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-rw-r--r--indra/newview/llflexibleobject.cpp22
-rw-r--r--indra/newview/pipeline.cpp39
2 files changed, 58 insertions, 3 deletions
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index ef412a6bbf..f5bf900d0d 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -96,6 +96,18 @@ LLVolumeImplFlexible::~LLVolumeImplFlexible()
//static
void LLVolumeImplFlexible::updateClass()
{
+ // XXX stinson 11/13/2012 : This hack removes the optimization for limiting the number of flexi-prims
+ // updated. With the optimization, flexi-prims attached to the users avatar were not being
+ // animated correctly immediately following teleport. With the optimization removed, the bug went away.
+#define XXX_STINSON_MAINT_1890_HACK_FIX 1
+#if XXX_STINSON_MAINT_1890_HACK_FIX
+ for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
+ iter != sInstanceList.end();
+ ++iter)
+ {
+ (*iter)->doIdleUpdate();
+ }
+#else // XXX_STINSON_MAINT_1890_HACK_FIX
std::vector<S32>::iterator delay_iter = sUpdateDelay.begin();
for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
@@ -109,6 +121,7 @@ void LLVolumeImplFlexible::updateClass()
}
++delay_iter;
}
+#endif // XXX_STINSON_MAINT_1890_HACK_FIX
}
LLVector3 LLVolumeImplFlexible::getFramePosition() const
@@ -431,6 +444,15 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
//the object is not visible
return ;
}
+
+ // stinson 11/12/2012: Need to check with davep on the following.
+ // Skipping the flexible update if render res is negative. If we were to continue with a negative value,
+ // the subsequent S32 num_render_sections = 1<<mRenderRes; code will specify a really large number of
+ // render sections which will then create a length exception in the std::vector::resize() method.
+ if (mRenderRes < 0)
+ {
+ return;
+ }
S32 num_sections = 1 << mSimulateRes;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 91dd441319..ea2dc60b07 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -2578,26 +2578,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G
void LLPipeline::clearRebuildGroups()
{
+ LLSpatialGroup::sg_vector_t hudGroups;
+
mGroupQ1Locked = true;
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
}
+
+ // Clear the group
mGroupQ1.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
mGroupQ1Locked = false;
+ // Clear the HUD groups
+ hudGroups.clear();
+
mGroupQ2Locked = true;
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
iter != mGroupQ2.end(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ // Clear the group
mGroupQ2.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ2.assign(hudGroups.begin(), hudGroups.end());
mGroupQ2Locked = false;
}