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-rw-r--r--indra/newview/llfloatermodelpreview.h3
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml1
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_wizard.xml3
3 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index ed7cbe6d1e..7d7464577a 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -311,9 +311,6 @@ public:
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
- //Sets the current avatars joints to new positions
- //Makes in world go to shit, however
- void changeAvatarsJointPositions( LLModel* pModel );
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
void critiqueJointToNodeMappingFromScene( void );
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index 4677d014b8..9d46e1eec5 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -7,6 +7,7 @@
<string name="status_reading_file">Loading...</string>
<string name="status_generating_meshes">Generating Meshes...</string>
<string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string>
+ <string name="bad_element">Error: element is invalid</string>
<string name="high">High</string>
<string name="medium">Medium</string>
<string name="low">Low</string>
diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
index 47b2e5fd79..3dd16f8eb1 100644
--- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
@@ -1021,7 +1021,8 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
<string name="status_idle">Idle</string>
<string name="status_reading_file">Loading...</string>
<string name="status_generating_meshes">Generating Meshes...</string>
- <string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string>
+ <string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string>
+ <string name="bad_element">Error: element is invalid</string>
<string name="high">High</string>
<string name="medium">Medium</string>
<string name="low">Low</string>