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-rw-r--r--indra/newview/lldrawpoolwater.cpp4
-rw-r--r--indra/newview/llsettingsvo.cpp6
2 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 2c9418ca19..1b5c154378 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -606,6 +606,10 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0);
+ LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow());
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index f4cd0eef6e..cc70f651cf 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -947,10 +947,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+ // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV);
}
}