diff options
Diffstat (limited to 'indra/newview')
50 files changed, 333 insertions, 788 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 55ccfaa715..719b5dd5b4 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9658,6 +9658,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>CollectFontVertexBuffers</key> + <map> + <key>Comment</key> + <string>When enabled some UI elements with cache buffers generated by fonts and reuse them. When disabled general cahce will be used with a significant overhead for hash, but it regenerates vertices each frame so it's always up to date.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> <key>ShowMyComplexityChanges</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 23a3ca4911..41ff2913e9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -30,7 +30,6 @@ out vec4 frag_color; uniform sampler2D lightMap; uniform float dist_factor; -uniform float blur_size; uniform vec2 delta; uniform vec2 screen_res; uniform vec3 kern[4]; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index 0a0fa0a374..4a26b8924a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -30,8 +30,6 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D depthMap; -uniform float depth_cutoff; -uniform float norm_cutoff; uniform float focal_distance; uniform float blur_constant; uniform float tan_pixel_angle; diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index 4ed778371f..809ad2f0bd 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -33,7 +33,6 @@ uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal uniform sampler2D lightFunc; uniform vec3 env_mat[3]; -uniform float sun_wash; uniform int light_count; uniform vec4 light[LIGHT_COUNT]; // .w = size; see C++ fullscreen_lights.push_back() uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 6c13757149..41a19ea1b6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -33,7 +33,6 @@ uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal uniform sampler2D lightFunc; uniform vec3 env_mat[3]; -uniform float sun_wash; // light params uniform vec3 color; @@ -46,7 +45,6 @@ in vec3 trans_center; uniform vec2 screen_res; uniform mat4 inv_proj; -uniform vec4 viewport; void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 4231d8580e..a34e97c171 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -39,9 +39,6 @@ uniform sampler2D lightMap; uniform sampler2D lightFunc; -uniform float blur_size; -uniform float blur_fidelity; - #if defined(HAS_SSAO) uniform float ssao_irradiance_scale; uniform float ssao_irradiance_max; diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index bc4d36d10d..e99aa5ace4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -47,7 +47,6 @@ uniform float near_clip; uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 6f7f553cec..dc5d1ff6c4 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -28,27 +28,27 @@ version 29 // list all RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 -RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 -RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 4 +RenderLocalLightCount 1 4096 +RenderTransparentWater 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 @@ -61,48 +61,26 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 +RenderReflectionProbeLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 16 +RenderUseStreamVBO 1 1 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 +RenderGLContextCoreProfile 1 1 +RenderGLMultiThreadedTextures 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderReflectionProbeResolution 1 128 +RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 - -// -// Low Graphics Settings (fixed function) -// -list LowFixedFunction -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 0 -RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxNonImpostors 1 3 -RenderAvatarMaxComplexity 1 25000 -RenderFarClip 1 64 -RenderFlexTimeFactor 1 0 -RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 -RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 0 -RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 0 -RenderMirrors 1 0 -RenderHeroProbeResolution 1 256 -RenderHeroProbeDistance 1 4 -RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeResolution 1 2048 +RenderHeroProbeDistance 1 16 +RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderDownScaleMethod 1 1 +RenderCASSharpness 1 1 // @@ -110,7 +88,6 @@ RenderHeroProbeConservativeUpdateMultiplier 1 16 // list Low RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -118,276 +95,260 @@ RenderAvatarMaxComplexity 1 35000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 +RenderLocalLightCount 1 8 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 +RenderTerrainPBRDetail 1 -4 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 +WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 -RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Low Graphics Settings // list LowMid RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarMaxNonImpostors 1 5 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 256 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 -1 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 +WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 7 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 512 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 +RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 +WLSkyDetail 1 96 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // -// Medium High Graphics Settings (deferred enabled) +// Medium High Graphics Settings // list MidHigh RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 9 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 1024 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 -RenderUseAdvancedAtmospherics 1 0 +RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 +WLSkyDetail 1 96 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // -// High Graphics Settings (deferred + SSAO) +// High Graphics Settings (SSAO + sun shadows) // list High RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 11 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 2048 +RenderTransparentWater 1 1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 +RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 +RenderShadowDetail 1 1 +WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0.4 // -// High Ultra Graphics Settings (deferred + SSAO + shadows) +// High Ultra Graphics Settings (deferred + SSAO + all shadows) // list HighUltra RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 4096 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 +RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -WLSkyDetail 1 48 +WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 -RenderHeroProbeResolution 1 512 +RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLocalLights 1 1 +RenderLocalLightCount 1 8192 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 -RenderHeroProbeResolution 1 1024 +RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Class Unknown Hardware (unknown) // list Unknown -RenderVBOEnable 1 0 RenderShadowDetail 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 - -// -// Class 0 Hardware (just old) -// -list Class0 -RenderVBOEnable 1 1 - -// -// Class 1 Hardware -// -list Class1 -RenderVBOEnable 1 1 - -// -// Class 2 Hardware -// -list Class2 -RenderVBOEnable 1 1 - -// -// Class 3 Hardware -// -list Class3 -RenderVBOEnable 1 1 - -// -// Class 4 Hardware -// -list Class4 -RenderVBOEnable 1 1 - -// -// Class 5 Hardware -// -list Class5 -RenderVBOEnable 1 1 +RenderMirrors 1 0 // // VRAM > 512MB @@ -396,339 +357,41 @@ list VRAMGT512 RenderCompressTextures 1 0 // -// No Pixel Shaders available -// -list NoPixelShaders -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 -RenderShadowDetail 0 0 - -// -// No Vertex Shaders available -// -list NoVertexShaders -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 -RenderShadowDetail 0 0 - -// -// GL_ARB_map_buffer_range exists -// -list MapBufferRange -RenderVBOMappingDisable 1 1 - - -// // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 -RenderLocalLights 1 0 +RenderLocalLightCount 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 +RenderTransparentWater 1 0 RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 - -// -// CPU based feature masks -// - -// 1Ghz or less (equiv) -list CPUSlow -RenderMaxPartCount 1 1024 - -// -// RAM based feature masks -// -list RAM256MB -RenderObjectBump 0 0 - -// -// Graphics card based feature masks -// -list OpenGLPre15 -RenderVBOEnable 1 0 - -list OpenGLPre30 -RenderDeferred 0 0 -RenderMaxTextureIndex 1 1 +RenderReflectionProbeDetail 0 -1 +RenderMirrors 0 0 list Intel RenderAnisotropic 1 0 -// Avoid some Intel crashes on Linux -RenderCubeMap 0 0 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderGLContextCoreProfile 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderDownScaleMethod 1 0 -list GeForce2 -RenderAnisotropic 1 0 -RenderMaxPartCount 1 2048 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 1 - -list SiS -UseOcclusion 0 0 - - -list Intel_830M -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_845G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_855GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_865G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_900 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_915GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_915G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_950 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_965 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -UseOcclusion 0 0 - -list Intel_G33 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Bear_Lake -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Broadwater -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Brookdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Montara -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Springdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - - -list ATI_FireGL_5200 -RenderVBOEnable 1 0 -WindLightUseAtmosShaders 0 0 - - -list ATI_Mobility_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_Radeon -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_7500 -RenderVBOEnable 0 0 - -list ATI_Mobility_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - - -/// tweaked ATI to 96 Draw distance - -list ATI_Radeon_9000 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9200 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9500 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - -/// tweaked ATI to 128 draw distance - -list ATI_Radeon_X300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X400 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X500 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X600 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X700 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1300 -Disregard128DefaultDrawDistance 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1400 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1500 -Disregard128DefaultDrawDistance 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1600 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1700 -Disregard128DefaultDrawDistance 1 0 -list ATI_Mobility_Radeon_X1xxx -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2400 -Disregard128DefaultDrawDistance 1 0 -list ATI_ASUS_AH24xx -Disregard128DefaultDrawDistance 1 0 - - -// Avatar hardware skinning causes invisible avatars -// on various ATI chipsets on drivers before 8.2 - -list ATIOldDriver -RenderAvatarCloth 0 0 -// Avoid driver crashes with some features on Linux with old ATI drivers -UseOcclusion 0 0 -WindLightUseAtmosShaders 0 0 - - -/// Tweaked NVIDIA - -list NVIDIA_GeForce_FX_5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_FX_Go5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5300 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_6100 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6200 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6500 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6600 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_G73 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_Go_6100 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6200 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6500 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6600 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6700 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6800 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 +list AMD +RenderGLMultiThreadedTextures 1 0 -list NVIDIA_GeForce_7000 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7100 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7500 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7900 -RenderShaderLightingMaxLevel 1 2 +list NVIDIA +RenderGLMultiThreadedMedia 1 1 -list NVIDIA_GeForce_Go_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300_LE -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7900 -RenderShaderLightingMaxLevel 1 2 +list GL3 +RenderFSAAType 0 0 +RenderFSAASamples 0 0 +RenderReflectionsEnabled 0 0 +RenderReflectionProbeDetail 0 0 +RenderMirrors 0 0 +list TexUnit16orLess +RenderTerrainPBRDetail 1 -1 diff --git a/indra/newview/linux_tools/wrapper.sh b/indra/newview/linux_tools/wrapper.sh index a027aaf6d1..3019e844d2 100755 --- a/indra/newview/linux_tools/wrapper.sh +++ b/indra/newview/linux_tools/wrapper.sh @@ -4,16 +4,9 @@ ## These options are for self-assisted troubleshooting during this beta ## testing phase; you should not usually need to touch them. -## - Avoids using any FMOD STUDIO audio driver. -#export LL_BAD_FMODSTUDIO_DRIVER=x ## - Avoids using any OpenAL audio driver. #export LL_BAD_OPENAL_DRIVER=x -## - Avoids using the FMOD Studio or FMOD Ex PulseAudio audio driver. -#export LL_BAD_FMOD_PULSEAUDIO=x -## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver. -#export LL_BAD_FMOD_ALSA=x - ## - Avoids the optional OpenGL extensions which have proven most problematic ## on some hardware. Disabling this option may cause BETTER PERFORMANCE but ## may also cause CRASHES and hangs on some unstable combinations of drivers @@ -34,16 +27,10 @@ ## LL_GL_BLACKLIST which solves your problems. #export LL_GL_BLACKLIST=abcdefghijklmno -## - Some ATI/Radeon users report random X server crashes when the mouse -## cursor changes shape. If you suspect that you are a victim of this -## driver bug, try enabling this option and report whether it helps: -#export LL_ATI_MOUSE_CURSOR_BUG=x - if [ "`uname -m`" = "x86_64" ]; then echo '64-bit Linux detected.' fi - ## Everything below this line is just for advanced troubleshooters. ##------------------------------------------------------------------- @@ -55,9 +42,6 @@ fi #export LL_WRAPPER='gdb --args' #export LL_WRAPPER='valgrind --smc-check=all --error-limit=no --log-file=secondlife.vg --leak-check=full --suppressions=/usr/lib/valgrind/glibc-2.5.supp --suppressions=secondlife-i686.supp' -## - Avoids an often-buggy X feature that doesn't really benefit us anyway. -export SDL_VIDEO_X11_DGAMOUSE=0 - ## - The 'scim' GTK IM module widely crashes the viewer. Avoid it. if [ "$GTK_IM_MODULE" = "scim" ]; then export GTK_IM_MODULE=xim @@ -67,13 +51,6 @@ if [ "$XMODIFIERS" = "" ]; then export XMODIFIERS="@im=fcitx" fi -## - Automatically work around the ATI mouse cursor crash bug: -## (this workaround is disabled as most fglrx users do not see the bug) -#if lsmod | grep fglrx &>/dev/null ; then -# export LL_ATI_MOUSE_CURSOR_BUG=x -#fi - - ## Nothing worth editing below this line. ##------------------------------------------------------------------- diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 291d549f28..48c906f0ab 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -135,8 +135,8 @@ #include "stringize.h" #include "llcoros.h" #include "llexception.h" -#if !LL_LINUX #include "cef/dullahan_version.h" +#if !LL_LINUX #include "vlc/libvlc_version.h" #endif // LL_LINUX @@ -219,7 +219,6 @@ #include "llfloatersimplesnapshot.h" #include "llfloatersnapshot.h" #include "llsidepanelinventory.h" -#include "llatmosphere.h" // includes for idle() idleShutdown() #include "llviewercontrol.h" @@ -1766,8 +1765,6 @@ void LLAppViewer::flushLFSIO() bool LLAppViewer::cleanup() { - LLAtmosphere::cleanupClass(); - //ditch LLVOAvatarSelf instance gAgentAvatarp = NULL; @@ -3449,7 +3446,6 @@ LLSD LLAppViewer::getViewerInfo() const info["VOICE_VERSION"] = LLTrans::getString("NotConnected"); } -#if !LL_LINUX std::ostringstream cef_ver_codec; cef_ver_codec << "Dullahan: "; cef_ver_codec << DULLAHAN_VERSION_MAJOR; @@ -3475,9 +3471,6 @@ LLSD LLAppViewer::getViewerInfo() const cef_ver_codec << CHROME_VERSION_PATCH; info["LIBCEF_VERSION"] = cef_ver_codec.str(); -#else - info["LIBCEF_VERSION"] = "Undefined"; -#endif #if !LL_LINUX std::ostringstream vlc_ver_codec; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 87b6ce6cb3..5379bcc985 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -732,15 +732,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) {// If we need shaders, and we're not ALREADY using the proper shader, then bind it // (this way we won't rebind shaders unnecessarily). gPipeline.bindDeferredShaderFast(*target_shader); - - if (params.mFullbright) - { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure - S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); - } - } } LLVector4 spec_color(1, 1, 1, 1); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index bf593bff07..754fcd4c17 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -300,13 +300,6 @@ void LLDrawPoolBump::beginFullbrightShiny() shader = shader->mRiggedVariant; } - // bind exposure map so fullbright shader can cancel out exposure - S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if (cube_map && !LLPipeline::sReflectionProbesEnabled) diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 305215f541..e6d0b036e0 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -32,7 +32,6 @@ #include "llface.h" #include "llimage.h" #include "llrender.h" -#include "llatmosphere.h" #include "llenvironment.h" #include "llglslshader.h" #include "llgl.h" diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 05bd704556..a125dcb7aa 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -54,7 +54,6 @@ #include "llregioninfomodel.h" -#include "llatmosphere.h" #include "llagent.h" #include "roles_constants.h" #include "llestateinfomodel.h" @@ -965,54 +964,6 @@ LLSettingsWater::ptr_t LLEnvironment::getCurrentWater() const return pwater; } -void LayerConfigToDensityLayer(const LLSD& layerConfig, DensityLayer& layerOut) -{ - layerOut.constant_term = (F32)layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal(); - layerOut.exp_scale = (F32)layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal(); - layerOut.exp_term = (F32)layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal(); - layerOut.linear_term = (F32)layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal(); - layerOut.width = (F32)layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal(); -} - -void LLEnvironment::getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky) -{ - settingsOut.m_skyBottomRadius = psky->getSkyBottomRadius(); - settingsOut.m_skyTopRadius = psky->getSkyTopRadius(); - settingsOut.m_sunArcRadians = psky->getSunArcRadians(); - settingsOut.m_mieAnisotropy = psky->getMieAnisotropy(); - - LLSD rayleigh = psky->getRayleighConfigs(); - settingsOut.m_rayleighProfile.clear(); - for (LLSD::array_iterator itf = rayleigh.beginArray(); itf != rayleigh.endArray(); ++itf) - { - DensityLayer layer; - LLSD& layerConfig = (*itf); - LayerConfigToDensityLayer(layerConfig, layer); - settingsOut.m_rayleighProfile.push_back(layer); - } - - LLSD mie = psky->getMieConfigs(); - settingsOut.m_mieProfile.clear(); - for (LLSD::array_iterator itf = mie.beginArray(); itf != mie.endArray(); ++itf) - { - DensityLayer layer; - LLSD& layerConfig = (*itf); - LayerConfigToDensityLayer(layerConfig, layer); - settingsOut.m_mieProfile.push_back(layer); - } - settingsOut.m_mieAnisotropy = psky->getMieAnisotropy(); - - LLSD absorption = psky->getAbsorptionConfigs(); - settingsOut.m_absorptionProfile.clear(); - for (LLSD::array_iterator itf = absorption.beginArray(); itf != absorption.endArray(); ++itf) - { - DensityLayer layer; - LLSD& layerConfig = (*itf); - LayerConfigToDensityLayer(layerConfig, layer); - settingsOut.m_absorptionProfile.push_back(layer); - } -} - bool LLEnvironment::canAgentUpdateParcelEnvironment() const { LLParcel *parcel(LLViewerParcelMgr::instance().getAgentOrSelectedParcel()); @@ -2744,13 +2695,6 @@ bool LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky) mSky->update(); mBlenderSky.reset(); - if (gAtmosphere) - { - AtmosphericModelSettings settings; - LLEnvironment::getAtmosphericModelSettings(settings, psky); - gAtmosphere->configureAtmosphericModel(settings); - } - return changed; } diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index f1205a72b7..217c069705 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -36,8 +36,6 @@ #include "llsettingswater.h" #include "llsettingsdaycycle.h" -#include "llatmosphere.h" - #include "llglslshader.h" #include <boost/signals2.hpp> @@ -131,8 +129,6 @@ public: LLSettingsSky::ptr_t getCurrentSky() const; LLSettingsWater::ptr_t getCurrentWater() const; - static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky); - void update(const LLViewerCamera * cam); static void updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting); diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index 25438eae5e..5e5e6425b8 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -45,7 +45,9 @@ #include "llworld.h" #include "tinygltf/tiny_gltf.h" -#include <strstream> + +#include <boost/iostreams/device/array.hpp> +#include <boost/iostreams/stream.hpp> #include <unordered_set> @@ -168,7 +170,7 @@ namespace void LLGLTFMaterialList::applyOverrideMessage(LLMessageSystem* msg, const std::string& data_in) { - std::istringstream str(data_in); + boost::iostreams::stream<boost::iostreams::array_source> str(data_in.data(), data_in.size()); LLSD data; @@ -539,8 +541,7 @@ void LLGLTFMaterialList::onAssetLoadComplete(const LLUUID& id, LLAssetType::ETyp LLSD asset; // read file into buffer - std::istrstream str(&buffer[0], static_cast<S32>(buffer.size())); - + boost::iostreams::stream<boost::iostreams::array_source> str(buffer.data(), buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString())) diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 66130a2744..8ad07efd1f 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -291,15 +291,6 @@ void LLHUDNameTag::renderText() LLVector3 render_position = mPositionAgent + (x_pixel_vec * screen_offset.mV[VX]) + (y_pixel_vec * screen_offset.mV[VY]); - bool reset_buffers = false; - const F32 treshold = 0.000001f; - if (abs(mLastRenderPosition.mV[VX] - render_position.mV[VX]) > treshold - || abs(mLastRenderPosition.mV[VY] - render_position.mV[VY]) > treshold - || abs(mLastRenderPosition.mV[VZ] - render_position.mV[VZ]) > treshold) - { - reset_buffers = true; - mLastRenderPosition = render_position; - } LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); LLRect screen_rect; @@ -323,11 +314,6 @@ void LLHUDNameTag::renderText() for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin(); segment_iter != mLabelSegments.end(); ++segment_iter ) { - if (reset_buffers) - { - segment_iter->mFontBufferLabel.reset(); - } - // Label segments use default font const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; y_offset -= fontp->getLineHeight(); @@ -343,7 +329,7 @@ void LLHUDNameTag::renderText() } LLColor4 label_color(0.f, 0.f, 0.f, alpha_factor); - hud_render_text(segment_iter->getText(), render_position, &segment_iter->mFontBufferLabel, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false); + hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false); } } @@ -365,11 +351,6 @@ void LLHUDNameTag::renderText() for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment; segment_iter != mTextSegments.end(); ++segment_iter ) { - if (reset_buffers) - { - segment_iter->mFontBufferText.reset(); - } - const LLFontGL* fontp = segment_iter->mFont; y_offset -= fontp->getLineHeight(); y_offset -= LINE_PADDING; @@ -393,7 +374,7 @@ void LLHUDNameTag::renderText() text_color = segment_iter->mColor; text_color.mV[VALPHA] *= alpha_factor; - hud_render_text(segment_iter->getText(), render_position, &segment_iter->mFontBufferText, *fontp, style, shadow, x_offset, y_offset, text_color, false); + hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, false); } } /// Reset the default color to white. The renderer expects this to be the default. diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h index b48a606982..ee66187345 100644 --- a/indra/newview/llhudnametag.h +++ b/indra/newview/llhudnametag.h @@ -68,8 +68,6 @@ protected: LLColor4 mColor; LLFontGL::StyleFlags mStyle; const LLFontGL* mFont; - LLFontVertexBuffer mFontBufferLabel; - LLFontVertexBuffer mFontBufferText; private: LLWString mText; std::map<const LLFontGL*, F32> mFontWidthMap; @@ -177,7 +175,6 @@ private: S32 mMaxLines; S32 mOffsetY; F32 mRadius; - LLVector3 mLastRenderPosition; std::vector<LLHUDTextSegment> mTextSegments; std::vector<LLHUDTextSegment> mLabelSegments; // LLFrameTimer mResizeTimer; diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index aa440c6cf5..373b1a087f 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -42,7 +42,6 @@ #include <glm/gtc/type_ptr.hpp> void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, - LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -51,11 +50,10 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const bool orthographic) { LLWString wstr(utf8str_to_wstring(str)); - hud_render_text(wstr, pos_agent, font_buffer, font, style, shadow, x_offset, y_offset, color, orthographic); + hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); } void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, - LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -109,7 +107,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::make_vec3(LLVector4(render_pos).mV), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); @@ -128,14 +126,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f)); F32 right_x; - if (font_buffer) - { - font_buffer->render(&font, wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); - } - else - { - font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); - } + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); LLUI::popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llhudrender.h b/indra/newview/llhudrender.h index be9fc7f084..3c71acb271 100644 --- a/indra/newview/llhudrender.h +++ b/indra/newview/llhudrender.h @@ -36,7 +36,6 @@ class LLFontGL; // Utility classes for rendering HUD elements void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, - LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType, @@ -48,7 +47,6 @@ void hud_render_text(const LLWString &wstr, // Legacy, slower void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, - LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType, diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 92f09c34a0..fd0d8b696f 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -231,7 +231,7 @@ void LLHUDText::renderText() } text_color.mV[VALPHA] *= alpha_factor; - hud_render_text(segment_iter->getText(), render_position, &mFontBuffer, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); + hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); } } /// Reset the default color to white. The renderer expects this to be the default. diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h index 224677736c..3bc33f1478 100644 --- a/indra/newview/llhudtext.h +++ b/indra/newview/llhudtext.h @@ -67,6 +67,7 @@ protected: LLColor4 mColor; LLFontGL::StyleFlags mStyle; const LLFontGL* mFont; + LLFontVertexBuffer mFontBuffer; private: LLWString mText; std::map<const LLFontGL*, F32> mFontWidthMap; @@ -162,7 +163,6 @@ private: ETextAlignment mTextAlignment; EVertAlignment mVertAlignment; bool mHidden; - LLFontVertexBuffer mFontBuffer; static bool sDisplayText ; static std::set<LLPointer<LLHUDText> > sTextObjects; diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 8bcfaa36e8..3fdf7bd925 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -519,9 +519,9 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; gViewerWindow->setup3DViewport(1, -1); - hud_render_utf8text(text, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gViewerWindow->setup3DViewport(); - hud_render_utf8text(text, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gGL.popMatrix(); } @@ -578,12 +578,12 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string { fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str()); - hud_render_utf8text(val_string, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); - hud_render_utf8text(fraction_string, render_pos, nullptr, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection); + hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); + hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection); } else { - hud_render_utf8text(val_string, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); + hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } } gGL.popMatrix(); diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 0d80b8d8ba..5bdf3f81b5 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -1169,10 +1169,10 @@ void LLManipRotate::renderSnapGuides() std::string help_text = LLTrans::getString("manip_hint1"); LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); help_text = LLTrans::getString("manip_hint2"); help_text_pos -= offset_dir * mRadiusMeters * 0.4f; - hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); } } } diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 9966a8eedb..66420d1cad 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -1844,10 +1844,10 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) std::string help_text = LLTrans::getString("manip_hint1"); LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, grid_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); help_text = LLTrans::getString("manip_hint2"); help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapRegimeOffset * 0.4f; - hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); } } } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 060fe0d600..0888f630e8 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1449,10 +1449,10 @@ void LLManipTranslate::renderSnapGuides() std::string help_text = LLTrans::getString("manip_hint1"); LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); help_text = LLTrans::getString("manip_hint2"); help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f; - hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); } } } diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index dde238eddb..b5e494379d 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -63,8 +63,9 @@ #include "tinygltf/tiny_gltf.h" #include "lltinygltfhelper.h" -#include <strstream> +#include <boost/iostreams/device/array.hpp> +#include <boost/iostreams/stream.hpp> const std::string MATERIAL_BASE_COLOR_DEFAULT_NAME = "Base Color"; const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal"; @@ -1245,7 +1246,7 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer) { LLSD asset; - std::istrstream str(&buffer[0], buffer.size()); + boost::iostreams::stream<boost::iostreams::array_source> str(buffer.data(), buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString())) diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp index ea2b2ba944..b4a0f0570e 100644 --- a/indra/newview/llpaneleditsky.cpp +++ b/indra/newview/llpaneleditsky.cpp @@ -35,7 +35,6 @@ #include "llvirtualtrackball.h" #include "llsettingssky.h" #include "llenvironment.h" -#include "llatmosphere.h" #include "llviewercontrol.h" namespace @@ -926,13 +925,6 @@ void LLPanelSettingsSkyDensityTab::updateProfile() mSkySettings->setAbsorptionConfigs(absorption_config); mSkySettings->update(); setIsDirty(); - - if (gAtmosphere) - { - AtmosphericModelSettings atmospheric_settings; - LLEnvironment::getAtmosphericModelSettings(atmospheric_settings, mSkySettings); - gAtmosphere->configureAtmosphericModel(atmospheric_settings); - } } void LLPanelSettingsSkyDensityTab::onRayleighExponentialChanged() diff --git a/indra/newview/llpanelenvironment.cpp b/indra/newview/llpanelenvironment.cpp index 423ca376d1..be61c44b7c 100644 --- a/indra/newview/llpanelenvironment.cpp +++ b/indra/newview/llpanelenvironment.cpp @@ -288,7 +288,7 @@ void LLPanelEnvironmentInfo::refresh() F32Hours dayoffset(mCurrentEnvironment->mDayOffset); if (dayoffset.value() > 12.0f) - dayoffset -= daylength; + dayoffset -= F32Hours(24.0); mSliderDayLength->setValue(daylength.value()); mSliderDayOffset->setValue(dayoffset.value()); @@ -717,11 +717,6 @@ void LLPanelEnvironmentInfo::onSldDayLengthChanged(F32 value) F32Hours daylength(value); mCurrentEnvironment->mDayLength = daylength; - F32 offset = (F32)mSliderDayOffset->getValue().asReal(); - if (offset <= 0.0f) - { - onSldDayOffsetChanged(offset); - } setDirtyFlag(DIRTY_FLAG_DAYLENGTH); udpateApparentTimeOfDay(); @@ -735,8 +730,7 @@ void LLPanelEnvironmentInfo::onSldDayOffsetChanged(F32 value) F32Hours dayoffset(value); if (dayoffset.value() <= 0.0f) - // if day cycle is 5 hours long, we want -1h offset to result in 4h - dayoffset += mCurrentEnvironment->mDayLength; + dayoffset += F32Hours(24.0); mCurrentEnvironment->mDayOffset = dayoffset; setDirtyFlag(DIRTY_FLAG_DAYOFFSET); @@ -928,7 +922,7 @@ void LLPanelEnvironmentInfo::udpateApparentTimeOfDay() { static const F32 SECONDSINDAY(24.0 * 60.0 * 60.0); - if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0)) + if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0) || (mCurrentEnvironment->mDayOffset.value() < 1.0)) { mLabelApparentTime->setVisible(false); return; diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index f77d37f821..07e2c39379 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -256,7 +256,7 @@ bool LLReflectionMap::getBox(LLMatrix4& box) glm::mat4 mv(get_current_modelview()); LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); mRadius = s.magVec(); - glm::mat4 scale = glm::scale(glm::make_vec3(s.mV)); + glm::mat4 scale = glm::scale(glm::make_vec3(LLVector4(s).mV)); if (mViewerObject->mDrawable != nullptr) { // object to agent space (no scale) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 58b541b19b..a8fe221d98 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -37,7 +37,6 @@ #include "llrender.h" #include "llenvironment.h" #include "llerrorcontrol.h" -#include "llatmosphere.h" #include "llworld.h" #include "llsky.h" @@ -731,14 +730,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() S32 sum_lights_class = 3; -#if LL_DARWIN - // Work around driver crashes on older Macs when using deferred rendering - // NORSPEC-59 - // - if (gGLManager.mIsMobileGF) - sum_lights_class = 3; -#endif - // Use the feature table to mask out the max light level to use. Also make sure it's at least 1. S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel"); sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index ff86684499..9d4c072909 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -781,7 +781,7 @@ void send_viewer_stats(bool include_preferences) LL_INFOS("LogViewerStatsPacket") << "Sending viewer statistics: " << body << LL_ENDL; // <ND> Do those lines even do anything sane in regard of debug logging? - LL_DEBUGS("LogViewerStatsPacket"); + LL_DEBUGS("LogViewerStatsPacket") << " "; std::string filename("viewer_stats_packet.xml"); llofstream of(filename.c_str()); LLSDSerialize::toPrettyXML(body,of); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 9e1cb84bd1..0f9c65893d 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2495,6 +2495,11 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() } } + if (need_readback) + { + readbackRawImage(); + } + // // Run raw/auxiliary data callbacks // @@ -2744,10 +2749,22 @@ void LLViewerFetchedTexture::readbackRawImage() if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 && (mRawImage.isNull() || mRawImage->getWidth() < mGLTexturep->getWidth() || mRawImage->getHeight() < mGLTexturep->getHeight() )) { + if (mRawImage.isNull()) + { + sRawCount++; + } mRawImage = new LLImageRaw(); if (!mGLTexturep->readBackRaw(-1, mRawImage, false)) { mRawImage = nullptr; + mIsRawImageValid = false; + mRawDiscardLevel = INVALID_DISCARD_LEVEL; + sRawCount--; + } + else + { + mIsRawImageValid = true; + mRawDiscardLevel = mGLTexturep->getDiscardLevel(); } } } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 8178dade8b..c8a4e4c205 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1940,10 +1940,10 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm)) { - glm::vec3 res_pos(glm::make_vec3(position.mV)); + glm::vec3 res_pos(glm::make_vec3(LLVector4(position).mV)); res_pos = mul_mat4_vec3(mat, res_pos); - glm::vec3 res_norm(glm::make_vec3(norm.mV)); + glm::vec3 res_norm(glm::make_vec3(LLVector4(norm).mV)); res_norm = glm::normalize(res_norm); res_norm = glm::mat3(norm_mat) * res_norm; diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index 07e2b118d3..0f956d8350 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -218,7 +218,7 @@ LLXMLRPCTransaction::Impl::Impl mCertStore = gSavedSettings.getString("CertStore"); httpOpts->setSSLVerifyPeer(vefifySSLCert); - httpOpts->setSSLVerifyHost(vefifySSLCert ? 2 : 0); + httpOpts->setSSLVerifyHost(vefifySSLCert); // LLRefCounted starts with a 1 ref, so don't add a ref in the smart pointer httpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders()); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index eb353beb11..d8d875a91a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -35,6 +35,7 @@ #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" +#include "llfontvertexbuffer.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" @@ -138,7 +139,6 @@ bool gShiftFrame = false; //cached settings bool LLPipeline::WindLightUseAtmosShaders; bool LLPipeline::RenderDeferred; -F32 LLPipeline::RenderDeferredSunWash; U32 LLPipeline::RenderFSAAType; U32 LLPipeline::RenderResolutionDivisor; bool LLPipeline::RenderUIBuffer; @@ -179,7 +179,6 @@ F32 LLPipeline::CameraFocusTransitionTime; F32 LLPipeline::CameraFNumber; F32 LLPipeline::CameraFocalLength; F32 LLPipeline::CameraFieldOfView; -F32 LLPipeline::RenderShadowNoise; F32 LLPipeline::RenderShadowBlurSize; F32 LLPipeline::RenderSSAOScale; U32 LLPipeline::RenderSSAOMaxScale; @@ -192,8 +191,6 @@ F32 LLPipeline::RenderShadowBias; F32 LLPipeline::RenderSpotShadowOffset; F32 LLPipeline::RenderSpotShadowBias; LLDrawable* LLPipeline::RenderSpotLight = nullptr; -F32 LLPipeline::RenderEdgeDepthCutoff; -F32 LLPipeline::RenderEdgeNormCutoff; LLVector3 LLPipeline::RenderShadowGaussian; F32 LLPipeline::RenderShadowBlurDistFactor; bool LLPipeline::RenderDeferredAtmospheric; @@ -276,7 +273,6 @@ static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables"); static LLStaticHashedString sTint("tint"); static LLStaticHashedString sAmbiance("ambiance"); static LLStaticHashedString sAlphaScale("alpha_scale"); -static LLStaticHashedString sNormMat("norm_mat"); static LLStaticHashedString sOffset("offset"); static LLStaticHashedString sScreenRes("screenRes"); static LLStaticHashedString sDelta("delta"); @@ -501,7 +497,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("UseOcclusion"); // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred"); - connectRefreshCachedSettingsSafe("RenderDeferredSunWash"); connectRefreshCachedSettingsSafe("RenderFSAAType"); connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); connectRefreshCachedSettingsSafe("RenderUIBuffer"); @@ -542,7 +537,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("CameraFNumber"); connectRefreshCachedSettingsSafe("CameraFocalLength"); connectRefreshCachedSettingsSafe("CameraFieldOfView"); - connectRefreshCachedSettingsSafe("RenderShadowNoise"); connectRefreshCachedSettingsSafe("RenderShadowBlurSize"); connectRefreshCachedSettingsSafe("RenderSSAOScale"); connectRefreshCachedSettingsSafe("RenderSSAOMaxScale"); @@ -554,8 +548,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderShadowBias"); connectRefreshCachedSettingsSafe("RenderSpotShadowOffset"); connectRefreshCachedSettingsSafe("RenderSpotShadowBias"); - connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff"); - connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff"); connectRefreshCachedSettingsSafe("RenderShadowGaussian"); connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor"); connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric"); @@ -580,7 +572,16 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); - gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit"); + + LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers"); + if (cntrl_ptr.notNull()) + { + cntrl_ptr->getCommitSignal()->connect([](LLControlVariable* control, const LLSD& value, const LLSD& previous) + { + LLFontVertexBuffer::enableBufferCollection(control->getValue().asBoolean()); + }); + } } LLPipeline::~LLPipeline() @@ -1010,7 +1011,6 @@ void LLPipeline::refreshCachedSettings() WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders"); RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred"); - RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); RenderFSAAType = gSavedSettings.getU32("RenderFSAAType"); RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); @@ -1051,7 +1051,6 @@ void LLPipeline::refreshCachedSettings() CameraFNumber = gSavedSettings.getF32("CameraFNumber"); CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); - RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); @@ -1063,8 +1062,6 @@ void LLPipeline::refreshCachedSettings() RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); - RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); - RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); @@ -1098,6 +1095,8 @@ void LLPipeline::refreshCachedSettings() LLVOAvatar::sMaxNonImpostors = 1; LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors); } + + LLFontVertexBuffer::enableBufferCollection(gSavedSettings.getBOOL("CollectFontVertexBuffers")); } void LLPipeline::releaseGLBuffers() @@ -3475,8 +3474,6 @@ void LLPipeline::postSort(LLCamera &camera) assertInitialized(); - LL_PUSH_CALLSTACKS(); - if (!gCubeSnapshot) { // rebuild drawable geometry @@ -3492,15 +3489,12 @@ void LLPipeline::postSort(LLCamera &camera) group->rebuildGeom(); } } - LL_PUSH_CALLSTACKS(); // rebuild groups sCull->assertDrawMapsEmpty(); rebuildPriorityGroups(); } - LL_PUSH_CALLSTACKS(); - // build render map for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) { @@ -3621,7 +3615,6 @@ void LLPipeline::postSort(LLCamera &camera) std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder()); } - LL_PUSH_CALLSTACKS(); // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender && !gCubeSnapshot) { @@ -3674,7 +3667,7 @@ void LLPipeline::postSort(LLCamera &camera) forAllVisibleDrawables(renderSoundHighlights); } } - LL_PUSH_CALLSTACKS(); + // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot) { @@ -3735,7 +3728,6 @@ void LLPipeline::postSort(LLCamera &camera) LLVertexBuffer::flushBuffers(); // LLSpatialGroup::sNoDelete = false; - LL_PUSH_CALLSTACKS(); } @@ -7752,8 +7744,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT); gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true); - gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); - gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight()); gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f); gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); @@ -8065,32 +8055,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ stop_glerror(); } - channel = shader.enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&mExposureMap); - } - - if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1) - { - shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], - (F32) gGLViewport[1], - (F32) gGLViewport[2], - (F32) gGLViewport[3]); - } - if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX)) { shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, glm::value_ptr(mReflectionModelView)); } - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - bindLightFunc(shader); stop_glerror(); @@ -8154,34 +8123,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ bindReflectionProbes(shader); - if (gAtmosphere) - { - // bind precomputed textures necessary for calculating sun and sky luminance - channel = shader.enableTexture(LLShaderMgr::TRANSMITTANCE_TEX, LLTexUnit::TT_TEXTURE); - if (channel > -1) - { - shader.bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance()); - } - - channel = shader.enableTexture(LLShaderMgr::SCATTER_TEX, LLTexUnit::TT_TEXTURE_3D); - if (channel > -1) - { - shader.bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering()); - } - - channel = shader.enableTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, LLTexUnit::TT_TEXTURE_3D); - if (channel > -1) - { - shader.bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering()); - } - - channel = shader.enableTexture(LLShaderMgr::ILLUMINANCE_TEX, LLTexUnit::TT_TEXTURE); - if (channel > -1) - { - shader.bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance()); - } - } - /*if (gCubeSnapshot) { // we only really care about the first two values, but the shader needs increasing separation between clip planes shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f); @@ -8190,26 +8131,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ { shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); } - shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); - shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, (GLfloat)RenderSSAOMaxScale); - - F32 ssao_factor = RenderSSAOFactor; - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0f/ssao_factor); - - LLVector3 ssao_effect = RenderSSAOEffect; - F32 matrix_diag = (ssao_effect[0] + 2.0f*ssao_effect[1])/3.0f; - F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0f; - // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by - // value factor, and scales remainder by saturation factor - F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, - matrix_nondiag, matrix_diag, matrix_nondiag, - matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f; @@ -8226,20 +8147,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV); shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, (GLfloat)mRT->shadow[0].getWidth(), (GLfloat)mRT->shadow[0].getHeight()); shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, (GLfloat)mSpotShadow[0].getWidth(), (GLfloat)mSpotShadow[0].getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); - shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLDeltaModelView)); shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLInverseDeltaModelView)); shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0); - if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) - { - glm::mat4 norm_mat = glm::transpose(glm::inverse(get_current_modelview())); - shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, glm::value_ptr(norm_mat)); - } - // auto adjust legacy sun color if needed static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); @@ -8339,12 +8252,31 @@ void LLPipeline::renderDeferredLighting() (GLfloat)deferred_light_target->getWidth(), (GLfloat)deferred_light_target->getHeight()); + if (RenderDeferredSSAO && !gCubeSnapshot) + { + sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, (GLfloat)RenderSSAOMaxScale); + + F32 ssao_factor = RenderSSAOFactor; + sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0f / ssao_factor); + + S32 channel = sun_shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + } + { LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } + sun_shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + unbindDeferredShader(sun_shader); } deferred_light_target->flush(); @@ -8434,6 +8366,19 @@ void LLPipeline::renderDeferredLighting() soften_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + if(RenderDeferredSSAO) + { + LLVector3 ssao_effect = RenderSSAOEffect; + F32 matrix_diag = (ssao_effect[0] + 2.0f * ssao_effect[1]) / 3.0f; + F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1]) / 3.0f; + // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by + // value factor, and scales remainder by saturation factor + F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, + matrix_nondiag, matrix_diag, matrix_nondiag, + matrix_nondiag, matrix_nondiag, matrix_diag }; + soften_shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); + } + { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -8666,13 +8611,12 @@ void LLPipeline::renderDeferredLighting() LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; F32 light_size_final = volume->getLightRadius() * 1.5f; F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF); sVisibleLightCount++; - glm::vec3 tc(glm::make_vec3(c)); + glm::vec3 tc(glm::make_vec3(LLVector4(center).mV)); tc = mul_mat4_vec3(mat, tc); setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); @@ -9056,7 +9000,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage()); shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); for (U32 i = 0; i < 4; i++) { @@ -9074,7 +9017,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) } } - shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (!LLPipeline::sReflectionProbesEnabled) @@ -10214,7 +10156,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) view[j] = glm::inverse(view[j]); //llassert(origin.isFinite()); - glm::vec3 origin_agent(glm::make_vec3(origin.mV)); + glm::vec3 origin_agent(glm::make_vec3(LLVector4(origin).mV)); //translate view to origin origin_agent = mul_mat4_vec3(view[j], origin_agent); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 5c9b95ef4a..c69ca863e7 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -1000,7 +1000,6 @@ public: //cached settings static bool WindLightUseAtmosShaders; static bool RenderDeferred; - static F32 RenderDeferredSunWash; static U32 RenderFSAAType; static U32 RenderResolutionDivisor; static bool RenderUIBuffer; @@ -1042,7 +1041,6 @@ public: static F32 CameraFNumber; static F32 CameraFocalLength; static F32 CameraFieldOfView; - static F32 RenderShadowNoise; static F32 RenderShadowBlurSize; static F32 RenderSSAOScale; static U32 RenderSSAOMaxScale; @@ -1055,8 +1053,6 @@ public: static F32 RenderSpotShadowOffset; static F32 RenderSpotShadowBias; static LLDrawable* RenderSpotLight; - static F32 RenderEdgeDepthCutoff; - static F32 RenderEdgeNormCutoff; static LLVector3 RenderShadowGaussian; static F32 RenderShadowBlurDistFactor; static bool RenderDeferredAtmospheric; diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml index 4a4b7269dc..283a7b2a43 100644 --- a/indra/newview/skins/default/xui/da/notifications.xml +++ b/indra/newview/skins/default/xui/da/notifications.xml @@ -1574,6 +1574,10 @@ Klik på Acceptér for at deltage eller Afvis for at afvise invitationen. Klik p Den aktive stemme "morph" er udløbet og din normale stemme opsætning er genaktiveret. [[URL] Click here] for at forny dit abbonnement. </notification> + <notification name="VoiceEffectsWillExpire"> + En eller flere af dine stemme "morphs" vil udløbe om mindre end [INTERVAL] dage. +[[URL] Click here] for at forny dit abbonnement. + </notification> <notification name="VoiceEffectsNew"> Nye stemme "morphs" er tilgængelige! </notification> diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index 76bebedeec..6ad71e0ad1 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -2466,6 +2466,10 @@ Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice [[URL] Klicken Sie hier], um Ihr Abo zu erneuern. Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen.</notification> + <notification name="VoiceEffectsWillExpire">Ein oder mehrere Ihrer Voice-Morph-Abos laufen in weniger als [INTERVAL] Tagen ab. +[[URL] Klicken Sie hier], um Ihr Abo zu erneuern. + +Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen.</notification> <notification name="VoiceEffectsNew">Neue Voice-Morph-Effekte sind erhältlich!</notification> <notification name="Cannot enter parcel: not a group member">Nur Mitglieder einer bestimmten Gruppe dürfen diesen Bereich betreten.</notification> <notification name="Cannot enter parcel: banned">Zugang zur Parzelle verweigert. Sie wurden verbannt.</notification> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index c825a811e6..6d3a8f86ad 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3537,6 +3537,16 @@ function="World.EnvPreset" function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedParticles" /> </menu_item_check> + <menu_item_check + label="Collect Font Vertex Buffers" + name="Collect Font Vertex Buffers"> + <menu_item_check.on_check + function="CheckControl" + parameter="CollectFontVertexBuffers" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="CollectFontVertexBuffers" /> + </menu_item_check> <menu_item_separator /> <menu_item_check label="Enable Shader Cache" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 6c127ece53..071f6458c5 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -8860,6 +8860,25 @@ If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice mo <notification icon="notify.tga" + name="VoiceEffectsWillExpire" + sound="UISndAlert" + persist="true" + type="notify"> + <unique/> +One or more of your Voice Morphs will expire in less than [INTERVAL] days. +[[URL] Click here] to renew your subscription. + +If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice morphing perk. + <tag>fail</tag> + <tag>voice</tag> + <usetemplate + ignoretext="Warn me about voice morph expiring" + name="okignore" + yestext="OK"/> + </notification> + + <notification + icon="notify.tga" name="VoiceEffectsNew" sound="UISndAlert" persist="true" diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml index bf55e2c443..739391b965 100644 --- a/indra/newview/skins/default/xui/es/notifications.xml +++ b/indra/newview/skins/default/xui/es/notifications.xml @@ -2452,6 +2452,10 @@ Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio [[URL] Pulsa aquí] para renovar la suscripción. Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz.</notification> + <notification name="VoiceEffectsWillExpire">Una o más de tus transformaciones de voz caducarán en menos de [INTERVAL] días. +[[URL] Pulsa aquí] para renovar la suscripción + +Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz.</notification> <notification name="VoiceEffectsNew">Están disponibles nuevas transformaciones de voz.</notification> <notification name="Cannot enter parcel: not a group member">Sólo los miembros de un grupo determinado pueden visitar esta zona.</notification> <notification name="Cannot enter parcel: banned">No puedes entrar en esta parcela, se te ha prohibido el acceso.</notification> diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 17cf18633f..587c88faad 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -2451,6 +2451,10 @@ Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votr [[URL] Cliquez ici] pour renouveler votre abonnement. Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix.</notification> + <notification name="VoiceEffectsWillExpire">Au moins l'un de vos effets de voix expirera dans moins de [INTERVAL] jours. +[[URL] Cliquez ici] pour renouveler votre abonnement. + +Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix.</notification> <notification name="VoiceEffectsNew">De nouveaux effets de voix sont disponibles !</notification> <notification name="Cannot enter parcel: not a group member">Seuls les membres d'un certain groupe peuvent visiter cette zone.</notification> <notification name="Cannot enter parcel: banned">Vous ne pouvez pas pénétrer sur ce terrain car l'accès vous y est interdit.</notification> diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index 1c40e7304a..f79cc1515b 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -2454,6 +2454,10 @@ Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la [[URL] Fai clic qui] per rinnovare l'abbonamento. Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale.</notification> + <notification name="VoiceEffectsWillExpire">Almeno una delle tue manipolazioni vocali scadrà tra meno di [INTERVAL] giorni. +[[URL] Fai clic qui] per rinnovare l'abbonamento. + +Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale.</notification> <notification name="VoiceEffectsNew">Sono disponibili nuove manipolazioni vocali.</notification> <notification name="Cannot enter parcel: not a group member">Soltanto i membri di un determinato gruppo possono visitare questa zona.</notification> <notification name="Cannot enter parcel: banned">Non puoi entrare nel terreno, sei stato bloccato.</notification> diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index fbd56e118c..123e95df04 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -4663,6 +4663,17 @@ Webページにリンクすると、他人がこの場所に簡単にアクセ voice </tag> </notification> + <notification name="VoiceEffectsWillExpire">ボイスモーフィング効果の1つ、または複数の有効期限が[INTERVAL]日以内に終了します。 +期限を延長・更新するには[[URL] ここ]をクリックしてください。 + +プレミアム会員の方は、[[PREMIUM_URL] ここ]をクリックしてボイスモーフィング特典をお受け取りください。 + <tag> + fail + </tag> + <tag> + voice + </tag> + </notification> <notification name="VoiceEffectsNew">新しいボイスモーフィング効果が登場! <tag> voice diff --git a/indra/newview/skins/default/xui/pl/notifications.xml b/indra/newview/skins/default/xui/pl/notifications.xml index 17c11bc75f..e668c6cc20 100644 --- a/indra/newview/skins/default/xui/pl/notifications.xml +++ b/indra/newview/skins/default/xui/pl/notifications.xml @@ -3118,6 +3118,11 @@ Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrz [[URL] Kliknij tutaj] aby odnowić subskrypcję. Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu. </notification> + <notification name="VoiceEffectsWillExpire"> + Jedno lub więcej z Twoich Przekształceń Głosu wygaśnie za mniej niż [INTERVAL] dni. +[[URL] Kliknij tutaj] aby odnowić subskrypcję. +Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu. + </notification> <notification name="VoiceEffectsNew"> Nowe Przekształcenia Głosu są dostępne! </notification> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 0390239669..a3220bca54 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -2441,6 +2441,10 @@ Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu ap [[URL] Clique aqui] para renovar o serviço. Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz.</notification> + <notification name="VoiceEffectsWillExpire">Uma ou mais das suas distorções de voz tem vencimento em menos de [INTERVAL] dias. +[[URL] Clique aqui] para renovar o serviço. + +Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz.</notification> <notification name="VoiceEffectsNew">Novas Distorções de voz!</notification> <notification name="Cannot enter parcel: not a group member">Só membros de um grupo podem acessar esta área.</notification> <notification name="Cannot enter parcel: banned">Você não pode entrar nessa terra, você foi banido.</notification> diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index bde18edc23..e75fd1fd82 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -3232,6 +3232,12 @@ Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса. </notification> + <notification name="VoiceEffectsWillExpire"> + Срок действия одного или нескольких ваших типов анимационного изменения голоса истекает через [INTERVAL] дней или раньше. +[[URL] Щелкните здесь], чтобы обновить подписку. + +Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса. + </notification> <notification name="VoiceEffectsNew"> Появились новые типы изменения голоса! </notification> diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index 30aa0c0342..17d2969d19 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -3232,6 +3232,12 @@ Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın]. </notification> + <notification name="VoiceEffectsWillExpire"> + Ses Dönüşümlerinizden birinin ya da daha fazlasının süresi [INTERVAL] günden daha az bir zamanda dolacak. +Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. + +Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın]. + </notification> <notification name="VoiceEffectsNew"> Yeni Ses Şekilleri kullanılabilir! </notification> diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml index 3ebea7dc27..4d0f1cb85b 100644 --- a/indra/newview/skins/default/xui/zh/notifications.xml +++ b/indra/newview/skins/default/xui/zh/notifications.xml @@ -3216,6 +3216,12 @@ SHA1 指紋:[MD5_DIGEST] 付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。 </notification> + <notification name="VoiceEffectsWillExpire"> + 至少一個你訂用的變聲效果將在 [INTERVAL] 天後到期。 +[[URL] 點按這裡]繼續訂用。 + +付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。 + </notification> <notification name="VoiceEffectsNew"> 新的變聲效果上市了! </notification> |