diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 15 | ||||
-rw-r--r-- | indra/newview/llpanelface.cpp | 18 | ||||
-rw-r--r-- | indra/newview/llpanelface.h | 5 | ||||
-rw-r--r-- | indra/newview/llreflectionmap.h | 11 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 139 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.h | 13 | ||||
-rw-r--r-- | indra/newview/llselectmgr.cpp | 41 | ||||
-rw-r--r-- | indra/newview/llselectmgr.h | 1 | ||||
-rw-r--r-- | indra/newview/llviewerobject.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llviewerobject.h | 1 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 1 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 7 |
16 files changed, 270 insertions, 35 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index fca3f7e72a..f5e7f865ab 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9175,6 +9175,17 @@ <real>0.00</real> </array> </map> + <key>RenderMirrors</key> + <map> + <key>Comment</key> + <string>Renders realtime mirrors.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderScreenSpaceReflections</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 41821def8e..adbf7abdd1 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -31,6 +31,7 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, uniform samplerCubeArray reflectionProbes; uniform samplerCubeArray irradianceProbes; + uniform sampler2D sceneMap; uniform int cube_snapshot; uniform float max_probe_lod; @@ -70,6 +71,9 @@ layout (std140) uniform ReflectionProbes // number of reflection probes present in refSphere int refmapCount; + + vec4 heroPosition[1]; + int heroProbeCount; }; // Inputs @@ -519,6 +523,10 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c, v = env_mat * v; +#if defined(HERO_PROBES) + vec3 mirror = textureLod(heroProbes, vec4(v.xyz, 0), lod).rgb; +#endif + vec4 ret = textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod) * refParams[i].y; return ret.rgb; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 4ef003e0cb..d8118fab82 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -32,6 +32,14 @@ uniform sampler2D specularRect; uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform samplerCubeArray heroProbes; + +layout (std140) uniform HeroProbeData +{ + vec4 heroPosition[1]; + int heroProbeCount; +}; + const float M_PI = 3.14159265; #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) @@ -109,8 +117,8 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 additive, vec3 atten); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, - float perceptualRoughness, +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera @@ -185,7 +193,7 @@ void main() if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) { - vec3 orm = texture(specularRect, tc).rgb; + vec3 orm = texture(specularRect, tc).rgb; float perceptualRoughness = orm.g; float metallic = orm.b; float ao = orm.r; @@ -290,7 +298,6 @@ void main() vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); color = fogged.rgb; #endif - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index e9586d478f..721b1482d9 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -596,6 +596,17 @@ void LLPanelFace::sendFullbright() LLSelectMgr::getInstance()->selectionSetFullbright( fullbright ); } +void LLPanelFace::sendMirror() +{ + LLCheckBoxCtrl* mCheckMirror = getChild<LLCheckBoxCtrl>("checkbox mirror"); + + if (!mCheckMirror) + return; + + LLTextureEntry::eRenderableTarget target = mCheckMirror->get() ? LLTextureEntry::RT_MIRROR : LLTextureEntry::RT_DISABLED; + LLSelectMgr::getInstance()->selectionSetRenderableTarget(target); +} + void LLPanelFace::sendColor() { @@ -1689,6 +1700,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y); getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent()); getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity()); + getChild<LLUICtrl>("mirror")->setValue(material->getEnvironmentIntensity()); updateShinyControls(!material->getSpecularID().isNull(), true); } @@ -2996,6 +3008,12 @@ void LLPanelFace::onCommitFullbright(LLUICtrl* ctrl, void* userdata) self->sendFullbright(); } +void LLPanelFace::onCommitMirror(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + self->sendMirror(); +} + // static void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata) { diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 4dfef5d9bc..0b7486232d 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -138,6 +138,8 @@ protected: void sendTexGen(); // applies and sends bump map void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright + + void sendMirror(); void sendGlow(); void alignTestureLayer(); @@ -227,7 +229,8 @@ protected: static void onCommitShiny( LLUICtrl* ctrl, void* userdata); static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); - static void onCommitGlow( LLUICtrl* ctrl, void *userdata); + static void onCommitMirror(LLUICtrl* ctrl, void* userdata); + static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h index 7ea0fe6187..831a6358ee 100644 --- a/indra/newview/llreflectionmap.h +++ b/indra/newview/llreflectionmap.h @@ -36,6 +36,15 @@ class alignas(16) LLReflectionMap : public LLRefCount { LL_ALIGN_NEW public: + + enum class ProbeType + { + ALL = 0, + RADIANCE, + IRRADIANCE, + REFLECTION + }; + // allocate an environment map of the given resolution LLReflectionMap(); @@ -127,5 +136,7 @@ public: GLuint mOcclusionQuery = 0; bool mOccluded = false; U32 mOcclusionPendingFrames = 0; + + ProbeType mType; }; diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index bb0bb04797..6550686a32 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -130,6 +130,13 @@ void LLReflectionMapManager::update() U32 targetRes = mProbeResolution * 4; // super sample mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); } + + if (!mHeroRenderTarget.isComplete()) + { + U32 color_fmt = GL_RGB16F; + U32 targetRes = mHeroProbeResolution * 2; + mHeroRenderTarget.allocate(targetRes, targetRes, color_fmt, true); + } if (mMipChain.empty()) { @@ -319,13 +326,29 @@ void LLReflectionMapManager::update() mRadiancePass = mRealtimeRadiancePass; for (U32 i = 0; i < 6; ++i) { - updateProbeFace(closestDynamic, i); + updateProbeFace(closestDynamic, i, mProbeResolution, mTexture); } mRealtimeRadiancePass = !mRealtimeRadiancePass; // restore "isRadiancePass" mRadiancePass = radiance_pass; } + + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); + + mHeroProbe->mOrigin.load3(LLViewerCamera::instance().mOrigin.mV); + bool radiance_pass = isRadiancePass(); + mRadiancePass = true; + for (U32 i = 0; i < 6; ++i) + { + updateProbeFace(mHeroProbe, i, mHeroProbeResolution, mHeroArray); + } + + // restore "isRadiancePass" + mRadiancePass = radiance_pass; + } static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod) @@ -532,7 +555,7 @@ void LLReflectionMapManager::doProbeUpdate() LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; llassert(mUpdatingProbe != nullptr); - updateProbeFace(mUpdatingProbe, mUpdatingFace); + updateProbeFace(mUpdatingProbe, mUpdatingFace, mProbeResolution, mTexture); if (++mUpdatingFace == 6) { @@ -559,10 +582,20 @@ void LLReflectionMapManager::doProbeUpdate() // The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. // At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. // In effect this simulates single-bounce lighting. -void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution, LLPointer<LLCubeMapArray> cubeArray) { // hacky hot-swap of camera specific render targets gPipeline.mRT = &gPipeline.mAuxillaryRT; + + LLRenderTarget* target = &mRenderTarget; + + S32 sourceIdx = mReflectionProbeCount; + + if (probeResolution == mHeroProbeResolution) + { + sourceIdx = 0; + target = &mHeroRenderTarget; + } mLightScale = 1.f; static LLCachedControl<F32> max_local_light_ambiance(gSavedSettings, "RenderReflectionProbeMaxLocalLightAmbiance", 8.f); @@ -581,20 +614,18 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES); - probe->update(mRenderTarget.getWidth(), face); + probe->update(target->getWidth(), face); gPipeline.popRenderTypeMask(); } else { - probe->update(mRenderTarget.getWidth(), face); + probe->update(target->getWidth(), face); } gPipeline.mRT = &gPipeline.mMainRT; - S32 sourceIdx = mReflectionProbeCount; - - if (probe != mUpdatingProbe) + if (probe != mUpdatingProbe && probe->mType != LLReflectionMap::ProbeType::REFLECTION) { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel sourceIdx += 1; } @@ -615,7 +646,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gGL.loadIdentity(); gGL.flush(); - U32 res = mProbeResolution * 2; + U32 res = probeResolution * 2; static LLStaticHashedString resScale("resScale"); static LLStaticHashedString direction("direction"); @@ -627,20 +658,20 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // perform a gaussian blur on the super sampled render before downsampling { gGaussianProgram.bind(); - gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2)); + gGaussianProgram.uniform1f(resScale, 1.f / (probeResolution * 2)); S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); // horizontal gGaussianProgram.uniform2f(direction, 1.f, 0.f); gGL.getTexUnit(diffuseChannel)->bind(screen_rt); - mRenderTarget.bindTarget(); + target->bindTarget(); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); - mRenderTarget.flush(); + target->flush(); // vertical gGaussianProgram.uniform2f(direction, 0.f, 1.f); - gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); + gGL.getTexUnit(diffuseChannel)->bind(target); screen_rt->bindTarget(); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -648,7 +679,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) } - S32 mips = log2((F32)mProbeResolution) + 0.5f; + S32 mips = log2((F32)probeResolution) + 0.5f; gReflectionMipProgram.bind(); S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); @@ -667,7 +698,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) } - gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2)); + gReflectionMipProgram.uniform1f(resScale, 1.f/(probeResolution*2)); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -679,14 +710,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) if (mip >= 0) { LL_PROFILE_GPU_ZONE("probe mip copy"); - mTexture->bind(0); - //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + cubeArray->bind(0); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res); - //if (i == 0) - //{ - //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); - //} - mTexture->unbind(); + + cubeArray->unbind(); } mMipChain[i].flush(); } @@ -711,7 +739,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) mVertexBuffer->setBuffer(); S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); - mTexture->bind(channel); + cubeArray->bind(channel); gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); @@ -726,7 +754,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); gRadianceGenProgram.uniform1f(sMipLevel, i); - gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + gRadianceGenProgram.uniform1i(sWidth, probeResolution); for (int cf = 0; cf < 6; ++cf) { // for each cube face @@ -756,7 +784,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) //generate irradiance map gIrradianceGenProgram.bind(); S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); - mTexture->bind(channel); + cubeArray->bind(channel); gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); @@ -791,7 +819,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) S32 res = mMipChain[i].getWidth(); mIrradianceMaps->bind(channel); glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); - mTexture->bind(channel); + cubeArray->bind(channel); } } } @@ -894,7 +922,7 @@ void LLReflectionMapManager::updateUniforms() GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth // numbrer of active refmaps - GLint refmapCount; + GLint refmapCount; }; mReflectionMaps.resize(mReflectionProbeCount); @@ -1073,7 +1101,7 @@ void LLReflectionMapManager::updateUniforms() #endif rpd.refmapCount = count; - + //copy rpd into uniform buffer object if (mUBO == 0) { @@ -1086,7 +1114,35 @@ void LLReflectionMapManager::updateUniforms() glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); } + + struct HeroProbeData + { + LLVector4 heroPosition[1]; + GLint heroProbeCount = 1; + }; + + HeroProbeData hpd; + + modelview.loadu(gGLModelView); + + oa.set(0, 0, 0, 0); + hpd.heroProbeCount = 1; + modelview.affineTransform(mHeroProbe->mOrigin, oa); + hpd.heroPosition[0].set(oa.getF32ptr()); + + //copy rpd into uniform buffer object + if (mUBO == 0) + { + glGenBuffers(1, &mHeroUBO); + } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer"); + glBindBuffer(GL_UNIFORM_BUFFER, mHeroUBO); + glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + } + #if 0 if (!gCubeSnapshot) { @@ -1115,6 +1171,7 @@ void LLReflectionMapManager::setUniforms() updateUniforms(); } glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); + glBindBufferBase(GL_UNIFORM_BUFFER, 1, mHeroUBO); } @@ -1219,7 +1276,7 @@ void LLReflectionMapManager::initReflectionMaps() { U32 count = LL_MAX_REFLECTION_PROBE_COUNT; - if (mTexture.isNull() || mReflectionProbeCount != count || mReset) + if (mTexture.isNull() || mReflectionProbeCount != count || mReset || mHeroArray.isNull()) { mReset = false; mReflectionProbeCount = count; @@ -1268,6 +1325,23 @@ void LLReflectionMapManager::initReflectionMaps() mDefaultProbe->mRadius = 4096.f; mDefaultProbe->mProbeIndex = 0; touch_default_probe(mDefaultProbe); + + mHeroProbeResolution = 128; + + mHeroArray = new LLCubeMapArray(); + // Revise when we have both water and mirrors in hero probes. + mHeroArray->allocate(mHeroProbeResolution, 3, 2, true); + + if (mHeroProbe.isNull()) { + mHeroProbe = new LLReflectionMap(); + } + + mHeroProbe->mCubeIndex = 0; + mHeroProbe->mCubeArray = mHeroArray; + mHeroProbe->mDistance = 64.f; + mHeroProbe->mRadius = 4096.f; + mHeroProbe->mProbeIndex = 0; + touch_default_probe(mHeroProbe); } @@ -1296,11 +1370,13 @@ void LLReflectionMapManager::cleanup() { mVertexBuffer = nullptr; mRenderTarget.release(); + mHeroRenderTarget.release(); mMipChain.clear(); mTexture = nullptr; mIrradianceMaps = nullptr; + mHeroArray = nullptr; mProbes.clear(); mKillList.clear(); @@ -1311,9 +1387,14 @@ void LLReflectionMapManager::cleanup() mDefaultProbe = nullptr; mUpdatingProbe = nullptr; + + mHeroProbe = nullptr; glDeleteBuffers(1, &mUBO); mUBO = 0; + + glDeleteBuffers(1, &mHeroUBO); + mHeroUBO = 0; // note: also called on teleport (not just shutdown), so make sure we're in a good "starting" state initCubeFree(); diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h index 5a3901cae9..81b0ef8ed8 100644 --- a/indra/newview/llreflectionmapmanager.h +++ b/indra/newview/llreflectionmapmanager.h @@ -125,11 +125,15 @@ private: // render target for cube snapshots // used to generate mipmaps without doing a copy-to-texture LLRenderTarget mRenderTarget; + + LLRenderTarget mHeroRenderTarget; std::vector<LLRenderTarget> mMipChain; // storage for reflection probe radiance maps (plus two scratch space cubemaps) LLPointer<LLCubeMapArray> mTexture; + + LLPointer<LLCubeMapArray> mHeroArray; // vertex buffer for pushing verts to filter shaders LLPointer<LLVertexBuffer> mVertexBuffer; @@ -144,7 +148,7 @@ private: void doProbeUpdate(); // update the specified face of the specified probe - void updateProbeFace(LLReflectionMap* probe, U32 face); + void updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution, LLPointer<LLCubeMapArray> cubeArray); // list of active reflection maps std::vector<LLPointer<LLReflectionMap> > mProbes; @@ -157,6 +161,9 @@ private: // handle to UBO U32 mUBO = 0; + + // Hero UBO + U32 mHeroUBO = 0; // list of maps being used for rendering std::vector<LLReflectionMap*> mReflectionMaps; @@ -176,12 +183,16 @@ private: bool mRealtimeRadiancePass = false; LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0) + + LLPointer<LLReflectionMap> mHeroProbe; // number of reflection probes to use for rendering U32 mReflectionProbeCount; // resolution of reflection probes U32 mProbeResolution = 128; + + U32 mHeroProbeResolution = 512; // maximum LoD of reflection probes (mip levels - 1) F32 mMaxProbeLOD = 6.f; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 3b20ed1e00..8cf44b4ede 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -2355,6 +2355,47 @@ void LLSelectMgr::selectionSetFullbright(U8 fullbright) getSelection()->applyToObjects(&sendfunc); } +void LLSelectMgr::selectionSetRenderableTarget(LLTextureEntry::eRenderableTarget target) +{ + struct f : public LLSelectedTEFunctor + { + LLTextureEntry::eRenderableTarget mRenderableTarget; + + f(const LLTextureEntry::eRenderableTarget& t) : mRenderableTarget(t) {} + + bool apply(LLViewerObject* object, S32 te) + { + if (object->permModify()) + { + object->setTERenderableTarget(te, mRenderableTarget); + } + + return true; + } + } setfunc(target); + + getSelection()->applyToTEs(&setfunc); + + struct g : public LLSelectedObjectFunctor + { + LLTextureEntry::eRenderableTarget mRenderableTarget; + + g(const LLTextureEntry::eRenderableTarget& t) : mRenderableTarget(t) {} + + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->sendTEUpdate(); + } + + return true; + } + } sendfunc(target); + + getSelection()->applyToObjects(&sendfunc); +} + // This function expects media_data to be a map containing relevant // media data name/value pairs (e.g. home_url, etc.) void LLSelectMgr::selectionSetMedia(U8 media_type, const LLSD &media_data) diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 327134a487..8ce59c6654 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -653,6 +653,7 @@ public: void selectionSetGlow(const F32 glow); void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int specific_te = -1); void selectionRemoveMaterial(); + void selectionSetRenderableTarget(LLTextureEntry::eRenderableTarget target); void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE); void selectionSetObjectName(const std::string& name); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index d21d6f7027..7871815fda 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -5296,6 +5296,28 @@ S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright) return retval; } +S32 LLViewerObject::setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target) +{ + S32 retval = 0; + + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; + } + else if (target != tep->getRenderableTarget()) + { + retval = LLPrimitive::setTERenderableTarget(te, target); + setChanged(TEXTURE); + if (mDrawable.notNull() && retval) + { + //gPipeline.markMirror(mDrawable); + } + } + + return retval; +} + S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags) { diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 3665c64965..4d49c61b23 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -359,6 +359,7 @@ public: /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny ); /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); + /*virtual*/ S32 setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 82b16d67bd..6e5d85bc88 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2237,6 +2237,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredSoftenProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); } + + gDeferredSoftenProgram.addPermutation("HERO_PROBES", "1"); if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 4c70874bc9..5acf2c198f 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2367,6 +2367,16 @@ S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright) return res; } +S32 LLVOVolume::setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget mirror) +{ + S32 res = LLViewerObject::setTERenderableTarget(te, mirror); + if (res) + { + //gPipeline.markMirror(mDrawable); + } + return res; +} + S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump) { S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index aadc1fbcf3..93aba9b8cb 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -209,6 +209,7 @@ public: /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override; /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override; /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override; + /*virtual*/ S32 setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target) override; /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override; /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override; /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d50e671e05..d7188c0fe7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8439,6 +8439,13 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) mReflectionMapManager.mIrradianceMaps->bind(channel); bound = true; } + + channel = shader.enableTexture(LLShaderMgr::HERO_PROBE, LLTexUnit::TT_CUBE_MAP_ARRAY); + if (channel > -1 && mReflectionMapManager.mHeroArray.notNull()) + { + mReflectionMapManager.mHeroArray->bind(channel); + bound = true; + } if (bound) { |