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-rw-r--r--indra/newview/CMakeLists.txt1
-rw-r--r--indra/newview/app_settings/settings.xml4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl139
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl23
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl117
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyF.glsl19
-rw-r--r--indra/newview/llappviewer.cpp43
-rw-r--r--indra/newview/llappviewer.h3
-rw-r--r--indra/newview/llappviewerlinux.cpp10
-rw-r--r--indra/newview/lldirpicker.cpp4
-rw-r--r--indra/newview/lldirpicker.h2
-rw-r--r--indra/newview/lldrawable.cpp10
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp13
-rw-r--r--indra/newview/lldrawpoolwlsky.h4
-rw-r--r--indra/newview/lldynamictexture.cpp9
-rw-r--r--indra/newview/llfeaturemanager.cpp5
-rw-r--r--indra/newview/llfilepicker.cpp6
-rw-r--r--indra/newview/llfloatermodelpreview.cpp184
-rw-r--r--indra/newview/llfloaterreporter.cpp3
-rw-r--r--indra/newview/llspatialpartition.cpp119
-rw-r--r--indra/newview/llstartup.cpp3
-rw-r--r--indra/newview/lltelemetry.cpp145
-rw-r--r--indra/newview/lltelemetry.h81
-rw-r--r--indra/newview/llviewerdisplay.cpp5
-rw-r--r--indra/newview/llviewerjoint.cpp6
-rw-r--r--indra/newview/llviewerjointmesh.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp7
-rw-r--r--indra/newview/llviewerwindow.cpp192
-rw-r--r--indra/newview/llvoicevivox.cpp2
-rw-r--r--indra/newview/pipeline.cpp342
-rw-r--r--indra/newview/pipeline.h5
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml8
51 files changed, 1057 insertions, 659 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 3439951e80..788b21e27a 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -583,6 +583,7 @@ set(viewer_SOURCE_FILES
llsyntaxid.cpp
llsyswellitem.cpp
llsyswellwindow.cpp
+ lltelemetry.cpp
llteleporthistory.cpp
llteleporthistorystorage.cpp
lltextureatlas.cpp
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c0166f158e..e7ec4f1f9a 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6586,7 +6586,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>MemoryFailurePreventionEnabled</key>
+ <key>MemoryFailurePreventionEnabled</key> <!-- deprecated, only used for obsolete-in-2020 Intel 965 Express GPU -->
<map>
<key>Comment</key>
<string>If set, the viewer will quit to avoid crash when memory failure happens</string>
@@ -9113,7 +9113,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.03</real>
+ <real>0.1</real>
</map>
<key>RenderDebugPipeline</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index b7036e02cf..8e0a001403 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLCloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -75,53 +75,53 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- // Texture coords
+ // Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
- // Get relative position
+ // Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
- // Set altitude
+ // Set altitude
if (rel_pos.y > 0)
- {
+ {
rel_pos *= (max_y / rel_pos.y);
- }
+ }
if (rel_pos.y < 0)
- {
- altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
+ {
+ altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
rel_pos *= (-32000. / rel_pos.y);
- }
+ }
- // Can normalize then
+ // Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
+ // Calculate relative weights
vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
vec4 blue_weight = blue_density / combined_haze;
vec4 haze_weight = haze_density / combined_haze;
@@ -130,63 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
- // Distance
+ // Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
+ // compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
+ // Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
- // Add "minimum anti-solar illumination"
+ // Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Haze color below cloud
+ // Haze color below cloud
vec4 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // CLOUDS
+ // CLOUDS
+ sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
- // Cloud color out
+ // Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
- // needs this to compile on mac
- // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+ // needs this to compile on mac
+ //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // END CLOUDS
+ // END CLOUDS
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index 6b36d00f97..9fcee04c32 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -64,28 +64,27 @@ void main()
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
-
+
color.rgb *= vertex_color.rgb;
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
vec3 pos = vary_position.xyz/vary_position.w;
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ float env_intensity = vertex_color.a;
//color.rgb = srgb_to_linear(color.rgb);
color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
-
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index d29e8a9423..eb6e56e718 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -40,6 +40,8 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
+vec3 linear_to_srgb(vec3 c);
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -52,6 +54,7 @@ void main()
vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+ col.rgb = linear_to_srgb(col.rgb);
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
frag_data[2] = vec4(norm.xy,0,0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 80d19102b6..e1f7031af6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -406,6 +406,8 @@ void main()
vec3 light = vec3(0, 0, 0);
+ final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035
+
#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
LIGHT_LOOP(1)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 8c402fcb54..09c47165dd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -73,9 +73,7 @@ void main()
vec3 norm = getNorm(frag.xy);
vec4 spec = texture2DRect(specularRect, frag.xy);
- spec.rgb = srgb_to_linear(spec.rgb);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
- diff.rgb = srgb_to_linear(diff.rgb);
float noise = texture2D(noiseMap, frag.xy / 128.0).b;
vec3 npos = normalize(-pos);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 9bba45bc4e..ec3fb9c543 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -182,10 +182,6 @@ void main()
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
- // We can't switch to linear here unless we do it everywhere*
- // *gbuffer is sRGB, convert to linear whenever sampling from it
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec3 dlit = vec3(0, 0, 0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index d805c9ea48..18616a9bb3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -90,7 +90,6 @@ void main()
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
- col.rgb = srgb_to_linear(col.rgb);
float fa = falloff+1.0;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
@@ -127,7 +126,7 @@ void main()
{
discard;
}
-//col.rgb = vec3(0);
+
frag_color.rgb = col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index f80f1a985a..7f2c603f87 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -90,7 +90,7 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- //diffuse.rgb = linear_to_srgb(diffuse.rgb);
+ diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 color = vec3(0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index 454af2a9bc..b2fa5d8a25 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -49,10 +49,6 @@ void main()
vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy);
vec4 c = mix(sunDiscA, sunDiscB, blend_factor);
- c.rgb = srgb_to_linear(c.rgb);
- c.rgb = clamp(c.rgb, vec3(0), vec3(1));
- c.rgb = pow(c.rgb, vec3(0.7f));
-
//c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 6f7e777d23..5e966293c6 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -48,15 +48,15 @@ void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
+
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index a0699affbf..3b4d358cfa 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -1,30 +1,37 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-vec3 getPositionEye()
-{
- return vec3(0,0,0);
-}
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
+
+vec3 getAmblitColor() { return vec3(0, 0, 0); }
+
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
+
+vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); }
+
+vec3 getSunlitColor() { return vec3(0, 0, 0); }
+
+vec3 getPositionEye() { return vec3(0, 0, 0); }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index bd1d150fc8..1fea2c3628 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -1,36 +1,56 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
-vec3 getPositionEye()
+vec3 additive_color;
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+vec3 position_eye;
+
+vec3 getSunlitColor() { return sunlit_color; }
+void setSunlitColor(vec3 v) { sunlit_color = v; }
+
+vec3 getAdditiveColor() { return additive_color; }
+void setAdditiveColor(vec3 v)
{
- return vec3(0,0,0);
+ additive_color = v;
+ vary_AdditiveColor = v;
}
-void setPositionEye(vec3 v)
+vec3 getAmblitColor() { return amblit_color; }
+void setAmblitColor(vec3 v) { amblit_color = v; }
+
+vec3 getAtmosAttenuation() { return atmos_attenuation; }
+void setAtmosAttenuation(vec3 v)
{
-
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}
+
+vec3 getPositionEye() { return position_eye; }
+void setPositionEye(vec3 v) { position_eye = v; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
index 5dc086ab1e..f83434b7ec 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
@@ -1,33 +1,38 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
VARYING vec3 vary_PositionEye;
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
+
+vec3 getSunlitColor() { return vec3(0, 0, 0); }
+
+vec3 getAmblitColor() { return vec3(0, 0, 0); }
+
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
+vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; }
+vec3 getPositionEye() { return vary_PositionEye; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
index e59eca265a..65d1176777 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
@@ -1,37 +1,51 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsWaterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
+
VARYING vec3 vary_PositionEye;
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+
+vec3 getSunlitColor() { return sunlit_color; }
+void setSunlitColor(vec3 v) { sunlit_color = v; }
+
+vec3 getAmblitColor() { return amblit_color; }
+void setAmblitColor(vec3 v) { amblit_color = v; }
-void setPositionEye(vec3 v)
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
+void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }
+
+vec3 getAtmosAttenuation() { return atmos_attenuation; }
+void setAtmosAttenuation(vec3 v)
{
- vary_PositionEye = v;
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}
+
+vec3 getPositionEye() { return vary_PositionEye; }
+void setPositionEye(vec3 v) { vary_PositionEye = v; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
index b9ae7a0226..5a41dc644a 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
@@ -51,7 +51,6 @@ void main()
// SL-9806 stars poke through
// c.a *= sun_fade;
- c.rgb = pow(c.rgb, vec3(0.7f));
c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
frag_color = c;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 5d7a28c359..1b7a1cc6ec 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -191,10 +191,6 @@ void main()
float da = dot(norm, lv);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
- // We can't switch to linear here unless we do it everywhere*
- // *gbuffer IS sRGB, convert to linear since this shader outputs linear
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec4 spec = texture2DRect(specularRect, frag.xy);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 1485c515a4..6841a8194f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -73,7 +73,21 @@ uniform float ice_level;
vec3 rainbow(float d)
{
- d = clamp(d, -1.0, 0.0);
+ // d is the dot product of view and sun directions, so ranging -1.0..1.0
+ // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
+ // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
+
+ // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
+ // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
+ // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
+ d = clamp(-0.575 - d, 0.0, 1.0);
+
+ // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
+ // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
+ // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
+ float interior_coord = max(0.0, d - 0.25) * 4.2857;
+ d = clamp(d, 0.0, 0.25) + interior_coord;
+
float rad = (droplet_radius - 5.0f) / 1024.0f;
return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index f4db53e0b7..7700d16007 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -87,8 +87,9 @@ void main()
float light_gamma = 1.0 / 1.3;
da = pow(da, light_gamma);
- vec4 diffuse = texture2DRect(diffuseRect, tc);
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec4 diffuse = texture2DRect(diffuseRect, tc);
+ diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 5ab0b5c5b4..774f537821 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -189,7 +189,7 @@ void main()
lv = normalize(lv);
float da = dot(norm, lv);
- vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb);
+ vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 dlit = vec3(0, 0, 0);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
index d758f85d71..07733bda18 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
@@ -1,5 +1,5 @@
/**
- * @file class2\wl\atmosphericVars.glsl
+ * @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index 75bf8730df..fa928d993e 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -26,9 +26,9 @@
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
+out vec4 frag_color;
#else
-#define frag_data gl_FragData
+#define frag_color gl_FragColor
#endif
/////////////////////////////////////////////////////////////////////////
@@ -126,8 +126,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
/// Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(color.rgb, alpha1);
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0,0,0,1);
+ frag_color = vec4(color.rgb, alpha1);
}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 1f881eb44b..97ffa9feef 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2\wl\cloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -75,8 +75,8 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
@@ -93,7 +93,7 @@ void main()
vary_texcoord2 = vary_texcoord0 * 16.;
vary_texcoord3 = vary_texcoord1 * 16.;
- // Get relative position
+ // Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
// fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
@@ -101,27 +101,27 @@ void main()
// Adj position vector to clamp altitude
if (rel_pos.y > 0.)
- {
+ {
rel_pos *= (max_y / rel_pos.y);
- }
+ }
if (rel_pos.y < 0.)
- {
+ {
rel_pos *= (-32000. / rel_pos.y);
- }
+ }
- // Can normalize then
+ // Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
+ // Calculate relative weights
vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
vec4 blue_weight = blue_density / combined_haze;
vec4 haze_weight = haze_density / combined_haze;
@@ -130,63 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
- // Distance
+ // Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
+ // compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
+ // Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
- // Add "minimum anti-solar illumination"
+ // Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Haze color below cloud
+ // Haze color below cloud
vec4 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // CLOUDS
+ // CLOUDS
+ sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
- // Cloud color out
+ // Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
- // needs this to compile on mac
- // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+ // needs this to compile on mac
+ //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // END CLOUDS
+ // END CLOUDS
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
index 6de01cb667..a0b082ed7c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
@@ -56,8 +56,23 @@ vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir
vec3 ColorFromRadiance(vec3 radiance);
vec3 rainbow(float d)
{
- float rad = (droplet_radius - 5.0f) / 1024.0f;
- return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+ // d is the dot product of view and sun directions, so ranging -1.0..1.0
+ // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
+ // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
+
+ // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
+ // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
+ // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
+ d = clamp(-0.575 - d, 0.0, 1.0);
+
+ // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
+ // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
+ // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
+ float interior_coord = max(0.0, d - 0.25) * 4.2857;
+ d = clamp(d, 0.0, 0.25) + interior_coord;
+
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
vec3 halo22(float d)
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index f518704e06..297925d0f0 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -89,6 +89,7 @@
#include "llsdutil_math.h"
#include "lllocationhistory.h"
#include "llfasttimerview.h"
+#include "lltelemetry.h"
#include "llvector4a.h"
#include "llviewermenufile.h"
#include "llvoicechannel.h"
@@ -255,9 +256,9 @@
// define a self-registering event API object
#include "llappviewerlistener.h"
-#if (LL_LINUX || LL_SOLARIS) && LL_GTK
+#if LL_LINUX && LL_GTK
#include "glib.h"
-#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK
+#endif // (LL_LINUX) && LL_GTK
#if LL_MSVC
// disable boost::lexical_cast warning
@@ -1326,39 +1327,8 @@ void LLAppViewer::initMaxHeapSize()
//F32 max_heap_size_gb = llmin(1.6f, (F32)gSavedSettings.getF32("MaxHeapSize")) ;
F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ;
- BOOL enable_mem_failure_prevention = (BOOL)gSavedSettings.getBOOL("MemoryFailurePreventionEnabled") ;
- LLMemory::initMaxHeapSizeGB(max_heap_size_gb, enable_mem_failure_prevention) ;
-}
-
-void LLAppViewer::checkMemory()
-{
- const static F32 MEMORY_CHECK_INTERVAL = 1.0f ; //second
- //const static F32 MAX_QUIT_WAIT_TIME = 30.0f ; //seconds
- //static F32 force_quit_timer = MAX_QUIT_WAIT_TIME + MEMORY_CHECK_INTERVAL ;
-
- if(!gGLManager.mDebugGPU)
- {
- return ;
- }
-
- if(MEMORY_CHECK_INTERVAL > mMemCheckTimer.getElapsedTimeF32())
- {
- return ;
- }
- mMemCheckTimer.reset() ;
-
- //update the availability of memory
- LLMemory::updateMemoryInfo() ;
-
- bool is_low = LLMemory::isMemoryPoolLow() ;
-
- LLPipeline::throttleNewMemoryAllocation(is_low) ;
-
- if(is_low)
- {
- LLMemory::logMemoryInfo() ;
- }
+ LLMemory::initMaxHeapSizeGB(max_heap_size_gb);
}
static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages");
@@ -1437,9 +1407,6 @@ bool LLAppViewer::doFrame()
//clear call stack records
LL_CLEAR_CALLSTACKS();
- //check memory availability information
- checkMemory() ;
-
{
pingMainloopTimeout("Main:MiscNativeWindowEvents");
@@ -1672,6 +1639,8 @@ bool LLAppViewer::doFrame()
LL_INFOS() << "Exiting main_loop" << LL_ENDL;
}
+ LLPROFILE_UPDATE();
+
return ! LLApp::isRunning();
}
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 5332fe2deb..11432346b1 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -233,7 +233,6 @@ private:
bool initConfiguration(); // Initialize settings from the command line/config file.
void initStrings(); // Initialize LLTrans machinery
bool initCache(); // Initialize local client cache.
- void checkMemory() ;
// We have switched locations of both Mac and Windows cache, make sure
// files migrate and old cache is cleared out.
@@ -312,8 +311,6 @@ private:
LLAllocator mAlloc;
- LLFrameTimer mMemCheckTimer;
-
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index 6f32aab851..dc487967fc 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -73,10 +73,6 @@ static void exceptionTerminateHandler()
int main( int argc, char **argv )
{
-#if LL_SOLARIS && defined(__sparc)
- asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC
-#endif
-
gArgC = argc;
gArgV = argv;
@@ -336,8 +332,6 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze)
cmd += gDirUtilp->getDirDelimiter();
#if LL_LINUX
cmd += "linux-crash-logger.bin";
-#elif LL_SOLARIS
- cmd += "solaris-crash-logger";
#else
# error Unknown platform
#endif
@@ -394,9 +388,6 @@ bool LLAppViewerLinux::beingDebugged()
{
static enum {unknown, no, yes} debugged = unknown;
-#if LL_SOLARIS
- return debugged == no; // BUG: fix this for Solaris
-#else
if (debugged == unknown)
{
pid_t ppid = getppid();
@@ -431,7 +422,6 @@ bool LLAppViewerLinux::beingDebugged()
}
return debugged == yes;
-#endif
}
void LLAppViewerLinux::initLoggingAndGetLastDuration()
diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp
index b8e6e81ee6..01790ad19e 100644
--- a/indra/newview/lldirpicker.cpp
+++ b/indra/newview/lldirpicker.cpp
@@ -37,7 +37,7 @@
#include "llviewercontrol.h"
#include "llwin32headerslean.h"
-#if LL_LINUX || LL_SOLARIS || LL_DARWIN
+#if LL_LINUX || LL_DARWIN
# include "llfilepicker.h"
#endif
@@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName()
return mFilePicker->getFirstFile();
}
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
LLDirPicker::LLDirPicker() :
mFileName(NULL),
diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h
index c7dba12130..52febe4523 100644
--- a/indra/newview/lldirpicker.h
+++ b/indra/newview/lldirpicker.h
@@ -78,7 +78,7 @@ private:
void buildDirname( void );
bool check_local_file_access_enabled();
-#if LL_LINUX || LL_SOLARIS || LL_DARWIN
+#if LL_LINUX || LL_DARWIN
// On Linux we just implement LLDirPicker on top of LLFilePicker
LLFilePicker *mFilePicker;
#endif
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 2219f20272..1da94f4698 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -912,22 +912,18 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
if (volume->getAvatar())
{
const LLVector3* av_box = volume->getAvatar()->getLastAnimExtents();
- LLVector3d cam_pos = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
- LLVector3 cam_region_pos = LLVector3(cam_pos - volume->getRegion()->getOriginGlobal());
-
- LLVector3 cam_to_box_offset = point_to_box_offset(cam_region_pos, av_box);
+ LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box);
mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f));
LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname()
<< " pos (ignored) " << pos
- << " cam pos " << cam_pos
- << " cam region pos " << cam_region_pos
+ << " cam pos " << cam_pos_from_agent
<< " box " << av_box[0] << "," << av_box[1]
<< " -> dist " << mDistanceWRTCamera
<< LL_ENDL;
mVObjp->updateLOD();
return;
}
-
}
else
{
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index d4e7f1600e..0c3d8f3098 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -226,7 +226,7 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
}
}
-void LLDrawPoolWLSky::renderStars(void) const
+void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_skybox(true, false);
@@ -266,6 +266,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
gGL.pushMatrix();
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
if (LLGLSLShader::sNoFixedFunction)
{
@@ -296,7 +297,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
}
-void LLDrawPoolWLSky::renderStarsDeferred(void) const
+void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_sky(true, false);
@@ -337,6 +338,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->bind(tex_b);
}
+ gGL.pushMatrix();
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)
@@ -355,6 +358,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredStarProgram.unbind();
+
+ gGL.popMatrix();
}
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
@@ -601,7 +606,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
renderSkyHazeDeferred(origin, camHeightLocal);
- renderStarsDeferred();
+ renderStarsDeferred(origin);
renderHeavenlyBodies();
renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
@@ -620,7 +625,7 @@ void LLDrawPoolWLSky::render(S32 pass)
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
renderSkyHaze(origin, camHeightLocal);
- renderStars();
+ renderStars(origin);
renderHeavenlyBodies();
renderSkyClouds(origin, camHeightLocal, cloud_shader);
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index a4f176d6db..324886ed42 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -78,8 +78,8 @@ private:
void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
- void renderStarsDeferred(void) const;
- void renderStars(void) const;
+ void renderStarsDeferred(const LLVector3& camPosLocal) const;
+ void renderStars(const LLVector3& camPosLocal) const;
void renderHeavenlyBodies();
};
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 89c20904c1..8b8273d183 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -56,13 +56,6 @@ LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 compon
{
llassert((1 <= components) && (components <= 4));
- if(gGLManager.mDebugGPU)
- {
- if(components == 3)
- {
- mComponents = 4 ; //convert to 32bits.
- }
- }
generateGLTexture();
llassert( 0 <= order && order < ORDER_COUNT );
@@ -211,7 +204,7 @@ void LLViewerDynamicTexture::postRender(BOOL success)
BOOL LLViewerDynamicTexture::updateAllInstances()
{
sNumRenders = 0;
- if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled)
+ if (gGLManager.mIsDisabled)
{
return TRUE;
}
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index d915a9fd26..2d4478aff5 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -771,12 +771,7 @@ void LLFeatureManager::applyBaseMasks()
maskFeatures("RAM256MB");
}
-#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast
-#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here?
- if (gSysCPU.getMHz() < 800)
-#else
if (gSysCPU.getMHz() < 1100)
-#endif
{
maskFeatures("CPUSlow");
}
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index b6fd70452e..3669fb1eeb 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -40,7 +40,7 @@
#include "llwindowsdl.h" // for some X/GTK utils to help with filepickers
#endif // LL_SDL
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
#include "llhttpconstants.h" // file picker uses some of thes constants on Linux
#endif
@@ -939,7 +939,7 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename,
}
//END LL_DARWIN
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
# if LL_GTK
@@ -1504,4 +1504,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking)
return FALSE;
}
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index b9c03f66a3..333398cd2a 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -906,7 +906,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks);
}
- return TRUE;
+ return TRUE;
}
/*virtual*/
@@ -1287,47 +1287,47 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl
void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod)
{
if (sInstance && sInstance->hasString(message))
- {
+ {
std::string str;
switch (lod)
- {
+{
case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break;
case LLModel::LOD_LOW: str = "LOD1 "; break;
case LLModel::LOD_MEDIUM: str = "LOD2 "; break;
case LLModel::LOD_PHYSICS: str = "PHYS "; break;
case LLModel::LOD_HIGH: str = "LOD3 "; break;
default: break;
- }
-
+}
+
LLStringUtil::format_map_t args_msg;
LLSD::map_const_iterator iter = args.beginMap();
LLSD::map_const_iterator end = args.endMap();
for (; iter != end; ++iter)
- {
+{
args_msg[iter->first] = iter->second.asString();
- }
+ }
str += sInstance->getString(message, args_msg);
sInstance->addStringToLogTab(str, flash);
- }
-}
+ }
+ }
// static
void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash)
-{
+ {
if (sInstance)
- {
+ {
sInstance->addStringToLogTab(str, flash);
- }
-}
+ }
+ }
// static
void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash)
-{
+ {
if (sInstance)
- {
+ {
sInstance->addStringToLogTab(strm.str(), flash);
- }
-}
+ }
+ }
void LLFloaterModelPreview::clearAvatarTab()
{
@@ -1338,9 +1338,9 @@ void LLFloaterModelPreview::clearAvatarTab()
joints_pos->deleteAllItems(); mSelectedJointName.clear();
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
- {
+{
mJointOverrides[i].clear();
- }
+ }
LLTextBox *joint_total_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0));
@@ -1349,34 +1349,34 @@ void LLFloaterModelPreview::clearAvatarTab()
LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr");
joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it
-}
+ }
void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
-{
+ {
S32 display_lod = mModelPreview->mPreviewLOD;
if (mModelPreview->mModel[display_lod].empty())
- {
+ {
mSelectedJointName.clear();
return;
- }
+ }
// Joints will be listed as long as they are listed in mAlternateBindMatrix
// even if they are for some reason identical to defaults.
// Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't.
if (mJointOverrides[display_lod].empty())
- {
+ {
// populate map
for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter)
- {
+ {
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- {
+ {
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
const LLMeshSkinInfo *skin = &model->mSkinInfo;
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed
if (bind_count > 0 && bind_count != joint_count)
- {
+ {
std::ostringstream out;
out << "Invalid joint overrides for model " << model->getName();
out << ". Amount of joints " << joint_count;
@@ -1385,68 +1385,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
addStringToLog(out.str(), true);
// Disable overrides for this model
bind_count = 0;
- }
+ }
if (bind_count > 0)
- {
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
+ {
const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation();
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview);
if (pJoint)
- {
+ {
// see how voavatar uses aboveJointPosThreshold
if (pJoint->aboveJointPosThreshold(joint_pos))
- {
+ {
// valid override
if (data.mPosOverrides.size() > 0
&& (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET))
- {
+ {
// File contains multiple meshes with conflicting joint offsets
// preview may be incorrect, upload result might wary (depends onto
// mesh_id that hasn't been generated yet).
data.mHasConflicts = true;
- }
+ }
data.mPosOverrides[model->getName()] = joint_pos;
- }
- else
- {
+ }
+ else
+ {
// default value, it won't be accounted for by avatar
data.mModelsNoOverrides.insert(model->getName());
- }
- }
- }
- }
- else
- {
+ }
+ }
+ }
+ }
+ else
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
+ {
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
data.mModelsNoOverrides.insert(model->getName());
}
}
- }
- }
- }
+ }
+ }
+ }
LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list");
if (joints_list->isEmpty())
- {
+ {
// Populate table
- std::map<std::string, std::string> joint_alias_map;
+ std::map<std::string, std::string> joint_alias_map;
mModelPreview->getJointAliases(joint_alias_map);
-
+
S32 conflicts = 0;
joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin();
joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end();
while (joint_iter != joint_end)
- {
+ {
const std::string& listName = joint_iter->first;
-
+
LLScrollListItem::Params item_params;
item_params.value(listName);
@@ -1454,38 +1454,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
cell_params.font = LLFontGL::getFontSansSerif();
cell_params.value = listName;
if (joint_alias_map.find(listName) == joint_alias_map.end())
- {
+ {
// Missing names
cell_params.color = LLColor4::red;
- }
+ }
if (joint_iter->second.mHasConflicts)
- {
+ {
// Conflicts
cell_params.color = LLColor4::orange;
conflicts++;
- }
+ }
if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0)
- {
+ {
cell_params.font.style = "BOLD";
- }
+ }
item_params.columns.add(cell_params);
joints_list->addRow(item_params, ADD_BOTTOM);
joint_iter++;
- }
+ }
joints_list->selectFirstItem();
LLScrollListItem *selected = joints_list->getFirstSelected();
if (selected)
- {
+{
mSelectedJointName = selected->getValue().asString();
- }
+ }
LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts));
joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size()));
- }
-}
+ }
+ }
//-----------------------------------------------------------------------------
// addStringToLogTab()
@@ -1493,52 +1493,52 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash)
{
if (str.empty())
- {
- return;
- }
+ {
+ return;
+ }
LLWString text = utf8str_to_wstring(str);
S32 add_text_len = text.length() + 1; // newline
S32 editor_max_len = mUploadLogText->getMaxTextLength();
if (add_text_len > editor_max_len)
- {
- return;
- }
+ {
+ return;
+ }
// Make sure we have space for new string
S32 editor_text_len = mUploadLogText->getLength();
if (editor_max_len < (editor_text_len + add_text_len)
&& mUploadLogText->getLineCount() <= 0)
- {
+ {
mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count
- }
+ }
while (editor_max_len < (editor_text_len + add_text_len))
- {
+ {
S32 shift = mUploadLogText->removeFirstLine();
if (shift > 0)
- {
+ {
// removed a line
editor_text_len -= shift;
- }
- else
- {
+}
+ else
+ {
//nothing to remove?
LL_WARNS() << "Failed to clear log lines" << LL_ENDL;
- break;
- }
- }
+ break;
+ }
+ }
mUploadLogText->appendText(str, true);
if (flash)
- {
+ {
LLPanel* panel = mTabContainer->getPanelByName("logs_panel");
if (mTabContainer->getCurrentPanel() != panel)
- {
+ {
mTabContainer->setTabPanelFlashing(panel, true);
- }
- }
-}
+ }
+ }
+ }
void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
{
@@ -1546,15 +1546,15 @@ void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost,
childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x));
childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y));
childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z));
-}
+ }
void LLFloaterModelPreview::setPreviewLOD(S32 lod)
-{
+ {
if (mModelPreview)
{
mModelPreview->setPreviewLOD(lod);
- }
-}
+ }
+ }
void LLFloaterModelPreview::onBrowseLOD(S32 lod)
{
@@ -1643,13 +1643,13 @@ void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod)
}
}
else
- {
+{
LLComboBox* lod_combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]);
if (lod_combo)
- {
+ {
lod_combo->setCurrentByIndex(0);
- }
- }
+ }
+}
}
void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp
index 7bfba2a6d7..a30c73768d 100644
--- a/indra/newview/llfloaterreporter.cpp
+++ b/indra/newview/llfloaterreporter.cpp
@@ -746,9 +746,6 @@ LLSD LLFloaterReporter::gatherReport()
const char* platform = "Mac";
#elif LL_LINUX
const char* platform = "Lnx";
-#elif LL_SOLARIS
- const char* platform = "Sol";
- const char* short_platform = "O:S";
#else
const char* platform = "???";
#endif
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 8fc2405f0a..0186c1943f 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2253,52 +2253,91 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
}
}
-void renderNormals(LLDrawable* drawablep)
+void renderNormals(LLDrawable *drawablep)
{
- LLVertexBuffer::unbind();
+ if (!drawablep->isVisible())
+ return;
- LLVOVolume* vol = drawablep->getVOVolume();
- if (vol)
- {
- LLVolume* volume = vol->getVolume();
- gGL.pushMatrix();
- gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLVertexBuffer::unbind();
- LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
+ LLVOVolume *vol = drawablep->getVOVolume();
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (vol)
+ {
+ LLVolume *volume = vol->getVolume();
- for (S32 j = 0; j < face.mNumVertices; ++j)
- {
- gGL.begin(LLRender::LINES);
- LLVector4a n,p;
-
- n.setMul(face.mNormals[j], scale);
- p.setAdd(face.mPositions[j], n);
-
- gGL.diffuseColor4f(1,1,1,1);
- gGL.vertex3fv(face.mPositions[j].getF32ptr());
- gGL.vertex3fv(p.getF32ptr());
-
- if (face.mTangents)
- {
- n.setMul(face.mTangents[j], scale);
- p.setAdd(face.mPositions[j], n);
-
- gGL.diffuseColor4f(0,1,1,1);
- gGL.vertex3fv(face.mPositions[j].getF32ptr());
- gGL.vertex3fv(p.getF32ptr());
- }
- gGL.end();
- }
- }
+ // Drawable's normals & tangents are stored in model space, i.e. before any scaling is applied.
+ //
+ // SL-13490, using pos + normal to compute the 2nd vertex of a normal line segment doesn't
+ // work when there's a non-uniform scale in the mix. Normals require MVP-inverse-transpose
+ // transform. We get that effect here by pre-applying the inverse scale (twice, because
+ // one forward scale will be re-applied via the MVP in the vertex shader)
- gGL.popMatrix();
- }
+ LLVector3 scale_v3 = vol->getScale();
+ float scale_len = scale_v3.length();
+ LLVector4a obj_scale(scale_v3.mV[VX], scale_v3.mV[VY], scale_v3.mV[VZ]);
+ obj_scale.normalize3();
+
+ // Normals &tangent line segments get scaled along with the object. Divide by scale length
+ // to keep the as-viewed lengths (relatively) constant with the debug setting length
+ float draw_length = gSavedSettings.getF32("RenderDebugNormalScale") / scale_len;
+
+ // Create inverse-scale vector for normals
+ LLVector4a inv_scale(1.0 / scale_v3.mV[VX], 1.0 / scale_v3.mV[VY], 1.0 / scale_v3.mV[VZ]);
+ inv_scale.mul(inv_scale); // Squared, to apply inverse scale twice
+ inv_scale.normalize3fast();
+
+ gGL.pushMatrix();
+ gGL.multMatrix((F32 *) vol->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &face = volume->getVolumeFace(i);
+
+ gGL.flush();
+ gGL.diffuseColor4f(1, 1, 0, 1);
+ gGL.begin(LLRender::LINES);
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a n, p;
+
+ n.setMul(face.mNormals[j], 1.0);
+ n.mul(inv_scale); // Pre-scale normal, so it's left with an inverse-transpose xform after MVP
+ n.normalize3fast();
+ n.mul(draw_length);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ gGL.end();
+
+ // Tangents are simple vectors and do not require reorientation via pre-scaling
+ if (face.mTangents)
+ {
+ gGL.flush();
+ gGL.diffuseColor4f(0, 1, 1, 1);
+ gGL.begin(LLRender::LINES);
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a t, p;
+
+ t.setMul(face.mTangents[j], 1.0f);
+ t.normalize3fast();
+ t.mul(draw_length);
+ p.setAdd(face.mPositions[j], t);
+
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ gGL.end();
+ }
+ }
+
+ gGL.popMatrix();
+ }
}
S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 17777c3ceb..7a2eb45ab9 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -176,6 +176,7 @@
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
+#include "lltelemetry.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
@@ -527,6 +528,8 @@ bool idle_startup()
}
#if LL_WINDOWS
+ LLPROFILE_STARTUP();
+
// On the windows dev builds, unpackaged, the message.xml file will
// be located in indra/build-vc**/newview/<config>/app_settings.
std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp
new file mode 100644
index 0000000000..0c63e2fede
--- /dev/null
+++ b/indra/newview/lltelemetry.cpp
@@ -0,0 +1,145 @@
+ /**
+ * @file lltelemetry.cpp
+ * @brief Wrapper for Rad Game Tools Telemetry
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lltelemetry.h"
+
+#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER
+ #if LL_WINDOWS
+ #include "llwin32headers.h"
+
+ // build-vc120-64\packages\lib\release
+ // build-vc150-64\packages\lib\release
+ #ifdef _MSC_VER
+ #pragma comment(lib,"rad_tm_win64.lib")
+ #else
+ #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows"
+ #endif
+ #endif // LL_WINDOWS
+
+ #if LL_DARWIN
+ #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin"
+ #endif
+
+ #if LL_LINUX
+ #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux"
+ #endif
+
+//
+// local consts
+//
+static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024;
+
+//
+// local globals
+//
+static char *gTelemetryBufferPtr = NULL; // Telemetry
+
+static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] =
+{
+ "Telemetry pass: connected" // TM_OK
+ , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED
+ , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM
+ , "Telemetry FAIL: DLL not found" // TMERR_NULL_API
+ , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES
+ , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED
+ , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME
+ , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT
+ , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK
+ , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN
+ , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL
+ , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE
+ , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED
+ , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen()
+ , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION
+ , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER
+ , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED
+ , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED
+ , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED
+ , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED
+};
+
+//
+// exported functionality
+//
+
+void telemetry_shutdown()
+{
+ #if LL_WINDOWS
+ if (gTelemetryBufferPtr)
+ {
+ tmClose(0);
+ tmShutdown();
+
+ delete[] gTelemetryBufferPtr;
+ gTelemetryBufferPtr = NULL;
+ }
+ #endif
+}
+
+void telemetry_startup()
+{
+ #if LL_WINDOWS
+ tmLoadLibrary(TM_RELEASE); // Loads .dll
+
+ gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ];
+ tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr);
+
+ tm_error telemetry_status = tmOpen(
+ 0, // unused
+ "SecondLife", // app name
+ __DATE__ " " __TIME__, // build identifier
+ "localhost", // server name (or filename)
+ TMCT_TCP, // connection type (or TMCT_FILE)
+ 4719, // port
+ TMOF_INIT_NETWORKING, // open flags
+ 250 ); // timeout ms
+
+ if (telemetry_status == TMERR_UNKNOWN)
+ {
+ LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL;
+ }
+ else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED))
+ {
+ LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL;
+ free(gTelemetryBufferPtr);
+ gTelemetryBufferPtr = NULL;
+ }
+ #endif // LL_WINDOWS
+}
+
+// Called after we render a frame
+void telemetry_update()
+{
+ #if LL_WINDOWS
+ if (gTelemetryBufferPtr)
+ {
+ tmTick(0);
+ }
+ #endif
+}
+#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h
new file mode 100644
index 0000000000..a73e5fcfa2
--- /dev/null
+++ b/indra/newview/lltelemetry.h
@@ -0,0 +1,81 @@
+/**
+ * @file lltelemetry.h
+ * @brief Wrapper for Rad Game Tools Telemetry
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*
+To use:
+
+1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below
+
+2. Include this header file
+ #include "lltelemetry.h"
+
+3. Add zones to the functions you wish to profile
+ void onFoo()
+ {
+ LLPROFILE_ZONE("Foo");
+ }
+*/
+//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1
+
+// Default NO local telemetry profiling
+#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER
+ #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0
+ #define LLPROFILE_SHUTDOWN( ...) {}
+ #define LLPROFILE_STARTUP( ...) {}
+ #define LLPROFILE_UPDATE( ...) {}
+
+ #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b)
+ #define LLPROFILE_ENTER(name)
+ #define LLPROFILE_ENTER_FORMAT(format, ...)
+ #define LLPROFILE_FUNCTION
+ #define LLPROFILE_LEAVE()
+ #define LLPROFILE_THREAD_NAME(name)
+ #define LLPROFILE_ZONE(name)
+ #define LLPROFILE_ZONE_FORMAT(format, ...)
+#else
+ #include <rad_tm.h>
+
+ #define LLPROFILE_SHUTDOWN telemetry_shutdown
+ #define LLPROFILE_STARTUP telemetry_startup
+ #define LLPROFILE_UPDATE telemetry_update
+
+ #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b)
+ #define LLPROFILE_ENTER(name) tmEnter(0, 0, name)
+ #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__)
+ #define LLPROFILE_FUNCTION tmFunction(0, 0)
+ #define LLPROFILE_LEAVE() tmLeave(0)
+ #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name)
+ #define LLPROFILE_ZONE(name) tmZone(0, 0, name)
+ #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__)
+#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
+
+//
+// exported functionality
+//
+
+extern void telemetry_startup();
+extern void telemetry_shutdown();
+extern void telemetry_update(); // called after every frame update
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d314b1477a..6d939fbe21 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -753,10 +753,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glViewport(0,0,512,512);
LLVOAvatar::updateFreezeCounter() ;
- if(!LLPipeline::sMemAllocationThrottled)
- {
- LLVOAvatar::updateImpostors();
- }
+ LLVOAvatar::updateImpostors();
set_current_projection(proj);
set_current_modelview(mod);
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp
index a448a95904..9653e80b53 100644
--- a/indra/newview/llviewerjoint.cpp
+++ b/indra/newview/llviewerjoint.cpp
@@ -143,8 +143,10 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
//----------------------------------------------------------------
for (LLJoint* j : mChildren)
{
- LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(j);
- F32 jointLOD = joint ? joint->getLOD() : 0;
+ // LLViewerJoint is derived from LLAvatarJoint,
+ // all children of LLAvatarJoint are assumed to be LLAvatarJoint
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(j);
+ F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index fdfd22c117..63ad708e59 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -56,7 +56,7 @@
#include "m4math.h"
#include "llmatrix4a.h"
-#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS
+#if !LL_DARWIN && !LL_LINUX
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 20a22ba45e..ca01bb46aa 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -3314,13 +3314,6 @@ void LLViewerLODTexture::processTextureStats()
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
}
- else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions.
- {
- if(scaleDown())
- {
- mDesiredDiscardLevel = mCachedRawDiscardLevel;
- }
- }
}
bool LLViewerLODTexture::scaleDown()
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index bea4f2e4a5..00e5a653a4 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -313,6 +313,99 @@ RecordToChatConsole::RecordToChatConsole():
////////////////////////////////////////////////////////////////////////////
//
+// Print Utility
+//
+
+// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string:
+//
+// s#.####
+//
+// Where:
+// s sign character; space if x is positiv, minus if negative
+// # decimal digits
+//
+// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign.
+// NOTE: This does NOT null terminate the output
+void normalized_float_to_string(const float x, char *out_str)
+{
+ static const unsigned char DECIMAL_BCD2[] =
+ {
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
+ 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
+ 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
+ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
+ 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
+ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79,
+ 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89,
+ 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99
+ };
+
+ int neg = (x < 0);
+ int rem = neg
+ ? (int)(x * -10000.)
+ : (int)(x * 10000.);
+
+ int d10 = rem % 100; rem /= 100;
+ int d32 = rem % 100; rem /= 100;
+
+ out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF);
+ out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF);
+ out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF);
+ out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF);
+ out_str[2] = '.';
+ out_str[1] = '0' + (rem & 1);
+ out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case
+}
+
+// normalized float
+// printf("%-.4f %-.4f %-.4f")
+// Params:
+// float &matrix_row[4]
+// int matrix_cell_index
+// string out_buffer (size 32)
+// Note: The buffer is assumed to be pre-filled with spaces
+#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \
+ normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \
+ normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \
+ normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \
+ out_buffer[31] = 0;
+
+
+// regular float
+// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]);
+// Params:
+// float &matrix_row[4]
+// int matrix_cell_index
+// char out_buffer[32]
+// Note: The buffer is assumed to be pre-filled with spaces
+#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \
+ static const char *format[3] = { \
+ "%-8.2f" , /* 0 */ \
+ "> 99K ", /* 1 */ \
+ "< -99K " /* 2 */ \
+ }; \
+ \
+ F32 temp_0 = matrix_row[i+0]; \
+ F32 temp_1 = matrix_row[i+1]; \
+ F32 temp_2 = matrix_row[i+2]; \
+ \
+ U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \
+ U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \
+ U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \
+ \
+ if (temp_0 < 0.f) out_buffer[ 0] = '-'; \
+ if (temp_1 < 0.f) out_buffer[11] = '-'; \
+ if (temp_2 < 0.f) out_buffer[22] = '-'; \
+ \
+ sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \
+ sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \
+ sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \
+}
+
+////////////////////////////////////////////////////////////////////////////
+//
// LLDebugText
//
@@ -333,7 +426,11 @@ private:
typedef std::vector<Line> line_list_t;
line_list_t mLineList;
LLColor4 mTextColor;
-
+
+ LLColor4 mBackColor;
+ LLRect mBackRectCamera1;
+ LLRect mBackRectCamera2;
+
void addText(S32 x, S32 y, const std::string &text)
{
mLineList.push_back(Line(text, x, y));
@@ -375,11 +472,22 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- S32 xpos = mWindow->getWorldViewWidthScaled() - 400;
+ S32 x_right = mWindow->getWorldViewWidthScaled();
+ S32 xpos = x_right - 400;
xpos = llmax(xpos, 0);
S32 ypos = 64;
const S32 y_inc = 20;
+ // Camera matrix text is hard to see again a white background
+ // Add a dark background underneath the matrices for readability (contrast)
+ mBackRectCamera1.mLeft = xpos;
+ mBackRectCamera1.mRight = x_right;
+ mBackRectCamera1.mTop = -1;
+ mBackRectCamera1.mBottom = -1;
+ mBackRectCamera2 = mBackRectCamera1;
+
+ mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" );
+
clearText();
if (gSavedSettings.getBOOL("DebugShowTime"))
@@ -715,48 +823,45 @@ public:
}
if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
{
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
- ypos += y_inc;
+ char camera_lines[8][32];
+ memset(camera_lines, ' ', sizeof(camera_lines));
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
- ypos += y_inc;
+ // Projection last column is always <0,0,-1.0001,0>
+ // Projection last row is always <0,0,-0.2>
+ mBackRectCamera1.mBottom = ypos - y_inc + 2;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2;
addText(xpos, ypos, "Projection Matrix");
ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
- ypos += y_inc;
+ // View last column is always <0,0,0,1>
+ MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc;
addText(xpos, ypos, "View Matrix");
ypos += y_inc;
}
// disable use of glReadPixels which messes up nVidia nSight graphics debugging
- if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport)
- {
- U8 color[4];
- LLCoordGL coord = gViewerWindow->getCurrentMouse();
- glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
- addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
- ypos += y_inc;
- }
+ if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport)
+ {
+ U8 color[4];
+ LLCoordGL coord = gViewerWindow->getCurrentMouse();
- // only display these messages if we are actually rendering beacons at this moment
+ // Convert x,y to raw pixel coords
+ S32 x_raw = llround(coord.mX * gViewerWindow->getWindowWidthRaw() / (F32) gViewerWindow->getWindowWidthScaled());
+ S32 y_raw = llround(coord.mY * gViewerWindow->getWindowHeightRaw() / (F32) gViewerWindow->getWindowHeightScaled());
+
+ glReadPixels(x_raw, y_raw, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color);
+ addText(xpos, ypos, llformat("Pixel <%1d, %1d> R:%1d G:%1d B:%1d A:%1d", x_raw, y_raw, color[0], color[1], color[2], color[3]));
+ ypos += y_inc;
+ }
+
+ // only display these messages if we are actually rendering beacons at this moment
if (LLPipeline::getRenderBeacons() && LLFloaterReg::instanceVisible("beacons"))
{
if (LLPipeline::getRenderMOAPBeacons())
@@ -883,6 +988,18 @@ public:
void draw()
{
LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT);
+
+ // Camera matrix text is hard to see again a white background
+ // Add a dark background underneath the matrices for readability (contrast)
+ if (mBackRectCamera1.mTop >= 0)
+ {
+ mBackColor.setAlpha( 0.75f );
+ gl_rect_2d(mBackRectCamera1, mBackColor, true);
+
+ mBackColor.setAlpha( 0.66f );
+ gl_rect_2d(mBackRectCamera2, mBackColor, true);
+ }
+
for (line_list_t::iterator iter = mLineList.begin();
iter != mLineList.end(); ++iter)
{
@@ -891,7 +1008,6 @@ public:
LLFontGL::LEFT, LLFontGL::TOP,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
- mLineList.clear();
}
};
@@ -1807,8 +1923,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
ms_sleep(5000) ; //wait for 5 seconds.
LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
-#if LL_LINUX || LL_SOLARIS
- LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
+#if LL_LINUX
+ LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information."
<< LL_ENDL;
#else
LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
@@ -4679,10 +4795,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
return FALSE;
}
//check if there is enough memory for the snapshot image
- if(LLPipeline::sMemAllocationThrottled)
- {
- return FALSE ; //snapshot taking is disabled due to memory restriction.
- }
if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K
{
if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3))
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index a8d668420e..e88c05616d 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -359,7 +359,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() :
// gMuteListp->addObserver(&mutelist_listener);
-#if LL_DARWIN || LL_LINUX || LL_SOLARIS
+#if LL_DARWIN || LL_LINUX
// HACK: THIS DOES NOT BELONG HERE
// When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us.
// This should cause us to ignore SIGPIPE and handle the error through proper channels.
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 15738c618c..46c8c5b11a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -129,6 +129,16 @@
//
#define MATERIALS_IN_REFLECTIONS 0
+// NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+// NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables.
+// const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2;
+ const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1;
+ const S32 WATER_REFLECT_MINIMAL = 0;
+// const S32 WATER_REFLECT_TERRAIN = 1;
+ const S32 WATER_REFLECT_STATIC_OBJECTS = 2;
+ const S32 WATER_REFLECT_AVATARS = 3;
+ const S32 WATER_REFLECT_EVERYTHING = 4;
+
bool gShiftFrame = false;
//cached settings
@@ -348,7 +358,6 @@ bool LLPipeline::sRenderFrameTest = false;
bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
-bool LLPipeline::sMemAllocationThrottled = false;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
bool LLPipeline::sRenderingHUDs;
@@ -718,24 +727,6 @@ void LLPipeline::destroyGL()
static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
-//static
-void LLPipeline::throttleNewMemoryAllocation(bool disable)
-{
- if(sMemAllocationThrottled != disable)
- {
- sMemAllocationThrottled = disable ;
-
- if(sMemAllocationThrottled)
- {
- //send out notification
- LLNotification::Params params("LowMemory");
- LLNotifications::instance().add(params);
-
- //release some memory.
- }
- }
-}
-
void LLPipeline::requestResizeScreenTexture()
{
gResizeScreenTexture = TRUE;
@@ -9269,30 +9260,29 @@ inline float sgn(float a)
}
void LLPipeline::generateWaterReflection(LLCamera& camera_in)
-{
- if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- bool skip_avatar_update = false;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
- {
- skip_avatar_update = true;
- }
-
- LLCamera camera = camera_in;
+{
+ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ bool skip_avatar_update = false;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ skip_avatar_update = true;
+ }
+ LLCamera camera = camera_in;
camera.setFar(camera_in.getFar() * 0.75f);
bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
- LLPipeline::sReflectionRender = true;
-
- gPipeline.pushRenderTypeMask();
+ LLPipeline::sReflectionRender = true;
+
+ gPipeline.pushRenderTypeMask();
glh::matrix4f saved_modelview = get_current_modelview();
glh::matrix4f saved_projection = get_current_projection();
- glh::matrix4f mat;
+ glh::matrix4f mat;
- S32 detail = RenderReflectionDetail;
+ S32 reflection_detail = RenderReflectionDetail;
F32 water_height = gAgent.getRegion()->getWaterHeight();
F32 camera_height = camera_in.getOrigin().mV[VZ];
@@ -9306,32 +9296,34 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point);
- //plane params
+ //plane params
LLPlane plane;
- LLVector3 pnorm;
- S32 water_clip = 0;
+ LLVector3 pnorm;
+ S32 water_clip = 0;
if (!camera_is_underwater)
- { //camera is above water, clip plane points up
- pnorm.setVec(0,0,1);
+ {
+ //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
plane.setVec(pnorm, -water_height);
water_clip = 1;
- }
- else
- { //camera is below water, clip plane points down
- pnorm = LLVector3(0,0,-1);
+ }
+ else
+ {
+ //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
plane.setVec(pnorm, water_height);
water_clip = -1;
- }
+ }
S32 occlusion = LLPipeline::sUseOcclusion;
- //disable occlusion culling for reflection map for now
- LLPipeline::sUseOcclusion = 0;
+ //disable occlusion culling for reflection map for now
+ LLPipeline::sUseOcclusion = 0;
if (!camera_is_underwater)
- { //generate planar reflection map
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+ {
+ //generate planar reflection map
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -9344,9 +9336,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
mReflectionModelView = mat;
set_current_modelview(mat);
- gGL.loadMatrix(mat.m);
+ gGL.loadMatrix(mat.m);
- LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
glh::vec3f origin(0, 0, 0);
glh::matrix4f inv_mat = mat.inverse();
@@ -9354,10 +9346,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
camera.setOrigin(origin.v);
- glCullFace(GL_FRONT);
+ glCullFace(GL_FRONT);
- if (LLDrawPoolWater::sNeedsReflectionUpdate)
- {
+ if (LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
mWaterRef.bindTarget();
@@ -9367,106 +9359,127 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, false);
mWaterRef.getViewport(gGLViewport);
- //initial sky pass (no user clip plane)
- { //mask out everything but the sky
- gPipeline.pushRenderTypeMask();
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
+ //initial sky pass (no user clip plane)
+ //mask out everything but the sky
+ gPipeline.pushRenderTypeMask();
+ {
+ if (reflection_detail >= WATER_REFLECT_MINIMAL)
+ {
+ gPipeline.andRenderTypeMask(
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+ }
+ else
+ {
+ gPipeline.andRenderTypeMask(
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+ }
updateCull(camera, mSky);
stateSort(camera, mSky);
- renderGeom(camera, TRUE);
-
- gPipeline.popRenderTypeMask();
- }
+ renderGeom(camera, TRUE);
+ }
+ gPipeline.popRenderTypeMask();
- gPipeline.pushRenderTypeMask();
+ if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
+ {
+ gPipeline.pushRenderTypeMask();
+ {
+ clearRenderTypeMask(
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ if (reflection_detail > WATER_REFLECT_MINIMAL)
+ { //mask out selected geometry based on reflection detail
+ if (reflection_detail < WATER_REFLECT_EVERYTHING)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
+ if (reflection_detail < WATER_REFLECT_AVATARS)
+ {
+ clearRenderTypeMask(
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ END_RENDER_TYPES);
+ if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
+ }
+ }
+ }
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- if (detail > 0)
- { //mask out selected geometry based on reflection detail
- if (detail < 4)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES);
- if (detail < 2)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
- }
- }
- }
+ LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
+ LLGLDisable cull(GL_CULL_FACE);
+ updateCull(camera, mReflectedObjects, -water_clip, &plane);
+ stateSort(camera, mReflectedObjects);
+ renderGeom(camera);
+ }
+ }
+ gPipeline.popRenderTypeMask();
+ }
- LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
- LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, mReflectedObjects, -water_clip, &plane);
- stateSort(camera, mReflectedObjects);
- renderGeom(camera);
- }
- gPipeline.popRenderTypeMask();
mWaterRef.flush();
- }
+ }
- glCullFace(GL_BACK);
+ glCullFace(GL_BACK);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
+ gGL.popMatrix();
+
set_current_modelview(saved_modelview);
- }
+ }
//LLPipeline::sUseOcclusion = occlusion;
- camera.setOrigin(camera_in.getOrigin());
- //render distortion map
- static bool last_update = true;
- if (last_update)
- {
+ camera.setOrigin(camera_in.getOrigin());
+ //render distortion map
+ static bool last_update = true;
+ if (last_update)
+ {
gPipeline.pushRenderTypeMask();
- camera.setFar(camera_in.getFar());
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- END_RENDER_TYPES);
+ camera.setFar(camera_in.getFar());
+ clearRenderTypeMask(
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
// intentionally inverted so that distortion map contents (objects under the water when we're above it)
// will properly include water fog effects
LLPipeline::sUnderWaterRender = !camera_is_underwater;
- if (LLPipeline::sUnderWaterRender)
- {
+ if (LLPipeline::sUnderWaterRender)
+ {
clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- END_RENDER_TYPES);
- }
- LLViewerCamera::updateFrustumPlanes(camera);
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
+ }
+ LLViewerCamera::updateFrustumPlanes(camera);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate)
{
LLPipeline::sDistortionRender = true;
LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
-
mWaterDis.bindTarget();
- mWaterDis.getViewport(gGLViewport);
-
+ mWaterDis.getViewport(gGLViewport);
+
gGL.setColorMask(true, true);
mWaterDis.clear();
gGL.setColorMask(true, false);
@@ -9478,66 +9491,69 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPlane plane(-pnorm, water_dist);
LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
+ gGL.setColorMask(true, true);
+ mWaterDis.clear();
+ gGL.setColorMask(true, false);
// ignore clip plane if we're underwater and viewing distortion map of objects above waterline
if (camera_is_underwater)
- {
+ {
clip_plane.disable();
- }
+ }
- updateCull(camera, mRefractedObjects, water_clip, &plane);
- stateSort(camera, mRefractedObjects);
- renderGeom(camera);
+ if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
+ {
+ updateCull(camera, mRefractedObjects, water_clip, &plane);
+ stateSort(camera, mRefractedObjects);
+ renderGeom(camera);
+ }
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- LLWorld::getInstance()->renderPropertyLines();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ LLWorld::getInstance()->renderPropertyLines();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
mWaterDis.flush();
- }
+ }
LLPipeline::sDistortionRender = false;
-
+
gPipeline.popRenderTypeMask();
- }
- last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+ }
+ last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
gPipeline.popRenderTypeMask();
LLPipeline::sUseOcclusion = occlusion;
LLPipeline::sUnderWaterRender = false;
- LLPipeline::sReflectionRender = false;
+ LLPipeline::sReflectionRender = false;
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
- if (!LLRenderTarget::sUseFBO)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- glClearColor(0.f, 0.f, 0.f, 0.f);
- gViewerWindow->setup3DViewport();
-
- LLGLState::checkStates();
+ if (!LLRenderTarget::sUseFBO)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ gViewerWindow->setup3DViewport();
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
+ LLGLState::checkStates();
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- }
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ }
}
glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 52fd51cd80..0eaa6b141d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -414,10 +414,6 @@ public:
static void updateRenderDeferred();
static void refreshCachedSettings();
- static void throttleNewMemoryAllocation(bool disable);
-
-
-
void addDebugBlip(const LLVector3& position, const LLColor4& color);
void hidePermanentObjects( std::vector<U32>& restoreList );
@@ -600,7 +596,6 @@ public:
static bool sRenderAttachedLights;
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
- static bool sMemAllocationThrottled;
static S32 sVisibleLightCount;
static F32 sMinRenderSize;
static bool sRenderingHUDs;
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index e282f1b179..3cc99b28c9 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -724,6 +724,14 @@
name="Reflections"
width="150">
<combo_box.item
+ label="None; opaque"
+ name="0"
+ value="-2"/>
+ <combo_box.item
+ label="None; transparent"
+ name="0"
+ value="-1"/>
+ <combo_box.item
label="Minimal"
name="0"
value="0"/>