diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llface.h | 3 | ||||
-rw-r--r-- | indra/newview/lllocalgltfmaterials.cpp | 10 | ||||
-rw-r--r-- | indra/newview/lllocalgltfmaterials.h | 10 | ||||
-rw-r--r-- | indra/newview/llmaterialeditor.cpp | 106 | ||||
-rw-r--r-- | indra/newview/llmaterialeditor.h | 4 | ||||
-rw-r--r-- | indra/newview/llviewermenu.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewermenu.h | 1 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 30 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 5 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 236 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 20 |
13 files changed, 95 insertions, 362 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 55ebf03adc..5b614a2ce0 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -51,7 +51,7 @@ LLDrawPoolSky::LLDrawPoolSky() void LLDrawPoolSky::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - if (gSky.mVOSkyp->mDrawable) + if (gSky.mVOSkyp && gSky.mVOSkyp->mDrawable) { gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 6557bcb81d..878022a2c8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -342,34 +342,6 @@ void LLFace::dirtyTexture() gPipeline.markTextured(drawablep); } -void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutCreatingTexture(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - -void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutMissingAsset(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index a5ea460061..0cb986b8ed 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -228,9 +228,6 @@ public: LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } S32 getRiggedIndex(U32 type) const; - void notifyAboutCreatingTexture(LLViewerTexture *texture); - void notifyAboutMissingAsset(LLViewerTexture *texture); - // used to preserve draw order of faces that are batched together. // Allows content creators to manipulate linked sets and face ordering // for consistent alpha sorting results, particularly for rigged attachments diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp index b07efff827..89f14c6cfa 100644 --- a/indra/newview/lllocalgltfmaterials.cpp +++ b/indra/newview/lllocalgltfmaterials.cpp @@ -93,27 +93,27 @@ LLLocalGLTFMaterial::~LLLocalGLTFMaterial() } /* accessors */ -std::string LLLocalGLTFMaterial::getFilename() +std::string LLLocalGLTFMaterial::getFilename() const { return mFilename; } -std::string LLLocalGLTFMaterial::getShortName() +std::string LLLocalGLTFMaterial::getShortName() const { return mShortName; } -LLUUID LLLocalGLTFMaterial::getTrackingID() +LLUUID LLLocalGLTFMaterial::getTrackingID() const { return mTrackingID; } -LLUUID LLLocalGLTFMaterial::getWorldID() +LLUUID LLLocalGLTFMaterial::getWorldID() const { return mWorldID; } -S32 LLLocalGLTFMaterial::getIndexInFile() +S32 LLLocalGLTFMaterial::getIndexInFile() const { return mMaterialIndex; } diff --git a/indra/newview/lllocalgltfmaterials.h b/indra/newview/lllocalgltfmaterials.h index 3bdccbbf3d..6919b9b4b2 100644 --- a/indra/newview/lllocalgltfmaterials.h +++ b/indra/newview/lllocalgltfmaterials.h @@ -42,11 +42,11 @@ public: /* main */ virtual ~LLLocalGLTFMaterial(); public: /* accessors */ - std::string getFilename(); - std::string getShortName(); - LLUUID getTrackingID(); - LLUUID getWorldID(); - S32 getIndexInFile(); + std::string getFilename() const; + std::string getShortName() const; + LLUUID getTrackingID() const; + LLUUID getWorldID() const; + S32 getIndexInFile() const; public: bool updateSelf(); diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 8c8a07bc21..07c283e9c2 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -46,6 +46,7 @@ #include "llsdutil.h" #include "llselectmgr.h" #include "llstatusbar.h" // can_afford_transaction() +#include "lltoolpie.h" #include "llviewerinventory.h" #include "llinventory.h" #include "llviewerregion.h" @@ -322,9 +323,17 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index) mLocalMaterial = local_mat; } mMaterial = tep->getGLTFRenderMaterial(); + + if (mMaterial.isNull()) + { + // Shouldn't be possible? + LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL; + mMaterial = gGLTFMaterialList.getMaterial(mat_id); + } } + return true; } - return true; + return false; } ///---------------------------------------------------------------------------- @@ -1819,58 +1828,95 @@ void LLMaterialEditor::loadLive() void LLMaterialEditor::saveObjectsMaterialAs() { - - // Find an applicable material. - // Do this before showing message, because - // message is going to drop selection. LLSelectedTEGetMatData func(false); LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + saveMaterialAs(func.mMaterial, func.mLocalMaterial); +} +void LLMaterialEditor::savePickedMaterialAs() +{ + LLPickInfo pick = LLToolPie::getInstance()->getPick(); + if (pick.mPickType != LLPickInfo::PICK_OBJECT || !pick.getObject()) + { + return; + } + + LLPointer<LLGLTFMaterial> render_material; + LLPointer<LLLocalGLTFMaterial> local_material; - if (func.mLocalMaterial.notNull()) + LLViewerObject *objectp = pick.getObject(); + LLUUID mat_id = objectp->getRenderMaterialID(pick.mObjectFace); + if (mat_id.notNull() && objectp->permCopy()) + { + // Try a face user picked first + // (likely the only method we need, but in such case + // enable_object_save_gltf_material will need to check this) + LLTextureEntry *tep = objectp->getTE(pick.mObjectFace); + LLGLTFMaterial *mat = tep->getGLTFMaterial(); + LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat); + + if (local_mat) + { + local_material = local_mat; + } + render_material = tep->getGLTFRenderMaterial(); + } + else + { + // Find an applicable material. + // Do this before showing message, because + // message is going to drop selection. + LLSelectedTEGetMatData func(false); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + local_material = func.mLocalMaterial; + render_material = func.mMaterial; + } + + saveMaterialAs(render_material, local_material); +} + +void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material) +{ + if (local_material) { // This is a local material, reload it from file // so that user won't end up with grey textures // on next login. - LLMaterialEditor::loadMaterialFromFile(func.mLocalMaterial->getFilename(), func.mLocalMaterial->getIndexInFile()); + LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile()); LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); if (me) { - // apply differences on top - LLGLTFMaterial* local_mat = func.mLocalMaterial.get(); - // don't use override mat here, it has 'hacked ids' - // and values, use end result. - LLGLTFMaterial* cmp_mat = func.mMaterial.get(); - - me->setBaseColor(cmp_mat->mBaseColor); - me->setMetalnessFactor(cmp_mat->mMetallicFactor); - me->setRoughnessFactor(cmp_mat->mRoughnessFactor); - me->setEmissiveColor(cmp_mat->mEmissiveColor); - me->setDoubleSided(cmp_mat->mDoubleSided); - me->setAlphaMode(cmp_mat->getAlphaMode()); - me->setAlphaCutoff(cmp_mat->mAlphaCutoff); + // don't use override material here, it has 'hacked ids' + // and values, use end result, apply it on top of local. + me->setBaseColor(render_material->mBaseColor); + me->setMetalnessFactor(render_material->mMetallicFactor); + me->setRoughnessFactor(render_material->mRoughnessFactor); + me->setEmissiveColor(render_material->mEmissiveColor); + me->setDoubleSided(render_material->mDoubleSided); + me->setAlphaMode(render_material->getAlphaMode()); + me->setAlphaCutoff(render_material->mAlphaCutoff); // most things like colors we can apply without verifying // but texture ids are going to be different from both, base and override // so only apply override id if there is actually a difference - if (local_mat->mBaseColorId != cmp_mat->mBaseColorId) + if (local_material->mBaseColorId != render_material->mBaseColorId) { - me->setBaseColorId(cmp_mat->mBaseColorId); + me->setBaseColorId(render_material->mBaseColorId); me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mNormalId != cmp_mat->mNormalId) + if (local_material->mNormalId != render_material->mNormalId) { - me->setNormalId(cmp_mat->mNormalId); + me->setNormalId(render_material->mNormalId); me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mMetallicRoughnessId != cmp_mat->mMetallicRoughnessId) + if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId) { - me->setMetallicRoughnessId(cmp_mat->mMetallicRoughnessId); + me->setMetallicRoughnessId(render_material->mMetallicRoughnessId); me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mEmissiveId != cmp_mat->mEmissiveId) + if (local_material->mEmissiveId != render_material->mEmissiveId) { - me->setEmissiveId(cmp_mat->mEmissiveId); + me->setEmissiveId(render_material->mEmissiveId); me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string")); } @@ -1882,9 +1928,9 @@ void LLMaterialEditor::saveObjectsMaterialAs() } LLSD payload; - if (func.mMaterial.notNull()) + if (render_material) { - payload["data"] = func.mMaterial->asJSON(); + payload["data"] = render_material->asJSON(); } else { diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h index 23d5434ff7..6deda5df50 100644 --- a/indra/newview/llmaterialeditor.h +++ b/indra/newview/llmaterialeditor.h @@ -35,6 +35,7 @@ class LLButton; class LLColorSwatchCtrl; class LLComboBox; class LLGLTFMaterial; +class LLLocalGLTFMaterial; class LLTextureCtrl; class LLTextBox; @@ -111,6 +112,7 @@ public: static void loadLive(); static void saveObjectsMaterialAs(); + static void savePickedMaterialAs(); static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response); static void loadFromGLTFMaterial(LLUUID &asset_id); @@ -232,6 +234,8 @@ public: static bool capabilitiesAvailable(); private: + static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material); + static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id); static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index c67d76100a..8d0dd505bf 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2962,7 +2962,7 @@ void handle_object_edit_gltf_material() void handle_object_save_gltf_material() { - LLMaterialEditor::saveObjectsMaterialAs(); + LLMaterialEditor::savePickedMaterialAs(); } void handle_attachment_edit(const LLUUID& inv_item_id) diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index 0673652e61..7142763451 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -135,7 +135,6 @@ bool anyone_copy_selection(LLSelectNode* nodep); // *TODO: Move to separate file bool for_sale_selection(LLSelectNode* nodep); -void handle_save_snapshot(void *); void handle_toggle_flycam(); void handle_object_sit_or_stand(); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index c2e09b2882..0fd796afba 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -659,8 +659,6 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { - notifyAboutMissingAsset(); - if (LLAppViewer::getTextureFetch()) { LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); @@ -673,30 +671,6 @@ void LLViewerTexture::cleanup() mVolumeList[LLRender::SCULPT_TEX].clear(); } -void LLViewerTexture::notifyAboutCreatingTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutCreatingTexture(this); - } - } -} - -void LLViewerTexture::notifyAboutMissingAsset() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutMissingAsset(this); - } - } -} - // virtual void LLViewerTexture::dump() { @@ -1579,8 +1553,6 @@ void LLViewerFetchedTexture::postCreateTexture() mGLTexturep->checkActiveThread(); #endif - notifyAboutCreatingTexture(); - setActive(); if (!needsToSaveRawImage()) @@ -2221,8 +2193,6 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing) } if (is_missing) { - notifyAboutMissingAsset(); - if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 312e2ca365..5fa5d893e7 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -177,10 +177,7 @@ protected: void cleanup() ; void init(bool firstinit) ; void reorganizeFaceList() ; - void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); + void reorganizeVolumeList(); private: friend class LLBumpImageList; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 038935963d..f06719634e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2367,243 +2367,11 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } -bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ //Ok, here we have confirmation about texture creation, check our wait-list - //and make changes, or return false - - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - - //here we just interesting in DIFFUSE_MAP only! - if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) - { //ok let's check the diffuse mode - switch(cur_material->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - - } break; - } //switch - } //if - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - -bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) -{ //Ok, here if we wait information about texture and it's missing - //then depending from the texture map (diffuse, normal, or specular) - //make changes in material and confirm it. If not return false. - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - if(range.first == range.second) return false; - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - switch(range_it->second.map) - { - case LLRender::DIFFUSE_MAP: - { - if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) - { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } break; - case LLRender::NORMAL_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setNormalID(LLUUID::null); - } break; - case LLRender::SPECULAR_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setSpecularID(LLUUID::null); - } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; - } //switch - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); - - if(pMaterialParams) - { //check all of them according to material settings - - LLViewerTexture *img_diffuse = getTEImage(te); - LLViewerTexture *img_normal = getTENormalMap(te); - LLViewerTexture *img_specular = getTESpecularMap(te); - - llassert(NULL != img_diffuse); - - LLMaterialPtr new_material = NULL; - - //diffuse - if(NULL != img_diffuse) - { //guard - if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - } - else - { - bool bSetDiffuseNone = false; - if(img_diffuse->isMissingAsset()) - { - bSetDiffuseNone = true; - } - else - { - switch(pMaterialParams->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //all of them modes available only for 32 bit textures - LLTextureEntry* tex_entry = getTE(te); - bool bIsBakedImageId = false; - if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) - { - bIsBakedImageId = true; - } - if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) - { - bSetDiffuseNone = true; - } - } break; - } - } //else - - - if(bSetDiffuseNone) - { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE - new_material = new LLMaterial(pMaterialParams->asLLSD()); - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } - } - - //normal - if(LLUUID::null != pMaterialParams->getNormalID()) - { - if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setNormalID(LLUUID::null); - } - else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); - } - - } - - - //specular - if(LLUUID::null != pMaterialParams->getSpecularID()) - { - if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setSpecularID(LLUUID::null); - } - else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); - } - } - - if(new_material) { - pMaterial = new_material; - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); - } - } - - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 003ab38d64..2c269d745d 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -476,26 +476,6 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; - -public: - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - -private: - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t; - mmap_UUID_MAP_t mWaitingTextureInfo; - }; #endif // LL_LLVOVOLUME_H |