diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 75 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 2 |
2 files changed, 53 insertions, 24 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index e045cf6729..62b8d03281 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1543,8 +1543,7 @@ bool LLModelLoader::doLoadModel() LLMatrix4 trans = normalized_transformation; trans *= skin_info.mBindShapeMatrix; - skin_info.mBindShapeMatrix = trans; - + skin_info.mBindShapeMatrix = trans; } @@ -1747,15 +1746,15 @@ bool LLModelLoader::doLoadModel() } } - model->mSkinInfo.mInvBindMatrix.push_back(mat); + model->mSkinInfo.mInvBindMatrix.push_back(mat); } } } } } - //Now that we've parsed the joint array, let's determine if we have a full rig - //(which means we have all the joints that are required for an avatar versus + //Now that we've parsed the jointa werray, let's determine if we have a full rig + //(which means we have all the joint sthat are required for an avatar versus //a skinned asset attached to a node in a file that contains an entire skeleton, //but does not use the skeleton). buildJointToNodeMappingFromScene( root ); @@ -2159,15 +2158,29 @@ void LLModelLoader::processJointToNodeMapping( domNode* pNode ) mJointsFromNode.push_front( pNode->getName() ); } //2. Handle the kiddo's - daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - for (S32 i = 0; i < childOfChildCount; ++i) + processChildJoints( pNode ); + } + else + { + //Determine if the're any children wrt to this failed node. + //This occurs when an armature is exported and ends up being what essentially amounts to + //as the root for the visual_scene + processChildJoints( pNode ); + } +} +//----------------------------------------------------------------------------- +// processChildJoint() +//----------------------------------------------------------------------------- +void LLModelLoader::processChildJoints( domNode* pParentNode ) +{ + daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); + if ( pChildNode ) { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointToNodeMapping( pChildNode ); - } + processJointToNodeMapping( pChildNode ); } } } @@ -2353,8 +2366,20 @@ void LLModelLoader::loadTextures() //----------------------------------------------------------------------------- bool LLModelLoader::isNodeAJoint( domNode* pNode ) { - if ( !pNode || pNode->getName() == NULL) + if ( !pNode ) { + llinfos<<"Created node is NULL"<<llendl; + return false; + } + + if ( pNode->getName() == NULL ) + { + llinfos<<"Parsed node has no name "<<llendl; + //Attempt to write the node id, if possible (aids in debugging the visual scene) + if ( pNode->getId() ) + { + llinfos<<"Parsed node ID: "<<pNode->getId()<<llendl; + } return false; } @@ -4942,18 +4967,22 @@ BOOL LLModelPreview::render() if (textures) { - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; + int materialCnt = instance.mModel->mMaterialList.size(); + if ( i < materialCnt ) + { + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; - llassert(binding == model->mMaterialList[i]); + llassert(binding == model->mMaterialList[i]); - glColor4fv(material.mDiffuseColor.mV); - if (material.mDiffuseMap.notNull()) - { - if (material.mDiffuseMap->getDiscardLevel() > -1) + glColor4fv(material.mDiffuseColor.mV); + if (material.mDiffuseMap.notNull()) { - gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); - mTextureSet.insert(material.mDiffuseMap.get()); + if (material.mDiffuseMap->getDiscardLevel() > -1) + { + gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); + mTextureSet.insert(material.mDiffuseMap.get()); + } } } } diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index c24e171024..f383b3fe98 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -125,7 +125,7 @@ public: void buildJointToNodeMappingFromScene( daeElement* pRoot ); void processJointToNodeMapping( domNode* pNode ); - + void processChildJoints( domNode* pParentNode ); //map of avatar joints as named in COLLADA assets to internal joint names std::map<std::string, std::string> mJointMap; |