diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl | 61 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl | 77 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 152 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.h | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 53 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.h | 2 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 11 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.h | 1 |
8 files changed, 303 insertions, 56 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl new file mode 100644 index 0000000000..96903aeba8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -0,0 +1,61 @@ +/** + * @file class1\deferred\terrainF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_data[4]; + +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; + +in vec3 pos; +in vec3 vary_normal; +in vec4 vary_texcoord0; +in vec4 vary_texcoord1; + +vec2 encode_normal(vec3 n); + +void main() +{ + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); + + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + outColor.a = 0.0; // yes, downstream atmospherics + + frag_data[0] = outColor; + frag_data[1] = vec4(0.0,0.0,0.0,-1.0); + vec3 nvn = normalize(vary_normal); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[3] = vec4(0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl new file mode 100644 index 0000000000..e8747a1f6b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl @@ -0,0 +1,77 @@ +/** + * @file class1\environment\pbrterrainV.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +in vec3 position; +in vec3 normal; +in vec4 diffuse_color; +in vec2 texcoord0; +in vec2 texcoord1; + +out vec3 pos; +out vec3 vary_normal; +out vec4 vary_texcoord0; +out vec4 vary_texcoord1; + +uniform vec4 object_plane_s; +uniform vec4 object_plane_t; + +vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) +{ + vec4 tcoord; + + tcoord.x = dot(vpos, tp0); + tcoord.y = dot(vpos, tp1); + tcoord.z = tc.z; + tcoord.w = tc.w; + + tcoord = mat * tcoord; + + return tcoord; +} + +void main() +{ + //transform vertex + vec4 pre_pos = vec4(position.xyz, 1.0); + vec4 t_pos = modelview_projection_matrix * pre_pos; + + gl_Position = t_pos; + pos = t_pos.xyz; + + vary_normal = normalize(normal_matrix * normal); + + // Transform and pass tex coords + vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; + + vec4 t = vec4(texcoord1,0,1); + + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); +} diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 9f0f9fd1b2..16d982ea90 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -158,10 +158,6 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); - - sShader = &gDeferredTerrainProgram; - - sShader->bind(); } void LLDrawPoolTerrain::endDeferredPass(S32 pass) @@ -256,31 +252,139 @@ void LLDrawPoolTerrain::renderFullShader() // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - - LLViewerTexture *detail_texture0p; - LLViewerTexture *detail_texture1p; - LLViewerTexture *detail_texture2p; - LLViewerTexture *detail_texture3p; - BOOL use_textures = compp->texturesReady() || !compp->materialsReady(); + const BOOL use_textures = compp->useTextures(); + if (use_textures) { - detail_texture0p = compp->mDetailTextures[0]; - detail_texture1p = compp->mDetailTextures[1]; - detail_texture2p = compp->mDetailTextures[2]; - detail_texture3p = compp->mDetailTextures[3]; + // Use textures + sShader = &gDeferredTerrainProgram; + sShader->bind(); + renderFullShaderTextures(); } - else // use materials + else { - detail_texture0p = compp->mDetailMaterials[0]->mBaseColorTexture; - detail_texture1p = compp->mDetailMaterials[1]->mBaseColorTexture; - detail_texture2p = compp->mDetailMaterials[2]->mBaseColorTexture; - detail_texture3p = compp->mDetailMaterials[3]->mBaseColorTexture; - LLViewerTexture* blank = LLViewerFetchedTexture::sWhiteImagep; - if (!detail_texture0p) { detail_texture0p = blank; } - if (!detail_texture1p) { detail_texture1p = blank; } - if (!detail_texture2p) { detail_texture2p = blank; } - if (!detail_texture3p) { detail_texture3p = blank; } + // Use materials + sShader = &gDeferredPBRTerrainProgram; + sShader->bind(); + renderFullShaderPBR(); } +} + +void LLDrawPoolTerrain::renderFullShaderTextures() +{ + // Hack! Get the region that this draw pool is rendering from! + LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); + LLVLComposition *compp = regionp->getComposition(); + + LLViewerTexture *detail_texture0p = compp->mDetailTextures[0]; + LLViewerTexture *detail_texture1p = compp->mDetailTextures[1]; + LLViewerTexture *detail_texture2p = compp->mDetailTextures[2]; + LLViewerTexture *detail_texture3p = compp->mDetailTextures[3]; + + LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal(); + F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale; + F32 offset_y = (F32)fmod(region_origin_global.mdV[VY], 1.0/(F64)sDetailScale)*sDetailScale; + + LLVector4 tp0, tp1; + + tp0.setVec(sDetailScale, 0.0f, 0.0f, offset_x); + tp1.setVec(0.0f, sDetailScale, 0.0f, offset_y); + + // + // detail texture 0 + // + S32 detail0 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0); + gGL.getTexUnit(detail0)->bind(detail_texture0p); + gGL.getTexUnit(detail0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(detail0)->activate(); + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader); + + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); + + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + + // + // detail texture 1 + // + S32 detail1 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL1); + gGL.getTexUnit(detail1)->bind(detail_texture1p); + gGL.getTexUnit(detail1)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(detail1)->activate(); + + // detail texture 2 + // + S32 detail2 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL2); + gGL.getTexUnit(detail2)->bind(detail_texture2p); + gGL.getTexUnit(detail2)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(detail2)->activate(); + + + // detail texture 3 + // + S32 detail3 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL3); + gGL.getTexUnit(detail3)->bind(detail_texture3p); + gGL.getTexUnit(detail3)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(detail3)->activate(); + + // + // Alpha Ramp + // + S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); + gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep); + gGL.getTexUnit(alpha_ramp)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + // GL_BLEND disabled by default + drawLoop(); + + // Disable multitexture + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0); + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL1); + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL2); + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL3); + + gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(alpha_ramp)->disable(); + gGL.getTexUnit(alpha_ramp)->activate(); + + gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(detail3)->disable(); + gGL.getTexUnit(detail3)->activate(); + + gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(detail2)->disable(); + gGL.getTexUnit(detail2)->activate(); + + gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(detail1)->disable(); + gGL.getTexUnit(detail1)->activate(); + + //---------------------------------------------------------------------------- + // Restore Texture Unit 0 defaults + + gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(detail0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(detail0)->activate(); +} + +void LLDrawPoolTerrain::renderFullShaderPBR() +{ + // Hack! Get the region that this draw pool is rendering from! + LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); + LLVLComposition *compp = regionp->getComposition(); + + LLViewerTexture *detail_texture0p = compp->mDetailMaterials[0]->mBaseColorTexture; + LLViewerTexture *detail_texture1p = compp->mDetailMaterials[1]->mBaseColorTexture; + LLViewerTexture *detail_texture2p = compp->mDetailMaterials[2]->mBaseColorTexture; + LLViewerTexture *detail_texture3p = compp->mDetailMaterials[3]->mBaseColorTexture; + LLViewerTexture* blank = LLViewerFetchedTexture::sWhiteImagep; + if (!detail_texture0p) { detail_texture0p = blank; } + if (!detail_texture1p) { detail_texture1p = blank; } + if (!detail_texture2p) { detail_texture2p = blank; } + if (!detail_texture3p) { detail_texture3p = blank; } LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal(); F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale; diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index 03bef31541..fbf6a8d917 100644 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -79,6 +79,8 @@ protected: void renderFull2TU(); void renderFull4TU(); void renderFullShader(); + void renderFullShaderTextures(); + void renderFullShaderPBR(); void drawLoop(); private: diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4559d71d6d..19b3c59cae 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -138,7 +138,6 @@ LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; -LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredSkinnedTreeShadowProgram; @@ -226,6 +225,7 @@ LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaWaterProgram; LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram; +LLGLSLShader gDeferredPBRTerrainProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -291,7 +291,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredTerrainWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); @@ -939,7 +938,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); - gDeferredTerrainWaterProgram.unload(); gDeferredLightProgram.unload(); for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) { @@ -1026,6 +1024,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedPBRAlphaProgram.unload(); gDeferredPBRAlphaWaterProgram.unload(); gDeferredSkinnedPBRAlphaWaterProgram.unload(); + gDeferredPBRTerrainProgram.unload(); return TRUE; } @@ -1492,6 +1491,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = shader->createShader(NULL, NULL); llassert(success); } + + if (success) + { + gDeferredPBRTerrainProgram.mName = "Deferred PBR Terrain Shader"; + gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true; + gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true; + gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true; + gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + gDeferredPBRTerrainProgram.mFeatures.hasWaterFog = true; + gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true; + gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true; + gDeferredPBRTerrainProgram.mFeatures.hasGamma = true; + gDeferredPBRTerrainProgram.mFeatures.hasTransport = true; + + gDeferredPBRTerrainProgram.mShaderFiles.clear(); + gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER)); + gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER)); + gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredPBRTerrainProgram.createShader(NULL, NULL); + llassert(success); + } if (success) { @@ -2430,8 +2450,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mFeatures.encodesNormal = true; gDeferredTerrainProgram.mFeatures.hasSrgb = true; - gDeferredTerrainProgram.mFeatures.calculatesLighting = false; - gDeferredTerrainProgram.mFeatures.hasLighting = false; gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels gDeferredTerrainProgram.mFeatures.hasWaterFog = true; @@ -2449,31 +2467,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader"; - gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true; - gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false; - gDeferredTerrainWaterProgram.mFeatures.hasLighting = false; - gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; - - gDeferredTerrainWaterProgram.mShaderFiles.clear(); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); - gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredTerrainWaterProgram.clearPermutations(); - gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1"); - success = gDeferredTerrainWaterProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { gDeferredAvatarProgram.mName = "Deferred Avatar Shader"; gDeferredAvatarProgram.mFeatures.hasSkinning = true; gDeferredAvatarProgram.mFeatures.encodesNormal = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index b0b9719d76..6765703ab8 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -211,7 +211,6 @@ extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; -extern LLGLSLShader gDeferredTerrainWaterProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; @@ -279,4 +278,5 @@ extern LLGLSLShader gDeferredPBROpaqueProgram; extern LLGLSLShader gDeferredPBRAlphaProgram; extern LLGLSLShader gDeferredPBRAlphaWaterProgram; extern LLGLSLShader gHUDPBRAlphaProgram; +extern LLGLSLShader gDeferredPBRTerrainProgram; #endif diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 9ad1a3dd17..5d711f4e5d 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -228,6 +228,8 @@ static const U32 BASE_SIZE = 128; // static BOOL LLVLComposition::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost) { + llassert(tex.notNull()); + if (tex->getDiscardLevel() < 0) { if (boost) @@ -306,6 +308,13 @@ BOOL LLVLComposition::materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& return TRUE; } +BOOL LLVLComposition::useTextures() +{ + LL_PROFILE_ZONE_SCOPED; + + return texturesReady() || !materialsReady(); +} + BOOL LLVLComposition::texturesReady(BOOL boost) { for (S32 i = 0; i < ASSET_COUNT; i++) @@ -371,7 +380,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y, U8* st_data[ASSET_COUNT]; S32 st_data_size[ASSET_COUNT]; // for debugging - const bool use_textures = texturesReady(); + const bool use_textures = useTextures(); for (S32 i = 0; i < ASSET_COUNT; i++) { diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index af0cf9323c..504441d0f2 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -77,6 +77,7 @@ public: friend class LLDrawPoolTerrain; void setParamsReady() { mParamsReady = TRUE; } BOOL getParamsReady() const { return mParamsReady; } + BOOL useTextures(); BOOL texturesReady(BOOL boost = FALSE); BOOL materialsReady(BOOL boost = FALSE); |