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-rw-r--r--indra/newview/app_settings/settings.xml15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl3
-rw-r--r--indra/newview/llheroprobemanager.cpp52
-rw-r--r--indra/newview/llviewershadermgr.cpp16
-rw-r--r--indra/newview/llviewershadermgr.h1
-rw-r--r--indra/newview/pipeline.cpp5
-rw-r--r--indra/newview/pipeline.h3
9 files changed, 46 insertions, 53 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 242e274daf..f2ba4ba29e 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10421,7 +10421,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>1024</integer>
+ <integer>2048</integer>
</map>
<key>RenderHeroProbeDistance</key>
<map>
@@ -10432,18 +10432,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>16</real>
- </map>
- <key>RenderHeroProbeNearClipOffset</key>
- <map>
- <key>Comment</key>
- <string>Distance offset in meters for hero probes to near clip.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.1</real>
+ <real>8</real>
</map>
<key>RenderReflectionProbeVolumes</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index f6d509e2c6..2dba7cb9d9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -39,9 +39,11 @@ in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 position);
void main()
{
+ mirrorClip(pos);
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
vec4 color0 = texture(detail_0, vary_texcoord0.xy);
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index cb6f34713c..c1ed1bfe6e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R)
float totalWeight = 0.0;
float envMapDim = float(textureSize(reflectionProbes, 0).s);
float roughness = mipLevel/max_probe_lod;
- int numSamples = max(int(32*roughness), 1);
+ int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1);
float numMips = max_probe_lod+1;
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index b364e454e8..b2a81aa025 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -35,6 +35,8 @@ vec3 scaleSoftClipFragLinear(vec3 l);
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
vec4 applyWaterFogViewLinear(vec3 pos, vec4 color);
+void mirrorClip(vec3 pos);
+
// PBR interface
vec2 BRDF(float NoV, float roughness);
@@ -129,6 +131,7 @@ vec3 getPositionWithNDC(vec3 ndc);
void main()
{
+ mirrorClip(vary_position);
vN = vary_normal;
vT = vary_tangent;
vB = cross(vN, vT);
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index ed37a67c85..39f5bdec5a 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -167,7 +167,7 @@ void LLHeroProbeManager::update()
mCurrentClipPlane.setVec(hero_pos, face_normal);
mMirrorPosition = mNearestHero->getPositionAgent();
- mMirrorNormal = LLVector3(0, 0, 1);
+ mMirrorNormal = face_normal;
probe_pos.load3(point.mV);
@@ -217,7 +217,7 @@ void LLHeroProbeManager::update()
void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip)
{
// hacky hot-swap of camera specific render targets
- gPipeline.mRT = &gPipeline.mAuxillaryRT;
+ gPipeline.mRT = &gPipeline.mHeroProbeRT;
probe->update(mRenderTarget.getWidth(), face, true, near_clip);
@@ -252,32 +252,8 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
static LLStaticHashedString znear("znear");
static LLStaticHashedString zfar("zfar");
- LLRenderTarget *screen_rt = &gPipeline.mAuxillaryRT.screen;
- LLRenderTarget *depth_rt = &gPipeline.mAuxillaryRT.deferredScreen;
-
- // perform a gaussian blur on the super sampled render before downsampling
- {
- gGaussianProgram.bind();
- gGaussianProgram.uniform1f(resScale, 1.f / mProbeResolution);
- S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
-
- // horizontal
- gGaussianProgram.uniform2f(direction, 1.f, 0.f);
- gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
- mRenderTarget.bindTarget();
- gPipeline.mScreenTriangleVB->setBuffer();
- gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- mRenderTarget.flush();
-
- // vertical
- gGaussianProgram.uniform2f(direction, 0.f, 1.f);
- gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
- screen_rt->bindTarget();
- gPipeline.mScreenTriangleVB->setBuffer();
- gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- screen_rt->flush();
- }
-
+ LLRenderTarget *screen_rt = &gPipeline.mHeroProbeRT.screen;
+ LLRenderTarget *depth_rt = &gPipeline.mHeroProbeRT.deferredScreen;
S32 mips = log2((F32)mProbeResolution) + 0.5f;
@@ -338,14 +314,14 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
{
//generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
- gRadianceGenProgram.bind();
+ gHeroRadianceGenProgram.bind();
mVertexBuffer->setBuffer();
- S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ S32 channel = gHeroRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
- gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
- gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
- gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength);
+ gHeroRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gHeroRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+ gHeroRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength);
U32 res = mMipChain[0].getWidth();
@@ -357,10 +333,10 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
static LLStaticHashedString sWidth("u_width");
static LLStaticHashedString sStrength("probe_strength");
- gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
- gRadianceGenProgram.uniform1f(sMipLevel, i);
- gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
- gRadianceGenProgram.uniform1f(sStrength, 1);
+ gHeroRadianceGenProgram.uniform1f(sRoughness, (F32) i / (F32) (mMipChain.size() - 1));
+ gHeroRadianceGenProgram.uniform1f(sMipLevel, i);
+ gHeroRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+ gHeroRadianceGenProgram.uniform1f(sStrength, 1);
for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
@@ -383,7 +359,7 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
}
}
- gRadianceGenProgram.unbind();
+ gHeroRadianceGenProgram.unbind();
}
mMipChain[0].flush();
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index bb60ceed2a..d0a54d8cfc 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -84,7 +84,8 @@ LLGLSLShader gOcclusionCubeProgram;
LLGLSLShader gGlowCombineProgram;
LLGLSLShader gReflectionMipProgram;
LLGLSLShader gGaussianProgram;
-LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gHeroRadianceGenProgram;
LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
LLGLSLShader gTwoTextureCompareProgram;
@@ -2801,8 +2802,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32");
success = gRadianceGenProgram.createShader(NULL, NULL);
}
+
+ if (success && gGLManager.mHasCubeMapArray)
+ {
+ gHeroRadianceGenProgram.mName = "Hero Radiance Gen Shader";
+ gHeroRadianceGenProgram.mShaderFiles.clear();
+ gHeroRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
+ gHeroRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
+ gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1");
+ gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4");
+ success = gHeroRadianceGenProgram.createShader(NULL, NULL);
+ }
if (success && gGLManager.mHasCubeMapArray)
{
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index cb1729cd1b..21c8d2089b 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -153,6 +153,7 @@ extern LLGLSLShader gGlowCombineProgram;
extern LLGLSLShader gReflectionMipProgram;
extern LLGLSLShader gGaussianProgram;
extern LLGLSLShader gRadianceGenProgram;
+extern LLGLSLShader gHeroRadianceGenProgram;
extern LLGLSLShader gIrradianceGenProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d81bcef259..3bd7acb06a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -785,6 +785,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
+
+ res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
+ mRT = &mHeroProbeRT;
+ allocateScreenBuffer(res, res, samples);
+
mRT = &mMainRT;
gCubeSnapshot = FALSE;
}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5ace90b000..bbe34933f7 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -699,6 +699,9 @@ public:
// used by reflection probes and dynamic texture bakes
RenderTargetPack mAuxillaryRT;
+ // Auxillary render target pack scaled to the hero probe's per-face size.
+ RenderTargetPack mHeroProbeRT;
+
// currently used render target pack
RenderTargetPack* mRT;