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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyF.glsl40
-rw-r--r--indra/newview/app_settings/windlight/corona_lut.pngbin6129 -> 0 bytes
-rw-r--r--indra/newview/app_settings/windlight/rainbow_lut.pngbin200088 -> 0 bytes
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp17
-rw-r--r--indra/newview/llpaneleditsky.cpp44
-rw-r--r--indra/newview/llpaneleditsky.h3
-rw-r--r--indra/newview/llsettingsvo.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp10
-rw-r--r--indra/newview/llvosky.cpp5
-rw-r--r--indra/newview/llvosky.h21
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_density.xml56
11 files changed, 178 insertions, 22 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
index 7bfc114383..2073fc066f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
@@ -42,25 +42,46 @@ uniform sampler2D transmittance_texture;
uniform sampler3D scattering_texture;
uniform sampler3D single_mie_scattering_texture;
uniform sampler2D irradiance_texture;
+uniform sampler2D rainbow_map;
+uniform sampler2D halo_map;
+
+uniform float moisture_level;
+uniform float droplet_radius;
+uniform float ice_level;
vec3 GetSolarLuminance();
vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance);
+vec3 rainbow(float d)
+{
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+}
+
+vec3 halo22(float d)
+{
+ float v = sqrt(max(0, 1 - (d*d)));
+ return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+}
+
void main()
{
- vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0), 0.0);
+ vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0);
vec4 view_pos = (inv_proj * vec4(pos, 1.0f));
+
view_pos /= view_pos.w;
- vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz;
+
+ vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal;
vec3 view_direction = normalize(view_ray);
vec3 sun_direction = normalize(sun_dir);
+ vec3 earth_center = vec3(0, 0, -6360.0f);
+ vec3 camPos = (camPosLocal / 1000.0f) - earth_center;
- vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f);
vec3 transmittance;
vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
- vec3 solar_luminance = transmittance * GetSolarLuminance();
+ vec3 solar_luminance = GetSolarLuminance();
// If the view ray intersects the Sun, add the Sun radiance.
float s = dot(view_direction, sun_direction);
@@ -68,12 +89,21 @@ void main()
// cheesy solar disc...
if (s >= (sun_size * 0.999))
{
- radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance;
+ radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance;
}
s = smoothstep(0.9, 1.0, s) * 16.0f;
vec3 color = vec3(1.0) - exp(-radiance_sun * 0.0001);
+ float optic_d = dot(view_direction, sun_direction);
+
+ vec3 halo_22 = halo22(optic_d);
+
+ if (optic_d <= 0)
+ color.rgb += rainbow(optic_d);
+
+ color.rgb += halo_22;
+
color = pow(color, vec3(1.0 / 2.2));
frag_data[0] = vec4(color, 1.0 + s);
diff --git a/indra/newview/app_settings/windlight/corona_lut.png b/indra/newview/app_settings/windlight/corona_lut.png
deleted file mode 100644
index c4843667d9..0000000000
--- a/indra/newview/app_settings/windlight/corona_lut.png
+++ /dev/null
Binary files differ
diff --git a/indra/newview/app_settings/windlight/rainbow_lut.png b/indra/newview/app_settings/windlight/rainbow_lut.png
deleted file mode 100644
index 4bede25649..0000000000
--- a/indra/newview/app_settings/windlight/rainbow_lut.png
+++ /dev/null
Binary files differ
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 5104dc18fd..d82cff516e 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -176,6 +176,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex();
+ LLViewerTexture* halo_tex = gSky.mVOSkyp->getHaloTex();
+
+ sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
+ sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
+
LLVector3 sun_dir = LLEnvironment::instance().getSunDirection();
LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection();
@@ -184,6 +191,14 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);
sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV);
+ F32 moisture_level = (float)psky->getSkyMoistureLevel();
+ F32 droplet_radius = (float)psky->getSkyDropletRadius();
+ F32 ice_level = (float)psky->getSkyIceLevel();
+
+ sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level);
+ sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
+ sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
+
llassert(sky_shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX));
glh::matrix4f proj_mat = get_current_projection();
@@ -195,7 +210,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
LLGLDisable cull(GL_CULL_FACE);
renderFsSky(camPosLocal, camHeightLocal, sky_shader);
-
+
sky_shader->unbind();
}
}
diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp
index 0d36fce90a..faba2b7ed1 100644
--- a/indra/newview/llpaneleditsky.cpp
+++ b/indra/newview/llpaneleditsky.cpp
@@ -92,6 +92,10 @@ namespace
const std::string FIELD_SKY_DENSITY_ABSORPTION_CONSTANT("absorption_constant");
const std::string FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE("absorption_max_altitude");
+ const std::string FIELD_SKY_DENSITY_MOISTURE_LEVEL("moisture_level");
+ const std::string FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius");
+ const std::string FIELD_SKY_DENSITY_ICE_LEVEL("ice_level");
+
const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);
const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);
const F32 SLIDER_SCALE_GLOW_R(20.0f);
@@ -536,6 +540,10 @@ BOOL LLPanelSettingsSkyDensityTab::postBuild()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAbsorptionMaxAltitudeChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); });
+
refresh();
return TRUE;
}
@@ -562,6 +570,11 @@ void LLPanelSettingsSkyDensityTab::setEnabled(BOOL enabled)
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setEnabled(enabled);
+
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled);
+
}
void LLPanelSettingsSkyDensityTab::refresh()
@@ -600,6 +613,10 @@ void LLPanelSettingsSkyDensityTab::refresh()
F32 absorption_constant_term = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
F32 absorption_max_alt = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+ F32 moisture_level = mSkySettings->getSkyMoistureLevel();
+ F32 droplet_radius = mSkySettings->getSkyDropletRadius();
+ F32 ice_level = mSkySettings->getSkyIceLevel();
+
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL)->setValue(rayleigh_exponential_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE)->setValue(rayleigh_exponential_scale);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_LINEAR)->setValue(rayleigh_linear_term);
@@ -618,6 +635,10 @@ void LLPanelSettingsSkyDensityTab::refresh()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setValue(absorption_linear_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setValue(absorption_constant_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setValue(absorption_max_alt);
+
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
}
void LLPanelSettingsSkyDensityTab::updateProfile()
@@ -645,6 +666,10 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
LLSD mie_config = LLSettingsSky::createSingleLayerDensityProfile(mie_max_alt, mie_exponential_term, mie_exponential_scale, mie_linear_term, mie_constant_term, mie_aniso_factor);
LLSD absorption_layer = LLSettingsSky::createSingleLayerDensityProfile(absorption_max_alt, absorption_exponential_term, absorption_exponential_scale, absorption_linear_term, absorption_constant_term);
+ F32 moisture_level = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValueF32();
+ F32 droplet_radius = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValueF32();
+ F32 ice_level = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValueF32();
+
static LLSD absorption_layer_ozone = LLSettingsSky::createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);
LLSD absorption_config;
@@ -654,7 +679,9 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
mSkySettings->setRayleighConfigs(rayleigh_config);
mSkySettings->setMieConfigs(mie_config);
mSkySettings->setAbsorptionConfigs(absorption_config);
-
+ mSkySettings->setSkyMoistureLevel(moisture_level);
+ mSkySettings->setSkyDropletRadius(droplet_radius);
+ mSkySettings->setSkyIceLevel(ice_level);
mSkySettings->update();
setIsDirty();
@@ -745,3 +772,18 @@ void LLPanelSettingsSkyDensityTab::onAbsorptionMaxAltitudeChanged()
{
updateProfile();
}
+
+void LLPanelSettingsSkyDensityTab::onMoistureLevelChanged()
+{
+ updateProfile();
+}
+
+void LLPanelSettingsSkyDensityTab::onDropletRadiusChanged()
+{
+ updateProfile();
+}
+
+void LLPanelSettingsSkyDensityTab::onIceLevelChanged()
+{
+ updateProfile();
+}
diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h
index b34271f610..e9d956de74 100644
--- a/indra/newview/llpaneleditsky.h
+++ b/indra/newview/llpaneleditsky.h
@@ -158,6 +158,9 @@ protected:
void onAbsorptionLinearChanged();
void onAbsorptionConstantChanged();
void onAbsorptionMaxAltitudeChanged();
+ void onMoistureLevelChanged();
+ void onDropletRadiusChanged();
+ void onIceLevelChanged();
// update the settings for our profile type
void updateProfile();
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 8d66004ddb..386a5deec6 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -661,6 +661,10 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;
param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR;
+ param_map[SETTING_SKY_MOISTURE_LEVEL] = LLShaderMgr::MOISTURE_LEVEL;
+ param_map[SETTING_SKY_DROPLET_RADIUS] = LLShaderMgr::DROPLET_RADIUS;
+ param_map[SETTING_SKY_ICE_LEVEL] = LLShaderMgr::ICE_LEVEL;
+
// AdvancedAtmospherics TODO
// Provide mappings for new shader params here
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 3fdcac8917..b013250bfc 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2110,10 +2110,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
//gWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.clear();
+ gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredWLSkyProgram.mFeatures.hasTransport = true;
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
{
@@ -2127,12 +2129,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
+ gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredWLCloudProgram.mFeatures.hasTransport = true;
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
+ if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
{
gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
}
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 705e382a99..7564a5003b 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -429,7 +429,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mHeavenlyBodyUpdated = FALSE ;
mDrawRefl = 0;
- mInterpVal = 0.f;
+ mInterpVal = 0.f;
}
@@ -492,6 +492,9 @@ void LLVOSky::init()
mInitialized = true;
mHeavenlyBodyUpdated = FALSE ;
+
+ mRainbowMap = LLViewerTextureManager::getFetchedTexture(psky->getRainbowTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ mHaloMap = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
}
void LLVOSky::initCubeMap()
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index e465dcbe27..660db1e518 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -263,15 +263,18 @@ public:
bool isReflFace(const LLFace* face) const { return face == mFace[FACE_REFLECTION]; }
LLFace* getReflFace() const { return mFace[FACE_REFLECTION]; }
- LLViewerTexture* getSunTex() const { return mSunTexturep[0]; }
- LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; }
- LLViewerTexture* getBloomTex() const { return mBloomTexturep[0]; }
- LLViewerTexture* getCloudNoiseTex() const { return mCloudNoiseTexturep[0]; }
+ LLViewerTexture* getSunTex() const { return mSunTexturep[0]; }
+ LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; }
+ LLViewerTexture* getBloomTex() const { return mBloomTexturep[0]; }
+ LLViewerTexture* getCloudNoiseTex() const { return mCloudNoiseTexturep[0]; }
- LLViewerTexture* getSunTexNext() const { return mSunTexturep[1]; }
- LLViewerTexture* getMoonTexNext() const { return mMoonTexturep[1]; }
- LLViewerTexture* getBloomTexNext() const { return mBloomTexturep[1]; }
- LLViewerTexture* getCloudNoiseTexNext() const { return mCloudNoiseTexturep[1]; }
+ LLViewerTexture* getRainbowTex() const { return mRainbowMap; }
+ LLViewerTexture* getHaloTex() const { return mHaloMap; }
+
+ LLViewerTexture* getSunTexNext() const { return mSunTexturep[1]; }
+ LLViewerTexture* getMoonTexNext() const { return mMoonTexturep[1]; }
+ LLViewerTexture* getBloomTexNext() const { return mBloomTexturep[1]; }
+ LLViewerTexture* getCloudNoiseTexNext() const { return mCloudNoiseTexturep[1]; }
void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
@@ -299,6 +302,8 @@ protected:
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
LLPointer<LLViewerFetchedTexture> mCloudNoiseTexturep[2];
LLPointer<LLViewerFetchedTexture> mBloomTexturep[2];
+ LLPointer<LLViewerFetchedTexture> mRainbowMap;
+ LLPointer<LLViewerFetchedTexture> mHaloMap;
F32 mSunScale = 1.0f;
F32 mMoonScale = 1.0f;
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
index e9aa07957e..a21ba44b32 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
@@ -22,7 +22,7 @@
auto_resize="true"
user_resize="false"
visible="true"
- height="14">
+ height="12">
<slider
decimal_digits="6"
follows="left|top"
@@ -101,7 +101,7 @@
auto_resize="true"
user_resize="false"
visible="true"
- height="16">
+ height="14">
<slider
decimal_digits="6"
follows="left|top"
@@ -195,7 +195,7 @@
auto_resize="true"
user_resize="false"
visible="true"
- height="14">
+ height="12">
<slider
decimal_digits="6"
follows="left|top"
@@ -269,5 +269,55 @@
label_width="160"
can_edit_text="true"/>
</layout_panel>
+ <layout_panel
+ border="true"
+ bevel_style="in"
+ auto_resize="true"
+ user_resize="false"
+ visible="true"
+ height="14">
+ <slider
+ decimal_digits="3"
+ follows="left|top"
+ height="14"
+ increment="0.001"
+ initial_value="0"
+ layout="topleft"
+ min_val="0"
+ max_val="1"
+ name="moisture_level"
+ label="Moisture Level:"
+ width="400"
+ label_width="160"
+ can_edit_text="true"/>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="14"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ min_val="5.0"
+ max_val="1000.0"
+ name="droplet_radius"
+ label="Droplet Radius:"
+ width="400"
+ label_width="160"
+ can_edit_text="true"/>
+ <slider
+ decimal_digits="1"
+ follows="left|top"
+ height="14"
+ increment="0.1"
+ initial_value="0"
+ layout="topleft"
+ min_val="0"
+ max_val="1"
+ name="ice_level"
+ label="Ice Level:"
+ width="400"
+ label_width="160"
+ can_edit_text="true"/>
+ </layout_panel>
</layout_stack>
</panel>