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-rw-r--r--indra/newview/app_settings/settings.xml75
-rw-r--r--indra/newview/lldrawpoolalpha.cpp7
-rw-r--r--indra/newview/llface.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp5
-rw-r--r--indra/newview/llvovolume.cpp14
5 files changed, 53 insertions, 50 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index e42906e78b..e1eeefa755 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10712,38 +10712,49 @@
<integer>3</integer>
</map>
<key>RenderReflectionRes</key>
- <map>
- <key>Comment</key>
- <string>Reflection map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>64</integer>
- </map>
- <key>RenderResolutionDivisor</key>
- <map>
- <key>Comment</key>
- <string>Divisor for rendering 3D scene at reduced resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderShaderLightingMaxLevel</key>
- <map>
- <key>Comment</key>
- <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
+ <map>
+ <key>Comment</key>
+ <string>Reflection map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>RenderReservedTextureIndices</key>
+ <map>
+ <key>Comment</key>
+ <string>Count of texture indices to reserve for shadow and reflection maps when using indexed texture rendering. Probably only want to set from the login screen.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>14</integer>
+ </map>
+ <key>RenderResolutionDivisor</key>
+ <map>
+ <key>Comment</key>
+ <string>Divisor for rendering 3D scene at reduced resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderShaderLightingMaxLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>RenderSkyAutoAdjustLegacy</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 9418cead76..fd27010877 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -478,7 +478,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material)
}
}
}
-
+
return tex_setup;
}
@@ -668,7 +668,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA];
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
if ((bool)params.mAvatar != rigged)
@@ -814,9 +814,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
current_shader->setMinimumAlpha(0.f);
reset_minimum_alpha = true;
}
-
+
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ stop_glerror();
if (reset_minimum_alpha)
{
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 69e43bb458..ccee57cf69 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1855,7 +1855,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
S32* vp = (S32*) &val;
*vp = index;
- llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
+ llassert(index < LLGLSLShader::sIndexedTextureChannels);
LLVector4Logical mask;
mask.clear();
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 289c0d7567..5144b28ce9 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -423,7 +423,10 @@ void LLViewerShaderMgr::setShaders()
static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
// when using indexed texture rendering, leave some texture units available for shadow and reflection maps
- LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-12, (S32) max_texture_index), 1);
+ static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14);
+
+ LLGLSLShader::sIndexedTextureChannels =
+ llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units);
reentrance = true;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index b886b922de..1b816b88fb 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -6248,19 +6248,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLViewerTexture* last_tex = NULL;
- S32 texture_index_channels = 1;
-
- if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
- {
- texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity;
- }
-
- if (distance_sort)
- {
- texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
- }
-
- texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
+ S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
bool flexi = false;