diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 13 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl | 4 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 50 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 9 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 72 |
7 files changed, 45 insertions, 109 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index d175d2b518..17ac5a276d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -105,7 +105,7 @@ void main() vec4 pos = vec4(vary_position, 1.0); #if INDEX_MODE == INDEXED - vec4 diff = diffuseLookup(vary_texcoord0.xy); + vec4 diff= diffuseLookup(vary_texcoord0.xy); #else vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); #endif @@ -117,7 +117,7 @@ void main() #endif vec3 normal = vary_norm; - + vec3 l = light_position[0].xyz; vec3 dlight = calcDirectionalLight(normal, l); dlight = dlight * vary_directional.rgb * vary_pointlight_col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 4c26621a88..a4b4cd51e3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -80,13 +80,13 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; -float calcDirectionalLight(vec3 n, vec3 l) +vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); - return a; + return vec3(a,a,a); } -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -113,7 +113,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= max(dot(n, lv), 0.0); } - return da; + return vec3(da,da,da); } void main() @@ -177,10 +177,11 @@ void main() col.rgb = vec3(0,0,0); // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); + col.rgb = atmosAmbient(col.rgb); vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = atmosAffectDirectionalLight(1); + + vary_directional.rgb = atmosAffectDirectionalLight(1.0f); col.rgb = col.rgb*diffuse_color.rgb; #if INDEX_MODE != NON_INDEXED_NO_COLOR diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index db58c19057..59950a88ef 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -211,7 +211,7 @@ void main() #endif vec3 normal = vary_norm; - + vec3 l = light_position[0].xyz; vec3 dlight = calcDirectionalLight(normal, l); dlight = dlight * vary_directional.rgb * vary_pointlight_col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 46fd8da4f8..dc4dd5d5e9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -176,14 +176,14 @@ void main() //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - vec3 dff = pow(diffuse_color.rgb, vec3(2.2)); + vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f)); vary_pointlight_col = dff; col.rgb = vec3(0,0,0); // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); + col.rgb = atmosAmbient(col.rgb); vary_directional.rgb = atmosAffectDirectionalLight(1); vary_ambient = col.rgb*dff; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index edd1546263..062808fe53 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -275,16 +275,11 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredMaterialProgram[1]); - mShaderList.push_back(&gDeferredMaterialProgram[5]); - mShaderList.push_back(&gDeferredMaterialProgram[9]); - mShaderList.push_back(&gDeferredMaterialProgram[13]); - mShaderList.push_back(&gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT]); - mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]); - mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]); - mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); +#if LL_DARWIN + mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac); +#endif mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -792,9 +787,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // Load basic dependency shaders first // All of these have to load for any shaders to function -#if LL_DARWIN // Mac can't currently handle all 8 lights, - S32 sum_lights_class = 2; -#else S32 sum_lights_class = 3; // class one cards will get the lower sum lights @@ -805,14 +797,21 @@ BOOL LLViewerShaderMgr::loadBasicShaders() { sum_lights_class = 2; } -#endif // If we have sun and moon only checked, then only sum those lights. if (gPipeline.getLightingDetail() == 0) { sum_lights_class = 1; } - + +#if LL_DARWIN + // Work around driver crashes on older Macs when using deferred rendering + // NORSPEC-59 + // + if (gGLManager.mIsMobileGF) + sum_lights_class = 3; +#endif + // Use the feature table to mask out the max light level to use. Also make sure it's at least 1. S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel"); sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); @@ -1087,6 +1086,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); +#if LL_DARWIN + gDeferredSkinnedAlphaProgramMac.unload(); +#endif gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1111,7 +1113,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.unload(); gDeferredCoFProgram.unload(); gDeferredDoFCombineProgram.unload(); - gDeferredPostGammaCorrectProgram.unload(); gFXAAProgram.unload(); gDeferredWaterProgram.unload(); gDeferredWLSkyProgram.unload(); @@ -1414,10 +1415,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredAlphaProgram.addPermutation("INDEX_MODE", "1"); - gDeferredAlphaProgram.addPermutation("HAS_SKIN", "0"); - gDeferredAlphaProgram.addPermutation("IS_AVATAR_SKIN", "0"); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAlphaProgram.createShader(NULL, NULL); // Hack @@ -1590,11 +1589,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredAvatarAlphaProgram.addPermutation("INDEX_MODE", "3"); - gDeferredAvatarAlphaProgram.addPermutation("HAS_SKIN", "0"); - gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1"); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); @@ -1602,16 +1598,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } - - if (success) - { - gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process"; - gDeferredPostGammaCorrectProgram.mShaderFiles.clear(); - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredPostGammaCorrectProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); - } if (success) { diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f861f49296..f5b8244509 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4336,6 +4336,15 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } +#if LL_DARWIN + // blatant hack to avoid driver crash on rendering mMeshLODs for eyelashes and baked hair below + // NORSPEC-59 + if (gGLManager.mIsMobileGF) + { + return num_indices; + } +#endif + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { if (LLPipeline::sImpostorRender) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ca5adc6180..4071e80ca1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -908,17 +908,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) BOOL ssao = RenderDeferredSSAO; //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredScreen.allocate(resX, resY, GL_RGBA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; - GLuint screenFormat = GL_RGBA16; - if (gGLManager.mIsATI) - { - screenFormat = GL_RGBA12; - } - - if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mScreen.allocate(resX, resY, GL_RGBA12, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; @@ -1332,6 +1326,8 @@ void LLPipeline::createLUTBuffers() // Note: This is the full equation that applies the full normalization curve, not an approximation. // This is fine, given we only need to create our LUT once per buffer initialization. spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + + spec = powf(spec, 0.6f); // Since we use R16F, we no longer have a dynamic range issue we need to work around here. // Though some older drivers may not like this, newer drivers shouldn't have this problem. @@ -7107,51 +7103,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); - + gGL.setColorMask(true, true); glClearColor(0,0,0,0); - - if (sRenderDeferred) - { - mScreen.bindTarget(); - // Apply gamma correction to the frame here. - gDeferredPostGammaCorrectProgram.bind(); - //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - S32 channel = 0; - channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0,channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight()); - - F32 gamma = 1.0; - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { - gamma = 1.0/2.2; - } - gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - gGL.getTexUnit(channel)->unbind(mScreen.getUsage()); - gDeferredPostGammaCorrectProgram.unbind(); - mScreen.flush(); - } - { { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); @@ -8312,10 +8267,6 @@ void LLPipeline::renderDeferredLighting() continue; } - col.mV[0] = powf(col.mV[0], 2.2f); - col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); - LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); @@ -8372,9 +8323,6 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col.mV[0] = powf(col.mV[0], 2.2f); - col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); @@ -8423,11 +8371,7 @@ void LLPipeline::renderDeferredLighting() fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - - col[count].mV[0] = powf(col[count].mV[0], 2.2f); - col[count].mV[1] = powf(col[count].mV[1], 2.2f); - col[count].mV[2] = powf(col[count].mV[2], 2.2f); - + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); //col[count] = pow4fsrgb(col[count], 2.2f); count++; @@ -8471,10 +8415,6 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); - col.mV[0] = powf(col.mV[0], 2.2f); - col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); |