diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 14 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 5 |
2 files changed, 11 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 77e3e41ea4..02712e0a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -73,12 +73,14 @@ void main() { //pixel is behind far focal plane float w = 1.0; - float fd = far_focal_distance; + float fd = (depth[0]-far_focal_distance)*0.5+far_focal_distance; float sc = far_focal_distance - depth[0]; - sc /= -far_focal_distance; + sc /= near_focal_distance-far_focal_distance; + + sc = sqrt(sc); sc = min(sc, 8.0); - + while (sc > 1.0) { dofSample(diff,w, fd, sc,sc); @@ -104,8 +106,10 @@ void main() { //pixel is in front of near focal plane //diff.r = 1.0; float w = 1.0; - float sc = depth[0] - fd; - sc = min(-sc/fd*16.0, 8.0); + float sc = near_focal_distance-depth[0]; + sc /= near_focal_distance; + sc *= 8.0; + sc = min(sc, 8.0); fd = depth[0]; while (sc > 1.0) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fa156c85e3..f0446b024c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6174,8 +6174,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //adjust focal length for zoom F32 fov = LLViewerCamera::getInstance()->getView(); - F32 default_fov = LLViewerCamera::getInstance()->getDefaultFOV(); - focal_length *= default_fov/fov; + focal_length *= 1.f/fov; F32 near_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance+subject_distance); @@ -6197,7 +6196,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (channel > -1) { mScreen.bindTexture(0, channel); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } gGL.begin(LLRender::TRIANGLE_STRIP); |