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-rw-r--r--indra/newview/CMakeLists.txt1
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/CASF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cofF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl48
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl7
-rw-r--r--indra/newview/featuretable.txt10
-rw-r--r--indra/newview/featuretable_linux.txt14
-rw-r--r--indra/newview/featuretable_mac.txt10
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp30
-rw-r--r--indra/newview/llviewercontrol.cpp1
-rw-r--r--indra/newview/llviewershadermgr.cpp102
-rw-r--r--indra/newview/llviewershadermgr.h5
-rw-r--r--indra/newview/pipeline.cpp688
-rw-r--r--indra/newview/pipeline.h12
-rw-r--r--indra/newview/rlvdefines.h26
-rw-r--r--indra/newview/rlvhelper.h14
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml15
22 files changed, 657 insertions, 535 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index b599358aa3..6d852e47f8 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -1686,6 +1686,7 @@ set(viewer_APPSETTINGS_FILES
packages-info.txt
featuretable.txt
featuretable_mac.txt
+ featuretable_linux.txt
)
source_group("App Settings" FILES ${viewer_APPSETTINGS_FILES})
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 049ec3ad34..129f593454 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10080,6 +10080,17 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>RenderCAS</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Contrast Adaptive Sharpening post process effect</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderCASSharpness</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
index e80c59b39f..abab71e5ce 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
@@ -38,6 +38,7 @@ uniform sampler2D diffuseRect;
uniform vec2 out_screen_res;
uniform uvec4 cas_param_0;
uniform uvec4 cas_param_1;
+uniform float gamma;
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cl);
@@ -2545,11 +2546,69 @@ A_STATIC void CasSetup(
#endif
#ifdef A_GPU
+
+//=================================
+// borrowed noise from:
+// <https://www.shadertoy.com/view/4dS3Wd>
+// By Morgan McGuire @morgan3d, http://graphicscodex.com
+//
+float hash(float n) { return fract(sin(n) * 1e4); }
+float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
+
+float noise(float x) {
+ float i = floor(x);
+ float f = fract(x);
+ float u = f * f * (3.0 - 2.0 * f);
+ return mix(hash(i), hash(i + 1.0), u);
+}
+
+float noise(vec2 x) {
+ vec2 i = floor(x);
+ vec2 f = fract(x);
+
+ // Four corners in 2D of a tile
+ float a = hash(i);
+ float b = hash(i + vec2(1.0, 0.0));
+ float c = hash(i + vec2(0.0, 1.0));
+ float d = hash(i + vec2(1.0, 1.0));
+
+ // Simple 2D lerp using smoothstep envelope between the values.
+ // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
+ // mix(c, d, smoothstep(0.0, 1.0, f.x)),
+ // smoothstep(0.0, 1.0, f.y)));
+
+ // Same code, with the clamps in smoothstep and common subexpressions
+ // optimized away.
+ vec2 u = f * f * (3.0 - 2.0 * f);
+ return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
+}
+
+//===============================================================
+
+vec3 legacyGamma(vec3 color)
+{
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
+
+ return c;
+}
+
void main()
{
vec4 diff = vec4(0.f);
uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy);
CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true);
+ diff.rgb = linear_to_srgb(diff.rgb);
+
+#ifdef LEGACY_GAMMA
+ diff.rgb = legacyGamma(diff.rgb);
+#endif
+
+ vec2 tc = vary_fragcoord.xy*out_screen_res.xy*4.0;
+ vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
+ vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
+ diff.rgb += nz*0.003;
+
diff.a = texture(diffuseRect, vary_fragcoord).a;
frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
index 3276405447..08052a9ddf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
@@ -31,10 +31,12 @@ in vec2 vary_texcoord0;
in vec4 vary_offset;
uniform sampler2D diffuseRect;
+uniform sampler2D emissiveRect;
uniform sampler2D blendTex;
#if SMAA_REPROJECTION
uniform sampler2D velocityTex;
#endif
+uniform sampler2D depthMap;
#define float4 vec4
#define float2 vec2
@@ -51,7 +53,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
void main()
{
- frag_color = SMAANeighborhoodBlendingPS(vary_texcoord0,
+ vec4 diff = SMAANeighborhoodBlendingPS(vary_texcoord0,
vary_offset,
diffuseRect,
blendTex
@@ -59,5 +61,11 @@ void main()
, velocityTex
#endif
);
+#ifndef NO_GLOW
+ diff.rgb += texture2D(emissiveRect, vary_texcoord0).rgb;
+#endif
+ frag_color = diff;
+
+ gl_FragDepth = texture(depthMap, vary_texcoord0.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index 4a26b8924a..36611db2fb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -29,6 +29,7 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D depthMap;
+uniform sampler2D emissiveRect;
uniform float focal_distance;
uniform float blur_constant;
@@ -66,12 +67,13 @@ void main()
vec4 p = inv_proj*ndc;
float depth = p.z/p.w;
- vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
+ vec4 diff = texture(diffuseRect, tc);
float sc = calc_cof(depth);
sc = min(sc, max_cof);
sc = max(sc, -max_cof);
- frag_color.rgb = diff.rgb;
+ vec4 bloom = texture2D(emissiveRect, tc);
+ frag_color.rgb = diff.rgb + bloom.rgb;
frag_color.a = sc/max_cof*0.5+0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
deleted file mode 100644
index befd2ae6da..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ /dev/null
@@ -1,58 +0,0 @@
-/**
- * @file postDeferredGammaCorrect.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-out vec4 frag_color;
-
-uniform sampler2D diffuseRect;
-
-uniform float gamma;
-uniform vec2 screen_res;
-in vec2 vary_fragcoord;
-
-vec3 linear_to_srgb(vec3 cl);
-
-vec3 legacyGamma(vec3 color)
-{
- vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
- c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
-
- return c;
-}
-
-void main()
-{
- //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
- vec4 diff = texture(diffuseRect, vary_fragcoord);
- diff.rgb = linear_to_srgb(diff.rgb);
-
-#ifdef LEGACY_GAMMA
- diff.rgb = legacyGamma(diff.rgb);
-#endif
-
- frag_color = max(diff, vec4(0));
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index 32b0a1ac8e..cb0a6edea9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -30,60 +30,12 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D depthMap;
-uniform vec2 screen_res;
in vec2 vary_fragcoord;
-//=================================
-// borrowed noise from:
-// <https://www.shadertoy.com/view/4dS3Wd>
-// By Morgan McGuire @morgan3d, http://graphicscodex.com
-//
-float hash(float n) { return fract(sin(n) * 1e4); }
-float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
-
-float noise(float x) {
- float i = floor(x);
- float f = fract(x);
- float u = f * f * (3.0 - 2.0 * f);
- return mix(hash(i), hash(i + 1.0), u);
-}
-
-float noise(vec2 x) {
- vec2 i = floor(x);
- vec2 f = fract(x);
-
- // Four corners in 2D of a tile
- float a = hash(i);
- float b = hash(i + vec2(1.0, 0.0));
- float c = hash(i + vec2(0.0, 1.0));
- float d = hash(i + vec2(1.0, 1.0));
-
- // Simple 2D lerp using smoothstep envelope between the values.
- // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
- // mix(c, d, smoothstep(0.0, 1.0, f.x)),
- // smoothstep(0.0, 1.0, f.y)));
-
- // Same code, with the clamps in smoothstep and common subexpressions
- // optimized away.
- vec2 u = f * f * (3.0 - 2.0 * f);
- return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
-}
-
-//=============================
-
-
-
void main()
{
vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
-#ifdef HAS_NOISE
- vec2 tc = vary_fragcoord.xy*screen_res*4.0;
- vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
- vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
- diff.rgb += nz*0.003;
-#endif
-
frag_color = diff;
gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
index fc6d4d7727..9d449a5ae2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
@@ -30,6 +30,7 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D exposureMap;
+uniform float gamma;
uniform vec2 screen_res;
in vec2 vary_fragcoord;
@@ -149,6 +150,42 @@ vec3 toneMap(vec3 color)
return color;
}
+//=================================
+// borrowed noise from:
+// <https://www.shadertoy.com/view/4dS3Wd>
+// By Morgan McGuire @morgan3d, http://graphicscodex.com
+//
+float hash(float n) { return fract(sin(n) * 1e4); }
+float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
+
+float noise(float x) {
+ float i = floor(x);
+ float f = fract(x);
+ float u = f * f * (3.0 - 2.0 * f);
+ return mix(hash(i), hash(i + 1.0), u);
+}
+
+float noise(vec2 x) {
+ vec2 i = floor(x);
+ vec2 f = fract(x);
+
+ // Four corners in 2D of a tile
+ float a = hash(i);
+ float b = hash(i + vec2(1.0, 0.0));
+ float c = hash(i + vec2(0.0, 1.0));
+ float d = hash(i + vec2(1.0, 1.0));
+
+ // Simple 2D lerp using smoothstep envelope between the values.
+ // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
+ // mix(c, d, smoothstep(0.0, 1.0, f.x)),
+ // smoothstep(0.0, 1.0, f.y)));
+
+ // Same code, with the clamps in smoothstep and common subexpressions
+ // optimized away.
+ vec2 u = f * f * (3.0 - 2.0 * f);
+ return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
+}
+
//===============================================================
void debugExposure(inout vec3 color)
@@ -161,16 +198,40 @@ void debugExposure(inout vec3 color)
}
}
+vec3 legacyGamma(vec3 color)
+{
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
+
+ return c;
+}
+
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
vec4 diff = texture(diffuseRect, vary_fragcoord);
+#ifdef TONEMAP
#ifndef NO_POST
diff.rgb = toneMap(diff.rgb);
-#else
+#endif
+#ifndef GAMMA_CORRECT
diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));
#endif
+#endif
+
+#ifdef GAMMA_CORRECT
+ diff.rgb = linear_to_srgb(diff.rgb);
+
+#ifdef LEGACY_GAMMA
+ diff.rgb = legacyGamma(diff.rgb);
+#endif
+
+ vec2 tc = vary_fragcoord.xy*screen_res*4.0;
+ vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
+ vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
+ diff.rgb += nz*0.003;
+#endif
//debugExposure(diff.rgb);
frag_color = max(diff, vec4(0));
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index ca000dcb23..0e7858743c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -29,10 +29,12 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D emissiveRect;
+uniform sampler2D depthMap;
in vec2 tc;
void main()
{
frag_color = texture(diffuseRect, tc) + texture(emissiveRect, tc);
+ gl_FragDepth = texture(depthMap, tc.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index 6d34c8aefa..8a8de88182 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -28,6 +28,7 @@
out vec4 frag_color;
uniform sampler2D diffuseRect;
+uniform sampler2D emissiveRect;
uniform vec2 screen_res;
@@ -36,6 +37,8 @@ in vec2 vary_tc;
void main()
{
vec3 col = texture(diffuseRect, vary_tc).rgb;
-
- frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
+#ifndef NO_GLOW
+ col += texture2D(emissiveRect, vary_tc).rgb;
+#endif
+ frag_color = vec4(col, dot(col, vec3(0.299, 0.587, 0.144)));
}
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 6390e43b7a..ce9fc853c8 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 64
+version 65
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -80,6 +80,7 @@ RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
RenderDownScaleMethod 1 1
+RenderCAS 1 1
RenderCASSharpness 1 1
RenderExposure 1 4
RenderTonemapType 1 1
@@ -120,6 +121,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -160,6 +162,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -200,6 +203,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -240,6 +244,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -280,6 +285,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
@@ -320,6 +326,7 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
@@ -360,6 +367,7 @@ RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 9465acae6b..e8004bc1db 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,10 +1,10 @@
-version 30
+version 31
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
-// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
+// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
@@ -77,9 +77,10 @@ RenderScreenSpaceReflections 1 1
RenderMirrors 1 1
RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
-RenderHeroProbeUpdateRate 1 4
+RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
RenderDownScaleMethod 1 1
+RenderCAS 1 1
RenderCASSharpness 1 1
RenderExposure 1 4
RenderTonemapType 1 1
@@ -120,6 +121,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -160,6 +162,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -200,6 +203,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -240,6 +244,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -280,6 +285,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
@@ -320,6 +326,7 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
@@ -360,6 +367,7 @@ RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 9ba922c3ce..26ccb17f27 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 62
+version 63
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -79,6 +79,7 @@ RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 1
RenderCASSharpness 1 1
RenderExposure 1 1
RenderTonemapType 1 1
@@ -119,6 +120,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -159,6 +161,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -199,6 +202,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -239,6 +243,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -279,6 +284,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCAS 1 0
RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
@@ -319,6 +325,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
@@ -359,6 +366,7 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCAS 1 1
RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index cf6b08797d..5ca841f9f1 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -523,31 +523,19 @@ bool LLGLTFPreviewTexture::render()
gPipeline.copyScreenSpaceReflections(&screen, &gPipeline.mSceneMap);
gPipeline.generateLuminance(&screen, &gPipeline.mLuminanceMap);
gPipeline.generateExposure(&gPipeline.mLuminanceMap, &gPipeline.mExposureMap, /*use_history = */ false);
- gPipeline.gammaCorrect(&screen, &gPipeline.mPostMap);
- LLVertexBuffer::unbind();
- gPipeline.generateGlow(&gPipeline.mPostMap);
- gPipeline.combineGlow(&gPipeline.mPostMap, &screen);
- gPipeline.renderDoF(&screen, &gPipeline.mPostMap);
- gPipeline.applyFXAA(&gPipeline.mPostMap, &screen);
- // *HACK: Restore mExposureMap (it will be consumed by generateExposure next frame)
- gPipeline.mExposureMap.swapFBORefs(gPipeline.mLastExposure);
+ LLRenderTarget* src = &gPipeline.mPostPingMap;
+ LLRenderTarget* dst = &gPipeline.mPostPongMap;
+ gPipeline.tonemap(&screen, dst);
+ std::swap(src, dst);
// Final render
+ LLVertexBuffer::unbind();
+ gPipeline.generateGlow(src);
+ gPipeline.combineGlow(src, nullptr);
- gDeferredPostNoDoFProgram.bind();
-
- // From LLPipeline::renderFinalize: "Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems."
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &screen);
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, mBoundTarget, true);
-
- {
- LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
- gPipeline.mScreenTriangleVB->setBuffer();
- gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
-
- gDeferredPostNoDoFProgram.unbind();
+ // *HACK: Restore mExposureMap (it will be consumed by generateExposure next frame)
+ gPipeline.mExposureMap.swapFBORefs(gPipeline.mLastExposure);
// Clean up
gPipeline.setupHWLights();
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 184c0e7d8b..e9e231db59 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -770,6 +770,7 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
+ setting_setup_signal_listener(gSavedSettings, "RenderCAS", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index c219b0575e..4d248af5d5 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -87,6 +87,7 @@ LLGLSLShader gRadianceGenProgram;
LLGLSLShader gHeroRadianceGenProgram;
LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
+LLGLSLShader gFXAALumaGenProgram;
LLGLSLShader gTwoTextureCompareProgram;
LLGLSLShader gOneTextureFilterProgram;
LLGLSLShader gDebugProgram;
@@ -198,6 +199,7 @@ LLGLSLShader gDeferredPostTonemapProgram;
LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
+LLGLSLShader gNoPostGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
@@ -205,7 +207,9 @@ LLGLSLShader gFXAAProgram[4];
LLGLSLShader gSMAAEdgeDetectProgram[4];
LLGLSLShader gSMAABlendWeightsProgram[4];
LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+LLGLSLShader gSMAANeighborhoodBlendGlowCombineProgram[4];
LLGLSLShader gCASProgram;
+LLGLSLShader gCASLegacyGammaProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredPostNoDoFNoiseProgram;
LLGLSLShader gDeferredWLSkyProgram;
@@ -434,8 +438,8 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gHUDPBRAlphaProgram);
mShaderList.push_back(&gDeferredPostTonemapProgram);
mShaderList.push_back(&gNoPostTonemapProgram);
- mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
- mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
+ mShaderList.push_back(&gLegacyPostGammaCorrectProgram); // for gamma
+ mShaderList.push_back(&gCASLegacyGammaProgram); // for gamma
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
@@ -2326,8 +2330,10 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true;
gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
gDeferredPostGammaCorrectProgram.clearPermutations();
+ gDeferredPostGammaCorrectProgram.addPermutation("TONEMAP", "1");
+ gDeferredPostGammaCorrectProgram.addPermutation("GAMMA_CORRECT", "1");
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader();
llassert(success);
@@ -2340,9 +2346,10 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true;
gLegacyPostGammaCorrectProgram.mShaderFiles.clear();
gLegacyPostGammaCorrectProgram.clearPermutations();
+ gLegacyPostGammaCorrectProgram.addPermutation("GAMMA_CORRECT", "1");
gLegacyPostGammaCorrectProgram.addPermutation("LEGACY_GAMMA", "1");
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
+ gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gLegacyPostGammaCorrectProgram.createShader();
llassert(success);
@@ -2350,11 +2357,27 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process";
+ gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true;
+ gNoPostGammaCorrectProgram.mFeatures.isDeferred = true;
+ gNoPostGammaCorrectProgram.mShaderFiles.clear();
+ gNoPostGammaCorrectProgram.clearPermutations();
+ gNoPostGammaCorrectProgram.addPermutation("GAMMA_CORRECT", "1");
+ gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gNoPostGammaCorrectProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
gDeferredPostTonemapProgram.mShaderFiles.clear();
gDeferredPostTonemapProgram.clearPermutations();
+ gDeferredPostTonemapProgram.addPermutation("TONEMAP", "1");
gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2369,6 +2392,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gNoPostTonemapProgram.mFeatures.isDeferred = true;
gNoPostTonemapProgram.mShaderFiles.clear();
gNoPostTonemapProgram.clearPermutations();
+ gNoPostTonemapProgram.addPermutation("TONEMAP", "1");
gNoPostTonemapProgram.addPermutation("NO_POST", "1");
gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
@@ -2474,6 +2498,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAANeighborhoodBlendProgram[i].clearPermutations();
gSMAANeighborhoodBlendProgram[i].addPermutations(defines);
+ gSMAANeighborhoodBlendProgram[i].addPermutation("NO_GLOW", "1");
gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear();
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
@@ -2481,8 +2506,27 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
success = gSMAANeighborhoodBlendProgram[i].createShader();
}
+
+ if (success)
+ {
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mName = llformat("SMAA Neighborhood Blending Glow Combine (%s)", smaa_pair.second.c_str());
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mFeatures.isDeferred = true;
+
+ gSMAANeighborhoodBlendGlowCombineProgram[i].clearPermutations();
+ gSMAANeighborhoodBlendGlowCombineProgram[i].addPermutations(defines);
+
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.clear();
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = gSMAANeighborhoodBlendGlowCombineProgram[i].createShader();
+ }
++i;
}
}
@@ -2500,6 +2544,19 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gCASLegacyGammaProgram.mName = "Contrast Adaptive Sharpening Legacy Gamma Shader";
+ gCASLegacyGammaProgram.mFeatures.hasSrgb = true;
+ gCASLegacyGammaProgram.clearPermutations();
+ gCASLegacyGammaProgram.addPermutation("LEGACY_GAMMA", "1");
+ gCASLegacyGammaProgram.mShaderFiles.clear();
+ gCASLegacyGammaProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gCASLegacyGammaProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER));
+ gCASLegacyGammaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gCASLegacyGammaProgram.createShader();
+ }
+
+ if (success)
+ {
gDeferredPostProgram.mName = "Deferred Post Shader";
gDeferredPostProgram.mFeatures.isDeferred = true;
gDeferredPostProgram.mShaderFiles.clear();
@@ -2548,22 +2605,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader";
- gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true;
- gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear();
- gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
-
- gDeferredPostNoDoFNoiseProgram.clearPermutations();
- gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1");
-
- gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostNoDoFNoiseProgram.createShader();
- llassert(success);
- }
-
- if (success)
- {
gEnvironmentMapProgram.mName = "Environment Map Program";
gEnvironmentMapProgram.mShaderFiles.clear();
gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true;
@@ -2951,7 +2992,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
+ gGlowCombineFXAAProgram.mName = "Glow Combine FXAA Luma Gen Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
@@ -2966,6 +3007,25 @@ bool LLViewerShaderMgr::loadShadersInterface()
}
}
+ if (success)
+ {
+ gFXAALumaGenProgram.mName = "FXAA Luma Gen Shader";
+ gFXAALumaGenProgram.mShaderFiles.clear();
+ gFXAALumaGenProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gFXAALumaGenProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
+ gFXAALumaGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gFXAALumaGenProgram.clearPermutations();
+ gFXAALumaGenProgram.addPermutation("NO_GLOW", "1");
+ success = gFXAALumaGenProgram.createShader();
+ if (success)
+ {
+ gFXAALumaGenProgram.bind();
+ gFXAALumaGenProgram.uniform1i(sGlowMap, 0);
+ gFXAALumaGenProgram.uniform1i(sScreenMap, 1);
+ gFXAALumaGenProgram.unbind();
+ }
+ }
+
#ifdef LL_WINDOWS
if (success)
{
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index e654967c46..60b880c161 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -160,6 +160,7 @@ extern LLGLSLShader gRadianceGenProgram;
extern LLGLSLShader gHeroRadianceGenProgram;
extern LLGLSLShader gIrradianceGenProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
+extern LLGLSLShader gFXAALumaGenProgram;
extern LLGLSLShader gDebugProgram;
enum NormalDebugShaderVariant : S32
{
@@ -250,11 +251,13 @@ extern LLGLSLShader gFXAAProgram[4];
extern LLGLSLShader gSMAAEdgeDetectProgram[4];
extern LLGLSLShader gSMAABlendWeightsProgram[4];
extern LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+extern LLGLSLShader gSMAANeighborhoodBlendGlowCombineProgram[4];
extern LLGLSLShader gCASProgram;
+extern LLGLSLShader gCASLegacyGammaProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
-extern LLGLSLShader gDeferredPostNoDoFNoiseProgram;
extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gLegacyPostGammaCorrectProgram;
+extern LLGLSLShader gNoPostGammaCorrectProgram;
extern LLGLSLShader gDeferredPostTonemapProgram;
extern LLGLSLShader gNoPostTonemapProgram;
extern LLGLSLShader gExposureProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0b4b98d674..a88756452e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -828,8 +828,9 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
mRT->deferredScreen.shareDepthBuffer(mRT->screen);
- if (shadow_detail > 0 || ssao || RenderDepthOfField)
- { //only need mRT->deferredLight for shadows OR ssao OR dof
+ static LLCachedControl<bool> render_cas(gSavedSettings, "RenderCAS", true);
+ if (shadow_detail > 0 || ssao || render_cas)
+ { //only need mRT->deferredLight for shadows OR ssao
if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false;
}
else
@@ -849,13 +850,18 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
}
}
- if (RenderFSAAType > 0)
+ if (RenderFSAAType > 0 || RenderDepthOfField)
{
if (!mFXAAMap.allocate(resX, resY, GL_RGBA)) return false;
if (RenderFSAAType == 2)
{
if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA, false)) return false;
}
+ else
+ {
+ mSMAABlendBuffer.release();
+ }
+
}
else
{
@@ -875,7 +881,8 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
mSceneMap.release();
}
- mPostMap.allocate(resX, resY, GL_RGBA16F);
+ mPostPingMap.allocate(resX, resY, GL_RGBA);
+ mPostPongMap.allocate(resX, resY, GL_RGBA);
// used to scale down textures
// See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown
@@ -1133,7 +1140,8 @@ void LLPipeline::releaseGLBuffers()
mSceneMap.release();
- mPostMap.release();
+ mPostPingMap.release();
+ mPostPongMap.release();
mFXAAMap.release();
@@ -6895,7 +6903,10 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex)
{
- dst->bindTarget();
+ if (dst)
+ {
+ dst->bindTarget();
+ }
gDeferredBufferVisualProgram.bind();
gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
@@ -6908,7 +6919,10 @@ void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
gDeferredBufferVisualProgram.unbind();
- dst->flush();
+ if (dst)
+ {
+ dst->flush();
+ }
}
void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
@@ -7047,7 +7061,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool
extern LLPointer<LLImageGL> gEXRImage;
-void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
+void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst, bool gamma_correct/* = true*/)
{
dst->bindTarget();
// gamma correct lighting
@@ -7064,18 +7078,26 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools->isAvailable());
- LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram;
+ bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable());
+ LLGLSLShader* shader = nullptr;
+ if (gamma_correct)
+ {
+ shader = no_post ? &gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping)
+ psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? &gLegacyPostGammaCorrectProgram :
+ &gDeferredPostGammaCorrectProgram;
+ }
+ else
+ {
+ shader = (psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || no_post) ? &gNoPostTonemapProgram : &gDeferredPostTonemapProgram;
+ }
- shader.bind();
+ shader->bind();
S32 channel = 0;
- shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
-
- shader.bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap);
-
- shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+ shader->bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
+ shader->bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap);
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
static LLCachedControl<F32> exposure(gSavedSettings, "RenderExposure", 1.f);
@@ -7085,47 +7107,19 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
static LLStaticHashedString tonemap_mix("tonemap_mix");
static LLStaticHashedString tonemap_type("tonemap_type");
- shader.uniform1f(s_exposure, e);
+ shader->uniform1f(s_exposure, e);
static LLCachedControl<U32> tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U);
- shader.uniform1i(tonemap_type, tonemap_type_setting);
+ shader->uniform1i(tonemap_type, tonemap_type_setting);
static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f);
- shader.uniform1f(tonemap_mix, tonemap_mix_setting);
+ shader->uniform1f(tonemap_mix, tonemap_mix_setting);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
gGL.getTexUnit(channel)->unbind(src->getUsage());
- shader.unbind();
- }
- dst->flush();
-}
-
-void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst)
-{
- dst->bindTarget();
- // gamma correct lighting
- {
- LL_PROFILE_GPU_ZONE("gamma correct");
-
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
- static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
-
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
- gDeferredPostGammaCorrectProgram;
-
- shader.bind();
- shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
- shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
-
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
-
- shader.unbind();
+ shader->unbind();
}
dst->flush();
}
@@ -7270,13 +7264,10 @@ void LLPipeline::generateGlow(LLRenderTarget* src)
void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst)
{
static LLCachedControl<F32> cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f);
- if (cas_sharpness == 0.0f || !gCASProgram.isComplete())
- {
- gPipeline.copyRenderTarget(src, dst);
- return;
- }
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
- LLGLSLShader* sharpen_shader = &gCASProgram;
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLGLSLShader* sharpen_shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? &gCASLegacyGammaProgram : &gCASProgram;
// Bind setup:
dst->bindTarget();
@@ -7312,89 +7303,85 @@ void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst)
dst->flush();
}
-void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
+void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst, bool combine_glow)
{
- {
- llassert(!gCubeSnapshot);
- bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete();
- LLGLSLShader* shader = &gGlowCombineProgram;
+ llassert(!gCubeSnapshot);
+ LLGLSLShader* shader = &gGlowCombineProgram;
- // Present everything.
- if (multisample)
- {
- LL_PROFILE_GPU_ZONE("aa");
- S32 width = dst->getWidth();
- S32 height = dst->getHeight();
+ LL_PROFILE_GPU_ZONE("aa");
+ S32 width = src->getWidth();
+ S32 height = src->getHeight();
- // bake out texture2D with RGBL for FXAA shader
- mFXAAMap.bindTarget();
- mFXAAMap.invalidate(GL_COLOR_BUFFER_BIT);
+ // bake out texture2D with RGBL for FXAA shader
+ mFXAAMap.bindTarget();
+ mFXAAMap.invalidate(GL_COLOR_BUFFER_BIT);
- shader = &gGlowCombineFXAAProgram;
- shader->bind();
+ shader = combine_glow ? &gGlowCombineFXAAProgram : &gFXAALumaGenProgram;
+ shader->bind();
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
- if (channel > -1)
- {
- src->bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
- }
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
+ if (channel > -1)
+ {
+ src->bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ }
+ shader->bindTexture(LLShaderMgr::DEFERRED_EMISSIVE, &mGlow[1]);
- {
- LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
+ {
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
- shader->unbind();
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
+ shader->unbind();
- mFXAAMap.flush();
+ mFXAAMap.flush();
- dst->bindTarget();
+ if (dst)
+ {
+ dst->bindTarget();
+ }
- static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
- U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
- shader = &gFXAAProgram[fsaa_quality];
- shader->bind();
+ shader = &gFXAAProgram[fsaa_quality];
+ shader->bind();
- channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAAMap.getUsage());
- if (channel > -1)
- {
- mFXAAMap.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
- }
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAAMap.getUsage());
+ if (channel > -1)
+ {
+ mFXAAMap.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ }
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- F32 scale_x = (F32)width / mFXAAMap.getWidth();
- F32 scale_y = (F32)height / mFXAAMap.getHeight();
- shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
- shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
- 0.5f / width * scale_x, 0.5f / height * scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
- 2.f / width * scale_x, 2.f / height * scale_y);
+ F32 scale_x = (F32)width / mFXAAMap.getWidth();
+ F32 scale_y = (F32)height / mFXAAMap.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
+ 0.5f / width * scale_x, 0.5f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
+ 2.f / width * scale_x, 2.f / height * scale_y);
- {
- LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
- S32 depth_channel = shader->getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
- gGL.getTexUnit(depth_channel)->bind(&mRT->deferredScreen, true);
+ {
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ shader->bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- shader->unbind();
- dst->flush();
- }
- else {
- copyRenderTarget(src, dst);
- }
+ shader->unbind();
+ if (dst)
+ {
+ dst->flush();
}
}
@@ -7517,67 +7504,69 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
}
}
-void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst)
+void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst, bool combine_glow)
{
llassert(!gCubeSnapshot);
- bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
- // Present everything.
- if (multisample)
- {
- LL_PROFILE_GPU_ZONE("aa");
- static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
- U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+ LL_PROFILE_GPU_ZONE("aa");
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
- S32 width = src->getWidth();
- S32 height = src->getHeight();
+ S32 width = src->getWidth();
+ S32 height = src->getHeight();
- float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height };
+ float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height };
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false);
- //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true);
+ static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false);
+ //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true);
+
+ {
+ //LLGLDisable stencil(GL_STENCIL_TEST);
+ // Bind setup:
+ LLGLSLShader& blend_shader = combine_glow ? gSMAANeighborhoodBlendGlowCombineProgram[fsaa_quality]
+ : gSMAANeighborhoodBlendProgram[fsaa_quality];
+
+ if(dst)
{
- //LLGLDisable stencil(GL_STENCIL_TEST);
+ dst->bindTarget();
+ dst->invalidate(GL_COLOR_BUFFER_BIT);
+ }
- // Bind setup:
- LLRenderTarget* bound_target = dst;
- LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality];
+ blend_shader.bind();
+ blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 diffuse_channel = blend_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
+ if(diffuse_channel > -1)
+ {
+ src->bindTexture(0, diffuse_channel, LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
- bound_target->bindTarget();
- bound_target->invalidate(GL_COLOR_BUFFER_BIT);
+ S32 blend_channel = blend_shader.enableTexture(LLShaderMgr::SMAA_BLEND_TEX);
+ if (blend_channel > -1)
+ {
+ mSMAABlendBuffer.bindTexture(0, blend_channel, LLTexUnit::TFO_BILINEAR);
+ }
- blend_shader.bind();
- blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+ blend_shader.bindTexture(LLShaderMgr::DEFERRED_EMISSIVE, &mGlow[1]);
- S32 diffuse_channel = blend_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
- if(diffuse_channel > -1)
- {
- src->bindTexture(0, diffuse_channel, LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ blend_shader.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- S32 blend_channel = blend_shader.enableTexture(LLShaderMgr::SMAA_BLEND_TEX);
- if (blend_channel > -1)
- {
- mSMAABlendBuffer.bindTexture(0, blend_channel, LLTexUnit::TFO_BILINEAR);
- }
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ blend_shader.unbind();
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(blend_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
- bound_target->flush();
- blend_shader.unbind();
- gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(blend_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ if (dst)
+ {
+ dst->flush();
}
}
- else
- {
- copyRenderTarget(src, dst);
- }
}
void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst)
@@ -7605,216 +7594,217 @@ void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst)
{
// Go ahead and do our glow combine here in our destination. We blit this later into the front buffer.
- dst->bindTarget();
-
+ if (dst)
{
+ dst->bindTarget();
+ }
+ {
gGlowCombineProgram.bind();
gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src);
gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_EMISSIVE, &mGlow[1]);
+ gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
-
- dst->flush();
+ if (dst)
+ {
+ dst->flush();
+ }
}
void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
{
- {
- bool dof_enabled =
- (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
- RenderDepthOfField &&
- !gCubeSnapshot;
-
- gViewerWindow->setup3DViewport();
+ gViewerWindow->setup3DViewport();
- if (dof_enabled)
- {
- LL_PROFILE_GPU_ZONE("dof");
- LLGLDisable blend(GL_BLEND);
+ LL_PROFILE_GPU_ZONE("dof");
+ LLGLDisable blend(GL_BLEND);
- // depth of field focal plane calculations
- static F32 current_distance = 16.f;
- static F32 start_distance = 16.f;
- static F32 transition_time = 1.f;
+ // depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
- LLVector3 focus_point;
+ LLVector3 focus_point;
- LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if (obj && obj->mDrawable && obj->isSelected())
- { // focus on selected media object
- S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
- if (obj && obj->mDrawable)
- {
- LLFace* face = obj->mDrawable->getFace(face_idx);
- if (face)
- {
- focus_point = face->getPositionAgent();
- }
- }
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { // focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
}
+ }
+ }
- if (focus_point.isExactlyZero())
- {
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- { // focus on point under cursor
- focus_point.set(gDebugRaycastIntersection.getF32ptr());
- }
- else if (gAgentCamera.cameraMouselook())
- { // focus on point under mouselook crosshairs
- LLVector4a result;
- result.clear();
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { // focus on point under cursor
+ focus_point.set(gDebugRaycastIntersection.getF32ptr());
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { // focus on point under mouselook crosshairs
+ LLVector4a result;
+ result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, nullptr, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, nullptr, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
- focus_point.set(result.getF32ptr());
- }
- else
- {
- // focus on alt-zoom target
- LLViewerRegion* region = gAgent.getRegion();
- if (region)
- {
- focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
- }
- }
- }
-
- LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
- F32 target_distance = 16.f;
- if (!focus_point.isExactlyZero())
+ focus_point.set(result.getF32ptr());
+ }
+ else
+ {
+ // focus on alt-zoom target
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
{
- target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
}
+ }
+ }
- if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
- { // large shift happened, interpolate smoothly to new target distance
- transition_time = 0.f;
- start_distance = current_distance;
- }
- else if (transition_time < 1.f)
- { // currently in a transition, continue interpolating
- transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
- transition_time = llmin(transition_time, 1.f);
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
+ }
- F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
- current_distance = start_distance + (target_distance - start_distance) * t;
- }
- else
- { // small or no change, just snap to target distance
- current_distance = target_distance;
- }
+ if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
+ { // large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { // currently in a transition, continue interpolating
+ transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
+ transition_time = llmin(transition_time, 1.f);
- // convert to mm
- F32 subject_distance = current_distance * 1000.f;
- F32 fnumber = CameraFNumber;
- F32 default_focal_length = CameraFocalLength;
+ F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
+ current_distance = start_distance + (target_distance - start_distance) * t;
+ }
+ else
+ { // small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
- F32 fov = LLViewerCamera::getInstance()->getView();
+ // convert to mm
+ F32 subject_distance = current_distance * 1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
- const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
+ F32 fov = LLViewerCamera::getInstance()->getView();
- // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight();
+ const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
- F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
+ // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight();
- F32 focal_length = dv / (2 * tanf(fov / 2.f));
+ F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
- // F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+ F32 focal_length = dv / (2 * tanf(fov / 2.f));
- // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
- // where N = fnumber
- // s2 = dot distance
- // s1 = subject distance
- // f = focal length
- //
+ // F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
- F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
- blur_constant /= 1000.f; // convert to meters for shader
- F32 magnification = focal_length / (subject_distance - focal_length);
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
- { // build diffuse+bloom+CoF
- mRT->deferredLight.bindTarget();
+ F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
+ blur_constant /= 1000.f; // convert to meters for shader
+ F32 magnification = focal_length / (subject_distance - focal_length);
- gDeferredCoFProgram.bind();
+ { // build diffuse+bloom+CoF
+ mFXAAMap.bindTarget();
- gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
- gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+ gDeferredCoFProgram.bind();
- gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gDeferredCoFProgram.unbind();
- mRT->deferredLight.flush();
- }
+ gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)mFXAAMap.getWidth(), (GLfloat)mFXAAMap.getHeight());
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_EMISSIVE, &mGlow[1]);
- U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale);
- U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ gDeferredCoFProgram.unbind();
+ mFXAAMap.flush();
+ }
- { // perform DoF sampling at half-res (preserve alpha channel)
- src->bindTarget();
- glViewport(0, 0, dof_width, dof_height);
+ U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale);
+ U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale);
- gGL.setColorMask(true, false);
+ { // perform DoF sampling at half-res (preserve alpha channel)
+ src->bindTarget();
+ glViewport(0, 0, dof_width, dof_height);
- gDeferredPostProgram.bind();
- gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->deferredLight, LLTexUnit::TFO_POINT);
+ gGL.setColorMask(true, false);
- gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
- gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredPostProgram.bind();
+ gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mFXAAMap, LLTexUnit::TFO_POINT);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+ gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- gDeferredPostProgram.unbind();
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- src->flush();
- gGL.setColorMask(true, true);
- }
+ gDeferredPostProgram.unbind();
- { // combine result based on alpha
+ src->flush();
+ gGL.setColorMask(true, true);
+ }
- dst->bindTarget();
- glViewport(0, 0, dst->getWidth(), dst->getHeight());
+ { // combine result based on alpha
- gDeferredDoFCombineProgram.bind();
- gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
- gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mRT->deferredLight, LLTexUnit::TFO_POINT);
+ if(dst)
+ {
+ dst->bindTarget();
+ }
+ glViewport(0, 0, mFXAAMap.getWidth(), mFXAAMap.getHeight());
- gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
- gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
- gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
+ gDeferredDoFCombineProgram.bind();
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mFXAAMap, LLTexUnit::TFO_POINT);
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
- gDeferredDoFCombineProgram.unbind();
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- dst->flush();
- }
- }
- else
+ gDeferredDoFCombineProgram.unbind();
+
+ if (dst)
{
- copyRenderTarget(src, dst);
+ dst->flush();
}
}
}
void LLPipeline::renderFinalize()
{
+ // Ensure changes here are propogated to relevant portions of LLGLTFPreviewTexture::render()
+
llassert(!gCubeSnapshot);
LLVertexBuffer::unbind();
LLGLState::checkStates();
@@ -7840,21 +7830,26 @@ void LLPipeline::renderFinalize()
generateExposure(&mLuminanceMap, &mExposureMap);
- tonemap(&mRT->screen, &mPostMap);
+ LLRenderTarget* src = &mPostPingMap;
+ LLRenderTarget* dest = &mPostPongMap;
- applyCAS(&mPostMap, &mRT->screen);
-
- generateSMAABuffers(&mRT->screen);
+ static LLCachedControl<bool> render_cas(gSavedSettings, "RenderCAS", true);
+ if (render_cas && gCASProgram.isComplete())
+ {
+ tonemap(&mRT->screen, &mRT->deferredLight, false); // Must output to 16F buffer when passing to CAS or banding occurs
- gammaCorrect(&mRT->screen, &mPostMap);
+ applyCAS(&mRT->deferredLight, dest); // Gamma corrects after sharpening
+ std::swap(src, dest);
+ }
+ else
+ {
+ tonemap(&mRT->screen, dest);
+ std::swap(src, dest);
+ }
LLVertexBuffer::unbind();
- applySMAA(&mPostMap, &mRT->screen);
-
- generateGlow(&mRT->screen);
-
- combineGlow(&mRT->screen, &mPostMap);
+ generateGlow(src);
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7862,13 +7857,30 @@ void LLPipeline::renderFinalize()
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- renderDoF(&mPostMap, &mRT->screen);
+ bool smaa_enabled = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+ bool fxaa_enabled = RenderFSAAType == 1 && mFXAAMap.isComplete();
+ bool dof_enabled = RenderDepthOfField &&
+ (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode());
+ if(dof_enabled) // DoF Combines Glow
+ {
+ LLRenderTarget* dof_dest = (smaa_enabled || fxaa_enabled) ? dest : nullptr; // render to screen if no AA enabled
+ renderDoF(src, dof_dest);
+ std::swap(src, dof_dest);
+ }
- LLRenderTarget* finalBuffer = &mRT->screen;
- if (RenderFSAAType == 1)
+ // Render to screen
+ if (smaa_enabled)
{
- applyFXAA(&mRT->screen, &mPostMap);
- finalBuffer = &mPostMap;
+ generateSMAABuffers(src);
+ applySMAA(src, nullptr, !dof_enabled);
+ }
+ else if (fxaa_enabled)
+ {
+ applyFXAA(src, nullptr, !dof_enabled);
+ }
+ else if (!dof_enabled)
+ {
+ combineGlow(src, nullptr);
}
if (RenderBufferVisualization > -1)
@@ -7879,16 +7891,16 @@ void LLPipeline::renderFinalize()
case 1:
case 2:
case 3:
- visualizeBuffers(&mRT->deferredScreen, finalBuffer, RenderBufferVisualization);
+ visualizeBuffers(&mRT->deferredScreen, nullptr, RenderBufferVisualization);
break;
case 4:
- visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
+ visualizeBuffers(&mLuminanceMap, nullptr, 0);
break;
case 5:
{
if (RenderFSAAType > 0)
{
- visualizeBuffers(&mFXAAMap, finalBuffer, 0);
+ visualizeBuffers(&mFXAAMap, nullptr, 0);
}
break;
}
@@ -7896,7 +7908,7 @@ void LLPipeline::renderFinalize()
{
if (RenderFSAAType == 2)
{
- visualizeBuffers(&mSMAABlendBuffer, finalBuffer, 0);
+ visualizeBuffers(&mSMAABlendBuffer, nullptr, 0);
}
break;
}
@@ -7905,24 +7917,6 @@ void LLPipeline::renderFinalize()
}
}
- // Present the screen target.
-
- gDeferredPostNoDoFNoiseProgram.bind(); // Add noise as part of final render to screen pass to avoid damaging other post effects
-
- // Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
- gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
- gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
-
- gDeferredPostNoDoFNoiseProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)finalBuffer->getWidth(), (GLfloat)finalBuffer->getHeight());
-
- {
- LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
- mScreenTriangleVB->setBuffer();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
-
- gDeferredPostNoDoFNoiseProgram.unbind();
-
gGL.setSceneBlendType(LLRender::BT_ALPHA);
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index c69ca863e7..309665f80a 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -155,13 +155,12 @@ public:
void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst);
void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true);
- void tonemap(LLRenderTarget* src, LLRenderTarget* dst);
- void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
+ void tonemap(LLRenderTarget* src, LLRenderTarget* dst, bool gamma_correct = true);
void generateGlow(LLRenderTarget* src);
void applyCAS(LLRenderTarget* src, LLRenderTarget* dst);
- void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
+ void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst, bool combine_glow);
void generateSMAABuffers(LLRenderTarget* src);
- void applySMAA(LLRenderTarget* src, LLRenderTarget* dst);
+ void applySMAA(LLRenderTarget* src, LLRenderTarget* dst, bool combine_glow);
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);
void combineGlow(LLRenderTarget* src, LLRenderTarget* dst);
@@ -337,8 +336,6 @@ public:
// should be called just before rendering pre-water alpha objects
void doWaterHaze();
- void postDeferredGammaCorrect(LLRenderTarget* screen_target);
-
void generateSunShadow(LLCamera& camera);
LLRenderTarget* getSunShadowTarget(U32 i);
LLRenderTarget* getSpotShadowTarget(U32 i);
@@ -725,7 +722,8 @@ public:
LLRenderTarget mLastExposure;
// tonemapped and gamma corrected render ready for post
- LLRenderTarget mPostMap;
+ LLRenderTarget mPostPingMap;
+ LLRenderTarget mPostPongMap;
// FXAA helper target
LLRenderTarget mFXAAMap;
diff --git a/indra/newview/rlvdefines.h b/indra/newview/rlvdefines.h
index e39328fdd6..0deb59cad0 100644
--- a/indra/newview/rlvdefines.h
+++ b/indra/newview/rlvdefines.h
@@ -32,24 +32,24 @@
//
// Defining these makes it easier if we ever need to change our tag
-#define RLV_WARNS LL_WARNS("RLV")
-#define RLV_INFOS LL_INFOS("RLV")
-#define RLV_DEBUGS LL_DEBUGS("RLV")
-#define RLV_ENDL LL_ENDL
-#define RLV_VERIFY(f) (f)
+#define RLV_WARNS LL_WARNS("RLV")
+#define RLV_INFOS LL_INFOS("RLV")
+#define RLV_DEBUGS LL_DEBUGS("RLV")
+#define RLV_ENDL LL_ENDL
+#define RLV_VERIFY(f) (f)
#if LL_RELEASE_WITH_DEBUG_INFO || LL_DEBUG
// Make sure we halt execution on errors
- #define RLV_ERRS LL_ERRS("RLV")
+ #define RLV_ERRS LL_ERRS("RLV")
// Keep our asserts separate from LL's
- #define RLV_ASSERT(f) if (!(f)) { RLV_ERRS << "ASSERT (" << #f << ")" << RLV_ENDL; }
- #define RLV_ASSERT_DBG(f) RLV_ASSERT(f)
+ #define RLV_ASSERT(f) if (!(f)) { RLV_ERRS << "ASSERT (" << #f << ")" << RLV_ENDL; }
+ #define RLV_ASSERT_DBG(f) RLV_ASSERT(f)
#else
// Don't halt execution on errors in release
- #define RLV_ERRS LL_WARNS("RLV")
+ #define RLV_ERRS LL_WARNS("RLV")
// We don't want to check assertions in release builds
#ifdef RLV_DEBUG
- #define RLV_ASSERT(f) RLV_VERIFY(f)
+ #define RLV_ASSERT(f) RLV_VERIFY(f)
#define RLV_ASSERT_DBG(f)
#else
#define RLV_ASSERT(f)
@@ -142,9 +142,9 @@ namespace Rlv
enum class EExceptionCheck
{
- Permissive, // Exception can be set by any object
- Strict, // Exception must be set by all objects holding the restriction
- Default, // Permissive or strict will be determined by currently enforced restrictions
+ Permissive, // Exception can be set by any object
+ Strict, // Exception must be set by all objects holding the restriction
+ Default, // Permissive or strict will be determined by currently enforced restrictions
};
// Replace&remove in c++23
diff --git a/indra/newview/rlvhelper.h b/indra/newview/rlvhelper.h
index f241332594..f0ce35b816 100644
--- a/indra/newview/rlvhelper.h
+++ b/indra/newview/rlvhelper.h
@@ -49,12 +49,12 @@ namespace Rlv
enum EBehaviourFlags : uint32_t
{
// General behaviour flags
- Strict = 0x0001, // Behaviour has a "_sec" version
- Synonym = 0x0002, // Behaviour is a synonym of another
- Extended = 0x0004, // Behaviour is part of the RLVa extended command set
- Experimental = 0x0008, // Behaviour is part of the RLVa experimental command set
- Blocked = 0x0010, // Behaviour is blocked
- Deprecated = 0x0020, // Behaviour is deprecated
+ Strict = 0x0001, // Behaviour has a "_sec" version
+ Synonym = 0x0002, // Behaviour is a synonym of another
+ Extended = 0x0004, // Behaviour is part of the RLVa extended command set
+ Experimental = 0x0008, // Behaviour is part of the RLVa experimental command set
+ Blocked = 0x0010, // Behaviour is blocked
+ Deprecated = 0x0020, // Behaviour is deprecated
MaskGeneral = 0x0FFF,
// Force-wear specific flags
@@ -175,7 +175,7 @@ namespace Rlv
template<EBehaviour templBhvr> using ReplyHandler = CommandHandler<EParamType::Reply, templBhvr>;
// List of shared handlers
- using VersionReplyHandler = ReplyHandler<EBehaviour::Version>; // Shared between @version and @versionnew
+ using VersionReplyHandler = ReplyHandler<EBehaviour::Version>; // Shared between @version and @versionnew
//
// CommandProcessor - Templated glue class that brings BehaviourInfo, CommandHandlerBaseImpl and CommandHandler together
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index e81ff7f343..610cffb84a 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -924,6 +924,19 @@
</combo_box>
<!-- End of mirror settings -->
<!-- Sharpening Settings -->
+ <check_box
+ control_name="RenderCAS"
+ height="16"
+ initial_value="false"
+ label="Sharpening"
+ layout="topleft"
+ left="420"
+ name="Sharpening"
+ top_delta="24"
+ width="240">
+ <check_box.commit_callback
+ function="Pref.RenderOptionUpdate" />
+ </check_box>
<slider
control_name="RenderCASSharpness"
decimal_digits="1"
@@ -931,7 +944,7 @@
height="16"
increment="0.1"
initial_value="160"
- label="Sharpening:"
+ label="Sharpening Strength:"
label_width="145"
layout="topleft"
left="420"