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-rw-r--r--indra/newview/llagentwearables.cpp7
-rw-r--r--indra/newview/llassetuploadresponders.cpp12
-rw-r--r--indra/newview/llfloaterinventory.cpp22
-rw-r--r--indra/newview/llfloaterinventory.h5
-rw-r--r--indra/newview/llfloateropenobject.cpp6
-rw-r--r--indra/newview/llinventorybridge.cpp7
-rw-r--r--indra/newview/llinventorymodel.cpp8
-rw-r--r--indra/newview/llinventorypanel.cpp23
-rw-r--r--indra/newview/llsidepanelinventory.cpp13
-rw-r--r--indra/newview/llsidepanelinventory.h3
-rw-r--r--indra/newview/lltoolbar.cpp12
-rw-r--r--indra/newview/llviewermenu.cpp14
-rw-r--r--indra/newview/llviewermessage.cpp72
13 files changed, 97 insertions, 107 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index b52b58f9e2..15983ee78a 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -37,7 +37,6 @@
#include "llcallbacklist.h"
#include "llfloatercustomize.h"
-#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
@@ -1361,10 +1360,10 @@ void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
// Open the inventory and select the first item we added.
if (first_item_id.notNull())
{
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if (view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO);
+ active_panel->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index d5f9f7ca5d..1d03cc8823 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -42,7 +42,6 @@
#include "llnotify.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
-#include "llfloaterinventory.h"
#include "llpermissionsflags.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
@@ -287,19 +286,18 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
// Show the preview panel for textures and sounds to let
// user know that the image (or snapshot) arrived intact.
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if(view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
-
- view->getPanel()->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
+ active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type)
&& LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD)
{
- view->getPanel()->openSelected();
+ active_panel->openSelected();
}
//LLFloaterInventory::dumpSelectionInformation((void*)view);
// restore keyboard focus
+ LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
gFocusMgr.setKeyboardFocus(focus);
}
}
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp
index 4a2e1913cd..76c0a7637c 100644
--- a/indra/newview/llfloaterinventory.cpp
+++ b/indra/newview/llfloaterinventory.cpp
@@ -120,28 +120,6 @@ LLFloaterInventory* LLFloaterInventory::showAgentInventory()
}
// static
-LLFloaterInventory* LLFloaterInventory::getActiveInventory()
-{
- LLFloaterInventory* res = NULL;
- LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
- S32 z_min = S32_MAX;
- for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
- {
- LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
- if (iv)
- {
- S32 z_order = gFloaterView->getZOrder(iv);
- if (z_order < z_min)
- {
- res = iv;
- z_min = z_order;
- }
- }
- }
- return res;
-}
-
-// static
void LLFloaterInventory::cleanup()
{
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
diff --git a/indra/newview/llfloaterinventory.h b/indra/newview/llfloaterinventory.h
index c0de89bff2..b661c391a7 100644
--- a/indra/newview/llfloaterinventory.h
+++ b/indra/newview/llfloaterinventory.h
@@ -55,11 +55,6 @@ public:
BOOL postBuild();
- // Return the active inventory view if there is one. Active is
- // defined as the inventory that is the closest to the front, and
- // is visible.
- static LLFloaterInventory* getActiveInventory();
-
// This method makes sure that an inventory view exists, is
// visible, and has focus. The view chosen is returned.
static LLFloaterInventory* showAgentInventory();
diff --git a/indra/newview/llfloateropenobject.cpp b/indra/newview/llfloateropenobject.cpp
index 6caa0d60f9..56a86c2cb7 100644
--- a/indra/newview/llfloateropenobject.cpp
+++ b/indra/newview/llfloateropenobject.cpp
@@ -195,10 +195,10 @@ void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
if (result == 0)
{
LLFloaterInventory::showAgentInventory();
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if (view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- view->getPanel()->setSelection(cat->mCatID, TAKE_FOCUS_NO);
+ active_panel->setSelection(cat->mCatID, TAKE_FOCUS_NO);
}
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index ebb33ef454..9e5a831555 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -38,7 +38,6 @@
#include "llappearancemgr.h"
#include "llavataractions.h"
#include "llfloatercustomize.h"
-#include "llfloaterinventory.h"
#include "llfloateropenobject.h"
#include "llfloaterreg.h"
#include "llfloaterworldmap.h"
@@ -1052,7 +1051,7 @@ void LLItemBridge::gotoItem(LLFolderView *folder)
LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
- LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
@@ -2928,9 +2927,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
// everything in the active window so that we don't follow
// the selection to its new location (which is very
// annoying).
- if (LLFloaterInventory::getActiveInventory())
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
if (active_panel && (panel != active_panel))
{
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 9f96ebc366..ea6dfb8e7a 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -36,10 +36,10 @@
#include "llagent.h"
#include "llagentwearables.h"
#include "llinventorypanel.h"
-#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
+#include "llinventorypanel.h"
#include "llnotificationsutil.h"
#include "llwindow.h"
#include "llviewercontrol.h"
@@ -3048,10 +3048,10 @@ void LLInventoryModel::processUpdateInventoryFolder(LLMessageSystem* msg,
gInventory.notifyObservers();
// *HACK: Do the 'show' logic for a new item in the inventory.
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if(view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- view->getPanel()->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO);
+ active_panel->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO);
}
}
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index f633225dbf..0d75561f27 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -31,21 +31,22 @@
*/
#include "llviewerprecompiledheaders.h"
+#include "llinventorypanel.h"
#include <utility> // for std::pair<>
-#include "llinventorypanel.h"
-
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llfloaterinventory.h"
#include "llfloaterreg.h"
+#include "llimfloater.h"
#include "llimview.h"
#include "llinventorybridge.h"
+#include "llsidepanelinventory.h"
+#include "llsidetray.h"
#include "llscrollcontainer.h"
#include "llviewerfoldertype.h"
-#include "llimfloater.h"
#include "llvoavatarself.h"
static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
@@ -841,12 +842,26 @@ void LLInventoryPanel::dumpSelectionInformation(void* user_data)
LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel()
{
LLInventoryPanel* res = NULL;
+
+ // If the inventorySP is opened and its main inventory view is active, use that.
+ LLSidepanelInventory *sidepanel_inventory =
+ dynamic_cast<LLSidepanelInventory*>(LLSideTray::getInstance()->getPanel("sidepanel_inventory"));
+ if (sidepanel_inventory)
+ {
+ res = sidepanel_inventory->getActivePanel();
+ if (res)
+ {
+ return res;
+ }
+ }
+
+ // Iterate through the inventory floaters and return whichever is on top.
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
S32 z_min = S32_MAX;
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
{
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
- if (iv)
+ if (iv && iv->getVisible())
{
S32 z_order = gFloaterView->getZOrder(iv);
if (z_order < z_min)
diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp
index 824def3d92..9ab459080e 100644
--- a/indra/newview/llsidepanelinventory.cpp
+++ b/indra/newview/llsidepanelinventory.cpp
@@ -277,3 +277,16 @@ LLInventoryItem *LLSidepanelInventory::getSelectedItem()
LLInventoryItem *item = gInventory.getItem(item_id);
return item;
}
+
+LLInventoryPanel *LLSidepanelInventory::getActivePanel()
+{
+ if (!getVisible())
+ {
+ return NULL;
+ }
+ if (mInventoryPanel->getVisible())
+ {
+ return mPanelMainInventory->getActivePanel();
+ }
+ return NULL;
+}
diff --git a/indra/newview/llsidepanelinventory.h b/indra/newview/llsidepanelinventory.h
index 6aa9cc745f..c2ce3badb8 100644
--- a/indra/newview/llsidepanelinventory.h
+++ b/indra/newview/llsidepanelinventory.h
@@ -36,6 +36,7 @@
class LLFolderViewItem;
class LLInventoryItem;
+class LLInventoryPanel;
class LLPanelMainInventory;
class LLSidepanelItemInfo;
class LLSidepanelTaskInfo;
@@ -49,6 +50,8 @@ public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
+ LLInventoryPanel* getActivePanel(); // Returns an active inventory panel, if any.
+
protected:
// Tracks highlighted (selected) item in inventory panel.
LLInventoryItem *getSelectedItem();
diff --git a/indra/newview/lltoolbar.cpp b/indra/newview/lltoolbar.cpp
index 268a18d2a2..bf6d715c31 100644
--- a/indra/newview/lltoolbar.cpp
+++ b/indra/newview/lltoolbar.cpp
@@ -56,6 +56,7 @@
#include "llfloaterchatterbox.h"
#include "llfloaterfriends.h"
#include "llfloatersnapshot.h"
+#include "llinventorypanel.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewermenu.h"
@@ -157,12 +158,11 @@ BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
LLButton* inventory_btn = getChild<LLButton>("inventory_btn");
if (!inventory_btn) return FALSE;
- LLFloaterInventory* active_inventory = LLFloaterInventory::getActiveInventory();
-
LLRect button_screen_rect;
inventory_btn->localRectToScreen(inventory_btn->getRect(),&button_screen_rect);
-
- if(active_inventory && active_inventory->getVisible())
+
+ const LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if(active_panel)
{
mInventoryAutoOpen = FALSE;
}
@@ -170,8 +170,8 @@ BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
{
if (mInventoryAutoOpen)
{
- if (!(active_inventory && active_inventory->getVisible()) &&
- mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime)
+ if (!active_panel &&
+ mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime)
{
LLFloaterInventory::showAgentInventory();
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 4307002980..0cedf3acd3 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -31,14 +31,16 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewermenu.h"
+// TODO: Remove unnecessary headers.
+
// system library includes
#include <iostream>
#include <fstream>
#include <sstream>
+
// linden library includes
#include "llaudioengine.h"
#include "llfloaterreg.h"
@@ -141,7 +143,6 @@
#include "llimagetga.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
-#include "llfloaterinventory.h"
#include "llkeyboard.h"
#include "llpanellogin.h"
#include "llpanelblockedlist.h"
@@ -6962,16 +6963,15 @@ void handle_grab_texture(void* data)
gInventory.updateItem(item);
gInventory.notifyObservers();
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
-
// Show the preview panel for textures to let
// user know that the image is now in inventory.
- if(view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if(active_panel)
{
LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- view->getPanel()->setSelection(item_id, TAKE_FOCUS_NO);
- view->getPanel()->openSelected();
+ active_panel->setSelection(item_id, TAKE_FOCUS_NO);
+ active_panel->openSelected();
//LLFloaterInventory::dumpSelectionInformation((void*)view);
// restore keyboard focus
gFocusMgr.setKeyboardFocus(focus_ctrl);
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 9fc818e1ff..549be65c2d 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -31,9 +31,10 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewermessage.h"
+// TODO: Remove unnecessary headers.
+
#include <deque>
#include "llaudioengine.h"
@@ -91,7 +92,6 @@
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
-#include "llfloaterinventory.h"
#include "llmenugl.h"
#include "llmoveview.h"
#include "llmutelist.h"
@@ -933,56 +933,46 @@ void open_inventory_offer(const std::vector<LLUUID>& items, const std::string& f
//highlight item, if it's not in the trash or lost+found
// Don't auto-open the inventory floater
- LLFloaterInventory* view = NULL;
if(gSavedSettings.getBOOL("ShowInInventory") &&
asset_type != LLAssetType::AT_CALLINGCARD &&
item->getInventoryType() != LLInventoryType::IT_ATTACHMENT &&
!from_name.empty())
{
- view = LLFloaterInventory::showAgentInventory();
//TODO:this should be moved to the end of method after all the checks,
//but first decide what to do with active inventory if any (EK)
LLSD key;
key["select"] = item->getUUID();
LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
}
- else
- {
- view = LLFloaterInventory::getActiveInventory();
- }
- if(!view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if(active_panel)
{
- return;
- }
-
- //Trash Check
- const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
- {
- return;
- }
- const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
- //BOOL inventory_has_focus = gFocusMgr.childHasKeyboardFocus(view);
- BOOL user_is_away = gAwayTimer.getStarted();
+ //Trash Check
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ {
+ return;
+ }
+ const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
+ //BOOL inventory_has_focus = gFocusMgr.childHasKeyboardFocus(view);
+ BOOL user_is_away = gAwayTimer.getStarted();
- // don't select lost and found items if the user is active
- if (gInventory.isObjectDescendentOf(item->getUUID(), lost_and_found_id)
- && !user_is_away)
- {
- return;
- }
+ // don't select lost and found items if the user is active
+ if (gInventory.isObjectDescendentOf(item->getUUID(), lost_and_found_id)
+ && !user_is_away)
+ {
+ return;
+ }
- //Not sure about this check. Could make it easy to miss incoming items.
- //don't dick with highlight while the user is working
- //if(inventory_has_focus && !user_is_away)
- // break;
- LL_DEBUGS("Messaging") << "Highlighting" << item->getUUID() << LL_ENDL;
- //highlight item
+ //Not sure about this check. Could make it easy to miss incoming items.
+ //don't dick with highlight while the user is working
+ //if(inventory_has_focus && !user_is_away)
+ // break;
+ LL_DEBUGS("Messaging") << "Highlighting" << item->getUUID() << LL_ENDL;
+ //highlight item
- if (view->getPanel())
- {
LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- view->getPanel()->setSelection(item->getUUID(), TAKE_FOCUS_NO);
+ active_panel->setSelection(item->getUUID(), TAKE_FOCUS_NO);
gFocusMgr.setKeyboardFocus(focus_ctrl);
}
}
@@ -4991,7 +4981,7 @@ void container_inventory_arrived(LLViewerObject* object,
gAgent.changeCameraToDefault();
}
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (inventory->size() > 2)
{
@@ -5029,9 +5019,9 @@ void container_inventory_arrived(LLViewerObject* object,
}
}
gInventory.notifyObservers();
- if(view)
+ if(active_panel)
{
- view->getPanel()->setSelection(cat_id, TAKE_FOCUS_NO);
+ active_panel->setSelection(cat_id, TAKE_FOCUS_NO);
}
}
else if (inventory->size() == 2)
@@ -5065,9 +5055,9 @@ void container_inventory_arrived(LLViewerObject* object,
new_item->updateServer(TRUE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
- if(view)
+ if(active_panel)
{
- view->getPanel()->setSelection(item_id, TAKE_FOCUS_NO);
+ active_panel->setSelection(item_id, TAKE_FOCUS_NO);
}
}