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-rw-r--r--indra/newview/llvovolume.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index ec2f490742..716a65dbcf 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5262,8 +5262,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
//drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
- U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
- U8 shiny = facep->getTextureEntry()->getShiny();
+ const LLTextureEntry* te = facep->getTextureEntry();
+ U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? te->getBumpmap() : 0;
+ U8 shiny = te->getShiny();
LLViewerTexture* tex = facep->getTexture();
@@ -5273,22 +5274,22 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLUUID mat_id;
- auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial();
- llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(facep->getTextureEntry()->getGLTFRenderMaterial()) != nullptr);
+ auto* gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial();
+ llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr);
if (gltf_mat != nullptr)
{
mat_id = gltf_mat->getHash(); // TODO: cache this hash
- if (!facep->hasMedia())
+ if (!facep->hasMedia() || (tex && tex->getType() != LLViewerTexture::MEDIA_TEXTURE))
{ // no media texture, face texture will be unused
tex = nullptr;
}
}
else
{
- mat = facep->getTextureEntry()->getMaterialParams().get();
+ mat = te->getMaterialParams().get();
if (mat)
{
- mat_id = facep->getTextureEntry()->getMaterialParams()->getHash();
+ mat_id = te->getMaterialParams()->getHash();
}
}
@@ -5298,7 +5299,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (mat)
{
- BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (facep->getTextureEntry()->getColor().mV[3] < 0.999f) ? TRUE : FALSE;
+ BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (te->getColor().mV[3] < 0.999f) ? TRUE : FALSE;
if (type == LLRenderPass::PASS_ALPHA)
{
shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND, is_alpha);