diff options
Diffstat (limited to 'indra/newview')
156 files changed, 8374 insertions, 1756 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index f91ecf778c..4122210f55 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -536,6 +536,7 @@ set(viewer_SOURCE_FILES llsidepaneliteminfo.cpp llsidepaneltaskinfo.cpp llsidetraypanelcontainer.cpp + llskinningutil.cpp llsky.cpp llslurl.cpp llsnapshotlivepreview.cpp @@ -1142,6 +1143,7 @@ set(viewer_HEADER_FILES llsidepaneliteminfo.h llsidepaneltaskinfo.h llsidetraypanelcontainer.h + llskinningutil.h llsky.h llslurl.h llsnapshotlivepreview.h diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index de197cc337..6b244dcd69 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -4.1.3 +5.0.1 diff --git a/indra/newview/app_settings/anim.ini b/indra/newview/app_settings/anim.ini index 63c84e544d..c24d2749ef 100644 --- a/indra/newview/app_settings/anim.ini +++ b/indra/newview/app_settings/anim.ini @@ -1,87 +1,2 @@ Translations 1.0 -[hip] - relativepos = firstkey - relativerot = firstkey - outname = mPelvis - frame = 0 1 0, 0 0 1, 1 0 0 - -[abdomen] - outname = mTorso - frame = 0 1 0, 0 0 1, 1 0 0 - -[chest] - outname = mChest - frame = 0 1 0, 0 0 1, 1 0 0 - -[neckDummy] - ignore = true - frame = 0 1 0, 0 0 1, 1 0 0 - -[neck] - outname = mNeck - frame = 0 1 0, 0 0 1, 1 0 0 - -[head] - outname = mHead - frame = 0 1 0, 0 0 1, 1 0 0 - -[figureHair] - ignore = true - frame = 0 1 0, 0 0 1, 1 0 0 - -[lCollar] - outname = mCollarLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[lShldr] - outname = mShoulderLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[lForeArm] - outname = mElbowLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[lHand] - outname = mWristLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[rCollar] - outname = mCollarRight - frame = 0 1 0, 0 0 1, 1 0 0 - -[rShldr] - outname = mShoulderRight - frame = 0 1 0, 0 0 1, 1 0 0 - -[rForeArm] - outname = mElbowRight - frame = 0 1 0, 0 0 1, 1 0 0 - -[rHand] - outname = mWristRight - frame = 0 1 0, 0 0 1, 1 0 0 - -[lThigh] - outname = mHipLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[lShin] - outname = mKneeLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[lFoot] - outname = mAnkleLeft - frame = 0 1 0, 0 0 1, 1 0 0 - -[rThigh] - outname = mHipRight - frame = 0 1 0, 0 0 1, 1 0 0 - -[rShin] - outname = mKneeRight - frame = 0 1 0, 0 0 1, 1 0 0 - -[rFoot] - outname = mAnkleRight - frame = 0 1 0, 0 0 1, 1 0 0
\ No newline at end of file diff --git a/indra/newview/app_settings/keywords_lsl_default.xml b/indra/newview/app_settings/keywords_lsl_default.xml index ddd287faf4..d641883d5a 100644 --- a/indra/newview/app_settings/keywords_lsl_default.xml +++ b/indra/newview/app_settings/keywords_lsl_default.xml @@ -528,7 +528,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>27</integer> + <integer>26</integer> <key>tooltip</key> <string>Attach to the avatar's lower upper leg.</string> </map> @@ -678,6 +678,141 @@ <key>tooltip</key> <string>Attach to the avatar's right upper leg.</string> </map> + <key>ATTACH_LHAND_RING1</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>41</integer> + <key>tooltip</key> + <string>Attach to the avatar's left ring finger.</string> + </map> + <key>ATTACH_RHAND_RING1</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>42</integer> + <key>tooltip</key> + <string>Attach to the avatar's right ring finger.</string> + </map> + <key>ATTACH_TAIL_BASE</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>43</integer> + <key>tooltip</key> + <string>Attach to the avatar's tail base.</string> + </map> + <key>ATTACH_TAIL_TIP</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>44</integer> + <key>tooltip</key> + <string>Attach to the avatar's tail tip.</string> + </map> + <key>ATTACH_LWING</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>45</integer> + <key>tooltip</key> + <string>Attach to the avatar's left wing.</string> + </map> + <key>ATTACH_RWING</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>46</integer> + <key>tooltip</key> + <string>Attach to the avatar's right wing.</string> + </map> + <key>ATTACH_FACE_JAW</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>47</integer> + <key>tooltip</key> + <string>Attach to the avatar's jaw.</string> + </map> + <key>ATTACH_FACE_LEAR</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>48</integer> + <key>tooltip</key> + <string>Attach to the avatar's left ear (extended).</string> + </map> + <key>ATTACH_FACE_REAR</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>49</integer> + <key>tooltip</key> + <string>Attach to the avatar's right ear (extended).</string> + </map> + <key>ATTACH_FACE_LEYE</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>50</integer> + <key>tooltip</key> + <string>Attach to the avatar's left eye (extended).</string> + </map> + <key>ATTACH_FACE_REYE</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>51</integer> + <key>tooltip</key> + <string>Attach to the avatar's right eye (extended).</string> + </map> + <key>ATTACH_FACE_TONGUE</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>52</integer> + <key>tooltip</key> + <string>Attach to the avatar's tongue.</string> + </map> + <key>ATTACH_GROIN</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>53</integer> + <key>tooltip</key> + <string>Attach to the avatar's groin.</string> + </map> + <key>ATTACH_HIND_LFOOT</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>54</integer> + <key>tooltip</key> + <string>Attach to the avatar's left hind foot.</string> + </map> + <key>ATTACH_HIND_RFOOT</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>55</integer> + <key>tooltip</key> + <string>Attach to the avatar's right hind foot.</string> + </map> <key>AVOID_CHARACTERS</key> <map> <key>type</key> @@ -809,7 +944,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>6</integer> + <integer>5</integer> <key>tooltip</key> <string/> </map> @@ -818,7 +953,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>22</integer> + <integer>21</integer> <key>tooltip</key> <string/> </map> @@ -872,7 +1007,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>2048</integer> + <string>0x800</string> <key>tooltip</key> <string/> </map> @@ -1463,9 +1598,9 @@ <key>type</key> <string>float</string> <key>value</key> - <real>0.01745329</real> + <real>0.017453293</real> <key>tooltip</key> - <string>0.01745329 - Number of radians per degree. + <string>0.017453293 - Number of radians per degree. You can use this to convert degrees to radians by multiplying the degrees by this number.</string> </map> <key>DENSITY</key> @@ -1482,7 +1617,7 @@ <key>type</key> <string>string</string> <key>value</key> - <string>0x0A0x0A0x0A</string> + <string>\\n\\n\\n</string> <key>tooltip</key> <string>Indicates the last line of a notecard was read.</string> </map> @@ -2299,7 +2434,7 @@ <key>NULL_KEY</key> <map> <key>type</key> - <string>key</string> + <string>string</string> <key>value</key> <uuid>00000000-0000-0000-0000-000000000000</uuid> <key>tooltip</key> @@ -2395,6 +2530,15 @@ <key>tooltip</key> <string>Gets the object's name.</string> </map> + <key>OBJECT_OMEGA</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>29</integer> + <key>tooltip</key> + <string>Gets an object's angular velocity.</string> + </map> <key>OBJECT_OWNER</key> <map> <key>type</key> @@ -2404,6 +2548,15 @@ <key>tooltip</key> <string>Gets an object's owner's key. If id is group owned, a NULL_KEY is returned.</string> </map> + <key>OBJECT_PRIM_COUNT</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>30</integer> + <key>tooltip</key> + <string>Gets the prim count of the object. The script and target object must be owned by the same owner</string> + </map> <key>OBJECT_PATHFINDING_TYPE</key> <map> <key>type</key> @@ -2494,6 +2647,15 @@ <key>tooltip</key> <string/> </map> + <key>OBJECT_REZZER_KEY</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>32</integer> + <key>tooltip</key> + <string/> + </map> <key>OBJECT_ROOT</key> <map> <key>type</key> @@ -2566,6 +2728,15 @@ <key>tooltip</key> <string>Returns boolean, detailing if temporary is enabled or disabled on the object.</string> </map> + <key>OBJECT_TOTAL_INVENTORY_COUNT</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>31</integer> + <key>tooltip</key> + <string>Gets the total inventory count of the object. The script and target object must be owned by the same owner</string> + </map> <key>OBJECT_TOTAL_SCRIPT_COUNT</key> <map> <key>type</key> @@ -3052,6 +3223,33 @@ <key>tooltip</key> <string/> </map> + <key>PASS_ALWAYS</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <string>1</string> + <key>tooltip</key> + <string>Always pass the event.</string> + </map> + <key>PASS_NEVER</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <string>2</string> + <key>tooltip</key> + <string>Always pass the event.</string> + </map> + <key>PASS_IF_NOT_HANDLED</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <string>0</string> + <key>tooltip</key> + <string>Pass the event if there is no script handling the event in the prim.</string> + </map> <key>PASSIVE</key> <map> <key>type</key> @@ -4387,6 +4585,24 @@ <key>tooltip</key> <string/> </map> + <key>PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>5</integer> + <key>tooltip</key> + <string/> + </map> + <key>PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA</key> + <map> + <key>type</key> + <string>integer</string> + <key>value</key> + <integer>9</integer> + <key>tooltip</key> + <string/> + </map> <key>PSYS_PART_BF_SOURCE_ALPHA</key> <map> <key>type</key> @@ -4536,7 +4752,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>19</integer> + <integer>7</integer> <key>tooltip</key> <string>Age in seconds of a particle at which it dies.</string> </map> @@ -5061,7 +5277,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>2</integer> + <integer>0</integer> <key>tooltip</key> <string/> </map> @@ -5295,7 +5511,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>64</integer> + <string>0x40</string> <key>tooltip</key> <string>Controls whether the object can be grabbed.\nA grab is the default action when in third person, and is available as the hand tool in build mode. This is useful for physical objects that you don't want other people to be able to trivially disturb. The default is FALSE</string> </map> @@ -5304,7 +5520,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>1024</integer> + <string>0x400</string> <key>tooltip</key> <string>Prevent click-and-drag movement on all prims in the object.</string> </map> @@ -5500,7 +5716,7 @@ <key>TEXTURE_BLANK</key> <map> <key>type</key> - <string>key</string> + <string>string</string> <key>value</key> <uuid>5748decc-f629-461c-9a36-a35a221fe21f</uuid> <key>tooltip</key> @@ -5509,7 +5725,7 @@ <key>TEXTURE_DEFAULT</key> <map> <key>type</key> - <string>key</string> + <string>string</string> <key>value</key> <uuid>89556747-24cb-43ed-920b-47caed15465f</uuid> <key>tooltip</key> @@ -5518,7 +5734,7 @@ <key>TEXTURE_MEDIA</key> <map> <key>type</key> - <string>key</string> + <string>string</string> <key>value</key> <uuid>8b5fec65-8d8d-9dc5-cda8-8fdf2716e361</uuid> <key>tooltip</key> @@ -5527,7 +5743,7 @@ <key>TEXTURE_PLYWOOD</key> <map> <key>type</key> - <string>key</string> + <string>string</string> <key>value</key> <uuid>89556747-24cb-43ed-920b-47caed15465f</uuid> <key>tooltip</key> @@ -5536,7 +5752,7 @@ <key>TEXTURE_TRANSPARENT</key> <map> <key>type</key> - <string>key</string> + <string>string</string> <key>value</key> <uuid>8dcd4a48-2d37-4909-9f78-f7a9eb4ef903</uuid> <key>tooltip</key> @@ -5956,7 +6172,7 @@ <key>type</key> <string>integer</string> <key>value</key> - <integer>35</integer> + <integer>31</integer> <key>tooltip</key> <string>The timescale for exponential decay of the linear motors magnitude.</string> </map> @@ -6204,15 +6420,6 @@ <key>tooltip</key> <string>An attempted write data to the key-value store failed due to the data quota being met.</string> </map> - <key>LSL_XP_ERROR_REQUEST_PERM_TIMEOUT</key> - <map> - <key>type</key> - <string>integer</string> - <key>value</key> - <integer>18</integer> - <key>tooltip</key> - <string>The request for experience permissions was ignored and timed out.</string> - </map> <key>XP_ERROR_RETRY_UPDATE</key> <map> <key>type</key> @@ -6562,30 +6769,43 @@ <key>experience_permissions</key> <map> <key>arguments</key> - <map> - <key>agent_id</key> - <map> + <array> + <map> + <key>agent_id</key> + <map> <key>type</key> <string>key</string> <key>tooltip</key> <string>ID of the agent approving permission for the Experience.</string> - </map> - </map> + </map> + </map> + </array> </map> <key>experience_permissions_denied</key> <map> <key>arguments</key> - <map> - <key>agent_id</key> - <map> + <array> + <map> + <key>agent_id</key> + <map> <key>type</key> <string>key</string> <key>tooltip</key> <string>ID of the agent denying permission for the Experience.</string> - </map> - </map> + </map> + </map> + <map> + <key>Reason</key> + <map> + <key>type</key> + <string>integer</string> + <key>tooltip</key> + <string>One of the XP_ERROR_... constants describing the reason why the Experience permissions were denied for the agent.</string> + </map> + </map> + </array> <key>tooltip</key> - <string>One of the XP_ERROR_... constants describing the reason why the Experience permissions were denied for the agent.</string> + <string>Describes why the Experience permissions were denied for the agent.</string> </map> <key>http_request</key> <map> @@ -7281,15 +7501,17 @@ <key>return</key> <string>integer</string> <key>arguments</key> - <map> - <key>AgentID</key> - <map> + <array> + <map> + <key>AgentID</key> + <map> <key>type</key> <string>key</string> <key>tooltip</key> <string></string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Returns TRUE if the agent is in the Experience and the Experience can run in the current location. @@ -8035,7 +8257,8 @@ <key>return</key> <string>key</string> <key>arguments</key> - <map> + <array> + <map> <key>Key</key> <map> <key>type</key> @@ -8043,6 +8266,8 @@ <key>tooltip</key> <string></string> </map> + </map> + <map> <key>Value</key> <map> <key>type</key> @@ -8050,7 +8275,8 @@ <key>tooltip</key> <string></string> </map> - </map> + </map> + </array> <key>tooltip</key> <string> Starts an asychronous transaction to create a key-value pair. Will fail with XP_ERROR_STORAGE_EXCEPTION if the key already exists. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value passed to the function. @@ -8148,15 +8374,17 @@ <key>return</key> <string>key</string> <key>arguments</key> - <map> - <key>Key</key> - <map> + <array> + <map> + <key>Key</key> + <map> <key>type</key> <string>string</string> <key>tooltip</key> <string></string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Starts an asychronous transaction to delete a key-value pair. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. @@ -9549,15 +9777,17 @@ <key>return</key> <string>list</string> <key>arguments</key> - <map> - <key>ExperienceID</key> - <map> + <array> + <map> + <key>ExperienceID</key> + <map> <key>type</key> <string>key</string> <key>tooltip</key> <string>May be NULL_KEY to retrieve the details for the script's Experience</string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Returns a list with the following Experience properties: [Experience Name, Owner ID, Group ID, Experience ID, State, State Message]. State is an integer corresponding to one of the constants XP_ERROR_... and State Message is the string returned by llGetExperienceErrorMessage for that integer. @@ -9572,15 +9802,17 @@ <key>return</key> <string>string</string> <key>arguments</key> - <map> - <key>Error</key> - <map> + <array> + <map> + <key>Error</key> + <map> <key>type</key> <string>integer</string> <key>tooltip</key> <string>An Experience error code to translate.</string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Returns a string describing the error code passed or the string corresponding with XP_ERROR_UNKNOWN_ERROR if the value is not a valid Experience error code. @@ -9930,7 +10162,7 @@ <key>Parameters</key> <map> <key>type</key> - <string>integer</string> + <string>list</string> <key>tooltip</key> <string>A list of PRIM_* property constants to return values of.</string> </map> @@ -10021,7 +10253,7 @@ <key>Parameters</key> <map> <key>type</key> - <string>integer</string> + <string>list</string> <key>tooltip</key> <string>PRIM_* flags.</string> </map> @@ -10782,7 +11014,7 @@ <key>sleep</key> <real>0.0</real> <key>return</key> - <string>void</string> + <string>float</string> <key>arguments</key> <undef/> <key>tooltip</key> @@ -11390,7 +11622,7 @@ <key>sleep</key> <real>0.0</real> <key>return</key> - <string>void</string> + <string>integer</string> <key>arguments</key> <array> <map> @@ -11937,22 +12169,26 @@ <key>return</key> <string>key</string> <key>arguments</key> - <map> - <key>First</key> - <map> + <array> + <map> + <key>First</key> + <map> <key>type</key> - <string>string</string> + <string>integer</string> <key>tooltip</key> <string>Index of the first key to return.</string> - </map> - <key>Count</key> - <map> + </map> + </map> + <map> + <key>Count</key> + <map> <key>type</key> - <string>string</string> + <string>integer</string> <key>tooltip</key> <string>The number of keys to return.</string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Starts an asychronous transaction the request a number of keys from the data store. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. The error XP_ERROR_KEY_NOT_FOUND is returned if First is greater than or equal to the number of keys in the data store. In the success case the subsequent items will be the keys requested. The number of keys returned may be less than requested if the return value is too large or if there is not enough keys remaining. The order keys are returned is not guaranteed but is stable between subsequent calls as long as no keys are added or removed. Because the keys are returned in a comma-delimited list it is not recommended to use commas in key names if this function is used. @@ -11981,7 +12217,7 @@ <key>Rules</key> <map> <key>type</key> - <string>integer</string> + <string>list</string> <key>tooltip</key> <string>Particle system rules list in the format [ rule1, data1, rule2, data2 . . . ruleN, dataN ]</string> </map> @@ -13142,6 +13378,15 @@ </map> </map> <map> + <key>Bounce</key> + <map> + <key>type</key> + <string>integer</string> + <key>tooltip</key> + <string/> + </map> + </map> + <map> <key>Texture</key> <map> <key>type</key> @@ -13159,6 +13404,15 @@ <string/> </map> </map> + <map> + <key>Bounce_Offset</key> + <map> + <key>type</key> + <string>float</string> + <key>tooltip</key> + <string/> + </map> + </map> </array> <key>tooltip</key> <string>Make a fountain of particles. Deprecated: Use llParticleSystem instead.\nMake a fountain of particles using texture from the objects inventory. Deprecated: Use llParticleSystem instead.</string> @@ -13959,7 +14213,7 @@ <key>sleep</key> <real>0.0</real> <key>return</key> - <string>void</string> + <string>float</string> <key>arguments</key> <array> <map> @@ -14098,7 +14352,8 @@ <key>return</key> <string>key</string> <key>arguments</key> - <map> + <array> + <map> <key>Key</key> <map> <key>type</key> @@ -14106,7 +14361,8 @@ <key>tooltip</key> <string></string> </map> - </map> + </map> + </array> <key>tooltip</key> <string> Starts an asychronous transaction to retrieve the value associated with the key given. Will fail with XP_ERROR_KEY_NOT_FOUND if the key does not exist. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. @@ -14148,7 +14404,7 @@ <key>Text</key> <map> <key>type</key> - <string>integer</string> + <string>string</string> <key>tooltip</key> <string>Message to be transmitted.</string> </map> @@ -14541,22 +14797,26 @@ <key>return</key> <string>void</string> <key>arguments</key> - <map> - <key>AvatarID</key> - <map> + <array> + <map> + <key>AgentID</key> + <map> <key>type</key> <string>key</string> <key>tooltip</key> <string/> - </map> - <key>unused</key> - <map> + </map> + </map> + <map> + <key>unused</key> + <map> <key>type</key> <string>string</string> <key>tooltip</key> <string>Not used, should be ""</string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Ask the agent for permission to participate in an experience. This request is similar to llRequestPermissions with the following permissions: PERMISSION_TAKE_CONTROLS, PERMISSION_TRIGGER_ANIMATION, PERMISSION_ATTACH, PERMISSION_TRACK_CAMERA, PERMISSION_CONTROL_CAMERA and PERMISSION_TELEPORT. However, unlike llRequestPermissions the decision to allow or block the request is persistent and applies to all scripts using the experience grid wide. Subsequent calls to llRequestExperiencePermissions from scripts in the experience will receive the same response automatically with no user interaction. One of experience_permissions or experience_permissions_denied will be generated in response to this call. Outstanding permission requests will be lost if the script is derezzed, moved to another region or reset. @@ -17363,7 +17623,7 @@ <key>ParameterValue</key> <map> <key>type</key> - <string>float</string> + <string>rotation</string> <key>tooltip</key> <string/> </map> @@ -17418,7 +17678,7 @@ <key>ParameterValue</key> <map> <key>type</key> - <string>float</string> + <string>vector</string> <key>tooltip</key> <string/> </map> @@ -18487,36 +18747,44 @@ <key>return</key> <string>key</string> <key>arguments</key> - <map> - <key>Key</key> - <map> + <array> + <map> + <key>Key</key> + <map> <key>type</key> <string>string</string> <key>tooltip</key> <string></string> - </map> - <key>Value</key> - <map> + </map> + </map> + <map> + <key>Value</key> + <map> <key>type</key> <string>string</string> <key>tooltip</key> <string></string> - </map> - <key>Checked</key> - <map> + </map> + </map> + <map> + <key>Checked</key> + <map> <key>type</key> <string>integer</string> <key>tooltip</key> <string></string> - </map> - <key>OriginalValue</key> - <map> + </map> + </map> + <map> + <key>OriginalValue</key> + <map> <key>type</key> <string>string</string> <key>tooltip</key> <string></string> - </map> - </map> + </map> + </map> + </array> <key>tooltip</key> <string> Starts an asychronous transaction to update the value associated with the key given. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. If Checked is 1 the existing value in the data store must match the OriginalValue passed or XP_ERROR_RETRY_UPDATE will be returned. If Checked is 0 the key will be created if necessary. @@ -18868,31 +19136,8 @@ <key>tooltip</key> <string>Returns the largest multiplicative uniform scale factor that can be successfully applied (via llScaleByFactor()) to the object without violating prim size or linkability rules.</string> </map> - <key>llScaleByFactor</key> - <map> - <key>energy</key> - <real>10.0</real> - <key>sleep</key> - <real>0.0</real> - <key>return</key> - <string>float</string> - <key>arguments</key> - <array> - <map> - <key>Factor</key> - <map> - <key>type</key> - <string>float</string> - <key>tooltip</key> - <string/> - </map> - </map> - </array> - <key>tooltip</key> - <string>Tries to uniformly scale the object by a multiplicative factor. Returns TRUE on success or FALSE on failure.</string> - </map> </map> <key>llsd-lsl-syntax-version</key> - <integer>2</integer> + <integer>2</integer><!-- increment only when the file format changes, not just the content --> </map> </llsd> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bfbbcd3e41..833b8be1a1 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2205,6 +2205,17 @@ <key>Value</key> <string /> </map> + <key>DebugAvatarJoints</key> + <map> + <key>Comment</key> + <string>List of joints to emit additional debugging info about.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> <key>DebugAvatarRezTime</key> <map> <key>Comment</key> @@ -3525,6 +3536,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>IncludeEnhancedSkeleton</key> + <map> + <key>Comment</key> + <string>Include extended skeleton joints when rendering skinned meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>MinObjectsForUnlinkConfirm</key> <map> <key>Comment</key> @@ -6407,7 +6429,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>MeshUploadLogXML</key> <map> @@ -14552,6 +14574,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>LogWearableAssetSave</key> + <map> + <key>Comment</key> + <string>Save copy of saved wearables to log dir</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>LogTextureDownloadsToViewerLog</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 3060307b21..90bf2851c9 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -24,8 +24,7 @@ ATTRIBUTE vec4 weight4; -uniform mat3 matrixPalette[52]; -uniform vec3 translationPalette[52]; +uniform mat3x4 matrixPalette[MAX_JOINTS_PER_MESH_OBJECT]; mat4 getObjectSkinnedTransform() { @@ -34,8 +33,8 @@ mat4 getObjectSkinnedTransform() vec4 w = fract(weight4); vec4 index = floor(weight4); - index = min(index, vec4(51.0)); - index = max(index, vec4( 0.0)); + index = min(index, vec4(MAX_JOINTS_PER_MESH_OBJECT-1)); + index = max(index, vec4( 0.0)); w *= 1.0/(w.x+w.y+w.z+w.w); @@ -43,16 +42,16 @@ mat4 getObjectSkinnedTransform() int i2 = int(index.y); int i3 = int(index.z); int i4 = int(index.w); - - mat3 mat = matrixPalette[i1]*w.x; - mat += matrixPalette[i2]*w.y; - mat += matrixPalette[i3]*w.z; - mat += matrixPalette[i4]*w.w; - vec3 trans = translationPalette[i1]*w.x; - trans += translationPalette[i2]*w.y; - trans += translationPalette[i3]*w.z; - trans += translationPalette[i4]*w.w; + mat3 mat = mat3(matrixPalette[i1])*w.x; + mat += mat3(matrixPalette[i2])*w.y; + mat += mat3(matrixPalette[i3])*w.z; + mat += mat3(matrixPalette[i4])*w.w; + + vec3 trans = vec3(matrixPalette[i1][0].w,matrixPalette[i1][1].w,matrixPalette[i1][2].w)*w.x; + trans += vec3(matrixPalette[i2][0].w,matrixPalette[i2][1].w,matrixPalette[i2][2].w)*w.y; + trans += vec3(matrixPalette[i3][0].w,matrixPalette[i3][1].w,matrixPalette[i3][2].w)*w.z; + trans += vec3(matrixPalette[i4][0].w,matrixPalette[i4][1].w,matrixPalette[i4][2].w)*w.w; mat4 ret; @@ -65,10 +64,8 @@ mat4 getObjectSkinnedTransform() #ifdef IS_AMD_CARD // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - mat3 dummy1 = matrixPalette[0]; - vec3 dummy2 = translationPalette[0]; - mat3 dummy3 = matrixPalette[51]; - vec3 dummy4 = translationPalette[51]; + mat3x4 dummy1 = matrixPalette[0]; + mat3x4 dummy2 = matrixPalette[MAX_JOINTS_PER_MESH_OBJECT-1]; #endif } diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 7f7eaed38a..90f06746c9 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="US-ASCII" standalone="yes"?> <linden_avatar - version="1.0" wearable_definition_version="22"> + version="2.0" wearable_definition_version="22"> <!-- The wearable_definition_version is checked during asset upload. --> <!-- If you increment it, check indra/lib/python/indra/assetutil.py. --> <skeleton @@ -11,6 +11,7 @@ pie_slice="2" name="Chest" joint="mChest" + location="ATTACH_CHEST" position="0.15 0 -0.1" rotation="0 90 90" visible_in_first_person="true" /> @@ -21,6 +22,7 @@ pie_slice="2" name="Skull" joint="mHead" + location="ATTACH_HEAD" position="0 0 0.15" rotation="0 0 90" visible_in_first_person="false" /> @@ -31,6 +33,7 @@ pie_slice="3" name="Left Shoulder" joint="mCollarLeft" + location="ATTACH_LSHOULDER" position="0 0 0.08" rotation="0 0 0" visible_in_first_person="true" /> @@ -41,6 +44,7 @@ pie_slice="1" name="Right Shoulder" joint="mCollarRight" + location="ATTACH_RSHOULDER" position="0 0 0.08" rotation="0 0 0" visible_in_first_person="true"/> @@ -50,6 +54,7 @@ group="4" name="Left Hand" joint="mWristLeft" + location="ATTACH_LHAND" position="0 0.08 -0.02" rotation="0 0 0" visible_in_first_person="true" @@ -60,6 +65,7 @@ group="0" name="Right Hand" joint="mWristRight" + location="ATTACH_RHAND" position="0 -0.08 -0.02" rotation="0 0 0" visible_in_first_person="true" @@ -71,6 +77,7 @@ pie_slice="6" name="Left Foot" joint="mFootLeft" + location="ATTACH_LFOOT" position="0 0.0 0.0" rotation="0 0 0" visible_in_first_person="true"/> @@ -81,6 +88,7 @@ pie_slice="6" name="Right Foot" joint="mFootRight" + location="ATTACH_RFOOT" position="0 0.0 0.0" rotation="0 0 0" visible_in_first_person="true"/> @@ -91,6 +99,7 @@ pie_slice="7" name="Spine" joint="mChest" + location="ATTACH_BACK" position="-0.15 0 -0.1" rotation="0 -90 90" visible_in_first_person="true" /> @@ -101,6 +110,7 @@ pie_slice="6" name="Pelvis" joint="mPelvis" + location="ATTACH_PELVIS" position="0 0 -0.15" rotation="0 0 0" visible_in_first_person="true" /> @@ -111,6 +121,7 @@ pie_slice="6" name="Mouth" joint="mHead" + location="ATTACH_MOUTH" position="0.12 0 0.001" rotation="0 0 0" visible_in_first_person="false"/> @@ -121,6 +132,7 @@ pie_slice="7" name="Chin" joint="mHead" + location="ATTACH_CHIN" position="0.12 0 -0.04" rotation="0 0 0" visible_in_first_person="false" /> @@ -131,6 +143,7 @@ pie_slice="4" name="Left Ear" joint="mHead" + location="ATTACH_LEAR" position="0.015 0.08 0.017" rotation="0 0 0" visible_in_first_person="false" /> @@ -141,6 +154,7 @@ pie_slice="0" name="Right Ear" joint="mHead" + location="ATTACH_REAR" position="0.015 -0.08 0.017" rotation="0 0 0" visible_in_first_person="false" /> @@ -151,6 +165,7 @@ pie_slice="3" name="Left Eyeball" joint="mEyeLeft" + location="ATTACH_LEYE" position="0 0 0" rotation="0 0 0" visible_in_first_person="false"/> @@ -161,6 +176,7 @@ pie_slice="1" name="Right Eyeball" joint="mEyeRight" + location="ATTACH_REYE" position="0 0 0" rotation="0 0 0" visible_in_first_person="false" /> @@ -171,6 +187,7 @@ pie_slice="5" name="Nose" joint="mHead" + location="ATTACH_NOSE" position="0.1 0 0.05" rotation="0 0 0" visible_in_first_person="false"/> @@ -181,6 +198,7 @@ pie_slice="0" name="R Upper Arm" joint="mShoulderRight" + location="ATTACH_RUARM" position="0.01 -0.13 0.01" rotation="0 0 0" visible_in_first_person="true" /> @@ -191,6 +209,7 @@ pie_slice="7" name="R Forearm" joint="mElbowRight" + location="ATTACH_RLARM" position="0 -0.12 0" rotation="0 0 0" visible_in_first_person="true"/> @@ -201,6 +220,7 @@ pie_slice="4" name="L Upper Arm" joint="mShoulderLeft" + location="ATTACH_LUARM" position="0.01 0.15 -0.01" rotation="0 0 0" visible_in_first_person="true" /> @@ -211,6 +231,7 @@ pie_slice="5" name="L Forearm" joint="mElbowLeft" + location="ATTACH_LLARM" position="0 0.113 0" rotation="0 0 0" visible_in_first_person="true" /> @@ -221,6 +242,7 @@ pie_slice="1" name="Right Hip" joint="mHipRight" + location="ATTACH_RHIP" position="0 0 0" rotation="0 0 0" visible_in_first_person="true" /> @@ -231,6 +253,7 @@ pie_slice="0" name="R Upper Leg" joint="mHipRight" + location="ATTACH_RULEG" position="-0.017 0.041 -0.310" rotation="0 0 0" visible_in_first_person="true" /> @@ -241,6 +264,7 @@ pie_slice="7" name="R Lower Leg" joint="mKneeRight" + location="ATTACH_RLLEG" position="-0.044 -0.007 -0.262" rotation="0 0 0" visible_in_first_person="true" /> @@ -251,6 +275,7 @@ pie_slice="3" name="Left Hip" joint="mHipLeft" + location="ATTACH_LHIP" position="0 0 0" rotation="0 0 0" visible_in_first_person="true" /> @@ -261,6 +286,7 @@ pie_slice="4" name="L Upper Leg" joint="mHipLeft" + location="ATTACH_LULEG" position="-0.019 -0.034 -0.310" rotation="0 0 0" visible_in_first_person="true"/> @@ -271,6 +297,7 @@ pie_slice="5" name="L Lower Leg" joint="mKneeLeft" + location="ATTACH_LLLEG" position="-0.044 -0.007 -0.261" rotation="0 0 0" visible_in_first_person="true" /> @@ -281,6 +308,7 @@ pie_slice="5" name="Stomach" joint="mPelvis" + location="ATTACH_BELLY" position="0.092 0.0 0.088" rotation="0 0 0" visible_in_first_person="true" /> @@ -291,6 +319,7 @@ pie_slice="3" name="Left Pec" joint="mTorso" + location="ATTACH_LEFT_PEC" position="0.104 0.082 0.247" rotation="0 0 0" visible_in_first_person="true" /> @@ -301,15 +330,17 @@ pie_slice="1" name="Right Pec" joint="mTorso" + location="ATTACH_RIGHT_PEC" position="0.104 -0.082 0.247" rotation="0 0 0" visible_in_first_person="true" /> <attachment_point id="31" - group="8" + group="9" name="Center 2" joint="mScreen" + location="ATTACH_HUD_CENTER_2" position="0 0 0" rotation="0 0 0" hud="true" @@ -318,9 +349,10 @@ <attachment_point id="32" - group="8" + group="9" name="Top Right" joint="mScreen" + location="ATTACH_HUD_TOP_RIGHT" position="0 -0.5 0.5" rotation="0 0 0" hud="true" @@ -329,9 +361,10 @@ <attachment_point id="33" - group="8" + group="9" name="Top" joint="mScreen" + location="ATTACH_HUD_TOP_CENTER" position="0 0 0.5" rotation="0 0 0" hud="true" @@ -340,9 +373,10 @@ <attachment_point id="34" - group="8" + group="9" name="Top Left" joint="mScreen" + location="ATTACH_HUD_TOP_LEFT" position="0 0.5 0.5" rotation="0 0 0" hud="true" @@ -351,9 +385,10 @@ <attachment_point id="35" - group="8" + group="9" name="Center" joint="mScreen" + location="ATTACH_HUD_CENTER_1" position="0 0 0" rotation="0 0 0" hud="true" @@ -362,9 +397,10 @@ <attachment_point id="36" - group="8" + group="9" name="Bottom Left" joint="mScreen" + location="ATTACH_HUD_BOTTOM_LEFT" position="0 0.5 -0.5" rotation="0 0 0" hud="true" @@ -373,9 +409,10 @@ <attachment_point id="37" - group="8" + group="9" name="Bottom" joint="mScreen" + location="ATTACH_HUD_BOTTOM" position="0 0 -0.5" rotation="0 0 0" hud="true" @@ -384,9 +421,10 @@ <attachment_point id="38" - group="8" + group="9" name="Bottom Right" joint="mScreen" + location="ATTACH_HUD_BOTTOM_RIGHT" position="0 -0.5 -0.5" rotation="0 0 0" hud="true" @@ -399,6 +437,7 @@ pie_slice="1" name="Neck" joint="mNeck" + location="ATTACH_NECK" position="0 0 0" rotation="0 0 0" visible_in_first_person="true" /> @@ -409,10 +448,180 @@ pie_slice="2" name="Avatar Center" joint="mRoot" + location="ATTACH_AVATAR_CENTER" position="0 0 0" rotation="0 0 0" visible_in_first_person="true" /> - + + <!-- BENTO ADDITIONS --> + + <attachment_point + id="41" + group="8" + pie_slice="0" + name="Left Ring Finger" + joint="mHandRing1Left" + location="ATTACH_LHAND_RING1" + position="-0.006 0.019 -0.002" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="42" + group="8" + pie_slice="1" + name="Right Ring Finger" + joint="mHandRing1Right" + location="ATTACH_RHAND_RING1" + position="-0.006 -0.019 -0.002" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="43" + group="8" + pie_slice="2" + name="Tail Base" + joint="mTail1" + location="ATTACH_TAIL_BASE" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="44" + group="8" + pie_slice="3" + name="Tail Tip" + joint="mTail6" + location="ATTACH_TAIL_TIP" + position="-0.025 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="45" + group="8" + pie_slice="4" + name="Left Wing" + joint="mWing4Left" + location="ATTACH_LWING" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="46" + group="8" + pie_slice="5" + name="Right Wing" + joint="mWing4Right" + location="ATTACH_RWING" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="47" + group="8" + pie_slice="6" + name="Jaw" + joint="mFaceJaw" + location="ATTACH_FACE_JAW" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="48" + group="8" + pie_slice="7" + name="Alt Left Ear" + joint="mFaceEar1Left" + location="ATTACH_FACE_LEAR" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="49" + group="8" + pie_slice="8" + name="Alt Right Ear" + joint="mFaceEar1Right" + location="ATTACH_FACE_REAR" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="50" + group="8" + pie_slice="9" + name="Alt Left Eye" + joint="mFaceEyeAltLeft" + location="ATTACH_FACE_LEYE" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="51" + group="8" + pie_slice="10" + name="Alt Right Eye" + joint="mFaceEyeAltRight" + location="ATTACH_FACE_REYE" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="52" + group="8" + pie_slice="11" + name="Tongue" + joint="mFaceTongueTip" + location="ATTACH_FACE_TONGUE" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="53" + group="8" + pie_slice="12" + name="Groin" + joint="mGroin" + location="ATTACH_GROIN" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="54" + group="8" + pie_slice="13" + name="Left Hind Foot" + joint="mHindLimb4Left" + location="ATTACH_HIND_LFOOT" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <attachment_point + id="55" + group="8" + pie_slice="14" + name="Right Hind Foot" + joint="mHindLimb4Right" + location="ATTACH_HIND_RFOOT" + position="0.000 0.000 0.000" + rotation="0 0 0" + visible_in_first_person="true"/> + + <!-- END BENTO --> + <param id="32" group="1" @@ -460,8 +669,12 @@ scale="0 0 .05" /> <bone - name="mPelvis" - scale="0 0 0" /> + name="mSpine3" + scale="0 0 .05" /> + + <bone + name="mSpine4" + scale="0 0 .05" /> <bone name="mHipLeft" @@ -478,6 +691,29 @@ <bone name="mKneeRight" scale=".05 .05 .1" /> + + <bone + name="mHindLimb1Left" + scale=".05 .05 0" /> + + <bone + name="mHindLimb1Right" + scale=".05 .05 0" /> + + <bone + name="mHindLimb2Left" + scale=".05 .05 .1" /> + + <bone + name="mHindLimb2Right" + scale=".05 .05 .1" /> + + <bone name="mWingsRoot" scale="0 0 0" offset="0 0 0" /> + + <bone name="mWing1Right" scale="0 0 0" offset="-0.05 0 0" /> + + <bone name="mWing1Left" scale="0 0 0" offset="-0.05 0 0" /> + </param_skeleton> </param> @@ -533,8 +769,12 @@ scale="0 0 0.05" /> <bone - name="mPelvis" - scale="0 0 0" /> + name="mSpine3" + scale="0 0 0.05" /> + + <bone + name="mSpine4" + scale="0 0 0.05" /> <bone name="mHipLeft" @@ -551,6 +791,96 @@ <bone name="mKneeRight" scale="0 0 0.1" /> + + <bone + name="mHindLimb1Left" + scale="0 0 0.1" /> + + <bone + name="mHindLimb1Right" + scale="0 0 0.1" /> + + <bone + name="mHindLimb2Left" + scale="0 0 0.1" /> + + <bone + name="mHindLimb2Right" + scale="0 0 0.1" /> + + <bone + name="mWing1Left" + scale="0 0 0" + offset="0 0 0" /> + <bone + name="mWing2Left" + scale="0 0 0" + offset="-0.015 0.015 0" /> + <bone + name="mWing3Left" + scale="0 0 0" + offset="-0.025 0.025 0" /> + <bone + name="mWing4Left" + scale="0 0 0" + offset="-0.03 0.03 0" /> + <bone + name="mWing4FanLeft" + scale="0 0 0" + offset="-0.03 0.03 0" /> + + <bone + name="mWing1Right" + scale="0 0 0" + offset="0 0 0" /> + <bone + name="mWing2Right" + scale="0 0 0" + offset="-0.015 -0.015 0" /> + <bone + name="mWing3Right" + scale="0 0 0" + offset="-0.025 -0.025 0" /> + <bone + name="mWing4Right" + scale="0 0 0" + offset="-0.03 -0.03 0" /> + <bone + name="mWing4FanRight" + scale="0 0 0" + offset="-0.03 -0.03 0" /> + + <bone + name="mTail1" + scale ="0 0 0" + offset="-0.02 0 0" /> + + <bone + name="mTail2" + scale ="0 0 0" + offset="-0.02 0 0" /> + + <bone + name="mTail3" + scale ="0 0 0" + offset="-0.02 0 0" /> + + <bone + name="mTail4" + scale ="0 0 0" + offset="-0.02 0 0" /> + + <bone + name="mTail5" + scale ="0 0 0" + offset="-0.02 0 0" /> + + <bone + name="mTail6" + scale ="0 0 0" + offset="-0.02 0 0" /> + + </param_skeleton> </param> @@ -606,10 +936,26 @@ scale="0.1 0.1 0" /> <bone + name="mSpine3" + scale="0.1 0.1 0" /> + + <bone + name="mSpine4" + scale="0.1 0.1 0" /> + + <bone name="mPelvis" scale="0.1 0.1 0" /> <bone + name="mSpine1" + scale="0.1 0.1 0" /> + + <bone + name="mSpine2" + scale="0.1 0.1 0" /> + + <bone name="mHipLeft" scale="0.13 0.13 0" /> @@ -624,6 +970,37 @@ <bone name="mKneeRight" scale="0.12 0.12 0" /> + + <bone + name="mHindLimbsRoot" + scale="0.1 0.1 0" /> + + <bone + name="mHindLimb1Left" + scale="0.13 0.13 0" /> + + <bone + name="mHindLimb1Right" + scale="0.13 0.13 0" /> + + <bone + name="mHindLimb2Left" + scale="0.12 0.12 0" /> + + <bone + name="mHindLimb2Right" + scale="0.12 0.12 0" /> + + <bone name="mTail1" scale="0.05 0.1 0.1" /> + <bone name="mTail2" scale="0.05 0.1 0.1" /> + <bone name="mTail3" scale="0.05 0.1 0.1" /> + <bone name="mTail4" scale="0.05 0.1 0.1" /> + <bone name="mTail5" scale="0.05 0.1 0.1" /> + <bone name="mTail6" scale="0.05 0.1 0.1" /> + + <bone name="mWing1Right" scale="0.0 0.0 0.0" offset="-0.01 -0.01 0" /> + <bone name="mWing1Left" scale="0.0 0.0 0.0" offset="-0.01 0.01 0" /> + </param_skeleton> </param> @@ -662,6 +1039,17 @@ <bone name="mChest" scale="0.02 0.08 0" /> + + <bone + name="mWing1Right" + scale="0.0 0.0 0.0" + offset="0 -0.02 0" /> + + <bone + name="mWing1Left" + scale="0.0 0.0 0.0" + offset="0 0.02 0" /> + </param_skeleton> </param> @@ -669,7 +1057,7 @@ id="37" group="0" name="Hip Width" - label="Hip Width" + label="Hip Width" wearable="shape" edit_group="shape_legs" edit_group_order="3" @@ -685,6 +1073,14 @@ scale="0 0.1 0" /> <bone + name="mSpine1" + scale="0 0.1 0" /> + + <bone + name="mSpine2" + scale="0 0.1 0" /> + + <bone name="mHipLeft" scale="0 0 0" offset="0 .004 0" /> @@ -693,6 +1089,25 @@ name="mHipRight" scale="0 0 0" offset="0 -.004 0" /> + + <bone + name="mHindLimbsRoot" + scale="0 0.1 0" /> + + <bone + name="mHindLimb1Left" + scale="0 0 0" + offset="0 .004 0" /> + + <bone + name="mHindLimb1Right" + scale="0 0 0" + offset="0 -.004 0" /> + + <bone name="mTail1" scale="0.0 0.05 0" /> + <bone name="mTail2" scale="0.0 0.02 0" /> + <bone name="mTail3" scale="0.0 0.01 0" /> + </param_skeleton> </param> @@ -712,7 +1127,19 @@ <bone name="mPelvis" scale="0 0 0.3" /> - </param_skeleton> + + <bone + name="mHindLimbsRoot" + scale="0 0 0.3" /> + + <bone + name="mSpine1" + scale="0 0 0.3" /> + + <bone + name="mSpine2" + scale="0 0 0.3" /> + </param_skeleton> </param> <param @@ -733,10 +1160,26 @@ scale="0 0 .3" /> <bone + name="mSpine3" + scale="0 0 .3" /> + + <bone + name="mSpine4" + scale="0 0 .3" /> + + <bone name="mPelvis" scale="0 0 .1" /> <bone + name="mSpine1" + scale="0 0 .1" /> + + <bone + name="mSpine2" + scale="0 0 .1" /> + + <bone name="mHipLeft" scale="0 0 -.1" /> @@ -751,6 +1194,26 @@ <bone name="mKneeLeft" scale="0 0 -.05" /> + + <bone + name="mHindLimbsRoot" + scale="0 0 .1" /> + + <bone + name="mHindLimb1Left" + scale="0 0 -.1" /> + + <bone + name="mHindLimb1Right" + scale="0 0 -.1" /> + + <bone + name="mHindLimb2Right" + scale="0 0 -.05" /> + + <bone + name="mHindLimb2Left" + scale="0 0 -.05" /> </param_skeleton> </param> @@ -774,6 +1237,78 @@ name="mEyeRight" scale="0 0 0" offset="0 -.009 0" /> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0 " + offset="0 .0090 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0 " + offset="0 -.0090 0" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0 " + offset="0 .0090 0" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 0 " + offset="0 -.0090 0" /> + + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0 " + offset="0 .0090 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0 " + offset="0 -.0090 0" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0 " + offset="0 .0090 0" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0 " + offset="0 -.0090 0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0 " + offset="0 .0090 0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0 " + offset="0 -.0090 0" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0 " + offset="0 .005 0" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0 " + offset="0 -.005 0" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0 " + offset="0 .008 0" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0 " + offset="0 -.008 0" /> + </param_skeleton> </param> @@ -797,6 +1332,156 @@ name="mEyeRight" scale="0 0 0" offset="0 0 -.004" /> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceNoseRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceNoseLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEar1Left" + scale="0 0 0" + offset="0 0 .004" /> + <bone + name="mFaceEar1Right" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceLipUpperLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceLipUpperRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceLipLowerLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceLipLowerRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceLipCornerRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceLipCornerLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceCheekLowerLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceCheekLowerRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceCheekUpperLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceCheekUpperRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0" + offset="0 0 -.004" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0" + offset="0 0 0.004" /> + + <bone + name="mFaceForeheadLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceForeheadRight" + scale="0 0 0" + offset="0 0 -.004" /> + </param_skeleton> </param> @@ -820,9 +1505,10 @@ name="mEyeRight" scale="0 0 0" offset=".016 0 0" /> + </param_skeleton> </param> - + <param id="768" group="1" @@ -843,6 +1529,80 @@ name="mEyeRight" scale="0 0 0" offset=".005 0 0" /> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset=".005 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset=".005 0 0" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0 " + offset=".005 0 0" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 0 " + offset=".005 0 0" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0 " + offset=".005 0 0" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0 " + offset=".005 0 0" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0 " + offset=".005 0 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0 " + offset=".005 0 0" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0 " + offset=".002 0 0" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0 " + offset=".002 0 0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0 " + offset=".001 0 0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0 " + offset=".001 0 0" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0 " + offset=".0013 0 0" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0 " + offset=".0013 0 0" /> + + + + </param_skeleton> </param> @@ -850,7 +1610,7 @@ id="655" group="1" name="Head Size" - label="Head Size" + label="Head Size" wearable="shape" edit_group="shape_head" label_min="Small Head" @@ -859,6 +1619,36 @@ value_min="-.25" value_max=".10"> <param_skeleton> + + <bone + name = "mFaceTeethLower" + scale = "1 1 1" + offset = "0 0 0" /> + + <bone + name = "mFaceTeethUpper" + scale = "1 1 1" + offset = "0 0 0" /> + + <bone + name = "mFaceEyecornerInnerLeft" + scale = "1 1 1" + offset = "0 0 0" /> + + <bone + name = "mFaceEyecornerInnerRight" + scale = "1 1 1" + offset = "0 0 0" /> + + <bone + name = "mFaceNoseBridge" + scale = "1 1 1" + offset = "0 0 0" /> + + <bone + name = "mFaceNoseBase" + scale = "1 1 1" + offset = "0 0 0" /> <bone name="mSkull" scale="1 1 1" @@ -870,6 +1660,11 @@ offset="0 0 0" /> <bone + name="mFaceRoot" + scale="1 1 1" + offset="0 0 0" /> + + <bone name="mEyeLeft" scale="1 1 1" offset="0 0 0" /> @@ -878,6 +1673,181 @@ name="mEyeRight" scale="1 1 1" offset="0 0 0" /> + + <bone + name="mFaceEyeAltLeft" + scale="1 1 1" + offset="0 0 -0.001" /> + + <bone + name="mFaceEyeAltRight" + scale="1 1 1" + offset="0 0 -0.001" /> + + <bone + name="mFaceForeheadLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceForeheadCenter" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceForeheadRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceNoseLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceNoseCenter" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceNoseRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceCheekLowerLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceCheekUpperLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceCheekLowerRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceCheekUpperRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceTongueBase" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceTongueTip" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceJaw" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceJawShaper" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceChin" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipUpperLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipUpperCenter" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipUpperRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipCornerLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipCornerRight" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipLowerLeft" + scale="1 1 1" + offset="0 0 0" /> + + <bone + name="mFaceLipLowerCenter" + scale="1 1 1" + offset="0 0 0" /> + <bone + name="mFaceLipLowerRight" + scale="1 1 1" + offset="0 0 0" /> + </param_skeleton> </param> @@ -901,6 +1871,17 @@ name="mFootLeft" scale="0 0 0" offset="0 0 -.08" /> + + <bone + name="mHindLimb4Left" + scale="0 0 0" + offset="0 0 -.08" /> + + <bone + name="mHindLimb4Right" + scale="0 0 0" + offset="0 0 -.08" /> + </param_skeleton> </param> @@ -924,6 +1905,17 @@ name="mFootLeft" scale="0 0 0" offset="0 0 -.07" /> + + <bone + name="mHindLimb4Left" + scale="0 0 0" + offset="0 0 -.07" /> + + <bone + name="mHindLimb4Right" + scale="0 0 0" + offset="0 0 -.07" /> + </param_skeleton> </param> @@ -951,6 +1943,47 @@ name="mWristLeft" scale="1 1 1" offset="0 0 0" /> + + <bone name = "mHandThumb1Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandThumb2Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandThumb3Right" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandIndex1Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandIndex2Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandIndex3Right" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandMiddle1Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandMiddle2Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandMiddle3Right" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandRing1Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandRing2Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandRing3Right" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandPinky1Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandPinky2Right" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandPinky3Right" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandThumb1Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandThumb2Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandThumb3Left" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandIndex1Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandIndex2Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandIndex3Left" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandMiddle1Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandMiddle2Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandMiddle3Left" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandRing1Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandRing2Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandRing3Left" scale = "1 1 1" offset = "0 0 0" /> + + <bone name = "mHandPinky1Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandPinky2Left" scale = "1 1 1" offset = "0 0 0" /> + <bone name = "mHandPinky3Left" scale = "1 1 1" offset = "0 0 0" /> + </param_skeleton> </param> @@ -988,6 +2021,7 @@ value_min="-1" value_max="1"> <param_skeleton> + <bone name="mEyeLeft" scale="0 0 0" @@ -997,6 +2031,48 @@ name="mEyeRight" scale="0 0 0" offset="-.005 0 0" /> + + +<bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="-.005 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="-.005 0 0" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0.3 0.7" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0.3 0.7" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0.3 0.7" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0.3 0.7" + offset=" 0 0 0" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0" + offset="-0.005 -0.008 0.0" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0" + offset="-0.005 0.008 0.0" /> + </param_skeleton> </param> @@ -1028,6 +2104,22 @@ <bone name="mKneeLeft" scale="0 0 .2" /> + + <bone + name="mHindLimb1Left" + scale="0 0 .2" /> + + <bone + name="mHindLimb1Right" + scale="0 0 .2" /> + + <bone + name="mHindLimb2Right" + scale="0 0 .2" /> + + <bone + name="mHindLimb2Left" + scale="0 0 .2" /> </param_skeleton> </param> @@ -1084,7 +2176,8 @@ scale="0 0 .5" /> </param_skeleton> </param> - <param + + <param id="11001" group="0" name="Hover" @@ -1099,12 +2192,2265 @@ camera_distance="2.5"> <param_skeleton /> </param> + + <param + id="30002" + group="1" + name="Nose_Big_Out" + value_min="-0.8" + value_max="2.5"> + <param_skeleton> + <bone + name = "mFaceNoseCenter" + offset = "0.0 0.0 0.0" + scale = "0.50 0.3 0.1" /> + <bone + name = "mFaceNoseLeft" + offset = "0 0 0" + scale = "0.0 0.3 0.0" /> + <bone + name = "mFaceNoseRight" + offset = "0 0 0" + scale = "0.0 0.3 0.0" /> + <bone + name = "mFaceNoseBridge" + offset = "0.006 0.0 0.0" + scale = "0.10 0.1 0.0" /> + + </param_skeleton> + </param> + + <param + id="30004" + group="1" + name="Broad_Nostrils" + value_min="-.5" + value_max="1"> + <param_skeleton> + <bone + name = "mFaceNoseLeft" + offset = "0 0.005 0" + scale = "0.0 0.0 0.0" /> + <bone + name = "mFaceNoseRight" + offset = "0 -0.005 0" + scale = "0.0 0.0 0.0" /> + </param_skeleton> + </param> + + <param + id="30020" + group="1" + name="Bulbous_Nose" + value_min="-.5" + value_max="1.5" + > + <param_skeleton> + <bone + name = "mFaceNoseCenter" + offset = "0.0 0.0 0.0" + scale = "0.2 0.4 0.2" /> + <bone + name = "mFaceNoseLeft" + scale = "0 0.3 0" + offset = "0 0.0015 0" + /> + <bone + name = "mFaceNoseRight" + scale = "0 0.3 0" + offset = "0 -0.0015 0" + /> + + </param_skeleton> + </param> + + <param + id="30517" + group="1" + name="Wide_Nose" + value_min="-.5" + value_max="1"> + <param_skeleton> + <bone + name = "mFaceNoseCenter" + offset = "0 0 0" + scale = "0.10 0.85 0.0" /> + <bone + name = "mFaceNoseLeft" + scale = "0 0 0" + offset = "0.001 0.013 0"/> + <bone + name = "mFaceNoseRight" + scale = "0 0 0" + offset = "0.001 -0.013 0" /> + </param_skeleton> + </param> + + <param + id="30656" + group="1" + name="Crooked_Nose" + value_min="-2" + value_max="2"> + <param_skeleton> + <bone + name = "mFaceNoseCenter" + scale = "0.0 0.00 0.0" + offset = "0.0 0.009 0.0" /> + + <bone + name = "mFaceNoseBase" + scale = "0.0 0.00 0.0" + offset = "0.0 0.007 0.0" /> + + <bone + name = "mFaceNoseLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.005 0.0"/> + + <bone + name = "mFaceNoseRight" + scale = "0.0 0.00 0.0" + offset = "0.0 0.005 0.0" /> + + <bone + name = "mFaceLipCornerLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.001 0.0" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.002 0.0" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0.0 0.00 0.0" + offset = "0.0 0.002 0.0" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0.0 0.00 0.0" + offset = "0.0 0.001 0.0" /> + + <bone + name = "mFaceEyebrowInnerRight" + scale = "0.0 0.00 0.0" + offset = "0.0 0.0008 0.0" /> + + <bone + name = "mFaceEyebrowInnerLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.0008 0.0" /> + + <bone + name = "mFaceNoseBridge" + scale = "0.0 0.00 0.0" + offset = "0.0 0.004 0.0" /> + + <bone + name = "mFaceTeethUpper" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0" /> + + <bone + name = "mFaceEyecornerInnerRight" + scale = "0.0 0.00 0.0" + offset = "0.0 0.001 0.0" /> + + <bone + name = "mFaceEyecornerInnerLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.001 0.0" /> + + </param_skeleton> + </param> + + <param + id="30155" + group="1" + name="Lip Width" + value_min="-0.9" + value_max="1.3" + value_default="0"> + <param_skeleton> + <bone + name = "mFaceLipCornerLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.005 0.0" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.003 0.0" /> + + <bone + name = "mFaceLipLowerLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0" /> + + <bone + name = "mFaceLipLowerRight" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.003 0.0" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.005 0.0" /> + + </param_skeleton> + </param> + + <param + id="30653" + group="1" + name="Tall_Lips" + value_min="-1" + value_max="2"> + <param_skeleton> + <bone + name = "mFaceLipCornerLeft" + scale = "0.2 0.00 0.2" + offset = "-0.008 0.00 0.0" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0.2 0.00 0.2" + offset = "-0.009 0.00 0.0025" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0.2 0.00 0.2" + offset = "-0.009 0.00 0.0025" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0.2 0.00 0.2" + offset = "-0.009 0.00 0.0025" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0.2 0.00 0.2" + offset = "-0.008 0.00 0.0" /> + + <bone + name = "mFaceLipLowerLeft" + scale = "0.2 0.00 0.2" + offset = "-0.008 0.00 -0.0015" /> + + <bone + name = "mFaceLipLowerCenter" + scale = "0.2 0.00 0.2" + offset = "-0.008 0.00 -0.0025" /> + + <bone + name = "mFaceLipLowerRight" + scale = "0.2 0.00 0.2" + offset = "-0.008 0.00 -0.0015" /> + + </param_skeleton> + </param> + + <param + id="30505" + group="1" + name="Lip_Thickness" + value_min="0" + value_max="0.7"> + <param_skeleton> + + <bone + name = "mFaceLipCornerLeft" + scale = "0.2 0.00 -0.6" + offset = "-0.01 0.00 0.0" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0.2 0.00 -0.6" + offset = "-0.012 0.00 -0.005" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0.2 0.00 -0.6" + offset = "-0.015 0.00 -0.005" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0.2 0.00 -0.6" + offset = "-0.012 0.00 -0.005" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0.2 0.00 -0.6" + offset = "-0.01 0.00 0.0" /> + + <bone + name = "mFaceLipLowerLeft" + scale = "0.2 0.00 -0.6" + offset = "-0.01 0.00 0.008" /> + + <bone + name = "mFaceLipLowerCenter" + scale = "0.2 0.00 -0.6" + offset = "-0.01 0.00 0.008" /> + + <bone + name = "mFaceLipLowerRight" + scale = "0.2 0.00 -0.6" + offset = "-0.01 0.00 0.008" /> + + </param_skeleton> + </param> + + <param + id="31505" + group="1" + name="Lip_Thickness" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name = "mFaceLipCornerLeft" + scale = "0.2 0.00 0.1" + offset = "0.005 0.00 0.0" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0.2 0.00 0.4" + offset = "0.004 0.00 0.004" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0.2 0.00 0.4" + offset = "0.004 0.00 0.004" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0.2 0.00 0.4" + offset = "0.004 0.00 0.004" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0.2 0.00 0.1" + offset = "0.005 0.00 0.0" /> + + <bone + name = "mFaceLipLowerLeft" + scale = "0.2 0.00 0.3" + offset = "0.006 0.00 -0.003" /> + + <bone + name = "mFaceLipLowerCenter" + scale = "0.2 0.00 0.3" + offset = "0.006 0.00 -0.003" /> + + <bone + name = "mFaceLipLowerRight" + scale = "0.2 0.00 0.3" + offset = "0.006 0.00 -0.003" /> + + </param_skeleton> + </param> + + <param + id="30797" + group="1" + name="Fat_Upper_Lip" + value_min="0" + value_max="1.5"> + <param_skeleton> + + <bone + name = "mFaceLipCornerLeft" + scale = "0 0 0" + offset = "-0.002 0.00 0.001" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0 0 0" + offset = "-0.002 0.00 0.001" /> + + <bone + name = "mFaceLipUpperLeft" + scale = " 0.1 0 0.6" + offset = "-0.004 0.00 0.006" /> + + <bone + name = "mFaceLipUpperCenter" + scale = " 0.1 0 0.4" + offset = "-0.004 0.00 0.003" /> + + <bone + name = "mFaceLipUpperRight" + scale = " 0.1 0 0.6" + offset = "-0.004 0.00 0.006" /> + + <bone + name = "mFaceLipLowerLeft" + scale = " 0 0 0" + offset = "-0.002 0.00 0.001" /> + + <bone + name = "mFaceLipLowerCenter" + scale = " 0 0 0" + offset = "-0.002 0.00 0.001" /> + + <bone + name = "mFaceLipLowerRight" + scale = " 0 0 0" + offset = "-0.002 0.00 0.001" /> + + </param_skeleton> + </param> + + <param + id="30798" + group="1" + name="Fat_Lower_Lip" + value_min="0" + value_max="1.5"> + <param_skeleton> + + <bone + name = "mFaceLipCornerLeft" + scale = "0 0 0" + offset = "-0.002 0.00 -0.002" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0 0 0" + offset = "-0.002 0.00 -0.002" /> + + <bone + name = "mFaceLipUpperLeft" + scale = " 0 0 0" + offset = "-0.002 0.00 -0.003" /> + + <bone + name = "mFaceLipUpperCenter" + scale = " 0 0 0" + offset = "-0.002 0.00 -0.003" /> + + <bone + name = "mFaceLipUpperRight" + scale = " 0 0 0" + offset = "-0.002 0.00 -0.003" /> + + <bone + name = "mFaceLipLowerLeft" + scale = " 0.1 0 0.25" + offset = "-0.005 0.00 -0.004" /> + + <bone + name = "mFaceLipLowerCenter" + scale = " 0.1 0 0.25" + offset = "-0.005 0.00 -0.004" /> + + <bone + name = "mFaceLipLowerRight" + scale = " 0.1 0 0.25" + offset = "-0.005 0.00 -0.004" /> + + </param_skeleton> + </param> + + <param + id="30506" + group="1" + name="Mouth_Height" + value_min="-2" + value_max="2"> + <param_skeleton> + + <bone + name = "mFaceTeethUpper" + scale = "0.0 0.00 0.0" + offset = "0 0 -0.006" /> + + <bone + name = "mFaceTeethLower" + scale = "0.0 0.00 0.0" + offset = "0 0 -0.006" /> + + <bone + name = "mFaceNoseBase" + scale = "0.0 0.00 0.0" + offset = "0 0 -0.001" /> + + </param_skeleton> + </param> + + <param + id="30658" + group="1" + name="Frown_Mouth" + value_min="0" + value_max="1.4"> + <param_skeleton> + <bone + name = "mFaceLipCornerLeft" + scale = "0 0 0" + offset = "0 0 -0.005" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0 0 0" + offset = "0 0 -0.005" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0 0 0" + offset = "0 0 0" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0 0 0" + offset = "0 0 0" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0 0 0" + offset = "0 0 0" /> + + <bone + name = "mFaceLipLowerLeft" + scale = "0 0 0" + offset = "0 0 0.001" /> + + <bone + name = "mFaceLipLowerCenter" + scale = "0 0 0" + offset = "0 0 0.002" /> + + <bone + name = "mFaceLipLowerRight" + scale = "0 0 0" + offset = "0 0 0.001" /> + </param_skeleton> + </param> + + <param + id="30657" + group="1" + name="Smile_Mouth" + value_min="0" + value_max="1.4"> + <param_skeleton> + + <bone + name = "mFaceLipCornerLeft" + scale = "0 0 0" + offset = "0 0.005 0.002" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0 0 0" + offset = "0 -0.005 0.002" /> + + <bone + name = "mFaceLipUpperLeft" + scale = "0 0 0" + offset = "0 0.002 0" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0 0 0" + offset = "0 0 -0.0005" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0 0 0" + offset = "0 -0.002 0" /> + + <bone + name = "mFaceLipLowerLeft" + scale = "0 0 0" + offset = "0 0.001 0" /> + + <bone + name = "mFaceLipLowerCenter" + scale = "0 0 0" + offset = "0 0 -0.001" /> + + <bone + name = "mFaceLipLowerRight" + scale = "0 0 0" + offset = "0 -0.001 0" /> + + </param_skeleton> + </param> + +<param + id="30764" + group="1" + name="Lip_Cleft_Deep" + value_min="-1" + value_max="1.2"> + <param_skeleton> + + <bone + name = "mFaceLipUpperLeft" + scale = "0 0 0.3" + offset = "0 0 0.003" /> + + <bone + name = "mFaceLipUpperCenter" + scale = "0 0 -0.1" + offset = "0 0 -0.001" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0 0 0.3" + offset = "0 0 0.003" /> + + </param_skeleton> + </param> + +<param + id="30025" + group="1" + name="Wide_Lip_Cleft" + value_min="-.8" + value_max="1.5"> + <param_skeleton> + + <bone + name = "mFaceLipUpperLeft" + scale = "0 0.1 0" + offset = "0 0.0 0" /> + + <bone + name = "mFaceLipUpperRight" + scale = "0 0.1 0" + offset = "0 0.0 0" /> + + <bone + name = "mFaceLipCornerRight" + scale = "0.0 0 0" + offset = "0 0.001 0" /> + + <bone + name = "mFaceLipCornerLeft" + scale = "0.0 0 0" + offset = "0 -0.001 0" /> + + </param_skeleton> + </param> + + <param + id="31663" + group="1" + name="Shift_Mouth" + value_min="0" + value_max="2"> + <param_skeleton> + <bone + name = "mFaceNoseCenter" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.003 0.0" /> + + <bone + name = "mFaceNoseBase" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.004 0.0" /> + + <bone + name = "mFaceNoseLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.003 0.0"/> + + <bone + name = "mFaceNoseRight" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.003 0.0" /> + + <bone + name = "mFaceTeethUpper" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.006 0.0" /> + + <bone + name = "mFaceTeethLower" + scale = "0.0 0.00 0.0" + offset = "0.0 -0.006 0.0" /> + + + + </param_skeleton> + </param> + + <param + id="32663" + group="1" + name="Shift_Mouth" + value_min="0" + value_max="2"> + <param_skeleton> + <bone + name = "mFaceNoseCenter" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0" /> + + <bone + name = "mFaceNoseBase" + scale = "0.0 0.00 0.0" + offset = "0.0 0.004 0.0" /> + + <bone + name = "mFaceNoseLeft" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0"/> + + <bone + name = "mFaceNoseRight" + scale = "0.0 0.00 0.0" + offset = "0.0 0.003 0.0" /> + + <bone + name = "mFaceTeethUpper" + scale = "0.0 0.00 0.0" + offset = "0.0 0.006 0.0" /> + + <bone + name = "mFaceTeethLower" + scale = "0.0 0.00 0.0" + offset = "0.0 0.006 0.0" /> + + + </param_skeleton> + </param> + + <param + id="30035" + group="1" + name="Big_Ears" + value_min="-1" + value_max="2"> + <param_skeleton> + <bone + name = "mFaceEar1Left" + scale = "0.55 0.55 0.55" + offset = "0.0 -0.002 0.001" /> + <bone + name = "mFaceEar1Right" + scale = "0.55 0.55 0.55" + offset = "0.0 0.002 0.001" /> + </param_skeleton> + </param> + + <param + id="30015" + group="1" + name="Ears_Out" + value_min="-.5" + value_max="1.5"> + <param_skeleton> + <!-- Place Holder. Can't do this unless we get rotation offset --> + <bone + name = "mFaceEar1Left" + offset = "0.0 -0.0 0.0" + scale = "0.0 0.0 0.0" /> + <bone + name = "mFaceEar1Right" + offset = "0.0 0.0 0.0" + scale = "0.0 0.0 0.0" /> + </param_skeleton> + </param> + + <param + id="30796" + group="1" + name="Pointy_Ears" + value_min="-.4" + value_max="3"> + <param_skeleton> + <bone + name = "mFaceEar2Left" + offset = "-0.0149 0.001 0.016" + scale = "0.0 0.0 0.0" /> + <bone + name = "mFaceEar2Right" + offset = "-0.0149 -0.001 0.016" + scale = "0.0 0.0 0.0" /> + </param_skeleton> + </param> + + <param + id="30185" + group="1" + name="Deep_Chin" + value_min="-1" + value_max="1"> + <!-- used for the chin depth slider --> + <param_skeleton> + <bone + name = "mFaceChin" + offset = "0.0 0.00 -0.025" + scale = "0.0 0.0 0.0" /> + </param_skeleton> + </param> + <param + id="40185" + group="1" + name="Deep_Chin" + value_min="-1" + value_max="1"> + <!-- used for the head shape slider --> + <param_skeleton> + <bone + name = "mFaceChin" + offset = "0.0 0.00 -0.02" + scale = "0.0 0.0 0.0" /> + </param_skeleton> + </param> + + <param + id="30760" + group="1" + name="Jaw_Angle" + value_min="-1.2" + value_max="2" + value_default="0"> + <param_skeleton> + <bone + name = "mFaceJawShaper" + offset = "0.0 0.00 0.03" + scale = "0.0 0.0 0.0" /> + </param_skeleton> + </param> + + + <param + id="30665" + group="1" + name="Jaw_Jut" + value_min="-2" + value_max="2"> + <param_skeleton> + + <bone + name = "mFaceTeethLower" + offset = "0.008 0 0" + scale = "0.0 0.0 0.0" /> + + <bone + name = "mFaceChin" + offset = "0.008 0.00 0" + scale = "0.0 0.0 0.0" /> + + </param_skeleton> + </param> + + <param + id="30006" + group="1" + name="Bulbous_Nose_Tip" + value_min="-1" + value_max="1.5"> + <param_skeleton> + <bone + name = "mFaceNoseCenter" + offset = "0.0 0.00 0.0" + scale = "0.1 0.1 0.1" /> + + </param_skeleton> + </param> + + <param + id="30007" + group="1" + name="Weak_Chin" + value_min="-.5" + value_max=".5"> + <param_skeleton> + <bone + name = "mFaceChin" + offset = "-0.06 0.00 0.01" + scale = "0.0 0.0 0.0" /> + + </param_skeleton> + </param> + + <param + id="40007" + group="1" + name="Weak_Chin" + value_min="-.5" + value_max=".5"> + <param_skeleton> + <bone + name = "mFaceChin" + offset = "-0.025 0.00 0.005" + scale = "0.0 0.0 0.0" /> + + </param_skeleton> + </param> + + <param + id="30008" + group="1" + name="Double_Chin" + value_min="-.5" + value_max="1.5"> + <param_skeleton> + <bone + name = "mFaceJawShaper" + offset = "0 0 0" + scale = "0.0 0.125 0.5" /> + </param_skeleton> + </param> + + + <param + id="30024" + group="1" + name="Wide_Eyes" + value_min="-1.5" + value_max="2"> + <param_skeleton> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0.1 0.2" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0.1 0.2" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0.1 0.2" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0.1 0.2" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="0 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30650" + group="1" + name="Eyelid_Corner_Up" + value_min="-1.3" + value_max="1.2"> + <param_skeleton> + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0" + offset="0 0 .004" /> + </param_skeleton> + </param> + + <param + id="30880" + group="1" + name="Eyelid_Inner_Corner_Up" + value_min="-1.3" + value_max="1.2"> + <param_skeleton> + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0" + offset="0 0 .004" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0" + offset="0 0 .004" /> + </param_skeleton> + </param> + + <param + id="30765" + group="1" + name="Puffy_Lower_Lids" + value_min="-.3" + value_max="2.5"> + <param_skeleton> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0.05 0.05 0.05" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0.05 0.05 0.05" + offset="0 0 0" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0.05 0.05 0.05" + offset="0 0 0" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0.05 0.05 0.05" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="31629" + group="1" + name="Forehead Angle" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceForeheadLeft" + scale="0 0 0.08" + offset="0.02 0 0" /> + + <bone + name="mFaceForeheadCenter" + scale="0.01 0 0.08" + offset="0.002 0 0" /> + + <bone + name="mFaceForeheadRight" + scale="0 0 0.08" + offset="0.02 0 0" /> + + </param_skeleton> + </param> + + <param + id="41629" + group="1" + name="Forehead Angle" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceForeheadLeft" + scale="0 0 0.08" + offset="0.02 0 0" /> + + <bone + name="mFaceForeheadCenter" + scale="0.01 0 0.08" + offset="0.002 0 0" /> + + <bone + name="mFaceForeheadRight" + scale="0 0 0.08" + offset="0.02 0 0" /> + + </param_skeleton> + </param> + + <param + id="30647" + group="1" + name="Squash_Stretch_Head" + value_min="-0.5" + value_max="1" + value_default="0"> + <param_skeleton> + + <bone + name="mFaceRoot" + scale="0 -0.1 0.1" + offset="0 0 0" /> + + <bone + name="mFaceChin" + scale="0 -0.1 0.5" + offset="0 0 -0.005" /> + + <bone + name="mFaceForeheadCenter" + scale="0 0 0" + offset="0 0 -0.006" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0" + offset="0 -0.0053 -0.0047" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0" + offset="0 -0.0045 -0.0053" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0" + offset="0 -0.00225 -0.0048" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0" + offset="0 0.0053 -0.0047" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0" + offset="0 0.0045 -0.0053" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0" + offset="0 0.00225 -0.0048" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="0 -0.0042 -0.0035" /> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="0 0.0042 -0.0035" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0" + offset="0 -0.0039 -0.0032" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="0 0.0039 -0.0032" /> + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 0" + offset="0 -0.0039 -0.0032" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0" + offset="0 0.0039 -0.0032" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0" + offset="0 -0.00225 -0.0032" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0" + offset="0 0.00225 -0.0032" /> + + <bone + name="mFaceNoseBridge" + scale="0 0 0" + offset="0 0 -0.002" /> + + <bone + name="mFaceNoseRight" + scale="0 0 0" + offset="0 -0.002 0" /> + + <bone + name="mFaceNoseLeft" + scale="0 0 0" + offset="0 0.002 0" /> + + <bone + name="mFaceNoseBase" + scale="0 0 0" + offset="0 0 0.002" /> + + <bone + name="mFaceCheekUpperRight" + scale="0 0 0" + offset="0 -0.003 0" /> + + <bone + name="mFaceCheekUpperLeft" + scale="0 0 0" + offset="0 0.003 0" /> + + <bone + name="mFaceCheekLowerRight" + scale="0 0 0" + offset="0 -0.003 0.0032" /> + + <bone + name="mFaceCheekLowerLeft" + scale="0 0 0" + offset="0 0.003 0.0032" /> + + <bone + name="mFaceTeethUpper" + scale="0 0 0" + offset="0 0 0.0032" /> + <bone + name="mFaceTeethLower" + scale="0 0 0" + offset="0 0 0.0016" /> + + </param_skeleton> + </param> + + <param + id="32629" + group="1" + name="Forehead Angle" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceForeheadLeft" + scale="0 0 0.2" + offset="-0.01 0 -0.01" /> + + <bone + name="mFaceForeheadCenter" + scale="0 0 0" + offset="-0.001 0 0.001" /> + + <bone + name="mFaceForeheadRight" + scale="0 0 0.2" + offset="-0.01 0 -0.01" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0" + offset="0 0 0.002" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0" + offset="0 0 0.002" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0" + offset="0 0 0.003" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0" + offset="0 0 0.003" /> + + </param_skeleton> + </param> + + <param + id="42629" + group="1" + name="Forehead Angle" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceForeheadLeft" + scale="0 0 0.2" + offset="-0.01 0 -0.01" /> + + <bone + name="mFaceForeheadCenter" + scale="0 0 0" + offset="-0.001 0 0.001" /> + + <bone + name="mFaceForeheadRight" + scale="0 0 0.2" + offset="-0.01 0 -0.01" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0" + offset="0 0 0.002" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0" + offset="0 0 0.002" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0" + offset="0 0 0.003" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0" + offset="0 0 0.003" /> + + </param_skeleton> + </param> + + <param + id="30001" + group="1" + name="Big_Brow" + value_min="-.3" + value_max="2"> + <param_skeleton> + + <bone + name="mFaceForeheadCenter" + scale="0 0 0" + offset="0.007 0 0.001" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0.1 0 0" + offset="0.004 0 0" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0.1 0 0" + offset="0.004 0 0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0.1 0 0" + offset="0.004 0 0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0.1 0 0" + offset="0.004 0 0" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0" + offset="0.004 0 0" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0" + offset="0.004 0 0" /> + + </param_skeleton> + </param> + + <param + id="30011" + group="1" + name="Noble_Nose_Bridge" + value_min="-.5" + value_max="1.5"> + <param_skeleton> + + <bone + name="mFaceNoseBridge" + scale="0.15 0.01 0.7" + offset="0.009 0 -0.006" /> + + <bone + name="mFaceForeheadCenter" + scale="0 0 0" + offset="0.001 0 0" /> + + </param_skeleton> + </param> + + <param + id="30758" + group="1" + name="Lower_Bridge_Nose" + value_min="-1.5" + value_max="1.5"> + <param_skeleton> + + <bone + name="mFaceNoseBridge" + scale="0 0 0.2" + offset="0.0025 0 -0.001" /> + + <bone + name="mFaceNoseCenter" + scale="0 0 0" + offset="0.004 0 0.001" /> + + </param_skeleton> + </param> + + <param + id="30027" + group="1" + name="Wide_Nose_Bridge" + value_min="-1.3" + value_max="1.2"> + <param_skeleton> + + <bone + name="mFaceNoseBridge" + scale="0 0.4 0" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30759" + group="1" + name="Low_Septum_Nose" + value_min="-1" + value_max="1.5" + value_default="0.5"> + <param_skeleton> + + <bone + name="mFaceNoseBase" + scale="0 0 0" + offset="0 0 -0.004" /> + + </param_skeleton> + + </param> + + + <param + id="30010" + group="1" + name="Sunken_Cheeks" + value_min="-1.5" + value_max="3"> + <param_skeleton> + + <bone + name="mFaceCheekLowerLeft" + scale="0 -0.12 0" + offset="0.0 0.0 0" /> + <bone + name="mFaceCheekLowerRight" + scale="0 -0.12 0" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30017" + group="1" + name="Square_Jaw" + value_min="-0.5" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceChin" + scale="0.0 0.5 0.0" + offset="0.0 0.0 0.0" /> + + </param_skeleton> + </param> + + <param + id="40017" + group="1" + name="Square_Jaw" + value_min="-0.5" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceJaw" + scale="0.0 0.5 0.0" + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceJawShaper" + scale="0.0 0.5 0.0" + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceLipLowerRight" + scale="0.0 0.0 0.0" + offset="0.0 0.0038 0.0" /> + + <bone + name="mFaceLipLowerLeft" + scale="0.0 0.0 0.0" + offset="0.0 -0.0038 0.0" /> + + </param_skeleton> + </param> + + + <param + id="30018" + group="1" + name="Puffy_Upper_Cheeks" + value_min="-1.5" + value_max="2.5"> + <param_skeleton> + + <bone + name="mFaceCheekUpperLeft" + scale="0.15 0.1 0.1" + offset="0.002 0 0.0015" /> + + <bone + name="mFaceCheekUpperRight" + scale="0.15 0.1 0.1" + offset="0.002 0 0.0015" /> + + </param_skeleton> + </param> + + <param + id="30021" + group="1" + name="Upper_Eyelid_Fold" + value_min="-0.2" + value_max="1.3"> + <param_skeleton> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="0 0 -.006" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0" + offset="0 0 -.006" /> + + </param_skeleton> + </param> + + <param + id="30023" + group="1" + name="Baggy_Eyes" + value_min="-.5" + value_max="1.5"> + <param_skeleton> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 .5" + offset="0 0 -.001" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 .5" + offset="0 0 -.001" /> + + </param_skeleton> + </param> + + <param + id="30014" + group="1" + name="High_Cheek_Bones" + value_min="-.5" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceCheekUpperLeft" + scale="0 0 0" + offset="0 0 0.02" /> + + <bone + name="mFaceCheekUpperRight" + scale="0 0 0" + offset="0 0 0.02" /> + + </param_skeleton> + </param> + + <param + id="30019" + group="1" + name="Upturned_Nose_Tip" + value_min="-1.5" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceNoseBase" + scale="0 0 0" + offset="0.001 0 -0.0015" /> + + <bone + name="mFaceNoseCenter" + scale="0 0 0" + offset="-0.002 0 0.004" /> + + <bone + name="mFaceNoseRight" + scale="0 0 0" + offset="0.001 0 -0.002" /> + + <bone + name="mFaceNoseLeft" + scale="0 0 0" + offset="0.001 0 -0.002" /> + + </param_skeleton> + </param> + + <param + id="30879" + group="1" + sex="male" + name="Male_Package" + value_min="-.5" + value_max="2"> + <param_skeleton> + + <bone + name = "mGroin" + offset = "0.0 0.0 0.0" + scale = ".5 .25 .1" /> + + </param_skeleton> + </param> + + <param + id="30193" + group="1" + name="Square_Head" + value_min="-1" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceChin" + scale="0.0 -0.2 0.0" + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceRoot" + scale="0.0 0 0.0" + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceCheekLowerRight" + scale="0.0 -0.2 0.0" + offset="0.0 0 0.0" /> + + <bone + name="mFaceCheekLowerLeft" + scale="0.0 -0.2 0.0" + offset="0.0 0 0.0" /> + + <bone + name="mFaceForeheadRight" + scale="0.0 -1.0 0.0" + offset="0.0 0.01 -0.01" /> + + <bone + name="mFaceForeheadLeft" + scale="0.0 -1.0 0.0" + offset="0.0 -0.01 -0.01" /> + + <bone + name="mFaceJawShaper" + scale="0.0 -0.3 0.0" + offset="0.0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30646" + group="1" + name="Egg_Head" + value_min="-1.3" + value_max="1" + value_default="0"> + <param_skeleton> + + <bone + name="mFaceRoot" + scale="0 -0.07 0.07" + offset="0 0 -0.005" /> + + <bone + name="mFaceForeheadLeft" + scale="0 0 0.2" + offset="-0.01 0 -0.01" /> + + <bone + name="mFaceForeheadCenter" + scale="0 0 0" + offset="-0.001 0 0.001" /> + + <bone + name="mFaceForeheadRight" + scale="0 0 0.2" + offset="-0.01 0 -0.01" /> + + <bone + name = "mFaceChin" + offset = "0.015 0.00 0.005" + scale = "0.0 0.0 0.0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="0 -0.0033 0.0025" /> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="0 0.0033 0.0025" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 0" + offset="0 -0.0033 0.0025" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0" + offset="0 -0.0033 0.002" /> + + <bone + name="mFaceEyecornerInnerRight" + scale="0 0 0" + offset="0 -0.0017 0.0025" /> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0" + offset="0 -0.004 0.0014" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0" + offset="0 -0.00377 0.00061" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0" + offset="0 -0.00225 0.001" /> + + + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0" + offset="0 0.0033 0.0025" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="0 0.0033 0.002" /> + + <bone + name="mFaceEyecornerInnerLeft" + scale="0 0 0" + offset="0 0.0017 0.0025" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0" + offset="0 0.004 0.0014" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0" + offset="0 0.00377 0.00061" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0" + offset="0 0.00225 0.001" /> + + <bone + name="mFaceLipLowerRight" + scale="0 0 0" + offset="0 0 0" /> + <bone + name="mFaceLipLowerCenter" + scale="0 0 0" + offset="0 0 0" /> + <bone + name="mFaceLipLowerLeft" + scale="0 0 0" + offset="0 0 0" /> + + <bone + name="mFaceTeethUpper" + scale="0 0 0" + offset="0 0 0.0075" /> + + <bone + name="mFaceTeethLower" + scale="0 0 0" + offset="0 0 0.0061" /> + + <bone + name="mFaceTongueBase" + scale="0 0 0" + offset="0 0 -0.00" /> + + <bone + name="mFaceCheekLowerRight" + scale="0 0 0" + offset="0 0 0.0085" /> + + <bone + name="mFaceCheekLowerLeft" + scale="0 0 0" + offset="0 0 0.0085" /> + + <bone + name="mFaceCheekUpperRight" + scale="0 0 0" + offset="0 0 0.005" /> + + <bone + name="mFaceCheekUpperLeft" + scale="0 0 0" + offset="0 0 0.005" /> + + <bone + name="mFaceNoseCenter" + scale="0 0 0" + offset="0 0 0.005" /> + + <bone + name="mFaceNoseRight" + scale="0 0 0" + offset="0 0 0.005" /> + + <bone + name="mFaceNoseLeft" + scale="0 0 0" + offset="0 0 0.005" /> + + <bone + name="mFaceNoseBase" + scale="0 0 0" + offset="0 0 0.006" /> + + <bone + name="mFaceJawShaper" + scale="0 0.2 0" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30689" + group="1" + name="EyeBone_Big_Eyes" + value_min="-1.1" + value_max="1.1"> + <param_skeleton> + + <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes. + | The result is: Custom eyes now scale in the same way as system eyes do + | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight + --> + <bone + name="mEyeLeft" + scale="0.248 0.25 0.25" + offset="0 0 0" /> + + <bone + name="mEyeRight" + scale="0.248 0.25 0.25" + offset="0 0 0" /> + + <bone + name="mFaceEyeAltLeft" + scale="0.248 0.25 0.25" + offset="0 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0.248 0.25 0.25" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30772" + group="1" + name="EyeBone_Head_Elongate" + value_min="-1" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceRoot" + scale="0.25 0 0" + offset="0 0 0" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="-0.0038 0 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0 0" + offset="-0.0038 0 0" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0" + offset="-0.0038 0 0" /> + + <bone + name="mFaceEyeLidLowerRight" + scale="0 0 0" + offset="-0.0038 0 0" /> + + <bone + name="mFaceNoseCenter" + scale="0 0 0" + offset=".01 0 0" /> + + <bone + name="mFaceNoseRight" + scale="0 0 0" + offset=".005 0 0" /> + + <bone + name="mFaceNoseLeft" + scale="0 0 0" + offset=".005 0 0" /> + + <bone + name="mFaceNoseBase" + scale="0 0 0" + offset=".005 0 0" /> + + <bone + name="mFaceLipUpperLeft" + scale="0 0 0" + offset="0.005 0 0" /> + + <bone + name="mFaceLipUpperCenter" + scale="0 0 0" + offset="0.005 0 0" /> + + <bone + name="mFaceLipUpperRight" + scale="0 0 0" + offset="0.005 0 0" /> + + <bone + name="mFaceLipCornerRight" + scale="0 0 0" + offset="0.005 0 0" /> + + <bone + name="mFaceLipCornerLeft" + scale="0 0 0" + offset="0.005 0 0" /> + + <bone + name="mFaceLipLowerLeft" + scale="0 0 0" + offset="0.01 0 0" /> + + <bone + name="mFaceLipLowerCenter" + scale="0 0 0" + offset="0.01 0 0" /> + + <bone + name="mFaceLipLowerRight" + scale="0 0 0" + offset="0.01 0 0" /> + + + <bone + name="mFaceCheekLowerLeft" + scale="0 0 0" + offset="0.007 0 0" /> + + <bone + name="mFaceCheekLowerRight" + scale="0 0 0" + offset="0.007 0 0" /> + + <bone + name="mFaceChin" + scale="0 0 0" + offset="0.014 0 0" /> + + <bone + name="mFaceTeethUpper" + scale="0.28 0 0" + offset="0 0 0" /> + <bone + name="mFaceTeethLower" + scale="0.28 0 0" + offset="0 0 0" /> + + <bone + name="mFaceTongueBase" + scale="0.3 0 0" + offset="0 0 0" /> + + <bone + name="mFaceTongueTip" + scale="0 0 0" + offset="0.004 0 0" /> + + </param_skeleton> + </param> + + <param + id="31772" + group="1" + name="EyeBone_Head_Elongate" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="0.0058 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="0.0058 0 0" /> + + </param_skeleton> + </param> + + <param + id="32772" + group="1" + name="EyeBone_Head_Elongate" + value_min="0" + value_max="1"> + <param_skeleton> + + <bone + name="mFaceEyeAltLeft" + scale="0 0 0" + offset="-0.0032 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0 0 0" + offset="-0.0032 0 0" /> + + </param_skeleton> + </param> + + + <!-- Eye Brow sliders --> + + <param + id="30119" + group="1" + name="Eyebrow Size" + value_min="0" + value_max="1" + value_default="0.5"> + + <param_skeleton> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0.5" + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0.5" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0.5" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0.5" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0.5" + offset="0 0 0" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0.5" + offset="0 0 0" /> + + </param_skeleton> + </param> + + <param + id="30031" + group="1" + name="Arced_Eyebrows" + value_min="0" + value_max="2" + value_default=".5"> + + <param_skeleton> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0 " + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0 " + offset="0.0 0.0 0.005" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0 " + offset="0.0 0.0 0.001" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0 " + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0 " + offset="0.0 0.0 0.005" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0 " + offset="0.0 0.0 0.001" /> + + </param_skeleton> + </param> + + <param + id="30757" + group="1" + name="Lower_Eyebrows" + value_min="-4" + value_max="2" + value_default="-1"> + + <param_skeleton> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0 " + offset="0.0 0.0 -0.001" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0 " + offset="0.0 0.0 -0.002" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0 " + offset="0.0 0.0 -0.001" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0 " + offset="0.0 0.0 -0.001" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0 " + offset="0.0 0.0 -0.002" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0 " + offset="0.0 0.0 -0.001" /> + + </param_skeleton> + </param> + + <param + id="30016" + group="1" + name="Pointy_Eyebrows" + value_min="-.5" + value_max="3"> + + <param_skeleton> + + <bone + name="mFaceEyebrowOuterRight" + scale="0 0 0 " + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceEyebrowCenterRight" + scale="0 0 0 " + offset="0.0 -0.001 0.0035" /> + + <bone + name="mFaceEyebrowInnerRight" + scale="0 0 0 " + offset="0.0 0.0 -0.002" /> + + <bone + name="mFaceEyebrowOuterLeft" + scale="0 0 0 " + offset="0.0 0.0 0.0" /> + + <bone + name="mFaceEyebrowCenterLeft" + scale="0 0 0 " + offset="0.0 0.001 0.0035" /> + + <bone + name="mFaceEyebrowInnerLeft" + scale="0 0 0 " + offset="0.0 0.0 -0.002" /> + + </param_skeleton> + </param> + </skeleton> <mesh type="hairMesh" - lod="0" + lod="0" file_name="avatar_hair.llm" min_pixel_width="320"> <!-- begin morph targets --> @@ -1113,7 +4459,7 @@ group="1" name="Hair_Volume" label="Hair Volume" - show_simple="true" + show_simple="true" wearable="hair" clothing_morph="true" edit_group="hair_style" @@ -1920,95 +5266,184 @@ ############# --> <param - id="1" - group="0" + id="20001" + group="1" name="Big_Brow" - label="Brow Size" - wearable="shape" - edit_group="shape_head" - edit_group_order="7" - label_min="Small" - label_max="Large" value_min="-.3" - value_max="2" - camera_elevation=".1" - camera_distance=".4" - camera_angle="45"> + value_max="2"> <param_morph /> </param> <param - id="2" - group="0" + id="20002" + group="1" name="Nose_Big_Out" - label="Nose Size" - wearable="shape" - edit_group="shape_nose" - edit_group_order="1" - label_min="Small" - label_max="Large" - show_simple="true" value_min="-0.8" - value_max="2.5" - camera_elevation=".1" - camera_distance=".35" - camera_angle="50"> + value_max="2.5"> <param_morph /> </param> <param - id="4" - group="0" + id="20517" + group="1" + name="Wide_Nose" + value_min="-.5" + value_max="1"> + <param_morph /> + </param> + + <param + id="20020" + group="1" + name="Bulbous_Nose" + value_min="-.5" + value_max="1.5"> + <param_morph /> + </param> + + <param + id="20656" + group="1" + name="Crooked_Nose" + value_min="-2" + value_max="2"> + <param_morph /> + </param> + + <param + id="20004" + group="1" name="Broad_Nostrils" - label="Nostril Width" - wearable="shape" - edit_group="shape_nose" - edit_group_order="3" - label_min="Narrow" - label_max="Broad" value_min="-.5" - value_max="1" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> + value_max="1"> <param_morph /> </param> <param - id="759" - group="0" - name="Low_Septum_Nose" - label="Nostril Division" - wearable="shape" - edit_group="shape_nose" - edit_group_order="3.5" - label_min="High" - label_max="Low" + id="20653" + group="1" + name="Tall_Lips" value_min="-1" - value_max="1.5" - value_default="0.5" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> + value_max="2"> + <param_morph /> + </param> + + <param + id="20506" + group="1" + name="Mouth_Height" + value_min="-2" + value_max="2"> <param_morph /> </param> + + <param + id="20764" + group="1" + name="Lip_Cleft_Deep" + value_min="-.5" + value_max="1.2"> + <param_morph/> + </param> <param - id="517" - group="0" - name="Wide_Nose" - label="Nose Width" - wearable="shape" - edit_group="shape_nose" - edit_group_order="2" - label_min="Narrow" - label_max="Wide" - show_simple="true" + id="20025" + group="1" + name="Wide_Lip_Cleft" + value_min="-.8" + value_max="1.5"> + <param_morph/> + </param> + + <param + id="20663" + group="1" + name="Shift_Mouth" + value_min="-2" + value_max="2" + value_default="0"> + <param_morph /> + </param> + + <param + id="20035" + group="1" + name="Big_Ears" + value_min="-1" + value_max="2"> + <param_morph/> + </param> + + <param + id="20015" + group="1" + name="Ears_Out" value_min="-.5" - value_max="1" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> + value_max="1.5"> + <param_morph/> + </param> + + <param + id="20796" + group="1" + name="Pointy_Ears" + value_min="-.4" + value_max="3"> + <param_morph /> + </param> + + <param + id="20185" + group="1" + name="Deep_Chin" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + + <param + id="20665" + group="1" + name="Jaw_Jut" + value_min="-2" + value_max="2"> + <param_morph /> + </param> + + <param + id="20024" + group="1" + name="Wide_Eyes" + value_min="-1.5" + value_max="2"> + <param_morph /> + </param> + + <param + id="20650" + group="1" + name="Eyelid_Corner_Up" + value_min="-1.3" + value_max="1.2"> + <param_morph /> + </param> + + <param + id="20765" + group="1" + name="Puffy_Lower_Lids" + value_min="-.3" + value_max="2.5"> + <param_morph /> + </param> + + <param + id="20759" + group="1" + name="Low_Septum_Nose" + value_min="-1" + value_max="1.5" + value_default="0.5"> <param_morph /> </param> @@ -2031,111 +5466,56 @@ </param> <param - id="6" - group="0" + id="20006" + group="1" name="Bulbous_Nose_Tip" - label="Nose Tip Shape" - wearable="shape" - edit_group="shape_nose" - edit_group_order="8" - label_min="Pointy" - label_max="Bulbous" value_min="-.3" - value_max="1" - camera_elevation=".1" - camera_distance=".35" - camera_angle="15"> + value_max="1"> <param_morph /> </param> <param - id="7" - group="0" + id="20007" + group="1" name="Weak_Chin" - label="Chin Angle" - wearable="shape" - edit_group="shape_chin" - edit_group_order="1" - label_min="Chin Out" - label_max="Chin In" value_min="-.5" - value_max=".5" - camera_elevation=".1" - camera_distance=".4" - camera_angle="45"> + value_max=".5"> <param_morph /> </param> <param - id="8" - group="0" + id="20008" + group="1" name="Double_Chin" - label="Chin-Neck" - wearable="shape" - edit_group="shape_chin" - edit_group_order="8" - label_min="Tight Chin" - label_max="Double Chin" value_min="-.5" - value_max="1.5" - camera_elevation="-.1" - camera_distance=".3" - camera_angle="60"> + value_max="1.5"> <param_morph /> </param> <param - id="10" - group="0" + id="20010" + group="1" name="Sunken_Cheeks" - label="Lower Cheeks" - wearable="shape" - edit_group="shape_head" - edit_group_order="9" - label_min="Well-Fed" - label_max="Sunken" - show_simple="true" value_min="-1.5" - value_max="3" - camera_elevation=".1" - camera_distance=".4" - camera_angle="5"> + value_max="3"> <param_morph /> </param> <param - id="11" - group="0" + id="20011" + group="1" name="Noble_Nose_Bridge" - label="Upper Bridge" - wearable="shape" - edit_group="shape_nose" - edit_group_order="5" - label_min="Low" - label_max="High" value_min="-.5" - value_max="1.5" - camera_elevation=".1" - camera_distance=".35" - camera_angle="70"> + value_max="1.5"> <param_morph /> </param> <param - id="758" - group="0" + id="20758" + group="1" name="Lower_Bridge_Nose" - label="Lower Bridge" - wearable="shape" - edit_group="shape_nose" - edit_group_order="5.5" - label_min="Low" - label_max="High" value_min="-1.5" - value_max="1.5" - camera_elevation=".1" - camera_distance=".35" - camera_angle="70"> + value_max="1.5"> <param_morph /> </param> @@ -2175,38 +5555,11 @@ </param> <param - id="14" - group="0" + id="20014" + group="1" name="High_Cheek_Bones" - label="Cheek Bones" - wearable="shape" - edit_group="shape_head" - edit_group_order="10" - label_min="Low" - label_max="High" - value_min="-.5" - value_max="1" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> - <param_morph /> - </param> - - <param - id="15" - group="0" - name="Ears_Out" - label="Ear Angle" - wearable="shape" - edit_group="shape_ears" - edit_group_order="2" - label_min="In" - label_max="Out" value_min="-.5" - value_max="1.5" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> + value_max="1"> <param_morph /> </param> @@ -2229,91 +5582,38 @@ </param> <param - id="17" - group="0" + id="20017" + group="1" name="Square_Jaw" - label="Jaw Shape" - wearable="shape" - edit_group="shape_chin" - edit_group_order="2" - label_min="Pointy" - label_max="Square" value_min="-.5" - value_max="1" - camera_distance=".3" - camera_elevation=".04" - camera_angle="-20"> + value_max="1"> <param_morph /> </param> <param - id="18" - group="0" + id="20018" + group="1" name="Puffy_Upper_Cheeks" - label="Upper Cheeks" - wearable="shape" - edit_group="shape_head" - edit_group_order="8" - label_min="Thin" - label_max="Puffy" value_min="-1.5" - value_max="2.5" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> + value_max="2.5"> <param_morph /> </param> <param - id="19" - group="0" + id="20019" + group="1" name="Upturned_Nose_Tip" - label="Nose Tip Angle" - wearable="shape" - edit_group="shape_nose" - edit_group_order="7" - label_min="Downturned" - label_max="Upturned" value_min="-1.5" - value_max="1" - camera_elevation=".1" - camera_distance=".35" - camera_angle="15"> - <param_morph /> - </param> - - <param - id="20" - group="0" - name="Bulbous_Nose" - label="Nose Thickness" - wearable="shape" - edit_group="shape_nose" - edit_group_order="4" - label_min="Thin Nose" - label_max="Bulbous Nose" - show_simple="true" - value_min="-.5" - value_max="1.5" - camera_elevation=".1" - camera_distance=".3"> + value_max="1"> <param_morph /> </param> - + <param - id="21" - group="0" + id="20021" + group="1" name="Upper_Eyelid_Fold" - label="Upper Eyelid Fold" - wearable="shape" - edit_group="shape_eyes" - edit_group_order="5" - label_min="Uncreased" - label_max="Creased" value_min="-0.2" - value_max="1.3" - camera_elevation=".1" - camera_distance=".35"> + value_max="1.3"> <param_morph /> </param> @@ -2336,88 +5636,11 @@ </param> <param - id="23" - group="0" + id="20023" + group="1" name="Baggy_Eyes" - label="Eye Bags" - wearable="shape" - edit_group="shape_eyes" - edit_group_order="6" - label_min="Smooth" - label_max="Baggy" value_min="-.5" - value_max="1.5" - camera_elevation=".1" - camera_distance=".35"> - <param_morph /> - </param> - - <param - id="765" - group="0" - name="Puffy_Lower_Lids" - label="Puffy Eyelids" - wearable="shape" - edit_group="shape_eyes" - edit_group_order="6.1" - label_min="Flat" - label_max="Puffy" - value_min="-.3" - value_max="2.5" - camera_elevation=".1" - camera_distance=".35"> - <param_morph /> - </param> - - <param - id="24" - group="0" - name="Wide_Eyes" - label="Eye Opening" - wearable="shape" - edit_group="shape_eyes" - edit_group_order="1.1" - label_min="Narrow" - label_max="Wide" - value_min="-1.5" - value_max="2" - show_simple="true" - camera_elevation=".1" - camera_distance=".35"> - <param_morph /> - </param> - - <param - id="25" - group="0" - name="Wide_Lip_Cleft" - label="Lip Cleft" - wearable="shape" - edit_group="shape_mouth" - edit_group_order="6" - label_min="Narrow" - label_max="Wide" - value_min="-.8" - value_max="1.5" - camera_elevation="0" - camera_distance=".28"> - <param_morph /> - </param> - - <param - id="764" - group="0" - name="Lip_Cleft_Deep" - label="Lip Cleft Depth" - wearable="shape" - edit_group="shape_mouth" - edit_group_order="5.8" - label_min="Shallow" - label_max="Deep" - value_min="-.5" - value_max="1.2" - camera_elevation="0" - camera_distance=".28"> + value_max="1.5"> <param_morph /> </param> @@ -2433,20 +5656,11 @@ </param> <param - id="27" - group="0" + id="20027" + group="1" name="Wide_Nose_Bridge" - label="Bridge Width" - wearable="shape" - edit_group="shape_nose" - edit_group_order="6" - label_min="Narrow" - label_max="Wide" value_min="-1.3" - value_max="1.2" - camera_elevation=".1" - camera_distance=".3" - camera_angle="-20"> + value_max="1.2"> <param_morph /> </param> @@ -2517,60 +5731,6 @@ </param> <param - id="35" - group="0" - name="Big_Ears" - label="Ear Size" - wearable="shape" - edit_group="shape_ears" - edit_group_order="1" - label_min="Small" - label_max="Large" - value_min="-1" - value_max="2" - camera_elevation=".1" - camera_distance=".3" - camera_angle="45"> - <param_morph /> - </param> - - <param - id="796" - group="0" - name="Pointy_Ears" - label="Ear Tips" - wearable="shape" - edit_group="shape_ears" - edit_group_order="4" - label_min="Flat" - label_max="Pointy" - value_min="-.4" - value_max="3" - camera_elevation=".1" - camera_distance=".3" - camera_angle="45"> - <param_morph /> - </param> - - <param - id="185" - group="0" - name="Deep_Chin" - label="Chin Depth" - wearable="shape" - edit_group="shape_chin" - edit_group_order="3" - label_min="Shallow" - label_max="Deep" - value_min="-1" - value_max="1" - camera_elevation=".1" - camera_distance=".4" - camera_angle="30"> - <param_morph /> - </param> - - <param id="186" group="1" name="Egg_Head" @@ -2667,24 +5827,6 @@ </param> <param - id="506" - group="0" - name="Mouth_Height" - wearable="shape" - label="Mouth Position" - show_simple="true" - edit_group="shape_mouth" - edit_group_order="4" - label_min="High" - label_max="Low" - value_min="-2" - value_max="2" - camera_distance=".3" - camera_elevation=".04"> - <param_morph /> - </param> - - <param id="633" group="1" name="Fat_Head" @@ -2726,76 +5868,14 @@ </param> <param - id="650" - group="0" - name="Eyelid_Corner_Up" - label="Outer Eye Corner" - wearable="shape" - edit_group="shape_eyes" - edit_group_order="4" - label_min="Corner Down" - label_max="Corner Up" - value_min="-1.3" - value_max="1.2" - camera_elevation=".1" - camera_distance=".30"> - <param_morph /> - </param> - - <param - id="880" - group="0" + id="20880" + group="1" name="Eyelid_Inner_Corner_Up" - label="Inner Eye Corner" - wearable="shape" - edit_group="shape_eyes" - edit_group_order="4.2" - label_min="Corner Down" - label_max="Corner Up" value_min="-1.3" - value_max="1.2" - camera_elevation=".1" - camera_distance=".30"> + value_max="1.2"> <param_morph /> </param> - - <param - id="653" - group="0" - name="Tall_Lips" - wearable="shape" - label="Lip Fullness" - show_simple="true" - edit_group="shape_mouth" - edit_group_order="2" - label_min="Less Full" - label_max="More Full" - value_min="-1" - value_max="2" - camera_distance=".3" - camera_elevation=".04"> - <param_morph /> - </param> - - <param - id="656" - group="0" - name="Crooked_Nose" - wearable="shape" - label="Crooked Nose" - edit_group="shape_nose" - edit_group_order="9" - label_min="Nose Left" - label_max="Nose Right" - value_min="-2" - value_max="2" - camera_distance=".3" - camera_elevation=".04" - camera_angle="-20"> - <param_morph /> - </param> - <param id="657" group="1" @@ -2899,25 +5979,6 @@ </param> <param - id="663" - group="0" - name="Shift_Mouth" - wearable="shape" - label="Shift Mouth" - edit_group="shape_mouth" - edit_group_order="7" - label_min="Shift Left" - label_max="Shift Right" - value_min="-2" - value_max="2" - value_default="0" - camera_distance=".35" - camera_elevation=".04" - camera_angle="-20"> - <param_morph /> - </param> - - <param id="664" group="0" name="Pop_Eye" @@ -2936,40 +5997,12 @@ </param> <param - id="760" - group="0" + id="20760" + group="1" name="Jaw_Angle" - wearable="shape" - label="Jaw Angle" - edit_group="shape_chin" - edit_group_order="3.5" - label_min="Low Jaw" - label_max="High Jaw" value_min="-1.2" value_max="2" - value_default="0" - camera_distance=".5" - camera_elevation=".04" - camera_angle="70"> - <param_morph /> - </param> - - <param - id="665" - group="0" - name="Jaw_Jut" - wearable="shape" - label="Jaw Jut" - edit_group="shape_chin" - edit_group_order="4" - label_min="Overbite" - label_max="Underbite" - value_min="-2" - value_max="2" - value_default="0" - camera_distance=".5" - camera_elevation=".04" - camera_angle="70"> + value_default="0"> <param_morph /> </param> @@ -3413,41 +6446,6 @@ <param shared="1" - id="21" - group="0" - name="Upper_Eyelid_Fold" - label="Upper Eyelid Fold" - wearable="shape" - edit_group="shape_eyes" - label_min="Uncreased" - label_max="Creased" - value_min="-0.2" - value_max="1.3" - camera_elevation=".1" - camera_distance=".35"> - <param_morph /> - </param> - - <param - shared="1" - id="24" - group="0" - name="Wide_Eyes" - label="Eye Opening" - wearable="shape" - edit_group="shape_eyes" - label_min="Narrow" - label_max="Wide" - show_simple="true" - value_min="-1.5" - value_max="2" - camera_elevation=".1" - camera_distance=".3"> - <param_morph /> - </param> - - <param - shared="1" id="186" group="1" name="Egg_Head" @@ -3515,41 +6513,6 @@ <param shared="1" - id="650" - group="0" - name="Eyelid_Corner_Up" - label="Outer Eye Corner" - wearable="shape" - edit_group="shape_eyes" - label_min="Corner Down" - label_max="Corner Up" - value_min="-1.3" - value_max="1.2" - camera_elevation=".1" - camera_distance=".3"> - <param_morph /> - </param> - - - <param - shared="1" - id="880" - group="0" - name="Eyelid_Inner_Corner_Up" - label="Inner Eye Corner" - wearable="shape" - edit_group="shape_eyes" - label_min="Corner Down" - label_max="Corner Up" - value_min="-1.3" - value_max="1.2" - camera_elevation=".1" - camera_distance=".3"> - <param_morph /> - </param> - - <param - shared="1" id="686" group="1" name="Head_Eyes_Big" @@ -3560,7 +6523,7 @@ label_max="Anime Eyes" value_min="-2" value_max="2" - show_simple="true" + show_simple="true" value_default="0"> <param_morph /> </param> @@ -3582,6 +6545,46 @@ <param_morph /> </param> + <param + shared="1" + id="20021" + group="1" + name="Upper_Eyelid_Fold" + value_min="-0.2" + value_max="1.3"> + <param_morph /> + </param> + + <param + shared="1" + id="20024" + group="1" + name="Wide_Eyes" + value_min="-1.5" + value_max="2"> + <param_morph /> + </param> + + <param + shared="1" + id="20650" + group="1" + name="Eyelid_Corner_Up" + value_min="-1.3" + value_max="1.2"> + <param_morph /> + </param> + + <param + shared="1" + id="20880" + group="1" + name="Eyelid_Inner_Corner_Up" + value_min="-1.3" + value_max="1.2"> + <param_morph /> + </param> + <!-- ############## # Facial Expression morphs @@ -3882,7 +6885,7 @@ <volume_morph name="RIGHT_PEC" scale="-0.05 0.0 0.0" - pos="-0.01 -0.01 -0.02"/> + pos="-0.01 0.01 -0.02"/> </param_morph> </param> @@ -3908,7 +6911,7 @@ <volume_morph name="RIGHT_PEC" scale="-0.051 0.0 0.0" - pos="-0.02 -0.01 -0.03"/> + pos="-0.02 0.01 -0.03"/> </param_morph> </param> @@ -3917,7 +6920,51 @@ group="1" name="Muscular_Torso" label="Torso Muscles" - show_simple="true" + sex="male" + show_simple="true" + wearable="shape" + edit_group="shape_torso" + label_min="Regular" + label_max="Muscular" + value_min="0" + value_max="1.4" + camera_elevation=".3" + camera_distance="1.2"> + <param_morph> + <volume_morph + name="L_CLAVICLE" + scale="0.02 0.0 0.005" + pos="0.0 0 0.005"/> + <volume_morph + name="L_UPPER_ARM" + scale="0.015 0.0 0.005" + pos="0.015 0 0"/> + <volume_morph + name="L_LOWER_ARM" + scale="0.005 0.0 0.005" + pos="0.005 0 0"/> + <volume_morph + name="R_CLAVICLE" + scale="0.02 0.0 0.005" + pos="0.0 0 0.005"/> + <volume_morph + name="R_UPPER_ARM" + scale="0.015 0.0 0.005" + pos="0.015 0 0"/> + <volume_morph + name="R_LOWER_ARM" + scale="0.005 0.0 0.005" + pos="0.005 0 0"/> + </param_morph> + </param> + + <param + id="107" + group="1" + name="Muscular_Torso" + label="Torso Muscles" + sex="female" + show_simple="true" wearable="shape" edit_group="shape_torso" label_min="Regular" @@ -5030,21 +8077,12 @@ </param> <param - id="879" - group="0" + id="20879" + group="1" sex="male" name="Male_Package" - label="Package" - wearable="shape" - edit_group="shape_legs" - edit_group_order="4.6" - label_min="Coin Purse" - label_max="Duffle Bag" - value_default="0" value_min="-.5" - value_max="2" - camera_angle="60" - camera_distance=".6"> + value_max="2"> <param_morph /> </param> @@ -9384,6 +12422,825 @@ render_pass="bump"> <driver_parameters> <param + id="2" + group="0" + name="Nose_Big_Out" + label="Nose Size" + wearable="shape" + edit_group="shape_nose" + edit_group_order="1" + label_min="Small" + label_max="Large" + show_simple="true" + value_min="-0.8" + value_max="2.5" + camera_elevation=".1" + camera_distance=".35" + camera_angle="50"> + <param_driver> + <driven + id="20002" /> + <driven + id="30002" /> + </param_driver> + </param> + + <param + id="4" + group="0" + name="Broad_Nostrils" + label="Nostril Width" + wearable="shape" + edit_group="shape_nose" + edit_group_order="3" + label_min="Narrow" + label_max="Broad" + value_min="-.5" + value_max="1" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20004" /> + <driven + id="30004" /> + </param_driver> + </param> + + <param + id="517" + group="0" + name="Wide_Nose" + label="Nose Width" + wearable="shape" + edit_group="shape_nose" + edit_group_order="2" + label_min="Narrow" + label_max="Wide" + show_simple="true" + value_min="-.5" + value_max="1" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20517" /> + <driven + id="30517" /> + </param_driver> + </param> + + <param + id="20" + group="0" + name="Bulbous_Nose" + label="Nose Thickness" + wearable="shape" + edit_group="shape_nose" + edit_group_order="4" + label_min="Thin Nose" + label_max="Bulbous Nose" + show_simple="true" + value_min="-.5" + value_max="1.5" + camera_elevation=".1" + camera_distance=".3"> + <param_driver> + <driven + id="20020" /> + <driven + id="30020" /> + </param_driver> + </param> + + <param + id="656" + group="0" + name="Crooked_Nose" + wearable="shape" + label="Crooked Nose" + edit_group="shape_nose" + edit_group_order="9" + label_min="Nose Left" + label_max="Nose Right" + value_min="-2" + value_max="2" + camera_distance=".3" + camera_elevation=".04" + camera_angle="-20"> + <param_driver> + <driven + id="20656" /> + <driven + id="30656" /> + </param_driver> + </param> + + <param + id="653" + group="0" + name="Tall_Lips" + wearable="shape" + label="Lip Fullness" + show_simple="true" + edit_group="shape_mouth" + edit_group_order="2" + label_min="Less Full" + label_max="More Full" + value_min="-1" + value_max="2" + camera_distance=".3" + camera_elevation=".04"> + <param_driver> + <driven + id="20653" /> + <driven + id="30653" /> + </param_driver> + </param> + + <param + id="506" + group="0" + name="Mouth_Height" + wearable="shape" + label="Mouth Position" + show_simple="true" + edit_group="shape_mouth" + edit_group_order="4" + label_min="High" + label_max="Low" + value_min="-2" + value_max="2" + camera_distance=".3" + camera_elevation=".04"> + <param_driver> + <driven + id="20506" /> + <driven + id="30506" /> + </param_driver> + </param> + + <param + id="764" + group="0" + name="Lip_Cleft_Deep" + label="Lip Cleft Depth" + wearable="shape" + edit_group="shape_mouth" + edit_group_order="5.8" + label_min="Shallow" + label_max="Deep" + value_min="-.5" + value_max="1.2" + camera_elevation="0" + camera_distance=".28"> + <param_driver> + <driven + id="20764" /> + <driven + id="30764" /> + </param_driver> + </param> + + <param + id="25" + group="0" + name="Wide_Lip_Cleft" + label="Lip Cleft" + wearable="shape" + edit_group="shape_mouth" + edit_group_order="6" + label_min="Narrow" + label_max="Wide" + value_min="-.8" + value_max="1.5" + camera_elevation="0" + camera_distance=".28"> + <param_driver> + <driven + id="20025" /> + <driven + id="30025" /> + </param_driver> + </param> + + <param + id="663" + group="0" + name="Shift_Mouth" + wearable="shape" + label="Shift Mouth" + edit_group="shape_mouth" + edit_group_order="7" + label_min="Shift Left" + label_max="Shift Right" + value_min="-2" + value_max="2" + value_default="0" + camera_distance=".35" + camera_elevation=".04" + camera_angle="-20"> + <param_driver> + <driven + id="20663" /> + + <driven + id="31663" + min1="-2" + max1="-2" + max2="-2" + min2="0" /> + <driven + id="32663" + min1="0" + max1="2" + max2="2" + min2="2" /> + </param_driver> + </param> + + <param + id="35" + group="0" + name="Big_Ears" + label="Ear Size" + wearable="shape" + edit_group="shape_ears" + edit_group_order="1" + label_min="Small" + label_max="Large" + value_min="-1" + value_max="2" + camera_elevation=".1" + camera_distance=".3" + camera_angle="45"> + <param_driver> + <driven + id="20035" /> + <driven + id="30035" /> + </param_driver> + </param> + + <param + id="15" + group="0" + name="Ears_Out" + label="Ear Angle" + wearable="shape" + edit_group="shape_ears" + edit_group_order="2" + label_min="In" + label_max="Out" + value_min="-.5" + value_max="1.5" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20015" /> + <driven + id="30015" /> + </param_driver> + </param> + + <param + id="796" + group="0" + name="Pointy_Ears" + label="Ear Tips" + wearable="shape" + edit_group="shape_ears" + edit_group_order="4" + label_min="Flat" + label_max="Pointy" + value_min="-.4" + value_max="3" + camera_elevation=".1" + camera_distance=".3" + camera_angle="45"> + <param_driver> + <driven + id="20796" /> + <driven + id="30796" /> + </param_driver> + </param> + + <param + id="185" + group="0" + name="Deep_Chin" + label="Chin Depth" + wearable="shape" + edit_group="shape_chin" + edit_group_order="3" + label_min="Shallow" + label_max="Deep" + value_min="-1" + value_max="1" + camera_elevation=".1" + camera_distance=".4" + camera_angle="30"> + <param_driver> + <driven + id="20185" /> + <driven + id="30185" /> + </param_driver> + </param> + + <param + id="760" + group="0" + name="Jaw_Angle" + wearable="shape" + label="Jaw Angle" + edit_group="shape_chin" + edit_group_order="3.5" + label_min="Low Jaw" + label_max="High Jaw" + value_min="-1.2" + value_max="2" + value_default="0" + camera_distance=".5" + camera_elevation=".04" + camera_angle="70"> + <param_driver> + <driven + id="20760" /> + <driven + id="30760" /> + </param_driver> + </param> + + + <param + id="665" + group="0" + name="Jaw_Jut" + wearable="shape" + label="Jaw Jut" + edit_group="shape_chin" + edit_group_order="4" + label_min="Overbite" + label_max="Underbite" + value_min="-2" + value_max="2" + value_default="0" + camera_distance=".5" + camera_elevation=".04" + camera_angle="70"> + <param_driver> + <driven + id="20665" /> + <driven + id="30665" /> + </param_driver> + </param> + + <param + id="6" + group="0" + name="Bulbous_Nose_Tip" + label="Nose Tip Shape" + wearable="shape" + edit_group="shape_nose" + edit_group_order="8" + label_min="Pointy" + label_max="Bulbous" + value_min="-.3" + value_max="1" + camera_elevation=".1" + camera_distance=".35" + camera_angle="15"> + <param_driver> + <driven + id="20006" /> + <driven + id="30006" /> + </param_driver> + </param> + + <param + id="7" + group="0" + name="Weak_Chin" + label="Chin Angle" + wearable="shape" + edit_group="shape_chin" + edit_group_order="1" + label_min="Chin Out" + label_max="Chin In" + value_min="-.5" + value_max=".5" + camera_elevation=".1" + camera_distance=".4" + camera_angle="45"> + <param_driver> + <driven + id="20007" /> + <driven + id="30007" /> + </param_driver> + </param> + + <param + id="8" + group="0" + name="Double_Chin" + label="Chin-Neck" + wearable="shape" + edit_group="shape_chin" + edit_group_order="8" + label_min="Tight Chin" + label_max="Double Chin" + value_min="-.5" + value_max="1.5" + camera_elevation="-.1" + camera_distance=".3" + camera_angle="60"> + <param_driver> + <driven + id="20008" /> + <driven + id="30008" /> + </param_driver> + </param> + + + <param + id="24" + group="0" + name="Wide_Eyes" + label="Eye Opening" + wearable="shape" + edit_group="shape_eyes" + edit_group_order="1.1" + label_min="Narrow" + label_max="Wide" + value_min="-1.5" + value_max="2" + show_simple="true" + camera_elevation=".1" + camera_distance=".35"> + <param_driver> + <driven + id="20024" /> + <driven + id="30024" /> + </param_driver> + </param> + + <param + id="650" + group="0" + name="Eyelid_Corner_Up" + label="Outer Eye Corner" + wearable="shape" + edit_group="shape_eyes" + edit_group_order="4" + label_min="Corner Down" + label_max="Corner Up" + value_min="-1.3" + value_max="1.2" + camera_elevation=".1" + camera_distance=".30"> + <param_driver> + <driven + id="20650" /> + <driven + id="30650" /> + </param_driver> + </param> + + <param + id="880" + group="0" + name="Eyelid_Inner_Corner_Up" + label="Inner Eye Corner" + wearable="shape" + edit_group="shape_eyes" + edit_group_order="4.2" + label_min="Corner Down" + label_max="Corner Up" + value_min="-1.3" + value_max="1.2" + camera_elevation=".1" + camera_distance=".30"> + <param_driver> + <driven + id="20880" /> + <driven + id="30880" /> + </param_driver> + </param> + + <param + id="21" + group="0" + name="Upper_Eyelid_Fold" + label="Upper Eyelid Fold" + wearable="shape" + edit_group="shape_eyes" + edit_group_order="5" + label_min="Uncreased" + label_max="Creased" + value_min="-0.2" + value_max="1.3" + camera_elevation=".1" + camera_distance=".35"> + <param_driver> + <driven + id="20021" /> + <driven + id="30021" /> + </param_driver> + </param> + + <param + id="23" + group="0" + name="Baggy_Eyes" + label="Eye Bags" + wearable="shape" + edit_group="shape_eyes" + edit_group_order="6" + label_min="Smooth" + label_max="Baggy" + value_min="-.5" + value_max="1.5" + camera_elevation=".1" + camera_distance=".35"> + <param_driver> + <driven + id="20023" /> + <driven + id="30023" /> + </param_driver> + </param> + + <param + id="765" + group="0" + name="Puffy_Lower_Lids" + label="Puffy Eyelids" + wearable="shape" + edit_group="shape_eyes" + edit_group_order="6.1" + label_min="Flat" + label_max="Puffy" + value_min="-.3" + value_max="2.5" + camera_elevation=".1" + camera_distance=".35"> + <param_driver> + <driven + id="20765" /> + <driven + id="30765" /> + </param_driver> + </param> + + <param + id="1" + group="0" + name="Big_Brow" + label="Brow Size" + wearable="shape" + edit_group="shape_head" + edit_group_order="7" + label_min="Small" + label_max="Large" + value_min="-.3" + value_max="2" + camera_elevation=".1" + camera_distance=".4" + camera_angle="45"> + <param_driver> + <driven + id="20001" /> + <driven + id="30001" /> + </param_driver> + </param> + + <param + id="11" + group="0" + name="Noble_Nose_Bridge" + label="Upper Bridge" + wearable="shape" + edit_group="shape_nose" + edit_group_order="5" + label_min="Low" + label_max="High" + value_min="-.5" + value_max="1.5" + camera_elevation=".1" + camera_distance=".35" + camera_angle="70"> + <param_driver> + <driven + id="20011" /> + <driven + id="30011" /> + </param_driver> + </param> + + <param + id="758" + group="0" + name="Lower_Bridge_Nose" + label="Lower Bridge" + wearable="shape" + edit_group="shape_nose" + edit_group_order="5.5" + label_min="Low" + label_max="High" + value_min="-1.5" + value_max="1.5" + camera_elevation=".1" + camera_distance=".35" + camera_angle="70"> + <param_driver> + <driven + id="20758" /> + <driven + id="30758" /> + </param_driver> + </param> + + <param + id="27" + group="0" + name="Wide_Nose_Bridge" + label="Bridge Width" + wearable="shape" + edit_group="shape_nose" + edit_group_order="6" + label_min="Narrow" + label_max="Wide" + value_min="-1.3" + value_max="1.2" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20027" /> + <driven + id="30027" /> + </param_driver> + </param> + + <param + id="759" + group="0" + name="Low_Septum_Nose" + label="Nostril Division" + wearable="shape" + edit_group="shape_nose" + edit_group_order="3.5" + label_min="High" + label_max="Low" + value_min="-1" + value_max="1.5" + value_default="0.5" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20759" /> + <driven + id="30759" /> + </param_driver> + </param> + + + <param + id="10" + group="0" + name="Sunken_Cheeks" + label="Lower Cheeks" + wearable="shape" + edit_group="shape_head" + edit_group_order="9" + label_min="Well-Fed" + label_max="Sunken" + show_simple="true" + value_min="-1.5" + value_max="3" + camera_elevation=".1" + camera_distance=".4" + camera_angle="5"> + <param_driver> + <driven + id="20010" /> + <driven + id="30010" /> + </param_driver> + </param> + + <param + id="17" + group="0" + name="Square_Jaw" + label="Jaw Shape" + wearable="shape" + edit_group="shape_chin" + edit_group_order="2" + label_min="Pointy" + label_max="Square" + value_min="-.5" + value_max="1" + camera_distance=".3" + camera_elevation=".04" + camera_angle="-20"> + <param_driver> + <driven + id="20017" /> + <driven + id="30017" /> + </param_driver> + </param> + + <param + id="18" + group="0" + name="Puffy_Upper_Cheeks" + label="Upper Cheeks" + wearable="shape" + edit_group="shape_head" + edit_group_order="8" + label_min="Thin" + label_max="Puffy" + value_min="-1.5" + value_max="2.5" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20018" /> + <driven + id="30018" /> + </param_driver> + </param> + + <param + id="14" + group="0" + name="High_Cheek_Bones" + label="Cheek Bones" + wearable="shape" + edit_group="shape_head" + edit_group_order="10" + label_min="Low" + label_max="High" + value_min="-.5" + value_max="1" + camera_elevation=".1" + camera_distance=".3" + camera_angle="-20"> + <param_driver> + <driven + id="20014" /> + <driven + id="30014" /> + </param_driver> + </param> + + <param + id="19" + group="0" + name="Upturned_Nose_Tip" + label="Nose Tip Angle" + wearable="shape" + edit_group="shape_nose" + edit_group_order="7" + label_min="Downturned" + label_max="Upturned" + value_min="-1.5" + value_max="1" + camera_elevation=".1" + camera_distance=".35" + camera_angle="15"> + <param_driver> + <driven + id="20019" /> + <driven + id="30019" /> + </param_driver> + </param> + + <param id="828" group="0" name="Loose Upper Clothing" @@ -9807,6 +13664,20 @@ render_pass="bump"> max1="1" max2="1" min2="1" /> + + <driven + id="30505" + min1="0" + max1="0" + max2="0" + min2=".5" /> + <driven + id="31505" + min1=".5" + max1="1" + max2="1" + min2="1" /> + </param_driver> </param> @@ -9817,8 +13688,8 @@ render_pass="bump"> edit_group="shape_mouth" edit_group_order="3.2" name="Lip Ratio" - label="Lip Ratio" - show_simple="true" + label="Lip Ratio" + show_simple="true" label_min="More Upper Lip" label_max="More Lower Lip" value_min="0" @@ -9841,6 +13712,21 @@ render_pass="bump"> max1="1" max2="1" min2="1" /> + + <driven + id="30797" + min1="0" + max1="0" + max2="0" + min2=".5" /> + + <driven + id="30798" + min1=".5" + max1="1" + max2="1" + min2="1" /> + </param_driver> </param> @@ -9866,6 +13752,10 @@ render_pass="bump"> <driven id="30" /> + + <driven + id="30155" /> + </param_driver> </param> @@ -10076,6 +13966,10 @@ render_pass="bump"> max1="1" max2="1" min2="1" /> + + <driven + id="30193"/> + </param_driver> </param> @@ -10366,8 +14260,8 @@ render_pass="bump"> edit_group="hair_style" edit_group_order="16" name="Hair Tilt" - label_min="Hair Tilted Left" - label_max="Hair Tilted Right" + label_min="Left" + label_max="Right" value_min="0" value_max="1" value_default=".5" @@ -10548,6 +14442,21 @@ render_pass="bump"> max1="1" max2="1" min2="1" /> + + <driven + id="31629" + min1="0" + max1="0" + max2="0" + min2=".5" /> + + <driven + id="32629" + min1=".5" + max1="1" + max2="1" + min2="1" /> + </param_driver> </param> @@ -10574,6 +14483,14 @@ render_pass="bump"> <driven id="186" /> + + <driven + min1="-1.3" + max1="-1.3" + max2="-1.3" + min2="1" + id="30646" /> + </param_driver> </param> @@ -10600,6 +14517,10 @@ render_pass="bump"> <driven id="187" /> + + <driven + id="30647" /> + </param_driver> </param> @@ -10630,7 +14551,7 @@ render_pass="bump"> min2=".5" /> <driven - id="106" + id="107" min1=".5" max1="1" max2="1" @@ -10759,7 +14680,22 @@ render_pass="bump"> max1="1" max2="1" min2="1" /> + + <driven + id="30658" + min1="0" + max1="0" + max2="0" + min2=".5" /> + + <driven + id="30657" + min1=".5" + max1="1" + max2="1" + min2="1" /> </param_driver> + </param> <param @@ -10812,6 +14748,24 @@ render_pass="bump"> <driven id="772" /> + + <driven + id="30772" /> + + <driven + min1="0" + max1="0" + max2="0" + min2="0.45" + id="31772" /> + + <driven + min1="0.5" + max1="1" + max2="1" + min2="1" + id="32772" /> + </param_driver> </param> @@ -10822,7 +14776,7 @@ render_pass="bump"> edit_group="shape_head" edit_group_order="1" name="Head Size" - label="Head Size" + label="Head Size" label_min="Small Head" label_max="Big Head" show_simple="true" @@ -10856,16 +14810,17 @@ render_pass="bump"> edit_group="shape_eyes" edit_group_order="1" name="Eye Size" - label="Eye Size" + label="Eye Size" label_min="Beady Eyes" label_max="Anime Eyes" value_min="0" value_max="1" value_default=".5" - show_simple="true" + show_simple="true" camera_elevation=".1" camera_distance=".35"> <param_driver> + <driven id="686" /> @@ -10883,6 +14838,10 @@ render_pass="bump"> <driven id="689" /> + + <driven + id="30689" /> + </param_driver> </param> @@ -11169,6 +15128,31 @@ render_pass="bump"> </param> <param + id="879" + group="0" + sex="male" + name="Male_Package" + label="Package" + wearable="shape" + edit_group="shape_legs" + edit_group_order="4.6" + label_min="Coin Purse" + label_max="Duffle Bag" + value_default="0" + value_min="-.5" + value_max="2" + camera_angle="60" + camera_distance=".6"> + <param_driver> + <driven + id="20879" /> + + <driven + id="30879" /> + </param_driver> + </param> + + <param id="841" group="0" name="Bowed_Legs" @@ -11302,6 +15286,10 @@ render_pass="bump"> <driven id="1001" /> + + <driven + id="30119" /> + </param_driver> </param> @@ -11766,6 +15754,8 @@ render_pass="bump"> <param_driver> <driven id="870" /> + <driven + id="30016"/> </param_driver> </param> @@ -11789,6 +15779,8 @@ render_pass="bump"> <param_driver> <driven id="871" /> + <driven + id="30757"/> </param_driver> </param> @@ -11811,6 +15803,8 @@ render_pass="bump"> <param_driver> <driven id="872" /> + <driven + id="30031"/> </param_driver> </param> diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml index 6b07bbc1d3..2241a12545 100644 --- a/indra/newview/character/avatar_skeleton.xml +++ b/indra/newview/character/avatar_skeleton.xml @@ -1,81 +1,232 @@ -<?xml version="1.0" encoding="US-ASCII" standalone="yes"?> -<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26"> -<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015"> - <collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/> - <collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/> - <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073"> - <collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> - <collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> - <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877"> - <collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/> - <collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> - <collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> - <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108"> - <collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/> - <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630"> - <collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/> - <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000"> - </bone> - <bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000"> - </bone> - <bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000"> - </bone> - </bone> - </bone> - <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396"> - <collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/> - <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000"> - <collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/> - <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000"> - <collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/> - <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000"> - <collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/> - </bone> - </bone> - </bone> - </bone> - <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396"> - <collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/> - <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000"> - <collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/> - <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000"> - <collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/> - <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000"> - <collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/> - </bone> - </bone> - </bone> - </bone> - </bone> - </bone> - <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086"> - <collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/> - <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922"> - <collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/> - <bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494"> - <collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/> - <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637"> - <bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104"> - </bone> - </bone> - </bone> - </bone> - </bone> - <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998"> - <collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/> - <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053"> - <collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/> - <bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449"> - <collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/> - <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620"> - <bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871"> - </bone> - </bone> - </bone> - </bone> - </bone> -</bone> -</linden_skeleton>
\ No newline at end of file +<linden_skeleton num_bones="133" num_collision_volumes="26" version="2.0"> + <bone aliases="hip avatar_mPelvis" connected="false" end="0.000 0.000 0.084" group="Torso" name="mPelvis" pivot="0.000000 0.000000 1.067015" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="0.030 0.000 0.095" group="Collision" name="PELVIS" pos="-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17" support="base"/> + <collision_volume end="-0.100 0.000 0.000" group="Collision" name="BUTT" pos="-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1" support="base"/> + <bone connected="true" end="0.000 0.000 -0.084" group="Spine" name="mSpine1" pivot="0.000000 0.000000 0.084073" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="0.000 0.000 0.084" group="Spine" name="mSpine2" pivot="0.000000 0.000000 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0.169 0.067" group="Wing" name="mWing1Left" pivot="-0.099 0.105 0.181" pos="-0.099 0.105 0.181" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.181 0.183 0.000" group="Wing" name="mWing2Left" pivot="-0.168 0.169 0.067" pos="-0.168 0.169 0.067" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.171 0.173 0.000" group="Wing" name="mWing3Left" pivot="-0.181 0.183 0.000" pos="-0.181 0.183 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.146 0.132 0.000" group="Wing" name="mWing4Left" pivot="-0.171 0.173 0.000" pos="-0.171 0.173 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + <bone connected="true" end="-0.068 0.062 -0.159" group="Wing" name="mWing4FanLeft" pivot="-0.171 0.173 0.000" pos="-0.171 0.173 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + </bone> + </bone> + </bone> + <bone connected="false" end="-0.168 -0.169 0.067" group="Wing" name="mWing1Right" pivot="-0.099 -0.105 0.181" pos="-0.099 -0.105 0.181" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.181 -0.183 0.000" group="Wing" name="mWing2Right" pivot="-0.168 -0.169 0.067" pos="-0.168 -0.169 0.067" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.171 -0.173 0.000" group="Wing" name="mWing3Right" pivot="-0.181 -0.183 0.000" pos="-0.181 -0.183 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.146 -0.132 0.000" group="Wing" name="mWing4Right" pivot="-0.171 -0.173 0.000" pos="-0.171 -0.173 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + <bone connected="true" end="-0.068 -0.062 -0.159" group="Wing" name="mWing4FanRight" pivot="-0.171 -0.173 0.000" pos="-0.171 -0.173 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + </bone> + </bone> + </bone> + </bone> + </bone> + </bone> + </bone> + </bone> + </bone> + </bone> + <bone aliases="rThigh avatar_mHipRight" connected="false" end="-0.001 0.049 -0.491" group="Legs" name="mHipRight" pivot="0.033620 -0.128806 -0.041086" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="0.000 0.000 -0.200" group="Collision" name="R_UPPER_LEG" pos="-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32" support="base"/> + <bone aliases="rShin avatar_mKneeRight" connected="true" end="-0.029 0.000 -0.469" group="Legs" name="mKneeRight" pivot="-0.000780 0.048635 -0.490922" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="-0.010 0.000 -0.150" group="Collision" name="R_LOWER_LEG" pos="-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25" support="base"/> + <bone aliases="rFoot avatar_mAnkleRight" connected="true" end="0.112 0.000 -0.061" group="Legs" name="mAnkleRight" pivot="-0.028869 0.000000 -0.468494" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="0.089 0.000 -0.026" group="Collision" name="R_FOOT" pos="0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05" support="base"/> + <bone aliases="avatar_mFootRight" connected="true" end="0.105 -0.010 0.000" group="Extra" name="mFootRight" pivot="0.111956 -0.000000 -0.060637" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <bone aliases="avatar_mToeRight" connected="false" end="0.020 0.000 0.000" group="Extra" name="mToeRight" pivot="0.105399 -0.010408 -0.000104" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/> + </bone> + </bone> + </bone> + </bone> + <bone aliases="lThigh avatar_mHipLeft" connected="false" end="-0.001 -0.046 -0.491" group="Legs" name="mHipLeft" pivot="0.033757 0.126765 -0.040998" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="0.000 0.000 -0.200" group="Collision" name="L_UPPER_LEG" pos="-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32" support="base"/> + <bone aliases="lShin avatar_mKneeLeft" connected="true" end="-0.029 0.001 -0.469" group="Legs" name="mKneeLeft" pivot="-0.000887 -0.045568 -0.491053" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="-0.010 0.000 -0.150" group="Collision" name="L_LOWER_LEG" pos="-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25" support="base"/> + <bone aliases="lFoot avatar_mAnkleLeft" connected="true" end="0.112 0.000 -0.061" group="Legs" name="mAnkleLeft" pivot="-0.028887 0.001378 -0.468449" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <collision_volume end="0.089 0.000 -0.026" group="Collision" name="L_FOOT" pos="0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05" support="base"/> + <bone aliases="avatar_mFootLeft" connected="true" end="0.105 0.008 0.001" group="Extra" name="mFootLeft" pivot="0.111956 -0.000000 -0.060620" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"> + <bone aliases="avatar_mToeLeft" connected="false" end="0.020 0.000 0.000" group="Extra" name="mToeLeft" pivot="0.105387 0.008270 0.000871" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/> + </bone> + </bone> + </bone> + </bone> + <bone connected="false" end="-0.197 0.000 0.000" group="Tail" name="mTail1" pivot="-0.116 0.000 0.047" pos="-0.116 0.000 0.047" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.168 0.000 0.000" group="Tail" name="mTail2" pivot="-0.197 0.000 0.000" pos="-0.197 0.000 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.142 0.000 0.000" group="Tail" name="mTail3" pivot="-0.168 0.000 0.000" pos="-0.168 0.000 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.112 0.000 0.000" group="Tail" name="mTail4" pivot="-0.142 0.000 0.000" pos="-0.142 0.000 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.094 0.000 0.000" group="Tail" name="mTail5" pivot="-0.112 0.000 0.000" pos="-0.112 0.000 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.089 0.000 0.000" group="Tail" name="mTail6" pivot="-0.094 0.000 0.000" pos="-0.094 0.000 0.000" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + </bone> + </bone> + </bone> + </bone> + </bone> + <bone connected="false" end="0.004 0.000 -0.066" group="Groin" name="mGroin" pivot="0.064 0.000 -0.097" pos="0.064 0.000 -0.097" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + <bone connected="false" end="-0.204 0.000 0.000" group="Limb" name="mHindLimbsRoot" pivot="-0.200 0.000 0.084" pos="-0.200 0.000 0.084" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="false" end="0.002 -0.046 -0.491" group="Limb" name="mHindLimb1Left" pivot="-0.204 0.129 -0.125" pos="-0.204 0.129 -0.125" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.030 -0.003 -0.468" group="Limb" name="mHindLimb2Left" pivot="0.002 -0.046 -0.491" pos="0.002 -0.046 -0.491" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="0.112 0.000 -0.061" group="Limb" name="mHindLimb3Left" pivot="-0.030 -0.003 -0.468" pos="-0.030 -0.003 -0.468" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="0.105 0.008 0.000" group="Limb" name="mHindLimb4Left" pivot="0.112 0.000 -0.061" pos="0.112 0.000 -0.061" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + </bone> + </bone> + </bone> + <bone connected="false" end="0.002 0.046 -0.491" group="Limb" name="mHindLimb1Right" pivot="-0.204 -0.129 -0.125" pos="-0.204 -0.129 -0.125" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.030 0.003 -0.468" group="Limb" name="mHindLimb2Right" pivot="0.002 0.046 -0.491" pos="0.002 0.046 -0.491" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="0.112 0.000 -0.061" group="Limb" name="mHindLimb3Right" pivot="-0.030 0.003 -0.468" pos="-0.030 0.003 -0.468" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="0.105 -0.008 0.000" group="Limb" name="mHindLimb4Right" pivot="0.112 0.000 -0.061" pos="0.112 0.000 -0.061" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> + </bone> + </bone> + </bone> + </bone> + </bone> +</linden_skeleton> diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index d8b0787852..66e2d6fa6a 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -4190,6 +4190,8 @@ void LLAgent::setTeleportState(ETeleportState state) void LLAgent::stopCurrentAnimations() { + LL_DEBUGS("Avatar") << "Stopping current animations" << LL_ENDL; + // This function stops all current overriding animations on this // avatar, propagating this change back to the server. if (isAgentAvatarValid()) @@ -4207,6 +4209,7 @@ void LLAgent::stopCurrentAnimations() // don't cancel a ground-sit anim, as viewers // use this animation's status in // determining whether we're sitting. ick. + LL_DEBUGS("Avatar") << "sit or do-not-disturb animation will not be stopped" << LL_ENDL; } else { @@ -4236,8 +4239,7 @@ void LLAgent::stopCurrentAnimations() // re-assert at least the default standing animation, because // viewers get confused by avs with no associated anims. - sendAnimationRequest(ANIM_AGENT_STAND, - ANIM_REQUEST_START); + sendAnimationRequest(ANIM_AGENT_STAND, ANIM_REQUEST_START); } } diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index fa16f02c16..e335eabd1a 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1448,6 +1448,7 @@ void LLAgentCamera::updateCamera() diff.mV[VZ] = 0.f; } + // SL-315 gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff); gAgentAvatarp->mRoot->updateWorldMatrixChildren(); @@ -2144,6 +2145,7 @@ void LLAgentCamera::changeCameraToFollow(BOOL animate) if (isAgentAvatarValid()) { + // SL-315 gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero); gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE ); gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT ); @@ -2184,6 +2186,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate) { if (!gAgentAvatarp->isSitting()) { + // SL-315 gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero); } gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE); diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index 92e3cd0279..4d6d7a9d89 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -857,7 +857,7 @@ void LLWearableHoldingPattern::onAllComplete() // attachments, even those that are not being removed. This is // needed to get joint positions all slammed down to their // pre-attachment states. - gAgentAvatarp->clearAttachmentPosOverrides(); + gAgentAvatarp->clearAttachmentOverrides(); if (objects_to_remove.size() || items_to_add.size()) { @@ -880,7 +880,7 @@ void LLWearableHoldingPattern::onAllComplete() ++it) { LLViewerObject *objectp = *it; - gAgentAvatarp->addAttachmentPosOverridesForObject(objectp); + gAgentAvatarp->addAttachmentOverridesForObject(objectp); } // Add new attachments to match those requested. diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 9db03a7438..a0ebae119e 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -99,6 +99,7 @@ #include "llscenemonitor.h" #include "llavatarrenderinfoaccountant.h" #include "lllocalbitmaps.h" +#include "llskinningutil.h" // Linden library includes #include "llavatarnamecache.h" @@ -802,6 +803,9 @@ bool LLAppViewer::init() LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ; + // initialize skinning util + LLSkinningUtil::initClass(); + //set the max heap size. initMaxHeapSize() ; LLCoros::instance().setStackSize(gSavedSettings.getS32("CoroutineStackSize")); @@ -5860,7 +5864,6 @@ void LLAppViewer::metricsUpdateRegion(U64 region_handle) } } - /** * Attempts to start a multi-threaded metrics report to be sent back to * the grid for consumption. @@ -5878,6 +5881,11 @@ void LLAppViewer::metricsSend(bool enable_reporting) { std::string caps_url = regionp->getCapability("ViewerMetrics"); + if (gSavedSettings.getBOOL("QAModeMetrics")) + { + dump_sequential_xml("metric_asset_stats",gViewerAssetStats->asLLSD(true)); + } + // Make a copy of the main stats to send into another thread. // Receiving thread takes ownership. LLViewerAssetStats * main_stats(new LLViewerAssetStats(*gViewerAssetStats)); diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp index 5431daca32..7413dbed20 100644 --- a/indra/newview/llavatarrenderinfoaccountant.cpp +++ b/indra/newview/llavatarrenderinfoaccountant.cpp @@ -354,7 +354,7 @@ void LLAvatarRenderInfoAccountant::resetRenderInfoScanTimer() // are returned for a new LLViewerRegion, and is the earliest time to get render info void LLAvatarRenderInfoAccountant::scanNewRegion(const LLUUID& region_id) { - LL_INFOS("AvatarRenderInfo") << region_id << LL_ENDL; + LL_DEBUGS("AvatarRenderInfo") << region_id << LL_ENDL; // Reset the global timer so it will scan regions on the next call to ::idle LLAvatarRenderInfoAccountant::getInstance()->resetRenderInfoScanTimer(); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4c16c542d6..499cf76bff 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -27,6 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "lldrawpoolavatar.h" +#include "llskinningutil.h" #include "llrender.h" #include "llvoavatar.h" @@ -56,8 +57,6 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; static U32 sShaderLevel = 0; -#define JOINT_COUNT 52 - LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; @@ -1461,7 +1460,13 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } -void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +void LLDrawPoolAvatar::getRiggedGeometry( + LLFace* face, + LLPointer<LLVertexBuffer>& buffer, + U32 data_mask, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face) { face->setGeomIndex(0); face->setIndicesIndex(0); @@ -1470,7 +1475,8 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> face->setTextureIndex(255); if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { //make a new buffer + { + // make a new buffer if (sShaderLevel > 0) { buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); @@ -1482,7 +1488,8 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); } else - { //resize existing buffer + { + //resize existing buffer buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices); } @@ -1496,9 +1503,9 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> m = m.inverse().transpose(); F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; LLMatrix3 mat_normal(mat3); @@ -1525,25 +1532,36 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> { face->clearState(LLFace::TEXTURE_ANIM); } - - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); buffer->flush(); } -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( + LLVOAvatar* avatar, + LLFace* face, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face) { - LLVector4a* weight = vol_face.mWeights; - if (!weight) + LLVector4a* weights = vol_face.mWeights; + if (!weights) { return; } + // FIXME ugly const cast + LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin)); LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer(); LLDrawable* drawable = face->getDrawable(); U32 data_mask = face->getRiggedVertexBufferDataMask(); + + if (!vol_face.mWeightsScrubbed) + { + LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin); + vol_face.mWeightsScrubbed = TRUE; + } if (buffer.isNull() || buffer->getTypeMask() != data_mask || @@ -1595,62 +1613,22 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; //build matrix palette - LLMatrix4a mp[JOINT_COUNT]; - LLMatrix4* mat = (LLMatrix4*) mp; - - U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT); - for (U32 j = 0; j < count; ++j) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); - if (!joint) - { - joint = avatar->getJoint("mPelvis"); - } - if (joint) - { - mat[j] = skin->mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar); + LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin); LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); + const U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4a final_mat; - final_mat.clear(); - - S32 idx[4]; - - LLVector4 wght; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j][k]; - - idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)JOINT_COUNT-1); - - wght[k] = w - floorf(w); - scale += wght[k]; - } - // This is enforced in unpackVolumeFaces() - llassert(scale>0.f); - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32 w = wght[k]; - - LLMatrix4a src; - src.setMul(mp[idx[k]], w); - - final_mat.add(src); - } - + LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; LLVector4a dst; bind_shape_matrix.affineTransform(v, t); @@ -1728,64 +1706,43 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (buff) { if (sShaderLevel > 0) - { //upload matrix palette to shader - LLMatrix4 mat[JOINT_COUNT]; - - U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT); + { + // upload matrix palette to shader + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar); - for (U32 i = 0; i < count; ++i) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); - if (!joint) - { - joint = avatar->getJoint("mPelvis"); - } - if (joint) - { - mat[i] = skin->mInvBindMatrix[i]; - mat[i] *= joint->getWorldMatrix(); - } - } - stop_glerror(); - F32 mp[JOINT_COUNT*9]; - - F32 transp[JOINT_COUNT*3]; + F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*12]; for (U32 i = 0; i < count; ++i) { - F32* m = (F32*) mat[i].mMatrix; + F32* m = (F32*) mat[i].mMatrix[0].getF32ptr(); - U32 idx = i*9; + U32 idx = i*12; mp[idx+0] = m[0]; mp[idx+1] = m[1]; mp[idx+2] = m[2]; + mp[idx+3] = m[12]; - mp[idx+3] = m[4]; - mp[idx+4] = m[5]; - mp[idx+5] = m[6]; - - mp[idx+6] = m[8]; - mp[idx+7] = m[9]; - mp[idx+8] = m[10]; - - idx = i*3; + mp[idx+4] = m[4]; + mp[idx+5] = m[5]; + mp[idx+6] = m[6]; + mp[idx+7] = m[13]; - transp[idx+0] = m[12]; - transp[idx+1] = m[13]; - transp[idx+2] = m[14]; + mp[idx+8] = m[8]; + mp[idx+9] = m[9]; + mp[idx+10] = m[10]; + mp[idx+11] = m[14]; } - LLDrawPoolAvatar::sVertexProgram->uniformMatrix3fv(LLViewerShaderMgr::AVATAR_MATRIX, + LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, FALSE, (GLfloat*) mp); - LLDrawPoolAvatar::sVertexProgram->uniform3fv(LLShaderMgr::AVATAR_TRANSLATION, count, transp); - - stop_glerror(); } else diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index cc77b407ae..5e0f3ab7f9 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -144,7 +144,7 @@ namespace Details int errorCount = 0; int counter = mCounter; // saved on the stack for logging. - LL_INFOS("LLEventPollImpl") << " <" << counter << "> entering coroutine." << LL_ENDL; + LL_DEBUGS("LLEventPollImpl") << " <" << counter << "> entering coroutine." << LL_ENDL; mAdapter = httpAdapter; @@ -172,7 +172,7 @@ namespace Details { if (status == LLCore::HttpStatus(LLCore::HttpStatus::EXT_CURL_EASY, CURLE_OPERATION_TIMEDOUT)) { // A standard timeout response we get this when there are no events. - LL_INFOS("LLEventPollImpl") << "All is very quiet on target server. It may have gone idle?" << LL_ENDL; + LL_DEBUGS("LLEventPollImpl") << "All is very quiet on target server. It may have gone idle?" << LL_ENDL; errorCount = 0; continue; } @@ -266,7 +266,7 @@ namespace Details } } } - LL_INFOS("LLEventPollImpl") << " <" << counter << "> Leaving coroutine." << LL_ENDL; + LL_DEBUGS("LLEventPollImpl") << " <" << counter << "> Leaving coroutine." << LL_ENDL; } } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index de349a03d4..3d5e2d356e 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -573,6 +573,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) LLRiggedVolume* rigged = volume->getRiggedVolume(); if (rigged) { + // called when selecting a face during edit of a mesh object LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, -1.f); gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 4a059fdc67..d1e77f57e2 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -904,7 +904,8 @@ void LLFastTimerView::doAnalysisDefault(std::string baseline, std::string target base[label]["Samples"].asInteger()); } - exportCharts(baseline, target); + // This currently crashes, possibly due to a race condition in shutdown: + // exportCharts(baseline, target); os.flush(); os.close(); diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index e5df417ca9..d33a138e94 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -178,6 +178,12 @@ void LLFloaterBvhPreview::setAnimCallbacks() getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1)); } +std::map <std::string, std::string> LLFloaterBvhPreview::getJointAliases() +{ + LLPointer<LLVOAvatar> av = (LLVOAvatar*)mAnimPreview->getDummyAvatar(); + return av->getJointAliases(); +} + //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- @@ -215,6 +221,8 @@ BOOL LLFloaterBvhPreview::postBuild() getChildView("bad_animation_text")->setVisible(FALSE); + mAnimPreview = new LLPreviewAnimation(256, 256); + std::string exten = gDirUtilp->getExtension(mFilename); if (exten == "bvh") { @@ -241,8 +249,11 @@ BOOL LLFloaterBvhPreview::postBuild() file_buffer[file_size] = '\0'; LL_INFOS() << "Loading BVH file " << mFilename << LL_ENDL; ELoadStatus load_status = E_ST_OK; - S32 line_number = 0; - loaderp = new LLBVHLoader(file_buffer, load_status, line_number); + S32 line_number = 0; + + std::map<std::string, std::string> joint_alias_map = getJointAliases(); + + loaderp = new LLBVHLoader(file_buffer, load_status, line_number, joint_alias_map); std::string status = getString(STATUS[load_status]); if(load_status == E_ST_NO_XLT_FILE) @@ -266,8 +277,6 @@ BOOL LLFloaterBvhPreview::postBuild() mTransactionID.generate(); mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID()); - mAnimPreview = new LLPreviewAnimation(256, 256); - // motion will be returned, but it will be in a load-pending state, as this is a new motion // this motion will not request an asset transfer until next update, so we have a chance to // load the keyframe data locally @@ -280,9 +289,12 @@ BOOL LLFloaterBvhPreview::postBuild() LLDataPackerBinaryBuffer dp(buffer, buffer_size); // pass animation data through memory buffer + LL_INFOS("BVH") << "Serializing loaderp" << LL_ENDL; loaderp->serialize(dp); dp.reset(); + LL_INFOS("BVH") << "Deserializing motionp" << LL_ENDL; BOOL success = motionp && motionp->deserialize(dp); + LL_INFOS("BVH") << "Done" << LL_ENDL; delete []buffer; diff --git a/indra/newview/llfloaterbvhpreview.h b/indra/newview/llfloaterbvhpreview.h index b81cc6e3a5..20d15d9603 100644 --- a/indra/newview/llfloaterbvhpreview.h +++ b/indra/newview/llfloaterbvhpreview.h @@ -109,7 +109,9 @@ public: S32 status, LLExtStat ext_status); private: void setAnimCallbacks() ; - + std::map <std::string, std::string> getJointAliases(); + + protected: void draw(); void resetMotion(); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index ffeebfd256..7aae48cf5d 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -42,7 +42,6 @@ #include "llcombobox.h" #include "lldatapacker.h" #include "lldrawable.h" -#include "lldrawpoolavatar.h" #include "llrender.h" #include "llface.h" #include "lleconomy.h" @@ -54,6 +53,7 @@ #include "llmeshrepository.h" #include "llnotificationsutil.h" #include "llsdutil_math.h" +#include "llskinningutil.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" @@ -298,6 +298,7 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("upload_skin", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); childSetCommitCallback("upload_joints", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); + childSetCommitCallback("lock_scale_if_joint_position", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); childSetCommitCallback("upload_textures", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); childSetTextArg("status", "[STATUS]", getString("status_idle")); @@ -311,6 +312,7 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("upload_skin", onUploadSkinCommit, this); childSetCommitCallback("upload_joints", onUploadJointsCommit, this); + childSetCommitCallback("lock_scale_if_joint_position", onUploadJointsCommit, this); childSetCommitCallback("import_scale", onImportScaleCommit, this); childSetCommitCallback("pelvis_offset", onPelvisOffsetCommit, this); @@ -323,6 +325,7 @@ BOOL LLFloaterModelPreview::postBuild() childDisable("upload_skin"); childDisable("upload_joints"); + childDisable("lock_scale_if_joint_position"); initDecompControls(); @@ -488,11 +491,21 @@ void LLFloaterModelPreview::onClickCalculateBtn() bool upload_skinweights = childGetValue("upload_skin").asBoolean(); bool upload_joint_positions = childGetValue("upload_joints").asBoolean(); + bool lock_scale_if_joint_position = childGetValue("lock_scale_if_joint_position").asBoolean(); + + if (upload_joint_positions) + { + // Diagnostic message showing list of joints for which joint offsets are defined. + // FIXME - given time, would be much better to put this in the UI, in updateStatusMessages(). + mModelPreview->getPreviewAvatar()->showAttachmentOverrides(); + } mUploadModelUrl.clear(); gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale, - childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions, mUploadModelUrl, false, + childGetValue("upload_textures").asBoolean(), + upload_skinweights, upload_joint_positions, lock_scale_if_joint_position, + mUploadModelUrl, false, getWholeModelFeeObserverHandle()); toggleCalculateButton(false); @@ -1190,7 +1203,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mPhysicsSearchLOD( LLModel::LOD_PHYSICS ) , mResetJoints( false ) , mModelNoErrors( true ) -, mRigParityWithScene( false ) , mLastJointUpdate( false ) { mNeedsUpdate = TRUE; @@ -1317,9 +1329,10 @@ U32 LLModelPreview::calcResourceCost() decomp, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), + mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(), TRUE, - FALSE, - instance.mModel->mSubmodelID); + FALSE, + instance.mModel->mSubmodelID); num_hulls += decomp.mHull.size(); for (U32 i = 0; i < decomp.mHull.size(); ++i) @@ -1644,27 +1657,23 @@ void LLModelPreview::rebuildUploadData() } -void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions) +void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) { if (!mLODFile[LLModel::LOD_HIGH].empty()) { std::string filename = mLODFile[LLModel::LOD_HIGH]; - - std::string::size_type i = filename.rfind("."); - if (i != std::string::npos) - { - filename.replace(i, filename.size()-1, ".slm"); - saveUploadData(filename, save_skinweights, save_joint_positions); + std::string slm_filename; + + if (LLModelLoader::getSLMFilename(filename, slm_filename)) + { + saveUploadData(slm_filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position); } } } -void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions) +void LLModelPreview::saveUploadData(const std::string& filename, + bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) { - if (!gSavedSettings.getBOOL("MeshImportUseSLM")) - { - return; - } std::set<LLPointer<LLModel> > meshes; std::map<LLModel*, std::string> mesh_binary; @@ -1704,7 +1713,9 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw instance.mLOD[LLModel::LOD_LOW], instance.mLOD[LLModel::LOD_IMPOSTOR], decomp, - save_skinweights, save_joint_positions, + save_skinweights, + save_joint_positions, + lock_scale_if_joint_position, FALSE, TRUE, instance.mModel->mSubmodelID); data["mesh"][instance.mModel->mLocalID] = str.str(); @@ -1731,6 +1742,20 @@ void LLModelPreview::clearModel(S32 lod) mScene[lod].clear(); } +void LLModelPreview::getJointAliases( JointMap& joint_map) +{ + // Get all standard skeleton joints from the preview avatar. + LLVOAvatar *av = getPreviewAvatar(); + + //Joint names and aliases come from avatar_skeleton.xml + + joint_map = av->getJointAliases(); + for (S32 i = 0; i < av->mNumCollisionVolumes; i++) + { + joint_map[av->mCollisionVolumes[i].getName()] = av->mCollisionVolumes[i].getName(); + } +} + void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) { assert_main_thread(); @@ -1773,6 +1798,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } + std::map<std::string, std::string> joint_alias_map; + getJointAliases(joint_alias_map); + mModelLoader = new LLDAELoader( filename, lod, @@ -1783,6 +1811,8 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable this, mJointTransformMap, mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), gSavedSettings.getU32("ImporterModelLimit"), gSavedSettings.getBOOL("ImporterPreprocessDAE")); @@ -1792,6 +1822,12 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable } else { + // For MAINT-6647, we have set force_disable_slm to true, + // which means this code path will never be taken. Trying to + // re-use SLM files has never worked properly; in particular, + // it tends to force the UI into strange checkbox options + // which cannot be altered. + //only try to load from slm if viewer is configured to do so and this is the //initial model load (not an LoD or physics shape) mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty(); @@ -1919,6 +1955,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) bool skin_weights = false; bool joint_positions = false; + bool lock_scale_if_joint_position = false; for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { //for each LoD @@ -1966,6 +2003,10 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) { joint_positions = true; } + if (list_iter->mModel->mSkinInfo.mLockScaleIfJointPosition) + { + lock_scale_if_joint_position = true; + } } } } @@ -1989,6 +2030,13 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mViewOption["show_joint_positions"] = true; fmp->childSetValue("upload_joints", true); } + + if (lock_scale_if_joint_position) + { + fmp->enableViewOption("lock_scale_if_joint_position"); + mViewOption["lock_scale_if_joint_position"] = true; + fmp->childSetValue("lock_scale_if_joint_position", true); + } } //copy high lod to base scene for LoD generation @@ -3307,14 +3355,17 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLVector3 pos(vf.mPositions[i].getF32ptr()); const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this LLVector4 w(0,0,0,0); for (U32 i = 0; i < weight_list.size(); ++i) { - F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 wght = llclamp(weight_list[i].mWeight, 0.001f, 0.999f); F32 joint = (F32) weight_list[i].mJointIdx; w.mV[i] = joint + wght; + llassert(w.mV[i]-(S32)w.mV[i]>0.0f); // because weights are non-zero, and range of wt values + //should not cause floating point precision issues. } *(weights_strider++) = w; @@ -3368,19 +3419,6 @@ void LLModelPreview::update() } //----------------------------------------------------------------------------- -// getTranslationForJointOffset() -//----------------------------------------------------------------------------- -LLVector3 LLModelPreview::getTranslationForJointOffset( std::string joint ) -{ - LLMatrix4 jointTransform; - if ( mJointTransformMap.find( joint ) != mJointTransformMap.end() ) - { - jointTransform = mJointTransformMap[joint]; - return jointTransform.getTranslation(); - } - return LLVector3(0.0f,0.0f,0.0f); -} -//----------------------------------------------------------------------------- // createPreviewAvatar //----------------------------------------------------------------------------- void LLModelPreview::createPreviewAvatar( void ) @@ -3509,6 +3547,7 @@ void LLModelPreview::addEmptyFace( LLModel* pTarget ) pTarget->setVolumeFaceData( faceCnt+1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices() ); } + //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- @@ -3627,7 +3666,17 @@ BOOL LLModelPreview::render() mFMP->childSetValue("upload_joints", false); upload_joints = false; } - + + if (upload_skin && upload_joints) + { + mFMP->childEnable("lock_scale_if_joint_position"); + } + else + { + mFMP->childDisable("lock_scale_if_joint_position"); + mFMP->childSetValue("lock_scale_if_joint_position", false); + } + //Only enable joint offsets if it passed the earlier critiquing if ( isRigValidForJointPositionUpload() ) { @@ -4002,20 +4051,6 @@ BOOL LLModelPreview::render() LLVector3::z_axis, // up target_pos); // point of interest - if (joint_positions) - { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (shader) - { - gDebugProgram.bind(); - } - getPreviewAvatar()->renderCollisionVolumes(); - if (shader) - { - shader->bind(); - } - } - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -4040,58 +4075,32 @@ BOOL LLModelPreview::render() //quick 'n dirty software vertex skinning //build matrix palette - - LLMatrix4 mat[64]; - for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j) - { - LLJoint* joint = getPreviewAvatar()->getJoint(model->mSkinInfo.mJointNames[j]); - if (joint) - { - mat[j] = model->mSkinInfo.mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + const LLMeshSkinInfo *skin = &model->mSkinInfo; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, + skin, getPreviewAvatar()); + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { - LLMatrix4 final_mat; - final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - - LLVector4 wght; - S32 idx[4]; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j].mV[k]; - - idx[k] = (S32) floorf(w); - wght.mV[k] = w - floorf(w); - scale += wght.mV[k]; - } - - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32* src = (F32*) mat[idx[k]].mMatrix; - F32* dst = (F32*) final_mat.mMatrix; - - F32 w = wght.mV[k]; - - for (U32 l = 0; l < 16; l++) - { - dst[l] += src[l]*w; - } - } + LLMatrix4a final_mat; + F32 *wptr = weight[j].mV; + LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); //VECTORIZE THIS - LLVector3 v(face.mPositions[j].getF32ptr()); + LLVector4a& v = face.mPositions[j]; - v = v * model->mSkinInfo.mBindShapeMatrix; - v = v * final_mat; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); - position[j] = v; + position[j][0] = dst[0]; + position[j][1] = dst[1]; + position[j][2] = dst[2]; } llassert(model->mMaterialList.size() > i); @@ -4125,6 +4134,22 @@ BOOL LLModelPreview::render() } } } + + if (joint_positions) + { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + gDebugProgram.bind(); + } + getPreviewAvatar()->renderCollisionVolumes(); + getPreviewAvatar()->renderBones(); + if (shader) + { + shader->bind(); + } + } + } } @@ -4245,11 +4270,17 @@ void LLFloaterModelPreview::onUpload(void* user_data) bool upload_skinweights = mp->childGetValue("upload_skin").asBoolean(); bool upload_joint_positions = mp->childGetValue("upload_joints").asBoolean(); + bool lock_scale_if_joint_position = mp->childGetValue("lock_scale_if_joint_position").asBoolean(); - mp->mModelPreview->saveUploadData(upload_skinweights, upload_joint_positions); + if (gSavedSettings.getBOOL("MeshImportUseSLM")) + { + mp->mModelPreview->saveUploadData(upload_skinweights, upload_joint_positions, lock_scale_if_joint_position); + } gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, - mp->childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions, mp->mUploadModelUrl, + mp->childGetValue("upload_textures").asBoolean(), + upload_skinweights, upload_joint_positions, lock_scale_if_joint_position, + mp->mUploadModelUrl, true, LLHandle<LLWholeModelFeeObserver>(), mp->getWholeModelUploadObserverHandle()); } @@ -4261,7 +4292,14 @@ void LLFloaterModelPreview::refresh() } //static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +void LLModelPreview::textureLoadedCallback( + BOOL success, + LLViewerFetchedTexture *src_vi, + LLImageRaw* src, + LLImageRaw* src_aux, + S32 discard_level, + BOOL final, + void* userdata ) { LLModelPreview* preview = (LLModelPreview*) userdata; preview->refresh(); diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index a73ca50260..a7a5c1b33a 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -260,6 +260,7 @@ public: virtual BOOL needsRender() { return mNeedsUpdate; } void setPreviewLOD(S32 lod); void clearModel(S32 lod); + void getJointAliases(JointMap& joint_map); void loadModel(std::string filename, S32 lod, bool force_disable_slm = false); void loadModelCallback(S32 lod); bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); } @@ -269,8 +270,8 @@ public: void restoreNormals(); U32 calcResourceCost(); void rebuildUploadData(); - void saveUploadData(bool save_skinweights, bool save_joint_poisitions); - void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions); + void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); + void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); void clearIncompatible(S32 lod); void updateStatusMessages(); void updateLodControls(S32 lod); @@ -300,11 +301,7 @@ public: void setLoadState( U32 state ) { mLoadState = state; } U32 getLoadState() { return mLoadState; } - void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; } - const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; } - LLVector3 getTranslationForJointOffset( std::string joint ); - static bool sIgnoreLoadedCallback; std::vector<S32> mLodsQuery; @@ -352,7 +349,6 @@ private: bool mLoading; U32 mLoadState; bool mResetJoints; - bool mRigParityWithScene; bool mModelNoErrors; std::map<std::string, bool> mViewOption; @@ -410,7 +406,7 @@ private: bool mLastJointUpdate; - JointSet mJointsFromNode; + JointNameSet mJointsFromNode; JointTransformMap mJointTransformMap; LLPointer<LLVOAvatar> mPreviewAvatar; diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 75f5e87a2b..100ee5ab72 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1253,7 +1253,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); - + // Avatar Mode // Enable Avatar Shaders LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); @@ -2004,7 +2004,7 @@ void LLFloaterPreference::onClickAutoReplace() void LLFloaterPreference::onClickSpellChecker() { - LLFloaterReg::showInstance("prefs_spellchecker"); + LLFloaterReg::showInstance("prefs_spellchecker"); } void LLFloaterPreference::onClickAdvanced() diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index e42647739f..9dacae2c4e 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1901,7 +1901,8 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 } LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, - bool upload_skin, bool upload_joints, const std::string & upload_url, bool do_upload, + bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, + const std::string & upload_url, bool do_upload, LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) : LLThread("mesh upload"), @@ -1916,6 +1917,7 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mUploadTextures = upload_textures; mUploadSkin = upload_skin; mUploadJoints = upload_joints; + mLockScaleIfJointPosition = lock_scale_if_joint_position; mMutex = new LLMutex(NULL); mPendingUploads = 0; mFinished = false; @@ -2102,6 +2104,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) decomp, mUploadSkin, mUploadJoints, + mLockScaleIfJointPosition, FALSE, FALSE, data.mBaseModel->mSubmodelID); @@ -2260,6 +2263,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) decomp, mUploadSkin, mUploadJoints, + mLockScaleIfJointPosition, FALSE, FALSE, data.mBaseModel->mSubmodelID); @@ -3973,11 +3977,13 @@ LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id) void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, - bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload, + bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, + std::string upload_url, bool do_upload, LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) { - LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints, upload_url, - do_upload, fee_observer, upload_observer); + LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, + upload_skin, upload_joints, lock_scale_if_joint_position, + upload_url, do_upload, fee_observer, upload_observer); mUploadWaitList.push_back(thread); } diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index a762042597..30f042845a 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -400,6 +400,7 @@ public: bool mUploadTextures; bool mUploadSkin; bool mUploadJoints; + bool mLockScaleIfJointPosition; volatile bool mDiscarded; LLHost mHost; @@ -407,7 +408,8 @@ public: std::string mWholeModelUploadURL; LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures, - bool upload_skin, bool upload_joints, const std::string & upload_url, bool do_upload = true, + bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, + const std::string & upload_url, bool do_upload = true, LLHandle<LLWholeModelFeeObserver> fee_observer = (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>())); ~LLMeshUploadThread(); @@ -510,8 +512,10 @@ public: LLSD& getMeshHeader(const LLUUID& mesh_id); void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, - bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true, - LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>())); + bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, + std::string upload_url, bool do_upload = true, + LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), + LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>())); S32 getMeshSize(const LLUUID& mesh_id, S32 lod); diff --git a/indra/newview/llpreviewanim.cpp b/indra/newview/llpreviewanim.cpp index 35ac0537a3..fb40af1302 100644 --- a/indra/newview/llpreviewanim.cpp +++ b/indra/newview/llpreviewanim.cpp @@ -37,6 +37,7 @@ #include "lllineeditor.h" #include "lluictrlfactory.h" #include "lluictrlfactory.h" +#include "lldatapacker.h" extern LLAgent gAgent; diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp new file mode 100644 index 0000000000..cf09f6f978 --- /dev/null +++ b/indra/newview/llskinningutil.cpp @@ -0,0 +1,218 @@ +/** +* @file llskinningutil.cpp +* @brief Functions for mesh object skinning +* @author vir@lindenlab.com +* +* $LicenseInfo:firstyear=2015&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2015, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" + +#include "llskinningutil.h" +#include "llvoavatar.h" +#include "llviewercontrol.h" +#include "llmeshrepository.h" + +// static +void LLSkinningUtil::initClass() +{ +} + +// static +U32 LLSkinningUtil::getMaxJointCount() +{ + U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT; + return result; +} + +// static +U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin) +{ + return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size()); +} + +// static +void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin) +{ + if (skin->mInvalidJointsScrubbed) + { + return; + } + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + // Fix invalid names to "mPelvis". Currently meshes with + // invalid names will be blocked on upload, so this is just + // needed for handling of any legacy bad data. + if (!avatar->getJoint(skin->mJointNames[j])) + { + LL_DEBUGS("Avatar") << "Mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL; + skin->mJointNames[j] = "mPelvis"; + } + } + skin->mInvalidJointsScrubbed = true; +} + +// static +void LLSkinningUtil::initSkinningMatrixPalette( + LLMatrix4* mat, + S32 count, + const LLMeshSkinInfo* skin, + LLVOAvatar *avatar) +{ + for (U32 j = 0; j < count; ++j) + { + LLJoint *joint = NULL; + if (skin->mJointNums[j] == -1) + { + joint = avatar->getJoint(skin->mJointNames[j]); + if (joint) + { + skin->mJointNums[j] = joint->getJointNum(); + } + } + else + { + joint = avatar->getJoint(skin->mJointNums[j]); + } + if (joint) + { +#define MAT_USE_SSE +#ifdef MAT_USE_SSE + LLMatrix4a bind, world, res; + bind.loadu(skin->mInvBindMatrix[j]); + world.loadu(joint->getWorldMatrix()); + matMul(bind,world,res); + memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float)); +#else + mat[j] = skin->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); +#endif + } + else + { + mat[j] = skin->mInvBindMatrix[j]; + // This shouldn't happen - in mesh upload, skinned + // rendering should be disabled unless all joints are + // valid. In other cases of skinned rendering, invalid + // joints should already have been removed during scrubInvalidJoints(). + LL_WARNS_ONCE("Avatar") << "Rigged to invalid joint name " << skin->mJointNames[j] << LL_ENDL; + } + } +} + +// static +void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin) +{ +#ifndef LL_RELEASE_FOR_DOWNLOAD + const S32 max_joints = skin->mJointNames.size(); + for (U32 j=0; j<num_vertices; j++) + { + F32 *w = weights[j].getF32ptr(); + + F32 wsum = 0.0; + for (U32 k=0; k<4; ++k) + { + S32 i = llfloor(w[k]); + llassert(i>=0); + llassert(i<max_joints); + wsum += w[k]-i; + } + llassert(wsum > 0.0f); + } +#endif +} + +void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin) +{ + const S32 max_joints = skin->mJointNames.size(); + for (U32 j=0; j<num_vertices; j++) + { + F32 *w = weights[j].getF32ptr(); + + for (U32 k=0; k<4; ++k) + { + S32 i = llfloor(w[k]); + F32 f = w[k]-i; + i = llclamp(i,0,max_joints-1); + w[k] = i + f; + } + } + checkSkinWeights(weights, num_vertices, skin); +} + +// static +void LLSkinningUtil::getPerVertexSkinMatrix( + F32* weights, + LLMatrix4a* mat, + bool handle_bad_scale, + LLMatrix4a& final_mat, + U32 max_joints) +{ + bool valid_weights = true; + final_mat.clear(); + + S32 idx[4]; + + LLVector4 wght; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weights[k]; + + // BENTO potential optimizations + // - Do clamping in unpackVolumeFaces() (once instead of every time) + // - int vs floor: if we know w is + // >= 0.0, we can use int instead of floorf; the latter + // allegedly has a lot of overhead due to ieeefp error + // checking which we should not need. + idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1); + + wght[k] = w - floorf(w); + scale += wght[k]; + } + if (handle_bad_scale && scale <= 0.f) + { + wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f); + valid_weights = false; + } + else + { + // This is enforced in unpackVolumeFaces() + llassert(scale>0.f); + wght *= 1.f/scale; + } + + for (U32 k = 0; k < 4; k++) + { + F32 w = wght[k]; + + LLMatrix4a src; + src.setMul(mat[idx[k]], w); + + final_mat.add(src); + } + // SL-366 - with weight validation/cleanup code, it should no longer be + // possible to hit the bad scale case. + llassert(valid_weights); +} + diff --git a/indra/newview/llskinningutil.h b/indra/newview/llskinningutil.h new file mode 100644 index 0000000000..135b25d4d2 --- /dev/null +++ b/indra/newview/llskinningutil.h @@ -0,0 +1,47 @@ +/** +* @file llskinningutil.h +* @brief Functions for mesh object skinning +* @author vir@lindenlab.com +* +* $LicenseInfo:firstyear=2015&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2015, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ +#ifndef LLSKINNINGUTIL_H +#define LLSKINNINGUTIL_H + +class LLVOAvatar; +class LLMeshSkinInfo; +class LLMatrix4a; + +class LLSkinningUtil +{ +public: + static void initClass(); + static U32 getMaxJointCount(); + static U32 getMeshJointCount(const LLMeshSkinInfo *skin); + static void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin); + static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar); + static void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin); + static void scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin); + static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints); +}; + +#endif diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b0eb4137a7..0fd36766b3 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -3213,6 +3213,11 @@ void renderAvatarCollisionVolumes(LLVOAvatar* avatar) avatar->renderCollisionVolumes(); } +void renderAvatarBones(LLVOAvatar* avatar) +{ + avatar->renderBones(); +} + void renderAgentTarget(LLVOAvatar* avatar) { // render these for self only (why, i don't know) @@ -3371,6 +3376,11 @@ public: renderAvatarCollisionVolumes(avatar); } + if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_JOINTS)) + { + renderAvatarBones(avatar); + } + if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) { renderAgentTarget(avatar); @@ -3661,6 +3671,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | + LLPipeline::RENDER_DEBUG_AVATAR_JOINTS | LLPipeline::RENDER_DEBUG_AGENT_TARGET | //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 4e81d78455..dab25f144b 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -28,6 +28,7 @@ #include "llappviewer.h" #include "llstartup.h" +#include "llcallstack.h" #if LL_WINDOWS # include <process.h> // _spawnl() @@ -194,6 +195,8 @@ #include "lltoolbarview.h" #include "llexperiencelog.h" +#include "llstacktrace.h" + #if LL_WINDOWS #include "lldxhardware.h" #endif @@ -1222,7 +1225,7 @@ bool idle_startup() LLPostProcess::initClass(); display_startup(); - LLAvatarAppearance::initClass(); + LLAvatarAppearance::initClass("avatar_lad.xml","avatar_skeleton.xml"); display_startup(); LLViewerObject::initVOClasses(); diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index fd950864aa..01d799dcd5 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -283,7 +283,7 @@ bool LLToolBarView::loadToolbars(bool force_default) } BOOST_FOREACH(const LLCommandId::Params& command_params, toolbar_set.left_toolbar.commands) { - if (addCommandInternal(LLCommandId(command_params), mToolbars[LLToolBarEnums::TOOLBAR_LEFT])) + if (!addCommandInternal(LLCommandId(command_params), mToolbars[LLToolBarEnums::TOOLBAR_LEFT])) { LL_WARNS() << "Error adding command '" << command_params.name() << "' to left toolbar." << LL_ENDL; } @@ -298,7 +298,7 @@ bool LLToolBarView::loadToolbars(bool force_default) } BOOST_FOREACH(const LLCommandId::Params& command_params, toolbar_set.right_toolbar.commands) { - if (addCommandInternal(LLCommandId(command_params), mToolbars[LLToolBarEnums::TOOLBAR_RIGHT])) + if (!addCommandInternal(LLCommandId(command_params), mToolbars[LLToolBarEnums::TOOLBAR_RIGHT])) { LL_WARNS() << "Error adding command '" << command_params.name() << "' to right toolbar." << LL_ENDL; } @@ -313,7 +313,7 @@ bool LLToolBarView::loadToolbars(bool force_default) } BOOST_FOREACH(const LLCommandId::Params& command_params, toolbar_set.bottom_toolbar.commands) { - if (addCommandInternal(LLCommandId(command_params), mToolbars[LLToolBarEnums::TOOLBAR_BOTTOM])) + if (!addCommandInternal(LLCommandId(command_params), mToolbars[LLToolBarEnums::TOOLBAR_BOTTOM])) { LL_WARNS() << "Error adding command '" << command_params.name() << "' to bottom toolbar." << LL_ENDL; } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 16f40fb747..db71849659 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -67,6 +67,7 @@ #include "llvowlsky.h" #include "llrender.h" #include "llnavigationbar.h" +#include "llnotificationsutil.h" #include "llfloatertools.h" #include "llpaneloutfitsinventory.h" #include "llpanellogin.h" @@ -119,6 +120,13 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue) } +static bool handleDebugAvatarJointsChanged(const LLSD& newvalue) +{ + std::string new_string = newvalue.asString(); + LLJoint::setDebugJointNames(new_string); + return true; +} + static bool handleSetShaderChanged(const LLSD& newvalue) { // changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache @@ -741,6 +749,7 @@ void settings_setup_listeners() gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged)); gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged)); gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged)); + gSavedSettings.getControl("DebugAvatarJoints")->getCommitSignal()->connect(boost::bind(&handleDebugAvatarJointsChanged, _2)); } #if TEST_CACHED_CONTROL diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index e46299f9d2..b7bd131246 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -48,14 +48,13 @@ LLViewerJoint::LLViewerJoint() : LLAvatarJoint() { } -LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : - LLAvatarJoint(name, parent) -{ } - LLViewerJoint::LLViewerJoint(S32 joint_num) : LLAvatarJoint(joint_num) { } +LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : + LLAvatarJoint(name, parent) +{ } //----------------------------------------------------------------------------- // ~LLViewerJoint() diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h index fd262b6e80..abe11bbf5c 100644 --- a/indra/newview/llviewerjoint.h +++ b/indra/newview/llviewerjoint.h @@ -44,7 +44,8 @@ class LLViewerJoint : { public: LLViewerJoint(); - LLViewerJoint(S32 joint_num); + LLViewerJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLViewerJoint(const std::string &name, LLJoint *parent = NULL); virtual ~LLViewerJoint(); diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp index 888decd3be..66e392ac42 100644 --- a/indra/newview/llviewerjointattachment.cpp +++ b/indra/newview/llviewerjointattachment.cpp @@ -352,6 +352,7 @@ void LLViewerJointAttachment::setAttachmentVisibility(BOOL visible) void LLViewerJointAttachment::setOriginalPosition(LLVector3& position) { mOriginalPos = position; + // SL-315 setPosition(position); } diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index bf7cf08c63..43a81ada49 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -203,7 +203,7 @@ void LLViewerJointMesh::uploadJointMatrices() // DrawElementsBLEND and utility code //-------------------------------------------------------------------- -// compate_int is used by the qsort function to sort the index array +// compare_int is used by the qsort function to sort the index array int compare_int(const void *a, const void *b) { if (*(U32*)a < *(U32*)b) diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 39059fc01e..72579d4d7a 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -187,10 +187,10 @@ LLMenuGL* gDetachSubMenu = NULL; LLMenuGL* gTakeOffClothes = NULL; LLContextMenu* gAttachScreenPieMenu = NULL; LLContextMenu* gAttachPieMenu = NULL; -LLContextMenu* gAttachBodyPartPieMenus[8]; +LLContextMenu* gAttachBodyPartPieMenus[9]; LLContextMenu* gDetachPieMenu = NULL; LLContextMenu* gDetachScreenPieMenu = NULL; -LLContextMenu* gDetachBodyPartPieMenus[8]; +LLContextMenu* gDetachBodyPartPieMenus[9]; // // Local prototypes @@ -6000,6 +6000,31 @@ class LLAvatarToggleMyProfile : public view_listener_t } }; +class LLAvatarResetSkeleton: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + avatar->resetSkeleton(false); + } + return true; + } +}; + +class LLAvatarResetSkeletonAndAnimations : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); + if (avatar) + { + avatar->resetSkeleton(true); + } + return true; + } +}; class LLAvatarAddContact : public view_listener_t { @@ -8991,6 +9016,8 @@ void initialize_menus() enable.add("Avatar.EnableCall", boost::bind(&LLAvatarActions::canCall)); view_listener_t::addMenu(new LLAvatarReportAbuse(), "Avatar.ReportAbuse"); view_listener_t::addMenu(new LLAvatarToggleMyProfile(), "Avatar.ToggleMyProfile"); + view_listener_t::addMenu(new LLAvatarResetSkeleton(), "Avatar.ResetSkeleton"); + view_listener_t::addMenu(new LLAvatarResetSkeletonAndAnimations(), "Avatar.ResetSkeletonAndAnimations"); enable.add("Avatar.IsMyProfileOpen", boost::bind(&my_profile_visible)); commit.add("Avatar.OpenMarketplace", boost::bind(&LLWeb::loadURLExternal, gSavedSettings.getString("MarketplaceURL"))); diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index a553bb79a2..7abb0c8e74 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -189,8 +189,8 @@ extern LLContextMenu* gAttachScreenPieMenu; extern LLContextMenu* gDetachScreenPieMenu; extern LLContextMenu* gAttachPieMenu; extern LLContextMenu* gDetachPieMenu; -extern LLContextMenu* gAttachBodyPartPieMenus[8]; -extern LLContextMenu* gDetachBodyPartPieMenus[8]; +extern LLContextMenu* gAttachBodyPartPieMenus[9]; +extern LLContextMenu* gDetachBodyPartPieMenus[9]; extern LLMenuItemCallGL* gMutePieMenu; extern LLMenuItemCallGL* gMuteObjectPieMenu; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 7964bf1848..4da26404e5 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -371,7 +371,7 @@ void LLViewerObject::markDead() if (av && LLVOAvatar::getRiggedMeshID(this,mesh_id)) { // This case is needed for indirectly attached mesh objects. - av->resetJointPositionsOnDetach(mesh_id); + av->resetJointsOnDetach(mesh_id); } // Mark itself as dead diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index dafe2cafec..3e0cec0f09 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -27,6 +27,8 @@ #include "llviewerprecompiledheaders.h" +#include <boost/lexical_cast.hpp> + #include "llfeaturemanager.h" #include "llviewershadermgr.h" @@ -41,6 +43,8 @@ #include "llsky.h" #include "llvosky.h" #include "llrender.h" +#include "lljoint.h" +#include "llskinningutil.h" #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") @@ -871,7 +875,9 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); boost::unordered_map<std::string, std::string> attribs; - + attribs["MAX_JOINTS_PER_MESH_OBJECT"] = + boost::lexical_cast<std::string>(LLSkinningUtil::getMaxJointCount()); + // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) { diff --git a/indra/newview/llviewerwearable.cpp b/indra/newview/llviewerwearable.cpp index 88eb13e7cd..ae9ce37a28 100644 --- a/indra/newview/llviewerwearable.cpp +++ b/indra/newview/llviewerwearable.cpp @@ -70,7 +70,7 @@ private: }; // Private local functions -static std::string asset_id_to_filename(const LLUUID &asset_id); +static std::string asset_id_to_filename(const LLUUID &asset_id, const ELLPath dir_spec); LLViewerWearable::LLViewerWearable(const LLTransactionID& transaction_id) : LLWearable(), @@ -513,7 +513,7 @@ void LLViewerWearable::saveNewAsset() const // LL_INFOS() << "LLViewerWearable::saveNewAsset() type: " << getTypeName() << LL_ENDL; //LL_INFOS() << *this << LL_ENDL; - const std::string filename = asset_id_to_filename(mAssetID); + const std::string filename = asset_id_to_filename(mAssetID, LL_PATH_CACHE); if(! exportFile(filename)) { std::string buffer = llformat("Unable to save '%s' to wearable file.", mName.c_str()); @@ -525,6 +525,12 @@ void LLViewerWearable::saveNewAsset() const return; } + if (gSavedSettings.getBOOL("LogWearableAssetSave")) + { + const std::string log_filename = asset_id_to_filename(mAssetID, LL_PATH_LOGS); + exportFile(log_filename); + } + // save it out to database if( gAssetStorage ) { @@ -573,7 +579,7 @@ void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* } // Delete temp file - const std::string src_filename = asset_id_to_filename(new_asset_id); + const std::string src_filename = asset_id_to_filename(new_asset_id, LL_PATH_CACHE); LLFile::remove(src_filename); // delete the context data @@ -610,10 +616,10 @@ std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w) return s; } -std::string asset_id_to_filename(const LLUUID &asset_id) +std::string asset_id_to_filename(const LLUUID &asset_id, const ELLPath dir_spec) { std::string asset_id_string; asset_id.toString(asset_id_string); - std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,asset_id_string) + ".wbl"; + std::string filename = gDirUtilp->getExpandedFilename(dir_spec,asset_id_string) + ".wbl"; return filename; } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 1425b3d42e..96a1beffbc 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -106,6 +106,8 @@ #include "llsdutil.h" #include "llscenemonitor.h" #include "llsdserialize.h" +#include "llcallstack.h" +#include "llrendersphere.h" extern F32 SPEED_ADJUST_MAX; extern F32 SPEED_ADJUST_MAX_SEC; @@ -215,26 +217,8 @@ struct LLTextureMaskData ** **/ -//------------------------------------------------------------------------ -// LLVOAvatarBoneInfo -// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. -//------------------------------------------------------------------------ -struct LLVOAvatarCollisionVolumeInfo : public LLInitParam::Block<LLVOAvatarCollisionVolumeInfo> -{ - LLVOAvatarCollisionVolumeInfo() - : name("name"), - pos("pos"), - rot("rot"), - scale("scale") - {} - Mandatory<std::string> name; - Mandatory<LLVector3> pos, - rot, - scale; -}; - -struct LLAppearanceMessageContents +struct LLAppearanceMessageContents: public LLRefCount { LLAppearanceMessageContents(): mAppearanceVersion(-1), @@ -254,49 +238,6 @@ struct LLAppearanceMessageContents bool mHoverOffsetWasSet; }; -struct LLVOAvatarChildJoint : public LLInitParam::ChoiceBlock<LLVOAvatarChildJoint> - { - Alternative<Lazy<struct LLVOAvatarBoneInfo, IS_A_BLOCK> > bone; - Alternative<LLVOAvatarCollisionVolumeInfo> collision_volume; - - LLVOAvatarChildJoint() - : bone("bone"), - collision_volume("collision_volume") - {} -}; - - - -struct LLVOAvatarBoneInfo : public LLInitParam::Block<LLVOAvatarBoneInfo, LLVOAvatarCollisionVolumeInfo> -{ - LLVOAvatarBoneInfo() - : pivot("pivot") - {} - - Mandatory<LLVector3> pivot; - Multiple<LLVOAvatarChildJoint> children; -}; - -//------------------------------------------------------------------------ -// LLVOAvatarSkeletonInfo -// Overall avatar skeleton -//------------------------------------------------------------------------ -struct LLVOAvatarSkeletonInfo : public LLInitParam::Block<LLVOAvatarSkeletonInfo> -{ - LLVOAvatarSkeletonInfo() - : skeleton_root(""), - num_bones("num_bones"), - num_collision_volumes("num_collision_volumes"), - version("version") - {} - - Mandatory<std::string> version; - Mandatory<S32> num_bones, - num_collision_volumes; - Mandatory<LLVOAvatarChildJoint> skeleton_root; -}; - - //----------------------------------------------------------------------------- // class LLBodyNoiseMotion @@ -1112,7 +1053,6 @@ void LLVOAvatar::deleteCachedImages(bool clearAll) { if (LLViewerTexLayerSet::sHasCaches) { - LL_DEBUGS() << "Deleting layer set caches" << LL_ENDL; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { @@ -1143,6 +1083,9 @@ void LLVOAvatar::initClass() gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); + + // Where should this be set initially? + LLJoint::setDebugJointNames(gSavedSettings.getString("DebugAvatarJoints")); } @@ -1396,18 +1339,78 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) newMax.add(buffer); } +void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color) +{ + // Unoccluded bone portions + LLGLDepthTest normal_depth(GL_TRUE); + + // Draw line segment for unoccluded joint + gGL.diffuseColor3f(visible_color[0], visible_color[1], visible_color[2]); + + gGL.begin(LLRender::LINES); + gGL.vertex3fv(begin_pos.mV); + gGL.vertex3fv(end_pos.mV); + gGL.end(); + + + // Draw sphere representing joint pos + gGL.pushMatrix(); + gGL.scalef(sphere_scale, sphere_scale, sphere_scale); + gSphere.renderGGL(); + gGL.popMatrix(); + + LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); + + // Occluded bone portions + gGL.diffuseColor3f(occ_color[0], occ_color[1], occ_color[2]); + + gGL.begin(LLRender::LINES); + gGL.vertex3fv(begin_pos.mV); + gGL.vertex3fv(end_pos.mV); + gGL.end(); + + // Draw sphere representing joint pos + gGL.pushMatrix(); + gGL.scalef(sphere_scale, sphere_scale, sphere_scale); + gSphere.renderGGL(); + gGL.popMatrix(); +} + //----------------------------------------------------------------------------- // renderCollisionVolumes() //----------------------------------------------------------------------------- void LLVOAvatar::renderCollisionVolumes() { std::ostringstream ostr; + for (S32 i = 0; i < mNumCollisionVolumes; i++) { - mCollisionVolumes[i].renderCollision(); ostr << mCollisionVolumes[i].getName() << ", "; - } + LLAvatarJointCollisionVolume& collision_volume = mCollisionVolumes[i]; + + collision_volume.updateWorldMatrix(); + + gGL.pushMatrix(); + gGL.multMatrix( &collision_volume.getXform()->getWorldMatrix().mMatrix[0][0] ); + + LLVector3 begin_pos(0,0,0); + LLVector3 end_pos(collision_volume.getEnd()); + static F32 sphere_scale = 1.0f; + static F32 center_dot_scale = 0.05f; + + static LLVector3 CV_COLOR_OCCLUDED(0.0f, 0.0f, 1.0f); + static LLVector3 CV_COLOR_VISIBLE(0.5f, 0.5f, 1.0f); + static LLVector3 DOT_COLOR_OCCLUDED(1.0f, 1.0f, 1.0f); + static LLVector3 DOT_COLOR_VISIBLE(1.0f, 1.0f, 1.0f); + + render_sphere_and_line(begin_pos, end_pos, sphere_scale, CV_COLOR_OCCLUDED, CV_COLOR_VISIBLE); + render_sphere_and_line(begin_pos, end_pos, center_dot_scale, DOT_COLOR_OCCLUDED, DOT_COLOR_VISIBLE); + + gGL.popMatrix(); + } + + if (mNameText.notNull()) { LLVector4a unused; @@ -1419,6 +1422,72 @@ void LLVOAvatar::renderCollisionVolumes() addDebugText(ostr.str()); } +void LLVOAvatar::renderBones() +{ + LLGLEnable blend(GL_BLEND); + + avatar_joint_list_t::iterator iter = mSkeleton.begin(); + avatar_joint_list_t::iterator end = mSkeleton.end(); + + // For bones with position overrides defined + static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f); + static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); + // For bones which are rigged to by at least one attachment + static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f); + static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); + // For bones not otherwise colored + static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f); + static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); + + static F32 SPHERE_SCALEF = 0.001f; + + for (; iter != end; ++iter) + { + LLJoint* jointp = *iter; + if (!jointp) + { + continue; + } + + jointp->updateWorldMatrix(); + + LLVector3 occ_color, visible_color; + + LLVector3 pos; + LLUUID mesh_id; + if (jointp->hasAttachmentPosOverride(pos,mesh_id)) + { + occ_color = OVERRIDE_COLOR_OCCLUDED; + visible_color = OVERRIDE_COLOR_VISIBLE; + } + else + { + if (jointIsRiggedTo(jointp->getName())) + { + occ_color = RIGGED_COLOR_OCCLUDED; + visible_color = RIGGED_COLOR_VISIBLE; + } + else + { + occ_color = OTHER_COLOR_OCCLUDED; + visible_color = OTHER_COLOR_VISIBLE; + } + } + LLVector3 begin_pos(0,0,0); + LLVector3 end_pos(jointp->getEnd()); + + F32 sphere_scale = SPHERE_SCALEF; + + gGL.pushMatrix(); + gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] ); + + render_sphere_and_line(begin_pos, end_pos, sphere_scale, occ_color, visible_color); + + gGL.popMatrix(); + } +} + + void LLVOAvatar::renderJoints() { std::ostringstream ostr; @@ -1526,7 +1595,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& for (S32 i = 0; i < mNumCollisionVolumes; ++i) { mCollisionVolumes[i].updateWorldMatrix(); - + glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); glh::matrix4f inverse = mat.inverse(); glh::matrix4f norm_mat = inverse.transpose(); @@ -1735,6 +1804,133 @@ void LLVOAvatar::buildCharacter() mMeshValid = TRUE; } +//----------------------------------------------------------------------------- +// resetVisualParams() +//----------------------------------------------------------------------------- +void LLVOAvatar::resetVisualParams() +{ + // Skeletal params + { + LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; + for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); + iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); + ++iter) + { + LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter; + LLPolySkeletalDistortion *param = dynamic_cast<LLPolySkeletalDistortion*>(getVisualParam(info->getID())); + *param = LLPolySkeletalDistortion(this); + llassert(param); + if (!param->setInfo(info)) + { + llassert(false); + } + } + } + + // Driver parameters + for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); + iter != sAvatarXmlInfo->mDriverInfoList.end(); + ++iter) + { + LLDriverParamInfo *info = *iter; + LLDriverParam *param = dynamic_cast<LLDriverParam*>(getVisualParam(info->getID())); + LLDriverParam::entry_list_t driven_list = param->getDrivenList(); + *param = LLDriverParam(this); + llassert(param); + if (!param->setInfo(info)) + { + llassert(false); + } + param->setDrivenList(driven_list); + } +} + +//----------------------------------------------------------------------------- +// resetSkeleton() +//----------------------------------------------------------------------------- +void LLVOAvatar::resetSkeleton(bool reset_animations) +{ + LL_DEBUGS("Avatar") << avString() << " reset starts" << LL_ENDL; + if (!mLastProcessedAppearance) + { + LL_WARNS() << "Can't reset avatar; no appearance message has been received yet." << LL_ENDL; + return; + } + + // Save mPelvis state + //LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition(); + //LLQuaternion pelvis_rot = getJoint("mPelvis")->getRotation(); + + // Clear all attachment pos and scale overrides + clearAttachmentOverrides(); + + // Note that we call buildSkeleton twice in this function. The first time is + // just to get the right scale for the collision volumes, because + // this will be used in setting the mJointScales for the + // LLPolySkeletalDistortions of which the CVs are children. + if( !buildSkeleton(sAvatarSkeletonInfo) ) + { + LL_ERRS() << "Error resetting skeleton" << LL_ENDL; + } + + // Reset some params to default state, without propagating changes downstream. + resetVisualParams(); + + // Now we have to reset the skeleton again, because its state + // got clobbered by the resetVisualParams() calls + // above. + if( !buildSkeleton(sAvatarSkeletonInfo) ) + { + LL_ERRS() << "Error resetting skeleton" << LL_ENDL; + } + + // Reset attachment points (buildSkeleton only does bones and CVs) + bool ignore_hud_joints = true; + initAttachmentPoints(ignore_hud_joints); + + // Fix up collision volumes + for (LLVisualParam *param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + LLPolyMorphTarget *poly_morph = dynamic_cast<LLPolyMorphTarget*>(param); + if (poly_morph) + { + // This is a kludgy way to correct for the fact that the + // collision volumes have been reset out from under the + // poly morph sliders. + F32 delta_weight = poly_morph->getLastWeight() - poly_morph->getDefaultWeight(); + poly_morph->applyVolumeChanges(delta_weight); + } + } + + // Reset tweakable params to preserved state + bool slam_params = true; + applyParsedAppearanceMessage(*mLastProcessedAppearance, slam_params); + updateVisualParams(); + + // Restore attachment pos overrides + rebuildAttachmentOverrides(); + + // Animations + if (reset_animations) + { + if (isSelf()) + { + // This is equivalent to "Stop Animating Me". Will reset + // all animations and propagate the changes to other + // viewers. + gAgent.stopCurrentAnimations(); + } + else + { + // Local viewer-side reset for non-self avatars. + resetAnimations(); + } + } + + LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL; +} //----------------------------------------------------------------------------- // releaseMeshData() @@ -1746,8 +1942,6 @@ void LLVOAvatar::releaseMeshData() return; } - LL_DEBUGS() << "Releasing mesh data" << LL_ENDL; - // cleanup mesh data for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); iter != mMeshLOD.end(); @@ -1957,17 +2151,12 @@ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); - //LLTEContents tec; - //S32 te_retval = parseTEMessage(mesgsys, _PREHASH_ObjectData, block_num, tec); - - LL_DEBUGS("Avatar") << avString() << update_type << LL_ENDL; - // Print out arrival information once we have name of avatar. - if (has_name && getNVPair("FirstName")) - { - mDebugExistenceTimer.reset(); - debugAvatarRezTime("AvatarRezArrivedNotification","avatar arrived"); - } + if (has_name && getNVPair("FirstName")) + { + mDebugExistenceTimer.reset(); + debugAvatarRezTime("AvatarRezArrivedNotification","avatar arrived"); + } if(retval & LLViewerObject::INVALID_UPDATE) { @@ -2075,6 +2264,8 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) return; } + LLScopedContextString str("avatar_idle_update " + getFullname()); + checkTextureLoading() ; // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) @@ -3079,6 +3270,7 @@ void LLVOAvatar::idleUpdateBelowWater() void LLVOAvatar::slamPosition() { gAgent.setPositionAgent(getPositionAgent()); + // SL-315 mRoot->setWorldPosition(getPositionAgent()); // teleport setChanged(TRANSLATED); if (mDrawable.notNull()) @@ -3176,23 +3368,31 @@ void LLVOAvatar::updateDebugText() { debug_line += llformat(" - cof rcv:%d", last_received_cof_version); } - debug_line += llformat(" bsz-z: %f avofs-z: %f", mBodySize[2], mAvatarOffset[2]); + debug_line += llformat(" bsz-z: %.3f", mBodySize[2]); + if (mAvatarOffset[2] != 0.0f) + { + debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]); + } bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled(); debug_line += hover_enabled ? " H" : " h"; const LLVector3& hover_offset = getHoverOffset(); if (hover_offset[2] != 0.0) { - debug_line += llformat(" hov_z: %f", hover_offset[2]); + debug_line += llformat(" hov_z: %.3f", hover_offset[2]); debug_line += llformat(" %s", (mIsSitting ? "S" : "T")); debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-")); } - F32 elapsed = mLastAppearanceMessageTimer.getElapsedTimeF32(); - static const char *elapsed_chars = "Xx*..."; - U32 bucket = U32(elapsed*2); - if (bucket < strlen(elapsed_chars)) - { - debug_line += llformat(" %c", elapsed_chars[bucket]); - } + LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); + LLVector3 normal; + LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; + resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); + F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); + debug_line += llformat(" relev %.3f", rightElev); + + LLVector3 root_pos = mRoot->getPosition(); + LLVector3 pelvis_pos = mPelvisp->getPosition(); + debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]); + addDebugText(debug_line); } if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked")) @@ -3377,6 +3577,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) mTimeLast = animation_time; // put the pelvis at slaved position/mRotation + // SL-315 mRoot->setWorldPosition( getPositionAgent() ); // first frame mRoot->setWorldRotation( getRotation() ); } @@ -3417,6 +3618,13 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } mInAir = in_air; + // SL-402: with the ability to animate the position of joints + // that affect the body size calculation, computed body size + // can get stale much more easily. Simplest fix is to update + // it frequently. + // SL-427: this appears to be too frequent, moving to only do on animation state change. + //computeBodySize(); + // correct for the fact that the pelvis is not necessarily the center // of the agent's physical representation root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; @@ -3431,6 +3639,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) if (newPosition != mRoot->getXform()->getWorldPosition()) { mRoot->touch(); + // SL-315 mRoot->setWorldPosition( newPosition ); // regular update } @@ -3594,6 +3803,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { LLVector3 pos = mDrawable->getPosition(); pos += getHoverOffset() * mDrawable->getRotation(); + // SL-315 mRoot->setPosition(pos); mRoot->setRotation(mDrawable->getRotation()); } @@ -3624,6 +3834,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) LLVector3 pos = mRoot->getWorldPosition(); pos.mV[VZ] += off_z; mRoot->touch(); + // SL-315 mRoot->setWorldPosition(pos); } } @@ -3739,10 +3950,78 @@ void LLVOAvatar::updateHeadOffset() mHeadOffset = lerp(midEyePt, mHeadOffset, u); } } + +void LLVOAvatar::debugBodySize() const +{ + LLVector3 pelvis_scale = mPelvisp->getScale(); + + // some of the joints have not been cached + LLVector3 skull = mSkullp->getPosition(); + LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL; + //LLVector3 skull_scale = mSkullp->getScale(); + + LLVector3 neck = mNeckp->getPosition(); + LLVector3 neck_scale = mNeckp->getScale(); + LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL; + + LLVector3 chest = mChestp->getPosition(); + LLVector3 chest_scale = mChestp->getScale(); + LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL; + + // the rest of the joints have been cached + LLVector3 head = mHeadp->getPosition(); + LLVector3 head_scale = mHeadp->getScale(); + LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL; + + LLVector3 torso = mTorsop->getPosition(); + LLVector3 torso_scale = mTorsop->getScale(); + LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL; + + LLVector3 hip = mHipLeftp->getPosition(); + LLVector3 hip_scale = mHipLeftp->getScale(); + LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL; + + LLVector3 knee = mKneeLeftp->getPosition(); + LLVector3 knee_scale = mKneeLeftp->getScale(); + LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL; + + LLVector3 ankle = mAnkleLeftp->getPosition(); + LLVector3 ankle_scale = mAnkleLeftp->getScale(); + LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL; + + LLVector3 foot = mFootLeftp->getPosition(); + LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL; + + F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER); + LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL; + + F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] - + knee.mV[VZ] * hip_scale.mV[VZ] - + ankle.mV[VZ] * knee_scale.mV[VZ] - + foot.mV[VZ] * ankle_scale.mV[VZ]; + LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL; + + LLVector3 new_body_size; + new_body_size.mV[VZ] = new_pelvis_to_foot + + // the sqrt(2) correction below is an approximate + // correction to get to the top of the head + F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + + head.mV[VZ] * neck_scale.mV[VZ] + + neck.mV[VZ] * chest_scale.mV[VZ] + + chest.mV[VZ] * torso_scale.mV[VZ] + + torso.mV[VZ] * pelvis_scale.mV[VZ]; + + // TODO -- measure the real depth and width + new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; + new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; + + LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL; +} + //------------------------------------------------------------------------ // postPelvisSetRecalc //------------------------------------------------------------------------ -void LLVOAvatar::postPelvisSetRecalc( void ) +void LLVOAvatar::postPelvisSetRecalc() { mRoot->updateWorldMatrixChildren(); computeBodySize(); @@ -4832,6 +5111,12 @@ void LLVOAvatar::processAnimationStateChanges() //----------------------------------------------------------------------------- BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) { + // SL-402, SL-427 - we need to update body size often enough to + // keep appearances in sync, but not so often that animations + // cause constant jiggling of the body or camera. Possible + // compromise is to do it on animation changes: + computeBodySize(); + BOOL result = FALSE; if ( start ) // start animation @@ -5056,18 +5341,52 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name ) LLJoint* jointp = NULL; if (iter == mJointMap.end() || iter->second == NULL) - { //search for joint and cache found joint in lookup table + { //search for joint and cache found joint in lookup table jointp = mRoot->findJoint(name); mJointMap[name] = jointp; } else - { //return cached pointer + { //return cached pointer jointp = iter->second; } +#ifndef LL_RELEASE_FOR_DOWNLOAD + if (jointp && jointp->getName()!="mScreen" && jointp->getName()!="mRoot") + { + llassert(getJoint(jointp->getJointNum())==jointp); + } +#endif return jointp; } +LLJoint *LLVOAvatar::getJoint( S32 joint_num ) +{ + LLJoint *pJoint = NULL; + S32 collision_start = mNumBones; + S32 attachment_start = mNumBones + mNumCollisionVolumes; + if (joint_num>=attachment_start) + { + // Attachment IDs start at 1 + S32 attachment_id = joint_num - attachment_start + 1; + attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id); + if (iter != mAttachmentPoints.end()) + { + pJoint = iter->second; + } + } + else if (joint_num>=collision_start) + { + S32 collision_id = joint_num-collision_start; + pJoint = &mCollisionVolumes[collision_id]; + } + else if (joint_num>=0) + { + pJoint = mSkeleton[joint_num]; + } + llassert(!pJoint || pJoint->getJointNum() == joint_num); + return pJoint; +} + //----------------------------------------------------------------------------- // getRiggedMeshID // @@ -5098,37 +5417,121 @@ bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id) return false; } -void LLVOAvatar::clearAttachmentPosOverrides() +bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name) { - //Subsequent joints are relative to pelvis - avatar_joint_list_t::iterator iter = mSkeleton.begin(); - avatar_joint_list_t::iterator end = mSkeleton.end(); + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && jointIsRiggedTo(joint_name, attached_object)) + { + return true; + } + } + } + return false; +} - for (; iter != end; ++iter) +bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name, const LLViewerObject *vo) +{ + // Process all children + LLViewerObject::const_child_list_t& children = vo->getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); + it != children.end(); ++it) { - LLJoint* pJoint = (*iter); - pJoint->clearAttachmentPosOverrides(); + LLViewerObject *childp = *it; + if (jointIsRiggedTo(joint_name,childp)) + { + return true; + } } + + const LLVOVolume *vobj = dynamic_cast<const LLVOVolume*>(vo); + if (!vobj) + { + return false; + } + + LLUUID currentId = vobj->getVolume()->getParams().getSculptID(); + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj ); + + if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData ) + { + if (std::find(pSkinData->mJointNames.begin(), pSkinData->mJointNames.end(), joint_name) != + pSkinData->mJointNames.end()) + { + return true; + } + } + + return false; } +void LLVOAvatar::clearAttachmentOverrides() +{ + LLScopedContextString str("clearAttachmentOverrides " + getFullname()); + + for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++) + { + LLJoint *pJoint = getJoint(i); + if (pJoint) + { + pJoint->clearAttachmentPosOverrides(); + pJoint->clearAttachmentScaleOverrides(); + } + } +} + +//----------------------------------------------------------------------------- +// rebuildAttachmentOverrides +//----------------------------------------------------------------------------- +void LLVOAvatar::rebuildAttachmentOverrides() +{ + LLScopedContextString str("rebuildAttachmentOverrides " + getFullname()); + + // Attachment points + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment *attachment_pt = (*iter).second; + if (attachment_pt) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin(); + at_it != attachment_pt->mAttachedObjects.end(); ++at_it) + { + addAttachmentOverridesForObject(*at_it); + } + } + } +} //----------------------------------------------------------------------------- // addAttachmentPosOverridesForObject //----------------------------------------------------------------------------- -void LLVOAvatar::addAttachmentPosOverridesForObject(LLViewerObject *vo) +void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo) { LLVOAvatar *av = vo->getAvatarAncestor(); if (!av || (av != this)) { LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL; + return; } - + + LLScopedContextString str("addAttachmentOverridesForObject " + av->getFullname()); + // Process all children LLViewerObject::const_child_list_t& children = vo->getChildren(); for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); it != children.end(); ++it) { LLViewerObject *childp = *it; - addAttachmentPosOverridesForObject(childp); + addAttachmentOverridesForObject(childp); } LLVOVolume *vobj = dynamic_cast<LLVOVolume*>(vo); @@ -5149,9 +5552,13 @@ void LLVOAvatar::addAttachmentPosOverridesForObject(LLViewerObject *vo) if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData ) { const int bindCnt = pSkinData->mAlternateBindMatrix.size(); - if ( bindCnt > 0 ) + const int jointCnt = pSkinData->mJointNames.size(); + if ((bindCnt > 0) && (bindCnt != jointCnt)) + { + LL_WARNS_ONCE() << "invalid mesh, bindCnt " << bindCnt << "!= jointCnt " << jointCnt << ", joint overrides will be ignored." << LL_ENDL; + } + if ((bindCnt > 0) && (bindCnt == jointCnt)) { - const int jointCnt = pSkinData->mJointNames.size(); const F32 pelvisZOffset = pSkinData->mPelvisOffset; const LLUUID& mesh_id = pSkinData->mMeshID; bool fullRig = (jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG) ? true : false; @@ -5161,24 +5568,43 @@ void LLVOAvatar::addAttachmentPosOverridesForObject(LLViewerObject *vo) { std::string lookingForJoint = pSkinData->mJointNames[i].c_str(); LLJoint* pJoint = getJoint( lookingForJoint ); - if ( pJoint && pJoint->getId() != currentId ) + if (pJoint) { - pJoint->setId( currentId ); const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation(); - //Set the joint position - pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString() ); - - //If joint is a pelvis then handle old/new pelvis to foot values - if ( lookingForJoint == "mPelvis" ) - { - pelvisGotSet = true; - } + if (pJoint->aboveJointPosThreshold(jointPos)) + { + bool override_changed; + pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed ); + + if (override_changed) + { + //If joint is a pelvis then handle old/new pelvis to foot values + if ( lookingForJoint == "mPelvis" ) + { + pelvisGotSet = true; + } + } + if (pSkinData->mLockScaleIfJointPosition) + { + // Note that unlike positions, there's no threshold check here, + // just a lock at the default value. + pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), mesh_id, avString()); + } + } } } if (pelvisZOffset != 0.0F) { + F32 pelvis_fixup_before; + bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before); addPelvisFixup( pelvisZOffset, mesh_id ); - pelvisGotSet = true; + F32 pelvis_fixup_after; + hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it... + if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after)) + { + pelvisGotSet = true; + } + } } } @@ -5192,9 +5618,122 @@ void LLVOAvatar::addAttachmentPosOverridesForObject(LLViewerObject *vo) } //----------------------------------------------------------------------------- -// resetJointPositionsOnDetach +// getAttachmentOverrideNames +//----------------------------------------------------------------------------- +void LLVOAvatar::getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const +{ + LLVector3 pos; + LLVector3 scale; + LLUUID mesh_id; + + // Bones + for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin(); + iter != mSkeleton.end(); ++iter) + { + const LLJoint* pJoint = (*iter); + if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id)) + { + pos_names.insert(pJoint->getName()); + } + if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id)) + { + scale_names.insert(pJoint->getName()); + } + } + + // Attachment points + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment *attachment_pt = (*iter).second; + if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id)) + { + pos_names.insert(attachment_pt->getName()); + } + // Attachment points don't have scales. + } + +} + +//----------------------------------------------------------------------------- +// showAttachmentOverrides //----------------------------------------------------------------------------- -void LLVOAvatar::resetJointPositionsOnDetach(LLViewerObject *vo) +void LLVOAvatar::showAttachmentOverrides(bool verbose) const +{ + std::set<std::string> pos_names, scale_names; + getAttachmentOverrideNames(pos_names, scale_names); + if (pos_names.size()) + { + std::stringstream ss; + std::copy(pos_names.begin(), pos_names.end(), std::ostream_iterator<std::string>(ss, ",")); + LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL; + } + else + { + LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL; + } + if (scale_names.size()) + { + std::stringstream ss; + std::copy(scale_names.begin(), scale_names.end(), std::ostream_iterator<std::string>(ss, ",")); + LL_INFOS() << getFullname() << " attachment scales defined for joints: " << ss.str() << "\n" << LL_ENDL; + } + else + { + LL_INFOS() << getFullname() << " no attachment scales defined for any joints" << "\n" << LL_ENDL; + } + + if (!verbose) + { + return; + } + + LLVector3 pos, scale; + LLUUID mesh_id; + S32 count = 0; + + // Bones + for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin(); + iter != mSkeleton.end(); ++iter) + { + const LLJoint* pJoint = (*iter); + if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id)) + { + pJoint->showAttachmentPosOverrides(getFullname()); + count++; + } + if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id)) + { + pJoint->showAttachmentScaleOverrides(getFullname()); + count++; + } + } + + // Attachment points + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment *attachment_pt = (*iter).second; + if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id)) + { + attachment_pt->showAttachmentPosOverrides(getFullname()); + count++; + } + } + + if (count) + { + LL_DEBUGS("Avatar") << avString() << " end of pos, scale overrides" << LL_ENDL; + LL_DEBUGS("Avatar") << "=================================" << LL_ENDL; + } +} + +//----------------------------------------------------------------------------- +// resetJointsOnDetach +//----------------------------------------------------------------------------- +void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo) { LLVOAvatar *av = vo->getAvatarAncestor(); if (!av || (av != this)) @@ -5208,21 +5747,21 @@ void LLVOAvatar::resetJointPositionsOnDetach(LLViewerObject *vo) it != children.end(); ++it) { LLViewerObject *childp = *it; - resetJointPositionsOnDetach(childp); + resetJointsOnDetach(childp); } // Process self. LLUUID mesh_id; if (getRiggedMeshID(vo,mesh_id)) { - resetJointPositionsOnDetach(mesh_id); + resetJointsOnDetach(mesh_id); } } //----------------------------------------------------------------------------- -// resetJointPositionsOnDetach +// resetJointsOnDetach //----------------------------------------------------------------------------- -void LLVOAvatar::resetJointPositionsOnDetach(const LLUUID& mesh_id) +void LLVOAvatar::resetJointsOnDetach(const LLUUID& mesh_id) { //Subsequent joints are relative to pelvis avatar_joint_list_t::iterator iter = mSkeleton.begin(); @@ -5236,12 +5775,14 @@ void LLVOAvatar::resetJointPositionsOnDetach(const LLUUID& mesh_id) //Reset joints except for pelvis if ( pJoint ) { - pJoint->setId( LLUUID::null ); - pJoint->removeAttachmentPosOverride(mesh_id, avString()); + bool dummy; // unused + pJoint->removeAttachmentPosOverride(mesh_id, avString(),dummy); + pJoint->removeAttachmentScaleOverride(mesh_id, avString()); } if ( pJoint && pJoint == pJointPelvis) { removePelvisFixup( mesh_id ); + // SL-315 pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) ); } } @@ -5373,83 +5914,99 @@ BOOL LLVOAvatar::loadSkeletonNode () return FALSE; } - // ATTACHMENTS - { - LLAvatarXmlInfo::attachment_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); - iter != sAvatarXmlInfo->mAttachmentInfoList.end(); - ++iter) - { - LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter; - if (!isSelf() && info->mJointName == "mScreen") - { //don't process screen joint for other avatars - continue; - } + bool ignore_hud_joints = false; + initAttachmentPoints(ignore_hud_joints); - LLViewerJointAttachment* attachment = new LLViewerJointAttachment(); + return TRUE; +} - attachment->setName(info->mName); - LLJoint *parentJoint = getJoint(info->mJointName); - if (!parentJoint) - { - LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL; - delete attachment; - continue; - } +//----------------------------------------------------------------------------- +// initAttachmentPoints(): creates attachment points if needed, sets state based on avatar_lad.xml. +//----------------------------------------------------------------------------- +void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints) +{ + LLAvatarXmlInfo::attachment_info_list_t::iterator iter; + for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); + iter != sAvatarXmlInfo->mAttachmentInfoList.end(); + ++iter) + { + LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter; + if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints)) + { + //don't process hud joint for other avatars, or when doing a skeleton reset. + continue; + } - if (info->mHasPosition) - { - attachment->setOriginalPosition(info->mPosition); - } - - if (info->mHasRotation) - { - LLQuaternion rotation; - rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, - info->mRotationEuler.mV[VY] * DEG_TO_RAD, - info->mRotationEuler.mV[VZ] * DEG_TO_RAD); - attachment->setRotation(rotation); - } + S32 attachmentID = info->mAttachmentID; + if (attachmentID < 1 || attachmentID > 255) + { + LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL; + continue; + } - int group = info->mGroup; - if (group >= 0) - { - if (group < 0 || group >= 9) - { - LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL; - } - else - { - attachment->setGroup(group); - } - } + LLViewerJointAttachment* attachment = NULL; + bool newly_created = false; + if (mAttachmentPoints.find(attachmentID) == mAttachmentPoints.end()) + { + attachment = new LLViewerJointAttachment(); + newly_created = true; + } + else + { + attachment = mAttachmentPoints[attachmentID]; + } - S32 attachmentID = info->mAttachmentID; - if (attachmentID < 1 || attachmentID > 255) - { - LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL; - delete attachment; - continue; - } - if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end()) - { - LL_WARNS() << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << LL_ENDL; - delete attachment; - continue; - } + attachment->setName(info->mName); + LLJoint *parent_joint = getJoint(info->mJointName); + if (!parent_joint) + { + // If the intended parent for attachment point is unavailable, avatar_lad.xml is corrupt. + LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL; + LL_ERRS() << "Invalid avatar_lad.xml file" << LL_ENDL; + } - attachment->setPieSlice(info->mPieMenuSlice); - attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); - attachment->setIsHUDAttachment(info->mIsHUDAttachment); + if (info->mHasPosition) + { + attachment->setOriginalPosition(info->mPosition); + attachment->setDefaultPosition(info->mPosition); + } + + if (info->mHasRotation) + { + LLQuaternion rotation; + rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, + info->mRotationEuler.mV[VY] * DEG_TO_RAD, + info->mRotationEuler.mV[VZ] * DEG_TO_RAD); + attachment->setRotation(rotation); + } - mAttachmentPoints[attachmentID] = attachment; + int group = info->mGroup; + if (group >= 0) + { + if (group < 0 || group > 9) + { + LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL; + } + else + { + attachment->setGroup(group); + } + } - // now add attachment joint - parentJoint->addChild(attachment); - } - } + attachment->setPieSlice(info->mPieMenuSlice); + attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); + attachment->setIsHUDAttachment(info->mIsHUDAttachment); + // attachment can potentially be animated, needs a number. + attachment->setJointNum(mNumBones + mNumCollisionVolumes + attachmentID - 1); - return TRUE; + if (newly_created) + { + mAttachmentPoints[attachmentID] = attachment; + + // now add attachment joint + parent_joint->addChild(attachment); + } + } } //----------------------------------------------------------------------------- @@ -5921,7 +6478,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) LLUUID mesh_id; if (getRiggedMeshID(pVO, mesh_id)) { - resetJointPositionsOnDetach(mesh_id); + resetJointsOnDetach(mesh_id); if ( gAgentCamera.cameraCustomizeAvatar() ) { gAgent.unpauseAnimation(); @@ -6018,6 +6575,7 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. sitDown(TRUE); mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject + // SL-315 mRoot->setPosition(getPosition()); mRoot->updateWorldMatrixChildren(); @@ -6076,6 +6634,7 @@ void LLVOAvatar::getOffObject() sitDown(FALSE); mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject + // SL-315 mRoot->setPosition(cur_position_world); mRoot->setRotation(cur_rotation_world); mRoot->getXform()->update(); @@ -6119,7 +6678,6 @@ LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) return NULL; } -// warning: order(N) not order(1) S32 LLVOAvatar::getAttachmentCount() { S32 count = mAttachmentPoints.size(); @@ -7122,11 +7680,10 @@ void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value) wtype = vparam->getWearableType(); } S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight()); - apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\"/>\n", - viewer_param->getID(), viewer_param->getName().c_str(), value, u8_value, type_string.c_str(), - LLWearableType::getTypeName(LLWearableType::EType(wtype)).c_str() -// param_location_name(vparam->getParamLocation()).c_str() - ); + apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n", + viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(), + LLWearableType::getTypeName(LLWearableType::EType(wtype)).c_str(), + viewer_param->getGroup()); } @@ -7191,7 +7748,7 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe U8 av_u8; mesgsys->getU8Fast(_PREHASH_AppearanceData, _PREHASH_AppearanceVersion, av_u8, 0); contents.mAppearanceVersion = av_u8; - LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL; + //LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL; mesgsys->getS32Fast(_PREHASH_AppearanceData, _PREHASH_CofVersion, contents.mCOFVersion, 0); // For future use: //mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0); @@ -7203,7 +7760,7 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe { LLVector3 hover; mesgsys->getVector3Fast(_PREHASH_AppearanceHover, _PREHASH_HoverHeight, hover); - LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL; + //LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL; contents.mHoverOffset = hover; contents.mHoverOffsetWasSet = true; } @@ -7213,7 +7770,7 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing if( num_blocks > 1 && !drop_visual_params_debug) { - LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL; + //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL; LLVisualParam* param = getFirstVisualParam(); llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 @@ -7274,7 +7831,7 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe { S32 index = it - contents.mParams.begin(); contents.mParamAppearanceVersion = ll_round(contents.mParamWeights[index]); - LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL; + //LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL; } } } @@ -7303,9 +7860,9 @@ bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32 { appearance_version = 1; } - LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion - << " param: " << contents.mParamAppearanceVersion - << " final: " << appearance_version << LL_ENDL; + //LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion + // << " param: " << contents.mParamAppearanceVersion + // << " final: " << appearance_version << LL_ENDL; return true; } @@ -7326,17 +7883,15 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) mLastAppearanceMessageTimer.reset(); - ESex old_sex = getSex(); - - LLAppearanceMessageContents contents; - parseAppearanceMessage(mesgsys, contents); + LLPointer<LLAppearanceMessageContents> contents(new LLAppearanceMessageContents); + parseAppearanceMessage(mesgsys, *contents); if (enable_verbose_dumps) { - dumpAppearanceMsgParams(dump_prefix + "appearance_msg", contents); + dumpAppearanceMsgParams(dump_prefix + "appearance_msg", *contents); } S32 appearance_version; - if (!resolve_appearance_version(contents, appearance_version)) + if (!resolve_appearance_version(*contents, appearance_version)) { LL_WARNS() << "bad appearance version info, discarding" << LL_ENDL; return; @@ -7348,7 +7903,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) return; } - S32 thisAppearanceVersion(contents.mCOFVersion); + S32 thisAppearanceVersion(contents->mCOFVersion); if (isSelf()) { // In the past this was considered to be the canonical COF version, // that is no longer the case. The canonical version is maintained @@ -7378,7 +7933,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) } // SUNSHINE CLEANUP - is this case OK now? - S32 num_params = contents.mParamWeights.size(); + S32 num_params = contents->mParamWeights.size(); if (num_params <= 1) { // In this case, we have no reliable basis for knowing @@ -7390,6 +7945,10 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) } // No backsies zone - if we get here, the message should be valid and usable, will be processed. + // Note: + // RequestAgentUpdateAppearanceResponder::onRequestRequested() + // assumes that cof version is only updated with server-bake + // appearance messages. LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL; // Note: @@ -7399,6 +7958,17 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) // of the COF that should be considered canonical. mLastUpdateReceivedCOFVersion = thisAppearanceVersion; + mLastProcessedAppearance = contents; + + bool slam_params = false; + applyParsedAppearanceMessage(*contents, slam_params); +} + +void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params) +{ + S32 num_params = contents.mParamWeights.size(); + ESex old_sex = getSex(); + if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE)) { updateVisualComplexity(); @@ -7428,8 +7998,8 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; mFirstAppearanceMessageReceived = TRUE; - LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID - << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL; + //LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID + // << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL; if (is_first_appearance_message ) { @@ -7442,7 +8012,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) // Apply visual params if( num_params > 1) { - LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL; + //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL; BOOL params_changed = FALSE; BOOL interp_params = FALSE; S32 params_changed_count = 0; @@ -7452,12 +8022,12 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) LLVisualParam* param = contents.mParams[i]; F32 newWeight = contents.mParamWeights[i]; - if (is_first_appearance_message || (param->getWeight() != newWeight)) + if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight)) { params_changed = TRUE; params_changed_count++; - if(is_first_appearance_message) + if(is_first_appearance_message || slam_params) { //LL_DEBUGS("Avatar") << "param slam " << i << " " << newWeight << LL_ENDL; param->setWeight(newWeight); @@ -7542,7 +8112,6 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) } updateMeshTextures(); - //if (enable_verbose_dumps) dumpArchetypeXML(dump_prefix + "process_end"); } // static @@ -7673,7 +8242,7 @@ void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTextu if (selfp) { - LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL; + //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL; } if (!success && selfp) @@ -7691,14 +8260,14 @@ void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { - LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL; + //LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL; LLUUID id = src_vi->getID(); LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); if (selfp) { - LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL; + //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL; } if (selfp && !success) @@ -7807,6 +8376,40 @@ void dump_sequential_xml(const std::string outprefix, const LLSD& content) LL_DEBUGS("Avatar") << "results saved to: " << fullpath << LL_ENDL; } +void LLVOAvatar::getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const +{ + result.clear(); + if (joint_type==0) + { + avatar_joint_list_t::const_iterator iter = mSkeleton.begin(); + avatar_joint_list_t::const_iterator end = mSkeleton.end(); + for (; iter != end; ++iter) + { + LLJoint* pJoint = (*iter); + result.push_back(pJoint->getName()); + } + } + else if (joint_type==1) + { + for (S32 i = 0; i < mNumCollisionVolumes; i++) + { + LLAvatarJointCollisionVolume* pJoint = &mCollisionVolumes[i]; + result.push_back(pJoint->getName()); + } + } + else if (joint_type==2) + { + for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ++iter) + { + LLViewerJointAttachment* pJoint = iter->second; + if (!pJoint) continue; + result.push_back(pJoint->getName()); + } + } + std::sort(result.begin(), result.end()); +} + void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_wearables ) { std::string outprefix(prefix); @@ -7886,28 +8489,90 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara } } - avatar_joint_list_t::iterator iter = mSkeleton.begin(); - avatar_joint_list_t::iterator end = mSkeleton.end(); - for (; iter != end; ++iter) - { - LLJoint* pJoint = (*iter); + // Root joint + const LLVector3& pos = mRoot->getPosition(); + const LLVector3& scale = mRoot->getScale(); + apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", + mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); + + // Bones + std::vector<std::string> bone_names, cv_names, attach_names, all_names; + getSortedJointNames(0, bone_names); + getSortedJointNames(1, cv_names); + getSortedJointNames(2, attach_names); + all_names.insert(all_names.end(), bone_names.begin(), bone_names.end()); + all_names.insert(all_names.end(), cv_names.begin(), cv_names.end()); + all_names.insert(all_names.end(), attach_names.begin(), attach_names.end()); + + for (std::vector<std::string>::iterator name_iter = bone_names.begin(); + name_iter != bone_names.end(); ++name_iter) + { + LLJoint *pJoint = getJoint(*name_iter); const LLVector3& pos = pJoint->getPosition(); const LLVector3& scale = pJoint->getScale(); - apr_file_printf( file, "\t\t<joint name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", + apr_file_printf( file, "\t\t<bone name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); - } + } - for (iter = mSkeleton.begin(); iter != end; ++iter) - { - LLJoint* pJoint = (*iter); + // Collision volumes + for (std::vector<std::string>::iterator name_iter = cv_names.begin(); + name_iter != cv_names.end(); ++name_iter) + { + LLJoint *pJoint = getJoint(*name_iter); + const LLVector3& pos = pJoint->getPosition(); + const LLVector3& scale = pJoint->getScale(); + apr_file_printf( file, "\t\t<collision_volume name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", + pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); + } + + // Attachment joints + for (std::vector<std::string>::iterator name_iter = attach_names.begin(); + name_iter != attach_names.end(); ++name_iter) + { + LLJoint *pJoint = getJoint(*name_iter); + if (!pJoint) continue; + const LLVector3& pos = pJoint->getPosition(); + const LLVector3& scale = pJoint->getScale(); + apr_file_printf( file, "\t\t<attachment_point name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", + pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); + } + + // Joint pos overrides + for (std::vector<std::string>::iterator name_iter = all_names.begin(); + name_iter != all_names.end(); ++name_iter) + { + LLJoint *pJoint = getJoint(*name_iter); LLVector3 pos; LLUUID mesh_id; - if (pJoint->hasAttachmentPosOverride(pos,mesh_id)) + if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id)) + { + S32 num_pos_overrides; + std::set<LLVector3> distinct_pos_overrides; + pJoint->getAllAttachmentPosOverrides(num_pos_overrides, distinct_pos_overrides); + apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n", + pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str(), + num_pos_overrides, (S32) distinct_pos_overrides.size()); + } + } + // Joint scale overrides + for (std::vector<std::string>::iterator name_iter = all_names.begin(); + name_iter != all_names.end(); ++name_iter) + { + LLJoint *pJoint = getJoint(*name_iter); + + LLVector3 scale; + LLUUID mesh_id; + + if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id)) { - apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\"/>\n", - pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str()); + S32 num_scale_overrides; + std::set<LLVector3> distinct_scale_overrides; + pJoint->getAllAttachmentPosOverrides(num_scale_overrides, distinct_scale_overrides); + apr_file_printf( file, "\t\t<joint_scale name=\"%s\" scale=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n", + pJoint->getName().c_str(), scale[0], scale[1], scale[2], mesh_id.asString().c_str(), + num_scale_overrides, (S32) distinct_scale_overrides.size()); } } F32 pelvis_fixup; @@ -8504,7 +9169,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() && (all_textures.find(image_id) == all_textures.end())) { // attachment texture not previously seen. - LL_INFOS() << "attachment_texture: " << image_id.asString() << LL_ENDL; + LL_DEBUGS("ARCdetail") << "attachment_texture: " << image_id.asString() << LL_ENDL; all_textures.insert(image_id); } } @@ -8524,7 +9189,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() continue; if (all_textures.find(image_id) == all_textures.end()) { - LL_INFOS() << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL; + LL_DEBUGS("ARCdetail") << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL; all_textures.insert(image_id); } } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 418cca519d..bd89d4ef23 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -68,13 +68,11 @@ class LLVoiceVisualizer; class LLHUDNameTag; class LLHUDEffectSpiral; class LLTexGlobalColor; -struct LLVOAvatarBoneInfo; -struct LLVOAvatarChildJoint; -//class LLViewerJoint; + struct LLAppearanceMessageContents; -struct LLVOAvatarSkeletonInfo; class LLViewerJointMesh; + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLVOAvatar // @@ -201,11 +199,18 @@ public: void dumpAnimationState(); virtual LLJoint* getJoint(const std::string &name); + LLJoint* getJoint(S32 num); - void addAttachmentPosOverridesForObject(LLViewerObject *vo); - void resetJointPositionsOnDetach(const LLUUID& mesh_id); - void resetJointPositionsOnDetach(LLViewerObject *vo); - void clearAttachmentPosOverrides(); + void addAttachmentOverridesForObject(LLViewerObject *vo); + void resetJointsOnDetach(const LLUUID& mesh_id); + void resetJointsOnDetach(LLViewerObject *vo); + bool jointIsRiggedTo(const std::string& joint_name); + bool jointIsRiggedTo(const std::string& joint_name, const LLViewerObject *vo); + void clearAttachmentOverrides(); + void rebuildAttachmentOverrides(); + void showAttachmentOverrides(bool verbose = false) const; + void getAttachmentOverrideNames(std::set<std::string>& pos_names, + std::set<std::string>& scale_names) const; /*virtual*/ const LLUUID& getID() const; /*virtual*/ void addDebugText(const std::string& text); @@ -364,10 +369,14 @@ protected: /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh public: void updateHeadOffset(); + void debugBodySize() const; void postPelvisSetRecalc( void ); /*virtual*/ BOOL loadSkeletonNode(); + void initAttachmentPoints(bool ignore_hud_joints = false); /*virtual*/ void buildCharacter(); + void resetVisualParams(); + void resetSkeleton(bool reset_animations); LLVector3 mCurRootToHeadOffset; LLVector3 mTargetRootToHeadOffset; @@ -404,6 +413,7 @@ public: F32 getLastSkinTime() { return mLastSkinTime; } U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); + void renderBones(); void renderJoints(); static void deleteCachedImages(bool clearAll=true); static void destroyGL(); @@ -668,9 +678,12 @@ protected: ** APPEARANCE **/ + LLPointer<LLAppearanceMessageContents> mLastProcessedAppearance; + public: void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg); void processAvatarAppearance(LLMessageSystem* mesgsys); + void applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params); void hideSkirt(); void startAppearanceAnimation(); @@ -964,6 +977,7 @@ private: // General //-------------------------------------------------------------------- public: + void getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const; void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false); void dumpAppearanceMsgParams( const std::string& dump_prefix, const LLAppearanceMessageContents& contents); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 5f48898cb1..aa5d82a096 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -65,6 +65,7 @@ #include "llsdutil.h" #include "llstartup.h" #include "llsdserialize.h" +#include "llcallstack.h" #include "llcorehttputil.h" #if LL_MSVC @@ -192,6 +193,7 @@ bool update_avatar_rez_metrics() return true; gAgentAvatarp->updateAvatarRezMetrics(false); + return false; } @@ -219,7 +221,6 @@ void LLVOAvatarSelf::initInstance() { mDebugBakedTextureTimes[i][0] = -1.0f; mDebugBakedTextureTimes[i][1] = -1.0f; - mInitialBakeIDs[i] = LLUUID::null; } status &= buildMenus(); @@ -340,6 +341,7 @@ BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLAvatarSkeletonInfo *info) F32 aspect = LLViewerCamera::getInstance()->getAspect(); LLVector3 scale(1.f, aspect, 1.f); mScreenp->setScale(scale); + // SL-315 mScreenp->setWorldPosition(LLVector3::zero); // need to update screen agressively when sidebar opens/closes, for example mScreenp->mUpdateXform = TRUE; @@ -381,6 +383,10 @@ BOOL LLVOAvatarSelf::buildMenus() params.name(params.label); gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); + params.label(LLTrans::getString("BodyPartsEnhancedSkeleton")); + params.name(params.label); + gAttachBodyPartPieMenus[8] = LLUICtrlFactory::create<LLContextMenu>(params); + gDetachBodyPartPieMenus[0] = NULL; params.label(LLTrans::getString("BodyPartsRightArm")); @@ -409,7 +415,11 @@ BOOL LLVOAvatarSelf::buildMenus() params.name(params.label); gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); - for (S32 i = 0; i < 8; i++) + params.label(LLTrans::getString("BodyPartsEnhancedSkeleton")); + params.name(params.label); + gDetachBodyPartPieMenus[8] = LLUICtrlFactory::create<LLContextMenu>(params); + + for (S32 i = 0; i < 9; i++) { if (gAttachBodyPartPieMenus[i]) { @@ -494,7 +504,7 @@ BOOL LLVOAvatarSelf::buildMenus() ++iter) { LLViewerJointAttachment* attachment = iter->second; - if (attachment && attachment->getGroup() == 8) + if (attachment->getGroup() == 9) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); @@ -580,7 +590,7 @@ BOOL LLVOAvatarSelf::buildMenus() } } - for (S32 group = 0; group < 8; group++) + for (S32 group = 0; group < 9; group++) { // skip over groups that don't have sub menus if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group]) @@ -690,13 +700,23 @@ void LLVOAvatarSelf::idleUpdate(LLAgent &agent, const F64 &time) // virtual LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) { - if (mScreenp) + LLJoint *jointp = NULL; + jointp = LLVOAvatar::getJoint(name); + if (!jointp && mScreenp) { - LLJoint* jointp = mScreenp->findJoint(name); - if (jointp) return jointp; + jointp = mScreenp->findJoint(name); + if (jointp) + { + mJointMap[name] = jointp; + } } - return LLVOAvatar::getJoint(name); + if (jointp && jointp != mScreenp && jointp != mRoot) + { + llassert(LLVOAvatar::getJoint((S32)jointp->getJointNum())==jointp); + } + return jointp; } + // virtual BOOL LLVOAvatarSelf::setVisualParamWeight(const LLVisualParam *which_param, F32 weight) { diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index a9c4ab26a9..f9f90bb323 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -103,17 +103,6 @@ private: // helper function. Passed in param is assumed to be in avatar's parameter list. BOOL setParamWeight(const LLViewerVisualParam *param, F32 weight); - - -/** Initialization - ** ** - *******************************************************************************/ - -private: - LLUUID mInitialBakeIDs[6]; - //bool mInitialBakesLoaded; - - /******************************************************************************** ** ** ** STATE diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8c026bae21..657babd92c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -54,6 +54,7 @@ #include "llspatialpartition.h" #include "llhudmanager.h" #include "llflexibleobject.h" +#include "llskinningutil.h" #include "llsky.h" #include "lltexturefetch.h" #include "llvector4a.h" @@ -80,7 +81,7 @@ const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; -U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 20; +U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1; BOOL gAnimateTextures = TRUE; //extern BOOL gHideSelectedObjects; @@ -4180,27 +4181,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } //build matrix palette - static const size_t kMaxJoints = 52; + static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT; - LLMatrix4a mp[kMaxJoints]; - LLMatrix4* mat = (LLMatrix4*) mp; - - U32 maxJoints = llmin(skin->mJointNames.size(), kMaxJoints); - for (U32 j = 0; j < maxJoints; ++j) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); - if (!joint) - { - // Fall back to a point inside the avatar if mesh is - // rigged to an unknown joint. - joint = avatar->getJoint("mPelvis"); - } - if (joint) - { - mat[j] = skin->mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[kMaxJoints]; + U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar); for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { @@ -4212,6 +4197,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if ( weight ) { + LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin); LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); @@ -4221,40 +4207,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons { LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED); + U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < dst_face.mNumVertices; ++j) { LLMatrix4a final_mat; - final_mat.clear(); - - S32 idx[4]; - - LLVector4 wght; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j][k]; - - idx[k] = (S32) floorf(w); - wght[k] = w - floorf(w); - scale += wght[k]; - } - // This is enforced in unpackVolumeFaces() - llassert(scale>0.f); - wght *= 1.f / scale; - - for (U32 k = 0; k < 4; k++) - { - F32 w = wght[k]; - - LLMatrix4a src; - // Insure ref'd bone is in our clamped array of mats - // clamp idx to maxJoints to avoid reading garbage off stack in release - S32 index = llclamp((S32)idx[k],(S32)0,(S32)kMaxJoints-1); - src.setMul(mp[index], w); - final_mat.add(src); - } - + LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints); LLVector4a& v = vol_face.mPositions[j]; LLVector4a t; @@ -4812,13 +4769,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); bool rigged = vobj->isAttachment() && - vobj->isMesh() && - gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); + vobj->isMesh() && + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); bool is_rigged = false; + if (rigged && pAvatarVO) + { + pAvatarVO->addAttachmentOverridesForObject(vobj); + if (!LLApp::isExiting() && pAvatarVO->isSelf() && debugLoggingEnabled("AvatarAttachments")) + { + bool verbose = true; + pAvatarVO->showAttachmentOverrides(verbose); + } + } + //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -4835,8 +4802,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); - - if (rigged) { if (!facep->isState(LLFace::RIGGED)) @@ -4850,13 +4815,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //get drawpool of avatar with rigged face LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - // FIXME should this be inside the face loop? - // doesn't seem to depend on any per-face state. - if ( pAvatarVO ) - { - pAvatarVO->addAttachmentPosOverridesForObject(vobj); - } - if (pool) { const LLTextureEntry* te = facep->getTextureEntry(); diff --git a/indra/newview/skins/default/xui/de/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/de/floater_preferences_graphics_advanced.xml index 2c141f616f..65a7e255f9 100644 --- a/indra/newview/skins/default/xui/de/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/de/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> Avatar </text> - <slider label="Maximale Komplexität:" name="IndirectMaxComplexity" tool_tip="Bestimmt, an welchem Punkt ein visuell komplexer Avatar als „Gummibärchen“ dargestellt wird"/> + <slider label="Maximale Komplexität:" name="IndirectMaxComplexity" tool_tip="Bestimmt, an welchem Punkt ein visuell komplexer Avatar als JellyDoll dargestellt wird"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/de/menu_attachment_other.xml b/indra/newview/skins/default/xui/de/menu_attachment_other.xml index ddb1e7b0b1..ba1b36db06 100644 --- a/indra/newview/skins/default/xui/de/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/de/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Anrufen" name="Call"/> <menu_item_call label="In Gruppe einladen" name="Invite..."/> + <menu_item_call label="Skelett zurücksetzen" name="Reset Skeleton"/> <menu_item_call label="Ignorieren" name="Avatar Mute"/> <menu_item_call label="Melden" name="abuse"/> <menu_item_call label="Einfrieren" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/de/menu_attachment_self.xml b/indra/newview/skins/default/xui/de/menu_attachment_self.xml index e0f37b28af..cd24e6ad3f 100644 --- a/indra/newview/skins/default/xui/de/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/de/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Mein Outfit bearbeiten" name="Edit Outfit"/> <menu_item_call label="Meine Form bearbeiten" name="Edit My Shape"/> <menu_item_call label="Schwebehöhe" name="Hover Height"/> + <menu_item_call label="Skelett zurücksetzen" name="Reset Skeleton"/> <menu_item_call label="Meine Freunde" name="Friends..."/> <menu_item_call label="Meine Gruppen" name="Groups..."/> <menu_item_call label="Mein Profil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/de/menu_avatar_other.xml b/indra/newview/skins/default/xui/de/menu_avatar_other.xml index 7242ba1495..447655cde7 100644 --- a/indra/newview/skins/default/xui/de/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/de/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Anrufen" name="Call"/> <menu_item_call label="In Gruppe einladen" name="Invite..."/> + <menu_item_call label="Skelett zurücksetzen" name="Reset Skeleton"/> <menu_item_call label="Ignorieren" name="Avatar Mute"/> <menu_item_call label="Melden" name="abuse"/> <menu_item_call label="Einfrieren" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/de/menu_avatar_self.xml b/indra/newview/skins/default/xui/de/menu_avatar_self.xml index b53f8cd6af..f4a3cc17b8 100644 --- a/indra/newview/skins/default/xui/de/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/de/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Mein Outfit bearbeiten" name="Edit Outfit"/> <menu_item_call label="Meine Form bearbeiten" name="Edit My Shape"/> <menu_item_call label="Schwebehöhe" name="Hover Height"/> + <menu_item_call label="Skelett zurücksetzen" name="Reset Skeleton"/> <menu_item_call label="Meine Freunde" name="Friends..."/> <menu_item_call label="Meine Gruppen" name="Groups..."/> <menu_item_call label="Mein Profil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index d83a6071f6..319162db34 100644 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="Nicht stören" name="Do Not Disturb"/> </menu> <menu_item_call label="L$ kaufen..." name="Buy and Sell L$"/> - <menu_item_call label="Händler-Outbox..." name="MerchantOutbox"/> <menu_item_call label="Marktplatz-Auflistungen..." name="MarketplaceListings"/> <menu_item_call label="Kontoübersicht..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=de"/> @@ -415,6 +414,7 @@ <menu_item_check label="LOD deaktiveren" name="Disable LOD"/> <menu_item_check label="Fehler für sichtbare Agenten beseitigen" name="Debug Character Vis"/> <menu_item_check label="Gelenkpunkte anzeigen" name="Show Collision Skeleton"/> + <menu_item_check label="Knochen anzeigen" name="Show Bones"/> <menu_item_check label="Agent-Ziel anzeigen" name="Display Agent Target"/> <menu_item_call label="Anhänge ausgeben" name="Dump Attachments"/> <menu_item_call label="Fehler in Avatar-Texturen beseitigen" name="Debug Avatar Textures"/> diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index 6fcd025a94..0af00ab705 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -487,6 +487,9 @@ Der Outfit-Ordner enthält keine Kleidung, Körperteile oder Anhänge. <notification name="CannotWearInfoNotComplete"> Sie können das Objekt nicht anziehen, weil es noch nicht geladen wurde. Warten Sie kurz und versuchen Sie es dann noch einmal. </notification> + <notification name="MustEnterPasswordToLogIn"> + Bitte geben Sie zur Anmeldung Ihr Kennwort ein. + </notification> <notification name="MustHaveAccountToLogIn"> Sue haben ein Feld leer gelassen. Sie müssen den Benutzernamen Ihres Avatars eingeben. @@ -555,6 +558,9 @@ Hinweis: Der Cache wird dabei gelöscht/geleert. <notification name="ChangeConnectionPort"> Die Port-Einstellungen werden nach einem Neustart von [APP_NAME] wirksam. </notification> + <notification name="ChangeDeferredDebugSetting"> + Die Debug-Einstellung tritt nach Neustart von [APP_NAME] in Kraft. + </notification> <notification name="ChangeSkin"> Die neue Benutzeroberfläche wird nach einem Neustart von [APP_NAME] angezeigt. </notification> @@ -1380,12 +1386,13 @@ Sie können [SECOND_LIFE] normal verwenden. Andere Benutzer können Sie korrekt <ignore name="ignore" text="Das Herunterladen der Kleidung dauert lange"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - Ihre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 visuelle Komplexität] ist [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + Ihre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 Avatarkomplexität] ist [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="Warnen, falls Avatarkomplexität zu hoch ist" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - Ihre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 visuelle Komplexität] ist [AGENT_COMPLEXITY]. + Ihre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 Avatarkomplexität] ist [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> Installation von [APP_NAME] vollständig abgeschlossen. @@ -1501,6 +1508,10 @@ Ersetzen Sie die Textur [TEXTURE_NUM] mit einer Bilddatei von maximal 512x512 un Möchten Sie das aktuelle Terrain formen, es zum Mittelpunkt der oberen und unteren Terraingrenzen und zum Standard des „Zurücksetzen“-Tools machen? <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> + <notification name="ConfirmTextureHeights"> + Sie sind dabei, für Höhenbereiche untere Werte anzugeben, die größer sind als die oberen Werte. Fortfahren? + <usetemplate canceltext="Nicht fragen" name="yesnocancelbuttons" notext="Abbrechen" yestext="OK"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> Es sind maximal [MAX_AGENTS] zulässige Einwohner erlaubt. </notification> @@ -1735,14 +1746,6 @@ Diese Gruppe verlassen? Sie können die Gruppe nicht verlassen, da Sie der letzte Besitzer der Gruppe sind. Weisen Sie die Besitzerrolle zuerst einem anderen Mitglied zu. <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - Kann Gruppe nicht verlassen: [reason]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - Sie haben die Gruppe „[group_name]“ verlassen. - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> Möchten Sie WIRKLICH alle Benutzer aus dem Grid werfen? <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="Alle Benutzer hinauswerfen"/> @@ -2415,6 +2418,10 @@ Möchten Sie den Nicht-stören-Modus deaktivieren, bevor Sie diese Transaktion a Sind Sie sicher, dass Sie den Inhalt Ihres Papierkorbs löschen möchten? <usetemplate ignoretext="Bestätigen, bevor der Ordner Papierkorb im Inventar geleert wird" name="okcancelignore" notext="Abbrechen" yestext="OK"/> </notification> + <notification name="TrashIsFull"> + Ihr Papierkorb läuft über. Dies kann zu Anmeldeproblemen führen. + <usetemplate name="okcancelbuttons" notext="Papierkorb später leeren" yestext="Papierkorb jetzt leeren"/> + </notification> <notification name="ConfirmClearBrowserCache"> Sind Sie sicher, dass Sie Ihren Reise-, Internet- und Suchverlauf löschen möchten? <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> @@ -3272,11 +3279,15 @@ Diese werden für ein paar Sekunden sicherheitshalber gesperrt. <notification name="AttachmentSaved"> Der Anhang wurde gespeichert. </notification> - <notification name="PresetNotSaved"> - Fehler beim Speichern der Voreinstellung [NAME]. + <notification name="AppearanceToXMLSaved"> + Erscheinungsbild als XML in [PATH] gespeichert </notification> - <notification name="PresetNotDeleted"> - Fehler beim Löschen der Voreinstellung [NAME]. + <notification name="AppearanceToXMLFailed"> + Fehler beim Speichern des Erscheinungsbilds als XML. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +Fehler beim Löschen der Voreinstellung [NAME]. </notification> <notification name="UnableToFindHelpTopic"> Hilfethema für dieses Element wurde nicht gefunden. @@ -4089,6 +4100,9 @@ Warten Sie kurz und versuchen Sie es noch einmal. <notification name="CantAttachNotEnoughScriptResources"> Nicht genügend Skriptressourcen verfügbar, um Objekt anzuhängen. </notification> + <notification name="IllegalAttachment"> + Der Anhang hat einen nicht vorhandenen Punkt auf dem Avatar angefordert. Der Anhang wurde stattdessen auf der Brust angebracht. + </notification> <notification name="CantDropItemTrialUser"> Ablegen von Objekten hier nicht möglich; versuchen Sie es mit dem kostenlosen Testbereich. </notification> diff --git a/indra/newview/skins/default/xui/de/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/de/panel_preferences_alerts.xml index fcb45e26be..508e87a8b7 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Anzeigen: </text> - <check_box label="Wenn ich L$ ausgebe oder erhalte" name="notify_money_change_checkbox"/> + <check_box label="Wenn ich L$ ausgebe" name="notify_money_spend_checkbox"/> <check_box label="Wenn meine Freunde sich an- oder abmelden" name="friends_online_notify_checkbox"/> + <check_box label="Wenn ich L$ erhalte" name="notify_money_received_checkbox"/> <text name="show_label"> Immer anzeigen: </text> diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml index 06fd22141f..74fb4d0f85 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> Besser </text> + <slider label="Maximale Avatarkomplexität:" name="IndirectMaxComplexity" tool_tip="Bestimmt, an welchem Punkt ein visuell komplexer Avatar als JellyDoll dargestellt wird"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Atmosphären-Shader" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Erweitertes Beleuchtungsmodell" name="UseLightShaders"/> <button label="Einstellungen als Voreinstellung speichern..." name="PrefSaveButton"/> <button label="Voreinstellung laden..." name="PrefLoadButton"/> + min_val="0.125" <button label="Voreinstellung löschen..." name="PrefDeleteButton"/> <button label="Auf empfohlene Einstellungen zurücksetzen" name="Defaults"/> <button label="Erweiterte Einstellungen..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/de/panel_sound_devices.xml b/indra/newview/skins/default/xui/de/panel_sound_devices.xml index b739b6197f..df4b30383e 100644 --- a/indra/newview/skins/default/xui/de/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/de/panel_sound_devices.xml @@ -16,9 +16,9 @@ Ausgabe </text> <text name="My volume label"> - Meine Lautstärke: + Mikrofonlautstärke: </text> - <slider_bar initial_value="1,0" name="mic_volume_slider" tool_tip="Lautstärke mit diesem Regler ändern"/> + <slider_bar initial_value="1,0" name="mic_volume_slider" tool_tip="Mit diesem Schieberegler können Sie den Mikrofonpegel ändern"/> <text name="wait_text"> Bitte warten </text> diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml index 810022525a..9dd94d2230 100644 --- a/indra/newview/skins/default/xui/de/strings.xml +++ b/indra/newview/skins/default/xui/de/strings.xml @@ -41,6 +41,9 @@ [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] </string> + <string name="BuildConfig"> + Build-Konfiguration [BUILD_CONFIG] + </string> <string name="AboutPosition"> Sie befinden sich an [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] auf <nolink>[HOSTNAME]</nolink> ([HOSTIP]) SLURL: <nolink>[SLURL]</nolink> @@ -72,6 +75,9 @@ Voice-Server-Version: [VOICE_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> Fehler beim Abrufen der URL für die Server-Versionshinweise. </string> + <string name="BuildConfiguration"> + Build-Konfiguration + </string> <string name="ProgressRestoring"> Wird wiederhergestellt... </string> @@ -1390,6 +1396,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="BodyPartsRightLeg"> Rechtes Bein </string> + <string name="BodyPartsEnhancedSkeleton"> + Erweitertes Skelett + </string> <string name="GraphicsQualityLow"> Niedrig </string> @@ -1838,6 +1847,51 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="Avatar Center"> Avatar-Mitte </string> + <string name="Left Ring Finger"> + Linker Ringfinger + </string> + <string name="Right Ring Finger"> + Rechter Ringfinger + </string> + <string name="Tail Base"> + Schwanzansatz + </string> + <string name="Tail Tip"> + Schwanzspitze + </string> + <string name="Left Wing"> + Linker Flügel + </string> + <string name="Right Wing"> + Rechter Flügel + </string> + <string name="Jaw"> + Kiefer + </string> + <string name="Alt Left Ear"> + Alt. linkes Ohr + </string> + <string name="Alt Right Ear"> + Alt. rechtes Ohr + </string> + <string name="Alt Left Eye"> + Alt. linkes Auge + </string> + <string name="Alt Right Eye"> + Alt. rechtes Auge + </string> + <string name="Tongue"> + Zunge + </string> + <string name="Groin"> + Leiste + </string> + <string name="Left Hind Foot"> + Linker hinterer Fuß + </string> + <string name="Right Hind Foot"> + Rechter hinterer Fuß + </string> <string name="Invalid Attachment"> Ungültige Stelle für Anhang </string> @@ -2227,12 +2281,12 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="ATTACH_BELLY"> Bauch </string> - <string name="ATTACH_RPEC"> - Rechts - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> Linke Brust </string> + <string name="ATTACH_RIGHT_PEC"> + Rechte Brust + </string> <string name="ATTACH_HUD_CENTER_2"> HUD Mitte 2 </string> @@ -2263,6 +2317,51 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="ATTACH_AVATAR_CENTER"> Avatar-Mitte </string> + <string name="ATTACH_LHAND_RING1"> + Linker Ringfinger + </string> + <string name="ATTACH_RHAND_RING1"> + Rechter Ringfinger + </string> + <string name="ATTACH_TAIL_BASE"> + Schwanzansatz + </string> + <string name="ATTACH_TAIL_TIP"> + Schwanzspitze + </string> + <string name="ATTACH_LWING"> + Linker Flügel + </string> + <string name="ATTACH_RWING"> + Rechter Flügel + </string> + <string name="ATTACH_FACE_JAW"> + Kiefer + </string> + <string name="ATTACH_FACE_LEAR"> + Alt. linkes Ohr + </string> + <string name="ATTACH_FACE_REAR"> + Alt. rechtes Ohr + </string> + <string name="ATTACH_FACE_LEYE"> + Alt. linkes Auge + </string> + <string name="ATTACH_FACE_REYE"> + Alt. rechtes Auge + </string> + <string name="ATTACH_FACE_TONGUE"> + Zunge + </string> + <string name="ATTACH_GROIN"> + Leiste + </string> + <string name="ATTACH_HIND_LFOOT"> + Linker hinterer Fuß + </string> + <string name="ATTACH_HIND_RFOOT"> + Rechter hinterer Fuß + </string> <string name="CursorPos"> Zeile [LINE], Spalte [COLUMN] </string> @@ -4252,6 +4351,12 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_ <string name="OfflineStatus"> Offline </string> + <string name="not_online_msg"> + Benutzer nicht online – Nachricht wird gespeichert und später zugestellt. + </string> + <string name="not_online_inventory"> + Benutzer nicht online – Inventar gespeichert. + </string> <string name="answered_call"> Ihr Anruf wurde entgegengenommen </string> diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index d2c8dddfe1..2750316f2e 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -1217,6 +1217,13 @@ label_text.text_color="White" name="upload_joints" top_pad="15"/> + <check_box + follows="top|left" + height="15" + label="Lock scale if joint position defined" + label_text.text_color="White" + name="lock_scale_if_joint_position" + top_pad="15"/> <text follows="top|left" height="15" diff --git a/indra/newview/skins/default/xui/en/floater_preferences.xml b/indra/newview/skins/default/xui/en/floater_preferences.xml index 638a4e2da8..9a9101e0da 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences.xml @@ -3,7 +3,7 @@ legacy_header_height="18" positioning="centered" default_tab_group="1" - height="460" + height="512" layout="topleft" name="Preferences" help_topic="preferences" @@ -19,7 +19,7 @@ layout="topleft" right="-105" name="OK" - top="433" + top="473" width="90"> <button.commit_callback function="Pref.OK" /> @@ -40,7 +40,7 @@ <tab_container follows="all" halign="left" - height="410" + height="440" layout="topleft" left="0" name="pref core" diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml index 9e520b2d31..2f60bab0b7 100644 --- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml @@ -40,6 +40,22 @@ function="Avatar.InviteToGroup" /> </menu_item_call> <menu_item_separator /> + + <menu_item_call label="Reset Skeleton" + layout="topleft" + name="Reset Skeleton"> + <menu_item_call.on_click + function="Avatar.ResetSkeleton" /> + </menu_item_call> + + <menu_item_call label="Reset Skeleton And Animations" + layout="topleft" + name="Reset Skeleton And Animations"> + <menu_item_call.on_click + function="Avatar.ResetSkeletonAndAnimations" /> + </menu_item_call> + + <menu_item_separator /> <menu_item_call enabled="false" label="Block" diff --git a/indra/newview/skins/default/xui/en/menu_attachment_self.xml b/indra/newview/skins/default/xui/en/menu_attachment_self.xml index c6ae844d67..59faf6a9f5 100644 --- a/indra/newview/skins/default/xui/en/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/en/menu_attachment_self.xml @@ -99,6 +99,19 @@ name="Edit Outfit"> <menu_item_call.on_enable function="Edit.EnableHoverHeight" /> </menu_item_call> + <menu_item_call label="Reset Skeleton" + layout="topleft" + name="Reset Skeleton"> + <menu_item_call.on_click + function="Avatar.ResetSkeleton" /> + </menu_item_call> + <menu_item_call label="Reset Skeleton And Animations" + layout="topleft" + name="Reset Skeleton And Animations"> + <menu_item_call.on_click + function="Avatar.ResetSkeletonAndAnimations" /> + </menu_item_call> + <menu_item_call label="My Friends" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml index fadacbf3cb..ddfff23410 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml @@ -41,6 +41,22 @@ </menu_item_call> <menu_item_separator /> + + <menu_item_call label="Reset Skeleton" + layout="topleft" + name="Reset Skeleton"> + <menu_item_call.on_click + function="Avatar.ResetSkeleton" /> + </menu_item_call> + + <menu_item_call label="Reset Skeleton And Animations" + layout="topleft" + name="Reset Skeleton And Animations"> + <menu_item_call.on_click + function="Avatar.ResetSkeletonAndAnimations" /> + </menu_item_call> + + <menu_item_separator /> <menu_item_call enabled="false" diff --git a/indra/newview/skins/default/xui/en/menu_avatar_self.xml b/indra/newview/skins/default/xui/en/menu_avatar_self.xml index d3b0b07f70..9e181d0b6d 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_self.xml @@ -237,6 +237,18 @@ <menu_item_call.on_enable function="Edit.EnableHoverHeight" /> </menu_item_call> + <menu_item_call label="Reset Skeleton" + layout="topleft" + name="Reset Skeleton"> + <menu_item_call.on_click + function="Avatar.ResetSkeleton" /> + </menu_item_call> + <menu_item_call label="Reset Skeleton And Animations" + layout="topleft" + name="Reset Skeleton And Animations"> + <menu_item_call.on_click + function="Avatar.ResetSkeletonAndAnimations" /> + </menu_item_call> <menu_item_call label="My Friends" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 8a649a57d1..ea826d2243 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3511,6 +3511,16 @@ parameter="collision skeleton" /> </menu_item_check> <menu_item_check + label="Show Bones" + name="Show Bones"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="joints" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="joints" /> + </menu_item_check> + <menu_item_check label="Display Agent Target" name="Display Agent Target"> <menu_item_check.on_check diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 69bb392d40..9e4fb55775 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1439,6 +1439,13 @@ Port settings take effect after you restart [APP_NAME]. <notification icon="alertmodal.tga" + name="ChangeDeferredDebugSetting" + type="alertmodal"> +This debug setting change will take effect after you restart [APP_NAME]. + </notification> + + <notification + icon="alertmodal.tga" name="ChangeSkin" type="alertmodal"> The new skin will appear after you restart [APP_NAME]. @@ -10503,6 +10510,14 @@ Not enough script resources available to attach object! </notification> <notification + icon="alertmodal.tga" + name="IllegalAttachment" + type="notify"> + <tag>fail</tag> + The attachment has requested a nonexistent point on the avatar. It has been attached to the chest instead. + </notification> + + <notification icon="alertmodal.tga" name="CantDropItemTrialUser" type="notify"> diff --git a/indra/newview/skins/default/xui/en/panel_notification.xml b/indra/newview/skins/default/xui/en/panel_notification.xml index 94c468e1bb..756b8f8102 100644 --- a/indra/newview/skins/default/xui/en/panel_notification.xml +++ b/indra/newview/skins/default/xui/en/panel_notification.xml @@ -10,7 +10,6 @@ left="0" name="notification_panel" chrome="true" - show_title="false" top="0" height="140" translate="false" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index e002d9dee1..32cbbff8b7 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -2,7 +2,7 @@ <panel border="true" follows="left|top|right|bottom" - height="418" + height="438" label="Graphics" layout="topleft" left="102" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml b/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml index 323da2be38..284688d4d1 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml @@ -16,7 +16,7 @@ </panel.string> <button - follows="left|bottom" + follows="left|top" height="23" label="Clear History" tool_tip="Clear login image, last location, teleport history, web, and texture cache" @@ -75,7 +75,7 @@ top_pad="10" width="350" /> <button - follows="left|bottom" + follows="left|top" height="23" label="Block list" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml index 615abbaa89..53b74fa645 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml @@ -2,7 +2,7 @@ <panel border="true" follows="all" - height="408" + height="438" label="Sounds" layout="topleft" left="102" diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 9b3fb06bdf..dcb259f2bb 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -2258,6 +2258,7 @@ For AI Character: Get the closest navigable point to the point provided. <string name="BodyPartsLeftLeg">Left Leg</string> <string name="BodyPartsTorso">Torso</string> <string name="BodyPartsRightLeg">Right Leg</string> + <string name="BodyPartsEnhancedSkeleton">Enhanced Skeleton</string> <!-- slider --> <string name="GraphicsQualityLow">Low</string> @@ -2479,8 +2480,23 @@ This feature is currently in Beta. Please add your name to this [http://goo.gl/f <string name="Stomach">Stomach</string> <string name="Left Pec">Left Pec</string> <string name="Right Pec">Right Pec</string> - <string name="Neck">Neck</string> - <string name="Avatar Center">Avatar Center</string> + <string name="Neck">Neck</string> + <string name="Avatar Center">Avatar Center</string> + <string name="Left Ring Finger">Left Ring Finger</string> + <string name="Right Ring Finger">Right Ring Finger</string> + <string name="Tail Base">Tail Base</string> + <string name="Tail Tip">Tail Tip</string> + <string name="Left Wing">Left Wing</string> + <string name="Right Wing">Right Wing</string> + <string name="Jaw">Jaw</string> + <string name="Alt Left Ear">Alt Left Ear</string> + <string name="Alt Right Ear">Alt Right Ear</string> + <string name="Alt Left Eye">Alt Left Eye</string> + <string name="Alt Right Eye">Alt Right Eye</string> + <string name="Tongue">Tongue</string> + <string name="Groin">Groin</string> + <string name="Left Hind Foot">Left Hind Foot</string> + <string name="Right Hind Foot">Right Hind Foot</string> <string name="Invalid Attachment">Invalid Attachment Point</string> <string name="ATTACHMENT_MISSING_ITEM">Error: missing item</string> <string name="ATTACHMENT_MISSING_BASE_ITEM">Error: missing base item</string> @@ -2666,8 +2682,8 @@ This feature is currently in Beta. Please add your name to this [http://goo.gl/f <string name="ATTACH_LULEG">Left Upper Leg</string> <string name="ATTACH_LLLEG">Left Lower Leg</string> <string name="ATTACH_BELLY">Belly</string> - <string name="ATTACH_RPEC">Right Pec</string> - <string name="ATTACH_LPEC">Left Pec</string> + <string name="ATTACH_LEFT_PEC">Left Pec</string> + <string name="ATTACH_RIGHT_PEC">Right Pec</string> <string name="ATTACH_HUD_CENTER_2">HUD Center 2</string> <string name="ATTACH_HUD_TOP_RIGHT">HUD Top Right</string> <string name="ATTACH_HUD_TOP_CENTER">HUD Top Center</string> @@ -2678,6 +2694,21 @@ This feature is currently in Beta. Please add your name to this [http://goo.gl/f <string name="ATTACH_HUD_BOTTOM_RIGHT">HUD Bottom Right</string> <string name="ATTACH_NECK">Neck</string> <string name="ATTACH_AVATAR_CENTER">Avatar Center</string> + <string name="ATTACH_LHAND_RING1">Left Ring Finger</string> + <string name="ATTACH_RHAND_RING1">Right Ring Finger</string> + <string name="ATTACH_TAIL_BASE">Tail Base</string> + <string name="ATTACH_TAIL_TIP">Tail Tip</string> + <string name="ATTACH_LWING">Left Wing</string> + <string name="ATTACH_RWING">Right Wing</string> + <string name="ATTACH_FACE_JAW">Jaw</string> + <string name="ATTACH_FACE_LEAR">Alt Left Ear</string> + <string name="ATTACH_FACE_REAR">Alt Right Ear</string> + <string name="ATTACH_FACE_LEYE">Alt Left Eye</string> + <string name="ATTACH_FACE_REYE">Alt Right Eye</string> + <string name="ATTACH_FACE_TONGUE">Tongue</string> + <string name="ATTACH_GROIN">Groin</string> + <string name="ATTACH_HIND_LFOOT">Left Hind Foot</string> + <string name="ATTACH_HIND_RFOOT">Right Hind Foot</string> <!-- script editor --> <string name="CursorPos">Line [LINE], Column [COLUMN]</string> diff --git a/indra/newview/skins/default/xui/es/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/es/floater_preferences_graphics_advanced.xml index dda95ad070..84b256c8e3 100644 --- a/indra/newview/skins/default/xui/es/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/es/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> Avatar </text> - <slider label="Complejidad máxima:" name="IndirectMaxComplexity" tool_tip="Controla en qué momento un avatar visualmente complejo se dibuja como una sombra de color sólido"/> + <slider label="Complejidad máxima:" name="IndirectMaxComplexity" tool_tip="Controla en qué momento un avatar visualmente complejo se dibuja como un "JellyDoll""/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/es/menu_attachment_other.xml b/indra/newview/skins/default/xui/es/menu_attachment_other.xml index 772b27c9ba..c92583cfc3 100644 --- a/indra/newview/skins/default/xui/es/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/es/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="MI" name="Send IM..."/> <menu_item_call label="Llamada" name="Call"/> <menu_item_call label="Invitar al grupo" name="Invite..."/> + <menu_item_call label="Restablecer esqueleto" name="Reset Skeleton"/> <menu_item_call label="Ignorar" name="Avatar Mute"/> <menu_item_call label="Denunciar" name="abuse"/> <menu_item_call label="Congelar" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/es/menu_attachment_self.xml b/indra/newview/skins/default/xui/es/menu_attachment_self.xml index 02819e6816..a4d09a44ab 100644 --- a/indra/newview/skins/default/xui/es/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/es/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Editar mi vestuario" name="Edit Outfit"/> <menu_item_call label="Editar mi anatomía" name="Edit My Shape"/> <menu_item_call label="Altura del avatar" name="Hover Height"/> + <menu_item_call label="Restablecer esqueleto" name="Reset Skeleton"/> <menu_item_call label="Mis amigos" name="Friends..."/> <menu_item_call label="Mis grupos" name="Groups..."/> <menu_item_call label="Mi perfil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/es/menu_avatar_other.xml b/indra/newview/skins/default/xui/es/menu_avatar_other.xml index 75cbf5a022..e5aef03911 100644 --- a/indra/newview/skins/default/xui/es/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/es/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="MI" name="Send IM..."/> <menu_item_call label="Llamada" name="Call"/> <menu_item_call label="Invitar al grupo" name="Invite..."/> + <menu_item_call label="Restablecer esqueleto" name="Reset Skeleton"/> <menu_item_call label="Ignorar" name="Avatar Mute"/> <menu_item_call label="Denunciar" name="abuse"/> <menu_item_call label="Congelar" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/es/menu_avatar_self.xml b/indra/newview/skins/default/xui/es/menu_avatar_self.xml index d60a3434cf..ab14966217 100644 --- a/indra/newview/skins/default/xui/es/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/es/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Editar mi vestuario" name="Edit Outfit"/> <menu_item_call label="Editar mi anatomía" name="Edit My Shape"/> <menu_item_call label="Altura del avatar" name="Hover Height"/> + <menu_item_call label="Restablecer esqueleto" name="Reset Skeleton"/> <menu_item_call label="Mis amigos" name="Friends..."/> <menu_item_call label="Mis grupos" name="Groups..."/> <menu_item_call label="Mi perfil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml index fd248116b8..07c358615c 100644 --- a/indra/newview/skins/default/xui/es/menu_viewer.xml +++ b/indra/newview/skins/default/xui/es/menu_viewer.xml @@ -367,6 +367,7 @@ <menu_item_check label="Animation Info" name="Animation Info"/> <menu_item_check label="Disable Level Of Detail" name="Disable LOD"/> <menu_item_check label="Show Collision Skeleton" name="Show Collision Skeleton"/> + <menu_item_check label="Mostrar los huesos" name="Show Bones"/> <menu_item_check label="Display Agent Target" name="Display Agent Target"/> <menu_item_call label="Debug Avatar Textures" name="Debug Avatar Textures"/> </menu> diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml index b52497eb85..a67e410814 100644 --- a/indra/newview/skins/default/xui/es/notifications.xml +++ b/indra/newview/skins/default/xui/es/notifications.xml @@ -477,6 +477,9 @@ Se ha superado el límite máximo de [MAX_ATTACHMENTS] objetos. Por favor, quít <notification name="CannotWearInfoNotComplete"> No puedes vestirte este ítem porque aún no se ha cargado. Por favor, inténtalo de nuevo en un minuto. </notification> + <notification name="MustEnterPasswordToLogIn"> + Escribe la contraseña para poder iniciar sesión. + </notification> <notification name="MustHaveAccountToLogIn"> Lo sentimos. Se ha quedado algún espacio en blanco. Tienes que volver a introducir el nombre de usuario de tu avatar. @@ -545,6 +548,9 @@ Nota: esto vaciará la caché. <notification name="ChangeConnectionPort"> La configuración del puerto tendrá efecto cuando reinicies [APP_NAME]. </notification> + <notification name="ChangeDeferredDebugSetting"> + El cambio de configuración del depurador se activará cuando reinicies [APP_NAME]. + </notification> <notification name="ChangeSkin"> Verás la nueva apariencia cuando reinicies [APP_NAME]. </notification> @@ -1370,12 +1376,13 @@ Puedes usar [SECOND_LIFE] de forma normal; los demás residentes te verán corre <ignore name="ignore" text="La ropa está tardando mucho en descargarse"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - Tu [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complejidad visual] es [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + La [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complejidad de tu avatar] es [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="Avisarme si la complejidad de mi avatar puede ser excesiva" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - Tu [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complejidad visual] es [AGENT_COMPLEXITY]. + La [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complejidad de tu avatar] es [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> Se ha completado la instalación de [SECOND_LIFE]. @@ -1492,6 +1499,10 @@ Cambia la textura [TEXTURE_NUM] por una imagen de 24-bit y 512x512 o menor, y pu ¿Realmente quieres predeterminar el terreno actual, haciéndolo el centro de los limites para elevarlo y rebajarlo, y el terreno por defecto para la herramienta 'Revertir'? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ConfirmTextureHeights"> + Vas a usar valores inferiores más grandes que los de Intervalos de elevación. ¿Quieres continuar? + <usetemplate canceltext="No preguntar" name="yesnocancelbuttons" notext="Cancelar" yestext="Aceptar"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> Sólo puedes tener [MAX_AGENTS] residentes autorizados. </notification> @@ -1729,14 +1740,6 @@ Si estás impaciente por probar las nuevas funciones y correcciones, lee la pág No es posible abandonar el grupo. No puedes abandonarlo porque eres su último propietario. Antes tienes que asignar el papel de propietario a otro miembro. <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - No se puede abandonar el grupo: [reason]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - Has abandonado el grupo [group_name]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> ¿Quieres realmente expulsar a todos los residentes de la cuadrícula? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Expulsar a todos los Residentes"/> @@ -2409,6 +2412,10 @@ Linden Lab ¿Estás seguro de que quieres borrar de forma permanente el contenido de la Papelera? <usetemplate ignoretext="Confirmar antes de vaciar la Papelera del inventario" name="okcancelignore" notext="Cancelar" yestext="OK"/> </notification> + <notification name="TrashIsFull"> + La papelera está completamente llena. Esto puede causar problemas a la hora de iniciar sesión. + <usetemplate name="okcancelbuttons" notext="Vaciaré la papelera más adelante" yestext="Vaciar la papelera"/> + </notification> <notification name="ConfirmClearBrowserCache"> ¿Estás seguro de que quieres borrar tu historial web, de viajes y de búsquedas? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> @@ -2996,7 +3003,7 @@ Si permaneces en esta región serás desconectado. [MESSAGE] -Del objeto: <nolink>[OBJECTNAME]</nolink>, propietario: [NAME_SLURL] +De objeto: <nolink>[OBJECTNAME]</nolink>, propietario: [NAME_SLURL] <form name="form"> <button name="Gotopage" text="Cargar"/> <button name="Cancel" text="Cancelar"/> @@ -3258,11 +3265,15 @@ Por tu seguridad, serán bloqueadas durante unos segundos. <notification name="AttachmentSaved"> Se ha guardado el adjunto. </notification> - <notification name="PresetNotSaved"> - Error al guardar el valor predefinido [NAME]. + <notification name="AppearanceToXMLSaved"> + El aspecto se ha guardado como XML en [PATH] </notification> - <notification name="PresetNotDeleted"> - Error al eliminar el valor predefinido [NAME]. + <notification name="AppearanceToXMLFailed"> + Error al guardar el aspecto como XML. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +Error al eliminar el valor predefinido [NAME]. </notification> <notification name="UnableToFindHelpTopic"> No se ha podido encontrar un tema de ayuda para este elemento. @@ -4074,6 +4085,9 @@ Prueba otra vez dentro de un minuto. <notification name="CantAttachNotEnoughScriptResources"> No hay suficientes recursos de script disponibles para anexar el objeto </notification> + <notification name="IllegalAttachment"> + El anexo ha solicitado un punto que no existe en el avatar. Por tanto, se ha anexado al pecho. + </notification> <notification name="CantDropItemTrialUser"> No se pueden soltar objetos aquí; inténtalo en la zona de prueba gratuita. </notification> diff --git a/indra/newview/skins/default/xui/es/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/es/panel_preferences_alerts.xml index f34edf149e..c5b27ae766 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Avisarme: </text> - <check_box label="Cuando gaste o consiga L$" name="notify_money_change_checkbox"/> + <check_box label="Cuando gaste L$" name="notify_money_spend_checkbox"/> <check_box label="Cuando mis amigos se conecten o desconecten" name="friends_online_notify_checkbox"/> + <check_box label="Cuando gane L$" name="notify_money_received_checkbox"/> <text name="show_label" width="300"> Mostrar siempre: </text> diff --git a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml index f7fb8ab70d..2db4274e44 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> Más calidad </text> + <slider label="Complejidad máxima de avatar:" name="IndirectMaxComplexity" tool_tip="Controla en qué momento un avatar visualmente complejo se dibuja como un "JellyDoll""/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Shaders de la atmósfera" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Modelo de iluminación avanzado" name="UseLightShaders"/> <button label="Guardar configuración como valor predefinido..." name="PrefSaveButton"/> <button label="Cargar predefinido..." name="PrefLoadButton"/> + min_val="0.125" <button label="Eliminar predefinido..." name="PrefDeleteButton"/> <button label="Restablecer la configuración recomendada" name="Defaults"/> <button label="Configuración avanzada..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/es/panel_sound_devices.xml b/indra/newview/skins/default/xui/es/panel_sound_devices.xml index 9531b99cc8..109dcb565a 100644 --- a/indra/newview/skins/default/xui/es/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/es/panel_sound_devices.xml @@ -16,9 +16,9 @@ Salida </text> <text name="My volume label"> - Mi volumen: + Volumen de mic.: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Cambia el volumen usando este deslizable"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Cambia el volumen del micrófono con este controlador deslizante"/> <text name="wait_text"> Por favor, espera </text> diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml index ea6cea060b..4e20793d86 100644 --- a/indra/newview/skins/default/xui/es/strings.xml +++ b/indra/newview/skins/default/xui/es/strings.xml @@ -32,6 +32,9 @@ [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] </string> + <string name="BuildConfig"> + Configuración de constitución [BUILD_CONFIG] + </string> <string name="AboutPosition"> Estás en la posición [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1], de [REGION], alojada en <nolink>[HOSTNAME]</nolink> ([HOSTIP]) SLURL: <nolink>[SLURL]</nolink> @@ -55,7 +58,7 @@ Tarjeta gráfica: [GRAPHICS_CARD] Versión de J2C Decoder: [J2C_VERSION] Versión de Audio Driver: [AUDIO_DRIVER_VERSION] Versión de LLCEFLib/CEF: [LLCEFLIB_VERSION] -Versión del servidor de voz: [VOICE_VERSION] +Versión de Voice Server: [VOICE_VERSION] </string> <string name="AboutTraffic"> Paquetes perdidos: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%) @@ -63,6 +66,9 @@ Versión del servidor de voz: [VOICE_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> Error al obtener la URL de las notas de la versión del servidor. </string> + <string name="BuildConfiguration"> + Configuración de constitución + </string> <string name="ProgressRestoring"> Restaurando... </string> @@ -1372,6 +1378,9 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="BodyPartsRightLeg"> Pierna der. </string> + <string name="BodyPartsEnhancedSkeleton"> + Esqueleto mejorado + </string> <string name="GraphicsQualityLow"> Bajo </string> @@ -1814,6 +1823,51 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="Avatar Center"> Centro del avatar </string> + <string name="Left Ring Finger"> + Dedo anular izquierdo + </string> + <string name="Right Ring Finger"> + Dedo anular derecho + </string> + <string name="Tail Base"> + Base de la cola + </string> + <string name="Tail Tip"> + Extremo de la cola + </string> + <string name="Left Wing"> + Ala izquierda + </string> + <string name="Right Wing"> + Ala derecha + </string> + <string name="Jaw"> + Mandíbula + </string> + <string name="Alt Left Ear"> + Oreja izquierda alternativa + </string> + <string name="Alt Right Ear"> + Oreja derecha alternativa + </string> + <string name="Alt Left Eye"> + Ojo izquierdo alternativo + </string> + <string name="Alt Right Eye"> + Ojo derecho alternativo + </string> + <string name="Tongue"> + Lengua + </string> + <string name="Groin"> + Ingle + </string> + <string name="Left Hind Foot"> + Pata trasera izquierda + </string> + <string name="Right Hind Foot"> + Pata trasera derecha + </string> <string name="Invalid Attachment"> Punto de colocación no válido </string> @@ -2203,11 +2257,11 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="ATTACH_BELLY"> Vientre </string> - <string name="ATTACH_RPEC"> - Pecho derecho + <string name="ATTACH_LEFT_PEC"> + Pectoral izquierdo </string> - <string name="ATTACH_LPEC"> - Pecho izquierdo + <string name="ATTACH_RIGHT_PEC"> + Pectoral derecho </string> <string name="ATTACH_HUD_CENTER_2"> HUD: Centro 2 @@ -2239,6 +2293,51 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="ATTACH_AVATAR_CENTER"> Centro del avatar </string> + <string name="ATTACH_LHAND_RING1"> + Dedo anular izquierdo + </string> + <string name="ATTACH_RHAND_RING1"> + Dedo anular derecho + </string> + <string name="ATTACH_TAIL_BASE"> + Base de la cola + </string> + <string name="ATTACH_TAIL_TIP"> + Extremo de la cola + </string> + <string name="ATTACH_LWING"> + Ala izquierda + </string> + <string name="ATTACH_RWING"> + Ala derecha + </string> + <string name="ATTACH_FACE_JAW"> + Mandíbula + </string> + <string name="ATTACH_FACE_LEAR"> + Oreja izquierda alternativa + </string> + <string name="ATTACH_FACE_REAR"> + Oreja derecha alternativa + </string> + <string name="ATTACH_FACE_LEYE"> + Ojo izquierdo alternativo + </string> + <string name="ATTACH_FACE_REYE"> + Ojo derecho alternativo + </string> + <string name="ATTACH_FACE_TONGUE"> + Lengua + </string> + <string name="ATTACH_GROIN"> + Ingle + </string> + <string name="ATTACH_HIND_LFOOT"> + Pata trasera izquierda + </string> + <string name="ATTACH_HIND_RFOOT"> + Pata trasera derecha + </string> <string name="CursorPos"> Línea [LINE], Columna [COLUMN] </string> @@ -4165,6 +4264,12 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE]. <string name="OfflineStatus"> Desconectado/a </string> + <string name="not_online_msg"> + El usuario no está conectado: el mensaje se almacenará para entregárselo más tarde. + </string> + <string name="not_online_inventory"> + El usuario no está conectado: el inventario se ha guardado. + </string> <string name="answered_call"> Han respondido a tu llamada </string> diff --git a/indra/newview/skins/default/xui/fr/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/fr/floater_preferences_graphics_advanced.xml index 5c5af022ca..d3c4dcfa27 100644 --- a/indra/newview/skins/default/xui/fr/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/fr/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> Avatar </text> - <slider label="Complexité max. :" name="IndirectMaxComplexity" tool_tip="Contrôle à quel moment un avatar complexe est représenté comme un « jelly doll » (forme de couleur unie)"/> + <slider label="Complexité max. :" name="IndirectMaxComplexity" tool_tip="Contrôle à quel moment un avatar complexe est représenté comme un « jelly baby »"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/fr/menu_attachment_other.xml b/indra/newview/skins/default/xui/fr/menu_attachment_other.xml index 20de34250a..fd8112429e 100644 --- a/indra/newview/skins/default/xui/fr/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/fr/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Appeler" name="Call"/> <menu_item_call label="Inviter dans le groupe" name="Invite..."/> + <menu_item_call label="Réinitialiser le squelette" name="Reset Skeleton"/> <menu_item_call label="Ignorer" name="Avatar Mute"/> <menu_item_call label="Signaler" name="abuse"/> <menu_item_call label="Figer" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/fr/menu_attachment_self.xml b/indra/newview/skins/default/xui/fr/menu_attachment_self.xml index 1ccba08099..f3089ad3bb 100644 --- a/indra/newview/skins/default/xui/fr/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/fr/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Modifier ma tenue" name="Edit Outfit"/> <menu_item_call label="Modifier ma silhouette" name="Edit My Shape"/> <menu_item_call label="Hauteur de sustentation" name="Hover Height"/> + <menu_item_call label="Réinitialiser le squelette" name="Reset Skeleton"/> <menu_item_call label="Mes amis" name="Friends..."/> <menu_item_call label="Mes groupes" name="Groups..."/> <menu_item_call label="Mon profil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/fr/menu_avatar_other.xml b/indra/newview/skins/default/xui/fr/menu_avatar_other.xml index d31f205efb..b97c4b0f48 100644 --- a/indra/newview/skins/default/xui/fr/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/fr/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Appeler" name="Call"/> <menu_item_call label="Inviter dans le groupe" name="Invite..."/> + <menu_item_call label="Réinitialiser le squelette" name="Reset Skeleton"/> <menu_item_call label="Ignorer" name="Avatar Mute"/> <menu_item_call label="Signaler" name="abuse"/> <menu_item_call label="Figer" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/fr/menu_avatar_self.xml b/indra/newview/skins/default/xui/fr/menu_avatar_self.xml index 1c768a078c..a4c1df8cee 100644 --- a/indra/newview/skins/default/xui/fr/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/fr/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Modifier ma tenue" name="Edit Outfit"/> <menu_item_call label="Modifier ma silhouette" name="Edit My Shape"/> <menu_item_call label="Hauteur de sustentation" name="Hover Height"/> + <menu_item_call label="Réinitialiser le squelette" name="Reset Skeleton"/> <menu_item_call label="Mes amis" name="Friends..."/> <menu_item_call label="Mes groupes" name="Groups..."/> <menu_item_call label="Mon profil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml index 9b1f195391..3c9f5c2aa9 100644 --- a/indra/newview/skins/default/xui/fr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="Ne pas déranger" name="Do Not Disturb"/> </menu> <menu_item_call label="Acheter des L$..." name="Buy and Sell L$"/> - <menu_item_call label="Boîte d'envoi vendeur..." name="MerchantOutbox"/> <menu_item_call label="Annonces de Place du marché..." name="MarketplaceListings"/> <menu_item_call label="Page d'accueil du compte..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=fr"/> @@ -421,6 +420,7 @@ <menu_item_check label="Désactiver LOD" name="Disable LOD"/> <menu_item_check label="Debogage Character Vis" name="Debug Character Vis"/> <menu_item_check label="Afficher le squelette de collision" name="Show Collision Skeleton"/> + <menu_item_check label="Voir les os" name="Show Bones"/> <menu_item_check label="Afficher la cible de l'avatar" name="Display Agent Target"/> <menu_item_call label="Dump Attachments" name="Dump Attachments"/> <menu_item_call label="Débogage des textures des avatars" name="Debug Avatar Textures"/> diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 080ea741c5..2310fc5611 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -479,6 +479,9 @@ La limite de [MAX_ATTACHMENTS] objets joints a été dépassée. Veuillez commen <notification name="CannotWearInfoNotComplete"> Vous ne pouvez pas porter cet article car il n'a pas encore été chargé. Veuillez réessayer dans une minute. </notification> + <notification name="MustEnterPasswordToLogIn"> + Veuillez saisir votre mot de passe pour vous connecter. + </notification> <notification name="MustHaveAccountToLogIn"> Zut ! Vous avez oublié de fournir certaines informations. Vous devez saisir le nom d'utilisateur de votre avatar. @@ -547,6 +550,9 @@ Remarque : cela videra le cache. <notification name="ChangeConnectionPort"> Les paramètres du port prendront effet après le redémarrage de [APP_NAME]. </notification> + <notification name="ChangeDeferredDebugSetting"> + Le changement de paramètre de débogage sera effectué au redémarrage de [APP_NAME]. + </notification> <notification name="ChangeSkin"> Le nouveau thème apparaîtra après le redémarrage de [APP_NAME]. </notification> @@ -1361,12 +1367,13 @@ Vous pouvez utiliser [SECOND_LIFE] normalement, les autres résidents vous voien <ignore name="ignore" text="Vos habits prennent du temps à télécharger"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - Votre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complexité visuelle] est [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + Votre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complexité de l'avatar] est [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="M'avertir si la complexité de l'avatar est trop élevée" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - Votre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complexité visuelle] est [AGENT_COMPLEXITY]. + Votre [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complexité de l'avatar] est [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> L'installation de [APP_NAME] est terminée. @@ -1483,6 +1490,10 @@ suivant votre vitesse de connexion. Etes-vous sûr(e) de vouloir figer le relief actuel, en faire le point central des limites d'élévation/abaissement de relief et la valeur par défaut du bouton Annuler modification ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> + <notification name="ConfirmTextureHeights"> + Vous vous apprêtez à utiliser des valeurs plus élevées que les limites d'élévation supérieures. Continuer ? + <usetemplate canceltext="Ne pas demander" name="yesnocancelbuttons" notext="Annuler" yestext="OK"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> Vous ne pouvez pas autoriser plus de [MAX_AGENTS] résidents. </notification> @@ -1720,14 +1731,6 @@ Quitter le groupe ? Impossible de quitter le groupe. Vous ne pouvez pas quitter le groupe car vous en êtes le dernier propriétaire. Vous devez d'abord affecter le rôle de propriétaire à un autre membre. <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - Impossible de quitter le groupe : [reason]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - Vous avez quitté le groupe [group_name]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> Souhaitez-vous vraiment éjecter tous les résidents de la grille ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="Éjecter tous les résidents"/> @@ -2400,6 +2403,10 @@ Voulez-vous désactiver Ne pas déranger avant de terminer cette transaction ? Êtes-vous certain de vouloir supprimer le contenu de votre corbeille de manière permanente ? <usetemplate ignoretext="Confirmer avant de vider la corbeille" name="okcancelignore" notext="Annuler" yestext="OK"/> </notification> + <notification name="TrashIsFull"> + Votre corbeille déborde. Cela risque de provoquer des problèmes lors de la connexion. + <usetemplate name="okcancelbuttons" notext="Je viderai la corbeille plus tard" yestext="Vider la corbeille"/> + </notification> <notification name="ConfirmClearBrowserCache"> Êtes-vous certain de vouloir supprimer l'historique de vos visites et recherches ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> @@ -2984,11 +2991,11 @@ Si vous restez dans cette région, vous serez déconnecté(e). Si vous restez dans cette région, vous serez déconnecté(e). </notification> <notification name="LoadWebPage"> - Charger la page Web [URL] ? + Charger la page Web [URL] ? [MESSAGE] -Venant de l'objet : <nolink>[OBJECTNAME]</nolink>, propriétaire : [NAME_SLURL] +Venant de l'objet : <nolink>[OBJECTNAME]</nolink>, propriétaire : [NAME_SLURL] <form name="form"> <button name="Gotopage" text="Charger"/> <button name="Cancel" text="Annuler"/> @@ -3257,11 +3264,15 @@ Elles vont être bloquées pendant quelques secondes pour votre sécurité. <notification name="AttachmentSaved"> L'élément joint a été sauvegardé. </notification> - <notification name="PresetNotSaved"> - Erreur d’enregistrement du préréglage [NAME]. + <notification name="AppearanceToXMLSaved"> + L'apparence a été enregistrée en XML vers [PATH] </notification> - <notification name="PresetNotDeleted"> - Erreur de suppression du préréglage [NAME]. + <notification name="AppearanceToXMLFailed"> + Échec d'enregistrement de l'apparence en XML. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +Erreur de suppression du préréglage [NAME]. </notification> <notification name="UnableToFindHelpTopic"> Impossible de trouver l'aide. @@ -4075,6 +4086,9 @@ Veuillez réessayer dans une minute. <notification name="CantAttachNotEnoughScriptResources"> Ressources de script insuffisantes pour attacher cet objet. </notification> + <notification name="IllegalAttachment"> + La pièce jointe a demandé un point non existant sur l'avatar. Il a été fixé sur la poitrine. + </notification> <notification name="CantDropItemTrialUser"> Vous ne pouvez pas déposer d'objets ici. Essayez la zone de période d'essai gratuite. </notification> diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/fr/panel_preferences_alerts.xml index 901a92ed1b..85cd958f49 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Me prévenir : </text> - <check_box label="Quand je dépense ou que je reçois des L$" name="notify_money_change_checkbox"/> + <check_box label="Quand je dépense des L$" name="notify_money_spend_checkbox"/> <check_box label="Quand mes amis se connectent ou se déconnectent" name="friends_online_notify_checkbox"/> + <check_box label="Quand je reçois des L$" name="notify_money_received_checkbox"/> <text name="show_label"> Toujours afficher : </text> diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml index 01d89f03f8..2b1e613fe4 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> Meilleure </text> + <slider label="Complexité max. de l'avatar :" name="IndirectMaxComplexity" tool_tip="Contrôle à quel moment un avatar complexe est représenté comme un « jelly baby »"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Effets atmosphériques" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Modèle d’éclairage avancé" name="UseLightShaders"/> <button label="Enregistrer les paramètres comme préréglage..." name="PrefSaveButton"/> <button label="Charger un préréglage..." name="PrefLoadButton"/> + min_val="0,125" <button label="Supprimer un préréglage..." name="PrefDeleteButton"/> <button label="Réinitialiser les paramètres recommandés" name="Defaults"/> <button label="Paramètres avancés" name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/fr/panel_sound_devices.xml b/indra/newview/skins/default/xui/fr/panel_sound_devices.xml index 460b269f7c..720aaaf3e0 100644 --- a/indra/newview/skins/default/xui/fr/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/fr/panel_sound_devices.xml @@ -16,9 +16,9 @@ Sortie </text> <text name="My volume label"> - Mon volume : + Volume du micro : </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Régler le volume avec le curseur."/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Régler le volume du micro avec le curseur."/> <text name="wait_text"> Veuillez patienter </text> diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml index ae091aba39..843467df96 100644 --- a/indra/newview/skins/default/xui/fr/strings.xml +++ b/indra/newview/skins/default/xui/fr/strings.xml @@ -41,6 +41,9 @@ [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [Notes de version]] </string> + <string name="BuildConfig"> + Configuration de la construction [BUILD_CONFIG] + </string> <string name="AboutPosition"> Vous êtes à [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] dans [REGION], se trouvant à <nolink>[HOSTNAME]</nolink> ([HOSTIP]) SLURL : <nolink>[SLURL]</nolink> @@ -72,6 +75,9 @@ Version serveur vocal : [VOICE_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> Erreur lors de la récupération de l'URL des notes de version du serveur. </string> + <string name="BuildConfiguration"> + Configuration de la construction + </string> <string name="ProgressRestoring"> Restauration... </string> @@ -1390,6 +1396,9 @@ Veuillez réessayer de vous connecter dans une minute. <string name="BodyPartsRightLeg"> Jambe droite </string> + <string name="BodyPartsEnhancedSkeleton"> + Squelette amélioré + </string> <string name="GraphicsQualityLow"> Faible </string> @@ -1838,6 +1847,51 @@ Veuillez réessayer de vous connecter dans une minute. <string name="Avatar Center"> Centre de l'avatar </string> + <string name="Left Ring Finger"> + Annulaire gauche + </string> + <string name="Right Ring Finger"> + Annulaire droit + </string> + <string name="Tail Base"> + Base de la queue + </string> + <string name="Tail Tip"> + Bout de la queue + </string> + <string name="Left Wing"> + Aile gauche + </string> + <string name="Right Wing"> + Aile droite + </string> + <string name="Jaw"> + Mâchoire + </string> + <string name="Alt Left Ear"> + Oreille gauche différente + </string> + <string name="Alt Right Ear"> + Oreille droite différente + </string> + <string name="Alt Left Eye"> + Œil gauche différent + </string> + <string name="Alt Right Eye"> + Œil droit différent + </string> + <string name="Tongue"> + Langue + </string> + <string name="Groin"> + Aine + </string> + <string name="Left Hind Foot"> + Pied arrière gauche + </string> + <string name="Right Hind Foot"> + Pied arrière droit + </string> <string name="Invalid Attachment"> Point d'attache non valide </string> @@ -2227,12 +2281,12 @@ Veuillez réessayer de vous connecter dans une minute. <string name="ATTACH_BELLY"> Ventre </string> - <string name="ATTACH_RPEC"> - Pectoral droit - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> Pectoral gauche </string> + <string name="ATTACH_RIGHT_PEC"> + Pectoral droit + </string> <string name="ATTACH_HUD_CENTER_2"> HUD centre 2 </string> @@ -2263,6 +2317,51 @@ Veuillez réessayer de vous connecter dans une minute. <string name="ATTACH_AVATAR_CENTER"> Centre de l'avatar </string> + <string name="ATTACH_LHAND_RING1"> + Annulaire gauche + </string> + <string name="ATTACH_RHAND_RING1"> + Annulaire droit + </string> + <string name="ATTACH_TAIL_BASE"> + Base de la queue + </string> + <string name="ATTACH_TAIL_TIP"> + Bout de la queue + </string> + <string name="ATTACH_LWING"> + Aile gauche + </string> + <string name="ATTACH_RWING"> + Aile droite + </string> + <string name="ATTACH_FACE_JAW"> + Mâchoire + </string> + <string name="ATTACH_FACE_LEAR"> + Oreille gauche différente + </string> + <string name="ATTACH_FACE_REAR"> + Oreille droite différente + </string> + <string name="ATTACH_FACE_LEYE"> + Œil gauche différent + </string> + <string name="ATTACH_FACE_REYE"> + Œil droit différent + </string> + <string name="ATTACH_FACE_TONGUE"> + Langue + </string> + <string name="ATTACH_GROIN"> + Aine + </string> + <string name="ATTACH_HIND_LFOOT"> + Pied arrière gauche + </string> + <string name="ATTACH_HIND_RFOOT"> + Pied arrière droit + </string> <string name="CursorPos"> Ligne [LINE], colonne [COLUMN] </string> @@ -4252,6 +4351,12 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE]. <string name="OfflineStatus"> Hors ligne </string> + <string name="not_online_msg"> + Utilisateur non connecté - le message sera enregistré et livré plus tard. + </string> + <string name="not_online_inventory"> + Utilisateur non connecté - l'inventaire a été enregistré + </string> <string name="answered_call"> Votre appel a fait l'objet d'une réponse </string> diff --git a/indra/newview/skins/default/xui/it/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/it/floater_preferences_graphics_advanced.xml index 5baba9fced..0568891264 100644 --- a/indra/newview/skins/default/xui/it/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/it/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> Avatar </text> - <slider label="Complessità massima:" name="IndirectMaxComplexity" tool_tip="Definisce il punto in cui un avatar dall'aspetto complesso viene visualizzato come una forma senza dettagli"/> + <slider label="Complessità massima:" name="IndirectMaxComplexity" tool_tip="Definisce il punto in cui un avatar dall'aspetto complesso viene visualizzato come JellyDoll"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/it/menu_attachment_other.xml b/indra/newview/skins/default/xui/it/menu_attachment_other.xml index 60cdd2a91d..5c017a92b5 100644 --- a/indra/newview/skins/default/xui/it/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/it/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Chiama" name="Call"/> <menu_item_call label="Invita al gruppo" name="Invite..."/> + <menu_item_call label="Ripristina scheletro" name="Reset Skeleton"/> <menu_item_call label="Blocca" name="Avatar Mute"/> <menu_item_call label="Segnala" name="abuse"/> <menu_item_call label="Congela" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/it/menu_attachment_self.xml b/indra/newview/skins/default/xui/it/menu_attachment_self.xml index 1539fbafa1..b1ca55b093 100644 --- a/indra/newview/skins/default/xui/it/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/it/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Modifica il mio vestiario" name="Edit Outfit"/> <menu_item_call label="Modifica la figura corporea" name="Edit My Shape"/> <menu_item_call label="Altezza di volo" name="Hover Height"/> + <menu_item_call label="Ripristina scheletro" name="Reset Skeleton"/> <menu_item_call label="I miei amici..." name="Friends..."/> <menu_item_call label="I miei gruppi" name="Groups..."/> <menu_item_call label="Il mio profilo" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/it/menu_avatar_other.xml b/indra/newview/skins/default/xui/it/menu_avatar_other.xml index 7042e52943..12e808195e 100644 --- a/indra/newview/skins/default/xui/it/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/it/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Chiama" name="Call"/> <menu_item_call label="Invita al gruppo" name="Invite..."/> + <menu_item_call label="Ripristina scheletro" name="Reset Skeleton"/> <menu_item_call label="Blocca" name="Avatar Mute"/> <menu_item_call label="Segnala" name="abuse"/> <menu_item_call label="Congela" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/it/menu_avatar_self.xml b/indra/newview/skins/default/xui/it/menu_avatar_self.xml index 0c9663fd4c..e48449a04c 100644 --- a/indra/newview/skins/default/xui/it/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/it/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Modifica il mio vestiario" name="Edit Outfit"/> <menu_item_call label="Modifica la figura corporea" name="Edit My Shape"/> <menu_item_call label="Altezza di volo" name="Hover Height"/> + <menu_item_call label="Ripristina scheletro" name="Reset Skeleton"/> <menu_item_call label="I miei amici..." name="Friends..."/> <menu_item_call label="I miei gruppi" name="Groups..."/> <menu_item_call label="Il mio profilo" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml index d52b022c49..90ea601259 100644 --- a/indra/newview/skins/default/xui/it/menu_viewer.xml +++ b/indra/newview/skins/default/xui/it/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="Non disturbare" name="Do Not Disturb"/> </menu> <menu_item_call label="Acquista L$..." name="Buy and Sell L$"/> - <menu_item_call label="Casella venditore in uscita..." name="MerchantOutbox"/> <menu_item_call label="Annunci Marketplace..." name="MarketplaceListings"/> <menu_item_call label="Dashboard dell'account..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=it"/> @@ -368,6 +367,7 @@ <menu_item_check label="Informazioni sull'animazione" name="Animation Info"/> <menu_item_check label="Disabilita livello di dettaglio" name="Disable LOD"/> <menu_item_check label="Mostra schemi collisione" name="Show Collision Skeleton"/> + <menu_item_check label="Mostra ossa" name="Show Bones"/> <menu_item_check label="Mostra bersaglio" name="Display Agent Target"/> <menu_item_call label="Debug texture dell'avatar" name="Debug Avatar Textures"/> </menu> diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index 358f38a137..3a29e4d32f 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -480,6 +480,9 @@ Superato il limite di oggetti collegati [MAX_ATTACHMENTS]. Per favore prima stac <notification name="CannotWearInfoNotComplete"> Non puoi indossare quell'elemento perchè non è ancora stato caricato. Riprova fra un minuto. </notification> + <notification name="MustEnterPasswordToLogIn"> + Inserisci la tua password per accedere. + </notification> <notification name="MustHaveAccountToLogIn"> Spiacenti. Un campo è vuoto. Inserisci il Nome utente del tuo avatar. @@ -548,6 +551,9 @@ Nota: questa operazione cancellerà la cache. <notification name="ChangeConnectionPort"> Le impostazioni della porta avranno effetto dopo il riavvio di [APP_NAME]. </notification> + <notification name="ChangeDeferredDebugSetting"> + La modifica della impostazione di debug avrà effetto dopo il riavvio di [APP_NAME]. + </notification> <notification name="ChangeSkin"> La nuova pelle comparirà dopo il riavvio di [APP_NAME]. </notification> @@ -1366,12 +1372,13 @@ Puoi comunque usare [SECOND_LIFE] normalmente e gli altri residenti ti vedranno <ignore name="ignore" text="Lo scaricamento sta richiedendo parecchio tempo"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - La tua [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complessità visiva] è [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + La [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complessità del tuo avatar] è [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="Avvisami se la complessità del mio avatar è eccessiva" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - La tua [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complessità visiva] è [AGENT_COMPLEXITY]. + La [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complessità del tuo avatar] è [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> L'installazione di [APP_NAME] è terminata. @@ -1486,6 +1493,10 @@ Sostituisci la texture [TEXTURE_NUM] con una a 24-bit 512x512 oppure con una imm Vuoi veramente impostare come base il terreno corrente, impostarlo come riferimento per i limiti dei rialzi/abbassamenti di tutto il territorio ed il suo valore impostato come base per lo strumento 'Ripristina'? <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> + <notification name="ConfirmTextureHeights"> + Stai per usare valori bassi maggiori dei valori alti di Intervalli altitudine. Vuoi procedere? + <usetemplate canceltext="Non chiedere" name="yesnocancelbuttons" notext="Annulla" yestext="OK"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> Puoi avere al massimo [MAX_AGENTS] residenti consentiti. </notification> @@ -1724,14 +1735,6 @@ Lasciare il gruppo? Impossibile abbandonare il gruppo. Non puoi abbandonare il gruppo perché sei l'ultimo proprietario del gruppo. Devi prima assegnare a un altro membro il ruolo di proprietario. <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - Impossibile abbandonare il gruppo: [reason]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - Hai abbandonato il gruppo [group_name]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> Vuoi veramente espellere tutti i residenti dalla griglia? <usetemplate name="okcancelbuttons" notext="Annulla" yestext="Espelli tutti i residenti"/> @@ -2406,6 +2409,10 @@ Vuoi disattivare la modalità Non disturbare prima di completare questa transazi Vuoi veramente eliminare in modo permanente il contenuto del tuo Cestino? <usetemplate ignoretext="Conferma prima di svuotare la cartella del Cestino inventario" name="okcancelignore" notext="Annulla" yestext="OK"/> </notification> + <notification name="TrashIsFull"> + Il cestino è troppo pieno. Ciò potrebbe causare problemi durante l'accesso. + <usetemplate name="okcancelbuttons" notext="Svuota il cestino più tardi" yestext="Svuota il cestino adesso"/> + </notification> <notification name="ConfirmClearBrowserCache"> Vuoi veramente eliminare la cronologia viaggi, web e ricerche fatte? <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> @@ -3262,11 +3269,15 @@ Per sicurezza, verranno bloccati per alcuni secondi. <notification name="AttachmentSaved"> L'elemento da collegare è stato salvato. </notification> - <notification name="PresetNotSaved"> - Errore durante il salvataggio del valore predefinito [NAME]. + <notification name="AppearanceToXMLSaved"> + L'aspetto è stato salvato in XML su [PATH] </notification> - <notification name="PresetNotDeleted"> - Errore durante l'eliminazione del valore predefinito [NAME]. + <notification name="AppearanceToXMLFailed"> + L'aspetto non è stato salvato in XML. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +Errore nella cancellazione del valore predefinito [NAME]. </notification> <notification name="UnableToFindHelpTopic"> Impossibile trovare l'argomento nell'aiuto per questo elemento. @@ -4081,6 +4092,9 @@ Riprova tra un minuto. <notification name="CantAttachNotEnoughScriptResources"> Risorse di script non sufficienti per collegare l'oggetto. </notification> + <notification name="IllegalAttachment"> + Il collegamento ha richiesto un punto sull'avatar che non esiste. È stato collegato al petto. + </notification> <notification name="CantDropItemTrialUser"> Non puoi lasciare oggetti qui, prova la zona Prova gratuita. </notification> diff --git a/indra/newview/skins/default/xui/it/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/it/panel_preferences_alerts.xml index fd1fd57761..ca83490b02 100644 --- a/indra/newview/skins/default/xui/it/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/it/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Avvisami: </text> - <check_box label="Quando spendo o ottengo L$" name="notify_money_change_checkbox"/> + <check_box label="Quando spendo $" name="notify_money_spend_checkbox"/> <check_box label="Quando i miei amici entrano o escono da Second Life" name="friends_online_notify_checkbox"/> + <check_box label="Quando ottengo $" name="notify_money_received_checkbox"/> <text name="show_label"> Mostra sempre: </text> diff --git a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml index a042c43431..4fa1835b0e 100644 --- a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> Migliore </text> + <slider label="Massima conplessità dell'avatar:" name="IndirectMaxComplexity" tool_tip="Definisce il punto in cui un avatar dall'aspetto complesso viene visualizzato come JellyDoll"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Shader atmosfera..." name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Modello illuminazione avanzato" name="UseLightShaders"/> <button label="Salva impostazioni come valori predefiniti..." name="PrefSaveButton"/> <button label="Carica valore predefinito..." name="PrefLoadButton"/> + min_val="0.125" <button label="Elimina valore predefinito..." name="PrefDeleteButton"/> <button label="Ripristina impostazioni consigliate" name="Defaults"/> <button label="Impostazioni avanzate..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/it/panel_sound_devices.xml b/indra/newview/skins/default/xui/it/panel_sound_devices.xml index b1934fd515..83df46f381 100644 --- a/indra/newview/skins/default/xui/it/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/it/panel_sound_devices.xml @@ -16,9 +16,9 @@ Output </text> <text name="My volume label"> - Il mio volume: + Volume microfono: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Cambia il volume utilizzando questa barra"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Cambia il livello del microfono utilizzando questa barra"/> <text name="wait_text"> Attendi </text> diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml index effd6f5040..bb2f221db9 100644 --- a/indra/newview/skins/default/xui/it/strings.xml +++ b/indra/newview/skins/default/xui/it/strings.xml @@ -38,6 +38,9 @@ [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] </string> + <string name="BuildConfig"> + Configurazione struttura [BUILD_CONFIG] + </string> <string name="AboutPosition"> Tu sei a [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] che si trova a <nolink>[HOSTNAME]</nolink> ([HOSTIP]) SLURL: <nolink>[SLURL]</nolink> @@ -69,6 +72,9 @@ Versione server voce: [VOICE_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> Errore nel recupero URL note rilascio versione </string> + <string name="BuildConfiguration"> + Costruisci configurazione + </string> <string name="ProgressRestoring"> Ripristino in corso... </string> @@ -1381,6 +1387,9 @@ Prova ad accedere nuovamente tra un minuto. <string name="BodyPartsRightLeg"> Gamba destra </string> + <string name="BodyPartsEnhancedSkeleton"> + Scheletro avanzato + </string> <string name="GraphicsQualityLow"> Basso </string> @@ -1823,6 +1832,51 @@ Prova ad accedere nuovamente tra un minuto. <string name="Avatar Center"> Centro avatar </string> + <string name="Left Ring Finger"> + Anulare sinistro + </string> + <string name="Right Ring Finger"> + Anulare destro + </string> + <string name="Tail Base"> + Base della coda + </string> + <string name="Tail Tip"> + Punta della coda + </string> + <string name="Left Wing"> + Ala sinistra + </string> + <string name="Right Wing"> + Ala destra + </string> + <string name="Jaw"> + Mandibola + </string> + <string name="Alt Left Ear"> + Altro orecchio sinistro + </string> + <string name="Alt Right Ear"> + Altro orecchio destro + </string> + <string name="Alt Left Eye"> + Altro occhio sinistro + </string> + <string name="Alt Right Eye"> + Altro occhio destro + </string> + <string name="Tongue"> + Lingua + </string> + <string name="Groin"> + Inguine + </string> + <string name="Left Hind Foot"> + Piede posteriore sinistro + </string> + <string name="Right Hind Foot"> + Piede posteriore destro + </string> <string name="Invalid Attachment"> Punto di collegamento non valido </string> @@ -2212,12 +2266,12 @@ Prova ad accedere nuovamente tra un minuto. <string name="ATTACH_BELLY"> Addome </string> - <string name="ATTACH_RPEC"> - Petto destro - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> Petto sinistro </string> + <string name="ATTACH_RIGHT_PEC"> + Petto destro + </string> <string name="ATTACH_HUD_CENTER_2"> HUD in centro 2 </string> @@ -2248,6 +2302,51 @@ Prova ad accedere nuovamente tra un minuto. <string name="ATTACH_AVATAR_CENTER"> Centro avatar </string> + <string name="ATTACH_LHAND_RING1"> + Anulare sinistro + </string> + <string name="ATTACH_RHAND_RING1"> + Anulare destro + </string> + <string name="ATTACH_TAIL_BASE"> + Base della coda + </string> + <string name="ATTACH_TAIL_TIP"> + Punta della coda + </string> + <string name="ATTACH_LWING"> + Ala sinistra + </string> + <string name="ATTACH_RWING"> + Ala destra + </string> + <string name="ATTACH_FACE_JAW"> + Mandibola + </string> + <string name="ATTACH_FACE_LEAR"> + Altro orecchio sinistro + </string> + <string name="ATTACH_FACE_REAR"> + Altro orecchio destro + </string> + <string name="ATTACH_FACE_LEYE"> + Altro occhio sinistro + </string> + <string name="ATTACH_FACE_REYE"> + Altro occhio destro + </string> + <string name="ATTACH_FACE_TONGUE"> + Lingua + </string> + <string name="ATTACH_GROIN"> + Inguine + </string> + <string name="ATTACH_HIND_LFOOT"> + Piede posteriore sinistro + </string> + <string name="ATTACH_HIND_RFOOT"> + Piede posteriore destro + </string> <string name="CursorPos"> Riga [LINE], Colonna [COLUMN] </string> @@ -4174,6 +4273,12 @@ Se il messaggio persiste, contatta [SUPPORT_SITE]. <string name="OfflineStatus"> Offline </string> + <string name="not_online_msg"> + Utente non online - il messaggio verrà memorizzato e inviato più tardi. + </string> + <string name="not_online_inventory"> + Utente non online - l'inventario è stato salvato + </string> <string name="answered_call"> Risposto alla chiamata </string> diff --git a/indra/newview/skins/default/xui/ja/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/ja/floater_preferences_graphics_advanced.xml index a95c45c275..db4e086c13 100644 --- a/indra/newview/skins/default/xui/ja/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/ja/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> アバター </text> - <slider label="最大の複雑さ:" name="IndirectMaxComplexity" tool_tip="どの時点で複雑な表示のアバターをベタ色の人形として表示するかを管理します"/> + <slider label="最大の複雑さ:" name="IndirectMaxComplexity" tool_tip="どの点で視覚的に複雑なアバターを JellyDoll として描くかを制御します"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/ja/menu_attachment_other.xml b/indra/newview/skins/default/xui/ja/menu_attachment_other.xml index 7705dd9090..78c36a4392 100644 --- a/indra/newview/skins/default/xui/ja/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/ja/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="コール" name="Call"/> <menu_item_call label="グループに招待" name="Invite..."/> + <menu_item_call label="スケルトンをリセット" name="Reset Skeleton"/> <menu_item_call label="ブロック" name="Avatar Mute"/> <menu_item_call label="報告" name="abuse"/> <menu_item_call label="フリーズ" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/ja/menu_attachment_self.xml b/indra/newview/skins/default/xui/ja/menu_attachment_self.xml index e7aa3cfc30..ba46f91504 100644 --- a/indra/newview/skins/default/xui/ja/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/ja/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="アウトフィットの編集" name="Edit Outfit"/> <menu_item_call label="シェイプの編集" name="Edit My Shape"/> <menu_item_call label="ホバー高さ" name="Hover Height"/> + <menu_item_call label="スケルトンをリセット" name="Reset Skeleton"/> <menu_item_call label="フレンド" name="Friends..."/> <menu_item_call label="グループ" name="Groups..."/> <menu_item_call label="プロフィール" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/ja/menu_avatar_other.xml b/indra/newview/skins/default/xui/ja/menu_avatar_other.xml index 482f2bdaa5..b7e0537866 100644 --- a/indra/newview/skins/default/xui/ja/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/ja/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="コール" name="Call"/> <menu_item_call label="グループに招待" name="Invite..."/> + <menu_item_call label="スケルトンをリセット" name="Reset Skeleton"/> <menu_item_call label="ブロック" name="Avatar Mute"/> <menu_item_call label="報告" name="abuse"/> <menu_item_call label="フリーズ" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/ja/menu_avatar_self.xml b/indra/newview/skins/default/xui/ja/menu_avatar_self.xml index a14cfd5876..a3847ed555 100644 --- a/indra/newview/skins/default/xui/ja/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/ja/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="アウトフィットを編集" name="Edit Outfit"/> <menu_item_call label="シェイプを編集" name="Edit My Shape"/> <menu_item_call label="ホバー高さ" name="Hover Height"/> + <menu_item_call label="スケルトンをリセット" name="Reset Skeleton"/> <menu_item_call label="フレンド" name="Friends..."/> <menu_item_call label="グループ" name="Groups..."/> <menu_item_call label="プロフィール" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml index 3c2e294868..c2ae77bef2 100644 --- a/indra/newview/skins/default/xui/ja/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="着信拒否" name="Do Not Disturb"/> </menu> <menu_item_call label="L$ の購入..." name="Buy and Sell L$"/> - <menu_item_call label="マーチャントアウトボックス..." name="MerchantOutbox"/> <menu_item_call label="マーケティングプレイスのリスト..." name="MarketplaceListings"/> <menu_item_call label="マイアカウント..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=ja"/> @@ -421,6 +420,7 @@ <menu_item_check label="LOD を無効にする" name="Disable LOD"/> <menu_item_check label="キャラクター Vis のデバッグ" name="Debug Character Vis"/> <menu_item_check label="骨組みの衝突判定を表示する" name="Show Collision Skeleton"/> + <menu_item_check label="骨を表示" name="Show Bones"/> <menu_item_check label="エージェントのターゲットを表示する" name="Display Agent Target"/> <menu_item_call label="アタッチメントをダンプ" name="Dump Attachments"/> <menu_item_call label="アバターテクスチャをデバッグ" name="Debug Avatar Textures"/> diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index a573e86e5f..54e5f29621 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -498,6 +498,9 @@ L$ が不足しているのでこのグループに参加することができ <notification name="CannotWearInfoNotComplete"> まだ読み込まれていないため、そのアイテムを装着できません。後でやり直してください。 </notification> + <notification name="MustEnterPasswordToLogIn"> + ログインするためにパスワードを入力してください + </notification> <notification name="MustHaveAccountToLogIn"> 注意:記入漏れの箇所があります。 アバターのユーザー名を入力してください。 @@ -566,6 +569,9 @@ L$ が不足しているのでこのグループに参加することができ <notification name="ChangeConnectionPort"> ポートの設定は [APP_NAME] を再起動後に反映されます。 </notification> + <notification name="ChangeDeferredDebugSetting"> + デバッグ設定の変更は [APP_NAME] を再起動後に反映されます。 + </notification> <notification name="ChangeSkin"> 新しいスキンは [APP_NAME] を再起動後に表示されます。 </notification> @@ -1395,12 +1401,13 @@ https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries を参照してく <ignore name="ignore" text="衣類がダウンロードされるまで時間がかかっているとき"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - ご使用の [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 表示の複雑さ] は [AGENT_COMPLEXITY] です。 + <notification name="AgentComplexityWithVisibility"> + あなたの [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 avatar complexity] は [AGENT_COMPLEXITY] です。 [OVERLIMIT_MSG] + <usetemplate ignoretext="アバターの複雑度が高すぎる場合は警告する" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - ご使用の [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 表示の複雑さ] は [AGENT_COMPLEXITY] です。 + あなたの [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 avatar complexity] は [AGENT_COMPLEXITY] です。 </notification> <notification name="FirstRun"> [APP_NAME] のインストールが完了しました。 @@ -1519,6 +1526,10 @@ SHA1 フィンガープリント: [MD5_DIGEST] 操作を続行しますか? <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> + <notification name="ConfirmTextureHeights"> + 使用しようとしている隆起範囲の低い値は高い値よりも大きくなっています。それでも続けますか? + <usetemplate canceltext="聞かないでください" name="yesnocancelbuttons" notext="取り消し" yestext="Ok"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> 許可住人は [MAX_AGENTS] 人までです。 </notification> @@ -1754,14 +1765,6 @@ http://secondlife.com/download から最新バージョンをダウンロード グループを抜けることができません。グループの最後のオーナーであるため、グループを抜けることができません。最初に、別のメンバーをオーナーの役割に割り当ててください。 <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - グループを抜けることができません: [reason]。 - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - グループ [group_name] を抜けました。 - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> 本当に住人全員をグリッドから追い出しますか? <usetemplate name="okcancelbuttons" notext="キャンセル" yestext="住人全員を追い出す"/> @@ -2442,6 +2445,10 @@ Linden Lab ごみ箱の中身をすべて削除しますか? <usetemplate ignoretext="インベントリのごみ箱フォルダを空にする前の確認" name="okcancelignore" notext="キャンセル" yestext="OK"/> </notification> + <notification name="TrashIsFull"> + ゴミ箱があふれています。これはログイン時に問題を引き起こします。 + <usetemplate name="okcancelbuttons" notext="後でゴミ箱を空にする" yestext="今すぐゴミ箱を空にする"/> + </notification> <notification name="ConfirmClearBrowserCache"> トラベル、Web、検索の履歴をすべて削除しますか? <usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/> @@ -3032,7 +3039,7 @@ Web ページにリンクすると、他人がこの場所に簡単にアクセ [MESSAGE] -送信元のオブジェクト:<nolink>[OBJECTNAME]</nolink>、所有者:[NAME_SLURL] +送信元のオブジェクト:<nolink>[OBJECTNAME]</nolink>、所有者:[NAME_SLURL] <form name="form"> <button name="Gotopage" text="ページに移動"/> <button name="Cancel" text="取り消し"/> @@ -3298,11 +3305,15 @@ M キーを押して変更します。 <notification name="AttachmentSaved"> アタッチメントが保存されました。 </notification> - <notification name="PresetNotSaved"> - プリセット [NAME] の保存中にエラーが発生しました。 + <notification name="AppearanceToXMLSaved"> + 外観が XML で [PATH] に保存されました </notification> - <notification name="PresetNotDeleted"> - プリセット [NAME] の削除中にエラーが発生しました。 + <notification name="AppearanceToXMLFailed"> + 外観を XML に保存できませんでした。 + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +プリセット [NAME] の削除エラー。 </notification> <notification name="UnableToFindHelpTopic"> ヘルプトピックが見つかりませんでした。 @@ -4111,6 +4122,9 @@ M キーを押して変更します。 <notification name="CantAttachNotEnoughScriptResources"> オブジェクトの着用に使用できるスクリプトリソースが足りません。 </notification> + <notification name="IllegalAttachment"> + 添付ファイルはアバターの存在しない点を要求しました。代わりに胸に添付されていました。 + </notification> <notification name="CantDropItemTrialUser"> オブジェクトをここにドロップできません。フリートライアル領域をお試しください。 </notification> diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/ja/panel_preferences_alerts.xml index 7fd2e31698..4c2906cc18 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> 知らせる: </text> - <check_box label="リンデンドルを使用・受け取るとき" name="notify_money_change_checkbox"/> + <check_box label="L$ を使用する場合" name="notify_money_spend_checkbox"/> <check_box label="フレンドがログイン・ログアウトするとき" name="friends_online_notify_checkbox"/> + <check_box label="L$ を手に入れる場合" name="notify_money_received_checkbox"/> <text name="show_label" width="300"> 常に表示するメッセージ: </text> diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml index 8fbe9b56b9..61d914135d 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> 遅い </text> + <slider label="アバターの最大複雑度:" name="IndirectMaxComplexity" tool_tip="どの点で視覚的に複雑なアバターを JellyDoll として描くかを制御します"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="周囲 (大気) シェーダー" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="高度なライティングモデル" name="UseLightShaders"/> <button label="設定をプリセットとして保存..." name="PrefSaveButton"/> <button label="プリセットをロード..." name="PrefLoadButton"/> + min_val="0.125" <button label="事前設定を削除..." name="PrefDeleteButton"/> <button label="推奨設定にリセット" name="Defaults"/> <button label="詳細設定..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/ja/panel_sound_devices.xml b/indra/newview/skins/default/xui/ja/panel_sound_devices.xml index 0824504235..d57e6c796c 100644 --- a/indra/newview/skins/default/xui/ja/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/ja/panel_sound_devices.xml @@ -16,9 +16,9 @@ 出力 </text> <text name="My volume label"> - 私の音量: + マイク音量: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="スライダーを使って音量を調節します"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="スライダーを使ってマイクレベルを調節します"/> <text name="wait_text"> しばらくお待ちください。 </text> diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml index 1ad977fe88..904ce3880a 100644 --- a/indra/newview/skins/default/xui/ja/strings.xml +++ b/indra/newview/skins/default/xui/ja/strings.xml @@ -38,7 +38,11 @@ グラフィックを初期化できませんでした。グラフィックドライバを更新してください。 </string> <string name="AboutHeader"> - [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL])[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] + [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) +[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] + </string> + <string name="BuildConfig"> + ビルド構成 [BUILD_CONFIG] </string> <string name="AboutPosition"> あなたの現在地は、[POSITION_LOCAL_0,number,1]、[POSITION_LOCAL_1,number,1]、[POSITION_LOCAL_2,number,1] の [REGION] です。位置は <nolink>[HOSTNAME]</nolink> です。([HOSTIP]) @@ -62,8 +66,8 @@ OS バージョン:[OS_VERSION] J2C デコーダバージョン:[J2C_VERSION] オーディオドライババージョン:[AUDIO_DRIVER_VERSION] -LLCEFLib/CEF バージョン: [LLCEFLIB_VERSION] -ボイスサーバーバージョン: [VOICE_VERSION] +LLCEFLib/CEF バージョン: [LLCEFLIB_VERSION] +ボイスサーバーバージョン:[VOICE_VERSION] </string> <string name="AboutTraffic"> パケットロス:[PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%) @@ -71,6 +75,9 @@ LLCEFLib/CEF バージョン: [LLCEFLIB_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> サーバーのリリースノートの URL を取得中にエラーが発生しました。 </string> + <string name="BuildConfiguration"> + ビルド構成 + </string> <string name="ProgressRestoring"> 復元中です... </string> @@ -1389,6 +1396,9 @@ support@secondlife.com にお問い合わせください。 <string name="BodyPartsRightLeg"> 右脚 </string> + <string name="BodyPartsEnhancedSkeleton"> + 拡張スケルトン + </string> <string name="GraphicsQualityLow"> 低 </string> @@ -1837,6 +1847,51 @@ support@secondlife.com にお問い合わせください。 <string name="Avatar Center"> アバターの中央 </string> + <string name="Left Ring Finger"> + 左薬指 + </string> + <string name="Right Ring Finger"> + 右薬指 + </string> + <string name="Tail Base"> + しっぽのベース + </string> + <string name="Tail Tip"> + しっぽの先 + </string> + <string name="Left Wing"> + 左の翼 + </string> + <string name="Right Wing"> + 右の翼 + </string> + <string name="Jaw"> + 顎 + </string> + <string name="Alt Left Ear"> + 代わりの左耳 + </string> + <string name="Alt Right Ear"> + 代わりの右耳 + </string> + <string name="Alt Left Eye"> + 代わりの左目 + </string> + <string name="Alt Right Eye"> + 代わりの右目 + </string> + <string name="Tongue"> + 舌 + </string> + <string name="Groin"> + 脚の付け根 + </string> + <string name="Left Hind Foot"> + 左後足 + </string> + <string name="Right Hind Foot"> + 右後足 + </string> <string name="Invalid Attachment"> 装着先が正しくありません </string> @@ -2226,12 +2281,12 @@ support@secondlife.com にお問い合わせください。 <string name="ATTACH_BELLY"> お腹 </string> - <string name="ATTACH_RPEC"> - 右胸筋 - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> 左胸筋 </string> + <string name="ATTACH_RIGHT_PEC"> + 右胸筋 + </string> <string name="ATTACH_HUD_CENTER_2"> HUD(中央 2) </string> @@ -2262,6 +2317,51 @@ support@secondlife.com にお問い合わせください。 <string name="ATTACH_AVATAR_CENTER"> アバターの中央 </string> + <string name="ATTACH_LHAND_RING1"> + 左薬指 + </string> + <string name="ATTACH_RHAND_RING1"> + 右薬指 + </string> + <string name="ATTACH_TAIL_BASE"> + しっぽのベース + </string> + <string name="ATTACH_TAIL_TIP"> + しっぽの先 + </string> + <string name="ATTACH_LWING"> + 左の翼 + </string> + <string name="ATTACH_RWING"> + 右の翼 + </string> + <string name="ATTACH_FACE_JAW"> + 顎 + </string> + <string name="ATTACH_FACE_LEAR"> + 代わりの左耳 + </string> + <string name="ATTACH_FACE_REAR"> + 代わりの右耳 + </string> + <string name="ATTACH_FACE_LEYE"> + 代わりの左目 + </string> + <string name="ATTACH_FACE_REYE"> + 代わりの右目 + </string> + <string name="ATTACH_FACE_TONGUE"> + 舌 + </string> + <string name="ATTACH_GROIN"> + 脚の付け根 + </string> + <string name="ATTACH_HIND_LFOOT"> + 左後足 + </string> + <string name="ATTACH_HIND_RFOOT"> + 右後足 + </string> <string name="CursorPos"> [LINE] 行目、[COLUMN] 列目 </string> @@ -4251,6 +4351,12 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ <string name="OfflineStatus"> オフライン </string> + <string name="not_online_msg"> + ユーザーがオンラインでありません - メッセージは保存され、後で配信されます。 + </string> + <string name="not_online_inventory"> + ユーザーがオンラインでありません - インベントリが保存されました。 + </string> <string name="answered_call"> 相手がコールを受けました </string> diff --git a/indra/newview/skins/default/xui/pt/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/pt/floater_preferences_graphics_advanced.xml index c5e19b2281..6fa25262ea 100644 --- a/indra/newview/skins/default/xui/pt/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/pt/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> Avatar </text> - <slider label="Complexidade máxima:" name="IndirectMaxComplexity" tool_tip="Controla o ponto no qual um avatar visualmente complexo é desenhado como avatar de cor sólida"/> + <slider label="Complexidade máxima:" name="IndirectMaxComplexity" tool_tip="Controla o ponto no qual um avatar visualmente complexo é desenhado como uma JellyDoll"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_other.xml b/indra/newview/skins/default/xui/pt/menu_attachment_other.xml index 031f6b605a..760197cfb9 100644 --- a/indra/newview/skins/default/xui/pt/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/pt/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="MI" name="Send IM..."/> <menu_item_call label="Ligar" name="Call"/> <menu_item_call label="Convidar para entrar no grupo" name="Invite..."/> + <menu_item_call label="Redefinir esqueleto" name="Reset Skeleton"/> <menu_item_call label="Bloquear" name="Avatar Mute"/> <menu_item_call label="Denunciar" name="abuse"/> <menu_item_call label="Congelar" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml index ac79422110..766c8b9754 100644 --- a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Editar meu look" name="Edit Outfit"/> <menu_item_call label="Editar meu corpo" name="Edit My Shape"/> <menu_item_call label="Altura de foco" name="Hover Height"/> + <menu_item_call label="Redefinir esqueleto" name="Reset Skeleton"/> <menu_item_call label="Meus amigos" name="Friends..."/> <menu_item_call label="Meus grupos" name="Groups..."/> <menu_item_call label="Meu perfil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_other.xml b/indra/newview/skins/default/xui/pt/menu_avatar_other.xml index e32f9059f5..170525cbe6 100644 --- a/indra/newview/skins/default/xui/pt/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/pt/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="MI" name="Send IM..."/> <menu_item_call label="Ligar" name="Call"/> <menu_item_call label="Convidar para entrar no grupo" name="Invite..."/> + <menu_item_call label="Redefinir esqueleto" name="Reset Skeleton"/> <menu_item_call label="Bloquear" name="Avatar Mute"/> <menu_item_call label="Denunciar" name="abuse"/> <menu_item_call label="Congelar" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml index a0ac71e018..e826a57b46 100644 --- a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Editar meu look" name="Edit Outfit"/> <menu_item_call label="Editar meu corpo" name="Edit My Shape"/> <menu_item_call label="Altura de foco" name="Hover Height"/> + <menu_item_call label="Redefinir esqueleto" name="Reset Skeleton"/> <menu_item_call label="Meus amigos" name="Friends..."/> <menu_item_call label="Meus grupos" name="Groups..."/> <menu_item_call label="Meu perfil" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 2df78c6287..7bdcb74a54 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="Não perturbe" name="Do Not Disturb"/> </menu> <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> - <menu_item_call label="Caixa de saída do lojista..." name="MerchantOutbox"/> <menu_item_call label="Listagens do Marketplace..." name="MarketplaceListings"/> <menu_item_call label="Painel da conta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=pt"/> @@ -368,6 +367,7 @@ <menu_item_check label="Dados da animação" name="Animation Info"/> <menu_item_check label="Disable Level Of Detail" name="Disable LOD"/> <menu_item_check label="Show Collision Skeleton" name="Show Collision Skeleton"/> + <menu_item_check label="Exibir ossos" name="Show Bones"/> <menu_item_check label="Display Agent Target" name="Display Agent Target"/> <menu_item_call label="Depurar texturas do avatar" name="Debug Avatar Textures"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index cf7400117d..bb428ad5a5 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -477,6 +477,9 @@ Ele ultrapassa o limite de anexos, de [MAX_ATTACHMENTS] objetos. Remova um objet <notification name="CannotWearInfoNotComplete"> Você não pode vestir este item porque ele ainda não carregou. Tente novamente em um minuto. </notification> + <notification name="MustEnterPasswordToLogIn"> + Informe sua senha para fazer o login. + </notification> <notification name="MustHaveAccountToLogIn"> Opa! Alguma coisa ficou em branco. Digite o nome de usuário de seu avatar. @@ -545,6 +548,9 @@ Nota: Este procedimento limpa o cache. <notification name="ChangeConnectionPort"> Reinicie o [APP_NAME] para ativar a reconfiguração da porta. </notification> + <notification name="ChangeDeferredDebugSetting"> + Essa alteração nas configurações de depuração será aplicada depois que você reiniciar o [APP_NAME]. + </notification> <notification name="ChangeSkin"> Reinicie o [APP_NAME] para ativar a pele nova. </notification> @@ -1359,12 +1365,13 @@ Enquando isso, use o [SECOND_LIFE] normalmente. Seu visual será exibido correta <ignore name="ignore" text="A roupa está demorando para chegar"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - Sua [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complexidade visual] é [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + Sua [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 avatar complexity] é [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="Avise-me se a complexidade do meu avatar for muito alta" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - Sua [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 complexidade visual] é [AGENT_COMPLEXITY]. + Sua [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 avatar complexity] é [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> A instalação do [APP_NAME] está pronta. @@ -1478,6 +1485,10 @@ Substituir textura [TEXTURE_NUM], com uma imagem de 24-bit 512x512 ou menor e em Você realmente deseja nivelar o terreno selecionado a partir do centro elevando/reduzindo os limites e o padrão para a ferramenta ´Reverter´? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Executar"/> </notification> + <notification name="ConfirmTextureHeights"> + Você está prestes a usar valores baixos maiores que os valores altos para os intervalos de elevação. Deseja prosseguir? + <usetemplate canceltext="Não perguntar" name="yesnocancelbuttons" notext="Cancelar" yestext="Ok"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> Você pode ter somente [MAX_AGENTS] residentes permitidos. </notification> @@ -1714,14 +1725,6 @@ Se você estiver muito ansioso para experimentar os novos recursos e correções Não foi possível deixar o grupo. Você não pode deixar o grupo pois é o último proprietário dele. Primeiramente, atribua outro membro à função de proprietário. <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - Não foi possível deixar o grupo: [reason]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - Você deixou o grupo [group_name]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> Tem CERTEZA de que deseja expulsar todos os residentes do grid? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Chutar todos"/> @@ -2393,6 +2396,10 @@ Deseja desativar o Não perturbe antes de concluir esta transação? Tem certeza de que deseja excluir o conteúdo da Lixeira? Para sempre? <usetemplate ignoretext="Confirmar antes de esvaziar a pasta Lixeira" name="okcancelignore" notext="Não" yestext="Sim"/> </notification> + <notification name="TrashIsFull"> + Sua lixeira está transbordando. Isso pode causar problemas no logon. + <usetemplate name="okcancelbuttons" notext="Esvaziarei a lixeira mais tarde" yestext="Esvaziar lixeira agora"/> + </notification> <notification name="ConfirmClearBrowserCache"> Tem certeza de que quer apagar todo o histórico de viagens, web e buscas? <usetemplate name="okcancelbuttons" notext="Não" yestext="OK"/> @@ -2977,7 +2984,7 @@ Se permanecer aqui, você será desconectado. [MESSAGE] -Do objeto: <nolink>[OBJECTNAME]</nolink>, de: [NAME_SLURL] +Do objeto: <nolink>[OBJECTNAME]</nolink>, proprietário: [NAME_SLURL] <form name="form"> <button name="Gotopage" text="Carregar"/> <button name="Cancel" text="Cancelar"/> @@ -3246,11 +3253,15 @@ Para sua segurança, os SLurls serão bloqueados por alguns instantes. <notification name="AttachmentSaved"> Anexo salvo. </notification> - <notification name="PresetNotSaved"> - Erro ao salvar predefinição [NAME]. + <notification name="AppearanceToXMLSaved"> + A aparência foi salva como XML em [PATH] </notification> - <notification name="PresetNotDeleted"> - Erro ao excluir a predefinição [NAME]. + <notification name="AppearanceToXMLFailed"> + Falha ao salvar a aparência como XML. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +Erro ao excluir a predefinição [NAME]. </notification> <notification name="UnableToFindHelpTopic"> Nenhum tópico de ajuda foi encontrado com relação a este elemento. @@ -4063,6 +4074,9 @@ Tente novamente em instantes. <notification name="CantAttachNotEnoughScriptResources"> Não há recursos de script disponíveis suficientes para anexar objeto! </notification> + <notification name="IllegalAttachment"> + O anexo solicitou um ponto não existente no avatar. Ele foi anexado ao peito. + </notification> <notification name="CantDropItemTrialUser"> Não é possível largar objetos aqui. Tente a área de Avaliação grátis. </notification> diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/pt/panel_preferences_alerts.xml index 2ffe720ccf..c865de0d08 100644 --- a/indra/newview/skins/default/xui/pt/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/pt/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Avisar: </text> - <check_box label="Quando eu gasto ou recebo L$" name="notify_money_change_checkbox"/> + <check_box label="Quando eu gastar L$" name="notify_money_spend_checkbox"/> <check_box label="Quando meus amigos entram e saem" name="friends_online_notify_checkbox"/> + <check_box label="Quando eu receber L$" name="notify_money_received_checkbox"/> <text name="show_label"> Mostrar sempre: </text> diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml index 4d3fb89b37..fa17a4ff11 100644 --- a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml @@ -25,10 +25,15 @@ rápido <text name="BetterText"> Melhor </text> + <slider label="Complexidade máxima do avatar:" name="IndirectMaxComplexity" tool_tip="Controla o ponto no qual um avatar visualmente complexo é desenhado como uma JellyDoll"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Tonalidades atmosféricas" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Modelo avançado de luzes" name="UseLightShaders"/> <button label="Salvar configurações como predefinição..." name="PrefSaveButton"/> <button label="Carregar predefinição..." name="PrefLoadButton"/> + min_val="0.125" <button label="Excluir predefinição..." name="PrefDeleteButton"/> <button label="Redefinir para configurações recomendadas" left="110" name="Defaults"/> <button label="Configurações avançadas..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/pt/panel_sound_devices.xml b/indra/newview/skins/default/xui/pt/panel_sound_devices.xml index 66db89f48f..97d6c0ef36 100644 --- a/indra/newview/skins/default/xui/pt/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/pt/panel_sound_devices.xml @@ -16,9 +16,9 @@ Saída </text> <text name="My volume label"> - Meu volume: + Volume do microfone: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Mude o volume usando o controle deslizante"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Mude o volume do microfone usando o controle deslizante"/> <text name="wait_text"> Aguarde </text> diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 50bb9b7e66..b3cb50a01e 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -30,7 +30,10 @@ </string> <string name="AboutHeader"> [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) -[[VIEWER_RELEASE_NOTES_URL] [Notas da versão]] +[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] + </string> + <string name="BuildConfig"> + Configuração do corpo [BUILD_CONFIG] </string> <string name="AboutPosition"> Você está em [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] em [REGION] localizado em <nolink>[HOSTNAME]</nolink> ([HOSTIP]) @@ -63,6 +66,9 @@ Versão do servidor de voz: [VOICE_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> Erro ao obter URL de notas de versão do servidor. </string> + <string name="BuildConfiguration"> + Configuração do corpo + </string> <string name="ProgressRestoring"> Restaurando... </string> @@ -1336,6 +1342,9 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para <string name="BodyPartsRightLeg"> Perna direita </string> + <string name="BodyPartsEnhancedSkeleton"> + Esqueleto aprimorado + </string> <string name="GraphicsQualityLow"> Baixo </string> @@ -1778,6 +1787,51 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para <string name="Avatar Center"> Centro do avatar </string> + <string name="Left Ring Finger"> + Anelar esquerdo + </string> + <string name="Right Ring Finger"> + Anelar direito + </string> + <string name="Tail Base"> + Base do rabo + </string> + <string name="Tail Tip"> + Ponta do rabo + </string> + <string name="Left Wing"> + Asa esquerda + </string> + <string name="Right Wing"> + Asa direita + </string> + <string name="Jaw"> + Maxilar + </string> + <string name="Alt Left Ear"> + Orelha esquerda alt. + </string> + <string name="Alt Right Ear"> + Orelha direita alt. + </string> + <string name="Alt Left Eye"> + Olho esquerdo alt. + </string> + <string name="Alt Right Eye"> + Olho direito alt. + </string> + <string name="Tongue"> + Língua + </string> + <string name="Groin"> + Virilha + </string> + <string name="Left Hind Foot"> + Pata esq. traseira + </string> + <string name="Right Hind Foot"> + Pata dir. traseira + </string> <string name="Invalid Attachment"> Ponto de encaixe inválido </string> @@ -2167,12 +2221,12 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para <string name="ATTACH_BELLY"> Barriga </string> - <string name="ATTACH_RPEC"> - Peitorais D - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> Peitorais E </string> + <string name="ATTACH_RIGHT_PEC"> + Peitorais D + </string> <string name="ATTACH_HUD_CENTER_2"> HUD Central 2 </string> @@ -2203,6 +2257,51 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para <string name="ATTACH_AVATAR_CENTER"> Centro do avatar </string> + <string name="ATTACH_LHAND_RING1"> + Anelar esquerdo + </string> + <string name="ATTACH_RHAND_RING1"> + Anelar direito + </string> + <string name="ATTACH_TAIL_BASE"> + Base do rabo + </string> + <string name="ATTACH_TAIL_TIP"> + Ponta do rabo + </string> + <string name="ATTACH_LWING"> + Asa esquerda + </string> + <string name="ATTACH_RWING"> + Asa direita + </string> + <string name="ATTACH_FACE_JAW"> + Maxilar + </string> + <string name="ATTACH_FACE_LEAR"> + Orelha esquerda alt. + </string> + <string name="ATTACH_FACE_REAR"> + Orelha direita alt. + </string> + <string name="ATTACH_FACE_LEYE"> + Olho esquerdo alt. + </string> + <string name="ATTACH_FACE_REYE"> + Olho direito alt. + </string> + <string name="ATTACH_FACE_TONGUE"> + Língua + </string> + <string name="ATTACH_GROIN"> + Virilha + </string> + <string name="ATTACH_HIND_LFOOT"> + Pata esq. traseira + </string> + <string name="ATTACH_HIND_RFOOT"> + Pata dir. traseira + </string> <string name="CursorPos"> Linha [LINE], Coluna [COLUMN] </string> @@ -4128,6 +4227,12 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. <string name="OfflineStatus"> Desconectado </string> + <string name="not_online_msg"> + O usuário não está online. As mensagens serão armazenadas e enviadas mais tarde. + </string> + <string name="not_online_inventory"> + O usuário não está online. O inventário foi salvo. + </string> <string name="answered_call"> Ligação atendida </string> diff --git a/indra/newview/skins/default/xui/ru/menu_attachment_other.xml b/indra/newview/skins/default/xui/ru/menu_attachment_other.xml index bd1ed8d1fa..b7ffb0e9fc 100644 --- a/indra/newview/skins/default/xui/ru/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/ru/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Звонок" name="Call"/> <menu_item_call label="Пригласить в группу" name="Invite..."/> + <menu_item_call label="Сброс скелета" name="Reset Skeleton"/> <menu_item_call label="Заблокировать" name="Avatar Mute"/> <menu_item_call label="Пожаловаться" name="abuse"/> <menu_item_call label="Заморозить" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/ru/menu_attachment_self.xml b/indra/newview/skins/default/xui/ru/menu_attachment_self.xml index 033d36484b..eb38371e28 100644 --- a/indra/newview/skins/default/xui/ru/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/ru/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Изменить костюм" name="Edit Outfit"/> <menu_item_call label="Изменить фигуру" name="Edit My Shape"/> <menu_item_call label="Высота парения" name="Hover Height"/> + <menu_item_call label="Сброс скелета" name="Reset Skeleton"/> <menu_item_call label="Мои друзья" name="Friends..."/> <menu_item_call label="Мои группы" name="Groups..."/> <menu_item_call label="Мой профиль" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/ru/menu_avatar_other.xml b/indra/newview/skins/default/xui/ru/menu_avatar_other.xml index 74f1a39658..cffb4bbe7b 100644 --- a/indra/newview/skins/default/xui/ru/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/ru/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="Звонок" name="Call"/> <menu_item_call label="Пригласить в группу" name="Invite..."/> + <menu_item_call label="Сброс скелета" name="Reset Skeleton"/> <menu_item_call label="Заблокировать" name="Avatar Mute"/> <menu_item_call label="Пожаловаться" name="abuse"/> <menu_item_call label="Заморозить" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/ru/menu_avatar_self.xml b/indra/newview/skins/default/xui/ru/menu_avatar_self.xml index 8feaa3b99a..97e2a8b295 100644 --- a/indra/newview/skins/default/xui/ru/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/ru/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Изменить костюм" name="Edit Outfit"/> <menu_item_call label="Изменить фигуру" name="Edit My Shape"/> <menu_item_call label="Высота парения" name="Hover Height"/> + <menu_item_call label="Сброс скелета" name="Reset Skeleton"/> <menu_item_call label="Мои друзья" name="Friends..."/> <menu_item_call label="Мои группы" name="Groups..."/> <menu_item_call label="Мой профиль" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index 2044844c58..6158363e5d 100644 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="Не беспокоить" name="Do Not Disturb"/> </menu> <menu_item_call label="Купить L$..." name="Buy and Sell L$"/> - <menu_item_call label="Торговые исходящие..." name="MerchantOutbox"/> <menu_item_call label="Списки товаров торгового центра..." name="MarketplaceListings"/> <menu_item_call label="Информационная панель аккаунта..." name="Manage My Account"/> <menu_item_call label="Настройки..." name="Preferences"/> @@ -418,6 +417,7 @@ <menu_item_check label="Отключить детализацию" name="Disable LOD"/> <menu_item_check label="Отладка видимости персонажа" name="Debug Character Vis"/> <menu_item_check label="Показать скелет" name="Show Collision Skeleton"/> + <menu_item_check label="Показать кости" name="Show Bones"/> <menu_item_check label="Отобразить действие агента" name="Display Agent Target"/> <menu_item_call label="Вывод присоединений" name="Dump Attachments"/> <menu_item_call label="Отладка текстур аватара" name="Debug Avatar Textures"/> diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index fabc064525..5e7c2ed7d0 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -480,6 +480,9 @@ <notification name="CannotWearInfoNotComplete"> Нельзя надеть эту вещь, так как она еще не загружена. Повторите попытку через минуту. </notification> + <notification name="MustEnterPasswordToLogIn"> + Введите пароль для входа в мир. + </notification> <notification name="MustHaveAccountToLogIn"> Ай-яй-яй! Что-то осталось незаполненным. Необходимо ввести имя пользователя для вашего аватара. @@ -548,6 +551,9 @@ <notification name="ChangeConnectionPort"> Настройки порта начнут действовать после перезапуска [APP_NAME]. </notification> + <notification name="ChangeDeferredDebugSetting"> + Эта настройка отладки вступит в силу после перезапуска [APP_NAME]. + </notification> <notification name="ChangeSkin"> Новая кожа будет видна после перезапуска [APP_NAME]. </notification> @@ -1366,12 +1372,13 @@ <ignore name="ignore" text="Загрузка одежды занимает значительное время"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - Ваша [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 визуальная сложность]: [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + Ваша [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 сложность аватара]: [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="Предупреждать о превышении сложности аватара" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - Ваша [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 визуальная сложность]: [AGENT_COMPLEXITY]. + Ваша [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 сложность аватара]: [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> Установка [APP_NAME] завершена. @@ -1486,6 +1493,10 @@ Вы действительно хотите зафиксировать текущий ландшафт, сделать его высоту средней точкой для верхней и нижней точек ландшафта и принять по умолчанию для функции «Вернуть»? <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> + <notification name="ConfirmTextureHeights"> + Вы собираетесь использовать минимальные значения, которые больше, чем максимальные для диапазона высот. Начать? + <usetemplate canceltext="Не спрашивать" name="yesnocancelbuttons" notext="Отмена" yestext="OK"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> У вас может быть не более [MAX_AGENTS] допущенных жителей. </notification> @@ -1723,14 +1734,6 @@ http://secondlife.com/download. Невозможно покинуть группу. Вы не можете покинуть группу, так как вы ее последний владелец. Сначала назначьте владельцем другого участника. <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="GroupDepartError"> - Невозможно покинуть группу: [reason]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> - <notification name="GroupDepart"> - Вы покинули группу [group_name]. - <usetemplate name="okbutton" yestext="OK"/> - </notification> <notification name="ConfirmKick"> Вы ДЕЙСТВИТЕЛЬНО хотите выбросить всех жителей с сетки? <usetemplate name="okcancelbuttons" notext="Отмена" yestext="Выбросить всех жителей"/> @@ -2400,6 +2403,10 @@ http://secondlife.com/download. Вы действительно хотите необратимо удалить содержимое корзины? <usetemplate ignoretext="Подтверждать перед опорожнением корзины инвентаря" name="okcancelignore" notext="Отмена" yestext="OK"/> </notification> + <notification name="TrashIsFull"> + Ваша корзина переполнена. Это может вызвать проблемы при входе. + <usetemplate name="okcancelbuttons" notext="Я очищу корзину позже" yestext="Очистить корзину сейчас"/> + </notification> <notification name="ConfirmClearBrowserCache"> Вы действительно хотите удалить журнал своих перемещений, веб-страниц и поиска? <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> @@ -3257,11 +3264,15 @@ http://secondlife.com/download. <notification name="AttachmentSaved"> Присоединение сохранено. </notification> - <notification name="PresetNotSaved"> - Ошибка при сохранении пресета [NAME]. + <notification name="AppearanceToXMLSaved"> + Внешность сохранена в формате XML в [PATH] </notification> - <notification name="PresetNotDeleted"> - Ошибка при удалении пресета [NAME]. + <notification name="AppearanceToXMLFailed"> + Не удалось сохранить внешность в XML. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +Ошибка при удалении пресета [NAME]. </notification> <notification name="UnableToFindHelpTopic"> Невозможно найти раздел справки для этого элемента. @@ -4075,6 +4086,9 @@ http://secondlife.com/download. <notification name="CantAttachNotEnoughScriptResources"> Недостаточно свободных ресурсов скриптинга для присоединения объекта! </notification> + <notification name="IllegalAttachment"> + Прикрепляемый объект потребовал несуществующей точки на аватаре. Он был прикреплен к груди. + </notification> <notification name="CantDropItemTrialUser"> Здесь нельзя сбрасывать объекты; перейдите в бесплатную область для гостей. </notification> diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/ru/panel_preferences_alerts.xml index 9d7ae546fd..48e03b98e8 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Сообщать мне: </text> - <check_box label="о расходах и доходах" name="notify_money_change_checkbox"/> + <check_box label="О расходах" name="notify_money_spend_checkbox"/> <check_box label="о входе и выходе моих друзей" name="friends_online_notify_checkbox"/> + <check_box label="О доходах" name="notify_money_received_checkbox"/> <text name="show_label"> Всегда показывать: </text> diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml index 31c9b2135d..200241bd4d 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> Качественней </text> + <slider label="Максимальная сложность аватара:" name="IndirectMaxComplexity" tool_tip="Указывает расстояние, начиная с которого визуально сложный аватар рисуется как мармеладный мишка"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Атмосферные шейдеры" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Расширенная модель освещения" name="UseLightShaders"/> <button label="Сохранить настройки как пресет..." name="PrefSaveButton"/> <button label="Загрузить пресет..." name="PrefLoadButton"/> + min_val="0,125" <button label="Удалить пресет..." name="PrefDeleteButton"/> <button label="Вернуть рекомендуемые настройки" name="Defaults"/> <button label="Расширенные настройки..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/ru/panel_sound_devices.xml b/indra/newview/skins/default/xui/ru/panel_sound_devices.xml index 98dab288a3..3de84fb937 100644 --- a/indra/newview/skins/default/xui/ru/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/ru/panel_sound_devices.xml @@ -16,9 +16,9 @@ Выход </text> <text name="My volume label"> - Моя громкость: + Громкость микрофона: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Измените значение, используя ползунок"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Измените уровень в микрофоне, используя ползунок"/> <text name="wait_text"> Подождите </text> diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index 04bb55c965..da03af055c 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -41,6 +41,9 @@ [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] </string> + <string name="BuildConfig"> + Конфигурация построения [BUILD_CONFIG] + </string> <string name="AboutPosition"> Вы в точке [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] в регионе «[REGION]», расположенном на <nolink>[HOSTNAME]</nolink> ([HOSTIP]) SLURL: <nolink>[SLURL]</nolink> @@ -72,6 +75,9 @@ SLURL: <nolink>[SLURL]</nolink> <string name="ErrorFetchingServerReleaseNotesURL"> Ошибка при получении URL-адреса заметок о выпуске сервера. </string> + <string name="BuildConfiguration"> + Конфигурация построения + </string> <string name="ProgressRestoring"> Восстановление... </string> @@ -1387,6 +1393,9 @@ support@secondlife.com. <string name="BodyPartsRightLeg"> Правая нога </string> + <string name="BodyPartsEnhancedSkeleton"> + Улучшенный скелет + </string> <string name="GraphicsQualityLow"> низкая </string> @@ -1835,6 +1844,51 @@ support@secondlife.com. <string name="Avatar Center"> Центр аватара </string> + <string name="Left Ring Finger"> + Левый безымянный палец + </string> + <string name="Right Ring Finger"> + Правый безымянный палец + </string> + <string name="Tail Base"> + Основание хвоста + </string> + <string name="Tail Tip"> + Кончик хвоста + </string> + <string name="Left Wing"> + Левое крыло + </string> + <string name="Right Wing"> + Правое крыло + </string> + <string name="Jaw"> + Пасть + </string> + <string name="Alt Left Ear"> + Альт. левое ухо + </string> + <string name="Alt Right Ear"> + Альт. правое ухо + </string> + <string name="Alt Left Eye"> + Альт. левый глаз + </string> + <string name="Alt Right Eye"> + Альт. правый глаз + </string> + <string name="Tongue"> + Язык + </string> + <string name="Groin"> + Пах + </string> + <string name="Left Hind Foot"> + Левая задняя нога + </string> + <string name="Right Hind Foot"> + Правая задняя нога + </string> <string name="Invalid Attachment"> Неверная точка присоединения </string> @@ -2224,12 +2278,12 @@ support@secondlife.com. <string name="ATTACH_BELLY"> Живот </string> - <string name="ATTACH_RPEC"> - Правая грудь - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> Левая грудь </string> + <string name="ATTACH_RIGHT_PEC"> + Правая грудь + </string> <string name="ATTACH_HUD_CENTER_2"> Данные в игре в центре 2 </string> @@ -2260,6 +2314,51 @@ support@secondlife.com. <string name="ATTACH_AVATAR_CENTER"> Центр аватара </string> + <string name="ATTACH_LHAND_RING1"> + Левый безымянный палец + </string> + <string name="ATTACH_RHAND_RING1"> + Правый безымянный палец + </string> + <string name="ATTACH_TAIL_BASE"> + Основание хвоста + </string> + <string name="ATTACH_TAIL_TIP"> + Кончик хвоста + </string> + <string name="ATTACH_LWING"> + Левое крыло + </string> + <string name="ATTACH_RWING"> + Правое крыло + </string> + <string name="ATTACH_FACE_JAW"> + Пасть + </string> + <string name="ATTACH_FACE_LEAR"> + Альт. левое ухо + </string> + <string name="ATTACH_FACE_REAR"> + Альт. правое ухо + </string> + <string name="ATTACH_FACE_LEYE"> + Альт. левый глаз + </string> + <string name="ATTACH_FACE_REYE"> + Альт. правый глаз + </string> + <string name="ATTACH_FACE_TONGUE"> + Язык + </string> + <string name="ATTACH_GROIN"> + Пах + </string> + <string name="ATTACH_HIND_LFOOT"> + Левая задняя нога + </string> + <string name="ATTACH_HIND_RFOOT"> + Правая задняя нога + </string> <string name="CursorPos"> Строка [LINE], столбец [COLUMN] </string> @@ -4247,10 +4346,10 @@ support@secondlife.com. Оффлайн </string> <string name="not_online_msg"> - Пользователь оффлайн - сообщение будет сохранено и доставлено позже. + Пользователь не в онлайне - сообщение будет сохранено и доставлено позже. </string> <string name="not_online_inventory"> - Пользователь оффлайн - инвентарь сохранен. + Пользователь не в онлайне - инвентарь сохранен. </string> <string name="answered_call"> На ваш звонок ответили diff --git a/indra/newview/skins/default/xui/tr/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/tr/floater_preferences_graphics_advanced.xml index 53938117fd..867e15a3ca 100644 --- a/indra/newview/skins/default/xui/tr/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/tr/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> Avatar </text> - <slider label="Maksimum karmaşıklık:" name="IndirectMaxComplexity" tool_tip="Görsel olarak karmaşık yapıdaki bir avatarın hangi noktada jelibon gibi tek renkli olarak çizileceğini kontrol eder"/> + <slider label="Maksimum karmaşıklık:" name="IndirectMaxComplexity" tool_tip="Görsel olarak karmaşık bir avatarın hangi noktadan itibaren JellyDolll olarak çizileceğini kontrol eder"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/tr/menu_attachment_other.xml b/indra/newview/skins/default/xui/tr/menu_attachment_other.xml index 8a669a28f7..d09174dcc0 100644 --- a/indra/newview/skins/default/xui/tr/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/tr/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="Aİ" name="Send IM..."/> <menu_item_call label="Ara" name="Call"/> <menu_item_call label="Gruba Davet Et" name="Invite..."/> + <menu_item_call label="İskeleti Sıfırla" name="Reset Skeleton"/> <menu_item_call label="Engelle" name="Avatar Mute"/> <menu_item_call label="Raporla" name="abuse"/> <menu_item_call label="Dondur" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/tr/menu_attachment_self.xml b/indra/newview/skins/default/xui/tr/menu_attachment_self.xml index c49f817a45..9027f09d8e 100644 --- a/indra/newview/skins/default/xui/tr/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/tr/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="Dış Görünümümü Düzenle" name="Edit Outfit"/> <menu_item_call label="Şeklimi Düzenle" name="Edit My Shape"/> <menu_item_call label="Konum Yüksekliği" name="Hover Height"/> + <menu_item_call label="İskeleti Sıfırla" name="Reset Skeleton"/> <menu_item_call label="Arkadaşlarım" name="Friends..."/> <menu_item_call label="Gruplarım" name="Groups..."/> <menu_item_call label="Profilim" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/tr/menu_avatar_other.xml b/indra/newview/skins/default/xui/tr/menu_avatar_other.xml index e4ba3a5616..9e95b3033a 100644 --- a/indra/newview/skins/default/xui/tr/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/tr/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="Aİ" name="Send IM..."/> <menu_item_call label="Ara" name="Call"/> <menu_item_call label="Gruba Davet Et" name="Invite..."/> + <menu_item_call label="İskeleti Sıfırla" name="Reset Skeleton"/> <menu_item_call label="Engelle" name="Avatar Mute"/> <menu_item_call label="Raporla" name="abuse"/> <menu_item_call label="Dondur" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/tr/menu_avatar_self.xml b/indra/newview/skins/default/xui/tr/menu_avatar_self.xml index 4dfa42c347..3078733478 100644 --- a/indra/newview/skins/default/xui/tr/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/tr/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="Dış Görünümümü Düzenle" name="Edit Outfit"/> <menu_item_call label="Şeklimi Düzenle" name="Edit My Shape"/> <menu_item_call label="Konum Yüksekliği" name="Hover Height"/> + <menu_item_call label="İskeleti Sıfırla" name="Reset Skeleton"/> <menu_item_call label="Arkadaşlarım" name="Friends..."/> <menu_item_call label="Gruplarım" name="Groups..."/> <menu_item_call label="Profilim" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index 324e549a75..39636f2ebf 100644 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="Rahatsız Etme" name="Do Not Disturb"/> </menu> <menu_item_call label="L$ Satın Al..." name="Buy and Sell L$"/> - <menu_item_call label="Satıcı Giden Kutusu..." name="MerchantOutbox"/> <menu_item_call label="Pazaryeri ilanları..." name="MarketplaceListings"/> <menu_item_call label="Hesap kontrol paneli..." name="Manage My Account"/> <menu_item_call label="Tercihler..." name="Preferences"/> @@ -419,6 +418,7 @@ <menu_item_check label="Ayrıntı Seviyesi Bilgisini Devre Dışı Bırak" name="Disable LOD"/> <menu_item_check label="Debug Character Vis" name="Debug Character Vis"/> <menu_item_check label="Çarpışma İskeletini Göster" name="Show Collision Skeleton"/> + <menu_item_check label="Kemikleri Göster" name="Show Bones"/> <menu_item_check label="Aracı Hedefini Göster" name="Display Agent Target"/> <menu_item_call label="Aksesuarların Dökümünü Al" name="Dump Attachments"/> <menu_item_call label="Avatar Dokuları İçin Hata Ayıklama" name="Debug Avatar Textures"/> diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index a982dc03ed..fb38486a9e 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -480,6 +480,9 @@ Dış görünüm klasöründe hiç giysi, vücut bölümü ya da aksesuar yok. <notification name="CannotWearInfoNotComplete"> Bu öğe henüz yüklenmediği için kullanamazsınız. Lütfen bir dakika sonra tekrar deneyin. </notification> + <notification name="MustEnterPasswordToLogIn"> + Oturum açmak için lütfen parolanızı girin. + </notification> <notification name="MustHaveAccountToLogIn"> Hata! Boş bırakılan alan(lar) var. Avatarınızın Kullanıcı adını girmeniz gerekmektedir. @@ -548,6 +551,9 @@ Not: Bu işlem önbelleği temizleyecek. <notification name="ChangeConnectionPort"> Port ayarları, [APP_NAME] uygulamasını yeniden başlattıktan sonra geçerli olur. </notification> + <notification name="ChangeDeferredDebugSetting"> + Bu hata ayıklama ayarı değişikliği [APP_NAME] uygulamasını yeniden başlattıktan sonra geçerli olacak. + </notification> <notification name="ChangeSkin"> Yeni dış katman [APP_NAME] uygulamasını yeniden başlattıktan sonra görüntülenecek. </notification> @@ -1366,12 +1372,13 @@ Yeni bir ana konum ayarlamak isteyebilirsiniz. <ignore name="ignore" text="Giysilerin karşıdan yüklenmesi uzun zaman alıyor"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 Görsel karmaşıklık] seviyeniz: [AGENT_COMPLEXITY]. + <notification name="AgentComplexityWithVisibility"> + [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 avatar complexity] düzeyiniz [AGENT_COMPLEXITY]. [OVERLIMIT_MSG] + <usetemplate ignoretext="Avatarımın karmaşıklık düzeyi çok yüksekse beni uyar" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 Görsel karmaşıklık] seviyeniz: [AGENT_COMPLEXITY]. + [https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 avatar complexity] düzeyiniz [AGENT_COMPLEXITY]. </notification> <notification name="FirstRun"> [APP_NAME] yüklemesi tamamlandı. @@ -1486,6 +1493,10 @@ Lütfen sadece bir nesne seçin ve tekrar deneyin. Geçerli yüzeyi bu şekilde kaydetmeyi, yüzey yükseltme/alçaltma sınırları için merkez olarak kullanmayı ve 'Geri Çevir' aracı için varsayılan olarak ayarlamayı gerçekten istiyor musunuz? <usetemplate name="okcancelbuttons" notext="İptal" yestext="Tamam"/> </notification> + <notification name="ConfirmTextureHeights"> + Yükselti Ayarları için girdiğiniz düşük değer, yüksek değerden daha fazla. Devam edilsin mi? + <usetemplate canceltext="Tekrar Sorma" name="yesnocancelbuttons" notext="İptal Et" yestext="Tamam"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> Sadece [MAX_AGENTS] tane İzin Verilen Sakin belirleyebilirsiniz. </notification> @@ -1723,14 +1734,6 @@ Gruptan ayrılmak istiyor musunuz? Gruptan ayrılınamıyor. Gruptan ayrılamazsınız çünkü grubun son sahibisiniz. Lütfen önce sahip rolüne başka bir üye atayın. <usetemplate name="okbutton" yestext="Tamam"/> </notification> - <notification name="GroupDepartError"> - Gruptan ayrılma işlemi yapılamıyor: [reason]. - <usetemplate name="okbutton" yestext="Tamam"/> - </notification> - <notification name="GroupDepart"> - [group_name] grubundan ayrıldınız. - <usetemplate name="okbutton" yestext="Tamam"/> - </notification> <notification name="ConfirmKick"> Tüm Sakinleri GERÇEKTEN ağ dışına çıkarmak istiyor musunuz? <usetemplate name="okcancelbuttons" notext="İptal Et" yestext="Tüm Sakinleri Çıkar"/> @@ -2400,6 +2403,10 @@ Bu işlemi tamamlamadan önce Rahatsız Etme'yi kapatmak ister misiniz? Çöp kutunuzun içeriğini kalıcı olarak silmek istediğinize emin misiniz? <usetemplate ignoretext="Envanter Çöp Kutusu klasörünü boşaltmadan önce doğrulama iste" name="okcancelignore" notext="İptal" yestext="Tamam"/> </notification> + <notification name="TrashIsFull"> + Çöpte yer kalmamış. Bu durum oturum açma sırasında sorun yaşamanıza neden olabilir. + <usetemplate name="okcancelbuttons" notext="Çöpü daha sonra boşaltacağım" yestext="Çöp kutusunu şimdi boşalt"/> + </notification> <notification name="ConfirmClearBrowserCache"> Seyahat, web ve arama geçmişinizi silmek istediğinize emin misiniz? <usetemplate name="okcancelbuttons" notext="İptal" yestext="Tamam"/> @@ -2984,7 +2991,7 @@ Bu bölgede kalmaya devam ederseniz oturumunuz sonlandırılacak. Bu bölgede kalmaya devam ederseniz oturumunuz sonlandırılacak. </notification> <notification name="LoadWebPage"> - [URL] web sayfası yüklensin mi? + Bu web sayfası yüklensin mi: [URL] ? [MESSAGE] @@ -3257,11 +3264,15 @@ Güvenliğiniz için birkaç saniye engellenecek. <notification name="AttachmentSaved"> Aksesuar kaydedildi. </notification> - <notification name="PresetNotSaved"> - [NAME] ön ayarı kaydedilirken hata oluştu. + <notification name="AppearanceToXMLSaved"> + Görünüm XML olarak [PATH] konumuna kaydedildi </notification> - <notification name="PresetNotDeleted"> - [NAME] ön ayarı silinirken hata oluştu. + <notification name="AppearanceToXMLFailed"> + Görünüm XML olarak kaydedilemedi. + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +[NAME] ön ayarı silinirken hata oluştu. </notification> <notification name="UnableToFindHelpTopic"> Bu öğe için yardım başlığı bulunamıyor. @@ -4069,6 +4080,9 @@ Lütfen bir dakika sonra tekrar deneyin. <notification name="CantAttachNotEnoughScriptResources"> Nesneyi iliştirmek için yeterli komut dosyası kaynağı mevcut değil! </notification> + <notification name="IllegalAttachment"> + Aksesuar avatarda var olmayan bir noktaya karşılık geliyor. Bunun yerine göğüs kısmına eklendi. + </notification> <notification name="CantDropItemTrialUser"> Buraya nesne düşüremezsiniz; Ücretsiz Deneme alanını deneyin. </notification> diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/tr/panel_preferences_alerts.xml index 46a4793c53..b0f026b285 100644 --- a/indra/newview/skins/default/xui/tr/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/tr/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> Bana söyle: </text> - <check_box label="L$ harcadığımda veya aldığımda" name="notify_money_change_checkbox"/> + <check_box label="L$ harcadığımda" name="notify_money_spend_checkbox"/> <check_box label="Arkadaşlarım oturum açtığında veya kapattığında" name="friends_online_notify_checkbox"/> + <check_box label="L$ aldığımda" name="notify_money_received_checkbox"/> <text name="show_label"> Daima göster: </text> diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml index 13984c2792..9cfa7d61f4 100644 --- a/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> Daha iyi </text> + <slider label="Avatarın Maksimum Karmaşıklığı:" name="IndirectMaxComplexity" tool_tip="Görsel olarak karmaşık bir avatarın hangi noktadan itibaren JellyDolll olarak çizileceğini kontrol eder"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="Atmosferik gölgeleyiciler" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Gelişmiş Aydınlatma Modeli" name="UseLightShaders"/> <button label="Ayarları ön ayar olarak kaydet..." name="PrefSaveButton"/> <button label="Ön ayarı yükle..." name="PrefLoadButton"/> + min_val="0,125" <button label="Ön ayarı sil..." name="PrefDeleteButton"/> <button label="Önerilen ayarlara dön" name="Defaults"/> <button label="Gelişmiş Ayarlar..." name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/tr/panel_sound_devices.xml b/indra/newview/skins/default/xui/tr/panel_sound_devices.xml index 982ef2ea3b..be3299b89c 100644 --- a/indra/newview/skins/default/xui/tr/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/tr/panel_sound_devices.xml @@ -16,9 +16,9 @@ Çıktı </text> <text name="My volume label"> - Ses düzeyim: + Mik. ses düzeyi: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Bu kaydırıcıyı kullanarak ses düzeyini değiştirin"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Bu kaydırma butonunu kullanarak mikrofonun ses düzeyini değiştirin"/> <text name="wait_text"> Lütfen bekleyin </text> diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml index 67c9197907..6aad65da22 100644 --- a/indra/newview/skins/default/xui/tr/strings.xml +++ b/indra/newview/skins/default/xui/tr/strings.xml @@ -39,7 +39,10 @@ </string> <string name="AboutHeader"> [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) -[[VIEWER_RELEASE_NOTES_URL] [Sürüm Notları]] +[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] + </string> + <string name="BuildConfig"> + Yapı Konfigürasyonu [BUILD_CONFIG] </string> <string name="AboutPosition"> <nolink>[HOSTNAME]</nolink> ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] konumundasınız @@ -59,12 +62,12 @@ Grafik Kartı: [GRAPHICS_CARD] Windows Grafik Sürücüsü Sürümü: [GRAPHICS_DRIVER_VERSION] </string> <string name="AboutLibs"> - OpenGL Sürümü: [OPENGL_VERSION] + OpenGL Sürümü [OPENGL_VERSION] J2C Kod Çözücü Sürümü: [J2C_VERSION] Ses Sürücüsü Sürümü: [AUDIO_DRIVER_VERSION] LLCEFLib/CEF Sürümü: [LLCEFLIB_VERSION] -Ses Sunucusu Sürümü: [VOICE_VERSION] +Ses Sunucu Sürümü: [VOICE_VERSION] </string> <string name="AboutTraffic"> Kaybolan Paketler: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%) @@ -72,6 +75,9 @@ Ses Sunucusu Sürümü: [VOICE_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> Sunucu sürümü notları URL'si alınırken hata oluştu. </string> + <string name="BuildConfiguration"> + Yapı Konfigürasyonu + </string> <string name="ProgressRestoring"> Geri yükleniyor... </string> @@ -1387,6 +1393,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="BodyPartsRightLeg"> Sağ Bacak </string> + <string name="BodyPartsEnhancedSkeleton"> + Gelişmiş İskelet + </string> <string name="GraphicsQualityLow"> Düşük </string> @@ -1835,6 +1844,51 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="Avatar Center"> Avatar Merkezi </string> + <string name="Left Ring Finger"> + Sol Yüzük Parmağı + </string> + <string name="Right Ring Finger"> + Sağ Yüzük Parmağı + </string> + <string name="Tail Base"> + Kuyruk Tabanı + </string> + <string name="Tail Tip"> + Kuyruk Ucu + </string> + <string name="Left Wing"> + Sol Kanat + </string> + <string name="Right Wing"> + Sağ Kanat + </string> + <string name="Jaw"> + Pençe + </string> + <string name="Alt Left Ear"> + Altrntf Sol Kulak + </string> + <string name="Alt Right Ear"> + Altrntf Sağ Kulak + </string> + <string name="Alt Left Eye"> + Altrntf Sol Göz + </string> + <string name="Alt Right Eye"> + Altrntf Sağ Göz + </string> + <string name="Tongue"> + Dil + </string> + <string name="Groin"> + Kasık + </string> + <string name="Left Hind Foot"> + Sol Arka Ayak + </string> + <string name="Right Hind Foot"> + Sağ Arka Ayak + </string> <string name="Invalid Attachment"> Geçersiz Aksesuar Noktası </string> @@ -2224,12 +2278,12 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="ATTACH_BELLY"> Göbek </string> - <string name="ATTACH_RPEC"> - Sağ Göğüs - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> Sol Göğüs </string> + <string name="ATTACH_RIGHT_PEC"> + Sağ Göğüs + </string> <string name="ATTACH_HUD_CENTER_2"> BÜG 2. Merkez </string> @@ -2260,6 +2314,51 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="ATTACH_AVATAR_CENTER"> Avatar Merkezi </string> + <string name="ATTACH_LHAND_RING1"> + Sol Yüzük Parmağı + </string> + <string name="ATTACH_RHAND_RING1"> + Sağ Yüzük Parmağı + </string> + <string name="ATTACH_TAIL_BASE"> + Kuyruk Tabanı + </string> + <string name="ATTACH_TAIL_TIP"> + Kuyruk Ucu + </string> + <string name="ATTACH_LWING"> + Sol Kanat + </string> + <string name="ATTACH_RWING"> + Sağ Kanat + </string> + <string name="ATTACH_FACE_JAW"> + Pençe + </string> + <string name="ATTACH_FACE_LEAR"> + Altrntf Sol Kulak + </string> + <string name="ATTACH_FACE_REAR"> + Altrntf Sağ Kulak + </string> + <string name="ATTACH_FACE_LEYE"> + Altrntf Sol Göz + </string> + <string name="ATTACH_FACE_REYE"> + Altrntf Sağ Göz + </string> + <string name="ATTACH_FACE_TONGUE"> + Dil + </string> + <string name="ATTACH_GROIN"> + Kasık + </string> + <string name="ATTACH_HIND_LFOOT"> + Sol Arka Ayak + </string> + <string name="ATTACH_HIND_RFOOT"> + Sağ Arka Ayak + </string> <string name="CursorPos"> Satır [LINE], Sütun [COLUMN] </string> @@ -4249,6 +4348,12 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun. <string name="OfflineStatus"> Çevrimdışı </string> + <string name="not_online_msg"> + Kullanıcı çevrimiçi değil - mesaj saklanıp daha sonra iletilecek. + </string> + <string name="not_online_inventory"> + Kullanıcı çevrimiçi değil - envanter kaydedildi. + </string> <string name="answered_call"> Aramanız yanıtlandı </string> diff --git a/indra/newview/skins/default/xui/zh/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/zh/floater_preferences_graphics_advanced.xml index f9c2fe47e7..2a00bb6172 100644 --- a/indra/newview/skins/default/xui/zh/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/zh/floater_preferences_graphics_advanced.xml @@ -15,7 +15,7 @@ <text name="AvatarText"> 化身 </text> - <slider label="最大複雜度:" name="IndirectMaxComplexity" tool_tip="控制在何時機下讓複雜化身呈像為「單色軟糖娃娃」"/> + <slider label="最大複雜度:" name="IndirectMaxComplexity" tool_tip="控制在何時機下讓複雜化身呈像為 JellyDoll"/> <text name="IndirectMaxComplexityText"> 0 </text> diff --git a/indra/newview/skins/default/xui/zh/menu_attachment_other.xml b/indra/newview/skins/default/xui/zh/menu_attachment_other.xml index ace1302250..69bc4e7632 100644 --- a/indra/newview/skins/default/xui/zh/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/zh/menu_attachment_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="通話" name="Call"/> <menu_item_call label="邀請加入群組" name="Invite..."/> + <menu_item_call label="重設骨架" name="Reset Skeleton"/> <menu_item_call label="封鎖" name="Avatar Mute"/> <menu_item_call label="回報" name="abuse"/> <menu_item_call label="凍結" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/zh/menu_attachment_self.xml b/indra/newview/skins/default/xui/zh/menu_attachment_self.xml index d9e6eff897..cf56d7c86b 100644 --- a/indra/newview/skins/default/xui/zh/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/zh/menu_attachment_self.xml @@ -9,6 +9,7 @@ <menu_item_call label="編輯我的裝扮" name="Edit Outfit"/> <menu_item_call label="編輯我的體形" name="Edit My Shape"/> <menu_item_call label="懸浮高度" name="Hover Height"/> + <menu_item_call label="重設骨架" name="Reset Skeleton"/> <menu_item_call label="我的朋友" name="Friends..."/> <menu_item_call label="我的群組" name="Groups..."/> <menu_item_call label="我的個人檔案" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/zh/menu_avatar_other.xml b/indra/newview/skins/default/xui/zh/menu_avatar_other.xml index 0e0d1cc3d2..b58ec1d8cb 100644 --- a/indra/newview/skins/default/xui/zh/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/zh/menu_avatar_other.xml @@ -6,6 +6,7 @@ <menu_item_call label="IM" name="Send IM..."/> <menu_item_call label="通話" name="Call"/> <menu_item_call label="邀請加入群組" name="Invite..."/> + <menu_item_call label="重設骨架" name="Reset Skeleton"/> <menu_item_call label="封鎖" name="Avatar Mute"/> <menu_item_call label="回報" name="abuse"/> <menu_item_call label="凍結" name="Freeze..."/> diff --git a/indra/newview/skins/default/xui/zh/menu_avatar_self.xml b/indra/newview/skins/default/xui/zh/menu_avatar_self.xml index a644a45df6..e2ddb57307 100644 --- a/indra/newview/skins/default/xui/zh/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/zh/menu_avatar_self.xml @@ -26,6 +26,7 @@ <menu_item_call label="編輯我的裝扮" name="Edit Outfit"/> <menu_item_call label="編輯我的體形" name="Edit My Shape"/> <menu_item_call label="懸浮高度" name="Hover Height"/> + <menu_item_call label="重設骨架" name="Reset Skeleton"/> <menu_item_call label="我的朋友" name="Friends..."/> <menu_item_call label="我的群組" name="Groups..."/> <menu_item_call label="我的個人檔案" name="Profile..."/> diff --git a/indra/newview/skins/default/xui/zh/menu_viewer.xml b/indra/newview/skins/default/xui/zh/menu_viewer.xml index 41590d60c7..f2971491ac 100644 --- a/indra/newview/skins/default/xui/zh/menu_viewer.xml +++ b/indra/newview/skins/default/xui/zh/menu_viewer.xml @@ -22,7 +22,6 @@ <menu_item_check label="請勿打擾" name="Do Not Disturb"/> </menu> <menu_item_call label="購買 L$…" name="Buy and Sell L$"/> - <menu_item_call label="商家發件匣…" name="MerchantOutbox"/> <menu_item_call label="Marketplace 刊登…" name="MarketplaceListings"/> <menu_item_call label="帳戶主控臺…" name="Manage My Account"/> <menu_item_call label="偏好設定…" name="Preferences"/> @@ -419,6 +418,7 @@ <menu_item_check label="停用細節層次" name="Disable LOD"/> <menu_item_check label="除錯字元可見性" name="Debug Character Vis"/> <menu_item_check label="顯示碰撞骨架" name="Show Collision Skeleton"/> + <menu_item_check label="顯示骨頭" name="Show Bones"/> <menu_item_check label="顯示用戶目標" name="Display Agent Target"/> <menu_item_call label="傾印附件" name="Dump Attachments"/> <menu_item_call label="除錯化身材質" name="Debug Avatar Textures"/> diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml index 3f08496a68..463afab1c0 100644 --- a/indra/newview/skins/default/xui/zh/notifications.xml +++ b/indra/newview/skins/default/xui/zh/notifications.xml @@ -480,6 +480,9 @@ <notification name="CannotWearInfoNotComplete"> 無法穿戴該物件,它尚未完成載入。 請稍候再試。 </notification> + <notification name="MustEnterPasswordToLogIn"> + 請輸入密碼以便登入。 + </notification> <notification name="MustHaveAccountToLogIn"> 糟糕! 發現有內容留白。 你必須為化身輸入一個使用者名稱。 @@ -548,6 +551,9 @@ <notification name="ChangeConnectionPort"> 重新啟動 [APP_NAME] 後將啟用新的埠設定。 </notification> + <notification name="ChangeDeferredDebugSetting"> + 這個除錯設定將在重新啟動 [APP_NAME] 後啟用。 + </notification> <notification name="ChangeSkin"> 重新啟動 [APP_NAME] 後將顯現新的皮膚。 </notification> @@ -1359,12 +1365,13 @@ <ignore name="ignore" text="服裝花太多時間下載"/> </form> </notification> - <notification name="RegionAndAgentComplexity"> - 你的[https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 視覺複雜度]是[AGENT_COMPLEXITY]。 + <notification name="AgentComplexityWithVisibility"> + 你的[https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 化身複雜度]是[AGENT_COMPLEXITY]。 [OVERLIMIT_MSG] + <usetemplate ignoretext="警告我化身的複雜度是否可能過高" name="notifyignore"/> </notification> <notification name="AgentComplexity"> - 你的[https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 視覺複雜度]是[AGENT_COMPLEXITY]。 + 你的[https://community.secondlife.com/t5/English-Knowledge-Base/Avatar-Rendering-Complexity/ta-p/2967838 化身複雜度]是[AGENT_COMPLEXITY]。 </notification> <notification name="FirstRun"> [APP_NAME] 安裝完成。 @@ -1479,6 +1486,10 @@ SHA1 指紋:[MD5_DIGEST] 你真的要確定產出目前地形,使其成為地形升/降極限的中間值,並設為「復原」工具的預設值? <usetemplate name="okcancelbuttons" notext="取消" yestext="確定"/> </notification> + <notification name="ConfirmTextureHeights"> + 你設的海拔範圍值,低值大於高值。 繼續? + <usetemplate canceltext="不要問" name="yesnocancelbuttons" notext="取消" yestext="確定"/> + </notification> <notification name="MaxAllowedAgentOnRegion"> 你最多只能有 [MAX_AGENTS] 位允許居民。 </notification> @@ -1713,14 +1724,6 @@ SHA1 指紋:[MD5_DIGEST] 無法離開群組。 你是此群組僅存的所有人,不得離開群組。 請先把所有人職銜指派給另一人。 <usetemplate name="okbutton" yestext="確定"/> </notification> - <notification name="GroupDepartError"> - 無法離開群組:[reason]。 - <usetemplate name="okbutton" yestext="確定"/> - </notification> - <notification name="GroupDepart"> - 你已經離開[group_name]群組。 - <usetemplate name="okbutton" yestext="確定"/> - </notification> <notification name="ConfirmKick"> 你確定要踢出這網格內的全部居民? <usetemplate name="okcancelbuttons" notext="取消" yestext="踢出全部居民"/> @@ -2390,6 +2393,10 @@ SHA1 指紋:[MD5_DIGEST] 你確定你要對你垃圾筒中的內容進行刪除? <usetemplate ignoretext="在我清空收納區垃圾筒資料夾前確認" name="okcancelignore" notext="取消" yestext="確定"/> </notification> + <notification name="TrashIsFull"> + 你的垃圾桶快滿了。 這可能會造成登入的問題。 + <usetemplate name="okcancelbuttons" notext="我稍後再清空垃圾桶" yestext="現在清空垃圾桶"/> + </notification> <notification name="ConfirmClearBrowserCache"> 你確定要刪除你的旅行、網頁及搜尋歷史紀錄嗎? <usetemplate name="okcancelbuttons" notext="取消" yestext="確定"/> @@ -2973,11 +2980,11 @@ SHA1 指紋:[MD5_DIGEST] 如果你繼續留在這地區,你將會被登出。 </notification> <notification name="LoadWebPage"> - 載入網頁 [URL]? + 載入網頁 [URL]? [MESSAGE] -來源物件:<nolink>[OBJECTNAME]</nolink>(所有人:[NAME_SLURL]) +來源物件:<nolink>[OBJECTNAME]</nolink>(所有人是[NAME_SLURL]) <form name="form"> <button name="Gotopage" text="前往頁面"/> <button name="Cancel" text="取消"/> @@ -3246,11 +3253,15 @@ SHA1 指紋:[MD5_DIGEST] <notification name="AttachmentSaved"> 附件已儲存。 </notification> - <notification name="PresetNotSaved"> - 儲存預設名稱[NAME]時出錯。 + <notification name="AppearanceToXMLSaved"> + 外觀已經存成位於[PATH]的XML </notification> - <notification name="PresetNotDeleted"> - 刪除預設名稱[NAME]時出錯。 + <notification name="AppearanceToXMLFailed"> + 將外觀存為XML失敗。 + icon="notifytip.tga" + name="PresetNotDeleted" + type="notifytip"> +刪除預設名稱[NAME]時出錯。 </notification> <notification name="UnableToFindHelpTopic"> 找不到這個元件的幫助主題。 @@ -4065,6 +4076,9 @@ SHA1 指紋:[MD5_DIGEST] <notification name="CantAttachNotEnoughScriptResources"> 腳本資源不足,無法附著物件! </notification> + <notification name="IllegalAttachment"> + 這個附件要求了化身上不存在的點。 因此已將該附件附著到胸部。 + </notification> <notification name="CantDropItemTrialUser"> 你無法在此卸除物件,請到「自由嘗試」區域再試。 </notification> diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/zh/panel_preferences_alerts.xml index 94eb3c1389..212880df55 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_alerts.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_alerts.xml @@ -3,8 +3,9 @@ <text name="tell_me_label"> 告訴我: </text> - <check_box label="當我花費或取得 L$" name="notify_money_change_checkbox"/> + <check_box label="當我花用 L$ 時" name="notify_money_spend_checkbox"/> <check_box label="當我的朋友上線或離線" name="friends_online_notify_checkbox"/> + <check_box label="當我得到 L$ 時" name="notify_money_received_checkbox"/> <text name="show_label"> 總是顯示: </text> diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml index 8c4d2f9c18..b5c36668f6 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml @@ -24,10 +24,15 @@ <text name="BetterText"> 最佳 </text> + <slider label="化身最大複雜度:" name="IndirectMaxComplexity" tool_tip="控制在何時機下讓複雜化身呈像為 JellyDoll"/> + <text name="IndirectMaxComplexityText"> + 0 + </text> <check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="進階照明模型" name="UseLightShaders"/> <button label="將設定存為預設值 …" name="PrefSaveButton"/> <button label="載入預設..." name="PrefLoadButton"/> + min_val="0.125" <button label="刪除自訂配置…" name="PrefDeleteButton"/> <button label="重設為我們建議的設定" name="Defaults"/> <button label="進階設定…" name="AdvancedSettings"/> diff --git a/indra/newview/skins/default/xui/zh/panel_sound_devices.xml b/indra/newview/skins/default/xui/zh/panel_sound_devices.xml index fa4e24a605..e29ffe31af 100644 --- a/indra/newview/skins/default/xui/zh/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/zh/panel_sound_devices.xml @@ -16,9 +16,9 @@ 輸出 </text> <text name="My volume label"> - 我的音量: + 麥克風音量: </text> - <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="用這控制條改變音量"/> + <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="用這個控制條調整麥克風音量"/> <text name="wait_text"> 請稍候 </text> diff --git a/indra/newview/skins/default/xui/zh/strings.xml b/indra/newview/skins/default/xui/zh/strings.xml index 2ce310b224..5ce5adf3f0 100644 --- a/indra/newview/skins/default/xui/zh/strings.xml +++ b/indra/newview/skins/default/xui/zh/strings.xml @@ -41,6 +41,9 @@ [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] </string> + <string name="BuildConfig"> + 建製設置 [BUILD_CONFIG] + </string> <string name="AboutPosition"> 你的方位是 [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1],地區名:[REGION],主機:<nolink>[HOSTNAME]</nolink> ([HOSTIP]) 第二人生URL:<nolink>[SLURL]</nolink> @@ -72,6 +75,9 @@ LLCEFLib/CEF版本:[LLCEFLIB_VERSION] <string name="ErrorFetchingServerReleaseNotesURL"> 擷取伺服器版本說明 URL 時出錯。 </string> + <string name="BuildConfiguration"> + 建製設置 + </string> <string name="ProgressRestoring"> 回存中... </string> @@ -1382,6 +1388,9 @@ http://secondlife.com/viewer-access-faq <string name="BodyPartsRightLeg"> 右腿 </string> + <string name="BodyPartsEnhancedSkeleton"> + 增強版骨架 + </string> <string name="GraphicsQualityLow"> 低 </string> @@ -1830,6 +1839,51 @@ http://secondlife.com/viewer-access-faq <string name="Avatar Center"> 化身中心 </string> + <string name="Left Ring Finger"> + 左無名指 + </string> + <string name="Right Ring Finger"> + 右無名指 + </string> + <string name="Tail Base"> + 尾巴基部 + </string> + <string name="Tail Tip"> + 尾巴末梢 + </string> + <string name="Left Wing"> + 左翼 + </string> + <string name="Right Wing"> + 右翼 + </string> + <string name="Jaw"> + 顎 + </string> + <string name="Alt Left Ear"> + 替代左耳 + </string> + <string name="Alt Right Ear"> + 替代右耳 + </string> + <string name="Alt Left Eye"> + 替代左眼 + </string> + <string name="Alt Right Eye"> + 替代右眼 + </string> + <string name="Tongue"> + 舌頭 + </string> + <string name="Groin"> + 鼠蹊 + </string> + <string name="Left Hind Foot"> + 左後腳 + </string> + <string name="Right Hind Foot"> + 右後腳 + </string> <string name="Invalid Attachment"> 無效的附接點 </string> @@ -2219,12 +2273,12 @@ http://secondlife.com/viewer-access-faq <string name="ATTACH_BELLY"> 腹部 </string> - <string name="ATTACH_RPEC"> - 右胸肌 - </string> - <string name="ATTACH_LPEC"> + <string name="ATTACH_LEFT_PEC"> 左胸肌 </string> + <string name="ATTACH_RIGHT_PEC"> + 右胸肌 + </string> <string name="ATTACH_HUD_CENTER_2"> 擡頭顯示中央 2 </string> @@ -2255,6 +2309,51 @@ http://secondlife.com/viewer-access-faq <string name="ATTACH_AVATAR_CENTER"> 化身中心 </string> + <string name="ATTACH_LHAND_RING1"> + 左無名指 + </string> + <string name="ATTACH_RHAND_RING1"> + 右無名指 + </string> + <string name="ATTACH_TAIL_BASE"> + 尾巴基部 + </string> + <string name="ATTACH_TAIL_TIP"> + 尾巴末梢 + </string> + <string name="ATTACH_LWING"> + 左翼 + </string> + <string name="ATTACH_RWING"> + 右翼 + </string> + <string name="ATTACH_FACE_JAW"> + 顎 + </string> + <string name="ATTACH_FACE_LEAR"> + 替代左耳 + </string> + <string name="ATTACH_FACE_REAR"> + 替代右耳 + </string> + <string name="ATTACH_FACE_LEYE"> + 替代左眼 + </string> + <string name="ATTACH_FACE_REYE"> + 替代右眼 + </string> + <string name="ATTACH_FACE_TONGUE"> + 舌頭 + </string> + <string name="ATTACH_GROIN"> + 鼠蹊 + </string> + <string name="ATTACH_HIND_LFOOT"> + 左後腳 + </string> + <string name="ATTACH_HIND_RFOOT"> + 右後腳 + </string> <string name="CursorPos"> 橫行 [LINE],縱列 [COLUMN] </string> @@ -4244,6 +4343,12 @@ http://secondlife.com/viewer-access-faq <string name="OfflineStatus"> 離線 </string> + <string name="not_online_msg"> + 使用者不在線上 - 訊息將留存,稍後傳遞。 + </string> + <string name="not_online_inventory"> + 使用者不在線上 - 收納區已儲存。 + </string> <string name="answered_call"> 你的通話已經接通 </string> |