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-rw-r--r--indra/newview/app_settings/settings.xml62
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl)4
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl)43
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl)4
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl (renamed from indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl)0
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl67
-rw-r--r--indra/newview/featuretable.txt16
-rw-r--r--indra/newview/featuretable_mac.txt22
-rw-r--r--indra/newview/lldrawpoolalpha.cpp28
-rw-r--r--indra/newview/lldrawpoolavatar.cpp49
-rw-r--r--indra/newview/lldynamictexture.cpp2
-rw-r--r--indra/newview/llenvironment.cpp36
-rw-r--r--indra/newview/llenvironment.h2
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp13
-rw-r--r--indra/newview/llfloaterbvhpreview.h1
-rw-r--r--indra/newview/llfloaterenvironmentadjust.cpp18
-rw-r--r--indra/newview/llfloaterenvironmentadjust.h2
-rw-r--r--indra/newview/llmaniprotate.cpp7
-rw-r--r--indra/newview/llmodelpreview.cpp2
-rw-r--r--indra/newview/llpaneleditsky.cpp20
-rw-r--r--indra/newview/llpaneleditsky.h1
-rw-r--r--indra/newview/llreflectionmapmanager.cpp7
-rw-r--r--indra/newview/llreflectionmapmanager.h2
-rw-r--r--indra/newview/llsettingsvo.cpp43
-rw-r--r--indra/newview/llviewercamera.cpp9
-rw-r--r--indra/newview/llviewercamera.h4
-rw-r--r--indra/newview/llviewermedia.cpp2
-rw-r--r--indra/newview/llviewermenu.cpp19
-rw-r--r--indra/newview/llviewermessage.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp89
-rw-r--r--indra/newview/llviewershadermgr.h2
-rw-r--r--indra/newview/llviewertexture.cpp17
-rw-r--r--indra/newview/llviewertexture.h1
-rw-r--r--indra/newview/llviewertexturelist.cpp27
-rw-r--r--indra/newview/llviewerwindow.cpp2
-rw-r--r--indra/newview/llvoavatar.cpp1
-rw-r--r--indra/newview/llvoavatar.h2
-rw-r--r--indra/newview/pipeline.cpp45
-rw-r--r--indra/newview/skins/default/xui/en/floater_adjust_environment.xml40
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml14
-rw-r--r--indra/newview/skins/default/xui/en/menu_attachment_self.xml10
-rw-r--r--indra/newview/skins/default/xui/en/menu_object.xml35
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml19
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml51
-rw-r--r--indra/newview/skins/default/xui/en/panel_tools_texture.xml16
66 files changed, 520 insertions, 548 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 533a3361e6..c90c9c543c 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9116,6 +9116,28 @@
<key>Value</key>
<real>500.0</real>
</map>
+ <key>RenderSSAOIrradianceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scaling factor for irradiance input to SSAO</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+ <key>RenderSSAOIrradianceMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Max factor for irradiance input to SSAO</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.18</real>
+ </map>
<key>RenderSSAOMaxScale</key>
<map>
<key>Comment</key>
@@ -10468,17 +10490,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderReflectionProbeCount</key>
- <map>
- <key>Comment</key>
- <string>Number of reflection probes (maximum is 256, requires restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
<key>RenderReflectionProbeResolution</key>
<map>
<key>Comment</key>
@@ -10588,40 +10599,29 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.25</real>
- </map>
- <key>RenderReflectionProbeMaxLocalLightAmbiance</key>
- <map>
- <key>Comment</key>
- <string>Maximum effective probe ambiance for local lights</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
+ <real>1.0</real>
</map>
- <key>RenderDynamicExposureMin</key>
+ <key>RenderSkyAutoAdjustLegacy</key>
<map>
<key>Comment</key>
- <string>Minimum dynamic exposure amount</string>
+ <string>If true, automatically adjust legacy skies (those without a probe ambiance value) to take advantage of probes and HDR.</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>Boolean</string>
<key>Value</key>
- <real>0.6</real>
+ <integer>1</integer>
</map>
- <key>RenderDynamicExposureMax</key>
+ <key>RenderReflectionProbeMaxLocalLightAmbiance</key>
<map>
<key>Comment</key>
- <string>Maximum dynamic exposure amount</string>
+ <string>Maximum effective probe ambiance for local lights</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.5</real>
+ <real>4.0</real>
</map>
<key>RenderDynamicExposureCoefficient</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 55e45ce0af..c8eaba6418 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -387,7 +387,7 @@ vec3 pbrIbl(vec3 diffuseColor,
{
// retrieve a scale and bias to F0. See [1], Figure 3
vec2 brdf = BRDF(clamp(nv, 0, 1), 1.0-perceptualRough);
- vec3 diffuseLight = irradiance*1.25; //magic 1.25 to balance with legacy materials
+ vec3 diffuseLight = irradiance;
vec3 specularLight = radiance;
vec3 diffuse = diffuseLight * diffuseColor;
@@ -563,7 +563,7 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, float metallic, vec3 v,
vec3 ibl_spec;
color += pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness, ibl_spec);
- color += pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir), specContrib) * sunlit * 3.9 * scol; //magic number to balance with legacy materials
+ color += pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir), specContrib) * sunlit * 3.0 * scol; //magic number to balance with legacy materials
specContrib *= sunlit * 2.75 * scol;
specContrib += ibl_spec;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 385cd51969..b752307d13 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -44,7 +44,7 @@ vec3 legacy_adjust_fullbright(vec3 c);
vec3 legacy_adjust(vec3 c);
vec3 linear_to_srgb(vec3 cl);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
@@ -85,7 +85,7 @@ void main()
vec3 amblit;
vec3 additive;
vec3 atten;
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
#endif
#ifdef WATER_FOG
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index ee425f97fc..c8afacf9bb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -47,6 +47,6 @@ void main()
tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky
vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb;
float L = lum(c);
- frag_color = vec4(L);
+ frag_color = vec4(max(L, 0.0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index e9515a9187..6b960fae33 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -71,6 +71,7 @@ flat out float vary_sign;
out vec3 vary_normal;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
void main()
@@ -102,9 +103,11 @@ void main()
vec3 t = normal_matrix * tangent.xyz;
#endif //HAS_SKIN
- vary_tangent = normalize(t);
+ n = normalize(n);
+
+ vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0));
vary_sign = tangent.w;
- vary_normal = normalize(n);
+ vary_normal = n;
vertex_color = diffuse_color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index e2c23ac8f0..160ae7a215 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -61,6 +61,7 @@ flat out float vary_sign;
out vec3 vary_normal;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
void main()
{
@@ -91,9 +92,11 @@ void main()
vec3 t = normal_matrix * tangent.xyz;
#endif
- vary_tangent = normalize(t);
+ n = normalize(n);
+
+ vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0));
vary_sign = tangent.w;
- vary_normal = normalize(n);
+ vary_normal = n;
vertex_color = diffuse_color;
}
@@ -107,8 +110,6 @@ uniform mat4 modelview_projection_matrix;
uniform mat4 texture_matrix0;
uniform vec4[2] texture_base_color_transform;
-uniform vec4[2] texture_normal_transform;
-uniform vec4[2] texture_metallic_roughness_transform;
uniform vec4[2] texture_emissive_transform;
in vec3 position;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index a32296369c..53e4f02314 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -102,16 +102,12 @@ vec3 toneMap(vec3 color)
{
#ifndef NO_POST
float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
-
+
color *= exposure * exp_scale;
color = toneMapACES_Hill(color);
-#else
- color *= 0.6;
#endif
- color = linear_to_srgb(color);
-
return color;
}
@@ -158,10 +154,10 @@ float noise(vec2 x) {
vec3 legacyGamma(vec3 color)
{
- color = 1. - clamp(color, vec3(0.), vec3(1.));
- color = 1. - pow(color, vec3(gamma)); // s/b inverted already CPU-side
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
- return color;
+ return c;
}
void main()
@@ -169,12 +165,14 @@ void main()
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
vec4 diff = texture(diffuseRect, vary_fragcoord);
- diff.rgb = toneMap(diff.rgb);
-
#ifdef LEGACY_GAMMA
-#ifndef NO_POST
+ diff.rgb = linear_to_srgb(diff.rgb);
diff.rgb = legacyGamma(diff.rgb);
+#else
+#ifndef NO_POST
+ diff.rgb = toneMap(diff.rgb);
#endif
+ diff.rgb = linear_to_srgb(diff.rgb);
#endif
vec2 tc = vary_fragcoord.xy*screen_res*4.0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
index 71f7ec52c4..636dfed4ba 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -76,3 +76,47 @@ vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl
return texcoord;
}
+
+// Take the rotation only from both transforms and apply to the tangent. This
+// accounts for the change of the topology of the normal texture when a texture
+// rotation is applied to it.
+// *HACK: Assume the imported GLTF model did not have both normal texture
+// transforms and tangent vertices. The use of this function is inconsistent
+// with the GLTF sample viewer when that is the case. See getNormalInfo in
+// https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Viewer/47a191931461a6f2e14de48d6da0f0eb6ec2d147/source/Renderer/shaders/material_info.glsl
+// We may want to account for this case during GLTF model import.
+// -Cosmic,2023-06-06
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform)
+{
+ vec2 weights = vec2(0, 1);
+
+ // Apply texture animation first to avoid shearing and other artifacts (rotation only)
+ mat2 sl_rot_scale;
+ sl_rot_scale[0][0] = sl_animation_transform[0][0];
+ sl_rot_scale[0][1] = sl_animation_transform[0][1];
+ sl_rot_scale[1][0] = sl_animation_transform[1][0];
+ sl_rot_scale[1][1] = sl_animation_transform[1][1];
+ weights = sl_rot_scale * weights;
+ // Remove scale
+ weights = normalize(weights);
+
+ // Convert to left-handed coordinate system
+ weights.y = -weights.y;
+
+ // Apply KHR_texture_transform (rotation only)
+ float khr_rotation = khr_gltf_transform[0].z;
+ mat2 khr_rotation_mat = mat2(
+ cos(khr_rotation),-sin(khr_rotation),
+ sin(khr_rotation), cos(khr_rotation)
+ );
+ weights = khr_rotation_mat * weights;
+
+ // Convert back to right-handed coordinate system
+ weights.y = -weights.y;
+
+ // Similar to the MikkTSpace-compatible method of extracting the binormal
+ // from the normal and tangent, as seen in the fragment shader
+ vec3 vertex_binormal = vertex_tangent.w * cross(vertex_normal, vertex_tangent.xyz);
+
+ return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
+}
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 689c345b2c..31b02377da 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -113,18 +113,31 @@ vec3 inv_toneMapACES_Hill(vec3 color)
return color;
}
+// adjust legacy colors to back out tonemapping and exposure
+// NOTE: obsolete now that setting probe ambiance to zero removes tonemapping and exposure, but keeping for a minute
+// while that change goes through testing - davep 6/1/2023
+#define LEGACY_ADJUST 0
+
vec3 legacy_adjust(vec3 c)
{
+#if LEGACY_ADJUST
vec3 desat = rgb2hsv(c.rgb);
desat.g *= 1.0-(1.0-desat.b)*0.5;
desat.b += (1.0-desat.b)*0.1f;
desat.rgb = hsv2rgb(desat);
return desat;
+#else
+ return c;
+#endif
}
vec3 legacy_adjust_fullbright(vec3 c)
{
- float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r;
+#if LEGACY_ADJUST
+ float exp_scale = clamp(texture(exposureMap, vec2(0.5, 0.5)).r, 0.01, 10.0);
return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty
+#else
+ return c;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index 0c3ea4231e..75a327d3d7 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -38,15 +38,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
col.a = color.a;
col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb = scaleDownLight(col.rgb);
-
-#if defined(LOCAL_LIGHT_KILL)
- col.rgb = vec3(0);
-#endif
-
-#if !defined(SUNLIGHT_KILL)
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-#endif
+ col.rgb += light_diffuse[1].rgb * sqrt(calcDirectionalLight(norm, -light_position[1].xyz)*0.5+0.25);
col.rgb = min(col.rgb*color.rgb, 1.0);
return col;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index e314555ef9..48cf234aa0 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -30,7 +30,7 @@ vec3 scaleSoftClipFrag(vec3 light);
vec3 srgb_to_linear(vec3 col);
vec3 linear_to_srgb(vec3 col);
-uniform int sun_up_factor;
+uniform float sky_hdr_scale;
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
@@ -38,7 +38,7 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
additive = srgb_to_linear(additive*2.0);
// magic 1.25 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something
// so it's available to all shaders that call atmosFragLighting instead of just softenLightF.glsl
- additive *= sun_up_factor*1.25 + 1.0;
+ additive *= sky_hdr_scale;
light += additive;
return light;
}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 4e0933f922..437fa0a6d5 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -25,27 +25,21 @@
uniform vec3 lightnorm;
uniform vec3 sunlight_color;
-uniform vec3 sunlight_linear;
uniform vec3 moonlight_color;
-uniform vec3 moonlight_linear;
uniform int sun_up_factor;
uniform vec3 ambient_color;
-uniform vec3 ambient_linear;
uniform vec3 blue_horizon;
-uniform vec3 blue_horizon_linear;
uniform vec3 blue_density;
-uniform vec3 blue_density_linear;
uniform float haze_horizon;
uniform float haze_density;
-uniform float haze_density_linear;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec3 glow;
uniform float scene_light_strength;
-uniform mat3 ssao_effect_mat;
uniform float sun_moon_glow_factor;
+uniform float sky_hdr_scale;
float getAmbientClamp() { return 1.0f; }
@@ -54,7 +48,7 @@ vec3 legacy_adjust(vec3 col);
// return colors in sRGB space
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
- out vec3 atten, bool use_ao)
+ out vec3 atten)
{
vec3 rel_pos = inPositionEye;
@@ -64,7 +58,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color * 0.7; // magic 0.7 to match legacy color
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color;
// sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
@@ -117,20 +111,6 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
// increase ambient when there are more clouds
vec3 tmpAmbient = amb_color + (vec3(1.) - amb_color) * cloud_shadow * 0.5;
- /* decrease value and saturation (that in HSV, not HSL) for occluded areas
- * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
- * // The following line of code performs the equivalent of:
- * float ambAlpha = tmpAmbient.a;
- * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
- * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat,
- * ambAlpha);
- */
- if (use_ao)
- {
- tmpAmbient = mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor);
- }
-
// Similar/Shared Algorithms:
// indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
// indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars()
@@ -141,7 +121,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
// brightness of surface both sunlight and ambient
sunlit = sunlight.rgb;
- amblit = vec3(1,0,1); //should no longer be used, filled in by calcAtmosphericVarsLinear
+ amblit = tmpAmbient;
additive *= vec3(1.0 - combined_haze);
}
@@ -164,15 +144,16 @@ float ambientLighting(vec3 norm, vec3 light_dir)
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive,
out vec3 atten)
{
- calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten, false);
+ calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten);
- // multiply by 2 to get same colors as when the "scaleSoftClip" implementation was doubling color values
+ // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
- sunlit *= 2.0;
-
- // squash ambient to approximate whatever weirdness legacy atmospherics were doing
- amblit = ambient_color; // * (1.0+sun_up_factor*0.3);
+ sunlit *= 1.5;
+ amblit *= 0.5;
+
+ // override amblit with ambient_color if sky probe ambiance is not zero
+ amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));
- amblit *= ambientLighting(norm, light_dir);
amblit = srgb_to_linear(amblit);
+ amblit *= ambientLighting(norm, light_dir);
}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
index 800d08047a..800d08047a 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 6ecbfaecb1..6ecbfaecb1 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
index 3773f191e8..cc3617ba61 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -38,7 +38,7 @@ void setPositionEye(vec3 v);
vec3 getAdditiveColor();
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
void calcAtmospherics(vec3 inPositionEye) {
vec3 P = inPositionEye;
@@ -48,7 +48,7 @@ void calcAtmospherics(vec3 inPositionEye) {
vec3 tmpaddlit = vec3(1);
vec3 tmpattenlit = vec3(1);
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, false);
+ calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit);
setSunlitColor(tmpsunlit);
setAmblitColor(tmpamblit);
setAdditiveColor(tmpaddlit);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index 34669a6796..34669a6796 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index 1b854d80b3..1b854d80b3 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
index 7a6741fe0e..7a6741fe0e 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
index 23c3aed4d8..23c3aed4d8 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
index 027bfb866f..027bfb866f 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index ae8cd97b18..cd57b47eae 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -274,6 +274,10 @@ void main()
color.rgb = atmosFragLightingLinear(color.rgb, additive, atten);
+#ifdef WATER_FOG
+ color = applyWaterFogViewLinear(pos.xyz, color, sunlit_linear);
+#endif // WATER_FOG
+
vec4 light = vec4(0,0,0,0);
#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diffuse_linear.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
@@ -291,11 +295,6 @@ void main()
color.rgb += light.rgb;
#endif // !defined(LOCAL_LIGHT_KILL)
-
-#ifdef WATER_FOG
- color = applyWaterFogViewLinear(pos.xyz, color, sunlit_linear);
-#endif // WATER_FOG
-
#endif // #else // FOR_IMPOSTOR
#ifdef IS_HUD
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index 7b7b4a040c..d678973515 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -84,6 +84,10 @@ vec3 linear_to_srgb(vec3 c);
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
vec3 atmosFragLightingLinear(vec3 color, vec3 additive, vec3 atten);
+#ifdef WATER_FOG
+vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit);
+#endif
+
void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
float calcLegacyDistanceAttenuation(float distance, float falloff);
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
@@ -148,7 +152,7 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
// spot*spot => GL_SPOT_EXPONENT=2
float spot_atten = spot*spot;
- vec3 intensity = spot_atten * dist_atten * lightColor * 3.9; //magic number to balance with legacy materials
+ vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
vec3 speccol;
color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, speccol);
@@ -237,6 +241,11 @@ void main()
color.rgb = atmosFragLightingLinear(color.rgb, additive, atten);
+#ifdef WATER_FOG
+ vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0), sunlit_linear);
+ color = temp.rgb;
+#endif
+
vec3 light = vec3(0);
// Punctual lights
@@ -258,7 +267,7 @@ void main()
glare = min(glare, 1.0);
a = max(a, glare);
- frag_color = vec4(color.rgb,a);
+ frag_color = max(vec4(color.rgb,a), vec4(0));
}
#else
@@ -311,7 +320,7 @@ void main()
float a = basecolor.a*vertex_color.a;
color += colorEmissive;
color = linear_to_srgb(color);
- frag_color = vec4(color.rgb,a);
+ frag_color = max(vec4(color.rgb,a), vec4(0));
}
#endif
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 1c79748b49..0d77e88831 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -42,7 +42,7 @@ uniform samplerCube environmentMap;
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
vec3 legacy_adjust_fullbright(vec3 c);
vec3 legacy_adjust(vec3 c);
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
@@ -71,7 +71,7 @@ void main()
vec3 additive;
vec3 atten;
vec3 pos = vary_position;
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
float env_intensity = vertex_color.a;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 77e3b92385..5fb5647d35 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -38,7 +38,7 @@ uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 o
uniform int sun_up_factor;
#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
+vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit);
#endif
vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten);
@@ -49,6 +49,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cs);
vec3 legacy_adjust(vec3 c);
+vec3 legacy_adjust_fullbright(vec3 c);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -396,7 +397,7 @@ void main()
}
#endif
- color = mix(color.rgb, diffcol.rgb, emissive);
+ color = mix(color.rgb, legacy_adjust_fullbright(diffcol.rgb), emissive);
if (env > 0.0)
{ // add environmentmap
@@ -410,6 +411,11 @@ void main()
color.rgb = atmosFragLightingLinear(color.rgb, additive, atten);
+#ifdef WATER_FOG
+ vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0), sunlit_linear);
+ color = temp.rgb;
+#endif
+
vec3 npos = normalize(-pos.xyz);
vec3 light = vec3(0, 0, 0);
@@ -430,11 +436,6 @@ void main()
glare = min(glare, 1.0);
float al = max(diffcol.a, glare) * vertex_color.a;
-#ifdef WATER_FOG
- vec4 temp = applyWaterFogView(pos, vec4(color, 0.0));
- color = temp.rgb;
-#endif
-
frag_color = max(vec4(color, al), vec4(0));
#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 2f3efaa94a..409b46218b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -25,9 +25,6 @@
#define FLT_MAX 3.402823466e+38
-#define REFMAP_COUNT 256
-#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider
-
out vec4 frag_color;
uniform sampler2D diffuseRect;
@@ -47,9 +44,14 @@ uniform sampler2D lightFunc;
uniform float blur_size;
uniform float blur_fidelity;
+#if defined(HAS_SSAO)
+uniform float ssao_irradiance_scale;
+uniform float ssao_irradiance_max;
+#endif
+
// Inputs
uniform mat3 env_mat;
-
+uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
uniform int sun_up_factor;
@@ -115,6 +117,16 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
vec3 l); //surface point to light
+void adjustIrradiance(inout vec3 irradiance, vec3 amblit_linear, float ambocc)
+{
+ // use sky settings ambient or irradiance map sample, whichever is brighter
+ irradiance = max(amblit_linear, irradiance);
+
+#if defined(HAS_SSAO)
+ irradiance = mix(ssao_effect_mat * min(irradiance.rgb*ssao_irradiance_scale, vec3(ssao_irradiance_max)), irradiance.rgb, ambocc);
+#endif
+}
+
void main()
{
vec2 tc = vary_fragcoord.xy;
@@ -176,7 +188,7 @@ void main()
vec3 orm = texture(specularRect, tc).rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
- float ao = orm.r * ambocc;
+ float ao = orm.r;
vec3 colorEmissive = texture(emissiveRect, tc).rgb;
// PBR IBL
@@ -184,16 +196,13 @@ void main()
sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss);
- // Take maximium of legacy ambient vs irradiance sample as irradiance
- // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here
- irradiance = max(amblit_linear,irradiance);
+ adjustIrradiance(irradiance, amblit_linear, ambocc);
vec3 diffuseColor;
vec3 specularColor;
calcDiffuseSpecular(baseColor.rgb, metallic, diffuseColor, specularColor);
vec3 v = -normalize(pos.xyz);
- color = vec3(1,0,1);
color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
if (do_atmospherics)
@@ -206,17 +215,15 @@ void main()
//should only be true of WL sky, just port over base color value
color = texture(emissiveRect, tc).rgb;
color = srgb_to_linear(color);
- if (sun_up_factor > 0)
- {
- color *= sky_hdr_scale + 1.0;
- }
+ color *= sky_hdr_scale;
}
else
{
// legacy shaders are still writng sRGB to gbuffer
baseColor.rgb = legacy_adjust(baseColor.rgb);
-
+
baseColor.rgb = srgb_to_linear(baseColor.rgb);
+
spec.rgb = srgb_to_linear(spec.rgb);
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
@@ -227,11 +234,10 @@ void main()
sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity);
- // use sky settings ambient or irradiance map sample, whichever is brighter
- irradiance = max(amblit_linear, irradiance);
+ adjustIrradiance(irradiance, amblit_linear, ambocc);
// apply lambertian IBL only (see pbrIbl)
- color.rgb = irradiance * ambocc;
+ color.rgb = irradiance;
vec3 sun_contrib = min(da, scol) * sunlit_linear;
color.rgb += sun_contrib;
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
index 30ad493331..77bbbabfae 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -23,21 +23,13 @@
* $/LicenseInfo$
*/
-
-
-// All lights, no specular highlights
-vec3 atmosAmbient();
+// used for preview renders only
vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
-float getAmbientClamp();
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
{
vec4 c = sumLights(pos, norm, color);
-#if !defined(AMBIENT_KILL)
- c.rgb += atmosAmbient() * color.rgb * getAmbientClamp();
-#endif
-
return c;
}
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
deleted file mode 100644
index 4b663dd5b2..0000000000
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ /dev/null
@@ -1,67 +0,0 @@
-/**
- * @file class3\lighting\sumLightsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight);
-
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec4 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
-{
- vec4 col = vec4(0.0, 0.0, 0.0, color.a);
-
- // Collect normal lights (need to be divided by two, as we later multiply by 2)
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
- col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb = scaleDownLight(col.rgb);
-
-#if defined(LOCAL_LIGHT_KILL)
- col.rgb = vec3(0);
-#endif
-
- // Add windlight lights
-#if !defined(SUNLIGHT_KILL)
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-#endif
-
- col.rgb = min(col.rgb*color.rgb, 1.0);
-
- return col;
-}
-
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index dd4530dae0..ec2467200a 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 55
+version 57
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -60,7 +60,6 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
-RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@@ -103,7 +102,6 @@ RenderShadowDetail 1 0
WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
@@ -133,8 +131,7 @@ RenderShadowDetail 1 0
WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 16
-RenderReflectionProbeLevel 1 1
+RenderReflectionProbeLevel 1 0
//
// Medium Graphics Settings (standard)
@@ -163,8 +160,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 32
-RenderReflectionProbeLevel 1 2
+RenderReflectionProbeLevel 1 1
//
// Medium High Graphics Settings (deferred enabled)
@@ -193,7 +189,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 64
RenderReflectionProbeLevel 1 2
//
@@ -223,7 +218,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 128
RenderReflectionProbeLevel 1 3
//
@@ -253,7 +247,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
@@ -282,8 +275,7 @@ RenderShadowDetail 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
-RenderScreenSpaceReflections 1 1
-RenderReflectionProbeCount 1 256
+RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 3
//
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index ef7827e596..0687a3cea1 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 50
+version 52
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -71,7 +71,6 @@ RenderGLMultiThreadedMedia 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
-RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
@@ -101,7 +100,6 @@ RenderFSAASamples 1 0
RenderReflectionsEnabled 1 0
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
@@ -131,8 +129,7 @@ RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 16
-RenderReflectionProbeLevel 1 1
+RenderReflectionProbeLevel 1 0
//
// Medium Graphics Settings (standard)
@@ -161,8 +158,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 32
-RenderReflectionProbeLevel 1 2
+RenderReflectionProbeLevel 1 0
//
// Medium High Graphics Settings (deferred enabled)
@@ -191,8 +187,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 64
-RenderReflectionProbeLevel 1 2
+RenderReflectionProbeLevel 1 0
//
// High Graphics Settings (deferred + SSAO)
@@ -221,8 +216,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 128
-RenderReflectionProbeLevel 1 3
+RenderReflectionProbeLevel 1 1
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
@@ -251,8 +245,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
-RenderReflectionProbeCount 1 256
-RenderReflectionProbeLevel 1 3
+RenderReflectionProbeLevel 1 2
//
// Ultra graphics (REALLY PURTY!)
@@ -280,8 +273,7 @@ RenderShadowDetail 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
-RenderScreenSpaceReflections 1 1
-RenderReflectionProbeCount 1 256
+RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 3
//
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 5b158d857a..6aa2316589 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -58,8 +58,6 @@ BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
LLVector4 LLDrawPoolAlpha::sWaterPlane;
-static BOOL deferred_render = FALSE;
-
// minimum alpha before discarding a fragment
static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255
@@ -155,7 +153,6 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{ // don't render alpha objects on the other side of the water plane if water is opaque
return;
}
- deferred_render = TRUE;
F32 water_sign = 1.f;
@@ -200,7 +197,10 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
prepare_alpha_shader(&materialShader[i], false, true, water_sign);
}
- pbr_shader = LLPipeline::sRenderingHUDs ? &gHUDPBRAlphaProgram : &gDeferredPBRAlphaProgram;
+ pbr_shader =
+ (LLPipeline::sUnderWaterRender) ? &gDeferredPBRAlphaWaterProgram :
+ (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram :
+ &gDeferredPBRAlphaProgram;
prepare_alpha_shader(pbr_shader, false, true, water_sign);
@@ -232,8 +232,6 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
gGL.setColorMask(true, false);
}
-
- deferred_render = FALSE;
}
void LLDrawPoolAlpha::forwardRender(bool rigged)
@@ -411,7 +409,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material)
}
else
{
- if (deferred_render && use_material && current_shader)
+ if (!LLPipeline::sRenderingHUDs && use_material && current_shader)
{
if (draw->mNormalMap)
{
@@ -691,10 +689,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
}
else
{
- if (deferred_render)
- {
- mat = params.mMaterial;
- }
+ mat = LLPipeline::sRenderingHUDs ? nullptr : params.mMaterial;
if (params.mFullbright)
{
@@ -719,7 +714,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{
target_shader = fullbright_shader;
}
- else if (deferred_render && mat)
+ else if (mat)
{
U32 mask = params.mShaderMask;
@@ -766,7 +761,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
F32 brightness = 1.0f;
// We have a material. Supply the appropriate data here.
- if (mat && deferred_render)
+ if (mat)
{
spec_color = params.mSpecColor;
env_intensity = params.mEnvIntensity;
@@ -781,11 +776,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
}
}
- //if (params.mGroup) // TOO LATE
- //{
- // params.mGroup->rebuildMesh();
- //}
-
if (params.mAvatar != nullptr)
{
if (lastAvatar != params.mAvatar ||
@@ -805,8 +795,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
bool tex_setup = TexSetup(&params, (mat != nullptr));
{
- //LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
-
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
bool reset_minimum_alpha = false;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 19b23609a6..f3a6c4a3a7 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -597,49 +597,14 @@ void LLDrawPoolAvatar::beginSkinned()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gAvatarWaterProgram;
- sShaderLevel = llmin((U32) 1, sShaderLevel);
- }
- else
- {
- sVertexProgram = &gAvatarProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectAlphaMaskNoColorProgram;
- }
- }
-
- if (sShaderLevel > 0) // for hardware blending
- {
- sRenderingSkinned = TRUE;
+ // used for preview only
- sVertexProgram->bind();
- sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- gGL.getTexUnit(0)->activate();
- }
- else
- {
- if(gPipeline.shadersLoaded())
- {
- // software skinning, use a basic shader for windlight.
- // TODO: find a better fallback method for software skinning.
- sVertexProgram->bind();
- }
- }
+ sVertexProgram = &gAvatarProgram;
+
+ sRenderingSkinned = TRUE;
- sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
+ sVertexProgram->bind();
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endSkinned()
@@ -704,7 +669,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == -1)
{
for (S32 i = 1; i < getNumPasses(); i++)
- { //skip foot shadows
+ { //skip impostor pass
prerender();
beginRenderPass(i);
renderAvatars(single_avatar, i);
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 7fdb3fbdaf..425acd3392 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -170,7 +170,7 @@ void LLViewerDynamicTexture::postRender(BOOL success)
camera->setOrigin(mCamera);
camera->setAxes(mCamera);
camera->setAspect(mCamera.getAspect());
- camera->setView(mCamera.getView());
+ camera->setViewNoBroadcast(mCamera.getView());
camera->setNear(mCamera.getNear());
}
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index b14fbefeb9..d73a486877 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -168,6 +168,9 @@ namespace
// Find normalized track position of given time along full length of cycle
inline LLSettingsBase::TrackPosition convert_time_to_position(const LLSettingsBase::Seconds& time, const LLSettingsBase::Seconds& len)
{
+ // early out to avoid divide by zero. if len is zero then jump to end position
+ if (len == 0.f) return 1.f;
+
LLSettingsBase::TrackPosition position = LLSettingsBase::TrackPosition(fmod((F64)time, (F64)len) / (F64)len);
return llclamp(position, 0.0f, 1.0f);
}
@@ -1179,13 +1182,14 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
return;
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env, true);
+ bool reset_probes = false;
+ DayInstance::ptr_t environment = getEnvironmentInstance(env, true);
if (fixed.first)
{
logEnvironment(env, fixed.first, env_version);
- environment->setSky(fixed.first);
+ reset_probes = environment->setSky(fixed.first);
environment->setFlags(DayInstance::NO_ANIMATE_SKY);
}
else if (!environment->getSky())
@@ -1196,7 +1200,7 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
// and then add water/sky on top
// This looks like it will result in sky using single keyframe instead of whole day if day is present
// when setting static water without static sky
- environment->setSky(mCurrentEnvironment->getSky());
+ reset_probes = environment->setSky(mCurrentEnvironment->getSky());
environment->setFlags(DayInstance::NO_ANIMATE_SKY);
}
else
@@ -1214,7 +1218,7 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
if (substitute && substitute->getSky())
{
- environment->setSky(substitute->getSky());
+ reset_probes = environment->setSky(substitute->getSky());
environment->setFlags(DayInstance::NO_ANIMATE_SKY);
}
else
@@ -1266,7 +1270,10 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
}
}
- gPipeline.mReflectionMapManager.reset();
+ if (reset_probes)
+ { // the sky changed in a way that merits a reset of reflection probes
+ gPipeline.mReflectionMapManager.reset();
+ }
if (!mSignalEnvChanged.empty())
mSignalEnvChanged(env, env_version);
@@ -1741,19 +1748,8 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
break;
case LLSD::TypeReal:
- {
- F32 v = value.asReal();
- switch (it.second.getShaderKey())
- { // convert to linear color space if this is a color parameter
- case LLShaderMgr::HAZE_HORIZON:
- case LLShaderMgr::HAZE_DENSITY:
- case LLShaderMgr::CLOUD_SHADOW:
- //v = sRGBtoLinear(v);
- break;
- }
- shader->uniform1f(it.second.getShaderKey(), v);
+ shader->uniform1f(it.second.getShaderKey(), value.asReal());
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
- }
break;
case LLSD::TypeBoolean:
@@ -2788,10 +2784,12 @@ void LLEnvironment::DayInstance::setDay(const LLSettingsDay::ptr_t &pday, LLSett
}
-void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
+bool LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
{
mInitialized = false;
+ bool changed = psky == nullptr || mSky == nullptr || mSky->getHash() != psky->getHash();
+
bool different_sky = mSky != psky;
mSky = psky;
@@ -2805,6 +2803,8 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
LLEnvironment::getAtmosphericModelSettings(settings, psky);
gAtmosphere->configureAtmosphericModel(settings);
}
+
+ return changed;
}
void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 4383f54f25..82bfc4ec51 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -264,7 +264,7 @@ public:
virtual bool applyTimeDelta(const LLSettingsBase::Seconds& delta);
virtual void setDay(const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset);
- virtual void setSky(const LLSettingsSky::ptr_t &psky);
+ bool setSky(const LLSettingsSky::ptr_t &psky);
virtual void setWater(const LLSettingsWater::ptr_t &pwater);
void initialize();
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index ed3dc37043..6e29450ff3 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -1113,18 +1113,17 @@ BOOL LLPreviewAnimation::render()
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
LLQuaternion av_rot = avatarp->mRoot->getWorldRotation() * camera_rot;
- LLViewerCamera::getInstance()->setOriginAndLookAt(
+ camera->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
- LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
-
- mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition();
-
- //avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos);
+ camera->setViewNoBroadcast(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ camera->setAspect((F32) mFullWidth / (F32) mFullHeight);
+ camera->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
//SJB: Animation is updated in LLVOAvatar::updateCharacter
diff --git a/indra/newview/llfloaterbvhpreview.h b/indra/newview/llfloaterbvhpreview.h
index 20d15d9603..9dfefc5a5f 100644
--- a/indra/newview/llfloaterbvhpreview.h
+++ b/indra/newview/llfloaterbvhpreview.h
@@ -64,7 +64,6 @@ protected:
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
- LLVector3 mCameraRelPos;
LLPointer<LLVOAvatar> mDummyAvatar;
};
diff --git a/indra/newview/llfloaterenvironmentadjust.cpp b/indra/newview/llfloaterenvironmentadjust.cpp
index 4d11399867..f9e8963479 100644
--- a/indra/newview/llfloaterenvironmentadjust.cpp
+++ b/indra/newview/llfloaterenvironmentadjust.cpp
@@ -201,6 +201,8 @@ void LLFloaterEnvironmentAdjust::refresh()
getChild<LLUICtrl>(FIELD_SKY_MOON_AZIMUTH)->setValue(azimuth);
getChild<LLUICtrl>(FIELD_SKY_MOON_ELEVATION)->setValue(elevation);
getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->setRotation(quat);
+
+ updateGammaLabel();
}
@@ -478,9 +480,25 @@ void LLFloaterEnvironmentAdjust::onReflectionProbeAmbianceChanged()
if (!mLiveSky) return;
F32 ambiance = getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->getValue().asReal();
mLiveSky->setReflectionProbeAmbiance(ambiance);
+
+ updateGammaLabel();
mLiveSky->update();
}
+void LLFloaterEnvironmentAdjust::updateGammaLabel()
+{
+ if (!mLiveSky) return;
+ F32 ambiance = mLiveSky->getReflectionProbeAmbiance();
+ if (ambiance != 0.f)
+ {
+ childSetValue("scene_gamma_label", getString("hdr_string"));
+ }
+ else
+ {
+ childSetValue("scene_gamma_label", getString("brightness_string"));
+ }
+}
+
void LLFloaterEnvironmentAdjust::onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version)
{
if (env == LLEnvironment::ENV_LOCAL)
diff --git a/indra/newview/llfloaterenvironmentadjust.h b/indra/newview/llfloaterenvironmentadjust.h
index 43c0ba0495..db893cca12 100644
--- a/indra/newview/llfloaterenvironmentadjust.h
+++ b/indra/newview/llfloaterenvironmentadjust.h
@@ -83,7 +83,7 @@ private:
void onWaterMapChanged();
void onReflectionProbeAmbianceChanged();
-
+ void updateGammaLabel();
void onButtonReset();
void onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version);
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 886abfb132..7f37f98568 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -1714,6 +1714,7 @@ LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const
}
// Utility function. Should probably be moved to another class.
+// x,y - mouse position in scaled window coordinates (NOT GL viewport coordinates)
//static
void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir )
{
@@ -1727,10 +1728,8 @@ void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_
}
else
{
- *ray_pt = gAgentCamera.getCameraPositionAgent();
- LLViewerCamera::getInstance()->projectScreenToPosAgent(x, y, ray_dir);
- *ray_dir -= *ray_pt;
- ray_dir->normVec();
+ *ray_pt = gAgentCamera.getCameraPositionAgent();
+ *ray_dir = gViewerWindow->mouseDirectionGlobal(x, y);
}
}
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 5f910d95c2..b98855a51f 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -1739,7 +1739,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
out << "Invalid level of detail: " << which_lod;
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, false);
- assert(lod >= -1 && lod < LLModel::NUM_LODS);
+ llassert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
return;
}
diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp
index d17845ebc5..a14af27e59 100644
--- a/indra/newview/llpaneleditsky.cpp
+++ b/indra/newview/llpaneleditsky.cpp
@@ -213,6 +213,8 @@ void LLPanelSettingsSkyAtmosTab::refresh()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setValue(rp_ambiance);
+
+ updateGammaLabel();
}
//-------------------------------------------------------------------------
@@ -321,11 +323,29 @@ void LLPanelSettingsSkyAtmosTab::onReflectionProbeAmbianceChanged()
{
if (!mSkySettings) return;
F32 ambiance = getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->getValue().asReal();
+
mSkySettings->setReflectionProbeAmbiance(ambiance);
mSkySettings->update();
setIsDirty();
+
+ updateGammaLabel();
}
+
+void LLPanelSettingsSkyAtmosTab::updateGammaLabel()
+{
+ if (!mSkySettings) return;
+ F32 ambiance = mSkySettings->getReflectionProbeAmbiance();
+ if (ambiance != 0.f)
+ {
+ childSetValue("scene_gamma_label", getString("hdr_string"));
+ }
+ else
+ {
+ childSetValue("scene_gamma_label", getString("brightness_string"));
+ }
+
+}
//==========================================================================
LLPanelSettingsSkyCloudTab::LLPanelSettingsSkyCloudTab() :
LLPanelSettingsSky()
diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h
index cd89e02eea..33af667ab7 100644
--- a/indra/newview/llpaneleditsky.h
+++ b/indra/newview/llpaneleditsky.h
@@ -80,6 +80,7 @@ private:
void onDropletRadiusChanged();
void onIceLevelChanged();
void onReflectionProbeAmbianceChanged();
+ void updateGammaLabel();
};
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 2235453e47..15d41c4161 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -915,7 +915,8 @@ void LLReflectionMapManager::updateUniforms()
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
- F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale);
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale, should_auto_adjust);
F32 ambscale = gCubeSnapshot && !isRadiancePass() ? 0.f : 1.f;
F32 radscale = gCubeSnapshot && !isRadiancePass() ? 0.5f : 1.f;
@@ -1205,9 +1206,7 @@ void LLReflectionMapManager::renderDebug()
void LLReflectionMapManager::initReflectionMaps()
{
- static LLCachedControl<S32> probe_count(gSavedSettings, "RenderReflectionProbeCount", LL_MAX_REFLECTION_PROBE_COUNT);
-
- U32 count = llclamp((S32) probe_count, 1, LL_MAX_REFLECTION_PROBE_COUNT);
+ U32 count = LL_MAX_REFLECTION_PROBE_COUNT;
if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
{
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index c0618de410..5a3901cae9 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -177,7 +177,7 @@ private:
LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
- // number of reflection probes to use for rendering (based on saved setting RenderReflectionProbeCount)
+ // number of reflection probes to use for rendering
U32 mReflectionProbeCount;
// resolution of reflection probes
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index a7a5a9223c..6321dbc085 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -717,54 +717,43 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
LLColor3 ambient(getTotalAmbient());
F32 g = getGamma();
- if (ambient != LLColor3::black && getReflectionProbeAmbiance() == 0.f)
- { //desaturate ambient for legacy compatibility
- F32 h, s, l;
- ambient.calcHSL(&h, &s, &l);
- s *= 0.5f;
- l *= 1.f / (g + llmax(g-1.f, 0.f));
- ambient.setHSL(h, s, l);
- }
+
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+
+ static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
+ F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
if (irradiance_pass)
{ // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue)
- shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, LLVector3::zero.mV);
shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3::zero.mV);
}
else
{
- if (psky->getReflectionProbeAmbiance() == 0.f)
+ if (psky->getReflectionProbeAmbiance() != 0.f)
{
- LLVector3 ambcol(ambient.mV);
- F32 cloud_shadow = psky->getCloudShadow();
- LLVector3 tmpAmbient = ambcol + ((LLVector3::all_one - ambcol) * cloud_shadow * 0.5f);
-
- shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(tmpAmbient));
- shader->uniform3fv(LLShaderMgr::AMBIENT, tmpAmbient.mV);
+ shader->uniform3fv(LLShaderMgr::AMBIENT, getAmbientColor().mV);
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails
+ }
+ else if (psky->canAutoAdjust() && should_auto_adjust)
+ { // auto-adjust legacy sky to take advantage of probe ambiance
+ shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * 0.5f).mV);
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 2.f);
+ probe_ambiance = 1.f;
}
else
{
- shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(getAmbientColor() / 3.f)); // note magic number 3.f comes from SLIDER_SCALE_SUN_AMBIENT
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 1.f);
shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
}
}
- shader->uniform3fv(LLShaderMgr::BLUE_HORIZON_LINEAR, linearColor3v(getBlueHorizon() / 2.f)); // note magic number of 2.f comes from SLIDER_SCALE_BLUE_HORIZON_DENSITY
- shader->uniform3fv(LLShaderMgr::BLUE_DENSITY_LINEAR, linearColor3v(getBlueDensity() / 2.f));
-
- shader->uniform3fv(LLShaderMgr::SUNLIGHT_LINEAR, linearColor3v(sunDiffuse));
- shader->uniform3fv(LLShaderMgr::MOONLIGHT_LINEAR,linearColor3v(moonDiffuse));
-
- static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
- shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, getTotalReflectionProbeAmbiance(cloud_shadow_scale));
+ shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, probe_ambiance);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
- shader->uniform1f(LLShaderMgr::HAZE_DENSITY_LINEAR, sRGBtoLinear(getHazeDensity()));
-
shader->uniform1f(LLShaderMgr::GAMMA, g);
}
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 5d8e80cc41..b37f08283d 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -819,9 +819,13 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
return all_verts;
}
+extern BOOL gCubeSnapshot;
+
// changes local camera and broadcasts change
/* virtual */ void LLViewerCamera::setView(F32 vertical_fov_rads)
{
+ llassert(!gCubeSnapshot);
+
F32 old_fov = LLViewerCamera::getInstance()->getView();
// cap the FoV
@@ -847,6 +851,11 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
LLCamera::setView(vertical_fov_rads); // call base implementation
}
+void LLViewerCamera::setViewNoBroadcast(F32 vertical_fov_rads)
+{
+ LLCamera::setView(vertical_fov_rads);
+}
+
void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads)
{
vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView());
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h
index b5841772ed..78ca2b3076 100644
--- a/indra/newview/llviewercamera.h
+++ b/indra/newview/llviewercamera.h
@@ -87,8 +87,8 @@ public:
LLVector3 roundToPixel(const LLVector3 &pos_agent);
// Sets the current matrix
- /* virtual */ void setView(F32 vertical_fov_rads);
-
+ /* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator
+ void setViewNoBroadcast(F32 vertical_fov_rads); // set FOV without broadcasting to simulator (for temporary local cameras)
void setDefaultFOV(F32 fov) ;
F32 getDefaultFOV() { return mCameraFOVDefault; }
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index d0dd02426e..02108e861a 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -3014,7 +3014,7 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
return nullptr; // not ready for updating
}
- llassert(!mTextureId.isNull());
+ //llassert(!mTextureId.isNull());
// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS );
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 921620190e..b9042b3496 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -2831,18 +2831,6 @@ bool enable_object_edit_gltf_material()
return func.mCanModify && func.mMaterialId.notNull();
}
-bool enable_object_save_gltf_material()
-{
- if (!LLMaterialEditor::capabilitiesAvailable())
- {
- return false;
- }
-
- LLSelectedTEGetmatIdAndPermissions func;
- LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
- return func.mCanCopy && func.mMaterialId.notNull();
-}
-
bool enable_object_open()
{
// Look for contents in root object, which is all the LLFloaterOpenObject
@@ -2974,11 +2962,6 @@ void handle_object_edit_gltf_material()
LLMaterialEditor::loadLive();
}
-void handle_object_save_gltf_material()
-{
- LLMaterialEditor::savePickedMaterialAs();
-}
-
void handle_attachment_edit(const LLUUID& inv_item_id)
{
if (isAgentAvatarValid())
@@ -9659,14 +9642,12 @@ void initialize_menus()
commit.add("Object.Edit", boost::bind(&handle_object_edit));
commit.add("Object.Edit", boost::bind(&handle_object_edit));
commit.add("Object.EditGLTFMaterial", boost::bind(&handle_object_edit_gltf_material));
- commit.add("Object.SaveGLTFMaterial", boost::bind(&handle_object_save_gltf_material));
commit.add("Object.Inspect", boost::bind(&handle_object_inspect));
commit.add("Object.Open", boost::bind(&handle_object_open));
commit.add("Object.Take", boost::bind(&handle_take));
commit.add("Object.ShowInspector", boost::bind(&handle_object_show_inspector));
enable.add("Object.EnableInspect", boost::bind(&enable_object_inspect));
enable.add("Object.EnableEditGLTFMaterial", boost::bind(&enable_object_edit_gltf_material));
- enable.add("Object.EnableSaveGLTFMaterial", boost::bind(&enable_object_save_gltf_material));
enable.add("Object.EnableOpen", boost::bind(&enable_object_open));
enable.add("Object.EnableTouch", boost::bind(&enable_object_touch, _1));
enable.add("Object.EnableDelete", boost::bind(&enable_object_delete));
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index b98d836803..f14e3ed737 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -127,6 +127,8 @@
extern void on_new_message(const LLSD& msg);
+extern BOOL gCubeSnapshot;
+
//
// Constants
//
@@ -3294,6 +3296,8 @@ const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater th
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
LL_PROFILE_ZONE_SCOPED;
+ llassert(!gCubeSnapshot);
+
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5ea52aca79..5ec78df6c4 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -118,7 +118,6 @@ LLGLSLShader gPathfindingNoNormalsProgram;
//avatar shader handles
LLGLSLShader gAvatarProgram;
-LLGLSLShader gAvatarWaterProgram;
LLGLSLShader gAvatarEyeballProgram;
LLGLSLShader gImpostorProgram;
@@ -222,6 +221,8 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
LLGLSLShader gHUDPBRAlphaProgram;
LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
+LLGLSLShader gDeferredPBRAlphaWaterProgram;
+LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram;
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -256,7 +257,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram);
- mShaderList.push_back(&gAvatarWaterProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
@@ -296,8 +296,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredWLMoonProgram);
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredPBRAlphaWaterProgram);
mShaderList.push_back(&gHUDPBRAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredSkinnedPBRAlphaWaterProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
mShaderList.push_back(&gNoPostGammaCorrectProgram);
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
@@ -639,8 +641,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
- S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
- S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
+ S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
if (ambient_kill)
{
@@ -676,7 +677,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
if (has_reflection_probes)
{
- attribs["REFMAP_COUNT"] = std::to_string(probe_count);
attribs["REFMAP_LEVEL"] = std::to_string(probe_level);
attribs["REF_SAMPLE_COUNT"] = "32";
}
@@ -1022,6 +1022,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedPBROpaqueProgram.unload();
gDeferredPBRAlphaProgram.unload();
gDeferredSkinnedPBRAlphaProgram.unload();
+ gDeferredPBRAlphaWaterProgram.unload();
+ gDeferredSkinnedPBRAlphaWaterProgram.unload();
return TRUE;
}
@@ -1415,6 +1417,62 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ LLGLSLShader* shader = &gDeferredPBRAlphaWaterProgram;
+ shader->mName = "Deferred PBR Alpha Underwater Shader";
+
+ shader->mFeatures.calculatesLighting = false;
+ shader->mFeatures.hasLighting = false;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.hasWaterFog = true;
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.encodesNormal = true;
+ shader->mFeatures.calculatesAtmospherics = true;
+ shader->mFeatures.hasAtmospherics = true;
+ shader->mFeatures.hasGamma = true;
+ shader->mFeatures.hasShadows = use_sun_shadow;
+ shader->mFeatures.isDeferred = true; // include deferredUtils
+ shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
+
+ shader->mShaderGroup = LLGLSLShader::SG_WATER;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER));
+
+ shader->clearPermutations();
+
+ U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
+ shader->addPermutation("HAS_NORMAL_MAP", "1");
+ shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness
+ shader->addPermutation("HAS_EMISSIVE_MAP", "1");
+ shader->addPermutation("USE_VERTEX_COLOR", "1");
+ shader->addPermutation("WATER_FOG", "1");
+
+ if (use_sun_shadow)
+ {
+ shader->addPermutation("HAS_SUN_SHADOW", "1");
+ }
+
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaWaterProgram);
+ if (success)
+ {
+ success = shader->createShader(NULL, NULL);
+ }
+ llassert(success);
+
+ // Alpha Shader Hack
+ // See: LLRender::syncMatrices()
+ shader->mFeatures.calculatesLighting = true;
+ shader->mFeatures.hasLighting = true;
+
+ shader->mRiggedVariant->mFeatures.calculatesLighting = true;
+ shader->mRiggedVariant->mFeatures.hasLighting = true;
+ }
+
+ if (success)
+ {
LLGLSLShader* shader = &gHUDPBRAlphaProgram;
shader->mName = "HUD PBR Alpha Shader";
@@ -2856,7 +2914,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
if (mShaderLevel[SHADER_AVATAR] == 0)
{
gAvatarProgram.unload();
- gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
return TRUE;
}
@@ -2878,26 +2935,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarProgram.createShader(NULL, NULL);
- if (success)
- {
- gAvatarWaterProgram.mName = "Avatar Water Shader";
- gAvatarWaterProgram.mFeatures.hasSkinning = true;
- gAvatarWaterProgram.mFeatures.calculatesAtmospherics = true;
- gAvatarWaterProgram.mFeatures.calculatesLighting = true;
- gAvatarWaterProgram.mFeatures.hasWaterFog = true;
- gAvatarWaterProgram.mFeatures.hasAtmospherics = true;
- gAvatarWaterProgram.mFeatures.hasLighting = true;
- gAvatarWaterProgram.mFeatures.hasAlphaMask = true;
- gAvatarWaterProgram.mFeatures.disableTextureIndex = true;
- gAvatarWaterProgram.mShaderFiles.clear();
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
- // Note: no cloth under water:
- gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1);
- gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gAvatarWaterProgram.createShader(NULL, NULL);
- }
-
/// Keep track of avatar levels
if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR])
{
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 492e60b840..76e81e17b7 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -196,7 +196,6 @@ extern LLGLSLShader gPathfindingNoNormalsProgram;
// avatar shader handles
extern LLGLSLShader gAvatarProgram;
-extern LLGLSLShader gAvatarWaterProgram;
extern LLGLSLShader gAvatarEyeballProgram;
extern LLGLSLShader gImpostorProgram;
@@ -277,5 +276,6 @@ extern LLGLSLShader gHUDPBROpaqueProgram;
extern LLGLSLShader gPBRGlowProgram;
extern LLGLSLShader gDeferredPBROpaqueProgram;
extern LLGLSLShader gDeferredPBRAlphaProgram;
+extern LLGLSLShader gDeferredPBRAlphaWaterProgram;
extern LLGLSLShader gHUDPBRAlphaProgram;
#endif
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 29c8700105..cb58588848 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -490,20 +490,6 @@ bool LLViewerTexture::isMemoryForTextureLow()
}
//static
-bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);
- const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200);
-
- S32Megabytes gpu;
- S32Megabytes physical;
- getGPUMemoryForTextures(gpu, physical);
-
- return (gpu > DESIRED_FREE_TEXTURE_MEMORY); // && (physical > DESIRED_FREE_MAIN_MEMORY);
-}
-
-//static
void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -3115,7 +3101,8 @@ void LLViewerLODTexture::processTextureStats()
//
S32 current_discard = getDiscardLevel();
- if (mBoostLevel < LLGLTexture::BOOST_SCULPTED && current_discard >= 0)
+ if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED &&
+ current_discard >= 0)
{
if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage)
{ // should scale down
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 34118c86cd..35fb0a2237 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -186,7 +186,6 @@ private:
virtual void switchToCachedImage();
- static bool isMemoryForTextureSuficientlyFree();
static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical);
public:
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index d4c5e5535e..9c4474f1d3 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1013,33 +1013,6 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu
addImageToList(tex);
}
-/*
- static U8 get_image_type(LLViewerFetchedTexture* imagep, LLHost target_host)
- {
- // Having a target host implies this is a baked image. I don't
- // believe that boost level has been set at this point. JC
- U8 type_from_host = (target_host.isOk()
- ? LLImageBase::TYPE_AVATAR_BAKE
- : LLImageBase::TYPE_NORMAL);
- S32 boost_level = imagep->getBoostLevel();
- U8 type_from_boost = ( (boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED
- || boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED_SELF)
- ? LLImageBase::TYPE_AVATAR_BAKE
- : LLImageBase::TYPE_NORMAL);
- if (type_from_host == LLImageBase::TYPE_NORMAL
- && type_from_boost == LLImageBase::TYPE_AVATAR_BAKE)
- {
- LL_WARNS() << "TAT: get_image_type() type_from_host doesn't match type_from_boost"
- << " host " << target_host
- << " boost " << imagep->getBoostLevel()
- << " imageid " << imagep->getID()
- << LL_ENDL;
- imagep->dump();
- }
- return type_from_host;
- }
- */
-
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 2aaaecfb38..8516bbc7ec 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5326,7 +5326,7 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
// camera constants for the square, cube map capture image
camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
- camera->setView(F_PI_BY_TWO);
+ camera->setViewNoBroadcast(F_PI_BY_TWO);
camera->yaw(0.0);
camera->setOrigin(origin);
camera->setNear(near_clip);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 4b38a0ddc3..c7a2cea627 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -7073,6 +7073,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ mPixelArea = mImpostorPixelArea;
F32 range = mDrawable->mDistanceWRTCamera;
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index e8604464ae..f1dc503c9e 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -684,7 +684,7 @@ private:
//--------------------------------------------------------------------
public:
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
/*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2112993859..147d87e0a4 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1283,7 +1283,9 @@ void LLPipeline::createLUTBuffers()
mExposureMap.allocate(1, 1, GL_R16F);
mExposureMap.bindTarget();
+ glClearColor(1, 1, 1, 0);
mExposureMap.clear();
+ glClearColor(0, 0, 0, 0);
mExposureMap.flush();
mLuminanceMap.allocate(256, 256, GL_R16F, false, LLTexUnit::TT_TEXTURE, LLTexUnit::TMG_AUTO);
@@ -6752,22 +6754,27 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
static LLStaticHashedString noiseVec("noiseVec");
static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params");
static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f);
- static LLCachedControl<F32> dynamic_exposure_min(gSavedSettings, "RenderDynamicExposureMin", 0.125f);
- static LLCachedControl<F32> dynamic_exposure_max(gSavedSettings, "RenderDynamicExposureMax", 1.3f);
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
- F32 exposure_max = dynamic_exposure_max;
LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky();
- if (sky->getReflectionProbeAmbiance() > 0.f)
- { //not a legacy sky, use gamma as a boost to max exposure
- exposure_max = llmax(exposure_max - 1.f, 0.f);
- exposure_max *= sky->getGamma();
- exposure_max += 1.f;
- }
+ F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust);
+ F32 exp_min = 1.f;
+ F32 exp_max = 1.f;
+
+ if (probe_ambiance > 0.f)
+ {
+ F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f;
+ if (hdr_scale > 1.f)
+ {
+ exp_min = 1.f / hdr_scale;
+ exp_max = hdr_scale;
+ }
+ }
gExposureProgram.uniform1f(dt, gFrameIntervalSeconds);
gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
- gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, dynamic_exposure_min, exposure_max);
+ gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -6790,8 +6797,12 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
// Apply gamma correction to the frame here.
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
LLGLSLShader& shader = no_post && gFloaterTools->isAvailable() ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping)
- LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance() == 0.f ? gLegacyPostGammaCorrectProgram :
+ psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
gDeferredPostGammaCorrectProgram;
shader.bind();
@@ -7847,14 +7858,18 @@ void LLPipeline::renderDeferredLighting()
LL_PROFILE_GPU_ZONE("atmospherics");
bindDeferredShader(soften_shader);
- static LLCachedControl<F32> sky_scale(gSavedSettings, "RenderSkyHDRScale", 1.f);
- static LLStaticHashedString sky_hdr_scale("sky_hdr_scale");
+ static LLCachedControl<F32> ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f);
+ static LLCachedControl<F32> ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f);
+ static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale");
+ static LLStaticHashedString ssao_max_str("ssao_irradiance_max");
+
+ soften_shader.uniform1f(ssao_scale_str, ssao_scale);
+ soften_shader.uniform1f(ssao_max_str, ssao_max);
LLEnvironment &environment = LLEnvironment::instance();
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
- soften_shader.uniform1f(sky_hdr_scale, sky_scale);
-
+
soften_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
{
diff --git a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
index 5258bdbaf2..518a83f846 100644
--- a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
+++ b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
@@ -10,6 +10,8 @@
min_height="275"
single_instance="true"
can_resize="false">
+ <string name="hdr_string">HDR Scale:</string>
+ <string name="brightness_string">Brightness:</string>
<layout_stack name="outer_stack"
width="845"
height="275"
@@ -245,25 +247,6 @@
top_pad="5"
width="185"
can_edit_text="true"/>
- <text follows="left|top"
- name="scene_gamma_label"
- height="10"
- layout="topleft"
- left_delta="-5"
- top_pad="15"
- width="80">Brightness:</text>
- <slider decimal_digits="2"
- follows="left|top"
- height="16"
- increment="0.01"
- initial_value="0"
- layout="topleft"
- left_delta="5"
- max_val="20"
- name="scene_gamma"
- top_pad="5"
- width="185"
- can_edit_text="true"/>
<text follows="left|top"
height="10"
layout="topleft"
@@ -283,6 +266,25 @@
top_pad="5"
width="185"
can_edit_text="true"/>
+ <text follows="left|top"
+ name="scene_gamma_label"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_pad="15"
+ width="80">Brightness:</text>
+ <slider decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ max_val="20"
+ name="scene_gamma"
+ top_pad="5"
+ width="185"
+ can_edit_text="true"/>
</layout_panel>
<layout_panel border="false"
name="lp_3"
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index fd80673903..c1a94a2128 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -601,6 +601,20 @@
</check_box>
<check_box
+ control_name="RenderSkyAutoAdjustLegacy"
+ height="16"
+ initial_value="true"
+ label="Auto-adjust Legacy Sky"
+ layout="topleft"
+ left="420"
+ name="AutoAdjustLegacySky"
+ top_delta="16"
+ width="240">
+ <check_box.commit_callback
+ function="Pref.RenderOptionUpdate" />
+ </check_box>
+
+ <check_box
control_name="RenderDepthOfField"
height="16"
initial_value="true"
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_self.xml b/indra/newview/skins/default/xui/en/menu_attachment_self.xml
index 630a1981df..943bfb8122 100644
--- a/indra/newview/skins/default/xui/en/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_self.xml
@@ -13,7 +13,7 @@
function="EnableEdit" />
</menu_item_call>
<menu_item_call
- label="Edit PBR Material"
+ label="Edit PBR material"
name="EditGLTFMaterial">
<menu_item_call.on_click
function="Object.EditGLTFMaterial" />
@@ -21,14 +21,6 @@
function="Object.EnableEditGLTFMaterial"/>
</menu_item_call>
<menu_item_call
- label="Save material to inventory"
- name="SaveGLTFMaterial">
- <menu_item_call.on_click
- function="Object.SaveGLTFMaterial" />
- <menu_item_call.on_enable
- function="Object.EnableSaveGLTFMaterial"/>
- </menu_item_call>
- <menu_item_call
enabled="false"
label="Detach item"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_object.xml b/indra/newview/skins/default/xui/en/menu_object.xml
index 6d37c15815..5507c9f3a1 100644
--- a/indra/newview/skins/default/xui/en/menu_object.xml
+++ b/indra/newview/skins/default/xui/en/menu_object.xml
@@ -22,22 +22,14 @@
function="EnableEdit"/>
</menu_item_call>
<menu_item_call
- label="Edit PBR Material"
+ label="Edit PBR material"
name="EditGLTFMaterial">
<menu_item_call.on_click
function="Object.EditGLTFMaterial" />
- <menu_item_call.on_enable
+ <menu_item_call.on_visible
function="Object.EnableEditGLTFMaterial"/>
</menu_item_call>
<menu_item_call
- label="Save material to inventory"
- name="SaveGLTFMaterial">
- <menu_item_call.on_click
- function="Object.SaveGLTFMaterial" />
- <menu_item_call.on_enable
- function="Object.EnableSaveGLTFMaterial"/>
- </menu_item_call>
- <menu_item_call
label="Build"
name="Build">
<menu_item_call.on_click
@@ -54,26 +46,25 @@
<menu_item_call.on_enable
function="Object.EnableOpen" />
</menu_item_call>
+ <menu_item_separator layout="topleft" />
<menu_item_call
- enabled="false"
- label="Sit Here"
+ label="Sit here"
name="Object Sit">
<menu_item_call.on_click
function="Object.SitOrStand" />
- <menu_item_call.on_enable
+ <menu_item_call.on_visible
function="Object.EnableSit" />
</menu_item_call>
<menu_item_call
- enabled="false"
- label="Stand Up"
+ label="Stand up"
name="Object Stand Up">
<menu_item_call.on_click
function="Object.SitOrStand" />
- <menu_item_call.on_enable
+ <menu_item_call.on_visible
function="Object.EnableStandUp" />
</menu_item_call>
<menu_item_call
- label="Object Profile"
+ label="Object profile"
name="Object Inspect">
<menu_item_call.on_click
function="Object.Inspect" />
@@ -81,13 +72,13 @@
function="Object.EnableInspect" />
</menu_item_call>
<menu_item_call
- label="Zoom In"
+ label="Zoom in"
name="Zoom In">
<menu_item_call.on_click
function="Object.ZoomIn" />
</menu_item_call>
<menu_item_call
- label="Show in linksets"
+ label="Show in Region Objects"
name="show_in_linksets">
<menu_item_call.on_click
function="Pathfinding.Linksets.Select" />
@@ -108,7 +99,7 @@
</menu_item_call>
<menu_item_separator layout="topleft" />
<context_menu
- label="Put On"
+ label="Put on"
name="Put On" >
<menu_item_call
enabled="false"
@@ -185,7 +176,7 @@
</menu_item_call>
<menu_item_call
enabled="false"
- label="Take Copy"
+ label="Take copy"
name="Take Copy">
<menu_item_call.on_click
function="Tools.TakeCopy" />
@@ -223,7 +214,7 @@
layout="topleft" />
<menu_item_call
enabled="false"
- label="Block Particle Owner"
+ label="Block particle owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 74a44b6b09..fe74cea2f1 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -315,6 +315,25 @@ width="120">
function="Pref.RenderExceptions"/>
</button>
+ <slider
+ control_name="RenderExposure"
+ decimal_digits="1"
+ follows="left|top"
+ height="16"
+ increment="0.1"
+ initial_value="160"
+ label="Brightness (exposure)"
+ label_width="145"
+ layout="topleft"
+ left="30"
+ min_val="0.5"
+ max_val="1.5"
+ name="RenderExposure"
+ show_text="true"
+ top_pad="14"
+ width="260">
+ </slider>
+
<!-- End of Basic Settings block -->
<button
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
index 58d125a88e..36a485e498 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
@@ -7,6 +7,8 @@
left="0"
name="panel_settings_sky_atmos"
top="0">
+ <string name="hdr_string">HDR Scale:</string>
+ <string name="brightness_string">Brightness:</string>
<layout_stack
name="main_ls"
follows="all"
@@ -228,29 +230,6 @@
name="ice_level"
width="207"
can_edit_text="true"/>
- <text
- name="scene_gamma_label"
- follows="left|top"
- height="10"
- layout="topleft"
- left_delta="-5"
- top_delta="25"
- width="80">
- Brightness:
- </text>
- <slider
- decimal_digits="2"
- follows="left|top"
- height="16"
- increment="0.01"
- initial_value="0"
- layout="topleft"
- left_delta="5"
- max_val="20"
- name="scene_gamma"
- top_delta="20"
- width="207"
- can_edit_text="true"/>
</layout_panel>
<layout_panel
name="right_lp"
@@ -338,8 +317,9 @@
layout="topleft"
left_delta="-5"
top_delta="25"
+ tooltip="Irradiance control. When not zero, enables HDR lighting model."
width="200">
- Reflection Probe Ambiance:
+ Reflection Probe Ambiance (HDR):
</text>
<slider
decimal_digits="2"
@@ -355,6 +335,29 @@
top_delta="20"
width="219"
can_edit_text="true"/>
+ <text
+ name="scene_gamma_label"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="25"
+ width="80">
+ Brightness:
+ </text>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ max_val="20"
+ name="scene_gamma"
+ top_delta="20"
+ width="207"
+ can_edit_text="true"/>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
index 67bdd189c1..51e6099ceb 100644
--- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -132,12 +132,24 @@
name="object_horizontal"
top_pad="4"
width="278" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="12"
+ top_pad="12"
+ name="label_matmedia"
+ width="90">
+ Material
+ </text>
<combo_box
height="23"
layout="topleft"
left="10"
name="combobox matmedia"
- top_pad="17"
+ top_pad="5"
width="90">
<combo_box.item
label="Blinn-Phong"
@@ -156,7 +168,7 @@
height="84"
layout="topleft"
left_pad="5"
- top_delta="-10"
+ top_delta="-20"
width="150"
visible = "false"
name="radio_material_type">