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-rw-r--r--indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/lldrawpoolwater.cpp25
-rw-r--r--indra/newview/lldrawpoolwater.h1
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp9
-rw-r--r--indra/newview/llface.cpp5
-rw-r--r--indra/newview/llface.h1
-rw-r--r--indra/newview/llsettingsvo.cpp2
-rw-r--r--indra/newview/llsky.cpp14
-rw-r--r--indra/newview/llsky.h3
-rw-r--r--indra/newview/llstartup.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp7
-rw-r--r--indra/newview/llvosky.cpp148
-rw-r--r--indra/newview/llvosky.h18
-rw-r--r--indra/newview/llvovolume.cpp7
16 files changed, 168 insertions, 127 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 0d8dab0a41..e918bdcb9d 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -56,41 +56,7 @@ VARYING vec4 refCoord;
VARYING vec4 littleWave;
VARYING vec4 view;
-vec4 applyWaterFog(vec4 color, vec3 viewVec)
-{
- //normalize view vector
- vec3 view = normalize(viewVec);
- float es = -view.z;
-
- //find intersection point with water plane and eye vector
-
- //get eye depth
- float e0 = max(-waterPlane.w, 0.0);
-
- //get object depth
- float depth = length(viewVec);
-
- //get "thickness" of water
- float l = max(depth, 0.1);
-
- float kd = waterFogDensity;
- float ks = waterFogKS;
- vec4 kc = waterFogColor;
-
- float F = 0.98;
-
- float t1 = -kd * pow(F, ks * e0);
- float t2 = kd + ks * es;
- float t3 = pow(F, t2*l) - 1.0;
-
- float L = min(t1/t2*t3, 1.0);
-
- float D = pow(0.98, l*kd);
- //return vec4(1.0, 0.0, 1.0, 1.0);
- return color * D + kc * L;
- //depth /= 10.0;
- //return vec4(depth,depth,depth,0.0);
-}
+vec4 applyWaterFogView(vec3 pos, vec4 color);
void main()
{
@@ -108,5 +74,5 @@ void main()
vec4 fb = texture2D(screenTex, distort);
- frag_color = applyWaterFog(fb,view.xyz);
+ frag_color = applyWaterFogView(view.xyz, fb);
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
index 14b08b1da4..4d0d8882b9 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
@@ -41,18 +41,23 @@ uniform vec4 sunlight_color;
uniform vec3 lumWeights;
uniform float minLuminance;
uniform sampler2D diffuseMap;
+uniform sampler2D altDiffuseMap;
+uniform float blend_factor; // interp factor between moon A/B
VARYING vec2 vary_texcoord0;
void main()
{
- vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
+ vec4 c = mix(moonA, moonB, blend_factor);
+
c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
c.rgb = pow(c.rgb, vec3(0.45f));
// mix factor which blends when sunlight is brighter
// and shows true moon color at night
float mix = dot(normalize(sunlight_color.rgb), lumWeights);
- mix = smoothstep(-0.5f, 2.0f, lum);
+ mix = smoothstep(-0.5f, 2.0f, mix);
frag_color = vec4(c.rgb, mix * c.a);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 371b32406c..9f56bff4c2 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -105,7 +105,7 @@ vec4 getPosition(vec2 pos_screen)
#ifdef WATER_FOG
-vec4 applyWaterFogDeferred(vec3 pos, vec4 color);
+vec4 applyWaterFogView(vec3 pos, vec4 color);
#endif
void main()
@@ -198,7 +198,7 @@ void main()
}
#ifdef WATER_FOG
- vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom));
+ vec4 fogged = applyWaterFogView(pos,vec4(col, bloom));
col = fogged.rgb;
bloom = fogged.a;
#endif
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 9cd59c61ec..1ecf0ab8f9 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -68,15 +68,6 @@ F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
LLDrawPoolWater::LLDrawPoolWater() :
LLFacePool(POOL_WATER)
{
- mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- gGL.getTexUnit(0)->bind(mHBTex[0]) ;
- mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- gGL.getTexUnit(0)->bind(mHBTex[1]);
- mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
-
-
mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE);
llassert(mWaterImagep);
mWaterImagep->setNoDelete();
@@ -461,7 +452,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
LLGLSNoFog noFog;
- gGL.getTexUnit(0)->bind(mHBTex[dr]);
+ gGL.getTexUnit(0)->bind((dr == 0) ? voskyp->getSunTex() : voskyp->getMoonTex());
LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV));
face->renderIndexed();
@@ -536,14 +527,14 @@ void LLDrawPoolWater::shade()
if (eyedepth < 0.f && LLPipeline::sWaterReflections)
{
- if (deferred_render)
- {
- shader = &gDeferredUnderWaterProgram;
- }
+ if (deferred_render)
+ {
+ shader = &gDeferredUnderWaterProgram;
+ }
else
- {
- shader = &gUnderWaterProgram;
- }
+ {
+ shader = &gUnderWaterProgram;
+ }
}
else if (deferred_render)
{
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index 55f892d249..5df84bc8f0 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -37,7 +37,6 @@ class LLWaterSurface;
class LLDrawPoolWater: public LLFacePool
{
protected:
- LLPointer<LLViewerTexture> mHBTex[2];
LLPointer<LLViewerTexture> mWaterImagep;
LLPointer<LLViewerTexture> mOpaqueWaterImagep;
LLPointer<LLViewerTexture> mWaterNormp;
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 7a7739da03..3e74b06a7f 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -338,6 +338,8 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
moon_shader->bind();
moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
moon_shader->uniform3fv(LLShaderMgr::GLOW_LUM_WEIGHTS, 1, LLPipeline::RenderGlowLumWeights.mV);
+ F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
}
LLFacePool::LLOverrideFaceColor color_override(this, color);
@@ -388,10 +390,11 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
gDeferredStarProgram.bind();
- // *NOTE: have to bind a texture here since register combiners blending in
+ // *NOTE: have to bind moon textures here since register combiners blending in
// renderStars() requires something to be bound and we might as well only
- // bind the moon's texture once.
- gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture());
+ // bind the moon textures once.
+ gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::DIFFUSE_MAP));
+ gGL.getTexUnit(1)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP));
renderHeavenlyBodies();
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 3f2247c9c5..1acb1650cd 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -306,6 +306,11 @@ void LLFace::setDiffuseMap(LLViewerTexture* tex)
setTexture(LLRender::DIFFUSE_MAP, tex);
}
+void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex);
+}
+
void LLFace::setNormalMap(LLViewerTexture* tex)
{
setTexture(LLRender::NORMAL_MAP, tex);
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index ee545acb94..8531df8561 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -106,6 +106,7 @@ public:
void setDiffuseMap(LLViewerTexture* tex);
void setNormalMap(LLViewerTexture* tex);
void setSpecularMap(LLViewerTexture* tex);
+ void setAlternateDiffuseMap(LLViewerTexture* tex);
void switchTexture(U32 ch, LLViewerTexture* new_texture);
void dirtyTexture();
LLXformMatrix* getXform() const { return mXform; }
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 5991c42c97..b5fb889669 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -520,6 +520,8 @@ void LLSettingsVOSky::updateSettings()
LLVector3 sun_direction_cfr(sun_direction.mV[0], -sun_direction.mV[1], sun_direction.mV[2]);
LLVector3 moon_direction_cfr(moon_direction.mV[0], -moon_direction.mV[1], moon_direction.mV[2]);
gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr);
+ gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
+ gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId());
}
void LLSettingsVOSky::applySpecial(void *ptarget)
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp
index bb108fa6ac..6b7db9bb01 100644
--- a/indra/newview/llsky.cpp
+++ b/indra/newview/llsky.cpp
@@ -129,6 +129,20 @@ void LLSky::resetVertexBuffers()
}
}
+void LLSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
+{
+ if(mVOSkyp.notNull()) {
+ mVOSkyp->setSunTextures(sun_texture, sun_texture_next);
+ }
+}
+
+void LLSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next)
+{
+ if(mVOSkyp.notNull()) {
+ mVOSkyp->setMoonTextures(moon_texture, moon_texture_next);
+ }
+}
+
void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction)
{
if(mVOSkyp.notNull()) {
diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h
index 4b3b06b33f..b618b9bfe6 100644
--- a/indra/newview/llsky.h
+++ b/indra/newview/llsky.h
@@ -56,6 +56,9 @@ public:
void setSunDirectionCFR(const LLVector3 &sun_direction);
void setMoonDirectionCFR(const LLVector3 &moon_direction);
+ void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
+ void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
+
LLColor4 getSkyFogColor() const;
void setCloudDensityAtAgent(F32 cloud_density);
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index e7a149ac0c..7430a2578f 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -3499,6 +3499,8 @@ bool process_login_success_response()
}
}
+// LAPRAS
+#if 0
LLSD global_textures = response["global-textures"][0];
if(global_textures.size())
{
@@ -3516,8 +3518,8 @@ bool process_login_success_response()
{
gMoonTextureID = id;
}
-
}
+#endif
// set the location of the Agent Appearance service, from which we can request
// avatar baked textures if they are supported by the current region
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 48c72d8dc0..ebbf331d30 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1060,12 +1060,12 @@ BOOL LLViewerShaderMgr::loadShadersWater()
//load under water vertex shader
gUnderWaterProgram.mName = "Underwater Shader";
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gUnderWaterProgram.mFeatures.hasWaterFog = true;
gUnderWaterProgram.mShaderFiles.clear();
gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
- gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-
+ gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
+ gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gUnderWaterProgram.createShader(NULL, NULL);
}
@@ -1860,6 +1860,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
// load water shader
gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader";
gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredUnderWaterProgram.mFeatures.hasWaterFog = true;
gDeferredUnderWaterProgram.mFeatures.hasGamma = true;
gDeferredUnderWaterProgram.mFeatures.hasTransport = true;
gDeferredUnderWaterProgram.mFeatures.hasSrgb = true;
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 6d066ecfd9..359415b185 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -74,9 +74,10 @@ static const LLVector2 TEX11 = LLVector2(1.f, 1.f);
static const F32 LIGHT_DIRECTION_THRESHOLD = (F32) cosf(DEG_TO_RAD * 1.f);
static const F32 COLOR_CHANGE_THRESHOLD = 0.01f;
+// LAPRAS
// Exported globals
-LLUUID gSunTextureID = IMG_SUN;
-LLUUID gMoonTextureID = IMG_MOON;
+//LLUUID gSunTextureID = IMG_SUN;
+//LLUUID gMoonTextureID = IMG_MOON;
/***************************************
SkyTex
@@ -387,10 +388,11 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mSun.setIntensity(SUN_INTENSITY);
mMoon.setIntensity(0.1f * SUN_INTENSITY);
- mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+ //mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ //mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+ //mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ //mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+
mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1);
mBloomTexturep->setNoDelete() ;
mBloomTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -481,10 +483,15 @@ void LLVOSky::restoreGL()
{
mSkyTex[i].restoreGL();
}
- mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ if (psky)
+ {
+ setSunTextures(psky->getSunTextureId(), psky->getNextSunTextureId());
+ setMoonTextures(psky->getMoonTextureId(), psky->getNextMoonTextureId());
+ }
+
mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1);
mBloomTexturep->setNoDelete() ;
mBloomTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -715,10 +722,28 @@ bool LLVOSky::updateSky()
void LLVOSky::updateTextures()
{
- if (mSunTexturep)
+ if (mSunTexturep[0])
+ {
+ mSunTexturep[0]->addTextureStats( (F32)MAX_IMAGE_AREA );
+ }
+
+ if (mSunTexturep[1])
+ {
+ mSunTexturep[1]->addTextureStats( (F32)MAX_IMAGE_AREA );
+ }
+
+ if (mMoonTexturep[0])
+ {
+ mMoonTexturep[0]->addTextureStats( (F32)MAX_IMAGE_AREA );
+ }
+
+ if (mMoonTexturep[1])
{
- mSunTexturep->addTextureStats( (F32)MAX_IMAGE_AREA );
- mMoonTexturep->addTextureStats( (F32)MAX_IMAGE_AREA );
+ mMoonTexturep[1]->addTextureStats( (F32)MAX_IMAGE_AREA );
+ }
+
+ if (mBloomTexturep)
+ {
mBloomTexturep->addTextureStats( (F32)MAX_IMAGE_AREA );
}
}
@@ -737,13 +762,60 @@ LLDrawable *LLVOSky::createDrawable(LLPipeline *pipeline)
mFace[FACE_SIDE0 + i] = mDrawable->addFace(poolp, NULL);
}
- mFace[FACE_SUN] = mDrawable->addFace(poolp, mSunTexturep);
- mFace[FACE_MOON] = mDrawable->addFace(poolp, mMoonTexturep);
- mFace[FACE_BLOOM] = mDrawable->addFace(poolp, mBloomTexturep);
+ mFace[FACE_SUN] = mDrawable->addFace(poolp, nullptr);
+ mFace[FACE_MOON] = mDrawable->addFace(poolp, nullptr);
+ mFace[FACE_BLOOM] = mDrawable->addFace(poolp, nullptr);
return mDrawable;
}
+void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
+{
+ mSunTexturep[0] = LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ mSunTexturep[1] = LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+
+ if (mFace[FACE_SUN])
+ {
+ if (mSunTexturep[0])
+ {
+ mSunTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]);
+
+ if (mSunTexturep[1])
+ {
+ mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]);
+ }
+ }
+}
+
+void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next)
+{
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ LLUUID moon_tex = moon_texture.isNull() ? psky->GetDefaultMoonTextureId() : moon_texture;
+ LLUUID moon_tex_next = moon_texture_next.isNull() ? (moon_texture.isNull() ? psky->GetDefaultMoonTextureId() : moon_texture) : moon_texture_next;
+
+ mMoonTexturep[0] = LLViewerTextureManager::getFetchedTexture(moon_tex, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ mMoonTexturep[1] = LLViewerTextureManager::getFetchedTexture(moon_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+
+ if (mFace[FACE_MOON])
+ {
+ if (mMoonTexturep[0])
+ {
+ mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]);
+
+ if (mMoonTexturep[1])
+ {
+ mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]);
+ }
+ }
+}
+
static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry");
BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
@@ -849,44 +921,18 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
const F32 height_above_water = camera_height - water_height;
bool sun_flag = FALSE;
-
if (mSun.isVisible())
- {
- if (mMoon.isVisible())
- {
- sun_flag = look_at * mSun.getDirection() > 0;
- }
- else
- {
- sun_flag = TRUE;
- }
+ {
+ sun_flag = !mMoon.isVisible() || ((look_at * mSun.getDirection()) > 0);
}
- if (height_above_water > 0)
- {
- bool render_ref = gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0;
-
- if (sun_flag)
- {
- setDrawRefl(0);
- if (render_ref)
- {
- updateReflectionGeometry(drawable, height_above_water, mSun);
- }
- }
- else
- {
- setDrawRefl(1);
- if (render_ref)
- {
- updateReflectionGeometry(drawable, height_above_water, mMoon);
- }
- }
- }
- else
- {
- setDrawRefl(-1);
- }
+ bool above_water = (height_above_water > 0);
+ bool render_ref = above_water && gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0;
+ setDrawRefl(above_water ? (sun_flag ? 0 : 1) : -1);
+ if (render_ref)
+ {
+ updateReflectionGeometry(drawable, height_above_water, mSun);
+ }
LLPipeline::sCompiles++;
return TRUE;
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 3d77c3f8e9..d6d294de6a 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -45,8 +45,8 @@ const F32 HEAVENLY_BODY_SCALE = HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR;
// HACK: Allow server to change sun and moon IDs.
// I can't figure out how to pass the appropriate
// information into the LLVOSky constructor. JC
-extern LLUUID gSunTextureID;
-extern LLUUID gMoonTextureID;
+//extern LLUUID gSunTextureID;
+//extern LLUUID gMoonTextureID;
class LLFace;
class LLHaze;
@@ -269,9 +269,13 @@ public:
bool isReflFace(const LLFace* face) const { return face == mFace[FACE_REFLECTION]; }
LLFace* getReflFace() const { return mFace[FACE_REFLECTION]; }
- LLViewerTexture* getSunTex() const { return mSunTexturep; }
- LLViewerTexture* getMoonTex() const { return mMoonTexturep; }
- LLViewerTexture* getBloomTex() const { return mBloomTexturep; }
+ LLViewerTexture* getSunTex() const { return mSunTexturep[0]; }
+ LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; }
+ LLViewerTexture* getBloomTex() const { return mBloomTexturep; }
+
+ void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
+ void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
+
void forceSkyUpdate(void) { mForceUpdate = TRUE; }
public:
@@ -286,8 +290,8 @@ protected:
void initSkyTextureDirs(const S32 side, const S32 tile);
void createSkyTexture(const S32 side, const S32 tile);
- LLPointer<LLViewerFetchedTexture> mSunTexturep;
- LLPointer<LLViewerFetchedTexture> mMoonTexturep;
+ LLPointer<LLViewerFetchedTexture> mSunTexturep[2];
+ LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
LLPointer<LLViewerFetchedTexture> mBloomTexturep;
static S32 sResolution;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 7d6881f8a8..d4c8d4f923 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2152,7 +2152,7 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
switch(range_it->second.map)
{
- case LLRender::DIFFUSE_MAP:
+ case LLRender::DIFFUSE_MAP:
{
if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
{ //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
@@ -2194,9 +2194,8 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
mat->setSpecularID(LLUUID::null);
} break;
- case LLRender::NUM_TEXTURE_CHANNELS:
- //nothing to do, make compiler happy
- break;
+ default:
+ break;
} //switch
} //for