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-rw-r--r--indra/newview/app_settings/settings.xml69
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl4
-rw-r--r--indra/newview/llappviewer.cpp2
-rw-r--r--indra/newview/llgltfmateriallist.cpp75
-rw-r--r--indra/newview/llgltfmateriallist.h3
-rw-r--r--indra/newview/llreflectionmap.cpp12
-rw-r--r--indra/newview/llsettingsvo.cpp24
-rw-r--r--indra/newview/llstartup.cpp1
-rw-r--r--indra/newview/llviewergenericmessage.cpp18
-rw-r--r--indra/newview/llviewergenericmessage.h1
-rwxr-xr-xindra/newview/llviewerregion.cpp16
-rw-r--r--indra/newview/llvocache.cpp34
-rw-r--r--indra/newview/llvocache.h2
-rw-r--r--indra/newview/pipeline.cpp12
23 files changed, 263 insertions, 104 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 21d8722f56..549f8bb228 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10665,7 +10665,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.5</real>
+ <real>1.0</real>
</map>
<key>RenderSkyAutoAdjustHDRScale</key>
<map>
@@ -10678,6 +10678,73 @@
<key>Value</key>
<real>2.0</real>
</map>
+ <key>RendeSkyAutoAdjustBlueHorizonScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RendeSkyAutoAdjustBlueDensityScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustSunColorScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun color scalar when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Probe ambiance value when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.001</real>
+ </map>
+ <key>RenderSkySunlightScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAmbientScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient scale fudge factor for matching with pre-PBR viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 53e4f02314..64e6bc9da2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -105,7 +105,8 @@ vec3 toneMap(vec3 color)
color *= exposure * exp_scale;
- color = toneMapACES_Hill(color);
+ // mix ACES and Linear here as a compromise to avoid over-darkening legacy content
+ color = mix(toneMapACES_Hill(color), color, 0.333);
#endif
return color;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 437fa0a6d5..a8aa5a36a3 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -39,7 +39,8 @@ uniform float max_y;
uniform vec3 glow;
uniform float scene_light_strength;
uniform float sun_moon_glow_factor;
-uniform float sky_hdr_scale;
+uniform float sky_sunlight_scale;
+uniform float sky_ambient_scale;
float getAmbientClamp() { return 1.0f; }
@@ -148,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
- sunlit *= 1.5;
- amblit *= 0.5;
+ sunlit *= sky_sunlight_scale;
+ amblit *= sky_ambient_scale;
- // override amblit with ambient_color if sky probe ambiance is not zero
- amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));
-
amblit = srgb_to_linear(amblit);
amblit *= ambientLighting(norm, light_dir);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index da5f997429..3a251af240 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -85,7 +85,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
float getAmbientClamp();
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)
{
@@ -251,7 +251,7 @@ void main()
vec3 irradiance;
vec3 glossenv;
vec3 legacyenv;
- sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true);
+ sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear);
float da = dot(norm.xyz, light_dir.xyz);
@@ -266,7 +266,7 @@ void main()
vec3 sun_contrib = min(final_da, shadow) * sunlit_linear;
- color.rgb = max(amblit, irradiance);
+ color.rgb = irradiance;
color.rgb += sun_contrib;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index e8db856b1f..be66b6feb2 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -92,7 +92,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float
float calcLegacyDistanceAttenuation(float distance, float falloff);
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
void waterClip(vec3 pos);
@@ -224,11 +224,8 @@ void main()
float gloss = 1.0 - perceptualRoughness;
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true);
- // Take maximium of legacy ambient vs irradiance sample as irradiance
- // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here
- irradiance = max(amblit,irradiance);
-
+ sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit);
+
vec3 diffuseColor;
vec3 specularColor;
calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index aa6f5a3b62..52e71edcac 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -34,7 +34,7 @@ uniform mat3 env_mat;
vec3 srgb_to_linear(vec3 c);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);
@@ -44,9 +44,9 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
}
void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear)
{
- sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false);
+ sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit_linear);
}
vec4 sampleReflectionProbesDebug(vec3 pos)
@@ -56,7 +56,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
}
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 1537714bb7..54a887262b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -49,7 +49,7 @@ vec3 srgb_to_linear(vec3 c);
// reflection probe interface
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
@@ -80,7 +80,7 @@ void main()
vec3 legacyenv;
vec3 norm = normalize(vary_texcoord1.xyz);
vec4 spec = vec4(0,0,0,0);
- sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false);
+ sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false, amblit);
color.rgb = legacy_adjust(color.rgb);
color.rgb = srgb_to_linear(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 82e2de0c0f..319f2f25b7 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -60,7 +60,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
#endif
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
@@ -339,10 +339,9 @@ void main()
vec3 ambenv;
vec3 glossenv;
vec3 legacyenv;
- sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true);
+ sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
- // use sky settings ambient or irradiance map sample, whichever is brighter
- color = max(amblit_linear, ambenv);
+ color = ambenv;
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
vec3 sun_contrib = min(da, shadow) * sunlit_linear;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 41821def8e..906e66ecc8 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -530,7 +530,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
// w - weight of sample (distance and angular attenuation)
// dw - weight of sample (distance only)
// i - index of probe
-vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i)
+vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i, vec3 amblit)
{
// parallax adjustment
vec3 v;
@@ -556,9 +556,12 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
v -= c;
v = env_mat * v;
- {
- return textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
- }
+
+ vec3 col = textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
+
+ col = mix(amblit, col, min(refParams[i].x, 1.0));
+
+ return col;
}
vec3 sampleProbes(vec3 pos, vec3 dir, float lod)
@@ -619,7 +622,7 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod)
return col[1]+col[0];
}
-vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
+vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
{
// modified copy/paste of sampleProbes follows, will likely diverge from sampleProbes further
// as irradiance map mixing is tuned independently of radiance map mixing
@@ -649,7 +652,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
float w = 0;
float dw = 0;
- vec3 refcol = tapIrradianceMap(pos, dir, w, dw, refSphere[i].xyz, i);
+ vec3 refcol = tapIrradianceMap(pos, dir, w, dw, refSphere[i].xyz, i, amblit);
col[p] += refcol*w;
wsum[p] += w;
@@ -679,14 +682,14 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
}
void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
{
// TODO - don't hard code lods
float reflection_lods = max_probe_lod;
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- ambenv = sampleProbeAmbient(pos, norm);
+ ambenv = sampleProbeAmbient(pos, norm, amblit);
float lod = (1.0-glossiness)*reflection_lods;
glossenv = sampleProbes(pos, normalize(refnormpersp), lod);
@@ -712,14 +715,14 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
}
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
{
preProbeSample(pos);
- doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent);
+ doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent, amblit);
}
void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit)
{
// don't sample automatic probes for water
sample_automatic = false;
@@ -728,7 +731,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
// always include void probe on water
probeIndex[probeInfluences++] = 0;
- doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false);
+ doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit);
// fudge factor to get PBR water at a similar luminance ot legacy water
glossenv *= 0.4;
@@ -783,14 +786,14 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
}
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit)
{
float reflection_lods = max_probe_lod;
preProbeSample(pos);
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- ambenv = sampleProbeAmbient(pos, norm);
+ ambenv = sampleProbeAmbient(pos, norm, amblit);
if (glossiness > 0.0)
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 4ef003e0cb..8b0ea23897 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -69,9 +69,9 @@ vec3 scaleSoftClipFragLinear(vec3 l);
// reflection probe interface
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
float getDepth(vec2 pos_screen);
@@ -117,10 +117,10 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
vec3 l); //surface point to light
-void adjustIrradiance(inout vec3 irradiance, vec3 amblit_linear, float ambocc)
+void adjustIrradiance(inout vec3 irradiance, float ambocc)
{
// use sky settings ambient or irradiance map sample, whichever is brighter
- irradiance = max(amblit_linear, irradiance);
+ //irradiance = max(amblit_linear, irradiance);
#if defined(HAS_SSAO)
irradiance = mix(ssao_effect_mat * min(irradiance.rgb*ssao_irradiance_scale, vec3(ssao_irradiance_max)), irradiance.rgb, ambocc);
@@ -194,9 +194,9 @@ void main()
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
- sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false);
+ sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);
- adjustIrradiance(irradiance, amblit_linear, ambocc);
+ adjustIrradiance(irradiance, ambocc);
vec3 diffuseColor;
vec3 specularColor;
@@ -232,9 +232,9 @@ void main()
vec3 glossenv = vec3(0);
vec3 legacyenv = vec3(0);
- sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false);
+ sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear);
- adjustIrradiance(irradiance, amblit_linear, ambocc);
+ adjustIrradiance(irradiance, ambocc);
// apply lambertian IBL only (see pbrIbl)
color.rgb = irradiance;
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 8fee259933..4f79dd1ac5 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -124,7 +124,7 @@ vec3 transform_normal(vec3 vNt)
}
void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear);
vec3 getPositionWithNDC(vec3 ndc);
@@ -237,7 +237,7 @@ void main()
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- sampleReflectionProbesWater(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss);
+ sampleReflectionProbesWater(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss, amblit);
irradiance = vec3(0);
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index ce5430104e..37494b87b6 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -4168,7 +4168,7 @@ U32 LLAppViewer::getObjectCacheVersion()
{
// Viewer object cache version, change if object update
// format changes. JC
- const U32 INDRA_OBJECT_CACHE_VERSION = 16;
+ const U32 INDRA_OBJECT_CACHE_VERSION = 17;
return INDRA_OBJECT_CACHE_VERSION;
}
diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp
index 99a052f719..a204315a2a 100644
--- a/indra/newview/llgltfmateriallist.cpp
+++ b/indra/newview/llgltfmateriallist.cpp
@@ -160,9 +160,9 @@ public:
// sides - array of S32 indices of texture entries
// gltf_json - array of corresponding Strings of GLTF json for override data
-
LLSD message;
bool success = true;
+#if 0 //deprecated
for(const std::string& llsdRaw : strings)
{
std::istringstream llsdData(llsdRaw);
@@ -198,6 +198,7 @@ public:
applyData(object_override);
}
+#endif
return success;
}
@@ -213,6 +214,7 @@ public:
{
// Parse the data
+#if 0 // DEPRECATED
LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
@@ -235,24 +237,17 @@ public:
results.reserve(sides.size());
// parse json
- std::unordered_map<S32, std::string>::const_iterator iter = sides.begin();
- std::unordered_map<S32, std::string>::const_iterator end = sides.end();
+ std::unordered_map<S32, LLSD>::const_iterator iter = sides.begin();
+ std::unordered_map<S32, LLSD>::const_iterator end = sides.end();
while (iter != end)
{
- std::string warn_msg, error_msg;
-
ReturnData result;
- bool success = result.mMaterial.fromJSON(iter->second, warn_msg, error_msg);
-
- result.mSuccess = success;
+ result.mMaterial.applyOverrideLLSD(iter->second);
+
+ result.mSuccess = true;
result.mSide = iter->first;
- if (!success)
- {
- LL_WARNS("GLTF") << "failed to parse GLTF override data. errors: " << error_msg << " | warnings: " << warn_msg << LL_ENDL;
- }
-
results.push_back(result);
iter++;
}
@@ -318,6 +313,7 @@ public:
}
});
}
+#endif
}
private:
@@ -330,6 +326,59 @@ namespace
LLGLTFMaterialOverrideDispatchHandler handle_gltf_override_message;
}
+void LLGLTFMaterialList::applyOverrideMessage(LLMessageSystem* msg, const std::string& data_in)
+{
+ std::istringstream str(data_in);
+
+ LLSD data;
+
+ LLSDSerialize::fromNotation(data, str, data_in.length());
+
+ const LLHost& host = msg->getSender();
+
+ LLViewerRegion* region = LLWorld::instance().getRegion(host);
+
+ if (region)
+ {
+ U32 local_id = data.get("id").asInteger();
+ LLUUID id;
+ gObjectList.getUUIDFromLocal(id, local_id, host.getAddress(), host.getPort());
+ LLViewerObject* obj = gObjectList.findObject(id);
+
+ if (obj)
+ {
+ const LLSD& tes = data["te"];
+ const LLSD& od = data["od"];
+
+ if (tes.isArray())
+ {
+ LLGLTFOverrideCacheEntry cache;
+ cache.mLocalId = local_id;
+ cache.mObjectId = id;
+ cache.mRegionHandle = region->getHandle();
+
+ for (int i = 0; i < tes.size(); ++i)
+ {
+ S32 te = tes[i].asInteger();
+ LLGLTFMaterial* mat = new LLGLTFMaterial(); // setTEGLTFMaterialOverride will take ownership
+ mat->applyOverrideLLSD(od[i]);
+ obj->setTEGLTFMaterialOverride(te, mat);
+
+ cache.mSides[te] = od[i];
+ cache.mGLTFMaterial[te] = mat;
+
+ if (obj->getTE(te) && obj->getTE(te)->isSelected())
+ {
+ handle_gltf_override_message.doSelectionCallbacks(id, te);
+ }
+ }
+
+ region->cacheFullUpdateGLTFOverride(cache);
+ }
+ }
+ }
+}
+
void LLGLTFMaterialList::queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data)
{
#if 0
diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h
index ce8781baba..7317214019 100644
--- a/indra/newview/llgltfmateriallist.h
+++ b/indra/newview/llgltfmateriallist.h
@@ -101,6 +101,9 @@ public:
static void loadCacheOverrides(const LLGLTFOverrideCacheEntry& override);
+ // Apply an override update with the given data
+ void applyOverrideMessage(LLMessageSystem* msg, const std::string& data);
+
private:
friend class LLGLTFMaterialOverrideDispatchHandler;
// save an override update that we got from the simulator for later (for example, if an override arrived for an unknown object)
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index a039c8072a..ec54fa1165 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -157,6 +157,10 @@ void LLReflectionMap::autoAdjustOrigin()
}
mRadius = llmax(sqrtf(r2.getF32()), 8.f);
+
+ // make sure near clip doesn't poke through ground
+ fp[2] = llmax(fp[2], height+mRadius*0.5f);
+
}
}
else if (mViewerObject)
@@ -204,6 +208,14 @@ F32 LLReflectionMap::getNearClip()
{
ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeNearClip();
}
+ else if (mGroup)
+ {
+ ret = mRadius * 0.5f; // default to half radius for automatic object probes
+ }
+ else
+ {
+ ret = 1.f; // default to 1m for automatic terrain probes
+ }
return llmax(ret, MINIMUM_NEAR_CLIP);
}
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index ab5a154f08..b0edb9d2f6 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -721,6 +721,15 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f);
static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f);
+ static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_probe_ambiance(gSavedSettings, "RenderSkyAutoAdjustProbeAmbiance", 1.f);
+ static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
+ static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
+
+ shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale);
+ shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
@@ -733,14 +742,23 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
if (psky->getReflectionProbeAmbiance() != 0.f)
{
- shader->uniform3fv(LLShaderMgr::AMBIENT, getAmbientColor().mV);
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails
}
else if (psky->canAutoAdjust() && should_auto_adjust)
{ // auto-adjust legacy sky to take advantage of probe ambiance
shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV);
shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale);
- probe_ambiance = 1.f; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
+ LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale;
+ LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale;
+ LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale;
+
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV);
+ shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
+ shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
+
+ LLSettingsSky::sAutoAdjustProbeAmbiance = auto_adjust_probe_ambiance;
+ probe_ambiance = auto_adjust_probe_ambiance; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
}
else
{
@@ -755,7 +773,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
-
+
shader->uniform1f(LLShaderMgr::GAMMA, g);
}
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 97324bff22..e2a4eb1c48 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -2712,6 +2712,7 @@ void register_viewer_callbacks(LLMessageSystem* msg)
msg->setHandlerFunc("InitiateDownload", process_initiate_download);
msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
msg->setHandlerFunc("GenericMessage", process_generic_message);
+ msg->setHandlerFunc("GenericStreamingMessage", process_generic_streaming_message);
msg->setHandlerFunc("LargeGenericMessage", process_large_generic_message);
msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
diff --git a/indra/newview/llviewergenericmessage.cpp b/indra/newview/llviewergenericmessage.cpp
index d3de9d72bf..7ea792c404 100644
--- a/indra/newview/llviewergenericmessage.cpp
+++ b/indra/newview/llviewergenericmessage.cpp
@@ -32,9 +32,10 @@
#include "lldispatcher.h"
#include "lluuid.h"
#include "message.h"
+#include "llgenericstreamingmessage.h"
#include "llagent.h"
-
+#include "llgltfmateriallist.h"
LLDispatcher gGenericDispatcher;
@@ -92,6 +93,21 @@ void process_generic_message(LLMessageSystem* msg, void**)
}
}
+void process_generic_streaming_message(LLMessageSystem* msg, void**)
+{
+ LLGenericStreamingMessage data;
+ data.unpack(msg);
+ switch (data.mMethod)
+ {
+ case LLGenericStreamingMessage::METHOD_GLTF_MATERIAL_OVERRIDE:
+ gGLTFMaterialList.applyOverrideMessage(msg, data.mData);
+ break;
+ default:
+ LL_WARNS() << "GenericStreamingMessage received unknown method: " << data.mMethod << LL_ENDL;
+ break;
+ }
+}
+
void process_large_generic_message(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
diff --git a/indra/newview/llviewergenericmessage.h b/indra/newview/llviewergenericmessage.h
index 170f38a485..96a73a3d5f 100644
--- a/indra/newview/llviewergenericmessage.h
+++ b/indra/newview/llviewergenericmessage.h
@@ -38,6 +38,7 @@ void send_generic_message(const std::string& method,
const LLUUID& invoice = LLUUID::null);
void process_generic_message(LLMessageSystem* msg, void**);
+void process_generic_streaming_message(LLMessageSystem* msg, void**);
void process_large_generic_message(LLMessageSystem* msg, void**);
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 870639c754..8c76950da2 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -222,7 +222,7 @@ public:
LLVOCacheEntry::vocache_entry_set_t mVisibleEntries; //must-be-created visible entries wait for objects creation.
LLVOCacheEntry::vocache_entry_priority_list_t mWaitingList; //transient list storing sorted visible entries waiting for object creation.
std::set<U32> mNonCacheableCreatedList; //list of local ids of all non-cacheable objects
- LLVOCacheEntry::vocache_gltf_overrides_map_t mGLTFOverridesJson; // for materials
+ LLVOCacheEntry::vocache_gltf_overrides_map_t mGLTFOverridesLLSD; // for materials
// time?
// LRU info?
@@ -795,7 +795,7 @@ void LLViewerRegion::loadObjectCache()
{
LLVOCache & vocache = LLVOCache::instance();
vocache.readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap);
- vocache.readGenericExtrasFromCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesJson);
+ vocache.readGenericExtrasFromCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesLLSD);
if (mImpl->mCacheMap.empty())
{
@@ -825,7 +825,7 @@ void LLViewerRegion::saveObjectCache()
LLVOCache & instance = LLVOCache::instance();
instance.writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled);
- instance.writeGenericExtrasToCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesJson, mCacheDirty, removal_enabled);
+ instance.writeGenericExtrasToCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesLLSD, mCacheDirty, removal_enabled);
mCacheDirty = FALSE;
}
@@ -2664,7 +2664,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObjec
void LLViewerRegion::cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data)
{
U32 local_id = override_data.mLocalId;
- mImpl->mGLTFOverridesJson[local_id] = override_data;
+ mImpl->mGLTFOverridesLLSD[local_id] = override_data;
}
LLVOCacheEntry* LLViewerRegion::getCacheEntryForOctree(U32 local_id)
@@ -3656,8 +3656,8 @@ std::string LLViewerRegion::getSimHostName()
void LLViewerRegion::loadCacheMiscExtras(U32 local_id)
{
- auto iter = mImpl->mGLTFOverridesJson.find(local_id);
- if (iter != mImpl->mGLTFOverridesJson.end())
+ auto iter = mImpl->mGLTFOverridesLLSD.find(local_id);
+ if (iter != mImpl->mGLTFOverridesLLSD.end())
{
LLGLTFMaterialList::loadCacheOverrides(iter->second);
}
@@ -3669,8 +3669,8 @@ void LLViewerRegion::applyCacheMiscExtras(LLViewerObject* obj)
llassert(obj);
U32 local_id = obj->getLocalID();
- auto iter = mImpl->mGLTFOverridesJson.find(local_id);
- if (iter != mImpl->mGLTFOverridesJson.end())
+ auto iter = mImpl->mGLTFOverridesLLSD.find(local_id);
+ if (iter != mImpl->mGLTFOverridesLLSD.end())
{
llassert(iter->second.mGLTFMaterial.size() == iter->second.mSides.size());
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index a92057d010..dd5b9f9fd5 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -85,40 +85,24 @@ bool LLGLTFOverrideCacheEntry::fromLLSD(const LLSD& data)
// message should be interpreted thusly:
/// sides is a list of face indices
- // gltf_json is a list of corresponding json
+ // gltf_llsd is a list of corresponding GLTF override LLSD
// any side not represented in "sides" has no override
- if (data.has("sides") && data.has("gltf_json"))
+ if (data.has("sides") && data.has("gltf_llsd"))
{
LLSD const& sides = data.get("sides");
- LLSD const& gltf_json = data.get("gltf_json");
+ LLSD const& gltf_llsd = data.get("gltf_llsd");
- if (sides.isArray() && gltf_json.isArray() &&
+ if (sides.isArray() && gltf_llsd.isArray() &&
sides.size() != 0 &&
- sides.size() == gltf_json.size())
+ sides.size() == gltf_llsd.size())
{
for (int i = 0; i < sides.size(); ++i)
{
S32 side_idx = sides[i].asInteger();
- std::string gltf_json_str = gltf_json[i].asString();
- mSides[side_idx] = gltf_json_str;
+ mSides[side_idx] = gltf_llsd[i];
LLGLTFMaterial* override_mat = new LLGLTFMaterial();
- std::string error, warn;
- if (override_mat->fromJSON(gltf_json_str, warn, error))
- {
- mGLTFMaterial[side_idx] = override_mat;
- }
- else
- {
- LL_WARNS() << "Invalid GLTF string: \n" << gltf_json_str << LL_ENDL;
- if (!error.empty())
- {
- LL_WARNS() << "Error: " << error << LL_ENDL;
- }
- if (!warn.empty())
- {
- LL_WARNS() << "Warning: " << warn << LL_ENDL;
- }
- }
+ override_mat->applyOverrideLLSD(gltf_llsd[i]);
+ mGLTFMaterial[side_idx] = override_mat;
}
}
else
@@ -157,7 +141,7 @@ LLSD LLGLTFOverrideCacheEntry::toLLSD() const
// check that mSides and mGLTFMaterial have exactly the same keys present
llassert(mGLTFMaterial.count(side.first) == 1);
data["sides"].append(LLSD::Integer(side.first));
- data["gltf_json"].append(side.second);
+ data["gltf_llsd"].append(side.second);
}
return data;
diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h
index ec0df31828..8525edd121 100644
--- a/indra/newview/llvocache.h
+++ b/indra/newview/llvocache.h
@@ -48,7 +48,7 @@ public:
LLUUID mObjectId;
U32 mLocalId = 0;
- std::unordered_map<S32, std::string> mSides; //json per side
+ std::unordered_map<S32, LLSD> mSides; //override LLSD per side
std::unordered_map<S32, LLPointer<LLGLTFMaterial> > mGLTFMaterial; //GLTF material per side
U64 mRegionHandle = 0;
};
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1620b1ff4c..78d4e65d42 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7730,7 +7730,17 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
}
- shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV);
+ // auto adjust legacy sun color if needed
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLColor3 sun_diffuse(mSunDiffuse.mV);
+ if (should_auto_adjust && psky->canAutoAdjust())
+ {
+ sun_diffuse *= auto_adjust_sun_color_scale;
+ }
+
+ shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sun_diffuse.mV);
shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
shader.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mReflectionMapManager.mMaxProbeLOD);