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-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/llappviewer.cpp1
-rw-r--r--indra/newview/lldrawpoolwater.cpp116
-rw-r--r--indra/newview/lldrawpoolwater.h5
-rw-r--r--indra/newview/llenvadapters.cpp18
-rw-r--r--indra/newview/llenvadapters.h221
-rw-r--r--indra/newview/llenvironment.cpp155
-rw-r--r--indra/newview/llenvironment.h69
-rw-r--r--indra/newview/llfloatereditsky.cpp5
-rw-r--r--indra/newview/llfloatereditwater.cpp381
-rw-r--r--indra/newview/llfloatereditwater.h50
-rw-r--r--indra/newview/llfloaterenvironmentsettings.cpp18
-rw-r--r--indra/newview/lljoystickbutton.cpp184
-rw-r--r--indra/newview/lljoystickbutton.h31
-rw-r--r--indra/newview/llsettingssky.cpp15
-rw-r--r--indra/newview/llsettingssky.h8
-rw-r--r--indra/newview/llsettingswater.cpp268
-rw-r--r--indra/newview/llsettingswater.h234
-rw-r--r--indra/newview/llstartup.cpp6
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp1
-rw-r--r--indra/newview/llvosky.cpp6
-rw-r--r--indra/newview/llwaterparammanager.cpp34
-rw-r--r--indra/newview/llwaterparammanager.h10
-rw-r--r--indra/newview/pipeline.cpp4
25 files changed, 1401 insertions, 445 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index d8d1c0b51e..b46e0971e2 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -537,6 +537,7 @@ set(viewer_SOURCE_FILES
llselectmgr.cpp
llsettingsbase.cpp
llsettingssky.cpp
+ llsettingswater.cpp
llshareavatarhandler.cpp
llsidepanelappearance.cpp
llsidepanelinventory.cpp
@@ -1153,6 +1154,7 @@ set(viewer_HEADER_FILES
llselectmgr.h
llsettingsbase.h
llsettingssky.h
+ llsettingswater.h
llsidepanelappearance.h
llsidepanelinventory.h
llsidepanelinventorysubpanel.h
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 529bd429a4..3794c19bb1 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -170,7 +170,6 @@
#include "llviewerparcelmgr.h"
#include "llworldmapview.h"
#include "llpostprocess.h"
-#include "llwaterparammanager.h"
#include "lldebugview.h"
#include "llconsole.h"
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index df06ad31e6..567172e647 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -46,7 +46,9 @@
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
-#include "llwaterparammanager.h"
+#include "llenvironment.h"
+#include "llsettingssky.h"
+#include "llsettingswater.h"
const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
@@ -58,10 +60,10 @@ BOOL deferred_render = FALSE;
BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE;
BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
-LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f);
+//LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f);
F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
-LLVector3 LLDrawPoolWater::sLightDir;
+//LLVector3 LLDrawPoolWater::sLightDir;
LLDrawPoolWater::LLDrawPoolWater() :
LLFacePool(POOL_WATER)
@@ -110,8 +112,6 @@ void LLDrawPoolWater::prerender()
// got rid of modulation by light color since it got a little too
// green at sunset and sl-57047 (underwater turns black at 8:00)
- sWaterFogColor = LLWaterParamManager::instance().getFogColor();
- sWaterFogColor.mV[3] = 0;
}
@@ -488,29 +488,50 @@ void LLDrawPoolWater::shade()
LLVector3 light_dir;
LLColor3 light_color;
- if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
- {
- light_dir = gSky.getSunDirection();
- light_dir.normVec();
- light_color = gSky.getSunDiffuseColor();
- if(gSky.mVOSkyp) {
- light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
- light_diffuse.normVec();
- }
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
- light_diffuse *= light_exp + 0.25f;
- }
- else
- {
- light_dir = gSky.getMoonDirection();
- light_dir.normVec();
- light_color = gSky.getMoonDiffuseColor();
- light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
- light_diffuse.normVec();
- light_diffuse *= 0.5f;
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
+
+ light_dir = psky->getLightDirection();
+ if (LLEnvironment::instance().getIsDayTime())
+ {
+ light_color = psky->getSunAmbient();
+ light_diffuse = psky->getSunDiffuse();
+ light_diffuse.normalize();
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
+ light_diffuse *= (light_exp + 0.25f);
+ }
+ else
+ {
+ light_color = psky->getMoonAmbient();
+ light_diffuse = psky->getMoonDiffuse();
+ light_diffuse.normalize();
+ light_diffuse *= 0.5f;
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
}
+// if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
+// {
+// light_dir = gSky.getSunDirection();
+// light_dir.normVec();
+// light_color = gSky.getSunDiffuseColor();
+// if(gSky.mVOSkyp) {
+// light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
+// light_diffuse.normVec();
+// }
+// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+// light_diffuse *= light_exp + 0.25f;
+// }
+// else
+// {
+// light_dir = gSky.getMoonDirection();
+// light_dir.normVec();
+// light_color = gSky.getMoonDiffuseColor();
+// light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
+// light_diffuse.normVec();
+// light_diffuse *= 0.5f;
+// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+// }
+
light_exp *= light_exp;
light_exp *= light_exp;
light_exp *= light_exp;
@@ -518,9 +539,11 @@ void LLDrawPoolWater::shade()
light_exp *= 256.f;
light_exp = light_exp > 32.f ? light_exp : 32.f;
+ light_diffuse *= 6.f;
+
LLGLSLShader* shader;
- F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
+ F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight();
if (eyedepth < 0.f && LLPipeline::sWaterReflections)
{
@@ -551,7 +574,7 @@ void LLDrawPoolWater::shade()
shader->bind();
}
- sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
+ sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f;
S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
@@ -565,12 +588,10 @@ void LLDrawPoolWater::shade()
//bind normal map
S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- LLWaterParamManager * param_mgr = &LLWaterParamManager::instance();
-
// change mWaterNormp if needed
- if (mWaterNormp->getID() != param_mgr->getNormalMapID())
+ if (mWaterNormp->getID() != pwater->getNormalMapID())
{
- mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
+ mWaterNormp = LLViewerTextureManager::getFetchedTexture(pwater->getNormalMapID());
}
mWaterNormp->addTextureStats(1024.f*1024.f);
@@ -588,9 +609,8 @@ void LLDrawPoolWater::shade()
if (screentex > -1)
{
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY,
- param_mgr->getFogDensity());
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getFogColor().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getFogDensity());
gPipeline.mWaterDis.bindTexture(0, screentex);
}
@@ -600,8 +620,9 @@ void LLDrawPoolWater::shade()
if (mVertexShaderLevel == 1)
{
- sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ LLColor4 fog_color(pwater->getFogColor(), 0.f);
+ fog_color[3] = pwater->getFogDensity();
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
}
F32 screenRes[] =
@@ -615,25 +636,20 @@ void LLDrawPoolWater::shade()
S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
stop_glerror();
- light_dir.normVec();
- sLightDir = light_dir;
-
- light_diffuse *= 6.f;
-
//shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
- shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV);
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale());
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset());
- shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());
+ shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale());
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset());
+ shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier());
F32 sunAngle = llmax(0.f, light_dir.mV[2]);
F32 scaledAngle = 1.f - sunAngle;
@@ -648,12 +664,12 @@ void LLDrawPoolWater::shade()
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow());
}
else
{
water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove());
}
if (water_color.mV[3] > 0.9f)
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index aeeba179d6..55f892d249 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -46,9 +46,8 @@ public:
static BOOL sSkipScreenCopy;
static BOOL sNeedsReflectionUpdate;
static BOOL sNeedsDistortionUpdate;
- static LLVector3 sLightDir;
-
- static LLColor4 sWaterFogColor;
+// static LLVector3 sLightDir;
+// static LLColor4 sWaterFogColor;
static F32 sWaterFogEnd;
enum
diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp
index 8bed0737dd..34fd862655 100644
--- a/indra/newview/llenvadapters.cpp
+++ b/indra/newview/llenvadapters.cpp
@@ -28,6 +28,7 @@
#include "llenvadapters.h"
#include "llsettingssky.h"
+#include "llsettingswater.h"
//=========================================================================
LLSkySettingsAdapter::LLSkySettingsAdapter():
@@ -53,3 +54,20 @@ LLSkySettingsAdapter::LLSkySettingsAdapter():
{
}
+
+LLWatterSettingsAdapter::LLWatterSettingsAdapter():
+ mFogColor(LLColor4((22.f / 255.f), (43.f / 255.f), (54.f / 255.f), (0.0f)), LLSettingsWater::SETTING_FOG_COLOR, "WaterFogColor"),
+ mFogDensity(4, LLSettingsWater::SETTING_FOG_DENSITY, 2),
+ mUnderWaterFogMod(0.25, LLSettingsWater::SETTING_FOG_MOD),
+ mNormalScale(LLVector3(2.f, 2.f, 2.f), LLSettingsWater::SETTING_NORMAL_SCALE),
+ mFresnelScale(0.5f, LLSettingsWater::SETTING_FRESNEL_SCALE),
+ mFresnelOffset(0.4f, LLSettingsWater::SETTING_FRESNEL_OFFSET),
+ mScaleAbove(0.025f, LLSettingsWater::SETTING_SCALE_ABOVE),
+ mScaleBelow(0.2f, LLSettingsWater::SETTING_SCALE_BELOW),
+ mBlurMultiplier(0.1f, LLSettingsWater::SETTING_BLUR_MULTIPILER),
+ mWave1Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE1_DIR),
+ mWave2Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE2_DIR)
+
+{
+
+}
diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h
index fc7a47be1b..3241e43191 100644
--- a/indra/newview/llenvadapters.h
+++ b/indra/newview/llenvadapters.h
@@ -185,6 +185,169 @@ private:
F32 mult;
};
+class WLXFloatControl
+{
+public:
+ inline WLXFloatControl(F32 val, const std::string& n, F32 b):
+ mExp(val),
+ mBase(b),
+ mName(n)
+ {
+ }
+
+ inline WLXFloatControl & operator = (F32 val)
+ {
+ mExp = log(val) / log(mBase);
+
+ return *this;
+ }
+
+ inline operator F32 (void) const
+ {
+ return pow(mBase, mExp);
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, pow(mBase, mExp));
+ }
+
+ inline F32 getExp() const
+ {
+ return mExp;
+ }
+
+ inline void setExp(F32 val)
+ {
+ mExp = val;
+ }
+
+ inline F32 getBase() const
+ {
+ return mBase;
+ }
+
+ inline void setBase(F32 val)
+ {
+ mBase = val;
+ }
+
+private:
+ F32 mExp;
+ F32 mBase;
+ std::string mName;
+};
+
+class WLVect2Control
+{
+public:
+ inline WLVect2Control(LLVector2 val, const std::string& n):
+ mU(val.mV[0]),
+ mV(val.mV[1]),
+ mName(n)
+ {
+ }
+
+ inline WLVect2Control & operator = (const LLVector2 & val)
+ {
+ mU = val.mV[0];
+ mV = val.mV[1];
+
+ return *this;
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, LLVector2(mU, mV));
+ }
+
+ inline F32 getU() const
+ {
+ return mU;
+ }
+
+ inline void setU(F32 val)
+ {
+ mU = val;
+ }
+
+ inline F32 getV() const
+ {
+ return mV;
+ }
+
+ inline void setV(F32 val)
+ {
+ mV = val;
+ }
+
+private:
+ F32 mU;
+ F32 mV;
+ std::string mName;
+};
+
+class WLVect3Control
+{
+public:
+ inline WLVect3Control(LLVector3 val, const std::string& n):
+ mX(val.mV[0]),
+ mY(val.mV[1]),
+ mZ(val.mV[2]),
+ mName(n)
+ {
+ }
+
+ inline WLVect3Control & operator = (const LLVector3 & val)
+ {
+ mX = val.mV[0];
+ mY = val.mV[1];
+ mZ = val.mV[2];
+
+ return *this;
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, LLVector3(mX, mY, mZ));
+ }
+
+ inline F32 getX() const
+ {
+ return mX;
+ }
+
+ inline void setX(F32 val)
+ {
+ mX = val;
+ }
+
+ inline F32 getY() const
+ {
+ return mY;
+ }
+
+ inline void setY(F32 val)
+ {
+ mY = val;
+ }
+
+ inline F32 getZ() const
+ {
+ return mZ;
+ }
+
+ inline void setZ(F32 val)
+ {
+ mZ = val;
+ }
+
+private:
+ F32 mX;
+ F32 mY;
+ F32 mZ;
+ std::string mName;
+};
//-------------------------------------------------------------------------
class LLSkySettingsAdapter
@@ -194,32 +357,54 @@ public:
LLSkySettingsAdapter();
- WLFloatControl mWLGamma;
+ WLFloatControl mWLGamma;
/// Atmospherics
- WLColorControl mBlueHorizon;
- WLFloatControl mHazeDensity;
- WLColorControl mBlueDensity;
- WLFloatControl mDensityMult;
- WLFloatControl mHazeHorizon;
- WLFloatControl mMaxAlt;
+ WLColorControl mBlueHorizon;
+ WLFloatControl mHazeDensity;
+ WLColorControl mBlueDensity;
+ WLFloatControl mDensityMult;
+ WLFloatControl mHazeHorizon;
+ WLFloatControl mMaxAlt;
/// Lighting
- WLColorControl mLightnorm;
- WLColorControl mSunlight;
- WLColorControl mAmbient;
- WLColorControl mGlow;
+ WLColorControl mLightnorm;
+ WLColorControl mSunlight;
+ WLColorControl mAmbient;
+ WLColorControl mGlow;
/// Clouds
- WLColorControl mCloudColor;
- WLColorControl mCloudMain;
- WLFloatControl mCloudCoverage;
- WLColorControl mCloudDetail;
- WLFloatControl mDistanceMult;
- WLFloatControl mCloudScale;
+ WLColorControl mCloudColor;
+ WLColorControl mCloudMain;
+ WLFloatControl mCloudCoverage;
+ WLColorControl mCloudDetail;
+ WLFloatControl mDistanceMult;
+ WLFloatControl mCloudScale;
+};
+
+class LLWatterSettingsAdapter
+{
+public:
+ typedef std::shared_ptr<LLWatterSettingsAdapter> ptr_t;
+
+ LLWatterSettingsAdapter();
+ WLColorControl mFogColor;
+ WLXFloatControl mFogDensity;
+ WLFloatControl mUnderWaterFogMod;
+
+ /// wavelet scales and directions
+ WLVect3Control mNormalScale;
+ WLVect2Control mWave1Dir;
+ WLVect2Control mWave2Dir;
+
+ // controls how water is reflected and refracted
+ WLFloatControl mFresnelScale;
+ WLFloatControl mFresnelOffset;
+ WLFloatControl mScaleAbove;
+ WLFloatControl mScaleBelow;
+ WLFloatControl mBlurMultiplier;
};
#endif // LL_ENVIRONMENT_H
-
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 4192da450e..921f3ef910 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -32,44 +32,69 @@
#include "lldaycyclemanager.h"
#include "llviewercontrol.h" // for gSavedSettings
#include "llviewerregion.h"
-#include "llwaterparammanager.h"
#include "llwlhandlers.h"
#include "lltrans.h"
#include "lltrace.h"
#include "llfasttimer.h"
#include "llviewercamera.h"
#include "pipeline.h"
+#include "llsky.h"
//=========================================================================
-const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg
-
namespace
{
LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick");
LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters");
}
+//=========================================================================
+const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg
+const F32 LLEnvironment::NIGHTTIME_ELEVATION_COS(LLSky::NIGHTTIME_ELEVATION_COS);
+
//-------------------------------------------------------------------------
LLEnvironment::LLEnvironment():
mCurrentSky(),
+ mCurrentWater(),
mSkysById(),
- mSkysByName()
+ mSkysByName(),
+ mWaterByName(),
+ mWaterById(),
+ mUserPrefs()
{
LLSettingsSky::ptr_t p_default_sky = LLSettingsSky::buildDefaultSky();
addSky(p_default_sky);
mCurrentSky = p_default_sky;
+
+ LLSettingsWater::ptr_t p_default_water = LLSettingsWater::buildDefaultWater();
+ addWater(p_default_water);
+ mCurrentWater = p_default_water;
}
LLEnvironment::~LLEnvironment()
{
}
+void LLEnvironment::loadPreferences()
+{
+ mUserPrefs.load();
+}
+
//-------------------------------------------------------------------------
F32 LLEnvironment::getCamHeight() const
{
return (mCurrentSky->getDomeOffset() * mCurrentSky->getDomeRadius());
}
+F32 LLEnvironment::getWaterHeight() const
+{
+ return gAgent.getRegion()->getWaterHeight();
+}
+
+bool LLEnvironment::getIsDayTime() const
+{
+ return mCurrentSky->getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS;
+}
+
//-------------------------------------------------------------------------
void LLEnvironment::update(const LLViewerCamera * cam)
{
@@ -201,6 +226,7 @@ void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
if (gPipeline.canUseWindLightShaders())
{
updateGLVariablesForSettings(shader, mCurrentSky);
+ updateGLVariablesForSettings(shader, mCurrentWater);
}
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
@@ -229,35 +255,35 @@ void LLEnvironment::addSky(const LLSettingsSky::ptr_t &sky)
LL_WARNS("RIDER") << "Adding sky as '" << name << "'" << LL_ENDL;
- std::pair<NamedSkyMap_t::iterator, bool> result;
- result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky));
+ std::pair<NamedSettingMap_t::iterator, bool> result;
+ result = mSkysByName.insert(NamedSettingMap_t::value_type(name, sky));
if (!result.second)
(*(result.first)).second = sky;
}
-void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky)
-{
- // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString();
- //
- // std::pair<NamedSkyMap_t::iterator, bool> result;
- // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky));
- //
- // if (!result.second)
- // (*(result.first)).second = sky;
-}
+// void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky)
+// {
+// // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString();
+// //
+// // std::pair<NamedSkyMap_t::iterator, bool> result;
+// // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky));
+// //
+// // if (!result.second)
+// // (*(result.first)).second = sky;
+// }
void LLEnvironment::removeSky(const std::string &name)
{
- NamedSkyMap_t::iterator it = mSkysByName.find(name);
+ NamedSettingMap_t::iterator it = mSkysByName.find(name);
if (it != mSkysByName.end())
mSkysByName.erase(it);
}
-void LLEnvironment::removeSky(const LLUUID &id)
-{
-
-}
+// void LLEnvironment::removeSky(const LLUUID &id)
+// {
+//
+// }
void LLEnvironment::clearAllSkys()
{
@@ -267,12 +293,95 @@ void LLEnvironment::clearAllSkys()
void LLEnvironment::selectSky(const std::string &name)
{
- NamedSkyMap_t::iterator it = mSkysByName.find(name);
+ NamedSettingMap_t::iterator it = mSkysByName.find(name);
if (it == mSkysByName.end())
+ {
+ LL_WARNS("ENVIRONMENT") << "Unable to select sky with unknown name '" << name << "'" << LL_ENDL;
return;
+ }
- mCurrentSky = (*it).second;
+ mCurrentSky = boost::static_pointer_cast<LLSettingsSky>((*it).second);
mCurrentSky->setDirtyFlag(true);
}
+void LLEnvironment::addWater(const LLSettingsWater::ptr_t &water)
+{
+ std::string name = water->getValue(LLSettingsWater::SETTING_NAME).asString();
+
+ LL_WARNS("RIDER") << "Adding water as '" << name << "'" << LL_ENDL;
+
+ std::pair<NamedSettingMap_t::iterator, bool> result;
+ result = mWaterByName.insert(NamedSettingMap_t::value_type(name, water));
+
+ if (!result.second)
+ (*(result.first)).second = water;
+}
+
+//void LLEnvironment::addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
+
+void LLEnvironment::selectWater(const std::string &name)
+{
+ NamedSettingMap_t::iterator it = mWaterByName.find(name);
+
+ if (it == mWaterByName.end())
+ {
+ LL_WARNS("ENVIRONMENT") << "Unable to select water with unknown name '" << name << "'" << LL_ENDL;
+ return;
+ }
+
+ mCurrentWater = boost::static_pointer_cast<LLSettingsWater>((*it).second);
+ mCurrentWater->setDirtyFlag(true);
+}
+
+void LLEnvironment::removeWater(const std::string &name)
+{
+ NamedSettingMap_t::iterator it = mWaterByName.find(name);
+ if (it != mWaterByName.end())
+ mWaterByName.erase(it);
+}
+
+//void LLEnvironment::removeWater(const LLUUID &id);
+void LLEnvironment::clearAllWater()
+{
+ mWaterByName.clear();
+ mWaterById.clear();
+}
+
+
+//=========================================================================
+LLEnvironment::UserPrefs::UserPrefs():
+ mUseRegionSettings(true),
+ mUseDayCycle(true),
+ mPersistEnvironment(false),
+ mWaterPresetName(),
+ mSkyPresetName(),
+ mDayCycleName()
+{}
+
+
+void LLEnvironment::UserPrefs::load()
+{
+ mPersistEnvironment = gSavedSettings.getBOOL("EnvironmentPersistAcrossLogin");
+
+ mWaterPresetName = gSavedSettings.getString("WaterPresetName");
+ mSkyPresetName = gSavedSettings.getString("SkyPresetName");
+ mDayCycleName = gSavedSettings.getString("DayCycleName");
+
+ mUseRegionSettings = mPersistEnvironment ? gSavedSettings.getBOOL("UseEnvironmentFromRegion") : true;
+ mUseDayCycle = mPersistEnvironment ? gSavedSettings.getBOOL("UseDayCycle") : true;
+}
+
+void LLEnvironment::UserPrefs::store()
+{
+ gSavedSettings.setBOOL("EnvironmentPersistAcrossLogin", mPersistEnvironment);
+ if (mPersistEnvironment)
+ {
+ gSavedSettings.setString("WaterPresetName", getWaterPresetName());
+ gSavedSettings.setString("SkyPresetName", getSkyPresetName());
+ gSavedSettings.setString("DayCycleName", getDayCycleName());
+
+ gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings());
+ gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle());
+ }
+}
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index a1bdf2c38c..7506b37e3e 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -31,20 +31,59 @@
#include "llsd.h"
#include "llsettingssky.h"
+#include "llsettingswater.h"
class LLViewerCamera;
class LLGLSLShader;
//-------------------------------------------------------------------------
+
+
+//-------------------------------------------------------------------------
class LLEnvironment : public LLSingleton<LLEnvironment>
{
LLSINGLETON(LLEnvironment);
LOG_CLASS(LLEnvironment);
public:
+ class UserPrefs
+ {
+ friend class LLEnvironment;
+ public:
+ UserPrefs();
+
+ bool getUseRegionSettings() const { return mUseRegionSettings; }
+ bool getUseDayCycle() const { return mUseDayCycle; }
+ bool getUseFixedSky() const { return !getUseDayCycle(); }
+
+ std::string getWaterPresetName() const { return mWaterPresetName; }
+ std::string getSkyPresetName() const { return mSkyPresetName; }
+ std::string getDayCycleName() const { return mDayCycleName; }
+
+ void setUseRegionSettings(bool val);
+ void setUseWaterPreset(const std::string& name);
+ void setUseSkyPreset(const std::string& name);
+ void setUseDayCycle(const std::string& name);
+
+ private:
+ void load();
+ void store();
+
+ bool mUseRegionSettings;
+ bool mUseDayCycle;
+ bool mPersistEnvironment;
+ std::string mWaterPresetName;
+ std::string mSkyPresetName;
+ std::string mDayCycleName;
+ };
+
virtual ~LLEnvironment();
+ void loadPreferences();
+ const UserPrefs & getPreferences() const { return mUserPrefs; }
+
LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentSky; }
+ LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentWater; }
void update(const LLViewerCamera * cam);
@@ -53,10 +92,15 @@ public:
void addSky(const LLSettingsSky::ptr_t &sky);
void selectSky(const std::string &name);
+ void addWater(const LLSettingsWater::ptr_t &sky);
+ void selectWater(const std::string &name);
inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; }
F32 getCamHeight() const;
+ F32 getWaterHeight() const;
+ bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon.
+ bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time"
inline F32 getSceneLightStrength() const { return mSceneLightStrength; }
inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; }
@@ -65,27 +109,40 @@ public:
inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentSky->getClampedLightDirection(), 0.0f); }
inline LLVector4 getRotatedLight() const { return mRotatedLight; }
+
private:
static const F32 SUN_DELTA_YAW;
+ static const F32 NIGHTTIME_ELEVATION_COS;
- typedef std::map<std::string, LLSettingsSky::ptr_t> NamedSkyMap_t;
- typedef std::map<LLUUID, LLSettingsSky::ptr_t> AssetSkyMap_t;
+ typedef std::map<std::string, LLSettingsBase::ptr_t> NamedSettingMap_t;
+ typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t;
LLVector2 mCloudScrollDelta; // cumulative cloud delta
LLSettingsSky::ptr_t mCurrentSky;
+ LLSettingsWater::ptr_t mCurrentWater;
+
+ NamedSettingMap_t mSkysByName;
+ AssetSettingMap_t mSkysById;
- NamedSkyMap_t mSkysByName;
- AssetSkyMap_t mSkysById;
+ NamedSettingMap_t mWaterByName;
+ AssetSettingMap_t mWaterById;
F32 mSceneLightStrength;
LLVector4 mRotatedLight;
- void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
+ UserPrefs mUserPrefs;
+
+ //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeSky(const std::string &name);
- void removeSky(const LLUUID &id);
+ //void removeSky(const LLUUID &id);
void clearAllSkys();
+ //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
+ void removeWater(const std::string &name);
+ //void removeWater(const LLUUID &id);
+ void clearAllWater();
+
void updateCloudScroll();
};
diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp
index 1ca61e758f..40f86e3778 100644
--- a/indra/newview/llfloatereditsky.cpp
+++ b/indra/newview/llfloatereditsky.cpp
@@ -145,11 +145,6 @@ void LLFloaterEditSky::initCallbacks(void)
mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this));
getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this));
- // *LAPRAS
- // TODO:
-// LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this));
-// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this));
-
// Connect to region info updates.
LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this));
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
index 43b44eae37..41180b5da8 100644
--- a/indra/newview/llfloatereditwater.cpp
+++ b/indra/newview/llfloatereditwater.cpp
@@ -28,6 +28,8 @@
#include "llfloatereditwater.h"
+#include <boost/make_shared.hpp>
+
// libs
#include "llbutton.h"
#include "llcheckboxctrl.h"
@@ -42,16 +44,22 @@
#include "llagent.h"
#include "llregioninfomodel.h"
#include "llviewerregion.h"
-#include "llwaterparammanager.h"
+
+#include "llenvironment.h"
+#include "llsettingswater.h"
+#include "llenvadapters.h"
+
+#include "v3colorutil.h"
#undef max // Fixes a Windows compiler error
-LLFloaterEditWater::LLFloaterEditWater(const LLSD &key)
-: LLFloater(key)
-, mWaterPresetNameEditor(NULL)
-, mWaterPresetCombo(NULL)
-, mMakeDefaultCheckBox(NULL)
-, mSaveButton(NULL)
+LLFloaterEditWater::LLFloaterEditWater(const LLSD &key):
+ LLFloater(key),
+ mWaterPresetNameEditor(NULL),
+ mWaterPresetCombo(NULL),
+ mMakeDefaultCheckBox(NULL),
+ mSaveButton(NULL),
+ mWaterAdapter()
{
}
@@ -63,6 +71,8 @@ BOOL LLFloaterEditWater::postBuild()
mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
mSaveButton = getChild<LLButton>("save");
+ mWaterAdapter = boost::make_shared<LLWatterSettingsAdapter>();
+
initCallbacks();
refreshWaterPresetsList();
syncControls();
@@ -99,7 +109,7 @@ void LLFloaterEditWater::onClose(bool app_quitting)
{
if (!app_quitting) // there's no point to change environment if we're quitting
{
- LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment
+// LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment
}
}
@@ -119,44 +129,38 @@ void LLFloaterEditWater::initCallbacks(void)
mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this));
getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
- LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this));
- LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this));
-
// Connect to region info updates.
LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this));
//-------------------------------------------------------------------------
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
-
- getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor));
- //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor));
+ getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlMoved, this, _1, &mWaterAdapter->mFogColor));
// fog density
- getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity));
- getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod));
+ getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &mWaterAdapter->mFogDensity));
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mUnderWaterFogMod));
// blue density
- getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale));
- getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale));
- getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &mWaterAdapter->mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &mWaterAdapter->mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &mWaterAdapter->mNormalScale));
// fresnel
- getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale));
- getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset));
+ getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelScale));
+ getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelOffset));
// scale above/below
- getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove));
- getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow));
+ getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleAbove));
+ getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleBelow));
// blur mult
- getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier));
+ getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mBlurMultiplier));
// wave direction
- getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir));
- getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir));
- getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir));
- getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir));
+ getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave1Dir));
+ getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave1Dir));
+ getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave2Dir));
+ getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave2Dir));
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap");
texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL);
@@ -169,304 +173,128 @@ void LLFloaterEditWater::syncControls()
{
// *TODO: Eliminate slow getChild() calls.
- bool err;
+ LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
+ mEditSettings = pwater;
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
-
- LLWaterParamSet& current_params = water_mgr.mCurParams;
-
- // blue horizon
- water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err);
-
- LLColor4 col = water_mgr.getFogColor();
//getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
- col.mV[3] = 1.0f;
- getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col);
+ getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getFogColor()));
// fog and wavelets
- water_mgr.mFogDensity.mExp =
- log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) /
- log(water_mgr.mFogDensity.mBase);
- water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp);
- getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp);
+ mWaterAdapter->mFogDensity = pwater->getFogDensity();
+ getChild<LLUICtrl>("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp());
- water_mgr.mUnderWaterFogMod.mX =
- current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err);
- getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX);
+ mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod();
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(static_cast<F32>(mWaterAdapter->mUnderWaterFogMod));
- water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err);
- getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX);
- getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY);
- getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ);
+ mWaterAdapter->mNormalScale = pwater->getNormalScale();
+ getChild<LLUICtrl>("WaterNormalScaleX")->setValue(mWaterAdapter->mNormalScale.getX());
+ getChild<LLUICtrl>("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY());
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ());
// Fresnel
- water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err);
- getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX);
- water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err);
- getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX);
+ mWaterAdapter->mFresnelScale = pwater->getFresnelScale();
+ getChild<LLUICtrl>("WaterFresnelScale")->setValue(static_cast<F32>(mWaterAdapter->mFresnelScale));
+ mWaterAdapter->mFresnelOffset = pwater->getFresnelOffset();
+ getChild<LLUICtrl>("WaterFresnelOffset")->setValue(static_cast<F32>(mWaterAdapter->mFresnelOffset));
// Scale Above/Below
- water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err);
- getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX);
- water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err);
- getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX);
+ mWaterAdapter->mScaleAbove = pwater->getScaleAbove();
+ getChild<LLUICtrl>("WaterScaleAbove")->setValue(static_cast<F32>(mWaterAdapter->mScaleAbove));
+ mWaterAdapter->mScaleBelow = pwater->getScaleBelow();
+ getChild<LLUICtrl>("WaterScaleBelow")->setValue(static_cast<F32>(mWaterAdapter->mScaleBelow));
// blur mult
- water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err);
- getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX);
+ mWaterAdapter->mBlurMultiplier = pwater->getBlurMultiplier();
+ getChild<LLUICtrl>("WaterBlurMult")->setValue(static_cast<F32>(mWaterAdapter->mBlurMultiplier));
// wave directions
- water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err);
- getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX);
- getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY);
+ mWaterAdapter->mWave1Dir = pwater->getWave1Dir();
+ getChild<LLUICtrl>("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU());
+ getChild<LLUICtrl>("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV());
- water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err);
- getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX);
- getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY);
+ mWaterAdapter->mWave2Dir = pwater->getWave2Dir();
+ getChild<LLUICtrl>("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU());
+ getChild<LLUICtrl>("WaterWave2DirY")->setValue(mWaterAdapter->mWave2Dir.getV());
LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap");
- textCtrl->setImageAssetID(water_mgr.getNormalMapID());
-}
-
-// color control callbacks
-void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mR = sldr_ctrl->getValueF32();
-
- // move i if it's the max
- if (color_ctrl->mR >= color_ctrl->mG
- && color_ctrl->mR >= color_ctrl->mB
- && color_ctrl->mHasSliderName)
- {
- color_ctrl->mI = color_ctrl->mR;
- std::string name = color_ctrl->mSliderName;
- name.append("I");
-
- getChild<LLUICtrl>(name)->setValue(color_ctrl->mR);
- }
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mG = sldr_ctrl->getValueF32();
-
- // move i if it's the max
- if (color_ctrl->mG >= color_ctrl->mR
- && color_ctrl->mG >= color_ctrl->mB
- && color_ctrl->mHasSliderName)
- {
- color_ctrl->mI = color_ctrl->mG;
- std::string name = color_ctrl->mSliderName;
- name.append("I");
-
- getChild<LLUICtrl>(name)->setValue(color_ctrl->mG);
-
- }
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mB = sldr_ctrl->getValueF32();
-
- // move i if it's the max
- if (color_ctrl->mB >= color_ctrl->mR
- && color_ctrl->mB >= color_ctrl->mG
- && color_ctrl->mHasSliderName)
- {
- color_ctrl->mI = color_ctrl->mB;
- std::string name = color_ctrl->mSliderName;
- name.append("I");
-
- getChild<LLUICtrl>(name)->setValue(color_ctrl->mB);
- }
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mA = sldr_ctrl->getValueF32();
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
+ textCtrl->setImageAssetID(pwater->getNormalMapID());
}
-void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mI = sldr_ctrl->getValueF32();
-
- // only for sliders where we pass a name
- if (color_ctrl->mHasSliderName)
- {
- // set it to the top
- F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB);
- F32 iVal;
-
- iVal = color_ctrl->mI;
-
- // get the names of the other sliders
- std::string rName = color_ctrl->mSliderName;
- rName.append("R");
- std::string gName = color_ctrl->mSliderName;
- gName.append("G");
- std::string bName = color_ctrl->mSliderName;
- bName.append("B");
-
- // handle if at 0
- if (iVal == 0)
- {
- color_ctrl->mR = 0;
- color_ctrl->mG = 0;
- color_ctrl->mB = 0;
-
- // if all at the start
- // set them all to the intensity
- }
- else if (maxVal == 0)
- {
- color_ctrl->mR = iVal;
- color_ctrl->mG = iVal;
- color_ctrl->mB = iVal;
- }
- else
- {
- // add delta amounts to each
- F32 delta = (iVal - maxVal) / maxVal;
- color_ctrl->mR *= (1.0f + delta);
- color_ctrl->mG *= (1.0f + delta);
- color_ctrl->mB *= (1.0f + delta);
- }
-
- // set the sliders to the new vals
- getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR);
- getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG);
- getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB);
- }
-
- // now update the current parameters and send them to shaders
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
// vector control callbacks
-void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- vector_ctrl->mX = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
+ vector_ctrl->setX( sldr_ctrl->getValueF32() );
+ vector_ctrl->update(mEditSettings);
}
// vector control callbacks
-void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- vector_ctrl->mY = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
+ vector_ctrl->setY(sldr_ctrl->getValueF32());
+ vector_ctrl->update(mEditSettings);
}
// vector control callbacks
-void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- vector_ctrl->mZ = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
+ vector_ctrl->setZ(sldr_ctrl->getValueF32());
+ vector_ctrl->update(mEditSettings);
}
// vector control callbacks
-void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
+void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- vector_ctrl->mX = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
+ vector_ctrl->setU(sldr_ctrl->getValueF32());
+ vector_ctrl->update(mEditSettings);
}
// vector control callbacks
-void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
+void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- vector_ctrl->mY = sldr_ctrl->getValueF32();
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
+ vector_ctrl->setV(sldr_ctrl->getValueF32());
+ vector_ctrl->update(mEditSettings);
}
-void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl)
+void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult;
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- floatControl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
+ floatControl->setValue(sldr_ctrl->getValueF32());
+ floatControl->update(mEditSettings);
}
-void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl)
+void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- F32 val = sldr_ctrl->getValueF32();
- expFloatControl->mExp = val;
- LLWaterParamManager::getInstance()->setDensitySliderValue(val);
-
- expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
+ expFloatControl->setExp(sldr_ctrl->getValueF32());
+ expFloatControl->update(mEditSettings);
}
-void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+void LLFloaterEditWater::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl)
{
LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
*color_ctrl = swatch->get();
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
+ color_ctrl->update(mEditSettings);
}
void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl)
{
LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
LLUUID textID = textCtrl->getImageAssetID();
- LLWaterParamManager::getInstance()->setNormalMapID(textID);
+ mEditSettings->setNormalMapID(textID);
}
//=============================================================================
@@ -494,6 +322,7 @@ bool LLFloaterEditWater::isNewPreset() const
void LLFloaterEditWater::refreshWaterPresetsList()
{
+#if 0
mWaterPresetCombo->removeall();
#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment
@@ -530,6 +359,7 @@ void LLFloaterEditWater::refreshWaterPresetsList()
}
mWaterPresetCombo->setLabel(getString("combo_label"));
+#endif
}
void LLFloaterEditWater::enableEditing(bool enable)
@@ -544,6 +374,7 @@ void LLFloaterEditWater::enableEditing(bool enable)
void LLFloaterEditWater::saveRegionWater()
{
+#if 0
llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water
LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL;
@@ -552,8 +383,10 @@ void LLFloaterEditWater::saveRegionWater()
// *TODO: save to cached region settings.
LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL;
+#endif
}
+#if 0
std::string LLFloaterEditWater::getCurrentPresetName() const
{
std::string name;
@@ -561,7 +394,9 @@ std::string LLFloaterEditWater::getCurrentPresetName() const
getSelectedPreset(name, scope);
return name;
}
+#endif
+#if 0
LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const
{
std::string name;
@@ -569,9 +404,12 @@ LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const
getSelectedPreset(name, scope);
return scope;
}
+#endif
+#if 0
void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const
{
+
if (mWaterPresetNameEditor->getVisible())
{
name = mWaterPresetNameEditor->getText();
@@ -592,16 +430,21 @@ void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope&
scope = (LLEnvKey::EScope) combo_val[1].asInteger();
}
}
+
}
+#endif
void LLFloaterEditWater::onWaterPresetNameEdited()
{
+#if 0
// Disable saving a water preset having empty name.
mSaveButton->setEnabled(!getCurrentPresetName().empty());
+#endif
}
void LLFloaterEditWater::onWaterPresetSelected()
{
+#if 0
LLWaterParamSet water_params;
std::string name;
LLEnvKey::EScope scope;
@@ -629,23 +472,26 @@ void LLFloaterEditWater::onWaterPresetSelected()
enableEditing(can_edit);
mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL);
+#endif
}
bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+#if 0
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// If they choose save, do it. Otherwise, don't do anything
if (option == 0)
{
onSaveConfirmed();
}
-
+#endif
return false;
}
void LLFloaterEditWater::onSaveConfirmed()
{
+#if 0
// Save currently displayed water params to the selected preset.
std::string name = getCurrentPresetName();
@@ -670,10 +516,12 @@ void LLFloaterEditWater::onSaveConfirmed()
}
closeFloater();
+#endif
}
void LLFloaterEditWater::onBtnSave()
{
+#if 0
LLEnvKey::EScope scope;
std::string name;
getSelectedPreset(name, scope);
@@ -710,6 +558,7 @@ void LLFloaterEditWater::onBtnSave()
// new preset, hence no confirmation needed
onSaveConfirmed();
}
+#endif
}
void LLFloaterEditWater::onBtnCancel()
@@ -719,6 +568,7 @@ void LLFloaterEditWater::onBtnCancel()
void LLFloaterEditWater::onWaterPresetListChange()
{
+#if 0
std::string name;
LLEnvKey::EScope scope;
getSelectedPreset(name, scope); // preset being edited
@@ -734,10 +584,12 @@ void LLFloaterEditWater::onWaterPresetListChange()
// Refresh the presets list, though it may not make sense as the floater is about to be closed.
refreshWaterPresetsList();
}
+#endif
}
void LLFloaterEditWater::onRegionSettingsChange()
{
+#if 0
// If creating a new preset, don't bother.
if (isNewPreset())
{
@@ -755,10 +607,12 @@ void LLFloaterEditWater::onRegionSettingsChange()
{
refreshWaterPresetsList();
}
+#endif
}
void LLFloaterEditWater::onRegionInfoUpdate()
{
+#if 0
bool can_edit = true;
// If we've selected the region water for editing.
@@ -769,4 +623,5 @@ void LLFloaterEditWater::onRegionInfoUpdate()
}
enableEditing(can_edit);
+#endif
}
diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h
index 2211bca59f..7d9e493ac2 100644
--- a/indra/newview/llfloatereditwater.h
+++ b/indra/newview/llfloatereditwater.h
@@ -28,18 +28,22 @@
#define LL_LLFLOATEREDITWATER_H
#include "llfloater.h"
-#include "llenvmanager.h" // for LLEnvKey
+#include "llsettingswater.h"
class LLButton;
class LLCheckBoxCtrl;
class LLComboBox;
class LLLineEditor;
-struct WaterVector2Control;
-struct WaterVector3Control;
-struct WaterColorControl;
-struct WaterFloatControl;
-struct WaterExpFloatControl;
+class WLVect2Control;
+class WLVect3Control;
+class WLColorControl;
+class WLFloatControl;
+class WLXFloatControl;
+
+class LLWatterSettingsAdapter;
+
+typedef boost::shared_ptr<LLWatterSettingsAdapter> LLWaterSettingsAdapterPtr;
class LLFloaterEditWater : public LLFloater
{
@@ -60,29 +64,22 @@ private:
void syncControls(); /// sync up sliders with parameters
- // general purpose callbacks for dealing with color controllers
- void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl);
+ void onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl);
+ void onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl);
- void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
- void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
- void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl);
+ void onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl);
- void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
- void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+ void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl);
- void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
+ void onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl);
- void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
-
- void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl);
void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map
- //-- WL stuff ends --------------------------------------------------------
+ //-- WL stuff ends --------------------------------------------------------
void reset();
bool isNewPreset() const;
@@ -90,9 +87,9 @@ private:
void enableEditing(bool enable);
void saveRegionWater();
- std::string getCurrentPresetName() const;
- LLEnvKey::EScope getCurrentScope() const;
- void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
+// std::string getCurrentPresetName() const;
+// LLEnvKey::EScope getCurrentScope() const;
+// void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
void onWaterPresetNameEdited();
void onWaterPresetSelected();
@@ -110,6 +107,9 @@ private:
LLComboBox* mWaterPresetCombo;
LLCheckBoxCtrl* mMakeDefaultCheckBox;
LLButton* mSaveButton;
+
+ LLWaterSettingsAdapterPtr mWaterAdapter;
+ LLSettingsWater::ptr_t mEditSettings;
};
#endif // LL_LLFLOATEREDITWATER_H
diff --git a/indra/newview/llfloaterenvironmentsettings.cpp b/indra/newview/llfloaterenvironmentsettings.cpp
index 3a059e92dc..39907b19a3 100644
--- a/indra/newview/llfloaterenvironmentsettings.cpp
+++ b/indra/newview/llfloaterenvironmentsettings.cpp
@@ -32,10 +32,6 @@
#include "llradiogroup.h"
#include "lldaycyclemanager.h"
-#include "llenvmanager.h"
-#include "llwaterparammanager.h"
-#include "llwlparamset.h"
-#include "llwlparammanager.h"
#include "llenvironment.h"
@@ -74,10 +70,10 @@ BOOL LLFloaterEnvironmentSettings::postBuild()
setCloseCallback(boost::bind(&LLFloaterEnvironmentSettings::cancel, this));
- LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this));
- LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this));
- LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this));
- LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this));
+// LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this));
+// LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this));
+// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this));
+// LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this));
return TRUE;
}
@@ -199,7 +195,9 @@ void LLFloaterEnvironmentSettings::apply()
env_mgr.useDayCycle(day_cycle, LLEnvKey::SCOPE_LOCAL);
}
- env_mgr.useWaterPreset(water_preset);
+ /* LAPRAS */
+ //env_mgr.useWaterPreset(water_preset);
+ LLEnvironment::instance().selectWater(water_preset);
}
}
@@ -214,7 +212,7 @@ void LLFloaterEnvironmentSettings::populateWaterPresetsList()
mWaterPresetCombo->removeall();
std::list<std::string> user_presets, system_presets;
- LLWaterParamManager::instance().getPresetNames(user_presets, system_presets);
+ //LLWaterParamManager::instance().getPresetNames(user_presets, system_presets);
// Add user presets first.
for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it)
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 59e14e6cc0..5b35d5c3a5 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -48,7 +48,7 @@ static LLDefaultChildRegistry::Register<LLJoystickAgentSlide> r1("joystick_slide
static LLDefaultChildRegistry::Register<LLJoystickAgentTurn> r2("joystick_turn");
static LLDefaultChildRegistry::Register<LLJoystickCameraRotate> r3("joystick_rotate");
static LLDefaultChildRegistry::Register<LLJoystickCameraTrack> r5("joystick_track");
-
+static LLDefaultChildRegistry::Register<LLJoystickQuaternion> r6("joystick_quat");
const F32 NUDGE_TIME = 0.25f; // in seconds
@@ -646,3 +646,185 @@ void LLJoystickCameraTrack::onHeldDown()
gAgentCamera.setPanDownKey(getOrbitRate());
}
}
+
+//-------------------------------------------------------------------------------
+// LLJoystickQuaternion
+//-------------------------------------------------------------------------------
+
+LLJoystickQuaternion::Params::Params()
+{
+}
+
+LLJoystickQuaternion::LLJoystickQuaternion(const LLJoystickQuaternion::Params &p):
+ LLJoystick(p),
+ mInLeft(false),
+ mInTop(false),
+ mInRight(false),
+ mInBottom(false)
+{
+}
+
+void LLJoystickQuaternion::setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom)
+{
+ mInLeft = left;
+ mInTop = top;
+ mInRight = right;
+ mInBottom = bottom;
+}
+
+BOOL LLJoystickQuaternion::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ updateSlop();
+
+ // Set initial offset based on initial click location
+ S32 horiz_center = getRect().getWidth() / 2;
+ S32 vert_center = getRect().getHeight() / 2;
+
+ S32 dx = x - horiz_center;
+ S32 dy = y - vert_center;
+
+ if (dy > dx && dy > -dx)
+ {
+ // top
+ mInitialOffset.mX = 0;
+ mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
+ mInitialQuadrant = JQ_UP;
+ }
+ else if (dy > dx && dy <= -dx)
+ {
+ // left
+ mInitialOffset.mX = -(mHorizSlopNear + mHorizSlopFar) / 2;
+ mInitialOffset.mY = 0;
+ mInitialQuadrant = JQ_LEFT;
+ }
+ else if (dy <= dx && dy <= -dx)
+ {
+ // bottom
+ mInitialOffset.mX = 0;
+ mInitialOffset.mY = -(mVertSlopNear + mVertSlopFar) / 2;
+ mInitialQuadrant = JQ_DOWN;
+ }
+ else
+ {
+ // right
+ mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
+ mInitialOffset.mY = 0;
+ mInitialQuadrant = JQ_RIGHT;
+ }
+
+ return LLJoystick::handleMouseDown(x, y, mask);
+}
+
+BOOL LLJoystickQuaternion::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ return LLJoystick::handleMouseUp(x, y, mask);
+}
+
+void LLJoystickQuaternion::onHeldDown()
+{
+ updateSlop();
+
+ S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
+ S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
+
+ // left-right rotation
+ if (dx > mHorizSlopNear)
+ {
+ }
+ else if (dx < -mHorizSlopNear)
+ {
+ }
+
+ // over/under rotation
+ if (dy > mVertSlopNear)
+ {
+ }
+ else if (dy < -mVertSlopNear)
+ {
+ }
+}
+
+void LLJoystickQuaternion::draw()
+{
+ LLGLSUIDefault gls_ui;
+
+ getImageUnselected()->draw(0, 0);
+ LLPointer<LLUIImage> image = getImageSelected();
+
+ if (mInTop)
+ {
+ drawRotatedImage(getImageSelected(), 0);
+ }
+
+ if (mInRight)
+ {
+ drawRotatedImage(getImageSelected(), 1);
+ }
+
+ if (mInBottom)
+ {
+ drawRotatedImage(getImageSelected(), 2);
+ }
+
+ if (mInLeft)
+ {
+ drawRotatedImage(getImageSelected(), 3);
+ }
+}
+
+F32 LLJoystickQuaternion::getOrbitRate()
+{
+ return 1;
+}
+
+void LLJoystickQuaternion::updateSlop()
+{
+ // small fixed slop region
+ mVertSlopNear = 16;
+ mVertSlopFar = 32;
+
+ mHorizSlopNear = 16;
+ mHorizSlopFar = 32;
+}
+
+void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations)
+{
+ S32 width = image->getWidth();
+ S32 height = image->getHeight();
+ LLTexture* texture = image->getImage();
+
+ /*
+ * Scale texture coordinate system
+ * to handle the different between image size and size of texture.
+ */
+ F32 uv[][2] =
+ {
+ { (F32)width / texture->getWidth(), (F32)height / texture->getHeight() },
+ { 0.f, (F32)height / texture->getHeight() },
+ { 0.f, 0.f },
+ { (F32)width / texture->getWidth(), 0.f }
+ };
+
+ gGL.getTexUnit(0)->bind(texture);
+
+ gGL.color4fv(UI_VERTEX_COLOR.mV);
+
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2fv(uv[(rotations + 1) % 4]);
+ gGL.vertex2i(0, height);
+
+ gGL.texCoord2fv(uv[(rotations + 2) % 4]);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2fv(uv[(rotations + 3) % 4]);
+ gGL.vertex2i(width, 0);
+ }
+ gGL.end();
+}
+
+
+
diff --git a/indra/newview/lljoystickbutton.h b/indra/newview/lljoystickbutton.h
index 4e6c774cad..ae8de1bf32 100644
--- a/indra/newview/lljoystickbutton.h
+++ b/indra/newview/lljoystickbutton.h
@@ -178,4 +178,35 @@ public:
virtual void onHeldDown();
};
+//
+class LLJoystickQuaternion :
+ public LLJoystick
+{
+public:
+ struct Params :
+ public LLInitParam::Block<Params, LLJoystick::Params>
+ {
+ Params();
+ };
+
+ LLJoystickQuaternion(const LLJoystickQuaternion::Params &);
+
+ virtual void setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom);
+
+ virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ virtual void onHeldDown();
+ virtual void draw();
+
+protected:
+ F32 getOrbitRate();
+ virtual void updateSlop();
+ void drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations);
+
+ BOOL mInLeft;
+ BOOL mInTop;
+ BOOL mInRight;
+ BOOL mInBottom;
+};
+
#endif // LL_LLJOYSTICKBUTTON_H
diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp
index 898cdad7be..c91d4e59ce 100644
--- a/indra/newview/llsettingssky.cpp
+++ b/indra/newview/llsettingssky.cpp
@@ -47,8 +47,8 @@ namespace
const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f);
const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f);
- LLTrace::BlockTimerStatHandle FTM_BLEND_ENVIRONMENT("Blending Environment Params");
- LLTrace::BlockTimerStatHandle FTM_UPDATE_ENVIRONMENT("Update Environment Params");
+ LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment");
+ LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment");
LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude);
void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude);
@@ -266,8 +266,7 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam
}
LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(newsettings);
- skyp->update();
-
+
return skyp;
}
@@ -293,11 +292,11 @@ LLSettingsSky::ptr_t LLSettingsSky::buildClone()
LLSettingsSky::ptr_t LLSettingsSky::blend(const LLSettingsSky::ptr_t &other, F32 mix) const
{
- LL_RECORD_BLOCK_TIME(FTM_BLEND_ENVIRONMENT);
+ LL_RECORD_BLOCK_TIME(FTM_BLEND_SKYVALUES);
LL_INFOS("WINDLIGHT", "SKY", "EEP") << "Blending new sky settings object." << LL_ENDL;
LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(mSettings);
- // the settings in the initial constructor are references tho this' settings block.
+ // the settings in the initial constructor are references to this' settings block.
// They will be replaced in the following lerp
skyp->lerpSettings(*other, mix);
@@ -329,7 +328,7 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f);
dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f);
dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0);
- dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); // *RIDER: This is really weird for a color... TODO: check if right.
+ dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue();
dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999);
dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899);
dfltsetting[SETTING_LIGHT_NORMAL] = LLVector4(0.0000, 0.9126, -0.4086, 0.0000).getValue();
@@ -350,7 +349,7 @@ LLSD LLSettingsSky::defaults()
void LLSettingsSky::updateSettings()
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_ENVIRONMENT);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES);
LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL;
// base class clears dirty flag so as to not trigger recursive update
diff --git a/indra/newview/llsettingssky.h b/indra/newview/llsettingssky.h
index 012244d1f9..8052651030 100644
--- a/indra/newview/llsettingssky.h
+++ b/indra/newview/llsettingssky.h
@@ -62,10 +62,6 @@ public:
static const std::string SETTING_SUN_ROTATION;
static const std::string SETTING_SUN_TEXUTUREID;
- static const std::string SETTING_LEGACY_EAST_ANGLE;
- static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
- static const std::string SETTING_LEGACY_SUN_ANGLE;
-
typedef boost::shared_ptr<LLSettingsSky> ptr_t;
typedef std::pair<F32, F32> azimalt_t;
@@ -428,6 +424,10 @@ protected:
private:
+ static const std::string SETTING_LEGACY_EAST_ANGLE;
+ static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
+ static const std::string SETTING_LEGACY_SUN_ANGLE;
+
void calculateHeavnlyBodyPositions();
void calculateLightSettings();
diff --git a/indra/newview/llsettingswater.cpp b/indra/newview/llsettingswater.cpp
new file mode 100644
index 0000000000..7efa89e6f1
--- /dev/null
+++ b/indra/newview/llsettingswater.cpp
@@ -0,0 +1,268 @@
+/**
+* @file llsettingswater.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llviewercontrol.h"
+#include "llsettingswater.h"
+#include <algorithm>
+#include <boost/make_shared.hpp>
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "v3colorutil.h"
+
+#include "llglslshader.h"
+#include "llviewershadermgr.h"
+
+#include "llenvironment.h"
+
+#include "llagent.h"
+#include "pipeline.h"
+
+//=========================================================================
+namespace
+{
+ LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment");
+ LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment");
+
+ LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude);
+ void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude);
+}
+
+//=========================================================================
+const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier");
+const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color");
+const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density");
+const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod");
+const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset");
+const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale");
+const std::string LLSettingsWater::SETTING_NAME("name");
+const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map");
+const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale");
+const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above");
+const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below");
+const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction");
+const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction");
+
+const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod");
+const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset");
+const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale");
+const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap");
+const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale");
+const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove");
+const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow");
+const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir");
+const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir");
+
+const F32 LLSettingsWater::WATER_FOG_LIGHT_CLAMP(0.3f);
+
+const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL);
+
+
+//=========================================================================
+LLSettingsWater::LLSettingsWater(const LLSD &data) :
+ LLSettingsBase(data)
+{
+}
+
+LLSettingsWater::LLSettingsWater() :
+ LLSettingsBase()
+{
+}
+
+//=========================================================================
+LLSD LLSettingsWater::defaults()
+{
+ LLSD dfltsetting;
+
+ // Magic constants copied form defaults.xml
+ dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f);
+ dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue();
+ dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f);
+ dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f);
+ dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f);
+ dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999);
+ dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID);
+ dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue();
+ dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f);
+ dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f);
+ dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue();
+ dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue();
+
+ return dfltsetting;
+}
+
+
+LLSettingsWater::ptr_t LLSettingsWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings)
+{
+ LLSD newsettings(defaults());
+
+ newsettings[SETTING_NAME] = name;
+
+
+ if (oldsettings.has(SETTING_LEGACY_BLUR_MULTIPILER))
+ {
+ newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(oldsettings[SETTING_LEGACY_BLUR_MULTIPILER].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_FOG_COLOR))
+ {
+ newsettings[SETTING_FOG_COLOR] = LLColor3(oldsettings[SETTING_LEGACY_FOG_COLOR]).getValue();
+ }
+ if (oldsettings.has(SETTING_LEGACY_FOG_DENSITY))
+ {
+ newsettings[SETTING_FOG_DENSITY] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_DENSITY]);
+ }
+ if (oldsettings.has(SETTING_LEGACY_FOG_MOD))
+ {
+ newsettings[SETTING_FOG_MOD] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_MOD].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_FRESNEL_OFFSET))
+ {
+ newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_OFFSET].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_FRESNEL_SCALE))
+ {
+ newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_SCALE].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_NORMAL_MAP))
+ {
+ newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(oldsettings[SETTING_LEGACY_NORMAL_MAP].asUUID());
+ }
+ if (oldsettings.has(SETTING_LEGACY_NORMAL_SCALE))
+ {
+ newsettings[SETTING_NORMAL_SCALE] = LLVector3(oldsettings[SETTING_LEGACY_NORMAL_SCALE]).getValue();
+ }
+ if (oldsettings.has(SETTING_LEGACY_SCALE_ABOVE))
+ {
+ newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_ABOVE].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_SCALE_BELOW))
+ {
+ newsettings[SETTING_SCALE_BELOW] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_BELOW].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_WAVE1_DIR))
+ {
+ newsettings[SETTING_WAVE1_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE1_DIR]).getValue();
+ }
+ if (oldsettings.has(SETTING_LEGACY_WAVE2_DIR))
+ {
+ newsettings[SETTING_WAVE2_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE2_DIR]).getValue();
+ }
+
+ LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsWater>(newsettings);
+
+ return waterp;
+}
+
+LLSettingsWater::ptr_t LLSettingsWater::buildDefaultWater()
+{
+ LLSD settings = LLSettingsWater::defaults();
+
+ LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings);
+
+ return skyp;
+}
+
+LLSettingsWater::ptr_t LLSettingsWater::buildClone()
+{
+ LLSD settings = cloneSettings();
+
+ LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings);
+
+ return skyp;
+}
+
+//=========================================================================
+
+LLSettingsWater::parammapping_t LLSettingsWater::getParameterMap() const
+{
+ static parammapping_t param_map;
+
+ if (param_map.empty())
+ {
+ param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR;
+ param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY;
+
+
+ }
+ return param_map;
+}
+
+void LLSettingsWater::applySpecial(void *ptarget)
+{
+ LLGLSLShader *shader = (LLGLSLShader *)ptarget;
+
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS());
+
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+
+
+}
+
+//=========================================================================
+void LLSettingsWater::updateSettings()
+{
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES);
+ LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL;
+
+ // base class clears dirty flag so as to not trigger recursive update
+ LLSettingsBase::updateSettings();
+
+ // only do this if we're dealing with shaders
+ if (gPipeline.canUseVertexShaders())
+ {
+ //transform water plane to eye space
+ glh::vec3f norm(0.f, 0.f, 1.f);
+ glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f);
+
+ F32 modelView[16];
+ for (U32 i = 0; i < 16; i++)
+ {
+ modelView[i] = (F32)gGLModelView[i];
+ }
+
+ glh::matrix4f mat(modelView);
+ glh::matrix4f invtrans = mat.inverse().transpose();
+ glh::vec3f enorm;
+ glh::vec3f ep;
+ invtrans.mult_matrix_vec(norm, enorm);
+ enorm.normalize();
+ mat.mult_matrix_vec(p, ep);
+
+ mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+
+ LLVector4 light_direction = LLEnvironment::instance().getLightDirection();
+
+ mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
+ }
+
+}
diff --git a/indra/newview/llsettingswater.h b/indra/newview/llsettingswater.h
new file mode 100644
index 0000000000..d8c9ff5cc6
--- /dev/null
+++ b/indra/newview/llsettingswater.h
@@ -0,0 +1,234 @@
+/**
+* @file llsettingssky.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_WATER_H
+#define LL_SETTINGS_WATER_H
+
+#include "llsettingsbase.h"
+
+class LLSettingsWater : public LLSettingsBase
+{
+public:
+ static const std::string SETTING_BLUR_MULTIPILER;
+ static const std::string SETTING_FOG_COLOR;
+ static const std::string SETTING_FOG_DENSITY;
+ static const std::string SETTING_FOG_MOD;
+ static const std::string SETTING_FRESNEL_OFFSET;
+ static const std::string SETTING_FRESNEL_SCALE;
+ static const std::string SETTING_NAME;
+ static const std::string SETTING_NORMAL_MAP;
+ static const std::string SETTING_NORMAL_SCALE;
+ static const std::string SETTING_SCALE_ABOVE;
+ static const std::string SETTING_SCALE_BELOW;
+ static const std::string SETTING_WAVE1_DIR;
+ static const std::string SETTING_WAVE2_DIR;
+
+ static const LLUUID DEFAULT_WATER_NORMAL_ID;
+
+ typedef boost::shared_ptr<LLSettingsWater> ptr_t;
+
+ //---------------------------------------------------------------------
+ LLSettingsWater(const LLSD &data);
+ virtual ~LLSettingsWater() { };
+
+ static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings);
+ static ptr_t buildDefaultWater();
+ ptr_t buildClone();
+
+ //---------------------------------------------------------------------
+ virtual std::string getSettingType() const { return std::string("water"); }
+
+ // Settings status
+ ptr_t blend(const ptr_t &other, F32 mix) const;
+
+ static LLSD defaults();
+
+ //---------------------------------------------------------------------
+ F32 getBlurMultiplier() const
+ {
+ return mSettings[SETTING_BLUR_MULTIPILER].asReal();
+ }
+
+ void setBlurMultiplier(F32 val)
+ {
+ setValue(SETTING_BLUR_MULTIPILER, val);
+ }
+
+ LLColor3 getFogColor() const
+ {
+ return LLColor3(mSettings[SETTING_FOG_COLOR]);
+ }
+
+ void setFogColor(LLColor3 val)
+ {
+ setValue(SETTING_FOG_COLOR, val);
+ }
+
+ F32 getFogDensity() const
+ {
+ return mSettings[SETTING_FOG_DENSITY].asReal();
+ }
+
+ void setFogDensity(F32 val)
+ {
+ setValue(SETTING_FOG_DENSITY, val);
+ }
+
+ F32 getFogMod() const
+ {
+ return mSettings[SETTING_FOG_MOD].asReal();
+ }
+
+ void setFogMod(F32 val)
+ {
+ setValue(SETTING_FOG_MOD, val);
+ }
+
+ F32 getFresnelOffset() const
+ {
+ return mSettings[SETTING_FRESNEL_OFFSET].asReal();
+ }
+
+ void setFresnelOffset(F32 val)
+ {
+ setValue(SETTING_FRESNEL_OFFSET, val);
+ }
+
+ F32 getFresnelScale() const
+ {
+ return mSettings[SETTING_FRESNEL_SCALE].asReal();
+ }
+
+ void setFresnelScale(F32 val)
+ {
+ setValue(SETTING_FRESNEL_SCALE, val);
+ }
+
+ LLUUID getNormalMapID() const
+ {
+ return mSettings[SETTING_NORMAL_MAP].asUUID();
+ }
+
+ void setNormalMapID(LLUUID val)
+ {
+ setValue(SETTING_NORMAL_MAP, val);
+ }
+
+ LLVector3 getNormalScale() const
+ {
+ return LLVector3(mSettings[SETTING_NORMAL_SCALE]);
+ }
+
+ void setNormalScale(LLVector3 val)
+ {
+ setValue(SETTING_NORMAL_SCALE, val);
+ }
+
+ F32 getScaleAbove() const
+ {
+ return mSettings[SETTING_SCALE_ABOVE].asReal();
+ }
+
+ void setScaleAbove(F32 val)
+ {
+ setValue(SETTING_SCALE_ABOVE, val);
+ }
+
+ F32 getScaleBelow() const
+ {
+ return mSettings[SETTING_SCALE_BELOW].asReal();
+ }
+
+ void setScaleBelow(F32 val)
+ {
+ setValue(SETTING_SCALE_BELOW, val);
+ }
+
+ LLVector2 getWave1Dir() const
+ {
+ return LLVector2(mSettings[SETTING_WAVE1_DIR]);
+ }
+
+ void setWave1Dir(LLVector2 val)
+ {
+ setValue(SETTING_WAVE1_DIR, val);
+ }
+
+ LLVector2 getWave2Dir() const
+ {
+ return LLVector2(mSettings[SETTING_WAVE2_DIR]);
+ }
+
+ void setWave2Dir(LLVector2 val)
+ {
+ setValue(SETTING_WAVE2_DIR, val);
+ }
+
+ //-------------------------------------------
+ LLVector4 getWaterPlane() const
+ {
+ update();
+ return mWaterPlane;
+ }
+
+ F32 getWaterFogKS() const
+ {
+ update();
+ return mWaterFogKS;
+ }
+
+protected:
+ LLSettingsWater();
+
+ virtual void updateSettings();
+
+ virtual parammapping_t getParameterMap() const;
+
+ virtual void applySpecial(void *);
+
+
+private:
+ static const std::string SETTING_LEGACY_BLUR_MULTIPILER;
+ static const std::string SETTING_LEGACY_FOG_COLOR;
+ static const std::string SETTING_LEGACY_FOG_DENSITY;
+ static const std::string SETTING_LEGACY_FOG_MOD;
+ static const std::string SETTING_LEGACY_FRESNEL_OFFSET;
+ static const std::string SETTING_LEGACY_FRESNEL_SCALE;
+ static const std::string SETTING_LEGACY_NORMAL_MAP;
+ static const std::string SETTING_LEGACY_NORMAL_SCALE;
+ static const std::string SETTING_LEGACY_SCALE_ABOVE;
+ static const std::string SETTING_LEGACY_SCALE_BELOW;
+ static const std::string SETTING_LEGACY_WAVE1_DIR;
+ static const std::string SETTING_LEGACY_WAVE2_DIR;
+
+ static const F32 WATER_FOG_LIGHT_CLAMP;
+
+ LLVector4 mWaterPlane;
+ F32 mWaterFogKS;
+};
+
+#endif
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 485b88e4c7..e50a4a0b5d 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -180,7 +180,6 @@
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
-#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llagentlanguage.h"
#include "llwearable.h"
@@ -197,6 +196,9 @@
#include "llexperiencelog.h"
#include "llcleanup.h"
+#include "llenvironment.h"
+#include "llenvmanager.h"
+
#include "llstacktrace.h"
#if LL_WINDOWS
@@ -1461,7 +1463,7 @@ bool idle_startup()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLEnvManagerNew::getInstance()->usePrefs(); // Load all presets and settings
+ LLEnvironment::instance().loadPreferences();
gSky.init(initial_sun_direction);
LLGLState::checkStates();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index dcf42a201b..f25471d4f0 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -74,7 +74,6 @@
#include "llviewerregion.h"
#include "lldrawpoolwater.h"
#include "lldrawpoolbump.h"
-#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llpostprocess.h"
#include "llscenemonitor.h"
@@ -203,7 +202,6 @@ void display_update_camera()
// update all the sky/atmospheric/water settings
LLEnvironment::instance().update(LLViewerCamera::getInstance());
- LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
// Update land visibility too
LLWorld::getInstance()->setLandFarClip(final_far);
@@ -920,7 +918,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.mScreen.bindTarget();
if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
{
- const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
+ const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
}
gPipeline.mScreen.clear();
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 683ff7558a..f0924486df 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -3430,7 +3430,6 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void)
void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader)
{
LLEnvironment::instance().updateShaderUniforms(shader);
- LLWaterParamManager::getInstance()->updateShaderUniforms(shader);
}
LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 93ca7945ba..20afc7a41d 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -48,7 +48,6 @@
#include "llworld.h"
#include "pipeline.h"
#include "lldrawpoolwlsky.h"
-#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "v3colorutil.h"
@@ -1952,11 +1951,12 @@ void LLVOSky::updateFog(const F32 distance)
}
else
{
+ LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
F32 depth = water_height - camera_height;
// get the water param manager variables
- float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity();
- LLColor4 water_fog_color(LLDrawPoolWater::sWaterFogColor.mV);
+ float water_fog_density = pwater->getFogDensity();
+ LLColor4 water_fog_color(pwater->getFogColor());
// adjust the color based on depth. We're doing linear approximations
float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale");
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 6d1bb43258..eb21f3c4b4 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -58,17 +58,17 @@
#include "curl/curl.h"
LLWaterParamManager::LLWaterParamManager() :
- mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
- mFogDensity(4, "waterFogDensity", 2),
- mUnderWaterFogMod(0.25, "underWaterFogMod"),
- mNormalScale(2.f, 2.f, 2.f, "normScale"),
- mFresnelScale(0.5f, "fresnelScale"),
- mFresnelOffset(0.4f, "fresnelOffset"),
- mScaleAbove(0.025f, "scaleAbove"),
- mScaleBelow(0.2f, "scaleBelow"),
- mBlurMultiplier(0.1f, "blurMultiplier"),
- mWave1Dir(.5f, .5f, "wave1Dir"),
- mWave2Dir(.5f, .5f, "wave2Dir"),
+// mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
+// mFogDensity(4, "waterFogDensity", 2),
+// mUnderWaterFogMod(0.25, "underWaterFogMod"),
+// mNormalScale(2.f, 2.f, 2.f, "normScale"),
+// mFresnelScale(0.5f, "fresnelScale"),
+// mFresnelOffset(0.4f, "fresnelOffset"),
+// mScaleAbove(0.025f, "scaleAbove"),
+// mScaleBelow(0.2f, "scaleBelow"),
+// mBlurMultiplier(0.1f, "blurMultiplier"),
+// mWave1Dir(.5f, .5f, "wave1Dir"),
+// mWave2Dir(.5f, .5f, "wave2Dir"),
mDensitySliderValue(1.0f),
mWaterFogKS(1.0f)
{
@@ -135,6 +135,10 @@ bool LLWaterParamManager::loadPreset(const std::string& path)
addParamSet(name, params_data);
}
+ //*LAPRAS temp code testing conversion old preset to new settings.
+ LLSettingsWater::ptr_t test = LLSettingsWater::buildFromLegacyPreset(name, params_data);
+ LLEnvironment::instance().addWater(test);
+
return true;
}
@@ -175,16 +179,19 @@ void LLWaterParamManager::propagateParameters(void)
}
}
- bool err;
- F32 fog_density_slider =
+#if 0
+ bool err;
+ F32 fog_density_slider =
log(mCurParams.getFloat(mFogDensity.mName, err)) /
log(mFogDensity.mBase);
setDensitySliderValue(fog_density_slider);
+#endif
}
void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
+#if 0
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV);
@@ -195,6 +202,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
}
+#endif
}
void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate)
diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h
index 3f169e439a..392e287e3f 100644
--- a/indra/newview/llwaterparammanager.h
+++ b/indra/newview/llwaterparammanager.h
@@ -34,7 +34,7 @@
#include "v4color.h"
const F32 WATER_FOG_LIGHT_CLAMP = 0.3f;
-
+#if 0
// color control
struct WaterColorControl {
@@ -209,7 +209,7 @@ struct WaterExpFloatControl
params.set(mName, pow(mBase, mExp));
}
};
-
+#endif
/// WindLight parameter manager class - what controls all the wind light shaders
class LLWaterParamManager : public LLSingleton<LLWaterParamManager>
@@ -298,7 +298,7 @@ public:
public:
LLWaterParamSet mCurParams;
-
+#if 0
/// Atmospherics
WaterColorControl mFogColor;
WaterExpFloatControl mFogDensity;
@@ -315,8 +315,8 @@ public:
WaterFloatControl mScaleAbove;
WaterFloatControl mScaleBelow;
WaterFloatControl mBlurMultiplier;
-
- F32 mDensitySliderValue;
+#endif
+ F32 mDensitySliderValue;
private:
/*virtual*/ void initSingleton();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index fb2e27d492..e8338f3e8c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -115,6 +115,8 @@
#include "llprogressview.h"
#include "llcleanup.h"
+#include "llenvironment.h"
+
#ifdef _DEBUG
// Debug indices is disabled for now for debug performance - djs 4/24/02
//#define DEBUG_INDICES
@@ -9949,7 +9951,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLColor4& col = LLDrawPoolWater::sWaterFogColor;
+ LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;