shape_legs_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
+
+ addEntry(SUBPART_SKIN_COLOR, new SubpartEntry(SUBPART_SKIN_COLOR, "mHead", "skin_color", "skin_color_param_list", "skin_color_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SKIN_FACEDETAIL, new SubpartEntry(SUBPART_SKIN_FACEDETAIL, "mHead", "skin_facedetail", "skin_face_param_list", "skin_face_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SKIN_MAKEUP, new SubpartEntry(SUBPART_SKIN_MAKEUP, "mHead", "skin_makeup", "skin_makeup_param_list", "skin_makeup_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_SKIN_BODYDETAIL, new SubpartEntry(SUBPART_SKIN_BODYDETAIL, "mPelvis", "skin_bodydetail", "skin_body_param_list", "skin_body_tab", LLVector3d(0.f, 0.f, -0.2f), LLVector3d(-2.5f, 0.5f, 0.5f),SEX_BOTH));
+
+ addEntry(SUBPART_HAIR_COLOR, new SubpartEntry(SUBPART_HAIR_COLOR, "mHead", "hair_color", "hair_color_param_list", "hair_color_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH));
+ addEntry(SUBPART_HAIR_STYLE, new SubpartEntry(SUBPART_HAIR_STYLE, "mHead", "hair_style", "hair_style_param_list", "hair_style_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH));
+ addEntry(SUBPART_HAIR_EYEBROWS, new SubpartEntry(SUBPART_HAIR_EYEBROWS, "mHead", "hair_eyebrows", "hair_eyebrows_param_list", "hair_eyebrows_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+ addEntry(SUBPART_HAIR_FACIAL, new SubpartEntry(SUBPART_HAIR_FACIAL, "mHead", "hair_facial", "hair_facial_param_list", "hair_facial_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_MALE));
+
+ addEntry(SUBPART_EYES, new SubpartEntry(SUBPART_EYES, "mHead", "eyes", "eyes_main_param_list", "eyes_main_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH));
+
+ addEntry(SUBPART_SHIRT, new SubpartEntry(SUBPART_SHIRT, "mTorso", "shirt", "shirt_main_param_list", "shirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH));
+ addEntry(SUBPART_PANTS, new SubpartEntry(SUBPART_PANTS, "mPelvis", "pants", "pants_main_param_list", "pants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
+ addEntry(SUBPART_SHOES, new SubpartEntry(SUBPART_SHOES, "mPelvis", "shoes", "shoes_main_param_list", "shoes_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
+ addEntry(SUBPART_SOCKS, new SubpartEntry(SUBPART_SOCKS, "mPelvis", "socks", "socks_main_param_list", "socks_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
+ addEntry(SUBPART_JACKET, new SubpartEntry(SUBPART_JACKET, "mTorso", "jacket", "jacket_main_param_list", "jacket_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-2.f, 0.1f, 0.3f),SEX_BOTH));
+ addEntry(SUBPART_SKIRT, new SubpartEntry(SUBPART_SKIRT, "mPelvis", "skirt", "skirt_main_param_list", "skirt_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
+ addEntry(SUBPART_GLOVES, new SubpartEntry(SUBPART_GLOVES, "mTorso", "gloves", "gloves_main_param_list", "gloves_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-1.f, 0.15f, 0.f),SEX_BOTH));
+ addEntry(SUBPART_UNDERSHIRT, new SubpartEntry(SUBPART_UNDERSHIRT, "mTorso", "undershirt", "undershirt_main_param_list", "undershirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH));
+ addEntry(SUBPART_UNDERPANTS, new SubpartEntry(SUBPART_UNDERPANTS, "mPelvis", "underpants", "underpants_main_param_list", "underpants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH));
+ addEntry(SUBPART_ALPHA, new SubpartEntry(SUBPART_ALPHA, "mPelvis", "alpha", "alpha_main_param_list", "alpha_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH));
+ addEntry(SUBPART_TATTOO, new SubpartEntry(SUBPART_TATTOO, "mPelvis", "tattoo", "tattoo_main_param_list", "tattoo_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH));
+ addEntry(SUBPART_PHYSICS_BREASTS_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BREASTS_UPDOWN, "mTorso", "physics_breasts_updown", "physics_breasts_updown_param_list", "physics_breasts_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE));
+ addEntry(SUBPART_PHYSICS_BREASTS_INOUT, new SubpartEntry(SUBPART_PHYSICS_BREASTS_INOUT, "mTorso", "physics_breasts_inout", "physics_breasts_inout_param_list", "physics_breasts_inout_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE));
+ addEntry(SUBPART_PHYSICS_BREASTS_LEFTRIGHT, new SubpartEntry(SUBPART_PHYSICS_BREASTS_LEFTRIGHT, "mTorso", "physics_breasts_leftright", "physics_breasts_leftright_param_list", "physics_breasts_leftright_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE));
+ addEntry(SUBPART_PHYSICS_BELLY_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BELLY_UPDOWN, "mTorso", "physics_belly_updown", "physics_belly_updown_param_list", "physics_belly_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH));
+ addEntry(SUBPART_PHYSICS_BUTT_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BUTT_UPDOWN, "mTorso", "physics_butt_updown", "physics_butt_updown_param_list", "physics_butt_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH));
+ addEntry(SUBPART_PHYSICS_BUTT_LEFTRIGHT, new SubpartEntry(SUBPART_PHYSICS_BUTT_LEFTRIGHT, "mTorso", "physics_butt_leftright", "physics_butt_leftright_param_list", "physics_butt_leftright_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH));
+ addEntry(SUBPART_PHYSICS_ADVANCED, new SubpartEntry(SUBPART_PHYSICS_ADVANCED, "mTorso", "physics_advanced", "physics_advanced_param_list", "physics_advanced_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH));
}
LLEditWearableDictionary::SubpartEntry::SubpartEntry(ESubpart part,
- const std::string &joint,
- const std::string &edit_group,
- const std::string &param_list,
- const std::string &accordion_tab,
- const LLVector3d &target_offset,
- const LLVector3d &camera_offset,
- const ESex &sex) :
- LLDictionaryEntry(edit_group),
- mSubpart(part),
- mTargetJoint(joint),
- mEditGroup(edit_group),
- mParamList(param_list),
- mAccordionTab(accordion_tab),
- mTargetOffset(target_offset),
- mCameraOffset(camera_offset),
- mSex(sex)
+ const std::string &joint,
+ const std::string &edit_group,
+ const std::string &param_list,
+ const std::string &accordion_tab,
+ const LLVector3d &target_offset,
+ const LLVector3d &camera_offset,
+ const ESex &sex) :
+ LLDictionaryEntry(edit_group),
+ mSubpart(part),
+ mTargetJoint(joint),
+ mEditGroup(edit_group),
+ mParamList(param_list),
+ mAccordionTab(accordion_tab),
+ mTargetOffset(target_offset),
+ mCameraOffset(camera_offset),
+ mSex(sex)
{
}
LLEditWearableDictionary::ColorSwatchCtrls::ColorSwatchCtrls()
{
- addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Color/Tint" ));
- addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Color/Tint" ));
- addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Color/Tint" ));
- addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Color/Tint" ));
- addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Color/Tint" ));
- addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Color/Tint" ));
- addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Color/Tint" ));
- addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Color/Tint" ));
- addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Color/Tint" ));
- addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry(TEX_HEAD_TATTOO, "Color/Tint" ));
+ addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Color/Tint" ));
+ addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Color/Tint" ));
+ addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Color/Tint" ));
+ addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Color/Tint" ));
+ addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Color/Tint" ));
+ addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Color/Tint" ));
+ addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Color/Tint" ));
+ addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Color/Tint" ));
+ addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Color/Tint" ));
+ addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry(TEX_HEAD_TATTOO, "Color/Tint" ));
}
LLEditWearableDictionary::TextureCtrls::TextureCtrls()
{
- addEntry ( TEX_HEAD_BODYPAINT, new PickerControlEntry (TEX_HEAD_BODYPAINT, "Head Tattoos", LLUUID::null, TRUE ));
- addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE ));
- addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE ));
- addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE ));
- addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE ));
- addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE ));
- addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultPantsUUID" ) ), FALSE ));
- addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShoesUUID" ) ), FALSE ));
- addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSocksUUID" ) ), FALSE ));
- addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Upper Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE ));
- addEntry ( TEX_LOWER_JACKET, new PickerControlEntry (TEX_LOWER_JACKET, "Lower Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE ));
- addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSkirtUUID" ) ), FALSE ));
- addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultGlovesUUID" ) ), FALSE ));
- addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE ));
- addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE ));
- addEntry ( TEX_LOWER_ALPHA, new PickerControlEntry (TEX_LOWER_ALPHA, "Lower Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
- addEntry ( TEX_UPPER_ALPHA, new PickerControlEntry (TEX_UPPER_ALPHA, "Upper Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
- addEntry ( TEX_HEAD_ALPHA, new PickerControlEntry (TEX_HEAD_ALPHA, "Head Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
- addEntry ( TEX_EYES_ALPHA, new PickerControlEntry (TEX_EYES_ALPHA, "Eye Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
- addEntry ( TEX_HAIR_ALPHA, new PickerControlEntry (TEX_HAIR_ALPHA, "Hair Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
- addEntry ( TEX_LOWER_TATTOO, new PickerControlEntry (TEX_LOWER_TATTOO, "Lower Tattoo", LLUUID::null, TRUE ));
- addEntry ( TEX_UPPER_TATTOO, new PickerControlEntry (TEX_UPPER_TATTOO, "Upper Tattoo", LLUUID::null, TRUE ));
- addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry (TEX_HEAD_TATTOO, "Head Tattoo", LLUUID::null, TRUE ));
+ addEntry ( TEX_HEAD_BODYPAINT, new PickerControlEntry (TEX_HEAD_BODYPAINT, "Head Tattoos", LLUUID::null, TRUE ));
+ addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE ));
+ addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE ));
+ addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE ));
+ addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE ));
+ addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE ));
+ addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultPantsUUID" ) ), FALSE ));
+ addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShoesUUID" ) ), FALSE ));
+ addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSocksUUID" ) ), FALSE ));
+ addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Upper Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE ));
+ addEntry ( TEX_LOWER_JACKET, new PickerControlEntry (TEX_LOWER_JACKET, "Lower Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE ));
+ addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSkirtUUID" ) ), FALSE ));
+ addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultGlovesUUID" ) ), FALSE ));
+ addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE ));
+ addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE ));
+ addEntry ( TEX_LOWER_ALPHA, new PickerControlEntry (TEX_LOWER_ALPHA, "Lower Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
+ addEntry ( TEX_UPPER_ALPHA, new PickerControlEntry (TEX_UPPER_ALPHA, "Upper Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
+ addEntry ( TEX_HEAD_ALPHA, new PickerControlEntry (TEX_HEAD_ALPHA, "Head Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
+ addEntry ( TEX_EYES_ALPHA, new PickerControlEntry (TEX_EYES_ALPHA, "Eye Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
+ addEntry ( TEX_HAIR_ALPHA, new PickerControlEntry (TEX_HAIR_ALPHA, "Hair Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE ));
+ addEntry ( TEX_LOWER_TATTOO, new PickerControlEntry (TEX_LOWER_TATTOO, "Lower Tattoo", LLUUID::null, TRUE ));
+ addEntry ( TEX_UPPER_TATTOO, new PickerControlEntry (TEX_UPPER_TATTOO, "Upper Tattoo", LLUUID::null, TRUE ));
+ addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry (TEX_HEAD_TATTOO, "Head Tattoo", LLUUID::null, TRUE ));
}
LLEditWearableDictionary::PickerControlEntry::PickerControlEntry(ETextureIndex tex_index,
- const std::string name,
- const LLUUID default_image_id,
- const bool allow_no_texture) :
- LLDictionaryEntry(name),
- mTextureIndex(tex_index),
- mControlName(name),
- mDefaultImageId(default_image_id),
- mAllowNoTexture(allow_no_texture)
+ const std::string name,
+ const LLUUID default_image_id,
+ const bool allow_no_texture) :
+ LLDictionaryEntry(name),
+ mTextureIndex(tex_index),
+ mControlName(name),
+ mDefaultImageId(default_image_id),
+ mAllowNoTexture(allow_no_texture)
{
}
@@ -384,13 +399,13 @@ LLEditWearableDictionary::PickerControlEntry::PickerControlEntry(ETextureIndex t
class LLLabledBackButton : public LLButton
{
public:
- struct Params : public LLInitParam::Block<Params, LLButton::Params>
- {
- Params() {}
- };
+ struct Params : public LLInitParam::Block<Params, LLButton::Params>
+ {
+ Params() {}
+ };
protected:
- friend class LLUICtrlFactory;
- LLLabledBackButton(const Params&);
+ friend class LLUICtrlFactory;
+ LLLabledBackButton(const Params&);
};
static LLDefaultChildRegistry::Register<LLLabledBackButton> labeled_back_btn("labeled_back_button");
@@ -398,9 +413,9 @@ static LLDefaultChildRegistry::Register<LLLabledBackButton> labeled_back_btn("la
LLLabledBackButton::LLLabledBackButton(const Params& params)
: LLButton(params)
{
- // override hack in LLButton's constructor to use paddings have been set in xml
- setLeftHPad(params.pad_left);
- setRightHPad(params.pad_right);
+ // override hack in LLButton's constructor to use paddings have been set in xml
+ setLeftHPad(params.pad_left);
+ setRightHPad(params.pad_right);
}
// Helper functions.
@@ -421,13 +436,13 @@ typedef boost::function<void(LLPanel* panel, const LLEditWearableDictionary::Pic
typedef struct PickerControlEntryNamePredicate
{
- PickerControlEntryNamePredicate(const std::string name) : mName (name) {};
- bool operator()(const LLEditWearableDictionary::PickerControlEntry* entry) const
- {
- return (entry && entry->mName == mName);
- }
+ PickerControlEntryNamePredicate(const std::string name) : mName (name) {};
+ bool operator()(const LLEditWearableDictionary::PickerControlEntry* entry) const
+ {
+ return (entry && entry->mName == mName);
+ }
private:
- const std::string mName;
+ const std::string mName;
} PickerControlEntryNamePredicate;
// A full specialization of get_pickers_indexes for LLColorSwatchCtrl
@@ -435,12 +450,12 @@ template <>
const texture_vec_t&
get_pickers_indexes<LLColorSwatchCtrl> (const LLEditWearableDictionary::WearableEntry *wearable_entry)
{
- if (!wearable_entry)
- {
- llwarns << "could not get LLColorSwatchCtrl indexes for null wearable entry." << llendl;
- return null_texture_vec;
- }
- return wearable_entry->mColorSwatchCtrls;
+ if (!wearable_entry)
+ {
+ llwarns << "could not get LLColorSwatchCtrl indexes for null wearable entry." << llendl;
+ return null_texture_vec;
+ }
+ return wearable_entry->mColorSwatchCtrls;
}
// A full specialization of get_pickers_indexes for LLTextureCtrl
@@ -448,12 +463,12 @@ template <>
const texture_vec_t&
get_pickers_indexes<LLTextureCtrl> (const LLEditWearableDictionary::WearableEntry *wearable_entry)
{
- if (!wearable_entry)
- {
- llwarns << "could not get LLTextureCtrl indexes for null wearable entry." << llendl;
- return null_texture_vec;
- }
- return wearable_entry->mTextureCtrls;
+ if (!wearable_entry)
+ {
+ llwarns << "could not get LLTextureCtrl indexes for null wearable entry." << llendl;
+ return null_texture_vec;
+ }
+ return wearable_entry->mTextureCtrls;
}
// A full specialization of get_picker_entry for LLColorSwatchCtrl
@@ -461,7 +476,7 @@ template <>
const LLEditWearableDictionary::PickerControlEntry*
get_picker_entry<LLColorSwatchCtrl> (const ETextureIndex index)
{
- return LLEditWearableDictionary::getInstance()->getColorSwatch(index);
+ return LLEditWearableDictionary::getInstance()->getColorSwatch(index);
}
// A full specialization of get_picker_entry for LLTextureCtrl
@@ -469,162 +484,162 @@ template <>
const LLEditWearableDictionary::PickerControlEntry*
get_picker_entry<LLTextureCtrl> (const ETextureIndex index)
{
- return LLEditWearableDictionary::getInstance()->getTexturePicker(index);
+ return LLEditWearableDictionary::getInstance()->getTexturePicker(index);
}
template <typename CtrlType, class Predicate>
const LLEditWearableDictionary::PickerControlEntry*
find_picker_ctrl_entry_if(LLWearableType::EType type, const Predicate pred)
{
- const LLEditWearableDictionary::WearableEntry *wearable_entry
- = LLEditWearableDictionary::getInstance()->getWearable(type);
- if (!wearable_entry)
- {
- llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl;
- return NULL;
- }
- const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry);
- for (texture_vec_t::const_iterator
- iter = indexes.begin(),
- iter_end = indexes.end();
- iter != iter_end; ++iter)
- {
- const ETextureIndex te = *iter;
- const LLEditWearableDictionary::PickerControlEntry* entry
- = get_picker_entry<CtrlType>(te);
- if (!entry)
- {
- llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl;
- continue;
- }
- if (pred(entry))
- {
- return entry;
- }
- }
- return NULL;
+ const LLEditWearableDictionary::WearableEntry *wearable_entry
+ = LLEditWearableDictionary::getInstance()->getWearable(type);
+ if (!wearable_entry)
+ {
+ llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl;
+ return NULL;
+ }
+ const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry);
+ for (texture_vec_t::const_iterator
+ iter = indexes.begin(),
+ iter_end = indexes.end();
+ iter != iter_end; ++iter)
+ {
+ const ETextureIndex te = *iter;
+ const LLEditWearableDictionary::PickerControlEntry* entry
+ = get_picker_entry<CtrlType>(te);
+ if (!entry)
+ {
+ llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl;
+ continue;
+ }
+ if (pred(entry))
+ {
+ return entry;
+ }
+ }
+ return NULL;
}
template <typename CtrlType>
void
for_each_picker_ctrl_entry(LLPanel* panel, LLWearableType::EType type, function_t fun)
{
- if (!panel)
- {
- llwarns << "the panel wasn't passed for wearable of type: " << type << llendl;
- return;
- }
- const LLEditWearableDictionary::WearableEntry *wearable_entry
- = LLEditWearableDictionary::getInstance()->getWearable(type);
- if (!wearable_entry)
- {
- llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl;
- return;
- }
- const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry);
- for (texture_vec_t::const_iterator
- iter = indexes.begin(),
- iter_end = indexes.end();
- iter != iter_end; ++iter)
- {
- const ETextureIndex te = *iter;
- const LLEditWearableDictionary::PickerControlEntry* entry
- = get_picker_entry<CtrlType>(te);
- if (!entry)
- {
- llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl;
- continue;
- }
- fun (panel, entry);
- }
+ if (!panel)
+ {
+ llwarns << "the panel wasn't passed for wearable of type: " << type << llendl;
+ return;
+ }
+ const LLEditWearableDictionary::WearableEntry *wearable_entry
+ = LLEditWearableDictionary::getInstance()->getWearable(type);
+ if (!wearable_entry)
+ {
+ llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl;
+ return;
+ }
+ const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry);
+ for (texture_vec_t::const_iterator
+ iter = indexes.begin(),
+ iter_end = indexes.end();
+ iter != iter_end; ++iter)
+ {
+ const ETextureIndex te = *iter;
+ const LLEditWearableDictionary::PickerControlEntry* entry
+ = get_picker_entry<CtrlType>(te);
+ if (!entry)
+ {
+ llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl;
+ continue;
+ }
+ fun (panel, entry);
+ }
}
// The helper functions for pickers management
static void init_color_swatch_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)
{
- LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName);
- if (color_swatch_ctrl)
- {
- // Can't get the color from the wearable here, since the wearable may not be set when this is called.
- color_swatch_ctrl->setOriginal(LLColor4::white);
- }
+ LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName);
+ if (color_swatch_ctrl)
+ {
+ // Can't get the color from the wearable here, since the wearable may not be set when this is called.
+ color_swatch_ctrl->setOriginal(LLColor4::white);
+ }
}
static void init_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)
{
- LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName);
- if (texture_ctrl)
- {
- texture_ctrl->setDefaultImageAssetID(entry->mDefaultImageId);
- texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture);
- // Don't allow (no copy) or (notransfer) textures to be selected.
- texture_ctrl->setImmediateFilterPermMask(PERM_NONE);
- texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE);
- }
+ LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName);
+ if (texture_ctrl)
+ {
+ texture_ctrl->setDefaultImageAssetID(entry->mDefaultImageId);
+ texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture);
+ // Don't allow (no copy) or (notransfer) textures to be selected.
+ texture_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE);
+ }
}
static void update_color_swatch_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)
{
- LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName);
- if (color_swatch_ctrl)
- {
- color_swatch_ctrl->set(self->getWearable()->getClothesColor(entry->mTextureIndex));
- color_swatch_ctrl->closeFloaterColorPicker();
- }
+ LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName);
+ if (color_swatch_ctrl)
+ {
+ color_swatch_ctrl->set(self->getWearable()->getClothesColor(entry->mTextureIndex));
+ color_swatch_ctrl->closeFloaterColorPicker();
+ }
}
static void update_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)
{
- LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName);
- if (texture_ctrl)
- {
- LLUUID new_id;
- LLLocalTextureObject *lto = self->getWearable()->getLocalTextureObject(entry->mTextureIndex);
- if( lto && (lto->getID() != IMG_DEFAULT_AVATAR) )
- {
- new_id = lto->getID();
- }
- else
- {
- new_id = LLUUID::null;
- }
- LLUUID old_id = texture_ctrl->getImageAssetID();
- if (old_id != new_id)
- {
- // texture has changed, close the floater to avoid DEV-22461
- texture_ctrl->closeDependentFloater();
- }
- texture_ctrl->setImageAssetID(new_id);
- }
+ LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName);
+ if (texture_ctrl)
+ {
+ LLUUID new_id;
+ LLLocalTextureObject *lto = self->getWearable()->getLocalTextureObject(entry->mTextureIndex);
+ if( lto && (lto->getID() != IMG_DEFAULT_AVATAR) )
+ {
+ new_id = lto->getID();
+ }
+ else
+ {
+ new_id = LLUUID::null;
+ }
+ LLUUID old_id = texture_ctrl->getImageAssetID();
+ if (old_id != new_id)
+ {
+ // texture has changed, close the floater to avoid DEV-22461
+ texture_ctrl->closeDependentFloater();
+ }
+ texture_ctrl->setImageAssetID(new_id);
+ }
}
static void set_enabled_color_swatch_ctrl(bool enabled, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)
{
- LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName);
- if (color_swatch_ctrl)
- {
- color_swatch_ctrl->setEnabled(enabled);
- }
+ LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName);
+ if (color_swatch_ctrl)
+ {
+ color_swatch_ctrl->setEnabled(enabled);
+ }
}
static void set_enabled_texture_ctrl(bool enabled, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry)
{
- LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName);
- if (texture_ctrl)
- {
- texture_ctrl->setEnabled(enabled);
- }
+ LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName);
+ if (texture_ctrl)
+ {
+ texture_ctrl->setEnabled(enabled);
+ }
}
// LLPanelEditWearable
LLPanelEditWearable::LLPanelEditWearable()
- : LLPanel()
- , mWearablePtr(NULL)
- , mWearableItem(NULL)
+ : LLPanel()
+ , mWearablePtr(NULL)
+ , mWearableItem(NULL)
{
- mCommitCallbackRegistrar.add("ColorSwatch.Commit", boost::bind(&LLPanelEditWearable::onColorSwatchCommit, this, _1));
- mCommitCallbackRegistrar.add("TexturePicker.Commit", boost::bind(&LLPanelEditWearable::onTexturePickerCommit, this, _1));
+ mCommitCallbackRegistrar.add("ColorSwatch.Commit", boost::bind(&LLPanelEditWearable::onColorSwatchCommit, this, _1));
+ mCommitCallbackRegistrar.add("TexturePicker.Commit", boost::bind(&LLPanelEditWearable::onTexturePickerCommit, this, _1));
}
//virtual
@@ -635,917 +650,935 @@ LLPanelEditWearable::~LLPanelEditWearable()
bool LLPanelEditWearable::changeHeightUnits(const LLSD& new_value)
{
- updateMetricLayout( new_value.asBoolean() );
- updateTypeSpecificControls(LLWearableType::WT_SHAPE);
- return true;
+ updateMetricLayout( new_value.asBoolean() );
+ updateTypeSpecificControls(LLWearableType::WT_SHAPE);
+ return true;
}
void LLPanelEditWearable::updateMetricLayout(BOOL new_value)
{
- LLUIString current_metric, replacment_metric;
- current_metric = new_value ? mMeters : mFeet;
- replacment_metric = new_value ? mFeet : mMeters;
- mHeigthValue.setArg( "[METRIC1]", current_metric.getString() );
- mReplacementMetricUrl.setArg( "[URL_METRIC2]", std::string("[secondlife:///app/metricsystem ") + replacment_metric.getString() + std::string("]"));
+ LLUIString current_metric, replacment_metric;
+ current_metric = new_value ? mMeters : mFeet;
+ replacment_metric = new_value ? mFeet : mMeters;
+ mHeigthValue.setArg( "[METRIC1]", current_metric.getString() );
+ mReplacementMetricUrl.setArg( "[URL_METRIC2]", std::string("[secondlife:///app/metricsystem ") + replacment_metric.getString() + std::string("]"));
}
void LLPanelEditWearable::updateAvatarHeightLabel()
{
- mTxtAvatarHeight->setText(LLStringUtil::null);
- LLStyle::Params param;
- param.color = mAvatarHeigthLabelColor;
- mTxtAvatarHeight->appendText(mHeigth, false, param);
- param.color = mAvatarHeigthValueLabelColor;
- mTxtAvatarHeight->appendText(mHeigthValue, false, param);
- param.color = mAvatarHeigthLabelColor; // using mAvatarHeigthLabelColor for '/' separator
- mTxtAvatarHeight->appendText(" / ", false, param);
- mTxtAvatarHeight->appendText(this->mReplacementMetricUrl, false, param);
+ mTxtAvatarHeight->setText(LLStringUtil::null);
+ LLStyle::Params param;
+ param.color = mAvatarHeigthLabelColor;
+ mTxtAvatarHeight->appendText(mHeigth, false, param);
+ param.color = mAvatarHeigthValueLabelColor;
+ mTxtAvatarHeight->appendText(mHeigthValue, false, param);
+ param.color = mAvatarHeigthLabelColor; // using mAvatarHeigthLabelColor for '/' separator
+ mTxtAvatarHeight->appendText(" / ", false, param);
+ mTxtAvatarHeight->appendText(this->mReplacementMetricUrl, false, param);
}
void LLPanelEditWearable::onWearablePanelVisibilityChange(const LLSD &in_visible_chain, LLAccordionCtrl* accordion_ctrl)
{
- if (in_visible_chain.asBoolean() && accordion_ctrl != NULL)
- {
- accordion_ctrl->expandDefaultTab();
- }
+ if (in_visible_chain.asBoolean() && accordion_ctrl != NULL)
+ {
+ accordion_ctrl->expandDefaultTab();
+ }
}
void LLPanelEditWearable::setWearablePanelVisibilityChangeCallback(LLPanel* bodypart_panel)
{
- if (bodypart_panel != NULL)
- {
- LLAccordionCtrl* accordion_ctrl = bodypart_panel->getChild<LLAccordionCtrl>("wearable_accordion");
-
- if (accordion_ctrl != NULL)
- {
- bodypart_panel->setVisibleCallback(
- boost::bind(&LLPanelEditWearable::onWearablePanelVisibilityChange, this, _2, accordion_ctrl));
- }
- else
- {
- llwarns << "accordion_ctrl is NULL" << llendl;
- }
- }
- else
- {
- llwarns << "bodypart_panel is NULL" << llendl;
- }
+ if (bodypart_panel != NULL)
+ {
+ LLAccordionCtrl* accordion_ctrl = bodypart_panel->getChild<LLAccordionCtrl>("wearable_accordion");
+
+ if (accordion_ctrl != NULL)
+ {
+ bodypart_panel->setVisibleCallback(
+ boost::bind(&LLPanelEditWearable::onWearablePanelVisibilityChange, this, _2, accordion_ctrl));
+ }
+ else
+ {
+ llwarns << "accordion_ctrl is NULL" << llendl;
+ }
+ }
+ else
+ {
+ llwarns << "bodypart_panel is NULL" << llendl;
+ }
}
// virtual
BOOL LLPanelEditWearable::postBuild()
{
- // buttons
- mBtnRevert = getChild<LLButton>("revert_button");
- mBtnRevert->setClickedCallback(boost::bind(&LLPanelEditWearable::onRevertButtonClicked, this));
-
- mBtnBack = getChild<LLButton>("back_btn");
- mBackBtnLabel = mBtnBack->getLabelUnselected();
- mBtnBack->setLabel(LLStringUtil::null);
- // handled at appearance panel level?
- //mBtnBack->setClickedCallback(boost::bind(&LLPanelEditWearable::onBackButtonClicked, this));
-
- mNameEditor = getChild<LLLineEditor>("description");
-
- mPanelTitle = getChild<LLTextBox>("edit_wearable_title");
- mDescTitle = getChild<LLTextBox>("description_text");
-
- getChild<LLRadioGroup>("sex_radio")->setCommitCallback(boost::bind(&LLPanelEditWearable::onCommitSexChange, this));
- getChild<LLButton>("save_as_button")->setCommitCallback(boost::bind(&LLPanelEditWearable::onSaveAsButtonClicked, this));
-
- // The following panels will be shown/hidden based on what wearable we're editing
- // body parts
- mPanelShape = getChild<LLPanel>("edit_shape_panel");
- mPanelSkin = getChild<LLPanel>("edit_skin_panel");
- mPanelEyes = getChild<LLPanel>("edit_eyes_panel");
- mPanelHair = getChild<LLPanel>("edit_hair_panel");
-
- // Setting the visibility callback is applied only to the bodyparts panel
- // because currently they are the only ones whose 'wearable_accordion' has
- // multiple accordion tabs (see EXT-8164 for details).
- setWearablePanelVisibilityChangeCallback(mPanelShape);
- setWearablePanelVisibilityChangeCallback(mPanelSkin);
- setWearablePanelVisibilityChangeCallback(mPanelEyes);
- setWearablePanelVisibilityChangeCallback(mPanelHair);
-
- //clothes
- mPanelShirt = getChild<LLPanel>("edit_shirt_panel");
- mPanelPants = getChild<LLPanel>("edit_pants_panel");
- mPanelShoes = getChild<LLPanel>("edit_shoes_panel");
- mPanelSocks = getChild<LLPanel>("edit_socks_panel");
- mPanelJacket = getChild<LLPanel>("edit_jacket_panel");
- mPanelGloves = getChild<LLPanel>("edit_gloves_panel");
- mPanelUndershirt = getChild<LLPanel>("edit_undershirt_panel");
- mPanelUnderpants = getChild<LLPanel>("edit_underpants_panel");
- mPanelSkirt = getChild<LLPanel>("edit_skirt_panel");
- mPanelAlpha = getChild<LLPanel>("edit_alpha_panel");
- mPanelTattoo = getChild<LLPanel>("edit_tattoo_panel");
-
- mTxtAvatarHeight = mPanelShape->getChild<LLTextBox>("avatar_height");
-
- mWearablePtr = NULL;
-
- configureAlphaCheckbox(LLVOAvatarDefines::TEX_LOWER_ALPHA, "lower alpha texture invisible");
- configureAlphaCheckbox(LLVOAvatarDefines::TEX_UPPER_ALPHA, "upper alpha texture invisible");
- configureAlphaCheckbox(LLVOAvatarDefines::TEX_HEAD_ALPHA, "head alpha texture invisible");
- configureAlphaCheckbox(LLVOAvatarDefines::TEX_EYES_ALPHA, "eye alpha texture invisible");
- configureAlphaCheckbox(LLVOAvatarDefines::TEX_HAIR_ALPHA, "hair alpha texture invisible");
-
- // configure tab expanded callbacks
- for (U32 type_index = 0; type_index < (U32)LLWearableType::WT_COUNT; ++type_index)
- {
- LLWearableType::EType type = (LLWearableType::EType) type_index;
- const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type);
- if (!wearable_entry)
- {
- llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl;
- continue;
- }
- U8 num_subparts = wearable_entry->mSubparts.size();
-
- for (U8 index = 0; index < num_subparts; ++index)
- {
- // dive into data structures to get the panel we need
- ESubpart subpart_e = wearable_entry->mSubparts[index];
- const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
-
- if (!subpart_entry)
- {
- llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl;
- continue;
- }
-
- const std::string accordion_tab = subpart_entry->mAccordionTab;
-
- LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab);
-
- if (!tab)
- {
- llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl;
- continue;
- }
-
- // initialize callback to ensure camera view changes appropriately.
- tab->setDropDownStateChangedCallback(boost::bind(&LLPanelEditWearable::onTabExpandedCollapsed,this,_2,index));
- }
-
- // initialize texture and color picker controls
- for_each_picker_ctrl_entry <LLColorSwatchCtrl> (getPanel(type), type, boost::bind(init_color_swatch_ctrl, this, _1, _2));
- for_each_picker_ctrl_entry <LLTextureCtrl> (getPanel(type), type, boost::bind(init_texture_ctrl, this, _1, _2));
- }
-
- // init all strings
- mMeters = mPanelShape->getString("meters");
- mFeet = mPanelShape->getString("feet");
- mHeigth = mPanelShape->getString("height") + " ";
- mHeigthValue = "[HEIGHT] [METRIC1]";
- mReplacementMetricUrl = "[URL_METRIC2]";
-
- std::string color = mPanelShape->getString("heigth_label_color");
- mAvatarHeigthLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green);
- color = mPanelShape->getString("heigth_value_label_color");
- mAvatarHeigthValueLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green);
- gSavedSettings.getControl("HeightUnits")->getSignal()->connect(boost::bind(&LLPanelEditWearable::changeHeightUnits, this, _2));
- updateMetricLayout(gSavedSettings.getBOOL("HeightUnits"));
-
- return TRUE;
+ // buttons
+ mBtnRevert = getChild<LLButton>("revert_button");
+ mBtnRevert->setClickedCallback(boost::bind(&LLPanelEditWearable::onRevertButtonClicked, this));
+
+ mBtnBack = getChild<LLButton>("back_btn");
+ mBackBtnLabel = mBtnBack->getLabelUnselected();
+ mBtnBack->setLabel(LLStringUtil::null);
+ // handled at appearance panel level?
+ //mBtnBack->setClickedCallback(boost::bind(&LLPanelEditWearable::onBackButtonClicked, this));
+
+ mNameEditor = getChild<LLLineEditor>("description");
+
+ mPanelTitle = getChild<LLTextBox>("edit_wearable_title");
+ mDescTitle = getChild<LLTextBox>("description_text");
+
+ getChild<LLRadioGroup>("sex_radio")->setCommitCallback(boost::bind(&LLPanelEditWearable::onCommitSexChange, this));
+ getChild<LLButton>("save_as_button")->setCommitCallback(boost::bind(&LLPanelEditWearable::onSaveAsButtonClicked, this));
+
+ // The following panels will be shown/hidden based on what wearable we're editing
+ // body parts
+ mPanelShape = getChild<LLPanel>("edit_shape_panel");
+ mPanelSkin = getChild<LLPanel>("edit_skin_panel");
+ mPanelEyes = getChild<LLPanel>("edit_eyes_panel");
+ mPanelHair = getChild<LLPanel>("edit_hair_panel");
+
+ // Setting the visibility callback is applied only to the bodyparts panel
+ // because currently they are the only ones whose 'wearable_accordion' has
+ // multiple accordion tabs (see EXT-8164 for details).
+ setWearablePanelVisibilityChangeCallback(mPanelShape);
+ setWearablePanelVisibilityChangeCallback(mPanelSkin);
+ setWearablePanelVisibilityChangeCallback(mPanelEyes);
+ setWearablePanelVisibilityChangeCallback(mPanelHair);
+
+ //clothes
+ mPanelShirt = getChild<LLPanel>("edit_shirt_panel");
+ mPanelPants = getChild<LLPanel>("edit_pants_panel");
+ mPanelShoes = getChild<LLPanel>("edit_shoes_panel");
+ mPanelSocks = getChild<LLPanel>("edit_socks_panel");
+ mPanelJacket = getChild<LLPanel>("edit_jacket_panel");
+ mPanelGloves = getChild<LLPanel>("edit_gloves_panel");
+ mPanelUndershirt = getChild<LLPanel>("edit_undershirt_panel");
+ mPanelUnderpants = getChild<LLPanel>("edit_underpants_panel");
+ mPanelSkirt = getChild<LLPanel>("edit_skirt_panel");
+ mPanelAlpha = getChild<LLPanel>("edit_alpha_panel");
+ mPanelTattoo = getChild<LLPanel>("edit_tattoo_panel");
+ mPanelPhysics = getChild<LLPanel>("edit_physics_panel");
+
+ mTxtAvatarHeight = mPanelShape->getChild<LLTextBox>("avatar_height");
+
+ mWearablePtr = NULL;
+
+ configureAlphaCheckbox(LLVOAvatarDefines::TEX_LOWER_ALPHA, "lower alpha texture invisible");
+ configureAlphaCheckbox(LLVOAvatarDefines::TEX_UPPER_ALPHA, "upper alpha texture invisible");
+ configureAlphaCheckbox(LLVOAvatarDefines::TEX_HEAD_ALPHA, "head alpha texture invisible");
+ configureAlphaCheckbox(LLVOAvatarDefines::TEX_EYES_ALPHA, "eye alpha texture invisible");
+ configureAlphaCheckbox(LLVOAvatarDefines::TEX_HAIR_ALPHA, "hair alpha texture invisible");
+
+ // configure tab expanded callbacks
+ for (U32 type_index = 0; type_index < (U32)LLWearableType::WT_COUNT; ++type_index)
+ {
+ LLWearableType::EType type = (LLWearableType::EType) type_index;
+ const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type);
+ if (!wearable_entry)
+ {
+ llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl;
+ continue;
+ }
+ U8 num_subparts = wearable_entry->mSubparts.size();
+
+ for (U8 index = 0; index < num_subparts; ++index)
+ {
+ // dive into data structures to get the panel we need
+ ESubpart subpart_e = wearable_entry->mSubparts[index];
+ const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
+
+ if (!subpart_entry)
+ {
+ llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl;
+ continue;
+ }
+
+ const std::string accordion_tab = subpart_entry->mAccordionTab;
+
+ LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab);
+
+ if (!tab)
+ {
+ llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl;
+ continue;
+ }
+
+ // initialize callback to ensure camera view changes appropriately.
+ tab->setDropDownStateChangedCallback(boost::bind(&LLPanelEditWearable::onTabExpandedCollapsed,this,_2,index));
+ }
+
+ // initialize texture and color picker controls
+ for_each_picker_ctrl_entry <LLColorSwatchCtrl> (getPanel(type), type, boost::bind(init_color_swatch_ctrl, this, _1, _2));
+ for_each_picker_ctrl_entry <LLTextureCtrl> (getPanel(type), type, boost::bind(init_texture_ctrl, this, _1, _2));
+ }
+
+ // init all strings
+ mMeters = mPanelShape->getString("meters");
+ mFeet = mPanelShape->getString("feet");
+ mHeigth = mPanelShape->getString("height") + " ";
+ mHeigthValue = "[HEIGHT] [METRIC1]";
+ mReplacementMetricUrl = "[URL_METRIC2]";
+
+ std::string color = mPanelShape->getString("heigth_label_color");
+ mAvatarHeigthLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green);
+ color = mPanelShape->getString("heigth_value_label_color");
+ mAvatarHeigthValueLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green);
+ gSavedSettings.getControl("HeightUnits")->getSignal()->connect(boost::bind(&LLPanelEditWearable::changeHeightUnits, this, _2));
+ updateMetricLayout(gSavedSettings.getBOOL("HeightUnits"));
+
+ return TRUE;
}
// virtual
// LLUICtrl
BOOL LLPanelEditWearable::isDirty() const
{
- BOOL isDirty = FALSE;
- if (mWearablePtr)
- {
- if (mWearablePtr->isDirty() ||
- mWearableItem->getName().compare(mNameEditor->getText()) != 0)
- {
- isDirty = TRUE;
- }
- }
- return isDirty;
+ BOOL isDirty = FALSE;
+ if (mWearablePtr)
+ {
+ if (mWearablePtr->isDirty() ||
+ mWearableItem->getName().compare(mNameEditor->getText()) != 0)
+ {
+ isDirty = TRUE;
+ }
+ }
+ return isDirty;
}
//virtual
void LLPanelEditWearable::draw()
{
- updateVerbs();
- if (getWearable() && getWearable()->getType() == LLWearableType::WT_SHAPE)
- {
- //updating avatar height
- updateTypeSpecificControls(LLWearableType::WT_SHAPE);
- }
+ updateVerbs();
+ if (getWearable() && getWearable()->getType() == LLWearableType::WT_SHAPE)
+ {
+ //updating avatar height
+ updateTypeSpecificControls(LLWearableType::WT_SHAPE);
+ }
- LLPanel::draw();
+ LLPanel::draw();
}
void LLPanelEditWearable::setVisible(BOOL visible)
{
- if (!visible)
- {
- showWearable(mWearablePtr, FALSE);
- }
- LLPanel::setVisible(visible);
+ if (!visible)
+ {
+ showWearable(mWearablePtr, FALSE);
+ }
+ LLPanel::setVisible(visible);
}
-void LLPanelEditWearable::setWearable(LLWearable *wearable)
+void LLPanelEditWearable::setWearable(LLWearable *wearable, BOOL disable_camera_switch)
{
- showWearable(mWearablePtr, FALSE);
- mWearablePtr = wearable;
- showWearable(mWearablePtr, TRUE);
+ showWearable(mWearablePtr, FALSE, disable_camera_switch);
+ mWearablePtr = wearable;
+ showWearable(mWearablePtr, TRUE, disable_camera_switch);
}
//static
void LLPanelEditWearable::onRevertButtonClicked(void* userdata)
{
- LLPanelEditWearable *panel = (LLPanelEditWearable*) userdata;
- panel->revertChanges();
+ LLPanelEditWearable *panel = (LLPanelEditWearable*) userdata;
+ panel->revertChanges();
}
void LLPanelEditWearable::onSaveAsButtonClicked()
{
- LLSD args;
- args["DESC"] = mNameEditor->getText();
+ LLSD args;
+ args["DESC"] = mNameEditor->getText();
- LLNotificationsUtil::add("SaveWearableAs", args, LLSD(), boost::bind(&LLPanelEditWearable::saveAsCallback, this, _1, _2));
+ LLNotificationsUtil::add("SaveWearableAs", args, LLSD(), boost::bind(&LLPanelEditWearable::saveAsCallback, this, _1, _2));
}
void LLPanelEditWearable::saveAsCallback(const LLSD& notification, const LLSD& response)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- std::string wearable_name = response["message"].asString();
- LLStringUtil::trim(wearable_name);
- if( !wearable_name.empty() )
- {
- mNameEditor->setText(wearable_name);
- saveChanges(true);
- }
- }
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (0 == option)
+ {
+ std::string wearable_name = response["message"].asString();
+ LLStringUtil::trim(wearable_name);
+ if( !wearable_name.empty() )
+ {
+ mNameEditor->setText(wearable_name);
+ saveChanges(true);
+ }
+ }
}
void LLPanelEditWearable::onCommitSexChange()
{
- if (!isAgentAvatarValid()) return;
+ if (!isAgentAvatarValid()) return;
- LLWearableType::EType type = mWearablePtr->getType();
- U32 index = gAgentWearables.getWearableIndex(mWearablePtr);
+ LLWearableType::EType type = mWearablePtr->getType();
+ U32 index = gAgentWearables.getWearableIndex(mWearablePtr);
- if( !gAgentWearables.isWearableModifiable(type, index))
- {
- return;
- }
+ if( !gAgentWearables.isWearableModifiable(type, index))
+ {
+ return;
+ }
- LLViewerVisualParam* param = static_cast<LLViewerVisualParam*>(gAgentAvatarp->getVisualParam( "male" ));
- if( !param )
- {
- return;
- }
+ LLViewerVisualParam* param = static_cast<LLViewerVisualParam*>(gAgentAvatarp->getVisualParam( "male" ));
+ if( !param )
+ {
+ return;
+ }
- bool is_new_sex_male = (gSavedSettings.getU32("AvatarSex") ? SEX_MALE : SEX_FEMALE) == SEX_MALE;
- LLWearable* wearable = gAgentWearables.getWearable(type, index);
- if (wearable)
- {
- wearable->setVisualParamWeight(param->getID(), is_new_sex_male, FALSE);
- }
- param->setWeight( is_new_sex_male, FALSE );
+ bool is_new_sex_male = (gSavedSettings.getU32("AvatarSex") ? SEX_MALE : SEX_FEMALE) == SEX_MALE;
+ LLWearable* wearable = gAgentWearables.getWearable(type, index);
+ if (wearable)
+ {
+ wearable->setVisualParamWeight(param->getID(), is_new_sex_male, FALSE);
+ }
+ param->setWeight( is_new_sex_male, FALSE );
- gAgentAvatarp->updateSexDependentLayerSets( FALSE );
+ gAgentAvatarp->updateSexDependentLayerSets( FALSE );
- gAgentAvatarp->updateVisualParams();
+ gAgentAvatarp->updateVisualParams();
- updateScrollingPanelUI();
+ updateScrollingPanelUI();
}
void LLPanelEditWearable::onTexturePickerCommit(const LLUICtrl* ctrl)
{
- const LLTextureCtrl* texture_ctrl = dynamic_cast<const LLTextureCtrl*>(ctrl);
- if (!texture_ctrl)
- {
- llwarns << "got commit signal from not LLTextureCtrl." << llendl;
- return;
- }
-
- if (getWearable())
- {
- LLWearableType::EType type = getWearable()->getType();
- const PickerControlEntryNamePredicate name_pred(texture_ctrl->getName());
- const LLEditWearableDictionary::PickerControlEntry* entry
- = find_picker_ctrl_entry_if<LLTextureCtrl, PickerControlEntryNamePredicate>(type, name_pred);
- if (entry)
- {
- // Set the new version
- LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_ctrl->getImageAssetID());
- if( image->getID() == IMG_DEFAULT )
- {
- image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
- }
- if (getWearable())
- {
- U32 index = gAgentWearables.getWearableIndex(getWearable());
- gAgentAvatarp->setLocalTexture(entry->mTextureIndex, image, FALSE, index);
- LLVisualParamHint::requestHintUpdates();
- gAgentAvatarp->wearableUpdated(type, FALSE);
- }
- }
- else
- {
- llwarns << "could not get texture picker dictionary entry for wearable of type: " << type << llendl;
- }
- }
+ const LLTextureCtrl* texture_ctrl = dynamic_cast<const LLTextureCtrl*>(ctrl);
+ if (!texture_ctrl)
+ {
+ llwarns << "got commit signal from not LLTextureCtrl." << llendl;
+ return;
+ }
+
+ if (getWearable())
+ {
+ LLWearableType::EType type = getWearable()->getType();
+ const PickerControlEntryNamePredicate name_pred(texture_ctrl->getName());
+ const LLEditWearableDictionary::PickerControlEntry* entry
+ = find_picker_ctrl_entry_if<LLTextureCtrl, PickerControlEntryNamePredicate>(type, name_pred);
+ if (entry)
+ {
+ // Set the new version
+ LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_ctrl->getImageAssetID());
+ if( image->getID() == IMG_DEFAULT )
+ {
+ image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
+ }
+ if (getWearable())
+ {
+ U32 index = gAgentWearables.getWearableIndex(getWearable());
+ gAgentAvatarp->setLocalTexture(entry->mTextureIndex, image, FALSE, index);
+ LLVisualParamHint::requestHintUpdates();
+ gAgentAvatarp->wearableUpdated(type, FALSE);
+ }
+ }
+ else
+ {
+ llwarns << "could not get texture picker dictionary entry for wearable of type: " << type << llendl;
+ }
+ }
}
void LLPanelEditWearable::onColorSwatchCommit(const LLUICtrl* ctrl)
{
- if (getWearable())
- {
- LLWearableType::EType type = getWearable()->getType();
- const PickerControlEntryNamePredicate name_pred(ctrl->getName());
- const LLEditWearableDictionary::PickerControlEntry* entry
- = find_picker_ctrl_entry_if<LLColorSwatchCtrl, PickerControlEntryNamePredicate>(type, name_pred);
- if (entry)
- {
- const LLColor4& old_color = getWearable()->getClothesColor(entry->mTextureIndex);
- const LLColor4& new_color = LLColor4(ctrl->getValue());
- if( old_color != new_color )
- {
- getWearable()->setClothesColor(entry->mTextureIndex, new_color, TRUE);
- LLVisualParamHint::requestHintUpdates();
- gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE);
- }
- }
- else
- {
- llwarns << "could not get color swatch dictionary entry for wearable of type: " << type << llendl;
- }
- }
+ if (getWearable())
+ {
+ LLWearableType::EType type = getWearable()->getType();
+ const PickerControlEntryNamePredicate name_pred(ctrl->getName());
+ const LLEditWearableDictionary::PickerControlEntry* entry
+ = find_picker_ctrl_entry_if<LLColorSwatchCtrl, PickerControlEntryNamePredicate>(type, name_pred);
+ if (entry)
+ {
+ const LLColor4& old_color = getWearable()->getClothesColor(entry->mTextureIndex);
+ const LLColor4& new_color = LLColor4(ctrl->getValue());
+ if( old_color != new_color )
+ {
+ getWearable()->setClothesColor(entry->mTextureIndex, new_color, TRUE);
+ LLVisualParamHint::requestHintUpdates();
+ gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE);
+ }
+ }
+ else
+ {
+ llwarns << "could not get color swatch dictionary entry for wearable of type: " << type << llendl;
+ }
+ }
}
void LLPanelEditWearable::updatePanelPickerControls(LLWearableType::EType type)
{
- LLPanel* panel = getPanel(type);
- if (!panel)
- return;
-
- bool is_modifiable = false;
- bool is_copyable = false;
-
- if(mWearableItem)
- {
- const LLPermissions& perm = mWearableItem->getPermissions();
- is_modifiable = perm.allowModifyBy(gAgent.getID(), gAgent.getGroupID());
- is_copyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID());
- }
-
- if (is_modifiable)
- {
- // Update picker controls
- for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(update_color_swatch_ctrl, this, _1, _2));
- for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(update_texture_ctrl, this, _1, _2));
- }
- else
- {
- // Disable controls
- for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(set_enabled_color_swatch_ctrl, false, _1, _2));
- for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(set_enabled_texture_ctrl, false, _1, _2));
- }
+ LLPanel* panel = getPanel(type);
+ if (!panel)
+ return;
+
+ bool is_modifiable = false;
+ bool is_copyable = false;
+
+ if(mWearableItem)
+ {
+ const LLPermissions& perm = mWearableItem->getPermissions();
+ is_modifiable = perm.allowModifyBy(gAgent.getID(), gAgent.getGroupID());
+ is_copyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID());
+ }
+
+ if (is_modifiable)
+ {
+ // Update picker controls
+ for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(update_color_swatch_ctrl, this, _1, _2));
+ for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(update_texture_ctrl, this, _1, _2));
+ }
+ else
+ {
+ // Disable controls
+ for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(set_enabled_color_swatch_ctrl, false, _1, _2));
+ for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(set_enabled_texture_ctrl, false, _1, _2));
+ }
}
void LLPanelEditWearable::saveChanges(bool force_save_as)
{
- if (!mWearablePtr || !isDirty())
- {
- // do nothing if no unsaved changes
- return;
- }
-
- U32 index = gAgentWearables.getWearableIndex(mWearablePtr);
-
- std::string new_name = mNameEditor->getText();
- if (force_save_as)
- {
- // the name of the wearable has changed, re-save wearable with new name
- LLAppearanceMgr::instance().removeCOFItemLinks(mWearablePtr->getItemID(),false);
- gAgentWearables.saveWearableAs(mWearablePtr->getType(), index, new_name, FALSE);
- mNameEditor->setText(mWearableItem->getName());
- }
- else
- {
- gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name);
- }
+ if (!mWearablePtr || !isDirty())
+ {
+ // do nothing if no unsaved changes
+ return;
+ }
+
+ U32 index = gAgentWearables.getWearableIndex(mWearablePtr);
+
+ std::string new_name = mNameEditor->getText();
+ if (force_save_as)
+ {
+ // the name of the wearable has changed, re-save wearable with new name
+ LLAppearanceMgr::instance().removeCOFItemLinks(mWearablePtr->getItemID(),false);
+ gAgentWearables.saveWearableAs(mWearablePtr->getType(), index, new_name, FALSE);
+ mNameEditor->setText(mWearableItem->getName());
+ }
+ else
+ {
+ gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name);
+ }
}
void LLPanelEditWearable::revertChanges()
{
- if (!mWearablePtr || !isDirty())
- {
- // no unsaved changes to revert
- return;
- }
-
- mWearablePtr->revertValues();
- mNameEditor->setText(mWearableItem->getName());
- updatePanelPickerControls(mWearablePtr->getType());
- updateTypeSpecificControls(mWearablePtr->getType());
- gAgentAvatarp->wearableUpdated(mWearablePtr->getType(), FALSE);
+ if (!mWearablePtr || !isDirty())
+ {
+ // no unsaved changes to revert
+ return;
+ }
+
+ mWearablePtr->revertValues();
+ mNameEditor->setText(mWearableItem->getName());
+ updatePanelPickerControls(mWearablePtr->getType());
+ updateTypeSpecificControls(mWearablePtr->getType());
+ gAgentAvatarp->wearableUpdated(mWearablePtr->getType(), FALSE);
}
-void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show)
-{
- if (!wearable)
- {
- return;
- }
-
- mWearableItem = gInventory.getItem(mWearablePtr->getItemID());
- llassert(mWearableItem);
-
- LLWearableType::EType type = wearable->getType();
- LLPanel *targetPanel = NULL;
- std::string title;
- std::string description_title;
-
- const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type);
- if (!wearable_entry)
- {
- llwarns << "called LLPanelEditWearable::showWearable with an invalid wearable type! (" << type << ")" << llendl;
- return;
- }
-
- targetPanel = getPanel(type);
- title = getString(wearable_entry->mTitle);
- description_title = getString(wearable_entry->mDescTitle);
-
- // Update picker controls state
- for_each_picker_ctrl_entry <LLColorSwatchCtrl> (targetPanel, type, boost::bind(set_enabled_color_swatch_ctrl, show, _1, _2));
- for_each_picker_ctrl_entry <LLTextureCtrl> (targetPanel, type, boost::bind(set_enabled_texture_ctrl, show, _1, _2));
-
- targetPanel->setVisible(show);
- toggleTypeSpecificControls(type);
-
- if (show)
- {
- mPanelTitle->setText(title);
- mPanelTitle->setToolTip(title);
- mDescTitle->setText(description_title);
-
- // set name
- mNameEditor->setText(mWearableItem->getName());
-
- updatePanelPickerControls(type);
- updateTypeSpecificControls(type);
-
- // clear and rebuild visual param list
- U8 num_subparts = wearable_entry->mSubparts.size();
-
- for (U8 index = 0; index < num_subparts; ++index)
- {
- // dive into data structures to get the panel we need
- ESubpart subpart_e = wearable_entry->mSubparts[index];
- const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
-
- if (!subpart_entry)
- {
- llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl;
- continue;
- }
-
- const std::string scrolling_panel = subpart_entry->mParamList;
- const std::string accordion_tab = subpart_entry->mAccordionTab;
-
- LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel);
- LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab);
-
- if (!panel_list)
- {
- llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl;
- continue;
- }
-
- if (!tab)
- {
- llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl;
- continue;
- }
-
- // what edit group do we want to extract params for?
- const std::string edit_group = subpart_entry->mEditGroup;
-
- // storage for ordered list of visual params
- value_map_t sorted_params;
- getSortedParams(sorted_params, edit_group);
-
- LLJoint* jointp = gAgentAvatarp->getJoint( subpart_entry->mTargetJoint );
- if (!jointp)
- {
- jointp = gAgentAvatarp->getJoint("mHead");
- }
-
- buildParamList(panel_list, sorted_params, tab, jointp);
-
- updateScrollingPanelUI();
- }
- showDefaultSubpart();
-
- updateVerbs();
- }
+void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show, BOOL disable_camera_switch)
+{
+ if (!wearable)
+ {
+ return;
+ }
+
+ mWearableItem = gInventory.getItem(mWearablePtr->getItemID());
+ llassert(mWearableItem);
+
+ LLWearableType::EType type = wearable->getType();
+ LLPanel *targetPanel = NULL;
+ std::string title;
+ std::string description_title;
+
+ const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type);
+ if (!wearable_entry)
+ {
+ llwarns << "called LLPanelEditWearable::showWearable with an invalid wearable type! (" << type << ")" << llendl;
+ return;
+ }
+
+ targetPanel = getPanel(type);
+ title = getString(wearable_entry->mTitle);
+ description_title = getString(wearable_entry->mDescTitle);
+
+ // Update picker controls state
+ for_each_picker_ctrl_entry <LLColorSwatchCtrl> (targetPanel, type, boost::bind(set_enabled_color_swatch_ctrl, show, _1, _2));
+ for_each_picker_ctrl_entry <LLTextureCtrl> (targetPanel, type, boost::bind(set_enabled_texture_ctrl, show, _1, _2));
+
+ targetPanel->setVisible(show);
+ toggleTypeSpecificControls(type);
+
+ if (show)
+ {
+ mPanelTitle->setText(title);
+ mPanelTitle->setToolTip(title);
+ mDescTitle->setText(description_title);
+
+ // set name
+ mNameEditor->setText(mWearableItem->getName());
+
+ updatePanelPickerControls(type);
+ updateTypeSpecificControls(type);
+
+ // clear and rebuild visual param list
+ U8 num_subparts = wearable_entry->mSubparts.size();
+
+ for (U8 index = 0; index < num_subparts; ++index)
+ {
+ // dive into data structures to get the panel we need
+ ESubpart subpart_e = wearable_entry->mSubparts[index];
+ const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
+
+ if (!subpart_entry)
+ {
+ llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl;
+ continue;
+ }
+
+ const std::string scrolling_panel = subpart_entry->mParamList;
+ const std::string accordion_tab = subpart_entry->mAccordionTab;
+
+ LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel);
+ LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab);
+
+ if (!panel_list)
+ {
+ llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl;
+ continue;
+ }
+
+ if (!tab)
+ {
+ llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl;
+ continue;
+ }
+
+ // what edit group do we want to extract params for?
+ const std::string edit_group = subpart_entry->mEditGroup;
+
+ // storage for ordered list of visual params
+ value_map_t sorted_params;
+ getSortedParams(sorted_params, edit_group);
+
+ LLJoint* jointp = gAgentAvatarp->getJoint( subpart_entry->mTargetJoint );
+ if (!jointp)
+ {
+ jointp = gAgentAvatarp->getJoint("mHead");
+ }
+
+ buildParamList(panel_list, sorted_params, tab, jointp);
+
+ updateScrollingPanelUI();
+ }
+ if (!disable_camera_switch)
+ {
+ showDefaultSubpart();
+ }
+
+ updateVerbs();
+ }
}
void LLPanelEditWearable::showDefaultSubpart()
{
- changeCamera(0);
+ changeCamera(3);
}
void LLPanelEditWearable::onTabExpandedCollapsed(const LLSD& param, U8 index)
{
- bool expanded = param.asBoolean();
+ bool expanded = param.asBoolean();
- if (!mWearablePtr || !gAgentCamera.cameraCustomizeAvatar())
- {
- // we don't have a valid wearable we're editing, or we've left the wearable editor
- return;
- }
+ if (!mWearablePtr || !gAgentCamera.cameraCustomizeAvatar())
+ {
+ // we don't have a valid wearable we're editing, or we've left the wearable editor
+ return;
+ }
- if (expanded)
- {
- changeCamera(index);
- }
+ if (expanded)
+ {
+ changeCamera(index);
+ }
}
void LLPanelEditWearable::changeCamera(U8 subpart)
{
- const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(mWearablePtr->getType());
- if (!wearable_entry)
- {
- llinfos << "could not get wearable dictionary entry for wearable type: " << mWearablePtr->getType() << llendl;
- return;
- }
-
- if (subpart >= wearable_entry->mSubparts.size())
- {
- llinfos << "accordion tab expanded for invalid subpart. Wearable type: " << mWearablePtr->getType() << " subpart num: " << subpart << llendl;
- return;
- }
-
- ESubpart subpart_e = wearable_entry->mSubparts[subpart];
- const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
-
- if (!subpart_entry)
- {
- llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl;
- return;
- }
-
- // Update the camera
- gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) );
- gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset );
- gMorphView->setCameraOffset( subpart_entry->mCameraOffset );
- if (gSavedSettings.getBOOL("AppearanceCameraMovement"))
- {
- gMorphView->updateCamera();
- }
+ const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(mWearablePtr->getType());
+ if (!wearable_entry)
+ {
+ llinfos << "could not get wearable dictionary entry for wearable type: " << mWearablePtr->getType() << llendl;
+ return;
+ }
+
+ if (subpart >= wearable_entry->mSubparts.size())
+ {
+ llinfos << "accordion tab expanded for invalid subpart. Wearable type: " << mWearablePtr->getType() << " subpart num: " << subpart << llendl;
+ return;
+ }
+
+ ESubpart subpart_e = wearable_entry->mSubparts[subpart];
+ const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
+
+ if (!subpart_entry)
+ {
+ llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl;
+ return;
+ }
+
+ // Update the camera
+ gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) );
+ gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset );
+ gMorphView->setCameraOffset( subpart_entry->mCameraOffset );
+ if (gSavedSettings.getBOOL("AppearanceCameraMovement"))
+ {
+ gMorphView->updateCamera();
+ }
}
void LLPanelEditWearable::updateScrollingPanelList()
{
- updateScrollingPanelUI();
+ updateScrollingPanelUI();
}
void LLPanelEditWearable::toggleTypeSpecificControls(LLWearableType::EType type)
{
- // Toggle controls specific to shape editing panel.
- {
- bool is_shape = (type == LLWearableType::WT_SHAPE);
- getChildView("sex_radio")->setVisible( is_shape);
- getChildView("female_icon")->setVisible( is_shape);
- getChildView("male_icon")->setVisible( is_shape);
- }
+ // Toggle controls specific to shape editing panel.
+ {
+ bool is_shape = (type == LLWearableType::WT_SHAPE);
+ getChildView("sex_radio")->setVisible( is_shape);
+ getChildView("female_icon")->setVisible( is_shape);
+ getChildView("male_icon")->setVisible( is_shape);
+ }
}
void LLPanelEditWearable::updateTypeSpecificControls(LLWearableType::EType type)
{
- const F32 ONE_METER = 1.0;
- const F32 ONE_FOOT = 0.3048 * ONE_METER; // in meters
- // Update controls specific to shape editing panel.
- if (type == LLWearableType::WT_SHAPE)
- {
- // Update avatar height
- F32 new_size = gAgentAvatarp->mBodySize.mV[VZ];
- if (gSavedSettings.getBOOL("HeightUnits") == FALSE)
- {
- // convert meters to feet
- new_size = new_size / ONE_FOOT;
- }
-
- std::string avatar_height_str = llformat("%.2f", new_size);
- mHeigthValue.setArg("[HEIGHT]", avatar_height_str);
- updateAvatarHeightLabel();
- }
-
- if (LLWearableType::WT_ALPHA == type)
- {
- updateAlphaCheckboxes();
-
- initPreviousAlphaTextures();
- }
+ const F32 ONE_METER = 1.0;
+ const F32 ONE_FOOT = 0.3048 * ONE_METER; // in meters
+ // Update controls specific to shape editing panel.
+ if (type == LLWearableType::WT_SHAPE)
+ {
+ // Update avatar height
+ F32 new_size = gAgentAvatarp->mBodySize.mV[VZ];
+ if (gSavedSettings.getBOOL("HeightUnits") == FALSE)
+ {
+ // convert meters to feet
+ new_size = new_size / ONE_FOOT;
+ }
+
+ std::string avatar_height_str = llformat("%.2f", new_size);
+ mHeigthValue.setArg("[HEIGHT]", avatar_height_str);
+ updateAvatarHeightLabel();
+ }
+
+ if (LLWearableType::WT_ALPHA == type)
+ {
+ updateAlphaCheckboxes();
+
+ initPreviousAlphaTextures();
+ }
}
void LLPanelEditWearable::updateScrollingPanelUI()
{
- // do nothing if we don't have a valid wearable we're editing
- if (mWearablePtr == NULL)
- {
- return;
- }
-
- LLWearableType::EType type = mWearablePtr->getType();
- LLPanel *panel = getPanel(type);
-
- if(panel && (mWearablePtr->getItemID().notNull()))
- {
- const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type);
- llassert(wearable_entry);
- if (!wearable_entry) return;
- U8 num_subparts = wearable_entry->mSubparts.size();
-
- LLScrollingPanelParam::sUpdateDelayFrames = 0;
- for (U8 index = 0; index < num_subparts; ++index)
- {
- // dive into data structures to get the panel we need
- ESubpart subpart_e = wearable_entry->mSubparts[index];
- const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
-
- const std::string scrolling_panel = subpart_entry->mParamList;
-
- LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel);
-
- if (!panel_list)
- {
- llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl;
- continue;
- }
-
- panel_list->updatePanels(TRUE);
- }
- }
+ // do nothing if we don't have a valid wearable we're editing
+ if (mWearablePtr == NULL)
+ {
+ return;
+ }
+
+ LLWearableType::EType type = mWearablePtr->getType();
+ LLPanel *panel = getPanel(type);
+
+ if(panel && (mWearablePtr->getItemID().notNull()))
+ {
+ const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type);
+ llassert(wearable_entry);
+ if (!wearable_entry) return;
+ U8 num_subparts = wearable_entry->mSubparts.size();
+
+ LLScrollingPanelParam::sUpdateDelayFrames = 0;
+ for (U8 index = 0; index < num_subparts; ++index)
+ {
+ // dive into data structures to get the panel we need
+ ESubpart subpart_e = wearable_entry->mSubparts[index];
+ const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e);
+
+ const std::string scrolling_panel = subpart_entry->mParamList;
+
+ LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel);
+
+ if (!panel_list)
+ {
+ llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl;
+ continue;
+ }
+
+ panel_list->updatePanels(TRUE);
+ }
+ }
}
LLPanel* LLPanelEditWearable::getPanel(LLWearableType::EType type)
{
- switch (type)
- {
- case LLWearableType::WT_SHAPE:
- return mPanelShape;
- break;
-
- case LLWearableType::WT_SKIN:
- return mPanelSkin;
- break;
-
- case LLWearableType::WT_HAIR:
- return mPanelHair;
- break;
-
- case LLWearableType::WT_EYES:
- return mPanelEyes;
- break;
-
- case LLWearableType::WT_SHIRT:
- return mPanelShirt;
- break;
-
- case LLWearableType::WT_PANTS:
- return mPanelPants;
- break;
-
- case LLWearableType::WT_SHOES:
- return mPanelShoes;
- break;
-
- case LLWearableType::WT_SOCKS:
- return mPanelSocks;
- break;
-
- case LLWearableType::WT_JACKET:
- return mPanelJacket;
- break;
-
- case LLWearableType::WT_GLOVES:
- return mPanelGloves;
- break;
-
- case LLWearableType::WT_UNDERSHIRT:
- return mPanelUndershirt;
- break;
-
- case LLWearableType::WT_UNDERPANTS:
- return mPanelUnderpants;
- break;
-
- case LLWearableType::WT_SKIRT:
- return mPanelSkirt;
- break;
-
- case LLWearableType::WT_ALPHA:
- return mPanelAlpha;
- break;
-
- case LLWearableType::WT_TATTOO:
- return mPanelTattoo;
- break;
- default:
- break;
- }
- return NULL;
+ switch (type)
+ {
+ case LLWearableType::WT_SHAPE:
+ return mPanelShape;
+ break;
+
+ case LLWearableType::WT_SKIN:
+ return mPanelSkin;
+ break;
+
+ case LLWearableType::WT_HAIR:
+ return mPanelHair;
+ break;
+
+ case LLWearableType::WT_EYES:
+ return mPanelEyes;
+ break;
+
+ case LLWearableType::WT_SHIRT:
+ return mPanelShirt;
+ break;
+
+ case LLWearableType::WT_PANTS:
+ return mPanelPants;
+ break;
+
+ case LLWearableType::WT_SHOES:
+ return mPanelShoes;
+ break;
+
+ case LLWearableType::WT_SOCKS:
+ return mPanelSocks;
+ break;
+
+ case LLWearableType::WT_JACKET:
+ return mPanelJacket;
+ break;
+
+ case LLWearableType::WT_GLOVES:
+ return mPanelGloves;
+ break;
+
+ case LLWearableType::WT_UNDERSHIRT:
+ return mPanelUndershirt;
+ break;
+
+ case LLWearableType::WT_UNDERPANTS:
+ return mPanelUnderpants;
+ break;
+
+ case LLWearableType::WT_SKIRT:
+ return mPanelSkirt;
+ break;
+
+ case LLWearableType::WT_ALPHA:
+ return mPanelAlpha;
+ break;
+
+ case LLWearableType::WT_TATTOO:
+ return mPanelTattoo;
+ break;
+
+ case LLWearableType::WT_PHYSICS:
+ return mPanelPhysics;
+ break;
+
+ default:
+ break;
+ }
+ return NULL;
}
void LLPanelEditWearable::getSortedParams(value_map_t &sorted_params, const std::string &edit_group)
{
- LLWearable::visual_param_vec_t param_list;
- ESex avatar_sex = gAgentAvatarp->getSex();
-
- mWearablePtr->getVisualParams(param_list);
-
- for (LLWearable::visual_param_vec_t::iterator iter = param_list.begin();
- iter != param_list.end();
- ++iter)
- {
- LLViewerVisualParam *param = (LLViewerVisualParam*) *iter;
-
- if (param->getID() == -1
- || !param->isTweakable()
- || param->getEditGroup() != edit_group
- || !(param->getSex() & avatar_sex))
- {
- continue;
- }
-
- value_map_t::value_type vt(-param->getDisplayOrder(), param);
- llassert( sorted_params.find(-param->getDisplayOrder()) == sorted_params.end() ); //check for duplicates
- sorted_params.insert(vt);
- }
+ LLWearable::visual_param_vec_t param_list;
+ ESex avatar_sex = gAgentAvatarp->getSex();
+
+ mWearablePtr->getVisualParams(param_list);
+
+ for (LLWearable::visual_param_vec_t::iterator iter = param_list.begin();
+ iter != param_list.end();
+ ++iter)
+ {
+ LLViewerVisualParam *param = (LLViewerVisualParam*) *iter;
+
+ if (param->getID() == -1
+ || !param->isTweakable()
+ || param->getEditGroup() != edit_group
+ || !(param->getSex() & avatar_sex))
+ {
+ continue;
+ }
+
+ value_map_t::value_type vt(-param->getDisplayOrder(), param);
+ llassert( sorted_params.find(-param->getDisplayOrder()) == sorted_params.end() ); //check for duplicates
+ sorted_params.insert(vt);
+ }
}
void LLPanelEditWearable::buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params, LLAccordionCtrlTab *tab, LLJoint* jointp)
{
- // sorted_params is sorted according to magnitude of effect from
- // least to greatest. Adding to the front of the child list
- // reverses that order.
- if( panel_list )
- {
- panel_list->clearPanels();
- value_map_t::iterator end = sorted_params.end();
- S32 height = 0;
- for(value_map_t::iterator it = sorted_params.begin(); it != end; ++it)
- {
- LLPanel::Params p;
- p.name("LLScrollingPanelParam");
- LLScrollingPanelParam* panel_param = new LLScrollingPanelParam( p, NULL, (*it).second, TRUE, this->getWearable(), jointp);
- height = panel_list->addPanel( panel_param );
- }
- }
+ // sorted_params is sorted according to magnitude of effect from
+ // least to greatest. Adding to the front of the child list
+ // reverses that order.
+ if( panel_list )
+ {
+ panel_list->clearPanels();
+ value_map_t::iterator end = sorted_params.end();
+ S32 height = 0;
+ for(value_map_t::iterator it = sorted_params.begin(); it != end; ++it)
+ {
+ LLPanel::Params p;
+ p.name("LLScrollingPanelParam");
+ LLWearable *wearable = this->getWearable();
+ LLScrollingPanelParamBase *panel_param = NULL;
+ if (wearable && wearable->getType() == LLWearableType::WT_PHYSICS) // Hack to show a different panel for physics. Should generalize this later.
+ {
+ panel_param = new LLScrollingPanelParamBase( p, NULL, (*it).second, TRUE, this->getWearable(), jointp);
+ }
+ else
+ {
+ panel_param = new LLScrollingPanelParam( p, NULL, (*it).second, TRUE, this->getWearable(), jointp);
+ }
+ height = panel_list->addPanel( panel_param );
+ }
+ }
}
void LLPanelEditWearable::updateVerbs()
{
- bool can_copy = false;
+ bool can_copy = false;
- if(mWearableItem)
- {
- can_copy = mWearableItem->getPermissions().allowCopyBy(gAgentID);
- }
+ if(mWearableItem)
+ {
+ can_copy = mWearableItem->getPermissions().allowCopyBy(gAgentID);
+ }
- BOOL is_dirty = isDirty();
+ BOOL is_dirty = isDirty();
- mBtnRevert->setEnabled(is_dirty);
- getChildView("save_as_button")->setEnabled(is_dirty && can_copy);
+ mBtnRevert->setEnabled(is_dirty);
+ getChildView("save_as_button")->setEnabled(is_dirty && can_copy);
- if(isAgentAvatarValid())
- {
- // Update viewer's radio buttons (of RadioGroup with control_name="AvatarSex") of Avatar's gender
- // with value from "AvatarSex" setting
- gSavedSettings.setU32("AvatarSex", (gAgentAvatarp->getSex() == SEX_MALE) );
- }
+ if(isAgentAvatarValid())
+ {
+ // Update viewer's radio buttons (of RadioGroup with control_name="AvatarSex") of Avatar's gender
+ // with value from "AvatarSex" setting
+ gSavedSettings.setU32("AvatarSex", (gAgentAvatarp->getSex() == SEX_MALE) );
+ }
- // update back button and title according to dirty state.
- static BOOL was_dirty = FALSE;
- if (was_dirty != is_dirty) // to avoid redundant changes because this method is called from draw
- {
- static S32 label_width = mBtnBack->getFont()->getWidth(mBackBtnLabel);
- const std::string& label = is_dirty ? mBackBtnLabel : LLStringUtil::null;
- const S32 delta_width = is_dirty ? label_width : -label_width;
+ // update back button and title according to dirty state.
+ static BOOL was_dirty = FALSE;
+ if (was_dirty != is_dirty) // to avoid redundant changes because this method is called from draw
+ {
+ static S32 label_width = mBtnBack->getFont()->getWidth(mBackBtnLabel);
+ const std::string& label = is_dirty ? mBackBtnLabel : LLStringUtil::null;
+ const S32 delta_width = is_dirty ? label_width : -label_width;
- mBtnBack->setLabel(label);
+ mBtnBack->setLabel(label);
- // update rect according to label width
- LLRect rect = mBtnBack->getRect();
- rect.mRight += delta_width;
- mBtnBack->setShape(rect);
+ // update rect according to label width
+ LLRect rect = mBtnBack->getRect();
+ rect.mRight += delta_width;
+ mBtnBack->setShape(rect);
- // update title rect according to back button width
- rect = mPanelTitle->getRect();
- rect.mLeft += delta_width;
- mPanelTitle->setShape(rect);
+ // update title rect according to back button width
+ rect = mPanelTitle->getRect();
+ rect.mLeft += delta_width;
+ mPanelTitle->setShape(rect);
- was_dirty = is_dirty;
- }
+ was_dirty = is_dirty;
+ }
}
void LLPanelEditWearable::configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name)
{
- LLCheckBoxCtrl* checkbox = mPanelAlpha->getChild<LLCheckBoxCtrl>(name);
- checkbox->setCommitCallback(boost::bind(&LLPanelEditWearable::onInvisibilityCommit, this, checkbox, te));
+ LLCheckBoxCtrl* checkbox = mPanelAlpha->getChild<LLCheckBoxCtrl>(name);
+ checkbox->setCommitCallback(boost::bind(&LLPanelEditWearable::onInvisibilityCommit, this, checkbox, te));
- mAlphaCheckbox2Index[name] = te;
+ mAlphaCheckbox2Index[name] = te;
}
void LLPanelEditWearable::onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te)
{
- if (!checkbox_ctrl) return;
- if (!getWearable()) return;
-
- llinfos << "onInvisibilityCommit, self " << this << " checkbox_ctrl " << checkbox_ctrl << llendl;
-
- bool new_invis_state = checkbox_ctrl->get();
- if (new_invis_state)
- {
- LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te);
- mPreviousAlphaTexture[te] = lto->getID();
-
- LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE );
- U32 index = gAgentWearables.getWearableIndex(getWearable());
- gAgentAvatarp->setLocalTexture(te, image, FALSE, index);
- gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE);
- }
- else
- {
- // Try to restore previous texture, if any.
- LLUUID prev_id = mPreviousAlphaTexture[te];
- if (prev_id.isNull() || (prev_id == IMG_INVISIBLE))
- {
- prev_id = LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) );
- }
- if (prev_id.isNull()) return;
-
- LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id);
- if (!image) return;
-
- U32 index = gAgentWearables.getWearableIndex(getWearable());
- gAgentAvatarp->setLocalTexture(te, image, FALSE, index);
- gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE);
- }
-
- updatePanelPickerControls(getWearable()->getType());
+ if (!checkbox_ctrl) return;
+ if (!getWearable()) return;
+
+ llinfos << "onInvisibilityCommit, self " << this << " checkbox_ctrl " << checkbox_ctrl << llendl;
+
+ bool new_invis_state = checkbox_ctrl->get();
+ if (new_invis_state)
+ {
+ LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te);
+ mPreviousAlphaTexture[te] = lto->getID();
+
+ LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE );
+ U32 index = gAgentWearables.getWearableIndex(getWearable());
+ gAgentAvatarp->setLocalTexture(te, image, FALSE, index);
+ gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE);
+ }
+ else
+ {
+ // Try to restore previous texture, if any.
+ LLUUID prev_id = mPreviousAlphaTexture[te];
+ if (prev_id.isNull() || (prev_id == IMG_INVISIBLE))
+ {
+ prev_id = LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) );
+ }
+ if (prev_id.isNull()) return;
+
+ LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id);
+ if (!image) return;
+
+ U32 index = gAgentWearables.getWearableIndex(getWearable());
+ gAgentAvatarp->setLocalTexture(te, image, FALSE, index);
+ gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE);
+ }
+
+ updatePanelPickerControls(getWearable()->getType());
}
void LLPanelEditWearable::updateAlphaCheckboxes()
{
- for(string_texture_index_map_t::iterator iter = mAlphaCheckbox2Index.begin();
- iter != mAlphaCheckbox2Index.end(); ++iter )
- {
- LLVOAvatarDefines::ETextureIndex te = (LLVOAvatarDefines::ETextureIndex)iter->second;
- LLCheckBoxCtrl* ctrl = mPanelAlpha->getChild<LLCheckBoxCtrl>(iter->first);
- if (ctrl)
- {
- ctrl->set(!gAgentAvatarp->isTextureVisible(te, mWearablePtr));
- }
- }
+ for(string_texture_index_map_t::iterator iter = mAlphaCheckbox2Index.begin();
+ iter != mAlphaCheckbox2Index.end(); ++iter )
+ {
+ LLVOAvatarDefines::ETextureIndex te = (LLVOAvatarDefines::ETextureIndex)iter->second;
+ LLCheckBoxCtrl* ctrl = mPanelAlpha->getChild<LLCheckBoxCtrl>(iter->first);
+ if (ctrl)
+ {
+ ctrl->set(!gAgentAvatarp->isTextureVisible(te, mWearablePtr));
+ }
+ }
}
void LLPanelEditWearable::initPreviousAlphaTextures()
{
- initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA);
- initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA);
- initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA);
- initPreviousAlphaTextureEntry(TEX_EYES_ALPHA);
- initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA);
+ initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA);
+ initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA);
+ initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA);
+ initPreviousAlphaTextureEntry(TEX_EYES_ALPHA);
+ initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA);
}
void LLPanelEditWearable::initPreviousAlphaTextureEntry(LLVOAvatarDefines::ETextureIndex te)
{
- LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te);
- if (lto)
- {
- mPreviousAlphaTexture[te] = lto->getID();
- }
+ LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te);
+ if (lto)
+ {
+ mPreviousAlphaTexture[te] = lto->getID();
+ }
}
// handle secondlife:///app/metricsystem
class LLMetricSystemHandler : public LLCommandHandler
{
public:
- LLMetricSystemHandler() : LLCommandHandler("metricsystem", UNTRUSTED_THROTTLE) { }
-
- bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
- {
- // change height units TRUE for meters and FALSE for feet
- BOOL new_value = (gSavedSettings.getBOOL("HeightUnits") == FALSE) ? TRUE : FALSE;
- gSavedSettings.setBOOL("HeightUnits", new_value);
- return true;
- }
+ LLMetricSystemHandler() : LLCommandHandler("metricsystem", UNTRUSTED_THROTTLE) { }
+
+ bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
+ {
+ // change height units TRUE for meters and FALSE for feet
+ BOOL new_value = (gSavedSettings.getBOOL("HeightUnits") == FALSE) ? TRUE : FALSE;
+ gSavedSettings.setBOOL("HeightUnits", new_value);
+ return true;
+ }
};
LLMetricSystemHandler gMetricSystemHandler;
diff --git a/indra/newview/llpaneleditwearable.h b/indra/newview/llpaneleditwearable.h
index 43513d8ab3..692a7ce90f 100644
--- a/indra/newview/llpaneleditwearable.h
+++ b/indra/newview/llpaneleditwearable.h
@@ -55,8 +55,11 @@ public:
/*virtual*/ BOOL isDirty() const; // LLUICtrl
/*virtual*/ void draw();
+ // changes camera angle to default for selected subpart
+ void changeCamera(U8 subpart);
+
LLWearable* getWearable() { return mWearablePtr; }
- void setWearable(LLWearable *wearable);
+ void setWearable(LLWearable *wearable, BOOL disable_camera_switch = FALSE);
void saveChanges(bool force_save_as = false);
void revertChanges();
@@ -77,7 +80,7 @@ public:
private:
typedef std::map<F32, LLViewerVisualParam*> value_map_t;
- void showWearable(LLWearable* wearable, BOOL show);
+ void showWearable(LLWearable* wearable, BOOL show, BOOL disable_camera_switch = FALSE);
void updateScrollingPanelUI();
LLPanel* getPanel(LLWearableType::EType type);
void getSortedParams(value_map_t &sorted_params, const std::string &edit_group);
@@ -91,9 +94,6 @@ private:
void toggleTypeSpecificControls(LLWearableType::EType type);
void updateTypeSpecificControls(LLWearableType::EType type);
- // changes camera angle to default for selected subpart
- void changeCamera(U8 subpart);
-
//alpha mask checkboxes
void configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name);
void onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te);
@@ -163,6 +163,7 @@ private:
LLPanel *mPanelSkirt;
LLPanel *mPanelAlpha;
LLPanel *mPanelTattoo;
+ LLPanel *mPanelPhysics;
typedef std::map<std::string, LLVOAvatarDefines::ETextureIndex> string_texture_index_map_t;
string_texture_index_map_t mAlphaCheckbox2Index;
diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp
index c10c21683b..62f582c343 100644
--- a/indra/newview/llpaneloutfitedit.cpp
+++ b/indra/newview/llpaneloutfitedit.cpp
@@ -466,6 +466,7 @@ BOOL LLPanelOutfitEdit::postBuild()
mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("skirt"), new LLFindActualWearablesOfType(LLWearableType::WT_SKIRT)));
mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("alpha"), new LLFindActualWearablesOfType(LLWearableType::WT_ALPHA)));
mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("tattoo"), new LLFindActualWearablesOfType(LLWearableType::WT_TATTOO)));
+ mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("physics"), new LLFindActualWearablesOfType(LLWearableType::WT_PHYSICS)));
mCurrentOutfitName = getChild<LLTextBox>("curr_outfit_name");
mStatus = getChild<LLTextBox>("status");
@@ -1323,19 +1324,19 @@ void LLPanelOutfitEdit::getCurrentItemUUID(LLUUID& selected_id)
void LLPanelOutfitEdit::getSelectedItemsUUID(uuid_vec_t& uuid_list)
{
+ void (uuid_vec_t::* tmp)(LLUUID const &) = &uuid_vec_t::push_back;
if (mInventoryItemsPanel->getVisible())
{
std::set<LLUUID> item_set = mInventoryItemsPanel->getRootFolder()->getSelectionList();
- std::for_each(item_set.begin(), item_set.end(), boost::bind( &uuid_vec_t::push_back, &uuid_list, _1));
+ std::for_each(item_set.begin(), item_set.end(), boost::bind( tmp, &uuid_list, _1));
}
else if (mWearablesListViewPanel->getVisible())
{
std::vector<LLSD> item_set;
mWearableItemsList->getSelectedValues(item_set);
- std::for_each(item_set.begin(), item_set.end(), boost::bind( &uuid_vec_t::push_back, &uuid_list, boost::bind(&LLSD::asUUID, _1 )));
-
+ std::for_each(item_set.begin(), item_set.end(), boost::bind( tmp, &uuid_list, boost::bind(&LLSD::asUUID, _1 )));
}
// return selected_id;
diff --git a/indra/newview/llpaneloutfitedit.h b/indra/newview/llpaneloutfitedit.h
index fd366e9cbc..5d4b8d4644 100644
--- a/indra/newview/llpaneloutfitedit.h
+++ b/indra/newview/llpaneloutfitedit.h
@@ -97,6 +97,7 @@ public:
LVIT_SKIRT,
LVIT_ALPHA,
LVIT_TATTOO,
+ LVIT_PHYSICS,
NUM_LIST_VIEW_ITEM_TYPES
} EListViewItemType;
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
new file mode 100644
index 0000000000..c15e72744f
--- /dev/null
+++ b/indra/newview/llphysicsmotion.cpp
@@ -0,0 +1,701 @@
+/**
+ * @file llphysicsmotion.cpp
+ * @brief Implementation of LLPhysicsMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "llviewerprecompiledheaders.h"
+#include "linden_common.h"
+
+#include "m3math.h"
+#include "v3dmath.h"
+
+#include "llphysicsmotion.h"
+#include "llcharacter.h"
+#include "llviewercontrol.h"
+#include "llviewervisualparam.h"
+#include "llvoavatarself.h"
+
+typedef std::map<std::string, std::string> controller_map_t;
+typedef std::map<std::string, F32> default_controller_map_t;
+
+#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f;
+
+inline F64 llsgn(const F64 a)
+{
+ if (a >= 0)
+ return 1;
+ return -1;
+}
+
+/*
+ At a high level, this works by setting temporary parameters that are not stored
+ in the avatar's list of params, and are not conveyed to other users. We accomplish
+ this by creating some new temporary driven params inside avatar_lad that are then driven
+ by the actual params that the user sees and sets. For example, in the old system,
+ the user sets a param called breast bouyancy, which controls the Z value of the breasts.
+ In our new system, the user still sets the breast bouyancy, but that param is redefined
+ as a driver param so that affects a new temporary driven param that the bounce is applied
+ to.
+*/
+
+class LLPhysicsMotion
+{
+public:
+ /*
+ param_driver_name: The param that controls the params that are being affected by the physics.
+ joint_name: The joint that the body part is attached to. The joint is
+ used to determine the orientation (rotation) of the body part.
+
+ character: The avatar that this physics affects.
+
+ motion_direction_vec: The direction (in world coordinates) that determines the
+ motion. For example, (0,0,1) is up-down, and means that up-down motion is what
+ determines how this joint moves.
+
+ controllers: The various settings (e.g. spring force, mass) that determine how
+ the body part behaves.
+ */
+ LLPhysicsMotion(const std::string &param_driver_name,
+ const std::string &joint_name,
+ LLCharacter *character,
+ const LLVector3 &motion_direction_vec,
+ const controller_map_t &controllers) :
+ mParamDriverName(param_driver_name),
+ mJointName(joint_name),
+ mMotionDirectionVec(motion_direction_vec),
+ mParamDriver(NULL),
+ mParamControllers(controllers),
+ mCharacter(character),
+ mLastTime(0),
+ mPosition_local(0),
+ mVelocityJoint_local(0),
+ mPositionLastUpdate_local(0)
+ {
+ mJointState = new LLJointState;
+ }
+
+ BOOL initialize();
+
+ ~LLPhysicsMotion() {}
+
+ BOOL onUpdate(F32 time);
+
+ LLPointer<LLJointState> getJointState()
+ {
+ return mJointState;
+ }
+protected:
+ F32 getParamValue(const std::string& controller_key)
+ {
+ const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key);
+ if (entry == mParamControllers.end())
+ {
+ return sDefaultController[controller_key];
+ }
+ const std::string& param_name = (*entry).second.c_str();
+ return mCharacter->getVisualParamWeight(param_name.c_str());
+ }
+ void setParamValue(LLViewerVisualParam *param,
+ const F32 new_value_local);
+
+ F32 toLocal(const LLVector3 &world);
+ F32 calculateVelocity_local(const F32 time_delta);
+ F32 calculateAcceleration_local(F32 velocity_local,
+ const F32 time_delta);
+private:
+ const std::string mParamDriverName;
+ const std::string mParamControllerName;
+ const LLVector3 mMotionDirectionVec;
+ const std::string mJointName;
+
+ F32 mPosition_local;
+ F32 mVelocityJoint_local; // How fast the joint is moving
+ F32 mAccelerationJoint_local; // Acceleration on the joint
+
+ F32 mVelocity_local; // How fast the param is moving
+ F32 mPositionLastUpdate_local;
+ LLVector3 mPosition_world;
+
+ LLViewerVisualParam *mParamDriver;
+ const controller_map_t mParamControllers;
+
+ LLPointer<LLJointState> mJointState;
+ LLCharacter *mCharacter;
+
+ F32 mLastTime;
+
+ static default_controller_map_t sDefaultController;
+};
+
+default_controller_map_t initDefaultController()
+{
+ default_controller_map_t controller;
+ controller["Mass"] = 0.2f;
+ controller["Gravity"] = 0.0f;
+ controller["Damping"] = .05f;
+ controller["Drag"] = 0.15f;
+ controller["MaxEffect"] = 0.1f;
+ controller["Spring"] = 0.1f;
+ controller["Gain"] = 10.0f;
+ return controller;
+}
+
+default_controller_map_t LLPhysicsMotion::sDefaultController = initDefaultController();
+
+BOOL LLPhysicsMotion::initialize()
+{
+ if (!mJointState->setJoint(mCharacter->getJoint(mJointName.c_str())))
+ return FALSE;
+ mJointState->setUsage(LLJointState::ROT);
+
+ mParamDriver = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamDriverName.c_str());
+ if (mParamDriver == NULL)
+ {
+ llinfos << "Failure reading in [ " << mParamDriverName << " ]" << llendl;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+LLPhysicsMotionController::LLPhysicsMotionController(const LLUUID &id) :
+ LLMotion(id),
+ mCharacter(NULL)
+{
+ mName = "breast_motion";
+}
+
+LLPhysicsMotionController::~LLPhysicsMotionController()
+{
+ for (motion_vec_t::iterator iter = mMotions.begin();
+ iter != mMotions.end();
+ ++iter)
+ {
+ delete (*iter);
+ }
+}
+
+BOOL LLPhysicsMotionController::onActivate()
+{
+ return TRUE;
+}
+
+void LLPhysicsMotionController::onDeactivate()
+{
+}
+
+LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter *character)
+{
+ mCharacter = character;
+
+ mMotions.clear();
+
+ // Breast Cleavage
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Drag"] = "Breast_Physics_Drag";
+ controller["Damping"] = "Breast_Physics_InOut_Damping";
+ controller["MaxEffect"] = "Breast_Physics_InOut_Max_Effect";
+ controller["Spring"] = "Breast_Physics_InOut_Spring";
+ controller["Gain"] = "Breast_Physics_InOut_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_InOut_Controller",
+ "mChest",
+ character,
+ LLVector3(-1,0,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Drag"] = "Breast_Physics_Drag";
+ controller["Damping"] = "Breast_Physics_UpDown_Damping";
+ controller["MaxEffect"] = "Breast_Physics_UpDown_Max_Effect";
+ controller["Spring"] = "Breast_Physics_UpDown_Spring";
+ controller["Gain"] = "Breast_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
+ "mChest",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Sway
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Drag"] = "Breast_Physics_Drag";
+ controller["Damping"] = "Breast_Physics_LeftRight_Damping";
+ controller["MaxEffect"] = "Breast_Physics_LeftRight_Max_Effect";
+ controller["Spring"] = "Breast_Physics_LeftRight_Spring";
+ controller["Gain"] = "Breast_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_LeftRight_Controller",
+ "mChest",
+ character,
+ LLVector3(0,-1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+ // Butt Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Drag"] = "Butt_Physics_Drag";
+ controller["Damping"] = "Butt_Physics_UpDown_Damping";
+ controller["MaxEffect"] = "Butt_Physics_UpDown_Max_Effect";
+ controller["Spring"] = "Butt_Physics_UpDown_Spring";
+ controller["Gain"] = "Butt_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Butt LeftRight
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Drag"] = "Butt_Physics_Drag";
+ controller["Damping"] = "Butt_Physics_LeftRight_Damping";
+ controller["MaxEffect"] = "Butt_Physics_LeftRight_Max_Effect";
+ controller["Spring"] = "Butt_Physics_LeftRight_Spring";
+ controller["Gain"] = "Butt_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
+ "mPelvis",
+ character,
+ LLVector3(0,-1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Belly Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Belly_Physics_Mass";
+ controller["Gravity"] = "Belly_Physics_Gravity";
+ controller["Drag"] = "Belly_Physics_Drag";
+ controller["Damping"] = "Belly_Physics_UpDown_Damping";
+ controller["MaxEffect"] = "Belly_Physics_UpDown_Max_Effect";
+ controller["Spring"] = "Belly_Physics_UpDown_Spring";
+ controller["Gain"] = "Belly_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ return STATUS_SUCCESS;
+}
+
+void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion)
+{
+ addJointState(motion->getJointState());
+ mMotions.push_back(motion);
+}
+
+F32 LLPhysicsMotionController::getMinPixelArea()
+{
+ return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION;
+}
+
+// Local space means "parameter space".
+F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
+{
+ LLJoint *joint = mJointState->getJoint();
+ const LLQuaternion rotation_world = joint->getWorldRotation();
+
+ LLVector3 dir_world = mMotionDirectionVec * rotation_world;
+ dir_world.normalize();
+ return world * dir_world;
+}
+
+F32 LLPhysicsMotion::calculateVelocity_local(const F32 time_delta)
+{
+ LLJoint *joint = mJointState->getJoint();
+ const LLVector3 position_world = joint->getWorldPosition();
+ const LLQuaternion rotation_world = joint->getWorldRotation();
+ const LLVector3 last_position_world = mPosition_world;
+ const LLVector3 velocity_world = (position_world-last_position_world) / time_delta;
+ const F32 velocity_local = toLocal(velocity_world);
+ return velocity_local;
+}
+
+F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local,
+ const F32 time_delta)
+{
+// const F32 smoothing = getParamValue("Smoothing");
+ static const F32 smoothing = 3.0f; // Removed smoothing param since it's probably not necessary
+ const F32 acceleration_local = velocity_local - mVelocityJoint_local;
+
+ const F32 smoothed_acceleration_local =
+ acceleration_local * 1.0/smoothing +
+ mAccelerationJoint_local * (smoothing-1.0)/smoothing;
+
+ return smoothed_acceleration_local;
+}
+
+BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
+{
+ // Skip if disabled globally.
+ if (!gSavedSettings.getBOOL("AvatarPhysics"))
+ {
+ return TRUE;
+ }
+
+ BOOL update_visuals = FALSE;
+ for (motion_vec_t::iterator iter = mMotions.begin();
+ iter != mMotions.end();
+ ++iter)
+ {
+ LLPhysicsMotion *motion = (*iter);
+ update_visuals |= motion->onUpdate(time);
+ }
+
+ if (update_visuals)
+ mCharacter->updateVisualParams();
+
+ return TRUE;
+}
+
+
+// Return TRUE if character has to update visual params.
+BOOL LLPhysicsMotion::onUpdate(F32 time)
+{
+ // static FILE *mFileWrite = fopen("c:\\temp\\avatar_data.txt","w");
+
+ if (!mParamDriver)
+ return FALSE;
+
+ if (!mLastTime)
+ {
+ mLastTime = time;
+ return FALSE;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Get all parameters and settings
+ //
+
+ const F32 time_delta = time - mLastTime;
+ if (time_delta > 3.0 || time_delta <= 0.01)
+ {
+ mLastTime = time;
+ return FALSE;
+ }
+
+ // Higher LOD is better. This controls the granularity
+ // and frequency of updates for the motions.
+ const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor;
+ if (lod_factor == 0)
+ {
+ return TRUE;
+ }
+
+ LLJoint *joint = mJointState->getJoint();
+
+ const F32 behavior_mass = getParamValue("Mass");
+ const F32 behavior_gravity = getParamValue("Gravity");
+ const F32 behavior_spring = getParamValue("Spring");
+ const F32 behavior_gain = getParamValue("Gain");
+ const F32 behavior_damping = getParamValue("Damping");
+ const F32 behavior_drag = getParamValue("Drag");
+ const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest");
+
+ F32 behavior_maxeffect = getParamValue("MaxEffect");
+ if (physics_test)
+ behavior_maxeffect = 1.0f;
+ // Maximum effect is [0,1] range.
+ const F32 min_val = 0.5f-behavior_maxeffect/2.0;
+ const F32 max_val = 0.5f+behavior_maxeffect/2.0;
+
+ // mPositon_local should be in normalized 0,1 range already. Just making sure...
+ F32 position_current_local = llclamp(mPosition_local,
+ 0.0f,
+ 1.0f);
+
+ // Normalize the param position to be from [0,1].
+ // We have to use normalized values because there may be more than one driven param,
+ // and each of these driven params may have its own range.
+ // This means we'll do all our calculations in normalized [0,1] local coordinates.
+ F32 position_user_local = mParamDriver->getWeight();
+ position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight());
+
+ // If the effect is turned off then don't process unless we need one more update
+ // to set the position to the default (i.e. user) position.
+ if ((behavior_maxeffect == 0) && (position_current_local == position_user_local))
+ {
+ return FALSE;
+ }
+
+ //
+ // End parameters and settings
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate velocity and acceleration in parameter space.
+ //
+
+ const F32 velocity_joint_local = calculateVelocity_local(time_delta);
+ const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_delta);
+
+ //
+ // End velocity and acceleration
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate the total force
+ //
+
+ // Spring force is a restoring force towards the original user-set breast position.
+ // F = kx
+ const F32 spring_length = position_current_local - position_user_local;
+ const F32 force_spring = -spring_length * behavior_spring;
+
+ // Acceleration is the force that comes from the change in velocity of the torso.
+ // F = ma
+ const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass);
+
+ // Gravity always points downward in world space.
+ // F = mg
+ const LLVector3 gravity_world(0,0,1);
+ const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass);
+
+ // Damping is a restoring force that opposes the current velocity.
+ // F = -kv
+ const F32 force_damping = -behavior_damping * mVelocity_local;
+
+ // Drag is a force imparted by velocity (intuitively it is similar to wind resistance)
+ // F = .5kv^2
+ const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local);
+
+ const F32 force_net = (force_accel +
+ force_gravity +
+ force_spring +
+ force_damping +
+ force_drag);
+
+ //
+ // End total force
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate new params
+ //
+
+ // Calculate the new acceleration based on the net force.
+ // a = F/m
+ const F32 acceleration_new_local = force_net / behavior_mass;
+ static const F32 max_acceleration = 10.0f; // magic number, used to be customizable.
+ F32 velocity_new_local = mVelocity_local + acceleration_new_local;
+ velocity_new_local = llclamp(velocity_new_local,
+ -max_acceleration, max_acceleration);
+
+ // Temporary debugging setting to cause all avatars to move, for profiling purposes.
+ if (physics_test)
+ {
+ velocity_new_local = sin(time*4.0);
+ }
+ // Calculate the new parameters, or remain unchanged if max speed is 0.
+ F32 position_new_local = position_current_local + velocity_new_local*time_delta;
+ if (behavior_maxeffect == 0)
+ position_new_local = position_user_local;
+
+ // Zero out the velocity if the param is being pushed beyond its limits.
+ if ((position_new_local < min_val && velocity_new_local < 0) ||
+ (position_new_local > max_val && velocity_new_local > 0))
+ {
+ velocity_new_local = 0;
+ }
+
+ const F32 position_new_local_clamped = llclamp(position_new_local,
+ min_val,
+ max_val);
+
+ LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver);
+ llassert_always(driver_param);
+ if (driver_param)
+ {
+ // If this is one of our "hidden" driver params, then make sure it's
+ // the default value.
+ if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT))
+ {
+ mCharacter->setVisualParamWeight(driver_param,
+ 0,
+ FALSE);
+ }
+ for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin();
+ iter != driver_param->mDriven.end();
+ ++iter)
+ {
+ LLDrivenEntry &entry = (*iter);
+ LLViewerVisualParam *driven_param = entry.mParam;
+ setParamValue(driven_param,position_new_local_clamped);
+ }
+ }
+
+ //
+ // End calculate new params
+ ////////////////////////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Conditionally update the visual params
+ //
+
+ // Updating the visual params (i.e. what the user sees) is fairly expensive.
+ // So only update if the params have changed enough, and also take into account
+ // the graphics LOD settings.
+
+ BOOL update_visuals = FALSE;
+
+ // For non-self, if the avatar is small enough visually, then don't update.
+ const F32 area_for_max_settings = 0.0;
+ const F32 area_for_min_settings = 1400.0;
+ const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
+ const F32 pixel_area = sqrtf(mCharacter->getPixelArea());
+
+ const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL);
+ if ((pixel_area > area_for_this_setting) || is_self)
+ {
+ const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
+ const F32 min_delta = (1.01f-lod_factor)*0.4f;
+ if (llabs(position_diff_local) > min_delta)
+ {
+ update_visuals = TRUE;
+ mPositionLastUpdate_local = position_new_local;
+ }
+ }
+
+ //
+ // End update visual params
+ ////////////////////////////////////////////////////////////////////////////////
+
+ mVelocityJoint_local = velocity_joint_local;
+
+ mVelocity_local = velocity_new_local;
+ mAccelerationJoint_local = acceleration_joint_local;
+ mPosition_local = position_new_local;
+
+ mPosition_world = joint->getWorldPosition();
+ mLastTime = time;
+
+ /*
+ // Write out debugging info into a spreadsheet.
+ if (mFileWrite != NULL && is_self)
+ {
+ fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n",
+ position_new_local,
+ velocity_new_local,
+ acceleration_new_local,
+
+ time_delta,
+
+ mPosition_world[0],
+ mPosition_world[1],
+ mPosition_world[2],
+
+ force_net,
+ force_spring,
+ force_accel,
+ force_damping,
+ force_drag,
+
+ spring_length,
+ velocity_joint_local,
+ acceleration_joint_local
+ );
+ }
+ */
+
+ return update_visuals;
+}
+
+// Range of new_value_local is assumed to be [0 , 1] normalized.
+void LLPhysicsMotion::setParamValue(LLViewerVisualParam *param,
+ F32 new_value_normalized)
+{
+ const F32 value_min_local = param->getMinWeight();
+ const F32 value_max_local = param->getMaxWeight();
+
+ const F32 new_value_local = value_min_local + (value_max_local-value_min_local) * new_value_normalized;
+
+ mCharacter->setVisualParamWeight(param,
+ new_value_local,
+ FALSE);
+}
diff --git a/indra/newview/llphysicsmotion.h b/indra/newview/llphysicsmotion.h
new file mode 100644
index 0000000000..0c0087d269
--- /dev/null
+++ b/indra/newview/llphysicsmotion.h
@@ -0,0 +1,124 @@
+/**
+ * @file llphysicsmotion.h
+ * @brief Implementation of LLPhysicsMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPHYSICSMOTIONCONTROLLER_H
+#define LL_LLPHYSICSMOTIONCONTROLLER_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "llframetimer.h"
+
+#define PHYSICS_MOTION_FADEIN_TIME 1.0f
+#define PHYSICS_MOTION_FADEOUT_TIME 1.0f
+
+class LLPhysicsMotion;
+
+//-----------------------------------------------------------------------------
+// class LLPhysicsMotion
+//-----------------------------------------------------------------------------
+class LLPhysicsMotionController :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLPhysicsMotionController(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLPhysicsMotionController();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea();
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ LLCharacter* getCharacter() { return mCharacter; }
+
+protected:
+ void addMotion(LLPhysicsMotion *motion);
+private:
+ LLCharacter* mCharacter;
+
+ typedef std::vector<LLPhysicsMotion *> motion_vec_t;
+ motion_vec_t mMotions;
+};
+
+#endif // LL_LLPHYSICSMOTION_H
+
diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp
index c6425ed283..4b2c569cc3 100644
--- a/indra/newview/llpolymesh.cpp
+++ b/indra/newview/llpolymesh.cpp
@@ -45,7 +45,16 @@
#define HEADER_ASCII "Linden Mesh 1.0"
#define HEADER_BINARY "Linden Binary Mesh 1.0"
-extern LLControlGroup gSavedSettings; // read only
+extern LLControlGroup gSavedSettings; // read only
+
+LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data,
+ const std::string &name);
+LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data,
+ const LLVector3 &direction,
+ const std::string &name);
+LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data,
+ F32 scale,
+ const std::string &name);
//-----------------------------------------------------------------------------
// Global table of loaded LLPolyMeshes
@@ -57,28 +66,28 @@ LLPolyMesh::LLPolyMeshSharedDataTable LLPolyMesh::sGlobalSharedMeshList;
//-----------------------------------------------------------------------------
LLPolyMeshSharedData::LLPolyMeshSharedData()
{
- mNumVertices = 0;
- mBaseCoords = NULL;
- mBaseNormals = NULL;
- mBaseBinormals = NULL;
- mTexCoords = NULL;
- mDetailTexCoords = NULL;
- mWeights = NULL;
- mHasWeights = FALSE;
- mHasDetailTexCoords = FALSE;
+ mNumVertices = 0;
+ mBaseCoords = NULL;
+ mBaseNormals = NULL;
+ mBaseBinormals = NULL;
+ mTexCoords = NULL;
+ mDetailTexCoords = NULL;
+ mWeights = NULL;
+ mHasWeights = FALSE;
+ mHasDetailTexCoords = FALSE;
- mNumFaces = 0;
- mFaces = NULL;
+ mNumFaces = 0;
+ mFaces = NULL;
- mNumJointNames = 0;
- mJointNames = NULL;
+ mNumJointNames = 0;
+ mJointNames = NULL;
- mTriangleIndices = NULL;
- mNumTriangleIndices = 0;
+ mTriangleIndices = NULL;
+ mNumTriangleIndices = 0;
- mReferenceData = NULL;
+ mReferenceData = NULL;
- mLastIndexOffset = -1;
+ mLastIndexOffset = -1;
}
//-----------------------------------------------------------------------------
@@ -86,9 +95,9 @@ LLPolyMeshSharedData::LLPolyMeshSharedData()
//-----------------------------------------------------------------------------
LLPolyMeshSharedData::~LLPolyMeshSharedData()
{
- freeMeshData();
- for_each(mMorphData.begin(), mMorphData.end(), DeletePointer());
- mMorphData.clear();
+ freeMeshData();
+ for_each(mMorphData.begin(), mMorphData.end(), DeletePointer());
+ mMorphData.clear();
}
//-----------------------------------------------------------------------------
@@ -96,19 +105,19 @@ LLPolyMeshSharedData::~LLPolyMeshSharedData()
//-----------------------------------------------------------------------------
void LLPolyMeshSharedData::setupLOD(LLPolyMeshSharedData* reference_data)
{
- mReferenceData = reference_data;
-
- if (reference_data)
- {
- mBaseCoords = reference_data->mBaseCoords;
- mBaseNormals = reference_data->mBaseNormals;
- mBaseBinormals = reference_data->mBaseBinormals;
- mTexCoords = reference_data->mTexCoords;
- mDetailTexCoords = reference_data->mDetailTexCoords;
- mWeights = reference_data->mWeights;
- mHasWeights = reference_data->mHasWeights;
- mHasDetailTexCoords = reference_data->mHasDetailTexCoords;
- }
+ mReferenceData = reference_data;
+
+ if (reference_data)
+ {
+ mBaseCoords = reference_data->mBaseCoords;
+ mBaseNormals = reference_data->mBaseNormals;
+ mBaseBinormals = reference_data->mBaseBinormals;
+ mTexCoords = reference_data->mTexCoords;
+ mDetailTexCoords = reference_data->mDetailTexCoords;
+ mWeights = reference_data->mWeights;
+ mHasWeights = reference_data->mHasWeights;
+ mHasDetailTexCoords = reference_data->mHasDetailTexCoords;
+ }
}
//-----------------------------------------------------------------------------
@@ -116,41 +125,41 @@ void LLPolyMeshSharedData::setupLOD(LLPolyMeshSharedData* reference_data)
//-----------------------------------------------------------------------------
void LLPolyMeshSharedData::freeMeshData()
{
- if (!mReferenceData)
- {
- mNumVertices = 0;
+ if (!mReferenceData)
+ {
+ mNumVertices = 0;
- delete [] mBaseCoords;
- mBaseCoords = NULL;
+ delete [] mBaseCoords;
+ mBaseCoords = NULL;
- delete [] mBaseNormals;
- mBaseNormals = NULL;
+ delete [] mBaseNormals;
+ mBaseNormals = NULL;
- delete [] mBaseBinormals;
- mBaseBinormals = NULL;
+ delete [] mBaseBinormals;
+ mBaseBinormals = NULL;
- delete [] mTexCoords;
- mTexCoords = NULL;
+ delete [] mTexCoords;
+ mTexCoords = NULL;
- delete [] mDetailTexCoords;
- mDetailTexCoords = NULL;
+ delete [] mDetailTexCoords;
+ mDetailTexCoords = NULL;
- free(mWeights);
- mWeights = NULL;
- }
+ delete [] mWeights;
+ mWeights = NULL;
+ }
- mNumFaces = 0;
- delete [] mFaces;
- mFaces = NULL;
+ mNumFaces = 0;
+ delete [] mFaces;
+ mFaces = NULL;
- mNumJointNames = 0;
- delete [] mJointNames;
- mJointNames = NULL;
+ mNumJointNames = 0;
+ delete [] mJointNames;
+ mJointNames = NULL;
- delete [] mTriangleIndices;
- mTriangleIndices = NULL;
+ delete [] mTriangleIndices;
+ mTriangleIndices = NULL;
-// mVertFaceMap.deleteAllData();
+// mVertFaceMap.deleteAllData();
}
// compate_int is used by the qsort function to sort the index array
@@ -161,26 +170,26 @@ int compare_int(const void *a, const void *b);
//-----------------------------------------------------------------------------
void LLPolyMeshSharedData::genIndices(S32 index_offset)
{
- if (index_offset == mLastIndexOffset)
- {
- return;
- }
-
- delete []mTriangleIndices;
- mTriangleIndices = new U32[mNumTriangleIndices];
-
- S32 cur_index = 0;
- for (S32 i = 0; i < mNumFaces; i++)
- {
- mTriangleIndices[cur_index] = mFaces[i][0] + index_offset;
- cur_index++;
- mTriangleIndices[cur_index] = mFaces[i][1] + index_offset;
- cur_index++;
- mTriangleIndices[cur_index] = mFaces[i][2] + index_offset;
- cur_index++;
- }
-
- mLastIndexOffset = index_offset;
+ if (index_offset == mLastIndexOffset)
+ {
+ return;
+ }
+
+ delete []mTriangleIndices;
+ mTriangleIndices = new U32[mNumTriangleIndices];
+
+ S32 cur_index = 0;
+ for (S32 i = 0; i < mNumFaces; i++)
+ {
+ mTriangleIndices[cur_index] = mFaces[i][0] + index_offset;
+ cur_index++;
+ mTriangleIndices[cur_index] = mFaces[i][1] + index_offset;
+ cur_index++;
+ mTriangleIndices[cur_index] = mFaces[i][2] + index_offset;
+ cur_index++;
+ }
+
+ mLastIndexOffset = index_offset;
}
//--------------------------------------------------------------------
@@ -188,30 +197,30 @@ void LLPolyMeshSharedData::genIndices(S32 index_offset)
//--------------------------------------------------------------------
U32 LLPolyMeshSharedData::getNumKB()
{
- U32 num_kb = sizeof(LLPolyMesh);
-
- if (!isLOD())
- {
- num_kb += mNumVertices *
- ( sizeof(LLVector3) + // coords
- sizeof(LLVector3) + // normals
- sizeof(LLVector2) ); // texCoords
- }
-
- if (mHasDetailTexCoords && !isLOD())
- {
- num_kb += mNumVertices * sizeof(LLVector2); // detailTexCoords
- }
-
- if (mHasWeights && !isLOD())
- {
- num_kb += mNumVertices * sizeof(float); // weights
- }
-
- num_kb += mNumFaces * sizeof(LLPolyFace); // faces
-
- num_kb /= 1024;
- return num_kb;
+ U32 num_kb = sizeof(LLPolyMesh);
+
+ if (!isLOD())
+ {
+ num_kb += mNumVertices *
+ ( sizeof(LLVector3) + // coords
+ sizeof(LLVector3) + // normals
+ sizeof(LLVector2) ); // texCoords
+ }
+
+ if (mHasDetailTexCoords && !isLOD())
+ {
+ num_kb += mNumVertices * sizeof(LLVector2); // detailTexCoords
+ }
+
+ if (mHasWeights && !isLOD())
+ {
+ num_kb += mNumVertices * sizeof(float); // weights
+ }
+
+ num_kb += mNumFaces * sizeof(LLPolyFace); // faces
+
+ num_kb /= 1024;
+ return num_kb;
}
//-----------------------------------------------------------------------------
@@ -219,19 +228,19 @@ U32 LLPolyMeshSharedData::getNumKB()
//-----------------------------------------------------------------------------
BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
{
- U32 i;
- mBaseCoords = new LLVector3[ numVertices ];
- mBaseNormals = new LLVector3[ numVertices ];
- mBaseBinormals = new LLVector3[ numVertices ];
- mTexCoords = new LLVector2[ numVertices ];
- mDetailTexCoords = new LLVector2[ numVertices ];
- mWeights = (F32*) malloc((numVertices*sizeof(F32)+0xF) & ~0xF);
- for (i = 0; i < numVertices; i++)
- {
- mWeights[i] = 0.f;
- }
- mNumVertices = numVertices;
- return TRUE;
+ U32 i;
+ mBaseCoords = new LLVector3[ numVertices ];
+ mBaseNormals = new LLVector3[ numVertices ];
+ mBaseBinormals = new LLVector3[ numVertices ];
+ mTexCoords = new LLVector2[ numVertices ];
+ mDetailTexCoords = new LLVector2[ numVertices ];
+ mWeights = new F32[ numVertices ];
+ for (i = 0; i < numVertices; i++)
+ {
+ mWeights[i] = 0.f;
+ }
+ mNumVertices = numVertices;
+ return TRUE;
}
//-----------------------------------------------------------------------------
@@ -239,10 +248,10 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
//-----------------------------------------------------------------------------
BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces )
{
- mFaces = new LLPolyFace[ numFaces ];
- mNumFaces = numFaces;
- mNumTriangleIndices = mNumFaces * 3;
- return TRUE;
+ mFaces = new LLPolyFace[ numFaces ];
+ mNumFaces = numFaces;
+ mNumTriangleIndices = mNumFaces * 3;
+ return TRUE;
}
//-----------------------------------------------------------------------------
@@ -250,9 +259,9 @@ BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces )
//-----------------------------------------------------------------------------
BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames )
{
- mJointNames = new std::string[ numJointNames ];
- mNumJointNames = numJointNames;
- return TRUE;
+ mJointNames = new std::string[ numJointNames ];
+ mNumJointNames = numJointNames;
+ return TRUE;
}
//--------------------------------------------------------------------
@@ -260,393 +269,445 @@ BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames )
//--------------------------------------------------------------------
BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
{
- //-------------------------------------------------------------------------
- // Open the file
- //-------------------------------------------------------------------------
- if(fileName.empty())
- {
- llerrs << "Filename is Empty!" << llendl;
- return FALSE;
- }
- LLFILE* fp = LLFile::fopen(fileName, "rb"); /*Flawfinder: ignore*/
- if (!fp)
- {
- llerrs << "can't open: " << fileName << llendl;
- return FALSE;
- }
-
- //-------------------------------------------------------------------------
- // Read a chunk
- //-------------------------------------------------------------------------
- char header[128]; /*Flawfinder: ignore*/
- if (fread(header, sizeof(char), 128, fp) != 128)
- {
- llwarns << "Short read" << llendl;
- }
-
- //-------------------------------------------------------------------------
- // Check for proper binary header
- //-------------------------------------------------------------------------
- BOOL status = FALSE;
- if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 ) /*Flawfinder: ignore*/
- {
- lldebugs << "Loading " << fileName << llendl;
-
- //----------------------------------------------------------------
- // File Header (seek past it)
- //----------------------------------------------------------------
- fseek(fp, 24, SEEK_SET);
-
- //----------------------------------------------------------------
- // HasWeights
- //----------------------------------------------------------------
- U8 hasWeights;
- size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp);
- if (numRead != 1)
- {
- llerrs << "can't read HasWeights flag from " << fileName << llendl;
- return FALSE;
- }
- if (!isLOD())
- {
- mHasWeights = (hasWeights==0) ? FALSE : TRUE;
- }
-
- //----------------------------------------------------------------
- // HasDetailTexCoords
- //----------------------------------------------------------------
- U8 hasDetailTexCoords;
- numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp);
- if (numRead != 1)
- {
- llerrs << "can't read HasDetailTexCoords flag from " << fileName << llendl;
- return FALSE;
- }
-
- //----------------------------------------------------------------
- // Position
- //----------------------------------------------------------------
- LLVector3 position;
- numRead = fread(position.mV, sizeof(float), 3, fp);
- llendianswizzle(position.mV, sizeof(float), 3);
- if (numRead != 3)
- {
- llerrs << "can't read Position from " << fileName << llendl;
- return FALSE;
- }
- setPosition( position );
-
- //----------------------------------------------------------------
- // Rotation
- //----------------------------------------------------------------
- LLVector3 rotationAngles;
- numRead = fread(rotationAngles.mV, sizeof(float), 3, fp);
- llendianswizzle(rotationAngles.mV, sizeof(float), 3);
- if (numRead != 3)
- {
- llerrs << "can't read RotationAngles from " << fileName << llendl;
- return FALSE;
- }
-
- U8 rotationOrder;
- numRead = fread(&rotationOrder, sizeof(U8), 1, fp);
-
- if (numRead != 1)
- {
- llerrs << "can't read RotationOrder from " << fileName << llendl;
- return FALSE;
- }
-
- rotationOrder = 0;
-
- setRotation( mayaQ( rotationAngles.mV[0],
- rotationAngles.mV[1],
- rotationAngles.mV[2],
- (LLQuaternion::Order)rotationOrder ) );
-
- //----------------------------------------------------------------
- // Scale
- //----------------------------------------------------------------
- LLVector3 scale;
- numRead = fread(scale.mV, sizeof(float), 3, fp);
- llendianswizzle(scale.mV, sizeof(float), 3);
- if (numRead != 3)
- {
- llerrs << "can't read Scale from " << fileName << llendl;
- return FALSE;
- }
- setScale( scale );
-
- //-------------------------------------------------------------------------
- // Release any existing mesh geometry
- //-------------------------------------------------------------------------
- freeMeshData();
-
- U16 numVertices = 0;
-
- //----------------------------------------------------------------
- // NumVertices
- //----------------------------------------------------------------
- if (!isLOD())
- {
- numRead = fread(&numVertices, sizeof(U16), 1, fp);
- llendianswizzle(&numVertices, sizeof(U16), 1);
- if (numRead != 1)
- {
- llerrs << "can't read NumVertices from " << fileName << llendl;
- return FALSE;
- }
-
- allocateVertexData( numVertices );
-
- //----------------------------------------------------------------
- // Coords
- //----------------------------------------------------------------
- numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp);
- llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices);
- if (numRead != numVertices)
- {
- llerrs << "can't read Coordinates from " << fileName << llendl;
- return FALSE;
- }
-
- //----------------------------------------------------------------
- // Normals
- //----------------------------------------------------------------
- numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp);
- llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices);
- if (numRead != numVertices)
- {
- llerrs << " can't read Normals from " << fileName << llendl;
- return FALSE;
- }
-
- //----------------------------------------------------------------
- // Binormals
- //----------------------------------------------------------------
- numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp);
- llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices);
- if (numRead != numVertices)
- {
- llerrs << " can't read Binormals from " << fileName << llendl;
- return FALSE;
- }
-
-
- //----------------------------------------------------------------
- // TexCoords
- //----------------------------------------------------------------
- numRead = fread(mTexCoords, 2*sizeof(float), numVertices, fp);
- llendianswizzle(mTexCoords, sizeof(float), 2*numVertices);
- if (numRead != numVertices)
- {
- llerrs << "can't read TexCoords from " << fileName << llendl;
- return FALSE;
- }
-
- //----------------------------------------------------------------
- // DetailTexCoords
- //----------------------------------------------------------------
- if (mHasDetailTexCoords)
- {
- numRead = fread(mDetailTexCoords, 2*sizeof(float), numVertices, fp);
- llendianswizzle(mDetailTexCoords, sizeof(float), 2*numVertices);
- if (numRead != numVertices)
- {
- llerrs << "can't read DetailTexCoords from " << fileName << llendl;
- return FALSE;
- }
- }
-
- //----------------------------------------------------------------
- // Weights
- //----------------------------------------------------------------
- if (mHasWeights)
- {
- numRead = fread(mWeights, sizeof(float), numVertices, fp);
- llendianswizzle(mWeights, sizeof(float), numVertices);
- if (numRead != numVertices)
- {
- llerrs << "can't read Weights from " << fileName << llendl;
- return FALSE;
- }
- }
- }
-
- //----------------------------------------------------------------
- // NumFaces
- //----------------------------------------------------------------
- U16 numFaces;
- numRead = fread(&numFaces, sizeof(U16), 1, fp);
- llendianswizzle(&numFaces, sizeof(U16), 1);
- if (numRead != 1)
- {
- llerrs << "can't read NumFaces from " << fileName << llendl;
- return FALSE;
- }
- allocateFaceData( numFaces );
-
-
- //----------------------------------------------------------------
- // Faces
- //----------------------------------------------------------------
- U32 i;
- U32 numTris = 0;
- for (i = 0; i < numFaces; i++)
- {
- S16 face[3];
- numRead = fread(face, sizeof(U16), 3, fp);
- llendianswizzle(face, sizeof(U16), 3);
- if (numRead != 3)
- {
- llerrs << "can't read Face[" << i << "] from " << fileName << llendl;
- return FALSE;
- }
- if (mReferenceData)
- {
- llassert(face[0] < mReferenceData->mNumVertices);
- llassert(face[1] < mReferenceData->mNumVertices);
- llassert(face[2] < mReferenceData->mNumVertices);
- }
-
- if (isLOD())
- {
- // store largest index in case of LODs
- for (S32 j = 0; j < 3; j++)
- {
- if (face[j] > mNumVertices - 1)
- {
- mNumVertices = face[j] + 1;
- }
- }
- }
- mFaces[i][0] = face[0];
- mFaces[i][1] = face[1];
- mFaces[i][2] = face[2];
-
-// S32 j;
-// for(j = 0; j < 3; j++)
-// {
-// LLDynamicArray<S32> *face_list = mVertFaceMap.getIfThere(face[j]);
-// if (!face_list)
-// {
-// face_list = new LLDynamicArray<S32>;
-// mVertFaceMap.addData(face[j], face_list);
-// }
-// face_list->put(i);
-// }
-
- numTris++;
- }
-
- lldebugs << "verts: " << numVertices
- << ", faces: " << numFaces
- << ", tris: " << numTris
- << llendl;
-
- //----------------------------------------------------------------
- // NumSkinJoints
- //----------------------------------------------------------------
- if (!isLOD())
- {
- U16 numSkinJoints = 0;
- if ( mHasWeights )
- {
- numRead = fread(&numSkinJoints, sizeof(U16), 1, fp);
- llendianswizzle(&numSkinJoints, sizeof(U16), 1);
- if (numRead != 1)
- {
- llerrs << "can't read NumSkinJoints from " << fileName << llendl;
- return FALSE;
- }
- allocateJointNames( numSkinJoints );
- }
-
- //----------------------------------------------------------------
- // SkinJoints
- //----------------------------------------------------------------
- for (i=0; i < numSkinJoints; i++)
- {
- char jointName[64+1];
- numRead = fread(jointName, sizeof(jointName)-1, 1, fp);
- jointName[sizeof(jointName)-1] = '\0'; // ensure nul-termination
- if (numRead != 1)
- {
- llerrs << "can't read Skin[" << i << "].Name from " << fileName << llendl;
- return FALSE;
- }
-
- std::string *jn = &mJointNames[i];
- *jn = jointName;
- }
-
- //-------------------------------------------------------------------------
- // look for morph section
- //-------------------------------------------------------------------------
- char morphName[64+1];
- morphName[sizeof(morphName)-1] = '\0'; // ensure nul-termination
- while(fread(&morphName, sizeof(char), 64, fp) == 64)
- {
- if (!strcmp(morphName, "End Morphs"))
- {
- // we reached the end of the morphs
- break;
- }
- LLPolyMorphData* morph_data = new LLPolyMorphData(std::string(morphName));
-
- BOOL result = morph_data->loadBinary(fp, this);
-
- if (!result)
- {
- delete morph_data;
- continue;
- }
-
- mMorphData.insert(morph_data);
- }
-
- S32 numRemaps;
- if (fread(&numRemaps, sizeof(S32), 1, fp) == 1)
- {
- llendianswizzle(&numRemaps, sizeof(S32), 1);
- for (S32 i = 0; i < numRemaps; i++)
- {
- S32 remapSrc;
- S32 remapDst;
- if (fread(&remapSrc, sizeof(S32), 1, fp) != 1)
- {
- llerrs << "can't read source vertex in vertex remap data" << llendl;
- break;
- }
- if (fread(&remapDst, sizeof(S32), 1, fp) != 1)
- {
- llerrs << "can't read destination vertex in vertex remap data" << llendl;
- break;
- }
- llendianswizzle(&remapSrc, sizeof(S32), 1);
- llendianswizzle(&remapDst, sizeof(S32), 1);
-
- mSharedVerts[remapSrc] = remapDst;
- }
- }
- }
-
- status = TRUE;
- }
- else
- {
- llerrs << "invalid mesh file header: " << fileName << llendl;
- status = FALSE;
- }
-
- if (0 == mNumJointNames)
- {
- allocateJointNames(1);
- }
-
- fclose( fp );
-
- return status;
+ //-------------------------------------------------------------------------
+ // Open the file
+ //-------------------------------------------------------------------------
+ if(fileName.empty())
+ {
+ llerrs << "Filename is Empty!" << llendl;
+ return FALSE;
+ }
+ LLFILE* fp = LLFile::fopen(fileName, "rb"); /*Flawfinder: ignore*/
+ if (!fp)
+ {
+ llerrs << "can't open: " << fileName << llendl;
+ return FALSE;
+ }
+
+ //-------------------------------------------------------------------------
+ // Read a chunk
+ //-------------------------------------------------------------------------
+ char header[128]; /*Flawfinder: ignore*/
+ if (fread(header, sizeof(char), 128, fp) != 128)
+ {
+ llwarns << "Short read" << llendl;
+ }
+
+ //-------------------------------------------------------------------------
+ // Check for proper binary header
+ //-------------------------------------------------------------------------
+ BOOL status = FALSE;
+ if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 ) /*Flawfinder: ignore*/
+ {
+ lldebugs << "Loading " << fileName << llendl;
+
+ //----------------------------------------------------------------
+ // File Header (seek past it)
+ //----------------------------------------------------------------
+ fseek(fp, 24, SEEK_SET);
+
+ //----------------------------------------------------------------
+ // HasWeights
+ //----------------------------------------------------------------
+ U8 hasWeights;
+ size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp);
+ if (numRead != 1)
+ {
+ llerrs << "can't read HasWeights flag from " << fileName << llendl;
+ return FALSE;
+ }
+ if (!isLOD())
+ {
+ mHasWeights = (hasWeights==0) ? FALSE : TRUE;
+ }
+
+ //----------------------------------------------------------------
+ // HasDetailTexCoords
+ //----------------------------------------------------------------
+ U8 hasDetailTexCoords;
+ numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp);
+ if (numRead != 1)
+ {
+ llerrs << "can't read HasDetailTexCoords flag from " << fileName << llendl;
+ return FALSE;
+ }
+
+ //----------------------------------------------------------------
+ // Position
+ //----------------------------------------------------------------
+ LLVector3 position;
+ numRead = fread(position.mV, sizeof(float), 3, fp);
+ llendianswizzle(position.mV, sizeof(float), 3);
+ if (numRead != 3)
+ {
+ llerrs << "can't read Position from " << fileName << llendl;
+ return FALSE;
+ }
+ setPosition( position );
+
+ //----------------------------------------------------------------
+ // Rotation
+ //----------------------------------------------------------------
+ LLVector3 rotationAngles;
+ numRead = fread(rotationAngles.mV, sizeof(float), 3, fp);
+ llendianswizzle(rotationAngles.mV, sizeof(float), 3);
+ if (numRead != 3)
+ {
+ llerrs << "can't read RotationAngles from " << fileName << llendl;
+ return FALSE;
+ }
+
+ U8 rotationOrder;
+ numRead = fread(&rotationOrder, sizeof(U8), 1, fp);
+
+ if (numRead != 1)
+ {
+ llerrs << "can't read RotationOrder from " << fileName << llendl;
+ return FALSE;
+ }
+
+ rotationOrder = 0;
+
+ setRotation( mayaQ( rotationAngles.mV[0],
+ rotationAngles.mV[1],
+ rotationAngles.mV[2],
+ (LLQuaternion::Order)rotationOrder ) );
+
+ //----------------------------------------------------------------
+ // Scale
+ //----------------------------------------------------------------
+ LLVector3 scale;
+ numRead = fread(scale.mV, sizeof(float), 3, fp);
+ llendianswizzle(scale.mV, sizeof(float), 3);
+ if (numRead != 3)
+ {
+ llerrs << "can't read Scale from " << fileName << llendl;
+ return FALSE;
+ }
+ setScale( scale );
+
+ //-------------------------------------------------------------------------
+ // Release any existing mesh geometry
+ //-------------------------------------------------------------------------
+ freeMeshData();
+
+ U16 numVertices = 0;
+
+ //----------------------------------------------------------------
+ // NumVertices
+ //----------------------------------------------------------------
+ if (!isLOD())
+ {
+ numRead = fread(&numVertices, sizeof(U16), 1, fp);
+ llendianswizzle(&numVertices, sizeof(U16), 1);
+ if (numRead != 1)
+ {
+ llerrs << "can't read NumVertices from " << fileName << llendl;
+ return FALSE;
+ }
+
+ allocateVertexData( numVertices );
+
+ //----------------------------------------------------------------
+ // Coords
+ //----------------------------------------------------------------
+ numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp);
+ llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices);
+ if (numRead != numVertices)
+ {
+ llerrs << "can't read Coordinates from " << fileName << llendl;
+ return FALSE;
+ }
+
+ //----------------------------------------------------------------
+ // Normals
+ //----------------------------------------------------------------
+ numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp);
+ llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices);
+ if (numRead != numVertices)
+ {
+ llerrs << " can't read Normals from " << fileName << llendl;
+ return FALSE;
+ }
+
+ //----------------------------------------------------------------
+ // Binormals
+ //----------------------------------------------------------------
+ numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp);
+ llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices);
+ if (numRead != numVertices)
+ {
+ llerrs << " can't read Binormals from " << fileName << llendl;
+ return FALSE;
+ }
+
+
+ //----------------------------------------------------------------
+ // TexCoords
+ //----------------------------------------------------------------
+ numRead = fread(mTexCoords, 2*sizeof(float), numVertices, fp);
+ llendianswizzle(mTexCoords, sizeof(float), 2*numVertices);
+ if (numRead != numVertices)
+ {
+ llerrs << "can't read TexCoords from " << fileName << llendl;
+ return FALSE;
+ }
+
+ //----------------------------------------------------------------
+ // DetailTexCoords
+ //----------------------------------------------------------------
+ if (mHasDetailTexCoords)
+ {
+ numRead = fread(mDetailTexCoords, 2*sizeof(float), numVertices, fp);
+ llendianswizzle(mDetailTexCoords, sizeof(float), 2*numVertices);
+ if (numRead != numVertices)
+ {
+ llerrs << "can't read DetailTexCoords from " << fileName << llendl;
+ return FALSE;
+ }
+ }
+
+ //----------------------------------------------------------------
+ // Weights
+ //----------------------------------------------------------------
+ if (mHasWeights)
+ {
+ numRead = fread(mWeights, sizeof(float), numVertices, fp);
+ llendianswizzle(mWeights, sizeof(float), numVertices);
+ if (numRead != numVertices)
+ {
+ llerrs << "can't read Weights from " << fileName << llendl;
+ return FALSE;
+ }
+ }
+ }
+
+ //----------------------------------------------------------------
+ // NumFaces
+ //----------------------------------------------------------------
+ U16 numFaces;
+ numRead = fread(&numFaces, sizeof(U16), 1, fp);
+ llendianswizzle(&numFaces, sizeof(U16), 1);
+ if (numRead != 1)
+ {
+ llerrs << "can't read NumFaces from " << fileName << llendl;
+ return FALSE;
+ }
+ allocateFaceData( numFaces );
+
+
+ //----------------------------------------------------------------
+ // Faces
+ //----------------------------------------------------------------
+ U32 i;
+ U32 numTris = 0;
+ for (i = 0; i < numFaces; i++)
+ {
+ S16 face[3];
+ numRead = fread(face, sizeof(U16), 3, fp);
+ llendianswizzle(face, sizeof(U16), 3);
+ if (numRead != 3)
+ {
+ llerrs << "can't read Face[" << i << "] from " << fileName << llendl;
+ return FALSE;
+ }
+ if (mReferenceData)
+ {
+ llassert(face[0] < mReferenceData->mNumVertices);
+ llassert(face[1] < mReferenceData->mNumVertices);
+ llassert(face[2] < mReferenceData->mNumVertices);
+ }
+
+ if (isLOD())
+ {
+ // store largest index in case of LODs
+ for (S32 j = 0; j < 3; j++)
+ {
+ if (face[j] > mNumVertices - 1)
+ {
+ mNumVertices = face[j] + 1;
+ }
+ }
+ }
+ mFaces[i][0] = face[0];
+ mFaces[i][1] = face[1];
+ mFaces[i][2] = face[2];
+
+// S32 j;
+// for(j = 0; j < 3; j++)
+// {
+// LLDynamicArray<S32> *face_list = mVertFaceMap.getIfThere(face[j]);
+// if (!face_list)
+// {
+// face_list = new LLDynamicArray<S32>;
+// mVertFaceMap.addData(face[j], face_list);
+// }
+// face_list->put(i);
+// }
+
+ numTris++;
+ }
+
+ lldebugs << "verts: " << numVertices
+ << ", faces: " << numFaces
+ << ", tris: " << numTris
+ << llendl;
+
+ //----------------------------------------------------------------
+ // NumSkinJoints
+ //----------------------------------------------------------------
+ if (!isLOD())
+ {
+ U16 numSkinJoints = 0;
+ if ( mHasWeights )
+ {
+ numRead = fread(&numSkinJoints, sizeof(U16), 1, fp);
+ llendianswizzle(&numSkinJoints, sizeof(U16), 1);
+ if (numRead != 1)
+ {
+ llerrs << "can't read NumSkinJoints from " << fileName << llendl;
+ return FALSE;
+ }
+ allocateJointNames( numSkinJoints );
+ }
+
+ //----------------------------------------------------------------
+ // SkinJoints
+ //----------------------------------------------------------------
+ for (i=0; i < numSkinJoints; i++)
+ {
+ char jointName[64+1];
+ numRead = fread(jointName, sizeof(jointName)-1, 1, fp);
+ jointName[sizeof(jointName)-1] = '\0'; // ensure nul-termination
+ if (numRead != 1)
+ {
+ llerrs << "can't read Skin[" << i << "].Name from " << fileName << llendl;
+ return FALSE;
+ }
+
+ std::string *jn = &mJointNames[i];
+ *jn = jointName;
+ }
+
+ //-------------------------------------------------------------------------
+ // look for morph section
+ //-------------------------------------------------------------------------
+ char morphName[64+1];
+ morphName[sizeof(morphName)-1] = '\0'; // ensure nul-termination
+ while(fread(&morphName, sizeof(char), 64, fp) == 64)
+ {
+ if (!strcmp(morphName, "End Morphs"))
+ {
+ // we reached the end of the morphs
+ break;
+ }
+ LLPolyMorphData* morph_data = new LLPolyMorphData(std::string(morphName));
+
+ BOOL result = morph_data->loadBinary(fp, this);
+
+ if (!result)
+ {
+ delete morph_data;
+ continue;
+ }
+
+ mMorphData.insert(morph_data);
+
+ if (!strcmp(morphName, "Breast_Female_Cleavage"))
+ {
+ mMorphData.insert(clone_morph_param_cleavage(morph_data,
+ .75f,
+ "Breast_Physics_LeftRight_Driven"));
+ }
+
+ if (!strcmp(morphName, "Breast_Female_Cleavage"))
+ {
+ mMorphData.insert(clone_morph_param_duplicate(morph_data,
+ "Breast_Physics_InOut_Driven"));
+ }
+ if (!strcmp(morphName, "Breast_Gravity"))
+ {
+ mMorphData.insert(clone_morph_param_duplicate(morph_data,
+ "Breast_Physics_UpDown_Driven"));
+ }
+
+ if (!strcmp(morphName, "Big_Belly_Torso"))
+ {
+ mMorphData.insert(clone_morph_param_direction(morph_data,
+ LLVector3(0,0,0.05f),
+ "Belly_Physics_Torso_UpDown_Driven"));
+ }
+
+ if (!strcmp(morphName, "Big_Belly_Legs"))
+ {
+ mMorphData.insert(clone_morph_param_direction(morph_data,
+ LLVector3(0,0,0.05f),
+ "Belly_Physics_Legs_UpDown_Driven"));
+ }
+
+ if (!strcmp(morphName, "skirt_belly"))
+ {
+ mMorphData.insert(clone_morph_param_direction(morph_data,
+ LLVector3(0,0,0.05f),
+ "Belly_Physics_Skirt_UpDown_Driven"));
+ }
+
+ if (!strcmp(morphName, "Small_Butt"))
+ {
+ mMorphData.insert(clone_morph_param_direction(morph_data,
+ LLVector3(0,0,0.05f),
+ "Butt_Physics_UpDown_Driven"));
+ }
+ if (!strcmp(morphName, "Small_Butt"))
+ {
+ mMorphData.insert(clone_morph_param_direction(morph_data,
+ LLVector3(0,0.03f,0),
+ "Butt_Physics_LeftRight_Driven"));
+ }
+ }
+
+ S32 numRemaps;
+ if (fread(&numRemaps, sizeof(S32), 1, fp) == 1)
+ {
+ llendianswizzle(&numRemaps, sizeof(S32), 1);
+ for (S32 i = 0; i < numRemaps; i++)
+ {
+ S32 remapSrc;
+ S32 remapDst;
+ if (fread(&remapSrc, sizeof(S32), 1, fp) != 1)
+ {
+ llerrs << "can't read source vertex in vertex remap data" << llendl;
+ break;
+ }
+ if (fread(&remapDst, sizeof(S32), 1, fp) != 1)
+ {
+ llerrs << "can't read destination vertex in vertex remap data" << llendl;
+ break;
+ }
+ llendianswizzle(&remapSrc, sizeof(S32), 1);
+ llendianswizzle(&remapDst, sizeof(S32), 1);
+
+ mSharedVerts[remapSrc] = remapDst;
+ }
+ }
+ }
+
+ status = TRUE;
+ }
+ else
+ {
+ llerrs << "invalid mesh file header: " << fileName << llendl;
+ status = FALSE;
+ }
+
+ if (0 == mNumJointNames)
+ {
+ allocateJointNames(1);
+ }
+
+ fclose( fp );
+
+ return status;
}
//-----------------------------------------------------------------------------
@@ -654,11 +715,11 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
//-----------------------------------------------------------------------------
const S32 *LLPolyMeshSharedData::getSharedVert(S32 vert)
{
- if (mSharedVerts.count(vert) > 0)
- {
- return &mSharedVerts[vert];
- }
- return NULL;
+ if (mSharedVerts.count(vert) > 0)
+ {
+ return &mSharedVerts[vert];
+ }
+ return NULL;
}
//-----------------------------------------------------------------------------
@@ -666,17 +727,17 @@ const S32 *LLPolyMeshSharedData::getSharedVert(S32 vert)
//-----------------------------------------------------------------------------
const LLVector2 &LLPolyMeshSharedData::getUVs(U32 index)
{
- // TODO: convert all index variables to S32
- llassert((S32)index < mNumVertices);
+ // TODO: convert all index variables to S32
+ llassert((S32)index < mNumVertices);
- return mTexCoords[index];
+ return mTexCoords[index];
}
//-----------------------------------------------------------------------------
// LLPolyMesh()
//-----------------------------------------------------------------------------
LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_mesh)
-{
+{
LLMemType mt(LLMemType::MTYPE_AVATAR_MESH);
llassert(shared_data);
@@ -703,17 +764,14 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_
mClothingWeights = reference_mesh->mClothingWeights;
}
else
- {
-#if 1 // Allocate memory without initializing every vector
+ {
+ // Allocate memory without initializing every vector
// NOTE: This makes asusmptions about the size of LLVector[234]
int nverts = mSharedData->mNumVertices;
int nfloats = nverts * (2*4 + 3*3 + 2 + 4);
-
//use 16 byte aligned vertex data to make LLPolyMesh SSE friendly
mVertexData = (F32*) malloc(nfloats*4);
int offset = 0;
-
- //all members must be 16-byte aligned except the last 3
mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
@@ -721,21 +779,9 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_
// these members don't need to be 16-byte aligned, but the first one might be
// read during an aligned memcpy of mTexCoords
- mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
-
-
-#else
- mCoords = new LLVector3[mSharedData->mNumVertices];
- mNormals = new LLVector3[mSharedData->mNumVertices];
- mScaledNormals = new LLVector3[mSharedData->mNumVertices];
- mBinormals = new LLVector3[mSharedData->mNumVertices];
- mScaledBinormals = new LLVector3[mSharedData->mNumVertices];
- mTexCoords = new LLVector2[mSharedData->mNumVertices];
- mClothingWeights = new LLVector4[mSharedData->mNumVertices];
- memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices);
-#endif
+ mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
+ mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
+ mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
initializeForMorph();
}
}
@@ -746,23 +792,15 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_
//-----------------------------------------------------------------------------
LLPolyMesh::~LLPolyMesh()
{
- S32 i;
- for (i = 0; i < mJointRenderData.count(); i++)
- {
- delete mJointRenderData[i];
- mJointRenderData[i] = NULL;
- }
-#if 0 // These are now allocated as one big uninitialized chunk
- delete [] mCoords;
- delete [] mNormals;
- delete [] mScaledNormals;
- delete [] mBinormals;
- delete [] mScaledBinormals;
- delete [] mClothingWeights;
- delete [] mTexCoords;
-#else
- free(mVertexData);
-#endif
+ S32 i;
+ for (i = 0; i < mJointRenderData.count(); i++)
+ {
+ delete mJointRenderData[i];
+ mJointRenderData[i] = NULL;
+ }
+
+ free(mVertexData);
+
}
@@ -771,40 +809,40 @@ LLPolyMesh::~LLPolyMesh()
//-----------------------------------------------------------------------------
LLPolyMesh *LLPolyMesh::getMesh(const std::string &name, LLPolyMesh* reference_mesh)
{
- //-------------------------------------------------------------------------
- // search for an existing mesh by this name
- //-------------------------------------------------------------------------
- LLPolyMeshSharedData* meshSharedData = get_if_there(sGlobalSharedMeshList, name, (LLPolyMeshSharedData*)NULL);
- if (meshSharedData)
- {
-// llinfos << "Polymesh " << name << " found in global mesh table." << llendl;
- LLPolyMesh *poly_mesh = new LLPolyMesh(meshSharedData, reference_mesh);
- return poly_mesh;
- }
-
- //-------------------------------------------------------------------------
- // if not found, create a new one, add it to the list
- //-------------------------------------------------------------------------
- std::string full_path;
- full_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,name);
-
- LLPolyMeshSharedData *mesh_data = new LLPolyMeshSharedData();
- if (reference_mesh)
- {
- mesh_data->setupLOD(reference_mesh->getSharedData());
- }
- if ( ! mesh_data->loadMesh( full_path ) )
- {
- delete mesh_data;
- return NULL;
- }
-
- LLPolyMesh *poly_mesh = new LLPolyMesh(mesh_data, reference_mesh);
-
-// llinfos << "Polymesh " << name << " added to global mesh table." << llendl;
- sGlobalSharedMeshList[name] = poly_mesh->mSharedData;
-
- return poly_mesh;
+ //-------------------------------------------------------------------------
+ // search for an existing mesh by this name
+ //-------------------------------------------------------------------------
+ LLPolyMeshSharedData* meshSharedData = get_if_there(sGlobalSharedMeshList, name, (LLPolyMeshSharedData*)NULL);
+ if (meshSharedData)
+ {
+// llinfos << "Polymesh " << name << " found in global mesh table." << llendl;
+ LLPolyMesh *poly_mesh = new LLPolyMesh(meshSharedData, reference_mesh);
+ return poly_mesh;
+ }
+
+ //-------------------------------------------------------------------------
+ // if not found, create a new one, add it to the list
+ //-------------------------------------------------------------------------
+ std::string full_path;
+ full_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,name);
+
+ LLPolyMeshSharedData *mesh_data = new LLPolyMeshSharedData();
+ if (reference_mesh)
+ {
+ mesh_data->setupLOD(reference_mesh->getSharedData());
+ }
+ if ( ! mesh_data->loadMesh( full_path ) )
+ {
+ delete mesh_data;
+ return NULL;
+ }
+
+ LLPolyMesh *poly_mesh = new LLPolyMesh(mesh_data, reference_mesh);
+
+// llinfos << "Polymesh " << name << " added to global mesh table." << llendl;
+ sGlobalSharedMeshList[name] = poly_mesh->mSharedData;
+
+ return poly_mesh;
}
//-----------------------------------------------------------------------------
@@ -812,14 +850,14 @@ LLPolyMesh *LLPolyMesh::getMesh(const std::string &name, LLPolyMesh* reference_m
//-----------------------------------------------------------------------------
void LLPolyMesh::freeAllMeshes()
{
- // delete each item in the global lists
- for_each(sGlobalSharedMeshList.begin(), sGlobalSharedMeshList.end(), DeletePairedPointer());
- sGlobalSharedMeshList.clear();
+ // delete each item in the global lists
+ for_each(sGlobalSharedMeshList.begin(), sGlobalSharedMeshList.end(), DeletePairedPointer());
+ sGlobalSharedMeshList.clear();
}
LLPolyMeshSharedData *LLPolyMesh::getSharedData() const
{
- return mSharedData;
+ return mSharedData;
}
@@ -828,41 +866,41 @@ LLPolyMeshSharedData *LLPolyMesh::getSharedData() const
//--------------------------------------------------------------------
void LLPolyMesh::dumpDiagInfo()
{
- // keep track of totals
- U32 total_verts = 0;
- U32 total_faces = 0;
- U32 total_kb = 0;
-
- std::string buf;
-
- llinfos << "-----------------------------------------------------" << llendl;
- llinfos << " Global PolyMesh Table (DEBUG only)" << llendl;
- llinfos << " Verts Faces Mem(KB) Name" << llendl;
- llinfos << "-----------------------------------------------------" << llendl;
-
- // print each loaded mesh, and it's memory usage
- for(LLPolyMeshSharedDataTable::iterator iter = sGlobalSharedMeshList.begin();
- iter != sGlobalSharedMeshList.end(); ++iter)
- {
- const std::string& mesh_name = iter->first;
- LLPolyMeshSharedData* mesh = iter->second;
-
- S32 num_verts = mesh->mNumVertices;
- S32 num_faces = mesh->mNumFaces;
- U32 num_kb = mesh->getNumKB();
-
- buf = llformat("%8d %8d %8d %s", num_verts, num_faces, num_kb, mesh_name.c_str());
- llinfos << buf << llendl;
-
- total_verts += num_verts;
- total_faces += num_faces;
- total_kb += num_kb;
- }
-
- llinfos << "-----------------------------------------------------" << llendl;
- buf = llformat("%8d %8d %8d TOTAL", total_verts, total_faces, total_kb );
- llinfos << buf << llendl;
- llinfos << "-----------------------------------------------------" << llendl;
+ // keep track of totals
+ U32 total_verts = 0;
+ U32 total_faces = 0;
+ U32 total_kb = 0;
+
+ std::string buf;
+
+ llinfos << "-----------------------------------------------------" << llendl;
+ llinfos << " Global PolyMesh Table (DEBUG only)" << llendl;
+ llinfos << " Verts Faces Mem(KB) Name" << llendl;
+ llinfos << "-----------------------------------------------------" << llendl;
+
+ // print each loaded mesh, and it's memory usage
+ for(LLPolyMeshSharedDataTable::iterator iter = sGlobalSharedMeshList.begin();
+ iter != sGlobalSharedMeshList.end(); ++iter)
+ {
+ const std::string& mesh_name = iter->first;
+ LLPolyMeshSharedData* mesh = iter->second;
+
+ S32 num_verts = mesh->mNumVertices;
+ S32 num_faces = mesh->mNumFaces;
+ U32 num_kb = mesh->getNumKB();
+
+ buf = llformat("%8d %8d %8d %s", num_verts, num_faces, num_kb, mesh_name.c_str());
+ llinfos << buf << llendl;
+
+ total_verts += num_verts;
+ total_faces += num_faces;
+ total_kb += num_kb;
+ }
+
+ llinfos << "-----------------------------------------------------" << llendl;
+ buf = llformat("%8d %8d %8d TOTAL", total_verts, total_faces, total_kb );
+ llinfos << buf << llendl;
+ llinfos << "-----------------------------------------------------" << llendl;
}
//-----------------------------------------------------------------------------
@@ -870,7 +908,7 @@ void LLPolyMesh::dumpDiagInfo()
//-----------------------------------------------------------------------------
LLVector4 *LLPolyMesh::getWritableCoords()
{
- return mCoords;
+ return mCoords;
}
//-----------------------------------------------------------------------------
@@ -878,7 +916,7 @@ LLVector4 *LLPolyMesh::getWritableCoords()
//-----------------------------------------------------------------------------
LLVector4 *LLPolyMesh::getWritableNormals()
{
- return mNormals;
+ return mNormals;
}
//-----------------------------------------------------------------------------
@@ -886,24 +924,24 @@ LLVector4 *LLPolyMesh::getWritableNormals()
//-----------------------------------------------------------------------------
LLVector3 *LLPolyMesh::getWritableBinormals()
{
- return mBinormals;
+ return mBinormals;
}
//-----------------------------------------------------------------------------
// getWritableClothingWeights()
//-----------------------------------------------------------------------------
-LLVector4 *LLPolyMesh::getWritableClothingWeights()
+LLVector4 *LLPolyMesh::getWritableClothingWeights()
{
- return mClothingWeights;
+ return mClothingWeights;
}
//-----------------------------------------------------------------------------
// getWritableTexCoords()
//-----------------------------------------------------------------------------
-LLVector2 *LLPolyMesh::getWritableTexCoords()
+LLVector2 *LLPolyMesh::getWritableTexCoords()
{
- return mTexCoords;
+ return mTexCoords;
}
//-----------------------------------------------------------------------------
@@ -911,7 +949,7 @@ LLVector2 *LLPolyMesh::getWritableTexCoords()
//-----------------------------------------------------------------------------
LLVector3 *LLPolyMesh::getScaledNormals()
{
- return mScaledNormals;
+ return mScaledNormals;
}
//-----------------------------------------------------------------------------
@@ -919,7 +957,7 @@ LLVector3 *LLPolyMesh::getScaledNormals()
//-----------------------------------------------------------------------------
LLVector3 *LLPolyMesh::getScaledBinormals()
{
- return mScaledBinormals;
+ return mScaledBinormals;
}
@@ -928,10 +966,7 @@ LLVector3 *LLPolyMesh::getScaledBinormals()
//-----------------------------------------------------------------------------
void LLPolyMesh::initializeForMorph()
{
- if (!mSharedData)
- return;
-
- for (U32 i = 0; i < mSharedData->mNumVertices; ++i)
+ for (U32 i = 0; i < mSharedData->mNumVertices; ++i)
{
mCoords[i] = LLVector4(mSharedData->mBaseCoords[i]);
mNormals[i] = LLVector4(mSharedData->mBaseNormals[i]);
@@ -947,51 +982,51 @@ void LLPolyMesh::initializeForMorph()
//-----------------------------------------------------------------------------
// getMorphData()
//-----------------------------------------------------------------------------
-LLPolyMorphData* LLPolyMesh::getMorphData(const std::string& morph_name)
+LLPolyMorphData* LLPolyMesh::getMorphData(const std::string& morph_name)
{
- if (!mSharedData)
- return NULL;
- for (LLPolyMeshSharedData::morphdata_list_t::iterator iter = mSharedData->mMorphData.begin();
- iter != mSharedData->mMorphData.end(); ++iter)
- {
- LLPolyMorphData *morph_data = *iter;
- if (morph_data->getName() == morph_name)
- {
- return morph_data;
- }
- }
- return NULL;
+ if (!mSharedData)
+ return NULL;
+ for (LLPolyMeshSharedData::morphdata_list_t::iterator iter = mSharedData->mMorphData.begin();
+ iter != mSharedData->mMorphData.end(); ++iter)
+ {
+ LLPolyMorphData *morph_data = *iter;
+ if (morph_data->getName() == morph_name)
+ {
+ return morph_data;
+ }
+ }
+ return NULL;
}
//-----------------------------------------------------------------------------
// removeMorphData()
//-----------------------------------------------------------------------------
// // erasing but not deleting seems bad, but fortunately we don't actually use this...
-// void LLPolyMesh::removeMorphData(LLPolyMorphData *morph_target)
+// void LLPolyMesh::removeMorphData(LLPolyMorphData *morph_target)
// {
-// if (!mSharedData)
-// return;
-// mSharedData->mMorphData.erase(morph_target);
+// if (!mSharedData)
+// return;
+// mSharedData->mMorphData.erase(morph_target);
// }
//-----------------------------------------------------------------------------
// deleteAllMorphData()
//-----------------------------------------------------------------------------
-// void LLPolyMesh::deleteAllMorphData()
+// void LLPolyMesh::deleteAllMorphData()
// {
-// if (!mSharedData)
-// return;
+// if (!mSharedData)
+// return;
-// for_each(mSharedData->mMorphData.begin(), mSharedData->mMorphData.end(), DeletePointer());
-// mSharedData->mMorphData.clear();
+// for_each(mSharedData->mMorphData.begin(), mSharedData->mMorphData.end(), DeletePointer());
+// mSharedData->mMorphData.clear();
// }
//-----------------------------------------------------------------------------
// getWritableWeights()
//-----------------------------------------------------------------------------
-F32* LLPolyMesh::getWritableWeights() const
+F32* LLPolyMesh::getWritableWeights() const
{
- return mSharedData->mWeights;
+ return mSharedData->mWeights;
}
//-----------------------------------------------------------------------------
@@ -1003,58 +1038,58 @@ LLPolySkeletalDistortionInfo::LLPolySkeletalDistortionInfo()
BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
{
- llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) );
-
- if (!LLViewerVisualParamInfo::parseXml(node))
- return FALSE;
-
- LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton");
-
- if (NULL == skeletalParam)
- {
- llwarns << "Failed to getChildByName(\"param_skeleton\")"
- << llendl;
- return FALSE;
- }
-
- for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() )
- {
- if (bone->hasName("bone"))
- {
- std::string name;
- LLVector3 scale;
- LLVector3 pos;
- BOOL haspos = FALSE;
-
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if (!bone->getFastAttributeString(name_string, name))
- {
- llwarns << "No bone name specified for skeletal param." << llendl;
- continue;
- }
-
- static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
- if (!bone->getFastAttributeVector3(scale_string, scale))
- {
- llwarns << "No scale specified for bone " << name << "." << llendl;
- continue;
- }
-
- // optional offset deformation (translation)
- static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset");
- if (bone->getFastAttributeVector3(offset_string, pos))
- {
- haspos = TRUE;
- }
- mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos));
- }
- else
- {
- llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl;
- continue;
- }
- }
- return TRUE;
+ llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) );
+
+ if (!LLViewerVisualParamInfo::parseXml(node))
+ return FALSE;
+
+ LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton");
+
+ if (NULL == skeletalParam)
+ {
+ llwarns << "Failed to getChildByName(\"param_skeleton\")"
+ << llendl;
+ return FALSE;
+ }
+
+ for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() )
+ {
+ if (bone->hasName("bone"))
+ {
+ std::string name;
+ LLVector3 scale;
+ LLVector3 pos;
+ BOOL haspos = FALSE;
+
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!bone->getFastAttributeString(name_string, name))
+ {
+ llwarns << "No bone name specified for skeletal param." << llendl;
+ continue;
+ }
+
+ static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
+ if (!bone->getFastAttributeVector3(scale_string, scale))
+ {
+ llwarns << "No scale specified for bone " << name << "." << llendl;
+ continue;
+ }
+
+ // optional offset deformation (translation)
+ static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset");
+ if (bone->getFastAttributeVector3(offset_string, pos))
+ {
+ haspos = TRUE;
+ }
+ mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos));
+ }
+ else
+ {
+ llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl;
+ continue;
+ }
+ }
+ return TRUE;
}
//-----------------------------------------------------------------------------
@@ -1062,8 +1097,8 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
//-----------------------------------------------------------------------------
LLPolySkeletalDistortion::LLPolySkeletalDistortion(LLVOAvatar *avatarp)
{
- mAvatar = avatarp;
- mDefaultVec.setVec(0.001f, 0.001f, 0.001f);
+ mAvatar = avatarp;
+ mDefaultVec.setVec(0.001f, 0.001f, 0.001f);
}
//-----------------------------------------------------------------------------
@@ -1075,62 +1110,62 @@ LLPolySkeletalDistortion::~LLPolySkeletalDistortion()
BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
{
- llassert(mInfo == NULL);
- if (info->mID < 0)
- return FALSE;
- mInfo = info;
- mID = info->mID;
- setWeight(getDefaultWeight(), FALSE );
-
- LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter;
- for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++)
- {
- LLPolySkeletalBoneInfo *bone_info = &(*iter);
- LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName);
- if (!joint)
- {
- llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl;
- continue;
- }
-
- if (mJointScales.find(joint) != mJointScales.end())
- {
- llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl;
- }
-
- // store it
- mJointScales[joint] = bone_info->mScaleDeformation;
-
- // apply to children that need to inherit it
- for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
- iter != joint->mChildren.end(); ++iter)
- {
- LLViewerJoint* child_joint = (LLViewerJoint*)(*iter);
- if (child_joint->inheritScale())
- {
- LLVector3 childDeformation = LLVector3(child_joint->getScale());
- childDeformation.scaleVec(bone_info->mScaleDeformation);
- mJointScales[child_joint] = childDeformation;
- }
- }
-
- if (bone_info->mHasPositionDeformation)
- {
- if (mJointOffsets.find(joint) != mJointOffsets.end())
- {
- llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl;
- }
- mJointOffsets[joint] = bone_info->mPositionDeformation;
- }
- }
- return TRUE;
+ llassert(mInfo == NULL);
+ if (info->mID < 0)
+ return FALSE;
+ mInfo = info;
+ mID = info->mID;
+ setWeight(getDefaultWeight(), FALSE );
+
+ LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter;
+ for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++)
+ {
+ LLPolySkeletalBoneInfo *bone_info = &(*iter);
+ LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName);
+ if (!joint)
+ {
+ llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl;
+ continue;
+ }
+
+ if (mJointScales.find(joint) != mJointScales.end())
+ {
+ llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl;
+ }
+
+ // store it
+ mJointScales[joint] = bone_info->mScaleDeformation;
+
+ // apply to children that need to inherit it
+ for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
+ iter != joint->mChildren.end(); ++iter)
+ {
+ LLViewerJoint* child_joint = (LLViewerJoint*)(*iter);
+ if (child_joint->inheritScale())
+ {
+ LLVector3 childDeformation = LLVector3(child_joint->getScale());
+ childDeformation.scaleVec(bone_info->mScaleDeformation);
+ mJointScales[child_joint] = childDeformation;
+ }
+ }
+
+ if (bone_info->mHasPositionDeformation)
+ {
+ if (mJointOffsets.find(joint) != mJointOffsets.end())
+ {
+ llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl;
+ }
+ mJointOffsets[joint] = bone_info->mPositionDeformation;
+ }
+ }
+ return TRUE;
}
/*virtual*/ LLViewerVisualParam* LLPolySkeletalDistortion::cloneParam(LLWearable* wearable) const
{
- LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar);
- *new_param = *this;
- return new_param;
+ LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar);
+ *new_param = *this;
+ return new_param;
}
//-----------------------------------------------------------------------------
@@ -1138,38 +1173,89 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
//-----------------------------------------------------------------------------
void LLPolySkeletalDistortion::apply( ESex avatar_sex )
{
- F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight();
+ F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight();
+
+ LLJoint* joint;
+ joint_vec_map_t::iterator iter;
+
+ for (iter = mJointScales.begin();
+ iter != mJointScales.end();
+ iter++)
+ {
+ joint = iter->first;
+ LLVector3 newScale = joint->getScale();
+ LLVector3 scaleDelta = iter->second;
+ newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta);
+ joint->setScale(newScale);
+ }
+
+ for (iter = mJointOffsets.begin();
+ iter != mJointOffsets.end();
+ iter++)
+ {
+ joint = iter->first;
+ LLVector3 newPosition = joint->getPosition();
+ LLVector3 positionDelta = iter->second;
+ newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta);
+ joint->setPosition(newPosition);
+ }
+
+ if (mLastWeight != mCurWeight && !mIsAnimating)
+ {
+ mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1);
+ }
+ mLastWeight = mCurWeight;
+}
- LLJoint* joint;
- joint_vec_map_t::iterator iter;
- for (iter = mJointScales.begin();
- iter != mJointScales.end();
- iter++)
- {
- joint = iter->first;
- LLVector3 newScale = joint->getScale();
- LLVector3 scaleDelta = iter->second;
- newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta);
- joint->setScale(newScale);
- }
+LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data,
+ const std::string &name)
+{
+ LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
+ cloned_morph_data->mName = name;
+ for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
+ {
+ cloned_morph_data->mCoords[v] = src_data->mCoords[v];
+ cloned_morph_data->mNormals[v] = src_data->mNormals[v];
+ cloned_morph_data->mBinormals[v] = src_data->mBinormals[v];
+ }
+ return cloned_morph_data;
+}
- for (iter = mJointOffsets.begin();
- iter != mJointOffsets.end();
- iter++)
- {
- joint = iter->first;
- LLVector3 newPosition = joint->getPosition();
- LLVector3 positionDelta = iter->second;
- newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta);
- joint->setPosition(newPosition);
- }
+LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data,
+ const LLVector3 &direction,
+ const std::string &name)
+{
+ LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
+ cloned_morph_data->mName = name;
+ for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
+ {
+ cloned_morph_data->mCoords[v] = direction;
+ cloned_morph_data->mNormals[v] = LLVector3(0,0,0);
+ cloned_morph_data->mBinormals[v] = LLVector3(0,0,0);
+ }
+ return cloned_morph_data;
+}
- if (mLastWeight != mCurWeight && !mIsAnimating)
- {
- mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1);
- }
- mLastWeight = mCurWeight;
+LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data,
+ F32 scale,
+ const std::string &name)
+{
+ LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
+ cloned_morph_data->mName = name;
+ for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
+ {
+ cloned_morph_data->mCoords[v] = src_data->mCoords[v]*scale;
+ cloned_morph_data->mNormals[v] = src_data->mNormals[v]*scale;
+ cloned_morph_data->mBinormals[v] = src_data->mBinormals[v]*scale;
+ if (cloned_morph_data->mCoords[v][1] < 0)
+ {
+ cloned_morph_data->mCoords[v][1] *= -1;
+ cloned_morph_data->mNormals[v][1] *= -1;
+ cloned_morph_data->mBinormals[v][1] *= -1;
+ }
+ }
+ return cloned_morph_data;
}
// End
diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp
index 37e1d4e471..a48620bf13 100644
--- a/indra/newview/llpolymorph.cpp
+++ b/indra/newview/llpolymorph.cpp
@@ -59,6 +59,37 @@ LLPolyMorphData::LLPolyMorphData(const std::string& morph_name)
mMesh = NULL;
}
+LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) :
+ mName(rhs.mName),
+ mNumIndices(rhs.mNumIndices),
+ mTotalDistortion(rhs.mTotalDistortion),
+ mAvgDistortion(rhs.mAvgDistortion),
+ mMaxDistortion(rhs.mMaxDistortion),
+ mVertexIndices(NULL),
+ mCoords(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL)
+{
+ const S32 numVertices = mNumIndices;
+
+ mCoords = new LLVector3[numVertices];
+ mNormals = new LLVector3[numVertices];
+ mBinormals = new LLVector3[numVertices];
+ mTexCoords = new LLVector2[numVertices];
+ mVertexIndices = new U32[numVertices];
+
+ for (S32 v=0; v < numVertices; v++)
+ {
+ mCoords[v] = rhs.mCoords[v];
+ mNormals[v] = rhs.mNormals[v];
+ mBinormals[v] = rhs.mBinormals[v];
+ mTexCoords[v] = rhs.mTexCoords[v];
+ mVertexIndices[v] = rhs.mVertexIndices[v];
+ }
+}
+
+
//-----------------------------------------------------------------------------
// ~LLPolyMorphData()
//-----------------------------------------------------------------------------
@@ -287,10 +318,22 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
}
}
- mMorphData = mMesh->getMorphData(getInfo()->mMorphName);
+ std::string morph_param_name = getInfo()->mMorphName;
+
+ mMorphData = mMesh->getMorphData(morph_param_name);
+ if (!mMorphData)
+ {
+ const std::string driven_tag = "_Driven";
+ U32 pos = morph_param_name.find(driven_tag);
+ if (pos > 0)
+ {
+ morph_param_name = morph_param_name.substr(0,pos);
+ mMorphData = mMesh->getMorphData(morph_param_name);
+ }
+ }
if (!mMorphData)
{
- llwarns << "No morph target named " << getInfo()->mMorphName << " found in mesh." << llendl;
+ llwarns << "No morph target named " << morph_param_name << " found in mesh." << llendl;
return FALSE; // Continue, ignoring this tag
}
return TRUE;
diff --git a/indra/newview/llpolymorph.h b/indra/newview/llpolymorph.h
index bc111882b7..8a024f2e9e 100644
--- a/indra/newview/llpolymorph.h
+++ b/indra/newview/llpolymorph.h
@@ -46,6 +46,7 @@ class LLPolyMorphData
public:
LLPolyMorphData(const std::string& morph_name);
~LLPolyMorphData();
+ LLPolyMorphData(const LLPolyMorphData &rhs);
BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);
const std::string& getName() { return mName; }
diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp
index f8c20dada0..05b82ba967 100644
--- a/indra/newview/llscrollingpanelparam.cpp
+++ b/indra/newview/llscrollingpanelparam.cpp
@@ -50,14 +50,9 @@ const S32 LLScrollingPanelParam::PARAM_HINT_HEIGHT = 128;
S32 LLScrollingPanelParam::sUpdateDelayFrames = 0;
LLScrollingPanelParam::LLScrollingPanelParam( const LLPanel::Params& panel_params,
- LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp )
- : LLScrollingPanel( panel_params ),
- mParam(param),
- mAllowModify(allow_modify),
- mWearable(wearable)
+ LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints )
+ : LLScrollingPanelParamBase( panel_params, mesh, param, allow_modify, wearable, jointp, use_hints)
{
- buildFromFile( "panel_scrolling_param.xml");
-
// *HACK To avoid hard coding texture position, lets use border's position for texture.
LLViewBorder* left_border = getChild<LLViewBorder>("left_border");
@@ -73,12 +68,6 @@ LLScrollingPanelParam::LLScrollingPanelParam( const LLPanel::Params& panel_param
mHintMin->setAllowsUpdates( FALSE );
mHintMax->setAllowsUpdates( FALSE );
- getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight()));
-
- std::string display_name = LLTrans::getString(param->getDisplayName());
- getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name);
- getChildView("param slider")->setEnabled(mAllowModify);
- childSetCommitCallback("param slider", LLScrollingPanelParam::onSliderMoved, this);
std::string min_name = LLTrans::getString(param->getMinDisplayName());
std::string max_name = LLTrans::getString(param->getMaxDisplayName());
@@ -112,20 +101,15 @@ LLScrollingPanelParam::~LLScrollingPanelParam()
}
void LLScrollingPanelParam::updatePanel(BOOL allow_modify)
{
- LLViewerVisualParam* param = mHintMin->getVisualParam();
-
if (!mWearable)
{
// not editing a wearable just now, no update necessary
return;
}
- F32 current_weight = mWearable->getVisualParamWeight( param->getID() );
- getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) );
+ LLScrollingPanelParamBase::updatePanel(allow_modify);
+
mHintMin->requestUpdate( sUpdateDelayFrames++ );
mHintMax->requestUpdate( sUpdateDelayFrames++ );
-
- mAllowModify = allow_modify;
- getChildView("param slider")->setEnabled(mAllowModify);
getChildView("less")->setEnabled(mAllowModify);
getChildView("more")->setEnabled(mAllowModify);
}
@@ -135,13 +119,17 @@ void LLScrollingPanelParam::setVisible( BOOL visible )
if( getVisible() != visible )
{
LLPanel::setVisible( visible );
- mHintMin->setAllowsUpdates( visible );
- mHintMax->setAllowsUpdates( visible );
+ if (mHintMin)
+ mHintMin->setAllowsUpdates( visible );
+ if (mHintMax)
+ mHintMax->setAllowsUpdates( visible );
if( visible )
{
- mHintMin->setUpdateDelayFrames( sUpdateDelayFrames++ );
- mHintMax->setUpdateDelayFrames( sUpdateDelayFrames++ );
+ if (mHintMin)
+ mHintMin->setUpdateDelayFrames( sUpdateDelayFrames++ );
+ if (mHintMax)
+ mHintMax->setUpdateDelayFrames( sUpdateDelayFrames++ );
}
}
}
@@ -164,7 +152,7 @@ void LLScrollingPanelParam::draw()
getChildView("min param text")->setVisible( FALSE );
getChildView("max param text")->setVisible( FALSE );
LLPanel::draw();
-
+
// If we're in a focused floater, don't apply the floater's alpha to visual param hint,
// making its behavior similar to texture controls'.
F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
@@ -196,23 +184,6 @@ void LLScrollingPanelParam::draw()
}
// static
-void LLScrollingPanelParam::onSliderMoved(LLUICtrl* ctrl, void* userdata)
-{
- LLSliderCtrl* slider = (LLSliderCtrl*) ctrl;
- LLScrollingPanelParam* self = (LLScrollingPanelParam*) userdata;
- LLViewerVisualParam* param = self->mParam;
-
- F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() );
- F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() );
- if (current_weight != new_weight )
- {
- self->mWearable->setVisualParamWeight( param->getID(), new_weight, FALSE );
- self->mWearable->writeToAvatar();
- gAgentAvatarp->updateVisualParams();
- }
-}
-
-// static
void LLScrollingPanelParam::onSliderMouseDown(LLUICtrl* ctrl, void* userdata)
{
}
@@ -221,7 +192,6 @@ void LLScrollingPanelParam::onSliderMouseDown(LLUICtrl* ctrl, void* userdata)
void LLScrollingPanelParam::onSliderMouseUp(LLUICtrl* ctrl, void* userdata)
{
LLScrollingPanelParam* self = (LLScrollingPanelParam*) userdata;
-
LLVisualParamHint::requestHintUpdates( self->mHintMin, self->mHintMax );
}
diff --git a/indra/newview/llscrollingpanelparam.h b/indra/newview/llscrollingpanelparam.h
index 1cbc64f45a..c7a47d5c7a 100644
--- a/indra/newview/llscrollingpanelparam.h
+++ b/indra/newview/llscrollingpanelparam.h
@@ -28,8 +28,7 @@
#ifndef LL_SCROLLINGPANELPARAM_H
#define LL_SCROLLINGPANELPARAM_H
-#include "llpanel.h"
-#include "llscrollingpanellist.h"
+#include "llscrollingpanelparambase.h"
class LLViewerJointMesh;
class LLViewerVisualParam;
@@ -38,11 +37,11 @@ class LLVisualParamHint;
class LLViewerVisualParam;
class LLJoint;
-class LLScrollingPanelParam : public LLScrollingPanel
+class LLScrollingPanelParam : public LLScrollingPanelParamBase
{
public:
LLScrollingPanelParam( const LLPanel::Params& panel_params,
- LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp );
+ LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints = TRUE );
virtual ~LLScrollingPanelParam();
virtual void draw();
@@ -50,7 +49,6 @@ public:
virtual void updatePanel(BOOL allow_modify);
static void onSliderMouseDown(LLUICtrl* ctrl, void* userdata);
- static void onSliderMoved(LLUICtrl* ctrl, void* userdata);
static void onSliderMouseUp(LLUICtrl* ctrl, void* userdata);
static void onHintMinMouseDown(void* userdata);
@@ -74,7 +72,6 @@ public:
const static S32 PARAM_HINT_HEIGHT;
public:
- LLViewerVisualParam* mParam;
LLPointer<LLVisualParamHint> mHintMin;
LLPointer<LLVisualParamHint> mHintMax;
static S32 sUpdateDelayFrames;
@@ -82,9 +79,7 @@ public:
protected:
LLTimer mMouseDownTimer; // timer for how long mouse has been held down on a hint.
F32 mLastHeldTime;
-
BOOL mAllowModify;
- LLWearable *mWearable;
};
#endif
diff --git a/indra/newview/llscrollingpanelparambase.cpp b/indra/newview/llscrollingpanelparambase.cpp
new file mode 100644
index 0000000000..62e3039d2f
--- /dev/null
+++ b/indra/newview/llscrollingpanelparambase.cpp
@@ -0,0 +1,112 @@
+/**
+ * @file llscrollingpanelparam.cpp
+ * @brief UI panel for a list of visual param panels
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llscrollingpanelparambase.h"
+#include "llviewerjointmesh.h"
+#include "llviewervisualparam.h"
+#include "llwearable.h"
+#include "llviewervisualparam.h"
+#include "lltoolmorph.h"
+#include "lltrans.h"
+#include "llbutton.h"
+#include "llsliderctrl.h"
+#include "llagent.h"
+#include "llviewborder.h"
+#include "llvoavatarself.h"
+
+LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& panel_params,
+ LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints)
+ : LLScrollingPanel( panel_params ),
+ mParam(param),
+ mAllowModify(allow_modify),
+ mWearable(wearable)
+{
+ if (use_hints)
+ buildFromFile( "panel_scrolling_param.xml");
+ else
+ buildFromFile( "panel_scrolling_param_base.xml");
+
+ getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight()));
+
+ std::string display_name = LLTrans::getString(param->getDisplayName());
+ getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name);
+ getChildView("param slider")->setEnabled(mAllowModify);
+ childSetCommitCallback("param slider", LLScrollingPanelParamBase::onSliderMoved, this);
+
+ setVisible(FALSE);
+ setBorderVisible( FALSE );
+}
+
+LLScrollingPanelParamBase::~LLScrollingPanelParamBase()
+{
+}
+
+void LLScrollingPanelParamBase::updatePanel(BOOL allow_modify)
+{
+ LLViewerVisualParam* param = mParam;
+
+ if (!mWearable)
+ {
+ // not editing a wearable just now, no update necessary
+ return;
+ }
+
+ F32 current_weight = mWearable->getVisualParamWeight( param->getID() );
+ getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) );
+ mAllowModify = allow_modify;
+ getChildView("param slider")->setEnabled(mAllowModify);
+}
+
+// static
+void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLSliderCtrl* slider = (LLSliderCtrl*) ctrl;
+ LLScrollingPanelParamBase* self = (LLScrollingPanelParamBase*) userdata;
+ LLViewerVisualParam* param = self->mParam;
+
+ F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() );
+ F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() );
+ if (current_weight != new_weight )
+ {
+ self->mWearable->setVisualParamWeight( param->getID(), new_weight, FALSE );
+ self->mWearable->writeToAvatar();
+ gAgentAvatarp->updateVisualParams();
+ }
+}
+
+F32 LLScrollingPanelParamBase::weightToPercent( F32 weight )
+{
+ LLViewerVisualParam* param = mParam;
+ return (weight - param->getMinWeight()) / (param->getMaxWeight() - param->getMinWeight()) * 100.f;
+}
+
+F32 LLScrollingPanelParamBase::percentToWeight( F32 percent )
+{
+ LLViewerVisualParam* param = mParam;
+ return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight();
+}
diff --git a/indra/newview/llscrollingpanelparambase.h b/indra/newview/llscrollingpanelparambase.h
new file mode 100644
index 0000000000..9538826251
--- /dev/null
+++ b/indra/newview/llscrollingpanelparambase.h
@@ -0,0 +1,62 @@
+/**
+ * @file llscrollingpanelparam.h
+ * @brief the scrolling panel containing a list of visual param
+ * panels
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SCROLLINGPANELPARAMBASE_H
+#define LL_SCROLLINGPANELPARAMBASE_H
+
+#include "llpanel.h"
+#include "llscrollingpanellist.h"
+
+class LLViewerJointMesh;
+class LLViewerVisualParam;
+class LLWearable;
+class LLVisualParamHint;
+class LLViewerVisualParam;
+class LLJoint;
+
+class LLScrollingPanelParamBase : public LLScrollingPanel
+{
+public:
+ LLScrollingPanelParamBase( const LLPanel::Params& panel_params,
+ LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints = FALSE );
+ virtual ~LLScrollingPanelParamBase();
+
+ virtual void updatePanel(BOOL allow_modify);
+
+ static void onSliderMoved(LLUICtrl* ctrl, void* userdata);
+
+ F32 weightToPercent( F32 weight );
+ F32 percentToWeight( F32 percent );
+
+public:
+ LLViewerVisualParam* mParam;
+protected:
+ BOOL mAllowModify;
+ LLWearable *mWearable;
+};
+
+#endif
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp
index 363fe5f12b..16729f045a 100644
--- a/indra/newview/llsidepanelappearance.cpp
+++ b/indra/newview/llsidepanelappearance.cpp
@@ -193,18 +193,28 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
{
if (new_visibility["visible"].asBoolean())
{
- bool is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
- bool is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
+ const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
+ const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
if (is_outfit_edit_visible || is_wearable_edit_visible)
{
- if (!gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
+ const LLWearable *wearable_ptr = mEditWearable->getWearable();
+ if (!wearable_ptr)
+ {
+ llwarns << "Visibility change to invalid wearable" << llendl;
+ return;
+ }
+ // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
+ // when editing its physics.
+ const BOOL disable_camera_motion = LLWearableType::getDisableCameraSwitch(wearable_ptr->getType());
+ if (!gAgentCamera.cameraCustomizeAvatar() &&
+ !disable_camera_motion &&
+ gSavedSettings.getBOOL("AppearanceCameraMovement"))
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
if (is_wearable_edit_visible)
{
- LLWearable *wearable_ptr = mEditWearable->getWearable();
if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)
{
// we're no longer wearing the wearable we were last editing, switch back to outfit editor
@@ -289,7 +299,7 @@ void LLSidepanelAppearance::showOutfitsInventoryPanel()
{
toggleWearableEditPanel(FALSE);
toggleOutfitEditPanel(FALSE);
- togglMyOutfitsPanel(TRUE);
+ toggleMyOutfitsPanel(TRUE);
}
void LLSidepanelAppearance::showOutfitEditPanel()
@@ -305,19 +315,28 @@ void LLSidepanelAppearance::showOutfitEditPanel()
mOutfitEdit->resetAccordionState();
}
- togglMyOutfitsPanel(FALSE);
+ // If we're exiting the edit wearable view, and the camera was not focused on the avatar
+ // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
+ // otherwise this would trigger the camera focus mode.
+ if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
+ {
+ showOutfitsInventoryPanel();
+ return;
+ }
+
+ toggleMyOutfitsPanel(FALSE);
toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
toggleOutfitEditPanel(TRUE);
}
-void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/)
+void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/, BOOL disable_camera_switch)
{
- togglMyOutfitsPanel(FALSE);
+ toggleMyOutfitsPanel(FALSE);
toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
- toggleWearableEditPanel(TRUE, wearable);
+ toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);
}
-void LLSidepanelAppearance::togglMyOutfitsPanel(BOOL visible)
+void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)
{
if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
{
@@ -390,7 +409,7 @@ void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLWearable *we
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
- mEditWearable->setWearable(wearable);
+ mEditWearable->setWearable(wearable, disable_camera_switch);
mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
}
else
@@ -434,14 +453,14 @@ void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
}
//static
-void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data)
+void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch)
{
LLSideTray::getInstance()->showPanel("sidepanel_appearance");
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
if (panel)
{
- panel->showWearableEditPanel(wearable);
+ panel->showWearableEditPanel(wearable, disable_camera_switch);
}
}
diff --git a/indra/newview/llsidepanelappearance.h b/indra/newview/llsidepanelappearance.h
index 2a83dfbc9d..6dd3520266 100644
--- a/indra/newview/llsidepanelappearance.h
+++ b/indra/newview/llsidepanelappearance.h
@@ -51,7 +51,7 @@ public:
void refreshCurrentOutfitName(const std::string& name = "");
- static void editWearable(LLWearable *wearable, LLView *data);
+ static void editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch = FALSE);
void fetchInventory();
void inventoryFetched();
@@ -59,7 +59,7 @@ public:
void showOutfitsInventoryPanel();
void showOutfitEditPanel();
- void showWearableEditPanel(LLWearable *wearable = NULL);
+ void showWearableEditPanel(LLWearable *wearable = NULL, BOOL disable_camera_switch = FALSE);
void setWearablesLoading(bool val);
void showDefaultSubpart();
void updateScrollingPanelList();
@@ -72,7 +72,7 @@ private:
void onOpenOutfitButtonClicked();
void onEditAppearanceButtonClicked();
- void togglMyOutfitsPanel(BOOL visible);
+ void toggleMyOutfitsPanel(BOOL visible);
void toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch = FALSE);
void toggleWearableEditPanel(BOOL visible, LLWearable* wearable = NULL, BOOL disable_camera_switch = FALSE);
diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp
index 011aa47e31..2de7db38ed 100644
--- a/indra/newview/lltranslate.cpp
+++ b/indra/newview/lltranslate.cpp
@@ -33,7 +33,7 @@
#include "llversioninfo.h"
#include "llviewercontrol.h"
-#include "jsoncpp/reader.h"
+#include "reader.h"
// These two are concatenated with the language specifiers to form a complete Google Translate URL
const char* LLTranslate::m_GoogleURL = "http://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q=";
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 9385a6ae84..e3b34ec930 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -203,6 +203,12 @@ static bool handleAvatarLODChanged(const LLSD& newvalue)
return true;
}
+static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
+{
+ LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal();
+ return true;
+}
+
static bool handleAvatarMaxVisibleChanged(const LLSD& newvalue)
{
LLVOAvatar::sMaxVisible = (U32) newvalue.asInteger();
@@ -581,6 +587,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderAvatarMaxVisible")->getSignal()->connect(boost::bind(&handleAvatarMaxVisibleChanged, _2));
gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2));
gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2));
+ gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2));
gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2));
gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2));
gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2));
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index cc851e676b..519514d99c 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -89,6 +89,7 @@ public:
mInventoryItemsDict["New Skirt"] = LLTrans::getString("New Skirt");
mInventoryItemsDict["New Alpha"] = LLTrans::getString("New Alpha");
mInventoryItemsDict["New Tattoo"] = LLTrans::getString("New Tattoo");
+ mInventoryItemsDict["New Physics"] = LLTrans::getString("New Physics");
mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable");
mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture");
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 674fa91d4d..bb04973164 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -3667,6 +3667,15 @@ class LLEnableEditShape : public view_listener_t
}
};
+class LLEnableEditPhysics : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ //return gAgentWearables.isWearableModifiable(LLWearableType::WT_SHAPE, 0);
+ return TRUE;
+ }
+};
+
bool is_object_sittable()
{
LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
@@ -5553,6 +5562,11 @@ void handle_edit_shape()
LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_shape"));
}
+void handle_edit_physics()
+{
+ LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_physics"));
+}
+
void handle_report_abuse()
{
// Prevent menu from appearing in screen shot.
@@ -7854,9 +7868,11 @@ void initialize_menus()
view_listener_t::addMenu(new LLEditEnableTakeOff(), "Edit.EnableTakeOff");
view_listener_t::addMenu(new LLEditEnableCustomizeAvatar(), "Edit.EnableCustomizeAvatar");
view_listener_t::addMenu(new LLEnableEditShape(), "Edit.EnableEditShape");
+ view_listener_t::addMenu(new LLEnableEditPhysics(), "Edit.EnableEditPhysics");
commit.add("CustomizeAvatar", boost::bind(&handle_customize_avatar));
commit.add("EditOutfit", boost::bind(&handle_edit_outfit));
commit.add("EditShape", boost::bind(&handle_edit_shape));
+ commit.add("EditPhysics", boost::bind(&handle_edit_physics));
// View menu
view_listener_t::addMenu(new LLViewMouselook(), "View.Mouselook");
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 71706f0146..58fe7e673e 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -48,6 +48,7 @@
#include "llanimationstates.h"
#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
+#include "llphysicsmotion.h"
#include "llviewercontrol.h"
#include "llcallingcard.h" // IDEVO for LLAvatarTracker
#include "lldrawpoolavatar.h"
@@ -111,6 +112,8 @@ extern F32 ANIM_SPEED_MIN;
#include <boost/lexical_cast.hpp>
+// #define OUTPUT_BREAST_DATA
+
using namespace LLVOAvatarDefines;
//-----------------------------------------------------------------------------
@@ -126,6 +129,7 @@ const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"
const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
+const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
//-----------------------------------------------------------------------------
@@ -623,6 +627,7 @@ BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
BOOL LLVOAvatar::sShowFootPlane = FALSE;
BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
F32 LLVOAvatar::sLODFactor = 1.f;
+F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
BOOL LLVOAvatar::sUseImpostors = FALSE;
BOOL LLVOAvatar::sJointDebug = FALSE;
@@ -1153,6 +1158,7 @@ void LLVOAvatar::initClass()
gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
@@ -1291,6 +1297,7 @@ void LLVOAvatar::initInstance(void)
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
+ registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
@@ -1731,6 +1738,7 @@ void LLVOAvatar::startDefaultMotions()
startMotion( ANIM_AGENT_EYE );
startMotion( ANIM_AGENT_BODY_NOISE );
startMotion( ANIM_AGENT_BREATHE_ROT );
+ startMotion( ANIM_AGENT_PHYSICS_MOTION );
startMotion( ANIM_AGENT_HAND_MOTION );
startMotion( ANIM_AGENT_PELVIS_FIX );
@@ -6484,11 +6492,9 @@ void LLVOAvatar::updateMeshTextures()
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
-
const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet
&& ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
|| !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
-
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
&& layerset_invalid);
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index edec1b480a..fdf4f5bdaa 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -50,6 +50,7 @@
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
+extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
@@ -249,6 +250,7 @@ public:
static BOOL sDebugInvisible;
static BOOL sShowAttachmentPoints;
static F32 sLODFactor; // user-settable LOD factor
+ static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
static BOOL sDebugAvatarRotation;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 75966a0f96..4a605b6c55 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1024,6 +1024,13 @@ void LLVOAvatarSelf::wearableUpdated( LLWearableType::EType type, BOOL upload_re
}
}
}
+
+ // Physics type has no associated baked textures, but change of params needs to be sent to
+ // other avatars.
+ if (type == LLWearableType::WT_PHYSICS)
+ {
+ gAgent.sendAgentSetAppearance();
+ }
}
//-----------------------------------------------------------------------------
diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp
index 66a6ab5e94..92697fb2eb 100644
--- a/indra/newview/llwearableitemslist.cpp
+++ b/indra/newview/llwearableitemslist.cpp
@@ -446,6 +446,7 @@ clothing_to_string_map_t init_clothing_string_map()
w_map.insert(std::make_pair(LLWearableType::WT_SKIRT, "skirt_not_worn"));
w_map.insert(std::make_pair(LLWearableType::WT_ALPHA, "alpha_not_worn"));
w_map.insert(std::make_pair(LLWearableType::WT_TATTOO, "tattoo_not_worn"));
+ w_map.insert(std::make_pair(LLWearableType::WT_PHYSICS, "physics_not_worn"));
return w_map;
}
@@ -891,6 +892,7 @@ void LLWearableItemsList::ContextMenu::updateItemsVisibility(LLContextMenu* menu
setMenuItemVisible(menu, "edit", !standalone && mask & (MASK_CLOTHING|MASK_BODYPART) && n_worn == n_items && n_worn == 1);
setMenuItemEnabled(menu, "edit", n_editable == 1 && n_worn == 1 && n_items == 1);
setMenuItemVisible(menu, "create_new", mask & (MASK_CLOTHING|MASK_BODYPART) && n_items == 1);
+ setMenuItemEnabled(menu, "create_new", canAddWearables(ids));
setMenuItemVisible(menu, "show_original", !standalone);
setMenuItemEnabled(menu, "show_original", n_items == 1 && n_links == n_items);
setMenuItemVisible(menu, "take_off", mask == MASK_CLOTHING && n_worn == n_items);
@@ -1041,6 +1043,10 @@ bool LLWearableItemsList::ContextMenu::canAddWearables(const uuid_vec_t& item_id
U32 n_clothes = m_it->second;
U32 wearable_count = gAgentWearables.getWearableCount(w_type);
+ if ((wearable_count > 0) && !LLWearableType::getAllowMultiwear(w_type))
+ {
+ return false;
+ }
if ((wearable_count + n_clothes) > LLAgentWearables::MAX_CLOTHING_PER_TYPE)
{
return false;
diff --git a/indra/newview/llwearabletype.cpp b/indra/newview/llwearabletype.cpp
index 0d707d65bf..f933be4d8f 100644
--- a/indra/newview/llwearabletype.cpp
+++ b/indra/newview/llwearabletype.cpp
@@ -34,25 +34,27 @@ struct WearableEntry : public LLDictionaryEntry
WearableEntry(const std::string &name,
const std::string& default_new_name,
LLAssetType::EType assetType,
- LLInventoryIcon::EIconName iconName);
+ LLInventoryIcon::EIconName iconName,
+ BOOL disable_camera_switch = FALSE,
+ BOOL allow_multiwear = TRUE) :
+ LLDictionaryEntry(name),
+ mAssetType(assetType),
+ mDefaultNewName(default_new_name),
+ mLabel(LLTrans::getString(name)),
+ mIconName(iconName),
+ mDisableCameraSwitch(disable_camera_switch),
+ mAllowMultiwear(allow_multiwear)
+ {
+
+ }
const LLAssetType::EType mAssetType;
const std::string mLabel;
const std::string mDefaultNewName; //keep mLabel for backward compatibility
LLInventoryIcon::EIconName mIconName;
+ BOOL mDisableCameraSwitch;
+ BOOL mAllowMultiwear;
};
-WearableEntry::WearableEntry(const std::string &name,
- const std::string& default_new_name,
- LLAssetType::EType assetType,
- LLInventoryIcon::EIconName iconName) :
- LLDictionaryEntry(name),
- mAssetType(assetType),
- mDefaultNewName(default_new_name),
- mLabel(LLTrans::getString(name)),
- mIconName(iconName)
-{
-}
-
class LLWearableDictionary : public LLSingleton<LLWearableDictionary>,
public LLDictionary<LLWearableType::EType, WearableEntry>
{
@@ -62,23 +64,26 @@ public:
LLWearableDictionary::LLWearableDictionary()
{
- addEntry(LLWearableType::WT_SHAPE, new WearableEntry("shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SHAPE));
- addEntry(LLWearableType::WT_SKIN, new WearableEntry("skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SKIN));
- addEntry(LLWearableType::WT_HAIR, new WearableEntry("hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_HAIR));
- addEntry(LLWearableType::WT_EYES, new WearableEntry("eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_EYES));
- addEntry(LLWearableType::WT_SHIRT, new WearableEntry("shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHIRT));
- addEntry(LLWearableType::WT_PANTS, new WearableEntry("pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PANTS));
- addEntry(LLWearableType::WT_SHOES, new WearableEntry("shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHOES));
- addEntry(LLWearableType::WT_SOCKS, new WearableEntry("socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SOCKS));
- addEntry(LLWearableType::WT_JACKET, new WearableEntry("jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_JACKET));
- addEntry(LLWearableType::WT_GLOVES, new WearableEntry("gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_GLOVES));
- addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry("undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT));
- addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry("underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS));
- addEntry(LLWearableType::WT_SKIRT, new WearableEntry("skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SKIRT));
- addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_ALPHA));
- addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_TATTOO));
- addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_INVALID));
- addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_INVALID));
+ addEntry(LLWearableType::WT_SHAPE, new WearableEntry("shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SHAPE, FALSE, FALSE));
+ addEntry(LLWearableType::WT_SKIN, new WearableEntry("skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SKIN, FALSE, FALSE));
+ addEntry(LLWearableType::WT_HAIR, new WearableEntry("hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_HAIR, FALSE, FALSE));
+ addEntry(LLWearableType::WT_EYES, new WearableEntry("eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_EYES, FALSE, FALSE));
+ addEntry(LLWearableType::WT_SHIRT, new WearableEntry("shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, FALSE, TRUE));
+ addEntry(LLWearableType::WT_PANTS, new WearableEntry("pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PANTS, FALSE, TRUE));
+ addEntry(LLWearableType::WT_SHOES, new WearableEntry("shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHOES, FALSE, TRUE));
+ addEntry(LLWearableType::WT_SOCKS, new WearableEntry("socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, FALSE, TRUE));
+ addEntry(LLWearableType::WT_JACKET, new WearableEntry("jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_JACKET, FALSE, TRUE));
+ addEntry(LLWearableType::WT_GLOVES, new WearableEntry("gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, FALSE, TRUE));
+ addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry("undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, FALSE, TRUE));
+ addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry("underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, FALSE, TRUE));
+ addEntry(LLWearableType::WT_SKIRT, new WearableEntry("skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, FALSE, TRUE));
+ addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE));
+ addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE));
+
+ addEntry(LLWearableType::WT_PHYSICS, new WearableEntry("physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, TRUE, FALSE));
+
+ addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE));
+ addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE));
}
// static
@@ -134,3 +139,19 @@ LLInventoryIcon::EIconName LLWearableType::getIconName(LLWearableType::EType typ
return entry->mIconName;
}
+// static
+BOOL LLWearableType::getDisableCameraSwitch(LLWearableType::EType type)
+{
+ const LLWearableDictionary *dict = LLWearableDictionary::getInstance();
+ const WearableEntry *entry = dict->lookup(type);
+ return entry->mDisableCameraSwitch;
+}
+
+// static
+BOOL LLWearableType::getAllowMultiwear(LLWearableType::EType type)
+{
+ const LLWearableDictionary *dict = LLWearableDictionary::getInstance();
+ const WearableEntry *entry = dict->lookup(type);
+ return entry->mAllowMultiwear;
+}
+
diff --git a/indra/newview/llwearabletype.h b/indra/newview/llwearabletype.h
index 3bbf8ba0bd..d633b4807e 100644
--- a/indra/newview/llwearabletype.h
+++ b/indra/newview/llwearabletype.h
@@ -52,7 +52,8 @@ public:
WT_SKIRT = 12,
WT_ALPHA = 13,
WT_TATTOO = 14,
- WT_COUNT = 15,
+ WT_PHYSICS = 15,
+ WT_COUNT = 16,
WT_INVALID = 255,
WT_NONE = -1,
@@ -64,6 +65,8 @@ public:
static LLAssetType::EType getAssetType(EType type);
static EType typeNameToType(const std::string& type_name);
static LLInventoryIcon::EIconName getIconName(EType type);
+ static BOOL getDisableCameraSwitch(EType type);
+ static BOOL getAllowMultiwear(EType type);
protected:
LLWearableType() {}
diff --git a/indra/newview/skins/default/textures/icons/Inv_Physics.png b/indra/newview/skins/default/textures/icons/Inv_Physics.png
new file mode 100644
index 0000000000..360baec46d
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Inv_Physics.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index bfcf130e33..cc7cce99c9 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -243,6 +243,7 @@ with the same filename but different name
<texture name="Inv_SysClosed" file_name="icons/Inv_SysClosed.png" preload="false" />
<texture name="Inv_SysOpen" file_name="icons/Inv_SysOpen.png" preload="false" />
<texture name="Inv_Tattoo" file_name="icons/Inv_Tattoo.png" preload="false" />
+ <texture name="Inv_Physics" file_name="icons/Inv_Physics.png" preload="false" />
<texture name="Inv_Texture" file_name="icons/Inv_Texture.png" preload="false" />
<texture name="Inv_TrashClosed" file_name="icons/Inv_TrashClosed.png" preload="false" />
<texture name="Inv_TrashOpen" file_name="icons/Inv_TrashOpen.png" preload="false" />
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index d08c3e7078..d08c3e7078 100644..100755
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_self.xml b/indra/newview/skins/default/xui/en/menu_avatar_self.xml
index d727294cc8..d9bdfece38 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_self.xml
@@ -152,6 +152,18 @@
</menu_item_call>
<menu_item_call
enabled="false"
+ label="Physics"
+ layout="topleft"
+ name="Self Physics">
+ <menu_item_call.on_click
+ function="Edit.TakeOff"
+ parameter="physics" />
+ <menu_item_call.on_enable
+ function="Edit.EnableTakeOff"
+ parameter="physics" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
label="Alpha"
layout="topleft"
name="Self Alpha">
diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml
index c0046d8e28..e91f4458ae 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory.xml
@@ -200,6 +200,14 @@
function="Inventory.DoCreate"
parameter="tattoo" />
</menu_item_call>
+ <menu_item_call
+ label="New Physics"
+ layout="topleft"
+ name="New Physics">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="physics" />
+ </menu_item_call>
</menu>
<menu
label="New Body Parts"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
index 62db15d456..484af63097 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
@@ -200,6 +200,14 @@
function="Inventory.DoCreate"
parameter="tattoo" />
</menu_item_call>
+ <menu_item_call
+ label="New Physics"
+ layout="topleft"
+ name="New Physics">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="physics" />
+ </menu_item_call>
</menu>
<menu
height="85"
diff --git a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
index 5fc25b8f0f..fc7272b904 100644
--- a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
@@ -133,6 +133,14 @@
parameter="alpha" />
</menu_item_call>
<menu_item_call
+ label="New Physics"
+ layout="topleft"
+ name="New Physics">
+ <menu_item_call.on_click
+ function="Gear.Create"
+ parameter="physics" />
+ </menu_item_call>
+ <menu_item_call
label="New Tattoo"
layout="topleft"
name="New Tattoo">
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 3e7c09f636..941ba3bfea 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -3500,6 +3500,16 @@
parameter="tattoo" />
</menu_item_call>
<menu_item_call
+ label="Physics"
+ name="Physics">
+ <menu_item_call.on_click
+ function="Edit.TakeOff"
+ parameter="physics" />
+ <menu_item_call.on_enable
+ function="Edit.EnableTakeOff"
+ parameter="physics" />
+ </menu_item_call>
+ <menu_item_call
label="All Clothes"
name="All Clothes">
<menu_item_call.on_click
diff --git a/indra/newview/skins/default/xui/en/panel_edit_physics.xml b/indra/newview/skins/default/xui/en/panel_edit_physics.xml
new file mode 100644
index 0000000000..0092ceb0dd
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_edit_physics.xml
@@ -0,0 +1,138 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+ <panel
+ background_visible="true"
+ follows="all"
+ height="400"
+ layout="topleft"
+ left="0"
+ name="edit_physics_panel"
+ top_pad="10"
+ width="333" >
+ <panel
+ border="false"
+ bg_alpha_color="DkGray2"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ follows="all"
+ height="388"
+ label=""
+ layout="topleft"
+ left="10"
+ name="accordion_panel"
+ top_pad="0"
+ width="313">
+ <accordion
+ follows="all"
+ height ="388"
+ layout="topleft"
+ left="0"
+ single_expansion="true"
+ fit_parent="true"
+ name="physics_accordion"
+ top="0"
+ width="313">
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_breasts_updown_tab"
+ title="Breasts Bounce">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="10"
+ name="physics_breasts_updown_param_list"
+ top="10"
+ width="303" />
+ </accordion_tab>
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_breasts_inout_tab"
+ title="Breasts Cleavage">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="physics_breasts_inout_param_list"
+ top_pad="50"
+ width="303" />
+ </accordion_tab>
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_breasts_leftright_tab"
+ title="Breasts Sway">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="physics_breasts_leftright_param_list"
+ top_pad="50"
+ width="303" />
+ </accordion_tab>
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_belly_tab"
+ title="Belly Bounce">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="physics_belly_updown_param_list"
+ top_pad="40"
+ width="303" />
+ </accordion_tab>
+
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_butt_tab"
+ title="Butt Bounce">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="physics_butt_updown_param_list"
+ top_pad="30"
+ width="303" />
+ </accordion_tab>
+
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_butt_leftright_tab"
+ title="Butt Sway">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="physics_butt_leftright_param_list"
+ top_pad="20"
+ width="303" />
+ </accordion_tab>
+ <accordion_tab
+ layout="topleft"
+ fit_panel="false"
+ min_height="50"
+ name="physics_advanced_tab"
+ title="Advanced Parameters">
+ <scrolling_panel_list
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="physics_advanced_param_list"
+ top_pad="10"
+ width="303" />
+ </accordion_tab>
+ </accordion>
+ </panel>
+</panel>
+
diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
index ac8917d272..c8764a6a84 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
@@ -72,6 +72,10 @@
Editing Tattoo
</string>
<string
+ name="edit_physics_title">
+ Editing Physics
+ </string>
+ <string
name="shape_desc_text">
Shape:
</string>
@@ -131,6 +135,10 @@
name="tattoo_desc_text">
Tattoo:
</string>
+ <string
+ name="physics_desc_text">
+ Physics:
+ </string>
<!-- Default width of the button should be to show it without label.
Button will be extedned in code to show whole label when wearable is being changed.
-->
@@ -410,6 +418,16 @@
top="8"
visible="false"
width="333" />
+ <panel
+ filename="panel_edit_physics.xml"
+ follows="all"
+ height="425"
+ layout="topleft"
+ left="0"
+ name="edit_physics_panel"
+ top="8"
+ visible="false"
+ width="333" />
</panel>
<panel
follows="bottom|left|right"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 2e1f41fd74..9ecab1a356 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -2,7 +2,7 @@
<panel
border="true"
follows="left|top|right|bottom"
- height="408"
+ height="418"
label="Graphics"
layout="topleft"
left="102"
@@ -350,6 +350,37 @@
value="4"/>
</combo_box>
+ <slider
+ control_name="RenderAvatarPhysicsLODFactor"
+ follows="left|top"
+ height="16"
+ initial_value="100"
+ increment=".05"
+ label=" Avatar Physics:"
+ label_width="85"
+ layout="topleft"
+ left_delta="-16"
+ name="AvatarPhysicsDetail"
+ show_text="false"
+ top_pad="12"
+ width="160">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="AvatarPhysicsDetailText" />
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="165"
+ name="AvatarPhysicsDetailText"
+ top_pad="-16"
+ width="128">
+ Low
+ </text>
+
<slider
control_name="RenderFarClip"
decimal_digits="0"
@@ -641,6 +672,7 @@
width="128">
Low
</text>
+
<text
type="string"
length="1"
@@ -651,7 +683,7 @@
name="AvatarRenderingText"
top_pad="18"
width="128">
- Avatar rendering:
+ Avatar Rendering:
</text>
<check_box
control_name="RenderUseImpostors"
@@ -695,7 +727,7 @@
left="358"
left_pad="-30"
name="TerrainDetailText"
- top="226"
+ top="250"
width="155">
Terrain detail:
</text>
@@ -733,7 +765,7 @@
layout="topleft"
left="10"
name="Apply"
- top="383"
+ top="390"
width="115">
<button.commit_callback
function="Pref.Apply" />
@@ -745,7 +777,7 @@
layout="topleft"
left_pad="3"
name="Defaults"
- top="383"
+ top="390"
width="115">
<button.commit_callback
function="Pref.HardwareDefaults" />
diff --git a/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml
new file mode 100644
index 0000000000..1351f75623
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ layout="topleft"
+ left="0"
+ name="LLScrollingPanelParamBase"
+ height="16"
+ width="290">
+ <slider
+ can_edit_text="true"
+ decimal_digits="0"
+ enabled="false"
+ height="12"
+ increment="1"
+ initial_value="0"
+ label="[DESC]"
+ label_width="125"
+ layout="bottom|left"
+ left="16"
+ max_val="100"
+ name="param slider"
+ bottom="0"
+ width="264"
+ />
+</panel>
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index a39832bbc5..2175db649c 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -1854,6 +1854,7 @@ Requests name of an avatar. When data is available the dataserver event will be
<string name="skirt">Skirt</string>
<string name="alpha">Alpha</string>
<string name="tattoo">Tattoo</string>
+ <string name="physics">Physics</string>
<string name="invalid">invalid</string>
<string name="none">none</string>
@@ -1869,6 +1870,7 @@ Requests name of an avatar. When data is available the dataserver event will be
<string name="skirt_not_worn">Skirt not worn</string>
<string name="alpha_not_worn">Alpha not worn</string>
<string name="tattoo_not_worn">Tattoo not worn</string>
+ <string name="physics_not_worn">Physics not worn</string>
<string name="invalid_not_worn">invalid</string>
<!-- Create new wearable of the specified type -->
@@ -1887,6 +1889,7 @@ Requests name of an avatar. When data is available the dataserver event will be
<string name="create_new_skirt">Create new skirt</string>
<string name="create_new_alpha">Create new alpha</string>
<string name="create_new_tattoo">Create new tattoo</string>
+ <string name="create_new_physics">Create new physics</string>
<string name="create_new_invalid">invalid</string>
<!-- Wearable List-->
@@ -2510,10 +2513,55 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="Bulbous">Bulbous</string>
<string name="Bulbous Nose">Bulbous Nose</string>
+<string name="Breast Physics Mass">Breast Mass</string>
+<string name="Breast Physics Smoothing">Breast Smoothing</string>
+<string name="Breast Physics Gravity">Breast Gravity</string>
+<string name="Breast Physics Drag">Breast Drag</string>
+
+<string name="Breast Physics InOut Max Effect">Max Effect</string>
+<string name="Breast Physics InOut Spring">Spring</string>
+<string name="Breast Physics InOut Gain">Gain</string>
+<string name="Breast Physics InOut Damping">Damping</string>
+
+<string name="Breast Physics UpDown Max Effect">Max Effect</string>
+<string name="Breast Physics UpDown Spring">Spring</string>
+<string name="Breast Physics UpDown Gain">Gain</string>
+<string name="Breast Physics UpDown Damping">Damping</string>
+
+<string name="Breast Physics LeftRight Max Effect">Max Effect</string>
+<string name="Breast Physics LeftRight Spring">Spring</string>
+<string name="Breast Physics LeftRight Gain">Gain</string>
+<string name="Breast Physics LeftRight Damping">Damping</string>
+
+<string name="Belly Physics Mass">Belly Mass</string>
+<string name="Belly Physics Smoothing">Belly Smoothing</string>
+<string name="Belly Physics Gravity">Belly Gravity</string>
+<string name="Belly Physics Drag">Belly Drag</string>
+
+<string name="Belly Physics UpDown Max Effect">Max Effect</string>
+<string name="Belly Physics UpDown Spring">Spring</string>
+<string name="Belly Physics UpDown Gain">Gain</string>
+<string name="Belly Physics UpDown Damping">Damping</string>
+
+<string name="Butt Physics Mass">Butt Mass</string>
+<string name="Butt Physics Smoothing">Butt Smoothing</string>
+<string name="Butt Physics Gravity">Butt Gravity</string>
+<string name="Butt Physics Drag">Butt Drag</string>
+
+<string name="Butt Physics UpDown Max Effect">Max Effect</string>
+<string name="Butt Physics UpDown Spring">Spring</string>
+<string name="Butt Physics UpDown Gain">Gain</string>
+<string name="Butt Physics UpDown Damping">Damping</string>
+
+<string name="Butt Physics LeftRight Max Effect">Max Effect</string>
+<string name="Butt Physics LeftRight Spring">Spring</string>
+<string name="Butt Physics LeftRight Gain">Gain</string>
+<string name="Butt Physics LeftRight Damping">Damping</string>
<string name="Bushy Eyebrows">Bushy Eyebrows</string>
<string name="Bushy Hair">Bushy Hair</string>
<string name="Butt Size">Butt Size</string>
+<string name="Butt Gravity">Butt Gravity</string>
<string name="bustle skirt">Bustle Skirt</string>
<string name="no bustle">No Bustle</string>
<string name="more bustle">More Bustle</string>
@@ -3217,6 +3265,7 @@ Abuse Report</string>
<string name="New Skirt">New Skirt</string>
<string name="New Alpha">New Alpha</string>
<string name="New Tattoo">New Tattoo</string>
+ <string name="New Physics">New Physics</string>
<string name="Invalid Wearable">Invalid Wearable</string>
<string name="New Gesture">New Gesture</string>
<string name="New Script">New Script</string>
diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml
index ffd1cce76c..7761c79864 100644
--- a/indra/newview/skins/default/xui/pt/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml
@@ -347,6 +347,7 @@ Apenas lotes maiores podem ser listados na busca.
<combo_box.item label="Parques &amp; Natureza" name="item9"/>
<combo_box.item label="Residencial" name="item10"/>
<combo_box.item label="Compras" name="item11"/>
+ <combo_box.item label="Aluguel" name="item13"/>
<combo_box.item label="Outros" name="item12"/>
</combo_box>
<combo_box name="land category">
@@ -361,6 +362,7 @@ Apenas lotes maiores podem ser listados na busca.
<combo_box.item label="Parques e Natureza" name="item9"/>
<combo_box.item label="Residencial" name="item10"/>
<combo_box.item label="Compras" name="item11"/>
+ <combo_box.item label="Aluguel" name="item13"/>
<combo_box.item label="Outros" name="item12"/>
</combo_box>
<check_box label="Conteúdo adulto" name="MatureCheck" tool_tip=""/>
@@ -439,7 +441,7 @@ Mídia:
(Definições do terreno)
</panel.string>
<panel.string name="allow_public_access">
- Acesso para público: [MATURITY]
+ Acesso para público: [MATURITY]) (Desmarcar esse item cria limites)
</panel.string>
<panel.string name="estate_override">
Uma ou mais destas opções está definida no nível de propriedade.
diff --git a/indra/newview/skins/default/xui/pt/floater_map.xml b/indra/newview/skins/default/xui/pt/floater_map.xml
index 38c2647199..faf9c7c170 100644
--- a/indra/newview/skins/default/xui/pt/floater_map.xml
+++ b/indra/newview/skins/default/xui/pt/floater_map.xml
@@ -3,6 +3,9 @@
<floater.string name="ToolTipMsg">
[REGION](Clique duas vezes para abrir o mapa, shift+arraste para a visão pan)
</floater.string>
+ <floater.string name="AltToolTipMsg">
+ [REGION](Clique duas vezes para teletransportar, shift+arraste para a visão pan)
+ </floater.string>
<floater.string name="mini_map_caption">
MINIMAPA
</floater.string>
diff --git a/indra/newview/skins/default/xui/pt/floater_tools.xml b/indra/newview/skins/default/xui/pt/floater_tools.xml
index f90097bf22..7289b592fd 100644
--- a/indra/newview/skins/default/xui/pt/floater_tools.xml
+++ b/indra/newview/skins/default/xui/pt/floater_tools.xml
@@ -64,6 +64,8 @@
<radio_item label="Selecionar face" name="radio select face"/>
</radio_group>
<check_box label="Editar partes linkadas" name="checkbox edit linked parts"/>
+ <button label="Link" name="link_btn"/>
+ <button label="Desconectar links" name="unlink_btn"/>
<text name="RenderingCost" tool_tip="Mostra o cálculo do custo de renderização do objeto">
þ: [COUNT]
</text>
diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml
index 09060cf3ae..5b32784c32 100644
--- a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml
@@ -5,7 +5,7 @@
<menu_item_call label="Tirar" name="Detach"/>
<menu_item_call label="Sentar" name="Sit Down Here"/>
<menu_item_call label="Ficar de pé" name="Stand Up"/>
- <menu_item_call label="Trocar de look" name="Change Outfit"/>
+ <menu_item_call label="Minha aparência" name="Change Outfit"/>
<menu_item_call label="Editar meu look" name="Edit Outfit"/>
<menu_item_call label="Editar meu corpo" name="Edit My Shape"/>
<menu_item_call label="Meus amigos" name="Friends..."/>
diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml
index 6e203d5a25..e2fd61745f 100644
--- a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml
@@ -21,7 +21,7 @@
<context_menu label="Tirar" name="Object Detach"/>
<menu_item_call label="Tirar tudo" name="Detach All"/>
</context_menu>
- <menu_item_call label="Trocar de look" name="Chenge Outfit"/>
+ <menu_item_call label="Minha aparência" name="Chenge Outfit"/>
<menu_item_call label="Editar meu look" name="Edit Outfit"/>
<menu_item_call label="Editar meu corpo" name="Edit My Shape"/>
<menu_item_call label="Meus amigos" name="Friends..."/>
diff --git a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml
index 479d02512f..bd628c94d3 100644
--- a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml
+++ b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu name="hide_camera_move_controls_menu">
+ <menu_item_check label="Voz ativada" name="EnableVoiceChat"/>
<menu_item_check label="Botão de gestos" name="ShowGestureButton"/>
<menu_item_check label="Botão de movimento" name="ShowMoveButton"/>
<menu_item_check label="Botão de ver" name="ShowCameraButton"/>
<menu_item_check label="Botão de fotos" name="ShowSnapshotButton"/>
- <menu_item_check label="Botão da Barra lateral" name="ShowSidebarButton"/>
<menu_item_check label="Botão Construir" name="ShowBuildButton"/>
<menu_item_check label="Botão Buscar" name="ShowSearchButton"/>
<menu_item_check label="Botão Mapa" name="ShowWorldMapButton"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml
index 6a511e6ab7..2b5aa7508b 100644
--- a/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml
+++ b/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<menu name="Gear Menu">
+<toggleable_menu name="Gear Menu">
<menu_item_call label="Ver perfil" name="view_profile"/>
<menu_item_call label="Adicionar amigo..." name="add_friend"/>
<menu_item_call label="MI" name="im"/>
@@ -11,9 +11,11 @@
<menu_item_call label="Denunciar" name="report"/>
<menu_item_call label="Congelar" name="freeze"/>
<menu_item_call label="Ejetar" name="eject"/>
+ <menu_item_call label="Chutar" name="kick"/>
+ <menu_item_call label="CSR" name="csr"/>
<menu_item_call label="Depurar texturas" name="debug"/>
<menu_item_call label="Localizar no mapa" name="find_on_map"/>
<menu_item_call label="Mais zoom" name="zoom_in"/>
<menu_item_call label="Pagar" name="pay"/>
<menu_item_call label="Compartilhar" name="share"/>
-</menu>
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml
index 7e67f4cfd4..e8fafa58a9 100644
--- a/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml
+++ b/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml
@@ -1,10 +1,31 @@
-<?xml version="1.0" encoding="utf-8"?>
-<menu name="Gear Menu">
- <menu_item_call label="Sentar" name="sit_down_here"/>
- <menu_item_call label="Ficar de pé" name="stand_up"/>
- <menu_item_call label="Trocar de look" name="change_outfit"/>
- <menu_item_call label="Meu perfil" name="my_profile"/>
- <menu_item_call label="Meus amigos" name="my_friends"/>
- <menu_item_call label="Meus grupos" name="my_groups"/>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<toggleable_menu name="Gear Menu">
+ <menu_item_call label="Sentar" name="Sit Down Here"/>
+ <menu_item_call label="Ficar de pé" name="Stand Up"/>
+ <context_menu label="Tirar" name="Take Off &gt;">
+ <context_menu label="Roupa" name="Clothes &gt;">
+ <menu_item_call label="Camisa" name="Shirt"/>
+ <menu_item_call label="Calças" name="Pants"/>
+ <menu_item_call label="Saia" name="Skirt"/>
+ <menu_item_call label="Sapatos" name="Shoes"/>
+ <menu_item_call label="Meias" name="Socks"/>
+ <menu_item_call label="Jaqueta" name="Jacket"/>
+ <menu_item_call label="Luvas" name="Gloves"/>
+ <menu_item_call label="Camiseta" name="Self Undershirt"/>
+ <menu_item_call label="Roupa de baixo" name="Self Underpants"/>
+ <menu_item_call label="Tatuagem" name="Self Tattoo"/>
+ <menu_item_call label="Alpha" name="Self Alpha"/>
+ <menu_item_call label="Todas as roupas" name="All Clothes"/>
+ </context_menu>
+ <context_menu label="HUD" name="Object Detach HUD"/>
+ <context_menu label="Separar" name="Object Detach"/>
+ <menu_item_call label="Separar tudo" name="Detach All"/>
+ </context_menu>
+ <menu_item_call label="Trocar de look" name="Chenge Outfit"/>
+ <menu_item_call label="Editar meu look" name="Edit Outfit"/>
+ <menu_item_call label="Editar meu corpo" name="Edit My Shape"/>
+ <menu_item_call label="Meus amigos" name="Friends..."/>
+ <menu_item_call label="Meus grupos" name="Groups..."/>
+ <menu_item_call label="Meu perfil" name="Profile..."/>
<menu_item_call label="Depurar texturas" name="Debug..."/>
-</menu>
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml b/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml
index 3400578d9a..6faea517fe 100644
--- a/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml
+++ b/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Nova janela de inventário" name="new_window"/>
<menu_item_check label="Ordenar por nome" name="sort_by_name"/>
<menu_item_check label="Ordenar por mais recente" name="sort_by_recent"/>
+ <menu_item_check label="Sempre ordenar pastas por nome" name="sort_folders_by_name"/>
<menu_item_check label="Pastas do sistema no topo" name="sort_system_folders_to_top"/>
<menu_item_call label="Mostrar filtros" name="show_filters"/>
<menu_item_call label="Restabelecer filtros" name="reset_filters"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_object.xml b/indra/newview/skins/default/xui/pt/menu_object.xml
index bf94859699..f4919e0c1f 100644
--- a/indra/newview/skins/default/xui/pt/menu_object.xml
+++ b/indra/newview/skins/default/xui/pt/menu_object.xml
@@ -16,14 +16,14 @@
<context_menu label="Anexar" name="Object Attach"/>
<context_menu label="Anexar o HUD" name="Object Attach HUD"/>
</context_menu>
- <context_menu label="Tirar" name="Remove">
+ <context_menu label="Gerenciar" name="Remove">
<menu_item_call label="Denunciar abuso" name="Report Abuse..."/>
<menu_item_call label="Bloquear" name="Object Mute"/>
<menu_item_call label="Devolver" name="Return..."/>
- <menu_item_call label="Excluir" name="Delete"/>
</context_menu>
<menu_item_call label="Pegar" name="Pie Object Take"/>
<menu_item_call label="Pegar uma cópia" name="Take Copy"/>
<menu_item_call label="Pagar" name="Pay..."/>
<menu_item_call label="Comprar" name="Buy..."/>
+ <menu_item_call label="Excluir" name="Delete"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml
index 2059a9ed2d..7cba70a110 100644
--- a/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml
+++ b/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml
@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="menu_folder_gear">
+<toggleable_menu name="menu_folder_gear">
<menu_item_call label="Adicionar marco" name="add_landmark"/>
<menu_item_call label="Adicionar pasta" name="add_folder"/>
+ <menu_item_call label="Restaurar item" name="restore_item"/>
<menu_item_call label="Cortar" name="cut"/>
<menu_item_call label="Copiar" name="copy_folder"/>
<menu_item_call label="Colar" name="paste"/>
@@ -12,4 +13,4 @@
<menu_item_call label="Expandir todas as pastas" name="expand_all"/>
<menu_item_call label="Recolher todas as pastas" name="collapse_all"/>
<menu_item_check label="Ordenar por data" name="sort_by_date"/>
-</menu>
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml b/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml
index 52a9d13735..fec0911fcf 100644
--- a/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml
+++ b/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="menu_ladmark_gear">
+<toggleable_menu name="menu_ladmark_gear">
<menu_item_call label="Teletransportar" name="teleport"/>
<menu_item_call label="Mais informações" name="more_info"/>
<menu_item_call label="Mostrar no mapa" name="show_on_map"/>
<menu_item_call label="Adicionar marco" name="add_landmark"/>
<menu_item_call label="Adicionar pasta" name="add_folder"/>
+ <menu_item_call label="Restaurar item" name="restore_item"/>
<menu_item_call label="Cortar" name="cut"/>
<menu_item_call label="Copiar marco" name="copy_landmark"/>
<menu_item_call label="Copiar SLurl" name="copy_slurl"/>
@@ -15,4 +16,4 @@
<menu_item_call label="Recolher todas as pastas" name="collapse_all"/>
<menu_item_check label="Ordenar por data" name="sort_by_date"/>
<menu_item_call label="Criar destaque" name="create_pick"/>
-</menu>
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml
index 3bbf2b66f2..538b20e01f 100644
--- a/indra/newview/skins/default/xui/pt/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml
@@ -7,7 +7,7 @@
</menu_item_call>
<menu_item_call label="Comprar L$" name="Buy and Sell L$"/>
<menu_item_call label="Meu perfil" name="Profile"/>
- <menu_item_call label="Trocar de look" name="ChangeOutfit"/>
+ <menu_item_call label="Minha aparência" name="ChangeOutfit"/>
<menu_item_check label="Meu inventário" name="Inventory"/>
<menu_item_check label="Meu inventário" name="ShowSidetrayInventory"/>
<menu_item_check label="Meus gestos" name="Gestures"/>
@@ -35,6 +35,7 @@
<menu label="Mundo" name="World">
<menu_item_check label="Mini Mapa" name="Mini-Map"/>
<menu_item_check label="Mapa-múndi" name="World Map"/>
+ <menu_item_check label="Busca" name="Search"/>
<menu_item_call label="Foto" name="Take Snapshot"/>
<menu_item_call label="Criar marco deste lugar" name="Create Landmark Here"/>
<menu label="Perfil da região" name="Land">
@@ -224,7 +225,9 @@
<menu label="Show Info" name="Display Info">
<menu_item_check label="Mostrar hora" name="Show Time"/>
<menu_item_check label="Dados de renderização" name="Show Render Info"/>
+ <menu_item_check label="Mostrar info da textura" name="Show Texture Info"/>
<menu_item_check label="Mostrar cor sob o cursor" name="Show Color Under Cursor"/>
+ <menu_item_check label="Mostrar memória" name="Show Memory"/>
<menu_item_check label="Mostrar mudanças a objetos" name="Show Updates"/>
</menu>
<menu label="Force an Error" name="Force Errors">
@@ -242,6 +245,9 @@
<menu_item_check label="Taxa de quadros aleatória" name="Randomize Framerate"/>
<menu_item_check label="Frame Test" name="Frame Test"/>
</menu>
+ <menu label="Render Metadata" name="Render Metadata">
+ <menu_item_check label="Tipo de atualização" name="Update Type"/>
+ </menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml
index 4b2e4bc5e0..31e29fb6c1 100644
--- a/indra/newview/skins/default/xui/pt/notifications.xml
+++ b/indra/newview/skins/default/xui/pt/notifications.xml
@@ -72,7 +72,7 @@ Detalhes do erro: O aviso &apos;[_NAME]&apos; não foi localizado no arquivo not
</notification>
<notification name="LoginFailedNoNetwork">
Falha de conexão com o [SECOND_LIFE_GRID].
-&apos;[DIAGNOSTIC]&apos;
+ &apos;[DIAGNOSTIC]&apos;
Verifique se a conexão à internet está funcionando.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
@@ -330,13 +330,6 @@ Digite o nome de usuário de seu avatar.
<notification name="InvalidCredentialFormat">
Digite o nome de usuário ou o nome e sobrenome do seu avatar no campo Nome de usuário, depois entre em sua conta novamente.
</notification>
- <notification name="AddClassified">
- Os anúncios serão publicados na seção &apos;Classificados&apos; das buscas e em [http://secondlife.com/community/classifieds secondlife.com] durante uma semana.
-Escreva seu anúncio e clique em &apos;Publicar...&apos;
-Depois, decida quanto deseja pagar pelo anúncio.
-Quanto mais você pagar, mais alto será o posicionamento do seu anúncio nos classficados e nos resultados de busca das suas palavras-chave.
- <usetemplate ignoretext="Como colocar um anúncio" name="okcancelignore" notext="Cancelar" yestext="OK"/>
- </notification>
<notification name="DeleteClassified">
Apagar classificado&apos;[NAME]&apos;?
Não há reembolso por taxas já pagas.
@@ -2832,9 +2825,6 @@ Silenciar todos?
<notification label="Explore o mundo" name="HintDestinationGuide">
O Guia de Destinos traz milhares de lugares novos para você explorar e conhecer. Selecione um lugar, clique em Teletransportar e comece suas descobertas.
</notification>
- <notification label="Troque o visual" name="HintAvatarPicker">
- Que tal mudar o visual? Clique o botão abaixo para ver Avatares diferentes.
- </notification>
<notification label="Painel lateral" name="HintSidePanel">
Acesse rapidamente seu inventário, roupas, looks, perfis e mais no painel lateral.
</notification>
@@ -2872,6 +2862,38 @@ Silenciar todos?
<button name="cancel" text="Cancelar"/>
</form>
</notification>
+ <notification label="" name="ModeChange">
+ Para alterar o modo, é preciso fechar e reiniciar.
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoClassifieds">
+ É preciso usar o modo Avançado para criar e editar anúncios classificados. Desejar sair para mudar o modo? Selecione o modo na tela de login.
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoGroupInfo">
+ É preciso usar o modo Avançado para criar e editar grupos. Desejar sair para mudar o modo? Selecione o modo na tela de login.
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoPicks">
+ É preciso usar o modo Avançado para criar e editar Destaques. Desejar sair para mudar o modo? Selecione o modo na tela de login.
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoWorldMap">
+ É preciso usar o modo Avançado para ver o mapa-múndi. Desejar sair para mudar o modo? Selecione o modo na tela de login.
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoVoiceCall">
+ Ligações de voz devem ser feitas no modo Avançado. Desejar sair para mudar o modo?
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoAvatarShare">
+ É preciso estar no modo Avançado para compartilhar. Desejar sair para mudar o modo?
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
+ <notification label="" name="NoAvatarPay">
+ É preciso usar o modo Avançado para fazer pagamentos a outros residentes. Desejar sair para mudar o modo?
+ <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/>
+ </notification>
<global name="UnsupportedCPU">
- A velocidade da sua CPU não suporta os requisitos mínimos exigidos.
</global>
diff --git a/indra/newview/skins/default/xui/pt/panel_login.xml b/indra/newview/skins/default/xui/pt/panel_login.xml
index 42df93fd86..f4af6a7108 100644
--- a/indra/newview/skins/default/xui/pt/panel_login.xml
+++ b/indra/newview/skins/default/xui/pt/panel_login.xml
@@ -17,6 +17,13 @@
</text>
<check_box label="Lembrar senha" name="remember_check"/>
<button label="conectar" name="connect_btn"/>
+ <text name="mode_selection_text">
+ Modo:
+ </text>
+ <combo_box name="mode_combo" tool_tip="Selecione o modo. O modo Básico é mais rápido e ideal para explorar e conversar. Use o modo Avançado para acessar mais recursos.">
+ <combo_box.item label="Básico" name="Basic"/>
+ <combo_box.item label="Avançado" name="Advanced"/>
+ </combo_box>
<text name="start_location_text">
Começar em:
</text>
diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_media.xml b/indra/newview/skins/default/xui/pt/panel_nearby_media.xml
index 7d1b48ad76..43bf8f9661 100644
--- a/indra/newview/skins/default/xui/pt/panel_nearby_media.xml
+++ b/indra/newview/skins/default/xui/pt/panel_nearby_media.xml
@@ -19,7 +19,7 @@
<button label="Parar tudo" name="all_nearby_media_disable_btn" tool_tip="Desligar mídias por perto"/>
<button label="Executar tudo" name="all_nearby_media_enable_btn" tool_tip="Ligar mídias por perto"/>
<button name="open_prefs_btn" tool_tip="Preferências de mídia"/>
- <button label="Mais &gt;&gt;" label_selected="Menos &lt;&lt;" name="more_btn" tool_tip="Controles avançados"/>
+ <button label="Mais &gt;&gt;" label_selected="&lt;&lt; Menos" name="more_btn" tool_tip="Controles avançados"/>
<button label="Mais &gt;&gt;" label_selected="Menos &lt;&lt;" name="less_btn" tool_tip="Controles avançados"/>
</panel>
<panel name="nearby_media_panel">
diff --git a/indra/newview/skins/default/xui/pt/panel_people.xml b/indra/newview/skins/default/xui/pt/panel_people.xml
index f1632729a9..aece30738b 100644
--- a/indra/newview/skins/default/xui/pt/panel_people.xml
+++ b/indra/newview/skins/default/xui/pt/panel_people.xml
@@ -18,6 +18,8 @@ Em busca de alguém para conversar? Procure no [secondlife:///app/worldmap Mapa-
<string name="groups_filter_label" value="Filtro de grupos"/>
<string name="no_filtered_groups_msg" value="Não encontrou o que procura? Tente buscar no [secondlife:///app/search/groups/[SEARCH_TERM] Search]."/>
<string name="no_groups_msg" value="À procura de grupos interessantes? Tente fazer uma [secondlife:///app/search/groups Busca]."/>
+ <string name="MiniMapToolTipMsg" value="[REGION](Clique duas vezes para abrir o mapa, shift+arraste para a visão pan)"/>
+ <string name="AltMiniMapToolTipMsg" value="[REGION](Clique duas vezes para teletransportar, shift+arraste para a visão pan)"/>
<filter_editor label="Filtro" name="filter_input"/>
<tab_container name="tabs">
<panel label="PROXIMIDADE" name="nearby_panel">
diff --git a/indra/newview/skins/default/xui/pt/panel_profile.xml b/indra/newview/skins/default/xui/pt/panel_profile.xml
index f984ed6a7b..075ef55dee 100644
--- a/indra/newview/skins/default/xui/pt/panel_profile.xml
+++ b/indra/newview/skins/default/xui/pt/panel_profile.xml
@@ -16,6 +16,12 @@
<string name="RegisterDateFormat">
[REG_DATE] ([AGE])
</string>
+ <string name="name_text_args">
+ [NAME]
+ </string>
+ <string name="display_name_text_args">
+ [DISPLAY_NAME]
+ </string>
<layout_stack name="layout">
<layout_panel name="profile_stack">
<scroll_container name="profile_scroll">
@@ -30,7 +36,7 @@
<text name="title_acc_status_text" value="Conta:"/>
<text name="title_partner_text" value="Parceiro(a):"/>
<panel name="partner_data_panel">
- <name_box initial_value="(pesquisando)" name="partner_text"/>
+ <text initial_value="(pesquisando)" name="partner_text"/>
</panel>
<text name="title_groups_text" value="Grupos:"/>
</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml
index 563f4fe054..a1acb18cb4 100644
--- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml
@@ -15,6 +15,9 @@
<panel.string name="Title">
Script: [NOME]
</panel.string>
+ <panel.string name="external_editor_not_set">
+ Selecione um editor configurando a variável de ambiente LL_SCRIPT_EDITOR ou o ExternalEditor.
+ </panel.string>
<menu_bar name="script_menu">
<menu label="Arquivo" name="File">
<menu_item_call label="Salvar" name="Save"/>
diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml
index 06123e0118..47813604ff 100644
--- a/indra/newview/skins/default/xui/pt/strings.xml
+++ b/indra/newview/skins/default/xui/pt/strings.xml
@@ -1040,7 +1040,7 @@
</string>
<string name="WornOnAttachmentPoint" value="(vestido em [ATTACHMENT_POINT])"/>
<string name="ActiveGesture" value="[GESLABEL] (ativado)"/>
- <string name="Chat" value="Bate papo"/>
+ <string name="Chat Message" value="Bate-papo:"/>
<string name="Sound" value="Som"/>
<string name="Wait" value="--- Aguarde"/>
<string name="AnimFlagStop" value="Parar animação"/>
@@ -1822,12 +1822,6 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
<string name="accel-win-shift">
Shift+
</string>
- <string name="Esc">
- Esc
- </string>
- <string name="Home">
- Início
- </string>
<string name="FileSaved">
Arquivo salvo
</string>
@@ -1847,7 +1841,7 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
PDT
</string>
<string name="Direction_Forward">
- Avante
+ Frente
</string>
<string name="Direction_Left">
Esquerda
@@ -1871,10 +1865,10 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
Leste
</string>
<string name="Direction_Up">
- Acima
+ P/ cima
</string>
<string name="Direction_Down">
- Abaixo
+ P/ baixo
</string>
<string name="Any Category">
Qualquer categoria
@@ -1945,6 +1939,9 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
<string name="Other">
Outros
</string>
+ <string name="Rental">
+ Aluguel
+ </string>
<string name="Any">
Qualquer
</string>
@@ -3863,7 +3860,7 @@ Denunciar abuso
<string name="Notices">
Avisos
</string>
- <string name="Chat">
+ <string name="Chat" value="Bate papo">
Bate-papo
</string>
<string name="DeleteItems">
@@ -3875,4 +3872,348 @@ Denunciar abuso
<string name="EmptyOutfitText">
Este look não possui nenhuma peça
</string>
+ <string name="ExternalEditorNotSet">
+ Selecione um editor utilizando a configuração ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ O editor externo especificado não foi localizado.
+Tente colocar o caminho do editor entre aspas.
+(ex. &quot;/caminho para/editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Error ao analisar o comando do editor externo.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Falha de execução do editor externo.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Início
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Adicionar
+ </string>
+ <string name="Subtract">
+ Subtrair
+ </string>
+ <string name="Multiply">
+ Multiplicar
+ </string>
+ <string name="Divide">
+ Dividir
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Vendo balizas de partículas (azul)
+ </string>
+ <string name="BeaconPhysical">
+ Vendo balizas de objetos físicos (verde)
+ </string>
+ <string name="BeaconScripted">
+ Vendo balizas de objetos com script (vermelho)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Vendo objeto com script com balizas com funcionalidade de toque (vermelho)
+ </string>
+ <string name="BeaconSound">
+ Vendo balizas de som (amarelo)
+ </string>
+ <string name="BeaconMedia">
+ Vendo balizas de mídia (branco)
+ </string>
+ <string name="ParticleHiding">
+ Ocultar partículas
+ </string>
</strings>
diff --git a/indra/newview/tests/llremoteparcelrequest_test.cpp b/indra/newview/tests/llremoteparcelrequest_test.cpp
index 7862cce3a1..9a6e08ee84 100644
--- a/indra/newview/tests/llremoteparcelrequest_test.cpp
+++ b/indra/newview/tests/llremoteparcelrequest_test.cpp
@@ -61,8 +61,8 @@ void LLMessageSystem::addUUIDFast(char const *,LLUUID const &) { }
void LLMessageSystem::nextBlockFast(char const *) { }
void LLMessageSystem::newMessage(char const *) { }
LLMessageSystem * gMessageSystem;
-char * _PREHASH_AgentID;
-char * _PREHASH_AgentData;
+char const* const _PREHASH_AgentID = 0; // never dereferenced during this test
+char const* const _PREHASH_AgentData = 0; // never dereferenced during this test
LLAgent gAgent;
LLAgent::LLAgent() : mAgentAccess(s_saved_settings) { }
LLAgent::~LLAgent() { }
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 2d7a6f7a67..e1c5edf7cb 100644
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -221,22 +221,25 @@ class WindowsManifest(ViewerManifest):
else:
print "Doesn't exist:", src
- def enable_crt_manifest_check(self):
- if self.is_packaging_viewer():
- WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action
+ ### DISABLED MANIFEST CHECKING for vs2010. we may need to reenable this
+ # shortly. If this hasn't been reenabled by the 2.9 viewer release then it
+ # should be deleted -brad
+ #def enable_crt_manifest_check(self):
+ # if self.is_packaging_viewer():
+ # WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action
- def enable_no_crt_manifest_check(self):
- if self.is_packaging_viewer():
- WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action
+ #def enable_no_crt_manifest_check(self):
+ # if self.is_packaging_viewer():
+ # WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action
- def disable_manifest_check(self):
- if self.is_packaging_viewer():
- del WindowsManifest.copy_action
+ #def disable_manifest_check(self):
+ # if self.is_packaging_viewer():
+ # del WindowsManifest.copy_action
def construct(self):
super(WindowsManifest, self).construct()
- self.enable_crt_manifest_check()
+ #self.enable_crt_manifest_check()
if self.is_packaging_viewer():
# Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe.
@@ -247,14 +250,14 @@ class WindowsManifest(ViewerManifest):
'llplugin', 'slplugin', self.args['configuration'], "slplugin.exe"),
"slplugin.exe")
- self.disable_manifest_check()
+ #self.disable_manifest_check()
self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat")
# Get shared libs from the shared libs staging directory
if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']),
dst=""):
- self.enable_crt_manifest_check()
+ #self.enable_crt_manifest_check()
# Get llcommon and deps. If missing assume static linkage and continue.
try:
@@ -267,14 +270,14 @@ class WindowsManifest(ViewerManifest):
print err.message
print "Skipping llcommon.dll (assuming llcommon was linked statically)"
- self.disable_manifest_check()
+ #self.disable_manifest_check()
# Mesh 3rd party libs needed for auto LOD and collada reading
try:
if self.args['configuration'].lower() == 'debug':
- self.path("libcollada14dom21-d.dll")
+ self.path("libcollada14dom22-d.dll")
else:
- self.path("libcollada14dom21.dll")
+ self.path("libcollada14dom22.dll")
self.path("glod.dll")
except RuntimeError, err:
@@ -297,13 +300,11 @@ class WindowsManifest(ViewerManifest):
# These need to be installed as a SxS assembly, currently a 'private' assembly.
# See http://msdn.microsoft.com/en-us/library/ms235291(VS.80).aspx
if self.args['configuration'].lower() == 'debug':
- self.path("msvcr80d.dll")
- self.path("msvcp80d.dll")
- self.path("Microsoft.VC80.DebugCRT.manifest")
+ self.path("msvcr100d.dll")
+ self.path("msvcp100d.dll")
else:
- self.path("msvcr80.dll")
- self.path("msvcp80.dll")
- self.path("Microsoft.VC80.CRT.manifest")
+ self.path("msvcr100.dll")
+ self.path("msvcp100.dll")
# Vivox runtimes
self.path("SLVoice.exe")
@@ -313,6 +314,10 @@ class WindowsManifest(ViewerManifest):
self.path("zlib1.dll")
self.path("vivoxplatform.dll")
self.path("vivoxoal.dll")
+
+ # Security
+ self.path("ssleay32.dll")
+ self.path("libeay32.dll")
# For google-perftools tcmalloc allocator.
try:
@@ -329,10 +334,7 @@ class WindowsManifest(ViewerManifest):
self.path("featuretable.txt")
self.path("featuretable_xp.txt")
- # For use in crash reporting (generates minidumps)
- self.path("dbghelp.dll")
-
- self.enable_no_crt_manifest_check()
+ #self.enable_no_crt_manifest_check()
# Media plugins - QuickTime
if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"):
@@ -351,7 +353,7 @@ class WindowsManifest(ViewerManifest):
if self.args['configuration'].lower() == 'debug':
- if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'debug'),
+ if self.prefix(src=os.path.join(os.pardir, 'packages', 'lib', 'debug'),
dst="llplugin"):
self.path("libeay32.dll")
self.path("qtcored4.dll")
@@ -382,7 +384,7 @@ class WindowsManifest(ViewerManifest):
self.end_prefix()
else:
- if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'release'),
+ if self.prefix(src=os.path.join(os.pardir, 'packages', 'lib', 'release'),
dst="llplugin"):
self.path("libeay32.dll")
self.path("qtcore4.dll")
@@ -413,7 +415,7 @@ class WindowsManifest(ViewerManifest):
self.end_prefix()
- self.disable_manifest_check()
+ #self.disable_manifest_check()
# pull in the crash logger and updater from other projects
# tag:"crash-logger" here as a cue to the exporter
@@ -581,7 +583,7 @@ class DarwinManifest(ViewerManifest):
self.path("Info-SecondLife.plist", dst="Info.plist")
# copy additional libs in <bundle>/Contents/MacOS/
- self.path("../../libraries/universal-darwin/lib_release/libndofdev.dylib", dst="MacOS/libndofdev.dylib")
+ self.path("../packages/lib/release/libndofdev.dylib", dst="Resources/libndofdev.dylib")
self.path("../viewer_components/updater/scripts/darwin/update_install", "MacOS/update_install")
@@ -623,15 +625,7 @@ class DarwinManifest(ViewerManifest):
self.path("uk.lproj")
self.path("zh-Hans.lproj")
- # SLVoice and vivox lols
- self.path("vivox-runtime/universal-darwin/libsndfile.dylib", "libsndfile.dylib")
- self.path("vivox-runtime/universal-darwin/libvivoxoal.dylib", "libvivoxoal.dylib")
- self.path("vivox-runtime/universal-darwin/libortp.dylib", "libortp.dylib")
- self.path("vivox-runtime/universal-darwin/libvivoxsdk.dylib", "libvivoxsdk.dylib")
- self.path("vivox-runtime/universal-darwin/libvivoxplatform.dylib", "libvivoxplatform.dylib")
- self.path("vivox-runtime/universal-darwin/SLVoice", "SLVoice")
-
- libdir = "../../libraries/universal-darwin/lib_release"
+ libdir = "../packages/lib/release"
dylibs = {}
# Need to get the llcommon dll from any of the build directories as well
@@ -651,15 +645,20 @@ class DarwinManifest(ViewerManifest):
dylibs[lib] = True
if dylibs["llcommon"]:
- for libfile in ("libapr-1.0.3.7.dylib",
- "libaprutil-1.0.3.8.dylib",
- "libexpat.0.5.0.dylib",
+ for libfile in ("libapr-1.0.dylib",
+ "libaprutil-1.0.dylib",
+ "libexpat.1.5.2.dylib",
"libexception_handler.dylib",
"libGLOD.dylib",
"libcollada14dom.dylib"
):
self.path(os.path.join(libdir, libfile), libfile)
+ # SLVoice and vivox lols
+ for libfile in ('libsndfile.dylib', 'libvivoxoal.dylib', 'libortp.dylib', \
+ 'libvivoxsdk.dylib', 'libvivoxplatform.dylib', 'SLVoice') :
+ self.path(os.path.join(libdir, libfile), libfile)
+
try:
# FMOD for sound
self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib")
@@ -679,9 +678,9 @@ class DarwinManifest(ViewerManifest):
mac_updater_res_path = self.dst_path_of("mac-updater.app/Contents/Resources")
slplugin_res_path = self.dst_path_of("SLPlugin.app/Contents/Resources")
for libfile in ("libllcommon.dylib",
- "libapr-1.0.3.7.dylib",
- "libaprutil-1.0.3.8.dylib",
- "libexpat.0.5.0.dylib",
+ "libapr-1.0.dylib",
+ "libaprutil-1.0.dylib",
+ "libexpat.1.5.2.dylib",
"libexception_handler.dylib",
"libGLOD.dylib",
"libcollada14dom.dylib"
@@ -704,7 +703,7 @@ class DarwinManifest(ViewerManifest):
if self.prefix(src="", dst="llplugin"):
self.path("../media_plugins/quicktime/" + self.args['configuration'] + "/media_plugin_quicktime.dylib", "media_plugin_quicktime.dylib")
self.path("../media_plugins/webkit/" + self.args['configuration'] + "/media_plugin_webkit.dylib", "media_plugin_webkit.dylib")
- self.path("../../libraries/universal-darwin/lib_release/libllqtwebkit.dylib", "libllqtwebkit.dylib")
+ self.path("../packages/lib/release/libllqtwebkit.dylib", "libllqtwebkit.dylib")
self.end_prefix("llplugin")
@@ -945,53 +944,39 @@ class Linux_i686Manifest(LinuxManifest):
def construct(self):
super(Linux_i686Manifest, self).construct()
- for lib, destdir in ("llkdu", "bin"), ("llcommon", "lib"):
- libfile = "lib%s.so" % lib
- try:
- self.path(self.find_existing_file(os.path.join(os.pardir, lib, libfile),
- '../../libraries/i686-linux/lib_release_client/%s' % libfile),
- dst=os.path.join(destdir, libfile))
- # keep this one to preserve syntax, open source mangling removes previous lines
- pass
- except RuntimeError:
- print "Skipping %s - not found" % libfile
- pass
-
- self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin")
-
- self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin")
- self.path("../linux_updater/linux-updater", "bin/linux-updater.bin")
- self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin")
- if self.prefix("res-sdl"):
- self.path("*")
- # recurse
- self.end_prefix("res-sdl")
-
- # plugins
- if self.prefix(src="", dst="bin/llplugin"):
- self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so")
- self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so")
- self.end_prefix("bin/llplugin")
-
- self.path("featuretable_linux.txt")
- #self.path("secondlife-i686.supp")
- if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"):
+ if self.prefix("../packages/lib/release", dst="lib"):
+ self.path("libapr-1.so")
self.path("libapr-1.so.0")
+ self.path("libapr-1.so.0.4.2")
+ self.path("libaprutil-1.so")
self.path("libaprutil-1.so.0")
- self.path("libbreakpad_client.so.0.0.0", "libbreakpad_client.so.0")
- self.path("libdb-4.2.so")
- self.path("libcrypto.so.0.9.7")
- self.path("libuuid.so.1")
- self.path("libexpat.so.1")
- self.path("libglod.so")
- self.path("libssl.so.0.9.7")
- self.path("libuuid.so.1")
- self.path("libSDL-1.2.so.0")
- self.path("libELFIO.so")
- self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3")
+ self.path("libaprutil-1.so.0.3.10")
+ self.path("libbreakpad_client.so.0.0.0")
+ self.path("libbreakpad_client.so.0")
+ self.path("libbreakpad_client.so")
+ self.path("libcollada14dom.so")
+ self.path("libdb-5.1.so")
+ self.path("libdb-5.so")
+ self.path("libdb.so")
+ self.path("libcrypto.so.0.9.8")
+ self.path("libexpat.so.1.5.2")
+ self.path("libglod.so")
+ self.path("libminizip.so")
+ self.path("libssl.so.0.9.8")
+ self.path("libuuid.so")
+ self.path("libuuid.so.16")
+ self.path("libuuid.so.16.0.22")
+ self.path("libSDL-1.2.so.0.11.3")
+ self.path("libdirectfb-1.4.so.5.0.4")
+ self.path("libfusion-1.4.so.5.0.4")
+ self.path("libdirect-1.4.so.5.0.4")
+ self.path("libopenjpeg.so.1.4.0")
+ self.path("libopenjpeg.so.1")
+ self.path("libopenjpeg.so")
self.path("libalut.so")
self.path("libopenal.so", "libopenal.so.1")
self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname
+ self.path("libfontconfig.so.1.4.4")
self.path("libtcmalloc_minimal.so", "libtcmalloc_minimal.so") #formerly called google perf tools
self.path("libtcmalloc_minimal.so.0", "libtcmalloc_minimal.so.0") #formerly called google perf tools
try:
@@ -1003,10 +988,10 @@ class Linux_i686Manifest(LinuxManifest):
self.end_prefix("lib")
# Vivox runtimes
- if self.prefix(src="vivox-runtime/i686-linux", dst="bin"):
+ if self.prefix(src="../packages/lib/release", dst="bin"):
self.path("SLVoice")
self.end_prefix()
- if self.prefix(src="vivox-runtime/i686-linux", dst="lib"):
+ if self.prefix(src="../packages/lib/release", dst="lib"):
self.path("libortp.so")
self.path("libsndfile.so.1")
#self.path("libvivoxoal.so.1") # no - we'll re-use the viewer's own OpenAL lib