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-rw-r--r--indra/newview/llfloaterimagepreview.cpp4
-rw-r--r--indra/newview/llviewerjoint.cpp356
-rw-r--r--indra/newview/llviewerjoint.h76
-rwxr-xr-xindra/newview/llviewerjointmesh.cpp15
-rwxr-xr-xindra/newview/llviewerjointmesh.h7
-rwxr-xr-xindra/newview/llvoavatar.cpp246
-rwxr-xr-xindra/newview/llvoavatar.h7
-rwxr-xr-xindra/newview/llvoavatarself.cpp66
-rwxr-xr-xindra/newview/llvoavatarself.h1
9 files changed, 100 insertions, 678 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 887cd2f4b0..3b472a2862 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -614,7 +614,7 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const
}
mDummyAvatar->mRoot->setVisible(FALSE, TRUE);
- mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot->findJoint(mesh_name);
+ mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
@@ -631,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
- LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot->findJoint(mesh_name);
+ LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
// clear out existing test mesh
if (mesh)
{
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp
index bb45cf89fc..e46299f9d2 100644
--- a/indra/newview/llviewerjoint.cpp
+++ b/indra/newview/llviewerjoint.cpp
@@ -35,50 +35,26 @@
#include "llrender.h"
#include "llmath.h"
#include "llglheaders.h"
-#include "llrendersphere.h"
#include "llvoavatar.h"
#include "pipeline.h"
-#define DEFAULT_LOD 0.0f
-
-const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
-
-//-----------------------------------------------------------------------------
-// Static Data
-//-----------------------------------------------------------------------------
-BOOL LLViewerJoint::sDisableLOD = FALSE;
+static const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
//-----------------------------------------------------------------------------
// LLViewerJoint()
-// Class Constructor
+// Class Constructors
//-----------------------------------------------------------------------------
-LLViewerJoint::LLViewerJoint()
- : LLAvatarJoint()
-{
- init();
-}
+LLViewerJoint::LLViewerJoint() :
+ LLAvatarJoint()
+{ }
+LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) :
+ LLAvatarJoint(name, parent)
+{ }
-//-----------------------------------------------------------------------------
-// LLViewerJoint()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent)
- : LLAvatarJoint(name, parent)
-{
- init();
-}
-
-
-void LLViewerJoint::init()
-{
- mValid = FALSE;
- mComponents = SC_JOINT | SC_BONE | SC_AXES;
- mMinPixelArea = DEFAULT_LOD;
- mPickName = PN_DEFAULT;
- mVisible = TRUE;
- mMeshID = 0;
-}
+LLViewerJoint::LLViewerJoint(S32 joint_num) :
+ LLAvatarJoint(joint_num)
+{ }
//-----------------------------------------------------------------------------
@@ -89,129 +65,6 @@ LLViewerJoint::~LLViewerJoint()
{
}
-
-//--------------------------------------------------------------------
-// renderSkeleton()
-// DEBUG (UNUSED)
-//--------------------------------------------------------------------
-// void LLViewerJoint::renderSkeleton(BOOL recursive)
-// {
-// F32 nc = 0.57735f;
-
-// //----------------------------------------------------------------
-// // push matrix stack
-// //----------------------------------------------------------------
-// gGL.pushMatrix();
-
-// //----------------------------------------------------------------
-// // render the bone to my parent
-// //----------------------------------------------------------------
-// if (mComponents & SC_BONE)
-// {
-// drawBone();
-// }
-
-// //----------------------------------------------------------------
-// // offset to joint position and
-// // rotate to our orientation
-// //----------------------------------------------------------------
-// gGL.loadIdentity();
-// gGL.multMatrix( &getWorldMatrix().mMatrix[0][0] );
-
-// //----------------------------------------------------------------
-// // render joint axes
-// //----------------------------------------------------------------
-// if (mComponents & SC_AXES)
-// {
-// gGL.begin(LLRender::LINES);
-// gGL.color3f( 1.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.1f, 0.0f, 0.0f );
-
-// gGL.color3f( 0.0f, 1.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.1f, 0.0f );
-
-// gGL.color3f( 0.0f, 0.0f, 1.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.1f );
-// gGL.end();
-// }
-
-// //----------------------------------------------------------------
-// // render the joint graphic
-// //----------------------------------------------------------------
-// if (mComponents & SC_JOINT)
-// {
-// gGL.color3f( 1.0f, 1.0f, 0.0f );
-
-// gGL.begin(LLRender::TRIANGLES);
-
-// // joint top half
-// glNormal3f(nc, nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-
-// glNormal3f(-nc, nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-
-// glNormal3f(-nc, -nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-
-// glNormal3f(nc, -nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-
-// // joint bottom half
-// glNormal3f(nc, nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-
-// glNormal3f(-nc, nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-
-// glNormal3f(-nc, -nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-
-// glNormal3f(nc, -nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-
-// gGL.end();
-// }
-
-// //----------------------------------------------------------------
-// // render children
-// //----------------------------------------------------------------
-// if (recursive)
-// {
-// for (child_list_t::iterator iter = mChildren.begin();
-// iter != mChildren.end(); ++iter)
-// {
-// LLViewerJoint* joint = (LLViewerJoint*)(*iter);
-// joint->renderSkeleton();
-// }
-// }
-
-// //----------------------------------------------------------------
-// // pop matrix stack
-// //----------------------------------------------------------------
-// gGL.popMatrix();
-// }
-
-
//--------------------------------------------------------------------
// render()
//--------------------------------------------------------------------
@@ -292,13 +145,13 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );
- if (jointLOD != DEFAULT_LOD)
+ if (jointLOD != DEFAULT_AVATAR_JOINT_LOD)
{
break;
}
@@ -308,72 +161,6 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
return triangle_count;
}
-
-//--------------------------------------------------------------------
-// drawBone()
-// DEBUG (UNUSED)
-//--------------------------------------------------------------------
-// void LLViewerJoint::drawBone()
-// {
-// if ( mParent == NULL )
-// return;
-
-// F32 boneSize = 0.02f;
-
-// // rotate to point to child (bone direction)
-// gGL.pushMatrix();
-
-// LLVector3 boneX = getPosition();
-// F32 length = boneX.normVec();
-
-// LLVector3 boneZ(1.0f, 0.0f, 1.0f);
-
-// LLVector3 boneY = boneZ % boneX;
-// boneY.normVec();
-
-// boneZ = boneX % boneY;
-
-// LLMatrix4 rotateMat;
-// rotateMat.setFwdRow( boneX );
-// rotateMat.setLeftRow( boneY );
-// rotateMat.setUpRow( boneZ );
-// gGL.multMatrix( &rotateMat.mMatrix[0][0] );
-
-// // render the bone
-// gGL.color3f( 0.5f, 0.5f, 0.0f );
-
-// gGL.begin(LLRender::TRIANGLES);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, boneSize, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, boneSize);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
-// gGL.vertex3f( 0.0f, boneSize, 0.0f);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, boneSize);
-// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
-
-// gGL.end();
-
-// // restore matrix
-// gGL.popMatrix();
-// }
-
-//--------------------------------------------------------------------
-// isTransparent()
-//--------------------------------------------------------------------
-BOOL LLViewerJoint::isTransparent()
-{
- return FALSE;
-}
-
//--------------------------------------------------------------------
// drawShape()
//--------------------------------------------------------------------
@@ -382,121 +169,4 @@ U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
return 0;
}
-//--------------------------------------------------------------------
-// setSkeletonComponents()
-//--------------------------------------------------------------------
-void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive )
-{
- mComponents = comp;
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->setSkeletonComponents(comp, recursive);
- }
- }
-}
-
-void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
- }
-}
-
-void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
- }
-}
-
-void LLViewerJoint::updateJointGeometry()
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->updateJointGeometry();
- }
-}
-
-
-BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate)
-{
- BOOL lod_changed = FALSE;
- BOOL found_lod = FALSE;
-
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- F32 jointLOD = joint->getLOD();
-
- if (found_lod || jointLOD == DEFAULT_LOD)
- {
- // we've already found a joint to enable, so enable the rest as alternatives
- lod_changed |= joint->updateLOD(pixel_area, TRUE);
- }
- else
- {
- if (pixel_area >= jointLOD || sDisableLOD)
- {
- lod_changed |= joint->updateLOD(pixel_area, TRUE);
- found_lod = TRUE;
- }
- else
- {
- lod_changed |= joint->updateLOD(pixel_area, FALSE);
- }
- }
- }
- return lod_changed;
-}
-
-void LLViewerJoint::dump()
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->dump();
- }
-}
-
-void LLViewerJoint::setVisible(BOOL visible, BOOL recursive)
-{
- mVisible = visible;
-
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->setVisible(visible, recursive);
- }
- }
-}
-
-
-void LLViewerJoint::setMeshesToChildren()
-{
- removeAllChildren();
- for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin();
- iter != mMeshParts.end(); iter++)
- {
- addChild((LLViewerJointMesh *) *iter);
- }
-}
-
-
// End
diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h
index 37c80dafeb..fd262b6e80 100644
--- a/indra/newview/llviewerjoint.h
+++ b/indra/newview/llviewerjoint.h
@@ -40,95 +40,25 @@ class LLViewerJointMesh;
// class LLViewerJoint
//-----------------------------------------------------------------------------
class LLViewerJoint :
- public LLAvatarJoint
+ public virtual LLAvatarJoint
{
public:
LLViewerJoint();
+ LLViewerJoint(S32 joint_num);
+ // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform*
LLViewerJoint(const std::string &name, LLJoint *parent = NULL);
virtual ~LLViewerJoint();
- // Gets the validity of this joint
- BOOL getValid() { return mValid; }
-
- // Primarily for debugging and character setup
- // Derived classes may add text/graphic output.
- // Draw skeleton graphic for debugging and character setup
- void renderSkeleton(BOOL recursive=TRUE); // debug only (unused)
-
- // Draws a bone graphic to the parent joint.
- // Derived classes may add text/graphic output.
- // Called by renderSkeleton().
- void drawBone(); // debug only (unused)
-
// Render character hierarchy.
// Traverses the entire joint hierarchy, setting up
// transforms and calling the drawShape().
// Derived classes may add text/graphic output.
virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); // Returns triangle count
- // Returns true if this object is transparent.
- // This is used to determine in which order to draw objects.
- virtual BOOL isTransparent();
-
- // Returns true if this object should inherit scale modifiers from its immediate parent
- virtual BOOL inheritScale() { return FALSE; }
-
// Draws the shape attached to a joint.
// Called by render().
virtual U32 drawShape( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE );
virtual void drawNormals() {}
-
- enum Components
- {
- SC_BONE = 1,
- SC_JOINT = 2,
- SC_AXES = 4
- };
-
- // Selects which skeleton components to draw
- void setSkeletonComponents( U32 comp, BOOL recursive = TRUE );
-
- // Returns which skeleton components are enables for drawing
- U32 getSkeletonComponents() { return mComponents; }
-
- // Sets the level of detail for this node as a minimum
- // pixel area threshold. If the current pixel area for this
- // object is less than the specified threshold, the node is
- // not traversed. In addition, if a value is specified (not
- // default of 0.0), and the pixel area is larger than the
- // specified minimum, the node is rendered, but no other siblings
- // of this node under the same parent will be.
- F32 getLOD() { return mMinPixelArea; }
- void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; }
-
- void setPickName(LLJointPickName name) { mPickName = name; }
- LLJointPickName getPickName() { return mPickName; }
-
- virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
- virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
- virtual BOOL updateLOD(F32 pixel_area, BOOL activate);
- virtual void updateJointGeometry();
- virtual void dump();
-
- void setVisible( BOOL visible, BOOL recursive );
-
- // Takes meshes in mMeshParts and sets each one as a child joint
- void setMeshesToChildren();
-
-public:
- static BOOL sDisableLOD;
- std::vector<LLViewerJointMesh*> mMeshParts;
- void setMeshID( S32 id ) {mMeshID = id;}
-
-protected:
- void init();
-
- BOOL mValid;
- U32 mComponents;
- F32 mMinPixelArea;
- LLJointPickName mPickName;
- BOOL mVisible;
- S32 mMeshID;
};
#endif // LL_LLVIEWERJOINT_H
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 8d479ab0bf..64454a03d1 100755
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -201,21 +201,6 @@ void LLViewerJointMesh::uploadJointMatrices()
}
//--------------------------------------------------------------------
-// LLViewerJointMesh::drawBone()
-//--------------------------------------------------------------------
-void LLViewerJointMesh::drawBone()
-{
-}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::isTransparent()
-//--------------------------------------------------------------------
-BOOL LLViewerJointMesh::isTransparent()
-{
- return mIsTransparent;
-}
-
-//--------------------------------------------------------------------
// DrawElementsBLEND and utility code
//--------------------------------------------------------------------
diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h
index 039175830f..64887152a6 100755
--- a/indra/newview/llviewerjointmesh.h
+++ b/indra/newview/llviewerjointmesh.h
@@ -41,9 +41,8 @@ class LLViewerTexLayerSet;
//-----------------------------------------------------------------------------
// class LLViewerJointMesh
//-----------------------------------------------------------------------------
-class LLViewerJointMesh : public LLAvatarJointMesh
+class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint
{
- friend class LLVOAvatar;
public:
// Constructor
LLViewerJointMesh();
@@ -55,8 +54,6 @@ public:
void uploadJointMatrices();
// overloaded from base class
- /*virtual*/ void drawBone();
- /*virtual*/ BOOL isTransparent();
/*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy );
/*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
@@ -65,8 +62,6 @@ public:
/*virtual*/ void updateJointGeometry();
/*virtual*/ void dump();
- void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
-
/*virtual*/ BOOL isAnimatable() const { return FALSE; }
private:
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f0f469e959..081f1d62ca 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -24,12 +24,6 @@
* $/LicenseInfo$
*/
-#if LL_MSVC
-// disable warning about boost::lexical_cast returning uninitialized data
-// when it fails to parse the string
-#pragma warning (disable:4701)
-#endif
-
#include "llviewerprecompiledheaders.h"
#include "llvoavatar.h"
@@ -109,12 +103,6 @@ extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
extern F32 ANIM_SPEED_MIN;
-#if LL_MSVC
-// disable boost::lexical_cast warning
-#pragma warning (disable:4702)
-#endif
-
-#include <boost/lexical_cast.hpp>
// #define OUTPUT_BREAST_DATA
@@ -783,7 +771,7 @@ BOOL LLVOAvatar::isFullyTextured() const
{
for (S32 i = 0; i < mMeshLOD.size(); i++)
{
- LLViewerJoint* joint = (LLViewerJoint*) mMeshLOD[i];
+ LLAvatarJoint* joint = mMeshLOD[i];
if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
{
continue; // don't care about skirt textures if we're not wearing one.
@@ -792,19 +780,19 @@ BOOL LLVOAvatar::isFullyTextured() const
{
continue; // nonexistent LOD OK.
}
- std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
+ avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
if (meshIter != joint->mMeshParts.end())
{
- LLViewerJointMesh *mesh = (LLViewerJointMesh *) *meshIter;
+ LLAvatarJointMesh *mesh = (*meshIter);
if (!mesh)
{
continue; // nonexistent mesh OK
}
- if (mesh->mTexture.notNull() && mesh->mTexture->hasGLTexture())
+ if (mesh->hasGLTexture())
{
continue; // Mesh exists and has a baked texture.
}
- if (mesh->mLayerSet && mesh->mLayerSet->hasComposite())
+ if (mesh->hasComposite())
{
continue; // Mesh exists and has a composite texture.
}
@@ -1056,85 +1044,10 @@ void LLVOAvatar::cleanupClass()
sXMLTree.cleanup();
}
+// virtual
void LLVOAvatar::initInstance(void)
{
//-------------------------------------------------------------------------
- // initialize joint, mesh and shape members
- //-------------------------------------------------------------------------
- if (mRoot)
- {
- delete mRoot;
- }
- mRoot = new LLViewerJoint();
- mRoot->setName( "mRoot" );
-
- for (LLAvatarAppearanceDictionary::Meshes::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end();
- ++iter)
- {
- const EMeshIndex mesh_index = iter->first;
- const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
- LLViewerJoint* joint = new LLViewerJoint();
- joint->setName(mesh_dict->mName);
- joint->setMeshID(mesh_index);
- mMeshLOD.push_back(joint);
-
- /* mHairLOD.setName("mHairLOD");
- mHairMesh0.setName("mHairMesh0");
- mHairMesh0.setMeshID(MESH_ID_HAIR);
- mHairMesh1.setName("mHairMesh1"); */
- for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
- {
- LLViewerJointMesh* mesh = new LLViewerJointMesh();
- std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
- // We pre-pended an m - need to capitalize first character for camelCase
- mesh_name[1] = toupper(mesh_name[1]);
- mesh->setName(mesh_name);
- mesh->setMeshID(mesh_index);
- mesh->setPickName(mesh_dict->mPickName);
- mesh->setIsTransparent(FALSE);
- switch((int)mesh_index)
- {
- case MESH_ID_HAIR:
- mesh->setIsTransparent(TRUE);
- break;
- case MESH_ID_SKIRT:
- mesh->setIsTransparent(TRUE);
- break;
- case MESH_ID_EYEBALL_LEFT:
- case MESH_ID_EYEBALL_RIGHT:
- mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
- break;
- }
-
- joint->mMeshParts.push_back(mesh);
- }
- }
-
- //-------------------------------------------------------------------------
- // associate baked textures with meshes
- //-------------------------------------------------------------------------
- for (LLAvatarAppearanceDictionary::Meshes::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end();
- ++iter)
- {
- const EMeshIndex mesh_index = iter->first;
- const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
- const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
- // Skip it if there's no associated baked texture.
- if (baked_texture_index == BAKED_NUM_INDICES) continue;
-
- for (std::vector<LLAvatarJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
- iter != mMeshLOD[mesh_index]->mMeshParts.end();
- ++iter)
- {
- LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter;
- mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh);
- }
- }
-
-
- //-------------------------------------------------------------------------
// register motions
//-------------------------------------------------------------------------
if (LLCharacter::sInstances.size() == 1)
@@ -1192,10 +1105,9 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
-
}
-
- buildCharacter();
+
+ LLAvatarAppearance::initInstance();
// preload specific motions here
createMotion( ANIM_AGENT_CUSTOMIZE);
@@ -1204,7 +1116,30 @@ void LLVOAvatar::initInstance(void)
//VTPause(); // VTune
mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
+}
+
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint()
+{
+ return new LLViewerJoint();
+}
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num)
+{
+ return new LLViewerJoint(joint_num);
+}
+
+// virtual
+LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh()
+{
+ return new LLViewerJointMesh();
+}
+
+// virtual
+LLTexLayerSet* LLVOAvatar::createTexLayerSet()
+{
+ return new LLViewerTexLayerSet(this);
}
const LLVector3 LLVOAvatar::getRenderPosition() const
@@ -1279,7 +1214,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
- for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
+ for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i)
{
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
@@ -1551,23 +1486,11 @@ void LLVOAvatar::startDefaultMotions()
// virtual
void LLVOAvatar::buildCharacter()
{
- //-------------------------------------------------------------------------
- // clear mesh data
- //-------------------------------------------------------------------------
- for (std::vector<LLAvatarJoint*>::iterator jointIter = mMeshLOD.begin();
- jointIter != mMeshLOD.end(); ++jointIter)
- {
- LLViewerJoint* joint = (LLViewerJoint*) *jointIter;
- for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
- meshIter != joint->mMeshParts.end(); ++meshIter)
- {
- LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter;
- mesh->setMesh(NULL);
- }
- }
-
LLAvatarAppearance::buildCharacter();
+ // Not done building yet; more to do.
+ mIsBuilt = FALSE;
+
//-------------------------------------------------------------------------
// set head offset from pelvis
//-------------------------------------------------------------------------
@@ -1600,6 +1523,9 @@ void LLVOAvatar::buildCharacter()
//-------------------------------------------------------------------------
processAnimationStateChanges();
+ mIsBuilt = TRUE;
+ stop_glerror();
+
mMeshValid = TRUE;
}
@@ -1619,11 +1545,11 @@ void LLVOAvatar::releaseMeshData()
//llinfos << "Releasing" << llendl;
// cleanup mesh data
- for (std::vector<LLAvatarJoint*>::iterator iter = mMeshLOD.begin();
+ for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
iter != mMeshLOD.end();
++iter)
{
- LLViewerJoint* joint = (LLViewerJoint*) *iter;
+ LLAvatarJoint* joint = (*iter);
joint->setValid(FALSE, TRUE);
}
@@ -4718,10 +4644,12 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositions( void )
{
- for(S32 i = 0; i < (S32)mNumJoints; ++i)
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
{
- mSkeleton[i].restoreOldXform();
- mSkeleton[i].setId( LLUUID::null );
+ (*iter)->restoreOldXform();
+ (*iter)->setId( LLUUID::null );
}
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
@@ -4753,16 +4681,17 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
{
-
//Subsequent joints are relative to pelvis
- for( S32 i = 0; i < (S32)mNumJoints; ++i )
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
{
- LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
+ LLJoint* pJoint = (*iter);
if ( pJoint->doesJointNeedToBeReset() )
{
-
pJoint->setId( LLUUID::null );
//restore joints to default positions, however skip over the pelvis
+ // *TODO: How does this pointer check skip over pelvis?
if ( pJoint )
{
pJoint->restoreOldXform();
@@ -4895,43 +4824,18 @@ LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
return gAgent.getPosAgentFromGlobal(position);
}
-//-----------------------------------------------------------------------------
-// allocateCharacterJoints()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::allocateCharacterJoints( U32 num )
-{
- deleteAndClearArray(mSkeleton);
- mNumJoints = 0;
-
- mSkeleton = new LLViewerJoint[num];
-
- for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
- {
- mSkeleton[joint_num].setJointNum(joint_num);
- }
-
- if (!mSkeleton)
- {
- return FALSE;
- }
-
- mNumJoints = num;
- return TRUE;
-}
-
-
//-----------------------------------------------------------------------------
// getCharacterJoint()
//-----------------------------------------------------------------------------
LLJoint *LLVOAvatar::getCharacterJoint( U32 num )
{
- if ((S32)num >= mNumJoints
+ if ((S32)num >= mSkeleton.size()
|| (S32)num < 0)
{
return NULL;
}
- return (LLJoint*)&mSkeleton[num];
+ return mSkeleton[num];
}
//-----------------------------------------------------------------------------
@@ -4949,16 +4853,6 @@ void LLVOAvatar::requestStopMotion( LLMotion* motion )
//virtual
BOOL LLVOAvatar::loadSkeletonNode ()
{
- // make meshes children before calling parent version of the function
- for (std::vector<LLAvatarJoint *>::iterator iter = mMeshLOD.begin();
- iter != mMeshLOD.end();
- ++iter)
- {
- LLViewerJoint *joint = (LLViewerJoint *) *iter;
- joint->mUpdateXform = FALSE;
- joint->setMeshesToChildren();
- }
-
if (!LLAvatarAppearance::loadSkeletonNode())
{
return FALSE;
@@ -5695,9 +5589,11 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL
if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
{
LLColor4 color = mTexHairColor->getColor();
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
@@ -5962,9 +5858,11 @@ void LLVOAvatar::updateMeshTextures()
}
mBakedTextureDatas[i].mIsUsed = TRUE;
- for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setTexture( baked_img );
@@ -5996,9 +5894,11 @@ void LLVOAvatar::updateMeshTextures()
layerset->createComposite();
layerset->setUpdatesEnabled( TRUE );
mBakedTextureDatas[i].mIsUsed = FALSE;
- for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setLayerSet( layerset );
@@ -6014,9 +5914,11 @@ void LLVOAvatar::updateMeshTextures()
{
const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
@@ -6778,9 +6680,11 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
mBakedTextureDatas[i].mIsLoaded = true;
mBakedTextureDatas[i].mLastTextureIndex = id;
mBakedTextureDatas[i].mIsUsed = true;
- for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setTexture( image_baked );
@@ -6803,9 +6707,11 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
// This is paired with similar code in updateMeshTextures that sets hair mesh color.
if (i == BAKED_HAIR)
{
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( 1.f, 1.f, 1.f, 1.f );
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index bda09b044d..cc94c2a3eb 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -172,7 +172,6 @@ public:
virtual LLVector3 getCharacterVelocity();
virtual LLVector3 getCharacterAngularVelocity();
virtual LLJoint* getCharacterJoint(U32 num);
- virtual BOOL allocateCharacterJoints(U32 num);
virtual LLUUID remapMotionID(const LLUUID& id);
virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
@@ -184,7 +183,6 @@ public:
void dumpAnimationState();
virtual LLJoint* getJoint(const std::string &name);
- virtual LLJoint* getRootJoint() { return mRoot; }
void resetJointPositions( void );
void resetJointPositionsToDefault( void );
@@ -341,6 +339,10 @@ protected:
** SKELETON
**/
+protected:
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
+ /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
public:
void updateHeadOffset();
void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ;
@@ -521,6 +523,7 @@ public:
// Baked textures
//--------------------------------------------------------------------
public:
+ /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
protected:
static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index f832a126bd..96fd41739f 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -249,8 +249,6 @@ BOOL LLVOAvatarSelf::loadAvatarSelf()
llwarns << "avatar file: buildSkeleton() failed" << llendl;
return FALSE;
}
- // TODO: make loadLayersets() called only by self.
- //success &= loadLayersets();
return success;
}
@@ -585,70 +583,6 @@ LLVOAvatarSelf::~LLVOAvatarSelf()
** **
*********************************************************************************/
-//virtual
-BOOL LLVOAvatarSelf::loadLayersets()
-{
- BOOL success = TRUE;
- for (LLAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin();
- iter != sAvatarXmlInfo->mLayerInfoList.end();
- ++iter)
- {
- // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
- const LLTexLayerSetInfo *info = *iter;
- LLViewerTexLayerSet* layer_set = new LLViewerTexLayerSet( this );
-
- if (!layer_set->setInfo(info))
- {
- stop_glerror();
- delete layer_set;
- llwarns << "avatar file: layer_set->parseData() failed" << llendl;
- return FALSE;
- }
-
- // scan baked textures and associate the layerset with the appropriate one
- EBakedTextureIndex baked_index = BAKED_NUM_INDICES;
- for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin();
- baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end();
- ++baked_iter)
- {
- const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
- if (layer_set->isBodyRegion(baked_dict->mName))
- {
- baked_index = baked_iter->first;
- // ensure both structures are aware of each other
- mBakedTextureDatas[baked_index].mTexLayerSet = layer_set;
- layer_set->setBakedTexIndex(baked_index);
- break;
- }
- }
- // if no baked texture was found, warn and cleanup
- if (baked_index == BAKED_NUM_INDICES)
- {
- llwarns << "<layer_set> has invalid body_region attribute" << llendl;
- delete layer_set;
- return FALSE;
- }
-
- // scan morph masks and let any affected layers know they have an associated morph
- for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin();
- morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end();
- ++morph_iter)
- {
- LLMaskedMorph *morph = *morph_iter;
- LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer);
- if (layer)
- {
- layer->setHasMorph(TRUE);
- }
- else
- {
- llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl;
- success = FALSE;
- }
- }
- }
- return success;
-}
// virtual
BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
{
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index bdc1ccf133..907564f8e1 100755
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -69,7 +69,6 @@ protected:
BOOL loadAvatarSelf();
BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
BOOL buildMenus();
- /*virtual*/ BOOL loadLayersets();
/** Initialization
** **