diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 64 | ||||
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llskinningutil.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 34 |
5 files changed, 53 insertions, 53 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index e1e57ef319..4a9a3caaec 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -119,7 +119,7 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar() // virtual BOOL LLDrawPoolAvatar::isDead() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (!LLFacePool::isDead()) { @@ -131,14 +131,14 @@ BOOL LLDrawPoolAvatar::isDead() S32 LLDrawPoolAvatar::getShaderLevel() const { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); } void LLDrawPoolAvatar::prerender() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); @@ -156,7 +156,7 @@ void LLDrawPoolAvatar::prerender() LLMatrix4& LLDrawPoolAvatar::getModelView() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR static LLMatrix4 ret; @@ -176,7 +176,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sSkipTransparent = TRUE; is_deferred_render = true; @@ -202,7 +202,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) void LLDrawPoolAvatar::endDeferredPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sSkipTransparent = FALSE; is_deferred_render = false; @@ -228,7 +228,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) void LLDrawPoolAvatar::renderDeferred(S32 pass) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR render(pass); } @@ -240,7 +240,7 @@ S32 LLDrawPoolAvatar::getNumPostDeferredPasses() void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sSkipOpaque = TRUE; sShaderLevel = mShaderLevel; @@ -256,7 +256,7 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; @@ -268,7 +268,7 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR is_post_deferred_render = true; if (LLPipeline::sImpostorRender) @@ -291,7 +291,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (pass == SHADOW_PASS_AVATAR_OPAQUE) { @@ -349,7 +349,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) void LLDrawPoolAvatar::endShadowPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (sShaderLevel > 0) { @@ -362,7 +362,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) void LLDrawPoolAvatar::renderShadow(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (mDrawFace.empty()) { @@ -424,7 +424,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() void LLDrawPoolAvatar::render(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (LLPipeline::sImpostorRender) { renderAvatars(NULL, pass+2); @@ -436,7 +436,7 @@ void LLDrawPoolAvatar::render(S32 pass) void LLDrawPoolAvatar::beginRenderPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; //reset vertex buffer mappings LLVertexBuffer::unbind(); @@ -466,7 +466,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) void LLDrawPoolAvatar::endRenderPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (LLPipeline::sImpostorRender) { @@ -489,7 +489,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) void LLDrawPoolAvatar::beginImpostor() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (!LLPipeline::sReflectionRender) { @@ -506,7 +506,7 @@ void LLDrawPoolAvatar::beginImpostor() void LLDrawPoolAvatar::endImpostor() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR gImpostorProgram.unbind(); gPipeline.enableLightsDynamic(); @@ -514,7 +514,7 @@ void LLDrawPoolAvatar::endImpostor() void LLDrawPoolAvatar::beginRigid() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (gPipeline.shadersLoaded()) { @@ -549,7 +549,7 @@ void LLDrawPoolAvatar::beginRigid() void LLDrawPoolAvatar::endRigid() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sShaderLevel = mShaderLevel; if (sVertexProgram != NULL) @@ -560,7 +560,7 @@ void LLDrawPoolAvatar::endRigid() void LLDrawPoolAvatar::beginDeferredImpostor() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (!LLPipeline::sReflectionRender) { @@ -578,7 +578,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() void LLDrawPoolAvatar::endDeferredImpostor() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); @@ -591,7 +591,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -609,7 +609,7 @@ void LLDrawPoolAvatar::beginDeferredRigid() void LLDrawPoolAvatar::endDeferredRigid() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -620,7 +620,7 @@ void LLDrawPoolAvatar::endDeferredRigid() void LLDrawPoolAvatar::beginSkinned() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (sShaderLevel > 0) { @@ -685,7 +685,7 @@ void LLDrawPoolAvatar::beginSkinned() void LLDrawPoolAvatar::endSkinned() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done if (sShaderLevel > 0) @@ -711,7 +711,7 @@ void LLDrawPoolAvatar::endSkinned() void LLDrawPoolAvatar::beginDeferredSkinned() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarProgram; @@ -734,7 +734,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() void LLDrawPoolAvatar::endDeferredSkinned() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; @@ -749,6 +749,8 @@ void LLDrawPoolAvatar::endDeferredSkinned() void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; //LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + if (pass == -1) { for (S32 i = 1; i < getNumPasses(); i++) @@ -788,8 +790,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); - if (!single_avatar && !avatarp->isFullyLoaded() ) { if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) @@ -908,7 +908,7 @@ static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); //----------------------------------------------------------------------------- LLViewerTexture *LLDrawPoolAvatar::getDebugTexture() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (mReferences.empty()) { @@ -936,7 +936,7 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR } diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 61418ba547..8cec08394d 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -4070,7 +4070,7 @@ S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (mesh_id.notNull()) { skin_map::iterator iter = mSkinMap.find(mesh_id); diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 30ca7ae539..03a02ba26f 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -453,7 +453,7 @@ F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local, const BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // Skip if disabled globally. if (!gSavedSettings.getBOOL("AvatarPhysics")) { diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp index dc12de29fb..cf3519c1c7 100644 --- a/indra/newview/llskinningutil.cpp +++ b/indra/newview/llskinningutil.cpp @@ -125,7 +125,7 @@ void LLSkinningUtil::initSkinningMatrixPalette( const LLMeshSkinInfo* skin, LLVOAvatar *avatar) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar); @@ -270,7 +270,7 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar) { if (!skin->mJointNumsInitialized) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; for (U32 j = 0; j < skin->mJointNames.size(); ++j) { #if DEBUG_SKINNING diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index c8c85d404d..60733b73a3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -332,7 +332,7 @@ public: // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; F32 nx[2]; nx[0]=time*TORSO_NOISE_SPEED; nx[1]=0.0f; @@ -453,7 +453,7 @@ public: // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mBreatheRate = 1.f; F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); @@ -555,7 +555,7 @@ public: // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mPelvisState->setPosition(LLVector3::zero); return TRUE; @@ -1327,7 +1327,7 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; S32 box_detail = gSavedSettings.getS32("AvatarBoundingBoxComplexity"); if (getOverallAppearance() != AOA_NORMAL) @@ -2528,7 +2528,7 @@ void LLVOAvatar::dumpAnimationState() //------------------------------------------------------------------------ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (isDead()) { @@ -2787,7 +2787,7 @@ static void override_bbox(LLDrawable* drawable, LLVector4a* extents) void LLVOAvatar::idleUpdateMisc(bool detailed_update) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (LLVOAvatar::sJointDebug) { LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL; @@ -3153,7 +3153,7 @@ void LLVOAvatar::idleUpdateWindEffect() void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // update chat bubble //-------------------------------------------------------------------- @@ -4903,7 +4903,7 @@ bool LLVOAvatar::shouldAlphaMask() //----------------------------------------------------------------------------- U32 LLVOAvatar::renderSkinned() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; U32 num_indices = 0; @@ -7120,7 +7120,7 @@ void LLVOAvatar::updateGL() { if (mMeshTexturesDirty) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR updateMeshTextures(); mMeshTexturesDirty = FALSE; } @@ -7131,7 +7131,7 @@ void LLVOAvatar::updateGL() //----------------------------------------------------------------------------- BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; @@ -7865,7 +7865,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color) // Do rigged mesh attachments display with this av? bool LLVOAvatar::shouldRenderRigged() const { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (getOverallAppearance() == AOA_NORMAL) { @@ -8377,7 +8377,7 @@ void LLVOAvatar::updateMeshVisibility() // virtual void LLVOAvatar::updateMeshTextures() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR static S32 update_counter = 0; mBakedTextureDebugText.clear(); @@ -9453,7 +9453,7 @@ const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(co if (entry.mFrame != gFrameCount) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; entry.mFrame = gFrameCount; @@ -10257,7 +10257,7 @@ void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32& void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) { LLViewerJointAttachment* attachment = iter->second; @@ -10318,7 +10318,7 @@ void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes) // virtual void LLVOAvatar::updateRiggingInfo() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL; @@ -10489,7 +10489,7 @@ void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue) void LLVOAvatar::idleUpdateRenderComplexity() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (isControlAvatar()) { LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this); @@ -11017,7 +11017,7 @@ void LLVOAvatar::updateOverallAppearanceAnimations() // Based on isVisuallyMuted(), but has 3 possible results. LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; AvatarOverallAppearance result = AOA_NORMAL; // Priority order (highest priority first) |