diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 295 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 2 |
4 files changed, 94 insertions, 211 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 789a254389..edb896a1d2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2125,7 +2125,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (mat) { - switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) + switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender())) { case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: { @@ -2263,7 +2263,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); - if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { F32 cutoff = mat->getAlphaMaskCutoff()/255.f; sVertexProgram->setMinimumAlpha(cutoff); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 18ea184da6..651c49e699 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1165,7 +1165,7 @@ bool LLFace::canRenderAsMask() } LLMaterial* mat = te->getMaterialParams(); - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) { return false; } @@ -1412,7 +1412,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } else { - if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { shiny_in_alpha = true; } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 34b801a097..819933fa72 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2283,51 +2283,34 @@ bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; + bool refresh_materials = false; - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - - //here we just interesting in DIFFUSE_MAP only! - if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) - { //ok let's check the diffuse mode - switch(cur_material->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - - } break; - } //switch - } //if - } //for + // RGB textures without alpha channels won't work right with alpha, + // we provide format to material for material to decide when to drop alpha + for (mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + if (cur_material.notNull() + && LLRender::DIFFUSE_MAP == range_it->second.map) + { + U32 format = texture->getPrimaryFormat(); + if (format != cur_material->getDiffuseFormatPrimary()) + { + cur_material->setDiffuseFormatPrimary(format); + refresh_materials = true; + } + } + } //for - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - // These are placeholder materials, they shouldn't be sent to server - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } + if (refresh_materials) + { + LLViewerObject::refreshMaterials(); + } //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); + mWaitingTextureInfo.erase(range.first, range.second); - return 0 != new_material.size(); + return refresh_materials; } bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) @@ -2337,184 +2320,84 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); if(range.first == range.second) return false; - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - + bool refresh_materials = false; + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) { LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); if (cur_material.isNull()) continue; - switch(range_it->second.map) - { - case LLRender::DIFFUSE_MAP: - { - if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) - { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } break; - case LLRender::NORMAL_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setNormalID(LLUUID::null); - } break; - case LLRender::SPECULAR_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setSpecularID(LLUUID::null); - } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; - } //switch - } //for + if (range_it->second.map == LLRender::DIFFUSE_MAP) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + if (cur_material.notNull() + && LLRender::DIFFUSE_MAP == range_it->second.map) + { + if (0 != cur_material->getDiffuseFormatPrimary()) + { + cur_material->setDiffuseFormatPrimary(0); + refresh_materials = true; + } + } + } + } //for - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } + if (refresh_materials) + { + LLViewerObject::refreshMaterials(); + } //clear wait-list mWaitingTextureInfo.erase(range.first, range.second); - return 0 != new_material.size(); + return refresh_materials; } S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); - - if(pMaterialParams) - { //check all of them according to material settings - - LLViewerTexture *img_diffuse = getTEImage(te); - LLViewerTexture *img_normal = getTENormalMap(te); - LLViewerTexture *img_specular = getTESpecularMap(te); - - llassert(NULL != img_diffuse); - - LLMaterialPtr new_material = NULL; - - //diffuse - if(NULL != img_diffuse) - { //guard - if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - } - else - { - bool bSetDiffuseNone = false; - if(img_diffuse->isMissingAsset()) - { - bSetDiffuseNone = true; - } - else - { - switch(pMaterialParams->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //all of them modes available only for 32 bit textures - LLTextureEntry* tex_entry = getTE(te); - bool bIsBakedImageId = false; - if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) - { - bIsBakedImageId = true; - } - if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) - { - bSetDiffuseNone = true; - } - } break; - } - } //else - - - if(bSetDiffuseNone) - { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE - new_material = new LLMaterial(pMaterialParams->asLLSD()); - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } - } - - //normal - if(LLUUID::null != pMaterialParams->getNormalID()) - { - if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setNormalID(LLUUID::null); - } - else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); - } - - } + LLMaterialPtr material = pMaterialParams; + if (material.notNull()) + { + LLTextureEntry* tex_entry = getTE(te); + bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()); + material->setDiffuseBaked(is_baked); - //specular - if(LLUUID::null != pMaterialParams->getSpecularID()) - { - if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setSpecularID(LLUUID::null); - } - else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); - } - } + LLViewerTexture *img_diffuse = getTEImage(te); + llassert(NULL != img_diffuse); - if(new_material) { - pMaterial = new_material; - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); - } + //diffuse + if (!is_baked && NULL != img_diffuse) + { + if (0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) + { + // we don't have information about this texture, wait for it + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); + // Temporary assume RGBA image + material->setDiffuseFormatPrimary(GL_RGBA); + } + else + { + if (img_diffuse->isMissingAsset()) + { + material->setDiffuseFormatPrimary(0); + } + else + { + material->setDiffuseFormatPrimary(img_diffuse->getPrimaryFormat()); + } + } + } + else + { + material->setDiffuseFormatPrimary(0); + } } - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); + S32 res = LLViewerObject::setTEMaterialParams(te, material); - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((material) ? material->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); @@ -4581,7 +4464,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& LLMaterial* mat = te->getMaterialParams(); if (mat) { - U8 mode = mat->getDiffuseAlphaMode(); + U8 mode = mat->getDiffuseAlphaModeRender(); if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE) @@ -5204,7 +5087,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); - draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); + draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender(); draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); } else @@ -5564,7 +5447,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (mat && LLPipeline::sRenderDeferred) { - U8 alpha_mode = mat->getDiffuseAlphaMode(); + U8 alpha_mode = mat->getDiffuseAlphaModeRender(); bool is_alpha = type == LLDrawPool::POOL_ALPHA && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || @@ -5593,7 +5476,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else if (mat) { bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaMode(); + U8 mode = mat->getDiffuseAlphaModeRender(); bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; @@ -6491,7 +6374,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace bool can_be_shiny = true; if (mat) { - U8 mode = mat->getDiffuseAlphaMode(); + U8 mode = mat->getDiffuseAlphaModeRender(); can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; } @@ -6513,7 +6396,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace // if (te->getFullbright()) { - if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { if (opaque) { @@ -6598,7 +6481,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (mat) { - U8 mode = mat->getDiffuseAlphaMode(); + U8 mode = mat->getDiffuseAlphaModeRender(); is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)); @@ -6697,7 +6580,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (fullbright || bake_sunlight) { //fullbright - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } @@ -6719,7 +6602,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { //material alpha mask can be respected in non-deferred registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 01438bfb9f..0deb41541b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1678,7 +1678,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima if (alpha && mat) { - switch (mat->getDiffuseAlphaMode()) + switch (mat->getDiffuseAlphaModeRender()) { case 1: alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool. |