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-rw-r--r--indra/newview/llvlcomposition.cpp130
1 files changed, 93 insertions, 37 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 6b42804a90..234b24e440 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -46,21 +46,40 @@ extern LLColor4U MAX_WATER_COLOR;
static const U32 BASE_SIZE = 128;
-F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac)
+namespace
{
- // Not sure if this is the right math...
- // Take weighted average of all four points (bilinear interpolation)
- F32 result;
-
- const F32 inv_x_frac = 1.f - x_frac;
- const F32 inv_y_frac = 1.f - y_frac;
- result = inv_x_frac*inv_y_frac*v00
- + x_frac*inv_y_frac*v10
- + inv_x_frac*y_frac*v01
- + x_frac*y_frac*v11;
-
- return result;
-}
+ F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac)
+ {
+ // Not sure if this is the right math...
+ // Take weighted average of all four points (bilinear interpolation)
+ F32 result;
+
+ const F32 inv_x_frac = 1.f - x_frac;
+ const F32 inv_y_frac = 1.f - y_frac;
+ result = inv_x_frac*inv_y_frac*v00
+ + x_frac*inv_y_frac*v10
+ + inv_x_frac*y_frac*v01
+ + x_frac*y_frac*v11;
+
+ return result;
+ }
+
+ void unboost_minimap_texture(LLPointer<LLViewerFetchedTexture>& tex)
+ {
+ if (!tex) { return; }
+ tex->setBoostLevel(LLGLTexture::BOOST_NONE);
+ tex->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
+ }
+
+ void unboost_minimap_material(LLPointer<LLFetchedGLTFMaterial>& mat)
+ {
+ if (!mat) { return; }
+ unboost_minimap_texture(mat->mBaseColorTexture);
+ unboost_minimap_texture(mat->mNormalTexture);
+ unboost_minimap_texture(mat->mMetallicRoughnessTexture);
+ unboost_minimap_texture(mat->mEmissiveTexture);
+ }
+};
LLTerrainMaterials::LLTerrainMaterials()
{
@@ -514,21 +533,47 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
// tex_emissive can be null, and then will be ignored
- S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight());
- S32 ddiscard = 0;
- while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
- {
- ddiscard++;
- min_dim /= 2;
+ S32 ddiscard = 0;
+ {
+ S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight());
+ while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
+ {
+ ddiscard++;
+ min_dim /= 2;
+ }
+ }
+
+ S32 ddiscard_emissive = 0;
+ if (tex_emissive)
+ {
+ S32 min_dim_emissive = llmin(tex_emissive->getFullWidth(), tex_emissive->getFullHeight());
+ while (min_dim_emissive > BASE_SIZE && ddiscard_emissive < MAX_DISCARD_LEVEL)
+ {
+ ddiscard_emissive++;
+ min_dim_emissive /= 2;
+ }
}
- BOOL delete_raw = (tex->reloadRawImage(ddiscard) != NULL) ;
+ // *NOTE: It is probably safe to call destroyRawImage no matter
+ // what, as LLViewerFetchedTexture::mRawImage is managed by
+ // LLPointer and not modified with the rare exception of
+ // icons (see BOOST_ICON). Nevertheless, gate this fix for now, as
+ // it may have unintended consequences on texture loading.
+ // We may want to also set the boost level in setDetailAssetID, but
+ // that is not guaranteed to work if a texture is loaded on an object
+ // before being loaded as terrain, so we will need this fix
+ // regardless.
+ static LLCachedControl<bool> sRenderTerrainPBREnabled(gSavedSettings, "RenderTerrainPBREnabled", false);
+ BOOL delete_raw = (tex->reloadRawImage(ddiscard) != NULL || sRenderTerrainPBREnabled);
+ BOOL delete_raw_emissive = (tex_emissive &&
+ (tex_emissive->reloadRawImage(ddiscard_emissive) != NULL || sRenderTerrainPBREnabled));
+
if(tex->getRawImageLevel() != ddiscard)
{
// Raw image is not ready, will enter here again later.
if (tex->getFetchPriority() <= 0.0f && !tex->hasSavedRawImage())
{
- tex->setBoostLevel(LLGLTexture::BOOST_MAP);
+ tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN);
tex->forceToRefetchTexture(ddiscard);
}
@@ -540,16 +585,16 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
}
if (tex_emissive)
{
- if(tex_emissive->getRawImageLevel() != ddiscard)
+ if(tex_emissive->getRawImageLevel() != ddiscard_emissive)
{
// Raw image is not ready, will enter here again later.
if (tex_emissive->getFetchPriority() <= 0.0f && !tex_emissive->hasSavedRawImage())
{
- tex_emissive->setBoostLevel(LLGLTexture::BOOST_MAP);
- tex_emissive->forceToRefetchTexture(ddiscard);
+ tex_emissive->setBoostLevel(LLGLTexture::BOOST_TERRAIN);
+ tex_emissive->forceToRefetchTexture(ddiscard_emissive);
}
- if(delete_raw)
+ if(delete_raw_emissive)
{
tex_emissive->destroyRawImage() ;
}
@@ -577,8 +622,8 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
{
raw_emissive = tex_emissive->getRawImage();
if (has_emissive_factor ||
- tex_emissive->getWidth(ddiscard) != BASE_SIZE ||
- tex_emissive->getHeight(ddiscard) != BASE_SIZE ||
+ tex_emissive->getWidth(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
+ tex_emissive->getHeight(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
tex_emissive->getComponents() != 4)
{
LLPointer<LLImageRaw> newraw_emissive = new LLImageRaw(BASE_SIZE, BASE_SIZE, 4);
@@ -588,14 +633,14 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
{
newraw_emissive->tint(emissive_factor);
}
- raw_emissive = newraw_emissive; // deletes old
+ raw_emissive = newraw_emissive;
}
}
if (has_base_color_factor ||
raw_emissive ||
has_alpha ||
- tex->getWidth(ddiscard) != BASE_SIZE ||
- tex->getHeight(ddiscard) != BASE_SIZE ||
+ tex->getWidth(tex->getRawImageLevel()) != BASE_SIZE ||
+ tex->getHeight(tex->getRawImageLevel()) != BASE_SIZE ||
tex->getComponents() != 3)
{
LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3);
@@ -618,8 +663,14 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
{
newraw->composite(raw_emissive);
}
+
mRawImages[i] = newraw; // deletes old
}
+
+ if (delete_raw_emissive)
+ {
+ tex_emissive->destroyRawImage();
+ }
}
st_data[i] = mRawImages[i]->getData();
st_data_size[i] = mRawImages[i]->getDataSize();
@@ -765,12 +816,17 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
}
texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- // Un-boost detatil textures (will get re-boosted if rendering in high detail)
- mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_NONE);
- mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
- }
+ // Un-boost detail textures (will get re-boosted if rendering in high detail)
+ for (S32 i = 0; i < ASSET_COUNT; i++)
+ {
+ unboost_minimap_texture(mDetailTextures[i]);
+ }
+
+ // Un-boost textures for each detail material (will get re-boosted if rendering in high detail)
+ for (S32 i = 0; i < ASSET_COUNT; i++)
+ {
+ unboost_minimap_material(mDetailMaterials[i]);
+ }
return TRUE;
}