diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 15 |
2 files changed, 8 insertions, 9 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 56f3b75792..7a25e62651 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -721,7 +721,7 @@ void LLDrawPoolWater::shade() // using squash clip for deferred rendering makes the horizon lines match // between ALM and non-ALM rendering (SL-1655), but introduces an ugly seem between // near and far water(SL-9696)...we're going to live with the former and not cause the latter - else if (gGLManager.mHasDepthClamp || deferred_render)
+ else if (gGLManager.mHasDepthClamp || deferred_render) { face->renderIndexed(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cafa49a229..a513588568 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9818,25 +9818,22 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point); - F32 to_clip = fabsf(camera_height-water_height); - F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by - //plane params LLVector3 pnorm; - F32 pd; + F32 plane_d; S32 water_clip = 0; if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //camera is above water, clip plane points up pnorm.setVec(0,0,1); - pd = -water_height; + plane_d = -water_height; plane.setVec(pnorm, -distance_to_water); water_clip = -1; } else { //camera is below water, clip plane points down pnorm = LLVector3(0,0,-1); - pd = water_height; + plane_d = water_height; plane.setVec(pnorm, distance_to_water); water_clip = 1; } @@ -9869,6 +9866,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) stop_glerror(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); glh::matrix4f current = get_current_modelview(); @@ -9988,6 +9986,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::sRenderingWaterReflection = false; glCullFace(GL_BACK); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); mWaterRef.flush(); set_current_modelview(current); @@ -10031,7 +10030,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { //clip out geometry on the same side of water as the camera mat = get_current_modelview(); - LLPlane plane(-pnorm, -(pd+pad)); + LLPlane plane(-pnorm, -distance_to_water); LLGLUserClipPlane clip_plane(plane, mat, projection); static LLCullResult result; @@ -10096,7 +10095,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.popRenderTypeMask(); LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLPlane npnorm(-pnorm, -pd); + LLPlane npnorm(-pnorm, -plane_d); LLViewerCamera::getInstance()->setUserClipPlane(npnorm); LLGLState::checkStates(); |