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-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl2
-rw-r--r--indra/newview/lldrawpoolavatar.cpp8
2 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 2745d5fd95..43ed41a205 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -26,7 +26,7 @@
ATTRIBUTE vec4 weight4;
-uniform mat4 matrixPalette[64];
+uniform mat4 matrixPalette[32];
mat4 getObjectSkinnedTransform()
{
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 69f10cd4df..c7ffef18db 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1587,9 +1587,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{ //upload matrix palette to shader
- LLMatrix4 mat[64];
+ LLMatrix4 mat[32];
- for (U32 i = 0; i < skin->mJointNames.size(); ++i)
+ U32 count = llmin(skin->mJointNames.size(), (U32) 32);
+
+ for (U32 i = 0; i < count; ++i)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
if (joint)
@@ -1602,7 +1604,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
- skin->mJointNames.size(),
+ count,
FALSE,
(GLfloat*) mat[0].mMatrix);