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-rw-r--r--indra/newview/llviewerjointmesh_sse.cpp13
-rw-r--r--indra/newview/llviewerjointmesh_sse2.cpp14
-rw-r--r--indra/newview/llviewerjointmesh_vec.cpp17
3 files changed, 21 insertions, 23 deletions
diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp
index c4f8ff4fa8..579c5d2687 100644
--- a/indra/newview/llviewerjointmesh_sse.cpp
+++ b/indra/newview/llviewerjointmesh_sse.cpp
@@ -1,6 +1,9 @@
/**
- * @file llviewerjointmesh.cpp
- * @brief LLV4 class implementation with LLViewerJointMesh class
+ * @file llviewerjointmesh_sse.cpp
+ * @brief SSE vectorized joint skinning code, only used when video card does
+ * not support avatar vertex programs.
+ *
+ * *NOTE: Disabled on Windows builds. See llv4math.h for details.
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
@@ -10,9 +13,7 @@
// Header Files
//-----------------------------------------------------------------------------
-// Do not use precompiled headers, because we need to build this file with
-// SSE support, but not the precompiled header file. JC
-#include "linden_common.h"
+#include "llviewerprecompiledheaders.h"
#include "llviewerjointmesh.h"
@@ -27,7 +28,6 @@
#include "llv4matrix4.h"
#include "v3math.h"
-// *NOTE: SSE must be enabled for this module
#if LL_VECTORIZE
@@ -88,7 +88,6 @@ void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh)
void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh)
{
LLViewerJointMesh::updateGeometryVectorized(face, mesh);
- return;
}
#endif
diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp
index cae602ac14..9ef2b4692a 100644
--- a/indra/newview/llviewerjointmesh_sse2.cpp
+++ b/indra/newview/llviewerjointmesh_sse2.cpp
@@ -1,6 +1,9 @@
/**
- * @file llviewerjointmesh.cpp
- * @brief LLV4 class implementation with LLViewerJointMesh class
+ * @file llviewerjointmesh_sse2.cpp
+ * @brief SSE vectorized joint skinning code, only used when video card does
+ * not support avatar vertex programs.
+ *
+ * *NOTE: Disabled on Windows builds. See llv4math.h for details.
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
@@ -10,9 +13,7 @@
// Header Files
//-----------------------------------------------------------------------------
-// Do not use precompiled headers, because we need to build this file with
-// SSE support, but not the precompiled header file. JC
-#include "linden_common.h"
+#include "llviewerprecompiledheaders.h"
#include "llviewerjointmesh.h"
@@ -29,10 +30,10 @@
#include "m4math.h"
#include "v3math.h"
-// *NOTE: SSE2 must be enabled for this module
#if LL_VECTORIZE
+
static LLV4Matrix4 sJointMat[32];
inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j)
@@ -90,7 +91,6 @@ void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh)
void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh)
{
LLViewerJointMesh::updateGeometryVectorized(face, mesh);
- return;
}
#endif
diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp
index adc602bdaf..69ddad63fc 100644
--- a/indra/newview/llviewerjointmesh_vec.cpp
+++ b/indra/newview/llviewerjointmesh_vec.cpp
@@ -1,8 +1,11 @@
/**
- * @file llviewerjointmesh.cpp
- * @brief LLV4 math class implementation with LLViewerJointMesh class
+ * @file llviewerjointmesh_vec.cpp
+ * @brief Compiler-generated vectorized joint skinning code, works well on
+ * Altivec processors (PowerPC Mac)
*
- * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * *NOTE: See llv4math.h for notes on SSE/Altivec vector code.
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
@@ -19,12 +22,8 @@
#include "llv4matrix3.h"
#include "llv4matrix4.h"
-// *NOTE: This is the fallback code for vectorized joint mesh skinning.
-// For builds that must support non-SSE x86 code (Windows, perhaps Linux)
-// SSE code generation should be disabled for this file.
-//
-// For builds that run on processors that always have SSE (Mac),
-// SSE code generation can be enabled. JC
+// Generic vectorized code, uses compiler defaults, works well for Altivec
+// on PowerPC.
static LLV4Matrix4 sJointMat[32];