diff options
Diffstat (limited to 'indra/newview')
166 files changed, 4395 insertions, 4304 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 65502209f7..64bcf12b06 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -190,7 +190,6 @@ set(viewer_SOURCE_FILES llfloaternamedesc.cpp llfloaternotificationsconsole.cpp llfloateropenobject.cpp - llfloaterparcel.cpp llfloaterpay.cpp llfloaterperms.cpp llfloaterpostcard.cpp @@ -212,7 +211,6 @@ set(viewer_SOURCE_FILES llfloatertopobjects.cpp llfloatertos.cpp llfloateruipreview.cpp - llfloaterurldisplay.cpp llfloaterurlentry.cpp llfloatervoicedevicesettings.cpp llfloatervoiceeffect.cpp @@ -349,7 +347,6 @@ set(viewer_SOURCE_FILES llpanelpermissions.cpp llpanelpick.cpp llpanelpicks.cpp - llpanelplace.cpp llpanelplaceinfo.cpp llpanelplaceprofile.cpp llpanelplaces.cpp @@ -552,6 +549,7 @@ set(viewer_SOURCE_FILES llwearablelist.cpp llwearabletype.cpp llweb.cpp + llwebsharing.cpp llwind.cpp llwlanimator.cpp llwldaycycle.cpp @@ -716,7 +714,6 @@ set(viewer_HEADER_FILES llfloaternamedesc.h llfloaternotificationsconsole.h llfloateropenobject.h - llfloaterparcel.h llfloaterpay.h llfloaterperms.h llfloaterpostcard.h @@ -738,7 +735,6 @@ set(viewer_HEADER_FILES llfloatertopobjects.h llfloatertos.h llfloateruipreview.h - llfloaterurldisplay.h llfloaterurlentry.h llfloatervoicedevicesettings.h llfloatervoiceeffect.h @@ -871,7 +867,6 @@ set(viewer_HEADER_FILES llpanelpermissions.h llpanelpick.h llpanelpicks.h - llpanelplace.h llpanelplaceinfo.h llpanelplaceprofile.h llpanelplaces.h @@ -1076,6 +1071,7 @@ set(viewer_HEADER_FILES llwearablelist.h llwearabletype.h llweb.h + llwebsharing.h llwind.h llwlanimator.h llwldaycycle.h diff --git a/indra/newview/ViewerInstall.cmake b/indra/newview/ViewerInstall.cmake index 8168e91a06..0b0d3e2adc 100644 --- a/indra/newview/ViewerInstall.cmake +++ b/indra/newview/ViewerInstall.cmake @@ -7,8 +7,8 @@ install(DIRECTORY skins app_settings linux_tools PATTERN ".svn" EXCLUDE ) -find_file(IS_ARTWORK_PRESENT NAMES avatar_lad.xml - PATHS ${VIEWER_DIR}/newview/character) +find_file(IS_ARTWORK_PRESENT NAMES have_artwork_bundle.marker + PATHS ${VIEWER_DIR}/newview/res) if (IS_ARTWORK_PRESENT) install(DIRECTORY res res-sdl character diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 6368f7099e..587b2f2a89 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -12,8 +12,6 @@ <RenderFlexTimeFactor value="1"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="9"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="1"/> <!--Low number--> <RenderMaxPartCount value="4096"/> <!--bump okay--> @@ -31,9 +29,14 @@ <!--Default for now--> <RenderVolumeLODFactor value="1.125"/> <!--NO SHADERS--> - <RenderWaterReflections value="FALSE"/> - <!--NO SHADERS--> <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="TRUE"/> + <!--Deferred Shading--> + <RenderDeferred value="FALSE"/> + <!--SSAO Disabled--> + <RenderDeferredSSAO value="FALSE"/> + <!--Sun Shadows--> + <RenderShadowDetail value="0"/> + </settings> diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index d02a13a671..a5bbdfc1d0 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -14,8 +14,6 @@ <RenderFlexTimeFactor value="0.5"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="8"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="0"/> <!--Low number--> <RenderMaxPartCount value="1024"/> <!--bump okay--> @@ -33,9 +31,14 @@ <!--Default for now--> <RenderVolumeLODFactor value="1.125"/> <!--NO SHADERS--> - <RenderWaterReflections value="FALSE"/> - <!--NO SHADERS--> <VertexShaderEnable value="FALSE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="FALSE"/> + <!--No Deferred Shading--> + <RenderDeferred value="FALSE"/> + <!--SSAO Disabled--> + <RenderDeferredSSAO value="FALSE"/> + <!--No Shadows--> + <RenderShadowDetail value="0"/> + </settings> diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index 12da77da40..a1430a58f9 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -12,8 +12,6 @@ <RenderFlexTimeFactor value="1"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="8"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="1"/> <!--Low number--> <RenderMaxPartCount value="2048"/> <!--bump okay--> @@ -31,9 +29,14 @@ <!--Default for now--> <RenderVolumeLODFactor value="1.125"/> <!--NO SHADERS--> - <RenderWaterReflections value="FALSE"/> - <!--NO SHADERS--> <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="FALSE"/> + <!--No Deferred Shading--> + <RenderDeferred value="FALSE"/> + <!--SSAO Disabled--> + <RenderDeferredSSAO value="FALSE"/> + <!--No Shadows--> + <RenderShadowDetail value="0"/> + </settings> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 810b2d9a1d..fa7343ed62 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -35,6 +35,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>AddWearableSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort order for add wearable panel (0 = name, 1 = date, 2 = by type)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>AgentPause</key> <map> <key>Comment</key> @@ -6748,7 +6759,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>60</integer> + <integer>200</integer> </map> <key>RenderSSAOFactor</key> <map> @@ -7123,6 +7134,64 @@ <real>0.01</real> </map> + <key>RenderShadowBiasError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow bias (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderShadowOffsetError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow offset (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + + <key>RenderSpotLightsInNondeferred</key> + <map> + <key>Comment</key> + <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderSpotShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>RenderSpotShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.04</real> + </map> + <key>RenderShadowResolutionScale</key> <map> <key>Comment</key> @@ -7135,8 +7204,6 @@ <real>1.0</real> </map> - - <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> @@ -7258,7 +7325,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1</real> + <real>8</real> </map> <key>RenderDeferred</key> @@ -7272,19 +7339,7 @@ <key>Value</key> <integer>0</integer> </map> - - <key>RenderDeferredShadow</key> - <map> - <key>Comment</key> - <string>Enable shadows in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - + <key>RenderDeferredGI</key> <map> <key>Comment</key> @@ -7297,10 +7352,10 @@ <integer>0</integer> </map> - <key>RenderDeferredSunShadow</key> + <key>RenderDeferredSun</key> <map> <key>Comment</key> - <string>Generate shadows from the sun.</string> + <string>Execute sunlight shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7309,10 +7364,10 @@ <integer>1</integer> </map> - <key>RenderDeferredSun</key> + <key>RenderDeferredAtmospheric</key> <map> <key>Comment</key> - <string>Execute sunlight shader in deferred renderer.</string> + <string>Execute atmospheric shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7321,10 +7376,10 @@ <integer>1</integer> </map> - <key>RenderDeferredAtmospheric</key> + <key>RenderDeferredSSAO</key> <map> <key>Comment</key> - <string>Execute atmospheric shader in deferred renderer.</string> + <string>Execute screen space ambient occlusion shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7583,10 +7638,10 @@ <key>Value</key> <real>256.0</real> </map> - <key>RenderFastAlpha</key> + <key>RenderAutoMaskAlphaNonDeferred</key> <map> <key>Comment</key> - <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string> + <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7594,6 +7649,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderAutoMaskAlphaDeferred</key> + <map> + <key>Comment</key> + <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderFastUI</key> <map> <key>Comment</key> @@ -7855,17 +7921,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderLightingDetail</key> - <map> - <key>Comment</key> - <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> @@ -7965,7 +8020,19 @@ <key>Value</key> <integer>2</integer> </map> - <key>RenderReflectionRes</key> + <key>RenderShadowDetail</key> + <map> + <key>Comment</key> + <string>Detail of shadows.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + + <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> @@ -8095,7 +8162,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderUIBuffer</key> <map> @@ -8251,17 +8318,6 @@ <key>Value</key> <integer>512</integer> </map> - <key>RenderWaterReflections</key> - <map> - <key>Comment</key> - <string>Reflect the environment in the water.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RotateRight</key> <map> <key>Comment</key> @@ -9461,6 +9517,28 @@ <key>Value</key> <integer>75</integer> </map> + <key>SnapshotSharingEnabled</key> + <map> + <key>Comment</key> + <string>Enable uploading of snapshots to a web service.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotConfigURL</key> + <map> + <key>Comment</key> + <string>URL to fetch Snapshot Sharing configuration data from.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> + </map> <key>SnapshotTextureLastResolution</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 4fb109d687..fea2e16090 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -24,8 +24,6 @@ varying vec3 vary_fragcoord; varying vec3 vary_position; varying vec3 vary_light; -uniform float alpha_soften; - uniform mat4 inv_proj; vec4 getPosition(vec2 pos_screen) @@ -57,15 +55,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); - if (samp_pos.z != 0.0 && gl_Color.a < 1.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 1a7d58b07b..04e556c11a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -41,23 +41,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_light = gl_LightSource[0].position.xyz; vary_ambient = col.rgb*gl_Color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c1988d3c78..650fbcc3f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -10,7 +10,7 @@ mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -47,23 +47,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_ambient = col.rgb*gl_Color.rgb; vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 75df388941..afbe08a579 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -20,6 +20,7 @@ void main() gl_FragData[0] = vec4(diff.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 00083eb6b3..085ffddeec 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -10,7 +10,7 @@ uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); - //gl_FragColor = vec4(1,1,1,1); + //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index bd5e9dd758..d1c5d7cb19 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -10,13 +10,11 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; -uniform sampler2DRect giLightMap; uniform float dist_factor; uniform float blur_size; uniform vec2 delta; -uniform vec3 kern[32]; -uniform int kern_length; +uniform vec3 kern[4]; uniform float kern_scale; varying vec2 vary_fragcoord; @@ -39,7 +37,8 @@ vec4 getPosition(vec2 pos_screen) void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm vec3 pos = getPosition(vary_fragcoord.xy).xyz; vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba; @@ -50,7 +49,7 @@ void main() vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; - for (int i = 1; i < kern_length; i++) + for (int i = 1; i < 4; i++) { vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; vec3 samppos = getPosition(tc).xyz; @@ -61,12 +60,22 @@ void main() defined_weight += kern[i].xy; } } + for (int i = 1; i < 4; i++) + { + vec2 tc = vary_fragcoord.xy - kern[i].z*dlt; + vec3 samppos = getPosition(tc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= 0.003) + { + col += texture2DRect(lightMap, tc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } col /= defined_weight.xyxx; gl_FragColor = col; - - //gl_FragColor = ccol; } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 1c29dae5f7..2197744a37 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -14,14 +14,16 @@ varying vec3 vary_mat2; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); + dot(norm,vary_mat1), + dot(norm,vary_mat2)); - gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); - gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a); - gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0); + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 5895ebda84..3803119cda 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -11,8 +11,10 @@ varying vec3 vary_normal; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); - gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index e518bddb98..0db9586a88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -23,8 +23,6 @@ varying vec4 vary_position; varying vec3 vary_normal; varying vec3 vary_fragcoord; -uniform float alpha_soften; - uniform mat4 inv_proj; vec4 getPosition(vec2 pos_screen) @@ -56,15 +54,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - if (samp_pos.z != 0.0 && color.a < 1.0) - { - float dist_factor = alpha_soften; - float a = color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index b351eec6e5..d4b153c4af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -159,7 +159,8 @@ void main() { vec2 pos_screen = vary_fragcoord.xy; vec4 pos = getPosition(pos_screen); - vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm gl_FragData[0].xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 8c140a7b4f..508bbf415e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -11,7 +11,8 @@ uniform sampler2D specularMap; void main() { - gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 797b9e9f3b..b494b521ca 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -53,7 +53,9 @@ void main() discard; } - vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz*2.0-1.0); + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + norm = normalize(norm); vec4 spec = texture2DRect(specularRect, frag.xy); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; float noise = texture2D(noiseMap, frag.xy/128.0).b; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 28bcd720c0..82e9450e68 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -5,9 +5,10 @@ * $License$ */ - #version 120 +//class 1 -- no shadows + #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect diffuseRect; @@ -26,12 +27,15 @@ uniform vec3 proj_n; uniform float proj_focus; //distance from plane to begin blurring uniform float proj_lod; //(number of mips in proj map) uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; uniform float proj_ambiance; uniform float near_clip; uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; varying vec4 vary_light; @@ -40,6 +44,52 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -68,7 +118,7 @@ void main() { discard; } - + vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; norm = normalize(norm); @@ -83,7 +133,11 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten <= 0.0) + { + discard; + } lv = proj_origin-pos.xyz; lv = normalize(lv); @@ -101,32 +155,32 @@ void main() proj_tc.y > 0.0) { float lit = 0.0; + float amb_da = proj_ambiance; + if (da > 0.0) { float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; - vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; col = lcol*lit*diff_tex; + amb_da += (da*0.5)*proj_ambiance; } - float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0)); - float amb_da = proj_ambiance; - + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + amb_da += (da*da*0.5+0.5)*proj_ambiance; - + amb_da *= dist_atten * noise; - + amb_da = min(amb_da, 1.0-lit); - + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -144,35 +198,28 @@ void main() { vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz; + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); if (stc.z > 0.0) { - stc.xy /= stc.z+proj_near; - + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; } } } } - /*if (spec.a > 0.0) - { - //vec3 ref = reflect(normalize(pos), norm); - float sa = dot(normalize(lv-normalize(pos)),norm);; - //sa = max(sa, 0.0); - //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*lcol*spec.rgb; - }*/ - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 78256e20cc..3aecbc5f23 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -55,7 +55,8 @@ void main() discard; } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm float da = dot(norm, lv); if (da < 0.0) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 9612aee405..bd554c2d84 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -38,10 +38,10 @@ vec4 getPosition(vec2 pos_screen) void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm vec3 pos = getPosition(vary_fragcoord.xy).xyz; - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); @@ -51,9 +51,10 @@ void main() for (int i = 0; i < kern_length; i++) { vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0; + vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; + sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm - float d = dot(norm.xyz, sampNorm); + float d = dot(norm.xyz, sampNorm); if (d > 0.8) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b4b0d0ce9d..bef91e735d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -11,6 +11,7 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; uniform sampler2D noiseMap; uniform samplerCube environmentMap; @@ -40,7 +41,7 @@ uniform float scene_light_strength; uniform vec3 env_mat[3]; //uniform mat4 shadow_matrix[3]; //uniform vec4 shadow_clip; -//uniform mat3 ssao_effect_mat; +uniform mat3 ssao_effect_mat; varying vec4 vary_light; varying vec2 vary_fragcoord; @@ -55,9 +56,8 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; +vec4 getPosition_d(vec2 pos_screen, float depth) +{ vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -68,6 +68,12 @@ vec4 getPosition(vec2 pos_screen) return pos; } +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + vec3 getPositionEye() { return vary_PositionEye; @@ -178,7 +184,17 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); //haze color setAdditiveColor( @@ -241,8 +257,10 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - vec3 pos = getPosition(tc).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; float da = max(dot(norm.xyz, vary_light.xyz), 0.0); @@ -250,23 +268,76 @@ void main() vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - calcAtmospherics(pos.xyz, 0.0); + vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + float scol = max(scol_ambocc.r, diffuse.a); + float ambocc = scol_ambocc.g; + + calcAtmospherics(pos.xyz, ambocc); vec3 col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(clamp(da, diffuse.a, 1.0)); + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); col *= diffuse.rgb; - if (spec.a > 0.0) + if (spec.a > 0.0) // specular reflection { - vec3 ref = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(ref, vary_light.xyz); - col.rgb += vary_SunlitColor*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a; + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = normalize(vec3((refn.xy-0.5)*2.0,refn.z)); // unpack norm + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = max(dot(refn, reflight.xyz), 0.0); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; } col = atmosLighting(col); col = scaleSoftClip(col); - + gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 2a7234fd83..1b95b253c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -68,7 +68,8 @@ void main() discard; } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -161,17 +162,6 @@ void main() } } - /*if (spec.a > 0.0) - { - //vec3 ref = reflect(normalize(pos), norm); - float sa = dot(normalize(lv-normalize(pos)),norm);; - //sa = max(sa, 0.0); - //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*lcol*spec.rgb; - }*/ - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 22bdd2c7f3..56e4055c02 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -5,196 +5,11 @@ * $License$ */ -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRectShadow shadowMap0; -uniform sampler2DRectShadow shadowMap1; -uniform sampler2DRectShadow shadowMap2; -uniform sampler2DRectShadow shadowMap3; -uniform sampler2DRectShadow shadowMap4; -uniform sampler2DRectShadow shadowMap5; -uniform sampler2D noiseMap; - -uniform sampler2D lightFunc; - - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} +//class 1, no shadow, no SSAO, should never be called -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) -{ - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) - { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); - vec3 samppos_world = getPosition(samppos_screen).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces - // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - return (1.0 - (float(points != 0) * angle_hidden)); -} +#extension GL_ARB_texture_rectangle : enable void main() { - vec2 pos_screen = vary_fragcoord.xy; - - //try doing an unproject here - - vec4 pos = getPosition(pos_screen); - - vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0; - - /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL - { - gl_FragColor = vec4(0.0); // doesn't matter - return; - }*/ - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - vec4 spos = vec4(pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias), 1.0); - - //vec3 debug = vec3(0,0,0); - - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else if (spos.z > -shadow_clip.w) - { - vec4 lpos; - - if (spos.z < -shadow_clip.z) - { - lpos = shadow_matrix[3]*spos; - lpos.xy *= screen_res; - shadow = shadow2DRectProj(shadowMap3, lpos).x; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (spos.z < -shadow_clip.y) - { - lpos = shadow_matrix[2]*spos; - lpos.xy *= screen_res; - shadow = shadow2DRectProj(shadowMap2, lpos).x; - } - else if (spos.z < -shadow_clip.x) - { - lpos = shadow_matrix[1]*spos; - lpos.xy *= screen_res; - shadow = shadow2DRectProj(shadowMap1, lpos).x; - } - else - { - lpos = shadow_matrix[0]*spos; - lpos.xy *= screen_res; - shadow = shadow2DRectProj(shadowMap0, lpos).x; - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - - /*debug.r = lpos.y / (lpos.w*screen_res.y); - - lpos.xy /= lpos.w*32.0; - if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) - { - debug.gb = vec2(0.5, 0.5); - } - - debug += (1.0-shadow)*0.5;*/ - - } - else - { - // more distant than the shadow map covers - just use directional shading as shadow - shadow = dp_directional_light; - } - - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - - //spotlight shadow 1 - vec4 lpos = shadow_matrix[4]*spos; - lpos.xy *= screen_res; - gl_FragColor[2] = shadow2DRectProj(shadowMap4, lpos).x; - - //spotlight shadow 2 - lpos = shadow_matrix[5]*spos; - lpos.xy *= screen_res; - gl_FragColor[3] = shadow2DRectProj(shadowMap5, lpos).x; - - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; - //gl_FragColor.rgb = debug; + gl_FragColor = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl new file mode 100644 index 0000000000..cdbed4b791 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -0,0 +1,124 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +//class 1 -- no shadow, SSAO only + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D noiseMap; + +uniform sampler2D lightFunc; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; + + float dist = dot(pos.xyz,pos.xyz); + + if (dist < 64.0*64.0) + { + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces + // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); + } + + return min(ret, 1.0); +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + gl_FragColor[0] = 1.0; + gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + gl_FragColor[2] = 1.0; + gl_FragColor[3] = 1.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 3cccfb7202..fa0a60c98d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -29,6 +29,7 @@ void main() gl_FragData[0] = vec4(outColor.rgb, 0.0); gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); - gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 258acee08c..5b33ea5bfe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -14,5 +14,6 @@ void main() vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index d21575119d..361ae8dc84 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -115,7 +115,7 @@ void main() vec4 fb = texture2D(screenTex, distort2); //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); float shadow = 1.0; @@ -131,11 +131,11 @@ void main() //color.rgb = scaleSoftClip(color.rgb); //color.a = spec * sunAngle2; - //wavef.z = -0.25f; - wavef = normalize(wavef); - wavef = (norm_mat*vec4(wavef, 1.0)).xyz; + //wavef.z *= 0.1f; + //wavef = normalize(wavef); + vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.75); - gl_FragData[1] = vec4(1,1,1, 0.8); - gl_FragData[2] = vec4(wavef*0.5+0.5, 0.0); + gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse + gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 3e8fdfb3e4..da49e59b89 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -12,7 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l) return a; } -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -26,9 +27,13 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) //distance attenuation float da = clamp(1.0/(la * d), 0.0, 1.0); + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + //angular attenuation da *= calcDirectionalLight(n, lv); - + return da; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index ad16de6d81..665fe16b43 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -29,8 +29,6 @@ varying vec3 vary_fragcoord; varying vec3 vary_position; varying vec3 vary_light; -uniform float alpha_soften; - uniform float shadow_bias; uniform mat4 inv_proj; @@ -115,15 +113,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); - if (samp_pos.z != 0.0 && gl_Color.a < 1.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1)*shadow; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 5991e1f3b5..1fae8c4da3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -42,23 +42,21 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_light = gl_LightSource[0].position.xyz; vary_ambient = col.rgb*gl_Color.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index a939499b17..f8dd1b7431 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -10,7 +10,7 @@ mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -53,23 +53,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_ambient = col.rgb*gl_Color.rgb; vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl index 0fad5b4b50..d1c5d7cb19 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl @@ -37,7 +37,8 @@ vec4 getPosition(vec2 pos_screen) void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm vec3 pos = getPosition(vary_fragcoord.xy).xyz; vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index 02beddd43b..e32e9f4b32 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -31,7 +31,8 @@ float getDepth(vec2 pos_screen) void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm float depth = getDepth(vary_fragcoord.xy); vec2 tc = vary_fragcoord.xy; @@ -46,8 +47,12 @@ void main() de = step(depth_cutoff, de); vec2 ne; - ne.x = dot(texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb*2.0-1.0, norm); - ne.y = dot(texture2DRect(normalMap, tc+vec2(sc,sc)).rgb*2.0-1.0, norm); + vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; + nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm + ne.x = dot(nexnorm, norm); + vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; + neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm + ne.y = dot(neynorm, norm); ne = 1.0-ne; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 651959413c..22ffb58c63 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -43,6 +43,52 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -83,7 +129,8 @@ void main() shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -126,7 +173,7 @@ void main() float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; - vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; @@ -137,7 +184,7 @@ void main() } //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); amb_da += (da*da*0.5+0.5)*proj_ambiance; @@ -167,22 +214,23 @@ void main() if (stc.z > 0.0) { stc.xy /= stc.w; - + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; } } } } - //attenuate point light contribution by SSAO component - col *= texture2DRect(lightMap, frag.xy).g; - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 531f7376a3..fd6ae2b960 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -11,6 +11,7 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; +uniform sampler2DRect depthMap; uniform sampler2D noiseMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; @@ -41,7 +42,6 @@ uniform vec3 env_mat[3]; uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; -uniform sampler2DRect depthMap; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -55,9 +55,8 @@ vec3 vary_AmblitColor; vec3 vary_AdditiveColor; vec3 vary_AtmosAttenuation; -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; +vec4 getPosition_d(vec2 pos_screen, float depth) +{ vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -68,6 +67,12 @@ vec4 getPosition(vec2 pos_screen) return pos; } +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + vec3 getPositionEye() { return vary_PositionEye; @@ -251,8 +256,10 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - vec3 pos = getPosition(tc).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; float da = max(dot(norm.xyz, vary_light.xyz), 0.0); @@ -271,24 +278,67 @@ void main() col *= diffuse.rgb; - if (spec.a > 0.0) + if (spec.a > 0.0) // specular reflection { - vec3 ref = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(ref, vary_light.xyz); - col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a; + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + float refshad = texture2DRect(lightMap, ref2d).r; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm + refn = normalize(refn); + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; } col = atmosLighting(col); col = scaleSoftClip(col); gl_FragColor.rgb = col; - - //gl_FragColor.rgb = gi_col.rgb; gl_FragColor.a = 0.0; - - //gl_FragColor.rg = scol_ambocc.rg; - //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb; - //gl_FragColor.rgb = norm.rgb*0.5+0.5; - //gl_FragColor.rgb = vec3(ambocc); - //gl_FragColor.rgb = vec3(scol); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index d6534083cf..8a90199b7c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -82,7 +82,8 @@ void main() discard; } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -179,21 +180,6 @@ void main() } } - /*if (spec.a > 0.0) - { - //vec3 ref = reflect(normalize(pos), norm); - float sa = dot(normalize(lv-normalize(pos)),norm);; - //sa = max(sa, 0.0); - //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*lcol*spec.rgb; - }*/ - - //attenuate point light contribution by SSAO component - col *= texture2DRect(lightMap, frag.xy).g; - - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index a0026edcd2..7423347346 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -7,6 +7,8 @@ #extension GL_ARB_texture_rectangle : enable +//class 2, shadows, no SSAO + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRectShadow shadowMap0; @@ -39,6 +41,9 @@ uniform vec2 proj_shadow_res; uniform float shadow_bias; uniform float shadow_offset; +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -52,56 +57,6 @@ vec4 getPosition(vec2 pos_screen) return pos; } -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) -{ - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) - { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); - vec3 samppos_world = getPosition(samppos_screen).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces - // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - return (1.0 - (float(points != 0) * angle_hidden)); -} - float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) { stc.xyz /= stc.w; @@ -123,7 +78,7 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) { stc.xyz /= stc.w; - stc.z += shadow_bias*scl; + stc.z += spot_shadow_bias*scl; float cs = shadow2D(shadowMap, stc.xyz).x; float shadow = cs; @@ -134,8 +89,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - - + return shadow/5.0; //return shadow; @@ -149,7 +103,10 @@ void main() vec4 pos = getPosition(pos_screen); - vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0; + vec4 nmap4 = texture2DRect(normalMap, pos_screen); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { @@ -158,9 +115,12 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - vec4 spos = vec4(pos.xyz + vary_light.xyz * (1.0-dp_directional_light)*shadow_offset, 1.0); + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); if (spos.z > -shadow_clip.w) { @@ -220,15 +180,17 @@ void main() } gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + gl_FragColor[1] = 1.0; + + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); //gl_FragColor.rgb = pos.xyz; //gl_FragColor.b = shadow; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl new file mode 100644 index 0000000000..4e33a1af45 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -0,0 +1,257 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +//class 2 -- shadows and SSAO + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; +uniform sampler2D noiseMap; + +uniform sampler2D lightFunc; + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; + + float dist = dot(pos.xyz,pos.xyz); + + if (dist < 64.0*64.0) + { + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces + // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); + } + + return min(ret, 1.0); +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec4 nmap4 = texture2DRect(normalMap, pos_screen); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL + { + gl_FragColor = vec4(0.0); // doesn't matter + return; + }*/ + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + //lpos.xy /= lpos.w*32.0; + //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) + //{ + // shadow = 0.0; + //} + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + gl_FragColor[0] = shadow; + gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + + spos.xyz = shadow_pos+offset*spot_shadow_offset; + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + + //gl_FragColor.rgb = pos.xyz; + //gl_FragColor.b = shadow; +} diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index f4c59734a4..19800d96dc 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -6,7 +6,7 @@ */ float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -18,9 +18,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); + + col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index 7325825d6d..66606233cd 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -44,7 +44,8 @@ float getDepth(vec2 pos_screen) void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm float depth = getDepth(vary_fragcoord.xy); vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; @@ -56,9 +57,10 @@ void main() for (int i = 0; i < kern_length; i++) { vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0; - - float d = dot(norm.xyz, sampNorm); + vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; + sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm + + float d = dot(norm.xyz, sampNorm); if (d > 0.5) { diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index 939710cb56..1b8354dbd1 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -178,7 +178,8 @@ void main() float rad = gi_range*0.5; - vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm float dist = max(length(pos.xyz)-rad, 0.0); float da = clamp(1.0-dist/rad, 0.0, 1.0); diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 96a083b522..c88edd0a60 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -56,9 +56,8 @@ vec3 vary_AdditiveColor; vec3 vary_AtmosAttenuation; uniform float gi_ambiance; -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; +vec4 getPosition_d(vec2 pos_screen, float depth) +{ vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -69,6 +68,12 @@ vec4 getPosition(vec2 pos_screen) return pos; } +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + vec3 getPositionEye() { return vary_PositionEye; @@ -252,8 +257,10 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - vec3 pos = getPosition(tc).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; float da = max(dot(norm.xyz, vary_light.xyz), 0.0); @@ -274,11 +281,63 @@ void main() col *= diffuse.rgb; - if (spec.a > 0.0) + if (spec.a > 0.0) // specular reflection { - vec3 ref = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(ref, vary_light.xyz); - col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a; + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + float refshad = texture2DRect(lightMap, ref2d).r; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm + refn = normalize(refn); + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; } col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl index 258acee08c..5b33ea5bfe 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -14,5 +14,6 @@ void main() vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 1c5234c450..f129a1517b 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -6,7 +6,7 @@ */ float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -15,24 +15,21 @@ vec3 scaleUpLight(vec3 light); vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; + vec4 col = vec4(0.0, 0.0, 0.0, color.a); - // Add windlight lights - col.rgb = atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); - col.rgb += atmosAmbient(baseLight.rgb); - col.rgb = scaleUpLight(col.rgb); - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); - + + // Add windlight lights + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index f16ec6c30f..f741089ca2 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -12,14 +12,12 @@ <RenderFlexTimeFactor value="1"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="9"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="1"/> <!--Low number--> <RenderMaxPartCount value="4096"/> <!--bump okay--> <RenderObjectBump value="TRUE"/> <!--NO SHADERS--> - <RenderReflectionDetail value="3"/> + <RenderReflectionDetail value="4"/> <!--Simple--> <RenderTerrainDetail value="1"/> <!--Default for now--> @@ -31,9 +29,14 @@ <!--Default for now--> <RenderVolumeLODFactor value="2.0"/> <!--NO SHADERS--> - <RenderWaterReflections value="TRUE"/> - <!--NO SHADERS--> <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="TRUE"/> + <!--Deferred Shading--> + <RenderDeferred value="TRUE"/> + <!--SSAO Enabled--> + <RenderDeferredSSAO value="TRUE"/> + <!--Full Shadows--> + <RenderShadowDetail value="2"/> + </settings> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index ccdb109d95..9440e877df 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -23,7 +23,7 @@ version 22 // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all -RenderAnisotropic 1 0 +RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 @@ -36,18 +36,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -58,10 +56,12 @@ Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 RenderShaderLightingMaxLevel 1 3 SkyUseClassicClouds 1 1 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 - // // Low Graphics Settings // @@ -74,7 +74,6 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 RenderMaxPartCount 1 0 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -83,11 +82,14 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 SkyUseClassicClouds 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // Mid Graphics Settings @@ -100,7 +102,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -109,10 +110,13 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // High Graphics Settings (purty) @@ -125,7 +129,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -134,10 +137,13 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // Ultra graphics (REALLY PURTY!) @@ -150,19 +156,20 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 // // Class Unknown Hardware (unknown) @@ -200,9 +207,12 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 // // No Vertex Shaders available @@ -210,24 +220,30 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 +// // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 // // CPU based feature masks @@ -251,11 +267,9 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 45de51f3cf..85b8564138 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -23,7 +23,7 @@ version 21 // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all -RenderAnisotropic 1 0 +RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 @@ -36,18 +36,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -57,6 +55,10 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 SkyUseClassicClouds 1 1 +RenderShaderLightingMaxLevel 1 3 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WatchdogDisabled 1 1 // @@ -71,7 +73,6 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 RenderMaxPartCount 1 0 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -80,11 +81,14 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 SkyUseClassicClouds 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // Mid Graphics Settings @@ -97,7 +101,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -106,10 +109,13 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // High Graphics Settings (purty) @@ -122,7 +128,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -131,10 +136,13 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // Ultra graphics (REALLY PURTY!) @@ -147,19 +155,21 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // Class Unknown Hardware (unknown) @@ -197,9 +207,12 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 // // No Vertex Shaders available @@ -207,9 +220,13 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + // "Default" setups for safe, low, medium, high // @@ -217,14 +234,17 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + // // CPU based feature masks @@ -248,13 +268,11 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 @@ -466,17 +484,47 @@ list NVIDIA_GeForce_Go_6 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_7000 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7100 +RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7200 Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7300 Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7400 Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7500 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7600 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7700 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7800 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7900 +RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7200 Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7300 Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7300_LE +RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7400 Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7600 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7700 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7800 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7900 +RenderShaderLightingMaxLevel 1 2 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index e89b0cc49d..2095f3a81d 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -371,6 +371,7 @@ list ATI_Radeon_X1500 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X1600 Disregard128DefaultDrawDistance 1 0 +RenderUseFBO 0 0 list ATI_Radeon_X1700 Disregard128DefaultDrawDistance 1 0 list ATI_Mobility_Radeon_X1xxx diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index a4bf56fc96..e85d108bb2 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1785,6 +1785,8 @@ void LLAgent::endAnimationUpdateUI() } gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); + + LLFloaterCamera::onAvatarEditingAppearance(false); } //--------------------------------------------------------------------- @@ -1891,6 +1893,8 @@ void LLAgent::endAnimationUpdateUI() { mPauseRequest = gAgentAvatarp->requestPause(); } + + LLFloaterCamera::onAvatarEditingAppearance(true); } if (isAgentAvatarValid()) diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 58b651ec39..d222d94ec6 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -961,6 +961,11 @@ static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread"); static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads"); static LLFastTimer::DeclareTimer FTM_IDLE("Idle"); static LLFastTimer::DeclareTimer FTM_PUMP("Pump"); +static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares"); +static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service"); +static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback"); +static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot"); +static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update"); bool LLAppViewer::mainLoop() { @@ -1070,10 +1075,20 @@ bool LLAppViewer::mainLoop() LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP); pingMainloopTimeout("Main:ServicePump"); LLFastTimer t4(FTM_PUMP); - gAres->process(); - // this pump is necessary to make the login screen show up - gServicePump->pump(); - gServicePump->callback(); + { + LLFastTimer t(FTM_PUMP_ARES); + gAres->process(); + } + { + LLFastTimer t(FTM_PUMP_SERVICE); + // this pump is necessary to make the login screen show up + gServicePump->pump(); + + { + LLFastTimer t(FTM_SERVICE_CALLBACK); + gServicePump->callback(); + } + } } resumeMainloopTimeout(); @@ -3566,9 +3581,12 @@ void LLAppViewer::idle() gAgent.moveYaw(-1.f); } - // Handle automatic walking towards points - gAgentPilot.updateTarget(); - gAgent.autoPilot(&yaw); + { + LLFastTimer t(FTM_AGENT_AUTOPILOT); + // Handle automatic walking towards points + gAgentPilot.updateTarget(); + gAgent.autoPilot(&yaw); + } static LLFrameTimer agent_update_timer; static U32 last_control_flags; @@ -3579,6 +3597,7 @@ void LLAppViewer::idle() if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND))) { + LLFastTimer t(FTM_AGENT_UPDATE); // Send avatar and camera info last_control_flags = gAgent.getControlFlags(); send_agent_update(TRUE); diff --git a/indra/newview/llavatarlist.cpp b/indra/newview/llavatarlist.cpp index 99156b9d9d..57e186b6a8 100644 --- a/indra/newview/llavatarlist.cpp +++ b/indra/newview/llavatarlist.cpp @@ -384,7 +384,7 @@ void LLAvatarList::addNewItem(const LLUUID& id, const std::string& name, BOOL is item->setShowProfileBtn(mShowProfileBtn); item->showSpeakingIndicator(mShowSpeakingIndicator); - item->setDoubleClickCallback(boost::bind(&LLAvatarList::onItemDoucleClicked, this, _1, _2, _3, _4)); + item->setDoubleClickCallback(boost::bind(&LLAvatarList::onItemDoubleClicked, this, _1, _2, _3, _4)); addItem(item, id, pos); } @@ -447,7 +447,7 @@ void LLAvatarList::updateLastInteractionTimes() } } -void LLAvatarList::onItemDoucleClicked(LLUICtrl* ctrl, S32 x, S32 y, MASK mask) +void LLAvatarList::onItemDoubleClicked(LLUICtrl* ctrl, S32 x, S32 y, MASK mask) { mItemDoubleClickSignal(ctrl, x, y, mask); } diff --git a/indra/newview/llavatarlist.h b/indra/newview/llavatarlist.h index fffc6e6e73..5b010c9cfe 100644 --- a/indra/newview/llavatarlist.h +++ b/indra/newview/llavatarlist.h @@ -110,7 +110,7 @@ protected: uuid_vec_t& vadded, uuid_vec_t& vremoved); void updateLastInteractionTimes(); - void onItemDoucleClicked(LLUICtrl* ctrl, S32 x, S32 y, MASK mask); + void onItemDoubleClicked(LLUICtrl* ctrl, S32 x, S32 y, MASK mask); private: diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 3f9d3fdbef..4f56d6395f 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -523,7 +523,7 @@ F32 LLDrawable::updateXform(BOOL undamped) { // snap to final position dist_squared = 0.0f; - if (!isRoot()) + if (getVOVolume() && !isRoot()) { //child prim snapping to some position, needs a rebuild gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE); } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index e3e66fa00d..ae30af3647 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -474,6 +474,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { if (params.mTexture.notNull()) { + params.mTexture->addTextureStats(params.mVSize); gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; if (params.mTextureMatrix) { diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 67870c10e9..f85b46cfba 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -133,6 +133,7 @@ public: PASS_FULLBRIGHT_SHINY, PASS_SHINY, PASS_BUMP, + PASS_POST_BUMP, PASS_GLOW, PASS_ALPHA, PASS_ALPHA_MASK, diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 875c9ac6a9..def463cb41 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -60,7 +60,9 @@ static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL) + simple_shader(NULL), fullbright_shader(NULL), + mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), + mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { } @@ -178,9 +180,16 @@ void LLDrawPoolAlpha::render(S32 pass) LLGLSPipelineAlpha gls_pipeline_alpha; - if (LLPipeline::sFastAlpha && !deferred_render) + gGL.setColorMask(true, true); + + if (LLPipeline::sAutoMaskAlphaNonDeferred && !deferred_render) { - LLGLDisable blend_disable(GL_BLEND); + mColorSFactor = LLRender::BF_ONE; // } + mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow + mAlphaSFactor = LLRender::BF_ZERO; + mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); if (mVertexShaderLevel > 0) { @@ -204,8 +213,17 @@ void LLDrawPoolAlpha::render(S32 pass) } LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ? GL_TRUE : GL_FALSE); + + mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend + mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } + mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression + mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + renderAlpha(getVertexDataMask()); + gGL.setColorMask(true, false); + if (deferred_render && current_shader != NULL) { gPipeline.unbindDeferredShader(*current_shader); @@ -283,9 +301,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) for (LLCullResult::sg_list_t::iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { LLSpatialGroup* group = *i; + llassert(group); + llassert(group->mSpatialPartition); + if (group->mSpatialPartition->mRenderByGroup && - !group->isDead()) + !group->isDead()) { + bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. + // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. + group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && + group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD && + group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) @@ -294,96 +321,118 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLRenderPass::applyModelMatrix(params); - if (params.mFullbright) { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) + if (params.mFullbright) + { + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + if (use_shaders) + { + target_shader = fullbright_shader; + } + else + { + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + } + light_enabled = FALSE; + } + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) { initialized_lighting = TRUE; if (use_shaders) { - target_shader = fullbright_shader; + target_shader = simple_shader; } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsDynamic(); } - light_enabled = FALSE; + light_enabled = TRUE; } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - if (use_shaders) - { - target_shader = simple_shader; - } - else - { - gPipeline.enableLightsDynamic(); - } - light_enabled = TRUE; - } - // If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - if(use_shaders && (current_shader != target_shader)) - { - llassert(target_shader != NULL); - if (deferred_render && current_shader != NULL) + // If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + if(use_shaders && (current_shader != target_shader)) { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; - } - current_shader = target_shader; - if (deferred_render) - { - gPipeline.bindDeferredShader(*current_shader); - diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - else - { - current_shader->bind(); + llassert(target_shader != NULL); + if (deferred_render && current_shader != NULL) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + current_shader = target_shader; + if (deferred_render) + { + gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + else + { + current_shader->bind(); + } } - } - else if (!use_shaders && current_shader != NULL) - { - if (deferred_render) + else if (!use_shaders && current_shader != NULL) { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; + if (deferred_render) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + LLGLSLShader::bindNoShader(); + current_shader = NULL; } - LLGLSLShader::bindNoShader(); - current_shader = NULL; - } - - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); - if(params.mTexture.notNull()) + if (params.mGroup) { - params.mTexture->addTextureStats(params.mVSize); + params.mGroup->rebuildMesh(); } - if (params.mTextureMatrix) + + + if (params.mTexture.notNull()) { - gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); + if(params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + } + if (params.mTextureMatrix) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } } } params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + + // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. + if (draw_glow_for_this_partition && + params.mGlowColor.mV[3] > 0) + { + // install glow-accumulating blend mode + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color + LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + // glow doesn't use vertex colors from the mesh data + params.mVertexBuffer->setBuffer(mask & ~LLVertexBuffer::MAP_COLOR); + glColor4ubv(params.mGlowColor.mV); + + // do the actual drawing, again + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + + // restore our alpha blend mode + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + } + if (params.mTextureMatrix && params.mTexture.notNull()) { gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 3aa752f72c..61f73d0b31 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -34,6 +34,7 @@ #define LL_LLDRAWPOOLALPHA_H #include "lldrawpool.h" +#include "llrender.h" #include "llframetimer.h" class LLFace; @@ -83,6 +84,12 @@ private: LLGLSLShader* target_shader; LLGLSLShader* simple_shader; LLGLSLShader* fullbright_shader; + + // our 'normal' alpha blend function for this pass + LLRender::eBlendFactor mColorSFactor; + LLRender::eBlendFactor mColorDFactor; + LLRender::eBlendFactor mAlphaSFactor; + LLRender::eBlendFactor mAlphaDFactor; }; class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 2d0859650a..60844ae8ca 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender() if (sShaderLevel > 0) { - sBufferUsage = GL_STATIC_DRAW_ARB; + sBufferUsage = GL_DYNAMIC_DRAW_ARB; } else { @@ -157,6 +157,8 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); + sSkipTransparent = TRUE; + if (LLPipeline::sImpostorRender) { beginDeferredSkinned(); @@ -181,6 +183,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); + sSkipTransparent = FALSE; + if (LLPipeline::sImpostorRender) { endDeferredSkinned(); @@ -250,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sVertexProgram = &gDeferredAvatarShadowProgram; if (sShaderLevel > 0) { @@ -272,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - if (sShaderLevel > 0) { sRenderingSkinned = FALSE; @@ -310,6 +312,11 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) return; } + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } @@ -346,7 +353,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) switch (pass) { case 0: - beginFootShadow(); + beginImpostor(); break; case 1: beginRigid(); @@ -370,7 +377,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) switch (pass) { case 0: - endFootShadow(); + endImpostor(); break; case 1: endRigid(); @@ -380,7 +387,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) } } -void LLDrawPoolAvatar::beginFootShadow() +void LLDrawPoolAvatar::beginImpostor() { if (!LLPipeline::sReflectionRender) { @@ -392,7 +399,7 @@ void LLDrawPoolAvatar::beginFootShadow() diffuse_channel = 0; } -void LLDrawPoolAvatar::endFootShadow() +void LLDrawPoolAvatar::endImpostor() { gPipeline.enableLightsDynamic(); } @@ -564,7 +571,6 @@ void LLDrawPoolAvatar::endSkinned() void LLDrawPoolAvatar::beginDeferredSkinned() { - sSkipTransparent = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; @@ -579,7 +585,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned() void LLDrawPoolAvatar::endDeferredSkinned() { - sSkipTransparent = FALSE; // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); @@ -693,10 +698,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); } - else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) - { - avatarp->renderFootShadows(); - } return; } @@ -850,9 +851,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ? - GL_DYNAMIC_DRAW_ARB : - GL_STREAM_DRAW_ARB) + GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets { } diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index b947943619..d247260527 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -88,11 +88,11 @@ public: /*virtual*/ void renderShadow(S32 pass); void beginRigid(); - void beginFootShadow(); + void beginImpostor(); void beginSkinned(); void endRigid(); - void endFootShadow(); + void endImpostor(); void endSkinned(); void beginDeferredImpostor(); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index c206daf89b..667bd92e92 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -94,7 +94,16 @@ void LLStandardBumpmap::shutdown() // static void LLStandardBumpmap::restoreGL() { - llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + addstandard(); +} + +// static +void LLStandardBumpmap::addstandard() +{ + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. + //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + clear(); + llinfos << "Adding standard bumpmaps." << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS @@ -157,8 +166,9 @@ void LLStandardBumpmap::restoreGL() } // static -void LLStandardBumpmap::destroyGL() +void LLStandardBumpmap::clear() { + llinfos << "Clearing standard bumpmaps." << llendl; for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ ) { gStandardBumpmapList[i].mLabel.assign(""); @@ -167,6 +177,12 @@ void LLStandardBumpmap::destroyGL() sStandardBumpmapCount = 0; } +// static +void LLStandardBumpmap::destroyGL() +{ + clear(); +} + //////////////////////////////////////////////////////////////// @@ -619,9 +635,9 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) } //static -void LLDrawPoolBump::beginBump() +void LLDrawPoolBump::beginBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -664,9 +680,9 @@ void LLDrawPoolBump::beginBump() } //static -void LLDrawPoolBump::renderBump() +void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -679,13 +695,13 @@ void LLDrawPoolBump::renderBump() /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); - renderBump(LLRenderPass::PASS_BUMP, sVertexMask); + renderBump(pass, sVertexMask); } //static -void LLDrawPoolBump::endBump() +void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -702,6 +718,18 @@ void LLDrawPoolBump::endBump() gGL.setSceneBlendType(LLRender::BT_ALPHA); } +S32 LLDrawPoolBump::getNumDeferredPasses() +{ + if (gSavedSettings.getBOOL("RenderObjectBump")) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolBump::beginDeferredPass(S32 pass) { if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) @@ -756,21 +784,45 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { - beginFullbrightShiny(); + switch (pass) + { + case 0: + beginFullbrightShiny(); + break; + case 1: + beginBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::endPostDeferredPass(S32 pass) { - endFullbrightShiny(); + switch (pass) + { + case 0: + endFullbrightShiny(); + break; + case 1: + endBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::renderPostDeferred(S32 pass) { - renderFullbrightShiny(); + switch (pass) + { + case 0: + renderFullbrightShiny(); + break; + case 1: + renderBump(LLRenderPass::PASS_POST_BUMP); + break; + } } //////////////////////////////////////////////////////////////// -// List of one-component bump-maps created from other texures. +// List of bump-maps created from other textures. //const LLUUID TEST_BUMP_ID("3d33eaf2-459c-6f97-fd76-5fce3fc29447"); @@ -783,24 +835,32 @@ void LLBumpImageList::init() LLStandardBumpmap::init(); } -void LLBumpImageList::shutdown() +void LLBumpImageList::clear() { + llinfos << "Clearing dynamic bumpmaps." << llendl; + // these will be re-populated on-demand mBrightnessEntries.clear(); mDarknessEntries.clear(); + + LLStandardBumpmap::clear(); +} + +void LLBumpImageList::shutdown() +{ + clear(); LLStandardBumpmap::shutdown(); } void LLBumpImageList::destroyGL() { - mBrightnessEntries.clear(); - mDarknessEntries.clear(); + clear(); LLStandardBumpmap::destroyGL(); } void LLBumpImageList::restoreGL() { - // Images will be recreated as they are needed. LLStandardBumpmap::restoreGL(); + // Images will be recreated as they are needed. } @@ -852,6 +912,7 @@ void LLBumpImageList::updateImages() } } } + for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -1004,8 +1065,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr LLVector3 right = LLVector3(norm_scale, 0, (F32) src_data[(j*resX+rX)*src_cmp+src_cmp-1]-cH); LLVector3 left = LLVector3(-norm_scale, 0, (F32) src_data[(j*resX+lX)*src_cmp+src_cmp-1]-cH); - LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH); - LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH); + LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH); + LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH); LLVector3 norm = right%down + down%left + left%up + up%right; @@ -1030,7 +1091,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter != entries_list.end()) + if (iter != entries_list.end()) // bump not cached yet { LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1); U8* dst_data = dst_image->getData(); @@ -1115,8 +1176,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; - const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exagerates the effect in midrange. Disadvantage: clamps at the extremes. - if( BE_DARKNESS == bump_code ) + const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes. + if (BE_DARKNESS == bump_code) { for( i = minimum; i <= maximum; i++ ) { @@ -1126,7 +1187,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { - // BE_LIGHTNESS for( i = minimum; i <= maximum; i++ ) { F32 minus_one_to_one = F32(i - minimum) * twice_one_over_range - 1.f; @@ -1141,9 +1201,9 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } //--------------------------------------------------- - //immediately assign bump to a global smart pointer in case some local smart pointer - //accidently releases it. - LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE); + // immediately assign bump to a global smart pointer in case some local smart pointer + // accidentally releases it. + LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE ); if (!LLPipeline::sRenderDeferred) { @@ -1152,8 +1212,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { - LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); + LLPointer<LLImageRaw> nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4); + generateNormalMapFromAlpha(dst_image, nrm_image); bump->setExplicitFormat(GL_RGBA, GL_RGBA); bump->createGLTexture(0, nrm_image); } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index bf940cf1e4..07846c2812 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -75,16 +75,16 @@ public: void renderFullbrightShiny(); void endFullbrightShiny(); - void beginBump(); - void renderBump(); - void endBump(); + void beginBump(U32 pass = LLRenderPass::PASS_BUMP); + void renderBump(U32 pass = LLRenderPass::PASS_BUMP); + void endBump(U32 pass = LLRenderPass::PASS_BUMP); - virtual S32 getNumDeferredPasses() { return 1; } + virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - virtual S32 getNumPostDeferredPasses() { return 1; } + virtual S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); @@ -115,9 +115,12 @@ public: static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[] + static void clear(); + static void addstandard(); + static void init(); static void shutdown(); - static void restoreGL(); + static void restoreGL(); static void destroyGL(); }; @@ -136,6 +139,7 @@ public: void init(); void shutdown(); + void clear(); void destroyGL(); void restoreGL(); void updateImages(); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index ca7a1b47c2..67a45e06c3 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -55,6 +55,10 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); @@ -147,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } diff --git a/indra/newview/llexpandabletextbox.cpp b/indra/newview/llexpandabletextbox.cpp index 92fda31cc2..8ccc5fb248 100644 --- a/indra/newview/llexpandabletextbox.cpp +++ b/indra/newview/llexpandabletextbox.cpp @@ -34,6 +34,7 @@ #include "llexpandabletextbox.h" #include "llscrollcontainer.h" +#include "lltrans.h" #include "llwindow.h" #include "llviewerwindow.h" @@ -117,7 +118,7 @@ LLExpandableTextBox::LLTextBoxEx::Params::Params() LLExpandableTextBox::LLTextBoxEx::LLTextBoxEx(const Params& p) : LLTextEditor(p), - mExpanderLabel(p.label), + mExpanderLabel(p.label.isProvided() ? p.label : LLTrans::getString("More")), mExpanderVisible(false) { setIsChrome(TRUE); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index f299518474..cfe8b4c9a4 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -862,6 +862,26 @@ void LLFace::updateRebuildFlags() } } + +bool LLFace::canRenderAsMask() +{ + const LLTextureEntry* te = getTextureEntry(); + return ( + ( + (LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaDeferred) || + + (!LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaNonDeferred) + ) // do we want masks at all? + && + (te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha + !(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid + (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask + + getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily recalculated but expensive) + ); +} + + static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom"); BOOL LLFace::getGeometryVolume(const LLVolume& volume, diff --git a/indra/newview/llface.h b/indra/newview/llface.h index de533a6864..b20ecfe2b8 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -138,10 +138,10 @@ public: void unsetFaceColor(); // switch back to material color const LLColor4& getFaceColor() const { return mFaceColor; } const LLColor4& getRenderColor() const; - //for volumes void updateRebuildFlags(); + bool canRenderAsMask(); // logic helper BOOL getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp index d6effb2b21..0fa536dfad 100644 --- a/indra/newview/llfloatercamera.cpp +++ b/indra/newview/llfloatercamera.cpp @@ -243,6 +243,20 @@ void LLFloaterCamera::resetCameraMode() floater_camera->switchMode(CAMERA_CTRL_MODE_PAN); } +void LLFloaterCamera::onAvatarEditingAppearance(bool editing) +{ + LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance(); + if (!floater_camera) return; + + //camera presets (rear, front, etc.) + floater_camera->childSetEnabled("preset_views_list", !editing); + floater_camera->childSetEnabled("presets_btn", !editing); + + //camera modes (object view, mouselook view) + floater_camera->childSetEnabled("camera_modes_list", !editing); + floater_camera->childSetEnabled("avatarview_btn", !editing); +} + void LLFloaterCamera::update() { ECameraControlMode mode = determineMode(); diff --git a/indra/newview/llfloatercamera.h b/indra/newview/llfloatercamera.h index 564e38d02d..c5f8cd6db5 100644 --- a/indra/newview/llfloatercamera.h +++ b/indra/newview/llfloatercamera.h @@ -68,6 +68,9 @@ public: /** resets current camera mode to orbit mode */ static void resetCameraMode(); + /** Called when Avatar is entered/exited editing appearance mode */ + static void onAvatarEditingAppearance(bool editing); + /* determines actual mode and updates ui */ void update(); diff --git a/indra/newview/llfloaterparcel.cpp b/indra/newview/llfloaterparcel.cpp deleted file mode 100644 index e2be784116..0000000000 --- a/indra/newview/llfloaterparcel.cpp +++ /dev/null @@ -1,128 +0,0 @@ -/** - * @file llfloaterparcel.cpp - * @brief LLFloaterParcel class implementation - * Parcel information as shown in a floating window from secondlife:// command - * handler. - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ -#include "llviewerprecompiledheaders.h" - -#include "llfloaterparcel.h" - -#include "llfloaterreg.h" - -// viewer project includes -#include "llcommandhandler.h" -#include "llpanelplace.h" -#include "llsidetray.h" - -// linden library includes -#include "lluuid.h" -#include "lluictrlfactory.h" - -//----------------------------------------------------------------------------- -// Globals -//----------------------------------------------------------------------------- - -class LLParcelHandler : public LLCommandHandler -{ -public: - // requires trusted browser to trigger - LLParcelHandler() : LLCommandHandler("parcel", UNTRUSTED_THROTTLE) { } - bool handle(const LLSD& params, const LLSD& query_map, - LLMediaCtrl* web) - { - if (params.size() < 2) - { - return false; - } - LLUUID parcel_id; - if (!parcel_id.set(params[0], FALSE)) - { - return false; - } - if (params[1].asString() == "about") - { - if (parcel_id.notNull()) - { - LLSD key; - key["type"] = "remote_place"; - key["id"] = parcel_id; - LLSideTray::getInstance()->showPanel("panel_places", key); - return true; - } - } - return false; - } -}; -LLParcelHandler gParcelHandler; - -//----------------------------------------------------------------------------- -// Member functions -//----------------------------------------------------------------------------- - -//---------------------------------------------------------------------------- - -void* LLFloaterParcelInfo::createPanelPlace(void* data) -{ - LLFloaterParcelInfo* self = (LLFloaterParcelInfo*)data; - self->mPanelParcelp = new LLPanelPlace(); // allow edit self - LLUICtrlFactory::getInstance()->buildPanel(self->mPanelParcelp, "panel_place.xml"); - return self->mPanelParcelp; -} - -//---------------------------------------------------------------------------- - - -LLFloaterParcelInfo::LLFloaterParcelInfo(const LLSD& parcel_id) -: LLFloater(parcel_id), - mParcelID( parcel_id.asUUID() ), - mPanelParcelp(NULL) -{ - mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterParcelInfo::createPanelPlace, this); -// LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml"); -} - -// virtual -LLFloaterParcelInfo::~LLFloaterParcelInfo() -{ - -} - -BOOL LLFloaterParcelInfo::postBuild() -{ - if (mPanelParcelp) - { - mPanelParcelp->setParcelID(mParcelID); - } - center(); - return LLFloater::postBuild(); -} - - diff --git a/indra/newview/llfloaterparcel.h b/indra/newview/llfloaterparcel.h deleted file mode 100644 index 386acb3fd5..0000000000 --- a/indra/newview/llfloaterparcel.h +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file llfloaterparcel.h - * @brief Parcel information as shown in a floating window from a sl-url. - * Just a wrapper for LLPanelPlace, shared with the Find directory. - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ -#ifndef LL_FLOATERPARCELINFO_H -#define LL_FLOATERPARCELINFO_H - -#include "llfloater.h" - -class LLPanelPlace; - -class LLFloaterParcelInfo -: public LLFloater -{ -public: - static void* createPanelPlace(void* data); - - LLFloaterParcelInfo( const LLSD& parcel_id ); - /*virtual*/ ~LLFloaterParcelInfo(); - - /*virtual*/ BOOL postBuild(); - - void displayParcelInfo(const LLUUID& parcel_id); - -private: - LLUUID mParcelID; // for which parcel is this window? - LLPanelPlace* mPanelParcelp; -}; - - -#endif diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 3ce1b46a4c..ab32c2f6bf 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -844,7 +844,7 @@ void LLFloaterPreference::buildPopupLists() void LLFloaterPreference::refreshEnabledState() { - LLCheckBoxCtrl* ctrl_reflections = getChild<LLCheckBoxCtrl>("Reflections"); + LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); LLRadioGroup* radio_reflection_detail = getChild<LLRadioGroup>("ReflectionDetailRadio"); // Reflections @@ -857,7 +857,7 @@ void LLFloaterPreference::refreshEnabledState() bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE); - radio_reflection_detail->setEnabled(ctrl_reflections->get() && reflections); + radio_reflection_detail->setEnabled(reflections); // Avatar Mode // Enable Avatar Shaders @@ -903,6 +903,30 @@ void LLFloaterPreference::refreshEnabledState() // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders); + + //Deferred/SSAO/Shadows + LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + shaders) + { + BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; + + ctrl_deferred->setEnabled(enabled); + + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + + ctrl_ssao->setEnabled(enabled); + + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); + + ctrl_shadow->setEnabled(enabled); + } + + // now turn off any features that are unavailable disableUnavailableSettings(); @@ -911,12 +935,15 @@ void LLFloaterPreference::refreshEnabledState() void LLFloaterPreference::disableUnavailableSettings() { - LLCheckBoxCtrl* ctrl_reflections = getChild<LLCheckBoxCtrl>("Reflections"); + LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders"); LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors"); + LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); // if vertex shaders off, disable all shader related products if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) @@ -928,13 +955,22 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_wind_light->setValue(FALSE); ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); + ctrl_reflections->setValue(0); ctrl_avatar_vp->setEnabled(FALSE); ctrl_avatar_vp->setValue(FALSE); ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); + + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } // disabled windlight @@ -942,10 +978,47 @@ void LLFloaterPreference::disableUnavailableSettings() { ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); + + //deferred needs windlight, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); + } + + // disabled deferred + if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) + { + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); + } + + // disabled deferred SSAO + if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) + { + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); } + // disabled deferred shadows + if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) + { + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + } + // disabled reflections - if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections")) + if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) { ctrl_reflections->setEnabled(FALSE); ctrl_reflections->setValue(FALSE); @@ -959,13 +1032,25 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); + + //deferred needs AvatarVP, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } + // disabled cloth if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) { ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); } + // disabled impostors if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseImpostors")) { diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index f3baa482a0..43ea6143b1 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -46,6 +46,7 @@ #include "llbutton.h" #include "llcombobox.h" #include "lleconomy.h" +#include "lllandmarkactions.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llviewercontrol.h" @@ -59,6 +60,7 @@ #include "llradiogroup.h" #include "lltoolfocus.h" #include "lltoolmgr.h" +#include "llwebsharing.h" #include "llworld.h" #include "llagentui.h" @@ -86,8 +88,8 @@ ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- -S32 LLFloaterSnapshot::sUIWinHeightLong = 526 ; -S32 LLFloaterSnapshot::sUIWinHeightShort = LLFloaterSnapshot::sUIWinHeightLong - 230 ; +S32 LLFloaterSnapshot::sUIWinHeightLong = 530 ; +S32 LLFloaterSnapshot::sUIWinHeightShort = LLFloaterSnapshot::sUIWinHeightLong - 240 ; S32 LLFloaterSnapshot::sUIWinWidth = 215 ; LLSnapshotFloaterView* gSnapshotFloaterView = NULL; @@ -115,7 +117,8 @@ public: { SNAPSHOT_POSTCARD, SNAPSHOT_TEXTURE, - SNAPSHOT_LOCAL + SNAPSHOT_LOCAL, + SNAPSHOT_WEB }; @@ -161,6 +164,7 @@ public: void setSnapshotQuality(S32 quality); void setSnapshotBufferType(LLViewerWindow::ESnapshotType type) { mSnapshotBufferType = type; } void updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail = FALSE, F32 delay = 0.f); + void saveWeb(); LLFloaterPostcard* savePostcard(); void saveTexture(); BOOL saveLocal(); @@ -173,6 +177,9 @@ public: // Returns TRUE when snapshot generated, FALSE otherwise. static BOOL onIdle( void* snapshot_preview ); + // callback for region name resolve + void regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z); + private: LLColor4 mColor; LLPointer<LLViewerTexture> mViewerImage[2]; //used to represent the scene when the frame is frozen. @@ -826,9 +833,19 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) // delete any existing image previewp->mFormattedImage = NULL; // now create the new one of the appropriate format. - // note: postcards hardcoded to use jpeg always. - LLFloaterSnapshot::ESnapshotFormat format = previewp->getSnapshotType() == SNAPSHOT_POSTCARD - ? LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG : previewp->getSnapshotFormat(); + // note: postcards and web hardcoded to use jpeg always. + LLFloaterSnapshot::ESnapshotFormat format; + + if (previewp->getSnapshotType() == SNAPSHOT_POSTCARD || + previewp->getSnapshotType() == SNAPSHOT_WEB) + { + format = LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; + } + else + { + format = previewp->getSnapshotFormat(); + } + switch(format) { case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG: @@ -1021,6 +1038,33 @@ BOOL LLSnapshotLivePreview::saveLocal() return success; } +void LLSnapshotLivePreview::saveWeb() +{ + // *FIX: Will break if the window closes because of CloseSnapshotOnKeep! + // Needs to pass on ownership of the image. + LLImageJPEG* jpg = dynamic_cast<LLImageJPEG*>(mFormattedImage.get()); + if(!jpg) + { + llwarns << "Formatted image not a JPEG" << llendl; + return; + } + + LLSD metadata; + metadata["description"] = getChild<LLLineEditor>("description")->getText(); + + LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgentCamera.getCameraPositionGlobal(), + boost::bind(&LLSnapshotLivePreview::regionNameCallback, this, jpg, metadata, _1, _2, _3, _4)); + + gViewerWindow->playSnapshotAnimAndSound(); +} + +void LLSnapshotLivePreview::regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z) +{ + metadata["slurl"] = LLSLURL(name, LLVector3d(x, y, z)).getSLURLString(); + + LLWebSharing::instance().shareSnapshot(snapshot, metadata); +} + ///---------------------------------------------------------------------------- /// Class LLFloaterSnapshot::Impl ///---------------------------------------------------------------------------- @@ -1071,6 +1115,7 @@ public: private: static LLSnapshotLivePreview::ESnapshotType getTypeIndex(LLFloaterSnapshot* floater); + static LLSD getTypeName(LLSnapshotLivePreview::ESnapshotType index); static ESnapshotFormat getFormatIndex(LLFloaterSnapshot* floater); static LLViewerWindow::ESnapshotType getLayerType(LLFloaterSnapshot* floater); static void comboSetCustom(LLFloaterSnapshot *floater, const std::string& comboname); @@ -1097,16 +1142,50 @@ LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getTypeIndex(LLFlo { LLSnapshotLivePreview::ESnapshotType index = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; LLSD value = floater->childGetValue("snapshot_type_radio"); + const std::string id = value.asString(); if (id == "postcard") + { index = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; + } else if (id == "texture") + { index = LLSnapshotLivePreview::SNAPSHOT_TEXTURE; + } else if (id == "local") + { index = LLSnapshotLivePreview::SNAPSHOT_LOCAL; + } + else if (id == "share_to_web") + { + index = LLSnapshotLivePreview::SNAPSHOT_WEB; + } + return index; } +// static +LLSD LLFloaterSnapshot::Impl::getTypeName(LLSnapshotLivePreview::ESnapshotType index) +{ + std::string id; + switch (index) + { + case LLSnapshotLivePreview::SNAPSHOT_WEB: + id = "share_to_web"; + break; + case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: + id = "postcard"; + break; + case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: + id = "texture"; + break; + case LLSnapshotLivePreview::SNAPSHOT_LOCAL: + default: + id = "local"; + break; + } + return LLSD(id); +} // static LLFloaterSnapshot::ESnapshotFormat LLFloaterSnapshot::Impl::getFormatIndex(LLFloaterSnapshot* floater) @@ -1243,11 +1322,14 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { LLRadioGroup* snapshot_type_radio = floater->getChild<LLRadioGroup>("snapshot_type_radio"); - snapshot_type_radio->setSelectedIndex(gSavedSettings.getS32("LastSnapshotType")); - LLSnapshotLivePreview::ESnapshotType shot_type = getTypeIndex(floater); - ESnapshotFormat shot_format = (ESnapshotFormat)gSavedSettings.getS32("SnapshotFormat"); //getFormatIndex(floater); LLViewerWindow::ESnapshotType layer_type = getLayerType(floater); + LLSnapshotLivePreview::ESnapshotType shot_type = (LLSnapshotLivePreview::ESnapshotType)gSavedSettings.getS32("LastSnapshotType"); + snapshot_type_radio->setSelectedByValue(getTypeName(shot_type), true); + + ESnapshotFormat shot_format = (ESnapshotFormat)gSavedSettings.getS32("SnapshotFormat"); LLViewerWindow::ESnapshotType layer_type = getLayerType(floater); + floater->childSetVisible("share_to_web", gSavedSettings.getBOOL("SnapshotSharingEnabled")); + floater->childSetVisible("postcard_size_combo", FALSE); floater->childSetVisible("texture_size_combo", FALSE); floater->childSetVisible("local_size_combo", FALSE); @@ -1257,17 +1339,19 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) floater->getChild<LLComboBox>("local_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotLocalLastResolution")); floater->getChild<LLComboBox>("local_format_combo")->selectNthItem(gSavedSettings.getS32("SnapshotFormat")); + // *TODO: Separate settings for Web images from postcards + floater->childSetVisible("send_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || + shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB); floater->childSetVisible("upload_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE); - floater->childSetVisible("send_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD); floater->childSetVisible("save_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); floater->childSetEnabled("keep_aspect_check", shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); floater->childSetEnabled("layer_types", shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); BOOL is_advance = gSavedSettings.getBOOL("AdvanceSnapshot"); BOOL is_local = shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL; - BOOL show_slider = - shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD - || (is_local && shot_format == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG); + BOOL show_slider = (shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || + shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB || + (is_local && shot_format == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG)); floater->childSetVisible("more_btn", !is_advance); // the only item hidden in advanced mode floater->childSetVisible("less_btn", is_advance); @@ -1290,7 +1374,10 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) BOOL got_bytes = previewp && previewp->getDataSize() > 0; BOOL got_snap = previewp && previewp->getSnapshotUpToDate(); - floater->childSetEnabled("send_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD && got_snap && previewp->getDataSize() <= MAX_POSTCARD_DATASIZE); + // *TODO: Separate maximum size for Web images from postcards + floater->childSetEnabled("send_btn", (shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || + shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB) && + got_snap && previewp->getDataSize() <= MAX_POSTCARD_DATASIZE); floater->childSetEnabled("upload_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE && got_snap); floater->childSetEnabled("save_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL && got_snap); @@ -1311,6 +1398,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) switch(shot_type) { + // *TODO: Separate settings for Web images from postcards + case LLSnapshotLivePreview::SNAPSHOT_WEB: case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; floater->childSetValue("layer_types", "colors"); @@ -1402,28 +1491,39 @@ void LLFloaterSnapshot::Impl::onClickKeep(void* data) { LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; LLSnapshotLivePreview* previewp = getPreviewView(view); - + if (previewp) { - if (previewp->getSnapshotType() == LLSnapshotLivePreview::SNAPSHOT_POSTCARD) + switch (previewp->getSnapshotType()) { - LLFloaterPostcard* floater = previewp->savePostcard(); - // if still in snapshot mode, put postcard floater in snapshot floaterview - // and link it to snapshot floater - if (floater && !gSavedSettings.getBOOL("CloseSnapshotOnKeep")) + case LLSnapshotLivePreview::SNAPSHOT_WEB: + previewp->saveWeb(); + break; + + case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: { - gFloaterView->removeChild(floater); - gSnapshotFloaterView->addChild(floater); - view->addDependentFloater(floater, FALSE); + LLFloaterPostcard* floater = previewp->savePostcard(); + // if still in snapshot mode, put postcard floater in snapshot floaterview + // and link it to snapshot floater + if (floater && !gSavedSettings.getBOOL("CloseSnapshotOnKeep")) + { + gFloaterView->removeChild(floater); + gSnapshotFloaterView->addChild(floater); + view->addDependentFloater(floater, FALSE); + } } - } - else if (previewp->getSnapshotType() == LLSnapshotLivePreview::SNAPSHOT_TEXTURE) - { + break; + + case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: previewp->saveTexture(); - } - else - { + break; + + case LLSnapshotLivePreview::SNAPSHOT_LOCAL: previewp->saveLocal(); + break; + + default: + break; } if (gSavedSettings.getBOOL("CloseSnapshotOnKeep")) @@ -1648,18 +1748,22 @@ static std::string lastSnapshotWidthName() { switch(gSavedSettings.getS32("LastSnapshotType")) { - case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailWidth"; - case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryWidth"; - default: return "LastSnapshotToDiskWidth"; + // *TODO: Separate settings for Web snapshots and postcards + case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToEmailWidth"; + case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailWidth"; + case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryWidth"; + default: return "LastSnapshotToDiskWidth"; } } static std::string lastSnapshotHeightName() { switch(gSavedSettings.getS32("LastSnapshotType")) { - case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailHeight"; - case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryHeight"; - default: return "LastSnapshotToDiskHeight"; + // *TODO: Separate settings for Web snapshots and postcards + case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToEmailHeight"; + case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailHeight"; + case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryHeight"; + default: return "LastSnapshotToDiskHeight"; } } @@ -1773,7 +1877,7 @@ void LLFloaterSnapshot::Impl::onCommitSnapshotType(LLUICtrl* ctrl, void* data) //static void LLFloaterSnapshot::Impl::onCommitSnapshotFormat(LLUICtrl* ctrl, void* data) { - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (view) { gSavedSettings.setS32("SnapshotFormat", getFormatIndex(view)); @@ -1994,6 +2098,12 @@ LLFloaterSnapshot::~LLFloaterSnapshot() BOOL LLFloaterSnapshot::postBuild() { + // Kick start Web Sharing, to fetch its config data if it needs to. + if (gSavedSettings.getBOOL("SnapshotSharingEnabled")) + { + LLWebSharing::instance().init(); + } + childSetCommitCallback("snapshot_type_radio", Impl::onCommitSnapshotType, this); childSetCommitCallback("local_format_combo", Impl::onCommitSnapshotFormat, this); diff --git a/indra/newview/llfloaterurldisplay.cpp b/indra/newview/llfloaterurldisplay.cpp deleted file mode 100644 index 4b67cbb308..0000000000 --- a/indra/newview/llfloaterurldisplay.cpp +++ /dev/null @@ -1,109 +0,0 @@ -/** - * @file llfloaterurldisplay.h - * @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark - * as it gives you a preview of a potential teleport location. - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llregionhandle.h" -#include "v3dmath.h" - -#include "llfloaterurldisplay.h" - -#include "llpanelplace.h" -#include "lluictrlfactory.h" - -//////////////////////////////////////////////////////////////////////////// -// LLFloaterURLDisplay - - -LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd) - : LLFloater(sd) -{ - mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this); -// LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml"); - - // If positioned at 0,0 the teleport button is behind the toolbar. - LLRect r = getRect(); - if (r.mBottom == 0 && r.mLeft == 0) - { - // first use, center it - center(); - } - else - { - gFloaterView->adjustToFitScreen(this, FALSE); - } -} - -LLFloaterURLDisplay::~LLFloaterURLDisplay() -{ -} - -void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local) -{ - mRegionHandle = region_handle; - mRegionPosition = pos_local; - LLVector3d pos_global = from_region_handle(region_handle); - pos_global += (LLVector3d)pos_local; - - LLUUID region_id; // don't know this - LLUUID landmark_asset_id; // don't know this either - mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global); - - this->setVisible(true); - this->setFrontmost(true); -} - -void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id) -{ - mPlacePanel->setSnapshot(snapshot_id); -} - -void LLFloaterURLDisplay::setName(const std::string& name) -{ // Set the name and also clear description - mPlacePanel->resetName(name); -} - -void LLFloaterURLDisplay::setLocationString(const std::string& name) -{ - mPlacePanel->setLocationString(name); -} - -// static -void* LLFloaterURLDisplay::createPlaceDetail(void* userdata) -{ - LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata; - self->mPlacePanel = new LLPanelPlace(); - LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml"); - - return self->mPlacePanel; -} diff --git a/indra/newview/llfloaterurldisplay.h b/indra/newview/llfloaterurldisplay.h deleted file mode 100644 index 22f5a95ad0..0000000000 --- a/indra/newview/llfloaterurldisplay.h +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file llfloaterurldisplay.h - * @brief LLFloaterURLDisplay class implementation - * - * $LicenseInfo:firstyear=2006&license=viewergpl$ - * - * Copyright (c) 2006-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERURLDISPLAY_H -#define LL_LLFLOATERURLDISPLAY_H - -#include "llfloater.h" -#include "v3math.h" - -class LLPanelPlace; -class LLSD; -class LLUUID; - -class LLFloaterURLDisplay : public LLFloater -{ - friend class LLFloaterReg; -public: - - void displayParcelInfo(U64 region_handle, const LLVector3& pos); - void setSnapshotDisplay(const LLUUID& snapshot_id); - void setName(const std::string& name); - void setLocationString(const std::string& name); - - static void* createPlaceDetail(void* userdata); - -private: - LLFloaterURLDisplay(const LLSD& sd); - virtual ~LLFloaterURLDisplay(); - - LLVector3 mRegionPosition; - U64 mRegionHandle; - LLPanelPlace* mPlacePanel; -}; - -#endif // LL_LLFLOATERURLDISPLAY_H diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index 14d3bda8e9..24e818908a 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -250,7 +250,7 @@ LLFolderView::LLFolderView(const Params& p) text_p.name(std::string(p.name)); text_p.font(font); text_p.visible(false); - text_p.allow_html(true); + text_p.parse_urls(true); text_p.wrap(true); // allow multiline text. See EXT-7564, EXT-7047 // set text padding the same as in People panel. EXT-7047, EXT-4837 text_p.h_pad(STATUS_TEXT_HPAD); diff --git a/indra/newview/llinventoryitemslist.cpp b/indra/newview/llinventoryitemslist.cpp index e01f05c0f2..a6d3d4e154 100644 --- a/indra/newview/llinventoryitemslist.cpp +++ b/indra/newview/llinventoryitemslist.cpp @@ -85,6 +85,37 @@ boost::signals2::connection LLInventoryItemsList::setRefreshCompleteCallback(con return mRefreshCompleteSignal.connect(cb); } +bool LLInventoryItemsList::selectItemByValue(const LLSD& value, bool select) +{ + if (!LLFlatListView::selectItemByValue(value, select) && !value.isUndefined()) + { + mSelectTheseIDs.push_back(value); + return false; + } + return true; +} + +void LLInventoryItemsList::updateSelection() +{ + if(mSelectTheseIDs.empty()) return; + + std::vector<LLSD> cur; + getValues(cur); + + for(std::vector<LLSD>::const_iterator cur_id_it = cur.begin(); cur_id_it != cur.end() && !mSelectTheseIDs.empty(); ++cur_id_it) + { + uuid_vec_t::iterator select_ids_it = std::find(mSelectTheseIDs.begin(), mSelectTheseIDs.end(), *cur_id_it); + if(select_ids_it != mSelectTheseIDs.end()) + { + selectItemByUUID(*select_ids_it); + mSelectTheseIDs.erase(select_ids_it); + } + } + + scrollToShowFirstSelectedItem(); + mSelectTheseIDs.clear(); +} + void LLInventoryItemsList::doIdle() { if (!mNeedsRefresh) return; @@ -153,6 +184,12 @@ void LLInventoryItemsList::refresh() bool needs_refresh = add_limit_exceeded; setNeedsRefresh(needs_refresh); setForceRefresh(needs_refresh); + + // After list building completed, select items that had been requested to select before list was build + if(!needs_refresh) + { + updateSelection(); + } } void LLInventoryItemsList::computeDifference( diff --git a/indra/newview/llinventoryitemslist.h b/indra/newview/llinventoryitemslist.h index 71c7b6a675..5800111f46 100644 --- a/indra/newview/llinventoryitemslist.h +++ b/indra/newview/llinventoryitemslist.h @@ -68,6 +68,10 @@ public: */ void setForceRefresh(bool force_refresh){ mForceRefresh = force_refresh; } + virtual bool selectItemByValue(const LLSD& value, bool select = true); + + void updateSelection(); + /** * Idle routine used to refresh the list regardless of the current list * visibility, unlike draw() which is called only for the visible list. @@ -104,6 +108,9 @@ protected: private: uuid_vec_t mIDs; // IDs of items that were added in refreshList(). // Will be used in refresh() to determine added and removed ids + + uuid_vec_t mSelectTheseIDs; // IDs that will be selected if list is not loaded till now + bool mNeedsRefresh; bool mForceRefresh; diff --git a/indra/newview/llinventorylistitem.cpp b/indra/newview/llinventorylistitem.cpp index 2546390fcb..b1f5b3be2f 100644 --- a/indra/newview/llinventorylistitem.cpp +++ b/indra/newview/llinventorylistitem.cpp @@ -237,6 +237,17 @@ const std::string& LLPanelInventoryListItemBase::getDescription() const return inv_item->getDescription(); } +time_t LLPanelInventoryListItemBase::getCreationDate() const +{ + LLViewerInventoryItem* inv_item = getItem(); + if (NULL == inv_item) + { + return 0; + } + + return inv_item->getCreationDate(); +} + LLViewerInventoryItem* LLPanelInventoryListItemBase::getItem() const { return gInventory.getItem(mInventoryItemUUID); diff --git a/indra/newview/llinventorylistitem.h b/indra/newview/llinventorylistitem.h index 575f6aec19..3915908a20 100644 --- a/indra/newview/llinventorylistitem.h +++ b/indra/newview/llinventorylistitem.h @@ -151,6 +151,9 @@ public: /** Get the description of a corresponding inventory item */ const std::string& getDescription() const; + /** Get the creation date of a corresponding inventory item */ + time_t getCreationDate() const; + /** Get the associated inventory item */ LLViewerInventoryItem* getItem() const; diff --git a/indra/newview/llpanelclassified.cpp b/indra/newview/llpanelclassified.cpp index 7f027d299b..af6214385b 100644 --- a/indra/newview/llpanelclassified.cpp +++ b/indra/newview/llpanelclassified.cpp @@ -38,53 +38,34 @@ #include "llpanelclassified.h" -#include "lldir.h" #include "lldispatcher.h" #include "llfloaterreg.h" #include "llhttpclient.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llparcel.h" -#include "lltabcontainer.h" -#include "message.h" #include "llagent.h" -#include "llavataractions.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" #include "llclassifiedflags.h" #include "llclassifiedstatsresponder.h" #include "llcommandhandler.h" // for classified HTML detail page click tracking -#include "llviewercontrol.h" +#include "lliconctrl.h" #include "lllineeditor.h" -#include "lltextbox.h" #include "llcombobox.h" #include "lltexturectrl.h" #include "lltexteditor.h" -#include "lluiconstants.h" -#include "llurldispatcher.h" // for classified HTML detail click teleports -#include "lluictrlfactory.h" #include "llviewerparcelmgr.h" -#include "llviewerwindow.h" -#include "llworldmap.h" #include "llfloaterworldmap.h" #include "llviewergenericmessage.h" // send_generic_message #include "llviewerregion.h" -#include "llviewerwindow.h" // for window width, height -#include "llappviewer.h" // abortQuit() #include "lltrans.h" #include "llscrollcontainer.h" #include "llstatusbar.h" const S32 MINIMUM_PRICE_FOR_LISTING = 50; // L$ -const S32 MATURE_UNDEFINED = -1; -const S32 MATURE_CONTENT = 1; -const S32 PG_CONTENT = 2; -const S32 DECLINE_TO_STATE = 0; //static -std::list<LLPanelClassified*> LLPanelClassified::sAllPanels; -std::list<LLPanelClassifiedInfo*> LLPanelClassifiedInfo::sAllPanels; +LLPanelClassifiedInfo::panel_list_t LLPanelClassifiedInfo::sAllPanels; // "classifiedclickthrough" // strings[0] = classified_id @@ -131,1040 +112,6 @@ public: } }; - -/* Re-expose this if we need to have classified ad HTML detail - pages. JC - -// We need to count classified teleport clicks from the search HTML detail pages, -// so we need have a teleport that also sends a click count message. -class LLClassifiedTeleportHandler : public LLCommandHandler -{ -public: - // don't allow from external browsers because it moves you immediately - LLClassifiedTeleportHandler() : LLCommandHandler("classifiedteleport", UNTRUSTED_BLOCK) { } - - bool handle(const LLSD& tokens, const LLSD& queryMap) - { - // Need at least classified id and region name, so 2 params - if (tokens.size() < 2) return false; - LLUUID classified_id = tokens[0].asUUID(); - if (classified_id.isNull()) return false; - // *HACK: construct a SLURL to do the teleport - std::string url("secondlife:///app/teleport/"); - // skip the uuid we took off above, rebuild URL - // separated by slashes. - for (S32 i = 1; i < tokens.size(); ++i) - { - url += tokens[i].asString(); - url += "/"; - } - llinfos << "classified teleport to " << url << llendl; - // *TODO: separately track old search, sidebar, and new search - // Right now detail HTML pages count as new search. - const bool from_search = true; - LLPanelClassified::sendClassifiedClickMessage(classified_id, "teleport", from_search); - // Invoke teleport - LLMediaCtrl* web = NULL; - const bool trusted_browser = true; - return LLURLDispatcher::dispatch(url, web, trusted_browser); - } -}; -// Creating the object registers with the dispatcher. -LLClassifiedTeleportHandler gClassifiedTeleportHandler; -*/ - -LLPanelClassified::LLPanelClassified(bool in_finder, bool from_search) -: LLPanel(), - mInFinder(in_finder), - mFromSearch(from_search), - mDirty(false), - mForceClose(false), - mLocationChanged(false), - mClassifiedID(), - mCreatorID(), - mPriceForListing(0), - mDataRequested(FALSE), - mPaidFor(FALSE), - mPosGlobal(), - mSnapshotCtrl(NULL), - mNameEditor(NULL), - mDescEditor(NULL), - mLocationEditor(NULL), - mCategoryCombo(NULL), - mMatureCombo(NULL), - mAutoRenewCheck(NULL), - mUpdateBtn(NULL), - mTeleportBtn(NULL), - mMapBtn(NULL), - mProfileBtn(NULL), - mInfoText(NULL), - mSetBtn(NULL), - mClickThroughText(NULL), - mTeleportClicksOld(0), - mMapClicksOld(0), - mProfileClicksOld(0), - mTeleportClicksNew(0), - mMapClicksNew(0), - mProfileClicksNew(0) - -{ - sAllPanels.push_back(this); - - std::string classified_def_file; - if (mInFinder) - { - LLUICtrlFactory::getInstance()->buildPanel(this, "panel_classified.xml"); - } - else - { - LLUICtrlFactory::getInstance()->buildPanel(this, "panel_avatar_classified.xml"); - } - - // Register dispatcher - gGenericDispatcher.addHandler("classifiedclickthrough", - &sClassifiedClickThrough); -} - - -LLPanelClassified::~LLPanelClassified() -{ - sAllPanels.remove(this); -} - - -void LLPanelClassified::reset() -{ - mClassifiedID.setNull(); - mCreatorID.setNull(); - mParcelID.setNull(); - - // Don't request data, this isn't valid - mDataRequested = TRUE; - - mDirty = false; - mPaidFor = FALSE; - - mPosGlobal.clearVec(); - - clearCtrls(); - resetDirty(); -} - - -BOOL LLPanelClassified::postBuild() -{ - mSnapshotCtrl = getChild<LLTextureCtrl>("snapshot_ctrl"); - mSnapshotCtrl->setCommitCallback(onCommitAny, this); - mSnapshotSize = mSnapshotCtrl->getRect(); - - mNameEditor = getChild<LLLineEditor>("given_name_editor"); - mNameEditor->setMaxTextLength(DB_PARCEL_NAME_LEN); - mNameEditor->setCommitOnFocusLost(TRUE); - mNameEditor->setFocusReceivedCallback(boost::bind(focusReceived, _1, this)); - mNameEditor->setCommitCallback(onCommitAny, this); - mNameEditor->setPrevalidate( LLTextValidate::validateASCII ); - - mDescEditor = getChild<LLTextEditor>("desc_editor"); - mDescEditor->setCommitOnFocusLost(TRUE); - mDescEditor->setFocusReceivedCallback(boost::bind(focusReceived, _1, this)); - mDescEditor->setCommitCallback(onCommitAny, this); - - mLocationEditor = getChild<LLLineEditor>("location_editor"); - - mSetBtn = getChild<LLButton>( "set_location_btn"); - mSetBtn->setClickedCallback(onClickSet, this); - - mTeleportBtn = getChild<LLButton>( "classified_teleport_btn"); - mTeleportBtn->setClickedCallback(onClickTeleport, this); - - mMapBtn = getChild<LLButton>( "classified_map_btn"); - mMapBtn->setClickedCallback(onClickMap, this); - - if(mInFinder) - { - mProfileBtn = getChild<LLButton>( "classified_profile_btn"); - mProfileBtn->setClickedCallback(onClickProfile, this); - } - - mCategoryCombo = getChild<LLComboBox>( "classified_category_combo"); - LLClassifiedInfo::cat_map::iterator iter; - for (iter = LLClassifiedInfo::sCategories.begin(); - iter != LLClassifiedInfo::sCategories.end(); - iter++) - { - mCategoryCombo->add(LLTrans::getString(iter->second), (void *)((intptr_t)iter->first), ADD_BOTTOM); - } - mCategoryCombo->setCurrentByIndex(0); - mCategoryCombo->setCommitCallback(onCommitAny, this); - - mMatureCombo = getChild<LLComboBox>( "classified_mature_check"); - mMatureCombo->setCurrentByIndex(0); - mMatureCombo->setCommitCallback(onCommitAny, this); - if (gAgent.wantsPGOnly()) - { - // Teens don't get to set mature flag. JC - mMatureCombo->setVisible(FALSE); - mMatureCombo->setCurrentByIndex(PG_CONTENT); - } - - if (!mInFinder) - { - mAutoRenewCheck = getChild<LLCheckBoxCtrl>( "auto_renew_check"); - mAutoRenewCheck->setCommitCallback(onCommitAny, this); - } - - mUpdateBtn = getChild<LLButton>("classified_update_btn"); - mUpdateBtn->setClickedCallback(onClickUpdate, this); - - if (!mInFinder) - { - mClickThroughText = getChild<LLTextBox>("click_through_text"); - } - - resetDirty(); - return TRUE; -} - -BOOL LLPanelClassified::titleIsValid() -{ - // Disallow leading spaces, punctuation, etc. that screw up - // sort order. - const std::string& name = mNameEditor->getText(); - if (name.empty()) - { - LLNotificationsUtil::add("BlankClassifiedName"); - return FALSE; - } - if (!isalnum(name[0])) - { - LLNotificationsUtil::add("ClassifiedMustBeAlphanumeric"); - return FALSE; - } - - return TRUE; -} - -void LLPanelClassified::apply() -{ - // Apply is used for automatically saving results, so only - // do that if there is a difference, and this is a save not create. - if (checkDirty() && mPaidFor) - { - sendClassifiedInfoUpdate(); - } -} - -bool LLPanelClassified::saveCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - switch(option) - { - case 0: // Save - sendClassifiedInfoUpdate(); - // fall through to close - - case 1: // Don't Save - { - mForceClose = true; - // Close containing floater - LLFloater* parent_floater = gFloaterView->getParentFloater(this); - if (parent_floater) - { - parent_floater->closeFloater(); - } - } - break; - - case 2: // Cancel - default: - LLAppViewer::instance()->abortQuit(); - break; - } - return false; -} - - -BOOL LLPanelClassified::canClose() -{ - if (mForceClose || !checkDirty()) - return TRUE; - - LLSD args; - args["NAME"] = mNameEditor->getText(); - LLNotificationsUtil::add("ClassifiedSave", args, LLSD(), boost::bind(&LLPanelClassified::saveCallback, this, _1, _2)); - return FALSE; -} - -// Fill in some reasonable defaults for a new classified. -void LLPanelClassified::initNewClassified() -{ - // TODO: Don't generate this on the client. - mClassifiedID.generate(); - - mCreatorID = gAgent.getID(); - - mPosGlobal = gAgent.getPositionGlobal(); - - mPaidFor = FALSE; - - // Try to fill in the current parcel - LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - if (parcel) - { - mNameEditor->setText(parcel->getName()); - //mDescEditor->setText(parcel->getDesc()); - mSnapshotCtrl->setImageAssetID(parcel->getSnapshotID()); - //mPriceEditor->setText("0"); - mCategoryCombo->setCurrentByIndex(0); - } - - mUpdateBtn->setLabel(getString("publish_txt")); - - // simulate clicking the "location" button - LLPanelClassified::onClickSet(this); -} - - -void LLPanelClassified::setClassifiedID(const LLUUID& id) -{ - mClassifiedID = id; -} - -//static -void LLPanelClassified::setClickThrough(const LLUUID& classified_id, - S32 teleport, - S32 map, - S32 profile, - bool from_new_table) -{ - for (panel_list_t::iterator iter = sAllPanels.begin(); iter != sAllPanels.end(); ++iter) - { - LLPanelClassified* self = *iter; - // For top picks, must match pick id - if (self->mClassifiedID != classified_id) - { - continue; - } - - // We need to check to see if the data came from the new stat_table - // or the old classified table. We also need to cache the data from - // the two separate sources so as to display the aggregate totals. - - if (from_new_table) - { - self->mTeleportClicksNew = teleport; - self->mMapClicksNew = map; - self->mProfileClicksNew = profile; - } - else - { - self->mTeleportClicksOld = teleport; - self->mMapClicksOld = map; - self->mProfileClicksOld = profile; - } - - if (self->mClickThroughText) - { - LLStringUtil::format_map_t args; - args["[TELEPORT]"] = llformat ("%d", self->mTeleportClicksNew + self->mTeleportClicksOld); - args["[MAP]"] = llformat ("%d", self->mMapClicksNew + self->mMapClicksOld); - args["[PROFILE]"] = llformat ("%d", self->mProfileClicksNew + self->mProfileClicksOld); - std::string msg = LLTrans::getString ("ClassifiedClicksTxt", args); - self->mClickThroughText->setText(msg); - } - } -} - -// Schedules the panel to request data -// from the server next time it is drawn. -void LLPanelClassified::markForServerRequest() -{ - mDataRequested = FALSE; -} - - -std::string LLPanelClassified::getClassifiedName() -{ - return mNameEditor->getText(); -} - - -void LLPanelClassified::sendClassifiedInfoRequest() -{ - LLMessageSystem *msg = gMessageSystem; - - if (mClassifiedID != mRequestedID) - { - msg->newMessageFast(_PREHASH_ClassifiedInfoRequest); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() ); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); - msg->nextBlockFast(_PREHASH_Data); - msg->addUUIDFast(_PREHASH_ClassifiedID, mClassifiedID); - gAgent.sendReliableMessage(); - - mDataRequested = TRUE; - mRequestedID = mClassifiedID; - - // While we're at it let's get the stats from the new table if that - // capability exists. - std::string url = gAgent.getRegion()->getCapability("SearchStatRequest"); - LLSD body; - body["classified_id"] = mClassifiedID; - - if (!url.empty()) - { - llinfos << "Classified stat request via capability" << llendl; - LLHTTPClient::post(url, body, new LLClassifiedStatsResponder(mClassifiedID)); - } - } -} - - -void LLPanelClassified::sendClassifiedInfoUpdate() -{ - // If we don't have a classified id yet, we'll need to generate one, - // otherwise we'll keep overwriting classified_id 00000 in the database. - if (mClassifiedID.isNull()) - { - // TODO: Don't do this on the client. - mClassifiedID.generate(); - } - - LLMessageSystem* msg = gMessageSystem; - - msg->newMessageFast(_PREHASH_ClassifiedInfoUpdate); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Data); - msg->addUUIDFast(_PREHASH_ClassifiedID, mClassifiedID); - // TODO: fix this - U32 category = mCategoryCombo->getCurrentIndex() + 1; - msg->addU32Fast(_PREHASH_Category, category); - msg->addStringFast(_PREHASH_Name, mNameEditor->getText()); - msg->addStringFast(_PREHASH_Desc, mDescEditor->getText()); - - // fills in on simulator if null - msg->addUUIDFast(_PREHASH_ParcelID, mParcelID); - // fills in on simulator if null - msg->addU32Fast(_PREHASH_ParentEstate, 0); - msg->addUUIDFast(_PREHASH_SnapshotID, mSnapshotCtrl->getImageAssetID()); - msg->addVector3dFast(_PREHASH_PosGlobal, mPosGlobal); - BOOL mature = mMatureCombo->getCurrentIndex() == MATURE_CONTENT; - BOOL auto_renew = FALSE; - if (mAutoRenewCheck) - { - auto_renew = mAutoRenewCheck->get(); - } - // These flags doesn't matter here. - const bool adult_enabled = false; - const bool is_pg = false; - U8 flags = pack_classified_flags_request(auto_renew, is_pg, mature, adult_enabled); - msg->addU8Fast(_PREHASH_ClassifiedFlags, flags); - msg->addS32("PriceForListing", mPriceForListing); - gAgent.sendReliableMessage(); - - mDirty = false; -} - - -//static -void LLPanelClassified::processClassifiedInfoReply(LLMessageSystem *msg, void **) -{ - lldebugs << "processClassifiedInfoReply()" << llendl; - // Extract the agent id and verify the message is for this - // client. - LLUUID agent_id; - msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id ); - if (agent_id != gAgent.getID()) - { - llwarns << "Agent ID mismatch in processClassifiedInfoReply" - << llendl; - return; - } - - LLUUID classified_id; - msg->getUUIDFast(_PREHASH_Data, _PREHASH_ClassifiedID, classified_id); - - LLUUID creator_id; - msg->getUUIDFast(_PREHASH_Data, _PREHASH_CreatorID, creator_id); - - LLUUID parcel_id; - msg->getUUIDFast(_PREHASH_Data, _PREHASH_ParcelID, parcel_id); - - std::string name; - msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name); - - std::string desc; - msg->getStringFast(_PREHASH_Data, _PREHASH_Desc, desc); - - LLUUID snapshot_id; - msg->getUUIDFast(_PREHASH_Data, _PREHASH_SnapshotID, snapshot_id); - - // "Location text" is actually the original - // name that owner gave the parcel, and the location. - std::string location_text; - - msg->getStringFast(_PREHASH_Data, _PREHASH_ParcelName, location_text); - if (!location_text.empty()) - { - location_text.append(", "); - } - - std::string sim_name; - msg->getStringFast(_PREHASH_Data, _PREHASH_SimName, sim_name); - - LLVector3d pos_global; - msg->getVector3dFast(_PREHASH_Data, _PREHASH_PosGlobal, pos_global); - - S32 region_x = llround((F32)pos_global.mdV[VX]) % REGION_WIDTH_UNITS; - S32 region_y = llround((F32)pos_global.mdV[VY]) % REGION_WIDTH_UNITS; - S32 region_z = llround((F32)pos_global.mdV[VZ]); - - std::string buffer = llformat("%s (%d, %d, %d)", sim_name.c_str(), region_x, region_y, region_z); - location_text.append(buffer); - - U8 flags; - msg->getU8Fast(_PREHASH_Data, _PREHASH_ClassifiedFlags, flags); - //BOOL enabled = is_cf_enabled(flags); - bool mature = is_cf_mature(flags); - bool auto_renew = is_cf_auto_renew(flags); - - U32 date = 0; - msg->getU32Fast(_PREHASH_Data, _PREHASH_CreationDate, date); - time_t tim = date; - - // future use - U32 expiration_date = 0; - msg->getU32("Data", "ExpirationDate", expiration_date); - - U32 category = 0; - msg->getU32Fast(_PREHASH_Data, _PREHASH_Category, category); - - S32 price_for_listing = 0; - msg->getS32("Data", "PriceForListing", price_for_listing); - - // Look up the panel to fill in - for (panel_list_t::iterator iter = sAllPanels.begin(); iter != sAllPanels.end(); ++iter) - { - LLPanelClassified* self = *iter; - // For top picks, must match pick id - if (self->mClassifiedID != classified_id) - { - continue; - } - - // Found the panel, now fill in the information - self->mClassifiedID = classified_id; - self->mCreatorID = creator_id; - self->mParcelID = parcel_id; - self->mPriceForListing = price_for_listing; - self->mSimName.assign(sim_name); - self->mPosGlobal = pos_global; - - // Update UI controls - self->mNameEditor->setText(name); - self->mDescEditor->setText(desc); - self->mSnapshotCtrl->setImageAssetID(snapshot_id); - self->mLocationEditor->setText(location_text); - self->mLocationChanged = false; - - self->mCategoryCombo->setCurrentByIndex(category - 1); - if(mature) - { - self->mMatureCombo->setCurrentByIndex(MATURE_CONTENT); - } - else - { - self->mMatureCombo->setCurrentByIndex(PG_CONTENT); - } - if (self->mAutoRenewCheck) - { - self->mAutoRenewCheck->set(auto_renew); - } - - std::string dateStr = self->getString("dateStr"); - LLSD substitution; - substitution["datetime"] = (S32) tim; - LLStringUtil::format (dateStr, substitution); - - LLStringUtil::format_map_t string_args; - string_args["[DATE]"] = dateStr; - string_args["[AMT]"] = llformat("%d", price_for_listing); - self->childSetText("classified_info_text", self->getString("ad_placed_paid", string_args)); - - // If we got data from the database, we know the listing is paid for. - self->mPaidFor = TRUE; - - self->mUpdateBtn->setLabel(self->getString("update_txt")); - - self->resetDirty(); - - // I don't know if a second call is deliberate or a bad merge, so I'm leaving it here. - self->resetDirty(); - } -} - -void LLPanelClassified::draw() -{ - refresh(); - - LLPanel::draw(); -} - - -void LLPanelClassified::refresh() -{ - if (!mDataRequested) - { - sendClassifiedInfoRequest(); - } - - // Check for god mode - BOOL godlike = gAgent.isGodlike(); - BOOL is_self = (gAgent.getID() == mCreatorID); - - // Set button visibility/enablement appropriately - if (mInFinder) - { - - // End user doesn't ned to see price twice, or date posted. - - mSnapshotCtrl->setEnabled(godlike); - if(godlike) - { - //make it smaller, so text is more legible - mSnapshotCtrl->setOrigin(20, 175); - mSnapshotCtrl->reshape(300, 200); - } - else - { - mSnapshotCtrl->setOrigin(mSnapshotSize.mLeft, mSnapshotSize.mBottom); - mSnapshotCtrl->reshape(mSnapshotSize.getWidth(), mSnapshotSize.getHeight()); - //normal - } - mNameEditor->setEnabled(godlike); - mDescEditor->setEnabled(godlike); - mCategoryCombo->setEnabled(godlike); - mCategoryCombo->setVisible(godlike); - - mMatureCombo->setEnabled(godlike); - mMatureCombo->setVisible(godlike); - - // Jesse (who is the only one who uses this, as far as we can tell - // Says that he does not want a set location button - he has used it - // accidently in the past. - mSetBtn->setVisible(FALSE); - mSetBtn->setEnabled(FALSE); - - mUpdateBtn->setEnabled(godlike); - mUpdateBtn->setVisible(godlike); - } - else - { - mSnapshotCtrl->setEnabled(is_self); - mNameEditor->setEnabled(is_self); - mDescEditor->setEnabled(is_self); - //mPriceEditor->setEnabled(is_self); - mCategoryCombo->setEnabled(is_self); - mMatureCombo->setEnabled(is_self); - - if( is_self ) - { - if( mMatureCombo->getCurrentIndex() == 0 ) - { - // It's a new panel. - // PG regions should have PG classifieds. AO should have mature. - - setDefaultAccessCombo(); - } - } - - if (mAutoRenewCheck) - { - mAutoRenewCheck->setEnabled(is_self); - mAutoRenewCheck->setVisible(is_self); - } - - mClickThroughText->setEnabled(is_self); - mClickThroughText->setVisible(is_self); - - mSetBtn->setVisible(is_self); - mSetBtn->setEnabled(is_self); - - mUpdateBtn->setEnabled(is_self && checkDirty()); - mUpdateBtn->setVisible(is_self); - } -} - -// static -void LLPanelClassified::onClickUpdate(void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - - if(self == NULL) return; - - // Disallow leading spaces, punctuation, etc. that screw up - // sort order. - if ( ! self->titleIsValid() ) - { - return; - }; - - // If user has not set mature, do not allow publish - if(self->mMatureCombo->getCurrentIndex() == DECLINE_TO_STATE) - { - // Tell user about it - LLNotificationsUtil::add("SetClassifiedMature", - LLSD(), - LLSD(), - boost::bind(&LLPanelClassified::confirmMature, self, _1, _2)); - return; - } - - // Mature content flag is set, proceed - self->gotMature(); -} - -// Callback from a dialog indicating response to mature notification -bool LLPanelClassified::confirmMature(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - // 0 == Yes - // 1 == No - // 2 == Cancel - switch(option) - { - case 0: - mMatureCombo->setCurrentByIndex(MATURE_CONTENT); - break; - case 1: - mMatureCombo->setCurrentByIndex(PG_CONTENT); - break; - default: - return false; - } - - // If we got here it means they set a valid value - gotMature(); - return false; -} - -// Called after we have determined whether this classified has -// mature content or not. -void LLPanelClassified::gotMature() -{ - // if already paid for, just do the update - if (mPaidFor) - { - LLNotification::Params params("PublishClassified"); - params.functor.function(boost::bind(&LLPanelClassified::confirmPublish, this, _1, _2)); - LLNotifications::instance().forceResponse(params, 0); - } - else - { - // Ask the user how much they want to pay - LLFloaterPriceForListing::show( callbackGotPriceForListing, this ); - } -} - -// static -void LLPanelClassified::callbackGotPriceForListing(S32 option, std::string text, void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - - // Only do something if user hits publish - if (option != 0) return; - - S32 price_for_listing = strtol(text.c_str(), NULL, 10); - if (price_for_listing < MINIMUM_PRICE_FOR_LISTING) - { - LLSD args; - std::string price_text = llformat("%d", MINIMUM_PRICE_FOR_LISTING); - args["MIN_PRICE"] = price_text; - - LLNotificationsUtil::add("MinClassifiedPrice", args); - return; - } - - // price is acceptable, put it in the dialog for later read by - // update send - self->mPriceForListing = price_for_listing; - - LLSD args; - args["AMOUNT"] = llformat("%d", price_for_listing); - LLNotificationsUtil::add("PublishClassified", args, LLSD(), - boost::bind(&LLPanelClassified::confirmPublish, self, _1, _2)); -} - -void LLPanelClassified::resetDirty() -{ - // Tell all the widgets to reset their dirty state since the ad was just saved - if (mSnapshotCtrl) - mSnapshotCtrl->resetDirty(); - if (mNameEditor) - mNameEditor->resetDirty(); - if (mDescEditor) - mDescEditor->resetDirty(); - if (mLocationEditor) - mLocationEditor->resetDirty(); - mLocationChanged = false; - if (mCategoryCombo) - mCategoryCombo->resetDirty(); - if (mMatureCombo) - mMatureCombo->resetDirty(); - if (mAutoRenewCheck) - mAutoRenewCheck->resetDirty(); -} - -// invoked from callbackConfirmPublish -bool LLPanelClassified::confirmPublish(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - // Option 0 = publish - if (option != 0) return false; - - sendClassifiedInfoUpdate(); - - // Big hack - assume that top picks are always in a browser, - // and non-finder-classifieds are always in a tab container. - if (! mInFinder) - { - LLTabContainer* tab = (LLTabContainer*)getParent(); - tab->setCurrentTabName(mNameEditor->getText()); - } - - resetDirty(); - return false; -} - - -// static -void LLPanelClassified::onClickTeleport(void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - LLFloaterWorldMap* worldmap_instance = LLFloaterWorldMap::getInstance(); - - if (!self->mPosGlobal.isExactlyZero()&&worldmap_instance) - { - gAgent.teleportViaLocation(self->mPosGlobal); - worldmap_instance->trackLocation(self->mPosGlobal); - self->sendClassifiedClickMessage("teleport"); - } -} - - -// static -void LLPanelClassified::onClickMap(void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - LLFloaterWorldMap* worldmap_instance = LLFloaterWorldMap::getInstance(); - if(worldmap_instance) - { - worldmap_instance->trackLocation(self->mPosGlobal); - LLFloaterReg::showInstance("world_map", "center"); - } - self->sendClassifiedClickMessage("map"); -} - -// static -void LLPanelClassified::onClickProfile(void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - LLAvatarActions::showProfile(self->mCreatorID); - self->sendClassifiedClickMessage("profile"); -} - -// static -/* -void LLPanelClassified::onClickLandmark(void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - create_landmark(self->mNameEditor->getText(), "", self->mPosGlobal); -} -*/ - -// static -void LLPanelClassified::onClickSet(void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - - // Save location for later. - self->mPosGlobal = gAgent.getPositionGlobal(); - - std::string location_text; - std::string regionName = LLTrans::getString("ClassifiedUpdateAfterPublish"); - LLViewerRegion* pRegion = gAgent.getRegion(); - if (pRegion) - { - regionName = pRegion->getName(); - } - location_text.assign(regionName); - location_text.append(", "); - - S32 region_x = llround((F32)self->mPosGlobal.mdV[VX]) % REGION_WIDTH_UNITS; - S32 region_y = llround((F32)self->mPosGlobal.mdV[VY]) % REGION_WIDTH_UNITS; - S32 region_z = llround((F32)self->mPosGlobal.mdV[VZ]); - - location_text.append(self->mSimName); - location_text.append(llformat(" (%d, %d, %d)", region_x, region_y, region_z)); - - self->mLocationEditor->setText(location_text); - self->mLocationChanged = true; - - self->setDefaultAccessCombo(); - - // Set this to null so it updates on the next save. - self->mParcelID.setNull(); - - onCommitAny(NULL, data); -} - - -BOOL LLPanelClassified::checkDirty() -{ - mDirty = FALSE; - if ( mSnapshotCtrl ) mDirty |= mSnapshotCtrl->isDirty(); - if ( mNameEditor ) mDirty |= mNameEditor->isDirty(); - if ( mDescEditor ) mDirty |= mDescEditor->isDirty(); - if ( mLocationEditor ) mDirty |= mLocationEditor->isDirty(); - if ( mLocationChanged ) mDirty |= TRUE; - if ( mCategoryCombo ) mDirty |= mCategoryCombo->isDirty(); - if ( mMatureCombo ) mDirty |= mMatureCombo->isDirty(); - if ( mAutoRenewCheck ) mDirty |= mAutoRenewCheck->isDirty(); - - return mDirty; -} - -// static -void LLPanelClassified::onCommitAny(LLUICtrl* ctrl, void* data) -{ - LLPanelClassified* self = (LLPanelClassified*)data; - if (self) - { - self->checkDirty(); - } -} - -// static -void LLPanelClassified::focusReceived(LLFocusableElement* ctrl, void* data) -{ - // allow the data to be saved - onCommitAny((LLUICtrl*)ctrl, data); -} - - -void LLPanelClassified::sendClassifiedClickMessage(const std::string& type) -{ - // You're allowed to click on your own ads to reassure yourself - // that the system is working. - LLSD body; - body["type"] = type; - body["from_search"] = mFromSearch; - body["classified_id"] = mClassifiedID; - body["parcel_id"] = mParcelID; - body["dest_pos_global"] = mPosGlobal.getValue(); - body["region_name"] = mSimName; - - std::string url = gAgent.getRegion()->getCapability("SearchStatTracking"); - llinfos << "LLPanelClassified::sendClassifiedClickMessage via capability" << llendl; - LLHTTPClient::post(url, body, new LLHTTPClient::Responder()); -} - -//////////////////////////////////////////////////////////////////////////////////////////// - -LLFloaterPriceForListing::LLFloaterPriceForListing() -: LLFloater(LLSD()), - mCallback(NULL), - mUserData(NULL) -{ } - -//virtual -LLFloaterPriceForListing::~LLFloaterPriceForListing() -{ } - -//virtual -BOOL LLFloaterPriceForListing::postBuild() -{ - LLLineEditor* edit = getChild<LLLineEditor>("price_edit"); - if (edit) - { - edit->setPrevalidate(LLTextValidate::validateNonNegativeS32); - std::string min_price = llformat("%d", MINIMUM_PRICE_FOR_LISTING); - edit->setText(min_price); - edit->selectAll(); - edit->setFocus(TRUE); - } - - childSetAction("set_price_btn", onClickSetPrice, this); - - childSetAction("cancel_btn", onClickCancel, this); - - setDefaultBtn("set_price_btn"); - return TRUE; -} - -//static -void LLFloaterPriceForListing::show( void (*callback)(S32, std::string, void*), void* userdata) -{ - LLFloaterPriceForListing *self = new LLFloaterPriceForListing(); - - // Builds and adds to gFloaterView - LLUICtrlFactory::getInstance()->buildFloater(self, "floater_price_for_listing.xml", NULL); - self->center(); - - self->mCallback = callback; - self->mUserData = userdata; -} - -//static -void LLFloaterPriceForListing::onClickSetPrice(void* data) -{ - buttonCore(0, data); -} - -//static -void LLFloaterPriceForListing::onClickCancel(void* data) -{ - buttonCore(1, data); -} - -//static -void LLFloaterPriceForListing::buttonCore(S32 button, void* data) -{ - LLFloaterPriceForListing* self = (LLFloaterPriceForListing*)data; - - if (self->mCallback) - { - std::string text = self->childGetText("price_edit"); - self->mCallback(button, text, self->mUserData); - self->closeFloater(); - } -} - -void LLPanelClassified::setDefaultAccessCombo() -{ - // PG regions should have PG classifieds. AO should have mature. - - LLViewerRegion *regionp = gAgent.getRegion(); - - switch( regionp->getSimAccess() ) - { - case SIM_ACCESS_PG: - mMatureCombo->setCurrentByIndex(PG_CONTENT); - break; - case SIM_ACCESS_ADULT: - mMatureCombo->setCurrentByIndex(MATURE_CONTENT); - break; - default: - // You are free to move about the cabin. - break; - } -} - ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llpanelclassified.h b/indra/newview/llpanelclassified.h index eaf652ca06..7d2b1ae571 100644 --- a/indra/newview/llpanelclassified.h +++ b/indra/newview/llpanelclassified.h @@ -33,174 +33,20 @@ // Display of a classified used both for the global view in the // Find directory, and also for each individual user's classified in their // profile. - #ifndef LL_LLPANELCLASSIFIED_H #define LL_LLPANELCLASSIFIED_H #include "llavatarpropertiesprocessor.h" -#include "llpanel.h" #include "llclassifiedinfo.h" -#include "v3dmath.h" -#include "lluuid.h" #include "llfloater.h" -//#include "llrect.h" - -class LLButton; -class LLCheckBoxCtrl; -class LLComboBox; -class LLIconCtrl; -class LLLineEditor; -class LLTextBox; -class LLTextEditor; +#include "llpanel.h" +#include "llrect.h" +#include "lluuid.h" +#include "v3dmath.h" + +class LLScrollContainer; class LLTextureCtrl; class LLUICtrl; -class LLMessageSystem; -class LLScrollContainer; - -// *TODO deprecated, should be removed. -// New class implemented in ticket EXT-2095 -class LLPanelClassified : public LLPanel -{ -public: - LLPanelClassified(bool in_finder, bool from_search); - /*virtual*/ ~LLPanelClassified(); - - void reset(); - - /*virtual*/ BOOL postBuild(); - - /*virtual*/ void draw(); - - /*virtual*/ void refresh(); - - void apply(); - - // If can close, return TRUE. If cannot close, pop save/discard dialog - // and return FALSE. - BOOL canClose(); - - // Setup a new classified, including creating an id, giving a sane - // initial position, etc. - void initNewClassified(); - - void setClassifiedID(const LLUUID& id); - void setClickThroughText(const std::string& text); - static void setClickThrough(const LLUUID& classified_id, - S32 teleport, S32 map, S32 profile, bool from_new_table); - - // check that the title is valid (E.G. starts with a number or letter) - BOOL titleIsValid(); - - // Schedules the panel to request data - // from the server next time it is drawn. - void markForServerRequest(); - - std::string getClassifiedName(); - const LLUUID& getClassifiedID() const { return mClassifiedID; } - - void sendClassifiedInfoRequest(); - void sendClassifiedInfoUpdate(); - void resetDirty(); - - static void processClassifiedInfoReply(LLMessageSystem* msg, void**); - - // Confirmation dialogs flow in this order - bool confirmMature(const LLSD& notification, const LLSD& response); - void gotMature(); - static void callbackGotPriceForListing(S32 option, std::string text, void* data); - bool confirmPublish(const LLSD& notification, const LLSD& response); - - void sendClassifiedClickMessage(const std::string& type); - -protected: - bool saveCallback(const LLSD& notification, const LLSD& response); - - static void onClickUpdate(void* data); - static void onClickTeleport(void* data); - static void onClickMap(void* data); - static void onClickProfile(void* data); - static void onClickSet(void* data); - - static void focusReceived(LLFocusableElement* ctrl, void* data); - static void onCommitAny(LLUICtrl* ctrl, void* data); - - void setDefaultAccessCombo(); // Default AO and PG regions to proper classified access - - BOOL checkDirty(); // Update and return mDirty - -protected: - bool mInFinder; - bool mFromSearch; // from web-based "All" search sidebar - BOOL mDirty; - bool mForceClose; - bool mLocationChanged; - LLUUID mClassifiedID; - LLUUID mRequestedID; - LLUUID mCreatorID; - LLUUID mParcelID; - S32 mPriceForListing; - - // Needed for stat tracking - S32 mTeleportClicksOld; - S32 mMapClicksOld; - S32 mProfileClicksOld; - S32 mTeleportClicksNew; - S32 mMapClicksNew; - S32 mProfileClicksNew; - - // Data will be requested on first draw - BOOL mDataRequested; - - // For avatar panel classifieds only, has the user been charged - // yet for this classified? That is, have they saved once? - BOOL mPaidFor; - - std::string mSimName; - LLVector3d mPosGlobal; - - // Values the user may change - LLTextureCtrl* mSnapshotCtrl; - LLLineEditor* mNameEditor; - LLTextEditor* mDescEditor; - LLLineEditor* mLocationEditor; - LLComboBox* mCategoryCombo; - LLComboBox* mMatureCombo; - LLCheckBoxCtrl* mAutoRenewCheck; - - LLButton* mUpdateBtn; - LLButton* mTeleportBtn; - LLButton* mMapBtn; - LLButton* mProfileBtn; - - LLTextBox* mInfoText; - LLButton* mSetBtn; - LLTextBox* mClickThroughText; - - LLRect mSnapshotSize; - typedef std::list<LLPanelClassified*> panel_list_t; - static panel_list_t sAllPanels; -}; - - -class LLFloaterPriceForListing -: public LLFloater -{ -public: - LLFloaterPriceForListing(); - virtual ~LLFloaterPriceForListing(); - virtual BOOL postBuild(); - - static void show( void (*callback)(S32 option, std::string value, void* userdata), void* userdata ); - -private: - static void onClickSetPrice(void*); - static void onClickCancel(void*); - static void buttonCore(S32 button, void* data); - -private: - void (*mCallback)(S32 option, std::string, void*); - void* mUserData; -}; class LLPublishClassifiedFloater : public LLFloater { diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index 62e6cdc79d..ac71069621 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -844,6 +844,15 @@ void LLPanelEditWearable::draw() LLPanel::draw(); } +void LLPanelEditWearable::setVisible(BOOL visible) +{ + if (!visible) + { + showWearable(mWearablePtr, FALSE); + } + LLPanel::setVisible(visible); +} + void LLPanelEditWearable::setWearable(LLWearable *wearable) { showWearable(mWearablePtr, FALSE); diff --git a/indra/newview/llpaneleditwearable.h b/indra/newview/llpaneleditwearable.h index c0823dd3fa..03b2cb7932 100644 --- a/indra/newview/llpaneleditwearable.h +++ b/indra/newview/llpaneleditwearable.h @@ -77,6 +77,8 @@ public: void onSaveAsButtonClicked(); void saveAsCallback(const LLSD& notification, const LLSD& response); + virtual void setVisible(BOOL visible); + private: typedef std::map<F32, LLViewerVisualParam*> value_map_t; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 7d5be39074..e3503c065b 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -505,8 +505,6 @@ void LLPanelFace::getState() // Texture scale { - childSetEnabled("tex scale",editable); - //mLabelTexScale->setEnabled( editable ); F32 scale_s = 1.f; struct f2 : public LLSelectedTEGetFunctor<F32> { @@ -577,7 +575,6 @@ void LLPanelFace::getState() // Texture rotation { - childSetEnabled("tex rotate",editable); F32 rotation = 0.f; struct f6 : public LLSelectedTEGetFunctor<F32> { @@ -720,14 +717,9 @@ void LLPanelFace::getState() if (selected_texgen == 1) { - childSetText("tex scale",getString("string repeats per meter")); childSetValue("TexScaleU", 2.0f * childGetValue("TexScaleU").asReal() ); childSetValue("TexScaleV", 2.0f * childGetValue("TexScaleV").asReal() ); } - else - { - childSetText("tex scale",getString("string repeats per face")); - } } @@ -802,9 +794,7 @@ void LLPanelFace::getState() } childSetEnabled("color trans",FALSE); childSetEnabled("rpt",FALSE); - childSetEnabled("tex scale",FALSE); childSetEnabled("tex offset",FALSE); - childSetEnabled("tex rotate",FALSE); childSetEnabled("tex gen",FALSE); childSetEnabled("label shininess",FALSE); childSetEnabled("label bumpiness",FALSE); diff --git a/indra/newview/llpanelgroup.cpp b/indra/newview/llpanelgroup.cpp index 38e776b195..2fc74e138b 100644 --- a/indra/newview/llpanelgroup.cpp +++ b/indra/newview/llpanelgroup.cpp @@ -425,19 +425,14 @@ void LLPanelGroup::setGroupID(const LLUUID& group_id) getChild<LLUICtrl>("prepend_founded_by")->setVisible(!is_null_group_id); - LLAccordionCtrl* tab_ctrl = findChild<LLAccordionCtrl>("group_accordion"); - if(tab_ctrl) - tab_ctrl->reset(); + LLAccordionCtrl* tab_ctrl = getChild<LLAccordionCtrl>("groups_accordion"); + tab_ctrl->reset(); - LLAccordionCtrlTab* tab_general = findChild<LLAccordionCtrlTab>("group_general_tab"); - LLAccordionCtrlTab* tab_roles = findChild<LLAccordionCtrlTab>("group_roles_tab"); - LLAccordionCtrlTab* tab_notices = findChild<LLAccordionCtrlTab>("group_notices_tab"); - LLAccordionCtrlTab* tab_land = findChild<LLAccordionCtrlTab>("group_land_tab"); + LLAccordionCtrlTab* tab_general = getChild<LLAccordionCtrlTab>("group_general_tab"); + LLAccordionCtrlTab* tab_roles = getChild<LLAccordionCtrlTab>("group_roles_tab"); + LLAccordionCtrlTab* tab_notices = getChild<LLAccordionCtrlTab>("group_notices_tab"); + LLAccordionCtrlTab* tab_land = getChild<LLAccordionCtrlTab>("group_land_tab"); - - if(!tab_general || !tab_roles || !tab_notices || !tab_land) - return; - if(mButtonJoin) mButtonJoin->setVisible(false); @@ -498,6 +493,8 @@ void LLPanelGroup::setGroupID(const LLUUID& group_id) button_chat->setVisible(is_member); } + tab_ctrl->arrange(); + reposButtons(); update(GC_ALL);//show/hide "join" button if data is already ready } diff --git a/indra/newview/llpanellandmarkinfo.cpp b/indra/newview/llpanellandmarkinfo.cpp index 4ffd43cb0f..c05cffc59e 100644 --- a/indra/newview/llpanellandmarkinfo.cpp +++ b/indra/newview/llpanellandmarkinfo.cpp @@ -123,11 +123,54 @@ void LLPanelLandmarkInfo::setInfoType(EInfoType type) switch(type) { case CREATE_LANDMARK: + { mCurrentTitle = getString("title_create_landmark"); mLandmarkTitle->setVisible(FALSE); mLandmarkTitleEditor->setVisible(TRUE); mNotesEditor->setEnabled(TRUE); + + LLViewerParcelMgr* parcel_mgr = LLViewerParcelMgr::getInstance(); + std::string name = parcel_mgr->getAgentParcelName(); + LLVector3 agent_pos = gAgent.getPositionAgent(); + + if (name.empty()) + { + S32 region_x = llround(agent_pos.mV[VX]); + S32 region_y = llround(agent_pos.mV[VY]); + S32 region_z = llround(agent_pos.mV[VZ]); + + std::string region_name; + LLViewerRegion* region = parcel_mgr->getSelectionRegion(); + if (region) + { + region_name = region->getName(); + } + else + { + region_name = getString("unknown"); + } + + mLandmarkTitleEditor->setText(llformat("%s (%d, %d, %d)", + region_name.c_str(), region_x, region_y, region_z)); + } + else + { + mLandmarkTitleEditor->setText(name); + } + + std::string desc; + LLAgentUI::buildLocationString(desc, LLAgentUI::LOCATION_FORMAT_FULL, agent_pos); + mNotesEditor->setText(desc); + + // Moved landmark creation here from LLPanelLandmarkInfo::processParcelInfo() + // because we use only agent's current coordinates instead of waiting for + // remote parcel request to complete. + if (!LLLandmarkActions::landmarkAlreadyExists()) + { + createLandmark(LLUUID()); + } + } break; case LANDMARK: @@ -192,28 +235,6 @@ void LLPanelLandmarkInfo::processParcelInfo(const LLParcelData& parcel_data) info["global_y"] = parcel_data.global_y; info["global_z"] = parcel_data.global_z; notifyParent(info); - - if (mInfoType == CREATE_LANDMARK) - { - if (parcel_data.name.empty()) - { - mLandmarkTitleEditor->setText(llformat("%s (%d, %d, %d)", - parcel_data.sim_name.c_str(), region_x, region_y, region_z)); - } - else - { - mLandmarkTitleEditor->setText(parcel_data.name); - } - - std::string desc; - LLAgentUI::buildLocationString(desc, LLAgentUI::LOCATION_FORMAT_FULL, gAgent.getPositionAgent()); - mNotesEditor->setText(desc); - - if (!LLLandmarkActions::landmarkAlreadyExists()) - { - createLandmark(mFolderCombo->getValue().asUUID()); - } - } } void LLPanelLandmarkInfo::displayItemInfo(const LLInventoryItem* pItem) diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 56b73fe55b..873ac4134c 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -45,6 +45,7 @@ #include "llinventorypanel.h" #include "llfiltereditor.h" #include "llfloaterreg.h" +#include "lloutfitobserver.h" #include "llpreviewtexture.h" #include "llresmgr.h" #include "llscrollcontainer.h" @@ -920,6 +921,9 @@ void LLPanelMainInventory::initListCommandsHandlers() mEnableCallbackRegistrar.add("Inventory.GearDefault.Enable", boost::bind(&LLPanelMainInventory::isActionEnabled, this, _2)); mMenuGearDefault = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_inventory_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); mMenuAdd = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_inventory_add.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + + // Update the trash button when selected item(s) get worn or taken off. + LLOutfitObserver::instance().addCOFChangedCallback(boost::bind(&LLPanelMainInventory::updateListCommands, this)); } void LLPanelMainInventory::updateListCommands() diff --git a/indra/newview/llpanelmediasettingspermissions.cpp b/indra/newview/llpanelmediasettingspermissions.cpp index e5caaaaffc..7779ac6392 100644 --- a/indra/newview/llpanelmediasettingspermissions.cpp +++ b/indra/newview/llpanelmediasettingspermissions.cpp @@ -107,7 +107,6 @@ void LLPanelMediaSettingsPermissions::draw() if(mPermsGroupName) { mPermsGroupName->setNameID(group_id, true); - mPermsGroupName->setEnabled(true); }; } else @@ -116,7 +115,6 @@ void LLPanelMediaSettingsPermissions::draw() { mPermsGroupName->setNameID(LLUUID::null, TRUE); mPermsGroupName->refresh(LLUUID::null, LLStringUtil::null, LLStringUtil::null, true); - mPermsGroupName->setEnabled(false); }; }; } @@ -142,6 +140,12 @@ void LLPanelMediaSettingsPermissions::clearValues( void* userdata, bool editable self->mPermsGroupControl->setEnabled(editable); self->mPermsWorldInteract->setEnabled(editable); self->mPermsWorldControl->setEnabled(editable); + + self->getChild< LLTextBox >("controls_label")->setEnabled(editable); + self->getChild< LLTextBox >("owner_label")->setEnabled(editable); + self->getChild< LLTextBox >("group_label")->setEnabled(editable); + self->getChild< LLNameBox >("perms_group_name")->setEnabled(editable); + self->getChild< LLTextBox >("anyone_label")->setEnabled(editable); } //////////////////////////////////////////////////////////////////////////////// @@ -216,13 +220,11 @@ void LLPanelMediaSettingsPermissions::initValues( void* userdata, const LLSD& me self->mPermsWorldControl->setEnabled(false); } - - self->childSetEnabled("media_perms_label_owner", editable ); - self->childSetText("media_perms_label_owner", LLTrans::getString("Media Perms Owner") ); - self->childSetEnabled("media_perms_label_group", editable ); - self->childSetText("media_perms_label_group", LLTrans::getString("Media Perms Group") ); - self->childSetEnabled("media_perms_label_anyone", editable ); - self->childSetText("media_perms_label_anyone", LLTrans::getString("Media Perms Anyone") ); + self->getChild< LLTextBox >("controls_label")->setEnabled(editable); + self->getChild< LLTextBox >("owner_label")->setEnabled(editable); + self->getChild< LLTextBox >("group_label")->setEnabled(editable); + self->getChild< LLNameBox >("perms_group_name")->setEnabled(editable); + self->getChild< LLTextBox >("anyone_label")->setEnabled(editable); } //////////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llpanelplace.cpp b/indra/newview/llpanelplace.cpp deleted file mode 100644 index 1446088c4f..0000000000 --- a/indra/newview/llpanelplace.cpp +++ /dev/null @@ -1,424 +0,0 @@ -/** - * @file llpanelplace.cpp - * @brief Display of a place in the Find directory. - * - * $LicenseInfo:firstyear=2004&license=viewergpl$ - * - * Copyright (c) 2004-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llpanelplace.h" - -#include "llviewercontrol.h" -#include "llqueryflags.h" -#include "llui.h" -#include "llsecondlifeurls.h" -#include "llfloater.h" -#include "llfloaterreg.h" -#include "llregionhandle.h" - -#include "llagent.h" -#include "llviewerwindow.h" -#include "llbutton.h" -#include "llfloaterworldmap.h" -#include "lllineeditor.h" -#include "llnotificationsutil.h" -#include "lluiconstants.h" -#include "lltextbox.h" -#include "lltexteditor.h" -#include "lltexturectrl.h" -#include "lltrans.h" -#include "llworldmap.h" -#include "llviewerregion.h" -#include "llvoavatarself.h" -#include "lluictrlfactory.h" -//#include "llviewermenu.h" // create_landmark() -#include "llweb.h" -#include "llsdutil.h" -#include "llsdutil_math.h" - -LLPanelPlace::LLPanelPlace() -: LLPanel(), - mParcelID(), - mRequestedID(), - mRegionID(), - mPosGlobal(), - mPosRegion(), - mAuctionID(0), - mLandmarkAssetID() -{} - -LLPanelPlace::~LLPanelPlace() -{ - if (mParcelID.notNull()) - { - LLRemoteParcelInfoProcessor::getInstance()->removeObserver(mParcelID, this); - } -} - -BOOL LLPanelPlace::postBuild() -{ - // Since this is only used in the directory browser, always - // disable the snapshot control. Otherwise clicking on it will - // open a texture picker. - mSnapshotCtrl = getChild<LLTextureCtrl>("snapshot_ctrl"); - mSnapshotCtrl->setEnabled(FALSE); - - mNameEditor = getChild<LLTextBox>("name_editor"); - // Text boxes appear to have a " " in them by default. This breaks the - // emptiness test for filling in data from the network. Slam to empty. - mNameEditor->setText( LLStringUtil::null ); - - mDescEditor = getChild<LLTextEditor>("desc_editor"); - - mInfoEditor = getChild<LLTextBox>("info_editor"); - mLandTypeEditor = getChild<LLTextBox>("land_type_display"); - - mLocationDisplay = getChild<LLTextBox>("location_editor"); - - mTeleportBtn = getChild<LLButton>( "teleport_btn"); - mTeleportBtn->setClickedCallback(onClickTeleport, this); - - mMapBtn = getChild<LLButton>( "map_btn"); - mMapBtn->setClickedCallback(onClickMap, this); - - //mLandmarkBtn = getChild<LLButton>( "landmark_btn"); - //mLandmarkBtn->setClickedCallback(onClickLandmark, this); - - mAuctionBtn = getChild<LLButton>( "auction_btn"); - mAuctionBtn->setClickedCallback(onClickAuction, this); - - // Default to no auction button. We'll show it if we get an auction id - mAuctionBtn->setVisible(FALSE); - - // Temporary text to explain why the description panel is blank. - // mDescEditor->setText("Parcel information not available without server update"); - - return TRUE; -} - -void LLPanelPlace::displayItemInfo(const LLInventoryItem* pItem) -{ - if (pItem) - { - mNameEditor->setText(pItem->getName()); - mDescEditor->setText(pItem->getDescription()); - } -} - -// Use this for search directory clicks, because we are totally -// recycling the panel and don't need to use what's there. -// -// For SLURL clicks, don't call this, because we need to cache -// the location info from the user. -void LLPanelPlace::resetLocation() -{ - mParcelID.setNull(); - mRequestedID.setNull(); - mRegionID.setNull(); - mLandmarkAssetID.setNull(); - mPosGlobal.clearVec(); - mPosRegion.clearVec(); - mAuctionID = 0; - mNameEditor->setText( LLStringUtil::null ); - mDescEditor->setText( LLStringUtil::null ); - mInfoEditor->setText( LLStringUtil::null ); - mLandTypeEditor->setText( LLStringUtil::null ); - mLocationDisplay->setText( LLStringUtil::null ); -} - - -// Set the name and clear other bits of info. Used for SLURL clicks -void LLPanelPlace::resetName(const std::string& name) -{ - setName(name); - if(mDescEditor) - { - mDescEditor->setText( LLStringUtil::null ); - } - if(mNameEditor) - { - llinfos << "Clearing place name" << llendl; - mNameEditor->setText( LLStringUtil::null ); - } - if(mInfoEditor) - { - mInfoEditor->setText( LLStringUtil::null ); - } - if(mLandTypeEditor) - { - mLandTypeEditor->setText( LLStringUtil::null ); - } -} - -//virtual -void LLPanelPlace::setParcelID(const LLUUID& parcel_id) -{ - mParcelID = parcel_id; - sendParcelInfoRequest(); -} - -void LLPanelPlace::setSnapshot(const LLUUID& snapshot_id) -{ - mSnapshotCtrl->setImageAssetID(snapshot_id); -} - -void LLPanelPlace::setLocationString(const std::string& location) -{ - mLocationDisplay->setText(location); -} - -void LLPanelPlace::setLandTypeString(const std::string& land_type) -{ - mLandTypeEditor->setText(land_type); -} - -void LLPanelPlace::sendParcelInfoRequest() -{ - if (mParcelID != mRequestedID) - { - LLRemoteParcelInfoProcessor::getInstance()->addObserver(mParcelID, this); - LLRemoteParcelInfoProcessor::getInstance()->sendParcelInfoRequest(mParcelID); - - mRequestedID = mParcelID; - } -} - -//virtual -void LLPanelPlace::setErrorStatus(U32 status, const std::string& reason) -{ - // We only really handle 404 and 499 errors - std::string error_text; - if(status == 404) - { - error_text = getString("server_error_text"); - } - else if(status == 499) - { - error_text = getString("server_forbidden_text"); - } - mDescEditor->setText(error_text); -} - -//virtual -void LLPanelPlace::processParcelInfo(const LLParcelData& parcel_data) -{ - mAuctionID = parcel_data.auction_id; - - if(parcel_data.snapshot_id.notNull()) - { - mSnapshotCtrl->setImageAssetID(parcel_data.snapshot_id); - } - - if( !parcel_data.name.empty() - && mNameEditor && mNameEditor->getText().empty()) - { - mNameEditor->setText(parcel_data.name); - } - - if( !parcel_data.desc.empty() - && mDescEditor && mDescEditor->getText().empty()) - { - mDescEditor->setText(parcel_data.desc); - } - - std::string info_text; - LLUIString traffic = getString("traffic_text"); - traffic.setArg("[TRAFFIC]", llformat("%d ", (int)parcel_data.dwell)); - info_text = traffic; - LLUIString area = getString("area_text"); - area.setArg("[AREA]", llformat("%d", parcel_data.actual_area)); - info_text += area; - if (parcel_data.flags & DFQ_FOR_SALE) - { - LLUIString forsale = getString("forsale_text"); - forsale.setArg("[PRICE]", llformat("%d", parcel_data.sale_price)); - info_text += forsale; - } - if (parcel_data.auction_id != 0) - { - LLUIString auction = getString("auction_text"); - auction.setArg("[ID]", llformat("%010d ", parcel_data.auction_id)); - info_text += auction; - } - if (mInfoEditor) - { - mInfoEditor->setText(info_text); - } - - // HACK: Flag 0x2 == adult region, - // Flag 0x1 == mature region, otherwise assume PG - std::string rating = LLViewerRegion::accessToString(SIM_ACCESS_PG); - if (parcel_data.flags & 0x2) - { - rating = LLViewerRegion::accessToString(SIM_ACCESS_ADULT); - } - else if (parcel_data.flags & 0x1) - { - rating = LLViewerRegion::accessToString(SIM_ACCESS_MATURE); - } - - // Just use given region position for display - S32 region_x = llround(mPosRegion.mV[0]); - S32 region_y = llround(mPosRegion.mV[1]); - S32 region_z = llround(mPosRegion.mV[2]); - - // If the region position is zero, grab position from the global - if(mPosRegion.isExactlyZero()) - { - region_x = llround(parcel_data.global_x) % REGION_WIDTH_UNITS; - region_y = llround(parcel_data.global_y) % REGION_WIDTH_UNITS; - region_z = llround(parcel_data.global_z); - } - - if(mPosGlobal.isExactlyZero()) - { - mPosGlobal.setVec(parcel_data.global_x, parcel_data.global_y, parcel_data.global_z); - } - - std::string location = llformat("%s %d, %d, %d (%s)", - parcel_data.sim_name.c_str(), region_x, region_y, region_z, rating.c_str()); - if (mLocationDisplay) - { - mLocationDisplay->setText(location); - } - - BOOL show_auction = (parcel_data.auction_id > 0); - mAuctionBtn->setVisible(show_auction); -} - - -void LLPanelPlace::displayParcelInfo(const LLVector3& pos_region, - const LLUUID& landmark_asset_id, - const LLUUID& region_id, - const LLVector3d& pos_global) -{ - LLSD body; - mPosRegion = pos_region; - mPosGlobal = pos_global; - mLandmarkAssetID = landmark_asset_id; - std::string url = gAgent.getRegion()->getCapability("RemoteParcelRequest"); - if (!url.empty()) - { - body["location"] = ll_sd_from_vector3(pos_region); - if (!region_id.isNull()) - { - body["region_id"] = region_id; - } - if (!pos_global.isExactlyZero()) - { - U64 region_handle = to_region_handle(pos_global); - body["region_handle"] = ll_sd_from_U64(region_handle); - } - LLHTTPClient::post(url, body, new LLRemoteParcelRequestResponder(getObserverHandle())); - } - else - { - mDescEditor->setText(getString("server_update_text")); - } - mSnapshotCtrl->setImageAssetID(LLUUID::null); -} - -// static -void LLPanelPlace::onClickTeleport(void* data) -{ - LLPanelPlace* self = (LLPanelPlace*)data; - - LLView* parent_viewp = self->getParent(); - LLFloater* parent_floaterp = dynamic_cast<LLFloater*>(parent_viewp); - if (parent_floaterp) - { - parent_floaterp->closeFloater(); - } - // LLFloater* parent_floaterp = (LLFloater*)self->getParent(); - parent_viewp->setVisible(false); - LLFloaterWorldMap* worldmap_instance = LLFloaterWorldMap::getInstance(); - if(self->mLandmarkAssetID.notNull() && worldmap_instance) - { - gAgent.teleportViaLandmark(self->mLandmarkAssetID); - worldmap_instance->trackLandmark(self->mLandmarkAssetID); - - } - else if (!self->mPosGlobal.isExactlyZero() && worldmap_instance) - { - gAgent.teleportViaLocation(self->mPosGlobal); - worldmap_instance->trackLocation(self->mPosGlobal); - } -} - -// static -void LLPanelPlace::onClickMap(void* data) -{ - LLPanelPlace* self = (LLPanelPlace*)data; - LLFloaterWorldMap* worldmap_instance = LLFloaterWorldMap::getInstance(); - - if (!self->mPosGlobal.isExactlyZero() && worldmap_instance) - { - worldmap_instance->trackLocation(self->mPosGlobal); - LLFloaterReg::showInstance("world_map", "center"); - } -} - -// static -/* -void LLPanelPlace::onClickLandmark(void* data) -{ - LLPanelPlace* self = (LLPanelPlace*)data; - - create_landmark(self->mNameEditor->getText(), "", self->mPosGlobal); -} -*/ - - -// static -void LLPanelPlace::onClickAuction(void* data) -{ - LLPanelPlace* self = (LLPanelPlace*)data; - LLSD args; - args["AUCTION_ID"] = self->mAuctionID; - - LLNotificationsUtil::add("GoToAuctionPage", args); -} -/* -// static -bool LLPanelPlace::callbackAuctionWebPage(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (0 == option) - { - std::string url; - url = LLNotifications::instance().getGlobalString("AUCTION_URL") + llformat("%010d", response["auction_id"].asInteger()); - - llinfos << "Loading auction page " << url << llendl; - - LLWeb::loadURL(url); - } - return false; -} -*/ - diff --git a/indra/newview/llpanelplace.h b/indra/newview/llpanelplace.h deleted file mode 100644 index f90a1b0567..0000000000 --- a/indra/newview/llpanelplace.h +++ /dev/null @@ -1,120 +0,0 @@ -/** - * @file llpanelplace.h - * @brief Display of a place in the Find directory. - * - * $LicenseInfo:firstyear=2004&license=viewergpl$ - * - * Copyright (c) 2004-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLPANELPLACE_H -#define LL_LLPANELPLACE_H - -#include "llpanel.h" - -#include "v3dmath.h" -#include "lluuid.h" - -#include "llremoteparcelrequest.h" - -class LLButton; -class LLTextBox; -class LLLineEditor; -class LLTextEditor; -class LLTextureCtrl; -class LLMessageSystem; -class LLInventoryItem; - -class LLPanelPlace : public LLPanel, LLRemoteParcelInfoObserver -{ -public: - LLPanelPlace(); - /*virtual*/ ~LLPanelPlace(); - - /*virtual*/ BOOL postBuild(); - - void resetLocation(); - // Ignore all old location information, useful if you are - // recycling an existing dialog and need to clear it. - - /*virtual*/ void setParcelID(const LLUUID& parcel_id); - // Sends a request for data about the given parcel, which will - // only update the location if there is none already available. - - void displayItemInfo(const LLInventoryItem* pItem); - void setRegionID(const LLUUID& region_id) { mRegionID = region_id; } - void setSnapshot(const LLUUID& snapshot_id); - void setLocationString(const std::string& location); - void setLandTypeString(const std::string& land_type); - /*virtual*/ void setErrorStatus(U32 status, const std::string& reason); - void resetName(const std::string& name); - - void sendParcelInfoRequest(); - void displayParcelInfo(const LLVector3& pos_region, - const LLUUID& landmark_asset_id, - const LLUUID& region_id, - const LLVector3d& pos_global); - /*virtual*/ void processParcelInfo(const LLParcelData& parcel_data); - - LLTextureCtrl *getSnapshotCtrl() const { return mSnapshotCtrl; } - -protected: - static void onClickTeleport(void* data); - static void onClickMap(void* data); - //static void onClickLandmark(void* data); - static void onClickAuction(void* data); - - // Go to auction web page if user clicked OK - static bool callbackAuctionWebPage(const LLSD& notification, const LLSD& response); - -protected: - LLUUID mParcelID; - LLUUID mRequestedID; - LLUUID mRegionID; - LLUUID mLandmarkAssetID; - // Absolute position of the location for teleport, may not - // be available (hence zero) - LLVector3d mPosGlobal; - // Region-local position for teleport, always available. - LLVector3 mPosRegion; - // Zero if this is not an auction - S32 mAuctionID; - - LLTextureCtrl* mSnapshotCtrl; - - LLTextBox* mNameEditor; - LLTextEditor* mDescEditor; - LLTextBox* mInfoEditor; - LLTextBox* mLandTypeEditor; - LLTextBox* mLocationDisplay; //not calling it "editor" because it isn't - - LLButton* mTeleportBtn; - LLButton* mMapBtn; - //LLButton* mLandmarkBtn; - LLButton* mAuctionBtn; -}; - -#endif // LL_LLPANELPLACE_H diff --git a/indra/newview/llpanelplaceinfo.cpp b/indra/newview/llpanelplaceinfo.cpp index 99e48cca6d..1ca4a048a4 100644 --- a/indra/newview/llpanelplaceinfo.cpp +++ b/indra/newview/llpanelplaceinfo.cpp @@ -104,11 +104,11 @@ void LLPanelPlaceInfo::resetLocation() mPosRegion.clearVec(); std::string loading = LLTrans::getString("LoadingData"); - mMaturityRatingIcon->setValue(loading); mMaturityRatingText->setValue(loading); mRegionName->setText(loading); mParcelName->setText(loading); mDescEditor->setText(loading); + mMaturityRatingIcon->setValue(LLUUID::null); mSnapshotCtrl->setImageAssetID(LLUUID::null); } @@ -186,7 +186,21 @@ void LLPanelPlaceInfo::setErrorStatus(U32 status, const std::string& reason) { error_text = getString("server_forbidden_text"); } + else + { + error_text = getString("server_error_text"); + } + mDescEditor->setText(error_text); + + std::string not_available = getString("not_available"); + mMaturityRatingText->setValue(not_available); + mRegionName->setText(not_available); + mParcelName->setText(not_available); + mMaturityRatingIcon->setValue(LLUUID::null); + + // Enable "Back" button that was disabled when parcel request was sent. + getChild<LLButton>("back_btn")->setEnabled(TRUE); } // virtual diff --git a/indra/newview/llpanelplaces.cpp b/indra/newview/llpanelplaces.cpp index c713bc3965..abf2b94b09 100644 --- a/indra/newview/llpanelplaces.cpp +++ b/indra/newview/llpanelplaces.cpp @@ -54,6 +54,7 @@ #include "llagent.h" #include "llagentpicksinfo.h" #include "llavatarpropertiesprocessor.h" +#include "llcommandhandler.h" #include "llfloaterworldmap.h" #include "llinventorybridge.h" #include "llinventoryobserver.h" @@ -66,6 +67,7 @@ #include "llpanelplaceprofile.h" #include "llpanelteleporthistory.h" #include "llremoteparcelrequest.h" +#include "llsidetray.h" #include "llteleporthistorystorage.h" #include "lltoggleablemenu.h" #include "llviewerinventory.h" @@ -75,6 +77,7 @@ #include "llviewerregion.h" #include "llviewerwindow.h" +// Constants static const S32 LANDMARK_FOLDERS_MENU_WIDTH = 250; static const F32 PLACE_INFO_UPDATE_INTERVAL = 3.0; static const std::string AGENT_INFO_TYPE = "agent"; @@ -83,6 +86,40 @@ static const std::string LANDMARK_INFO_TYPE = "landmark"; static const std::string REMOTE_PLACE_INFO_TYPE = "remote_place"; static const std::string TELEPORT_HISTORY_INFO_TYPE = "teleport_history"; +// Support for secondlife:///app/parcel/{UUID}/about SLapps +class LLParcelHandler : public LLCommandHandler +{ +public: + // requires trusted browser to trigger + LLParcelHandler() : LLCommandHandler("parcel", UNTRUSTED_THROTTLE) { } + bool handle(const LLSD& params, const LLSD& query_map, + LLMediaCtrl* web) + { + if (params.size() < 2) + { + return false; + } + LLUUID parcel_id; + if (!parcel_id.set(params[0], FALSE)) + { + return false; + } + if (params[1].asString() == "about") + { + if (parcel_id.notNull()) + { + LLSD key; + key["type"] = "remote_place"; + key["id"] = parcel_id; + LLSideTray::getInstance()->showPanel("panel_places", key); + return true; + } + } + return false; + } +}; +LLParcelHandler gParcelHandler; + // Helper functions static bool is_agent_in_selected_parcel(LLParcel* parcel); static void onSLURLBuilt(std::string& slurl); diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index fbe68b4d92..8b01637239 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -574,7 +574,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) LLUUID id = LightTextureCtrl->getImageAssetID(); if (id.notNull()) { - if (volobjp->getLightTextureID().isNull()) + if (!volobjp->isLightSpotlight()) { //this commit is making this a spot light, set UI to default params volobjp->setLightTextureID(id); LLVector3 spot_params = volobjp->getSpotLightParams(); @@ -591,7 +591,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) volobjp->setSpotLightParams(spot_params); } } - else if (volobjp->getLightTextureID().notNull()) + else if (volobjp->isLightSpotlight()) { //no longer a spot light volobjp->setLightTextureID(id); //self->childDisable("Light FOV"); diff --git a/indra/newview/llremoteparcelrequest.cpp b/indra/newview/llremoteparcelrequest.cpp index 95e3dd6d78..c28c041d0c 100644 --- a/indra/newview/llremoteparcelrequest.cpp +++ b/indra/newview/llremoteparcelrequest.cpp @@ -36,7 +36,6 @@ #include "message.h" -#include "llpanelplace.h" #include "llpanel.h" #include "llhttpclient.h" #include "llsdserialize.h" diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 86faeeaa73..f37b1d40c2 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1514,6 +1514,7 @@ void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) { + LLFastTimer t(FTM_OCCLUSION_READBACK); LLSpatialGroup* parent = getParent(); if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) { //if the parent has been marked as occluded, the child is implicitly occluded @@ -1521,7 +1522,6 @@ void LLSpatialGroup::checkOcclusion() } else if (isOcclusionState(QUERY_PENDING)) { //otherwise, if a query is pending, read it back - LLFastTimer t(FTM_OCCLUSION_READBACK); GLuint res = 1; if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { @@ -1925,11 +1925,8 @@ public: return; } - if (mRes == 2) - { - //fully in, don't traverse further (won't effect extents - } - else if (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) + if ((mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) || + mRes == 2) { //don't need to do frustum check LLSpatialGroup::OctreeTraveler::traverse(n); } @@ -3424,11 +3421,23 @@ LLCullResult::LLCullResult() void LLCullResult::clear() { mVisibleGroupsSize = 0; + mVisibleGroupsEnd = mVisibleGroups.begin(); + mAlphaGroupsSize = 0; + mAlphaGroupsEnd = mAlphaGroups.begin(); + mOcclusionGroupsSize = 0; + mOcclusionGroupsEnd = mOcclusionGroups.begin(); + mDrawableGroupsSize = 0; + mDrawableGroupsEnd = mDrawableGroups.begin(); + mVisibleListSize = 0; + mVisibleListEnd = mVisibleList.begin(); + mVisibleBridgeSize = 0; + mVisibleBridgeEnd = mVisibleBridge.begin(); + for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { @@ -3437,6 +3446,7 @@ void LLCullResult::clear() mRenderMap[i][j] = 0; } mRenderMapSize[i] = 0; + mRenderMapEnd[i] = mRenderMap[i].begin(); } } @@ -3447,7 +3457,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups() LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups() { - return mVisibleGroups.begin() + mVisibleGroupsSize; + return mVisibleGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() @@ -3457,7 +3467,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups() { - return mAlphaGroups.begin() + mAlphaGroupsSize; + return mAlphaGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() @@ -3467,7 +3477,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups() { - return mOcclusionGroups.begin() + mOcclusionGroupsSize; + return mOcclusionGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() @@ -3477,7 +3487,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups() { - return mDrawableGroups.begin() + mDrawableGroupsSize; + return mDrawableGroupsEnd; } LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() @@ -3487,7 +3497,7 @@ LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList() { - return mVisibleList.begin() + mVisibleListSize; + return mVisibleListEnd; } LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() @@ -3497,7 +3507,7 @@ LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge() { - return mVisibleBridge.begin() + mVisibleBridgeSize; + return mVisibleBridgeEnd; } LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) @@ -3507,7 +3517,7 @@ LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type) { - return mRenderMap[type].begin() + mRenderMapSize[type]; + return mRenderMapEnd[type]; } void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) @@ -3521,6 +3531,7 @@ void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) mVisibleGroups.push_back(group); } ++mVisibleGroupsSize; + mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize; } void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) @@ -3534,6 +3545,7 @@ void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) mAlphaGroups.push_back(group); } ++mAlphaGroupsSize; + mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize; } void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) @@ -3547,6 +3559,7 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) mOcclusionGroups.push_back(group); } ++mOcclusionGroupsSize; + mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize; } void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) @@ -3560,6 +3573,7 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) mDrawableGroups.push_back(group); } ++mDrawableGroupsSize; + mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize; } void LLCullResult::pushDrawable(LLDrawable* drawable) @@ -3573,6 +3587,7 @@ void LLCullResult::pushDrawable(LLDrawable* drawable) mVisibleList.push_back(drawable); } ++mVisibleListSize; + mVisibleListEnd = mVisibleList.begin()+mVisibleListSize; } void LLCullResult::pushBridge(LLSpatialBridge* bridge) @@ -3586,6 +3601,7 @@ void LLCullResult::pushBridge(LLSpatialBridge* bridge) mVisibleBridge.push_back(bridge); } ++mVisibleBridgeSize; + mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize; } void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) @@ -3599,6 +3615,7 @@ void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) mRenderMap[type].push_back(draw_info); } ++mRenderMapSize[type]; + mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type]; } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 48070cc438..924f38acb2 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -344,11 +344,11 @@ public: F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; - LLVector3 mBounds[2]; - LLVector3 mExtents[2]; + LLVector3 mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects) + LLVector3 mExtents[2]; // extents (min, max) of this node and all its children - LLVector3 mObjectExtents[2]; - LLVector3 mObjectBounds[2]; + LLVector3 mObjectExtents[2]; // extents (min, max) of objects in this node + LLVector3 mObjectBounds[2]; // bounding box (center, size) of objects in this node LLPointer<LLVertexBuffer> mVertexBuffer; F32* mOcclusionVerts; @@ -532,12 +532,19 @@ private: U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES]; sg_list_t mVisibleGroups; + sg_list_t::iterator mVisibleGroupsEnd; sg_list_t mAlphaGroups; + sg_list_t::iterator mAlphaGroupsEnd; sg_list_t mOcclusionGroups; + sg_list_t::iterator mOcclusionGroupsEnd; sg_list_t mDrawableGroups; + sg_list_t::iterator mDrawableGroupsEnd; drawable_list_t mVisibleList; + drawable_list_t::iterator mVisibleListEnd; bridge_list_t mVisibleBridge; + bridge_list_t::iterator mVisibleBridgeEnd; drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES]; + drawinfo_list_t::iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES]; }; @@ -604,14 +611,13 @@ public: //class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp) class LLVolumeGeometryManager: public LLGeometryManager { -public: + public: virtual ~LLVolumeGeometryManager() { } virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); - }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 96088fed9c..1ee73034f6 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -128,7 +128,6 @@ #include "llfloaterevent.h" #include "llpanelclassified.h" #include "llpanelpick.h" -#include "llpanelplace.h" #include "llpanelgrouplandmoney.h" #include "llpanelgroupnotices.h" #include "llpreview.h" @@ -3148,6 +3147,13 @@ bool process_login_success_response() } } + // Set the location of the snapshot sharing config endpoint + std::string snapshot_config_url = response["snapshot_config_url"]; + if(!snapshot_config_url.empty()) + { + gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url); + } + // Start the process of fetching the OpenID session cookie for this user login std::string openid_url = response["openid_url"]; if(!openid_url.empty()) diff --git a/indra/newview/llsyswellitem.cpp b/indra/newview/llsyswellitem.cpp index 0cfcfdc634..1f3d6a582d 100644 --- a/indra/newview/llsyswellitem.cpp +++ b/indra/newview/llsyswellitem.cpp @@ -42,14 +42,12 @@ //--------------------------------------------------------------------------------- LLSysWellItem::LLSysWellItem(const Params& p) : LLPanel(p), mTitle(NULL), - mCloseBtn(NULL), - mIcon(NULL) + mCloseBtn(NULL) { LLUICtrlFactory::getInstance()->buildPanel(this, "panel_sys_well_item.xml"); mTitle = getChild<LLTextBox>("title"); mCloseBtn = getChild<LLButton>("close_btn"); - mIcon = getChild<LLIconCtrl>("icon"); mTitle->setValue(p.title); mCloseBtn->setClickedCallback(boost::bind(&LLSysWellItem::onClickCloseBtn,this)); diff --git a/indra/newview/llsyswellitem.h b/indra/newview/llsyswellitem.h index b9b00e972a..3680e50218 100644 --- a/indra/newview/llsyswellitem.h +++ b/indra/newview/llsyswellitem.h @@ -79,7 +79,6 @@ private: LLTextBox* mTitle; LLButton* mCloseBtn; - LLIconCtrl* mIcon; LLUUID mID; }; diff --git a/indra/newview/llurldispatcher.cpp b/indra/newview/llurldispatcher.cpp index cbaa7248a2..ad7969681b 100644 --- a/indra/newview/llurldispatcher.cpp +++ b/indra/newview/llurldispatcher.cpp @@ -37,7 +37,6 @@ #include "llcommandhandler.h" #include "llfloaterhelpbrowser.h" #include "llfloaterreg.h" -#include "llfloaterurldisplay.h" #include "llfloaterworldmap.h" #include "llpanellogin.h" #include "llregionhandle.h" @@ -182,10 +181,6 @@ bool LLURLDispatcherImpl::dispatchRegion(const LLSLURL& slurl, bool right_mouse) return true; } - // LLFloaterURLDisplay functionality moved to LLPanelPlaces in Side Tray. - //LLFloaterURLDisplay* slurl_displayp = LLFloaterReg::getTypedInstance<LLFloaterURLDisplay>("preview_url",LLSD()); - //if(slurl_displayp) slurl_displayp->setName(region_name); - // Request a region handle by name LLWorldMapMessage::getInstance()->sendNamedRegionRequest(slurl.getRegion(), LLURLDispatcherImpl::regionNameCallback, @@ -251,21 +246,6 @@ void LLURLDispatcherImpl::regionHandleCallback(U64 region_handle, const LLSLURL& key["z"] = global_pos.mdV[VZ]; LLSideTray::getInstance()->showPanel("panel_places", key); - - // LLFloaterURLDisplay functionality moved to LLPanelPlaces in Side Tray. - -// // display informational floater, allow user to click teleport btn -// LLFloaterURLDisplay* slurl_displayp = LLFloaterReg::getTypedInstance<LLFloaterURLDisplay>("preview_url",LLSD()); -// if(slurl_displayp) -// { -// url_displayp->displayParcelInfo(region_handle, local_pos); -// if(snapshot_id.notNull()) -// { -// url_displayp->setSnapshotDisplay(snapshot_id); -// } -// std::string locationString = llformat("%s %d, %d, %d", region_name.c_str(), x, y, z); -// url_displayp->setLocationString(locationString); -// } } } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index c93df6824e..a02946d3f4 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -43,6 +43,7 @@ #include "llagent.h" #include "llagentcamera.h" #include "llconsole.h" +#include "lldrawpoolbump.h" #include "lldrawpoolterrain.h" #include "llflexibleobject.h" #include "llfeaturemanager.h" @@ -118,6 +119,10 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue) static bool handleSetShaderChanged(const LLSD& newvalue) { + // changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache + gBumpImageList.destroyGL(); + gBumpImageList.restoreGL(); + LLViewerShaderMgr::instance()->setShaders(); return true; } @@ -299,15 +304,6 @@ static bool handleWLSkyDetailChanged(const LLSD&) return true; } -static bool handleRenderLightingDetailChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.setLightingDetail(newvalue.asInteger()); - } - return true; -} - static bool handleResetVertexBuffersChanged(const LLSD&) { if (gPipeline.isInit()) @@ -504,6 +500,10 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); @@ -524,7 +524,8 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2)); gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2)); gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2)); @@ -534,7 +535,8 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2)); gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2)); gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("RenderDeferredShadow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2)); @@ -561,7 +563,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2)); gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2)); - gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _2)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2)); gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ab6ff88073..702bc59b9d 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -595,7 +595,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = 3; } - LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha"); + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); + LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); @@ -867,12 +868,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } - /// We copy the frame buffer straight into a texture here, - /// and then display it again with compositor effects. - /// Using render to texture would be faster/better, but I don't have a - /// grasp of their full display stack just yet. - // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.renderDeferredLighting(); @@ -934,9 +929,10 @@ void render_hud_attachments() bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); //only render hud objects - U32 mask = gPipeline.getRenderTypeMask(); + gPipeline.pushRenderTypeMask(); + // turn off everything - gPipeline.setRenderTypeMask(0); + gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES); // turn on HUD gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); // turn on HUD particles @@ -990,7 +986,8 @@ void render_hud_attachments() render_hud_elements(); //restore type mask - gPipeline.setRenderTypeMask(mask); + gPipeline.popRenderTypeMask(); + if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); @@ -1115,7 +1112,7 @@ void render_ui(F32 zoom_factor, int subfield) { gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); } - + render_hud_elements(); render_hud_attachments(); } diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index efe59744bc..0e3ffe1411 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -81,7 +81,6 @@ #include "llfloaternotificationsconsole.h" #include "llfloateropenobject.h" #include "llfloaterpay.h" -#include "llfloaterparcel.h" #include "llfloaterperms.h" #include "llfloaterpostcard.h" #include "llfloaterpostprocess.h" @@ -101,7 +100,6 @@ #include "llfloatertos.h" #include "llfloatertopobjects.h" #include "llfloateruipreview.h" -#include "llfloaterurldisplay.h" #include "llfloatervoicedevicesettings.h" #include "llfloatervoiceeffect.h" #include "llfloaterwater.h" @@ -202,14 +200,12 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>); LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>); - LLFloaterReg::add("parcel_info", "floater_preview_url.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterParcelInfo>); LLFloaterPayUtil::registerFloater(); LLFloaterReg::add("postcard", "floater_postcard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostcard>); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHardwareSettings>); LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerms>); - LLFloaterReg::add("preview_url", "floater_preview_url.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterURLDisplay>); LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>); LLFloaterReg::add("pref_voicedevicesettings", "floater_device_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceDeviceSettings>); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview"); diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index 95f05b5f5f..8f2006b431 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -440,13 +440,13 @@ void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pix } } -void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind) +void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceData(face, pixel_area, damp_wind); + joint->updateFaceData(face, pixel_area, damp_wind, terse_update); } } diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h index 0d3092a044..67bd7786c3 100644 --- a/indra/newview/llviewerjoint.h +++ b/indra/newview/llviewerjoint.h @@ -126,7 +126,7 @@ public: PickName getPickName() { return mPickName; } virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); - virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE); + virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); virtual BOOL updateLOD(F32 pixel_area, BOOL activate); virtual void updateJointGeometry(); virtual void dump(); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 7225aa1523..6be7c442ef 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -667,7 +667,9 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 //----------------------------------------------------------------------------- // updateFaceData() //----------------------------------------------------------------------------- -void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind) +static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face"); + +void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { mFace = face; @@ -676,6 +678,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w return; } + LLFastTimer t(FTM_AVATAR_FACE); + LLStrider<LLVector3> verticesp; LLStrider<LLVector3> normalsp; LLStrider<LLVector2> tex_coordsp; @@ -694,29 +698,98 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w face->mVertexBuffer->getIndexStrider(indicesp); stop_glerror(); - for (U16 i = 0; i < mMesh->getNumVertices(); i++) + verticesp += mMesh->mFaceVertexOffset; + tex_coordsp += mMesh->mFaceVertexOffset; + normalsp += mMesh->mFaceVertexOffset; + vertex_weightsp += mMesh->mFaceVertexOffset; + clothing_weightsp += mMesh->mFaceVertexOffset; + + const U32* __restrict coords = (U32*) mMesh->getCoords(); + const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords(); + const U32* __restrict normals = (U32*) mMesh->getNormals(); + const U32* __restrict weights = (U32*) mMesh->getWeights(); + const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights(); + + const U32 num_verts = mMesh->getNumVertices(); + + U32 i = 0; + + const U32 skip = verticesp.getSkip()/sizeof(U32); + + U32* __restrict v = (U32*) verticesp.get(); + U32* __restrict n = (U32*) normalsp.get(); + + if (terse_update) { - verticesp[mMesh->mFaceVertexOffset + i] = *(mMesh->getCoords() + i); - tex_coordsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getTexCoords() + i); - normalsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getNormals() + i); - vertex_weightsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getWeights() + i); - if (damp_wind) + for (S32 i = num_verts; i > 0; --i) { - clothing_weightsp[mMesh->mFaceVertexOffset + i] = LLVector4(0,0,0,0); + //morph target application only, only update positions and normals + v[0] = coords[0]; + v[1] = coords[1]; + v[2] = coords[2]; + coords += 3; + v += skip; } - else + + for (S32 i = num_verts; i > 0; --i) { - clothing_weightsp[mMesh->mFaceVertexOffset + i] = (*(mMesh->getClothingWeights() + i)); + n[0] = normals[0]; + n[1] = normals[1]; + n[2] = normals[2]; + normals += 3; + n += skip; } } + else + { - for (S32 i = 0; i < mMesh->getNumFaces(); i++) - { - for (U32 j = 0; j < 3; j++) + U32* __restrict tc = (U32*) tex_coordsp.get(); + U32* __restrict vw = (U32*) vertex_weightsp.get(); + U32* __restrict cw = (U32*) clothing_weightsp.get(); + + do + { + v[0] = *(coords++); + v[1] = *(coords++); + v[2] = *(coords++); + v += skip; + + tc[0] = *(tex_coords++); + tc[1] = *(tex_coords++); + tc += skip; + + n[0] = *(normals++); + n[1] = *(normals++); + n[2] = *(normals++); + n += skip; + + vw[0] = *(weights++); + vw += skip; + + cw[0] = *(cloth_weights++); + cw[1] = *(cloth_weights++); + cw[2] = *(cloth_weights++); + cw[3] = *(cloth_weights++); + cw += skip; + } + while (++i < num_verts); + + const U32 idx_count = mMesh->getNumFaces()*3; + + indicesp += mMesh->mFaceIndexOffset; + + U16* __restrict idx = indicesp.get(); + S32* __restrict src_idx = (S32*) mMesh->getFaces(); + + i = 0; + + const S32 offset = (S32) mMesh->mFaceVertexOffset; + + do { - U32 k = i*3+j+mMesh->mFaceIndexOffset; - indicesp[k] = mMesh->getFaces()[i][j] + mMesh->mFaceVertexOffset; + *(idx++) = *(src_idx++)+offset; } + while (++i < idx_count); } } } diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h index d62b0ada85..3b8d9c82b8 100644 --- a/indra/newview/llviewerjointmesh.h +++ b/indra/newview/llviewerjointmesh.h @@ -140,7 +140,7 @@ public: /*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ); /*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); - /*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE); + /*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); /*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate); /*virtual*/ void updateJointGeometry(); /*virtual*/ void dump(); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 34e30b3ccd..178d928f57 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -56,6 +56,7 @@ #include "llvoavatar.h" #include "llvoavatarself.h" #include "llviewerregion.h" +#include "llwebsharing.h" // For LLWebSharing::setOpenIDCookie(), *TODO: find a better way to do this! #include "llevent.h" // LLSimpleListener #include "llnotificationsutil.h" @@ -1318,6 +1319,9 @@ void LLViewerMedia::setOpenIDCookie() } getCookieStore()->setCookiesFromHost(sOpenIDCookie, authority.substr(host_start, host_end - host_start)); + + // *HACK: Doing this here is nasty, find a better way. + LLWebSharing::instance().setOpenIDCookie(sOpenIDCookie); } } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index df8e127b1f..090b7bba90 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2054,9 +2054,9 @@ class LLAdvancedEnableRenderDeferred: public view_listener_t }; ///////////////////////////////////// -// Enable Global Illumination /// +// Enable Deferred Rendering sub-options ///////////////////////////////////// -class LLAdvancedEnableRenderDeferredGI: public view_listener_t +class LLAdvancedEnableRenderDeferredOptions: public view_listener_t { bool handleEvent(const LLSD& userdata) { @@ -6532,7 +6532,7 @@ void handle_dump_attachments(void*) } -// these are used in the gl menus to set control values. +// these are used in the gl menus to set control values, generically. class LLToggleControl : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -6551,8 +6551,44 @@ class LLCheckControl : public view_listener_t std::string callback_data = userdata.asString(); bool new_value = gSavedSettings.getBOOL(callback_data); return new_value; -} + } +}; + +// not so generic +class LLAdvancedCheckRenderShadowOption: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string control_name = userdata.asString(); + S32 current_shadow_level = gSavedSettings.getS32(control_name); + if (current_shadow_level == 0) // is off + { + return false; + } + else // is on + { + return true; + } + } +}; + +class LLAdvancedClickRenderShadowOption: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string control_name = userdata.asString(); + S32 current_shadow_level = gSavedSettings.getS32(control_name); + if (current_shadow_level == 0) // upgrade to level 2 + { + gSavedSettings.setS32(control_name, 2); + } + else // downgrade to level 0 + { + gSavedSettings.setS32(control_name, 0); + } + return true; + } }; void menu_toggle_attached_lights(void* user_data) @@ -7877,7 +7913,7 @@ void initialize_menus() // Help menu // most items use the ShowFloater method - // Advance menu + // Advanced menu view_listener_t::addMenu(new LLAdvancedToggleConsole(), "Advanced.ToggleConsole"); view_listener_t::addMenu(new LLAdvancedCheckConsole(), "Advanced.CheckConsole"); view_listener_t::addMenu(new LLAdvancedDumpInfoToConsole(), "Advanced.DumpInfoToConsole"); @@ -7904,12 +7940,13 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedSelectedTextureInfo(), "Advanced.SelectedTextureInfo"); view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe"); view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe"); + // Develop > Render view_listener_t::addMenu(new LLAdvancedToggleTextureAtlas(), "Advanced.ToggleTextureAtlas"); view_listener_t::addMenu(new LLAdvancedCheckTextureAtlas(), "Advanced.CheckTextureAtlas"); view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion"); view_listener_t::addMenu(new LLAdvancedEnableRenderFBO(), "Advanced.EnableRenderFBO"); view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred"); - view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredGI(), "Advanced.EnableRenderDeferredGI"); + view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredOptions(), "Advanced.EnableRenderDeferredOptions"); view_listener_t::addMenu(new LLAdvancedToggleRandomizeFramerate(), "Advanced.ToggleRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame"); @@ -7918,6 +7955,8 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedToggleFrameTest(), "Advanced.ToggleFrameTest"); view_listener_t::addMenu(new LLAdvancedCheckFrameTest(), "Advanced.CheckFrameTest"); view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles"); + view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption"); + view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption"); #ifdef TOGGLE_HACKED_GODLIKE_VIEWER diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index fa0e860ae9..401433e6e1 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3668,6 +3668,7 @@ const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less th const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot // between these values we delay the updates (but no more than one second) +static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE_SEND("Send Message"); void send_agent_update(BOOL force_send, BOOL send_reliable) { @@ -3826,6 +3827,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) if (duplicate_count < DUP_MSGS && !gDisconnected) { + LLFastTimer t(FTM_AGENT_UPDATE_SEND); // Build the message msg->newMessageFast(_PREHASH_AgentUpdate); msg->nextBlockFast(_PREHASH_AgentData); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 86b1a8c910..0e29851778 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -317,10 +317,16 @@ S32 LLViewerShaderMgr::getVertexShaderLevel(S32 type) void LLViewerShaderMgr::setShaders() { - if (!gPipeline.mInitialized || !sInitialized) + //setShaders might be called redundantly by gSavedSettings, so return on reentrance + static bool reentrance = false; + + if (!gPipeline.mInitialized || !sInitialized || reentrance) { return; } + + reentrance = true; + // Make sure the compiled shader map is cleared before we recompile shaders. mShaderObjects.clear(); @@ -368,17 +374,11 @@ void LLViewerShaderMgr::setShaders() S32 wl_class = 2; S32 water_class = 2; S32 deferred_class = 0; - if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") - && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) - { - // user has disabled WindLight in their settings, downgrade - // windlight shaders to stub versions. - wl_class = 1; - } - - if (LLPipeline::sRenderDeferred) + + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("RenderDeferred")) { - if (gSavedSettings.getBOOL("RenderDeferredShadow")) + if (gSavedSettings.getS32("RenderShadowDetail") > 0) { if (gSavedSettings.getBOOL("RenderDeferredGI")) { //shadows + gi @@ -393,6 +393,24 @@ void LLViewerShaderMgr::setShaders() { //no shadows deferred_class = 1; } + + //make sure framebuffer objects are enabled + gSavedSettings.setBOOL("RenderUseFBO", TRUE); + + //make sure hardware skinning is enabled + gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + + //make sure atmospheric shaders are enabled + gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); + } + + + if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") + && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) + { + // user has disabled WindLight in their settings, downgrade + // windlight shaders to stub versions. + wl_class = 1; } if(!gSavedSettings.getBOOL("EnableRippleWater")) @@ -517,6 +535,8 @@ void LLViewerShaderMgr::setShaders() gViewerWindow->setCursor(UI_CURSOR_ARROW); } gPipeline.createGLBuffers(); + + reentrance = false; } void LLViewerShaderMgr::unloadShaders() @@ -973,10 +993,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { + fragment = "deferred/sunLightSSAOF.glsl"; + } + else + { + fragment = "deferred/sunLightF.glsl"; + } + gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); } diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index a706e77f19..930c608e35 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -600,7 +600,7 @@ void update_statistics(U32 frame_count) } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail")); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail()); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles")); #if 0 // 1.9.2 diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 5f0fcb72f0..00873a797c 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1348,7 +1348,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - gSavedSettings.getU32("RenderFSAASamples")); + 0); //gSavedSettings.getU32("RenderFSAASamples")); if (!LLAppViewer::instance()->restoreErrorTrap()) { @@ -3818,140 +3818,6 @@ void LLViewerWindow::playSnapshotAnimAndSound() BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); - - // *TODO below code was broken in deferred pipeline - /* - if ((!raw) || preview_width < 10 || preview_height < 10) - { - return FALSE; - } - - if(gResizeScreenTexture) //the window is resizing - { - return FALSE ; - } - - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - S32 render_name = gSavedSettings.getS32("RenderName"); - gSavedSettings.setS32("RenderName", 0); - LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame - - S32 w = preview_width ; - S32 h = preview_height ; - LLVector2 display_scale = mDisplayScale ; - mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ; - LLRect window_rect = mWindowRectRaw; - mWindowRectRaw.set(0, h, w, 0); - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setup3DRender(); - - LLFontGL::setFontDisplay(FALSE) ; - LLHUDText::setDisplayText(FALSE) ; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); - } - else - { - display(do_rebuild, 1.0f, 0, TRUE); - render_ui(); - } - - S32 glformat, gltype, glpixel_length ; - if(SNAPSHOT_TYPE_DEPTH == type) - { - glpixel_length = 4 ; - glformat = GL_DEPTH_COMPONENT ; - gltype = GL_FLOAT ; - } - else - { - glpixel_length = 3 ; - glformat = GL_RGB ; - gltype = GL_UNSIGNED_BYTE ; - } - - raw->resize(w, h, glpixel_length); - glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); - - if(SNAPSHOT_TYPE_DEPTH == type) - { - LLViewerCamera* camerap = LLViewerCamera::getInstance(); - F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - - //calculate the depth - for (S32 y = 0 ; y < h ; y++) - { - for(S32 x = 0 ; x < w ; x++) - { - S32 i = (w * y + x) << 2 ; - - F32 depth_float_i = *(F32*)(raw->getData() + i); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); - *(raw->getData() + i + 0) = depth_byte; - *(raw->getData() + i + 1) = depth_byte; - *(raw->getData() + i + 2) = depth_byte; - *(raw->getData() + i + 3) = 255; - } - } - } - - LLFontGL::setFontDisplay(TRUE) ; - LLHUDText::setDisplayText(TRUE) ; - mDisplayScale.setVec(display_scale) ; - mWindowRectRaw = window_rect; - setup3DRender(); - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - gSavedSettings.setS32("RenderName", render_name); - - return TRUE;*/ } // Saves the image from the screen to the specified filename and path. @@ -4596,23 +4462,26 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar) BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) { - BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); //gResizeScreenTexture = TRUE; - U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - U32 old_fsaa = mWindow->getFSAASamples(); + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + // if not maximized, use the request size if (!mWindow->getMaximized()) { mWindow->setSize(size); } - if (fsaa == old_fsaa) + //if (fsaa == old_fsaa) { return TRUE; } +/* + // Close floaters that don't handle settings change LLFloaterReg::hideInstance("snapshot"); @@ -4628,13 +4497,13 @@ BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsyn LLCoordScreen old_pos; mWindow->getSize(&old_size); - mWindow->setFSAASamples(fsaa); + //mWindow->setFSAASamples(fsaa); result_first_try = mWindow->switchContext(false, size, disable_vsync); if (!result_first_try) { // try to switch back - mWindow->setFSAASamples(old_fsaa); + //mWindow->setFSAASamples(old_fsaa); result_second_try = mWindow->switchContext(false, old_size, disable_vsync); if (!result_second_try) @@ -4688,6 +4557,8 @@ BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsyn gFocusMgr.setKeyboardFocus(keyboard_focus); return success; + + */ } F32 LLViewerWindow::getWorldViewAspectRatio() const diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7079adbd14..68085b1baf 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -702,10 +702,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); } - mDirtyMesh = TRUE; // Dirty geometry, need to regenerate. + mDirtyMesh = 2; // Dirty geometry, need to regenerate. mMeshTexturesDirty = FALSE; - mShadow0Facep = NULL; - mShadow1Facep = NULL; mHeadp = NULL; mIsBuilt = FALSE; @@ -741,12 +739,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mRippleTimeLast = 0.f; - mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c"); - - // GL NOT ACTIVE HERE - //gGL.getTexUnit(0)->bind(mShadowImagep.get()); - //mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP); - mInAir = FALSE; mStepOnLand = TRUE; @@ -1975,7 +1967,7 @@ void LLVOAvatar::updateMeshData() } if(num_vertices < 1)//skip empty meshes { - break ; + continue ; } if(last_v_num > 0)//put the last inserted part into next vertex buffer. { @@ -1997,6 +1989,8 @@ void LLVOAvatar::updateMeshData() // resize immediately facep->setSize(num_vertices, num_indices); + bool terse_update = false; + if(facep->mVertexBuffer.isNull()) { facep->mVertexBuffer = new LLVertexBufferAvatar(); @@ -2004,7 +1998,15 @@ void LLVOAvatar::updateMeshData() } else { - facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; + if (facep->mVertexBuffer->getRequestedIndices() == num_indices && + facep->mVertexBuffer->getRequestedVerts() == num_vertices) + { + terse_update = true; + } + else + { + facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; + } } facep->setGeomIndex(0); @@ -2019,7 +2021,7 @@ void LLVOAvatar::updateMeshData() for(S32 k = j ; k < part_index ; k++) { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR); + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); } stop_glerror(); @@ -2429,12 +2431,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) LLJoint::sNumUpdates = 0; LLJoint::sNumTouches = 0; - // *NOTE: this is necessary for the floating name text above your head. - if (mDrawable.notNull()) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE); - } - BOOL visible = isVisible() || mNeedsAnimUpdate; // update attachments positions @@ -3785,12 +3781,19 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) return num_indices; } - if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + LLFace* face = mDrawable->getFace(0); + + bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + + if (needs_rebuild || mDirtyMesh) { //LOD changed or new mesh created, allocate new vertex buffer if needed - updateMeshData(); - mDirtyMesh = FALSE; - mNeedsSkin = TRUE; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); + if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) + { + updateMeshData(); + mDirtyMesh = 0; + mNeedsSkin = TRUE; + mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); + } } if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) @@ -4038,54 +4041,6 @@ U32 LLVOAvatar::renderRigid() return num_indices; } -U32 LLVOAvatar::renderFootShadows() -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return 0; - } - - if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) - { - return 0; - } - - if (!mIsBuilt) - { - return 0; - } - - // Don't render foot shadows if your lower body is completely invisible. - // (non-humanoid avatars rule!) - if (!isTextureVisible(TEX_LOWER_BAKED)) - { - return 0; - } - - // Update the shadow, tractor, and text label geometry. - if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor()) - { - updateShadowFaces(); - mDrawable->clearState(LLDrawable::REBUILD_SHADOW); - } - - U32 foot_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0; - - LLGLDepthTest test(GL_TRUE, GL_FALSE); - //render foot shadows - LLGLEnable blend(GL_BLEND); - gGL.getTexUnit(0)->bind(mShadowImagep, TRUE); - glColor4fv(mShadow0Facep->getRenderColor().mV); - mShadow0Facep->renderIndexed(foot_mask); - glColor4fv(mShadow1Facep->getRenderColor().mV); - mShadow1Facep->renderIndexed(foot_mask); - - return num_indices; -} - U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) { if (!mImpostor.isComplete()) @@ -4211,11 +4166,6 @@ void LLVOAvatar::updateTextures() { setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); } - - if( render_avatar ) - { - mShadowImagep->addTextureStats(mPixelArea); - } } @@ -5479,7 +5429,7 @@ BOOL LLVOAvatar::updateJointLODs() if (res) { sNumLODChangesThisFrame++; - dirtyMesh(); + dirtyMesh(2); return TRUE; } } @@ -5503,18 +5453,9 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) mDrawable->addFace(poolp, NULL); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); - LLFace *facep; - - // Add faces for the foot shadows - facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); - mShadow0Facep = facep; - - facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); - mShadow1Facep = facep; - mNumInitFaces = mDrawable->getNumFaces() ; - dirtyMesh(); + dirtyMesh(2); return mDrawable; } @@ -5554,107 +5495,6 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) } //----------------------------------------------------------------------------- -// updateShadowFaces() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateShadowFaces() -{ - LLFace *face0p = mShadow0Facep; - LLFace *face1p = mShadow1Facep; - - // - // render avatar shadows - // - if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD) - { - face0p->setSize(0, 0); - face1p->setSize(0, 0); - return; - } - - LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null); - sprite.setFollow(FALSE); - const F32 cos_angle = gSky.getSunDirection().mV[2]; - F32 cos_elev = sqrt(1 - cos_angle * cos_angle); - if (cos_angle < 0) cos_elev = -cos_elev; - sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f); - LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f); - - if (mShadowImagep->hasGLTexture()) - { - LLVector3 normal; - LLVector3d shadow_pos; - LLVector3 shadow_pos_agent; - F32 foot_height; - - if (mFootLeftp) - { - LLVector3 joint_world_pos = mFootLeftp->getWorldPosition(); - // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now - // but we make an explicit ray trace call in expectation of future improvements - resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); - shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); - foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; - - // Pull sprite in direction of surface normal - shadow_pos_agent += normal * SHADOW_OFFSET_AMT; - - // Render sprite - sprite.setNormal(normal); - if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - sprite.setColor(0.f, 0.f, 0.f, 0.f); - } - else - { - sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); - } - sprite.setPosition(shadow_pos_agent); - - LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos; - //foot_to_knee.normalize(); - foot_to_knee -= projected_vec(foot_to_knee, sun_vec); - sprite.setYaw(azimuth(sun_vec - foot_to_knee)); - - sprite.updateFace(*face0p); - } - - if (mFootRightp) - { - LLVector3 joint_world_pos = mFootRightp->getWorldPosition(); - // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now - // but we make an explicit ray trace call in expectation of future improvements - resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); - shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); - foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; - - // Pull sprite in direction of surface normal - shadow_pos_agent += normal * SHADOW_OFFSET_AMT; - - // Render sprite - sprite.setNormal(normal); - if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - sprite.setColor(0.f, 0.f, 0.f, 0.f); - } - else - { - sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); - } - sprite.setPosition(shadow_pos_agent); - - LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos; - //foot_to_knee.normalize(); - foot_to_knee -= projected_vec(foot_to_knee, sun_vec); - sprite.setYaw(azimuth(sun_vec - foot_to_knee)); - - sprite.updateFace(*face1p); - } - } -} - -//----------------------------------------------------------------------------- // updateSexDependentLayerSets() //----------------------------------------------------------------------------- void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) @@ -5669,9 +5509,12 @@ void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) //----------------------------------------------------------------------------- void LLVOAvatar::dirtyMesh() { - mDirtyMesh = TRUE; + dirtyMesh(1); +} +void LLVOAvatar::dirtyMesh(S32 priority) +{ + mDirtyMesh = llmax(mDirtyMesh, priority); } - //----------------------------------------------------------------------------- // hideSkirt() //----------------------------------------------------------------------------- @@ -7936,18 +7779,15 @@ BOOL LLVOAvatar::updateLOD() BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull() || - (LLVertexBuffer::sEnableVBOs && - ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) != - (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE)))) + if (facep->mVertexBuffer.isNull()) { - mDirtyMesh = TRUE; + dirtyMesh(2); } - if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) { //LOD changed or new mesh created, allocate new vertex buffer if needed updateMeshData(); - mDirtyMesh = FALSE; + mDirtyMesh = 0; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 8ffcfc7ed4..4163810d6c 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -342,7 +342,6 @@ private: **/ public: - U32 renderFootShadows(); U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); @@ -579,7 +578,8 @@ protected: void releaseMeshData(); virtual void restoreMeshData(); private: - BOOL mDirtyMesh; + void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority + S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD BOOL mMeshTexturesDirty; typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 24e2f745d4..5644e02134 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2460,6 +2460,17 @@ void LLVOVolume::updateSpotLightPriority() } +bool LLVOVolume::isLightSpotlight() const +{ + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (params) + { + return params->isLightSpotlight(); + } + return false; +} + + LLViewerTexture* LLVOVolume::getLightTexture() { LLUUID id = getLightTextureID(); @@ -2919,9 +2930,7 @@ F32 LLVOVolume::getBinRadius() { LLFace* face = mDrawable->getFace(i); if (face->getPoolType() == LLDrawPool::POOL_ALPHA && - (!LLPipeline::sFastAlpha || - face->getFaceColor().mV[3] != 1.f || - !face->getTexture()->getIsAlphaMask())) + !face->canRenderAsMask()) { alpha_wrap = TRUE; break; @@ -3197,11 +3206,10 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, S32 idx = draw_vec.size()-1; - BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || - (type == LLRenderPass::PASS_INVISIBLE) || - (type == LLRenderPass::PASS_ALPHA ? facep->isState(LLFace::FULLBRIGHT) : FALSE); - + (type == LLRenderPass::PASS_INVISIBLE) || + (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); + if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { llwarns << "Non fullbright face has no normals!" << llendl; @@ -3226,16 +3234,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, model_mat = &(drawable->getRegion()->mRenderMatrix); } - U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0); + + U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; LLViewerTexture* tex = facep->getTexture(); - U8 glow = 0; - - if (type == LLRenderPass::PASS_GLOW) - { - glow = (U8) (facep->getTextureEntry()->getGlow() * 255); - } + U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); if (facep->mVertexBuffer.isNull()) { @@ -3300,6 +3304,7 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume"); static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); + void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (group->changeLOD()) @@ -3425,10 +3430,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (type == LLDrawPool::POOL_ALPHA) { - if (LLPipeline::sFastAlpha && - (te->getColor().mV[VW] == 1.0f) && - (!te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible, need to figure out why - for now, avoid - facep->getTexture()->getIsAlphaMask()) + if (facep->canRenderAsMask()) { //can be treated as alpha mask simple_faces.push_back(facep); } @@ -3530,6 +3532,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry"); +static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild"); + void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { llassert(group); @@ -3542,6 +3546,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { + LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL); LLDrawable* drawablep = *drawable_iter; if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) @@ -3769,15 +3774,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: const LLTextureEntry* te = facep->getTextureEntry(); - BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE; + BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; if (is_alpha) { // can we safely treat this as an alpha mask? - if (LLPipeline::sFastAlpha && - (te->getColor().mV[VW] == 1.0f) && - (!te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible, need to figure out why - for now, avoid - facep->getTexture()->getIsAlphaMask()) + if (facep->canRenderAsMask()) { if (te->getFullbright()) { @@ -3802,66 +3804,76 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD && LLPipeline::sRenderBump && te->getShiny()) - { + { //shiny if (tex->getPrimaryFormat() == GL_ALPHA) - { + { //invisiprim+shiny registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY); registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } else if (LLPipeline::sRenderDeferred) - { - if (te->getBumpmap()) - { - registerFace(group, facep, LLRenderPass::PASS_BUMP); - } - else if (te->getFullbright()) - { + { //deferred rendering + if (te->getFullbright()) + { //register in post deferred fullbright shiny pass registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY); + if (te->getBumpmap()) + { //register in post deferred bump pass + registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); + } + } + else if (te->getBumpmap()) + { //register in deferred bump pass + registerFace(group, facep, LLRenderPass::PASS_BUMP); } else - { + { //register in deferred simple pass (deferred simple includes shiny) llassert(mask & LLVertexBuffer::MAP_NORMAL); registerFace(group, facep, LLRenderPass::PASS_SIMPLE); } } else if (fullbright) - { + { //not deferred, register in standard fullbright shiny pass registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY); } else - { + { //not deferred or fullbright, register in standard shiny pass registerFace(group, facep, LLRenderPass::PASS_SHINY); } } else - { + { //not alpha and not shiny if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA) - { + { //invisiprim registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } else if (fullbright) - { + { //fullbright registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + { //if this is the deferred render and a bump map is present, register in post deferred bump + registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); + } } else { - if (LLPipeline::sRenderDeferred && te->getBumpmap()) - { + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } else - { + { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); registerFace(group, facep, LLRenderPass::PASS_SIMPLE); } } + //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010 if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump) { registerFace(group, facep, LLRenderPass::PASS_SHINY); } } + //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010 if (!is_alpha && !LLPipeline::sRenderDeferred) { llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); @@ -3873,7 +3885,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - if (LLPipeline::sRenderGlow && te->getGlow() > 0.f) + if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f) { registerFace(group, facep, LLRenderPass::PASS_GLOW); } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index a8bb597f93..fbae011ffc 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -215,6 +215,7 @@ public: LLColor3 getLightBaseColor() const; // not scaled by intensity LLColor3 getLightColor() const; // scaled by intensity LLUUID getLightTextureID() const; + bool isLightSpotlight() const; LLVector3 getSpotLightParams() const; void updateSpotLightPriority(); F32 getSpotLightPriority() const; diff --git a/indra/newview/llwebsharing.cpp b/indra/newview/llwebsharing.cpp new file mode 100644 index 0000000000..2b9e5cc8cb --- /dev/null +++ b/indra/newview/llwebsharing.cpp @@ -0,0 +1,609 @@ +/** + * @file llwebsharing.cpp + * @author Aimee + * @brief Web Snapshot Sharing + * + * $LicenseInfo:firstyear=2010&license=viewergpl$ + * + * Copyright (c) 2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llwebsharing.h" + +#include "llagentui.h" +#include "llbufferstream.h" +#include "llhttpclient.h" +#include "llhttpstatuscodes.h" +#include "llsdserialize.h" +#include "llsdutil.h" +#include "llurl.h" +#include "llviewercontrol.h" + +#include <boost/regex.hpp> +#include <boost/algorithm/string/replace.hpp> + + + +/////////////////////////////////////////////////////////////////////////////// +// +class LLWebSharingConfigResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebSharingConfigResponder); +public: + /// Overrides the default LLSD parsing behaviour, to allow parsing a JSON response. + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + LLSD content; + LLBufferStream istr(channels, buffer.get()); + LLPointer<LLSDParser> parser = new LLSDNotationParser(); + + if (parser->parse(istr, content, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) + { + LL_WARNS("WebSharing") << "Failed to deserialize LLSD from JSON response. " << " [" << status << "]: " << reason << LL_ENDL; + } + else + { + completed(status, reason, content); + } + } + + virtual void error(U32 status, const std::string& reason) + { + LL_WARNS("WebSharing") << "Error [" << status << "]: " << reason << LL_ENDL; + } + + virtual void result(const LLSD& content) + { + LLWebSharing::instance().receiveConfig(content); + } +}; + + + +/////////////////////////////////////////////////////////////////////////////// +// +class LLWebSharingOpenIDAuthResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebSharingOpenIDAuthResponder); +public: + /* virtual */ void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + completed(status, reason, content); + } + + /* virtual */ void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + /// Left empty to override the default LLSD parsing behaviour. + } + + virtual void error(U32 status, const std::string& reason) + { + if (HTTP_UNAUTHORIZED == status) + { + LL_WARNS("WebSharing") << "AU account not authenticated." << LL_ENDL; + // *TODO: No account found on AU, so start the account creation process here. + } + else + { + LL_WARNS("WebSharing") << "Error [" << status << "]: " << reason << LL_ENDL; + LLWebSharing::instance().retryOpenIDAuth(); + } + + } + + virtual void result(const LLSD& content) + { + if (content.has("set-cookie")) + { + // OpenID request succeeded and returned a session cookie. + LLWebSharing::instance().receiveSessionCookie(content["set-cookie"].asString()); + } + } +}; + + + +/////////////////////////////////////////////////////////////////////////////// +// +class LLWebSharingSecurityTokenResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebSharingSecurityTokenResponder); +public: + /// Overrides the default LLSD parsing behaviour, to allow parsing a JSON response. + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + LLSD content; + LLBufferStream istr(channels, buffer.get()); + LLPointer<LLSDParser> parser = new LLSDNotationParser(); + + if (parser->parse(istr, content, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) + { + LL_WARNS("WebSharing") << "Failed to deserialize LLSD from JSON response. " << " [" << status << "]: " << reason << LL_ENDL; + LLWebSharing::instance().retryOpenIDAuth(); + } + else + { + completed(status, reason, content); + } + } + + virtual void error(U32 status, const std::string& reason) + { + LL_WARNS("WebSharing") << "Error [" << status << "]: " << reason << LL_ENDL; + LLWebSharing::instance().retryOpenIDAuth(); + } + + virtual void result(const LLSD& content) + { + if (content[0].has("st") && content[0].has("expires")) + { + const std::string& token = content[0]["st"].asString(); + const std::string& expires = content[0]["expires"].asString(); + if (LLWebSharing::instance().receiveSecurityToken(token, expires)) + { + // Sucessfully received a valid security token. + return; + } + } + else + { + LL_WARNS("WebSharing") << "No security token received." << LL_ENDL; + } + + LLWebSharing::instance().retryOpenIDAuth(); + } +}; + + + +/////////////////////////////////////////////////////////////////////////////// +// +class LLWebSharingUploadResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebSharingUploadResponder); +public: + /// Overrides the default LLSD parsing behaviour, to allow parsing a JSON response. + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { +/* + // Dump the body, for debugging. + + LLBufferStream istr1(channels, buffer.get()); + std::ostringstream ostr; + std::string body; + + while (istr1.good()) + { + char buf[1024]; + istr1.read(buf, sizeof(buf)); + body.append(buf, istr1.gcount()); + } + LL_DEBUGS("WebSharing") << body << LL_ENDL; +*/ + LLSD content; + LLBufferStream istr(channels, buffer.get()); + LLPointer<LLSDParser> parser = new LLSDNotationParser(); + + if (parser->parse(istr, content, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) + { + LL_WARNS("WebSharing") << "Failed to deserialize LLSD from JSON response. " << " [" << status << "]: " << reason << LL_ENDL; + } + else + { + completed(status, reason, content); + } + } + + virtual void error(U32 status, const std::string& reason) + { + LL_WARNS("WebSharing") << "Error [" << status << "]: " << reason << LL_ENDL; + } + + virtual void result(const LLSD& content) + { + if (content[0].has("result") && content[0].has("id") && + content[0]["id"].asString() == "newMediaItem") + { + // *TODO: Upload successful, continue from here to post metadata and create AU activity. + } + else + { + LL_WARNS("WebSharing") << "Error [" << content[0]["code"].asString() + << "]: " << content[0]["message"].asString() << LL_ENDL; + } + } +}; + + + +/////////////////////////////////////////////////////////////////////////////// +// +LLWebSharing::LLWebSharing() +: mConfig(), + mSecurityToken(LLSD::emptyMap()), + mEnabled(false), + mRetries(0), + mImage(NULL), + mMetadata(LLSD::emptyMap()) +{ +} + +void LLWebSharing::init() +{ + if (!mEnabled) + { + sendConfigRequest(); + } +} + +bool LLWebSharing::shareSnapshot(LLImageJPEG* snapshot, LLSD& metadata) +{ + LL_INFOS("WebSharing") << metadata << LL_ENDL; + + if (mImage) + { + // *TODO: Handle this possibility properly, queue them up? + LL_WARNS("WebSharing") << "Snapshot upload already in progress." << LL_ENDL; + return false; + } + + mImage = snapshot; + mMetadata = metadata; + + // *TODO: Check whether we have a valid security token already and re-use it. + sendOpenIDAuthRequest(); + return true; +} + +bool LLWebSharing::setOpenIDCookie(const std::string& cookie) +{ + LL_DEBUGS("WebSharing") << "Setting OpenID cookie " << cookie << LL_ENDL; + mOpenIDCookie = cookie; + return validateConfig(); +} + +bool LLWebSharing::receiveConfig(const LLSD& config) +{ + LL_DEBUGS("WebSharing") << "Received config data: " << config << LL_ENDL; + mConfig = config; + return validateConfig(); +} + +bool LLWebSharing::receiveSessionCookie(const std::string& cookie) +{ + LL_DEBUGS("WebSharing") << "Received AU session cookie: " << cookie << LL_ENDL; + mSessionCookie = cookie; + + // Fetch a security token using the new session cookie. + LLWebSharing::instance().sendSecurityTokenRequest(); + + return (!mSessionCookie.empty()); +} + +bool LLWebSharing::receiveSecurityToken(const std::string& token, const std::string& expires) +{ + mSecurityToken["st"] = token; + mSecurityToken["expires"] = LLDate(expires); + + if (!securityTokenIsValid(mSecurityToken)) + { + LL_WARNS("WebSharing") << "Invalid security token received: \"" << token << "\" Expires: " << expires << LL_ENDL; + return false; + } + + LL_DEBUGS("WebSharing") << "Received security token: \"" << token << "\" Expires: " << expires << LL_ENDL; + mRetries = 0; + + // Continue the upload process now that we have a security token. + sendUploadRequest(); + + return true; +} + +void LLWebSharing::sendConfigRequest() +{ + std::string config_url = gSavedSettings.getString("SnapshotConfigURL"); + LL_DEBUGS("WebSharing") << "Requesting Snapshot Sharing config data from: " << config_url << LL_ENDL; + + LLSD headers = LLSD::emptyMap(); + headers["Accept"] = "application/json"; + + LLHTTPClient::get(config_url, new LLWebSharingConfigResponder(), headers); +} + +void LLWebSharing::sendOpenIDAuthRequest() +{ + std::string auth_url = mConfig["openIdAuthUrl"]; + LL_DEBUGS("WebSharing") << "Starting OpenID Auth: " << auth_url << LL_ENDL; + + LLSD headers = LLSD::emptyMap(); + headers["Cookie"] = mOpenIDCookie; + headers["Accept"] = "*/*"; + + // Send request, successful login will trigger fetching a security token. + LLHTTPClient::get(auth_url, new LLWebSharingOpenIDAuthResponder(), headers); +} + +bool LLWebSharing::retryOpenIDAuth() +{ + if (mRetries++ >= MAX_AUTH_RETRIES) + { + LL_WARNS("WebSharing") << "Exceeded maximum number of authorization attempts, aborting." << LL_ENDL; + mRetries = 0; + return false; + } + + LL_WARNS("WebSharing") << "Authorization failed, retrying (" << mRetries << "/" << MAX_AUTH_RETRIES << ")" << LL_ENDL; + sendOpenIDAuthRequest(); + return true; +} + +void LLWebSharing::sendSecurityTokenRequest() +{ + std::string token_url = mConfig["securityTokenUrl"]; + LL_DEBUGS("WebSharing") << "Fetching security token from: " << token_url << LL_ENDL; + + LLSD headers = LLSD::emptyMap(); + headers["Cookie"] = mSessionCookie; + + headers["Accept"] = "application/json"; + headers["Content-Type"] = "application/json"; + + std::ostringstream body; + body << "{ \"gadgets\": [{ \"url\":\"" + << mConfig["gadgetSpecUrl"].asString() + << "\" }] }"; + + // postRaw() takes ownership of the buffer and releases it later. + size_t size = body.str().size(); + U8 *data = new U8[size]; + memcpy(data, body.str().data(), size); + + // Send request, receiving a valid token will trigger snapshot upload. + LLHTTPClient::postRaw(token_url, data, size, new LLWebSharingSecurityTokenResponder(), headers); +} + +void LLWebSharing::sendUploadRequest() +{ + LLUriTemplate upload_template(mConfig["openSocialRpcUrlTemplate"].asString()); + std::string upload_url(upload_template.buildURI(mSecurityToken)); + + LL_DEBUGS("WebSharing") << "Posting upload to: " << upload_url << LL_ENDL; + + static const std::string BOUNDARY("------------abcdef012345xyZ"); + + LLSD headers = LLSD::emptyMap(); + headers["Cookie"] = mSessionCookie; + + headers["Accept"] = "application/json"; + headers["Content-Type"] = "multipart/form-data; boundary=" + BOUNDARY; + + std::ostringstream body; + body << "--" << BOUNDARY << "\r\n" + << "Content-Disposition: form-data; name=\"request\"\r\n\r\n" + << "[{" + << "\"method\":\"mediaItems.create\"," + << "\"params\": {" + << "\"userId\":[\"@me\"]," + << "\"groupId\":\"@self\"," + << "\"mediaItem\": {" + << "\"mimeType\":\"image/jpeg\"," + << "\"type\":\"image\"," + << "\"url\":\"@field:image1\"" + << "}" + << "}," + << "\"id\":\"newMediaItem\"" + << "}]" + << "--" << BOUNDARY << "\r\n" + << "Content-Disposition: form-data; name=\"image1\"\r\n\r\n"; + + // Insert the image data. + // *FIX: Treating this as a string will probably screw it up ... + U8* image_data = mImage->getData(); + for (S32 i = 0; i < mImage->getDataSize(); ++i) + { + body << image_data[i]; + } + + body << "\r\n--" << BOUNDARY << "--\r\n"; + + // postRaw() takes ownership of the buffer and releases it later. + size_t size = body.str().size(); + U8 *data = new U8[size]; + memcpy(data, body.str().data(), size); + + // Send request, successful upload will trigger posting metadata. + LLHTTPClient::postRaw(upload_url, data, size, new LLWebSharingUploadResponder(), headers); +} + +bool LLWebSharing::validateConfig() +{ + // Check the OpenID Cookie has been set. + if (mOpenIDCookie.empty()) + { + mEnabled = false; + return mEnabled; + } + + if (!mConfig.isMap()) + { + mEnabled = false; + return mEnabled; + } + + // Template to match the received config against. + LLSD required(LLSD::emptyMap()); + required["gadgetSpecUrl"] = ""; + required["loginTokenUrl"] = ""; + required["openIdAuthUrl"] = ""; + required["photoPageUrlTemplate"] = ""; + required["openSocialRpcUrlTemplate"] = ""; + required["securityTokenUrl"] = ""; + required["tokenBasedLoginUrlTemplate"] = ""; + required["viewerIdUrl"] = ""; + + std::string mismatch(llsd_matches(required, mConfig)); + if (!mismatch.empty()) + { + LL_WARNS("WebSharing") << "Malformed config data response: " << mismatch << LL_ENDL; + mEnabled = false; + return mEnabled; + } + + mEnabled = true; + return mEnabled; +} + +// static +bool LLWebSharing::securityTokenIsValid(LLSD& token) +{ + return (token.has("st") && + token.has("expires") && + (token["st"].asString() != "") && + (token["expires"].asDate() > LLDate::now())); +} + + + +/////////////////////////////////////////////////////////////////////////////// +// +LLUriTemplate::LLUriTemplate(const std::string& uri_template) + : + mTemplate(uri_template) +{ +} + +std::string LLUriTemplate::buildURI(const LLSD& vars) +{ + // *TODO: Separate parsing the template from building the URI. + // Parsing only needs to happen on construction/assignnment. + + static const std::string VAR_NAME_REGEX("[[:alpha:]][[:alnum:]\\._-]*"); + // Capture var name with and without surrounding {} + static const std::string VAR_REGEX("\\{(" + VAR_NAME_REGEX + ")\\}"); + // Capture delimiter and comma separated list of var names. + static const std::string JOIN_REGEX("\\{-join\\|(&)\\|(" + VAR_NAME_REGEX + "(?:," + VAR_NAME_REGEX + ")*)\\}"); + + std::string uri = mTemplate; + boost::smatch results; + + // Validate and expand join operators : {-join|&|var1,var2,...} + + boost::regex join_regex(JOIN_REGEX); + + while (boost::regex_search(uri, results, join_regex)) + { + // Extract the list of var names from the results. + std::string delim = results[1].str(); + std::string var_list = results[2].str(); + + // Expand the list of vars into a query string with their values + std::string query = expandJoin(delim, var_list, vars); + + // Substitute the query string into the template. + uri = boost::regex_replace(uri, join_regex, query, boost::format_first_only); + } + + // Expand vars : {var1} + + boost::regex var_regex(VAR_REGEX); + + std::set<std::string> var_names; + std::string::const_iterator start = uri.begin(); + std::string::const_iterator end = uri.end(); + + // Extract the var names used. + while (boost::regex_search(start, end, results, var_regex)) + { + var_names.insert(results[1].str()); + start = results[0].second; + } + + // Replace each var with its value. + for (std::set<std::string>::const_iterator it = var_names.begin(); it != var_names.end(); ++it) + { + std::string var = *it; + if (vars.has(var)) + { + boost::replace_all(uri, "{" + var + "}", vars[var].asString()); + } + } + + return uri; +} + +std::string LLUriTemplate::expandJoin(const std::string& delim, const std::string& var_list, const LLSD& vars) +{ + std::ostringstream query; + + typedef boost::tokenizer<boost::char_separator<char> > tokenizer; + boost::char_separator<char> sep(","); + tokenizer var_names(var_list, sep); + tokenizer::const_iterator it = var_names.begin(); + + // First var does not need a delimiter + if (it != var_names.end()) + { + const std::string& name = *it; + if (vars.has(name)) + { + // URL encode the value before appending the name=value pair. + query << name << "=" << escapeURL(vars[name].asString()); + } + } + + for (++it; it != var_names.end(); ++it) + { + const std::string& name = *it; + if (vars.has(name)) + { + // URL encode the value before appending the name=value pair. + query << delim << name << "=" << escapeURL(vars[name].asString()); + } + } + + return query.str(); +} + +// static +std::string LLUriTemplate::escapeURL(const std::string& unescaped) +{ + char* escaped = curl_escape(unescaped.c_str(), unescaped.size()); + std::string result = escaped; + curl_free(escaped); + return result; +} + diff --git a/indra/newview/llwebsharing.h b/indra/newview/llwebsharing.h new file mode 100644 index 0000000000..70046ff1d8 --- /dev/null +++ b/indra/newview/llwebsharing.h @@ -0,0 +1,230 @@ +/** + * @file llwebsharing.h + * @author Aimee + * @brief Web Snapshot Sharing + * + * $LicenseInfo:firstyear=2010&license=viewergpl$ + * + * Copyright (c) 2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLWEBSHARING_H +#define LL_LLWEBSHARING_H + +#include "llimagejpeg.h" +#include "llsingleton.h" + + + +/** + * @class LLWebSharing + * + * Manages authentication to, and interaction with, a web service allowing the + * upload of snapshot images taken within the viewer, using OpenID and the + * OpenSocial APIs. + * http://www.opensocial.org/Technical-Resources/opensocial-spec-v09/RPC-Protocol.html + */ +class LLWebSharing : public LLSingleton<LLWebSharing> +{ + LOG_CLASS(LLWebSharing); +public: + /* + * Performs initial setup, by requesting config data from the web service if + * it has not already been received. + */ + void init(); + + /* + * @return true if both the OpenID cookie and config data have been received. + */ + bool enabled() const { return mEnabled; }; + + /* + * Sets the OpenID cookie to use for login to the web service. + * + * @param cookie a string containing the OpenID cookie. + * + * @return true if both the OpenID cookie and config data have been received. + */ + bool setOpenIDCookie(const std::string& cookie); + + /* + * Receive config data used to connect to the web service. + * + * @param config an LLSD map of URL templates for the web service end-points. + * + * @return true if both the OpenID cookie and config data have been received. + * + * @see sendConfigRequest() + */ + bool receiveConfig(const LLSD& config); + + /* + * Receive the session cookie from the web service, which is the result of + * the OpenID login process. + * + * @see sendOpenIDAuthRequest() + */ + bool receiveSessionCookie(const std::string& cookie); + + /* + * Receive a security token for the upload service. + * + * @see sendSecurityTokenRequest() + */ + bool receiveSecurityToken(const std::string& token, const std::string& expires); + + /* + * Restarts the authentication process if the maximum number of retries has + * not been exceeded. + * + * @return true if retrying, false if LLWebSharing::MAX_AUTH_RETRIES has been exceeded. + */ + bool retryOpenIDAuth(); + + /* + * Post a snapshot to the upload service. + * + * @return true if accepted for upload, false if already uploading another image. + */ + bool shareSnapshot(LLImageJPEG* snapshot, LLSD& metadata); + +private: + static const S32 MAX_AUTH_RETRIES = 4; + + friend class LLSingleton<LLWebSharing>; + + LLWebSharing(); + ~LLWebSharing() {}; + + /* + * Request a map of URLs and URL templates to the web service end-points. + * + * @see receiveConfig() + */ + void sendConfigRequest(); + + /* + * Initiate the OpenID login process. + * + * @see receiveSessionCookie() + */ + void sendOpenIDAuthRequest(); + + /* + * Request a security token for the upload service. + * + * @see receiveSecurityToken() + */ + void sendSecurityTokenRequest(); + + /* + * Request a security token for the upload service. + * + * @see receiveSecurityToken() + */ + void sendUploadRequest(); + + /* + * Checks all necessary config information has been received, and sets mEnabled. + * + * @return true if both the OpenID cookie and config data have been received. + */ + bool validateConfig(); + + /* + * Checks the security token is present and has not expired. + * + * @param token an LLSD map containing the token string and the time it expires. + * + * @return true if the token is not empty and has not expired. + */ + static bool securityTokenIsValid(LLSD& token); + + std::string mOpenIDCookie; + std::string mSessionCookie; + LLSD mSecurityToken; + + LLSD mConfig; + bool mEnabled; + + LLPointer<LLImageJPEG> mImage; + LLSD mMetadata; + + S32 mRetries; +}; + +/** + * @class LLUriTemplate + * + * @brief Builds complete URIs, given URI template and a map of keys and values + * to use for substition. + * Note: This is only a partial implementation of a draft standard required + * by the web API used by LLWebSharing. + * See: http://tools.ietf.org/html/draft-gregorio-uritemplate-03 + * + * @see LLWebSharing + */ +class LLUriTemplate +{ + LOG_CLASS(LLUriTemplate); +public: + LLUriTemplate(const std::string& uri_template); + ~LLUriTemplate() {}; + + /* + * Builds a complete URI from the template. + * + * @param vars an LLSD map of keys and values for substitution. + * + * @return a string containing the complete URI. + */ + std::string buildURI(const LLSD& vars); + +private: + /* + * Builds a URL query string. + * + * @param delim a string containing the separator to use between name=value pairs. + * @param var_list a string containing a comma separated list of variable names. + * @param vars an LLSD map of keys and values for substitution. + * + * @return a URL query string. + */ + std::string expandJoin(const std::string& delim, const std::string& var_list, const LLSD& vars); + + /* + * URL escape the given string. + * LLWeb::escapeURL() only does a partial escape, so this uses curl_escape() instead. + */ + static std::string escapeURL(const std::string& unescaped); + + std::string mTemplate; +}; + + + +#endif // LL_LLWEBSHARING_H diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index f30567f481..a1e4df8a66 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1055,9 +1055,11 @@ void LLWorld::disconnectRegions() } } +static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim"); void process_enable_simulator(LLMessageSystem *msg, void **user_data) { + LLFastTimer t(FTM_ENABLE_SIMULATOR); // enable the appropriate circuit for this simulator and // add its values into the gSimulator structure U64 handle; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b578cb9f69..1dc46a4012 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -191,6 +191,7 @@ std::string gPoolNames[] = }; void drawBox(const LLVector3& c, const LLVector3& r); +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); U32 nhpo2(U32 v) { @@ -268,7 +269,8 @@ BOOL LLPipeline::sRenderHighlight = TRUE; BOOL LLPipeline::sForceOldBakedUpload = FALSE; S32 LLPipeline::sUseOcclusion = 0; BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sFastAlpha = TRUE; +BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; +BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; BOOL LLPipeline::sUseTriStrips = TRUE; @@ -328,7 +330,6 @@ LLPipeline::LLPipeline() : mInitialized(FALSE), mVertexShadersEnabled(FALSE), mVertexShadersLoaded(0), - mRenderTypeMask(0), mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), @@ -382,7 +383,11 @@ void LLPipeline::init() LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); - mRenderTypeMask = 0xffffffff; // All render types start on + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + } + mRenderDebugFeatureMask = 0xffffffff; // All debugging features on mRenderDebugMask = 0; // All debug starts off @@ -409,6 +414,8 @@ void LLPipeline::init() { mSpotLightFade[i] = 1.f; } + + setLightingDetail(-1); } LLPipeline::~LLPipeline() @@ -511,6 +518,7 @@ void LLPipeline::destroyGL() } static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + void LLPipeline::resizeScreenTexture() { LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); @@ -567,9 +575,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) + U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; + for (U32 i = 0; i < 4; i++) { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } @@ -578,11 +589,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 4; i < 6; i++) { - mShadow[i].allocate(width, height, 0, TRUE, FALSE); + mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); } - - width = nhpo2(resX)/2; height = nhpo2(resY)/2; mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); @@ -626,10 +635,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) void LLPipeline::updateRenderDeferred() { BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") && - LLRenderTarget::sUseFBO && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE; + LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("VertexShaderEnable") && + gSavedSettings.getBOOL("RenderAvatarVP") && + (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + !gUseWireframe; sRenderDeferred = deferred; } @@ -904,13 +915,18 @@ S32 LLPipeline::setLightingDetail(S32 level) if (level < 0) { - level = gSavedSettings.getS32("RenderLightingDetail"); + if (gSavedSettings.getBOOL("VertexShaderEnable")) + { + level = 1; + } + else + { + level = 0; + } } level = llclamp(level, 0, getMaxLightingDetail()); if (level != mLightingDetail) { - gSavedSettings.setS32("RenderLightingDetail", level); - mLightingDetail = level; if (mVertexShadersLoaded == 1) @@ -1514,8 +1530,10 @@ BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) { - min = LLVector3(F32_MAX, F32_MAX, F32_MAX); - max = LLVector3(-F32_MAX, -F32_MAX, -F32_MAX); + const F32 X = 65536.f; + + min = LLVector3(X,X,X); + max = LLVector3(-X,-X,-X); U32 saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -1954,31 +1972,40 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - if(!drawablep || drawablep->isDead()) - { - return; - } - - if (drawablep->isSpatialBridge()) - { - LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - if (root && root->getParent() && root->getVObj() && root->getVObj()->isAttachment()) + if(drawablep && !drawablep->isDead()) + { + if (drawablep->isSpatialBridge()) { - LLVOAvatar* av = root->getParent()->getVObj()->asAvatar(); - if (av && av->isImpostor()) + const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; + llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above + root->getVObj()->isAttachment()) { - return; + LLDrawable* rootparent = root->getParent(); + if (rootparent) // this IS sometimes NULL + { + LLViewerObject *vobj = rootparent->getVObj(); + llassert(vobj); // trying to catch a bad assumption + if (vobj) // this test may not be needed, see above + { + const LLVOAvatar* av = vobj->asAvatar(); + if (av && av->isImpostor()) + { + return; + } + } + } } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - drawablep->setVisible(camera); + drawablep->setVisible(camera); + } } void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) @@ -2188,14 +2215,13 @@ static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { - const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) | - (1 << LLPipeline::RENDER_TYPE_GROUND) | - (1 << LLPipeline::RENDER_TYPE_TERRAIN) | - (1 << LLPipeline::RENDER_TYPE_TREE) | - (1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_WATER); - - if (mRenderTypeMask & face_mask) + if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::END_RENDER_TYPES)) { //clear faces from face pools LLFastTimer t(FTM_RESET_DRAWORDER); @@ -3415,26 +3441,14 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); doOcclusion(camera); + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); } } @@ -3597,12 +3611,17 @@ void LLPipeline::renderDebug() for (U32 i = 0; i < 8; i++) { + LLVector3* frust = mShadowCamera[i].mAgentFrustum; + if (i > 3) - { + { //render shadow frusta as volumes + if (mShadowFrustPoints[i-4].empty()) + { + continue; + } + gGL.color4fv(col+(i-4)*4); - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); @@ -3630,31 +3649,49 @@ void LLPipeline::renderDebug() if (i < 4) { - gGL.begin(LLRender::LINES); - - F32* c = col+i*4; - for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + + if (i == 0 || !mShadowFrustPoints[i].empty()) { - - gGL.color3fv(c); + //render visible point cloud + gGL.flush(); + glPointSize(8.f); + gGL.begin(LLRender::POINTS); - for (U32 k = 0; k < mShadowFrustPoints[i].size(); ++k) - { - if (j != k) - { - gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - gGL.vertex3fv(mShadowFrustPoints[i][k].mV); - } - } + F32* c = col+i*4; + gGL.color3fv(c); - if (!mShadowFrustOrigin[i].isExactlyZero()) - { + for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + { gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - gGL.color4f(1,1,1,1); - gGL.vertex3fv(mShadowFrustOrigin[i].mV); + } + gGL.end(); + + gGL.flush(); + glPointSize(1.f); + + LLVector3* ext = mShadowExtents[i]; + LLVector3 pos = (ext[0]+ext[1])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + drawBoxOutline(pos, size); + + //render camera frustum splits as outlines + gGL.begin(LLRender::LINES); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.end(); } - gGL.end(); + } /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -4278,7 +4315,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4566,32 +4603,42 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 atten, quad; -#if 0 //1.9.1 - if (pool->getVertexShaderLevel() > 0) - { - atten = light_radius; - quad = llmax(light->getLightFalloff(), 0.0001f); - } - else -#endif - { - F32 x = (3.f * (1.f + light->getLightFalloff())); - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[cur_light] = light_color; S32 gllight = GL_LIGHT0+cur_light; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); glLightfv(gllight, GL_DIFFUSE, light_color.mV); glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + if (light->isLightSpotlight() // directional (spot-)light + && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; + glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); + glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 + glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere + const float specular[] = {0.f, 0.f, 0.f, 0.f}; + glLightfv(gllight, GL_SPECULAR, specular); + } + else // omnidirectional (point) light + { + glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); + glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const float specular[] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(gllight, GL_SPECULAR, specular); + //llinfos << "boring light" << llendl; + } cur_light++; if (cur_light >= 8) { @@ -4618,13 +4665,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = 16.f; - F32 atten, quad; - { - F32 x = 3.f; - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[2] = light_color; S32 gllight = GL_LIGHT2; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); @@ -4632,8 +4676,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); } @@ -4754,16 +4798,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) enableLights(mask); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - if (mLightingDetail >= 2) + /*if (mLightingDetail >= 2) { glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } + }*/ } void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default + //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default } //============================================================================ @@ -4953,8 +4997,7 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) //static void LLPipeline::toggleRenderType(U32 type) { - U32 bit = (1<<type); - gPipeline.mRenderTypeMask ^= bit; + gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; } //static @@ -5502,6 +5545,7 @@ void LLPipeline::bindScreenToTexture() } static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); @@ -5824,6 +5868,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } @@ -5840,8 +5890,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } +static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); + void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) { + LLFastTimer t(FTM_BIND_DEFERRED); + if (noise_map == 0xFFFFFFFF) { noise_map = mNoiseMap; @@ -6179,11 +6233,16 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen matrix_nondiag, matrix_nondiag, matrix_diag}; shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften")); - shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")); - shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")); + shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); + shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); + shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); + shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); + shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); @@ -6277,16 +6336,16 @@ void LLPipeline::renderDeferredLighting() glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); } - if (gSavedSettings.getBOOL("RenderDeferredShadow")) - { - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); - mDeferredLight[0].bindTarget(); - if (gSavedSettings.getBOOL("RenderDeferredSun")) + mDeferredLight[0].bindTarget(); + + if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + { { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); @@ -6327,18 +6386,22 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSunProgram); } - else - { - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); - } + } + else + { + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + } - mDeferredLight[0].flush(); + mDeferredLight[0].flush(); + { //global illumination specific block (still experimental) if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && - gSavedSettings.getBOOL("RenderDeferredGI")) - { + gSavedSettings.getBOOL("RenderDeferredGI")) + { LLFastTimer ftm(FTM_EDGE_DETECTION); - //get edge map + //generate edge map LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -6435,79 +6498,79 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredPostGIProgram); } } + } - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mDeferredLight[1].bindTarget(); + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { //soften direct lighting lightmap + LLFastTimer ftm(FTM_SOFTEN_SHADOW); + //blur lightmap + mDeferredLight[1].bindTarget(); - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); + glClearColor(1,1,1,1); + mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + bindDeferredShader(gDeferredBlurLightProgram); - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); - const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + const U32 kern_length = 4; + F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); + F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; - LLVector3 gauss[32]; // xweight, yweight, offset + LLVector3 gauss[32]; // xweight, yweight, offset - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); + gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mDeferredLight[1].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + mDeferredLight[1].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredLight[0].bindTarget(); + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredLight[0].bindTarget(); - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - mDeferredLight[0].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); } - - stop_glerror(); - glPopMatrix(); - stop_glerror(); - glMatrixMode(GL_MODELVIEW); - stop_glerror(); - glPopMatrix(); - stop_glerror(); + mDeferredLight[0].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); } + stop_glerror(); + glPopMatrix(); + stop_glerror(); + glMatrixMode(GL_MODELVIEW); + stop_glerror(); + glPopMatrix(); + stop_glerror(); + //copy depth and stencil from deferred screen //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); @@ -6515,11 +6578,15 @@ void LLPipeline::renderDeferredLighting() if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { mDeferredLight[1].bindTarget(); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); } else { mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); mScreen.clear(GL_COLOR_BUFFER_BIT); } @@ -6556,15 +6623,16 @@ void LLPipeline::renderDeferredLighting() LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 render_mask = mRenderTypeMask; - mRenderTypeMask = mRenderTypeMask & - ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_CLOUDS) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); - mRenderTypeMask = render_mask; + gPipeline.popRenderTypeMask(); } BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); @@ -6609,6 +6677,15 @@ void LLPipeline::renderDeferredLighting() continue; } + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } + } + + LLVector3 center = drawablep->getPositionAgent(); F32* c = center.mV; F32 s = volume->getLightRadius()*1.5f; @@ -6659,7 +6736,7 @@ void LLPipeline::renderDeferredLighting() { //draw box if camera is outside box if (render_local) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); spot_lights.push_back(drawablep); @@ -6676,7 +6753,7 @@ void LLPipeline::renderDeferredLighting() } else if (render_fullscreen) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); fullscreen_spot_lights.push_back(drawablep); @@ -6877,29 +6954,48 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); - U32 render_mask = mRenderTypeMask; - mRenderTypeMask = mRenderTypeMask & - ((1 << LLPipeline::RENDER_TYPE_ALPHA) | - (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_VOLUME) | - (1 << LLPipeline::RENDER_TYPE_GLOW) | - (1 << LLPipeline::RENDER_TYPE_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_GLOW) | - (1 << LLPipeline::RENDER_TYPE_PASS_GRASS) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY) | - (1 << LLPipeline::RENDER_TYPE_AVATAR)); + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); - mRenderTypeMask = render_mask; + popRenderTypeMask(); + } + + { + //render highlights, etc. + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + LLHUDObject::renderAll(); + gObjectList.resetObjectBeacons(); + } } mScreen.flush(); @@ -7135,8 +7231,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::sUseOcclusion = llmin(occlusion, 1); - U32 type_mask = gPipeline.mRenderTypeMask; - + gPipeline.pushRenderTypeMask(); + glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f mat; @@ -7204,43 +7300,47 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) glCullFace(GL_FRONT); static LLCullResult ref_result; - U32 ref_mask = 0; + if (LLDrawPoolWater::sNeedsDistortionUpdate) { //initial sky pass (no user clip plane) { //mask out everything but the sky - U32 tmp = mRenderTypeMask; - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + gPipeline.pushRenderTypeMask(); + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); static LLCullResult result; updateCull(camera, result); stateSort(camera, result); - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_CLOUDS) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + renderGeom(camera, TRUE); - mRenderTypeMask = tmp; + gPipeline.popRenderTypeMask(); } - U32 mask = mRenderTypeMask; - mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_GROUND) | - (1<<LLPipeline::RENDER_TYPE_SKY) | - (1<<LLPipeline::RENDER_TYPE_CLOUDS)); - - if (gSavedSettings.getBOOL("RenderWaterReflections")) + gPipeline.pushRenderTypeMask(); + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + if (detail > 0) { //mask out selected geometry based on reflection detail - - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); - if (detail < 3) + if (detail < 4) { - mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES); - if (detail < 2) + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (detail < 3) { - mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR); - if (detail < 1) + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) { - mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); } } } @@ -7251,18 +7351,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) stateSort(camera, ref_result); } - ref_mask = mRenderTypeMask; - mRenderTypeMask = mask; - } - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - mRenderTypeMask = ref_mask; - if (gSavedSettings.getBOOL("RenderWaterReflections")) + if (LLDrawPoolWater::sNeedsDistortionUpdate) { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); + if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + { + gPipeline.grabReferences(ref_result); + LLGLUserClipPlane clip_plane(plane, mat, projection); + renderGeom(camera); + } } + + gPipeline.popRenderTypeMask(); } glCullFace(GL_BACK); glPopMatrix(); @@ -7276,18 +7375,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (last_update) { camera.setFar(camera_in.getFar()); - mRenderTypeMask = type_mask & (~(1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_GROUND)); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); stop_glerror(); LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; if (LLPipeline::sUnderWaterRender) { - mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_GROUND) | - (1<<LLPipeline::RENDER_TYPE_SKY) | - (1<<LLPipeline::RENDER_TYPE_CLOUDS) | - (1<<LLPipeline::RENDER_TYPE_WL_SKY)); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); } LLViewerCamera::updateFrustumPlanes(camera); @@ -7328,7 +7429,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } glClearColor(0.f, 0.f, 0.f, 0.f); gViewerWindow->setup3DViewport(); - mRenderTypeMask = type_mask; + gPipeline.popRenderTypeMask(); LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd)); @@ -7519,115 +7620,172 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLPipeline::sShadowRender = FALSE; } - +static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) { + LLFastTimer t(FTM_VISIBLE_CLOUD); //get point cloud of intersection of frust and min, max - //get set of planes - std::vector<LLPlane> ps; - if (getVisibleExtents(camera, min, max)) { return FALSE; } - ps.push_back(LLPlane(min, LLVector3(-1,0,0))); - ps.push_back(LLPlane(min, LLVector3(0,-1,0))); - ps.push_back(LLPlane(min, LLVector3(0,0,-1))); - ps.push_back(LLPlane(max, LLVector3(1,0,0))); - ps.push_back(LLPlane(max, LLVector3(0,1,0))); - ps.push_back(LLPlane(max, LLVector3(0,0,1))); + //get set of planes on bounding box + std::vector<LLPlane> bp; + + bp.push_back(LLPlane(min, LLVector3(-1,0,0))); + bp.push_back(LLPlane(min, LLVector3(0,-1,0))); + bp.push_back(LLPlane(min, LLVector3(0,0,-1))); + bp.push_back(LLPlane(max, LLVector3(1,0,0))); + bp.push_back(LLPlane(max, LLVector3(0,1,0))); + bp.push_back(LLPlane(max, LLVector3(0,0,1))); + + //potential points + std::vector<LLVector3> pp; + + //add corners of AABB + pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); - /*if (!light_dir.isExactlyZero()) + //add corners of camera frustum + for (U32 i = 0; i < 8; i++) { - LLPlane ucp; - LLPlane mcp; + pp.push_back(camera.mAgentFrustum[i]); + } - F32 maxd = -1.f; - F32 mind = 1.f; - for (U32 i = 0; i < ps.size(); ++i) - { //pick the plane most aligned to lightDir for user clip plane - LLVector3 n(ps[i].mV); - F32 da = n*light_dir; - if (da > maxd) - { - maxd = da; - ucp = ps[i]; - } + //bounding box line segments + U32 bs[] = + { + 0,1, + 1,3, + 3,2, + 2,0, + + 4,5, + 5,7, + 7,6, + 6,4, + + 0,4, + 1,5, + 3,7, + 2,6 + }; + + for (U32 i = 0; i < 12; i++) + { //for each line segment in bounding box + for (U32 j = 0; j < 6; j++) + { //for each plane in camera frustum + const LLPlane& cp = camera.getAgentPlane(j); + const LLVector3& v1 = pp[bs[i*2+0]]; + const LLVector3& v2 = pp[bs[i*2+1]]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; - if (da < mind) + if (t > 0.f && t < 1.f) { - mind = da; - mcp = ps[i]; + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); } } - - camera.setUserClipPlane(ucp); + } - ps.clear(); - ps.push_back(ucp); - ps.push_back(mcp); - }*/ - - for (U32 i = 0; i < 6; i++) + //camera frustum line segments + const U32 fs[] = { - ps.push_back(camera.getAgentPlane(i)); - } + 0,1, + 1,2, + 2,3, + 3,1, - //get set of points where planes intersect and points are not above any plane - fp.clear(); - - for (U32 i = 0; i < ps.size(); ++i) + 4,5, + 5,6, + 6,7, + 7,4, + + 0,4, + 1,5, + 2,6, + 3,7 + }; + + LLVector3 center = (max+min)*0.5f; + LLVector3 size = (max-min)*0.5f; + + for (U32 i = 0; i < 12; i++) { - for (U32 j = 0; j < ps.size(); ++j) + for (U32 j = 0; j < 6; ++j) { - for (U32 k = 0; k < ps.size(); ++k) - { - if (i == j || - i == k || - k == j) - { - continue; - } + const LLVector3& v1 = pp[fs[i*2+0]+8]; + const LLVector3& v2 = pp[fs[i*2+1]+8]; + const LLPlane& cp = bp[j]; + const LLVector3 n(cp.mV); - LLVector3 n1,n2,n3; - F32 d1,d2,d3; + LLVector3 line = v1-v2; - n1.setVec(ps[i].mV); - n2.setVec(ps[j].mV); - n3.setVec(ps[k].mV); + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); - d1 = ps[i].mV[3]; - d2 = ps[j].mV[3]; - d3 = ps[k].mV[3]; - - //get point of intersection of 3 planes "p" - LLVector3 p = (-d1*(n2%n3)-d2*(n3%n1)-d3*(n1%n2))/(n1*(n2%n3)); - - if (llround(p*n1+d1, 0.0001f) == 0.f && - llround(p*n2+d2, 0.0001f) == 0.f && - llround(p*n3+d3, 0.0001f) == 0.f) - { //point is on all three planes - BOOL found = TRUE; - for (U32 l = 0; l < ps.size() && found; ++l) - { - if (llround(ps[l].dist(p), 0.0001f) > 0.0f) - { //point is above some plane, not contained - found = FALSE; - } - } + F32 t = d2/d1; - if (found) - { - fp.push_back(p); - } - } - } + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } } } + LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), + max+LLVector3(0.05f,0.05f,0.05f) }; + + for (U32 i = 0; i < pp.size(); ++i) + { + bool found = true; + + const F32* p = pp[i].mV; + + for (U32 j = 0; j < 3; ++j) + { + if (p[j] < ext[0].mV[j] || + p[j] > ext[1].mV[j]) + { + found = false; + break; + } + } + + for (U32 j = 0; j < 6; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } + + if (found) + { + fp.push_back(pp[i]); + } + } + if (fp.empty()) { return FALSE; @@ -7725,21 +7883,22 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); static LLCullResult result; - U32 type_mask = mRenderTypeMask; + pushRenderTypeMask(); - mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) | - (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1<<LLPipeline::RENDER_TYPE_BUMP) | - (1<<LLPipeline::RENDER_TYPE_VOLUME) | - (1<<LLPipeline::RENDER_TYPE_TREE) | - (1<<LLPipeline::RENDER_TYPE_TERRAIN) | - (1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) | - (1<<LLPipeline::RENDER_TYPE_AVATAR) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY)); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + END_RENDER_TYPES); @@ -7808,7 +7967,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L LLPipeline::sShadowRender = FALSE; sMinRenderSize = 0.f; - mRenderTypeMask = type_mask; + popRenderTypeMask(); } @@ -7892,30 +8051,11 @@ void LLPipeline::generateHighlight(LLCamera& camera) void LLPipeline::generateSunShadow(LLCamera& camera) { - if (!sRenderDeferred || !gSavedSettings.getBOOL("RenderDeferredShadow")) + if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) { return; } - //temporary hack to disable shadows but keep local lights - static BOOL clear = TRUE; - BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow"); - if (!gen_shadow) - { - if (clear) - { - clear = FALSE; - for (U32 i = 0; i < 6; i++) - { - mShadow[i].bindTarget(); - mShadow[i].clear(); - mShadow[i].flush(); - } - } - return; - } - clear = TRUE; - F64 last_modelview[16]; F64 last_projection[16]; for (U32 i = 0; i < 16; i++) @@ -7924,23 +8064,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera) last_projection[i] = gGLLastProjection[i]; } - U32 type_mask = mRenderTypeMask; - mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) | - (1<<LLPipeline::RENDER_TYPE_ALPHA) | - (1<<LLPipeline::RENDER_TYPE_GRASS) | - (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1<<LLPipeline::RENDER_TYPE_BUMP) | - (1<<LLPipeline::RENDER_TYPE_VOLUME) | - (1<<LLPipeline::RENDER_TYPE_AVATAR) | - (1<<LLPipeline::RENDER_TYPE_TREE) | - (1<<LLPipeline::RENDER_TYPE_TERRAIN) | - (1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY)); + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -7992,17 +8133,32 @@ void LLPipeline::generateSunShadow(LLCamera& camera) at.normVec(); + LLCamera main_camera = camera; + F32 near_clip = 0.f; { //get visible point cloud std::vector<LLVector3> fp; + main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); + LLVector3 min,max; - getVisiblePointCloud(camera,min,max,fp); + getVisiblePointCloud(main_camera,min,max,fp); if (fp.empty()) { - mRenderTypeMask = type_mask; + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[0] = main_camera; + mShadowExtents[0][0] = min; + mShadowExtents[0][1] = max; + + mShadowFrustPoints[0].clear(); + mShadowFrustPoints[1].clear(); + mShadowFrustPoints[2].clear(); + mShadowFrustPoints[3].clear(); + } + popRenderTypeMask(); return; } @@ -8076,7 +8232,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) shadow_cam = camera; shadow_cam.setFar(16.f); - LLViewerCamera::updateFrustumPlanes(shadow_cam); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); LLVector3* frust = shadow_cam.mAgentFrustum; @@ -8088,10 +8244,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (U32 i = 0; i < 4; i++) { LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j])/dp; - frust[i+4] = eye + (delta*dist[j+1])/dp; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); @@ -8431,135 +8588,155 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } } - - - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + //hack to disable projector shadows + static bool clear = true; + bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + + if (gen_shadow) + { + clear = true; + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } } } } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) + + for (S32 i = 0; i < 2; i++) { - continue; - } + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + if (mShadowSpotLight[i].isNull()) + { + continue; + } - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - LLDrawable* drawable = mShadowSpotLight[i]; + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLDrawable* drawable = mShadowSpotLight[i]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - LLVector3 np = center+at_axis; - at_axis.normVec(); + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + LLVector3 np = center+at_axis; + at_axis.normVec(); - LLVector3 origin = np - at_axis*dist; + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLVector3 origin = np - at_axis*dist; - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = view[i+4].inverse(); + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + view[i+4] = view[i+4].inverse(); - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); - stop_glerror(); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); - static LLCullResult result[2]; + static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); - mShadow[i+4].flush(); - } + mShadow[i+4].flush(); + } + } + else + { + if (clear) + { + clear = false; + for (U32 i = 4; i < 6; i++) + { + mShadow[i].bindTarget(); + mShadow[i].clear(); + mShadow[i].flush(); + } + } + } if (!gSavedSettings.getBOOL("CameraOffset")) { @@ -8583,7 +8760,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) gGLLastProjection[i] = last_projection[i]; } - mRenderTypeMask = type_mask; + popRenderTypeMask(); } void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) @@ -8619,38 +8796,36 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) assertInitialized(); - U32 mask; BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + pushRenderTypeMask(); + if (muted) { - mask = 1 << LLPipeline::RENDER_TYPE_AVATAR; + andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); } else { - mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) | - (1<<LLPipeline::RENDER_TYPE_AVATAR) | - (1<<LLPipeline::RENDER_TYPE_BUMP) | - (1<<LLPipeline::RENDER_TYPE_GRASS) | - (1<<LLPipeline::RENDER_TYPE_SIMPLE) | - (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1<<LLPipeline::RENDER_TYPE_ALPHA) | - (1<<LLPipeline::RENDER_TYPE_INVISIBLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); + andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + END_RENDER_TYPES); } - mask = mask & gPipeline.getRenderTypeMask(); - U32 saved_mask = gPipeline.mRenderTypeMask; - gPipeline.mRenderTypeMask = mask; - S32 occlusion = sUseOcclusion; sUseOcclusion = 0; sReflectionRender = sRenderDeferred ? FALSE : TRUE; @@ -8824,7 +8999,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sReflectionRender = FALSE; sImpostorRender = FALSE; sShadowRender = FALSE; - gPipeline.mRenderTypeMask = saved_mask; + popRenderTypeMask(); glMatrixMode(GL_PROJECTION); glPopMatrix(); @@ -8865,4 +9040,121 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() return sCull->endAlphaGroups(); } +BOOL LLPipeline::hasRenderType(const U32 type) const +{ + return mRenderTypeEnabled[type]; +} + +void LLPipeline::setRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = TRUE; + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + return TRUE; + } + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + return FALSE; +} + +void LLPipeline::pushRenderTypeMask() +{ + std::string cur_mask; + cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.push(cur_mask); +} + +void LLPipeline::popRenderTypeMask() +{ + if (mRenderTypeEnableStack.empty()) + { + llerrs << "Depleted render type stack." << llendl; + } + + memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.pop(); +} + +void LLPipeline::andRenderTypeMask(U32 type, ...) +{ + va_list args; + + BOOL tmp[NUM_RENDER_TYPES]; + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + tmp[i] = FALSE; + } + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + tmp[type] = TRUE; + } + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = tmp[i]; + } + +} + +void LLPipeline::clearRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = FALSE; + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 862bfc2f30..8e6390012a 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -46,6 +46,8 @@ #include "lldrawable.h" #include "llrendertarget.h" +#include <stack> + class LLViewerTexture; class LLEdge; class LLFace; @@ -277,12 +279,25 @@ public: LLCullResult::sg_list_t::iterator beginAlphaGroups(); LLCullResult::sg_list_t::iterator endAlphaGroups(); + void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); - BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; } + BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } - void setRenderTypeMask(const U32 mask) { mRenderTypeMask = mask; } - U32 getRenderTypeMask() const { return mRenderTypeMask; } + + + + BOOL hasRenderType(const U32 type) const; + BOOL hasAnyRenderType(const U32 type, ...) const; + + void setRenderTypeMask(U32 type, ...); + void orRenderTypeMask(U32 type, ...); + void andRenderTypeMask(U32 type, ...); + void clearRenderTypeMask(U32 type, ...); + + void pushRenderTypeMask(); + void popRenderTypeMask(); + static void toggleRenderType(U32 type); // For UI control of render features @@ -360,6 +375,7 @@ public: RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY, RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY, RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP, + RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP, RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW, RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, @@ -370,7 +386,9 @@ public: RENDER_TYPE_VOLUME, RENDER_TYPE_PARTICLES, RENDER_TYPE_CLOUDS, - RENDER_TYPE_HUD_PARTICLES + RENDER_TYPE_HUD_PARTICLES, + NUM_RENDER_TYPES, + END_RENDER_TYPES = NUM_RENDER_TYPES }; enum LLRenderDebugFeatureMask @@ -444,7 +462,8 @@ public: static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures. static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write static BOOL sDelayVBUpdate; - static BOOL sFastAlpha; + static BOOL sAutoMaskAlphaDeferred; + static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; static BOOL sUseTriStrips; @@ -533,7 +552,9 @@ public: S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed protected: - U32 mRenderTypeMask; + BOOL mRenderTypeEnabled[NUM_RENDER_TYPES]; + std::stack<std::string> mRenderTypeEnableStack; + U32 mRenderDebugFeatureMask; U32 mRenderDebugMask; diff --git a/indra/newview/res/have_artwork_bundle.marker b/indra/newview/res/have_artwork_bundle.marker new file mode 100644 index 0000000000..1dbb238d53 --- /dev/null +++ b/indra/newview/res/have_artwork_bundle.marker @@ -0,0 +1 @@ +If this file exists then you have the artwork bundle installed, which is packaged separately from the Viewer source in the open-source tree. This marker is for the benefit of the build system so it can warn you properly if it's not there. :) diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 2188c71ff9..5ba1fc9b21 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -113,7 +113,7 @@ reference="LtYellow" /> <color name="AgentLinkColor" - reference="White" /> + reference="EmphasisColor" /> <color name="AlertTextColor" value="0.58 0.66 0.84 1" /> diff --git a/indra/newview/skins/default/xui/en/floater_aaa.xml b/indra/newview/skins/default/xui/en/floater_aaa.xml index b9bc45a10b..cae6146880 100644 --- a/indra/newview/skins/default/xui/en/floater_aaa.xml +++ b/indra/newview/skins/default/xui/en/floater_aaa.xml @@ -21,7 +21,7 @@ <string name="test_the_vlt">This string CHANGE2 is extracted.</string> <string name="testing_eli">Just a test. changes.</string> <chat_history - allow_html="true" + parse_urls="true" bg_readonly_color="ChatHistoryBgColor" bg_writeable_color="ChatHistoryBgColor" border_visible="false" diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index b5be03346e..f4d65bdb3a 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -73,7 +73,7 @@ Packets Lost: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number help_topic="about_support_tab" name="support_panel"> <text_editor - allow_html="true" + parse_urls="true" follows="top|left" font="SansSerif" height="343" diff --git a/indra/newview/skins/default/xui/en/floater_event.xml b/indra/newview/skins/default/xui/en/floater_event.xml index 887cedc33f..9864083442 100644 --- a/indra/newview/skins/default/xui/en/floater_event.xml +++ b/indra/newview/skins/default/xui/en/floater_event.xml @@ -244,7 +244,6 @@ layout="topleft" left="6" name="event_desc" - textbox.label="More" width="322"> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</expandable_text> </layout_panel> diff --git a/indra/newview/skins/default/xui/en/floater_im_session.xml b/indra/newview/skins/default/xui/en/floater_im_session.xml index c9b013099b..6c1214f152 100644 --- a/indra/newview/skins/default/xui/en/floater_im_session.xml +++ b/indra/newview/skins/default/xui/en/floater_im_session.xml @@ -67,7 +67,7 @@ height="150" name="chat_history" parse_highlights="true" - allow_html="true" + parse_urls="true" left="1" width="249"> </chat_history> diff --git a/indra/newview/skins/default/xui/en/floater_nearby_chat.xml b/indra/newview/skins/default/xui/en/floater_nearby_chat.xml index ec097a8e87..3b26c2ab59 100644 --- a/indra/newview/skins/default/xui/en/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/en/floater_nearby_chat.xml @@ -25,7 +25,7 @@ single_instance="true" width="320"> <chat_history - allow_html="true" + parse_urls="true" bg_readonly_color="ChatHistoryBgColor" bg_writeable_color="ChatHistoryBgColor" follows="all" diff --git a/indra/newview/skins/default/xui/en/floater_preview_notecard.xml b/indra/newview/skins/default/xui/en/floater_preview_notecard.xml index 0e8eef2a21..e5a5fab9b9 100644 --- a/indra/newview/skins/default/xui/en/floater_preview_notecard.xml +++ b/indra/newview/skins/default/xui/en/floater_preview_notecard.xml @@ -71,7 +71,7 @@ left="4" max_length="65536" name="Notecard Editor" - allow_html="false" + parse_urls="false" tab_group="1" top="46" width="392" diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 452b2ac664..857932e51a 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -4,48 +4,52 @@ can_minimize="false" can_close="true" follows="left|top" - height="516" + height="520" layout="topleft" name="Snapshot" help_topic="snapshot" save_rect="true" save_visibility="true" title="SNAPSHOT PREVIEW" - width="215"> - <floater.string - name="share_to_web_url" translate="false"> -http://pdp36.lindenlab.com:12777/ - </floater.string> + width="215"> <floater.string name="unknown"> unknown </floater.string> <radio_group - height="58" + height="70" label="Snapshot type" layout="topleft" left="10" name="snapshot_type_radio" - top="25" + top="20" width="205"> +<!-- <radio_item - bottom="19" + height="16" + label="Share to Web" + layout="topleft" + name="share_to_web" + top_pad="0" /> +--> + <radio_item height="16" label="Email" layout="topleft" - name="postcard" /> + name="postcard" + top_pad="2" /> <radio_item - bottom="38" height="16" label="My inventory (L$[AMOUNT])" layout="topleft" - name="texture" /> + name="texture" + top_pad="2" /> <radio_item - bottom="57" height="16" label="Save to my computer" layout="topleft" - name="local" /> + name="local" + top_pad="2" /> </radio_group> <ui_ctrl height="90" @@ -67,7 +71,7 @@ http://pdp36.lindenlab.com:12777/ left_delta="0" halign="right" name="file_size_label" - top_pad="10" + top_pad="8" width="195"> [SIZE] KB </text> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index a96dbe3553..514b0a501b 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2322,6 +2322,7 @@ even though the user gets a free copy. layout="topleft" left_pad="15" name="color trans" + text_readonly_color="LabelDisabledColor" top="6" width="110"> Transparency % @@ -2346,6 +2347,7 @@ even though the user gets a free copy. layout="topleft" left_delta="0" name="glow label" + text_readonly_color="LabelDisabledColor" top_pad="8" width="80"> Glow @@ -2376,6 +2378,7 @@ even though the user gets a free copy. layout="topleft" left="10" name="tex gen" + text_readonly_color="LabelDisabledColor" top_pad="5" width="90"> Mapping @@ -2404,6 +2407,7 @@ even though the user gets a free copy. layout="topleft" name="label shininess" left_pad="4" + text_readonly_color="LabelDisabledColor" top_pad="-36" width="90"> Shininess @@ -2440,6 +2444,7 @@ even though the user gets a free copy. layout="topleft" left_pad="4" name="label bumpiness" + text_readonly_color="LabelDisabledColor" top_pad="-36" width="90"> Bumpiness @@ -2565,7 +2570,8 @@ even though the user gets a free copy. height="10" layout="topleft" left="10" - name="tex scale" + name="rpt" + text_readonly_color="LabelDisabledColor" top_pad="4" width="200"> Repeats / Face @@ -2654,6 +2660,7 @@ even though the user gets a free copy. layout="topleft" left="10" name="tex offset" + text_readonly_color="LabelDisabledColor" width="200"> Texture Offset </text> @@ -2737,9 +2744,9 @@ even though the user gets a free copy. follows="top|left" tool_tip="Edit this Media" height="12" - image_disabled="Icon_Gear_Foreground" - image_selected="Icon_Gear_Background" - image_unselected="Icon_Gear_Press" + image_disabled="Icon_Gear_Background" + image_selected="Icon_Gear_Press" + image_unselected="Icon_Gear_Foreground" layout="topleft" left_pad="10" name="edit_media" diff --git a/indra/newview/skins/default/xui/en/inspect_object.xml b/indra/newview/skins/default/xui/en/inspect_object.xml index 8aeec46ba3..eb2e7ea788 100644 --- a/indra/newview/skins/default/xui/en/inspect_object.xml +++ b/indra/newview/skins/default/xui/en/inspect_object.xml @@ -26,7 +26,7 @@ Owner [OWNER] <string name="Touch">Touch</string> <string name="Sit">Sit</string> <text - allow_html="false" + parse_urls="false" follows="all" font="SansSerifLarge" height="30" diff --git a/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml b/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml new file mode 100644 index 0000000000..1925d3396f --- /dev/null +++ b/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<menu + layout="topleft" + name="Add Wearable Gear Menu"> + <menu_item_check + label="Sort by Most Recent" + layout="topleft" + name="sort_by_most_recent"> + <on_check + function="AddWearable.Gear.Check" + parameter="by_most_recent" /> + <on_click + function="AddWearable.Gear.Sort" + parameter="by_most_recent" /> + </menu_item_check> + <menu_item_check + label="Sort by Name" + layout="topleft" + name="sort_by_name"> + <on_check + function="AddWearable.Gear.Check" + parameter="by_name" /> + <on_click + function="AddWearable.Gear.Sort" + parameter="by_name" /> + </menu_item_check> + <menu_item_check + label="Sort by Type" + layout="topleft" + name="sort_by_type"> + <on_check + function="AddWearable.Gear.Check" + parameter="by_type" /> + <on_click + function="AddWearable.Gear.Sort" + parameter="by_type" /> + <on_visible + function="AddWearable.Gear.Visible" + parameter="by_type" /> + </menu_item_check> +</menu> diff --git a/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml index 3e38503e43..77cc3910fd 100644 --- a/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml +++ b/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml @@ -94,6 +94,9 @@ <on_enable function="Places.LandmarksGear.Enable" parameter="expand" /> + <on_visible + function="Places.LandmarksGear.Enable" + parameter="expand" /> </menu_item_call> <menu_item_call label="Collapse" @@ -105,6 +108,9 @@ <on_enable function="Places.LandmarksGear.Enable" parameter="collapse" /> + <on_visible + function="Places.LandmarksGear.Enable" + parameter="collapse" /> </menu_item_call> <menu_item_call label="Expand all folders" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 63ff7047b4..bf1707c13e 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -29,7 +29,9 @@ <menu_item_call.on_click function="BuyCurrency" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="My Profile" name="Profile"> @@ -124,7 +126,9 @@ <menu_item_call.on_click function="Advanced.LeaveAdminStatus" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="Exit [APP_NAME]" name="Quit" @@ -153,7 +157,9 @@ function="SideTray.PanelPeopleTab" parameter="groups_panel" /> </menu_item_call> + <menu_item_separator/> + <!--menu_item_call label="Chat" name="Chat"> @@ -251,7 +257,9 @@ parameter="region_info" /> </menu_item_call> </menu> + <menu_item_separator/> + <menu_item_call label="Buy This Land" name="Buy Land"> @@ -348,7 +356,9 @@ control="NavBarShowParcelProperties" /> </menu_item_check> </menu> + <menu_item_separator/> + <menu_item_call label="Teleport Home" name="Teleport Home" @@ -387,7 +397,9 @@ parameter="ShowNavbarFavoritesPanel" /> </menu_item_check> <menu_item_separator/>--> + <menu_item_separator/> + <menu create_jump_keys="true" label="Sun" @@ -430,7 +442,9 @@ function="World.EnvSettings" parameter="default" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="Environment Editor" name="Environment Editor"> @@ -579,6 +593,7 @@ </menu_item_call> </menu> <menu_item_separator/> + <menu_item_call label="Focus on Selection" name="Focus on Selection" @@ -599,7 +614,9 @@ <menu_item_call.on_enable function="Tools.SomethingSelectedNoHUD" /> </menu_item_call> + <menu_item_separator/> + <menu create_jump_keys="true" label="Object" @@ -701,7 +718,9 @@ function="EditableSelected" /> </menu_item_call> </menu> + <menu_item_separator/> + <menu create_jump_keys="true" label="Options" @@ -717,7 +736,9 @@ function="ToggleControl" parameter="DebugPermissions" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Select Only My Objects" name="Select Only My Objects"> @@ -744,7 +765,9 @@ <menu_item_check.on_click function="Tools.SelectBySurrounding" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Show Hidden Selection" name="Show Hidden Selection"> @@ -770,7 +793,9 @@ function="ToggleControl" parameter="ShowSelectionBeam" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Snap to Grid" name="Snap to Grid" @@ -894,7 +919,9 @@ function="Floater.Show" parameter="hud" /> </menu_item_call>--> + <menu_item_separator/> + <menu_item_call label="Report Abuse" name="Report Abuse"> @@ -908,7 +935,9 @@ function="ShowHelp" parameter="report_bug" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="About [APP_NAME]" name="About Second Life"> @@ -922,17 +951,6 @@ name="Advanced" tear_off="true" visible="false"> - <menu_item_check - label="Show Advanced Menu" - name="Show Advanced Menu" - shortcut="control|alt|shift|D"> - <on_check - function="CheckControl" - parameter="UseDebugMenus" /> - <on_click - function="ToggleControl" - parameter="UseDebugMenus" /> - </menu_item_check> <menu_item_call label="Stop Animating Me" name="Stop Animating My Avatar"> @@ -959,7 +977,9 @@ function="Floater.Show" parameter="window_size" /> </menu_item_call> + <menu_item_separator/> + <menu_item_check label="Limit Select Distance" name="Limit Select Distance"> @@ -980,7 +1000,9 @@ function="ToggleControl" parameter="DisableCameraConstraints" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="High-res Snapshot" name="HighResSnapshot"> @@ -1011,7 +1033,9 @@ function="ToggleControl" parameter="CompressSnapshotsToDisk" /> </menu_item_check> + <menu_item_separator/> + <menu create_jump_keys="true" label="Performance Tools" @@ -1124,7 +1148,9 @@ <menu_item_check.on_click function="View.ShowHoverTips" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Show Land Tooltips" name="Land Tips"> @@ -1431,7 +1457,9 @@ function="ToggleControl" parameter="MouseSmooth" /> </menu_item_check> + <menu_item_separator/> + <menu label="Shortcuts" name="Shortcuts" @@ -1475,19 +1503,9 @@ <menu_item_call.on_click function="View.DefaultUISize" /> </menu_item_call> - <!-- This second, alternative shortcut for Show Advanced Menu is for backward compatibility. The main shortcut has been changed so it's Linux-friendly, where the old shortcut is typically eaten by the window manager. --> - <menu_item_check - label="Show Advanced Menu - legacy shortcut" - name="Show Advanced Menu - legacy shortcut" - shortcut="control|alt|D"> - <on_check - function="CheckControl" - parameter="UseDebugMenus" /> - <on_click - function="ToggleControl" - parameter="UseDebugMenus" /> - </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Always Run" name="Always Run" @@ -1508,7 +1526,9 @@ <menu_item_check.on_enable function="Agent.enableFlying" /> </menu_item_check> + <menu_item_separator/> + <menu_item_call label="Close Window" name="Close Window" @@ -1527,7 +1547,9 @@ <menu_item_call.on_enable function="File.EnableCloseAllWindows" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="Snapshot to Disk" name="Snapshot to Disk" @@ -1536,7 +1558,9 @@ <menu_item_call.on_click function="File.TakeSnapshotToDisk" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="Mouselook" name="Mouselook" @@ -1573,7 +1597,9 @@ <menu_item_call.on_enable function="View.EnableLastChatter" /> </menu_item_call> + <menu_item_separator/> + <menu create_jump_keys="true" label="Select Build Tool" @@ -1620,7 +1646,9 @@ parameter="land" /> </menu_item_call> </menu> + <menu_item_separator/> + <menu_item_call label="Zoom In" name="Zoom In" @@ -1642,8 +1670,27 @@ <menu_item_call.on_click function="View.ZoomOut" /> </menu_item_call> - </menu> + <menu_item_separator + visible="false"/> + <!-- Made invisible to avoid a dissonance: menu item toggle menu where it is located. EXT-8069. + Can't be removed to keep sortcut workable. + --> + <menu_item_check + label="Show Advanced Menu" + name="Show Advanced Menu" + shortcut="control|alt|D" + visible="false"> + <on_check + function="CheckControl" + parameter="UseDebugMenus" /> + <on_click + function="ToggleControl" + parameter="UseDebugMenus" /> + </menu_item_check> + </menu> <!--Shortcuts--> + <menu_item_separator/> + <menu_item_call label="Show Debug Settings" name="Debug Settings"> @@ -1662,6 +1709,7 @@ function="ToggleControl" parameter="QAMode" /> </menu_item_check> + </menu> <menu create_jump_keys="true" @@ -1752,7 +1800,9 @@ function="Advanced.ToggleConsole" parameter="memory view" /> </menu_item_check> + <menu_item_separator/> + <menu_item_call label="Region Info to Debug Console" name="Region Info to Debug Console"> @@ -1774,7 +1824,9 @@ function="Advanced.DumpInfoToConsole" parameter="capabilities" /> </menu_item_call> + <menu_item_separator/> + <menu_item_check label="Camera" name="Camera"> @@ -1862,7 +1914,9 @@ function="ToggleControl" parameter="DebugShowColor" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Show Updates to Objects" name="Show Updates" @@ -1874,7 +1928,9 @@ function="Advanced.ToggleShowObjectUpdates" /> </menu_item_check> </menu> + <menu_item_separator/> + <menu create_jump_keys="true" label="Force an Error" @@ -2168,9 +2224,12 @@ <menu_item_check.on_enable function="Advanced.EnableRenderFBO" /> </menu_item_check> + + <menu_item_separator /> + <menu_item_check - label="Deferred Rendering" - name="Deferred Rendering"> + label="Lighting and Shadows" + name="Lighting and Shadows"> <menu_item_check.on_check function="CheckControl" parameter="RenderDeferred" /> @@ -2181,7 +2240,31 @@ function="Advanced.EnableRenderDeferred" /> </menu_item_check> <menu_item_check - label="Global Illumination" + label=" Shadows from Sun/Moon/Projectors" + name="Shadows from Sun/Moon/Projectors"> + <menu_item_check.on_check + function="Advanced.CheckRenderShadowOption" + parameter="RenderShadowDetail" /> + <menu_item_check.on_click + function="Advanced.ClickRenderShadowOption" + parameter="RenderShadowDetail" /> + <menu_item_check.on_enable + function="Advanced.EnableRenderDeferredOptions" /> + </menu_item_check> + <menu_item_check + label=" SSAO and Shadow Smoothing" + name="SSAO and Shadow Smoothing"> + <menu_item_check.on_check + function="CheckControl" + parameter="RenderDeferredSSAO" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="RenderDeferredSSAO" /> + <menu_item_check.on_enable + function="Advanced.EnableRenderDeferredOptions" /> + </menu_item_check> + <menu_item_check + label=" Global Illumination (experimental)" name="Global Illumination"> <menu_item_check.on_check function="CheckControl" @@ -2190,9 +2273,11 @@ function="ToggleControl" parameter="RenderDeferredGI" /> <menu_item_check.on_enable - function="Advanced.EnableRenderDeferredGI" /> + function="Advanced.EnableRenderDeferredOptions" /> </menu_item_check> + <menu_item_separator /> + <menu_item_check label="Debug GL" name="Debug GL"> @@ -2214,14 +2299,24 @@ parameter="RenderDebugPipeline" /> </menu_item_check> <menu_item_check - label="Fast Alpha" - name="Fast Alpha"> + label="Automatic Alpha Masks (deferred)" + name="Automatic Alpha Masks (deferred)"> + <menu_item_check.on_check + function="CheckControl" + parameter="RenderAutoMaskAlphaDeferred" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="RenderAutoMaskAlphaDeferred" /> + </menu_item_check> + <menu_item_check + label="Automatic Alpha Masks (non-deferred)" + name="Automatic Alpha Masks (non-deferred)"> <menu_item_check.on_check function="CheckControl" - parameter="RenderFastAlpha" /> + parameter="RenderAutoMaskAlphaNonDeferred" /> <menu_item_check.on_click function="ToggleControl" - parameter="RenderFastAlpha" /> + parameter="RenderAutoMaskAlphaNonDeferred" /> </menu_item_check> <menu_item_check label="Animation Textures" @@ -2264,7 +2359,7 @@ parameter="AuditTexture" /> </menu_item_check> <menu_item_check - label="Texture Atlas" + label="Texture Atlas (experimental)" name="Texture Atlas"> <menu_item_check.on_check function="CheckControl" @@ -2320,7 +2415,9 @@ function="ToggleControl" parameter="AgentPause" /> </menu_item_check> + <menu_item_separator/> + <menu_item_call label="Enable Message Log" name="Enable Message Log"> @@ -2333,7 +2430,9 @@ <menu_item_call.on_click function="Advanced.DisableMessageLog" /> </menu_item_call> + <menu_item_separator/> + <menu_item_check label="Velocity Interpolate Objects" name="Velocity Interpolate Objects"> @@ -2354,7 +2453,9 @@ function="ToggleControl" parameter="PingInterpolate" /> </menu_item_check> + <menu_item_separator/> + <menu_item_call label="Drop a Packet" name="Drop a Packet" @@ -2542,6 +2643,7 @@ </menu_item_check> <menu_item_separator /> + <menu_item_check label="Debug SelectMgr" name="Debug SelectMgr"> @@ -2887,7 +2989,9 @@ function="Advanced.DumpAvatarLocalTextures" /> </menu_item_call> </menu> + <menu_item_separator/> + <menu_item_check label="HTTP Textures" name="HTTP Textures"> @@ -2924,7 +3028,9 @@ function="ToggleControl" parameter="ShowConsoleWindow" /> </menu_item_check> + <menu_item_separator/> + <menu_item_check label="Show Admin Menu" name="View Admin Options"> @@ -3259,7 +3365,9 @@ name="PublicIssueTrackerHelp_url" parameter="WebLaunchPublicIssueHelp,http://wiki.secondlife.com/wiki/Issue_tracker" /> </menu_item_call> + <menu_item_separator/> + <menu_item_call label="Bug Reporting 101" name="Bug Reporing 101"> @@ -3287,4 +3395,4 @@ </menu> </menu> </menu> -</menu_bar> +</menu_bar>
\ No newline at end of file diff --git a/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml b/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml index 4f989a6f6f..216a265164 100644 --- a/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml @@ -41,7 +41,7 @@ height="16" layout="topleft" left_pad="5" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml index 9124ad528d..c98213f6c7 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_header.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml @@ -21,7 +21,7 @@ top="3" width="18" /> <text - allow_html="false" + parse_urls="false" allow_scroll="false" v_pad = "7" read_only = "true" diff --git a/indra/newview/skins/default/xui/en/panel_classified_info.xml b/indra/newview/skins/default/xui/en/panel_classified_info.xml index e66cf400b4..268cb4e5f9 100644 --- a/indra/newview/skins/default/xui/en/panel_classified_info.xml +++ b/indra/newview/skins/default/xui/en/panel_classified_info.xml @@ -202,7 +202,7 @@ value="Category:" width="140" /> <text_editor - allow_html="true" + parse_urls="true" allow_scroll="false" bg_visible="false" follows="left|top|right" @@ -371,7 +371,7 @@ value="Description:" width="250" /> <text_editor - allow_html="true" + parse_urls="true" allow_scroll="true" bg_visible="false" follows="all" diff --git a/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml b/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml index e390b9e836..27c653bc35 100644 --- a/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml @@ -65,7 +65,6 @@ left="103" name="description" textbox.max_length="1024" - textbox.label="More" textbox.show_context_menu="false" top_pad="0" width="178" diff --git a/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml index 93d7720c57..cc0541e65c 100644 --- a/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml @@ -53,7 +53,7 @@ height="16" layout="topleft" left_pad="5" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml b/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml index 75b5fd1532..de2ff0afc9 100644 --- a/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml @@ -53,7 +53,7 @@ height="16" layout="topleft" left_pad="5" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml index a5dd34bd22..df459b4083 100644 --- a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml @@ -42,7 +42,7 @@ height="16" layout="topleft" left_pad="5" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="LtGray_50" diff --git a/indra/newview/skins/default/xui/en/panel_group_list_item.xml b/indra/newview/skins/default/xui/en/panel_group_list_item.xml index b674b39d9b..ab34cbf20e 100644 --- a/indra/newview/skins/default/xui/en/panel_group_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_group_list_item.xml @@ -36,7 +36,7 @@ top="2" width="20" /> <text - allow_html="false" + parse_urls="false" follows="left|right" font="SansSerifSmall" height="15" diff --git a/indra/newview/skins/default/xui/en/panel_group_notify.xml b/indra/newview/skins/default/xui/en/panel_group_notify.xml index 65b2e81d50..6f271a757c 100644 --- a/indra/newview/skins/default/xui/en/panel_group_notify.xml +++ b/indra/newview/skins/default/xui/en/panel_group_notify.xml @@ -50,7 +50,7 @@ width="230" /> </panel> <text_editor - allow_html="true" + parse_urls="true" enabled="true" follows="all" height="0" diff --git a/indra/newview/skins/default/xui/en/panel_inventory_item.xml b/indra/newview/skins/default/xui/en/panel_inventory_item.xml index f1b7b92ece..2e38835810 100644 --- a/indra/newview/skins/default/xui/en/panel_inventory_item.xml +++ b/indra/newview/skins/default/xui/en/panel_inventory_item.xml @@ -41,7 +41,7 @@ height="20" layout="topleft" left_pad="5" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/panel_landmark_info.xml b/indra/newview/skins/default/xui/en/panel_landmark_info.xml index a0a1e2963a..c5d6aced7a 100644 --- a/indra/newview/skins/default/xui/en/panel_landmark_info.xml +++ b/indra/newview/skins/default/xui/en/panel_landmark_info.xml @@ -139,7 +139,6 @@ layout="topleft" left="10" name="description" - textbox.label="More" top_pad="10" value="Du waltz die spritz" width="280" /> @@ -236,7 +235,7 @@ value="Title:" width="290" /> <text - allow_html="false" + parse_urls="false" follows="left|top" height="22" layout="topleft" @@ -276,7 +275,7 @@ name="notes_editor" read_only="true" text_readonly_color="white" - text_type="ascii" + text_type="ascii_with_newline" top_pad="5" width="290" wrap="true" /> diff --git a/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml b/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml index c5f44cd049..d3a58fed58 100644 --- a/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml +++ b/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml @@ -16,7 +16,8 @@ follows="top|left" height="15" left="10" - name="controls_label"> + name="controls_label" + text_readonly_color="LabelDisabledColor"> Controls: </text> <combo_box @@ -46,7 +47,8 @@ follows="top|left" height="15" left="10" - name="owner_label"> + name="owner_label" + text_readonly_color="LabelDisabledColor"> Owner </text> @@ -83,8 +85,9 @@ enabled="false" follows="top|left" height="15" - left="10" - name="group_label"> + left="10" + name="group_label" + text_readonly_color="LabelDisabledColor"> Group: </text> @@ -95,6 +98,7 @@ font="SansSerif" height="20" left="60" name="perms_group_name" + text_readonly_color="LabelDisabledColor" value ="" width="200" /> @@ -132,7 +136,8 @@ follows="top|left" height="15" left="10" - name="anyone_label"> + name="anyone_label" + text_readonly_color="LabelDisabledColor"> Anyone </text> diff --git a/indra/newview/skins/default/xui/en/panel_my_profile.xml b/indra/newview/skins/default/xui/en/panel_my_profile.xml index 2e49fc8d6f..4629bb9cfe 100644 --- a/indra/newview/skins/default/xui/en/panel_my_profile.xml +++ b/indra/newview/skins/default/xui/en/panel_my_profile.xml @@ -118,7 +118,6 @@ layout="topleft" left="107" textbox.max_length="512" - textbox.label="More" textbox.show_context_menu="true" name="sl_description_edit" top_pad="-3" @@ -175,7 +174,6 @@ layout="topleft" left="107" textbox.max_length="512" - textbox.label="More" textbox.show_context_menu="true" name="fl_description_edit" top_pad="-3" @@ -317,7 +315,6 @@ name="sl_groups" top_pad="0" translate="false" - textbox.label="More" textbox.show_context_menu="true" width="298" expanded_bg_visible="true" diff --git a/indra/newview/skins/default/xui/en/panel_notification.xml b/indra/newview/skins/default/xui/en/panel_notification.xml index 34738745eb..59ead84127 100644 --- a/indra/newview/skins/default/xui/en/panel_notification.xml +++ b/indra/newview/skins/default/xui/en/panel_notification.xml @@ -78,7 +78,7 @@ width="285" wrap="true" parse_highlights="true" - allow_html="true"/> + parse_urls="true"/> </panel> <panel background_visible="false" diff --git a/indra/newview/skins/default/xui/en/panel_pick_info.xml b/indra/newview/skins/default/xui/en/panel_pick_info.xml index f6f1c33fe3..95c8cb301d 100644 --- a/indra/newview/skins/default/xui/en/panel_pick_info.xml +++ b/indra/newview/skins/default/xui/en/panel_pick_info.xml @@ -101,7 +101,7 @@ follows="all" height="100" width="280" - allow_html="true" + parse_urls="true" hide_scrollbar="false" layout="topleft" left="10" diff --git a/indra/newview/skins/default/xui/en/panel_pick_list_item.xml b/indra/newview/skins/default/xui/en/panel_pick_list_item.xml index 292bd47207..de147908d8 100644 --- a/indra/newview/skins/default/xui/en/panel_pick_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_pick_list_item.xml @@ -65,7 +65,6 @@ left="103" name="picture_descr" textbox.max_length="1024" - textbox.label="More" textbox.show_context_menu="false" top_pad="0" width="178" diff --git a/indra/newview/skins/default/xui/en/panel_place_profile.xml b/indra/newview/skins/default/xui/en/panel_place_profile.xml index 35e8075896..c6e93af50a 100644 --- a/indra/newview/skins/default/xui/en/panel_place_profile.xml +++ b/indra/newview/skins/default/xui/en/panel_place_profile.xml @@ -264,7 +264,7 @@ </layout_panel> </layout_stack> <text - allow_html="false" + parse_urls="false" follows="left|top|right" font="SansSerifLarge" height="14" @@ -277,7 +277,7 @@ value="SampleRegion" width="290" /> <text - allow_html="false" + parse_urls="false" follows="left|top|right" height="14" layout="topleft" @@ -293,7 +293,6 @@ layout="topleft" left="5" name="description" - textbox.label="More" top_pad="10" value="Du waltz die spritz" width="300" /> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index f4694180a1..113d5fb6dc 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -155,7 +155,7 @@ visiblity_control="ShowAdvancedGraphicsSettings" border="false" follows="top|left" - height="260" + height="283" label="CustomGraphics" layout="topleft" left="5" @@ -211,119 +211,112 @@ <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> - <check_box - control_name="RenderWaterReflections" +<!-- DISABLED UNTIL WE REALLY WANT TO SUPPORT THIS + <check_box + control_name="RenderDeferred" height="16" initial_value="true" - label="Water reflections" + label="Lighting and Shadows" layout="topleft" left_delta="0" - name="Reflections" + name="UseLightShaders" top_pad="1" width="256"> - <check_box.commit_callback + <check_box.commit_callback function="Pref.VertexShaderEnable" /> - </check_box> - <text - type="string" - length="1" - follows="left|top" - height="12" - layout="topleft" - left_delta="0" - name="ReflectionDetailText" - top_pad="7" - width="128"> - Reflection detail: - </text> - <radio_group - control_name="RenderReflectionDetail" - draw_border="false" - height="70" - layout="topleft" - left_delta="-2" - name="ReflectionDetailRadio" - top_pad="3" - width="321"> - <radio_item - height="16" - label="Terrain and trees" - layout="topleft" - left="3" - name="0" - top="3" - width="315" /> - <radio_item - height="16" - label="All static objects" - layout="topleft" - left_delta="0" - name="1" - top_delta="16" - width="315" /> - <radio_item - height="16" - label="All avatars and objects" - layout="topleft" - left_delta="0" - name="2" - top_delta="16" - width="315" /> - <radio_item - height="16" - label="Everything" - layout="topleft" - left_delta="0" - name="3" - top_delta="16" - width="315" /> - </radio_group> - <text - type="string" - length="1" - follows="left|top" - height="12" - layout="topleft" - left_delta="2" - name="AvatarRenderingText" - top_pad="5" - width="158"> - Avatar rendering: - </text> - <check_box - control_name="RenderUseImpostors" - height="16" - initial_value="true" - label="Avatar impostors" - layout="topleft" - left_delta="0" - name="AvatarImpostors" - top_pad="7" - width="256" /> - <check_box - control_name="RenderAvatarVP" + </check_box> + <check_box + control_name="RenderDeferredSSAO" height="16" initial_value="true" - label="Hardware skinning" + label="Ambient Occlusion" layout="topleft" left_delta="0" - name="AvatarVertexProgram" + name="UseSSAO" top_pad="1" width="256"> - <check_box.commit_callback + <check_box.commit_callback function="Pref.VertexShaderEnable" /> - </check_box> - <check_box - control_name="RenderAvatarCloth" - height="16" - initial_value="true" - label="Avatar cloth" - layout="topleft" - left_delta="0" - name="AvatarCloth" - top_pad="1" - width="256" /> + </check_box> + <text + type="string" + length="1" + top_pad="8" + follows="top|left" + height="23" + width="110" + word_wrap="true" + layout="topleft" + left="10" + name="shadows_label"> + Shadows: + </text> + <combo_box + control_name="RenderShadowDetail" + height="23" + layout="topleft" + left="10" + top_pad="0" + name="ShadowDetail" + width="150"> + <combo_box.item + label="None" + name="0" + value="0"/> + <combo_box.item + label="Sun/Moon" + name="1" + value="1"/> + <combo_box.item + label="Sun/Moon + Projectors" + name="2" + value="2"/> + </combo_box> +--> + <text + type="string" + length="1" + top_pad="8" + follows="top|left" + height="23" + width="110" + word_wrap="true" + layout="topleft" + left="10" + name="reflection_label"> + Water Reflections: + </text> + <combo_box + control_name="RenderReflectionDetail" + height="23" + layout="topleft" + left_="10" + top_pad ="0" + name="Reflections" + width="150"> + <combo_box.item + label="Minimal" + name="0" + value="0"/> + <combo_box.item + label="Terrain and trees" + name="1" + value="1"/> + <combo_box.item + label="All static objects" + name="2" + value="2"/> + <combo_box.item + label="All avatars and objects" + name="3" + value="3"/> + <combo_box.item + label="Everything" + name="4" + value="4"/> + </combo_box> + <slider control_name="RenderFarClip" decimal_digits="0" @@ -615,49 +608,58 @@ width="128"> Low </text> - <text - type="string" - length="1" - follows="left|top" - height="12" - layout="topleft" - left="200" - name="LightingDetailText" + <text + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="-260" + name="AvatarRenderingText" top_pad="18" - width="140"> - Lighting detail: - </text> - <radio_group - control_name="RenderLightingDetail" - draw_border="false" - height="38" - layout="topleft" - name="LightingDetailRadio" - top_pad="5" - width="200"> - <radio_item - height="16" - label="Sun and moon only" - layout="topleft" - name="SunMoon" - value="0" - top="3" - width="156" /> - <radio_item - height="16" - label="Nearby local lights" - layout="topleft" - name="LocalLights" - value="1" - top_delta="16" - width="156" /> - </radio_group> + width="128"> + Avatar rendering: + </text> + <check_box + control_name="RenderUseImpostors" + height="16" + initial_value="true" + label="Avatar impostors" + layout="topleft" + left_delta="0" + name="AvatarImpostors" + top_pad="7" + width="256" /> + <check_box + control_name="RenderAvatarVP" + height="16" + initial_value="true" + label="Hardware skinning" + layout="topleft" + left_delta="0" + name="AvatarVertexProgram" + top_pad="1" + width="256"> + <check_box.commit_callback + function="Pref.VertexShaderEnable" /> + </check_box> + <check_box + control_name="RenderAvatarCloth" + height="16" + initial_value="true" + label="Avatar cloth" + layout="topleft" + left_delta="0" + name="AvatarCloth" + top_pad="1" + width="256" /> <text type="string" length="1" follows="left|top" height="12" layout="topleft" + left="358" left_pad="-30" name="TerrainDetailText" top="226" @@ -687,7 +689,7 @@ name="2" top_delta="16" width="50" /> - </radio_group> + </radio_group> --> </panel> <button diff --git a/indra/newview/skins/default/xui/en/panel_profile.xml b/indra/newview/skins/default/xui/en/panel_profile.xml index fc33836c79..e41b80baf2 100644 --- a/indra/newview/skins/default/xui/en/panel_profile.xml +++ b/indra/newview/skins/default/xui/en/panel_profile.xml @@ -108,7 +108,6 @@ layout="topleft" left="107" textbox.max_length="512" - textbox.label="More" textbox.show_context_menu="true" name="sl_description_edit" top_pad="-3" @@ -155,7 +154,6 @@ layout="topleft" left="107" textbox.max_length="512" - textbox.label="More" textbox.show_context_menu="true" name="fl_description_edit" top_pad="-3" @@ -295,7 +293,6 @@ left="7" name="sl_groups" textbox.max_length="512" - textbox.label="More" textbox.show_context_menu="true" top_pad="0" translate="false" diff --git a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml index c5f3fcc27d..d38ad8c5f8 100644 --- a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml +++ b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml @@ -41,7 +41,7 @@ height="20" layout="topleft" left_pad="5" - allow_html="false" + parse_urls="false" use_ellipses="true" name="region" text_color="white" diff --git a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml index c08267de82..0eec002006 100644 --- a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml @@ -21,7 +21,7 @@ height="16" layout="topleft" left="21" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml index f7a05e9bc4..96d72c78a6 100644 --- a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml @@ -21,7 +21,7 @@ height="16" layout="topleft" left="42" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml b/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml index 88a4682e13..0534485ddd 100644 --- a/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml @@ -33,7 +33,7 @@ height="16" layout="topleft" left="45" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml index 80a877a6c2..6c60624805 100644 --- a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml @@ -22,7 +22,7 @@ height="16" layout="topleft" left="41" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="LtGray_50" diff --git a/indra/newview/skins/default/xui/en/widgets/expandable_text.xml b/indra/newview/skins/default/xui/en/widgets/expandable_text.xml index 216c4dea95..c6331ec87b 100644 --- a/indra/newview/skins/default/xui/en/widgets/expandable_text.xml +++ b/indra/newview/skins/default/xui/en/widgets/expandable_text.xml @@ -2,10 +2,9 @@ <expandable_text max_height="300" > <textbox - allow_html="true" + parse_urls="true" allow_scroll="true" bg_visible="false" - label="More" follows="left|top|right" name="text" read_only="true" diff --git a/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml b/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml index 0a5930c820..da9059c819 100644 --- a/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml @@ -32,7 +32,7 @@ height="20" layout="topleft" left="21" - allow_html="false" + parse_urls="false" use_ellipses="true" name="item_name" text_color="white" diff --git a/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml b/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml index bb46ec0954..3878c7a144 100644 --- a/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml +++ b/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <simple_text_editor - allow_html="false" + parse_urls="false" mouse_opaque="true" font="SansSerifSmall" max_length="255" @@ -15,11 +15,13 @@ default_color="TextDefaultColor" text_color="TextFgColor" text_readonly_color="TextFgReadOnlyColor" + text_selected_color="White" h_pad="6" v_pad="4" bg_visible="true" bg_readonly_color="TextBgReadOnlyColor" bg_writeable_color="TextBgWriteableColor" + bg_selected_color="EmphasisColor" bg_focus_color="TextBgFocusColor"> <simple_text_editor.border bevel_style="in" diff --git a/indra/newview/skins/default/xui/en/widgets/text.xml b/indra/newview/skins/default/xui/en/widgets/text.xml index 3006df22b8..134f2d7522 100644 --- a/indra/newview/skins/default/xui/en/widgets/text.xml +++ b/indra/newview/skins/default/xui/en/widgets/text.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<text allow_html="true" +<text parse_urls="true" mouse_opaque="false" name="text_box" font="SansSerifSmall" @@ -8,7 +8,7 @@ halign="left" h_pad="0" allow_scroll="false" - text_readonly_color="LabelDisabledColor" + text_readonly_color="LabelTextColor" bg_writeable_color="FloaterDefaultBackgroundColor" use_ellipses="false" bg_visible="false" diff --git a/indra/newview/skins/default/xui/en/widgets/text_editor.xml b/indra/newview/skins/default/xui/en/widgets/text_editor.xml index 2ced8b1b4b..180120ec89 100644 --- a/indra/newview/skins/default/xui/en/widgets/text_editor.xml +++ b/indra/newview/skins/default/xui/en/widgets/text_editor.xml @@ -1,5 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <!-- Core parameters are in simple_text_editor.xml --> <text_editor - allow_html="false" + parse_urls="false" + text_readonly_color="LabelDisabledColor" show_context_menu="true"/> diff --git a/indra/newview/tests/llsecapi_test.cpp b/indra/newview/tests/llsecapi_test.cpp index caa1461987..8f2f299fc4 100644 --- a/indra/newview/tests/llsecapi_test.cpp +++ b/indra/newview/tests/llsecapi_test.cpp @@ -35,6 +35,7 @@ #include "../llviewernetwork.h" #include "../test/lltut.h" #include "../llsecapi.h" +#include "../llsechandler_basic.h" #include "../../llxml/llcontrol.h" @@ -56,82 +57,21 @@ std::string LLControlGroup::getString(const std::string& name) LLControlGroup gSavedSettings("test"); -class LLSecAPIBasicHandler : public LLSecAPIHandler -{ -protected: - LLPointer<LLCertificateChain> mCertChain; - LLPointer<LLCertificate> mCert; - LLPointer<LLCertificateStore> mCertStore; - LLSD mLLSD; - -public: - LLSecAPIBasicHandler() {} - - virtual ~LLSecAPIBasicHandler() {} - - // instantiate a certificate from a pem string - virtual LLPointer<LLCertificate> getCertificate(const std::string& pem_cert) - { - return mCert; - } - - - // instiate a certificate from an openssl X509 structure - virtual LLPointer<LLCertificate> getCertificate(X509* openssl_cert) - { - return mCert; - } - - - // instantiate a chain from an X509_STORE_CTX - virtual LLPointer<LLCertificateChain> getCertificateChain(const X509_STORE_CTX* chain) - { - return mCertChain; - } - - // instantiate a cert store given it's id. if a persisted version - // exists, it'll be loaded. If not, one will be created (but not - // persisted) - virtual LLPointer<LLCertificateStore> getCertificateStore(const std::string& store_id) - { - return mCertStore; - } - - // persist data in a protected store - virtual void setProtectedData(const std::string& data_type, - const std::string& data_id, - const LLSD& data) {} - - // retrieve protected data - virtual LLSD getProtectedData(const std::string& data_type, - const std::string& data_id) - { - return mLLSD; - } - - virtual void deleteProtectedData(const std::string& data_type, - const std::string& data_id) - { - } - - virtual LLPointer<LLCredential> createCredential(const std::string& grid, - const LLSD& identifier, - const LLSD& authenticator) - { - LLPointer<LLCredential> cred = NULL; - return cred; - } - - virtual LLPointer<LLCredential> loadCredential(const std::string& grid) - { - LLPointer<LLCredential> cred = NULL; - return cred; - } - - virtual void saveCredential(LLPointer<LLCredential> cred, bool save_authenticator) {} - - virtual void deleteCredential(LLPointer<LLCredential> cred) {} -}; + +LLSecAPIBasicHandler::LLSecAPIBasicHandler() {} +void LLSecAPIBasicHandler::init() {} +LLSecAPIBasicHandler::~LLSecAPIBasicHandler() {} +LLPointer<LLCertificate> LLSecAPIBasicHandler::getCertificate(const std::string& pem_cert) { return NULL; } +LLPointer<LLCertificate> LLSecAPIBasicHandler::getCertificate(X509* openssl_cert) { return NULL; } +LLPointer<LLCertificateChain> LLSecAPIBasicHandler::getCertificateChain(const X509_STORE_CTX* chain) { return NULL; } +LLPointer<LLCertificateStore> LLSecAPIBasicHandler::getCertificateStore(const std::string& store_id) { return NULL; } +void LLSecAPIBasicHandler::setProtectedData(const std::string& data_type, const std::string& data_id, const LLSD& data) {} +LLSD LLSecAPIBasicHandler::getProtectedData(const std::string& data_type, const std::string& data_id) { return LLSD(); } +void LLSecAPIBasicHandler::deleteProtectedData(const std::string& data_type, const std::string& data_id) {} +LLPointer<LLCredential> LLSecAPIBasicHandler::createCredential(const std::string& grid, const LLSD& identifier, const LLSD& authenticator) { return NULL; } +LLPointer<LLCredential> LLSecAPIBasicHandler::loadCredential(const std::string& grid) { return NULL; } +void LLSecAPIBasicHandler::saveCredential(LLPointer<LLCredential> cred, bool save_authenticator) {} +void LLSecAPIBasicHandler::deleteCredential(LLPointer<LLCredential> cred) {} // ------------------------------------------------------------------------------------------- // TUT |