diff options
Diffstat (limited to 'indra/newview')
| -rwxr-xr-x | indra/newview/app_settings/keywords.ini | 19 | ||||
| -rwxr-xr-x | indra/newview/skins/default/xui/en/strings.xml | 4 | 
2 files changed, 19 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini index 766c9a4604..ef3c319da6 100755 --- a/indra/newview/app_settings/keywords.ini +++ b/indra/newview/app_settings/keywords.ini @@ -62,10 +62,12 @@ STATUS_ROTATE_X Passed in the llSetStatus library function.  If FALSE, object do  STATUS_ROTATE_Y Passed in the llSetStatus library function.  If FALSE, object doesn't rotate around local Y axis  STATUS_ROTATE_Z Passed in the llSetStatus library function.  If FALSE, object doesn't rotate around local Z axis  STATUS_SANDBOX	Passed in the llSetStatus library function.  If TRUE, object can't cross region boundaries or move more than 10 meters from its start location -STATUS_BLOCK_GRAB Passed in the llSetStatus library function.  If TRUE, object can't be grabbed and physically dragged +STATUS_BLOCK_GRAB Passed in the llSetStatus library function.  If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged  STATUS_DIE_AT_EDGE Passed in the llSetStatus library function.  If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner  STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function.  If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set  STATUS_CAST_SHADOWS	Passed in the llSetStatus library function.  If TRUE, object casts shadows on other objects +STATUS_BLOCK_GRAB_OBJECT	Passed in the llSetStatus library function.  If TRUE, no prims in linkset can be grabbed or physically dragged +  AGENT			Passed in llSensor library function to look for other Agents  ACTIVE			Passed in llSensor library function to look for moving objects  PASSIVE			Passed in llSensor library function to look for objects that aren't moving @@ -378,7 +380,7 @@ PRIM_MATERIAL		Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERI  PRIM_PHYSICS		Sets physics to TRUE or FALSE  PRIM_FLEXIBLE		Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force  PRIM_POINT_LIGHT	Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff -PRIM_TEMP_ON_REZ	Sets temporay on rez to TRUE or FALSE +PRIM_TEMP_ON_REZ	Sets temporary on rez to TRUE or FALSE  PRIM_PHANTOM		Sets phantom to TRUE or FALSE  PRIM_CAST_SHADOWS	DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams  PRIM_POSITION		Sets primitive position to a vector position @@ -390,6 +392,19 @@ PRIM_BUMP_SHINY		Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY  PRIM_FULLBRIGHT		Followed by an integer face, and TRUE or FALSE  PRIM_TEXGEN			Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR  PRIM_GLOW			Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount +PRIM_TEXT			Followed by string text, vector color, and float alpha +PRIM_NAME			Followed by string name +PRIM_DESC			Followed by string description +PRIM_ROT_LOCAL		Followed by rotation rot +PRIM_PHYSICS_SHAPE_TYPE	Followed by PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, or PRIM_PHYSICS_SHAPE_CONVEX +PRIM_OMEGA			Followed by vector axis, float spinrate, and float gain +PRIM_POS_LOCAL		Followed by vector position +PRIM_LINK_TARGET	Followed by integer link_target, then additional prim parameter flags +PRIM_SLICE			Followed by vector slice + +PRIM_PHYSICS_SHAPE_PRIM	Use the default physics shape +PRIM_PHYSICS_SHAPE_CONVEX	Use the convex hull of the prim shape for physics +PRIM_PHYSICS_SHAPE_NONE	Ignore this prim in the physics shape  PRIM_TYPE_BOX		Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear  PRIM_TYPE_CYLINDER	Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index ef01f27da2..fb1846860c 100755 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -646,11 +646,11 @@ Returns the wind velocity at the object position + offset  	</string>  	<string name="LSLTipText_llSetStatus" translate="false">  llSetStatus(integer status, integer value) -Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value +Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value  	</string>  	<string name="LSLTipText_llGetStatus" translate="false">  integer llGetStatus(integer status) -Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) +Returns the boolean value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, or STATUS_ROTATE_Z)  	</string>  	<string name="LSLTipText_llSetScale" translate="false">  llSetScale(vector scale) | 
