diff options
Diffstat (limited to 'indra/newview')
320 files changed, 21321 insertions, 2125 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index bf885e5934..0997c80e46 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -17,6 +17,7 @@ include(JsonCpp) include(LLAudio) include(LLCharacter) include(LLCommon) +include(LLConvexDecomposition) include(LLImage) include(LLImageJ2COJ) include(LLInventory) @@ -40,15 +41,18 @@ include(UnixInstall) include(LLKDU) include(ViewerMiscLibs) include(LLLogin) +include(GLOD) include(CMakeCopyIfDifferent) include_directories( ${DBUSGLIB_INCLUDE_DIRS} ${ELFIO_INCLUDE_DIR} ${JSONCPP_INCLUDE_DIRS} + ${GLOD_INCLUDE_DIR} ${LLAUDIO_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} + ${LLCONVEXDECOMP_INCLUDE_DIRS} ${LLIMAGE_INCLUDE_DIRS} ${LLINVENTORY_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} @@ -64,6 +68,8 @@ include_directories( ${LSCRIPT_INCLUDE_DIRS} ${LSCRIPT_INCLUDE_DIRS}/lscript_compile ${LLLOGIN_INCLUDE_DIRS} + ${LIBS_PREBUILT_DIR}/include/collada + ${LIBS_PREBUILT_DIR}/include/collada/1.4 ) set(viewer_SOURCE_FILES @@ -181,6 +187,7 @@ set(viewer_SOURCE_FILES llfloaterhelpbrowser.cpp llfloaterhud.cpp llfloaterimagepreview.cpp + llfloaterimportcollada.cpp llfloaterinspect.cpp llfloaterinventory.cpp llfloaterjoystick.cpp @@ -191,6 +198,7 @@ set(viewer_SOURCE_FILES llfloatermediabrowser.cpp llfloatermediasettings.cpp llfloatermemleak.cpp + llfloatermodelpreview.cpp llfloaternamedesc.cpp llfloaternotificationsconsole.cpp llfloateropenobject.cpp @@ -200,6 +208,7 @@ set(viewer_SOURCE_FILES llfloaterpostprocess.cpp llfloaterpreference.cpp llfloaterproperties.cpp + llfloaterregiondebugconsole.cpp llfloaterregioninfo.cpp llfloaterreporter.cpp llfloaterscriptdebug.cpp @@ -290,6 +299,8 @@ set(viewer_SOURCE_FILES llmediadataclient.cpp llmemoryview.cpp llmenucommands.cpp + llmeshrepository.cpp + llmeshreduction.cpp llmetricperformancetester.cpp llmimetypes.cpp llmorphview.cpp @@ -373,6 +384,7 @@ set(viewer_SOURCE_FILES llparcelselection.cpp llparticipantlist.cpp llpatchvertexarray.cpp + llphysicsshapebuilderutil.cpp llplacesinventorybridge.cpp llplacesinventorypanel.cpp llpopupview.cpp @@ -713,6 +725,7 @@ set(viewer_HEADER_FILES llfloaterhelpbrowser.h llfloaterhud.h llfloaterimagepreview.h + llfloaterimportcollada.h llfloaterinspect.h llfloaterinventory.h llfloaterjoystick.h @@ -723,6 +736,7 @@ set(viewer_HEADER_FILES llfloatermediabrowser.h llfloatermediasettings.h llfloatermemleak.h + llfloatermodelpreview.h llfloaternamedesc.h llfloaternotificationsconsole.h llfloateropenobject.h @@ -732,6 +746,7 @@ set(viewer_HEADER_FILES llfloaterpostprocess.h llfloaterpreference.h llfloaterproperties.h + llfloaterregiondebugconsole.h llfloaterregioninfo.h llfloaterreporter.h llfloaterscriptdebug.h @@ -822,6 +837,8 @@ set(viewer_HEADER_FILES llmediadataclient.h llmemoryview.h llmenucommands.h + llmeshrepository.h + llmeshreduction.h llmetricperformancetester.h llmimetypes.h llmorphview.h @@ -899,6 +916,7 @@ set(viewer_HEADER_FILES llparcelselection.h llparticipantlist.h llpatchvertexarray.h + llphysicsshapebuilderutil.h llplacesinventorybridge.h llplacesinventorypanel.h llpolymesh.h @@ -1252,6 +1270,7 @@ if (WINDOWS) ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} kernel32 + libboost_system odbc32 odbccp32 ole32 @@ -1423,14 +1442,22 @@ if (WINDOWS) set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map") endif(MSVC71) - set_target_properties(${VIEWER_BINARY_NAME} - PROPERTIES - # *TODO -reenable this once we get server usage sorted out - #LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:\"__tcmalloc\"" - LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS" - LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO" - LINK_FLAGS_RELEASE ${release_flags} - ) + if (INCREMENTAL_LINK) + set_target_properties(${VIEWER_BINARY_NAME} + PROPERTIES + LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL /INCLUDE:__tcmalloc" + LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" + LINK_FLAGS_RELEASE ${release_flags} + ) + else(INCREMENTAL_LINK) + set_target_properties(${VIEWER_BINARY_NAME} + PROPERTIES + LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL:NO /INCLUDE:__tcmalloc" + LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" + LINK_FLAGS_RELEASE ${release_flags} + ) + endif(INCREMENTAL_LINK) + if(USE_PRECOMPILED_HEADERS) set_target_properties( ${VIEWER_BINARY_NAME} @@ -1472,6 +1499,12 @@ if (WINDOWS) ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapr-1.dll ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libaprutil-1.dll ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapriconv-1.dll + ${SHARED_LIB_STAGING_DIR}/Release/glod.dll + ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/glod.dll + ${SHARED_LIB_STAGING_DIR}/Debug/glod.dll + ${SHARED_LIB_STAGING_DIR}/Release/libcollada14dom21.dll + ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libcollada14dom21.dll + ${SHARED_LIB_STAGING_DIR}/Debug/libcollada14dom21-d.dll ${SHARED_LIB_STAGING_DIR}/Release/openjpeg.dll ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/openjpeg.dll ${SHARED_LIB_STAGING_DIR}/Debug/openjpegd.dll @@ -1643,6 +1676,7 @@ if (WINDOWS) endif (WINDOWS) target_link_libraries(${VIEWER_BINARY_NAME} + ${GOOGLE_PERFTOOLS_LIBRARIES} ${LLAUDIO_LIBRARIES} ${LLCHARACTER_LIBRARIES} ${LLIMAGE_LIBRARIES} @@ -1668,6 +1702,7 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${DBUSGLIB_LIBRARIES} ${OPENGL_LIBRARIES} ${FMODWRAPPER_LIBRARY} # must come after LLAudio + ${GLOD_LIBRARIES} ${OPENGL_LIBRARIES} ${JSONCPP_LIBRARIES} ${SDL_LIBRARY} @@ -1679,7 +1714,8 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} ${LLLOGIN_LIBRARIES} - ${GOOGLE_PERFTOOLS_LIBRARIES} + ${LLCONVEXDECOMP_LIBRARY} + ${TCMALLOC_LIBRARIES} ) build_version(viewer) @@ -1713,12 +1749,12 @@ if (LINUX) add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_gstreamer010 media_plugin_webkit) - if (PACKAGE) + if (NOT INSTALL) add_custom_target(package ALL DEPENDS ${product}.tar.bz2) add_dependencies(package linux-crash-logger-target) add_dependencies(package linux-updater-target) check_message_template(package) - endif (PACKAGE) + endif (NOT INSTALL) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched diff --git a/indra/newview/English.lproj/InfoPlist.strings b/indra/newview/English.lproj/InfoPlist.strings index 4bf67b1367..5c7cacedec 100644 --- a/indra/newview/English.lproj/InfoPlist.strings +++ b/indra/newview/English.lproj/InfoPlist.strings @@ -2,6 +2,6 @@ CFBundleName = "Second Life"; -CFBundleShortVersionString = "Second Life version 2.1.1.0"; -CFBundleGetInfoString = "Second Life version 2.1.1.0, Copyright 2004-2010 Linden Research, Inc."; +CFBundleShortVersionString = "Second Life version 2.1.0.13828"; +CFBundleGetInfoString = "Second Life version 2.1.0.13828, Copyright 2004-2009 Linden Research, Inc."; diff --git a/indra/newview/Info-SecondLife.plist b/indra/newview/Info-SecondLife.plist index 3cda7467dd..f7b11b217c 100644 --- a/indra/newview/Info-SecondLife.plist +++ b/indra/newview/Info-SecondLife.plist @@ -60,7 +60,7 @@ </dict> </array> <key>CFBundleVersion</key> - <string>2.1.1.0</string> + <string>2.1.0.13828</string> <key>CSResourcesFileMapped</key> <true/> </dict> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 7172f0359a..5ac076ae1b 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1821,7 +1821,7 @@ <key>DebugShowRenderInfo</key> <map> <key>Comment</key> - <string>Show depth buffer contents</string> + <string>Show stats about current scene</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -1829,6 +1829,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugShowUploadCost</key> + <map> + <key>Comment</key> + <string>Show what it would cost to upload assets in current scene</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugShowRenderMatrices</key> <map> <key>Comment</key> @@ -5384,7 +5395,18 @@ <key>Value</key> <real>0</real> </map> - <key>MigrateCacheDirectory</key> + <key>MeshEnabled</key> + <map> + <key>Comment</key> + <string>Expose UI for mesh functionality (may require restart to take effect).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> + <key>MigrateCacheDirectory</key> <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> @@ -6047,6 +6069,66 @@ <key>Value</key> <real>0.0</real> </map> + <key>ObjectCostHighThreshold</key> + <map> + <key>Comment</key> + <string>Threshold at which object cost is considered high (displayed in red).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50.0</real> + </map> + <key>ObjectCostLowColor</key> + <map> + <key>Comment</key> + <string>Color for object with a low object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.5</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>ObjectCostMidColor</key> + <map> + <key>Comment</key> + <string>Color for object with a medium object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.75</real> + <real>0.0</real> + <real>0.65</real> + </array> + </map> + <key>ObjectCostHighColor</key> + <map> + <key>Comment</key> + <string>Color for object a high object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>0.75</real> + </array> + </map> + <key>ParcelMediaAutoPlayEnable</key> <map> <key>Comment</key> @@ -6722,7 +6804,31 @@ <key>Value</key> <integer>1</integer> </map> - + <key>RenderPerformanceTest</key> + <map> + <key>Comment</key> + <string>Disable rendering of everything but in-world content for + performance testing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderLocalLights</key> + <map> + <key>Comment</key> + <string>Whether or not to render local lights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShadowNearDist</key> <map> <key>Comment</key> @@ -6919,7 +7025,18 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderDebugPipeline</key> + <key>RenderDebugNormalScale</key> + <map> + <key>Comment</key> + <string>Scale of normals in debug display.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.03</real> + </map> + <key>RenderDebugPipeline</key> <map> <key>Comment</key> <string>Enable strict pipeline debugging.</string> @@ -6952,6 +7069,7 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderAnimateRes</key> <map> <key>Comment</key> @@ -6963,7 +7081,31 @@ <key>Value</key> <integer>0</integer> </map> - + + <key>RenderBakeSunlight</key> + <map> + <key>Comment</key> + <string>Bake sunlight into vertex buffers for static objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderNoAlpha</key> + <map> + <key>Comment</key> + <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAnimateTrees</key> <map> <key>Comment</key> @@ -7120,6 +7262,18 @@ <real>16.0</real> </map> + <key>RenderMinimumLODTriangleCount</key> + <map> + <key>Comment</key> + <string>Triangle count threshold at which automatic LOD generation stops</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>16</real> + </map> + <key>RenderEdgeDepthCutoff</key> <map> <key>Comment</key> @@ -7255,7 +7409,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.0</real> + <real>-0.001</real> </map> <key>RenderSpotShadowOffset</key> <map> @@ -7477,30 +7631,6 @@ <integer>1</integer> </map> - <key>RenderDeferredLocalLights</key> - <map> - <key>Comment</key> - <string>Execute local lighting shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderDeferredFullscreenLights</key> - <map> - <key>Comment</key> - <string>Execute local lighting shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDeferredSunWash</key> <map> <key>Comment</key> @@ -7963,7 +8093,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderHideGroupTitle</key> <map> @@ -8329,6 +8459,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderUseTriStrips</key> + <map> + <key>Comment</key> + <string>Use triangle strips for rendering prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseFarClip</key> <map> <key>Comment</key> @@ -8461,7 +8602,51 @@ <key>Value</key> <real>1.0</real> </map> - <key>SafeMode</key> + <key>MeshStreamingCostScaler</key> + <map> + <key>Comment</key> + <string>DEBUG</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.125f</real> + </map> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>MeshMaxConcurrentRequests</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>RunMultipleThreads</key> + <map> + <key>Comment</key> + <string>If TRUE keep background threads active during render</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> @@ -11143,7 +11328,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>SpeakerParticipantRemoveDelay</key> <map> diff --git a/indra/newview/app_settings/settings_crash_behavior.xml b/indra/newview/app_settings/settings_crash_behavior.xml index cc7f5ac88b..97651ff4ca 100644 --- a/indra/newview/app_settings/settings_crash_behavior.xml +++ b/indra/newview/app_settings/settings_crash_behavior.xml @@ -9,7 +9,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> </map> </llsd> diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl index 5de9cb0790..3f6b8b3323 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 7e9818e54a..1ad87badfe 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 attribute vec4 weight; //1 diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index 9f06301cc7..a15846f192 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl index 0feb88535a..05fe100372 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 30a2f10f62..4b8a7604a1 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl new file mode 100644 index 0000000000..eef6556fba --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -0,0 +1,30 @@ +/** + * @file objectSkinV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +attribute vec4 object_weight; + +uniform mat4 matrixPalette[64]; + +mat4 getObjectSkinnedTransform() +{ + int i; + + vec4 w = fract(object_weight); + vec4 index = floor(object_weight); + + float scale = 1.0/(w.x+w.y+w.z+w.w); + w *= scale; + + mat4 mat = matrixPalette[int(index.x)]*w.x; + mat += matrixPalette[int(index.y)]*w.y; + mat += matrixPalette[int(index.z)]*w.z; + mat += matrixPalette[int(index.w)]*w.w; + + return mat; +} diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index bcd710dc57..27ac59a840 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index 299def1927..f1aa549a47 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 171a0e76f7..b08c5dd295 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -22,7 +24,6 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; -varying vec3 vary_light; uniform mat4 inv_proj; @@ -55,7 +56,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); //gl_FragColor = vec4(1,0,1,1)*shadow; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl new file mode 100644 index 0000000000..4261f943fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -0,0 +1,83 @@ +/** + * @file alphaSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getObjectSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_position; +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_normal; +varying vec3 vary_light; +varying vec3 vary_fragcoord; + +uniform float near_clip; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getObjectSkinnedTransform(); + trans = gl_ModelViewMatrix * trans; + + pos = trans * gl_Vertex; + + norm = gl_Vertex.xyz + gl_Normal.xyz; + norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); + + vec4 frag_pos = gl_ProjectionMatrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; + vary_normal = norm; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights (need to be divided by two, as we later multiply by 2) + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); + col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = scaleDownLight(col.rgb); + + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + + vary_light = gl_LightSource[0].position.xyz; + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index fabbce0824..7ac410da95 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -36,7 +38,7 @@ void main() vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vary_position = pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias); + vary_position = pos.xyz; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl new file mode 100644 index 0000000000..164322c3a7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -0,0 +1,18 @@ +/** + * @file avatarShadowF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +uniform sampler2D diffuseMap; + + +void main() +{ + //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(1,1,1,1); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl new file mode 100644 index 0000000000..5ae41cb730 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -0,0 +1,27 @@ +/** + * @file attachmentShadowV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + gl_FrontColor = gl_Color; + + vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); + p.z = max(p.z, -p.w+0.01); + gl_Position = p; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl index 82ce6d7377..7d9d6cc0b2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +#version 120 + uniform sampler2D diffuseMap; uniform sampler2DShadow shadowMap0; uniform sampler2DShadow shadowMap1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 21ddc2fad8..5dfbb91393 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -17,10 +19,13 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec4 vary_position; +varying vec3 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_normal; +varying vec3 vary_fragcoord; + +uniform float near_clip; void main() { @@ -40,8 +45,10 @@ void main() norm.z = dot(trans[2].xyz, gl_Normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; - vary_position = pos; + vec4 frag_pos = gl_ProjectionMatrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; vary_normal = norm; calcAtmospherics(pos.xyz); @@ -71,7 +78,8 @@ void main() gl_FrontColor = col; gl_FogFragCoord = pos.z; - + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index e376892e0a..9748727147 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index d88e3ecfd8..1b7ae06888 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 2af8c8f5f7..cf6579a40d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 988226fb7c..69c93799b5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 258a9b7c40..ea2df4b51a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index b1b3f55f00..c2d05c601a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 35f334d58e..37bfaac32c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl new file mode 100644 index 0000000000..d884f2e4a5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -0,0 +1,37 @@ +/** + * @file bumpV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +varying vec3 vary_mat0; +varying vec3 vary_mat1; +varying vec3 vary_mat2; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + + vec3 pos = (mat*gl_Vertex).xyz; + + + vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 t = cross(b, n); + + vary_mat0 = vec3(t.x, b.x, n.x); + vary_mat1 = vec3(t.y, b.y, n.y); + vary_mat2 = vec3(t.z, b.z, n.z); + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 6c8550cb5b..9b109b2db6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_mat0; varying vec3 vary_mat1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 9bd622a506..35cfb80c93 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl new file mode 100644 index 0000000000..9a45c03237 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -0,0 +1,33 @@ +/** + * @file diffuseSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +varying vec3 vary_normal; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + vary_normal = norm.xyz; + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index bd58096317..03d3322cb6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index f53e15c6cc..3429877397 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index dc8b2c6be4..6c38d220e2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index e64e29a0d2..75b555e8ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index 543527612e..8dc1410ea5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 7f365fedc8..7125d845d9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D normalMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 4fc27d4412..37148b3f1a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index acb3014d18..78df54d5dc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +#version 120 + uniform sampler2DRect diffuseMap; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 6368def830..0c820bfc6c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -5,6 +5,9 @@ * $/LicenseInfo$ */ +#version 120 + + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 6fca08ae6a..c5ddf31ac0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +#version 120 + #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 43da16436b..22ed9dcd40 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + + #version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index e056c3e896..8e74feb615 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +#version 120 + varying vec4 vary_light; varying vec4 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 650e1a91a8..7e41b07f8a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 0ec81dcb02..12983baa94 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index e8e58f50e1..63b3c9f205 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index e5f6217644..ae57227fe5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 378a3295ec..6674c4a5aa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 666f909f01..db3bddc6be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec4 post_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 5fbeceba81..0fb26bd9a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 9d187b46e2..8f0bcca76b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index d4d686bbb7..00093836a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 //class 1, no shadow, no SSAO, should never be called diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index cdbed4b791..1e0693d19f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 9d092d9cea..9beb513ad8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 9ba508a30c..0edae47918 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 789e53b789..a6163063be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 1c1725a95c..c54d9a1e3e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 45832e350f..29689ecbaf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index ea531de24a..e76f598d09 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index e002d75ebe..649e392630 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 2d40a19fa6..f2023fa5ea 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index fe45898ed2..0ca0608b45 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -5,6 +5,7 @@ * $/LicenseInfo$ */ +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 5b4e8b3ecc..65fc2e9f99 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform float glowStrength; diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 97696e4719..0bd44cec90 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 glowDelta; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 3a852239fb..ac00f15b35 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D detail0; uniform sampler2D detail1; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 0d781fd849..1e19ee7699 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index 99c340d91a..34f78565a5 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 // this class1 shader is just a copy of terrainF diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 66458ec66d..0dfac84a6e 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 5f1fbee1df..4e9c09b1ea 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index e5eb25f3fa..a34cf23790 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 applyWaterFog(vec4 color) { diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 608a7a5807..161c794c68 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 5ac9e96601..6f821f893d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index c5f69c4ad4..d1c98bf70c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index ad128dae8d..9c59e8c3ad 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 1742b9fc1c..1fee99c446 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 68b6603b4a..fb5da21c72 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 0000000000..1bdaccf9b8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,17 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + + +#version 120 + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +void fullbright_shiny_lighting_water() +{ + gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 693ed289f2..2e94d3bbf1 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl index b888e70325..714f9a2551 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 4b6d95e177..65b45f8081 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l) diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index b127b1f8ea..7f65ea76f7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 05ad3256af..8f13e6dc04 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index b1a7cb46ff..56f31f6a79 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index f6afa6a3ae..64d549ff52 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index e5e6ddc2d8..c5d084c132 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index a0649aea88..732d246471 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,9 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 + float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index c7d40d853f..73e1a1ec26 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index 9da4c2c92b..afc3dc89bf 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void fullbright_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl index 1c8a9a1a30..3dc4294f67 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void fullbright_shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl new file mode 100644 index 0000000000..f0baeeeee5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -0,0 +1,39 @@ +/** + * @file shinySimpleSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + vec3 ref = reflect(pos.xyz, -norm.xyz); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 032def63b3..02367b9439 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl new file mode 100644 index 0000000000..5daf66fb31 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl @@ -0,0 +1,15 @@ +/** + * @file fullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void fullbright_shiny_lighting_water(); + +void main() +{ + fullbright_shiny_lighting_water(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl new file mode 100644 index 0000000000..02ff3cc2a9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -0,0 +1,37 @@ +/** + * @file fullbrightSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 914e417ca0..38e07dbd80 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl index df76e9e1eb..afaac4f69c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void fullbright_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl index 6bcd44506d..2cf7a69baa 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl new file mode 100644 index 0000000000..4146646058 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -0,0 +1,39 @@ +/** + * @file shinySimpleSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + vec3 ref = reflect(pos.xyz, -norm.xyz); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + gl_FrontColor = color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 074892c98e..6ea83b721d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); @@ -12,7 +14,7 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = ftransform(); vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl index 54b30573e7..e3babe2210 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void shiny_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl index 61c2ce4272..d449d37c0c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl new file mode 100644 index 0000000000..be38a14d52 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -0,0 +1,39 @@ +/** + * @file simpleSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + gl_FrontColor = color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index ced1a4be01..0d8e14e2e3 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl index 5e44212aed..68bd81e029 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void default_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index 7a05b8c8c6..f337bde329 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec3 atmosLighting(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 874f2b4843..4b402a7028 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec3 atmosAmbient(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index 7ead9ddf26..20948b1e46 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void setPositionEye(vec3 v); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index f6032f8d41..8a2c2a7186 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index a696ddf607..a1dd4ed5fe 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index 4a1899798a..7aed1fd3b5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index b78b90545e..6780dc4d3e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec3 atmosTransport(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 47300f0b39..172c2ca078 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index e2d7cd94da..32aab152a3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -115,7 +117,7 @@ void main() //gl_FragColor = gl_Color; gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1)*shadow; + //gl_FragColor = vec4(1,shadow,1,1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl new file mode 100644 index 0000000000..1da3d95069 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -0,0 +1,86 @@ +/** + * @file alphaSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); +mat4 getObjectSkinnedTransform(); +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_light; + +uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +void main() +{ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + + vec3 pos = (mat*gl_Vertex).xyz; + + gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); + + vec4 n = gl_Vertex; + n.xyz += gl_Normal.xyz; + n.xyz = (mat*n).xyz; + n.xyz = normalize(n.xyz-pos.xyz); + + vec3 norm = n.xyz; + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + + calcAtmospherics(pos.xyz); + + //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights (need to be divided by two, as we later multiply by 2) + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); + col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = scaleDownLight(col.rgb); + + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + + vary_light = gl_LightSource[0].position.xyz; + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + + pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); + +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 45f727951e..92f1cb22d6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl index 5ecbbd2c4f..4671a54078 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index d7d1111ba8..30954a8677 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -21,6 +23,7 @@ varying vec3 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_normal; +varying vec3 vary_fragcoord; uniform float near_clip; uniform float shadow_offset; @@ -77,7 +80,7 @@ void main() gl_FrontColor = col; gl_FogFragCoord = pos.z; - + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl index 258a9b7c40..ea2df4b51a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl index b1b3f55f00..c2d05c601a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index ff32a15c54..c9bee13b48 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index 74f2bd9818..b3413c301f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl index 757e3e7aab..3da50eb52a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect diffuseRect; uniform sampler2DRect localLightMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl index 0ec81dcb02..12983baa94 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 1067be1e6e..0160e84278 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 9d187b46e2..8f0bcca76b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index d0e242c2d4..50b9ef276e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -4,7 +4,7 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ - + #version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index f565d3bdb9..26bc83e0d4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 4e33a1af45..cc921f23d7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 9d092d9cea..9beb513ad8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl index 4173709298..a4ad0bfa15 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect RenderTexture; uniform float bloomStrength; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index f66609527d..d471a6c5e5 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 texelSize; uniform vec2 blurDirection; diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index df41dae757..66880b958e 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect RenderTexture; uniform float brightness; diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index e836caf93f..c35c500d62 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void main(void) { diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index 06d5fc9797..e77baa5bee 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect RenderTexture; uniform float extractLow; diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 0a2767ad02..8e0eec6f5e 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect RenderTexture; uniform sampler2D NoiseTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 29ad9a995b..98a50e22fc 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index 32259acf1b..bbb8951f3a 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 2234f0bd89..84906c16bf 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index 1650912fc8..7590c542ef 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index 9e936a3790..900f1a6cb8 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index e477107c0b..f4f6b6e90f 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl index 7bcdcf5d5b..9f3328cbf0 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec4 lightnorm; uniform vec4 waterPlane; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index 269d11a085..342bc2ab66 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index 9ffe3c6f4a..dad18b5883 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index b7181dec3a..73ff81e03a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 0000000000..9b4b584369 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, gl_Color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index ee38790cc4..3d46c8d874 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index b96b5d75bc..ebe21320b4 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index 0f5b2d6fcf..7f48e2cf1d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl index 6400b45d9e..ad1dc4da77 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl index 89ef510d7c..a0f6e019ef 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index 016258bd18..97eba92d7b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index 8cfeeb1cf9..fde32ed035 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index a512b9d6fb..8fe49e3be0 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index c428bbb28e..4cebb06df0 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 8baff24dbd..77d15fba9a 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl index 6883edc1f1..8c5b864cbe 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 // Output variables vec3 getSunlitColor(); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index f5c513bbdd..8d365c15ca 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 // varying param funcs void setSunlitColor(vec3 v); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index d0b60e918e..cf9ef30632 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 4b4baf50d0..398f1556a0 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 2a559440fc..13207997b2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 865c0e9da8..267ef36d4d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index ce4bd2358f..a658edd21f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index b69a88a45f..77ca4868a6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 397db01378..03bca8f27e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index b30313bdc8..7f1ad4d5b4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index c85ba0c734..a003e2a1f1 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index d26b244fa3..fc370ef367 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect giLightMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index e5f6217644..ae57227fe5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index 735150a78c..951e3e97ae 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl index e0f4a3e4f5..b2f8b2c633 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index fbf2c17370..19c4e07b8b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index 543527612e..8dc1410ea5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl index d9483bc6e4..5f3bf68b24 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index 6368def830..a24eda35dc 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl index 51ab579e3c..ab99a88971 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -4,7 +4,9 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ - + +#version 120 + #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect diffuseRect; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 0ec81dcb02..12983baa94 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl index 24fa07f251..f037754708 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index e5f6217644..ae57227fe5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index a2db247331..ce32f66000 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 9d187b46e2..8f0bcca76b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl index 1c1725a95c..c54d9a1e3e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index 2b44aedd5a..04533fdce1 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 329b0c4305..73bc18b866 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index d69842d5f1..8dd4b62a37 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -39,6 +39,7 @@ RenderGround 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -55,10 +56,11 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 RenderShaderLightingMaxLevel 1 3 +RenderDeferred 1 1 SkyUseClassicClouds 1 1 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 +RenderUseFBO 1 1 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 RenderUseFBO 1 1 @@ -77,6 +79,7 @@ RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 0 RenderObjectBump 1 0 +RenderLocalLights 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 @@ -105,6 +108,7 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 @@ -132,6 +136,7 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -159,6 +164,7 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -168,9 +174,9 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 RenderUseFBO 1 0 // @@ -229,6 +235,7 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 + // // "Default" setups for safe, low, medium, high // @@ -237,6 +244,7 @@ RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 RenderObjectBump 0 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 @@ -248,6 +256,7 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderUseFBO 1 0 + // // CPU based feature masks // @@ -453,6 +462,7 @@ RenderAvatarCloth 0 0 list ATI RenderUseStreamVBO 1 0 +RenderAvatarVP 1 0 /// Tweaked NVIDIA diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 4a99280b06..1d7576d8a6 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -57,9 +57,9 @@ RenderTextureMemoryMultiple 1 1.0 SkyUseClassicClouds 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -WatchdogDisabled 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 RenderUseFBO 1 1 // @@ -167,9 +167,9 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 RenderUseFBO 1 1 // diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 67cace7268..1f3465472c 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -36,7 +36,7 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 RenderObjectBump 1 1 @@ -74,7 +74,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 0 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -101,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -127,7 +127,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -153,7 +153,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderReflectionDetail 1 3 @@ -224,7 +224,7 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 @@ -256,11 +256,11 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index dae7705971..a6807e6dc1 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -454,6 +454,7 @@ RenderAvatarCloth 0 0 list ATI RenderUseStreamVBO 1 0 +RenderAvatarVP 1 0 /// Tweaked NVIDIA diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt index 7e6d4b4561..8736626907 100644 --- a/indra/newview/licenses-win32.txt +++ b/indra/newview/licenses-win32.txt @@ -769,3 +769,72 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +============= +GLOD license +============= +The GLOD Open-Source License Version 1.0 June 16, 2004 + +Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns +Hopkins University and David Luebke, Brenden Schubert, University of +Virginia. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, is permitted provided that the following conditions are +met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer and + request. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer and + request in the documentation and/or other materials provided with + the distribution. + +3. The name "GLOD" must not be used to endorse or promote products + derived from this software without prior written permission. + +4. Redistributions of any modified version of this source, whether in + source or binary form , must include a form of the following + acknowledgment: "This product is derived from the GLOD library, + which is available from http://www.cs.jhu.edu/~graphics/GLOD." + +5. Redistributions of any modified version of this source in binary + form must provide, free of charge, access to the modified version + of the code. + +6. This license shall be governed by and construed and enforced in + accordance with the laws of the State of Maryland, without + reference to its conflicts of law provisions. The exclusive + jurisdiction and venue for all legal actions relating to this + license shall be in courts of competent subject matter jurisdiction + located in the State of Maryland. + +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED +UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND, +EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES +THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR +PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE +ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH +YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE +COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY +NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY +CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS +AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER. + +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL +THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY +SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF +PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS. + +YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE +COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS, +DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM +YOUR ACCEPTANCE AND USE OF GLOD. + +Although NOT REQUIRED, we would appreciate it if active users of GLOD +put a link on their web site to the GLOD web site when possible. + + diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index c9bd7851ed..da3ee7cb2b 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1230,7 +1230,7 @@ void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::s else { // Guess at a reasonable stop distance. - mAutoPilotStopDistance = fsqrtf( distance ); + mAutoPilotStopDistance = (F32) sqrt( distance ); if (mAutoPilotStopDistance < 0.5f) { mAutoPilotStopDistance = 0.5f; diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 68e408d3e4..8168adb0fb 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -551,7 +551,9 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) { BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) - if (!mFocusObject || mFocusObject->isDead()) + if (!mFocusObject || mFocusObject->isDead() || + mFocusObject->isMesh() || + gSavedSettings.getBOOL("DisableCameraConstraints")) { obj_min_distance = 0.f; return TRUE; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 931b9fd2f3..08ab82acec 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -45,6 +45,7 @@ #include "llwindow.h" #include "llviewerstats.h" #include "llmd5.h" +#include "llmeshrepository.h" #include "llpumpio.h" #include "llmimetypes.h" #include "llslurl.h" @@ -74,6 +75,8 @@ #include "llteleporthistory.h" #include "lllocationhistory.h" #include "llfasttimerview.h" +#include "llvector4a.h" +#include "llviewermenufile.h" #include "llvoicechannel.h" #include "llvoavatarself.h" #include "llsidetray.h" @@ -299,7 +302,7 @@ BOOL gLogoutInProgress = FALSE; //////////////////////////////////////////////////////////// // Internal globals... that should be removed. -static std::string gArgs; +static std::string gArgs = "Mesh Beta"; const std::string MARKER_FILE_NAME("SecondLife.exec_marker"); const std::string ERROR_MARKER_FILE_NAME("SecondLife.error_marker"); @@ -612,6 +615,9 @@ bool LLAppViewer::init() // LLFastTimer::reset(); + // initialize SSE options + LLVector4a::initClass(); + // Need to do this initialization before we do anything else, since anything // that touches files should really go through the lldir API gDirUtilp->initAppDirs("SecondLife"); @@ -1281,6 +1287,26 @@ bool LLAppViewer::cleanup() // workaround for DEV-35406 crash on shutdown LLEventPumps::instance().reset(); + if (LLFastTimerView::sAnalyzePerformance) + { + llinfos << "Analyzing performance" << llendl; + + if(LLFastTimer::sLog) + { + LLFastTimerView::doAnalysis( + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "performance_baseline.slp"), + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "performance.slp"), + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "performance_report.csv")); + } + if(LLFastTimer::sMetricLog) + { + LLFastTimerView::doAnalysis( + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "metric_baseline.slp"), + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "metric.slp"), + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "metric_report.csv")); + } + } + // remove any old breakpad minidump files from the log directory if (! isError()) { @@ -1329,6 +1355,9 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning Up" << llendflush; + // shut down mesh streamer + gMeshRepo.shutdown(); + // Must clean up texture references before viewer window is destroyed. LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); @@ -1602,6 +1631,8 @@ bool LLAppViewer::cleanup() sTextureFetch->shutDownTextureCacheThread() ; sTextureFetch->shutDownImageDecodeThread() ; + LLFilePickerThread::cleanupClass(); + delete sTextureCache; sTextureCache = NULL; delete sTextureFetch; @@ -1611,25 +1642,6 @@ bool LLAppViewer::cleanup() delete mFastTimerLogThread; mFastTimerLogThread = NULL; - if (LLFastTimerView::sAnalyzePerformance) - { - llinfos << "Analyzing performance" << llendl; - - if(LLFastTimer::sLog) - { - LLFastTimerView::doAnalysis( - gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "performance_baseline.slp"), - gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "performance.slp"), - gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "performance_report.csv")); - } - if(LLFastTimer::sMetricLog) - { - LLFastTimerView::doAnalysis( - gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "metric_baseline.slp"), - gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "metric.slp"), - gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "metric_report.csv")); - } - } LLMetricPerformanceTester::cleanClass() ; llinfos << "Cleaning up Media and Textures" << llendflush; @@ -1741,6 +1753,11 @@ bool LLAppViewer::initThreads() mFastTimerLogThread->start(); } + // Mesh streaming and caching + gMeshRepo.init(); + + LLFilePickerThread::initClass(); + // *FIX: no error handling here! return true; } @@ -2427,6 +2444,7 @@ bool LLAppViewer::initWindow() gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); gPipeline.init(); + stop_glerror(); gViewerWindow->initGLDefaults(); @@ -3498,6 +3516,8 @@ static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist"); static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region"); static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World"); static LLFastTimer::DeclareTimer FTM_NETWORK("Network"); +static LLFastTimer::DeclareTimer FTM_AGENT_NETWORK("Agent Network"); +static LLFastTimer::DeclareTimer FTM_VLMANAGER("VL Manager"); /////////////////////////////////////////////////////// // idle() @@ -3518,6 +3538,8 @@ void LLAppViewer::idle() LLEventTimer::updateClass(); LLCriticalDamp::updateInterpolants(); LLMortician::updateClass(); + LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify() + F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); // Cap out-of-control frame times @@ -3568,7 +3590,7 @@ void LLAppViewer::idle() if (!gDisconnected) { - LLFastTimer t(FTM_NETWORK); + LLFastTimer t(FTM_AGENT_NETWORK); // Update spaceserver timeinfo LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC)); @@ -3766,7 +3788,7 @@ void LLAppViewer::idle() // { - LLFastTimer t(FTM_NETWORK); + LLFastTimer t(FTM_VLMANAGER); gVLManager.unpackData(); } @@ -4066,6 +4088,11 @@ static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; #endif static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network"); +static LLFastTimer::DeclareTimer FTM_MESSAGE_ACKS("Message Acks"); +static LLFastTimer::DeclareTimer FTM_RETRANSMIT("Retransmit"); +static LLFastTimer::DeclareTimer FTM_TIMEOUT_CHECK("Timeout Check"); +static LLFastTimer::DeclareTimer FTM_DYNAMIC_THROTTLE("Dynamic Throttle"); +static LLFastTimer::DeclareTimer FTM_CHECK_REGION_CIRCUIT("Check Region Circuit"); void LLAppViewer::idleNetwork() { @@ -4114,7 +4141,10 @@ void LLAppViewer::idleNetwork() } // Handle per-frame message system processing. - gMessageSystem->processAcks(); + { + LLFastTimer ftm(FTM_MESSAGE_ACKS); + gMessageSystem->processAcks(); + } #ifdef TIME_THROTTLE_MESSAGES if (total_time >= CheckMessagesMaxTime) @@ -4151,24 +4181,39 @@ void LLAppViewer::idleNetwork() LLViewerStats::getInstance()->mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects); // Retransmit unacknowledged packets. - gXferManager->retransmitUnackedPackets(); - gAssetStorage->checkForTimeouts(); - gViewerThrottle.updateDynamicThrottle(); + { + LLFastTimer ftm(FTM_RETRANSMIT); + gXferManager->retransmitUnackedPackets(); + } + + { + LLFastTimer ftm(FTM_TIMEOUT_CHECK); + gAssetStorage->checkForTimeouts(); + } + + + { + LLFastTimer ftm(FTM_DYNAMIC_THROTTLE); + gViewerThrottle.updateDynamicThrottle(); + } // Check that the circuit between the viewer and the agent's current // region is still alive - LLViewerRegion *agent_region = gAgent.getRegion(); - if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED)) { - LLUUID this_region_id = agent_region->getRegionID(); - bool this_region_alive = agent_region->isAlive(); - if ((mAgentRegionLastAlive && !this_region_alive) // newly dead - && (mAgentRegionLastID == this_region_id)) // same region + LLFastTimer ftm(FTM_CHECK_REGION_CIRCUIT); + LLViewerRegion *agent_region = gAgent.getRegion(); + if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED)) { - forceDisconnect(LLTrans::getString("AgentLostConnection")); + LLUUID this_region_id = agent_region->getRegionID(); + bool this_region_alive = agent_region->isAlive(); + if ((mAgentRegionLastAlive && !this_region_alive) // newly dead + && (mAgentRegionLastID == this_region_id)) // same region + { + forceDisconnect(LLTrans::getString("AgentLostConnection")); + } + mAgentRegionLastID = this_region_id; + mAgentRegionLastAlive = this_region_alive; } - mAgentRegionLastID = this_region_id; - mAgentRegionLastAlive = this_region_alive; } } diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index f12bc16d4b..375ab82f50 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -60,6 +60,7 @@ #include "llnotificationsutil.h" #include "llscrolllistctrl.h" #include "llsdserialize.h" +#include "llsdutil.h" #include "llvfs.h" // When uploading multiple files, don't display any of them when uploading more than this number. @@ -67,6 +68,106 @@ static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5; void dialog_refresh_all(); +void on_new_single_inventory_upload_complete( + LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + const std::string inventory_type_string, + const LLUUID& item_folder_id, + const std::string& item_name, + const std::string& item_description, + const LLSD& server_response, + S32 upload_price) +{ + if ( upload_price > 0 ) + { + // this upload costed us L$, update our balance + // and display something saying that it cost L$ + LLStatusBar::sendMoneyBalanceRequest(); + + LLSD args; + args["AMOUNT"] = llformat("%d", upload_price); + LLNotificationsUtil::add("UploadPayment", args); + } + + if( item_folder_id.notNull() ) + { + U32 everyone_perms = PERM_NONE; + U32 group_perms = PERM_NONE; + U32 next_owner_perms = PERM_ALL; + if( server_response.has("new_next_owner_mask") ) + { + // The server provided creation perms so use them. + // Do not assume we got the perms we asked for in + // since the server may not have granted them all. + everyone_perms = server_response["new_everyone_mask"].asInteger(); + group_perms = server_response["new_group_mask"].asInteger(); + next_owner_perms = server_response["new_next_owner_mask"].asInteger(); + } + else + { + // The server doesn't provide creation perms + // so use old assumption-based perms. + if( inventory_type_string != "snapshot") + { + next_owner_perms = PERM_MOVE | PERM_TRANSFER; + } + } + + LLPermissions new_perms; + new_perms.init( + gAgent.getID(), + gAgent.getID(), + LLUUID::null, + LLUUID::null); + + new_perms.initMasks( + PERM_ALL, + PERM_ALL, + everyone_perms, + group_perms, + next_owner_perms); + + S32 creation_date_now = time_corrected(); + LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem( + server_response["new_inventory_item"].asUUID(), + item_folder_id, + new_perms, + server_response["new_asset"].asUUID(), + asset_type, + inventory_type, + item_name, + item_description, + LLSaleInfo::DEFAULT, + LLInventoryItemFlags::II_FLAGS_NONE, + creation_date_now); + + gInventory.updateItem(item); + gInventory.notifyObservers(); + + // Show the preview panel for textures and sounds to let + // user know that the image (or snapshot) arrived intact. + LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(); + if ( panel ) + { + LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); + + panel->setSelection( + server_response["new_inventory_item"].asUUID(), + TAKE_FOCUS_NO); + + // restore keyboard focus + gFocusMgr.setKeyboardFocus(focus); + } + } + else + { + llwarns << "Can't find a folder to put it in" << llendl; + } + + // remove the "Uploading..." message + LLUploadDialog::modalUploadFinished(); +} + LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type) @@ -84,9 +185,10 @@ LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, } } -LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, - const std::string& file_name, - LLAssetType::EType asset_type) +LLAssetUploadResponder::LLAssetUploadResponder( + const LLSD &post_data, + const std::string& file_name, + LLAssetType::EType asset_type) : LLHTTPClient::Responder(), mPostData(post_data), mFileName(file_name), @@ -134,6 +236,7 @@ void LLAssetUploadResponder::result(const LLSD& content) lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl; std::string state = content["state"]; + if (state == "upload") { uploadUpload(content); @@ -195,16 +298,36 @@ void LLAssetUploadResponder::uploadComplete(const LLSD& content) { } -LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, vfile_id, asset_type) +LLNewAgentInventoryResponder::LLNewAgentInventoryResponder( + const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, vfile_id, asset_type) { } -LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, file_name, asset_type) +LLNewAgentInventoryResponder::LLNewAgentInventoryResponder( + const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, file_name, asset_type) +{ +} + +// virtual +void LLNewAgentInventoryResponder::error(U32 statusNum, const std::string& reason) { + LLAssetUploadResponder::error(statusNum, reason); + //LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, LLUUID(), FALSE); +} + + +//virtual +void LLNewAgentInventoryResponder::uploadFailure(const LLSD& content) +{ + LLAssetUploadResponder::uploadFailure(content); + + //LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], FALSE); } //virtual @@ -218,95 +341,31 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString()); LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString()); - S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); + S32 expected_upload_cost = 0; // Update L$ and ownership credit information // since it probably changed on the server if (asset_type == LLAssetType::AT_TEXTURE || asset_type == LLAssetType::AT_SOUND || - asset_type == LLAssetType::AT_ANIMATION) + asset_type == LLAssetType::AT_ANIMATION || + asset_type == LLAssetType::AT_MESH) { - LLStatusBar::sendMoneyBalanceRequest(); - - LLSD args; - args["AMOUNT"] = llformat("%d", expected_upload_cost); - LLNotificationsUtil::add("UploadPayment", args); + expected_upload_cost = + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); } - // Actually add the upload to viewer inventory - llinfos << "Adding " << content["new_inventory_item"].asUUID() << " " - << content["new_asset"].asUUID() << " to inventory." << llendl; - if(mPostData["folder_id"].asUUID().notNull()) - { - //std::ostringstream out; - //LLSDXMLFormatter *formatter = new LLSDXMLFormatter; - //formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY); - //llinfos << "Post Data: " << out.str() << llendl; + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + mPostData["asset_type"].asString(), + mPostData["folder_id"].asUUID(), + mPostData["name"], + mPostData["description"], + content, + expected_upload_cost); - U32 everyone_perms = PERM_NONE; - U32 group_perms = PERM_NONE; - U32 next_owner_perms = PERM_ALL; - if(content.has("new_next_owner_mask")) - { - // This is a new sim that provides creation perms so use them. - // Do not assume we got the perms we asked for in mPostData - // since the sim may not have granted them all. - everyone_perms = content["new_everyone_mask"].asInteger(); - group_perms = content["new_group_mask"].asInteger(); - next_owner_perms = content["new_next_owner_mask"].asInteger(); - } - else - { - // This old sim doesn't provide creation perms so use old assumption-based perms. - if(mPostData["inventory_type"].asString() != "snapshot") - { - next_owner_perms = PERM_MOVE | PERM_TRANSFER; - } - } - LLPermissions new_perms; - new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); - new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms); - S32 creation_date_now = time_corrected(); - LLPointer<LLViewerInventoryItem> item - = new LLViewerInventoryItem(content["new_inventory_item"].asUUID(), - mPostData["folder_id"].asUUID(), - new_perms, - content["new_asset"].asUUID(), - asset_type, - inventory_type, - mPostData["name"].asString(), - mPostData["description"].asString(), - LLSaleInfo::DEFAULT, - LLInventoryItemFlags::II_FLAGS_NONE, - creation_date_now); - gInventory.updateItem(item); - gInventory.notifyObservers(); - - // Show the preview panel for textures and sounds to let - // user know that the image (or snapshot) arrived intact. - LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); - if (active_panel) - { - active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO); - if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type) - && LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD) - { - active_panel->openSelected(); - } - //LLFloaterInventory::dumpSelectionInformation((void*)view); - // restore keyboard focus - LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); - gFocusMgr.setKeyboardFocus(focus); - } - } - else - { - llwarns << "Can't find a folder to put it in" << llendl; - } + // continue uploading for bulk uploads - // remove the "Uploading..." message - LLUploadDialog::modalUploadFinished(); - // *FIX: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, // upload that file. @@ -323,19 +382,42 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) // Continuing the horrible hack above, we need to extract the originally requested permissions data, if any, // and use them for each next file to be uploaded. Note the requested perms are not the same as the - // granted ones found in the given "content" structure but can still be found in mPostData. -MG - U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE; - U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE; - U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE; + U32 everyone_perms = + content.has("everyone_mask") ? + content["everyone_mask"].asInteger() : + PERM_NONE; + + U32 group_perms = + content.has("group_mask") ? + content["group_mask"].asInteger() : + PERM_NONE; + + U32 next_owner_perms = + content.has("next_owner_mask") ? + content["next_owner_mask"].asInteger() : + PERM_NONE; + std::string display_name = LLStringUtil::null; LLAssetStorage::LLStoreAssetCallback callback = NULL; void *userdata = NULL; - upload_new_resource(next_file, asset_name, asset_name, - 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - next_owner_perms, group_perms, - everyone_perms, display_name, - callback, expected_upload_cost, userdata); + + upload_new_resource( + next_file, + asset_name, + asset_name, + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_NONE, + next_owner_perms, + group_perms, + everyone_perms, + display_name, + callback, + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), + userdata); } + + //LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], TRUE); } LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data, @@ -389,17 +471,19 @@ void LLSendTexLayerResponder::error(U32 statusNum, const std::string& reason) mBakedUploadData = NULL; // deleted in onTextureUploadComplete() } -LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, vfile_id, asset_type) +LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder( + const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, vfile_id, asset_type) { } -LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data, - const std::string& file_name, - LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, file_name, asset_type) +LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder( + const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, file_name, asset_type) { } @@ -582,3 +666,474 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content) break; } } + + +///////////////////////////////////////////////////// +// LLNewAgentInventoryVariablePriceResponder::Impl // +///////////////////////////////////////////////////// +class LLNewAgentInventoryVariablePriceResponder::Impl +{ +public: + Impl( + const LLUUID& vfile_id, + LLAssetType::EType asset_type, + const LLSD& inventory_data) : + mVFileID(vfile_id), + mAssetType(asset_type), + mInventoryData(inventory_data), + mFileName("") + { + if (!gVFS->getExists(vfile_id, asset_type)) + { + llwarns + << "LLAssetUploadResponder called with nonexistant " + << "vfile_id " << vfile_id << llendl; + mVFileID.setNull(); + mAssetType = LLAssetType::AT_NONE; + } + } + + Impl( + const std::string& file_name, + LLAssetType::EType asset_type, + const LLSD& inventory_data) : + mFileName(file_name), + mAssetType(asset_type), + mInventoryData(inventory_data) + { + mVFileID.setNull(); + } + + std::string getFilenameOrIDString() const + { + return (mFileName.empty() ? mVFileID.asString() : mFileName); + } + + LLUUID getVFileID() const + { + return mVFileID; + } + + std::string getFilename() const + { + return mFileName; + } + + LLAssetType::EType getAssetType() const + { + return mAssetType; + } + + LLInventoryType::EType getInventoryType() const + { + return LLInventoryType::lookup( + mInventoryData["inventory_type"].asString()); + } + + std::string getInventoryTypeString() const + { + return mInventoryData["inventory_type"].asString(); + } + + LLUUID getFolderID() const + { + return mInventoryData["folder_id"].asUUID(); + } + + std::string getItemName() const + { + return mInventoryData["name"].asString(); + } + + std::string getItemDescription() const + { + return mInventoryData["description"].asString(); + } + + void displayCannotUploadReason(const std::string& reason) + { + LLSD args; + args["FILE"] = getFilenameOrIDString(); + args["REASON"] = reason; + + + LLNotificationsUtil::add("CannotUploadReason", args); + LLUploadDialog::modalUploadFinished(); + } + + void onApplicationLevelError(const LLSD& error) + { + static const std::string _IDENTIFIER = "identifier"; + + static const std::string _INSUFFICIENT_FUNDS = + "NewAgentInventory_InsufficientLindenDollarBalance"; + static const std::string _MISSING_REQUIRED_PARAMETER = + "NewAgentInventory_MissingRequiredParamater"; + static const std::string _INVALID_REQUEST_BODY = + "NewAgentInventory_InvalidRequestBody"; + static const std::string _RESOURCE_COST_DIFFERS = + "NewAgentInventory_ResourceCostDiffers"; + + static const std::string _MISSING_PARAMETER = "missing_parameter"; + static const std::string _INVALID_PARAMETER = "invalid_parameter"; + static const std::string _MISSING_RESOURCE = "missing_resource"; + static const std::string _INVALID_RESOURCE = "invalid_resource"; + + // TODO* Add the other error_identifiers + + std::string error_identifier = error[_IDENTIFIER].asString(); + + // TODO*: Pull these user visible strings from an xml file + // to be localized + if ( _INSUFFICIENT_FUNDS == error_identifier ) + { + displayCannotUploadReason("You do not have a sufficient L$ balance to complete this upload."); + } + else if ( _MISSING_REQUIRED_PARAMETER == error_identifier ) + { + // Missing parameters + if (error.has(_MISSING_PARAMETER) ) + { + std::string message = + "Upload request was missing required parameter '[P]'"; + LLStringUtil::replaceString( + message, + "[P]", + error[_MISSING_PARAMETER].asString()); + + displayCannotUploadReason(message); + } + else + { + std::string message = + "Upload request was missing a required parameter"; + displayCannotUploadReason(message); + } + } + else if ( _INVALID_REQUEST_BODY == error_identifier ) + { + // Invalid request body, check to see if + // a particular parameter was invalid + if ( error.has(_INVALID_PARAMETER) ) + { + std::string message = "Upload parameter '[P]' is invalid."; + LLStringUtil::replaceString( + message, + "[P]", + error[_INVALID_PARAMETER].asString()); + + // See if the server also responds with what resource + // is missing. + if ( error.has(_MISSING_RESOURCE) ) + { + message += "\nMissing resource '[R]'."; + + LLStringUtil::replaceString( + message, + "[R]", + error[_MISSING_RESOURCE].asString()); + } + else if ( error.has(_INVALID_RESOURCE) ) + { + message += "\nInvalid resource '[R]'."; + + LLStringUtil::replaceString( + message, + "[R]", + error[_INVALID_RESOURCE].asString()); + } + + displayCannotUploadReason(message); + } + else + { + std::string message = "Upload request was malformed"; + displayCannotUploadReason(message); + } + } + else if ( _RESOURCE_COST_DIFFERS == error_identifier ) + { + displayCannotUploadReason("The resource cost associated with this upload is not consistent with the server."); + } + else + { + displayCannotUploadReason("Unknown Error"); + } + } + + void onTransportError() + { + displayCannotUploadReason( + "The server is experiencing unexpected difficulties."); + } + + void onTransportError(const LLSD& error) + { + static const std::string _IDENTIFIER = "identifier"; + + static const std::string _SERVER_ERROR_AFTER_CHARGE = + "NewAgentInventory_ServerErrorAfterCharge"; + + std::string error_identifier = error[_IDENTIFIER].asString(); + + // TODO*: Pull the user visible strings from an xml file + // to be localized + + if ( _SERVER_ERROR_AFTER_CHARGE == error_identifier ) + { + displayCannotUploadReason( + "The server is experiencing unexpected difficulties. You may have been charged for the upload."); + } + else + { + displayCannotUploadReason( + "The server is experiencing unexpected difficulties."); + } + } + + bool uploadConfirmationCallback( + const LLSD& notification, + const LLSD& response, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder) + { + S32 option; + std::string confirmation_url; + + option = LLNotificationsUtil::getSelectedOption( + notification, + response); + + confirmation_url = + notification["payload"]["confirmation_url"].asString(); + + // Yay! We are confirming or cancelling our upload + switch(option) + { + case 0: + { + confirmUpload(confirmation_url, responder); + } + break; + case 1: + default: + break; + } + + return false; + } + + void confirmUpload( + const std::string& confirmation_url, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder) + { + if ( getFilename().empty() ) + { + // we have no filename, use virtual file ID instead + LLHTTPClient::postFile( + confirmation_url, + getVFileID(), + getAssetType(), + responder); + } + else + { + LLHTTPClient::postFile( + confirmation_url, + getFilename(), + responder); + } + } + + +private: + std::string mFileName; + + LLSD mInventoryData; + LLAssetType::EType mAssetType; + LLUUID mVFileID; +}; + +/////////////////////////////////////////////// +// LLNewAgentInventoryVariablePriceResponder // +/////////////////////////////////////////////// +LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder( + const LLUUID& vfile_id, + LLAssetType::EType asset_type, + const LLSD& inventory_info) +{ + mImpl = new Impl( + vfile_id, + asset_type, + inventory_info); +} + +LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder( + const std::string& file_name, + LLAssetType::EType asset_type, + const LLSD& inventory_info) +{ + mImpl = new Impl( + file_name, + asset_type, + inventory_info); +} + +LLNewAgentInventoryVariablePriceResponder::~LLNewAgentInventoryVariablePriceResponder() +{ + delete mImpl; +} + +void LLNewAgentInventoryVariablePriceResponder::errorWithContent( + U32 statusNum, + const std::string& reason, + const LLSD& content) +{ + lldebugs + << "LLNewAgentInventoryVariablePrice::error " << statusNum + << " reason: " << reason << llendl; + + if ( content.has("error") ) + { + static const std::string _ERROR = "error"; + + mImpl->onTransportError(content[_ERROR]); + } + else + { + mImpl->onTransportError(); + } +} + +void LLNewAgentInventoryVariablePriceResponder::result(const LLSD& content) +{ + // Parse out application level errors and the appropriate + // responses for them + static const std::string _ERROR = "error"; + static const std::string _STATE = "state"; + + static const std::string _COMPLETE = "complete"; + static const std::string _CONFIRM_UPLOAD = "confirm_upload"; + + static const std::string _UPLOAD_PRICE = "upload_price"; + static const std::string _RESOURCE_COST = "resource_cost"; + static const std::string _RSVP = "rsvp"; + + // Check for application level errors + if ( content.has(_ERROR) ) + { + onApplicationLevelError(content[_ERROR]); + return; + } + + std::string state = content[_STATE]; + LLAssetType::EType asset_type = mImpl->getAssetType(); + + if ( _COMPLETE == state ) + { + // rename file in VFS with new asset id + if (mImpl->getFilename().empty()) + { + // rename the file in the VFS to the actual asset id + // llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl; + gVFS->renameFile( + mImpl->getVFileID(), + asset_type, + content["new_asset"].asUUID(), + asset_type); + } + + on_new_single_inventory_upload_complete( + asset_type, + mImpl->getInventoryType(), + mImpl->getInventoryTypeString(), + mImpl->getFolderID(), + mImpl->getItemName(), + mImpl->getItemDescription(), + content, + content[_UPLOAD_PRICE].asInteger()); + + // TODO* Add bulk (serial) uploading or add + // a super class of this that does so + } + else if ( _CONFIRM_UPLOAD == state ) + { + showConfirmationDialog( + content[_UPLOAD_PRICE].asInteger(), + content[_RESOURCE_COST].asInteger(), + content[_RSVP].asString()); + } + else + { + onApplicationLevelError(""); + } +} + +void LLNewAgentInventoryVariablePriceResponder::onApplicationLevelError( + const LLSD& error) +{ + mImpl->onApplicationLevelError(error); +} + +void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog( + S32 upload_price, + S32 resource_cost, + const std::string& confirmation_url) +{ + if ( 0 == upload_price ) + { + // don't show confirmation dialog for free uploads, I mean, + // they're free! + + // The creating of a new instrusive_ptr(this) + // creates a new boost::intrusive_ptr + // which is a copy of this. This code is required because + // 'this' is always of type Class* and not the intrusive_ptr, + // and thus, a reference to 'this' is not registered + // by using just plain 'this'. + + // Since LLNewAgentInventoryVariablePriceResponder is a + // reference counted class, it is possible (since the + // reference to a plain 'this' would be missed here) that, + // when using plain ol' 'this', that this object + // would be deleted before the callback is triggered + // and cause sadness. + mImpl->confirmUpload( + confirmation_url, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this)); + } + else + { + LLSD substitutions; + LLSD payload; + + substitutions["PRICE"] = upload_price; + + payload["confirmation_url"] = confirmation_url; + + // The creating of a new instrusive_ptr(this) + // creates a new boost::intrusive_ptr + // which is a copy of this. This code is required because + // 'this' is always of type Class* and not the intrusive_ptr, + // and thus, a reference to 'this' is not registered + // by using just plain 'this'. + + // Since LLNewAgentInventoryVariablePriceResponder is a + // reference counted class, it is possible (since the + // reference to a plain 'this' would be missed here) that, + // when using plain ol' 'this', that this object + // would be deleted before the callback is triggered + // and cause sadness. + LLNotificationsUtil::add( + "UploadCostConfirmation", + substitutions, + payload, + boost::bind( + &LLNewAgentInventoryVariablePriceResponder::Impl::uploadConfirmationCallback, + mImpl, + _1, + _2, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this))); + } +} + + diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h index 752c0dfe45..70871b62e2 100644 --- a/indra/newview/llassetuploadresponders.h +++ b/indra/newview/llassetuploadresponders.h @@ -55,15 +55,58 @@ protected: std::string mFileName; }; +// TODO*: Remove this once deprecated class LLNewAgentInventoryResponder : public LLAssetUploadResponder { public: - LLNewAgentInventoryResponder(const LLSD& post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type); - LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, - LLAssetType::EType asset_type); + LLNewAgentInventoryResponder( + const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type); + LLNewAgentInventoryResponder( + const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type); + virtual void error(U32 statusNum, const std::string& reason); virtual void uploadComplete(const LLSD& content); + virtual void uploadFailure(const LLSD& content); +}; + +// A base class which goes through and performs some default +// actions for variable price uploads. If more specific actions +// are needed (such as different confirmation messages, etc.) +// the functions onApplicationLevelError and showConfirmationDialog. +class LLNewAgentInventoryVariablePriceResponder : + public LLHTTPClient::Responder +{ +public: + LLNewAgentInventoryVariablePriceResponder( + const LLUUID& vfile_id, + LLAssetType::EType asset_type, + const LLSD& inventory_info); + + LLNewAgentInventoryVariablePriceResponder( + const std::string& file_name, + LLAssetType::EType asset_type, + const LLSD& inventory_info); + virtual ~LLNewAgentInventoryVariablePriceResponder(); + + void errorWithContent( + U32 statusNum, + const std::string& reason, + const LLSD& content); + void result(const LLSD& content); + + virtual void onApplicationLevelError( + const LLSD& error); + virtual void showConfirmationDialog( + S32 upload_price, + S32 resource_cost, + const std::string& confirmation_url); + +private: + class Impl; + Impl* mImpl; }; struct LLBakedUploadData; diff --git a/indra/newview/llcommandlineparser.cpp b/indra/newview/llcommandlineparser.cpp index f31ff14df6..fb3db94c25 100644 --- a/indra/newview/llcommandlineparser.cpp +++ b/indra/newview/llcommandlineparser.cpp @@ -53,7 +53,7 @@ namespace po = boost::program_options; -// *NOTE:MEP - Currently the boost object reside in file scope. +// *NTOE:MEP - Currently the boost object reside in file scope. // This has a couple of negatives, they are always around and // there can be only one instance of each. // The plus is that the boost-ly-ness of this implementation is @@ -156,12 +156,6 @@ public: return mIsComposing; } - // Needed for boost 1.42 - virtual bool is_required() const - { - return false; // All our command line options are optional. - } - virtual bool apply_default(boost::any& value_store) const { return false; // No defaults. @@ -175,6 +169,7 @@ public: { mNotifyCallback(*value); } + } protected: diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 8106fada11..5b5efdeabf 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -35,6 +35,7 @@ #include "llcriticaldamp.h" #include "llface.h" #include "lllightconstants.h" +#include "llmatrix4a.h" #include "llsky.h" #include "llsurfacepatch.h" #include "llviewercamera.h" @@ -85,8 +86,12 @@ void LLDrawable::incrementVisible() sCurVisible++; sCurPixelAngle = (F32) gViewerWindow->getWindowHeightRaw()/LLViewerCamera::getInstance()->getView(); } + void LLDrawable::init() { + mExtents = (LLVector4a*) ll_aligned_malloc_32(sizeof(LLVector4a)*3); + mPositionGroup = mExtents + 2; + // mXform mParent = NULL; mRenderType = 0; @@ -115,6 +120,11 @@ void LLDrawable::initClass() void LLDrawable::destroy() { + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if (isDead()) { sNumZombieDrawables--; @@ -133,6 +143,9 @@ void LLDrawable::destroy() { llinfos << "- Zombie drawables: " << sNumZombieDrawables << llendl; }*/ + + ll_aligned_free_32(mExtents); + mExtents = mPositionGroup = NULL; } void LLDrawable::markDead() @@ -170,6 +183,11 @@ LLVOVolume* LLDrawable::getVOVolume() const } } +const LLMatrix4& LLDrawable::getRenderMatrix() const +{ + return isRoot() ? getWorldMatrix() : getParent()->getWorldMatrix(); +} + BOOL LLDrawable::isLight() const { LLViewerObject* objectp = mVObjp; @@ -183,20 +201,30 @@ BOOL LLDrawable::isLight() const } } +static LLFastTimer::DeclareTimer FTM_CLEANUP_DRAWABLE("Cleanup Drawable"); +static LLFastTimer::DeclareTimer FTM_DEREF_DRAWABLE("Deref"); +static LLFastTimer::DeclareTimer FTM_DELETE_FACES("Faces"); + void LLDrawable::cleanupReferences() { - LLFastTimer t(FTM_PIPELINE); + LLFastTimer t(FTM_CLEANUP_DRAWABLE); - std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); - mFaces.clear(); + { + LLFastTimer t(FTM_DELETE_FACES); + std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); + mFaces.clear(); + } gObjectList.removeDrawable(this); gPipeline.unlinkDrawable(this); - // Cleanup references to other objects - mVObjp = NULL; - mParent = NULL; + { + LLFastTimer t(FTM_DEREF_DRAWABLE); + // Cleanup references to other objects + mVObjp = NULL; + mParent = NULL; + } } void LLDrawable::cleanupDeadDrawables() @@ -685,8 +713,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) LLVOVolume* volume = getVOVolume(); if (volume) { - volume->updateRelativeXform(); - pos = volume->getRelativeXform().getTranslation(); + pos.set(getPositionGroup().getF32ptr()); if (isStatic()) { pos += volume->getRegion()->getOriginAgent(); @@ -699,12 +726,14 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) LLFace* facep = getFace(i); if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA) { - LLVector3 box = (facep->mExtents[1] - facep->mExtents[0]) * 0.25f; + LLVector4a box; + box.setSub(facep->mExtents[1], facep->mExtents[0]); + box.mul(0.25f); LLVector3 v = (facep->mCenterLocal-camera.getOrigin()); const LLVector3& at = camera.getAtAxis(); for (U32 j = 0; j < 3; j++) { - v.mV[j] -= box.mV[j] * at.mV[j]; + v.mV[j] -= box[j] * at.mV[j]; } facep->mDistance = v * camera.getAtAxis(); } @@ -713,7 +742,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) } else { - pos = LLVector3(getPositionGroup()); + pos = LLVector3(getPositionGroup().getF32ptr()); } pos -= camera.getOrigin(); @@ -762,7 +791,7 @@ BOOL LLDrawable::updateGeometry(BOOL priority) return res; } -void LLDrawable::shiftPos(const LLVector3 &shift_vector) +void LLDrawable::shiftPos(const LLVector4a &shift_vector) { if (isDead()) { @@ -794,9 +823,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) for (S32 i = 0; i < getNumFaces(); i++) { LLFace *facep = getFace(i); - facep->mCenterAgent += shift_vector; - facep->mExtents[0] += shift_vector; - facep->mExtents[1] += shift_vector; + facep->mCenterAgent += LLVector3(shift_vector.getF32ptr()); + facep->mExtents[0].add(shift_vector); + facep->mExtents[1].add(shift_vector); if (!volume && facep->hasGeometry()) { @@ -805,9 +834,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) } } - mExtents[0] += shift_vector; - mExtents[1] += shift_vector; - mPositionGroup += LLVector3d(shift_vector); + mExtents[0].add(shift_vector); + mExtents[1].add(shift_vector); + mPositionGroup->add(shift_vector); } else if (mSpatialBridge) { @@ -815,9 +844,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) } else if (isAvatar()) { - mExtents[0] += shift_vector; - mExtents[1] += shift_vector; - mPositionGroup += LLVector3d(shift_vector); + mExtents[0].add(shift_vector); + mExtents[1].add(shift_vector); + mPositionGroup->add(shift_vector); } mVObjp->onShift(shift_vector); @@ -829,21 +858,26 @@ const LLVector3& LLDrawable::getBounds(LLVector3& min, LLVector3& max) const return mXform.getPositionW(); } -const LLVector3* LLDrawable::getSpatialExtents() const +const LLVector4a* LLDrawable::getSpatialExtents() const { return mExtents; } -void LLDrawable::setSpatialExtents(LLVector3 min, LLVector3 max) +void LLDrawable::setSpatialExtents(const LLVector3& min, const LLVector3& max) +{ + mExtents[0].load3(min.mV); + mExtents[1].load3(max.mV); +} + +void LLDrawable::setSpatialExtents(const LLVector4a& min, const LLVector4a& max) { - LLVector3 size = max - min; mExtents[0] = min; - mExtents[1] = max; + mExtents[1] = max; } -void LLDrawable::setPositionGroup(const LLVector3d& pos) +void LLDrawable::setPositionGroup(const LLVector4a& pos) { - mPositionGroup.setVec(pos); + *mPositionGroup = pos; } void LLDrawable::updateSpatialExtents() @@ -857,7 +891,7 @@ void LLDrawable::updateSpatialExtents() if (mSpatialBridge.notNull()) { - mPositionGroup.setVec(0,0,0); + mPositionGroup->splat(0.f); } } @@ -1068,59 +1102,72 @@ void LLSpatialBridge::updateSpatialExtents() root->rebound(); } - LLXformMatrix* mat = mDrawable->getXform(); - - LLVector3 offset = root->mBounds[0]; - LLVector3 size = root->mBounds[1]; + LLVector4a offset; + LLVector4a size = root->mBounds[1]; - LLVector3 center = LLVector3(0,0,0) * mat->getWorldMatrix(); - LLQuaternion rotation = LLQuaternion(mat->getWorldMatrix()); + //VECTORIZE THIS + LLMatrix4a mat; + mat.loadu(mDrawable->getXform()->getWorldMatrix()); + + LLVector4a t; + t.splat(0.f); + + LLVector4a center; + mat.affineTransform(t, center); - offset *= rotation; - center += offset; + mat.rotate(root->mBounds[0], offset); + center.add(offset); - LLVector3 v[4]; + LLVector4a v[4]; + //get 4 corners of bounding box - v[0] = (size * rotation); - v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation); - v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation); - v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation); + mat.rotate(size,v[0]); - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a scale; + + scale.set(-1.f, -1.f, 1.f); + scale.mul(size); + mat.rotate(scale, v[1]); + + scale.set(1.f, -1.f, -1.f); + scale.mul(size); + mat.rotate(scale, v[2]); + + scale.set(-1.f, 1.f, -1.f); + scale.mul(size); + mat.rotate(scale, v[3]); + + + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { - for (U32 j = 0; j < 3; j++) - { - F32 delta = fabsf(v[i].mV[j]); - F32 min = center.mV[j] - delta; - F32 max = center.mV[j] + delta; - - if (min < newMin.mV[j]) - { - newMin.mV[j] = min; - } - - if (max > newMax.mV[j]) - { - newMax.mV[j] = max; - } - } - } + LLVector4a delta; + delta.setAbs(v[i]); + LLVector4a min; + min.setSub(center, delta); + LLVector4a max; + max.setAdd(center, delta); - LLVector3 diagonal = newMax - newMin; - mRadius = diagonal.magVec() * 0.5f; + newMin.setMin(newMin, min); + newMax.setMax(newMax, max); + } + + LLVector4a diagonal; + diagonal.setSub(newMax, newMin); + mRadius = diagonal.getLength3().getF32() * 0.5f; - mPositionGroup.setVec((newMin + newMax) * 0.5f); + mPositionGroup->setAdd(newMin,newMax); + mPositionGroup->mul(0.5f); updateBinRadius(); } void LLSpatialBridge::updateBinRadius() { - mBinRadius = llmin((F32) mOctree->getSize().mdV[0]*0.5f, 256.f); + mBinRadius = llmin( mOctree->getSize()[0]*0.5f, 256.f); } LLCamera LLSpatialBridge::transformCamera(LLCamera& camera) @@ -1261,8 +1308,12 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); - LLVector3 center = (mExtents[0] + mExtents[1]) * 0.5f; - LLVector3 size = (mExtents[1]-mExtents[0]) * 0.5f; + LLVector4a center; + center.setAdd(mExtents[0], mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(mExtents[1], mExtents[0]); + size.mul(0.5f); if ((LLPipeline::sShadowRender && camera_in.AABBInFrustum(center, size)) || LLPipeline::sImpostorRender || @@ -1375,11 +1426,11 @@ BOOL LLSpatialBridge::updateMove() return TRUE; } -void LLSpatialBridge::shiftPos(const LLVector3& vec) +void LLSpatialBridge::shiftPos(const LLVector4a& vec) { - mExtents[0] += vec; - mExtents[1] += vec; - mPositionGroup += LLVector3d(vec); + mExtents[0].add(vec); + mExtents[1].add(vec); + mPositionGroup->add(vec); } void LLSpatialBridge::cleanupReferences() @@ -1497,7 +1548,7 @@ F32 LLHUDBridge::calcPixelArea(LLSpatialGroup* group, LLCamera& camera) } -void LLHUDBridge::shiftPos(const LLVector3& vec) +void LLHUDBridge::shiftPos(const LLVector4a& vec) { //don't shift hud bridges on region crossing } diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 2cea41df0a..92d964e0ab 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -35,6 +35,7 @@ #include "v4math.h" #include "m4math.h" #include "v4coloru.h" +#include "llvector4a.h" #include "llquaternion.h" #include "xform.h" #include "llmemtype.h" @@ -61,6 +62,17 @@ const U32 SILHOUETTE_HIGHLIGHT = 0; class LLDrawable : public LLRefCount { public: + LLDrawable(const LLDrawable& rhs) + { + *this = rhs; + } + + const LLDrawable& operator=(const LLDrawable& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static void initClass(); LLDrawable() { init(); } @@ -84,19 +96,19 @@ public: LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); } - const LLMatrix4& getRenderMatrix() const { return isRoot() ? getWorldMatrix() : getParent()->getWorldMatrix(); } + const LLMatrix4& getRenderMatrix() const; void setPosition(LLVector3 v) const { } const LLVector3& getPosition() const { return mXform.getPosition(); } const LLVector3& getWorldPosition() const { return mXform.getPositionW(); } const LLVector3 getPositionAgent() const; - const LLVector3d& getPositionGroup() const { return mPositionGroup; } + const LLVector4a& getPositionGroup() const { return *mPositionGroup; } const LLVector3& getScale() const { return mCurrentScale; } void setScale(const LLVector3& scale) { mCurrentScale = scale; } const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); } const LLQuaternion& getRotation() const { return mXform.getRotation(); } F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); } S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; } - F64 getBinRadius() const { return mBinRadius; } + F32 getBinRadius() const { return mBinRadius; } void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); } LLXformMatrix* getXform() { return &mXform; } @@ -150,7 +162,7 @@ public: void updateSpecialHoverCursor(BOOL enabled); - virtual void shiftPos(const LLVector3 &shift_vector); + virtual void shiftPos(const LLVector4a &shift_vector); S32 getGeneration() const { return mGeneration; } @@ -168,11 +180,12 @@ public: const LLVector3& getBounds(LLVector3& min, LLVector3& max) const; virtual void updateSpatialExtents(); virtual void updateBinRadius(); - const LLVector3* getSpatialExtents() const; - void setSpatialExtents(LLVector3 min, LLVector3 max); - void setPositionGroup(const LLVector3d& pos); - void setPositionGroup(const LLVector3& pos) { setPositionGroup(LLVector3d(pos)); } + const LLVector4a* getSpatialExtents() const; + void setSpatialExtents(const LLVector3& min, const LLVector3& max); + void setSpatialExtents(const LLVector4a& min, const LLVector4a& max); + void setPositionGroup(const LLVector4a& pos); + void setRenderType(S32 type) { mRenderType = type; } BOOL isRenderType(S32 type) { return mRenderType == type; } S32 getRenderType() { return mRenderType; } @@ -232,35 +245,37 @@ public: typedef enum e_drawable_flags { - IN_REBUILD_Q1 = 0x00000002, - IN_REBUILD_Q2 = 0x00000004, - IN_LIGHT_Q = 0x00000008, - EARLY_MOVE = 0x00000010, - MOVE_UNDAMPED = 0x00000020, - ON_MOVE_LIST = 0x00000040, - USE_BACKLIGHT = 0x00000080, - UV = 0x00000100, - UNLIT = 0x00000200, - LIGHT = 0x00000400, - LIGHTING_BUILT = 0x00000800, - REBUILD_VOLUME = 0x00001000, //volume changed LOD or parameters, or vertex buffer changed - REBUILD_TCOORD = 0x00002000, //texture coordinates changed - REBUILD_COLOR = 0x00004000, //color changed - REBUILD_POSITION= 0x00010000, //vertex positions/normals changed + IN_REBUILD_Q1 = 0x00000001, + IN_REBUILD_Q2 = 0x00000002, + IN_LIGHT_Q = 0x00000004, + EARLY_MOVE = 0x00000008, + MOVE_UNDAMPED = 0x00000010, + ON_MOVE_LIST = 0x00000020, + USE_BACKLIGHT = 0x00000040, + UV = 0x00000080, + UNLIT = 0x00000100, + LIGHT = 0x00000200, + LIGHTING_BUILT = 0x00000400, + REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed + REBUILD_TCOORD = 0x00001000, //texture coordinates changed + REBUILD_COLOR = 0x00002000, //color changed + REBUILD_POSITION= 0x00004000, //vertex positions/normals changed REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, - ON_SHIFT_LIST = 0x00100000, - BLOCKER = 0x00400000, - ACTIVE = 0x00800000, - DEAD = 0x01000000, - INVISIBLE = 0x02000000, // stay invisible until flag is cleared - NEARBY_LIGHT = 0x04000000, // In gPipeline.mNearbyLightSet - BUILT = 0x08000000, - FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) - CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame - REBUILD_SHADOW = 0x40000000, - HAS_ALPHA = 0x80000000, + REBUILD_RIGGED = 0x00008000, + ON_SHIFT_LIST = 0x00010000, + BLOCKER = 0x00020000, + ACTIVE = 0x00040000, + DEAD = 0x00080000, + INVISIBLE = 0x00100000, // stay invisible until flag is cleared + NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet + BUILT = 0x00400000, + FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) + CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame + REBUILD_SHADOW = 0x02000000, + HAS_ALPHA = 0x04000000, + RIGGED = 0x08000000, } EDrawableFlags; LLXformMatrix mXform; @@ -283,6 +298,9 @@ public: private: typedef std::vector<LLFace*> face_list_t; + LLVector4a* mExtents; + LLVector4a* mPositionGroup; + U32 mState; S32 mRenderType; LLPointer<LLViewerObject> mVObjp; @@ -292,9 +310,7 @@ private: mutable U32 mVisible; F32 mRadius; - LLVector3 mExtents[2]; - LLVector3d mPositionGroup; - F64 mBinRadius; + F32 mBinRadius; S32 mGeneration; LLVector3 mCurrentScale; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index ba576ff97f..25e4bc847c 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -243,11 +243,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures { } -BOOL LLFacePool::moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data) -{ - return TRUE; -} - // static S32 LLFacePool::drawLoop(face_array_t& face_list) { diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index e394aeaaf1..5bfaa260cc 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -183,8 +183,6 @@ public: virtual void resetDrawOrders(); void resetAll(); - BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE); - void destroy(); void buildEdges(); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 8cf4dc1b95..66df755236 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -31,15 +31,21 @@ #include "llvoavatar.h" #include "m3math.h" +#include "llmatrix4a.h" +#include "llagent.h" //for gAgent.needsRenderAvatar() #include "lldrawable.h" +#include "lldrawpoolbump.h" #include "llface.h" +#include "llmeshrepository.h" #include "llsky.h" #include "llviewercamera.h" #include "llviewerregion.h" #include "noise.h" #include "pipeline.h" #include "llviewershadermgr.h" +#include "llvovolume.h" +#include "llvolume.h" #include "llappviewer.h" #include "llrendersphere.h" #include "llviewerpartsim.h" @@ -47,10 +53,15 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; static U32 sShaderLevel = 0; -static LLGLSLShader* sVertexProgram = NULL; + +LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; +S32 LLDrawPoolAvatar::sDiffuseChannel = 0; + + +static bool is_deferred_render = false; extern BOOL gUseGLPick; @@ -86,7 +97,20 @@ BOOL gAvatarEmbossBumpMap = FALSE; static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; -S32 diffuse_channel = -1; +S32 cube_channel = -1; + +static const U32 rigged_data_mask[] = { + LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, + LLDrawPoolAvatar::RIGGED_SHINY_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, + LLDrawPoolAvatar::RIGGED_GLOW_MASK, + LLDrawPoolAvatar::RIGGED_ALPHA_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, +}; + static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow"); @@ -142,21 +166,17 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() //----------------------------------------------------------------------------- -S32 LLDrawPoolAvatar::getNumDeferredPasses() -{ - return getNumPasses(); -} void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); sSkipTransparent = TRUE; - + is_deferred_render = true; + if (LLPipeline::sImpostorRender) - { - beginDeferredSkinned(); - return; + { //impostor pass does not have rigid or impostor rendering + pass += 2; } switch (pass) @@ -170,6 +190,12 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; + case 3: + beginDeferredRiggedSimple(); + break; + case 4: + beginDeferredRiggedBump(); + break; } } @@ -178,11 +204,11 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) LLFastTimer t(FTM_RENDER_CHARACTERS); sSkipTransparent = FALSE; + is_deferred_render = false; if (LLPipeline::sImpostorRender) { - endDeferredSkinned(); - return; + pass += 2; } switch (pass) @@ -196,6 +222,12 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; + case 3: + endDeferredRiggedSimple(); + break; + case 4: + endDeferredRiggedBump(); + break; } } @@ -206,11 +238,36 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { - return 1; + return 6; } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { + switch (pass) + { + case 0: + beginPostDeferredAlpha(); + break; + case 1: + beginRiggedFullbright(); + break; + case 2: + beginRiggedFullbrightShiny(); + break; + case 3: + beginDeferredRiggedAlpha(); + break; + case 4: + beginRiggedFullbrightAlpha(); + break; + case 5: + beginRiggedGlow(); + break; + } +} + +void LLDrawPoolAvatar::beginPostDeferredAlpha() +{ sSkipOpaque = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; @@ -219,64 +276,136 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) gPipeline.bindDeferredShader(*sVertexProgram); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } +void LLDrawPoolAvatar::beginDeferredRiggedAlpha() +{ + sVertexProgram = &gDeferredSkinnedAlphaProgram; + gPipeline.bindDeferredShader(*sVertexProgram); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + gPipeline.enableLightsDynamic(); +} + +void LLDrawPoolAvatar::endDeferredRiggedAlpha() +{ + LLVertexBuffer::unbind(); + gPipeline.unbindDeferredShader(*sVertexProgram); + sDiffuseChannel = 0; + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} + void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { + switch (pass) + { + case 0: + endPostDeferredAlpha(); + break; + case 1: + endRiggedFullbright(); + break; + case 2: + endRiggedFullbrightShiny(); + break; + case 3: + endDeferredRiggedAlpha(); + break; + case 4: + endRiggedFullbrightAlpha(); + break; + case 5: + endRiggedGlow(); + break; + } +} + +void LLDrawPoolAvatar::endPostDeferredAlpha() +{ // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); gPipeline.unbindDeferredShader(*sVertexProgram); - + sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; } void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { - render(2); //pass 2 = skinned + const S32 actual_pass[] = + { //map post deferred pass numbers to what render() expects + 2, //skinned + 4, // rigged fullbright + 6, //rigged fullbright shiny + 7, //rigged alpha + 8, //rigged fullbright alpha + 9, //rigged glow + }; + + render(actual_pass[pass]); } S32 LLDrawPoolAvatar::getNumShadowPasses() { - return 1; + return 2; } void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) + + if (pass == 0) { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - - glColor4f(1,1,1,1); + sVertexProgram = &gDeferredAvatarShadowProgram; + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); + + glColor4f(1,1,1,1); - if ((sShaderLevel > 0)) // for hardware blending + if ((sShaderLevel > 0)) // for hardware blending + { + sRenderingSkinned = TRUE; + sVertexProgram->bind(); + enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + } + } + else { - sRenderingSkinned = TRUE; + sVertexProgram = &gDeferredAttachmentShadowProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } - } void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - if (sShaderLevel > 0) + if (pass == 0) { - sRenderingSkinned = FALSE; + if (sShaderLevel > 0) + { + sRenderingSkinned = FALSE; + sVertexProgram->unbind(); + disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + } + } + else + { + LLVertexBuffer::unbind(); sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLDrawPoolAvatar::renderShadow(S32 pass) @@ -306,20 +435,60 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) return; } - if (sShaderLevel > 0) + if (pass == 0) { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + } + else + { + renderRigged(avatarp, RIGGED_SIMPLE); + renderRigged(avatarp, RIGGED_ALPHA); + renderRigged(avatarp, RIGGED_FULLBRIGHT); + renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); + renderRigged(avatarp, RIGGED_SHINY); + renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); + } } S32 LLDrawPoolAvatar::getNumPasses() { - return LLPipeline::sImpostorRender ? 1 : 3; + if (LLPipeline::sImpostorRender) + { + return 8; + } + else + { + return 10; + } + if (LLPipeline::sImpostorRender) + { + return 1; + } + else + { + return 3; + } +} + + +S32 LLDrawPoolAvatar::getNumDeferredPasses() +{ + if (LLPipeline::sImpostorRender) + { + return 3; + } + else + { + return 5; + } } + void LLDrawPoolAvatar::render(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); @@ -339,9 +508,8 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) LLVertexBuffer::unbind(); if (LLPipeline::sImpostorRender) - { - beginSkinned(); - return; + { //impostor render does not have impostors or rigid rendering + pass += 2; } switch (pass) @@ -355,6 +523,27 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; + case 3: + beginRiggedSimple(); + break; + case 4: + beginRiggedFullbright(); + break; + case 5: + beginRiggedShinySimple(); + break; + case 6: + beginRiggedFullbrightShiny(); + break; + case 7: + beginRiggedAlpha(); + break; + case 8: + beginRiggedFullbrightAlpha(); + break; + case 9: + beginRiggedGlow(); + break; } } @@ -364,8 +553,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) if (LLPipeline::sImpostorRender) { - endSkinned(); - return; + pass += 2; } switch (pass) @@ -378,6 +566,28 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) break; case 2: endSkinned(); + break; + case 3: + endRiggedSimple(); + break; + case 4: + endRiggedFullbright(); + break; + case 5: + endRiggedShinySimple(); + break; + case 6: + endRiggedFullbrightShiny(); + break; + case 7: + endRiggedAlpha(); + break; + case 8: + endRiggedFullbrightAlpha(); + break; + case 9: + endRiggedGlow(); + break; } } @@ -390,7 +600,7 @@ void LLDrawPoolAvatar::beginImpostor() } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - diffuse_channel = 0; + sDiffuseChannel = 0; } void LLDrawPoolAvatar::endImpostor() @@ -441,9 +651,9 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sVertexProgram = &gDeferredImpostorProgram; - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); } @@ -563,6 +773,254 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } +void LLDrawPoolAvatar::beginRiggedSimple() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectSimpleProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gObjectSimpleProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedSimple() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + +void LLDrawPoolAvatar::beginRiggedAlpha() +{ + beginRiggedSimple(); +} + +void LLDrawPoolAvatar::endRiggedAlpha() +{ + endRiggedSimple(); +} + + +void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() +{ + beginRiggedFullbright(); +} + +void LLDrawPoolAvatar::endRiggedFullbrightAlpha() +{ + endRiggedFullbright(); +} + +void LLDrawPoolAvatar::beginRiggedGlow() +{ + beginRiggedFullbright(); +} + +void LLDrawPoolAvatar::endRiggedGlow() +{ + endRiggedFullbright(); +} + +void LLDrawPoolAvatar::beginRiggedFullbright() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gObjectFullbrightProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedFullbright() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + +void LLDrawPoolAvatar::beginRiggedShinySimple() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectShinySimpleProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectShinyWaterProgram; + } + else + { + sVertexProgram = &gObjectShinyProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->bind(); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedShinySimple() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + +void LLDrawPoolAvatar::beginRiggedFullbrightShiny() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectFullbrightShinyWaterProgram; + } + else + { + sVertexProgram = &gObjectFullbrightShinyProgram; + } + } + + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->bind(); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedFullbrightShiny() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + + +void LLDrawPoolAvatar::beginDeferredRiggedSimple() +{ + sVertexProgram = &gDeferredSkinnedDiffuseProgram; + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endDeferredRiggedSimple() +{ + LLVertexBuffer::unbind(); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} + +void LLDrawPoolAvatar::beginDeferredRiggedBump() +{ + sVertexProgram = &gDeferredSkinnedBumpProgram; + sVertexProgram->bind(); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endDeferredRiggedBump() +{ + LLVertexBuffer::unbind(); + sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + normal_channel = -1; + sDiffuseChannel = 0; + sVertexProgram = NULL; +} + void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; @@ -690,7 +1148,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->mImpostor.bindTexture(1, specular_channel); } } - avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); + avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel); } return; } @@ -706,6 +1164,88 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->renderRigid(); return; } + + if (pass == 3) + { + if (is_deferred_render) + { + renderDeferredRiggedSimple(avatarp); + } + else + { + renderRiggedSimple(avatarp); + } + return; + } + + if (pass == 4) + { + if (is_deferred_render) + { + renderDeferredRiggedBump(avatarp); + } + else + { + renderRiggedFullbright(avatarp); + } + + return; + } + + if (pass == 5) + { + renderRiggedShinySimple(avatarp); + return; + } + + if (pass == 6) + { + renderRiggedFullbrightShiny(avatarp); + return; + } + + if (pass >= 7 && pass < 9) + { + LLGLEnable blend(GL_BLEND); + + gGL.setColorMask(true, true); + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, + LLRender::BF_ONE_MINUS_SOURCE_ALPHA, + LLRender::BF_ZERO, + LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + + + if (pass == 7) + { + renderRiggedAlpha(avatarp); + return; + } + + if (pass == 8) + { + renderRiggedFullbrightAlpha(avatarp); + return; + } + } + + if (pass == 9) + { + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); + gGL.setSceneBlendType(LLRender::BT_ADD); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.setColorMask(false, true); + + renderRiggedGlow(avatarp); + gGL.setColorMask(true, false); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + return; + } if (sShaderLevel > 0) { @@ -743,13 +1283,317 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +{ + LLVector4a* weight = vol_face.mWeights; + if (!weight) + { + return; + } + + LLVertexBuffer* buffer = face->mVertexBuffer; + + U32 data_mask = 0; + for (U32 i = 0; i < face->mRiggedIndex.size(); ++i) + { + if (face->mRiggedIndex[i] > -1) + { + data_mask |= rigged_data_mask[i]; + } + } + + if (!buffer || + buffer->getTypeMask() != data_mask || + buffer->getRequestedVerts() != vol_face.mNumVertices) + { + face->setGeomIndex(0); + face->setIndicesIndex(0); + face->setSize(vol_face.mNumVertices, vol_face.mNumIndices, true); + + if (sShaderLevel > 0) + { + face->mVertexBuffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); + } + else + { + face->mVertexBuffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + } + + face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), true); + + U16 offset = 0; + + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + glh::matrix4f m((F32*) mat_vert.mMatrix); + m = m.inverse().transpose(); + + F32 mat3[] = + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; + + LLMatrix3 mat_normal(mat3); + + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + buffer = face->mVertexBuffer; + } + + if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) + { //perform software vertex skinning for this face + LLStrider<LLVector3> position; + LLStrider<LLVector3> normal; + + bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + buffer->getVertexStrider(position); + + if (has_normal) + { + buffer->getNormalStrider(normal); + } + + LLVector4a* pos = (LLVector4a*) position.get(); + + LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; + + //build matrix palette + LLMatrix4a mp[64]; + LLMatrix4* mat = (LLMatrix4*) mp; + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); + if (joint) + { + mat[j] = skin->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4a final_mat; + final_mat.clear(); + + S32 idx[4]; + + LLVector4 wght; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j][k]; + + idx[k] = llclamp((S32) floorf(w), 0, 63); + wght[k] = w - floorf(w); + scale += wght[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32 w = wght[k]; + + LLMatrix4a src; + src.setMul(mp[idx[k]], w); + + final_mat.add(src); + } + + + LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + + if (norm) + { + LLVector4a& n = vol_face.mNormals[j]; + bind_shape_matrix.rotate(n, t); + final_mat.rotate(t, dst); + norm[j] = dst; + } + } + } +} + +void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) +{ + if (avatar->isSelf() && !gAgent.needsRenderAvatar()) + { + return; + } + + stop_glerror(); + + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id); + if (!skin) + { + continue; + } + + stop_glerror(); + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + + stop_glerror(); + + U32 data_mask = rigged_data_mask[type]; + + LLVertexBuffer* buff = face->mVertexBuffer; + + if (buff) + { + if (sShaderLevel > 0) + { //upload matrix palette to shader + LLMatrix4 mat[64]; + + for (U32 i = 0; i < skin->mJointNames.size(); ++i) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (joint) + { + mat[i] = skin->mInvBindMatrix[i]; + mat[i] *= joint->getWorldMatrix(); + } + } + + stop_glerror(); + + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + + stop_glerror(); + } + else + { + data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; + } + + buff->setBuffer(data_mask); + + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount()-1; + S32 offset = face->getIndicesStart(); + U32 count = face->getIndicesCount(); + + if (glow) + { + glColor4f(0,0,0,face->getTextureEntry()->getGlow()); + } + + gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); + if (normal_channel > -1) + { + LLDrawPoolBump::bindBumpMap(face, normal_channel); + } + + if (face->mTextureMatrix) + { + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + } + else + { + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + } + } +} + +void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); +} + +void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_DEFERRED_BUMP); +} + +void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_SIMPLE); +} + +void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT); +} + + +void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_SHINY); +} + +void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); +} + +void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_ALPHA); +} + +void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA); +} + +void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_GLOW, true); +} + + //----------------------------------------------------------------------------- // renderForSelect() //----------------------------------------------------------------------------- void LLDrawPoolAvatar::renderForSelect() { - - if (mDrawFace.empty()) { return; @@ -843,6 +1687,61 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } +void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) +{ + if (facep->mRiggedIndex.empty()) + { + facep->mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES); + for (U32 i = 0; i < facep->mRiggedIndex.size(); ++i) + { + facep->mRiggedIndex[i] = -1; + } + } + + if (type >= NUM_RIGGED_PASSES) + { + llerrs << "Invalid rigged face type." << llendl; + } + + if (facep->mRiggedIndex[type] != -1) + { + llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl; + } + + + facep->mRiggedIndex[type] = mRiggedFace[type].size(); + facep->mDrawPoolp = this; + mRiggedFace[type].push_back(facep); +} + +void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) +{ + + facep->mDrawPoolp = NULL; + + for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) + { + S32 index = facep->mRiggedIndex[i]; + + if (index > -1) + { + if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) + { + facep->mRiggedIndex[i] = -1; + mRiggedFace[i].erase(mRiggedFace[i].begin()+index); + for (U32 j = index; j < mRiggedFace[i].size(); ++j) + { //bump indexes down for faces referenced after erased face + mRiggedFace[i][j]->mRiggedIndex[i] = j; + } + } + else + { + llerrs << "Face reference data corrupt for rigged type " << i << llendl; + } + } + } +} + LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets @@ -855,22 +1754,25 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { if (sRenderingSkinned) { - U8* base = useVBOs() ? NULL : mMappedData; + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0)); - glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT])); + set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) { - set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); + set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); } if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) { - set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } else diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index c46fed824e..7c8242c962 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -1,4 +1,4 @@ -/** + /** * @file lldrawpoolavatar.h * @brief LLDrawPoolAvatar class definition * @@ -30,6 +30,12 @@ #include "lldrawpool.h" class LLVOAvatar; +class LLGLSLShader; +class LLFace; +class LLMeshSkinInfo; +class LLVolume; +class LLVolumeFace; + class LLDrawPoolAvatar : public LLFacePool { @@ -84,7 +90,7 @@ public: void beginRigid(); void beginImpostor(); void beginSkinned(); - + void endRigid(); void endImpostor(); void endSkinned(); @@ -96,14 +102,113 @@ public: void endDeferredImpostor(); void endDeferredRigid(); void endDeferredSkinned(); + + void beginPostDeferredAlpha(); + void endPostDeferredAlpha(); + + void beginRiggedSimple(); + void beginRiggedFullbright(); + void beginRiggedFullbrightShiny(); + void beginRiggedShinySimple(); + void beginRiggedAlpha(); + void beginRiggedFullbrightAlpha(); + void beginRiggedGlow(); + void beginDeferredRiggedAlpha(); + + void endRiggedSimple(); + void endRiggedFullbright(); + void endRiggedFullbrightShiny(); + void endRiggedShinySimple(); + void endRiggedAlpha(); + void endRiggedFullbrightAlpha(); + void endRiggedGlow(); + void endDeferredRiggedAlpha(); + + void beginDeferredRiggedSimple(); + void beginDeferredRiggedBump(); + + void endDeferredRiggedSimple(); + void endDeferredRiggedBump(); + void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, + LLFace* facep, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face); + + void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); + void renderRiggedSimple(LLVOAvatar* avatar); + void renderRiggedAlpha(LLVOAvatar* avatar); + void renderRiggedFullbrightAlpha(LLVOAvatar* avatar); + void renderRiggedFullbright(LLVOAvatar* avatar); + void renderRiggedShinySimple(LLVOAvatar* avatar); + void renderRiggedFullbrightShiny(LLVOAvatar* avatar); + void renderRiggedGlow(LLVOAvatar* avatar); + void renderDeferredRiggedSimple(LLVOAvatar* avatar); + void renderDeferredRiggedBump(LLVOAvatar* avatar); + + typedef enum + { + RIGGED_SIMPLE = 0, + RIGGED_FULLBRIGHT, + RIGGED_SHINY, + RIGGED_FULLBRIGHT_SHINY, + RIGGED_GLOW, + RIGGED_ALPHA, + RIGGED_FULLBRIGHT_ALPHA, + RIGGED_DEFERRED_BUMP, + RIGGED_DEFERRED_SIMPLE, + NUM_RIGGED_PASSES, + RIGGED_UNKNOWN, + } eRiggedPass; + + typedef enum + { + RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK, + RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, + RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, + RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, + RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_BINORMAL | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + } eRiggedDataMask; + + void addRiggedFace(LLFace* facep, U32 type); + void removeRiggedFace(LLFace* facep); + + std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES]; + /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. + static BOOL sSkipOpaque; static BOOL sSkipTransparent; + static S32 sDiffuseChannel; + + static LLGLSLShader* sVertexProgram; }; class LLVertexBufferAvatar : public LLVertexBuffer diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 223e4a438c..bd2c6e1c63 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -334,30 +334,43 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (LLPipeline::sUnderWaterRender) + if (getVertexShaderLevel() > 0) { - shader = &gObjectShinyWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectShinyWaterProgram; + } + else + { + shader = &gObjectShinyProgram; + } + shader->bind(); } else { - shader = &gObjectShinyProgram; + shader = NULL; } + bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); +} + +//static +void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) +{ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 ) + if (!invisible && shader ) { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), LLVector4(gGLModelView+4), LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); - shader->bind(); LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - if (mVertexShaderLevel > 1) + if (shader_level > 1) { cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for @@ -419,22 +432,16 @@ void LLDrawPoolBump::renderShiny(bool invisible) } } -void LLDrawPoolBump::endShiny(bool invisible) +//static +void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); cube_map->restoreMatrix(); - if (!invisible && mVertexShaderLevel > 1) + if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -445,7 +452,6 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } } - shader->unbind(); } } gGL.getTexUnit(diffuse_channel)->disable(); @@ -453,6 +459,22 @@ void LLDrawPoolBump::endShiny(bool invisible) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + +void LLDrawPoolBump::endShiny(bool invisible) +{ + LLFastTimer t(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) + { + return; + } + + unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + if (shader) + { + shader->unbind(); + } diffuse_channel = -1; cube_channel = 0; @@ -473,7 +495,7 @@ void LLDrawPoolBump::beginFullbrightShiny() if (LLPipeline::sUnderWaterRender) { - shader = &gObjectShinyWaterProgram; + shader = &gObjectFullbrightShinyWaterProgram; } else { @@ -580,18 +602,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLViewerTexture* bump = NULL; - U8 bump_code = params.mBump; + return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) +{ + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + U8 bump_code = te->getBumpmap(); + return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + } + + return FALSE; +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +{ //Note: texture atlas does not support bump texture now. - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) { //if the texture is not a fetched texture return FALSE; } + LLViewerTexture* bump = NULL; + switch( bump_code ) { case BE_NO_BUMP: @@ -605,7 +646,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); } break; } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 65a813ab94..f4702bf61d 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -35,6 +35,7 @@ class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; +class LLGLSLShader; class LLViewerFetchedTexture; class LLDrawPoolBump : public LLRenderPass @@ -73,6 +74,9 @@ public: void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); + static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); @@ -83,7 +87,12 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLFace* face, S32 channel = -2); + +private: + static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + }; enum EBumpEffect diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index d22950cad3..e862d91aca 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -33,8 +33,10 @@ #include "llviewercontrol.h" #include "llvolume.h" #include "m3math.h" +#include "llmatrix4a.h" #include "v3color.h" +#include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" #include "llgl.h" #include "llrender.h" @@ -67,35 +69,43 @@ The resulting texture coordinate <u,v> is: u = 2(B dot P) v = 2(T dot P) */ -void planarProjection(LLVector2 &tc, const LLVector3& normal, - const LLVector3 &mCenter, const LLVector3& vec) -{ //DONE! - LLVector3 binormal; - float d = normal * LLVector3(1,0,0); +void planarProjection(LLVector2 &tc, const LLVector4a& normal, + const LLVector4a ¢er, const LLVector4a& vec) +{ + LLVector4a binormal; + F32 d = normal[0]; + if (d >= 0.5f || d <= -0.5f) { - binormal = LLVector3(0,1,0); - if (normal.mV[0] < 0) + if (d < 0) { - binormal = -binormal; + binormal.set(0,-1,0); + } + else + { + binormal.set(0, 1, 0); } } else { - binormal = LLVector3(1,0,0); - if (normal.mV[1] > 0) + if (normal[1] > 0) + { + binormal.set(-1,0,0); + } + else { - binormal = -binormal; + binormal.set(1,0,0); } } - LLVector3 tangent = binormal % normal; + LLVector4a tangent; + tangent.setCross3(binormal,normal); - tc.mV[1] = -((tangent*vec)*2 - 0.5f); - tc.mV[0] = 1.0f+((binormal*vec)*2 - 0.5f); + tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f); + tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); } -void sphericalProjection(LLVector2 &tc, const LLVector3& normal, - const LLVector3 &mCenter, const LLVector3& vec) +void sphericalProjection(LLVector2 &tc, const LLVector4a& normal, + const LLVector4a &mCenter, const LLVector4a& vec) { //BROKEN /*tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/3.14159f; @@ -106,7 +116,7 @@ void sphericalProjection(LLVector2 &tc, const LLVector3& normal, }*/ } -void cylindricalProjection(LLVector2 &tc, const LLVector3& normal, const LLVector3 &mCenter, const LLVector3& vec) +void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVector4a &mCenter, const LLVector4a& vec) { //BROKEN /*LLVector3 binormal; float d = vd.mNormal * LLVector3(1,0,0); @@ -136,8 +146,11 @@ void cylindricalProjection(LLVector2 &tc, const LLVector3& normal, const LLVecto void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { + mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2); + mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; + mLastSkinTime = gFrameTimeSeconds; mVSize = 0.f; mPixelArea = 16.f; mState = GLOBAL; @@ -179,9 +192,13 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mHasMedia = FALSE ; } - void LLFace::destroy() { + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if(mTexture.notNull()) { mTexture->removeFace(this) ; @@ -189,7 +206,15 @@ void LLFace::destroy() if (mDrawPoolp) { - mDrawPoolp->removeFace(this); + if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR) + { + ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); + } + else + { + mDrawPoolp->removeFace(this); + } + mDrawPoolp = NULL; } @@ -210,10 +235,13 @@ void LLFace::destroy() } setDrawInfo(NULL); - removeAtlas(); + mDrawablep = NULL; mVObjp = NULL; + + ll_aligned_free_16(mExtents); + mExtents = NULL; } @@ -329,8 +357,21 @@ void LLFace::setDrawable(LLDrawable *drawable) mXform = &drawable->mXform; } -void LLFace::setSize(const S32 num_vertices, const S32 num_indices) +void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) { + if (align) + { + //allocate vertices in blocks of 4 for alignment + num_vertices = (num_vertices + 0x3) & ~0x3; + } + else + { + if (mDrawablep->getVOVolume()) + { + llerrs << "WTF?" << llendl; + } + } + if (mGeomCount != num_vertices || mIndicesCount != num_indices) { @@ -507,8 +548,36 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) } glColor4fv(color.mV); - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + + if (mDrawablep->isState(LLDrawable::RIGGED)) + { + LLVOVolume* volume = mDrawablep->getVOVolume(); + if (volume) + { + LLRiggedVolume* rigged = volume->getRiggedVolume(); + if (rigged) + { + LLGLEnable offset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.f, -1.f); + glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); + LLVertexBuffer::unbind(); + glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); + if (vol_face.mTexCoords) + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); + } + glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + } + } + else + { + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + } gGL.popMatrix(); } @@ -666,95 +735,117 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, - const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, BOOL global_volume) + const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume) { LLMemType mt1(LLMemType::MTYPE_DRAWABLE); //get bounding box - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) { + //VECTORIZE THIS + LLMatrix4a mat_vert; + mat_vert.loadu(mat_vert_in); + + LLMatrix4a mat_normal; + mat_normal.loadu(mat_normal_in); + //if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) //{ //vertex buffer no longer valid // mVertexBuffer = NULL; // mLastVertexBuffer = NULL; //} - LLVector3 min,max; + //VECTORIZE THIS + LLVector4a min,max; if (f >= volume.getNumVolumeFaces()) { - min = LLVector3(-1,-1,-1); - max = LLVector3(1,1,1); - } - else - { - const LLVolumeFace &face = volume.getVolumeFace(f); - min = face.mExtents[0]; - max = face.mExtents[1]; + llwarns << "Generating bounding box for invalid face index!" << llendl; + f = 0; } + const LLVolumeFace &face = volume.getVolumeFace(f); + min = face.mExtents[0]; + max = face.mExtents[1]; + + //min, max are in volume space, convert to drawable render space - LLVector3 center = ((min + max) * 0.5f)*mat_vert; - LLVector3 size = ((max-min) * 0.5f); + LLVector4a center; + LLVector4a t; + t.setAdd(min, max); + t.mul(0.5f); + mat_vert.affineTransform(t, center); + LLVector4a size; + size.setSub(max, min); + size.mul(0.5f); + if (!global_volume) { - size.scaleVec(mDrawablep->getVObj()->getScale()); + //VECTORIZE THIS + LLVector4a scale; + scale.load3(mDrawablep->getVObj()->getScale().mV); + size.mul(scale); } - LLMatrix3 mat = mat_normal; - LLVector3 x = mat.getFwdRow(); - LLVector3 y = mat.getLeftRow(); - LLVector3 z = mat.getUpRow(); - x.normVec(); - y.normVec(); - z.normVec(); + mat_normal.mMatrix[0].normalize3fast(); + mat_normal.mMatrix[1].normalize3fast(); + mat_normal.mMatrix[2].normalize3fast(); + + LLVector4a v[4]; - mat.setRows(x,y,z); + //get 4 corners of bounding box + mat_normal.rotate(size,v[0]); - LLQuaternion rotation = LLQuaternion(mat); + //VECTORIZE THIS + LLVector4a scale; - LLVector3 v[4]; - //get 4 corners of bounding box - v[0] = (size * rotation); - v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation); - v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation); - v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation); + scale.set(-1.f, -1.f, 1.f); + scale.mul(size); + mat_normal.rotate(scale, v[1]); + + scale.set(1.f, -1.f, -1.f); + scale.mul(size); + mat_normal.rotate(scale, v[2]); + + scale.set(-1.f, 1.f, -1.f); + scale.mul(size); + mat_normal.rotate(scale, v[3]); - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { - for (U32 j = 0; j < 3; j++) - { - F32 delta = fabsf(v[i].mV[j]); - F32 min = center.mV[j] - delta; - F32 max = center.mV[j] + delta; - - if (min < newMin.mV[j]) - { - newMin.mV[j] = min; - } - - if (max > newMax.mV[j]) - { - newMax.mV[j] = max; - } - } + LLVector4a delta; + delta.setAbs(v[i]); + LLVector4a min; + min.setSub(center, delta); + LLVector4a max; + max.setAdd(center, delta); + + newMin.setMin(newMin,min); + newMax.setMax(newMax,max); } if (!mDrawablep->isActive()) { - LLVector3 offset = mDrawablep->getRegion()->getOriginAgent(); - newMin += offset; - newMax += offset; + LLVector4a offset; + offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); + newMin.add(offset); + newMax.add(offset); } - mCenterLocal = (newMin+newMax)*0.5f; - LLVector3 tmp = (newMin - newMax) ; - mBoundingSphereRadius = tmp.length() * 0.5f ; + t.setAdd(newMin, newMax); + t.mul(0.5f); + + //VECTORIZE THIS + mCenterLocal.set(t.getF32ptr()); + + t.setSub(newMax,newMin); + t.mul(0.5f); + mBoundingSphereRadius = t.getLength3().getF32(); updateCenterAgent(); } @@ -781,18 +872,26 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, return surface_coord; } + //VECTORIZE THIS // see if we have a non-default mapping U8 texgen = getTextureEntry()->getTexGen(); if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) { - LLVector3 center = mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter; + LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); + + LLVector4a volume_position; + volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(position).mV); - LLVector3 scale = (mDrawablep->getVOVolume()->isVolumeGlobal()) ? LLVector3(1,1,1) : mVObjp->getScale(); - LLVector3 volume_position = mDrawablep->getVOVolume()->agentPositionToVolume(position); - volume_position.scaleVec(scale); + if (!mDrawablep->getVOVolume()->isVolumeGlobal()) + { + LLVector4a scale; + scale.load3(mVObjp->getScale().mV); + volume_position.mul(scale); + } - LLVector3 volume_normal = mDrawablep->getVOVolume()->agentDirectionToVolume(normal); - volume_normal.normalize(); + LLVector4a volume_normal; + volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(normal).mV); + volume_normal.normalize3fast(); switch (texgen) { @@ -833,10 +932,10 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po { const LLMatrix4& vol_mat = getWorldMatrix(); const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); - LLVector3 normal = vf.mVertices[0].mNormal; - LLVector3 binormal = vf.mVertices[0].mBinormal; + const LLVector4a& normal4a = vf.mNormals[0]; + const LLVector4a& binormal4a = vf.mBinormals[0]; LLVector2 projected_binormal; - planarProjection(projected_binormal, normal, vf.mCenter, binormal); + planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() *scale = projected_binormal.length(); // rotate binormal to match what planarProjection() thinks it is, @@ -844,6 +943,10 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po projected_binormal.normalize(); F32 ang = acos(projected_binormal.mV[VY]); ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang; + + //VECTORIZE THIS + LLVector3 binormal(binormal4a.getF32ptr()); + LLVector3 normal(normal4a.getF32ptr()); binormal.rotVec(ang, normal); LLQuaternion local_rot( binormal % normal, binormal, normal ); *face_rot = local_rot * vol_mat.quaternion(); @@ -926,6 +1029,11 @@ void LLFace::updateRebuildFlags() bool LLFace::canRenderAsMask() { + if (LLPipeline::sNoAlpha) + { + return true; + } + const LLTextureEntry* te = getTextureEntry(); return ( ( @@ -947,13 +1055,14 @@ static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom"); BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, - const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, - const U16 &index_offset) + const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in, + const U16 &index_offset, + bool force_rebuild) { LLFastTimer t(FTM_FACE_GET_GEOM); const LLVolumeFace &vf = volume.getVolumeFace(f); - S32 num_vertices = (S32)vf.mVertices.size(); - S32 num_indices = LLPipeline::sUseTriStrips ? (S32)vf.mTriStrip.size() : (S32) vf.mIndices.size(); + S32 num_vertices = (S32)vf.mNumVertices; + S32 num_indices = (S32) vf.mNumIndices; if (mVertexBuffer.notNull()) { @@ -978,15 +1087,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - LLStrider<LLVector3> vertices; + LLStrider<LLVector3> vert; + LLVector4a* vertices = NULL; LLStrider<LLVector2> tex_coords; LLStrider<LLVector2> tex_coords2; - LLStrider<LLVector3> normals; + LLVector4a* normals = NULL; + LLStrider<LLVector3> norm; LLStrider<LLColor4U> colors; - LLStrider<LLVector3> binormals; + LLVector4a* binormals = NULL; + LLStrider<LLVector3> binorm; LLStrider<U16> indicesp; + LLVector4a* weights = NULL; + LLStrider<LLVector4> wght; - BOOL full_rebuild = mDrawablep->isState(LLDrawable::REBUILD_VOLUME); + BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); LLVector3 scale; @@ -999,28 +1113,37 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, scale = mVObjp->getScale(); } - BOOL rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); - BOOL rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); - BOOL rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); - BOOL rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - BOOL rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); + bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); + bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); + bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); + bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); const LLTextureEntry *tep = mVObjp->getTE(f); - U8 bump_code = tep ? tep->getBumpmap() : 0; + const U8 bump_code = tep ? tep->getBumpmap() : 0; if (rebuild_pos) { - mVertexBuffer->getVertexStrider(vertices, mGeomIndex); + mVertexBuffer->getVertexStrider(vert, mGeomIndex); + vertices = (LLVector4a*) vert.get(); } if (rebuild_normal) { - mVertexBuffer->getNormalStrider(normals, mGeomIndex); + mVertexBuffer->getNormalStrider(norm, mGeomIndex); + normals = (LLVector4a*) norm.get(); } if (rebuild_binormal) { - mVertexBuffer->getBinormalStrider(binormals, mGeomIndex); + mVertexBuffer->getBinormalStrider(binorm, mGeomIndex); + binormals = (LLVector4a*) binorm.get(); } - + if (rebuild_weights) + { + mVertexBuffer->getWeight4Strider(wght, mGeomIndex); + weights = (LLVector4a*) wght.get(); + } + F32 tcoord_xoffset = 0.f ; F32 tcoord_yoffset = 0.f ; F32 tcoord_xscale = 1.f ; @@ -1052,8 +1175,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getColorStrider(colors, mGeomIndex); } - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; - BOOL is_static = mDrawablep->isStatic(); BOOL is_global = is_static; @@ -1068,59 +1189,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, clearState(GLOBAL); } - LLVector2 tmin, tmax; - - - - if (rebuild_tcoord) - { - if (tep) - { - r = tep->getRotation(); - os = tep->mOffsetS; - ot = tep->mOffsetT; - ms = tep->mScaleS; - mt = tep->mScaleT; - cos_ang = cos(r); - sin_ang = sin(r); - } - else - { - cos_ang = 1.0f; - sin_ang = 0.0f; - os = 0.0f; - ot = 0.0f; - ms = 1.0f; - mt = 1.0f; - } - } - - U8 tex_mode = 0; - - if (isState(TEXTURE_ANIM)) - { - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; - - if (!tex_mode) - { - clearState(TEXTURE_ANIM); - } - else - { - os = ot = 0.f; - r = 0.f; - cos_ang = 1.f; - sin_ang = 0.f; - ms = mt = 1.f; - } - - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) - { //don't override texture transform during tc bake - tex_mode = 0; - } - } - LLColor4U color = tep->getColor(); if (rebuild_color) @@ -1142,265 +1210,460 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - // INDICES + // INDICES if (full_rebuild) { mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); - if (LLPipeline::sUseTriStrips) + __m128i* dst = (__m128i*) indicesp.get(); + __m128i* src = (__m128i*) vf.mIndices; + __m128i offset = _mm_set1_epi16(index_offset); + + S32 end = num_indices/8; + + for (S32 i = 0; i < end; i++) { - for (U32 i = 0; i < (U32) num_indices; i++) - { - *indicesp++ = vf.mTriStrip[i] + index_offset; - } + __m128i res = _mm_add_epi16(src[i], offset); + _mm_storeu_si128(dst+i, res); } - else + + for (S32 i = end*8; i < num_indices; ++i) { - for (U32 i = 0; i < (U32) num_indices; i++) - { - *indicesp++ = vf.mIndices[i] + index_offset; - } + indicesp[i] = vf.mIndices[i]+index_offset; } } + LLMatrix4a mat_normal; + mat_normal.loadu(mat_norm_in); - //bump setup - LLVector3 binormal_dir( -sin_ang, cos_ang, 0 ); - LLVector3 bump_s_primary_light_ray; - LLVector3 bump_t_primary_light_ray; + //if it's not fullbright and has no normals, bake sunlight based on face normal + //bool bake_sunlight = !getTextureEntry()->getFullbright() && + // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - LLQuaternion bump_quat; - if (mDrawablep->isActive()) - { - bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); - } - - if (bump_code) + F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; + + if (rebuild_tcoord) { - mVObjp->getVolume()->genBinormals(f); - F32 offset_multiple; - switch( bump_code ) + bool do_xform; + + if (tep) { - case BE_NO_BUMP: - offset_multiple = 0.f; - break; - case BE_BRIGHTNESS: - case BE_DARKNESS: - if( mTexture.notNull() && mTexture->hasGLTexture()) + r = tep->getRotation(); + os = tep->mOffsetS; + ot = tep->mOffsetT; + ms = tep->mScaleS; + mt = tep->mScaleT; + cos_ang = cos(r); + sin_ang = sin(r); + + if (cos_ang != 1.f || + sin_ang != 0.f || + os != 0.f || + ot != 0.f || + ms != 1.f || + mt != 1.f) { - // Offset by approximately one texel - S32 cur_discard = mTexture->getDiscardLevel(); - S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); - max_size <<= cur_discard; - const F32 ARTIFICIAL_OFFSET = 2.f; - offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + do_xform = true; } else { - offset_multiple = 1.f/256; - } - break; - - default: // Standard bumpmap textures. Assumed to be 256x256 - offset_multiple = 1.f / 256; - break; + do_xform = false; + } } - - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) + else { - tep->getScale( &s_scale, &t_scale ); + do_xform = false; } - // Use the nudged south when coming from above sun angle, such - // that emboss mapping always shows up on the upward faces of cubes when - // it's noon (since a lot of builders build with the sun forced to noon). - LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; - LLVector3 moon_ray = gSky.getMoonDirection(); - LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; - - bump_s_primary_light_ray = offset_multiple * s_scale * primary_light_ray; - bump_t_primary_light_ray = offset_multiple * t_scale * primary_light_ray; - } - - U8 texgen = getTextureEntry()->getTexGen(); - if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { //planar texgen needs binormals - mVObjp->getVolume()->genBinormals(f); - } + + //bump setup + LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); + LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); + LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); - for (S32 i = 0; i < num_vertices; i++) - { - if (rebuild_tcoord) + LLQuaternion bump_quat; + if (mDrawablep->isActive()) { - LLVector2 tc = vf.mVertices[i].mTexCoord; + bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); + } - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + if (bump_code) + { + mVObjp->getVolume()->genBinormals(f); + F32 offset_multiple; + switch( bump_code ) { - LLVector3 vec = vf.mVertices[i].mPosition; - - vec.scaleVec(scale); - - switch (texgen) + case BE_NO_BUMP: + offset_multiple = 0.f; + break; + case BE_BRIGHTNESS: + case BE_DARKNESS: + if( mTexture.notNull() && mTexture->hasGLTexture()) { - case LLTextureEntry::TEX_GEN_PLANAR: - planarProjection(tc, vf.mVertices[i].mNormal, vf.mCenter, vec); - break; - case LLTextureEntry::TEX_GEN_SPHERICAL: - sphericalProjection(tc, vf.mVertices[i].mNormal, vf.mCenter, vec); - break; - case LLTextureEntry::TEX_GEN_CYLINDRICAL: - cylindricalProjection(tc, vf.mVertices[i].mNormal, vf.mCenter, vec); - break; - default: - break; - } + // Offset by approximately one texel + S32 cur_discard = mTexture->getDiscardLevel(); + S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); + max_size <<= cur_discard; + const F32 ARTIFICIAL_OFFSET = 2.f; + offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + } + else + { + offset_multiple = 1.f/256; + } + break; + + default: // Standard bumpmap textures. Assumed to be 256x256 + offset_multiple = 1.f / 256; + break; } - if (tex_mode && mTextureMatrix) + F32 s_scale = 1.f; + F32 t_scale = 1.f; + if( tep ) { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; + tep->getScale( &s_scale, &t_scale ); + } + // Use the nudged south when coming from above sun angle, such + // that emboss mapping always shows up on the upward faces of cubes when + // it's noon (since a lot of builders build with the sun forced to noon). + LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; + LLVector3 moon_ray = gSky.getMoonDirection(); + LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; + + bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); + bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); + } + + U8 texgen = getTextureEntry()->getTexGen(); + if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { //planar texgen needs binormals + mVObjp->getVolume()->genBinormals(f); + } + + U8 tex_mode = 0; + + if (isState(TEXTURE_ANIM)) + { + LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; + tex_mode = vobj->mTexAnimMode; + + if (!tex_mode) + { + clearState(TEXTURE_ANIM); } else { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + os = ot = 0.f; + r = 0.f; + cos_ang = 1.f; + sin_ang = 0.f; + ms = mt = 1.f; + + do_xform = false; } - if(in_atlas) - { - // - //manually calculate tex-coord per vertex for varying address modes. - //should be removed if shader can handle this. - // + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) + { //don't override texture transform during tc bake + tex_mode = 0; + } + } - S32 int_part = 0 ; - switch(mTexture->getAddressMode()) - { - case LLTexUnit::TAM_CLAMP: - if(tc.mV[0] < 0.f) - { - tc.mV[0] = 0.f ; - } - else if(tc.mV[0] > 1.f) - { - tc.mV[0] = 1.f; - } + LLVector4a scalea; + scalea.load3(scale.mV); - if(tc.mV[1] < 0.f) - { - tc.mV[1] = 0.f ; - } - else if(tc.mV[1] > 1.f) - { - tc.mV[1] = 1.f; - } - break; - case LLTexUnit::TAM_MIRROR: - if(tc.mV[0] < 0.f) - { - tc.mV[0] = -tc.mV[0] ; - } - int_part = (S32)tc.mV[0] ; - if(int_part & 1) //odd number - { - tc.mV[0] = int_part + 1 - tc.mV[0] ; - } - else //even number - { - tc.mV[0] -= int_part ; - } + bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); + bool do_tex_mat = tex_mode && mTextureMatrix; - if(tc.mV[1] < 0.f) + if (!in_atlas && !do_bump) + { //not in atlas or not bump mapped, might be able to do a cheap update + if (texgen != LLTextureEntry::TEX_GEN_PLANAR) + { + if (!do_tex_mat) + { + if (!do_xform) { - tc.mV[1] = -tc.mV[1] ; + LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); } - int_part = (S32)tc.mV[1] ; - if(int_part & 1) //odd number + else { - tc.mV[1] = int_part + 1 - tc.mV[1] ; + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + *tex_coords++ = tc; + } } - else //even number - { - tc.mV[1] -= int_part ; + } + else + { //do tex mat, no texgen, no atlas, no bump + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + //LLVector4a& norm = vf.mNormals[i]; + //LLVector4a& center = *(vf.mCenter); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + *tex_coords++ = tc; } - break; - case LLTexUnit::TAM_WRAP: - if(tc.mV[0] > 1.f) - tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ; - else if(tc.mV[0] < -1.f) - tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ; - - if(tc.mV[1] > 1.f) - tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ; - else if(tc.mV[1] < -1.f) - tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ; - - if(tc.mV[0] < 0.f) - { - tc.mV[0] = 1.0f + tc.mV[0] ; + } + } + else + { //no bump, no atlas, tex gen planar + if (do_tex_mat) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + + *tex_coords++ = tc; } - if(tc.mV[1] < 0.f) - { - tc.mV[1] = 1.0f + tc.mV[1] ; + } + else + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + + *tex_coords++ = tc; } - break; - default: - break; } - - tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ; - tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ; } + } + else + { //either bump mapped or in atlas, just do the whole expensive loop + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + + LLVector4a& center = *(vf.mCenter); - *tex_coords++ = tc; - - if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) - { - LLVector3 tangent = vf.mVertices[i].mBinormal % vf.mVertices[i].mNormal; - - LLMatrix3 tangent_to_object; - tangent_to_object.setRows(tangent, vf.mVertices[i].mBinormal, vf.mVertices[i].mNormal); - LLVector3 binormal = binormal_dir * tangent_to_object; - binormal = binormal * mat_normal; + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + LLVector4a vec = vf.mPositions[i]; - if (mDrawablep->isActive()) + vec.mul(scalea); + + switch (texgen) + { + case LLTextureEntry::TEX_GEN_PLANAR: + planarProjection(tc, norm, center, vec); + break; + case LLTextureEntry::TEX_GEN_SPHERICAL: + sphericalProjection(tc, norm, center, vec); + break; + case LLTextureEntry::TEX_GEN_CYLINDRICAL: + cylindricalProjection(tc, norm, center, vec); + break; + default: + break; + } + } + + if (tex_mode && mTextureMatrix) { - binormal *= bump_quat; + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); } - binormal.normVec(); - tc += LLVector2( bump_s_primary_light_ray * tangent, bump_t_primary_light_ray * binormal ); + if(in_atlas) + { + // + //manually calculate tex-coord per vertex for varying address modes. + //should be removed if shader can handle this. + // + + S32 int_part = 0 ; + switch(mTexture->getAddressMode()) + { + case LLTexUnit::TAM_CLAMP: + if(tc.mV[0] < 0.f) + { + tc.mV[0] = 0.f ; + } + else if(tc.mV[0] > 1.f) + { + tc.mV[0] = 1.f; + } + + if(tc.mV[1] < 0.f) + { + tc.mV[1] = 0.f ; + } + else if(tc.mV[1] > 1.f) + { + tc.mV[1] = 1.f; + } + break; + case LLTexUnit::TAM_MIRROR: + if(tc.mV[0] < 0.f) + { + tc.mV[0] = -tc.mV[0] ; + } + int_part = (S32)tc.mV[0] ; + if(int_part & 1) //odd number + { + tc.mV[0] = int_part + 1 - tc.mV[0] ; + } + else //even number + { + tc.mV[0] -= int_part ; + } + + if(tc.mV[1] < 0.f) + { + tc.mV[1] = -tc.mV[1] ; + } + int_part = (S32)tc.mV[1] ; + if(int_part & 1) //odd number + { + tc.mV[1] = int_part + 1 - tc.mV[1] ; + } + else //even number + { + tc.mV[1] -= int_part ; + } + break; + case LLTexUnit::TAM_WRAP: + if(tc.mV[0] > 1.f) + tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ; + else if(tc.mV[0] < -1.f) + tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ; + + if(tc.mV[1] > 1.f) + tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ; + else if(tc.mV[1] < -1.f) + tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ; + + if(tc.mV[0] < 0.f) + { + tc.mV[0] = 1.0f + tc.mV[0] ; + } + if(tc.mV[1] < 0.f) + { + tc.mV[1] = 1.0f + tc.mV[1] ; + } + break; + default: + break; + } - *tex_coords2++ = tc; - } + tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ; + tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ; + } + + + *tex_coords++ = tc; + + if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) + { + LLVector4a tangent; + tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]); + + LLMatrix4a tangent_to_object; + tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]); + LLVector4a t; + tangent_to_object.rotate(binormal_dir, t); + LLVector4a binormal; + mat_normal.rotate(t, binormal); + + //VECTORIZE THIS + if (mDrawablep->isActive()) + { + LLVector3 t; + t.set(binormal.getF32ptr()); + t *= bump_quat; + binormal.load3(t.mV); + } + + binormal.normalize3fast(); + tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); + + *tex_coords2++ = tc; + } + } } - - if (rebuild_pos) - { - *vertices++ = vf.mVertices[i].mPosition * mat_vert; + } + + if (rebuild_pos) + { + LLMatrix4a mat_vert; + mat_vert.loadu(mat_vert_in); + + LLVector4a* src = vf.mPositions; + LLVector4a* dst = vertices; + + LLVector4a* end = dst+num_vertices; + do + { + mat_vert.affineTransform(*src++, *dst++); } + while(dst < end); + } - if (rebuild_normal) - { - LLVector3 normal = vf.mVertices[i].mNormal * mat_normal; - normal.normVec(); - - *normals++ = normal; + if (rebuild_normal) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector4a normal; + mat_normal.rotate(vf.mNormals[i], normal); + normal.normalize3fast(); + normals[i] = normal; } + } - if (rebuild_binormal) - { - LLVector3 binormal = vf.mVertices[i].mBinormal * mat_normal; - binormal.normVec(); - *binormals++ = binormal; + if (rebuild_binormal) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector4a binormal; + mat_normal.rotate(vf.mBinormals[i], binormal); + binormal.normalize3fast(); + binormals[i] = binormal; } - - if (rebuild_color) - { - *colors++ = color; + } + + if (rebuild_weights && vf.mWeights) + { + LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); + } + + if (rebuild_color) + { + LLVector4a src; + + src.splat(reinterpret_cast<F32&>(color.mAll)); + + F32* dst = (F32*) colors.get(); + for (S32 i = 0; i < num_vertices; i+=4) + { + LLVector4a::copy4a(dst+i, (F32*) &src); } } @@ -1489,20 +1752,31 @@ F32 LLFace::getTextureVirtualSize() BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { + //VECTORIZE THIS //get area of circle around face - LLVector3 center = getPositionAgent(); - LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f; + LLVector4a center; + center.load3(getPositionAgent().mV); + LLVector4a size; + size.setSub(mExtents[1], mExtents[0]); + size.mul(0.5f); + LLViewerCamera* camera = LLViewerCamera::getInstance(); - F32 size_squared = size.lengthSquared() ; - LLVector3 lookAt = center - camera->getOrigin(); - F32 dist = lookAt.normVec() ; + F32 size_squared = size.dot3(size).getF32(); + LLVector4a lookAt; + LLVector4a t; + t.load3(camera->getOrigin().mV); + lookAt.setSub(center, t); + F32 dist = lookAt.getLength3().getF32(); + lookAt.normalize3fast() ; //get area of circle around node - F32 app_angle = atanf(fsqrtf(size_squared) / dist); + F32 app_angle = atanf((F32) sqrt(size_squared) / dist); radius = app_angle*LLDrawable::sCurPixelAngle; mPixelArea = radius*radius * 3.14159f; - cos_angle_to_view_dir = lookAt * camera->getXAxis() ; + LLVector4a x_axis; + x_axis.load3(camera->getXAxis().mV); + cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); //if has media, check if the face is out of the view frustum. if(hasMedia()) @@ -1518,7 +1792,10 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) } else { - if(dist * dist * (lookAt - camera->getXAxis()).lengthSquared() < size_squared) + LLVector4a d; + d.setSub(lookAt, x_axis); + + if(dist * dist * d.dot3(d) < size_squared) { cos_angle_to_view_dir = 1.0f ; } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 0166e45bee..dec0d48f61 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -59,6 +59,17 @@ class LLFace { public: + LLFace(const LLFace& rhs) + { + *this = rhs; + } + + const LLFace& operator=(const LLFace& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + enum EMasks { LIGHT = 0x0001, @@ -67,6 +78,7 @@ public: HUD_RENDER = 0x0008, USE_FACE_COLOR = 0x0010, TEXTURE_ANIM = 0x0020, + RIGGED = 0x0040, }; static void initClass(); @@ -142,7 +154,8 @@ public: BOOL getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, - const U16 &index_offset); + const U16 &index_offset, + bool force_rebuild = false); // For avatar U16 getGeometryAvatar( @@ -161,7 +174,7 @@ public: S32 getColors(LLStrider<LLColor4U> &colors); S32 getIndices(LLStrider<U16> &indices); - void setSize(const S32 numVertices, const S32 num_indices = 0); + void setSize(S32 numVertices, S32 num_indices = 0, bool align = false); BOOL genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE); @@ -217,12 +230,15 @@ public: LLVector3 mCenterLocal; LLVector3 mCenterAgent; - LLVector3 mExtents[2]; + + LLVector4a* mExtents; + LLVector2 mTexExtents[2]; F32 mDistance; LLPointer<LLVertexBuffer> mVertexBuffer; LLPointer<LLVertexBuffer> mLastVertexBuffer; F32 mLastUpdateTime; + F32 mLastSkinTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; LLDrawInfo* mDrawInfo; @@ -230,6 +246,7 @@ public: private: friend class LLGeometryManager; friend class LLVolumeGeometryManager; + friend class LLDrawPoolAvatar; U32 mState; LLFacePool* mDrawPoolp; @@ -255,6 +272,8 @@ private: S32 mTEOffset; S32 mReferenceIndex; + std::vector<S32> mRiggedIndex; + F32 mVSize; F32 mPixelArea; diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index a09c0ea0f8..38eb5bdcc7 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -32,7 +32,9 @@ #include "llrect.h" #include "llerror.h" #include "llgl.h" +#include "llimagepng.h" #include "llrender.h" +#include "llrendertarget.h" #include "lllocalcliprect.h" #include "llmath.h" #include "llfontgl.h" @@ -1020,6 +1022,364 @@ F64 LLFastTimerView::getTime(const std::string& name) return 0.0; } +void saveChart(const std::string& label, const char* suffix, LLImageRaw* scratch) +{ + //read result back into raw image + glReadPixels(0, 0, 1024, 512, GL_RGB, GL_UNSIGNED_BYTE, scratch->getData()); + + //write results to disk + LLPointer<LLImagePNG> result = new LLImagePNG(); + result->encode(scratch, 0.f); + + std::string ext = result->getExtension(); + std::string filename = llformat("%s_%s.%s", label.c_str(), suffix, ext.c_str()); + + std::string out_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, filename); + result->save(out_file); +} + +template <class VEC_TYPE> +void removeOutliers(std::vector<VEC_TYPE>& data, F32 k) +{ + if (data.size() < 100) + { //not enough samples + return; + } + + VEC_TYPE Q1 = data[data.size()/4]; + VEC_TYPE Q3 = data[data.size()-data.size()/4-1]; + + VEC_TYPE min = Q1-k*(Q3-Q1); + VEC_TYPE max = Q3+k*(Q3-Q1); + + U32 i = 0; + while (i < data.size() && data[i] < min) + { + i++; + } + + S32 j = data.size()-1; + while (j > 0 && data[j] > max) + { + j--; + } + + if (j < data.size()-1) + { + data.erase(data.begin()+j, data.end()); + } + + if (i > 0) + { + data.erase(data.begin(), data.begin()+i); + } +} + +//static +void LLFastTimerView::exportCharts(const std::string& base, const std::string& target) +{ + //allocate render target for drawing charts + LLRenderTarget buffer; + buffer.allocate(1024,512, GL_RGB, FALSE, FALSE); + + + LLSD cur; + + LLSD base_data; + + { //read base log into memory + S32 i = 0; + std::ifstream is(base.c_str()); + while (!is.eof() && LLSDSerialize::fromXML(cur, is)) + { + base_data[i++] = cur; + } + is.close(); + } + + LLSD cur_data; + std::set<std::string> chart_names; + + { //read current log into memory + S32 i = 0; + std::ifstream is(target.c_str()); + while (!is.eof() && LLSDSerialize::fromXML(cur, is)) + { + cur_data[i++] = cur; + + for (LLSD::map_iterator iter = cur.beginMap(); iter != cur.endMap(); ++iter) + { + std::string label = iter->first; + chart_names.insert(label); + } + } + is.close(); + } + + //get time domain + LLSD::Real cur_total_time = 0.0; + + for (U32 i = 0; i < cur_data.size(); ++i) + { + cur_total_time += cur_data[i]["Total"]["Time"].asReal(); + } + + LLSD::Real base_total_time = 0.0; + for (U32 i = 0; i < base_data.size(); ++i) + { + base_total_time += base_data[i]["Total"]["Time"].asReal(); + } + + //allocate raw scratch space + LLPointer<LLImageRaw> scratch = new LLImageRaw(1024, 512, 3); + + gGL.pushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.05, 1.05, -0.05, 1.05, -1.0, 1.0); + + //render charts + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + buffer.bindTarget(); + + for (std::set<std::string>::iterator iter = chart_names.begin(); iter != chart_names.end(); ++iter) + { + std::string label = *iter; + + LLSD::Real max_time = 0.0; + LLSD::Integer max_calls = 0; + LLSD::Real max_execution = 0.0; + + std::vector<LLSD::Real> cur_execution; + std::vector<LLSD::Real> cur_times; + std::vector<LLSD::Integer> cur_calls; + + std::vector<LLSD::Real> base_execution; + std::vector<LLSD::Real> base_times; + std::vector<LLSD::Integer> base_calls; + + for (U32 i = 0; i < cur_data.size(); ++i) + { + LLSD::Real time = cur_data[i][label]["Time"].asReal(); + LLSD::Integer calls = cur_data[i][label]["Calls"].asInteger(); + + LLSD::Real execution = 0.0; + if (calls > 0) + { + execution = time/calls; + cur_execution.push_back(execution); + cur_times.push_back(time); + } + + cur_calls.push_back(calls); + } + + for (U32 i = 0; i < base_data.size(); ++i) + { + LLSD::Real time = base_data[i][label]["Time"].asReal(); + LLSD::Integer calls = base_data[i][label]["Calls"].asInteger(); + + LLSD::Real execution = 0.0; + if (calls > 0) + { + execution = time/calls; + base_execution.push_back(execution); + base_times.push_back(time); + } + + base_calls.push_back(calls); + } + + std::sort(base_calls.begin(), base_calls.end()); + std::sort(base_times.begin(), base_times.end()); + std::sort(base_execution.begin(), base_execution.end()); + + std::sort(cur_calls.begin(), cur_calls.end()); + std::sort(cur_times.begin(), cur_times.end()); + std::sort(cur_execution.begin(), cur_execution.end()); + + //remove outliers + const U32 OUTLIER_CUTOFF = 512; + if (base_times.size() > OUTLIER_CUTOFF) + { + removeOutliers(base_times, 1.f); + } + + if (base_execution.size() > OUTLIER_CUTOFF) + { + removeOutliers(base_execution, 1.f); + } + + if (cur_times.size() > OUTLIER_CUTOFF) + { + removeOutliers(cur_times, 1.f); + } + + if (cur_execution.size() > OUTLIER_CUTOFF) + { + removeOutliers(cur_execution, 1.f); + } + + + max_time = llmax(base_times.empty() ? 0.0 : *base_times.rbegin(), cur_times.empty() ? 0.0 : *cur_times.rbegin()); + max_calls = llmax(base_calls.empty() ? 0 : *base_calls.rbegin(), cur_calls.empty() ? 0 : *cur_calls.rbegin()); + max_execution = llmax(base_execution.empty() ? 0.0 : *base_execution.rbegin(), cur_execution.empty() ? 0.0 : *cur_execution.rbegin()); + + + LLVector3 last_p; + + //==================================== + // basic + //==================================== + buffer.clear(); + + last_p.clear(); + + LLGLDisable cull(GL_CULL_FACE); + + LLVector3 base_col(0, 0.7f, 0.f); + LLVector3 cur_col(1.f, 0.f, 0.f); + + gGL.setSceneBlendType(LLRender::BT_ADD); + + gGL.color3fv(base_col.mV); + for (U32 i = 0; i < base_times.size(); ++i) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(last_p.mV); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + last_p.set((F32)i/(F32) base_times.size(), base_times[i]/max_time, 0.f); + gGL.vertex3fv(last_p.mV); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.end(); + } + + gGL.flush(); + + + last_p.clear(); + { + LLGLEnable blend(GL_BLEND); + + gGL.color3fv(cur_col.mV); + for (U32 i = 0; i < cur_times.size(); ++i) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.vertex3fv(last_p.mV); + last_p.set((F32) i / (F32) cur_times.size(), cur_times[i]/max_time, 0.f); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.vertex3fv(last_p.mV); + gGL.end(); + } + + gGL.flush(); + } + + saveChart(label, "time", scratch); + + //====================================== + // calls + //====================================== + buffer.clear(); + + last_p.clear(); + + gGL.color3fv(base_col.mV); + for (U32 i = 0; i < base_calls.size(); ++i) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(last_p.mV); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + last_p.set((F32) i / (F32) base_calls.size(), (F32)base_calls[i]/max_calls, 0.f); + gGL.vertex3fv(last_p.mV); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.end(); + } + + gGL.flush(); + + { + LLGLEnable blend(GL_BLEND); + gGL.color3fv(cur_col.mV); + last_p.clear(); + + for (U32 i = 0; i < cur_calls.size(); ++i) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.vertex3fv(last_p.mV); + last_p.set((F32) i / (F32) cur_calls.size(), (F32) cur_calls[i]/max_calls, 0.f); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.vertex3fv(last_p.mV); + gGL.end(); + + } + + gGL.flush(); + } + + saveChart(label, "calls", scratch); + + //====================================== + // execution + //====================================== + buffer.clear(); + + + gGL.color3fv(base_col.mV); + U32 count = 0; + U32 total_count = base_execution.size(); + + last_p.clear(); + + for (std::vector<LLSD::Real>::iterator iter = base_execution.begin(); iter != base_execution.end(); ++iter) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(last_p.mV); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + last_p.set((F32)count/(F32)total_count, *iter/max_execution, 0.f); + gGL.vertex3fv(last_p.mV); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.end(); + count++; + } + + last_p.clear(); + + { + LLGLEnable blend(GL_BLEND); + gGL.color3fv(cur_col.mV); + count = 0; + total_count = cur_execution.size(); + + for (std::vector<LLSD::Real>::iterator iter = cur_execution.begin(); iter != cur_execution.end(); ++iter) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.vertex3fv(last_p.mV); + last_p.set((F32)count/(F32)total_count, *iter/max_execution, 0.f); + gGL.vertex3f(last_p.mV[0], 0.f, 0.f); + gGL.vertex3fv(last_p.mV); + gGL.end(); + count++; + } + + gGL.flush(); + } + + saveChart(label, "execution", scratch); + } + + buffer.flush(); + + gGL.popMatrix(); + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); +} + //static LLSD LLFastTimerView::analyzePerformanceLogDefault(std::istream& is) { @@ -1136,7 +1496,8 @@ void LLFastTimerView::doAnalysisDefault(std::string baseline, std::string target base[label]["Samples"].asInteger()); } - + exportCharts(baseline, target); + os.flush(); os.close(); } diff --git a/indra/newview/llfasttimerview.h b/indra/newview/llfasttimerview.h index 3788897cec..b1615f8a5e 100644 --- a/indra/newview/llfasttimerview.h +++ b/indra/newview/llfasttimerview.h @@ -44,6 +44,7 @@ private: static void doAnalysisMetrics(std::string baseline, std::string target, std::string output) ; static LLSD analyzeMetricPerformanceLog(std::istream& is) ; static LLSD analyzePerformanceLogDefault(std::istream& is) ; + static void exportCharts(const std::string& base, const std::string& target); public: diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index c14be89641..b3e3dc93f1 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -49,12 +49,14 @@ LLFilePicker LLFilePicker::sInstance; #define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0" #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" #define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0" +#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" #ifdef _CORY_TESTING #define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" #endif #define XML_FILTER L"XML files (*.xml)\0*.xml\0" #define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0" #define RAW_FILTER L"RAW files (*.raw)\0*.raw\0" +#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0" #endif // @@ -170,6 +172,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = ANIM_FILTER \ L"\0"; break; + case FFLOAD_COLLADA: + mOFN.lpstrFilter = COLLADA_FILTER \ + L"\0"; + break; #ifdef _CORY_TESTING case FFLOAD_GEOMETRY: mOFN.lpstrFilter = GEOMETRY_FILTER \ @@ -188,6 +194,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = RAW_FILTER \ L"\0"; break; + case FFLOAD_MODEL: + mOFN.lpstrFilter = MODEL_FILTER \ + L"\0"; + break; default: res = FALSE; break; @@ -195,7 +205,7 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) return res; } -BOOL LLFilePicker::getOpenFile(ELoadFilter filter) +BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking) { if( mLocked ) { @@ -214,8 +224,11 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter) setupFilter(filter); - // Modal, so pause agent - send_agent_pause(); + if (blocking) + { + // Modal, so pause agent + send_agent_pause(); + } reset(); @@ -226,10 +239,14 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter) std::string filename = utf16str_to_utf8str(llutf16string(mFilesW)); mFiles.push_back(filename); } - send_agent_resume(); - // Account for the fact that the app has been stalled. - LLFrameTimer::updateFrameTime(); + if (blocking) + { + send_agent_resume(); + // Account for the fact that the app has been stalled. + LLFrameTimer::updateFrameTime(); + } + return success; } @@ -537,6 +554,15 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB result = false; } } + else if (filter == FFLOAD_COLLADA) + { + if (fileInfo.filetype != 'DAE ' && + (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dae"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) + ) + { + result = false; + } + } #ifdef _CORY_TESTING else if (filter == FFLOAD_GEOMETRY) { @@ -802,7 +828,7 @@ OSStatus LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& fi return error; } -BOOL LLFilePicker::getOpenFile(ELoadFilter filter) +BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking) { if( mLocked ) return FALSE; @@ -821,20 +847,29 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter) mNavOptions.optionFlags |= kNavSupportPackages; } - // Modal, so pause agent - send_agent_pause(); + if (blocking) + { + // Modal, so pause agent + send_agent_pause(); + } + { error = doNavChooseDialog(filter); } - send_agent_resume(); + if (error == noErr) { if (getFileCount()) success = true; } - // Account for the fact that the app has been stalled. - LLFrameTimer::updateFrameTime(); + if (blocking) + { + send_agent_resume(); + // Account for the fact that the app has been stalled. + LLFrameTimer::updateFrameTime(); + } + return success; } @@ -1083,6 +1118,12 @@ static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker) LLTrans::getString("animation_files") + " (*.bvh)"); } +static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker) +{ + return add_simple_pattern_filter_to_gtkchooser(picker, "*.dae", + LLTrans::getString("scene_files") + " (*.dae)"); +} + static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker) { GtkFileFilter *gfilter = gtk_file_filter_new(); @@ -1185,7 +1226,7 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename return rtn; } -BOOL LLFilePicker::getOpenFile( ELoadFilter filter ) +BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) { BOOL rtn = FALSE; @@ -1207,6 +1248,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter ) case FFLOAD_ANIM: filtername = add_bvh_filter_to_gtkchooser(picker); break; + case FFLOAD_COLLADA: + filtername = add_collada_filter_to_gtkchooser(picker); + break; case FFLOAD_IMAGE: filtername = add_imageload_filter_to_gtkchooser(picker); break; diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h index 5819ac4fd8..a39f9b96e6 100644 --- a/indra/newview/llfilepicker.h +++ b/indra/newview/llfilepicker.h @@ -82,6 +82,8 @@ public: FFLOAD_XML = 6, FFLOAD_SLOBJECT = 7, FFLOAD_RAW = 8, + FFLOAD_MODEL = 9, + FFLOAD_COLLADA = 10, }; enum ESaveFilter @@ -105,7 +107,7 @@ public: // open the dialog. This is a modal operation BOOL getSaveFile( ESaveFilter filter = FFSAVE_ALL, const std::string& filename = LLStringUtil::null ); - BOOL getOpenFile( ELoadFilter filter = FFLOAD_ALL ); + BOOL getOpenFile( ELoadFilter filter = FFLOAD_ALL, bool blocking = true ); BOOL getMultipleOpenFiles( ELoadFilter filter = FFLOAD_ALL ); // Get the filename(s) found. getFirstFile() sets the pointer to @@ -186,4 +188,6 @@ public: ~LLFilePicker(); }; +const std::string upload_pick(void* data); + #endif diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 8ab2229235..b7f255e052 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -91,11 +91,13 @@ void LLVolumeImplFlexible::onParameterChanged(U16 param_type, LLNetworkData *dat } } -void LLVolumeImplFlexible::onShift(const LLVector3 &shift_vector) +void LLVolumeImplFlexible::onShift(const LLVector4a &shift_vector) { + //VECTORIZE THIS + LLVector3 shift(shift_vector.getF32ptr()); for (int section = 0; section < (1<<FLEXIBLE_OBJECT_MAX_SECTIONS)+1; ++section) { - mSection[section].mPosition += shift_vector; + mSection[section].mPosition += shift; } } @@ -690,6 +692,8 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) } volume->updateRelativeXform(); + + if (mRenderRes > -1) { LLFastTimer t(FTM_DO_FLEXIBLE_UPDATE); doFlexibleUpdate(); diff --git a/indra/newview/llflexibleobject.h b/indra/newview/llflexibleobject.h index 9b952f1985..fef43d464d 100644 --- a/indra/newview/llflexibleobject.h +++ b/indra/newview/llflexibleobject.h @@ -84,7 +84,7 @@ class LLVolumeImplFlexible : public LLVolumeInterface void onSetVolume(const LLVolumeParams &volume_params, const S32 detail); void onSetScale(const LLVector3 &scale, BOOL damped); void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin); - void onShift(const LLVector3 &shift_vector); + void onShift(const LLVector4a &shift_vector); bool isVolumeUnique() const { return true; } bool isVolumeGlobal() const { return true; } bool isActive() const { return true; } diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index deebd69ec1..1f334815d6 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -994,6 +994,7 @@ void LLFloaterAnimPreview::onBtnOK(void* userdata) LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), name, callback, expected_upload_cost, userdata); + } else { @@ -1032,7 +1033,6 @@ LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicT mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET); mDummyAvatar->hideSkirt(); - gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance()); // stop extraneous animations mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE ); diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 3cd3c74ee4..dc573e1433 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -129,30 +129,6 @@ BOOL LLFloaterHardwareSettings::postBuild() void LLFloaterHardwareSettings::apply() { - // Anisotropic rendering - BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; - LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue(); - - U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger(); - U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples"); - - BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); - - if (old_fsaa != fsaa) - { - gSavedSettings.setU32("RenderFSAASamples", fsaa); - LLWindow* window = gViewerWindow->getWindow(); - LLCoordScreen size; - window->getSize(&size); - gViewerWindow->changeDisplaySettings(size, - gSavedSettings.getBOOL("DisableVerticalSync"), - logged_in); - } - else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic) - { - gViewerWindow->restartDisplay(logged_in); - } - refresh(); } diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index c7fbdd5745..d360d5db55 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -63,7 +63,7 @@ const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; -const S32 PREVIEW_TEXTURE_HEIGHT = 300; +const S32 PREVIEW_TEXTURE_HEIGHT = 320; //----------------------------------------------------------------------------- // LLFloaterImagePreview() @@ -858,8 +858,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) } const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = vf.mIndices.size(); - U32 num_vertices = vf.mVertices.size(); + U32 num_indices = vf.mNumIndices; + U32 num_vertices = vf.mNumVertices; mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); @@ -873,10 +873,16 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals + LLStrider<LLVector3> pos; + pos = (LLVector3*) vf.mPositions; pos.setStride(16); + LLStrider<LLVector3> norm; + norm = (LLVector3*) vf.mNormals; norm.setStride(16); + + for (U32 i = 0; i < num_vertices; i++) { - *(vertex_strider++) = vf.mVertices[i].mPosition; - LLVector3 normal = vf.mVertices[i].mNormal; + *(vertex_strider++) = *pos++; + LLVector3 normal = *norm++; normal.normalize(); *(normal_strider++) = normal; } @@ -895,7 +901,6 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) BOOL LLImagePreviewSculpted::render() { mNeedsUpdate = FALSE; - LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); @@ -940,7 +945,7 @@ BOOL LLImagePreviewSculpted::render() LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = vf.mIndices.size(); + U32 num_indices = vf.mNumIndices; mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); @@ -953,7 +958,6 @@ BOOL LLImagePreviewSculpted::render() mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); - return TRUE; } diff --git a/indra/newview/llfloaterimportcollada.cpp b/indra/newview/llfloaterimportcollada.cpp new file mode 100644 index 0000000000..20907e899e --- /dev/null +++ b/indra/newview/llfloaterimportcollada.cpp @@ -0,0 +1,1112 @@ +/** + * @file llfloaterimportcollada.cpp + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#include "llviewerprecompiledheaders.h" + +#if 0 //DEPRECATED + +#include "llfloaterimportcollada.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domConstants.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llagent.h" +#include "llassetuploadresponders.h" +#include "lleconomy.h" +#include "llfloaterperms.h" +#include "llfloaterreg.h" +#include "llsdutil.h" +#include "llsdutil_math.h" +#include "llselectmgr.h" +#include "llvfile.h" +#include "llvfs.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llvolumemessage.h" +#include "llmodel.h" +#include "llmeshreduction.h" +#include "material_codes.h" + +// +// floater +// + +LLFloaterImportCollada::LLFloaterImportCollada(const LLSD& key) + : LLFloater(key) +{ +} + + +BOOL LLFloaterImportCollada::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + childSetCommitCallback("ok", LLImportCollada::onCommitOK, this); + childSetCommitCallback("cancel", LLImportCollada::onCommitCancel, this); + + setStatusIdle(); + setAssetCount(0,0); + enableOK(TRUE); + + return TRUE; +} + + +void LLFloaterImportCollada::setAssetCount(S32 mesh_count, S32 texture_count) +{ + childSetTextArg("mesh count", "[COUNT]", llformat("%d", mesh_count)); + childSetTextArg("texture count", "[COUNT]", llformat("%d", texture_count)); +} + +void LLFloaterImportCollada::setStatusAssetUploading(std::string asset_name) +{ + LLUIString uploading = getString("status_uploading"); + uploading.setArg("[NAME]", asset_name); + childSetTextArg("status", "[STATUS]", uploading.getString()); +} + +void LLFloaterImportCollada::setStatusCreatingPrim(std::string prim_name) +{ + LLUIString creating = getString("status_creating"); + creating.setArg("[NAME]", prim_name); + childSetTextArg("status", "[STATUS]", creating.getString()); +} + +void LLFloaterImportCollada::setStatusIdle() +{ + childSetTextArg("status", "[STATUS]", getString("status_idle")); +} + +void LLFloaterImportCollada::enableOK(BOOL enable) +{ + childSetEnabled("ok", enable); +} + + +// +// misc helpers +// + + +// why oh why do forbid matrix multiplication in our llmath library? +LLMatrix4 matrix_multiply(LLMatrix4 a, LLMatrix4 b) +{ + a *= b; + + return a; +} + +// why oh why does colladadom not provide such things? +daeElement* getFirstChild(daeElement* parent) +{ + daeTArray< daeSmartRef<daeElement> > children = parent->getChildren(); + + if (children.getCount() > 0) + { + return children[0]; + } + else + { + return NULL; + } +} + +// why oh why does colladadom not provide such things? +daeElement* getNextSibling(daeElement* child) +{ + daeElement* parent = child->getParent(); + + if (parent == NULL) + { + // must be root, root has no siblings + return NULL; + } + + daeElement* sibling = NULL; + + daeTArray< daeSmartRef<daeElement> > children = parent->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + if (child == children[i]) + { + if ((i+1) < children.getCount()) + { + sibling = children[i+1]; + } + } + } + + return sibling; +} + +// try to get a decent label for this element +std::string getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +LLTextureEntry profileToTextureEntry(domProfile_COMMON* material) +{ + LLTextureEntry te; + + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + te.setColor(LLColor3(0.1f, 0.9f, 1.0f)); + + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > 0) + { + daeElement* image = init_from[0]->getValue().getElement(); + if (image) + { + LLUUID texture_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(image); + + if (texture_asset.notNull()) + { + te.setID(texture_asset); + te.setColor(LLColor3(1,1,1)); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + te.setColor(value); + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + te.setFullbright(TRUE); + } + } + + return te; +} + +std::vector<LLTextureEntry> getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector<LLTextureEntry> texture_entries; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLTextureEntry texture_entry; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + texture_entry = profileToTextureEntry(profile); + } + } + } + } + } + + texture_entries.push_back(texture_entry); + } + + return texture_entries; +} + +LLTextureEntry instanceGeoToTextureEntry(domInstance_geometry* instance_geo) +{ + LLTextureEntry te; + domInstance_material* instance_mat = + daeSafeCast<domInstance_material>(instance_geo->getDescendant(daeElement::matchType(domInstance_material::ID()))); + if (instance_mat) + { + } + + return te; +} + + + +// responder for asset uploads +// does all the normal stuff followed by a notification to continue importing +// WARNING - currently unused - TODO +class LLColladaNewAgentInventoryResponder : public LLNewAgentInventoryResponder +{ + LLColladaNewAgentInventoryResponder(const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type) + : LLNewAgentInventoryResponder(post_data, vfile_id, asset_type) + { + } + LLColladaNewAgentInventoryResponder(const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type) + : LLNewAgentInventoryResponder(post_data, file_name, asset_type) + { + } + + virtual void uploadComplete(const LLSD& content) + { + LLNewAgentInventoryResponder::uploadComplete(content); + } + +}; + +BOOL LLImportColladaAssetCache::uploadImageAsset(domImage* image) +{ + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (!init) + { + return FALSE; + } + + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + std::string name = getElementLabel(image); + + LLUUID transaction_id = upload_new_resource(filename, name, std::string(), + 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms(), + name, NULL, + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL); + + if (transaction_id.isNull()) + { + llwarns << "cannot upload " << filename << llendl; + + return FALSE; + } + + mTransactionMap[transaction_id] = image; + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name); + + return TRUE; +} + + + +// +// asset cache - +// uploads assets and provides a map from collada element to asset +// + + + +BOOL LLImportColladaAssetCache::uploadMeshAsset(domMesh* mesh) +{ + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if (model->getNumVolumeFaces() == 0) + { + return FALSE; + } + + // generate LODs + + + std::vector<LLPointer<LLModel> > lods; + lods.push_back(model); + S32 triangle_count = model->getNumTriangles(); + + for (S32 i = 0; i < 4; i++) + { + LLPointer<LLModel> last_model = lods.back(); + + S32 triangle_target = (S32)(triangle_count / pow(3.f, i + 1)); + if (triangle_target > 16) + { + LLMeshReduction reduction; + LLPointer<LLModel> new_model = reduction.reduce(model, triangle_target, LLMeshReduction::TRIANGLE_BUDGET); + lods.push_back(new_model); + } + else + { + lods.push_back(last_model); + } + } + + // write model to temp file + + std::string filename = gDirUtilp->getTempFilename(); + LLModel::writeModel( + filename, + lods[4], + lods[0], + lods[1], + lods[2], + lods[3], + lods[4]->mConvexHullDecomp); + + + // copy file to VFS + + LLTransactionID tid; + tid.generate(); + LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); // create asset uuid + + S32 file_size; + LLAPRFile infile ; + infile.open(filename, LL_APR_RB, NULL, &file_size); + + if (infile.getFileHandle()) + { + LLVFile file(gVFS, uuid, LLAssetType::AT_MESH, LLVFile::WRITE); + + file.setMaxSize(file_size); + + const S32 buf_size = 65536; + U8 copy_buf[buf_size]; + while ((file_size = infile.read(copy_buf, buf_size))) + { + file.write(copy_buf, file_size); + } + } + + + std::string name = getElementLabel(mesh); + + upload_new_resource(tid, LLAssetType::AT_MESH, name, std::string(), 0,LLFolderType::FT_MESH, LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), + name, NULL, + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL); + + LLFile::remove(filename); + + mTransactionMap[uuid] = mesh; + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name); + + return TRUE; +} + + +// called by the mesh asset upload responder to indicate the mesh asset has been uploaded +void LLImportColladaAssetCache::assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success) +{ + std::map<LLUUID, daeElement*>::iterator i = mTransactionMap.find(transaction_uuid); + + if (i != mTransactionMap.end()) + { + daeElement* element = i->second; + + + if (success) + { + mAssetMap[element] = asset_uuid; + } + else // failure + { + // if failed, put back on end of queue + mUploadsPending.push_back(element); + } + + mUploads--; + uploadNextAsset(); + } +} + +const S32 MAX_CONCURRENT_UPLOADS = 5; + +void LLImportColladaAssetCache::uploadNextAsset() +{ + while ((mUploadsPending.size() > 0) && (mUploads < MAX_CONCURRENT_UPLOADS)) + { + BOOL upload_started = FALSE; + + daeElement* element = mUploadsPending.back(); + mUploadsPending.pop_back(); + + domImage* image = daeSafeCast<domImage>(element); + if (image) + { + upload_started = uploadImageAsset(image); + } + + domMesh* mesh = daeSafeCast<domMesh>(element); + if (mesh) + { + upload_started = uploadMeshAsset(mesh); + } + + if (upload_started) + { + mUploads++; + } + + } + + if ((mUploadsPending.size() == 0) && (mUploads == 0)) + { + // we're done! notify the importer + LLImportCollada::getInstance()->assetsUploaded(); + } + + updateCount(); +} + + +void LLImportColladaAssetCache::clear() +{ + mDAE = NULL; + mTransactionMap.clear(); + mAssetMap.clear(); + mUploadsPending.clear(); + mUploads = 0; +} + +void LLImportColladaAssetCache::endImport() +{ + clear(); +} + +void LLImportColladaAssetCache::updateCount() +{ + S32 mesh_count = 0; + S32 image_count = 0; + + for (S32 i = 0; i < mUploadsPending.size(); i++) + { + daeElement* element = mUploadsPending[i]; + + if (daeSafeCast<domMesh>(element)) + { + mesh_count++; + } + + if (daeSafeCast<domImage>(element)) + { + image_count++; + } + } + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setAssetCount(mesh_count, image_count); +} + +void LLImportColladaAssetCache::prepareForUpload(DAE* dae) +{ + clear(); + mDAE = dae; + + daeDatabase* db = mDAE->getDatabase(); + + S32 mesh_count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + for (S32 i = 0; i < mesh_count; i++) + { + domMesh* mesh = NULL; + + db->getElement((daeElement**) &mesh, i, NULL, COLLADA_TYPE_MESH); + + mUploadsPending.push_back(mesh); + } + + + S32 image_count = db->getElementCount(NULL, COLLADA_TYPE_IMAGE); + for (S32 i = 0; i < image_count; i++) + { + domImage* image = NULL; + db->getElement((daeElement**) &image, i, NULL, COLLADA_TYPE_IMAGE); + + mUploadsPending.push_back(image); + } + + updateCount(); +} + + +void LLImportColladaAssetCache::uploadAssets() +{ + uploadNextAsset(); +} + + +LLUUID LLImportColladaAssetCache::getAssetForDaeElement(daeElement* element) +{ + LLUUID id; + + std::map<daeElement*, LLUUID>::iterator i = mAssetMap.find(element); + if (i != mAssetMap.end()) + { + id = i->second; + } + + return id; +} + + +// +// importer +// + + + +LLImportCollada::LLImportCollada() +{ + mIsImporting = FALSE; +} + + + + +void LLImportCollada::appendObjectAsset(domInstance_geometry* instance_geo) +{ + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (!geo) + { + llwarns << "cannot find geometry" << llendl; + return; + } + + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (!mesh) + { + llwarns << "could not find mesh" << llendl; + return; + } + + LLUUID mesh_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(mesh); + if (mesh_asset.isNull()) + { + llwarns << "no mesh asset, skipping" << llendl; + return; + } + + // load the model + LLModel* model = LLModel::loadModelFromDomMesh(mesh); + + + + + // get our local transformation + LLMatrix4 transformation = mStack.front().transformation; + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + transformation = matrix_multiply(mesh_translation, transformation); + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + transformation = matrix_multiply(mesh_scale, transformation); + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + volume_params.setSculptID(mesh_asset, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = mStack.front().name; + + // load material from dae file + std::vector<LLTextureEntry> texture_entries = getMaterials(model, instance_geo); + object_params["facelist"] = LLSD::emptyArray(); + for (int i = 0; i < texture_entries.size(); i++) + { + object_params["facelist"][i] = texture_entries[i].asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(mesh_asset); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector<U8> v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + mObjectList.append(object_params); + + delete model; + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusCreatingPrim(mStack.front().name); + + return; +} + +void LLImportCollada::uploadObjectAsset() +{ + LLSD request; + request["objects"] = mObjectList; + + std::string url = gAgent.getRegion()->getCapability("UploadObjectAsset"); + LLHTTPClient::post(url, request, new LLHTTPClient::Responder()); +} + + + +void LLImportCollada::importFile(std::string filename) +{ + if (mIsImporting) + { + llwarns << "Importer already running, import command for " << filename << " ignored" << llendl; + return; + } + + LLFloaterReg::showInstance("import_collada"); + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(TRUE); + + + mIsImporting = TRUE; + mDAE = new DAE; + mImportOrigin = gAgent.getPositionAgent() + LLVector3(0, 0, 2); + mSceneTransformation = LLMatrix4(); // identity + mFilename = filename; + mCreates = 0; + mObjectList = LLSD::emptyArray(); + + if (mDAE->open(mFilename) == NULL) + { + llwarns << "cannot open file " << mFilename << llendl; + endImport(); + return; + } + + LLImportColladaAssetCache::getInstance()->prepareForUpload(mDAE); + + return; +} + + +void LLImportCollada::assetsUploaded() +{ + if (!mIsImporting) + { + // weird, we got a callback while not importing. + return; + } + + daeDocument* doc = mDAE->getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + endImport(); + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + endImport(); + } + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + if (unit) + { + mSceneTransformation *= unit->getMeter(); + } + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + LLMatrix4 rotation; + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + + mSceneTransformation = matrix_multiply(rotation, mSceneTransformation); + } + else if (up == UPAXISTYPE_Y_UP) + { + LLMatrix4 rotation; + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + + mSceneTransformation = matrix_multiply(rotation, mSceneTransformation); + } + // else Z_UP, which is our behavior + + + + daeElement* scene = root->getDescendant("visual_scene"); + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + endImport(); + } + + processElement(scene); + processNextElement(); +} + +void LLImportCollada::pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation) +{ + struct StackState new_state; + + new_state.next_element = next_element; + new_state.name = name; + new_state.transformation = transformation; + + mStack.push_front(new_state); +} + + + +void LLImportCollada::popStack() +{ + mStack.pop_front(); +} + + + +BOOL LLImportCollada::processElement(daeElement* element) +{ + if (mStack.size() > 0) + { + mStack.front().next_element = getNextSibling(element); + } + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + mStack.front().transformation = matrix_multiply(translation, mStack.front().transformation); + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + mStack.front().transformation = matrix_multiply(rotation, mStack.front().transformation); + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + mStack.front().transformation = matrix_multiply(scaling, mStack.front().transformation); + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + + mStack.front().transformation = matrix_multiply(matrix_transform, mStack.front().transformation); + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + appendObjectAsset(instance_geo); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { + pushStack(getFirstChild(element), getElementLabel(element), mStack.front().transformation); + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + pushStack(getFirstChild(instance), getElementLabel(instance), mStack.front().transformation); + } + } + + domVisual_scene* scene = daeSafeCast<domVisual_scene>(element); + if (scene) + { + pushStack(getFirstChild(element), std::string("scene"), mSceneTransformation); + } + + return FALSE; +} + + +void LLImportCollada::processNextElement() +{ + while(1) + { + if (mStack.size() == 0) + { + uploadObjectAsset(); + endImport(); + return; + } + + daeElement *element = mStack.front().next_element; + + if (element == NULL) + { + popStack(); + } + else + { + processElement(element); + } + } +} + + +void LLImportCollada::endImport() +{ + LLFloaterReg::hideInstance("import_collada"); + + LLImportColladaAssetCache::getInstance()->endImport(); + + if (mDAE) + { + delete mDAE; + mDAE = NULL; + } + + mIsImporting = FALSE; +} + + +/* static */ +void LLImportCollada::onCommitOK(LLUICtrl*, void*) +{ + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(FALSE); + + LLImportColladaAssetCache::getInstance()->uploadAssets(); +} + + +/* static */ +void LLImportCollada::onCommitCancel(LLUICtrl*, void*) +{ + getInstance()->endImport(); +} + +#endif diff --git a/indra/newview/llfloaterimportcollada.h b/indra/newview/llfloaterimportcollada.h new file mode 100644 index 0000000000..30c4a9a7db --- /dev/null +++ b/indra/newview/llfloaterimportcollada.h @@ -0,0 +1,136 @@ +/** + * @file llfloaterimportcollada.h + * @brief The about box from Help -> About + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if 0 //DEPRECATED + +#ifndef LL_LLFLOATERIMPORTCOLLADA_H +#define LL_LLFLOATERIMPORTCOLLADA_H + +#include "llfloater.h" + +class LLFloaterImportCollada : public LLFloater +{ +public: + LLFloaterImportCollada(const LLSD& key); + /* virtual */ BOOL postBuild(); + + void setAssetCount(S32 mesh_count, S32 texture_count); + void setStatusAssetUploading(std::string asset_name); + void setStatusCreatingPrim(std::string prim_name); + void setStatusIdle(); + void enableOK(BOOL enable); +}; + +class LLViewerObject; +class DAE; +class daeElement; +class domMesh; +class domImage; +class domInstance_geometry; +class LLModel; +class LLImportCollada; + +class LLImportColladaAssetCache : public LLSingleton<LLImportColladaAssetCache> +{ +public: + // called first to initialize + void prepareForUpload(DAE* dae); + + // upload the assets in this collada file + void uploadAssets(); + + // get the uploaded assets which corresponds to this element + LLUUID getAssetForDaeElement(daeElement* element); + + // stop the upload + void endImport(); + + // reset + void clear(); + + // callback for notification when an asset has been uploaded + void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success); + +private: + void uploadNextAsset(); + BOOL uploadMeshAsset(domMesh* mesh); + BOOL uploadImageAsset(domImage* image); + void updateCount(); + + std::vector<daeElement*> mUploadsPending; + std::map<LLUUID, daeElement*> mTransactionMap; + std::map<daeElement*, LLUUID> mAssetMap; + + DAE* mDAE; + S32 mUploads; +}; + + +class LLImportCollada +: public LLSingleton<LLImportCollada> +{ +public: + LLImportCollada(); + void importFile(std::string filename); + + // callback when all assets have been uploaded + void assetsUploaded(); + + // callback when buttons pressed + static void onCommitOK(LLUICtrl*, void*); + static void onCommitCancel(LLUICtrl*, void*); + + +private: + void endImport(); + void processNextElement(); + BOOL processElement(daeElement* element); + void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation); + void popStack(); + void appendObjectAsset(domInstance_geometry* instance_geo); + void uploadObjectAsset(); + + struct StackState + { + daeElement* next_element; + std::string name; + LLMatrix4 transformation; + }; + + std::list<struct StackState> mStack; + S32 mCreates; + LLVector3 mImportOrigin; + std::string mFilename; + BOOL mIsImporting; + DAE *mDAE; + LLSD mObjectList; + + LLMatrix4 mSceneTransformation; +}; + +#endif // LL_LLFLOATERIMPORTCOLLADA_H + +#endif //DEPRECATED diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp new file mode 100644 index 0000000000..73707ad2f1 --- /dev/null +++ b/indra/newview/llfloatermodelpreview.cpp @@ -0,0 +1,3850 @@ +/** + * @file llfloatermodelpreview.cpp + * @brief LLFloaterModelPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llfloatermodelpreview.h" + +#include "llfilepicker.h" +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llbutton.h" +#include "llcombobox.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "lleconomy.h" +#include "llfocusmgr.h" +#include "llfloaterperms.h" +#include "llmatrix4a.h" +#include "llmeshrepository.h" +#include "llsdutil_math.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llstring.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "llvfile.h" +#include "llvfs.h" + + +#include "glod/glod.h" + +//static +S32 LLFloaterModelPreview::sUploadAmount = 10; +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + +std::string limit_name[] = +{ + "lowest limit", + "low limit", + "medium limit", + "high limit", + "physics limit", + + "I went off the end of the limit_name array. Me so smart." +}; + +std::string info_name[] = +{ + "lowest info", + "low info", + "medium info", + "high info", + "physics info", + + "I went off the end of the info_name array. Me so smart." +}; + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + llwarns << "Face has invalid index." << llendl; + return false; + } + } + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + llwarns << "Model has no faces!" << llendl; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + llwarns << "Face has no vertices." << llendl; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + llwarns << "Face has no indices." << llendl; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + +LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) +: LLFloater(key) +{ + +} + +LLPhysicsDecompFloater::~LLPhysicsDecompFloater() +{ + if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) + { + LLFloaterModelPreview::sInstance->mDecompFloater = NULL; + } +} + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLFloaterModelPreview* mFMP; + S32 mLOD; + + LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + { + mFMP = fmp; + mLOD = lod; + } + + virtual void notify(const std::string& filename) + { + mFMP->mModelPreview->loadModel(mFile, mLOD); + } +}; + + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : + LLFloater(key) +{ + sInstance = this; + mLastMouseX = 0; + mLastMouseY = 0; + mGLName = 0; + mLoading = FALSE; + mDecompFloater = NULL; +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + childSetCommitCallback("high detail combo", onHighLODCommit, this); + childSetCommitCallback("medium detail combo", onMediumLODCommit, this); + childSetCommitCallback("low detail combo", onLowLODCommit, this); + childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); + childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); + + + childSetCommitCallback("high limit", onHighLimitCommit, this); + childSetCommitCallback("medium limit", onMediumLimitCommit, this); + childSetCommitCallback("low limit", onLowLimitCommit, this); + childSetCommitCallback("lowest limit", onLowestLimitCommit, this); + childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); + + childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); + + childSetCommitCallback("show edges", onShowEdgesCommit, this); + childSetCommitCallback("auto fill", onAutoFillCommit, this); + + childSetTextArg("status", "[STATUS]", getString("status_idle")); + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + if (lod == LLModel::LOD_PHYSICS) + { + childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); + childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); + childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); + } + else + { + childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); + childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); + childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); + std::string msg = getString("required"); + childSetTextArg(info_name[lod], "[MESSAGE]", msg); + } + + childSetVisible(limit_name[lod], FALSE); + } + + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); + childSetAction("ok_btn", onUpload, this); + + childSetAction("consolidate", onConsolidate, this); + childSetAction("scrub materials", onScrubMaterials, this); + + childSetAction("decompose_btn", onDecompose, this); + + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); + + childSetCommitCallback("upload_skin", onUploadSkinCommit, this); + childSetCommitCallback("upload_joints", onUploadJointsCommit, this); + + childSetCommitCallback("debug scale", onDebugScaleCommit, this); + + childDisable("upload_skin"); + childDisable("upload_joints"); + + const U32 width = 512; + const U32 height = 512; + + mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, + PREVIEW_HPAD+height, + getRect().getWidth()-PREVIEW_HPAD, + PREVIEW_HPAD); + + mModelPreview = new LLModelPreview(512, 512, this); + mModelPreview->setPreviewTarget(16.f); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::~LLFloaterModelPreview() +{ + sInstance = NULL; + + if ( mModelPreview->containsRiggedAsset() ) + { + gAgentAvatarp->resetJointPositions(); + } + + delete mModelPreview; + + if (mGLName) + { + LLImageGL::deleteTextures(1, &mGLName ); + } + + if (mDecompFloater) + { + mDecompFloater->closeFloater(); + mDecompFloater = NULL; + } +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ + mLoading = TRUE; + + (new LLMeshFilePicker(this, lod))->getFile(); +} + +void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) +{ + if (mode == 0) + { + if (lod != LLModel::LOD_PHYSICS) + { + for (S32 i = lod; i >= 0; i--) + { + mModelPreview->clearModel(i); + } + } + else + { + mModelPreview->clearModel(lod); + } + + mModelPreview->refresh(); + mModelPreview->calcResourceCost(); + } + else if (mode == 1) + { + loadModel(lod); + } + else if (mode != mModelPreview->mLODMode[lod]) + { + mModelPreview->mLODMode[lod] = mode; + mModelPreview->genLODs(lod); + } + + mModelPreview->setPreviewLOD(lod); + + + LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); + + if (mode == 2) //triangle count + { + U32 tri_count = 0; + for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); + iter != mModelPreview->mBaseModel.end(); ++iter) + { + tri_count += (*iter)->getNumTriangles(); + } + + lim->setMaxValue(tri_count); + lim->setVisible(TRUE); + } + else + { + lim->setVisible(FALSE); + } +} + +void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) +{ + if (limit != mModelPreview->mLimit[lod]) + { + mModelPreview->mLimit[lod] = limit; + mModelPreview->genLODs(lod); + mModelPreview->setPreviewLOD(lod); + } +} + +//static +void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->calcResourceCost(); +} + +//static +void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->refresh(); + fp->mModelPreview->resetPreviewTarget(); + fp->mModelPreview->clearBuffers(); +} + +//static +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + fp->mModelPreview->setPreviewLOD(which_mode); +} + +//static +void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + std::string combo_name[] = + { + "lowest detail combo", + "low detail combo", + "medium detail combo", + "high detail combo", + "physics detail combo", + + "I went off the end of the combo_name array. Me so smart." + }; + + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + + fp->setLODMode(lod, which_mode); +} + +//static +void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(3, userdata); +} + +//static +void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(2, userdata); +} + +//static +void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(1, userdata); +} + +//static +void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(0, userdata); +} + +//static +void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(4, userdata); +} + +//static +void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); + + + fp->setLimit(lod, limit); +} + +//static +void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(3, userdata); +} + +//static +void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(2, userdata); +} + +//static +void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(1, userdata); +} + +//static +void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(0, userdata); +} + +//static +void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(4, userdata); +} + +//static +void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->smoothNormals(); +} + +//static +void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->genLODs(); +} + + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::draw() +{ + LLFloater::draw(); + LLRect r = getRect(); + + mModelPreview->update(); + + if (!mLoading) + { + childSetTextArg("status", "[STATUS]", getString("status_idle")); + } + + childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); + childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); + + if (mDecompFloater) + { + if (mCurRequest.notNull()) + { + mDecompFloater->childSetText("status", mCurRequest->mStatusMessage); + } + else + { + const std::string idle("Idle."); + mDecompFloater->childSetText("status", idle); + } + } + + U32 resource_cost = mModelPreview->mResourceCost*10; + + if (childGetValue("upload_textures").asBoolean()) + { + resource_cost += mModelPreview->mTextureSet.size()*10; + } + + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); + + if (mModelPreview) + { + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mPreviewRect.pointInRect(x, y)) + { + bringToFront( x, y ); + gFocusMgr.setMouseCapture(this); + gViewerWindow->hideCursor(); + mLastMouseX = x; + mLastMouseY = y; + return TRUE; + } + + return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ + gFocusMgr.setMouseCapture(FALSE); + gViewerWindow->showCursor(); + return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) +{ + MASK local_mask = mask & ~MASK_ALT; + + if (mModelPreview && hasMouseCapture()) + { + if (local_mask == MASK_PAN) + { + // pan here + mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); + } + else if (local_mask == MASK_ORBIT) + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, pitch_radians); + } + else + { + + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, 0.f); + mModelPreview->zoom(zoom_amt); + } + + + mModelPreview->refresh(); + + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); + } + + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) + { + return LLFloater::handleHover(x, y, mask); + } + else if (local_mask == MASK_ORBIT) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); + } + else if (local_mask == MASK_PAN) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); + } + else + { + gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + if (mPreviewRect.pointInRect(x, y) && mModelPreview) + { + mModelPreview->zoom((F32)clicks * -0.2f); + mModelPreview->refresh(); + } + + return TRUE; +} + +//static +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) +{ + if (LLConvexDecomposition::getInstance() == NULL) + { + llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; + return; + } + + if (sInstance) + { + LLCDParam* param = (LLCDParam*) data; + sInstance->mDecompParams[param->mName] = ctrl->getValue(); + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) +{ + LLCDStageData* stage = (LLCDStageData*) data; + + LLModel* mdl = NULL; + + if (sInstance) + { + if (sInstance->mCurRequest.notNull()) + { + llinfos << "Decomposition request still pending." << llendl; + return; + } + + if (sInstance->mModelPreview) + { + if (sInstance->mDecompFloater) + { + S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); + if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) + { + mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; + } + } + } + } + + if (mdl) + { + sInstance->mCurRequest = new DecompRequest(stage->mName, mdl); + gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest); + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) +{ + if (sInstance && sInstance->mCurRequest.notNull()) + { + sInstance->mCurRequest->mContinue = 0; + } +} + +void LLFloaterModelPreview::showDecompFloater() +{ + if (!mDecompFloater) + { + LLSD key; + mDecompFloater = new LLPhysicsDecompFloater(key); + + S32 left = 20; + S32 right = 320; + + S32 cur_y = 30; + + { + //add status text + LLTextBox::Params p; + p.name("status"); + p.rect(LLRect(left, cur_y, right-80, cur_y-20)); + mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); + } + + + { //add cancel button + LLButton::Params p; + p.name("Cancel"); + p.label("Cancel"); + p.rect(LLRect(right-80, cur_y, right, cur_y-20)); + LLButton* button = LLUICtrlFactory::create<LLButton>(p); + button->setCommitCallback(onPhysicsStageCancel, NULL); + mDecompFloater->addChild(button); + } + + cur_y += 30; + + + static const LLCDStageData* stage = NULL; + static S32 stage_count = 0; + + if (!stage && LLConvexDecomposition::getInstance() != NULL) + { + stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); + } + + static const LLCDParam* param = NULL; + static S32 param_count = 0; + if (!param && LLConvexDecomposition::getInstance() != NULL) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); + } + + for (S32 j = stage_count-1; j >= 0; --j) + { + LLButton::Params p; + p.name(stage[j].mName); + p.label(stage[j].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + LLButton* button = LLUICtrlFactory::create<LLButton>(p); + button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); + mDecompFloater->addChild(button); + gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; + cur_y += 30; + // protected against stub by stage_count being 0 for stub above + LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + + llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; + llinfos << "------------------------------------" << llendl; + + for (S32 i = 0; i < param_count; ++i) + { + if (param[i].mStage != j) + { + continue; + } + + std::string name(param[i].mName ? param[i].mName : ""); + std::string description(param[i].mDescription ? param[i].mDescription : ""); + + std::string type = "unknown"; + + llinfos << name << " - " << description << llendl; + + if (param[i].mType == LLCDParam::LLCD_FLOAT) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); + llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; + + LLSliderCtrl::Params p; + p.name(name); + p.label(name); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.min_value(param[i].mDetails.mRange.mLow.mFloat); + p.max_value(param[i].mDetails.mRange.mHigh.mFloat); + p.increment(param[i].mDetails.mRange.mDelta.mFloat); + p.tool_tip(description); + p.decimal_digits(3); + p.initial_value(param[i].mDefault.mFloat); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(slider); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_INTEGER) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + LLSliderCtrl::Params p; + p.name(name); + p.label(name); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); + p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); + p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); + p.tool_tip(description); + p.initial_value(param[i].mDefault.mIntOrEnumValue); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(slider); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); + llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; + + LLCheckBoxCtrl::Params p; + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.name(name); + p.label(name); + p.initial_value(param[i].mDefault.mBool); + p.tool_tip(description); + LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(check_box); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_ENUM) + { + S32 cur_x = left; + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + + { //add label + LLTextBox::Params p; + const LLFontGL* font = (LLFontGL*) p.font(); + + p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20)); + p.name(name); + p.label(name); + p.initial_value(name); + LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); + mDecompFloater->addChild(text_box); + cur_x += text_box->getRect().getWidth(); + } + + { //add combo_box + LLComboBox::Params p; + p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20)); + p.name(name); + p.label(name); + p.tool_tip(description); + + llinfos << "Accepted values: " << llendl; + LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); + for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) + { + llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue + << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; + + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, + LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); + } + combo_box->setValue(param[i].mDefault.mIntOrEnumValue); + combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(combo_box); + cur_y += 30; + + } + + llinfos << "----" << llendl; + } + llinfos << "-----------------------------" << llendl; + } + } + + cur_y += 30; + //explode slider + { + LLSliderCtrl::Params p; + p.initial_value(0); + p.min_value(0); + p.max_value(1); + p.decimal_digits(2); + p.increment(0.05f); + p.label("Explode"); + p.name("explode"); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + + mDecompFloater->addChild(slider); + cur_y += 30; + } + + //mesh render checkbox + { + LLCheckBoxCtrl::Params p; + p.label("Mesh: "); + p.name("render_mesh"); + p.rect(LLRect(left, cur_y, right/4, cur_y-20)); + LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check->setValue(true); + mDecompFloater->addChild(check); + } + + //hull render checkbox + { + LLCheckBoxCtrl::Params p; + p.label("Hull: "); + p.name("render_hull"); + p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); + LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check->setValue(true); + mDecompFloater->addChild(check); + } + + { //submesh combo box label + LLTextBox::Params p; + p.label("Model"); + p.name("model label"); + p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20)); + LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); + text_box->setValue("Model"); + mDecompFloater->addChild(text_box); + } + + { + //add submesh combo box + LLComboBox::Params p; + p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20)); + p.name("model"); + LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); + for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) + { + LLModel* mdl = mModelPreview->mBaseModel[i]; + combo_box->add(mdl->mLabel, i); + } + combo_box->setValue(0); + mDecompFloater->addChild(combo_box); + cur_y += 30; + } + + mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + + mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); + } + + mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); + + mDecompFloater->openFloater(); +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +// static +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) +{ + gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +{ + mJointMap["mPelvis"] = "mPelvis"; + mJointMap["mTorso"] = "mTorso"; + mJointMap["mChest"] = "mChest"; + mJointMap["mNeck"] = "mNeck"; + mJointMap["mHead"] = "mHead"; + mJointMap["mSkull"] = "mSkull"; + mJointMap["mEyeRight"] = "mEyeRight"; + mJointMap["mEyeLeft"] = "mEyeLeft"; + mJointMap["mCollarLeft"] = "mCollarLeft"; + mJointMap["mShoulderLeft"] = "mShoulderLeft"; + mJointMap["mElbowLeft"] = "mElbowLeft"; + mJointMap["mWristLeft"] = "mWristLeft"; + mJointMap["mCollarRight"] = "mCollarRight"; + mJointMap["mShoulderRight"] = "mShoulderRight"; + mJointMap["mElbowRight"] = "mElbowRight"; + mJointMap["mWristRight"] = "mWristRight"; + mJointMap["mHipRight"] = "mHipRight"; + mJointMap["mKneeRight"] = "mKneeRight"; + mJointMap["mAnkleRight"] = "mAnkleRight"; + mJointMap["mFootRight"] = "mFootRight"; + mJointMap["mToeRight"] = "mToeRight"; + mJointMap["mHipLeft"] = "mHipLeft"; + mJointMap["mKneeLeft"] = "mKneeLeft"; + mJointMap["mAnkleLeft"] = "mAnkleLeft"; + mJointMap["mFootLeft"] = "mFootLeft"; + mJointMap["mToeLeft"] = "mToeLeft"; + + mJointMap["avatar_mPelvis"] = "mPelvis"; + mJointMap["avatar_mTorso"] = "mTorso"; + mJointMap["avatar_mChest"] = "mChest"; + mJointMap["avatar_mNeck"] = "mNeck"; + mJointMap["avatar_mHead"] = "mHead"; + mJointMap["avatar_mSkull"] = "mSkull"; + mJointMap["avatar_mEyeRight"] = "mEyeRight"; + mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; + mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; + mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; + mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; + mJointMap["avatar_mWristLeft"] = "mWristLeft"; + mJointMap["avatar_mCollarRight"] = "mCollarRight"; + mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; + mJointMap["avatar_mElbowRight"] = "mElbowRight"; + mJointMap["avatar_mWristRight"] = "mWristRight"; + mJointMap["avatar_mHipRight"] = "mHipRight"; + mJointMap["avatar_mKneeRight"] = "mKneeRight"; + mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; + mJointMap["avatar_mFootRight"] = "mFootRight"; + mJointMap["avatar_mToeRight"] = "mToeRight"; + mJointMap["avatar_mHipLeft"] = "mHipLeft"; + mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; + mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; + mJointMap["avatar_mFootLeft"] = "mFootLeft"; + mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + + mJointMap["hip"] = "mPelvis"; + mJointMap["abdomen"] = "mTorso"; + mJointMap["chest"] = "mChest"; + mJointMap["neck"] = "mNeck"; + mJointMap["head"] = "mHead"; + mJointMap["figureHair"] = "mSkull"; + mJointMap["lCollar"] = "mCollarLeft"; + mJointMap["lShldr"] = "mShoulderLeft"; + mJointMap["lForeArm"] = "mElbowLeft"; + mJointMap["lHand"] = "mWristLeft"; + mJointMap["rCollar"] = "mCollarRight"; + mJointMap["rShldr"] = "mShoulderRight"; + mJointMap["rForeArm"] = "mElbowRight"; + mJointMap["rHand"] = "mWristRight"; + mJointMap["rThigh"] = "mHipRight"; + mJointMap["rShin"] = "mKneeRight"; + mJointMap["rFoot"] = "mFootRight"; + mJointMap["lThigh"] = "mHipLeft"; + mJointMap["lShin"] = "mKneeLeft"; + mJointMap["lFoot"] = "mFootLeft"; +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ + LLVector4a box[] = + { + LLVector4a(-1, 1,-1), + LLVector4a(-1, 1, 1), + LLVector4a(-1,-1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1, 1,-1), + LLVector4a( 1, 1, 1), + LLVector4a( 1,-1,-1), + LLVector4a( 1,-1, 1), + }; + + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) + { + const LLVolumeFace& face = model->getVolumeFace(j); + + LLVector4a center; + center.setAdd(face.mExtents[0], face.mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(face.mExtents[1],face.mExtents[0]); + size.mul(0.5f); + + for (U32 i = 0; i < 8; i++) + { + LLVector4a t; + t.setMul(size, box[i]); + t.add(center); + + LLVector4a v; + + mat.affineTransform(t, v); + + if (first_transform) + { + first_transform = FALSE; + min = max = v; + } + else + { + update_min_max(min, max, v); + } + } + } +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ + LLVector4a mina, maxa; + LLMatrix4a mata; + + mata.loadu(mat); + mina.load3(min.mV); + maxa.load3(max.mV); + + stretch_extents(model, mata, mina, maxa, first_transform); + + min.set(mina.getF32ptr()); + max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ + DAE dae; + domCOLLADA* dom = dae.open(mFilename); + + if (dom) + { + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + daeDocument* doc = dae.getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + return; + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + return; + } + + //get unit scale + mTransform.setIdentity(); + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + + if (unit) + { + F32 meter = unit->getMeter(); + mTransform.mMatrix[0][0] = meter; + mTransform.mMatrix[1][1] = meter; + mTransform.mMatrix[2][2] = meter; + } + + //get up axis rotation + LLMatrix4 rotation; + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Y_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + } + + rotation *= mTransform; + mTransform = rotation; + + + for (daeInt idx = 0; idx < count; ++idx) + { //build map of domEntities to LLModel + domMesh* mesh = NULL; + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if (model.notNull() && validate_model(model)) + { + mModelList.push_back(model); + mModel[mesh] = model; + } + } + } + + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); + for (daeInt idx = 0; idx < count; ++idx) + { //add skinned meshes as instances + domSkin* skin = NULL; + db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + + if (skin) + { + domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); + + if (geom) + { + domMesh* mesh = geom->getMesh(); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 normalized_transformation; + normalized_transformation.setTranslation(mesh_translation_vector); + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= normalized_transformation; + normalized_transformation = mesh_scale; + + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); + inv_mat = inv_mat.inverse(); + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + + if (bind_mat) + { //get bind shape matrix + domFloat4x4& dom_value = bind_mat->getValue(); + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + LLMatrix4 trans = normalized_transformation; + trans *= model->mBindShapeMatrix; + model->mBindShapeMatrix = trans; + + } + + /*{ + LLMatrix4 rotation; + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Z_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); + } + + rotation *= model->mBindShapeMatrix; + model->mBindShapeMatrix = rotation; + }*/ + + //The joint transfom map that we'll populate below + std::map<std::string,LLMatrix4> jointTransforms; + jointTransforms.clear(); + + //Some collada setup for accessing the skeleton + daeElement* pElement = 0; + dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); + domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); + if ( pSkeleton ) + { + //Get the root node of the skeleton + daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); + if ( pSkeletonRootNode ) + { + //Once we have the root node - start acccessing it's joint components + const int jointCnt = mJointMap.size(); + std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); + bool missingID = false; + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + //Build a joint for the resolver to work with + char str[64]={0}; + sprintf(str,"./%s",(*jointIt).second.c_str() ); + //llwarns<<"Joint "<< str <<llendl; + + //Setup the resolver + daeSIDResolver resolver( pSkeletonRootNode, str ); + + //Look for the joint + domNode* pJoint = daeSafeCast<domNode>(resolver.getElement()); + if ( pJoint ) + { + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolver( pJoint, "./translate" ); + domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); + + LLMatrix4 workingTransform; + + //Translation + if ( pTranslate ) + { + domFloat3 jointTrans = pTranslate->getValue(); + LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); + workingTransform.setTranslation( singleJointTranslation ); + } + else + { + missingID = true; + llwarns<< "No translation sid!" << llendl; + } + //Store the joint transform w/respect to it's name. + jointTransforms[(*jointIt).second.c_str()] = workingTransform; + + } + else + { + missingID = true; + llwarns<< "Missing joint." << llendl; + } + } + + //If anything failed in regards to extracting the skeleton, joints or translation id, + //mention it + if ( missingID ) + { + llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; + } + + //Set the joint translations on the avatar + //The joints are reset in the dtor + jointIt = mJointMap.begin(); + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + std::string lookingForJoint = (*jointIt).first.c_str(); + if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + { + LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); + if ( pJoint ) + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); + } + else + { + //Most likely an error in the asset. + llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; + } + } + } + } + else + { + llwarns<<"No root node in this skeleton" << llendl; + } + } + else + { + llwarns<<"No skeleton in this asset" << llendl; + } + + domSkin::domJoints* joints = skin->getJoints(); + + domInputLocal_Array& joint_input = joints->getInput_array(); + + for (size_t i = 0; i < joint_input.getCount(); ++i) + { + domInputLocal* input = joint_input.get(i); + xsNMTOKEN semantic = input->getSemantic(); + + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) + { //found joint source, fill model->mJointMap and model->mJointList + daeElement* elem = input->getSource().getElement(); + + domSource* source = daeSafeCast<domSource>(elem); + if (source) + { + + + domName_array* names_source = source->getName_array(); + + if (names_source) + { + domListOfNames &names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j)); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + else + { + domIDREF_array* names_source = source->getIDREF_array(); + if (names_source) + { + xsIDREFS& names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j).getID()); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + } + } + } + else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) + { //found inv_bind_matrix array, fill model->mInvBindMatrix + domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); + if (source) + { + domFloat_array* t = source->getFloat_array(); + if (t) + { + domListOfFloats& transform = t->getValue(); + S32 count = transform.getCount()/16; + + for (S32 k = 0; k < count; ++k) + { + LLMatrix4 mat; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + mat.mMatrix[i][j] = transform[k*16 + i + j*4]; + } + } + + model->mInvBindMatrix.push_back(mat); + } + } + } + } + } + + //We need to construct the alternate bind matrix (which contains the new joint positions) + //in the same order as they were stored in the joint buffer. The joints associated + //with the skeleton are not stored in the same order as they are in the exported joint buffer. + //This remaps the skeletal joints to be in the same order as the joints stored in the model. + std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin(); + const int jointCnt = model->mJointList.size(); + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + std::string lookingForJoint = (*jointIt).c_str(); + //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key + //and store it in the alternate bind matrix + if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + { + LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLMatrix4 newInverse = model->mInvBindMatrix[i]; + newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); + model->mAlternateBindMatrix.push_back( newInverse ); + } + else + { + llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; + } + } + + //grab raw position array + + domVertices* verts = mesh->getVertices(); + if (verts) + { + domInputLocal_Array& inputs = verts->getInput_array(); + for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) + { + domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (pos_source) + { + domFloat_array* pos_array = pos_source->getFloat_array(); + if (pos_array) + { + domListOfFloats& pos = pos_array->getValue(); + + for (size_t j = 0; j < pos.getCount(); j += 3) + { + if (pos.getCount() <= j+2) + { + llerrs << "WTF?" << llendl; + } + + LLVector3 v(pos[j], pos[j+1], pos[j+2]); + + //transform from COLLADA space to volume space + v = v * inverse_normalized_transformation; + + model->mPosition.push_back(v); + } + } + } + } + } + } + + //grab skin weights array + domSkin::domVertex_weights* weights = skin->getVertex_weights(); + if (weights) + { + domInputLocalOffset_Array& inputs = weights->getInput_array(); + domFloat_array* vertex_weights = NULL; + for (size_t i = 0; i < inputs.getCount(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) + { + domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (weight_source) + { + vertex_weights = weight_source->getFloat_array(); + } + } + } + + if (vertex_weights) + { + domListOfFloats& w = vertex_weights->getValue(); + domListOfUInts& vcount = weights->getVcount()->getValue(); + domListOfInts& v = weights->getV()->getValue(); + + U32 c_idx = 0; + for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) + { //for each vertex + daeUInt count = vcount[vc_idx]; + + //create list of weights that influence this vertex + LLModel::weight_list weight_list; + + for (daeUInt i = 0; i < count; ++i) + { //for each weight + daeInt joint_idx = v[c_idx++]; + daeInt weight_idx = v[c_idx++]; + + if (joint_idx == -1) + { + //ignore bindings to bind_shape_matrix + continue; + } + + F32 weight_value = w[weight_idx]; + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + } + + //sort by joint weight + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector<LLModel::JointWeight> wght; + + F32 total = 0.f; + + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) + { //take up to 4 most significant weights + if (weight_list[i].mWeight > 0.f) + { + wght.push_back( weight_list[i] ); + total += weight_list[i].mWeight; + } + } + + F32 scale = 1.f/total; + if (scale != 1.f) + { //normalize weights + for (U32 i = 0; i < wght.size(); ++i) + { + wght[i].mWeight *= scale; + } + } + + model->mSkinWeights[model->mPosition[vc_idx]] = wght; + } + + //add instance to scene for this model + + LLMatrix4 transform; + std::vector<LLImportMaterial> materials; + materials.resize(model->getNumVolumeFaces()); + mScene[transform].push_back(LLModelInstance(model, transform, materials)); + stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + } + } + } + + daeElement* scene = root->getDescendant("visual_scene"); + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + return; + } + + processElement(scene); + + mPreview->loadModelCallback(mLod); + } +} + +void LLModelLoader::processElement(daeElement* element) +{ + LLMatrix4 saved_transform = mTransform; + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + translation *= mTransform; + mTransform = translation; + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + rotation *= mTransform; + mTransform = rotation; + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + scaling *= mTransform; + mTransform = scaling; + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + matrix_transform *= mTransform; + mTransform = matrix_transform; + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (geo) + { + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLMatrix4 transformation = mTransform; + + std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + processElement(instance); + } + } + + //process children + daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + processElement(children[i]); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { //this element was a node, restore transform before processiing siblings + mTransform = saved_transform; + } +} + +std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector<LLImportMaterial> materials; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLImportMaterial import_material; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + import_material = profileToMaterial(profile); + } + } + } + } + } + + materials.push_back(import_material); + } + + return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ + LLImportMaterial mat; + mat.mFullbright = FALSE; + + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > i) + { + domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); + if (image) + { + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (init) + { + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); + mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); + + mat.mDiffuseMap->forceToSaveRawImage(); + mat.mDiffuseMapFilename = filename; + mat.mDiffuseMapLabel = getElementLabel(material); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + mat.mDiffuseColor = value; + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + mat.mFullbright = TRUE; + } + } + + return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp) +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) +{ + mNeedsUpdate = TRUE; + mCameraDistance = 0.f; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + mTextureName = 0; + mPreviewLOD = 3; + mModelLoader = NULL; + mDirty = false; + + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { + mLODMode[i] = 1; + mLimit[i] = 0; + } + + mLODMode[0] = 0; + + mFMP = fmp; + + glodInit(); +} + +LLModelPreview::~LLModelPreview() +{ + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + //*HACK : *TODO : turn this back on when we understand why this crashes + //glodShutdown(); +} + +U32 LLModelPreview::calcResourceCost() +{ + rebuildUploadData(); + + U32 cost = 0; + std::set<LLModel*> accounted; + U32 num_points = 0; + U32 num_hulls = 0; + + F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); + + F32 streaming_cost = 0.f; + + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (accounted.find(instance.mModel) == accounted.end()) + { + accounted.insert(instance.mModel); + + LLModel::convex_hull_decomposition& decomp = + instance.mLOD[LLModel::LOD_PHYSICS] ? + instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : + instance.mModel->mConvexHullDecomp; + + LLSD ret = LLModel::writeModel( + "", + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + decomp, + mFMP->childGetValue("upload_skin").asBoolean(), + mFMP->childGetValue("upload_joints").asBoolean(), + TRUE); + cost += gMeshRepo.calcResourceCost(ret); + + num_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + num_points += decomp[i].size(); + } + + //calculate streaming cost + LLMatrix4 transformation = instance.mTransform; + + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + F32 radius = scale.length()*debug_scale; + + streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); + } + } + + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); + mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); + F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f; + mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); + mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); + mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); + + updateStatusMessages(); + + return cost; +} + +void LLModelPreview::rebuildUploadData() +{ + mUploadData.clear(); + mTextureSet.clear(); + + //fill uploaddata instance vectors from scene data + + LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale"); + + if (!scale_spinner) + { + llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl; + } + + F32 scale = scale_spinner->getValue().asReal(); + + LLMatrix4 scale_mat; + scale_mat.initScale(LLVector3(scale, scale, scale)); + + F32 max_scale = 0.f; + + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + { //for each transform in scene + LLMatrix4 mat = iter->first; + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * mat; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + + max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); + + mat *= scale_mat; + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter; + + LLModel* base_model = instance.mModel; + + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + break; + } + } + + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index + if (!mModel[i].empty()) + { + instance.mLOD[i] = mModel[i][idx]; + } + else + { + instance.mLOD[i] = NULL; + } + } + + instance.mTransform = mat; + mUploadData.push_back(instance); + } + } + + F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; + + scale_spinner->setMaxValue(max_import_scale); + + if (max_import_scale < scale) + { + scale_spinner->setValue(max_import_scale); + } +} + + +void LLModelPreview::clearModel(S32 lod) +{ + if (lod < 0 || lod > LLModel::LOD_PHYSICS) + { + return; + } + + mVertexBuffer[lod].clear(); + mModel[lod].clear(); + mScene[lod].clear(); +} + +void LLModelPreview::loadModel(std::string filename, S32 lod) +{ + LLMutexLock lock(this); + + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + if (filename.empty()) + { + if (mBaseModel.empty()) + { + // this is the initial file picking. Close the whole floater + // if we don't have a base model to show for high LOD. + mFMP->closeFloater(false); + } + + mFMP->mLoading = false; + return; + } + + if (lod == 3 && !mGroup.empty()) + { + for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) + { + glodDeleteGroup(iter->second); + stop_gloderror(); + } + + for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + + mGroup.clear(); + mObject.clear(); + } + + mModelLoader = new LLModelLoader(filename, lod, this); + + mModelLoader->start(); + + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + + if (mFMP->childGetValue("description_form").asString().empty()) + { + std::string name = gDirUtilp->getBaseFileName(filename, true); + mFMP->childSetValue("description_form", name); + } + + mFMP->openFloater(); +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { //clear out any entries that aren't compatible with this model + if (i != lod) + { + if (mModel[i].size() != mModel[lod].size()) + { + mModel[i].clear(); + mScene[i].clear(); + mVertexBuffer[i].clear(); + + if (i == LLModel::LOD_HIGH) + { + mBaseModel = mModel[lod]; + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + } + } + } +} + +void LLModelPreview::loadModelCallback(S32 lod) +{ //NOT the main thread + LLMutexLock lock(this); + if (!mModelLoader) + { + return; + } + + mModel[lod] = mModelLoader->mModelList; + mScene[lod] = mModelLoader->mScene; + mVertexBuffer[lod].clear(); + + if (lod == LLModel::LOD_PHYSICS) + { + mPhysicsMesh.clear(); + } + + setPreviewLOD(lod); + + + if (lod == LLModel::LOD_HIGH) + { //save a copy of the highest LOD for automatic LOD manipulation + mBaseModel = mModel[lod]; + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + //mModel[lod] = NULL; + } + + clearIncompatible(lod); + + mDirty = true; + + resetPreviewTarget(); + + mFMP->mLoading = FALSE; + refresh(); +} + +void LLModelPreview::resetPreviewTarget() +{ + mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; + mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); +} + +void LLModelPreview::smoothNormals() +{ + S32 which_lod = mPreviewLOD; + + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); + + angle_cutoff *= DEG_TO_RAD; + + if (which_lod == 3 && !mBaseModel.empty()) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + (*iter)->smoothNormals(angle_cutoff); + } + + mVertexBuffer[5].clear(); + } + + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) + { + (*iter)->smoothNormals(angle_cutoff); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + +} + +void LLModelPreview::consolidate() +{ + std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; + + LLMatrix4 identity; + + //bake out each node in current scene to composite + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + LLMatrix4 mat = iter->first; + glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); + LLMatrix4 norm_mat(inv_trans.m); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + if (!validate_model(source)) + { + llerrs << "Invalid model found!" << llendl; + } + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + const LLVolumeFace& src_face = source->getVolumeFace(i); + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //get model in composite that is composite for this material + LLModel* model = NULL; + + if (composite.find(source_material) != composite.end()) + { + model = composite[source_material].rbegin()->mModel; + if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) + { + model = NULL; + } + } + + if (model == NULL) + { //no model found, make new model + std::vector<LLImportMaterial> materials; + materials.push_back(source_material); + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + model = new LLModel(volume_params, 0.f); + model->mLabel = source->mLabel; + model->setNumVolumeFaces(0); + composite[source_material].push_back(LLModelInstance(model, identity, materials)); + } + + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); + } + } + } + + + //condense composite into as few LLModel instances as possible + LLModelLoader::model_list new_model; + std::vector<LLModelInstance> instance_list; + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + std::vector<LLImportMaterial> empty_material; + LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + + BOOL first_transform = TRUE; + + LLModelLoader::scene new_scene; + LLVector3 min,max; + + for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); + iter != composite.end(); + ++iter) + { + std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; + + for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + LLModel* source = instance_iter->mModel; + + if (instance_iter->mMaterial.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->getNumVolumeFaces() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->mMaterialList.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + cur_instance.mModel->addFace(source->getVolumeFace(0)); + cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); + cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); + + BOOL last_model = FALSE; + + std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; + + if (next_iter == composite.end() && + next_instance == iter->second.end()) + { + last_model = TRUE; + } + + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) + { + cur_instance.mModel->mLabel = source->mLabel; + + cur_instance.mModel->optimizeVolumeFaces(); + cur_instance.mModel->normalizeVolumeFaces(); + + if (!validate_model(cur_instance.mModel)) + { + llerrs << "Invalid model detected." << llendl; + } + + new_model.push_back(cur_instance.mModel); + + LLMatrix4 transformation = LLMatrix4(); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + cur_instance.mTransform = transformation; + + new_scene[transformation].push_back(cur_instance); + stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); + + if (!last_model) + { + cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + } + } + } + } + + mScene[mPreviewLOD] = new_scene; + mModel[mPreviewLOD] = new_model; + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = new_scene; + mBaseModel = new_model; + mVertexBuffer[5].clear(); + } + + mPreviewTarget = (min+max)*0.5f; + mPreviewScale = (max-min)*0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + clearIncompatible(mPreviewLOD); + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::scrubMaterials() +{ + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //clear material info + source_material.mDiffuseColor = LLColor4(1,1,1,1); + source_material.mDiffuseMap = NULL; + source_material.mDiffuseMapFilename.clear(); + source_material.mDiffuseMapLabel.clear(); + source_material.mFullbright = false; + } + } + } + + + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = mScene[mPreviewLOD]; + mBaseModel = mModel[mPreviewLOD]; + mVertexBuffer[5].clear(); + } + + mResourceCost = calcResourceCost(); + refresh(); +} + +bool LLModelPreview::containsRiggedAsset( void ) +{ + //loop through the models and determine if any of them contained a rigged asset, and if so + //return true. + //This is used to cleanup the joint positions after a preview. + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* pModel = *iter; + if ( pModel->mAlternateBindMatrix.size() > 0 ) + { + return true; + } + } + return false; +} +void LLModelPreview::genLODs(S32 which_lod) +{ + if (mBaseModel.empty()) + { + return; + } + + if (which_lod == LLModel::LOD_PHYSICS) + { //clear physics mesh map + mPhysicsMesh.clear(); + } + + LLVertexBuffer::unbind(); + + stop_gloderror(); + static U32 cur_name = 1; + + S32 limit = -1; + + if (which_lod != -1) + { + limit = mLimit[which_lod]; + } + + U32 triangle_count = 0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* mdl = *iter; + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + } + } + + U32 base_triangle_count = triangle_count; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (mGroup[mBaseModel[0]] == 0) + { //clear LOD maps + mGroup.clear(); + mObject.clear(); + mPercentage.clear(); + mPatch.clear(); + } + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; + if (mGroup[mdl] == 0) + { + mGroup[mdl] = cur_name++; + mObject[mdl] = cur_name++; + + glodNewGroup(mGroup[mdl]); + stop_gloderror(); + + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + + glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); + stop_gloderror(); + + glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); + stop_gloderror(); + + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) + { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation + mVertexBuffer[5].clear(); + } + + if (mVertexBuffer[5].empty()) + { + genBuffers(5, false); + } + + U32 tri_count = 0; + for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + { + mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); + if (num_indices > 2) + { + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + } + tri_count += num_indices/3; + stop_gloderror(); + } + + //store what percentage of total model (in terms of triangle count) this model makes up + mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; + + //build glodobject + glodBuildObject(mObject[mdl]); + if (stop_gloderror()) + { + glodDeleteGroup(mGroup[mdl]); + stop_gloderror(); + glodDeleteObject(mObject[mdl]); + stop_gloderror(); + + mGroup[mdl] = 0; + mObject[mdl] = 0; + + if (which_lod == -1) + { + mModel[LLModel::LOD_HIGH] = mBaseModel; + } + + return; + } + + } + + //generating LODs for all entries, or this entry has a triangle budget + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); + stop_gloderror(); + } + + + S32 start = LLModel::LOD_HIGH; + S32 end = 0; + + if (which_lod != -1) + { + start = end = which_lod; + } + + + std::string combo_name[] = + { + "lowest detail combo", + "low detail combo", + "medium detail combo", + "high detail combo", + "physics detail combo" + }; + + std::string limit_name[] = + { + "lowest limit", + "low limit", + "medium limit", + "high limit", + "physics limit" + }; + + for (S32 lod = start; lod >= end; --lod) + { + if (which_lod == -1) + { + if (lod < start) + { + triangle_count /= 3; + } + } + else + { + triangle_count = limit; + } + + LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]); + combo_box->setCurrentByIndex(2); + + LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE); + lim->setMaxValue(base_triangle_count); + lim->setVisible(true); + + mModel[lod].clear(); + mModel[lod].resize(mBaseModel.size()); + mVertexBuffer[lod].clear(); + + U32 actual_tris = 0; + U32 actual_verts = 0; + U32 submeshes = 0; + + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) + { + LLModel* base = mBaseModel[mdl_idx]; + + U32 target_count = U32(mPercentage[base]*triangle_count); + + if (target_count < 4) + { + target_count = 4; + } + + glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); + stop_gloderror(); + + glodAdaptGroup(mGroup[base]); + stop_gloderror(); + + GLint patch_count = 0; + glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); + stop_gloderror(); + + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + + LLModel* target_model = mModel[lod][mdl_idx]; + + for (GLint i = 0; i < patch_count; ++i) + { + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(type_mask); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + memset(buff->getMappedData(), 0, buff->getSize()); + memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); + } + + buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + buff->getIndexStrider(index); + + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + actual_tris += buff->getNumIndices()/3; + actual_verts += buff->getNumVerts(); + ++submeshes; + + if (!validate_face(target_model->getVolumeFace(names[i]))) + { + llerrs << "Invalid face generated during LOD generation." << llendl; + } + } + + //blind copy skin weights and just take closest skin weight to point on + //decimated mesh for now (auto-generating LODs with skin weights is still a bit + //of an open problem). + target_model->mPosition = base->mPosition; + target_model->mSkinWeights = base->mSkinWeights; + target_model->mJointMap = base->mJointMap; + target_model->mJointList = base->mJointList; + target_model->mInvBindMatrix = base->mInvBindMatrix; + target_model->mBindShapeMatrix = base->mBindShapeMatrix; + target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; + //copy material list + target_model->mMaterialList = base->mMaterialList; + + if (!validate_model(target_model)) + { + llerrs << "Invalid model generated when creating LODs" << llendl; + } + + delete [] sizes; + delete [] names; + } + + //rebuild scene based on mBaseScene + mScene[lod].clear(); + mScene[lod] = mBaseScene; + + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + LLModel* mdl = mBaseModel[i]; + LLModel* target = mModel[lod][i]; + if (target) + { + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + for (U32 j = 0; j < iter->second.size(); ++j) + { + if (iter->second[j].mModel == mdl) + { + iter->second[j].mModel = target; + } + } + } + } + } + } + + mResourceCost = calcResourceCost(); + + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) + { //build physics scene + mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; + mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; + + for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); + } + }*/ +} + +void LLModelPreview::updateStatusMessages() +{ + //triangle/vertex/submesh count for each mesh asset for each lod + std::vector<S32> tris[LLModel::NUM_LODS]; + std::vector<S32> verts[LLModel::NUM_LODS]; + std::vector<S32> submeshes[LLModel::NUM_LODS]; + + //total triangle/vertex/submesh count for each lod + S32 total_tris[LLModel::NUM_LODS]; + S32 total_verts[LLModel::NUM_LODS]; + S32 total_submeshes[LLModel::NUM_LODS]; + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + //initialize total for this lod to 0 + total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + + for (U32 i = 0; i < mModel[lod].size(); ++i) + { //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } + + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; + + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } + + + std::string upload_message; + + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS])); + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); + mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); + mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); + + std::string message = "good"; + + const U32 lod_high = LLModel::LOD_HIGH; + + if (lod != lod_high) + { + if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) + { + message = "mesh_mismatch"; + upload_message = "bad_lod"; + } + else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) + { + message = "model_mismatch"; + upload_message = "bad_lod"; + } + else if (!verts[lod].empty()) + { + for (U32 i = 0; i < verts[lod].size(); ++i) + { + S32 max_verts = verts[lod+1][i]; + + if (verts[lod][i] > max_verts) + { + message = "too_heavy"; + upload_message = "bad_lod"; + } + } + } + } + + mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); + } + + if (upload_message.empty()) + { + mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); + mFMP->childEnable("ok_btn"); + } + else + { + mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); + mFMP->childDisable("ok_btn"); + } +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{ + mCameraDistance = distance; + mCameraZoom = 1.f; + mCameraPitch = 0.f; + mCameraYaw = 0.f; + mCameraOffset.clearVec(); +} + +void LLModelPreview::clearBuffers() +{ + for (U32 i = 0; i < 6; i++) + { + mVertexBuffer[i].clear(); + } +} + +void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) +{ + U32 tri_count = 0; + U32 vertex_count = 0; + U32 mesh_count = 0; + + LLModelLoader::model_list* model = NULL; + + if (lod < 0 || lod > 4) + { + model = &mBaseModel; + lod = 5; + } + else + { + model = &(mModel[lod]); + } + + if (!mVertexBuffer[lod].empty()) + { + mVertexBuffer[lod].clear(); + } + + mVertexBuffer[lod].clear(); + + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) + { + LLModel* mdl = *iter; + if (!mdl) + { + continue; + } + + LLModel* base_mdl = *base_iter; + base_iter++; + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = mdl->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = NULL; + + bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (skinned) + { + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + vb = new LLVertexBuffer(mask, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + LLStrider<LLVector4> weights_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + vb->getIndexStrider(index_strider); + + if (skinned) + { + vb->getWeight4Strider(weights_strider); + } + + LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (skinned) + { + for (U32 i = 0; i < num_vertices; i++) + { + //find closest weight to vf.mVertices[i].mPosition + LLVector3 pos(vf.mPositions[i].getF32ptr()); + + const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + + LLVector4 w(0,0,0,0); + if (weight_list.size() > 4) + { + llerrs << "WTF?" << llendl; + } + + for (U32 i = 0; i < weight_list.size(); ++i) + { + F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 joint = (F32) weight_list[i].mJointIdx; + w.mV[i] = joint + wght; + } + + *(weights_strider++) = w; + } + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + mVertexBuffer[lod][mdl].push_back(vb); + + vertex_count += num_vertices; + tri_count += num_indices/3; + ++mesh_count; + + } + } +} + +void LLModelPreview::update() +{ + if (mDirty) + { + mDirty = false; + mResourceCost = calcResourceCost(); + } +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +BOOL LLModelPreview::render() +{ + LLMutexLock lock(this); + mNeedsUpdate = FALSE; + + S32 width = getWidth(); + S32 height = getHeight(); + + LLGLSUIDefault def; + LLGLDisable no_blend(GL_BLEND); + LLGLEnable cull(GL_CULL_FACE); + LLGLDepthTest depth(GL_TRUE); + LLGLDisable fog(GL_FOG); + + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + gl_rect_2d_simple( width, height ); + + bool avatar_preview = false; + bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); + bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + if (!model->mSkinWeights.empty()) + { + avatar_preview = true; + } + } + } + + if (upload_skin && !avatar_preview) + { + mFMP->childSetValue("upload_skin", false); + upload_skin = false; + } + + if (!upload_skin && upload_joints) + { + mFMP->childSetValue("upload_joints", false); + upload_joints = false; + } + + if (!avatar_preview) + { + mFMP->childDisable("upload_skin"); + } + else + { + mFMP->childEnable("upload_skin"); + } + + if (!upload_skin) + { + mFMP->childDisable("upload_joints"); + } + else + { + mFMP->childEnable("upload_joints"); + } + + avatar_preview = avatar_preview && upload_skin; + + + mFMP->childSetEnabled("consolidate", !avatar_preview); + + F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; + + glMatrixMode(GL_PROJECTION); + gGL.popMatrix(); + + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + + glClear(GL_DEPTH_BUFFER_BIT); + + LLViewerCamera::getInstance()->setAspect((F32) width / height ); + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + + LLVector3 target_pos = mPreviewTarget; + LLVector3 offset = mCameraOffset; + + F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); + F32 z_far = mCameraDistance+mPreviewScale.magVec(); + + if (avatar_preview) + { + target_pos = gAgentAvatarp->getPositionAgent(); + z_near = 0.01f; + z_far = 1024.f; + mCameraDistance = 16.f; + + //render avatar previews every frame + refresh(); + } + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = camera_rot; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + + stop_glerror(); + + gPipeline.enableLightsAvatar(); + + gGL.pushMatrix(); + const F32 BRIGHTNESS = 0.9f; + gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + LLGLEnable normalize(GL_NORMALIZE); + + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + { + genBuffers(-1, avatar_preview); + //genBuffers(3); + //genLODs(); + } + + bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); + + S32 physics_idx = -1; + + bool render_mesh = true; + bool render_hull = false; + + if (physics && mFMP->mDecompFloater) + { + physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); + render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); + render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); + } + + if (!mModel[mPreviewLOD].empty()) + { + if (mVertexBuffer[mPreviewLOD].empty()) + { + genBuffers(mPreviewLOD, avatar_preview); + } + + if (!avatar_preview) + { + //for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + //for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + //LLModelInstance& instance = *model_iter; + LLModel* model = instance.mLOD[mPreviewLOD]; + + if (!model) + { + continue; + } + + //if (instance.mTransform != mat) + //{ + // llerrs << "WTF?" << llendl; + //} + + if (render_mesh) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + if (physics) + { + if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) + { + glColor4f(1,0,0,1); + } + else + { + glColor4f(0.75f, 0.75f, 0.75f, 1.f); + } + } + else + { + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + { + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } + } + } + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor3f(0.4f, 0.4f, 0.4f); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + + if (render_hull) + { + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = + mPhysicsMesh.find(model); + if (iter != mPhysicsMesh.end()) + { + for (U32 i = 0; i < iter->second.size(); ++i) + { + if (explode > 0.f) + { + gGL.pushMatrix(); + + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; + + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } + + static std::vector<LLColor4U> hull_colors; + + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); + } + + LLVertexBuffer* buff = iter->second[i]; + if (buff) + { + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); + + glColor4ubv(hull_colors[i].mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(3.f); + glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + + if (explode > 0.f) + { + gGL.popMatrix(); + } + } + } + } + + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints)); + } + } + + gGL.popMatrix(); + } + + if (physics) + { + mPreviewLOD = LLModel::LOD_PHYSICS; + } + } + else + { + LLVOAvatarSelf* avatar = gAgentAvatarp; + target_pos = avatar->getPositionAgent(); + + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + avatar->renderCollisionVolumes(); + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (!model->mSkinWeights.empty()) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + const LLVolumeFace& face = model->getVolumeFace(i); + + LLStrider<LLVector3> position; + buffer->getVertexStrider(position); + + LLStrider<LLVector4> weight; + buffer->getWeight4Strider(weight); + + //quick 'n dirty software vertex skinning + + //build matrix palette + LLMatrix4 mat[64]; + for (U32 j = 0; j < model->mJointList.size(); ++j) + { + LLJoint* joint = avatar->getJoint(model->mJointList[j]); + if (joint) + { + mat[j] = model->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4 final_mat; + final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; + + LLVector4 wght; + S32 idx[4]; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j].mV[k]; + + idx[k] = (S32) floorf(w); + wght.mV[k] = w - floorf(w); + scale += wght.mV[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32* src = (F32*) mat[idx[k]].mMatrix; + F32* dst = (F32*) final_mat.mMatrix; + + F32 w = wght.mV[k]; + + for (U32 l = 0; l < 16; l++) + { + dst[l] += src[l]*w; + } + } + + //VECTORIZE THIS + LLVector3 v(face.mPositions[j].getF32ptr()); + + v = v * model->mBindShapeMatrix; + v = v * final_mat; + + position[j] = v; + } + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glColor3f(0.4f, 0.4f, 0.4f); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + } + } + } + } + + gGL.popMatrix(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ + F32 new_zoom = mCameraZoom+zoom_amt; + + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ + mPreviewLOD = llclamp(lod, 0, 4); + refresh(); +} + +//static +void LLFloaterModelPreview::onBrowseHighLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(3); +} + +//static +void LLFloaterModelPreview::onBrowseMediumLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(2); +} + +//static +void LLFloaterModelPreview::onBrowseLowLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(1); +} + +//static +void LLFloaterModelPreview::onBrowseLowestLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(0); +} + +//static +void LLFloaterModelPreview::onUpload(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + + if (mp->mDecompFloater) + { + mp->mDecompFloater->closeFloater(); + } + + mp->mModelPreview->rebuildUploadData(); + + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, + mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); + + mp->closeFloater(false); +} + +//static +void LLFloaterModelPreview::onConsolidate(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->consolidate(); +} + +//static +void LLFloaterModelPreview::onScrubMaterials(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->scrubMaterials(); +} + +//static +void LLFloaterModelPreview::onDecompose(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->showDecompFloater(); +} + +//static +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->refresh(); +} + +void LLFloaterModelPreview::updateResourceCost() +{ + U32 cost = mModelPreview->mResourceCost; + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); +} + +//static +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +{ + LLModelPreview* preview = (LLModelPreview*) userdata; + preview->refresh(); +} + +LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) +{ + mStage = stage; + mContinue = 1; + mModel = mdl; + mParams = sInstance->mDecompParams; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } +} + +S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) +{ + setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); + return mContinue; +} + +void LLFloaterModelPreview::DecompRequest::completed() +{ + mModel->setConvexHullDecomposition(mHull); + + if (sInstance) + { + if (sInstance->mModelPreview) + { + sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; + sInstance->mModelPreview->mDirty = true; + LLFloaterModelPreview::sInstance->mModelPreview->refresh(); + } + + sInstance->mCurRequest = NULL; + } +} + + diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h new file mode 100644 index 0000000000..a7e87ba9a1 --- /dev/null +++ b/indra/newview/llfloatermodelpreview.h @@ -0,0 +1,301 @@ +/** + * @file llfloatermodelpreview.h + * @brief LLFloaterModelPreview class definition + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERMODELPREVIEW_H +#define LL_LLFLOATERMODELPREVIEW_H + +#include "llfloaternamedesc.h" + +#include "lldynamictexture.h" +#include "llquaternion.h" +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" + +class LLComboBox; +class LLJoint; +class LLViewerJointMesh; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class LLModelPreview; +class LLFloaterModelPreview; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; + +class LLPhysicsDecompFloater : public LLFloater +{ +public: + + LLPhysicsDecompFloater(LLSD& key); + ~LLPhysicsDecompFloater(); +}; + +class LLModelLoader : public LLThread +{ +public: + typedef enum + { + STARTING = 0, + READING_FILE, + CREATING_FACES, + GENERATING_VERTEX_BUFFERS, + GENERATING_LOD, + DONE, + } eLoadState; + + U32 mState; + std::string mFilename; + S32 mLod; + LLModelPreview* mPreview; + LLMatrix4 mTransform; + BOOL mFirstTransform; + LLVector3 mExtents[2]; + + std::map<daeElement*, LLPointer<LLModel> > mModel; + + typedef std::vector<LLPointer<LLModel> > model_list; + model_list mModelList; + + typedef std::vector<LLModelInstance> model_instance_list; + + typedef std::map<LLMatrix4, model_instance_list > scene; + + scene mScene; + + typedef std::queue<LLPointer<LLModel> > model_queue; + + //queue of models that need a physics rep + model_queue mPhysicsQ; + + LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); + + virtual void run(); + + void processElement(daeElement* element); + std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); + LLImportMaterial profileToMaterial(domProfile_COMMON* material); + std::string getElementLabel(daeElement *element); + LLColor4 getDaeColor(daeElement* element); + + //map of avatar joints as named in COLLADA assets to internal joint names + std::map<std::string, std::string> mJointMap; +}; + +class LLFloaterModelPreview : public LLFloater +{ +public: + + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + S32 mContinue; + LLPointer<LLModel> mModel; + + DecompRequest(const std::string& stage, LLModel* mdl); + virtual S32 statusCallback(const char* status, S32 p1, S32 p2); + virtual void completed(); + + }; + static LLFloaterModelPreview* sInstance; + + LLFloaterModelPreview(const LLSD& key); + virtual ~LLFloaterModelPreview(); + + virtual BOOL postBuild(); + + BOOL handleMouseDown(S32 x, S32 y, MASK mask); + BOOL handleMouseUp(S32 x, S32 y, MASK mask); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + static void onMouseCaptureLostModelPreview(LLMouseHandler*); + static void setUploadAmount(S32 amount) { sUploadAmount = amount; } + + static void onBrowseHighLOD(void* data); + static void onBrowseMediumLOD(void* data); + static void onBrowseLowLOD(void* data); + static void onBrowseLowestLOD(void* data); + + static void onUpload(void* data); + + static void onConsolidate(void* data); + static void onScrubMaterials(void* data); + static void onDecompose(void* data); + static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh); + + static void refresh(LLUICtrl* ctrl, void* data); + + void updateResourceCost(); + + void loadModel(S32 lod); + +protected: + friend class LLModelPreview; + friend class LLMeshFilePicker; + friend class LLPhysicsDecomp; + friend class LLPhysicsDecompFloater; + + static void onDebugScaleCommit(LLUICtrl*, void*); + static void onUploadJointsCommit(LLUICtrl*,void*); + static void onUploadSkinCommit(LLUICtrl*,void*); + + static void onPreviewLODCommit(LLUICtrl*,void*); + + static void onHighLODCommit(LLUICtrl*,void*); + static void onMediumLODCommit(LLUICtrl*,void*); + static void onLowLODCommit(LLUICtrl*,void*); + static void onLowestLODCommit(LLUICtrl*,void*); + static void onPhysicsLODCommit(LLUICtrl*,void*); + + static void onHighLimitCommit(LLUICtrl*,void*); + static void onMediumLimitCommit(LLUICtrl*,void*); + static void onLowLimitCommit(LLUICtrl*,void*); + static void onLowestLimitCommit(LLUICtrl*,void*); + static void onPhysicsLimitCommit(LLUICtrl*,void*); + + static void onSmoothNormalsCommit(LLUICtrl*,void*); + + static void onAutoFillCommit(LLUICtrl*,void*); + static void onShowEdgesCommit(LLUICtrl*,void*); + + static void onExplodeCommit(LLUICtrl*, void*); + + static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); + static void onClosePhysicsFloater(LLUICtrl* ctrl, void* userdata); + + void draw(); + static void setLODMode(S32 lod, void* userdata); + void setLODMode(S32 lod, S32 which_mode); + + static void setLimit(S32 lod, void* userdata); + void setLimit(S32 lod, S32 limit); + + void showDecompFloater(); + + LLModelPreview* mModelPreview; + + LLFloater* mDecompFloater; + LLPhysicsDecomp::decomp_params mDecompParams; + + S32 mLastMouseX; + S32 mLastMouseY; + LLRect mPreviewRect; + U32 mGLName; + BOOL mLoading; + static S32 sUploadAmount; + + LLPointer<DecompRequest> mCurRequest; + + +}; + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + public: + + LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void loadModel(std::string filename, S32 lod); + void loadModelCallback(S32 lod); + void genLODs(S32 which_lod = -1); + void smoothNormals(); + void consolidate(); + void scrubMaterials(); + U32 calcResourceCost(); + void rebuildUploadData(); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + bool containsRiggedAsset( void ); + + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + + protected: + friend class LLFloaterModelPreview; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloaterModelPreview* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + U32 mResourceCost; + S32 mLODMode[LLModel::NUM_LODS]; + S32 mLimit[LLModel::NUM_LODS]; + + LLModelLoader* mModelLoader; + + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + std::map<LLPointer<LLModel>, U32> mGroup; + std::map<LLPointer<LLModel>, U32> mObject; + std::map<LLPointer<LLModel>, std::vector<U32> > mPatch; + std::map<LLPointer<LLModel>, F32> mPercentage; + + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1]; +}; + + +#endif // LL_LLFLOATERMODELPREVIEW_H diff --git a/indra/newview/llfloaterregiondebugconsole.cpp b/indra/newview/llfloaterregiondebugconsole.cpp new file mode 100644 index 0000000000..19a9ef54a8 --- /dev/null +++ b/indra/newview/llfloaterregiondebugconsole.cpp @@ -0,0 +1,109 @@ +/** + * @file llfloaterregiondebugconsole.h + * @author Brad Kittenbrink <brad@lindenlab.com> + * @brief Quick and dirty console for region debug settings + * + * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterregiondebugconsole.h" + +#include "llagent.h" +#include "llhttpclient.h" +#include "lllineeditor.h" +#include "lltexteditor.h" +#include "llviewerregion.h" + +class Responder : public LLHTTPClient::Responder { +public: + Responder(LLTextEditor *output) : mOutput(output) + { + } + + /*virtual*/ + void error(U32 status, const std::string& reason) + { + } + + /*virtual*/ + void result(const LLSD& content) + { + std::string text = content.asString() + "\n\n> "; + mOutput->appendText(text, false); + }; + + LLTextEditor * mOutput; +}; + +LLFloaterRegionDebugConsole::LLFloaterRegionDebugConsole(LLSD const & key) +: LLFloater(key), mOutput(NULL) +{ +} + +BOOL LLFloaterRegionDebugConsole::postBuild() +{ + LLLineEditor* input = getChild<LLLineEditor>("region_debug_console_input"); + input->setEnableLineHistory(true); + input->setCommitCallback(boost::bind(&LLFloaterRegionDebugConsole::onInput, this, _1, _2)); + input->setFocus(true); + input->setCommitOnFocusLost(false); + + mOutput = getChild<LLTextEditor>("region_debug_console_output"); + + std::string url = gAgent.getRegion()->getCapability("SimConsole"); + if ( url.size() == 0 ) + { + mOutput->appendText("This region does not support the simulator console.\n\n> ", false); + } + else + { + mOutput->appendText("> ", false); + } + + + return TRUE; +} + +void LLFloaterRegionDebugConsole::onInput(LLUICtrl* ctrl, const LLSD& param) +{ + LLLineEditor* input = static_cast<LLLineEditor*>(ctrl); + std::string text = input->getText() + "\n"; + + + std::string url = gAgent.getRegion()->getCapability("SimConsole"); + + if ( url.size() > 0 ) + { + LLHTTPClient::post(url, LLSD(input->getText()), new ::Responder(mOutput)); + } + else + { + text += "\nError: No console available for this region/simulator.\n\n> "; + } + + mOutput->appendText(text, false); + + input->clear(); +} + diff --git a/indra/newview/llfloaterregiondebugconsole.h b/indra/newview/llfloaterregiondebugconsole.h new file mode 100644 index 0000000000..72ca919a25 --- /dev/null +++ b/indra/newview/llfloaterregiondebugconsole.h @@ -0,0 +1,49 @@ +/** + * @file llfloaterregiondebugconsole.h + * @author Brad Kittenbrink <brad@lindenlab.com> + * @brief Quick and dirty console for region debug settings + * + * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERREGIONDEBUGCONSOLE_H +#define LL_LLFLOATERREGIONDEBUGCONSOLE_H + +#include "llfloater.h" +#include "llhttpclient.h" + +class LLTextEditor; + +class LLFloaterRegionDebugConsole : public LLFloater, public LLHTTPClient::Responder +{ +public: + LLFloaterRegionDebugConsole(LLSD const & key); + + // virtual + BOOL postBuild(); + + void onInput(LLUICtrl* ctrl, const LLSD& param); + + LLTextEditor * mOutput; +}; + +#endif // LL_LLFLOATERREGIONDEBUGCONSOLE_H diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 370bf05bf7..b9b94488cf 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -412,14 +412,41 @@ void LLFloaterTools::refresh() // Refresh object and prim count labels LLLocale locale(LLLocale::USER_LOCALE); - std::string obj_count_string; - LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount()); - getChild<LLUICtrl>("obj_count")->setTextArg("[COUNT]", obj_count_string); - std::string prim_count_string; - LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount()); - getChild<LLUICtrl>("prim_count")->setTextArg("[COUNT]", prim_count_string); - - // calculate selection rendering cost + + // Get the number of objects selected + std::string root_object_count_string; + std::string object_count_string; + + LLResMgr::getInstance()->getIntegerString( + root_object_count_string, + LLSelectMgr::getInstance()->getSelection()->getRootObjectCount()); + LLResMgr::getInstance()->getIntegerString( + object_count_string, + LLSelectMgr::getInstance()->getSelection()->getObjectCount()); + + F32 obj_cost = + LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost(); + F32 link_cost = + LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetCost(); + F32 obj_physics_cost = + LLSelectMgr::getInstance()->getSelection()->getSelectedPhysicsCost(); + F32 link_physics_cost = + LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetPhysicsCost(); + + // Update the text for the counts + childSetTextArg( + "linked_set_count", + "[COUNT]", + root_object_count_string); + childSetTextArg("object_count", "[COUNT]", object_count_string); + + // Update the text for the resource costs + childSetTextArg("linked_set_cost","[COST]",llformat("%.1f", link_cost)); + childSetTextArg("object_cost", "[COST]", llformat("%.1f", obj_cost)); + childSetTextArg("linked_set_cost","[PHYSICS]",llformat("%.1f", link_physics_cost)); + childSetTextArg("object_cost", "[PHYSICS]", llformat("%.1f", obj_physics_cost)); + + // Display rendering cost if needed if (sShowObjectCost) { std::string prim_cost_string; @@ -430,9 +457,10 @@ void LLFloaterTools::refresh() // disable the object and prim counts if nothing selected bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty(); - getChildView("obj_count")->setEnabled(have_selection); - getChildView("prim_count")->setEnabled(have_selection); - getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost); + childSetEnabled("linked_set_count", have_selection); + childSetEnabled("object_count", have_selection); + childSetEnabled("linked_set_cost", have_selection); + childSetEnabled("object_cost", have_selection); // Refresh child tabs mPanelPermissions->refresh(); @@ -975,7 +1003,7 @@ void LLFloaterTools::onClickGridOptions() S32 LLFloaterTools::calcRenderCost() { S32 cost = 0; - std::set<LLUUID> textures; + LLVOVolume::texture_cost_t textures; for (LLObjectSelection::iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->begin(); selection_iter != LLSelectMgr::getInstance()->getSelection()->end(); @@ -984,11 +1012,17 @@ S32 LLFloaterTools::calcRenderCost() LLSelectNode *select_node = *selection_iter; if (select_node) { - LLVOVolume *viewer_volume = (LLVOVolume*)select_node->getObject(); - if (viewer_volume) + LLViewerObject *vobj = select_node->getObject(); + if (vobj->getVolume()) { - cost += viewer_volume->getRenderCost(textures); - cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; + LLVOVolume* volume = (LLVOVolume*) vobj; + + cost += volume->getRenderCost(textures); + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } textures.clear(); } } diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index aea8c5928b..85221e64d8 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -33,6 +33,7 @@ #include "llviewerobject.h" #include "lldrawable.h" +#include "llvector4a.h" #include "llviewercamera.h" #include "llviewertexture.h" #include "llviewerwindow.h" @@ -260,21 +261,42 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; - LLVector3 lower_left = icon_position - (x_scale * 0.5f); - LLVector3 lower_right = icon_position + (x_scale * 0.5f); - LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; - LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; + LLVector4a x_scalea; + LLVector4a icon_positiona; + LLVector4a y_scalea; - - F32 t = 0.f; - LLVector3 dir = end-start; + x_scalea.load3(x_scale.mV); + x_scalea.mul(0.5f); + y_scalea.load3(y_scale.mV); + + icon_positiona.load3(icon_position.mV); + + LLVector4a lower_left; + lower_left.setSub(icon_positiona, x_scalea); + LLVector4a lower_right; + lower_right.setAdd(icon_positiona, x_scalea); + LLVector4a upper_left; + upper_left.setAdd(lower_left, y_scalea); + LLVector4a upper_right; + upper_right.setAdd(lower_right, y_scalea); + + LLVector4a enda; + enda.load3(end.mV); + LLVector4a starta; + starta.load3(start.mV); + LLVector4a dir; + dir.setSub(enda, starta); + + F32 a,b,t; - if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, NULL, NULL, &t, FALSE) || - LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, NULL, NULL, &t, FALSE)) + if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, starta, dir, a,b,t) || + LLTriangleRayIntersect(upper_left, lower_left, lower_right, starta, dir, a,b,t)) { if (intersection) { - *intersection = start + dir*t; + dir.mul(t); + starta.add(dir); + *intersection = LLVector3(starta.getF32ptr()); } return TRUE; } diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index fc758569e4..8caf4d3d4c 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -197,10 +197,10 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& } LLVector3 dir = end-start; - F32 t = 0.f; + F32 a, b, t; - if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) || - LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) ) + if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) || + LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) ) { if (t <= 1.f) { diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index b15dcd993a..d09a41b358 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -916,6 +916,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, // Only should happen for broken links. new_listener = new LLLinkItemBridge(inventory, root, uuid); break; + case LLAssetType::AT_MESH: + if(!(inv_type == LLInventoryType::IT_MESH)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLMeshBridge(inventory, root, uuid); + break; + default: llinfos << "Unhandled asset type (llassetstorage.h): " << (S32)asset_type << llendl; @@ -2236,6 +2244,9 @@ LLUIImagePtr LLFolderBridge::getIcon() const LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type) { return LLUI::getUIImage(LLViewerFolderType::lookupIconName(preferred_type, FALSE)); + /*case LLAssetType::AT_MESH: + control = "inv_folder_mesh.tga"; + break;*/ } LLUIImagePtr LLFolderBridge::getOpenIcon() const @@ -2677,6 +2688,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_LINK: + case DAD_MESH: accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, drop); break; @@ -3641,6 +3653,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: + case DAD_MESH: { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); @@ -4809,6 +4822,7 @@ void LLWearableBridge::removeFromAvatar() } } + // +=================================================+ // | LLLinkItemBridge | // +=================================================+ @@ -4839,6 +4853,63 @@ void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags) } // +=================================================+ +// | LLMeshBridge | +// +=================================================+ + +LLUIImagePtr LLMeshBridge::getIcon() const +{ + return LLInventoryIcon::getIcon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE); +} + +void LLMeshBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + // open mesh + } +} + +void LLMeshBridge::previewItem() +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + // preview mesh + } +} + + +void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLMeshBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(isItemInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + } + + + hide_context_entries(menu, items, disabled_items); +} + + +// +=================================================+ // | LLLinkBridge | // +=================================================+ // For broken folder links. @@ -5144,6 +5215,7 @@ public: { wearOnAvatar(); } + virtual ~LLWearableBridgeAction(){} protected: LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {} diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 5ac328dcef..1e849c8812 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -41,6 +41,7 @@ class LLMenuGL; class LLCallingCardObserver; class LLViewerJointAttachment; + typedef std::vector<std::string> menuentry_vec_t; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -523,6 +524,24 @@ protected: static std::string sPrefix; }; + +class LLMeshBridge : public LLItemBridge +{ + friend class LLInvFVBridge; +public: + virtual LLUIImagePtr getIcon() const; + virtual void openItem(); + virtual void previewItem(); + virtual void buildContextMenu(LLMenuGL& menu, U32 flags); + +protected: + LLMeshBridge(LLInventoryPanel* inventory, + LLFolderView* root, + const LLUUID& uuid) : + LLItemBridge(inventory, root, uuid) {} +}; + + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridgeAction // @@ -553,13 +572,23 @@ protected: LLInventoryModel* mModel; }; -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// Recent Inventory Panel related classes -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLMeshBridgeAction: public LLInvFVBridgeAction +{ + friend class LLInvFVBridgeAction; +public: + virtual void doIt() ; + virtual ~LLMeshBridgeAction(){} +protected: + LLMeshBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} + +}; + + // Overridden version of the Inventory-Folder-View-Bridge for Folders class LLRecentItemsFolderBridge : public LLFolderBridge { + friend class LLInvFVBridgeAction; public: // Creates context menu for Folders related to Recent Inventory Panel. // Uses base logic and than removes from visible items "New..." menu items. diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index ef20869114..1b07aa279b 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -850,3 +850,4 @@ void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder) folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } + diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 3f4f33e88d..cf17647db9 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -84,6 +84,7 @@ LLIconDictionary::LLIconDictionary() addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); + addEntry(LLInventoryIcon::ICONNAME_MESH, new IconEntry("Inv_Mesh")); addEntry(LLInventoryIcon::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); @@ -157,6 +158,8 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, case LLAssetType::AT_OBJECT: idx = ICONNAME_OBJECT; break; + case LLAssetType::AT_MESH: + idx = ICONNAME_MESH; default: break; } diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h index 9a2cc08095..521d973ce0 100644 --- a/indra/newview/llinventoryicon.h +++ b/indra/newview/llinventoryicon.h @@ -72,6 +72,7 @@ public: ICONNAME_LINKITEM, ICONNAME_LINKFOLDER, + ICONNAME_MESH, ICONNAME_INVALID, ICONNAME_COUNT, diff --git a/indra/newview/llinventoryitemslist.h b/indra/newview/llinventoryitemslist.h index 86e11dff17..b183a2052d 100644 --- a/indra/newview/llinventoryitemslist.h +++ b/indra/newview/llinventoryitemslist.h @@ -38,7 +38,6 @@ class LLViewerInventoryItem; class LLInventoryItemsList : public LLFlatListViewEx { - LOG_CLASS(LLInventoryItemsList); public: struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params> { diff --git a/indra/newview/llmeshreduction.cpp b/indra/newview/llmeshreduction.cpp new file mode 100644 index 0000000000..b50b4cf063 --- /dev/null +++ b/indra/newview/llmeshreduction.cpp @@ -0,0 +1,283 @@ +/** + * @file llmeshreduction.cpp + * @brief LLMeshReduction class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmeshreduction.h" +#include "llgl.h" +#include "llvertexbuffer.h" + +#include "glod/glod.h" + +static BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + + +void create_vertex_buffers_from_model(LLModel* model, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ +#if 0 //VECTORIZE THIS ? + vertex_buffers.clear(); + + for (S32 i = 0; i < model->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = model->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = + new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + + vb->getIndexStrider(index_strider); + + // build vertices and normals + for (U32 i = 0; (S32)i < num_vertices; i++) + { + *(vertex_strider++) = vf.mVertices[i].mPosition; + *(tc_strider++) = vf.mVertices[i].mTexCoord; + LLVector3 normal = vf.mVertices[i].mNormal; + normal.normalize(); + *(normal_strider++) = normal; + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + + vertex_buffers.push_back(vb); + } +#endif +} + +void create_glod_object_from_vertex_buffers(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ + glodNewGroup(group); + stop_gloderror(); + glodNewObject(object, group, GLOD_DISCRETE); + stop_gloderror(); + + for (U32 i = 0; i < vertex_buffers.size(); ++i) + { + vertex_buffers[i]->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + U32 num_indices = vertex_buffers[i]->getNumIndices(); + + if (num_indices > 2) + { + glodInsertElements(object, i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, + vertex_buffers[i]->getIndicesPointer(), 0, 0.f); + } + stop_gloderror(); + } + + glodBuildObject(object); + stop_gloderror(); +} + +// extract the GLOD data into vertex buffers +void create_vertex_buffers_from_glod_object(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ + vertex_buffers.clear(); + + GLint patch_count = 0; + glodGetObjectParameteriv(object, GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(object, GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(object, GLOD_PATCH_NAMES, names); + stop_gloderror(); + + for (S32 i = 0; i < patch_count; i++) + { + LLPointer<LLVertexBuffer> buff = + new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glodFillElements(object, names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { + // this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + } + + vertex_buffers.push_back(buff); + } + + glodDeleteObject(object); + stop_gloderror(); + glodDeleteGroup(group); + stop_gloderror(); + + delete [] sizes; + delete [] names; +} + + +LLPointer<LLModel> create_model_from_vertex_buffers(std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ + // extract the newly reduced mesh + + // create our output model + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLPointer<LLModel> out_model = new LLModel(volume_params, 0.f); + + out_model->setNumVolumeFaces(vertex_buffers.size()); + + // build new faces from each vertex buffer + for (GLint i = 0; i < vertex_buffers.size(); ++i) + { + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + vertex_buffers[i]->getVertexStrider(pos); + vertex_buffers[i]->getNormalStrider(norm); + vertex_buffers[i]->getTexCoord0Strider(tc); + vertex_buffers[i]->getIndexStrider(index); + + out_model->setVolumeFaceData(i, pos, norm, tc, index, + vertex_buffers[i]->getNumVerts(), vertex_buffers[i]->getNumIndices()); + } + + return out_model; +} + + + +LLMeshReduction::LLMeshReduction() +{ + mCounter = 1; + + glodInit(); +} + +LLMeshReduction::~LLMeshReduction() +{ + glodShutdown(); +} + + +LLPointer<LLModel> LLMeshReduction::reduce(LLModel* in_model, F32 limit, S32 mode) +{ + LLVertexBuffer::unbind(); + + // create vertex buffers from model + std::vector<LLPointer<LLVertexBuffer> > in_vertex_buffers; + create_vertex_buffers_from_model(in_model, in_vertex_buffers); + + // create glod object from vertex buffers + stop_gloderror(); + S32 glod_group = mCounter++; + S32 glod_object = mCounter++; + create_glod_object_from_vertex_buffers(glod_object, glod_group, in_vertex_buffers); + + + // set reduction parameters + stop_gloderror(); + + if (mode == TRIANGLE_BUDGET) + { + // triangle budget mode + glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + S32 triangle_count = (S32)limit; + glodGroupParameteri(glod_group, GLOD_MAX_TRIANGLES, triangle_count); + stop_gloderror(); + } + else if (mode == ERROR_THRESHOLD) + { + // error threshold mode + glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_ERROR_THRESHOLD); + glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + F32 error_threshold = limit; + glodGroupParameterf(glod_group, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, error_threshold); + stop_gloderror(); + } + + else + { + // not a legal mode + return NULL; + } + + + // do the reduction + glodAdaptGroup(glod_group); + stop_gloderror(); + + // convert glod object into vertex buffers + std::vector<LLPointer<LLVertexBuffer> > out_vertex_buffers; + create_vertex_buffers_from_glod_object(glod_object, glod_group, out_vertex_buffers); + + // convert vertex buffers into a model + LLPointer<LLModel> out_model = create_model_from_vertex_buffers(out_vertex_buffers); + + + return out_model; +} + + diff --git a/indra/newview/llmeshreduction.h b/indra/newview/llmeshreduction.h new file mode 100644 index 0000000000..b518f6a650 --- /dev/null +++ b/indra/newview/llmeshreduction.h @@ -0,0 +1,50 @@ +/** + * @file llmeshreduction.h + * @brief LLMeshReduction class definition + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMESHREDUCTION_H +#define LL_LLMESHREDUCTION_H + +#include "llmodel.h" + +class LLMeshReduction +{ + public: + enum EReductionMode + { + TRIANGLE_BUDGET, + ERROR_THRESHOLD + }; + + LLMeshReduction(); + ~LLMeshReduction(); + + LLPointer<LLModel> reduce(LLModel* in_model, F32 limit, S32 mode); + +private: + U32 mCounter; +}; + +#endif // LL_LLMESHREDUCTION_H diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp new file mode 100644 index 0000000000..1885b48812 --- /dev/null +++ b/indra/newview/llmeshrepository.cpp @@ -0,0 +1,3467 @@ +/** + * @file llmeshrepository.cpp + * @brief Mesh repository implementation. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "apr_pools.h" +#include "apr_dso.h" + +#include "llmeshrepository.h" + +#include "llagent.h" +#include "llappviewer.h" +#include "llbufferstream.h" +#include "llcurl.h" +#include "llfasttimer.h" +#include "llfloatermodelpreview.h" +#include "llfloaterperms.h" +#include "lleconomy.h" +#include "llimagej2c.h" +#include "llhost.h" +#include "llnotificationsutil.h" +#include "llsd.h" +#include "llsdutil_math.h" +#include "llsdserialize.h" +#include "llthread.h" +#include "llvfile.h" +#include "llviewercontrol.h" +#include "llviewermenufile.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llvolume.h" +#include "llvolumemgr.h" +#include "llvovolume.h" +#include "llworld.h" +#include "material_codes.h" +#include "pipeline.h" + + +#include <queue> + +LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update"); +LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh"); + +LLMeshRepository gMeshRepo; + +const U32 MAX_MESH_REQUESTS_PER_SECOND = 100; + +U32 LLMeshRepository::sBytesReceived = 0; +U32 LLMeshRepository::sHTTPRequestCount = 0; +U32 LLMeshRepository::sHTTPRetryCount = 0; +U32 LLMeshRepository::sCacheBytesRead = 0; +U32 LLMeshRepository::sCacheBytesWritten = 0; +U32 LLMeshRepository::sPeakKbps = 0; + + +std::string header_lod[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod" +}; + + +//get the number of bytes resident in memory for given volume +U32 get_volume_memory_size(const LLVolume* volume) +{ + U32 indices = 0; + U32 vertices = 0; + + for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + indices += face.mNumIndices; + vertices += face.mNumVertices; + } + + + return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces(); +} + +std::string scrub_host_name(std::string http_url, const LLHost& host) +{ //curl loves to abuse the DNS cache, so scrub host names out of urls where trivial to prevent DNS timeouts + std::string ip_string = host.getIPString(); + std::string host_string = host.getHostName(); + + std::string::size_type idx = http_url.find(host_string); + + if (!ip_string.empty() && !host_string.empty() && idx != std::string::npos) + { + http_url.replace(idx, host_string.length(), ip_string); + } + + return http_url; +} + +LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f) +{ + LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + buff->allocateBuffer(mesh.mNumTriangles*3, 0, true); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + + const F32* v = mesh.mVertexBase; + + if (mesh.mIndexType == LLCDMeshData::INT_16) + { + U16* idx = (U16*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + *pos++ = v0*scale; + *pos++ = v1*scale; + *pos++ = v2*scale; + + *norm++ = n; + *norm++ = n; + *norm++ = n; + } + } + else + { + U32* idx = (U32*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + *(pos++) = v0*scale; + *(pos++) = v1*scale; + *(pos++) = v2*scale; + + *(norm++) = n; + *(norm++) = n; + *(norm++) = n; + } + } + + return buff; +} + +S32 LLMeshRepoThread::sActiveHeaderRequests = 0; +S32 LLMeshRepoThread::sActiveLODRequests = 0; +U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; + + +class LLTextureCostResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499) + { + mThread->uploadTexture(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLTextureUploadResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onTextureUploaded(mData); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadTexture(mData); + } + else if (status == 499) + { + mThread->mConfirmedTextureQ.push(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshCostResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499) + { + mThread->uploadModel(mData); + } + else if (status == 400) + { + llwarns << "Status 400 received from server, giving up." << llendl; + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshUploadResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + if (mData.mUUID.isNull()) + { + LLSD args; + std::string message = content["error"]["message"]; + std::string identifier = content["error"]["identifier"]; + std::string invalidity_identifier = content["error"]["invalidity_identifier"]; + + args["MESSAGE"] = message; + args["IDENTIFIER"] = identifier; + args["INVALIDITY_IDENTIFIER"] = invalidity_identifier; + args["LABEL"] = mData.mBaseModel->mLabel; + + gMeshRepo.uploadError(args); + } + else + { + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onModelUploaded(mData); + } + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadModel(mData); + } + else if (status == 499) + { + mThread->mConfirmedQ.push(mData); + } + else if (status != 500) + { //drop internal server errors on the floor, otherwise grab + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + + +class LLMeshHeaderResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + + LLMeshHeaderResponder(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshLODResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + S32 mLOD; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes) + : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshSkinInfoResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshDecompositionResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshPhysicsShapeResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + + +LLMeshRepoThread::LLMeshRepoThread() +: LLThread("mesh repo", NULL) +{ + mWaiting = false; + mMutex = new LLMutex(NULL); + mHeaderMutex = new LLMutex(NULL); + mSignal = new LLCondition(NULL); +} + +LLMeshRepoThread::~LLMeshRepoThread() +{ + +} + +void LLMeshRepoThread::run() +{ + mCurlRequest = new LLCurlRequest(); + LLCDResult res = LLConvexDecomposition::initThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be loaded" << llendl; + } + + while (!LLApp::isQuitting()) + { + mWaiting = true; + mSignal->wait(); + mWaiting = false; + + if (!LLApp::isQuitting()) + { + static U32 count = 0; + + static F32 last_hundred = gFrameTimeSeconds; + + if (gFrameTimeSeconds - last_hundred > 1.f) + { //a second has gone by, clear count + last_hundred = gFrameTimeSeconds; + count = 0; + } + + // NOTE: throttling intentionally favors LOD requests over header requests + + while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + LODRequest req = mLODReqQ.front(); + mLODReqQ.pop(); + mMutex->unlock(); + if (fetchMeshLOD(req.mMeshParams, req.mLOD)) + { + count++; + } + } + } + + while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + HeaderRequest req = mHeaderReqQ.front(); + mHeaderReqQ.pop(); + mMutex->unlock(); + if (fetchMeshHeader(req.mMeshParams)) + { + count++; + } + } + } + + { //mSkinRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshSkinInfo(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mSkinRequests = incomplete; + } + + { //mDecompositionRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshDecomposition(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mDecompositionRequests = incomplete; + } + + { //mPhysicsShapeRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshPhysicsShape(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mPhysicsShapeRequests = incomplete; + } + + + } + + mCurlRequest->process(); + } + + res = LLConvexDecomposition::quitThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be quit" << llendl; + } + + delete mCurlRequest; + delete mMutex; +} + +void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mSkinRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mDecompositionRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mPhysicsShapeRequests.insert(mesh_id); +} + + +void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mSignal, no locking needed here + + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + if (iter != mMeshHeader.end()) + { //if we have the header, request LOD byte range + LODRequest req(mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLODReqQ.push(req); + } + } + else + { + HeaderRequest req(mesh_params); + + pending_lod_map::iterator pending = mPendingLOD.find(mesh_params); + + if (pending != mPendingLOD.end()) + { //append this lod request to existing header request + pending->second.push_back(lod); + if (pending->second.size() > 4) + { + llerrs << "WTF?" << llendl; + } + } + else + { //if no header request is pending, fetch header + LLMutexLock lock(mMutex); + mHeaderReqQ.push(req); + mPendingLOD[mesh_params].push_back(lod); + } + } +} + +//static +std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) +{ + std::string http_url; + + if (gAgent.getRegion()) + { + http_url = gMeshRepo.mGetMeshCapability; + scrub_host_name(http_url, gAgent.getRegionHost()); + } + + if (!http_url.empty()) + { + http_url += "/?mesh_id="; + http_url += mesh_id.asString().c_str(); + } + else + { + llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl; + } + + return http_url; +} + +bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (skinInfoReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshSkinInfoResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (decompositionReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshDecompositionResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh physics shape info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (physicsShapeReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + } + } + else + { //no physics shape whatsoever, report back NULL + physicsShapeReceived(mesh_id, NULL, 0); + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +{ + bool retval = false; + + { + //look for mesh in asset in vfs + LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + + S32 size = file.getSize(); + + if (size > 0) + { + U8 buffer[1024]; + S32 bytes = llmin(size, 1024); + LLMeshRepository::sCacheBytesRead += bytes; + file.read(buffer, bytes); + if (headerReceived(mesh_params, buffer, bytes)) + { //did not do an HTTP request, return false + return false; + } + } + } + + //either cache entry doesn't exist or is corrupt, request header from simulator + + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_params.getSculptID()); + if (!http_url.empty()) + { + ++sActiveHeaderRequests; + retval = true; + //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits + //within the first 4KB + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + } + + return retval; +} + +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mMutex + mHeaderMutex->lock(); + + bool retval = false; + + LLUUID mesh_id = mesh_params.getSculptID(); + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger(); + mHeaderMutex->unlock(); + if (offset >= 0 && size > 0) + { + + //check VFS for mesh asset + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (lodReceived(mesh_params, lod, buffer, size)) + { + delete[] buffer; + return false; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + retval = true; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshLODResponder(mesh_params, lod, offset, size)); + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mHeaderMutex->unlock(); + } + + return retval; +} + +bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) +{ + LLSD header; + + U32 header_size = 0; + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::string deprecated_header("<? LLSD/Binary ?>"); + + if (res_str.substr(0, deprecated_header.size()) == deprecated_header) + { + res_str = res_str.substr(deprecated_header.size()+1, data_size); + header_size = deprecated_header.size()+1; + } + data_size = res_str.size(); + + std::istringstream stream(res_str); + + if (!LLSDSerialize::fromBinary(header, stream, data_size)) + { + llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl; + return false; + } + + header_size += stream.tellg(); + } + else + { + llinfos + << "Marking header as non-existent, will not retry." << llendl; + header["404"] = 1; + } + + { + U32 cost = gMeshRepo.calcResourceCost(header); + + LLUUID mesh_id = mesh_params.getSculptID(); + + mHeaderMutex->lock(); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + mMeshResourceCost[mesh_id] = cost; + mHeaderMutex->unlock(); + + //check for pending requests + pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); + if (iter != mPendingLOD.end()) + { + LLMutexLock lock(mMutex); + for (U32 i = 0; i < iter->second.size(); ++i) + { + LODRequest req(mesh_params, iter->second[i]); + mLODReqQ.push(req); + } + } + mPendingLOD.erase(iter); + } + + return true; +} + +bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) +{ + LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + LoadedMesh mesh(volume, mesh_params, lod); + if (volume->getNumFaces() > 0) + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + return true; + } + } + + return false; +} + +bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD skin; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(skin, stream, data_size)) + { + llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshSkinInfo info; + info.mMeshID = mesh_id; + + if (skin.has("joint_names")) + { + for (U32 i = 0; i < skin["joint_names"].size(); ++i) + { + info.mJointNames.push_back(skin["joint_names"][i]); + } + } + + if (skin.has("inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + info.mInvBindMatrix.push_back(mat); + } + } + + if (skin.has("bind_shape_matrix")) + { + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + info.mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); + } + } + } + + if (skin.has("alt_inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + info.mAlternateBindMatrix.push_back(mat); + } + } + + mSkinInfoQ.push(info); + } + + return true; +} + +bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD decomp; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(decomp, stream, data_size)) + { + llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshDecomposition* d = new LLMeshDecomposition(); + d->mMeshID = mesh_id; + + if (decomp.has("HullList")) + { + // updated for const-correctness. gcc is picky about this type of thing - Nyx + const LLSD::Binary& hulls = decomp["HullList"].asBinary(); + const LLSD::Binary& position = decomp["Position"].asBinary(); + + U16* p = (U16*) &position[0]; + + d->mHull.resize(hulls.size()); + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + range = max-min; + + for (U32 i = 0; i < hulls.size(); ++i) + { + U16 count = (hulls[i] == 0) ? 256 : hulls[i]; + + for (U32 j = 0; j < count; ++j) + { + d->mHull[i].push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + } + + } + + //get mesh for decomposition + for (U32 i = 0; i < d->mHull.size(); ++i) + { + LLCDHull hull; + hull.mNumVertices = d->mHull[i].size(); + hull.mVertexBase = d->mHull[i][0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res != LLCD_OK) + { + llwarns << "could not get mesh from hull from convex decomposition lib." << llendl; + return false; + } + + + d->mMesh.push_back(get_vertex_buffer_from_mesh(mesh)); + } + } + + if (decomp.has("Hull")) + { + const LLSD::Binary& position = decomp["Hull"].asBinary(); + + U16* p = (U16*) &position[0]; + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + range = max-min; + + U16 count = position.size()/6; + + for (U32 j = 0; j < count; ++j) + { + d->mBaseHull.push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + } + + //get mesh for decomposition + LLCDHull hull; + hull.mNumVertices = d->mBaseHull.size(); + hull.mVertexBase = d->mBaseHull[0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res != LLCD_OK) + { + llwarns << "could not get mesh from hull from convex decomposition lib." << llendl; + return false; + } + + d->mBaseHullMesh = get_vertex_buffer_from_mesh(mesh); + } + else + { + //empty vertex buffer to indicate decomposition has been fetched + //but contains no base hull + d->mBaseHullMesh = new LLVertexBuffer(0, 0); + } + + mDecompositionQ.push(d); + } + + return true; +} + +bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD physics_shape; + + LLMeshDecomposition* d = new LLMeshDecomposition(); + d->mMeshID = mesh_id; + + if (data == NULL) + { //no data, no physics shape exists + d->mPhysicsShapeMesh = new LLVertexBuffer(0,0); + } + else + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH); + LLPointer<LLVolume> volume = new LLVolume(volume_params,0); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + //load volume faces into decomposition buffer + S32 vertex_count = 0; + S32 index_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vertex_count += face.mNumVertices; + index_count += face.mNumIndices; + } + + d->mPhysicsShapeMesh = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0); + + d->mPhysicsShapeMesh->allocateBuffer(vertex_count, index_count, true); + + LLStrider<LLVector3> pos; + LLStrider<U16> idx; + + d->mPhysicsShapeMesh->getVertexStrider(pos); + d->mPhysicsShapeMesh->getIndexStrider(idx); + + S32 idx_offset = 0; + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + if (idx_offset + face.mNumIndices > 65535) + { //avoid 16-bit index overflow + continue; + } + + LLVector4a::memcpyNonAliased16(pos[idx_offset].mV, face.mPositions[0].getF32ptr(), face.mNumVertices*sizeof(LLVector4a)); + + for (S32 i = 0; i < face.mNumIndices; ++i) + { + *idx++ = face.mIndices[i] + idx_offset; + } + + idx_offset += face.mNumVertices; + } + } + } + + mDecompositionQ.push(d); + return true; +} + +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +: LLThread("mesh upload") +{ + mInstanceList = data; + mUploadTextures = upload_textures; + mUploadSkin = upload_skin; + mUploadJoints = upload_joints; + mMutex = new LLMutex(NULL); + mCurlRequest = NULL; + mPendingConfirmations = 0; + mPendingUploads = 0; + mPendingCost = 0; + mFinished = false; + mOrigin = gAgent.getPositionAgent(); + mHost = gAgent.getRegionHost(); + mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset"); + mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice"); + + mOrigin += gAgent.getAtAxis() * scale.magVec(); + + scrub_host_name(mUploadObjectAssetCapability, mHost); + scrub_host_name(mNewInventoryCapability, mHost); +} + +LLMeshUploadThread::~LLMeshUploadThread() +{ + +} + +LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) +{ + mStage = "single_hull"; + mModel = mdl; + mBaseModel = base_model; + mThread = thread; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } + + mThread->mFinalDecomp = this; + mThread->mPhysicsComplete = false; +} + +void LLMeshUploadThread::DecompRequest::completed() +{ + if (mThread->mFinalDecomp == this) + { + mThread->mPhysicsComplete = true; + } + + if (mHull.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + mThread->mHullMap[mBaseModel] = mHull[0]; +} + +void LLMeshUploadThread::run() +{ + mCurlRequest = new LLCurlRequest(); + + //build map of LLModel refs to instances for callbacks + for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + { + mInstance[iter->mModel].push_back(*iter); + } + + std::set<LLPointer<LLViewerTexture> > textures; + + //populate upload queue with relevant models + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + uploadModel(data); + + if (mUploadTextures) + { + for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap); + + LLTextureUploadData data(material_iter->mDiffuseMap, material_iter->mDiffuseMapLabel); + uploadTexture(data); + } + } + } + + //queue up models for hull generation + LLModel* physics = NULL; + + if (data.mModel[LLModel::LOD_PHYSICS].notNull()) + { + physics = data.mModel[LLModel::LOD_PHYSICS]; + } + else if (data.mModel[LLModel::LOD_MEDIUM].notNull()) + { + physics = data.mModel[LLModel::LOD_MEDIUM]; + } + else + { + physics = data.mModel[LLModel::LOD_HIGH]; + } + + if (!physics) + { + llerrs << "WTF?" << llendl; + } + + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + //upload textures + bool done = false; + do + { + if (!mTextureQ.empty()) + { + sendCostRequest(mTextureQ.front()); + mTextureQ.pop(); + } + + if (!mConfirmedTextureQ.empty()) + { + doUploadTexture(mConfirmedTextureQ.front()); + mConfirmedTextureQ.pop(); + } + + mCurlRequest->process(); + + done = mTextureQ.empty() && mConfirmedTextureQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + LLSD object_asset; + object_asset["objects"] = LLSD::emptyArray(); + + done = false; + do + { + static S32 count = 0; + static F32 last_hundred = gFrameTimeSeconds; + if (gFrameTimeSeconds - last_hundred > 1.f) + { + last_hundred = gFrameTimeSeconds; + count = 0; + } + + //how many requests to push before calling process + const S32 PUSH_PER_PROCESS = 32; + + S32 tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mUploadQ.empty() && count < tcount) + { //send any pending upload requests + mMutex->lock(); + LLMeshUploadData data = mUploadQ.front(); + mUploadQ.pop(); + mMutex->unlock(); + sendCostRequest(data); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mConfirmedQ.empty() && count < tcount) + { //process any meshes that have been confirmed for upload + LLMeshUploadData& data = mConfirmedQ.front(); + doUploadModel(data); + mConfirmedQ.pop(); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mInstanceQ.empty() && count < tcount) + { //create any objects waiting for upload + count++; + object_asset["objects"].append(createObject(mInstanceQ.front())); + mInstanceQ.pop(); + } + + mCurlRequest->process(); + + done = mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + delete mCurlRequest; + mCurlRequest = NULL; + + // now upload the object asset + std::string url = mUploadObjectAssetCapability; + + if (object_asset["objects"][0].has("permissions")) + { //copy permissions from first available object to be used for coalesced object + object_asset["permissions"] = object_asset["objects"][0]["permissions"]; + } + + LLHTTPClient::post(url, object_asset, new LLHTTPClient::Responder()); + + mFinished = true; +} + +void LLMeshUploadThread::uploadModel(LLMeshUploadData& data) +{ //called from arbitrary thread + { + LLMutexLock lock(mMutex); + mUploadQ.push(data); + } +} + +void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data) +{ //called from mesh upload thread + mTextureQ.push(data); +} + + +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded"); +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable"); + +void LLMeshRepoThread::notifyLoadedMeshes() +{ + while (!mLoadedQ.empty()) + { + mMutex->lock(); + LoadedMesh mesh = mLoadedQ.front(); + mLoadedQ.pop(); + mMutex->unlock(); + + if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0) + { + gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); + } + else + { + gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, + LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); + } + } + + while (!mUnavailableQ.empty()) + { + mMutex->lock(); + LODRequest req = mUnavailableQ.front(); + mUnavailableQ.pop(); + mMutex->unlock(); + + gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); + } + + while (!mSkinInfoQ.empty()) + { + gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front()); + mSkinInfoQ.pop(); + } + + while (!mDecompositionQ.empty()) + { + gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front()); + mDecompositionQ.pop(); + } +} + +S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //only ever called from main thread + lod = llclamp(lod, 0, 3); + + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + + if (iter != mMeshHeader.end()) + { + LLSD& header = iter->second; + + if (header.has("404")) + { + return -1; + } + + if (header[header_lod[lod]]["size"].asInteger() > 0) + { + return lod; + } + + //search down to find the next available lower lod + for (S32 i = lod-1; i >= 0; --i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //search up to find then ext available higher lod + for (S32 i = lod+1; i < 4; ++i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //header exists and no good lod found, treat as 404 + header["404"] = 1; + return -1; + } + + return lod; +} + +U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id) +{ + LLMutexLock lock(mHeaderMutex); + + std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id); + if (iter != mMeshResourceCost.end()) + { + return iter->second; + } + + return 0; +} + +void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header) +{ + mThread->mMeshHeader[data.mUUID] = header; + + // we cache the mesh for default parameters + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH); + + for (U32 i = 0; i < 4; i++) + { + if (data.mModel[i].notNull()) + { + LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i)); + volume->copyVolumeFaces(data.mModel[i]); + } + } + +} + +void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + + LLMeshRepoThread::sActiveLODRequests--; + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + file.seek(offset); + file.write(data, size); + LLMeshRepository::sCacheBytesWritten += size; + } + } + + delete [] data; +} + +void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshDecomposition(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + LLMeshRepoThread::sActiveHeaderRequests--; + if (status < 200 || status > 400) + { + llwarns + << "Header responder failed with status: " + << status << ": " << reason << llendl; + + // 503 (service unavailable) or 499 (timeout) + // can be due to server load and can be retried + + // TODO*: Add maximum retry logic, exponential backoff + // and (somewhat more optional than the others) retries + // again after some set period of time + if (status == 503 || status == 499) + { //retry + LLMeshRepository::sHTTPRetryCount++; + LLMeshRepoThread::HeaderRequest req(mMeshParams); + LLMutexLock lock(gMeshRepo.mThread->mMutex); + gMeshRepo.mThread->mHeaderReqQ.push(req); + + return; + } + } + + S32 data_size = buffer->countAfter(channels.in(), NULL); + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + LLMeshRepository::sBytesReceived += llmin(data_size, 4096); + + if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size)) + { + llwarns + << "Unable to parse mesh header: " + << status << ": " << reason << llendl; + } + else if (data && data_size > 0) + { + //header was successfully retrieved from sim, cache in vfs + LLUUID mesh_id = mMeshParams.getSculptID(); + LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id]; + + std::stringstream str; + + S32 lod_bytes = 0; + + for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i) + { //figure out how many bytes we'll need to reserve in the file + std::string lod_name = header_lod[i]; + lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger()); + } + + //just in case skin info or decomposition is at the end of the file (which it shouldn't be) + lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger()); + lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger()); + + S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id]; + S32 bytes = lod_bytes + header_bytes; + + + //it's possible for the remote asset to have more data than is needed for the local cache + //only allocate as much space in the VFS as is needed for the local cache + data_size = llmin(data_size, bytes); + + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); + if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) + { + LLMeshRepository::sCacheBytesWritten += data_size; + + file.write((const U8*) data, data_size); + + //zero out the rest of the file + U8 block[4096]; + memset(block, 0, 4096); + + while (bytes-file.tell() > 4096) + { + file.write(block, 4096); + } + + S32 remaining = bytes-file.tell(); + + if (remaining < 0 || remaining > 4096) + { + llerrs << "Bad padding of mesh asset cache entry." << llendl; + } + + if (remaining > 0) + { + file.write(block, remaining); + } + } + } + + delete [] data; +} + + +LLMeshRepository::LLMeshRepository() +: mMeshMutex(NULL), + mMeshThreadCount(0), + mThread(NULL) +{ + +} + +void LLMeshRepository::init() +{ + mMeshMutex = new LLMutex(NULL); + + LLConvexDecomposition::getInstance()->initSystem(); + + mDecompThread = new LLPhysicsDecomp(); + mDecompThread->start(); + + while (!mDecompThread->mInited) + { //wait for physics decomp thread to init + apr_sleep(100); + } + + + + mThread = new LLMeshRepoThread(); + mThread->start(); +} + +void LLMeshRepository::shutdown() +{ + mThread->mSignal->signal(); + + delete mThread; + mThread = NULL; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + delete mUploads[i]; + } + + mUploads.clear(); + + delete mMeshMutex; + mMeshMutex = NULL; + + if (mDecompThread) + { + mDecompThread->shutdown(); + delete mDecompThread; + mDecompThread = NULL; + } + + LLConvexDecomposition::quitSystem(); +} + + +S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail) +{ + if (detail < 0 || detail > 4) + { + return detail; + } + + LLFastTimer t(FTM_LOAD_MESH); + + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params); + if (iter != mLoadingMeshes[detail].end()) + { //request pending for this mesh, append volume id to list + iter->second.insert(vobj->getID()); + } + else + { + //first request for this mesh + mLoadingMeshes[detail][mesh_params].insert(vobj->getID()); + mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + } + } + + //do a quick search to see if we can't display something while we wait for this mesh to load + LLVolume* volume = vobj->getVolume(); + + if (volume) + { + if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron()) + { + volume->makeTetrahedron(); + } + + LLVolumeParams params = volume->getParams(); + + LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params); + + if (group) + { + //first see what the next lowest LOD available might be + for (S32 i = detail-1; i >= 0; --i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + + //no lower LOD is a available, is a higher lod available? + for (S32 i = detail+1; i < 4; ++i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + } + else + { + llerrs << "WTF?" << llendl; + } + } + + return detail; +} + +static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread"); +static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2"); + +void LLMeshRepository::notifyLoadedMeshes() +{ //called from main thread + + LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests"); + + //clean up completed upload threads + for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); ) + { + LLMeshUploadThread* thread = *iter; + + if (thread->isStopped() && thread->finished()) + { + iter = mUploads.erase(iter); + delete thread; + } + else + { + ++iter; + } + } + + //update inventory + if (!mInventoryQ.empty()) + { + LLMutexLock lock(mMeshMutex); + while (!mInventoryQ.empty()) + { + inventory_data& data = mInventoryQ.front(); + + LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); + LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); + + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + data.mPostData["asset_type"].asString(), + data.mPostData["folder_id"].asUUID(), + data.mPostData["name"], + data.mPostData["description"], + data.mResponse, + 0); + + mInventoryQ.pop(); + } + } + + if (!mThread->mWaiting) + { //curl thread is churning, wait for it to go idle + return; + } + + if (gAgent.getRegion()) + { //update capability url + //TODO: only do this when region changes + mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh"); + } + + LLFastTimer t(FTM_MESH_UPDATE); + + { + LLFastTimer t(FTM_MESH_LOCK1); + mMeshMutex->lock(); + } + + { + LLFastTimer t(FTM_MESH_LOCK2); + mThread->mMutex->lock(); + } + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } + + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map<LLUUID, F32> score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + { + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } + } + } + + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLFastTimer t(FTM_LOAD_MESH_LOD); + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + push_count--; + } + } + + //send skin info requests + while (!mPendingSkinRequests.empty()) + { + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); + } + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) + { + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); + } + + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } + + mThread->notifyLoadedMeshes(); + + mThread->mMutex->unlock(); + mMeshMutex->unlock(); + + mThread->mSignal->signal(); +} + +void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info) +{ + mSkinMap[info.mMeshID] = info; + mLoadingSkins.erase(info.mMeshID); +} + +void LLMeshDecomposition::merge(const LLMeshDecomposition* rhs) +{ + if (!rhs) + { + return; + } + + if (mMeshID != rhs->mMeshID) + { + llerrs << "Attempted to merge with decomposition of some other mesh." << llendl; + } + + if (mBaseHull.empty()) + { //take base hull and decomposition from rhs + mHull = rhs->mHull; + mBaseHull = rhs->mBaseHull; + mMesh = rhs->mMesh; + mBaseHullMesh = rhs->mBaseHullMesh; + } + + if (mPhysicsShapeMesh.isNull()) + { //take physics shape mesh from rhs + mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; + } +} + +void LLMeshRepository::notifyDecompositionReceived(LLMeshDecomposition* decomp) +{ + decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); + if (iter == mDecompositionMap.end()) + { //just insert decomp into map + mDecompositionMap[decomp->mMeshID] = decomp; + } + else + { //merge decomp with existing entry + iter->second->merge(decomp); + delete decomp; + } + + mLoadingDecompositions.erase(decomp->mMeshID); +} + +void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) +{ //called from main thread + S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); + + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params); + + if (volume && obj_iter != mLoadingMeshes[detail].end()) + { + //make sure target volume is still valid + if (volume->getNumVolumeFaces() <= 0) + { + llwarns << "Mesh loading returned empty volume." << llendl; + volume->makeTetrahedron(); + } + + { //update system volume + LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); + if (sys_volume) + { + sys_volume->copyVolumeFaces(volume); + LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); + } + else + { + llwarns << "Couldn't find system volume for given mesh." << llendl; + } + } + + //notify waiting LLVOVolume instances that their requested mesh is available + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + + mLoadingMeshes[detail].erase(mesh_params); + } +} + +void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) +{ //called from main thread + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params); + + F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); + + if (obj_iter != mLoadingMeshes[lod].end()) + { + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + LLVolume* obj_volume = vobj->getVolume(); + + if (obj_volume && + obj_volume->getDetail() == detail && + obj_volume->getParams() == mesh_params) + { //should force volume to find most appropriate LOD + vobj->setVolume(obj_volume->getParams(), lod); + } + } + } + + mLoadingMeshes[lod].erase(mesh_params); + } +} + +S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ + return mThread->getActualMeshLOD(mesh_params, lod); +} + +U32 LLMeshRepository::calcResourceCost(LLSD& header) +{ + U32 bytes = 0; + + for (U32 i = 0; i < 4; i++) + { + bytes += header[header_lod[i]]["size"].asInteger(); + } + + bytes += header["skin"]["size"].asInteger(); + + return bytes/4096 + 1; +} + +U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id) +{ + return mThread->getResourceCost(mesh_id); +} + +const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + skin_map::iterator iter = mSkinMap.find(mesh_id); + if (iter != mSkinMap.end()) + { + return &(iter->second); + } + + //no skin info known about given mesh, try to fetch it + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id); + if (iter == mLoadingSkins.end()) + { //no request pending for this skin info + mLoadingSkins.insert(mesh_id); + mPendingSkinRequests.push(mesh_id); + } + } + } + + return NULL; +} + +void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + LLMeshDecomposition* decomp = NULL; + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + decomp = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!decomp || decomp->mPhysicsShapeMesh.isNull()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + if (iter == mLoadingPhysicsShapes.end()) + { //no request pending for this skin info + mLoadingPhysicsShapes.insert(mesh_id); + mPendingPhysicsShapeRequests.push(mesh_id); + } + } + } + +} + +const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id) +{ + LLMeshDecomposition* ret = NULL; + + if (mesh_id.notNull()) + { + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + ret = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!ret || ret->mBaseHullMesh.isNull()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + if (iter == mLoadingDecompositions.end()) + { //no request pending for this skin info + mLoadingDecompositions.insert(mesh_id); + mPendingDecompositionRequests.push(mesh_id); + } + } + } + + return ret; +} + +void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail) +{ + LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail); + + if (!volume->mHullPoints) + { + //all default params + //execute first stage + //set simplify mode to retain + //set retain percentage to zero + //run second stage + } + + LLPrimitive::sVolumeManager->unrefVolume(volume); +} + +const LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id) +{ + return mThread->getMeshHeader(mesh_id); +} + +const LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id) +{ + static LLSD dummy_ret; + if (mesh_id.notNull()) + { + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); + if (iter != mMeshHeader.end()) + { + return iter->second; + } + } + + return dummy_ret; +} + + +void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +{ + LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints); + mUploads.push_back(thread); + thread->start(); +} + +S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) +{ + if (mThread) + { + LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); + if (iter != mThread->mMeshHeader.end()) + { + LLSD& header = iter->second; + + if (header.has("404")) + { + return -1; + } + + S32 size = header[header_lod[lod]]["size"].asInteger(); + return size; + } + + } + + return -1; + +} + +void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data) +{ + //write model file to memory buffer + std::stringstream ostr; + + LLModel::convex_hull_decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp : + data.mBaseModel->mConvexHullDecomp; + + LLModel::hull dummy_hull; + + LLSD header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + dummy_hull, + mUploadSkin, + mUploadJoints, + true); + + std::string desc = data.mBaseModel->mLabel; + + // Grab the total vertex count of the model + // along with other information for the "asset_resources" map + // to send to the server. + LLSD asset_resources = LLSD::emptyMap(); + + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_MESH, + desc, + desc, + LLFolderType::FT_MESH, + LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + + mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this)); + } +} + +void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data) +{ + if (data.mTexture.notNull() && data.mTexture->getDiscardLevel() >= 0) + { + LLSD asset_resources = LLSD::emptyMap(); + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_TEXTURE, + data.mLabel, + data.mLabel, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this)); + } + } +} + + +void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data) +{ + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + LLModel::convex_hull_decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp : + data.mBaseModel->mConvexHullDecomp; + + LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mHullMap[data.mBaseModel], + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this)); + } +} + +void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data) +{ + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this)); + } +} + + +void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data) +{ + createObjects(data); +} + +void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data) +{ + mTextureMap[data.mTexture] = data; +} + + +void LLMeshUploadThread::createObjects(LLMeshUploadData& data) +{ + instance_list& instances = mInstance[data.mBaseModel]; + + for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter) + { //create prims that reference given mesh + LLModelInstance& instance = *iter; + instance.mMeshID = data.mUUID; + mInstanceQ.push(instance); + } +} + +LLSD LLMeshUploadThread::createObject(LLModelInstance& instance) +{ + LLMatrix4 transformation = instance.mTransform; + + if (instance.mMeshID.isNull()) + { + llerrs << "WTF?" << llendl; + } + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + volume_params.setSculptID(instance.mMeshID, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position + mOrigin); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = instance.mModel->mLabel; + + // load material from dae file + object_params["facelist"] = LLSD::emptyArray(); + for (S32 i = 0; i < instance.mMaterial.size(); i++) + { + LLTextureEntry te; + LLImportMaterial& mat = instance.mMaterial[i]; + + te.setColor(mat.mDiffuseColor); + + LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID; + + if (diffuse_id.notNull()) + { + te.setID(diffuse_id); + } + else + { + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + } + + te.setFullbright(mat.mFullbright); + + object_params["facelist"][i] = te.asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(instance.mMeshID); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector<U8> v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); + + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + + object_params["permissions"] = ll_create_sd_from_permissions(perm); + + object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + + return object_params; +} + +void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + data.mRSVP = scrub_host_name(data.mRSVP, mHost); + + mConfirmedQ.push(data); +} + +void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + data.mRSVP = scrub_host_name(data.mRSVP, mHost); + + mConfirmedTextureQ.push(data); +} + + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + if (mDiffuseMap != rhs.mDiffuseMap) + { + return mDiffuseMap < rhs.mDiffuseMap; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + return mFullbright < rhs.mFullbright; +} + + +void LLMeshRepository::updateInventory(inventory_data data) +{ + LLMutexLock lock(mMeshMutex); + mInventoryQ.push(data); +} + +void LLMeshRepository::uploadError(LLSD& args) +{ + LLMutexLock lock(mMeshMutex); + mUploadErrorQ.push(args); +} + +//static +F32 LLMeshRepository::getStreamingCost(const LLSD& header, F32 radius) +{ + F32 dlowest = llmin(radius/0.06f, 256.f); + F32 dlow = llmin(radius/0.24f, 256.f); + F32 dmid = llmin(radius/1.0f, 256.f); + F32 dhigh = 0.f; + + + F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f; + F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f; + F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f; + F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f; + + if (bytes_high == 0.f) + { + return 0.f; + } + + if (bytes_mid == 0.f) + { + bytes_mid = bytes_high; + } + + if (bytes_low == 0.f) + { + bytes_low = bytes_mid; + } + + if (bytes_lowest == 0.f) + { + bytes_lowest = bytes_low; + } + + F32 cost = 0.f; + cost += llmax(256.f-dlowest, 1.f)/32.f*bytes_lowest; + cost += llmax(dlowest-dlow, 1.f)/32.f*bytes_low; + cost += llmax(dlow-dmid, 1.f)/32.f*bytes_mid; + cost += llmax(dmid-dhigh, 1.f)/32.f*bytes_high; + + cost *= gSavedSettings.getF32("MeshStreamingCostScaler"); + return cost; +} + + +LLPhysicsDecomp::LLPhysicsDecomp() +: LLThread("Physics Decomp") +{ + mInited = false; + mQuitting = false; + mDone = false; + + mSignal = new LLCondition(NULL); + mMutex = new LLMutex(NULL); +} + +LLPhysicsDecomp::~LLPhysicsDecomp() +{ + shutdown(); +} + +void LLPhysicsDecomp::shutdown() +{ + if (mSignal) + { + mQuitting = true; + mSignal->signal(); + + while (!mDone) + { + apr_sleep(100); + } + } +} + +void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request) +{ + LLMutexLock lock(mMutex); + mRequestQ.push(request); + mSignal->signal(); +} + +//static +S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2) +{ + if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull()) + { + return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2); + } + + return 1; +} + +void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh) +{ + mesh.mVertexBase = mCurRequest->mPositions[0].mV; + mesh.mVertexStrideBytes = 12; + mesh.mNumVertices = mCurRequest->mPositions.size(); + + mesh.mIndexType = LLCDMeshData::INT_16; + mesh.mIndexBase = &(mCurRequest->mIndices[0]); + mesh.mIndexStrideBytes = 6; + + mesh.mNumTriangles = mCurRequest->mIndices.size()/3; + + LLCDResult ret = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh); + } + + if (ret) + { + llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl; + } +} + +void LLPhysicsDecomp::doDecomposition() +{ + LLCDMeshData mesh; + S32 stage = mStageID[mCurRequest->mStage]; + + //load data intoLLCD + if (stage == 0) + { + setMeshData(mesh); + } + + //build parameter map + std::map<std::string, const LLCDParam*> param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + for (S32 i = 0; i < param_count; ++i) + { + param_map[params[i].mName] = params+i; + } + + //set parameter values + for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter) + { + const std::string& name = iter->first; + const LLSD& value = iter->second; + + const LLCDParam* param = param_map[name]; + + if (param == NULL) + { //couldn't find valid parameter + continue; + } + + U32 ret = LLCD_OK; + + if (param->mType == LLCDParam::LLCD_FLOAT) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal()); + } + else if (param->mType == LLCDParam::LLCD_INTEGER || + param->mType == LLCDParam::LLCD_ENUM) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger()); + } + else if (param->mType == LLCDParam::LLCD_BOOLEAN) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean()); + } + + if (ret) + { + llerrs << "WTF?" << llendl; + } + } + + mCurRequest->setStatusMessage("Executing."); + + LLCDResult ret = LLCD_OK; + + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->executeStage(stage); + } + + if (ret) + { + llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl; + LLMutexLock lock(mMutex); + + mCurRequest->mHull.clear(); + mCurRequest->mHullMesh.clear(); + + mCurRequest->setStatusMessage("FAIL"); + mCurRequest->completed(); + + mCurRequest = NULL; + } + else + { + mCurRequest->setStatusMessage("Reading results"); + + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + LLCDMeshData mesh; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh); + + mCurRequest->mHullMesh[i] = get_vertex_buffer_from_mesh(mesh); + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + + { + LLMutexLock lock(mMutex); + + mCurRequest->setStatusMessage("FAIL"); + mCurRequest->completed(); + + mCurRequest = NULL; + } + } +} + +void make_box(LLPhysicsDecomp::Request * request) +{ + LLVector3 min,max; + min = request->mPositions[0]; + max = min; + + for (U32 i = 0; i < request->mPositions.size(); ++i) + { + update_min_max(min, max, request->mPositions[i]); + } + + request->mHull.clear(); + + LLModel::hull box; + box.push_back(LLVector3(min[0],min[1],min[2])); + box.push_back(LLVector3(max[0],min[1],min[2])); + box.push_back(LLVector3(min[0],max[1],min[2])); + box.push_back(LLVector3(max[0],max[1],min[2])); + box.push_back(LLVector3(min[0],min[1],max[2])); + box.push_back(LLVector3(max[0],min[1],max[2])); + box.push_back(LLVector3(min[0],max[1],max[2])); + box.push_back(LLVector3(max[0],max[1],max[2])); + + request->mHull.push_back(box); +} + + +void LLPhysicsDecomp::doDecompositionSingleHull() +{ + LLCDMeshData mesh; + + setMeshData(mesh); + + + //set all parameters to default + std::map<std::string, const LLCDParam*> param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + + for (S32 i = 0; i < param_count; ++i) + { + decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); + } + + const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; + const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; + const S32 DECOMP_PREVIEW = 0; + const S32 SIMPLIFY_RETAIN = 0; + + decomp->setParam("Decompose Quality", DECOMP_PREVIEW); + decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); + decomp->setParam("Retain%", 0.f); + + LLCDResult ret = LLCD_OK; + ret = decomp->executeStage(STAGE_DECOMPOSE); + + if (ret) + { + llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + ret = decomp->executeStage(STAGE_SIMPLIFY); + + if (ret) + { + llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + mCurRequest->mHullMesh.clear(); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + } + } + + + { + LLMutexLock lock(mMutex); + mCurRequest->completed(); + mCurRequest = NULL; + } +} + +void LLPhysicsDecomp::run() +{ + LLConvexDecomposition::getInstance()->initThread(); + mInited = true; + + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + + static const LLCDStageData* stages = NULL; + static S32 num_stages = 0; + + if (!stages) + { + num_stages = decomp->getStages(&stages); + } + + for (S32 i = 0; i < num_stages; i++) + { + mStageID[stages[i].mName] = i; + } + + while (!mQuitting) + { + mSignal->wait(); + while (!mQuitting && !mRequestQ.empty()) + { + { + LLMutexLock lock(mMutex); + mCurRequest = mRequestQ.front(); + mRequestQ.pop(); + } + + if (mCurRequest->mStage == "single_hull") + { + doDecompositionSingleHull(); + } + else + { + doDecomposition(); + } + } + } + + LLConvexDecomposition::getInstance()->quitThread(); + + //delete mSignal; + delete mMutex; + mSignal = NULL; + mMutex = NULL; + mDone = true; +} + +void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) +{ + mStatusMessage = msg; +} + diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h new file mode 100644 index 0000000000..df00c6c7aa --- /dev/null +++ b/indra/newview/llmeshrepository.h @@ -0,0 +1,536 @@ +/** + * @file llmeshrepository.h + * @brief Client-side repository of mesh assets. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_MESH_REPOSITORY_H +#define LL_MESH_REPOSITORY_H + +#include "llassettype.h" +#include "llmodel.h" +#include "lluuid.h" +#include "llviewertexture.h" +#include "llvolume.h" + +#define LLCONVEXDECOMPINTER_STATIC 1 + +#include "llconvexdecomposition.h" + +class LLVOVolume; +class LLMeshResponder; +class LLCurlRequest; +class LLMutex; +class LLCondition; +class LLVFS; +class LLMeshRepository; + +class LLMeshUploadData +{ +public: + LLPointer<LLModel> mBaseModel; + LLPointer<LLModel> mModel[5]; + LLUUID mUUID; + U32 mRetries; + std::string mRSVP; + std::string mAssetData; + LLSD mPostData; + + LLMeshUploadData() + { + mRetries = 0; + } +}; + +class LLTextureUploadData +{ +public: + LLPointer<LLViewerFetchedTexture> mTexture; + LLUUID mUUID; + std::string mRSVP; + std::string mLabel; + U32 mRetries; + std::string mAssetData; + LLSD mPostData; + + LLTextureUploadData() + { + mRetries = 0; + } + + LLTextureUploadData(LLViewerFetchedTexture* texture, std::string& label) + : mTexture(texture), mLabel(label) + { + mRetries = 0; + } +}; + +class LLImportMaterial +{ +public: + LLPointer<LLViewerFetchedTexture> mDiffuseMap; + std::string mDiffuseMapFilename; + std::string mDiffuseMapLabel; + LLColor4 mDiffuseColor; + bool mFullbright; + + bool operator<(const LLImportMaterial ¶ms) const; + + LLImportMaterial() + : mFullbright(false) + { + mDiffuseColor.set(1,1,1,1); + } +}; + +class LLModelInstance +{ +public: + LLPointer<LLModel> mModel; + LLPointer<LLModel> mLOD[5]; + + LLUUID mMeshID; + + LLMatrix4 mTransform; + std::vector<LLImportMaterial> mMaterial; + + LLModelInstance(LLModel* model, LLMatrix4& transform, std::vector<LLImportMaterial>& materials) + : mModel(model), mTransform(transform), mMaterial(materials) + { + } +}; + +class LLMeshSkinInfo +{ +public: + LLUUID mMeshID; + std::vector<std::string> mJointNames; + std::vector<LLMatrix4> mInvBindMatrix; + std::vector<LLMatrix4> mAlternateBindMatrix; + + LLMatrix4 mBindShapeMatrix; +}; + +class LLMeshDecomposition +{ +public: + LLMeshDecomposition() { } + + void merge(const LLMeshDecomposition* rhs); + + LLUUID mMeshID; + LLModel::convex_hull_decomposition mHull; + LLModel::hull mBaseHull; + + std::vector<LLPointer<LLVertexBuffer> > mMesh; + LLPointer<LLVertexBuffer> mBaseHullMesh; + LLPointer<LLVertexBuffer> mPhysicsShapeMesh; +}; + +class LLPhysicsDecomp : public LLThread +{ +public: + + typedef std::map<std::string, LLSD> decomp_params; + + class Request : public LLRefCount + { + public: + //input params + std::string mStage; + std::vector<LLVector3> mPositions; + std::vector<U16> mIndices; + decomp_params mParams; + + //output state + std::string mStatusMessage; + std::vector<LLPointer<LLVertexBuffer> > mHullMesh; + LLModel::convex_hull_decomposition mHull; + + virtual S32 statusCallback(const char* status, S32 p1, S32 p2) = 0; + virtual void completed() = 0; + virtual void setStatusMessage(const std::string& msg); + }; + + LLCondition* mSignal; + LLMutex* mMutex; + + bool mInited; + bool mQuitting; + bool mDone; + + LLPhysicsDecomp(); + ~LLPhysicsDecomp(); + + void shutdown(); + + void submitRequest(Request* request); + static S32 llcdCallback(const char*, S32, S32); + void cancel(); + + void setMeshData(LLCDMeshData& mesh); + void doDecomposition(); + void doDecompositionSingleHull(); + + virtual void run(); + + std::map<std::string, S32> mStageID; + + typedef std::queue<LLPointer<Request> > request_queue; + request_queue mRequestQ; + + LLPointer<Request> mCurRequest; + +}; + +class LLMeshRepoThread : public LLThread +{ +public: + + static S32 sActiveHeaderRequests; + static S32 sActiveLODRequests; + static U32 sMaxConcurrentRequests; + + LLCurlRequest* mCurlRequest; + LLMutex* mMutex; + LLMutex* mHeaderMutex; + LLCondition* mSignal; + + bool mWaiting; + + //map of known mesh headers + typedef std::map<LLUUID, LLSD> mesh_header_map; + mesh_header_map mMeshHeader; + + std::map<LLUUID, U32> mMeshHeaderSize; + std::map<LLUUID, U32> mMeshResourceCost; + + class HeaderRequest + { + public: + const LLVolumeParams mMeshParams; + + HeaderRequest(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + bool operator<(const HeaderRequest& rhs) const + { + return mMeshParams < rhs.mMeshParams; + } + }; + + class LODRequest + { + public: + LLVolumeParams mMeshParams; + S32 mLOD; + F32 mScore; + + LODRequest(const LLVolumeParams& mesh_params, S32 lod) + : mMeshParams(mesh_params), mLOD(lod), mScore(0.f) + { + } + }; + + struct CompareScoreGreater + { + bool operator()(const LODRequest& lhs, const LODRequest& rhs) + { + return lhs.mScore > rhs.mScore; // greatest = first + } + }; + + + class LoadedMesh + { + public: + LLPointer<LLVolume> mVolume; + LLVolumeParams mMeshParams; + S32 mLOD; + + LoadedMesh(LLVolume* volume, const LLVolumeParams& mesh_params, S32 lod) + : mVolume(volume), mMeshParams(mesh_params), mLOD(lod) + { + } + + }; + + //set of requested skin info + std::set<LLUUID> mSkinRequests; + + //queue of completed skin info requests + std::queue<LLMeshSkinInfo> mSkinInfoQ; + + //set of requested decompositions + std::set<LLUUID> mDecompositionRequests; + + //set of requested physics shapes + std::set<LLUUID> mPhysicsShapeRequests; + + //queue of completed Decomposition info requests + std::queue<LLMeshDecomposition*> mDecompositionQ; + + //queue of requested headers + std::queue<HeaderRequest> mHeaderReqQ; + + //queue of requested LODs + std::queue<LODRequest> mLODReqQ; + + //queue of unavailable LODs (either asset doesn't exist or asset doesn't have desired LOD) + std::queue<LODRequest> mUnavailableQ; + + //queue of successfully loaded meshes + std::queue<LoadedMesh> mLoadedQ; + + //map of pending header requests and currently desired LODs + typedef std::map<LLVolumeParams, std::vector<S32> > pending_lod_map; + pending_lod_map mPendingLOD; + + static std::string constructUrl(LLUUID mesh_id); + + LLMeshRepoThread(); + ~LLMeshRepoThread(); + + virtual void run(); + + void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool fetchMeshHeader(const LLVolumeParams& mesh_params); + bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size); + bool lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size); + bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + bool physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + const LLSD& getMeshHeader(const LLUUID& mesh_id); + + void notifyLoadedMeshes(); + S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + U32 getResourceCost(const LLUUID& mesh_params); + + void loadMeshSkinInfo(const LLUUID& mesh_id); + void loadMeshDecomposition(const LLUUID& mesh_id); + void loadMeshPhysicsShape(const LLUUID& mesh_id); + + //send request for skin info, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshSkinInfo(const LLUUID& mesh_id); + + //send request for decomposition, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshDecomposition(const LLUUID& mesh_id); + + //send request for PhysicsShape, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshPhysicsShape(const LLUUID& mesh_id); + + +}; + +class LLMeshUploadThread : public LLThread +{ +public: + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + LLPointer<LLModel> mModel; + LLPointer<LLModel> mBaseModel; + + LLMeshUploadThread* mThread; + + DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread); + + S32 statusCallback(const char* status, S32 p1, S32 p2) { return 1; } + void completed(); + }; + + LLPointer<DecompRequest> mFinalDecomp; + bool mPhysicsComplete; + + typedef std::map<LLPointer<LLModel>, std::vector<LLVector3> > hull_map; + hull_map mHullMap; + + typedef std::vector<LLModelInstance> instance_list; + instance_list mInstanceList; + + typedef std::map<LLPointer<LLModel>, instance_list> instance_map; + instance_map mInstance; + + LLMutex* mMutex; + LLCurlRequest* mCurlRequest; + S32 mPendingConfirmations; + S32 mPendingUploads; + S32 mPendingCost; + bool mFinished; + LLVector3 mOrigin; + bool mUploadTextures; + bool mUploadSkin; + bool mUploadJoints; + + LLHost mHost; + std::string mUploadObjectAssetCapability; + std::string mNewInventoryCapability; + + std::queue<LLMeshUploadData> mUploadQ; + std::queue<LLMeshUploadData> mConfirmedQ; + std::queue<LLModelInstance> mInstanceQ; + + std::queue<LLTextureUploadData> mTextureQ; + std::queue<LLTextureUploadData> mConfirmedTextureQ; + + std::map<LLPointer<LLViewerFetchedTexture>, LLTextureUploadData> mTextureMap; + + LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints); + ~LLMeshUploadThread(); + + void uploadTexture(LLTextureUploadData& data); + void doUploadTexture(LLTextureUploadData& data); + void sendCostRequest(LLTextureUploadData& data); + void priceResult(LLTextureUploadData& data, const LLSD& content); + void onTextureUploaded(LLTextureUploadData& data); + + void uploadModel(LLMeshUploadData& data); + void sendCostRequest(LLMeshUploadData& data); + void doUploadModel(LLMeshUploadData& data); + void onModelUploaded(LLMeshUploadData& data); + void createObjects(LLMeshUploadData& data); + LLSD createObject(LLModelInstance& instance); + void priceResult(LLMeshUploadData& data, const LLSD& content); + + bool finished() { return mFinished; } + virtual void run(); + +}; + +class LLMeshRepository +{ +public: + + //metrics + static U32 sBytesReceived; + static U32 sHTTPRequestCount; + static U32 sHTTPRetryCount; + static U32 sCacheBytesRead; + static U32 sCacheBytesWritten; + static U32 sPeakKbps; + + static F32 getStreamingCost(const LLSD& header, F32 radius); + + LLMeshRepository(); + + void init(); + void shutdown(); + + //mesh management functions + S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0); + + void notifyLoadedMeshes(); + void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume); + void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod); + void notifySkinInfoReceived(LLMeshSkinInfo& info); + void notifyDecompositionReceived(LLMeshDecomposition* info); + + S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + U32 calcResourceCost(LLSD& header); + U32 getResourceCost(const LLUUID& mesh_params); + const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id); + const LLMeshDecomposition* getDecomposition(const LLUUID& mesh_id); + void fetchPhysicsShape(const LLUUID& mesh_id); + + void buildHull(const LLVolumeParams& params, S32 detail); + const LLSD& getMeshHeader(const LLUUID& mesh_id); + + void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints); + + S32 getMeshSize(const LLUUID& mesh_id, S32 lod); + + typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map; + mesh_load_map mLoadingMeshes[4]; + + typedef std::map<LLUUID, LLMeshSkinInfo> skin_map; + skin_map mSkinMap; + + typedef std::map<LLUUID, LLMeshDecomposition*> decomposition_map; + decomposition_map mDecompositionMap; + + LLMutex* mMeshMutex; + + std::vector<LLMeshRepoThread::LODRequest> mPendingRequests; + + //list of mesh ids awaiting skin info + std::set<LLUUID> mLoadingSkins; + + //list of mesh ids that need to send skin info fetch requests + std::queue<LLUUID> mPendingSkinRequests; + + //list of mesh ids awaiting decompositions + std::set<LLUUID> mLoadingDecompositions; + + //list of mesh ids that need to send decomposition fetch requests + std::queue<LLUUID> mPendingDecompositionRequests; + + //list of mesh ids awaiting physics shapes + std::set<LLUUID> mLoadingPhysicsShapes; + + //list of mesh ids that need to send physics shape fetch requests + std::queue<LLUUID> mPendingPhysicsShapeRequests; + + U32 mMeshThreadCount; + + void cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header); + + LLMeshRepoThread* mThread; + std::vector<LLMeshUploadThread*> mUploads; + + LLPhysicsDecomp* mDecompThread; + + class inventory_data + { + public: + LLSD mPostData; + LLSD mResponse; + + inventory_data(const LLSD& data, const LLSD& content) + : mPostData(data), mResponse(content) + { + } + }; + + std::queue<inventory_data> mInventoryQ; + + std::queue<LLSD> mUploadErrorQ; + + void uploadError(LLSD& args); + void updateInventory(inventory_data data); + + std::string mGetMeshCapability; + +}; + +extern LLMeshRepository gMeshRepo; + +#endif + diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h index 6805630ef1..330510814a 100644 --- a/indra/newview/llnamelistctrl.h +++ b/indra/newview/llnamelistctrl.h @@ -34,7 +34,7 @@ class LLAvatarName; class LLNameListCtrl -: public LLScrollListCtrl, public LLInstanceTracker<LLNameListCtrl> +: public LLScrollListCtrl, protected LLInstanceTracker<LLNameListCtrl> { public: typedef enum e_name_type diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp index cdf6e51bf8..e64192c2ae 100644 --- a/indra/newview/llpanelgroupnotices.cpp +++ b/indra/newview/llpanelgroupnotices.cpp @@ -154,6 +154,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: + case DAD_MESH: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) diff --git a/indra/newview/llpanelnearbymedia.cpp b/indra/newview/llpanelnearbymedia.cpp index fcc67d6840..c4ae82ccdf 100644 --- a/indra/newview/llpanelnearbymedia.cpp +++ b/indra/newview/llpanelnearbymedia.cpp @@ -356,7 +356,7 @@ void LLPanelNearByMedia::updateListItem(LLScrollListItem* item, LLViewerMediaImp debug_str += llformat("%g/", (float)impl->getInterest()); // proximity distance is actually distance squared -- display it as straight distance. - debug_str += llformat("%g/", fsqrtf(impl->getProximityDistance())); + debug_str += llformat("%g/", (F32) sqrt(impl->getProximityDistance())); // s += llformat("%g/", (float)impl->getCPUUsage()); // s += llformat("%g/", (float)impl->getApproximateTextureInterest()); diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index d756a1b931..4a1385134e 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -132,6 +132,26 @@ BOOL LLPanelObject::postBuild() mCheckPhantom = getChild<LLCheckBoxCtrl>("Phantom Checkbox Ctrl"); childSetCommitCallback("Phantom Checkbox Ctrl",onCommitPhantom,this); + // PhysicsShapeType combobox + mComboPhysicsShapeType = getChild<LLComboBox>("Physics Shape Type Combo Ctrl"); + childSetCommitCallback("Physics Shape Type Combo Ctrl", onCommitPhysicsParam, this); + + // PhysicsGravity + mSpinPhysicsGravity = getChild<LLSpinCtrl>("Physics Gravity"); + childSetCommitCallback("Physics Gravity", onCommitPhysicsParam, this); + + // PhysicsFriction + mSpinPhysicsFriction = getChild<LLSpinCtrl>("Physics Friction"); + childSetCommitCallback("Physics Friction", onCommitPhysicsParam, this); + + // PhysicsDensity + mSpinPhysicsDensity = getChild<LLSpinCtrl>("Physics Density"); + childSetCommitCallback("Physics Density", onCommitPhysicsParam, this); + + // PhysicsRestitution + mSpinPhysicsRestitution = getChild<LLSpinCtrl>("Physics Restitution"); + childSetCommitCallback("Physics Restitution", onCommitPhysicsParam, this); + // Position mLabelPosition = getChild<LLTextBox>("label position"); mCtrlPosX = getChild<LLSpinCtrl>("Pos X"); @@ -519,6 +539,21 @@ void LLPanelObject::getState( ) mCheckPhantom->set( mIsPhantom ); mCheckPhantom->setEnabled( roots_selected>0 && editable && !is_flexible ); + mComboPhysicsShapeType->setCurrentByIndex(objectp->getPhysicsShapeType()); + mComboPhysicsShapeType->setEnabled(editable); + + mSpinPhysicsGravity->set(objectp->getPhysicsGravity()); + mSpinPhysicsGravity->setEnabled(editable); + + mSpinPhysicsFriction->set(objectp->getPhysicsFriction()); + mSpinPhysicsFriction->setEnabled(editable); + + mSpinPhysicsDensity->set(objectp->getPhysicsDensity()); + mSpinPhysicsDensity->setEnabled(editable); + + mSpinPhysicsRestitution->set(objectp->getPhysicsRestitution()); + mSpinPhysicsRestitution->setEnabled(editable); + #if 0 // 1.9.2 mCastShadows = root_objectp->flagCastShadows(); mCheckCastShadows->set( mCastShadows ); @@ -1138,13 +1173,13 @@ void LLPanelObject::getState( ) if (mCtrlSculptMirror) { mCtrlSculptMirror->set(sculpt_mirror); - mCtrlSculptMirror->setEnabled(editable); + mCtrlSculptMirror->setEnabled(editable && (sculpt_stitching != LL_SCULPT_TYPE_MESH)); } if (mCtrlSculptInvert) { mCtrlSculptInvert->set(sculpt_invert); - mCtrlSculptInvert->setEnabled(editable); + mCtrlSculptInvert->setEnabled(editable && (sculpt_stitching != LL_SCULPT_TYPE_MESH)); } if (mLabelSculptType) @@ -1221,6 +1256,35 @@ void LLPanelObject::sendIsPhantom() } } +#include "llsdutil.h" +class CostResponder : public LLHTTPClient::Responder +{ +public: + CostResponder(U32 id) { mID = id; } + virtual void result(const LLSD& content) { llinfos << ll_pretty_print_sd(content) << llendl; } + + U32 mID; +}; + +void LLPanelObject::sendPhysicsParam() +{ + U8 type = (U8)mComboPhysicsShapeType->getCurrentIndex(); + F32 gravity = mSpinPhysicsGravity->get(); + F32 friction = mSpinPhysicsFriction->get(); + F32 density = mSpinPhysicsDensity->get(); + F32 restitution = mSpinPhysicsRestitution->get(); + + LLSelectMgr::getInstance()->selectionUpdatePhysicsParam(type, gravity, friction, + density, restitution); + + std::string url = gAgent.getRegion()->getCapability("GetObjectCost"); + LLSD body = LLSD::emptyArray(); + + body.append(LLSelectMgr::getInstance()->getSelection()->getFirstObject()->getID()); + + LLHTTPClient::post( url, body, new CostResponder(body[0].asInteger()) ); +} + void LLPanelObject::sendCastShadows() { BOOL value = mCheckCastShadows->get(); @@ -1786,6 +1850,17 @@ void LLPanelObject::sendSculpt() if (mCtrlSculptType) sculpt_type |= mCtrlSculptType->getCurrentIndex(); + bool enabled = sculpt_type != LL_SCULPT_TYPE_MESH; + + if (mCtrlSculptMirror) + { + mCtrlSculptMirror->setEnabled(enabled ? TRUE : FALSE); + } + if (mCtrlSculptInvert) + { + mCtrlSculptInvert->setEnabled(enabled ? TRUE : FALSE); + } + if ((mCtrlSculptMirror) && (mCtrlSculptMirror->get())) sculpt_type |= LL_SCULPT_FLAG_MIRROR; @@ -1894,6 +1969,12 @@ void LLPanelObject::clearCtrls() mCheckTemporary ->setEnabled( FALSE ); mCheckPhantom ->set(FALSE); mCheckPhantom ->setEnabled( FALSE ); + + mSpinPhysicsGravity->setEnabled(FALSE); + mSpinPhysicsFriction->setEnabled(FALSE); + mSpinPhysicsDensity->setEnabled(FALSE); + mSpinPhysicsRestitution->setEnabled(FALSE); + #if 0 // 1.9.2 mCheckCastShadows->set(FALSE); mCheckCastShadows->setEnabled( FALSE ); @@ -1987,6 +2068,13 @@ void LLPanelObject::onCommitPhantom( LLUICtrl* ctrl, void* userdata ) } // static +void LLPanelObject::onCommitPhysicsParam(LLUICtrl* ctrl, void* userdata ) +{ + LLPanelObject* self = (LLPanelObject*) userdata; + self->sendPhysicsParam(); +} + +// static void LLPanelObject::onCommitCastShadows( LLUICtrl* ctrl, void* userdata ) { LLPanelObject* self = (LLPanelObject*) userdata; diff --git a/indra/newview/llpanelobject.h b/indra/newview/llpanelobject.h index e07bf007ec..b43b1cc261 100644 --- a/indra/newview/llpanelobject.h +++ b/indra/newview/llpanelobject.h @@ -65,6 +65,7 @@ public: static void onCommitPhysics( LLUICtrl* ctrl, void* userdata); static void onCommitTemporary( LLUICtrl* ctrl, void* userdata); static void onCommitPhantom( LLUICtrl* ctrl, void* userdata); + static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata); static void onCommitCastShadows( LLUICtrl* ctrl, void* userdata); static void onCommitParametric(LLUICtrl* ctrl, void* userdata); @@ -87,6 +88,7 @@ protected: void sendIsPhysical(); void sendIsTemporary(); void sendIsPhantom(); + void sendPhysicsParam(); void sendCastShadows(); void sendSculpt(); @@ -159,6 +161,12 @@ protected: LLCheckBoxCtrl *mCheckPhantom; LLCheckBoxCtrl *mCheckCastShadows; + LLComboBox* mComboPhysicsShapeType; + LLSpinCtrl* mSpinPhysicsGravity; + LLSpinCtrl* mSpinPhysicsFriction; + LLSpinCtrl* mSpinPhysicsDensity; + LLSpinCtrl* mSpinPhysicsRestitution; + LLTextureCtrl *mCtrlSculptTexture; LLTextBox *mLabelSculptType; LLComboBox *mCtrlSculptType; diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index 211b9cf4b1..c4d1495a31 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -812,6 +812,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: + case DAD_MESH: accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data); if(accept && drop) { @@ -1237,6 +1238,116 @@ LLUIImagePtr LLTaskWearableBridge::getIcon() const return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, FALSE ); } +///---------------------------------------------------------------------------- +/// Class LLTaskMeshBridge +///---------------------------------------------------------------------------- + +class LLTaskMeshBridge : public LLTaskInvFVBridge +{ +public: + LLTaskMeshBridge( + LLPanelObjectInventory* panel, + const LLUUID& uuid, + const std::string& name); + + virtual LLUIImagePtr getIcon() const; + virtual void openItem(); + virtual void performAction(LLInventoryModel* model, std::string action); + virtual void buildContextMenu(LLMenuGL& menu, U32 flags); +}; + +LLTaskMeshBridge::LLTaskMeshBridge( + LLPanelObjectInventory* panel, + const LLUUID& uuid, + const std::string& name) : + LLTaskInvFVBridge(panel, uuid, name) +{ +} + +LLUIImagePtr LLTaskMeshBridge::getIcon() const +{ + return LLInventoryIcon::getIcon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE); +} + +void LLTaskMeshBridge::openItem() +{ + // open mesh +} + + +// virtual +void LLTaskMeshBridge::performAction(LLInventoryModel* model, std::string action) +{ + if (action == "mesh action") + { + LLInventoryItem* item = findItem(); + if(item) + { + // do action + } + } + LLTaskInvFVBridge::performAction(model, action); +} + +void LLTaskMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + LLInventoryItem* item = findItem(); + if(!item) return; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(item->getPermissions().getOwner() != gAgent.getID() + && item->getSaleInfo().isForSale()) + { + items.push_back(std::string("Task Buy")); + + std::string label= LLTrans::getString("Buy"); + // Check the price of the item. + S32 price = getPrice(); + if (-1 == price) + { + llwarns << "label_buy_task_bridged_item: Invalid price" << llendl; + } + else + { + std::ostringstream info; + info << LLTrans::getString("BuyforL$") << price; + label.assign(info.str()); + } + + const LLView::child_list_t *list = menu.getChildList(); + LLView::child_list_t::const_iterator itor; + for (itor = list->begin(); itor != list->end(); ++itor) + { + std::string name = (*itor)->getName(); + LLMenuItemCallGL* menu_itemp = dynamic_cast<LLMenuItemCallGL*>(*itor); + if (name == "Task Buy" && menu_itemp) + { + menu_itemp->setLabel(label); + } + } + } + else + { + items.push_back(std::string("Task Open")); + if (!isItemCopyable()) + { + disabled_items.push_back(std::string("Task Open")); + } + } + items.push_back(std::string("Task Properties")); + if(isItemRenameable()) + { + items.push_back(std::string("Task Rename")); + } + if(isItemRemovable()) + { + items.push_back(std::string("Task Remove")); + } + + + hide_context_entries(menu, items, disabled_items); +} ///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl @@ -1317,6 +1428,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory* object->getUUID(), object->getName()); break; + case LLAssetType::AT_MESH: + new_bridge = new LLTaskMeshBridge(panel, + object->getUUID(), + object->getName()); + break; default: llinfos << "Unhandled inventory type (llassetstorage.h): " << (S32)type << llendl; diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index b04971f980..15d6f82220 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -60,6 +60,7 @@ #include "llweb.h" #include "llwindow.h" #include "llfloatertools.h" // to enable hide if build tools are up +#include "llvector4a.h" // Functions pulled from pipeline.cpp glh::matrix4f glh_get_current_modelview(); @@ -569,7 +570,9 @@ void LLPanelPrimMediaControls::updateShape() { const LLVolumeFace& vf = volume->getVolumeFace(mTargetObjectFace); - const LLVector3* ext = vf.mExtents; + LLVector3 ext[2]; + ext[0].set(vf.mExtents[0].getF32ptr()); + ext[1].set(vf.mExtents[1].getF32ptr()); LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; diff --git a/indra/newview/llphysicsshapebuilderutil.cpp b/indra/newview/llphysicsshapebuilderutil.cpp new file mode 100644 index 0000000000..54d54bfcb9 --- /dev/null +++ b/indra/newview/llphysicsshapebuilderutil.cpp @@ -0,0 +1,206 @@ +/** +* @file llphysicsshapebuilder.cpp +* @brief Generic system to convert LL(Physics)VolumeParams to physics shapes +* @author falcon@lindenlab.com +* +* $LicenseInfo:firstyear=2010&license=internal$ +* +* Copyright (c) 2010, Linden Research, Inc. +* +* The following source code is PROPRIETARY AND CONFIDENTIAL. Use of +* this source code is governed by the Linden Lab Source Code Disclosure +* Agreement ("Agreement") previously entered between you and Linden +* Lab. By accessing, using, copying, modifying or distributing this +* software, you acknowledge that you have been informed of your +* obligations under the Agreement and agree to abide by those obligations. +* +* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO +* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, +* COMPLETENESS OR PERFORMANCE. +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" + +#include "llphysicsshapebuilderutil.h" + +/* static */ +void LLPhysicsShapeBuilderUtil::determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut ) +{ + const LLProfileParams& profile_params = volume_params.getProfileParams(); + const LLPathParams& path_params = volume_params.getPathParams(); + + specOut.mScale = scale; + + const F32 avgScale = ( scale[VX] + scale[VY] + scale[VZ] )/3.0f; + + // count the scale elements that are small + S32 min_size_counts = 0; + for (S32 i = 0; i < 3; ++i) + { + if (scale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE) + { + ++min_size_counts; + } + } + + const bool profile_complete = ( profile_params.getBegin() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) && + ( profile_params.getEnd() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) ); + + const bool path_complete = ( path_params.getBegin() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) && + ( path_params.getEnd() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) ); + + const bool simple_params = ( volume_params.getHollow() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW/avgScale ) + && ( fabs(path_params.getShearX()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR/avgScale ) + && ( fabs(path_params.getShearY()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR/avgScale ) + && ( !volume_params.isMeshSculpt() && !volume_params.isSculpt() ); + + if (simple_params && profile_complete) + { + // Try to create an implicit shape or convexified + bool no_taper = ( fabs(path_params.getScaleX() - 1.0f) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale ) + && ( fabs(path_params.getScaleY() - 1.0f) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale ); + + bool no_twist = ( fabs(path_params.getTwistBegin()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST/avgScale ) + && ( fabs(path_params.getTwistEnd()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST/avgScale); + + // Box + if( + ( profile_params.getCurveType() == LL_PCODE_PROFILE_SQUARE ) + && ( path_params.getCurveType() == LL_PCODE_PATH_LINE ) + && no_taper + && no_twist + ) + { + specOut.mType = PhysicsShapeSpecification::BOX; + if ( path_complete ) + { + return; + } + else + { + // Side lengths + specOut.mScale[VX] = llmax( scale[VX], SHAPE_BUILDER_MIN_GEOMETRY_SIZE ); + specOut.mScale[VY] = llmax( scale[VY], SHAPE_BUILDER_MIN_GEOMETRY_SIZE ); + specOut.mScale[VZ] = llmax( scale[VZ] * (path_params.getEnd() - path_params.getBegin()), SHAPE_BUILDER_MIN_GEOMETRY_SIZE ); + + specOut.mCenter.set( 0.f, 0.f, 0.5f * scale[VZ] * ( path_params.getEnd() + path_params.getBegin() - 1.0f ) ); + return; + } + } + + // Sphere + if( path_complete + && ( profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE_HALF ) + && ( path_params.getCurveType() == LL_PCODE_PATH_CIRCLE ) + && ( fabs(volume_params.getTaper()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale ) + && no_twist + ) + { + if ( ( scale[VX] == scale[VZ] ) + && ( scale[VY] == scale[VZ] ) ) + { + // perfect sphere + specOut.mType = PhysicsShapeSpecification::SPHERE; + specOut.mScale = scale; + return; + } + else if (min_size_counts > 1) + { + // small or narrow sphere -- we can boxify + for (S32 i=0; i<3; ++i) + { + if (specOut.mScale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE) + { + // reduce each small dimension size to split the approximation errors + specOut.mScale[i] *= 0.75f; + } + } + specOut.mType = PhysicsShapeSpecification::BOX; + return; + } + } + + // Cylinder + if( (scale[VX] == scale[VY]) + && ( profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE ) + && ( path_params.getCurveType() == LL_PCODE_PATH_LINE ) + && ( volume_params.getBeginS() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) + && ( volume_params.getEndS() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) ) + && no_taper + ) + { + if (min_size_counts > 1) + { + // small or narrow sphere -- we can boxify + for (S32 i=0; i<3; ++i) + { + if (specOut.mScale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE) + { + // reduce each small dimension size to split the approximation errors + specOut.mScale[i] *= 0.75f; + } + } + + specOut.mType = PhysicsShapeSpecification::BOX; + } + else + { + specOut.mType = PhysicsShapeSpecification::CYLINDER; + F32 length = (volume_params.getPathParams().getEnd() - volume_params.getPathParams().getBegin()) * scale[VZ]; + + specOut.mScale[VY] = specOut.mScale[VX]; + specOut.mScale[VZ] = length; + // The minus one below fixes the fact that begin and end range from 0 to 1 not -1 to 1. + specOut.mCenter.set( 0.f, 0.f, 0.5f * (volume_params.getPathParams().getBegin() + volume_params.getPathParams().getEnd() - 1.f) * scale[VZ] ); + } + + return; + } + } + + if ( (min_size_counts == 3 ) + // Possible dead code here--who wants to take it out? + || (path_complete + && profile_complete + && ( path_params.getCurveType() == LL_PCODE_PATH_LINE ) + && (min_size_counts > 1 ) ) + ) + { + // it isn't simple but + // we might be able to convexify this shape if the path and profile are complete + // or the path is linear and both path and profile are complete --> we can boxify it + specOut.mType = PhysicsShapeSpecification::BOX; + specOut.mScale = scale; + return; + } + + // Special case for big, very thin objects - bump the small dimensions up to the COLLISION_TOLERANCE + if (min_size_counts == 1 // One dimension is small + && avgScale > 3.f) // ... but others are fairly large + { + for (S32 i = 0; i < 3; ++i) + { + specOut.mScale[i] = llmax( specOut.mScale[i], COLLISION_TOLERANCE ); + } + } + + if ( volume_params.shouldForceConvex() ) + { + specOut.mType = PhysicsShapeSpecification::USER_CONVEX; + } + // Make a simpler convex shape if we can. + else if (volume_params.isConvex() // is convex + || min_size_counts > 1 ) // two or more small dimensions + { + specOut.mType = PhysicsShapeSpecification::PRIM_CONVEX; + } + else if ( volume_params.isSculpt() ) // Is a sculpt of any kind (mesh or legacy) + { + specOut.mType = volume_params.isMeshSculpt() ? PhysicsShapeSpecification::USER_MESH : PhysicsShapeSpecification::SCULPT; + } + else // Resort to mesh + { + specOut.mType = PhysicsShapeSpecification::PRIM_MESH; + } +} diff --git a/indra/newview/llphysicsshapebuilderutil.h b/indra/newview/llphysicsshapebuilderutil.h new file mode 100644 index 0000000000..3de9afcb25 --- /dev/null +++ b/indra/newview/llphysicsshapebuilderutil.h @@ -0,0 +1,134 @@ +/** + * @file llphysicsshapebuilder.h + * @author falcon@lindenlab.com + * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes + * + * $LicenseInfo:firstyear=2010&license=internal$ + * + * Copyright (c) 2010, Linden Research, Inc. + * + * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of + * this source code is governed by the Linden Lab Source Code Disclosure + * Agreement ("Agreement") previously entered between you and Linden + * Lab. By accessing, using, copying, modifying or distributing this + * software, you acknowledge that you have been informed of your + * obligations under the Agreement and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_PHYSICS_SHAPE_BUILDER_H +#define LL_PHYSICS_SHAPE_BUILDER_H + +#include "indra_constants.h" +#include "llvolume.h" + +#define USE_SHAPE_QUANTIZATION 0 + +#define SHAPE_BUILDER_DEFAULT_VOLUME_DETAIL 1 + +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW 0.10f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW_SPHERES 0.90f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT 0.05f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER 0.05f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST 0.09f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR 0.05f + +const F32 SHAPE_BUILDER_ENTRY_SNAP_SCALE_BIN_SIZE = 0.15f; +const F32 SHAPE_BUILDER_ENTRY_SNAP_PARAMETER_BIN_SIZE = 0.010f; +const F32 SHAPE_BUILDER_CONVEXIFICATION_SIZE = 2.f * COLLISION_TOLERANCE; +const F32 SHAPE_BUILDER_MIN_GEOMETRY_SIZE = 0.5f * COLLISION_TOLERANCE; + +class LLPhysicsVolumeParams : public LLVolumeParams
+{
+public:
+
+ LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) :
+ LLVolumeParams( params ),
+ mForceConvex(forceConvex) {}
+
+ bool operator==(const LLPhysicsVolumeParams ¶ms) const
+ {
+ return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) );
+ }
+
+ bool operator!=(const LLPhysicsVolumeParams ¶ms) const
+ {
+ return !operator==(params);
+ }
+
+ bool operator<(const LLPhysicsVolumeParams ¶ms) const
+ {
+ if ( LLVolumeParams::operator!=(params) )
+ {
+ return LLVolumeParams::operator<(params);
+ }
+ return (params.mForceConvex == false) && (mForceConvex == true);
+ }
+
+ bool shouldForceConvex() const { return mForceConvex; }
+
+private:
+ bool mForceConvex;
+};
+
+ +class LLPhysicsShapeBuilderUtil +{ +public: + + class PhysicsShapeSpecification + { + public: + enum ShapeType + { + // Primitive types + BOX, + SPHERE, + CYLINDER, + + USER_CONVEX, // User specified they wanted the convex hull of the volume + + PRIM_CONVEX, // Either a volume that is inherently convex but not a primitive type, or a shape + // with dimensions such that will convexify it anyway. + + SCULPT, // Special case for traditional sculpts--they are the convex hull of a single particular set of volume params + + USER_MESH, // A user mesh. May or may not contain a convex decomposition. + + PRIM_MESH, // A non-convex volume which we have to represent accurately + + INVALID + }; + + PhysicsShapeSpecification() : + mType( INVALID ), + mScale( 0.f, 0.f, 0.f ), + mCenter( 0.f, 0.f, 0.f ) {} + + bool isConvex() { return (mType != USER_MESH && mType != PRIM_MESH && mType != INVALID); } + bool isMesh() { return (mType == USER_MESH) || (mType == PRIM_MESH); } + + ShapeType getType() { return mType; } + const LLVector3& getScale() { return mScale; } + const LLVector3& getCenter() { return mCenter; } + + private: + friend class LLPhysicsShapeBuilderUtil; + + ShapeType mType; + + // Dimensions of an AABB around the shape + LLVector3 mScale; + + // Offset of shape from origin of primitive's reference frame + LLVector3 mCenter; + }; + + static void determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut ); +}; + +#endif //LL_PHYSICS_SHAPE_BUILDER_H diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp index 363b0b8e9d..2a14355061 100644 --- a/indra/newview/llpolymesh.cpp +++ b/indra/newview/llpolymesh.cpp @@ -29,7 +29,8 @@ //----------------------------------------------------------------------------- #include "llviewerprecompiledheaders.h" -#include "llpolymesh.h" +#include "llfasttimer.h" +#include "llmemory.h" #include "llviewercontrol.h" #include "llxmltree.h" @@ -39,7 +40,7 @@ #include "llvolume.h" #include "llendianswizzle.h" -#include "llfasttimer.h" +#include "llpolymesh.h" #define HEADER_ASCII "Linden Mesh 1.0" #define HEADER_BINARY "Linden Binary Mesh 1.0" @@ -134,7 +135,7 @@ void LLPolyMeshSharedData::freeMeshData() delete [] mDetailTexCoords; mDetailTexCoords = NULL; - delete [] mWeights; + ll_aligned_free_16(mWeights); mWeights = NULL; } @@ -224,7 +225,7 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices ) mBaseBinormals = new LLVector3[ numVertices ]; mTexCoords = new LLVector2[ numVertices ]; mDetailTexCoords = new LLVector2[ numVertices ]; - mWeights = new F32[ numVertices ]; + mWeights = (F32*) ll_aligned_malloc_16((numVertices*sizeof(F32)+0xF) & ~0xF); for (i = 0; i < numVertices; i++) { mWeights[i] = 0.f; @@ -702,20 +703,29 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_ mClothingWeights = reference_mesh->mClothingWeights; } else - { + { #if 1 // Allocate memory without initializing every vector // NOTE: This makes asusmptions about the size of LLVector[234] int nverts = mSharedData->mNumVertices; - int nfloats = nverts * (3*5 + 2 + 4); - mVertexData = new F32[nfloats]; + int nfloats = nverts * (2*4 + 3*3 + 2 + 4); + + //use aligned vertex data to make LLPolyMesh SSE friendly + mVertexData = (F32*) ll_aligned_malloc_16(nfloats*4); int offset = 0; - mCoords = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts; - mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + + //all members must be 16-byte aligned except the last 3 + mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts; + + // these members don't need to be 16-byte aligned, but the first one might be + // read during an aligned memcpy of mTexCoords + mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + + #else mCoords = new LLVector3[mSharedData->mNumVertices]; mNormals = new LLVector3[mSharedData->mNumVertices]; @@ -751,7 +761,7 @@ LLPolyMesh::~LLPolyMesh() delete [] mClothingWeights; delete [] mTexCoords; #else - delete [] mVertexData; + ll_aligned_free_16(mVertexData); #endif } @@ -858,7 +868,7 @@ void LLPolyMesh::dumpDiagInfo() //----------------------------------------------------------------------------- // getWritableCoords() //----------------------------------------------------------------------------- -LLVector3 *LLPolyMesh::getWritableCoords() +LLVector4 *LLPolyMesh::getWritableCoords() { return mCoords; } @@ -866,7 +876,7 @@ LLVector3 *LLPolyMesh::getWritableCoords() //----------------------------------------------------------------------------- // getWritableNormals() //----------------------------------------------------------------------------- -LLVector3 *LLPolyMesh::getWritableNormals() +LLVector4 *LLPolyMesh::getWritableNormals() { return mNormals; } @@ -921,8 +931,12 @@ void LLPolyMesh::initializeForMorph() if (!mSharedData) return; - memcpy(mCoords, mSharedData->mBaseCoords, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ - memcpy(mNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ + for (U32 i = 0; i < mSharedData->mNumVertices; ++i) + { + mCoords[i] = LLVector4(mSharedData->mBaseCoords[i]); + mNormals[i] = LLVector4(mSharedData->mBaseNormals[i]); + } + memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ diff --git a/indra/newview/llpolymesh.h b/indra/newview/llpolymesh.h index 894cd307c4..ba2bf85570 100644 --- a/indra/newview/llpolymesh.h +++ b/indra/newview/llpolymesh.h @@ -217,15 +217,15 @@ public: } // Get coords - const LLVector3 *getCoords() const{ + const LLVector4 *getCoords() const{ return mCoords; } // non const version - LLVector3 *getWritableCoords(); + LLVector4 *getWritableCoords(); // Get normals - const LLVector3 *getNormals() const{ + const LLVector4 *getNormals() const{ return mNormals; } @@ -247,7 +247,7 @@ public: } // intermediate morphed normals and output normals - LLVector3 *getWritableNormals(); + LLVector4 *getWritableNormals(); LLVector3 *getScaledNormals(); LLVector3 *getWritableBinormals(); @@ -341,11 +341,11 @@ protected: // Single array of floats for allocation / deletion F32 *mVertexData; // deformed vertices (resulting from application of morph targets) - LLVector3 *mCoords; + LLVector4 *mCoords; // deformed normals (resulting from application of morph targets) LLVector3 *mScaledNormals; // output normals (after normalization) - LLVector3 *mNormals; + LLVector4 *mNormals; // deformed binormals (resulting from application of morph targets) LLVector3 *mScaledBinormals; // output binormals (after normalization) diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp index 0ffe1c635f..37e1d4e471 100644 --- a/indra/newview/llpolymorph.cpp +++ b/indra/newview/llpolymorph.cpp @@ -455,10 +455,10 @@ void LLPolyMorphTarget::apply( ESex avatar_sex ) if (delta_weight != 0.f) { llassert(!mMesh->isLOD()); - LLVector3 *coords = mMesh->getWritableCoords(); + LLVector4 *coords = mMesh->getWritableCoords(); LLVector3 *scaled_normals = mMesh->getScaledNormals(); - LLVector3 *normals = mMesh->getWritableNormals(); + LLVector4 *normals = mMesh->getWritableNormals(); LLVector3 *scaled_binormals = mMesh->getScaledBinormals(); LLVector3 *binormals = mMesh->getWritableBinormals(); @@ -478,7 +478,8 @@ void LLPolyMorphTarget::apply( ESex avatar_sex ) maskWeight = maskWeightArray[vert_index_morph]; } - coords[vert_index_mesh] += mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight; + coords[vert_index_mesh] += LLVector4(mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight); + if (getInfo()->mIsClothingMorph && clothing_weights) { LLVector3 clothing_offset = mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight; @@ -493,7 +494,7 @@ void LLPolyMorphTarget::apply( ESex avatar_sex ) scaled_normals[vert_index_mesh] += mMorphData->mNormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR; LLVector3 normalized_normal = scaled_normals[vert_index_mesh]; normalized_normal.normVec(); - normals[vert_index_mesh] = normalized_normal; + normals[vert_index_mesh] = LLVector4(normalized_normal); // calculate new binormals scaled_binormals[vert_index_mesh] += mMorphData->mBinormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR; @@ -542,7 +543,7 @@ void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S3 if (maskWeights) { - LLVector3 *coords = mMesh->getWritableCoords(); + LLVector4 *coords = mMesh->getWritableCoords(); LLVector3 *scaled_normals = mMesh->getScaledNormals(); LLVector3 *scaled_binormals = mMesh->getScaledBinormals(); LLVector2 *tex_coords = mMesh->getWritableTexCoords(); @@ -553,7 +554,7 @@ void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S3 S32 out_vert = mMorphData->mVertexIndices[vert]; // remove effect of existing masked morph - coords[out_vert] -= mMorphData->mCoords[vert] * lastMaskWeight; + coords[out_vert] -= LLVector4(mMorphData->mCoords[vert]) * lastMaskWeight; scaled_normals[out_vert] -= mMorphData->mNormals[vert] * lastMaskWeight * NORMAL_SOFTEN_FACTOR; scaled_binormals[out_vert] -= mMorphData->mBinormals[vert] * lastMaskWeight * NORMAL_SOFTEN_FACTOR; tex_coords[out_vert] -= mMorphData->mTexCoords[vert] * lastMaskWeight; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index da891d1c51..728694117c 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -64,6 +64,7 @@ #include "llhudmanager.h" #include "llinventorymodel.h" #include "llmenugl.h" +#include "llmeshrepository.h" #include "llmutelist.h" #include "llsidepaneltaskinfo.h" #include "llslurl.h" @@ -175,7 +176,6 @@ LLObjectSelection *get_null_object_selection() // Build time optimization, generate this function once here template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance(); - //----------------------------------------------------------------------------- // LLSelectMgr() //----------------------------------------------------------------------------- @@ -1095,8 +1095,8 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & mGridRotation = first_grid_object->getRenderRotation(); LLVector3 first_grid_obj_pos = first_grid_object->getRenderPosition(); - LLVector3 min_extents(F32_MAX, F32_MAX, F32_MAX); - LLVector3 max_extents(-F32_MAX, -F32_MAX, -F32_MAX); + LLVector4a min_extents(F32_MAX); + LLVector4a max_extents(-F32_MAX); BOOL grid_changed = FALSE; for (LLObjectSelection::iterator iter = mGridObjects.begin(); iter != mGridObjects.end(); ++iter) @@ -1105,7 +1105,7 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & LLDrawable* drawable = object->mDrawable; if (drawable) { - const LLVector3* ext = drawable->getSpatialExtents(); + const LLVector4a* ext = drawable->getSpatialExtents(); update_min_max(min_extents, max_extents, ext[0]); update_min_max(min_extents, max_extents, ext[1]); grid_changed = TRUE; @@ -1113,13 +1113,19 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & } if (grid_changed) { - mGridOrigin = lerp(min_extents, max_extents, 0.5f); + LLVector4a center, size; + center.setAdd(min_extents, max_extents); + center.mul(0.5f); + size.setSub(max_extents, min_extents); + size.mul(0.5f); + + mGridOrigin.set(center.getF32ptr()); LLDrawable* drawable = first_grid_object->mDrawable; if (drawable && drawable->isActive()) { mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix(); } - mGridScale = (max_extents - min_extents) * 0.5f; + mGridScale.set(size.getF32ptr()); } } else // GRID_MODE_WORLD or just plain default @@ -3532,7 +3538,7 @@ void LLSelectMgr::deselectAllIfTooFar() { if (mDebugSelectMgr) { - llinfos << "Selection manager: auto-deselecting, select_dist = " << fsqrtf(select_dist_sq) << llendl; + llinfos << "Selection manager: auto-deselecting, select_dist = " << (F32) sqrt(select_dist_sq) << llendl; llinfos << "agent pos global = " << gAgent.getPositionGlobal() << llendl; llinfos << "selection pos global = " << selectionCenter << llendl; } @@ -3930,6 +3936,44 @@ void LLSelectMgr::selectionUpdateCastShadows(BOOL cast_shadows) getSelection()->applyToObjects(&func); } +struct LLSelectMgrApplyPhysicsParam : public LLSelectedObjectFunctor +{ + LLSelectMgrApplyPhysicsParam(U8 type, F32 gravity, F32 friction, + F32 density, F32 restitution) : + mType(type), + mGravity(gravity), + mFriction(friction), + mDensity(density), + mRestitution(restitution) + {} + U8 mType; + F32 mGravity; + F32 mFriction; + F32 mDensity; + F32 mRestitution; + virtual bool apply(LLViewerObject* object) + { + if ( object->permModify() ) // preemptive permissions check + { + object->setPhysicsShapeType( mType ); + object->setPhysicsGravity(mGravity); + object->setPhysicsFriction(mFriction); + object->setPhysicsDensity(mDensity); + object->setPhysicsRestitution(mRestitution); + object->updateFlags(); + } + return true; + } +}; + + +void LLSelectMgr::selectionUpdatePhysicsParam(U8 type, F32 gravity, F32 friction, + F32 density, F32 restitution) +{ + llwarns << "physics shape type ->" << (U32)type << llendl; + LLSelectMgrApplyPhysicsParam func(type, gravity, friction, density, restitution); + getSelection()->applyToObjects(&func); +} //---------------------------------------------------------------------- // Helpful packing functions for sendObjectMessage() @@ -4619,7 +4663,6 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**) LLSelectMgr::getInstance()->highlightObjectAndFamily(objects); } - extern LLGLdouble gGLModelView[16]; void LLSelectMgr::updateSilhouettes() @@ -5337,6 +5380,106 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id)); } + +//helper function for pushing relevant vertices from drawable to GL +void pushWireframe(LLDrawable* drawable) +{ + if (drawable->isState(LLDrawable::RIGGED)) + { //render straight from rigged volume if this is a rigged attachment + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj) + { + vobj->updateRiggedVolume(); + LLRiggedVolume* rigged_volume = vobj->getRiggedVolume(); + if (rigged_volume) + { + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = rigged_volume->getVolumeFace(i); + glVertexPointer(3, GL_FLOAT, 16, face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } + gGL.popMatrix(); + } + } + } + else + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + pushVerts(face, LLVertexBuffer::MAP_VERTEX); + } + } +} + +void LLSelectNode::renderOneWireframe(const LLColor4& color) +{ + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return; + } + + LLDrawable* drawable = objectp->mDrawable; + if(!drawable) + { + return; + } + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + + BOOL is_hud_object = objectp->isHUDAttachment(); + + if (!is_hud_object) + { + glLoadIdentity(); + glMultMatrixd(gGLModelView); + } + + if (drawable->isActive()) + { + glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + } + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) + { + gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } + + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 3.f); + glLineWidth(3.f); + pushWireframe(drawable); + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.popMatrix(); +} + //----------------------------------------------------------------------------- // renderOneSilhouette() //----------------------------------------------------------------------------- @@ -5354,6 +5497,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj && vobj->isMesh()) + { + renderOneWireframe(color); + return; + } + if (!mSilhouetteExists) { return; @@ -6047,10 +6197,141 @@ BOOL LLObjectSelection::isEmpty() const //----------------------------------------------------------------------------- // getObjectCount() - returns number of non null objects //----------------------------------------------------------------------------- -S32 LLObjectSelection::getObjectCount() +S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust) { cleanupNodes(); S32 count = mList.size(); + + return count; +} + +F32 LLObjectSelection::getSelectedObjectCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + cost += object->getObjectCost(); + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedLinksetCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + std::set<LLViewerObject*> me_roots; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot()); + if (root) + { + if (me_roots.find(root) == me_roots.end()) + { + me_roots.insert(root); + cost += root->getLinksetCost(); + } + } + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedPhysicsCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + cost += object->getPhysicsCost(); + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedLinksetPhysicsCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + std::set<LLViewerObject*> me_roots; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot()); + if (root) + { + if (me_roots.find(root) == me_roots.end()) + { + me_roots.insert(root); + cost += root->getLinksetPhysicsCost(); + } + } + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedObjectStreamingCost() +{ + F32 cost = 0.f; + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + cost += object->getStreamingCost(); + } + } + + return cost; +} + +U32 LLObjectSelection::getSelectedObjectTriangleCount() +{ + U32 count = 0; + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + count += object->getTriangleCount(); + } + } + return count; } diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 7478ed5f9a..e0f76bd5dd 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -134,6 +134,7 @@ public: BOOL isTESelected(S32 te_index); S32 getLastSelectedTE(); S32 getTESelectMask() { return mTESelectMask; } + void renderOneWireframe(const LLColor4& color); void renderOneSilhouette(const LLColor4 &color); void setTransient(BOOL transient) { mTransient = transient; } BOOL isTransient() { return mTransient; } @@ -278,7 +279,15 @@ public: LLSelectNode* findNode(LLViewerObject* objectp); // count members - S32 getObjectCount(); + S32 getObjectCount(BOOL mesh_adjust = FALSE); + F32 getSelectedObjectCost(); + F32 getSelectedLinksetCost(); + F32 getSelectedPhysicsCost(); + F32 getSelectedLinksetPhysicsCost(); + + F32 getSelectedObjectStreamingCost(); + U32 getSelectedObjectTriangleCount(); + S32 getTECount(); S32 getRootObjectCount(); @@ -479,6 +488,8 @@ public: void saveSelectedObjectTextures(); void selectionUpdatePhysics(BOOL use_physics); + void selectionUpdatePhysicsParam(U8 type, F32 gravity, F32 friction, + F32 density, F32 restitution); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); void selectionUpdateCastShadows(BOOL cast_shadows); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 960e72ee42..e69fe9f99e 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -32,15 +32,19 @@ #include "llviewerobjectlist.h" #include "llvovolume.h" #include "llvolume.h" +#include "llvolumeoctree.h" #include "llviewercamera.h" #include "llface.h" #include "llviewercontrol.h" #include "llviewerregion.h" #include "llcamera.h" #include "pipeline.h" +#include "llmeshrepository.h" #include "llrender.h" #include "lloctree.h" +#include "llphysicsshapebuilderutil.h" #include "llvoavatar.h" +#include "llvolumemgr.h" #include "lltextureatlas.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); @@ -95,23 +99,6 @@ void sg_assert(BOOL expr) #endif } -#if LL_DEBUG -void validate_drawable(LLDrawable* drawablep) -{ - F64 rad = drawablep->getBinRadius(); - const LLVector3* ext = drawablep->getSpatialExtents(); - - if (rad < 0 || rad > 4096 || - (ext[1]-ext[0]).magVec() > 4096) - { - llwarns << "Invalid drawable found in octree." << llendl; - } -} -#else -#define validate_drawable(x) -#endif - - S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad) { return AABBSphereIntersectR2(min, max, origin, rad*rad); @@ -151,6 +138,55 @@ S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVe } +S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad) +{ + return AABBSphereIntersectR2(min, max, origin, rad*rad); +} + +S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r) +{ + F32 d = 0.f; + F32 t; + + LLVector4a origina; + origina.load3(origin.mV); + + LLVector4a v; + v.setSub(min, origina); + + if (v.dot3(v) < r) + { + v.setSub(max, origina); + if (v.dot3(v) < r) + { + return 2; + } + } + + + for (U32 i = 0; i < 3; i++) + { + if (origin.mV[i] < min[i]) + { + t = min[i] - origin.mV[i]; + d += t*t; + } + else if (origin.mV[i] > max[i]) + { + t = origin.mV[i] - max[i]; + d += t*t; + } + + if (d > r) + { + return 0; + } + } + + return 1; +} + + typedef enum { b000 = 0x00, @@ -168,42 +204,31 @@ typedef enum //gives you a triangle fan index array static U8 sOcclusionIndices[] = { - // 000 + //000 b111, b110, b010, b011, b001, b101, b100, b110, - //001 - b110, b000, b010, b011, b111, b101, b100, b000, + //001 + b011, b010, b000, b001, b101, b111, b110, b010, //010 b101, b100, b110, b111, b011, b001, b000, b100, //011 - b100, b010, b110, b111, b101, b001, b000, b010, - //100 - b011, b010, b000, b001, b101, b111, b110, b010, + b001, b000, b100, b101, b111, b011, b010, b000, + //100 + b110, b000, b010, b011, b111, b101, b100, b000, //101 b010, b100, b000, b001, b011, b111, b110, b100, //110 - b001, b000, b100, b101, b111, b011, b010, b000, + b100, b010, b110, b111, b101, b001, b000, b010, //111 b000, b110, b100, b101, b001, b011, b010, b110, }; -U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center) +U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center) { - LLVector3 d = center - camera->getOrigin(); - - U8 cypher = 0; - if (d.mV[0] > 0) - { - cypher |= b100; - } - if (d.mV[1] > 0) - { - cypher |= b010; - } - if (d.mV[2] > 0) - { - cypher |= b001; - } + LLVector4a origin; + origin.load3(camera->getOrigin().mV); + S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; + return sOcclusionIndices+cypher*8; } @@ -211,33 +236,49 @@ void LLSpatialGroup::buildOcclusion() { if (!mOcclusionVerts) { - mOcclusionVerts = new F32[8*3]; + mOcclusionVerts = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*8); } - LLVector3 r = mBounds[1] + LLVector3(SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE); + LLVector4a fudge; + fudge.splat(SG_OCCLUSION_FUDGE); - for (U32 k = 0; k < 3; k++) - { - r.mV[k] = llmin(mBounds[1].mV[k]+0.25f, r.mV[k]); - } + LLVector4a r; + r.setAdd(mBounds[1], fudge); - F32* v = mOcclusionVerts; - F32* c = mBounds[0].mV; - F32* s = r.mV; + LLVector4a r2; + r2.splat(0.25f); + r2.add(mBounds[1]); + + r.setMin(r, r2); + + LLVector4a* v = mOcclusionVerts; + const LLVector4a& c = mBounds[0]; + const LLVector4a& s = r; + static const LLVector4a octant[] = + { + LLVector4a(-1.f, -1.f, -1.f), + LLVector4a(-1.f, -1.f, 1.f), + LLVector4a(-1.f, 1.f, -1.f), + LLVector4a(-1.f, 1.f, 1.f), + + LLVector4a(1.f, -1.f, -1.f), + LLVector4a(1.f, -1.f, 1.f), + LLVector4a(1.f, 1.f, -1.f), + LLVector4a(1.f, 1.f, 1.f), + }; + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s[0]; v[1] = c[1]-s[1]; v[2] = c[2]-s[2]; // 0 - 0000 - v[3] = c[0]-s[0]; v[4] = c[1]-s[1]; v[5] = c[2]+s[2]; // 1 - 0001 - v[6] = c[0]-s[0]; v[7] = c[1]+s[1]; v[8] = c[2]-s[2]; // 2 - 0010 - v[9] = c[0]-s[0]; v[10] = c[1]+s[1]; v[11] = c[2]+s[2]; // 3 - 0011 - - v[12] = c[0]+s[0]; v[13] = c[1]-s[1]; v[14] = c[2]-s[2]; // 4 - 0100 - v[15] = c[0]+s[0]; v[16] = c[1]-s[1]; v[17] = c[2]+s[2]; // 5 - 0101 - v[18] = c[0]+s[0]; v[19] = c[1]+s[1]; v[20] = c[2]-s[2]; // 6 - 0110 - v[21] = c[0]+s[0]; v[22] = c[1]+s[1]; v[23] = c[2]+s[2]; // 7 - 0111 + + for (S32 i = 0; i < 8; ++i) + { + v[i] = s; + v[i].mul(octant[i]); + v[i].add(c); + } clearState(LLSpatialGroup::OCCLUSION_DIRTY); } @@ -281,6 +322,11 @@ LLSpatialGroup::~LLSpatialGroup() llerrs << "Illegal deletion of LLSpatialGroup!" << llendl; }*/ + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if (isState(DEAD)) { sZombieGroups--; @@ -293,12 +339,14 @@ LLSpatialGroup::~LLSpatialGroup() sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); } - delete [] mOcclusionVerts; + ll_aligned_free_16(mOcclusionVerts); mOcclusionVerts = NULL; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); clearAtlasList() ; + + ll_aligned_free_16(mBounds); } BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp) @@ -450,8 +498,10 @@ void LLSpatialGroup::validate() sg_assert(!isState(DIRTY)); sg_assert(!isDead()); - LLVector3 myMin = mBounds[0] - mBounds[1]; - LLVector3 myMax = mBounds[0] + mBounds[1]; + LLVector4a myMin; + myMin.setSub(mBounds[0], mBounds[1]); + LLVector4a myMax; + myMax.setAdd(mBounds[0], mBounds[1]); validateDrawMap(); @@ -483,16 +533,18 @@ void LLSpatialGroup::validate() group->validate(); //ensure all children are enclosed in this node - LLVector3 center = group->mBounds[0]; - LLVector3 size = group->mBounds[1]; + LLVector4a center = group->mBounds[0]; + LLVector4a size = group->mBounds[1]; - LLVector3 min = center - size; - LLVector3 max = center + size; + LLVector4a min; + min.setSub(center, size); + LLVector4a max; + max.setAdd(center, size); for (U32 j = 0; j < 3; j++) { - sg_assert(min.mV[j] >= myMin.mV[j]-0.02f); - sg_assert(max.mV[j] <= myMax.mV[j]+0.02f); + sg_assert(min[j] >= myMin[j]-0.02f); + sg_assert(max[j] <= myMax[j]+0.02f); } } @@ -502,52 +554,8 @@ void LLSpatialGroup::validate() void LLSpatialGroup::checkStates() { #if LL_OCTREE_PARANOIA_CHECK - LLOctreeStateCheck checker; - checker.traverse(mOctreeNode); -#endif -} - -void validate_draw_info(LLDrawInfo& params) -{ -#if LL_OCTREE_PARANOIA_CHECK - if (params.mVertexBuffer.isNull()) - { - llerrs << "Draw batch has no vertex buffer." << llendl; - } - - //bad range - if (params.mStart >= params.mEnd) - { - llerrs << "Draw batch has invalid range." << llendl; - } - - if (params.mEnd >= (U32) params.mVertexBuffer->getNumVerts()) - { - llerrs << "Draw batch has buffer overrun error." << llendl; - } - - if (params.mOffset + params.mCount > (U32) params.mVertexBuffer->getNumIndices()) - { - llerrs << "Draw batch has index buffer ovverrun error." << llendl; - } - - //bad indices - U16* indicesp = (U16*) params.mVertexBuffer->getIndicesPointer(); - if (indicesp) - { - for (U32 i = params.mOffset; i < params.mOffset+params.mCount; i++) - { - if (indicesp[i] < (U16)params.mStart) - { - llerrs << "Draw batch has vertex buffer index out of range error (index too low)." << llendl; - } - - if (indicesp[i] > (U16)params.mEnd) - { - llerrs << "Draw batch has vertex buffer index out of range error (index too high)." << llendl; - } - } - } + //LLOctreeStateCheck checker; + //checker.traverse(mOctreeNode); #endif } @@ -560,8 +568,8 @@ void LLSpatialGroup::validateDrawMap() for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) { LLDrawInfo& params = **j; - - validate_draw_info(params); + + params.validate(); } } #endif @@ -572,19 +580,17 @@ BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); - validate_drawable(drawablep); OctreeNode* parent = mOctreeNode->getOctParent(); if (mOctreeNode->isInside(drawablep->getPositionGroup()) && (mOctreeNode->contains(drawablep) || - (drawablep->getBinRadius() > mOctreeNode->getSize().mdV[0] && + (drawablep->getBinRadius() > mOctreeNode->getSize()[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY))) { unbound(); setState(OBJECT_DIRTY); //setState(GEOM_DIRTY); - validate_drawable(drawablep); return TRUE; } @@ -602,7 +608,6 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_oc else { drawablep->setSpatialGroup(this); - validate_drawable(drawablep); setState(OBJECT_DIRTY | GEOM_DIRTY); setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); gPipeline.markRebuild(this, TRUE); @@ -703,7 +708,7 @@ void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) } -BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxOut) +BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut) { const OctreeNode* node = mOctreeNode; @@ -716,8 +721,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO return FALSE; } - LLVector3& newMin = mObjectExtents[0]; - LLVector3& newMax = mObjectExtents[1]; + LLVector4a& newMin = mObjectExtents[0]; + LLVector4a& newMax = mObjectExtents[1]; if (isState(OBJECT_DIRTY)) { //calculate new bounding box @@ -726,10 +731,10 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO //initialize bounding box to first element OctreeNode::const_element_iter i = node->getData().begin(); LLDrawable* drawablep = *i; - const LLVector3* minMax = drawablep->getSpatialExtents(); + const LLVector4a* minMax = drawablep->getSpatialExtents(); - newMin.setVec(minMax[0]); - newMax.setVec(minMax[1]); + newMin = minMax[0]; + newMax = minMax[1]; for (++i; i != node->getData().end(); ++i) { @@ -753,8 +758,10 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO }*/ } - mObjectBounds[0] = (newMin + newMax) * 0.5f; - mObjectBounds[1] = (newMax - newMin) * 0.5f; + mObjectBounds[0].setAdd(newMin, newMax); + mObjectBounds[0].mul(0.5f); + mObjectBounds[1].setSub(newMax, newMin); + mObjectBounds[1].mul(0.5f); } if (empty) @@ -764,17 +771,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO } else { - for (U32 i = 0; i < 3; i++) - { - if (newMin.mV[i] < minOut.mV[i]) - { - minOut.mV[i] = newMin.mV[i]; - } - if (newMax.mV[i] > maxOut.mV[i]) - { - maxOut.mV[i] = newMax.mV[i]; - } - } + minOut.setMin(minOut, newMin); + maxOut.setMax(maxOut, newMax); } return TRUE; @@ -865,18 +863,19 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) return TRUE; } -void LLSpatialGroup::shift(const LLVector3 &offset) +void LLSpatialGroup::shift(const LLVector4a &offset) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - LLVector3d offsetd(offset); - mOctreeNode->setCenter(mOctreeNode->getCenter()+offsetd); + LLVector4a t = mOctreeNode->getCenter(); + t.add(offset); + mOctreeNode->setCenter(t); mOctreeNode->updateMinMax(); - mBounds[0] += offset; - mExtents[0] += offset; - mExtents[1] += offset; - mObjectBounds[0] += offset; - mObjectExtents[0] += offset; - mObjectExtents[1] += offset; + mBounds[0].add(offset); + mExtents[0].add(offset); + mExtents[1].add(offset); + mObjectBounds[0].add(offset); + mObjectExtents[0].add(offset); + mObjectExtents[1].add(offset); //if (!mSpatialPartition->mRenderByGroup) { @@ -888,10 +887,7 @@ void LLSpatialGroup::shift(const LLVector3 &offset) { for (U32 i = 0; i < 8; i++) { - F32* v = mOcclusionVerts+i*3; - v[0] += offset.mV[0]; - v[1] += offset.mV[1]; - v[2] += offset.mV[2]; + mOcclusionVerts[i].add(offset); } } } @@ -1157,8 +1153,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : mDepth(0.f), mLastUpdateDistance(-1.f), mLastUpdateTime(gFrameTimeSeconds), - mViewAngle(0.f), - mLastUpdateViewAngle(-1.f), mAtlasList(4), mCurUpdatingTime(0), mCurUpdatingSlotp(NULL), @@ -1167,13 +1161,25 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : sNodeCount++; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); + mBounds = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a) * V4_COUNT); + mExtents = mBounds + EXTENTS; + mObjectBounds = mBounds + OBJECT_BOUNDS; + mObjectExtents = mBounds + OBJECT_EXTENTS; + mViewAngle = mBounds+VIEW_ANGLE; + mLastUpdateViewAngle = mBounds+LAST_VIEW_ANGLE; + + mViewAngle->splat(0.f); + mLastUpdateViewAngle->splat(-1.f); + mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = + mObjectExtents[0] = mObjectExtents[1] = *mViewAngle; + sg_assert(mOctreeNode->getListenerCount() == 0); mOctreeNode->addListener(this); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); - mBounds[0] = LLVector3(node->getCenter()); - mBounds[1] = LLVector3(node->getSize()); + mBounds[0] = node->getCenter(); + mBounds[1] = node->getSize(); part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod; mLODHash = part->mLODSeed; @@ -1210,8 +1216,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) #endif if (!getData().empty()) { - mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].magVec() : - (F32) mOctreeNode->getSize().magVec(); + mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() : + (F32) mOctreeNode->getSize().getLength3().getF32(); mDistance = mSpatialPartition->calcDistance(this, camera); mPixelArea = mSpatialPartition->calcPixelArea(this, camera); } @@ -1219,27 +1225,34 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { - LLVector3 eye = group->mObjectBounds[0] - camera.getOrigin(); + LLVector4a eye; + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + eye.setSub(group->mObjectBounds[0], origin); F32 dist = 0.f; if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end()) { - LLVector3 v = eye; - dist = eye.normVec(); + LLVector4a v = eye; + + dist = eye.getLength3().getF32(); + eye.normalize3fast(); if (!group->isState(LLSpatialGroup::ALPHA_DIRTY)) { if (!group->mSpatialPartition->isBridge()) { - LLVector3 view_angle = LLVector3(eye * LLVector3(1,0,0), - eye * LLVector3(0,1,0), - eye * LLVector3(0,0,1)); + LLVector4a view_angle = eye; + + LLVector4a diff; + diff.setSub(view_angle, *group->mLastUpdateViewAngle); - if ((view_angle-group->mLastUpdateViewAngle).magVec() > 0.64f) + if (diff.getLength3().getF32() > 0.64f) { - group->mViewAngle = view_angle; - group->mLastUpdateViewAngle = view_angle; + *group->mViewAngle = view_angle; + *group->mLastUpdateViewAngle = view_angle; //for occasional alpha sorting within the group //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order, //not setting this node to dirty would be a very good thing @@ -1253,17 +1266,20 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) LLVector3 at = camera.getAtAxis(); - //front of bounding box - for (U32 i = 0; i < 3; i++) - { - v.mV[i] -= group->mObjectBounds[1].mV[i]*0.25f * at.mV[i]; - } + LLVector4a ata; + ata.load3(at.mV); - group->mDepth = v * at; + LLVector4a t = ata; + //front of bounding box + t.mul(0.25f); + t.mul(group->mObjectBounds[1]); + v.sub(t); + + group->mDepth = v.dot3(ata).getF32(); } else { - dist = eye.magVec(); + dist = eye.getLength3().getF32(); } if (dist < 16.f) @@ -1416,7 +1432,7 @@ void LLSpatialGroup::destroyGL() } } - delete [] mOcclusionVerts; + ll_aligned_free_16(mOcclusionVerts); mOcclusionVerts = NULL; for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) @@ -1459,8 +1475,8 @@ BOOL LLSpatialGroup::rebound() } else { - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); @@ -1474,26 +1490,19 @@ BOOL LLSpatialGroup::rebound() group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); - const LLVector3& max = group->mExtents[1]; - const LLVector3& min = group->mExtents[0]; + const LLVector4a& max = group->mExtents[1]; + const LLVector4a& min = group->mExtents[0]; - for (U32 j = 0; j < 3; j++) - { - if (max.mV[j] > newMax.mV[j]) - { - newMax.mV[j] = max.mV[j]; - } - if (min.mV[j] < newMin.mV[j]) - { - newMin.mV[j] = min.mV[j]; - } - } + newMax.setMax(newMax, max); + newMin.setMin(newMin, min); } boundObjects(FALSE, newMin, newMax); - mBounds[0] = (newMin + newMax)*0.5f; - mBounds[1] = (newMax - newMin)*0.5f; + mBounds[0].setAdd(newMin, newMax); + mBounds[0].mul(0.5f); + mBounds[1].setSub(newMax, newMin); + mBounds[1].mul(0.5f); } setState(OCCLUSION_DIRTY); @@ -1591,7 +1600,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) } glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]); - glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); + glVertexPointer(3, GL_FLOAT, 16, mOcclusionVerts); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, @@ -1637,8 +1646,11 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 LLGLNamePool::registerPool(&sQueryPool); - mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0), - LLVector3d(1,1,1), + LLVector4a center, size; + center.splat(0.f); + size.splat(1.f); + + mOctree = new LLSpatialGroup::OctreeRoot(center,size, NULL); new LLSpatialGroup(mOctree, this); } @@ -1658,7 +1670,6 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); - validate_drawable(drawablep); //keep drawable from being garbage collected LLPointer<LLDrawable> ptr = drawablep; @@ -1742,16 +1753,16 @@ void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL class LLSpatialShift : public LLSpatialGroup::OctreeTraveler { public: - LLSpatialShift(LLVector3 offset) : mOffset(offset) { } + const LLVector4a& mOffset; + + LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset); } - - LLVector3 mOffset; }; -void LLSpatialPartition::shift(const LLVector3 &offset) +void LLSpatialPartition::shift(const LLVector4a &offset) { //shift octree node bounding boxes by offset LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLSpatialShift shifter(offset); @@ -1913,7 +1924,7 @@ public: class LLOctreeCullVisExtents: public LLOctreeCullShadow { public: - LLOctreeCullVisExtents(LLCamera* camera, LLVector3& min, LLVector3& max) + LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max) : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { } virtual bool earlyFail(LLSpatialGroup* group) @@ -1980,8 +1991,8 @@ public: } BOOL mEmpty; - LLVector3& mMin; - LLVector3& mMax; + LLVector4a& mMin; + LLVector4a& mMax; }; class LLOctreeCullDetectVisible: public LLOctreeCullShadow @@ -2050,6 +2061,8 @@ public: void drawBox(const LLVector3& c, const LLVector3& r) { + LLVertexBuffer::unbind(); + gGL.begin(LLRender::TRIANGLE_STRIP); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); @@ -2085,6 +2098,11 @@ void drawBox(const LLVector3& c, const LLVector3& r) gGL.end(); } +void drawBox(const LLVector4a& c, const LLVector4a& r) +{ + drawBox(reinterpret_cast<const LLVector3&>(c), reinterpret_cast<const LLVector3&>(r)); +} + void drawBoxOutline(const LLVector3& pos, const LLVector3& size) { LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1)); @@ -2131,6 +2149,11 @@ void drawBoxOutline(const LLVector3& pos, const LLVector3& size) gGL.end(); } +void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size) +{ + drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size)); +} + class LLOctreeDirty : public LLOctreeTraveler<LLDrawable> { public: @@ -2174,14 +2197,21 @@ BOOL LLSpatialPartition::isOcclusionEnabled() BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) { + LLVector4a visMina, visMaxa; + visMina.load3(visMin.mV); + visMaxa.load3(visMax.mV); + { LLFastTimer ftm(FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); } - LLOctreeCullVisExtents vis(&camera, visMin, visMax); + LLOctreeCullVisExtents vis(&camera, visMina, visMaxa); vis.traverse(mOctree); + + visMin.set(visMina.getF32ptr()); + visMax.set(visMaxa.getF32ptr()); return vis.mEmpty; } @@ -2244,25 +2274,36 @@ BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group) } const F32 vel = SG_OCCLUSION_FUDGE*2.f; - LLVector3 c = group->mBounds[0]; - LLVector3 r = group->mBounds[1] + LLVector3(vel,vel,vel); - + LLVector4a fudge; + fudge.splat(vel); + + const LLVector4a& c = group->mBounds[0]; + LLVector4a r; + r.setAdd(group->mBounds[1], fudge); + /*if (r.magVecSquared() > 1024.0*1024.0) { return TRUE; }*/ - LLVector3 e = camera->getOrigin(); + LLVector4a e; + e.load3(camera->getOrigin().mV); - LLVector3 min = c - r; - LLVector3 max = c + r; + LLVector4a min; + min.setSub(c,r); + LLVector4a max; + max.setAdd(c,r); - for (U32 j = 0; j < 3; j++) + S32 lt = e.lessThan(min).getGatheredBits() & 0x7; + if (lt) { - if (e.mV[j] < min.mV[j] || e.mV[j] > max.mV[j]) - { - return FALSE; - } + return FALSE; + } + + S32 gt = e.greaterThan(max).getGatheredBits() & 0x7; + if (gt) + { + return FALSE; } return TRUE; @@ -2304,7 +2345,25 @@ void pushVerts(LLFace* face, U32 mask) U16 offset = face->getIndicesStart(); buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); } +} + +void pushVerts(LLDrawable* drawable, U32 mask) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + pushVerts(drawable->getFace(i), mask); + } +} +void pushVerts(LLVolume* volume) +{ + LLVertexBuffer::unbind(); + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + glVertexPointer(3, GL_FLOAT, 16, face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } } void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) @@ -2468,7 +2527,13 @@ void renderOctree(LLSpatialGroup* group) } gGL.color4fv(col.mV); - drawBox(group->mObjectBounds[0], group->mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); + LLVector4a fudge; + fudge.splat(0.001f); + LLVector4a size = group->mObjectBounds[1]; + size.mul(1.01f); + size.add(fudge); + + drawBox(group->mObjectBounds[0], fudge); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -2499,8 +2564,12 @@ void renderOctree(LLSpatialGroup* group) for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { LLDrawInfo* draw_info = *j; - LLVector3 center = (draw_info->mExtents[1] + draw_info->mExtents[0])*0.5f; - LLVector3 size = (draw_info->mExtents[1] - draw_info->mExtents[0])*0.5f; + LLVector4a center; + center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]); + size.mul(0.5f); drawBoxOutline(center, size); } } @@ -2550,7 +2619,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) else if (camera && group->mOcclusionVerts) { LLVertexBuffer::unbind(); - glVertexPointer(3, GL_FLOAT, 0, group->mOcclusionVerts); + glVertexPointer(3, GL_FLOAT, 16, group->mOcclusionVerts); glColor4f(1.0f, 0.f, 0.f, 0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0])); @@ -2630,8 +2699,8 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) } } - const LLVector3* ext; - LLVector3 pos, size; + const LLVector4a* ext; + LLVector4a pos, size; //render face bounding boxes for (S32 i = 0; i < drawable->getNumFaces(); i++) @@ -2640,20 +2709,21 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) ext = facep->mExtents; - if (ext[0].isExactlyZero() && ext[1].isExactlyZero()) - { - continue; - } - pos = (ext[0] + ext[1]) * 0.5f; - size = (ext[1] - ext[0]) * 0.5f; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + drawBoxOutline(pos,size); } //render drawable bounding box ext = drawable->getSpatialExtents(); - pos = (ext[0] + ext[1]) * 0.5f; - size = (ext[1] - ext[0]) * 0.5f; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + size.setSub(ext[1], ext[0]); + size.mul(0.5f); LLViewerObject* vobj = drawable->getVObj(); if (vobj && vobj->onActiveList()) @@ -2670,7 +2740,506 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { drawBoxOutline(pos,size); } +} + +void renderNormals(LLDrawable* drawablep) +{ + LLVertexBuffer::unbind(); + + LLVOVolume* vol = drawablep->getVOVolume(); + if (vol) + { + LLVolume* volume = vol->getVolume(); + gGL.pushMatrix(); + glMultMatrixf((F32*) vol->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + + gGL.begin(LLRender::LINES); + + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a n,p; + + n.setMul(face.mNormals[j], scale); + p.setAdd(face.mPositions[j], n); + + gGL.color4f(1,1,1,1); + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + + if (face.mBinormals) + { + n.setMul(face.mBinormals[j], scale); + p.setAdd(face.mPositions[j], n); + + gGL.color4f(0,1,1,1); + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + } + + gGL.end(); + } + + gGL.popMatrix(); + } +} + +S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale) +{ + const S32 DEFAULT_DETAIL = 1; + const F32 LARGE_THRESHOLD = 5.f; + const F32 MEGA_THRESHOLD = 25.f; + + S32 detail = DEFAULT_DETAIL; + F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f; + + if (avg_scale > LARGE_THRESHOLD) + { + detail += 1; + if (avg_scale > MEGA_THRESHOLD) + { + detail += 1; + } + } + + return detail; +} + +void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color) +{ + LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); + const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id); + + const LLVector3 center(0,0,0); + const LLVector3 size(0.25f,0.25f,0.25f); + + if (decomp) + { + LLVertexBuffer* buff = decomp->mBaseHullMesh; + + if (buff && buff->getNumVerts() > 0) + { + buff->setBuffer(data_mask); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glColor4fv(line_color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + { + glColor4fv(color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + } + } + else + { + gGL.color3f(0,1,1); + drawBoxOutline(center, size); + } + + } + else + { + gGL.color3f(1,0,1); + drawBoxOutline(center, size); + } +} + +void render_hull(LLVertexBuffer* buff, U32 data_mask, const LLColor4& color, const LLColor4& line_color) +{ + buff->setBuffer(data_mask); + + glColor4fv(color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glColor4fv(line_color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +} + +void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) +{ + if (volume->isSelected()) + { + LLVector3 construct_me(5,5,5); + construct_me.normalize(); + } + + U8 physics_type = volume->getPhysicsShapeType(); + + if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible()) + { + return; + } + + //not allowed to return at this point without rendering *something* + + F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold"); + F32 cost = volume->getObjectCost(); + + LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor"); + LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor"); + LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor"); + + F32 normalizedCost = 1.f - exp( -(cost / threshold) ); + + LLColor4 color; + if ( normalizedCost <= 0.5f ) + { + color = lerp( low, mid, 2.f * normalizedCost ); + } + else + { + color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); + } + + LLColor4 line_color = color*0.5f; + + U32 data_mask = LLVertexBuffer::MAP_VERTEX; + + LLVolumeParams volume_params = volume->getVolume()->getParams(); + + LLPhysicsVolumeParams physics_params(volume->getVolume()->getParams(), + physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + + LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec; + LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec); + + U32 type = physics_spec.getType(); + + LLVector3 center(0,0,0); + LLVector3 size(0.25f,0.25f,0.25f); + + gGL.pushMatrix(); + glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + + if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) + { + LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); + const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id); + + if (decomp) + { //render a physics based mesh + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + if (!decomp->mHull.empty()) + { //decomposition exists, use that + for (U32 i = 0; i < decomp->mHull.size(); ++i) + { + render_hull(decomp->mMesh[i], data_mask, color, line_color); + } + } + else if (decomp->mPhysicsShapeMesh.notNull() && decomp->mPhysicsShapeMesh->getNumVerts() > 0) + { + //decomp has physics mesh, render that mesh + glColor4fv(color.mV); + pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glColor4fv(line_color.mV); + pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + else + { //no mesh or decomposition, render base hull + renderMeshBaseHull(volume, data_mask, color, line_color); + + if (decomp->mPhysicsShapeMesh.isNull()) + { + //attempt to fetch physics shape mesh if available + gMeshRepo.fetchPhysicsShape(mesh_id); + } + } + } + else + { + gGL.color3f(1,1,0); + drawBoxOutline(center, size); + } + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX || + type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) + { + if (volume->isMesh()) + { + renderMeshBaseHull(volume, data_mask, color, line_color); + } +#if LL_WINDOWS + else + { + LLVolumeParams volume_params = volume->getVolume()->getParams(); + S32 detail = get_physics_detail(volume_params, volume->getScale()); + LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); + + if (!phys_volume->mHullPoints) + { //build convex hull + std::vector<LLVector3> pos; + std::vector<U16> index; + + S32 index_offset = 0; + + for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = phys_volume->getVolumeFace(i); + if (index_offset + face.mNumVertices > 65535) + { + continue; + } + + for (S32 j = 0; j < face.mNumVertices; ++j) + { + pos.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (S32 j = 0; j < face.mNumIndices; ++j) + { + index.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + + LLCDMeshData mesh; + mesh.mIndexBase = &index[0]; + mesh.mVertexBase = pos[0].mV; + mesh.mNumVertices = pos.size(); + mesh.mVertexStrideBytes = 12; + mesh.mIndexStrideBytes = 6; + mesh.mIndexType = LLCDMeshData::INT_16; + + mesh.mNumTriangles = index.size()/3; + + LLCDMeshData res; + + LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res ); + + //copy res into phys_volume + phys_volume->mHullPoints = (LLVector4a*) malloc(sizeof(LLVector4a)*res.mNumVertices); + phys_volume->mNumHullPoints = res.mNumVertices; + + S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF; + phys_volume->mHullIndices = (U16*) malloc(idx_size); + phys_volume->mNumHullIndices = res.mNumTriangles*3; + + const F32* v = res.mVertexBase; + + for (S32 i = 0; i < res.mNumVertices; ++i) + { + F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes); + phys_volume->mHullPoints[i].load3(p); + } + + if (res.mIndexType == LLCDMeshData::INT_16) + { + for (S32 i = 0; i < res.mNumTriangles; ++i) + { + U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes); + + phys_volume->mHullIndices[i*3+0] = idx[0]; + phys_volume->mHullIndices[i*3+1] = idx[1]; + phys_volume->mHullIndices[i*3+2] = idx[2]; + } + } + else + { + for (S32 i = 0; i < res.mNumTriangles; ++i) + { + U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes); + + phys_volume->mHullIndices[i*3+0] = (U16) idx[0]; + phys_volume->mHullIndices[i*3+1] = (U16) idx[1]; + phys_volume->mHullIndices[i*3+2] = (U16) idx[2]; + } + } + } + + if (phys_volume->mHullPoints) + { + //render hull + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + glColor4fv(line_color.mV); + LLVertexBuffer::unbind(); + + glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + } + else + { + gGL.color3f(1,0,1); + drawBoxOutline(center, size); + } + + LLPrimitive::sVolumeManager->unrefVolume(phys_volume); + } +#endif //LL_WINDOWS + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) + { + LLVector3 center = physics_spec.getCenter(); + LLVector3 scale = physics_spec.getScale(); + LLVector3 vscale = volume->getScale()*2.f; + scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); + + gGL.color4fv(color.mV); + drawBox(center, scale); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) + { + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + glColor4fv(color.mV); + pushVerts(sphere); + LLPrimitive::sVolumeManager->unrefVolume(sphere); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) + { + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + glColor4fv(color.mV); + pushVerts(cylinder); + LLPrimitive::sVolumeManager->unrefVolume(cylinder); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH) + { + LLVolumeParams volume_params = volume->getVolume()->getParams(); + S32 detail = get_physics_detail(volume_params, volume->getScale()); + + LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + glColor4fv(line_color.mV); + pushVerts(phys_volume); + + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + pushVerts(phys_volume); + LLPrimitive::sVolumeManager->unrefVolume(phys_volume); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) + { + LLVolumeParams volume_params = volume->getVolume()->getParams(); + S32 detail = get_physics_detail(volume_params, volume->getScale()); + + LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); + + if (phys_volume->mHullPoints && phys_volume->mHullIndices) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + LLVertexBuffer::unbind(); + glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); + glColor4fv(line_color.mV); + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + } + else + { + gGL.color3f(1,0,1); + drawBoxOutline(center, size); + gMeshRepo.buildHull(volume_params, detail); + } + LLPrimitive::sVolumeManager->unrefVolume(phys_volume); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT) + { + //TODO: implement sculpted prim physics display + } + else + { + llerrs << "Unhandled type" << llendl; + } + + gGL.popMatrix(); + + /*{ //analytical shape, just push visual rep. + glColor3fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + pushVerts(drawable, data_mask); + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + pushVerts(drawable, data_mask); + }*/ +} + +void renderPhysicsShapes(LLSpatialGroup* group) +{ + for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + LLVOVolume* volume = drawable->getVOVolume(); + if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE ) + { + if (!group->mSpatialPartition->isBridge()) + { + gGL.pushMatrix(); + LLVector3 trans = drawable->getRegion()->getOriginAgent(); + glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + renderPhysicsShape(drawable, volume); + gGL.popMatrix(); + } + else + { + renderPhysicsShape(drawable, volume); + } + } + else + { + LLViewerObject* object = drawable->getVObj(); + if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) + { + //push face vertices for terrain + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + LLVertexBuffer* buff = face->mVertexBuffer; + if (buff) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + buff->setBuffer(LLVertexBuffer::MAP_VERTEX); + glColor3f(0.2f, 0.5f, 0.3f); + buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); + + glColor3f(0.2f, 1.f, 0.3f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); + } + } + } + } + } } void renderTexturePriority(LLDrawable* drawable) @@ -2709,8 +3278,13 @@ void renderTexturePriority(LLDrawable* drawable) // gGL.color4f(1,0,1,1); //} - LLVector3 center = (facep->mExtents[1]+facep->mExtents[0])*0.5f; - LLVector3 size = (facep->mExtents[1]-facep->mExtents[0])*0.5f + LLVector3(0.01f, 0.01f, 0.01f); + LLVector4a center; + center.setAdd(facep->mExtents[1],facep->mExtents[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(facep->mExtents[1],facep->mExtents[0]); + size.mul(0.5f); + size.add(LLVector4a(0.01f)); drawBox(center, size); /*S32 boost = imagep->getBoostLevel(); @@ -2734,7 +3308,6 @@ void renderPoints(LLDrawable* drawablep) { gGL.begin(LLRender::POINTS); gGL.color3f(1,1,1); - LLVector3 center(drawablep->getPositionGroup()); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); @@ -2766,8 +3339,12 @@ void renderShadowFrusta(LLDrawInfo* params) LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ADD); - LLVector3 center = (params->mExtents[1]+params->mExtents[0])*0.5f; - LLVector3 size = (params->mExtents[1]-params->mExtents[0])*0.5f; + LLVector4a center; + center.setAdd(params->mExtents[1], params->mExtents[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(params->mExtents[1],params->mExtents[0]); + size.mul(0.5f); if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) { @@ -2811,10 +3388,14 @@ void renderLights(LLDrawable* drawablep) pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); } - const LLVector3* ext = drawablep->getSpatialExtents(); + const LLVector4a* ext = drawablep->getSpatialExtents(); - LLVector3 pos = (ext[0] + ext[1]) * 0.5f; - LLVector3 size = (ext[1] - ext[0]) * 0.5f; + LLVector4a pos; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); { LLGLDepthTest depth(GL_FALSE, GL_TRUE); @@ -2824,65 +3405,203 @@ void renderLights(LLDrawable* drawablep) gGL.color4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); - drawBoxOutline(pos, LLVector3(rad,rad,rad)); + drawBoxOutline(pos, LLVector4a(rad)); } } - -void renderRaycast(LLDrawable* drawablep) +class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect { - if (drawablep->getVObj() != gDebugRaycastObject) +public: + + + LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t) + : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL) { - return; + } - + + void visit(const LLOctreeNode<LLVolumeTriangle>* branch) + { + LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); + + LLVector3 center, size; + + if (branch->getData().empty()) + { + gGL.color3f(1.f,0.2f,0.f); + center.set(branch->getCenter().getF32ptr()); + size.set(branch->getSize().getF32ptr()); + } + else + { + gGL.color3f(0.75f, 1.f, 0.f); + center.set(vl->mBounds[0].getF32ptr()); + size.set(vl->mBounds[1].getF32ptr()); + } + + drawBoxOutline(center, size); + + for (U32 i = 0; i < 2; i++) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER); + + if (i == 1) + { + gGL.color4f(0,1,1,0.5f); + } + else + { + gGL.color4f(0,0.5f,0.5f, 0.25f); + drawBoxOutline(center, size); + } + + if (i == 1) + { + gGL.flush(); + glLineWidth(3.f); + } + + gGL.begin(LLRender::TRIANGLES); + for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin(); + iter != branch->getData().end(); + ++iter) + { + const LLVolumeTriangle* tri = *iter; + + gGL.vertex3fv(tri->mV[0]->getF32ptr()); + gGL.vertex3fv(tri->mV[1]->getF32ptr()); + gGL.vertex3fv(tri->mV[2]->getF32ptr()); + } + gGL.end(); + + if (i == 1) + { + gGL.flush(); + glLineWidth(1.f); + } + } + } +}; + +void renderRaycast(LLDrawable* drawablep) +{ if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); gGL.color4f(0,1,1,0.5f); - if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1) + if (drawablep->getVOVolume()) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); + //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + LLVOVolume* vobj = drawablep->getVOVolume(); + LLVolume* volume = vobj->getVolume(); + + bool transform = true; + if (drawablep->isState(LLDrawable::RIGGED)) + { + volume = vobj->getRiggedVolume(); + transform = false; + } + + if (volume) + { + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + if (!face.mOctree) + { + ((LLVolumeFace*) &face)->createOctree(); + } + + gGL.pushMatrix(); + glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + + LLVector3 start, end; + if (transform) + { + start = vobj->agentPositionToVolume(gDebugRaycastStart); + end = vobj->agentPositionToVolume(gDebugRaycastEnd); + } + else + { + start = gDebugRaycastStart; + end = gDebugRaycastEnd; + } + + LLVector4a starta, enda; + starta.load3(start.mV); + enda.load3(end.mV); + LLVector4a dir; + dir.setSub(enda, starta); + + F32 t = 1.f; + + LLRenderOctreeRaycast render(starta, dir, &t); + gGL.flush(); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + { + //render face positions + LLVertexBuffer::unbind(); + glColor4f(0,1,1,0.5f); + glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } + + render.traverse(face.mOctree); + gGL.popMatrix(); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + } } else if (drawablep->isAvatar()) { - LLGLDepthTest depth(GL_FALSE); - LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); - av->renderCollisionVolumes(); - } - - // draw intersection point - glPushMatrix(); - glLoadMatrixd(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; - glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); - LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); - LLMatrix4 rotation; - orient.getRotMatrixToParent(rotation); - glMultMatrixf((float*)rotation.mMatrix); - - gGL.color4f(1,0,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); - gGL.color4f(0,1,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); - gGL.color4f(0,0,1,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - glPopMatrix(); - - // draw bounding box of prim - const LLVector3* ext = drawablep->getSpatialExtents(); - - LLVector3 pos = (ext[0] + ext[1]) * 0.5f; - LLVector3 size = (ext[1] - ext[0]) * 0.5f; + if (drawablep->getVObj() == gDebugRaycastObject) + { + LLGLDepthTest depth(GL_FALSE); + LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); + av->renderCollisionVolumes(); + } + } - LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(0,0.5f,0.5f,1); - drawBoxOutline(pos, size); + if (drawablep->getVObj() == gDebugRaycastObject) + { + // draw intersection point + glPushMatrix(); + glLoadMatrixd(gGLModelView); + LLVector3 translate = gDebugRaycastIntersection; + glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); + LLCoordFrame orient; + orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); + LLMatrix4 rotation; + orient.getRotMatrixToParent(rotation); + glMultMatrixf((float*)rotation.mMatrix); + + gGL.color4f(1,0,0,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); + gGL.color4f(0,1,0,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); + gGL.color4f(0,0,1,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); + glPopMatrix(); + + // draw bounding box of prim + const LLVector4a* ext = drawablep->getSpatialExtents(); + + LLVector4a pos; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + LLGLDepthTest depth(GL_FALSE, GL_TRUE); + gGL.color4f(0,0.5f,0.5f,1); + drawBoxOutline(pos, size); + } } } @@ -2904,7 +3623,6 @@ void renderAgentTarget(LLVOAvatar* avatar) } } - class LLOctreeRenderNonOccluded : public LLOctreeTraveler<LLDrawable> { public: @@ -2964,8 +3682,8 @@ public: return; } - LLVector3 nodeCenter = group->mBounds[0]; - LLVector3 octCenter = LLVector3(group->mOctreeNode->getCenter()); + LLVector4a nodeCenter = group->mBounds[0]; + LLVector4a octCenter = group->mOctreeNode->getCenter(); group->rebuildGeom(); group->rebuildMesh(); @@ -2988,14 +3706,25 @@ public: { renderBoundingBox(drawable); } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS)) + { + renderNormals(drawable); + } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE)) { if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) { gGL.color4f(0.6f, 0.6f, 0.1f, 1.f); - const LLVector3* ext = drawable->getSpatialExtents(); - drawBoxOutline((ext[0]+ext[1])*0.5f, (ext[1]-ext[0])*0.5f); + const LLVector4a* ext = drawable->getSpatialExtents(); + LLVector4a center; + center.setAdd(ext[0], ext[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + drawBoxOutline(center, size); } } @@ -3056,6 +3785,41 @@ public: } }; + +class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable> +{ +public: + LLCamera* mCamera; + LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {} + + virtual void traverse(const LLSpatialGroup::OctreeNode* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) + { + node->accept(this); + stop_glerror(); + + for (U32 i = 0; i < node->getChildCount(); i++) + { + traverse(node->getChild(i)); + stop_glerror(); + } + + group->rebuildGeom(); + group->rebuildMesh(); + + renderPhysicsShapes(group); + } + } + + virtual void visit(const LLSpatialGroup::OctreeNode* branch) + { + + } +}; + class LLOctreePushBBoxVerts : public LLOctreeTraveler<LLDrawable> { public: @@ -3174,6 +3938,25 @@ public: }; +void LLSpatialPartition::renderPhysicsShapes() +{ + LLSpatialBridge* bridge = asBridge(); + LLCamera* camera = LLViewerCamera::getInstance(); + + if (bridge) + { + camera = NULL; + } + + gGL.flush(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glLineWidth(3.f); + LLOctreeRenderPhysicsShapes render_physics(camera); + render_physics.traverse(mOctree); + gGL.flush(); + glLineWidth(1.f); +} + void LLSpatialPartition::renderDebug() { if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | @@ -3181,6 +3964,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_LIGHTS | LLPipeline::RENDER_DEBUG_BATCH_SIZE | LLPipeline::RENDER_DEBUG_BBOXES | + LLPipeline::RENDER_DEBUG_NORMALS | LLPipeline::RENDER_DEBUG_POINTS | LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | @@ -3226,7 +4010,11 @@ void LLSpatialPartition::renderDebug() void LLSpatialGroup::drawObjectBox(LLColor4 col) { gGL.color4fv(col.mV); - drawBox(mObjectBounds[0], mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); + LLVector4a size; + size = mObjectBounds[0]; + size.mul(1.01f); + size.add(LLVector4a(0.001f)); + drawBox(mObjectBounds[0], size); } @@ -3286,8 +4074,8 @@ public: LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0); - LLVector3 size; - LLVector3 center; + LLVector4a size; + LLVector4a center; size = group->mBounds[1]; center = group->mBounds[0]; @@ -3304,7 +4092,11 @@ public: local_end = mEnd * local_matrix; } - if (LLLineSegmentBoxIntersect(local_start, local_end, center, size)) + LLVector4a start, end; + start.load3(local_start.mV); + end.load3(local_end.mV); + + if (LLLineSegmentBoxIntersect(start, end, center, size)) { check(child); } @@ -3394,18 +4186,10 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mDistance(0.f), mDrawMode(LLRender::TRIANGLES) { - mDebugColor = (rand() << 16) + rand(); - if (mStart >= mVertexBuffer->getRequestedVerts() || - mEnd >= mVertexBuffer->getRequestedVerts()) - { - llerrs << "Invalid draw info vertex range." << llendl; - } + mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); + mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2); - if (mOffset >= (U32) mVertexBuffer->getRequestedIndices() || - mOffset + mCount > (U32) mVertexBuffer->getRequestedIndices()) - { - llerrs << "Invalid draw info index range." << llendl; - } + mDebugColor = (rand() << 16) + rand(); } LLDrawInfo::~LLDrawInfo() @@ -3419,6 +4203,18 @@ LLDrawInfo::~LLDrawInfo() { mFace->setDrawInfo(NULL); } + + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + + ll_aligned_free_16(mExtents); +} + +void LLDrawInfo::validate() +{ + mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); } LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 2b9cf6c630..b65d510f21 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -39,7 +39,7 @@ #include "lldrawpool.h" #include "llface.h" #include "llviewercamera.h" - +#include "llvector4a.h" #include <queue> #define SG_STATE_INHERIT_MASK (OCCLUDED) @@ -51,11 +51,15 @@ class LLSpatialGroup; class LLTextureAtlas; class LLTextureAtlasSlot; +S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad); +S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &radius_squared); + S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad); S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared); +void pushVerts(LLFace* face, U32 mask); // get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera -U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center); +U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center); class LLDrawInfo : public LLRefCount { @@ -63,11 +67,27 @@ protected: ~LLDrawInfo(); public: + + LLDrawInfo(const LLDrawInfo& rhs) + { + *this = rhs; + } + + const LLDrawInfo& operator=(const LLDrawInfo& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* image, LLVertexBuffer* buffer, BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); + void validate(); + + LLVector4a* mExtents; + LLPointer<LLVertexBuffer> mVertexBuffer; LLPointer<LLViewerTexture> mTexture; LLColor4U mGlowColor; @@ -86,7 +106,6 @@ public: LLSpatialGroup* mGroup; LLFace* mFace; //associated face F32 mDistance; - LLVector3 mExtents[2]; U32 mDrawMode; struct CompareTexture @@ -149,11 +168,24 @@ public: }; }; +LL_ALIGN_PREFIX(64) class LLSpatialGroup : public LLOctreeListener<LLDrawable> { friend class LLSpatialPartition; friend class LLOctreeStateCheck; public: + + LLSpatialGroup(const LLSpatialGroup& rhs) + { + *this = rhs; + } + + const LLSpatialGroup& operator=(const LLSpatialGroup& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static U32 sNodeCount; static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE @@ -262,8 +294,8 @@ public: BOOL isVisible() const; BOOL isRecentlyVisible() const; void setVisible(); - void shift(const LLVector3 &offset); - BOOL boundObjects(BOOL empty, LLVector3& newMin, LLVector3& newMax); + void shift(const LLVector4a &offset); + BOOL boundObjects(BOOL empty, LLVector4a& newMin, LLVector4a& newMax); void unbound(); BOOL rebound(); void buildOcclusion(); //rebuild mOcclusionVerts @@ -311,6 +343,27 @@ public: void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ; void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ; void clearAtlasList() ; + +public: + + typedef enum + { + BOUNDS = 0, + EXTENTS = 2, + OBJECT_BOUNDS = 4, + OBJECT_EXTENTS = 6, + VIEW_ANGLE = 8, + LAST_VIEW_ANGLE = 9, + V4_COUNT = 10 + } eV4Index; + + LLVector4a* mBounds; // bounding box (center, size) of this node and all its children (tight fit to objects) + LLVector4a* mExtents; // extents (min, max) of this node and all its children + LLVector4a* mObjectExtents; // extents (min, max) of objects in this node + LLVector4a* mObjectBounds; // bounding box (center, size) of objects in this node + LLVector4a* mViewAngle; + LLVector4a* mLastUpdateViewAngle; + private: U32 mCurUpdatingTime ; //do not make the below two to use LLPointer @@ -338,14 +391,9 @@ public: F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; - LLVector3 mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects) - LLVector3 mExtents[2]; // extents (min, max) of this node and all its children - LLVector3 mObjectExtents[2]; // extents (min, max) of objects in this node - LLVector3 mObjectBounds[2]; // bounding box (center, size) of objects in this node - LLPointer<LLVertexBuffer> mVertexBuffer; - F32* mOcclusionVerts; + LLVector4a* mOcclusionVerts; GLuint mOcclusionQuery[LLViewerCamera::NUM_CAMERAS]; U32 mBufferUsage; @@ -356,13 +404,10 @@ public: F32 mDepth; F32 mLastUpdateDistance; F32 mLastUpdateTime; - - LLVector3 mViewAngle; - LLVector3 mLastUpdateViewAngle; F32 mPixelArea; F32 mRadius; -}; +} LL_ALIGN_POSTFIX(64); class LLGeometryManager { @@ -398,7 +443,7 @@ public: // If the drawable moves, move it here. virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); - virtual void shift(const LLVector3 &offset); + virtual void shift(const LLVector4a &offset); virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); @@ -414,6 +459,7 @@ public: virtual LLSpatialBridge* asBridge() { return NULL; } virtual BOOL isBridge() { return asBridge() != NULL; } + void renderPhysicsShapes(); void renderDebug(); void renderIntersectingBBoxes(LLCamera* camera); void restoreGL(); @@ -456,7 +502,7 @@ public: virtual void makeActive(); virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); virtual BOOL updateMove(); - virtual void shiftPos(const LLVector3& vec); + virtual void shiftPos(const LLVector4a& vec); virtual void cleanupReferences(); virtual LLSpatialPartition* asPartition() { return this; } virtual LLSpatialBridge* asBridge() { return this; } @@ -613,6 +659,13 @@ public: class LLVolumeGeometryManager: public LLGeometryManager { public: + typedef enum + { + NONE = 0, + BATCH_SORT, + DISTANCE_SORT + } eSortType; + virtual ~LLVolumeGeometryManager() { } virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); @@ -647,7 +700,7 @@ class LLHUDBridge : public LLVolumeBridge { public: LLHUDBridge(LLDrawable* drawablep); - virtual void shiftPos(const LLVector3& vec); + virtual void shiftPos(const LLVector4a& vec); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); }; @@ -664,11 +717,9 @@ class LLHUDPartition : public LLBridgePartition { public: LLHUDPartition(); - virtual void shift(const LLVector3 &offset); + virtual void shift(const LLVector4a &offset); }; -void validate_draw_info(LLDrawInfo& params); - extern const F32 SG_BOX_SIDE; extern const F32 SG_BOX_OFFSET; extern const F32 SG_BOX_RAD; diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp index 1d57e27616..5077c2c7e1 100644 --- a/indra/newview/llsurfacepatch.cpp +++ b/indra/newview/llsurfacepatch.cpp @@ -854,8 +854,10 @@ void LLSurfacePatch::updateVisibility() F32 stride_per_distance = DEFAULT_DELTA_ANGLE / mSurfacep->getMetersPerGrid(); U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); - LLVector3 center = mCenterRegion + mSurfacep->getOriginAgent(); - LLVector3 radius = LLVector3(mRadius, mRadius, mRadius); + LLVector4a center; + center.load3( (mCenterRegion + mSurfacep->getOriginAgent()).mV); + LLVector4a radius; + radius.splat(mRadius); // sphere in frustum on global coordinates if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, radius)) diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 328298bda4..4588440aa1 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -289,7 +289,9 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( { BOOL handled = FALSE; - if (cargo_type == DAD_TEXTURE) + bool is_mesh = cargo_type == DAD_MESH; + + if ((cargo_type == DAD_TEXTURE) || is_mesh) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; @@ -1204,7 +1206,11 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; - if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item)) + bool is_mesh = cargo_type == DAD_MESH; + + if (getEnabled() && + ((cargo_type == DAD_TEXTURE) || is_mesh) && + allowDrop(item)) { if (drop) { diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 1c745906aa..021715e6cf 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -325,6 +325,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; @@ -397,7 +398,7 @@ void LLToolDragAndDrop::beginDrag(EDragAndDropType type, { folder_ids.push_back(cargo_id); } - gInventory.collectDescendentsIf ( + gInventory.collectDescendentsIf( cargo_id, cats, items, @@ -468,7 +469,7 @@ void LLToolDragAndDrop::beginMultiDrag( { cat_ids.insert(cat->getUUID()); } - gInventory.collectDescendentsIf ( + gInventory.collectDescendentsIf( cat->getUUID(), cats, items, @@ -1028,6 +1029,31 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, hit_obj->sendTEUpdate(); } +void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (!item) + { + llwarns << "no inventory item." << llendl; + return; + } + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + if(!success) + { + return; + } + + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(asset_id); + sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH); + hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE); + + dialog_refresh_all(); +} + /* void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item) { @@ -1124,9 +1150,9 @@ void LLToolDragAndDrop::dropScript(LLViewerObject* hit_obj, } void LLToolDragAndDrop::dropObject(LLViewerObject* raycast_target, - BOOL bypass_sim_raycast, - BOOL from_task_inventory, - BOOL remove_from_inventory) + BOOL bypass_sim_raycast, + BOOL from_task_inventory, + BOOL remove_from_inventory) { LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(mLastHitPos); if (!regionp) @@ -1362,7 +1388,7 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL // help make sure that drops that are from an object to an object // don't have to worry about order of evaluation. Think of this // like check for self in assignment. - if (obj->getID() == item->getParentUUID()) + if(obj->getID() == item->getParentUUID()) { return ACCEPT_NO; } @@ -1371,17 +1397,19 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL // gAgent.getGroupID()) // && (obj->mPermModify || obj->mFlagAllowInventoryAdd)); BOOL worn = FALSE; + LLVOAvatarSelf* my_avatar = NULL; switch(item->getType()) { case LLAssetType::AT_OBJECT: - if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getUUID())) + my_avatar = gAgentAvatarp; + if(my_avatar && my_avatar->isWearingAttachment(item->getUUID())) { worn = TRUE; } break; case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: - if (gAgentWearables.isWearingItem(item->getUUID())) + if(gAgentWearables.isWearingItem(item->getUUID())) { worn = TRUE; } @@ -1392,7 +1420,7 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL const LLPermissions& perm = item->getPermissions(); BOOL modify = (obj->permModify() || obj->flagAllowInventoryAdd()); BOOL transfer = FALSE; - if ((obj->permYouOwner() && (perm.getOwner() == gAgent.getID())) + if((obj->permYouOwner() && (perm.getOwner() == gAgent.getID())) || perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) { transfer = TRUE; @@ -1400,15 +1428,15 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL BOOL volume = (LL_PCODE_VOLUME == obj->getPCode()); BOOL attached = obj->isAttachment(); BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE; - if (attached && !unrestricted) + if(attached && !unrestricted) { return ACCEPT_NO_LOCKED; } - else if (modify && transfer && volume && !worn) + else if(modify && transfer && volume && !worn) { return ACCEPT_YES_MULTI; } - else if (!modify) + else if(!modify) { return ACCEPT_NO_LOCKED; } @@ -1503,14 +1531,15 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: + case DAD_MESH: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; - if (gInventory.getItem(inv_item->getUUID()) + if(gInventory.getItem(inv_item->getUUID()) && LLGiveInventory::isInventoryGiveAcceptable(inv_item)) { // *TODO: get multiple object transfers working *accept = ACCEPT_YES_COPY_SINGLE; - if (drop) + if(drop) { LLIMModel::LLIMSession * session = LLIMModel::instance().findIMSession(session_id); @@ -1550,11 +1579,11 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_CATEGORY: { LLViewerInventoryCategory* inv_cat = (LLViewerInventoryCategory*)cargo_data; - if (gInventory.getCategory(inv_cat->getUUID())) + if( gInventory.getCategory( inv_cat->getUUID() ) ) { // *TODO: get multiple object transfers working *accept = ACCEPT_YES_COPY_SINGLE; - if (drop) + if(drop) { LLGiveInventory::doGiveInventoryCategory(dest_agent, inv_cat, session_id); } @@ -1595,7 +1624,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv( { lldebugs << "LLToolDragAndDrop::dad3dRezAttachmentFromInv()" << llendl; // must be in the user's inventory - if (mSource != SOURCE_AGENT && mSource != SOURCE_LIBRARY) + if(mSource != SOURCE_AGENT && mSource != SOURCE_LIBRARY) { return ACCEPT_NO; } @@ -1607,20 +1636,21 @@ EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv( // must not be in the trash const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) + if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } // must not be already wearing it - if (!isAgentAvatarValid() || gAgentAvatarp->isWearingAttachment(item->getUUID())) + LLVOAvatarSelf* avatar = gAgentAvatarp; + if( !avatar || avatar->isWearingAttachment(item->getUUID()) ) { return ACCEPT_NO; } - if (drop) + if( drop ) { - if (mSource == SOURCE_LIBRARY) + if(mSource == SOURCE_LIBRARY) { LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0); copy_inventory_item( @@ -1654,7 +1684,8 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand( locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if (!isAgentAvatarValid() || gAgentAvatarp->isWearingAttachment(item->getUUID())) + LLVOAvatarSelf* my_avatar = gAgentAvatarp; + if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) ) { return ACCEPT_NO; } @@ -1679,7 +1710,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand( // check if the item can be copied. If not, send that to the sim // which will remove the inventory item. - if (!item->getPermissions().allowCopyBy(gAgent.getID())) + if(!item->getPermissions().allowCopyBy(gAgent.getID())) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; @@ -1687,13 +1718,13 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand( // Check if it's in the trash. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) + if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } - if (drop) + if(drop) { dropObject(obj, TRUE, FALSE, remove_inventory); } @@ -1715,22 +1746,23 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject( LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if (!isAgentAvatarValid() || gAgentAvatarp->isWearingAttachment(item->getUUID())) + LLVOAvatarSelf* my_avatar = gAgentAvatarp; + if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) ) { return ACCEPT_NO; } - if ((mask & MASK_CONTROL)) + if((mask & MASK_CONTROL)) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. - if (mSource == SOURCE_NOTECARD) + if(mSource == SOURCE_NOTECARD) { return ACCEPT_NO; } EAcceptance rv = willObjectAcceptInventory(obj, item); - if (drop && (ACCEPT_YES_SINGLE <= rv)) + if(drop && (ACCEPT_YES_SINGLE <= rv)) { dropInventory(obj, item, mSource, mSourceID); } @@ -1756,7 +1788,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject( // check if the item can be copied. If not, send that to the sim // which will remove the inventory item. - if (!item->getPermissions().allowCopyBy(gAgent.getID())) + if(!item->getPermissions().allowCopyBy(gAgent.getID())) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; @@ -1764,13 +1796,13 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject( // Check if it's in the trash. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) + if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } - if (drop) + if(drop) { dropObject(obj, FALSE, FALSE, remove_inventory); } @@ -1785,7 +1817,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript( // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. - if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) + if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } @@ -1795,7 +1827,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript( locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; EAcceptance rv = willObjectAcceptInventory(obj, item); - if (drop && (ACCEPT_YES_SINGLE <= rv)) + if(drop && (ACCEPT_YES_SINGLE <= rv)) { // rez in the script active by default, rez in inactive if the // control key is being held down. @@ -1816,14 +1848,14 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript( return rv; } -EAcceptance LLToolDragAndDrop::dad3dTextureObject( - LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +EAcceptance LLToolDragAndDrop::dad3dApplyToObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type) { - lldebugs << "LLToolDragAndDrop::dad3dTextureObject()" << llendl; + lldebugs << "LLToolDragAndDrop::dad3dApplyToObject()" << llendl; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. - if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) + if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } @@ -1833,33 +1865,44 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; EAcceptance rv = willObjectAcceptInventory(obj, item); - if ((mask & MASK_CONTROL)) + if((mask & MASK_CONTROL)) { - if ((ACCEPT_YES_SINGLE <= rv) && drop) + if((ACCEPT_YES_SINGLE <= rv) && drop) { dropInventory(obj, item, mSource, mSourceID); } return rv; } - if (!obj->permModify()) + if(!obj->permModify()) { return ACCEPT_NO_LOCKED; } //If texture !copyable don't texture or you'll never get it back. - if (!item->getPermissions().allowCopyBy(gAgent.getID())) + if(!item->getPermissions().allowCopyBy(gAgent.getID())) { return ACCEPT_NO; } - if (drop && (ACCEPT_YES_SINGLE <= rv)) + if(drop && (ACCEPT_YES_SINGLE <= rv)) { - if ((mask & MASK_SHIFT)) + if (cargo_type == DAD_TEXTURE) { - dropTextureAllFaces(obj, item, mSource, mSourceID); + if((mask & MASK_SHIFT)) + { + dropTextureAllFaces(obj, item, mSource, mSourceID); + } + else + { + dropTextureOneFace(obj, face, item, mSource, mSourceID); + } + } + else if (cargo_type == DAD_MESH) + { + dropMesh(obj, item, mSource, mSourceID); } else { - dropTextureOneFace(obj, face, item, mSource, mSourceID); + llwarns << "unsupported asset type" << llendl; } // VEFFECT: SetTexture @@ -1873,14 +1916,29 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( // enable multi-drop, although last texture will win return ACCEPT_YES_MULTI; } + + +EAcceptance LLToolDragAndDrop::dad3dTextureObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); +} + +EAcceptance LLToolDragAndDrop::dad3dMeshObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH); +} + + /* EAcceptance LLToolDragAndDrop::dad3dTextureSelf( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dTextureAvatar()" << llendl; - if (drop) + if(drop) { - if (!(mask & MASK_SHIFT)) + if( !(mask & MASK_SHIFT) ) { dropTextureOneFaceAvatar( (LLVOAvatar*)obj, face, (LLInventoryItem*)mCargoData); } @@ -1898,16 +1956,16 @@ EAcceptance LLToolDragAndDrop::dad3dWearItem( locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if (mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) + if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) { // it's in the agent inventory const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) + if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } - if (drop) + if( drop ) { // TODO: investigate wearables may not be loaded at this point EXT-8231 @@ -1931,19 +1989,19 @@ EAcceptance LLToolDragAndDrop::dad3dActivateGesture( locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if (mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) + if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) { // it's in the agent inventory const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) + if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } - if (drop) + if( drop ) { LLUUID item_id; - if (mSource == SOURCE_LIBRARY) + if(mSource == SOURCE_LIBRARY) { // create item based on that one, and put it on if that // was a success. @@ -1978,31 +2036,31 @@ EAcceptance LLToolDragAndDrop::dad3dWearCategory( LLViewerInventoryItem* item; LLViewerInventoryCategory* category; locateInventory(item, category); - if (!category) return ACCEPT_NO; + if(!category) return ACCEPT_NO; if (drop) { // TODO: investigate wearables may not be loaded at this point EXT-8231 } - if (mSource == SOURCE_AGENT) + if(mSource == SOURCE_AGENT) { const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (gInventory.isObjectDescendentOf(category->getUUID(), trash_id)) + if( gInventory.isObjectDescendentOf( category->getUUID(), trash_id ) ) { return ACCEPT_NO; } - if (drop) + if(drop) { - BOOL append = ( (mask & MASK_SHIFT) ? TRUE : FALSE ); + BOOL append = ( (mask & MASK_SHIFT) ? TRUE : FALSE ); LLAppearanceMgr::instance().wearInventoryCategory(category, false, append); } return ACCEPT_YES_MULTI; } - else if (mSource == SOURCE_LIBRARY) + else if(mSource == SOURCE_LIBRARY) { - if (drop) + if(drop) { LLAppearanceMgr::instance().wearInventoryCategory(category, true, false); } @@ -2023,7 +2081,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventory( // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. - if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) + if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } @@ -2043,7 +2101,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventory( } EAcceptance rv = willObjectAcceptInventory(root_object, item); - if (root_object && drop && (ACCEPT_YES_COPY_SINGLE <= rv)) + if(root_object && drop && (ACCEPT_YES_COPY_SINGLE <= rv)) { dropInventory(root_object, item, mSource, mSourceID); } @@ -2087,7 +2145,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventoryCategory( LLDroppableItem droppable(!obj->permYouOwner()); LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; - gInventory.collectDescendentsIf (cat->getUUID(), + gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, @@ -2116,7 +2174,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventoryCategory( { const LLViewerInventoryCategory *cat = (*cat_iter); rv = gInventory.isCategoryComplete(cat->getUUID()) ? ACCEPT_YES_MULTI : ACCEPT_NO; - if (rv < ACCEPT_YES_SINGLE) + if(rv < ACCEPT_YES_SINGLE) { lldebugs << "Category " << cat->getUUID() << "is not complete." << llendl; break; @@ -2184,26 +2242,27 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventoryObject( lldebugs << "LLToolDragAndDrop::dad3dGiveInventoryObject()" << llendl; // item has to be in agent inventory. - if (mSource != SOURCE_AGENT) return ACCEPT_NO; + if(mSource != SOURCE_AGENT) return ACCEPT_NO; // find the item now. LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if (!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) + if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { // cannot give away no-transfer objects return ACCEPT_NO; } - if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getUUID())) + LLVOAvatarSelf* avatar = gAgentAvatarp; + if(avatar && avatar->isWearingAttachment( item->getUUID() ) ) { // You can't give objects that are attached to you return ACCEPT_NO; } - if (obj && isAgentAvatarValid()) + if( obj && avatar ) { - if (drop) + if(drop) { LLGiveInventory::doGiveInventoryItem(obj->getID(), item ); } @@ -2220,7 +2279,7 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventory( { lldebugs << "LLToolDragAndDrop::dad3dGiveInventory()" << llendl; // item has to be in agent inventory. - if (mSource != SOURCE_AGENT) return ACCEPT_NO; + if(mSource != SOURCE_AGENT) return ACCEPT_NO; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); @@ -2242,12 +2301,12 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventoryCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dGiveInventoryCategory()" << llendl; - if (drop && obj) + if(drop && obj) { LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); - if (!cat) return ACCEPT_NO; + if(!cat) return ACCEPT_NO; LLGiveInventory::doGiveInventoryCategory(obj->getID(), cat); } // *TODO: deal with all the issues surrounding multi-object @@ -2265,12 +2324,12 @@ EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnLand( locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if (!gAgent.allowOperation(PERM_COPY, item->getPermissions()) + if(!gAgent.allowOperation(PERM_COPY, item->getPermissions()) || !item->getPermissions().allowTransferTo(LLUUID::null)) { return ACCEPT_NO_LOCKED; } - if (drop) + if(drop) { dropObject(obj, TRUE, TRUE, FALSE); } @@ -2285,7 +2344,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnObject( LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; - if ((mask & MASK_CONTROL)) + if((mask & MASK_CONTROL)) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. @@ -2293,19 +2352,19 @@ EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnObject( // *HACK: uncomment this when appropriate //EAcceptance rv = willObjectAcceptInventory(obj, item); - //if (drop && (ACCEPT_YES_SINGLE <= rv)) + //if(drop && (ACCEPT_YES_SINGLE <= rv)) //{ // dropInventory(obj, item, mSource, mSourceID); //} //return rv; } - if (!item->getPermissions().allowCopyBy(gAgent.getID(), + if(!item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) || !item->getPermissions().allowTransferTo(LLUUID::null)) { return ACCEPT_NO_LOCKED; } - if (drop) + if(drop) { dropObject(obj, FALSE, TRUE, FALSE); } @@ -2321,23 +2380,23 @@ EAcceptance LLToolDragAndDrop::dad3dCategoryOnLand( LLInventoryItem* item; LLInventoryCategory* cat; locateInventory(item, cat); - if (!cat) return ACCEPT_NO; + if(!cat) return ACCEPT_NO; EAcceptance rv = ACCEPT_NO; // find all the items in the category LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLDropCopyableItems droppable; - gInventory.collectDescendentsIf (cat->getUUID(), + gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, droppable); - if (items.count() > 0) + if(items.count() > 0) { rv = ACCEPT_YES_SINGLE; } - if ((rv >= ACCEPT_YES_COPY_SINGLE) && drop) + if((rv >= ACCEPT_YES_COPY_SINGLE) && drop) { createContainer(items, cat->getName()); return ACCEPT_NO; @@ -2360,19 +2419,19 @@ EAcceptance LLToolDragAndDrop::dad3dAssetOnLand( LLViewerInventoryItem::item_array_t items; LLViewerInventoryItem::item_array_t copyable_items; locateMultipleInventory(items, cats); - if (!items.count()) return ACCEPT_NO; + if(!items.count()) return ACCEPT_NO; EAcceptance rv = ACCEPT_NO; for (S32 i = 0; i < items.count(); i++) { LLInventoryItem* item = items[i]; - if (item->getPermissions().allowCopyBy(gAgent.getID())) + if(item->getPermissions().allowCopyBy(gAgent.getID())) { copyable_items.put(item); rv = ACCEPT_YES_SINGLE; } } - if ((rv >= ACCEPT_YES_COPY_SINGLE) && drop) + if((rv >= ACCEPT_YES_COPY_SINGLE) && drop) { createContainer(copyable_items, NULL); } @@ -2387,20 +2446,20 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory( { item = NULL; cat = NULL; - if (mCargoIDs.empty()) return NULL; - if ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) + if(mCargoIDs.empty()) return NULL; + if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // The object should be in user inventory. item = (LLViewerInventoryItem*)gInventory.getItem(mCargoIDs[mCurItemIndex]); cat = (LLViewerInventoryCategory*)gInventory.getCategory(mCargoIDs[mCurItemIndex]); } - else if (mSource == SOURCE_WORLD) + else if(mSource == SOURCE_WORLD) { // This object is in some task inventory somewhere. LLViewerObject* obj = gObjectList.findObject(mSourceID); - if (obj) + if(obj) { - if ((mCargoTypes[mCurItemIndex] == DAD_CATEGORY) + if((mCargoTypes[mCurItemIndex] == DAD_CATEGORY) || (mCargoTypes[mCurItemIndex] == DAD_ROOT_CATEGORY)) { cat = (LLViewerInventoryCategory*)obj->getInventoryObject(mCargoIDs[mCurItemIndex]); @@ -2411,16 +2470,16 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory( } } } - else if (mSource == SOURCE_NOTECARD) + else if(mSource == SOURCE_NOTECARD) { LLPreviewNotecard* preview = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", mSourceID); - if (preview) + if(preview) { item = (LLViewerInventoryItem*)preview->getDragItem(); } } - if (item) return item; - if (cat) return cat; + if(item) return item; + if(cat) return cat; return NULL; } @@ -2428,8 +2487,8 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory( LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryCategory::cat_array_t& cats, LLViewerInventoryItem::item_array_t& items) { - if (mCargoIDs.count() == 0) return NULL; - if ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) + if(mCargoIDs.count() == 0) return NULL; + if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // The object should be in user inventory. for (S32 i = 0; i < mCargoIDs.count(); i++) @@ -2446,13 +2505,13 @@ LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryC } } } - else if (mSource == SOURCE_WORLD) + else if(mSource == SOURCE_WORLD) { // This object is in some task inventory somewhere. LLViewerObject* obj = gObjectList.findObject(mSourceID); - if (obj) + if(obj) { - if ((mCargoType == DAD_CATEGORY) + if((mCargoType == DAD_CATEGORY) || (mCargoType == DAD_ROOT_CATEGORY)) { // The object should be in user inventory. @@ -2478,17 +2537,17 @@ LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryC } } } - else if (mSource == SOURCE_NOTECARD) + else if(mSource == SOURCE_NOTECARD) { LLPreviewNotecard* card; card = (LLPreviewNotecard*)LLPreview::find(mSourceID); - if (card) + if(card) { items.put((LLInventoryItem*)card->getDragItem()); } } - if (items.count()) return items[0]; - if (cats.count()) return cats[0]; + if(items.count()) return items[0]; + if(cats.count()) return cats[0]; return NULL; } */ diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index a13b775699..7b8cce3dc7 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -148,6 +148,8 @@ protected: MASK mask, BOOL drop); EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); + EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face, + MASK mask, BOOL drop); // EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face, // MASK mask, BOOL drop); EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face, @@ -179,6 +181,11 @@ protected: EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face, MASK mask, BOOL drop); + // helper called by methods above to handle "application" of an item + // to an object (texture applied to face, mesh applied to shape, etc.) + EAcceptance dad3dApplyToObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type); + + // set the LLToolDragAndDrop's cursor based on the given acceptance ECursorType acceptanceToCursor( EAcceptance acceptance ); @@ -229,6 +236,11 @@ public: LLInventoryItem* item, ESource source, const LLUUID& src_id); + static void dropMesh(LLViewerObject* hit_obj, + LLInventoryItem* item, + ESource source, + const LLUUID& src_id); + //static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face, // LLInventoryItem* item) diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 050e34ade9..249dc04694 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -2,31 +2,25 @@ * @file lltranslate.cpp * @brief Functions for translating text via Google Translate. * -* $LicenseInfo:firstyear=2009&license=viewergpl$ -* -* Copyright (c) 2009-2010, Linden Research, Inc. -* +* $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code -* The source code in this file ("Source Code") is provided by Linden Lab -* to you under the terms of the GNU General Public License, version 2.0 -* ("GPL"), unless you have obtained a separate licensing agreement -* ("Other License"), formally executed by you and Linden Lab. Terms of -* the GPL can be found in doc/GPL-license.txt in this distribution, or -* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 -* -* There are special exceptions to the terms and conditions of the GPL as -* it is applied to this Source Code. View the full text of the exception -* in the file doc/FLOSS-exception.txt in this software distribution, or -* online at -* http://secondlifegrid.net/programs/open_source/licensing/flossexception -* -* By copying, modifying or distributing this software, you acknowledge -* that you have read and understood your obligations described above, -* and agree to abide by those obligations. -* -* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO -* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, -* COMPLETENESS OR PERFORMANCE. +* Copyright (C) 2010, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ diff --git a/indra/newview/lltranslate.h b/indra/newview/lltranslate.h index 0786dc0ca3..2426bb71b6 100644 --- a/indra/newview/lltranslate.h +++ b/indra/newview/lltranslate.h @@ -2,31 +2,25 @@ * @file lltranslate.h * @brief Human language translation class and JSON response receiver. * -* $LicenseInfo:firstyear=2009&license=viewergpl$ -* -* Copyright (c) 2009-2010, Linden Research, Inc. -* +* $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code -* The source code in this file ("Source Code") is provided by Linden Lab -* to you under the terms of the GNU General Public License, version 2.0 -* ("GPL"), unless you have obtained a separate licensing agreement -* ("Other License"), formally executed by you and Linden Lab. Terms of -* the GPL can be found in doc/GPL-license.txt in this distribution, or -* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 -* -* There are special exceptions to the terms and conditions of the GPL as -* it is applied to this Source Code. View the full text of the exception -* in the file doc/FLOSS-exception.txt in this software distribution, or -* online at -* http://secondlifegrid.net/programs/open_source/licensing/flossexception -* -* By copying, modifying or distributing this software, you acknowledge -* that you have read and understood your obligations described above, -* and agree to abide by those obligations. -* -* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO -* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, -* COMPLETENESS OR PERFORMANCE. +* Copyright (C) 2010, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp index 9a52422641..b103f11597 100644 --- a/indra/newview/llviewerassettype.cpp +++ b/indra/newview/llviewerassettype.cpp @@ -79,6 +79,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary() addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK)); addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK)); + addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH)); + addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE)); }; diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index cbb1d25f78..23b0845f31 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -32,6 +32,7 @@ // Viewer includes #include "llagent.h" #include "llagentcamera.h" +#include "llmatrix4a.h" #include "llviewercontrol.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" @@ -781,21 +782,29 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition())); + LLMatrix4a render_mata; + render_mata.loadu(render_mat); + LLMatrix4a mata; + mata.loadu(mat); + num_faces = volume->getNumVolumeFaces(); for (i = 0; i < num_faces; i++) { const LLVolumeFace& face = volume->getVolumeFace(i); - for (U32 v = 0; v < face.mVertices.size(); v++) + for (U32 v = 0; v < face.mNumVertices; v++) { - LLVector4 vec = LLVector4(face.mVertices[v].mPosition) * mat; + const LLVector4a& src_vec = face.mPositions[v]; + LLVector4a vec; + mata.affineTransform(src_vec, vec); if (drawablep->isActive()) { - vec = vec * render_mat; + LLVector4a t = vec; + render_mata.affineTransform(t, vec); } - BOOL in_frustum = pointInFrustum(LLVector3(vec)) > 0; + BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0; if (( !in_frustum && all_verts) || (in_frustum && !all_verts)) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 522b5a7dfa..131c712241 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -121,6 +121,52 @@ static bool handleSetShaderChanged(const LLSD& newvalue) return true; } +static bool handleLightingDetailChanged(const LLSD& newvalue) +{ + gPipeline.setLightingDetail(-1); + return true; +} + + +static bool handleRenderPerfTestChanged(const LLSD& newvalue) +{ + bool status = !newvalue.asBoolean(); + if (!status) + { + gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_HUD, + LLPipeline::RENDER_TYPE_PARTICLES, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_HUD_PARTICLES, + LLPipeline::END_RENDER_TYPES); + gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false); + } + else + { + gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_HUD, + LLPipeline::RENDER_TYPE_PARTICLES, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_HUD_PARTICLES, + LLPipeline::END_RENDER_TYPES); + gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true); + } + + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -131,6 +177,13 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } +static bool handleAnisotropicChanged(const LLSD& newvalue) +{ + LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean(); + LLImageGL::dirtyTexOptions(); + return true; +} + static bool handleVolumeLODChanged(const LLSD& newvalue) { LLVOVolume::sLODFactor = (F32) newvalue.asReal(); @@ -491,13 +544,19 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderBakeSunlight")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderNoAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderShaderLightingMaxLevel")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleLightingDetailChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d1cb9dabf1..88bf2006f9 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -218,6 +218,16 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(FTM_RENDER); + if (gResizeScreenTexture) + { //skip render on frames where screen texture is resizing + gGL.flush(); + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->mWindow->swapBuffers(); + gResizeScreenTexture = FALSE; + gPipeline.resizeScreenTexture(); + return; + } + if (LLPipeline::sRenderFrameTest) { send_agent_pause(); @@ -531,6 +541,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->setup3DViewport(); gPipeline.resetFrameStats(); // Reset per-frame statistics. + if (!gDisconnected) { LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); @@ -642,11 +653,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLVertexBuffer::clientCopy(0.016); } - if (gResizeScreenTexture) - { - gResizeScreenTexture = FALSE; - gPipeline.resizeScreenTexture(); - } + //if (gResizeScreenTexture) + //{ + // gResizeScreenTexture = FALSE; + // gPipeline.resizeScreenTexture(); + //} gGL.setColorMask(true, true); glClearColor(0,0,0,0); @@ -817,6 +828,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (to_texture) { gGL.setColorMask(true, true); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.bindTarget(); @@ -869,10 +881,26 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), 0, 0, + gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } else { gPipeline.mScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), 0, 0, + gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } } @@ -890,9 +918,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) render_ui(); } - gPipeline.rebuildGroups(); - + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); } LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); @@ -990,6 +1020,7 @@ void render_hud_attachments() gPipeline.renderGeom(hud_cam); LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); render_hud_elements(); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index b3f14b441d..9ee446bc71 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -81,6 +81,7 @@ #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterproperties.h" +#include "llfloaterregiondebugconsole.h" #include "llfloaterregioninfo.h" #include "llfloaterreporter.h" #include "llfloaterscriptdebug.h" @@ -120,6 +121,8 @@ #include "llpreviewtexture.h" #include "llsyswellwindow.h" #include "llscriptfloater.h" +#include "llfloatermodelpreview.h" + // *NOTE: Please add files in alphabetical order to keep merges easy. @@ -227,6 +230,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>); LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>); + LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>); LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>); LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>); @@ -246,7 +250,8 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload"); LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload"); - + LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload"); + LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>); diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp index de1c8d14a8..42f780a8a3 100644 --- a/indra/newview/llviewerfoldertype.cpp +++ b/indra/newview/llviewerfoldertype.cpp @@ -126,6 +126,9 @@ LLViewerFolderDictionary::LLViewerFolderDictionary() addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE)); addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE)); addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE)); + addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE)); + + addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE)); addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, "default")); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index ae2aa41b3a..58a31ecffa 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -55,6 +55,7 @@ #include "v4math.h" #include "m3math.h" #include "m4math.h" +#include "llmatrix4a.h" #if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; @@ -376,6 +377,7 @@ const S32 NUM_AXES = 3; // pivot parent 0-n -- child = n+1 static LLMatrix4 gJointMatUnaligned[32]; +static LLMatrix4a gJointMatAligned[32]; static LLMatrix3 gJointRotUnaligned[32]; static LLVector4 gJointPivot[32]; @@ -461,6 +463,14 @@ void LLViewerJointMesh::uploadJointMatrices() glUniform4fvARB(gAvatarMatrixParam, 45, mat); stop_glerror(); } + else + { + //load gJointMatUnaligned into gJointMatAligned + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); ++joint_num) + { + gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]); + } + } } //-------------------------------------------------------------------- @@ -510,6 +520,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) U32 triangle_count = 0; + S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel; + stop_glerror(); //---------------------------------------------------------------- @@ -535,7 +547,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP; if (mTestImageName) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); + gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); if (mIsTransparent) { @@ -544,24 +556,18 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) else { glColor4f(0.7f, 0.6f, 0.3f, 1.f); - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); } } else if( !is_dummy && mLayerSet ) { if( mLayerSet->hasComposite() ) { - gGL.getTexUnit(0)->bind(mLayerSet->getComposite()); + gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getComposite()); } else { - // This warning will always trigger if you've hacked the avatar to show as incomplete. - // Ignore the warning if that's the case. - if (!gSavedSettings.getBOOL("RenderUnloadedAvatar")) - { - //llwarns << "Layerset without composite" << llendl; - } - gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } } else @@ -571,25 +577,25 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { old_mode = mTexture->getAddressMode(); } - gGL.getTexUnit(0)->bind(mTexture.get()); - gGL.getTexUnit(0)->bind(mTexture); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(diffuse_channel)->bind(mTexture.get()); + gGL.getTexUnit(diffuse_channel)->bind(mTexture); + gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } else { - gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } if (gRenderForSelect) { if (isTransparent()) { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA); + gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(diffuse_channel)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA); } else { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -626,13 +632,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (mTestImageName) { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT); } if (mTexture.notNull() && !is_dummy) { - gGL.getTexUnit(0)->bind(mTexture); - gGL.getTexUnit(0)->setTextureAddressMode(old_mode); + gGL.getTexUnit(diffuse_channel)->bind(mTexture); + gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode); } return triangle_count; @@ -643,6 +649,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) //----------------------------------------------------------------------------- void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) { + //bump num_vertices to next multiple of 4 + num_vertices = (num_vertices + 0x3) & ~0x3; + // Do a pre-alloc pass to determine sizes of data. if (mMesh && mValid) { @@ -665,6 +674,8 @@ static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face"); void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { + //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS + mFace = face; if (mFace->mVertexBuffer.isNull()) @@ -672,6 +683,16 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w return; } + LLDrawPool *poolp = mFace->getPool(); + BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE; + + if (!hardware_skinning && terse_update) + { //no need to do terse updates if we're doing software vertex skinning + // since mMesh is being copied into mVertexBuffer every frame + return; + } + + LLFastTimer t(FTM_AVATAR_FACE); LLStrider<LLVector3> verticesp; @@ -684,111 +705,59 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w // Copy data into the faces from the polymesh data. if (mMesh && mValid) { - if (mMesh->getNumVertices()) + const U32 num_verts = mMesh->getNumVertices(); + + if (num_verts) { - stop_glerror(); face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); - stop_glerror(); face->mVertexBuffer->getIndexStrider(indicesp); - stop_glerror(); verticesp += mMesh->mFaceVertexOffset; - tex_coordsp += mMesh->mFaceVertexOffset; normalsp += mMesh->mFaceVertexOffset; - vertex_weightsp += mMesh->mFaceVertexOffset; - clothing_weightsp += mMesh->mFaceVertexOffset; - - const U32* __restrict coords = (U32*) mMesh->getCoords(); - const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords(); - const U32* __restrict normals = (U32*) mMesh->getNormals(); - const U32* __restrict weights = (U32*) mMesh->getWeights(); - const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights(); - - const U32 num_verts = mMesh->getNumVertices(); - - U32 i = 0; - - const U32 skip = verticesp.getSkip()/sizeof(U32); + + F32* v = (F32*) verticesp.get(); + F32* n = (F32*) normalsp.get(); + + U32 words = num_verts*4; - U32* __restrict v = (U32*) verticesp.get(); - U32* __restrict n = (U32*) normalsp.get(); + LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); + LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); + - if (terse_update) + if (!terse_update) { - for (S32 i = num_verts; i > 0; --i) - { - //morph target application only, only update positions and normals - v[0] = coords[0]; - v[1] = coords[1]; - v[2] = coords[2]; - coords += 3; - v += skip; - } + vertex_weightsp += mMesh->mFaceVertexOffset; + clothing_weightsp += mMesh->mFaceVertexOffset; + tex_coordsp += mMesh->mFaceVertexOffset; + + F32* tc = (F32*) tex_coordsp.get(); + F32* vw = (F32*) vertex_weightsp.get(); + F32* cw = (F32*) clothing_weightsp.get(); - for (S32 i = num_verts; i > 0; --i) - { - n[0] = normals[0]; - n[1] = normals[1]; - n[2] = normals[2]; - normals += 3; - n += skip; - } + LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32)); + LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); } - else - { - U32* __restrict tc = (U32*) tex_coordsp.get(); - U32* __restrict vw = (U32*) vertex_weightsp.get(); - U32* __restrict cw = (U32*) clothing_weightsp.get(); - - do - { - v[0] = *(coords++); - v[1] = *(coords++); - v[2] = *(coords++); - v += skip; - - tc[0] = *(tex_coords++); - tc[1] = *(tex_coords++); - tc += skip; - - n[0] = *(normals++); - n[1] = *(normals++); - n[2] = *(normals++); - n += skip; - - vw[0] = *(weights++); - vw += skip; - - cw[0] = *(cloth_weights++); - cw[1] = *(cloth_weights++); - cw[2] = *(cloth_weights++); - cw[3] = *(cloth_weights++); - cw += skip; - } - while (++i < num_verts); + const U32 idx_count = mMesh->getNumFaces()*3; - const U32 idx_count = mMesh->getNumFaces()*3; + indicesp += mMesh->mFaceIndexOffset; - indicesp += mMesh->mFaceIndexOffset; + U16* __restrict idx = indicesp.get(); + S32* __restrict src_idx = (S32*) mMesh->getFaces(); - U16* __restrict idx = indicesp.get(); - S32* __restrict src_idx = (S32*) mMesh->getFaces(); + const S32 offset = (S32) mMesh->mFaceVertexOffset; - i = 0; - - const S32 offset = (S32) mMesh->mFaceVertexOffset; - - do - { - *(idx++) = *(src_idx++)+offset; - } - while (++i < idx_count); + for (S32 i = 0; i < idx_count; ++i) + { + *(idx++) = *(src_idx++)+offset; } } } } + + //----------------------------------------------------------------------------- // updateLOD() //----------------------------------------------------------------------------- @@ -806,89 +775,49 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) LLStrider<LLVector3> o_normals; //get vertex and normal striders - LLVertexBuffer *buffer = mFace->mVertexBuffer; + LLVertexBuffer* buffer = mFace->mVertexBuffer; buffer->getVertexStrider(o_vertices, 0); buffer->getNormalStrider(o_normals, 0); - F32 last_weight = F32_MAX; - LLMatrix4 gBlendMat; - LLMatrix3 gBlendRotMat; + F32* __restrict vert = o_vertices[0].mV; + F32* __restrict norm = o_normals[0].mV; + + const F32* __restrict weights = mMesh->getWeights(); + const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords(); + const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals(); + + U32 offset = mMesh->mFaceVertexOffset*4; + vert += offset; + norm += offset; - const F32* weights = mMesh->getWeights(); - const LLVector3* coords = mMesh->getCoords(); - const LLVector3* normals = mMesh->getNormals(); for (U32 index = 0; index < mMesh->getNumVertices(); index++) { - U32 bidx = index + mMesh->mFaceVertexOffset; - - // blend by first matrix - F32 w = weights[index]; - - // Maybe we don't have to change gBlendMat. - // Profiles of a single-avatar scene on a Mac show this to be a very - // common case. JC - if (w == last_weight) - { - o_vertices[bidx] = coords[index] * gBlendMat; - o_normals[bidx] = normals[index] * gBlendRotMat; - continue; - } - - last_weight = w; + // equivalent to joint = floorf(weights[index]); + S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index)); + F32 w = weights[index] - joint; - S32 joint = llfloor(w); - w -= joint; - - // No lerp required in this case. - if (w == 1.0f) + LLMatrix4a gBlendMat; + + if (w != 0.f) { - gBlendMat = gJointMatUnaligned[joint+1]; - o_vertices[bidx] = coords[index] * gBlendMat; - gBlendRotMat = gJointRotUnaligned[joint+1]; - o_normals[bidx] = normals[index] * gBlendRotMat; - continue; + // blend between matrices and apply + gBlendMat.setLerp(gJointMatAligned[joint+0], + gJointMatAligned[joint+1], w); + + LLVector4a res; + gBlendMat.affineTransform(coords[index], res); + res.store4a(vert+index*4); + gBlendMat.rotate(normals[index], res); + res.store4a(norm+index*4); + } + else + { // No lerp required in this case. + LLVector4a res; + gJointMatAligned[joint].affineTransform(coords[index], res); + res.store4a(vert+index*4); + gJointMatAligned[joint].rotate(normals[index], res); + res.store4a(norm+index*4); } - - // Try to keep all the accesses to the matrix data as close - // together as possible. This function is a hot spot on the - // Mac. JC - LLMatrix4 &m0 = gJointMatUnaligned[joint+1]; - LLMatrix4 &m1 = gJointMatUnaligned[joint+0]; - - gBlendMat.mMatrix[VX][VX] = lerp(m1.mMatrix[VX][VX], m0.mMatrix[VX][VX], w); - gBlendMat.mMatrix[VX][VY] = lerp(m1.mMatrix[VX][VY], m0.mMatrix[VX][VY], w); - gBlendMat.mMatrix[VX][VZ] = lerp(m1.mMatrix[VX][VZ], m0.mMatrix[VX][VZ], w); - - gBlendMat.mMatrix[VY][VX] = lerp(m1.mMatrix[VY][VX], m0.mMatrix[VY][VX], w); - gBlendMat.mMatrix[VY][VY] = lerp(m1.mMatrix[VY][VY], m0.mMatrix[VY][VY], w); - gBlendMat.mMatrix[VY][VZ] = lerp(m1.mMatrix[VY][VZ], m0.mMatrix[VY][VZ], w); - - gBlendMat.mMatrix[VZ][VX] = lerp(m1.mMatrix[VZ][VX], m0.mMatrix[VZ][VX], w); - gBlendMat.mMatrix[VZ][VY] = lerp(m1.mMatrix[VZ][VY], m0.mMatrix[VZ][VY], w); - gBlendMat.mMatrix[VZ][VZ] = lerp(m1.mMatrix[VZ][VZ], m0.mMatrix[VZ][VZ], w); - - gBlendMat.mMatrix[VW][VX] = lerp(m1.mMatrix[VW][VX], m0.mMatrix[VW][VX], w); - gBlendMat.mMatrix[VW][VY] = lerp(m1.mMatrix[VW][VY], m0.mMatrix[VW][VY], w); - gBlendMat.mMatrix[VW][VZ] = lerp(m1.mMatrix[VW][VZ], m0.mMatrix[VW][VZ], w); - - o_vertices[bidx] = coords[index] * gBlendMat; - - LLMatrix3 &n0 = gJointRotUnaligned[joint+1]; - LLMatrix3 &n1 = gJointRotUnaligned[joint+0]; - - gBlendRotMat.mMatrix[VX][VX] = lerp(n1.mMatrix[VX][VX], n0.mMatrix[VX][VX], w); - gBlendRotMat.mMatrix[VX][VY] = lerp(n1.mMatrix[VX][VY], n0.mMatrix[VX][VY], w); - gBlendRotMat.mMatrix[VX][VZ] = lerp(n1.mMatrix[VX][VZ], n0.mMatrix[VX][VZ], w); - - gBlendRotMat.mMatrix[VY][VX] = lerp(n1.mMatrix[VY][VX], n0.mMatrix[VY][VX], w); - gBlendRotMat.mMatrix[VY][VY] = lerp(n1.mMatrix[VY][VY], n0.mMatrix[VY][VY], w); - gBlendRotMat.mMatrix[VY][VZ] = lerp(n1.mMatrix[VY][VZ], n0.mMatrix[VY][VZ], w); - - gBlendRotMat.mMatrix[VZ][VX] = lerp(n1.mMatrix[VZ][VX], n0.mMatrix[VZ][VX], w); - gBlendRotMat.mMatrix[VZ][VY] = lerp(n1.mMatrix[VZ][VY], n0.mMatrix[VZ][VY], w); - gBlendRotMat.mMatrix[VZ][VZ] = lerp(n1.mMatrix[VZ][VZ], n0.mMatrix[VZ][VZ], w); - - o_normals[bidx] = normals[index] * gBlendRotMat; } buffer->setBuffer(0); diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp index 174b6eae29..e3b40f6943 100644 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ b/indra/newview/llviewerjointmesh_sse.cpp @@ -88,8 +88,8 @@ void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); const F32* weights = mesh->getWeights(); - const LLVector3* coords = mesh->getCoords(); - const LLVector3* normals = mesh->getNormals(); + const LLVector3* coords = (const LLVector3*)mesh->getCoords(); + const LLVector3* normals = (const LLVector3*)mesh->getNormals(); for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) { if( weight != weights[index]) diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp index a374ba2471..5871823dde 100644 --- a/indra/newview/llviewerjointmesh_sse2.cpp +++ b/indra/newview/llviewerjointmesh_sse2.cpp @@ -95,8 +95,8 @@ void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); const F32* weights = mesh->getWeights(); - const LLVector3* coords = mesh->getCoords(); - const LLVector3* normals = mesh->getNormals(); + const LLVector3* coords = (const LLVector3*)mesh->getCoords(); + const LLVector3* normals = (const LLVector3*)mesh->getNormals(); for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) { if( weight != weights[index]) diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp index c9371030ad..6600d01d17 100644 --- a/indra/newview/llviewerjointmesh_vec.cpp +++ b/indra/newview/llviewerjointmesh_vec.cpp @@ -46,6 +46,7 @@ // static void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) { +#if 0 static LLV4Matrix4 sJointMat[32]; LLDynamicArray<LLJointRenderData*>& joint_data = mesh->getReferenceMesh()->mJointRenderData; S32 j, joint_num, joint_end = joint_data.count(); @@ -92,4 +93,5 @@ void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) } buffer->setBuffer(0); +#endif } diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp index e1dd72dddc..fbf11f20db 100644 --- a/indra/newview/llviewerjoystick.cpp +++ b/indra/newview/llviewerjoystick.cpp @@ -758,7 +758,7 @@ void LLViewerJoystick::moveAvatar(bool reset) sDelta[RX_I] += (cur_delta[RX_I] - sDelta[RX_I]) * time * feather; sDelta[RY_I] += (cur_delta[RY_I] - sDelta[RY_I]) * time * feather; - handleRun(fsqrtf(sDelta[Z_I]*sDelta[Z_I] + sDelta[X_I]*sDelta[X_I])); + handleRun((F32) sqrt(sDelta[Z_I]*sDelta[Z_I] + sDelta[X_I]*sDelta[X_I])); // Allow forward/backward movement some priority if (dom_axis == Z_I) diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 48ab122edf..85c7521492 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -862,7 +862,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg) // Set the low priority size for downsampling to approximately the size the texture is displayed at. { - F32 approximate_interest_dimension = fsqrtf(pimpl->getInterest()); + F32 approximate_interest_dimension = (F32) sqrt(pimpl->getInterest()); pimpl->setLowPrioritySizeLimit(llround(approximate_interest_dimension)); } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 1778eaed68..3c850c8b13 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -167,7 +167,6 @@ LLMenuItemCallGL* gBusyMenu = NULL; // Local prototypes // File Menu -const char* upload_pick(void* data); void handle_compress_image(void*); @@ -452,7 +451,7 @@ void init_menus() gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost); gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost); gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost); - + gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE); gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE); gAttachSubMenu = gMenuBarView->findChildMenuByName("Attach Object", TRUE); @@ -555,7 +554,7 @@ class LLAdvancedCheckConsole : public view_listener_t new_value = get_visibility( (void*)gDebugView->mMemoryView ); } #endif - + return new_value; } }; @@ -855,6 +854,10 @@ U32 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_BBOXES; } + else if ("normals" == info_display) + { + return LLPipeline::RENDER_DEBUG_NORMALS; + } else if ("points" == info_display) { return LLPipeline::RENDER_DEBUG_POINTS; @@ -867,6 +870,10 @@ U32 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA; } + else if ("physics shapes" == info_display) + { + return LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES; + } else if ("occlusion" == info_display) { return LLPipeline::RENDER_DEBUG_OCCLUSION; diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 237aa39e6e..6062a443eb 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -34,6 +34,7 @@ #include "llfilepicker.h" #include "llfloaterreg.h" #include "llbuycurrencyhtml.h" +#include "llfloatermodelpreview.h" #include "llfloatersnapshot.h" #include "llimage.h" #include "llimagebmp.h" @@ -58,7 +59,7 @@ #include "llappviewer.h" #include "lluploaddialog.h" #include "lltrans.h" - +#include "llfloaterbuycurrency.h" // linden libraries #include "llassetuploadresponders.h" @@ -66,6 +67,7 @@ #include "llhttpclient.h" #include "llnotificationsutil.h" #include "llsdserialize.h" +#include "llsdutil.h" #include "llstring.h" #include "lltransactiontypes.h" #include "lluuid.h" @@ -84,6 +86,89 @@ class LLFileEnableUpload : public view_listener_t } }; +class LLFileEnableUploadModel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return true; + } +}; + +class LLMeshEnabled : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return gSavedSettings.getBOOL("MeshEnabled"); + } +}; + +LLMutex* LLFilePickerThread::sMutex = NULL; +std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ; + +void LLFilePickerThread::getFile() +{ +#if LL_WINDOWS + start(); +#else + run(); +#endif +} + +//virtual +void LLFilePickerThread::run() +{ + LLFilePicker picker; +#if LL_WINDOWS + if (picker.getOpenFile(mFilter, false)) + { + mFile = picker.getFirstFile(); + } +#else + if (picker.getOpenFile(mFilter, true)) + { + mFile = picker.getFirstFile(); + } +#endif + + { + LLMutexLock lock(sMutex); + sDeadQ.push(this); + } + +} + +//static +void LLFilePickerThread::initClass() +{ + sMutex = new LLMutex(NULL); +} + +//static +void LLFilePickerThread::cleanupClass() +{ + clearDead(); + + delete sMutex; + sMutex = NULL; +} + +//static +void LLFilePickerThread::clearDead() +{ + if (!sDeadQ.empty()) + { + LLMutexLock lock(sMutex); + while (!sDeadQ.empty()) + { + LLFilePickerThread* thread = sDeadQ.front(); + thread->notify(thread->mFile); + delete thread; + sDeadQ.pop(); + } + } +} + + //============================================================================ #if LL_WINDOWS @@ -97,6 +182,7 @@ static std::string XML_EXTENSIONS = "xml"; static std::string SLOBJECT_EXTENSIONS = "slobject"; #endif static std::string ALL_FILE_EXTENSIONS = "*.*"; +static std::string MODEL_EXTENSIONS = "dae"; std::string build_extensions_string(LLFilePicker::ELoadFilter filter) { @@ -111,6 +197,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter) return ANIM_EXTENSIONS; case LLFilePicker::FFLOAD_SLOBJECT: return SLOBJECT_EXTENSIONS; + case LLFilePicker::FFLOAD_MODEL: + return MODEL_EXTENSIONS; #ifdef _CORY_TESTING case LLFilePicker::FFLOAD_GEOMETRY: return GEOMETRY_EXTENSIONS; @@ -254,6 +342,20 @@ class LLFileUploadImage : public view_listener_t } }; +class LLFileUploadModel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model"); + if (fmp) + { + fmp->loadModel(3); + } + + return TRUE; + } +}; + class LLFileUploadSound : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -315,10 +417,21 @@ class LLFileUploadBulk : public view_listener_t LLAssetStorage::LLStoreAssetCallback callback = NULL; S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); void *userdata = NULL; - upload_new_resource(filename, asset_name, asset_name, 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), - display_name, - callback, expected_upload_cost, userdata); + + upload_new_resource( + filename, + asset_name, + asset_name, + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_NONE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms(), + display_name, + callback, + expected_upload_cost, + userdata); // *NOTE: Ew, we don't iterate over the file list here, // we handle the next files in upload_done_callback() @@ -473,17 +586,20 @@ void handle_compress_image(void*) } } -void upload_new_resource(const std::string& src_filename, std::string name, - std::string desc, S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata) +LLUUID upload_new_resource( + const std::string& src_filename, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata) { // Generate the temporary UUID. std::string filename = gDirUtilp->getTempFilename(); @@ -508,7 +624,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, short_name.c_str()); args["FILE"] = short_name; upload_error(error_message, "NofileExtension", filename, args); - return; + return LLUUID(); } else if( exten == "bmp") { @@ -522,7 +638,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if( exten == "tga") @@ -537,7 +653,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if( exten == "jpg" || exten == "jpeg") @@ -552,7 +668,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if( exten == "png") @@ -567,7 +683,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if(exten == "wav") @@ -595,7 +711,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args); break; } - return; + return LLUUID(); } } else if(exten == "tmp") @@ -635,7 +751,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, error_message = llformat("corrupt resource file: %s", src_filename.c_str()); args["FILE"] = src_filename; upload_error(error_message, "CorruptResourceFile", filename, args); - return; + return LLUUID(); } if (2 == tokens_read) @@ -663,7 +779,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str()); args["FILE"] = src_filename; upload_error(error_message, "UnknownResourceFileVersion", filename, args); - return; + return LLUUID(); } } else @@ -705,7 +821,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, error_message = llformat( "Unable to create output file: %s", filename.c_str()); args["FILE"] = filename; upload_error(error_message, "UnableToCreateOutputFile", filename, args); - return; + return LLUUID(); } fclose(in); @@ -719,7 +835,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, { error_message = llformat("We do not currently support bulk upload of animation files\n"); upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args); - return; + return LLUUID(); } else { @@ -765,9 +881,21 @@ void upload_new_resource(const std::string& src_filename, std::string name, { t_disp_name = src_filename; } - upload_new_resource(tid, asset_type, name, desc, compression_info, // tid - destination_folder_type, inv_type, next_owner_perms, group_perms, everyone_perms, - display_name, callback, expected_upload_cost, userdata); + upload_new_resource( + tid, + asset_type, + name, + desc, + compression_info, // tid + destination_folder_type, + inv_type, + next_owner_perms, + group_perms, + everyone_perms, + display_name, + callback, + expected_upload_cost, + userdata); } else { @@ -781,9 +909,15 @@ void upload_new_resource(const std::string& src_filename, std::string name, } LLFilePicker::instance().reset(); } + + return uuid; } -void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed) +void upload_done_callback( + const LLUUID& uuid, + void* user_data, + S32 result, + LLExtStat ext_status) // StoreAssetData callback (fixed) { LLResourceData* data = (LLResourceData*)user_data; S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0; @@ -888,35 +1022,102 @@ void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExt std::string display_name = LLStringUtil::null; LLAssetStorage::LLStoreAssetCallback callback = NULL; void *userdata = NULL; - upload_new_resource(next_file, asset_name, asset_name, // file - 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - PERM_NONE, PERM_NONE, PERM_NONE, - display_name, - callback, - expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost - userdata); + upload_new_resource( + next_file, + asset_name, + asset_name, // file + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_NONE, + PERM_NONE, + PERM_NONE, + PERM_NONE, + display_name, + callback, + expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost + userdata); } } -void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_type, - std::string name, - std::string desc, S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata) +static LLAssetID upload_new_resource_prep( + const LLTransactionID& tid, + LLAssetType::EType asset_type, + LLInventoryType::EType& inventory_type, + std::string& name, + const std::string& display_name, + std::string& description) +{ + LLAssetID uuid = generate_asset_id_for_new_upload(tid); + + increase_new_upload_stats(asset_type); + + assign_defaults_and_show_upload_message( + asset_type, + inventory_type, + name, + display_name, + description); + + return uuid; +} + +LLSD generate_new_resource_upload_capability_body( + LLAssetType::EType asset_type, + const std::string& name, + const std::string& desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms) +{ + LLSD body; + + body["folder_id"] = gInventory.findCategoryUUIDForType( + (destination_folder_type == LLFolderType::FT_NONE) ? + (LLFolderType::EType) asset_type : + destination_folder_type); + + body["asset_type"] = LLAssetType::lookup(asset_type); + body["inventory_type"] = LLInventoryType::lookup(inv_type); + body["name"] = name; + body["description"] = desc; + body["next_owner_mask"] = LLSD::Integer(next_owner_perms); + body["group_mask"] = LLSD::Integer(group_perms); + body["everyone_mask"] = LLSD::Integer(everyone_perms); + + return body; +} + +void upload_new_resource( + const LLTransactionID &tid, + LLAssetType::EType asset_type, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata) { if(gDisconnected) { return ; } - - LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); + + LLAssetID uuid = + upload_new_resource_prep( + tid, + asset_type, + inv_type, + name, + display_name, + desc); if( LLAssetType::AT_SOUND == asset_type ) { @@ -961,26 +1162,32 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl; lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl; lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; - std::string url = gAgent.getRegion()->getCapability("NewFileAgentInventory"); - if (!url.empty()) + + std::string url = gAgent.getRegion()->getCapability( + "NewFileAgentInventory"); + + if ( !url.empty() ) { llinfos << "New Agent Inventory via capability" << llendl; - LLSD body; - body["folder_id"] = gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type); - body["asset_type"] = LLAssetType::lookup(asset_type); - body["inventory_type"] = LLInventoryType::lookup(inv_type); - body["name"] = name; - body["description"] = desc; - body["next_owner_mask"] = LLSD::Integer(next_owner_perms); - body["group_mask"] = LLSD::Integer(group_perms); - body["everyone_mask"] = LLSD::Integer(everyone_perms); - body["expected_upload_cost"] = LLSD::Integer(expected_upload_cost); - - //std::ostringstream llsdxml; - //LLSDSerialize::toPrettyXML(body, llsdxml); - //llinfos << "posting body to capability: " << llsdxml.str() << llendl; - LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, uuid, asset_type)); + LLSD body; + body = generate_new_resource_upload_capability_body( + asset_type, + name, + desc, + destination_folder_type, + inv_type, + next_owner_perms, + group_perms, + everyone_perms); + + LLHTTPClient::post( + url, + body, + new LLNewAgentInventoryResponder( + body, + uuid, + asset_type)); } else { @@ -994,10 +1201,10 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty S32 balance = gStatusBar->getBalance(); if (balance < expected_upload_cost) { + // insufficient funds, bail on this upload LLStringUtil::format_map_t args; args["NAME"] = name; args["AMOUNT"] = llformat("%d", expected_upload_cost); - // insufficient funds, bail on this upload LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost ); return; } @@ -1021,18 +1228,157 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty { asset_callback = callback; } - gAssetStorage->storeAssetData(data->mAssetInfo.mTransactionID, data->mAssetInfo.mType, - asset_callback, - (void*)data, - FALSE); + gAssetStorage->storeAssetData( + data->mAssetInfo.mTransactionID, + data->mAssetInfo.mType, + asset_callback, + (void*)data, + FALSE); } } +BOOL upload_new_variable_price_resource( + const LLTransactionID &tid, + LLAssetType::EType asset_type, + std::string name, + std::string desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + const LLSD& asset_resources) +{ + LLAssetID uuid = + upload_new_resource_prep( + tid, + asset_type, + inv_type, + name, + display_name, + desc); + + llinfos << "*** Uploading: " << llendl; + llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl; + llinfos << "UUID: " << uuid << llendl; + llinfos << "Name: " << name << llendl; + llinfos << "Desc: " << desc << llendl; + lldebugs << "Folder: " + << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? (LLFolderType::EType)asset_type : destination_folder_type) << llendl; + lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; + + std::string url = gAgent.getRegion()->getCapability( + "NewFileAgentInventoryVariablePrice"); + + if ( !url.empty() ) + { + lldebugs + << "New Agent Inventory variable price upload" << llendl; + + // Each of the two capabilities has similar data, so + // let's reuse that code + + LLSD body; + + body = generate_new_resource_upload_capability_body( + asset_type, + name, + desc, + destination_folder_type, + inv_type, + next_owner_perms, + group_perms, + everyone_perms); + + body["asset_resources"] = asset_resources; + + LLHTTPClient::post( + url, + body, + new LLNewAgentInventoryVariablePriceResponder( + uuid, + asset_type, + body)); + + return TRUE; + } + else + { + return FALSE; + } +} + +LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid) +{ + if ( gDisconnected ) + { + LLAssetID rv; + + rv.setNull(); + return rv; + } + + LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); + + return uuid; +} + +void increase_new_upload_stats(LLAssetType::EType asset_type) +{ + if ( LLAssetType::AT_SOUND == asset_type ) + { + LLViewerStats::getInstance()->incStat( + LLViewerStats::ST_UPLOAD_SOUND_COUNT ); + } + else if ( LLAssetType::AT_TEXTURE == asset_type ) + { + LLViewerStats::getInstance()->incStat( + LLViewerStats::ST_UPLOAD_TEXTURE_COUNT ); + } + else if ( LLAssetType::AT_ANIMATION == asset_type ) + { + LLViewerStats::getInstance()->incStat( + LLViewerStats::ST_UPLOAD_ANIM_COUNT ); + } +} + +void assign_defaults_and_show_upload_message( + LLAssetType::EType asset_type, + LLInventoryType::EType& inventory_type, + std::string& name, + const std::string& display_name, + std::string& description) +{ + if ( LLInventoryType::IT_NONE == inventory_type ) + { + inventory_type = LLInventoryType::defaultForAssetType(asset_type); + } + LLStringUtil::stripNonprintable(name); + LLStringUtil::stripNonprintable(description); + + if ( name.empty() ) + { + name = "(No Name)"; + } + if ( description.empty() ) + { + description = "(No Description)"; + } + + // At this point, we're ready for the upload. + std::string upload_message = "Uploading...\n\n"; + upload_message.append(display_name); + LLUploadDialog::modalUploadDialog(upload_message); +} + + void init_menu_file() { view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage"); view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound"); view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim"); + view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel"); view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk"); view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow"); view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows"); @@ -1042,6 +1388,8 @@ void init_menu_file() view_listener_t::addCommit(new LLFileQuit(), "File.Quit"); view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload"); - + view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel"); + view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled"); + // "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled. } diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h index 56b9e19049..1597821504 100644 --- a/indra/newview/llviewermenufile.h +++ b/indra/newview/llviewermenufile.h @@ -30,39 +30,118 @@ #include "llfoldertype.h" #include "llassetstorage.h" #include "llinventorytype.h" +#include "llfilepicker.h" class LLTransactionID; void init_menu_file(); -void upload_new_resource(const std::string& src_filename, - std::string name, - std::string desc, - S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata); - -void upload_new_resource(const LLTransactionID &tid, - LLAssetType::EType type, - std::string name, - std::string desc, - S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata); +LLUUID upload_new_resource( + const std::string& src_filename, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata); + +void upload_new_resource( + const LLTransactionID &tid, + LLAssetType::EType type, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata); + +// TODO* : Move all uploads to use this new function +// since at some point, that upload path will be deprecated and no longer +// used + +// We make a new function here to ensure that previous code is not broken +BOOL upload_new_variable_price_resource( + const LLTransactionID& tid, + LLAssetType::EType type, + std::string name, + std::string desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + const LLSD& asset_resources); + +LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid); +void increase_new_upload_stats(LLAssetType::EType asset_type); +void assign_defaults_and_show_upload_message( + LLAssetType::EType asset_type, + LLInventoryType::EType& inventory_type, + std::string& name, + const std::string& display_name, + std::string& description); + +LLSD generate_new_resource_upload_capability_body( + LLAssetType::EType asset_type, + const std::string& name, + const std::string& desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms); + +void on_new_single_inventory_upload_complete( + LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + const std::string inventory_type_string, + const LLUUID& item_folder_id, + const std::string& item_name, + const std::string& item_description, + const LLSD& server_response, + S32 upload_price); + +class LLFilePickerThread : public LLThread +{ //multi-threaded file picker (runs system specific file picker in background and calls "notify" from main thread) +public: + + static std::queue<LLFilePickerThread*> sDeadQ; + static LLMutex* sMutex; + + static void initClass(); + static void cleanupClass(); + static void clearDead(); + + std::string mFile; + + LLFilePicker::ELoadFilter mFilter; + + LLFilePickerThread(LLFilePicker::ELoadFilter filter) + : LLThread("file picker"), mFilter(filter) + { + + } + + void getFile(); + + virtual void run(); + + virtual void notify(const std::string& filename) = 0; +}; + #endif diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 9b1f2e67c6..727a5aa09c 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -2791,7 +2791,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) { LLVector3 pos, look_at; U64 region_handle; - U8 region_access = SIM_ACCESS_MIN; + U8 region_access; std::string region_info = ll_safe_string((char*)binary_bucket, binary_bucket_size); std::string region_access_str = LLStringUtil::null; std::string region_access_icn = LLStringUtil::null; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 0e1553c421..8d9f27556d 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -47,6 +47,7 @@ #include "llprimitive.h" #include "llquantize.h" #include "llregionhandle.h" +#include "llsdserialize.h" #include "lltree_common.h" #include "llxfermanager.h" #include "message.h" @@ -62,6 +63,7 @@ #include "lldrawable.h" #include "llface.h" #include "llfloaterproperties.h" +#include "llfloatertools.h" #include "llfollowcam.h" #include "llhudtext.h" #include "llselectmgr.h" @@ -197,6 +199,11 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mGLName(0), mbCanSelect(TRUE), mFlags(0), + mPhysicsShapeType(0), + mPhysicsGravity(0), + mPhysicsFriction(0), + mPhysicsDensity(0), + mPhysicsRestitution(0), mDrawable(), mCreateSelected(FALSE), mRenderMedia(FALSE), @@ -228,6 +235,12 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mState(0), mMedia(NULL), mClickAction(0), + mObjectCost(0.f), + mLinksetCost(0.f), + mPhysicsCost(0.f), + mLinksetPhysicsCost(0.f), + mCostStale(true), + mPhysicsShapeUnknown(true), mAttachmentItemID(LLUUID::null) { if (!is_global) @@ -841,6 +854,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, #ifdef DEBUG_UPDATE_TYPE llinfos << "Full:" << getID() << llendl; #endif + //clear cost and linkset cost + mCostStale = true; + if (isSelected()) + { + gFloaterTools->dirty(); + } + LLUUID audio_uuid; LLUUID owner_id; // only valid if audio_uuid or particle system is not null F32 gain; @@ -1406,6 +1426,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, #ifdef DEBUG_UPDATE_TYPE llinfos << "CompFull:" << getID() << llendl; #endif + mCostStale = true; + + if (isSelected()) + { + gFloaterTools->dirty(); + } + dp->unpackU32(crc, "CRC"); mTotalCRC = crc; dp->unpackU8(material, "Material"); @@ -2882,21 +2909,121 @@ void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped) } } -void LLViewerObject::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) +void LLViewerObject::setObjectCost(F32 cost) { - LLVector3 center = getRenderPosition(); - LLVector3 size = getScale(); - newMin.setVec(center-size); - newMax.setVec(center+size); - mDrawable->setPositionGroup((newMin + newMax) * 0.5f); + mObjectCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + +void LLViewerObject::setLinksetCost(F32 cost) +{ + mLinksetCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + +void LLViewerObject::setPhysicsCost(F32 cost) +{ + mPhysicsCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + +void LLViewerObject::setLinksetPhysicsCost(F32 cost) +{ + mLinksetPhysicsCost = cost; + mCostStale = false; + + if (isSelected()) + { + gFloaterTools->dirty(); + } +} + + +F32 LLViewerObject::getObjectCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mObjectCost; +} + +F32 LLViewerObject::getLinksetCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mLinksetCost; +} + +F32 LLViewerObject::getPhysicsCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mPhysicsCost; +} + +F32 LLViewerObject::getLinksetPhysicsCost() +{ + if (mCostStale) + { + gObjectList.updateObjectCost(this); + } + + return mLinksetPhysicsCost; +} + +F32 LLViewerObject::getStreamingCost() +{ + return 0.f; +} + +U32 LLViewerObject::getTriangleCount() +{ + return 0; +} + +void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) +{ + LLVector4a center; + center.load3(getRenderPosition().mV); + LLVector4a size; + size.load3(getScale().mV); + newMin.setSub(center, size); + newMax.setAdd(center, size); + + mDrawable->setPositionGroup(center); } F32 LLViewerObject::getBinRadius() { if (mDrawable.notNull()) { - const LLVector3* ext = mDrawable->getSpatialExtents(); - return (ext[1]-ext[0]).magVec(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a diff; + diff.setSub(ext[1], ext[0]); + return diff.getLength3().getF32(); } return getScale().magVec(); @@ -2962,7 +3089,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED); } - if (isSculpted()) + if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = sculpt_params->getSculptTexture(); @@ -3202,6 +3329,15 @@ const LLVector3 LLViewerObject::getPositionEdit() const const LLVector3 LLViewerObject::getRenderPosition() const { + if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) + { + LLVOAvatar* avatar = getAvatar(); + if (avatar) + { + return avatar->getPositionAgent(); + } + } + if (mDrawable.isNull() || mDrawable->getGeneration() < 0) { return getPositionAgent(); @@ -3220,6 +3356,11 @@ const LLVector3 LLViewerObject::getPivotPositionAgent() const const LLQuaternion LLViewerObject::getRenderRotation() const { LLQuaternion ret; + if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) + { + return ret; + } + if (mDrawable.isNull() || mDrawable->isStatic()) { ret = getRotationEdit(); @@ -3488,12 +3629,21 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect return FALSE; } - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); - LLVector3 center = (ext[1]+ext[0])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; + //VECTORIZE THIS + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); - return LLLineSegmentBoxIntersect(start, end, center, size); + LLVector4a starta, enda; + starta.load3(start.mV); + enda.load3(end.mV); + + return LLLineSegmentBoxIntersect(starta, enda, center, size); } U8 LLViewerObject::getMediaType() const @@ -4994,7 +5144,18 @@ void LLViewerObject::updateFlags() gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() ); gMessageSystem->addBOOL("IsPhantom", flagPhantom() ); gMessageSystem->addBOOL("CastsShadows", flagCastShadows() ); + gMessageSystem->nextBlock("ExtraPhysics"); + gMessageSystem->addU8("PhysicsShapeType", getPhysicsShapeType() ); + gMessageSystem->addF32("Density", getPhysicsDensity() ); + gMessageSystem->addF32("Friction", getPhysicsFriction() ); + gMessageSystem->addF32("Restitution", getPhysicsRestitution() ); + gMessageSystem->addF32("GravityMultiplier", getPhysicsGravity() ); gMessageSystem->sendReliable( regionp->getHost() ); + + if (getPhysicsShapeType() != 0) + { + llwarns << "sent non default physics rep " << (S32) getPhysicsShapeType() << llendl; + } } BOOL LLViewerObject::setFlags(U32 flags, BOOL state) @@ -5026,6 +5187,43 @@ BOOL LLViewerObject::setFlags(U32 flags, BOOL state) return setit; } +void LLViewerObject::setPhysicsShapeType(U8 type) +{ + mPhysicsShapeUnknown = false; + mPhysicsShapeType = type; +} + +void LLViewerObject::setPhysicsGravity(F32 gravity) +{ + mPhysicsGravity = gravity; +} + +void LLViewerObject::setPhysicsFriction(F32 friction) +{ + mPhysicsFriction = friction; +} + +void LLViewerObject::setPhysicsDensity(F32 density) +{ + mPhysicsDensity = density; +} + +void LLViewerObject::setPhysicsRestitution(F32 restitution) +{ + mPhysicsRestitution = restitution; +} + +U8 LLViewerObject::getPhysicsShapeType() const +{ + if (mPhysicsShapeUnknown) + { + mPhysicsShapeUnknown = false; + gObjectList.updatePhysicsFlags(this); + } + + return mPhysicsShapeType; +} + void LLViewerObject::applyAngularVelocity(F32 dt) { //do target omega here @@ -5262,3 +5460,76 @@ const LLUUID &LLViewerObject::extractAttachmentItemID() setAttachmentItemID(item_id); return getAttachmentItemID(); } + + +//virtual +LLVOAvatar* LLViewerObject::getAvatar() const +{ + if (isAttachment()) + { + LLViewerObject* vobj = (LLViewerObject*) getParent(); + + while (vobj && !vobj->asAvatar()) + { + vobj = (LLViewerObject*) vobj->getParent(); + } + + return (LLVOAvatar*) vobj; + } + + return NULL; +} + + +class ObjectPhysicsProperties : public LLHTTPNode +{ +public: + virtual void post( + ResponsePtr responder, + const LLSD& context, + const LLSD& input) const + { + LLSD object_data = input["body"]["ObjectData"]; + S32 num_entries = object_data.size(); + + for ( S32 i = 0; i < num_entries; i++ ) + { + LLSD& curr_object_data = object_data[i]; + U32 local_id = curr_object_data["LocalID"].asInteger(); + + // Iterate through nodes at end, since it can be on both the regular AND hover list + struct f : public LLSelectedNodeFunctor + { + U32 mID; + f(const U32& id) : mID(id) {} + virtual bool apply(LLSelectNode* node) + { + return (node->getObject() && node->getObject()->mLocalID == mID ); + } + } func(local_id); + + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func); + + if (node) + { + // The LLSD message builder doesn't know how to handle U8, so we need to send as S8 and cast + U8 type = (U8)curr_object_data["PhysicsShapeType"].asInteger(); + F32 density = (F32)curr_object_data["Density"].asReal(); + F32 friction = (F32)curr_object_data["Friction"].asReal(); + F32 restitution = (F32)curr_object_data["Restitution"].asReal(); + F32 gravity = (F32)curr_object_data["GravityMultiplier"].asReal(); + + node->getObject()->setPhysicsShapeType(type); + node->getObject()->setPhysicsGravity(gravity); + node->getObject()->setPhysicsFriction(friction); + node->getObject()->setPhysicsDensity(density); + node->getObject()->setPhysicsRestitution(restitution); + } + } + + dialog_refresh_all(); + }; +}; + +LLHTTPRegistration<ObjectPhysicsProperties> + gHTTPRegistrationObjectPhysicsProperties("/message/ObjectPhysicsProperties"); diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index c2475c2709..f068b36358 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -175,6 +175,7 @@ public: void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } virtual BOOL isAttachment() const { return FALSE; } + virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment virtual BOOL isHUDAttachment() const { return FALSE; } virtual void updateRadius() {}; virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() @@ -223,6 +224,7 @@ public: virtual BOOL isFlexible() const { return FALSE; } virtual BOOL isSculpted() const { return FALSE; } + virtual BOOL isMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } // This method returns true if the object is over land owned by @@ -326,6 +328,21 @@ public: virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); + virtual F32 getStreamingCost(); + virtual U32 getTriangleCount(); + + void setObjectCost(F32 cost); + F32 getObjectCost(); + + void setLinksetCost(F32 cost); + F32 getLinksetCost(); + + void setPhysicsCost(F32 cost); + F32 getPhysicsCost(); + + void setLinksetPhysicsCost(F32 cost); + F32 getLinksetPhysicsCost(); + void sendShapeUpdate(); U8 getState() { return mState; } @@ -365,7 +382,7 @@ public: void markForUpdate(BOOL priority); void updateVolume(const LLVolumeParams& volume_params); - virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); LLBBox getBoundingBoxAgent() const; @@ -378,7 +395,7 @@ public: void clearDrawableState(U32 state, BOOL recursive = TRUE); // Called when the drawable shifts - virtual void onShift(const LLVector3 &shift_vector) { } + virtual void onShift(const LLVector4a &shift_vector) { } ////////////////////////////////////// // @@ -453,6 +470,12 @@ public: inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } + U8 getPhysicsShapeType() const; + inline F32 getPhysicsGravity() const { return mPhysicsGravity; } + inline F32 getPhysicsFriction() const { return mPhysicsFriction; } + inline F32 getPhysicsDensity() const { return mPhysicsDensity; } + inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } + bool getIncludeInSearch() const; void setIncludeInSearch(bool include_in_search); @@ -468,6 +491,11 @@ public: void updateFlags(); BOOL setFlags(U32 flag, BOOL state); + void setPhysicsShapeType(U8 type); + void setPhysicsGravity(F32 gravity); + void setPhysicsFriction(F32 friction); + void setPhysicsDensity(F32 density); + void setPhysicsRestitution(F32 restitution); virtual void dump() const; static U32 getNumZombieObjects() { return sNumZombieObjects; } @@ -529,6 +557,13 @@ public: LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, } EVOType; + typedef enum e_physics_shape_types + { + PHYSICS_SHAPE_PRIM = 0, + PHYSICS_SHAPE_NONE, + PHYSICS_SHAPE_CONVEX_HULL, + } EPhysicsShapeType; + LLUUID mID; // unique within region, not unique across regions @@ -547,6 +582,14 @@ public: // Grabbed from UPDATE_FLAGS U32 mFlags; + // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties + U8 mPhysicsShapeType; + F32 mPhysicsGravity; + F32 mPhysicsFriction; + F32 mPhysicsDensity; + F32 mPhysicsRestitution; + + // Pipeline classes LLPointer<LLDrawable> mDrawable; @@ -654,6 +697,13 @@ protected: U8 mState; // legacy LLViewerObjectMedia* mMedia; // NULL if no media associated U8 mClickAction; + F32 mObjectCost; //resource cost of this object or -1 if unknown + F32 mLinksetCost; + F32 mPhysicsCost; + F32 mLinksetPhysicsCost; + + bool mCostStale; + mutable bool mPhysicsShapeUnknown; static U32 sNumZombieObjects; // Objects which are dead, but not deleted diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index b597e6148e..0b64b204ee 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -54,6 +54,7 @@ #include "llviewercamera.h" #include "llselectmgr.h" #include "llresmgr.h" +#include "llsdutil.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvoavatarself.h" @@ -650,6 +651,189 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) LLVOAvatar::cullAvatarsByPixelArea(); } +class LLObjectCostResponder : public LLCurl::Responder +{ +public: + LLObjectCostResponder(const LLSD& object_ids) + : mObjectIDs(object_ids) + { + } + + // Clear's the global object list's pending + // request list for all objects requested + void clear_object_list_pending_requests() + { + // TODO*: No more hard coding + for ( + LLSD::array_iterator iter = mObjectIDs.beginArray(); + iter != mObjectIDs.endArray(); + ++iter) + { + gObjectList.onObjectCostFetchFailure(iter->asUUID()); + } + } + + void error(U32 statusNum, const std::string& reason) + { + llwarns + << "Transport error requesting object cost " + << "HTTP status: " << statusNum << ", reason: " + << reason << "." << llendl; + + // TODO*: Error message to user + // For now just clear the request from the pending list + clear_object_list_pending_requests(); + } + + void result(const LLSD& content) + { + if ( !content.isMap() || content.has("error") ) + { + // Improper response or the request had an error, + // show an error to the user? + llwarns + << "Application level error when fetching object " + << "cost. Message: " << content["error"]["message"].asString() + << ", identifier: " << content["error"]["identifier"].asString() + << llendl; + + // TODO*: Adaptively adjust request size if the + // service says we've requested too many and retry + + // TODO*: Error message if not retrying + clear_object_list_pending_requests(); + return; + } + + // Success, grab the resource cost and linked set costs + // for an object if one was returned + for ( + LLSD::array_iterator iter = mObjectIDs.beginArray(); + iter != mObjectIDs.endArray(); + ++iter) + { + LLUUID object_id = iter->asUUID(); + + // Check to see if the request contains data for the object + if ( content.has(iter->asString()) ) + { + F32 link_cost = + content[iter->asString()]["linked_set_resource_cost"].asReal(); + F32 object_cost = + content[iter->asString()]["resource_cost"].asReal(); + + F32 physics_cost = content[iter->asString()]["physics_cost"].asReal(); + F32 link_physics_cost = content[iter->asString()]["linked_set_physics_cost"].asReal(); + + gObjectList.updateObjectCost(object_id, object_cost, link_cost, physics_cost, link_physics_cost); + } + else + { + // TODO*: Give user feedback about the missing data? + gObjectList.onObjectCostFetchFailure(object_id); + } + } + } + +private: + LLSD mObjectIDs; +}; + + +class LLPhysicsFlagsResponder : public LLCurl::Responder +{ +public: + LLPhysicsFlagsResponder(const LLSD& object_ids) + : mObjectIDs(object_ids) + { + } + + // Clear's the global object list's pending + // request list for all objects requested + void clear_object_list_pending_requests() + { + // TODO*: No more hard coding + for ( + LLSD::array_iterator iter = mObjectIDs.beginArray(); + iter != mObjectIDs.endArray(); + ++iter) + { + gObjectList.onPhysicsFlagsFetchFailure(iter->asUUID()); + } + } + + void error(U32 statusNum, const std::string& reason) + { + llwarns + << "Transport error requesting object physics flags " + << "HTTP status: " << statusNum << ", reason: " + << reason << "." << llendl; + + // TODO*: Error message to user + // For now just clear the request from the pending list + clear_object_list_pending_requests(); + } + + void result(const LLSD& content) + { + if ( !content.isMap() || content.has("error") ) + { + // Improper response or the request had an error, + // show an error to the user? + llwarns + << "Application level error when fetching object " + << "physics flags. Message: " << content["error"]["message"].asString() + << ", identifier: " << content["error"]["identifier"].asString() + << llendl; + + // TODO*: Adaptively adjust request size if the + // service says we've requested too many and retry + + // TODO*: Error message if not retrying + clear_object_list_pending_requests(); + return; + } + + // Success, grab the resource cost and linked set costs + // for an object if one was returned + for ( + LLSD::array_iterator iter = mObjectIDs.beginArray(); + iter != mObjectIDs.endArray(); + ++iter) + { + LLUUID object_id = iter->asUUID(); + + // Check to see if the request contains data for the object + if ( content.has(iter->asString()) ) + { + const LLSD& data = content[iter->asString()]; + + S32 shape_type = data["PhysicsShapeType"].asInteger(); + + gObjectList.updatePhysicsShapeType(object_id, shape_type); + + if (data.has("Density")) + { + F32 density = data["Density"].asReal(); + F32 friction = data["Friction"].asReal(); + F32 restitution = data["Restitution"].asReal(); + F32 gravity_multiplier = data["GravityMultiplier"].asReal(); + + gObjectList.updatePhysicsProperties(object_id, + density, friction, restitution, gravity_multiplier); + } + } + else + { + // TODO*: Give user feedback about the missing data? + gObjectList.onPhysicsFlagsFetchFailure(object_id); + } + } + } + +private: + LLSD mObjectIDs; +}; void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) { @@ -747,6 +931,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) } } + fetchObjectCosts(); + fetchPhysicsFlags(); + mNumSizeCulled = 0; mNumVisCulled = 0; @@ -812,6 +999,119 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled); } +void LLViewerObjectList::fetchObjectCosts() +{ + // issue http request for stale object physics costs + if (!mStaleObjectCost.empty()) + { + LLViewerRegion* regionp = gAgent.getRegion(); + + if (regionp) + { + std::string url = regionp->getCapability("GetObjectCost"); + + if (!url.empty()) + { + LLSD id_list; + U32 object_index = 0; + + for ( + std::set<LLUUID>::iterator iter = mStaleObjectCost.begin(); + iter != mStaleObjectCost.end(); + ++iter) + { + // Check to see if a request for this object + // has already been made. + if ( mPendingObjectCost.find(*iter) == + mPendingObjectCost.end() ) + { + mPendingObjectCost.insert(*iter); + id_list[object_index++] = *iter; + } + } + + // id_list should now contain all + // requests in mStaleObjectCost before, so clear + // it now + mStaleObjectCost.clear(); + + if ( id_list.size() > 0 ) + { + LLSD post_data = LLSD::emptyMap(); + + post_data["object_ids"] = id_list; + LLHTTPClient::post( + url, + post_data, + new LLObjectCostResponder(id_list)); + } + } + else + { + mStaleObjectCost.clear(); + mPendingObjectCost.clear(); + } + } + } +} + +void LLViewerObjectList::fetchPhysicsFlags() +{ + // issue http request for stale object physics flags + if (!mStalePhysicsFlags.empty()) + { + LLViewerRegion* regionp = gAgent.getRegion(); + + if (regionp) + { + std::string url = regionp->getCapability("GetObjectPhysicsData"); + + if (!url.empty()) + { + LLSD id_list; + U32 object_index = 0; + + for ( + std::set<LLUUID>::iterator iter = mStalePhysicsFlags.begin(); + iter != mStalePhysicsFlags.end(); + ++iter) + { + // Check to see if a request for this object + // has already been made. + if ( mPendingPhysicsFlags.find(*iter) == + mPendingPhysicsFlags.end() ) + { + mPendingPhysicsFlags.insert(*iter); + id_list[object_index++] = *iter; + } + } + + // id_list should now contain all + // requests in mStalePhysicsFlags before, so clear + // it now + mStalePhysicsFlags.clear(); + + if ( id_list.size() > 0 ) + { + LLSD post_data = LLSD::emptyMap(); + + post_data["object_ids"] = id_list; + LLHTTPClient::post( + url, + post_data, + new LLPhysicsFlagsResponder(id_list)); + } + } + else + { + mStalePhysicsFlags.clear(); + mPendingPhysicsFlags.clear(); + } + } + } +} + + void LLViewerObjectList::clearDebugText() { for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) @@ -865,8 +1165,12 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) mNumDeadObjects++; } +static LLFastTimer::DeclareTimer FTM_REMOVE_DRAWABLE("Remove Drawable"); + void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) { + LLFastTimer t(FTM_REMOVE_DRAWABLE); + if (!drawablep) { return; @@ -1031,7 +1335,69 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp) } } +void LLViewerObjectList::updateObjectCost(LLViewerObject* object) +{ + mStaleObjectCost.insert(object->getID()); +} + +void LLViewerObjectList::updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost) +{ + mPendingObjectCost.erase(object_id); + LLViewerObject* object = findObject(object_id); + if (object) + { + object->setObjectCost(object_cost); + object->setLinksetCost(link_cost); + object->setPhysicsCost(physics_cost); + object->setLinksetPhysicsCost(link_physics_cost); + } +} + +void LLViewerObjectList::onObjectCostFetchFailure(const LLUUID& object_id) +{ + llwarns << "Failed to fetch object cost for object: " << object_id << llendl; + mPendingObjectCost.erase(object_id); +} + +void LLViewerObjectList::updatePhysicsFlags(const LLViewerObject* object) +{ + mStalePhysicsFlags.insert(object->getID()); +} + +void LLViewerObjectList::updatePhysicsShapeType(const LLUUID& object_id, S32 type) +{ + mPendingPhysicsFlags.erase(object_id); + LLViewerObject* object = findObject(object_id); + if (object) + { + object->setPhysicsShapeType(type); + } +} + +void LLViewerObjectList::updatePhysicsProperties(const LLUUID& object_id, + F32 density, + F32 friction, + F32 restitution, + F32 gravity_multiplier) +{ + mPendingPhysicsFlags.erase(object_id); + + LLViewerObject* object = findObject(object_id); + if (object) + { + object->setPhysicsDensity(density); + object->setPhysicsFriction(friction); + object->setPhysicsGravity(gravity_multiplier); + object->setPhysicsRestitution(restitution); + } +} + +void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id) +{ + llwarns << "Failed to fetch physics flags for object: " << object_id << llendl; + mPendingPhysicsFlags.erase(object_id); +} void LLViewerObjectList::shiftObjects(const LLVector3 &offset) { diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index eba5584b57..64034091d3 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -85,6 +85,22 @@ public: void updateApparentAngles(LLAgent &agent); void update(LLAgent &agent, LLWorld &world); + void fetchObjectCosts(); + void fetchPhysicsFlags(); + + void updateObjectCost(LLViewerObject* object); + void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost); + void onObjectCostFetchFailure(const LLUUID& object_id); + + void updatePhysicsFlags(const LLViewerObject* object); + void onPhysicsFlagsFetchFailure(const LLUUID& object_id); + void updatePhysicsShapeType(const LLUUID& object_id, S32 type); + void updatePhysicsProperties(const LLUUID& object_id, + F32 density, + F32 friction, + F32 restitution, + F32 gravity_multiplier); + void shiftObjects(const LLVector3 &offset); void renderObjectsForMap(LLNetMap &netmap); @@ -186,6 +202,14 @@ protected: std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap; + //set of objects that need to update their cost + std::set<LLUUID> mStaleObjectCost; + std::set<LLUUID> mPendingObjectCost; + + //set of objects that need to update their physics flags + std::set<LLUUID> mStalePhysicsFlags; + std::set<LLUUID> mPendingPhysicsFlags; + std::vector<LLDebugBeacon> mDebugBeacons; S32 mCurLazyUpdateIndex; diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index 4fee85e45c..6b3e04348a 100644 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -155,8 +155,8 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 bo if (group != NULL) { - LLVector3 center(group->mOctreeNode->getCenter()); - LLVector3 size(group->mOctreeNode->getSize()); + LLVector3 center(group->mOctreeNode->getCenter().getF32ptr()); + LLVector3 size(group->mOctreeNode->getSize().getF32ptr()); size += LLVector3(0.01f, 0.01f, 0.01f); mMinObjPos = center - size; mMaxObjPos = center + size; diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index b684206960..3f6082885c 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1076,30 +1076,33 @@ void LLViewerRegion::cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinary // AND the CRC matches. JC LLDataPacker *LLViewerRegion::getDP(U32 local_id, U32 crc) { - llassert(mCacheLoaded); + //llassert(mCacheLoaded); This assert failes often, changing to early-out -- davep, 2010/10/18 - LLVOCacheEntry* entry = get_if_there(mCacheMap, local_id, (LLVOCacheEntry*)NULL); - - if (entry) + if (mCacheLoaded) { - // we've seen this object before - if (entry->getCRC() == crc) + LLVOCacheEntry* entry = get_if_there(mCacheMap, local_id, (LLVOCacheEntry*)NULL); + + if (entry) { - // Record a hit - entry->recordHit(); - return entry->getDP(crc); + // we've seen this object before + if (entry->getCRC() == crc) + { + // Record a hit + entry->recordHit(); + return entry->getDP(crc); + } + else + { + // llinfos << "CRC miss for " << local_id << llendl; + mCacheMissCRC.put(local_id); + } } else { - // llinfos << "CRC miss for " << local_id << llendl; - mCacheMissCRC.put(local_id); + // llinfos << "Cache miss for " << local_id << llendl; + mCacheMissFull.put(local_id); } } - else - { - // llinfos << "Cache miss for " << local_id << llendl; - mCacheMissFull.put(local_id); - } return NULL; } @@ -1379,12 +1382,17 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("FetchLibDescendents"); capabilityNames.append("GetDisplayNames"); capabilityNames.append("GetTexture"); + capabilityNames.append("GetMesh"); + capabilityNames.append("GetObjectCost"); + capabilityNames.append("GetObjectPhysicsData"); capabilityNames.append("GroupProposalBallot"); capabilityNames.append("HomeLocation"); capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); capabilityNames.append("NewFileAgentInventory"); + capabilityNames.append("NewFileAgentInventoryVariablePrice"); + capabilityNames.append("ObjectAdd"); capabilityNames.append("ParcelPropertiesUpdate"); capabilityNames.append("ParcelMediaURLFilterList"); capabilityNames.append("ParcelNavigateMedia"); @@ -1399,6 +1407,8 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("SendUserReport"); capabilityNames.append("SendUserReportWithScreenshot"); capabilityNames.append("ServerReleaseNotes"); + capabilityNames.append("SimConsole"); + capabilityNames.append("SimulatorFeatures"); capabilityNames.append("SetDisplayName"); capabilityNames.append("StartGroupProposal"); capabilityNames.append("TextureStats"); @@ -1412,6 +1422,7 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("UpdateNotecardTaskInventory"); capabilityNames.append("UpdateScriptTask"); capabilityNames.append("UploadBakedTexture"); + capabilityNames.append("UploadObjectAsset"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); capabilityNames.append("WebFetchInventoryDescendents"); @@ -1458,6 +1469,7 @@ std::string LLViewerRegion::getCapability(const std::string& name) const { return ""; } + return iter->second; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index c1abead36e..6231822fe7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -68,9 +68,21 @@ LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; LLGLSLShader gObjectFullbrightShinyProgram; +LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +//object hardware skinning shaders +LLGLSLShader gSkinnedObjectSimpleProgram; +LLGLSLShader gSkinnedObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyProgram; +LLGLSLShader gSkinnedObjectShinySimpleProgram; + +LLGLSLShader gSkinnedObjectSimpleWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; +LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; + //environment shaders LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; @@ -101,6 +113,9 @@ LLGLSLShader gDeferredImpostorProgram; LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; +LLGLSLShader gDeferredSkinnedDiffuseProgram; +LLGLSLShader gDeferredSkinnedBumpProgram; +LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; @@ -115,6 +130,7 @@ LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredAvatarShadowProgram; +LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredGIProgram; @@ -142,6 +158,15 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectSimpleProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); + mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); + mShaderList.push_back(&gSkinnedObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); + mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); + mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); @@ -155,6 +180,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredLightProgram); mShaderList.push_back(&gDeferredMultiLightProgram); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredPostGIProgram); mShaderList.push_back(&gDeferredEdgeProgram); @@ -189,6 +215,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedAttribs.push_back("materialColor"); mReservedAttribs.push_back("specularColor"); mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("object_weight"); mAvatarAttribs.reserve(5); mAvatarAttribs.push_back("weight"); @@ -438,7 +465,6 @@ void LLViewerShaderMgr::setShaders() // Load all shaders to set max levels loadShadersEnvironment(); loadShadersWater(); - loadShadersObject(); loadShadersWindLight(); loadShadersEffects(); loadShadersInterface(); @@ -446,14 +472,9 @@ void LLViewerShaderMgr::setShaders() // Load max avatar shaders to set the max level mVertexShaderLevel[SHADER_AVATAR] = 3; mMaxAvatarShaderLevel = 3; - loadShadersAvatar(); - -#if 0 && LL_DARWIN // force avatar shaders off for mac - mVertexShaderLevel[SHADER_AVATAR] = 0; - sMaxAvatarShaderLevel = 0; -#else - if (gSavedSettings.getBOOL("RenderAvatarVP")) - { + + if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject()) + { //hardware skinning is enabled and rigged attachment shaders loaded correctly BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); S32 avatar_class = 1; @@ -484,17 +505,23 @@ void LLViewerShaderMgr::setShaders() } } else - { + { //hardware skinning not possible, neither is deferred rendering mVertexShaderLevel[SHADER_AVATAR] = 0; + mVertexShaderLevel[SHADER_DEFERRED] = 0; + gSavedSettings.setBOOL("RenderDeferred", FALSE); gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); + gSavedSettings.setBOOL("RenderAvatarVP", FALSE); loadShadersAvatar(); // unloads + loadShadersObject(); } if (!loadShadersDeferred()) { gSavedSettings.setBOOL("RenderDeferred", FALSE); + reentrance = false; + setShaders(); + return; } -#endif } else { @@ -542,7 +569,20 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + + gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectFullbrightShinyProgram.unload(); + gSkinnedObjectShinySimpleProgram.unload(); + + gSkinnedObjectSimpleWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectShinySimpleWaterProgram.unload(); + + gWaterProgram.unload(); gUnderWaterProgram.unload(); gTerrainProgram.unload(); @@ -562,6 +602,9 @@ void LLViewerShaderMgr::unloadShaders() gPostNightVisionProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredSkinnedDiffuseProgram.unload(); + gDeferredSkinnedBumpProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); mVertexShaderLevel[SHADER_LIGHTING] = 0; mVertexShaderLevel[SHADER_OBJECT] = 0; @@ -620,6 +663,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); + shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) @@ -635,7 +679,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(12); + shaders.reserve(13); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -648,6 +692,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -875,6 +920,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredSkinnedDiffuseProgram.unload(); + gDeferredSkinnedBumpProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -887,6 +935,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.unload(); gDeferredShadowProgram.unload(); gDeferredAvatarShadowProgram.unload(); + gDeferredAttachmentShadowProgram.unload(); gDeferredAvatarProgram.unload(); gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); @@ -898,7 +947,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredGIProgram.unload(); gDeferredGIFinalProgram.unload(); gDeferredWaterProgram.unload(); - return FALSE; + return TRUE; } mVertexShaderLevel[SHADER_AVATAR] = 1; @@ -917,6 +966,44 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; + gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); + gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader"; + gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedBumpProgram.mShaderFiles.clear(); + gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredBumpProgram.mName = "Deferred Bump Shader"; gDeferredBumpProgram.mShaderFiles.clear(); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1092,6 +1179,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader"; + gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredAttachmentShadowProgram.mShaderFiles.clear(); + gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); + } + + if (success) + { gTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1122,7 +1220,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); } @@ -1204,12 +1302,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() { gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gObjectSimpleProgram.unload(); gObjectSimpleWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); - return FALSE; + gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectFullbrightShinyProgram.unload(); + gSkinnedObjectShinySimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectShinySimpleWaterProgram.unload(); + + return TRUE; } if (success) @@ -1318,6 +1426,159 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader"; + gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + } + + if (mVertexShaderLevel[SHADER_AVATAR] > 0) + { //load hardware skinned attachment shaders + if (success) + { + gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader"; + gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true; + gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleProgram.mShaderFiles.clear(); + gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; + gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true; + gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; + gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; + gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); + gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; + gSkinnedObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.hasGamma = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.hasTransport = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); + gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader"; + gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; + gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); + gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader"; + gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear(); + gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader"; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader"; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear(); + gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); + } + } if( !success ) { diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index db880fded6..f31d2d1836 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -76,6 +76,7 @@ public: MATERIAL_COLOR = 0, SPECULAR_COLOR, BINORMAL, + OBJECT_WEIGHT, END_RESERVED_ATTRIBS } eGLSLReservedAttribs; @@ -304,9 +305,20 @@ extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; +extern LLGLSLShader gObjectFullbrightShinyWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; +extern LLGLSLShader gSkinnedObjectSimpleProgram; +extern LLGLSLShader gSkinnedObjectFullbrightProgram; +extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; +extern LLGLSLShader gSkinnedObjectShinySimpleProgram; + +extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; +extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; +extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; + //environment shaders extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; @@ -337,6 +349,9 @@ extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; +extern LLGLSLShader gDeferredSkinnedDiffuseProgram; +extern LLGLSLShader gDeferredSkinnedBumpProgram; +extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; @@ -354,6 +369,7 @@ extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; +extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 42266ad233..c1d670442c 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -58,6 +58,7 @@ #include "llworld.h" #include "llfeaturemanager.h" #include "llviewernetwork.h" +#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived class StatAttributes @@ -793,6 +794,7 @@ void send_stats() download["world_kbytes"] = gTotalWorldBytes / 1024.0; download["object_kbytes"] = gTotalObjectBytes / 1024.0; download["texture_kbytes"] = gTotalTextureBytes / 1024.0; + download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0; LLSD &in = body["stats"]["net"]["in"]; diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index 0c36970878..14839d0525 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -537,6 +537,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const case LLAssetType::AT_BODYPART: img_name = "Inv_Skin"; break; case LLAssetType::AT_ANIMATION: img_name = "Inv_Animation"; break; case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break; + case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break; default: llassert(0); } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 5c262838ae..ef0bcbb38f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -827,7 +827,7 @@ BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* image llassert(mGLTexturep.notNull()) ; BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ; - + if(ret) { mFullWidth = mGLTexturep->getCurrentWidth() ; @@ -1409,8 +1409,15 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) mOrigWidth = mRawImage->getWidth(); mOrigHeight = mRawImage->getHeight(); - // leave black border, do not scale image content - mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE); + + if (mBoostLevel == BOOST_PREVIEW) + { + mRawImage->biasedScaleToPowerOfTwo(1024); + } + else + { // leave black border, do not scale image content + mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE); + } mFullWidth = mRawImage->getWidth(); mFullHeight = mRawImage->getHeight(); @@ -1571,7 +1578,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority() S32 cur_discard = getCurrentDiscardLevelForFetching(); bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); - F32 pixel_priority = fsqrtf(mMaxVirtualSize); + F32 pixel_priority = (F32) sqrt(mMaxVirtualSize); F32 priority = 0.f; @@ -2852,7 +2859,7 @@ BOOL LLViewerFetchedTexture::insertToAtlas() } //process the waiting_list - for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter) + for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter) { facep = (LLFace*)*iter ; groupp = facep->getDrawable()->getSpatialGroup() ; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 0e494e90ee..d7291c3688 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -25,7 +25,6 @@ */ #include "llviewerprecompiledheaders.h" - #include "llviewerwindow.h" #if LL_WINDOWS @@ -41,6 +40,7 @@ #include "llagent.h" #include "llagentcamera.h" #include "llfloaterreg.h" +#include "llmeshrepository.h" #include "llpanellogin.h" #include "llviewerkeyboard.h" #include "llviewermenu.h" @@ -227,6 +227,8 @@ LLVector2 gDebugRaycastTexCoord; LLVector3 gDebugRaycastNormal; LLVector3 gDebugRaycastBinormal; S32 gDebugRaycastFaceHit; +LLVector3 gDebugRaycastStart; +LLVector3 gDebugRaycastEnd; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; @@ -317,7 +319,7 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWindowWidthScaled() - 350; + U32 xpos = mWindow->getWorldViewWidthScaled() - 350; U32 ypos = 64; const U32 y_inc = 20; @@ -502,6 +504,27 @@ public: ypos += y_inc; + addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, + LLMeshRepository::sHTTPRetryCount)); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); + + ypos += y_inc; + + addText(xpos, ypos, llformat("Selection Streaming Cost: %.3f ", LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost())); + + ypos += y_inc; + + addText(xpos, ypos, llformat("Selection Triangle Count: %.3f Ktris ", LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount()/1000.f)); + + ypos += y_inc; + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; @@ -582,6 +605,50 @@ public: ypos += y_inc; } } + + + if (gSavedSettings.getBOOL("DebugShowUploadCost")) + { + addText(xpos, ypos, llformat(" Meshes: L$%d", gPipeline.mDebugMeshUploadCost)); + ypos += y_inc/2; + addText(xpos, ypos, llformat(" Sculpties: L$%d", gPipeline.mDebugSculptUploadCost)); + ypos += y_inc/2; + addText(xpos, ypos, llformat(" Textures: L$%d", gPipeline.mDebugTextureUploadCost)); + ypos += y_inc/2; + addText(xpos, ypos, "Upload Cost: "); + + ypos += y_inc; + } + + //temporary hack to give feedback on mesh upload progress + if (!gMeshRepo.mUploads.empty()) + { + for (std::vector<LLMeshUploadThread*>::iterator iter = gMeshRepo.mUploads.begin(); + iter != gMeshRepo.mUploads.end(); ++iter) + { + LLMeshUploadThread* thread = *iter; + + addText(xpos, ypos, llformat("Mesh Upload -- price quote: %d:%d | upload: %d:%d | create: %d", + thread->mPendingConfirmations, thread->mUploadQ.size()+thread->mTextureQ.size(), + thread->mPendingUploads, thread->mConfirmedQ.size()+thread->mConfirmedTextureQ.size(), + thread->mInstanceQ.size())); + ypos += y_inc; + } + } + + S32 pending = (S32) gMeshRepo.mPendingRequests.size(); + S32 header = (S32) gMeshRepo.mThread->mHeaderReqQ.size(); + S32 lod = (S32) gMeshRepo.mThread->mLODReqQ.size(); + + if (pending + header + lod + LLMeshRepoThread::sActiveHeaderRequests + LLMeshRepoThread::sActiveLODRequests != 0) + { + addText(xpos, ypos, llformat ("Mesh Queue - %d pending (%d:%d header | %d:%d LOD)", + pending, + LLMeshRepoThread::sActiveHeaderRequests, header, + LLMeshRepoThread::sActiveLODRequests, lod)); + + ypos += y_inc; + } } void draw() @@ -2479,7 +2546,9 @@ void LLViewerWindow::updateUI() &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, - &gDebugRaycastBinormal); + &gDebugRaycastBinormal, + &gDebugRaycastStart, + &gDebugRaycastEnd); } updateMouseDelta(); @@ -3424,7 +3493,9 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de LLVector3 *intersection, LLVector2 *uv, LLVector3 *normal, - LLVector3 *binormal) + LLVector3 *binormal, + LLVector3* start, + LLVector3* end) { S32 x = mouse_x; S32 y = mouse_y; @@ -3456,7 +3527,16 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - + if (start) + { + *start = mouse_world_start; + } + + if (end) + { + *end = mouse_world_end; + } + LLViewerObject* found = NULL; if (this_object) // check only this object @@ -4494,6 +4574,7 @@ BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsyn //gResizeScreenTexture = TRUE; + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); //U32 old_fsaa = mWindow->getFSAASamples(); diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 633c3a41d2..f0b36bb7b1 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -351,7 +351,9 @@ public: LLVector3 *intersection = NULL, LLVector2 *uv = NULL, LLVector3 *normal = NULL, - LLVector3 *binormal = NULL); + LLVector3 *binormal = NULL, + LLVector3* start = NULL, + LLVector3* end = NULL); // Returns a pointer to the last object hit @@ -490,6 +492,8 @@ extern LLVector2 gDebugRaycastTexCoord; extern LLVector3 gDebugRaycastNormal; extern LLVector3 gDebugRaycastBinormal; extern S32 gDebugRaycastFaceHit; +extern LLVector3 gDebugRaycastStart; +extern LLVector3 gDebugRaycastEnd; extern S32 CHAT_BAR_HEIGHT; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 8738ad7687..46c0fdf03e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -63,6 +63,7 @@ #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" +#include "llmeshrepository.h" #include "llmutelist.h" #include "llmoveview.h" #include "llnotificationsutil.h" @@ -80,6 +81,7 @@ #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" +#include "llviewershadermgr.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llvovolume.h" @@ -674,6 +676,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mTexHairColor( NULL ), mTexEyeColor( NULL ), mNeedsSkin(FALSE), + mLastSkinTime(0.f), mUpdatePeriod(1), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), @@ -683,7 +686,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, { LLMemType mt(LLMemType::MTYPE_AVATAR); //VTResume(); // VTune - + mImpostorExtents = (LLVector4a*) ll_aligned_malloc_16(32); + // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); @@ -830,6 +834,9 @@ LLVOAvatar::~LLVOAvatar() mAnimationSources.clear(); LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; + ll_aligned_free_16(mImpostorExtents); + mImpostorExtents = NULL; + lldebugs << "LLVOAvatar Destructor end" << llendl; } @@ -1338,41 +1345,46 @@ void LLVOAvatar::updateDrawable(BOOL force_damped) clearChanged(SHIFTED); } -void LLVOAvatar::onShift(const LLVector3& shift_vector) +void LLVOAvatar::onShift(const LLVector4a& shift_vector) { - mLastAnimExtents[0] += shift_vector; - mLastAnimExtents[1] += shift_vector; + const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector); + mLastAnimExtents[0] += shift; + mLastAnimExtents[1] += shift; mNeedsImpostorUpdate = TRUE; mNeedsAnimUpdate = TRUE; } -void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) +void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) { if (isImpostor() && !needsImpostorUpdate()) { LLVector3 delta = getRenderPosition() - - ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset)); + ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset)); - newMin = mLastAnimExtents[0] + delta; - newMax = mLastAnimExtents[1] + delta; + newMin.load3( (mLastAnimExtents[0] + delta).mV); + newMax.load3( (mLastAnimExtents[1] + delta).mV); } else { getSpatialExtents(newMin,newMax); - mLastAnimExtents[0] = newMin; - mLastAnimExtents[1] = newMax; - LLVector3 pos_group = (newMin+newMax)*0.5f; - mImpostorOffset = pos_group-getRenderPosition(); + mLastAnimExtents[0].set(newMin.getF32ptr()); + mLastAnimExtents[1].set(newMax.getF32ptr()); + LLVector4a pos_group; + pos_group.setAdd(newMin,newMax); + pos_group.mul(0.5f); + mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition(); mDrawable->setPositionGroup(pos_group); } } -void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { - LLVector3 buffer(0.25f, 0.25f, 0.25f); - LLVector3 pos = getRenderPosition(); - newMin = pos - buffer; - newMax = pos + buffer; + LLVector4a buffer(0.25f); + LLVector4a pos; + pos.load3(getRenderPosition().mV); + newMin.setSub(pos, buffer); + newMax.setAdd(pos, buffer); + float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f; //stretch bounding box by joint positions @@ -1381,12 +1393,20 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) LLPolyMesh* mesh = i->second; for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) { - update_min_max(newMin, newMax, - mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation()); + LLVector4a trans; + trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); + update_min_max(newMin, newMax, trans); } } - mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance()); + LLVector4a center, size; + center.setAdd(newMin, newMax); + center.mul(0.5f); + + size.setSub(newMax,newMin); + size.mul(0.5f); + + mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); //stretch bounding box by attachments for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); @@ -1413,15 +1433,17 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) LLSpatialBridge* bridge = drawable->getSpatialBridge(); if (bridge) { - const LLVector3* ext = bridge->getSpatialExtents(); - LLVector3 distance = (ext[1] - ext[0]); + const LLVector4a* ext = bridge->getSpatialExtents(); + LLVector4a distance; + distance.setSub(ext[1], ext[0]); + LLVector4a max_span(max_attachment_span); + + S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; // Only add the prim to spatial extents calculations if it isn't a megaprim. // max_attachment_span calculated at the start of the function // (currently 5 times our max prim size) - if (distance.mV[0] < max_attachment_span - && distance.mV[1] < max_attachment_span - && distance.mV[2] < max_attachment_span) + if (lt == 0x7) { update_min_max(newMin,newMax,ext[0]); update_min_max(newMin,newMax,ext[1]); @@ -1433,8 +1455,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) } //pad bounding box - newMin -= buffer; - newMax += buffer; + + newMin.sub(buffer); + newMax.add(buffer); } //----------------------------------------------------------------------------- @@ -1609,7 +1632,8 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent info->mRot.mV[VZ], LLQuaternion::XYZ)); joint->setScale(info->mScale); - + joint->setDefaultFromCurrentXform(); + if (info->mIsJoint) { joint->setSkinOffset( info->mPivot ); @@ -2479,7 +2503,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) if (isImpostor() && !mNeedsImpostorUpdate) { - LLVector3 ext[2]; + LLVector4a ext[2]; F32 distance; LLVector3 angle; @@ -2508,12 +2532,22 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) } else { + //VECTORIZE THIS getSpatialExtents(ext[0], ext[1]); - if ((ext[1]-mImpostorExtents[1]).length() > 0.05f || - (ext[0]-mImpostorExtents[0]).length() > 0.05f) + LLVector4a diff; + diff.setSub(ext[1], mImpostorExtents[1]); + if (diff.getLength3().getF32() > 0.05f) { mNeedsImpostorUpdate = TRUE; } + else + { + diff.setSub(ext[0], mImpostorExtents[0]); + if (diff.getLength3().getF32() > 0.05f) + { + mNeedsImpostorUpdate = TRUE; + } + } } } } @@ -3893,6 +3927,46 @@ bool LLVOAvatar::shouldAlphaMask() } +U32 LLVOAvatar::renderSkinnedAttachments() +{ + /*U32 num_indices = 0; + + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face->isState(LLFace::RIGGED)) + { + + } + } + } + } + + return num_indices;*/ + return 0; +} + //----------------------------------------------------------------------------- // renderSkinned() //----------------------------------------------------------------------------- @@ -3940,7 +4014,8 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); } mNeedsSkin = FALSE; - + mLastSkinTime = gFrameTimeSeconds; + LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; if (vb) { @@ -4288,7 +4363,7 @@ void LLVOAvatar::updateTextures() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); + setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea))); } } @@ -4832,6 +4907,48 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name ) } //----------------------------------------------------------------------------- +// resetJointPositions +//----------------------------------------------------------------------------- +void LLVOAvatar::resetJointPositions( void ) +{ + for(S32 i = 0; i < (S32)mNumJoints; ++i) + { + mSkeleton[i].restoreOldXform(); + } +} +//----------------------------------------------------------------------------- +// resetJointPositionsToDefault +//----------------------------------------------------------------------------- +void LLVOAvatar::resetJointPositionsToDefault( void ) +{ + const LLVector3& avPos = getCharacterPosition(); + + //Reposition the pelvis + LLJoint* pPelvis = mRoot.findJoint("mPelvis"); + if ( pPelvis ) + { + pPelvis->setPosition( avPos + pPelvis->getPosition() ); + } + else + { + llwarns<<"Can't get pelvis joint."<<llendl; + return; + } + + //Subsequent joints are relative to pelvis + for( S32 i = 0; i < (S32)mNumJoints; ++i ) + { + LLJoint* pJoint = (LLJoint*)&mSkeleton[i]; + //restore joints to default positions, however skip over the pelvis + if ( pJoint && pPelvis != pJoint ) + { + pJoint->restoreToDefaultXform(); + } + } +} + + +//----------------------------------------------------------------------------- // getCharacterPosition() //----------------------------------------------------------------------------- LLVector3 LLVOAvatar::getCharacterPosition() @@ -5493,9 +5610,13 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) return; } - const LLVector3* ext = mDrawable->getSpatialExtents(); - LLVector3 center = (ext[1] + ext[0]) * 0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); @@ -5507,7 +5628,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) } else { - F32 radius = size.length(); + F32 radius = size.getLength3().getF32(); mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; } @@ -5704,8 +5825,7 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi // correctly, but putting this check in here to be safe. if (attachmentID & ATTACHMENT_ADD) { - llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; - attachmentID &= ~ATTACHMENT_ADD; + llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; attachmentID &= ~ATTACHMENT_ADD; } LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); @@ -5836,6 +5956,14 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) return TRUE; } } + + std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object); + if (iter != mPendingAttachment.end()) + { + mPendingAttachment.erase(iter); + return TRUE; + } + return FALSE; } @@ -7989,9 +8117,9 @@ void LLVOAvatar::cacheImpostorValues() getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); } -void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const +void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const { - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); extents[0] = ext[0]; extents[1] = ext[1]; @@ -8005,7 +8133,7 @@ void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& di void LLVOAvatar::idleUpdateRenderCost() { - static const U32 ARC_BODY_PART_COST = 20; + static const U32 ARC_BODY_PART_COST = 200; static const U32 ARC_LIMIT = 2048; static std::set<LLUUID> all_textures; @@ -8016,7 +8144,7 @@ void LLVOAvatar::idleUpdateRenderCost() } U32 cost = 0; - std::set<LLUUID> textures; + LLVOVolume::texture_cost_t textures; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { @@ -8054,16 +8182,24 @@ void LLVOAvatar::idleUpdateRenderCost() } } } + } + + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } + // Diagnostic output to identify all avatar-related textures. // Does not affect rendering cost calculation. // Could be wrapped in a debug option if output becomes problematic. if (isSelf()) { // print any attachment textures we didn't already know about. - for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it) + for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it) { - LLUUID image_id = *it; + LLUUID image_id = it->first; if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) continue; if (all_textures.find(image_id) == all_textures.end()) @@ -8094,7 +8230,6 @@ void LLVOAvatar::idleUpdateRenderCost() } } } - cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; setDebugText(llformat("%d", cost)); F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f4f1235d55..a9518d22ef 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -122,7 +122,7 @@ public: virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. virtual void updateTextures(); virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. - virtual void onShift(const LLVector3& shift_vector); + virtual void onShift(const LLVector4a& shift_vector); virtual U32 getPartitionType() const; virtual const LLVector3 getRenderPosition() const; virtual void updateDrawable(BOOL force_damped); @@ -130,8 +130,8 @@ public: virtual BOOL updateGeometry(LLDrawable *drawable); virtual void setPixelAreaAndAngle(LLAgent &agent); virtual void updateRegion(LLViewerRegion *regionp); - virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax); - virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax); + virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); + virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, @@ -163,7 +163,10 @@ public: virtual LLJoint* getJoint(const std::string &name); virtual LLJoint* getRootJoint() { return &mRoot; } - + + void resetJointPositions( void ); + void resetJointPositionsToDefault( void ); + virtual const char* getAnimationPrefix() { return "avatar"; } virtual const LLUUID& getID(); virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); @@ -347,6 +350,8 @@ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); + F32 getLastSkinTime() { return mLastSkinTime; } + U32 renderSkinnedAttachments(); U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); static void deleteCachedImages(bool clearAll=true); @@ -358,6 +363,8 @@ private: bool shouldAlphaMask(); BOOL mNeedsSkin; // avatar has been animated and verts have not been updated + F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update + S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. @@ -397,7 +404,7 @@ public: BOOL needsImpostorUpdate() const; const LLVector3& getImpostorOffset() const; const LLVector2& getImpostorDim() const; - void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const; + void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const; void cacheImpostorValues(); void setImpostorDim(const LLVector2& dim); static void resetImpostors(); @@ -408,7 +415,7 @@ private: LLVector3 mImpostorOffset; LLVector2 mImpostorDim; BOOL mNeedsAnimUpdate; - LLVector3 mImpostorExtents[2]; + LLVector4a* mImpostorExtents; LLVector3 mImpostorAngle; F32 mImpostorDistance; F32 mImpostorPixelArea; diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index e5cbf65682..30c8f5b28a 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -56,6 +56,8 @@ #include "llviewerstats.h" #include "llviewerregion.h" #include "llappearancemgr.h" +#include "llmeshrepository.h" +#include "llvovolume.h" #if LL_MSVC // disable boost::lexical_cast warning @@ -649,6 +651,10 @@ LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) return LLVOAvatar::getJoint(name); } +void LLVOAvatarSelf::resetJointPositions( void ) +{ + return LLVOAvatar::resetJointPositionsToDefault(); +} // virtual BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake ) { @@ -1113,8 +1119,22 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object) { const LLUUID attachment_id = viewer_object->getAttachmentItemID(); - if (LLVOAvatar::detachObject(viewer_object)) + if ( LLVOAvatar::detachObject(viewer_object) ) { + //If a VO has a skin that we'll reset the joint positions to their default + if ( viewer_object->mDrawable ) + { + LLVOVolume* pVObj = viewer_object->mDrawable->getVOVolume(); + if ( pVObj ) + { + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); + if ( pSkinData ) + { + resetJointPositions(); + } + } + } + // the simulator should automatically handle permission revocation stopMotionFromSource(attachment_id); diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 23a799ea3a..141a419fc8 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -83,7 +83,9 @@ public: /*virtual*/ void stopMotionFromSource(const LLUUID& source_id); /*virtual*/ void requestStopMotion(LLMotion* motion); /*virtual*/ LLJoint* getJoint(const std::string &name); - + + void resetJointPositions( void ); + /*virtual*/ BOOL setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake = FALSE ); /*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake = FALSE ); /*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake = FALSE ); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index f57f7b67ea..edd41089c0 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -340,7 +340,7 @@ void LLVOGrass::updateTextures() { if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%4.0f", fsqrtf(mPixelArea))); + setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea))); } getTEImage(0)->addTextureStats(mPixelArea); } @@ -640,7 +640,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en LLVector2 tc[4]; LLVector3 v[4]; - // LLVector3 n[4]; // unused! + //LLVector3 n[4]; F32 closest_t = 1.f; @@ -686,7 +686,6 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en position.mV[2] += blade_height; v[3] = v1 = position + mRegionp->getOriginAgent(); - F32 a,b,t; BOOL hit = FALSE; @@ -694,23 +693,23 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en U32 idx0 = 0,idx1 = 0,idx2 = 0; - if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, &a, &b, &t, FALSE)) + if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE)) { hit = TRUE; idx0 = 0; idx1 = 1; idx2 = 2; } - else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, &a, &b, &t, FALSE)) + else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE)) { hit = TRUE; idx0 = 1; idx1 = 3; idx2 = 2; } - else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, &a, &b, &t, FALSE)) + else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE)) { normal1 = -normal1; hit = TRUE; idx0 = 2; idx1 = 1; idx2 = 0; } - else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, &a, &b, &t, FALSE)) + else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE)) { normal1 = -normal1; hit = TRUE; diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 019629084f..03e2da28b5 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -7128,13 +7128,6 @@ void LLVivoxProtocolParser::reset() alias.clear(); numberOfAliases = 0; applicationString.clear(); - id = 0; - nameString.clear(); - descriptionString.clear(); - expirationDate = LLDate(); - hasExpired = false; - fontType = 0; - fontStatus = 0; } //virtual diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 40833ad259..d966bd1614 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -73,12 +73,14 @@ F32 LLVOPartGroup::getBinRadius() return mScale.mV[0]*2.f; } -void LLVOPartGroup::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { const LLVector3& pos_agent = getPositionAgent(); - newMin = pos_agent - mScale; - newMax = pos_agent + mScale; - mDrawable->setPositionGroup(pos_agent); + newMin.load3( (pos_agent - mScale).mV); + newMax.load3( (pos_agent + mScale).mV); + LLVector4a pos; + pos.load3(pos_agent.mV); + mDrawable->setPositionGroup(pos); } BOOL LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index b136f2cbfa..4db893b4ef 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -51,7 +51,7 @@ public: BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); virtual F32 getBinRadius(); - virtual void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); + virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); virtual U32 getPartitionType() const; /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 2eb4398488..690530939e 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -54,27 +54,77 @@ public: LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB) { //texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1 - mOffsets[TYPE_TEXCOORD3] = mOffsets[TYPE_TEXCOORD2] = mOffsets[TYPE_TEXCOORD1]; - mTypeMask |= MAP_TEXCOORD2 | MAP_TEXCOORD3; }; - /*// virtual + // virtual void setupVertexBuffer(U32 data_mask) const - { - if (LLDrawPoolTerrain::getDetailMode() == 0 || LLPipeline::sShadowRender) + { + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + + //assume tex coords 2 and 3 are present + U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3; + + if ((data_mask & type_mask) != data_mask) { - LLVertexBuffer::setupVertexBuffer(data_mask); + llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; + } + + if (data_mask & MAP_NORMAL) + { + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + } + if (data_mask & MAP_TEXCOORD3) + { //substitute tex coord 0 for tex coord 3 + glClientActiveTextureARB(GL_TEXTURE3_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD2) + { //substitute tex coord 0 for tex coord 2 + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - else if (data_mask & LLVertexBuffer::MAP_TEXCOORD1) + if (data_mask & MAP_TEXCOORD1) { - LLVertexBuffer::setupVertexBuffer(data_mask); + glClientActiveTextureARB(GL_TEXTURE1_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - else + if (data_mask & MAP_BINORMAL) { - LLVertexBuffer::setupVertexBuffer(data_mask); + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - llglassertok(); - }*/ + if (data_mask & MAP_TEXCOORD0) + { + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + } + if (data_mask & MAP_COLOR) + { + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + } + + if (data_mask & MAP_WEIGHT) + { + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + + if (data_mask & MAP_CLOTHWEIGHT) + { + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + } + if (data_mask & MAP_VERTEX) + { + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } + } }; //============================================================================ @@ -939,7 +989,13 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect //step one meter at a time until intersection point found - const LLVector3* ext = mDrawable->getSpatialExtents(); + //VECTORIZE THIS + const LLVector4a* exta = mDrawable->getSpatialExtents(); + + LLVector3 ext[2]; + ext[0].set(exta[0].getF32ptr()); + ext[1].set(exta[1].getF32ptr()); + F32 rad = (delta*tdelta).magVecSquared(); F32 t = 0.f; @@ -1001,13 +1057,16 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect return FALSE; } -void LLVOSurfacePatch::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) +void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); - newMin = posAgent-scale*0.5f; // Changing to 2.f makes the culling a -little- better, but still wrong - newMax = posAgent+scale*0.5f; - mDrawable->setPositionGroup((newMin+newMax)*0.5f); + newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong + newMax.load3( (posAgent+scale*0.5f).mV); + LLVector4a pos; + pos.setAdd(newMin,newMax); + pos.mul(0.5f); + mDrawable->setPositionGroup(pos); } U32 LLVOSurfacePatch::getPartitionType() const diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index bd80e1dbe6..8e75ff2e6e 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -72,7 +72,7 @@ public: /*virtual*/ void updateTextures(); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area - /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); + /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. void setPatch(LLSurfacePatch *patchp); diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp index b61dae53ba..a92172fe23 100644 --- a/indra/newview/llvotextbubble.cpp +++ b/indra/newview/llvotextbubble.cpp @@ -39,6 +39,7 @@ #include "llviewertexturelist.h" #include "llvolume.h" #include "pipeline.h" +#include "llvector4a.h" #include "llviewerregion.h" LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) @@ -211,7 +212,7 @@ void LLVOTextBubble::updateFaceSize(S32 idx) else { const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); - face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); + face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); } } @@ -229,19 +230,37 @@ void LLVOTextBubble::getGeometry(S32 idx, const LLVolumeFace& face = getVolume()->getVolumeFace(idx); - LLVector3 pos = getPositionAgent(); + LLVector4a pos; + pos.load3(getPositionAgent().mV); + + LLVector4a scale; + scale.load3(getScale().mV); + LLColor4U color = LLColor4U(getTE(idx)->getColor()); U32 offset = mDrawable->getFace(idx)->getGeomIndex(); - for (U32 i = 0; i < face.mVertices.size(); i++) + LLVector4a* dst_pos = (LLVector4a*) verticesp.get(); + LLVector4a* src_pos = (LLVector4a*) face.mPositions; + + LLVector4a* dst_norm = (LLVector4a*) normalsp.get(); + LLVector4a* src_norm = (LLVector4a*) face.mNormals; + + LLVector2* dst_tc = (LLVector2*) texcoordsp.get(); + LLVector2* src_tc = (LLVector2*) face.mTexCoords; + + LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2*sizeof(F32)); + + + for (U32 i = 0; i < face.mNumVertices; i++) { - *verticesp++ = face.mVertices[i].mPosition.scaledVec(getScale()) + pos; - *normalsp++ = face.mVertices[i].mNormal; - *texcoordsp++ = face.mVertices[i].mTexCoord; + LLVector4a t; + t.setMul(src_pos[i], scale); + dst_pos[i].setAdd(t, pos); *colorsp++ = color; } - for (U32 i = 0; i < face.mIndices.size(); i++) + for (U32 i = 0; i < face.mNumIndices; i++) { *indicesp++ = face.mIndices[i] + offset; } diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 37a974be28..20ca02efda 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -485,7 +485,7 @@ void LLVOTree::updateTextures() { if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%4.0f", fsqrtf(mPixelArea))); + setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea))); } mTreeImagep->addTextureStats(mPixelArea); } @@ -1260,7 +1260,7 @@ void LLVOTree::updateRadius() mDrawable->setRadius(32.0f); } -void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { F32 radius = getScale().length()*0.05f; LLVector3 center = getRenderPosition(); @@ -1270,9 +1270,11 @@ void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) center += LLVector3(0, 0, size.mV[2]) * getRotation(); - newMin.set(center-size); - newMax.set(center+size); - mDrawable->setPositionGroup(center); + newMin.load3((center-size).mV); + newMax.load3((center+size).mV); + LLVector4a pos; + pos.load3(center.mV); + mDrawable->setPositionGroup(pos); } BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, @@ -1285,8 +1287,13 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end return FALSE; } - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* exta = mDrawable->getSpatialExtents(); + //VECTORIZE THIS + LLVector3 ext[2]; + ext[0].set(exta[0].getF32ptr()); + ext[1].set(exta[1].getF32ptr()); + LLVector3 center = (ext[1]+ext[0])*0.5f; LLVector3 size = (ext[1]-ext[0]); diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index fd0ebdf8e2..1e1deede26 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -68,7 +68,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void updateSpatialExtents(LLVector3 &min, LLVector3 &max); + /*virtual*/ void updateSpatialExtents(LLVector4a &min, LLVector4a &max); virtual U32 getPartitionType() const; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 761e12020b..e7e2830f25 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -30,12 +30,16 @@ #include "llvovolume.h" +#include <sstream> + #include "llviewercontrol.h" #include "lldir.h" #include "llflexibleobject.h" +#include "llfloatertools.h" #include "llmaterialtable.h" #include "llprimitive.h" #include "llvolume.h" +#include "llvolumeoctree.h" #include "llvolumemgr.h" #include "llvolumemessage.h" #include "material_codes.h" @@ -44,6 +48,7 @@ #include "object_flags.h" #include "llagentconstants.h" #include "lldrawable.h" +#include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" #include "llface.h" #include "llspatialpartition.h" @@ -51,18 +56,24 @@ #include "llflexibleobject.h" #include "llsky.h" #include "lltexturefetch.h" +#include "llvector4a.h" #include "llviewercamera.h" #include "llviewertexturelist.h" +#include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewertextureanim.h" #include "llworld.h" #include "llselectmgr.h" #include "pipeline.h" #include "llsdutil.h" +#include "llmatrix4a.h" #include "llmediaentry.h" #include "llmediadataclient.h" +#include "llmeshrepository.h" #include "llagent.h" #include "llviewermediafocus.h" +#include "llvoavatar.h" + const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; @@ -82,6 +93,7 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles"); static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes"); +static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures"); // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject @@ -669,6 +681,7 @@ void LLVOVolume::updateTextures() void LLVOVolume::updateTextureVirtualSize() { + LLFastTimer ftm(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces if(mDrawable.isNull() || !mDrawable->isVisible()) @@ -702,7 +715,7 @@ void LLVOVolume::updateTextureVirtualSize() const LLTextureEntry *te = face->getTextureEntry(); LLViewerTexture *imagep = face->getTexture(); if (!imagep || !te || - face->mExtents[0] == face->mExtents[1]) + face->mExtents[0].equals3(face->mExtents[1])) { continue; } @@ -761,10 +774,12 @@ void LLVOVolume::updateTextureVirtualSize() if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID id = sculpt_params->getSculptTexture(); + LLUUID id = sculpt_params->getSculptTexture(); updateSculptTexture(); + + if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), @@ -805,6 +820,7 @@ void LLVOVolume::updateTextureVirtualSize() mSculptTexture->getHeight(), mSculptTexture->getWidth())); } } + } if (getLightTextureID().notNull()) @@ -820,18 +836,18 @@ void LLVOVolume::updateTextureVirtualSize() *camera)); } } - + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); + setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { - setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); + setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) { - setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); + setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } if (mPixelArea == 0) @@ -916,8 +932,34 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) return mDrawable; } -BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) +BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool unique_volume) { + LLVolumeParams volume_params = params; + + S32 lod = mLOD; + + BOOL is404 = FALSE; + + if (isSculpted()) + { + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { //meshes might not have all LODs, get the force detail to best existing LOD + + LLUUID mesh_id = params.getSculptID(); + + //profile and path params don't matter for meshes + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + lod = gMeshRepo.getActualMeshLOD(volume_params, lod); + if (lod == -1) + { + is404 = TRUE; + lod = 0; + } + } + } + // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); if (is_flexible) @@ -945,24 +987,46 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail } } - if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) + if (is404) + { + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + } + + if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) { mFaceMappingChanged = TRUE; if (mVolumeImpl) { - mVolumeImpl->onSetVolume(volume_params, detail); + mVolumeImpl->onSetVolume(volume_params, mLOD); } updateSculptTexture(); + if (isSculpted()) { updateSculptTexture(); - - if (mSculptTexture.notNull()) + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { + if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron()) + { + //load request not yet issued, request pipeline load this mesh + LLUUID asset_id = volume_params.getSculptID(); + S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod); + if (available_lod != lod) + { + LLPrimitive::setVolume(volume_params, available_lod); + } + } + } + else // otherwise is sculptie { - sculpt(); + if (mSculptTexture.notNull()) + { + sculpt(); + } } } @@ -975,7 +1039,7 @@ void LLVOVolume::updateSculptTexture() { LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture; - if (isSculpted()) + if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID id = sculpt_params->getSculptTexture(); @@ -1003,6 +1067,15 @@ void LLVOVolume::updateSculptTexture() } + + +void LLVOVolume::notifyMeshLoaded() +{ + mSculptChanged = TRUE; + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); + dirtySpatialGroup(TRUE); +} + // sculpt replaces generate() for sculpted surfaces void LLVOVolume::sculpt() { @@ -1189,6 +1262,11 @@ void LLVOVolume::updateFaceFlags() for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + return; + } + BOOL fullbright = getTE(i)->getFullbright(); face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); @@ -1268,14 +1346,28 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) { BOOL res = TRUE; - LLVector3 min,max; + LLVector4a min,max; - BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION); + min.clear(); + max.clear(); - for (S32 i = 0; i < getVolume()->getNumFaces(); i++) + BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); + +// bool rigged = false; + LLVolume* volume = mRiggedVolume; + if (!volume) + { + volume = getVolume(); + } + + for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++) { LLFace *face = mDrawable->getFace(i); - res &= face->genVolumeBBoxes(*getVolume(), i, + if (!face) + { + continue; + } + res &= face->genVolumeBBoxes(*volume, i, mRelativeXform, mRelativeXformInvTrans, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); @@ -1288,17 +1380,8 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } else { - for (U32 i = 0; i < 3; i++) - { - if (face->mExtents[0].mV[i] < min.mV[i]) - { - min.mV[i] = face->mExtents[0].mV[i]; - } - if (face->mExtents[1].mV[i] > max.mV[i]) - { - max.mV[i] = face->mExtents[1].mV[i]; - } - } + min.setMin(min, face->mExtents[0]); + max.setMax(max, face->mExtents[1]); } } } @@ -1306,7 +1389,9 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) if (rebuild) { mDrawable->setSpatialExtents(min,max); - mDrawable->setPositionGroup((min+max)*0.5f); + min.add(max); + min.mul(0.5f); + mDrawable->setPositionGroup(min); } updateRadius(); @@ -1333,7 +1418,21 @@ void LLVOVolume::updateRelativeXform() LLDrawable* drawable = mDrawable; - if (drawable->isActive()) + if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull()) + { //rigged volume (which is in agent space) is used for generating bounding boxes etc + //inverse of render matrix should go to partition space + mRelativeXform = getRenderMatrix(); + + F32* dst = (F32*) mRelativeXformInvTrans.mMatrix; + F32* src = (F32*) mRelativeXform.mMatrix; + dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; + dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6]; + dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10]; + + mRelativeXform.invert(); + mRelativeXformInvTrans.transpose(); + } + else if (drawable->isActive()) { // setup relative transforms LLQuaternion delta_rot; @@ -1415,11 +1514,22 @@ void LLVOVolume::updateRelativeXform() static LLFastTimer::DeclareTimer FTM_GEN_FLEX("Generate Flexies"); static LLFastTimer::DeclareTimer FTM_UPDATE_PRIMITIVES("Update Primitives"); +static LLFastTimer::DeclareTimer FTM_UPDATE_RIGGED_VOLUME("Update Rigged"); BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { LLFastTimer t(FTM_UPDATE_PRIMITIVES); + if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) + { + { + LLFastTimer t(FTM_UPDATE_RIGGED_VOLUME); + updateRiggedVolume(); + } + genBBoxes(FALSE); + mDrawable->clearState(LLDrawable::REBUILD_RIGGED); + } + if (mVolumeImpl != NULL) { BOOL res; @@ -1515,7 +1625,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { LLPipeline::sCompiles++; } - + mVolumeChanged = FALSE; mLODChanged = FALSE; mSculptChanged = FALSE; @@ -1529,19 +1639,14 @@ void LLVOVolume::updateFaceSize(S32 idx) LLFace* facep = mDrawable->getFace(idx); if (idx >= getVolume()->getNumVolumeFaces()) { - facep->setSize(0,0); + facep->setSize(0,0, true); } else { const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); - if (LLPipeline::sUseTriStrips) - { - facep->setSize(vol_face.mVertices.size(), vol_face.mTriStrip.size()); - } - else - { - facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); - } + facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices, + true); // <--- volume faces should be padded for 16-byte alignment + } } @@ -1796,21 +1901,25 @@ bool LLVOVolume::hasMedia() const LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id) { LLVolume* volume = getVolume(); - LLVector3 result; + LLVector4a result; + result.clear(); + + LLVector3 ret; if (volume && face_id < volume->getNumVolumeFaces()) { const LLVolumeFace& face = volume->getVolumeFace(face_id); - for (S32 i = 0; i < (S32)face.mVertices.size(); ++i) + for (S32 i = 0; i < (S32)face.mNumVertices; ++i) { - result += face.mVertices[i].mNormal; + result.add(face.mNormals[i]); } - result = volumeDirectionToAgent(result); - result.normVec(); + LLVector3 ret(result.getF32ptr()); + ret = volumeDirectionToAgent(ret); + ret.normVec(); } - return result; + return ret; } void LLVOVolume::requestMediaDataUpdate(bool isNew) @@ -2607,6 +2716,23 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } +BOOL LLVOVolume::isMesh() const +{ + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + return TRUE; + } + } + + return FALSE; +} + BOOL LLVOVolume::hasLightTexture() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) @@ -2623,6 +2749,11 @@ BOOL LLVOVolume::isVolumeGlobal() const { return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE; } + else if (mRiggedVolume.notNull()) + { + return TRUE; + } + return FALSE; } @@ -2771,17 +2902,30 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const // total cost is returned value + 5 * size of the resulting set. // Cannot include cost of textures, as they may be re-used in linked // children, and cost should only be increased for unique textures -Nyx -U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const +U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const { // base cost of each prim should be 10 points static const U32 ARC_PRIM_COST = 10; + + // get access to params we'll need at various points + LLVolumeParams volume_params = getVolume()->getParams(); + LLPathParams path_params = volume_params.getPathParams(); + LLProfileParams profile_params = volume_params.getProfileParams(); + // per-prim costs static const U32 ARC_INVISI_COST = 1; - static const U32 ARC_SHINY_COST = 1; - static const U32 ARC_GLOW_COST = 1; - static const U32 ARC_FLEXI_COST = 8; - static const U32 ARC_PARTICLE_COST = 16; - static const U32 ARC_BUMP_COST = 4; + static const U32 ARC_PARTICLE_COST = 100; + static const U32 ARC_CUT_COST = 1; + static const U32 ARC_TEXTURE_COST = 5; + + // per-prim multipliers + static const U32 ARC_HOLLOW_MULT = 2; + static const U32 ARC_CIRC_PROF_MULT = 2; + static const U32 ARC_CIRC_PATH_MULT = 2; + static const U32 ARC_GLOW_MULT = 2; + static const U32 ARC_BUMP_MULT = 2; + static const U32 ARC_FLEXI_MULT = 4; + static const U32 ARC_SHINY_MULT = 2; // per-face costs static const U32 ARC_PLANAR_COST = 1; @@ -2800,6 +2944,61 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const U32 scale = 0; U32 bump = 0; U32 planar = 0; + U32 cuts = 0; + U32 hollow = 0; + U32 twist = 0; + U32 circular_profile = 0; + U32 circular_path = 0; + + const LLDrawable* drawablep = mDrawable; + + if (isSculpted()) + { + if (isMesh()) + { + // base cost is dependent on mesh complexity + // note that 3 is the highest LOD as of the time of this coding. + S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(),3); + if ( size > 0) + { + if (gMeshRepo.getSkinInfo(volume_params.getSculptID())) + { + // weighted attachment - 1 point for every 3 bytes + shame = (U32)(size / 3.f); + } + else + { + // non-weighted attachment - 1 point for every 4 bytes + shame = (U32)(size / 4.f); + } + + if (shame == 0) + { + // someone made a really tiny mesh. + shame = 1; + } + } + else + { + // something went wrong - user should know their content isn't render-free + return 0; + } + } + else + { + const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLUUID sculpt_id = sculpt_params->getSculptTexture(); + if (textures.find(sculpt_id) == textures.end()) + { + LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id); + if (texture) + { + S32 texture_cost = ARC_TEXTURE_COST * (texture->getFullHeight() / 128 + texture->getFullWidth() / 128 + 1); + textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost)); + } + } + } + } if (isFlexible()) { @@ -2812,14 +3011,63 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const const LLVector3& sc = getScale(); scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2]; + if (scale > 4) + { + // scale is a multiplier, cap it at 4. + scale = 4; + } - const LLDrawable* drawablep = mDrawable; + // add points for cut prims + if (path_params.getBegin() != 0.f || path_params.getEnd() != 1.f) + { + ++cuts; + } - if (isSculpted()) + if (profile_params.getBegin() != 0.f || profile_params.getEnd() != 1.f) + { + ++cuts; + } + + // double cost for hollow prims / sculpties + if (volume_params.getHollow() != 0.f) + { + hollow = 1; + } + + // twist - scale by twist extent / 90 + if (volume_params.getTwistBegin() != 0.f) + { + U32 scale = abs((S32)(volume_params.getTwistBegin() / 90.f) + 1); + twist += scale; + } + + // twist - scale by twist extent / 90 + if (volume_params.getTwist() != 0.f) + { + U32 scale = abs((S32)(volume_params.getTwist() / 90.f) + 1); + twist += scale; + } + + // double cost for circular profiles / sculpties + if (profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE || + profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE_HALF) { - const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID sculpt_id = sculpt_params->getSculptTexture(); - textures.insert(sculpt_id); + circular_profile = 1; + } + + // double cost for circular paths / sculpties + if (path_params.getCurveType() == LL_PCODE_PATH_CIRCLE || + path_params.getCurveType() == LL_PCODE_PATH_CIRCLE2) + { + circular_path = 1; + } + + // treat sculpties as hollow prims with circular paths & profiles + if (isSculpted() && !isMesh()) + { + hollow = 1; + circular_profile = 1; + circular_path = 1; } for (S32 i = 0; i < drawablep->getNumFaces(); ++i) @@ -2830,7 +3078,11 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const if (img) { - textures.insert(img->getID()); + if (textures.find(img->getID()) == textures.end()) + { + S32 texture_cost = ARC_TEXTURE_COST * (img->getFullHeight() / 128 + img->getFullWidth() / 128 + 1); + textures.insert(texture_cost_t::value_type(img->getID(), texture_cost)); + } } if (face->getPoolType() == LLDrawPool::POOL_ALPHA) @@ -2839,21 +3091,24 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const } else if (img && img->getPrimaryFormat() == GL_ALPHA) { - invisi = 1; + invisi++; } if (te) { if (te->getBumpmap()) { + // bump is a multiplier, don't add per-face bump = 1; } if (te->getShiny()) { + // shiny is a multiplier, don't add per-face shiny = 1; } if (te->getGlow() > 0.f) { + // glow is a multiplier, don't add per-face glow = 1; } if (face->mTextureMatrix != NULL) @@ -2867,17 +3122,63 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const } } + // shame currently has the "base" cost of 10 for normal prims, variable for mesh - shame += invisi * ARC_INVISI_COST; - shame += shiny * ARC_SHINY_COST; - shame += glow * ARC_GLOW_COST; - shame += alpha * ARC_ALPHA_COST; - shame += flexi * ARC_FLEXI_COST; + // add modifier settings + shame += cuts * ARC_CUT_COST; + shame += planar * ARC_PLANAR_COST; shame += animtex * ARC_ANIM_TEX_COST; + shame += alpha * ARC_ALPHA_COST; + shame += invisi * ARC_INVISI_COST; + + // multiply shame by multipliers + if (hollow) + { + shame *= hollow * ARC_HOLLOW_MULT; + } + + if (twist) + { + shame *= twist; + } + + if (circular_profile) + { + shame *= circular_profile * ARC_CIRC_PROF_MULT; + } + + if (circular_path) + { + shame *= circular_path * ARC_CIRC_PATH_MULT; + } + + if (glow) + { + shame *= glow * ARC_GLOW_MULT; + } + + if (bump) + { + shame *= bump * ARC_BUMP_MULT; + } + + if (flexi) + { + shame *= flexi * ARC_FLEXI_MULT; + } + + if (shiny) + { + shame *= shiny * ARC_SHINY_MULT; + } + + if (scale) + { + shame *= scale; + } + + // add additional costs shame += particles * ARC_PARTICLE_COST; - shame += bump * ARC_BUMP_COST; - shame += planar * ARC_PLANAR_COST; - shame += scale; LLViewerObject::const_child_list_t& child_list = getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); @@ -2900,6 +3201,35 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const } +F32 LLVOVolume::getStreamingCost() +{ + if (isMesh()) + { + const LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID()); + + F32 radius = getScale().length(); + + return LLMeshRepository::getStreamingCost(header, radius); + } + + return 0.f; +} + +U32 LLVOVolume::getTriangleCount() +{ + U32 count = 0; + LLVolume* volume = getVolume(); + if (volume) + { + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + count += volume->getVolumeFace(i).mNumIndices/3; + } + } + + return count; +} + //static void LLVOVolume::preUpdateGeom() { @@ -2937,7 +3267,7 @@ void LLVOVolume::setSelected(BOOL sel) } } -void LLVOVolume::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { } @@ -2945,7 +3275,31 @@ F32 LLVOVolume::getBinRadius() { F32 radius; - const LLVector3* ext = mDrawable->getSpatialExtents(); + F32 scale = 1.f; + + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLUUID id = sculpt_params->getSculptTexture(); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + LLVolume* volume = getVolume(); + U32 vert_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vert_count += face.mNumVertices; + } + + scale = 1.f/llmax(vert_count/1024.f, 1.f); + } + } + + const LLVector4a* ext = mDrawable->getSpatialExtents(); BOOL shrink_wrap = mDrawable->isAnimating(); BOOL alpha_wrap = FALSE; @@ -2977,7 +3331,10 @@ F32 LLVOVolume::getBinRadius() } else if (shrink_wrap) { - radius = (ext[1]-ext[0]).length()*0.5f; + LLVector4a rad; + rad.setSub(ext[1], ext[0]); + + radius = rad.getLength3().getF32()*0.5f; } else if (mDrawable->isStatic()) { @@ -3001,7 +3358,7 @@ F32 LLVOVolume::getBinRadius() radius = 8.f; } - return llclamp(radius, 0.5f, 256.f); + return llclamp(radius*scale, 0.5f, 256.f); } const LLVector3 LLVOVolume::getPivotPositionAgent() const @@ -3013,7 +3370,7 @@ const LLVector3 LLVOVolume::getPivotPositionAgent() const return LLViewerObject::getPivotPositionAgent(); } -void LLVOVolume::onShift(const LLVector3 &shift_vector) +void LLVOVolume::onShift(const LLVector4a &shift_vector) { if (mVolumeImpl) { @@ -3090,12 +3447,37 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e BOOL ret = FALSE; LLVolume* volume = getVolume(); + + bool transform = true; + + if (mDrawable->isState(LLDrawable::RIGGED)) + { + if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf()) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED, TRUE); + volume = mRiggedVolume; + transform = false; + } + else + { //cannot pick rigged attachments on other avatars or when not in build mode + return FALSE; + } + } + if (volume) { LLVector3 v_start, v_end, v_dir; - v_start = agentPositionToVolume(start); - v_end = agentPositionToVolume(end); + if (transform) + { + v_start = agentPositionToVolume(start); + v_end = agentPositionToVolume(end); + } + else + { + v_start = start; + v_end = end; + } LLVector3 p; LLVector3 n; @@ -3155,18 +3537,40 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (intersection != NULL) { - *intersection = volumePositionToAgent(p); // must map back to agent space + if (transform) + { + *intersection = volumePositionToAgent(p); // must map back to agent space + } + else + { + *intersection = p; + } } if (normal != NULL) { - *normal = volumeDirectionToAgent(n); + if (transform) + { + *normal = volumeDirectionToAgent(n); + } + else + { + *normal = n; + } + (*normal).normVec(); } if (bi_normal != NULL) { - *bi_normal = volumeDirectionToAgent(bn); + if (transform) + { + *bi_normal = volumeDirectionToAgent(bn); + } + else + { + *bi_normal = bn; + } (*bi_normal).normVec(); } @@ -3184,6 +3588,201 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return ret; } +bool LLVOVolume::treatAsRigged() +{ + return LLFloater::isVisible(gFloaterTools) && + isAttachment() && + getAvatar() && + getAvatar()->isSelf() && + mDrawable.notNull() && + mDrawable->isState(LLDrawable::RIGGED); +} + +LLRiggedVolume* LLVOVolume::getRiggedVolume() +{ + return mRiggedVolume; +} + +void LLVOVolume::clearRiggedVolume() +{ + if (mRiggedVolume.notNull()) + { + mRiggedVolume = NULL; + updateRelativeXform(); + } +} + +void LLVOVolume::updateRiggedVolume() +{ + //Update mRiggedVolume to match current animation frame of avatar. + //Also update position/size in octree. + + if (!treatAsRigged()) + { + clearRiggedVolume(); + + return; + } + + LLVolume* volume = getVolume(); + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID()); + + if (!skin) + { + clearRiggedVolume(); + return; + } + + LLVOAvatar* avatar = getAvatar(); + + if (!avatar) + { + clearRiggedVolume(); + return; + } + + if (!mRiggedVolume) + { + LLVolumeParams p; + mRiggedVolume = new LLRiggedVolume(p); + updateRelativeXform(); + } + + mRiggedVolume->update(skin, avatar, volume); + +} + +static LLFastTimer::DeclareTimer FTM_SKIN_RIGGED("Skin"); +static LLFastTimer::DeclareTimer FTM_RIGGED_OCTREE("Octree"); + +void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) +{ + bool copy = false; + if (volume->getNumVolumeFaces() != getNumVolumeFaces()) + { + copy = true; + } + + for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i) + { + const LLVolumeFace& src_face = volume->getVolumeFace(i); + const LLVolumeFace& dst_face = getVolumeFace(i); + + if (src_face.mNumIndices != dst_face.mNumIndices || + src_face.mNumVertices != dst_face.mNumVertices) + { + copy = true; + } + } + + if (copy) + { + copyVolumeFaces(volume); + } + + //build matrix palette + LLMatrix4a mp[64]; + LLMatrix4* mat = (LLMatrix4*) mp; + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); + if (joint) + { + mat[j] = skin->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& vol_face = volume->getVolumeFace(i); + + LLVolumeFace& dst_face = mVolumeFaces[i]; + + LLVector4a* weight = vol_face.mWeights; + + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + + LLVector4a* pos = dst_face.mPositions; + + { + LLFastTimer t(FTM_SKIN_RIGGED); + + for (U32 j = 0; j < dst_face.mNumVertices; ++j) + { + LLMatrix4a final_mat; + final_mat.clear(); + + S32 idx[4]; + + LLVector4 wght; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j][k]; + + idx[k] = (S32) floorf(w); + wght[k] = w - floorf(w); + scale += wght[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32 w = wght[k]; + + LLMatrix4a src; + src.setMul(mp[idx[k]], w); + + final_mat.add(src); + } + + + LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + } + + //update bounding box + LLVector4a& min = dst_face.mExtents[0]; + LLVector4a& max = dst_face.mExtents[1]; + + min = pos[0]; + max = pos[1]; + + for (U32 j = 1; j < dst_face.mNumVertices; ++j) + { + min.setMin(min, pos[j]); + max.setMax(max, pos[j]); + } + + dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]); + dst_face.mCenter->mul(0.5f); + + } + + { + LLFastTimer t(FTM_RIGGED_OCTREE); + delete dst_face.mOctree; + dst_face.mOctree = NULL; + + LLVector4a size; + size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]); + size.splat(size.getLength3().getF32()*0.5f); + + dst_face.createOctree(1.f); + } + } +} + U32 LLVOVolume::getPartitionType() const { if (isHUDAttachment()) @@ -3260,7 +3859,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, model_mat = &(drawable->getRegion()->mRenderMatrix); } - U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; LLViewerTexture* tex = facep->getTexture(); @@ -3289,7 +3887,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); - validate_draw_info(*draw_vec[idx]); + draw_vec[idx]->validate(); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]); } @@ -3313,12 +3911,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } draw_info->mExtents[0] = facep->mExtents[0]; draw_info->mExtents[1] = facep->mExtents[1]; - validate_draw_info(*draw_info); if (LLPipeline::sUseTriStrips) { draw_info->mDrawMode = LLRender::TRIANGLE_STRIP; } + + draw_info->validate(); } } @@ -3330,6 +3929,32 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume"); static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); +static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) +{ + LLVOAvatar* avatar = vobj->getAvatar(); + + if (avatar) + { + LLDrawable* drawable = avatar->mDrawable; + if (drawable && drawable->getNumFaces() > 0) + { + LLFace* face = drawable->getFace(0); + if (face) + { + LLDrawPool* drawpool = face->getPool(); + if (drawpool) + { + if (drawpool->getType() == LLDrawPool::POOL_AVATAR) + { + return (LLDrawPoolAvatar*) drawpool; + } + } + } + } + } + + return NULL; +} void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { @@ -3368,8 +3993,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::vector<LLFace*> alpha_faces; U32 useage = group->mSpatialPartition->mBufferUsage; - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); - U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); + U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); U32 cur_total = 0; @@ -3396,6 +4021,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); + bool rigged = vobj->isAttachment() && + vobj->isMesh() && + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID()); + + bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); + + bool is_rigged = false; + //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3403,6 +4036,138 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { + facep->mVertexBuffer = NULL; + facep->mLastVertexBuffer = NULL; + } + + facep->setState(LLFace::RIGGED); + is_rigged = true; + + //get drawpool of avatar with rigged face + LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); + + //Determine if we've received skininfo that contains an + //alternate bind matrix - if it does then apply the translational component + //to the joints of the avatar. + const LLVOAvatar* pAvatarVO = vobj->getAvatar(); + if ( pAvatarVO ) + { + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( vobj->getVolume()->getParams().getSculptID() ); + if ( pSkinData ) + { + const int bindCnt = pSkinData->mAlternateBindMatrix.size(); + if ( bindCnt > 0 ) + { + const int jointCnt = pSkinData->mJointNames.size(); + for ( int i=0; i<jointCnt; ++i ) + { + std::string lookingForJoint = pSkinData->mJointNames[i].c_str(); + LLJoint* pJoint = vobj->getAvatar()->getJoint( lookingForJoint ); + if ( pJoint ) + { + pJoint->storeCurrentXform( pSkinData->mAlternateBindMatrix[i].getTranslation() ); + } + } + } + } + } + + if (pool) + { + const LLTextureEntry* te = facep->getTextureEntry(); + + //remove face from old pool if it exists + LLDrawPool* old_pool = facep->getPool(); + if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR) + { + ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); + } + + //add face to new pool + LLViewerTexture* tex = facep->getTexture(); + U32 type = gPipeline.getPoolTypeFromTE(te, tex); + + if (type == LLDrawPool::POOL_ALPHA) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); + } + } + else if (te->getShiny()) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); + } + else + { + if (LLPipeline::sRenderDeferred) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + } + } + } + else + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + } + + if (te->getGlow()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); + } + + if (LLPipeline::sRenderDeferred) + { + if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + { + if (te->getBumpmap()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + } + } + } + } + + continue; + } + else + { + if (facep->isState(LLFace::RIGGED)) + { //face is not rigged but used to be, remove from rigged face pool + LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); + if (pool) + { + pool->removeRiggedFace(facep); + } + facep->clearState(LLFace::RIGGED); + } + } + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->mVertexBuffer = NULL; @@ -3497,7 +4262,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) bump_faces.push_back(facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || - !te->getFullbright()) + !(te->getFullbright() || bake_sunlight)) { //needs normal simple_faces.push_back(facep); } @@ -3515,6 +4280,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->mLastVertexBuffer = NULL; } } + + if (is_rigged) + { + drawablep->setState(LLDrawable::RIGGED); + } + else + { + drawablep->clearState(LLDrawable::RIGGED); + } } group->mBufferUsage = useage; @@ -3593,6 +4367,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); } + + if (!face) + { + llerrs << "WTF?" << llendl; + } } drawablep->clearState(LLDrawable::REBUILD_ALL); @@ -3655,7 +4434,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort) { //calculate maximum number of vertices to store in a single buffer - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); if (!distance_sort) @@ -3702,6 +4481,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = 0; } + bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic(); + U32 index_count = facep->getIndicesCount(); U32 geom_count = facep->getGeomCount(); @@ -3807,7 +4588,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: // can we safely treat this as an alpha mask? if (facep->canRenderAsMask()) { - if (te->getFullbright()) + if (te->getFullbright() || LLPipeline::sNoAlpha) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } @@ -3871,7 +4652,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: { //invisiprim registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } - else if (fullbright) + else if (fullbright || bake_sunlight) { //fullbright registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) @@ -3985,7 +4766,7 @@ LLHUDPartition::LLHUDPartition() mLODPeriod = 1; } -void LLHUDPartition::shift(const LLVector3 &offset) +void LLHUDPartition::shift(const LLVector4a &offset) { //HUD objects don't shift with region crossing. That would be silly. } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 1e9b9737b1..9e1d0328a9 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -40,6 +40,8 @@ class LLDrawPool; class LLSelectNode; class LLObjectMediaDataClient; class LLObjectMediaNavigateClient; +class LLVOAvatar; +class LLMeshSkinInfo; typedef std::vector<viewer_media_t> media_list_t; @@ -48,6 +50,18 @@ enum LLVolumeInterfaceType INTERFACE_FLEXIBLE = 1, }; + +class LLRiggedVolume : public LLVolume +{ +public: + LLRiggedVolume(const LLVolumeParams& params) + : LLVolume(params, 0.f) + { + } + + void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume); +}; + // Base class for implementations of the volume - Primitive, Flexible Object, etc. class LLVolumeInterface { @@ -60,7 +74,7 @@ public: virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0; virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0; virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0; - virtual void onShift(const LLVector3 &shift_vector) = 0; + virtual void onShift(const LLVector4a &shift_vector) = 0; virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance? virtual bool isVolumeGlobal() const = 0; // Are we in global space? virtual bool isActive() const = 0; // Is this object currently active? @@ -114,8 +128,10 @@ public: const LLMatrix4& getRelativeXform() const { return mRelativeXform; } const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } /*virtual*/ const LLMatrix4 getRenderMatrix() const; - U32 getRenderCost(std::set<LLUUID> &textures) const; - + typedef std::map<LLUUID, S32> texture_cost_t; + U32 getRenderCost(texture_cost_t &textures) const; + /*virtual*/ F32 getStreamingCost(); + /*virtual*/ U32 getTriangleCount(); /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, @@ -139,7 +155,7 @@ public: void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; } - /*virtual*/ void onShift(const LLVector3 &shift_vector); // Called when the drawable shifts + /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts /*virtual*/ void parameterChanged(U16 param_type, bool local_origin); /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); @@ -178,6 +194,11 @@ public: void updateSculptTexture(); void setIndexInTex(S32 index) { mIndexInTex = index ;} void sculpt(); + static void rebuildMeshAssetCallback(LLVFS *vfs, + const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status); + void updateRelativeXform(); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); @@ -190,7 +211,7 @@ public: void regenFaces(); BOOL genBBoxes(BOOL force_global); void preRebuild(); - virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); virtual U32 getPartitionType() const; @@ -224,6 +245,7 @@ public: U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; + virtual BOOL isMesh() const; virtual BOOL hasLightTexture() const; BOOL isVolumeGlobal() const; @@ -248,6 +270,7 @@ public: void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location); void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event); + // Sync the given media data with the impl and the given te void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent); @@ -263,9 +286,11 @@ public: LLVector3 getApproximateFaceNormal(U8 face_id); + void notifyMeshLoaded(); + // Returns 'true' iff the media data for this object is in flight bool isMediaDataBeingFetched() const; - + // Returns the "last fetched" media version, or -1 if not fetched yet S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; } @@ -273,6 +298,21 @@ public: void removeMDCImpl() { --mMDCImplCount; } S32 getMDCImplCount() { return mMDCImplCount; } + + //rigged volume update (for raycasting) + void updateRiggedVolume(); + LLRiggedVolume* getRiggedVolume(); + + //returns true if volume should be treated as a rigged volume + // - Build tools are open + // - object is an attachment + // - object is attached to self + // - object is rendered as rigged + bool treatAsRigged(); + + //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates + void clearRiggedVolume(); + protected: S32 computeLODDetail(F32 distance, F32 radius); BOOL calcLOD(); @@ -306,6 +346,9 @@ private: S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1 S32 mIndexInTex; S32 mMDCImplCount; + + LLPointer<LLRiggedVolume> mRiggedVolume; + // statics public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop @@ -315,8 +358,6 @@ public: static LLPointer<LLObjectMediaDataClient> sObjectMediaClient; static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient; - static const U32 ARC_TEXTURE_COST = 5; - protected: static S32 sNumLODChanges; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 9280eb8fa4..6f821c266a 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -253,15 +253,21 @@ void LLVOWater::setIsEdgePatch(const BOOL edge_patch) mIsEdgePatch = edge_patch; } -void LLVOWater::updateSpatialExtents(LLVector3 &newMin, LLVector3& newMax) +void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax) { - LLVector3 pos = getPositionAgent(); - LLVector3 scale = getScale(); - - newMin = pos - scale * 0.5f; - newMax = pos + scale * 0.5f; + LLVector4a pos; + pos.load3(getPositionAgent().mV); + LLVector4a scale; + scale.load3(getScale().mV); + scale.mul(0.5f); + + newMin.setSub(pos, scale); + newMax.setAdd(pos, scale); + + pos.setAdd(newMin,newMax); + pos.mul(0.5f); - mDrawable->setPositionGroup((newMin + newMax) * 0.5f); + mDrawable->setPositionGroup(pos); } U32 LLVOWater::getPartitionType() const diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h index cb9584cabf..ed709dd840 100644 --- a/indra/newview/llvowater.h +++ b/indra/newview/llvowater.h @@ -61,7 +61,7 @@ public: /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); + /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); /*virtual*/ void updateTextures(); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index ca57c0144b..51664cb31d 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -332,7 +332,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) { const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024; const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK; - const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcStride(data_mask); + const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask); const U32 total_stacks = getNumStacks(); diff --git a/indra/newview/llwearableitemslist.h b/indra/newview/llwearableitemslist.h index b060c9f076..a8a5ef3117 100644 --- a/indra/newview/llwearableitemslist.h +++ b/indra/newview/llwearableitemslist.h @@ -396,7 +396,6 @@ protected: */ class LLWearableItemsList : public LLInventoryItemsList { - LOG_CLASS(LLWearableItemsList); public: /** * Context menu. diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 8731c9e1a7..1bd3aea1e0 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -593,7 +593,7 @@ void LLWorld::updateVisibilities() region_list_t::iterator curiter = iter++; LLViewerRegion* regionp = *curiter; F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared); + F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); if (!regionp->getLand().hasZData() || LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) { @@ -614,7 +614,7 @@ void LLWorld::updateVisibilities() } F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared); + F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) { regionp->calculateCameraDistance(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 56f55b8bd7..b6ff1f8e57 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -67,6 +67,7 @@ #include "llhudnametag.h" #include "llhudtext.h" #include "lllightconstants.h" +#include "llmeshrepository.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -100,6 +101,7 @@ #include "llspatialpartition.h" #include "llmutelist.h" #include "lltoolpie.h" +#include "llcurl.h" #ifdef _DEBUG @@ -269,6 +271,8 @@ BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sBakeSunlight = FALSE; +BOOL LLPipeline::sNoAlpha = FALSE; BOOL LLPipeline::sUseTriStrips = TRUE; BOOL LLPipeline::sUseFarClip = TRUE; BOOL LLPipeline::sShadowRender = FALSE; @@ -394,6 +398,14 @@ void LLPipeline::init() toggleRenderType(RENDER_TYPE_GROUND); } + // make sure RenderPerformanceTest persists (hackity hack hack) + // disables non-object rendering (UI, sky, water, etc) + if (gSavedSettings.getBOOL("RenderPerformanceTest")) + { + gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); + gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); + } + mOldRenderDebugMask = mRenderDebugMask; mBackfaceCull = TRUE; @@ -527,6 +539,22 @@ void LLPipeline::resizeScreenTexture() } } +void LLPipeline::allocatePhysicsBuffer() +{ + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) + { + mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (mSampleBuffer.getWidth() == mPhysicsDisplay.getWidth() && + mSampleBuffer.getHeight() == mPhysicsDisplay.getHeight()) + { + mPhysicsDisplay.setSampleBuffer(&mSampleBuffer); + } + } +} + void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { // remember these dimensions @@ -549,6 +577,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { + samples = llmin(samples, (U32) 8); //cap multisample buffers to 8 samples when rendering deferred //allocate deferred rendering color buffers mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -605,6 +634,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); + mEdgeMap.setSampleBuffer(&mSampleBuffer); } mScreen.setSampleBuffer(&mSampleBuffer); @@ -666,6 +696,7 @@ void LLPipeline::releaseGLBuffers() mWaterRef.release(); mWaterDis.release(); mScreen.release(); + mPhysicsDisplay.release(); mUIScreen.release(); mSampleBuffer.releaseSampleBuffer(); mDeferredScreen.release(); @@ -916,7 +947,7 @@ S32 LLPipeline::setLightingDetail(S32 level) if (level < 0) { - if (gSavedSettings.getBOOL("VertexShaderEnable")) + if (gSavedSettings.getBOOL("RenderLocalLights")) { level = 1; } @@ -926,15 +957,8 @@ S32 LLPipeline::setLightingDetail(S32 level) } } level = llclamp(level, 0, getMaxLightingDetail()); - if (level != mLightingDetail) - { - mLightingDetail = level; - - if (mVertexShadersLoaded == 1) - { - LLViewerShaderMgr::instance()->setShaders(); - } - } + mLightingDetail = level; + return mLightingDetail; } @@ -1160,9 +1184,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } +static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); + void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LLFastTimer t(FTM_PIPELINE); + LLFastTimer t(FTM_UNLINK); assertInitialized(); @@ -1171,6 +1201,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { + LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1180,6 +1211,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { + LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD @@ -1190,18 +1222,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } } - mLights.erase(drawablep); - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) { - if (iter->drawable == drawablep) + LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + mLights.erase(drawablep); + + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) { - mNearbyLights.erase(iter); - break; + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } } } { + LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); HighlightItem item(drawablep); mHighlightSet.erase(item); @@ -1498,11 +1535,214 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera return radius*radius * F_PI; } +//static +F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) +{ + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + LLVector4a lookAt; + lookAt.setSub(center, origin); + F32 dist = lookAt.getLength3().getF32(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.getLength3().getF32()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + void LLPipeline::grabReferences(LLCullResult& result) { sCull = &result; } +void LLPipeline::clearReferences() +{ + sCull = NULL; +} + +void check_references(LLSpatialGroup* group, LLDrawable* drawable) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + if (drawable == *i) + { + llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; + } + } +} + +void check_references(LLDrawable* drawable, LLFace* face) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + if (drawable->getFace(i) == face) + { + llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; + } + } +} + +void check_references(LLSpatialGroup* group, LLFace* face) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + check_references(drawable, face); + } +} + +void LLPipeline::checkReferences(LLFace* face) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + LLDrawable* drawable = *iter; + check_references(drawable, face); + } + } +#endif +} + +void LLPipeline::checkReferences(LLDrawable* drawable) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + if (drawable == *iter) + { + llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + +void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) +{ + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; + for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) + { + LLDrawInfo* params = *j; + if (params == draw_info) + { + llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; + } + } + } +} + + +void LLPipeline::checkReferences(LLDrawInfo* draw_info) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + } +#endif +} + +void LLPipeline::checkReferences(LLSpatialGroup* group) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + + BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) { for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -1698,7 +1938,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) } if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize) + llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) { return; } @@ -1806,6 +2046,8 @@ void LLPipeline::rebuildPriorityGroups() assertInitialized(); + gMeshRepo.notifyLoadedMeshes(); + // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) @@ -1816,6 +2058,7 @@ void LLPipeline::rebuildPriorityGroups() } mGroupQ1.clear(); + } void LLPipeline::rebuildGroups() @@ -1970,8 +2213,8 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) if(drawablep && !drawablep->isDead()) { - if (drawablep->isSpatialBridge()) - { + if (drawablep->isSpatialBridge()) + { const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; llassert(root); // trying to catch a bad assumption if (root && // // this test may not be needed, see above @@ -1983,24 +2226,24 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) LLViewerObject *vobj = rootparent->getVObj(); llassert(vobj); // trying to catch a bad assumption if (vobj) // this test may not be needed, see above - { + { const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } + if (av && av->isImpostor()) + { + return; + } + } } } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); + } - drawablep->setVisible(camera); -} + drawablep->setVisible(camera); + } } void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) @@ -2081,6 +2324,9 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; + LLVector4a offseta; + offseta.load3(offset.mV); + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); iter != mShiftList.end(); iter++) { @@ -2089,7 +2335,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) { continue; } - drawablep->shiftPos(offset); + drawablep->shiftPos(offseta); drawablep->clearState(LLDrawable::ON_SHIFT_LIST); } mShiftList.resize(0); @@ -2103,7 +2349,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { - part->shift(offset); + part->shift(offseta); } } } @@ -2135,8 +2381,7 @@ void LLPipeline::markGLRebuild(LLGLUpdate* glu) void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { LLMemType mt(LLMemType::MTYPE_PIPELINE); - //assert_main_thread(); - + if (group && !group->isDead() && group->mSpatialPartition) { if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) @@ -2638,8 +2883,10 @@ void LLPipeline::postSort(LLCamera& camera) { if (sMinRenderSize > 0.f) { - LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0]; - if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize) + LLVector4a bounds; + bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); + + if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) { sCull->pushDrawInfo(j->first, *k); } @@ -3553,6 +3800,59 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) } } +void LLPipeline::renderPhysicsDisplay() +{ + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + return; + } + + allocatePhysicsBuffer(); + + gGL.flush(); + mPhysicsDisplay.bindTarget(); + glClearColor(0,0,0,1); + gGL.setColorMask(true, true); + mPhysicsDisplay.clear(); + glClearColor(0,0,0,0); + + gGL.setColorMask(true, false); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderPhysicsShapes(); + } + } + } + } + + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + glPushMatrix(); + glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderPhysicsShapes(); + glPopMatrix(); + } + } + + + gGL.flush(); + mPhysicsDisplay.flush(); +} + + void LLPipeline::renderDebug() { LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -3595,8 +3895,67 @@ void LLPipeline::renderDebug() } } + if (gSavedSettings.getBOOL("DebugShowUploadCost")) + { + std::set<LLUUID> textures; + std::set<LLUUID> sculpts; + std::set<LLUUID> meshes; + + BOOL selected = TRUE; + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + selected = FALSE; + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + LLSpatialGroup::OctreeNode* node = group->mOctreeNode; + for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem) + { + LLDrawable* drawable = *elem; + LLVOVolume* volume = drawable->getVOVolume(); + if (volume && volume->isSelected() == selected) + { + for (U32 i = 0; i < volume->getNumTEs(); ++i) + { + LLTextureEntry* te = volume->getTE(i); + textures.insert(te->getID()); + } + + if (volume->isSculpted()) + { + LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID(); + if (volume->isMesh()) + { + meshes.insert(sculpt_id); + } + else + { + sculpts.insert(sculpt_id); + } + } + } + } + } + + gPipeline.mDebugTextureUploadCost = textures.size() * 10; + gPipeline.mDebugSculptUploadCost = sculpts.size()*10; + + U32 mesh_cost = 0; + + for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter) + { + mesh_cost += gMeshRepo.getResourceCost(*iter)*10; + } + + gPipeline.mDebugMeshUploadCost = mesh_cost; + } + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { + LLVertexBuffer::unbind(); + LLGLEnable blend(GL_BLEND); LLGLDepthTest depth(TRUE, FALSE); LLGLDisable cull(GL_CULL_FACE); @@ -3660,7 +4019,7 @@ void LLPipeline::renderDebug() if (i < 4) { - if (i == 0 || !mShadowFrustPoints[i].empty()) + //if (i == 0 || !mShadowFrustPoints[i].empty()) { //render visible point cloud gGL.flush(); @@ -3806,6 +4165,8 @@ void LLPipeline::renderDebug() } gGL.flush(); + + gPipeline.renderPhysicsDisplay(); } void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect) @@ -4390,7 +4751,7 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ { return max_dist; } - F32 dist = fsqrtf(dist2); + F32 dist = (F32) sqrt(dist2); dist *= 1.f / inten; dist -= radius; if (selected) @@ -4419,7 +4780,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // mNearbyLight (and all light_set_t's) are sorted such that // begin() == the closest light and rbegin() == the farthest light const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent(); +// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? camera.getOrigin() : gAgent.getPositionAgent(); @@ -4664,8 +5025,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); } - - if (isAgentAvatarValid() && + if (gAgentAvatarp && gAgentAvatarp->mSpecialRenderMode == 3) { LLColor4 light_color = LLColor4::white; @@ -5083,6 +5443,18 @@ BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) return gPipeline.hasRenderDebugFeatureMask(bit); } +void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) +{ + if (value) + { + gPipeline.mRenderDebugFeatureMask |= bit; + } + else + { + gPipeline.mRenderDebugFeatureMask &= !bit; + } +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { @@ -5425,6 +5797,8 @@ void LLPipeline::resetVertexBuffers() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); + sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5825,7 +6199,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else { - if (res_mod > 1) { tc2 /= (F32) res_mod; @@ -5891,8 +6264,33 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } } - gGL.setSceneBlendType(LLRender::BT_ALPHA); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + LLVector2 tc1(0,0); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); + + LLGLEnable blend(GL_BLEND); + gGL.color4f(1,1,1,0.75f); + + gGL.getTexUnit(0)->bind(&mPhysicsDisplay); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + gGL.flush(); + } + glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); @@ -6547,7 +6945,6 @@ void LLPipeline::renderDeferredLighting() gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); @@ -6650,10 +7047,8 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); - BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights"); - - + BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { mDeferredLight[1].flush(); @@ -6661,7 +7056,7 @@ void LLPipeline::renderDeferredLighting() mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); } - if (render_local || render_fullscreen) + if (render_local) { gGL.setSceneBlendType(LLRender::BT_ADD); std::list<LLVector4> fullscreen_lights; @@ -6677,8 +7072,7 @@ void LLPipeline::renderDeferredLighting() F32 v[24]; glVertexPointer(3, GL_FLOAT, 0, v); - BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); - + { bindDeferredShader(gDeferredLightProgram); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -6701,8 +7095,9 @@ void LLPipeline::renderDeferredLighting() } - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); @@ -6718,7 +7113,9 @@ void LLPipeline::renderDeferredLighting() continue; } - if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) { continue; } @@ -6766,7 +7163,7 @@ void LLPipeline::renderDeferredLighting() stop_glerror(); } } - else if (render_fullscreen) + else { if (volume->isLightSpotlight()) { @@ -6796,8 +7193,9 @@ void LLPipeline::renderDeferredLighting() LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; sVisibleLightCount++; @@ -6869,9 +7267,7 @@ void LLPipeline::renderDeferredLighting() if (count == max_count || fullscreen_lights.empty()) { gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light); gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); gDeferredMultiLightProgram.uniform1f("far_z", far_z); far_z = 0.f; @@ -7365,7 +7761,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLGLDisable cull(GL_CULL_FACE); updateCull(camera, ref_result, 1); stateSort(camera, ref_result); - } + } if (LLDrawPoolWater::sNeedsDistortionUpdate) { @@ -7727,7 +8123,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 0,1, 1,2, 2,3, - 3,1, + 3,0, 4,5, 5,6, @@ -8129,6 +8525,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + //put together a universal "near clip" plane for shadow frusta + LLPlane shadow_near_clip; + { + LLVector3 p = gAgent.getPositionAgent(); + p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; + shadow_near_clip.setVec(p, mSunDir); + } + LLVector3 lightDir = -mSunDir; lightDir.normVec(); @@ -8563,7 +8967,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); //translate and scale to from [-1, 1] to [0, 1] glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, @@ -8874,7 +9279,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) stateSort(*LLViewerCamera::getInstance(), result); - const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); + const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); LLCamera camera = *viewer_camera; @@ -8883,18 +9288,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLVector2 tdim; - LLVector3 half_height = (ext[1]-ext[0])*0.5f; - LLVector3 left = camera.getLeftAxis(); - left *= left; - left.normalize(); + LLVector4a half_height; + half_height.setSub(ext[1], ext[0]); + half_height.mul(0.5f); + + LLVector4a left; + left.load3(camera.getLeftAxis().mV); + left.mul(left); + left.normalize3fast(); - LLVector3 up = camera.getUpAxis(); - up *= up; - up.normalize(); + LLVector4a up; + up.load3(camera.getUpAxis().mV); + up.mul(up); + up.normalize3fast(); - tdim.mV[0] = fabsf(half_height * left); - tdim.mV[1] = fabsf(half_height * up); + tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); + tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); glMatrixMode(GL_PROJECTION); glPushMatrix(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 790b595626..e63fbbf147 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -42,6 +42,10 @@ #include <stack> +#include <stack> + +#include <stack> + class LLViewerTexture; class LLEdge; class LLFace; @@ -54,6 +58,9 @@ class LLCubeMap; class LLCullResult; class LLVOAvatar; class LLGLSLShader; +class LLCurlRequest; + +class LLMeshResponder; typedef enum e_avatar_skinning_method { @@ -107,8 +114,10 @@ public: void resizeScreenTexture(); void releaseGLBuffers(); void createGLBuffers(); - void allocateScreenBuffer(U32 resX, U32 resY); + void allocateScreenBuffer(U32 resX, U32 resY); + void allocatePhysicsBuffer(); + void resetVertexBuffers(LLDrawable* drawable); void setUseVBO(BOOL use_vbo); void generateImpostor(LLVOAvatar* avatar); @@ -210,6 +219,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -222,6 +232,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -244,6 +262,7 @@ public: void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc); void renderHighlights(); void renderDebug(); + void renderPhysicsDisplay(); void renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect); void rebuildPools(); // Rebuild pools @@ -303,6 +322,7 @@ public: static BOOL toggleRenderTypeControlNegated(void* data); static BOOL toggleRenderDebugControl(void* data); static BOOL toggleRenderDebugFeatureControl(void* data); + static void setRenderDebugFeatureControl(U32 bit, bool value); static void setRenderParticleBeacons(BOOL val); static void toggleRenderParticleBeacons(void* data); @@ -425,6 +445,8 @@ public: RENDER_DEBUG_AVATAR_VOLUME = 0x0100000, RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x0800000, + RENDER_DEBUG_NORMALS = 0x1000000, }; public: @@ -447,6 +469,10 @@ public: S32 mNumVisibleNodes; S32 mVerticesRelit; + S32 mDebugTextureUploadCost; + S32 mDebugSculptUploadCost; + S32 mDebugMeshUploadCost; + S32 mLightingChanges; S32 mGeometryChanges; @@ -462,6 +488,8 @@ public: static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; @@ -496,6 +524,7 @@ public: LLRenderTarget mGIMapPost[2]; LLRenderTarget mLuminanceMap; LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; //sun shadow map LLRenderTarget mShadow[6]; diff --git a/indra/newview/skins/default/textures/icons/Inv_Mesh.png b/indra/newview/skins/default/textures/icons/Inv_Mesh.png Binary files differnew file mode 100644 index 0000000000..f1f21f7941 --- /dev/null +++ b/indra/newview/skins/default/textures/icons/Inv_Mesh.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index b2658d2525..b8030bfa91 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -209,6 +209,7 @@ with the same filename but different name <texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" /> <texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" /> <texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" /> + <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" /> <texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" /> <texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" /> <texture name="Inv_Object_Multi" file_name="icons/Inv_Object_Multi.png" preload="false" /> @@ -623,6 +624,8 @@ with the same filename but different name <texture name="icon_for_sale.tga" file_name="icons/Icon_For_Sale.png" /> <texture name="icon_top_pick.tga" /> + <texture name="inv_folder_mesh.tga"/> + <texture name="inv_item_mesh.tga"/> <texture name="lag_status_critical.tga" /> <texture name="lag_status_good.tga" /> <texture name="lag_status_warning.tga" /> diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index f5365be11f..967cb28476 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -139,17 +139,20 @@ Thank you to the following Residents for helping to ensure that this is the best word_wrap="true"> 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion APR Copyright (C) 2000-2004 The Apache Software Foundation + Collada DOM Copyright 2005 Sony Computer Entertainment Inc. cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se) DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc. expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd. FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org). GL Copyright (C) 1999-2004 Brian Paul. + GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. google-perftools Copyright (c) 2005, Google Inc. Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited. jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW) jpeglib Copyright (C) 1991-1998, Thomas G. Lane. ogg/vorbis Copyright (C) 2001, Xiphophorus OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. + PCRE Copyright (c) 1997-2008 University of Cambridge Pth Copyright (C) 1999-2006 Ralf S. Engelschall <rse@gnu.org> SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) @@ -157,10 +160,12 @@ xmlrpc-epi Copyright (C) 2000 Epinions, Inc. zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler. google-perftools Copyright (c) 2005, Google Inc. +Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. + All rights reserved. See licenses.txt for details. Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C) - </text_editor> + </text_editor> </panel> </tab_container> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_import_collada.xml b/indra/newview/skins/default/xui/en/floater_import_collada.xml new file mode 100644 index 0000000000..441ab6a2de --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_import_collada.xml @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater can_close="false" can_drag_on_left="false" can_minimize="false" + can_resize="false" height="160" min_height="160" width="300" min_width="300" + name="Import Collada" title="Import Scene"> + + <text bottom_delta="40" left="20" name="mesh count" height="15" follows="top|left"> + Meshes: [COUNT] + </text> + + <text bottom_delta="20" left="20" name="texture count" height="15" follows="top|left"> + Textures: [COUNT] + </text> + + <text bottom_delta="40" left="10" name="status" height="15" follows="top|left"> + Status: [STATUS] + </text> + + <button + bottom_delta="40" + name="cancel" + label="Cancel" + enabled="true" + height="20" + layout="topleft" + left="125" + width="75" /> + + <button + bottom_delta="0" + name="ok" + label="OK" + enabled="true" + height="20" + layout="topleft" + left="210" + width="75" /> + + <string name="status_idle">Idle</string> + <string name="status_uploading">Uploading [NAME]</string> + <string name="status_creating">Creating object [NAME]</string> + + </floater> diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml index 90fee857fb..388825d31a 100644 --- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml +++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml @@ -104,6 +104,23 @@ width="16" /> <check_box height="16" + label="Meshes" + layout="topleft" + left_pad="2" + name="check_mesh" + top_delta="0" + width="126" /> + <icon + height="16" + image_name="Inv_Mesh" + layout="topleft" + left="8" + mouse_opaque="true" + name="icon_mesh" + top="142" + width="16" /> + <check_box + height="16" label="Notecards" layout="topleft" left_pad="2" @@ -117,7 +134,7 @@ left="8" mouse_opaque="true" name="icon_object" - top="142" + top="162" width="16" /> <check_box height="16" @@ -134,7 +151,7 @@ left="8" mouse_opaque="true" name="icon_script" - top="162" + top="182" width="16" /> <check_box height="16" @@ -151,7 +168,7 @@ left="8" mouse_opaque="true" name="icon_sound" - top="182" + top="202" width="16" /> <check_box height="16" @@ -168,7 +185,7 @@ left="8" mouse_opaque="true" name="icon_texture" - top="202" + top="222" width="16" /> <check_box height="16" @@ -185,7 +202,7 @@ left="8" mouse_opaque="true" name="icon_snapshot" - top="222" + top="242" width="16" /> <check_box height="16" @@ -203,7 +220,7 @@ layout="topleft" left="8" name="All" - top="242" + top="262" width="100" /> <button follows="left|top" diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml new file mode 100644 index 0000000000..c7433af226 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -0,0 +1,188 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater can_close="true" can_drag_on_left="false" can_minimize="false" + can_resize="false" height="656" min_height="656" min_width="856" + name="Model Preview" title="Import Model" width="856"> + + <text bottom_delta="20" left="10" name="status" height="15" follows="top|left"> + Status: [STATUS] + </text> + + <string name="status_idle">Idle</string> + <string name="status_reading_file">Loading...</string> + <string name="status_generating_meshes">Generating Meshes...</string> + <string name="missing_lod">Cannot upload, missing required level of detail.</string> + <string name="bad_lod">Cannot upload, supplied levels of detail invalid.</string>" + <string name="too_heavy">Too many vertices.</string> + <string name="required">Required</string> + <string name="good">Good</string> + <string name="mesh_mismatch">Submesh count mismatch.</string> + <string name="model_mismatch">Model count mismatch.</string> + + <combo_box bottom_delta="20" follows="right|top" height="18" label="Preview" + left="450" name="preview_lod_combo" width="120" tool_tip="LOD to view in preview render"> + <combo_item name="preview_lowest"> + Lowest + </combo_item> + <combo_item name="preview_low"> + Low + </combo_item> + <combo_item name="preview_medium"> + Medium + </combo_item> + <combo_item name="preview_high"> + High + </combo_item> + <combo_item name="preview_high"> + Physics + </combo_item> + </combo_box> + + <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/> + <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/> + <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/> + <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/> + + <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/> + <check_box bottom_delta="0" left="450" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/> + <text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label"> + High LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="high none" value="none"> + None + </combo_item> + <combo_item name="high choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="high triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes. + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label"> + Medium LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="medium none" value="none"> + None + </combo_item> + <combo_item name="medium choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="medium triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes. + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label"> + Low LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="low none" value="none"> + None + </combo_item> + <combo_item name="low choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="low triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label"> + Lowest LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="lowest none" value="none"> + None + </combo_item> + <combo_item name="lowest choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="lowest triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label"> + Physical Shape: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="physics detail combo" width="100"> + <combo_item name="physics none" value="none"> + None + </combo_item> + <combo_item name="physics choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="physics triangle limit" value="limit"> + Triangle Limit... + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="90" name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>" + name="decompose_btn" tool_tip="Create convex decomposition."/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300"> + [TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points + </text> + + <text bottom_delta="25" follows="top|left" height="15" left="10" name="include label" width="300"> + Include: + </text> + + <check_box bottom_delta="20" follow="bottom|left" height="20" label="Textures" + left="15" width="125" name="upload_textures" tool_tip="Upload associated textures "/> + + <check_box bottom_delta="20" follow="bottom|left" height="20" label="Skin Weights" + left="15" width="125" name="upload_skin" tool_tip="Upload vertex skin weighting information."/> + + <check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions" + left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/> + + <text bottom_delta="35" follows="top|left" height="15" name="description_label"> + Description: + <!-- Info: [PRIM_COST] prim equivalents, [TEXTURES] textures. --> + </text> + <line_editor bottom_delta="24" follows="top|left|right" height="19" max_length="254" + name="description_form" width="280" /> + <button bottom_delta="25" follows="bottom|left" height="20" label="Upload" + left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/> + + <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1"> + (No charge for upload during First Look) + </text> + <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message"> + [MESSAGE] + </text> + <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="streaming cost"> + Estimated Streaming Cost: [COST] + </text> + <spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/> + <text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions"> + Model Dimensions: [X]m x [Y]m x [Z]m + </text> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_price_for_listing.xml b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml new file mode 100644 index 0000000000..6312366b86 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml @@ -0,0 +1,81 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + can_minimize="false" + height="240" + layout="topleft" + name="price_for_listing" + help_topic="price_for_listing" + title="PUBLISH CLASSIFIED AD" + width="320"> + <text + type="string" + length="1" + bottom="200" + follows="top|left" + font="SansSerif" + height="165" + layout="topleft" + left="15" + word_wrap="true" + name="explanation_text"> + Your classified ad will run for one week from the day it is published. + +Your ad's position in the classified listings is determined by how much you choose to pay. + +The highest paid ads go to the top of the list, and appear higher in searches. + </text> + <text + type="string" + length="1" + follows="top|right" + font="SansSerif" + height="20" + layout="topleft" + left="140" + name="price_text" + top_delta="135" + width="85"> + Price for Ad: + </text> + <text + type="string" + length="1" + follows="top|right" + font="SansSerif" + height="20" + layout="topleft" + left_pad="4" + name="price_symbol" + top_delta="0" + width="20"> + L$ + </text> + <line_editor + follows="top|left" + height="20" + layout="topleft" + left_pad="0" + max_length="6" + top_delta="-4" + name="price_edit" + width="60" /> + <button + follows="top|left" + height="22" + label="OK" + layout="topleft" + left="105" + name="set_price_btn" + top_pad="22" + width="100" /> + <button + follows="top|left" + height="22" + label="Cancel" + layout="topleft" + left_pad="5" + name="cancel_btn" + width="100" /> + +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_region_debug_console.xml b/indra/newview/skins/default/xui/en/floater_region_debug_console.xml new file mode 100644 index 0000000000..cf95257b0a --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_region_debug_console.xml @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + name="region_debug_console" + title="Region Debug" + layout="topleft" + min_height="300" + min_width="300" + height="400" + width="600" + default_tab_group="1"> + <text_editor + left="10" + type="string" + length="1" + follows="left|top|right|bottom" + font="Monospace" + height="366" + width="576" + ignore_tab="false" + layout="topleft" + max_length="65536" + name="region_debug_console_output" + show_line_numbers="false" + word_wrap="true" + track_end="true" + read_only="true"> + </text_editor> + <line_editor + border_style="line" + border_thickness="1" + tab_group="1" + follows="left|top|right" + font="SansSerif" + height="19" + layout="topleft" + bottom_delta="20" + max_length="127" + name="region_debug_console_input" + top_delta="0" + width="576" /> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index d5be64192b..49f7080662 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2,7 +2,7 @@ <floater legacy_header_height="18" follows="left|top|right" - height="580" + height="780" layout="topleft" bg_opaque_image="Window_NoTitle_Foreground" bg_alpha_image="Window_NoTitle_Background" @@ -730,11 +730,26 @@ follows="left|top" halign="right" layout="topleft" + right="-100" + name="linked_set_count" + top_pad="5" + width="80"> + Linked Sets: [COUNT] + </text> + <text + text_color="LtGray_50" + type="string" + length="1" + height="10" + follows="left" + halign="right" + layout="topleft" + top_delta="0" right="-10" - name="obj_count" - top_pad="7" - width="143"> - Objects: [COUNT] + name="linked_set_cost" + tool_tip="Cost of currently selected linked sets as [prims],[physics complexity]" + width="80"> + Cost: [COST] / [PHYSICS] </text> <text text_color="LtGray_50" @@ -743,14 +758,55 @@ follows="left|top" halign="right" layout="topleft" + top_pad="5" + right="-100" + name="object_count" + width="80"> + Objects: [COUNT] + </text> + <text + text_color="LtGray_50" + type="string" + length="1" + follows="left" + halign="right" + layout="topleft" + top_delta="0" right="-10" - name="prim_count" - width="143"> - Prims: [COUNT] + name="object_cost" + tool_tip="Cost of currently selected objects as [prims] / [physics complexity]" + width="80"> + Cost: [COST] / [PHYSICS] </text> + <!-- <text --> + <!-- text_color="LtGray_50" --> + <!-- type="string" --> + <!-- length="1" --> + <!-- height="10" --> + <!-- follows="left|top" --> + <!-- halign="right" --> + <!-- layout="topleft" --> + <!-- right="-10" --> + <!-- name="obj_count" --> + <!-- top_pad="5" --> + <!-- width="143"> --> + <!-- Objects: [COUNT] --> + <!-- </text> --> + <!-- <text --> + <!-- text_color="LtGray_50" --> + <!-- type="string" --> + <!-- length="1" --> + <!-- follows="left|top" --> + <!-- halign="right" --> + <!-- layout="topleft" --> + <!-- right="-10" --> + <!-- name="prim_count" --> + <!-- width="143"> --> + <!-- Prims: [COUNT] --> + <!-- </text> --> <tab_container follows="left|top" - height="410" + height="610" halign="center" left="0" name="Object Info Tabs" @@ -1226,7 +1282,7 @@ even though the user gets a free copy. <panel border="false" follows="all" - height="367" + height="567" label="Object" layout="topleft" left_delta="0" @@ -1345,7 +1401,7 @@ even though the user gets a free copy. label_width="10" layout="topleft" left_delta="0" - max_val="10" + max_val="64" min_val="0.01" name="Scale X" text_enabled_color="1 1 1 1" @@ -1360,7 +1416,7 @@ even though the user gets a free copy. label_width="10" layout="topleft" left_delta="0" - max_val="10" + max_val="64" min_val="0.01" name="Scale Y" text_enabled_color="1 1 1 1" @@ -1375,7 +1431,7 @@ even though the user gets a free copy. label_width="10" layout="topleft" left_delta="0" - max_val="10" + max_val="64" min_val="0.01" name="Scale Z" text_enabled_color="1 1 1 1" @@ -1441,6 +1497,111 @@ even though the user gets a free copy. text_enabled_color="1 1 1 1" top_pad="3" width="87" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + name="label physicsshapetype" + top_pad="10" + width="121"> + Physics Shape Type: + </text> + <combo_box + height="23" + layout="topleft" + follows="left|top" + name="Physics Shape Type Combo Ctrl" + tool_tip="Choose the physics shape type" + left_pad="0" + width="108"> + <combo_box.item + label="Prim" + name="Prim" + value="Prim" /> + <combo_box.item + label="None" + name="None" + value="None" /> + <combo_box.item + label="Convex Hull" + name="Convex Hull" + value="Convex Hull" /> + </combo_box> + + <spinner + follows="left|top" + height="19" + increment="1" + initial_value="1" + label="Gravity" + label_width="70" + layout="topleft" + left="10" + min_val="-1" + max_val="28" + name="Physics Gravity" + top_pad="10" + width="128" /> + + <check_box + height="19" + label="Override material" + layout="topleft" + left_delta="0" + name="Physics Material Override" + tool_tip="Override Material" + top_pad="10" + width="121" /> + + <spinner + follows="left|top" + height="19" + increment="0.1" + initial_value="0" + label="Friction" + label_width="70" + layout="topleft" + left_delta="0" + max_val="255" + min_val="0" + name="Physics Friction" + top_pad="4" + width="128" /> + + <spinner + follows="left|top" + height="19" + increment="0.1" + initial_value="0" + label="Density" + label_width="70" + layout="topleft" + left_delta="0" + max_val="22587" + min_val="1" + name="Physics Density" + top_pad="4" + width="128" /> + + <spinner + follows="left|top" + height="19" + increment="0.01" + initial_value="0" + label="Restitution" + label_width="70" + layout="topleft" + left_delta="0" + max_val="1" + min_val="0" + name="Physics Restitution" + top_pad="4" + width="128" /> + + <!-- <text type="string" @@ -2019,6 +2180,10 @@ even though the user gets a free copy. label="Cylinder" name="Cylinder" value="Cylinder" /> + <combo_box.item + label="Mesh" + name="Mesh" + value="Mesh" /> </combo_box> </panel> <panel @@ -2351,7 +2516,7 @@ even though the user gets a free copy. initial_value="0" layout="topleft" left_delta="0" - max_val="90" + max_val="100" name="ColorTrans" top_pad="4" width="80" /> diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index ae98abf4fb..e0e6567872 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -42,6 +42,18 @@ <menu_item_call.on_enable function="File.EnableUpload" /> </menu_item_call> + <menu_item_call + label="Model..." + layout="topleft" + name="Upload Model"> + <menu_item_call.on_click + function="File.UploadModel" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadModel" /> + <menu_item_call.on_visible + function="File.MeshEnabled"/> + </menu_item_call> <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" @@ -231,4 +243,4 @@ parameter="eyes" /> </menu_item_call> </menu> -</menu>
\ No newline at end of file +</menu> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 43058a5ee3..47006f34f1 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -906,6 +906,18 @@ parameter="Upload Animation" /> </menu_item_call> <menu_item_call + label="Model..." + layout="topleft" + name="Upload Model"> + <menu_item_call.on_click + function="File.UploadModel" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadModel" /> + <menu_item_call.on_visible + function="File.MeshEnabled"/> + </menu_item_call> + <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" name="Bulk Upload"> @@ -1907,6 +1919,17 @@ function="ToggleControl" parameter="DebugShowTime" /> </menu_item_check> + <menu_item_check + label="Show Upload Cost" + layout="topleft" + name="Show Upload Cost"> + <menu_item_check.on_check + function="CheckControl" + parameter="DebugShowUploadCost" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="DebugShowUploadCost" /> + </menu_item_check> <menu_item_check label="Show Render Info" name="Show Render Info"> @@ -2070,6 +2093,16 @@ parameter="bboxes" /> </menu_item_check> <menu_item_check + label="Normals" + name="Normals"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="normals" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="normals" /> + </menu_item_check> + <menu_item_check label="Octree" name="Octree"> <menu_item_check.on_check @@ -2090,6 +2123,16 @@ parameter="shadow frusta" /> </menu_item_check> <menu_item_check + label="Physics Shapes" + name="Physics Shapes"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="physics shapes" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="physics shapes" /> + </menu_item_check> + <menu_item_check label="Occlusion" name="Occlusion"> <menu_item_check.on_check @@ -2476,6 +2519,18 @@ function="ToggleControl" parameter="PingInterpolate" /> </menu_item_check> + <menu_item_check + label="Region Debug Console" + name="Region Debug Console" + shortcut="control|shift|`" + use_mac_ctrl="true"> + <menu_item_check.on_check + function="Floater.Visible" + parameter="region_debug_console" /> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="region_debug_console" /> + </menu_item_check> <menu_item_separator/> @@ -2674,6 +2729,21 @@ function="ToggleControl" parameter="DoubleClickTeleport" /> </menu_item_check> + + <menu_item_separator /> + + <menu_item_check + label="Region Debug Console" + name="Region Debug Console" + shortcut="control|shift|`" + use_mac_ctrl="true"> + <menu_item_check.on_check + function="Floater.Visible" + parameter="region_debug_console" /> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="region_debug_console" /> + </menu_item_check> <menu_item_separator /> @@ -3081,6 +3151,16 @@ <menu_item_call.on_click function="Advanced.LeaveAdminStatus" /> </menu_item_call> + <menu_item_call + label="HACK Upload Model..." + layout="topleft" + name="Upload Model"> + <menu_item_call.on_click + function="File.UploadModel" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadModel" /> + </menu_item_call> </menu> <menu create_jump_keys="true" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 4ee04b44b6..3279deb595 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6229,7 +6229,7 @@ Attachment has been saved. Unable to find the help topic for this element. </notification> - <notification + <notification icon="alertmodal.tga" name="ObjectMediaFailure" type="alertmodal"> @@ -6259,6 +6259,17 @@ Your voice has been muted by moderator. name="okbutton" yestext="OK"/> </notification> + + <notification + icon="alertmodal.tga" + name="UploadCostConfirmation" + type="alertmodal"> +This upload will cost L$[PRICE], do you wish to continue with the upload? + <usetemplate + name="okcancelbuttons" + notext="Cancel" + yestext="Upload"/> + </notification> <notification icon="alertmodal.tga" @@ -6285,6 +6296,14 @@ The button will be shown when there is enough space for it. type="notifytip"> Select residents to share with. </notification> + + <notification + name="MeshUploadError" + icon="alert.tga" + type="alert"> + [LABEL] failed to upload: [MESSAGE] [IDENTIFIER] [INVALIDITY_IDENTIFIER] + </notification> + <notification icon="notifytip.tga" name="ShareItemsConfirmation" @@ -6467,7 +6486,6 @@ Mute everyone? notext="Cancel" unique="true"/> </notification> - <notification name="HintChat" label="Chat" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 7d49a671e6..c60ac0e1d1 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -184,7 +184,17 @@ name="BumpShiny" top_pad="7" width="256" /> - <check_box + <check_box + control_name="RenderLocalLights" + height="16" + initial_value="true" + label="Local Lights" + layout="topleft" + left_delta="0" + name="LocalLights" + top_pad="1" + width="256" /> + <check_box control_name="VertexShaderEnable" height="16" initial_value="true" @@ -211,7 +221,6 @@ <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> -<!-- DISABLED UNTIL WE REALLY WANT TO SUPPORT THIS <check_box control_name="RenderDeferred" height="16" @@ -273,7 +282,7 @@ name="2" value="2"/> </combo_box> ---> + <text type="string" length="1" @@ -614,9 +623,9 @@ follows="left|top" height="12" layout="topleft" - left_delta="-260" + left="200" name="AvatarRenderingText" - top_pad="18" + top_pad="8" width="128"> Avatar rendering: </text> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 403d976350..43af1fb958 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -198,6 +198,7 @@ <string name="favorite">favorite</string> <string name="symbolic link">link</string> <string name="symbolic folder link">folder link</string> + <string name="mesh">mesh</string> <!-- llvoavatar. Displayed in the avatar chat bubble --> <string name="AvatarEditingAppearance">(Editing Appearance)</string> @@ -1968,6 +1969,7 @@ Clears (deletes) the media and all params from the given face. <string name="InvFolder Initial Outfits">Initial Outfits</string> <string name="InvFolder My Outfits">My Outfits</string> <string name="InvFolder Accessories">Accessories</string> + <string name="InvFolder Meshes">Meshes</string> <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694--> <string name="InvFolder Friends">Friends</string> diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 6861f02bfb..e208d97e6d 100644 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -252,7 +252,7 @@ class WindowsManifest(ViewerManifest): dst=""): self.enable_crt_manifest_check() - + # Get kdu dll, continue if missing. try: self.path('llkdu.dll', dst='llkdu.dll') @@ -265,12 +265,26 @@ class WindowsManifest(ViewerManifest): self.path('libapr-1.dll') self.path('libaprutil-1.dll') self.path('libapriconv-1.dll') + except RuntimeError, err: print err.message print "Skipping llcommon.dll (assuming llcommon was linked statically)" self.disable_manifest_check() + # Mesh 3rd party libs needed for auto LOD and collada reading + try: + if self.args['configuration'].lower() == 'debug': + self.path("libcollada14dom21-d.dll") + else: + self.path("libcollada14dom21.dll") + + self.path("glod.dll") + except RuntimeError, err: + print err.message + print "Skipping COLLADA and GLOD libraries (assumming linked statically)" + + # Get fmod dll, continue if missing try: self.path("fmod.dll") @@ -322,7 +336,7 @@ class WindowsManifest(ViewerManifest): self.path("dbghelp.dll") self.enable_no_crt_manifest_check() - + # Media plugins - QuickTime if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"): self.path("media_plugin_quicktime.dll") @@ -642,14 +656,12 @@ class DarwinManifest(ViewerManifest): "libaprutil-1.0.3.8.dylib", "libexpat.0.5.0.dylib", "libexception_handler.dylib", + "libGLOD.dylib", ): self.path(os.path.join(libdir, libfile), libfile) - try: - # FMOD for sound - self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib") - except: - print "Skipping FMOD - not found" + #libfmodwrapper.dylib + self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib") # our apps self.path("../mac_crash_logger/" + self.args['configuration'] + "/mac-crash-logger.app", "mac-crash-logger.app") @@ -668,6 +680,7 @@ class DarwinManifest(ViewerManifest): "libaprutil-1.0.3.8.dylib", "libexpat.0.5.0.dylib", "libexception_handler.dylib", + "libGLOD.dylib", ): target_lib = os.path.join('../../..', libfile) self.run_command("ln -sf %(target)r %(link)r" % @@ -832,28 +845,6 @@ class LinuxManifest(ViewerManifest): # Create an appropriate gridargs.dat for this package, denoting required grid. self.put_in_file(self.flags_list(), 'etc/gridargs.dat') - self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin") - self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin") - self.path("../linux_updater/linux-updater", "bin/linux-updater.bin") - self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin") - - if self.prefix("res-sdl"): - self.path("*") - # recurse - self.end_prefix("res-sdl") - - # plugins - if self.prefix(src="", dst="bin/llplugin"): - self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so") - self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so") - self.end_prefix("bin/llplugin") - - try: - self.path("../llcommon/libllcommon.so", "lib/libllcommon.so") - except: - print "Skipping llcommon.so (assuming llcommon was linked statically)" - - self.path("featuretable_linux.txt") def package_finish(self): if 'installer_name' in self.args: @@ -868,10 +859,6 @@ class LinuxManifest(ViewerManifest): else: installer_name += '_' + self.channel_oneword().upper() - if self.args['buildtype'].lower() == 'release' and self.is_packaging_viewer(): - print "* Going strip-crazy on the packaged binaries, since this is a RELEASE build" - self.run_command("find %(d)r/bin %(d)r/lib -type f | xargs --no-run-if-empty strip -S" % {'d': self.get_dst_prefix()} ) # makes some small assumptions about our packaged dir structure - # Fix access permissions self.run_command(""" find %(dst)s -type d | xargs --no-run-if-empty chmod 755; @@ -908,12 +895,36 @@ class Linux_i686Manifest(LinuxManifest): # install either the libllkdu we just built, or a prebuilt one, in # decreasing order of preference. for linux package, this goes to bin/ - try: - self.path(self.find_existing_file('../llkdu/libllkdu.so', - '../../libraries/i686-linux/lib_release_client/libllkdu.so'), - dst='bin/libllkdu.so') - except: - print "Skipping libllkdu.so - not found" + for lib, destdir in ("llkdu", "bin"), ("llcommon", "lib"): + libfile = "lib%s.so" % lib + try: + self.path(self.find_existing_file(os.path.join(os.pardir, lib, libfile), + '../../libraries/i686-linux/lib_release_client/%s' % libfile), + dst=os.path.join(destdir, libfile)) + # keep this one to preserve syntax, open source mangling removes previous lines + pass + except RuntimeError: + print "Skipping %s - not found" % libfile + pass + + self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin") + + self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin") + self.path("../linux_updater/linux-updater", "bin/linux-updater.bin") + self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin") + if self.prefix("res-sdl"): + self.path("*") + # recurse + self.end_prefix("res-sdl") + + # plugins + if self.prefix(src="", dst="bin/llplugin"): + self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so") + self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so") + self.end_prefix("bin/llplugin") + + self.path("featuretable_linux.txt") + #self.path("secondlife-i686.supp") if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"): self.path("libapr-1.so.0") @@ -922,14 +933,16 @@ class Linux_i686Manifest(LinuxManifest): self.path("libdb-4.2.so") self.path("libcrypto.so.0.9.7") self.path("libexpat.so.1") + self.path("libglod.so") self.path("libssl.so.0.9.7") - self.path("libuuid.so.1") self.path("libSDL-1.2.so.0") self.path("libELFIO.so") self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3") self.path("libalut.so") self.path("libopenal.so", "libopenal.so.1") self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname + self.path("libtcmalloc_minimal.so", "libtcmalloc_minimal.so") #formerly called google perf tools + self.path("libtcmalloc_minimal.so.0", "libtcmalloc_minimal.so.0") #formerly called google perf tools try: self.path("libkdu.so") pass @@ -940,7 +953,7 @@ class Linux_i686Manifest(LinuxManifest): self.path("libfmod-3.75.so") pass except: - print "Skipping libfmod-3.75.so - not found" + print "Skipping libkdu_v42R.so - not found" pass self.end_prefix("lib") |