diff options
Diffstat (limited to 'indra/newview')
397 files changed, 23974 insertions, 15232 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 9eee5338ec..4dc8eaedaf 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -56,6 +56,7 @@ include(UnixInstall) include(ViewerMiscLibs) include(ViewerManager) include(VisualLeakDetector) +include(VulkanGltf) include(ZLIBNG) include(URIPARSER) @@ -187,6 +188,7 @@ set(viewer_SOURCE_FILES lldrawpoolbump.cpp lldrawpoolground.cpp lldrawpoolmaterials.cpp + lldrawpoolpbropaque.cpp lldrawpoolsimple.cpp lldrawpoolsky.cpp lldrawpoolterrain.cpp @@ -206,6 +208,7 @@ set(viewer_SOURCE_FILES llfasttimerview.cpp llfavoritesbar.cpp llfeaturemanager.cpp + llfetchedgltfmaterial.cpp llfilepicker.cpp llfilteredwearablelist.cpp llfirstuse.cpp @@ -323,7 +326,6 @@ set(viewer_SOURCE_FILES llfloatertelehub.cpp llfloatertestinspectors.cpp llfloatertestlistview.cpp - llfloatertexturefetchdebugger.cpp llfloatertools.cpp llfloatertopobjects.cpp llfloatertos.cpp @@ -345,6 +347,7 @@ set(viewer_SOURCE_FILES llgesturemgr.cpp llgiveinventory.cpp llglsandbox.cpp + llgltfmateriallist.cpp llgroupactions.cpp llgroupiconctrl.cpp llgrouplist.cpp @@ -394,6 +397,7 @@ set(viewer_SOURCE_FILES lllistcontextmenu.cpp lllistview.cpp lllocalbitmaps.cpp + lllocalgltfmaterials.cpp lllocationhistory.cpp lllocationinputctrl.cpp lllogchat.cpp @@ -406,6 +410,7 @@ set(viewer_SOURCE_FILES llmaniptranslate.cpp llmarketplacefunctions.cpp llmarketplacenotifications.cpp + llmaterialeditor.cpp llmaterialmgr.cpp llmediactrl.cpp llmediadataclient.cpp @@ -547,6 +552,8 @@ set(viewer_SOURCE_FILES llproductinforequest.cpp llprogressview.cpp llrecentpeople.cpp + llreflectionmap.cpp + llreflectionmapmanager.cpp llregioninfomodel.cpp llregionposition.cpp llremoteparcelrequest.cpp @@ -603,6 +610,7 @@ set(viewer_SOURCE_FILES lltextureinfodetails.cpp lltexturestats.cpp lltextureview.cpp + lltinygltfhelper.cpp lltoast.cpp lltoastalertpanel.cpp lltoastgroupnotifypanel.cpp @@ -825,6 +833,7 @@ set(viewer_HEADER_FILES lldrawpoolavatar.h lldrawpoolbump.h lldrawpoolmaterials.h + lldrawpoolpbropaque.h lldrawpoolground.h lldrawpoolsimple.h lldrawpoolsky.h @@ -845,6 +854,7 @@ set(viewer_HEADER_FILES llfasttimerview.h llfavoritesbar.h llfeaturemanager.h + llfetchedgltfmaterial.h llfilepicker.h llfilteredwearablelist.h llfirstuse.h @@ -965,7 +975,6 @@ set(viewer_HEADER_FILES llfloatertelehub.h llfloatertestinspectors.h llfloatertestlistview.h - llfloatertexturefetchdebugger.h llfloatertools.h llfloatertopobjects.h llfloatertos.h @@ -986,6 +995,7 @@ set(viewer_HEADER_FILES llgesturelistener.h llgesturemgr.h llgiveinventory.h + llgltfmateriallist.h llgroupactions.h llgroupiconctrl.h llgrouplist.h @@ -1034,6 +1044,7 @@ set(viewer_HEADER_FILES lllistcontextmenu.h lllistview.h lllocalbitmaps.h + lllocalgltfmaterials.h lllocationhistory.h lllocationinputctrl.h lllogchat.h @@ -1046,6 +1057,7 @@ set(viewer_HEADER_FILES llmaniptranslate.h llmarketplacefunctions.h llmarketplacenotifications.h + llmaterialeditor.h llmaterialmgr.h llmediactrl.h llmediadataclient.h @@ -1174,6 +1186,8 @@ set(viewer_HEADER_FILES llproductinforequest.h llprogressview.h llrecentpeople.h + llreflectionmap.h + llreflectionmapmanager.h llregioninfomodel.h llregionposition.h llremoteparcelrequest.h @@ -1234,6 +1248,7 @@ set(viewer_HEADER_FILES lltextureinfodetails.h lltexturestats.h lltextureview.h + lltinygltfhelper.h lltoast.h lltoastalertpanel.h lltoastgroupnotifypanel.h @@ -1675,18 +1690,23 @@ set_source_files_properties(${viewer_XUI_FILES} list(APPEND viewer_SOURCE_FILES ${viewer_XUI_FILES}) +file(GLOB_RECURSE viewer_SHADER_FILES LIST_DIRECTORIES TRUE + ${CMAKE_CURRENT_SOURCE_DIR}/app_settings/shaders/*.glsl) +source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/app_settings/shaders PREFIX "Shaders" FILES ${viewer_SHADER_FILES}) +set_source_files_properties(${viewer_SHADER_FILES} + PROPERTIES HEADER_FILE_ONLY TRUE) +list(APPEND viewer_SOURCE_FILES ${viewer_SHADER_FILES}) + + set(viewer_APPSETTINGS_FILES app_settings/anim.ini app_settings/cmd_line.xml app_settings/commands.xml app_settings/grass.xml - app_settings/high_graphics.xml app_settings/ignorable_dialogs.xml app_settings/key_bindings.xml app_settings/keywords_lsl_default.xml app_settings/logcontrol.xml - app_settings/low_graphics.xml - app_settings/mid_graphics.xml app_settings/settings.xml app_settings/settings_crash_behavior.xml app_settings/settings_files.xml @@ -1694,7 +1714,6 @@ set(viewer_APPSETTINGS_FILES app_settings/std_bump.ini app_settings/toolbars.xml app_settings/trees.xml - app_settings/ultra_graphics.xml app_settings/viewerart.xml ${CMAKE_SOURCE_DIR}/../etc/message.xml ${CMAKE_SOURCE_DIR}/../scripts/messages/message_template.msg @@ -2510,6 +2529,19 @@ if (LL_TESTS) "${test_libs}" ) + set(llviewercontrollistener_test_sources + llviewercontrollistener.cpp + ../llxml/llcontrol.cpp + ../llxml/llxmltree.cpp + ../llxml/llxmlparser.cpp + ../llcommon/commoncontrol.cpp + ) + + LL_ADD_INTEGRATION_TEST(llviewercontrollistener + "${llviewercontrollistener_test_sources}" + "${test_libs}" + ) + LL_ADD_INTEGRATION_TEST(llviewernetwork llviewernetwork.cpp "${test_libs}" diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index f5199477c5..66ce77b7ea 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.6.9 +7.0.0 diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml deleted file mode 100644 index f64937f443..0000000000 --- a/indra/newview/app_settings/high_graphics.xml +++ /dev/null @@ -1,41 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<settings version = "101"> - <!--NO SHADERS--> - <RenderAvatarCloth value="FALSE"/> - <!--Default for now--> - <RenderAvatarLODFactor value="1.0"/> - <!--Default for now--> - <RenderAvatarPhysicsLODFactor value="0.9"/> - <!--Short Range--> - <RenderFarClip value="128"/> - <!--Default for now--> - <RenderFlexTimeFactor value="1"/> - <!--256... but they do not use this--> - <RenderGlowResolutionPow value="9"/> - <!--Low number--> - <RenderMaxPartCount value="4096"/> - <!--bump okay--> - <RenderObjectBump value="TRUE"/> - <!--NO SHADERS--> - <RenderReflectionDetail value="2"/> - <!--Simple--> - <RenderTerrainDetail value="1"/> - <!--Default for now--> - <RenderTerrainLODFactor value="2"/> - <!--Default for now--> - <RenderTreeLODFactor value="0.5"/> - <!--Avater Impostors and Visual Muting Limits--> - <RenderAvatarMaxNonImpostors value="20"/> - <RenderAvatarMaxComplexity value="350000"/> - <RenderAutoMuteSurfaceAreaLimit value="1250.0"/> - <!--Default for now--> - <RenderVolumeLODFactor value="1.125"/> - <!--NO SHADERS--> - <WindLightUseAtmosShaders value="TRUE"/> - <!--Deferred Shading--> - <RenderDeferred value="FALSE"/> - <!--SSAO Disabled--> - <RenderDeferredSSAO value="FALSE"/> - <!--Sun Shadows--> - <RenderShadowDetail value="0"/> -</settings> diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 482012cdd6..2a26cb9a43 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -73,6 +73,7 @@ <string>Avatar</string> <string>Voice</string> --> + <string>Capabilities</string> </array> </map> </array> diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml deleted file mode 100644 index b31a040d67..0000000000 --- a/indra/newview/app_settings/low_graphics.xml +++ /dev/null @@ -1,41 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<settings version = "101"> - <!--NO SHADERS--> - <RenderAvatarCloth value="FALSE"/> - <!--Default for now--> - <RenderAvatarLODFactor value="0.5"/> - <!--Default for now--> - <RenderAvatarPhysicsLODFactor value="0.0"/> - <!--Short Range--> - <RenderFarClip value="64"/> - <!--Default for now--> - <RenderFlexTimeFactor value="0.5"/> - <!--256... but they do not use this--> - <RenderGlowResolutionPow value="8"/> - <!--Low number--> - <RenderMaxPartCount value="1024"/> - <!--bump okay--> - <RenderObjectBump value="FALSE"/> - <!--NO SHADERS--> - <RenderReflectionDetail value="0"/> - <!--Simple--> - <RenderTerrainDetail value="0"/> - <!--Default for now--> - <RenderTerrainLODFactor value="1.0"/> - <!--Default for now--> - <RenderTreeLODFactor value="0.5"/> - <!--Avater Impostors and Visual Muting Limits--> - <RenderAvatarMaxNonImpostors value="12"/> - <RenderAvatarMaxComplexity value="80000"/> - <RenderAutoMuteSurfaceAreaLimit value="750.0"/> - <!--Default for now--> - <RenderVolumeLODFactor value="1.125"/> - <!--NO SHADERS--> - <WindLightUseAtmosShaders value="FALSE"/> - <!--No Deferred Shading--> - <RenderDeferred value="FALSE"/> - <!--SSAO Disabled--> - <RenderDeferredSSAO value="FALSE"/> - <!--No Shadows--> - <RenderShadowDetail value="0"/> -</settings> diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml deleted file mode 100644 index 9c2c17fc60..0000000000 --- a/indra/newview/app_settings/mid_graphics.xml +++ /dev/null @@ -1,41 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<settings version = "101"> - <!--NO SHADERS--> - <RenderAvatarCloth value="FALSE"/> - <!--Default for now--> - <RenderAvatarLODFactor value="0.5"/> - <!--Default for now--> - <RenderAvatarPhysicsLODFactor value="0.75"/> - <!--Short Range--> - <RenderFarClip value="96"/> - <!--Default for now--> - <RenderFlexTimeFactor value="1"/> - <!--256... but they do not use this--> - <RenderGlowResolutionPow value="8"/> - <!--Low number--> - <RenderMaxPartCount value="2048"/> - <!--bump okay--> - <RenderObjectBump value="TRUE"/> - <!--NO SHADERS--> - <RenderReflectionDetail value="0"/> - <!--Simple--> - <RenderTerrainDetail value="1"/> - <!--Default for now--> - <RenderTerrainLODFactor value="1.0"/> - <!--Default for now--> - <RenderTreeLODFactor value="0.5"/> - <!--Avater Impostors and Visual Muting Limits--> - <RenderAvatarMaxNonImpostors value="18"/> - <RenderAvatarMaxComplexity value="150000"/> - <RenderAutoMuteSurfaceAreaLimit value="1000.0"/> - <!--Default for now--> - <RenderVolumeLODFactor value="1.125"/> - <!--NO SHADERS--> - <WindLightUseAtmosShaders value="FALSE"/> - <!--No Deferred Shading--> - <RenderDeferred value="FALSE"/> - <!--SSAO Disabled--> - <RenderDeferredSSAO value="FALSE"/> - <!--No Shadows--> - <RenderShadowDetail value="0"/> -</settings> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6789e71e41..3bd49b7c4e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1241,6 +1241,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>BulkChangeIncludeMaterials</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect materials</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>BulkChangeEveryoneCopy</key> <map> <key>Comment</key> @@ -3902,7 +3913,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.1</real> + <real>1.0</real> </map> <key>QueueInventoryFetchTimeout</key> <map> @@ -8809,13 +8820,13 @@ <key>RenderAvatarCloth</key> <map> <key>Comment</key> - <string>Controls if avatars use wavy cloth</string> + <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderComplexityColorMin</key> <map> @@ -9122,6 +9133,17 @@ <real>0.00</real> </array> </map> + <key>RenderScreenSpaceReflections</key> + <map> + <key>Comment</key> + <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderBumpmapMinDistanceSquared</key> <map> <key>Comment</key> @@ -9199,6 +9221,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderMaxOpenGLVersion</key> + <map> + <key>Comment</key> + <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.6</real> + </map> + <key>RenderMaxVRAMBudget</key> + <map> + <key>Comment</key> + <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderMaxTextureIndex</key> <map> <key>Comment</key> @@ -9514,7 +9558,7 @@ <key>RenderHoverGlowEnable</key> <map> <key>Comment</key> - <string>Show glow effect when hovering on interactive objects.</string> + <string>DEPRECATED --- Show glow effect when hovering on interactive objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9624,16 +9668,28 @@ <real>368.0</real> </map> + <key>RenderPBR</key> + <map> + <key>Comment</key> + <string>DEPRECATED - only true supported - Use PBR rendering pipeline (Physically Based Rendering).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDeferred</key> <map> <key>Comment</key> - <string>Use deferred rendering pipeline (Advanced Lighting Model).</string> + <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderDeferredSun</key> @@ -9848,7 +9904,7 @@ <key>RenderFogRatio</key> <map> <key>Comment</key> - <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> + <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9859,7 +9915,7 @@ <key>RenderGamma</key> <map> <key>Comment</key> - <string>Sets gamma exponent for renderer</string> + <string>DEPRECATED - Sets gamma exponent for renderer</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9892,7 +9948,7 @@ <key>RenderGLContextCoreProfile</key> <map> <key>Comment</key> - <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string> + <string>Don't use a compatibility profile OpenGL context. Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10252,7 +10308,7 @@ <key>RenderObjectBump</key> <map> <key>Comment</key> - <string>Show bumpmapping on primitives</string> + <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10271,10 +10327,11 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderReflectionDetail</key> + + <key>RenderReflectionDetail</key> <map> <key>Comment</key> - <string>Detail of reflection render pass.</string> + <string>DEPRECATED -- use RenderTransparentWater and RenderReflectionProbeDetail -- Detail of reflection render pass.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10293,8 +10350,75 @@ <key>Value</key> <integer>2</integer> </map> + <key>RenderReflectionsEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable reflection probes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeDetail</key> + <map> + <key>Comment</key> + <string>Detail of reflections. (-1 - Disabled, 0 - Static Only, 1 - Static + Dynamic, 2 - Realtime)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeCount</key> + <map> + <key>Comment</key> + <string>Number of reflection probes (maximum is 256, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> - <key>RenderReflectionRes</key> + <key>RenderReflectionProbeDrawDistance</key> + <map> + <key>Comment</key> + <string>Camera far clip to use when updating reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64</real> + </map> + <key>RenderReflectionProbeAmbiance</key> + <map> + <key>Comment</key> + <string>Amount reflection probes contribute to ambient light.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderReflectionProbeTextureHackID</key> + <map> + <key>Comment</key> + <string>HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>6b186931-05da-eafa-a3ed-a012a33bbfb6</string> + </map> + + <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> @@ -10393,17 +10517,6 @@ <key>Value</key> <real>12.0</real> </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>RenderTrackerBeacon</key> <map> <key>Comment</key> @@ -10484,7 +10597,7 @@ <key>RenderUseTriStrips</key> <map> <key>Comment</key> - <string>Use triangle strips for rendering prims.</string> + <string>DEPRECATED - now always assumed to be false - Use triangle strips for rendering prims.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10696,18 +10809,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseTransformFeedback</key> - <map> - <key>Comment</key> - <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> @@ -11170,6 +11271,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>SelectInvisibleObjects</key> + <map> + <key>Comment</key> + <string>Select invisible objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>SelectOwnedOnly</key> <map> <key>Comment</key> @@ -12472,17 +12584,6 @@ <key>Value</key> <real>20.0</real> </map> - <key>TexelPixelRatio</key> - <map> - <key>Comment</key> - <string>texel pixel ratio = texel / pixel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>TextureCameraMotionThreshold</key> <map> <key>Comment</key> @@ -12582,17 +12683,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureFetchDebuggerEnabled</key> - <map> - <key>Comment</key> - <string>Enable the texture fetching debugger if set</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>TextureFetchMinTimeToLog</key> <map> <key>Comment</key> @@ -12615,21 +12705,10 @@ <key>Value</key> <real>0.0</real> </map> - <key>TextureFetchSource</key> + <key>TextureFetchUpdateMinCount</key> <map> <key>Comment</key> - <string>Debug use: Source to fetch textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdateHighPriority</key> - <map> - <key>Comment</key> - <string>Number of high priority textures to update per frame</string> + <string>Minimum number of textures to update per frame</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12637,91 +12716,14 @@ <key>Value</key> <integer>32</integer> </map> - <key>TextureFetchUpdateMaxMediumPriority</key> - <map> - <key>Comment</key> - <string>Maximum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>TextureFetchUpdateMinMediumPriority</key> - <map> - <key>Comment</key> - <string>Minimum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureFetchUpdatePriorityThreshold</key> - <map> - <key>Comment</key> - <string>Threshold under which textures will be considered too low priority and skipped for update</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>TextureFetchUpdateSkipLowPriority</key> - <map> - <key>Comment</key> - <string>Flag indicating if we want to skip textures with too low of a priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdatePriorities</key> - <map> - <key>Comment</key> - <string>Number of priority texture to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureListFetchingThreshold</key> - <map> - <key>Comment</key> - <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.97</real> - </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> @@ -12791,7 +12793,9 @@ <key>Value</key> <map> <key>General</key> - <integer>4</integer> + <integer>1</integer> + <key>ImageDecode</key> + <integer>9</integer> </map> </map> <key>ThrottleBandwidthKBPS</key> @@ -14890,7 +14894,7 @@ <key>WindLightUseAtmosShaders</key> <map> <key>Comment</key> - <string>Whether to enable or disable WindLight atmospheric shaders.</string> + <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16179,6 +16183,61 @@ <key>Value</key> <integer>1</integer> </map> + <key>MaterialsNextOwnerCopy</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be copied by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MaterialsNextOwnerModify</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be modified by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MaterialsNextOwnerTransfer</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be resold or given away by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MaterialsEveryoneCopy</key> + <map> + <key>Comment</key> + <string>Everyone can copy the newly created GLTF material</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MaterialsShareWithGroup</key> + <map> + <key>Comment</key> + <string>Newly created GLTF materials are shared with the currently active group</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DefaultUploadPermissionsConverted</key> <map> <key>Comment</key> @@ -16887,5 +16946,16 @@ <key>Value</key> <string></string> </map> + <key>EmulateCoreCount</key> + <map> + <key>Comment</key> + <string>For debugging -- number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 537744b44c..eb3528b9b7 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -370,6 +370,17 @@ <key>Value</key> <string></string> </map> + <key>PBRUploadFolder</key> + <map> + <key>Comment</key> + <string>All pbr uploads will be stored in this directory (UUID)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> <key>TextureUploadFolder</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 02b2daf0ac..f4ec1ec532 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -25,305 +25,11 @@ //class1/deferred/alphaF.glsl -#extension GL_ARB_texture_rectangle : enable -/*[EXTRA_CODE_HERE]*/ - -#define INDEXED 1 -#define NON_INDEXED 2 -#define NON_INDEXED_NO_COLOR 3 - -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform mat3 env_mat; -uniform vec3 sun_dir; -uniform vec3 moon_dir; - -#ifdef USE_DIFFUSE_TEX -uniform sampler2D diffuseMap; -#endif - -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - -#ifdef USE_VERTEX_COLOR -VARYING vec4 vertex_color; //vertex color should be treated as sRGB -#endif - -#ifdef HAS_ALPHA_MASK -uniform float minimum_alpha; -#endif - -uniform mat4 proj_mat; -uniform mat4 inv_proj; -uniform vec2 screen_res; -uniform int sun_up_factor; -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec4 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -#ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); -#endif - -vec3 srgb_to_linear(vec3 c); -vec3 linear_to_srgb(vec3 c); - -vec2 encode_normal (vec3 n); -vec3 scaleSoftClipFrag(vec3 l); -vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); - -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive, bool use_ao); - -#ifdef HAS_SHADOW -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); -#endif - -float getAmbientClamp(); - -vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) -{ - // SL-14895 inverted attenuation work-around - // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct - // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() - // to recover the `adjusted_radius` value previously being sent as la. - float falloff_factor = (12.0 * fa) - 9.0; - float inverted_la = falloff_factor / la; - // Yes, it makes me want to cry as well. DJH - - vec3 col = vec3(0); - - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float dist = length(lv); - float da = 1.0; - /*if (dist > inverted_la) - { - return col; - } - - clip to projector bounds - vec4 proj_tc = proj_mat * lp; - - if (proj_tc.z < 0 - || proj_tc.z > 1 - || proj_tc.x < 0 - || proj_tc.x > 1 - || proj_tc.y < 0 - || proj_tc.y > 1) - { - return col; - }*/ - - if (dist > 0.0 && inverted_la > 0.0) - { - dist /= inverted_la; - - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0f; - - if (dist_atten <= 0.0) - { - return col; - } - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= dot(n, lv); - da = max(0.0, da); - - float lit = 0.0f; - - float amb_da = 0.0;//ambiance; - if (da > 0) - { - lit = max(da * dist_atten,0.0); - col = lit * light_col * diffuse; - amb_da += (da*0.5+0.5) * ambiance; - } - amb_da += (da*da*0.5 + 0.5) * ambiance; - amb_da *= dist_atten; - amb_da = min(amb_da, 1.0f - lit); - - // SL-10969 ... need to work out why this blows out in many setups... - //col.rgb += amb_da * light_col * diffuse; - - // no spec for alpha shader... - } - col = max(col, vec3(0)); - return col; -} - -void main() +void main() { - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - vec4 pos = vec4(vary_position, 1.0); - vec3 norm = vary_norm; - - float shadow = 1.0f; - -#ifdef HAS_SHADOW - shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, frag); -#endif - -#ifdef USE_DIFFUSE_TEX - vec4 diffuse_tap = texture2D(diffuseMap,vary_texcoord0.xy); -#endif - -#ifdef USE_INDEXED_TEX - vec4 diffuse_tap = diffuseLookup(vary_texcoord0.xy); -#endif - - vec4 diffuse_srgb = diffuse_tap; - -#ifdef FOR_IMPOSTOR - vec4 color; - color.rgb = diffuse_srgb.rgb; - color.a = 1.0; - - float final_alpha = diffuse_srgb.a * vertex_color.a; - diffuse_srgb.rgb *= vertex_color.rgb; - - // Insure we don't pollute depth with invis pixels in impostor rendering - // - if (final_alpha < minimum_alpha) - { - discard; - } - - color.rgb = diffuse_srgb.rgb; - color.a = final_alpha; - -#else // FOR_IMPOSTOR - - vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a); - - vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir; - - float final_alpha = diffuse_linear.a; - -#ifdef USE_VERTEX_COLOR - final_alpha *= vertex_color.a; - - if (final_alpha < minimum_alpha) - { // TODO: figure out how to get invisible faces out of - // render batches without breaking glow - discard; - } - - diffuse_srgb.rgb *= vertex_color.rgb; - diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb); -#endif // USE_VERTEX_COLOR - - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; - - calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false); - - vec2 abnormal = encode_normal(norm.xyz); - - float da = dot(norm.xyz, light_dir.xyz); - da = clamp(da, -1.0, 1.0); - da = pow(da, 1.0/1.3); - - float final_da = da; - final_da = clamp(final_da, 0.0f, 1.0f); - - vec4 color = vec4(0.0); - - color.a = final_alpha; - - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0 - ambient); - - vec3 sun_contrib = min(final_da, shadow) * sunlit; - -#if !defined(AMBIENT_KILL) - color.rgb = amblit; - color.rgb *= ambient; -#endif // !defined(AMBIENT_KILL) - -vec3 post_ambient = color.rgb; - -#if !defined(SUNLIGHT_KILL) - color.rgb += sun_contrib; -#endif // !defined(SUNLIGHT_KILL) - -vec3 post_sunlight = color.rgb; - - color.rgb *= diffuse_srgb.rgb; - -vec3 post_diffuse = color.rgb; - - color.rgb = atmosFragLighting(color.rgb, additive, atten); - -vec3 post_atmo = color.rgb; - - vec4 light = vec4(0,0,0,0); - - color.rgb = scaleSoftClipFrag(color.rgb); - - //convert to linear before applying local lights - color.rgb = srgb_to_linear(color.rgb); - - #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diffuse_linear.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); - - LIGHT_LOOP(1) - LIGHT_LOOP(2) - LIGHT_LOOP(3) - LIGHT_LOOP(4) - LIGHT_LOOP(5) - LIGHT_LOOP(6) - LIGHT_LOOP(7) - - // sum local light contrib in linear colorspace -#if !defined(LOCAL_LIGHT_KILL) - color.rgb += light.rgb; -#endif // !defined(LOCAL_LIGHT_KILL) - // back to sRGB as we're going directly to the final RT post-deferred gamma correction - color.rgb = linear_to_srgb(color.rgb); - -//color.rgb = amblit; -//color.rgb = vec3(ambient); -//color.rgb = sunlit; -//color.rgb = vec3(final_da); -//color.rgb = post_ambient; -//color.rgb = post_sunlight; -//color.rgb = sun_contrib; -//color.rgb = diffuse_srgb.rgb; -//color.rgb = post_diffuse; -//color.rgb = post_atmo; - -#ifdef WATER_FOG - color = applyWaterFogView(pos.xyz, color); -#endif // WATER_FOG - -#endif // #else // FOR_IMPOSTOR - - frag_color = color; + frag_color = vec4(1,0,1,0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl index 23adbded5e..37fe8287be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl @@ -24,8 +24,8 @@ */ uniform sampler2D noiseMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; +uniform sampler2D normalMap; +uniform sampler2D depthMap; uniform float ssao_radius; uniform float ssao_max_radius; @@ -38,16 +38,12 @@ uniform vec2 screen_res; vec2 getScreenCoordinateAo(vec2 screenpos) { vec2 sc = screenpos.xy * 2.0; - if (screen_res.x > 0 && screen_res.y > 0) - { - sc /= screen_res; - } return sc - vec2(1.0, 1.0); } float getDepthAo(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen).r; + float depth = texture2D(depthMap, pos_screen).r; return depth; } @@ -75,7 +71,7 @@ vec2 getKern(int i) kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - return kern[i]; + return kern[i] / screen_res; } //calculate decreases in ambient lighting when crowded out (SSAO) @@ -83,8 +79,8 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen) { float ret = 1.0; vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy/128.0).xy; - + vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy * (screen_res / 128)).xy; + float angle_hidden = 0.0; float points = 0; @@ -95,7 +91,7 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen) { vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); vec3 samppos_world = getPositionAo(samppos_screen).xyz; - + vec3 diff = pos_world - samppos_world; float dist2 = dot(diff, diff); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl index c64b6ba240..c2372fcbc0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl @@ -58,7 +58,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl index b54c580ce9..d0a049d372 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl @@ -35,7 +35,7 @@ uniform sampler2D diffuseMap; VARYING float pos_w; VARYING float target_pos_x; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -61,7 +61,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl index 31b93dc36a..a7bf4d7780 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl @@ -1,5 +1,5 @@ /** - * @file attachmentShadowV.glsl + * @file attachmentAlphaShadowV.glsl * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; mat4 getObjectSkinnedTransform(); void passTextureIndex(); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif VARYING vec2 vary_texcoord0; @@ -61,7 +61,7 @@ void main() vertex_color = diffuse_color; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) p.z = max(p.z, -p.w+0.01); post_pos = p; gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl index b8ce54bcb1..f231213ac8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -1,5 +1,5 @@ /** - * @file treeShadowF.glsl + * @file avatarAlphaMaskShadowF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code @@ -32,7 +32,7 @@ out vec4 frag_color; uniform float minimum_alpha; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -59,7 +59,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl deleted file mode 100644 index bbdc8fdd1c..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ /dev/null @@ -1,112 +0,0 @@ -/** - * @file avatarAlphaNoColorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(); -vec3 atmosAffectDirectionalLight(float lightIntensity); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - - -uniform float near_clip; - -uniform vec4 color; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight); - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - vary_norm = norm; - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; - - vary_position = pos.xyz; - - calcAtmospherics(pos.xyz); - - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(); - - vary_ambient = col.rgb*color.rgb; - vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - - col.rgb = col.rgb * color.rgb; - - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index 1b16e4eb09..0e66c722b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -33,7 +33,7 @@ uniform float minimum_alpha; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -61,7 +61,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl index 1c5b142ebd..40ac7b1f95 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -1,5 +1,5 @@ /** - * @file avatarShadowV.glsl + * @file avatarAlphaShadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -34,7 +34,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif VARYING float pos_w; @@ -66,7 +66,7 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 60d83cc623..22b3bd1463 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -52,6 +52,6 @@ void main() frag_data[0] = vec4(diff.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 596d0274af..9bead273ff 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -33,8 +33,8 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; +uniform sampler2D normalMap; +uniform sampler2D lightMap; uniform float dist_factor; uniform float blur_size; @@ -52,7 +52,7 @@ void main() vec2 tc = vary_fragcoord.xy; vec3 norm = getNorm(tc); vec3 pos = getPosition(tc).xyz; - vec4 ccol = texture2DRect(lightMap, tc).rgba; + vec4 ccol = texture2D(lightMap, tc).rgba; vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); @@ -69,36 +69,47 @@ void main() tc_mod *= 2.0; tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 ); - for (int i = 1; i < 4; i++) + // TODO: move this to kern instead of building kernel per pixel + vec3 k[7]; + k[0] = kern[0]; + k[2] = kern[1]; + k[4] = kern[2]; + k[6] = kern[3]; + + k[1] = (k[0]+k[2])*0.5f; + k[3] = (k[2]+k[4])*0.5f; + k[5] = (k[4]+k[6])*0.5f; + + for (int i = 1; i < 7; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + k[i].z*dlt*2.0; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2D(lightMap, samptc)*k[i].xyxx; + defined_weight += k[i].xy; } } - for (int i = 1; i < 4; i++) + for (int i = 1; i < 7; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - k[i].z*dlt*2.0; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2D(lightMap, samptc)*k[i].xyxx; + defined_weight += k[i].xy; } } col /= defined_weight.xyxx; - col.y *= col.y; + //col.y *= max(col.y, 0.75); frag_color = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index 212f7e56ad..5e0f01981b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; @@ -33,7 +31,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vary_fragcoord = (pos.xy*0.5+0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index b5677a07ee..749ec3a6ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -64,5 +64,5 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0); + frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl deleted file mode 100644 index 0157d166e0..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,127 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -void main() -{ - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - if (cloud_scale >= 0.0001) - { - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = vec4(alpha1, alpha1, alpha1, 1); - } - else - { - frag_color = vec4(1); - } - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..b45dfcd550 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -34,15 +34,15 @@ out vec4 frag_data[3]; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec3 vary_CloudColorSun; +VARYING vec3 vary_CloudColorAmbient; VARYING float vary_CloudDensity; uniform sampler2D cloud_noise_texture; uniform sampler2D cloud_noise_texture_next; uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; +uniform vec3 cloud_pos_density1; +uniform vec3 cloud_pos_density2; uniform float cloud_scale; uniform float cloud_variance; @@ -69,8 +69,8 @@ void main() vec2 uv1 = vary_texcoord0.xy; vec2 uv2 = vary_texcoord1.xy; - vec4 cloudColorSun = vary_CloudColorSun; - vec4 cloudColorAmbient = vary_CloudColorAmbient; + vec3 cloudColorSun = vary_CloudColorSun; + vec3 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; vec2 uv3 = vary_texcoord2.xy; vec2 uv4 = vary_texcoord3.xy; @@ -115,7 +115,7 @@ void main() alpha2 = 1. - alpha2 * alpha2; // Combine - vec4 color; + vec3 color; color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient); color.rgb= max(vec3(0), color.rgb); color.rgb *= 2.0; @@ -124,8 +124,8 @@ void main() /// Gamma correct for WL (soft clip effect). frag_data[0] = vec4(color.rgb, alpha1); frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_data[2] = vec4(0,0,0,GBUFFER_FLAG_SKIP_ATMOS); - gl_FragDepth = 0.99995f; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 8e0a001403..5ca210863e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -33,8 +33,8 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec3 vary_CloudColorSun; +VARYING vec3 vary_CloudColorAmbient; VARYING float vary_CloudDensity; VARYING vec2 vary_texcoord0; @@ -46,13 +46,13 @@ VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 lightnorm; +uniform vec3 sunlight_color; +uniform vec3 moonlight_color; uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec3 ambient_color; +uniform vec3 blue_horizon; +uniform vec3 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,10 +60,10 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec3 glow; uniform float sun_moon_glow_factor; -uniform vec4 cloud_color; +uniform vec3 cloud_color; uniform float cloud_scale; @@ -114,17 +114,17 @@ void main() float rel_pos_len = length(rel_pos); // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + vec3 sunlight = sunlight_color; + vec3 light_atten; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); - vec4 blue_weight = blue_density / combined_haze; - vec4 haze_weight = haze_density / combined_haze; + vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density)); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = haze_density / combined_haze; // Compute sunlight from rel_pos & lightnorm (for long rays like sky) float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); @@ -155,14 +155,14 @@ void main() haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; + vec3 tmpAmbient = ambient_color; tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage sunlight *= (1. - cloud_shadow); // Haze color below cloud - vec4 additiveColorBelowCloud = + vec3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); // CLOUDS @@ -178,7 +178,7 @@ void main() combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; - vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); + vec3 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); // Make a nice cloud density based on the cloud_shadow value that was passed in. vary_CloudDensity = 2. * (cloud_shadow - 0.25); diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index 079d8458c9..1e640d95ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -33,8 +33,8 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect depthMap; +uniform sampler2D diffuseRect; +uniform sampler2D depthMap; uniform sampler2D bloomMap; uniform float depth_cutoff; @@ -69,19 +69,19 @@ void main() { vec2 tc = vary_fragcoord.xy; - float z = texture2DRect(depthMap, tc).r; + float z = texture2D(depthMap, tc).r; z = z*2.0-1.0; vec4 ndc = vec4(0.0, 0.0, z, 1.0); vec4 p = inv_proj*ndc; float depth = p.z/p.w; - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = texture2D(diffuseRect, vary_fragcoord.xy); float sc = calc_cof(depth); sc = min(sc, max_cof); sc = max(sc, -max_cof); - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy); frag_color.rgb = diff.rgb + bloom.rgb; frag_color.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index e27bbce094..c87e754eca 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -23,25 +23,129 @@ * $/LicenseInfo$ */ -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; + +/* Parts of this file are taken from Sascha Willem's Vulkan GLTF refernce implementation +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +uniform sampler2D normalMap; +uniform sampler2D depthMap; +uniform sampler2D projectionMap; // rgba +uniform sampler2D brdfLut; + +// projected lighted params +uniform mat4 proj_mat; //screen space to light space projector +uniform vec3 proj_n; // projector normal +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform float proj_focus; // distance from plane to begin blurring +uniform float proj_lod ; // (number of mips in proj map) +uniform float proj_range; // range between near clip and far clip plane of projection +uniform float proj_ambiance; + +// light params +uniform vec3 color; // light_color +uniform float size; // light_size uniform mat4 inv_proj; uniform vec2 screen_res; -vec2 getScreenCoordinate(vec2 screenpos) +const float M_PI = 3.14159265; +const float ONE_OVER_PI = 0.3183098861; + +vec3 srgb_to_linear(vec3 cs); +vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); +vec3 scaleSoftClipFragLinear(vec3 light); + +float calcLegacyDistanceAttenuation(float distance, float falloff) { - vec2 sc = screenpos.xy * 2.0; - if (screen_res.x > 0 && screen_res.y > 0) + float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); + dist_atten *= dist_atten; + + // Tweak falloff slightly to match pre-EEP attenuation + // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit + dist_atten *= 2.0; + return dist_atten; +} + +// In: +// lv unnormalized surface to light vector +// n normal of the surface +// pos unnormalized camera to surface vector +// Out: +// l normalized surace to light vector +// nl diffuse angle +// nh specular angle +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, + out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist) +{ + l = normalize(lv); + h = normalize(l + v); + nh = clamp(dot(n, h), 0.0, 1.0); + nl = clamp(dot(n, l), 0.0, 1.0); + nv = clamp(dot(n, v), 0.0, 1.0); + vh = clamp(dot(v, h), 0.0, 1.0); + + lightDist = length(lv); +} + +// In: +// light_center +// pos +// Out: +// dist +// l_dist +// lv +// proj_tc Projector Textue Coordinates +bool clipProjectedLightVars(vec3 light_center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc ) +{ + lv = light_center - pos.xyz; + dist = length(lv); + bool clipped = (dist >= size); + if ( !clipped ) { - sc /= screen_res; + dist /= size; + + l_dist = -dot(lv, proj_n); + vec4 projected_point = (proj_mat * vec4(pos.xyz, 1.0)); + clipped = (projected_point.z < 0.0); + projected_point.xyz /= projected_point.w; + proj_tc = projected_point; } + + return clipped; +} + +vec2 getScreenCoordinate(vec2 screenpos) +{ + vec2 sc = screenpos.xy * 2.0; return sc - vec2(1.0, 1.0); } +// See: https://aras-p.info/texts/CompactNormalStorage.html +// Method #4: Spheremap Transform, Lambert Azimuthal Equal-Area projection vec3 getNorm(vec2 screenpos) { - vec2 enc = texture2DRect(normalMap, screenpos.xy).xy; + vec2 enc = texture2D(normalMap, screenpos.xy).xy; vec2 fenc = enc*4-2; float f = dot(fenc,fenc); float g = sqrt(1-f/4); @@ -51,12 +155,160 @@ vec3 getNorm(vec2 screenpos) return n; } +vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags) +{ + vec2 enc = packedNormalEnvIntensityFlags.xy; + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return normalize(n); // TODO: Is this normalize redundant? +} + +// return packedNormalEnvIntensityFlags since GBUFFER_FLAG_HAS_PBR needs .w +// See: C++: addDeferredAttachments(), GLSL: softenLightF +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity) +{ + vec4 packedNormalEnvIntensityFlags = texture2D(normalMap, screenpos.xy); + n = getNormalFromPacked( packedNormalEnvIntensityFlags ); + envIntensity = packedNormalEnvIntensityFlags.z; + return packedNormalEnvIntensityFlags; +} + +// get linear depth value given a depth buffer sample d and znear and zfar values +float linearDepth(float d, float znear, float zfar) +{ + d = d * 2.0 - 1.0; + return znear * 2.0 * zfar / (zfar + znear - d * (zfar - znear)); +} + +float linearDepth01(float d, float znear, float zfar) +{ + return linearDepth(d, znear, zfar) / zfar; +} + float getDepth(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen).r; + float depth = texture2D(depthMap, pos_screen).r; return depth; } +vec4 getTexture2DLodAmbient(vec2 tc, float lod) +{ +#ifndef FXAA_GLSL_120 + vec4 ret = textureLod(projectionMap, tc, lod); +#else + vec4 ret = texture2D(projectionMap, tc); +#endif + ret.rgb = srgb_to_linear(ret.rgb); + + vec2 dist = tc-vec2(0.5); + float d = dot(dist,dist); + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + +vec4 getTexture2DLodDiffuse(vec2 tc, float lod) +{ +#ifndef FXAA_GLSL_120 + vec4 ret = textureLod(projectionMap, tc, lod); +#else + vec4 ret = texture2D(projectionMap, tc); +#endif + ret.rgb = srgb_to_linear(ret.rgb); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + float det = min(lod/(proj_lod*0.5), 1.0); + float d = min(dist.x, dist.y); + float edge = 0.25*det; + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +// lit This is set by the caller: if (nl > 0.0) { lit = attenuation * nl * noise; } +// Uses: +// color Projected spotlight color +vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv) +{ + vec4 amb_plcol = getTexture2DLodAmbient(projected_uv, proj_lod); + vec3 amb_rgb = amb_plcol.rgb * amb_plcol.a; + + amb_da += proj_ambiance; + amb_da += (nl*nl*0.5+0.5) * proj_ambiance; + amb_da *= attenuation * noise; + amb_da = min(amb_da, 1.0-lit); + + return (amb_da * color.rgb * amb_rgb); +} + +// Returns projected light in Linear +// Uses global spotlight color: +// color +// NOTE: projected.a will be pre-multiplied with projected.rgb +vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv) +{ + float diff = clamp((light_distance - proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 plcol = getTexture2DLodDiffuse(projected_uv.xy, lod); + + return color.rgb * plcol.rgb * plcol.a; +} + +vec4 texture2DLodSpecular(vec2 tc, float lod) +{ +#ifndef FXAA_GLSL_120 + vec4 ret = textureLod(projectionMap, tc, lod); +#else + vec4 ret = texture2D(projectionMap, tc); +#endif + ret.rgb = srgb_to_linear(ret.rgb); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + float det = min(lod/(proj_lod*0.5), 1.0); + float d = min(dist.x, dist.y); + d *= min(1, d * (proj_lod - lod)); // BUG? extra factor compared to diffuse causes N repeats + float edge = 0.25*det; + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +// See: clipProjectedLightVars() +vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n ) +{ + vec3 slit = vec3(0); + vec3 ref = reflect(normalize(pos), n); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float l_dist = length(pdelta); + float ds = dot(ref, proj_n); + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + if (stc.z > 0.0) + { + stc /= stc.w; + slit = getProjectedLightDiffuseColor( l_dist, stc.xy ); // NOTE: Using diffuse due to texture2DLodSpecular() has extra: d *= min(1, d * (proj_lod - lod)); + } + } + return slit; // specular light +} + +vec3 getProjectedLightSpecularColor(float light_distance, vec2 projected_uv) +{ + float diff = clamp((light_distance - proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 plcol = getTexture2DLodDiffuse(projected_uv.xy, lod); // NOTE: Using diffuse due to texture2DLodSpecular() has extra: d *= min(1, d * (proj_lod - lod)); + + return color.rgb * plcol.rgb * plcol.a; +} + vec4 getPosition(vec2 pos_screen) { float depth = getDepth(pos_screen); @@ -68,12 +320,249 @@ vec4 getPosition(vec2 pos_screen) return pos; } +// get position given a normalized device coordinate +vec3 getPositionWithNDC(vec3 ndc) +{ + vec4 pos = inv_proj * vec4(ndc, 1.0); + return pos.xyz / pos.w; +} + vec4 getPositionWithDepth(vec2 pos_screen, float depth) { vec2 sc = getScreenCoordinate(pos_screen); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; + vec3 ndc = vec3(sc.x, sc.y, 2.0*depth-1.0); + return vec4(getPositionWithNDC(ndc), 1.0); +} + +vec2 getScreenCoord(vec4 clip) +{ + vec4 ndc = clip; + ndc.xyz /= clip.w; + vec2 screen = vec2( ndc.xy * 0.5 ); + screen += 0.5; + return screen; +} + +vec2 getScreenXY(vec4 clip) +{ + vec4 ndc = clip; + ndc.xyz /= clip.w; + vec2 screen = vec2( ndc.xy * 0.5 ); + screen += 0.5; + screen *= screen_res; + return screen; +} + +// Color utils + +vec3 colorize_dot(float x) +{ + if (x > 0.0) return vec3( 0, x, 0 ); + if (x < 0.0) return vec3(-x, 0, 0 ); + return vec3( 0, 0, 1 ); +} + +vec3 hue_to_rgb(float hue) +{ + if (hue > 1.0) return vec3(0.5); + vec3 rgb = abs(hue * 6. - vec3(3, 2, 4)) * vec3(1, -1, -1) + vec3(-1, 2, 2); + return clamp(rgb, 0.0, 1.0); +} + +// PBR Utils + +vec2 BRDF(float NoV, float roughness) +{ + return texture(brdfLut, vec2(NoV, roughness)).rg; +} + +// set colorDiffuse and colorSpec to the results of GLTF PBR style IBL +vec3 pbrIbl(vec3 diffuseColor, + vec3 specularColor, + vec3 radiance, // radiance map sample + vec3 irradiance, // irradiance map sample + float ao, // ambient occlusion factor + float nv, // normal dot view vector + float perceptualRough) +{ + // retrieve a scale and bias to F0. See [1], Figure 3 + vec2 brdf = BRDF(clamp(nv, 0, 1), 1.0-perceptualRough); + vec3 diffuseLight = irradiance; + vec3 specularLight = radiance; + + vec3 diffuse = diffuseLight * diffuseColor; + vec3 specular = specularLight * (specularColor * brdf.x + brdf.y); + + return (diffuse + specular*0.5) * ao; //reduce by half to place in appropriate color space for atmospherics +} + +// Encapsulate the various inputs used by the various functions in the shading equation +// We store values in this struct to simplify the integration of alternative implementations +// of the shading terms, outlined in the Readme.MD Appendix. +struct PBRInfo +{ + float NdotL; // cos angle between normal and light direction + float NdotV; // cos angle between normal and view direction + float NdotH; // cos angle between normal and half vector + float LdotH; // cos angle between light direction and half vector + float VdotH; // cos angle between view direction and half vector + float perceptualRoughness; // roughness value, as authored by the model creator (input to shader) + float metalness; // metallic value at the surface + vec3 reflectance0; // full reflectance color (normal incidence angle) + vec3 reflectance90; // reflectance color at grazing angle + float alphaRoughness; // roughness mapped to a more linear change in the roughness (proposed by [2]) + vec3 diffuseColor; // color contribution from diffuse lighting + vec3 specularColor; // color contribution from specular lighting +}; + +// Basic Lambertian diffuse +// Implementation from Lambert's Photometria https://archive.org/details/lambertsphotome00lambgoog +// See also [1], Equation 1 +vec3 diffuse(PBRInfo pbrInputs) +{ + return pbrInputs.diffuseColor / M_PI; +} + +// The following equation models the Fresnel reflectance term of the spec equation (aka F()) +// Implementation of fresnel from [4], Equation 15 +vec3 specularReflection(PBRInfo pbrInputs) +{ + return pbrInputs.reflectance0 + (pbrInputs.reflectance90 - pbrInputs.reflectance0) * pow(clamp(1.0 - pbrInputs.VdotH, 0.0, 1.0), 5.0); } + +// This calculates the specular geometric attenuation (aka G()), +// where rougher material will reflect less light back to the viewer. +// This implementation is based on [1] Equation 4, and we adopt their modifications to +// alphaRoughness as input as originally proposed in [2]. +float geometricOcclusion(PBRInfo pbrInputs) +{ + float NdotL = pbrInputs.NdotL; + float NdotV = pbrInputs.NdotV; + float r = pbrInputs.alphaRoughness; + + float attenuationL = 2.0 * NdotL / (NdotL + sqrt(r * r + (1.0 - r * r) * (NdotL * NdotL))); + float attenuationV = 2.0 * NdotV / (NdotV + sqrt(r * r + (1.0 - r * r) * (NdotV * NdotV))); + return attenuationL * attenuationV; +} + +// The following equation(s) model the distribution of microfacet normals across the area being drawn (aka D()) +// Implementation from "Average Irregularity Representation of a Roughened Surface for Ray Reflection" by T. S. Trowbridge, and K. P. Reitz +// Follows the distribution function recommended in the SIGGRAPH 2013 course notes from EPIC Games [1], Equation 3. +float microfacetDistribution(PBRInfo pbrInputs) +{ + float roughnessSq = pbrInputs.alphaRoughness * pbrInputs.alphaRoughness; + float f = (pbrInputs.NdotH * roughnessSq - pbrInputs.NdotH) * pbrInputs.NdotH + 1.0; + return roughnessSq / (M_PI * f * f); +} + +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l) //surface point to light +{ + // make sure specular highlights from punctual lights don't fall off of polished surfaces + perceptualRoughness = max(perceptualRoughness, 8.0/255.0); + + float alphaRoughness = perceptualRoughness * perceptualRoughness; + + // Compute reflectance. + float reflectance = max(max(specularColor.r, specularColor.g), specularColor.b); + + // For typical incident reflectance range (between 4% to 100%) set the grazing reflectance to 100% for typical fresnel effect. + // For very low reflectance range on highly diffuse objects (below 4%), incrementally reduce grazing reflecance to 0%. + float reflectance90 = clamp(reflectance * 25.0, 0.0, 1.0); + vec3 specularEnvironmentR0 = specularColor.rgb; + vec3 specularEnvironmentR90 = vec3(1.0, 1.0, 1.0) * reflectance90; + + vec3 h = normalize(l+v); // Half vector between both l and v + vec3 reflection = -normalize(reflect(v, n)); + reflection.y *= -1.0f; + + float NdotL = clamp(dot(n, l), 0.001, 1.0); + float NdotV = clamp(abs(dot(n, v)), 0.001, 1.0); + float NdotH = clamp(dot(n, h), 0.0, 1.0); + float LdotH = clamp(dot(l, h), 0.0, 1.0); + float VdotH = clamp(dot(v, h), 0.0, 1.0); + + PBRInfo pbrInputs = PBRInfo( + NdotL, + NdotV, + NdotH, + LdotH, + VdotH, + perceptualRoughness, + metallic, + specularEnvironmentR0, + specularEnvironmentR90, + alphaRoughness, + diffuseColor, + specularColor + ); + + // Calculate the shading terms for the microfacet specular shading model + vec3 F = specularReflection(pbrInputs); + float G = geometricOcclusion(pbrInputs); + float D = microfacetDistribution(pbrInputs); + + const vec3 u_LightColor = vec3(1.0); + + // Calculation of analytical lighting contribution + vec3 diffuseContrib = (1.0 - F) * diffuse(pbrInputs); + vec3 specContrib = F * G * D / (4.0 * NdotL * NdotV); + // Obtain final intensity as reflectance (BRDF) scaled by the energy of the light (cosine law) + vec3 color = NdotL * u_LightColor * (diffuseContrib + specContrib); + + return color; +} + +void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor) +{ + vec3 f0 = vec3(0.04); + diffuseColor = baseColor*(vec3(1.0)-f0); + diffuseColor *= 1.0 - metallic; + specularColor = mix(f0, baseColor, metallic); +} + +vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, float metallic, vec3 v, vec3 norm, float perceptualRoughness, vec3 light_dir, vec3 sunlit, float scol, vec3 radiance, vec3 irradiance, vec3 colorEmissive, float ao, vec3 additive, vec3 atten) +{ + vec3 color = vec3(0); + + float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0); + + color += pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness); + + color += pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir)) * sunlit * 2.75 * scol; + color += colorEmissive*0.5; + + color = atmosFragLightingLinear(color, additive, atten); + color = scaleSoftClipFragLinear(color); + + return color; +} + +uniform vec4 waterPlane; +uniform float waterSign; + +// discard if given position in eye space is on the wrong side of the waterPlane according to waterSign +void waterClip(vec3 pos) +{ + // TODO: make this less branchy + if (waterSign > 0) + { + if ((dot(pos.xyz, waterPlane.xyz) + waterPlane.w) < -0.1) + { + discard; + } + } + else + { + if ((dot(pos.xyz, waterPlane.xyz) + waterPlane.w) > -0.1) + { + discard; + } + } + +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index b328ee9483..3bf148502c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -53,6 +53,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index fc5c86b4d6..e15239b59d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -52,5 +52,5 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 1bb8eb8bd0..b0ff233414 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -52,6 +52,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 8319e61242..b2d2e2fa71 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -46,6 +46,6 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index ccd1df84f9..b4bc114dd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -48,5 +48,5 @@ void main() frag_data[0] = vec4(col, 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 8d48bb016b..d9c0e590c8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -33,8 +33,8 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect lightMap; +uniform sampler2D diffuseRect; +uniform sampler2D lightMap; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -46,12 +46,12 @@ uniform float dof_height; VARYING vec2 vary_fragcoord; -vec4 dofSample(sampler2DRect tex, vec2 tc) +vec4 dofSample(sampler2D tex, vec2 tc) { tc.x = min(tc.x, dof_width); tc.y = min(tc.y, dof_height); - return texture2DRect(tex, tc); + return texture2D(tex, tc); } void main() @@ -60,7 +60,7 @@ void main() vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); - vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); + vec4 diff = texture2D(lightMap, vary_fragcoord.xy); float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0); @@ -69,10 +69,10 @@ void main() float sc = a/res_scale; vec4 col; - col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc)); - col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc)); - col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc)); - col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)); + col = texture2D(lightMap, vary_fragcoord.xy+vec2(sc,sc)/screen_res); + col += texture2D(lightMap, vary_fragcoord.xy+vec2(-sc,sc)/screen_res); + col += texture2D(lightMap, vary_fragcoord.xy+vec2(sc,-sc)/screen_res); + col += texture2D(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)/screen_res); diff = mix(diff, col*0.25, a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 57420158ca..73e5b401c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -54,35 +54,44 @@ vec3 fullbrightScaleSoftClip(vec3 light); uniform float minimum_alpha; #endif +#ifdef IS_ALPHA +void waterClip(vec3 pos); +#endif + void main() { + +#ifdef IS_ALPHA + waterClip(vary_position.xyz); +#endif + #ifdef HAS_DIFFUSE_LOOKUP - vec4 color = diffuseLookup(vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); #else - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - float final_alpha = color.a * vertex_color.a; + float final_alpha = color.a * vertex_color.a; #ifdef HAS_ALPHA_MASK - if (color.a < minimum_alpha) - { - discard; - } + if (color.a < minimum_alpha) + { + discard; + } #endif - color.rgb *= vertex_color.rgb; + color.rgb *= vertex_color.rgb; #ifdef WATER_FOG - vec3 pos = vary_position; - vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); - color.rgb = fogged.rgb; - color.a = fogged.a; + vec3 pos = vary_position; + vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; #else color.a = final_alpha; #endif - frag_color.rgb = color.rgb; - frag_color.a = color.a; + frag_color.rgb = srgb_to_linear(color.rgb); + frag_color.a = color.a; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 9fcee04c32..f693323d45 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -38,7 +38,7 @@ uniform sampler2D diffuseMap; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; +VARYING vec3 vary_position; uniform samplerCube environmentMap; @@ -74,7 +74,7 @@ void main() vec3 amblit; vec3 additive; vec3 atten; - vec3 pos = vary_position.xyz/vary_position.w; + vec3 pos = vary_position.xyz; calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 3bd6b693fa..0e461b4004 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -45,7 +45,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; +VARYING vec3 vary_position; #ifdef HAS_SKIN mat4 getObjectSkinnedTransform(); @@ -62,17 +62,18 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; vec4 pos = mat * vert; - vary_position = gl_Position = projection_matrix * pos; + gl_Position = projection_matrix * pos; vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); #else vec4 pos = (modelview_matrix * vert); - vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vec3 norm = normalize(normal_matrix * normal); #endif - vec3 ref = reflect(pos.xyz, -norm); + vary_position = pos.xyz; vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; + + vary_texcoord1 = norm; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index e71636f2c9..e565722164 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -38,9 +38,7 @@ void calcAtmospherics(vec3 inPositionEye); vec3 atmosAmbient(); vec3 atmosAffectDirectionalLight(float lightIntensity); -#ifdef WATER_FOG VARYING vec3 vary_position; -#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -66,9 +64,7 @@ void main() gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); #endif -#ifdef WATER_FOG vary_position = pos.xyz; -#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl new file mode 100644 index 0000000000..9e6c853015 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl @@ -0,0 +1,141 @@ +/** + * @file class1/deferred/genbrdflut.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* Taken from Sascha Willem's Vulkan GLTF refernce implementation +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +/*[EXTRA_CODE_HERE]*/ + +VARYING vec2 vary_uv; + +out vec4 outColor; + +#define NUM_SAMPLES 1024u + +const float PI = 3.1415926536; + +// Based omn http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/ +float random(vec2 co) +{ + float a = 12.9898; + float b = 78.233; + float c = 43758.5453; + float dt= dot(co.xy ,vec2(a,b)); + float sn= mod(dt,3.14); + return fract(sin(sn) * c); +} + +vec2 hammersley2d(uint i, uint N) +{ + // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html + uint bits = (i << 16u) | (i >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + float rdi = float(bits) * 2.3283064365386963e-10; + return vec2(float(i) /float(N), rdi); +} + +// Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf +vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal) +{ + // Maps a 2D point to a hemisphere with spread based on roughness + float alpha = roughness * roughness; + float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1; + float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y)); + float sinTheta = sqrt(1.0 - cosTheta * cosTheta); + vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); + + // Tangent space + vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangentX = normalize(cross(up, normal)); + vec3 tangentY = normalize(cross(normal, tangentX)); + + // Convert to world Space + return normalize(tangentX * H.x + tangentY * H.y + normal * H.z); +} + +// Geometric Shadowing function +float G_SchlicksmithGGX(float dotNL, float dotNV, float roughness) +{ + float k = (roughness * roughness) / 2.0; + float GL = dotNL / (dotNL * (1.0 - k) + k); + float GV = dotNV / (dotNV * (1.0 - k) + k); + return GL * GV; +} + +vec2 BRDF(float NoV, float roughness) +{ + // Normal always points along z-axis for the 2D lookup + const vec3 N = vec3(0.0, 0.0, 1.0); + vec3 V = vec3(sqrt(1.0 - NoV*NoV), 0.0, NoV); + + vec2 LUT = vec2(0.0); + for(uint i = 0u; i < NUM_SAMPLES; i++) { + vec2 Xi = hammersley2d(i, NUM_SAMPLES); + vec3 H = importanceSample_GGX(Xi, roughness, N); + vec3 L = 2.0 * dot(V, H) * H - V; + + float dotNL = max(dot(N, L), 0.0); + float dotNV = max(dot(N, V), 0.0); + float dotVH = max(dot(V, H), 0.0); + float dotNH = max(dot(H, N), 0.0); + + if (dotNL > 0.0) { + float G = G_SchlicksmithGGX(dotNL, dotNV, roughness); + float G_Vis = (G * dotVH) / (dotNH * dotNV); + float Fc = pow(1.0 - dotVH, 5.0); + LUT += vec2((1.0 - Fc) * G_Vis, Fc * G_Vis); + } + } + return LUT / float(NUM_SAMPLES); +} + +void main() +{ + outColor = vec4(BRDF(vary_uv.s, 1.0-vary_uv.t), 0.0, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl index 9d872b8df8..682244478b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl @@ -1,9 +1,9 @@ /** - * @file class3/deferred/softenLightV.glsl + * @file class3\deferred\genbrdflutV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,17 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; uniform mat4 modelview_projection_matrix; -uniform vec2 screen_res; + +ATTRIBUTE vec3 position; + +VARYING vec2 vary_uv; void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vary_uv = position.xy*0.5+0.5; + + gl_Position = vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl index 90566393d2..75f914cb02 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl @@ -38,5 +38,5 @@ void main() { frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy); frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a58cc3d12d..51afda2791 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -41,6 +41,7 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; vec3 linear_to_srgb(vec3 c); +vec2 encode_normal (vec3 n); void main() { @@ -56,5 +57,5 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = spec; - frag_data[2] = norm; + frag_data[2] = vec4(encode_normal(norm.xyz),0,GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index be1003a7e0..185c1150ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -31,10 +31,10 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseMap; +uniform sampler2D diffuseMap; VARYING vec2 vary_fragcoord; void main() { - frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); + frag_color = texture2D(diffuseMap, vary_fragcoord.xy); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index f2dc60aa5d..5488a63c6a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -39,7 +39,7 @@ void main() vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vary_fragcoord = (pos.xy * 0.5 + 0.5); vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index b30d7655db..51a36935f2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -23,431 +23,30 @@ * $/LicenseInfo$ */ + /*[EXTRA_CODE_HERE]*/ //class1/deferred/materialF.glsl -// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass. +// Debug stub for non-pbr material -#define DIFFUSE_ALPHA_MODE_NONE 0 #define DIFFUSE_ALPHA_MODE_BLEND 1 -#define DIFFUSE_ALPHA_MODE_MASK 2 -#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 - -uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise -uniform int sun_up_factor; - -#ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); -#endif - -vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleSoftClipFrag(vec3 l); - -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClip(vec3 light); - -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); - -vec3 srgb_to_linear(vec3 cs); -vec3 linear_to_srgb(vec3 cs); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else -#define frag_color gl_FragColor -#endif - -#ifdef HAS_SUN_SHADOW -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +out vec4 frag_data[4]; #endif -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -uniform mat3 env_mat; - -uniform vec3 sun_dir; -uniform vec3 moon_dir; -VARYING vec2 vary_fragcoord; - -VARYING vec3 vary_position; - -uniform mat4 proj_mat; -uniform mat4 inv_proj; -uniform vec2 screen_res; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec4 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float getAmbientClamp(); - -vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance) -{ - // SL-14895 inverted attenuation work-around - // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct - // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() - // to recover the `adjusted_radius` value previously being sent as la. - float falloff_factor = (12.0 * fa) - 9.0; - float inverted_la = falloff_factor / la; - // Yes, it makes me want to cry as well. DJH - - vec3 col = vec3(0); - - //get light vector - vec3 lv = lp.xyz - v; - - //get distance - float dist = length(lv); - float da = 1.0; - - dist /= inverted_la; - - if (dist > 0.0 && inverted_la > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0f; - - if (dist_atten <= 0.0) - { - return col; - } - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= dot(n, lv); - - float lit = 0.0f; - - float amb_da = ambiance; - if (da >= 0) - { - lit = max(da * dist_atten, 0.0); - col = lit * light_col * diffuse; - amb_da += (da*0.5 + 0.5) * ambiance; - } - amb_da += (da*da*0.5 + 0.5) * ambiance; - amb_da *= dist_atten; - amb_da = min(amb_da, 1.0f - lit); - - // SL-10969 need to see why these are blown out - //col.rgb += amb_da * light_col * diffuse; - - if (spec.a > 0.0) - { - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv + npos); - float nh = dot(n, h); - float nv = dot(n, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) - { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da); - vec3 speccol = lit*scol*light_col.rgb*spec.rgb; - speccol = clamp(speccol, vec3(0), vec3(1)); - col += speccol; - - float cur_glare = max(speccol.r, speccol.g); - cur_glare = max(cur_glare, speccol.b); - glare = max(glare, speccol.r); - glare += max(cur_glare, 0.0); - } - } - } - - return max(col, vec3(0.0, 0.0, 0.0)); -} - -#else -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif -#endif - -uniform sampler2D diffuseMap; //always in sRGB space - -#ifdef HAS_NORMAL_MAP -uniform sampler2D bumpMap; -#endif - -#ifdef HAS_SPECULAR_MAP -uniform sampler2D specularMap; - -VARYING vec2 vary_texcoord2; -#endif - -uniform float env_intensity; -uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) -uniform float minimum_alpha; -#endif - -#ifdef HAS_NORMAL_MAP -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; -VARYING vec2 vary_texcoord1; -#else -VARYING vec3 vary_normal; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec2 encode_normal(vec3 n); - void main() { - vec2 pos_screen = vary_texcoord0.xy; - - vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); - diffcol.rgb *= vertex_color.rgb; - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) - - // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points - float bias = 0.001953125; // 1/512, or half an 8-bit quantization (SL-18637) - if (diffcol.a < minimum_alpha-bias) - { - discard; - } -#endif - #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - vec3 gamma_diff = diffcol.rgb; - diffcol.rgb = srgb_to_linear(diffcol.rgb); -#endif - -#ifdef HAS_SPECULAR_MAP - vec4 spec = texture2D(specularMap, vary_texcoord2.xy); - spec.rgb *= specular_color.rgb; + frag_color = vec4(1, 0, 0, 0.5); #else - vec4 spec = vec4(specular_color.rgb, 1.0); -#endif - -#ifdef HAS_NORMAL_MAP - vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); - - norm.xyz = norm.xyz * 2 - 1; - - vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), - dot(norm.xyz,vary_mat1), - dot(norm.xyz,vary_mat2)); -#else - vec4 norm = vec4(0,0,0,1.0); - vec3 tnorm = vary_normal; -#endif - - norm.xyz = normalize(tnorm.xyz); - - vec2 abnormal = encode_normal(norm.xyz); - - vec4 final_color = diffcol; - -#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) - final_color.a = emissive_brightness; -#else - final_color.a = max(final_color.a, emissive_brightness); -#endif - - vec4 final_specular = spec; - -#ifdef HAS_SPECULAR_MAP - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0); - final_specular.a = specular_color.a * norm.a; -#else - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); - final_specular.a = specular_color.a; -#endif - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - - //forward rendering, output just lit sRGBA - vec3 pos = vary_position; - - float shadow = 1.0f; - -#ifdef HAS_SUN_SHADOW - shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen); -#endif - - spec = final_specular; - vec4 diffuse = final_color; - float envIntensity = final_normal.z; - - vec3 color = vec3(0,0,0); - - vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; - - float bloom = 0.0; - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; - - calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false); - - // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020) - // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level - // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage - //color = fullbrightScaleSoftClip(color); - - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - - //we're in sRGB space, so gamma correct this dot product so - // lighting from the sun stays sharp - float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0); - da = pow(da, 1.0 / 1.3); - - color = amblit; - - //darken ambient for normals perpendicular to light vector so surfaces in shadow - // and facing away from light still have some definition to them. - // do NOT gamma correct this dot product so ambient lighting stays soft - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0 - ambient); - - vec3 sun_contrib = min(da, shadow) * sunlit; - - color *= ambient; - - color += sun_contrib; - - color *= gamma_diff.rgb; - - float glare = 0.0; - - if (spec.a > 0.0) // specular reflection - { - /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020 - // Preserving the refactored version as a comment for potential reconsideration, - // overriding the general rule to avoid pollutiong the source with commented code. - // - // If you're reading this in 2021+, feel free to obliterate. - - vec3 npos = -normalize(pos.xyz); - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(light_dir.xyz + npos); - float nh = dot(norm.xyz, h); - float nv = dot(norm.xyz, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) - { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da); - vec3 sp = sun_contrib*scol / 6.0f; - sp = clamp(sp, vec3(0), vec3(1)); - bloom = dot(sp, sp) / 4.0; - color += sp * spec.rgb; - } - */ - - float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r); - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 6; - - glare = max(spec_contrib.r, spec_contrib.g); - glare = max(glare, spec_contrib.b); - - color += spec_contrib; - } - - color = mix(color.rgb, diffcol.rgb, diffuse.a); - - if (envIntensity > 0.0) - { - //add environmentmap - vec3 env_vec = env_mat * refnormpersp; - - vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; - - color = mix(color, reflected_color, envIntensity); - - float cur_glare = max(reflected_color.r, reflected_color.g); - cur_glare = max(cur_glare, reflected_color.b); - cur_glare *= envIntensity*4.0; - glare += cur_glare; - } - - color = atmosFragLighting(color, additive, atten); - color = scaleSoftClipFrag(color); - - //convert to linear before adding local lights - color = srgb_to_linear(color); - - vec3 npos = normalize(-pos.xyz); - - vec3 light = vec3(0, 0, 0); - - final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035 - -#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w ); - - LIGHT_LOOP(1) - LIGHT_LOOP(2) - LIGHT_LOOP(3) - LIGHT_LOOP(4) - LIGHT_LOOP(5) - LIGHT_LOOP(6) - LIGHT_LOOP(7) - - color += light; - - glare = min(glare, 1.0); - float al = max(diffcol.a, glare)*vertex_color.a; - - //convert to srgb as this color is being written post gamma correction - color = linear_to_srgb(color); - -#ifdef WATER_FOG - vec4 temp = applyWaterFogView(pos, vec4(color, al)); - color = temp.rgb; - al = temp.a; -#endif - - frag_color = vec4(color, al); - -#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer - - // deferred path - frag_data[0] = final_color; //gbuffer is sRGB - frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. - frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. + // emissive red PBR material + frag_data[0] = vec4(0, 0, 0, 0); + frag_data[1] = vec4(0, 0, 0, 0); + frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); + frag_data[3] = vec4(1, 0, 0, 0); #endif } - diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 7e29ada205..a1cab87092 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -1,5 +1,5 @@ /** - * @file bumpV.glsl + * @file materialV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..7032c45603 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -34,8 +34,7 @@ out vec4 frag_data[3]; #endif uniform vec4 color; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 moonlight_color; uniform vec3 moon_dir; uniform float moon_brightness; uniform sampler2D diffuseMap; @@ -55,6 +54,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = srgb_to_linear(c.rgb); c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -66,8 +71,8 @@ void main() frag_data[0] = vec4(c.rgb, c.a); frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0f); + frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 09c47165dd..6763e2de7b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -33,10 +33,9 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect depthMap; -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform samplerCube environmentMap; +uniform sampler2D depthMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; uniform sampler2D noiseMap; uniform sampler2D lightFunc; @@ -55,6 +54,8 @@ VARYING vec4 vary_fragcoord; vec4 getPosition(vec2 pos_screen); vec3 getNorm(vec2 pos_screen); vec3 srgb_to_linear(vec3 c); +float getDepth(vec2 tc); +vec2 getScreenCoord(vec4 clip); void main() { @@ -63,7 +64,7 @@ void main() #endif vec3 out_col = vec3(0, 0, 0); - vec2 frag = (vary_fragcoord.xy * 0.5 + 0.5) * screen_res; + vec2 frag = getScreenCoord(vary_fragcoord); vec3 pos = getPosition(frag.xy).xyz; if (pos.z < far_z) { @@ -72,10 +73,10 @@ void main() vec3 norm = getNorm(frag.xy); - vec4 spec = texture2DRect(specularRect, frag.xy); - vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; + vec4 spec = texture2D(specularRect, frag.xy); + vec3 diff = texture2D(diffuseRect, frag.xy).rgb; - float noise = texture2D(noiseMap, frag.xy / 128.0).b; + float noise = texture2D(noiseMap, frag.xy).b; vec3 npos = normalize(-pos); // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index eefefa640d..d71dc76423 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; VARYING vec4 vary_fragcoord; @@ -32,7 +30,7 @@ VARYING vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index ec3fb9c543..e9dac711c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -38,11 +38,10 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D depthMap; +uniform sampler2D normalMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; @@ -73,6 +72,7 @@ uniform vec2 screen_res; uniform mat4 inv_proj; vec3 getNorm(vec2 pos_screen); vec3 srgb_to_linear(vec3 c); +float getDepth(vec2 tc); vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { @@ -138,7 +138,6 @@ void main() vec4 frag = vary_fragcoord; frag.xyz /= frag.w; frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; @@ -149,7 +148,7 @@ void main() discard; } - float envIntensity = texture2DRect(normalMap, frag.xy).z; + float envIntensity = texture2D(normalMap, frag.xy).z; vec3 norm = getNorm(frag.xy); float l_dist = -dot(lv, proj_n); @@ -173,7 +172,7 @@ void main() discard; } - float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy).b; dist_atten *= noise; lv = proj_origin-pos.xyz; @@ -181,7 +180,7 @@ void main() float da = dot(norm, lv); - vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; vec3 dlit = vec3(0, 0, 0); @@ -221,7 +220,7 @@ void main() } - vec4 spec = texture2DRect(specularRect, frag.xy); + vec4 spec = texture2D(specularRect, frag.xy); if (spec.a > 0.0) { diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl index 254c1d4fc2..fc1024f4f1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl @@ -1,9 +1,9 @@ /** - * @file fullbrightF.glsl + * @file class1\deferred\pbralphaF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,12 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - +/*[EXTRA_CODE_HERE]*/ -void main() +out vec4 frag_color; + +void main() { - fullbright_lighting(); + frag_color = vec4(0,1,0,0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl new file mode 100644 index 0000000000..a2ad1b70fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl @@ -0,0 +1,120 @@ +/** + * @file class1\deferred\pbralphaV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +#ifdef HAS_SKIN +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); +#else +uniform mat3 normal_matrix; +uniform mat4 modelview_projection_matrix; +#endif +uniform mat4 texture_matrix0; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + #if !defined(HAS_SKIN) + uniform mat4 modelview_matrix; + #endif + VARYING vec3 vary_position; +#endif + +uniform mat3 texture_basecolor_matrix; +uniform mat3 texture_normal_matrix; +uniform mat3 texture_metallic_roughness_matrix; +uniform mat3 texture_emissive_matrix; + +#ifdef HAS_SUN_SHADOW +out vec3 vary_fragcoord; +uniform float near_clip; +#endif + +in vec3 position; +in vec4 diffuse_color; +in vec3 normal; +in vec4 tangent; +in vec2 texcoord0; + +out vec2 basecolor_texcoord; +out vec2 normal_texcoord; +out vec2 metallic_roughness_texcoord; +out vec2 emissive_texcoord; + +out vec4 vertex_color; + +out vec3 vary_tangent; +flat out float vary_sign; +out vec3 vary_normal; + + +void main() +{ +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vary_position = pos; +#endif + vec4 vert = projection_matrix * vec4(pos,1.0); +#else + //transform vertex + vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif + gl_Position = vert; + +#ifdef HAS_SUN_SHADOW + vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip); +#endif + + basecolor_texcoord = (texture_matrix0 * vec4(texture_basecolor_matrix * vec3(texcoord0,1), 1)).xy; + normal_texcoord = (texture_matrix0 * vec4(texture_normal_matrix * vec3(texcoord0,1), 1)).xy; + metallic_roughness_texcoord = (texture_matrix0 * vec4(texture_metallic_roughness_matrix * vec3(texcoord0,1), 1)).xy; + emissive_texcoord = (texture_matrix0 * vec4(texture_emissive_matrix * vec3(texcoord0,1), 1)).xy; + +#ifdef HAS_SKIN + vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; +#else //HAS_SKIN + vec3 n = normal_matrix * normal; + vec3 t = normal_matrix * tangent.xyz; +#endif //HAS_SKIN + + vary_tangent = normalize(t); + vary_sign = tangent.w; + vary_normal = normalize(n); + + vertex_color = diffuse_color; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + #if !defined(HAS_SKIN) + vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; + #endif +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl new file mode 100644 index 0000000000..39419e9d78 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -0,0 +1,103 @@ +/** + * @file pbropaqueF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform sampler2D diffuseMap; //always in sRGB space + +uniform float metallicFactor; +uniform float roughnessFactor; +uniform vec3 emissiveColor; +uniform sampler2D bumpMap; +uniform sampler2D emissiveMap; +uniform sampler2D specularMap; // Packed: Occlusion, Metal, Roughness + +out vec4 frag_data[4]; + +in vec3 vary_position; +in vec4 vertex_color; +in vec3 vary_normal; +in vec3 vary_tangent; +flat in float vary_sign; + +in vec2 basecolor_texcoord; +in vec2 normal_texcoord; +in vec2 metallic_roughness_texcoord; +in vec2 emissive_texcoord; + +uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() + +vec2 encode_normal(vec3 n); +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); + +uniform mat3 normal_matrix; + +void main() +{ + vec4 basecolor = texture2D(diffuseMap, basecolor_texcoord.xy).rgba; + if (basecolor.a < minimum_alpha) + { + discard; + } + + vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb); + + // from mikktspace.com + vec3 vNt = texture2D(bumpMap, normal_texcoord.xy).xyz*2.0-1.0; + float sign = vary_sign; + vec3 vN = vary_normal; + vec3 vT = vary_tangent.xyz; + + vec3 vB = sign * cross(vN, vT); + vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); + + // RGB = Occlusion, Roughness, Metal + // default values, see LLViewerTexture::sDefaultPBRORMImagep + // occlusion 1.0 + // roughness 0.0 + // metal 0.0 + vec3 spec = texture2D(specularMap, metallic_roughness_texcoord.xy).rgb; + + spec.g *= roughnessFactor; + spec.b *= metallicFactor; + + vec3 emissive = emissiveColor; + emissive *= srgb_to_linear(texture2D(emissiveMap, emissive_texcoord.xy).rgb); + + tnorm *= gl_FrontFacing ? 1.0 : -1.0; + + //spec.rgb = vec3(1,1,0); + //col = vec3(0,0,0); + //emissive = vary_tangent.xyz*0.5+0.5; + //emissive = vec3(sign*0.5+0.5); + //emissive = vNt * 0.5 + 0.5; + //emissive = tnorm*0.5+0.5; + // See: C++: addDeferredAttachments(), GLSL: softenLightF + frag_data[0] = vec4(col, 0.0); // Diffuse + frag_data[1] = vec4(spec.rgb,vertex_color.a); // PBR linear packed Occlusion, Roughness, Metal. + frag_data[2] = vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags + frag_data[3] = vec4(emissive,0); // PBR sRGB Emissive +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl new file mode 100644 index 0000000000..5a69da641a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -0,0 +1,97 @@ +/** + * @file pbropaqueV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +#ifdef HAS_SKIN +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); +#else +uniform mat3 normal_matrix; +uniform mat4 modelview_projection_matrix; +#endif +uniform mat4 texture_matrix0; + +uniform mat3 texture_basecolor_matrix; +uniform mat3 texture_normal_matrix; +uniform mat3 texture_metallic_roughness_matrix; +uniform mat3 texture_emissive_matrix; + +in vec3 position; +in vec4 diffuse_color; +in vec3 normal; +in vec4 tangent; +in vec2 texcoord0; + +out vec2 basecolor_texcoord; +out vec2 normal_texcoord; +out vec2 metallic_roughness_texcoord; +out vec2 emissive_texcoord; + +out vec4 vertex_color; + +out vec3 vary_tangent; +flat out float vary_sign; +out vec3 vary_normal; + +void main() +{ +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos,1.0); + +#else + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif + + basecolor_texcoord = (texture_matrix0 * vec4(texture_basecolor_matrix * vec3(texcoord0,1), 1)).xy; + normal_texcoord = (texture_matrix0 * vec4(texture_normal_matrix * vec3(texcoord0,1), 1)).xy; + metallic_roughness_texcoord = (texture_matrix0 * vec4(texture_metallic_roughness_matrix * vec3(texcoord0,1), 1)).xy; + emissive_texcoord = (texture_matrix0 * vec4(texture_emissive_matrix * vec3(texcoord0,1), 1)).xy; + +#ifdef HAS_SKIN + vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; +#else //HAS_SKIN + vec3 n = normal_matrix * normal; + vec3 t = normal_matrix * tangent.xyz; +#endif + + vary_tangent = normalize(t); + vary_sign = tangent.w; + vary_normal = normalize(n); + + vertex_color = diffuse_color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 18616a9bb3..f07ef92b26 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -1,5 +1,5 @@ /** - * @file pointLightF.glsl + * @file class1\deferred\pointLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -33,13 +33,12 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D normalMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; -uniform sampler2DRect depthMap; +uniform sampler2D depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; @@ -58,6 +57,7 @@ uniform vec4 viewport; vec3 getNorm(vec2 pos_screen); vec4 getPosition(vec2 pos_screen); +float getDepth(vec2 pos); vec3 srgb_to_linear(vec3 c); void main() @@ -65,7 +65,6 @@ void main() vec4 frag = vary_fragcoord; frag.xyz /= frag.w; frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos; @@ -87,9 +86,9 @@ void main() lv = normalize(lv); da = dot(norm, lv); - float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy).b; - vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; + vec3 col = texture2D(diffuseRect, frag.xy).rgb; float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); @@ -100,7 +99,7 @@ void main() col = color.rgb*lit*col; - vec4 spec = texture2DRect(specularRect, frag.xy); + vec4 spec = texture2D(specularRect, frag.xy); if (spec.a > 0.0) { lit = min(da*6.0, 1.0) * dist_atten; @@ -126,6 +125,7 @@ void main() { discard; } + final_color.rgb = vec3(getDepth(frag.xy)); frag_color.rgb = col; frag_color.a = 0.0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index f06f8c870b..5ca39d6966 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; +uniform sampler2D diffuseRect; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -44,7 +44,7 @@ VARYING vec2 vary_fragcoord; void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) { - vec4 s = texture2DRect(diffuseRect, tc); + vec4 s = texture2D(diffuseRect, tc); float sc = abs(s.a*2.0-1.0)*max_cof; @@ -63,7 +63,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc) { - vec4 s = texture2DRect(diffuseRect, tc); + vec4 s = texture2D(diffuseRect, tc); float wg = 0.25; @@ -79,7 +79,7 @@ void main() { vec2 tc = vary_fragcoord.xy; - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = texture2D(diffuseRect, vary_fragcoord.xy); { float w = 1.0; @@ -93,14 +93,14 @@ void main() { while (sc > 0.5) { - int its = int(max(1.0,(sc*3.7))); + int its = int(max(1.0,(sc*3.7))); for (int i=0; i<its; ++i) { float ang = sc+i*2*PI/its; // sc is added for rotary perturbance float samp_x = sc*sin(ang); float samp_y = sc*cos(ang); // you could test sample coords against an interesting non-circular aperture shape here, if desired. - dofSampleNear(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y)); + dofSampleNear(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res)); } sc -= 1.0; } @@ -117,7 +117,7 @@ void main() float samp_x = sc*sin(ang); float samp_y = sc*cos(ang); // you could test sample coords against an interesting non-circular aperture shape here, if desired. - dofSample(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y)); + dofSample(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res)); } sc -= 1.0; } @@ -125,6 +125,6 @@ void main() diff /= w; } - + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index cd37a34e0d..a73a59bc6f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; +uniform sampler2D diffuseRect; uniform vec2 screen_res; VARYING vec2 vary_fragcoord; @@ -41,12 +41,53 @@ uniform float display_gamma; vec3 linear_to_srgb(vec3 cl); +//================================= +// borrowed noise from: +// <https://www.shadertoy.com/view/4dS3Wd> +// By Morgan McGuire @morgan3d, http://graphicscodex.com +// +float hash(float n) { return fract(sin(n) * 1e4); } +float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); } + +float noise(float x) { + float i = floor(x); + float f = fract(x); + float u = f * f * (3.0 - 2.0 * f); + return mix(hash(i), hash(i + 1.0), u); +} + +float noise(vec2 x) { + vec2 i = floor(x); + vec2 f = fract(x); + + // Four corners in 2D of a tile + float a = hash(i); + float b = hash(i + vec2(1.0, 0.0)); + float c = hash(i + vec2(0.0, 1.0)); + float d = hash(i + vec2(1.0, 1.0)); + + // Simple 2D lerp using smoothstep envelope between the values. + // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)), + // mix(c, d, smoothstep(0.0, 1.0, f.x)), + // smoothstep(0.0, 1.0, f.y))); + + // Same code, with the clamps in smoothstep and common subexpressions + // optimized away. + vec2 u = f * f * (3.0 - 2.0 * f); + return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; +} + +//============================= + void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); - //diff.rgb = pow(diff.rgb, vec3(display_gamma)); + vec4 diff = texture2D(diffuseRect, vary_fragcoord); diff.rgb = linear_to_srgb(diff.rgb); + vec3 seed = (diff.rgb+vec3(1.0))*vec3(vary_fragcoord.xy, vary_fragcoord.x+vary_fragcoord.y); + vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); + diff.rgb += nz*0.008; + //diff.rgb = nz; frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 058941bfb2..a79f644aef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; +uniform sampler2D diffuseRect; uniform sampler2D bloomMap; uniform vec2 screen_res; @@ -41,9 +41,9 @@ VARYING vec2 vary_fragcoord; void main() { - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = texture2D(diffuseRect, vary_fragcoord.xy); - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy); frag_color = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl index bd0cb50464..4d24b4de9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; @@ -34,7 +32,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vary_fragcoord = (pos.xy*0.5+0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 8edf5b2723..86f0077edb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; @@ -37,8 +35,8 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; vary_tc = (pos.xy*0.5+0.5)*tc_scale; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vary_fragcoord = (pos.xy*0.5+0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index cf994d3547..8111f43c28 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -31,9 +31,9 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect giLightMap; +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D giLightMap; uniform sampler2D noiseMap; uniform vec2 kern[32]; @@ -53,11 +53,11 @@ vec4 getPosition(vec2 pos_screen); void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + vec3 norm = texture2D(normalMap, vary_fragcoord.xy).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm vec3 pos = getPosition(vary_fragcoord.xy).xyz; - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + vec3 ccol = texture2D(giLightMap, vary_fragcoord.xy).rgb; vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); float defined_weight = kern[0].x; @@ -66,7 +66,7 @@ void main() for (int i = 0; i < kern_length; i++) { vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; + vec3 sampNorm = texture2D(normalMap, tc.xy).xyz; sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm float d = dot(norm.xyz, sampNorm); @@ -77,7 +77,7 @@ void main() samppos -= pos; if (dot(samppos,samppos) < -0.05*pos.z) { - col += texture2DRect(giLightMap, tc).rgb*kern[i].x; + col += texture2D(giLightMap, tc).rgb*kern[i].x; defined_weight += kern[i].x; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..dd850ff97c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl @@ -0,0 +1,58 @@ +/** + * @file class1/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious) +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness, bool errorCorrect) +{ + ambenv = vec3(1,0,1); + glossenv = vec3(1,0,1); +} + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness) +{ + sampleReflectionProbes(ambenv, glossenv, + pos, norm, glossiness, false); +} + +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + ambenv = vec3(1,0,1); + glossenv = vec3(1,0,1); + legacyenv = vec3(1,0,1); +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + +} + +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) +{ + +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostF.glsl index 112b498c90..8373567bb0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostF.glsl @@ -1,24 +1,24 @@ -/** - * @file class3\deferred\sunLightF.glsl +/** + * @file class3/deferred/screenSpaceReflPostF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,25 +33,25 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -//class 2, shadows, no SSAO +uniform vec2 screen_res; +uniform mat4 projection_matrix; +uniform mat4 inv_proj; +uniform float zNear; +uniform float zFar; -// Inputs VARYING vec2 vary_fragcoord; -vec4 getPosition(vec2 pos_screen); -vec3 getNorm(vec2 pos_screen); - -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); -float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen); +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D sceneMap; +uniform sampler2D diffuseRect; -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - vec3 norm = getNorm(pos_screen); +vec3 getNorm(vec2 screenpos); +float getDepth(vec2 pos_screen); +float linearDepth(float d, float znear, float zfar); - frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); - frag_color.g = 1.0f; - frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); - frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); +void main() { + vec2 tc = vary_fragcoord.xy; + vec4 pos = getPositionWithDepth(tc, getDepth(tc)); + frag_color = pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostV.glsl index bc5eb5181d..966e7e1cbb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostV.glsl @@ -1,41 +1,39 @@ -/** - * @file sunLightV.glsl +/** + * @file class3/deferred/screenSpaceReflPostV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; -VARYING vec2 vary_fragcoord; - uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; + void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + + vary_fragcoord = pos.xy * 0.5 + 0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl new file mode 100644 index 0000000000..6dfc89a6c6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl @@ -0,0 +1,120 @@ +/** + * @file class3/deferred/screenSpaceReflUtil.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D sceneMap; +uniform vec2 screen_res; +uniform mat4 projection_matrix; + +// Shamelessly taken from http://casual-effects.blogspot.com/2014/08/screen-space-ray-tracing.html +// Original paper: https://jcgt.org/published/0003/04/04/ +// By Morgan McGuire and Michael Mara at Williams College 2014 +// Released as open source under the BSD 2-Clause License +// http://opensource.org/licenses/BSD-2-Clause + +float distanceSquared(vec2 a, vec2 b) { a -= b; return dot(a, a); } + +bool traceScreenSpaceRay1(vec3 csOrig, vec3 csDir, mat4 proj, float zThickness, + float nearPlaneZ, float stride, float jitter, const float maxSteps, float maxDistance, + out vec2 hitPixel, out vec3 hitPoint) +{ + + // Clip to the near plane + float rayLength = ((csOrig.z + csDir.z * maxDistance) > nearPlaneZ) ? + (nearPlaneZ - csOrig.z) / csDir.z : maxDistance; + vec3 csEndPoint = csOrig + csDir * rayLength; + + // Project into homogeneous clip space + vec4 H0 = proj * vec4(csOrig, 1.0); + vec4 H1 = proj * vec4(csEndPoint, 1.0); + float k0 = 1.0 / H0.w, k1 = 1.0 / H1.w; + + // The interpolated homogeneous version of the camera-space points + vec3 Q0 = csOrig * k0, Q1 = csEndPoint * k1; + + // Screen-space endpoints + vec2 P0 = H0.xy * k0, P1 = H1.xy * k1; + + // If the line is degenerate, make it cover at least one pixel + // to avoid handling zero-pixel extent as a special case later + P1 += vec2((distanceSquared(P0, P1) < 0.0001) ? 0.01 : 0.0); + vec2 delta = P1 - P0; + + // Permute so that the primary iteration is in x to collapse + // all quadrant-specific DDA cases later + bool permute = false; + if (abs(delta.x) < abs(delta.y)) { + // This is a more-vertical line + permute = true; delta = delta.yx; P0 = P0.yx; P1 = P1.yx; + } + + float stepDir = sign(delta.x); + float invdx = stepDir / delta.x; + + // Track the derivatives of Q and k + vec3 dQ = (Q1 - Q0) * invdx; + float dk = (k1 - k0) * invdx; + vec2 dP = vec2(stepDir, delta.y * invdx); + + // Scale derivatives by the desired pixel stride and then + // offset the starting values by the jitter fraction + dP *= stride; dQ *= stride; dk *= stride; + P0 += dP * jitter; Q0 += dQ * jitter; k0 += dk * jitter; + + // Slide P from P0 to P1, (now-homogeneous) Q from Q0 to Q1, k from k0 to k1 + vec3 Q = Q0; + + // Adjust end condition for iteration direction + float end = P1.x * stepDir; + + float k = k0, stepCount = 0.0, prevZMaxEstimate = csOrig.z; + float rayZMin = prevZMaxEstimate, rayZMax = prevZMaxEstimate; + float sceneZMax = rayZMax + 100; + for (vec2 P = P0; + ((P.x * stepDir) <= end) && (stepCount < maxSteps) && + ((rayZMax < sceneZMax - zThickness) || (rayZMin > sceneZMax)) && + (sceneZMax != 0); + P += dP, Q.z += dQ.z, k += dk, ++stepCount) { + + rayZMin = prevZMaxEstimate; + rayZMax = (dQ.z * 0.5 + Q.z) / (dk * 0.5 + k); + prevZMaxEstimate = rayZMax; + if (rayZMin > rayZMax) { + float t = rayZMin; rayZMin = rayZMax; rayZMax = t; + } + + hitPixel = permute ? P.yx : P; + hitPixel.y = screen_res.y - hitPixel.y; + // You may need hitPixel.y = screen_res.y - hitPixel.y; here if your vertical axis + // is different than ours in screen space + sceneZMax = texelFetch(depthMap, ivec2(hitPixel)).r; + } + + // Advance Q based on the number of steps + Q.xy += dQ.xy * stepCount; + hitPoint = Q * (1.0 / k); + return (rayZMax >= sceneZMax - zThickness) && (rayZMin < sceneZMax); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index f45c343066..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 9b8df0a5a4..1a344045fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -43,8 +43,7 @@ void main() { float alpha = diffuseLookup(vary_texcoord0.xy).a; - // mask cutoff 0 -> no shadow SL-11051 - if (minimum_alpha == 0) + if (alpha < minimum_alpha) { discard; } @@ -53,18 +52,19 @@ void main() alpha *= vertex_color.a; #endif - if (alpha < 0.05) // treat as totally transparent - { - discard; - } + if (alpha < 0.05) // treat as totally transparent + { + discard; + } + + if (alpha < 0.88) // treat as semi-transparent + { + if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25) + { + discard; + } + } - if (alpha < 0.88) // treat as semi-transparent - { - if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25) - { - discard; - } - } frag_color = vec4(1,1,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 4134220306..5dc219702d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -23,8 +23,8 @@ * $/LicenseInfo$ */ -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; +uniform sampler2D normalMap; +uniform sampler2D depthMap; uniform sampler2DShadow shadowMap0; uniform sampler2DShadow shadowMap1; uniform sampler2DShadow shadowMap2; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 331249dc33..adc2db60b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -35,7 +35,7 @@ out vec4 frag_data[3]; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); @@ -48,7 +48,7 @@ void main() // the fragment) if the sky wouldn't show up because the clouds // are fully opaque. - vec4 color; + vec3 color; color = vary_HazeColor; color.rgb *= 2.; @@ -57,7 +57,7 @@ void main() /// Gamma correct for WL (soft clip effect). frag_data[0] = vec4(color.rgb, 0.0); frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog + frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS); //1.0 in norm.w masks off fog gl_FragDepth = 0.99999f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 28a1faf24f..ff53646fd4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -32,18 +32,18 @@ ATTRIBUTE vec3 position; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 lightnorm; +uniform vec3 sunlight_color; +uniform vec3 moonlight_color; uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec3 ambient_color; +uniform vec3 blue_horizon; +uniform vec3 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -52,11 +52,9 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec3 glow; uniform float sun_moon_glow_factor; -uniform vec4 cloud_color; - // NOTE: Keep these in sync! // indra\newview\app_settings\shaders\class1\deferred\skyV.glsl // indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl @@ -87,17 +85,17 @@ void main() float rel_pos_len = length(rel_pos); // Initialize temp variables - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; - vec4 light_atten; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + vec3 light_atten; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); - vec4 blue_weight = blue_density / combined_haze; - vec4 haze_weight = haze_density / combined_haze; + vec3 combined_haze = abs(blue_density) + vec4(abs(haze_density)); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = haze_density / combined_haze; // Compute sunlight from rel_pos & lightnorm (for long rays like sky) float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); @@ -125,21 +123,21 @@ void main() // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - vec4 color = + vec3 color = (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color)); // Final atmosphere additive color *= (1. - combined_haze); // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5; + vec3 tmpAmbient = ambient_color; + tmpAmbient += max(vec3(0), (1. - ambient_color)) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage sunlight *= max(0.0, (1. - cloud_shadow)); // Haze color below cloud - vec4 additiveColorBelowCloud = + vec3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); // Attenuate cloud color by atmosphere diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 7f2c603f87..152402907b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -34,11 +34,11 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect depthMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D normalMap; +uniform sampler2D lightMap; +uniform sampler2D depthMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; @@ -58,6 +58,7 @@ uniform vec2 screen_res; vec3 getNorm(vec2 pos_screen); vec4 getPositionWithDepth(vec2 pos_screen, float depth); +float getDepth(vec2 pos_screen); void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); float getAmbientClamp(); @@ -76,9 +77,9 @@ vec4 applyWaterFogView(vec3 pos, vec4 color); void main() { vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).r; + float depth = getDepth(tc); vec4 pos = getPositionWithDepth(tc, depth); - vec4 norm = texture2DRect(normalMap, tc); + vec4 norm = texture2D(normalMap, tc); float envIntensity = norm.z; norm.xyz = getNorm(tc); @@ -87,12 +88,12 @@ void main() float light_gamma = 1.0/1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); + vec4 diffuse = texture2D(diffuseRect, tc); //convert to gamma space diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec4 spec = texture2D(specularRect, vary_fragcoord.xy); vec3 color = vec3(0); float bloom = 0.0; { @@ -142,7 +143,7 @@ void main() color = mix(color.rgb, reflected_color, envIntensity); } - if (norm.w < 0.5) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); @@ -156,12 +157,6 @@ void main() } -// linear debuggables -//color.rgb = vec3(final_da); -//color.rgb = vec3(ambient); -//color.rgb = vec3(scol); -//color.rgb = diffuse_srgb.rgb; - // convert to linear as fullscreen lights need to sum in linear colorspace // and will be gamma (re)corrected downstream... diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 8891315e15..23ad332db4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -22,8 +22,6 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; @@ -36,10 +34,10 @@ VARYING vec2 vary_fragcoord; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; // appease OSX GLSL compiler/linker by touching all the varyings we said we would setAtmosAttenuation(vec3(1)); setAdditiveColor(vec3(0)); - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vary_fragcoord = (pos.xy*0.5+0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 694b19cdfb..0376f42319 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -36,10 +36,10 @@ out vec4 frag_color; //class 1 -- no shadows -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D depthMap; +uniform sampler2D normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; @@ -137,7 +137,6 @@ void main() vec4 frag = vary_fragcoord; frag.xyz /= frag.w; frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; @@ -148,7 +147,7 @@ void main() discard; } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + vec3 norm = texture2D(normalMap, frag.xy).xyz; float envIntensity = norm.z; norm = getNorm(frag.xy); norm = normalize(norm); @@ -176,13 +175,13 @@ void main() lv = normalize(lv); float da = dot(norm, lv); - vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; //light shaders output linear and are gamma corrected later in postDeferredGammaCorrectF.glsl diff_tex.rgb = srgb_to_linear(diff_tex.rgb); - vec4 spec = texture2DRect(specularRect, frag.xy); + vec4 spec = texture2D(specularRect, frag.xy); - float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy).b; vec3 dlit = vec3(0, 0, 0); if (proj_tc.z > 0.0 && diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..6376527273 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){ return abs(d); } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { + // camera above water: class1\deferred\starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); @@ -60,8 +65,8 @@ void main() frag_data[0] = col; frag_data[1] = vec4(0.0f); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); - gl_FragDepth = 0.99995f; + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index b2fa5d8a25..4ab8747629 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -57,7 +57,7 @@ void main() frag_data[0] = c; frag_data[1] = vec4(0.0f); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); gl_FragDepth = 0.999988f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 15f141cbe5..d9a0b6c702 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -35,7 +35,7 @@ out vec4 frag_color; //class 1 -- no shadow, SSAO only -uniform sampler2DRect normalMap; +uniform sampler2D normalMap; // Inputs VARYING vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 473d6df8fa..9d70b9d98d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -22,8 +22,6 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; @@ -34,8 +32,8 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vary_fragcoord = (pos.xy * 0.5 + 0.5); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 6b6eed9db8..d6c14c48c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -63,6 +63,6 @@ void main() frag_data[0] = outColor; frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 89e354558a..dc0e5b0ce3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -52,5 +52,5 @@ void main() frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl index 9a5debb3c1..14c337e608 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl @@ -78,5 +78,5 @@ void main() frag_data[0] = vec4(fb.rgb, 1.0); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, env intens, atmo kill + frag_data[2] = vec4(encode_normal(wavef), 0.0, GBUFFER_FLAG_HAS_ATMOS); // normalxyz, env intens, flags (atmo kill) } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index a157e9c017..876422f86b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -22,163 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -#extension GL_ARB_texture_rectangle : enable -/*[EXTRA_CODE_HERE]*/ +// debug stub +out vec4 frag_data[4]; -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -vec3 scaleSoftClip(vec3 inColor); -vec3 atmosTransport(vec3 inColor); - -uniform sampler2D bumpMap; -uniform sampler2D bumpMap2; -uniform float blend_factor; -uniform sampler2D screenTex; -uniform sampler2D refTex; -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; -uniform vec2 screen_res; -uniform mat4 norm_mat; //region space to screen space -uniform int water_edge; - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; -VARYING vec4 vary_position; - -vec2 encode_normal(vec3 n); -vec3 scaleSoftClip(vec3 l); -vec3 srgb_to_linear(vec3 c); -vec3 linear_to_srgb(vec3 c); - -vec3 BlendNormal(vec3 bump1, vec3 bump2) +void main() { - vec3 n = mix(bump1, bump2, blend_factor); - return n; -} - -void main() -{ - vec4 color; - float dist = length(view.xyz); - - //normalize view vector - vec3 viewVec = normalize(view.xyz); - - //get wave normals - vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - - - vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; - - vec3 wave1 = BlendNormal(wave1_a, wave1_b); - vec3 wave2 = BlendNormal(wave2_a, wave2_b); - vec3 wave3 = BlendNormal(wave3_a, wave3_b); - - //get base fresnel components - - vec3 df = vec3( - dot(viewVec, wave1), - dot(viewVec, (wave2 + wave3) * 0.5), - dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; - df *= df; - - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - - float dist2 = dist; - dist = max(dist, 5.0); - - float dmod = sqrt(dist); - - vec2 dmod_scale = vec2(dmod*dmod, dmod); - - //get reflected color - vec2 refdistort1 = wave1.xy*normScale.x; - vec2 refvec1 = distort+refdistort1/dmod_scale; - vec4 refcol1 = texture2D(refTex, refvec1); - - vec2 refdistort2 = wave2.xy*normScale.y; - vec2 refvec2 = distort+refdistort2/dmod_scale; - vec4 refcol2 = texture2D(refTex, refvec2); - - vec2 refdistort3 = wave3.xy*normScale.z; - vec2 refvec3 = distort+refdistort3/dmod_scale; - vec4 refcol3 = texture2D(refTex, refvec3); - - vec4 refcol = refcol1 + refcol2 + refcol3; - float df1 = df.x + df.y + df.z; - refcol *= df1 * 0.333; - - vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - wavef.z *= max(-viewVec.z, 0.1); - wavef = normalize(wavef); - - float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; - - vec2 refdistort4 = wavef.xy*0.125; - refdistort4.y -= abs(refdistort4.y); - vec2 refvec4 = distort+refdistort4/dmod; - float dweight = min(dist2*blurMultiplier, 1.0); - vec4 baseCol = texture2D(refTex, refvec4); - - refcol = mix(baseCol*df2, refcol, dweight); - - //get specular component - float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - - //harden specular - spec = pow(spec, 128.0); - - //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); - - vec4 fb = texture2D(screenTex, distort2); - - //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999f); - - vec4 pos = vary_position; - - color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); - - color.a = spec * sunAngle2; - - vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); - - //frag_data[0] = color; - - // TODO: The non-obvious assignment below is copied from the pre-EEP WL shader code - // Unfortunately, fixing it causes a mismatch for EEP, and so it remains... for now - // SL-12975 (unfix pre-EEP broken alpha) - frag_data[0] = vec4(color.rgb, color); // Effectively, color.rgbr - - - frag_data[1] = vec4(0); // speccolor, spec - frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0 + // emissive blue PBR material + frag_data[0] = vec4(0, 0, 0, 0); + frag_data[1] = vec4(0, 0, 0, 0); + frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); + frag_data[3] = vec4(0, 0, 1, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 8863869e44..38276859a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -70,7 +70,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 36563982ba..4e535f7e18 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseMap; +uniform sampler2D diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; uniform vec3 lumWeights; @@ -44,7 +44,7 @@ VARYING vec2 vary_texcoord0; void main() { - vec4 col = texture2DRect(diffuseMap, vary_texcoord0.xy); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 1396dc6973..db0662ad89 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -32,7 +32,7 @@ VARYING vec2 vary_texcoord0; void main() { - gl_Position = modelview_projection_matrix * vec4(position, 1.0); + gl_Position = vec4(position, 1.0); - vary_texcoord0.xy = texcoord0; + vary_texcoord0.xy = position.xy * 0.5 + 0.5; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index cdb2281578..ea66e8271b 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -37,7 +37,7 @@ VARYING vec4 vary_texcoord3; void main() { - gl_Position = modelview_projection_matrix * vec4(position, 1.0); + gl_Position = vec4(position, 1.0); vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5); vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5); diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 41673d1669..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -1,9 +1,9 @@ /** - * @file treeShadowF.glsl + * @file class1/environment/moonF.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,37 +23,29 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif -uniform float minimum_alpha; - -uniform sampler2D diffuseMap; +uniform sampler2D tex0; -VARYING vec4 pos; VARYING vec2 vary_texcoord0; -vec4 computeMoments(float d, float a); - +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl void main() { - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; - - if (alpha < minimum_alpha) - { - discard; - } + vec4 color = texture2D(tex0, vary_texcoord0.xy); - frag_color = computeMoments(length(pos), 1.0); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos.z/pos.w*0.5+0.5, 0.0); -#endif + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars } - diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl index 2eb222ada4..c00f202c23 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -1,9 +1,9 @@ /** - * @file class3/deferred/skyV.glsl + * @file class1\environment\moonV.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,16 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + ATTRIBUTE vec3 position; ATTRIBUTE vec2 texcoord0; -VARYING vec2 vary_frag; +VARYING vec2 vary_texcoord0; void main() { - // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing - gl_Position = vec4(position.xy, 1.0f, 1.0); - vary_frag = texcoord0; + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 44f2a73e1f..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -1,9 +1,9 @@ /** - * @file shadowAlphaMaskF.glsl + * @file class1/environment/starsF.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -33,23 +31,21 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; +uniform float custom_alpha; -VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); - frag_color = vec4(alpha, alpha, alpha, 1); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl index 65bb00b1f6..6fcfec6b6a 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -1,9 +1,9 @@ /** - * @file class3\wl\advancedAtmoV.glsl + * @file class1/environment/starsV.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,22 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -// Inputs -uniform vec3 camPosLocal; - -out vec3 view_dir; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - // this will be normalized in the frag shader... - view_dir = position.xyz - camPosLocal.xyz; + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 8c8bd6d0d5..ad105c616c 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -23,55 +23,10 @@ * $/LicenseInfo$ */ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; -uniform sampler2D screenDepth; - -uniform vec4 fogCol; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform vec2 fbScale; -uniform float refScale; -uniform float znear; -uniform float zfar; -uniform float kd; -uniform vec4 waterPlane; -uniform vec3 eyeVec; -uniform vec4 waterFogColor; -uniform float waterFogKS; -uniform vec2 screenRes; - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -vec4 applyWaterFogView(vec3 pos, vec4 color); +// debug stub void main() { - vec4 color; - - //get detail normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wavef = normalize(wave1+wave2+wave3); - - //figure out distortion vector (ripply) - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - distort = distort+wavef.xy*refScale; - - vec4 fb = texture2D(screenTex, distort); - - frag_color = applyWaterFogView(view.xyz, fb); + frag_color = vec4(0, 1, 1, 0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index d370997123..46a6c2021d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -23,146 +23,9 @@ * $/LicenseInfo$ */ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif -vec3 scaleSoftClip(vec3 inColor); -vec3 atmosTransport(vec3 inColor); - -uniform sampler2D bumpMap; -uniform sampler2D bumpMap2; -uniform float blend_factor; -uniform sampler2D screenTex; -uniform sampler2D refTex; - -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; - - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -vec3 BlendNormal(vec3 bump1, vec3 bump2) +void main() { - vec3 n = mix(bump1, bump2, blend_factor); - return n; + frag_color = vec4(0, 0, 1, 0); } - - -void main() -{ - vec4 color; - - float dist = length(view.xy); - - //normalize view vector - vec3 viewVec = normalize(view.xyz); - - //get wave normals - vec2 bigwave = vec2(refCoord.w, view.w); - vec3 wave1_a = texture2D(bumpMap, bigwave ).xyz*2.0-1.0; - vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - - - vec3 wave1_b = texture2D(bumpMap2, bigwave ).xyz*2.0-1.0; - vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; - - vec3 wave1 = BlendNormal(wave1_a, wave1_b); - vec3 wave2 = BlendNormal(wave2_a, wave2_b); - vec3 wave3 = BlendNormal(wave3_a, wave3_b); - - - //get base fresnel components - - vec3 df = vec3( - dot(viewVec, wave1), - dot(viewVec, (wave2 + wave3) * 0.5), - dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; - df *= df; - - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - - float dist2 = dist; - dist = max(dist, 5.0); - - float dmod = sqrt(dist); - - vec2 dmod_scale = vec2(dmod*dmod, dmod); - - //get reflected color - vec2 refdistort1 = wave1.xy*normScale.x; - vec2 refvec1 = distort+refdistort1/dmod_scale; - vec4 refcol1 = texture2D(refTex, refvec1); - - vec2 refdistort2 = wave2.xy*normScale.y; - vec2 refvec2 = distort+refdistort2/dmod_scale; - vec4 refcol2 = texture2D(refTex, refvec2); - - vec2 refdistort3 = wave3.xy*normScale.z; - vec2 refvec3 = distort+refdistort3/dmod_scale; - vec4 refcol3 = texture2D(refTex, refvec3); - - vec4 refcol = refcol1 + refcol2 + refcol3; - float df1 = df.x + df.y + df.z; - refcol *= df1 * 0.333; - - vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - - wavef.z *= max(-viewVec.z, 0.1); - wavef = normalize(wavef); - - float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; - - vec2 refdistort4 = wavef.xy*0.125; - refdistort4.y -= abs(refdistort4.y); - vec2 refvec4 = distort+refdistort4/dmod; - float dweight = min(dist2*blurMultiplier, 1.0); - vec4 baseCol = texture2D(refTex, refvec4); - refcol = mix(baseCol*df2, refcol, dweight); - - //get specular component - float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - - //harden specular - spec = pow(spec, 128.0); - - //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); - - vec4 fb = texture2D(screenTex, distort2); - - //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); - color.a = spec * sunAngle2; - - frag_color = color; - -#if defined(WATER_EDGE) - gl_FragDepth = 0.9999847f; -#endif - -} - diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index df640cba05..4a0bb3fe98 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -32,6 +32,8 @@ uniform float waterFogKS; vec3 getPositionEye(); +vec3 srgb_to_linear(vec3 col); + vec4 applyWaterFogView(vec3 pos, vec4 color) { vec3 view = normalize(pos); @@ -66,7 +68,51 @@ vec4 applyWaterFogView(vec3 pos, vec4 color) float D = pow(0.98, l*kd); color.rgb = color.rgb * D + kc.rgb * L; - color.a = kc.a + color.a; + + return color; +} + +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) +{ + if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0) + { + return color; + } + + vec3 view = normalize(pos); + //normalize view vector + float es = -(dot(view, waterPlane.xyz)); + + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w / es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + kc.rgb = srgb_to_linear(kc.rgb); // TODO -- pass in waterFogColor linear + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2 * l) - 1.0; + + float L = min(t1 / t2 * t3, 1.0); + + float D = pow(0.98, l * kd); + + color.rgb = color.rgb * D + kc.rgb * L; return color; } @@ -74,6 +120,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color) vec4 applyWaterFog(vec4 color) { //normalize view vector - return applyWaterFogView(getPositionEye(), color); + return applyWaterFogViewLinear(getPositionEye(), color); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index cc41e3f740..ac400aa2a6 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -24,6 +24,7 @@ */ uniform mat4 modelview_matrix; +uniform mat3 normal_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; @@ -36,10 +37,16 @@ uniform vec2 waveDir2; uniform float time; uniform vec3 eyeVec; uniform float waterHeight; +uniform vec3 lightDir; VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; +out vec3 vary_position; +out vec3 vary_light_dir; +out vec3 vary_tangent; +out vec3 vary_normal; +out vec2 vary_fragcoord; float wave(vec2 v, float t, float f, vec2 d, float s) { @@ -52,6 +59,11 @@ void main() vec4 pos = vec4(position.xyz, 1.0); mat4 modelViewProj = modelview_projection_matrix; + vary_position = (modelview_matrix * pos).xyz; + vary_light_dir = normal_matrix * lightDir; + vary_normal = normal_matrix * vec3(0, 0, 1); + vary_tangent = normal_matrix * vec3(1, 0, 0); + vec4 oPosition; //get view vector @@ -63,12 +75,13 @@ void main() pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; - + d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon + oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); @@ -83,8 +96,7 @@ void main() pos = modelview_matrix*pos; calcAtmospherics(pos.xyz); - - + //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055; //get two normal map (detail map) texture coordinates diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl index cff8d9d50f..99662097bb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect depthMap; +uniform sampler2D depthMap; VARYING vec2 tc0; VARYING vec2 tc1; @@ -48,22 +48,22 @@ VARYING vec2 tc8; void main() { vec4 depth1 = - vec4(texture2DRect(depthMap, tc0).r, - texture2DRect(depthMap, tc1).r, - texture2DRect(depthMap, tc2).r, - texture2DRect(depthMap, tc3).r); + vec4(texture2D(depthMap, tc0).r, + texture2D(depthMap, tc1).r, + texture2D(depthMap, tc2).r, + texture2D(depthMap, tc3).r); vec4 depth2 = - vec4(texture2DRect(depthMap, tc4).r, - texture2DRect(depthMap, tc5).r, - texture2DRect(depthMap, tc6).r, - texture2DRect(depthMap, tc7).r); + vec4(texture2D(depthMap, tc4).r, + texture2D(depthMap, tc5).r, + texture2D(depthMap, tc6).r, + texture2D(depthMap, tc7).r); depth1 = min(depth1, depth2); float depth = min(depth1.x, depth1.y); depth = min(depth, depth1.z); depth = min(depth, depth1.w); - depth = min(depth, texture2DRect(depthMap, tc8).r); + depth = min(depth, texture2D(depthMap, tc8).r); gl_FragDepth = depth; } diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl index 71d80911d6..e104377037 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl @@ -45,7 +45,7 @@ void main() { gl_Position = vec4(position, 1.0); - vec2 tc = (position.xy*0.5+0.5)*screen_res; + vec2 tc = (position.xy*0.5+0.5); tc0 = tc+vec2(-delta.x,-delta.y); tc1 = tc+vec2(0,-delta.y); tc2 = tc+vec2(delta.x,-delta.y); diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index b5bbbb5c73..0b4680767a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -34,7 +34,7 @@ out vec4 frag_color; #endif uniform sampler2D glowMap; -uniform sampler2DRect screenMap; +uniform sampler2D screenMap; VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; @@ -42,5 +42,5 @@ VARYING vec2 vary_texcoord1; void main() { frag_color = texture2D(glowMap, vary_texcoord0.xy) + - texture2DRect(screenMap, vary_texcoord1.xy); + texture2D(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index a9e7ea1de8..6a4c2ca623 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -33,14 +33,14 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; +uniform sampler2D diffuseRect; uniform vec2 screen_res; VARYING vec2 vary_tc; void main() { - vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; + vec3 col = texture2D(diffuseRect, vary_tc).rgb; frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl index 058f3b1b82..48aab1ce21 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -23,7 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; @@ -31,7 +30,7 @@ VARYING vec2 vary_tc; void main() { - vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; vary_tc = pos.xy*0.5+0.5; diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index f7970b7f78..e08284f762 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -34,7 +34,7 @@ VARYING vec2 vary_texcoord1; void main() { - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = vec4(position.xyz, 1.0); vary_texcoord0 = texcoord0; vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl new file mode 100644 index 0000000000..feaf562686 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl @@ -0,0 +1,227 @@ +/** + * @file irradianceGenF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +/*[EXTRA_CODE_HERE]*/ + + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform samplerCubeArray reflectionProbes; +uniform int sourceIdx; + +VARYING vec3 vary_dir; + + +// Code below is derived from the Khronos GLTF Sample viewer: +// https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/master/source/shaders/ibl_filtering.frag + + +#define MATH_PI 3.1415926535897932384626433832795 + +float u_roughness = 1.0; +int u_sampleCount = 16; +float u_lodBias = 2.0; +int u_width = 64; + +// Hammersley Points on the Hemisphere +// CC BY 3.0 (Holger Dammertz) +// http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html +// with adapted interface +float radicalInverse_VdC(uint bits) +{ + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10; // / 0x100000000 +} + +// hammersley2d describes a sequence of points in the 2d unit square [0,1)^2 +// that can be used for quasi Monte Carlo integration +vec2 hammersley2d(int i, int N) { + return vec2(float(i)/float(N), radicalInverse_VdC(uint(i))); +} + +// Hemisphere Sample + +// TBN generates a tangent bitangent normal coordinate frame from the normal +// (the normal must be normalized) +mat3 generateTBN(vec3 normal) +{ + vec3 bitangent = vec3(0.0, 1.0, 0.0); + + float NdotUp = dot(normal, vec3(0.0, 1.0, 0.0)); + float epsilon = 0.0000001; + /*if (1.0 - abs(NdotUp) <= epsilon) + { + // Sampling +Y or -Y, so we need a more robust bitangent. + if (NdotUp > 0.0) + { + bitangent = vec3(0.0, 0.0, 1.0); + } + else + { + bitangent = vec3(0.0, 0.0, -1.0); + } + }*/ + + vec3 tangent = normalize(cross(bitangent, normal)); + bitangent = cross(normal, tangent); + + return mat3(tangent, bitangent, normal); +} + +struct MicrofacetDistributionSample +{ + float pdf; + float cosTheta; + float sinTheta; + float phi; +}; + +MicrofacetDistributionSample Lambertian(vec2 xi, float roughness) +{ + MicrofacetDistributionSample lambertian; + + // Cosine weighted hemisphere sampling + // http://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/2D_Sampling_with_Multidimensional_Transformations.html#Cosine-WeightedHemisphereSampling + lambertian.cosTheta = sqrt(1.0 - xi.y); + lambertian.sinTheta = sqrt(xi.y); // equivalent to `sqrt(1.0 - cosTheta*cosTheta)`; + lambertian.phi = 2.0 * MATH_PI * xi.x; + + lambertian.pdf = lambertian.cosTheta / MATH_PI; // evaluation for solid angle, therefore drop the sinTheta + + return lambertian; +} + + +// getImportanceSample returns an importance sample direction with pdf in the .w component +vec4 getImportanceSample(int sampleIndex, vec3 N, float roughness) +{ + // generate a quasi monte carlo point in the unit square [0.1)^2 + vec2 xi = hammersley2d(sampleIndex, u_sampleCount); + + MicrofacetDistributionSample importanceSample; + + // generate the points on the hemisphere with a fitting mapping for + // the distribution (e.g. lambertian uses a cosine importance) + importanceSample = Lambertian(xi, roughness); + + // transform the hemisphere sample to the normal coordinate frame + // i.e. rotate the hemisphere to the normal direction + vec3 localSpaceDirection = normalize(vec3( + importanceSample.sinTheta * cos(importanceSample.phi), + importanceSample.sinTheta * sin(importanceSample.phi), + importanceSample.cosTheta + )); + mat3 TBN = generateTBN(N); + vec3 direction = TBN * localSpaceDirection; + + return vec4(direction, importanceSample.pdf); +} + +// Mipmap Filtered Samples (GPU Gems 3, 20.4) +// https://developer.nvidia.com/gpugems/gpugems3/part-iii-rendering/chapter-20-gpu-based-importance-sampling +// https://cgg.mff.cuni.cz/~jaroslav/papers/2007-sketch-fis/Final_sap_0073.pdf +float computeLod(float pdf) +{ + // // Solid angle of current sample -- bigger for less likely samples + // float omegaS = 1.0 / (float(u_sampleCount) * pdf); + // // Solid angle of texel + // // note: the factor of 4.0 * MATH_PI + // float omegaP = 4.0 * MATH_PI / (6.0 * float(u_width) * float(u_width)); + // // Mip level is determined by the ratio of our sample's solid angle to a texel's solid angle + // // note that 0.5 * log2 is equivalent to log4 + // float lod = 0.5 * log2(omegaS / omegaP); + + // babylon introduces a factor of K (=4) to the solid angle ratio + // this helps to avoid undersampling the environment map + // this does not appear in the original formulation by Jaroslav Krivanek and Mark Colbert + // log4(4) == 1 + // lod += 1.0; + + // We achieved good results by using the original formulation from Krivanek & Colbert adapted to cubemaps + + // https://cgg.mff.cuni.cz/~jaroslav/papers/2007-sketch-fis/Final_sap_0073.pdf + float lod = 0.5 * log2( 6.0 * float(u_width) * float(u_width) / (float(u_sampleCount) * pdf)); + + + return lod; +} + +vec4 filterColor(vec3 N) +{ + //return textureLod(uCubeMap, N, 3.0).rgb; + vec4 color = vec4(0.f); + float weight = 0.0f; + + for(int i = 0; i < u_sampleCount; ++i) + { + vec4 importanceSample = getImportanceSample(i, N, 1.0); + + vec3 H = vec3(importanceSample.xyz); + float pdf = importanceSample.w; + + // mipmap filtered samples (GPU Gems 3, 20.4) + float lod = computeLod(pdf); + + // apply the bias to the lod + lod += u_lodBias; + + lod = clamp(lod, 0, 6); + // sample lambertian at a lower resolution to avoid fireflies + vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod); + + color += lambertian; + } + + if(weight != 0.0f) + { + color /= weight; + } + else + { + color /= float(u_sampleCount); + } + + return color; +} + +// entry point +void main() +{ + vec4 color = vec4(0); + + color = filterColor(vary_dir); + + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl index b466883dc7..5190abf17c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl @@ -1,9 +1,9 @@ /** - * @file genSkyShV.glsl + * @file irradianceGenV.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,16 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_matrix; + ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -VARYING vec2 vary_frag; +VARYING vec3 vary_dir; void main() { - // pass through untransformed fullscreen pos - gl_Position = vec4(position.xyz, 1.0); - vary_frag = texcoord0; + gl_Position = vec4(position, 1.0); + + vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz; } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index db130e456c..f5d2804c7f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -23,13 +23,13 @@ * $/LicenseInfo$ */ -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif +out vec4 frag_data[4]; void main() { - frag_color = vec4(1,1,1,1); + // emissive red PBR material for debugging + frag_data[0] = vec4(0, 0, 0, 0); + frag_data[1] = vec4(0, 0, 0, 0); + frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); + frag_data[3] = vec4(1, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl new file mode 100644 index 0000000000..858052281b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -0,0 +1,170 @@ +/** + * @file radianceGenF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform samplerCubeArray reflectionProbes; +uniform int sourceIdx; + +VARYING vec3 vary_dir; + +//uniform float roughness; + +uniform float mipLevel; +uniform int u_width; + +// ============================================================================================================= +// Parts of this file are (c) 2018 Sascha Willems +// SNIPPED FROM https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/data/shaders/prefilterenvmap.frag +/* +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +// ============================================================================================================= + +const float PI = 3.1415926536; + +// Based omn http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/ +float random(vec2 co) +{ + float a = 12.9898; + float b = 78.233; + float c = 43758.5453; + float dt= dot(co.xy ,vec2(a,b)); + float sn= mod(dt,3.14); + return fract(sin(sn) * c); +} + +vec2 hammersley2d(uint i, uint N) +{ + // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html + uint bits = (i << 16u) | (i >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + float rdi = float(bits) * 2.3283064365386963e-10; + return vec2(float(i) /float(N), rdi); +} + +// Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf +vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal) +{ + // Maps a 2D point to a hemisphere with spread based on roughness + float alpha = roughness * roughness; + float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1; + float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y)); + float sinTheta = sqrt(1.0 - cosTheta * cosTheta); + vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); + + // Tangent space + vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangentX = normalize(cross(up, normal)); + vec3 tangentY = normalize(cross(normal, tangentX)); + + // Convert to world Space + return normalize(tangentX * H.x + tangentY * H.y + normal * H.z); +} + +// Normal Distribution function +float D_GGX(float dotNH, float roughness) +{ + float alpha = roughness * roughness; + float alpha2 = alpha * alpha; + float denom = dotNH * dotNH * (alpha2 - 1.0) + 1.0; + return (alpha2)/(PI * denom*denom); +} + +vec4 prefilterEnvMap(vec3 R) +{ + vec3 N = R; + vec3 V = R; + vec4 color = vec4(0.0); + float totalWeight = 0.0; + float envMapDim = u_width; + int numSamples = 4; + + float numMips = 6.0; + + float roughness = mipLevel/numMips; + + numSamples = max(int(numSamples*roughness), 1); + + for(uint i = 0u; i < numSamples; i++) { + vec2 Xi = hammersley2d(i, numSamples); + vec3 H = importanceSample_GGX(Xi, roughness, N); + vec3 L = 2.0 * dot(V, H) * H - V; + float dotNL = clamp(dot(N, L), 0.0, 1.0); + if(dotNL > 0.0) { + // Filtering based on https://placeholderart.wordpress.com/2015/07/28/implementation-notes-runtime-environment-map-filtering-for-image-based-lighting/ + + float dotNH = clamp(dot(N, H), 0.0, 1.0); + float dotVH = clamp(dot(V, H), 0.0, 1.0); + + // Probability Distribution Function + float pdf = D_GGX(dotNH, roughness) * dotNH / (4.0 * dotVH) + 0.0001; + // Slid angle of current smple + float omegaS = 1.0 / (float(numSamples) * pdf); + // Solid angle of 1 pixel across all cube faces + float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim); + // Biased (+1.0) mip level for better result + float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips); + //float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f); + color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL; + totalWeight += dotNL; + + } + } + return (color / totalWeight); +} + +void main() +{ + vec3 N = normalize(vary_dir); + frag_color = prefilterEnvMap(N); +} +// ============================================================================================================= diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl index ca9ce3a2e1..5f5d9396ff 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl @@ -1,9 +1,9 @@ /** - * @file pointShadowBlur.glsl + * @file radianceGenV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,15 +23,16 @@ * $/LicenseInfo$ */ -uniform samplerCube cube_map; +uniform mat4 modelview_matrix; -in vec3 to_vec; +ATTRIBUTE vec3 position; -out vec4 fragColor; +VARYING vec3 vary_dir; -void main() +void main() { - vec4 vcol = texture(cube_map, to_vec); - fragColor = vec4(vcol.rgb, 1.0); + gl_Position = vec4(position, 1.0); + + vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz; } diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl new file mode 100644 index 0000000000..a9c28b2974 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl @@ -0,0 +1,100 @@ +/** + * @file reflectionmipF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +// NOTE screenMap should always be texture channel 0 and +// depthmap should always be channel 1 +uniform sampler2D diffuseRect; +uniform sampler2D depthMap; + +uniform float resScale; +uniform float znear; +uniform float zfar; + +VARYING vec2 vary_texcoord0; + +// get linear depth value given a depth buffer sample d and znear and zfar values +float linearDepth(float d, float znear, float zfar); + +void main() +{ +#if 0 + float w[9]; + + float c = 1.0/16.0; //corner weight + float e = 1.0/8.0; //edge weight + float m = 1.0/4.0; //middle weight + + //float wsum = c*4+e*4+m; + + w[0] = c; w[1] = e; w[2] = c; + w[3] = e; w[4] = m; w[5] = e; + w[6] = c; w[7] = e; w[8] = c; + + vec2 tc[9]; + + float ed = 1; + float cd = 1; + + + tc[0] = vec2(-cd, cd); tc[1] = vec2(0, ed); tc[2] = vec2(cd, cd); + tc[3] = vec2(-ed, 0); tc[4] = vec2(0, 0); tc[5] = vec2(ed, 0); + tc[6] = vec2(-cd, -cd); tc[7] = vec2(0, -ed); tc[8] = vec2(cd, -1); + + vec3 color = vec3(0,0,0); + + for (int i = 0; i < 9; ++i) + { + color += texture2D(screenMap, vary_texcoord0.xy+tc[i]).rgb * w[i]; + //color += texture2D(screenMap, vary_texcoord0.xy+tc[i]*2.0).rgb * w[i]*0.5; + } + + //color /= wsum; + + frag_color = vec4(color, 1.0); +#else + float depth = texture(depthMap, vary_texcoord0.xy).r; + float dist = linearDepth(depth, znear, zfar); + + // convert linear depth to distance + vec3 v; + v.xy = vary_texcoord0.xy / 512.0 * 2.0 - 1.0; + v.z = 1.0; + v = normalize(v); + dist /= v.z; + + vec3 col = texture2D(diffuseRect, vary_texcoord0.xy).rgb; + frag_color = vec4(col, dist/256.0); +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index 7614075cfd..bf6c1b355c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -33,12 +33,12 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect screenMap; +uniform sampler2D screenMap; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { - frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; + frag_color = texture2D(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index ea2690ba09..12f500e224 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -22,113 +22,26 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform float haze_horizon; -uniform float haze_density; -uniform float cloud_shadow; -uniform float density_multiplier; -uniform float distance_multiplier; -uniform float max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform mat3 ssao_effect_mat; -uniform int no_atmo; -uniform float sun_moon_glow_factor; + +// debug stub float getAmbientClamp() { return 1.0f; } +// Returns colors in sRGB void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) { - vec3 rel_pos = inPositionEye; - - //(TERRAIN) limit altitude - if (abs(rel_pos.y) > max_y) rel_pos *= (max_y / rel_pos.y); - - vec3 rel_pos_norm = normalize(rel_pos); - float rel_pos_len = length(rel_pos); - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; - - // sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // I had thought blue_density and haze_density should have equal weighting, - // but attenuation due to haze_density tends to seem too strong - - vec4 combined_haze = blue_density + vec4(haze_density); - vec4 blue_weight = blue_density / combined_haze; - vec4 haze_weight = vec4(haze_density) / combined_haze; - - //(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain) - float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y); - sunlight *= exp(-light_atten * above_horizon_factor); // for sun [horizon..overhead] this maps to an exp curve [0..1] - - // main atmospheric scattering line integral - float density_dist = rel_pos_len * density_multiplier; - - // Transparency (-> combined_haze) - // ATI Bugfix -- can't store combined_haze*density_dist*distance_multiplier in a variable because the ati - // compiler gets confused. - combined_haze = exp(-combined_haze * density_dist * distance_multiplier); - - // final atmosphere attenuation factor - atten = combined_haze.rgb; - - // compute haze glow - float haze_glow = dot(rel_pos_norm, lightnorm.xyz); - - // dampen sun additive contrib when not facing it... - // SL-13539: This "if" clause causes an "additive" white artifact at roughly 77 degreees. - // if (length(light_dir) > 0.01) - haze_glow *= max(0.0f, dot(light_dir, rel_pos_norm)); - - haze_glow = 1. - haze_glow; - // haze_glow is 0 at the sun and increases away from sun - haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - haze_glow *= glow.x; - // higher glow.x gives dimmer glow (because next step is 1 / "angle") - haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function - - // add "minimum anti-solar illumination" - haze_glow += .25; - - haze_glow *= sun_moon_glow_factor; - - vec4 amb_color = ambient_color; - - // increase ambient when there are more clouds - vec4 tmpAmbient = amb_color + (vec4(1.) - amb_color) * cloud_shadow * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, - * ambAlpha); - */ - if (use_ao) - { - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - } - - // Similar/Shared Algorithms: - // indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings() - // indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars() - // haze color - vec3 cs = sunlight.rgb * (1. - cloud_shadow); - additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb); + amblit = vec3(0.2, 0, 0.2); + sunlit = vec3(1,0,1); + additive = vec3(0.5,0.5,0.5); + atten = vec3(1,0,1); +} - // brightness of surface both sunlight and ambient - sunlit = sunlight.rgb * 0.5; - amblit = tmpAmbient.rgb * .25; - additive *= vec3(1.0 - combined_haze); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive, + out vec3 atten) +{ + amblit = vec3(0.2, 0, 0.2); + sunlit = vec3(1,0,1); + additive = vec3(0.5,0.5,0.5); + atten = vec3(1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl deleted file mode 100644 index 82fad4db5a..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl +++ /dev/null @@ -1,127 +0,0 @@ -/** - * @file class1/windlight/cloudShadowF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -void main() -{ - if (cloud_scale >= 0.0001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = vec4(alpha1, alpha1, alpha1, 1); - } - else - { - frag_color = vec4(1); - } - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl deleted file mode 100644 index 09b6004481..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file class1\windlight\cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..c4ab0c95dc 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -34,8 +34,7 @@ out vec4 frag_color; #endif uniform vec4 color; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 moonlight_color; uniform vec3 moon_dir; uniform float moon_brightness; uniform sampler2D diffuseMap; @@ -52,6 +51,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -62,5 +67,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl new file mode 100644 index 0000000000..25b0a0b970 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -0,0 +1,305 @@ +/** + * @file alphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//class2/deferred/alphaF.glsl + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#define INDEXED 1 +#define NON_INDEXED 2 +#define NON_INDEXED_NO_COLOR 3 + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform mat3 env_mat; +uniform vec3 sun_dir; +uniform vec3 moon_dir; + +#ifdef USE_DIFFUSE_TEX +uniform sampler2D diffuseMap; +#endif + +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; + +#ifdef USE_VERTEX_COLOR +VARYING vec4 vertex_color; //vertex color should be treated as sRGB +#endif + +#ifdef HAS_ALPHA_MASK +uniform float minimum_alpha; +#endif + +uniform mat4 proj_mat; +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform int sun_up_factor; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec4 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +void waterClip(vec3 pos); + +#ifdef WATER_FOG +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +#endif + +vec3 srgb_to_linear(vec3 c); +vec3 linear_to_srgb(vec3 c); + +vec2 encode_normal (vec3 n); +vec3 scaleSoftClipFragLinear(vec3 l); +vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); + +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); + +#ifdef HAS_SUN_SHADOW +float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +#endif + +float getAmbientClamp(); + +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); + +vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) +{ + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + + vec3 col = vec3(0); + + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float dist = length(lv); + float da = 1.0; + + /*if (dist > inverted_la) + { + return col; + } + + clip to projector bounds + vec4 proj_tc = proj_mat * lp; + + if (proj_tc.z < 0 + || proj_tc.z > 1 + || proj_tc.x < 0 + || proj_tc.x > 1 + || proj_tc.y < 0 + || proj_tc.y > 1) + { + return col; + }*/ + + if (dist > 0.0 && inverted_la > 0.0) + { + dist /= inverted_la; + + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0f; + + if (dist_atten <= 0.0) + { + return col; + } + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= dot(n, lv); + da = max(0.0, da); + + float lit = 0.0f; + + float amb_da = 0.0;//ambiance; + if (da > 0) + { + lit = max(da * dist_atten,0.0); + col = lit * light_col * diffuse; + amb_da += (da*0.5+0.5) * ambiance; + } + amb_da += (da*da*0.5 + 0.5) * ambiance; + amb_da *= dist_atten; + amb_da = min(amb_da, 1.0f - lit); + + // SL-10969 ... need to work out why this blows out in many setups... + //col.rgb += amb_da * light_col * diffuse; + + // no spec for alpha shader... + } + col = max(col, vec3(0)); + return col; +} + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + + vec4 pos = vec4(vary_position, 1.0); +#ifndef IS_AVATAR_SKIN + // clip against water plane unless this is a legacy avatar skin + waterClip(pos.xyz); +#endif + vec3 norm = vary_norm; + + float shadow = 1.0f; + +#ifdef HAS_SUN_SHADOW + shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, frag); +#endif + +#ifdef USE_DIFFUSE_TEX + vec4 diffuse_tap = texture2D(diffuseMap,vary_texcoord0.xy); +#endif + +#ifdef USE_INDEXED_TEX + vec4 diffuse_tap = diffuseLookup(vary_texcoord0.xy); +#endif + + vec4 diffuse_srgb = diffuse_tap; + +#ifdef FOR_IMPOSTOR + vec4 color; + color.rgb = diffuse_srgb.rgb; + color.a = 1.0; + + float final_alpha = diffuse_srgb.a * vertex_color.a; + diffuse_srgb.rgb *= vertex_color.rgb; + + // Insure we don't pollute depth with invis pixels in impostor rendering + // + if (final_alpha < minimum_alpha) + { + discard; + } + + color.rgb = diffuse_srgb.rgb; + color.a = final_alpha; + +#else // FOR_IMPOSTOR + + vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a); + + vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir; + + float final_alpha = diffuse_linear.a; + +#ifdef USE_VERTEX_COLOR + final_alpha *= vertex_color.a; + + if (final_alpha < minimum_alpha) + { // TODO: figure out how to get invisible faces out of + // render batches without breaking glow + discard; + } + + diffuse_srgb.rgb *= vertex_color.rgb; + diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb); +#endif // USE_VERTEX_COLOR + + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); + + vec3 irradiance; + vec3 glossenv; + vec3 legacyenv; + sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, pos.xyz, norm.xyz, 0.0, 0.0); + + + float da = dot(norm.xyz, light_dir.xyz); + da = clamp(da, -1.0, 1.0); + + float final_da = da; + final_da = clamp(final_da, 0.0f, 1.0f); + + vec4 color = vec4(0.0); + + color.a = final_alpha; + + vec3 sun_contrib = min(final_da, shadow) * sunlit; + + color.rgb = max(amblit, irradiance); + + color.rgb += sun_contrib; + + color.rgb *= diffuse_linear.rgb; + + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + color.rgb = scaleSoftClipFragLinear(color.rgb); + + vec4 light = vec4(0,0,0,0); + + #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diffuse_linear.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + // sum local light contrib in linear colorspace +#if !defined(LOCAL_LIGHT_KILL) + color.rgb += light.rgb; +#endif // !defined(LOCAL_LIGHT_KILL) + +#ifdef WATER_FOG + color = applyWaterFogViewLinear(pos.xyz, color); +#endif // WATER_FOG + +#endif // #else // FOR_IMPOSTOR + + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 1b7a1cc6ec..ba419e7a65 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -34,12 +34,12 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D depthMap; +uniform sampler2D normalMap; uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; +uniform sampler2D lightMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; @@ -138,7 +138,6 @@ void main() vec4 frag = vary_fragcoord; frag.xyz /= frag.w; frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; @@ -154,13 +153,13 @@ void main() if (proj_shadow_idx >= 0) { - vec4 shd = texture2DRect(lightMap, frag.xy); + vec4 shd = texture2D(lightMap, frag.xy); shadow = (proj_shadow_idx==0)?shd.b:shd.a; shadow += shadow_fade; shadow = clamp(shadow, 0.0, 1.0); } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + vec3 norm = texture2D(normalMap, frag.xy).xyz; float envIntensity = norm.z; @@ -190,13 +189,13 @@ void main() lv = normalize(lv); float da = dot(norm, lv); - vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; - vec4 spec = texture2DRect(specularRect, frag.xy); + vec4 spec = texture2D(specularRect, frag.xy); vec3 dlit = vec3(0, 0, 0); - float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy).b; if (proj_tc.z > 0.0 && proj_tc.x < 1.0 && proj_tc.y < 1.0 && diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl new file mode 100644 index 0000000000..d81102991e --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -0,0 +1,239 @@ +/** + * @file class1\deferred\pbralphaF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform sampler2D diffuseMap; //always in sRGB space +uniform sampler2D bumpMap; +uniform sampler2D emissiveMap; +uniform sampler2D specularMap; // PBR: Packed: Occlusion, Metal, Roughness + +uniform float metallicFactor; +uniform float roughnessFactor; +uniform vec3 emissiveColor; + +#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) +uniform sampler2D lightMap; +#endif + +uniform int sun_up_factor; +uniform vec3 sun_dir; +uniform vec3 moon_dir; + +out vec4 frag_color; + +#ifdef HAS_SUN_SHADOW + in vec3 vary_fragcoord; + uniform vec2 screen_res; +#endif + +in vec3 vary_position; + +in vec2 basecolor_texcoord; +in vec2 normal_texcoord; +in vec2 metallic_roughness_texcoord; +in vec2 emissive_texcoord; + +in vec4 vertex_color; + +in vec3 vary_normal; +in vec3 vary_tangent; +flat in float vary_sign; + + +#ifdef HAS_ALPHA_MASK +uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() +#endif + +// Lights +// See: LLRender::syncLightState() +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; // spot direction +uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState() +uniform vec3 light_diffuse[8]; +uniform vec2 light_deferred_attenuation[8]; // light size and falloff + +vec3 srgb_to_linear(vec3 c); +vec3 linear_to_srgb(vec3 c); + +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); + +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness); + +void waterClip(vec3 pos); + +void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor); + +vec3 pbrBaseLight(vec3 diffuseColor, + vec3 specularColor, + float metallic, + vec3 pos, + vec3 norm, + float perceptualRoughness, + vec3 light_dir, + vec3 sunlit, + float scol, + vec3 radiance, + vec3 irradiance, + vec3 colorEmissive, + float ao, + vec3 additive, + vec3 atten); + +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light + +vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 p, // pixel position + vec3 v, // view vector (negative normalized pixel position) + vec3 lp, // light position + vec3 ld, // light direction (for spotlights) + vec3 lightColor, + float lightSize, float falloff, float is_pointlight, float ambiance) +{ + vec3 color = vec3(0,0,0); + + vec3 lv = lp.xyz - p; + + float lightDist = length(lv); + + float dist = lightDist / lightSize; + if (dist <= 1.0) + { + lv /= lightDist; + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); + + // spotlight coefficient. + float spot = max(dot(-ld, lv), is_pointlight); + // spot*spot => GL_SPOT_EXPONENT=2 + float spot_atten = spot*spot; + + vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; + + color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); + } + + return color; +} + +void main() +{ + vec3 color = vec3(0,0,0); + + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + vec3 pos = vary_position; + + waterClip(pos); + + vec4 basecolor = texture(diffuseMap, basecolor_texcoord.xy).rgba; + basecolor.rgb = srgb_to_linear(basecolor.rgb); +#ifdef HAS_ALPHA_MASK + if (basecolor.a < minimum_alpha) + { + discard; + } +#endif + + vec3 col = vertex_color.rgb * basecolor.rgb; + + vec3 vNt = texture(bumpMap, normal_texcoord.xy).xyz*2.0-1.0; + float sign = vary_sign; + vec3 vN = vary_normal; + vec3 vT = vary_tangent.xyz; + + vec3 vB = sign * cross(vN, vT); + vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); + + norm *= gl_FrontFacing ? 1.0 : -1.0; + + float scol = 1.0; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); + +#ifdef HAS_SUN_SHADOW + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag); +#endif + + vec3 orm = texture(specularMap, metallic_roughness_texcoord.xy).rgb; //orm is packed into "emissiveRect" to keep the data in linear color space + + float perceptualRoughness = orm.g * roughnessFactor; + float metallic = orm.b * metallicFactor; + float ao = orm.r; + + // emissiveColor is the emissive color factor from GLTF and is already in linear space + vec3 colorEmissive = emissiveColor; + // emissiveMap here is a vanilla RGB texture encoded as sRGB, manually convert to linear + colorEmissive *= srgb_to_linear(texture2D(emissiveMap, emissive_texcoord.xy).rgb); + + // PBR IBL + float gloss = 1.0 - perceptualRoughness; + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + sampleReflectionProbes(irradiance, radiance, pos.xyz, norm.xyz, gloss); + // Take maximium of legacy ambient vs irradiance sample as irradiance + // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here + irradiance = max(amblit,irradiance); + + vec3 diffuseColor; + vec3 specularColor; + calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor); + + vec3 v = -normalize(pos.xyz); + color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit, scol, radiance, irradiance, colorEmissive, ao, additive, atten); + + vec3 light = vec3(0); + + // Punctual lights +#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + color.rgb += light.rgb; + + + frag_color = vec4(color.rgb,basecolor.a * vertex_color.a); +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..eb26143438 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -0,0 +1,75 @@ +/** + * @file class2/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Implementation for when reflection probes are disabled + +uniform float reflection_probe_ambiance; + +uniform samplerCube environmentMap; + +uniform mat3 env_mat; + +vec3 srgb_to_linear(vec3 c); + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness, bool errorCorrect) +{ + ambenv = vec3(reflection_probe_ambiance * 0.25); + + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 env_vec = env_mat * refnormpersp; + glossenv = srgb_to_linear(textureCube(environmentMap, env_vec).rgb); +} + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness) +{ + sampleReflectionProbes(ambenv, glossenv, + pos, norm, glossiness, false); +} + +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + ambenv = vec3(reflection_probe_ambiance * 0.25); + + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 env_vec = env_mat * refnormpersp; + + legacyenv = srgb_to_linear(textureCube(environmentMap, env_vec).rgb); + + glossenv = legacyenv; +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + +} + +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) +{ + color = mix(color.rgb, legacyenv*1.5, envIntensity); +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 6841a8194f..668f70c3ab 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -32,13 +32,13 @@ uniform mat4 modelview_projection_matrix; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 lightnorm; +uniform vec3 sunlight_color; +uniform vec3 moonlight_color; uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec3 ambient_color; +uniform vec3 blue_horizon; +uniform vec3 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -47,10 +47,10 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec3 glow; uniform float sun_moon_glow_factor; -uniform vec4 cloud_color; +uniform vec3 cloud_color; #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_data[3]; @@ -123,16 +123,16 @@ void main() float rel_pos_len = length(rel_pos); // Initialize temp variables - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); - vec4 blue_weight = blue_density / combined_haze; - vec4 haze_weight = haze_density / combined_haze; + vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density)); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = haze_density / combined_haze; // Compute sunlight from rel_pos & lightnorm (for long rays like sky) float off_axis = 1.0 / max(1e-6, max(0, rel_pos_norm.y) + lightnorm.y); @@ -162,7 +162,7 @@ void main() haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (sun_moon_glow_factor * (haze_glow + 0.25)); // Haze color above cloud - vec4 color = blue_horizon * blue_weight * (sunlight + ambient_color) + vec3 color = blue_horizon * blue_weight * (sunlight + ambient_color) + haze_horizon * haze_weight * (sunlight * haze_glow + ambient_color); // Final atmosphere additive @@ -170,13 +170,13 @@ void main() // Increase ambient when there are more clouds // TODO 9/20: DJH what does this do? max(0,(1-ambient)) will change the color - vec4 ambient = ambient_color + max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5; + vec3 ambient = ambient_color + max(vec3(0), (1. - ambient_color)) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage sunlight *= max(0.0, (1. - cloud_shadow)); // Haze color below cloud - vec4 add_below_cloud = blue_horizon * blue_weight * (sunlight + ambient) + vec3 add_below_cloud = blue_horizon * blue_weight * (sunlight + ambient) + haze_horizon * haze_weight * (sunlight * haze_glow + ambient); // Attenuate cloud color by atmosphere @@ -195,5 +195,5 @@ void main() // Gamma correct for WL (soft clip effect). frag_data[0] = vec4(color.rgb, 1.0); frag_data[1] = vec4(0.0, 0.0, 0.0, 0.0); - frag_data[2] = vec4(0.0, 0.0, 0.0, 1.0); // 1.0 in norm.w masks off fog + frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); // 1.0 in norm.w masks off fog } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 7700d16007..fab227f5a4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -34,11 +34,11 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect depthMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D normalMap; +uniform sampler2D lightMap; +uniform sampler2D depthMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; @@ -58,6 +58,7 @@ uniform vec2 screen_res; vec3 getNorm(vec2 pos_screen); vec4 getPositionWithDepth(vec2 pos_screen, float depth); +float getDepth(vec2 pos_screen); void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); float getAmbientClamp(); @@ -76,9 +77,9 @@ vec4 applyWaterFogView(vec3 pos, vec4 color); void main() { vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).r; + float depth = getDepth(tc.xy); vec4 pos = getPositionWithDepth(tc, depth); - vec4 norm = texture2DRect(normalMap, tc); + vec4 norm = texture2D(normalMap, tc); float envIntensity = norm.z; norm.xyz = getNorm(tc); @@ -87,11 +88,11 @@ void main() float light_gamma = 1.0 / 1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); - diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025 - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec4 diffuse = texture2D(diffuseRect, tc); + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 + vec4 spec = texture2D(specularRect, vary_fragcoord.xy); - vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + vec2 scol_ambocc = texture2D(lightMap, vary_fragcoord.xy).rg; scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; @@ -139,7 +140,7 @@ void main() color = mix(color.rgb, reflected_color, envIntensity); } - if (norm.w < 0.5) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); @@ -153,6 +154,6 @@ void main() // convert to linear as fullscreen lights need to sum in linear colorspace // and will be gamma (re)corrected downstream... - frag_color.rgb = srgb_to_linear(color.rgb); + frag_color.rgb = pos.xyz;// srgb_to_linear(color.rgb); frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index bd11aa3f05..1e7ccb747a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; uniform vec2 screen_res; @@ -38,12 +36,12 @@ void setAdditiveColor(vec3 c); void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; // appease OSX GLSL compiler/linker by touching all the varyings we said we would setAtmosAttenuation(vec3(1)); setAdditiveColor(vec3(0)); - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vary_fragcoord = (pos.xy*0.5+0.5); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 774f537821..e6a627fbf7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -34,12 +34,12 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D depthMap; +uniform sampler2D normalMap; uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; +uniform sampler2D lightMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; @@ -138,7 +138,6 @@ void main() vec4 frag = vary_fragcoord; frag.xyz /= frag.w; frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; @@ -154,13 +153,13 @@ void main() if (proj_shadow_idx >= 0) { - vec4 shd = texture2DRect(lightMap, frag.xy); + vec4 shd = texture2D(lightMap, frag.xy); shadow = (proj_shadow_idx == 0) ? shd.b : shd.a; shadow += shadow_fade; shadow = clamp(shadow, 0.0, 1.0); } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + vec3 norm = texture2D(normalMap, frag.xy).xyz; float envIntensity = norm.z; norm = getNorm(frag.xy); @@ -189,11 +188,11 @@ void main() lv = normalize(lv); float da = dot(norm, lv); - vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - vec4 spec = texture2DRect(specularRect, frag.xy); + vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; + vec4 spec = texture2D(specularRect, frag.xy); vec3 dlit = vec3(0, 0, 0); - float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy).b; if (proj_tc.z > 0.0 && proj_tc.x < 1.0 && proj_tc.y < 1.0 && diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index bc5eb5181d..3dfca0f655 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; - ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; @@ -34,8 +32,8 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vary_fragcoord = (pos.xy * 0.5 + 0.5); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl new file mode 100644 index 0000000000..96739d91d7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl @@ -0,0 +1,192 @@ +/** + * @file class1/deferred/waterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[4]; +#else +#define frag_data gl_FragData +#endif + +vec3 scaleSoftClip(vec3 inColor); +vec3 atmosTransport(vec3 inColor); + +uniform sampler2D bumpMap; +uniform sampler2D bumpMap2; +uniform float blend_factor; +uniform sampler2D screenTex; +uniform sampler2D refTex; +uniform float sunAngle; +uniform float sunAngle2; +uniform vec3 lightDir; +uniform vec3 specular; +uniform float lightExp; +uniform float refScale; +uniform float kd; +uniform vec2 screenRes; +uniform vec3 normScale; +uniform float fresnelScale; +uniform float fresnelOffset; +uniform float blurMultiplier; +uniform vec2 screen_res; +uniform mat4 norm_mat; //region space to screen space +uniform int water_edge; + +//bigWave is (refCoord.w, view.w); +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; +VARYING vec4 vary_position; + +vec2 encode_normal(vec3 n); +vec3 scaleSoftClip(vec3 l); +vec3 srgb_to_linear(vec3 c); +vec3 linear_to_srgb(vec3 c); + +vec3 BlendNormal(vec3 bump1, vec3 bump2) +{ + vec3 n = mix(bump1, bump2, blend_factor); + return n; +} + +void main() +{ + vec4 color; + float dist = length(view.xyz); + + //normalize view vector + vec3 viewVec = normalize(view.xyz); + + //get wave normals + vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + + + vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; + vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; + + vec3 wave1 = BlendNormal(wave1_a, wave1_b); + vec3 wave2 = BlendNormal(wave2_a, wave2_b); + vec3 wave3 = BlendNormal(wave3_a, wave3_b); + + //get base fresnel components + + vec3 df = vec3( + dot(viewVec, wave1), + dot(viewVec, (wave2 + wave3) * 0.5), + dot(viewVec, wave3) + ) * fresnelScale + fresnelOffset; + df *= df; + + vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; + + float dist2 = dist; + dist = max(dist, 5.0); + + float dmod = sqrt(dist); + + vec2 dmod_scale = vec2(dmod*dmod, dmod); + + //get reflected color + vec2 refdistort1 = wave1.xy*normScale.x; + vec2 refvec1 = distort+refdistort1/dmod_scale; + vec4 refcol1 = texture2D(refTex, refvec1); + + vec2 refdistort2 = wave2.xy*normScale.y; + vec2 refvec2 = distort+refdistort2/dmod_scale; + vec4 refcol2 = texture2D(refTex, refvec2); + + vec2 refdistort3 = wave3.xy*normScale.z; + vec2 refvec3 = distort+refdistort3/dmod_scale; + vec4 refcol3 = texture2D(refTex, refvec3); + + vec4 refcol = refcol1 + refcol2 + refcol3; + float df1 = df.x + df.y + df.z; + refcol *= df1 * 0.333; + + vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; + wavef.z *= max(-viewVec.z, 0.1); + wavef = normalize(wavef); + + float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; + + vec2 refdistort4 = wavef.xy*0.125; + refdistort4.y -= abs(refdistort4.y); + vec2 refvec4 = distort+refdistort4/dmod; + float dweight = min(dist2*blurMultiplier, 1.0); + vec4 baseCol = texture2D(refTex, refvec4); + + refcol = mix(baseCol*df2, refcol, dweight); + + //get specular component + float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); + + //harden specular + spec = pow(spec, 128.0); + + //figure out distortion vector (ripply) + vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); + + vec4 fb = texture2D(screenTex, distort2); + + //mix with reflection + // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug + color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999f); + + vec4 pos = vary_position; + + //color.rgb += spec * specular; + + //color.rgb = atmosTransport(color.rgb); + //color.rgb = scaleSoftClip(color.rgb); + + //color.rgb = refcol.rgb; + color.rgb = vec3(0.0); + color.a = spec * sunAngle2; + + vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); + + //frag_data[0] = color; + + // TODO: The non-obvious assignment below is copied from the pre-EEP WL shader code + // Unfortunately, fixing it causes a mismatch for EEP, and so it remains... for now + // SL-12975 (unfix pre-EEP broken alpha) + frag_data[0] = vec4(srgb_to_linear(color.rgb), 0.0); + + frag_data[1] = vec4(1.0, 0.1, 0.0, 0.0); // occlusion, roughness, metalness + frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.0, GBUFFER_FLAG_HAS_PBR);// normalxy, env intens, flags (atmo kill) + //frag_data[3] = vec4(srgb_to_linear(refcol.rgb),0); + frag_data[3] = vec4(0, 0, 0, 0); + + + //frag_data[0] = vec4(0.0,0,0,0); + //frag_data[1] = vec4(0, 1.0, 0.0, 0.0); + //frag_data[3] = vec4(0); +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index c65cf48c67..d485379a56 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -22,20 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -#extension GL_ARB_texture_rectangle : enable -/*[EXTRA_CODE_HERE]*/ +//class2/environment/waterF.glsl #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; +out vec4 frag_color; #else -#define frag_data gl_FragData +#define frag_color gl_FragColor #endif -uniform sampler2D bumpMap; +vec3 scaleSoftClip(vec3 inColor); +vec3 atmosTransport(vec3 inColor); + +uniform sampler2D bumpMap; uniform sampler2D bumpMap2; -uniform float blend_factor; +uniform float blend_factor; uniform sampler2D screenTex; uniform sampler2D refTex; @@ -51,49 +52,45 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; -uniform vec2 screen_res; -uniform mat4 norm_mat; //region space to screen space + //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; -VARYING vec4 vary_position; - -vec3 scaleSoftClip(vec3 c); -vec2 encode_normal(vec3 n); vec3 BlendNormal(vec3 bump1, vec3 bump2) { - //vec3 normal = bump1.xyz * vec3( 2.0, 2.0, 2.0) - vec3(1.0, 1.0, 0.0); - //vec3 normal2 = bump2.xyz * vec3(-2.0, -2.0, 2.0) + vec3(1.0, 1.0, -1.0); - //vec3 n = normalize(normal * dot(normal, normal2) - (normal2 * normal.z)); - vec3 n = normalize(mix(bump1, bump2, blend_factor)); + vec3 n = mix(bump1, bump2, blend_factor); return n; } + void main() { vec4 color; + float dist = length(view.xy); //normalize view vector vec3 viewVec = normalize(view.xyz); //get wave normals - vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + vec2 bigwave = vec2(refCoord.w, view.w); + vec3 wave1_a = texture2D(bumpMap, bigwave ).xyz*2.0-1.0; + vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; + vec3 wave1_b = texture2D(bumpMap2, bigwave ).xyz*2.0-1.0; + vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; + vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; vec3 wave1 = BlendNormal(wave1_a, wave1_b); vec3 wave2 = BlendNormal(wave2_a, wave2_b); vec3 wave3 = BlendNormal(wave3_a, wave3_b); + //get base fresnel components vec3 df = vec3( @@ -130,6 +127,7 @@ void main() refcol *= df1 * 0.333; vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; + wavef.z *= max(-viewVec.z, 0.1); wavef = normalize(wavef); @@ -140,7 +138,6 @@ void main() vec2 refvec4 = distort+refdistort4/dmod; float dweight = min(dist2*blurMultiplier, 1.0); vec4 baseCol = texture2D(refTex, refvec4); - refcol = mix(baseCol*df2, refcol, dweight); //get specular component @@ -155,20 +152,19 @@ void main() vec4 fb = texture2D(screenTex, distort2); //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug + // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - - color.rgb *= 2.0f; - color.rgb = scaleSoftClip(color.rgb); + color.rgb += spec * specular; - vec4 pos = vary_position; + color.rgb = atmosTransport(color.rgb); + color.rgb = scaleSoftClip(color.rgb); + color.a = spec * sunAngle2; - color.rgb += spec * specular; - color.a = spec * sunAngle2; - - vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); + frag_color = color; + +#if defined(WATER_EDGE) + gl_FragDepth = 0.9999847f; +#endif - frag_data[0] = vec4(color.rgb, color); // diffuse - frag_data[1] = vec4(spec * specular, spec); // speccolor, spec - frag_data[2] = vec4(encode_normal(wavef.xyz), 0.05, 0);// normalxy, 0, 0 } + diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index ee9c990b12..1463d507bc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -29,8 +29,11 @@ vec3 scaleSoftClipFrag(vec3 light); uniform int no_atmo; +vec3 srgb_to_linear(vec3 col); +vec3 linear_to_srgb(vec3 col); + vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) -{ +{ if (no_atmo == 1) { return light; @@ -40,6 +43,11 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) return light * 2.0; } +vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten) +{ + return atmosFragLighting(light, additive, atten); +} + vec3 atmosLighting(vec3 light) { return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation()); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl new file mode 100644 index 0000000000..c69eba93b6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -0,0 +1,251 @@ +/** + * @file class2\windlight\atmosphericsFuncs.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform vec3 lightnorm; +uniform vec3 sunlight_color; +uniform vec3 sunlight_linear; +uniform vec3 moonlight_color; +uniform vec3 moonlight_linear; +uniform int sun_up_factor; +uniform vec3 ambient_color; +uniform vec3 ambient_linear; +uniform vec3 blue_horizon; +uniform vec3 blue_horizon_linear; +uniform vec3 blue_density; +uniform vec3 blue_density_linear; +uniform float haze_horizon; +uniform float haze_density; +uniform float haze_density_linear; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; +uniform vec3 glow; +uniform float scene_light_strength; +uniform mat3 ssao_effect_mat; +uniform int no_atmo; +uniform float sun_moon_glow_factor; + +float getAmbientClamp() { return 1.0f; } + +vec3 srgb_to_linear(vec3 col); + +// return colors in sRGB space +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, + out vec3 atten, bool use_ao) +{ + vec3 rel_pos = inPositionEye; + + //(TERRAIN) limit altitude + if (abs(rel_pos.y) > max_y) rel_pos *= (max_y / rel_pos.y); + + vec3 rel_pos_norm = normalize(rel_pos); + float rel_pos_len = length(rel_pos); + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + + // sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); + // I had thought blue_density and haze_density should have equal weighting, + // but attenuation due to haze_density tends to seem too strong + + vec3 combined_haze = blue_density + vec3(haze_density); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = vec3(haze_density) / combined_haze; + + //(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain) + float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y); + sunlight *= exp(-light_atten * above_horizon_factor); // for sun [horizon..overhead] this maps to an exp curve [0..1] + + // main atmospheric scattering line integral + float density_dist = rel_pos_len * density_multiplier; + + // Transparency (-> combined_haze) + // ATI Bugfix -- can't store combined_haze*density_dist*distance_multiplier in a variable because the ati + // compiler gets confused. + combined_haze = exp(-combined_haze * density_dist * distance_multiplier); + + // final atmosphere attenuation factor + atten = combined_haze.rgb; + + // compute haze glow + float haze_glow = dot(rel_pos_norm, lightnorm.xyz); + + // dampen sun additive contrib when not facing it... + // SL-13539: This "if" clause causes an "additive" white artifact at roughly 77 degreees. + // if (length(light_dir) > 0.01) + haze_glow *= max(0.0f, dot(light_dir, rel_pos_norm)); + + haze_glow = 1. - haze_glow; + // haze_glow is 0 at the sun and increases away from sun + haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + haze_glow *= glow.x; + // higher glow.x gives dimmer glow (because next step is 1 / "angle") + haze_glow = pow(haze_glow, glow.z); + // glow.z should be negative, so we're doing a sort of (1 / "angle") function + + // add "minimum anti-solar illumination" + haze_glow += .25; + + haze_glow *= sun_moon_glow_factor; + + vec3 amb_color = ambient_color; + + // increase ambient when there are more clouds + vec3 tmpAmbient = amb_color + (vec3(1.) - amb_color) * cloud_shadow * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, + * ambAlpha); + */ + if (use_ao) + { + tmpAmbient = mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor); + } + + // Similar/Shared Algorithms: + // indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings() + // indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars() + // haze color + vec3 cs = sunlight.rgb * (1. - cloud_shadow); + additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb); + + // brightness of surface both sunlight and ambient + sunlit = sunlight.rgb; + amblit = tmpAmbient.rgb; + additive *= vec3(1.0 - combined_haze); +} + + +vec3 srgb_to_linear(vec3 col); + +// provide a touch of lighting in the opposite direction of the sun light + // so areas in shadow don't lose all detail +float ambientLighting(vec3 norm, vec3 light_dir) +{ + float ambient = min(abs(dot(norm.xyz, light_dir.xyz)), 1.0); + ambient *= 0.56; + ambient *= ambient; + ambient = (1.0 - ambient); + return ambient; +} + + +// return colors in linear space +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive, + out vec3 atten) +{ +#if 1 + calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten, false); + sunlit = srgb_to_linear(sunlit); + additive = srgb_to_linear(additive); + amblit = ambient_linear; + + amblit *= ambientLighting(norm, light_dir); +#else + + //EXPERIMENTAL -- attempt to factor out srgb_to_linear conversions above + vec3 rel_pos = inPositionEye; + + //(TERRAIN) limit altitude + if (abs(rel_pos.y) > max_y) rel_pos *= (max_y / rel_pos.y); + + vec3 rel_pos_norm = normalize(rel_pos); + float rel_pos_len = length(rel_pos); + vec3 sunlight = (sun_up_factor == 1) ? vec3(sunlight_linear, 0.0) : vec3(moonlight_linear, 0.0); + + // sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); + // I had thought blue_density and haze_density should have equal weighting, + // but attenuation due to haze_density tends to seem too strong + + vec3 combined_haze = blue_density + vec3(haze_density); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = vec3(haze_density) / combined_haze; + + //(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain) + float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y); + sunlight *= exp(-light_atten * above_horizon_factor); // for sun [horizon..overhead] this maps to an exp curve [0..1] + + // main atmospheric scattering line integral + float density_dist = rel_pos_len * density_multiplier; + + // Transparency (-> combined_haze) + // ATI Bugfix -- can't store combined_haze*density_dist*distance_multiplier in a variable because the ati + // compiler gets confused. + combined_haze = exp(-combined_haze * density_dist * distance_multiplier); + + // final atmosphere attenuation factor + atten = combined_haze.rgb; + + // compute haze glow + float haze_glow = dot(rel_pos_norm, lightnorm.xyz); + + // dampen sun additive contrib when not facing it... + // SL-13539: This "if" clause causes an "additive" white artifact at roughly 77 degreees. + // if (length(light_dir) > 0.01) + haze_glow *= max(0.0f, dot(light_dir, rel_pos_norm)); + + haze_glow = 1. - haze_glow; + // haze_glow is 0 at the sun and increases away from sun + haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + haze_glow *= glow.x; + // higher glow.x gives dimmer glow (because next step is 1 / "angle") + haze_glow = pow(haze_glow, glow.z); + // glow.z should be negative, so we're doing a sort of (1 / "angle") function + + // add "minimum anti-solar illumination" + haze_glow += .25; + + haze_glow *= sun_moon_glow_factor; + + //vec3 amb_color = vec4(ambient_linear, 0.0); + vec3 amb_color = ambient_color; + + // increase ambient when there are more clouds + vec3 tmpAmbient = amb_color + (vec3(1.) - amb_color) * cloud_shadow * 0.5; + + // Similar/Shared Algorithms: + // indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings() + // indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars() + // haze color + vec3 cs = sunlight.rgb * (1. - cloud_shadow); + additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb); + + // brightness of surface both sunlight and ambient + sunlit = min(sunlight.rgb, vec3(1)); + amblit = tmpAmbient.rgb; + additive *= vec3(1.0 - combined_haze); + + //sunlit = sunlight_linear; + amblit = ambient_linear*0.8; +#endif +} diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..6f4bdbde28 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -35,15 +35,15 @@ out vec4 frag_color; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec3 vary_CloudColorSun; +VARYING vec3 vary_CloudColorAmbient; VARYING float vary_CloudDensity; uniform sampler2D cloud_noise_texture; uniform sampler2D cloud_noise_texture_next; uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; +uniform vec3 cloud_pos_density1; +uniform vec3 cloud_pos_density2; uniform float cloud_scale; uniform float cloud_variance; @@ -70,8 +70,8 @@ void main() vec2 uv1 = vary_texcoord0.xy; vec2 uv2 = vary_texcoord1.xy; - vec4 cloudColorSun = vary_CloudColorSun; - vec4 cloudColorAmbient = vary_CloudColorAmbient; + vec3 cloudColorSun = vary_CloudColorSun; + vec3 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; vec2 uv3 = vary_texcoord2.xy; vec2 uv4 = vary_texcoord3.xy; @@ -120,12 +120,18 @@ void main() alpha2 = 1. - alpha2 * alpha2; // Combine - vec4 color; + vec3 color; color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient); color.rgb *= 2.; color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\deferred\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 97ffa9feef..650009d393 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -33,8 +33,8 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec3 vary_CloudColorSun; +VARYING vec3 vary_CloudColorAmbient; VARYING float vary_CloudDensity; VARYING vec2 vary_texcoord0; @@ -46,13 +46,13 @@ VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 lightnorm; +uniform vec3 sunlight_color; +uniform vec3 moonlight_color; uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec3 ambient_color; +uniform vec3 blue_horizon; +uniform vec3 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,10 +60,10 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec3 glow; uniform float sun_moon_glow_factor; -uniform vec4 cloud_color; +uniform vec3 cloud_color; uniform float cloud_scale; @@ -114,17 +114,17 @@ void main() float rel_pos_len = length(rel_pos); // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + vec3 sunlight = sunlight_color; + vec3 light_atten; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); - vec4 blue_weight = blue_density / combined_haze; - vec4 haze_weight = haze_density / combined_haze; + vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density)); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = haze_density / combined_haze; // Compute sunlight from rel_pos & lightnorm (for long rays like sky) float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); @@ -155,14 +155,14 @@ void main() haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; + vec3 tmpAmbient = ambient_color; tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage sunlight *= (1. - cloud_shadow); // Haze color below cloud - vec4 additiveColorBelowCloud = + vec3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); // CLOUDS @@ -178,7 +178,7 @@ void main() combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; - vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); + vec3 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); // Make a nice cloud density based on the cloud_shadow value that was passed in. vary_CloudDensity = 2. * (cloud_shadow - 0.25); diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index 68db7fcbb1..a32a572461 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -28,6 +28,21 @@ uniform int no_atmo; vec3 getAtmosAttenuation(); vec3 getAdditiveColor(); +vec3 srgb_to_linear(vec3 col); +vec3 linear_to_srgb(vec3 col); + +vec3 scaleSoftClipFragLinear(vec3 light) +{ // identical to non-linear version and that's probably close enough + if (no_atmo == 1) + { + return light; + } + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, vec3(gamma)); // s/b inverted already CPU-side + return light; +} + vec3 scaleSoftClipFrag(vec3 light) { if (no_atmo == 1) diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 7146349453..7a229e0f5e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); @@ -45,7 +45,7 @@ void main() // the fragment) if the sky wouldn't show up because the clouds // are fully opaque. - vec4 color; + vec3 color; color = vary_HazeColor; color.rgb *= 2.; /// Gamma correct for WL (soft clip effect). diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index a0a33b8642..8f7726bb0b 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -32,18 +32,18 @@ ATTRIBUTE vec3 position; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; +uniform vec3 lightnorm; +uniform vec3 sunlight_color; +uniform vec3 moonlight_color; uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec3 ambient_color; +uniform vec3 blue_horizon; +uniform vec3 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -52,11 +52,9 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec3 glow; uniform float sun_moon_glow_factor; -uniform vec4 cloud_color; - void main() { // World / view / projection @@ -83,17 +81,17 @@ void main() float rel_pos_len = length(rel_pos); // Initialize temp variables - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; - vec4 light_atten; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + vec3 light_atten; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); - vec4 blue_weight = blue_density / combined_haze; - vec4 haze_weight = haze_density / combined_haze; + vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density)); + vec3 blue_weight = blue_density / combined_haze; + vec3 haze_weight = haze_density / combined_haze; // Compute sunlight from rel_pos & lightnorm (for long rays like sky) float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); @@ -121,21 +119,21 @@ void main() // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - vec4 color = + vec3 color = (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color)); // Final atmosphere additive color *= (1. - combined_haze); // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5; + vec3 tmpAmbient = ambient_color; + tmpAmbient += max(vec3(0), (1. - ambient_color)) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage sunlight *= max(0.0, (1. - cloud_shadow)); // Haze color below cloud - vec4 additiveColorBelowCloud = + vec3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); // Attenuate cloud color by atmosphere diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index b53a2e237f..ecf0430a88 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -32,6 +32,9 @@ vec3 getAtmosAttenuation(); uniform int no_atmo; +vec3 srgb_to_linear(vec3 col); +vec3 linear_to_srgb(vec3 col); + vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { light *= atten.r; @@ -44,6 +47,13 @@ vec3 atmosTransport(vec3 light) return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); } +vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten) +{ + // same as non-linear version, probably fine + float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1; + return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness); +} + vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1; diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl deleted file mode 100644 index df9704ec25..0000000000 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ /dev/null @@ -1,134 +0,0 @@ -/** - * @file avatarV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 clothing; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -uniform vec4 color; - -uniform vec4 gWindDir; -uniform vec4 gSinWaveParams; -uniform vec4 gGravity; - -const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients -const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - mat4 trans = getSkinnedTransform(); - - vec3 norm; - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - //wind - vec4 windEffect; - windEffect = vec4(dot(norm, gWindDir.xyz)); - pos.x = dot(trans[2].xyz, position.xyz); - windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) - + windEffect.xyz; - windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] - windEffect.w = windEffect.w*gWindDir.w; // modulate wind strength - - windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz - +vec3(gSinWaveParams.w); // use sin wave params to scale and offset input - - - //reduce to period of 2 PI - vec4 temp1, temp0, temp2, offsetPos; - temp1.xyz = windEffect.xyz * gPiConstants.x; // change input as multiple of [0-2PI] to [0-1] - temp0.y = mod(temp1.x,1.0); - windEffect.x = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] - temp1.z = temp1.z - gPiConstants.w; // shift normal oscillation by PI/2 - temp0.y = mod(temp1.z,1.0); - - windEffect.z = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] - windEffect.xyz = windEffect.xyz + vec3(-3.141592); // offset to [-PI, PI] - - - //calculate sinusoid - vec4 sinWave; - temp1 = windEffect*windEffect; - sinWave = -temp1 * gMinMaxConstants.w - + vec4(gMinMaxConstants.z); // y = -(x^2)/7! + 1/5! - sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! - sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 - sinWave = sinWave * windEffect; // y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) - - // sinWave.x holds sin(norm . wind_direction) with primary frequency - // sinWave.y holds sin(norm . wind_direction) with secondary frequency - // sinWave.z hold cos(norm . wind_direction) with primary frequency - sinWave.xyz = sinWave.xyz * gWindDir.w - + vec3(windEffect.w); // multiply by wind strength in gWindDir.w [-wind, wind] - - // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1] - temp1 = vec4(dot(norm, gGravity.xyz)); // how much is this normal facing in direction of gGravity? - temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // clamp [-1, 1] to [-1, 0.2] - temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // scale from [-1,0.2] to [-1.5, 0.3] - sinWave.x = sinWave.x + temp1.x; // add gGravity effect to sinwave (only primary frequency) - sinWave.xyz = sinWave.xyz * clothing.w; // modulate by clothing coverage - - sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape - offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement - temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation - offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+vec4(position.xyz, 1.0); // add to offset vertex position, and zero out effect from w - norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) - - //add "backlighting" effect - float colorAcc; - colorAcc = 1.0 - clothing.w; - norm.z -= colorAcc * 0.2; - - //renormalize normal (again) - norm = normalize(norm); - - pos.x = dot(trans[0], offsetPos); - pos.y = dot(trans[1], offsetPos); - pos.z = dot(trans[2], offsetPos); - pos.w = 1.0; - - calcAtmospherics(pos.xyz); - - vec4 col = calcLighting(pos.xyz, norm, color); - vertex_color = col; - - gl_Position = projection_matrix * pos; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl deleted file mode 100644 index d973326f93..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file avatarShadowF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING vec2 vary_texcoord0; - -vec4 computeMoments(float depth, float a); - -void main() -{ - frag_color = computeMoments(length(pos), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl deleted file mode 100644 index 48eefc7a73..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl +++ /dev/null @@ -1,52 +0,0 @@ -/** - * @file avatarShadowF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -VARYING vec4 pos; - -vec4 computeMoments(float depth, float a); - -void main() -{ - frag_color = computeMoments(length(pos), 1.0); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl deleted file mode 100644 index 164b355f20..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl +++ /dev/null @@ -1,68 +0,0 @@ -/** - * @file avatarShadowV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -mat4 getSkinnedTransform(); - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -VARYING vec4 pos; - -void main() -{ - vec3 norm; - - vec4 pos_in = vec4(position.xyz, 1.0); - mat4 trans = getSkinnedTransform(); - - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - pos = projection_matrix * pos; - -#if !defined(DEPTH_CLAMP) - post_pos = pos; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - -} - - diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl deleted file mode 100644 index 32210f60dc..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,119 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -vec4 computeMoments(float depth, float alpha); - -void main() -{ - if (cloud_scale >= 0.001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = computeMoments(length(pos), alpha1); - } - else - { - frag_color = vec4(0); - } -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl deleted file mode 100644 index e40d7e7c75..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl +++ /dev/null @@ -1,166 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -///////////////////////////////////////////////////////////////////////// -// The fragment shader for the sky -///////////////////////////////////////////////////////////////////////// - -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; -VARYING vec3 vary_pos; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); - -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light); - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return cloud_noise_sample; -} - -void main() -{ - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - if (cloud_scale < 0.001) - { - discard; - } - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 16.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - vec3 view_ray = vary_pos.xyz + camPosLocal; - - vec3 view_direction = normalize(view_ray); - vec3 sun_direction = normalize(sun_dir); - vec3 earth_center = vec3(0, 0, -6360.0f); - vec3 camPos = (camPosLocal / 1000.0f) - earth_center; - - vec3 transmittance; - vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 1.0 - alpha1, sun_direction, transmittance); - - vec3 sun_color = vec3(1.0) - exp(-radiance_sun * 0.0001); - - // Combine - vec4 color; - - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - - vec3 sun_indir = vec3(-view_direction.xy, view_direction.z); - vec3 amb = vec3(dot(l1r, l1tap * vec4(1, sun_indir)), - dot(l1g, l1tap * vec4(1, sun_indir)), - dot(l1b, l1tap * vec4(1, sun_indir))); - - - amb = max(vec3(0), amb); - - color.rgb = sun_color * cloud_color.rgb * (1. - alpha2); - color.rgb = pow(color.rgb, vec3(1.0 / 2.2)); - color.rgb += amb; - - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0); - frag_data[2] = vec4(0,1,0,1); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl deleted file mode 100644 index 71e422ddf0..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file WLCloudsV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -////////////////////////////////////////////////////////////////////////// -// The vertex shader for creating the atmospheric sky -/////////////////////////////////////////////////////////////////////////////// - -// Output parameters -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; -VARYING vec3 vary_pos; - -// Inputs -uniform float cloud_scale; -uniform vec4 lightnorm; -uniform vec3 camPosLocal; - -void main() -{ - vary_pos = position; - - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - // Texture coords - vary_texcoord0 = texcoord0; - vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= max(0.001, cloud_scale); - vary_texcoord0.xy += 0.5; - - vary_texcoord1 = vary_texcoord0; - vary_texcoord1.x += lightnorm.x * 0.0125; - vary_texcoord1.y += lightnorm.z * 0.0125; - - vary_texcoord2 = vary_texcoord0 * 16.; - vary_texcoord3 = vary_texcoord1 * 16.; - - // END CLOUDS -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl deleted file mode 100644 index e27bbce094..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl +++ /dev/null @@ -1,79 +0,0 @@ -/** - * @file class1/deferred/deferredUtil.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec2 getScreenCoordinate(vec2 screenpos) -{ - vec2 sc = screenpos.xy * 2.0; - if (screen_res.x > 0 && screen_res.y > 0) - { - sc /= screen_res; - } - return sc - vec2(1.0, 1.0); -} - -vec3 getNorm(vec2 screenpos) -{ - vec2 enc = texture2DRect(normalMap, screenpos.xy).xy; - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} - -float getDepth(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen).r; - return depth; -} - -vec4 getPosition(vec2 pos_screen) -{ - float depth = getDepth(pos_screen); - vec2 sc = getScreenCoordinate(pos_screen); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getPositionWithDepth(vec2 pos_screen, float depth) -{ - vec2 sc = getScreenCoordinate(pos_screen); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl b/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl deleted file mode 100644 index cdaff4b09f..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl +++ /dev/null @@ -1,202 +0,0 @@ -/** - * @file depthToShadowVolumeG.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#extension GL_ARB_geometry_shader4 : enable -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -layout (triangles) in; -layout (triangle_strip, max_vertices = 128) out; - -uniform sampler2DRect depthMap; -uniform mat4 shadowMatrix[6]; -uniform vec4 lightpos; - -VARYING vec2 vary_texcoord0; - -out vec3 to_vec; - -void cross_products(out vec4 ns[3], int a, int b, int c) -{ - ns[0] = cross(gl_PositionIn[b].xyz - gl_PositionIn[a].xyz, gl_PositionIn[c].xyz - gl_PositionIn[a].xyz); - ns[1] = cross(gl_PositionIn[c].xyz - gl_PositionIn[b].xyz, gl_PositionIn[a].xyz - gl_PositionIn[b].xyz); - ns[2] = cross(gl_PositionIn[a].xyz - gl_PositionIn[c].xyz, gl_PositionIn[b].xyz - gl_PositionIn[c].xyz); -} - -vec3 getLightDirection(vec4 lightpos, vec3 pos) -{ - - vec3 lightdir = lightpos.xyz - lightpos.w * pos; - return lightdir; -} - -void emitTri(vec4 v[3]) -{ - gl_Position = proj_matrix * v[0]; - EmitVertex(); - - gl_Position = proj_matrix * v[1]; - EmitVertex(); - - gl_Position = proj_matrix * v[2]; - EmitVertex(); - - EndPrimitive(); -} - -void emitQuad(vec4 v[4] -{ - // Emit a quad as a triangle strip. - gl_Position = proj_matrix*v[0]; - EmitVertex(); - - gl_Position = proj_matrix*v[1]; - EmitVertex(); - - gl_Position = proj_matrix*v[2]; - EmitVertex(); - - gl_Position = proj_matrix*v[3]; - EmitVertex(); - - EndPrimitive(); -} - -void emitPrimitives(int layer) -{ - int i = layer; - gl_Layer = i; - - vec4 depth1 = vec4(texture2DRect(depthMap, tc0).rg, texture2DRect(depthMap, tc1).rg)); - vec3 depth2 = vec4(texture2DRect(depthMap, tc2).rg, texture2DRect(depthMap, tc3).rg)); - vec3 depth3 = vec4(texture2DRect(depthMap, tc4).rg, texture2DRect(depthMap, tc5).rg)); - vec3 depth4 = vec4(texture2DRect(depthMap, tc6).rg, texture2DRect(depthMap, tc7).rg)); - - depth1 = min(depth1, depth2); - depth1 = min(depth1, depth3); - depth1 = min(depth1, depth4); - - vec2 depth = min(depth1.xy, depth1.zw); - - int side = sqrt(gl_VerticesIn); - - for (int j = 0; j < side; j++) - { - for (int k = 0; k < side; ++k) - { - vec3 pos = gl_PositionIn[(j * side) + k].xyz; - vec4 v = shadowMatrix[i] * vec4(pos, 1.0); - gl_Position = v; - to_vec = pos - light_position.xyz * depth; - EmitVertex(); - } - - EndPrimitive(); - } - - vec3 norms[3]; // Normals - vec3 lightdir3]; // Directions toward light - - vec4 v[4]; // Temporary vertices - - vec4 or_pos[3] = - { // Triangle oriented toward light source - gl_PositionIn[0], - gl_PositionIn[2], - gl_PositionIn[4] - }; - - // Compute normal at each vertex. - cross_products(n, 0, 2, 4); - - // Compute direction from vertices to light. - lightdir[0] = getLightDirection(lightpos, gl_PositionIn[0].xyz); - lightdir[1] = getLightDirection(lightpos, gl_PositionIn[2].xyz); - lightdir[2] = getLightDirection(lightpos, gl_PositionIn[4].xyz); - - // Check if the main triangle faces the light. - bool faces_light = true; - if (!(dot(ns[0],d[0]) > 0 - |dot(ns[1],d[1]) > 0 - |dot(ns[2],d[2]) > 0)) - { - // Flip vertex winding order in or_pos. - or_pos[1] = gl_PositionIn[4]; - or_pos[2] = gl_PositionIn[2]; - faces_light = false; - } - - // Near cap: simply render triangle. - emitTri(or_pos); - - // Far cap: extrude positions to infinity. - v[0] =vec4(lightpos.w * or_pos[0].xyz - lightpos.xyz,0); - v[1] =vec4(lightpos.w * or_pos[2].xyz - lightpos.xyz,0); - v[2] =vec4(lightpos.w * or_pos[1].xyz - lightpos.xyz,0); - - emitTri(v); - - // Loop over all edges and extrude if needed. - for ( int i=0; i<3; i++ ) - { - // Compute indices of neighbor triangle. - int v0 = i*2; - int nb = (i*2+1); - int v1 = (i*2+2) % 6; - cross_products(n, v0, nb, v1); - - // Compute direction to light, again as above. - d[0] =lightpos.xyz-lightpos.w*gl_PositionIn[v0].xyz; - d[1] =lightpos.xyz-lightpos.w*gl_PositionIn[nb].xyz; - d[2] =lightpos.xyz-lightpos.w*gl_PositionIn[v1].xyz; - - bool is_parallel = gl_PositionIn[nb].w < 1e-5; - - // Extrude the edge if it does not have a - // neighbor, or if it's a possible silhouette. - if (is_parallel || - ( faces_light != (dot(ns[0],d[0])>0 || - dot(ns[1],d[1])>0 || - dot(ns[2],d[2])>0) )) - { - // Make sure sides are oriented correctly. - int i0 = faces_light ? v0 : v1; - int i1 = faces_light ? v1 : v0; - - v[0] = gl_PositionIn[i0]; - v[1] = vec4(lightpos.w*gl_PositionIn[i0].xyz - lightpos.xyz, 0); - v[2] = gl_PositionIn[i1]; - v[3] = vec4(lightpos.w*gl_PositionIn[i1].xyz - lightpos.xyz, 0); - - emitQuad(v); - } - } -} - -void main() -{ - // Output - emitPrimitives(0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl new file mode 100644 index 0000000000..c0a1491446 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -0,0 +1,106 @@ +/** + * @file fullbrightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#ifndef HAS_DIFFUSE_LOOKUP +uniform sampler2D diffuseMap; +#endif + + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; +VARYING vec3 vary_position; + +uniform samplerCube environmentMap; + +// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass() +uniform int no_atmo; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClip(vec3 light); + +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); + +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); + +// reflection probe interface +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); + +// See: +// class1\deferred\fullbrightShinyF.glsl +// class1\lighting\lightFullbrightShinyF.glsl +void main() +{ +#ifdef HAS_DIFFUSE_LOOKUP + vec4 color = diffuseLookup(vary_texcoord0.xy); +#else + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); +#endif + + color.rgb *= vertex_color.rgb; + + // SL-9632 HUDs are affected by Atmosphere + if (no_atmo == 0) + { + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + vec3 pos = vary_position; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); + + float env_intensity = vertex_color.a; + + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + vec3 norm = normalize(vary_texcoord1.xyz); + vec4 spec = vec4(0,0,0,0); + sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, env_intensity); + applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); + + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); + } + + color.a = 1.0; + + color.rgb = srgb_to_linear(color.rgb); + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl deleted file mode 100644 index 34d26cddea..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file class3/deferred/gatherSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec2 screen_res; -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -void main() -{ - vec2 offset = vec2(2.0) / screen_res; - - vec4 r = vec4(0); - vec4 g = vec4(0); - vec4 b = vec4(0); - - vec2 tc = vary_frag * 2.0; - - r += texture2D(sh_input_r, tc + vec2(0, 0)); - r += texture2D(sh_input_r, tc + vec2(offset.x, 0)); - r += texture2D(sh_input_r, tc + vec2(0, offset.y)); - r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y)); - r /= 4.0f; - - g += texture2D(sh_input_g, tc + vec2(0, 0)); - g += texture2D(sh_input_g, tc + vec2(offset.x, 0)); - g += texture2D(sh_input_g, tc + vec2(0, offset.y)); - g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y)); - g /= 4.0f; - - b += texture2D(sh_input_b, tc + vec2(0, 0)); - b += texture2D(sh_input_b, tc + vec2(offset.x, 0)); - b += texture2D(sh_input_b, tc + vec2(0, offset.y)); - b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y)); - b /= 4.0f; - - frag_data[0] = r; - frag_data[1] = g; - frag_data[2] = b; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl deleted file mode 100644 index 337c8a50fe..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file gatherSkyShV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 vary_frag; -uniform vec2 screen_res; - -void main() -{ - // pass through untransformed fullscreen pos - float oo_divisor = screen_res.x / 64.0; - vec3 pos = (position.xyz * oo_divisor) + vec3(oo_divisor - 1, oo_divisor - 1, 0); - gl_Position = vec4(pos.xyz, 1.0); - vary_frag = texcoord0 * oo_divisor; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl deleted file mode 100644 index d5d91c88f0..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl +++ /dev/null @@ -1,111 +0,0 @@ -/** - * @file class3/deferred/genSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec3 sun_dir; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); - -vec3 calcDirection(vec2 tc) -{ - float phi = tc.y * 2.0 * 3.14159265; - float cosTheta = sqrt(1.0 - tc.x); - float sinTheta = sqrt(1.0 - cosTheta * cosTheta); - return vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta); -} - -// reverse mapping above to convert a hemisphere direction into phi/theta values -void getPhiAndThetaFromDirection(vec3 dir, out float phi, out float theta) -{ - float sin_theta; - float cos_theta; - cos_theta = dir.z; - theta = acos(cos_theta); - sin_theta = sin(theta); - phi = abs(sin_theta) > 0.0001 ? acos(dir.x / sin_theta) : 1.0; -} - -// reverse mapping above to convert a hemisphere direction into an SH texture sample pos -vec2 calcShUvFromDirection(vec3 dir) -{ - vec2 uv; - float phi; - float theta; - getPhiAndThetaFromDirection(dir, phi, theta); - uv.y = phi / 2.0 * 3.14159265; - uv.x = theta / 2.0 * 3.14159265; - return uv; -} - -void projectToL1(vec3 n, vec3 c, vec4 basis, out vec4 coeffs[3]) -{ - coeffs[0] = vec4(basis.x, n * basis.yzw * c.r); - coeffs[1] = vec4(basis.x, n * basis.yzw * c.g); - coeffs[2] = vec4(basis.x, n * basis.yzw * c.b); -} - -void main() -{ - float Y00 = sqrt(1.0 / 3.14159265) * 0.5; - float Y1x = sqrt(3.0 / 3.14159265) * 0.5; - float Y1y = Y1x; - float Y1z = Y1x; - - vec4 L1 = vec4(Y00, Y1x, Y1y, Y1z); - - vec3 view_direction = calcDirection(vary_frag); - vec3 sun_direction = normalize(sun_dir); - vec3 cam_pos = vec3(0, 0, 6360); - - vec3 transmittance; - vec3 radiance = GetSkyLuminance(cam_pos, view_direction, 0.0f, sun_direction, transmittance); - - vec3 color = vec3(1.0) - exp(-radiance * 0.0001); - - color = pow(color, vec3(1.0/2.2)); - - vec4 coeffs[3]; - coeffs[0] = vec4(0); - coeffs[1] = vec4(0); - coeffs[2] = vec4(0); - - projectToL1(view_direction, color.rgb, L1, coeffs); - - frag_data[0] = coeffs[0]; - frag_data[1] = coeffs[1]; - frag_data[2] = coeffs[2]; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl deleted file mode 100644 index 33c5667cae..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file class3/deferred/indirect.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -vec3 GetIndirect(vec3 norm) -{ - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - vec3 indirect = vec3(dot(l1r, l1tap * vec4(1, norm.xyz)), - dot(l1g, l1tap * vec4(1, norm.xyz)), - dot(l1b, l1tap * vec4(1, norm.xyz))); - indirect = clamp(indirect, vec3(0), vec3(1.0)); - return indirect; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl new file mode 100644 index 0000000000..8016022d78 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -0,0 +1,380 @@ +/** +* @file materialF.glsl +* +* $LicenseInfo:firstyear=2007&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2007, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +/*[EXTRA_CODE_HERE]*/ + +//class1/deferred/materialF.glsl + +// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass. + +#define DIFFUSE_ALPHA_MODE_NONE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise +uniform int sun_up_factor; + +#ifdef WATER_FOG +vec4 applyWaterFogView(vec3 pos, vec4 color); +#endif + +vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); +vec3 scaleSoftClipFragLinear(vec3 l); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); +vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten); + +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cs); + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#ifdef HAS_SUN_SHADOW +float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +#endif + +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); + +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +uniform mat3 env_mat; + +uniform vec3 sun_dir; +uniform vec3 moon_dir; +VARYING vec2 vary_fragcoord; + +VARYING vec3 vary_position; + +uniform mat4 proj_mat; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec4 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float getAmbientClamp(); +void waterClip(vec3 pos); + +vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) +{ + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + + vec3 col = vec3(0); + + //get light vector + vec3 lv = lp.xyz - v; + + //get distance + float dist = length(lv); + float da = 1.0; + + dist /= inverted_la; + + if (dist > 0.0 && inverted_la > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0f; + + if (dist_atten <= 0.0) + { + return col; + } + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= dot(n, lv); + + float lit = 0.0f; + + float amb_da = ambiance; + if (da >= 0) + { + lit = max(da * dist_atten, 0.0); + col = lit * light_col * diffuse; + amb_da += (da*0.5 + 0.5) * ambiance; + } + amb_da += (da*da*0.5 + 0.5) * ambiance; + amb_da *= dist_atten; + amb_da = min(amb_da, 1.0f - lit); + + // SL-10969 need to see why these are blown out + //col.rgb += amb_da * light_col * diffuse; + + if (spec.a > 0.0) + { + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv + npos); + float nh = dot(n, h); + float nv = dot(n, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da); + vec3 speccol = lit*scol*light_col.rgb*spec.rgb; + speccol = clamp(speccol, vec3(0), vec3(1)); + col += speccol; + } + } + } + + return max(col, vec3(0.0, 0.0, 0.0)); +} + +#else +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif +#endif + +uniform sampler2D diffuseMap; //always in sRGB space + +#ifdef HAS_NORMAL_MAP +uniform sampler2D bumpMap; +#endif + +#ifdef HAS_SPECULAR_MAP +uniform sampler2D specularMap; + +VARYING vec2 vary_texcoord2; +#endif + +uniform float env_intensity; +uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) +uniform float minimum_alpha; +#endif + +#ifdef HAS_NORMAL_MAP +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec2 vary_texcoord1; +#else +VARYING vec3 vary_normal; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec2 encode_normal(vec3 n); + +void main() +{ +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + waterClip(vary_position.xyz); +#endif + + vec2 pos_screen = vary_texcoord0.xy; + + vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); + diffcol.rgb *= vertex_color.rgb; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) + + // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points + float bias = 0.001953125; // 1/512, or half an 8-bit quantization + if (diffcol.a < minimum_alpha-bias) + { + discard; + } +#endif + +#ifdef HAS_SPECULAR_MAP + vec4 spec = texture2D(specularMap, vary_texcoord2.xy); + spec.rgb *= specular_color.rgb; +#else + vec4 spec = vec4(specular_color.rgb, 1.0); +#endif + +#ifdef HAS_NORMAL_MAP + vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); + + norm.xyz = norm.xyz * 2 - 1; + + vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), + dot(norm.xyz,vary_mat1), + dot(norm.xyz,vary_mat2)); +#else + vec4 norm = vec4(0,0,0,1.0); + vec3 tnorm = vary_normal; +#endif + + norm.xyz = normalize(tnorm.xyz); + + vec2 abnormal = encode_normal(norm.xyz); + + vec4 final_color = diffcol; + +#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) + final_color.a = emissive_brightness; +#else + final_color.a = max(final_color.a, emissive_brightness); +#endif + + vec4 final_specular = spec; + +#ifdef HAS_SPECULAR_MAP + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, GBUFFER_FLAG_HAS_ATMOS); + final_specular.a = specular_color.a * norm.a; +#else + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, GBUFFER_FLAG_HAS_ATMOS); + final_specular.a = specular_color.a; +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + //forward rendering, output lit linear color + diffcol.rgb = srgb_to_linear(diffcol.rgb); + final_specular.rgb = srgb_to_linear(final_specular.rgb); + + vec3 pos = vary_position; + + float shadow = 1.0f; + +#ifdef HAS_SUN_SHADOW + shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen); +#endif + + vec4 diffuse = final_color; + + vec3 color = vec3(0,0,0); + + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + + float bloom = 0.0; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); + + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, final_specular.a, env_intensity); + + // use sky settings ambient or irradiance map sample, whichever is brighter + color = max(amblit, ambenv); + + float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); + vec3 sun_contrib = min(da, shadow) * sunlit; + color.rgb += sun_contrib; + color *= diffcol.rgb; + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + if (final_specular.a > 0.0) // specular reflection + { + float sa = dot(normalize(refnormpersp), light_dir.xyz); + vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, final_specular.a)).r); + + // add the two types of shiny together + vec3 spec_contrib = dumbshiny * final_specular.rgb; + bloom = dot(spec_contrib, spec_contrib) / 6; + + color += spec_contrib; + + applyGlossEnv(color, glossenv, final_specular, pos.xyz, norm.xyz); + } + + color = mix(color.rgb, diffcol.rgb, diffuse.a); + + if (env_intensity > 0.0) + { // add environmentmap + applyLegacyEnv(color, legacyenv, final_specular, pos.xyz, norm.xyz, env_intensity); + } + + color.rgb = mix(atmosFragLightingLinear(color.rgb, additive, atten), fullbrightAtmosTransportFragLinear(color, additive, atten), diffuse.a); + color.rgb = scaleSoftClipFragLinear(color.rgb); + +#ifdef WATER_FOG + vec4 temp = applyWaterFogView(pos, vec4(color, 0.0)); + color = temp.rgb; +#endif + + vec3 npos = normalize(-pos.xyz); + vec3 light = vec3(0, 0, 0); + +#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w ); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + color += light; + + float al = diffcol.a*vertex_color.a; + + frag_color = vec4(color, al); +#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer + + // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl + frag_data[0] = final_color; // gbuffer is sRGB for legacy materials + frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. + frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) +#endif +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl new file mode 100644 index 0000000000..7d8f9c218d --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -0,0 +1,196 @@ +/** + * @file class3\deferred\multiPointLightF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D depthMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; + +uniform vec3 env_mat[3]; +uniform float sun_wash; +uniform int light_count; +uniform vec4 light[LIGHT_COUNT]; // .w = size; see C++ fullscreen_lights.push_back() +uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff + +uniform vec2 screen_res; +uniform float far_z; +uniform mat4 inv_proj; + +VARYING vec4 vary_fragcoord; + +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec4 getPosition(vec2 pos_screen); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec2 getScreenXY(vec4 clip); +vec2 getScreenCoord(vec4 clip); +vec3 srgb_to_linear(vec3 c); + +// Util +vec3 hue_to_rgb(float hue); + +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light + + +void main() +{ +#if defined(LOCAL_LIGHT_KILL) + discard; // Bail immediately +#else + vec3 final_color = vec3(0, 0, 0); + vec2 tc = getScreenCoord(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; + if (pos.z < far_z) + { + discard; + } + + float envIntensity; // not used for this shader + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + + vec4 spec = texture2D(specularRect, tc); + vec3 diffuse = texture2D(diffuseRect, tc).rgb; + + vec3 h, l, v = -normalize(pos); + float nh, nv, vh, lightDist; + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + vec3 colorEmissive = texture2D(emissiveRect, tc).rgb; + vec3 orm = spec.rgb; + float perceptualRoughness = orm.g; + float metallic = orm.b; + vec3 f0 = vec3(0.04); + vec3 baseColor = diffuse.rgb; + + vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0); + diffuseColor *= 1.0 - metallic; + + vec3 specularColor = mix(f0, baseColor.rgb, metallic); + + for (int light_idx = 0; light_idx < LIGHT_COUNT; ++light_idx) + { + vec3 lightColor = light_col[ light_idx ].rgb; // Already in linear, see pipeline.cpp: volume->getLightLinearColor(); + float falloff = light_col[ light_idx ].a; + float lightSize = light[ light_idx ].w; + vec3 lv = light[ light_idx ].xyz - pos; + + lightDist = length(lv); + + float dist = lightDist / lightSize; + if (dist <= 1.0) + { + lv /= lightDist; + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); + + vec3 intensity = dist_atten * lightColor * 3.0; + + final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); + } + } + } + else + { + + float noise = texture2D(noiseMap, tc).b; + + diffuse = srgb_to_linear(diffuse); + spec.rgb = srgb_to_linear(spec.rgb); + + // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop + for (int i = 0; i < LIGHT_COUNT; ++i) + { + vec3 lv = light[i].xyz - pos; + float dist = length(lv); + dist /= light[i].w; + if (dist <= 1.0) + { + float nl = dot(n, lv); + if (nl > 0.0) + { + float lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); + + float fa = light_col[i].a; + float dist_atten = calcLegacyDistanceAttenuation(dist, fa); + dist_atten *= noise; + + float lit = nl * dist_atten; + + vec3 col = light_col[i].rgb * lit * diffuse; + + if (spec.a > 0.0) + { + lit = min(nl * 6.0, 1.0) * dist_atten; + float fres = pow(1 - vh, 5) * 0.4 + 0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); + + if (nh > 0.0) + { + float scol = fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt / (nh * nl); + col += lit * scol * light_col[i].rgb * spec.rgb; + } + } + + final_color += col; + } + } + } + } + + frag_color.rgb = final_color; + frag_color.a = 0.0; +#endif // LOCAL_LIGHT_KILL + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage + // away which leads to unfun crashes and artifacts. + vec4 dummy1 = light[0]; + vec4 dummy2 = light_col[0]; + vec4 dummy3 = light[LIGHT_COUNT - 1]; + vec4 dummy4 = light_col[LIGHT_COUNT - 1]; +#endif +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl index 8f32dfde79..831b3b2684 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl @@ -1,9 +1,9 @@ /** - * @file class3/deferred/shVisV.glsl + * @file class3\deferred\multiPointLightV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,12 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + ATTRIBUTE vec3 position; -VARYING vec4 vary_pos; + +VARYING vec4 vary_fragcoord; void main() { - // Output - vary_pos = vec4(position, 1); - gl_Position = vary_pos; + //transform vertex + vec4 pos = vec4(position.xyz, 1.0); + vary_fragcoord = pos; + + gl_Position = pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 9d62b9d180..5ed8a75e0e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -1,9 +1,9 @@ /** - * @file multiSpotLightF.glsl + * @file class3\deferred\multiSpotLightF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -34,14 +34,15 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; +uniform sampler2D lightMap; uniform sampler2D noiseMap; -uniform sampler2D projectionMap; +uniform sampler2D projectionMap; // rgba uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space @@ -61,6 +62,7 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; +// Light params uniform vec3 center; uniform float size; uniform vec3 color; @@ -71,221 +73,199 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -vec3 getNorm(vec2 pos_screen); +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec3 colorized_dot(float x); +bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc ); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv); +vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv ); +vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n); +vec2 getScreenXY(vec4 clip); +vec2 getScreenCoord(vec4 clip); +vec3 srgb_to_linear(vec3 cs); +vec4 texture2DLodSpecular(vec2 tc, float lod); -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - d *= min(1, d * (proj_lod - lod)); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} +vec4 getPosition(vec2 pos_screen); -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); +const float M_PI = 3.14159265; - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +void main() { - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(vec2 pos_screen); +#if defined(LOCAL_LIGHT_KILL) + discard; +#else + vec3 final_color = vec3(0,0,0); + vec2 tc = getScreenCoord(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = center.xyz-pos.xyz; - float dist = length(lv); - dist /= size; - if (dist > 1.0) + vec3 lv; + vec4 proj_tc; + float dist, l_dist; + if (clipProjectedLightVars(center, pos, dist, l_dist, lv, proj_tc)) { discard; } - + float shadow = 1.0; if (proj_shadow_idx >= 0) { - vec4 shd = texture2DRect(lightMap, frag.xy); - shadow = (proj_shadow_idx == 0) ? shd.b : shd.a; + vec4 shd = texture2D(lightMap, tc); + shadow = (proj_shadow_idx==0)?shd.b:shd.a; shadow += shadow_fade; shadow = clamp(shadow, 0.0, 1.0); } - - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - - float envIntensity = norm.z; - norm = getNorm(frag.xy); - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z < 0.0) - { - discard; - } - - proj_tc.xyz /= proj_tc.w; - - float fa = (falloff*0.5)+1.0; - float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float envIntensity; + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); if (dist_atten <= 0.0) { discard; } - + lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); - vec3 col = vec3(0,0,0); + vec3 diffuse = texture2D(diffuseRect, tc).rgb; + vec4 spec = texture2D(specularRect, tc); + vec3 dlit = vec3(0, 0, 0); + vec3 slit = vec3(0, 0, 0); + + vec3 amb_rgb = vec3(0); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + vec3 colorEmissive = texture2D(emissiveRect, tc).rgb; + vec3 orm = spec.rgb; + float perceptualRoughness = orm.g; + float metallic = orm.b; + vec3 f0 = vec3(0.04); + vec3 baseColor = diffuse.rgb; - vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); - - vec4 spec = texture2DRect(specularRect, frag.xy); + vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0); + diffuseColor *= 1.0 - metallic; + + vec3 specularColor = mix(f0, baseColor.rgb, metallic); - vec3 dlit = vec3(0, 0, 0); + // We need this additional test inside a light's frustum since a spotlight's ambiance can be applied + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) + { + float lit = 0.0; + float amb_da = 0.0; + + if (nl > 0.0) + { + amb_da += (nl*0.5 + 0.5) * proj_ambiance; + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + + vec3 intensity = dist_atten * dlit * 3.0 * shadow; // Legacy attenuation + final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); + } - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) + amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ); + final_color += diffuse.rgb * amb_rgb; + } + } + else { - float amb_da = proj_ambiance; - float lit = 0.0; - if (da > 0.0) + diffuse = srgb_to_linear(diffuse); + spec.rgb = srgb_to_linear(spec.rgb); + + float noise = texture2D(noiseMap, tc).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) { - lit = da * dist_atten * noise; + float amb_da = 0; + float lit = 0.0; - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + if (nl > 0.0) + { + lit = nl * dist_atten * noise; + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + + final_color = dlit*lit*diffuse*shadow; + + // unshadowed for consistency between forward and deferred? + amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; + } - dlit = color.rgb * plcol.rgb * plcol.a; - - col = dlit*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy ); + final_color += diffuse.rgb * amb_rgb; } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } + if (spec.a > 0.0) + { + dlit *= min(nl*6.0, 1.0) * dist_atten; - if (spec.a > 0.0) - { - vec3 npos = -normalize(pos); - dlit *= min(da*6.0, 1.0) * dist_atten; - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + float fres = pow(1 - vh, 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); - if (nh > 0.0) - { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += dlit*scol*spec.rgb*shadow; - //col += spec.rgb; - } - } + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); + vec3 speccol = dlit*scol*spec.rgb*shadow; + speccol = clamp(speccol, vec3(0), vec3(1)); + final_color += speccol; + } + } - if (envIntensity > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); + if (envIntensity > 0.0) + { + vec3 ref = reflect(normalize(pos), n); - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - if (stc.z > 0.0) - { - stc /= stc.w; - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) + if (stc.z > 0.0) { - col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + stc /= stc.w; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + final_color += color.rgb * texture2DLodSpecular(stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + } } } } } //not sure why, but this line prevents MATBUG-194 - col = max(col, vec3(0.0)); - - col = scaleDownLight(col); + final_color = max(final_color, vec3(0.0)); - //output linear space color as gamma correction happens down stream - frag_color.rgb = col; + //output linear + frag_color.rgb = final_color; frag_color.a = 0.0; +#endif // LOCAL_LIGHT_KILL } diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl new file mode 100644 index 0000000000..d9cbae45a6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -0,0 +1,158 @@ +/** + * @file class3\deferred\pointLightF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D normalMap; +uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D depthMap; + +uniform vec3 env_mat[3]; +uniform float sun_wash; + +// light params +uniform vec3 color; +uniform float falloff; +uniform float size; + +VARYING vec4 vary_fragcoord; +VARYING vec3 trans_center; + +uniform vec2 screen_res; + +uniform mat4 inv_proj; +uniform vec4 viewport; + +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec4 getPosition(vec2 pos_screen); +vec2 getScreenXY(vec4 clip); +vec2 getScreenCoord(vec4 clip); +vec3 srgb_to_linear(vec3 c); +float getDepth(vec2 tc); + +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light + +void main() +{ + vec3 final_color = vec3(0); + vec2 tc = getScreenCoord(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; + + float envIntensity; + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + + vec3 diffuse = texture2D(diffuseRect, tc).rgb; + vec4 spec = texture2D(specularRect, tc); + + // Common half vectors calcs + vec3 lv = trans_center.xyz-pos; + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); + + if (lightDist >= size) + { + discard; + } + float dist = lightDist / size; + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + vec3 colorEmissive = texture2D(emissiveRect, tc).rgb; + vec3 orm = spec.rgb; + float perceptualRoughness = orm.g; + float metallic = orm.b; + vec3 f0 = vec3(0.04); + vec3 baseColor = diffuse.rgb; + + vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0); + diffuseColor *= 1.0 - metallic; + + vec3 specularColor = mix(f0, baseColor.rgb, metallic); + + vec3 intensity = dist_atten * color * 3.0; // Legacy attenuation + final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); + } + else + { + if (nl < 0.0) + { + discard; + } + + diffuse = srgb_to_linear(diffuse); + spec.rgb = srgb_to_linear(spec.rgb); + + float noise = texture2D(noiseMap, tc).b; + float lit = nl * dist_atten * noise; + + final_color = color.rgb*lit*diffuse; + + if (spec.a > 0.0) + { + lit = min(nl*6.0, 1.0) * dist_atten; + + float sa = nh; + float fres = pow(1 - vh, 5) * 0.4+0.5; + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * nl / vh))); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); + final_color += lit*scol*color.rgb*spec.rgb; + } + } + + if (dot(final_color, final_color) <= 0.0) + { + discard; + } + } + + frag_color.rgb = final_color; + frag_color.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl index db8c75fb8a..d42c8f6cf6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl @@ -1,9 +1,9 @@ /** - * @file class3/deferred/shadowCubeV.glsl + * @file class3\deferred\pointLightV.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -24,27 +24,22 @@ */ uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; ATTRIBUTE vec3 position; -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif +uniform vec3 center; +uniform float size; -uniform vec3 box_center; -uniform vec3 box_size; +VARYING vec4 vary_fragcoord; +VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*box_size+box_center; - vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0); - -#if !defined(DEPTH_CLAMP) - post_pos = pos; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else + vec3 p = position*size+center; + vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); + vary_fragcoord = pos; + trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; gl_Position = pos; -#endif } diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..ca436033f1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -0,0 +1,572 @@ +/** + * @file class3/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider + +uniform samplerCubeArray reflectionProbes; +uniform samplerCubeArray irradianceProbes; + +layout (std140) uniform ReflectionProbes +{ + // list of OBBs for user override probes + // box is a set of 3 planes outward facing planes and the depth of the box along that plane + // for each box refBox[i]... + /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation + // box[3][0..2] - plane thickness + mat4 refBox[REFMAP_COUNT]; + // list of bounding spheres for reflection probes sorted by distance to camera (closest first) + vec4 refSphere[REFMAP_COUNT]; + // extra parameters (currently only .x used for probe ambiance) + vec4 refParams[REFMAP_COUNT]; + // index of cube map in reflectionProbes for a corresponding reflection probe + // e.g. cube map channel of refSphere[2] is stored in refIndex[2] + // refIndex.x - cubemap channel in reflectionProbes + // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) + // refIndex.z - number of neighbors + // refIndex.w - priority, if negative, this probe has a box influence + ivec4 refIndex[REFMAP_COUNT]; + + // neighbor list data (refSphere indices, not cubemap array layer) + ivec4 refNeighbor[1024]; + + // number of reflection probes present in refSphere + int refmapCount; +}; + +// Inputs +uniform mat3 env_mat; + +// list of probeIndexes shader will actually use after "getRefIndex" is called +// (stores refIndex/refSphere indices, NOT rerflectionProbes layer) +int probeIndex[REF_SAMPLE_COUNT]; + +// number of probes stored in probeIndex +int probeInfluences = 0; + +bool isAbove(vec3 pos, vec4 plane) +{ + return (dot(plane.xyz, pos) + plane.w) > 0; +} + +int max_priority = 0; + +// return true if probe at index i influences position pos +bool shouldSampleProbe(int i, vec3 pos) +{ + if (refIndex[i].w < 0) + { + vec4 v = refBox[i] * vec4(pos, 1.0); + if (abs(v.x) > 1 || + abs(v.y) > 1 || + abs(v.z) > 1) + { + return false; + } + + max_priority = max(max_priority, -refIndex[i].w); + } + else + { + vec3 delta = pos.xyz - refSphere[i].xyz; + float d = dot(delta, delta); + float r2 = refSphere[i].w; + r2 *= r2; + + if (d > r2) + { //outside bounding sphere + return false; + } + + max_priority = max(max_priority, refIndex[i].w); + } + + return true; +} + +// call before sampleRef +// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT +// overall algorithm -- +void preProbeSample(vec3 pos) +{ + // TODO: make some sort of structure that reduces the number of distance checks + for (int i = 1; i < refmapCount; ++i) + { + // found an influencing probe + if (shouldSampleProbe(i, pos)) + { + probeIndex[probeInfluences] = i; + ++probeInfluences; + + int neighborIdx = refIndex[i].y; + if (neighborIdx != -1) + { + int neighborCount = min(refIndex[i].z, REF_SAMPLE_COUNT-1); + + int count = 0; + while (count < neighborCount) + { + // check up to REF_SAMPLE_COUNT-1 neighbors (neighborIdx is ivec4 index) + + int idx = refNeighbor[neighborIdx].x; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].y; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].z; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].w; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + ++neighborIdx; + } + + return; + } + } + } + + if (probeInfluences == 0) + { // probe at index 0 is a special fallback probe + probeIndex[0] = 0; + probeInfluences = 1; + } +} + +// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection + +// original reference implementation: +/* +bool intersect(const Ray &ray) const +{ + float t0, t1; // solutions for t if the ray intersects +#if 0 + // geometric solution + Vec3f L = center - orig; + float tca = L.dotProduct(dir); + // if (tca < 0) return false; + float d2 = L.dotProduct(L) - tca * tca; + if (d2 > radius2) return false; + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; +#else + // analytic solution + Vec3f L = orig - center; + float a = dir.dotProduct(dir); + float b = 2 * dir.dotProduct(L); + float c = L.dotProduct(L) - radius2; + if (!solveQuadratic(a, b, c, t0, t1)) return false; +#endif + if (t0 > t1) std::swap(t0, t1); + + if (t0 < 0) { + t0 = t1; // if t0 is negative, let's use t1 instead + if (t0 < 0) return false; // both t0 and t1 are negative + } + + t = t0; + + return true; +} */ + +// adapted -- assume that origin is inside sphere, return intersection of ray with edge of sphere +vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2) +{ + float t0, t1; // solutions for t if the ray intersects + + vec3 L = center - origin; + float tca = dot(L,dir); + + float d2 = dot(L,L) - tca * tca; + + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; + + vec3 v = origin + dir * t1; + return v; +} + +// from https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ +/* +vec3 DirectionWS = normalize(PositionWS - CameraWS); +vec3 ReflDirectionWS = reflect(DirectionWS, NormalWS); + +// Intersection with OBB convertto unit box space +// Transform in local unit parallax cube space (scaled and rotated) +vec3 RayLS = MulMatrix( float(3x3)WorldToLocal, ReflDirectionWS); +vec3 PositionLS = MulMatrix( WorldToLocal, PositionWS); + +vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); +vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; +vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; +vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); +float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + +// Use Distance in WS directly to recover intersection +vec3 IntersectPositionWS = PositionWS + ReflDirectionWS * Distance; +vec3 ReflDirectionWS = IntersectPositionWS - CubemapPositionWS; + +return texCUBE(envMap, ReflDirectionWS); +*/ + +// get point of intersection with given probe's box influence volume +// origin - ray origin in clip space +// dir - ray direction in clip space +// i - probe index in refBox/refSphere +vec3 boxIntersect(vec3 origin, vec3 dir, int i) +{ + // Intersection with OBB convertto unit box space + // Transform in local unit parallax cube space (scaled and rotated) + mat4 clipToLocal = refBox[i]; + + vec3 RayLS = mat3(clipToLocal) * dir; + vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz; + + vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); + vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; + vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; + vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); + float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + + // Use Distance in CS directly to recover intersection + vec3 IntersectPositionCS = origin + dir * Distance; + + return IntersectPositionCS; +} + + + +// Tap a reflection probe +// pos - position of pixel +// dir - pixel normal +// vi - return value of intersection point with influence volume +// wi - return value of approximate world space position of sampled pixel +// lod - which mip to bias towards (lower is higher res, sharper reflections) +// c - center of probe +// r2 - radius of probe squared +// i - index of probe +vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out vec3 vi, out vec3 wi, float lod, vec3 c, int i) +{ + //lod = max(lod, 1); + // parallax adjustment + + vec3 v; + + if (refIndex[i].w < 0) + { + v = boxIntersect(pos, dir, i); + w = 1.0; + } + else + { + float r = refSphere[i].w; // radius of sphere volume + float rr = r * r; // radius squared + + v = sphereIntersect(pos, dir, c, rr); + + float p = float(abs(refIndex[i].w)); // priority + + float r1 = r * 0.1; // 90% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz - refSphere[i].xyz; + float d2 = max(dot(delta, delta), 0.001); + float r2 = r1 * r1; + + float atten = 1.0 - max(d2 - r2, 0.0) / max((rr - r2), 0.001); + + w = 1.0 / d2; + w *= atten; + } + + vi = v; + + v -= c; + vec3 d = normalize(v); + + v = env_mat * v; + + vec4 ret = textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod); + + wi = d * ret.a * 256.0+c; + + return ret.rgb; +} + +// Tap an irradiance map +// pos - position of pixel +// dir - pixel normal +// c - center of probe +// r2 - radius of probe squared +// i - index of probe +vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, vec3 c, int i) +{ + // parallax adjustment + vec3 v; + if (refIndex[i].w < 0) + { + v = boxIntersect(pos, dir, i); + w = 1.0; + } + else + { + float r = refSphere[i].w; // radius of sphere volume + float p = float(abs(refIndex[i].w)); // priority + float rr = r * r; // radius squred + + v = sphereIntersect(pos, dir, c, rr); + + float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz - refSphere[i].xyz; + float d2 = dot(delta, delta); + float r2 = r1 * r1; + + w = 1.0 / d2; + + float atten = 1.0 - max(d2 - r2, 0.0) / (rr - r2); + w *= atten; + } + + v -= c; + v = env_mat * v; + { + return texture(irradianceProbes, vec4(v.xyz, refIndex[i].x)).rgb * refParams[i].x; + } +} + +vec3 sampleProbes(vec3 pos, vec3 dir, float lod, bool errorCorrect) +{ + float wsum = 0.0; + vec3 col = vec3(0,0,0); + float vd2 = dot(pos,pos); // view distance squared + + for (int idx = 0; idx < probeInfluences; ++idx) + { + int i = probeIndex[idx]; + if (abs(refIndex[i].w) < max_priority) + { + continue; + } + + float w; + vec3 vi, wi; + vec3 refcol; + + + { + if (errorCorrect && refIndex[i].w >= 0) + { // error correction is on and this probe is a sphere + //take a sample to get depth value, then error correct + refcol = tapRefMap(pos, dir, w, vi, wi, abs(lod + 2), refSphere[i].xyz, i); + + //adjust lookup by distance result + float d = length(vi - wi); + vi += dir * d; + + vi -= refSphere[i].xyz; + + vi = env_mat * vi; + + refcol = textureLod(reflectionProbes, vec4(vi, refIndex[i].x), lod).rgb; + + // weight by vector correctness + vec3 pi = normalize(wi - pos); + w *= max(dot(pi, dir), 0.1); + //w = pow(w, 32.0); + } + else + { + refcol = tapRefMap(pos, dir, w, vi, wi, lod, refSphere[i].xyz, i); + } + + col += refcol.rgb*w; + + wsum += w; + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + + return col; +} + +vec3 sampleProbeAmbient(vec3 pos, vec3 dir) +{ + // modified copy/paste of sampleProbes follows, will likely diverge from sampleProbes further + // as irradiance map mixing is tuned independently of radiance map mixing + float wsum = 0.0; + vec3 col = vec3(0,0,0); + float vd2 = dot(pos,pos); // view distance squared + + float minweight = 1.0; + + for (int idx = 0; idx < probeInfluences; ++idx) + { + int i = probeIndex[idx]; + if (abs(refIndex[i].w) < max_priority) + { + continue; + } + + { + float w; + vec3 refcol = tapIrradianceMap(pos, dir, w, refSphere[i].xyz, i); + + col += refcol*w; + + wsum += w; + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + + return col; +} + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness, bool errorCorrect) +{ + // TODO - don't hard code lods + float reflection_lods = 6; + preProbeSample(pos); + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + ambenv = sampleProbeAmbient(pos, norm); + + float lod = (1.0-glossiness)*reflection_lods; + glossenv = sampleProbes(pos, normalize(refnormpersp), lod, errorCorrect); +} + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness) +{ + sampleReflectionProbes(ambenv, glossenv, + pos, norm, glossiness, false); +} + +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + // TODO - don't hard code lods + float reflection_lods = 7; + preProbeSample(pos); + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + ambenv = sampleProbeAmbient(pos, norm); + + if (glossiness > 0.0) + { + float lod = (1.0-glossiness)*reflection_lods; + glossenv = sampleProbes(pos, normalize(refnormpersp), lod, false); + } + + if (envIntensity > 0.0) + { + legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0, false); + } +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + glossenv *= 0.5; // fudge darker + float fresnel = clamp(1.0+dot(normalize(pos.xyz), norm.xyz), 0.3, 1.0); + fresnel *= fresnel; + fresnel *= spec.a; + glossenv *= spec.rgb*fresnel; + glossenv *= vec3(1.0) - color; // fake energy conservation + color.rgb += glossenv*0.5; +} + + void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) + { + vec3 reflected_color = legacyenv; + vec3 lookAt = normalize(pos); + float fresnel = 1.0+dot(lookAt, norm.xyz); + fresnel *= fresnel; + fresnel = min(fresnel+envIntensity, 1.0); + reflected_color *= (envIntensity*fresnel); + color = mix(color.rgb, reflected_color*0.5, envIntensity); + } + diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl new file mode 100644 index 0000000000..d48aeb98b6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl @@ -0,0 +1,118 @@ +/** + * @file class3/deferred/screenSpaceReflPostF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform vec2 screen_res; +uniform mat4 projection_matrix; +uniform mat4 inv_proj; +uniform float zNear; +uniform float zFar; + +VARYING vec2 vary_fragcoord; +VARYING vec3 camera_ray; + +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D specularRect; +uniform sampler2D sceneMap; +uniform sampler2D diffuseRect; +uniform sampler2D diffuseMap; + +vec3 getNorm(vec2 screenpos); +float getDepth(vec2 pos_screen); +float linearDepth(float d, float znear, float zfar); +float linearDepth01(float d, float znear, float zfar); + +vec4 getPositionWithDepth(vec2 pos_screen, float depth); +vec4 getPosition(vec2 pos_screen); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float hitDepth, float depth, sampler2D textureFrame); +float random (vec2 uv); +void main() { + vec2 tc = vary_fragcoord.xy; + float depth = linearDepth01(getDepth(tc), zNear, zFar); + vec3 n = vec3(0, 0, 1); + float envIntensity; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + vec3 pos = getPositionWithDepth(tc, getDepth(tc)).xyz; + vec4 spec = texture2D(specularRect, tc); + vec3 viewPos = camera_ray * depth; + vec3 rayDirection = normalize(reflect(normalize(viewPos), n)) * -viewPos.z; + vec2 hitpixel; + vec4 hitpoint; + vec4 diffuse = texture2D(diffuseRect, tc); + vec3 specCol = spec.rgb; + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) { + vec3 orm = specCol.rgb; + float perceptualRoughness = orm.g; + float metallic = orm.b; + vec3 f0 = vec3(0.04); + vec3 baseColor = diffuse.rgb; + + vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0); + + specCol = mix(f0, baseColor.rgb, metallic); + } + + vec2 uv2 = tc * screen_res; + float c = (uv2.x + uv2.y) * 0.125; + float jitter = mod( c, 1.0); + + vec3 firstBasis = normalize(cross(vec3(1.f, 1.f, 1.f), rayDirection)); + vec3 secondBasis = normalize(cross(rayDirection, firstBasis)); + + frag_color = texture(diffuseMap, tc); + vec4 collectedColor; + + vec2 screenpos = 1 - abs(tc * 2 - 1); + float vignette = clamp((screenpos.x * screenpos.y) * 16,0, 1); + vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5 - 0.2) * 8, 0, 1); + vignette *= min(linearDepth(getDepth(tc), zNear, zFar) / zFar, 1); + int totalSamples = 4; + for (int i = 0; i < totalSamples; i++) { + vec2 coeffs = vec2(random(tc + vec2(0, i)) + random(tc + vec2(i, 0))); + vec3 reflectionDirectionRandomized = rayDirection + firstBasis * coeffs.x + secondBasis * coeffs.y; + + bool hit = traceScreenRay(pos, reflectionDirectionRandomized, hitpoint, depth, depth, diffuseMap); + if (hit) { + collectedColor += hitpoint; + collectedColor.rgb *= specCol.rgb; + } + } + + collectedColor *= vignette; + + frag_color += collectedColor; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl index 1a655e6467..b084094d4d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl @@ -1,49 +1,48 @@ -/** - * @file attachmentShadowV.glsl +/** + * @file class3/deferred/screenSpaceReflPostV.glsl + * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; -uniform mat4 texture_matrix0; +uniform mat4 inv_proj; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -mat4 getObjectSkinnedTransform(); +uniform vec2 screen_res; + +VARYING vec2 vary_fragcoord; +VARYING vec3 camera_ray; -VARYING vec4 pos; void main() { //transform vertex - mat4 mat = getObjectSkinnedTransform(); + vec4 pos = vec4(position.xyz, 1.0); + gl_Position = pos; - mat = modelview_matrix * mat; - pos = (mat*vec4(position.xyz, 1.0)); - pos = projection_matrix * vec4(pos.xyz, 1.0); - -#if !defined(DEPTH_CLAMP) - pos.z = max(pos.z, -pos.w+0.01); -#endif - gl_Position = pos; + vary_fragcoord = pos.xy * 0.5 + 0.5; + + vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1); + camera_ray = rayOrig.xyz / rayOrig.w; + } diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl new file mode 100644 index 0000000000..f8c6e5701a --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl @@ -0,0 +1,138 @@ +/** + * @file class3/deferred/screenSpaceReflUtil.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D sceneMap; +uniform vec2 screen_res; +uniform mat4 projection_matrix; +uniform float zNear; +uniform float zFar; +uniform mat4 inv_proj; + +vec4 getPositionWithDepth(vec2 pos_screen, float depth); +float linearDepth(float depth, float near, float far); +float getDepth(vec2 pos_screen); +float linearDepth01(float d, float znear, float zfar); + +float random (vec2 uv) { + return fract(sin(dot(uv, vec2(12.9898, 78.233))) * 43758.5453123); //simple random function +} + +// Based off of https://github.com/RoundedGlint585/ScreenSpaceReflection/ +// A few tweaks here and there to suit our needs. + +vec2 generateProjectedPosition(vec3 pos){ + vec4 samplePosition = projection_matrix * vec4(pos, 1.f); + samplePosition.xy = (samplePosition.xy / samplePosition.w) * 0.5 + 0.5; + return samplePosition.xy; +} + +bool isBinarySearchEnabled = true; +bool isAdaptiveStepEnabled = true; +bool isExponentialStepEnabled = true; +bool debugDraw = false; +int iterationCount = 40; +float rayStep = 0.1; +float distanceBias = 0.02; +float depthRejectBias = 0.001; +float epsilon = 0.1; + +bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float hitDepth, float depth, sampler2D textureFrame) { + vec3 step = rayStep * reflection; + vec3 marchingPosition = position + step; + float delta; + float depthFromScreen; + vec2 screenPosition; + bool hit = false; + hitColor = vec4(0); + + int i = 0; + if (depth > depthRejectBias) { + for (; i < iterationCount && !hit; i++) { + screenPosition = generateProjectedPosition(marchingPosition); + depthFromScreen = linearDepth(getDepth(screenPosition), zNear, zFar); + delta = abs(marchingPosition.z) - depthFromScreen; + + if (depth < depthFromScreen + epsilon && depth > depthFromScreen - epsilon) { + break; + } + + if (abs(delta) < distanceBias) { + vec4 color = vec4(1); + if(debugDraw) + color = vec4( 0.5+ sign(delta)/2,0.3,0.5- sign(delta)/2, 0); + hitColor = texture(textureFrame, screenPosition) * color; + hitDepth = depthFromScreen; + hit = true; + break; + } + if (isBinarySearchEnabled && delta > 0) { + break; + } + if (isAdaptiveStepEnabled){ + float directionSign = sign(abs(marchingPosition.z) - depthFromScreen); + //this is sort of adapting step, should prevent lining reflection by doing sort of iterative converging + //some implementation doing it by binary search, but I found this idea more cheaty and way easier to implement + step = step * (1.0 - rayStep * max(directionSign, 0.0)); + marchingPosition += step * (-directionSign); + } + else { + marchingPosition += step; + } + + if (isExponentialStepEnabled){ + step *= 1.05; + } + } + if(isBinarySearchEnabled){ + for(; i < iterationCount && !hit; i++){ + + step *= 0.5; + marchingPosition = marchingPosition - step * sign(delta); + + screenPosition = generateProjectedPosition(marchingPosition); + depthFromScreen = linearDepth(getDepth(screenPosition), zNear, zFar); + delta = abs(marchingPosition.z) - depthFromScreen; + + if (depth < depthFromScreen + epsilon && depth > depthFromScreen - epsilon) { + break; + } + + if (abs(delta) < distanceBias && depthFromScreen != (depth - distanceBias)) { + vec4 color = vec4(1); + if(debugDraw) + color = vec4( 0.5+ sign(delta)/2,0.3,0.5- sign(delta)/2, 0); + hitColor = texture(textureFrame, screenPosition) * color; + hitDepth = depthFromScreen; + hit = true; + break; + } + } + } + } + + return hit; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl deleted file mode 100644 index c8991f7a18..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3/deferred/shVisF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR - out vec4 frag_color; -#else - #define frag_color gl_FragColor -#endif - -///////////////////////////////////////////////////////////////////////// -// Fragment shader for L1 SH debug rendering -///////////////////////////////////////////////////////////////////////// - -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -uniform mat3 inv_modelviewprojection; - -VARYING vec4 vary_pos; - -void main(void) -{ - vec2 coord = vary_pos.xy + vec2(0.5,0.5); - - coord.x *= (1.6/0.9); - - if (dot(coord, coord) > 0.25) - { - discard; - } - - vec4 n = vec4(coord*2.0, 0.0, 1); - //n.y = -n.y; - n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0)); - //n.xyz = inv_modelviewprojection * n.xyz; - - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - vec3 indirect = vec3( - dot(l1r, l1tap * n), - dot(l1g, l1tap * n), - dot(l1b, l1tap * n)); - - //indirect = pow(indirect, vec3(0.45)); - indirect *= 3.0; - - frag_color = vec4(indirect, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl deleted file mode 100644 index 345c07a354..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl +++ /dev/null @@ -1,58 +0,0 @@ -/** - * @file shadowAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 pos; - -vec4 computeMoments(float depth, float a); - -void main() -{ - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - - frag_color = computeMoments(length(pos), float a); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index af1461c297..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float target_pos_x; -VARYING vec4 pos; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl deleted file mode 100644 index 50f1ffd626..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl +++ /dev/null @@ -1,74 +0,0 @@ -/** - * @file class3/deferred/shadowAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec4 getPosition(vec2 screen_coord); -vec4 computeMoments(float depth, float a); - -void main() -{ - vec4 pos = getPosition(vary_texcoord0.xy); - - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - - if (alpha < 0.05) // treat as totally transparent - { - discard; - } - - if (alpha < 0.88) // treat as semi-transparent - { - if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) - { - discard; - } - } - - frag_color = computeMoments(length(pos.xyz), alpha); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl deleted file mode 100644 index 6a646f5e9e..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file class3/deferred/shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - - pos = modelview_projection_matrix * pre_pos; - - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl deleted file mode 100644 index 3350267130..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/** - * @file class3/deferred/shadowF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; - -vec4 computeMoments(float depth, float a); - -void main() -{ - frag_color = computeMoments(length(pos), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl deleted file mode 100644 index 2f69a353e8..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl +++ /dev/null @@ -1,157 +0,0 @@ -/** - * @file class3/deferred/shadowUtil.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform sampler2D shadowMap0; -uniform sampler2D shadowMap1; -uniform sampler2D shadowMap2; -uniform sampler2D shadowMap3; -uniform sampler2D shadowMap4; -uniform sampler2D shadowMap5; - -uniform vec3 sun_dir; -uniform vec3 moon_dir; -uniform vec2 shadow_res; -uniform vec2 proj_shadow_res; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float shadow_bias; - -uniform float spot_shadow_bias; -uniform float spot_shadow_offset; - -float getDepth(vec2 screenpos); -vec3 getNorm(vec2 screenpos); -vec4 getPosition(vec2 pos_screen); - -float ReduceLightBleeding(float p_max, float Amount) -{ - return smoothstep(Amount, 1, p_max); -} - -float ChebyshevUpperBound(vec2 m, float t, float min_v, float Amount) -{ - float p = (t <= m.x) ? 1.0 : 0.0; - - float v = m.y - (m.x*m.x); - v = max(v, min_v); - - float d = t - m.x; - - float p_max = v / (v + d*d); - - p_max = ReduceLightBleeding(p_max, Amount); - - return max(p, p_max); -} - -vec4 computeMoments(float depth, float a) -{ - float m1 = depth; - float dx = dFdx(depth); - float dy = dFdy(depth); - float m2 = m1*m1 + 0.25 * a * (dx*dx + dy*dy); - return vec4(m1, m2, a, max(dx, dy)); -} - -float vsmDirectionalSample(vec4 stc, float depth, sampler2D shadowMap, mat4 shadowMatrix) -{ - vec4 lpos = shadowMatrix * stc; - vec4 moments = texture2D(shadowMap, lpos.xy); - return ChebyshevUpperBound(moments.rg, depth - shadow_bias * 256.0f, 0.125, 0.9); -} - -float vsmSpotSample(vec4 stc, float depth, sampler2D shadowMap, mat4 shadowMatrix) -{ - vec4 lpos = shadowMatrix * stc; - vec4 moments = texture2D(shadowMap, lpos.xy); - lpos.xyz /= lpos.w; - lpos.xy *= 0.5; - lpos.xy += 0.5; - return ChebyshevUpperBound(moments.rg, depth - spot_shadow_bias * 16.0f, 0.125, 0.9); -} - -#if VSM_POINT_SHADOWS -float vsmPointSample(float lightDistance, vec3 lightDirection, samplerCube shadow_cube_map) -{ - vec4 moments = textureCube(shadow_cube_map, light_direction); - return ChebyshevUpperBound(moments.rg, light_distance, 0.01, 0.25); -} -#endif - -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) -{ - if (pos.z < -shadow_clip.w) - { - discard; - } - - float depth = getDepth(pos_screen); - - vec4 spos = vec4(pos,1.0); - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; - - float shadow = 0.0f; - float weight = 1.0; - - if (spos.z < near_split.z) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap3, shadow_matrix[3]); - weight += 1.0f; - } - if (spos.z < near_split.y) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap2, shadow_matrix[2]); - weight += 1.0f; - } - if (spos.z < near_split.x) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap1, shadow_matrix[1]); - weight += 1.0f; - } - if (spos.z > far_split.x) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap0, shadow_matrix[0]); - weight += 1.0f; - } - - shadow /= weight; - - return shadow; -} - -float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen) -{ - if (pos.z < -shadow_clip.w) - { - discard; - } - - float depth = getDepth(pos_screen); - - pos += norm * spot_shadow_offset; - return vsmSpotSample(vec4(pos, 1.0), depth, (index == 0) ? shadowMap4 : shadowMap5, shadow_matrix[4 + index]); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl deleted file mode 100644 index 6577fe0ecf..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl +++ /dev/null @@ -1,62 +0,0 @@ -/** - * @file class3/deferred/shadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; -uniform mat4 texture_matrix0; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - - pos = modelview_projection_matrix * pre_pos; - - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl deleted file mode 100644 index a0b082ed7c..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ /dev/null @@ -1,126 +0,0 @@ -/** - * @file class3/deferred/skyF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; -uniform mat4 inv_proj; -uniform mat4 inv_modelview; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; -uniform sampler2D rainbow_map; -uniform sampler2D halo_map; - -uniform float moisture_level; -uniform float droplet_radius; -uniform float ice_level; - -vec3 GetSolarLuminance(); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance); - -vec3 ColorFromRadiance(vec3 radiance); -vec3 rainbow(float d) -{ - // d is the dot product of view and sun directions, so ranging -1.0..1.0 - // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec - // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175. - - // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted. - // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the - // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575 - d = clamp(-0.575 - d, 0.0, 1.0); - - // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible. - // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate - // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857 - float interior_coord = max(0.0, d - 0.25) * 4.2857; - d = clamp(d, 0.0, 0.25) + interior_coord; - - float rad = (droplet_radius - 5.0f) / 1024.0f; - return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; -} - -vec3 halo22(float d) -{ - float v = sqrt(max(0, 1 - (d*d))); - return texture2D(halo_map, vec2(0, v)).rgb * ice_level; -} - -void main() -{ - vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0); - vec4 view_pos = (inv_proj * vec4(pos, 1.0f)); - - view_pos /= view_pos.w; - - vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal; - - vec3 view_direction = normalize(view_ray); - vec3 sun_direction = normalize(sun_dir); - vec3 earth_center = vec3(0, 0, -6360.0f); - vec3 camPos = (camPosLocal / 1000.0f) - earth_center; - - vec3 transmittance; - vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); - vec3 solar_luminance = GetSolarLuminance(); - - // If the view ray intersects the Sun, add the Sun radiance. - float s = dot(view_direction, sun_direction); - - // cheesy solar disc... - if (s >= (sun_size * 0.999)) - { - radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance; - } - s = smoothstep(0.9, 1.0, s) * 16.0f; - - vec3 color = ColorFromRadiance(radiance_sun); - - float optic_d = dot(view_direction, sun_direction); - vec3 halo_22 = halo22(optic_d); - - color.rgb += rainbow(optic_d) * optic_d; - color.rgb += halo_22; - - color = pow(color, vec3(1.0/2.2)); - - frag_data[0] = vec4(color, 1.0 + s); - frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 7ed9e7b4fc..5f6982746b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -1,31 +1,35 @@ -/** +/** * @file class3/deferred/softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable -/*[EXTRA_CODE_HERE]*/ +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -33,145 +37,209 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect depthMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D normalMap; +uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D altDiffuseMap; // PBR: irradiance, skins/default/textures/default_irradiance.png + +const float M_PI = 3.14159265; + +#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) +uniform sampler2D lightMap; +#endif + +uniform sampler2D depthMap; uniform sampler2D lightFunc; -uniform samplerCube environmentMap; uniform float blur_size; uniform float blur_fidelity; // Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -uniform float cloud_shadow; -uniform float max_y; -uniform vec4 glow; uniform mat3 env_mat; -uniform vec4 shadow_clip; uniform vec3 sun_dir; +uniform vec3 moon_dir; +uniform int sun_up_factor; VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; -uniform mat4 inv_modelview; - uniform vec2 screen_res; -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; +vec3 getNorm(vec2 pos_screen); +vec4 getPositionWithDepth(vec2 pos_screen, float depth); -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); +vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); +vec3 scaleSoftClipFragLinear(vec3 l); +vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten); -vec3 GetSunAndSkyIrradiance(vec3 camPos, vec3 norm, vec3 dir, out vec3 sky_irradiance); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance); +// reflection probe interface +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness); +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +float getDepth(vec2 pos_screen); -vec3 ColorFromRadiance(vec3 radiance); -vec4 getPositionWithDepth(vec2 pos_screen, float depth); -vec4 getPosition(vec2 pos_screen); -vec3 getNorm(vec2 pos_screen); +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); #ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); #endif -void main() +void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor); + +vec3 pbrBaseLight(vec3 diffuseColor, + vec3 specularColor, + float metallic, + vec3 pos, + vec3 norm, + float perceptualRoughness, + vec3 light_dir, + vec3 sunlit, + float scol, + vec3 radiance, + vec3 irradiance, + vec3 colorEmissive, + float ao, + vec3 additive, + vec3 atten); + +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light + + +void main() { - vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).r; - vec3 pos = getPositionWithDepth(tc, depth).xyz; - vec4 norm = texture2DRect(normalMap, tc); + vec2 tc = vary_fragcoord.xy; + float depth = getDepth(tc.xy); + vec4 pos = getPositionWithDepth(tc, depth); + vec4 norm = texture2D(normalMap, tc); float envIntensity = norm.z; - norm.xyz = getNorm(tc); + norm.xyz = getNorm(tc); + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; - float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + vec4 baseColor = texture2D(diffuseRect, tc); + vec4 spec = texture2D(specularRect, vary_fragcoord.xy); // NOTE: PBR linear Emissive - vec4 diffuse = texture2DRect(diffuseRect, tc); // sRGB - diffuse.rgb = srgb_to_linear(diffuse.rgb); +#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) + vec2 scol_ambocc = texture2D(lightMap, vary_fragcoord.xy).rg; +#endif + +#if defined(HAS_SUN_SHADOW) + float scol = max(scol_ambocc.r, baseColor.a); +#else + float scol = 1.0; +#endif +#if defined(HAS_SSAO) + float ambocc = scol_ambocc.g; +#else + float ambocc = 1.0; +#endif - vec3 col; + vec3 color = vec3(0); float bloom = 0.0; - { - vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f); - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; - float scol = max(scol_ambocc.r, diffuse.a); + calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); - float ambocc = scol_ambocc.g; + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + vec3 orm = texture2D(specularRect, tc).rgb; + float perceptualRoughness = orm.g; + float metallic = orm.b; + float ao = orm.r * ambocc; + + vec3 colorEmissive = texture2D(emissiveRect, tc).rgb; + + // PBR IBL + float gloss = 1.0 - perceptualRoughness; + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + sampleReflectionProbes(irradiance, radiance, pos.xyz, norm.xyz, gloss); + + // Take maximium of legacy ambient vs irradiance sample as irradiance + // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here + irradiance = max(amblit,irradiance); - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); + vec3 diffuseColor; + vec3 specularColor; + calcDiffuseSpecular(baseColor.rgb, metallic, diffuseColor, specularColor); - vec3 indirect = vec3(dot(l1r, l1tap * vec4(1, norm.xyz)), - dot(l1g, l1tap * vec4(1, norm.xyz)), - dot(l1b, l1tap * vec4(1, norm.xyz))); + vec3 v = -normalize(pos.xyz); + color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit, scol, radiance, irradiance, colorEmissive, ao, additive, atten); + } + else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) + { + //should only be true of WL sky, just port over base color value + color = srgb_to_linear(baseColor.rgb); + } + else + { + // legacy shaders are still writng sRGB to gbuffer + baseColor.rgb = srgb_to_linear(baseColor.rgb); + spec.rgb = srgb_to_linear(spec.rgb); - indirect = clamp(indirect, vec3(0), vec3(1.0)); + float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); - vec3 transmittance; - vec3 sky_irradiance; - vec3 sun_irradiance = GetSunAndSkyIrradiance(camPos, norm.xyz, sun_dir, sky_irradiance); - vec3 inscatter = GetSkyLuminanceToPoint(camPos, (pos / 1000.f) + vec3(0, 0, 6360.0f), scol, sun_dir, transmittance); + vec3 irradiance = vec3(0); + vec3 glossenv = vec3(0); + vec3 legacyenv = vec3(0); - vec3 radiance = scol * (sun_irradiance + sky_irradiance) + inscatter; - vec3 atmo_color = ColorFromRadiance(radiance); + sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity); + + // use sky settings ambient or irradiance map sample, whichever is brighter + irradiance = max(amblit, irradiance); - col = atmo_color + indirect; - col *= transmittance; - col *= diffuse.rgb; + // apply lambertian IBL only (see pbrIbl) + color.rgb = irradiance * ambocc; - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 sun_contrib = min(da, scol) * sunlit; + color.rgb += sun_contrib; + color.rgb *= baseColor.rgb; + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); - if (spec.a > 0.0) // specular reflection + if (spec.a > 0.0) // specular reflection { - // the old infinite-sky shiny reflection - // - float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = scol * texture2D(lightFunc, vec2(sa, spec.a)).r * atmo_color; - + float sa = dot(normalize(refnormpersp), light_dir.xyz); + vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r); + // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb * 0.25; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } + vec3 spec_contrib = dumbshiny * spec.rgb; + color.rgb += spec_contrib; - col = mix(col, diffuse.rgb, diffuse.a); + // add radiance map + applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); + } + color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a); + if (envIntensity > 0.0) - { //add environmentmap - vec3 env_vec = env_mat * refnormpersp; - vec3 sun_direction = (inv_modelview * vec4(sun_dir, 1.0)).xyz; - vec3 radiance_sun = GetSkyLuminance(camPos, env_vec, 0.0f, sun_direction, transmittance); - vec3 refcol = ColorFromRadiance(radiance_sun); - col = mix(col.rgb, refcol, envIntensity); + { // add environment map + applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); } - - /*if (norm.w < 0.5) - { - col = scaleSoftClipFrag(col); - }*/ - - #ifdef WATER_FOG - vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); - col = fogged.rgb; - bloom = fogged.a; - #endif + + color = mix(atmosFragLightingLinear(color, additive, atten), fullbrightAtmosTransportFragLinear(color, additive, atten), baseColor.a); + color = scaleSoftClipFragLinear(color); } - //output linear since gamma correction happens down stream - frag_color.rgb = col; - frag_color.a = bloom; + #ifdef WATER_FOG + vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); + color = fogged.rgb; + #endif + + frag_color.rgb = color.rgb; //output linear since local lights will be added to this shader's results + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 56b0f4e5ce..3d8b95b882 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -1,9 +1,9 @@ /** - * @file spotLightF.glsl + * @file class3\deferred\spotLightF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -28,20 +28,31 @@ /*[EXTRA_CODE_HERE]*/ +#define DEBUG_ANY_LIGHT_TYPE 0 // Output green light cone +#define DEBUG_LEG_LIGHT_TYPE 0 // Show Legacy objects in green +#define DEBUG_PBR_LIGHT_TYPE 0 // Show PBR objects in green +#define DEBUG_PBR_SPOT 0 +#define DEBUG_PBR_SPOT_DIFFUSE 0 +#define DEBUG_PBR_SPOT_SPECULAR 0 + +#define DEBUG_SPOT_NL 0 // monochome area effected by light +#define DEBUG_SPOT_ZERO 0 // Output zero for spotlight + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; +uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; +uniform sampler2D lightMap; uniform sampler2D noiseMap; -uniform sampler2D projectionMap; +uniform sampler2D projectionMap; // rgba uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space @@ -71,217 +82,210 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -vec3 getNorm(vec2 pos_screen); - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - d *= min(1, d * (proj_lod - lod)); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc ); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv); +vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv ); +vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n); +vec2 getScreenXY(vec4 clip_point); +vec2 getScreenCoord(vec4 clip_point); +vec3 srgb_to_linear(vec3 c); +vec4 texture2DLodSpecular(vec2 tc, float lod); -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} +vec4 getPosition(vec2 pos_screen); +const float M_PI = 3.14159265; -vec4 getPosition(vec2 pos_screen); +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light -void main() +void main() { - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = trans_center.xyz-pos.xyz; - float dist = length(lv); - dist /= size; - if (dist > 1.0) +#if defined(LOCAL_LIGHT_KILL) + discard; +#else + vec3 final_color = vec3(0,0,0); + vec2 tc = getScreenCoord(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; + + vec3 lv; + vec4 proj_tc; + float dist, l_dist; + if (clipProjectedLightVars(trans_center, pos, dist, l_dist, lv, proj_tc)) { discard; } - + float shadow = 1.0; - + if (proj_shadow_idx >= 0) { - vec4 shd = texture2DRect(lightMap, frag.xy); + vec4 shd = texture2D(lightMap, tc); shadow = (proj_shadow_idx == 0) ? shd.b : shd.a; shadow += shadow_fade; shadow = clamp(shadow, 0.0, 1.0); } - - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - float envIntensity = norm.z; - norm = getNorm(frag.xy); - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z < 0.0) - { - discard; - } - - proj_tc.xyz /= proj_tc.w; - - float fa = (falloff*0.5) + 1.0; - float dist_atten = min(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float envIntensity; + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); if (dist_atten <= 0.0) { discard; } - - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); - - vec4 spec = texture2DRect(specularRect, frag.xy); - vec3 dlit = vec3(0, 0, 0); + lv = proj_origin-pos.xyz; // NOTE: Re-using lv + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) + vec3 diffuse = texture2D(diffuseRect, tc).rgb; + vec4 spec = texture2D(specularRect, tc); + vec3 dlit = vec3(0, 0, 0); + vec3 slit = vec3(0, 0, 0); + + vec3 amb_rgb = vec3(0); + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) { - float amb_da = proj_ambiance; - float lit = 0.0; + vec3 colorEmissive = texture2D(emissiveRect, tc).rgb; + vec3 orm = spec.rgb; + float perceptualRoughness = orm.g; + float metallic = orm.b; + vec3 f0 = vec3(0.04); + vec3 baseColor = diffuse.rgb; - if (da > 0.0) + vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0); + diffuseColor *= 1.0 - metallic; + + vec3 specularColor = mix(f0, baseColor.rgb, metallic); + + // We need this additional test inside a light's frustum since a spotlight's ambiance can be applied + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) { - lit = da * dist_atten * noise; + float lit = 0.0; + float amb_da = 0.0; - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - dlit = color.rgb * plcol.rgb * plcol.a; - - col = dlit*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance; + if (nl > 0.0) + { + amb_da += (nl*0.5 + 0.5) * proj_ambiance; - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); - if (spec.a > 0.0) + vec3 intensity = dist_atten * dlit * 3.0 * shadow; // Legacy attenuation + final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); + } + + amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ); + final_color += diffuse.rgb * amb_rgb; + } + } + else { - dlit *= min(da*6.0, 1.0) * dist_atten; - vec3 npos = -normalize(pos); - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) + diffuse = srgb_to_linear(diffuse); + spec.rgb = srgb_to_linear(spec.rgb); + + float noise = texture2D(noiseMap, tc).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += dlit*scol*spec.rgb*shadow; + float amb_da = proj_ambiance; + float lit = 0.0; + + if (nl > 0.0) + { + lit = nl * dist_atten * noise; + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + + final_color = dlit*lit*diffuse*shadow; + + amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; + } + + vec3 amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy ); + final_color += diffuse.rgb*amb_rgb; + #if DEBUG_LEG_LIGHT_TYPE + final_color = vec3(0,0.5,0); + #endif } - } - - if (envIntensity > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) + if (spec.a > 0.0) + { + dlit *= min(nl*6.0, 1.0) * dist_atten; + float fres = pow(1 - dot(h, v), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); + vec3 speccol = dlit*scol*spec.rgb*shadow; + speccol = clamp(speccol, vec3(0), vec3(1)); + final_color += speccol; + } + } + + if (envIntensity > 0.0) { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + vec3 ref = reflect(normalize(pos), n); - if (stc.z > 0.0) + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) { - stc /= stc.w; - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) { - col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + stc /= stc.w; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + final_color += color.rgb * texture2DLodSpecular(stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + } } } } } - + +#if DEBUG_PBR_SPOT_DIFFUSE + final_color = vec3(nl * dist_atten); +#endif +#if DEBUG_SPOT_NL + final_color = vec3(nl); +#endif +#if DEBUG_SPOT_ZERO + final_color = vec3(0,0,0); +#endif +#if DEBUG_ANY_LIGHT_TYPE + final_color = vec3(0,0.3333,0); +#endif + //not sure why, but this line prevents MATBUG-194 - col = max(col, vec3(0.0)); + final_color = max(final_color, vec3(0.0)); - frag_color.rgb = col; + //output linear colors as gamma correction happens down stream + frag_color.rgb = final_color; frag_color.a = 0.0; +#endif // LOCAL_LIGHT_KILL } diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl deleted file mode 100644 index 342a2ff3ed..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file class3\deferred\sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -//class 2 -- shadows and SSAO - -// Inputs -VARYING vec2 vary_fragcoord; - -uniform vec3 sun_dir; - -vec4 getPosition(vec2 pos_screen); -vec3 getNorm(vec2 pos_screen); - -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); -float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen); - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen); - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - vec3 norm = getNorm(pos_screen); - - frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); - frag_color.b = calcAmbientOcclusion(pos, norm, pos_screen); - frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); - frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl deleted file mode 100644 index 15e769ac10..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl +++ /dev/null @@ -1,43 +0,0 @@ -/** - * @file treeShadowV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 pos; -VARYING vec2 vary_texcoord0; - -void main() -{ - //transform vertex - pos = modelview_projection_matrix*vec4(position.xyz, 1.0); - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl deleted file mode 100644 index 02000d90ca..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl +++ /dev/null @@ -1,95 +0,0 @@ -/** - * @file waterV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - - -uniform vec2 d1; -uniform vec2 d2; -uniform float time; -uniform vec3 eyeVec; -uniform float waterHeight; - -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -VARYING vec4 vary_position; - -float wave(vec2 v, float t, float f, vec2 d, float s) -{ - return (dot(d, v)*f + t*s)*f; -} - -void main() -{ - //transform vertex - vec4 pos = vec4(position.xyz, 1.0); - mat4 modelViewProj = modelview_projection_matrix; - - vec4 oPosition; - - //get view vector - vec3 oEyeVec; - oEyeVec.xyz = pos.xyz-eyeVec; - - float d = length(oEyeVec.xy); - float ld = min(d, 2560.0); - - pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; - view.xyz = oEyeVec; - - d = clamp(ld/1536.0-0.5, 0.0, 1.0); - d *= d; - - oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); - vary_position = modelview_matrix * oPosition; - oPosition = modelViewProj * oPosition; - - refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); - - //get wave position parameter (create sweeping horizontal waves) - vec3 v = pos.xyz; - v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; - - //push position for further horizon effect. - pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - pos.w = 1.0; - pos = modelview_matrix*pos; - - //pass wave parameters to pixel shader - vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; - //get two normal map (detail map) texture coordinates - littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13; - littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1; - view.w = bigWave.y; - refCoord.w = bigWave.x; - - gl_Position = oPosition; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index 540226e672..a5e0adf8fa 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -1,5 +1,5 @@ /** - * @file underWaterF.glsl + * @file class3\environment\underWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,19 +23,15 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif +out vec4 frag_color; uniform sampler2D diffuseMap; -uniform sampler2D bumpMap; +uniform sampler2D bumpMap; + +#ifdef TRANSPARENT_WATER uniform sampler2D screenTex; -uniform sampler2D refTex; uniform sampler2D screenDepth; +#endif uniform vec4 fogCol; uniform vec3 lightDir; @@ -49,7 +45,7 @@ uniform float kd; uniform vec4 waterPlane; uniform vec3 eyeVec; uniform vec4 waterFogColor; -uniform float waterFogDensity; +uniform vec3 waterFogColorLinear; uniform float waterFogKS; uniform vec2 screenRes; @@ -57,47 +53,15 @@ uniform vec2 screenRes; VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; +in vec3 vary_position; -vec2 encode_normal(vec3 n); - -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - return color * D + kc * L; -} +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); void main() { vec4 color; - - //get detail normals + + //get detail normals vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; @@ -106,10 +70,12 @@ void main() //figure out distortion vector (ripply) vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; distort = distort+wavef.xy*refScale; - - vec4 fb = texture2D(screenTex, distort); - frag_data[0] = vec4(fb.rgb, 1.0); // diffuse - frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace +#ifdef TRANSPARENT_WATER + vec4 fb = texture2D(screenTex, distort); +#else + vec4 fb = vec4(waterFogColorLinear, 0.0); +#endif + + frag_color = applyWaterFogViewLinear(vary_position, fb); } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl new file mode 100644 index 0000000000..a6517be433 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -0,0 +1,265 @@ +/** + * @file waterF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// class3/environment/waterF.glsl + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +vec3 scaleSoftClipFragLinear(vec3 l); +vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); + +// PBR interface +vec3 pbrIbl(vec3 diffuseColor, + vec3 specularColor, + vec3 radiance, // radiance map sample + vec3 irradiance, // irradiance map sample + float ao, // ambient occlusion factor + float nv, // normal dot view vector + float perceptualRoughness); + +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l); //surface point to light + +uniform sampler2D bumpMap; +uniform sampler2D bumpMap2; +uniform float blend_factor; +#ifdef TRANSPARENT_WATER +uniform sampler2D screenTex; +uniform sampler2D screenDepth; +#endif + +uniform sampler2D refTex; + +uniform float sunAngle; +uniform float sunAngle2; +uniform vec3 lightDir; +uniform vec3 specular; +uniform float lightExp; +uniform float refScale; +uniform float kd; +uniform vec2 screenRes; +uniform vec3 normScale; +uniform float fresnelScale; +uniform float fresnelOffset; +uniform float blurMultiplier; +uniform vec4 waterFogColor; +uniform vec3 waterFogColorLinear; + + +//bigWave is (refCoord.w, view.w); +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; +in vec3 vary_position; +in vec3 vary_normal; +in vec3 vary_tangent; +in vec3 vary_light_dir; + +vec3 BlendNormal(vec3 bump1, vec3 bump2) +{ + vec3 n = mix(bump1, bump2, blend_factor); + return n; +} + +vec3 srgb_to_linear(vec3 col); + +void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); + +vec3 vN, vT, vB; + +vec3 transform_normal(vec3 vNt) +{ + return normalize(vNt.x * vT + vNt.y * vB + vNt.z * vN); +} + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec3 pos, vec3 norm, float glossiness, bool errorCorrect); + +vec3 getPositionWithNDC(vec3 ndc); + +void main() +{ + vec4 color; + + vN = vary_normal; + vT = vary_tangent; + vB = cross(vN, vT); + + vec3 pos = vary_position.xyz; + + float dist = length(pos.xyz); + + //normalize view vector + vec3 viewVec = normalize(pos.xyz); + + //get wave normals + vec2 bigwave = vec2(refCoord.w, view.w); + vec3 wave1_a = texture(bumpMap, bigwave, -2 ).xyz*2.0-1.0; + vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + + vec3 wave1_b = texture(bumpMap2, bigwave ).xyz*2.0-1.0; + vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; + vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; + + vec3 wave1 = BlendNormal(wave1_a, wave1_b); + vec3 wave2 = BlendNormal(wave2_a, wave2_b); + vec3 wave3 = BlendNormal(wave3_a, wave3_b); + + wave1 = transform_normal(wave1); + wave2 = transform_normal(wave2); + wave3 = transform_normal(wave3); + + vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; + + //wavef.z *= max(-viewVec.z, 0.1); + + wavef = normalize(wavef); + + //get base fresnel components + + vec3 df = vec3( + dot(viewVec, wave1), + dot(viewVec, (wave2 + wave3) * 0.5), + dot(viewVec, wave3) + ) * fresnelScale + fresnelOffset; + + vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; + + float dist2 = dist; + dist = max(dist, 5.0); + + float dmod = sqrt(dist); + + vec2 dmod_scale = vec2(dmod*dmod, dmod); + + float df1 = df.x + df.y + df.z; + + //wavef = normalize(wavef - vary_normal); + //wavef = vary_normal; + + vec3 waver = reflect(viewVec, -wavef)*3; + + //figure out distortion vector (ripply) + vec2 distort2 = distort + waver.xy * refScale / max(dmod * df1, 1.0); + distort2 = clamp(distort2, vec2(0), vec2(0.99)); + +#ifdef TRANSPARENT_WATER + vec4 fb = texture2D(screenTex, distort2); + float depth = texture2D(screenDepth, distort2).r; + vec3 refPos = getPositionWithNDC(vec3(distort2*2.0-vec2(1.0), depth*2.0-1.0)); + + if (refPos.z > pos.z-0.05) + { + //we sampled an above water sample, don't distort + distort2 = distort; + fb = texture2D(screenTex, distort2); + depth = texture2D(screenDepth, distort2).r; + refPos = getPositionWithNDC(vec3(distort2 * 2.0 - vec2(1.0), depth * 2.0 - 1.0)); + } + + fb = applyWaterFogViewLinear(refPos, fb); +#else + vec4 fb = vec4(waterFogColorLinear.rgb, 0.0); +#endif + + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + calcAtmosphericVarsLinear(pos.xyz, wavef, vary_light_dir, sunlit, amblit, additive, atten); + sunlit = vec3(1); // TODO -- figure out why sunlit is breaking at some view angles + vec3 v = -viewVec; + float NdotV = clamp(abs(dot(wavef.xyz, v)), 0.001, 1.0); + + float metallic = fresnelOffset * 0.1; // fudge -- use fresnelOffset as metalness + float roughness = 0.1; + float gloss = 1.0 - roughness; + + vec3 baseColor = vec3(0.25); + vec3 f0 = vec3(0.04); + vec3 diffuseColor = baseColor.rgb * (vec3(1.0) - f0); + diffuseColor *= gloss; + + vec3 specularColor = mix(f0, baseColor.rgb, metallic); + + vec3 refnorm = normalize(wavef + vary_normal); + //vec3 refnorm = wavef; + + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + sampleReflectionProbes(irradiance, radiance, pos, refnorm, gloss, true); + radiance *= 0.5; + irradiance = fb.rgb; + + color.rgb = pbrIbl(diffuseColor, specularColor, radiance, irradiance, gloss, NdotV, 0.0); + + // fudge -- for punctual lighting, pretend water is metallic + diffuseColor = vec3(0); + specularColor = vec3(1); + roughness = 0.1; + float scol = 1.0; // TODO -- incorporate shadow map + + //color.rgb += pbrPunctual(diffuseColor, specularColor, roughness, metallic, wavef, v, vary_light_dir) * sunlit * 2.75 * scol; + + //get specular component + float spec = clamp(dot(vary_light_dir, (reflect(viewVec, wavef))), 0.0, 1.0); + + //harden specular + spec = pow(spec, 128.0); + + color.rgb += spec * specular; + + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + color.rgb = scaleSoftClipFragLinear(color.rgb); + + color.a = 0.f; + //color.rgb = fb.rgb; + //color.rgb = vec3(depth*depth*depth*depth); + //color.rgb = srgb_to_linear(normalize(refPos) * 0.5 + 0.5); + //color.rgb = srgb_to_linear(normalize(pos) * 0.5 + 0.5); + //color.rgb = srgb_to_linear(wavef * 0.5 + 0.5); + + //color.rgb = radiance; + frag_color = color; + +#if defined(WATER_EDGE) + gl_FragDepth = 0.9999847f; +#endif + +} + diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl deleted file mode 100644 index c6ea3ec9d4..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3\wl\advancedAtmoF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -in vec3 view_dir; - -uniform vec3 cameraPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSolarLuminance(); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance); -vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance); - -void main() -{ - vec3 view_direction = normalize(view_dir); - - vec3 camPos = cameraPosLocal; - vec3 transmittance; - vec3 sky_illum; - vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_dir, transmittance); - vec3 radiance2 = GetSunAndSkyIlluminance(camPos, view_direction, sun_dir, sky_illum); - - //radiance *= transmittance; - - // If the view ray intersects the Sun, add the Sun radiance. - if (dot(view_direction, sun_dir) >= sun_size) - { - radiance = radiance + transmittance * GetSolarLuminance(); - } - - //vec3 color = vec3(1.0) - exp(-radiance); - //color = pow(color, vec3(1.0 / 2.2)); - - frag_color.rgb = radiance; - - frag_color.a = 1.0; -} - diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl deleted file mode 100644 index 2b70ba76dc..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file class3\wl\atmosphericsF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); -vec3 scaleSoftClipFrag(vec3 light); - -uniform int no_atmo; - -vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) -{ - if (no_atmo == 1) - { - return light; - } - light *= atten.r; - light += additive; - return light * 2.0; -} - -vec3 atmosLighting(vec3 light) -{ - return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation()); -} diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl deleted file mode 100644 index b76192d73f..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file class3\wl\atmosphericsV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// VARYING param funcs -void setSunlitColor(vec3 v); -void setAmblitColor(vec3 v); -void setAdditiveColor(vec3 v); -void setAtmosAttenuation(vec3 v); -void setPositionEye(vec3 v); - -vec3 getAdditiveColor(); - -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); - -void calcAtmospherics(vec3 inPositionEye) { - - vec3 P = inPositionEye; - setPositionEye(P); - vec3 tmpsunlit = vec3(1); - vec3 tmpamblit = vec3(1); - vec3 tmpaddlit = vec3(1); - vec3 tmpattenlit = vec3(1); - calcAtmosphericVars(inPositionEye, vec3(0), 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, true); - setSunlitColor(tmpsunlit); - setAmblitColor(tmpamblit); - setAdditiveColor(tmpaddlit); - setAtmosAttenuation(tmpattenlit); -} - diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl deleted file mode 100644 index 545a32a227..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ /dev/null @@ -1,68 +0,0 @@ -/** - * @file class3\wl\transportF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -////////////////////////////////////////////////////////// -// The fragment shader for the terrain atmospherics -////////////////////////////////////////////////////////// - -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); - -uniform int no_atmo; - -vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ - if (no_atmo == 1) - { - return light; - } - // fullbright responds minimally to atmos scatter effects - light *= min(15.0 * atten.r, 1.0); - light += (0.1 * additive); - return light * 2.0; -} - -vec3 atmosTransport(vec3 light) -{ - return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); -} - -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ - float brightness = dot(light.rgb, vec3(0.33333)); - return vec3(1,0,1); - //return atmosTransportFrag(light * 0.5, additive * (brightness * 0.5 + 0.5), atten); -} - -vec3 fullbrightAtmosTransport(vec3 light) -{ - return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); -} - -vec3 fullbrightShinyAtmosTransport(vec3 light) -{ - float brightness = dot(light.rgb, vec3(0.33333)); - return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation()); -} diff --git a/indra/newview/app_settings/shaders/shader_hierarchy.txt b/indra/newview/app_settings/shaders/shader_hierarchy.txt index 8ef04d8e1f..81e1327178 100644 --- a/indra/newview/app_settings/shaders/shader_hierarchy.txt +++ b/indra/newview/app_settings/shaders/shader_hierarchy.txt @@ -1,177 +1,15 @@ -Class 3 is highest quality / lowest performance -Class 2 is medium quality / medium performance -Class 1 is lowest quality / highest performance +Second Life shader variants are referred to as "classes." -Shaders WILL fall back to "lower" classes for functionality. +When a shader of a particular class is loaded, a lower class may +be loaded if the class requested doesn't exist or fails to load +for any reason. In general, shaders that require more resources +or later hardware capabilities should be higher class and +lower classes can be used for fallback implementations or lower +detail settings. -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram - main() - avatar/avatarV.glsl - getSkinnedTransform() - avatarSkinV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl - calcLighting() - lighting/lightV.glsl - sumLights() - lighting/sumLightsV.glsl - calcDirectionalLight() - lighting/lightFuncV.glsl - calcPointLight() - lighting/lightFuncV.glsl - atmosAmbient() - windlight/atmosphericsHelpersV.glsl - atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -avatar/avatarF.glsl - gAvatarProgram - main() - avatar/avatarF.glsl - default_lighting() - lighting/lightF.glsl - calc_default_lighting() - lighting/lightF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -avatar/eyeballV.glsl - gAvatarEyeballProgram - main() - avatar/eyeballV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl - calcLightingSpecular() - lighting/lightSpecularV.glsl - sumLightsSpecular() - lighting/sumLightsSpecularV.glsl - calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl - calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl - atmosAmbient() - windlight/atmosphericsHelpersV.glsl - atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl - atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -avatar/eyeballF.glsl - gAvatarEyeballProgram - main() - avatar/eyeballF.glsl - default_lighting() - lighting/lightF.glsl - calc_default_lighting() - lighting/lightF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -avatar/pickAvatarV.glsl - gAvatarPickProgram - main() - avatar/pickAvatarV.glsl - getSkinnedTransform() - avatarSkinV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -avatar/pickAvatarF.glsl - gAvatarPickProgram - main() - avatar/pickAvatarF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram - texgen_object() - environment/terrainV.glsl - main() - environment/terrainV.glsl - texgen_object() - environment/terrainV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl - calcLighting() - lighting/lightV.glsl - sumLights() - lighting/sumLightsV.glsl - calcDirectionalLight() - lighting/lightFuncV.glsl - calcPointLight() - lighting/lightFuncV.glsl - atmosAmbient() - windlight/atmosphericsHelpersV.glsl - atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -environment/terrainF.glsl - gTerrainProgram - main() - environment/terrainF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -environment/terrainWaterF.glsl - gTerrainWaterProgram - main() - environment/terrainWaterF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - applyWaterFog() - environment/waterFogF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -environment/underWaterF.glsl - gUnderWaterProgram - applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl) - main() - environment/underWaterF.glsl - applyWaterFog() - environment/underWaterF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -environment/waterV.glsl - gWaterProgram, gUnderWaterProgram - main() - environment/waterV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -environment/waterF.glsl - gWaterProgram - main() - environment/waterF.glsl - atmosTransport() - windlight/transportF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram - main() - objects/fullbrightV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/fullbrightF.glsl - gObjectFullbrightProgram - main() - objects/fullbrightF.glsl - fullbright_lighting() - lighting/lightFullbrightF.glsl - fullbrightAtmosTransport() - windlight/transportF.glsl - atmosTransport() - windlight/transportF.glsl - fullbrightScaleSoftClip() - windlight/gammaF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram - main() - objects/fullbrightShinyV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram - main() - objects/fullbrightShinyF.glsl - fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl - fullbrightShinyAtmosTransport() - windlight/transportF.glsl - atmosTransport() - windlight/transportF.glsl - fullbrightScaleSoftClip() - windlight/gammaF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram - main() - objects/fullbrightWaterF.glsl - fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl - fullbrightAtmosTransport() - windlight/transportF.glsl - atmosTransport() - windlight/transportF.glsl - applyWaterFog() - environment/waterFogF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram - main() - objects/shinyV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl - calcLighting() - lighting/lightV.glsl - calcLighting(vec4) - lighting/lightV.glsl - sumLights() - lighting/sumLightsV.glsl - calcDirectionalLight() - lighting/lightFuncV.glsl - calcPointLight() - lighting/lightFuncV.glsl - atmosAmbient() - windlight/atmosphericsHelpersV.glsl - atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/shinyF.glsl - gObjectShinyProgram - main() - objects/shinyF.glsl - shiny_lighting() - lighting/lightShinyF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/shinyWaterF.glsl - gObjectShinyWaterProgram - main() - objects/shinyWaterF.glsl - shiny_lighting_water() - lighting/lightShinyWaterF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - applyWaterFog() - environment/waterFogF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram - main() - objects/simpleV.glsl - calcAtmospherics() - windlight/atmosphericsV.glsl - calcLighting() - lighting/lightV.glsl - sumLights() - lighting/sumLightsV.glsl - calcDirectionalLight() - lighting/lightFuncV.glsl - calcPointLight() - lighting/lightFuncV.glsl - atmosAmbient() - windlight/atmosphericsHelpersV.glsl - atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/simpleF.glsl - gObjectSimpleProgram - main() - objects/simpleF.glsl - default_lighting() - lighting/lightF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram - main() - objects/simpleWaterF.glsl - default_lighting_water() - lighting/lightWaterF.glsl - atmosLighting() - windlight/atmosphericsF.glsl - applyWaterFog() - environment/waterFogF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -windlight/skyV.glsl - gWLSkyProgram - main() - windlight/skyV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -windlight/skyF.glsl - gWLSkyProgram - main() - windlight/skyF.glsl - scaleSoftClip() - windlight/gammaF.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -windlight/cloudsV.glsl - gWLCloudProgram - main() - windlight/cloudsV.glsl -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -windlight/cloudsF.glsl - gWLCloudProgram - main() - windlight/cloudsF.glsl - scaleSoftClip() - windlight/gammaF.glsl +Which class is chosen will generally depend on graphics preferences. + +Previously, someone tried to enumerate the shaders here, but don't do +that. It messes with searches and the shader hierarchy changes often. diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml deleted file mode 100644 index 8462df207b..0000000000 --- a/indra/newview/app_settings/ultra_graphics.xml +++ /dev/null @@ -1,42 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<settings version = "101"> - <!--NO SHADERS--> - <RenderAvatarCloth value="TRUE"/> - <!--Default for now--> - <RenderAvatarLODFactor value="1.0"/> - <!--Default for now--> - <RenderAvatarPhysicsLODFactor value="1.0"/> - <!--Short Range--> - <RenderFarClip value="256"/> - <!--Default for now--> - <RenderFlexTimeFactor value="1"/> - <!--256... but they do not use this--> - <RenderGlowResolutionPow value="9"/> - <!--Low number--> - <RenderMaxPartCount value="4096"/> - <!--bump okay--> - <RenderObjectBump value="TRUE"/> - <!--NO SHADERS--> - <RenderReflectionDetail value="4"/> - <!--Simple--> - <RenderTerrainDetail value="1"/> - <!--Default for now--> - <RenderTerrainLODFactor value="2.0"/> - <!--Default for now--> - <RenderTreeLODFactor value="1.0"/> - <!--Avater Impostors and Visual Muting Limits (real defaults set - based on default graphics setting --> - <RenderAvatarMaxNonImpostors value="0"/> - <RenderAvatarMaxComplexity value="350000"/> - <RenderAutoMuteSurfaceAreaLimit value="1500.0"/> - <!--Default for now--> - <RenderVolumeLODFactor value="2.0"/> - <!--NO SHADERS--> - <WindLightUseAtmosShaders value="TRUE"/> - <!--Deferred Shading--> - <RenderDeferred value="TRUE"/> - <!--SSAO Enabled--> - <RenderDeferredSSAO value="TRUE"/> - <!--Full Shadows--> - <RenderShadowDetail value="2"/> -</settings> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 93dd5e7e70..407c4801ca 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 34 +version 42 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -28,7 +28,7 @@ version 34 // list all RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 +RenderAvatarCloth 0 0 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 @@ -45,23 +45,25 @@ RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 4 +RenderTransparentWater 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 -UseOcclusion 1 1 +UseOcclusion 1 0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 -RenderTextureMemoryMultiple 1 1.0 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 +RenderPBR 1 1 +RenderReflectionProbeCount 1 256 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 @@ -78,7 +80,6 @@ RenderGLMultiThreaded 1 1 // list Low RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -88,15 +89,13 @@ RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 0 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -108,7 +107,6 @@ RenderFSAASamples 1 0 // list LowMid RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 @@ -116,16 +114,14 @@ RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 0 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 -RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -137,7 +133,6 @@ RenderFSAASamples 1 0 // list Mid RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -145,28 +140,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 // // Medium High Graphics Settings (deferred enabled) // list MidHigh RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -174,28 +166,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -203,28 +192,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // High Ultra Graphics Settings (deferred + SSAO + shadows) // list HighUltra RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -232,28 +218,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 @@ -261,8 +244,6 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 @@ -270,18 +251,18 @@ RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // Class Unknown Hardware (unknown) // list Unknown RenderShadowDetail 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 @@ -296,29 +277,24 @@ RenderCompressTextures 1 0 // list safe RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 +RenderTransparentWater 1 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +RenderReflectionProbeDetail 0 -1 list Intel RenderAnisotropic 1 0 RenderFSAASamples 1 0 RenderGLMultiThreaded 1 0 -RenderGLContextCoreProfile 1 0 - -// AMD cards generally perform better when not using VBOs for streaming data -// AMD cards also prefer an OpenGL Compatibility Profile Context -list AMD -RenderUseStreamVBO 1 0 -RenderGLContextCoreProfile 1 0 +RenderGLContextCoreProfile 1 0 +list GL3 +RenderFSAASamples 0 0 +RenderReflectionsEnabled 0 0 +RenderReflectionProbeDetail 0 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index fed035c7fa..0f84ade82a 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 38 +version 42 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -28,7 +28,7 @@ version 38 // list all RenderAnisotropic 1 0 -RenderAvatarCloth 1 1 +RenderAvatarCloth 0 0 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 @@ -45,7 +45,6 @@ RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 @@ -54,30 +53,31 @@ RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 -UseOcclusion 1 1 +UseOcclusion 1 0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 -RenderTextureMemoryMultiple 1 1.0 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 +RenderPBR 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 -RenderGLContextCoreProfile 1 0 +RenderGLContextCoreProfile 1 1 RenderGLMultiThreaded 1 0 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 2 // // Low Graphics Settings // list Low RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -87,27 +87,24 @@ RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 0.5 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 +RenderReflectionsEnabled 1 0 +RenderReflectionProbeDetail 1 0 // // Medium Low Graphics Settings // list LowMid RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 @@ -115,28 +112,25 @@ RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 +RenderReflectionsEnabled 1 0 +RenderReflectionProbeDetail 1 0 // // Medium Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -144,28 +138,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 // // Medium High Graphics Settings (deferred enabled) // list MidHigh RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -173,28 +164,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 // // High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -202,28 +190,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // High Ultra Graphics Settings (deferred + SSAO + shadows) // list HighUltra RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -231,28 +216,25 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 -RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseAdvancedAtmospherics 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 @@ -260,8 +242,6 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 @@ -269,18 +249,18 @@ RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 // // Class Unknown Hardware (unknown) // list Unknown RenderShadowDetail 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 @@ -296,16 +276,11 @@ RenderCompressTextures 1 0 // list safe RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 @@ -321,6 +296,7 @@ RenderAnisotropic 1 0 RenderLocalLights 1 0 RenderFSAASamples 1 0 -list OSX_10_6_8 -RenderDeferred 0 0 - +list GL3 +RenderFSAASamples 0 0 +RenderReflectionProbeDetail 0 0 +RenderReflectionsEnabled 0 0 diff --git a/indra/newview/licenses-mac.txt b/indra/newview/licenses-mac.txt index fba6a55da3..29b5a919bd 100644 --- a/indra/newview/licenses-mac.txt +++ b/indra/newview/licenses-mac.txt @@ -719,3 +719,55 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +============ +tinygltf +============ +MIT License + +Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +============== +Vulkan GLTF +============== +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt index 837d92139d..eddc9a4475 100644 --- a/indra/newview/licenses-win32.txt +++ b/indra/newview/licenses-win32.txt @@ -796,3 +796,52 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +============ +tinygltf +============ +MIT License + +Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +============== +Vulkan GLTF +============== +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 8d2e3905d1..5de52c1daf 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1186,12 +1186,18 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera"); +extern BOOL gCubeSnapshot; + //----------------------------------------------------------------------------- // updateCamera() //----------------------------------------------------------------------------- void LLAgentCamera::updateCamera() { LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); + if (gCubeSnapshot) + { + return; + } // - changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = LLVector3::z_axis; @@ -2037,6 +2043,13 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial() F32 LLAgentCamera::getCameraMaxZoomDistance() { + // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. + static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false); + if (s_disable_camera_constraints) + { + return (F32)INT_MAX; + } + // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT, mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 8af5fdfc93..d4d8b985ce 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -103,11 +103,11 @@ #include "lldiskcache.h" #include "llvopartgroup.h" #include "llweb.h" -#include "llfloatertexturefetchdebugger.h" #include "llspellcheck.h" #include "llscenemonitor.h" #include "llavatarrenderinfoaccountant.h" #include "lllocalbitmaps.h" +#include "llgltfmateriallist.h" // Linden library includes #include "llavatarnamecache.h" @@ -339,9 +339,6 @@ LLFrameTimer gRestoreGLTimer; BOOL gRestoreGL = FALSE; bool gUseWireframe = FALSE; -//use for remember deferred mode in wireframe switch -bool gInitialDeferredModeForWireframe = FALSE; - LLMemoryInfo gSysMemory; U64Bytes gMemoryAllocated(0); // updated in display_stats() in llviewerdisplay.cpp @@ -532,7 +529,11 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); - LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile"); +#if LL_DARWIN + LLRender::sGLCoreProfile = true; +#else + LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile"); +#endif LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); @@ -567,11 +568,11 @@ static void settings_to_globals() static void settings_modify() { LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); - LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderBump = TRUE; // FALSE is deprecated -- gSavedSettings.getBOOL("RenderObjectBump"); + LLPipeline::sRenderDeferred = TRUE; // FALSE is deprecated -- LLPipeline::sRenderBump&& gSavedSettings.getBOOL("RenderDeferred"); LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred; LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); - LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; // square lod factor to get exponential range of [1,4] + LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gDebugGLSession || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); } @@ -1313,23 +1314,6 @@ void LLAppViewer::initMaxHeapSize() LLMemory::initMaxHeapSizeGB(max_heap_size_gb); } -static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages"); -static LLTrace::BlockTimerStatHandle FTM_SLEEP1("Sleep1"); -static LLTrace::BlockTimerStatHandle FTM_SLEEP2("Sleep2"); -static LLTrace::BlockTimerStatHandle FTM_YIELD("Yield"); - -static LLTrace::BlockTimerStatHandle FTM_TEXTURE_CACHE("Texture Cache"); -static LLTrace::BlockTimerStatHandle FTM_DECODE("Image Decode"); -static LLTrace::BlockTimerStatHandle FTM_FETCH("Image Fetch"); - -static LLTrace::BlockTimerStatHandle FTM_LFS("LFS Thread"); -static LLTrace::BlockTimerStatHandle FTM_PAUSE_THREADS("Pause Threads"); -static LLTrace::BlockTimerStatHandle FTM_IDLE("Idle"); -static LLTrace::BlockTimerStatHandle FTM_PUMP("Pump"); -static LLTrace::BlockTimerStatHandle FTM_PUMP_SERVICE("Service"); -static LLTrace::BlockTimerStatHandle FTM_SERVICE_CALLBACK("Callback"); -static LLTrace::BlockTimerStatHandle FTM_AGENT_AUTOPILOT("Autopilot"); -static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE("Update"); // externally visible timers LLTrace::BlockTimerStatHandle FTM_FRAME("Frame"); @@ -1408,7 +1392,7 @@ bool LLAppViewer::doFrame() if (gViewerWindow) { - LL_RECORD_BLOCK_TIME(FTM_MESSAGES); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("System Messages"); gViewerWindow->getWindow()->processMiscNativeEvents(); } @@ -1419,7 +1403,7 @@ bool LLAppViewer::doFrame() if (gViewerWindow) { - LL_RECORD_BLOCK_TIME(FTM_MESSAGES); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("System Messages"); if (!restoreErrorTrap()) { LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL; @@ -1482,7 +1466,7 @@ bool LLAppViewer::doFrame() } { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle"); //LL_RECORD_BLOCK_TIME(FTM_IDLE); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle"); idle(); } @@ -1508,22 +1492,23 @@ bool LLAppViewer::doFrame() // Render scene. // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 - if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" ) - pingMainloopTimeout("Main:Display"); - gGLActive = TRUE; + if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display"); + pingMainloopTimeout("Main:Display"); + gGLActive = TRUE; - display(); + display(); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" ) - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots - LLFloaterSimpleOutfitSnapshot::update(); - gGLActive = FALSE; - } - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot"); + pingMainloopTimeout("Main:Snapshot"); + gPipeline.mReflectionMapManager.update(); + LLFloaterSnapshot::update(); // take snapshots + LLFloaterSimpleOutfitSnapshot::update(); + gGLActive = FALSE; + } + } } { @@ -1542,7 +1527,7 @@ bool LLAppViewer::doFrame() static LLCachedControl<S32> yield_time(gSavedSettings, "YieldTime", -1); if(yield_time >= 0) { - LL_RECORD_BLOCK_TIME(FTM_YIELD); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Yield"); LL_PROFILE_ZONE_NUM( yield_time ) ms_sleep(yield_time); } @@ -1551,7 +1536,6 @@ bool LLAppViewer::doFrame() { S32 non_interactive_ms_sleep_time = 100; LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); ms_sleep(non_interactive_ms_sleep_time); } @@ -1571,7 +1555,6 @@ bool LLAppViewer::doFrame() ms_sleep(milliseconds_to_sleep); // also pause worker threads during this wait period LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); } } @@ -1597,7 +1580,7 @@ bool LLAppViewer::doFrame() work_pending += updateTextureThreads(max_time); { - LL_RECORD_BLOCK_TIME(FTM_LFS); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("LFS Thread"); io_pending += LLLFSThread::updateClass(1); } @@ -1620,7 +1603,6 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df getTextureCache" ) LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); LLAppViewer::getTextureFetch()->pause(); } if(!total_io_pending) //pause file threads if nothing to process. @@ -1629,21 +1611,9 @@ bool LLAppViewer::doFrame() LLLFSThread::sLocal->pause(); } - //texture fetching debugger - if(LLTextureFetchDebugger::isEnabled()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df tex_fetch_debugger_instance" ) - LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance = - LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger"); - if(tex_fetch_debugger_instance) - { - tex_fetch_debugger_instance->idle() ; - } - } - { LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df resumeMainloopTimeout" ) - resumeMainloopTimeout(); + resumeMainloopTimeout(); } pingMainloopTimeout("Main:End"); } @@ -1679,15 +1649,15 @@ S32 LLAppViewer::updateTextureThreads(F32 max_time) { S32 work_pending = 0; { - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_CACHE); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Texture Cache"); work_pending += LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread } { - LL_RECORD_BLOCK_TIME(FTM_DECODE); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Image Decode"); work_pending += LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread } { - LL_RECORD_BLOCK_TIME(FTM_FETCH); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Image Fetch"); work_pending += LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread } return work_pending; @@ -1695,16 +1665,20 @@ S32 LLAppViewer::updateTextureThreads(F32 max_time) void LLAppViewer::flushLFSIO() { - while (1) - { - S32 pending = LLLFSThread::updateClass(0); - if (!pending) - { - break; - } - LL_INFOS() << "Waiting for pending IO to finish: " << pending << LL_ENDL; - ms_sleep(100); - } + S32 pending = LLLFSThread::updateClass(0); + if (pending > 0) + { + LL_INFOS() << "Waiting for pending IO to finish: " << pending << LL_ENDL; + while (1) + { + pending = LLLFSThread::updateClass(0); + if (!pending) + { + break; + } + ms_sleep(100); + } + } } bool LLAppViewer::cleanup() @@ -1861,8 +1835,6 @@ bool LLAppViewer::cleanup() LL_INFOS() << "Cache files removed" << LL_ENDL; - // Wait for any pending LFS IO - flushLFSIO(); LL_INFOS() << "Shutting down Views" << LL_ENDL; // Destroy the UI @@ -2062,13 +2034,13 @@ bool LLAppViewer::cleanup() sTextureCache->shutdown(); sImageDecodeThread->shutdown(); sPurgeDiskCacheThread->shutdown(); - if (mGeneralThreadPool) - { - mGeneralThreadPool->close(); - } + if (mGeneralThreadPool) + { + mGeneralThreadPool->close(); + } sTextureFetch->shutDownTextureCacheThread() ; - sTextureFetch->shutDownImageDecodeThread() ; + LLLFSThread::sLocal->shutdown(); LL_INFOS() << "Shutting down message system" << LL_ENDL; end_messaging_system(); @@ -2082,8 +2054,13 @@ bool LLAppViewer::cleanup() //MUST happen AFTER SUBSYSTEM_CLEANUP(LLCurl) delete sTextureCache; sTextureCache = NULL; - delete sTextureFetch; - sTextureFetch = NULL; + if (sTextureFetch) + { + sTextureFetch->shutdown(); + sTextureFetch->waitOnPending(); + delete sTextureFetch; + sTextureFetch = NULL; + } delete sImageDecodeThread; sImageDecodeThread = NULL; delete mFastTimerLogThread; @@ -2185,14 +2162,7 @@ void LLAppViewer::initGeneralThread() return; } - LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; - LLSD sizeSpec{ poolSizes["General"] }; - LLSD::Integer poolSize{ sizeSpec.isInteger() ? sizeSpec.asInteger() : 3 }; - LL_DEBUGS("ThreadPool") << "Instantiating General pool with " - << poolSize << " threads" << LL_ENDL; - // We don't want anyone, especially the main thread, to have to block - // due to this ThreadPool being full. - mGeneralThreadPool = new LL::ThreadPool("General", poolSize, 1024 * 1024); + mGeneralThreadPool = new LL::ThreadPool("General", 3); mGeneralThreadPool->start(); } @@ -2202,13 +2172,31 @@ bool LLAppViewer::initThreads() LLImage::initClass(gSavedSettings.getBOOL("TextureNewByteRange"),gSavedSettings.getS32("TextureReverseByteRange")); - LLLFSThread::initClass(enable_threads && false); + LLLFSThread::initClass(enable_threads && true); // TODO: fix crashes associated with this shutdo + + //auto configure thread count + LLSD threadCounts = gSavedSettings.getLLSD("ThreadPoolSizes"); + + // get the number of concurrent threads that can run + S32 cores = std::thread::hardware_concurrency(); + + U32 max_cores = gSavedSettings.getU32("EmulateCoreCount"); + if (max_cores != 0) + { + cores = llmin(cores, (S32) max_cores); + } + + // The only configurable thread count right now is ImageDecode + // The viewer typically starts around 8 threads not including image decode, + // so try to leave at least one core free + S32 image_decode_count = llclamp(cores - 9, 1, 8); + threadCounts["ImageDecode"] = image_decode_count; + gSavedSettings.setLLSD("ThreadPoolSizes", threadCounts); // Image decoding LLAppViewer::sImageDecodeThread = new LLImageDecodeThread(enable_threads && true); LLAppViewer::sTextureCache = new LLTextureCache(enable_threads && true); LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), - sImageDecodeThread, enable_threads && true, app_metrics_qa_mode); LLAppViewer::sPurgeDiskCacheThread = new LLPurgeDiskCacheThread(); @@ -3293,7 +3281,7 @@ LLSD LLAppViewer::getViewerInfo() const info["LOD_FACTOR"] = gSavedSettings.getF32("RenderVolumeLODFactor"); info["RENDER_QUALITY"] = (F32)gSavedSettings.getU32("RenderQualityPerformance"); info["GPU_SHADERS"] = gSavedSettings.getBOOL("RenderDeferred") ? "Enabled" : "Disabled"; - info["TEXTURE_MEMORY"] = gSavedSettings.getS32("TextureMemory"); + info["TEXTURE_MEMORY"] = gGLManager.mVRAM; #if LL_DARWIN info["HIDPI"] = gHiDPISupport; @@ -4710,6 +4698,8 @@ void LLAppViewer::idle() LLDirPickerThread::clearDead(); F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); + LLGLTFMaterialList::flushUpdates(); + // Service the WorkQueue we use for replies from worker threads. // Use function statics for the timeslice setting so we only have to fetch // and convert MainWorkTime once. @@ -4756,10 +4746,6 @@ void LLAppViewer::idle() // // Special case idle if still starting up // - if (LLStartUp::getStartupState() >= STATE_WORLD_INIT) - { - update_texture_time(); - } if (LLStartUp::getStartupState() < STATE_STARTED) { // Skip rest if idle startup returns false (essentially, no world yet) @@ -4793,7 +4779,7 @@ void LLAppViewer::idle() } { - LL_RECORD_BLOCK_TIME(FTM_AGENT_AUTOPILOT); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Autopilot"); // Handle automatic walking towards points gAgentPilot.updateTarget(); gAgent.autoPilot(&yaw); @@ -4809,7 +4795,7 @@ void LLAppViewer::idle() || (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND)); if (force_update || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND))) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; // Send avatar and camera info mLastAgentControlFlags = gAgent.getControlFlags(); mLastAgentForceUpdate = force_update ? 0 : agent_force_update_time; @@ -4860,7 +4846,7 @@ void LLAppViewer::idle() if (!gDisconnected) { - LL_RECORD_BLOCK_TIME(FTM_NETWORK); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Network"); //////////////////////////////////////////////// // diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index f28a90c703..6e35da1b10 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -49,6 +49,7 @@ #include "llsys.h" // for LLOSInfo #include "lltimer.h" #include "llappcorehttp.h" +#include "threadpool_fwd.h" #include <boost/signals2.hpp> @@ -63,11 +64,6 @@ class LLViewerJoystick; class LLPurgeDiskCacheThread; class LLViewerRegion; -namespace LL -{ - class ThreadPool; -} - extern LLTrace::BlockTimerStatHandle FTM_FRAME; class LLAppViewer : public LLApp @@ -392,7 +388,6 @@ extern BOOL gDisconnected; extern LLFrameTimer gRestoreGLTimer; extern BOOL gRestoreGL; extern bool gUseWireframe; -extern bool gInitialDeferredModeForWireframe; extern LLMemoryInfo gSysMemory; extern U64Bytes gMemoryAllocated; diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp index 9031ea5b1b..eb2c156ca5 100644 --- a/indra/newview/llcompilequeue.cpp +++ b/indra/newview/llcompilequeue.cpp @@ -124,7 +124,7 @@ public: LLQueuedScriptAssetUpload(LLUUID taskId, LLUUID itemId, LLUUID assetId, TargetType_t targetType, bool isRunning, std::string scriptName, LLUUID queueId, LLUUID exerienceId, taskUploadFinish_f finish) : LLScriptAssetUpload(taskId, itemId, targetType, isRunning, - exerienceId, std::string(), finish), + exerienceId, std::string(), finish, nullptr), mScriptName(scriptName), mQueueId(queueId) { diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp index 4a87273372..d4d4f641cf 100644 --- a/indra/newview/llcontrolavatar.cpp +++ b/indra/newview/llcontrolavatar.cpp @@ -610,6 +610,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -627,7 +628,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV { LLVector4a local_end = end; LLVector4a local_intersection; - if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) @@ -644,7 +645,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV for (std::vector<LLVOVolume*>::iterator vol_it = volumes.begin(); vol_it != volumes.end(); ++vol_it) { LLVOVolume *volp = *vol_it; - if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) diff --git a/indra/newview/llcontrolavatar.h b/indra/newview/llcontrolavatar.h index 8e87299f3e..ea91d70e69 100644 --- a/indra/newview/llcontrolavatar.h +++ b/indra/newview/llcontrolavatar.h @@ -68,6 +68,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 4a0c9d399f..74625423fe 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -249,12 +249,9 @@ void LLDrawable::cleanupReferences() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE; - std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); mFaces.clear(); - gObjectList.removeDrawable(this); - gPipeline.unlinkDrawable(this); removeFromOctree(); @@ -885,7 +882,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) { LLFace* facep = getFace(i); if (facep && - (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)) + (force_update || facep->isInAlphaPool())) { LLVector4a box; box.setSub(facep->mExtents[1], facep->mExtents[0]); @@ -1255,7 +1252,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition() LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) : LLDrawable(root->getVObj(), true), - LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp) + LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 2a0f4c93ac..cdd8ae88bb 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -42,6 +42,7 @@ #include "llrect.h" #include "llappviewer.h" // for gFrameTimeSeconds #include "llvieweroctree.h" +#include <unordered_set> class LLCamera; class LLDrawPool; @@ -223,7 +224,8 @@ public: friend class LLDrawPool; friend class LLSpatialBridge; - typedef std::set<LLPointer<LLDrawable> > drawable_set_t; + typedef std::unordered_set<LLPointer<LLDrawable> > drawable_set_t; + typedef std::set<LLPointer<LLDrawable> > ordered_drawable_set_t; typedef std::vector<LLPointer<LLDrawable> > drawable_vector_t; typedef std::list<LLPointer<LLDrawable> > drawable_list_t; typedef std::queue<LLPointer<LLDrawable> > drawable_queue_t; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index a3837fe10c..b3ae673aed 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -37,6 +37,7 @@ #include "lldrawpoolbump.h" #include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" +#include "lldrawpoolpbropaque.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" #include "lldrawpooltree.h" @@ -85,9 +86,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_GLOW: poolp = new LLDrawPoolGlow(); break; - case POOL_ALPHA: - poolp = new LLDrawPoolAlpha(); + case POOL_ALPHA_PRE_WATER: + poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER); break; + case POOL_ALPHA_POST_WATER: + poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER); + break; case POOL_AVATAR: case POOL_CONTROL_AV: poolp = new LLDrawPoolAvatar(type); @@ -117,6 +121,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; + case POOL_GLTF_PBR: + poolp = new LLDrawPoolGLTFPBR(); + break; default: LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; return NULL; @@ -207,15 +214,6 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { - /*for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { //dummy cleanup of any currently bound textures - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - }*/ - //make sure channel 0 is active channel gGL.getTexUnit(0)->activate(); } @@ -568,15 +566,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba } } - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - - LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); + //if (params.mGroup) // TOO LATE! + //{ + // params.mGroup->rebuildMesh(); + //} params.mVertexBuffer->setBufferFast(mask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); if (tex_setup) { diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index fd1b022e5b..2c8d6ff652 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -48,25 +48,33 @@ public: enum { // Correspond to LLPipeline render type + // Also controls render order, so passes that don't use alpha masking/blending should come before + // other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just + // before grass, so grass should be the first alpha masked pool. Other ordering should be done + // based on fill rate and likelihood to occlude future passes (faster, large occluders first). + // POOL_SIMPLE = 1, POOL_GROUND, POOL_FULLBRIGHT, POOL_BUMP, - POOL_MATERIALS, - POOL_TERRAIN, - POOL_SKY, - POOL_WL_SKY, + POOL_TERRAIN, + POOL_MATERIALS, + POOL_GRASS, + POOL_GLTF_PBR, POOL_TREE, POOL_ALPHA_MASK, POOL_FULLBRIGHT_ALPHA_MASK, - POOL_GRASS, + POOL_SKY, + POOL_WL_SKY, POOL_INVISIBLE, // see below * POOL_AVATAR, POOL_CONTROL_AV, // Animesh - POOL_VOIDWATER, - POOL_WATER, POOL_GLOW, - POOL_ALPHA, + POOL_ALPHA_PRE_WATER, + POOL_VOIDWATER, + POOL_WATER, + POOL_ALPHA_POST_WATER, + POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces NUM_POOL_TYPES, // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them // - and the LLDrawPool types enum controls what order things are rendered in @@ -106,8 +114,8 @@ public: virtual S32 getNumShadowPasses(); virtual void renderShadow(S32 pass = 0); - virtual void render(S32 pass = 0) = 0; - virtual void prerender() = 0; + virtual void render(S32 pass = 0) {}; + virtual void prerender() {}; virtual U32 getVertexDataMask() = 0; virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! virtual S32 getShaderLevel() const { return mShaderLevel; } @@ -129,6 +137,7 @@ class LLRenderPass : public LLDrawPool public: // list of possible LLRenderPass types to assign a render batch to // NOTE: "rigged" variant MUST be non-rigged variant + 1 + // see LLVolumeGeometryManager::registerFace() enum { PASS_SIMPLE = NUM_POOL_TYPES, @@ -190,9 +199,147 @@ public: PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, PASS_ALPHA_INVISIBLE, PASS_ALPHA_INVISIBLE_RIGGED, + PASS_GLTF_PBR, + PASS_GLTF_PBR_RIGGED, NUM_RENDER_TYPES, }; + #ifdef LL_PROFILER_ENABLE_RENDER_DOC + static inline const char* lookupPassName(U32 pass) + { + switch (pass) + { + case PASS_SIMPLE: + return "PASS_SIMPLE"; + case PASS_SIMPLE_RIGGED: + return "PASS_SIMPLE_RIGGED"; + case PASS_GRASS: + return "PASS_GRASS"; + case PASS_FULLBRIGHT: + return "PASS_FULLBRIGHT"; + case PASS_FULLBRIGHT_RIGGED: + return "PASS_FULLBRIGHT_RIGGED"; + case PASS_INVISIBLE: + return "PASS_INVISIBLE"; + case PASS_INVISIBLE_RIGGED: + return "PASS_INVISIBLE_RIGGED"; + case PASS_INVISI_SHINY: + return "PASS_INVISI_SHINY"; + case PASS_INVISI_SHINY_RIGGED: + return "PASS_INVISI_SHINY_RIGGED"; + case PASS_FULLBRIGHT_SHINY: + return "PASS_FULLBRIGHT_SHINY"; + case PASS_FULLBRIGHT_SHINY_RIGGED: + return "PASS_FULLBRIGHT_SHINY_RIGGED"; + case PASS_SHINY: + return "PASS_SHINY"; + case PASS_SHINY_RIGGED: + return "PASS_SHINY_RIGGED"; + case PASS_BUMP: + return "PASS_BUMP"; + case PASS_BUMP_RIGGED: + return "PASS_BUMP_RIGGED"; + case PASS_POST_BUMP: + return "PASS_POST_BUMP"; + case PASS_POST_BUMP_RIGGED: + return "PASS_POST_BUMP_RIGGED"; + case PASS_MATERIAL: + return "PASS_MATERIAL"; + case PASS_MATERIAL_RIGGED: + return "PASS_MATERIAL_RIGGED"; + case PASS_MATERIAL_ALPHA: + return "PASS_MATERIAL_ALPHA"; + case PASS_MATERIAL_ALPHA_RIGGED: + return "PASS_MATERIAL_ALPHA_RIGGED"; + case PASS_MATERIAL_ALPHA_MASK: + return "PASS_MATERIAL_ALPHA_MASK"; + case PASS_MATERIAL_ALPHA_MASK_RIGGED: + return "PASS_MATERIAL_ALPHA_MASK_RIGGED"; + case PASS_MATERIAL_ALPHA_EMISSIVE: + return "PASS_MATERIAL_ALPHA_EMISSIVE"; + case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED: + return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED"; + case PASS_SPECMAP: + return "PASS_SPECMAP"; + case PASS_SPECMAP_RIGGED: + return "PASS_SPECMAP_RIGGED"; + case PASS_SPECMAP_BLEND: + return "PASS_SPECMAP_BLEND"; + case PASS_SPECMAP_BLEND_RIGGED: + return "PASS_SPECMAP_BLEND_RIGGED"; + case PASS_SPECMAP_MASK: + return "PASS_SPECMAP_MASK"; + case PASS_SPECMAP_MASK_RIGGED: + return "PASS_SPECMAP_MASK_RIGGED"; + case PASS_SPECMAP_EMISSIVE: + return "PASS_SPECMAP_EMISSIVE"; + case PASS_SPECMAP_EMISSIVE_RIGGED: + return "PASS_SPECMAP_EMISSIVE_RIGGED"; + case PASS_NORMMAP: + return "PASS_NORMAMAP"; + case PASS_NORMMAP_RIGGED: + return "PASS_NORMMAP_RIGGED"; + case PASS_NORMMAP_BLEND: + return "PASS_NORMMAP_BLEND"; + case PASS_NORMMAP_BLEND_RIGGED: + return "PASS_NORMMAP_BLEND_RIGGED"; + case PASS_NORMMAP_MASK: + return "PASS_NORMMAP_MASK"; + case PASS_NORMMAP_MASK_RIGGED: + return "PASS_NORMMAP_MASK_RIGGED"; + case PASS_NORMMAP_EMISSIVE: + return "PASS_NORMMAP_EMISSIVE"; + case PASS_NORMMAP_EMISSIVE_RIGGED: + return "PASS_NORMMAP_EMISSIVE_RIGGED"; + case PASS_NORMSPEC: + return "PASS_NORMSPEC"; + case PASS_NORMSPEC_RIGGED: + return "PASS_NORMSPEC_RIGGED"; + case PASS_NORMSPEC_BLEND: + return "PASS_NORMSPEC_BLEND"; + case PASS_NORMSPEC_BLEND_RIGGED: + return "PASS_NORMSPEC_BLEND_RIGGED"; + case PASS_NORMSPEC_MASK: + return "PASS_NORMSPEC_MASK"; + case PASS_NORMSPEC_MASK_RIGGED: + return "PASS_NORMSPEC_MASK_RIGGED"; + case PASS_NORMSPEC_EMISSIVE: + return "PASS_NORMSPEC_EMISSIVE"; + case PASS_NORMSPEC_EMISSIVE_RIGGED: + return "PASS_NORMSPEC_EMISSIVE_RIGGED"; + case PASS_GLOW: + return "PASS_GLOW"; + case PASS_GLOW_RIGGED: + return "PASS_GLOW_RIGGED"; + case PASS_ALPHA: + return "PASS_ALPHA"; + case PASS_ALPHA_RIGGED: + return "PASS_ALPHA_RIGGED"; + case PASS_ALPHA_MASK: + return "PASS_ALPHA_MASK"; + case PASS_ALPHA_MASK_RIGGED: + return "PASS_ALPHA_MASK_RIGGED"; + case PASS_FULLBRIGHT_ALPHA_MASK: + return "PASS_FULLBRIGHT_ALPHA_MASK"; + case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED: + return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED"; + case PASS_ALPHA_INVISIBLE: + return "PASS_ALPHA_INVISIBLE"; + case PASS_ALPHA_INVISIBLE_RIGGED: + return "PASS_ALPHA_INVISIBLE_RIGGED"; + case PASS_GLTF_PBR: + return "PASS_GLTF_PBR"; + case PASS_GLTF_PBR_RIGGED: + return "PASS_GLTF_PBR_RIGGED"; + + default: + return "Unknown pass"; + } + } + #else + static inline const char* lookupPass(U32 pass) { return ""; } + #endif + LLRenderPass(const U32 type); virtual ~LLRenderPass(); /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 6c1abb24c9..c09de14b23 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -50,10 +50,14 @@ #include "llglcommonfunc.h" #include "llvoavatar.h" +#include "llenvironment.h" + BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; #define current_shader (LLGLSLShader::sCurBoundShaderPtr) +LLVector4 LLDrawPoolAlpha::sWaterPlane; + static BOOL deferred_render = FALSE; // minimum alpha before discarding a fragment @@ -82,6 +86,11 @@ void LLDrawPoolAlpha::prerender() // TODO: is this even necessay? These are probably set to never discard LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f); LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f); + + if (LLPipeline::sRenderPBR) + { + gPipeline.setupHWLights(NULL); + } } S32 LLDrawPoolAlpha::getNumPostDeferredPasses() @@ -90,11 +99,13 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() } // set some common parameters on the given shader to prepare for alpha rendering -static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment) +static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign) { static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma"); F32 gamma = displayGamma; + static LLStaticHashedString waterSign("waterSign"); + // Does this deferred shader need environment uniforms set such as sun_dir, etc. ? // NOTE: We don't actually need a gbuffer since we are doing forward rendering (for transparency) post deferred rendering // TODO: bindDeferredShader() probably should have the updating of the environment uniforms factored out into updateShaderEnvironmentUniforms() @@ -109,6 +120,8 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d } shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + shader->uniform1f(waterSign, water_sign); + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); if (LLPipeline::sImpostorRender) { @@ -126,33 +139,55 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d //also prepare rigged variant if (shader->mRiggedVariant && shader->mRiggedVariant != shader) { - prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment); + prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign); } } +extern BOOL gCubeSnapshot; + void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + + if ((!LLPipeline::sRenderTransparentWater || gCubeSnapshot) && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) + { // don't render alpha objects on the other side of the water plane if water is opaque + return; + } deferred_render = TRUE; + F32 water_sign = 1.f; + + if (getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) + { + water_sign = -1.f; + } + + if (LLPipeline::sUnderWaterRender) + { + water_sign *= -1.f; + } + // prepare shaders emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram : (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; - prepare_alpha_shader(emissive_shader, true, false); + prepare_alpha_shader(emissive_shader, true, false, water_sign); fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightAlphaMaskProgram; - prepare_alpha_shader(fullbright_shader, true, false); + (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterAlphaProgram : &gDeferredFullbrightAlphaMaskAlphaProgram; + prepare_alpha_shader(fullbright_shader, true, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; - prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms) + prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) - for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i) + LLGLSLShader* materialShader = LLPipeline::sUnderWaterRender ? gDeferredMaterialWaterProgram : gDeferredMaterialProgram; + for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { - prepare_alpha_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], false, false); // note: bindDeferredShader will get called during render loop for materials + prepare_alpha_shader(&materialShader[i], false, true, water_sign); } + prepare_alpha_shader(&gDeferredPBRAlphaProgram, false, true, water_sign); + // first pass, render rigged objects only and render to depth buffer forwardRender(true); @@ -160,13 +195,13 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) forwardRender(); // final pass, render to depth for depth of field effects - if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField")) + if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot) { //update depth buffer sampler - gPipeline.mScreen.flush(); - gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), - 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - gPipeline.mDeferredDepth.bindTarget(); + /*gPipeline.mRT->screen.flush(); + gPipeline.mRT->deferredDepth.copyContents(gPipeline.mRT->deferredScreen, 0, 0, gPipeline.mRT->deferredScreen.getWidth(), gPipeline.mRT->deferredScreen.getHeight(), + 0, 0, gPipeline.mRT->deferredDepth.getWidth(), gPipeline.mRT->deferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + gPipeline.mRT->deferredDepth.bindTarget();*/ simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; simple_shader->bind(); @@ -180,8 +215,8 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, true); // <--- discard mostly transparent faces - gPipeline.mDeferredDepth.flush(); - gPipeline.mScreen.bindTarget(); + //gPipeline.mRT->deferredDepth.flush(); + //gPipeline.mRT->screen.bindTarget(); gGL.setColorMask(true, false); } @@ -371,7 +406,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBufferFast(rigged ? mask | LLVertexBuffer::MAP_WEIGHT4 : mask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); } } } @@ -400,69 +435,81 @@ inline void Draw(LLDrawInfo* draw, U32 mask) { draw->mVertexBuffer->setBufferFast(mask); LLRenderPass::applyModelMatrix(*draw); - draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); + draw->mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material) { bool tex_setup = false; - if (deferred_render && use_material && current_shader) + if (draw->mGLTFMaterial) { - if (draw->mNormalMap) - { - draw->mNormalMap->addTextureStats(draw->mVSize); - current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap); - } - - if (draw->mSpecularMap) - { - draw->mSpecularMap->addTextureStats(draw->mVSize); - current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); - } + if (draw->mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)draw->mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } } - else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant) + else { - current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); - current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); - } - if (draw->mTextureList.size() > 1) - { - for (U32 i = 0; i < draw->mTextureList.size(); ++i) - { - if (draw->mTextureList[i].notNull()) - { - gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]); - } - } - } - else - { //not batching textures or batch has only 1 texture -- might need a texture matrix - if (draw->mTexture.notNull()) - { - if (use_material) - { - current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture); - } - else - { - gGL.getTexUnit(0)->bindFast(draw->mTexture); - } + if (deferred_render && use_material && current_shader) + { + if (draw->mNormalMap) + { + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap); + } - if (draw->mTextureMatrix) - { - tex_setup = true; - gGL.getTexUnit(0)->activate(); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadMatrix((GLfloat*) draw->mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - } - else - { - gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE); - } - } + if (draw->mSpecularMap) + { + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); + } + } + else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant) + { + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + if (draw->mTextureList.size() > 1) + { + for (U32 i = 0; i < draw->mTextureList.size(); ++i) + { + if (draw->mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]); + } + } + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (draw->mTexture.notNull()) + { + if (use_material) + { + current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture); + } + else + { + gGL.getTexUnit(0)->bindFast(draw->mTexture); + } + + if (draw->mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)draw->mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + else + { + gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } + } return tex_setup; } @@ -482,7 +529,7 @@ void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw) { LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); - draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); + draw->mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } @@ -611,100 +658,119 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) } } - LLRenderPass::applyModelMatrix(params); + LLRenderPass::applyModelMatrix(params); - LLMaterial* mat = NULL; + LLMaterial* mat = NULL; + LLGLTFMaterial *gltf_mat = params.mGLTFMaterial; // Also see: LLPipeline::getPoolTypeFromTE() + bool is_pbr = LLPipeline::sRenderPBR && gltf_mat; - if (deferred_render) - { - mat = params.mMaterial; - } - - if (params.mFullbright) - { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - target_shader = fullbright_shader; + LLGLDisable cull_face(is_pbr && gltf_mat->mDoubleSided ? GL_CULL_FACE : 0); - light_enabled = FALSE; - } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - target_shader = simple_shader; - light_enabled = TRUE; - } + if (is_pbr && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + { + target_shader = &gDeferredPBRAlphaProgram; + if (params.mAvatar != nullptr) + { + target_shader = target_shader->mRiggedVariant; + } - if (deferred_render && mat) - { - U32 mask = params.mShaderMask; + // shader must be bound before LLGLTFMaterial::bind + if (current_shader != target_shader) + { + gPipeline.bindDeferredShaderFast(*target_shader); + } - llassert(mask < LLMaterial::SHADER_COUNT); - target_shader = &(gDeferredMaterialProgram[mask]); + params.mGLTFMaterial->bind(target_shader); + } + else + { + if (deferred_render) + { + mat = params.mMaterial; + } + + if (params.mFullbright) + { + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + target_shader = fullbright_shader; + + light_enabled = FALSE; + } + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + target_shader = simple_shader; + light_enabled = TRUE; + } + + if (deferred_render && mat) + { + U32 mask = params.mShaderMask; + + llassert(mask < LLMaterial::SHADER_COUNT); + target_shader = &(gDeferredMaterialProgram[mask]); + + if (LLPipeline::sUnderWaterRender) + { + target_shader = &(gDeferredMaterialWaterProgram[mask]); + } + + if (params.mAvatar != nullptr) + { + llassert(target_shader->mRiggedVariant != nullptr); + target_shader = target_shader->mRiggedVariant; + } + } + else if (!params.mFullbright) + { + target_shader = simple_shader; + } + else + { + target_shader = fullbright_shader; + } - if (LLPipeline::sUnderWaterRender) - { - target_shader = &(gDeferredMaterialWaterProgram[mask]); - } if (params.mAvatar != nullptr) { - llassert(target_shader->mRiggedVariant != nullptr); target_shader = target_shader->mRiggedVariant; } - if (current_shader != target_shader) - { - gPipeline.bindDeferredShader(*target_shader); - } - } - else if (!params.mFullbright) - { - target_shader = simple_shader; - } - else - { - target_shader = fullbright_shader; - } - - if (params.mAvatar != nullptr) - { - target_shader = target_shader->mRiggedVariant; - } - - if (current_shader != target_shader) - {// If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - target_shader->bind(); - } + if (current_shader != target_shader) + {// If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + gPipeline.bindDeferredShaderFast(*target_shader); + } - LLVector4 spec_color(1, 1, 1, 1); - F32 env_intensity = 0.0f; - F32 brightness = 1.0f; + LLVector4 spec_color(1, 1, 1, 1); + F32 env_intensity = 0.0f; + F32 brightness = 1.0f; - // We have a material. Supply the appropriate data here. - if (mat && deferred_render) - { - spec_color = params.mSpecColor; - env_intensity = params.mEnvIntensity; - brightness = params.mFullbright ? 1.f : 0.f; - } + // We have a material. Supply the appropriate data here. + if (mat && deferred_render) + { + spec_color = params.mSpecColor; + env_intensity = params.mEnvIntensity; + brightness = params.mFullbright ? 1.f : 0.f; + } - if (current_shader) - { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); - current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); - current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); + if (current_shader) + { + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); + current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); + } } - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } + //if (params.mGroup) // TOO LATE + //{ + // params.mGroup->rebuildMesh(); + //} if (params.mAvatar != nullptr) { @@ -725,7 +791,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) bool tex_setup = TexSetup(¶ms, (mat != nullptr)); { - LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); + //LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); @@ -749,7 +815,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) } params.mVertexBuffer->setBufferFast(drawMask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); if (reset_minimum_alpha) { diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index fa8ef0f227..2c1ec30958 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -35,9 +35,13 @@ class LLFace; class LLColor4; class LLGLSLShader; -class LLDrawPoolAlpha: public LLRenderPass +class LLDrawPoolAlpha final: public LLRenderPass { public: + + // set by llsettingsvo so lldrawpoolalpha has quick access to the water plane in eye space + static LLVector4 sWaterPlane; + enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | @@ -47,7 +51,7 @@ public: }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } - LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA); + LLDrawPoolAlpha(U32 type); /*virtual*/ ~LLDrawPoolAlpha(); /*virtual*/ S32 getNumPostDeferredPasses(); @@ -91,11 +95,4 @@ private: bool mRigged = false; }; -class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha -{ -public: - LLDrawPoolAlphaPostWater(); - virtual void render(S32 pass = 0); -}; - #endif // LL_LLDRAWPOOLALPHA_H diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4a9a3caaec..67c3000410 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -54,7 +54,7 @@ #include "llviewertexturelist.h" static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; -static U32 sBufferUsage = GL_STREAM_DRAW_ARB; +static U32 sBufferUsage = GL_STREAM_DRAW; static U32 sShaderLevel = 0; LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; @@ -146,11 +146,11 @@ void LLDrawPoolAvatar::prerender() if (sShaderLevel > 0) { - sBufferUsage = GL_DYNAMIC_DRAW_ARB; + sBufferUsage = GL_DYNAMIC_DRAW; } else { - sBufferUsage = GL_STREAM_DRAW_ARB; + sBufferUsage = GL_STREAM_DRAW; } } @@ -934,7 +934,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets + GL_STREAM_DRAW) //avatars are always stream draw due to morph targets { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index c4c88d304c..6af4e2274c 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -299,7 +299,7 @@ void LLDrawPoolBump::beginShiny() void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + if( cube_map && !LLPipeline::sReflectionProbesEnabled ) { if (shader ) { @@ -346,7 +346,7 @@ void LLDrawPoolBump::renderShiny() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if( gSky.mVOSkyp->getCubeMap() ) + if( gSky.mVOSkyp->getCubeMap() && !LLPipeline::sReflectionProbesEnabled ) { LLGLEnable blend_enable(GL_BLEND); if (mShaderLevel > 1) @@ -378,7 +378,7 @@ void LLDrawPoolBump::renderShiny() void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + if( cube_map && !LLPipeline::sReflectionProbesEnabled) { if (shader_level > 1) { @@ -445,7 +445,20 @@ void LLDrawPoolBump::beginFullbrightShiny() } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + + if (cube_map && !LLPipeline::sReflectionProbesEnabled) + { + // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for + // the cube map in the one pass shiny shaders + gGL.getTexUnit(1)->disable(); + cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + cube_map->enableTexture(cube_channel); + diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + + gGL.getTexUnit(cube_channel)->bind(cube_map); + gGL.getTexUnit(0)->activate(); + } + { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), @@ -466,16 +479,14 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - cube_map->setMatrix(1); - // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for - // the cube map in the one pass shiny shaders - gGL.getTexUnit(1)->disable(); - cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - cube_map->enableTexture(cube_channel); - diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - - gGL.getTexUnit(cube_channel)->bind(cube_map); - gGL.getTexUnit(0)->activate(); + if (LLPipeline::sReflectionProbesEnabled) + { + gPipeline.bindReflectionProbes(*shader); + } + else + { + gPipeline.setEnvMat(*shader); + } } if (mShaderLevel > 1) @@ -490,7 +501,6 @@ void LLDrawPoolBump::renderFullbrightShiny() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); @@ -524,10 +534,13 @@ void LLDrawPoolBump::endFullbrightShiny() LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + if( cube_map && !LLPipeline::sReflectionProbesEnabled ) { cube_map->disable(); - cube_map->restoreMatrix(); + if (shader->mFeatures.hasReflectionProbes) + { + gPipeline.unbindReflectionProbes(*shader); + } shader->unbind(); } @@ -551,8 +564,7 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); } } @@ -675,6 +687,7 @@ void LLDrawPoolBump::endBump(U32 pass) S32 LLDrawPoolBump::getNumDeferredPasses() { +#if 0 //DEPRECATED -- RenderObjectBump should always be TRUE if (gSavedSettings.getBOOL("RenderObjectBump")) { return 1; @@ -683,6 +696,9 @@ S32 LLDrawPoolBump::getNumDeferredPasses() { return 0; } +#else + return 1; +#endif } void LLDrawPoolBump::renderDeferred(S32 pass) @@ -743,6 +759,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL for (int i = 0; i < 2; ++i) { // two passes -- static and rigged mRigged = (i == 1); @@ -1421,7 +1438,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBufferFast(mask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); if (tex_setup) { @@ -1449,11 +1466,11 @@ void LLDrawPoolInvisible::render(S32 pass) } U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; - glStencilMask(0); + //glStencilMask(0); //deprecated gGL.setColorMask(false, false); pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE); gGL.setColorMask(true, false); - glStencilMask(0xFFFFFFFF); + //glStencilMask(0xFFFFFFFF); //deprecated if (gPipeline.shadersLoaded()) { diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 2b05f4c453..ec1ac6a88c 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -33,8 +33,6 @@ #include "llglcommonfunc.h" #include "llvoavatar.h" -S32 diffuse_channel = -1; - LLDrawPoolMaterials::LLDrawPoolMaterials() : LLRenderPass(LLDrawPool::POOL_MATERIALS) { @@ -98,7 +96,8 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) llassert(mShader->mRiggedVariant != nullptr); mShader = mShader->mRiggedVariant; } - mShader->bind(); + + gPipeline.bindDeferredShader(*mShader); if (LLPipeline::sRenderingHUDs) { @@ -108,8 +107,6 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) { mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); } - - diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP); } void LLDrawPoolMaterials::endDeferredPass(S32 pass) @@ -164,112 +161,155 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + F32 lastIntensity = 0.f; + F32 lastFullbright = 0.f; + F32 lastMinimumAlpha = 0.f; + LLVector4 lastSpecular = LLVector4(0, 0, 0, 0); + + GLint intensity = mShader->getUniformLocation(LLShaderMgr::ENVIRONMENT_INTENSITY); + GLint brightness = mShader->getUniformLocation(LLShaderMgr::EMISSIVE_BRIGHTNESS); + GLint minAlpha = mShader->getUniformLocation(LLShaderMgr::MINIMUM_ALPHA); + GLint specular = mShader->getUniformLocation(LLShaderMgr::SPECULAR_COLOR); + + GLint diffuseChannel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP); + GLint specChannel = mShader->enableTexture(LLShaderMgr::SPECULAR_MAP); + GLint normChannel = mShader->enableTexture(LLShaderMgr::BUMP_MAP); + + LLTexture* lastNormalMap = nullptr; + LLTexture* lastSpecMap = nullptr; + LLTexture* lastDiffuse = nullptr; + + gGL.getTexUnit(diffuseChannel)->unbindFast(LLTexUnit::TT_TEXTURE); + + if (intensity > -1) + { + glUniform1f(intensity, lastIntensity); + } + + if (brightness > -1) + { + glUniform1f(brightness, lastFullbright); + } + + if (minAlpha > -1) + { + glUniform1f(minAlpha, lastMinimumAlpha); + } + + if (specular > -1) + { + glUniform4fv(specular, 1, lastSpecular.mV); + } + + LLVOAvatar* lastAvatar = nullptr; + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { + LL_PROFILE_ZONE_NAMED_CATEGORY_MATERIAL("materials draw loop"); LLDrawInfo& params = **i; - mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); - mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); - - if (params.mNormalMap) - { - params.mNormalMap->addTextureStats(params.mVSize); - bindNormalMap(params.mNormalMap); - } - - if (params.mSpecularMap) - { - params.mSpecularMap->addTextureStats(params.mVSize); - bindSpecularMap(params.mSpecularMap); - } - - mShader->setMinimumAlpha(params.mAlphaMaskCutoff); - mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f); + if (specular > -1 && params.mSpecColor != lastSpecular) + { + lastSpecular = params.mSpecColor; + glUniform4fv(specular, 1, lastSpecular.mV); + } + if (intensity != -1 && lastIntensity != params.mEnvIntensity) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL; - pushMaterialsBatch(params, mask, rigged); + lastIntensity = params.mEnvIntensity; + glUniform1f(intensity, lastIntensity); + } + + if (minAlpha > -1 && lastMinimumAlpha != params.mAlphaMaskCutoff) + { + lastMinimumAlpha = params.mAlphaMaskCutoff; + glUniform1f(minAlpha, lastMinimumAlpha); } - } -} -void LLDrawPoolMaterials::bindSpecularMap(LLViewerTexture* tex) -{ - mShader->bindTexture(LLShaderMgr::SPECULAR_MAP, tex); -} + F32 fullbright = params.mFullbright ? 1.f : 0.f; + if (brightness > -1 && lastFullbright != fullbright) + { + lastFullbright = fullbright; + glUniform1f(brightness, lastFullbright); + } -void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex) -{ - mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex); -} + if (normChannel > -1 && params.mNormalMap != lastNormalMap) + { + lastNormalMap = params.mNormalMap; + llassert(lastNormalMap); + gGL.getTexUnit(normChannel)->bindFast(lastNormalMap); + } -void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL; - applyModelMatrix(params); - - bool tex_setup = false; - - //not batching textures or batch has only 1 texture -- might need a texture matrix - if (params.mTextureMatrix) - { - //if (mShiny) - { - gGL.getTexUnit(0)->activate(); - gGL.matrixMode(LLRender::MM_TEXTURE); - } - - gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - - tex_setup = true; - } - - if (mShaderLevel > 1) - { - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture); - } - else - { - gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE); - } - } - - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } + if (specChannel > -1 && params.mSpecularMap != lastSpecMap) + { + lastSpecMap = params.mSpecularMap; + llassert(lastSpecMap); + gGL.getTexUnit(specChannel)->bindFast(lastSpecMap); + } - // upload matrix palette to shader - if (rigged && params.mAvatar.notNull()) - { - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = mpc.mMatrixPalette.size(); + if (params.mTexture != lastDiffuse) + { + lastDiffuse = params.mTexture; + if (lastDiffuse) + { + gGL.getTexUnit(diffuseChannel)->bindFast(lastDiffuse); + } + else + { + gGL.getTexUnit(diffuseChannel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } - if (count == 0) + // upload matrix palette to shader + if (rigged && params.mAvatar.notNull()) { - //skin info not loaded yet, don't render - return; + if (params.mAvatar != lastAvatar) + { + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return; + } + + mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + } } - mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - FALSE, - (GLfloat*)&(mpc.mGLMp[0])); - } + applyModelMatrix(params); + + bool tex_setup = false; - LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); + //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTextureMatrix) + { + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); - params.mVertexBuffer->setBufferFast(mask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; - if (tex_setup) - { - gGL.getTexUnit(0)->activate(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); + tex_setup = true; + } + + /*if (params.mGroup) // TOO LATE + { + params.mGroup->rebuildMesh(); + }*/ + + params.mVertexBuffer->setBufferFast(mask); + params.mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + + if (tex_setup) + { + gGL.getTexUnit(0)->activate(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } } } - diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h index 8a3ad923df..c46c053bd0 100644 --- a/indra/newview/lldrawpoolmaterials.h +++ b/indra/newview/lldrawpoolmaterials.h @@ -65,11 +65,6 @@ public: void beginDeferredPass(S32 pass) override; void endDeferredPass(S32 pass) override; void renderDeferred(S32 pass) override; - - void bindSpecularMap(LLViewerTexture* tex); - void bindNormalMap(LLViewerTexture* tex); - - void pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged); }; #endif //LL_LLDRAWPOOLMATERIALS_H diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp new file mode 100644 index 0000000000..d0c588b65a --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -0,0 +1,116 @@ +/** + * @file lldrawpoolpbropaque.cpp + * @brief LLDrawPoolGLTFPBR class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpool.h" +#include "lldrawpoolpbropaque.h" +#include "llviewershadermgr.h" +#include "pipeline.h" + +LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR() : + LLRenderPass(POOL_GLTF_PBR) +{ +} + +void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) +{ + const U32 type = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR; + + gGL.flush(); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + + for (int i = 0; i < 2; ++i) + { + bool rigged = (i == 1); + LLGLSLShader* shader = LLPipeline::sShadowRender ? &gDeferredShadowAlphaMaskProgram : &gDeferredPBROpaqueProgram; + U32 vertex_data_mask = getVertexDataMask(); + + if (rigged) + { + shader = shader->mRiggedVariant; + vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + shader->bind(); + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i); + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo* pparams = *i; + auto& mat = pparams->mGLTFMaterial; + + mat->bind(shader); + + LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); + + bool tex_setup = false; + if (pparams->mTextureMatrix) + { //special case implementation of texture animation here because of special handling of textures for PBR batches + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)pparams->mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + + if (rigged) + { + if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); + } + else + { + pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); + } + + if (tex_setup) + { + gGL.matrixMode(LLRender::MM_TEXTURE0); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } + } + } + + LLGLSLShader::sCurBoundShaderPtr->unbind(); +} + +void LLDrawPoolGLTFPBR::renderShadow(S32 pass) +{ + renderDeferred(pass); +} + diff --git a/indra/newview/lldrawpoolpbropaque.h b/indra/newview/lldrawpoolpbropaque.h new file mode 100644 index 0000000000..3d80a0657e --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.h @@ -0,0 +1,60 @@ +/** + * @file lldrawpoolpbropaque.h + * @brief LLDrawPoolPBrOpaque class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOLPBROPAQUE_H +#define LL_LLDRAWPOOLPBROPAQUE_H + +#include "lldrawpool.h" + +class LLDrawPoolGLTFPBR final : public LLRenderPass +{ +public: + enum + { + // See: DEFERRED_VB_MASK + VERTEX_DATA_MASK = 0 + | LLVertexBuffer::MAP_VERTEX + | LLVertexBuffer::MAP_NORMAL + | LLVertexBuffer::MAP_TEXCOORD0 // Diffuse + | LLVertexBuffer::MAP_TEXCOORD1 // Normal + | LLVertexBuffer::MAP_TEXCOORD2 // Spec <-- ORM Occlusion Roughness Metal + | LLVertexBuffer::MAP_TANGENT + | LLVertexBuffer::MAP_COLOR + }; + U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } + + LLDrawPoolGLTFPBR(); + + S32 getNumDeferredPasses() override { return 1; } + void renderDeferred(S32 pass) override; + + S32 getNumShadowPasses() override { return 1; } + void renderShadow(S32 pass) override; + + +}; + +#endif // LL_LLDRAWPOOLPBROPAQUE_H diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index e324a663f4..57aa1c73f0 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -512,7 +512,7 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) LLGLSLShader* shader = nullptr; if (LLPipeline::sRenderingHUDs) { - shader = &gObjectFullbrightAlphaMaskProgram; + shader = &gDeferredFullbrightAlphaMaskProgram; } else if (LLPipeline::sRenderDeferred) { diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 3a1efec91b..a7b5ec5fc8 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -51,7 +51,10 @@ LLDrawPoolSky::LLDrawPoolSky() void LLDrawPoolSky::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); + if (gSky.mVOSkyp && gSky.mVOSkyp->mDrawable) + { + gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); + } } void LLDrawPoolSky::render(S32 pass) @@ -109,20 +112,39 @@ void LLDrawPoolSky::renderSkyFace(U8 index) return; } - if (index < 6) // sky tex...interp + if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); mSkyTex[index].bindTexture(true); // bind the current tex face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index cc5cb667f0..55c8d84838 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -148,7 +148,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() for (S32 i = 0; i < 4; i++) { compp->mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); - compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area + gPipeline.touchTexture(compp->mDetailTextures[i], 1024.f * 1024.f); } } @@ -165,19 +165,6 @@ void LLDrawPoolTerrain::render(S32 pass) LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); - if (!gGLManager.mHasMultitexture) - { - // No multitexture, render simple land. - renderSimple(); // Render without multitexture - return; - } - // Render simplified land if video card can't do sufficient multitexturing - if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) - { - renderSimple(); // Render without multitexture - return; - } - LLGLSPipeline gls; if (mShaderLevel > 1 && sShader->mShaderLevel > 0) @@ -194,10 +181,6 @@ void LLDrawPoolTerrain::render(S32 pass) { renderSimple(); } - else if (gGLManager.mNumTextureUnits < 4) - { - renderFull2TU(); - } else { renderFull4TU(); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index a84f62036e..bc42dab1f2 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -57,6 +57,8 @@ BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; F32 LLDrawPoolWater::sWaterFogEnd = 0.f; +extern BOOL gCubeSnapshot; + LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) { } @@ -104,7 +106,7 @@ void LLDrawPoolWater::restoreGL() void LLDrawPoolWater::prerender() { - mShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0; + mShaderLevel = LLCubeMap::sUseCubeMaps ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0; } S32 LLDrawPoolWater::getNumPasses() @@ -117,16 +119,37 @@ S32 LLDrawPoolWater::getNumPasses() return 0; } +S32 LLDrawPoolWater::getNumPostDeferredPasses() +{ + return 1; +} + void LLDrawPoolWater::beginPostDeferredPass(S32 pass) { - beginRenderPass(pass); - deferred_render = TRUE; + LL_PROFILE_GPU_ZONE("water beginPostDeferredPass") + if (LLPipeline::sRenderTransparentWater && !gCubeSnapshot) + { + // copy framebuffer contents so far to a texture to be used for + // reflections and refractions + LLRenderTarget& src = gPipeline.mRT->screen; + LLRenderTarget& dst = gPipeline.mWaterDis; + dst.copyContents(src, + 0, 0, src.getWidth(), src.getHeight(), + 0, 0, dst.getWidth(), dst.getHeight(), + GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, + GL_NEAREST); + } } -void LLDrawPoolWater::endPostDeferredPass(S32 pass) +void LLDrawPoolWater::renderPostDeferred(S32 pass) { - endRenderPass(pass); - deferred_render = FALSE; + renderWater(); +} + + +S32 LLDrawPoolWater::getNumDeferredPasses() +{ + return 0; } //=============================== @@ -134,6 +157,7 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) //=============================== void LLDrawPoolWater::renderDeferred(S32 pass) { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); if (!LLPipeline::sRenderTransparentWater) @@ -146,12 +170,14 @@ void LLDrawPoolWater::renderDeferred(S32 pass) deferred_render = TRUE; renderWater(); deferred_render = FALSE; +#endif } //========================================= void LLDrawPoolWater::render(S32 pass) { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1) { @@ -188,12 +214,6 @@ void LLDrawPoolWater::render(S32 pass) stop_glerror(); - if (!gGLManager.mHasMultitexture) - { - // Ack! No multitexture! Bail! - return; - } - LLFace* refl_face = voskyp->getReflFace(); gPipeline.disableLights(); @@ -243,7 +263,7 @@ void LLDrawPoolWater::render(S32 pass) glClearStencil(1); glClear(GL_STENCIL_BUFFER_BIT); - LLGLEnable gls_stencil(GL_STENCIL_TEST); + //LLGLEnable gls_stencil(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP); glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); @@ -280,7 +300,7 @@ void LLDrawPoolWater::render(S32 pass) stop_glerror(); - if (gSky.mVOSkyp->getCubeMap()) + if (gSky.mVOSkyp->getCubeMap() && !LLPipeline::sReflectionProbesEnabled) { gSky.mVOSkyp->getCubeMap()->enable(0); gSky.mVOSkyp->getCubeMap()->bind(); @@ -329,13 +349,15 @@ void LLDrawPoolWater::render(S32 pass) glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); renderReflection(refl_face); } +#endif } // for low end hardware void LLDrawPoolWater::renderOpaqueLegacyWater() { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOSky *voskyp = gSky.mVOSkyp; + LLVOSky *voskyp = gSky.mVOSkyp; if (voskyp == NULL) { @@ -343,16 +365,16 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } LLGLSLShader* shader = NULL; - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectSimpleNonIndexedTexGenWaterProgram; - } - else - { - shader = &gObjectSimpleNonIndexedTexGenProgram; - } + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; + } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } - shader->bind(); + shader->bind(); stop_glerror(); @@ -438,11 +460,13 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +#endif } void LLDrawPoolWater::renderReflection(LLFace* face) { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOSky *voskyp = gSky.mVOSkyp; @@ -468,6 +492,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face) LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV)); face->renderIndexed(); +#endif } void LLDrawPoolWater::renderWater() @@ -483,14 +508,16 @@ void LLDrawPoolWater::renderWater() LLColor3 light_diffuse(0, 0, 0); F32 light_exp = 0.0f; - LLEnvironment & environment = LLEnvironment::instance(); - LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); - LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); LLVector3 light_dir = environment.getLightDirection(); bool sun_up = environment.getIsSunUp(); bool moon_up = environment.getIsMoonUp(); bool has_normal_mips = gSavedSettings.getBOOL("RenderWaterMipNormal"); bool underwater = LLViewerCamera::getInstance()->cameraUnderWater(); + LLColor4 fog_color = LLColor4(pwater->getWaterFogColor(), 0.f); + LLColor3 fog_color_linear = linearColor3(fog_color); if (sun_up) { @@ -508,15 +535,15 @@ void LLDrawPoolWater::renderWater() F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1]; light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling... - { + { light_diffuse *= (1.5f + (6.f * ground_proj_sq)); } // set up normal maps filtering for (auto norm_map : mWaterNormp) - { + { if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); - } + } LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor()); F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f; @@ -526,7 +553,7 @@ void LLDrawPoolWater::renderWater() for( int edge = 0 ; edge < 2; edge++ ) { // select shader - if (underwater && LLPipeline::sWaterReflections) + if (underwater) { shader = deferred_render ? &gDeferredUnderWaterProgram : &gUnderWaterProgram; } @@ -541,50 +568,53 @@ void LLDrawPoolWater::renderWater() shader = deferred_render ? &gDeferredWaterProgram : &gWaterProgram; } } - shader->bind(); + gPipeline.bindDeferredShader(*shader); + // bind textures for water rendering - S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); - if (reftex > -1) - { - gGL.getTexUnit(reftex)->activate(); - gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); - gGL.getTexUnit(0)->activate(); - } + S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); + if (reftex > -1) + { + gGL.getTexUnit(reftex)->activate(); + gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); + gGL.getTexUnit(0)->activate(); + } - // bind normal map - S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); + //bind normal map + S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); + S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); - LLViewerTexture *tex_a = mWaterNormp[0]; - LLViewerTexture *tex_b = mWaterNormp[1]; + LLViewerTexture* tex_a = mWaterNormp[0]; + LLViewerTexture* tex_b = mWaterNormp[1]; F32 blend_factor = pwater->getBlendFactor(); + + gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - - if (tex_a && (!tex_b || (tex_a == tex_b))) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b && !tex_a) - { - gGL.getTexUnit(bumpTex)->bind(tex_b); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b != tex_a) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - gGL.getTexUnit(bumpTex2)->bind(tex_b); - } + if (tex_a && (!tex_b || (tex_a == tex_b))) + { + gGL.getTexUnit(bumpTex)->bind(tex_a); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b && !tex_a) + { + gGL.getTexUnit(bumpTex)->bind(tex_b); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b != tex_a) + { + gGL.getTexUnit(bumpTex)->bind(tex_a); + gGL.getTexUnit(bumpTex2)->bind(tex_b); + } + + // bind reflection texture from RenderTarget + S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); + S32 screenDepth = shader->enableTexture(LLShaderMgr::WATER_SCREENDEPTH); - // bind reflection texture from RenderTarget - S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); F32 screenRes[] = {1.f / gGLViewport[2], 1.f / gGLViewport[3]}; - - S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); + + S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); // set uniforms for shader if (deferred_render) @@ -596,22 +626,26 @@ void LLDrawPoolWater::renderWater() } } - shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); - shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); + shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); + shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - LLColor4 fog_color(pwater->getWaterFogColor(), 0.0f); - F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); + F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); - if (screentex > -1) + if (screentex > -1) + { + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); + gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); + } + + if (screenDepth > -1) { - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); - gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); + gGL.getTexUnit(screenDepth)->bind(&gPipeline.mWaterDis, true); } - if (mShaderLevel == 1) - { - fog_color.mV[VW] = log(fog_density) / log(2); - } + if (mShaderLevel == 1) + { + fog_color.mV[VW] = log(fog_density) / log(2); + } F32 water_height = environment.getWaterHeight(); F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2]; @@ -620,44 +654,48 @@ void LLDrawPoolWater::renderWater() shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV); - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); + shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, 1, fog_color_linear.mV); - shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); - shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); + shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); + shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); - shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); + shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); - F32 sunAngle = llmax(0.f, light_dir.mV[1]); - F32 scaledAngle = 1.f - sunAngle; + F32 sunAngle = llmax(0.f, light_dir.mV[1]); + F32 scaledAngle = 1.f - sunAngle; shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); - shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f * sunAngle); - shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle); + shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); - LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm(); - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + // SL-15861 This was changed from getRotatedLightNorm() as it was causing + // lightnorm in shaders\class1\windlight\atmosphericsFuncs.glsl in have inconsistent additive lighting for 180 degrees of the FOV. + LLVector4 rotated_light_direction = LLEnvironment::instance().getClampedLightNorm(); + shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); - } - else - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); - } + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + + if (LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); + } + else + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); + } - LLGLDisable cullface(GL_CULL_FACE); + LLGLDisable cullface(GL_CULL_FACE); LLVOWater *water = nullptr; for (LLFace *const &face : mDrawFace) @@ -666,40 +704,41 @@ void LLDrawPoolWater::renderWater() water = static_cast<LLVOWater *>(face->getViewerObject()); if (!water) continue; - gGL.getTexUnit(diffTex)->bind(face->getTexture()); + gGL.getTexUnit(diffTex)->bind(face->getTexture()); if ((bool)edge == (bool) water->getIsEdgePatch()) - { - face->renderIndexed(); + { + face->renderIndexed(); // Note non-void water being drawn, updates required if (!edge) // SL-16461 remove !LLPipeline::sUseOcclusion check - { - sNeedsReflectionUpdate = TRUE; - sNeedsDistortionUpdate = TRUE; + { + sNeedsReflectionUpdate = TRUE; + sNeedsDistortionUpdate = TRUE; } - } + } } - shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); - shader->disableTexture(LLShaderMgr::BUMP_MAP); - shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader->disableTexture(LLShaderMgr::WATER_REFTEX); - shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); + shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); + shader->disableTexture(LLShaderMgr::BUMP_MAP); + shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader->disableTexture(LLShaderMgr::WATER_REFTEX); + shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); // clean up - shader->unbind(); + gPipeline.unbindDeferredShader(*shader); + gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - } + } - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!deferred_render) - { - gGL.setColorMask(true, false); - } + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!deferred_render) + { + gGL.setColorMask(true, false); + } } LLViewerTexture *LLDrawPoolWater::getDebugTexture() diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 6f2fc3271d..418430d68a 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -35,7 +35,7 @@ class LLHeavenBody; class LLWaterSurface; class LLGLSLShader; -class LLDrawPoolWater: public LLFacePool +class LLDrawPoolWater final: public LLFacePool { protected: LLPointer<LLViewerTexture> mWaterImagep[2]; @@ -56,26 +56,26 @@ public: LLVertexBuffer::MAP_TEXCOORD0 }; - virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } LLDrawPoolWater(); /*virtual*/ ~LLDrawPoolWater(); static void restoreGL(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); } - /*virtual*/ void beginPostDeferredPass(S32 pass); - /*virtual*/ void endPostDeferredPass(S32 pass); - /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); } - /*virtual*/ S32 getNumDeferredPasses() { return 1; } - /*virtual*/ void renderDeferred(S32 pass = 0); - - /*virtual*/ S32 getNumPasses(); - /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void prerender(); - - /*virtual*/ LLViewerTexture *getDebugTexture(); - /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display + + S32 getNumPostDeferredPasses() override; + void beginPostDeferredPass(S32 pass) override; + void renderPostDeferred(S32 pass) override; + S32 getNumDeferredPasses() override; + void renderDeferred(S32 pass = 0) override; + + S32 getNumPasses() override; + void render(S32 pass = 0) override; + void prerender() override; + + LLViewerTexture *getDebugTexture() override; + LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); void renderWater(); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 9873846669..9fe1b64d3d 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -166,6 +166,11 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const { + if (!gSky.mVOSkyp) + { + return; + } + LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) @@ -266,18 +271,23 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); + gStarsProgram.bind(); + gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); gSky.mVOWLSkyp->drawStars(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.popMatrix(); - gCustomAlphaProgram.unbind(); -} + gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram + } void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const { + if (!gSky.mVOSkyp) + { + return; + } + LLGLSPipelineBlendSkyBox gls_sky(true, false); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); @@ -319,6 +329,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) @@ -343,7 +354,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const { - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex()) + if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp && gSky.mVOSkyp->getCloudNoiseTex()) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); @@ -397,7 +408,7 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const { - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex()) + if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp && gSky.mVOSkyp->getCloudNoiseTex()) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); @@ -451,11 +462,14 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh void LLDrawPoolWLSky::renderHeavenlyBodies() { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + if (!gSky.mVOSkyp) return; + + //LLGLSPipelineBlendSkyBox gls_skybox(true, false); + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); - gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN]; @@ -547,7 +561,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() F32 moon_brightness = (float)psky->getMoonBrightness(); moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness); - moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV); + moon_shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV); moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); //moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); moon_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, psky->getMoonDirection().mV); // shader: moon_dir @@ -581,8 +595,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); + renderStarsDeferred(origin); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } gGL.setColorMask(true, true); @@ -600,8 +614,8 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); + renderHeavenlyBodies(); renderStars(origin); - renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 361a7666fa..d1f9e7a943 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -118,35 +118,10 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - gPipeline.allocatePhysicsBuffer(); - if (!gNonInteractive) - { - llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth())); - llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight())); - } - - if (gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsAMD) - { //using offscreen render target, just use the bottom left corner - mOrigin.set(0, 0); - } - else - { // force rendering to on-screen portion of frame buffer - LLCoordScreen window_pos; - gViewerWindow->getWindow()->getPosition( &window_pos ); - mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner - - if (window_pos.mX < 0) - { - mOrigin.mX = -window_pos.mX; - } - if (window_pos.mY < 0) - { - mOrigin.mY += window_pos.mY; - mOrigin.mY = llmax(mOrigin.mY, 0) ; - } - } + //use the bottom left corner + mOrigin.set(0, 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Set up camera LLViewerCamera* camera = LLViewerCamera::getInstance(); mCamera.setOrigin(*camera); diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 4ef14c20f7..efe4ad2af2 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1728,8 +1728,19 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; break; case LLSD::TypeReal: - shader->uniform1f(it.second.getShaderKey(), value.asReal()); + { + F32 v = value.asReal(); + switch (it.second.getShaderKey()) + { // convert to linear color space if this is a color parameter + case LLShaderMgr::HAZE_HORIZON: + case LLShaderMgr::HAZE_DENSITY: + case LLShaderMgr::CLOUD_SHADOW: + //v = sRGBtoLinear(v); + break; + } + shader->uniform1f(it.second.getShaderKey(), v); //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + } break; case LLSD::TypeBoolean: @@ -1740,8 +1751,16 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con case LLSD::TypeArray: { LLVector4 vect4(value); + + switch (it.second.getShaderKey()) + { // convert to linear color space if this is a color parameter + case LLShaderMgr::BLUE_HORIZON: + case LLShaderMgr::BLUE_DENSITY: + //vect4 = LLVector4(linearColor4(LLColor4(vect4.mV)).mV); + break; + } //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; - shader->uniform4fv(it.second.getShaderKey(), vect4 ); + shader->uniform3fv(it.second.getShaderKey(), LLVector3(vect4.mV) ); break; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c3b3ccabb4..878022a2c8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -342,34 +342,6 @@ void LLFace::dirtyTexture() gPipeline.markTextured(drawablep); } -void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutCreatingTexture(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - -void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutMissingAsset(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); @@ -586,7 +558,6 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); } gGL.syncMatrices(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 ); glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -667,7 +638,7 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram { LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND); - LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST); + //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST); if (!wireframe_selection) { //modify wireframe into outline selection mode @@ -1212,55 +1183,6 @@ bool LLFace::canRenderAsMask() return false; } - -//static -void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL; - - if (vf.mWeights) - { - mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB); - vf.mVertexBuffer = buff; - - buff->allocateBuffer(vf.mNumVertices, 0, true); - - LLStrider<LLVector4a> f_vert; - LLStrider<LLVector4a> f_tangent; - LLStrider<LLVector3> f_norm; - LLStrider<LLVector2> f_tc; - - buff->getTangentStrider(f_tangent); - buff->getVertexStrider(f_vert); - buff->getNormalStrider(f_norm); - buff->getTexCoord0Strider(f_tc); - - for (U32 i = 0; i < vf.mNumVertices; ++i) - { - *f_vert++ = vf.mPositions[i]; - *f_tangent++ = vf.mTangents[i]; - *f_tc++ = vf.mTexCoords[i]; - (*f_norm++).set(vf.mNormals[i].getF32ptr()); - } - - if (vf.mWeights) - { - LLStrider<LLVector4> f_wght; - buff->getWeight4Strider(f_wght); - for (U32 i = 0; i < vf.mNumVertices; ++i) - { - (*f_wght++).set(vf.mWeights[i].getF32ptr()); - } - } - - buff->flush(); -} - //helper function for pushing primitives for transform shaders and cleaning up //uninitialized data on the tail, plus tracking number of expected primitives void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count) @@ -1305,7 +1227,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, //don't use map range (generates many redundant unmap calls) - bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; + bool map_range = false; if (mVertexBuffer.notNull()) { @@ -1384,10 +1306,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLColor4U color = tep->getColor(); + if (tep->getGLTFRenderMaterial()) + { + color = tep->getGLTFRenderMaterial()->mBaseColor; + } + if (rebuild_color) { //decide if shiny goes in alpha channel of color if (tep && - getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny + !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny { LLMaterial* mat = tep->getMaterialParams().get(); @@ -1531,155 +1458,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); - -#ifdef GL_TRANSFORM_FEEDBACK_BUFFER - if (use_transform_feedback && - mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB && - gTransformPositionProgram.mProgramObject && //transform shaders are loaded - mVertexBuffer->useVBOs() && //target buffer is in VRAM - !rebuild_weights && //TODO: add support for weights - !volume.isUnique()) //source volume is NOT flexi - { //use transform feedback to pack vertex buffer - - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - transform feedback"); - LLGLEnable discard(GL_RASTERIZER_DISCARD); - LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get(); - - if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices) - { - mVObjp->getVolume()->genTangents(f); - LLFace::cacheFaceInVRAM(vf); - buff = (LLVertexBuffer*) vf.mVertexBuffer.get(); - } - - LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr; - - gGL.pushMatrix(); - gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix); - - if (rebuild_pos) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf position"); - gTransformPositionProgram.bind(); - - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount); - - U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0; - - S32 val = 0; - U8* vp = (U8*) &val; - vp[0] = index; - vp[1] = 0; - vp[2] = 0; - vp[3] = 0; - - gTransformPositionProgram.uniform1i(sTextureIndexIn, val); - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - - push_for_transform(buff, vf.mNumVertices, mGeomCount); - - glEndTransformFeedback(); - } - - if (rebuild_color) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf color"); - gTransformColorProgram.bind(); - - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount); - - S32 val = *((S32*) color.mV); - - gTransformColorProgram.uniform1i(sColorIn, val); - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - push_for_transform(buff, vf.mNumVertices, mGeomCount); - glEndTransformFeedback(); - } - - if (rebuild_emissive) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf emissive"); - gTransformColorProgram.bind(); - - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount); - - U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); - - S32 glow32 = glow | - (glow << 8) | - (glow << 16) | - (glow << 24); - - gTransformColorProgram.uniform1i(sColorIn, glow32); - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - push_for_transform(buff, vf.mNumVertices, mGeomCount); - glEndTransformFeedback(); - } - - if (rebuild_normal) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf normal"); - gTransformNormalProgram.bind(); - - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount); - - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_NORMAL); - push_for_transform(buff, vf.mNumVertices, mGeomCount); - glEndTransformFeedback(); - } - - if (rebuild_tangent) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tangent"); - gTransformTangentProgram.bind(); - - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount); - - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_TANGENT); - push_for_transform(buff, vf.mNumVertices, mGeomCount); - glEndTransformFeedback(); - } - - if (rebuild_tcoord) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tcoord"); - gTransformTexCoordProgram.bind(); - - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount); - - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0); - push_for_transform(buff, vf.mNumVertices, mGeomCount); - glEndTransformFeedback(); - - bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); - - if (do_bump) - { - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount); - glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0); - push_for_transform(buff, vf.mNumVertices, mGeomCount); - glEndTransformFeedback(); - } - } - - glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0); - gGL.popMatrix(); - - if (cur_shader) - { - cur_shader->bind(); - } - } - else -#endif { //if it's not fullbright and has no normals, bake sunlight based on face normal //bool bake_sunlight = !getTextureEntry()->getFullbright() && @@ -1793,10 +1571,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, scalea.load3(scale.mV); LLMaterial* mat = tep->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); + + if (gltf_mat) + { + // Transforms will be applied later + do_xform = false; + } bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); - if (mat && !do_bump) + if ((mat || gltf_mat) && !do_bump) { do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); @@ -2022,10 +1807,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->flush(); } - if (!mat && do_bump) + if ((!mat && !gltf_mat) && do_bump) { mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range); + mVObjp->getVolume()->genTangents(f); + for (S32 i = 0; i < num_vertices; i++) { LLVector4a tangent = vf.mTangents[i]; @@ -2159,20 +1946,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range); F32* tangents = (F32*) tangent.get(); - mVObjp->getVolume()->genTangents(f); + mVObjp->getVolume()->genTangents(f); LLVector4Logical mask; mask.clear(); mask.setElement<3>(); LLVector4a* src = vf.mTangents; - LLVector4a* end = vf.mTangents+num_vertices; + LLVector4a* end = vf.mTangents +num_vertices; while (src < end) { LLVector4a tangent_out; mat_normal.rotate(*src, tangent_out); - tangent_out.normalize3fast(); tangent_out.setSelectWithMask(mask, *src, tangent_out); tangent_out.store4a(tangents); @@ -2314,6 +2100,7 @@ void LLFace::resetVirtualSize() F32 LLFace::getTextureVirtualSize() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; F32 radius; F32 cos_angle_to_view_dir; BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); @@ -2645,13 +2432,8 @@ S32 LLFace::pushVertices(const U16* index_array) const { if (mIndicesCount) { - U32 render_type = LLRender::TRIANGLES; - if (mDrawInfo) - { - render_type = mDrawInfo->mDrawMode; - } - mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); - gPipeline.addTrianglesDrawn(mIndicesCount, render_type); + mVertexBuffer->drawRange(LLRender::TRIANGLES, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); + gPipeline.addTrianglesDrawn(mIndicesCount); } return mIndicesCount; @@ -2792,3 +2574,10 @@ U64 LLFace::getSkinHash() { return mSkinInfo ? mSkinInfo->mHash : 0; } + +bool LLFace::isInAlphaPool() const +{ + return getPoolType() == LLDrawPool::POOL_ALPHA || + getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER || + getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER; +} diff --git a/indra/newview/llface.h b/indra/newview/llface.h index aa00c9d052..0cb986b8ed 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -81,8 +81,6 @@ public: PARTICLE = 0x0080, }; - static void cacheFaceInVRAM(const LLVolumeFace& vf); - public: LLFace(LLDrawable* drawablep, LLViewerObject* objp) { @@ -230,15 +228,14 @@ public: LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } S32 getRiggedIndex(U32 type) const; - void notifyAboutCreatingTexture(LLViewerTexture *texture); - void notifyAboutMissingAsset(LLViewerTexture *texture); - // used to preserve draw order of faces that are batched together. // Allows content creators to manipulate linked sets and face ordering // for consistent alpha sorting results, particularly for rigged attachments void setDrawOrderIndex(U32 index) { mDrawOrderIndex = index; } U32 getDrawOrderIndex() const { return mDrawOrderIndex; } + // return true if this face is in an alpha draw pool + bool isInAlphaPool() const; public: //aligned members LLVector4a mExtents[2]; diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index e934041e2e..5817fdbfa0 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -431,41 +431,9 @@ bool LLFeatureManager::loadGPUClass() LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL; mGPUClass = GPU_CLASS_3; #else - if (gGLManager.mGLVersion <= 2.f) - { - mGPUClass = GPU_CLASS_0; - } - else if (gGLManager.mGLVersion <= 3.f) - { - mGPUClass = GPU_CLASS_1; - } - else if (gGLManager.mGLVersion < 3.3f) - { - mGPUClass = GPU_CLASS_2; - } - else if (gGLManager.mGLVersion < 4.f) - { - mGPUClass = GPU_CLASS_3; - } - else - { - mGPUClass = GPU_CLASS_4; - } - if (gGLManager.mIsIntel && mGPUClass > GPU_CLASS_1) - { - // Intels are generally weaker then other GPUs despite having advanced features - mGPUClass = (EGPUClass)(mGPUClass - 1); - } + mGPUClass = GPU_CLASS_2; #endif } - else if (gGLManager.mGLVersion <= 2.f) - { - mGPUClass = GPU_CLASS_0; - } - else if (gGLManager.mGLVersion <= 3.f) - { - mGPUClass = GPU_CLASS_1; - } else if (gbps <= 5.f) { mGPUClass = GPU_CLASS_0; @@ -607,7 +575,7 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures) { LLViewerShaderMgr::sSkipReload = true; - + flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations. applyBaseMasks(); // if we're passed an invalid level, default to "Low" @@ -679,22 +647,14 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("TexUnit8orLess"); } - if (gGLManager.mHasMapBufferRange) - { - maskFeatures("MapBufferRange"); - } if (gGLManager.mVRAM > 512) { maskFeatures("VRAMGT512"); } - -#if LL_DARWIN - const LLOSInfo& osInfo = LLOSInfo::instance(); - if (osInfo.mMajorVer == 10 && osInfo.mMinorVer < 7) - { - maskFeatures("OSX_10_6_8"); - } -#endif + if (gGLManager.mGLVersion < 3.99f) + { + maskFeatures("GL3"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp new file mode 100644 index 0000000000..a873d062bd --- /dev/null +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -0,0 +1,115 @@ +/** + * @file llfetchedgltfmaterial.cpp + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfetchedgltfmaterial.h" + +#include "llviewertexturelist.h" +#include "llavatarappearancedefines.h" +#include "llshadermgr.h" +#include "pipeline.h" + +LLFetchedGLTFMaterial::LLFetchedGLTFMaterial() + : LLGLTFMaterial() + , mExpectedFlusTime(0.f) + , mActive(true) + , mFetching(false) +{ + +} + +LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial() +{ + +} + +void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader) +{ + // glTF 2.0 Specification 3.9.4. Alpha Coverage + // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK + F32 min_alpha = -1.0; + + if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) + { + min_alpha = mAlphaCutoff; + } + shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha); + + if (mBaseColorTexture.notNull()) + { + gGL.getTexUnit(0)->bindFast(mBaseColorTexture); + } + else + { + gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); + } + + if (!LLPipeline::sShadowRender) + { + if (mNormalTexture.notNull()) + { + shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture); + } + else + { + shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + } + + if (mMetallicRoughnessTexture.notNull()) + { + shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal. + } + else + { + shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + + if (mEmissiveTexture.notNull()) + { + shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive + } + else + { + shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + + // NOTE: base color factor is baked into vertex stream + + shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor); + shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor); + shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV); + + const LLMatrix3 base_color_matrix = mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].asMatrix(); + shader->uniformMatrix3fv(LLShaderMgr::TEXTURE_BASECOLOR_MATRIX, 1, false, (F32*)base_color_matrix.mMatrix); + const LLMatrix3 normal_matrix = mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].asMatrix(); + shader->uniformMatrix3fv(LLShaderMgr::TEXTURE_NORMAL_MATRIX, 1, false, (F32*)normal_matrix.mMatrix); + const LLMatrix3 metallic_roughness_matrix = mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].asMatrix(); + shader->uniformMatrix3fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_MATRIX, 1, false, (F32*)metallic_roughness_matrix.mMatrix); + const LLMatrix3 emissive_matrix = mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].asMatrix(); + shader->uniformMatrix3fv(LLShaderMgr::TEXTURE_EMISSIVE_MATRIX, 1, false, (F32*)emissive_matrix.mMatrix); + } + +} diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h new file mode 100644 index 0000000000..3b2801bf77 --- /dev/null +++ b/indra/newview/llfetchedgltfmaterial.h @@ -0,0 +1,57 @@ +/** + * @file llfetchedgltfmaterial.h + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#pragma once + +#include "llgltfmaterial.h" +#include "llpointer.h" +#include "llviewertexture.h" + +class LLGLSLShader; + +class LLFetchedGLTFMaterial: public LLGLTFMaterial +{ + friend class LLGLTFMaterialList; // for lifetime management +public: + LLFetchedGLTFMaterial(); + virtual ~LLFetchedGLTFMaterial(); + + // bind this material for rendering + void bind(LLGLSLShader* shader); + + // Textures used for fetching/rendering + LLPointer<LLViewerFetchedTexture> mBaseColorTexture; + LLPointer<LLViewerFetchedTexture> mNormalTexture; + LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture; + LLPointer<LLViewerFetchedTexture> mEmissiveTexture; + +protected: + //Lifetime management + F64 mExpectedFlusTime; // since epoch in seconds + bool mActive; + bool mFetching; +}; + diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 3669fb1eeb..1ec25ccaa1 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -55,13 +55,13 @@ LLFilePicker LLFilePicker::sInstance; #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" #define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0" #define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" -#ifdef _CORY_TESTING -#define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" -#endif +#define GLTF_FILTER L"glTF (*.gltf; *.glb)\0*.gltf;*.glb\0" #define XML_FILTER L"XML files (*.xml)\0*.xml\0" #define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0" #define RAW_FILTER L"RAW files (*.raw)\0*.raw\0" #define MODEL_FILTER L"Model files (*.dae)\0*.dae\0" +#define MATERIAL_FILTER L"GLTF Files (*.gltf; *.glb)\0*.gltf;*.glb\0" +#define MATERIAL_TEXTURES_FILTER L"GLTF Import (*.gltf; *.glb; *.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.gltf;*.glb;*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" #define SCRIPT_FILTER L"Script files (*.lsl)\0*.lsl\0" #define DICTIONARY_FILTER L"Dictionary files (*.dic; *.xcu)\0*.dic;*.xcu\0" #endif @@ -179,6 +179,7 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) SOUND_FILTER \ IMAGE_FILTER \ ANIM_FILTER \ + MATERIAL_FILTER \ L"\0"; break; case FFLOAD_WAV: @@ -193,16 +194,14 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = ANIM_FILTER \ L"\0"; break; - case FFLOAD_COLLADA: + case FFLOAD_GLTF: + mOFN.lpstrFilter = GLTF_FILTER \ + L"\0"; + break; + case FFLOAD_COLLADA: mOFN.lpstrFilter = COLLADA_FILTER \ L"\0"; break; -#ifdef _CORY_TESTING - case FFLOAD_GEOMETRY: - mOFN.lpstrFilter = GEOMETRY_FILTER \ - L"\0"; - break; -#endif case FFLOAD_XML: mOFN.lpstrFilter = XML_FILTER \ L"\0"; @@ -219,6 +218,16 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = MODEL_FILTER \ L"\0"; break; + case FFLOAD_MATERIAL: + mOFN.lpstrFilter = MATERIAL_FILTER \ + L"\0"; + break; + case FFLOAD_MATERIAL_TEXTURE: + mOFN.lpstrFilter = MATERIAL_TEXTURES_FILTER \ + MATERIAL_FILTER \ + IMAGE_FILTER \ + L"\0"; + break; case FFLOAD_SCRIPT: mOFN.lpstrFilter = SCRIPT_FILTER \ L"\0"; @@ -480,18 +489,16 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename, L"XAF Anim File (*.xaf)\0*.xaf\0" \ L"\0"; break; -#ifdef _CORY_TESTING - case FFSAVE_GEOMETRY: + case FFSAVE_GLTF: if (filename.empty()) { - wcsncpy( mFilesW,L"untitled.slg", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/ + wcsncpy( mFilesW,L"untitled.glb", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/ } - mOFN.lpstrDefExt = L"slg"; + mOFN.lpstrDefExt = L"glb"; mOFN.lpstrFilter = - L"SLG SL Geometry File (*.slg)\0*.slg\0" \ + L"glTF Asset File (*.gltf *.glb)\0*.gltf;*.glb\0" \ L"\0"; break; -#endif case FFSAVE_XML: if (filename.empty()) { @@ -621,14 +628,13 @@ std::vector<std::string>* LLFilePicker::navOpenFilterProc(ELoadFilter filter) // allowedv->push_back("bvh"); allowedv->push_back("anim"); break; + case FFLOAD_GLTF: + allowedv->push_back("gltf"); + allowedv->push_back("glb"); + break; case FFLOAD_COLLADA: allowedv->push_back("dae"); break; -#ifdef _CORY_TESTING - case FFLOAD_GEOMETRY: - allowedv->push_back("slg"); - break; -#endif case FFLOAD_XML: allowedv->push_back("xml"); break; @@ -728,13 +734,11 @@ bool LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& filena extension = "xaf"; break; -#ifdef _CORY_TESTING - case FFSAVE_GEOMETRY: + case FFSAVE_GLTF: type = "\?\?\?\?"; creator = "\?\?\?\?"; - extension = "slg"; + extension = "glb"; break; -#endif case FFSAVE_XML: type = "\?\?\?\?"; @@ -1354,10 +1358,13 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) case FFLOAD_XML: filtername = add_xml_filter_to_gtkchooser(picker); break; - case FFLOAD_COLLADA: - filtername = add_collada_filter_to_gtkchooser(picker); - break; - case FFLOAD_IMAGE: + case FFLOAD_GLTF: + filtername = dead_code_should_blow_up_here(picker); + break; + case FFLOAD_COLLADA: + filtername = add_collada_filter_to_gtkchooser(picker); + break; + case FFLOAD_IMAGE: filtername = add_imageload_filter_to_gtkchooser(picker); break; case FFLOAD_SCRIPT: diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h index 04ba4416d7..a03f3f6711 100644 --- a/indra/newview/llfilepicker.h +++ b/indra/newview/llfilepicker.h @@ -77,9 +77,7 @@ public: FFLOAD_WAV = 2, FFLOAD_IMAGE = 3, FFLOAD_ANIM = 4, -#ifdef _CORY_TESTING - FFLOAD_GEOMETRY = 5, -#endif + FFLOAD_GLTF = 5, FFLOAD_XML = 6, FFLOAD_SLOBJECT = 7, FFLOAD_RAW = 8, @@ -88,7 +86,9 @@ public: FFLOAD_SCRIPT = 11, FFLOAD_DICTIONARY = 12, FFLOAD_DIRECTORY = 13, // To call from lldirpicker. - FFLOAD_EXE = 14 // Note: EXE will be treated as ALL on Windows and Linux but not on Darwin + FFLOAD_EXE = 14, // Note: EXE will be treated as ALL on Windows and Linux but not on Darwin + FFLOAD_MATERIAL = 15, + FFLOAD_MATERIAL_TEXTURE = 16, }; enum ESaveFilter @@ -99,9 +99,7 @@ public: FFSAVE_BMP = 5, FFSAVE_AVI = 6, FFSAVE_ANIM = 7, -#ifdef _CORY_TESTING - FFSAVE_GEOMETRY = 8, -#endif + FFSAVE_GLTF = 8, FFSAVE_XML = 9, FFSAVE_COLLADA = 10, FFSAVE_RAW = 11, diff --git a/indra/newview/llfloaterautoreplacesettings.cpp b/indra/newview/llfloaterautoreplacesettings.cpp index ec05ba924c..0964daa4d5 100644 --- a/indra/newview/llfloaterautoreplacesettings.cpp +++ b/indra/newview/llfloaterautoreplacesettings.cpp @@ -350,7 +350,7 @@ void LLFloaterAutoReplaceSettings::onDeleteEntry() // called when the Import List button is pressed void LLFloaterAutoReplaceSettings::onImportList() { - (new LLFilePickerReplyThread(boost::bind(&LLFloaterAutoReplaceSettings::loadListFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterAutoReplaceSettings::loadListFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterAutoReplaceSettings::loadListFromFile(const std::vector<std::string>& filenames) @@ -537,7 +537,7 @@ void LLFloaterAutoReplaceSettings::onExportList() { std::string listName=mListNames->getFirstSelected()->getColumn(0)->getValue().asString(); std::string listFileName = listName + ".xml"; - (new LLFilePickerReplyThread(boost::bind(&LLFloaterAutoReplaceSettings::saveListToFile, this, _1, listName), LLFilePicker::FFSAVE_XML, listFileName))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterAutoReplaceSettings::saveListToFile, this, _1, listName), LLFilePicker::FFSAVE_XML, listFileName); } void LLFloaterAutoReplaceSettings::saveListToFile(const std::vector<std::string>& filenames, std::string listName) diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp index a1a06706bc..a3cc939f85 100644 --- a/indra/newview/llfloaterbulkpermission.cpp +++ b/indra/newview/llfloaterbulkpermission.cpp @@ -306,6 +306,7 @@ void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInve ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) || ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) || ( asstype == LLAssetType::AT_SETTINGS && gSavedSettings.getBOOL("BulkChangeIncludeSettings" )) || + ( asstype == LLAssetType::AT_MATERIAL && gSavedSettings.getBOOL("BulkChangeIncludeMaterials")) || ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" ))) { LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp index 297ad24359..6e8143384a 100644 --- a/indra/newview/llfloatereditextdaycycle.cpp +++ b/indra/newview/llfloatereditextdaycycle.cpp @@ -1524,7 +1524,7 @@ bool LLFloaterEditExtDayCycle::isAddingFrameAllowed() void LLFloaterEditExtDayCycle::doImportFromDisk() { // Load a a legacy Windlight XML from disk. - (new LLFilePickerReplyThread(boost::bind(&LLFloaterEditExtDayCycle::loadSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterEditExtDayCycle::loadSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterEditExtDayCycle::loadSettingFromFile(const std::vector<std::string>& filenames) diff --git a/indra/newview/llfloaterfixedenvironment.cpp b/indra/newview/llfloaterfixedenvironment.cpp index aa9a2c164a..b9dc14ac1a 100644 --- a/indra/newview/llfloaterfixedenvironment.cpp +++ b/indra/newview/llfloaterfixedenvironment.cpp @@ -440,7 +440,7 @@ void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key) void LLFloaterFixedEnvironmentWater::doImportFromDisk() { // Load a a legacy Windlight XML from disk. - (new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile(const std::vector<std::string>& filenames) @@ -526,7 +526,7 @@ void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting) void LLFloaterFixedEnvironmentSky::doImportFromDisk() { // Load a a legacy Windlight XML from disk. - (new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterFixedEnvironmentSky::loadSkySettingFromFile(const std::vector<std::string>& filenames) diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp index f72f2631a1..db00f69f03 100644 --- a/indra/newview/llfloaterlagmeter.cpp +++ b/indra/newview/llfloaterlagmeter.cpp @@ -179,7 +179,7 @@ void LLFloaterLagMeter::determineClient() { mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) ); } - else if(LLViewerTexture::sBoundTextureMemory > LLViewerTexture::sMaxBoundTextureMemory) + else if(LLViewerTexture::isMemoryForTextureLow()) { mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) ); } diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index 1a98ab9d76..9c4c9b3e59 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -2004,7 +2004,6 @@ BOOL LLPanelLandOptions::postBuild() mSnapshotCtrl->setAllowNoTexture ( TRUE ); mSnapshotCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); mSnapshotCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); - mSnapshotCtrl->setNonImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); } else { diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 66a245b779..cba074b380 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -97,7 +97,7 @@ private: }; LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) -: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) +: LLFilePickerThread(LLFilePicker::FFLOAD_MODEL) { mMP = mp; mLOD = lod; @@ -330,8 +330,8 @@ void LLFloaterModelPreview::initModelPreview() S32 tex_width = 512; S32 tex_height = 512; - S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenWidth); - S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenHeight); + S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->width); + S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->height); while ((tex_width << 1) < max_width) { diff --git a/indra/newview/llfloaterperms.cpp b/indra/newview/llfloaterperms.cpp index 649a107d74..fb55c6c6c4 100644 --- a/indra/newview/llfloaterperms.cpp +++ b/indra/newview/llfloaterperms.cpp @@ -123,6 +123,7 @@ const std::string LLFloaterPermsDefault::sCategoryNames[CAT_LAST] = "Gestures", "Wearables", "Settings" + "Materials" }; BOOL LLFloaterPermsDefault::postBuild() diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6909ad513d..0aa2462ddd 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -399,6 +399,7 @@ BOOL LLFloaterPreference::postBuild() gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeMaturity, this)); gSavedPerAccountSettings.getControl("ModelUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeModelFolder, this)); + gSavedPerAccountSettings.getControl("PBRUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangePBRFolder, this)); gSavedPerAccountSettings.getControl("TextureUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeTextureFolder, this)); gSavedPerAccountSettings.getControl("SoundUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeSoundFolder, this)); gSavedPerAccountSettings.getControl("AnimationUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeAnimationFolder, this)); @@ -691,6 +692,7 @@ void LLFloaterPreference::onOpen(const LLSD& key) onChangeMaturity(); onChangeModelFolder(); + onChangePBRFolder(); onChangeTextureFolder(); onChangeSoundFolder(); onChangeAnimationFolder(); @@ -1182,29 +1184,10 @@ void LLFloaterPreference::buildPopupLists() void LLFloaterPreference::refreshEnabledState() { - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); - // if vertex shaders off, disable all shader related products - if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) - { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); - } - else - { - ctrl_wind_light->setEnabled(TRUE); - } - - //Deferred/SSAO/Shadows - BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); - BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - bumpshiny && - shaders && - (ctrl_wind_light->get()) ? TRUE : FALSE; - - ctrl_deferred->setEnabled(enabled); + //PBR + ctrl_pbr->setEnabled(TRUE); // Cannot have floater active until caps have been received getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true); @@ -1214,58 +1197,19 @@ void LLFloaterPreference::refreshEnabledState() void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() { - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - - // Reflections - BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; - ctrl_reflections->setEnabled(reflections); - reflections_text->setEnabled(reflections); - - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); - - // Avatar Mode - // Avatar Render Mode - getChild<LLCheckBoxCtrl>("AvatarCloth")->setEnabled(TRUE); - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(FALSE); - terrain_text->setEnabled(FALSE); - // WindLight - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - ctrl_wind_light->setEnabled(TRUE); sky->setEnabled(TRUE); sky_text->setEnabled(TRUE); - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - (ctrl_wind_light->get()) ? TRUE : FALSE; - - ctrl_deferred->setEnabled(enabled); - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); - // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"); - ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); - ctrl_ssao->setEnabled(enabled); ctrl_dof->setEnabled(enabled); @@ -1274,30 +1218,32 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_shadow->setEnabled(enabled); shadow_text->setEnabled(enabled); - // Hardware settings - F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); - S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value()); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value()); + if (!LLFeatureManager::instance().isFeatureAvailable("RenderFSAASamples")) + { + getChildView("fsaa")->setEnabled(FALSE); + } - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || - !gGLManager.mHasVertexBufferObject) - { - getChildView("vbo")->setEnabled(FALSE); - } + enabled = false; + if (!LLFeatureManager::instance().isFeatureAvailable("RenderReflectionsEnabled")) + { + getChildView("ReflectionsEnabled")->setEnabled(FALSE); + } + else + { + enabled = gSavedSettings.getBOOL("RenderReflectionsEnabled"); + } - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || - !gGLManager.mHasVertexBufferObject) + getChildView("ReflectionDetail")->setEnabled(enabled); + getChildView("ReflectionDetailText")->setEnabled(enabled); + getChildView("ScreenSpaceReflections")->setEnabled(enabled); + + // Hardware settings + + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures")) { getChildView("texture compression")->setEnabled(FALSE); } - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); // now turn off any features that are unavailable @@ -1348,11 +1294,6 @@ void LLAvatarComplexityControls::setIndirectMaxArc() void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() { - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); @@ -1363,9 +1304,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() // disabled windlight if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); - sky->setEnabled(FALSE); sky_text->setEnabled(FALSE); @@ -1379,9 +1317,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_dof->setEnabled(FALSE); ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); } // disabled deferred @@ -1396,40 +1331,22 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_dof->setEnabled(FALSE); ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); } - // disabled deferred SSAO + // disabled deferred SSAO if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) { - ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); } // disabled deferred shadows - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) - { - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - } - - // disabled reflections - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) - { - ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); - reflections_text->setEnabled(FALSE); - } - - // disabled cloth - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) - { - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); - } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) + { + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + shadows_text->setEnabled(FALSE); + } } void LLFloaterPreference::refresh() @@ -1896,6 +1813,14 @@ void LLFloaterPreference::onChangeModelFolder() } } +void LLFloaterPreference::onChangePBRFolder() +{ + if (gInventory.isInventoryUsable()) + { + getChild<LLTextBox>("upload_pbr")->setText(get_category_path(LLFolderType::FT_MATERIAL)); + } +} + void LLFloaterPreference::onChangeTextureFolder() { if (gInventory.isInventoryUsable()) diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index e312c35135..bab1ffdd56 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -176,6 +176,7 @@ public: void applyResolution(); void onChangeMaturity(); void onChangeModelFolder(); + void onChangePBRFolder(); void onChangeTextureFolder(); void onChangeSoundFolder(); void onChangeAnimationFolder(); diff --git a/indra/newview/llfloaterspellchecksettings.cpp b/indra/newview/llfloaterspellchecksettings.cpp index de5d59f484..32eb70cd39 100644 --- a/indra/newview/llfloaterspellchecksettings.cpp +++ b/indra/newview/llfloaterspellchecksettings.cpp @@ -259,7 +259,7 @@ BOOL LLFloaterSpellCheckerImport::postBuild(void) void LLFloaterSpellCheckerImport::onBtnBrowse() { - (new LLFilePickerReplyThread(boost::bind(&LLFloaterSpellCheckerImport::importSelectedDictionary, this, _1), LLFilePicker::FFLOAD_DICTIONARY, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterSpellCheckerImport::importSelectedDictionary, this, _1), LLFilePicker::FFLOAD_DICTIONARY, false); } void LLFloaterSpellCheckerImport::importSelectedDictionary(const std::vector<std::string>& filenames) diff --git a/indra/newview/llfloatertexturefetchdebugger.cpp b/indra/newview/llfloatertexturefetchdebugger.cpp deleted file mode 100644 index cda4dc8bcc..0000000000 --- a/indra/newview/llfloatertexturefetchdebugger.cpp +++ /dev/null @@ -1,480 +0,0 @@ -/** - * @file llfloatertexturefetchdebugger.cpp - * @brief LLFloaterTextureFetchDebugger class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloatertexturefetchdebugger.h" - -#include "lluictrlfactory.h" -#include "llbutton.h" -#include "llspinctrl.h" -#include "llresmgr.h" - -#include "llmath.h" -#include "llviewerwindow.h" -#include "llappviewer.h" -#include "lltexturefetch.h" -#include "llviewercontrol.h" -#include "llviewerassetstats.h" //gTextureTimer - -LLFloaterTextureFetchDebugger::LLFloaterTextureFetchDebugger(const LLSD& key) - : LLFloater(key), - mDebugger(NULL) -{ - setTitle("Texture Fetching Debugger Floater"); - - mCommitCallbackRegistrar.add("TexFetchDebugger.ChangeTexelPixelRatio", boost::bind(&LLFloaterTextureFetchDebugger::onChangeTexelPixelRatio, this)); - - mCommitCallbackRegistrar.add("TexFetchDebugger.Start", boost::bind(&LLFloaterTextureFetchDebugger::onClickStart, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.Clear", boost::bind(&LLFloaterTextureFetchDebugger::onClickClear, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.Close", boost::bind(&LLFloaterTextureFetchDebugger::onClickClose, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.ResetFetchTime", boost::bind(&LLFloaterTextureFetchDebugger::onClickResetFetchTime, this)); - - mCommitCallbackRegistrar.add("TexFetchDebugger.CacheRead", boost::bind(&LLFloaterTextureFetchDebugger::onClickCacheRead, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.CacheWrite", boost::bind(&LLFloaterTextureFetchDebugger::onClickCacheWrite, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.HTTPLoad", boost::bind(&LLFloaterTextureFetchDebugger::onClickHTTPLoad, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.Decode", boost::bind(&LLFloaterTextureFetchDebugger::onClickDecode, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.GLTexture", boost::bind(&LLFloaterTextureFetchDebugger::onClickGLTexture, this)); - - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisCache, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllCache, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP, this)); -} -//---------------------------------------------- - -BOOL LLFloaterTextureFetchDebugger::postBuild(void) -{ - mDebugger = LLAppViewer::getTextureFetch()->getFetchDebugger(); - mStartStatus = (S32)LLTextureFetchDebugger::IDLE; - - //set states for buttons - mButtonStateMap["start_btn"] = true; - mButtonStateMap["close_btn"] = true; - mButtonStateMap["clear_btn"] = true; - mButtonStateMap["cacheread_btn"] = false; - mButtonStateMap["cachewrite_btn"] = false; - mButtonStateMap["http_btn"] = false; - mButtonStateMap["decode_btn"] = false; - mButtonStateMap["gl_btn"] = false; - - mButtonStateMap["refetchviscache_btn"] = false; - mButtonStateMap["refetchvishttp_btn"] = false; - mButtonStateMap["refetchallcache_btn"] = false; - mButtonStateMap["refetchallhttp_btn"] = false; - - updateButtons(); - - getChild<LLUICtrl>("texel_pixel_ratio")->setValue(gSavedSettings.getF32("TexelPixelRatio")); - - return TRUE ; -} - -LLFloaterTextureFetchDebugger::~LLFloaterTextureFetchDebugger() -{ - //stop everything - mDebugger->setStopDebug(); -} - -void LLFloaterTextureFetchDebugger::updateButtons() -{ - for(std::map<std::string, bool>::iterator iter = mButtonStateMap.begin(); iter != mButtonStateMap.end(); ++iter) - { - if(iter->second) - { - childEnable(iter->first.c_str()); - } - else - { - childDisable(iter->first.c_str()); - } - } -} - -void LLFloaterTextureFetchDebugger::disableButtons() -{ - childDisable("start_btn"); - childDisable("clear_btn"); - childDisable("cacheread_btn"); - childDisable("cachewrite_btn"); - childDisable("http_btn"); - childDisable("decode_btn"); - childDisable("gl_btn"); - childDisable("refetchviscache_btn"); - childDisable("refetchvishttp_btn"); - childDisable("refetchallcache_btn"); - childDisable("refetchallhttp_btn"); -} -void LLFloaterTextureFetchDebugger::setStartStatus(S32 status) -{ - llassert_always(LLTextureFetchDebugger::IDLE == (LLTextureFetchDebugger::e_debug_state)mStartStatus) ; - mStartStatus = status; -} - -bool LLFloaterTextureFetchDebugger::idleStart() -{ - if(mStartStatus != (S32)LLTextureFetchDebugger::IDLE) - { - mDebugger->startWork((LLTextureFetchDebugger::e_debug_state)mStartStatus); - mStartStatus = (S32)LLTextureFetchDebugger::IDLE; - return true; - } - - return false; -} - -void LLFloaterTextureFetchDebugger::idle() -{ - if(idleStart()) - { - return; - } - - const F32 max_time = 0.005f; //5ms - LLTextureFetchDebugger::e_debug_state state = mDebugger->getState(); - if(mDebugger->update(max_time)) - { - switch(state) - { - case LLTextureFetchDebugger::IDLE: - break; - case LLTextureFetchDebugger::START_DEBUG: - mButtonStateMap["cacheread_btn"] = true; - mButtonStateMap["http_btn"] = true; - mButtonStateMap["refetchviscache_btn"] = true; - mButtonStateMap["refetchvishttp_btn"] = true; - mButtonStateMap["refetchallcache_btn"] = true; - mButtonStateMap["refetchallhttp_btn"] = true; - break; - case LLTextureFetchDebugger::READ_CACHE: - mButtonStateMap["decode_btn"] = true; - break; - case LLTextureFetchDebugger::WRITE_CACHE: - break; - case LLTextureFetchDebugger::DECODING: - mButtonStateMap["gl_btn"] = true; - break; - case LLTextureFetchDebugger::HTTP_FETCHING: - mButtonStateMap["cacheread_btn"] = true; - mButtonStateMap["cachewrite_btn"] = true; - mButtonStateMap["decode_btn"] = true; - break; - case LLTextureFetchDebugger::GL_TEX: - break; - case LLTextureFetchDebugger::REFETCH_VIS_CACHE: - break; - case LLTextureFetchDebugger::REFETCH_VIS_HTTP: - break; - case LLTextureFetchDebugger::REFETCH_ALL_CACHE: - break; - case LLTextureFetchDebugger::REFETCH_ALL_HTTP: - break; - default: - break; - } - - if(state != LLTextureFetchDebugger::IDLE) - { - updateButtons(); - } - } -} - -//---------------------- -void LLFloaterTextureFetchDebugger::onChangeTexelPixelRatio() -{ - gSavedSettings.setF32("TexelPixelRatio", getChild<LLUICtrl>("texel_pixel_ratio")->getValue().asReal()); -} - -void LLFloaterTextureFetchDebugger::onClickStart() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::START_DEBUG); - - mButtonStateMap["start_btn"] = false; - - updateButtons(); -} - -void LLFloaterTextureFetchDebugger::onClickClose() -{ - setVisible(FALSE); - - //stop everything - mDebugger->setStopDebug(); - - delete this; -} - -void LLFloaterTextureFetchDebugger::onClickResetFetchTime() -{ - gTextureTimer.start(); - gTextureTimer.pause(); -} - -void LLFloaterTextureFetchDebugger::onClickClear() -{ - mButtonStateMap["start_btn"] = true; - mButtonStateMap["close_btn"] = true; - mButtonStateMap["clear_btn"] = true; - mButtonStateMap["cacheread_btn"] = false; - mButtonStateMap["cachewrite_btn"] = false; - mButtonStateMap["http_btn"] = false; - mButtonStateMap["decode_btn"] = false; - mButtonStateMap["gl_btn"] = false; - mButtonStateMap["refetchviscache_btn"] = true; - mButtonStateMap["refetchvishttp_btn"] = true; - updateButtons(); - - //stop everything - mDebugger->setStopDebug(); - mDebugger->clearHistory(); -} - -void LLFloaterTextureFetchDebugger::onClickCacheRead() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::READ_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickCacheWrite() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::WRITE_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickHTTPLoad() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::HTTP_FETCHING); -} - -void LLFloaterTextureFetchDebugger::onClickDecode() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::DECODING); -} - -void LLFloaterTextureFetchDebugger::onClickGLTexture() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::GL_TEX); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchVisCache() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_HTTP); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchAllCache() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_HTTP); -} - -void LLFloaterTextureFetchDebugger::draw() -{ - //total number of fetched textures - { - getChild<LLUICtrl>("total_num_fetched_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumFetchedTextures())); - } - - //total number of fetching requests - { - getChild<LLUICtrl>("total_num_fetching_requests_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumFetchingRequests())); - } - - //total number of cache hits - { - getChild<LLUICtrl>("total_num_cache_hits_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumCacheHits())); - } - - //total number of visible textures - { - getChild<LLUICtrl>("total_num_visible_tex_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumVisibleFetchedTextures())); - } - - //total number of visible texture fetching requests - { - getChild<LLUICtrl>("total_num_visible_tex_fetch_req_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumVisibleFetchingRequests())); - } - - //total number of fetched data - { - getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getFetchedData() >> 10)); - getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getDecodedData() >> 10)); - getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getFetchedPixels() / 1000000.f)); - } - - //total number of visible fetched data - { - getChild<LLUICtrl>("total_fetched_vis_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getVisibleFetchedData() >> 10)); - getChild<LLUICtrl>("total_fetched_vis_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getVisibleDecodedData() >> 10)); - } - - //total number of rendered fetched data - { - getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getRenderedData() >> 10)); - getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getRenderedDecodedData() >> 10)); - getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRenderedPixels() / 1000000.f)); - } - - //total time on cache readings - if(mDebugger->getCacheReadTime() < 0.f) - { - getChild<LLUICtrl>("total_time_cache_read_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_cache_read_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getCacheReadTime())); - } - - //total time on cache writings - if(mDebugger->getCacheWriteTime() < 0.f) - { - getChild<LLUICtrl>("total_time_cache_write_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_cache_write_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getCacheWriteTime())); - } - - //total time on decoding - if(mDebugger->getDecodeTime() < 0.f) - { - getChild<LLUICtrl>("total_time_decode_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_decode_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getDecodeTime())); - } - - //total time on gl texture creation - if(mDebugger->getGLCreationTime() < 0.f) - { - getChild<LLUICtrl>("total_time_gl_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_gl_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getGLCreationTime())); - } - - //total time on HTTP fetching - if(mDebugger->getHTTPTime() < 0.f) - { - getChild<LLUICtrl>("total_time_http_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getHTTPTime())); - } - - //total time on entire fetching - { - getChild<LLUICtrl>("total_time_fetch_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getTotalFetchingTime())); - } - - //total time on refetching visible textures from cache - if(mDebugger->getRefetchVisCacheTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisCacheTime())); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f)); - } - - //total time on refetching all textures from cache - if(mDebugger->getRefetchAllCacheTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllCacheTime())); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f)); - } - - //total time on refetching visible textures from http - if(mDebugger->getRefetchVisHTTPTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisHTTPTime())); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f)); - } - - //total time on refetching all textures from http - if(mDebugger->getRefetchAllHTTPTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllHTTPTime())); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f)); - } - - LLFloater::draw(); -} diff --git a/indra/newview/llfloatertexturefetchdebugger.h b/indra/newview/llfloatertexturefetchdebugger.h deleted file mode 100644 index 637f3b03e5..0000000000 --- a/indra/newview/llfloatertexturefetchdebugger.h +++ /dev/null @@ -1,77 +0,0 @@ -/** - * @file llfloatertexturefetchdebugger.h - * @brief texture fetching debugger window, debug use only - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H -#define LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H - -#include "llfloater.h" -class LLTextureFetchDebugger; - -class LLFloaterTextureFetchDebugger : public LLFloater -{ - friend class LLFloaterReg; -public: - /// initialize all the callbacks for the menu - - virtual BOOL postBuild() ; - virtual void draw() ; - - void onChangeTexelPixelRatio(); - - void onClickStart(); - void onClickClear(); - void onClickClose(); - void onClickResetFetchTime(); - - void onClickCacheRead(); - void onClickCacheWrite(); - void onClickHTTPLoad(); - void onClickDecode(); - void onClickGLTexture(); - - void onClickRefetchVisCache(); - void onClickRefetchVisHTTP(); - void onClickRefetchAllCache(); - void onClickRefetchAllHTTP(); -public: - void idle() ; - -private: - LLFloaterTextureFetchDebugger(const LLSD& key); - virtual ~LLFloaterTextureFetchDebugger(); - - void updateButtons(); - void disableButtons(); - - void setStartStatus(S32 status); - bool idleStart(); -private: - LLTextureFetchDebugger* mDebugger; - std::map<std::string, bool> mButtonStateMap; - S32 mStartStatus; -}; - -#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp index e67c79a3a0..67a205417e 100644 --- a/indra/newview/llfloateruipreview.cpp +++ b/indra/newview/llfloateruipreview.cpp @@ -1023,7 +1023,7 @@ void LLFloaterUIPreview::onClickEditFloater() void LLFloaterUIPreview::onClickBrowseForEditor() { // Let the user choose an executable through the file picker dialog box - (new LLFilePickerReplyThread(boost::bind(&LLFloaterUIPreview::getExecutablePath, this, _1), LLFilePicker::FFLOAD_EXE, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterUIPreview::getExecutablePath, this, _1), LLFilePicker::FFLOAD_EXE, false); } void LLFloaterUIPreview::getExecutablePath(const std::vector<std::string>& filenames) @@ -1077,7 +1077,7 @@ void LLFloaterUIPreview::getExecutablePath(const std::vector<std::string>& filen void LLFloaterUIPreview::onClickBrowseForDiffs() { // create load dialog box - (new LLFilePickerReplyThread(boost::bind(&LLFloaterUIPreview::getDiffsFilePath, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterUIPreview::getDiffsFilePath, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterUIPreview::getDiffsFilePath(const std::vector<std::string>& filenames) diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 175f1849cf..78dba81d9a 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -815,7 +815,7 @@ void LLViewerObjectList::renderObjectBeacons() const LLVector3 &thisline = debug_beacon.mPositionAgent; gGL.begin(LLRender::LINES); - gGL.color4fv(color.mV); + gGL.color4fv(linearColor4(color).mV); draw_cross_lines(thisline, 2.0f, 2.0f, 50.f); draw_line_cube(0.10f, thisline); @@ -844,7 +844,7 @@ void LLViewerObjectList::renderObjectBeacons() const LLVector3 &thisline = debug_beacon.mPositionAgent; gGL.begin(LLRender::LINES); - gGL.color4fv(debug_beacon.mColor.mV); + gGL.color4fv(linearColor4(debug_beacon.mColor).mV); draw_cross_lines(thisline, 0.5f, 0.5f, 0.5f); draw_line_cube(0.10f, thisline); @@ -987,9 +987,8 @@ private: //----------------------------------------------------------------------------- F32 gpu_benchmark() { - if (!gGLManager.mHasTimerQuery) + if (gGLManager.mGLVersion < 3.3f) { // don't bother benchmarking venerable drivers which don't support accurate timing anyway - // and are likely to be correctly identified by the GPU table already. return -1.f; } @@ -1000,8 +999,8 @@ F32 gpu_benchmark() gBenchmarkProgram.mName = "Benchmark Shader"; gBenchmarkProgram.mFeatures.attachNothing = true; gBenchmarkProgram.mShaderFiles.clear(); - gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB)); - gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB)); + gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); + gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = 1; if (!gBenchmarkProgram.createShader(NULL, NULL)) { @@ -1084,7 +1083,7 @@ F32 gpu_benchmark() delete [] pixels; //make a dummy triangle to draw with - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW); if (!buff->allocateBuffer(3, 0, true)) { @@ -1115,16 +1114,6 @@ F32 gpu_benchmark() // ensure matched pair of bind() and unbind() calls ShaderBinder binder(gBenchmarkProgram); -#ifdef GL_ARB_vertex_array_object - U32 glarray = 0; - - if (LLRender::sGLCoreProfile) - { - glGenVertexArrays(1, &glarray); - glBindVertexArray(glarray); - } -#endif - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); glFinish(); @@ -1157,15 +1146,6 @@ F32 gpu_benchmark() } } -#ifdef GL_ARB_vertex_array_object - if (LLRender::sGLCoreProfile) - { - glBindVertexArray(0); - glDeleteVertexArrays(1, &glarray); - } -#endif - - std::sort(results.begin(), results.end()); F32 gbps = results[results.size()/2]; diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp new file mode 100644 index 0000000000..d04a674e91 --- /dev/null +++ b/indra/newview/llgltfmateriallist.cpp @@ -0,0 +1,735 @@ +/** + * @file llgltfmateriallist.cpp + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llgltfmateriallist.h" + +#include "llagent.h" +#include "llassetstorage.h" +#include "lldispatcher.h" +#include "llfetchedgltfmaterial.h" +#include "llfilesystem.h" +#include "llsdserialize.h" +#include "lltinygltfhelper.h" +#include "llviewercontrol.h" +#include "llviewergenericmessage.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewerstats.h" +#include "llcorehttputil.h" +#include "llagent.h" +#include "llvocache.h" +#include "llworld.h" + +#include "tinygltf/tiny_gltf.h" +#include <strstream> + +#include "json/reader.h" +#include "json/value.h" + +#include <unordered_set> + +LLGLTFMaterialList gGLTFMaterialList; + +LLGLTFMaterialList::modify_queue_t LLGLTFMaterialList::sModifyQueue; +LLGLTFMaterialList::apply_queue_t LLGLTFMaterialList::sApplyQueue; +LLSD LLGLTFMaterialList::sUpdates; + +const LLUUID LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID("968cbad0-4dad-d64e-71b5-72bf13ad051a"); + +#ifdef SHOW_ASSERT +// return true if given data is (probably) valid update message for ModifyMaterialParams capability +static bool is_valid_update(const LLSD& data) +{ + llassert(data.isMap()); + + U32 count = 0; + + if (data.has("object_id")) + { + if (!data["object_id"].isUUID()) + { + LL_WARNS() << "object_id is not a UUID" << LL_ENDL; + return false; + } + ++count; + } + else + { + LL_WARNS() << "Missing required parameter: object_id" << LL_ENDL; + return false; + } + + if (data.has("side")) + { + if (!data["side"].isInteger()) + { + LL_WARNS() << "side is not an integer" << LL_ENDL; + return false; + } + + if (data["side"].asInteger() < -1) + { + LL_WARNS() << "side is invalid" << LL_ENDL; + } + ++count; + } + else + { + LL_WARNS() << "Missing required parameter: side" << LL_ENDL; + return false; + } + + if (data.has("gltf_json")) + { + if (!data["gltf_json"].isString()) + { + LL_WARNS() << "gltf_json is not a string" << LL_ENDL; + return false; + } + ++count; + } + + if (data.has("asset_id")) + { + if (!data["asset_id"].isUUID()) + { + LL_WARNS() << "asset_id is not a UUID" << LL_ENDL; + return false; + } + ++count; + } + + if (count < 3) + { + LL_WARNS() << "Only specified object_id and side, update won't actually change anything and is just noise" << LL_ENDL; + return false; + } + + if (data.size() != count) + { + LL_WARNS() << "update data contains unrecognized parameters" << LL_ENDL; + return false; + } + + return true; +} +#endif + +class LLGLTFMaterialOverrideDispatchHandler : public LLDispatchHandler +{ + LOG_CLASS(LLGLTFMaterialOverrideDispatchHandler); +public: + LLGLTFMaterialOverrideDispatchHandler() = default; + ~LLGLTFMaterialOverrideDispatchHandler() override = default; + + void addCallback(void(*callback)(const LLUUID& object_id, S32 side)) + { + mSelectionCallbacks.push_back(callback); + } + + bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override + { + LL_PROFILE_ZONE_SCOPED; + // receive override data from simulator via LargeGenericMessage + // message should have: + // object_id - UUID of LLViewerObject + // side - S32 index of texture entry + // gltf_json - String of GLTF json for override data + + + LLSD message; + + sparam_t::const_iterator it = strings.begin(); + if (it != strings.end()) + { + const std::string& llsdRaw = *it++; + std::istringstream llsdData(llsdRaw); + if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length())) + { + LL_WARNS() << "LLGLTFMaterialOverrideDispatchHandler: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL; + } + } + else + { + // malformed message, nothing we can do to handle it + LL_DEBUGS("GLTF") << "Empty message" << LL_ENDL; + return false; + } + + LLGLTFOverrideCacheEntry object_override; + if (!object_override.fromLLSD(message)) + { + // malformed message, nothing we can do to handle it + LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL; + return false; + } + + // Cache the data + { + LL_DEBUGS("GLTF") << "material overrides cache" << LL_ENDL; + + // default to main region if message doesn't specify + LLViewerRegion * region = gAgent.getRegion();; + + if (object_override.mHasRegionHandle) + { + // TODO start requiring this once server sends this for all messages + region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle); + } + + if (region) + { + region->cacheFullUpdateGLTFOverride(object_override); + } + else + { + LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL; + } + } + applyData(object_override); + return true; + } + + void doSelectionCallbacks(const LLUUID& object_id, S32 side) + { + for (auto& callback : mSelectionCallbacks) + { + callback(object_id, side); + } + } + + void applyData(const LLGLTFOverrideCacheEntry &object_override) + { + // Parse the data + + LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); + LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General"); + + struct ReturnData + { + public: + LLPointer<LLGLTFMaterial> mMaterial; + S32 mSide; + bool mSuccess; + }; + + // fromJson() is performance heavy offload to a thread. + main_queue->postTo( + general_queue, + [object_override]() // Work done on general queue + { + std::vector<ReturnData> results; + + if (!object_override.mSides.empty()) + { + results.reserve(object_override.mSides.size()); + // parse json + std::map<S32, std::string>::const_iterator iter = object_override.mSides.begin(); + std::map<S32, std::string>::const_iterator end = object_override.mSides.end(); + while (iter != end) + { + LLPointer<LLGLTFMaterial> override_data = new LLGLTFMaterial(); + std::string warn_msg, error_msg; + + bool success = override_data->fromJSON(iter->second, warn_msg, error_msg); + + ReturnData result; + result.mSuccess = success; + result.mSide = iter->first; + + if (success) + { + result.mMaterial = override_data; + } + else + { + LL_WARNS("GLTF") << "failed to parse GLTF override data. errors: " << error_msg << " | warnings: " << warn_msg << LL_ENDL; + } + + results.push_back(result); + iter++; + } + } + return results; + }, + [object_override, this](std::vector<ReturnData> results) // Callback to main thread + { + + LLViewerObject * obj = gObjectList.findObject(object_override.mObjectId); + + if (results.size() > 0 ) + { + std::unordered_set<S32> side_set; + + for (int i = 0; i < results.size(); ++i) + { + if (results[i].mSuccess) + { + // flag this side to not be nulled out later + side_set.insert(results[i].mSide); + + if (!obj || !obj->setTEGLTFMaterialOverride(results[i].mSide, results[i].mMaterial)) + { + // object not ready to receive override data, queue for later + gGLTFMaterialList.queueOverrideUpdate(object_override.mObjectId, results[i].mSide, results[i].mMaterial); + } + else if (obj && obj->getTE(i) && obj->getTE(i)->isSelected()) + { + doSelectionCallbacks(object_override.mObjectId, results[i].mSide); + } + } + else + { + // unblock material editor + if (obj && obj->getTE(i) && obj->getTE(i)->isSelected()) + { + doSelectionCallbacks(object_override.mObjectId, results[i].mSide); + } + } + } + + if (obj && side_set.size() != obj->getNumTEs()) + { // object exists and at least one texture entry needs to have its override data nulled out + for (int i = 0; i < obj->getNumTEs(); ++i) + { + if (side_set.find(i) == side_set.end()) + { + obj->setTEGLTFMaterialOverride(i, nullptr); + if (obj->getTE(i) && obj->getTE(i)->isSelected()) + { + doSelectionCallbacks(object_override.mObjectId, i); + } + } + } + } + } + else if (obj) + { // override list was empty or an error occurred, null out all overrides for this object + for (int i = 0; i < obj->getNumTEs(); ++i) + { + obj->setTEGLTFMaterialOverride(i, nullptr); + if (obj->getTE(i) && obj->getTE(i)->isSelected()) + { + doSelectionCallbacks(obj->getID(), i); + } + } + } + }); + } + +private: + + std::vector<void(*)(const LLUUID& object_id, S32 side)> mSelectionCallbacks; +}; + +namespace +{ + LLGLTFMaterialOverrideDispatchHandler handle_gltf_override_message; +} + +void LLGLTFMaterialList::queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data) +{ + override_list_t& overrides = mQueuedOverrides[id]; + + if (overrides.size() < side + 1) + { + overrides.resize(side + 1); + } + + overrides[side] = override_data; +} + +void LLGLTFMaterialList::applyQueuedOverrides(LLViewerObject* obj) +{ + LL_PROFILE_ZONE_SCOPED; + const LLUUID& id = obj->getID(); + auto iter = mQueuedOverrides.find(id); + + if (iter != mQueuedOverrides.end()) + { + override_list_t& overrides = iter->second; + for (int i = 0; i < overrides.size(); ++i) + { + if (overrides[i].notNull()) + { + if (!obj->getTE(i) || !obj->getTE(i)->getGLTFMaterial()) + { // object doesn't have its base GLTF material yet, don't apply override (yet) + return; + } + obj->setTEGLTFMaterialOverride(i, overrides[i]); + if (obj->getTE(i)->isSelected()) + { + handle_gltf_override_message.doSelectionCallbacks(id, i); + } + } + } + + mQueuedOverrides.erase(iter); + } +} + +void LLGLTFMaterialList::queueModify(const LLUUID& id, S32 side, const LLGLTFMaterial* mat) +{ + if (mat == nullptr) + { + sModifyQueue.push_back({ id, side, LLGLTFMaterial(), false }); + } + else + { + sModifyQueue.push_back({ id, side, *mat, true}); + } +} + +void LLGLTFMaterialList::queueApply(const LLUUID& object_id, S32 side, const LLUUID& asset_id) +{ + sApplyQueue.push_back({ object_id, side, asset_id}); +} + +void LLGLTFMaterialList::queueUpdate(const LLSD& data) +{ + llassert(is_valid_update(data)); + + if (!sUpdates.isArray()) + { + sUpdates = LLSD::emptyArray(); + } + + sUpdates[sUpdates.size()] = data; +} + +void LLGLTFMaterialList::flushUpdates(void(*done_callback)(bool)) +{ + LLSD& data = sUpdates; + + S32 i = data.size(); + + for (auto& e : sModifyQueue) + { + data[i]["object_id"] = e.object_id; + data[i]["side"] = e.side; + + if (e.has_override) + { + data[i]["gltf_json"] = e.override_data.asJSON(); + } + + llassert(is_valid_update(data[i])); + ++i; + } + sModifyQueue.clear(); + + for (auto& e : sApplyQueue) + { + data[i]["object_id"] = e.object_id; + data[i]["side"] = e.side; + data[i]["asset_id"] = e.asset_id; + data[i]["gltf_json"] = ""; // null out any existing overrides when applying a material asset + + llassert(is_valid_update(data[i])); + ++i; + } + sApplyQueue.clear(); + +#if 0 // debug output of data being sent to capability + std::stringstream str; + LLSDSerialize::serialize(data, str, LLSDSerialize::LLSD_NOTATION, LLSDFormatter::OPTIONS_PRETTY); + LL_INFOS() << "\n" << str.str() << LL_ENDL; +#endif + + if (sUpdates.size() > 0) + { + LLCoros::instance().launch("modifyMaterialCoro", + std::bind(&LLGLTFMaterialList::modifyMaterialCoro, + gAgent.getRegionCapability("ModifyMaterialParams"), + sUpdates, + done_callback)); + + sUpdates = LLSD::emptyArray(); + } +} + +void LLGLTFMaterialList::addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)) +{ + handle_gltf_override_message.addCallback(update_callback); +} + +class AssetLoadUserData +{ +public: + AssetLoadUserData() {} + tinygltf::Model mModelIn; + LLPointer<LLFetchedGLTFMaterial> mMaterial; +}; + +void LLGLTFMaterialList::onAssetLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status) +{ + LL_PROFILE_ZONE_NAMED("gltf asset callback"); + AssetLoadUserData* asset_data = (AssetLoadUserData*)user_data; + + if (status != LL_ERR_NOERR) + { + LL_WARNS("GLTF") << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL; + asset_data->mMaterial->mFetching = false; + delete asset_data; + } + else + { + + LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); + LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General"); + + typedef std::pair<U32, tinygltf::Model> return_data_t; + + main_queue->postTo( + general_queue, + [id, asset_type, asset_data]() // Work done on general queue + { + std::vector<char> buffer; + { + LL_PROFILE_ZONE_NAMED("gltf read asset"); + LLFileSystem file(id, asset_type, LLFileSystem::READ); + auto size = file.getSize(); + if (!size) + { + return false; + } + + buffer.resize(size); + file.read((U8*)&buffer[0], buffer.size()); + } + + { + LL_PROFILE_ZONE_NAMED("gltf deserialize asset"); + + LLSD asset; + + // read file into buffer + std::istrstream str(&buffer[0], buffer.size()); + + if (LLSDSerialize::deserialize(asset, str, buffer.size())) + { + if (asset.has("version") && asset["version"] == "1.0") + { + if (asset.has("type") && asset["type"].asString() == "GLTF 2.0") + { + if (asset.has("data") && asset["data"].isString()) + { + std::string data = asset["data"]; + + std::string warn_msg, error_msg; + + LL_PROFILE_ZONE_SCOPED; + tinygltf::TinyGLTF gltf; + + if (!gltf.LoadASCIIFromString(&asset_data->mModelIn, &error_msg, &warn_msg, data.c_str(), data.length(), "")) + { + LL_WARNS("GLTF") << "Failed to decode material asset: " + << LL_NEWLINE + << warn_msg + << LL_NEWLINE + << error_msg + << LL_ENDL; + return false; + } + return true; + } + } + } + } + else + { + LL_WARNS("GLTF") << "Failed to deserialize material LLSD" << LL_ENDL; + } + } + + return false; + }, + [id, asset_data](bool result) // Callback to main thread + { + + if (result) + { + asset_data->mMaterial->setFromModel(asset_data->mModelIn, 0/*only one index*/); + } + else + { + LL_DEBUGS("GLTF") << "Failed to get material " << id << LL_ENDL; + } + asset_data->mMaterial->mFetching = false; + delete asset_data; + }); + } +} + +LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id) +{ + LL_PROFILE_ZONE_SCOPED; + uuid_mat_map_t::iterator iter = mList.find(id); + if (iter == mList.end()) + { + LL_PROFILE_ZONE_NAMED("gltf fetch") + LLFetchedGLTFMaterial* mat = new LLFetchedGLTFMaterial(); + mList[id] = mat; + + if (!mat->mFetching) + { + mat->mFetching = true; + + AssetLoadUserData *user_data = new AssetLoadUserData(); + user_data->mMaterial = mat; + + gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL, onAssetLoadComplete, (void*)user_data); + } + + return mat; + } + + return iter->second; +} + +void LLGLTFMaterialList::addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material) +{ + mList[id] = material; +} + +void LLGLTFMaterialList::removeMaterial(const LLUUID& id) +{ + mList.erase(id); +} + +void LLGLTFMaterialList::flushMaterials() +{ + // Similar variant to what textures use + static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32 + //update MIN_UPDATE_COUNT or 5% of materials, whichever is greater + U32 update_count = llmax((U32)MIN_UPDATE_COUNT, (U32)mList.size() / 20); + update_count = llmin(update_count, (U32)mList.size()); + + const F64 MAX_INACTIVE_TIME = 30.f; + F64 cur_time = LLTimer::getTotalSeconds(); + + // advance iter one past the last key we updated + uuid_mat_map_t::iterator iter = mList.find(mLastUpdateKey); + if (iter != mList.end()) { + ++iter; + } + + while (update_count-- > 0) + { + if (iter == mList.end()) + { + iter = mList.begin(); + } + + LLPointer<LLFetchedGLTFMaterial> material = iter->second; + if (material->getNumRefs() == 2) // this one plus one from the list + { + + if (!material->mActive + && cur_time > material->mExpectedFlusTime) + { + iter = mList.erase(iter); + } + else + { + if (material->mActive) + { + material->mExpectedFlusTime = cur_time + MAX_INACTIVE_TIME; + material->mActive = false; + } + ++iter; + } + } + else + { + material->mActive = true; + ++iter; + } + } + + if (iter != mList.end()) + { + mLastUpdateKey = iter->first; + } + else + { + mLastUpdateKey.setNull(); + } + + { + using namespace LLStatViewer; + sample(NUM_MATERIALS, mList.size()); + } +} + +// static +void LLGLTFMaterialList::registerCallbacks() +{ + gGenericDispatcher.addHandler("GLTFMaterialOverride", &handle_gltf_override_message); +} + +// static +void LLGLTFMaterialList::modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool) ) +{ + LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); + LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t + httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("modifyMaterialCoro", httpPolicy)); + LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); + LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); + LLCore::HttpHeaders::ptr_t httpHeaders; + + httpOpts->setFollowRedirects(true); + + LL_DEBUGS("GLTF") << "Applying override via ModifyMaterialParams cap: " << overrides << LL_ENDL; + + LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, overrides, httpOpts, httpHeaders); + + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + + bool success = true; + if (!status) + { + LL_WARNS("GLTF") << "Failed to modify material." << LL_ENDL; + success = false; + } + else if (!result["success"].asBoolean()) + { + LL_WARNS("GLTF") << "Failed to modify material: " << result["message"] << LL_ENDL; + success = false; + } + + if (done_callback) + { + done_callback(success); + } +} + +void LLGLTFMaterialList::loadCacheOverrides(const LLGLTFOverrideCacheEntry& override) +{ + handle_gltf_override_message.applyData(override); +} diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h new file mode 100644 index 0000000000..abbb755599 --- /dev/null +++ b/indra/newview/llgltfmateriallist.h @@ -0,0 +1,150 @@ +/** + * @file llgltfmateriallist.h + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#pragma once + +#include "llassettype.h" +#include "llextendedstatus.h" +#include "llfetchedgltfmaterial.h" +#include "llgltfmaterial.h" +#include "llpointer.h" + +#include <unordered_map> + +class LLFetchedGLTFMaterial; +class LLGLTFOverrideCacheEntry; + +class LLGLTFMaterialList +{ +public: + static const LLUUID BLANK_MATERIAL_ASSET_ID; + + LLGLTFMaterialList() {} + + + LLGLTFMaterial* getMaterial(const LLUUID& id); + + void addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material); + void removeMaterial(const LLUUID& id); + + void flushMaterials(); + + static void registerCallbacks(); + + // Queue an modification of a material that we want to send to the simulator. Call "flushUpdates" to flush pending updates. + // id - ID of object to modify + // side - TexureEntry index to modify, or -1 for all sides + // mat - material to apply as override, or nullptr to remove existing overrides and revert to asset + // + // NOTE: do not use to revert to asset when applying a new asset id, use queueApplyMaterialAsset below + static void queueModify(const LLUUID& id, S32 side, const LLGLTFMaterial* mat); + + // Queue an application of a material asset we want to send to the simulator. Call "flushUpdates" to flush pending updates. + // object_id - ID of object to apply material asset to + // side - TextureEntry index to apply material to, or -1 for all sides + // asset_id - ID of material asset to apply, or LLUUID::null to disassociate current material asset + // + // NOTE: implicitly removes any override data if present + static void queueApply(const LLUUID& object_id, S32 side, const LLUUID& asset_id); + + // flush pending material updates to the simulator + // Automatically called once per frame, but may be called explicitly + // for cases that care about the done_callback forwarded to LLCoros::instance().launch + static void flushUpdates(void(*done_callback)(bool) = nullptr); + + static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); + + // Queue an explicit LLSD ModifyMaterialParams update apply given override data + // overrides -- LLSD map (or array of maps) in the format: + // object_id UUID(required) id of object + // side integer(required) TE index of face to set, or -1 for all faces + // gltf_json string(optional) override data to set, empty string nulls out override data, omissions of this parameter keeps existing data + // asset_id UUID(optional) id of material asset to set, omission of this parameter keeps existing material asset id + // + // NOTE: Unless you already have a gltf_json string you want to send, strongly prefer using queueModify + // If the queue/flush API is insufficient, extend it. + static void queueUpdate(const LLSD& data); + + // Called by batch builder to give LLGLTMaterialList an opportunity to apply + // any override data that arrived before the object was ready to receive it + void applyQueuedOverrides(LLViewerObject* obj); + + static void loadCacheOverrides(const LLGLTFOverrideCacheEntry& override); + +private: + friend class LLGLTFMaterialOverrideDispatchHandler; + // save an override update that we got from the simulator for later (for example, if an override arrived for an unknown object) + // NOTE: this is NOT for applying overrides from the UI, see queueModifyMaterial above + void queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data); + + static void modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool)); + +protected: + static void onAssetLoadComplete( + const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, + S32 status, + LLExtStat ext_status); + + typedef std::unordered_map<LLUUID, LLPointer<LLFetchedGLTFMaterial > > uuid_mat_map_t; + uuid_mat_map_t mList; + + typedef std::vector<LLPointer<LLGLTFMaterial> > override_list_t; + typedef std::unordered_map<LLUUID, override_list_t > queued_override_map_t; + queued_override_map_t mQueuedOverrides; + + LLUUID mLastUpdateKey; + + struct ModifyMaterialData + { + LLUUID object_id; + S32 side = -1; + LLGLTFMaterial override_data; + + bool has_override = false; + }; + + typedef std::list<ModifyMaterialData> modify_queue_t; + static modify_queue_t sModifyQueue; + + struct ApplyMaterialAssetData + { + LLUUID object_id; + S32 side = -1; + LLUUID asset_id; + }; + + typedef std::list<ApplyMaterialAssetData> apply_queue_t; + static apply_queue_t sApplyQueue; + + // data to be flushed to ModifyMaterialParams capability + static LLSD sUpdates; +}; + +extern LLGLTFMaterialList gGLTFMaterialList; + + diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 6898dce7b1..0f230067bc 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -495,7 +495,7 @@ void LLHUDEffectLookAt::render() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index ecf6d42d69..dfa299528a 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -322,7 +322,7 @@ void LLHUDEffectPointAt::render() update(); if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE) { - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + mSourceObject->getRenderPosition(); diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 85a878c4a2..38be2b69fd 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -64,7 +64,6 @@ LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances; LLHUDIcon::LLHUDIcon(const U8 type) : LLHUDObject(type), mImagep(NULL), - mPickID(0), mScale(0.1f), mHidden(FALSE) { @@ -76,15 +75,11 @@ LLHUDIcon::~LLHUDIcon() mImagep = NULL; } -void LLHUDIcon::renderIcon(BOOL for_select) +void LLHUDIcon::render() { LLGLSUIDefault texture_state; LLGLDepthTest gls_depth(GL_TRUE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); - if (for_select) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } + //LLGLDisable gls_stencil(GL_STENCIL_TEST); if (mHidden) return; @@ -116,7 +111,7 @@ void LLHUDIcon::renderIcon(BOOL for_select) mDistance = dist_vec(icon_position, camera->getOrigin()); - F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); + F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; @@ -150,13 +145,6 @@ void LLHUDIcon::renderIcon(BOOL for_select) LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; - if (for_select) - { - // set color to unique color id for picking - LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID); - gGL.color4ubv(coloru.mV); - } - else { LLColor4 icon_color = LLColor4::white; icon_color.mV[VALPHA] = alpha_factor; @@ -198,11 +186,6 @@ void LLHUDIcon::markDead() LLHUDObject::markDead(); } -void LLHUDIcon::render() -{ - renderIcon(FALSE); -} - BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { if (mHidden) @@ -296,37 +279,6 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& } //static -S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size) -{ - S32 cur_id = start_id; - icon_instance_t::iterator icon_it; - - for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) - { - (*icon_it)->mPickID = cur_id; - cur_id += step_size; - } - - return cur_id; -} - -//static -LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id) -{ - icon_instance_t::iterator icon_it; - - for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) - { - if (pick_id == (*icon_it)->mPickID) - { - return *icon_it; - } - } - - return NULL; -} - -//static LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { icon_instance_t::iterator icon_it; diff --git a/indra/newview/llhudicon.h b/indra/newview/llhudicon.h index e00a985ddc..7f452b5c36 100644 --- a/indra/newview/llhudicon.h +++ b/indra/newview/llhudicon.h @@ -56,8 +56,6 @@ public: void restartLifeTimer() { mLifeTimer.reset(); } - static S32 generatePickIDs(S32 start_id, S32 step_size); - static LLHUDIcon* handlePick(S32 pick_id); static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection); static void updateAll(); @@ -75,14 +73,11 @@ protected: LLHUDIcon(const U8 type); ~LLHUDIcon(); - void renderIcon(BOOL for_select); // common render code - private: LLPointer<LLViewerTexture> mImagep; LLFrameTimer mAnimTimer; LLFrameTimer mLifeTimer; F32 mDistance; - S32 mPickID; F32 mScale; BOOL mHidden; diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 952fbf8e4b..e2d63ecc0a 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -228,7 +228,7 @@ void LLHUDNameTag::render() if (sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); renderText(FALSE); } } diff --git a/indra/newview/llhudobject.cpp b/indra/newview/llhudobject.cpp index 45fa09e1a1..fe6793ce73 100644 --- a/indra/newview/llhudobject.cpp +++ b/indra/newview/llhudobject.cpp @@ -267,6 +267,13 @@ void LLHUDObject::updateAll() // static void LLHUDObject::renderAll() { + LLGLSUIDefault gls_ui; + + gGL.color4f(1, 1, 1, 1); + + gUIProgram.bind(); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLHUDObject *hud_objp; hud_object_list_t::iterator object_it; @@ -285,6 +292,7 @@ void LLHUDObject::renderAll() } LLVertexBuffer::unbind(); + gUIProgram.unbind(); } // static diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 5952edfc44..5544f33aea 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -102,7 +102,7 @@ void LLHUDText::render() if (!mOnHUDAttachment && sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); renderText(); } } @@ -224,6 +224,10 @@ void LLHUDText::renderText() } text_color = segment_iter->mColor; + if (mOnHUDAttachment) + { + text_color = linearColor4(text_color); + } text_color.mV[VALPHA] *= alpha_factor; hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp index 5329f10612..3d13985f08 100644 --- a/indra/newview/llinspectobject.cpp +++ b/indra/newview/llinspectobject.cpp @@ -116,6 +116,7 @@ private: viewer_media_t mMediaImpl; LLMediaEntry* mMediaEntry; LLSafeHandle<LLObjectSelection> mObjectSelection; + boost::signals2::connection mSelectionUpdateSlot; }; LLInspectObject::LLInspectObject(const LLSD& sd) @@ -141,6 +142,10 @@ LLInspectObject::LLInspectObject(const LLSD& sd) LLInspectObject::~LLInspectObject() { + if (mSelectionUpdateSlot.connected()) + { + mSelectionUpdateSlot.disconnect(); + } } /*virtual*/ @@ -175,9 +180,12 @@ BOOL LLInspectObject::postBuild(void) getChild<LLUICtrl>("more_info_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickMoreInfo, this)); - // Watch for updates to selection properties off the network - LLSelectMgr::getInstance()->mUpdateSignal.connect( - boost::bind(&LLInspectObject::update, this) ); + if (!mSelectionUpdateSlot.connected()) + { + // Watch for updates to selection properties off the network + mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect( + boost::bind(&LLInspectObject::update, this)); + } return TRUE; } diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 7793b71f56..141dc20d92 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -804,7 +804,10 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, if (obj) { - items.push_back(std::string("Copy Separator")); + if (obj->getType() != LLAssetType::AT_CATEGORY) + { + items.push_back(std::string("Copy Separator")); + } items.push_back(std::string("Copy")); if (!isItemCopyable()) { @@ -911,7 +914,10 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, } } - items.push_back(std::string("Paste Separator")); + if (obj->getType() != LLAssetType::AT_CATEGORY) + { + items.push_back(std::string("Paste Separator")); + } addDeleteContextMenuOptions(items, disabled_items); @@ -1456,6 +1462,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, new_listener = new LLSettingsBridge(inventory, root, uuid, LLSettingsType::fromInventoryFlags(flags)); break; + case LLAssetType::AT_MATERIAL: + if (inv_type != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << LL_ENDL; + } + new_listener = new LLMaterialBridge(inventory, root, uuid); + break; + default: LL_INFOS_ONCE() << "Unhandled asset type (llassetstorage.h): " << (S32)asset_type << " (" << LLAssetType::lookup(asset_type) << ")" << LL_ENDL; @@ -4068,6 +4082,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items disabled_items.push_back(std::string("New Note")); disabled_items.push_back(std::string("New Settings")); disabled_items.push_back(std::string("New Gesture")); + disabled_items.push_back(std::string("New Material")); disabled_items.push_back(std::string("New Clothes")); disabled_items.push_back(std::string("New Body Parts")); disabled_items.push_back(std::string("upload_def")); @@ -4095,6 +4110,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items disabled_items.push_back(std::string("New Script")); disabled_items.push_back(std::string("New Note")); disabled_items.push_back(std::string("New Gesture")); + disabled_items.push_back(std::string("New Material")); disabled_items.push_back(std::string("New Clothes")); disabled_items.push_back(std::string("New Body Parts")); disabled_items.push_back(std::string("upload_def")); @@ -4149,20 +4165,25 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items if (!isInboxFolder() // don't allow creation in inbox && outfits_id != mUUID) { + bool menu_items_added = false; // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694. if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat)) { items.push_back(std::string("New Folder")); + menu_items_added = true; } if (!isMarketplaceListingsFolder()) { items.push_back(std::string("New Script")); items.push_back(std::string("New Note")); items.push_back(std::string("New Gesture")); + items.push_back(std::string("New Material")); items.push_back(std::string("New Clothes")); items.push_back(std::string("New Body Parts")); items.push_back(std::string("New Settings")); items.push_back(std::string("upload_def")); + + menu_items_added = true; if (!LLEnvironment::instance().isInventoryEnabled()) { @@ -4170,6 +4191,10 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items } } + if (menu_items_added) + { + items.push_back(std::string("Create Separator")); + } } getClipboardEntries(false, items, disabled_items, flags); } @@ -4444,6 +4469,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_GESTURE: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: accept = dragItemIntoFolder(inv_item, drop, tooltip_msg); break; case DAD_LINK: @@ -6073,6 +6099,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_GESTURE: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); @@ -7264,6 +7291,39 @@ bool LLSettingsBridge::canUpdateRegion() const // +=================================================+ +// | LLMaterialBridge | +// +=================================================+ + +void LLMaterialBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +} + +void LLMaterialBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + LL_DEBUGS() << "LLMaterialBridge::buildContextMenu()" << LL_ENDL; + + if (isMarketplaceListingsFolder()) + { + menuentry_vec_t items; + menuentry_vec_t disabled_items; + addMarketplaceContextMenuOptions(flags, items, disabled_items); + items.push_back(std::string("Properties")); + getClipboardEntries(false, items, disabled_items, flags); + hide_context_entries(menu, items, disabled_items); + } + else + { + LLItemBridge::buildContextMenu(menu, flags); + } +} + + +// +=================================================+ // | LLLinkBridge | // +=================================================+ // For broken folder links. @@ -7650,6 +7710,24 @@ protected: LLSettingsBridgeAction(const LLUUID& id, LLInventoryModel* model) : LLInvFVBridgeAction(id, model) {} }; +class LLMaterialBridgeAction : public LLInvFVBridgeAction +{ + friend class LLInvFVBridgeAction; +public: + void doIt() override + { + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("material_editor", LLSD(item->getUUID()), TAKE_FOCUS_YES); + } + LLInvFVBridgeAction::doIt(); + } + ~LLMaterialBridgeAction() = default; +private: + LLMaterialBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {} +}; + LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type, const LLUUID& uuid, @@ -7692,6 +7770,9 @@ LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_ case LLAssetType::AT_SETTINGS: action = new LLSettingsBridgeAction(uuid, model); break; + case LLAssetType::AT_MATERIAL: + action = new LLMaterialBridgeAction(uuid, model); + break; default: break; } diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index bdffecf1c6..d3cd180174 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -637,6 +637,17 @@ protected: }; +class LLMaterialBridge : public LLItemBridge +{ +public: + LLMaterialBridge(LLInventoryPanel* inventory, + LLFolderView* root, + const LLUUID& uuid) : + LLItemBridge(inventory, root, uuid) {} + virtual void openItem(); + virtual void buildContextMenu(LLMenuGL& menu, U32 flags); +}; + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridgeAction // diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 707ff2b7b6..f7dc493109 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -1306,6 +1306,18 @@ const std::string& LLInventoryFilter::getFilterText() filtered_by_all_types = FALSE; } + if (isFilterObjectTypesWith(LLInventoryType::IT_MATERIAL)) + { + filtered_types += LLTrans::getString("Materials"); + filtered_by_type = TRUE; + num_filter_types++; + } + else + { + not_filtered_types += LLTrans::getString("Materials"); + filtered_by_all_types = FALSE; + } + if (isFilterObjectTypesWith(LLInventoryType::IT_NOTECARD)) { filtered_types += LLTrans::getString("Notecards"); diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 44e493fdf4..e9b0e8404a 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -99,6 +99,8 @@ LLIconDictionary::LLIconDictionary() addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay")); addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings")); + addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material")); + addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown")); @@ -177,6 +179,9 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, case LLAssetType::AT_SETTINGS: idx = assignSettingsIcon(misc_flag); break; + case LLAssetType::AT_MATERIAL: + idx = LLInventoryType::ICONNAME_MATERIAL; + break; case LLAssetType::AT_UNKNOWN: idx = LLInventoryType::ICONNAME_UNKNOWN; default: diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 6ba04cdff2..e5c9ec927a 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -227,8 +227,6 @@ LLInventoryModel::LLInventoryModel() mHttpOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpPriorityFG(0), - mHttpPriorityBG(0), mCategoryLock(), mItemLock(), mValidationInfo(new LLInventoryValidationInfo) @@ -644,6 +642,11 @@ const LLUUID LLInventoryModel::findUserDefinedCategoryUUIDForType(LLFolderType:: cat_id = LLUUID(gSavedPerAccountSettings.getString("AnimationUploadFolder")); break; } + case LLFolderType::FT_MATERIAL: + { + cat_id = LLUUID(gSavedPerAccountSettings.getString("PBRUploadFolder")); + break; + } default: break; } @@ -2817,7 +2820,6 @@ LLCore::HttpHandle LLInventoryModel::requestPost(bool foreground, handle = LLCoreHttpUtil::requestPostWithLLSD(request, mHttpPolicyClass, - (foreground ? mHttpPriorityFG : mHttpPriorityBG), url, body, mHttpOptions, @@ -2843,6 +2845,7 @@ void LLInventoryModel::createCommonSystemCategories() gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, true); gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK, true); // folder should exist before user tries to 'landmark this' gInventory.findCategoryUUIDForType(LLFolderType::FT_SETTINGS, true); + gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL, true); // probably should be server created gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, true); } @@ -4335,7 +4338,11 @@ LLPointer<LLInventoryValidationInfo> LLInventoryModel::validate() const { LL_WARNS("Inventory") << "Fatal inventory corruption: system folder type has excess copies under root, type " << ft << " count " << count_under_root << LL_ENDL; validation_info->mDuplicateRequiredSystemFolders.insert(folder_type); - if (!is_automatic && folder_type != LLFolderType::FT_SETTINGS) + if (!is_automatic + && folder_type != LLFolderType::FT_SETTINGS + // FT_MATERIAL might need to be automatic like the rest of upload folders + && folder_type != LLFolderType::FT_MATERIAL + ) { // It is a fatal problem or can lead to fatal problems for COF, // outfits, trash and other non-automatic folders. diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index c4133ff9bb..cb960d8185 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -621,8 +621,6 @@ private: LLCore::HttpOptions::ptr_t mHttpOptions; LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpRequest::policy_t mHttpPolicyClass; - LLCore::HttpRequest::priority_t mHttpPriorityFG; - LLCore::HttpRequest::priority_t mHttpPriorityBG; /** HTTP Transport ** ** diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 6b102c7500..bc035fc2f6 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -1612,6 +1612,10 @@ void LLInventoryPanel::fileUploadLocation(const LLSD& userdata) { gSavedPerAccountSettings.setString("AnimationUploadFolder", LLFolderBridge::sSelf.get()->getUUID().asString()); } + else if (param == "pbr_material") + { + gSavedPerAccountSettings.setString("PBRUploadFolder", LLFolderBridge::sSelf.get()->getUUID().asString()); + } } void LLInventoryPanel::purgeSelectedItems() @@ -2010,7 +2014,43 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params) void LLAssetFilteredInventoryPanel::initFromParams(const Params& p) { - mAssetType = LLAssetType::lookup(p.filter_asset_type.getValue()); + // Init asset types + std::string types = p.filter_asset_types.getValue(); + + typedef boost::tokenizer<boost::char_separator<char> > tokenizer; + boost::char_separator<char> sep("|"); + tokenizer tokens(types, sep); + tokenizer::iterator token_iter = tokens.begin(); + + memset(mAssetTypes, 0, LLAssetType::AT_COUNT * sizeof(bool)); + while (token_iter != tokens.end()) + { + const std::string& token_str = *token_iter; + LLAssetType::EType asset_type = LLAssetType::lookup(token_str); + if (asset_type > LLAssetType::AT_NONE && asset_type < LLAssetType::AT_COUNT) + { + mAssetTypes[asset_type] = true; + } + ++token_iter; + } + + // Init drag types + memset(mDragTypes, 0, EDragAndDropType::DAD_COUNT * sizeof(bool)); + for (S32 i = 0; i < LLAssetType::AT_COUNT; i++) + { + if (mAssetTypes[i]) + { + EDragAndDropType drag_type = LLViewerAssetType::lookupDragAndDropType((LLAssetType::EType)i); + if (drag_type != DAD_NONE) + { + mDragTypes[drag_type] = true; + } + } + } + // Always show AT_CATEGORY, but it shouldn't get into mDragTypes + mAssetTypes[LLAssetType::AT_CATEGORY] = true; + + // Init the panel LLInventoryPanel::initFromParams(p); U64 filter_cats = getFilter().getFilterCategoryTypes(); filter_cats &= ~(1ULL << LLFolderType::FT_MARKETPLACE_LISTINGS); @@ -2028,10 +2068,9 @@ BOOL LLAssetFilteredInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, B if (mAcceptsDragAndDrop) { - EDragAndDropType allow_type = LLViewerAssetType::lookupDragAndDropType(mAssetType); // Don't allow DAD_CATEGORY here since it can contain other items besides required assets // We should see everything we drop! - if (allow_type == cargo_type) + if (mDragTypes[cargo_type]) { result = LLInventoryPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } @@ -2047,8 +2086,14 @@ bool LLAssetFilteredInventoryPanel::typedViewsFilter(const LLUUID& id, LLInvento { return false; } + LLAssetType::EType asset_type = objectp->getType(); + + if (asset_type < 0 || asset_type >= LLAssetType::AT_COUNT) + { + return false; + } - if (objectp->getType() != mAssetType && objectp->getType() != LLAssetType::AT_CATEGORY) + if (!mAssetTypes[asset_type]) { return false; } @@ -2064,11 +2109,16 @@ void LLAssetFilteredInventoryPanel::itemChanged(const LLUUID& id, U32 mask, cons return; } - if (model_item - && model_item->getType() != mAssetType - && model_item->getType() != LLAssetType::AT_CATEGORY) + if (model_item) { - return; + LLAssetType::EType asset_type = model_item->getType(); + + if (asset_type < 0 + || asset_type >= LLAssetType::AT_COUNT + || !mAssetTypes[asset_type]) + { + return; + } } LLInventoryPanel::itemChanged(id, mask, model_item); @@ -2104,6 +2154,7 @@ namespace LLInitParam declare(LLFolderType::lookup(LLFolderType::FT_OUTBOX) , LLFolderType::FT_OUTBOX); declare(LLFolderType::lookup(LLFolderType::FT_BASIC_ROOT) , LLFolderType::FT_BASIC_ROOT); declare(LLFolderType::lookup(LLFolderType::FT_SETTINGS) , LLFolderType::FT_SETTINGS); + declare(LLFolderType::lookup(LLFolderType::FT_MATERIAL) , LLFolderType::FT_MATERIAL); declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_LISTINGS) , LLFolderType::FT_MARKETPLACE_LISTINGS); declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_STOCK), LLFolderType::FT_MARKETPLACE_STOCK); declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_VERSION), LLFolderType::FT_MARKETPLACE_VERSION); diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h index 552c61b915..d5219a22e7 100644 --- a/indra/newview/llinventorypanel.h +++ b/indra/newview/llinventorypanel.h @@ -393,9 +393,9 @@ public: struct Params : public LLInitParam::Block<Params, LLInventoryPanel::Params> { - Mandatory<std::string> filter_asset_type; + Mandatory<std::string> filter_asset_types; - Params() : filter_asset_type("filter_asset_type") {} + Params() : filter_asset_types("filter_asset_types") {} }; void initFromParams(const Params& p); @@ -416,7 +416,8 @@ protected: /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override; private: - LLAssetType::EType mAssetType; + bool mAssetTypes[LLAssetType::AT_COUNT]; + bool mDragTypes[EDragAndDropType::DAD_COUNT]; }; #endif // LL_LLINVENTORYPANEL_H diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index de8db69e19..257208470e 100644 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -47,7 +47,6 @@ /* misc headers */ #include "llscrolllistctrl.h" -#include "llfilepicker.h" #include "lllocaltextureobject.h" #include "llviewertexturelist.h" #include "llviewerobjectlist.h" @@ -62,6 +61,7 @@ #include "pipeline.h" #include "llmaterialmgr.h" #include "llimagedimensionsinfo.h" +#include "llinventoryicon.h" #include "llviewercontrol.h" #include "lltrans.h" #include "llviewerdisplay.h" @@ -919,7 +919,22 @@ LLLocalBitmapMgr::~LLLocalBitmapMgr() mBitmapList.clear(); } -LLUUID LLLocalBitmapMgr::addUnit(const std::string &filename) +bool LLLocalBitmapMgr::addUnit(const std::vector<std::string>& filenames) +{ + bool add_successful = false; + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty() && addUnit(*iter).notNull()) + { + add_successful = true; + } + iter++; + } + return add_successful; +} + +LLUUID LLLocalBitmapMgr::addUnit(const std::string& filename) { if (!checkTextureDimensions(filename)) { @@ -949,31 +964,6 @@ LLUUID LLLocalBitmapMgr::addUnit(const std::string &filename) return LLUUID::null; } -bool LLLocalBitmapMgr::addUnit() -{ - bool add_successful = false; - - LLFilePicker& picker = LLFilePicker::instance(); - if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) - { - mTimer.stopTimer(); - - std::string filename = picker.getFirstFile(); - while(!filename.empty()) - { - if (addUnit(filename).notNull()) - { - add_successful = true; - } - filename = picker.getNextFile(); - } - - mTimer.startTimer(); - } - - return add_successful; -} - bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename) { std::string exten = gDirUtilp->getExtension(filename); @@ -1079,7 +1069,9 @@ void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) { if (ctrl) { - ctrl->clearRows(); + std::string icon_name = LLInventoryIcon::getIconName( + LLAssetType::AT_TEXTURE, + LLInventoryType::IT_NONE); if (!mBitmapList.empty()) { @@ -1087,13 +1079,19 @@ void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) iter != mBitmapList.end(); iter++) { LLSD element; - element["columns"][0]["column"] = "unit_name"; - element["columns"][0]["type"] = "text"; - element["columns"][0]["value"] = (*iter)->getShortName(); - element["columns"][1]["column"] = "unit_id_HIDDEN"; - element["columns"][1]["type"] = "text"; - element["columns"][1]["value"] = (*iter)->getTrackingID(); + element["columns"][0]["column"] = "icon"; + element["columns"][0]["type"] = "icon"; + element["columns"][0]["value"] = icon_name; + + element["columns"][1]["column"] = "unit_name"; + element["columns"][1]["type"] = "text"; + element["columns"][1]["value"] = (*iter)->getShortName(); + + LLSD data; + data["id"] = (*iter)->getTrackingID(); + data["type"] = (S32)LLAssetType::AT_TEXTURE; + element["value"] = data; ctrl->addElement(element); } diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h index 02b8834c16..bb026ed3aa 100644 --- a/indra/newview/lllocalbitmaps.h +++ b/indra/newview/lllocalbitmaps.h @@ -115,8 +115,8 @@ class LLLocalBitmapMgr : public LLSingleton<LLLocalBitmapMgr> LLSINGLETON(LLLocalBitmapMgr); ~LLLocalBitmapMgr(); public: - bool addUnit(); - LLUUID addUnit(const std::string &filename); + bool addUnit(const std::vector<std::string>& filenames); + LLUUID addUnit(const std::string& filename); void delUnit(LLUUID tracking_id); bool checkTextureDimensions(std::string filename); diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp new file mode 100644 index 0000000000..a9099b1ce9 --- /dev/null +++ b/indra/newview/lllocalgltfmaterials.cpp @@ -0,0 +1,465 @@ +/** + * @file lllocalrendermaterials.cpp + * @brief Local GLTF materials source + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* precompiled headers */ +#include "llviewerprecompiledheaders.h" + +/* own header */ +#include "lllocalgltfmaterials.h" + +/* boost: will not compile unless equivalent is undef'd, beware. */ +#include "fix_macros.h" +#include <boost/filesystem.hpp> + +/* time headers */ +#include <time.h> +#include <ctime> + +/* misc headers */ +#include "llgltfmateriallist.h" +#include "llimage.h" +#include "llinventoryicon.h" +#include "llmaterialmgr.h" +#include "llnotificationsutil.h" +#include "llscrolllistctrl.h" +#include "lltinygltfhelper.h" +#include "llviewertexture.h" + +/*=======================================*/ +/* Formal declarations, constants, etc. */ +/*=======================================*/ + +static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0; +static const S32 LL_LOCAL_UPDATE_RETRIES = 5; + +/*=======================================*/ +/* LLLocalGLTFMaterial: unit class */ +/*=======================================*/ +LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename, S32 index) + : mFilename(filename) + , mShortName(gDirUtilp->getBaseFileName(filename, true)) + , mLastModified() + , mLinkStatus(LS_ON) + , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES) + , mMaterialIndex(index) +{ + mTrackingID.generate(); + + /* extension */ + std::string temp_exten = gDirUtilp->getExtension(mFilename); + + if (temp_exten == "gltf") + { + mExtension = ET_MATERIAL_GLTF; + } + else if (temp_exten == "glb") + { + mExtension = ET_MATERIAL_GLB; + } + else + { + LL_WARNS("GLTF") << "File of no valid extension given, local material creation aborted." << "\n" + << "Filename: " << mFilename << LL_ENDL; + return; // no valid extension. + } +} + +LLLocalGLTFMaterial::~LLLocalGLTFMaterial() +{ + // gGLTFMaterialList will clean itself +} + +/* accessors */ +std::string LLLocalGLTFMaterial::getFilename() const +{ + return mFilename; +} + +std::string LLLocalGLTFMaterial::getShortName() const +{ + return mShortName; +} + +LLUUID LLLocalGLTFMaterial::getTrackingID() const +{ + return mTrackingID; +} + +LLUUID LLLocalGLTFMaterial::getWorldID() const +{ + return mWorldID; +} + +S32 LLLocalGLTFMaterial::getIndexInFile() const +{ + return mMaterialIndex; +} + +/* update functions */ +bool LLLocalGLTFMaterial::updateSelf() +{ + bool updated = false; + + if (mLinkStatus == LS_ON) + { + // verifying that the file exists + if (gDirUtilp->fileExists(mFilename)) + { + // verifying that the file has indeed been modified + +#ifndef LL_WINDOWS + const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename)); +#else + const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(utf8str_to_utf16str(mFilename))); +#endif + LLSD new_last_modified = asctime(localtime(&temp_time)); + + if (mLastModified.asString() != new_last_modified.asString()) + { + if (loadMaterial()) + { + // decode is successful, we can safely proceed. + if (mWorldID.isNull()) + { + mWorldID.generate(); + } + mLastModified = new_last_modified; + + // addMaterial will replace material witha a new + // pointer if value already exists but we are + // reusing existing pointer, so it should add only. + gGLTFMaterialList.addMaterial(mWorldID, this); + + mUpdateRetries = LL_LOCAL_UPDATE_RETRIES; + updated = true; + } + + // if decoding failed, we get here and it will attempt to decode it in the next cycles + // until mUpdateRetries runs out. this is done because some software lock the material while writing to it + else + { + if (mUpdateRetries) + { + mUpdateRetries--; + } + else + { + LL_WARNS("GLTF") << "During the update process the following file was found" << "\n" + << "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << LL_ENDL; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES; + LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + } + + } // end if file exists + + else + { + LL_WARNS("GLTF") << "During the update process, the following file was not found." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << LL_ENDL; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + + return updated; +} + +bool LLLocalGLTFMaterial::loadMaterial() +{ + bool decode_successful = false; + + switch (mExtension) + { + case ET_MATERIAL_GLTF: + case ET_MATERIAL_GLB: + { + std::string filename_lc = mFilename; + LLStringUtil::toLower(filename_lc); + std::string material_name; + + // Might be a good idea to make these textures into local textures + decode_successful = LLTinyGLTFHelper::getMaterialFromFile( + mFilename, + mMaterialIndex, + this, + material_name); + + if (!material_name.empty()) + { + mShortName = gDirUtilp->getBaseFileName(filename_lc, true) + " (" + material_name + ")"; + } + + break; + } + + default: + { + // separating this into -several- LL_WARNS() calls because in the extremely unlikely case that this happens + // accessing mFilename and any other object properties might very well crash the viewer. + // getting here should be impossible, or there's been a pretty serious bug. + + LL_WARNS("GLTF") << "During a decode attempt, the following local material had no properly assigned extension." << LL_ENDL; + LL_WARNS("GLTF") << "Filename: " << mFilename << LL_ENDL; + LL_WARNS("GLTF") << "Disabling further update attempts for this file." << LL_ENDL; + mLinkStatus = LS_BROKEN; + } + } + + return decode_successful; +} + + +/*=======================================*/ +/* LLLocalGLTFMaterialTimer: timer class */ +/*=======================================*/ +LLLocalGLTFMaterialTimer::LLLocalGLTFMaterialTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT) +{ +} + +LLLocalGLTFMaterialTimer::~LLLocalGLTFMaterialTimer() +{ +} + +void LLLocalGLTFMaterialTimer::startTimer() +{ + mEventTimer.start(); +} + +void LLLocalGLTFMaterialTimer::stopTimer() +{ + mEventTimer.stop(); +} + +bool LLLocalGLTFMaterialTimer::isRunning() +{ + return mEventTimer.getStarted(); +} + +BOOL LLLocalGLTFMaterialTimer::tick() +{ + // todo: do on idle? No point in timer + LLLocalGLTFMaterialMgr::getInstance()->doUpdates(); + return FALSE; +} + +/*=======================================*/ +/* LLLocalGLTFMaterialMgr: manager class */ +/*=======================================*/ +LLLocalGLTFMaterialMgr::LLLocalGLTFMaterialMgr() +{ +} + +LLLocalGLTFMaterialMgr::~LLLocalGLTFMaterialMgr() +{ + mMaterialList.clear(); +} + +S32 LLLocalGLTFMaterialMgr::addUnit(const std::vector<std::string>& filenames) +{ + S32 add_count = 0; + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty()) + { + add_count += addUnit(*iter); + } + iter++; + } + return add_count; +} + +S32 LLLocalGLTFMaterialMgr::addUnit(const std::string& filename) +{ + S32 materials_in_file = LLTinyGLTFHelper::getMaterialCountFromFile(filename); + if (materials_in_file <= 0) + { + return 0; + } + + S32 loaded_materials = 0; + for (S32 i = 0; i < materials_in_file; i++) + { + // Todo: this is rather inefficient, files will be spammed with + // separate loads and date checks, find a way to improve this. + // May be doUpdates() should be checking individual files. + LLPointer<LLLocalGLTFMaterial> unit = new LLLocalGLTFMaterial(filename, i); + + // load material from file + if (unit->updateSelf()) + { + mMaterialList.emplace_back(unit); + loaded_materials++; + } + else + { + LL_WARNS("GLTF") << "Attempted to add invalid or unreadable image file, attempt cancelled.\n" + << "Filename: " << filename << LL_ENDL; + + LLSD notif_args; + notif_args["FNAME"] = filename; + LLNotificationsUtil::add("LocalGLTFVerifyFail", notif_args); + + unit = NULL; + } + } + + return loaded_materials; +} + +void LLLocalGLTFMaterialMgr::delUnit(LLUUID tracking_id) +{ + if (!mMaterialList.empty()) + { + std::vector<LLLocalGLTFMaterial*> to_delete; + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { /* finding which ones we want deleted and making a separate list */ + LLLocalGLTFMaterial* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + to_delete.push_back(unit); + } + } + + for (std::vector<LLLocalGLTFMaterial*>::iterator del_iter = to_delete.begin(); + del_iter != to_delete.end(); del_iter++) + { /* iterating over a temporary list, hence preserving the iterator validity while deleting. */ + LLLocalGLTFMaterial* unit = *del_iter; + mMaterialList.remove(unit); + + unit = NULL; + } + } +} + +LLUUID LLLocalGLTFMaterialMgr::getWorldID(LLUUID tracking_id) +{ + LLUUID world_id = LLUUID::null; + + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + LLLocalGLTFMaterial* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + world_id = unit->getWorldID(); + } + } + + return world_id; +} + +bool LLLocalGLTFMaterialMgr::isLocal(const LLUUID world_id) +{ + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + LLLocalGLTFMaterial* unit = *iter; + if (unit->getWorldID() == world_id) + { + return true; + } + } + return false; +} + +void LLLocalGLTFMaterialMgr::getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index) +{ + filename = ""; + index = 0; + + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + LLLocalGLTFMaterial* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + filename = unit->getFilename(); + index = unit->getIndexInFile(); + } + } +} + +// probably shouldn't be here, but at the moment this mirrors lllocalbitmaps +void LLLocalGLTFMaterialMgr::feedScrollList(LLScrollListCtrl* ctrl) +{ + if (ctrl) + { + if (!mMaterialList.empty()) + { + std::string icon_name = LLInventoryIcon::getIconName( + LLAssetType::AT_MATERIAL, + LLInventoryType::IT_NONE); + + for (local_list_iter iter = mMaterialList.begin(); + iter != mMaterialList.end(); iter++) + { + LLSD element; + + element["columns"][0]["column"] = "icon"; + element["columns"][0]["type"] = "icon"; + element["columns"][0]["value"] = icon_name; + + element["columns"][1]["column"] = "unit_name"; + element["columns"][1]["type"] = "text"; + element["columns"][1]["value"] = (*iter)->getShortName(); + + LLSD data; + data["id"] = (*iter)->getTrackingID(); + data["type"] = (S32)LLAssetType::AT_MATERIAL; + element["value"] = data; + + ctrl->addElement(element); + } + } + } + +} + +void LLLocalGLTFMaterialMgr::doUpdates() +{ + // preventing theoretical overlap in cases with huge number of loaded images. + mTimer.stopTimer(); + + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + (*iter)->updateSelf(); + } + + mTimer.startTimer(); +} + diff --git a/indra/newview/lllocalgltfmaterials.h b/indra/newview/lllocalgltfmaterials.h new file mode 100644 index 0000000000..6919b9b4b2 --- /dev/null +++ b/indra/newview/lllocalgltfmaterials.h @@ -0,0 +1,118 @@ +/** + * @file lllocalrendermaterials.h + * @brief Local GLTF materials header + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LOCALGLTFMATERIALS_H +#define LL_LOCALGLTFMATERIALS_H + +#include "lleventtimer.h" +#include "llpointer.h" +#include "llgltfmateriallist.h" + +class LLScrollListCtrl; +class LLGLTFMaterial; +class LLViewerObject; + +class LLLocalGLTFMaterial : public LLFetchedGLTFMaterial +{ +public: /* main */ + LLLocalGLTFMaterial(std::string filename, S32 index); + virtual ~LLLocalGLTFMaterial(); + +public: /* accessors */ + std::string getFilename() const; + std::string getShortName() const; + LLUUID getTrackingID() const; + LLUUID getWorldID() const; + S32 getIndexInFile() const; + +public: + bool updateSelf(); + +private: + bool loadMaterial(); + +private: /* private enums */ + enum ELinkStatus + { + LS_ON, + LS_BROKEN, + }; + + enum EExtension + { + ET_MATERIAL_GLTF, + ET_MATERIAL_GLB, + }; + +private: /* members */ + std::string mFilename; + std::string mShortName; + LLUUID mTrackingID; + LLUUID mWorldID; + LLSD mLastModified; + EExtension mExtension; + ELinkStatus mLinkStatus; + S32 mUpdateRetries; + S32 mMaterialIndex; // Single file can have more than one +}; + +class LLLocalGLTFMaterialTimer : public LLEventTimer +{ +public: + LLLocalGLTFMaterialTimer(); + ~LLLocalGLTFMaterialTimer(); + +public: + void startTimer(); + void stopTimer(); + bool isRunning(); + BOOL tick(); +}; + +class LLLocalGLTFMaterialMgr : public LLSingleton<LLLocalGLTFMaterialMgr> +{ + LLSINGLETON(LLLocalGLTFMaterialMgr); + ~LLLocalGLTFMaterialMgr(); +public: + S32 addUnit(const std::vector<std::string>& filenames); + S32 addUnit(const std::string& filename); // file can hold multiple materials + void delUnit(LLUUID tracking_id); + + LLUUID getWorldID(LLUUID tracking_id); + bool isLocal(LLUUID world_id); + void getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index); + + void feedScrollList(LLScrollListCtrl* ctrl); + void doUpdates(); + +private: + std::list<LLPointer<LLLocalGLTFMaterial> > mMaterialList; + LLLocalGLTFMaterialTimer mTimer; + typedef std::list<LLPointer<LLLocalGLTFMaterial> >::iterator local_list_iter; +}; + +#endif // LL_LOCALGLTFMATERIALS_H + diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index d85a846f4d..6b9543d433 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -277,7 +277,7 @@ void LLManipRotate::render() LLGLEnable cull_face(GL_CULL_FACE); LLGLEnable clip_plane0(GL_CLIP_PLANE0); LLGLDepthTest gls_depth(GL_FALSE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); // First pass: centers. Second pass: sides. for( S32 i=0; i<2; i++ ) diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index e74fd1241b..c15f1da26b 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -757,7 +757,7 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z ) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_FALSE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); gGL.pushMatrix(); { diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 0b2a1ef389..b9e68bd6a9 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1063,7 +1063,7 @@ void LLManipTranslate::render() renderGuidelines(); } { - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); renderTranslationHandles(); renderSnapGuides(); } @@ -1529,7 +1529,7 @@ void LLManipTranslate::renderSnapGuides() LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); { - LLGLDisable stencil(GL_STENCIL_TEST); + //LLGLDisable stencil(GL_STENCIL_TEST); { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName()); @@ -1628,6 +1628,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, LLQuaternion grid_rotation, LLColor4 inner_color) { +#if 0 // DEPRECATED if (!gSavedSettings.getBOOL("GridCrossSections")) { return; @@ -1651,13 +1652,13 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, } { - glStencilMask(stencil_mask); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); + //glStencilMask(stencil_mask); //deprecated + //glClearStencil(1); + //glClear(GL_STENCIL_BUFFER_BIT); LLGLEnable cull_face(GL_CULL_FACE); - LLGLEnable stencil(GL_STENCIL_TEST); + //LLGLEnable stencil(GL_STENCIL_TEST); LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS); - glStencilFunc(GL_ALWAYS, 0, stencil_mask); + //glStencilFunc(GL_ALWAYS, 0, stencil_mask); gGL.setColorMask(false, false); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -1690,14 +1691,14 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, } //stencil in volumes - glStencilOp(GL_INCR, GL_INCR, GL_INCR); + //glStencilOp(GL_INCR, GL_INCR, GL_INCR); glCullFace(GL_FRONT); for (U32 i = 0; i < num_types; i++) { gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } - glStencilOp(GL_DECR, GL_DECR, GL_DECR); + //glStencilOp(GL_DECR, GL_DECR, GL_DECR); glCullFace(GL_BACK); for (U32 i = 0; i < num_types; i++) { @@ -1741,7 +1742,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_FALSE); - LLGLEnable stencil(GL_STENCIL_TEST); + //LLGLEnable stencil(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 0, stencil_mask); renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f); @@ -1752,6 +1753,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); gGL.popMatrix(); +#endif } void LLManipTranslate::renderText() diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp new file mode 100644 index 0000000000..2e57c35326 --- /dev/null +++ b/indra/newview/llmaterialeditor.cpp @@ -0,0 +1,3281 @@ +/** + * @file llmaterialeditor.cpp + * @brief Implementation of the gltf material editor + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmaterialeditor.h" + +#include "llagent.h" +#include "llagentbenefits.h" +#include "llappviewer.h" +#include "llcolorswatch.h" +#include "llcombobox.h" +#include "llfloaterreg.h" +#include "llfilesystem.h" +#include "llgltfmateriallist.h" +#include "llinventorymodel.h" +#include "lllocalgltfmaterials.h" +#include "llnotificationsutil.h" +#include "lltexturectrl.h" +#include "lltrans.h" +#include "llviewermenufile.h" +#include "llviewertexture.h" +#include "llsdutil.h" +#include "llselectmgr.h" +#include "llstatusbar.h" // can_afford_transaction() +#include "lltoolpie.h" +#include "llviewerinventory.h" +#include "llinventory.h" +#include "llviewerregion.h" +#include "llvovolume.h" +#include "roles_constants.h" +#include "llviewerobjectlist.h" +#include "llsdserialize.h" +#include "llimagej2c.h" +#include "llviewertexturelist.h" +#include "llfloaterperms.h" + +#include "tinygltf/tiny_gltf.h" +#include "lltinygltfhelper.h" +#include <strstream> + + +const std::string MATERIAL_BASE_COLOR_DEFAULT_NAME = "Base Color"; +const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal"; +const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness"; +const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive"; + +// Dirty flags +static const U32 MATERIAL_BASE_COLOR_DIRTY = 0x1 << 0; +static const U32 MATERIAL_BASE_COLOR_TEX_DIRTY = 0x1 << 1; + +static const U32 MATERIAL_NORMAL_TEX_DIRTY = 0x1 << 2; + +static const U32 MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY = 0x1 << 3; +static const U32 MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY = 0x1 << 4; +static const U32 MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY = 0x1 << 5; + +static const U32 MATERIAL_EMISIVE_COLOR_DIRTY = 0x1 << 6; +static const U32 MATERIAL_EMISIVE_TEX_DIRTY = 0x1 << 7; + +static const U32 MATERIAL_DOUBLE_SIDED_DIRTY = 0x1 << 8; +static const U32 MATERIAL_ALPHA_MODE_DIRTY = 0x1 << 9; +static const U32 MATERIAL_ALPHA_CUTOFF_DIRTY = 0x1 << 10; + +LLUUID LLMaterialEditor::mOverrideObjectId; +S32 LLMaterialEditor::mOverrideObjectTE = -1; +bool LLMaterialEditor::mOverrideInProgress = false; +bool LLMaterialEditor::mSelectionNeedsUpdate = true; + +LLFloaterComboOptions::LLFloaterComboOptions() + : LLFloater(LLSD()) +{ + buildFromFile("floater_combobox_ok_cancel.xml"); +} + +LLFloaterComboOptions::~LLFloaterComboOptions() +{ + +} + +BOOL LLFloaterComboOptions::postBuild() +{ + mConfirmButton = getChild<LLButton>("combo_ok", TRUE); + mCancelButton = getChild<LLButton>("combo_cancel", TRUE); + mComboOptions = getChild<LLComboBox>("combo_options", TRUE); + mComboText = getChild<LLTextBox>("combo_text", TRUE); + + mConfirmButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onConfirm(); }); + mCancelButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onCancel(); }); + + return TRUE; +} + +LLFloaterComboOptions* LLFloaterComboOptions::showUI( + combo_callback callback, + const std::string &title, + const std::string &description, + const std::list<std::string> &options) +{ + LLFloaterComboOptions* combo_picker = new LLFloaterComboOptions(); + if (combo_picker) + { + combo_picker->mCallback = callback; + combo_picker->setTitle(title); + + combo_picker->mComboText->setText(description); + + std::list<std::string>::const_iterator iter = options.begin(); + std::list<std::string>::const_iterator end = options.end(); + for (; iter != end; iter++) + { + combo_picker->mComboOptions->addSimpleElement(*iter); + } + combo_picker->mComboOptions->selectFirstItem(); + + combo_picker->openFloater(LLSD(title)); + combo_picker->setFocus(TRUE); + combo_picker->center(); + } + return combo_picker; +} + +LLFloaterComboOptions* LLFloaterComboOptions::showUI( + combo_callback callback, + const std::string &title, + const std::string &description, + const std::string &ok_text, + const std::string &cancel_text, + const std::list<std::string> &options) +{ + LLFloaterComboOptions* combo_picker = showUI(callback, title, description, options); + if (combo_picker) + { + combo_picker->mConfirmButton->setLabel(ok_text); + combo_picker->mCancelButton->setLabel(cancel_text); + } + return combo_picker; +} + +void LLFloaterComboOptions::onConfirm() +{ + mCallback(mComboOptions->getSimple(), mComboOptions->getCurrentIndex()); + closeFloater(); +} + +void LLFloaterComboOptions::onCancel() +{ + mCallback(std::string(), -1); + closeFloater(); +} + +class LLMaterialEditorCopiedCallback : public LLInventoryCallback +{ +public: + LLMaterialEditorCopiedCallback( + const std::string &buffer, + const LLSD &old_key, + bool has_unsaved_changes) + : mBuffer(buffer), + mOldKey(old_key), + mHasUnsavedChanges(has_unsaved_changes) + {} + + LLMaterialEditorCopiedCallback( + const LLSD &old_key, + const std::string &new_name) + : mOldKey(old_key), + mNewName(new_name), + mHasUnsavedChanges(false) + {} + + virtual void fire(const LLUUID& inv_item_id) + { + if (!mNewName.empty()) + { + // making a copy from a notecard doesn't change name, do it now + LLViewerInventoryItem* item = gInventory.getItem(inv_item_id); + if (item->getName() != mNewName) + { + LLSD updates; + updates["name"] = mNewName; + update_inventory_item(inv_item_id, updates, NULL); + } + } + LLMaterialEditor::finishSaveAs(mOldKey, inv_item_id, mBuffer, mHasUnsavedChanges); + } + +private: + std::string mBuffer; + LLSD mOldKey; + std::string mNewName; + bool mHasUnsavedChanges; +}; + +///---------------------------------------------------------------------------- +/// Class LLSelectedTEGetMatData +/// For finding selected applicable inworld material +///---------------------------------------------------------------------------- + +struct LLSelectedTEGetMatData : public LLSelectedTEFunctor +{ + LLSelectedTEGetMatData(bool for_override); + + bool apply(LLViewerObject* objectp, S32 te_index); + + bool mIsOverride; + bool mIdenticalTexColor; + bool mIdenticalTexMetal; + bool mIdenticalTexEmissive; + bool mIdenticalTexNormal; + bool mFirst; + LLUUID mTexColorId; + LLUUID mTexMetalId; + LLUUID mTexEmissiveId; + LLUUID mTexNormalId; + LLUUID mObjectId; + S32 mObjectTE; + LLPointer<LLGLTFMaterial> mMaterial; + LLPointer<LLLocalGLTFMaterial> mLocalMaterial; +}; + +LLSelectedTEGetMatData::LLSelectedTEGetMatData(bool for_override) + : mIsOverride(for_override) + , mIdenticalTexColor(true) + , mIdenticalTexMetal(true) + , mIdenticalTexEmissive(true) + , mIdenticalTexNormal(true) + , mObjectTE(-1) + , mFirst(true) +{} + +bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index) +{ + if (!objectp) + { + return false; + } + LLUUID mat_id = objectp->getRenderMaterialID(te_index); + bool can_use = mIsOverride ? objectp->permModify() : objectp->permCopy(); + LLTextureEntry *tep = objectp->getTE(te_index); + // We might want to disable this entirely if at least + // something in selection is no-copy or no modify + // or has no base material + if (can_use && tep && mat_id.notNull()) + { + if (mIsOverride) + { + LLPointer<LLGLTFMaterial> mat = tep->getGLTFRenderMaterial(); + + LLUUID tex_color_id; + LLUUID tex_metal_id; + LLUUID tex_emissive_id; + LLUUID tex_normal_id; + llassert(mat.notNull()); // by this point shouldn't be null + if (mat.notNull()) + { + tex_color_id = mat->mBaseColorId; + tex_metal_id = mat->mMetallicRoughnessId; + tex_emissive_id = mat->mEmissiveId; + tex_normal_id = mat->mNormalId; + } + if (mFirst) + { + mMaterial = mat; + mTexColorId = tex_color_id; + mTexMetalId = tex_metal_id; + mTexEmissiveId = tex_emissive_id; + mTexNormalId = tex_normal_id; + mObjectTE = te_index; + mObjectId = objectp->getID(); + mFirst = false; + } + else + { + if (mTexColorId != tex_color_id) + { + mIdenticalTexColor = false; + } + if (mTexMetalId != tex_metal_id) + { + mIdenticalTexMetal = false; + } + if (mTexEmissiveId != tex_emissive_id) + { + mIdenticalTexEmissive = false; + } + if (mTexNormalId != tex_normal_id) + { + mIdenticalTexNormal = false; + } + } + } + else + { + LLGLTFMaterial *mat = tep->getGLTFMaterial(); + LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat); + + if (local_mat) + { + mLocalMaterial = local_mat; + } + mMaterial = tep->getGLTFRenderMaterial(); + + if (mMaterial.isNull()) + { + // Shouldn't be possible? + LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL; + mMaterial = gGLTFMaterialList.getMaterial(mat_id); + } + } + return true; + } + return false; +} + +///---------------------------------------------------------------------------- +/// Class LLMaterialEditor +///---------------------------------------------------------------------------- + +// Default constructor +LLMaterialEditor::LLMaterialEditor(const LLSD& key) + : LLPreview(key) + , mUnsavedChanges(0) + , mRevertedChanges(0) + , mExpectedUploadCost(0) + , mUploadingTexturesCount(0) + , mUploadingTexturesFailure(false) +{ + const LLInventoryItem* item = getItem(); + if (item) + { + mAssetID = item->getAssetUUID(); + } +} + +void LLMaterialEditor::setObjectID(const LLUUID& object_id) +{ + LLPreview::setObjectID(object_id); + const LLInventoryItem* item = getItem(); + if (item) + { + mAssetID = item->getAssetUUID(); + } +} + +void LLMaterialEditor::setAuxItem(const LLInventoryItem* item) +{ + LLPreview::setAuxItem(item); + if (item) + { + mAssetID = item->getAssetUUID(); + } +} + +BOOL LLMaterialEditor::postBuild() +{ + // if this is a 'live editor' instance, it is also + // single instance and uses live overrides + mIsOverride = getIsSingleInstance(); + + mBaseColorTextureCtrl = getChild<LLTextureCtrl>("base_color_texture"); + mMetallicTextureCtrl = getChild<LLTextureCtrl>("metallic_roughness_texture"); + mEmissiveTextureCtrl = getChild<LLTextureCtrl>("emissive_texture"); + mNormalTextureCtrl = getChild<LLTextureCtrl>("normal_texture"); + mBaseColorCtrl = getChild<LLColorSwatchCtrl>("base color"); + mEmissiveColorCtrl = getChild<LLColorSwatchCtrl>("emissive color"); + + if (!gAgent.isGodlike()) + { + // Only allow fully permissive textures + mBaseColorTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); + mMetallicTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); + mEmissiveTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); + mNormalTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); + } + + // Texture callback + mBaseColorTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); + mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); + mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY)); + mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY)); + + if (mIsOverride) + { + // Material override change success callback + LLGLTFMaterialList::addSelectionUpdateCallback(&LLMaterialEditor::updateLive); + + // Live editing needs a recovery mechanism on cancel + mBaseColorTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); + mMetallicTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); + mEmissiveTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY)); + mNormalTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY)); + + // Save applied changes on 'OK' to our recovery mechanism. + mBaseColorTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); + mMetallicTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); + mEmissiveTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY)); + mNormalTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY)); + } + + if (!mIsOverride) + { + childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this)); + childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this)); + childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this)); + } + + if (mIsOverride) + { + childSetVisible("base_color_upload_fee", FALSE); + childSetVisible("metallic_upload_fee", FALSE); + childSetVisible("emissive_upload_fee", FALSE); + childSetVisible("normal_upload_fee", FALSE); + } + else + { + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + getChild<LLUICtrl>("base_color_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + } + + boost::function<void(LLUICtrl*, void*)> changes_callback = [this](LLUICtrl * ctrl, void* userData) + { + const U32 *flag = (const U32*)userData; + markChangesUnsaved(*flag); + // Apply changes to object live + applyToSelection(); + }; + + childSetCommitCallback("double sided", changes_callback, (void*)&MATERIAL_DOUBLE_SIDED_DIRTY); + + // BaseColor + mBaseColorCtrl->setCommitCallback(changes_callback, (void*)&MATERIAL_BASE_COLOR_DIRTY); + if (mIsOverride) + { + mBaseColorCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_DIRTY)); + mBaseColorCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_BASE_COLOR_DIRTY)); + } + // transparency is a part of base color + childSetCommitCallback("transparency", changes_callback, (void*)&MATERIAL_BASE_COLOR_DIRTY); + childSetCommitCallback("alpha mode", changes_callback, (void*)&MATERIAL_ALPHA_MODE_DIRTY); + childSetCommitCallback("alpha cutoff", changes_callback, (void*)&MATERIAL_ALPHA_CUTOFF_DIRTY); + + // Metallic-Roughness + childSetCommitCallback("metalness factor", changes_callback, (void*)&MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY); + childSetCommitCallback("roughness factor", changes_callback, (void*)&MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY); + + // Emissive + mEmissiveColorCtrl->setCommitCallback(changes_callback, (void*)&MATERIAL_EMISIVE_COLOR_DIRTY); + if (mIsOverride) + { + mEmissiveColorCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_EMISIVE_COLOR_DIRTY)); + mEmissiveColorCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_EMISIVE_COLOR_DIRTY)); + } + + if (!mIsOverride) + { + // "unsaved_changes" doesn't exist in live editor + childSetVisible("unsaved_changes", mUnsavedChanges); + + // Doesn't exist in live editor + getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", 0)); + } + + // Todo: + // Disable/enable setCanApplyImmediately() based on + // working from inventory, upload or editing inworld + + return LLPreview::postBuild(); +} + +void LLMaterialEditor::onClickCloseBtn(bool app_quitting) +{ + if (app_quitting || mIsOverride) + { + closeFloater(app_quitting); + } + else + { + onClickCancel(); + } +} + +void LLMaterialEditor::onClose(bool app_quitting) +{ + if (mSelectionUpdateSlot.connected()) + { + mSelectionUpdateSlot.disconnect(); + } + + LLPreview::onClose(app_quitting); +} + +void LLMaterialEditor::draw() +{ + if (mIsOverride) + { + bool selection_empty = LLSelectMgr::getInstance()->getSelection()->isEmpty(); + if (selection_empty && mHasSelection) + { + mSelectionNeedsUpdate = true; + } + + if (mSelectionNeedsUpdate) + { + mSelectionNeedsUpdate = false; + clearTextures(); + setFromSelection(); + } + } + LLPreview::draw(); +} + +void LLMaterialEditor::handleReshape(const LLRect& new_rect, bool by_user) +{ + if (by_user) + { + const LLRect old_rect = getRect(); + LLRect clamp_rect(new_rect); + clamp_rect.mRight = clamp_rect.mLeft + old_rect.getWidth(); + LLPreview::handleReshape(clamp_rect, by_user); + } + else + { + LLPreview::handleReshape(new_rect, by_user); + } +} + +LLUUID LLMaterialEditor::getBaseColorId() +{ + return mBaseColorTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setBaseColorId(const LLUUID& id) +{ + mBaseColorTextureCtrl->setValue(id); + mBaseColorTextureCtrl->setDefaultImageAssetID(id); + mBaseColorTextureCtrl->setTentative(FALSE); +} + +void LLMaterialEditor::setBaseColorUploadId(const LLUUID& id) +{ + // Might be better to use local textures and + // assign a fee in case of a local texture + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("base_color_upload_fee", getString("upload_fee_string")); + // Only set if we will need to upload this texture + mBaseColorTextureUploadId = id; + } + markChangesUnsaved(MATERIAL_BASE_COLOR_TEX_DIRTY); +} + +LLColor4 LLMaterialEditor::getBaseColor() +{ + LLColor4 ret = linearColor4(LLColor4(mBaseColorCtrl->getValue())); + ret.mV[3] = getTransparency(); + return ret; +} + +void LLMaterialEditor::setBaseColor(const LLColor4& color) +{ + mBaseColorCtrl->setValue(srgbColor4(color).getValue()); + setTransparency(color.mV[3]); +} + +F32 LLMaterialEditor::getTransparency() +{ + return childGetValue("transparency").asReal(); +} + +void LLMaterialEditor::setTransparency(F32 transparency) +{ + childSetValue("transparency", transparency); +} + +std::string LLMaterialEditor::getAlphaMode() +{ + return childGetValue("alpha mode").asString(); +} + +void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode) +{ + childSetValue("alpha mode", alpha_mode); +} + +F32 LLMaterialEditor::getAlphaCutoff() +{ + return childGetValue("alpha cutoff").asReal(); +} + +void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff) +{ + childSetValue("alpha cutoff", alpha_cutoff); +} + +void LLMaterialEditor::setMaterialName(const std::string &name) +{ + setTitle(name); + mMaterialName = name; +} + +LLUUID LLMaterialEditor::getMetallicRoughnessId() +{ + return mMetallicTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id) +{ + mMetallicTextureCtrl->setValue(id); + mMetallicTextureCtrl->setDefaultImageAssetID(id); + mMetallicTextureCtrl->setTentative(FALSE); +} + +void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("metallic_upload_fee", getString("upload_fee_string")); + mMetallicTextureUploadId = id; + } + markChangesUnsaved(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY); +} + +F32 LLMaterialEditor::getMetalnessFactor() +{ + return childGetValue("metalness factor").asReal(); +} + +void LLMaterialEditor::setMetalnessFactor(F32 factor) +{ + childSetValue("metalness factor", factor); +} + +F32 LLMaterialEditor::getRoughnessFactor() +{ + return childGetValue("roughness factor").asReal(); +} + +void LLMaterialEditor::setRoughnessFactor(F32 factor) +{ + childSetValue("roughness factor", factor); +} + +LLUUID LLMaterialEditor::getEmissiveId() +{ + return mEmissiveTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setEmissiveId(const LLUUID& id) +{ + mEmissiveTextureCtrl->setValue(id); + mEmissiveTextureCtrl->setDefaultImageAssetID(id); + mEmissiveTextureCtrl->setTentative(FALSE); +} + +void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("emissive_upload_fee", getString("upload_fee_string")); + mEmissiveTextureUploadId = id; + } + markChangesUnsaved(MATERIAL_EMISIVE_TEX_DIRTY); +} + +LLColor4 LLMaterialEditor::getEmissiveColor() +{ + return linearColor4(LLColor4(mEmissiveColorCtrl->getValue())); +} + +void LLMaterialEditor::setEmissiveColor(const LLColor4& color) +{ + mEmissiveColorCtrl->setValue(srgbColor4(color).getValue()); +} + +LLUUID LLMaterialEditor::getNormalId() +{ + return mNormalTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setNormalId(const LLUUID& id) +{ + mNormalTextureCtrl->setValue(id); + mNormalTextureCtrl->setDefaultImageAssetID(id); + mNormalTextureCtrl->setTentative(FALSE); +} + +void LLMaterialEditor::setNormalUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("normal_upload_fee", getString("upload_fee_string")); + mNormalTextureUploadId = id; + } + markChangesUnsaved(MATERIAL_NORMAL_TEX_DIRTY); +} + +bool LLMaterialEditor::getDoubleSided() +{ + return childGetValue("double sided").asBoolean(); +} + +void LLMaterialEditor::setDoubleSided(bool double_sided) +{ + childSetValue("double sided", double_sided); +} + +void LLMaterialEditor::resetUnsavedChanges() +{ + mUnsavedChanges = 0; + mRevertedChanges = 0; + if (!mIsOverride) + { + childSetVisible("unsaved_changes", false); + setCanSave(false); + + mExpectedUploadCost = 0; + getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); + } +} + +void LLMaterialEditor::markChangesUnsaved(U32 dirty_flag) +{ + mUnsavedChanges |= dirty_flag; + if (mIsOverride) + { + // at the moment live editing (mIsOverride) applies everything 'live' + // and "unsaved_changes", save/cancel buttons don't exist there + return; + } + + childSetVisible("unsaved_changes", mUnsavedChanges); + + if (mUnsavedChanges) + { + const LLInventoryItem* item = getItem(); + if (item) + { + LLPermissions perm(item->getPermissions()); + bool allow_modify = canModify(mObjectUUID, item); + bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); + bool source_notecard = mNotecardInventoryID.notNull(); + + setCanSave(allow_modify && !source_library && !source_notecard); + } + } + else + { + setCanSave(false); + } + + S32 upload_texture_count = 0; + if (mBaseColorTextureUploadId.notNull() && mBaseColorTextureUploadId == getBaseColorId()) + { + upload_texture_count++; + } + if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId()) + { + upload_texture_count++; + } + if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId()) + { + upload_texture_count++; + } + if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId()) + { + upload_texture_count++; + } + + mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost(); + getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); +} + +void LLMaterialEditor::setCanSaveAs(bool value) +{ + if (!mIsOverride) + { + childSetEnabled("save_as", value); + } +} + +void LLMaterialEditor::setCanSave(bool value) +{ + if (!mIsOverride) + { + childSetEnabled("save", value); + } +} + +void LLMaterialEditor::setEnableEditing(bool can_modify) +{ + childSetEnabled("double sided", can_modify); + + // BaseColor + childSetEnabled("base color", can_modify); + childSetEnabled("transparency", can_modify); + childSetEnabled("alpha mode", can_modify); + childSetEnabled("alpha cutoff", can_modify); + + // Metallic-Roughness + childSetEnabled("metalness factor", can_modify); + childSetEnabled("roughness factor", can_modify); + + // Metallic-Roughness + childSetEnabled("metalness factor", can_modify); + childSetEnabled("roughness factor", can_modify); + + // Emissive + childSetEnabled("emissive color", can_modify); + + mBaseColorTextureCtrl->setEnabled(can_modify); + mMetallicTextureCtrl->setEnabled(can_modify); + mEmissiveTextureCtrl->setEnabled(can_modify); + mNormalTextureCtrl->setEnabled(can_modify); +} + +void LLMaterialEditor::onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag) +{ + if (!mIsOverride) + { + std::string upload_fee_ctrl_name; + LLUUID old_uuid; + + switch (dirty_flag) + { + case MATERIAL_BASE_COLOR_TEX_DIRTY: + { + upload_fee_ctrl_name = "base_color_upload_fee"; + old_uuid = mBaseColorTextureUploadId; + break; + } + case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY: + { + upload_fee_ctrl_name = "metallic_upload_fee"; + old_uuid = mMetallicTextureUploadId; + break; + } + case MATERIAL_EMISIVE_TEX_DIRTY: + { + upload_fee_ctrl_name = "emissive_upload_fee"; + old_uuid = mEmissiveTextureUploadId; + break; + } + case MATERIAL_NORMAL_TEX_DIRTY: + { + upload_fee_ctrl_name = "normal_upload_fee"; + old_uuid = mNormalTextureUploadId; + break; + } + default: + break; + } + LLUUID new_val = ctrl->getValue().asUUID(); + if (new_val == old_uuid && old_uuid.notNull()) + { + childSetValue(upload_fee_ctrl_name, getString("upload_fee_string")); + } + else + { + // Texture picker has 'apply now' with 'cancel' support. + // Don't clean mBaseColorJ2C and mBaseColorFetched, it's our + // storage in case user decides to cancel changes. + // Without mBaseColorFetched, viewer will eventually cleanup + // the texture that is not in use + childSetValue(upload_fee_ctrl_name, getString("no_upload_fee_string")); + } + } + + markChangesUnsaved(dirty_flag); + applyToSelection(); +} + +void LLMaterialEditor::onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag) +{ + mRevertedChanges |= dirty_flag; + applyToSelection(); +} + +void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag) +{ + mUnsavedChanges |= dirty_flag; + applyToSelection(); + + struct f : public LLSelectedNodeFunctor + { + f(LLUICtrl* ctrl, S32 dirty_flag) : mCtrl(ctrl), mDirtyFlag(dirty_flag) + { + } + + virtual bool apply(LLSelectNode* nodep) + { + LLViewerObject* objectp = nodep->getObject(); + if (!objectp) + { + return false; + } + S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces + for (S32 te = 0; te < num_tes; ++te) + { + if (nodep->isTESelected(te) && nodep->mSavedGLTFOverrideMaterials.size() > te) + { + if (nodep->mSavedGLTFOverrideMaterials[te].isNull()) + { + // populate with default values, default values basically mean 'not in use' + nodep->mSavedGLTFOverrideMaterials[te] = new LLGLTFMaterial(); + } + + switch (mDirtyFlag) + { + //Textures + case MATERIAL_BASE_COLOR_TEX_DIRTY: + { + nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorId(mCtrl->getValue().asUUID(), true); + break; + } + case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY: + { + nodep->mSavedGLTFOverrideMaterials[te]->setMetallicRoughnessId(mCtrl->getValue().asUUID(), true); + break; + } + case MATERIAL_EMISIVE_TEX_DIRTY: + { + nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveId(mCtrl->getValue().asUUID(), true); + break; + } + case MATERIAL_NORMAL_TEX_DIRTY: + { + nodep->mSavedGLTFOverrideMaterials[te]->setNormalId(mCtrl->getValue().asUUID(), true); + break; + } + // Colors + case MATERIAL_BASE_COLOR_DIRTY: + { + LLColor4 ret = linearColor4(LLColor4(mCtrl->getValue())); + // except transparency + ret.mV[3] = nodep->mSavedGLTFOverrideMaterials[te]->mBaseColor.mV[3]; + nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorFactor(ret, true); + break; + } + case MATERIAL_EMISIVE_COLOR_DIRTY: + { + nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveColorFactor(LLColor3(mCtrl->getValue()), true); + break; + } + default: + break; + } + } + } + return true; + } + + LLUICtrl* mCtrl; + S32 mDirtyFlag; + } func(ctrl, dirty_flag); + + LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func); +} + +static void write_color(const LLColor4& color, std::vector<double>& c) +{ + for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component + { + c[i] = color.mV[i]; + } +} + +static U32 write_texture(const LLUUID& id, tinygltf::Model& model) +{ + tinygltf::Image image; + image.uri = id.asString(); + model.images.push_back(image); + U32 image_idx = model.images.size() - 1; + + tinygltf::Texture texture; + texture.source = image_idx; + model.textures.push_back(texture); + U32 texture_idx = model.textures.size() - 1; + + return texture_idx; +} + + +void LLMaterialEditor::onClickSave() +{ + if (!capabilitiesAvailable()) + { + LLNotificationsUtil::add("MissingMaterialCaps"); + return; + } + if (!can_afford_transaction(mExpectedUploadCost)) + { + LLSD args; + args["COST"] = llformat("%d", mExpectedUploadCost); + LLNotificationsUtil::add("ErrorCannotAffordUpload", args); + return; + } + + applyToSelection(); + saveIfNeeded(); +} + + +std::string LLMaterialEditor::getGLTFJson(bool prettyprint) +{ + tinygltf::Model model; + getGLTFModel(model); + + std::ostringstream str; + + tinygltf::TinyGLTF gltf; + + gltf.WriteGltfSceneToStream(&model, str, prettyprint, false); + + std::string dump = str.str(); + + return dump; +} + +void LLMaterialEditor::getGLBData(std::vector<U8>& data) +{ + tinygltf::Model model; + getGLTFModel(model); + + std::ostringstream str; + + tinygltf::TinyGLTF gltf; + + gltf.WriteGltfSceneToStream(&model, str, false, true); + + std::string dump = str.str(); + + data.resize(dump.length()); + + memcpy(&data[0], dump.c_str(), dump.length()); +} + +void LLMaterialEditor::getGLTFModel(tinygltf::Model& model) +{ + model.materials.resize(1); + tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness; + + // write base color + LLColor4 base_color = getBaseColor(); + base_color.mV[3] = getTransparency(); + write_color(base_color, pbrMaterial.baseColorFactor); + + model.materials[0].alphaCutoff = getAlphaCutoff(); + model.materials[0].alphaMode = getAlphaMode(); + + LLUUID base_color_id = getBaseColorId(); + + if (base_color_id.notNull()) + { + U32 texture_idx = write_texture(base_color_id, model); + + pbrMaterial.baseColorTexture.index = texture_idx; + } + + // write metallic/roughness + F32 metalness = getMetalnessFactor(); + F32 roughness = getRoughnessFactor(); + + pbrMaterial.metallicFactor = metalness; + pbrMaterial.roughnessFactor = roughness; + + LLUUID mr_id = getMetallicRoughnessId(); + if (mr_id.notNull()) + { + U32 texture_idx = write_texture(mr_id, model); + pbrMaterial.metallicRoughnessTexture.index = texture_idx; + } + + //write emissive + LLColor4 emissive_color = getEmissiveColor(); + model.materials[0].emissiveFactor.resize(3); + write_color(emissive_color, model.materials[0].emissiveFactor); + + LLUUID emissive_id = getEmissiveId(); + if (emissive_id.notNull()) + { + U32 idx = write_texture(emissive_id, model); + model.materials[0].emissiveTexture.index = idx; + } + + //write normal + LLUUID normal_id = getNormalId(); + if (normal_id.notNull()) + { + U32 idx = write_texture(normal_id, model); + model.materials[0].normalTexture.index = idx; + } + + //write doublesided + model.materials[0].doubleSided = getDoubleSided(); + + model.asset.version = "2.0"; +} + +std::string LLMaterialEditor::getEncodedAsset() +{ + LLSD asset; + asset["version"] = "1.0"; + asset["type"] = "GLTF 2.0"; + asset["data"] = getGLTFJson(false); + + std::ostringstream str; + LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); + + return str.str(); +} + +bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer) +{ + LLSD asset; + + std::istrstream str(&buffer[0], buffer.size()); + if (LLSDSerialize::deserialize(asset, str, buffer.size())) + { + if (asset.has("version") && asset["version"] == "1.0") + { + if (asset.has("type") && asset["type"] == "GLTF 2.0") + { + if (asset.has("data") && asset["data"].isString()) + { + std::string data = asset["data"]; + + tinygltf::TinyGLTF gltf; + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + tinygltf::Model model_in; + + if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) + { + // assets are only supposed to have one item + return setFromGltfModel(model_in, 0, true); + } + else + { + LL_WARNS("MaterialEditor") << "Floater " << getKey() << " Failed to decode material asset: " << LL_NEWLINE + << warn_msg << LL_NEWLINE + << error_msg << LL_ENDL; + } + } + } + } + else + { + LL_WARNS("MaterialEditor") << "Invalid LLSD content "<< asset << " for flaoter " << getKey() << LL_ENDL; + } + } + else + { + LL_WARNS("MaterialEditor") << "Failed to deserialize material LLSD for flaoter " << getKey() << LL_ENDL; + } + + return false; +} + +/** + * Build a description of the material we just imported. + * Currently this means a list of the textures present but we + * may eventually want to make it more complete - will be guided + * by what the content creators say they need. + */ +const std::string LLMaterialEditor::buildMaterialDescription() +{ + std::ostringstream desc; + desc << LLTrans::getString("Material Texture Name Header"); + + // add the texture names for each just so long as the material + // we loaded has an entry for it (i think testing the texture + // control UUI for NULL is a valid metric for if it was loaded + // or not but I suspect this code will change a lot so may need + // to revisit + if (!mBaseColorTextureCtrl->getValue().asUUID().isNull()) + { + desc << mBaseColorName; + desc << ", "; + } + if (!mMetallicTextureCtrl->getValue().asUUID().isNull()) + { + desc << mMetallicRoughnessName; + desc << ", "; + } + if (!mEmissiveTextureCtrl->getValue().asUUID().isNull()) + { + desc << mEmissiveName; + desc << ", "; + } + if (!mNormalTextureCtrl->getValue().asUUID().isNull()) + { + desc << mNormalName; + } + + // trim last char if it's a ',' in case there is no normal texture + // present and the code above inserts one + // (no need to check for string length - always has initial string) + std::string::iterator iter = desc.str().end() - 1; + if (*iter == ',') + { + desc.str().erase(iter); + } + + // sanitize the material description so that it's compatible with the inventory + // note: split this up because clang doesn't like operating directly on the + // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a + // temporary of type 'basic_string<...>' + std::string inv_desc = desc.str(); + LLInventoryObject::correctInventoryName(inv_desc); + + return inv_desc; +} + +bool LLMaterialEditor::saveIfNeeded() +{ + if (mUploadingTexturesCount > 0) + { + // Upload already in progress, wait until + // textures upload will retry saving on callback. + // Also should prevent some failure-callbacks + return true; + } + + if (saveTextures() > 0) + { + // started texture upload + setEnabled(false); + return true; + } + + std::string buffer = getEncodedAsset(); + + const LLInventoryItem* item = getItem(); + // save it out to database + if (item) + { + if (!updateInventoryItem(buffer, mItemUUID, mObjectUUID)) + { + return false; + } + + if (mCloseAfterSave) + { + closeFloater(); + } + else + { + mAssetStatus = PREVIEW_ASSET_LOADING; + setEnabled(false); + } + } + else + { + //make a new inventory item + std::string res_desc = buildMaterialDescription(); + createInventoryItem(buffer, mMaterialName, res_desc); + + // We do not update floater with uploaded asset yet, so just close it. + closeFloater(); + } + + return true; +} + +// static +bool LLMaterialEditor::updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id) +{ + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS("MaterialEditor") << "Not connected to a region, cannot save material." << LL_ENDL; + return false; + } + std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); + std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); + + if (!agent_url.empty() && !task_url.empty()) + { + std::string url; + LLResourceUploadInfo::ptr_t uploadInfo; + + if (task_id.isNull() && !agent_url.empty()) + { + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(item_id, LLAssetType::AT_MATERIAL, buffer, + [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) + { + // done callback + LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId); + }, + nullptr // failure callback + ); + url = agent_url; + } + else if (!task_id.isNull() && !task_url.empty()) + { + LLUUID object_uuid(task_id); + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(task_id, item_id, LLAssetType::AT_MATERIAL, buffer, + [](LLUUID itemId, LLUUID task_id, LLUUID newAssetId, LLSD) + { + // done callback + LLMaterialEditor::finishTaskUpload(itemId, newAssetId, task_id); + }, + [](LLUUID itemId, LLUUID task_id, LLSD response, std::string reason) + { + // failure callback + LLSD floater_key; + floater_key["taskid"] = task_id; + floater_key["itemid"] = itemId; + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", floater_key); + if (me) + { + me->setEnabled(true); + } + return true; + } + ); + url = task_url; + } + + if (!url.empty() && uploadInfo) + { + LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + } + else + { + return false; + } + + } + else // !gAssetStorage + { + LL_WARNS("MaterialEditor") << "Not connected to an materials capable region." << LL_ENDL; + return false; + } + + // todo: apply permissions from textures here if server doesn't + // if any texture is 'no transfer', material should be 'no transfer' as well + + return true; +} + +void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc) +{ + // gen a new uuid for this asset + LLTransactionID tid; + tid.generate(); // timestamp-based randomization + uniquification + LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials"); + LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL); + const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? + + create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, name, desc, + LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm, + new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) + { + LLViewerInventoryItem* item = gInventory.getItem(inv_item_id); + if (item) + { + // create_inventory_item doesn't allow presetting some permissions, fix it now + LLPermissions perm = item->getPermissions(); + if (perm.getMaskEveryone() != LLFloaterPerms::getEveryonePerms("Materials") + || perm.getMaskGroup() != LLFloaterPerms::getGroupPerms("Materials")) + { + perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials")); + perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials")); + + item->setPermissions(perm); + + item->updateServer(FALSE); + gInventory.updateItem(item); + gInventory.notifyObservers(); + } + } + + // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() + LLResourceUploadInfo::ptr_t uploadInfo = + std::make_shared<LLBufferedAssetUploadInfo>( + inv_item_id, + LLAssetType::AT_MATERIAL, + output, + [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) + { + // done callback + LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; + LLSD params = llsd::map("ASSET_ID", new_asset_id); + LLNotificationsUtil::add("MaterialCreated", params); + }, + nullptr // failure callback, floater already closed + ); + + const LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string agent_url(region->getCapability("UpdateMaterialAgentInventory")); + if (agent_url.empty()) + { + LL_ERRS("MaterialEditor") << "missing required agent inventory cap url" << LL_ENDL; + } + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); + } + }) + ); +} + +void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId) +{ + // Update the UI with the new asset. + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId)); + if (me) + { + if (newItemId.isNull()) + { + me->setAssetId(newAssetId); + me->refreshFromInventory(); + } + else if (newItemId.notNull()) + { + // Not supposed to happen? + me->refreshFromInventory(newItemId); + } + else + { + me->refreshFromInventory(itemId); + } + } +} + +void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId) +{ + LLSD floater_key; + floater_key["taskid"] = taskId; + floater_key["itemid"] = itemId; + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", floater_key); + if (me) + { + me->setAssetId(newAssetId); + me->refreshFromInventory(); + me->setEnabled(true); + } +} + +void LLMaterialEditor::finishSaveAs( + const LLSD &oldKey, + const LLUUID &newItemId, + const std::string &buffer, + bool has_unsaved_changes) +{ + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", oldKey); + LLViewerInventoryItem* item = gInventory.getItem(newItemId); + if (item) + { + if (me) + { + me->mItemUUID = newItemId; + me->mObjectUUID = LLUUID::null; + me->mNotecardInventoryID = LLUUID::null; + me->mNotecardObjectID = LLUUID::null; + me->mAuxItem = nullptr; + me->setKey(LLSD(newItemId)); // for findTypedInstance + me->setMaterialName(item->getName()); + if (has_unsaved_changes) + { + if (!updateInventoryItem(buffer, newItemId, LLUUID::null)) + { + me->setEnabled(true); + } + } + else + { + me->loadAsset(); + me->setEnabled(true); + } + } + else if(has_unsaved_changes) + { + updateInventoryItem(buffer, newItemId, LLUUID::null); + } + } + else if (me) + { + me->setEnabled(true); + LL_WARNS("MaterialEditor") << "Item does not exist, floater " << me->getKey() << LL_ENDL; + } +} + +void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id) +{ + if (mIsOverride) + { + // refreshFromInventory shouldn't be called for overrides, + // but just in case. + LL_WARNS("MaterialEditor") << "Tried to refresh from inventory for live editor" << LL_ENDL; + return; + } + LLSD old_key = getKey(); + if (new_item_id.notNull()) + { + mItemUUID = new_item_id; + if (mNotecardInventoryID.notNull()) + { + LLSD floater_key; + floater_key["objectid"] = mNotecardObjectID; + floater_key["notecardid"] = mNotecardInventoryID; + setKey(floater_key); + } + else if (mObjectUUID.notNull()) + { + LLSD floater_key; + floater_key["taskid"] = new_item_id; + floater_key["itemid"] = mObjectUUID; + setKey(floater_key); + } + else + { + setKey(LLSD(new_item_id)); + } + } + LL_DEBUGS("MaterialEditor") << "New floater key: " << getKey() << " Old key: " << old_key << LL_ENDL; + loadAsset(); +} + + +void LLMaterialEditor::onClickSaveAs() +{ + if (!LLMaterialEditor::capabilitiesAvailable()) + { + LLNotificationsUtil::add("MissingMaterialCaps"); + return; + } + + if (!can_afford_transaction(mExpectedUploadCost)) + { + LLSD args; + args["COST"] = llformat("%d", mExpectedUploadCost); + LLNotificationsUtil::add("ErrorCannotAffordUpload", args); + return; + } + + LLSD args; + args["DESC"] = mMaterialName; + + LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); +} + +void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + std::string new_name = response["message"].asString(); + LLInventoryObject::correctInventoryName(new_name); + if (!new_name.empty()) + { + const LLInventoryItem* item; + if (mNotecardInventoryID.notNull()) + { + item = mAuxItem.get(); + } + else + { + item = getItem(); + } + if (item) + { + const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); + LLUUID parent_id = item->getParentUUID(); + if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID())) + { + parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + } + + // A two step process, first copy an existing item, then create new asset + if (mNotecardInventoryID.notNull()) + { + LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(getKey(), new_name); + copy_inventory_from_notecard(parent_id, + mNotecardObjectID, + mNotecardInventoryID, + mAuxItem.get(), + gInventoryCallbacks.registerCB(cb)); + } + else + { + std::string buffer = getEncodedAsset(); + LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(buffer, getKey(), mUnsavedChanges); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + parent_id, + new_name, + cb); + } + + mAssetStatus = PREVIEW_ASSET_LOADING; + setEnabled(false); + } + else + { + setMaterialName(new_name); + onClickSave(); + } + } + else + { + LLNotificationsUtil::add("InvalidMaterialName"); + } + } +} + +void LLMaterialEditor::onClickCancel() +{ + if (mUnsavedChanges) + { + LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2)); + } + else + { + closeFloater(); + } +} + +void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + closeFloater(); + } +} + +static void pack_textures( + LLPointer<LLImageRaw>& base_color_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLImageJ2C>& base_color_j2c, + LLPointer<LLImageJ2C>& normal_j2c, + LLPointer<LLImageJ2C>& mr_j2c, + LLPointer<LLImageJ2C>& emissive_j2c) +{ + // NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful + + if (base_color_img) + { + base_color_j2c = LLViewerTextureList::convertToUploadFile(base_color_img); + LL_DEBUGS("MaterialEditor") << "BaseColor: " << base_color_j2c->getDataSize() << LL_ENDL; + } + + if (normal_img) + { + normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img); + + LLPointer<LLImageJ2C> test; + test = LLViewerTextureList::convertToUploadFile(normal_img, 1024, true); + + S32 lossy_bytes = normal_j2c->getDataSize(); + S32 lossless_bytes = test->getDataSize(); + + LL_DEBUGS("MaterialEditor") << llformat("Lossless vs Lossy: (%d/%d) = %.2f", lossless_bytes, lossy_bytes, (F32)lossless_bytes / lossy_bytes) << LL_ENDL; + + normal_j2c = test; + } + + if (mr_img) + { + mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img); + LL_DEBUGS("MaterialEditor") << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL; + } + + if (emissive_img) + { + emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img); + LL_DEBUGS("MaterialEditor") << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL; + } +} + +void LLMaterialEditor::uploadMaterialFromFile(const std::string& filename, S32 index) +{ + if (index < 0 || !LLMaterialEditor::capabilitiesAvailable()) + { + return; + } + + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + bool loaded = false; + tinygltf::Model model_in; + + std::string filename_lc = filename; + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename); + } + + if (!loaded) + { + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + if (model_in.materials.empty()) + { + // materials are missing + return; + } + + if (index >= 0 && model_in.materials.size() <= index) + { + // material is missing + return; + } + + // Todo: no point in loading whole editor + // This uses 'filename' to make sure multiple bulk uploads work + // instead of fighting for a single instance. + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor", LLSD().with("filename", filename).with("index", LLSD::Integer(index))); + me->loadMaterial(model_in, filename_lc, index, false); + me->saveIfNeeded(); +} + + +void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 index) +{ + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + bool loaded = false; + tinygltf::Model model_in; + + std::string filename_lc = filename; + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename); + } + + if (!loaded) + { + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + if (model_in.materials.empty()) + { + // materials are missing + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + if (index >= 0 && model_in.materials.size() <= index) + { + // material is missing + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); + + if (index >= 0) + { + // Prespecified material + me->loadMaterial(model_in, filename_lc, index); + } + else if (model_in.materials.size() == 1) + { + // Only one, just load it + me->loadMaterial(model_in, filename_lc, 0); + } + else + { + // Promt user to select material + std::list<std::string> material_list; + std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin(); + std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end(); + for (; mat_iter != mat_end; mat_iter++) + { + std::string mat_name = mat_iter->name; + if (mat_name.empty()) + { + material_list.push_back("Material " + std::to_string(material_list.size())); + } + else + { + material_list.push_back(mat_name); + } + } + LLFloaterComboOptions::showUI( + [me, model_in, filename_lc](const std::string& option, S32 index) + { + me->loadMaterial(model_in, filename_lc, index); + }, + me->getString("material_selection_title"), + me->getString("material_selection_text"), + material_list + ); + } +} + +void LLMaterialEditor::onSelectionChanged() +{ + // Drop selection updates if we are waiting for + // overrides to finish applying to not reset values + // (might need a timeout) + if (!mOverrideInProgress) + { + // mUpdateSignal triggers a lot per frame, breakwater + mSelectionNeedsUpdate = true; + } +} + +void LLMaterialEditor::updateLive() +{ + mSelectionNeedsUpdate = true; + mOverrideInProgress = false; +} + +void LLMaterialEditor::updateLive(const LLUUID &object_id, S32 te) +{ + if (mOverrideObjectId != object_id + || mOverrideObjectTE != te) + { + // Ignore if waiting for override, + // if not waiting, mark selection dirty + mSelectionNeedsUpdate |= !mOverrideInProgress; + return; + } + + // update for currently displayed object and face + mSelectionNeedsUpdate = true; + mOverrideInProgress = false; +} + +void LLMaterialEditor::loadLive() +{ + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("live_material_editor"); + if (me) + { + me->mOverrideInProgress = false; + me->setFromSelection(); + + // Set up for selection changes updates + if (!me->mSelectionUpdateSlot.connected()) + { + me->mSelectionUpdateSlot = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLMaterialEditor::onSelectionChanged, me)); + } + + me->openFloater(); + me->setFocus(TRUE); + } +} + +void LLMaterialEditor::saveObjectsMaterialAs() +{ + LLSelectedTEGetMatData func(false); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + saveMaterialAs(func.mMaterial, func.mLocalMaterial); +} +void LLMaterialEditor::savePickedMaterialAs() +{ + LLPickInfo pick = LLToolPie::getInstance()->getPick(); + if (pick.mPickType != LLPickInfo::PICK_OBJECT || !pick.getObject()) + { + return; + } + + LLPointer<LLGLTFMaterial> render_material; + LLPointer<LLLocalGLTFMaterial> local_material; + + LLViewerObject *objectp = pick.getObject(); + LLUUID mat_id = objectp->getRenderMaterialID(pick.mObjectFace); + if (mat_id.notNull() && objectp->permCopy()) + { + // Try a face user picked first + // (likely the only method we need, but in such case + // enable_object_save_gltf_material will need to check this) + LLTextureEntry *tep = objectp->getTE(pick.mObjectFace); + LLGLTFMaterial *mat = tep->getGLTFMaterial(); + LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat); + + if (local_mat) + { + local_material = local_mat; + } + render_material = tep->getGLTFRenderMaterial(); + } + else + { + // Find an applicable material. + // Do this before showing message, because + // message is going to drop selection. + LLSelectedTEGetMatData func(false); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + local_material = func.mLocalMaterial; + render_material = func.mMaterial; + } + + saveMaterialAs(render_material, local_material); +} + +void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material) +{ + if (local_material) + { + // This is a local material, reload it from file + // so that user won't end up with grey textures + // on next login. + LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile()); + + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); + if (me) + { + // don't use override material here, it has 'hacked ids' + // and values, use end result, apply it on top of local. + me->setBaseColor(render_material->mBaseColor); + me->setMetalnessFactor(render_material->mMetallicFactor); + me->setRoughnessFactor(render_material->mRoughnessFactor); + me->setEmissiveColor(render_material->mEmissiveColor); + me->setDoubleSided(render_material->mDoubleSided); + me->setAlphaMode(render_material->getAlphaMode()); + me->setAlphaCutoff(render_material->mAlphaCutoff); + + // most things like colors we can apply without verifying + // but texture ids are going to be different from both, base and override + // so only apply override id if there is actually a difference + if (local_material->mBaseColorId != render_material->mBaseColorId) + { + me->setBaseColorId(render_material->mBaseColorId); + me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string")); + } + if (local_material->mNormalId != render_material->mNormalId) + { + me->setNormalId(render_material->mNormalId); + me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string")); + } + if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId) + { + me->setMetallicRoughnessId(render_material->mMetallicRoughnessId); + me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string")); + } + if (local_material->mEmissiveId != render_material->mEmissiveId) + { + me->setEmissiveId(render_material->mEmissiveId); + me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string")); + } + + // recalculate upload prices + me->markChangesUnsaved(0); + } + + return; + } + + LLSD payload; + if (render_material) + { + payload["data"] = render_material->asJSON(); + } + else + { + // Menu shouldn't allow this, but as a fallback + // pick defaults from a blank material + LLGLTFMaterial blank_mat; + payload["data"] = blank_mat.asJSON(); + LL_WARNS() << "Got no material when trying to save material" << LL_ENDL; + } + + LLSD args; + args["DESC"] = LLTrans::getString("New Material"); + + LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2)); +} + +void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + LLSD asset; + asset["version"] = "1.0"; + asset["type"] = "GLTF 2.0"; + asset["data"] = notification["payload"]["data"]; + + std::ostringstream str; + LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); + + std::string new_name = response["message"].asString(); + createInventoryItem(str.str(), new_name, std::string()); + } +} + +void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::string &filename_lc, S32 index, bool open_floater) +{ + if (model_in.materials.size() <= index) + { + return; + } + std::string folder = gDirUtilp->getDirName(filename_lc); + + tinygltf::Material material_in = model_in.materials[index]; + + tinygltf::Model model_out; + model_out.asset.version = "2.0"; + model_out.materials.resize(1); + + // get base color texture + LLPointer<LLImageRaw> base_color_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mBaseColorName); + // get normal map + LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName); + // get metallic-roughness texture + LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName); + // get emissive texture + LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName); + // get occlusion map if needed + LLPointer<LLImageRaw> occlusion_img; + if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) + { + std::string tmp; + occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp); + } + + LLTinyGLTFHelper::initFetchedTextures(material_in, base_color_img, normal_img, mr_img, emissive_img, occlusion_img, + mBaseColorFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched); + pack_textures(base_color_img, normal_img, mr_img, emissive_img, occlusion_img, + mBaseColorJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C); + + LLUUID base_color_id; + if (mBaseColorFetched.notNull()) + { + mBaseColorFetched->forceToSaveRawImage(0, F32_MAX); + base_color_id = mBaseColorFetched->getID(); + + if (mBaseColorName.empty()) + { + mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME; + } + } + + LLUUID normal_id; + if (mNormalFetched.notNull()) + { + mNormalFetched->forceToSaveRawImage(0, F32_MAX); + normal_id = mNormalFetched->getID(); + + if (mNormalName.empty()) + { + mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; + } + } + + LLUUID mr_id; + if (mMetallicRoughnessFetched.notNull()) + { + mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX); + mr_id = mMetallicRoughnessFetched->getID(); + + if (mMetallicRoughnessName.empty()) + { + mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; + } + } + + LLUUID emissive_id; + if (mEmissiveFetched.notNull()) + { + mEmissiveFetched->forceToSaveRawImage(0, F32_MAX); + emissive_id = mEmissiveFetched->getID(); + + if (mEmissiveName.empty()) + { + mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; + } + } + + setBaseColorId(base_color_id); + setBaseColorUploadId(base_color_id); + setMetallicRoughnessId(mr_id); + setMetallicRoughnessUploadId(mr_id); + setEmissiveId(emissive_id); + setEmissiveUploadId(emissive_id); + setNormalId(normal_id); + setNormalUploadId(normal_id); + + setFromGltfModel(model_in, index); + + setFromGltfMetaData(filename_lc, model_in, index); + + markChangesUnsaved(U32_MAX); + + if (open_floater) + { + openFloater(getKey()); + setFocus(TRUE); + + applyToSelection(); + } +} + +bool LLMaterialEditor::setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures) +{ + if (model.materials.size() > index) + { + const tinygltf::Material& material_in = model.materials[index]; + + if (set_textures) + { + S32 index; + LLUUID id; + + // get base color texture + index = material_in.pbrMetallicRoughness.baseColorTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setBaseColorId(id); + } + else + { + setBaseColorId(LLUUID::null); + } + + // get normal map + index = material_in.normalTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setNormalId(id); + } + else + { + setNormalId(LLUUID::null); + } + + // get metallic-roughness texture + index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setMetallicRoughnessId(id); + } + else + { + setMetallicRoughnessId(LLUUID::null); + } + + // get emissive texture + index = material_in.emissiveTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setEmissiveId(id); + } + else + { + setEmissiveId(LLUUID::null); + } + } + + setAlphaMode(material_in.alphaMode); + setAlphaCutoff(material_in.alphaCutoff); + + setBaseColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor)); + setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor)); + + setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor); + setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor); + + setDoubleSided(material_in.doubleSided); + } + + return true; +} + +/** + * Build a texture name from the contents of the (in tinyGLFT parlance) + * Image URI. This often is filepath to the original image on the users' + * local file system. + */ +const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type) +{ + // getBaseFileName() works differently on each platform and file patchs + // can contain both types of delimiter so unify them then extract the + // base name (no path or extension) + std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]); + std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]); + const bool strip_extension = true; + std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension); + + // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) + const int max_texture_name_length = 64; + if (stripped_uri.length() > max_texture_name_length) + { + stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1); + } + + // We intend to append the type of texture (base color, emissive etc.) to the + // name of the texture but sometimes the creator already did that. To try + // to avoid repeats (not perfect), we look for the texture type in the name + // and if we find it, do not append the type, later on. One way this fails + // (and it's fine for now) is I see some texture/image uris have a name like + // "metallic roughness" and of course, that doesn't match our predefined + // name "metallicroughness" - consider fix later.. + bool name_includes_type = false; + std::string stripped_uri_lower = stripped_uri; + LLStringUtil::toLower(stripped_uri_lower); + stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end()); + std::string texture_type_lower = texture_type; + LLStringUtil::toLower(texture_type_lower); + texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end()); + if (stripped_uri_lower.find(texture_type_lower) != std::string::npos) + { + name_includes_type = true; + } + + // uri doesn't include the type at all + if (name_includes_type == false) + { + // uri doesn't include the type and the uri is not empty + // so we can include everything + if (stripped_uri.length() > 0) + { + // example "DamagedHelmet: base layer" + return STRINGIZE( + mMaterialNameShort << + ": " << + stripped_uri << + " (" << + texture_type << + ")" + ); + } + else + // uri doesn't include the type (because the uri is empty) + // so we must reorganize the string a bit to include the name + // and an explicit name type + { + // example "DamagedHelmet: (Emissive)" + return STRINGIZE( + mMaterialNameShort << + " (" << + texture_type << + ")" + ); + } + } + else + // uri includes the type so just use it directly with the + // name of the material + { + return STRINGIZE( + // example: AlienBust: normal_layer + mMaterialNameShort << + ": " << + stripped_uri + ); + } +} + +/** + * Update the metadata for the material based on what we find in the loaded + * file (along with some assumptions and interpretations...). Fields include + * the name of the material, a material description and the names of the + * composite textures. + */ +void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index) +{ + // Use the name (without any path/extension) of the file that was + // uploaded as the base of the material name. Then if the name of the + // scene is present and not blank, append that and use the result as + // the name of the material. This is a first pass at creating a + // naming scheme that is useful to real content creators and hopefully + // avoid 500 materials in your inventory called "scene" or "Default" + const bool strip_extension = true; + std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension); + + // Extract the name of the scene. Note it is often blank or some very + // generic name like "Scene" or "Default" so using this in the name + // is less useful than you might imagine. + std::string material_name; + if (model.materials.size() > index && !model.materials[index].name.empty()) + { + material_name = model.materials[index].name; + } + else if (model.scenes.size() > 0) + { + const tinygltf::Scene& scene_in = model.scenes[0]; + if (scene_in.name.length()) + { + material_name = scene_in.name; + } + else + { + // scene name is empty so no point using it + } + } + else + { + // scene name isn't present so no point using it + } + + // If we have a valid material or scene name, use it to build the short and + // long versions of the material name. The long version is used + // as you might expect, for the material name. The short version is + // used as part of the image/texture name - the theory is that will + // allow content creators to track the material and the corresponding + // textures + if (material_name.length()) + { + mMaterialNameShort = base_filename; + + mMaterialName = STRINGIZE( + base_filename << + " " << + "(" << + material_name << + ")" + ); + } + else + // otherwise, just use the trimmed filename as is + { + mMaterialNameShort = base_filename; + mMaterialName = base_filename; + } + + // sanitize the material name so that it's compatible with the inventory + LLInventoryObject::correctInventoryName(mMaterialName); + LLInventoryObject::correctInventoryName(mMaterialNameShort); + + // We also set the title of the floater to match the + // name of the material + setTitle(mMaterialName); + + /** + * Extract / derive the names of each composite texture. For each, the + * index is used to to determine which of the "Images" is used. If the index + * is -1 then that texture type is not present in the material (Seems to be + * quite common that a material is missing 1 or more types of texture) + */ + if (model.materials.size() > index) + { + const tinygltf::Material& first_material = model.materials[index]; + + mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME; + // note: unlike the other textures, base color doesn't have its own entry + // in the tinyGLTF Material struct. Rather, it is taken from a + // sub-texture in the pbrMetallicRoughness member + int index = first_material.pbrMetallicRoughness.baseColorTexture.index; + if (index > -1 && index < model.images.size()) + { + // sanitize the name we decide to use for each texture + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_BASE_COLOR_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mBaseColorName = texture_name; + } + + mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; + index = first_material.emissiveTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mEmissiveName = texture_name; + } + + mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; + index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mMetallicRoughnessName = texture_name; + } + + mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; + index = first_material.normalTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mNormalName = texture_name; + } + } +} + +void LLMaterialEditor::importMaterial() +{ + LLFilePickerReplyThread::startPicker( + [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter) + { + if (LLAppViewer::instance()->quitRequested()) + { + return; + } + if (filenames.size() > 0) + { + LLMaterialEditor::loadMaterialFromFile(filenames[0], -1); + } + }, + LLFilePicker::FFLOAD_MATERIAL, + true); +} + +class LLRenderMaterialFunctor : public LLSelectedTEFunctor +{ +public: + LLRenderMaterialFunctor(const LLUUID &id) + : mMatId(id) + { + } + + bool apply(LLViewerObject* objectp, S32 te) override + { + if (objectp && objectp->permModify() && objectp->getVolume()) + { + LLVOVolume* vobjp = (LLVOVolume*)objectp; + vobjp->setRenderMaterialID(te, mMatId, false /*preview only*/); + vobjp->updateTEMaterialTextures(te); + } + return true; + } +private: + LLUUID mMatId; +}; + +class LLRenderMaterialOverrideFunctor : public LLSelectedNodeFunctor +{ +public: + LLRenderMaterialOverrideFunctor( + LLMaterialEditor * me, + const LLUUID &report_on_object_id, + S32 report_on_te) + : mEditor(me) + , mSuccess(false) + , mObjectId(report_on_object_id) + , mObjectTE(report_on_te) + { + } + + virtual bool apply(LLSelectNode* nodep) override + { + LLViewerObject* objectp = nodep->getObject(); + if (!objectp || !objectp->permModify() || !objectp->getVolume()) + { + return false; + } + S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces + + // post override from given object and te to the simulator + // requestData should have: + // object_id - UUID of LLViewerObject + // side - S32 index of texture entry + // gltf_json - String of GLTF json for override data + + for (S32 te = 0; te < num_tes; ++te) + { + if (!nodep->isTESelected(te)) + { + continue; + } + + // Get material from object + // Selection can cover multiple objects, and live editor is + // supposed to overwrite changed values only + LLTextureEntry* tep = objectp->getTE(te); + + if (tep->getGLTFMaterial() == nullptr) + { + // overrides are not supposed to work or apply if + // there is no base material to work from + continue; + } + + LLPointer<LLGLTFMaterial> material = tep->getGLTFMaterialOverride(); + // make a copy to not invalidate existing + // material for multiple objects + if (material.isNull()) + { + // Start with a material override which does not make any changes + material = new LLGLTFMaterial(); + } + else + { + material = new LLGLTFMaterial(*material); + } + + U32 changed_flags = mEditor->getUnsavedChangesFlags(); + U32 reverted_flags = mEditor->getRevertedChangesFlags(); + + LLPointer<LLGLTFMaterial> revert_mat; + if (nodep->mSavedGLTFOverrideMaterials.size() > te) + { + if (nodep->mSavedGLTFOverrideMaterials[te].notNull()) + { + revert_mat = nodep->mSavedGLTFOverrideMaterials[te]; + } + else + { + // mSavedGLTFOverrideMaterials[te] being present but null + // means we need to use a default value + revert_mat = new LLGLTFMaterial(); + } + } + // else can not revert at all + + // Override object's values with values from editor where appropriate + if (changed_flags & MATERIAL_BASE_COLOR_DIRTY) + { + material->setBaseColorFactor(mEditor->getBaseColor(), true); + } + else if ((reverted_flags & MATERIAL_BASE_COLOR_DIRTY) && revert_mat.notNull()) + { + material->setBaseColorFactor(revert_mat->mBaseColor, false); + } + + if (changed_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) + { + material->setBaseColorId(mEditor->getBaseColorId(), true); + } + else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull()) + { + material->setBaseColorId(revert_mat->mBaseColorId, false); + } + + if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY) + { + material->setNormalId(mEditor->getNormalId(), true); + } + else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull()) + { + material->setNormalId(revert_mat->mNormalId, false); + } + + if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) + { + material->setMetallicRoughnessId(mEditor->getMetallicRoughnessId(), true); + } + else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull()) + { + material->setMetallicRoughnessId(revert_mat->mMetallicRoughnessId, false); + } + + if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY) + { + material->setMetallicFactor(mEditor->getMetalnessFactor(), true); + } + else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY) && revert_mat.notNull()) + { + material->setMetallicFactor(revert_mat->mMetallicFactor, false); + } + + if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY) + { + material->setRoughnessFactor(mEditor->getRoughnessFactor(), true); + } + else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY) && revert_mat.notNull()) + { + material->setRoughnessFactor(revert_mat->mRoughnessFactor, false); + } + + if (changed_flags & MATERIAL_EMISIVE_COLOR_DIRTY) + { + material->setEmissiveColorFactor(LLColor3(mEditor->getEmissiveColor()), true); + } + else if ((reverted_flags & MATERIAL_EMISIVE_COLOR_DIRTY) && revert_mat.notNull()) + { + material->setEmissiveColorFactor(revert_mat->mEmissiveColor, false); + } + + if (changed_flags & MATERIAL_EMISIVE_TEX_DIRTY) + { + material->setEmissiveId(mEditor->getEmissiveId(), true); + } + else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull()) + { + material->setEmissiveId(revert_mat->mEmissiveId, false); + } + + if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY) + { + material->setDoubleSided(mEditor->getDoubleSided(), true); + } + else if ((reverted_flags & MATERIAL_DOUBLE_SIDED_DIRTY) && revert_mat.notNull()) + { + material->setDoubleSided(revert_mat->mDoubleSided, false); + } + + if (changed_flags & MATERIAL_ALPHA_MODE_DIRTY) + { + material->setAlphaMode(mEditor->getAlphaMode(), true); + } + else if ((reverted_flags & MATERIAL_ALPHA_MODE_DIRTY) && revert_mat.notNull()) + { + material->setAlphaMode(revert_mat->mAlphaMode, false); + } + + if (changed_flags & MATERIAL_ALPHA_CUTOFF_DIRTY) + { + material->setAlphaCutoff(mEditor->getAlphaCutoff(), true); + } + else if ((reverted_flags & MATERIAL_ALPHA_CUTOFF_DIRTY) && revert_mat.notNull()) + { + material->setAlphaCutoff(revert_mat->mAlphaCutoff, false); + } + + if (mObjectTE == te + && mObjectId == objectp->getID()) + { + mSuccess = true; + } + LLGLTFMaterialList::queueModify(objectp->getID(), te, material); + } + return true; + } + + static void modifyCallback(bool success) + { + if (!success) + { + // something went wrong update selection + LLMaterialEditor::updateLive(); + } + // else we will get updateLive(obj, id) from applied overrides + } + + bool getResult() { return mSuccess; } + +private: + LLMaterialEditor * mEditor; + LLUUID mObjectId; + S32 mObjectTE; + bool mSuccess; +}; + +void LLMaterialEditor::applyToSelection() +{ + if (!mIsOverride) + { + // Only apply if working with 'live' materials + // Might need a better way to distinguish 'live' mode. + // But only one live edit is supposed to work at a time + // as a pair to tools floater. + return; + } + + std::string url = gAgent.getRegionCapability("ModifyMaterialParams"); + if (!url.empty()) + { + // Don't send data if there is nothing to send. + // Some UI elements will cause multiple commits, + // like spin ctrls on click and on down + if (mUnsavedChanges != 0 || mRevertedChanges != 0) + { + mOverrideInProgress = true; + LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); + LLRenderMaterialOverrideFunctor override_func(this, mOverrideObjectId, mOverrideObjectTE); + selected_objects->applyToNodes(&override_func); + + void(*done_callback)(bool) = LLRenderMaterialOverrideFunctor::modifyCallback; + + LLGLTFMaterialList::flushUpdates(done_callback); + + if (!override_func.getResult()) + { + // OverrideFunctor didn't find expected object or face + mOverrideInProgress = false; + } + + // we posted all changes + mUnsavedChanges = 0; + mRevertedChanges = 0; + } + } + else + { + LL_WARNS("MaterialEditor") << "Not connected to materials capable region, missing ModifyMaterialParams cap" << LL_ENDL; + + // Fallback local preview. Will be removed once override systems is finished and new cap is deployed everywhere. + LLPointer<LLFetchedGLTFMaterial> mat = new LLFetchedGLTFMaterial(); + getGLTFMaterial(mat); + static const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98"); + gGLTFMaterialList.addMaterial(placeholder, mat); + LLRenderMaterialFunctor mat_func(placeholder); + LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); + selected_objects->applyToTEs(&mat_func); + } +} + +void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat) +{ + mat->mBaseColor = getBaseColor(); + mat->mBaseColor.mV[3] = getTransparency(); + mat->mBaseColorId = getBaseColorId(); + + mat->mNormalId = getNormalId(); + + mat->mMetallicRoughnessId = getMetallicRoughnessId(); + mat->mMetallicFactor = getMetalnessFactor(); + mat->mRoughnessFactor = getRoughnessFactor(); + + mat->mEmissiveColor = getEmissiveColor(); + mat->mEmissiveId = getEmissiveId(); + + mat->mDoubleSided = getDoubleSided(); + mat->setAlphaMode(getAlphaMode()); + mat->mAlphaCutoff = getAlphaCutoff(); +} + +void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat) +{ + setBaseColor(mat->mBaseColor); + setBaseColorId(mat->mBaseColorId); + setNormalId(mat->mNormalId); + + setMetallicRoughnessId(mat->mMetallicRoughnessId); + setMetalnessFactor(mat->mMetallicFactor); + setRoughnessFactor(mat->mRoughnessFactor); + + setEmissiveColor(mat->mEmissiveColor); + setEmissiveId(mat->mEmissiveId); + + setDoubleSided(mat->mDoubleSided); + setAlphaMode(mat->getAlphaMode()); + setAlphaCutoff(mat->mAlphaCutoff); +} + +bool LLMaterialEditor::setFromSelection() +{ + LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); + LLSelectedTEGetMatData func(mIsOverride); + + selected_objects->applyToTEs(&func); + mHasSelection = !selected_objects->isEmpty(); + mSelectionNeedsUpdate = false; + + if (func.mMaterial.notNull()) + { + setFromGLTFMaterial(func.mMaterial); + setEnableEditing(true); + } + else + { + // pick defaults from a blank material; + LLGLTFMaterial blank_mat; + setFromGLTFMaterial(&blank_mat); + if (mIsOverride) + { + setEnableEditing(false); + } + } + + if (mIsOverride) + { + mBaseColorTextureCtrl->setTentative(!func.mIdenticalTexColor); + mMetallicTextureCtrl->setTentative(!func.mIdenticalTexMetal); + mEmissiveTextureCtrl->setTentative(!func.mIdenticalTexEmissive); + mNormalTextureCtrl->setTentative(!func.mIdenticalTexNormal); + + // Memorize selection data for filtering further updates + mOverrideObjectId = func.mObjectId; + mOverrideObjectTE = func.mObjectTE; + } + + return func.mMaterial.notNull(); +} + + +void LLMaterialEditor::loadAsset() +{ + const LLInventoryItem* item; + if (mNotecardInventoryID.notNull()) + { + item = mAuxItem.get(); + } + else + { + item = getItem(); + } + + bool fail = false; + + if (item) + { + LLPermissions perm(item->getPermissions()); + bool allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); + bool allow_modify = canModify(mObjectUUID, item); + bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); + + setCanSaveAs(allow_copy); + setMaterialName(item->getName()); + + { + mAssetID = item->getAssetUUID(); + + if (mAssetID.isNull()) + { + mAssetStatus = PREVIEW_ASSET_LOADED; + loadDefaults(); + resetUnsavedChanges(); + setEnableEditing(allow_modify && !source_library); + } + else + { + LLHost source_sim = LLHost(); + LLSD* user_data = new LLSD(); + + if (mNotecardInventoryID.notNull()) + { + user_data->with("objectid", mNotecardObjectID).with("notecardid", mNotecardInventoryID); + } + else if (mObjectUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && objectp->getRegion()) + { + source_sim = objectp->getRegion()->getHost(); + } + else + { + // The object that we're trying to look at disappeared, bail. + LL_WARNS("MaterialEditor") << "Can't find object " << mObjectUUID << " associated with material." << LL_ENDL; + mAssetID.setNull(); + mAssetStatus = PREVIEW_ASSET_LOADED; + resetUnsavedChanges(); + setEnableEditing(allow_modify && !source_library); + return; + } + user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID); + } + else + { + user_data = new LLSD(mItemUUID); + } + + setEnableEditing(false); // wait for it to load + + // request the asset. + gAssetStorage->getInvItemAsset(source_sim, + gAgent.getID(), + gAgent.getSessionID(), + item->getPermissions().getOwner(), + mObjectUUID, + item->getUUID(), + item->getAssetUUID(), + item->getType(), + &onLoadComplete, + (void*)user_data, + TRUE); + mAssetStatus = PREVIEW_ASSET_LOADING; + } + } + } + else if (mObjectUUID.notNull() && mItemUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty())) + { + // It's a material in object's inventory and we failed to get it because inventory is not up to date. + // Subscribe for callback and retry at inventoryChanged() + registerVOInventoryListener(objectp, NULL); //removes previous listener + + if (objectp->isInventoryDirty()) + { + objectp->requestInventory(); + } + } + else + { + fail = true; + } + } + else + { + fail = true; + } + + if (fail) + { + /*editor->setText(LLStringUtil::null); + editor->makePristine(); + editor->setEnabled(TRUE);*/ + // Don't set asset status here; we may not have set the item id yet + // (e.g. when this gets called initially) + //mAssetStatus = PREVIEW_ASSET_LOADED; + } +} + +// static +void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status) +{ + LLSD* floater_key = (LLSD*)user_data; + LL_DEBUGS("MaterialEditor") << "loading " << asset_uuid << " for " << *floater_key << LL_ENDL; + LLMaterialEditor* editor = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", *floater_key); + if (editor) + { + if (asset_uuid != editor->mAssetID) + { + LL_WARNS() << "Asset id mismatch, expected: " << editor->mAssetID << " got: " << asset_uuid << LL_ENDL; + } + if (0 == status) + { + LLFileSystem file(asset_uuid, type, LLFileSystem::READ); + + S32 file_length = file.getSize(); + + std::vector<char> buffer(file_length + 1); + file.read((U8*)&buffer[0], file_length); + + editor->decodeAsset(buffer); + + BOOL allow_modify = editor->canModify(editor->mObjectUUID, editor->getItem()); + BOOL source_library = editor->mObjectUUID.isNull() && gInventory.isObjectDescendentOf(editor->mItemUUID, gInventory.getLibraryRootFolderID()); + editor->setEnableEditing(allow_modify && !source_library); + editor->resetUnsavedChanges(); + editor->mAssetStatus = PREVIEW_ASSET_LOADED; + editor->setEnabled(true); // ready for use + } + else + { + if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || + LL_ERR_FILE_EMPTY == status) + { + LLNotificationsUtil::add("MaterialMissing"); + } + else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) + { + LLNotificationsUtil::add("MaterialNoPermissions"); + } + else + { + LLNotificationsUtil::add("UnableToLoadMaterial"); + } + editor->setEnableEditing(false); + + LL_WARNS() << "Problem loading material: " << status << LL_ENDL; + editor->mAssetStatus = PREVIEW_ASSET_ERROR; + } + } + else + { + LL_DEBUGS("MaterialEditor") << "Floater " << *floater_key << " does not exist." << LL_ENDL; + } + delete floater_key; +} + +void LLMaterialEditor::inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data) +{ + removeVOInventoryListener(); + loadAsset(); +} + + +void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb) +{ + if (asset_id.isNull() + || img == nullptr + || img->getDataSize() == 0) + { + return; + } + + // copy image bytes into string + std::string buffer; + buffer.assign((const char*) img->getData(), img->getDataSize()); + + U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + + LLSD key = getKey(); + std::function<bool(LLUUID itemId, LLSD response, std::string reason)> failed_upload([key](LLUUID assetId, LLSD response, std::string reason) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + me->setFailedToUploadTexture(); + } + return true; // handled + }); + + LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>( + buffer, + asset_id, + name, + name, + 0, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLAssetType::AT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms("Uploads"), + LLFloaterPerms::getGroupPerms("Uploads"), + LLFloaterPerms::getEveryonePerms("Uploads"), + expected_upload_cost, + false, + cb, + failed_upload)); + + upload_new_resource(uploadInfo); +} + +void LLMaterialEditor::setFailedToUploadTexture() +{ + mUploadingTexturesFailure = true; + mUploadingTexturesCount--; + if (mUploadingTexturesCount == 0) + { + setEnabled(true); + } +} + +S32 LLMaterialEditor::saveTextures() +{ + mUploadingTexturesFailure = false; // not supposed to get here if already uploading + + S32 work_count = 0; + LLSD key = getKey(); // must be locally declared for lambda's capture to work + if (mBaseColorTextureUploadId == getBaseColorId() && mBaseColorTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mBaseColorJ2C, mBaseColorName, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setBaseColorId(newAssetId); + + // discard upload buffers once texture have been saved + me->mBaseColorJ2C = nullptr; + me->mBaseColorFetched = nullptr; + me->mBaseColorTextureUploadId.setNull(); + + me->mUploadingTexturesCount--; + + if (!me->mUploadingTexturesFailure) + { + // try saving + me->saveIfNeeded(); + } + else if (me->mUploadingTexturesCount == 0) + { + me->setEnabled(true); + } + } + else + { + // stop upload if possible, unblock and let user decide + me->setFailedToUploadTexture(); + } + } + }); + } + if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setNormalId(newAssetId); + + // discard upload buffers once texture have been saved + me->mNormalJ2C = nullptr; + me->mNormalFetched = nullptr; + me->mNormalTextureUploadId.setNull(); + + me->mUploadingTexturesCount--; + + if (!me->mUploadingTexturesFailure) + { + // try saving + me->saveIfNeeded(); + } + else if (me->mUploadingTexturesCount == 0) + { + me->setEnabled(true); + } + } + else + { + // stop upload if possible, unblock and let user decide + me->setFailedToUploadTexture(); + } + } + }); + } + if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setMetallicRoughnessId(newAssetId); + + // discard upload buffers once texture have been saved + me->mMetallicRoughnessJ2C = nullptr; + me->mMetallicRoughnessFetched = nullptr; + me->mMetallicTextureUploadId.setNull(); + + me->mUploadingTexturesCount--; + + if (!me->mUploadingTexturesFailure) + { + // try saving + me->saveIfNeeded(); + } + else if (me->mUploadingTexturesCount == 0) + { + me->setEnabled(true); + } + } + else + { + // stop upload if possible, unblock and let user decide + me->setFailedToUploadTexture(); + } + } + }); + } + + if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key)); + if (me) + { + if (response["success"].asBoolean()) + { + me->setEmissiveId(newAssetId); + + // discard upload buffers once texture have been saved + me->mEmissiveJ2C = nullptr; + me->mEmissiveFetched = nullptr; + me->mEmissiveTextureUploadId.setNull(); + + me->mUploadingTexturesCount--; + + if (!me->mUploadingTexturesFailure) + { + // try saving + me->saveIfNeeded(); + } + else if (me->mUploadingTexturesCount == 0) + { + me->setEnabled(true); + } + } + else + { + // stop upload if possible, unblock and let user decide + me->setFailedToUploadTexture(); + } + } + }); + } + + if (!work_count) + { + // Discard upload buffers once textures have been confirmed as saved. + // Otherwise we keep buffers for potential upload failure recovery. + clearTextures(); + } + + // asset storage can callback immediately, causing a decrease + // of mUploadingTexturesCount, report amount of work scheduled + // not amount of work remaining + return work_count; +} + +void LLMaterialEditor::clearTextures() +{ + mBaseColorJ2C = nullptr; + mNormalJ2C = nullptr; + mEmissiveJ2C = nullptr; + mMetallicRoughnessJ2C = nullptr; + + mBaseColorFetched = nullptr; + mNormalFetched = nullptr; + mMetallicRoughnessFetched = nullptr; + mEmissiveFetched = nullptr; + + mBaseColorTextureUploadId.setNull(); + mNormalTextureUploadId.setNull(); + mMetallicTextureUploadId.setNull(); + mEmissiveTextureUploadId.setNull(); +} + +void LLMaterialEditor::loadDefaults() +{ + tinygltf::Model model_in; + model_in.materials.resize(1); + setFromGltfModel(model_in, 0, true); +} + +bool LLMaterialEditor::capabilitiesAvailable() +{ + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS("MaterialEditor") << "Not connected to a region, cannot save material." << LL_ENDL; + return false; + } + std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); + std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); + + return (!agent_url.empty() && !task_url.empty()); +} + diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h new file mode 100644 index 0000000000..74c776031e --- /dev/null +++ b/indra/newview/llmaterialeditor.h @@ -0,0 +1,312 @@ +/** + * @file llmaterialeditor.h + * @brief LLMaterialEditor class header file + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llpreview.h" +#include "llvoinventorylistener.h" +#include "llimagej2c.h" +#include "llviewertexture.h" + +class LLButton; +class LLColorSwatchCtrl; +class LLComboBox; +class LLGLTFMaterial; +class LLLocalGLTFMaterial; +class LLTextureCtrl; +class LLTextBox; + +namespace tinygltf +{ + class Model; +} + +// todo: Consider making into a notification or just merging with +// presets. Layout is identical to camera/graphics presets so there +// is no point in having multiple separate xmls and classes. +class LLFloaterComboOptions : public LLFloater +{ +public: + typedef std::function<void(const std::string&, S32)> combo_callback; + LLFloaterComboOptions(); + + virtual ~LLFloaterComboOptions(); + /*virtual*/ BOOL postBuild(); + + static LLFloaterComboOptions* showUI( + combo_callback callback, + const std::string &title, + const std::string &description, + const std::list<std::string> &options); + + static LLFloaterComboOptions* showUI( + combo_callback callback, + const std::string &title, + const std::string &description, + const std::string &ok_text, + const std::string &cancel_text, + const std::list<std::string> &options); + +private: + void onConfirm(); + void onCancel(); + +protected: + combo_callback mCallback; + + LLButton *mConfirmButton; + LLButton *mCancelButton; + LLComboBox *mComboOptions; + LLTextBox *mComboText; +}; + +class LLMaterialEditor : public LLPreview, public LLVOInventoryListener +{ +public: + LLMaterialEditor(const LLSD& key); + + bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false); + + void setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index); + + // open a file dialog and select a gltf/glb file for import + static void importMaterial(); + + // for live preview, apply current material to currently selected object + void applyToSelection(); + + void getGLTFMaterial(LLGLTFMaterial* mat); + + void loadAsset() override; + // @index if -1 and file contains more than one material, + // will promt to select specific one + static void uploadMaterialFromFile(const std::string& filename, S32 index); + static void loadMaterialFromFile(const std::string& filename, S32 index = -1); + + void onSelectionChanged(); // live overrides selection changes + + static void updateLive(); + static void updateLive(const LLUUID &object_id, S32 te); + static void loadLive(); + + static void saveObjectsMaterialAs(); + static void savePickedMaterialAs(); + static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response); + + static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); + + void inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) override; + + typedef std::function<void(LLUUID newAssetId, LLSD response)> upload_callback_f; + void saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb); + void setFailedToUploadTexture(); + + // save textures to inventory if needed + // returns amount of scheduled uploads + S32 saveTextures(); + void clearTextures(); + + void onClickSave(); + + // get a dump of the json representation of the current state of the editor UI in GLTF format + std::string getGLTFJson(bool prettyprint = true); + + void getGLBData(std::vector<U8>& data); + + void getGLTFModel(tinygltf::Model& model); + + std::string getEncodedAsset(); + + bool decodeAsset(const std::vector<char>& buffer); + + bool saveIfNeeded(); + + static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId); + + static void finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId); + + static void finishSaveAs( + const LLSD &oldKey, + const LLUUID &newItemId, + const std::string &buffer, + bool has_unsaved_changes); + + void refreshFromInventory(const LLUUID& new_item_id = LLUUID::null); + + void onClickSaveAs(); + void onSaveAsMsgCallback(const LLSD& notification, const LLSD& response); + void onClickCancel(); + void onCancelMsgCallback(const LLSD& notification, const LLSD& response); + + // llpreview + void setObjectID(const LLUUID& object_id) override; + void setAuxItem(const LLInventoryItem* item) override; + + // llpanel + BOOL postBuild() override; + void onClickCloseBtn(bool app_quitting = false) override; + + void onClose(bool app_quitting) override; + void draw() override; + void handleReshape(const LLRect& new_rect, bool by_user = false) override; + + LLUUID getBaseColorId(); + void setBaseColorId(const LLUUID& id); + void setBaseColorUploadId(const LLUUID& id); + + LLColor4 getBaseColor(); + + // sets both base color and transparency + void setBaseColor(const LLColor4& color); + + F32 getTransparency(); + void setTransparency(F32 transparency); + + std::string getAlphaMode(); + void setAlphaMode(const std::string& alpha_mode); + + F32 getAlphaCutoff(); + void setAlphaCutoff(F32 alpha_cutoff); + + void setMaterialName(const std::string &name); + + LLUUID getMetallicRoughnessId(); + void setMetallicRoughnessId(const LLUUID& id); + void setMetallicRoughnessUploadId(const LLUUID& id); + + F32 getMetalnessFactor(); + void setMetalnessFactor(F32 factor); + + F32 getRoughnessFactor(); + void setRoughnessFactor(F32 factor); + + LLUUID getEmissiveId(); + void setEmissiveId(const LLUUID& id); + void setEmissiveUploadId(const LLUUID& id); + + LLColor4 getEmissiveColor(); + void setEmissiveColor(const LLColor4& color); + + LLUUID getNormalId(); + void setNormalId(const LLUUID& id); + void setNormalUploadId(const LLUUID& id); + + bool getDoubleSided(); + void setDoubleSided(bool double_sided); + + void setCanSaveAs(bool value); + void setCanSave(bool value); + void setEnableEditing(bool can_modify); + + void onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag); + void onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag); + void onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag); + + // initialize the UI from a default GLTF material + void loadDefaults(); + + U32 getUnsavedChangesFlags() { return mUnsavedChanges; } + U32 getRevertedChangesFlags() { return mRevertedChanges; } + + static bool capabilitiesAvailable(); + +private: + static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material); + + static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id); + static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc); + + void setFromGLTFMaterial(LLGLTFMaterial* mat); + bool setFromSelection(); + + void loadMaterial(const tinygltf::Model &model, const std::string &filename_lc, S32 index, bool open_floater = true); + + friend class LLMaterialFilePicker; + + LLUUID mAssetID; + + LLTextureCtrl* mBaseColorTextureCtrl; + LLTextureCtrl* mMetallicTextureCtrl; + LLTextureCtrl* mEmissiveTextureCtrl; + LLTextureCtrl* mNormalTextureCtrl; + LLColorSwatchCtrl* mBaseColorCtrl; + LLColorSwatchCtrl* mEmissiveColorCtrl; + + // 'Default' texture, unless it's null or from inventory is the one with the fee + LLUUID mBaseColorTextureUploadId; + LLUUID mMetallicTextureUploadId; + LLUUID mEmissiveTextureUploadId; + LLUUID mNormalTextureUploadId; + + // last known name of each texture + std::string mBaseColorName; + std::string mNormalName; + std::string mMetallicRoughnessName; + std::string mEmissiveName; + + // keep pointers to fetched textures or viewer will remove them + // if user temporary selects something else with 'apply now' + LLPointer<LLViewerFetchedTexture> mBaseColorFetched; + LLPointer<LLViewerFetchedTexture> mNormalFetched; + LLPointer<LLViewerFetchedTexture> mMetallicRoughnessFetched; + LLPointer<LLViewerFetchedTexture> mEmissiveFetched; + + // J2C versions of packed buffers for uploading + LLPointer<LLImageJ2C> mBaseColorJ2C; + LLPointer<LLImageJ2C> mNormalJ2C; + LLPointer<LLImageJ2C> mMetallicRoughnessJ2C; + LLPointer<LLImageJ2C> mEmissiveJ2C; + + // utility function for converting image uri into a texture name + const std::string getImageNameFromUri(std::string image_uri, const std::string texture_type); + + // utility function for building a description of the imported material + // based on what we know about it. + const std::string buildMaterialDescription(); + + void resetUnsavedChanges(); + void markChangesUnsaved(U32 dirty_flag); + + U32 mUnsavedChanges; // flags to indicate individual changed parameters + U32 mRevertedChanges; // flags to indicate individual reverted parameters + S32 mUploadingTexturesCount; + S32 mExpectedUploadCost; + bool mUploadingTexturesFailure; + std::string mMaterialNameShort; + std::string mMaterialName; + + // if true, this instance is live instance editing overrides + bool mIsOverride = false; + bool mHasSelection = false; + // local id, texture ids per face for object overrides + // for "cancel" support + static LLUUID mOverrideObjectId; // static to avoid searching for the floater + static S32 mOverrideObjectTE; + static bool mOverrideInProgress; + static bool mSelectionNeedsUpdate; + boost::signals2::connection mSelectionUpdateSlot; +}; + diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp index 11aa607393..27a9758ec3 100644 --- a/indra/newview/llmaterialmgr.cpp +++ b/indra/newview/llmaterialmgr.cpp @@ -133,8 +133,7 @@ LLMaterialMgr::LLMaterialMgr(): mHttpRequest(), mHttpHeaders(), mHttpOptions(), - mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpPriority(0) + mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -699,7 +698,7 @@ void LLMaterialMgr::processGetQueue() << "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL; LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, - mHttpPolicy, mHttpPriority, capURL, + mHttpPolicy, capURL, postData, mHttpOptions, mHttpHeaders, handler); if (handle == LLCORE_HTTP_HANDLE_INVALID) @@ -985,7 +984,7 @@ void LLMaterialMgr::processPutQueue() )); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPutWithLLSD( - mHttpRequest, mHttpPolicy, mHttpPriority, capURL, + mHttpRequest, mHttpPolicy, capURL, putData, mHttpOptions, mHttpHeaders, handler); if (handle == LLCORE_HTTP_HANDLE_INVALID) diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h index 843dc66fbc..f76cc27db1 100644 --- a/indra/newview/llmaterialmgr.h +++ b/indra/newview/llmaterialmgr.h @@ -141,7 +141,6 @@ private: LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpOptions::ptr_t mHttpOptions; LLCore::HttpRequest::policy_t mHttpPolicy; - LLCore::HttpRequest::priority_t mHttpPriority; U32 getMaxEntries(const LLViewerRegion* regionp); }; diff --git a/indra/newview/llmediadataclient.cpp b/indra/newview/llmediadataclient.cpp index 9d0f62a30d..d3b981e205 100644 --- a/indra/newview/llmediadataclient.cpp +++ b/indra/newview/llmediadataclient.cpp @@ -354,7 +354,7 @@ void LLMediaDataClient::serviceQueue() // and make the post LLCore::HttpHandler::ptr_t handler = request->createHandler(); - LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicy, 0, + LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicy, url, sd_payload, mHttpOpts, mHttpHeaders, handler); if (handle == LLCORE_HTTP_HANDLE_INVALID) diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a15a61429b..5a6010d5e4 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -826,8 +826,7 @@ LLMeshRepoThread::LLMeshRepoThread() mHttpLargeOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpPriority(0) + mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -1271,7 +1270,6 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, if (len < LARGE_MESH_FETCH_THRESHOLD) { handle = mHttpRequest->requestGetByteRange( mHttpPolicyClass, - mHttpPriority, url, (disable_range_req ? size_t(0) : offset), (disable_range_req ? size_t(0) : len), @@ -1286,7 +1284,6 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, else { handle = mHttpRequest->requestGetByteRange(mHttpLargePolicyClass, - mHttpPriority, url, (disable_range_req ? size_t(0) : offset), (disable_range_req ? size_t(0) : len), @@ -2123,7 +2120,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML); mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS); - mHttpPriority = 0; } LLMeshUploadThread::~LLMeshUploadThread() @@ -2642,7 +2638,6 @@ void LLMeshUploadThread::doWholeModelUpload() LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, - mHttpPriority, mWholeModelUploadURL, body, mHttpOptions, @@ -2693,7 +2688,6 @@ void LLMeshUploadThread::requestWholeModelFee() dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num)); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, - mHttpPriority, mWholeModelFeeCapability, mModelData, mHttpOptions, diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index f61da3e571..6fe4ea5514 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -321,7 +321,6 @@ public: LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpRequest::policy_t mHttpPolicyClass; LLCore::HttpRequest::policy_t mHttpLargePolicyClass; - LLCore::HttpRequest::priority_t mHttpPriority; typedef std::set<LLCore::HttpHandler::ptr_t> http_request_set; http_request_set mHttpRequestSet; // Outstanding HTTP requests @@ -489,7 +488,6 @@ private: LLCore::HttpOptions::ptr_t mHttpOptions; LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpRequest::policy_t mHttpPolicyClass; - LLCore::HttpRequest::priority_t mHttpPriority; }; // Params related to streaming cost, render cost, and scene complexity tracking. diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 642df7f931..914528c7ce 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -30,6 +30,7 @@ #include "llmodelloader.h" #include "lldaeloader.h" +#include "llgltfloader.h" #include "llfloatermodelpreview.h" #include "llagent.h" @@ -747,20 +748,41 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable std::map<std::string, std::string> joint_alias_map; getJointAliases(joint_alias_map); - mModelLoader = new LLDAELoader( - filename, - lod, - &LLModelPreview::loadedCallback, - &LLModelPreview::lookupJointByName, - &LLModelPreview::loadTextures, - &LLModelPreview::stateChangedCallback, - this, - mJointTransformMap, - mJointsFromNode, - joint_alias_map, - LLSkinningUtil::getMaxJointCount(), - gSavedSettings.getU32("ImporterModelLimit"), - gSavedSettings.getBOOL("ImporterPreprocessDAE")); + // three possible file extensions, .dae .gltf .glb + // check for .dae and if not then assume one of the .gl?? + if (std::string::npos != filename.rfind(".dae")) + { + mModelLoader = new LLDAELoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), + gSavedSettings.getU32("ImporterModelLimit"), + gSavedSettings.getBOOL("ImporterPreprocessDAE")); + } + else + { + mModelLoader = new LLGLTFLoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), + gSavedSettings.getU32("ImporterModelLimit")); + } if (force_disable_slm) { @@ -1307,7 +1329,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // extra space for normals and text coords S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF; - LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size); LLVector4a* combined_normals = combined_positions + size_vertices; LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices); @@ -1427,7 +1449,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // IV. Repack back into individual faces - LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size); LLVector4a* buffer_normals = buffer_positions + size_vertices; LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices); S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF; @@ -1548,7 +1570,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe { new_face.resizeIndices(buf_indices_copied); new_face.resizeVertices(buf_positions_copied); - + new_face.allocateTangents(buf_positions_copied); S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size); @@ -1832,6 +1854,14 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d LLModel* target_model = mModel[lod][mdl_idx]; + // carry over normalized transform into simplified model + for (int i = 0; i < base->getNumVolumeFaces(); ++i) + { + LLVolumeFace& src = base->getVolumeFace(i); + LLVolumeFace& dst = target_model->getVolumeFace(i); + dst.mNormalizedScale = src.mNormalizedScale; + } + S32 model_meshopt_mode = meshopt_mode; // Ideally this should run not per model, diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp index 1facbbf37c..5aaa80a7ef 100644 --- a/indra/newview/lloutfitgallery.cpp +++ b/indra/newview/lloutfitgallery.cpp @@ -1177,7 +1177,7 @@ void LLOutfitGallery::uploadPhoto(LLUUID outfit_id) { return; } - (new LLFilePickerReplyThread(boost::bind(&LLOutfitGallery::uploadOutfitImage, this, _1, outfit_id), LLFilePicker::FFLOAD_IMAGE, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLOutfitGallery::uploadOutfitImage, this, _1, outfit_id), LLFilePicker::FFLOAD_IMAGE, false); } void LLOutfitGallery::uploadOutfitImage(const std::vector<std::string>& filenames, LLUUID outfit_id) @@ -1360,7 +1360,6 @@ void LLOutfitGallery::onSelectPhoto(LLUUID selected_outfit_id) "SELECT PHOTO", PERM_NONE, PERM_NONE, - PERM_NONE, FALSE, NULL); diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp index a169712bd8..d17845ebc5 100644 --- a/indra/newview/llpaneleditsky.cpp +++ b/indra/newview/llpaneleditsky.cpp @@ -108,6 +108,8 @@ namespace const std::string FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius"); const std::string FIELD_SKY_DENSITY_ICE_LEVEL("ice_level"); + const std::string FIELD_REFLECTION_PROBE_AMBIANCE("probe_ambiance"); + const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f); const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f); const F32 SLIDER_SCALE_GLOW_R(20.0f); @@ -150,6 +152,7 @@ BOOL LLPanelSettingsSkyAtmosTab::postBuild() getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); }); getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); }); getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); }); + getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setCommitCallback([this](LLUICtrl*, const LLSD&) { onReflectionProbeAmbianceChanged(); }); refresh(); return TRUE; @@ -172,6 +175,7 @@ void LLPanelSettingsSkyAtmosTab::setEnabled(BOOL enabled) getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled); getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled); getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled); + getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setEnabled(enabled); } } @@ -203,10 +207,12 @@ void LLPanelSettingsSkyAtmosTab::refresh() F32 moisture_level = mSkySettings->getSkyMoistureLevel(); F32 droplet_radius = mSkySettings->getSkyDropletRadius(); F32 ice_level = mSkySettings->getSkyIceLevel(); + F32 rp_ambiance = mSkySettings->getReflectionProbeAmbiance(); getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level); getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius); getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level); + getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setValue(rp_ambiance); } //------------------------------------------------------------------------- @@ -311,6 +317,15 @@ void LLPanelSettingsSkyAtmosTab::onIceLevelChanged() setIsDirty(); } +void LLPanelSettingsSkyAtmosTab::onReflectionProbeAmbianceChanged() +{ + if (!mSkySettings) return; + F32 ambiance = getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->getValue().asReal(); + mSkySettings->setReflectionProbeAmbiance(ambiance); + mSkySettings->update(); + setIsDirty(); +} + //========================================================================== LLPanelSettingsSkyCloudTab::LLPanelSettingsSkyCloudTab() : LLPanelSettingsSky() diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h index cb63d40b0c..cd89e02eea 100644 --- a/indra/newview/llpaneleditsky.h +++ b/indra/newview/llpaneleditsky.h @@ -79,6 +79,7 @@ private: void onMoistureLevelChanged(); void onDropletRadiusChanged(); void onIceLevelChanged(); + void onReflectionProbeAmbianceChanged(); }; diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index ea10aa75ae..69998e8be4 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -574,7 +574,6 @@ static void init_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const L // Don't allow (no copy) or (notransfer) textures to be selected. texture_ctrl->setImmediateFilterPermMask(PERM_NONE); texture_ctrl->setDnDFilterPermMask(PERM_NONE); - texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE); } } diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 178aba11a3..8848accab0 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -32,7 +32,6 @@ // library includes #include "llcalc.h" #include "llerror.h" -#include "llfocusmgr.h" #include "llrect.h" #include "llstring.h" #include "llfontgl.h" @@ -46,6 +45,7 @@ #include "llcombobox.h" #include "lldrawpoolbump.h" #include "llface.h" +#include "llgltfmateriallist.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" // gInventory #include "llinventorymodelbackgroundfetch.h" @@ -53,6 +53,7 @@ #include "llfloaterreg.h" #include "lllineeditor.h" #include "llmaterialmgr.h" +#include "llmaterialeditor.h" #include "llmediactrl.h" #include "llmediaentry.h" #include "llmenubutton.h" @@ -80,18 +81,107 @@ #include "llpluginclassmedia.h" #include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI + + +#include "llagent.h" +#include "llfilesystem.h" +#include "llviewerassetupload.h" +#include "llviewermenufile.h" +#include "llsd.h" +#include "llsdutil.h" +#include "llsdserialize.h" +#include "llinventorymodel.h" + +using namespace std::literals; + +LLPanelFace::Selection LLPanelFace::sMaterialOverrideSelection; + // // Constant definitions for comboboxes // Must match the commbobox definitions in panel_tools_texture.xml // const S32 MATMEDIA_MATERIAL = 0; // Material -const S32 MATMEDIA_MEDIA = 1; // Media +const S32 MATMEDIA_PBR = 1; // PBR +const S32 MATMEDIA_MEDIA = 2; // Media const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture const S32 MATTYPE_NORMAL = 1; // Normal map const S32 MATTYPE_SPECULAR = 2; // Specular map const S32 ALPHAMODE_MASK = 2; // Alpha masking mode const S32 BUMPY_TEXTURE = 18; // use supplied normal map const S32 SHINY_TEXTURE = 4; // use supplied specular map +const S32 PBRTYPE_RENDER_MATERIAL_ID = 0; // Render Material ID +const S32 PBRTYPE_BASE_COLOR = 1; // PBR Base Color +const S32 PBRTYPE_NORMAL = 2; // PBR Normal +const S32 PBRTYPE_METALLIC_ROUGHNESS = 3; // PBR Metallic +const S32 PBRTYPE_EMISSIVE = 4; // PBR Emissive + +LLGLTFMaterial::TextureInfo texture_info_from_pbrtype(S32 pbr_type) +{ + switch (pbr_type) + { + case PBRTYPE_BASE_COLOR: + return LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; + break; + case PBRTYPE_NORMAL: + return LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL; + break; + case PBRTYPE_METALLIC_ROUGHNESS: + return LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS; + break; + case PBRTYPE_EMISSIVE: + return LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE; + break; + default: + return LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; + break; + } +} + +void LLPanelFace::updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func) +{ + struct LLSelectedTEGLTFMaterialFunctor : public LLSelectedTEFunctor + { + LLSelectedTEGLTFMaterialFunctor(std::function<void(LLGLTFMaterial*)> func) : mFunc(func) {} + virtual ~LLSelectedTEGLTFMaterialFunctor() {}; + bool apply(LLViewerObject* object, S32 face) override + { + LLGLTFMaterial new_override; + const LLTextureEntry* tep = object->getTE(face); + if (tep->getGLTFMaterialOverride()) + { + new_override = *tep->getGLTFMaterialOverride(); + } + mFunc(&new_override); + LLGLTFMaterialList::queueModify(object->getID(), face, &new_override); + + return true; + } + + std::function<void(LLGLTFMaterial*)> mFunc; + } select_func(func); + + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&select_func); +} + +template<typename T> +void readSelectedGLTFMaterial(std::function<T(const LLGLTFMaterial*)> func, T& value, bool& identical, bool has_tolerance, T tolerance) +{ + struct LLSelectedTEGetGLTFMaterialFunctor : public LLSelectedTEGetFunctor<T> + { + LLSelectedTEGetGLTFMaterialFunctor(std::function<T(const LLGLTFMaterial*)> func) : mFunc(func) {} + virtual ~LLSelectedTEGetGLTFMaterialFunctor() {}; + T get(LLViewerObject* object, S32 face) override + { + const LLTextureEntry* tep = object->getTE(face); + const LLGLTFMaterial* render_material = tep->getGLTFRenderMaterial(); + + return mFunc(render_material); + } + + std::function<T(const LLGLTFMaterial*)> mFunc; + } select_func(func); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&select_func, value, has_tolerance, tolerance); +} BOOST_STATIC_ASSERT(MATTYPE_DIFFUSE == LLRender::DIFFUSE_MAP && MATTYPE_NORMAL == LLRender::NORMAL_MAP && MATTYPE_SPECULAR == LLRender::SPECULAR_MAP); @@ -103,10 +193,23 @@ std::string USE_TEXTURE; LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit() { - LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); - LLRender::eTexIndex channel_to_edit = (mComboMatMedia && mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? - (radio_mat_type ? (LLRender::eTexIndex)radio_mat_type->getSelectedIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP; + + LLRender::eTexIndex channel_to_edit = LLRender::DIFFUSE_MAP; + if (mComboMatMedia) + { + U32 matmedia_selection = mComboMatMedia->getCurrentIndex(); + if (matmedia_selection == MATMEDIA_MATERIAL) + { + LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); + channel_to_edit = (LLRender::eTexIndex)radio_mat_type->getSelectedIndex(); + } + if (matmedia_selection == MATMEDIA_PBR) + { + LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_pbr_type"); + channel_to_edit = (LLRender::eTexIndex)radio_mat_type->getSelectedIndex(); + } + } channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP) ? (getCurrentNormalMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP) ? (getCurrentSpecularMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; @@ -167,8 +270,20 @@ BOOL LLPanelFace::postBuild() childSetCommitCallback("add_media", &LLPanelFace::onClickBtnAddMedia, this); childSetCommitCallback("delete_media", &LLPanelFace::onClickBtnDeleteMedia, this); + getChild<LLUICtrl>("gltfTextureScaleU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleU, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureScaleV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleV, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureRotation")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFRotation, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureOffsetU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureOffsetV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr); + + LLGLTFMaterialList::addSelectionUpdateCallback(&LLPanelFace::onMaterialOverrideReceived); + sMaterialOverrideSelection.connect(); + childSetAction("button align",&LLPanelFace::onClickAutoFix,this); childSetAction("button align textures", &LLPanelFace::onAlignTexture, this); + childSetAction("pbr_from_inventory", &LLPanelFace::onClickBtnLoadInvPBR, this); + childSetAction("edit_selected_pbr", &LLPanelFace::onClickBtnEditPBR, this); + childSetAction("save_selected_pbr", &LLPanelFace::onClickBtnSavePBR, this); LLTextureCtrl* mTextureCtrl; LLTextureCtrl* mShinyTextureCtrl; @@ -187,6 +302,26 @@ BOOL LLPanelFace::postBuild() setMouseOpaque(FALSE); + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + pbr_ctrl->setDefaultImageAssetID(LLUUID::null); + pbr_ctrl->setBlankImageAssetID(LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID); + pbr_ctrl->setCommitCallback(boost::bind(&LLPanelFace::onCommitPbr, this, _2)); + pbr_ctrl->setOnCancelCallback(boost::bind(&LLPanelFace::onCancelPbr, this, _2)); + pbr_ctrl->setOnSelectCallback(boost::bind(&LLPanelFace::onSelectPbr, this, _2)); + pbr_ctrl->setDragCallback(boost::bind(&LLPanelFace::onDragPbr, this, _2)); + pbr_ctrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onPbrSelectionChanged, this, _1)); + pbr_ctrl->setOnCloseCallback(boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2)); + + pbr_ctrl->setFollowsTop(); + pbr_ctrl->setFollowsLeft(); + pbr_ctrl->setImmediateFilterPermMask(PERM_NONE); + pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); + pbr_ctrl->setBakeTextureEnabled(false); + pbr_ctrl->setInventoryPickType(LLTextureCtrl::PICK_MATERIAL); + } + mTextureCtrl = getChild<LLTextureCtrl>("texture control"); if(mTextureCtrl) { @@ -290,20 +425,27 @@ BOOL LLPanelFace::postBuild() mComboTexGen->setFollows(FOLLOWS_LEFT | FOLLOWS_TOP); } - mComboMatMedia = getChild<LLComboBox>("combobox matmedia"); + mComboMatMedia = getChild<LLComboBox>("combobox matmedia"); if(mComboMatMedia) { - mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this); - mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); + mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this); + mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); } - LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); + LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type"); if(radio_mat_type) { radio_mat_type->setCommitCallback(LLPanelFace::onCommitMaterialType, this); radio_mat_type->selectNthItem(MATTYPE_DIFFUSE); } + LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type"); + if (radio_pbr_type) + { + radio_pbr_type->setCommitCallback(LLPanelFace::onCommitPbrType, this); + radio_pbr_type->selectNthItem(PBRTYPE_RENDER_MATERIAL_ID); + } + mCtrlGlow = getChild<LLSpinCtrl>("glow"); if(mCtrlGlow) { @@ -349,6 +491,11 @@ void LLPanelFace::draw() updateMediaTitle(); LLPanel::draw(); + + if (sMaterialOverrideSelection.update()) + { + setMaterialOverridesFromSelection(); + } } void LLPanelFace::sendTexture() @@ -474,9 +621,11 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor { BOOL valid; F32 value; + std::string prefix; + // Effectively the same as MATMEDIA_PBR sans using different radio, + // separate for the sake of clarity LLRadioGroup * radio_mat_type = mPanel->getChild<LLRadioGroup>("radio_material_type"); - std::string prefix; switch (radio_mat_type->getSelectedIndex()) { case MATTYPE_DIFFUSE: @@ -837,44 +986,58 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) { BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced(); + bool has_pbr_material; + updateUIGLTF(objectp, has_pbr_material, force_set_values); + + const bool has_material = !has_pbr_material; + // only turn on auto-adjust button if there is a media renderer and the media is loaded childSetEnabled("button align", editable); - if (mComboMatMedia) - { - if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL) - { + if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL) + { + // When selecting an object with a pbr and UI combo is not set, + // set to pbr option, otherwise to a texture (material) + if (has_pbr_material) + { + mComboMatMedia->selectNthItem(MATMEDIA_PBR); + } + else + { mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); - } - mComboMatMedia->setEnabled(editable); - } - else - { - LL_WARNS() << "failed getChild for 'combobox matmedia'" << LL_ENDL; - } + } + } + + mComboMatMedia->setEnabled(editable); LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); - if(radio_mat_type) - { - if (radio_mat_type->getSelectedIndex() < MATTYPE_DIFFUSE) - { - radio_mat_type->selectNthItem(MATTYPE_DIFFUSE); - } - } - else - { - LL_WARNS("Materials") << "failed getChild for 'radio_material_type'" << LL_ENDL; - } + if (radio_mat_type->getSelectedIndex() < MATTYPE_DIFFUSE) + { + radio_mat_type->selectNthItem(MATTYPE_DIFFUSE); + } + radio_mat_type->setEnabled(editable); + + LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type"); + if (radio_pbr_type->getSelectedIndex() < PBRTYPE_RENDER_MATERIAL_ID) + { + radio_pbr_type->selectNthItem(PBRTYPE_RENDER_MATERIAL_ID); + } + radio_pbr_type->setEnabled(editable); + const bool pbr_selected = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR; + const bool texture_info_selected = pbr_selected && radio_pbr_type->getSelectedIndex() != PBRTYPE_RENDER_MATERIAL_ID; - getChildView("radio_material_type")->setEnabled(editable); getChildView("checkbox_sync_settings")->setEnabled(editable); childSetValue("checkbox_sync_settings", gSavedSettings.getBOOL("SyncMaterialSettings")); + updateVisibility(); + // *NOTE: The "identical" variable is currently only used to decide if + // the texgen control should be tentative - this is not used by GLTF + // materials. -Cosmic;2022-11-09 bool identical = true; // true because it is anded below - bool identical_diffuse = false; - bool identical_norm = false; - bool identical_spec = false; + bool identical_diffuse = false; + bool identical_norm = false; + bool identical_spec = false; LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); @@ -901,9 +1064,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) color_swatch->setOriginal(color); color_swatch->set(color, force_set_values || (prev_color != color) || !editable); - color_swatch->setValid(editable); - color_swatch->setEnabled( editable ); - color_swatch->setCanApplyImmediately( editable ); + color_swatch->setValid(editable && !has_pbr_material); + color_swatch->setEnabled( editable && !has_pbr_material); + color_swatch->setCanApplyImmediately( editable && !has_pbr_material); } // Color transparency @@ -911,7 +1074,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) F32 transparency = (1.f - color.mV[VALPHA]) * 100.f; getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0); - getChildView("ColorTrans")->setEnabled(editable); + getChildView("ColorTrans")->setEnabled(editable && has_material); // Specular map LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec); @@ -956,7 +1119,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) U8 bumpy = 0; // Bumpy - { + { bool identical_bumpy = false; LLSelectedTE::getBumpmap(bumpy,identical_bumpy); @@ -977,7 +1140,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChildView("combobox bumpiness")->setEnabled(editable); getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical_bumpy); getChildView("label bumpiness")->setEnabled(editable); - } + } // Texture { @@ -1046,21 +1209,21 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) updateAlphaControls(); if (texture_ctrl) - { + { if (identical_diffuse) { texture_ctrl->setTentative(FALSE); - texture_ctrl->setEnabled(editable); + texture_ctrl->setEnabled(editable && !has_pbr_material); texture_ctrl->setImageAssetID(id); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); texture_ctrl->setBakeTextureEnabled(TRUE); } else if (id.isNull()) - { + { // None selected texture_ctrl->setTentative(FALSE); texture_ctrl->setEnabled(FALSE); @@ -1071,17 +1234,17 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChildView("label maskcutoff")->setEnabled(FALSE); texture_ctrl->setBakeTextureEnabled(false); - } - else - { + } + else + { // Tentative: multiple selected with different textures texture_ctrl->setTentative(TRUE); - texture_ctrl->setEnabled(editable); + texture_ctrl->setEnabled(editable && !has_pbr_material); texture_ctrl->setImageAssetID(id); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); texture_ctrl->setBakeTextureEnabled(TRUE); } @@ -1091,14 +1254,14 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) if (shinytexture_ctrl) { shinytexture_ctrl->setTentative( !identical_spec ); - shinytexture_ctrl->setEnabled( editable ); + shinytexture_ctrl->setEnabled( editable && !has_pbr_material); shinytexture_ctrl->setImageAssetID( specmap_id ); } if (bumpytexture_ctrl) { bumpytexture_ctrl->setTentative( !identical_norm ); - bumpytexture_ctrl->setEnabled( editable ); + bumpytexture_ctrl->setEnabled( editable && !has_pbr_material); bumpytexture_ctrl->setImageAssetID( normmap_id ); } } @@ -1110,9 +1273,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLCheckBoxCtrl* cb_planar_align = getChild<LLCheckBoxCtrl>("checkbox planar align"); align_planar = (cb_planar_align && cb_planar_align->get()); - bool enabled = (editable && isIdenticalPlanarTexgen()); + bool enabled = (editable && isIdenticalPlanarTexgen() && (!pbr_selected || texture_info_selected)); childSetValue("checkbox planar align", align_planar && enabled); - childSetVisible("checkbox planar align", enabled); + childSetVisible("checkbox planar align", enabled); childSetEnabled("checkbox planar align", enabled); childSetEnabled("button align textures", enabled && LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 1); @@ -1170,9 +1333,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyScaleU")->setValue(spec_scale_s); getChild<LLUICtrl>("bumpyScaleU")->setValue(norm_scale_s); - getChildView("TexScaleU")->setEnabled(editable); - getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull()); + getChildView("TexScaleU")->setEnabled(editable && has_material); + getChildView("shinyScaleU")->setEnabled(editable && has_material && specmap_id.notNull()); + getChildView("bumpyScaleU")->setEnabled(editable && has_material && normmap_id.notNull()); BOOL diff_scale_tentative = !(identical && identical_diff_scale_s); BOOL norm_scale_tentative = !(identical && identical_norm_scale_s); @@ -1209,9 +1372,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) BOOL norm_scale_tentative = !identical_norm_scale_t; BOOL spec_scale_tentative = !identical_spec_scale_t; - getChildView("TexScaleV")->setEnabled(editable); - getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull()); + getChildView("TexScaleV")->setEnabled(editable && has_material); + getChildView("shinyScaleV")->setEnabled(editable && has_material && specmap_id.notNull()); + getChildView("bumpyScaleV")->setEnabled(editable && has_material && normmap_id.notNull()); if (force_set_values) { @@ -1255,9 +1418,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD(norm_offset_u_tentative)); getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD(spec_offset_u_tentative)); - getChildView("TexOffsetU")->setEnabled(editable); - getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull()); + getChildView("TexOffsetU")->setEnabled(editable && has_material); + getChildView("shinyOffsetU")->setEnabled(editable && has_material && specmap_id.notNull()); + getChildView("bumpyOffsetU")->setEnabled(editable && has_material && normmap_id.notNull()); } { @@ -1285,9 +1448,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD(norm_offset_v_tentative)); getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD(spec_offset_v_tentative)); - getChildView("TexOffsetV")->setEnabled(editable); - getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull()); + getChildView("TexOffsetV")->setEnabled(editable && has_material); + getChildView("shinyOffsetV")->setEnabled(editable && has_material && specmap_id.notNull()); + getChildView("bumpyOffsetV")->setEnabled(editable && has_material && normmap_id.notNull()); } // Texture rotation @@ -1311,10 +1474,10 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) F32 diff_rot_deg = diff_rotation * RAD_TO_DEG; F32 norm_rot_deg = norm_rotation * RAD_TO_DEG; F32 spec_rot_deg = spec_rotation * RAD_TO_DEG; - - getChildView("TexRot")->setEnabled(editable); - getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull()); + + getChildView("TexRot")->setEnabled(editable && has_material); + getChildView("shinyRot")->setEnabled(editable && has_material && specmap_id.notNull()); + getChildView("bumpyRot")->setEnabled(editable && has_material && normmap_id.notNull()); getChild<LLUICtrl>("TexRot")->setTentative(diff_rot_tentative); getChild<LLUICtrl>("shinyRot")->setTentative(LLSD(norm_rot_tentative)); @@ -1360,7 +1523,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLSelectedTE::getFullbright(fullbright_flag,identical_fullbright); getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0)); - getChildView("checkbox fullbright")->setEnabled(editable); + getChildView("checkbox fullbright")->setEnabled(editable && !has_pbr_material); getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright); } @@ -1380,46 +1543,64 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen"); if (mComboTexGen) - { + { S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0; - BOOL enabled = editable && (index != 1); - BOOL identical_repeats = true; + bool enabled = editable && (index != 1); + bool identical_repeats = true; + S32 material_selection = mComboMatMedia->getCurrentIndex(); F32 repeats = 1.0f; - U32 material_type = (mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? radio_mat_type->getSelectedIndex() : MATTYPE_DIFFUSE; + U32 material_type = MATTYPE_DIFFUSE; + if (material_selection == MATMEDIA_MATERIAL) + { + material_type = radio_mat_type->getSelectedIndex(); + } + else if (material_selection == MATMEDIA_PBR) + { + enabled = editable && has_pbr_material; + material_type = radio_pbr_type->getSelectedIndex(); + } LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type)); - switch (material_type) - { - default: - case MATTYPE_DIFFUSE: - { - enabled = editable && !id.isNull(); - identical_repeats = identical_diff_repeats; - repeats = repeats_diff; - } - break; + switch (material_type) + { + default: + case MATTYPE_DIFFUSE: + { + if (material_selection != MATMEDIA_PBR) + { + enabled = editable && !id.isNull(); + } + identical_repeats = identical_diff_repeats; + repeats = repeats_diff; + } + break; - case MATTYPE_SPECULAR: - { - enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())); - identical_repeats = identical_spec_repeats; - repeats = repeats_spec; - } - break; + case MATTYPE_SPECULAR: + { + if (material_selection != MATMEDIA_PBR) + { + enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())); + } + identical_repeats = identical_spec_repeats; + repeats = repeats_spec; + } + break; - case MATTYPE_NORMAL: - { - enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())); - identical_repeats = identical_norm_repeats; - repeats = repeats_norm; - } - break; - } + case MATTYPE_NORMAL: + { + if (material_selection != MATMEDIA_PBR) + { + enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())); + } + identical_repeats = identical_norm_repeats; + repeats = repeats_norm; + } + break; + } BOOL repeats_tentative = !identical_repeats; - getChildView("rptctrl")->setEnabled(identical_planar_texgen ? FALSE : enabled); LLSpinCtrl* rpt_ctrl = getChild<LLSpinCtrl>("rptctrl"); if (force_set_values) { @@ -1431,6 +1612,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) rpt_ctrl->setValue(editable ? repeats : 1.0f); } rpt_ctrl->setTentative(LLSD(repeats_tentative)); + rpt_ctrl->setEnabled(has_material && !identical_planar_texgen && enabled); } } @@ -1439,7 +1621,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLMaterialPtr material; LLSelectedTEMaterial::getCurrent(material, identical); - if (material && editable) + if (material && editable) { LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL; @@ -1558,6 +1740,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) clearCtrls(); // Disable non-UICtrls + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + pbr_ctrl->setImageAssetID(LLUUID::null); + pbr_ctrl->setEnabled(FALSE); + } LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); if(texture_ctrl) { @@ -1583,8 +1771,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChildView("label shininess")->setEnabled(FALSE); getChildView("label bumpiness")->setEnabled(FALSE); getChildView("button align")->setEnabled(FALSE); - //getChildView("has media")->setEnabled(FALSE); - //getChildView("media info set")->setEnabled(FALSE); + getChildView("pbr_from_inventory")->setEnabled(FALSE); + getChildView("edit_selected_pbr")->setEnabled(FALSE); + getChildView("save_selected_pbr")->setEnabled(FALSE); updateVisibility(); @@ -1600,6 +1789,82 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) } } +void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool force_set_values) +{ + has_pbr_material = false; + + const bool editable = objectp->permModify() && !objectp->isPermanentEnforced(); + bool has_pbr_capabilities = LLMaterialEditor::capabilitiesAvailable(); + + // pbr material + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + LLUUID pbr_id; + bool identical_pbr; + LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr); + + has_pbr_material = pbr_id.notNull(); + + pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE); + pbr_ctrl->setEnabled(editable && has_pbr_capabilities); + pbr_ctrl->setImageAssetID(pbr_id); + } + + getChildView("pbr_from_inventory")->setEnabled(editable && has_pbr_capabilities); + getChildView("edit_selected_pbr")->setEnabled(editable && has_pbr_material && has_pbr_capabilities); + getChildView("save_selected_pbr")->setEnabled(objectp->permCopy() && has_pbr_material && has_pbr_capabilities); + + const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled(); + if (show_pbr) + { + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); + const bool show_texture_info = texture_info != LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; + + LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU"); + LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV"); + LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation"); + LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU"); + LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV"); + + gltfCtrlTextureScaleU->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material); + gltfCtrlTextureScaleV->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material); + gltfCtrlTextureRotation->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material); + gltfCtrlTextureOffsetU->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material); + gltfCtrlTextureOffsetV->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material); + + // Control values are set in setMaterialOverridesFromSelection + } +} + +void LLPanelFace::updateVisibilityGLTF() +{ + const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled(); + + LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type"); + radio_pbr_type->setVisible(show_pbr); + + const U32 pbr_type = radio_pbr_type->getSelectedIndex(); + const bool show_pbr_render_material_id = show_pbr && (pbr_type == PBRTYPE_RENDER_MATERIAL_ID); + const bool show_pbr_base_color = show_pbr && (pbr_type == PBRTYPE_BASE_COLOR); + const bool show_pbr_normal = show_pbr && (pbr_type == PBRTYPE_NORMAL); + const bool show_pbr_metallic_roughness = show_pbr && (pbr_type == PBRTYPE_METALLIC_ROUGHNESS); + const bool show_pbr_emissive = show_pbr && (pbr_type == PBRTYPE_EMISSIVE); + const bool show_pbr_transform = show_pbr_base_color || show_pbr_normal || show_pbr_metallic_roughness || show_pbr_emissive; + + getChildView("pbr_control")->setVisible(show_pbr_render_material_id); + + getChildView("pbr_from_inventory")->setVisible(show_pbr_render_material_id); + getChildView("edit_selected_pbr")->setVisible(show_pbr_render_material_id); + getChildView("save_selected_pbr")->setVisible(show_pbr_render_material_id); + + getChildView("gltfTextureScaleU")->setVisible(show_pbr_transform); + getChildView("gltfTextureScaleV")->setVisible(show_pbr_transform); + getChildView("gltfTextureRotation")->setVisible(show_pbr_transform); + getChildView("gltfTextureOffsetU")->setVisible(show_pbr_transform); + getChildView("gltfTextureOffsetV")->setVisible(show_pbr_transform); +} void LLPanelFace::updateCopyTexButton() { @@ -1798,6 +2063,12 @@ void LLPanelFace::unloadMedia() mTitleMedia->unloadMediaSource(); } +// static +void LLPanelFace::onMaterialOverrideReceived(const LLUUID& object_id, S32 side) +{ + sMaterialOverrideSelection.onSelectedObjectUpdated(object_id, side); +} + ////////////////////////////////////////////////////////////////////////////// // void LLPanelFace::navigateToTitleMedia( const std::string url ) @@ -2429,11 +2700,12 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata) } void LLPanelFace::updateVisibility() -{ - LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); - LLComboBox* combo_shininess = getChild<LLComboBox>("combobox shininess"); - LLComboBox* combo_bumpiness = getChild<LLComboBox>("combobox bumpiness"); - if (!radio_mat_type || !mComboMatMedia || !combo_shininess || !combo_bumpiness) +{ + LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type"); + LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type"); + LLComboBox* combo_shininess = findChild<LLComboBox>("combobox shininess"); + LLComboBox* combo_bumpiness = findChild<LLComboBox>("combobox bumpiness"); + if (!radio_mat_type || !radio_pbr_type || !mComboMatMedia || !combo_shininess || !combo_bumpiness) { LL_WARNS("Materials") << "Combo box not found...exiting." << LL_ENDL; return; @@ -2441,10 +2713,22 @@ void LLPanelFace::updateVisibility() U32 materials_media = mComboMatMedia->getCurrentIndex(); U32 material_type = radio_mat_type->getSelectedIndex(); bool show_media = (materials_media == MATMEDIA_MEDIA) && mComboMatMedia->getEnabled(); - bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && mComboMatMedia->getEnabled())); - bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && mComboMatMedia->getEnabled(); - bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); - getChildView("radio_material_type")->setVisible(!show_media); + bool show_material = materials_media == MATMEDIA_MATERIAL; + bool show_texture = (show_media || (show_material && (material_type == MATTYPE_DIFFUSE) && mComboMatMedia->getEnabled())); + bool show_bumpiness = show_material && (material_type == MATTYPE_NORMAL) && mComboMatMedia->getEnabled(); + bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); + const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled(); + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); + const bool show_texture_info = show_pbr && texture_info != LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; + + radio_mat_type->setVisible(show_material); + + // Shared material controls + getChildView("checkbox_sync_settings")->setVisible(show_material || show_media || show_texture_info); + getChildView("tex gen")->setVisible(show_material || show_media || show_texture_info); + getChildView("combobox texgen")->setVisible(show_material || show_media || show_texture_info); + getChildView("button align textures")->setVisible(show_material || show_media); // Media controls mTitleMediaText->setVisible(show_media); @@ -2453,15 +2737,16 @@ void LLPanelFace::updateVisibility() getChildView("button align")->setVisible(show_media); // Diffuse texture controls - getChildView("texture control")->setVisible(show_texture && !show_media); - getChildView("label alphamode")->setVisible(show_texture && !show_media); - getChildView("combobox alphamode")->setVisible(show_texture && !show_media); + getChildView("texture control")->setVisible(show_texture && show_material); + getChildView("label alphamode")->setVisible(show_texture && show_material); + getChildView("combobox alphamode")->setVisible(show_texture && show_material); getChildView("label maskcutoff")->setVisible(false); getChildView("maskcutoff")->setVisible(false); - if (show_texture && !show_media) + if (show_texture && show_material) { updateAlphaControls(); } + // texture scale and position controls getChildView("TexScaleU")->setVisible(show_texture); getChildView("TexScaleV")->setVisible(show_texture); getChildView("TexRot")->setVisible(show_texture); @@ -2502,7 +2787,10 @@ void LLPanelFace::updateVisibility() getChildView("bumpyOffsetU")->setVisible(show_bumpiness); getChildView("bumpyOffsetV")->setVisible(show_bumpiness); + getChild<LLSpinCtrl>("rptctrl")->setVisible(show_material || show_media); + // PBR controls + updateVisibilityGLTF(); } // static @@ -2518,6 +2806,17 @@ void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata) } // static +void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*)userdata; + // Force to default states to side-step problems with menu contents + // and generally reflecting old state when switching tabs or objects + // + self->updateUI(); + self->setMaterialOverridesFromSelection(); +} + +// static void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata) { LLPanelFace* self = (LLPanelFace*) userdata; @@ -2582,8 +2881,8 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); U32 materials_media = mComboMatMedia->getCurrentIndex(); U32 material_type = radio_mat_type->getSelectedIndex(); - bool show_media = (materials_media == MATMEDIA_MEDIA) && mComboMatMedia->getEnabled(); - bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); + bool show_material = (materials_media == MATMEDIA_MATERIAL); + bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); U32 shiny_value = comboShiny->getCurrentIndex(); bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture getChildView("label glossiness")->setVisible(show_shinyctrls); @@ -2700,21 +2999,81 @@ void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata) } // static +BOOL LLPanelFace::onDragPbr(LLUICtrl*, LLInventoryItem* item) +{ + BOOL accept = TRUE; + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item)) + { + accept = FALSE; + break; + } + } + return accept; +} + +void LLPanelFace::onCommitPbr(const LLSD& data) +{ + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (!pbr_ctrl) return; + if (!pbr_ctrl->getTentative()) + { + // we grab the item id first, because we want to do a + // permissions check in the selection manager. ARGH! + LLUUID id = pbr_ctrl->getImageItemID(); + if (id.isNull()) + { + id = pbr_ctrl->getImageAssetID(); + } + LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id); + } +} + +void LLPanelFace::onCancelPbr(const LLSD& data) +{ + LLSelectMgr::getInstance()->selectionRevertGLTFMaterials(); +} + +void LLPanelFace::onSelectPbr(const LLSD& data) +{ + LLSelectMgr::getInstance()->saveSelectedObjectTextures(); + + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (!pbr_ctrl) return; + if (!pbr_ctrl->getTentative()) + { + // we grab the item id first, because we want to do a + // permissions check in the selection manager. ARGH! + LLUUID id = pbr_ctrl->getImageItemID(); + if (id.isNull()) + { + id = pbr_ctrl->getImageAssetID(); + } + LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id); + LLSelectedTEMaterial::setMaterialID(this, id); + } +} + +// static BOOL LLPanelFace::onDragTexture(LLUICtrl*, LLInventoryItem* item) { - BOOL accept = TRUE; - for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); - iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) - { - LLSelectNode* node = *iter; - LLViewerObject* obj = node->getObject(); - if(!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item)) - { - accept = FALSE; - break; - } - } - return accept; + BOOL accept = TRUE; + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item)) + { + accept = FALSE; + break; + } + } + return accept; } void LLPanelFace::onCommitTexture( const LLSD& data ) @@ -3265,11 +3624,20 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata) LLPanelFace* self = (LLPanelFace*) userdata; LLUICtrl* repeats_ctrl = self->getChild<LLUICtrl>("rptctrl"); - LLRadioGroup* radio_mat_type = self->getChild<LLRadioGroup>("radio_material_type"); U32 materials_media = self->mComboMatMedia->getCurrentIndex(); + U32 material_type = 0; + if (materials_media == MATMEDIA_PBR) + { + LLRadioGroup* radio_mat_type = self->getChild<LLRadioGroup>("radio_pbr_type"); + material_type = radio_mat_type->getSelectedIndex(); + } + if (materials_media == MATMEDIA_MATERIAL) + { + LLRadioGroup* radio_mat_type = self->getChild<LLRadioGroup>("radio_material_type"); + material_type = radio_mat_type->getSelectedIndex(); + } - U32 material_type = (materials_media == MATMEDIA_MATERIAL) ? radio_mat_type->getSelectedIndex() : 0; F32 repeats_per_meter = repeats_ctrl->getValue().asReal(); F32 obj_scale_s = 1.0f; @@ -3398,6 +3766,24 @@ void LLPanelFace::onAlignTexture(void* userdata) self->alignTestureLayer(); } +void LLPanelFace::onClickBtnLoadInvPBR(void* userdata) +{ + // Shouldn't this be "save to inventory?" + LLPanelFace* self = (LLPanelFace*)userdata; + LLTextureCtrl* pbr_ctrl = self->findChild<LLTextureCtrl>("pbr_control"); + pbr_ctrl->showPicker(true); +} + +void LLPanelFace::onClickBtnEditPBR(void* userdata) +{ + LLMaterialEditor::loadLive(); +} + +void LLPanelFace::onClickBtnSavePBR(void* userdata) +{ + LLMaterialEditor::saveObjectsMaterialAs(); +} + enum EPasteMode { PASTE_COLOR, @@ -3429,10 +3815,36 @@ private: struct LLPanelFaceUpdateFunctor : public LLSelectedObjectFunctor { - LLPanelFaceUpdateFunctor(bool update_media) : mUpdateMedia(update_media) {} + LLPanelFaceUpdateFunctor(bool update_media, bool update_pbr) + : mUpdateMedia(update_media) + , mUpdatePbr(update_pbr) + {} + virtual bool apply(LLViewerObject* object) { + if (mUpdatePbr) + { + // setRenderMaterialId is supposed to create it + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + if (param_block->isEmpty()) + { + object->setHasRenderMaterialParams(false); + } + else if (object->hasRenderMaterialParams()) + { + object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true); + } + else + { + object->setHasRenderMaterialParams(true); + } + } + } + object->sendTEUpdate(); + if (mUpdateMedia) { LLVOVolume *vo = dynamic_cast<LLVOVolume*>(object); @@ -3445,6 +3857,7 @@ struct LLPanelFaceUpdateFunctor : public LLSelectedObjectFunctor } private: bool mUpdateMedia; + bool mUpdatePbr; }; struct LLPanelFaceNavigateHomeFunctor : public LLSelectedTEFunctor @@ -3580,7 +3993,7 @@ void LLPanelFace::onPasteColor() LLPanelFacePasteTexFunctor paste_func(this, PASTE_COLOR); selected_objects->applyToTEs(&paste_func); - LLPanelFaceUpdateFunctor sendfunc(false); + LLPanelFaceUpdateFunctor sendfunc(false, false); selected_objects->applyToObjects(&sendfunc); } @@ -3683,6 +4096,11 @@ void LLPanelFace::onCopyTexture() te_data["te"]["bumpmap"] = tep->getBumpmap(); te_data["te"]["bumpshiny"] = tep->getBumpShiny(); te_data["te"]["bumpfullbright"] = tep->getBumpShinyFullbright(); + te_data["te"]["pbr"] = objectp->getRenderMaterialID(te); + if (tep->getGLTFMaterialOverride() != nullptr) + { + te_data["te"]["pbr_override"] = tep->getGLTFMaterialOverride()->asJSON(); + } if (te_data["te"].has("imageid")) { @@ -3936,9 +4354,11 @@ void LLPanelFace::onPasteTexture() LLPanelFacePasteTexFunctor paste_func(this, PASTE_TEXTURE); selected_objects->applyToTEs(&paste_func); - LLPanelFaceUpdateFunctor sendfunc(true); + LLPanelFaceUpdateFunctor sendfunc(true, true); selected_objects->applyToObjects(&sendfunc); + LLGLTFMaterialList::flushUpdates(); + LLPanelFaceNavigateHomeFunctor navigate_home_func; selected_objects->applyToTEs(&navigate_home_func); } @@ -4070,6 +4490,38 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) { objectp->setTEBumpShinyFullbright(te, (U8)te_data["te"]["bumpfullbright"].asInteger()); } + // PBR/GLTF + if (te_data["te"].has("pbr")) + { + objectp->setRenderMaterialID(te, te_data["te"]["pbr"].asUUID(), false /*managing our own update*/); + tep->setGLTFRenderMaterial(nullptr); + tep->setGLTFMaterialOverride(nullptr); + + LLSD override_data; + override_data["object_id"] = objectp->getID(); + override_data["side"] = te; + if (te_data["te"].has("pbr_override")) + { + override_data["gltf_json"] = te_data["te"]["pbr_override"]; + } + else + { + override_data["gltf_json"] = ""; + } + + override_data["asset_id"] = te_data["te"]["pbr"].asUUID(); + + LLGLTFMaterialList::queueUpdate(override_data); + } + else + { + objectp->setRenderMaterialID(te, LLUUID::null, false /*send in bulk later*/ ); + tep->setGLTFRenderMaterial(nullptr); + tep->setGLTFMaterialOverride(nullptr); + + // blank out any override data on the server + LLGLTFMaterialList::queueApply(objectp->getID(), te, LLUUID::null); + } // Texture map if (te_data["te"].has("scales") && te_data["te"].has("scalet")) @@ -4211,6 +4663,222 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata) self->sendTextureInfo(); } +void LLPanelFace::updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit) +{ + U32 texture_info_start; + U32 texture_info_end; + if (gSavedSettings.getBOOL("SyncMaterialSettings")) + { + texture_info_start = 0; + texture_info_end = LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; + } + else + { + texture_info_start = texture_info_from_pbrtype(pbr_type); + texture_info_end = texture_info_start + 1; + } + updateSelectedGLTFMaterials([&](LLGLTFMaterial* new_override) + { + for (U32 ti = texture_info_start; ti < texture_info_end; ++ti) + { + LLGLTFMaterial::TextureTransform& new_transform = new_override->mTextureTransform[(LLGLTFMaterial::TextureInfo)ti]; + edit(&new_transform); + } + }); + + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(); + if (node) + { + LLViewerObject* object = node->getObject(); + sMaterialOverrideSelection.setObjectUpdatePending(object->getID(), node->getLastSelectedTE()); + } +} + +void LLPanelFace::setMaterialOverridesFromSelection() +{ + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); + if (texture_info == LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_COUNT) + { + return; + } + + LLGLTFMaterial::TextureTransform transform; + bool scale_u_same = true; + bool scale_v_same = true; + bool rotation_same = true; + bool offset_u_same = true; + bool offset_v_same = true; + + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mScale[VX] : 0.f; + }, transform.mScale[VX], scale_u_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mScale[VY] : 0.f; + }, transform.mScale[VY], scale_v_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mRotation : 0.f; + }, transform.mRotation, rotation_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mOffset[VX] : 0.f; + }, transform.mOffset[VX], offset_u_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mOffset[VY] : 0.f; + }, transform.mOffset[VY], offset_v_same, true, 1e-3f); + + LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU"); + LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV"); + LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation"); + LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU"); + LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV"); + + gltfCtrlTextureScaleU->setValue(transform.mScale[VX]); + gltfCtrlTextureScaleV->setValue(transform.mScale[VY]); + gltfCtrlTextureRotation->setValue(transform.mRotation * RAD_TO_DEG); + gltfCtrlTextureOffsetU->setValue(transform.mOffset[VX]); + gltfCtrlTextureOffsetV->setValue(transform.mOffset[VY]); + + gltfCtrlTextureScaleU->setTentative(!scale_u_same); + gltfCtrlTextureScaleV->setTentative(!scale_v_same); + gltfCtrlTextureRotation->setTentative(!rotation_same); + gltfCtrlTextureOffsetU->setTentative(!offset_u_same); + gltfCtrlTextureOffsetV->setTentative(!offset_v_same); +} + +void LLPanelFace::Selection::connect() +{ + if (!mSelectConnection.connected()) + { + mSelectConnection = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLPanelFace::Selection::onSelectionChanged, this)); + } +} + +bool LLPanelFace::Selection::update() +{ + const bool selection_changed = compareSelection(); + if (selection_changed) + { + clearObjectUpdatePending(); + } + else if (isObjectUpdatePending()) + { + return false; + } + + const bool changed = mChanged; + mChanged = false; + return changed; +} + +void LLPanelFace::Selection::setObjectUpdatePending(const LLUUID &object_id, S32 side) +{ + mPendingObjectID = object_id; + mPendingSide = side; +} + +void LLPanelFace::Selection::onSelectedObjectUpdated(const LLUUID& object_id, S32 side) +{ + if (object_id == mSelectedObjectID && side == mSelectedSide) + { + mChanged = true; + clearObjectUpdatePending(); + } +} + +void LLPanelFace::Selection::clearObjectUpdatePending() +{ + mPendingObjectID = LLUUID::null; + mPendingSide = -1; +} + +bool LLPanelFace::Selection::compareSelection() +{ + if (!mNeedsSelectionCheck) + { + return false; + } + mNeedsSelectionCheck = false; + + const S32 old_object_count = mSelectedObjectCount; + const LLUUID old_object_id = mSelectedObjectID; + const S32 old_side = mSelectedSide; + + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + LLSelectNode* node = selection->getFirstNode(); + if (node) + { + LLViewerObject* object = node->getObject(); + mSelectedObjectCount = selection->getObjectCount(); + mSelectedObjectID = object->getID(); + mSelectedSide = node->getLastSelectedTE(); + } + else + { + mSelectedObjectCount = 0; + mSelectedObjectID = LLUUID::null; + mSelectedSide = -1; + } + + const bool selection_changed = old_object_count != mSelectedObjectCount || old_object_id != mSelectedObjectID || old_side != mSelectedSide; + mChanged = mChanged || selection_changed; + return selection_changed; +} + +void LLPanelFace::onCommitGLTFTextureScaleU(LLUICtrl* ctrl) +{ + const float value = ctrl->getValue().asReal(); + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform) + { + new_transform->mScale.mV[VX] = value; + }); +} + +void LLPanelFace::onCommitGLTFTextureScaleV(LLUICtrl* ctrl) +{ + const float value = ctrl->getValue().asReal(); + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform) + { + new_transform->mScale.mV[VY] = value; + }); +} + +void LLPanelFace::onCommitGLTFRotation(LLUICtrl* ctrl) +{ + const float value = ctrl->getValue().asReal() * DEG_TO_RAD; + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform) + { + new_transform->mRotation = value; + }); +} + +void LLPanelFace::onCommitGLTFTextureOffsetU(LLUICtrl* ctrl) +{ + const float value = ctrl->getValue().asReal(); + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform) + { + new_transform->mOffset.mV[VX] = value; + }); +} + +void LLPanelFace::onCommitGLTFTextureOffsetV(LLUICtrl* ctrl) +{ + const float value = ctrl->getValue().asReal(); + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform) + { + new_transform->mOffset.mV[VY] = value; + }); +} + void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp) { LL_DEBUGS("Materials") << "item asset " << itemp->getAssetUUID() << LL_ENDL; @@ -4263,6 +4931,39 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp) } } +void LLPanelFace::onPbrSelectionChanged(LLInventoryItem* itemp) +{ + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + LLUUID obj_owner_id; + std::string obj_owner_name; + LLSelectMgr::instance().selectGetOwner(obj_owner_id, obj_owner_name); + + LLSaleInfo sale_info; + LLSelectMgr::instance().selectGetSaleInfo(sale_info); + + bool can_copy = itemp->getPermissions().allowCopyBy(gAgentID); // do we have perm to copy this texture? + bool can_transfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgentID); // do we have perm to transfer this texture? + bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply texture belong to the agent? + bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply texture not for sale? + + if (can_copy && can_transfer) + { + pbr_ctrl->setCanApply(true, true); + return; + } + + // if texture has (no-transfer) attribute it can be applied only for object which we own and is not for sale + pbr_ctrl->setCanApply(false, can_transfer ? true : is_object_owner && not_for_sale); + + if (gSavedSettings.getBOOL("TextureLivePreview")) + { + LLNotificationsUtil::add("LivePreviewUnavailable"); + } + } +} + bool LLPanelFace::isIdenticalPlanarTexgen() { LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; @@ -4342,6 +5043,18 @@ void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical) identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id ); } +void LLPanelFace::LLSelectedTE::getPbrMaterialId(LLUUID& id, bool& identical) +{ + struct LLSelectedTEGetmatId : public LLSelectedTEGetFunctor<LLUUID> + { + LLUUID get(LLViewerObject* object, S32 te_index) + { + return object->getRenderMaterialID(te_index); + } + } func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&func, id); +} + void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material) { struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr> @@ -4480,3 +5193,4 @@ void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identic } max_diff_repeats_func; identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats ); } + diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 44bc442bbb..c0afc79cbe 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -29,6 +29,7 @@ #include "v4color.h" #include "llpanel.h" +#include "llgltfmaterial.h" #include "llmaterial.h" #include "llmaterialmgr.h" #include "lltextureentry.h" @@ -102,6 +103,8 @@ public: void refreshMedia(); void unloadMedia(); + static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side); + /*virtual*/ void draw(); LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) @@ -135,11 +138,15 @@ protected: void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright void sendGlow(); - void sendMedia(); void alignTestureLayer(); void updateCopyTexButton(); + void onCommitPbr(const LLSD& data); + void onCancelPbr(const LLSD& data); + void onSelectPbr(const LLSD& data); + static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item); + // this function is to return TRUE if the drag should succeed. static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); @@ -206,9 +213,11 @@ protected: static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); + static void onCommitPbrType(LLUICtrl* ctrl, void* userdata); static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata); static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata); static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata); @@ -220,8 +229,18 @@ protected: static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); + + void onCommitGLTFTextureScaleU(LLUICtrl* ctrl); + void onCommitGLTFTextureScaleV(LLUICtrl* ctrl); + void onCommitGLTFRotation(LLUICtrl* ctrl); + void onCommitGLTFTextureOffsetU(LLUICtrl* ctrl); + void onCommitGLTFTextureOffsetV(LLUICtrl* ctrl); + static void onClickAutoFix(void*); static void onAlignTexture(void*); + static void onClickBtnLoadInvPBR(void* userdata); + static void onClickBtnEditPBR(void* userdata); + static void onClickBtnSavePBR(void* userdata); public: // needs to be accessible to selection manager void onCopyColor(); // records all selected faces @@ -431,30 +450,64 @@ private: * all controls of the floater texture picker which allow to apply the texture will be disabled. */ void onTextureSelectionChanged(LLInventoryItem* itemp); + void onPbrSelectionChanged(LLInventoryItem* itemp); + + void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool force_set_values); + void updateVisibilityGLTF(); + + void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func); + void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit); + + void setMaterialOverridesFromSelection(); LLMenuButton* mMenuClipboardColor; LLMenuButton* mMenuClipboardTexture; bool mIsAlpha; - /* These variables interlock processing of materials updates sent to - * the sim. mUpdateInFlight is set to flag that an update has been - * sent to the sim and not acknowledged yet, and cleared when an - * update is received from the sim. mUpdatePending is set when - * there's an update in flight and another UI change has been made - * that needs to be sent as a materials update, and cleared when the - * update is sent. This prevents the sim from getting spammed with - * update messages when, for example, the user holds down the - * up-arrow on a spinner, and avoids running afoul of its throttle. - */ - bool mUpdateInFlight; - bool mUpdatePending; - LLSD mClipboardParams; LLSD mMediaSettings; bool mNeedMediaTitle; + class Selection + { + public: + void connect(); + + // Returns true if the selected objects or sides have changed since + // this was last called, and no object update is pending + bool update(); + + // Prevents update() returning true until the provided object is + // updated. Necessary to prevent controls updating when the mouse is + // held down. + void setObjectUpdatePending(const LLUUID &object_id, S32 side); + + // Callbacks + void onSelectionChanged() { mNeedsSelectionCheck = true; } + void onSelectedObjectUpdated(const LLUUID &object_id, S32 side); + + protected: + void clearObjectUpdatePending(); + bool isObjectUpdatePending() { return mPendingSide != -1; } + + bool compareSelection(); + + bool mChanged = false; + + boost::signals2::scoped_connection mSelectConnection; + bool mNeedsSelectionCheck = true; + S32 mSelectedObjectCount = 0; + LLUUID mSelectedObjectID; + S32 mSelectedSide = -1; + + LLUUID mPendingObjectID; + S32 mPendingSide = -1; + }; + + static Selection sMaterialOverrideSelection; + public: #if defined(DEF_GET_MAT_STATE) #undef DEF_GET_MAT_STATE @@ -535,6 +588,7 @@ public: DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); + DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&, setMaterialID); }; class LLSelectedTE @@ -544,6 +598,7 @@ public: static void getFace(class LLFace*& face_to_return, bool& identical_face); static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); static void getTexId(LLUUID& id, bool& identical); + static void getPbrMaterialId(LLUUID& id, bool& identical); static void getObjectScaleS(F32& scale_s, bool& identical); static void getObjectScaleT(F32& scale_t, bool& identical); static void getMaxDiffuseRepeats(F32& repeats, bool& identical); diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp index ab32ea3956..82f880c9ee 100644 --- a/indra/newview/llpanelgroupnotices.cpp +++ b/indra/newview/llpanelgroupnotices.cpp @@ -156,6 +156,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, case DAD_CALLINGCARD: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) diff --git a/indra/newview/llpanellandmedia.cpp b/indra/newview/llpanellandmedia.cpp index 26cd3ff1c1..213a66f005 100644 --- a/indra/newview/llpanellandmedia.cpp +++ b/indra/newview/llpanellandmedia.cpp @@ -86,7 +86,6 @@ BOOL LLPanelLandMedia::postBuild() mMediaTextureCtrl->setAllowNoTexture ( TRUE ); mMediaTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); mMediaTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); - mMediaTextureCtrl->setNonImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); mMediaAutoScaleCheck = getChild<LLCheckBoxCtrl>("media_auto_scale"); childSetCommitCallback("media_auto_scale", onCommitAny, this); diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 89256b40c4..8b78ee843f 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -127,6 +127,7 @@ LLPanelMainInventory::LLPanelMainInventory(const LLPanel::Params& p) mCommitCallbackRegistrar.add("Inventory.Share", boost::bind(&LLAvatarActions::shareWithAvatars, this)); mEnableCallbackRegistrar.add("Inventory.EnvironmentEnabled", [](LLUICtrl *, const LLSD &) { return LLPanelMainInventory::hasSettingsInventory(); }); + mEnableCallbackRegistrar.add("Inventory.MaterialsEnabled", [](LLUICtrl *, const LLSD &) { return LLPanelMainInventory::hasMaterialsInventory(); }); mSavedFolderState = new LLSaveFolderState(); @@ -919,6 +920,7 @@ void LLFloaterInventoryFinder::updateElementsFromFilter() getChild<LLUICtrl>("check_clothing")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE)); getChild<LLUICtrl>("check_gesture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE)); getChild<LLUICtrl>("check_landmark")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK)); + getChild<LLUICtrl>("check_material")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_MATERIAL)); getChild<LLUICtrl>("check_notecard")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD)); getChild<LLUICtrl>("check_object")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT)); getChild<LLUICtrl>("check_script")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LSL)); @@ -975,6 +977,12 @@ void LLFloaterInventoryFinder::draw() filtered_by_all_types = FALSE; } + if (!getChild<LLUICtrl>("check_material")->getValue()) + { + filter &= ~(0x1 << LLInventoryType::IT_MATERIAL); + filtered_by_all_types = FALSE; + } + if (!getChild<LLUICtrl>("check_notecard")->getValue()) { filter &= ~(0x1 << LLInventoryType::IT_NOTECARD); @@ -1129,6 +1137,7 @@ void LLFloaterInventoryFinder::selectAllTypes(void* user_data) self->getChild<LLUICtrl>("check_clothing")->setValue(TRUE); self->getChild<LLUICtrl>("check_gesture")->setValue(TRUE); self->getChild<LLUICtrl>("check_landmark")->setValue(TRUE); + self->getChild<LLUICtrl>("check_material")->setValue(TRUE); self->getChild<LLUICtrl>("check_notecard")->setValue(TRUE); self->getChild<LLUICtrl>("check_object")->setValue(TRUE); self->getChild<LLUICtrl>("check_script")->setValue(TRUE); @@ -1149,6 +1158,7 @@ void LLFloaterInventoryFinder::selectNoTypes(void* user_data) self->getChild<LLUICtrl>("check_clothing")->setValue(FALSE); self->getChild<LLUICtrl>("check_gesture")->setValue(FALSE); self->getChild<LLUICtrl>("check_landmark")->setValue(FALSE); + self->getChild<LLUICtrl>("check_material")->setValue(FALSE); self->getChild<LLUICtrl>("check_notecard")->setValue(FALSE); self->getChild<LLUICtrl>("check_object")->setValue(FALSE); self->getChild<LLUICtrl>("check_script")->setValue(FALSE); @@ -1586,5 +1596,13 @@ bool LLPanelMainInventory::hasSettingsInventory() return LLEnvironment::instance().isInventoryEnabled(); } +bool LLPanelMainInventory::hasMaterialsInventory() +{ + std::string agent_url = gAgent.getRegionCapability("UpdateMaterialAgentInventory"); + std::string task_url = gAgent.getRegionCapability("UpdateMaterialTaskInventory"); + + return (!agent_url.empty() && !task_url.empty()); +} + // List Commands // //////////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h index 257bce930c..9a36470273 100644 --- a/indra/newview/llpanelmaininventory.h +++ b/indra/newview/llpanelmaininventory.h @@ -165,6 +165,7 @@ protected: void onCustomAction(const LLSD& command_name); bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept); static bool hasSettingsInventory(); + static bool hasMaterialsInventory(); /** * Set upload cost in "Upload" sub menu. */ diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index bc7933d84b..0ec26e9efc 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -252,8 +252,6 @@ BOOL LLPanelObject::postBuild() // Don't allow (no copy) or (no transfer) textures to be selected during immediate mode mCtrlSculptTexture->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); mCtrlSculptTexture->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); - // Allow any texture to be used during non-immediate mode. - mCtrlSculptTexture->setNonImmediateFilterPermMask(PERM_NONE); LLAggregatePermissions texture_perms; if (LLSelectMgr::getInstance()->selectGetAggregateTexturePermissions(texture_perms)) { diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index fff25c6c61..38f7883b82 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -50,6 +50,7 @@ #include "llinventoryicon.h" #include "llinventoryfilter.h" #include "llinventoryfunctions.h" +#include "llmaterialeditor.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" @@ -715,6 +716,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_CALLINGCARD: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data); if(accept && drop) { @@ -1162,6 +1164,58 @@ LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const } ///---------------------------------------------------------------------------- +/// Class LLTaskMaterialBridge +///---------------------------------------------------------------------------- + +class LLTaskMaterialBridge : public LLTaskInvFVBridge +{ +public: + LLTaskMaterialBridge(LLPanelObjectInventory* panel, + const LLUUID& uuid, + const std::string& name) : + LLTaskInvFVBridge(panel, uuid, name) {} + + BOOL canOpenItem() const override { return TRUE; } + void openItem() override; + BOOL removeItem() override; +}; + +void LLTaskMaterialBridge::openItem() +{ + LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); + if(!object || object->isInventoryPending()) + { + return; + } + + // Note: even if we are not allowed to modify copyable notecard, we should be able to view it + LLInventoryItem *item = dynamic_cast<LLInventoryItem*>(object->getInventoryObject(mUUID)); + BOOL item_copy = item && gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE); + if( item_copy + || object->permModify() + || gAgent.isGodlike()) + { + LLSD floater_key; + floater_key["taskid"] = mPanel->getTaskUUID(); + floater_key["itemid"] = mUUID; + LLMaterialEditor* mat = LLFloaterReg::getTypedInstance<LLMaterialEditor>("material_editor", floater_key); + if (mat) + { + mat->setObjectID(mPanel->getTaskUUID()); + mat->openFloater(floater_key); + mat->setFocus(TRUE); + } + } +} + +BOOL LLTaskMaterialBridge::removeItem() +{ + LLFloaterReg::hideInstance("material_editor", LLSD(mUUID)); + return LLTaskInvFVBridge::removeItem(); +} + + +///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl //---------------------------------------------------------------------------- @@ -1248,6 +1302,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory* object_name, itemflags); break; + case LLAssetType::AT_MATERIAL: + new_bridge = new LLTaskMaterialBridge(panel, + object_id, + object_name); + break; default: LL_INFOS() << "Unhandled inventory type (llassetstorage.h): " << (S32)type << LL_ENDL; diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index f4eaa78f11..d9a8d496d1 100644 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -1864,7 +1864,6 @@ void LLPanelProfileSecondLife::onShowTexturePicker() "SELECT PHOTO", PERM_NONE, PERM_NONE, - PERM_NONE, FALSE, NULL); @@ -2205,7 +2204,6 @@ void LLPanelProfileFirstLife::onChangePhoto() "SELECT PHOTO", PERM_NONE, PERM_NONE, - PERM_NONE, FALSE, NULL); diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 39f4c7485b..db37938448 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -146,6 +146,15 @@ BOOL LLPanelVolume::postBuild() getChild<LLUICtrl>("Light Ambiance")->setValidateBeforeCommit( precommitValidate); } + // REFLECTION PROBE Parameters + { + childSetCommitCallback("Reflection Probe", onCommitIsReflectionProbe, this); + childSetCommitCallback("Probe Dynamic", onCommitProbe, this); + childSetCommitCallback("Probe Volume Type", onCommitProbe, this); + childSetCommitCallback("Probe Ambiance", onCommitProbe, this); + childSetCommitCallback("Probe Near Clip", onCommitProbe, this); + } + // PHYSICS Parameters { // PhysicsShapeType combobox @@ -366,6 +375,43 @@ void LLPanelVolume::getState( ) getChildView("Light Ambiance")->setEnabled(false); } + // Reflection Probe + BOOL is_probe = volobjp && volobjp->isReflectionProbe(); + getChild<LLUICtrl>("Reflection Probe")->setValue(is_probe); + getChildView("Reflection Probe")->setEnabled(editable && single_volume && volobjp); + + bool probe_enabled = is_probe && editable && single_volume; + + getChildView("Probe Dynamic")->setEnabled(probe_enabled); + getChildView("Probe Volume Type")->setEnabled(probe_enabled); + getChildView("Probe Ambiance")->setEnabled(probe_enabled); + getChildView("Probe Near Clip")->setEnabled(probe_enabled); + + if (!probe_enabled) + { + getChild<LLComboBox>("Probe Volume Type", true)->clear(); + getChild<LLSpinCtrl>("Probe Ambiance", true)->clear(); + getChild<LLSpinCtrl>("Probe Near Clip", true)->clear(); + getChild<LLCheckBoxCtrl>("Probe Dynamic", true)->clear(); + } + else + { + std::string volume_type; + if (volobjp->getReflectionProbeIsBox()) + { + volume_type = "Box"; + } + else + { + volume_type = "Sphere"; + } + + getChild<LLComboBox>("Probe Volume Type", true)->setValue(volume_type); + getChild<LLSpinCtrl>("Probe Ambiance", true)->setValue(volobjp->getReflectionProbeAmbiance()); + getChild<LLSpinCtrl>("Probe Near Clip", true)->setValue(volobjp->getReflectionProbeNearClip()); + getChild<LLCheckBoxCtrl>("Probe Dynamic", true)->setValue(volobjp->getReflectionProbeIsDynamic()); + } + // Animated Mesh BOOL is_animated_mesh = single_root_volume && root_volobjp && root_volobjp->isAnimatedObject(); getChild<LLUICtrl>("Animated Mesh Checkbox Ctrl")->setValue(is_animated_mesh); @@ -648,6 +694,11 @@ void LLPanelVolume::clearCtrls() getChildView("Light Radius")->setEnabled(false); getChildView("Light Falloff")->setEnabled(false); + getChildView("Reflection Probe")->setEnabled(false);; + getChildView("Probe Volume Type")->setEnabled(false); + getChildView("Probe Dynamic")->setEnabled(false); + getChildView("Probe Ambiance")->setEnabled(false); + getChildView("Probe Near Clip")->setEnabled(false); getChildView("Animated Mesh Checkbox Ctrl")->setEnabled(false); getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false); getChildView("FlexNumSections")->setEnabled(false); @@ -685,6 +736,20 @@ void LLPanelVolume::sendIsLight() LL_INFOS() << "update light sent" << LL_ENDL; } +void LLPanelVolume::sendIsReflectionProbe() +{ + LLViewerObject* objectp = mObject; + if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) + { + return; + } + LLVOVolume* volobjp = (LLVOVolume*)objectp; + + BOOL value = getChild<LLUICtrl>("Reflection Probe")->getValue(); + volobjp->setIsReflectionProbe(value); + LL_INFOS() << "update reflection probe sent" << LL_ENDL; +} + void LLPanelVolume::sendIsFlexible() { LLViewerObject* objectp = mObject; @@ -1026,6 +1091,14 @@ void LLPanelVolume::onCopyLight() } } + if (volobjp && volobjp->isReflectionProbe()) + { + clipboard["reflection_probe"]["is_box"] = volobjp->getReflectionProbeIsBox(); + clipboard["reflection_probe"]["ambiance"] = volobjp->getReflectionProbeAmbiance(); + clipboard["reflection_probe"]["near_clip"] = volobjp->getReflectionProbeNearClip(); + clipboard["reflection_probe"]["dynamic"] = volobjp->getReflectionProbeIsDynamic(); + } + mClipboardParams["light"] = clipboard; } @@ -1073,6 +1146,19 @@ void LLPanelVolume::onPasteLight() spot_params.mV[2] = (F32)clipboard["spot"]["ambiance"].asReal(); volobjp->setSpotLightParams(spot_params); } + + if (clipboard.has("reflection_probe")) + { + volobjp->setIsReflectionProbe(TRUE); + volobjp->setReflectionProbeIsBox(clipboard["reflection_probe"]["is_box"].asBoolean()); + volobjp->setReflectionProbeAmbiance((F32)clipboard["reflection_probe"]["ambiance"].asReal()); + volobjp->setReflectionProbeNearClip((F32)clipboard["reflection_probe"]["near_clip"].asReal()); + volobjp->setReflectionProbeIsDynamic(clipboard["reflection_probe"]["dynamic"].asBoolean()); + } + else + { + volobjp->setIsReflectionProbe(false); + } } } @@ -1212,6 +1298,27 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) } +//static +void LLPanelVolume::onCommitProbe(LLUICtrl* ctrl, void* userdata) +{ + LLPanelVolume* self = (LLPanelVolume*)userdata; + LLViewerObject* objectp = self->mObject; + if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) + { + return; + } + LLVOVolume* volobjp = (LLVOVolume*)objectp; + + + volobjp->setReflectionProbeAmbiance((F32)self->getChild<LLUICtrl>("Probe Ambiance")->getValue().asReal()); + volobjp->setReflectionProbeNearClip((F32)self->getChild<LLUICtrl>("Probe Near Clip")->getValue().asReal()); + volobjp->setReflectionProbeIsDynamic(self->getChild<LLUICtrl>("Probe Dynamic")->getValue().asBoolean()); + + std::string shape_type = self->getChild<LLUICtrl>("Probe Volume Type")->getValue().asString(); + + volobjp->setReflectionProbeIsBox(shape_type == "Box"); +} + // static void LLPanelVolume::onCommitIsLight( LLUICtrl* ctrl, void* userdata ) { @@ -1227,7 +1334,7 @@ void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { - LLToolDragAndDrop::handleDropTextureProtections(volobjp, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + LLToolDragAndDrop::handleDropMaterialProtections(volobjp, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); } volobjp->setLightTextureID(asset_id); } @@ -1235,6 +1342,15 @@ void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item //---------------------------------------------------------------------------- // static +void LLPanelVolume::onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata) +{ + LLPanelVolume* self = (LLPanelVolume*)userdata; + self->sendIsReflectionProbe(); +} + +//---------------------------------------------------------------------------- + +// static void LLPanelVolume::onCommitFlexible( LLUICtrl* ctrl, void* userdata ) { LLPanelVolume* self = (LLPanelVolume*) userdata; diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h index d9198f3693..62a6d01b21 100644 --- a/indra/newview/llpanelvolume.h +++ b/indra/newview/llpanelvolume.h @@ -57,12 +57,15 @@ public: void refresh(); void sendIsLight(); + void sendIsReflectionProbe(); void sendIsFlexible(); static bool precommitValidate(const LLSD& data); static void onCommitIsLight( LLUICtrl* ctrl, void* userdata); static void onCommitLight( LLUICtrl* ctrl, void* userdata); + static void onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata); + static void onCommitProbe(LLUICtrl* ctrl, void* userdata); void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata); static void onCommitFlexible( LLUICtrl* ctrl, void* userdata); void onCommitAnimatedMeshCheckbox(LLUICtrl* ctrl, void* userdata); diff --git a/indra/newview/llplacesinventorypanel.h b/indra/newview/llplacesinventorypanel.h index 5629438415..3c27964ec5 100644 --- a/indra/newview/llplacesinventorypanel.h +++ b/indra/newview/llplacesinventorypanel.h @@ -40,7 +40,7 @@ public: { Params() { - filter_asset_type = "landmark"; + filter_asset_types = "landmark"; } }; diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp index fc2de4844e..b9b2279e77 100644 --- a/indra/newview/llpreview.cpp +++ b/indra/newview/llpreview.cpp @@ -115,8 +115,11 @@ const LLInventoryItem *LLPreview::getItem() const } else if (mObjectUUID.isNull()) { - // it's an inventory item, so get the item. - item = gInventory.getItem(mItemUUID); + if (mItemUUID.notNull()) + { + // it's an inventory item, so get the item. + item = gInventory.getItem(mItemUUID); + } } else { diff --git a/indra/newview/llpreview.h b/indra/newview/llpreview.h index 9ac15d1639..ab60f4c008 100644 --- a/indra/newview/llpreview.h +++ b/indra/newview/llpreview.h @@ -83,7 +83,7 @@ public: virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual void onOpen(const LLSD& key); - void setAuxItem( const LLInventoryItem* item ); + virtual void setAuxItem( const LLInventoryItem* item ); static void onBtnCopyToInv(void* userdata); diff --git a/indra/newview/llpreviewgesture.cpp b/indra/newview/llpreviewgesture.cpp index 759e7859f2..544ff8b5dc 100644 --- a/indra/newview/llpreviewgesture.cpp +++ b/indra/newview/llpreviewgesture.cpp @@ -1108,14 +1108,16 @@ void LLPreviewGesture::saveIfNeeded() item->setComplete(true); uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mItemUUID, LLAssetType::AT_GESTURE, buffer, - [](LLUUID itemId, LLUUID newAssetId, LLUUID, LLSD) { + [](LLUUID itemId, LLUUID newAssetId, LLUUID, LLSD) + { LLPreviewGesture::finishInventoryUpload(itemId, newAssetId); - }); + }, + nullptr); url = agent_url; } else if (!mObjectUUID.isNull() && !task_url.empty()) { - uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_GESTURE, buffer, nullptr); + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_GESTURE, buffer, nullptr, nullptr); url = task_url; } diff --git a/indra/newview/llpreviewnotecard.cpp b/indra/newview/llpreviewnotecard.cpp index 3fd4f51559..2eccc0474f 100644 --- a/indra/newview/llpreviewnotecard.cpp +++ b/indra/newview/llpreviewnotecard.cpp @@ -552,7 +552,8 @@ bool LLPreviewNotecard::saveIfNeeded(LLInventoryItem* copyitem, bool sync) uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mItemUUID, LLAssetType::AT_NOTECARD, buffer, [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) { LLPreviewNotecard::finishInventoryUpload(itemId, newAssetId, newItemId); - }); + }, + nullptr); url = agent_url; } else if (!mObjectUUID.isNull() && !task_url.empty()) @@ -561,7 +562,8 @@ bool LLPreviewNotecard::saveIfNeeded(LLInventoryItem* copyitem, bool sync) uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_NOTECARD, buffer, [object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) { LLPreviewNotecard::finishTaskUpload(itemId, newAssetId, object_uuid); - }); + }, + nullptr); url = task_url; } diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp index d677a996c1..8b93dd103d 100644 --- a/indra/newview/llpreviewscript.cpp +++ b/indra/newview/llpreviewscript.cpp @@ -1202,7 +1202,7 @@ BOOL LLScriptEdCore::handleKeyHere(KEY key, MASK mask) void LLScriptEdCore::onBtnLoadFromFile( void* data ) { - (new LLFilePickerReplyThread(boost::bind(&LLScriptEdCore::loadScriptFromFile, _1, data), LLFilePicker::FFLOAD_SCRIPT, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLScriptEdCore::loadScriptFromFile, _1, data), LLFilePicker::FFLOAD_SCRIPT, false); } void LLScriptEdCore::loadScriptFromFile(const std::vector<std::string>& filenames, void* data) @@ -1243,7 +1243,7 @@ void LLScriptEdCore::onBtnSaveToFile( void* userdata ) if( self->mSaveCallback ) { - (new LLFilePickerReplyThread(boost::bind(&LLScriptEdCore::saveScriptToFile, _1, userdata), LLFilePicker::FFSAVE_SCRIPT, self->mScriptName))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLScriptEdCore::saveScriptToFile, _1, userdata), LLFilePicker::FFSAVE_SCRIPT, self->mScriptName); } } @@ -1686,6 +1686,32 @@ void LLPreviewLSL::finishedLSLUpload(LLUUID itemId, LLSD response) } } +bool LLPreviewLSL::failedLSLUpload(LLUUID itemId, LLUUID taskId, LLSD response, std::string reason) +{ + LLSD floater_key; + if (taskId.notNull()) + { + floater_key["taskid"] = taskId; + floater_key["itemid"] = itemId; + } + else + { + floater_key = LLSD(itemId); + } + + LLPreviewLSL* preview = LLFloaterReg::findTypedInstance<LLPreviewLSL>("preview_script", floater_key); + if (preview) + { + // unfreeze floater + LLSD errors; + errors.append(LLTrans::getString("UploadFailed") + reason); + preview->callbackLSLCompileFailed(errors); + return true; + } + + return false; +} + // Save needs to compile the text in the buffer. If the compile // succeeds, then save both assets out to the database. If the compile // fails, go ahead and save the text anyway. @@ -1723,7 +1749,8 @@ void LLPreviewLSL::saveIfNeeded(bool sync /*= true*/) [old_asset_id](LLUUID itemId, LLUUID, LLUUID, LLSD response) { LLFileSystem::removeFile(old_asset_id, LLAssetType::AT_LSL_TEXT); LLPreviewLSL::finishedLSLUpload(itemId, response); - })); + }, + LLPreviewLSL::failedLSLUpload)); LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); } @@ -2282,7 +2309,8 @@ void LLLiveLSLEditor::saveIfNeeded(bool sync /*= true*/) [isRunning, old_asset_id](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) { LLFileSystem::removeFile(old_asset_id, LLAssetType::AT_LSL_TEXT); LLLiveLSLEditor::finishLSLUpload(itemId, taskId, newAssetId, response, isRunning); - })); + }, + nullptr)); // needs failure handling? LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); } diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h index f851ff6f3f..b01c7fd4ad 100644 --- a/indra/newview/llpreviewscript.h +++ b/indra/newview/llpreviewscript.h @@ -245,6 +245,7 @@ protected: static void* createScriptEdPanel(void* userdata); static void finishedLSLUpload(LLUUID itemId, LLSD response); + static bool failedLSLUpload(LLUUID itemId, LLUUID taskId, LLSD response, std::string reason); protected: // Can safely close only after both text and bytecode are uploaded diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 10177c8023..975e2bb910 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -296,7 +296,7 @@ void LLPreviewTexture::saveAs() return; std::string filename = getItem() ? LLDir::getScrubbedFileName(getItem()->getName()) : LLStringUtil::null; - (new LLFilePickerReplyThread(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename); } void LLPreviewTexture::saveTextureToFile(const std::vector<std::string>& filenames) diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp new file mode 100644 index 0000000000..f346531bfd --- /dev/null +++ b/indra/newview/llreflectionmap.cpp @@ -0,0 +1,240 @@ +/** + * @file llreflectionmap.cpp + * @brief LLReflectionMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmap.h" +#include "pipeline.h" +#include "llviewerwindow.h" +#include "llviewerregion.h" + +extern F32SecondsImplicit gFrameTimeSeconds; + +LLReflectionMap::LLReflectionMap() +{ +} + +void LLReflectionMap::update(U32 resolution, U32 face) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + mLastUpdateTime = gFrameTimeSeconds; + llassert(mCubeArray.notNull()); + llassert(mCubeIndex != -1); + //llassert(LLPipeline::sRenderDeferred); + + // make sure we don't walk off the edge of the render target + while (resolution > gPipeline.mRT->deferredScreen.getWidth() || + resolution > gPipeline.mRT->deferredScreen.getHeight()) + { + resolution /= 2; + } + gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, getNearClip(), getIsDynamic()); +} + +void LLReflectionMap::autoAdjustOrigin() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + if (mGroup) + { + const LLVector4a* bounds = mGroup->getBounds(); + auto* node = mGroup->getOctreeNode(); + + if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + mPriority = 1; + // cast a ray towards 8 corners of bounding box + // nudge origin towards center of empty space + + if (!node) + { + return; + } + + mOrigin = bounds[0]; + + LLVector4a size = bounds[1]; + + LLVector4a corners[] = + { + { 1, 1, 1 }, + { -1, 1, 1 }, + { 1, -1, 1 }, + { -1, -1, 1 }, + { 1, 1, -1 }, + { -1, 1, -1 }, + { 1, -1, -1 }, + { -1, -1, -1 } + }; + + for (int i = 0; i < 8; ++i) + { + corners[i].mul(size); + corners[i].add(bounds[0]); + } + + LLVector4a extents[2]; + extents[0].setAdd(bounds[0], bounds[1]); + extents[1].setSub(bounds[0], bounds[1]); + + bool hit = false; + for (int i = 0; i < 8; ++i) + { + int face = -1; + LLVector4a intersection; + LLDrawable* drawable = mGroup->lineSegmentIntersect(bounds[0], corners[i], true, false, true, &face, &intersection); + if (drawable != nullptr) + { + hit = true; + update_min_max(extents[0], extents[1], intersection); + } + else + { + update_min_max(extents[0], extents[1], corners[i]); + } + } + + if (hit) + { + mOrigin.setAdd(extents[0], extents[1]); + mOrigin.mul(0.5f); + } + + // make sure radius encompasses all objects + LLSimdScalar r2 = 0.0; + for (int i = 0; i < 8; ++i) + { + LLVector4a v; + v.setSub(corners[i], mOrigin); + + LLSimdScalar d = v.dot3(v); + + if (d > r2) + { + r2 = d; + } + } + + mRadius = llmax(sqrtf(r2.getF32()), 8.f); + } + } + else if (mViewerObject) + { + mPriority = 64; + mOrigin.load3(mViewerObject->getPositionAgent().mV); + mRadius = mViewerObject->getScale().mV[0]*0.5f; + } +} + +bool LLReflectionMap::intersects(LLReflectionMap* other) +{ + // TODO: incorporate getBox + LLVector4a delta; + delta.setSub(other->mOrigin, mOrigin); + + F32 dist = delta.dot3(delta).getF32(); + + F32 r2 = mRadius + other->mRadius; + + r2 *= r2; + + return dist < r2; +} + +extern LLControlGroup gSavedSettings; + +F32 LLReflectionMap::getAmbiance() +{ + F32 ret = 0.f; + if (mViewerObject && mViewerObject->getVolume()) + { + ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeAmbiance(); + } + + return ret; +} + +F32 LLReflectionMap::getNearClip() +{ + const F32 MINIMUM_NEAR_CLIP = 0.1f; + + F32 ret = 0.f; + + if (mViewerObject && mViewerObject->getVolume()) + { + ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeNearClip(); + } + + return llmax(ret, MINIMUM_NEAR_CLIP); +} + +bool LLReflectionMap::getIsDynamic() +{ + if (gSavedSettings.getS32("RenderReflectionProbeDetail") > (S32) LLReflectionMapManager::DetailLevel::STATIC_ONLY && + mViewerObject && + mViewerObject->getVolume()) + { + return ((LLVOVolume*)mViewerObject)->getReflectionProbeIsDynamic(); + } + + return false; +} + +bool LLReflectionMap::getBox(LLMatrix4& box) +{ + if (mViewerObject) + { + LLVolume* volume = mViewerObject->getVolume(); + if (volume) + { + LLVOVolume* vobjp = (LLVOVolume*)mViewerObject; + + if (vobjp->getReflectionProbeIsBox()) + { + glh::matrix4f mv(gGLModelView); + glh::matrix4f scale; + LLVector3 s = vobjp->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); + mRadius = s.magVec(); + scale.set_scale(glh::vec3f(s.mV)); + if (vobjp->mDrawable != nullptr) + { + glh::matrix4f rm((F32*)vobjp->mDrawable->getWorldMatrix().mMatrix); + + glh::matrix4f rt((F32*)vobjp->getRelativeXform().mMatrix); + + mv = mv * rm * scale; // *rt; + mv = mv.inverse(); + + box = LLMatrix4(mv.m); + + return true; + } + } + } + } + + return false; +} diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h new file mode 100644 index 0000000000..cf0bc2ff27 --- /dev/null +++ b/indra/newview/llreflectionmap.h @@ -0,0 +1,102 @@ +/** + * @file llreflectionmap.h + * @brief LLReflectionMap class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llcubemaparray.h" +#include "llmemory.h" + +class LLSpatialGroup; +class LLViewerObject; + +class alignas(16) LLReflectionMap : public LLRefCount +{ + LL_ALIGN_NEW +public: + // allocate an environment map of the given resolution + LLReflectionMap(); + + // update this environment map + // resolution - size of cube map to generate + void update(U32 resolution, U32 face); + + // for volume partition probes, try to place this probe in the best spot + void autoAdjustOrigin(); + + // return true if given Reflection Map's influence volume intersect's with this one's + bool intersects(LLReflectionMap* other); + + // Get the ambiance value to use for this probe + F32 getAmbiance(); + + // Get the near clip plane distance to use for this probe + F32 getNearClip(); + + // Return true if this probe should include avatars in its reflection map + bool getIsDynamic(); + + // get the encoded bounding box of this probe's influence volume + // will only return a box if this probe is associated with a VOVolume + // with its reflection probe influence volume to to VOLUME_TYPE_BOX + // return false if no bounding box (treat as sphere influence volume) + bool getBox(LLMatrix4& box); + + // point at which environment map was last generated from (in agent space) + LLVector4a mOrigin; + + // distance from viewer camera + F32 mDistance; + + // radius of this probe's affected area + F32 mRadius = 16.f; + + // last time this probe was updated (or when its update timer got reset) + F32 mLastUpdateTime = 0.f; + + // last time this probe was bound for rendering + F32 mLastBindTime = 0.f; + + // cube map used to sample this environment map + LLPointer<LLCubeMapArray> mCubeArray; + S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array + + // index into array packed by LLReflectionMapManager::getReflectionMaps + // WARNING -- only valid immediately after call to getReflectionMaps + S32 mProbeIndex = -1; + + // set of any LLReflectionMaps that intersect this map (maintained by LLReflectionMapManager + std::vector<LLReflectionMap*> mNeighbors; + + // spatial group this probe is tracking (if any) + LLSpatialGroup* mGroup = nullptr; + + // viewer object this probe is tracking (if any) + LLViewerObject* mViewerObject = nullptr; + + // what priority should this probe have (higher is higher priority) + U32 mPriority = 1; +}; + diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp new file mode 100644 index 0000000000..088b83a8e9 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.cpp @@ -0,0 +1,945 @@ +/** + * @file llreflectionmapmanager.cpp + * @brief LLReflectionMapManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" +#include "llspatialpartition.h" +#include "llviewerregion.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llviewercontrol.h" +#include "llenvironment.h" +#include "llstartup.h" + +extern BOOL gCubeSnapshot; +extern BOOL gTeleportDisplay; + +LLReflectionMapManager::LLReflectionMapManager() +{ + initCubeFree(); +} + +void LLReflectionMapManager::initCubeFree() +{ + for (int i = 1; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i) + { + mCubeFree[i] = true; + } + + // cube index 0 is reserved for the fallback probe + mCubeFree[0] = false; +} + +struct CompareProbeDistance +{ + bool operator()(const LLPointer<LLReflectionMap>& lhs, const LLPointer<LLReflectionMap>& rhs) + { + return lhs->mDistance < rhs->mDistance; + } +}; + +// helper class to seed octree with probes +void LLReflectionMapManager::update() +{ + if (!LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); // assert a snapshot is not in progress + if (LLAppViewer::instance()->logoutRequestSent()) + { + return; + } + + initReflectionMaps(); + + if (!mRenderTarget.isComplete()) + { + U32 color_fmt = GL_RGB16F; + const bool use_depth_buffer = true; + const bool use_stencil_buffer = false; + U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample + mRenderTarget.allocate(targetRes, targetRes, color_fmt, use_depth_buffer, use_stencil_buffer, LLTexUnit::TT_TEXTURE); + } + + if (mMipChain.empty()) + { + U32 res = LL_REFLECTION_PROBE_RESOLUTION; + U32 count = log2((F32)res) + 0.5f; + + mMipChain.resize(count); + for (int i = 0; i < count; ++i) + { + mMipChain[i].allocate(res, res, GL_RGBA16F, false, false, LLTexUnit::TT_TEXTURE); + res /= 2; + } + } + + + if (mDefaultProbe.isNull()) + { + mDefaultProbe = addProbe(); + mDefaultProbe->mDistance = -4096.f; // hack to make sure the default probe is always first in sort order + mDefaultProbe->mRadius = 4096.f; + } + + mDefaultProbe->mOrigin.load3(LLViewerCamera::getInstance()->getOrigin().mV); + + LLVector4a camera_pos; + camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); + + // process kill list + for (auto& probe : mKillList) + { + auto const & iter = std::find(mProbes.begin(), mProbes.end(), probe); + if (iter != mProbes.end()) + { + deleteProbe(iter - mProbes.begin()); + } + } + + mKillList.clear(); + + // process create list + for (auto& probe : mCreateList) + { + mProbes.push_back(probe); + } + + mCreateList.clear(); + + if (mProbes.empty()) + { + return; + } + + bool did_update = false; + + static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1); + bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + LLReflectionMap* closestDynamic = nullptr; + + LLReflectionMap* oldestProbe = nullptr; + + if (mUpdatingProbe != nullptr) + { + did_update = true; + doProbeUpdate(); + } + + for (int i = 0; i < mProbes.size(); ++i) + { + LLReflectionMap* probe = mProbes[i]; + if (probe->getNumRefs() == 1) + { // no references held outside manager, delete this probe + deleteProbe(i); + --i; + continue; + } + + probe->mProbeIndex = i; + + LLVector4a d; + + if (!did_update && + i < mReflectionProbeCount && + (oldestProbe == nullptr || probe->mLastUpdateTime < oldestProbe->mLastUpdateTime)) + { + oldestProbe = probe; + } + + if (realtime && + closestDynamic == nullptr && + probe->mCubeIndex != -1 && + probe->getIsDynamic()) + { + closestDynamic = probe; + } + + if (probe != mDefaultProbe) + { + d.setSub(camera_pos, probe->mOrigin); + probe->mDistance = d.getLength3().getF32() - probe->mRadius; + } + } + + if (realtime && closestDynamic != nullptr) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); + // update the closest dynamic probe realtime + closestDynamic->autoAdjustOrigin(); + for (U32 i = 0; i < 6; ++i) + { + updateProbeFace(closestDynamic, i); + } + } + + // switch to updating the next oldest probe + if (!did_update && oldestProbe != nullptr) + { + LLReflectionMap* probe = oldestProbe; + if (probe->mCubeIndex == -1) + { + probe->mCubeArray = mTexture; + + probe->mCubeIndex = probe == mDefaultProbe ? 0 : allocateCubeIndex(); + } + + probe->autoAdjustOrigin(); + + mUpdatingProbe = probe; + doProbeUpdate(); + } + + // update distance to camera for all probes + std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance()); +} + +LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) +{ + LLReflectionMap* probe = new LLReflectionMap(); + probe->mGroup = group; + + if (group) + { + probe->mOrigin = group->getOctreeNode()->getCenter(); + } + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + +void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + U32 count = 0; + U32 lastIdx = 0; + for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i) + { + mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested + if (mProbes[i]->mCubeIndex != -1) + { + mProbes[i]->mProbeIndex = count; + maps[count++] = mProbes[i]; + } + else + { + mProbes[i]->mProbeIndex = -1; + } + lastIdx = i; + } + + // set remaining probe indices to -1 + for (U32 i = lastIdx+1; i < mProbes.size(); ++i) + { + mProbes[i]->mProbeIndex = -1; + } + + // null terminate list + if (count < maps.size()) + { + maps[count] = nullptr; + } +} + +LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group) +{ +#if 1 + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } + } +#endif + +#if 0 + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } + } +#endif + return nullptr; +} + +LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj) +{ + llassert(vobj != nullptr); + + LLReflectionMap* probe = new LLReflectionMap(); + probe->mViewerObject = vobj; + probe->mOrigin.load3(vobj->getPositionAgent().mV); + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + + +S32 LLReflectionMapManager::allocateCubeIndex() +{ + for (int i = 0; i < mReflectionProbeCount; ++i) + { + if (mCubeFree[i]) + { + mCubeFree[i] = false; + return i; + } + } + + // no cubemaps free, steal one from the back of the probe list + for (int i = mProbes.size() - 1; i >= mReflectionProbeCount; --i) + { + if (mProbes[i]->mCubeIndex != -1) + { + S32 ret = mProbes[i]->mCubeIndex; + mProbes[i]->mCubeIndex = -1; + mProbes[i]->mCubeArray = nullptr; + return ret; + } + } + + llassert(false); // should never fail to allocate, something is probably wrong with mCubeFree + return -1; +} + +void LLReflectionMapManager::deleteProbe(U32 i) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LLReflectionMap* probe = mProbes[i]; + + llassert(probe != mDefaultProbe); + + if (probe->mCubeIndex != -1) + { // mark the cube index used by this probe as being free + mCubeFree[probe->mCubeIndex] = true; + } + if (mUpdatingProbe == probe) + { + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } + + // remove from any Neighbors lists + for (auto& other : probe->mNeighbors) + { + auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); + other->mNeighbors.erase(iter); + } + + mProbes.erase(mProbes.begin() + i); +} + + +void LLReflectionMapManager::doProbeUpdate() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(mUpdatingProbe != nullptr); + + updateProbeFace(mUpdatingProbe, mUpdatingFace); + + if (++mUpdatingFace == 6) + { + updateNeighbors(mUpdatingProbe); + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } +} + +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +{ + // hacky hot-swap of camera specific render targets + gPipeline.mRT = &gPipeline.mAuxillaryRT; + probe->update(mRenderTarget.getWidth(), face); + gPipeline.mRT = &gPipeline.mMainRT; + + S32 targetIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + targetIdx += 1; + } + + gGL.setColorMask(true, true); + + // downsample to placeholder map + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gReflectionMipProgram.bind(); + + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.matrixMode(gGL.MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.flush(); + U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2; + + S32 mips = log2((F32)LL_REFLECTION_PROBE_RESOLUTION) + 0.5f; + + S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); + S32 depthChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_TEXTURE); + + LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen; + LLRenderTarget* depth_rt = &gPipeline.mAuxillaryRT.deferredScreen; + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe mip"); + mMipChain[i].bindTarget(); + if (i == 0) + { + + gGL.getTexUnit(diffuseChannel)->bind(screen_rt); + } + else + { + gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1])); + } + + gGL.getTexUnit(depthChannel)->bind(depth_rt, true); + + static LLStaticHashedString resScale("resScale"); + static LLStaticHashedString znear("znear"); + static LLStaticHashedString zfar("zfar"); + + gReflectionMipProgram.uniform1f(resScale, (F32) (1 << i)); + gReflectionMipProgram.uniform1f(znear, probe->getNearClip()); + gReflectionMipProgram.uniform1f(zfar, MAX_FAR_CLIP); + + gGL.begin(gGL.QUADS); + + gGL.texCoord2f(0, 0); + gGL.vertex2f(-1, -1); + + gGL.texCoord2f(1.f, 0); + gGL.vertex2f(1, -1); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2f(1, 1); + + gGL.texCoord2f(0, 1.f); + gGL.vertex2f(-1, 1); + gGL.end(); + gGL.flush(); + + res /= 2; + + S32 mip = i - (mMipChain.size() - mips); + + if (mip >= 0) + { + LL_PROFILE_GPU_ZONE("probe mip copy"); + mTexture->bind(0); + //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, targetIdx * 6 + face, 0, 0, res, res); + //if (i == 0) + //{ + //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + //} + mTexture->unbind(); + } + mMipChain[i].flush(); + } + + gGL.popMatrix(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.popMatrix(); + + gGL.getTexUnit(diffuseChannel)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(depthChannel)->unbind(LLTexUnit::TT_TEXTURE); + gReflectionMipProgram.unbind(); + } + + if (face == 5) + { + //generate radiance map + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + static LLStaticHashedString sSourceIdx("sourceIdx"); + gRadianceGenProgram.uniform1i(sSourceIdx, targetIdx); + + mMipChain[0].bindTarget(); + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + gRadianceGenProgram.uniform1f(sMipLevel, i); + gRadianceGenProgram.uniform1i(sWidth, mMipChain[i].getWidth()); + + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + glViewport(0, 0, res, res); + } + } + + gRadianceGenProgram.unbind(); + + //generate irradiance map + gIrradianceGenProgram.bind(); + channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, targetIdx); + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) + { + break; + } + } + + //for (int i = start_mip; i < mMipChain.size(); ++i) + { + int i = start_mip; + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + S32 res = mMipChain[i].getWidth(); + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); + } + } + + mMipChain[0].flush(); + + gIrradianceGenProgram.unbind(); + } +} + +void LLReflectionMapManager::rebuild() +{ + for (auto& probe : mProbes) + { + probe->mLastUpdateTime = 0.f; + } +} + +void LLReflectionMapManager::shift(const LLVector4a& offset) +{ + for (auto& probe : mProbes) + { + probe->mOrigin.add(offset); + } +} + +void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (mDefaultProbe == probe) + { + return; + } + + //remove from existing neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear"); + + for (auto& other : probe->mNeighbors) + { + auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly + other->mNeighbors.erase(iter); + } + + probe->mNeighbors.clear(); + } + + // search for new neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search"); + for (auto& other : mProbes) + { + if (other != mDefaultProbe && other != probe) + { + if (probe->intersects(other)) + { + probe->mNeighbors.push_back(other); + other->mNeighbors.push_back(probe); + } + } + } + } +} + +void LLReflectionMapManager::updateUniforms() +{ + if (!LLPipeline::sReflectionProbesEnabled) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + // structure for packing uniform buffer object + // see class3/deferred/reflectionProbeF.glsl + struct ReflectionProbeData + { + LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT]; // object bounding box as needed + LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT]; //origin and radius of refmaps in clip space + LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT]; //extra parameters (currently only ambiance) + GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4]; + GLint refNeighbor[4096]; + GLint refmapCount; + }; + + mReflectionMaps.resize(mReflectionProbeCount); + getReflectionMaps(mReflectionMaps); + + ReflectionProbeData rpd; + + // load modelview matrix into matrix 4a + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + + S32 count = 0; + U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors + + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + + F32 minimum_ambiance = psky->getReflectionProbeAmbiance(); + + for (auto* refmap : mReflectionMaps) + { + if (refmap == nullptr) + { + break; + } + + llassert(refmap->mProbeIndex == count); + llassert(mReflectionMaps[refmap->mProbeIndex] == refmap); + + llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged + + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refSphere"); + + modelview.affineTransform(refmap->mOrigin, oa); + rpd.refSphere[count].set(oa.getF32ptr()); + rpd.refSphere[count].mV[3] = refmap->mRadius; + } + + rpd.refIndex[count][0] = refmap->mCubeIndex; + llassert(nc % 4 == 0); + rpd.refIndex[count][1] = nc / 4; + rpd.refIndex[count][3] = refmap->mPriority; + + // for objects that are reflection probes, use the volume as the influence volume of the probe + // only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres + if (refmap->getBox(rpd.refBox[count])) + { // negate priority to indicate this probe has a box influence volume + rpd.refIndex[count][3] = -rpd.refIndex[count][3]; + } + + rpd.refParams[count].set(llmax(minimum_ambiance, refmap->getAmbiance()), 0.f, 0.f, 0.f); + + S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refNeighbors"); + //pack neghbor list + for (auto& neighbor : refmap->mNeighbors) + { + if (ni >= 4096) + { // out of space + break; + } + + GLint idx = neighbor->mProbeIndex; + if (idx == -1) + { + continue; + } + + // this neighbor may be sampled + rpd.refNeighbor[ni++] = idx; + } + } + + if (nc == ni) + { + //no neighbors, tag as empty + rpd.refIndex[count][1] = -1; + } + else + { + rpd.refIndex[count][2] = ni - nc; + + // move the cursor forward + nc = ni; + if (nc % 4 != 0) + { // jump to next power of 4 for compatibility with ivec4 + nc += 4 - (nc % 4); + } + } + + + count++; + } + + rpd.refmapCount = count; + + //copy rpd into uniform buffer object + if (mUBO == 0) + { + glGenBuffers(1, &mUBO); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer"); + glBindBuffer(GL_UNIFORM_BUFFER, mUBO); + glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + } +} + +void LLReflectionMapManager::setUniforms() +{ + if (!LLPipeline::sReflectionProbesEnabled) + { + return; + } + + if (mUBO == 0) + { + updateUniforms(); + } + glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); +} + + +void renderReflectionProbe(LLReflectionMap* probe) +{ + F32* po = probe->mOrigin.getF32ptr(); + + //draw orange line from probe to neighbors + gGL.flush(); + gGL.diffuseColor4f(1, 0.5f, 0, 1); + gGL.begin(gGL.LINES); + for (auto& neighbor : probe->mNeighbors) + { + gGL.vertex3fv(po); + gGL.vertex3fv(neighbor->mOrigin.getF32ptr()); + } + gGL.end(); + gGL.flush(); + +#if 0 + LLSpatialGroup* group = probe->mGroup; + if (group) + { // draw lines from corners of object aabb to reflection probe + + const LLVector4a* bounds = group->getBounds(); + LLVector4a o = bounds[0]; + + gGL.flush(); + gGL.diffuseColor4f(0, 0, 1, 1); + F32* c = o.getF32ptr(); + + const F32* bc = bounds[0].getF32ptr(); + const F32* bs = bounds[1].getF32ptr(); + + // daaw blue lines from corners to center of node + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] + bs[2]); + + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.end(); + + //draw yellow line from center of node to reflection probe origin + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3fv(po); + gGL.end(); + gGL.flush(); + } +#endif +} + +void LLReflectionMapManager::renderDebug() +{ + gDebugProgram.bind(); + + for (auto& probe : mProbes) + { + renderReflectionProbe(probe); + } + + gDebugProgram.unbind(); +} + +void LLReflectionMapManager::initReflectionMaps() +{ + if (mTexture.isNull()) + { + mReflectionProbeCount = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT); + + mTexture = new LLCubeMapArray(); + + // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source) + mTexture->allocate(LL_REFLECTION_PROBE_RESOLUTION, 4, mReflectionProbeCount + 2); + + mIrradianceMaps = new LLCubeMapArray(); + mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 4, mReflectionProbeCount, FALSE); + } + + if (mVertexBuffer.isNull()) + { + U32 mask = LLVertexBuffer::MAP_VERTEX; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, GL_STATIC_DRAW); + buff->allocateBuffer(4, 0, TRUE); + + LLStrider<LLVector3> v; + + buff->getVertexStrider(v); + + v[0] = LLVector3(-1, -1, -1); + v[1] = LLVector3(1, -1, -1); + v[2] = LLVector3(-1, 1, -1); + v[3] = LLVector3(1, 1, -1); + + buff->flush(); + + mVertexBuffer = buff; + } +} + +void LLReflectionMapManager::cleanup() +{ + mVertexBuffer = nullptr; + mRenderTarget.release(); + + mMipChain.clear(); + + mTexture = nullptr; + mIrradianceMaps = nullptr; + + mProbes.clear(); + mKillList.clear(); + mCreateList.clear(); + + mReflectionMaps.clear(); + mUpdatingFace = 0; + + mDefaultProbe = nullptr; + mUpdatingProbe = nullptr; + + glDeleteBuffers(1, &mUBO); + mUBO = 0; + + // note: also called on teleport (not just shutdown), so make sure we're in a good "starting" state + initCubeFree(); +} diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h new file mode 100644 index 0000000000..14a6c089da --- /dev/null +++ b/indra/newview/llreflectionmapmanager.h @@ -0,0 +1,169 @@ +/** + * @file llreflectionmapmanager.h + * @brief LLReflectionMapManager class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llreflectionmap.h" +#include "llrendertarget.h" +#include "llcubemaparray.h" +#include "llcubemap.h" + +class LLSpatialGroup; +class LLViewerObject; + +// number of reflection probes to keep in vram +#define LL_MAX_REFLECTION_PROBE_COUNT 256 + +// reflection probe resolution +#define LL_REFLECTION_PROBE_RESOLUTION 128 +#define LL_IRRADIANCE_MAP_RESOLUTION 64 + +// reflection probe mininum scale +#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f; + +class alignas(16) LLReflectionMapManager +{ + LL_ALIGN_NEW +public: + enum class DetailLevel + { + STATIC_ONLY = 0, + STATIC_AND_DYNAMIC, + REALTIME = 2 + }; + + // allocate an environment map of the given resolution + LLReflectionMapManager(); + + // release any GL state + void cleanup(); + + // maintain reflection probes + void update(); + + // add a probe for the given spatial group + LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr); + + // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size() + // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr. + // maps -- presized array of Reflection Map pointers + void getReflectionMaps(std::vector<LLReflectionMap*>& maps); + + // called by LLSpatialGroup constructor + // If spatial group should receive a Reflection Probe, will create one for the specified spatial group + LLReflectionMap* registerSpatialGroup(LLSpatialGroup* group); + + // presently hacked into LLViewerObject::setTE + // Used by LLViewerObjects that are Reflection Probes + // Guaranteed to not return null + LLReflectionMap* registerViewerObject(LLViewerObject* vobj); + + // force an update of all probes + void rebuild(); + + // called on region crossing to "shift" probes into new coordinate frame + void shift(const LLVector4a& offset); + + // debug display, called from llspatialpartition if reflection + // probe debug display is active + void renderDebug(); + + // call once at startup to allocate cubemap arrays + void initReflectionMaps(); + +private: + friend class LLPipeline; + + // initialize mCubeFree array to default values + void initCubeFree(); + + // delete the probe with the given index in mProbes + void deleteProbe(U32 i); + + // get a free cube index + // if no cube indices are free, free one starting from the back of the probe list + S32 allocateCubeIndex(); + + // update the neighbors of the given probe + void updateNeighbors(LLReflectionMap* probe); + + // update UBO used for rendering (call only once per render pipe flush) + void updateUniforms(); + + // bind UBO used for rendering + void setUniforms(); + + // render target for cube snapshots + // used to generate mipmaps without doing a copy-to-texture + LLRenderTarget mRenderTarget; + + std::vector<LLRenderTarget> mMipChain; + + // storage for reflection probe radiance maps (plus two scratch space cubemaps) + LLPointer<LLCubeMapArray> mTexture; + + // vertex buffer for pushing verts to filter shaders + LLPointer<LLVertexBuffer> mVertexBuffer; + + // storage for reflection probe irradiance maps + LLPointer<LLCubeMapArray> mIrradianceMaps; + + // array indicating if a particular cubemap is free + bool mCubeFree[LL_MAX_REFLECTION_PROBE_COUNT]; + + // start tracking the given spatial group + void trackGroup(LLSpatialGroup* group); + + // perform an update on the currently updating Probe + void doProbeUpdate(); + + // update the specified face of the specified probe + void updateProbeFace(LLReflectionMap* probe, U32 face); + + // list of active reflection maps + std::vector<LLPointer<LLReflectionMap> > mProbes; + + // list of reflection maps to kill + std::vector<LLPointer<LLReflectionMap> > mKillList; + + // list of reflection maps to create + std::vector<LLPointer<LLReflectionMap> > mCreateList; + + // handle to UBO + U32 mUBO = 0; + + // list of maps being used for rendering + std::vector<LLReflectionMap*> mReflectionMaps; + + LLReflectionMap* mUpdatingProbe = nullptr; + U32 mUpdatingFace = 0; + + LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0) + + // number of reflection probes to use for rendering (based on saved setting RenderReflectionProbeCount) + U32 mReflectionProbeCount; +}; + diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 2e44dc1459..49d5aa3e14 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate() if(mDiffState == EXECUTE_DIFF) { - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject); + glBeginQuery(GL_SAMPLES_PASSED, mQueryObject); } gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff); if(mDiffState == EXECUTE_DIFF) { - glEndQueryARB(GL_SAMPLES_PASSED_ARB); + glEndQuery(GL_SAMPLES_PASSED); mDiffState = WAIT_ON_RESULT; } @@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult() mDiffState = WAITING_FOR_NEXT_DIFF; GLuint available = 0; - glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available); + glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available); if(available) { GLuint count = 0; - glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count); + glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count); mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face) diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 86f7d2bf25..dbc3fe0ce5 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -63,6 +63,7 @@ #include "llfloatertools.h" #include "llframetimer.h" #include "llfocusmgr.h" +#include "llgltfmateriallist.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventorymodel.h" @@ -1168,8 +1169,8 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) return; } - if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) - || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced()))) + if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) + || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced()))) { // only select my own objects return; @@ -1746,6 +1747,7 @@ void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item) S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces()); bool texture_copied = false; + bool updated = false; for (S32 te = 0; te < num_tes; ++te) { if (node->isTESelected(te)) @@ -1754,22 +1756,73 @@ void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item) // without making any copies if (!texture_copied) { - LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); texture_copied = true; } // apply texture for the selected faces add(LLStatViewer::EDIT_TEXTURE, 1); object->setTEImage(te, image); - dialog_refresh_all(); - - // send the update to the simulator - object->sendTEUpdate(); + updated = true; } } + + if (updated) // not nessesary? sendTEUpdate update supposed to be done by sendfunc + { + dialog_refresh_all(); + + // send the update to the simulator + object->sendTEUpdate(); + } } } +void LLObjectSelection::applyNoCopyPbrMaterialToTEs(LLViewerInventoryItem* item) +{ + if (!item) + { + return; + } + + LLUUID asset_id = item->getAssetUUID(); + + for (iterator iter = begin(); iter != end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = (*iter)->getObject(); + if (!object) + { + continue; + } + + S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces()); + bool material_copied = false; + for (S32 te = 0; te < num_tes; ++te) + { + if (node->isTESelected(te)) + { + //(no-copy) materials must be moved to the object's inventory only once + // without making any copies + if (!material_copied && asset_id.notNull()) + { + LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + material_copied = true; + } + + // apply texture for the selected faces + //add(LLStatViewer::EDIT_TEXTURE, 1); + object->setRenderMaterialID(te, asset_id, false /*will be sent later*/); + + // blank out any override data on the server + LLGLTFMaterialList::queueApply(object->getID(), te, asset_id); + } + } + } + + LLGLTFMaterialList::flushUpdates(); +} + + //----------------------------------------------------------------------------- // selectionSetImage() //----------------------------------------------------------------------------- @@ -1862,6 +1915,114 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid) } //----------------------------------------------------------------------------- +// selectionSetGLTFMaterial() +//----------------------------------------------------------------------------- +void LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id) +{ + // First for (no copy) textures and multiple object selection + LLViewerInventoryItem* item = gInventory.getItem(mat_id); + if (item + && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) + && (mSelectedObjects->getNumNodes() > 1)) + { + LL_WARNS() << "Attempted to apply no-copy material to multiple objects" + << LL_ENDL; + return; + } + + struct f : public LLSelectedTEFunctor + { + LLViewerInventoryItem* mItem; + LLUUID mMatId; + f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {} + bool apply(LLViewerObject* objectp, S32 te) + { + if (objectp && !objectp->permModify()) + { + return false; + } + LLUUID asset_id = mMatId; + if (mItem) + { + asset_id = mItem->getAssetUUID(); + } + + if (asset_id.notNull() && !objectp->hasRenderMaterialParams()) + { + // make sure param section exists + objectp->setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, false /*prevent an update*/); + } + + objectp->setRenderMaterialID(te, asset_id, false /*prevent an update to prevent a race condition*/); + + // blank out any override data on the server + LLGLTFMaterialList::queueApply(objectp->getID(), te, asset_id); + + return true; + } + }; + + if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) + { + getSelection()->applyNoCopyPbrMaterialToTEs(item); + } + else + { + f setfunc(item, mat_id); + getSelection()->applyToTEs(&setfunc); + } + + struct g : public LLSelectedObjectFunctor + { + LLViewerInventoryItem* mItem; + g(LLViewerInventoryItem* item) : mItem(item) {} + virtual bool apply(LLViewerObject* object) + { + if (object && !object->permModify()) + { + return false; + } + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + // To not cause multiple competing request that modify + // same param field send update only once per object + if (param_block->isEmpty()) + { + object->setHasRenderMaterialParams(false); + } + else if (object->hasRenderMaterialParams()) + { + object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true); + } + else + { + object->setHasRenderMaterialParams(true); + } + } + + if (!mItem) + { + // 1 particle effect per object + LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); + effectp->setSourceObject(gAgentAvatarp); + effectp->setTargetObject(object); + effectp->setDuration(LL_HUD_DUR_SHORT); + effectp->setColor(LLColor4U(gAgent.getEffectColor())); + } + + dialog_refresh_all(); + object->sendTEUpdate(); + return true; + } + } sendfunc(item); + getSelection()->applyToObjects(&sendfunc); + + LLGLTFMaterialList::flushUpdates(); +} + +//----------------------------------------------------------------------------- // selectionSetColor() //----------------------------------------------------------------------------- void LLSelectMgr::selectionSetColor(const LLColor4 &color) @@ -2038,6 +2199,86 @@ BOOL LLSelectMgr::selectionRevertTextures() return revert_successful; } +void LLSelectMgr::selectionRevertGLTFMaterials() +{ + struct f : public LLSelectedTEFunctor + { + LLObjectSelectionHandle mSelectedObjects; + f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {} + bool apply(LLViewerObject* objectp, S32 te) + { + if (objectp && !objectp->permModify()) + { + return false; + } + + LLSelectNode* nodep = mSelectedObjects->findNode(objectp); + if (nodep && te < (S32)nodep->mSavedGLTFMaterialIds.size()) + { + // Restore base material + LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te]; + objectp->setRenderMaterialID(te, asset_id, false /*wait for bulk update*/); + + + // todo: make sure this does not cause race condition with setRenderMaterialID + // when we are reverting from null id to non null plus override + if (te < (S32)nodep->mSavedGLTFOverrideMaterials.size() + && nodep->mSavedGLTFOverrideMaterials[te].notNull() + && asset_id.notNull()) + { + // Restore overrides + LLSD overrides; + overrides["object_id"] = objectp->getID(); + overrides["side"] = te; + + overrides["gltf_json"] = nodep->mSavedGLTFOverrideMaterials[te]->asJSON(); + LLGLTFMaterialList::queueUpdate(overrides); + } + else + { + //blank override out + LLGLTFMaterialList::queueApply(objectp->getID(), te, asset_id); + } + + } + return true; + } + } setfunc(mSelectedObjects); + getSelection()->applyToTEs(&setfunc); + + struct g : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + if (object && !object->permModify()) + { + return false; + } + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + if (param_block->isEmpty()) + { + object->setHasRenderMaterialParams(false); + } + else if (object->hasRenderMaterialParams()) + { + object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true); + } + else + { + object->setHasRenderMaterialParams(true); + } + } + + object->sendTEUpdate(); + return true; + } + } sendfunc; + getSelection()->applyToObjects(&sendfunc); +} + void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id) { struct f : public LLSelectedTEFunctor @@ -2067,7 +2308,7 @@ void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id) { LLViewerObject *object = mSelectedObjects->getFirstRootObject(); if (!object) return; - LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); } getSelection()->applyToTEs(&setfunc); @@ -2127,7 +2368,7 @@ void LLSelectMgr::selectionSetShiny(U8 shiny, const LLUUID &image_id) { LLViewerObject *object = mSelectedObjects->getFirstRootObject(); if (!object) return; - LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); } getSelection()->applyToTEs(&setfunc); @@ -5628,6 +5869,38 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data // this should be the only place that saved textures is called node->saveTextures(texture_ids); } + + if (can_copy && can_transfer && node->getObject()->getVolume()) + { + uuid_vec_t material_ids; + gltf_materials_vec_t materials; + LLVOVolume* vobjp = (LLVOVolume*)node->getObject(); + for (int i = 0; i < vobjp->getNumTEs(); ++i) + { + material_ids.push_back(vobjp->getRenderMaterialID(i)); + + // Make a copy to ensure we won't affect live material + // with any potential changes nor live changes will be + // reflected in a saved copy. + // Like changes from local material (reuses pointer) or + // from live editor (revert mechanics might modify this) + LLGLTFMaterial* old_override = node->getObject()->getTE(i)->getGLTFMaterialOverride(); + if (old_override) + { + LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(*old_override); + materials.push_back(mat); + } + else + { + materials.push_back(nullptr); + } + } + node->saveGLTFMaterialIds(material_ids); + + // processObjectProperties does not include overrides so this + // might need to be moved to LLGLTFMaterialOverrideDispatchHandler + node->saveGLTFOverrideMaterials(materials); + } } node->mValid = TRUE; @@ -6094,7 +6367,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor) { //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 - LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; @@ -6379,6 +6652,8 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep) } saveTextures(nodep.mSavedTextures); + saveGLTFMaterialIds(nodep.mSavedGLTFMaterialIds); + saveGLTFOverrideMaterials(nodep.mSavedGLTFOverrideMaterials); } LLSelectNode::~LLSelectNode() @@ -6512,6 +6787,34 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures) } } +void LLSelectNode::saveGLTFMaterialIds(const uuid_vec_t& materials) +{ + if (mObject.notNull()) + { + mSavedGLTFMaterialIds.clear(); + + for (uuid_vec_t::const_iterator materials_it = materials.begin(); + materials_it != materials.end(); ++materials_it) + { + mSavedGLTFMaterialIds.push_back(*materials_it); + } + } +} + +void LLSelectNode::saveGLTFOverrideMaterials(const gltf_materials_vec_t& materials) +{ + if (mObject.notNull()) + { + mSavedGLTFOverrideMaterials.clear(); + + for (gltf_materials_vec_t::const_iterator mat_it = materials.begin(); + mat_it != materials.end(); ++mat_it) + { + mSavedGLTFOverrideMaterials.push_back(*mat_it); + } + } +} + void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query) { mTextureScaleRatios.clear(); @@ -8307,6 +8610,7 @@ DEF_DUMMY_CHECK_FUNCTOR(int) DEF_DUMMY_CHECK_FUNCTOR(LLColor4) DEF_DUMMY_CHECK_FUNCTOR(LLMediaEntry) DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLMaterial>) +DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLGLTFMaterial>) DEF_DUMMY_CHECK_FUNCTOR(std::string) DEF_DUMMY_CHECK_FUNCTOR(std::vector<std::string>) diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 199141fc32..64b87b7c86 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -161,6 +161,8 @@ typedef enum e_selection_type SELECT_TYPE_HUD }ESelectType; +typedef std::vector<LLPointer<LLGLTFMaterial> > gltf_materials_vec_t; + const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; // Contains information about a selected object, particularly which TEs are selected. @@ -184,11 +186,20 @@ public: LLViewerObject* getObject(); void setObject(LLViewerObject* object); // *NOTE: invalidate stored textures and colors when # faces change + // Used by tools floater's color/texture pickers to restore changes void saveColors(); void saveShinyColors(); void saveTextures(const uuid_vec_t& textures); void saveTextureScaleRatios(LLRender::eTexIndex index_to_query); + // GLTF materials are applied to objects by ids, + // overrides get applied on top of materials resulting in + // final gltf material that users see. + // Ids get applied and restored by tools floater, + // overrides get applied in live material editor + void saveGLTFMaterialIds(const uuid_vec_t& materials); + void saveGLTFOverrideMaterials(const gltf_materials_vec_t& materials); + BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; public: @@ -224,6 +235,8 @@ public: std::vector<LLColor4> mSavedColors; std::vector<LLColor4> mSavedShinyColors; uuid_vec_t mSavedTextures; + uuid_vec_t mSavedGLTFMaterialIds; + gltf_materials_vec_t mSavedGLTFOverrideMaterials; std::vector<LLVector3> mTextureScaleRatios; std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object @@ -366,6 +379,7 @@ public: * Then this only texture is used for all selected faces. */ void applyNoCopyTextureToTEs(LLViewerInventoryItem* item); + void applyNoCopyPbrMaterialToTEs(LLViewerInventoryItem* item); ESelectType getSelectType() const { return mSelectType; } @@ -627,12 +641,14 @@ public: void selectionSetRestitution(F32 restitution); void selectionSetMaterial(U8 material); void selectionSetImage(const LLUUID& imageid); // could be item or asset id + void selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id void selectionSetColor(const LLColor4 &color); void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel void selectionRevertColors(); void selectionRevertShinyColors(); BOOL selectionRevertTextures(); + void selectionRevertGLTFMaterials(); void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id ); void selectionSetTexGen( U8 texgen ); void selectionSetShiny( U8 shiny, const LLUUID &image_id ); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 7c762170a7..59cfb4f0c4 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -123,7 +123,7 @@ void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, cons void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) { - U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner(); + U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback); } @@ -234,9 +234,11 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), - [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) { + [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) + { LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback); - }); + }, + nullptr); LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); } @@ -265,9 +267,11 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), - [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) { - LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback); - }); + [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) + { + LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback); + }, + nullptr); LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); } @@ -667,17 +671,17 @@ void LLSettingsVOSky::updateSettings() void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm(); + LLVector3 light_direction = LLVector3(LLEnvironment::instance().getClampedLightNorm().mV); LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT]; { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction); + shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin()); } shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY]; { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction); + shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate") LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); @@ -690,25 +694,30 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl cloud_scroll[0] = -cloud_scroll[0]; vect_c_p_d1 += cloud_scroll; - shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, vect_c_p_d1); + shader->uniform3fv(LLShaderMgr::CLOUD_POS_DENSITY1, LLVector3(vect_c_p_d1.mV)); LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLVector4 sunDiffuse = LLVector4(psky->getSunlightColor().mV); - LLVector4 moonDiffuse = LLVector4(psky->getMoonlightColor().mV); + // TODO -- make these getters return vec3s + LLVector3 sunDiffuse = LLVector3(psky->getSunlightColor().mV); + LLVector3 moonDiffuse = LLVector3(psky->getMoonlightColor().mV); - shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse); - shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse); + shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse); + shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse); - LLVector4 cloud_color(LLVector3(psky->getCloudColor().mV), 1.0); - shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, cloud_color); + shader->uniform3fv(LLShaderMgr::CLOUD_COLOR, LLVector3(psky->getCloudColor().mV)); } shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY]; shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); - LLColor4 ambient(getTotalAmbient()); - shader->uniform4fv(LLShaderMgr::AMBIENT, LLVector4(ambient.mV)); + LLColor3 ambient(getTotalAmbient()); + + shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); + shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(getAmbientColor()/3.f)); // note magic number 3.f comes from SLIDER_SCALE_SUN_AMBIENT + shader->uniform3fv(LLShaderMgr::SUNLIGHT_LINEAR, linearColor3v(getSunlightColor())); + shader->uniform3fv(LLShaderMgr::MOONLIGHT_LINEAR,linearColor3v(getMoonlightColor())); + shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, getReflectionProbeAmbiance()); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0); shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor()); @@ -720,6 +729,10 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) shader->uniform1f(LLShaderMgr::GAMMA, g); shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, display_gamma); + + shader->uniform3fv(LLShaderMgr::BLUE_HORIZON_LINEAR, linearColor3v(getBlueHorizon()/2.f)); // note magic number of 2.f comes from SLIDER_SCALE_BLUE_HORIZON_DENSITY + shader->uniform3fv(LLShaderMgr::BLUE_DENSITY_LINEAR, linearColor3v(getBlueDensity()/2.f)); + shader->uniform1f(LLShaderMgr::HAZE_DENSITY_LINEAR, sRGBtoLinear(getHazeDensity())); } LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const @@ -758,6 +771,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]); + param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]); // AdvancedAtmospherics TODO // Provide mappings for new shader params here } @@ -939,6 +953,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + LLDrawPoolAlpha::sWaterPlane = waterPlane; + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV); LLVector4 light_direction = env.getClampedLightNorm(); @@ -953,14 +969,16 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater); shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity); - LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f); + LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor()); shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV); + shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV); + F32 blend_factor = env.getCurrentWater()->getBlendFactor(); shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary - shader->uniform4fv(LLShaderMgr::LIGHTNORM, light_direction.mV); + shader->uniform3fv(LLShaderMgr::LIGHTNORM, light_direction.mV); } } diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 7fa06f51e3..6216057c17 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -77,7 +77,7 @@ static LLPanelInjector<LLSidepanelTaskInfo> t_task_info("sidepanel_task_info"); LLSidepanelTaskInfo::LLSidepanelTaskInfo() { setMouseOpaque(FALSE); - LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLSidepanelTaskInfo::refreshAll, this)); + mSelectionUpdateSlot = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLSidepanelTaskInfo::refreshAll, this)); } @@ -85,6 +85,11 @@ LLSidepanelTaskInfo::~LLSidepanelTaskInfo() { if (sActivePanel == this) sActivePanel = NULL; + + if (mSelectionUpdateSlot.connected()) + { + mSelectionUpdateSlot.disconnect(); + } } // virtual diff --git a/indra/newview/llsidepaneltaskinfo.h b/indra/newview/llsidepaneltaskinfo.h index dc259cb22d..ac9c57f2e2 100644 --- a/indra/newview/llsidepaneltaskinfo.h +++ b/indra/newview/llsidepaneltaskinfo.h @@ -154,6 +154,8 @@ private: LLView* mDAE; LLView* mDAN; LLView* mDAF; + + boost::signals2::connection mSelectionUpdateSlot; }; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 42cd1133a2..113cd98164 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -554,9 +554,12 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO sg_assert(mOctreeNode->getListenerCount() == 0); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); + + // let the reflection map manager know about this spatial group + mReflectionProbe = gPipeline.mReflectionMapManager.registerSpatialGroup(this); - mRadius = 1; - mPixelArea = 1024.f; + mRadius = 1; + mPixelArea = 1024.f; } void LLSpatialGroup::updateDistance(LLCamera &camera) @@ -1010,11 +1013,11 @@ public: virtual void processGroup(LLViewerOctreeGroup* base_group) { LLSpatialGroup* group = (LLSpatialGroup*)base_group; - if (group->needsUpdate() || + /*if (group->needsUpdate() || group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1) { group->doOcclusion(mCamera); - } + }*/ gPipeline.markNotCulled(group, *mCamera); } }; @@ -1399,7 +1402,9 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* result return 0; } - + +extern BOOL gCubeSnapshot; + S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; @@ -1418,7 +1423,7 @@ S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) LLOctreeCullShadow culler(&camera); culler.traverse(mOctree); } - else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) + else if (mInfiniteFarClip || (!LLPipeline::sUseFarClip && !gCubeSnapshot)) { LLOctreeCullNoFarClip culler(&camera); culler.traverse(mOctree); @@ -1632,7 +1637,7 @@ void renderOctree(LLSpatialGroup* group) if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds.value(); - if (group->mBufferUsage == GL_STATIC_DRAW_ARB) + if (group->mBufferUsage == GL_STATIC_DRAW) { col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); } @@ -1642,7 +1647,7 @@ void renderOctree(LLSpatialGroup* group) //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); } - if (group->mBufferUsage != GL_STATIC_DRAW_ARB) + if (group->mBufferUsage != GL_STATIC_DRAW) { LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -1740,7 +1745,7 @@ void renderOctree(LLSpatialGroup* group) } else { - if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty() + if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty() && group->getSpatialPartition()->mRenderByGroup) { col.setVec(0.8f, 0.4f, 0.1f, 0.1f); @@ -1797,7 +1802,7 @@ void renderOctree(LLSpatialGroup* group) } }*/ } - + // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; // gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); @@ -2323,7 +2328,7 @@ S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& sca return detail; } -void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color) +void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id); @@ -2335,13 +2340,8 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo { if (!decomp->mBaseHullMesh.empty()) { - gGL.diffuseColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { @@ -2358,19 +2358,13 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo } } -void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) +void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color) { - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glLineWidth(3.f); - gGL.diffuseColor4fv(line_color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions); - glLineWidth(1.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } -void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) +void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume, bool wireframe) { U8 physics_type = volume->getPhysicsShapeType(); @@ -2400,7 +2394,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); } - LLColor4 line_color = color*0.5f; + if (wireframe) + { + color = color * 0.5f; + } U32 data_mask = LLVertexBuffer::MAP_VERTEX; @@ -2420,9 +2417,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.pushMatrix(); gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); - LLGLEnable(GL_POLYGON_OFFSET_LINE); - glPolygonOffset(3.f, 3.f); - if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); @@ -2443,23 +2437,19 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) for (U32 i = 0; i < decomp->mMesh.size(); ++i) { - render_hull(decomp->mMesh[i], color, line_color); + render_hull(decomp->mMesh[i], color); } } else if (!decomp->mPhysicsShapeMesh.empty()) { //decomp has physics mesh, render that mesh - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.diffuseColor4fv(line_color.mV); + gGL.diffuseColor4fv(color.mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { //no mesh or decomposition, render base hull - renderMeshBaseHull(volume, data_mask, color, line_color); + renderMeshBaseHull(volume, data_mask, color); if (decomp->mPhysicsShapeMesh.empty()) { @@ -2479,7 +2469,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { if (volume->isMesh()) { - renderMeshBaseHull(volume, data_mask, color, line_color); + renderMeshBaseHull(volume, data_mask, color); } else { @@ -2575,20 +2565,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints) { //render hull - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::unbind(); + gGL.diffuseColor4fv(color.mV); - llassert(LLGLSLShader::sCurBoundShader != 0); - - LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + LLVertexBuffer::unbind(); LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - } else { @@ -2601,41 +2581,50 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) { - LLVector3 center = physics_spec.getCenter(); - LLVector3 scale = physics_spec.getScale(); - LLVector3 vscale = volume->getScale()*2.f; - scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); - - gGL.diffuseColor4fv(color.mV); - drawBox(center, scale); + if (!wireframe) + { + LLVector3 center = physics_spec.getCenter(); + LLVector3 scale = physics_spec.getScale(); + LLVector3 vscale = volume->getScale() * 2.f; + scale.set(scale[0] / vscale[0], scale[1] / vscale[1], scale[2] / vscale[2]); + + gGL.diffuseColor4fv(color.mV); + drawBox(center, scale); + } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) { - LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - - gGL.diffuseColor4fv(color.mV); - pushVerts(sphere); - LLPrimitive::sVolumeManager->unrefVolume(sphere); + if (!wireframe) + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE); + volume_params.setBeginAndEndS(0.f, 1.f); + volume_params.setBeginAndEndT(0.f, 1.f); + volume_params.setRatio(1, 1); + volume_params.setShear(0, 0); + LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + gGL.diffuseColor4fv(color.mV); + pushVerts(sphere); + LLPrimitive::sVolumeManager->unrefVolume(sphere); + } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) { - LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - - gGL.diffuseColor4fv(color.mV); - pushVerts(cylinder); - LLPrimitive::sVolumeManager->unrefVolume(cylinder); + if (!wireframe) + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE); + volume_params.setBeginAndEndS(0.f, 1.f); + volume_params.setBeginAndEndT(0.f, 1.f); + volume_params.setRatio(1, 1); + volume_params.setShear(0, 0); + LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + gGL.diffuseColor4fv(color.mV); + pushVerts(cylinder); + LLPrimitive::sVolumeManager->unrefVolume(cylinder); + } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH) { @@ -2643,14 +2632,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) S32 detail = get_physics_detail(volume_params, volume->getScale()); LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4fv(line_color.mV); - pushVerts(phys_volume); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + gGL.diffuseColor4fv(color.mV); pushVerts(phys_volume); + LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) @@ -2662,23 +2647,15 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints && phys_volume->mHullIndices) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + llassert(LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - gGL.diffuseColor4fv(line_color.mV); - gGL.syncMatrices(); - { - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 ) - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - } - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - { - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 ) - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - } + + gGL.diffuseColor4fv(color.mV); + + gGL.syncMatrices(); + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } else { @@ -2700,7 +2677,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.popMatrix(); } -void renderPhysicsShapes(LLSpatialGroup* group) +void renderPhysicsShapes(LLSpatialGroup* group, bool wireframe) { for (OctreeNode::const_element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { @@ -2718,7 +2695,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) { gGL.pushMatrix(); gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); + bridge->renderPhysicsShapes(wireframe); gGL.popMatrix(); } } @@ -2732,16 +2709,17 @@ void renderPhysicsShapes(LLSpatialGroup* group) gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - renderPhysicsShape(drawable, volume); + renderPhysicsShape(drawable, volume, wireframe); gGL.popMatrix(); } else { - renderPhysicsShape(drawable, volume); + renderPhysicsShape(drawable, volume, wireframe); } } else { +#if 0 LLViewerObject* object = drawable->getVObj(); if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) { @@ -2759,10 +2737,10 @@ void renderPhysicsShapes(LLSpatialGroup* group) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); + gGL.diffuseColor4f(0.2f, 0.5f, 0.3f, 0.5f); buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); - gGL.diffuseColor3f(0.2f, 1.f, 0.3f); + gGL.diffuseColor4f(0.2f, 1.f, 0.3f, 0.75f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); } @@ -2770,6 +2748,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) } gGL.popMatrix(); } +#endif } } } @@ -3215,7 +3194,6 @@ void renderRaycast(LLDrawable* drawablep) gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); gGL.syncMatrices(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 ); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } @@ -3424,10 +3402,10 @@ public: } } - if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) + /*if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { renderTexturePriority(drawable); - } + }*/ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS)) { @@ -3571,7 +3549,9 @@ class LLOctreeRenderPhysicsShapes : public OctreeTraveler { public: LLCamera* mCamera; - LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {} + bool mWireframe; + + LLOctreeRenderPhysicsShapes(LLCamera* camera, bool wireframe): mCamera(camera), mWireframe(wireframe) {} virtual void traverse(const OctreeNode* node) { @@ -3592,7 +3572,7 @@ public: group->rebuildGeom(); group->rebuildMesh(); - renderPhysicsShapes(group); + renderPhysicsShapes(group, mWireframe); } } @@ -3725,7 +3705,7 @@ public: }; -void LLSpatialPartition::renderPhysicsShapes() +void LLSpatialPartition::renderPhysicsShapes(bool wireframe) { LLSpatialBridge* bridge = asBridge(); LLCamera* camera = LLViewerCamera::getInstance(); @@ -3737,11 +3717,9 @@ void LLSpatialPartition::renderPhysicsShapes() gGL.flush(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glLineWidth(3.f); - LLOctreeRenderPhysicsShapes render_physics(camera); + LLOctreeRenderPhysicsShapes render_physics(camera, wireframe); render_physics.traverse(mOctree); gGL.flush(); - glLineWidth(1.f); } void LLSpatialPartition::renderDebug() @@ -3754,7 +3732,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_BBOXES | LLPipeline::RENDER_DEBUG_NORMALS | LLPipeline::RENDER_DEBUG_POINTS | - LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | + //LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | @@ -3763,7 +3741,7 @@ void LLSpatialPartition::renderDebug() //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY | - LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) { return; } @@ -3797,7 +3775,6 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { { @@ -3860,8 +3837,9 @@ public: LLDrawable* mHit; BOOL mPickTransparent; BOOL mPickRigged; + BOOL mPickUnselectable; - LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) : mStart(start), mEnd(end), @@ -3872,7 +3850,8 @@ public: mTangent(tangent), mHit(NULL), mPickTransparent(pick_transparent), - mPickRigged(pick_rigged) + mPickRigged(pick_rigged), + mPickUnselectable(pick_unselectable) { } @@ -3957,7 +3936,7 @@ public: LLVOAvatar* avatar = (LLVOAvatar*) vobj; if ((mPickRigged) || ((avatar->isSelf()) && (LLFloater::isVisible(gFloaterTools)))) { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); + LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); if (hit) { mEnd = intersection; @@ -3973,7 +3952,7 @@ public: } } - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) + if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) @@ -3993,6 +3972,7 @@ public: LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -4001,12 +3981,30 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co ) { - LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent); + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, tex_coord, normal, tangent); LLDrawable* drawable = intersect.check(mOctree); return drawable; } +LLDrawable* LLSpatialGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + S32* face_hit, // return the face hit + LLVector4a* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point +) + +{ + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, tex_coord, normal, tangent); + LLDrawable* drawable = intersect.check(getOctreeNode()); + + return drawable; +} + LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* texture, LLVertexBuffer* buffer, bool selected, @@ -4027,7 +4025,6 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES), mMaterial(NULL), mShaderMask(0), mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), @@ -4036,8 +4033,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mHasGlow(FALSE), mEnvIntensity(0.0f), mAlphaMaskCutoff(0.5f), - mDiffuseAlphaMode(0), - mSelected(selected) + mDiffuseAlphaMode(0) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6d3ef33801..020a010405 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -41,6 +41,7 @@ #include "llviewercamera.h" #include "llvector4a.h" #include "llvoavatar.h" +#include "llfetchedgltfmaterial.h" #include <queue> #include <unordered_map> @@ -53,6 +54,7 @@ class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; class LLViewerRegion; +class LLReflectionMap; void pushVerts(LLFace* face, U32 mask); @@ -95,7 +97,6 @@ public: // used to update the decode priority of textures in this DrawInfo std::vector<F32> mTextureListVSize; - S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; U16 mStart; @@ -105,16 +106,24 @@ public: BOOL mFullbright; U8 mBump; U8 mShiny; + U8 mTextureTimer = 1; BOOL mParticle; F32 mPartSize; F32 mVSize; LLSpatialGroup* mGroup; LL_ALIGN_16(LLFace* mFace); //associated face F32 mDistance; - U32 mDrawMode; - LLMaterialPtr mMaterial; // If this is null, the following parameters are unused. - LLMaterialID mMaterialID; - U32 mShaderMask; + S32 mDebugColor; + + // Material pointer here is likely for debugging only and are immaterial (zing!) + LLMaterialPtr mMaterial; + + // PBR material parameters + LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial; + + LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info + + U32 mShaderMask; U32 mBlendFuncSrc; U32 mBlendFuncDst; BOOL mHasGlow; @@ -122,15 +131,14 @@ public: const LLMatrix4* mSpecularMapMatrix; LLPointer<LLViewerTexture> mNormalMap; const LLMatrix4* mNormalMapMatrix; + LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent F32 mEnvIntensity; F32 mAlphaMaskCutoff; U8 mDiffuseAlphaMode; - bool mSelected; LLPointer<LLVOAvatar> mAvatar = nullptr; LLMeshSkinInfo* mSkinInfo = nullptr; - struct CompareTexture { bool operator()(const LLDrawInfo& lhs, const LLDrawInfo& rhs) @@ -313,6 +321,18 @@ public: void drawObjectBox(LLColor4 col); + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + S32* face_hit, // return the face hit + LLVector4a* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point + ); + + LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;} //LISTENER FUNCTIONS @@ -355,6 +375,9 @@ public: //used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior LLVOAvatar* mAvatarp = nullptr; U32 mRenderOrder = 0; + // Reflection Probe associated with this node (if any) + LLPointer<LLReflectionMap> mReflectionProbe = nullptr; + } LL_ALIGN_POSTFIX(64); class LLGeometryManager @@ -382,6 +405,7 @@ public: LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -410,7 +434,7 @@ public: LLSpatialBridge* asBridge() { return mBridge; } BOOL isBridge() { return asBridge() != NULL; } - void renderPhysicsShapes(); + void renderPhysicsShapes(bool depth_only); void renderDebug(); void renderIntersectingBBoxes(LLCamera* camera); void restoreGL(); diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index c3eb70f850..0cdad86a76 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -190,7 +190,7 @@ void LLSprite::updateFace(LLFace &face) { LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, - GL_STREAM_DRAW_ARB); + GL_STREAM_DRAW); buff->allocateBuffer(4, 12, TRUE); face.setGeomIndex(0); face.setIndicesIndex(0); diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 1dd5c5cbe5..76b7347b21 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -60,6 +60,7 @@ #include "llfloatergridstatus.h" #include "llfloaterimsession.h" #include "lllocationhistory.h" +#include "llgltfmateriallist.h" #include "llimageworker.h" #include "llloginflags.h" @@ -324,6 +325,8 @@ void set_flags_and_update_appearance() { LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op); + + LLInventoryModelBackgroundFetch::instance().start(); } // Returns false to skip other idle processing. Should only return @@ -1479,6 +1482,9 @@ bool idle_startup() gXferManager->registerCallbacks(gMessageSystem); display_startup(); + LLGLTFMaterialList::registerCallbacks(); + display_startup(); + LLStartUp::initNameCache(); display_startup(); diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index ea36e1d7be..1418499f8b 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -681,6 +681,13 @@ BOOL LLSurface::idleUpdate(F32 max_update_time) } } } + + if (did_update) + { + // some patches changed, update region reflection probes + mRegionp->updateReflectionProbes(); + } + return did_update; } diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index af89b4b53b..d873f5524f 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -95,14 +95,13 @@ private: }; public: - LLTextureCacheWorker(LLTextureCache* cache, U32 priority, const LLUUID& id, + LLTextureCacheWorker(LLTextureCache* cache, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes LLTextureCache::Responder* responder) : LLWorkerClass(cache, "LLTextureCacheWorker"), mID(id), mCache(cache), - mPriority(priority), mReadData(NULL), mWriteData(data), mDataSize(datasize), @@ -115,7 +114,6 @@ public: mBytesToRead(0), mBytesRead(0) { - mPriority &= LLWorkerThread::PRIORITY_LOWBITS; } ~LLTextureCacheWorker() { @@ -129,13 +127,12 @@ public: virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest() - handle_t read() { addWork(0, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; } - handle_t write() { addWork(1, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; } + handle_t read() { addWork(0); return mRequestHandle; } + handle_t write() { addWork(1); return mRequestHandle; } bool complete() { return checkWork(); } void ioComplete(S32 bytes) { mBytesRead = bytes; - setPriority(LLWorkerThread::PRIORITY_HIGH | mPriority); } private: @@ -145,7 +142,6 @@ private: protected: LLTextureCache* mCache; - U32 mPriority; LLUUID mID; U8* mReadData; @@ -164,11 +160,11 @@ protected: class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker { public: - LLTextureCacheLocalFileWorker(LLTextureCache* cache, U32 priority, const std::string& filename, const LLUUID& id, + LLTextureCacheLocalFileWorker(LLTextureCache* cache, const std::string& filename, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes LLTextureCache::Responder* responder) - : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder), + : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder), mFileName(filename) { @@ -183,6 +179,7 @@ private: bool LLTextureCacheLocalFileWorker::doRead() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool()); if (local_size > 0 && mFileName.size() > 4) @@ -207,50 +204,6 @@ bool LLTextureCacheLocalFileWorker::doRead() return true; } -#if USE_LFS_READ - if (mFileHandle == LLLFSThread::nullHandle()) - { - mImageLocal = TRUE; - mImageSize = local_size; - if (!mDataSize || mDataSize + mOffset > local_size) - { - mDataSize = local_size - mOffset; - } - if (mDataSize <= 0) - { - // no more data to read - mDataSize = 0; - return true; - } - mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); - mBytesRead = -1; - mBytesToRead = mDataSize; - setPriority(LLWorkerThread::PRIORITY_LOW | mPriority); - mFileHandle = LLLFSThread::sLocal->read(local_filename, mReadData, mOffset, mDataSize, - new ReadResponder(mCache, mRequestHandle)); - return false; - } - else - { - if (mBytesRead >= 0) - { - if (mBytesRead != mBytesToRead) - { -// LL_WARNS() << "Error reading file from local cache: " << local_filename -// << " Bytes: " << mDataSize << " Offset: " << mOffset -// << " / " << mDataSize << LL_ENDL; - mDataSize = 0; // failed - ll_aligned_free_16(mReadData); - mReadData = NULL; - } - return true; - } - else - { - return false; - } - } -#else if (!mDataSize || mDataSize > local_size) { mDataSize = local_size; @@ -274,7 +227,6 @@ bool LLTextureCacheLocalFileWorker::doRead() mImageLocal = TRUE; } return true; -#endif } bool LLTextureCacheLocalFileWorker::doWrite() @@ -286,12 +238,12 @@ bool LLTextureCacheLocalFileWorker::doWrite() class LLTextureCacheRemoteWorker : public LLTextureCacheWorker { public: - LLTextureCacheRemoteWorker(LLTextureCache* cache, U32 priority, const LLUUID& id, + LLTextureCacheRemoteWorker(LLTextureCache* cache, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes LLPointer<LLImageRaw> raw, S32 discardlevel, LLTextureCache::Responder* responder) - : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder), + : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder), mState(INIT), mRawImage(raw), mRawDiscardLevel(discardlevel) @@ -329,6 +281,7 @@ void LLTextureCacheWorker::startWork(S32 param) // - the code supports offset reading but this is actually never exercised in the viewer bool LLTextureCacheRemoteWorker::doRead() { + LL_PROFILE_ZONE_SCOPED; bool done = false; S32 idx = -1; @@ -580,6 +533,7 @@ bool LLTextureCacheRemoteWorker::doRead() // - the code *does not* support offset writing so there are no difference between buffer addresses and start of data bool LLTextureCacheRemoteWorker::doWrite() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; bool done = false; S32 idx = -1; @@ -756,6 +710,7 @@ bool LLTextureCacheRemoteWorker::doWrite() //virtual bool LLTextureCacheWorker::doWork(S32 param) { + LL_PROFILE_ZONE_SCOPED; bool res = false; if (param == 0) // read { @@ -775,11 +730,13 @@ bool LLTextureCacheWorker::doWork(S32 param) //virtual (WORKER THREAD) void LLTextureCacheWorker::finishWork(S32 param, bool completed) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mResponder.notNull()) { bool success = (completed && mDataSize > 0); if (param == 0) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read"); // read if (success) { @@ -789,12 +746,14 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed) } else { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read fail"); ll_aligned_free_16(mReadData); mReadData = NULL; } } else { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - write"); // write mWriteData = NULL; // we never owned data mDataSize = 0; @@ -806,6 +765,7 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed) //virtual (MAIN THREAD) void LLTextureCacheWorker::endWork(S32 param, bool aborted) { + LL_PROFILE_ZONE_SCOPED; if (aborted) { // Let the destructor handle any cleanup @@ -861,6 +821,7 @@ LLTextureCache::~LLTextureCache() //virtual S32 LLTextureCache::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static LLFrameTimer timer ; static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds. @@ -874,22 +835,6 @@ S32 LLTextureCache::update(F32 max_time_ms) mCompletedList.clear(); mListMutex.unlock(); - lockWorkers(); - - for (handle_list_t::iterator iter1 = priorty_list.begin(); - iter1 != priorty_list.end(); ++iter1) - { - handle_t handle = *iter1; - handle_map_t::iterator iter2 = mWriters.find(handle); - if(iter2 != mWriters.end()) - { - LLTextureCacheWorker* worker = iter2->second; - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mPriority); - } - } - - unlockWorkers(); - // call 'completed' with workers list unlocked (may call readComplete() or writeComplete() for (responder_list_t::iterator iter1 = completed_list.begin(); iter1 != completed_list.end(); ++iter1) @@ -1324,6 +1269,7 @@ void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry) //update an existing entry, write to header file immediately. bool LLTextureCache::updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_data_size) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ; if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize) @@ -1879,6 +1825,7 @@ void LLTextureCache::purgeTextures(bool validate) // call lockWorkers() first! LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLTextureCacheWorker* res = NULL; handle_map_t::iterator iter = mReaders.find(handle); if (iter != mReaders.end()) @@ -1890,6 +1837,7 @@ LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle) LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLTextureCacheWorker* res = NULL; handle_map_t::iterator iter = mWriters.find(handle); if (iter != mWriters.end()) @@ -1905,6 +1853,7 @@ LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle) // Reads imagesize from the header, updates timestamp S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLMutexLock lock(&mHeaderMutex); S32 idx = openAndReadEntry(id, entry, false); if (idx >= 0) @@ -1917,6 +1866,7 @@ S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry) // Writes imagesize to the header, updates timestamp S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; mHeaderMutex.lock(); S32 idx = openAndReadEntry(id, entry, true); // read or create mHeaderMutex.unlock(); @@ -1949,13 +1899,14 @@ S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imag // Calls from texture pipeline thread (i.e. LLTextureFetch) -LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id, U32 priority, +LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id, S32 offset, S32 size, ReadResponder* responder) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // Note: checking to see if an entry exists can cause a stall, // so let the thread handle it LLMutexLock lock(&mWorkersMutex); - LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, priority, filename, id, + LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, filename, id, NULL, size, offset, 0, responder); handle_t handle = worker->read(); @@ -1963,13 +1914,14 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filena return handle; } -LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 priority, +LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, S32 offset, S32 size, ReadResponder* responder) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // Note: checking to see if an entry exists can cause a stall, // so let the thread handle it LLMutexLock lock(&mWorkersMutex); - LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id, + LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id, NULL, size, offset, 0, NULL, 0, responder); handle_t handle = worker->read(); @@ -1980,6 +1932,7 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 pri bool LLTextureCache::readComplete(handle_t handle, bool abort) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; lockWorkers(); handle_map_t::iterator iter = mReaders.find(handle); LLTextureCacheWorker* worker = NULL; @@ -2007,7 +1960,7 @@ bool LLTextureCache::readComplete(handle_t handle, bool abort) return (complete || abort); } -LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 priority, +LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel, WriteResponder* responder) @@ -2025,7 +1978,7 @@ LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 prio mDoPurge = !mPurgeEntryList.empty(); } LLMutexLock lock(&mWorkersMutex); - LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id, + LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id, data, datasize, 0, imagesize, rawimage, discardlevel, responder); handle_t handle = worker->write(); @@ -2093,6 +2046,7 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d //return the fast cache location bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; //rescale image if needed if (raw.isNull() || raw->isBufferInvalid() || !raw->getData()) { diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h index e1c752b58e..f2a5978a7c 100644 --- a/indra/newview/lltexturecache.h +++ b/indra/newview/lltexturecache.h @@ -119,13 +119,13 @@ public: void setReadOnly(BOOL read_only) ; S64 initCache(ELLPath location, S64 maxsize, BOOL texture_cache_mismatch); - handle_t readFromCache(const std::string& local_filename, const LLUUID& id, U32 priority, S32 offset, S32 size, + handle_t readFromCache(const std::string& local_filename, const LLUUID& id, S32 offset, S32 size, ReadResponder* responder); - handle_t readFromCache(const LLUUID& id, U32 priority, S32 offset, S32 size, + handle_t readFromCache(const LLUUID& id, S32 offset, S32 size, ReadResponder* responder); bool readComplete(handle_t handle, bool abort); - handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel, + handle_t writeToCache(const LLUUID& id, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel, WriteResponder* responder); LLPointer<LLImageRaw> readFromFastCache(const LLUUID& id, S32& discardlevel); bool writeComplete(handle_t handle, bool abort = false); diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 0ce82a1297..9911af8eb1 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -41,12 +41,15 @@ #include "llfolderviewmodel.h" #include "llinventory.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "lllineeditor.h" +#include "llmaterialeditor.h" #include "llui.h" #include "llviewerinventory.h" +#include "llviewermenufile.h" // LLFilePickerReplyThread #include "llpermissions.h" #include "llpreviewtexture.h" #include "llsaleinfo.h" @@ -70,19 +73,12 @@ #include "llradiogroup.h" #include "llfloaterreg.h" #include "lllocalbitmaps.h" +#include "lllocalgltfmaterials.h" #include "llerror.h" #include "llavatarappearancedefines.h" -static const S32 LOCAL_TRACKING_ID_COLUMN = 1; - -//static const char CURRENT_IMAGE_NAME[] = "Current Texture"; -//static const char WHITE_IMAGE_NAME[] = "Blank Texture"; -//static const char NO_IMAGE_NAME[] = "None"; - - - //static bool get_is_predefined_texture(LLUUID asset_id) { @@ -152,7 +148,6 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( const std::string& label, PermissionMask immediate_filter_perm_mask, PermissionMask dnd_filter_perm_mask, - PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, LLUIImagePtr fallback_image) : LLFloater(LLSD()), @@ -171,7 +166,6 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( mFilterEdit(NULL), mImmediateFilterPermMask(immediate_filter_perm_mask), mDnDFilterPermMask(dnd_filter_perm_mask), - mNonImmediateFilterPermMask(non_immediate_filter_perm_mask), mContextConeOpacity(0.f), mSelectedItemPinned( FALSE ), mCanApply(true), @@ -181,10 +175,11 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( mOnFloaterCloseCallback(NULL), mSetImageAssetIDCallback(NULL), mOnUpdateImageStatsCallback(NULL), - mBakeTextureEnabled(FALSE) + mBakeTextureEnabled(FALSE), + mInventoryPickType(LLTextureCtrl::PICK_TEXTURE) { - buildFromFile("floater_texture_ctrl.xml"); mCanApplyImmediately = can_apply_immediately; + buildFromFile("floater_texture_ctrl.xml"); setCanMinimize(FALSE); } @@ -255,11 +250,8 @@ void LLFloaterTexturePicker::setActive( BOOL active ) void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b) { mCanApplyImmediately = b; - if (!mCanApplyImmediately) - { - getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE); - } - updateFilterPermMask(); + + getChild<LLUICtrl>("apply_immediate_check")->setValue(mCanApplyImmediately); } void LLFloaterTexturePicker::stopUsingPipette() @@ -306,8 +298,24 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( BOOL handled = FALSE; bool is_mesh = cargo_type == DAD_MESH; + bool is_texture = cargo_type == DAD_TEXTURE; + bool is_material = cargo_type == DAD_MATERIAL; + + bool allow_dnd = false; + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + allow_dnd = is_material; + } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + allow_dnd = is_texture || is_mesh; + } + else + { + allow_dnd = is_texture || is_mesh || is_material; + } - if ((cargo_type == DAD_TEXTURE) || is_mesh) + if (allow_dnd) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; @@ -321,7 +329,6 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( if (mod) item_perm_mask |= PERM_MODIFY; if (xfer) item_perm_mask |= PERM_TRANSFER; - //PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss. PermissionMask filter_perm_mask = mDnDFilterPermMask; if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask ) { @@ -416,12 +423,8 @@ BOOL LLFloaterTexturePicker::postBuild() childSetAction("None", LLFloaterTexturePicker::onBtnNone,this); childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this); - - childSetCommitCallback("show_folders_check", onShowFolders, this); - getChildView("show_folders_check")->setVisible( FALSE); - - mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); - mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); + mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); + mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); @@ -431,12 +434,12 @@ BOOL LLFloaterTexturePicker::postBuild() if(mInventoryPanel) { - U32 filter_types = 0x0; - filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; - filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + // to avoid having to make an assumption about which option is + // selected at startup, we call the same function that is triggered + // when a texture/materials/both choice is made and let it take care + // of setting the filters + refreshInventoryFilter(); - mInventoryPanel->setFilterTypes(filter_types); - //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss. mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -469,30 +472,23 @@ BOOL LLFloaterTexturePicker::postBuild() mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list"); mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); - LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + refreshLocalList(); mNoCopyTextureSelected = FALSE; getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview")); childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); - - if (!mCanApplyImmediately) - { - getChildView("show_folders_check")->setEnabled(FALSE); - } + getChildView("apply_immediate_check")->setEnabled(mCanApplyImmediately); getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this); childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this); - // update permission filter once UI is fully initialized - updateFilterPermMask(); mSavedFolderState.setApply(FALSE); LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1)); getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this); - getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setCommitCallback(onHideBaseMeshRegionCheck, this); setBakeTextureEnabled(TRUE); return TRUE; @@ -507,7 +503,6 @@ void LLFloaterTexturePicker::draw() updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox - getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); getChildView("Select")->setEnabled(mActive && mCanApply); getChildView("Pipette")->setEnabled(mActive); getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); @@ -522,6 +517,8 @@ void LLFloaterTexturePicker::draw() if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) { + // TODO: Fix this! Picker is not warrantied to be connected to a selection + // LLSelectMgr shouldn't be used in texture picker LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); if (obj) { @@ -545,7 +542,7 @@ void LLFloaterTexturePicker::draw() } getChildView("Default")->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative); - getChildView("Blank")->setEnabled(mImageAssetID != mBlankImageAssetID || mTentative); + getChildView("Blank")->setEnabled((mImageAssetID != mBlankImageAssetID && mBlankImageAssetID.notNull()) || mTentative); getChildView("None")->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative)); LLFloater::draw(); @@ -664,12 +661,6 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL co return LLUUID::null; } -PermissionMask LLFloaterTexturePicker::getFilterPermMask() -{ - bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean(); - return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask; -} - void LLFloaterTexturePicker::commitIfImmediateSet() { if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply) @@ -712,8 +703,9 @@ void LLFloaterTexturePicker::onBtnBlank(void* userdata) void LLFloaterTexturePicker::onBtnNone(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->setCanApply(true, true); self->setImageID( LLUUID::null ); - self->commitCancel(); + self->commitIfImmediateSet(); } /* @@ -750,8 +742,18 @@ void LLFloaterTexturePicker::onBtnSelect(void* userdata) { if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty()) { - LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); - local_id = LLLocalBitmapMgr::getInstance()->getWorldID(temp_id); + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID temp_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + local_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(temp_id); + } + else + { + local_id = LLLocalBitmapMgr::getInstance()->getWorldID(temp_id); + } } } @@ -823,20 +825,19 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) self->getChild<LLButton>("Default")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLButton>("Blank")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLButton>("None")->setVisible(index == 0 ? TRUE : FALSE); - self->getChild<LLButton>("Pipette")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE); - /*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode); - no idea under which conditions the above is even shown, needs testing. */ - self->getChild<LLButton>("l_add_btn")->setVisible(index == 1 ? TRUE : FALSE); self->getChild<LLButton>("l_rem_btn")->setVisible(index == 1 ? TRUE : FALSE); self->getChild<LLButton>("l_upl_btn")->setVisible(index == 1 ? TRUE : FALSE); self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == 1 ? TRUE : FALSE); self->getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == 2 ? TRUE : FALSE); - self->getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE); + + bool pipette_visible = (index == 0) + && (self->mInventoryPickType != LLTextureCtrl::PICK_MATERIAL); + self->getChild<LLButton>("Pipette")->setVisible(pipette_visible); if (index == 2) { @@ -898,11 +899,20 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) // static void LLFloaterTexturePicker::onBtnAdd(void* userdata) { - if (LLLocalBitmapMgr::getInstance()->addUnit() == true) - { - LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; - LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); - } + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata; + + if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true); + } } // static @@ -913,22 +923,32 @@ void LLFloaterTexturePicker::onBtnRemove(void* userdata) if (!selected_items.empty()) { + for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLScrollListItem* list_item = *iter; if (list_item) { - LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); - LLLocalBitmapMgr::getInstance()->delUnit(tracking_id); + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + LLLocalGLTFMaterialMgr::getInstance()->delUnit(tracking_id); + } + else + { + LLLocalBitmapMgr::getInstance()->delUnit(tracking_id); + } } } self->getChild<LLButton>("l_rem_btn")->setEnabled(false); self->getChild<LLButton>("l_upl_btn")->setEnabled(false); - LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + self->refreshLocalList(); } - } // static @@ -944,15 +964,29 @@ void LLFloaterTexturePicker::onBtnUpload(void* userdata) /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!) in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */ - - LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); - std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id); - if (!filename.empty()) - { - LLFloaterReg::showInstance("upload_image", LLSD(filename)); - } + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + if (LLAssetType::AT_MATERIAL == asset_type) + { + std::string filename; + S32 index; + LLLocalGLTFMaterialMgr::getInstance()->getFilenameAndIndex(tracking_id, filename, index); + if (!filename.empty()) + { + LLMaterialEditor::loadMaterialFromFile(filename, index); + } + } + else + { + std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id); + if (!filename.empty()) + { + LLFloaterReg::showInstance("upload_image", LLSD(filename)); + } + } } //static @@ -968,8 +1002,20 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) if (has_selection) { - LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); - LLUUID inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + LLUUID inworld_id; + + if (LLAssetType::AT_MATERIAL == asset_type) + { + inworld_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id); + } + else + { + inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + } + if (self->mSetImageAssetIDCallback) { self->mSetImageAssetIDCallback(inworld_id); @@ -986,22 +1032,6 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) } // static -void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data) -{ - LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; - LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; - - if (check_box->get()) - { - picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); - } - else - { - picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS); - } -} - -// static void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data) { LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; @@ -1009,7 +1039,6 @@ void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_da LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; gSavedSettings.setBOOL("TextureLivePreview", check_box->get()); - picker->updateFilterPermMask(); picker->commitIfImmediateSet(); } @@ -1086,18 +1115,6 @@ void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data } } -//static -void LLFloaterTexturePicker::onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *user_data) -{ - //LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; - //LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; -} - -void LLFloaterTexturePicker::updateFilterPermMask() -{ - //mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss. -} - void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply) { getChildRef<LLUICtrl>("Select").setEnabled(can_apply); @@ -1143,6 +1160,48 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) mInventoryPanel->setFilterSubString(search_string); } +void LLFloaterTexturePicker::refreshLocalList() +{ + mLocalScrollCtrl->clearRows(); + + if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } +} + +void LLFloaterTexturePicker::refreshInventoryFilter() +{ + U32 filter_types = 0x0; + + if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + } + else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + + mInventoryPanel->setFilterTypes(filter_types); +} + void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled) { mModeSelector->setEnabledByValue(1, enabled); @@ -1170,13 +1229,97 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled) onModeSelect(0, this); } +void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type) +{ + mInventoryPickType = type; + refreshLocalList(); + refreshInventoryFilter(); + + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + getChild<LLButton>("Pipette")->setVisible(false); + } + else + { + S32 index = mModeSelector->getValue().asInteger(); + getChild<LLButton>("Pipette")->setVisible(index == 0); + } + + if (!mLabel.empty()) + { + std::string pick = getString("pick title"); + + setTitle(pick + mLabel); + } + else if(mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + setTitle(getString("pick_material")); + } + else + { + setTitle(getString("pick_texture")); + } +} + +void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle) +{ + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty()) + { + std::string temp_exten = gDirUtilp->getExtension(*iter); + if (temp_exten == "gltf" || temp_exten == "glb") + { + LLLocalGLTFMaterialMgr::getInstance()->addUnit(*iter); + } + else + { + LLLocalBitmapMgr::getInstance()->addUnit(*iter); + } + } + iter++; + } + + // Todo: this should referesh all pickers, not just a current one + if (!handle.isDead()) + { + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get(); + self->mLocalScrollCtrl->clearRows(); + + if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + } +} + void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te ) { LLUUID inventory_item_id = findItemID(te.getID(), TRUE); if (inventory_item_id.notNull()) { LLToolPipette::getInstance()->setResult(TRUE, ""); - setImageID(te.getID()); + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + // tes have no data about material ids + // Plus gltf materials are layered with overrides, + // which mean that end result might have no id. + LL_WARNS() << "tes have no data about material ids" << LL_ENDL; + } + else + { + setImageID(te.getID()); + } mNoCopyTextureSelected = FALSE; LLInventoryItem* itemp = gInventory.getItem(inventory_item_id); @@ -1208,15 +1351,16 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mOnCloseCallback(NULL), mOnSelectCallback(NULL), mBorderColor( p.border_color() ), - mAllowNoTexture( FALSE ), + mAllowNoTexture( p.allow_no_texture ), mAllowLocalTexture( TRUE ), mImmediateFilterPermMask( PERM_NONE ), - mNonImmediateFilterPermMask( PERM_NONE ), mCanApplyImmediately( FALSE ), mNeedsRawImageData( FALSE ), mValid( TRUE ), mShowLoadingPlaceholder( TRUE ), mOpenTexPreview(false), + mBakeTextureEnabled(true), + mInventoryPickType(PICK_TEXTURE), mImageAssetID(p.image_id), mDefaultImageAssetID(p.default_image_id), mDefaultImageName(p.default_image_name), @@ -1389,7 +1533,6 @@ void LLTextureCtrl::showPicker(BOOL take_focus) mLabel, mImmediateFilterPermMask, mDnDFilterPermMask, - mNonImmediateFilterPermMask, mCanApplyImmediately, mFallbackImage); mFloaterHandle = floaterp->getHandle(); @@ -1406,14 +1549,10 @@ void LLTextureCtrl::showPicker(BOOL take_focus) if (texture_floaterp) { texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2)); - } - if (texture_floaterp) - { texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1)); - } - if (texture_floaterp) - { - texture_floaterp->setBakeTextureEnabled(TRUE); + + texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled); + texture_floaterp->setInventoryPickType(mInventoryPickType); } LLFloater* root_floater = gFloaterView->getParentFloater(this); @@ -1476,8 +1615,16 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) if (!mOpenTexPreview) { showPicker(FALSE); - //grab textures first... - LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + //grab materials first... + LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL)); + } + else + { + //grab textures first... + LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); + } //...then start full inventory fetch. LLInventoryModelBackgroundFetch::instance().start(); handled = TRUE; @@ -1521,9 +1668,9 @@ void LLTextureCtrl::onFloaterClose() void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) { - LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); - if( floaterp && getEnabled()) + if( floaterp && getEnabled()) { if (op == TEXTURE_CANCEL) mViewModel->resetDirty(); @@ -1544,15 +1691,15 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) } else { - mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); - LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL; - mImageAssetID = floaterp->getAssetID(); - LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL; + mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); + LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL; + mImageAssetID = floaterp->getAssetID(); + LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL; } if (op == TEXTURE_SELECT && mOnSelectCallback) { - mOnSelectCallback( this, LLSD() ); + mOnSelectCallback(this, LLSD()); } else if (op == TEXTURE_CANCEL && mOnCancelCallback) { @@ -1563,8 +1710,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) // If the "no_commit_on_selection" parameter is set // we commit only when user presses OK in the picker // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. - if (mCommitOnSelection || op == TEXTURE_SELECT) - onCommit(); + if (mCommitOnSelection || op == TEXTURE_SELECT) + { + onCommit(); + } } } } @@ -1609,8 +1758,9 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id ) } } -void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled) +void LLTextureCtrl::setBakeTextureEnabled(bool enabled) { + mBakeTextureEnabled = enabled; LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if (floaterp) { @@ -1618,6 +1768,16 @@ void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled) } } +void LLTextureCtrl::setInventoryPickType(EPickInventoryType type) +{ + mInventoryPickType = type; + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if (floaterp) + { + floaterp->setInventoryPickType(type); + } +} + BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, @@ -1629,11 +1789,26 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; - bool is_mesh = cargo_type == DAD_MESH; - if (getEnabled() && - ((cargo_type == DAD_TEXTURE) || is_mesh) && - allowDrop(item)) + bool is_mesh = cargo_type == DAD_MESH; + bool is_texture = cargo_type == DAD_TEXTURE; + bool is_material = cargo_type == DAD_MATERIAL; + + bool allow_dnd = false; + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + allow_dnd = is_material; + } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + allow_dnd = is_texture || is_mesh; + } + else + { + allow_dnd = is_texture || is_mesh || is_material; + } + + if (getEnabled() && allow_dnd && allowDrop(item, cargo_type, tooltip_msg)) { if (drop) { @@ -1697,7 +1872,7 @@ void LLTextureCtrl::draw() } else//mImageAssetID == LLUUID::null { - mTexturep = NULL; + mTexturep = NULL; } // Border @@ -1785,7 +1960,7 @@ void LLTextureCtrl::draw() LLUICtrl::draw(); } -BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item) +BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg) { BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); @@ -1797,8 +1972,6 @@ BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item) if (mod) item_perm_mask |= PERM_MODIFY; if (xfer) item_perm_mask |= PERM_TRANSFER; -// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss. -// mImmediateFilterPermMask : mNonImmediateFilterPermMask; PermissionMask filter_perm_mask = mImmediateFilterPermMask; if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask ) { @@ -1813,6 +1986,12 @@ BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item) } else { + PermissionMask mask = PERM_COPY | PERM_TRANSFER; + if ((filter_perm_mask & mask) == mask + && cargo_type == DAD_TEXTURE) + { + tooltip_msg.assign(LLTrans::getString("TooltipTextureRestrictedDrop")); + } return FALSE; } } diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index fbb38c4464..d898722006 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -78,6 +78,13 @@ public: TEXTURE_CANCEL } ETexturePickOp; + typedef enum e_pick_inventory_type + { + PICK_TEXTURE_MATERIAL = 0, + PICK_TEXTURE = 1, + PICK_MATERIAL = 2, + } EPickInventoryType; + public: struct Params : public LLInitParam::Block<Params, LLUICtrl::Params> { @@ -101,7 +108,7 @@ public: : image_id("image"), default_image_id("default_image_id"), default_image_name("default_image_name"), - allow_no_texture("allow_no_texture"), + allow_no_texture("allow_no_texture", false), can_apply_immediately("can_apply_immediately"), no_commit_on_selection("no_commit_on_selection", false), label_width("label_width", -1), @@ -180,10 +187,7 @@ public: { mImmediateFilterPermMask = mask; } void setDnDFilterPermMask(PermissionMask mask) { mDnDFilterPermMask = mask; } - void setNonImmediateFilterPermMask(PermissionMask mask) - { mNonImmediateFilterPermMask = mask; } PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; } - PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; } void closeDependentFloater(); @@ -212,10 +216,14 @@ public: LLViewerFetchedTexture* getTexture() { return mTexturep; } - void setBakeTextureEnabled(BOOL enabled); + void setBakeTextureEnabled(bool enabled); + bool getBakeTextureEnabled() const { return mBakeTextureEnabled; } + + void setInventoryPickType(EPickInventoryType type); + EPickInventoryType getInventoryPickType() { return mInventoryPickType; }; private: - BOOL allowDrop(LLInventoryItem* item); + BOOL allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg); BOOL doDrop(LLInventoryItem* item); private: @@ -241,7 +249,6 @@ private: BOOL mAllowLocalTexture; PermissionMask mImmediateFilterPermMask; PermissionMask mDnDFilterPermMask; - PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mCommitOnSelection; BOOL mNeedsRawImageData; @@ -251,7 +258,8 @@ private: std::string mLoadingPlaceholderString; S32 mLabelWidth; bool mOpenTexPreview; - BOOL mBakeTextureEnabled; + bool mBakeTextureEnabled; + LLTextureCtrl::EPickInventoryType mInventoryPickType; }; ////////////////////////////////////////////////////////////////////////////////////////// @@ -274,7 +282,6 @@ public: const std::string& label, PermissionMask immediate_filter_perm_mask, PermissionMask dnd_filter_perm_mask, - PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, LLUIImagePtr fallback_image_name ); @@ -305,9 +312,7 @@ public: LLView* getOwner() const { return mOwner; } void setOwner(LLView* owner) { mOwner = owner; } void stopUsingPipette(); - PermissionMask getFilterPermMask(); - void updateFilterPermMask(); void commitIfImmediateSet(); void commitCancel(); @@ -329,9 +334,7 @@ public: //static void onBtnRevert( void* userdata ); static void onBtnBlank(void* userdata); static void onBtnNone(void* userdata); - static void onBtnClear(void* userdata); void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); - static void onShowFolders(LLUICtrl* ctrl, void* userdata); static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata); void onTextureSelect(const LLTextureEntry& te); @@ -342,12 +345,18 @@ public: static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata); static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata); - static void onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *userdata); void setLocalTextureEnabled(BOOL enabled); void setBakeTextureEnabled(BOOL enabled); + void setInventoryPickType(LLTextureCtrl::EPickInventoryType type); + + static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle); + protected: + void refreshLocalList(); + void refreshInventoryFilter(); + LLPointer<LLViewerTexture> mTexturep; LLView* mOwner; @@ -372,7 +381,6 @@ protected: LLInventoryPanel* mInventoryPanel; PermissionMask mImmediateFilterPermMask; PermissionMask mDnDFilterPermMask; - PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mNoCopyTextureSelected; F32 mContextConeOpacity; @@ -386,6 +394,7 @@ private: bool mCanApply; bool mCanPreview; bool mPreviewSettingChanged; + LLTextureCtrl::EPickInventoryType mInventoryPickType; texture_selected_callback mTextureSelectedCallback; diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index a7dcb1a9bb..639e570ee7 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -62,8 +62,6 @@ #include "llcorehttputil.h" #include "llhttpretrypolicy.h" -bool LLTextureFetchDebugger::sDebuggerEnabled = false ; - LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheHit("texture_cache_hit"); LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheAttempt("texture_cache_attempt"); LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > LLTextureFetch::sCacheHitRate("texture_cache_hits"); @@ -213,35 +211,17 @@ const std::string sTesterName("TextureFetchTester"); // // Worker State Machine // -// (ASCII art needed) -// -// -// Priority Scheme -// -// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state -// and other wait states -// [PRIORITY_HIGH, PRIORITY_URGENT) - External event delivered, -// rapidly transitioning through states, -// no waiting allowed -// -// By itself, the above work queue model would fail the concurrency -// and liveness requirements of the interface. A high priority -// request could find itself on the head and stalled for external -// reasons (see VWR-28996). So a few additional constraints are -// required to keep things running: -// * Anything that can make forward progress must be kept at a -// higher priority than anything that can't. -// * On completion of external events, the associated request -// needs to be elevated beyond the normal range to handle -// any data delivery and release any external resource. -// -// This effort is made to keep higher-priority entities moving -// forward in their state machines at every possible step of -// processing. It's not entirely proven that this produces the -// experiencial benefits promised. +// "doWork" will be executed for a given worker on its respective +// LLQueuedThread. If doWork returns true, the worker is treated +// as completed. If doWork returns false, the worker will be +// put on the back of the work queue at the start of the next iteration +// of the mainloop. If a worker is waiting on a resource, it should +// return false as soon as possible and not block to avoid starving +// other workers of cpu cycles. // + ////////////////////////////////////////////////////////////////////////////// // Tuning/Parameterization Constants @@ -262,8 +242,8 @@ static const S32 HTTP_REQUESTS_RANGE_END_MAX = 20000000; ////////////////////////////////////////////////////////////////////////////// namespace { - // The NoOpDeletor is used when passing certain objects (the LLTextureFetchWorker and - // the LLTextureFetchDebugger) in a smart pointer below for passage into + // The NoOpDeletor is used when passing certain objects (the LLTextureFetchWorker) + // in a smart pointer below for passage into // the LLCore::Http libararies. When the smart pointer is destroyed, no // action will be taken since we do not in these cases want the object to // be destroyed at the end of the call. @@ -300,7 +280,6 @@ class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler { friend class LLTextureFetch; - friend class LLTextureFetchDebugger; private: class CacheReadResponder : public LLTextureCache::ReadResponder @@ -385,14 +364,7 @@ private: bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const { // greater priority is "less" - const F32 lpriority = lhs->mImagePriority; - const F32 rpriority = rhs->mImagePriority; - if (lpriority > rpriority) // higher priority - return true; - else if (lpriority < rpriority) - return false; - else - return lhs < rhs; + return lhs->mImagePriority > rhs->mImagePriority; } }; @@ -482,6 +454,9 @@ private: // Locks: Mw void resetFormattedData(); + // get the relative priority of this worker (should map to max virtual size) + F32 getImagePriority() const; + // Locks: Mw void setImagePriority(F32 priority); @@ -496,9 +471,6 @@ private: void clearPackets(); - // Locks: Mw (ctor invokes without lock) - U32 calcWorkPriority(); - // Locks: Mw void removeFromCache(); @@ -565,16 +537,13 @@ private: LLHost mHost; std::string mUrl; U8 mType; - F32 mImagePriority; - U32 mWorkPriority; + F32 mImagePriority; // should map to max virtual size F32 mRequestedPriority; S32 mDesiredDiscard; S32 mSimRequestedDiscard; S32 mRequestedDiscard; S32 mLoadedDiscard; S32 mDecodedDiscard; - S32 mFullWidth; - S32 mFullHeight; LLFrameTimer mRequestedDeltaTimer; LLFrameTimer mFetchDeltaTimer; LLTimer mCacheReadTimer; @@ -913,7 +882,6 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, mHost(host), mUrl(url), mImagePriority(priority), - mWorkPriority(0), mRequestedPriority(0.f), mDesiredDiscard(-1), mSimRequestedDiscard(-1), @@ -960,15 +928,13 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, mCacheReadCount(0U), mCacheWriteCount(0U), mResourceWaitCount(0U), - mFetchRetryPolicy(10.0,3600.0,2.0,10) + mFetchRetryPolicy(10.f,3600.f,2.f,10) { - calcWorkPriority(); mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL; // LL_INFOS(LOG_TXT) << "Create: " << mID << " mHost:" << host << " Discard=" << discard << LL_ENDL; if (!mFetcher->mDebugPause) { - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - addWork(0, work_priority ); + addWork(0); } setDesiredDiscard(discard, size); } @@ -1026,16 +992,6 @@ void LLTextureFetchWorker::clearPackets() } // Locks: Mw (ctor invokes without lock) -U32 LLTextureFetchWorker::calcWorkPriority() -{ - //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority()); - static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority(); - - mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE)); - return mWorkPriority; -} - -// Locks: Mw (ctor invokes without lock) void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) { bool prioritize = false; @@ -1043,11 +999,9 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) { if (!haveWork()) { - calcWorkPriority(); if (!mFetcher->mDebugPause) { - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - addWork(0, work_priority); + addWork(0); } } else if (mDesiredDiscard < discard) @@ -1066,23 +1020,13 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) if ((prioritize && mState == INIT) || mState == DONE) { setState(INIT); - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - setPriority(work_priority); } } // Locks: Mw void LLTextureFetchWorker::setImagePriority(F32 priority) { -// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority()); - F32 delta = fabs(priority - mImagePriority); - if (delta > (mImagePriority * .05f) || mState == DONE) - { - mImagePriority = priority; - calcWorkPriority(); - U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS); - setPriority(work_priority); - } + mImagePriority = priority; //should map to max virtual size, abort if zero } // Locks: Mw @@ -1102,6 +1046,11 @@ void LLTextureFetchWorker::resetFormattedData() mHaveAllData = FALSE; } +F32 LLTextureFetchWorker::getImagePriority() const +{ + return mImagePriority; +} + // Threads: Tmain void LLTextureFetchWorker::startWork(S32 param) { @@ -1111,7 +1060,7 @@ void LLTextureFetchWorker::startWork(S32 param) // Threads: Ttf bool LLTextureFetchWorker::doWork(S32 param) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; if (gNonInteractive) { return true; @@ -1126,20 +1075,23 @@ bool LLTextureFetchWorker::doWork(S32 param) { if (mState < DECODE_IMAGE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - state < decode"); return true; // abort } } - if(mImagePriority < F_ALMOST_ZERO) + if (mImagePriority < F_ALMOST_ZERO) { if (mState == INIT || mState == LOAD_FROM_NETWORK) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - priority < 0"); LL_DEBUGS(LOG_TXT) << mID << " abort: mImagePriority < F_ALMOST_ZERO" << LL_ENDL; return true; // abort } } if(mState > CACHE_POST && !mCanUseHTTP) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - state > cache_post"); //nowhere to get data, abort. LL_WARNS(LOG_TXT) << mID << " abort, nowhere to get data" << LL_ENDL; return true ; @@ -1161,6 +1113,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == INIT) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - INIT"); mStateTimer.reset(); mFetchTimer.reset(); for(auto i : LOGGED_STATES) @@ -1202,15 +1155,16 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == LOAD_FROM_TEXTURE_CACHE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_TEXTURE_CACHE"); if (mCacheReadHandle == LLTextureCache::nullHandle()) { - U32 cache_priority = mWorkPriority; S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; S32 size = mDesiredSize - offset; if (size <= 0) { setState(CACHE_POST); - return false; + return doWork(param); + // return false; } mFileSize = 0; mLoaded = FALSE; @@ -1219,35 +1173,28 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mUrl.compare(0, 7, "file://") == 0) { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - // read file from local disk ++mCacheReadCount; std::string filename = mUrl.substr(7, std::string::npos); CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadTimer.reset(); - mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority, - offset, size, responder); + mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, offset, size, responder); } else if ((mUrl.empty() || mFTType==FTT_SERVER_BAKE) && mFetcher->canLoadFromCache()) { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - ++mCacheReadCount; CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadTimer.reset(); - mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority, + mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, offset, size, responder);; } else if(!mUrl.empty() && mCanUseHTTP) { - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(WAIT_HTTP_RESOURCE); } else { - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(LOAD_FROM_NETWORK); } } @@ -1280,6 +1227,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == CACHE_POST) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - CACHE_POST"); mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; // Successfully loaded if ((mCachedSize >= mDesiredSize) || mHaveAllData) @@ -1321,6 +1269,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == LOAD_FROM_NETWORK) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_NETWORK"); // Check for retries to previous server failures. F32 wait_seconds; if (mFetchRetryPolicy.shouldRetry(wait_seconds)) @@ -1358,7 +1307,7 @@ bool LLTextureFetchWorker::doWork(S32 param) { if (mFTType != FTT_DEFAULT) { - LL_WARNS(LOG_TXT) << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL; + LL_WARNS(LOG_TXT) << "Trying to fetch a texture of non-default type by UUID. This probably won't work!" << LL_ENDL; } setUrl(http_url + "/?texture_id=" + mID.asString().c_str()); LL_DEBUGS(LOG_TXT) << "Texture URL: " << mUrl << LL_ENDL; @@ -1386,7 +1335,6 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mCanUseHTTP && !mUrl.empty()) { setState(WAIT_HTTP_RESOURCE); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if(mWriteToCacheState != NOT_WRITE) { mWriteToCacheState = CAN_WRITE ; @@ -1401,6 +1349,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_HTTP_RESOURCE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_RESOURCE"); // NOTE: // control the number of the http requests issued for: // 1, not openning too many file descriptors at the same time; @@ -1411,7 +1360,6 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore()) { setState(WAIT_HTTP_RESOURCE2); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); mFetcher->addHttpWaiter(this->mID); ++mResourceWaitCount; return false; @@ -1425,12 +1373,14 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_HTTP_RESOURCE2) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_RESOURCE2"); // Just idle it if we make it to the head... return false; } if (mState == SEND_HTTP_REQ) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - SEND_HTTP_REQ"); // Also used in llmeshrepository static LLCachedControl<bool> disable_range_req(gSavedSettings, "HttpRangeRequestsDisable", false); @@ -1451,7 +1401,6 @@ bool LLTextureFetchWorker::doWork(S32 param) { // We already have all the data, just decode it mLoadedDiscard = mFormattedImage->getDiscardLevel(); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard @@ -1459,7 +1408,8 @@ bool LLTextureFetchWorker::doWork(S32 param) } setState(DECODE_IMAGE); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } else { @@ -1520,7 +1470,6 @@ bool LLTextureFetchWorker::doWork(S32 param) // by people with questionable ISPs or networking gear that // doesn't handle these well. mHttpHandle = mFetcher->mHttpRequest->requestGet(mHttpPolicyClass, - mWorkPriority, mUrl, options, mFetcher->mHttpHeaders, @@ -1529,7 +1478,6 @@ bool LLTextureFetchWorker::doWork(S32 param) else { mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass, - mWorkPriority, mUrl, mRequestedOffset, (mRequestedOffset + mRequestedSize) > HTTP_REQUESTS_RANGE_END_MAX @@ -1554,7 +1502,6 @@ bool LLTextureFetchWorker::doWork(S32 param) mHttpActive = true; mFetcher->addToHTTPQueue(mID); recordTextureStart(true); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); setState(WAIT_HTTP_REQ); // fall through @@ -1562,6 +1509,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_HTTP_REQ) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_REQ"); // *NOTE: As stated above, all transitions out of this state should // call releaseHttpSemaphore(). if (mLoaded) @@ -1604,7 +1552,7 @@ bool LLTextureFetchWorker::doWork(S32 param) << LL_ENDL; } - if (mFTType != FTT_SERVER_BAKE) + if (mFTType != FTT_SERVER_BAKE && mFTType != FTT_MAP_TILE) { mUrl.clear(); } @@ -1612,7 +1560,6 @@ bool LLTextureFetchWorker::doWork(S32 param) { // Use available data mLoadedDiscard = mFormattedImage->getDiscardLevel(); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard @@ -1620,7 +1567,8 @@ bool LLTextureFetchWorker::doWork(S32 param) } setState(DECODE_IMAGE); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } // Fail harder @@ -1737,9 +1685,9 @@ bool LLTextureFetchWorker::doWork(S32 param) { mWriteToCacheState = SHOULD_WRITE ; } - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } else { @@ -1749,17 +1697,16 @@ bool LLTextureFetchWorker::doWork(S32 param) // an enormous amount of time to load textures. We'll revisit the // various possible timeout components (total request time, connection // time, I/O time, with and without retries, etc.) in the future. - - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + return false; } } if (mState == DECODE_IMAGE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DECODE_IMAGE"); static LLCachedControl<bool> textures_decode_disabled(gSavedSettings, "TextureDecodeDisabled", false); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it if (textures_decode_disabled) { // for debug use, don't decode @@ -1798,25 +1745,20 @@ bool LLTextureFetchWorker::doWork(S32 param) mAuxImage = NULL; llassert_always(mFormattedImage.notNull()); S32 discard = mHaveAllData ? 0 : mLoadedDiscard; - U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority; mDecoded = FALSE; setState(DECODE_IMAGE_UPDATE); LL_DEBUGS(LOG_TXT) << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard << " All Data: " << mHaveAllData << LL_ENDL; - mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux, + mDecodeHandle = LLAppViewer::getImageDecodeThread()->decodeImage(mFormattedImage, discard, mNeedsAux, new DecodeResponder(mFetcher, mID, this)); // fall though } if (mState == DECODE_IMAGE_UPDATE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DECODE_IMAGE_UPDATE"); if (mDecoded) { - if(mFetcher->getFetchDebugger() && !mInLocalCache) - { - mFetcher->getFetchDebugger()->addHistoryEntry(this); - } - mDecodeTime = mDecodeTimer.getElapsedTimeF32(); if (mDecodedDiscard < 0) @@ -1828,9 +1770,9 @@ bool LLTextureFetchWorker::doWork(S32 param) llassert_always(mDecodeHandle == 0); mFormattedImage = NULL; ++mRetryAttempt; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(INIT); - return false; + //return false; + return doWork(param); } else { @@ -1843,7 +1785,6 @@ bool LLTextureFetchWorker::doWork(S32 param) llassert_always(mRawImage.notNull()); LL_DEBUGS(LOG_TXT) << mID << ": Decoded. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(WRITE_TO_CACHE); } // fall through @@ -1856,12 +1797,14 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WRITE_TO_CACHE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WRITE_TO_CACHE"); if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull()) { // If we're in a local cache or we didn't actually receive any new data, // or we failed to load anything, skip setState(DONE); - return false; + //return false; + return doWork(param); } S32 datasize = mFormattedImage->getDataSize(); if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed. @@ -1876,8 +1819,6 @@ bool LLTextureFetchWorker::doWork(S32 param) } } llassert_always(datasize); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - U32 cache_priority = mWorkPriority; mWritten = FALSE; setState(WAIT_ON_WRITE); ++mCacheWriteCount; @@ -1888,7 +1829,7 @@ bool LLTextureFetchWorker::doWork(S32 param) // So make sure users of getRequestFinished() does not attempt to modify image while // fetcher is working mCacheWriteTimer.reset(); - mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority, + mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, mFormattedImage->getData(), datasize, mFileSize, mRawImage, mDecodedDiscard, responder); // fall through @@ -1896,6 +1837,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_ON_WRITE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_ON_WRITE"); if (writeToCacheComplete()) { mCacheWriteTime = mCacheWriteTimer.getElapsedTimeF32(); @@ -1917,6 +1859,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == DONE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DONE"); if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard) { // More data was requested, return to INIT @@ -1924,12 +1867,11 @@ bool LLTextureFetchWorker::doWork(S32 param) LL_DEBUGS(LOG_TXT) << mID << " more data requested, returning to INIT: " << " mDecodedDiscard " << mDecodedDiscard << ">= 0 && mDesiredDiscard " << mDesiredDiscard << "<" << " mDecodedDiscard " << mDecodedDiscard << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - return false; + // return false; + return doWork(param); } else { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); mFetchTime = mFetchTimer.getElapsedTimeF32(); return true; } @@ -1942,6 +1884,7 @@ bool LLTextureFetchWorker::doWork(S32 param) // virtual void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { + LL_PROFILE_ZONE_SCOPED; static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog", false); static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator", false); static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic", false) ; @@ -2051,9 +1994,10 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe // Threads: Tmain void LLTextureFetchWorker::endWork(S32 param, bool aborted) { + LL_PROFILE_ZONE_SCOPED; if (mDecodeHandle != 0) { - mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false); + // LL::ThreadPool has no operation to cancel a particular work item mDecodeHandle = 0; } mFormattedImage = NULL; @@ -2066,6 +2010,7 @@ void LLTextureFetchWorker::endWork(S32 param, bool aborted) // virtual void LLTextureFetchWorker::finishWork(S32 param, bool completed) { + LL_PROFILE_ZONE_SCOPED; // The following are required in case the work was aborted if (mCacheReadHandle != LLTextureCache::nullHandle()) { @@ -2256,7 +2201,6 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, } mLoaded = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (LLViewerStatsRecorder::instanceExists()) { @@ -2272,6 +2216,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLMutexLock lock(&mWorkMutex); // +Mw if (mState != LOAD_FROM_TEXTURE_CACHE) { @@ -2291,7 +2236,6 @@ void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* ima } } mLoaded = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw // Threads: Ttc @@ -2304,7 +2248,6 @@ void LLTextureFetchWorker::callbackCacheWrite(bool success) return; } mWritten = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw ////////////////////////////////////////////////////////////////////////////// @@ -2343,7 +2286,6 @@ void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImag } mDecoded = TRUE; // LL_INFOS(LOG_TXT) << mID << " : DECODE COMPLETE " << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw ////////////////////////////////////////////////////////////////////////////// @@ -2406,7 +2348,17 @@ void LLTextureFetchWorker::recordTextureDone(bool is_http, F64 byte_count) ////////////////////////////////////////////////////////////////////////////// // public -LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode) +std::string LLTextureFetch::getStateString(S32 state) +{ + if (state < 0 || state > sizeof(e_state_name) / sizeof(char*)) + { + return llformat("%d", state); + } + + return e_state_name[state]; +} + +LLTextureFetch::LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode) : LLWorkerThread("TextureFetch", threaded, true), mDebugCount(0), mDebugPause(FALSE), @@ -2415,7 +2367,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image mQueueMutex(), mNetworkQueueMutex(), mTextureCache(cache), - mImageDecodeThread(imagedecodethread), mTextureBandwidth(0), mHTTPTextureBits(0), mTotalHTTPRequests(0), @@ -2430,10 +2381,8 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image mTotalCacheReadCount(0U), mTotalCacheWriteCount(0U), mTotalResourceWaitCount(0U), - mFetchDebugger(NULL), mFetchSource(LLTextureFetch::FROM_ALL), mOriginFetchSource(LLTextureFetch::FROM_ALL), - mFetcherLocked(FALSE), mTextureInfoMainThread(false) { mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS"); @@ -2454,21 +2403,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image mHttpLowWater = HTTP_NONPIPE_REQUESTS_LOW_WATER; mHttpSemaphore = 0; - // Conditionally construct debugger object after 'this' is - // fully initialized. - LLTextureFetchDebugger::sDebuggerEnabled = gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"); - if(LLTextureFetchDebugger::isEnabled()) - { - mFetchDebugger = new LLTextureFetchDebugger(this, cache, imagedecodethread) ; - mFetchSource = (e_tex_source)gSavedSettings.getS32("TextureFetchSource"); - if(mFetchSource < 0 && mFetchSource >= INVALID_SOURCE) - { - mFetchSource = LLTextureFetch::FROM_ALL; - gSavedSettings.setS32("TextureFetchSource", 0); - } - mOriginFetchSource = mFetchSource; - } - // If that test log has ben requested but not yet created, create it if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName)) { @@ -2497,22 +2431,16 @@ LLTextureFetch::~LLTextureFetch() delete mHttpRequest; mHttpRequest = NULL; - delete mFetchDebugger; - mFetchDebugger = NULL; - // ~LLQueuedThread() called here } -bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, +S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http) { - if(mFetcherLocked) - { - return false; - } + LL_PROFILE_ZONE_SCOPED; if (mDebugPause) { - return false; + return -1; } if (f_type == FTT_SERVER_BAKE) @@ -2528,7 +2456,7 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const << host << " != " << worker->mHost << LL_ENDL; removeRequest(worker, true); worker = NULL; - return false; + return -1; } } @@ -2581,9 +2509,14 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const { if (worker->wasAborted()) { - return false; // need to wait for previous aborted request to complete + return -1; // need to wait for previous aborted request to complete } worker->lockWorkMutex(); // +Mw + if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) { + worker->unlockWorkMutex(); // -Mw + + return -1; // similar request has failed or is in a transitional state + } worker->mActiveCount++; worker->mNeedsAux = needs_aux; worker->setImagePriority(priority); @@ -2597,7 +2530,7 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const worker->setState(LLTextureFetchWorker::INIT); worker->unlockWorkMutex(); // -Mw - worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); + worker->addWork(0); } else { @@ -2617,18 +2550,17 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const worker->setCanUseHTTP(can_use_http) ; worker->unlockWorkMutex(); // -Mw } - + LL_DEBUGS(LOG_TXT) << "REQUESTED: " << id << " f_type " << fttype_to_string(f_type) << " Discard: " << desired_discard << " size " << desired_size << LL_ENDL; - return true; + return desired_discard; } - - // Threads: T* // // protected void LLTextureFetch::addToHTTPQueue(const LLUUID& id) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.insert(id); mTotalHTTPRequests++; @@ -2637,6 +2569,7 @@ void LLTextureFetch::addToHTTPQueue(const LLUUID& id) // Threads: T* void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.erase(id); mHTTPTextureBits += received_size; // Approximate - does not include header bits @@ -2649,6 +2582,7 @@ void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_siz // Threads: T* void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) { + LL_PROFILE_ZONE_SCOPED; lockQueue(); // +Mfq LLTextureFetchWorker* worker = getWorkerAfterLock(id); if (worker) @@ -2674,6 +2608,7 @@ void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) // Threads: T* void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel) { + LL_PROFILE_ZONE_SCOPED; if(!worker) { return; @@ -2742,6 +2677,7 @@ U32 LLTextureFetch::getTotalNumHTTPRequests() // Locks: Mfq LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* res = NULL; map_t::iterator iter = mRequestMap.find(id); if (iter != mRequestMap.end()) @@ -2765,6 +2701,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux, LLCore::HttpStatus& last_http_get_status) { + LL_PROFILE_ZONE_SCOPED; bool res = false; LLTextureFetchWorker* worker = getWorker(id); if (worker) @@ -2779,7 +2716,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, if (!mDebugPause) { // LL_WARNS(LOG_TXT) << "Adding work for inactive worker: " << id << LL_ENDL; - worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); + worker->addWork(0); } } else if (worker->checkWork()) @@ -2855,16 +2792,19 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, // Threads: T* bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) { - bool res = false; - LLTextureFetchWorker* worker = getWorker(id); - if (worker) - { - worker->lockWorkMutex(); // +Mw - worker->setImagePriority(priority); - worker->unlockWorkMutex(); // -Mw - res = true; - } - return res; + LL_PROFILE_ZONE_SCOPED; + mRequestQueue.tryPost([=]() + { + LLTextureFetchWorker* worker = getWorker(id); + if (worker) + { + worker->lockWorkMutex(); // +Mw + worker->setImagePriority(priority); + worker->unlockWorkMutex(); // -Mw + } + }); + + return true; } // Replicates and expands upon the base class's @@ -2881,6 +2821,7 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) //virtual S32 LLTextureFetch::getPending() { + LL_PROFILE_ZONE_SCOPED; S32 res; lockData(); // +Ct { @@ -2914,7 +2855,7 @@ bool LLTextureFetch::runCondition() } // -Mfq return ! (have_no_commands - && (mRequestQueue.empty() && mIdleThread)); // From base class + && (mRequestQueue.size() == 0 && mIdleThread)); // From base class } ////////////////////////////////////////////////////////////////////////////// @@ -2922,6 +2863,7 @@ bool LLTextureFetch::runCondition() // Threads: Ttf void LLTextureFetch::commonUpdate() { + LL_PROFILE_ZONE_SCOPED; // Update low/high water levels based on pipelining. We pick // up setting eventually, so the semaphore/request level can // fall outside the [0..HIGH_WATER] range. Expect that. @@ -2958,6 +2900,7 @@ void LLTextureFetch::commonUpdate() //virtual S32 LLTextureFetch::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED; static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS", 3000.0); { @@ -2977,11 +2920,6 @@ S32 LLTextureFetch::update(F32 max_time_ms) commonUpdate(); } - if (mFetchDebugger) - { - mFetchDebugger->tryToStopDebug(); //check if need to stop debugger. - } - return res; } @@ -2997,18 +2935,6 @@ void LLTextureFetch::shutDownTextureCacheThread() } } -// called in the MAIN thread after the ImageDecodeThread shuts down. -// -// Threads: Tmain -void LLTextureFetch::shutDownImageDecodeThread() -{ - if(mImageDecodeThread) - { - llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ; - mImageDecodeThread = NULL ; - } -} - // Threads: Ttf void LLTextureFetch::startThread() { @@ -3030,6 +2956,7 @@ void LLTextureFetch::endThread() // Threads: Ttf void LLTextureFetch::threadedUpdate() { + LL_PROFILE_ZONE_SCOPED; llassert_always(mHttpRequest); #if 0 @@ -3066,6 +2993,7 @@ void LLTextureFetch::threadedUpdate() // Locks: Mw bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) { + LL_PROFILE_ZONE_SCOPED; mRequestedDeltaTimer.reset(); if (index >= mTotalPackets) { @@ -3098,6 +3026,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) void LLTextureFetchWorker::setState(e_state new_state) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mFTType == FTT_SERVER_BAKE) { // NOTE: turning on these log statements is a reliable way to get @@ -3119,7 +3048,7 @@ void LLTextureFetchWorker::setState(e_state new_state) mSkippedStatesTime += d_time; } } - + mStateTimer.reset(); mState = new_state; } @@ -3142,10 +3071,23 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id) return from_cache ; } +S32 LLTextureFetch::getFetchState(const LLUUID& id) +{ + S32 state = LLTextureFetchWorker::INVALID; + LLTextureFetchWorker* worker = getWorker(id); + if (worker && worker->haveWork()) + { + state = worker->mState; + } + + return state; +} + // Threads: T* S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http) { + LL_PROFILE_ZONE_SCOPED; S32 state = LLTextureFetchWorker::INVALID; F32 data_progress = 0.0f; F32 requested_priority = 0.0f; @@ -3175,7 +3117,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r { requested_priority = worker->mImagePriority; } - fetch_priority = worker->getPriority(); + fetch_priority = worker->getImagePriority(); can_use_http = worker->getCanUseHTTP() ; worker->unlockWorkMutex(); // -Mw } @@ -3189,19 +3131,6 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r void LLTextureFetch::dump() { - LL_INFOS(LOG_TXT) << "LLTextureFetch REQUESTS:" << LL_ENDL; - for (request_queue_t::iterator iter = mRequestQueue.begin(); - iter != mRequestQueue.end(); ++iter) - { - LLQueuedThread::QueuedRequest* qreq = *iter; - LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq; - LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass(); - LL_INFOS(LOG_TXT) << " ID: " << worker->mID - << " PRI: " << llformat("0x%08x",wreq->getPriority()) - << " STATE: " << sStateDescs[worker->mState] - << LL_ENDL; - } - LL_INFOS(LOG_TXT) << "LLTextureFetch ACTIVE_HTTP:" << LL_ENDL; for (queue_t::const_iterator iter(mHTTPTextureQueue.begin()); mHTTPTextureQueue.end() != iter; @@ -3268,6 +3197,7 @@ bool LLTextureFetch::isHttpWaiter(const LLUUID & tid) // Locks: -Mw (must not hold any worker when called) void LLTextureFetch::releaseHttpWaiters() { + LL_PROFILE_ZONE_SCOPED; // Use mHttpSemaphore rather than mHTTPTextureQueue.size() // to avoid a lock. if (mHttpSemaphore >= mHttpLowWater) @@ -3364,7 +3294,6 @@ void LLTextureFetch::releaseHttpWaiters() } worker->setState(LLTextureFetchWorker::SEND_HTTP_REQ); - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->unlockWorkMutex(); // -Mw removeHttpWaiter(worker->mID); @@ -3454,6 +3383,7 @@ void LLTextureFetch::commandDataBreak() // Threads: T* void LLTextureFetch::cmdEnqueue(TFRequest * req) { + LL_PROFILE_ZONE_SCOPED; lockQueue(); // +Mfq mCommands.push_back(req); unlockQueue(); // -Mfq @@ -3464,6 +3394,7 @@ void LLTextureFetch::cmdEnqueue(TFRequest * req) // Threads: T* LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() { + LL_PROFILE_ZONE_SCOPED; TFRequest * ret = 0; lockQueue(); // +Mfq @@ -3480,6 +3411,7 @@ LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() // Threads: Ttf void LLTextureFetch::cmdDoWork() { + LL_PROFILE_ZONE_SCOPED; if (mDebugPause) { return; // debug: don't do any work @@ -3570,7 +3502,7 @@ TFReqSendMetrics::~TFReqSendMetrics() bool TFReqSendMetrics::doWork(LLTextureFetch * fetcher) { - static const U32 report_priority(1); + LL_PROFILE_ZONE_SCOPED; //if (! gViewerAssetStatsThread1) // return true; @@ -3613,7 +3545,6 @@ TFReqSendMetrics::doWork(LLTextureFetch * fetcher) // Don't care about handle, this is a fire-and-forget operation. LLCoreHttpUtil::requestPostWithLLSD(&fetcher->getHttpRequest(), fetcher->getMetricsPolicyClass(), - report_priority, mCapsURL, mStatsSD, LLCore::HttpOptions::ptr_t(), @@ -3675,971 +3606,6 @@ truncate_viewer_metrics(int max_regions, LLSD & metrics) } // end of anonymous namespace - -/////////////////////////////////////////////////////////////////////////////////////////// -//Start LLTextureFetchDebugger -/////////////////////////////////////////////////////////////////////////////////////////// -//--------------------- -class LLDebuggerCacheReadResponder : public LLTextureCache::ReadResponder -{ -public: - LLDebuggerCacheReadResponder(LLTextureFetchDebugger* debugger, S32 id, LLImageFormatted* image) - : mDebugger(debugger), mID(id) - { - setImage(image); - } - virtual void completed(bool success) - { - mDebugger->callbackCacheRead(mID, success, mFormattedImage, mImageSize, mImageLocal); - } -private: - LLTextureFetchDebugger* mDebugger; - S32 mID; -}; - -class LLDebuggerCacheWriteResponder : public LLTextureCache::WriteResponder -{ -public: - LLDebuggerCacheWriteResponder(LLTextureFetchDebugger* debugger, S32 id) - : mDebugger(debugger), mID(id) - { - } - virtual void completed(bool success) - { - mDebugger->callbackCacheWrite(mID, success); - } -private: - LLTextureFetchDebugger* mDebugger; - S32 mID; -}; - -class LLDebuggerDecodeResponder : public LLImageDecodeThread::Responder -{ -public: - LLDebuggerDecodeResponder(LLTextureFetchDebugger* debugger, S32 id) - : mDebugger(debugger), mID(id) - { - } - virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) - { - mDebugger->callbackDecoded(mID, success, raw, aux); - } -private: - LLTextureFetchDebugger* mDebugger; - S32 mID; -}; - - -LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) : - LLCore::HttpHandler(), - mFetcher(fetcher), - mTextureCache(cache), - mImageDecodeThread(imagedecodethread), - mHttpHeaders(), - mHttpPolicyClass(fetcher->getPolicyClass()), - mNbCurlCompleted(0), - mTempIndex(0), - mHistoryListIndex(0) -{ - init(); -} - -LLTextureFetchDebugger::~LLTextureFetchDebugger() -{ - mFetchingHistory.clear(); - mStopDebug = TRUE; - tryToStopDebug(); -} - -void LLTextureFetchDebugger::init() -{ - setDebuggerState(IDLE); - - mCacheReadTime = -1.f; - mCacheWriteTime = -1.f; - mDecodingTime = -1.f; - mHTTPTime = -1.f; - mGLCreationTime = -1.f; - - mTotalFetchingTime = 0.f; - mRefetchVisCacheTime = -1.f; - mRefetchVisHTTPTime = -1.f; - mRefetchAllCacheTime = -1.f; - mRefetchAllHTTPTime = -1.f; - - mNumFetchedTextures = 0; - mNumCacheHits = 0; - mNumVisibleFetchedTextures = 0; - mNumVisibleFetchingRequests = 0; - mFetchedData = 0; - mDecodedData = 0; - mVisibleFetchedData = 0; - mVisibleDecodedData = 0; - mRenderedData = 0; - mRenderedDecodedData = 0; - mFetchedPixels = 0; - mRenderedPixels = 0; - mRefetchedVisData = 0; - mRefetchedVisPixels = 0; - mRefetchedAllData = 0; - mRefetchedAllPixels = 0; - - mFreezeHistory = FALSE; - mStopDebug = FALSE; - mClearHistory = FALSE; - mRefetchNonVis = FALSE; - - mNbCurlRequests = 0; - - if (! mHttpHeaders) - { - mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); - mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_IMAGE_X_J2C); - } -} - -void LLTextureFetchDebugger::startWork(e_debug_state state) -{ - switch(state) - { - case IDLE: - break; - case START_DEBUG: - startDebug(); - break; - case READ_CACHE: - debugCacheRead(); - break; - case WRITE_CACHE: - debugCacheWrite(); - break; - case DECODING: - debugDecoder(); - break; - case HTTP_FETCHING: - debugHTTP(); - break; - case GL_TEX: - debugGLTextureCreation(); - break; - case REFETCH_VIS_CACHE: - debugRefetchVisibleFromCache(); - break; - case REFETCH_VIS_HTTP: - debugRefetchVisibleFromHTTP(); - break; - case REFETCH_ALL_CACHE: - debugRefetchAllFromCache(); - break; - case REFETCH_ALL_HTTP: - debugRefetchAllFromHTTP(); - break; - default: - break; - } - return; -} - -void LLTextureFetchDebugger::startDebug() -{ - //lock the fetcher - mFetcher->lockFetcher(true); - mFreezeHistory = TRUE; - mFetcher->resetLoadSource(); - - //clear the current fetching queue - gTextureList.clearFetchingRequests(); - - setDebuggerState(START_DEBUG); -} - -bool LLTextureFetchDebugger::processStartDebug(F32 max_time) -{ - mTimer.reset(); - - //wait for all works to be done - while(1) - { - S32 pending = 0; - pending += LLAppViewer::getTextureCache()->update(1); - pending += LLAppViewer::getImageDecodeThread()->update(1); - // pending += LLAppViewer::getTextureFetch()->update(1); // This causes infinite recursion in some cases - pending += mNbCurlRequests; - if(!pending) - { - break; - } - - if(mTimer.getElapsedTimeF32() > max_time) - { - return false; - } - } - - //collect statistics - mTotalFetchingTime = gTextureTimer.getElapsedTimeF32() - mTotalFetchingTime; - - std::set<LLUUID> fetched_textures; - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size; i++) - { - bool in_list = true; - if(fetched_textures.find(mFetchingHistory[i].mID) == fetched_textures.end()) - { - fetched_textures.insert(mFetchingHistory[i].mID); - in_list = false; - } - - std::vector<LLViewerFetchedTexture*> textures; - LLViewerTextureManager::findFetchedTextures(mFetchingHistory[i].mID, textures); - std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin(); - while (iter != textures.end()) - { - LLViewerFetchedTexture* tex = *iter++; - // fetched data will be counted for both ui and regular elements - if (tex && tex->isJustBound()) //visible - { - if (!in_list) - { - mNumVisibleFetchedTextures++; - } - mNumVisibleFetchingRequests++; - - mVisibleFetchedData += mFetchingHistory[i].mFetchedSize; - mVisibleDecodedData += mFetchingHistory[i].mDecodedSize; - - if (tex->getDiscardLevel() >= mFetchingHistory[i].mDecodedLevel) - { - mRenderedData += mFetchingHistory[i].mFetchedSize; - mRenderedDecodedData += mFetchingHistory[i].mDecodedSize; - mRenderedPixels += tex->getWidth() * tex->getHeight(); - } - } - } - } - - mNumFetchedTextures = fetched_textures.size(); - - return true; -} - -void LLTextureFetchDebugger::tryToStopDebug() -{ - if(!mStopDebug) - { - return; - } - - //clear the current debug work - S32 size = mFetchingHistory.size(); - switch(mDebuggerState) - { - case READ_CACHE: - for(S32 i = 0 ; i < size; i++) - { - if (mFetchingHistory[i]. mCacheHandle != LLTextureCache::nullHandle()) - { - mTextureCache->readComplete(mFetchingHistory[i].mCacheHandle, true); - } - } - break; - case WRITE_CACHE: - for(S32 i = 0 ; i < size; i++) - { - if (mFetchingHistory[i].mCacheHandle != LLTextureCache::nullHandle()) - { - mTextureCache->writeComplete(mFetchingHistory[i].mCacheHandle, true); - } - } - break; - case DECODING: - break; - case HTTP_FETCHING: - break; - case GL_TEX: - break; - case REFETCH_VIS_CACHE: - break; - case REFETCH_VIS_HTTP: - break; - case REFETCH_ALL_CACHE: - mRefetchList.clear(); - break; - case REFETCH_ALL_HTTP: - mRefetchList.clear(); - break; - default: - break; - } - - if(update(0.005f)) - { - //unlock the fetcher - mFetcher->lockFetcher(false); - mFetcher->resetLoadSource(); - mFreezeHistory = FALSE; - mStopDebug = FALSE; - - if(mClearHistory) - { - mFetchingHistory.clear(); - mHandleToFetchIndex.clear(); - init(); - mTotalFetchingTime = gTextureTimer.getElapsedTimeF32(); //reset - } - } -} - -//called in the main thread and when the fetching queue is empty -void LLTextureFetchDebugger::clearHistory() -{ - mClearHistory = TRUE; -} - -void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker) -{ - if(worker->mRawImage.isNull() || worker->mFormattedImage.isNull()) - { - return; - } - - if(mFreezeHistory) - { - if(mDebuggerState == REFETCH_VIS_CACHE || mDebuggerState == REFETCH_VIS_HTTP) - { - mRefetchedVisPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); - mRefetchedVisData += worker->mFormattedImage->getDataSize(); - } - else - { - mRefetchedAllPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); - mRefetchedAllData += worker->mFormattedImage->getDataSize(); - - // refetch list only requests/creates normal images, so requesting ui='false' - LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(worker->mID, TEX_LIST_STANDARD); - if(tex && mRefetchList[tex].begin() != mRefetchList[tex].end()) - { - if(worker->mDecodedDiscard == mFetchingHistory[mRefetchList[tex][0]].mDecodedLevel) - { - mRefetchList[tex].erase(mRefetchList[tex].begin()); - } - } - } - return; - } - - if(worker->mInCache) - { - mNumCacheHits++; - } - mFetchedData += worker->mFormattedImage->getDataSize(); - mDecodedData += worker->mRawImage->getDataSize(); - mFetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); - - mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard, - worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize())); -} - -void LLTextureFetchDebugger::lockCache() -{ -} - -void LLTextureFetchDebugger::unlockCache() -{ -} - -void LLTextureFetchDebugger::debugCacheRead() -{ - lockCache(); - llassert_always(mDebuggerState == IDLE); - mTimer.reset(); - setDebuggerState(READ_CACHE); - mCacheReadTime = -1.f; - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - mFetchingHistory[i].mFormattedImage = NULL; - mFetchingHistory[i].mCacheHandle = mTextureCache->readFromCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, 0, mFetchingHistory[i].mFetchedSize, - new LLDebuggerCacheReadResponder(this, i, mFetchingHistory[i].mFormattedImage)); - } -} - -void LLTextureFetchDebugger::clearCache() -{ - S32 size = mFetchingHistory.size(); - { - std::set<LLUUID> deleted_list; - for(S32 i = 0 ; i < size ; i++) - { - if(deleted_list.find(mFetchingHistory[i].mID) == deleted_list.end()) - { - deleted_list.insert(mFetchingHistory[i].mID); - mTextureCache->removeFromCache(mFetchingHistory[i].mID); - } - } - } -} - -void LLTextureFetchDebugger::debugCacheWrite() -{ - //remove from cache - clearCache(); - - lockCache(); - llassert_always(mDebuggerState == IDLE); - mTimer.reset(); - setDebuggerState(WRITE_CACHE); - mCacheWriteTime = -1.f; - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - if(mFetchingHistory[i].mFormattedImage.notNull()) - { - mFetchingHistory[i].mCacheHandle = mTextureCache->writeToCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, - mFetchingHistory[i].mFormattedImage->getData(), mFetchingHistory[i].mFetchedSize, - mFetchingHistory[i].mDecodedLevel == 0 ? mFetchingHistory[i].mFetchedSize : mFetchingHistory[i].mFetchedSize + 1, - NULL, 0, new LLDebuggerCacheWriteResponder(this, i)); - } - } -} - -void LLTextureFetchDebugger::lockDecoder() -{ -} - -void LLTextureFetchDebugger::unlockDecoder() -{ -} - -void LLTextureFetchDebugger::debugDecoder() -{ - lockDecoder(); - llassert_always(mDebuggerState == IDLE); - mTimer.reset(); - setDebuggerState(DECODING); - mDecodingTime = -1.f; - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - if(mFetchingHistory[i].mFormattedImage.isNull()) - { - continue; - } - - mImageDecodeThread->decodeImage(mFetchingHistory[i].mFormattedImage, LLWorkerThread::PRIORITY_NORMAL, - mFetchingHistory[i].mDecodedLevel, mFetchingHistory[i].mNeedsAux, - new LLDebuggerDecodeResponder(this, i)); - } -} - -void LLTextureFetchDebugger::debugHTTP() -{ - llassert_always(mDebuggerState == IDLE); - - LLViewerRegion* region = gAgent.getRegion(); - if (!region) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Current region undefined. Cannot fetch textures through HTTP." << LL_ENDL; - return; - } - - mHTTPUrl = region->getViewerAssetUrl(); - if (mHTTPUrl.empty()) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Current region URL undefined. Cannot fetch textures through HTTP." << LL_ENDL; - return; - } - - mTimer.reset(); - setDebuggerState(HTTP_FETCHING); - mHTTPTime = -1.f; - - S32 size = mFetchingHistory.size(); - for (S32 i = 0 ; i < size ; i++) - { - mFetchingHistory[i].mCurlState = FetchEntry::CURL_NOT_DONE; - mFetchingHistory[i].mCurlReceivedSize = 0; - mFetchingHistory[i].mFormattedImage = NULL; - } - mNbCurlRequests = 0; - mNbCurlCompleted = 0; - - fillCurlQueue(); -} - -S32 LLTextureFetchDebugger::fillCurlQueue() -{ - if(mStopDebug) //stop - { - mNbCurlCompleted = mFetchingHistory.size(); - return 0; - } - if (mNbCurlRequests > HTTP_NONPIPE_REQUESTS_LOW_WATER) - { - return mNbCurlRequests; - } - - S32 size = mFetchingHistory.size(); - for (S32 i = 0 ; i < size ; i++) - { - if (mFetchingHistory[i].mCurlState != FetchEntry::CURL_NOT_DONE) - { - continue; - } - std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[i].mID.asString().c_str(); - S32 requestedSize = mFetchingHistory[i].mRequestedSize; - // We request the whole file if the size was not set. - requestedSize = llmax(0,requestedSize); - // We request the whole file if the size was set to an absurdly high value (meaning all file) - requestedSize = (requestedSize == 33554432 ? 0 : requestedSize); - - LLCore::HttpHandle handle = mFetcher->getHttpRequest().requestGetByteRange(mHttpPolicyClass, - LLWorkerThread::PRIORITY_LOWBITS, - texture_url, - 0, - requestedSize, - LLCore::HttpOptions::ptr_t(), - mHttpHeaders, - LLCore::HttpHandler::ptr_t(this, &NoOpDeletor)); - if (LLCORE_HTTP_HANDLE_INVALID != handle) - { - mHandleToFetchIndex[handle] = i; - mFetchingHistory[i].mHttpHandle = handle; - mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS; - mNbCurlRequests++; - if (mNbCurlRequests >= HTTP_NONPIPE_REQUESTS_HIGH_WATER) // emulate normal pipeline - { - break; - } - } - else - { - // Failed to queue request, log it and mark it done. - LLCore::HttpStatus status(mFetcher->getHttpRequest().getStatus()); - - LL_WARNS(LOG_TXT) << "Couldn't issue HTTP request in debugger for texture " - << mFetchingHistory[i].mID - << ", status: " << status.toTerseString() - << " reason: " << status.toString() - << LL_ENDL; - mFetchingHistory[i].mCurlState = FetchEntry::CURL_DONE; - } - } - //LL_INFOS(LOG_TXT) << "Fetch Debugger : Having " << mNbCurlRequests << " requests through the curl thread." << LL_ENDL; - return mNbCurlRequests; -} - -void LLTextureFetchDebugger::debugGLTextureCreation() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(GL_TEX); - mTempTexList.clear(); - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - if(mFetchingHistory[i].mRawImage.notNull()) - { - std::vector<LLViewerFetchedTexture*> textures; - gTextureList.findTexturesByID(mFetchingHistory[i].mID, textures); - std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin(); - while (iter != textures.end()) - { - LLViewerFetchedTexture* tex = *iter++; - if (tex && !tex->isForSculptOnly()) - { - tex->destroyGLTexture(); - mTempTexList.push_back(tex); - } - } - } - } - - mGLCreationTime = -1.f; - mTempIndex = 0; - mHistoryListIndex = 0; - - return; -} - -bool LLTextureFetchDebugger::processGLCreation(F32 max_time) -{ - mTimer.reset(); - - bool done = true; - S32 size = mFetchingHistory.size(); - S32 size1 = mTempTexList.size(); - for(; mHistoryListIndex < size && mTempIndex < size1; mHistoryListIndex++) - { - if(mFetchingHistory[mHistoryListIndex].mRawImage.notNull()) - { - if(mFetchingHistory[mHistoryListIndex].mID == mTempTexList[mTempIndex]->getID()) - { - mTempTexList[mTempIndex]->createGLTexture(mFetchingHistory[mHistoryListIndex].mDecodedLevel, - mFetchingHistory[mHistoryListIndex].mRawImage, 0, TRUE, mTempTexList[mTempIndex]->getBoostLevel()); - mTempIndex++; - } - } - - if(mTimer.getElapsedTimeF32() > max_time) - { - done = false; - break; - } - } - - if(mGLCreationTime < 0.f) - { - mGLCreationTime = mTimer.getElapsedTimeF32() ; - } - else - { - mGLCreationTime += mTimer.getElapsedTimeF32() ; - } - - return done; -} - -//clear fetching results of all textures. -void LLTextureFetchDebugger::clearTextures() -{ - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - std::vector<LLViewerFetchedTexture*> textures; - gTextureList.findTexturesByID(mFetchingHistory[i].mID, textures); - std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin(); - while (iter != textures.end()) - { - LLViewerFetchedTexture* tex = *iter++; - if (tex) - { - tex->clearFetchedResults(); - } - } - } -} - -void LLTextureFetchDebugger::makeRefetchList() -{ - mRefetchList.clear(); - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size; i++) - { - LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(mFetchingHistory[i].mID); - if(tex && tex->isJustBound()) //visible - { - continue; //the texture fetch pipeline will take care of visible textures. - } - - // todo: Will attempt to refetch icons and ui elements as normal images (boost_none) - // thus will create unnecessary LLViewerFetchedTexture, consider supporting separate UI textures - mRefetchList[tex].push_back(i); - } -} - -void LLTextureFetchDebugger::scanRefetchList() -{ - if(mStopDebug) - { - return; - } - if(!mRefetchNonVis) - { - return; - } - - for(std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> >::iterator iter = mRefetchList.begin(); - iter != mRefetchList.end(); ) - { - if(iter->second.empty()) - { - gTextureList.setDebugFetching(iter->first, -1); - mRefetchList.erase(iter++); // This is the correct method to "erase and move on" in an std::map - } - else - { - gTextureList.setDebugFetching(iter->first, mFetchingHistory[iter->second[0]].mDecodedLevel); - ++iter; - } - } -} - -void LLTextureFetchDebugger::debugRefetchVisibleFromCache() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_VIS_CACHE); - - clearTextures(); - mFetcher->setLoadSource(LLTextureFetch::FROM_ALL); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchVisCacheTime = -1.f; - mRefetchedVisData = 0; - mRefetchedVisPixels = 0; -} - -void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_VIS_HTTP); - - clearTextures(); - mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchVisHTTPTime = -1.f; - mRefetchedVisData = 0; - mRefetchedVisPixels = 0; -} - -void LLTextureFetchDebugger::debugRefetchAllFromCache() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_ALL_CACHE); - - clearTextures(); - makeRefetchList(); - mFetcher->setLoadSource(LLTextureFetch::FROM_ALL); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchAllCacheTime = -1.f; - mRefetchedAllData = 0; - mRefetchedAllPixels = 0; - mRefetchNonVis = FALSE; -} - -void LLTextureFetchDebugger::debugRefetchAllFromHTTP() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_ALL_HTTP); - - clearTextures(); - makeRefetchList(); - mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchAllHTTPTime = -1.f; - mRefetchedAllData = 0; - mRefetchedAllPixels = 0; - mRefetchNonVis = TRUE; -} - -bool LLTextureFetchDebugger::update(F32 max_time) -{ - switch(mDebuggerState) - { - case START_DEBUG: - if(processStartDebug(max_time)) - { - setDebuggerState(IDLE); - } - break; - case READ_CACHE: - if(!mTextureCache->update(1)) - { - mCacheReadTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - unlockCache(); - } - break; - case WRITE_CACHE: - if(!mTextureCache->update(1)) - { - mCacheWriteTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - unlockCache(); - } - break; - case DECODING: - if(!mImageDecodeThread->update(1)) - { - mDecodingTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - unlockDecoder(); - } - break; - case HTTP_FETCHING: - // Do some notifications... - mFetcher->getHttpRequest().update(10); - if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size()) - { - mHTTPTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - } - break; - case GL_TEX: - if(processGLCreation(max_time)) - { - setDebuggerState(IDLE); - mTempTexList.clear(); - } - break; - case REFETCH_VIS_CACHE: - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - mRefetchVisCacheTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - } - break; - case REFETCH_VIS_HTTP: - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - mRefetchVisHTTPTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - } - break; - case REFETCH_ALL_CACHE: - scanRefetchList(); - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - if(!mRefetchNonVis) - { - mRefetchNonVis = TRUE; //start to fetch non-vis - scanRefetchList(); - break; - } - - mRefetchAllCacheTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - mRefetchList.clear(); - mRefetchNonVis = FALSE; - } - break; - case REFETCH_ALL_HTTP: - scanRefetchList(); - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - mRefetchAllHTTPTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - mRefetchList.clear(); - mRefetchNonVis = FALSE; - } - break; - default: - setDebuggerState(IDLE); - break; - } - - return mDebuggerState == IDLE; -} - -void LLTextureFetchDebugger::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) -{ - handle_fetch_map_t::iterator iter(mHandleToFetchIndex.find(handle)); - if (mHandleToFetchIndex.end() == iter) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Couldn't find handle " << handle << " in fetch list." << LL_ENDL; - return; - } - - S32 fetch_ind(iter->second); - mHandleToFetchIndex.erase(iter); - if (fetch_ind >= mFetchingHistory.size() || mFetchingHistory[fetch_ind].mHttpHandle != handle) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Handle and fetch object in disagreement. Punting." << LL_ENDL; - } - else - { - callbackHTTP(mFetchingHistory[fetch_ind], response); - mFetchingHistory[fetch_ind].mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; // Not valid after notification - } -} - -void LLTextureFetchDebugger::callbackCacheRead(S32 id, bool success, LLImageFormatted* image, - S32 imagesize, BOOL islocal) -{ - if (success) - { - mFetchingHistory[id].mFormattedImage = image; - } - mTextureCache->readComplete(mFetchingHistory[id].mCacheHandle, false); - mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle(); -} - -void LLTextureFetchDebugger::callbackCacheWrite(S32 id, bool success) -{ - mTextureCache->writeComplete(mFetchingHistory[id].mCacheHandle); - mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle(); -} - -void LLTextureFetchDebugger::callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux) -{ - if (success) - { - llassert_always(raw); - mFetchingHistory[id].mRawImage = raw; - } -} - -void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response) -{ - static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT); - - LLCore::HttpStatus status(response->getStatus()); - mNbCurlRequests--; - mNbCurlCompleted++; - fetch.mCurlState = FetchEntry::CURL_DONE; - if (status) - { - const bool partial(par_status == status); - LLCore::BufferArray * ba(response->getBody()); // *Not* holding reference to body - - S32 data_size = ba ? ba->size() : 0; - fetch.mCurlReceivedSize += data_size; - //LL_INFOS(LOG_TXT) << "Fetch Debugger : got results for " << fetch.mID << ", data_size = " << data_size << ", received = " << fetch.mCurlReceivedSize << ", requested = " << fetch.mRequestedSize << ", partial = " << partial << LL_ENDL; - if ((fetch.mCurlReceivedSize >= fetch.mRequestedSize) || !partial || (fetch.mRequestedSize == 600)) - { - U8* d_buffer = (U8*)ll_aligned_malloc_16(data_size); - if (ba) - { - ba->read(0, d_buffer, data_size); - } - - llassert_always(fetch.mFormattedImage.isNull()); - { - // For now, create formatted image based on extension - std::string texture_url = mHTTPUrl + "/?texture_id=" + fetch.mID.asString().c_str(); - std::string extension = gDirUtilp->getExtension(texture_url); - fetch.mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension)); - if (fetch.mFormattedImage.isNull()) - { - fetch.mFormattedImage = new LLImageJ2C; // default - } - } - - fetch.mFormattedImage->setData(d_buffer, data_size); - } - } - else //failed - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID - << ", status: " << status.toTerseString() - << " reason: " << status.toString() << LL_ENDL; - } -} - - -//--------------------- -/////////////////////////////////////////////////////////////////////////////////////////// -//End LLTextureFetchDebugger -/////////////////////////////////////////////////////////////////////////////////////////// - LLTextureFetchTester::LLTextureFetchTester() : LLMetricPerformanceTesterBasic(sTesterName) { mTextureFetchTime = 0; diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index d087db275b..4297117f75 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -48,7 +48,6 @@ class LLTextureFetchWorker; class LLImageDecodeThread; class LLHost; class LLViewerAssetStats; -class LLTextureFetchDebugger; class LLTextureCache; class LLTextureFetchTester; @@ -59,7 +58,9 @@ class LLTextureFetch : public LLWorkerThread friend class LLTextureFetchWorker; public: - LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode); + static std::string getStateString(S32 state); + + LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode); ~LLTextureFetch(); class TFRequest; @@ -76,7 +77,7 @@ public: void shutDownImageDecodeThread(); // Threads: T* (but Tmain mostly) - bool createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, + S32 createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http); // Requests that a fetch operation be deleted from the queue. @@ -110,10 +111,11 @@ public: // Threads: T* BOOL isFromLocalCache(const LLUUID& id); - // @return Magic number giving the internal state of the - // request. We should make these codes public if we're - // going to return them as a status value. - // + // get the current fetch state, if any, from the given UUID + S32 getFetchState(const LLUUID& id); + + // @return Fetch state of given image and associates statistics + // See also getStateString // Threads: T* S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); @@ -307,7 +309,6 @@ private: LLMutex mNetworkQueueMutex; //to protect mHTTPTextureQueue LLTextureCache* mTextureCache; - LLImageDecodeThread* mImageDecodeThread; // Map of all requests by UUID typedef std::map<LLUUID,LLTextureFetchWorker*> map_t; @@ -392,10 +393,6 @@ public: static LLTextureFetchTester* sTesterp; private: - //debug use - LLTextureFetchDebugger* mFetchDebugger; - bool mFetcherLocked; - e_tex_source mFetchSource; e_tex_source mOriginFetchSource; @@ -403,10 +400,6 @@ private: //LLAdaptiveRetryPolicy mFetchRetryPolicy; public: - //debug use - LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;} - void lockFetcher(bool lock) { mFetcherLocked = lock;} - void setLoadSource(e_tex_source source) {mFetchSource = source;} void resetLoadSource() {mFetchSource = mOriginFetchSource;} bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;} @@ -414,216 +407,6 @@ public: //debug use class LLViewerFetchedTexture; -class LLTextureFetchDebugger : public LLCore::HttpHandler -{ - friend class LLTextureFetch; -public: - LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ; - ~LLTextureFetchDebugger(); - -public: - enum e_debug_state - { - IDLE = 0, - START_DEBUG, - READ_CACHE, - WRITE_CACHE, - DECODING, - HTTP_FETCHING, - GL_TEX, - REFETCH_VIS_CACHE, - REFETCH_VIS_HTTP, - REFETCH_ALL_CACHE, - REFETCH_ALL_HTTP, - INVALID - }; - -private: - struct FetchEntry - { - enum e_curl_state - { - CURL_NOT_DONE = 0, - CURL_IN_PROGRESS, - CURL_DONE - }; - LLUUID mID; - S32 mRequestedSize; - S32 mDecodedLevel; - S32 mFetchedSize; - S32 mDecodedSize; - BOOL mNeedsAux; - U32 mCacheHandle; - LLPointer<LLImageFormatted> mFormattedImage; - LLPointer<LLImageRaw> mRawImage; - e_curl_state mCurlState; - S32 mCurlReceivedSize; - LLCore::HttpHandle mHttpHandle; - - FetchEntry() : - mDecodedLevel(-1), - mFetchedSize(0), - mDecodedSize(0), - mHttpHandle(LLCORE_HTTP_HANDLE_INVALID) - {} - FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) : - mID(id), - mRequestedSize(r_size), - mDecodedLevel(level), - mFetchedSize(f_size), - mDecodedSize(d_size), - mNeedsAux(false), - mHttpHandle(LLCORE_HTTP_HANDLE_INVALID) - {} - }; - typedef std::vector<FetchEntry> fetch_list_t; - fetch_list_t mFetchingHistory; - - typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t; - handle_fetch_map_t mHandleToFetchIndex; - - void setDebuggerState(e_debug_state new_state) { mDebuggerState = new_state; } - e_debug_state mDebuggerState; - - F32 mCacheReadTime; - F32 mCacheWriteTime; - F32 mDecodingTime; - F32 mHTTPTime; - F32 mGLCreationTime; - - F32 mTotalFetchingTime; - F32 mRefetchVisCacheTime; - F32 mRefetchVisHTTPTime; - F32 mRefetchAllCacheTime; - F32 mRefetchAllHTTPTime; - - LLTimer mTimer; - - LLTextureFetch* mFetcher; - LLTextureCache* mTextureCache; - LLImageDecodeThread* mImageDecodeThread; - LLCore::HttpHeaders::ptr_t mHttpHeaders; - LLCore::HttpRequest::policy_t mHttpPolicyClass; - - S32 mNumFetchedTextures; - S32 mNumCacheHits; - S32 mNumVisibleFetchedTextures; - S32 mNumVisibleFetchingRequests; - U32 mFetchedData; - U32 mDecodedData; - U32 mVisibleFetchedData; - U32 mVisibleDecodedData; - U32 mRenderedData; - U32 mRenderedDecodedData; - U32 mFetchedPixels; - U32 mRenderedPixels; - U32 mRefetchedVisData; - U32 mRefetchedVisPixels; - U32 mRefetchedAllData; - U32 mRefetchedAllPixels; - - BOOL mFreezeHistory; - BOOL mStopDebug; - BOOL mClearHistory; - BOOL mRefetchNonVis; - - std::string mHTTPUrl; - S32 mNbCurlRequests; - S32 mNbCurlCompleted; - - std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList; // treats UI textures as normal textures - std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList; - S32 mTempIndex; - S32 mHistoryListIndex; - -public: - bool update(F32 max_time); //called in the main thread once per frame - - //fetching history - void clearHistory(); - void addHistoryEntry(LLTextureFetchWorker* worker); - - // Inherited from LLCore::HttpHandler - // Threads: Ttf - virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); - - void startWork(e_debug_state state); - void setStopDebug() {mStopDebug = TRUE;} - void tryToStopDebug(); //stop everything - void callbackCacheRead(S32 id, bool success, LLImageFormatted* image, - S32 imagesize, BOOL islocal); - void callbackCacheWrite(S32 id, bool success); - void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux); - void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response); - - e_debug_state getState() {return mDebuggerState;} - S32 getNumFetchedTextures() {return mNumFetchedTextures;} - S32 getNumFetchingRequests() {return mFetchingHistory.size();} - S32 getNumCacheHits() {return mNumCacheHits;} - S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;} - S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;} - U32 getFetchedData() {return mFetchedData;} - U32 getDecodedData() {return mDecodedData;} - U32 getVisibleFetchedData() {return mVisibleFetchedData;} - U32 getVisibleDecodedData() {return mVisibleDecodedData;} - U32 getRenderedData() {return mRenderedData;} - U32 getRenderedDecodedData() {return mRenderedDecodedData;} - U32 getFetchedPixels() {return mFetchedPixels;} - U32 getRenderedPixels() {return mRenderedPixels;} - U32 getRefetchedVisData() {return mRefetchedVisData;} - U32 getRefetchedVisPixels() {return mRefetchedVisPixels;} - U32 getRefetchedAllData() {return mRefetchedAllData;} - U32 getRefetchedAllPixels() {return mRefetchedAllPixels;} - - F32 getCacheReadTime() {return mCacheReadTime;} - F32 getCacheWriteTime() {return mCacheWriteTime;} - F32 getDecodeTime() {return mDecodingTime;} - F32 getGLCreationTime() {return mGLCreationTime;} - F32 getHTTPTime() {return mHTTPTime;} - F32 getTotalFetchingTime() {return mTotalFetchingTime;} - F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;} - F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;} - F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;} - F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;} - -private: - void init(); - void clearTextures();//clear fetching results of all textures. - void clearCache(); - void makeRefetchList(); - void scanRefetchList(); - - void lockFetcher(); - void unlockFetcher(); - - void lockCache(); - void unlockCache(); - - void lockDecoder(); - void unlockDecoder(); - - S32 fillCurlQueue(); - - void startDebug(); - void debugCacheRead(); - void debugCacheWrite(); - void debugHTTP(); - void debugDecoder(); - void debugGLTextureCreation(); - void debugRefetchVisibleFromCache(); - void debugRefetchVisibleFromHTTP(); - void debugRefetchAllFromCache(); - void debugRefetchAllFromHTTP(); - - bool processStartDebug(F32 max_time); - bool processGLCreation(F32 max_time); - -private: - static bool sDebuggerEnabled; -public: - static bool isEnabled() {return sDebuggerEnabled;} -}; - class LLTextureFetchTester : public LLMetricPerformanceTesterBasic { diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index cf9211767e..1f4f086352 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -49,6 +49,8 @@ #include "llviewerobjectlist.h" #include "llviewertexture.h" #include "llviewertexturelist.h" +#include "llviewerwindow.h" +#include "llwindow.h" #include "llvovolume.h" #include "llviewerstats.h" #include "llworld.h" @@ -117,8 +119,8 @@ public: LLTextureBar* bar2p = (LLTextureBar*)i2; LLViewerFetchedTexture *i1p = bar1p->mImagep; LLViewerFetchedTexture *i2p = bar2p->mImagep; - F32 pri1 = i1p->getDecodePriority(); // i1p->mRequestedDownloadPriority - F32 pri2 = i2p->getDecodePriority(); // i2p->mRequestedDownloadPriority + F32 pri1 = i1p->getMaxVirtualSize(); + F32 pri2 = i2p->getMaxVirtualSize(); if (pri1 > pri2) return true; else if (pri2 > pri1) @@ -177,7 +179,7 @@ void LLTextureBar::draw() { color = LLColor4::magenta; // except none and alm } - else if (mImagep->getDecodePriority() <= 0.0f) + else if (mImagep->getMaxVirtualSize() <= 0.0f) { color = LLColor4::grey; color[VALPHA] = .7f; } @@ -202,26 +204,13 @@ void LLTextureBar::draw() std::string uuid_str; mImagep->mID.toString(uuid_str); uuid_str = uuid_str.substr(0,7); - if (mTextureView->mOrderFetch) - { - tex_str = llformat("%s %7.0f %d(%d) 0x%08x(%8.0f)", - uuid_str.c_str(), - mImagep->mMaxVirtualSize, - mImagep->mDesiredDiscardLevel, - mImagep->mRequestedDiscardLevel, - mImagep->mFetchPriority, - mImagep->getDecodePriority()); - } - else - { - tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x)", - uuid_str.c_str(), - mImagep->mMaxVirtualSize, - mImagep->mDesiredDiscardLevel, - mImagep->mRequestedDiscardLevel, - mImagep->getDecodePriority(), - mImagep->mFetchPriority); - } + + tex_str = llformat("%s %7.0f %d(%d)", + uuid_str.c_str(), + mImagep->mMaxVirtualSize, + mImagep->mDesiredDiscardLevel, + mImagep->mRequestedDiscardLevel); + LLFontGL::getFontMonospace()->renderUTF8(tex_str, 0, title_x1, getRect().getHeight(), color, LLFontGL::LEFT, LLFontGL::TOP); @@ -499,10 +488,6 @@ private: void LLGLTexMemBar::draw() { - S32Megabytes bound_mem = LLViewerTexture::sBoundTextureMemory; - S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMemory; - S32Megabytes total_mem = LLViewerTexture::sTotalTextureMemory; - S32Megabytes max_total_mem = LLViewerTexture::sMaxTotalTextureMem; F32 discard_bias = LLViewerTexture::sDesiredDiscardBias; F32 cache_usage = LLAppViewer::getTextureCache()->getUsage().valueInUnits<LLUnits::Megabytes>(); F32 cache_max_usage = LLAppViewer::getTextureCache()->getMaxUsage().valueInUnits<LLUnits::Megabytes>(); @@ -548,15 +533,10 @@ void LLGLTexMemBar::draw() U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f); U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f); - text = llformat("GL Tot: %d/%d MB GL Free: %d Sys Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB", - total_mem.value(), - max_total_mem.value(), - LLImageGLThread::getFreeVRAMMegabytes(), + text = llformat("GL Free: %d MB Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB", + gViewerWindow->getWindow()->getAvailableVRAMMegabytes(), LLMemory::getAvailableMemKB()/1024, - bound_mem.value(), - max_bound_mem.value(), LLRenderTarget::sBytesAllocated/(1024*1024), - LLImageRaw::sGlobalRawMemory >> 20, discard_bias, cache_usage, cache_max_usage); @@ -836,7 +816,7 @@ void LLTextureView::draw() LL_INFOS() << imagep->getID() << "\t" << tex_mem << "\t" << imagep->getBoostLevel() - << "\t" << imagep->getDecodePriority() + << "\t" << imagep->getMaxVirtualSize() << "\t" << imagep->getWidth() << "\t" << imagep->getHeight() << "\t" << cur_discard @@ -856,7 +836,7 @@ void LLTextureView::draw() } else { - pri = imagep->getDecodePriority(); + pri = imagep->getMaxVirtualSize(); } pri = llclamp(pri, 0.0f, HIGH_PRIORITY-1.f); diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp new file mode 100644 index 0000000000..838524e910 --- /dev/null +++ b/indra/newview/lltinygltfhelper.cpp @@ -0,0 +1,357 @@ +/** + * @file lltinygltfhelper.cpp + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lltinygltfhelper.h" + +#include "llimage.h" +#include "llviewertexture.h" +#include "llviewertexturelist.h" + +void strip_alpha_channel(LLPointer<LLImageRaw>& img) +{ + if (img->getComponents() == 4) + { + LLImageRaw* tmp = new LLImageRaw(img->getWidth(), img->getHeight(), 3); + tmp->copyUnscaled4onto3(img); + img = tmp; + } +} + +// copy red channel from src_img to dst_img +// PRECONDITIONS: +// dst_img must be 3 component +// src_img and dst_image must have the same dimensions +void copy_red_channel(LLPointer<LLImageRaw>& src_img, LLPointer<LLImageRaw>& dst_img) +{ + llassert(src_img->getWidth() == dst_img->getWidth() && src_img->getHeight() == dst_img->getHeight()); + llassert(dst_img->getComponents() == 3); + + U32 pixel_count = dst_img->getWidth() * dst_img->getHeight(); + U8* src = src_img->getData(); + U8* dst = dst_img->getData(); + S8 src_components = src_img->getComponents(); + + for (U32 i = 0; i < pixel_count; ++i) + { + dst[i * 3] = src[i * src_components]; + } +} + +void LLTinyGLTFHelper::initFetchedTextures(tinygltf::Material& material, + LLPointer<LLImageRaw>& base_color_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLViewerFetchedTexture>& base_color_tex, + LLPointer<LLViewerFetchedTexture>& normal_tex, + LLPointer<LLViewerFetchedTexture>& mr_tex, + LLPointer<LLViewerFetchedTexture>& emissive_tex) +{ + if (base_color_img) + { + base_color_tex = LLViewerTextureManager::getFetchedTexture(base_color_img, FTType::FTT_LOCAL_FILE, true); + } + + if (normal_img) + { + strip_alpha_channel(normal_img); + normal_tex = LLViewerTextureManager::getFetchedTexture(normal_img, FTType::FTT_LOCAL_FILE, true); + } + + if (mr_img) + { + strip_alpha_channel(mr_img); + + if (occlusion_img && material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index) + { + // occlusion is a distinct texture from pbrMetallicRoughness + // pack into mr red channel + int occlusion_idx = material.occlusionTexture.index; + int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (occlusion_idx != mr_idx) + { + //scale occlusion image to match resolution of mr image + occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight()); + + copy_red_channel(occlusion_img, mr_img); + } + } + } + else if (occlusion_img) + { + //no mr but occlusion exists, make a white mr_img and copy occlusion red channel over + mr_img = new LLImageRaw(occlusion_img->getWidth(), occlusion_img->getHeight(), 3); + mr_img->clear(255, 255, 255); + copy_red_channel(occlusion_img, mr_img); + } + + if (mr_img) + { + mr_tex = LLViewerTextureManager::getFetchedTexture(mr_img, FTType::FTT_LOCAL_FILE, true); + } + + if (emissive_img) + { + strip_alpha_channel(emissive_img); + emissive_tex = LLViewerTextureManager::getFetchedTexture(emissive_img, FTType::FTT_LOCAL_FILE, true); + } +} + +LLColor4 LLTinyGLTFHelper::getColor(const std::vector<double>& in) +{ + LLColor4 out; + for (S32 i = 0; i < llmin((S32)in.size(), 4); ++i) + { + out.mV[i] = in[i]; + } + + return out; +} + +const tinygltf::Image * LLTinyGLTFHelper::getImageFromTextureIndex(const tinygltf::Model & model, S32 texture_index) +{ + if (texture_index >= 0) + { + S32 source_idx = model.textures[texture_index].source; + if (source_idx >= 0) + { + return &(model.images[source_idx]); + } + } + + return nullptr; +} + +LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index, std::string & name) +{ + const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index); + LLImageRaw* rawImage = nullptr; + + if (image != nullptr && + image->bits == 8 && + !image->image.empty() && + image->component <= 4) + { + name = image->name; + rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component); + rawImage->verticalFlip(); + } + + return rawImage; +} + +LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index) +{ + const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index); + LLImageRaw* rawImage = nullptr; + + if (image != nullptr && + image->bits == 8 && + !image->image.empty() && + image->component <= 4) + { + rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component); + rawImage->verticalFlip(); + } + + return rawImage; +} + +S32 LLTinyGLTFHelper::getMaterialCountFromFile(const std::string& filename) +{ + std::string exten = gDirUtilp->getExtension(filename); + S32 materials_in_file = 0; + + if (exten == "gltf" || exten == "glb") + { + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + tinygltf::Model model_in; + + std::string filename_lc = filename; + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + bool decode_successful = false; + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + decode_successful = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename_lc); + } + else + { // file is ascii + decode_successful = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename_lc); + } + + if (!decode_successful) + { + LL_WARNS("GLTF") << "Cannot load, error: Failed to decode" << error_msg + << ", warning:" << warn_msg + << " file: " << filename + << LL_ENDL; + return 0; + } + + if (model_in.materials.empty()) + { + // materials are missing + LL_WARNS("GLTF") << "Cannot load. File has no materials " << filename << LL_ENDL; + return 0; + } + materials_in_file = model_in.materials.size(); + } + return materials_in_file; +} + +bool LLTinyGLTFHelper::getMaterialFromFile( + const std::string& filename, + S32 mat_index, + LLFetchedGLTFMaterial* material, + std::string& material_name) +{ + llassert(material); + + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + tinygltf::Model model_in; + std::string filename_lc = filename; + bool decode_successful = true; + + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + decode_successful = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename_lc); + } + else + { // file is ascii + decode_successful = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename_lc); + } + + if (!decode_successful) + { + LL_WARNS("GLTF") << "Cannot load Material, error: " << error_msg + << ", warning:" << warn_msg + << " file: " << filename + << LL_ENDL; + return false; + } + else if (model_in.materials.size() <= mat_index) + { + // materials are missing + LL_WARNS("GLTF") << "Cannot load Material, Material " << mat_index << " is missing, " << filename << LL_ENDL; + return false; + } + + material->setFromModel(model_in, mat_index); + + std::string folder = gDirUtilp->getDirName(filename_lc); + tinygltf::Material material_in = model_in.materials[mat_index]; + + material_name = material_in.name; + + // get base color texture + LLPointer<LLImageRaw> base_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index); + // get normal map + LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index); + // get metallic-roughness texture + LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index); + // get emissive texture + LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index); + // get occlusion map if needed + LLPointer<LLImageRaw> occlusion_img; + if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) + { + occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index); + } + + LLPointer<LLViewerFetchedTexture> base_color_tex; + LLPointer<LLViewerFetchedTexture> normal_tex; + LLPointer<LLViewerFetchedTexture> mr_tex; + LLPointer<LLViewerFetchedTexture> emissive_tex; + + // todo: pass it into local bitmaps? + LLTinyGLTFHelper::initFetchedTextures(material_in, + base_img, normal_img, mr_img, emissive_img, occlusion_img, + base_color_tex, normal_tex, mr_tex, emissive_tex); + + if (base_color_tex) + { + base_color_tex->addTextureStats(64.f * 64.f, TRUE); + material->mBaseColorId = base_color_tex->getID(); + material->mBaseColorTexture = base_color_tex; + } + else + { + material->mBaseColorId = LLUUID::null; + material->mBaseColorTexture = nullptr; + } + + if (normal_tex) + { + normal_tex->addTextureStats(64.f * 64.f, TRUE); + material->mNormalId = normal_tex->getID(); + material->mNormalTexture = normal_tex; + } + else + { + material->mNormalId = LLUUID::null; + material->mNormalTexture = nullptr; + } + + if (mr_tex) + { + mr_tex->addTextureStats(64.f * 64.f, TRUE); + material->mMetallicRoughnessId = mr_tex->getID(); + material->mMetallicRoughnessTexture = mr_tex; + } + else + { + material->mMetallicRoughnessId = LLUUID::null; + material->mMetallicRoughnessTexture = nullptr; + } + + if (emissive_tex) + { + emissive_tex->addTextureStats(64.f * 64.f, TRUE); + material->mEmissiveId = emissive_tex->getID(); + material->mEmissiveTexture = emissive_tex; + } + else + { + material->mEmissiveId = LLUUID::null; + material->mEmissiveTexture = nullptr; + } + + return true; +} diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h new file mode 100644 index 0000000000..92c9876aff --- /dev/null +++ b/indra/newview/lltinygltfhelper.h @@ -0,0 +1,65 @@ +/** + * @file lltinygltfhelper.h + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#pragma once + +#include "llgltfmaterial.h" +#include "llgltfmateriallist.h" +#include "llpointer.h" +#include "tinygltf/tiny_gltf.h" + +class LLImageRaw; +class LLViewerFetchedTexture; + +namespace LLTinyGLTFHelper +{ + LLColor4 getColor(const std::vector<double>& in); + const tinygltf::Image* getImageFromTextureIndex(const tinygltf::Model& model, S32 texture_index); + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name); + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index); + + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index); + + S32 getMaterialCountFromFile(const std::string& filename); + + bool getMaterialFromFile( + const std::string& filename, + S32 mat_index, + LLFetchedGLTFMaterial* material, + std::string& material_name); + + void initFetchedTextures(tinygltf::Material& material, + LLPointer<LLImageRaw>& base_color_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLViewerFetchedTexture>& base_color_tex, + LLPointer<LLViewerFetchedTexture>& normal_tex, + LLPointer<LLViewerFetchedTexture>& mr_tex, + LLPointer<LLViewerFetchedTexture>& emissive_tex); +} + diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index b16b26b96e..3f45d4f0da 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -257,7 +257,8 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() // |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------| addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL)); - addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL)); @@ -272,6 +273,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); + // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; @@ -922,17 +924,17 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info) } // static -BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, +BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { // Always succeed if.... - // texture is from the library + // material is from the library // or already in the contents of the object if (SOURCE_LIBRARY == source) { - // dropping a texture from the library always just works. + // dropping a material from the library always just works. return TRUE; } @@ -963,15 +965,15 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { - // Check that we can add the texture as inventory to the object + // Check that we can add the material as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } - // make sure the object has the texture in it's inventory. + // make sure the object has the material in it's inventory. if (SOURCE_AGENT == source) { - // Remove the texture from local inventory. The server + // Remove the material from local inventory. The server // will actually remove the item from agent inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); @@ -993,10 +995,11 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, } } // Add the texture item to the target object's inventory. - if (LLAssetType::AT_TEXTURE == new_item->getType()) - { - hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); - } + if (LLAssetType::AT_TEXTURE == new_item->getType() + || LLAssetType::AT_MATERIAL == new_item->getType()) + { + hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + } else { hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); @@ -1015,9 +1018,10 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, // *FIX: may want to make sure agent can paint hit_obj. // Add the texture item to the target object's inventory. - if (LLAssetType::AT_TEXTURE == new_item->getType()) + if (LLAssetType::AT_TEXTURE == new_item->getType() + || LLAssetType::AT_MATERIAL == new_item->getType()) { - hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } else { @@ -1044,7 +1048,7 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, return; } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; @@ -1063,6 +1067,59 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, hit_obj->sendTEUpdate(); } + +void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj, + S32 hit_face, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (hit_face == -1) return; + if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL; + return; + } + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); + if (!success) + { + return; + } + + hit_obj->setRenderMaterialID(hit_face, asset_id); + + dialog_refresh_all(); + + // send the update to the simulator + hit_obj->sendTEUpdate(); +} + + +void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL; + return; + } + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); + if (!success) + { + return; + } + + hit_obj->setRenderMaterialIDs(asset_id); + dialog_refresh_all(); + // send the update to the simulator + hit_obj->sendTEUpdate(); +} + + void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, @@ -1074,7 +1131,7 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, return; } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if(!success) { return; @@ -1111,7 +1168,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, return; } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; @@ -1633,6 +1690,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_MESH: case DAD_CATEGORY: case DAD_SETTINGS: + case DAD_MATERIAL: { LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data; if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID()) @@ -1987,6 +2045,17 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( dropTextureOneFace(obj, face, item, mSource, mSourceID); } } + else if (cargo_type == DAD_MATERIAL) + { + if ((mask & MASK_SHIFT)) + { + dropMaterialAllFaces(obj, item, mSource, mSourceID); + } + else + { + dropMaterialOneFace(obj, face, item, mSource, mSourceID); + } + } else if (cargo_type == DAD_MESH) { dropMesh(obj, item, mSource, mSourceID); @@ -2015,6 +2084,12 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); } +EAcceptance LLToolDragAndDrop::dad3dMaterialObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL); +} + EAcceptance LLToolDragAndDrop::dad3dMeshObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 4537d73332..bf35840964 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -94,7 +94,7 @@ public: // deal with permissions of object, etc. returns TRUE if drop can // proceed, otherwise FALSE. - static BOOL handleDropTextureProtections(LLViewerObject* hit_obj, + static BOOL handleDropMaterialProtections(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id); @@ -168,6 +168,8 @@ protected: MASK mask, BOOL drop); EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); + EAcceptance dad3dMaterialObject(LLViewerObject* obj, S32 face, + MASK mask, BOOL drop); EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); // EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face, @@ -250,6 +252,14 @@ public: LLInventoryItem* item, ESource source, const LLUUID& src_id); + static void dropMaterialOneFace(LLViewerObject* hit_obj, S32 hit_face, + LLInventoryItem* item, + ESource source, + const LLUUID& src_id); + static void dropMaterialAllFaces(LLViewerObject* hit_obj, + LLInventoryItem* item, + ESource source, + const LLUUID& src_id); static void dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, ESource source, diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp index 5fb83bf08e..80ba54ab6c 100644 --- a/indra/newview/lltoolpie.cpp +++ b/indra/newview/lltoolpie.cpp @@ -823,15 +823,6 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask) LLViewerMediaFocus::getInstance()->clearHover(); } - static LLCachedControl<bool> enable_highlight( - gSavedSettings, "RenderHoverGlowEnable", false); - LLDrawable* drawable = NULL; - if (enable_highlight && show_highlight && object) - { - drawable = object->mDrawable; - } - gPipeline.setHighlightObject(drawable); - return TRUE; } diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp index e52bc0b015..c6f3905ddc 100644 --- a/indra/newview/lltoolselect.cpp +++ b/indra/newview/lltoolselect.cpp @@ -65,7 +65,8 @@ BOOL LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask) { // do immediate pick query BOOL pick_rigged = false; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick"); - mPick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged); + BOOL pick_transparent = gSavedSettings.getBOOL("SelectInvisibleObjects"); + mPick = gViewerWindow->pickImmediate(x, y, pick_transparent, pick_rigged); // Pass mousedown to agent LLTool::handleMouseDown(x, y, mask); @@ -84,13 +85,13 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi } BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly"); BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly"); - - // *NOTE: These settings must be cleaned up at bottom of function. + + // *NOTE: These settings must be cleaned up at bottom of function. if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar) { gSavedSettings.setBOOL("SelectOwnedOnly", FALSE); gSavedSettings.setBOOL("SelectMovableOnly", FALSE); - LLSelectMgr::getInstance()->setForceSelection(TRUE); + LLSelectMgr::getInstance()->setForceSelection(TRUE); } BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL); diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp index 4804ef6ddc..481086f760 100644 --- a/indra/newview/llviewerassettype.cpp +++ b/indra/newview/llviewerassettype.cpp @@ -88,6 +88,7 @@ LLViewerAssetDictionary::LLViewerAssetDictionary() addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE)); addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS)); + addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL)); }; EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type) diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp index 232b52a3f9..323190a04c 100644 --- a/indra/newview/llviewerassetupload.cpp +++ b/indra/newview/llviewerassetupload.cpp @@ -34,7 +34,6 @@ #include "lluuid.h" #include "llvorbisencode.h" #include "lluploaddialog.h" -#include "llpreviewscript.h" #include "llnotificationsutil.h" #include "llagent.h" #include "llfloaterreg.h" @@ -554,7 +553,80 @@ LLSD LLNewFileResourceUploadInfo::exportTempFile() } //========================================================================= -LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish) : +LLNewBufferedResourceUploadInfo::LLNewBufferedResourceUploadInfo( + const std::string& buffer, + const LLAssetID& asset_id, + std::string name, + std::string description, + S32 compressionInfo, + LLFolderType::EType destinationType, + LLInventoryType::EType inventoryType, + LLAssetType::EType assetType, + U32 nextOWnerPerms, + U32 groupPerms, + U32 everyonePerms, + S32 expectedCost, + bool show_inventory, + uploadFinish_f finish, + uploadFailure_f failure) + : LLResourceUploadInfo(name, description, compressionInfo, + destinationType, inventoryType, + nextOWnerPerms, groupPerms, everyonePerms, expectedCost, show_inventory) + , mBuffer(buffer) + , mFinishFn(finish) + , mFailureFn(failure) +{ + setAssetType(assetType); + setAssetId(asset_id); +} + +LLSD LLNewBufferedResourceUploadInfo::prepareUpload() +{ + if (getAssetId().isNull()) + generateNewAssetId(); + + LLSD result = exportTempFile(); + if (result.has("error")) + return result; + + return LLResourceUploadInfo::prepareUpload(); +} + +LLSD LLNewBufferedResourceUploadInfo::exportTempFile() +{ + std::string filename = gDirUtilp->getTempFilename(); + + // copy buffer to the cache for upload + LLFileSystem file(getAssetId(), getAssetType(), LLFileSystem::APPEND); + file.write((U8*) mBuffer.c_str(), mBuffer.size()); + + return LLSD(); +} + +LLUUID LLNewBufferedResourceUploadInfo::finishUpload(LLSD &result) +{ + LLUUID newItemId = LLResourceUploadInfo::finishUpload(result); + + if (mFinishFn) + { + mFinishFn(result["new_asset"].asUUID(), result); + } + + return newItemId; +} + +bool LLNewBufferedResourceUploadInfo::failedUpload(LLSD &result, std::string &reason) +{ + if (mFailureFn) + { + return mFailureFn(getAssetId(), result, reason); + } + + return false; // Not handled +} + +//========================================================================= +LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed) : LLResourceUploadInfo(std::string(), std::string(), 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, 0, 0, 0, 0), mTaskUpload(false), @@ -562,6 +634,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType: mContents(buffer), mInvnFinishFn(finish), mTaskFinishFn(nullptr), + mFailureFn(failed), mStoredToCache(false) { setItemId(itemId); @@ -576,6 +649,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer<LL mContents(), mInvnFinishFn(finish), mTaskFinishFn(nullptr), + mFailureFn(nullptr), mStoredToCache(false) { setItemId(itemId); @@ -602,7 +676,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer<LL mContents.assign((char *)image->getData(), imageSize); } -LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish) : +LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed) : LLResourceUploadInfo(std::string(), std::string(), 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, 0, 0, 0, 0), mTaskUpload(true), @@ -610,6 +684,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemI mContents(buffer), mInvnFinishFn(nullptr), mTaskFinishFn(finish), + mFailureFn(failed), mStoredToCache(false) { setItemId(itemId); @@ -699,10 +774,19 @@ LLUUID LLBufferedAssetUploadInfo::finishUpload(LLSD &result) return newAssetId; } +bool LLBufferedAssetUploadInfo::failedUpload(LLSD &result, std::string &reason) +{ + if (mFailureFn) + { + return mFailureFn(getItemId(), getTaskId(), result, reason); + } + return false; +} + //========================================================================= -LLScriptAssetUpload::LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish): - LLBufferedAssetUploadInfo(itemId, LLAssetType::AT_LSL_TEXT, buffer, finish), +LLScriptAssetUpload::LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed): + LLBufferedAssetUploadInfo(itemId, LLAssetType::AT_LSL_TEXT, buffer, finish, failed), mExerienceId(), mTargetType(LSL2), mIsRunning(false) @@ -710,8 +794,8 @@ LLScriptAssetUpload::LLScriptAssetUpload(LLUUID itemId, std::string buffer, invn } LLScriptAssetUpload::LLScriptAssetUpload(LLUUID taskId, LLUUID itemId, TargetType_t targetType, - bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish): - LLBufferedAssetUploadInfo(taskId, itemId, LLAssetType::AT_LSL_TEXT, buffer, finish), + bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed): + LLBufferedAssetUploadInfo(taskId, itemId, LLAssetType::AT_LSL_TEXT, buffer, finish, failed), mExerienceId(exerienceId), mTargetType(targetType), mIsRunning(isRunning) @@ -920,19 +1004,15 @@ void LLViewerAssetUpload::HandleUploadError(LLCore::HttpStatus status, LLSD &res LLNotificationsUtil::add(label, args); - // unfreeze script preview - if (uploadInfo->getAssetType() == LLAssetType::AT_LSL_TEXT) + if (uploadInfo->failedUpload(result, reason)) { - LLPreviewLSL* preview = LLFloaterReg::findTypedInstance<LLPreviewLSL>("preview_script", - uploadInfo->getItemId()); - if (preview) - { - LLSD errors; - errors.append(LLTrans::getString("UploadFailed") + reason); - preview->callbackLSLCompileFailed(errors); - } + // no further action required, already handled by a callback + // ex: do not trigger snapshot floater when failing material texture + return; } + // Todo: move these floater specific actions into proper callbacks + // Let the Snapshot floater know we have failed uploading. LLFloaterSnapshot* floater_snapshot = LLFloaterSnapshot::findInstance(); if (floater_snapshot && floater_snapshot->isWaitingState()) diff --git a/indra/newview/llviewerassetupload.h b/indra/newview/llviewerassetupload.h index e56ba7d8f7..7f7707f5bb 100644 --- a/indra/newview/llviewerassetupload.h +++ b/indra/newview/llviewerassetupload.h @@ -64,6 +64,9 @@ public: virtual void logPreparedUpload(); virtual LLUUID finishUpload(LLSD &result); + // return true if no further action is need + virtual bool failedUpload(LLSD &result, std::string &reason) { return false; } + LLTransactionID getTransactionId() const { return mTransactionId; } LLAssetType::EType getAssetType() const { return mAssetType; } std::string getAssetTypeString() const; @@ -168,19 +171,60 @@ private: }; //------------------------------------------------------------------------- +// use when you have a resource in memory and you want to make a new inventory item +class LLNewBufferedResourceUploadInfo : public LLResourceUploadInfo +{ +public: + typedef std::function<void(LLUUID newAssetId, LLSD response)> uploadFinish_f; + typedef std::function<bool(LLUUID assetId, LLSD response, std::string reason)> uploadFailure_f; + + LLNewBufferedResourceUploadInfo( + const std::string& buffer, + const LLAssetID& asset_id, + std::string name, + std::string description, + S32 compressionInfo, + LLFolderType::EType destinationType, + LLInventoryType::EType inventoryType, + LLAssetType::EType assetType, + U32 nextOWnerPerms, + U32 groupPerms, + U32 everyonePerms, + S32 expectedCost, + bool show_inventory, + uploadFinish_f finish, + uploadFailure_f failure); + + virtual LLSD prepareUpload(); + +protected: + + virtual LLSD exportTempFile(); + virtual LLUUID finishUpload(LLSD &result); + virtual bool failedUpload(LLSD &result, std::string &reason); + +private: + uploadFinish_f mFinishFn; + uploadFailure_f mFailureFn; + std::string mBuffer; +}; + +//------------------------------------------------------------------------- class LLBufferedAssetUploadInfo : public LLResourceUploadInfo { public: typedef std::function<void(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response)> invnUploadFinish_f; typedef std::function<void(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response)> taskUploadFinish_f; + typedef std::function<bool(LLUUID itemId, LLUUID taskId, LLSD response, std::string reason)> uploadFailed_f; - LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish); + LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed); LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer<LLImageFormatted> image, invnUploadFinish_f finish); - LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish); + LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed); virtual LLSD prepareUpload(); virtual LLSD generatePostBody(); virtual LLUUID finishUpload(LLSD &result); + virtual bool failedUpload(LLSD &result, std::string &reason); LLUUID getTaskId() const { return mTaskId; } const std::string & getContents() const { return mContents; } @@ -197,6 +241,7 @@ private: std::string mContents; invnUploadFinish_f mInvnFinishFn; taskUploadFinish_f mTaskFinishFn; + uploadFailed_f mFailureFn; bool mStoredToCache; }; @@ -210,9 +255,9 @@ public: MONO }; - LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish); + LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed); LLScriptAssetUpload(LLUUID taskId, LLUUID itemId, TargetType_t targetType, - bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish); + bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed); virtual LLSD generatePostBody(); diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index 549778a841..b5841772ed 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -47,15 +47,14 @@ public: typedef enum { CAMERA_WORLD = 0, - CAMERA_SHADOW0, - CAMERA_SHADOW1, - CAMERA_SHADOW2, - CAMERA_SHADOW3, - CAMERA_SHADOW4, - CAMERA_SHADOW5, + CAMERA_SUN_SHADOW0, + CAMERA_SUN_SHADOW1, + CAMERA_SUN_SHADOW2, + CAMERA_SUN_SHADOW3, + CAMERA_SPOT_SHADOW0, + CAMERA_SPOT_SHADOW1, CAMERA_WATER0, CAMERA_WATER1, - CAMERA_GI_SOURCE, NUM_CAMERAS } eCameraID; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 34c9dae4bb..364bd830f5 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -341,12 +341,6 @@ static bool handleMaxPartCountChanged(const LLSD& newvalue) return true; } -static bool handleVideoMemoryChanged(const LLSD& newvalue) -{ - gTextureList.updateMaxResidentTexMem(S32Megabytes(newvalue.asInteger())); - return true; -} - static bool handleChatFontSizeChanged(const LLSD& newvalue) { if(gConsole) @@ -387,7 +381,7 @@ static bool handleJoystickChanged(const LLSD& newvalue) static bool handleUseOcclusionChanged(const LLSD& newvalue) { - LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery + LLPipeline::sUseOcclusion = (newvalue.asBoolean() && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0; return true; } @@ -440,9 +434,25 @@ static bool handleRenderLocalLightsChanged(const LLSD& newvalue) return true; } +static bool handleReflectionProbeDetailChanged(const LLSD& newvalue) +{ + if (gPipeline.isInit()) + { + LLPipeline::refreshCachedSettings(); + gPipeline.updateRenderDeferred(); + gPipeline.releaseGLBuffers(); + gPipeline.createGLBuffers(); + gPipeline.resetVertexBuffers(); + LLViewerShaderMgr::instance()->setShaders(); + } + return true; +} + +#if 0 // DEPRECATED +// NOTE: may be triggered by RenderDeferred OR RenderPBR changing, don't trust "newvalue" static bool handleRenderDeferredChanged(const LLSD& newvalue) { - LLRenderTarget::sUseFBO = newvalue.asBoolean(); + LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); if (gPipeline.isInit()) { LLPipeline::refreshCachedSettings(); @@ -476,6 +486,7 @@ static bool handleRenderBumpChanged(const LLSD& newval) } return true; } +#endif static bool handleRenderDebugPipelineChanged(const LLSD& newvalue) { @@ -678,7 +689,6 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition); setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition); setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderUseTriStrips", handleResetVertexBuffersChanged); setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged); @@ -690,8 +700,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged); + // DEPRECATED -- setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged); setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged); @@ -707,17 +716,18 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderDebugTextureBind", handleResetVertexBuffersChanged); setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaDeferred", handleResetVertexBuffersChanged); setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaNonDeferred", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged); + // DEPRECATED - setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged); setting_setup_signal_listener(gSavedSettings, "RenderMaxVBOSize", handleResetVertexBuffersChanged); setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged); setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged); setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged); + // DEPRECATED - setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged); + setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeDetail", handleReflectionProbeDetailChanged); + setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged); setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged); - setting_setup_signal_listener(gSavedSettings, "TextureMemory", handleVideoMemoryChanged); setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged); setting_setup_signal_listener(gSavedSettings, "ChatPersistTime", handleChatPersistTimeChanged); setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index bc0fafb29f..1b2f07515a 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -31,6 +31,7 @@ #include "llgl.h" #include "llrender.h" #include "llglheaders.h" +#include "llgltfmateriallist.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewercontrol.h" @@ -97,6 +98,7 @@ BOOL gResizeScreenTexture = FALSE; BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; +BOOL gCubeSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; // This is how long the sim will try to teleport you before giving up. @@ -160,7 +162,7 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); LLGLSUIDefault gls_ui; gPipeline.disableLights(); @@ -182,26 +184,32 @@ void display_startup() glClear(GL_DEPTH_BUFFER_BIT); } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Update Camera"); - void display_update_camera() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Camera"); // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? // Cut draw distance in half when customizing avatar, // but on the viewer only. F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + if (gCubeSnapshot) + { + final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance"); + } + else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + { final_far *= 0.5f; } LLViewerCamera::getInstance()->setFar(final_far); gViewerWindow->setup3DRender(); - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); + if (!gCubeSnapshot) + { + // Update land visibility too + LLWorld::getInstance()->setLandFarClip(final_far); + } } // Write some stats to LL_INFOS() @@ -236,32 +244,15 @@ void display_stats() } } -static LLTrace::BlockTimerStatHandle FTM_PICK("Picking"); -static LLTrace::BlockTimerStatHandle FTM_RENDER("Render"); -static LLTrace::BlockTimerStatHandle FTM_RENDER_HUD("Render HUD"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_SKY("Update Sky"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_DYNAMIC_TEXTURES("Update Dynamic Textures"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE("Update Images"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_CLASS("Class"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_LIST("List"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_DELETE("Delete"); -static LLTrace::BlockTimerStatHandle FTM_RESIZE_WINDOW("Resize Window"); -static LLTrace::BlockTimerStatHandle FTM_HUD_UPDATE("HUD Update"); -static LLTrace::BlockTimerStatHandle FTM_DISPLAY_UPDATE_GEOM("Update Geom"); -static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UNBIND("Texture Unbind"); -static LLTrace::BlockTimerStatHandle FTM_TELEPORT_DISPLAY("Teleport Display"); -static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update"); - // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { - LL_RECORD_BLOCK_TIME(FTM_RENDER); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render"); if (gWindowResized) { //skip render on frames where window has been resized LL_DEBUGS("Window") << "Resizing window" << LL_ENDL; - LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Resize Window"); gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->getWindow()->swapBuffers(); @@ -283,11 +274,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) for_snapshot = FALSE; } - if (LLPipeline::sRenderFrameTest) - { - send_agent_pause(); - } - gSnapshot = for_snapshot; LLGLSDefault gls_default; @@ -332,8 +318,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->checkSettings(); { - LL_RECORD_BLOCK_TIME(FTM_PICK); - LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Picking"); gViewerWindow->performPick(); } @@ -411,7 +396,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gTeleportDisplay) { - LL_RECORD_BLOCK_TIME(FTM_TELEPORT_DISPLAY); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Teleport Display"); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); @@ -623,7 +608,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) { LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); - LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Dynamic Textures"); if (LLViewerDynamicTexture::updateAllInstances()) { gGL.setColorMask(true, true); @@ -654,21 +639,21 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); { - LL_RECORD_BLOCK_TIME(FTM_EEP_UPDATE); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Env Update"); // update all the sky/atmospheric/water settings LLEnvironment::instance().update(LLViewerCamera::getInstance()); } // *TODO: merge these two methods { - LL_RECORD_BLOCK_TIME(FTM_HUD_UPDATE); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("HUD Update"); LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); stop_glerror(); } { - LL_RECORD_BLOCK_TIME(FTM_DISPLAY_UPDATE_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Geom"); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); @@ -754,22 +739,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkTextureChannels(); } - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } - - LLGLState::checkStates(); - - //if (!for_snapshot) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 3") - LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); - gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); - gPipeline.generateHighlight(*LLViewerCamera::getInstance()); - gPipeline.renderPhysicsDisplay(); + glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); } - LLGLState::checkStates(); - ////////////////////////////////////// // // Update images, using the image stats generated during object update/culling @@ -780,33 +752,30 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE); + LL_PROFILE_ZONE_NAMED("Update Images"); { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Class"); LLViewerTexture::updateClass(); } - LLImageGLThread::updateClass(); - { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Image Update Bump"); gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. } { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_LIST); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("List"); F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) gTextureList.updateImages(max_image_decode_time); } - /*{ - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_DELETE); - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); - }*/ + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("GLTF Materials Cleanup"); + //remove dead gltf materials + gGLTFMaterialList.flushMaterials(); + } } LLGLState::checkStates(); @@ -854,7 +823,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { glClearColor(0.5f, 0.5f, 0.5f, 0.f); glClear(GL_COLOR_BUFFER_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); @@ -906,19 +874,27 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.mDeferredScreen.bindTarget(); - glClearColor(1, 0, 1, 1); - gPipeline.mDeferredScreen.clear(); + gPipeline.mRT->deferredScreen.bindTarget(); + if (gUseWireframe) + { + F32 g = 0.5f; + glClearColor(g, g, g, 1.f); + } + else + { + glClearColor(1, 0, 1, 1); + } + gPipeline.mRT->deferredScreen.clear(); } else { - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->screen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } - gPipeline.mScreen.clear(); + gPipeline.mRT->screen.clear(); } gGL.setColorMask(true, false); @@ -955,7 +931,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred) { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true); } else { @@ -975,7 +951,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } { - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UNBIND); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Texture Unbind"); for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) { //dummy cleanup of any currently bound textures if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) @@ -988,19 +964,19 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen); + LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); - if (rt.sUseFBO) + /*if (rt.sUseFBO) { LLRenderTarget::copyContentsToFramebuffer(rt, 0, 0, rt.getWidth(), rt.getHeight(), 0, 0, rt.getWidth(), rt.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - } + }*/ if (LLPipeline::sRenderDeferred) { - gPipeline.renderDeferredLighting(&gPipeline.mScreen); + gPipeline.renderDeferredLighting(); } LLPipeline::sUnderWaterRender = FALSE; @@ -1028,12 +1004,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); - if (LLPipeline::sRenderFrameTest) - { - send_agent_resume(); - LLPipeline::sRenderFrameTest = FALSE; - } - display_stats(); LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); @@ -1047,6 +1017,119 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } +// WIP simplified copy of display() that does minimal work +void display_cube_face() +{ + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render Cube Face"); + LL_PROFILE_GPU_ZONE("display cube face"); + + llassert(!gSnapshot); + llassert(!gTeleportDisplay); + llassert(LLStartUp::getStartupState() >= STATE_PRECACHE); + llassert(!LLAppViewer::instance()->logoutRequestSent()); + llassert(!gRestoreGL); + + bool rebuild = false; + + LLGLSDefault gls_default; + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); + + LLVertexBuffer::unbind(); + + gPipeline.disableLights(); + + gPipeline.mBackfaceCull = TRUE; + + gViewerWindow->setup3DViewport(); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { //don't draw hud objects in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + display_update_camera(); + + LLSpatialGroup::sNoDelete = TRUE; + + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots + //gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data + + static LLCullResult result; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); + gPipeline.updateCull(*LLViewerCamera::getInstance(), result); + + gGL.setColorMask(true, true); + + glClearColor(0, 0, 0, 0); + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + + glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); + + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.stateSort(*LLViewerCamera::getInstance(), result); + + if (rebuild) + { + ////////////////////////////////////// + // + // rebuildPools + // + // + gPipeline.rebuildPools(); + stop_glerror(); + } + } + + LLPipeline::sUseOcclusion = occlusion; + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.bindTarget(); + if (gUseWireframe) + { + glClearColor(0.5f, 0.5f, 0.5f, 1.f); + } + else + { + glClearColor(1, 0, 1, 1); + } + gPipeline.mRT->deferredScreen.clear(); + + gGL.setColorMask(true, false); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.flush(); + + gPipeline.renderDeferredLighting(); + + LLPipeline::sUnderWaterRender = FALSE; + + // Finalize scene + //gPipeline.renderFinalize(); + + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); +} + void render_hud_attachments() { gGL.matrixMode(LLRender::MM_PROJECTION); @@ -1109,6 +1192,8 @@ void render_hud_attachments() gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_POST_WATER); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); @@ -1125,7 +1210,7 @@ void render_hud_attachments() gPipeline.stateSort(hud_cam, result); - gPipeline.renderGeom(hud_cam); + gPipeline.renderGeomPostDeferred(hud_cam); LLSpatialGroup::sNoDelete = FALSE; //gPipeline.clearReferences(); @@ -1241,7 +1326,7 @@ bool setup_hud_matrices(const LLRect& screen_region) void render_ui(F32 zoom_factor, int subfield) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); - + LL_PROFILE_GPU_ZONE("ui"); LLGLState::checkStates(); glh::matrix4f saved_view = get_current_modelview(); @@ -1262,10 +1347,10 @@ void render_ui(F32 zoom_factor, int subfield) gGL.popMatrix(); } - // Finalize scene - gPipeline.renderFinalize(); - { + // draw hud and 3D ui elements into screen render target so they'll be able to use + // the depth buffer (avoids extra copy of depth buffer per frame) + gPipeline.mRT->screen.bindTarget(); // SL-15709 // NOTE: Tracy only allows one ZoneScoped per function. // Solutions are: @@ -1282,49 +1367,51 @@ void render_ui(F32 zoom_factor, int subfield) gPipeline.disableLights(); } - { - gGL.color4f(1,1,1,1); - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - if (!gDisconnected) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); - render_ui_3d(); - LLGLState::checkStates(); - } - else - { - render_disconnected_background(); - } + gGL.color4f(1,1,1,1); - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); - render_ui_2d(); - LLGLState::checkStates(); - } - gGL.flush(); + bool render_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + if (render_ui) + { + if (!gDisconnected) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); + render_ui_3d(); + LLGLState::checkStates(); + } + else + { + render_disconnected_background(); + } + } - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); + gPipeline.mRT->screen.flush(); - LLVertexBuffer::unbind(); - } + // apply gamma correction and post effects before rendering 2D UI + gPipeline.renderFinalize(); - if (!gSnapshot) - { - set_current_modelview(saved_view); - gGL.popMatrix(); - } + if (render_ui) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); + LLHUDObject::renderAll(); + render_ui_2d(); + } - } // Tracy integration -} + gViewerWindow->setup2DRender(); + gViewerWindow->updateDebugText(); + gViewerWindow->drawDebugText(); + } -static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); + if (!gSnapshot) + { + set_current_modelview(saved_view); + gGL.popMatrix(); + } +} void swap() { - LL_RECORD_BLOCK_TIME(FTM_SWAP); - + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Swap"); + LL_PROFILE_GPU_ZONE("swap"); if (gDisplaySwapBuffers) { gViewerWindow->getWindow()->swapBuffers(); @@ -1430,6 +1517,15 @@ void render_ui_3d() } gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + gSky.addSunMoonBeacons(); + } + stop_glerror(); } @@ -1465,6 +1561,7 @@ void render_ui_2d() // render outline for HUD if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) { + gUIProgram.bind(); gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); @@ -1475,6 +1572,7 @@ void render_ui_2d() gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); gGL.popMatrix(); + gUIProgram.unbind(); stop_glerror(); } @@ -1486,7 +1584,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mUIScreen.bindTarget(); + gPipeline.mRT->uiScreen.bindTarget(); gGL.setColorMask(true, true); { static const S32 pad = 8; @@ -1518,7 +1616,7 @@ void render_ui_2d() gViewerWindow->draw(); } - gPipeline.mUIScreen.flush(); + gPipeline.mRT->uiScreen.flush(); gGL.setColorMask(true, false); LLView::sDirtyRect = t_rect; @@ -1528,7 +1626,7 @@ void render_ui_2d() LLGLDisable blend(GL_BLEND); S32 width = gViewerWindow->getWindowWidthScaled(); S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 59654350e4..f30c2195d3 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -135,7 +135,6 @@ #include "llfloatertelehub.h" #include "llfloatertestinspectors.h" #include "llfloatertestlistview.h" -#include "llfloatertexturefetchdebugger.h" #include "llfloatertools.h" #include "llfloatertopobjects.h" #include "llfloatertos.h" @@ -154,6 +153,7 @@ #include "llinspectobject.h" #include "llinspectremoteobject.h" #include "llinspecttoast.h" +#include "llmaterialeditor.h" #include "llmoveview.h" #include "llfloaterimnearbychat.h" #include "llpanelblockedlist.h" @@ -293,10 +293,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); - if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) - { - LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>); - } LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>); LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>); LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>); @@ -346,6 +342,9 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>); LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>); + LLFloaterReg::add("material_editor", "floater_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>); + LLFloaterReg::add("live_material_editor", "floater_live_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>); + LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>); LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>); //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>); diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp index f770db31dd..c8d4aae8fd 100644 --- a/indra/newview/llviewerfoldertype.cpp +++ b/indra/newview/llviewerfoldertype.cpp @@ -134,6 +134,7 @@ LLViewerFolderDictionary::LLViewerFolderDictionary() addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true)); addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_SETTINGS, new ViewerFolderEntry("Settings", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_MATERIAL, new ViewerFolderEntry("Materials", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); bool boxes_invisible = !gSavedSettings.getBOOL("InventoryOutboxMakeVisible"); addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Received Items", "Inv_SysOpen", "Inv_SysClosed", FALSE, boxes_invisible)); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 55ac817479..b4feafb7ff 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -147,6 +147,7 @@ LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary() mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable"); mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture"); + mInventoryItemsDict["New Material"] = LLTrans::getString("New Material"); mInventoryItemsDict["New Script"] = LLTrans::getString("New Script"); mInventoryItemsDict["New Folder"] = LLTrans::getString("New Folder"); mInventoryItemsDict["New Note"] = LLTrans::getString("New Note"); @@ -998,6 +999,21 @@ void create_notecard_cb(const LLUUID& inv_item) } } +void create_gltf_material_cb(const LLUUID& inv_item) +{ + if (!inv_item.isNull()) + { + LLViewerInventoryItem* item = gInventory.getItem(inv_item); + if (item) + { + set_default_permissions(item, "Materials"); + + gInventory.updateItem(item); + gInventory.notifyObservers(); + } + } +} + LLInventoryCallbackManager gInventoryCallbacks; void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id, @@ -1622,6 +1638,13 @@ void create_new_item(const std::string& name, next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Notecards"); break; } + + case LLInventoryType::IT_MATERIAL: + { + cb = new LLBoostFuncInventoryCallback(create_gltf_material_cb); + next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials"); + break; + } default: break; } @@ -1672,6 +1695,7 @@ void remove_folder_contents(const LLUUID& category, bool keep_outfit_links, const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not) const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not) const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not) +const std::string NEW_MATERIAL_NAME = "New Material"; // *TODO:Translate? (probably not) // ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements... void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid) @@ -1727,6 +1751,15 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, LLInventoryType::IT_GESTURE, PERM_ALL); // overridden in create_new_item } + else if ("material" == type_name) + { + const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + create_new_item(NEW_MATERIAL_NAME, + parent_id, + LLAssetType::AT_MATERIAL, + LLInventoryType::IT_MATERIAL, + PERM_ALL); // overridden in create_new_item + } else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name)) { LLSettingsType::type_e stype(LLSettingsType::ST_NONE); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index c796ed30f7..4ba4c5f935 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -93,6 +93,7 @@ #include "llpanelblockedlist.h" #include "llpanelmaininventory.h" #include "llmarketplacefunctions.h" +#include "llmaterialeditor.h" #include "llmenuoptionpathfindingrebakenavmesh.h" #include "llmoveview.h" #include "llnavigationbar.h" @@ -270,16 +271,11 @@ void handle_reset_view(); void handle_duplicate_in_place(void*); - void handle_object_owner_self(void*); void handle_object_owner_permissive(void*); void handle_object_lock(void*); void handle_object_asset_ids(void*); void force_take_copy(void*); -#ifdef _CORY_TESTING -void force_export_copy(void*); -void force_import_geometry(void*); -#endif void handle_force_parcel_owner_to_me(void*); void handle_force_parcel_to_content(void*); @@ -1096,6 +1092,10 @@ U64 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_IMPOSTORS; } + else if ("reflection probes" == info_display) + { + return LLPipeline::RENDER_DEBUG_REFLECTION_PROBES; + } else { LL_WARNS() << "unrecognized feature name '" << info_display << "'" << LL_ENDL; @@ -1185,33 +1185,9 @@ class LLAdvancedCheckPeriodicSlowFrame : public view_listener_t }; - -//////////////// -// FRAME TEST // -//////////////// - - -class LLAdvancedToggleFrameTest : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLPipeline::sRenderFrameTest = !(LLPipeline::sRenderFrameTest); - return true; - } -}; - -class LLAdvancedCheckFrameTest : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = LLPipeline::sRenderFrameTest; - return new_value; - } -}; - - /////////////////////////// // SELECTED TEXTURE INFO // +// /////////////////////////// @@ -1233,24 +1209,6 @@ class LLAdvancedToggleWireframe : public view_listener_t bool handleEvent(const LLSD& userdata) { gUseWireframe = !(gUseWireframe); - gWindowResized = TRUE; - - LLPipeline::updateRenderDeferred(); - - if (gUseWireframe) - { - gInitialDeferredModeForWireframe = LLPipeline::sRenderDeferred; - } - - gPipeline.resetVertexBuffers(); - - if (!gUseWireframe && !gInitialDeferredModeForWireframe && LLPipeline::sRenderDeferred != bool(gInitialDeferredModeForWireframe) && gPipeline.isInit()) - { - LLPipeline::refreshCachedSettings(); - gPipeline.releaseGLBuffers(); - gPipeline.createGLBuffers(); - LLViewerShaderMgr::instance()->setShaders(); - } return true; } @@ -1260,8 +1218,7 @@ class LLAdvancedCheckWireframe : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = gUseWireframe; - return new_value; + return gUseWireframe; } }; @@ -2339,47 +2296,6 @@ class LLAdvancedCheckViewAdminOptions : public view_listener_t } }; -///////////////////////////////////// -// Enable Object Object Occlusion /// -///////////////////////////////////// -class LLAdvancedEnableObjectObjectOcclusion: public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - - bool new_value = gGLManager.mHasOcclusionQuery; // && LLFeatureManager::getInstance()->isFeatureAvailable(userdata.asString()); - return new_value; -} -}; - -///////////////////////////////////// -// Enable Deferred Rendering /// -///////////////////////////////////// -class LLAdvancedEnableRenderDeferred: public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1 && - LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0; - return new_value; - } -}; - -///////////////////////////////////// -// Enable Deferred Rendering sub-options -///////////////////////////////////// -class LLAdvancedEnableRenderDeferredOptions: public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1 && - LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred"); - return new_value; - } -}; - - - ////////////////// // ADMIN STATUS // ////////////////// @@ -2581,14 +2497,6 @@ class LLDevelopSetLoggingLevel : public view_listener_t } }; -class LLDevelopTextureFetchDebugger : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - return gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"); - } -}; - ////////////////// // ADMIN MENU // ////////////////// @@ -2876,6 +2784,51 @@ void handle_object_open() LLFloaterReg::showInstance("openobject"); } +struct LLSelectedTEGetmatIdAndPermissions : public LLSelectedTEFunctor +{ + LLSelectedTEGetmatIdAndPermissions() : mCanCopy(true), mCanModify(true), mCanTransfer(true) {} + bool apply(LLViewerObject* objectp, S32 te_index) + { + mCanCopy &= (bool)objectp->permCopy(); + mCanTransfer &= (bool)objectp->permTransfer(); + mCanModify &= (bool)objectp->permModify(); + LLUUID mat_id = objectp->getRenderMaterialID(te_index); + if (mat_id.notNull()) + { + mMaterialId = mat_id; + } + return true; + } + bool mCanCopy; + bool mCanModify; + bool mCanTransfer; + LLUUID mMaterialId; +}; + +bool enable_object_edit_gltf_material() +{ + if (!LLMaterialEditor::capabilitiesAvailable()) + { + return false; + } + + LLSelectedTEGetmatIdAndPermissions func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + return func.mCanModify && func.mMaterialId.notNull(); +} + +bool enable_object_save_gltf_material() +{ + if (!LLMaterialEditor::capabilitiesAvailable()) + { + return false; + } + + LLSelectedTEGetmatIdAndPermissions func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + return func.mCanCopy && func.mMaterialId.notNull(); +} + bool enable_object_open() { // Look for contents in root object, which is all the LLFloaterOpenObject @@ -2941,37 +2894,42 @@ class LLObjectBuild : public view_listener_t } }; -void handle_object_edit() +void update_camera() { - LLViewerParcelMgr::getInstance()->deselectLand(); + LLViewerParcelMgr::getInstance()->deselectLand(); - if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit()) - { - LLFloaterTools::sPreviousFocusOnAvatar = true; - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit()) + { + LLFloaterTools::sPreviousFocusOnAvatar = true; + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (selection->getSelectType() == SELECT_TYPE_HUD || !gSavedSettings.getBOOL("EditCameraMovement")) + { + // always freeze camera in space, even if camera doesn't move + // so, for example, follow cam scripts can't affect you when in build mode + gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + } + else + { + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + LLViewerObject* selected_objectp = selection->getFirstRootObject(); + if (selected_objectp) + { + // zoom in on object center instead of where we clicked, as we need to see the manipulator handles + gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver(30.f * DEG_TO_RAD); + gViewerWindow->moveCursorToCenter(); + } + } + } +} + +void handle_object_edit() +{ + update_camera(); - if (selection->getSelectType() == SELECT_TYPE_HUD || !gSavedSettings.getBOOL("EditCameraMovement")) - { - // always freeze camera in space, even if camera doesn't move - // so, for example, follow cam scripts can't affect you when in build mode - gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); - gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); - } - else - { - gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); - LLViewerObject* selected_objectp = selection->getFirstRootObject(); - if (selected_objectp) - { - // zoom in on object center instead of where we clicked, as we need to see the manipulator handles - gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID()); - gAgentCamera.cameraZoomIn(0.666f); - gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); - gViewerWindow->moveCursorToCenter(); - } - } - } - LLFloaterReg::showInstance("build"); LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); @@ -2985,6 +2943,28 @@ void handle_object_edit() return; } +void handle_object_edit_gltf_material() +{ + if (!LLFloaterReg::instanceVisible("build")) + { + handle_object_edit(); // does update_camera(); + } + else + { + update_camera(); + + LLViewerJoystick::getInstance()->moveObjects(true); + LLViewerJoystick::getInstance()->setNeedsReset(true); + } + + LLMaterialEditor::loadLive(); +} + +void handle_object_save_gltf_material() +{ + LLMaterialEditor::savePickedMaterialAs(); +} + void handle_attachment_edit(const LLUUID& inv_item_id) { if (isAgentAvatarValid()) @@ -8133,6 +8113,18 @@ class LLToolsSelectOnlyMovableObjects : public view_listener_t } }; +class LLToolsSelectInvisibleObjects : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + BOOL cur_val = gSavedSettings.getBOOL("SelectInvisibleObjects"); + + gSavedSettings.setBOOL("SelectInvisibleObjects", !cur_val); + + return true; + } +}; + class LLToolsSelectBySurrounding : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -8465,6 +8457,12 @@ void handle_cache_clear_immediately() LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache_immediately); } +void handle_rebuild_reflection_probes() +{ + gPipeline.mReflectionMapManager.rebuild(); +} + + void handle_web_content_test(const LLSD& param) { std::string url = param.asString(); @@ -9356,6 +9354,7 @@ void initialize_menus() view_listener_t::addMenu(new LLToolsSelectTool(), "Tools.SelectTool"); view_listener_t::addMenu(new LLToolsSelectOnlyMyObjects(), "Tools.SelectOnlyMyObjects"); view_listener_t::addMenu(new LLToolsSelectOnlyMovableObjects(), "Tools.SelectOnlyMovableObjects"); + view_listener_t::addMenu(new LLToolsSelectInvisibleObjects(), "Tools.SelectInvisibleObjects"); view_listener_t::addMenu(new LLToolsSelectBySurrounding(), "Tools.SelectBySurrounding"); view_listener_t::addMenu(new LLToolsShowHiddenSelection(), "Tools.ShowHiddenSelection"); view_listener_t::addMenu(new LLToolsShowSelectionLightRadius(), "Tools.ShowSelectionLightRadius"); @@ -9424,15 +9423,10 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe"); view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe"); // Develop > Render - view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion"); - view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred"); - view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredOptions(), "Advanced.EnableRenderDeferredOptions"); view_listener_t::addMenu(new LLAdvancedToggleRandomizeFramerate(), "Advanced.ToggleRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame"); view_listener_t::addMenu(new LLAdvancedCheckPeriodicSlowFrame(), "Advanced.CheckPeriodicSlowFrame"); - view_listener_t::addMenu(new LLAdvancedToggleFrameTest(), "Advanced.ToggleFrameTest"); - view_listener_t::addMenu(new LLAdvancedCheckFrameTest(), "Advanced.CheckFrameTest"); view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles"); view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption"); view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption"); @@ -9563,10 +9557,10 @@ void initialize_menus() view_listener_t::addMenu(new LLDevelopCheckLoggingLevel(), "Develop.CheckLoggingLevel"); view_listener_t::addMenu(new LLDevelopSetLoggingLevel(), "Develop.SetLoggingLevel"); - //Develop (Texture Fetch Debug Console) - view_listener_t::addMenu(new LLDevelopTextureFetchDebugger(), "Develop.SetTexFetchDebugger"); //Develop (clear cache immediately) commit.add("Develop.ClearCache", boost::bind(&handle_cache_clear_immediately) ); + //Develop (override environment map) + commit.add("Develop.RebuildReflectionProbes", boost::bind(&handle_rebuild_reflection_probes)); // Admin >Object view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy"); @@ -9646,10 +9640,15 @@ void initialize_menus() commit.add("Object.Buy", boost::bind(&handle_buy)); commit.add("Object.Edit", boost::bind(&handle_object_edit)); + commit.add("Object.Edit", boost::bind(&handle_object_edit)); + commit.add("Object.EditGLTFMaterial", boost::bind(&handle_object_edit_gltf_material)); + commit.add("Object.SaveGLTFMaterial", boost::bind(&handle_object_save_gltf_material)); commit.add("Object.Inspect", boost::bind(&handle_object_inspect)); commit.add("Object.Open", boost::bind(&handle_object_open)); commit.add("Object.Take", boost::bind(&handle_take)); commit.add("Object.ShowInspector", boost::bind(&handle_object_show_inspector)); + enable.add("Object.EnableEditGLTFMaterial", boost::bind(&enable_object_edit_gltf_material)); + enable.add("Object.EnableSaveGLTFMaterial", boost::bind(&enable_object_save_gltf_material)); enable.add("Object.EnableOpen", boost::bind(&enable_object_open)); enable.add("Object.EnableTouch", boost::bind(&enable_object_touch, _1)); enable.add("Object.EnableDelete", boost::bind(&enable_object_delete)); diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index a90b32c984..7142763451 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -90,6 +90,8 @@ void handle_gestures(void*); void handle_sit_down(void*); void handle_object_build(void*); void handle_object_touch(); +bool enable_object_edit_gltf_material(); +bool enable_object_save_gltf_material(); bool enable_object_open(); void handle_object_open(); @@ -108,6 +110,8 @@ void handle_zoom_to_object(LLUUID object_id); void handle_object_return(); void handle_object_delete(); void handle_object_edit(); +void handle_object_edit_gltf_material(); +void handle_object_save_gltf_material(); void handle_attachment_edit(const LLUUID& inv_item_id); void handle_attachment_touch(const LLUUID& inv_item_id); @@ -131,7 +135,6 @@ bool anyone_copy_selection(LLSelectNode* nodep); // *TODO: Move to separate file bool for_sale_selection(LLSelectNode* nodep); -void handle_save_snapshot(void *); void handle_toggle_flycam(); void handle_object_sit_or_stand(); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index fdf1d04c09..84b0010545 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -37,6 +37,8 @@ #include "llbuycurrencyhtml.h" #include "llfloatermap.h" #include "llfloatermodelpreview.h" +#include "llmaterialeditor.h" +#include "llfloaterperms.h" #include "llfloatersnapshot.h" #include "llfloatersimpleoutfitsnapshot.h" #include "llimage.h" @@ -48,9 +50,9 @@ #include "llinventorymodel.h" // gInventory #include "llpluginclassmedia.h" #include "llresourcedata.h" -#include "lltoast.h" -#include "llfloaterperms.h" #include "llstatusbar.h" +#include "lltinygltfhelper.h" +#include "lltoast.h" #include "llviewercontrol.h" // gSavedSettings #include "llviewertexturelist.h" #include "lluictrlfactory.h" @@ -101,6 +103,19 @@ class LLFileEnableUploadModel : public view_listener_t } }; +class LLFileEnableUploadMaterial : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (gAgent.getRegionCapability("UpdateMaterialAgentInventory").empty()) + { + return false; + } + + return true; + } +}; + class LLMeshEnabled : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -234,6 +249,16 @@ LLFilePickerReplyThread::~LLFilePickerReplyThread() delete mFailureSignal; } +void LLFilePickerReplyThread::startPicker(const file_picked_signal_t::slot_type & cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type & failure_cb) +{ + (new LLFilePickerReplyThread(cb, filter, get_multiple, failure_cb))->getFile(); +} + +void LLFilePickerReplyThread::startPicker(const file_picked_signal_t::slot_type & cb, LLFilePicker::ESaveFilter filter, const std::string & proposed_name, const file_picked_signal_t::slot_type & failure_cb) +{ + (new LLFilePickerReplyThread(cb, filter, proposed_name, failure_cb))->getFile(); +} + void LLFilePickerReplyThread::notify(const std::vector<std::string>& filenames) { if (filenames.empty()) @@ -277,14 +302,12 @@ void LLMediaFilePicker::notify(const std::vector<std::string>& filenames) static std::string SOUND_EXTENSIONS = "wav"; static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png"; static std::string ANIM_EXTENSIONS = "bvh anim"; -#ifdef _CORY_TESTING -static std::string GEOMETRY_EXTENSIONS = "slg"; -#endif static std::string XML_EXTENSIONS = "xml"; static std::string SLOBJECT_EXTENSIONS = "slobject"; #endif static std::string ALL_FILE_EXTENSIONS = "*.*"; static std::string MODEL_EXTENSIONS = "dae"; +static std::string MATERIAL_EXTENSIONS = "gltf glb"; std::string build_extensions_string(LLFilePicker::ELoadFilter filter) { @@ -301,10 +324,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter) return SLOBJECT_EXTENSIONS; case LLFilePicker::FFLOAD_MODEL: return MODEL_EXTENSIONS; -#ifdef _CORY_TESTING - case LLFilePicker::FFLOAD_GEOMETRY: - return GEOMETRY_EXTENSIONS; -#endif + case LLFilePicker::FFLOAD_MATERIAL: + return MATERIAL_EXTENSIONS; case LLFilePicker::FFLOAD_XML: return XML_EXTENSIONS; case LLFilePicker::FFLOAD_ALL: @@ -451,19 +472,33 @@ void do_bulk_upload(std::vector<std::string> filenames, const LLSD& notification if (LLResourceUploadInfo::findAssetTypeAndCodecOfExtension(ext, asset_type, codec) && LLAgentBenefitsMgr::current().findUploadCost(asset_type, expected_upload_cost)) { - LLResourceUploadInfo::ptr_t uploadInfo(new LLNewFileResourceUploadInfo( - filename, - asset_name, - asset_name, 0, - LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - LLFloaterPerms::getNextOwnerPerms("Uploads"), - LLFloaterPerms::getGroupPerms("Uploads"), - LLFloaterPerms::getEveryonePerms("Uploads"), - expected_upload_cost)); + LLResourceUploadInfo::ptr_t uploadInfo(new LLNewFileResourceUploadInfo( + filename, + asset_name, + asset_name, 0, + LLFolderType::FT_NONE, LLInventoryType::IT_NONE, + LLFloaterPerms::getNextOwnerPerms("Uploads"), + LLFloaterPerms::getGroupPerms("Uploads"), + LLFloaterPerms::getEveryonePerms("Uploads"), + expected_upload_cost)); + + upload_new_resource(uploadInfo); + } - upload_new_resource(uploadInfo); - } -} + // gltf does not use normal upload procedure + if (ext == "gltf" || ext == "glb") + { + S32 materials_in_file = LLTinyGLTFHelper::getMaterialCountFromFile(filename); + + for (S32 i = 0; i < materials_in_file; i++) + { + // Todo: + // 1. Decouple bulk upload from material editor + // 2. Take into account possiblity of identical textures + LLMaterialEditor::uploadMaterialFromFile(filename, i); + } + } + } } bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S32& total_cost, S32& file_count, S32& bvh_count) @@ -491,6 +526,44 @@ bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S3 total_cost += cost; file_count++; } + + if (ext == "gltf" || ext == "glb") + { + S32 texture_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + S32 materials_in_file = LLTinyGLTFHelper::getMaterialCountFromFile(filename); + + for (S32 i = 0; i < materials_in_file; i++) + { + LLPointer<LLFetchedGLTFMaterial> material = new LLFetchedGLTFMaterial(); + std::string material_name; + bool decode_successful = LLTinyGLTFHelper::getMaterialFromFile(filename, i, material.get(), material_name); + + if (decode_successful) + { + // Todo: make it account for possibility of same texture in different + // materials and even in scope of same material + S32 texture_count = 0; + if (material->mBaseColorId.notNull()) + { + texture_count++; + } + if (material->mMetallicRoughnessId.notNull()) + { + texture_count++; + } + if (material->mNormalId.notNull()) + { + texture_count++; + } + if (material->mEmissiveId.notNull()) + { + texture_count++; + } + total_cost += texture_count * texture_upload_cost; + file_count++; + } + } + } } return file_count > 0; @@ -560,7 +633,7 @@ class LLFileUploadImage : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_IMAGE, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_IMAGE, false); return true; } }; @@ -573,7 +646,16 @@ class LLFileUploadModel : public view_listener_t return TRUE; } }; - + +class LLFileUploadMaterial : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLMaterialEditor::importMaterial(); + return TRUE; + } +}; + class LLFileUploadSound : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -582,7 +664,7 @@ class LLFileUploadSound : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_WAV, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_WAV, false); return true; } }; @@ -595,7 +677,7 @@ class LLFileUploadAnim : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_ANIM, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_ANIM, false); return true; } }; @@ -608,7 +690,7 @@ class LLFileUploadBulk : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_bulk, _1, _2), LLFilePicker::FFLOAD_ALL, true))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_bulk, _1, _2), LLFilePicker::FFLOAD_ALL, true); return true; } }; @@ -1104,6 +1186,7 @@ void init_menu_file() view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound"); view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim"); view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel"); + view_listener_t::addCommit(new LLFileUploadMaterial(), "File.UploadMaterial"); view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk"); view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow"); view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows"); @@ -1114,6 +1197,7 @@ void init_menu_file() view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload"); view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel"); + view_listener_t::addEnable(new LLFileEnableUploadMaterial(), "File.EnableUploadMaterial"); view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled"); view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel"); diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h index beeac418d9..5c2caf9c51 100644 --- a/indra/newview/llviewermenufile.h +++ b/indra/newview/llviewermenufile.h @@ -115,14 +115,18 @@ class LLFilePickerReplyThread : public LLFilePickerThread public: typedef boost::signals2::signal<void(const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)> file_picked_signal_t; - - LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); - LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); - ~LLFilePickerReplyThread(); + + static void startPicker(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); + static void startPicker(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); virtual void notify(const std::vector<std::string>& filenames); private: + LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); + LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); + ~LLFilePickerReplyThread(); + +private: LLFilePicker::ELoadFilter mLoadFilter; LLFilePicker::ESaveFilter mSaveFilter; file_picked_signal_t* mFilePickedSignal; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index d97ed61e11..e96047df14 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -1423,7 +1423,8 @@ bool check_asset_previewable(const LLAssetType::EType asset_type) (asset_type == LLAssetType::AT_TEXTURE) || (asset_type == LLAssetType::AT_ANIMATION) || (asset_type == LLAssetType::AT_SCRIPT) || - (asset_type == LLAssetType::AT_SOUND); + (asset_type == LLAssetType::AT_SOUND) || + (asset_type == LLAssetType::AT_MATERIAL); } void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name) @@ -1528,6 +1529,9 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam case LLAssetType::AT_SOUND: LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus); break; + case LLAssetType::AT_MATERIAL: + LLFloaterReg::showInstance("material editor", LLSD(obj_id), take_focus); + break; default: LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL; break; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 7ac1df8e31..dd7f679846 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -107,6 +107,7 @@ #include "llcleanup.h" #include "llcallstack.h" #include "llmeshrepository.h" +#include "llgltfmateriallist.h" #include "llgl.h" //#define DEBUG_UPDATE_TYPE @@ -246,6 +247,7 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco LL_WARNS() << "Unknown object pcode " << (S32)pcode << LL_ENDL; res = NULL; break; } + return res; } @@ -259,7 +261,6 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mTEImages(NULL), mTENormalMaps(NULL), mTESpecularMaps(NULL), - mGLName(0), mbCanSelect(TRUE), mFlags(0), mPhysicsShapeType(0), @@ -344,6 +345,13 @@ LLViewerObject::~LLViewerObject() { deleteTEImages(); + // unhook from reflection probe manager + if (mReflectionProbe.notNull()) + { + mReflectionProbe->mViewerObject = nullptr; + mReflectionProbe = nullptr; + } + if(mInventory) { mInventory->clear(); // will deref and delete entries @@ -513,6 +521,12 @@ void LLViewerObject::markDead() LLFollowCamMgr::getInstance()->removeFollowCamParams(mID); } + if (mReflectionProbe.notNull()) + { + mReflectionProbe->mViewerObject = nullptr; + mReflectionProbe = nullptr; + } + sNumZombieObjects++; } } @@ -3487,11 +3501,11 @@ void LLViewerObject::removeInventory(const LLUUID& item_id) ++mExpectedInventorySerialNum; } -bool LLViewerObject::isTextureInInventory(LLViewerInventoryItem* item) +bool LLViewerObject::isAssetInInventory(LLViewerInventoryItem* item) { bool result = false; - if (item && LLAssetType::AT_TEXTURE == item->getType()) + if (item) { std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin(); std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end(); @@ -3505,13 +3519,27 @@ bool LLViewerObject::isTextureInInventory(LLViewerInventoryItem* item) return result; } -void LLViewerObject::updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new) +void LLViewerObject::updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new) { - if (item && !isTextureInInventory(item)) - { - mPendingInventoryItemsIDs.push_back(item->getAssetUUID()); - updateInventory(item, key, is_new); - } + if (!item) + { + return; + } + if (LLAssetType::AT_TEXTURE != item->getType() + && LLAssetType::AT_MATERIAL != item->getType()) + { + // Not supported + return; + } + + if (isAssetInInventory(item)) + { + // already there + return; + } + + mPendingInventoryItemsIDs.push_back(item->getAssetUUID()); + updateInventory(item, key, is_new); } void LLViewerObject::updateInventory( @@ -4041,7 +4069,7 @@ void LLViewerObject::updateTextures() void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) { - if (isDead()) + if (isDead() || !getVolume()) { return; } @@ -4582,6 +4610,7 @@ BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVecto S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -4745,9 +4774,38 @@ void LLViewerObject::setNumTEs(const U8 num_tes) { deleteTEImages(); } + + S32 original_tes = getNumTEs(); + LLPrimitive::setNumTEs(num_tes); setChanged(TEXTURE); + // touch up GLTF materials + if (original_tes > 0) + { + for (int i = original_tes; i < getNumTEs(); ++i) + { + LLTextureEntry* src = getTE(original_tes - 1); + LLTextureEntry* tep = getTE(i); + setRenderMaterialID(i, getRenderMaterialID(original_tes - 1), false); + + if (tep) + { + LLGLTFMaterial* base_material = src->getGLTFMaterial(); + LLGLTFMaterial* override_material = src->getGLTFMaterialOverride(); + if (base_material && override_material) + { + tep->setGLTFMaterialOverride(new LLGLTFMaterial(*override_material)); + + LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); + *render_material = *base_material; + render_material->applyOverride(*override_material); + tep->setGLTFRenderMaterial(render_material); + } + } + } + } + if (mDrawable.notNull()) { gPipeline.markTextured(mDrawable); @@ -4868,23 +4926,28 @@ void LLViewerObject::updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& } } -void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) + +void LLViewerObject::setTE(const U8 te, const LLTextureEntry& texture_entry) { - LLUUID old_image_id; - if (getTE(te)) - { - old_image_id = getTE(te)->getID(); - } - - LLPrimitive::setTE(te, texture_entry); + LLUUID old_image_id; + if (getTE(te)) + { + old_image_id = getTE(te)->getID(); + } - const LLUUID& image_id = getTE(te)->getID(); - LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); - mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + LLPrimitive::setTE(te, texture_entry); - - updateAvatarMeshVisibility(image_id,old_image_id); + const LLUUID& image_id = getTE(te)->getID(); + LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); + mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + updateAvatarMeshVisibility(image_id, old_image_id); + + updateTEMaterialTextures(te); +} +void LLViewerObject::updateTEMaterialTextures(U8 te) +{ if (getTE(te)->getMaterialParams().notNull()) { const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID(); @@ -4893,6 +4956,48 @@ void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID(); mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE); } + + LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial(); + LLUUID mat_id = getRenderMaterialID(te); + if (mat == nullptr && mat_id.notNull()) + { + mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id); + getTE(te)->setGLTFMaterial(mat); + } + else if (mat_id.isNull() && mat != nullptr) + { + mat = nullptr; + getTE(te)->setGLTFMaterial(nullptr); + } + + auto fetch_texture = [this](const LLUUID& id) + { + LLViewerFetchedTexture* img = nullptr; + if (id.notNull()) + { + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id)) + { + // TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture + LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id); + img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr; + } + else + { + img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE); + img->addTextureStats(64.f * 64.f, TRUE); + } + } + + return img; + }; + + if (mat != nullptr) + { + mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId); + mat->mNormalTexture = fetch_texture(mat->mNormalId); + mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId); + mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId); + } } void LLViewerObject::refreshBakeTexture() @@ -5247,10 +5352,50 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null); setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null); - refreshMaterials(); return retval; } +S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_mat) +{ + LL_PROFILE_ZONE_SCOPED; + S32 retval = TEM_CHANGE_NONE; + + LLTextureEntry* tep = getTE(te); + if (!tep) + { // this could happen if the object is not fully formed yet + // returning TEM_CHANGE_NONE here signals to LLGLTFMaterialList to queue the override for later + return retval; + } + + LLFetchedGLTFMaterial* src_mat = (LLFetchedGLTFMaterial*) tep->getGLTFMaterial(); + + if (!src_mat) + { // we can get into this state if an override has arrived before the viewer has + // received or handled an update, return TEM_CHANGE_NONE to signal to LLGLTFMaterialList that it + // should queue the update for later + return retval; + } + + tep->setGLTFMaterialOverride(override_mat); + + // if override mat exists, we must also have a source mat + llassert(override_mat ? bool(src_mat) : true); + + if (override_mat && src_mat) + { + LLFetchedGLTFMaterial* render_mat = new LLFetchedGLTFMaterial(*src_mat); + render_mat->applyOverride(*override_mat); + tep->setGLTFRenderMaterial(render_mat); + retval = TEM_CHANGE_TEXTURE; + } + else if (tep->setGLTFRenderMaterial(nullptr)) + { + retval = TEM_CHANGE_TEXTURE; + } + + return retval; +} + void LLViewerObject::refreshMaterials() { setChanged(TEXTURE); @@ -5433,7 +5578,6 @@ void LLViewerObject::fitFaceTexture(const U8 face) LL_INFOS() << "fitFaceTexture not implemented" << LL_ENDL; } - LLBBox LLViewerObject::getBoundingBoxAgent() const { LLVector3 position_agent; @@ -5518,18 +5662,6 @@ S32 LLViewerObject::countInventoryContents(LLAssetType::EType type) return count; } - -void LLViewerObject::setCanSelect(BOOL canSelect) -{ - mbCanSelect = canSelect; - for (child_list_t::iterator iter = mChildList.begin(); - iter != mChildList.end(); iter++) - { - LLViewerObject* child = *iter; - child->mbCanSelect = canSelect; - } -} - void LLViewerObject::setDebugText(const std::string &utf8text) { if (utf8text.empty() && !mText) @@ -6033,8 +6165,19 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para new_block = new LLExtendedMeshParams(); break; } + case LLNetworkData::PARAMS_RENDER_MATERIAL: + { + new_block = new LLRenderMaterialParams(); + break; + } + case LLNetworkData::PARAMS_REFLECTION_PROBE: + { + new_block = new LLReflectionProbeParams(); + break; + } default: { + llassert(false); // invalid parameter type LL_INFOS() << "Unknown param type." << LL_ENDL; break; } @@ -6045,6 +6188,7 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para ExtraParameter* new_entry = new ExtraParameter; new_entry->data = new_block; new_entry->in_use = false; // not in use yet + llassert(mExtraParameterList[param_type] == nullptr); // leak -- redundantly allocated parameter entry mExtraParameterList[param_type] = new_entry; return new_entry; } @@ -6176,6 +6320,14 @@ void LLViewerObject::parameterChanged(U16 param_type, LLNetworkData* data, BOOL LL_WARNS() << "Failed to send object extra parameters: " << param_type << LL_ENDL; } } + else + { + if (param_type == LLNetworkData::PARAMS_RENDER_MATERIAL) + { + const LLRenderMaterialParams* params = in_use ? (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL) : nullptr; + setRenderMaterialIDs(params, local_origin); + } + } } void LLViewerObject::setDrawableState(U32 state, BOOL recursive) @@ -6974,6 +7126,143 @@ LLVOAvatar* LLViewerObject::getAvatar() const return NULL; } +bool LLViewerObject::hasRenderMaterialParams() const +{ + return getParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL); +} + +void LLViewerObject::setHasRenderMaterialParams(bool has_materials) +{ + bool had_materials = hasRenderMaterialParams(); + + if (had_materials != has_materials) + { + if (has_materials) + { + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, true); + } + else + { + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, FALSE, true); + } + } +} + +const LLUUID& LLViewerObject::getRenderMaterialID(U8 te) const +{ + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + return param_block->getMaterial(te); + } + + return LLUUID::null; +} + +void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server) +{ + // implementation is delicate + + // if update is bound for server, should always null out GLTFRenderMaterial and GLTFMaterialOverride even if ids haven't changed + // (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped) + // otherwise, should only null out where ids have changed + // (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator) + + S32 start_idx = 0; + S32 end_idx = getNumTEs(); + + if (te_in != -1) + { + start_idx = te_in; + end_idx = start_idx + 1; + } + + start_idx = llmax(start_idx, 0); + end_idx = llmin(end_idx, (S32) getNumTEs()); + + // update local state + for (S32 te = start_idx; te < end_idx; ++te) + { + + LLGLTFMaterial* new_material = nullptr; + LLTextureEntry* tep = getTE(te); + + if (id.notNull()) + { + new_material = gGLTFMaterialList.getMaterial(id); + } + + bool material_changed = tep->getGLTFMaterial() != new_material; + + if (update_server || material_changed) + { + tep->setGLTFRenderMaterial(nullptr); + tep->setGLTFMaterialOverride(nullptr); + } + + if (new_material != tep->getGLTFMaterial()) + { + tep->setGLTFMaterial(new_material); + } + } + + // signal to render pipe that render batches must be rebuilt for this object + faceMappingChanged(); + gPipeline.markTextured(mDrawable); + + if (update_server) + { + // update via ModifyMaterialParams cap (server will echo back changes) + for (S32 te = start_idx; te < end_idx; ++te) + { + LLGLTFMaterialList::queueApply(getID(), te, id); + } + } + + // predictively update LLRenderMaterialParams (don't wait for server) + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (!param_block && id.notNull()) + { // block doesn't exist, but it will need to + param_block = (LLRenderMaterialParams*)createNewParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL)->data; + } + + if (param_block) + { // update existing parameter block + for (S32 te = start_idx; te < end_idx; ++te) + { + param_block->setMaterial(te, id); + } + + if (update_server) + { + // If 'in use' changes, it will send an update itself. + bool in_use_changed = setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, !param_block->isEmpty(), true); + + if (!in_use_changed) + { + // In use didn't change, but the parameter did, send an update + parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, param_block, !param_block->isEmpty(), true); + } + } + } +} + +void LLViewerObject::setRenderMaterialIDs(const LLUUID& id) +{ + setRenderMaterialID(-1, id); +} + +void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin) +{ + if (!local_origin) + { + for (S32 te = 0; te < getNumTEs(); ++te) + { + const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null; + setRenderMaterialID(te, id, false); + } + } +} class ObjectPhysicsProperties : public LLHTTPNode { diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 0005cdf14e..8c4afdcba4 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -43,6 +43,7 @@ #include "llvertexbuffer.h" #include "llbbox.h" #include "llrigginginfo.h" +#include "llreflectionmap.h" class LLAgent; // TODO: Get rid of this. class LLAudioSource; @@ -178,6 +179,19 @@ public: const std::string& getAttachmentItemName() const; virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment + + bool hasRenderMaterialParams() const; + void setHasRenderMaterialParams(bool has_params); + + const LLUUID& getRenderMaterialID(U8 te) const; + + // set the RenderMaterialID for the given TextureEntry + // te - TextureEntry index to set, or -1 for all TEs + // id - asset id of material asset + // update_server - if true, will send updates to server + void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true); + void setRenderMaterialIDs(const LLUUID& id); + virtual BOOL isHUDAttachment() const { return FALSE; } virtual BOOL isTempAttachment() const; @@ -199,6 +213,7 @@ public: // Graphical stuff for objects - maybe broken out into render class later? virtual void updateTextures(); + virtual void faceMappingChanged() {} virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object virtual LLDrawable* createDrawable(LLPipeline *pipeline); @@ -210,6 +225,7 @@ public: F32 getRotTime() { return mRotTime; } private: void resetRotTime(); + void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin); public: void resetRot(); void applyAngularVelocity(F32 dt); @@ -238,6 +254,7 @@ public: virtual BOOL isMesh() const { return FALSE; } virtual BOOL isRiggedMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } + virtual BOOL isReflectionProbe() const { return FALSE; } // This method returns true if the object is over land owned by // the agent, one of its groups, or it encroaches and @@ -279,6 +296,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -318,6 +336,7 @@ public: /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); + void updateTEMaterialTextures(U8 te); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); @@ -342,6 +361,7 @@ public: /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); + virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat); // Used by Materials update functions to properly kick off rebuilds // of VBs etc when materials updates require changes. @@ -356,7 +376,7 @@ public: LLViewerTexture *getTEImage(const U8 te) const; LLViewerTexture *getTENormalMap(const U8 te) const; LLViewerTexture *getTESpecularMap(const U8 te) const; - + bool isImageAlphaBlended(const U8 te) const; void fitFaceTexture(const U8 face); @@ -420,8 +440,6 @@ public: void sendMaterialUpdate() const; - void setCanSelect(BOOL canSelect); - void setDebugText(const std::string &utf8text); void initHudText(); void restoreHudText(); @@ -472,7 +490,7 @@ public: // manager until we have better iterators. void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. - void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new); + void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new); LLInventoryObject* getInventoryObject(const LLUUID& item_id); // Get content except for root category @@ -481,8 +499,6 @@ public: LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); S16 getInventorySerial() const { return mInventorySerialNum; } - bool isTextureInInventory(LLViewerInventoryItem* item); - // These functions does viewer-side only object inventory modifications void updateViewerInventoryAsset( const LLViewerInventoryItem* item, @@ -611,6 +627,8 @@ public: std::vector<LLVector3> mUnselectedChildrenPositions ; private: + bool isAssetInInventory(LLViewerInventoryItem* item); + ExtraParameter* createNewParameterEntry(U16 param_type); ExtraParameter* getExtraParameterEntry(U16 param_type) const; ExtraParameter* getExtraParameterEntryCreate(U16 param_type); @@ -674,10 +692,10 @@ public: LLPointer<LLViewerTexture> *mTEImages; LLPointer<LLViewerTexture> *mTENormalMaps; LLPointer<LLViewerTexture> *mTESpecularMaps; - - // Selection, picking and rendering variables - U32 mGLName; // GL "name" used by selection code - BOOL mbCanSelect; // true if user can select this object by clicking + + // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true) + // can likely be factored out + BOOL mbCanSelect; private: // Grabbed from UPDATE_FLAGS @@ -847,7 +865,7 @@ protected: F32 mLinksetCost; F32 mPhysicsCost; F32 mLinksetPhysicsCost; - + bool mCostStale; mutable bool mPhysicsShapeUnknown; @@ -906,6 +924,11 @@ private: LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. EObjectUpdateType mLastUpdateType; BOOL mLastUpdateCached; + +public: + // reflection probe state + bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager + LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed }; /////////////////// diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index e930b58111..816fa6607e 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -789,7 +789,33 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates); } + // Iterate through some of the objects and lazy update their texture priorities + for (i = mCurLazyUpdateIndex; i < max_value; i++) + { + objectp = mObjects[i]; + if (!objectp->isDead()) + { + num_objects++; + + // Update distance & gpw + objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area + objectp->updateTextures(); // Update the image levels of textures for this object. + } + } + + mCurLazyUpdateIndex = max_value; + if (mCurLazyUpdateIndex == mObjects.size()) + { + // restart + mCurLazyUpdateIndex = 0; + mCurBin = 0; // keep in sync with index (mObjects.size() could have changed) + } + else + { + mCurBin = (mCurBin + 1) % NUM_BINS; + } +#if 1 // Slam priorities for textures that we care about (hovered, selected, and focused) // Hovered // Assumes only one level deep of parenting @@ -820,32 +846,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } } func; LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func); - - // Iterate through some of the objects and lazy update their texture priorities - for (i = mCurLazyUpdateIndex; i < max_value; i++) - { - objectp = mObjects[i]; - if (!objectp->isDead()) - { - num_objects++; - - // Update distance & gpw - objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area - objectp->updateTextures(); // Update the image levels of textures for this object. - } - } - - mCurLazyUpdateIndex = max_value; - if (mCurLazyUpdateIndex == mObjects.size()) - { - // restart - mCurLazyUpdateIndex = 0; - mCurBin = 0; // keep in sync with index (mObjects.size() could have changed) - } - else - { - mCurBin = (mCurBin + 1) % NUM_BINS; - } +#endif LLVOAvatar::cullAvatarsByPixelArea(); } @@ -1340,38 +1341,13 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) } // Don't clean up mObject references, these will be cleaned up more efficiently later! - // Also, not cleaned up - removeDrawable(objectp->mDrawable); - + if(new_dead_object) { mNumDeadObjects++; } } -void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE; - - if (!drawablep) - { - return; - } - - for (S32 i = 0; i < drawablep->getNumFaces(); i++) - { - LLFace* facep = drawablep->getFace(i) ; - if(facep) - { - LLViewerObject* objectp = facep->getViewerObject(); - if(objectp) - { - mSelectPickList.erase(objectp); - } - } - } -} - BOOL LLViewerObjectList::killObject(LLViewerObject *objectp) { // Don't ever kill gAgentAvatarp, just force it to the agent's region @@ -1837,145 +1813,7 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er) { } -void LLViewerObjectList::generatePickList(LLCamera &camera) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - - LLViewerObject *objectp; - S32 i; - // Reset all of the GL names to zero. - for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) - { - (*iter)->mGLName = 0; - } - - mSelectPickList.clear(); - - std::vector<LLDrawable*> pick_drawables; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->cull(camera, &pick_drawables, TRUE); - } - } - } - - for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin(); - iter != pick_drawables.end(); iter++) - { - LLDrawable* drawablep = *iter; - if( !drawablep ) - continue; - - LLViewerObject* last_objectp = NULL; - for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++) - { - LLFace * facep = drawablep->getFace(face_num); - if (!facep) continue; - - LLViewerObject* objectp = facep->getViewerObject(); - - if (objectp && objectp != last_objectp) - { - mSelectPickList.insert(objectp); - last_objectp = objectp; - } - } - } - - LLHUDNameTag::addPickable(mSelectPickList); - - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - objectp = (LLVOAvatar*) *iter; - if (!objectp->isDead()) - { - if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible()) - { - mSelectPickList.insert(objectp); - } - } - } - - // add all hud objects to pick list - if (isAgentAvatarValid()) - { - for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); - iter != gAgentAvatarp->mAttachmentPoints.end(); ) - { - LLVOAvatar::attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = attachment_iter->get()) - { - mSelectPickList.insert(attached_object); - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) - { - LLViewerObject* childp = *iter; - if (childp) - { - mSelectPickList.insert(childp); - } - } - } - } - } - } - } - - S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances(); - - if (num_pickables != 0) - { - S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables; - - std::set<LLViewerObject*>::iterator pick_it; - i = 0; - for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();) - { - LLViewerObject* objp = (*pick_it); - if (!objp || objp->isDead() || !objp->mbCanSelect) - { - mSelectPickList.erase(pick_it++); - continue; - } - - objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET; - i++; - ++pick_it; - } - - LLHUDIcon::generatePickIDs(i * step, step); - } -} - -LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id) -{ - std::set<LLViewerObject*>::iterator pick_it; - for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end(); ++pick_it) - { - if ((*pick_it)->mGLName == object_id) - { - return (*pick_it); - } - } - return NULL; -} +extern BOOL gCubeSnapshot; void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent, const std::string &string, @@ -1983,6 +1821,7 @@ void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent, const LLColor4 &text_color, S32 line_width) { + llassert(!gCubeSnapshot); LLDebugBeacon beacon; beacon.mPositionAgent = pos_agent; beacon.mString = string; diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 72b2b99004..f2cba8c259 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -77,7 +77,6 @@ public: BOOL killObject(LLViewerObject *objectp); void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region. void killAllObjects(); - void removeDrawable(LLDrawable* drawablep); void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list. @@ -129,11 +128,6 @@ public: void updateAvatarVisibility(); - // Selection related stuff - void generatePickList(LLCamera &camera); - - LLViewerObject *getSelectedObject(const U32 object_id); - inline S32 getNumObjects() { return (S32) mObjects.size(); } inline S32 getNumActiveObjects() { return (S32) mActiveObjects.size(); } @@ -226,8 +220,6 @@ protected: static std::map<U64, LLUUID> sIndexAndLocalIDToUUID; - std::set<LLViewerObject *> mSelectPickList; - friend class LLViewerObject; private: diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp index 36b2bd4c32..1f16161780 100644 --- a/indra/newview/llvieweroctree.cpp +++ b/indra/newview/llvieweroctree.cpp @@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName() { //seed 1024 query names into the free query pool GLuint queries[1024]; - glGenQueriesARB(1024, queries); + glGenQueries(1024, queries); for (int i = 0; i < 1024; ++i) { sFreeQueries.push(queries[i]); @@ -917,15 +917,12 @@ void LLOcclusionCullingGroup::handleChildAddition(const OctreeNode* parent, Octr void LLOcclusionCullingGroup::releaseOcclusionQueryObjectNames() { - if (gGLManager.mHasOcclusionQuery) + for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i) { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i) + if (mOcclusionQuery[i]) { - if (mOcclusionQuery[i]) - { - releaseOcclusionQueryObjectName(mOcclusionQuery[i]); - mOcclusionQuery[i] = 0; - } + releaseOcclusionQueryObjectName(mOcclusionQuery[i]); + mOcclusionQuery[i] = 0; } } } @@ -1129,7 +1126,7 @@ void LLOcclusionCullingGroup::checkOcclusion() GLuint available; { LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available"); - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE, &available); } if (available) @@ -1137,7 +1134,7 @@ void LLOcclusionCullingGroup::checkOcclusion() GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint) { LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result"); - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result); + glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT, &query_result); } #if LL_TRACK_PENDING_OCCLUSION_QUERIES sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); @@ -1172,7 +1169,7 @@ void LLOcclusionCullingGroup::checkOcclusion() else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLOcclusionCullingGroup::OCCLUDED)) { //check occlusion has been issued for occluded node that has not had a query issued assert_states_valid(this); - clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); + //clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); assert_states_valid(this); } } @@ -1197,7 +1194,6 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh OCCLUSION_FUDGE_Z = 1.; } - // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension if (earlyFail(camera, bounds)) { LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - early fail"); @@ -1221,17 +1217,12 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh // Depth clamp all water to avoid it being culled as a result of being // behind the far clip plane, and in the case of edge water to avoid // it being culled while still visible. - bool const use_depth_clamp = gGLManager.mHasDepthClamp && - (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER || + bool const use_depth_clamp = (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER || mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER); - LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0); + LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0); -#if !LL_DARWIN - U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB; -#else - U32 mode = GL_SAMPLES_PASSED_ARB; -#endif + U32 mode = gGLManager.mGLVersion >= 3.3f ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED; #if LL_TRACK_PENDING_OCCLUSION_QUERIES sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]); @@ -1250,7 +1241,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh //get an occlusion query that hasn't been used in awhile releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]); mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName(); - glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; @@ -1292,7 +1283,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh { LL_PROFILE_ZONE_NAMED("glEndQuery"); - glEndQueryARB(mode); + glEndQuery(mode); } } } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index ad7321ca4b..e3ac1767fb 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -53,6 +53,7 @@ #include "llfloatergodtools.h" #include "llfloaterreporter.h" #include "llfloaterregioninfo.h" +#include "llgltfmateriallist.h" #include "llhttpnode.h" #include "llregioninfomodel.h" #include "llsdutil.h" @@ -214,6 +215,7 @@ public: LLVOCacheEntry::vocache_entry_set_t mVisibleEntries; //must-be-created visible entries wait for objects creation. LLVOCacheEntry::vocache_entry_priority_list_t mWaitingList; //transient list storing sorted visible entries waiting for object creation. std::set<U32> mNonCacheableCreatedList; //list of local ids of all non-cacheable objects + LLVOCacheEntry::vocache_gltf_overrides_map_t mGLTFOverridesJson; // for materials // time? // LRU info? @@ -782,7 +784,10 @@ void LLViewerRegion::loadObjectCache() if(LLVOCache::instanceExists()) { - LLVOCache::getInstance()->readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap) ; + LLVOCache & vocache = LLVOCache::instance(); + vocache.readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap) ; + vocache.readGenericExtrasFromCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesJson); + if (mImpl->mCacheMap.empty()) { mCacheDirty = TRUE; @@ -807,8 +812,10 @@ void LLViewerRegion::saveObjectCache() { const F32 start_time_threshold = 600.0f; //seconds bool removal_enabled = sVOCacheCullingEnabled && (mRegionTimer.getElapsedTimeF32() > start_time_threshold); //allow to remove invalid objects from object cache file. - - LLVOCache::getInstance()->writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled) ; + + LLVOCache & instance = LLVOCache::instance(); + instance.writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled) ; + instance.writeGenericExtrasToCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesJson, mCacheDirty, removal_enabled); mCacheDirty = FALSE; } @@ -1242,6 +1249,47 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const return mImpl ? mImpl->mVisibleGroups.size() : 0; } +void LLViewerRegion::updateReflectionProbes() +{ +#if 1 + const F32 probe_spacing = 32.f; + const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f); + const F32 hover_height = 2.f; + + F32 start = probe_spacing * 0.5f; + + U32 grid_width = REGION_WIDTH_METERS / probe_spacing; + + mReflectionMaps.resize(grid_width * grid_width); + + F32 water_height = getWaterHeight(); + LLVector3 origin = getOriginAgent(); + + for (U32 i = 0; i < grid_width; ++i) + { + F32 x = i * probe_spacing + start; + for (U32 j = 0; j < grid_width; ++j) + { + F32 y = j * probe_spacing + start; + + U32 idx = i * grid_width + j; + + if (mReflectionMaps[idx].isNull()) + { + mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe(); + } + + LLVector3 probe_origin = LLVector3(x,y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x,y))); + probe_origin.mV[2] += hover_height; + probe_origin += origin; + + mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); + mReflectionMaps[idx]->mRadius = probe_radius; + } + } +#endif +} + void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry) { if(!sVOCacheCullingEnabled) @@ -1782,7 +1830,7 @@ LLViewerObject* LLViewerRegion::addNewObject(LLVOCacheEntry* entry) LLViewerObject* obj = NULL; if(!entry->getEntry()->hasDrawable()) //not added to the rendering pipeline yet - { + { //add the object obj = gObjectList.processObjectUpdateFromCache(entry, this); if(obj) @@ -2557,7 +2605,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB LL_DEBUGS("AnimatedObjects") << " got update for local_id " << local_id << LL_ENDL; dumpStack("AnimatedObjectsStack"); - // Update the cache entry + // Update the cache entry entry->updateEntry(crc, dp); decodeBoundingInfo(entry); @@ -2574,7 +2622,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB // Create new entry and add to map result = CACHE_UPDATE_ADDED; entry = new LLVOCacheEntry(local_id, crc, dp); - record(LLStatViewer::OBJECT_CACHE_HIT_RATE, LLUnits::Ratio::fromValue(0)); + record(LLStatViewer::OBJECT_CACHE_HIT_RATE, LLUnits::Ratio::fromValue(0)); mImpl->mCacheMap[local_id] = entry; @@ -2592,6 +2640,22 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObjec return result; } +void LLViewerRegion::cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data) +{ + LLUUID object_id = override_data.mObjectId; + LLViewerObject * obj = gObjectList.findObject(object_id); + if (obj != nullptr) + { + U32 local_id = obj->getLocalID(); + + mImpl->mGLTFOverridesJson[local_id] = override_data; + } + else + { + LL_WARNS("GLTF") << "got material override for unknown object_id, cannot cache it" << LL_ENDL; + } +} + LLVOCacheEntry* LLViewerRegion::getCacheEntryForOctree(U32 local_id) { if(!sVOCacheCullingEnabled) @@ -2616,7 +2680,7 @@ LLVOCacheEntry* LLViewerRegion::getCacheEntry(U32 local_id, bool valid) } } return NULL; - } +} void LLViewerRegion::addCacheMiss(U32 id, LLViewerRegion::eCacheMissType miss_type) { @@ -2690,6 +2754,9 @@ bool LLViewerRegion::probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss entry->setValid(); decodeBoundingInfo(entry); + + loadCacheMiscExtras(local_id, entry, crc); + return true; } else @@ -3050,6 +3117,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); capabilityNames.append("MeshUploadFlag"); + capabilityNames.append("ModifyMaterialParams"); capabilityNames.append("NavMeshGenerationStatus"); capabilityNames.append("NewFileAgentInventory"); capabilityNames.append("ObjectAnimation"); @@ -3092,6 +3160,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("UpdateSettingsAgentInventory"); capabilityNames.append("UpdateSettingsTaskInventory"); capabilityNames.append("UploadAgentProfileImage"); + capabilityNames.append("UpdateMaterialAgentInventory"); + capabilityNames.append("UpdateMaterialTaskInventory"); capabilityNames.append("UploadBakedTexture"); capabilityNames.append("UserInfo"); capabilityNames.append("ViewerAsset"); @@ -3470,3 +3540,11 @@ std::string LLViewerRegion::getSimHostName() return std::string("..."); } +void LLViewerRegion::loadCacheMiscExtras(U32 local_id, LLVOCacheEntry * entry, U32 crc) +{ + auto iter = mImpl->mGLTFOverridesJson.find(local_id); + if (iter != mImpl->mGLTFOverridesJson.end()) + { + LLGLTFMaterialList::loadCacheOverrides(iter->second); + } +} diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 6548e8d372..ec507fb982 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -41,6 +41,7 @@ #include "llcapabilityprovider.h" #include "m4math.h" // LLMatrix4 #include "llframetimer.h" +#include "llreflectionmap.h" // Surface id's #define LAND 1 @@ -67,6 +68,7 @@ class LLHost; class LLBBox; class LLSpatialGroup; class LLDrawable; +class LLGLTFOverrideCacheEntry; class LLViewerRegionImpl; class LLViewerOctreeGroup; class LLVOCachePartition; @@ -347,7 +349,10 @@ public: // handle a full update message eCacheUpdateResult cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags); - eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags); + eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags); + + void cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data); + LLVOCacheEntry* getCacheEntryForOctree(U32 local_id); LLVOCacheEntry* getCacheEntry(U32 local_id, bool valid = true); bool probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type); @@ -401,6 +406,9 @@ public: static BOOL isNewObjectCreationThrottleDisabled() {return sNewObjectCreationThrottle < 0;} + // rebuild reflection probe list + void updateReflectionProbes(); + private: void addToVOCacheTree(LLVOCacheEntry* entry); LLViewerObject* addNewObject(LLVOCacheEntry* entry); @@ -415,6 +423,8 @@ private: void decodeBoundingInfo(LLVOCacheEntry* entry); bool isNonCacheableObjectCreated(U32 local_id); + void loadCacheMiscExtras(U32 local_id, LLVOCacheEntry * entry, U32 crc); + public: struct CompareDistance { @@ -574,6 +584,10 @@ private: LLFrameTimer mMaterialsCapThrottleTimer; LLFrameTimer mRenderInfoRequestTimer; LLFrameTimer mRenderInfoReportTimer; + + // list of reflection maps being managed by this llviewer region + std::vector<LLPointer<LLReflectionMap> > mReflectionMaps; + }; inline BOOL LLViewerRegion::getRegionProtocol(U64 protocol) const diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1c9360a843..408e60595c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -49,6 +49,8 @@ #include "lljoint.h" #include "llskinningutil.h" +//#pragma optimize("", off) + static LLStaticHashedString sTexture0("texture0"); static LLStaticHashedString sTexture1("texture1"); static LLStaticHashedString sTex0("tex0"); @@ -68,20 +70,16 @@ bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; -//transform shaders -LLGLSLShader gTransformPositionProgram; -LLGLSLShader gTransformTexCoordProgram; -LLGLSLShader gTransformNormalProgram; -LLGLSLShader gTransformColorProgram; -LLGLSLShader gTransformTangentProgram; - //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gSkinnedOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; -LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; +LLGLSLShader gReflectionMipProgram; +LLGLSLShader gRadianceGenProgram; +LLGLSLShader gIrradianceGenProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gTwoTextureCompareProgram; @@ -94,6 +92,7 @@ LLGLSLShader gDownsampleDepthProgram; LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; LLGLSLShader gBenchmarkProgram; +LLGLSLShader gScreenSpaceReflectionProgram; //object shaders @@ -144,6 +143,8 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders +LLGLSLShader gMoonProgram; +LLGLSLShader gStarsProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; @@ -180,7 +181,8 @@ LLGLSLShader gWLMoonProgram; LLGLSLShader gGlowProgram; LLGLSLShader gGlowExtractProgram; LLGLSLShader gPostColorFilterProgram; -LLGLSLShader gPostNightVisionProgram; +LLGLSLShader gPostNightVisionProgram; +LLGLSLShader gPostScreenSpaceReflectionProgram; // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram; @@ -232,8 +234,11 @@ LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; LLGLSLShader gDeferredFullbrightWaterProgram; LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; +LLGLSLShader gDeferredFullbrightWaterAlphaProgram; +LLGLSLShader gDeferredSkinnedFullbrightWaterAlphaProgram; LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; @@ -253,11 +258,17 @@ LLGLSLShader gDeferredFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightProgram; LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskAlphaProgram; LLGLSLShader gNormalMapGenProgram; +LLGLSLShader gDeferredGenBrdfLutProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; +LLGLSLShader gDeferredPBROpaqueProgram; +LLGLSLShader gDeferredSkinnedPBROpaqueProgram; +LLGLSLShader gDeferredPBRAlphaProgram; +LLGLSLShader gDeferredSkinnedPBRAlphaProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -348,14 +359,18 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gDeferredFullbrightWaterProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightWaterAlphaProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -366,7 +381,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredWLMoonProgram); - mShaderList.push_back(&gDeferredWLSunProgram); + mShaderList.push_back(&gDeferredWLSunProgram); + mShaderList.push_back(&gDeferredPBRAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); + } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -434,16 +452,9 @@ void LLViewerShaderMgr::setShaders() } static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); - LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) max_texture_index), 1); - - //NEVER use more than 16 texture channels (work around for prevalent driver bug) - LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); - - if (gGLManager.mGLSLVersionMajor < 1 || - (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) - { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier - LLGLSLShader::sIndexedTextureChannels = 1; - } + + // when using indexed texture rendering, leave 8 texture units available for shadow and reflection maps + LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-8, (S32) max_texture_index), 1); reentrance = true; @@ -457,7 +468,6 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); @@ -486,11 +496,12 @@ void LLViewerShaderMgr::setShaders() llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)); - bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); - bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); + //bool canRenderDeferred = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); + //bool hasWindLightShaders = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred"); + bool pbr = gSavedSettings.getBOOL("RenderPBR"); + bool doingWindLight = true; //DEPRECATED -- hasWindLightShaders&& gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + bool useRenderDeferred = true; //DEPRECATED -- doingWindLight&& canRenderDeferred&& gSavedSettings.getBOOL("RenderDeferred"); S32 light_class = 3; S32 interface_class = 2; @@ -498,15 +509,8 @@ void LLViewerShaderMgr::setShaders() S32 obj_class = 2; S32 effect_class = 2; S32 wl_class = 1; - S32 water_class = 2; + S32 water_class = 3; S32 deferred_class = 0; - S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; - - static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); - if (!use_transform_feedback) - { - transform_class = 0; - } if (useRenderDeferred) { @@ -528,6 +532,11 @@ void LLViewerShaderMgr::setShaders() } } + if (deferred_class > 0 && pbr) + { + deferred_class = 3; + } + if (doingWindLight) { // user has disabled WindLight in their settings, downgrade @@ -554,7 +563,6 @@ void LLViewerShaderMgr::setShaders() mShaderLevel[SHADER_EFFECT] = effect_class; mShaderLevel[SHADER_WINDLIGHT] = wl_class; mShaderLevel[SHADER_DEFERRED] = deferred_class; - mShaderLevel[SHADER_TRANSFORM] = transform_class; std::string shader_name = loadBasicShaders(); if (shader_name.empty()) @@ -640,89 +648,31 @@ void LLViewerShaderMgr::setShaders() } if (loaded) - - { - loaded = loadTransformShaders(); - if (loaded) - { - LL_INFOS() << "Loaded transform shaders." << LL_ENDL; - } - else - { - LL_WARNS() << "Failed to load transform shaders." << LL_ENDL; - llassert(loaded); - } - } - - if (loaded) { // Load max avatar shaders to set the max level mShaderLevel[SHADER_AVATAR] = 3; mMaxAvatarShaderLevel = 3; - - if (loadShadersObject()) - { //hardware skinning is enabled and rigged attachment shaders loaded correctly - BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); + if (loadShadersObject()) + { //hardware skinning is enabled and rigged attachment shaders loaded correctly // cloth is a class3 shader - S32 avatar_class = avatar_cloth ? 3 : 1; + S32 avatar_class = 1; // Set the actual level mShaderLevel[SHADER_AVATAR] = avatar_class; loaded = loadShadersAvatar(); llassert(loaded); - - if (mShaderLevel[SHADER_AVATAR] != avatar_class) - { - if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3) - { - avatar_cloth = true; - } - else - { - avatar_cloth = false; - } - gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth); - } } else { //hardware skinning not possible, neither is deferred rendering - mShaderLevel[SHADER_AVATAR] = 0; - mShaderLevel[SHADER_DEFERRED] = 0; - - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); - - loadShadersAvatar(); // unloads - - loaded = loadShadersObject(); - llassert(loaded); + llassert(false); // SHOULD NOT BE POSSIBLE } } - if (!loaded) - { //some shader absolutely could not load, try to fall back to a simpler setting - if (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) - { //disable windlight and try again - gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE); - LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL; - reentrance = false; - setShaders(); - return; - } - } - llassert(loaded); - - if (loaded && !loadShadersDeferred()) - { //everything else succeeded but deferred failed, disable deferred and try again - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL; - reentrance = false; - setShaders(); - return; - } + loaded = loaded && loadShadersDeferred(); + llassert(loaded); if (gViewerWindow) { @@ -751,12 +701,16 @@ void LLViewerShaderMgr::unloadShaders() gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); gSplatTextureRectProgram.unload(); + gReflectionMipProgram.unload(); + gRadianceGenProgram.unload(); + gIrradianceGenProgram.unload(); gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gTwoTextureCompareProgram.unload(); gOneTextureFilterProgram.unload(); gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); + gScreenSpaceReflectionProgram.unload(); gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); @@ -809,6 +763,9 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); + + gMoonProgram.unload(); + gStarsProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); gGlowProgram.unload(); @@ -829,6 +786,7 @@ void LLViewerShaderMgr::unloadShaders() gPostColorFilterProgram.unload(); gPostNightVisionProgram.unload(); + gPostScreenSpaceReflectionProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); @@ -839,12 +797,6 @@ void LLViewerShaderMgr::unloadShaders() gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gTransformPositionProgram.unload(); - gTransformTexCoordProgram.unload(); - gTransformNormalProgram.unload(); - gTransformColorProgram.unload(); - gTransformTangentProgram.unload(); - mShaderLevel[SHADER_LIGHTING] = 0; mShaderLevel[SHADER_OBJECT] = 0; mShaderLevel[SHADER_AVATAR] = 0; @@ -853,7 +805,6 @@ void LLViewerShaderMgr::unloadShaders() mShaderLevel[SHADER_INTERFACE] = 0; mShaderLevel[SHADER_EFFECT] = 0; mShaderLevel[SHADER_WINDLIGHT] = 0; - mShaderLevel[SHADER_TRANSFORM] = 0; gPipeline.mShadersLoaded = false; } @@ -907,6 +858,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "environment/srgbF.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) @@ -941,8 +893,8 @@ std::string LLViewerShaderMgr::loadBasicShaders() // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) { - // Note usage of GL_VERTEX_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0) + // Note usage of GL_VERTEX_SHADER + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0) { LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; return shaders[i].first; @@ -957,9 +909,11 @@ std::string LLViewerShaderMgr::loadBasicShaders() if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { //use indexed texture rendering for GLSL >= 1.30 - ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + ch = llmax(LLGLSLShader::sIndexedTextureChannels, 1); } + bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f; + std::vector<S32> index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); @@ -974,6 +928,8 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", 3) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); @@ -1001,8 +957,8 @@ std::string LLViewerShaderMgr::loadBasicShaders() for (U32 i = 0; i < shaders.size(); i++) { - // Note usage of GL_FRAGMENT_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0) + // Note usage of GL_FRAGMENT_SHADER + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0) { LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL; return shaders[i].first; @@ -1014,6 +970,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() BOOL LLViewerShaderMgr::loadShadersEnvironment() { +#if 1 // DEPRECATED -- forward rendering is deprecated BOOL success = TRUE; if (mShaderLevel[SHADER_ENVIRONMENT] == 0) @@ -1035,13 +992,41 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mFeatures.disableTextureIndex = true; gTerrainProgram.mFeatures.hasGamma = true; gTerrainProgram.mShaderFiles.clear(); - gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); - gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER)); + gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER)); gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; success = gTerrainProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gStarsProgram.mName = "Environment Stars Shader"; + gStarsProgram.mShaderFiles.clear(); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 + success = gStarsProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { + gMoonProgram.mName = "Environment Moon Shader"; + gMoonProgram.mShaderFiles.clear(); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 + success = gMoonProgram.createShader(NULL, NULL); + if (success) + { + gMoonProgram.bind(); + gMoonProgram.uniform1i(sTex0, 0); + } + } + if (!success) { mShaderLevel[SHADER_ENVIRONMENT] = 0; @@ -1049,12 +1034,13 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() } LLWorld::getInstance()->updateWaterObjects(); - +#endif return TRUE; } BOOL LLViewerShaderMgr::loadShadersWater() { +#if 1 // DEPRECATED -- forward rendering is deprecated BOOL success = TRUE; BOOL terrainWaterSuccess = TRUE; @@ -1072,12 +1058,20 @@ BOOL LLViewerShaderMgr::loadShadersWater() // load water shader gWaterProgram.mName = "Water Shader"; gWaterProgram.mFeatures.calculatesAtmospherics = true; + gWaterProgram.mFeatures.hasAtmospherics = true; + gWaterProgram.mFeatures.hasWaterFog = true; gWaterProgram.mFeatures.hasGamma = true; gWaterProgram.mFeatures.hasTransport = true; gWaterProgram.mFeatures.hasSrgb = true; + gWaterProgram.mFeatures.hasReflectionProbes = true; gWaterProgram.mShaderFiles.clear(); - gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); + gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); + gWaterProgram.clearPermutations(); + if (LLPipeline::sRenderTransparentWater) + { + gWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); + } gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterProgram.createShader(NULL, NULL); @@ -1089,13 +1083,21 @@ BOOL LLViewerShaderMgr::loadShadersWater() // load water shader gWaterEdgeProgram.mName = "Water Edge Shader"; gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; + gWaterEdgeProgram.mFeatures.hasAtmospherics = true; + gWaterEdgeProgram.mFeatures.hasWaterFog = true; gWaterEdgeProgram.mFeatures.hasGamma = true; gWaterEdgeProgram.mFeatures.hasTransport = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; + gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; gWaterEdgeProgram.mShaderFiles.clear(); - gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); + gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); gWaterEdgeProgram.addPermutation("WATER_EDGE", "1"); + gWaterEdgeProgram.clearPermutations(); + if (LLPipeline::sRenderTransparentWater) + { + gWaterEdgeProgram.addPermutation("TRANSPARENT_WATER", "1"); + } gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterEdgeProgram.createShader(NULL, NULL); @@ -1109,10 +1111,15 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; gUnderWaterProgram.mFeatures.hasWaterFog = true; gUnderWaterProgram.mShaderFiles.clear(); - gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); + gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER)); gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gUnderWaterProgram.clearPermutations(); + if (LLPipeline::sRenderTransparentWater) + { + gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); + } success = gUnderWaterProgram.createShader(NULL, NULL); llassert(success); } @@ -1128,8 +1135,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0; gTerrainWaterProgram.mFeatures.disableTextureIndex = true; gTerrainWaterProgram.mShaderFiles.clear(); - gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB)); - gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER)); + gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER)); gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -1167,6 +1174,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() LLWorld::getInstance()->updateWaterObjects(); +#endif return TRUE; } @@ -1187,8 +1195,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { gGlowProgram.mName = "Glow Shader (Post)"; gGlowProgram.mShaderFiles.clear(); - gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER)); + gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER)); gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; success = gGlowProgram.createShader(NULL, NULL); if (!success) @@ -1201,8 +1209,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { gGlowExtractProgram.mName = "Glow Extract Shader (Post)"; gGlowExtractProgram.mShaderFiles.clear(); - gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER)); gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; success = gGlowExtractProgram.createShader(NULL, NULL); if (!success) @@ -1217,7 +1225,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() BOOL LLViewerShaderMgr::loadShadersDeferred() { - bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1; + bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 && + gSavedSettings.getS32("RenderShadowDetail") > 0; BOOL ambient_kill = gSavedSettings.getBOOL("AmbientDisable"); BOOL sunlight_kill = gSavedSettings.getBOOL("SunlightDisable"); @@ -1272,8 +1281,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); + gDeferredFullbrightAlphaMaskAlphaProgram.unload(); gDeferredFullbrightWaterProgram.unload(); gDeferredSkinnedFullbrightWaterProgram.unload(); + gDeferredFullbrightWaterAlphaProgram.unload(); + gDeferredSkinnedFullbrightWaterAlphaProgram.unload(); gDeferredFullbrightAlphaMaskWaterProgram.unload(); gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); @@ -1295,17 +1307,26 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightShinyProgram.unload(); gDeferredSkinnedFullbrightProgram.unload(); gDeferredSkinnedFullbrightAlphaMaskProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskAlphaProgram.unload(); gDeferredHighlightProgram.unload(); gDeferredHighlightNormalProgram.unload(); gDeferredHighlightSpecularProgram.unload(); gNormalMapGenProgram.unload(); + gDeferredGenBrdfLutProgram.unload(); + for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { gDeferredMaterialProgram[i].unload(); gDeferredMaterialWaterProgram[i].unload(); } + + gDeferredPBROpaqueProgram.unload(); + gDeferredSkinnedPBROpaqueProgram.unload(); + gDeferredPBRAlphaProgram.unload(); + gDeferredSkinnedPBRAlphaProgram.unload(); + return TRUE; } @@ -1315,8 +1336,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredHighlightProgram.mName = "Deferred Highlight Shader"; gDeferredHighlightProgram.mShaderFiles.clear(); - gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); + gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDeferredHighlightProgram.createShader(NULL, NULL); } @@ -1325,8 +1346,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader"; gDeferredHighlightNormalProgram.mShaderFiles.clear(); - gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); + gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightNormalProgram.createShader(NULL, NULL); } @@ -1335,8 +1356,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader"; gDeferredHighlightSpecularProgram.mShaderFiles.clear(); - gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); + gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL); } @@ -1347,8 +1368,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mFeatures.encodesNormal = true; gDeferredDiffuseProgram.mFeatures.hasSrgb = true; gDeferredDiffuseProgram.mShaderFiles.clear(); - gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); @@ -1360,8 +1381,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); - gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); @@ -1373,8 +1394,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); - gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); llassert(success); @@ -1385,8 +1406,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); llassert(success); @@ -1398,8 +1419,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true; - gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL); llassert(success); @@ -1410,8 +1431,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mName = "Deferred Bump Shader"; gDeferredBumpProgram.mFeatures.encodesNormal = true; gDeferredBumpProgram.mShaderFiles.clear(); - gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER)); + gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); success = success && gDeferredBumpProgram.createShader(NULL, NULL); @@ -1447,8 +1468,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() U32 alpha_mode = i & 0x3; gDeferredMaterialProgram[i].mShaderFiles.clear(); - gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); + gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMaterialProgram[i].clearPermutations(); @@ -1502,7 +1523,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasGamma = true; gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow; - + gDeferredMaterialProgram[i].mFeatures.hasReflectionProbes = true; + if (has_skin) { gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); @@ -1526,8 +1548,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() U32 alpha_mode = i & 0x3; gDeferredMaterialWaterProgram[i].mShaderFiles.clear(); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); + gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; @@ -1584,6 +1606,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[i].addPermutation("LOCAL_LIGHT_KILL", "1"); } + gDeferredMaterialWaterProgram[i].mFeatures.hasReflectionProbes = true; gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true; gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true; @@ -1622,14 +1645,105 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + if (success) + { + gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; + gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true; + gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true; + + gDeferredPBROpaqueProgram.mShaderFiles.clear(); + gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER)); + gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER)); + gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1"); + gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1"); + gDeferredPBROpaqueProgram.addPermutation("HAS_EMISSIVE_MAP", "1"); + gDeferredPBROpaqueProgram.addPermutation("DIFFUSE_ALPHA_MODE", "0"); + + success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram); + if (success) + { + success = gDeferredPBROpaqueProgram.createShader(NULL, NULL); + } + llassert(success); + } + + if (success) + { + LLGLSLShader* shader = &gDeferredPBRAlphaProgram; + shader->mName = "Deferred PBR Alpha Shader"; + + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.hasSrgb = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasTransport = true; + shader->mFeatures.hasShadows = use_sun_shadow; + shader->mFeatures.isDeferred = true; // include deferredUtils + shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; + + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER)); + + shader->clearPermutations(); + + U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); + shader->addPermutation("HAS_NORMAL_MAP", "1"); + shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness + shader->addPermutation("HAS_EMISSIVE_MAP", "1"); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + + if (use_sun_shadow) + { + shader->addPermutation("HAS_SUN_SHADOW", "1"); + } + + if (ambient_kill) + { + shader->addPermutation("AMBIENT_KILL", "1"); + } + + if (sunlight_kill) + { + shader->addPermutation("SUNLIGHT_KILL", "1"); + } + + if (local_light_kill) + { + shader->addPermutation("LOCAL_LIGHT_KILL", "1"); + } + + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram); + if (success) + { + success = shader->createShader(NULL, NULL); + } + llassert(success); + + // Alpha Shader Hack + // See: LLRender::syncMatrices() + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + + shader->mRiggedVariant->mFeatures.calculatesLighting = true; + shader->mRiggedVariant->mFeatures.hasLighting = true; + } + if (success) { gDeferredTreeProgram.mName = "Deferred Tree Shader"; gDeferredTreeProgram.mShaderFiles.clear(); gDeferredTreeProgram.mFeatures.encodesNormal = true; - gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER)); + gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredTreeProgram.createShader(NULL, NULL); } @@ -1640,8 +1754,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.clear(); gDeferredTreeShadowProgram.mFeatures.isDeferred = true; gDeferredTreeShadowProgram.mFeatures.hasShadows = true; - gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; success = gDeferredTreeShadowProgram.createShader(NULL, NULL); @@ -1655,8 +1769,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true; gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true; gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); llassert(success); @@ -1669,8 +1783,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.mFeatures.encodesNormal = true; //gDeferredImpostorProgram.mFeatures.isDeferred = true; gDeferredImpostorProgram.mShaderFiles.clear(); - gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER)); + gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredImpostorProgram.createShader(NULL, NULL); llassert(success); @@ -1684,8 +1798,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.mFeatures.hasSrgb = true; gDeferredLightProgram.mShaderFiles.clear(); - gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredLightProgram.clearPermutations(); @@ -1720,8 +1834,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].clearPermutations(); gDeferredMultiLightProgram[i].mShaderFiles.clear(); - gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); @@ -1754,8 +1868,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mFeatures.hasShadows = true; gDeferredSpotLightProgram.clearPermutations(); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (ambient_kill) @@ -1786,8 +1900,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.clearPermutations(); gDeferredMultiSpotLightProgram.mShaderFiles.clear(); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (local_light_kill) @@ -1826,8 +1940,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1840,8 +1954,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mFeatures.isDeferred = true; gDeferredBlurLightProgram.mShaderFiles.clear(); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); @@ -1878,19 +1992,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasGamma = true; shader->mFeatures.hasTransport = true; shader->mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + shader->mFeatures.hasReflectionProbes = true; + shader->mFeatures.hasWaterFog = true; + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); shader->clearPermutations(); shader->addPermutation("USE_VERTEX_COLOR", "1"); @@ -1898,7 +2006,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("USE_INDEXED_TEX", "1"); if (use_sun_shadow) { - shader->addPermutation("HAS_SHADOW", "1"); + shader->addPermutation("HAS_SUN_SHADOW", "1"); } if (ambient_kill) @@ -1954,19 +2062,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.isAlphaLighting = true; shader->mFeatures.encodesNormal = true; shader->mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + shader->mFeatures.hasReflectionProbes = true; + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); shader->clearPermutations(); shader->addPermutation("USE_INDEXED_TEX", "1"); @@ -1981,7 +2082,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (use_sun_shadow) { - shader->addPermutation("HAS_SHADOW", "1"); + shader->addPermutation("HAS_SUN_SHADOW", "1"); } shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram; @@ -2025,19 +2126,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader[i]->mFeatures.hasGamma = true; shader[i]->mFeatures.hasTransport = true; shader[i]->mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + shader[i]->mFeatures.hasReflectionProbes = true; + shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; shader[i]->mShaderFiles.clear(); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); shader[i]->clearPermutations(); shader[i]->addPermutation("USE_INDEXED_TEX", "1"); @@ -2046,7 +2140,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader[i]->addPermutation("HAS_ALPHA_MASK", "1"); if (use_sun_shadow) { - shader[i]->addPermutation("HAS_SHADOW", "1"); + shader[i]->addPermutation("HAS_SUN_SHADOW", "1"); } if (ambient_kill) @@ -2096,8 +2190,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.hasShadows = true; gDeferredAvatarEyesProgram.mShaderFiles.clear(); - gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); llassert(success); @@ -2112,8 +2206,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasSrgb = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); - gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); success = gDeferredFullbrightProgram.createShader(NULL, NULL); @@ -2129,8 +2223,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredFullbrightAlphaMaskProgram.clearPermutations(); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); @@ -2138,6 +2233,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader"; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.clear(); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredFullbrightAlphaMaskAlphaProgram.clearPermutations(); + gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1"); + gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); + success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; @@ -2148,8 +2264,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); @@ -2158,6 +2274,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader"; + gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightWaterAlphaProgram.mShaderFiles.clear(); + gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredFullbrightWaterAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightWaterAlphaProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredFullbrightWaterAlphaProgram.clearPermutations(); + gDeferredFullbrightWaterAlphaProgram.addPermutation("WATER_FOG", "1"); + gDeferredFullbrightWaterAlphaProgram.addPermutation("IS_ALPHA", "1"); + success = make_rigged_variant(gDeferredFullbrightWaterAlphaProgram, gDeferredSkinnedFullbrightWaterAlphaProgram); + success = success && gDeferredFullbrightWaterAlphaProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; @@ -2168,8 +2307,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); @@ -2187,11 +2326,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1; + gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightShinyProgram.mShaderFiles.clear(); - gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); llassert(success); @@ -2205,8 +2345,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mFeatures.hasTransport = true; gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredEmissiveProgram.mShaderFiles.clear(); - gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); @@ -2224,8 +2364,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mFeatures.hasSrgb = true; gDeferredWaterProgram.mShaderFiles.clear(); - gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER)); + gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER)); gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredWaterProgram.createShader(NULL, NULL); @@ -2245,8 +2385,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() //gDeferredUnderWaterProgram.mFeatures.hasShadows = true; gDeferredUnderWaterProgram.mShaderFiles.clear(); - gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER)); + gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER)); gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredUnderWaterProgram.createShader(NULL, NULL); @@ -2264,13 +2404,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; + gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; gDeferredSoftenProgram.clearPermutations(); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (use_sun_shadow) + { + gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } + if (ambient_kill) { gDeferredSoftenProgram.addPermutation("AMBIENT_KILL", "1"); @@ -2289,6 +2435,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); + gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1"); } success = gDeferredSoftenProgram.createShader(NULL, NULL); @@ -2299,8 +2446,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader"; gDeferredSoftenWaterProgram.mShaderFiles.clear(); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSoftenWaterProgram.clearPermutations(); gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2314,6 +2461,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; + gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + if (use_sun_shadow) + { + gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } if (ambient_kill) { @@ -2328,6 +2481,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (local_light_kill) { gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); + gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); } if (gSavedSettings.getBOOL("RenderDeferredSSAO")) @@ -2345,13 +2499,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mFeatures.isDeferred = true; gDeferredShadowProgram.mFeatures.hasShadows = true; gDeferredShadowProgram.mShaderFiles.clear(); - gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } + // gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; success = gDeferredShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2364,13 +2515,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true; gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedShadowProgram.mShaderFiles.clear(); - gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - if (gGLManager.mHasDepthClamp) - { - gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } + // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); llassert(success); } @@ -2381,12 +2529,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mFeatures.isDeferred = true; gDeferredShadowCubeProgram.mFeatures.hasShadows = true; gDeferredShadowCubeProgram.mShaderFiles.clear(); - gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); + // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredShadowCubeProgram.createShader(NULL, NULL); llassert(success); @@ -2398,14 +2543,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations(); - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram; @@ -2419,14 +2561,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations(); - if (gGLManager.mHasDepthClamp) - { - gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); @@ -2439,12 +2578,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); - gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); @@ -2457,12 +2592,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear(); - gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (gGLManager.mHasDepthClamp) - { - gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL); llassert(success); @@ -2474,12 +2605,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarShadowProgram.mShaderFiles.clear(); - gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (gGLManager.mHasDepthClamp) - { - gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2490,9 +2617,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader"; gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); + gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2503,9 +2629,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader"; gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); + gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2517,12 +2642,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredAttachmentShadowProgram.mShaderFiles.clear(); - gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (gGLManager.mHasDepthClamp) - { - gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAttachmentShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2533,9 +2654,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader"; gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear(); - gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); + gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2546,9 +2666,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader"; gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear(); - gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); + gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2570,8 +2689,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mFeatures.hasTransport = true; gDeferredTerrainProgram.mShaderFiles.clear(); - gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); + gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredTerrainProgram.createShader(NULL, NULL); llassert(success); @@ -2593,8 +2712,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainWaterProgram.mFeatures.hasTransport = true; gDeferredTerrainWaterProgram.mShaderFiles.clear(); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); + gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1"); @@ -2608,8 +2727,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mFeatures.hasSkinning = true; gDeferredAvatarProgram.mFeatures.encodesNormal = true; gDeferredAvatarProgram.mShaderFiles.clear(); - gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarProgram.createShader(NULL, NULL); llassert(success); @@ -2631,17 +2750,18 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; + gDeferredAvatarAlphaProgram.mFeatures.hasReflectionProbes = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaProgram.clearPermutations(); gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1"); if (use_sun_shadow) { - gDeferredAvatarAlphaProgram.addPermutation("HAS_SHADOW", "1"); + gDeferredAvatarAlphaProgram.addPermutation("HAS_SUN_SHADOW", "1"); } if (ambient_kill) @@ -2673,20 +2793,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true; gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true; gDeferredPostGammaCorrectProgram.mShaderFiles.clear(); - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); llassert(success); } - if (success) + if (success && gGLManager.mGLVersion > 3.9f) { gFXAAProgram.mName = "FXAA Shader"; gFXAAProgram.mFeatures.isDeferred = true; gFXAAProgram.mShaderFiles.clear(); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gFXAAProgram.createShader(NULL, NULL); llassert(success); @@ -2697,8 +2817,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.mName = "Deferred Post Shader"; gFXAAProgram.mFeatures.isDeferred = true; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); llassert(success); @@ -2709,8 +2829,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.mName = "Deferred CoF Shader"; gDeferredCoFProgram.mShaderFiles.clear(); gDeferredCoFProgram.mFeatures.isDeferred = true; - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER)); gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); llassert(success); @@ -2721,8 +2841,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; gDeferredDoFCombineProgram.mFeatures.isDeferred = true; gDeferredDoFCombineProgram.mShaderFiles.clear(); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER)); gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); llassert(success); @@ -2733,8 +2853,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mFeatures.isDeferred = true; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); llassert(success); @@ -2749,8 +2869,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mFeatures.hasSrgb = true; - gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER)); + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; @@ -2767,10 +2887,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mFeatures.hasSrgb = true; - gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER)); + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2786,8 +2907,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; gDeferredWLSunProgram.mFeatures.hasSrgb = true; gDeferredWLSunProgram.mShaderFiles.clear(); - gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER)); + gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gDeferredWLSunProgram.createShader(NULL, NULL); @@ -2806,10 +2927,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true; gDeferredWLMoonProgram.mShaderFiles.clear(); - gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER)); + gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -2818,10 +2940,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredStarProgram.mName = "Deferred Star Program"; gDeferredStarProgram.mShaderFiles.clear(); - gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER)); + gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gDeferredStarProgram.createShader(NULL, NULL); llassert(success); } @@ -2830,13 +2953,34 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gNormalMapGenProgram.mName = "Normal Map Generation Program"; gNormalMapGenProgram.mShaderFiles.clear(); - gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB)); - gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER)); gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gNormalMapGenProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredGenBrdfLutProgram.mName = "Brdf Gen Shader"; + gDeferredGenBrdfLutProgram.mShaderFiles.clear(); + gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER)); + gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER)); + gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL); + } + + if (success) { + gPostScreenSpaceReflectionProgram.mName = "Screen Space Reflection Post"; + gPostScreenSpaceReflectionProgram.mShaderFiles.clear(); + gPostScreenSpaceReflectionProgram.mShaderFiles.push_back(make_pair("deferred/screenSpaceReflPostV.glsl", GL_VERTEX_SHADER)); + gPostScreenSpaceReflectionProgram.mShaderFiles.push_back(make_pair("deferred/screenSpaceReflPostF.glsl", GL_FRAGMENT_SHADER)); + gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true; + gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true; + gPostScreenSpaceReflectionProgram.mShaderLevel = 3; + success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL); + } + return success; } @@ -2844,7 +2988,83 @@ BOOL LLViewerShaderMgr::loadShadersObject() { BOOL success = TRUE; - if (success) + if (success) + { + gObjectBumpProgram.mName = "Bump Shader"; + gObjectBumpProgram.mFeatures.encodesNormal = true; + gObjectBumpProgram.mShaderFiles.clear(); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER)); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER)); + gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; + success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); + success = success && gObjectBumpProgram.createShader(NULL, NULL); + if (success) + { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 + LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; + for (int i = 0; i < 2; ++i) + { + shader[i]->bind(); + shader[i]->uniform1i(sTexture0, 0); + shader[i]->uniform1i(sTexture1, 1); + shader[i]->unbind(); + } + } + } + + if (success) + { + gObjectSimpleProgram.mName = "Simple Shader"; + gObjectSimpleProgram.mFeatures.calculatesLighting = true; + gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleProgram.mFeatures.hasGamma = true; + gObjectSimpleProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleProgram.mFeatures.hasLighting = true; + gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleProgram.mShaderFiles.clear(); + gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); + gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; + success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram); + success = success && gObjectSimpleProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightProgram.mName = "Fullbright Shader"; + gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightProgram.mFeatures.hasGamma = true; + gObjectFullbrightProgram.mFeatures.hasTransport = true; + gObjectFullbrightProgram.mFeatures.isFullbright = true; + gObjectFullbrightProgram.mFeatures.hasSrgb = true; + gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectFullbrightProgram.mShaderFiles.clear(); + gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; + success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram); + success = success && gObjectFullbrightProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader"; + gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER)); + gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; + gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram); + success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); + } + + if (success) { gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true; @@ -2854,8 +3074,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true; gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true; gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); } @@ -2870,13 +3090,15 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true; gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true; gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL); } +#if 1 // DEPRECATED -- forward rendering is deprecated + if (success) { gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader"; @@ -2888,8 +3110,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); } @@ -2905,8 +3127,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); @@ -2923,8 +3145,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); } @@ -2940,8 +3162,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); @@ -2958,8 +3180,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gTreeProgram.mFeatures.disableTextureIndex = true; gTreeProgram.mFeatures.hasAlphaMask = true; gTreeProgram.mShaderFiles.clear(); - gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); - gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gTreeProgram.createShader(NULL, NULL); } @@ -2975,8 +3197,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gTreeWaterProgram.mFeatures.disableTextureIndex = true; gTreeWaterProgram.mFeatures.hasAlphaMask = true; gTreeWaterProgram.mShaderFiles.clear(); - gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); - gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gTreeWaterProgram.createShader(NULL, NULL); @@ -2992,8 +3214,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true; gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true; gObjectFullbrightNoColorProgram.mShaderFiles.clear(); - gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL); } @@ -3007,8 +3229,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true; gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear(); - gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); @@ -3020,8 +3242,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gImpostorProgram.mFeatures.disableTextureIndex = true; gImpostorProgram.mFeatures.hasSrgb = true; gImpostorProgram.mShaderFiles.clear(); - gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB)); - gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER)); + gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER)); gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gImpostorProgram.createShader(NULL, NULL); } @@ -3037,8 +3259,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER)); gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectPreviewProgram.createShader(NULL, NULL); gObjectPreviewProgram.mFeatures.hasLighting = true; @@ -3055,8 +3277,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true; gPhysicsPreviewProgram.mShaderFiles.clear(); - gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB)); - gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER)); + gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER)); gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gPhysicsPreviewProgram.createShader(NULL, NULL); gPhysicsPreviewProgram.mFeatures.hasLighting = false; @@ -3064,23 +3286,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectSimpleProgram.mName = "Simple Shader"; - gObjectSimpleProgram.mFeatures.calculatesLighting = true; - gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleProgram.mFeatures.hasGamma = true; - gObjectSimpleProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleProgram.mFeatures.hasLighting = true; - gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectSimpleProgram.mShaderFiles.clear(); - gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram); - success = success && gObjectSimpleProgram.createShader(NULL, NULL); - } - - if (success) - { gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader"; gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true; gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true; @@ -3093,8 +3298,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() // gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true; gObjectSimpleImpostorProgram.mShaderFiles.clear(); - gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram); success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL); @@ -3110,8 +3315,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mFeatures.hasLighting = true; gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleWaterProgram.mShaderFiles.clear(); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram); @@ -3120,30 +3325,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectBumpProgram.mName = "Bump Shader"; - gObjectBumpProgram.mFeatures.encodesNormal = true; - gObjectBumpProgram.mShaderFiles.clear(); - gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); - success = success && gObjectBumpProgram.createShader(NULL, NULL); - if (success) - { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 - LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; - for (int i = 0; i < 2; ++i) - { - shader[i]->bind(); - shader[i]->uniform1i(sTexture0, 0); - shader[i]->uniform1i(sTexture1, 1); - shader[i]->unbind(); - } - } - } - - - if (success) - { gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; @@ -3153,8 +3334,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram); success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); @@ -3171,8 +3352,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram); @@ -3181,23 +3362,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectFullbrightProgram.mName = "Fullbright Shader"; - gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightProgram.mFeatures.hasGamma = true; - gObjectFullbrightProgram.mFeatures.hasTransport = true; - gObjectFullbrightProgram.mFeatures.isFullbright = true; - gObjectFullbrightProgram.mFeatures.hasSrgb = true; - gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectFullbrightProgram.mShaderFiles.clear(); - gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram); - success = success && gObjectFullbrightProgram.createShader(NULL, NULL); - } - - if (success) - { gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader"; gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterProgram.mFeatures.isFullbright = true; @@ -3205,8 +3369,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterProgram.mShaderFiles.clear(); - gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram); @@ -3223,8 +3387,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveProgram.mFeatures.hasSrgb = true; gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0; gObjectEmissiveProgram.mShaderFiles.clear(); - gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram); success = success && gObjectEmissiveProgram.createShader(NULL, NULL); @@ -3239,8 +3403,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveWaterProgram.mFeatures.hasTransport = true; gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectEmissiveWaterProgram.mShaderFiles.clear(); - gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram); @@ -3258,8 +3422,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram); success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); @@ -3275,8 +3439,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear(); - gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram); @@ -3293,8 +3457,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mFeatures.isShiny = true; gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0; gObjectShinyProgram.mShaderFiles.clear(); - gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER)); + gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER)); gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram); success = success && gObjectShinyProgram.createShader(NULL, NULL); @@ -3310,8 +3474,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true; gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectShinyWaterProgram.mShaderFiles.clear(); - gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER)); + gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER)); gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram); @@ -3328,43 +3492,27 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mFeatures.hasTransport = true; gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightShinyProgram.mShaderFiles.clear(); - gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram); success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL); } - if (success) - { - gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader"; - gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); - gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram); - success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } +#endif + + if (!success) + { + mShaderLevel[SHADER_OBJECT] = 0; + return FALSE; + } - if( !success ) - { - mShaderLevel[SHADER_OBJECT] = 0; - return FALSE; - } - return TRUE; } BOOL LLViewerShaderMgr::loadShadersAvatar() { +#if 1 // DEPRECATED -- forward rendering is deprecated BOOL success = TRUE; if (mShaderLevel[SHADER_AVATAR] == 0) @@ -3388,8 +3536,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mFeatures.hasAlphaMask = true; gAvatarProgram.mFeatures.disableTextureIndex = true; gAvatarProgram.mShaderFiles.clear(); - gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); + gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; success = gAvatarProgram.createShader(NULL, NULL); @@ -3405,8 +3553,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.mFeatures.hasAlphaMask = true; gAvatarWaterProgram.mFeatures.disableTextureIndex = true; gAvatarWaterProgram.mShaderFiles.clear(); - gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); + gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -3426,8 +3574,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mFeatures.hasSkinning = true; gAvatarPickProgram.mFeatures.disableTextureIndex = true; gAvatarPickProgram.mShaderFiles.clear(); - gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER)); + gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; success = gAvatarPickProgram.createShader(NULL, NULL); } @@ -3444,8 +3592,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mFeatures.hasAlphaMask = true; gAvatarEyeballProgram.mFeatures.disableTextureIndex = true; gAvatarEyeballProgram.mShaderFiles.clear(); - gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER)); + gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER)); gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; success = gAvatarEyeballProgram.createShader(NULL, NULL); } @@ -3456,7 +3604,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() mMaxAvatarShaderLevel = 0; return FALSE; } - +#endif return TRUE; } @@ -3468,8 +3616,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gHighlightProgram.mName = "Highlight Shader"; gHighlightProgram.mShaderFiles.clear(); - gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB)); - gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); + gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram); success = success && gHighlightProgram.createShader(NULL, NULL); @@ -3479,8 +3627,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gHighlightNormalProgram.mName = "Highlight Normals Shader"; gHighlightNormalProgram.mShaderFiles.clear(); - gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB)); - gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); + gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightNormalProgram.createShader(NULL, NULL); } @@ -3489,8 +3637,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gHighlightSpecularProgram.mName = "Highlight Spec Shader"; gHighlightSpecularProgram.mShaderFiles.clear(); - gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB)); - gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); + gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightSpecularProgram.createShader(NULL, NULL); } @@ -3499,8 +3647,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gUIProgram.mName = "UI Shader"; gUIProgram.mShaderFiles.clear(); - gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB)); - gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB)); + gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER)); + gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER)); gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gUIProgram.createShader(NULL, NULL); } @@ -3509,8 +3657,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gPathfindingProgram.mName = "Pathfinding Shader"; gPathfindingProgram.mShaderFiles.clear(); - gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB)); - gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB)); + gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER)); + gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gPathfindingProgram.createShader(NULL, NULL); } @@ -3519,8 +3667,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader"; gPathfindingNoNormalsProgram.mShaderFiles.clear(); - gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB)); - gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB)); + gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER)); + gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gPathfindingNoNormalsProgram.createShader(NULL, NULL); } @@ -3529,8 +3677,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gCustomAlphaProgram.mName = "Custom Alpha Shader"; gCustomAlphaProgram.mShaderFiles.clear(); - gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB)); - gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER)); + gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER)); gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gCustomAlphaProgram.createShader(NULL, NULL); } @@ -3539,8 +3687,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gSplatTextureRectProgram.mName = "Splat Texture Rect Shader"; gSplatTextureRectProgram.mShaderFiles.clear(); - gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); - gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER)); gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gSplatTextureRectProgram.createShader(NULL, NULL); if (success) @@ -3555,8 +3703,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gGlowCombineProgram.mName = "Glow Combine Shader"; gGlowCombineProgram.mShaderFiles.clear(); - gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER)); + gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gGlowCombineProgram.createShader(NULL, NULL); if (success) @@ -3572,8 +3720,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader"; gGlowCombineFXAAProgram.mShaderFiles.clear(); - gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gGlowCombineFXAAProgram.createShader(NULL, NULL); if (success) @@ -3585,13 +3733,12 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } - if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; gTwoTextureAddProgram.mShaderFiles.clear(); - gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB)); - gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER)); + gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gTwoTextureAddProgram.createShader(NULL, NULL); if (success) @@ -3607,8 +3754,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gTwoTextureCompareProgram.mName = "Two Texture Compare Shader"; gTwoTextureCompareProgram.mShaderFiles.clear(); - gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB)); - gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER)); + gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gTwoTextureCompareProgram.createShader(NULL, NULL); if (success) @@ -3624,8 +3771,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOneTextureFilterProgram.mName = "One Texture Filter Shader"; gOneTextureFilterProgram.mShaderFiles.clear(); - gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB)); - gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER)); + gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER)); gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gOneTextureFilterProgram.createShader(NULL, NULL); if (success) @@ -3640,8 +3787,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; gOneTextureNoColorProgram.mShaderFiles.clear(); - gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); - gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER)); gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gOneTextureNoColorProgram.createShader(NULL, NULL); if (success) @@ -3655,8 +3802,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gSolidColorProgram.mName = "Solid Color Shader"; gSolidColorProgram.mShaderFiles.clear(); - gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB)); - gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER)); + gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER)); gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gSolidColorProgram.createShader(NULL, NULL); if (success) @@ -3671,8 +3818,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOcclusionProgram.mName = "Occlusion Shader"; gOcclusionProgram.mShaderFiles.clear(); - gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB)); - gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER)); + gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; success = gOcclusionProgram.createShader(NULL, NULL); @@ -3683,8 +3830,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader"; gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true; gSkinnedOcclusionProgram.mShaderFiles.clear(); - gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gSkinnedOcclusionProgram.createShader(NULL, NULL); } @@ -3693,8 +3840,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOcclusionCubeProgram.mName = "Occlusion Cube Shader"; gOcclusionCubeProgram.mShaderFiles.clear(); - gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB)); - gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER)); + gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gOcclusionCubeProgram.createShader(NULL, NULL); } @@ -3703,8 +3850,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gDebugProgram.mName = "Debug Shader"; gDebugProgram.mShaderFiles.clear(); - gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); - gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER)); gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); @@ -3715,8 +3862,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gClipProgram.mName = "Clip Shader"; gClipProgram.mShaderFiles.clear(); - gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB)); - gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB)); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER)); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER)); gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gClipProgram.createShader(NULL, NULL); } @@ -3725,8 +3872,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; gDownsampleDepthProgram.mShaderFiles.clear(); - gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); - gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER)); gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDownsampleDepthProgram.createShader(NULL, NULL); } @@ -3735,8 +3882,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gBenchmarkProgram.mName = "Benchmark Shader"; gBenchmarkProgram.mShaderFiles.clear(); - gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB)); - gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB)); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gBenchmarkProgram.createShader(NULL, NULL); } @@ -3745,8 +3892,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; gDownsampleDepthRectProgram.mShaderFiles.clear(); - gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); - gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER)); gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDownsampleDepthRectProgram.createShader(NULL, NULL); } @@ -3755,12 +3902,49 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); - gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); - gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER)); gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gAlphaMaskProgram.createShader(NULL, NULL); } + if (success) + { + gReflectionMipProgram.mName = "Reflection Mip Shader"; + gReflectionMipProgram.mFeatures.isDeferred = true; + gReflectionMipProgram.mShaderFiles.clear(); + gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); + gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER)); + gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gReflectionMipProgram.createShader(NULL, NULL); + if (success) + { + gReflectionMipProgram.bind(); + gReflectionMipProgram.uniform1i(sScreenMap, 0); + gReflectionMipProgram.unbind(); + } + } + + if (success && gGLManager.mHasCubeMapArray) + { + gRadianceGenProgram.mName = "Radiance Gen Shader"; + gRadianceGenProgram.mShaderFiles.clear(); + gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER)); + gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER)); + gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gRadianceGenProgram.createShader(NULL, NULL); + } + + if (success && gGLManager.mHasCubeMapArray) + { + gIrradianceGenProgram.mName = "Irradiance Gen Shader"; + gIrradianceGenProgram.mShaderFiles.clear(); + gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER)); + gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER)); + gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gIrradianceGenProgram.createShader(NULL, NULL); + } + if( !success ) { mShaderLevel[SHADER_INTERFACE] = 0; @@ -3773,7 +3957,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() BOOL LLViewerShaderMgr::loadShadersWindLight() { BOOL success = TRUE; - +#if 1 // DEPRECATED -- forward rendering is deprecated if (mShaderLevel[SHADER_WINDLIGHT] < 2) { gWLSkyProgram.unload(); @@ -3791,8 +3975,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSkyProgram.mFeatures.hasTransport = true; gWLSkyProgram.mFeatures.hasGamma = true; gWLSkyProgram.mFeatures.hasSrgb = true; - gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB)); - gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER)); + gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER)); gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gWLSkyProgram.createShader(NULL, NULL); @@ -3806,10 +3990,11 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mFeatures.hasTransport = true; gWLCloudProgram.mFeatures.hasGamma = true; gWLCloudProgram.mFeatures.hasSrgb = true; - gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); - gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER)); + gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -3824,8 +4009,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSunProgram.mFeatures.isFullbright = true; gWLSunProgram.mFeatures.disableTextureIndex = true; gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB)); - gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER)); + gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gWLSunProgram.createShader(NULL, NULL); @@ -3842,102 +4027,14 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mFeatures.isFullbright = true; gWLMoonProgram.mFeatures.disableTextureIndex = true; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB)); - gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER)); + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } - - return success; -} - -BOOL LLViewerShaderMgr::loadTransformShaders() -{ - BOOL success = TRUE; - - if (mShaderLevel[SHADER_TRANSFORM] < 1) - { - gTransformPositionProgram.unload(); - gTransformTexCoordProgram.unload(); - gTransformNormalProgram.unload(); - gTransformColorProgram.unload(); - gTransformTangentProgram.unload(); - return TRUE; - } - - if (success) - { - gTransformPositionProgram.mName = "Position Transform Shader"; - gTransformPositionProgram.mShaderFiles.clear(); - gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB)); - gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "position_out", - "texture_index_out", - }; - - success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings); - } - - if (success) - { - gTransformTexCoordProgram.mName = "TexCoord Transform Shader"; - gTransformTexCoordProgram.mShaderFiles.clear(); - gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB)); - gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "texcoord_out", - }; - - success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings); - } - - if (success) - { - gTransformNormalProgram.mName = "Normal Transform Shader"; - gTransformNormalProgram.mShaderFiles.clear(); - gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB)); - gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "normal_out", - }; - - success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings); - } - - if (success) - { - gTransformColorProgram.mName = "Color Transform Shader"; - gTransformColorProgram.mShaderFiles.clear(); - gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB)); - gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "color_out", - }; - - success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings); - } - - if (success) - { - gTransformTangentProgram.mName = "Binormal Transform Shader"; - gTransformTangentProgram.mShaderFiles.clear(); - gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB)); - gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "tangent_out", - }; - - success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings); - } - - +#endif return success; } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index f8a261805b..a53706e96a 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -62,7 +62,6 @@ public: BOOL loadShadersWater(); BOOL loadShadersInterface(); BOOL loadShadersWindLight(); - BOOL loadTransformShaders(); std::vector<S32> mShaderLevel; S32 mMaxAvatarShaderLevel; @@ -78,7 +77,6 @@ public: SHADER_WINDLIGHT, SHADER_WATER, SHADER_DEFERRED, - SHADER_TRANSFORM, SHADER_COUNT }; @@ -150,21 +148,15 @@ inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShade extern LLVector4 gShinyOrigin; -//transform shaders -extern LLGLSLShader gTransformPositionProgram; -extern LLGLSLShader gTransformTexCoordProgram; -extern LLGLSLShader gTransformNormalProgram; -extern LLGLSLShader gTransformColorProgram; -extern LLGLSLShader gTransformTangentProgram; - - - //utility shaders extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gOcclusionCubeProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; extern LLGLSLShader gSplatTextureRectProgram; +extern LLGLSLShader gReflectionMipProgram; +extern LLGLSLShader gRadianceGenProgram; +extern LLGLSLShader gIrradianceGenProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; @@ -219,6 +211,8 @@ extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; //environment shaders +extern LLGLSLShader gMoonProgram; +extern LLGLSLShader gStarsProgram; extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; extern LLGLSLShader gWaterProgram; @@ -255,7 +249,7 @@ extern LLGLSLShader gWLMoonProgram; // Post Process Shaders extern LLGLSLShader gPostColorFilterProgram; extern LLGLSLShader gPostNightVisionProgram; - +extern LLGLSLShader gPostScreenSpaceReflectionProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; @@ -300,8 +294,10 @@ extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredAlphaImpostorProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; extern LLGLSLShader gDeferredAlphaWaterProgram; extern LLGLSLShader gDeferredFullbrightWaterProgram; +extern LLGLSLShader gDeferredFullbrightWaterAlphaProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; @@ -313,8 +309,12 @@ extern LLGLSLShader gDeferredWLMoonProgram; extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gDeferredFullbrightShinyProgram; extern LLGLSLShader gNormalMapGenProgram; +extern LLGLSLShader gDeferredGenBrdfLutProgram; // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; + +extern LLGLSLShader gDeferredPBROpaqueProgram; +extern LLGLSLShader gDeferredPBRAlphaProgram; #endif diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index a4fbbb3e78..ee39b7d02f 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -65,6 +65,53 @@ #include "llinventorymodel.h" #include "lluiusage.h" +// "Minimal Vulkan" to get max API Version + +// Calls + #if defined(_WIN32) + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL + #else + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR + #endif // _WIN32 + +// Macros + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0| + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // <variant> <-------major-------><-----------minor-----------> <--------------patch--------------> + // 0x7 0x7F 0x3FF 0xFFF + #define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits + #define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits + #define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits + #define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits + + // NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h + #define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\ + | (((uint32_t)(major & 0x07FU)) << 22) \ + | (((uint32_t)(minor & 0x3FFU)) << 12) \ + | (((uint32_t)(patch & 0xFFFU)) ) \ + | (((uint32_t)(variant & 0x007U)) << 29) ) + + #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +// Types + VK_DEFINE_HANDLE(VkInstance); + + typedef enum VkResult + { + VK_SUCCESS = 0, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF + } VkResult; + +// Prototypes + typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void); + typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName); + typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); + namespace LLStatViewer { @@ -139,6 +186,7 @@ SimMeasurement<LLUnit<F64, LLUnits::Percent> > LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"), NUM_IMAGES("numimagesstat"), NUM_RAW_IMAGES("numrawimagesstat"), + NUM_MATERIALS("nummaterials"), NUM_OBJECTS("numobjectsstat"), NUM_ACTIVE_OBJECTS("numactiveobjectsstat"), ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"), @@ -155,10 +203,7 @@ LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > static LLTrace::SampleStatHandle<bool> CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); -LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM("gltexmemstat"), - GL_BOUND_MEM("glboundmemstat"), - RAW_MEM("rawmemstat"), - FORMATTED_MEM("formattedmemstat"); +LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat"); LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); @@ -319,10 +364,10 @@ U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGOR extern U32 gVisCompared; extern U32 gVisTested; -LLFrameTimer gTextureTimer; - void update_statistics() { + LL_PROFILE_ZONE_SCOPED; + gTotalWorldData += gVLManager.getTotalBytes(); gTotalObjectData += gObjectData; @@ -354,16 +399,8 @@ void update_statistics() typedef LLTrace::StatType<LLTrace::TimeBlockAccumulator>::instance_tracker_t stat_type_t; - F64Seconds idle_secs = last_frame_recording.getSum(*stat_type_t::getInstance("Idle")); - F64Seconds network_secs = last_frame_recording.getSum(*stat_type_t::getInstance("Network")); - record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Frame"))); - record(LLStatViewer::UPDATE_STACKTIME, idle_secs - network_secs); - record(LLStatViewer::NETWORK_STACKTIME, network_secs); - record(LLStatViewer::IMAGE_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Update Images"))); - record(LLStatViewer::REBUILD_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Sort Draw State"))); - record(LLStatViewer::RENDER_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Render Geometry"))); - + if (gAgent.getRegion() && isAgentAvatarValid()) { LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost()); @@ -416,19 +453,6 @@ void update_statistics() } } -void update_texture_time() -{ - if (gTextureList.isPrioRequestsFetched()) - { - gTextureTimer.pause(); - } - else - { - gTextureTimer.unpause(); - } - - record(LLStatViewer::TEXTURE_FETCH_TIME, gTextureTimer.getElapsedTimeF32()); -} /* * The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats. * @@ -615,19 +639,76 @@ void send_viewer_stats(bool include_preferences) // detailed information on versions and extensions can come later. static bool vulkan_oneshot = false; static bool vulkan_detected = false; + static std::string vulkan_max_api_version( "0.0" ); // Unknown/None if (!vulkan_oneshot) { - HMODULE vulkan_loader = LoadLibraryExA("vulkan-1.dll", NULL, LOAD_LIBRARY_AS_DATAFILE); + // The 32-bit and 64-bit versions normally exist in: + // C:\Windows\System32 + // C:\Windows\SysWOW64 + HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll"); if (NULL != vulkan_loader) { vulkan_detected = true; + vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below. + + // We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()). + // This allows us to: + // a) not need the header: #include <vulkan/vulkan.h> + // (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.) + // b) not need to link to: vulkan-1.lib + // (and not need to set the corresponding "Additional Library Directories") + // The former will allow Second Life to start and run even if the vulkan.dll is missing. + // The latter will require us to: + // a) link with vulkan-1.lib + // b) cause a System Error at startup if the .dll is not found: + // "The code execution cannot proceed because vulkan-1.dll was not found." + // + // See: + // https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking + // https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking + + // NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr() + // but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr(). + PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr"); + if(pGetInstanceProcAddr) + { + // Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version. + // NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version! + // See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf + PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); + if(pEnumerateInstanceVersion) + { + uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0 + VkResult status = pEnumerateInstanceVersion( &version ); + if (status != VK_SUCCESS) + { + LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL; + } + else + { + // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers + int major = VK_API_VERSION_MAJOR ( version ); + int minor = VK_API_VERSION_MINOR ( version ); + int patch = VK_API_VERSION_PATCH ( version ); + int variant = VK_API_VERSION_VARIANT( version ); + + vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant ); + LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL; + } + } + } + else + { + LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL; + } FreeLibrary(vulkan_loader); } vulkan_oneshot = true; } misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected"); + misc["VulkanMaxApiVersion"] = vulkan_max_api_version; #else misc["string_1"] = llformat("Unused"); diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index 017c79b2e3..4f0f4f8813 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -180,6 +180,7 @@ extern LLTrace::SampleStatHandle<> FPS_SAMPLE, NUM_IMAGES, NUM_RAW_IMAGES, NUM_OBJECTS, + NUM_MATERIALS, NUM_ACTIVE_OBJECTS, ENABLE_VBO, LIGHTING_DETAIL, @@ -191,10 +192,8 @@ extern LLTrace::SampleStatHandle<> FPS_SAMPLE, extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PERCENT; -extern LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM, - GL_BOUND_MEM, - RAW_MEM, - FORMATTED_MEM; +extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM; + extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH, MAX_BANDWIDTH; extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME, @@ -296,7 +295,6 @@ void update_statistics(); void send_viewer_stats(bool include_preferences); void update_texture_time(); -extern LLFrameTimer gTextureTimer; extern U32Bytes gTotalTextureData; extern U32Bytes gTotalObjectData; extern U32Bytes gTotalTextureBytesPerBoostLevel[] ; diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index e2de7ac825..3f302d4f45 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -42,6 +42,7 @@ #include "lllandmark.h" #include "lllandmarkactions.h" #include "lllandmarklist.h" +#include "llmaterialeditor.h" #include "llmemorystream.h" #include "llmenugl.h" #include "llnotecard.h" @@ -542,6 +543,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break; case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break; case LLAssetType::AT_SETTINGS: img_name = "Inv_Settings"; break; + case LLAssetType::AT_MATERIAL: img_name = "Inv_Material"; break; default: img_name = "Inv_Invalid"; break; // use the Inv_Invalid icon for undefined object types (see MAINT-3981) } @@ -879,6 +881,7 @@ BOOL LLViewerTextEditor::handleDragAndDrop(S32 x, S32 y, MASK mask, case DAD_ANIMATION: case DAD_GESTURE: case DAD_MESH: + case DAD_MATERIAL: { supported = true; break; @@ -1126,6 +1129,9 @@ BOOL LLViewerTextEditor::openEmbeddedItem(LLPointer<LLInventoryItem> item, llwch case LLAssetType::AT_SETTINGS: openEmbeddedSetting(item, wc); return TRUE; + case LLAssetType::AT_MATERIAL: + openEmbeddedGLTFMaterial(item, wc); + return TRUE; case LLAssetType::AT_NOTECARD: case LLAssetType::AT_LSL_TEXT: case LLAssetType::AT_CLOTHING: @@ -1212,6 +1218,26 @@ void LLViewerTextEditor::openEmbeddedSetting(LLInventoryItem* item, llwchar wc) } } +void LLViewerTextEditor::openEmbeddedGLTFMaterial(LLInventoryItem* item, llwchar wc) +{ + if (!item) + { + return; + } + + LLSD floater_key; + floater_key["objectid"] = mObjectID; + floater_key["notecardid"] = mNotecardInventoryID; + LLMaterialEditor* preview = LLFloaterReg::getTypedInstance<LLMaterialEditor>("material_editor", floater_key); + if (preview) + { + preview->setAuxItem(item); + preview->setNotecardInfo(mNotecardInventoryID, mObjectID); + preview->openFloater(floater_key); + preview->setFocus(TRUE); + } +} + void LLViewerTextEditor::showUnsavedAlertDialog( LLInventoryItem* item ) { LLSD payload; diff --git a/indra/newview/llviewertexteditor.h b/indra/newview/llviewertexteditor.h index a6d7fef409..6170d476b8 100644 --- a/indra/newview/llviewertexteditor.h +++ b/indra/newview/llviewertexteditor.h @@ -108,6 +108,7 @@ private: void openEmbeddedLandmark( LLPointer<LLInventoryItem> item_ptr, llwchar wc ); void openEmbeddedCallingcard( LLInventoryItem* item, llwchar wc); void openEmbeddedSetting(LLInventoryItem* item, llwchar wc); + void openEmbeddedGLTFMaterial(LLInventoryItem* item, llwchar wc); void showCopyToInvDialog( LLInventoryItem* item, llwchar wc ); void showUnsavedAlertDialog( LLInventoryItem* item ); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e3ac56d0d3..0fd796afba 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -58,6 +58,8 @@ #include "llvovolume.h" #include "llviewermedia.h" #include "lltexturecache.h" +#include "llviewerwindow.h" +#include "llwindow.h" /////////////////////////////////////////////////////////////////////////////// // extern @@ -74,8 +76,11 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp; LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap; LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL; +F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f; + const std::string sTesterName("TextureTester"); S32 LLViewerTexture::sImageCount = 0; @@ -84,11 +89,6 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -S32Bytes LLViewerTexture::sBoundTextureMemory; -S32Bytes LLViewerTexture::sTotalTextureMemory; -S32Megabytes LLViewerTexture::sMaxBoundTextureMemory; -S32Megabytes LLViewerTexture::sMaxTotalTextureMem; -S32Bytes LLViewerTexture::sMaxDesiredTextureMem; S8 LLViewerTexture::sCameraMovingDiscardBias = 0; F32 LLViewerTexture::sCameraMovingBias = 0.0f; S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size @@ -100,7 +100,6 @@ U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; bool LLViewerTexture::sFreezeImageUpdates = false; F32 LLViewerTexture::sCurrentTime = 0.0f; -F32 LLViewerTexture::sTexelPixelRatio = 1.0f; LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; @@ -287,6 +286,13 @@ LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 wid return tex; } +LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps) +{ + LLViewerFetchedTexture* ret = new LLViewerFetchedTexture(raw, type, usemipmaps); + gTextureList.addImage(ret, TEX_LIST_STANDARD); + return ret; +} + LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture( const LLUUID &image_id, FTType f_type, @@ -452,6 +458,7 @@ void LLViewerTextureManager::cleanup() LLViewerFetchedTexture::sWhiteImagep = NULL; LLViewerFetchedTexture::sFlatNormalImagep = NULL; + LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL; LLViewerMediaTexture::cleanUpClass(); } @@ -464,11 +471,6 @@ void LLViewerTextureManager::cleanup() void LLViewerTexture::initClass() { LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture(); - - if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) - { - sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio"); - } } // tuning params @@ -493,7 +495,7 @@ bool LLViewerTexture::isMemoryForTextureLow() S32Megabytes physical; getGPUMemoryForTextures(gpu, physical); - return (gpu < MIN_FREE_TEXTURE_MEMORY) || (physical < MIN_FREE_MAIN_MEMORY); + return (gpu < MIN_FREE_TEXTURE_MEMORY); // || (physical < MIN_FREE_MAIN_MEMORY); } //static @@ -507,7 +509,7 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree() S32Megabytes physical; getGPUMemoryForTextures(gpu, physical); - return (gpu > DESIRED_FREE_TEXTURE_MEMORY) && (physical > DESIRED_FREE_MAIN_MEMORY); + return (gpu > DESIRED_FREE_TEXTURE_MEMORY); // && (physical > DESIRED_FREE_MAIN_MEMORY); } //static @@ -528,9 +530,9 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p timer.reset(); { - gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes(); + gpu_res = (S32Megabytes)gViewerWindow->getWindow()->getAvailableVRAMMegabytes(); - //check main memory, only works for windows. + //check main memory, only works for windows and macos. LLMemory::updateMemoryInfo(); physical_res = LLMemory::getAvailableMemKB(); @@ -553,27 +555,7 @@ void LLViewerTexture::updateClass() LLViewerMediaTexture::updateClass(); - sBoundTextureMemory = LLImageGL::sBoundTextureMemory; - sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; - sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem(); - sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem(); - sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small. - - if (sBoundTextureMemory >= sMaxBoundTextureMemory || - sTotalTextureMemory >= sMaxTotalTextureMem) - { - //when texture memory overflows, lower down the threshold to release the textures more aggressively. - sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, F32Bytes(gMaxVideoRam)); - - // If we are using more texture memory than we should, - // scale up the desired discard level - if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) - { - sDesiredDiscardBias += discard_bias_delta; - sEvaluationTimer.reset(); - } - } - else if(isMemoryForTextureLow()) + if(isMemoryForTextureLow()) { // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to recheck if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME) @@ -583,8 +565,6 @@ void LLViewerTexture::updateClass() } } else if (sDesiredDiscardBias > 0.0f - && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale - && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale && isMemoryForTextureSuficientlyFree()) { // If we are using less texture memory than we should, @@ -654,7 +634,6 @@ void LLViewerTexture::init(bool firstinit) mMaxVirtualSize = 0.f; mMaxVirtualSizeResetInterval = 1; mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval; - mAdditionalDecodePriority = 0.f; mParcelMedia = NULL; memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS); @@ -680,7 +659,10 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { - notifyAboutMissingAsset(); + if (LLAppViewer::getTextureFetch()) + { + LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); + } mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); @@ -689,30 +671,6 @@ void LLViewerTexture::cleanup() mVolumeList[LLRender::SCULPT_TEX].clear(); } -void LLViewerTexture::notifyAboutCreatingTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutCreatingTexture(this); - } - } -} - -void LLViewerTexture::notifyAboutMissingAsset() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutMissingAsset(this); - } - } -} - // virtual void LLViewerTexture::dump() { @@ -738,6 +696,12 @@ void LLViewerTexture::setBoostLevel(S32 level) } } + // strongly encourage anything boosted to load at full res + if (mBoostLevel >= LLViewerTexture::BOOST_HIGH) + { + mMaxVirtualSize = 2048.f * 2048.f; + } + if (mBoostLevel == LLViewerTexture::BOOST_SELECTED) { mSelectedTime = gFrameTimeSeconds; @@ -820,16 +784,9 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co mNeedsGLTexture = TRUE; } - virtual_size *= sTexelPixelRatio; - if(!mMaxVirtualSizeResetCounter) - { - //flag to reset the values because the old values are used. - resetMaxVirtualSizeResetCounter(); - mMaxVirtualSize = virtual_size; - mAdditionalDecodePriority = 0.f; - mNeedsGLTexture = needs_gltexture; - } - else if (virtual_size > mMaxVirtualSize) + virtual_size = llmin(virtual_size, LLViewerFetchedTexture::sMaxVirtualSize); + + if (virtual_size > mMaxVirtualSize) { mMaxVirtualSize = virtual_size; } @@ -838,7 +795,6 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co void LLViewerTexture::resetTextureStats() { mMaxVirtualSize = 0.0f; - mAdditionalDecodePriority = 0.f; mMaxVirtualSizeResetCounter = 0; } @@ -1107,7 +1063,6 @@ void LLViewerFetchedTexture::init(bool firstinit) if (firstinit) { - mDecodePriority = 0.f; mInImageList = 0; } @@ -1156,6 +1111,7 @@ void LLViewerFetchedTexture::init(bool firstinit) LLViewerFetchedTexture::~LLViewerFetchedTexture() { + assert_main_thread(); //*NOTE getTextureFetch can return NULL when Viewer is shutting down. // This is due to LLWearableList is singleton and is destroyed after // LLAppViewer::cleanup() was called. (see ticket EXT-177) @@ -1352,10 +1308,7 @@ void LLViewerFetchedTexture::dump() void LLViewerFetchedTexture::destroyTexture() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory. - { - return ; - } + if (mNeedsCreateTexture)//return if in the process of generating a new texture. { return; @@ -1591,6 +1544,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) void LLViewerFetchedTexture::postCreateTexture() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!mNeedsCreateTexture) { return; @@ -1599,8 +1553,6 @@ void LLViewerFetchedTexture::postCreateTexture() mGLTexturep->checkActiveThread(); #endif - notifyAboutCreatingTexture(); - setActive(); if (!needsToSaveRawImage()) @@ -1614,6 +1566,8 @@ void LLViewerFetchedTexture::postCreateTexture() void LLViewerFetchedTexture::scheduleCreateTexture() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + if (!mNeedsCreateTexture) { mNeedsCreateTexture = TRUE; @@ -1690,6 +1644,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture() //virtual void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mKnownDrawWidth < width || mKnownDrawHeight < height) { mKnownDrawWidth = llmax(mKnownDrawWidth, width); @@ -1701,9 +1656,31 @@ void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight)); } +void LLViewerFetchedTexture::setDebugText(const std::string& text) +{ + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + llassert(mNumFaces[ch] <= mFaceList[ch].size()); + + for (U32 i = 0; i < mNumFaces[ch]; i++) + { + LLFace* facep = mFaceList[ch][i]; + if (facep) + { + LLDrawable* drawable = facep->getDrawable(); + if (drawable) + { + drawable->getVObj()->setDebugText(text); + } + } + } + } +} + //virtual void LLViewerFetchedTexture::processTextureStats() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mFullyLoaded) { if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more @@ -1711,6 +1688,7 @@ void LLViewerFetchedTexture::processTextureStats() mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); mFullyLoaded = FALSE; } + //setDebugText("fully loaded"); } else { @@ -1723,7 +1701,7 @@ void LLViewerFetchedTexture::processTextureStats() mDesiredDiscardLevel = 0; } else if (!LLPipeline::sRenderDeferred && mBoostLevel == LLGLTexture::BOOST_ALM) - { + { // ??? don't load spec and normal maps when alm is disabled ??? mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; } else if (mDontDiscard && mBoostLevel == LLGLTexture::BOOST_ICON) @@ -1781,247 +1759,11 @@ void LLViewerFetchedTexture::processTextureStats() } } -const F32 MAX_PRIORITY_PIXEL = 999.f; //pixel area -const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f; //boost level -const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f; //delta discard -const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4; -const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f; //additional -const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8; -const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f;//boost high -F32 LLViewerFetchedTexture::calcDecodePriority() -{ -#ifndef LL_RELEASE_FOR_DOWNLOAD - if (mID == LLAppViewer::getTextureFetch()->mDebugID) - { - LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints - } -#endif - - if (mNeedsCreateTexture) - { - return mDecodePriority; // no change while waiting to create - } - if(mFullyLoaded && !mForceToSaveRawImage)//already loaded for static texture - { - return -1.0f; //alreay fetched - } - - S32 cur_discard = getCurrentDiscardLevelForFetching(); - bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); - F32 pixel_priority = (F32) sqrt(mMaxVirtualSize); - - F32 priority = 0.f; - - if (mIsMissingAsset) - { - priority = 0.0f; - } - else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1) - { - priority = -2.0f; - } - else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel) - { - priority = -3.0f; - } - else if (mDesiredDiscardLevel > getMaxDiscardLevel()) - { - // Don't decode anything we don't need - priority = -4.0f; - } - else if ((mBoostLevel == LLGLTexture::BOOST_UI || mBoostLevel == LLGLTexture::BOOST_ICON) && !have_all_data) - { - priority = 1.f; - } - else if (pixel_priority < 0.001f && !have_all_data) - { - // Not on screen but we might want some data - if (mBoostLevel > BOOST_SELECTED) - { - // Always want high boosted images - priority = 1.f; - } - else - { - priority = -5.f; //stop fetching - } - } - else if (cur_discard < 0) - { - //texture does not have any data, so we don't know the size of the image, treat it like 32 * 32. - // priority range = 100,000 - 500,000 - static const F64 log_2 = log(2.0); - F32 desired = (F32)(log(32.0/pixel_priority) / log_2); - S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired; - ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); - priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; - setAdditionalDecodePriority(0.1f);//boost the textures without any data so far. - } - else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel)) - { - // larger mips are corrupted - priority = -6.0f; - } - else - { - // priority range = 100,000 - 500,000 - S32 desired_discard = mDesiredDiscardLevel; - if (!isJustBound() && mCachedRawImageReady) - { - if(mBoostLevel < BOOST_HIGH) - { - // We haven't rendered this in a while, de-prioritize it - desired_discard += 2; - } - else - { - // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is - desired_discard = cur_discard; - } - } - - S32 ddiscard = cur_discard - desired_discard; - ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); - priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; - } - - // Priority Formula: - // BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS - // [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999] - if (priority > 0.0f) - { - bool large_enough = mCachedRawImageReady && ((S32)mTexelsPerImage > sMinLargeImageSize); - if(large_enough) - { - //Note: - //to give small, low-priority textures some chance to be fetched, - //cut the priority in half if the texture size is larger than 256 * 256 and has a 64*64 ready. - priority *= 0.5f; - } - - pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL); - - priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel; - - if ( mBoostLevel > BOOST_HIGH) - { - if(mBoostLevel > BOOST_SUPER_HIGH) - { - //for very important textures, always grant the highest priority. - priority += PRIORITY_BOOST_HIGH_FACTOR; - } - else if(mCachedRawImageReady) - { - //Note: - //to give small, low-priority textures some chance to be fetched, - //if high priority texture has a 64*64 ready, lower its fetching priority. - setAdditionalDecodePriority(0.5f); - } - else - { - priority += PRIORITY_BOOST_HIGH_FACTOR; - } - } - - if(mAdditionalDecodePriority > 0.0f) - { - // priority range += 1,000,000.f-9,000,000.f - F32 additional = PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY); - if(large_enough) - { - //Note: - //to give small, low-priority textures some chance to be fetched, - //cut the additional priority to a quarter if the texture size is larger than 256 * 256 and has a 64*64 ready. - additional *= 0.25f; - } - priority += additional; - } - } - return priority; -} - -//static -F32 LLViewerFetchedTexture::maxDecodePriority() -{ - static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high - PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors) - PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard - PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level - MAX_PRIORITY_PIXEL + 1.0f; //pixel area. - - return max_priority; -} - //============================================================================ -void LLViewerFetchedTexture::setDecodePriority(F32 priority) -{ - mDecodePriority = priority; - - if(mDecodePriority < F_ALMOST_ZERO) - { - mStopFetchingTimer.reset(); - } -} - -void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority) -{ - priority = llclamp(priority, 0.f, 1.f); - if(mAdditionalDecodePriority < priority) - { - mAdditionalDecodePriority = priority; - } -} - void LLViewerFetchedTexture::updateVirtualSize() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(!mMaxVirtualSizeResetCounter) - { - addTextureStats(0.f, FALSE);//reset - } - - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - - for(U32 i = 0; i < mNumFaces[ch]; i++) - { - LLFace* facep = mFaceList[ch][i]; - if( facep ) - { - LLDrawable* drawable = facep->getDrawable(); - if (drawable) - { - if(drawable->isRecentlyVisible()) - { - if ((getBoostLevel() == LLViewerTexture::BOOST_NONE || getBoostLevel() == LLViewerTexture::BOOST_ALM) - && drawable->getVObj() - && drawable->getVObj()->isSelected()) - { - setBoostLevel(LLViewerTexture::BOOST_SELECTED); - } - addTextureStats(facep->getVirtualSize()); - setAdditionalDecodePriority(facep->getImportanceToCamera()); - } - } - } - } - } - //reset whether or not a face was selected after 10 seconds - const F32 SELECTION_RESET_TIME = 10.f; - - if (getBoostLevel() == LLViewerTexture::BOOST_SELECTED && - gFrameTimeSeconds - mSelectedTime > SELECTION_RESET_TIME) - { - // Could have been BOOST_ALM, but if user was working with this texture, better keep it as NONE - setBoostLevel(LLViewerTexture::BOOST_NONE); - } - - if(mMaxVirtualSizeResetCounter > 0) - { - mMaxVirtualSizeResetCounter--; - } reorganizeFaceList(); reorganizeVolumeList(); } @@ -2065,14 +1807,23 @@ bool LLViewerFetchedTexture::isActiveFetching() return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE. } +void LLViewerFetchedTexture::setBoostLevel(S32 level) +{ + LLViewerTexture::setBoostLevel(level); + + if (level >= LLViewerTexture::BOOST_HIGH) + { + mDesiredDiscardLevel = 0; + } +} + bool LLViewerFetchedTexture::updateFetch() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2); static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3); - if(textures_decode_disabled || - (gUseWireframe && mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED_SELF)) // don't fetch the surface textures in wireframe mode + if(textures_decode_disabled) // don't fetch the surface textures in wireframe mode { return false; } @@ -2091,31 +1842,40 @@ bool LLViewerFetchedTexture::updateFetch() if (mNeedsCreateTexture) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - needs create"); // We may be fetching still (e.g. waiting on write) // but don't check until we've processed the raw data we have return false; } if (mIsMissingAsset) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset"); llassert_always(!mHasFetcher); return false; // skip } if (!mLoadedCallbackList.empty() && mRawImage.notNull()) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - callback pending"); return false; // process any raw image data in callbacks before replacing } if(mInFastCacheList) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache"); return false; } + if (mGLTexturep.isNull()) + { // fix for crash inside getCurrentDiscardLevelForFetching (shouldn't happen but appears to be happening) + llassert(false); + return false; + } S32 current_discard = getCurrentDiscardLevelForFetching(); S32 desired_discard = getDesiredDiscardLevel(); - F32 decode_priority = getDecodePriority(); - decode_priority = llclamp(decode_priority, 0.0f, maxDecodePriority()); + F32 decode_priority = mMaxVirtualSize; if (mIsFetching) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - is fetching"); // Sets mRawDiscardLevel, mRawImage, mAuxRawImage S32 fetch_discard = current_discard; @@ -2133,17 +1893,25 @@ bool LLViewerFetchedTexture::updateFetch() if (finished) { mIsFetching = FALSE; + mLastFetchState = -1; + setDebugText(""); mLastPacketTimer.reset(); } else { mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); + /*if (mFetchState != mLastFetchState) + { + setDebugText(LLTextureFetch::getStateString(mFetchState)); + mLastFetchState = mFetchState; + }*/ } // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) if (mRawImage.notNull()) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image"); LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { @@ -2154,6 +1922,7 @@ bool LLViewerFetchedTexture::updateFetch() if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && (current_discard < 0 || mRawDiscardLevel < current_discard)) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good"); mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; setTexelsPerImage(); @@ -2190,6 +1959,7 @@ bool LLViewerFetchedTexture::updateFetch() } else { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed"); // Data is ready but we don't need it // (received it already while fetcher was writing to disk) destroyRawImage(); @@ -2222,13 +1992,13 @@ bool LLViewerFetchedTexture::updateFetch() if(current_discard >= 0) { mMinDiscardLevel = current_discard; - desired_discard = current_discard; + //desired_discard = current_discard; } else { S32 dis_level = getDiscardLevel(); mMinDiscardLevel = dis_level; - desired_discard = dis_level; + //desired_discard = dis_level; } } destroyRawImage(); @@ -2242,12 +2012,6 @@ bool LLViewerFetchedTexture::updateFetch() } else { -// // Useful debugging code for undesired deprioritization of textures. -// if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard) -// { -// LL_INFOS() << "Calling updateRequestPriority() with decode_priority = 0.0f" << LL_ENDL; -// calcDecodePriority(); -// } static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f. if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) { @@ -2257,21 +2021,27 @@ bool LLViewerFetchedTexture::updateFetch() } } + desired_discard = llmin(desired_discard, getMaxDiscardLevel()); + bool make_request = true; if (decode_priority <= 0) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0"); make_request = false; } else if(mDesiredDiscardLevel > getMaxDiscardLevel()) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max"); make_request = false; } - else if (mNeedsCreateTexture || mIsMissingAsset) + else if (mNeedsCreateTexture || mIsMissingAsset) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing"); make_request = false; } else if (current_discard >= 0 && current_discard <= mMinDiscardLevel) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min"); make_request = false; } else if(mCachedRawImage.notNull() // can be empty @@ -2288,6 +2058,7 @@ bool LLViewerFetchedTexture::updateFetch() if (make_request) { +#if 0 // Load the texture progressively: we try not to rush to the desired discard too fast. // If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps // This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around @@ -2304,18 +2075,23 @@ bool LLViewerFetchedTexture::updateFetch() { desired_discard = llmax(desired_discard, current_discard - delta_level); } +#endif if (mIsFetching) { + // already requested a higher resolution mip if (mRequestedDiscardLevel <= desired_discard) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - requested < desired"); make_request = false; } } else { + // already at a higher resolution mip, don't discard if (current_discard >= 0 && current_discard <= desired_discard) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current <= desired"); make_request = false; } } @@ -2323,6 +2099,7 @@ bool LLViewerFetchedTexture::updateFetch() if (make_request) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - make request"); S32 w=0, h=0, c=0; if (getDiscardLevel() >= 0) { @@ -2338,28 +2115,34 @@ bool LLViewerFetchedTexture::updateFetch() } // bypass texturefetch directly by pulling from LLTextureCache - bool fetch_request_created = false; - fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, + S32 fetch_request_discard = -1; + fetch_request_discard = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, w, h, c, desired_discard, needsAux(), mCanUseHTTP); - if (fetch_request_created) + if (fetch_request_discard >= 0) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); mHasFetcher = TRUE; mIsFetching = TRUE; - mRequestedDiscardLevel = desired_discard; + // in some cases createRequest can modify discard, as an example + // bake textures are always at discard 0 + mRequestedDiscardLevel = llmin(desired_discard, fetch_request_discard); mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } - // if createRequest() failed, we're finishing up a request for this UUID, - // wait for it to complete + // If createRequest() failed, that means one of two things: + // 1. We're finishing up a request for this UUID, so we + // should wait for it to complete + // 2. We've failed a request for this UUID, so there is + // no need to create another request } else if (mHasFetcher && !mIsFetching) { // Only delete requests that haven't received any network data // for a while. Note - this is the normal mechanism for // deleting requests, not just a place to handle timeouts. - const F32 FETCH_IDLE_TIME = 5.f; + const F32 FETCH_IDLE_TIME = 0.1f; if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME) { LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL; @@ -2410,8 +2193,6 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing) } if (is_missing) { - notifyAboutMissingAsset(); - if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; @@ -2669,7 +2450,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() LL_INFOS() << "baked texture: " << mID << "clears all call backs due to inactivity." << LL_ENDL; LL_INFOS() << mUrl << LL_ENDL; LL_INFOS() << "current discard: " << getDiscardLevel() << " current discard for fetch: " << getCurrentDiscardLevelForFetching() << - " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << getDecodePriority() << LL_ENDL; + " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << mMaxVirtualSize << LL_ENDL; } clearCallbackEntryList() ; //remove all callbacks. @@ -2900,7 +2681,7 @@ void LLViewerFetchedTexture::forceImmediateUpdate() return; } //if already called forceImmediateUpdate() - if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority()) + if(mInImageList && mMaxVirtualSize == LLViewerFetchedTexture::sMaxVirtualSize) { return; } @@ -2969,6 +2750,7 @@ bool LLViewerFetchedTexture::needsToSaveRawImage() void LLViewerFetchedTexture::destroyRawImage() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mAuxRawImage.notNull() && !needsToSaveRawImage()) { sAuxCount--; @@ -3052,6 +2834,7 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im void LLViewerFetchedTexture::setCachedRawImage() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mRawImage == mCachedRawImage) { return; @@ -3127,6 +2910,7 @@ void LLViewerFetchedTexture::checkCachedRawSculptImage() void LLViewerFetchedTexture::saveRawImage() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel)) { return; @@ -3342,25 +3126,10 @@ void LLViewerLODTexture::processTextureStats() } else { - if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 0.3f) - { - //if is a big image and not being used recently, nor close to the view point, do not load hi-res data. - mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize); - } - - if ((mCalculatedDiscardLevel >= 0.f) && - (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f)) - { - // < 20% change in virtual size = no change in desired discard - discard_level = mCalculatedDiscardLevel; - } - else - { - // Calculate the required scale factor of the image using pixels per texel - discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4); - mDiscardVirtualSize = mMaxVirtualSize; - mCalculatedDiscardLevel = discard_level; - } + // Calculate the required scale factor of the image using pixels per texel + discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4); + mDiscardVirtualSize = mMaxVirtualSize; + mCalculatedDiscardLevel = discard_level; } if (mBoostLevel < LLGLTexture::BOOST_SCULPTED) { @@ -3400,18 +3169,6 @@ void LLViewerLODTexture::processTextureStats() //needs to release texture memory urgently scaleDown(); } - // Limit the amount of GL memory bound each frame - else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale && - (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) - { - scaleDown(); - } - // Only allow GL to have 2x the video card memory - else if ( sTotalTextureMemory > sMaxTotalTextureMem * texmem_middle_bound_scale && - (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) - { - scaleDown(); - } } if (isUpdateFrozen() // we are out of memory and nearing max allowed bias @@ -4192,7 +3949,6 @@ void LLTexturePipelineTester::compareTestSessions(llofstream* os) *os << llformat("%s\n", getTesterName().c_str()); *os << llformat("AggregateResults\n"); - compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime); compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime); compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime); compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties); @@ -4252,7 +4008,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo return NULL; } - F32 total_fetching_time = 0.f; F32 total_gray_time = 0.f; F32 total_stablizing_time = 0.f; F32 total_loading_sculpties_time = 0.f; @@ -4287,7 +4042,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo F32 cur_time = (*log)[label]["Time"].asReal(); if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while { - sessionp->mTotalFetchingTime += total_fetching_time; sessionp->mTotalGrayTime += total_gray_time; sessionp->mTotalStablizingTime += total_stablizing_time; @@ -4295,14 +4049,12 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time; start_fetching_time = start_time; - total_fetching_time = 0.0f; total_gray_time = 0.f; total_stablizing_time = 0.f; total_loading_sculpties_time = 0.f; } else { - total_fetching_time = cur_time - start_time; total_gray_time = (*log)[label]["TotalGrayTime"].asReal(); total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal(); @@ -4348,7 +4100,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo in_log = (*log).has(currentLabel); } - sessionp->mTotalFetchingTime += total_fetching_time; sessionp->mTotalGrayTime += total_gray_time; sessionp->mTotalStablizingTime += total_stablizing_time; @@ -4370,8 +4121,6 @@ LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession() } void LLTexturePipelineTester::LLTextureTestSession::reset() { - mTotalFetchingTime = 0.0f; - mTotalGrayTime = 0.0f; mTotalStablizingTime = 0.0f; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b953d7006b..5fa5d893e7 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -134,7 +134,7 @@ public: /*virtual*/ bool isActiveFetching(); /*virtual*/ const LLUUID& getID() const { return mID; } - void setBoostLevel(S32 level); + virtual void setBoostLevel(S32 level); S32 getBoostLevel() { return mBoostLevel; } void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } S32 getTextureListType() { return mTextureListType; } @@ -177,10 +177,7 @@ protected: void cleanup() ; void init(bool firstinit) ; void reorganizeFaceList() ; - void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); + void reorganizeVolumeList(); private: friend class LLBumpImageList; @@ -188,19 +185,20 @@ private: virtual void switchToCachedImage(); - static bool isMemoryForTextureLow() ; static bool isMemoryForTextureSuficientlyFree(); static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); +public: + static bool isMemoryForTextureLow(); protected: + friend class LLViewerTextureList; LLUUID mID; S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList F32 mSelectedTime; // time texture was last selected - mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? - mutable S32 mMaxVirtualSizeResetCounter ; + mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need? + mutable S32 mMaxVirtualSizeResetCounter; mutable S32 mMaxVirtualSizeResetInterval; - mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority. LLFrameTimer mLastReferencedTimer; ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture @@ -217,7 +215,6 @@ protected: LL::WorkQueue::weak_t mMainQueue; LL::WorkQueue::weak_t mImageQueue; - static F32 sTexelPixelRatio; public: static const U32 sCurrentFileVersion; static S32 sImageCount; @@ -226,11 +223,6 @@ public: static LLFrameTimer sEvaluationTimer; static F32 sDesiredDiscardBias; static F32 sDesiredDiscardScale; - static S32Bytes sBoundTextureMemory; - static S32Bytes sTotalTextureMemory; - static S32Megabytes sMaxBoundTextureMemory; - static S32Megabytes sMaxTotalTextureMem; - static S32Bytes sMaxDesiredTextureMem ; static S8 sCameraMovingDiscardBias; static F32 sCameraMovingBias; static S32 sMaxSculptRez ; @@ -285,7 +277,6 @@ public: LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); public: - static F32 maxDecodePriority(); struct Compare { @@ -294,9 +285,10 @@ public: { const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; + // greater priority is "less" - const F32 lpriority = lhsp->getDecodePriority(); - const F32 rpriority = rhsp->getDecodePriority(); + const F32 lpriority = lhsp->mMaxVirtualSize; + const F32 rpriority = rhsp->mMaxVirtualSize; if (lpriority > rpriority) // higher priority return true; if (lpriority < rpriority) @@ -306,10 +298,10 @@ public: }; public: - /*virtual*/ S8 getType() const ; + /*virtual*/ S8 getType() const override; FTType getFTType() const; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ void dump() ; + /*virtual*/ void forceImmediateUpdate() override; + /*virtual*/ void dump() override; // Set callbacks to get called when the image gets updated with higher // resolution versions. @@ -335,7 +327,6 @@ public: void destroyTexture() ; virtual void processTextureStats() ; - F32 calcDecodePriority() ; BOOL needsAux() const { return mNeedsAux; } @@ -343,20 +334,12 @@ public: void setTargetHost(LLHost host) { mTargetHost = host; } LLHost getTargetHost() const { return mTargetHost; } - // Set the decode priority for this image... - // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up - // the priority list, and cause horrible things to happen. - void setDecodePriority(F32 priority = -1.0f); - F32 getDecodePriority() const { return mDecodePriority; }; - F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; }; - - void setAdditionalDecodePriority(F32 priority) ; - void updateVirtualSize() ; S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } + void setBoostLevel(S32 level) override; bool updateFetch(); bool setDebugFetching(S32 debug_level); bool isInDebug() const { return mInDebug; } @@ -369,10 +352,14 @@ public: // Override the computation of discard levels if we know the exact output // size of the image. Used for UI textures to not decode, even if we have // more data. - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); + /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override; + + // Set the debug text of all Viewer Objects associated with this texture + // to the specified text + void setDebugText(const std::string& text); void setIsMissingAsset(BOOL is_missing = true); - /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } + /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; } // returns dimensions of original image for local files (before power of two scaling) // and returns 0 for all asset system images @@ -415,7 +402,7 @@ public: BOOL isRawImageValid()const { return mIsRawImageValid ; } void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); - /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; + /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override; void destroySavedRawImage() ; LLImageRaw* getSavedRawImage() ; BOOL hasSavedRawImage() const ; @@ -431,10 +418,10 @@ public: void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } bool isInFastCacheList() { return mInFastCacheList; } - /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline. + /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. protected: - /*virtual*/ void switchToCachedImage(); + /*virtual*/ void switchToCachedImage() override; S32 getCurrentDiscardLevelForFetching() ; private: @@ -472,11 +459,11 @@ protected: S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; + S32 mLastFetchState = -1; // DEBUG U32 mFetchPriority; F32 mDownloadProgress; F32 mFetchDeltaTime; F32 mRequestDeltaTime; - F32 mDecodePriority; // The priority for decoding this image. S32 mMinDiscardLevel; S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have @@ -500,7 +487,7 @@ protected: F32 mLastCallBackActiveTime; LLPointer<LLImageRaw> mRawImage; - S32 mRawDiscardLevel; + S32 mRawDiscardLevel = -1; // Used ONLY for cloth meshes right now. Make SURE you know what you're // doing if you use it for anything else! - djs @@ -534,11 +521,13 @@ protected: BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. public: + static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface + static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance }; // @@ -668,6 +657,8 @@ public: static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + static LLViewerFetchedTexture* getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps); + static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, FTType f_type = FTT_DEFAULT, BOOL usemipmap = TRUE, @@ -772,7 +763,6 @@ private: void reset() ; - F32 mTotalFetchingTime ; F32 mTotalGrayTime ; F32 mTotalStablizingTime ; F32 mStartTimeLoadingSculpties ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 93ae1670c8..1b9154a158 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -91,8 +91,6 @@ LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type) LLViewerTextureList::LLViewerTextureList() : mForceResetTextureStats(FALSE), - mMaxResidentTexMemInMegaBytes(0), - mMaxTotalTextureMemInMegaBytes(0), mInitialized(FALSE) { } @@ -101,12 +99,6 @@ void LLViewerTextureList::init() { mInitialized = TRUE ; sNumImages = 0; - mMaxResidentTexMemInMegaBytes = (U32Bytes)0; - mMaxTotalTextureMemInMegaBytes = (U32Bytes)0; - - // Update how much texture RAM we're allowed to use. - updateMaxResidentTexMem(S32Megabytes(0)); // 0 = use current - doPreloadImages(); } @@ -130,7 +122,10 @@ void LLViewerTextureList::doPreloadImages() // Set the default flat normal map LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP); - + + // PBR: irradiance + LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI); + image_list->initFromFile(); // turn off clamping and bilinear filtering for uv picking images @@ -208,8 +203,6 @@ static std::string get_texture_list_name() void LLViewerTextureList::doPrefetchImages() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - gTextureTimer.start(); - gTextureTimer.pause(); // todo: do not load without getViewerAssetUrl() // either fail login without caps or provide this @@ -366,7 +359,7 @@ void LLViewerTextureList::dump() { LLViewerFetchedTexture* image = *it; - LL_INFOS() << "priority " << image->getDecodePriority() + LL_INFOS() << "priority " << image->getMaxVirtualSize() << " boost " << image->getBoostLevel() << " size " << image->getWidth() << "x" << image->getHeight() << " discard " << image->getDiscardLevel() @@ -691,13 +684,14 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) assert_main_thread(); llassert_always(mInitialized) ; llassert(image); + image->validateRefCount(); S32 count = 0; if (image->isInImageList()) { count = mImageList.erase(image) ; if(count != 1) - { + { LL_INFOS() << "Image " << image->getID() << " had mInImageList set but mImageList.erase() returned " << count << LL_ENDL; @@ -723,6 +717,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap with same pointer" << LL_ENDL ; } count = mImageList.erase(image) ; + llassert(count != 0); if(count != 0) { // it was in the list already? LL_WARNS() << "Image " << image->getID() @@ -808,17 +803,12 @@ void LLViewerTextureList::updateImages(F32 max_time) using namespace LLStatViewer; sample(NUM_IMAGES, sNumImages); sample(NUM_RAW_IMAGES, LLImageRaw::sRawImageCount); - sample(GL_TEX_MEM, LLImageGL::sGlobalTextureMemory); - sample(GL_BOUND_MEM, LLImageGL::sBoundTextureMemory); - sample(RAW_MEM, F64Bytes(LLImageRaw::sGlobalRawMemory)); sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory)); } //loading from fast cache max_time -= updateImagesLoadingFastCache(max_time); - updateImagesDecodePriorities(); - F32 total_max_time = max_time; max_time -= updateImagesFetchTextures(max_time); @@ -849,7 +839,6 @@ void LLViewerTextureList::updateImages(F32 max_time) didone = image->doLoadedCallbacks(); } } - updateImagesUpdateStats(); } @@ -872,120 +861,78 @@ void LLViewerTextureList::clearFetchingRequests() } } -void LLViewerTextureList::updateImagesDecodePriorities() +void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // Update the decode priority for N images each frame - { - F32 lazy_flush_timeout = 30.f; // stop decoding - F32 max_inactive_time = 20.f; // actually delete - S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference - - //reset imagep->getLastReferencedTimer() when screen is showing the progress view to avoid removing pre-fetched textures too soon. - bool reset_timer = gViewerWindow->getProgressView()->getVisible(); - - static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities"); // default: 32 - const size_t max_update_count = llmin((S32) (MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds.value()) + 1, MAX_PRIO_UPDATES); - S32 update_counter = llmin(max_update_count, mUUIDMap.size()); - uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey); - while ((update_counter-- > 0) && !mUUIDMap.empty()) - { - if (iter == mUUIDMap.end()) - { - iter = mUUIDMap.begin(); + if (imagep->isInDebug() || imagep->isUnremovable()) + { + //update_counter--; + return; //is in debug, ignore. + } + + F32 lazy_flush_timeout = 30.f; // stop decoding + F32 max_inactive_time = 20.f; // actually delete + S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference + + // + // Flush formatted images using a lazy flush + // + S32 num_refs = imagep->getNumRefs(); + if (num_refs == min_refs) + { + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) + { + // Remove the unused image from the image list + deleteImage(imagep); + imagep = NULL; // should destroy the image + } + return; + } + else + { + if (imagep->hasSavedRawImage()) + { + if (imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time) + { + imagep->destroySavedRawImage(); } - mLastUpdateKey = iter->first; - LLPointer<LLViewerFetchedTexture> imagep = iter->second; - ++iter; // safe to increment now + } - if(imagep->isInDebug() || imagep->isUnremovable()) - { - update_counter--; - continue; //is in debug, ignore. - } + if (imagep->isDeleted()) + { + return; + } + else if (imagep->isDeletionCandidate()) + { + imagep->destroyTexture(); + return; + } + else if (imagep->isInactive()) + { + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time) + { + imagep->setDeletionCandidate(); + } + return; + } + else + { + imagep->getLastReferencedTimer()->reset(); - // - // Flush formatted images using a lazy flush - // - S32 num_refs = imagep->getNumRefs(); - if (num_refs == min_refs) - { - if(reset_timer) - { - imagep->getLastReferencedTimer()->reset(); - } - else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) - { - // Remove the unused image from the image list - deleteImage(imagep); - imagep = NULL; // should destroy the image - } - continue; - } - else - { - if(imagep->hasSavedRawImage()) - { - if(imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time) - { - imagep->destroySavedRawImage() ; - } - } - - if(imagep->isDeleted()) - { - continue ; - } - else if(imagep->isDeletionCandidate()) - { - imagep->destroyTexture() ; - continue ; - } - else if(imagep->isInactive()) - { - if(reset_timer) - { - imagep->getLastReferencedTimer()->reset(); - } - else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time) - { - imagep->setDeletionCandidate() ; - } - continue ; - } - else - { - imagep->getLastReferencedTimer()->reset(); - - //reset texture state. - imagep->setInactive() ; - } - } + //reset texture state. + imagep->setInactive(); + } + } - if (!imagep->isInImageList()) - { - continue; - } - if(imagep->isInFastCacheList()) - { - continue; //wait for loading from the fast cache. - } + if (!imagep->isInImageList()) + { + return; + } + if (imagep->isInFastCacheList()) + { + return; //wait for loading from the fast cache. + } - imagep->processTextureStats(); - F32 old_priority = imagep->getDecodePriority(); - F32 old_priority_test = llmax(old_priority, 0.0f); - F32 decode_priority = imagep->calcDecodePriority(); - F32 decode_priority_test = llmax(decode_priority, 0.0f); - // Ignore < 20% difference - if ((decode_priority_test < old_priority_test * .8f) || - (decode_priority_test > old_priority_test * 1.25f)) - { - mImageList.erase(imagep) ; - imagep->setDecodePriority(decode_priority); - mImageList.insert(imagep); - } - } - } + imagep->processTextureStats(); } void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level) @@ -997,17 +944,9 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu } const F32 DEBUG_PRIORITY = 100000.f; - F32 old_priority_test = llmax(tex->getDecodePriority(), 0.0f); - F32 decode_priority_test = DEBUG_PRIORITY; - - // Ignore < 20% difference - if ((decode_priority_test < old_priority_test * .8f) || - (decode_priority_test > old_priority_test * 1.25f)) - { - removeImageFromList(tex); - tex->setDecodePriority(decode_priority_test); - addImageToList(tex); - } + removeImageFromList(tex); + tex->mMaxVirtualSize = DEBUG_PRIORITY; + addImageToList(tex); } /* @@ -1057,10 +996,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) LLViewerFetchedTexture *imagep = *curiter; imagep->createTexture(); imagep->postCreateTexture(); - if (create_timer.getElapsedTimeF32() > max_time) - { - break; - } } mCreateTextureList.erase(mCreateTextureList.begin(), enditer); return create_timer.getElapsedTimeF32(); @@ -1088,10 +1023,6 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) enditer = iter; LLViewerFetchedTexture *imagep = *curiter; imagep->loadFromFastCache(); - if (timer.getElapsedTimeF32() > max_time) - { - break; - } } mFastCacheList.erase(mFastCacheList.begin(), enditer); return timer.getElapsedTimeF32(); @@ -1110,8 +1041,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) } imagep->processTextureStats(); - F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ; - imagep->setDecodePriority(decode_priority); + imagep->sMaxVirtualSize = LLViewerFetchedTexture::sMaxVirtualSize; addImageToList(imagep); return ; @@ -1120,75 +1050,55 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - LLTimer image_op_timer; - - // Update fetch for N images each frame - static const S32 MAX_HIGH_PRIO_COUNT = gSavedSettings.getS32("TextureFetchUpdateHighPriority"); // default: 32 - static const S32 MAX_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMaxMediumPriority"); // default: 256 - static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinMediumPriority"); // default: 32 - static const F32 MIN_PRIORITY_THRESHOLD = gSavedSettings.getF32("TextureFetchUpdatePriorityThreshold"); // default: 0.0 - static const bool SKIP_LOW_PRIO = gSavedSettings.getBOOL("TextureFetchUpdateSkipLowPriority"); // default: false - - size_t max_priority_count = llmin((S32) (MAX_HIGH_PRIO_COUNT*MAX_HIGH_PRIO_COUNT*gFrameIntervalSeconds.value())+1, MAX_HIGH_PRIO_COUNT); - max_priority_count = llmin(max_priority_count, mImageList.size()); - - size_t total_update_count = mUUIDMap.size(); - size_t max_update_count = llmin((S32) (MAX_UPDATE_COUNT*MAX_UPDATE_COUNT*gFrameIntervalSeconds.value())+1, MAX_UPDATE_COUNT); - max_update_count = llmin(max_update_count, total_update_count); - - // MAX_HIGH_PRIO_COUNT high priority entries - typedef std::vector<LLViewerFetchedTexture*> entries_list_t; - entries_list_t entries; - size_t update_counter = max_priority_count; - image_priority_list_t::iterator iter1 = mImageList.begin(); - while(update_counter > 0) - { - entries.push_back(*iter1); - - ++iter1; - update_counter--; - } - - // MAX_UPDATE_COUNT cycled entries - update_counter = max_update_count; - if(update_counter > 0) - { - uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchKey); - while ((update_counter > 0) && (total_update_count > 0)) - { - if (iter2 == mUUIDMap.end()) - { - iter2 = mUUIDMap.begin(); - } - LLViewerFetchedTexture* imagep = iter2->second; - // Skip the textures where there's really nothing to do so to give some times to others. Also skip the texture if it's already in the high prio set. - if (!SKIP_LOW_PRIO || (SKIP_LOW_PRIO && ((imagep->getDecodePriority() > MIN_PRIORITY_THRESHOLD) || imagep->hasFetcher()))) + LLTimer image_op_timer; + + typedef std::vector<LLPointer<LLViewerFetchedTexture> > entries_list_t; + entries_list_t entries; + + // update N textures at beginning of mImageList + U32 update_count = 0; + static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32 + // WIP -- dumb code here + //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater + update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20); + update_count = llmin(update_count, (U32) mUUIDMap.size()); + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vtluift - copy"); + + // copy entries out of UUID map for updating + entries.reserve(update_count); + uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey); + while (update_count-- > 0) + { + if (iter == mUUIDMap.end()) + { + iter = mUUIDMap.begin(); + } + + if (iter->second->getGLTexture()) { - entries.push_back(imagep); - update_counter--; + entries.push_back(iter->second); } + ++iter; + } + } - iter2++; - total_update_count--; - } - } + for (auto& imagep : entries) + { + if (imagep->getNumRefs() > 1) // make sure this image hasn't been deleted before attempting to update (may happen as a side effect of some other image updating) + { + updateImageDecodePriority(imagep); + imagep->updateFetch(); + } + } + + if (entries.size() > 0) + { + LLViewerFetchedTexture* imagep = *entries.rbegin(); + mLastUpdateKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType()); + } - size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count)); - S32 min_count = max_priority_count + min_update_count; - for (entries_list_t::iterator iter3 = entries.begin(); - iter3 != entries.end(); ) - { - LLViewerFetchedTexture* imagep = *iter3++; - imagep->updateFetch(); - if (min_count <= min_update_count) - { - mLastFetchKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType()); - } - if ((min_count-- <= 0) && (image_op_timer.getElapsedTimeF32() > max_time)) - { - break; - } - } return image_op_timer.getElapsedTimeF32(); } @@ -1232,8 +1142,6 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) { LLViewerFetchedTexture* imagep = *iter; imagep->processTextureStats(); - F32 decode_priority = imagep->calcDecodePriority(); - imagep->setDecodePriority(decode_priority); addImageToList(imagep); } image_list.clear(); @@ -1340,15 +1248,18 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename, } // note: modifies the argument raw_image!!!! -LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions) +LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_lossless) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; raw_image->biasedScaleToPowerOfTwo(max_image_dimentions); LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C(); - if (gSavedSettings.getBOOL("LosslessJ2CUpload") && - (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)) - compressedImage->setReversible(TRUE); + if (force_lossless || + (gSavedSettings.getBOOL("LosslessJ2CUpload") && + (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))) + { + compressedImage->setReversible(TRUE); + } if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression")) @@ -1373,156 +1284,6 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage return compressedImage; } -// Returns min setting for TextureMemory (in MB) -S32Megabytes LLViewerTextureList::getMinVideoRamSetting() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); - //min texture mem sets to 64M if total physical mem is more than 1.5GB - return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ; -} - -//static -// Returns max setting for TextureMemory (in MB) -S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - S32Megabytes max_texmem; - if (gGLManager.mVRAM != 0) - { - // Treat any card with < 32 MB (shudder) as having 32 MB - // - it's going to be swapping constantly regardless - S32Megabytes max_vram(gGLManager.mVRAM); - - if(gGLManager.mIsAMD) - { - //shrink the availabe vram for ATI cards because some of them do not handel texture swapping well. - max_vram = max_vram * 0.75f; - } - - max_vram = llmax(max_vram, getMinVideoRamSetting()); - max_texmem = max_vram; - if (!get_recommended) - max_texmem *= 2; - } - else - { - if (!get_recommended) - { - max_texmem = (S32Megabytes)512; - } - else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup - { - max_texmem = (S32Megabytes)512; - } - else - { - max_texmem = (S32Megabytes)128; - } - } - - S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); // In MB - //LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL; - if (get_recommended) - max_texmem = llmin(max_texmem, system_ram/2); - else - max_texmem = llmin(max_texmem, system_ram); - - // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise - max_texmem = llmin(max_texmem, (S32Megabytes) (mem_multiplier * max_texmem)); - - max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam); - - return max_texmem; -} - -bool LLViewerTextureList::isPrioRequestsFetched() -{ - static LLCachedControl<F32> prio_threshold(gSavedSettings, "TextureFetchUpdatePriorityThreshold", 0.0f); - static LLCachedControl<F32> fetching_textures_threshold(gSavedSettings, "TextureListFetchingThreshold", 0.97f); - S32 fetching_tex_count = 0; - S32 tex_count_threshold = gTextureList.mImageList.size() * (1 - fetching_textures_threshold); - - for (LLViewerTextureList::image_priority_list_t::iterator iter = gTextureList.mImageList.begin(); - iter != gTextureList.mImageList.end(); ) - { - LLPointer<LLViewerFetchedTexture> imagep = *iter++; - if (imagep->getDecodePriority() > prio_threshold) - { - if (imagep->hasFetcher() || imagep->isFetching()) - { - fetching_tex_count++; - if (fetching_tex_count >= tex_count_threshold) - { - return false; - } - } - } - } - - return true; -} - -const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12); -const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512); -void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // Initialize the image pipeline VRAM settings - S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory")); - F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32Megabytes default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default - if (mem == (S32Bytes)0) - { - mem = cur_mem > (S32Bytes)0 ? cur_mem : default_mem; - } - else if (mem < (S32Bytes)0) - { - mem = default_mem; - } - - mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier)); - if (mem != cur_mem) - { - gSavedSettings.setS32("TextureMemory", mem.value()); - return; //listener will re-enter this function - } - - if (gGLManager.mVRAM == 0) - { - LL_WARNS() << "VRAM amount not detected, defaulting to " << mem << " MB" << LL_ENDL; - } - - // TODO: set available resident texture mem based on use by other subsystems - // currently max(12MB, VRAM/4) assumed... - - S32Megabytes vb_mem = mem; - S32Megabytes fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vb_mem/4); - mMaxResidentTexMemInMegaBytes = (vb_mem - fb_mem) ; //in MB - - mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2; - if (mMaxResidentTexMemInMegaBytes > (S32Megabytes)640) - { - mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes / 4); - } - - //system mem - S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); - - //minimum memory reserved for non-texture use. - //if system_raw >= 1GB, reserve at least 512MB for non-texture use; - //otherwise reserve half of the system_ram for non-texture use. - S32Megabytes min_non_texture_mem = llmin(system_ram / 2, MIN_MEM_FOR_NON_TEXTURE) ; - - if (mMaxTotalTextureMemInMegaBytes > system_ram - min_non_texture_mem) - { - mMaxTotalTextureMemInMegaBytes = system_ram - min_non_texture_mem ; - } - - LL_INFOS() << "Total Video Memory set to: " << vb_mem << " MB" << LL_ENDL; - LL_INFOS() << "Available Texture Memory set to: " << (vb_mem - fb_mem) << " MB" << LL_ENDL; -} - /////////////////////////////////////////////////////////////////////////////// // We've been that the asset server does not contain the requested image id. diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 0018e78d45..1b740d8c76 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -1,10 +1,10 @@ /** - * @file llviewertexturelinumimagest.h + * @file llviewertexturelist.h * @brief Object for managing the list of images within a region * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -96,7 +96,7 @@ public: const std::string& out_filename, const U8 codec, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); - static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT, bool force_lossless = false); static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data ); public: @@ -125,12 +125,9 @@ public: void handleIRCallback(void **data, const S32 number); - S32Megabytes getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; } - S32Megabytes getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;} S32 getNumImages() { return mImageList.size(); } - void updateMaxResidentTexMem(S32Megabytes mem); - + // Local UI images // Local UI images void doPreloadImages(); // Network images. Needs caps and cache to work @@ -139,13 +136,12 @@ public: void clearFetchingRequests(); void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level); - static S32Megabytes getMinVideoRamSetting(); - static S32Megabytes getMaxVideoRamSetting(bool get_recommended, float mem_multiplier); - - static bool isPrioRequestsFetched(); - private: - void updateImagesDecodePriorities(); + // do some book keeping on the specified texture + // - updates decode priority + // - updates desired discard level + // - cleans up textures that haven't been referenced in awhile + void updateImageDecodePriority(LLViewerFetchedTexture* imagep); F32 updateImagesCreateTextures(F32 max_time); F32 updateImagesFetchTextures(F32 max_time); void updateImagesUpdateStats(); @@ -218,17 +214,14 @@ private: typedef std::map< LLTextureKey, LLPointer<LLViewerFetchedTexture> > uuid_map_t; uuid_map_t mUUIDMap; LLTextureKey mLastUpdateKey; - LLTextureKey mLastFetchKey; - typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t; + typedef std::set < LLPointer<LLViewerFetchedTexture> > image_priority_list_t; image_priority_list_t mImageList; // simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads; BOOL mInitialized ; - S32Megabytes mMaxResidentTexMemInMegaBytes; - S32Megabytes mMaxTotalTextureMemInMegaBytes; LLFrameTimer mForceDecodeTimer; private: diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 3b391e311a..aecfd40b25 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -227,6 +227,7 @@ extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; +extern BOOL gCubeSnapshot; LLViewerWindow *gViewerWindow = NULL; @@ -494,24 +495,12 @@ public: if (gSavedSettings.getBOOL("DebugShowTime")) { - { - const U32 y_inc2 = 15; - LLFrameTimer& timer = gTextureTimer; - F32 time = timer.getElapsedTimeF32(); - S32 hours = (S32)(time / (60*60)); - S32 mins = (S32)((time - hours*(60*60)) / 60); - S32 secs = (S32)((time - hours*(60*60) - mins*60)); - addText(xpos, ypos, llformat("Texture: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc2; - } - - { F32 time = gFrameTimeSeconds; S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } - } if (gSavedSettings.getBOOL("DebugShowMemory")) { @@ -610,29 +599,6 @@ public: { LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording(); - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - - addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f)); - ypos += y_inc; - - if (gGLManager.mHasVertexBufferObject) - { - glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo); - addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f)); - ypos += y_inc; - } - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f)); - ypos += y_inc; - } - //show streaming cost/triangle count of known prims in current region OR selection { F32 cost = 0.f; @@ -1914,6 +1880,11 @@ LLViewerWindow::LLViewerWindow(const Params& p) U32 fsaa_samples) */ // create window + + U32 max_core_count = gSavedSettings.getU32("EmulateCoreCount"); + U32 max_vram = gSavedSettings.getU32("RenderMaxVRAMBudget"); + F32 max_gl_version = gSavedSettings.getF32("RenderMaxOpenGLVersion"); + mWindow = LLWindowManager::createWindow(this, p.title, p.name, p.x, p.y, p.width, p.height, 0, p.fullscreen, @@ -1921,7 +1892,10 @@ LLViewerWindow::LLViewerWindow(const Params& p) gSavedSettings.getBOOL("RenderVSyncEnable"), !gHeadlessClient, p.ignore_pixel_depth, - gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + 0, + max_core_count, + max_vram, + max_gl_version); //don't use window level anti-aliasing if (NULL == mWindow) { @@ -2000,11 +1974,6 @@ LLViewerWindow::LLViewerWindow(const Params& p) LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; // Initialize OpenGL Renderer - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || - !gGLManager.mHasVertexBufferObject) - { - gSavedSettings.setBOOL("RenderVBOEnable", FALSE); - } LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ; gGL.init(true); @@ -2018,11 +1987,6 @@ LLViewerWindow::LLViewerWindow(const Params& p) gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } - if (!gGLManager.mHasDepthClamp) - { - LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; - } - // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { @@ -3398,7 +3362,7 @@ void LLViewerWindow::updateUI() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { gDebugRaycastFaceHit = -1; - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, &gDebugRaycastFaceHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, @@ -4222,13 +4186,16 @@ void LLViewerWindow::pickAsync( S32 x, BOOL pick_rigged, BOOL pick_unselectable) { - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) - { - // build mode allows interaction with all transparent objects - // "Show Debug Alpha" means no object actually transparent - pick_transparent = TRUE; - } + // "Show Debug Alpha" means no object actually transparent + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (LLDrawPoolAlpha::sShowDebugAlpha) + { + pick_transparent = TRUE; + } + else if (in_build_mode && !gSavedSettings.getBOOL("SelectInvisibleObjects")) + { + pick_transparent = FALSE; + } LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, TRUE, pick_unselectable, callback); schedulePick(pick_info); @@ -4286,10 +4253,10 @@ void LLViewerWindow::returnEmptyPicks() } // Performs the GL object/land pick. -LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle) +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle, BOOL pick_unselectable) { BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + if ((in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")) || LLDrawPoolAlpha::sShowDebugAlpha) { // build mode allows interaction with all transparent objects // "Show Debug Alpha" means no object actually transparent @@ -4335,6 +4302,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de S32 this_face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a *intersection, LLVector2 *uv, @@ -4405,7 +4373,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { if (this_object->isHUDAttachment()) // is a HUD object? { - if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, + if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent)) { found = this_object; @@ -4413,7 +4381,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de } else // is a world object { - if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, + if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent)) { found = this_object; @@ -4427,7 +4395,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de if (!found) // if not found in HUD, look in world: { - found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, + found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent); if (found && !pick_transparent) { @@ -4685,8 +4653,8 @@ void LLViewerWindow::saveImageNumbered(LLImageFormatted *image, BOOL force_picke else pick_type = LLFilePicker::FFSAVE_ALL; - (new LLFilePickerReplyThread(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name, - boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name, + boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)); } else { @@ -4900,7 +4868,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame @@ -4954,8 +4922,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei U32 color_fmt = type == LLSnapshotModel::SNAPSHOT_TYPE_DEPTH ? GL_DEPTH_COMPONENT : GL_RGBA; if (scratch_space.allocate(image_width, image_height, color_fmt, true, true)) { - original_width = gPipeline.mDeferredScreen.getWidth(); - original_height = gPipeline.mDeferredScreen.getHeight(); + original_width = gPipeline.mRT->deferredScreen.getWidth(); + original_height = gPipeline.mRT->deferredScreen.getHeight(); if (gPipeline.allocateScreenBuffer(image_width, image_height)) { @@ -5034,8 +5002,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); - gObjectList.generatePickList(*LLViewerCamera::getInstance()); - // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) @@ -5198,9 +5164,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; gDisplaySwapBuffers = FALSE; - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; @@ -5212,13 +5179,13 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ LLPipeline::sShowHUDAttachments = FALSE; LLRect window_rect = getWorldViewRectRaw(); - S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); - S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); + S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); + S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); LLRenderTarget scratch_space; U32 color_fmt = GL_RGBA; const bool use_depth_buffer = true; - const bool use_stencil_buffer = true; + const bool use_stencil_buffer = false; if (scratch_space.allocate(image_width, image_height, color_fmt, use_depth_buffer, use_stencil_buffer)) { if (gPipeline.allocateScreenBuffer(image_width, image_height)) @@ -5294,6 +5261,149 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ return true; } +void display_cube_face(); + +BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render) +{ + // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; + LL_PROFILE_GPU_ZONE("cubeSnapshot"); + llassert(LLPipeline::sRenderDeferred); + llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress + + U32 res = gPipeline.mRT->deferredScreen.getWidth(); + + //llassert(res <= gPipeline.mRT->deferredScreen.getWidth()); + //llassert(res <= gPipeline.mRT->deferredScreen.getHeight()); + + // save current view/camera settings so we can restore them afterwards + S32 old_occlusion = LLPipeline::sUseOcclusion; + + // set new parameters specific to the 360 requirements + LLPipeline::sUseOcclusion = 0; + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + LLViewerCamera saved_camera = LLViewerCamera::instance(); + glh::matrix4f saved_proj = get_current_projection(); + glh::matrix4f saved_mod = get_current_modelview(); + + // camera constants for the square, cube map capture image + camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV + camera->setView(F_PI_BY_TWO); + camera->yaw(0.0); + camera->setOrigin(origin); + camera->setNear(near_clip); + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); + + U32 dynamic_render_types[] = { + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_CONTROL_AV, + LLPipeline::RENDER_TYPE_PARTICLES + }; + constexpr U32 dynamic_render_type_count = sizeof(dynamic_render_types) / sizeof(U32); + bool prev_dynamic_render_type[dynamic_render_type_count]; + + + if (!dynamic_render) + { + for (int i = 0; i < dynamic_render_type_count; ++i) + { + prev_dynamic_render_type[i] = gPipeline.hasRenderType(dynamic_render_types[i]); + if (prev_dynamic_render_type[i]) + { + gPipeline.toggleRenderType(dynamic_render_types[i]); + } + } + } + + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + LLPipeline::sShowHUDAttachments = FALSE; + LLRect window_rect = getWorldViewRectRaw(); + + mWorldViewRectRaw.set(0, res, res, 0); + + // these are the 6 directions we will point the camera, see LLCubeMapArray::sTargets + LLVector3 look_dirs[6] = { + LLVector3(1, 0, 0), + LLVector3(-1, 0, 0), + LLVector3(0, 1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1) + }; + + LLVector3 look_upvecs[6] = { + LLVector3(0, -1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1), + LLVector3(0, -1, 0), + LLVector3(0, -1, 0) + }; + + // for each of six sides of cubemap + //for (int i = 0; i < 6; ++i) + int i = face; + { + // set up camera to look in each direction + camera->lookDir(look_dirs[i], look_upvecs[i]); + + // turning this flag off here prohibits the screen swap + // to present the new page to the viewer - this stops + // the black flash in between captures when the number + // of render passes is more than 1. We need to also + // set it here because code in LLViewerDisplay resets + // it to TRUE each time. + gDisplaySwapBuffers = FALSE; + + // actually render the scene + gCubeSnapshot = TRUE; + display_cube_face(); + gCubeSnapshot = FALSE; + } + + gDisplaySwapBuffers = TRUE; + + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + } + + if (!dynamic_render) + { + for (int i = 0; i < dynamic_render_type_count; ++i) + { + if (prev_dynamic_render_type[i]) + { + gPipeline.toggleRenderType(dynamic_render_types[i]); + } + } + } + + LLPipeline::sShowHUDAttachments = TRUE; + + gPipeline.resetDrawOrders(); + mWorldViewRectRaw = window_rect; + + // restore original view/camera/avatar settings settings + *camera = saved_camera; + set_current_modelview(saved_mod); + set_current_projection(saved_proj); + LLPipeline::sUseOcclusion = old_occlusion; + + // ==================================================== + return true; +} + void LLViewerWindow::destroyWindow() { if (mWindow) @@ -5516,7 +5626,6 @@ void LLViewerWindow::stopGL(BOOL save_state) // Pause texture decode threads (will get unpaused during main loop) LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); LLAppViewer::getTextureFetch()->pause(); gSky.destroyGL(); @@ -5563,8 +5672,6 @@ void LLViewerWindow::stopGL(BOOL save_state) LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin()); shader->unload(); } - - LL_INFOS() << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory.value() << " bytes" << LL_ENDL; } } @@ -5987,7 +6094,7 @@ void LLPickInfo::fetchResults() } LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, - NULL, -1, mPickTransparent, mPickRigged, &face_hit, + NULL, -1, mPickTransparent, mPickRigged, mPickUnselectable, &face_hit, &intersection, &uv, &normal, &tangent, &start, &end); mPickPt = mMousePt; @@ -6132,7 +6239,7 @@ void LLPickInfo::getSurfaceInfo() if (objectp) { if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f, - objectp, -1, mPickTransparent, mPickRigged, + objectp, -1, mPickTransparent, mPickRigged, mPickUnselectable, &mObjectFace, &intersection, &mSTCoords, diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 1927e01ddb..586ea2bee7 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -68,6 +68,8 @@ class LLWindowListener; class LLViewerWindowListener; class LLVOPartGroup; class LLPopupView; +class LLCubeMap; +class LLCubeMapArray; #define PICK_HALF_WIDTH 5 #define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1) @@ -362,6 +364,20 @@ public: BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); + + + // take a cubemap snapshot + // origin - vantage point to take the snapshot from + // cubearray - cubemap array for storing the results + // index - cube index in the array to use (cube index, not face-layer) + // face - which cube face to update + // near_clip - near clip setting to use + BOOL cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars); + + + // special implementation of simpleSnapshot for reflection maps + BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); + BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type); BOOL isSnapshotLocSet() const; void resetSnapshotLoc() const; @@ -391,7 +407,7 @@ public: BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, BOOL pick_unselectable = FALSE); - LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE); + LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE, BOOL pick_unselectable = TRUE); LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLVector4a* intersection); @@ -400,6 +416,7 @@ public: S32 this_face = -1, BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, LLVector4a *intersection = NULL, LLVector2 *uv = NULL, diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 176528cb56..ee12019da2 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1780,6 +1780,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1886,6 +1887,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1916,7 +1918,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector { LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) @@ -5672,7 +5674,6 @@ void LLVOAvatar::checkTextureLoading() } const F32 SELF_ADDITIONAL_PRI = 0.75f ; -const F32 ADDITIONAL_PRI = 0.5f; void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { //Note: @@ -5687,15 +5688,6 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); - - if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF) - { - imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; - } - else - { - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; - } } //virtual diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 56f2b73bef..7cc3337243 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -164,6 +164,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -174,6 +175,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 8fc1dcd81f..d8b82d3114 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1826,7 +1826,7 @@ void LLVOAvatarSelf::dumpLocalTextures() const } else { - const LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() ); + LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() ); LL_INFOS() << "LocTex " << name << ": " << "Discard " << image->getDiscardLevel() << ", " @@ -1836,7 +1836,7 @@ void LLVOAvatarSelf::dumpLocalTextures() const // makes textures easier to steal << image->getID() << " " #endif - << "Priority: " << image->getDecodePriority() + << "Priority: " << image->getMaxVirtualSize() << LL_ENDL; } } @@ -2075,8 +2075,7 @@ const std::string LLVOAvatarSelf::verboseDebugDumpLocalTextureDataInfo(const LLV << " glocdisc: " << getLocalDiscardLevel(tex_index, wearable_index) << " discard: " << image->getDiscardLevel() << " desired: " << image->getDesiredDiscardLevel() - << " decode: " << image->getDecodePriority() - << " addl: " << image->getAdditionalDecodePriority() + << " vsize: " << image->getMaxVirtualSize() << " ts: " << image->getTextureState() << " bl: " << image->getBoostLevel() << " fl: " << image->isFullyLoaded() // this is not an accessor for mFullyLoaded - see comment there. @@ -2454,7 +2453,6 @@ void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTe desired_pixels = llmin(mPixelArea, (F32)getTexImageArea()); imagep->setBoostLevel(getAvatarBoostLevel()); - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; imagep->resetTextureStats(); imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL); imagep->addTextureStats( desired_pixels / texel_area_ratio ); @@ -2825,7 +2823,6 @@ void LLVOAvatarSelf::deleteScratchTextures() LL_DEBUGS() << "Clearing Scratch Textures " << (S32Kilobytes)sScratchTexBytes << LL_ENDL; delete_and_clear(sScratchTexNames); - LLImageGL::sGlobalTextureMemory -= sScratchTexBytes; sScratchTexBytes = S32Bytes(0); } } diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 55fc663496..cb75426cce 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -57,6 +57,75 @@ BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes) return apr_file->write(src, n_bytes) == n_bytes ; } +bool LLGLTFOverrideCacheEntry::fromLLSD(const LLSD& data) +{ + if (!data.has("object_id")) + { + mObjectId.setNull(); + return false; + } + + if (data.has("region_handle_low") && data.has("region_handle_high")) + { + // TODO start requiring this once server sends this for all messages + U64 region_handle_low = data["region_handle_low"].asInteger(); + U64 region_handle_high = data["region_handle_high"].asInteger(); + mRegionHandle = (region_handle_low & 0x00000000ffffffffUL) || (region_handle_high << 32); + mHasRegionHandle = true; + } + else + { + mHasRegionHandle = false; + } + + mObjectId = data["object_id"]; + + // message should be interpreted thusly: + /// sides is a list of face indices + // gltf_json is a list of corresponding json + // any side not represented in "sides" has no override + if (data.has("sides") && data.has("gltf_json")) + { + LLSD const& sides = data.get("sides"); + LLSD const& gltf_json = data.get("gltf_json"); + + if (sides.isArray() && gltf_json.isArray() && + sides.size() != 0 && + sides.size() == gltf_json.size()) + { + for (int i = 0; i < sides.size(); ++i) + { + S32 side_idx = sides[i].asInteger(); + mSides[side_idx] = gltf_json[i].asString(); + } + } + } + return true; +} + +LLSD LLGLTFOverrideCacheEntry::toLLSD() +{ + llassert(false); // "Function not tested!!! + + LLSD data; + if (mHasRegionHandle) + { + data["region_handle_low"] = LLSD::Integer(mRegionHandle & 0x00000000ffffffffUL); + data["region_handle_high"] = LLSD::Integer(mRegionHandle >> 32); + } + + data["object_id"] = mObjectId; + + std::map<S32, std::string>::const_iterator iter = mSides.begin(); + std::map<S32, std::string>::const_iterator end = mSides.end(); + while (iter != end) + { + data["sides"].append(LLSD::Integer(iter->first)); + data["sides"].append(iter->second); + } + + return data; +} //--------------------------------------------------------------------------- // LLVOCacheEntry @@ -170,7 +239,7 @@ LLVOCacheEntry::~LLVOCacheEntry() } void LLVOCacheEntry::updateEntry(U32 crc, LLDataPackerBinaryBuffer &dp) -{ +{ if(mCRC != crc) { mCRC = crc; @@ -1435,7 +1504,12 @@ void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::voca return ; } - + +void LLVOCache::readGenericExtrasFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map) +{ + LL_DEBUGS() << "TODO" << LL_ENDL; +} + void LLVOCache::purgeEntries(U32 size) { while(mHeaderEntryQueue.size() > size) @@ -1572,3 +1646,7 @@ void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry: return ; } + +void LLVOCache::writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map, BOOL dirty_cache, bool removal_enabled) +{ +} diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h index 55a13d934d..f41e9301ca 100644 --- a/indra/newview/llvocache.h +++ b/indra/newview/llvocache.h @@ -33,10 +33,24 @@ #include "llvieweroctree.h" #include "llapr.h" +#include <unordered_map> + //--------------------------------------------------------------------------- // Cache entries class LLCamera; +class LLGLTFOverrideCacheEntry +{ +public: + bool fromLLSD(const LLSD& data); + LLSD toLLSD(); + + LLUUID mObjectId; + std::map<S32, std::string> mSides; //json per side + U64 mRegionHandle; + bool mHasRegionHandle; +}; + class LLVOCacheEntry : public LLViewerOctreeEntryData { @@ -79,6 +93,13 @@ public: } } }; + + struct ExtrasEntry + { + LLSD extras; + std::string extras_raw; + }; + protected: ~LLVOCacheEntry(); public: @@ -142,7 +163,9 @@ private: public: typedef std::map<U32, LLPointer<LLVOCacheEntry> > vocache_entry_map_t; typedef std::set<LLVOCacheEntry*> vocache_entry_set_t; - typedef std::set<LLVOCacheEntry*, CompareVOCacheEntry> vocache_entry_priority_list_t; + typedef std::set<LLVOCacheEntry*, CompareVOCacheEntry> vocache_entry_priority_list_t; + + typedef std::unordered_map<U32, LLGLTFOverrideCacheEntry> vocache_gltf_overrides_map_t; S32 mLastCameraUpdated; protected: @@ -265,7 +288,10 @@ public: void removeCache(ELLPath location, bool started = false) ; void readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map) ; + void readGenericExtrasFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map); + void writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, BOOL dirty_cache, bool removal_enabled); + void writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map, BOOL dirty_cache, bool removal_enabled); void removeEntry(U64 handle) ; U32 getCacheEntries() { return mNumEntries; } diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 9a41eedb54..36d66cccef 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const } LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_GRASS; mPartitionType = LLViewerRegion::PARTITION_GRASS; @@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) mDepthMask = TRUE; mSlopRatio = 0.1f; mRenderPass = LLRenderPass::PASS_GRASS; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; } void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) @@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count if (drawablep->isAnimating()) { - group->mBufferUsage = GL_STREAM_DRAW_ARB; + group->mBufferUsage = GL_STREAM_DRAW; } U32 count = 0; @@ -758,7 +758,7 @@ void LLVOGrass::updateDrawable(BOOL force_damped) } // virtual -BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index 5634e048eb..63876dc099 100644 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -79,6 +79,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 52a6395618..28bd5a3c97 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) if (!face->getVertexBuffer()) { face->setSize(5, 12); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to " diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 6e08a2ff12..34e561174c 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -356,7 +356,7 @@ void LLVoiceVisualizer::render() //--------------------------------------------------------------- LLGLSPipelineAlpha alpha_blend; LLGLDepthTest depth(GL_TRUE, GL_FALSE); - LLGLDisable gls_stencil(GL_STENCIL_TEST); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); //------------------------------------------------------------- // create coordinates of the geometry for the dot diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index f3affbeb33..0c09cbf2c2 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL() { //TODO: optimize out binormal mask here. Specular and normal coords as well. - sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB); + sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW); U32 count = LL_MAX_PARTICLE_COUNT; if (!sVB->allocateBuffer(count*4, count*6, true)) { @@ -485,6 +485,7 @@ BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -737,7 +738,7 @@ U32 LLVOPartGroup::getPartitionType() const } LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp) { mRenderPass = LLRenderPass::PASS_ALPHA; mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; @@ -756,6 +757,7 @@ LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) : void LLParticlePartition::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_GPU_ZONE("particle vbo"); if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY)) { return; @@ -914,7 +916,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) BOOL fullbright = facep->isState(LLFace::FULLBRIGHT); F32 vsize = facep->getVirtualSize(); - + bool batched = false; U32 bf_src = LLRender::BF_SOURCE_ALPHA; @@ -959,7 +961,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), - //facep->getTexture(), buffer, object->isSelected(), fullbright); const LLVector4a* exts = group->getObjectExtents(); diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 4e4d6e609d..a45d381dfa 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -74,6 +74,7 @@ public: S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 1aa00bc894..d5979b2280 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -531,7 +531,7 @@ void LLVOSky::initCubeMap() images.push_back(mShinyTex[side].getImageRaw()); } - if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) + if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && LLCubeMap::sUseCubeMaps) { mCubeMap = new LLCubeMap(false); } @@ -576,7 +576,7 @@ void LLVOSky::restoreGL() updateDirections(psky); - if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) + if (gSavedSettings.getBOOL("RenderWater") && LLCubeMap::sUseCubeMaps) { initCubeMap(); } @@ -692,7 +692,7 @@ bool LLVOSky::updateSky() LLHeavenBody::setInterpVal( mInterpVal ); updateDirections(psky); - if (!mCubeMap) + if (!mCubeMap || LLPipeline::sReflectionProbesEnabled) { mCubeMapUpdateStage = NUM_CUBEMAP_FACES; mForceUpdate = FALSE; @@ -715,7 +715,7 @@ bool LLVOSky::updateSky() mForceUpdate = FALSE; } } - else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES) + else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES && !LLPipeline::sReflectionProbesEnabled) { LL_PROFILE_ZONE_NAMED("updateSky - forced"); LLSkyTex::stepCurrent(); @@ -776,7 +776,7 @@ bool LLVOSky::updateSky() mCubeMapUpdateStage = -1; } // run 0 to 5 faces, each face in own frame - else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES) + else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES && !LLPipeline::sReflectionProbesEnabled) { LL_PROFILE_ZONE_NAMED("updateSky - create"); S32 side = mCubeMapUpdateStage; @@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) face->setSize(4, 6); face->setGeomIndex(0); face->setIndicesIndex(0); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW); buff->allocateBuffer(4, 6, TRUE); face->setVertexBuffer(buff); @@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const if (!facep->getVertexBuffer()) { facep->setSize(4, 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " @@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) { face->setSize(quads * 4, quads * 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index b0af565867..69ae3cf23b 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer { public: LLVertexBufferTerrain() : - LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB) + LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW) { //texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1 }; @@ -880,7 +880,7 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride, } } -BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -1001,7 +1001,7 @@ U32 LLVOSurfacePatch::getPartitionType() const } LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp) { mOcclusionEnabled = FALSE; mInfiniteFarClip = TRUE; diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 884dbb3be3..aed67162d1 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -85,6 +85,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 493162b47b..b6f8d162ba 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -921,7 +921,7 @@ void LLVOTree::updateMesh() LLFace* facep = mDrawable->getFace(0); if (!facep) return; - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW); if (!buff->allocateBuffer(vert_count, index_count, TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to " @@ -1170,7 +1170,7 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) mDrawable->setPositionGroup(pos); } -BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const } LLTreePartition::LLTreePartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_TREE; mPartitionType = LLViewerRegion::PARTITION_TREE; diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index 93c22d2da3..996e970cf8 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -111,6 +111,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index a4e0d367c8..f06719634e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -88,6 +88,7 @@ #include "llcallstack.h" #include "llsculptidsize.h" #include "llavatarappearancedefines.h" +#include "llgltfmateriallist.h" const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; @@ -105,6 +106,8 @@ S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL; LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL; +extern BOOL gCubeSnapshot; + // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject { @@ -694,12 +697,13 @@ void LLVOVolume::animateTextures() void LLVOVolume::updateTextures() { - const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds - if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + //const F32 TEXTURE_AREA_REFRESH_TIME = 1.f; // seconds + //if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) { updateTextureVirtualSize(); - if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive()) + /*if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive()) { //delete vertex buffer to free up some VRAM LLSpatialGroup* group = mDrawable->getSpatialGroup(); if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty())) @@ -710,9 +714,7 @@ void LLVOVolume::updateTextures() //it becomes visible group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } - } - - + }*/ } } @@ -742,7 +744,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; // Update the pixel area of all faces - if (mDrawable.isNull()) + if (mDrawable.isNull() || gCubeSnapshot) { return; } @@ -786,6 +788,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) const S32 num_faces = mDrawable->getNumFaces(); F32 min_vsize=999999999.f, max_vsize=0.f; LLViewerCamera* camera = LLViewerCamera::getInstance(); + std::stringstream debug_text; for (S32 i = 0; i < num_faces; i++) { LLFace* face = mDrawable->getFace(i); @@ -797,7 +800,13 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) { continue; } - + + // clear out boost selected periodically + if (imagep->getBoostLevel() == LLGLTexture::BOOST_SELECTED) + { + imagep->setBoostLevel(LLGLTexture::BOOST_NONE); + } + F32 vsize; F32 old_size = face->getVirtualSize(); @@ -812,10 +821,14 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) else { vsize = face->getTextureVirtualSize(); + imagep->addTextureStats(vsize); } - mPixelArea = llmax(mPixelArea, face->getPixelArea()); + mPixelArea = llmax(mPixelArea, face->getPixelArea()); + // if the face has gotten small enough to turn off texture animation and texture + // animation is running, rebuild the render batch for this face to turn off + // texture animation if (face->mTextureMatrix != NULL) { if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) || @@ -835,10 +848,11 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ; if(img) { - F32 pri = img->getDecodePriority(); + debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n"; + /*F32 pri = img->getDecodePriority(); pri = llmax(pri, 0.0f); if (pri < min_vsize) min_vsize = pri; - if (pri > max_vsize) max_vsize = pri; + if (pri > max_vsize) max_vsize = pri;*/ } } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) @@ -870,14 +884,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) F32 lodf = ((F32)(lod + 1.0f)/4.f); F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ; mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE); - - //if the sculpty very close to the view point, load first - { - LLVector3 lookAt = getPositionAgent() - camera->getOrigin(); - F32 dist = lookAt.normVec() ; - F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ; - mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ; - } } S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture @@ -921,7 +927,8 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { - setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); + //setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); + setDebugText(debug_text.str()); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) { @@ -1008,7 +1015,12 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) // Add it to the pipeline mLightSet gPipeline.setLight(mDrawable, TRUE); } - + + if (isReflectionProbe()) + { + updateReflectionProbePtr(); + } + updateRadius(); bool force_update = true; // avoid non-alpha mDistance update being optimized away mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update); @@ -1116,27 +1128,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo } } - static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); - - bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject && - (!mVolumeImpl || !mVolumeImpl->isVolumeUnique()); - - if (cache_in_vram) - { //this volume might be used as source data for a transform object, put it in vram - LLVolume* volume = getVolume(); - for (S32 i = 0; i < volume->getNumFaces(); ++i) - { - const LLVolumeFace& face = volume->getVolumeFace(i); - if (face.mVertexBuffer.notNull()) - { //already cached - break; - } - volume->genTangents(i); - LLFace::cacheFaceInVRAM(face); - } - } - - return TRUE; + return TRUE; } else if (NO_LOD == lod) { @@ -2176,7 +2168,8 @@ void LLVOVolume::setNumTEs(const U8 num_tes) return ; } -//virtual + +//virtual void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep) { BOOL changed = (mTEImages[index] != imagep); @@ -2374,243 +2367,11 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } -bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ //Ok, here we have confirmation about texture creation, check our wait-list - //and make changes, or return false - - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - - //here we just interesting in DIFFUSE_MAP only! - if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) - { //ok let's check the diffuse mode - switch(cur_material->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - - } break; - } //switch - } //if - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - -bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) -{ //Ok, here if we wait information about texture and it's missing - //then depending from the texture map (diffuse, normal, or specular) - //make changes in material and confirm it. If not return false. - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - if(range.first == range.second) return false; - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - switch(range_it->second.map) - { - case LLRender::DIFFUSE_MAP: - { - if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) - { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } break; - case LLRender::NORMAL_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setNormalID(LLUUID::null); - } break; - case LLRender::SPECULAR_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setSpecularID(LLUUID::null); - } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; - } //switch - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); - - if(pMaterialParams) - { //check all of them according to material settings - - LLViewerTexture *img_diffuse = getTEImage(te); - LLViewerTexture *img_normal = getTENormalMap(te); - LLViewerTexture *img_specular = getTESpecularMap(te); + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); - llassert(NULL != img_diffuse); - - LLMaterialPtr new_material = NULL; - - //diffuse - if(NULL != img_diffuse) - { //guard - if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - } - else - { - bool bSetDiffuseNone = false; - if(img_diffuse->isMissingAsset()) - { - bSetDiffuseNone = true; - } - else - { - switch(pMaterialParams->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //all of them modes available only for 32 bit textures - LLTextureEntry* tex_entry = getTE(te); - bool bIsBakedImageId = false; - if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) - { - bIsBakedImageId = true; - } - if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) - { - bSetDiffuseNone = true; - } - } break; - } - } //else - - - if(bSetDiffuseNone) - { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE - new_material = new LLMaterial(pMaterialParams->asLLSD()); - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } - } - - //normal - if(LLUUID::null != pMaterialParams->getNormalID()) - { - if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setNormalID(LLUUID::null); - } - else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); - } - - } - - - //specular - if(LLUUID::null != pMaterialParams->getSpecularID()) - { - if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setSpecularID(LLUUID::null); - } - else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); - } - } - - if(new_material) { - pMaterial = new_material; - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); - } - } - - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); - - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); @@ -2623,6 +2384,24 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa return TEM_CHANGE_TEXTURE; } +S32 LLVOVolume::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) +{ + S32 retval = LLViewerObject::setTEGLTFMaterialOverride(te, mat); + + if (retval == TEM_CHANGE_TEXTURE) + { + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + } + + return retval; +} + + S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) { S32 res = LLViewerObject::setTEScale(te, s, t); @@ -2656,6 +2435,7 @@ S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t) return res; } + void LLVOVolume::updateTEData() { /*if (mDrawable.notNull()) @@ -3408,6 +3188,11 @@ F32 LLVOVolume::getSpotLightPriority() const void LLVOVolume::updateSpotLightPriority() { + if (gCubeSnapshot) + { + return; + } + F32 r = getLightRadius(); LLVector3 pos = mDrawable->getPositionAgent(); @@ -3510,6 +3295,129 @@ F32 LLVOVolume::getLightCutoff() const } } +BOOL LLVOVolume::isReflectionProbe() const +{ + return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE); +} + +void LLVOVolume::setIsReflectionProbe(BOOL is_probe) +{ + BOOL was_probe = isReflectionProbe(); + if (is_probe != was_probe) + { + if (is_probe) + { + setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, TRUE, true); + } + else + { + setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, FALSE, true); + } + } + + updateReflectionProbePtr(); +} + +void LLVOVolume::setReflectionProbeAmbiance(F32 ambiance) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getAmbiance() != ambiance) + { + param_block->setAmbiance(ambiance); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +void LLVOVolume::setReflectionProbeNearClip(F32 near_clip) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getClipDistance() != near_clip) + { + param_block->setClipDistance(near_clip); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +void LLVOVolume::setReflectionProbeIsBox(bool is_box) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getIsBox() != is_box) + { + param_block->setIsBox(is_box); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +void LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getIsDynamic() != is_dynamic) + { + param_block->setIsDynamic(is_dynamic); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +F32 LLVOVolume::getReflectionProbeAmbiance() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getAmbiance(); + } + else + { + return 0.f; + } +} + +F32 LLVOVolume::getReflectionProbeNearClip() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getClipDistance(); + } + else + { + return 0.f; + } +} + +bool LLVOVolume::getReflectionProbeIsBox() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getIsBox(); + } + + return false; +} + +bool LLVOVolume::getReflectionProbeIsDynamic() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getIsDynamic(); + } + + return false; +} + U32 LLVOVolume::getVolumeInterfaceID() const { if (mVolumeImpl) @@ -4098,7 +4006,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const } } - if (face->getPoolType() == LLDrawPool::POOL_ALPHA) + if (face->isInAlphaPool()) { alpha = 1; } @@ -4395,6 +4303,23 @@ void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_u gPipeline.setLight(mDrawable, is_light); } } + + updateReflectionProbePtr(); +} + +void LLVOVolume::updateReflectionProbePtr() +{ + if (isReflectionProbe()) + { + if (mReflectionProbe.isNull()) + { + mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(this); + } + } + else if (mReflectionProbe.notNull()) + { + mReflectionProbe = nullptr; + } } void LLVOVolume::setSelected(BOOL sel) @@ -4445,7 +4370,7 @@ F32 LLVOVolume::getBinRadius() { LLFace* face = mDrawable->getFace(i); if (!face) continue; - if (face->getPoolType() == LLDrawPool::POOL_ALPHA && + if (face->isInAlphaPool() && !face->canRenderAsMask()) { alpha_wrap = TRUE; @@ -4594,7 +4519,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const } -BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -4605,6 +4530,14 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& return FALSE; } + if (!pick_unselectable) + { + if (!LLSelectMgr::instance().canSelectObject(this)) + { + return FALSE; + } + } + BOOL ret = FALSE; LLVolume* volume = getVolume(); @@ -4854,7 +4787,12 @@ void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume:: mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees); } -void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume, FaceIndex face_index, bool rebuild_face_octrees) +void LLRiggedVolume::update( + const LLMeshSkinInfo* skin, + LLVOAvatar* avatar, + const LLVolume* volume, + FaceIndex face_index, + bool rebuild_face_octrees) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool copy = false; @@ -5038,7 +4976,7 @@ U32 LLVOVolume::getPartitionType() const } LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp), +: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp), LLVolumeGeometryManager() { mLODPeriod = 32; @@ -5046,7 +4984,7 @@ LLVolumeGeometryManager() mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_VOLUME; mSlopRatio = 0.25f; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; } LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp) @@ -5058,7 +4996,7 @@ LLVolumeGeometryManager() mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_BRIDGE; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; mSlopRatio = 0.25f; } @@ -5099,6 +5037,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTextureEntry()->getGLTFRenderMaterial() != nullptr) + { // PBR materials break indexed texture batching + return false; + } + return true; } @@ -5190,6 +5133,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, return; } + LL_LABEL_VERTEX_BUFFER(facep->getVertexBuffer(), LLRenderPass::lookupPassName(type)); + U32 passType = type; bool rigged = facep->isState(LLFace::RIGGED); @@ -5254,8 +5199,23 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U8 index = facep->getTextureIndex(); - LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get(); - LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID(); + LLMaterial* mat = nullptr; + + LLUUID mat_id; + + auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial(); + if (gltf_mat != nullptr) + { + mat_id = gltf_mat->getHash(); // TODO: cache this hash + } + else + { + mat = facep->getTextureEntry()->getMaterialParams().get(); + if (mat) + { + mat_id = facep->getTextureEntry()->getMaterialID().asUUID(); + } + } bool batchable = false; @@ -5277,7 +5237,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0) { - if (mat || draw_vec[idx]->mMaterial) + if (mat || gltf_mat || draw_vec[idx]->mMaterial) { //can't batch textures when materials are present (yet) batchable = false; } @@ -5309,7 +5269,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - //draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && @@ -5317,7 +5276,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mTextureMatrix == tex_mat && draw_vec[idx]->mModelMatrix == model_mat && draw_vec[idx]->mShaderMask == shader_mask && - draw_vec[idx]->mSelected == selected && draw_vec[idx]->mAvatar == facep->mAvatar && draw_vec[idx]->getSkinHash() == facep->getSkinHash()) { @@ -5366,11 +5324,16 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mEnvIntensity = spec; draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; + draw_info->mGLTFMaterial = gltf_mat; draw_info->mShaderMask = shader_mask; draw_info->mAvatar = facep->mAvatar; draw_info->mSkinInfo = facep->mSkinInfo; - if (mat) + if (gltf_mat) + { + // nothing to do, render pools will reference the GLTF material + } + else if (mat) { draw_info->mMaterialID = mat_id; @@ -5411,11 +5374,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mExtents[0] = facep->mExtents[0]; draw_info->mExtents[1] = facep->mExtents[1]; - if (LLPipeline::sUseTriStrips) - { - draw_info->mDrawMode = LLRender::TRIANGLE_STRIP; - } - if (index < FACE_DO_NOT_BATCH_TEXTURES) { //initialize texture list for texture batching draw_info->mTextureList.resize(index+1); @@ -5532,6 +5490,7 @@ static inline void add_face(T*** list, U32* count, T* face) void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + llassert(!gCubeSnapshot); if (group->changeLOD()) { @@ -5617,7 +5576,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - useage = GL_STREAM_DRAW_ARB; + useage = GL_STREAM_DRAW; } LLVOVolume* vobj = drawablep->getVOVolume(); @@ -5627,6 +5586,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } + // apply any pending material overrides + gGLTFMaterialList.applyQueuedOverrides(vobj); + std::string vobj_name = llformat("Vol%p", vobj); bool is_mesh = vobj->isMesh(); @@ -5710,6 +5672,21 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } + // HACK -- brute force this check every time a drawable gets rebuilt + vobj->updateTEMaterialTextures(i); +#if 0 +#if LL_RELEASE_WITH_DEBUG_INFO + const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" ); + const LLUUID obj_id( vobj->getID() ); + bool is_pbr = (obj_id == pbr_id); +#else + bool is_pbr = false; +#endif +#else + LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial(); + bool is_pbr = gltf_mat != nullptr; +#endif + //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group facep->setVertexBuffer(NULL); @@ -5775,6 +5752,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); U32 type = gPipeline.getPoolTypeFromTE(te, tex); + if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND) + { + type = LLDrawPool::POOL_GLTF_PBR; + } + else if (type != LLDrawPool::POOL_ALPHA && force_simple) { type = LLDrawPool::POOL_SIMPLE; @@ -5839,28 +5821,39 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull()) + LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); + + if (LLPipeline::sRenderDeferred && + (gltf_mat != nullptr || (te->getMaterialParams().notNull() && !te->getMaterialID().isNull()))) { - LLMaterial* mat = te->getMaterialParams().get(); - if (mat->getNormalID().notNull()) - { - if (mat->getSpecularID().notNull()) - { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) - add_face(sNormSpecFaces, normspec_count, facep); - } - else - { //has normal map (needs texcoord1 and tangent) - add_face(sNormFaces, norm_count, facep); - } - } - else if (mat->getSpecularID().notNull()) - { //has specular map but no normal map, needs texcoord2 - add_face(sSpecFaces, spec_count, facep); - } - else - { //has neither specular map nor normal map, only needs texcoord0 - add_face(sSimpleFaces, simple_count, facep); - } + if (gltf_mat != nullptr) + { + // all gltf materials have all vertex attributes for now + add_face(sNormSpecFaces, normspec_count, facep); + } + else + { + LLMaterial* mat = te->getMaterialParams().get(); + if (mat->getNormalID().notNull()) + { + if (mat->getSpecularID().notNull()) + { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) + add_face(sNormSpecFaces, normspec_count, facep); + } + else + { //has normal map (needs texcoord1 and tangent) + add_face(sNormFaces, norm_count, facep); + } + } + else if (mat->getSpecularID().notNull()) + { //has specular map but no normal map, needs texcoord2 + add_face(sSpecFaces, spec_count, facep); + } + else + { //has neither specular map nor normal map, only needs texcoord0 + add_face(sSimpleFaces, simple_count, facep); + } + } } else if (te->getBumpmap()) { //needs normal + tangent @@ -6199,16 +6192,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 geometryBytes = 0; U32 buffer_usage = group->mBufferUsage; - static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); - - if (use_transform_feedback && - gTransformPositionProgram.mProgramObject && //transform shaders are loaded - buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM - !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights - { - buffer_usage = GL_DYNAMIC_COPY_ARB; - } - #if LL_DARWIN // HACK from Leslie: // Disable VBO usage for alpha on Mac OS X because it kills the framerate @@ -6274,11 +6257,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace buffer_index = -1; } - static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); - texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index); - - //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) - texture_index_channels = llmin(texture_index_channels, 16); + texture_index_channels = LLGLSLShader::sIndexedTextureChannels; bool flexi = false; @@ -6440,9 +6419,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } - if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB) + if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW) { - buffer_usage = GL_STREAM_DRAW_ARB; + buffer_usage = GL_STREAM_DRAW; } //create vertex buffer @@ -6544,15 +6523,24 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; - LLMaterial* mat = te->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); - bool can_be_shiny = true; - if (mat) - { - U8 mode = mat->getDiffuseAlphaMode(); - can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - } + LLMaterial* mat = nullptr; + bool can_be_shiny = false; + + // ignore traditional material if GLTF material is present + if (gltf_mat == nullptr) + { + mat = te->getMaterialParams().get(); + + can_be_shiny = true; + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + } + } F32 te_alpha = te->getColor().mV[3]; bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); @@ -6561,10 +6549,18 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace is_alpha = (is_alpha || transparent) ? TRUE : FALSE; - if (mat && LLPipeline::sRenderDeferred && !hud_group) + if ((gltf_mat || mat) && LLPipeline::sRenderDeferred && !hud_group) { bool material_pass = false; + if (gltf_mat) + { // all other parameters ignored if gltf material is present + if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + else + registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR); + } + else // do NOT use 'fullbright' for this logic or you risk sending // things without normals down the materials pipeline and will // render poorly if not crash NORSPEC-240,314 @@ -6846,7 +6842,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - usage = GL_STREAM_DRAW_ARB; + usage = GL_STREAM_DRAW; } } @@ -6875,7 +6871,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - usage = GL_STREAM_DRAW_ARB; + usage = GL_STREAM_DRAW; } //for each face diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 01ad40274b..2c269d745d 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -68,7 +68,12 @@ public: using FaceIndex = S32; static const FaceIndex UPDATE_ALL_FACES = -1; static const FaceIndex DO_NOT_UPDATE_FACES = -2; - void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume, FaceIndex face_index = UPDATE_ALL_FACES, bool rebuild_face_octrees = true); + void update( + const LLMeshSkinInfo* skin, + LLVOAvatar* avatar, + const LLVolume* src_volume, + FaceIndex face_index = UPDATE_ALL_FACES, + bool rebuild_face_octrees = true); std::string mExtraDebugText; }; @@ -117,49 +122,50 @@ public: }; public: - LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - /*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references + LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); + void markDead() override; // Override (and call through to parent) to clean up media references - /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); + LLDrawable* createDrawable(LLPipeline *pipeline) override; void deleteFaces(); void animateTextures(); BOOL isVisible() const ; - /*virtual*/ BOOL isActive() const; - /*virtual*/ BOOL isAttachment() const; - /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object - /*virtual*/ BOOL isHUDAttachment() const; + BOOL isActive() const override; + BOOL isAttachment() const override; + BOOL isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object + BOOL isHUDAttachment() const override; void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point); - /*virtual*/ BOOL setParent(LLViewerObject* parent); - S32 getLOD() const { return mLOD; } + /*virtual*/ BOOL setParent(LLViewerObject* parent) override; + S32 getLOD() const override { return mLOD; } void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; } bool isNoLOD() const { return NO_LOD == mLOD; } - const LLVector3 getPivotPositionAgent() const; + const LLVector3 getPivotPositionAgent() const override; const LLMatrix4& getRelativeXform() const { return mRelativeXform; } const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } - /*virtual*/ const LLMatrix4 getRenderMatrix() const; + /*virtual*/ const LLMatrix4 getRenderMatrix() const override; typedef std::map<LLUUID, S32> texture_cost_t; U32 getRenderCost(texture_cost_t &textures) const; - /*virtual*/ F32 getEstTrianglesMax() const; - /*virtual*/ F32 getEstTrianglesStreamingCost() const; - /* virtual*/ F32 getStreamingCost() const; - /*virtual*/ bool getCostData(LLMeshCostData& costs) const; + /*virtual*/ F32 getEstTrianglesMax() const override; + /*virtual*/ F32 getEstTrianglesStreamingCost() const override; + /* virtual*/ F32 getStreamingCost() const override; + /*virtual*/ bool getCostData(LLMeshCostData& costs) const override; - /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; - /*virtual*/ U32 getHighLODTriangleCount(); + /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override; + /*virtual*/ U32 getHighLODTriangleCount() override; /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point - ); + ) override; LLVector3 agentPositionToVolume(const LLVector3& pos) const; LLVector3 agentDirectionToVolume(const LLVector3& dir) const; @@ -169,55 +175,59 @@ public: BOOL getVolumeChanged() const { return mVolumeChanged; } - /*virtual*/ F32 getRadius() const { return mVObjRadius; }; - const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; + F32 getVObjRadius() const override { return mVObjRadius; }; + const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override; - void markForUpdate(BOOL priority); + void markForUpdate(BOOL priority) override; void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; } - void faceMappingChanged() { mFaceMappingChanged=TRUE; }; + void faceMappingChanged() override { mFaceMappingChanged=TRUE; } - /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts + /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts - /*virtual*/ void parameterChanged(U16 param_type, bool local_origin); - /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); + /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override; + /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) override; + + // update mReflectionProbe based on isReflectionProbe() + void updateReflectionProbePtr(); /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, - LLDataPacker *dp); - - /*virtual*/ void setSelected(BOOL sel); - /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp); - - /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped); - - /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ; - /*virtual*/ void setNumTEs(const U8 num_tes); - /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep); - /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); - /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump); - /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny); - /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright); - /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); - /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); - /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); - /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + LLDataPacker *dp) override; + + /*virtual*/ void setSelected(BOOL sel) override; + /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp) override; + + /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped) override; + + /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override; + /*virtual*/ void setNumTEs(const U8 num_tes) override; + /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override; + /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override; + /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override; + /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override; + /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override; + /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override; + /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override; + /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override; + /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override; + /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override; + /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override; static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te); - /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); - /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); - /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); - /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); - /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen); - /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media); - /*virtual*/ BOOL setMaterial(const U8 material); + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override; + S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override; + /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override; + /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override; + /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override; + /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override; + /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override; + /*virtual*/ BOOL setMaterial(const U8 material) override; void setTexture(const S32 face); S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];} - /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); + /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override; void updateSculptTexture(); void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;} void sculpt(); @@ -226,21 +236,21 @@ public: void* user_data, S32 status, LLExtStat ext_status); void updateRelativeXform(bool force_identity = false); - /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void updateFaceSize(S32 idx); - /*virtual*/ BOOL updateLOD(); - void updateRadius(); - /*virtual*/ void updateTextures(); + /*virtual*/ BOOL updateGeometry(LLDrawable *drawable) override; + /*virtual*/ void updateFaceSize(S32 idx) override; + /*virtual*/ BOOL updateLOD() override; + void updateRadius() override; + /*virtual*/ void updateTextures() override; void updateTextureVirtualSize(bool forced = false); void updateFaceFlags(); void regenFaces(); BOOL genBBoxes(BOOL force_global, BOOL should_update_octree_bounds = TRUE); void preRebuild(); - virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); - virtual F32 getBinRadius(); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override; + virtual F32 getBinRadius() override; - virtual U32 getPartitionType() const; + virtual U32 getPartitionType() const override; // For Lights void setIsLight(BOOL is_light); @@ -283,14 +293,27 @@ public: F32 getLightRadius() const; F32 getLightFalloff(const F32 fudge_factor = 1.f) const; F32 getLightCutoff() const; - + + // Reflection Probes + void setIsReflectionProbe(BOOL is_probe); + void setReflectionProbeAmbiance(F32 ambiance); + void setReflectionProbeNearClip(F32 near_clip); + void setReflectionProbeIsBox(bool is_box); + void setReflectionProbeIsDynamic(bool is_dynamic); + + BOOL isReflectionProbe() const override; + F32 getReflectionProbeAmbiance() const; + F32 getReflectionProbeNearClip() const; + bool getReflectionProbeIsBox() const; + bool getReflectionProbeIsDynamic() const; + // Flexible Objects U32 getVolumeInterfaceID() const; - virtual BOOL isFlexible() const; - virtual BOOL isSculpted() const; - virtual BOOL isMesh() const; - virtual BOOL isRiggedMesh() const; - virtual BOOL hasLightTexture() const; + virtual BOOL isFlexible() const override; + virtual BOOL isSculpted() const override; + virtual BOOL isMesh() const override; + virtual BOOL isRiggedMesh() const override; + virtual BOOL hasLightTexture() const override; BOOL isVolumeGlobal() const; @@ -307,12 +330,12 @@ public: void onSetExtendedMeshFlags(U32 flags); void setExtendedMeshFlags(U32 flags); bool canBeAnimatedObject() const; - bool isAnimatedObject() const; - virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent); - virtual void afterReparent(); + bool isAnimatedObject() const override; + virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override; + virtual void afterReparent() override; //virtual - void updateRiggingInfo(); + void updateRiggingInfo() override; S32 mLastRiggingInfoLOD; // Functions that deal with media, or media navigation @@ -367,7 +390,10 @@ public: // Rigged volume update (for raycasting) // By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting - void updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, bool rebuild_face_octrees = true); + void updateRiggedVolume( + bool force_treat_as_rigged, + LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, + bool rebuild_face_octrees = true); LLRiggedVolume* getRiggedVolume(); //returns true if volume should be treated as a rigged volume @@ -450,26 +476,6 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; - -public: - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - -private: - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t; - mmap_UUID_MAP_t mWaitingTextureInfo; - }; #endif // LL_LLVOVOLUME_H diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 089a7712c0..6f30092326 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLVertexBuffer* buff = face->getVertexBuffer(); if (!buff || !buff->isWriteable()) { - buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer on water update to " @@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const } LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp) { mInfiniteFarClip = TRUE; mDrawableType = LLPipeline::RENDER_TYPE_WATER; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index d1f584cbca..524fd4c49e 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) if (mFsSkyVerts.isNull()) { - mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW); if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE)) { @@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) for (U32 i = 0; i < strips_segments ;++i) { - LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW); mStripsVerts[i] = segment; U32 num_stacks_this_seg = stacks_per_seg; @@ -304,7 +304,7 @@ void LLVOWLSky::drawFsSky(void) mFsSkyVerts->setBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK); mFsSkyVerts->drawRange(LLRender::TRIANGLES, 0, mFsSkyVerts->getNumVerts() - 1, mFsSkyVerts->getNumIndices(), 0); - gPipeline.addTrianglesDrawn(mFsSkyVerts->getNumIndices(), LLRender::TRIANGLES); + gPipeline.addTrianglesDrawn(mFsSkyVerts->getNumIndices()); LLVertexBuffer::unbind(); } @@ -331,7 +331,7 @@ void LLVOWLSky::drawDome(void) LLRender::TRIANGLE_STRIP, 0, strips_segment->getNumVerts()-1, strips_segment->getNumIndices(), 0); - gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP); + gPipeline.addTrianglesDrawn(strips_segment->getNumIndices()); } LLVertexBuffer::unbind(); diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 55bcbf8aa5..5b91e26785 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -38,6 +38,7 @@ #include "llglheaders.h" #include "llhttpnode.h" #include "llregionhandle.h" +#include "llsky.h" #include "llsurface.h" #include "lltrans.h" #include "llviewercamera.h" @@ -117,6 +118,7 @@ void LLWorld::resetClass() { mHoleWaterObjects.clear(); gObjectList.destroy(); + gSky.cleanup(); // references an object for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); ) { LLViewerRegion* region_to_delete = *region_it++; @@ -819,7 +821,7 @@ void LLWorld::updateNetStats() void LLWorld::printPacketsLost() { - LL_INFOS() << "Simulators:" << LL_ENDL; + LL_INFOS() << "Simulators:" << LL_ENDL; LL_INFOS() << "----------" << LL_ENDL; LLCircuitData *cdp = NULL; @@ -854,6 +856,7 @@ F32 LLWorld::getLandFarClip() const void LLWorld::setLandFarClip(const F32 far_clip) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; static S32 const rwidth = (S32)REGION_WIDTH_U32; S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; S32 const n2 = (llceil(far_clip) - 1) / rwidth; diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index 5c56a1d34f..20084aa5d1 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -45,6 +45,12 @@ // Have to include these last to avoid queue redefinition! #include <xmlrpc-epi/xmlrpc.h> +// <xmlrpc-epi/queue.h> contains a harmful #define queue xmlrpc_queue. This +// breaks any use of std::queue. Ditch that #define: if any of our code wants +// to reference xmlrpc_queue, let it reference it directly. +#if defined(queue) +#undef queue +#endif #include "llappviewer.h" #include "lltrans.h" @@ -405,7 +411,7 @@ void LLXMLRPCTransaction::Impl::init(XMLRPC_REQUEST request, bool useGzip, const mHandler = LLXMLRPCTransaction::Handler::ptr_t(new Handler( mHttpRequest, this )); - mPostH = mHttpRequest->requestPost(LLCore::HttpRequest::DEFAULT_POLICY_ID, 0, + mPostH = mHttpRequest->requestPost(LLCore::HttpRequest::DEFAULT_POLICY_ID, mURI, body.get(), httpOpts, httpHeaders, mHandler); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 13d6966723..5c3a830322 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -132,12 +132,12 @@ // NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml // NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables. // const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2; - const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1; - const S32 WATER_REFLECT_MINIMAL = 0; + //const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1; + //const S32 WATER_REFLECT_MINIMAL = 0; // const S32 WATER_REFLECT_TERRAIN = 1; - const S32 WATER_REFLECT_STATIC_OBJECTS = 2; - const S32 WATER_REFLECT_AVATARS = 3; - const S32 WATER_REFLECT_EVERYTHING = 4; + //const S32 WATER_REFLECT_STATIC_OBJECTS = 2; + //const S32 WATER_REFLECT_AVATARS = 3; + //const S32 WATER_REFLECT_EVERYTHING = 4; bool gShiftFrame = false; @@ -203,7 +203,6 @@ F32 LLPipeline::RenderEdgeNormCutoff; LLVector3 LLPipeline::RenderShadowGaussian; F32 LLPipeline::RenderShadowBlurDistFactor; bool LLPipeline::RenderDeferredAtmospheric; -S32 LLPipeline::RenderReflectionDetail; F32 LLPipeline::RenderHighlightFadeTime; LLVector3 LLPipeline::RenderShadowClipPlanes; LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; @@ -216,6 +215,7 @@ bool LLPipeline::CameraOffset; F32 LLPipeline::CameraMaxCoF; F32 LLPipeline::CameraDoFResScale; F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; +bool LLPipeline::RenderScreenSpaceReflections; LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; @@ -227,6 +227,7 @@ extern S32 gBoxFrame; //extern BOOL gHideSelectedObjects; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; +extern BOOL gCubeSnapshot; bool gAvatarBacklight = false; @@ -280,29 +281,6 @@ static LLStaticHashedString sKern("kern"); static LLStaticHashedString sKernScale("kern_scale"); //---------------------------------------- -std::string gPoolNames[] = -{ - // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_MATERIALS", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_ALPHA_MASK", - "POOL_FULLBRIGHT_ALPHA_MASK", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" -}; void drawBox(const LLVector4a& c, const LLVector4a& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); @@ -335,10 +313,8 @@ bool LLPipeline::sRenderTransparentWater = true; bool LLPipeline::sRenderBump = true; bool LLPipeline::sBakeSunlight = false; bool LLPipeline::sNoAlpha = false; -bool LLPipeline::sUseTriStrips = true; bool LLPipeline::sUseFarClip = true; bool LLPipeline::sShadowRender = false; -bool LLPipeline::sWaterReflections = false; bool LLPipeline::sRenderGlow = false; bool LLPipeline::sReflectionRender = false; bool LLPipeline::sDistortionRender = false; @@ -346,10 +322,11 @@ bool LLPipeline::sImpostorRender = false; bool LLPipeline::sImpostorRenderAlphaDepthPass = false; bool LLPipeline::sUnderWaterRender = false; bool LLPipeline::sTextureBindTest = false; -bool LLPipeline::sRenderFrameTest = false; bool LLPipeline::sRenderAttachedLights = true; bool LLPipeline::sRenderAttachedParticles = true; bool LLPipeline::sRenderDeferred = false; +bool LLPipeline::sReflectionProbesEnabled = false; +bool LLPipeline::sRenderPBR = false; S32 LLPipeline::sVisibleLightCount = 0; bool LLPipeline::sRenderingHUDs; F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f; @@ -363,11 +340,13 @@ void validate_framebuffer_object(); // Add color attachments for deferred rendering // target -- RenderTarget to add attachments to -// for_impostor -- whether or not these render targets are for an impostor (if true, avoids implicit sRGB conversions) bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false) { - return target.addColorAttachment(for_impostor ? GL_RGBA : GL_SRGB8_ALPHA8) && //specular - target.addColorAttachment(GL_RGB10_A2); //normal+z + bool valid = true + && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM + && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight + && target.addColorAttachment(GL_RGBA); // frag_data[3] PBR emissive + return valid; } LLPipeline::LLPipeline() : @@ -388,26 +367,9 @@ LLPipeline::LLPipeline() : mGroupQ2Locked(false), mResetVertexBuffers(false), mLastRebuildPool(NULL), - mAlphaPool(NULL), - mSkyPool(NULL), - mTerrainPool(NULL), - mWaterPool(NULL), - mGroundPool(NULL), - mSimplePool(NULL), - mGrassPool(NULL), - mAlphaMaskPool(NULL), - mFullbrightAlphaMaskPool(NULL), - mFullbrightPool(NULL), - mInvisiblePool(NULL), - mGlowPool(NULL), - mBumpPool(NULL), - mMaterialsPool(NULL), - mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) + mLightingDetail(0) { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -436,23 +398,25 @@ void LLPipeline::init() { refreshCachedSettings(); + mRT = &mMainRT; + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + sRenderBump = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderObjectBump"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); - mInitialized = true; + mInitialized = true; stop_glerror(); //create render pass pools - getPool(LLDrawPool::POOL_ALPHA); + getPool(LLDrawPool::POOL_ALPHA_PRE_WATER); + getPool(LLDrawPool::POOL_ALPHA_POST_WATER); getPool(LLDrawPool::POOL_SIMPLE); getPool(LLDrawPool::POOL_ALPHA_MASK); getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK); @@ -462,6 +426,7 @@ void LLPipeline::init() getPool(LLDrawPool::POOL_BUMP); getPool(LLDrawPool::POOL_MATERIALS); getPool(LLDrawPool::POOL_GLOW); + getPool(LLDrawPool::POOL_GLTF_PBR); resetFrameStats(); @@ -521,7 +486,7 @@ void LLPipeline::init() if (mCubeVB.isNull()) { - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); @@ -537,8 +502,8 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors"); connectRefreshCachedSettingsSafe("RenderDelayVBUpdate"); connectRefreshCachedSettingsSafe("UseOcclusion"); - connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); - connectRefreshCachedSettingsSafe("RenderDeferred"); + // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); + // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred"); connectRefreshCachedSettingsSafe("RenderDeferredSunWash"); connectRefreshCachedSettingsSafe("RenderFSAASamples"); connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); @@ -597,7 +562,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderShadowGaussian"); connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor"); connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric"); - connectRefreshCachedSettingsSafe("RenderReflectionDetail"); connectRefreshCachedSettingsSafe("RenderHighlightFadeTime"); connectRefreshCachedSettingsSafe("RenderShadowClipPlanes"); connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes"); @@ -610,6 +574,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("CameraMaxCoF"); connectRefreshCachedSettingsSafe("CameraDoFResScale"); connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit"); + connectRefreshCachedSettingsSafe("RenderScreenSpaceReflections"); gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } @@ -657,8 +622,10 @@ void LLPipeline::cleanup() LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL; } - delete mAlphaPool; - mAlphaPool = NULL; + delete mAlphaPoolPreWater; + mAlphaPoolPreWater = nullptr; + delete mAlphaPoolPostWater; + mAlphaPoolPostWater = nullptr; delete mSkyPool; mSkyPool = NULL; delete mTerrainPool; @@ -694,6 +661,8 @@ void LLPipeline::cleanup() mDeferredVB = NULL; mCubeVB = NULL; + + mReflectionMapManager.cleanup(); } //============================================================================ @@ -717,7 +686,7 @@ void LLPipeline::destroyGL() if (mMeshDirtyQueryObject) { - glDeleteQueriesARB(1, &mMeshDirtyQueryObject); + glDeleteQueries(1, &mMeshDirtyQueryObject); mMeshDirtyQueryObject = 0; } } @@ -734,8 +703,9 @@ void LLPipeline::requestResizeShadowTexture() void LLPipeline::resizeShadowTexture() { - releaseShadowTargets(); - allocateShadowBuffer(mScreenWidth, mScreenHeight); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); + allocateShadowBuffer(mRT->width, mRT->height); gResizeShadowTexture = FALSE; } @@ -746,65 +716,29 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight())) { releaseScreenBuffers(); - releaseShadowTargets(); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); allocateScreenBuffer(resX,resY); gResizeScreenTexture = FALSE; } } } -void LLPipeline::allocatePhysicsBuffer() -{ - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) - { - mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } -} - bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - - bool save_settings = sRenderDeferred; - if (save_settings) - { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; eFBOStatus ret = doAllocateScreenBuffer(resX, resY); - if (save_settings) - { - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - - if (ret == FBO_FAILURE) - { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); - } - } - return ret == FBO_SUCCESS_FULLRES; } LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -858,11 +792,20 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { - refreshCachedSettings(); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (mRT == &mMainRT) + { // hacky -- allocate auxillary buffer + gCubeSnapshot = TRUE; + mRT = &mAuxillaryRT; + U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2; + allocateScreenBuffer(res, res, samples); + mRT = &mMainRT; + gCubeSnapshot = FALSE; + } // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; + mRT->width = resX; + mRT->height = resY; U32 res_mod = RenderResolutionDivisor; @@ -874,7 +817,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (RenderUIBuffer) { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE)) { return false; } @@ -888,39 +831,33 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) const U32 occlusion_divisor = 3; //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; + if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + //if (!mRT->deferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mRT->occlusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mRT->deferredScreen)) return false; GLuint screenFormat = GL_RGBA16; - if (gGLManager.mIsAMD) - { - screenFormat = GL_RGBA12; - } - - if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA) - { - screenFormat = GL_RGBA16F_ARB; - } - if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->screen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + + mRT->deferredScreen.shareDepthBuffer(mRT->screen); + if (samples > 0) { - if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { - mFXAABuffer.release(); + mRT->fxaaBuffer.release(); } if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa + if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE)) return false; } else { - mDeferredLight.release(); + mRT->deferredLight.release(); } allocateShadowBuffer(resX, resY); @@ -933,24 +870,20 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } else { - mDeferredLight.release(); + mRT->deferredLight.release(); - releaseShadowTargets(); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - mOcclusionDepth.release(); + mRT->fxaaBuffer.release(); + mRT->screen.release(); + mRT->deferredScreen.release(); //make sure to release any render targets that share a depth buffer with mRT->deferredScreen first + //mRT->deferredDepth.release(); + mRT->occlusionDepth.release(); - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mRT->screen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_TEXTURE, FALSE)) return false; } - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - gGL.getTexUnit(0)->disable(); stop_glerror(); @@ -963,68 +896,100 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0 bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - - if (LLPipeline::sRenderDeferred) - { - S32 shadow_detail = RenderShadowDetail; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + S32 shadow_detail = RenderShadowDetail; - const U32 occlusion_divisor = 3; + const U32 occlusion_divisor = 3; - F32 scale = llmax(0.f,RenderShadowResolutionScale); - U32 sun_shadow_map_width = BlurHappySize(resX, scale); - U32 sun_shadow_map_height = BlurHappySize(resY, scale); + F32 scale = llmax(0.f, RenderShadowResolutionScale); + U32 sun_shadow_map_width = BlurHappySize(resX, scale); + U32 sun_shadow_map_height = BlurHappySize(resY, scale); - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + for (U32 i = 0; i < 4; i++) + { + if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + { + return false; + } + + if (!mRT->shadowOcclusion[i].allocate(sun_shadow_map_width / occlusion_divisor, sun_shadow_map_height / occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + { + return false; + } + } + } + else + { + for (U32 i = 0; i < 4; i++) + { + releaseSunShadowTarget(i); + } + } + + if (!gCubeSnapshot) // hack to not allocate spot shadow maps during ReflectionMapManager init + { + U32 width = (U32)(resX * scale); + U32 height = width; + + if (shadow_detail > 1) + { //allocate two spot shadow maps + U32 spot_shadow_map_width = width; + U32 spot_shadow_map_height = height; + for (U32 i = 0; i < 2; i++) + { + if (!mSpotShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) { return false; } - - if (!mShadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (!mSpotShadowOcclusion[i].allocate(spot_shadow_map_width / occlusion_divisor, height / occlusion_divisor, 0, TRUE, FALSE)) { return false; } - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - releaseShadowTarget(i); - } - } + } + } + else + { + releaseSpotShadowTargets(); + } + } - U32 width = (U32) (resX*scale); - U32 height = width; - if (shadow_detail > 1) - { //allocate two spot shadow maps - U32 spot_shadow_map_width = width; - U32 spot_shadow_map_height = height; - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) - { - return false; - } - if (!mShadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE)) - { - return false; - } - } + // set up shadow map filtering and compare modes + if (shadow_detail > 0) + { + for (U32 i = 0; i < 4; i++) + { + LLRenderTarget* shadow_target = getSunShadowTarget(i); + if (shadow_target) + { + gGL.getTexUnit(0)->bind(getSunShadowTarget(i), TRUE); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + } } - else - { - for (U32 i = 4; i < 6; i++) - { - releaseShadowTarget(i); - } - } - } + } + + if (shadow_detail > 1) + { + for (U32 i = 0; i < 2; i++) + { + LLRenderTarget* shadow_target = getSpotShadowTarget(i); + if (shadow_target) + { + gGL.getTexUnit(0)->bind(shadow_target, TRUE); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + } + } + } return true; } @@ -1038,23 +1003,19 @@ void LLPipeline::updateRenderTransparentWater() //static void LLPipeline::updateRenderBump() { - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sRenderBump = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderObjectBump"); } // static void LLPipeline::updateRenderDeferred() { - sRenderDeferred = !gUseWireframe && - RenderDeferred && - LLRenderTarget::sUseFBO && - LLPipeline::sRenderBump && - WindLightUseAtmosShaders && - (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); + sRenderPBR = sRenderDeferred; } // static void LLPipeline::refreshCachedSettings() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); @@ -1065,11 +1026,10 @@ void LLPipeline::refreshCachedSettings() LLPipeline::sUseOcclusion = (!gUseWireframe && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; + && gSavedSettings.getBOOL("UseOcclusion")) ? 2 : 0; - WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred"); RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); @@ -1128,7 +1088,6 @@ void LLPipeline::refreshCachedSettings() RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); - RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); @@ -1141,7 +1100,10 @@ void LLPipeline::refreshCachedSettings() CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); + RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections"); + sReflectionProbesEnabled = gSavedSettings.getBOOL("RenderReflectionsEnabled"); RenderSpotLight = nullptr; + updateRenderDeferred(); if (gNonInteractive) @@ -1172,7 +1134,6 @@ void LLPipeline::releaseGLBuffers() mWaterRef.release(); mWaterDis.release(); mBake.release(); - mHighlight.release(); for (U32 i = 0; i < 3; i++) { @@ -1192,40 +1153,55 @@ void LLPipeline::releaseLUTBuffers() LLImageGL::deleteTextures(1, &mLightFunc); mLightFunc = 0; } + + mPbrBrdfLut.release(); } void LLPipeline::releaseShadowBuffers() { - releaseShadowTargets(); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); } void LLPipeline::releaseScreenBuffers() { - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); - mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - mOcclusionDepth.release(); + mRT->uiScreen.release(); + mRT->screen.release(); + mRT->fxaaBuffer.release(); + mRT->deferredScreen.release(); + mRT->deferredDepth.release(); + mRT->deferredLight.release(); + mRT->occlusionDepth.release(); } -void LLPipeline::releaseShadowTarget(U32 index) +void LLPipeline::releaseSunShadowTarget(U32 index) { - mShadow[index].release(); - mShadowOcclusion[index].release(); + llassert(index < 4); + mRT->shadow[index].release(); + mRT->shadowOcclusion[index].release(); } -void LLPipeline::releaseShadowTargets() +void LLPipeline::releaseSunShadowTargets() { - for (U32 i = 0; i < 6; i++) + for (U32 i = 0; i < 4; i++) { - releaseShadowTarget(i); + releaseSunShadowTarget(i); } } +void LLPipeline::releaseSpotShadowTargets() +{ + if (!gCubeSnapshot) // hack to avoid freeing spot shadows during ReflectionMapManager init + { + for (U32 i = 0; i < 2; i++) + { + mSpotShadow[i].release(); + mSpotShadowOcclusion[i].release(); + } + } +} + void LLPipeline::createGLBuffers() { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; @@ -1233,18 +1209,15 @@ void LLPipeline::createGLBuffers() assertInitialized(); updateRenderDeferred(); - if (LLPipeline::sWaterReflections) + if (LLPipeline::sRenderTransparentWater) { //water reflection texture U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE); } // Use FBO for bake tex mBake.allocate(512, 512, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_TEXTURE, true); // SL-12781 Build > Upload > Model; 3D Preview - mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); - stop_glerror(); GLuint resX = gViewerWindow->getWorldViewWidthRaw(); @@ -1258,8 +1231,8 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX, resY); - mScreenWidth = 0; - mScreenHeight = 0; + mRT->width = 0; + mRT->height = 0; if (sRenderDeferred) { @@ -1279,7 +1252,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1294,7 +1267,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1359,6 +1332,21 @@ void LLPipeline::createLUTBuffers() delete [] ls; } + + mPbrBrdfLut.allocate(512, 512, GL_RG16F, false, false); + mPbrBrdfLut.bindTarget(); + gDeferredGenBrdfLutProgram.bind(); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1, -1); + gGL.vertex2f(-1, 1); + gGL.vertex2f(1, -1); + gGL.vertex2f(1, 1); + gGL.end(); + gGL.flush(); + + gDeferredGenBrdfLutProgram.unbind(); + mPbrBrdfLut.flush(); } } @@ -1575,9 +1563,12 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) case LLDrawPool::POOL_MATERIALS: poolp = mMaterialsPool; break; - case LLDrawPool::POOL_ALPHA: - poolp = mAlphaPool; + case LLDrawPool::POOL_ALPHA_PRE_WATER: + poolp = mAlphaPoolPreWater; break; + case LLDrawPool::POOL_ALPHA_POST_WATER: + poolp = mAlphaPoolPostWater; + break; case LLDrawPool::POOL_AVATAR: case LLDrawPool::POOL_CONTROL_AV: @@ -1599,6 +1590,10 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) poolp = mWLSkyPool; break; + case LLDrawPool::POOL_GLTF_PBR: + poolp = mPBROpaquePool; + break; + default: llassert(0); LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL; @@ -1640,6 +1635,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima } LLMaterial* mat = te->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); bool color_alpha = te->getColor().mV[3] < 0.999f; bool alpha = color_alpha; @@ -1665,7 +1661,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima } } - if (alpha) + if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)) { return LLDrawPool::POOL_ALPHA; } @@ -1673,6 +1669,10 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima { return LLDrawPool::POOL_BUMP; } + else if (gltf_mat) + { + return LLDrawPool::POOL_GLTF_PBR; + } else if (mat && !alpha) { return LLDrawPool::POOL_MATERIALS; @@ -1749,14 +1749,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } } - HighlightItem item(drawablep); - mHighlightSet.erase(item); - - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } - for (U32 i = 0; i < 2; ++i) { if (mShadowSpotLight[i] == drawablep) @@ -2035,6 +2027,7 @@ void LLPipeline::updateMove() //static F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) { + llassert(!gCubeSnapshot); // shouldn't be doing ANY of this during cube snap shots LLVector3 lookAt = center - camera.getOrigin(); F32 dist = lookAt.length(); @@ -2336,8 +2329,7 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* planep) { static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion"); - static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gGLManager.mHasOcclusionQuery; + static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion"); LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL); @@ -2360,11 +2352,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.bindTarget(); + mRT->occlusionDepth.bindTarget(); } else { - mScreen.bindTarget(); + mRT->screen.bindTarget(); } } @@ -2399,7 +2391,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); } @@ -2445,17 +2437,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla stop_glerror(); } - if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && - !gPipeline.canUseWindLightShaders() && - gSky.mVOGroundp.notNull() && - gSky.mVOGroundp->mDrawable.notNull() && - !LLPipeline::sWaterReflections) - { - gSky.mVOGroundp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOGroundp->mDrawable); - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_WL_SKY) && gPipeline.canUseWindLightShaders() && gSky.mVOWLSkyp.notNull() && @@ -2486,11 +2467,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.flush(); + mRT->occlusionDepth.flush(); } else { - mScreen.flush(); + mRT->screen.flush(); } } } @@ -2504,7 +2485,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) group->setVisible(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { group->updateDistance(camera); } @@ -2520,6 +2501,13 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) sCull->pushVisibleGroup(group); } + if (group->needsUpdate() || + group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1) + { + // include this group in occlusion groups, not because it is an occluder, but because we want to run + // an occlusion query to find out if it's an occluder + markOccluder(group); + } mNumVisibleNodes++; } @@ -2555,6 +2543,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d if (scratch_space) { GLint bits = 0; + llassert(!source.hasStencil()); // stencil buffer usage is deprecated bits |= (source.hasStencil() && dest.hasStencil()) ? GL_STENCIL_BUFFER_BIT : 0; bits |= GL_DEPTH_BUFFER_BIT; scratch_space->copyContents(source, @@ -2573,7 +2562,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d vert[1].set(-1,-3,0); vert[2].set(3,1,0); - if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) + if (source.getUsage() == LLTexUnit::TT_TEXTURE) { shader = &gDownsampleDepthRectProgram; shader->bind(); @@ -2610,15 +2599,25 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); +#if 0 downsampleDepthBuffer(source, dest, scratch_space); dest.bindTarget(); doOcclusion(camera); dest.flush(); +#else + // none of the above shenanigans should matter (enough) because we've preserved hierarchical Z before issuing occlusion queries + //source.bindTarget(); + doOcclusion(camera); + //source.flush(); +#endif } void LLPipeline::doOcclusion(LLCamera& camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("doOcclusion"); if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested && (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck)) { @@ -2655,7 +2654,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -2860,7 +2859,7 @@ void LLPipeline::rebuildPriorityGroups() void LLPipeline::rebuildGroups() { - if (mGroupQ2.empty()) + if (mGroupQ2.empty() || gCubeSnapshot) { return; } @@ -2910,6 +2909,10 @@ void LLPipeline::updateGeom(F32 max_dtime) LLPointer<LLDrawable> drawablep; LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE); + if (gCubeSnapshot) + { + return; + } assertInitialized(); @@ -3149,6 +3152,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } } + mReflectionMapManager.shift(offseta); + LLHUDText::shiftAll(offset); LLHUDNameTag::shiftAll(offset); @@ -3329,7 +3334,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { LLSpatialGroup* last_group = NULL; BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged(); @@ -3411,7 +3416,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) stateSort(drawablep, camera); } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { //avoid redundant stateSort calls group->mLastUpdateDistance = group->mDistance; } @@ -3480,7 +3485,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here { @@ -3574,424 +3579,464 @@ void renderScriptedBeacons(LLDrawable* drawablep) } } -void renderScriptedTouchBeacons(LLDrawable* drawablep) +void renderScriptedTouchBeacons(LLDrawable *drawablep) { - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted() - && vobj->flagHandleTouch()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && !vobj->isAvatar() && !vobj->getParent() && vobj->flagScripted() && vobj->flagHandleTouch()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), + LLPipeline::DebugBeaconLineWidth); + } - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - LLFace * facep = drawablep->getFace(face_id); - if (facep) - { - gPipeline.mHighlightFaces.push_back(facep); - } - } - } -} + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + LLFace *facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } + } + } + } } -void renderPhysicalBeacons(LLDrawable* drawablep) +void renderPhysicalBeacons(LLDrawable *drawablep) { - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - //&& !vobj->getParent() - && vobj->flagUsePhysics()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && + !vobj->isAvatar() + //&& !vobj->getParent() + && vobj->flagUsePhysics()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), + LLPipeline::DebugBeaconLineWidth); + } - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - LLFace * facep = drawablep->getFace(face_id); - if (facep) - { - gPipeline.mHighlightFaces.push_back(facep); - } - } - } -} + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + LLFace *facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } + } + } + } } -void renderMOAPBeacons(LLDrawable* drawablep) +void renderMOAPBeacons(LLDrawable *drawablep) { - LLViewerObject *vobj = drawablep->getVObj(); + LLViewerObject *vobj = drawablep->getVObj(); - if(!vobj || vobj->isAvatar()) - return; + if (!vobj || vobj->isAvatar()) + return; - bool beacon=false; - U8 tecount=vobj->getNumTEs(); - for(int x=0;x<tecount;x++) - { - if(vobj->getTE(x)->hasMedia()) - { - beacon=true; - break; - } - } - if(beacon) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } + bool beacon = false; + U8 tecount = vobj->getNumTEs(); + for (int x = 0; x < tecount; x++) + { + if (vobj->getTE(x)->hasMedia()) + { + beacon = true; + break; + } + } + if (beacon) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), + LLPipeline::DebugBeaconLineWidth); + } - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - LLFace * facep = drawablep->getFace(face_id); - if (facep) - { - gPipeline.mHighlightFaces.push_back(facep); - } - } - } -} + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + LLFace *facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } + } + } + } } -void renderParticleBeacons(LLDrawable* drawablep) +void renderParticleBeacons(LLDrawable *drawablep) { - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && vobj->isParticleSource()) - { - if (gPipeline.sRenderBeacons) - { - LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && vobj->isParticleSource()) + { + if (gPipeline.sRenderBeacons) + { + LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), + LLPipeline::DebugBeaconLineWidth); + } - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - LLFace * facep = drawablep->getFace(face_id); - if (facep) - { - gPipeline.mHighlightFaces.push_back(facep); - } - } - } -} + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + LLFace *facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } + } + } + } } -void renderSoundHighlights(LLDrawable* drawablep) +void renderSoundHighlights(LLDrawable *drawablep) { - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj && vobj->isAudioSource()) - { - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - LLFace * facep = drawablep->getFace(face_id); - if (facep) - { - gPipeline.mHighlightFaces.push_back(facep); - } - } - } -} + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && vobj->isAudioSource()) + { + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + LLFace *facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } + } + } + } } void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize) { if (tex) { - LLImageGL* gl_tex = tex->getGLTexture(); - if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory)) - { - tex->setActive(); - tex->addTextureStats(vsize); - } + tex->setActive(); + tex->addTextureStats(vsize); } - - } + void LLPipeline::touchTextures(LLDrawInfo* info) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - for (int i = 0; i < info->mTextureList.size(); ++i) + if (--info->mTextureTimer == 0) { - touchTexture(info->mTextureList[i], info->mTextureListVSize[i]); - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + // reset texture timer in a noisy fashion to avoid clumping of updates + const U32 MIN_WAIT_TIME = 8; + const U32 MAX_WAIT_TIME = 16; + + info->mTextureTimer = ll_rand() % (MAX_WAIT_TIME - MIN_WAIT_TIME) + MIN_WAIT_TIME; - touchTexture(info->mTexture, info->mVSize); - touchTexture(info->mSpecularMap, info->mVSize); - touchTexture(info->mNormalMap, info->mVSize); + auto& mat = info->mGLTFMaterial; + if (mat.notNull()) + { + touchTexture(mat->mBaseColorTexture, info->mVSize); + touchTexture(mat->mNormalTexture, info->mVSize); + touchTexture(mat->mMetallicRoughnessTexture, info->mVSize); + touchTexture(mat->mEmissiveTexture, info->mVSize); + } + else + { + info->mTextureTimer += (U8) info->mTextureList.size(); + + for (int i = 0; i < info->mTextureList.size(); ++i) + { + touchTexture(info->mTextureList[i], info->mTextureListVSize[i]); + } + + touchTexture(info->mTexture, info->mVSize); + touchTexture(info->mSpecularMap, info->mVSize); + touchTexture(info->mNormalMap, info->mVSize); + } + } } -void LLPipeline::postSort(LLCamera& camera) +void LLPipeline::postSort(LLCamera &camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - assertInitialized(); + assertInitialized(); - LL_PUSH_CALLSTACKS(); - //rebuild drawable geometry - for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - LL_PUSH_CALLSTACKS(); - //rebuild groups - sCull->assertDrawMapsEmpty(); + LL_PUSH_CALLSTACKS(); - rebuildPriorityGroups(); - LL_PUSH_CALLSTACKS(); + if (!gCubeSnapshot) + { + // rebuild drawable geometry + for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + { + LLSpatialGroup *group = *i; + if (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + group->rebuildGeom(); + } + } + LL_PUSH_CALLSTACKS(); + // rebuild groups + sCull->assertDrawMapsEmpty(); - - //build render map - for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if ((sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) || - (RenderAutoHideSurfaceAreaLimit > 0.f && - group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) - { - continue; - } + rebuildPriorityGroups(); + } - if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY)) - { //no way this group is going to be drawable without a rebuild - group->rebuildGeom(); - } + LL_PUSH_CALLSTACKS(); - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { - LLDrawInfo* info = *k; - - sCull->pushDrawInfo(j->first, info); - if (!sShadowRender && !sReflectionRender) + // build render map + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup *group = *i; + if ((sUseOcclusion && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) || + (RenderAutoHideSurfaceAreaLimit > 0.f && + group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit * llmax(group->mObjectBoxSize, 10.f))) + { + continue; + } + + if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY) && !gCubeSnapshot) + { // no way this group is going to be drawable without a rebuild + group->rebuildGeom(); + } + + for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) + { + LLSpatialGroup::drawmap_elem_t &src_vec = j->second; + if (!hasRenderType(j->first)) + { + continue; + } + + // DEBUG -- force a texture virtual size update every frame + /*if (group->getSpatialPartition()->mDrawableType == LLPipeline::RENDER_TYPE_VOLUME) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("plps - update vsize"); + auto& entries = group->getData(); + for (auto& entry : entries) + { + if (entry) + { + auto* data = entry->getDrawable(); + if (data) + { + LLVOVolume* volume = ((LLDrawable*)data)->getVOVolume(); + if (volume) + { + volume->updateTextureVirtualSize(true); + } + } + } + } + }*/ + + for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) + { + LLDrawInfo *info = *k; + + sCull->pushDrawInfo(j->first, info); + if (!sShadowRender && !sReflectionRender && !gCubeSnapshot) { touchTextures(info); - addTrianglesDrawn(info->mCount, info->mDrawMode); + addTrianglesDrawn(info->mCount); } - } - } + } + } - if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) - { - LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); - - if (alpha != group->mDrawMap.end()) - { //store alpha groups for sorting - LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - if (bridge) - { - LLCamera trans_camera = bridge->transformCamera(camera); - group->updateDistance(trans_camera); - } - else - { - group->updateDistance(camera); - } - } - - if (hasRenderType(LLDrawPool::POOL_ALPHA)) - { - sCull->pushAlphaGroup(group); - } - } + if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) + { + LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); + + if (alpha != group->mDrawMap.end()) + { // store alpha groups for sorting + LLSpatialBridge *bridge = group->getSpatialPartition()->asBridge(); + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) + { + if (bridge) + { + LLCamera trans_camera = bridge->transformCamera(camera); + group->updateDistance(trans_camera); + } + else + { + group->updateDistance(camera); + } + } + + if (hasRenderType(LLDrawPool::POOL_ALPHA)) + { + sCull->pushAlphaGroup(group); + } + } LLSpatialGroup::draw_map_t::iterator rigged_alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA_RIGGED); if (rigged_alpha != group->mDrawMap.end()) - { //store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer) + { // store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer) if (hasRenderType(LLDrawPool::POOL_ALPHA)) { sCull->pushRiggedAlphaGroup(group); } } - } - } - - //flush particle VB - if (LLVOPartGroup::sVB) - { - LLVOPartGroup::sVB->flush(); - } - else - { - LL_WARNS_ONCE() << "Missing particle buffer" << LL_ENDL; - } + } + } - /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty(); + // flush particle VB + if (LLVOPartGroup::sVB) + { + LLVOPartGroup::sVB->flush(); + } + else + { + LL_WARNS_ONCE() << "Missing particle buffer" << LL_ENDL; + } - if (use_transform_feedback) - { //place a query around potential transform feedback code for synchronization - mTransformFeedbackPrimitives = 0; + /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty(); - if (!mMeshDirtyQueryObject) - { - glGenQueriesARB(1, &mMeshDirtyQueryObject); - } + if (use_transform_feedback) + { //place a query around potential transform feedback code for synchronization + mTransformFeedbackPrimitives = 0; - - glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); - }*/ + if (!mMeshDirtyQueryObject) + { + glGenQueries(1, &mMeshDirtyQueryObject); + } - //pack vertex buffers for groups that chose to delay their updates - for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter) - { - (*iter)->rebuildMesh(); - } - /*if (use_transform_feedback) - { - glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); - }*/ - - mMeshDirtyGroup.clear(); + glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); + }*/ - if (!sShadowRender) - { + // pack vertex buffers for groups that chose to delay their updates + for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter) + { + (*iter)->rebuildMesh(); + } + + /*if (use_transform_feedback) + { + glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); + }*/ + + mMeshDirtyGroup.clear(); + + if (!sShadowRender) + { // order alpha groups by distance - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); + std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); // order rigged alpha groups by avatar attachment order std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder()); - } + } - LL_PUSH_CALLSTACKS(); - // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus - if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) - { - if (sRenderScriptedTouchBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedTouchBeacons); - } - else - if (sRenderScriptedBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedBeacons); - } + LL_PUSH_CALLSTACKS(); + // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus + if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender && !gCubeSnapshot) + { + if (sRenderScriptedTouchBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedTouchBeacons); + } + else if (sRenderScriptedBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedBeacons); + } - if (sRenderPhysicalBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderPhysicalBeacons); - } + if (sRenderPhysicalBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderPhysicalBeacons); + } - if(sRenderMOAPBeacons) - { - forAllVisibleDrawables(renderMOAPBeacons); - } + if (sRenderMOAPBeacons) + { + forAllVisibleDrawables(renderMOAPBeacons); + } - if (sRenderParticleBeacons) - { - forAllVisibleDrawables(renderParticleBeacons); - } + if (sRenderParticleBeacons) + { + forAllVisibleDrawables(renderParticleBeacons); + } - // If god mode, also show audio cues - if (sRenderSoundBeacons && gAudiop) - { - // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. - LLAudioEngine::source_map::iterator iter; - for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) - { - LLAudioSource *sourcep = iter->second; + // If god mode, also show audio cues + if (sRenderSoundBeacons && gAudiop) + { + // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because + // some are not visible. + LLAudioEngine::source_map::iterator iter; + for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) + { + LLAudioSource *sourcep = iter->second; - LLVector3d pos_global = sourcep->getPositionGlobal(); - LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); - if (gPipeline.sRenderBeacons) - { - //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); - } - } - // now deal with highlights for all those seeable sound sources - forAllVisibleDrawables(renderSoundHighlights); - } - } - LL_PUSH_CALLSTACKS(); - // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. - if (LLFloaterTelehub::renderBeacons() && !sShadowRender) - { - LLFloaterTelehub::addBeacons(); - } + LLVector3d pos_global = sourcep->getPositionGlobal(); + LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); + if (gPipeline.sRenderBeacons) + { + // pos += LLVector3(0.f, 0.f, 0.2f); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); + } + } + // now deal with highlights for all those seeable sound sources + forAllVisibleDrawables(renderSoundHighlights); + } + } + LL_PUSH_CALLSTACKS(); + // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. + if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot) + { + LLFloaterTelehub::addBeacons(); + } - if (!sShadowRender) - { - mSelectedFaces.clear(); + if (!sShadowRender && !gCubeSnapshot) + { + mSelectedFaces.clear(); - if (!gNonInteractive) - { - LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); - } + if (!gNonInteractive) + { + LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); + } - // Draw face highlights for selected faces. - if (LLSelectMgr::getInstance()->getTEMode()) - { - struct f : public LLSelectedTEFunctor - { - virtual bool apply(LLViewerObject* object, S32 te) - { - if (object->mDrawable) - { - LLFace * facep = object->mDrawable->getFace(te); - if (facep) - { - gPipeline.mSelectedFaces.push_back(facep); - } - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); - } - } + // Draw face highlights for selected faces. + if (LLSelectMgr::getInstance()->getTEMode()) + { + struct f : public LLSelectedTEFunctor + { + virtual bool apply(LLViewerObject *object, S32 te) + { + if (object->mDrawable) + { + LLFace *facep = object->mDrawable->getFace(te); + if (facep) + { + gPipeline.mSelectedFaces.push_back(facep); + } + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + } + } - //LLSpatialGroup::sNoDelete = FALSE; - LL_PUSH_CALLSTACKS(); + // LLSpatialGroup::sNoDelete = FALSE; + LL_PUSH_CALLSTACKS(); } @@ -4000,13 +4045,12 @@ void render_hud_elements() LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); gPipeline.disableLights(); - LLGLDisable fog(GL_FOG); LLGLSUIDefault gls_ui; - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + //LLGLEnable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); + //glStencilMask(0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); gGL.color4f(1,1,1,1); @@ -4015,7 +4059,7 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -4028,9 +4072,6 @@ void render_hud_elements() } LLViewerParcelMgr::getInstance()->render(); LLViewerParcelMgr::getInstance()->renderParcelCollision(); - - // Render name tags. - LLHUDObject::renderAll(); } else if (gForceRenderLandFence) { @@ -4043,7 +4084,6 @@ void render_hud_elements() } gUIProgram.unbind(); - gGL.flush(); } void LLPipeline::renderHighlights() @@ -4057,106 +4097,6 @@ void LLPipeline::renderHighlights() LLGLEnable color_mat(GL_COLOR_MATERIAL); disableLights(); - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) - { //draw blurry highlight image over screen - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable test(GL_ALPHA_TEST); - - LLGLEnable stencil(GL_STENCIL_TEST); - gGL.flush(); - glStencilMask(0xFFFFFFFF); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - gGL.setColorMask(false, false); - - gHighlightProgram.bind(); - - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) - { - renderHighlight(iter->mItem->getVObj(), 1.f); - } - gGL.setColorMask(true, false); - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - - //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.getTexUnit(0)->bind(&mHighlight); - - LLVector2 tc1; - LLVector2 tc2; - - tc1.setVec(0,0); - tc2.setVec(2,2); - - gGL.begin(LLRender::TRIANGLES); - - F32 scale = RenderHighlightBrightness; - LLColor4 color = RenderHighlightColor; - F32 thickness = RenderHighlightThickness; - - for (S32 pass = 0; pass < 2; ++pass) - { - if (pass == 0) - { - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - } - else - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - for (S32 i = 0; i < 8; ++i) - { - for (S32 j = 0; j < 8; ++j) - { - LLVector2 tc(i-4+0.5f, j-4+0.5f); - - F32 dist = 1.f-(tc.length()/sqrtf(32.f)); - dist *= scale/64.f; - - tc *= thickness; - tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); - tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); - - gGL.color4f(color.mV[0], - color.mV[1], - color.mV[2], - color.mV[3]*dist); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(3,-1); - } - } - } - - gGL.end(); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - //gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); @@ -4276,8 +4216,9 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); - + LL_PROFILE_GPU_ZONE("renderGeom"); assertInitialized(); F32 saved_modelview[16]; @@ -4323,7 +4264,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -4362,6 +4303,8 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) } { + bool occlude = sUseOcclusion > 1; +#if 1 // DEPRECATED -- requires forward rendering LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS); // HACK: don't calculate local lights if we're rendering the HUD! @@ -4373,7 +4316,6 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) setupHWLights(NULL); } - bool occlude = sUseOcclusion > 1; U32 cur_type = 0; pool_set_t::iterator iter1 = mPools.begin(); @@ -4395,6 +4337,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) doOcclusion(camera); } + pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) { @@ -4442,17 +4385,18 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) } iter1 = iter2; stop_glerror(); + } LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); LLVertexBuffer::unbind(); - +#endif gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); if (occlude) - { + { // catch uncommon condition where pools at drawpool grass and later are disabled occlude = false; gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4522,19 +4466,23 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) LLGLState::checkStates(); // LLGLState::checkTextureChannels(); // LLGLState::checkClientArrays(); +#endif } -void LLPipeline::renderGeomDeferred(LLCamera& camera) +void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); + LL_PROFILE_GPU_ZONE("renderGeomDeferred"); + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + + bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; + { - // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function. - // Solutions are: - // 1. Use a new scope - // 2. Use named zones - // 3. Use transient zones LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -4548,13 +4496,19 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLVertexBuffer::unbind(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); + if (LLViewerShaderMgr::instance()->mShaderLevel[LLViewerShaderMgr::SHADER_DEFERRED] > 1) + { + //update reflection probe uniform + mReflectionMapManager.updateUniforms(); + } + U32 cur_type = 0; gGL.setColorMask(true, true); @@ -4567,6 +4521,17 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) cur_type = poolp->getType(); + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + llassert(!gCubeSnapshot); // never do occlusion culling on cube snapshots + occlude = false; + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + gGL.setColorMask(true, false); + } + pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) { @@ -4621,16 +4586,28 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) gGL.setColorMask(true, false); } // Tracy ZoneScoped + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } } -void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) +void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); + LL_PROFILE_GPU_ZONE("renderGeomPostDeferred"); + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -4638,7 +4615,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); - bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; while ( iter1 != mPools.end() ) { @@ -4646,16 +4622,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) cur_type = poolp->getType(); - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = false; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); - gGL.setColorMask(true, false); - } - pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) { @@ -4707,20 +4673,25 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.loadMatrix(gGLModelView); - if (occlude) - { - occlude = false; - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGLLastMatrix = NULL; - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(gGLModelView); - } + if (!gCubeSnapshot) + { + // debug displays + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + } + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } } void LLPipeline::renderGeomShadow(LLCamera& camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderGeomShadow"); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4784,28 +4755,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } -void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - assertInitialized(); - S32 count = 0; - if (render_type == LLRender::TRIANGLE_STRIP) - { - count = index_count-2; - } - else - { - count = index_count/3; - } +static U32 sIndicesDrawnCount = 0; - record(sStatBatchSize, count); - add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count)); +void LLPipeline::addTrianglesDrawn(S32 index_count) +{ + sIndicesDrawnCount += index_count; +} - if (LLPipeline::sRenderFrameTest) - { - gViewerWindow->getWindow()->swapBuffers(); - ms_sleep(16); - } +void LLPipeline::recordTrianglesDrawn() +{ + assertInitialized(); + U32 count = sIndicesDrawnCount / 3; + sIndicesDrawnCount = 0; + add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count)); } void LLPipeline::renderPhysicsDisplay() @@ -4815,40 +4777,56 @@ void LLPipeline::renderPhysicsDisplay() return; } - allocatePhysicsBuffer(); + gGL.flush(); + gDebugProgram.bind(); - gGL.flush(); - mPhysicsDisplay.bindTarget(); - glClearColor(0,0,0,1); - gGL.setColorMask(true, true); - mPhysicsDisplay.clear(); - glClearColor(0,0,0,0); + LLGLEnable(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 3.f); + glLineWidth(3.f); + LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.setColorMask(true, false); + for (int pass = 0; pass < 3; ++pass) + { + // pass 0 - depth write enabled, color write disabled, fill + // pass 1 - depth write disabled, color write enabled, fill + // pass 2 - depth write disabled, color write enabled, wireframe + gGL.setColorMask(pass >= 1, false); + LLGLDepthTest depth(GL_TRUE, pass == 0); - gDebugProgram.bind(); + bool wireframe = (pass == 2); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderPhysicsShapes(); - } - } - } - } + if (wireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } - gGL.flush(); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderPhysicsShapes(wireframe); + } + } + } + } + gGL.flush(); + if (wireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + } + glLineWidth(1.f); gDebugProgram.unbind(); - mPhysicsDisplay.flush(); + } extern std::set<LLSpatialGroup*> visible_selected_groups; @@ -4920,7 +4898,7 @@ void LLPipeline::renderDebug() const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear"); gGL.setColorMask(true, true); glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // no stencil -- deprecated | GL_STENCIL_BUFFER_BIT); gGL.setColorMask(true, false); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } @@ -5175,7 +5153,6 @@ void LLPipeline::renderDebug() glPointSize(1.f); } - // Debug stuff. for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5229,6 +5206,12 @@ void LLPipeline::renderDebug() visible_selected_groups.clear(); + //draw reflection probes and links between them + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_REFLECTION_PROBES) && !hud_only) + { + mReflectionMapManager.renderDebug(); + } + gUIProgram.bind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) @@ -5653,17 +5636,28 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) mMaterialsPool = new_poolp; } break; - case LLDrawPool::POOL_ALPHA: - if( mAlphaPool ) + case LLDrawPool::POOL_ALPHA_PRE_WATER: + if( mAlphaPoolPreWater ) { llassert(0); - LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << LL_ENDL; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pre-water pool" << LL_ENDL; } else { - mAlphaPool = (LLDrawPoolAlpha*) new_poolp; + mAlphaPoolPreWater = (LLDrawPoolAlpha*) new_poolp; } break; + case LLDrawPool::POOL_ALPHA_POST_WATER: + if (mAlphaPoolPostWater) + { + llassert(0); + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha post-water pool" << LL_ENDL; + } + else + { + mAlphaPoolPostWater = (LLDrawPoolAlpha*)new_poolp; + } + break; case LLDrawPool::POOL_AVATAR: case LLDrawPool::POOL_CONTROL_AV: @@ -5717,6 +5711,18 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) } break; + case LLDrawPool::POOL_GLTF_PBR: + if( mPBROpaquePool ) + { + llassert(0); + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Opaque Pool" << LL_ENDL; + } + else + { + mPBROpaquePool = new_poolp; + } + break; + default: llassert(0); LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL; @@ -5809,10 +5815,15 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mMaterialsPool = NULL; break; - case LLDrawPool::POOL_ALPHA: - llassert( poolp == mAlphaPool ); - mAlphaPool = NULL; + case LLDrawPool::POOL_ALPHA_PRE_WATER: + llassert( poolp == mAlphaPoolPreWater ); + mAlphaPoolPreWater = nullptr; break; + + case LLDrawPool::POOL_ALPHA_POST_WATER: + llassert(poolp == mAlphaPoolPostWater); + mAlphaPoolPostWater = nullptr; + break; case LLDrawPool::POOL_AVATAR: case LLDrawPool::POOL_CONTROL_AV: @@ -5833,6 +5844,11 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mGroundPool = NULL; break; + case LLDrawPool::POOL_GLTF_PBR: + llassert( poolp == mPBROpaquePool ); + mPBROpaquePool = NULL; + break; + default: llassert(0); LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL; @@ -5949,6 +5965,7 @@ void LLPipeline::setupAvatarLights(bool for_edit) static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; F32 inten = light->getLightIntensity(); if (inten < .001f) { @@ -5972,9 +5989,10 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ void LLPipeline::calcNearbyLights(LLCamera& camera) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; assertInitialized(); - if (LLPipeline::sReflectionRender) + if (LLPipeline::sReflectionRender || gCubeSnapshot) { return; } @@ -6066,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // FIND NEW LIGHTS THAT ARE IN RANGE light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); + for (LLDrawable::ordered_drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) { LLDrawable* drawable = *iter; @@ -6157,6 +6175,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; assertInitialized(); LLEnvironment& environment = LLEnvironment::instance(); @@ -6164,7 +6183,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) // Ambient LLColor4 ambient = psky->getTotalAmbient(); - gGL.setAmbientLightColor(ambient); + + gGL.setAmbientLightColor(ambient); bool sun_up = environment.getIsSunUp(); bool moon_up = environment.getIsMoonUp(); @@ -6302,6 +6322,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setDiffuse(light_color); light_state->setAmbient(LLColor4::black); light_state->setConstantAttenuation(0.f); + light_state->setSize(light->getLightRadius() * 1.5f); + light_state->setFalloff(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF)); + if (sRenderDeferred) { light_state->setLinearAttenuation(linatten); @@ -6718,15 +6741,6 @@ void LLPipeline::toggleRenderType(U32 type) //static void LLPipeline::toggleRenderTypeControl(U32 type) { - U32 bit = (1<<type); - if (gPipeline.hasRenderType(type)) - { - LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL; - } - else - { - LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL; - } gPipeline.toggleRenderType(type); } @@ -6972,7 +6986,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, face_hit, &position, NULL, NULL, NULL); if (hit) { drawable = hit; @@ -7000,6 +7014,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, bool pick_transparent, bool pick_rigged, + bool pick_unselectable, S32* face_hit, LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -7033,7 +7048,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, LLSpatialPartition* part = region->getSpatialPartition(j); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, &position, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -7090,7 +7105,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, &position, tex_coord, normal, tangent); if (hit) { LLVector4a delta; @@ -7178,7 +7193,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); if (part) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, face_hit, intersection, tex_coord, normal, tangent); + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, face_hit, intersection, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -7301,7 +7316,6 @@ void LLPipeline::doResetVertexBuffers(bool forced) updateRenderBump(); updateRenderDeferred(); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); @@ -7479,15 +7493,12 @@ void LLPipeline::renderFinalize() assertInitialized(); - if (gUseWireframe) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - LLVector2 tc1(0, 0); - LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2); + LLVector2 tc2((F32) mRT->screen.getWidth() * 2, (F32) mRT->screen.getHeight() * 2); LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); + LL_PROFILE_GPU_ZONE("renderFinalize"); + gGL.color4f(1, 1, 1, 1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7495,20 +7506,123 @@ void LLPipeline::renderFinalize() enableLightsFullbright(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - LLGLDisable test(GL_ALPHA_TEST); gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); + if (!gCubeSnapshot) + { + if (RenderScreenSpaceReflections) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - screen space reflections"); + LL_PROFILE_GPU_ZONE("screen space reflections"); + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + + vert[0].set(-1, 1, 0); + vert[1].set(-1, -3, 0); + vert[2].set(3, 1, 0); + + // Make sure the deferred VB is a full screen triangle. + mDeferredVB->getVertexStrider(vert); + + bindDeferredShader(gPostScreenSpaceReflectionProgram, NULL); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + // Provide our projection matrix. + auto camProj = LLViewerCamera::getInstance()->getProjection(); + glh::matrix4f projection = get_current_projection(); + projection.set_row(0, glh::vec4f(camProj.mMatrix[0][0], camProj.mMatrix[0][1], camProj.mMatrix[0][2], camProj.mMatrix[0][3])); + projection.set_row(0, glh::vec4f(camProj.mMatrix[1][0], camProj.mMatrix[1][1], camProj.mMatrix[1][2], camProj.mMatrix[1][3])); + projection.set_row(0, glh::vec4f(camProj.mMatrix[2][0], camProj.mMatrix[2][1], camProj.mMatrix[2][2], camProj.mMatrix[2][3])); + projection.set_row(0, glh::vec4f(camProj.mMatrix[3][0], camProj.mMatrix[3][1], camProj.mMatrix[3][2], camProj.mMatrix[3][3])); + gPostScreenSpaceReflectionProgram.uniformMatrix4fv(LLShaderMgr::PROJECTION_MATRIX, 1, FALSE, projection.m); + + // We need linear depth. + static LLStaticHashedString zfar("zFar"); + static LLStaticHashedString znear("zNear"); + float nearClip = LLViewerCamera::getInstance()->getNear(); + float farClip = LLViewerCamera::getInstance()->getFar(); + gPostScreenSpaceReflectionProgram.uniform1f(zfar, farClip); + gPostScreenSpaceReflectionProgram.uniform1f(znear, nearClip); + + LLRenderTarget *screen_target = &mRT->screen; + + screen_target->bindTarget(); + S32 channel = gPostScreenSpaceReflectionProgram.enableTexture(LLShaderMgr::DIFFUSE_MAP, screen_target->getUsage()); + if (channel > -1) + { + screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT); + + } + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gPostScreenSpaceReflectionProgram); + + screen_target->flush(); + } + + // gamma correct lighting + + { + LL_PROFILE_GPU_ZONE("gamma correct"); + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + LLRenderTarget* screen_target = &mRT->screen; + + LLVector2 tc1(0, 0); + LLVector2 tc2((F32)screen_target->getWidth() * 2, (F32)screen_target->getHeight() * 2); + + screen_target->bindTarget(); + // Apply gamma correction to the frame here. + gDeferredPostGammaCorrectProgram.bind(); + // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + S32 channel = 0; + channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage()); + if (channel > -1) + { + screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT); + } + + gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight()); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1, -1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1, 3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3, -1); + + gGL.end(); + + gGL.getTexUnit(channel)->unbind(screen_target->getUsage()); + gDeferredPostGammaCorrectProgram.unbind(); + screen_target->flush(); + } + + LLVertexBuffer::unbind(); + } + if (sRenderGlow) { + LL_PROFILE_GPU_ZONE("glow"); mGlow[2].bindTarget(); mGlow[2].clear(); @@ -7533,7 +7647,7 @@ void LLPipeline::renderFinalize() gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT); + mRT->screen.bindTexture(0, 0, LLTexUnit::TFO_POINT); gGL.color4f(1, 1, 1, 1); gPipeline.enableLightsFullbright(); @@ -7549,7 +7663,7 @@ void LLPipeline::renderFinalize() gGL.end(); - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); + gGL.getTexUnit(0)->unbind(mRT->screen.getUsage()); mGlow[2].flush(); @@ -7627,7 +7741,7 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight()); + tc2.setVec((F32) mRT->screen.getWidth(), (F32) mRT->screen.getHeight()); gGL.flush(); @@ -7635,17 +7749,18 @@ void LLPipeline::renderFinalize() if (LLPipeline::sRenderDeferred) { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && - RenderDepthOfField; + RenderDepthOfField && + !gCubeSnapshot; - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete() && !gCubeSnapshot; gViewerWindow->setup3DViewport(); if (dof_enabled) { + LL_PROFILE_GPU_ZONE("dof"); LLGLSLShader *shader = &gDeferredPostProgram; LLGLDisable blend(GL_BLEND); @@ -7681,7 +7796,7 @@ void LLPipeline::renderFinalize() LLVector4a result; result.clear(); - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, NULL, &result); + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, NULL, &result); focus_point.set(result.getF32ptr()); } @@ -7730,7 +7845,7 @@ void LLPipeline::renderFinalize() const F32 default_fov = CameraFieldOfView * F_PI / 180.f; - // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight(); F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f); @@ -7750,15 +7865,15 @@ void LLPipeline::renderFinalize() F32 magnification = focal_length / (subject_distance - focal_length); { // build diffuse+bloom+CoF - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); shader = &gDeferredCoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f); @@ -7781,23 +7896,23 @@ void LLPipeline::renderFinalize() gGL.end(); unbindDeferredShader(*shader); - mDeferredLight.flush(); + mRT->deferredLight.flush(); } - U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale); - U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale); + U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale); + U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale); { // perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); + mRT->screen.bindTarget(); glViewport(0, 0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -7816,15 +7931,15 @@ void LLPipeline::renderFinalize() gGL.end(); unbindDeferredShader(*shader); - mScreen.flush(); + mRT->screen.flush(); gGL.setColorMask(true, true); } { // combine result based on alpha if (multisample) { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + mRT->deferredLight.bindTarget(); + glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight()); } else { @@ -7838,16 +7953,16 @@ void LLPipeline::renderFinalize() shader = &gDeferredDoFCombineProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width - 1); - shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height - 1); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)mRT->screen.getWidth()); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)mRT->screen.getHeight()); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -7865,24 +7980,25 @@ void LLPipeline::renderFinalize() if (multisample) { - mDeferredLight.flush(); + mRT->deferredLight.flush(); } } } else { + LL_PROFILE_GPU_ZONE("no dof"); if (multisample) { - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); } LLGLSLShader *shader = &gDeferredPostNoDoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -7901,17 +8017,18 @@ void LLPipeline::renderFinalize() if (multisample) { - mDeferredLight.flush(); + mRT->deferredLight.flush(); } } if (multisample) { + LL_PROFILE_GPU_ZONE("aa"); // bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); + mRT->fxaaBuffer.bindTarget(); - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); + S32 width = mRT->screen.getWidth(); + S32 height = mRT->screen.getHeight(); glViewport(0, 0, width, height); LLGLSLShader *shader = &gGlowCombineFXAAProgram; @@ -7919,10 +8036,10 @@ void LLPipeline::renderFinalize() shader->bind(); shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -7933,18 +8050,18 @@ void LLPipeline::renderFinalize() gGL.flush(); - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); shader->unbind(); - mFXAABuffer.flush(); + mRT->fxaaBuffer.flush(); shader = &gFXAAProgram; shader->bind(); - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage()); if (channel > -1) { - mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); + mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -7953,8 +8070,8 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - F32 scale_x = (F32) width / mFXAABuffer.getWidth(); - F32 scale_y = (F32) height / mFXAABuffer.getHeight(); + F32 scale_x = (F32) width / mRT->fxaaBuffer.getWidth(); + F32 scale_y = (F32) height / mRT->fxaaBuffer.getHeight(); shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y); shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y, @@ -7972,6 +8089,7 @@ void LLPipeline::renderFinalize() shader->unbind(); } } +#if 0 // DEPRECATED else // not deferred { U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; @@ -8005,109 +8123,194 @@ void LLPipeline::renderFinalize() gGlowCombineProgram.bind(); gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); + gGL.getTexUnit(1)->bind(&mRT->screen); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); gGlowCombineProgram.unbind(); } - +#endif gGL.setSceneBlendType(LLRender::BT_ALPHA); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { - gSplatTextureRectProgram.bind(); - - gGL.setColorMask(true, false); - - LLVector2 tc1(0, 0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw() * 2, - (F32) gViewerWindow->getWorldViewHeightRaw() * 2); + renderPhysicsDisplay(); + } - LLGLEnable blend(GL_BLEND); - gGL.color4f(1, 1, 1, 0.75f); + /*if (LLRenderTarget::sUseFBO && !gCubeSnapshot) + { // copy depth buffer from mRT->screen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0, + mRT->screen.getWidth(), mRT->screen.getHeight(), + GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + }*/ - gGL.getTexUnit(0)->bind(&mPhysicsDisplay); + LLVertexBuffer::unbind(); - gGL.begin(LLRender::TRIANGLES); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1, -1); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1, 3); + // flush calls made to "addTrianglesDrawn" so far to stats machinery + recordTrianglesDrawn(); +} - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3, -1); +void LLPipeline::bindLightFunc(LLGLSLShader& shader) +{ + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + } - gGL.end(); - gGL.flush(); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BRDF_LUT, LLTexUnit::TT_TEXTURE); + if (channel > -1) + { + mPbrBrdfLut.bindTexture(0, channel); + } +} - gSplatTextureRectProgram.unbind(); +void LLPipeline::bindShadowMaps(LLGLSLShader& shader) +{ + for (U32 i = 0; i < 4; i++) + { + LLRenderTarget* shadow_target = getSunShadowTarget(i); + if (shadow_target) + { + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i, LLTexUnit::TT_TEXTURE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE); + } + } } - if (LLRenderTarget::sUseFBO) - { // copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0, - mScreen.getWidth(), mScreen.getHeight(), - GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + for (U32 i = 4; i < 6; i++) + { + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i); + if (channel > -1) + { + LLRenderTarget* shadow_target = getSpotShadowTarget(i - 4); + if (shadow_target) + { + gGL.getTexUnit(channel)->bind(shadow_target, TRUE); + } + } } +} - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); +void LLPipeline::bindDeferredShaderFast(LLGLSLShader& shader) +{ + shader.bind(); + bindLightFunc(shader); + bindShadowMaps(shader); + bindReflectionProbes(shader); - LLVertexBuffer::unbind(); +#if 0 + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); + + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); + + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0 / ssao_factor); + + LLVector3 ssao_effect = RenderSSAOEffect; + F32 matrix_diag = (ssao_effect[0] + 2.0 * ssao_effect[1]) / 3.0; + F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1]) / 3.0; + // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by + // value factor, and scales remainder by saturation factor + F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, + matrix_nondiag, matrix_diag, matrix_nondiag, + matrix_nondiag, matrix_nondiag, matrix_diag }; + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); + + //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]) / 3000.f; + F32 shadow_bias = RenderShadowBias + shadow_bias_error; + + //shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_target->getWidth(), deferred_target->getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear() * 2.f); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, shadow_bias); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); + + if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) + { + glh::matrix4f norm_mat = get_current_modelview().inverse().transpose(); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); + } + + shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); + shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); +#endif } void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LL_PROFILE_GPU_ZONE("bindDeferredShader"); + LLRenderTarget* deferred_target = &mRT->deferredScreen; + //LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; shader.bind(); S32 channel = 0; channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage()); if (channel > -1) { - deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); + deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); // frag_data[0] + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage()); if (channel > -1) { - deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); + deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); // frag_data[1] + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); if (channel > -1) { - deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); + deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2] + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } + channel = shader.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage()); + if (channel > -1) + { + deferred_target->bindTexture(3, channel, LLTexUnit::TFO_POINT); // frag_data[3] + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + +#if 0 channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(deferred_depth_target, TRUE); stop_glerror(); } - - glh::matrix4f projection = get_current_projection(); - glh::matrix4f inv_proj = projection.inverse(); - - if (shader.getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX) != -1) +#else + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage()); + if (channel > -1) { - shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + gGL.getTexUnit(channel)->bind(deferred_target, TRUE); + stop_glerror(); } +#endif if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1) { @@ -8129,11 +8332,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - } + bindLightFunc(shader); stop_glerror(); @@ -8152,49 +8351,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ stop_glerror(); - for (U32 i = 0; i < 4; i++) - { - LLRenderTarget* shadow_target = getShadowTarget(i); - if (shadow_target) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(getShadowTarget(i), TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - } - - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - LLRenderTarget* shadow_target = getShadowTarget(i); - if (shadow_target) - { - gGL.getTexUnit(channel)->bind(shadow_target, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - } + bindShadowMaps(shader); stop_glerror(); @@ -8213,23 +8370,29 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ stop_glerror(); - channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->enable(channel); - cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); - } - } + if (!LLPipeline::sReflectionProbesEnabled) + { + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->enable(channel); + cube_map->bind(); + } + + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); + } + } + + bindReflectionProbes(shader); if (gAtmosphere) { @@ -8259,7 +8422,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ } } - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + /*if (gCubeSnapshot) + { // we only really care about the first two values, but the shader needs increasing separation between clip planes + shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f); + } + else*/ + { + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + } shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); @@ -8294,8 +8464,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight()); shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); @@ -8305,13 +8475,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); } - shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); - shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); - - LLEnvironment& environment = LLEnvironment::instance(); - LLSettingsSky::ptr_t sky = environment.getCurrentSky(); + shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); + shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); } + LLColor3 pow3f(LLColor3 v, F32 f) { v.mV[0] = powf(v.mV[0], f); @@ -8328,21 +8496,27 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) return v; } -void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) +void LLPipeline::renderDeferredLighting() { + + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderDeferredLighting"); if (!sCull) { return; } - LLRenderTarget *deferred_target = &mDeferredScreen; - LLRenderTarget *deferred_depth_target = &mDeferredDepth; - LLRenderTarget *deferred_light_target = &mDeferredLight; + LLRenderTarget *screen_target = &mRT->screen; + //LLRenderTarget *deferred_target = &mRT->deferredScreen; + //LLRenderTarget *deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); LLViewerCamera *camera = LLViewerCamera::getInstance(); + +#if 0 { LLGLDepthTest depth(GL_TRUE); deferred_depth_target->copyContents(*deferred_target, @@ -8357,8 +8531,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) GL_DEPTH_BUFFER_BIT, GL_NEAREST); } +#endif - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -8366,7 +8541,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) } // ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLDisable stencil(GL_STENCIL_TEST); + //LLGLDisable stencil(GL_STENCIL_TEST); // glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); // glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); @@ -8397,14 +8572,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) mat.mult_matrix_vec(tc_moon); mTransformedMoonDir.set(tc_moon.v); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - if (RenderDeferredSSAO || RenderShadowDetail > 0) { + LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); @@ -8452,76 +8622,83 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) } if (RenderDeferredSSAO) - { // soften direct lighting lightmap - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); - // blur lightmap - screen_target->bindTarget(); - glClearColor(1, 1, 1, 1); - screen_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); + { + /*if (gCubeSnapshot) + { // SSAO and shadows disabled in reflection maps + deferred_light_target->bindTarget(); + glClearColor(1, 1, 1, 1); + deferred_light_target->clear(); + glClearColor(0, 0, 0, 0); + deferred_light_target->flush(); + } + else*/ + { + // soften direct lighting lightmap + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); + LL_PROFILE_GPU_ZONE("soften shadow"); + // blur lightmap + screen_target->bindTarget(); + glClearColor(1, 1, 1, 1); + screen_target->clear(GL_COLOR_BUFFER_BIT); + glClearColor(0, 0, 0, 0); - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; + bindDeferredShader(gDeferredBlurLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; + const U32 kern_length = 4; + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; - LLVector3 gauss[32]; // xweight, yweight, offset + LLVector3 gauss[32]; // xweight, yweight, offset - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } + F32 screenPixelSize = 1.f / screen_target->getWidth(); - gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); - gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f)); + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += screenPixelSize; + } - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } + gDeferredBlurLightProgram.uniform2f(sDelta, screenPixelSize, 0.f); + gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); + gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f)); - screen_target->flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } - bindDeferredShader(gDeferredBlurLightProgram, screen_target); + screen_target->flush(); + unbindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - deferred_light_target->bindTarget(); + bindDeferredShader(gDeferredBlurLightProgram, screen_target); - gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + deferred_light_target->bindTarget(); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); + gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + deferred_light_target->flush(); + unbindDeferredShader(gDeferredBlurLightProgram); } - deferred_light_target->flush(); - unbindDeferredShader(gDeferredBlurLightProgram); } - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - screen_target->bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0, 0, 0, 0); @@ -8532,11 +8709,23 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); + LL_PROFILE_GPU_ZONE("atmospherics"); bindDeferredShader(soften_shader); LLEnvironment &environment = LLEnvironment::instance(); soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + + if (!LLPipeline::sUnderWaterRender && LLPipeline::sRenderPBR) + { + soften_shader.bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, LLViewerFetchedTexture::sDefaultIrradiancePBRp); // PBR: irradiance + } + + if(LLPipeline::sRenderPBR) + { + LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); + soften_shader.uniform3fv(LLShaderMgr::DEFERRED_VIEW_DIR, 1, cameraAtAxis.mV); + } { LLGLDepthTest depth(GL_FALSE); @@ -8544,27 +8733,20 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLGLDisable test(GL_ALPHA_TEST); // full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); } unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); } +#if 0 { // render non-deferred geometry (fullbright, alpha, etc) LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); + //LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); gPipeline.pushRenderTypeMask(); @@ -8577,8 +8759,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); gPipeline.popRenderTypeMask(); } +#endif - bool render_local = RenderLocalLights; + bool render_local = RenderLocalLights; // && !gCubeSnapshot; if (render_local) { @@ -8587,9 +8770,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLDrawable::drawable_list_t spot_lights; LLDrawable::drawable_list_t fullscreen_spot_lights; - for (U32 i = 0; i < 2; i++) + if (!gCubeSnapshot) { - mTargetShadowSpotLight[i] = NULL; + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } } std::list<LLVector4> light_colors; @@ -8598,11 +8784,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights"); + LL_PROFILE_GPU_ZONE("local lights"); bindDeferredShader(gDeferredLightProgram); if (mCubeVB.isNull()) { - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -8704,6 +8891,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (!spot_lights.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors"); + LL_PROFILE_GPU_ZONE("projectors"); LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); @@ -8750,13 +8938,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights"); LLGLDepthTest depth(GL_FALSE); - - // full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); + LL_PROFILE_GPU_ZONE("fullscreen lights"); U32 count = 0; @@ -8825,79 +9007,21 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); } } - gGL.setColorMask(true, true); - } - - screen_target->flush(); - - // gamma correct lighting - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - { - LLGLDepthTest depth(GL_FALSE, GL_FALSE); - - LLVector2 tc1(0, 0); - LLVector2 tc2((F32) screen_target->getWidth() * 2, (F32) screen_target->getHeight() * 2); - - screen_target->bindTarget(); - // Apply gamma correction to the frame here. - gDeferredPostGammaCorrectProgram.bind(); - // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - S32 channel = 0; - channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage()); - if (channel > -1) - { - screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT); - } - - gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight()); - - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - - gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1, -1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1, 3); - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3, -1); - - gGL.end(); - - gGL.getTexUnit(channel)->unbind(screen_target->getUsage()); - gDeferredPostGammaCorrectProgram.unbind(); - screen_target->flush(); + gGL.setColorMask(true, true); } - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - screen_target->bindTarget(); - { // render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); + //LLGLDisable stencil(GL_STENCIL_TEST); pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER, + LLPipeline::RENDER_TYPE_ALPHA_POST_WATER, LLPipeline::RENDER_TYPE_FULLBRIGHT, LLPipeline::RENDER_TYPE_VOLUME, LLPipeline::RENDER_TYPE_GLOW, @@ -8919,30 +9043,13 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLPipeline::RENDER_TYPE_CONTROL_AV, LLPipeline::RENDER_TYPE_ALPHA_MASK, LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_WATER, END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); popRenderTypeMask(); } - { - // render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - gSky.addSunMoonBeacons(); - } - } - screen_target->flush(); } @@ -9036,6 +9143,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } + //if (!gCubeSnapshot) { LLDrawable* potential = drawablep; //determine if this is a good light for casting shadows @@ -9087,15 +9195,18 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LLRenderTarget* deferred_target = &mRT->deferredScreen; + //LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; stop_glerror(); shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_BRDF_LUT); + //shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage()); shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); @@ -9104,7 +9215,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); } } @@ -9112,366 +9223,93 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); } } shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->disable(); - } - } + if (!LLPipeline::sReflectionProbesEnabled) + { + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->disable(); + } + } + } + + unbindReflectionProbes(shader); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); } -inline float sgn(float a) +void LLPipeline::setEnvMat(LLGLSLShader& shader) { - if (a > 0.0F) return (1.0F); - if (a < 0.0F) return (-1.0F); - return (0.0F); + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } -void LLPipeline::generateWaterReflection(LLCamera& camera_in) +void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - - if (!assertInitialized()) + if (!sReflectionProbesEnabled) { return; } - if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) + S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + bool bound = false; + if (channel > -1 && mReflectionMapManager.mTexture.notNull()) { - //disable occlusion culling for reflection/refraction passes (save setting to restore later) - S32 occlude = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - - bool skip_avatar_update = false; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = true; - } - - LLCamera camera = camera_in; - camera.setFar(camera_in.getFar() * 0.75f); - - bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - - LLPipeline::sReflectionRender = true; - - gPipeline.pushRenderTypeMask(); - - glh::matrix4f saved_modelview = get_current_modelview(); - glh::matrix4f saved_projection = get_current_projection(); - glh::matrix4f mat; - - S32 reflection_detail = RenderReflectionDetail; - - F32 water_height = gAgent.getRegion()->getWaterHeight(); - F32 camera_height = camera_in.getOrigin().mV[VZ]; - F32 distance_to_water = (water_height < camera_height) ? (camera_height - water_height) : (water_height - camera_height); - - LLVector3 reflection_offset = LLVector3(0, 0, distance_to_water * 2.0f); - LLVector3 camera_look_at = camera_in.getAtAxis(); - LLVector3 reflection_look_at = LLVector3(camera_look_at.mV[VX], camera_look_at.mV[VY], -camera_look_at.mV[VZ]); - LLVector3 reflect_origin = camera_in.getOrigin() - reflection_offset; - LLVector3 reflect_interest_point = reflect_origin + (reflection_look_at * 5.0f); - - camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point); - - //plane params - LLPlane plane; - LLVector3 pnorm; - - if (camera_is_underwater) - { - //camera is below water, cull above water - pnorm.setVec(0, 0, 1); - } - else - { - //camera is above water, cull below water - pnorm = LLVector3(0, 0, -1); - } - - plane.setVec(LLVector3(0, 0, water_height), pnorm); - - if (!camera_is_underwater) - { - //generate planar reflection map - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - mat.set_scale(glh::vec3f(1, 1, -1)); - mat.set_translate(glh::vec3f(0,0,water_height*2.f)); - mat = saved_modelview * mat; - - - mReflectionModelView = mat; - - set_current_modelview(mat); - gGL.loadMatrix(mat.m); - - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); - - glh::vec3f origin(0, 0, 0); - glh::matrix4f inv_mat = mat.inverse(); - inv_mat.mult_matrix_vec(origin); - - camera.setOrigin(origin.v); - - glCullFace(GL_FRONT); - - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glClearColor(0,0,0,0); - mWaterRef.bindTarget(); - - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - mWaterRef.getViewport(gGLViewport); - - //initial sky pass (no user clip plane) - //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - { - if (reflection_detail >= WATER_REFLECT_MINIMAL) - { - gPipeline.andRenderTypeMask( - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - } - else - { - gPipeline.andRenderTypeMask( - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - } - - updateCull(camera, mSky); - stateSort(camera, mSky); - renderGeom(camera, TRUE); - } - gPipeline.popRenderTypeMask(); - - if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) - { - gPipeline.pushRenderTypeMask(); - { - clearRenderTypeMask( - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - if (reflection_detail > WATER_REFLECT_MINIMAL) - { //mask out selected geometry based on reflection detail - if (reflection_detail < WATER_REFLECT_EVERYTHING) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (reflection_detail < WATER_REFLECT_AVATARS) - { - clearRenderTypeMask( - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_CONTROL_AV, - END_RENDER_TYPES); - if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, mReflectedObjects, &plane); - stateSort(camera, mReflectedObjects); - renderGeom(camera); - } - } - gPipeline.popRenderTypeMask(); - } - - mWaterRef.flush(); - } - - glCullFace(GL_BACK); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - set_current_modelview(saved_modelview); - } - - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static bool last_update = true; - if (last_update) - { - gPipeline.pushRenderTypeMask(); - - camera.setFar(camera_in.getFar()); - clearRenderTypeMask( - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); - - // intentionally inverted so that distortion map contents (objects under the water when we're above it) - // will properly include water fog effects - LLPipeline::sUnderWaterRender = !camera_is_underwater; - - if (LLPipeline::sUnderWaterRender) - { - clearRenderTypeMask( - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate) - { - LLPipeline::sDistortionRender = true; - - LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - - // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts - // during distortion render (doesn't break main render because the camera is the same perspective - // as world camera and occlusion culling is disabled for this pass) - //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - mWaterDis.bindTarget(); - mWaterDis.getViewport(gGLViewport); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - F32 water_dist = water_height; - - //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, - // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane; - - if (camera_is_underwater) - { - //nudge clip plane below water to avoid visible holes in objects intersecting water surface - water_dist /= LLPipeline::sDistortionWaterClipPlaneMargin; - //camera is below water, clip plane points up - pnorm.setVec(0, 0, -1); - } - else - { - //nudge clip plane above water to avoid visible holes in objects intersecting water surface - water_dist *= LLPipeline::sDistortionWaterClipPlaneMargin; - //camera is above water, clip plane points down - pnorm = LLVector3(0, 0, 1); - } - - plane.setVec(LLVector3(0, 0, water_dist), pnorm); - - LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) - { - updateCull(camera, mRefractedObjects, &plane); - stateSort(camera, mRefractedObjects); - renderGeom(camera); - } - - gUIProgram.bind(); - - LLWorld::getInstance()->renderPropertyLines(); - - gUIProgram.unbind(); - - mWaterDis.flush(); - } - - LLPipeline::sDistortionRender = false; - - gPipeline.popRenderTypeMask(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - - gPipeline.popRenderTypeMask(); - - LLPipeline::sUnderWaterRender = false; - LLPipeline::sReflectionRender = false; + mReflectionMapManager.mTexture->bind(channel); + bound = true; + } - LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; - LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; + channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull()) + { + mReflectionMapManager.mIrradianceMaps->bind(channel); + bound = true; + } - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); + if (bound) + { + mReflectionMapManager.setUniforms(); - LLGLState::checkStates(); + setEnvMat(shader); + } +} - if (!skip_avatar_update) +void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader) +{ + S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP); + if (channel > -1 && mReflectionMapManager.mTexture.notNull()) + { + mReflectionMapManager.mTexture->unbind(); + if (channel == 0) { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE); } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - // restore occlusion culling - LLPipeline::sUseOcclusion = occlude; } - else - { - // Initial sky pass is still needed even if water reflection is not rendering - bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - if (!camera_is_underwater) - { - gPipeline.pushRenderTypeMask(); - { - gPipeline.andRenderTypeMask( - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); +} - LLCamera camera = camera_in; - camera.setFar(camera_in.getFar() * 0.75f); - updateCull(camera, mSky); - stateSort(camera, mSky); - renderGeom(camera, TRUE); - } - gPipeline.popRenderTypeMask(); - } - } +inline float sgn(float a) +{ + if (a > 0.0F) return (1.0F); + if (a < 0.0F) return (-1.0F); + return (0.0F); } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) @@ -9554,7 +9392,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbri void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); - + LL_PROFILE_GPU_ZONE("renderShadow"); //disable occlusion culling for shadow passes (save setting to restore later) S32 occlude = LLPipeline::sUseOcclusion; if (!use_occlusion) @@ -9576,20 +9414,22 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLRenderPass::PASS_NORMMAP, LLRenderPass::PASS_NORMMAP_EMISSIVE, LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_NORMSPEC_EMISSIVE, + LLRenderPass::PASS_NORMSPEC_EMISSIVE }; LLGLEnable cull(GL_CULL_FACE); //enable depth clamping if available - LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + //LLGLEnable depth_clamp(GL_DEPTH_CLAMP); if (use_shader) { gDeferredShadowCubeProgram.bind(); } - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_target = LLViewerCamera::sCurCameraID >= LLViewerCamera::CAMERA_SPOT_SHADOW0 ? + mSpotShadowOcclusion[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SPOT_SHADOW0] : + mRT->shadowOcclusion[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SUN_SHADOW0]; occlusion_target.bindTarget(); updateCull(shadow_cam, result); @@ -9641,7 +9481,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); - + LL_PROFILE_GPU_ZONE("shadow simple"); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) { @@ -9658,7 +9498,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera if (use_shader) { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); gDeferredShadowProgram.unbind(); renderGeomShadow(shadow_cam); @@ -9667,14 +9507,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } else { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); renderGeomShadow(shadow_cam); } { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); - + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); + LL_PROFILE_GPU_ZONE("shadow alpha"); for (int i = 0; i < 2; ++i) { bool rigged = i == 1; @@ -9689,19 +9529,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::MAP_TEXTURE_INDEX; { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); } { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); renderAlphaObjects(mask, TRUE, TRUE, rigged); } { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -9710,7 +9550,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); gDeferredTreeShadowProgram.bind(rigged); if (i == 0) { @@ -9733,9 +9573,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_source = LLViewerCamera::sCurCameraID >= LLViewerCamera::CAMERA_SPOT_SHADOW0 ? + mSpotShadow[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SPOT_SHADOW0] : + mRT->shadow[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SUN_SHADOW0]; - doOcclusion(shadow_cam, occlusion_source, occlusion_target); + if (occlude > 1) + { + doOcclusion(shadow_cam, occlusion_source, occlusion_target); + } if (use_shader) { @@ -9949,64 +9794,17 @@ void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) } } -void LLPipeline::generateHighlight(LLCamera& camera) -{ - //render highlighted object as white into offscreen render target - if (mHighlightObject.notNull()) - { - mHighlightSet.insert(HighlightItem(mHighlightObject)); - } - - if (!mHighlightSet.empty()) - { - F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; - - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - mHighlight.bindTarget(); - disableLights(); - gGL.setColorMask(true, true); - mHighlight.clear(); - - gHighlightProgram.bind(); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) - { - std::set<HighlightItem>::iterator cur_iter = iter++; - - if (cur_iter->mItem.isNull()) - { - mHighlightSet.erase(cur_iter); - continue; - } - - if (cur_iter->mItem == mHighlightObject) - { - cur_iter->incrFade(transition); - } - else - { - cur_iter->incrFade(-transition); - if (cur_iter->mFade <= 0.f) - { - mHighlightSet.erase(cur_iter); - continue; - } - } - - renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); - } - - mHighlight.flush(); - gGL.setColorMask(true, false); - gViewerWindow->setup3DViewport(); - } +LLRenderTarget* LLPipeline::getSunShadowTarget(U32 i) +{ + llassert(i < 4); + return &mRT->shadow[i]; } -LLRenderTarget* LLPipeline::getShadowTarget(U32 i) +LLRenderTarget* LLPipeline::getSpotShadowTarget(U32 i) { - return &mShadow[i]; + llassert(i < 2); + return &mSpotShadow[i]; } static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); @@ -10020,6 +9818,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); + LL_PROFILE_GPU_ZONE("generateSunShadow"); bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -10044,7 +9843,10 @@ void LLPipeline::generateSunShadow(LLCamera& camera) pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER, + LLPipeline::RENDER_TYPE_ALPHA_POST_WATER, LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_GLTF_PBR, LLPipeline::RENDER_TYPE_FULLBRIGHT, LLPipeline::RENDER_TYPE_BUMP, LLPipeline::RENDER_TYPE_VOLUME, @@ -10102,6 +9904,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_GLTF_PBR, + LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -10131,6 +9935,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); + //if (gCubeSnapshot) + { //always do a single 64m shadow in reflection maps + mSunClipPlanes.set(64.f, 128.f, 256.f); + mSunOrthoClipPlanes.set(64.f, 128.f, 256.f); + } + //currently used for amount to extrude frusta corners for constructing shadow frusta //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; @@ -10247,28 +10057,41 @@ void LLPipeline::generateSunShadow(LLCamera& camera) // convenience array of 4 near clip plane distances F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter + { //sun diffuse is totally shadows don't matter LLGLDepthTest depth(GL_TRUE); for (S32 j = 0; j < 4; j++) { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); } } else { - for (S32 j = 0; j < 4; j++) + /*if (gCubeSnapshot) + { + // do one shadow split for cube snapshots, clear the rest + mSunClipPlanes.set(64.f, 64.f, 64.f); + dist[1] = dist[2] = dist[3] = dist[4] = 64.f; + for (S32 j = 1; j < 4; j++) + { + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); + } + }*/ + + //for (S32 j = 0; j < (gCubeSnapshot ? 1 : 4); j++) + for (S32 j = 0; j < 4; j++) { if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) { mShadowFrustPoints[j].clear(); } - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SUN_SHADOW0+j); //restore render matrices set_current_modelview(saved_view); @@ -10322,12 +10145,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowCamera[j+4] = shadow_cam; } - mShadow[j].bindTarget(); + mRT->shadow[j].bindTarget(); { LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); + mRT->shadow[j].clear(); } - mShadow[j].flush(); + mRT->shadow[j].flush(); mShadowError.mV[j] = 0.f; mShadowFOV.mV[j] = 0.f; @@ -10614,18 +10437,18 @@ void LLPipeline::generateSunShadow(LLCamera& camera) stop_glerror(); - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].getViewport(gGLViewport); + mRT->shadow[j].clear(); - U32 target_width = mShadow[j].getWidth(); + U32 target_width = mRT->shadow[j].getWidth(); { static LLCullResult result[4]; renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, FALSE, target_width); } - mShadow[j].flush(); + mRT->shadow[j].flush(); if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { @@ -10640,142 +10463,150 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow) { - LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); - F32 fade_amt = gFrameIntervalSeconds.value() - * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); + if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates + { + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i); + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i] + fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i] - fade_amt, 0.f); - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i + 1) % 2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } + } + } + } + } - for (S32 i = 0; i < 2; i++) - { - set_current_modelview(saved_view); - set_current_projection(saved_proj); + for (S32 i = 0; i < 2; i++) + { + set_current_modelview(saved_view); + set_current_projection(saved_proj); - if (mShadowSpotLight[i].isNull()) - { - continue; - } + if (mShadowSpotLight[i].isNull()) + { + continue; + } - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLDrawable* drawable = mShadowSpotLight[i]; + LLDrawable* drawable = mShadowSpotLight[i]; - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0, 0, -scale.mV[2] * 0.5f); + at_axis *= quat; - LLVector3 np = center+at_axis; - at_axis.normVec(); + LLVector3 np = center + at_axis; + at_axis.normVec(); - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1] * 0.5f) / tanf(fov * 0.5f); - LLVector3 origin = np - at_axis*dist; + LLVector3 origin = np - at_axis * dist; - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + view[i + 4] = glh::matrix4f((F32*)mat.mMatrix); - view[i+4] = view[i+4].inverse(); + view[i + 4] = view[i + 4].inverse(); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + //get perspective matrix + F32 near_clip = dist + 0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist + volume->getLightRadius() * 1.5f; - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width / height; - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip); - set_current_modelview(view[i+4]); - set_current_projection(proj[i+4]); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + set_current_modelview(view[i + 4]); + set_current_projection(proj[i + 4]); - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view; - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i + 4].m[j]; + gGLLastProjection[j] = mShadowProjection[i + 4].m[j]; + } - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowModelview[i + 4] = view[i + 4]; + mShadowProjection[i + 4] = proj[i + 4]; - stop_glerror(); + if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates + { + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); + stop_glerror(); - U32 target_width = mShadow[i+4].getWidth(); + // + + mSpotShadow[i].bindTarget(); + mSpotShadow[i].getViewport(gGLViewport); + mSpotShadow[i].clear(); - static LLCullResult result[2]; + U32 target_width = mSpotShadow[i].getWidth(); - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); + static LLCullResult result[2]; - RenderSpotLight = drawable; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i); - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); + RenderSpotLight = drawable; - RenderSpotLight = nullptr; + renderShadow(view[i + 4], proj[i + 4], shadow_cam, result[i], FALSE, FALSE, target_width); - mShadow[i+4].flush(); - } + RenderSpotLight = nullptr; + + mSpotShadow[i].flush(); + } + } } else { //no spotlight shadows @@ -10848,6 +10679,7 @@ static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) { LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR); + LL_PROFILE_GPU_ZONE("generateImpostor"); LLGLState::checkStates(); LLGLState::checkTextureChannels(); @@ -11136,8 +10968,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF ); - glDrawBuffersARB(1, &buff); + glDrawBuffers(1, &buff); } LLGLDisable blend(GL_BLEND); @@ -11537,3 +11368,9 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } +void LLPipeline::overrideEnvironmentMap() +{ + //mReflectionMapManager.mProbes.clear(); + //mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin()); +} + diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 0830d4a2ea..c0add04cca 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -38,6 +38,7 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llreflectionmapmanager.h" #include <stack> @@ -50,6 +51,7 @@ class LLVOAvatar; class LLVOPartGroup; class LLGLSLShader; class LLDrawPoolAlpha; +class LLSettingsSky; typedef enum e_avatar_skinning_method { @@ -131,8 +133,6 @@ public: bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); bool allocateShadowBuffer(U32 resX, U32 resY); - void allocatePhysicsBuffer(); - void resetVertexBuffers(LLDrawable* drawable); void generateImpostor(LLVOAvatar* avatar, bool preview_avatar = false); void bindScreenToTexture(); @@ -187,6 +187,7 @@ public: LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, bool pick_transparent, bool pick_rigged, + bool pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -216,8 +217,9 @@ public: U32 addObject(LLViewerObject *obj); void enableShadows(const bool enable_shadows); - void releaseShadowTargets(); - void releaseShadowTarget(U32 index); + void releaseSpotShadowTargets(); + void releaseSunShadowTargets(); + void releaseSunShadowTarget(U32 index); // void setLocalLighting(const bool local_lighting); // bool isLocalLightingEnabled() const; @@ -286,25 +288,37 @@ public: void renderGeom(LLCamera& camera, bool forceVBOUpdate = false); - void renderGeomDeferred(LLCamera& camera); - void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); + void renderGeomDeferred(LLCamera& camera, bool do_occlusion = false); + void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); + void bindLightFunc(LLGLSLShader& shader); + + // bind shadow maps + // if setup is true, wil lset texture compare mode function and filtering options + void bindShadowMaps(LLGLSLShader& shader); + void bindDeferredShaderFast(LLGLSLShader& shader); void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); - void renderDeferredLighting(LLRenderTarget* light_target); + + // set env_mat parameter in given shader + void setEnvMat(LLGLSLShader& shader); + + void bindReflectionProbes(LLGLSLShader& shader); + void unbindReflectionProbes(LLGLSLShader& shader); + + + + void renderDeferredLighting(); void postDeferredGammaCorrect(LLRenderTarget* screen_target); - void generateWaterReflection(LLCamera& camera); void generateSunShadow(LLCamera& camera); - LLRenderTarget* getShadowTarget(U32 i); + LLRenderTarget* getSunShadowTarget(U32 i); + LLRenderTarget* getSpotShadowTarget(U32 i); - void generateHighlight(LLCamera& camera); void renderHighlight(const LLViewerObject* obj, F32 fade); - void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; } - - + void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width); void renderHighlights(); void renderDebug(); @@ -341,8 +355,8 @@ public: LLCullResult::sg_iterator beginRiggedAlphaGroups(); LLCullResult::sg_iterator endRiggedAlphaGroups(); - - void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); + void addTrianglesDrawn(S32 index_count); + void recordTrianglesDrawn(); bool hasRenderDebugFeatureMask(const U32 mask) const { return bool(mRenderDebugFeatureMask & mask); } bool hasRenderDebugMask(const U64 mask) const { return bool(mRenderDebugMask & mask); } @@ -426,6 +440,9 @@ public: void hideObject( const LLUUID& id ); void restoreHiddenObject( const LLUUID& id ); + LLReflectionMapManager mReflectionMapManager; + void overrideEnvironmentMap(); + private: void unloadShaders(); void addToQuickLookup( LLDrawPool* new_poolp ); @@ -459,7 +476,10 @@ public: RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE, RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, + RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR, RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, + RENDER_TYPE_ALPHA_PRE_WATER = LLDrawPool::POOL_ALPHA_PRE_WATER, + RENDER_TYPE_ALPHA_POST_WATER = LLDrawPool::POOL_ALPHA_POST_WATER, RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE, RENDER_TYPE_PASS_SIMPLE_RIGGED = LLRenderPass::PASS_SIMPLE_RIGGED, @@ -517,6 +537,8 @@ public: RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, + RENDER_TYPE_PASS_GLTF_PBR = LLRenderPass::PASS_GLTF_PBR, + RENDER_TYPE_PASS_GLTF_PBR_RIGGED = LLRenderPass::PASS_GLTF_PBR_RIGGED, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -574,7 +596,8 @@ public: RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used RENDER_DEBUG_TEXEL_DENSITY = 0x40000000, RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000, - RENDER_DEBUG_IMPOSTORS = 0x100000000 + RENDER_DEBUG_IMPOSTORS = 0x100000000, + RENDER_DEBUG_REFLECTION_PROBES = 0x200000000 }; public: @@ -609,10 +632,8 @@ public: static bool sRenderBump; static bool sBakeSunlight; static bool sNoAlpha; - static bool sUseTriStrips; static bool sUseFarClip; static bool sShadowRender; - static bool sWaterReflections; static bool sDynamicLOD; static bool sPickAvatar; static bool sReflectionRender; @@ -622,30 +643,51 @@ public: static bool sUnderWaterRender; static bool sRenderGlow; static bool sTextureBindTest; - static bool sRenderFrameTest; static bool sRenderAttachedLights; static bool sRenderAttachedParticles; static bool sRenderDeferred; + static bool sReflectionProbesEnabled; + static bool sRenderPBR; static S32 sVisibleLightCount; static bool sRenderingHUDs; static F32 sDistortionWaterClipPlaneMargin; static LLTrace::EventStatHandle<S64> sStatBatchSize; - //screen texture - U32 mScreenWidth; - U32 mScreenHeight; - - LLRenderTarget mScreen; - LLRenderTarget mUIScreen; - LLRenderTarget mDeferredScreen; - LLRenderTarget mFXAABuffer; - LLRenderTarget mEdgeMap; - LLRenderTarget mDeferredDepth; - LLRenderTarget mOcclusionDepth; - LLRenderTarget mDeferredLight; - LLRenderTarget mHighlight; - LLRenderTarget mPhysicsDisplay; + class RenderTargetPack + { + public: + U32 width = 0; + U32 height = 0; + + //screen texture + LLRenderTarget screen; + LLRenderTarget uiScreen; + LLRenderTarget deferredScreen; + LLRenderTarget fxaaBuffer; + LLRenderTarget edgeMap; + LLRenderTarget deferredDepth; + LLRenderTarget occlusionDepth; + LLRenderTarget deferredLight; + + //sun shadow map + LLRenderTarget shadow[4]; + LLRenderTarget shadowOcclusion[4]; + }; + + // main full resoltuion render target + RenderTargetPack mMainRT; + + // auxillary 512x512 render target pack + RenderTargetPack mAuxillaryRT; + + // currently used render target pack + RenderTargetPack* mRT; + + LLRenderTarget mSpotShadow[2]; + LLRenderTarget mSpotShadowOcclusion[2]; + + LLRenderTarget mPbrBrdfLut; LLCullResult mSky; LLCullResult mReflectedObjects; @@ -657,15 +699,16 @@ public: //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1] LLPointer<LLVertexBuffer> mCubeVB; - //sun shadow map - LLRenderTarget mShadow[6]; - LLRenderTarget mShadowOcclusion[6]; + //list of currently bound reflection maps + std::vector<LLReflectionMap*> mReflectionMaps; + std::vector<LLVector3> mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; LLVector3 mShadowFrustOrigin[4]; LLCamera mShadowCamera[8]; LLVector3 mShadowExtents[4][2]; + // TODO : separate Sun Shadow and Spot Shadow matrices glh::matrix4f mSunShadowMatrix[6]; glh::matrix4f mShadowModelview[6]; glh::matrix4f mShadowProjection[6]; @@ -753,7 +796,7 @@ protected: }; typedef std::set< Light, Light::compare > light_set_t; - LLDrawable::drawable_set_t mLights; + LLDrawable::ordered_drawable_set_t mLights; light_set_t mNearbyLights; // lights near camera LLColor4 mHWLightColors[8]; @@ -809,9 +852,6 @@ protected: } }; - std::set<HighlightItem> mHighlightSet; - LLPointer<LLDrawable> mHighlightObject; - ////////////////////////////////////////////////// // // Draw pools are responsible for storing all rendered data, @@ -845,21 +885,23 @@ protected: // For quick-lookups into mPools (mapped by texture pointer) std::map<uintptr_t, LLDrawPool*> mTerrainPools; std::map<uintptr_t, LLDrawPool*> mTreePools; - LLDrawPoolAlpha* mAlphaPool; - LLDrawPool* mSkyPool; - LLDrawPool* mTerrainPool; - LLDrawPool* mWaterPool; - LLDrawPool* mGroundPool; - LLRenderPass* mSimplePool; - LLRenderPass* mGrassPool; - LLRenderPass* mAlphaMaskPool; - LLRenderPass* mFullbrightAlphaMaskPool; - LLRenderPass* mFullbrightPool; - LLDrawPool* mInvisiblePool; - LLDrawPool* mGlowPool; - LLDrawPool* mBumpPool; - LLDrawPool* mMaterialsPool; - LLDrawPool* mWLSkyPool; + LLDrawPoolAlpha* mAlphaPoolPreWater = nullptr; + LLDrawPoolAlpha* mAlphaPoolPostWater = nullptr; + LLDrawPool* mSkyPool = nullptr; + LLDrawPool* mTerrainPool = nullptr; + LLDrawPool* mWaterPool = nullptr; + LLDrawPool* mGroundPool = nullptr; + LLRenderPass* mSimplePool = nullptr; + LLRenderPass* mGrassPool = nullptr; + LLRenderPass* mAlphaMaskPool = nullptr; + LLRenderPass* mFullbrightAlphaMaskPool = nullptr; + LLRenderPass* mFullbrightPool = nullptr; + LLDrawPool* mInvisiblePool = nullptr; + LLDrawPool* mGlowPool = nullptr; + LLDrawPool* mBumpPool = nullptr; + LLDrawPool* mMaterialsPool = nullptr; + LLDrawPool* mWLSkyPool = nullptr; + LLDrawPool* mPBROpaquePool = nullptr; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar public: @@ -966,7 +1008,6 @@ public: static LLVector3 RenderShadowGaussian; static F32 RenderShadowBlurDistFactor; static bool RenderDeferredAtmospheric; - static S32 RenderReflectionDetail; static F32 RenderHighlightFadeTime; static LLVector3 RenderShadowClipPlanes; static LLVector3 RenderShadowOrthoClipPlanes; @@ -979,6 +1020,7 @@ public: static F32 CameraMaxCoF; static F32 CameraDoFResScale; static F32 RenderAutoHideSurfaceAreaLimit; + static bool RenderScreenSpaceReflections; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/textures/default_irradiance.png b/indra/newview/skins/default/textures/default_irradiance.png Binary files differnew file mode 100644 index 0000000000..899e0ddf2a --- /dev/null +++ b/indra/newview/skins/default/textures/default_irradiance.png diff --git a/indra/newview/skins/default/textures/icons/Inv_Material.png b/indra/newview/skins/default/textures/icons/Inv_Material.png Binary files differnew file mode 100644 index 0000000000..f5918ceaed --- /dev/null +++ b/indra/newview/skins/default/textures/icons/Inv_Material.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 4429a1677e..5bf27bb64d 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -302,6 +302,7 @@ with the same filename but different name <texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" /> <texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" /> <texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" /> + <texture name="Inv_Material" file_name="icons/Inv_Material.png" preload="false" /> <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" /> <texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" /> <texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" /> diff --git a/indra/newview/skins/default/xui/en/floater_build_options.xml b/indra/newview/skins/default/xui/en/floater_build_options.xml index 38428b36fc..7278e55d57 100644 --- a/indra/newview/skins/default/xui/en/floater_build_options.xml +++ b/indra/newview/skins/default/xui/en/floater_build_options.xml @@ -46,14 +46,14 @@ name="GridSubUnit" top_pad="0" width="200" /> - <check_box + <!-- <check_box control_name="GridCrossSections" height="16" label="View cross-sections" layout="topleft" name="GridCrossSection" top_pad="5" - width="200" /> + width="200" />--> <text type="string" length="1" diff --git a/indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml b/indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml new file mode 100644 index 0000000000..63eaffde18 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="UTF-8"?> +<floater + legacy_header_height="18" + height="130" + min_height="130" + width="270" + min_width="270" + layout="topleft" + name="floater_combo" + title="floater_combo" + help_topic="floater_combo" + can_resize="false" + can_minimize="false"> + <text + follows="top|left|right" + height="10" + layout="topleft" + left="20" + name="combo_text" + top="30" + width="200"> + Select an option: + </text> + <combo_box + follows="top|left" + layout="topleft" + left="20" + name="combo_options" + top_delta="20" + width="230"/> + <button + follows="top|left" + height="23" + label="OK" + layout="topleft" + top_delta="40" + left="20" + name="combo_ok" + width="90"/> + <button + follows="top|left" + height="23" + label="Cancel" + layout="topleft" + left_pad="50" + name="combo_cancel" + width="90"/> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml index d783d1e23c..e91efb89b2 100644 --- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml +++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml @@ -2,7 +2,7 @@ <floater legacy_header_height="18" can_minimize="false" - height="466" + height="486" layout="topleft" name="Inventory Finder" help_topic="inventory_finder" @@ -95,12 +95,29 @@ width="126" /> <icon height="16" + image_name="Inv_Material" + layout="topleft" + left="8" + mouse_opaque="true" + name="icon_material" + top="122" + width="16" /> + <check_box + height="16" + label="Materials" + layout="topleft" + left_pad="2" + name="check_material" + top_delta="0" + width="126" /> + <icon + height="16" image_name="Inv_Notecard" layout="topleft" left="8" mouse_opaque="true" name="icon_notecard" - top="122" + top="142" width="16" /> <check_box height="16" @@ -117,7 +134,7 @@ left="8" mouse_opaque="true" name="icon_object" - top="142" + top="162" width="16" /> <check_box height="16" @@ -134,7 +151,7 @@ left="8" mouse_opaque="true" name="icon_script" - top="162" + top="182" width="16" /> <check_box height="16" @@ -151,7 +168,7 @@ left="8" mouse_opaque="true" name="icon_sound" - top="182" + top="202" width="16" /> <check_box height="16" @@ -168,7 +185,7 @@ left="8" mouse_opaque="true" name="icon_texture" - top="202" + top="222" width="16" /> <check_box height="16" @@ -185,7 +202,7 @@ left="8" mouse_opaque="true" name="icon_snapshot" - top="222" + top="242" width="16" /> <check_box height="16" @@ -202,7 +219,7 @@ left="8" mouse_opaque="true" name="icon_settings" - top="242" + top="262" width="16" /> <check_box height="16" @@ -220,7 +237,7 @@ layout="topleft" left="8" name="All" - top="262" + top="282" width="100" /> <button height="20" @@ -274,7 +291,7 @@ width="260"/> <check_box height="16" - top="352" + top="372" label="Since Logoff" layout="topleft" left_delta="0" @@ -290,7 +307,7 @@ layout="topleft" left_delta="0" name="- OR -" - top="370" + top="390" width="144"> - OR - </text> @@ -298,7 +315,7 @@ height="16" layout="topleft" name="date_search_direction" - top="388" + top="408" left="8" width="270"> <radio_item @@ -368,6 +385,6 @@ layout="topleft" name="Close" right="-6" - top="434" + top="454" width="76" /> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_live_material_editor.xml b/indra/newview/skins/default/xui/en/floater_live_material_editor.xml new file mode 100644 index 0000000000..5b7dab6a52 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_live_material_editor.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + can_resize="true" + default_tab_group="1" + height="790" + width="256" + min_height="500" + min_width="256" + layout="topleft" + name="material editor" + help_topic="material_editor" + single_instance="true" + title="Editing Material"> + <scroll_container + name="materials_scroll" + top="18" + left="4" + height="768" + width="250" + follows="all" + layout="topleft" + color="DkGray2" + opaque="true" + tab_stop="true" + border="false" + reserve_scroll_corner="false"> + <panel + name="panel_material" + filename="panel_gltf_material.xml" + layout="topleft" + follows="left|top|right" + border="false" + top="0" + left="0" + height="768" + width="236" /> + </scroll_container> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_material_editor.xml b/indra/newview/skins/default/xui/en/floater_material_editor.xml new file mode 100644 index 0000000000..5b67fea19d --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_material_editor.xml @@ -0,0 +1,121 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + can_resize="true" + default_tab_group="1" + height="891" + width="256" + min_height="500" + min_width="256" + layout="topleft" + name="material editor" + help_topic="material_editor" + title="[MATERIAL_NAME]"> + <string name="no_upload_fee_string">no upload fee</string> + <string name="upload_fee_string">L$[FEE] upload fee</string> + <string name="material_selection_title">Material selection</string> + <string name="material_selection_text">Select material:</string> + <string name="material_override_title">Editing Material</string> + + <scroll_container + name="materials_scroll" + top="18" + left="4" + height="768" + width="250" + follows="all" + layout="topleft" + color="DkGray2" + opaque="true" + tab_stop="true" + border="false" + reserve_scroll_corner="false"> + <panel + name="panel_material" + filename="panel_gltf_material.xml" + layout="topleft" + follows="left|top|right" + border="false" + top="0" + left="0" + height="768" + width="236" /> + </scroll_container> + + <panel + follows="right|bottom" + width="246" + height="97" + layout="bottomright" + top_pad="0" + left="5" + name="button_panel" + > + <text + type="string" + name="unsaved_changes" + font.style="BOLD" + text_color="DrYellow" + length="1" + follows="left|top" + height="10" + width="200" + layout="topleft" + left="10" + top="0" + > + Unsaved changes + </text> + <button + follows="left|top" + height="25" + label="Save" + layout="topleft" + name="save" + top_pad="7" + left="0" + width="120" /> + <button + follows="left|top" + height="25" + label="Save As..." + layout="topleft" + name="save_as" + top_delta="0" + left_pad="6" + width="120" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="220" + layout="topleft" + left="10" + top_pad="5" + name="total_upload_fee" + > + Total upload fee: L$ [FEE] + </text> + + <view_border + bevel_style="none" + height="0" + layout="topleft" + left="0" + name="button_border" + top_pad="7" + width="246"/> + + <button + follows="left|top" + height="25" + label="Cancel" + layout="topleft" + name="cancel" + top_pad="7" + left="61" + width="121" /> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_my_environments.xml b/indra/newview/skins/default/xui/en/floater_my_environments.xml index 6aff387dcb..db81c8bba2 100644 --- a/indra/newview/skins/default/xui/en/floater_my_environments.xml +++ b/indra/newview/skins/default/xui/en/floater_my_environments.xml @@ -119,7 +119,7 @@ follows="all" layout="topleft" name="pnl_settings" - filter_asset_type="settings"/> + filter_asset_types="settings"/> </panel> </layout_panel> <layout_panel diff --git a/indra/newview/skins/default/xui/en/floater_perms_default.xml b/indra/newview/skins/default/xui/en/floater_perms_default.xml index 49dc719a24..9ca61671e1 100644 --- a/indra/newview/skins/default/xui/en/floater_perms_default.xml +++ b/indra/newview/skins/default/xui/en/floater_perms_default.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" - height="250" + height="266" layout="topleft" name="perms default" help_topic="perms_default" @@ -10,7 +10,7 @@ width="700"> <panel follows="left|top|right|bottom" - height="200" + height="216" label="Default Permissions" layout="topleft" left="10" @@ -549,6 +549,70 @@ left_pad="0" top_delta="0" width="100" /> + <text + name="label_14" + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="0" + tool_tip="Set default permissions for when GLTF Materials are created" + width="100"> + Materials + </text> + <icon + follows="left|top" + height="16" + image_name="Inv_Material" + layout="topleft" + left_pad="2" + width="18"/> + <check_box + control_name="MaterialsNextOwnerCopy" + height="16" + layout="topleft" + name="env_material_c" + left_pad="45" + top_delta="0" + width="100"> + <check_box.commit_callback + function="PermsDefault.Copy" + parameter="Materials" /> + </check_box> + <check_box + control_name="MaterialsNextOwnerModify" + height="16" + layout="topleft" + name="env_materials_m" + left_pad="0" + top_delta="0" + width="100" /> + <check_box + enabled_control="MaterialsNextOwnerCopy" + control_name="MaterialsNextOwnerTransfer" + height="16" + layout="topleft" + name="env_materials_t" + left_pad="0" + top_delta="0" + width="100" /> + <check_box + control_name="MaterialsShareWithGroup" + height="16" + layout="topleft" + name="env_materials_s" + left_pad="0" + top_delta="0" + width="120" /> + <check_box + control_name="MaterialsEveryoneCopy" + height="16" + layout="topleft" + name="env_materials_e" + left_pad="0" + top_delta="0" + width="100" /> </panel> <button height="20" diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index d1e167df64..7f03fbe7c3 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -272,68 +272,6 @@ Hardware </text> - <slider - control_name="TextureMemory" - decimal_digits="0" - follows="left|top" - height="16" - increment="16" - initial_value="32" - label="Texture Memory (MB):" - label_width="185" - layout="topleft" - left="30" - max_val="4096" - name="GraphicsCardTextureMemory" - tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry." - top_delta="16" - width="335" /> - - <slider - control_name="RenderFogRatio" - follows="left|top" - height="16" - initial_value="4" - decimal_digits="1" - label="Fog Distance Ratio:" - label_width="185" - layout="topleft" - left="30" - name="fog" - min_val="0.5" - max_val="10" - increment="0.1" - top_delta="16" - width="332" /> - - <slider - control_name="RenderGamma" - follows="left|top" - height="16" - initial_value="1" - decimal_digits="2" - label="Gamma:" - label_width="185" - layout="topleft" - left="30" - name="gamma" - min_val="0" - max_val="2" - increment="0.01" - top_delta="16" - width="332" /> - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - left="30" - name="(brightness, lower is brighter)" - top_delta="16" - width="260"> - (0 = default brightness, lower = brighter) - </text> <check_box control_name="RenderAnisotropic" @@ -602,20 +540,6 @@ </check_box> <check_box - control_name="RenderObjectBump" - height="16" - initial_value="true" - label="Bump mapping and shiny" - layout="topleft" - left="420" - name="BumpShiny" - top_delta="16" - width="300"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <check_box control_name="RenderLocalLights" height="16" initial_value="true" @@ -627,116 +551,6 @@ width="300" /> <slider - control_name="RenderTerrainDetail" - follows="left|top" - height="16" - label="Terrain Detail:" - label_width="165" - layout="topleft" - left="440" - show_text="false" - initial_value="0" - increment="1" - min_val="0" - max_val="1" - name="TerrainDetail" - top_delta="16" - width="280" > - <slider.commit_callback - function="Pref.UpdateSliderText" - parameter="TerrainDetail" /> - </slider> - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - top_delta="0" - left_delta="284" - name="TerrainDetailText" - text_readonly_color="LabelDisabledColor" - width="65"> - Low - </text> - - <check_box - control_name="RenderAvatarCloth" - height="16" - initial_value="true" - label="Avatar cloth" - layout="topleft" - left="440" - name="AvatarCloth" - top_delta="16" - width="280" /> - - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - name="ReflectionsText" - text_readonly_color="LabelDisabledColor" - top_delta="16" - left="440" - width="128"> - Water Reflections: - </text> - <combo_box - control_name="RenderReflectionDetail" - height="18" - layout="topleft" - left_delta="170" - top_delta="0" - name="Reflections" - width="150"> - <combo_box.item - label="None; opaque" - name="0" - value="-2"/> - <combo_box.item - label="None; transparent" - name="0" - value="-1"/> - <combo_box.item - label="Minimal" - name="0" - value="0"/> - <combo_box.item - label="Terrain and trees" - name="1" - value="1"/> - <combo_box.item - label="All static objects" - name="2" - value="2"/> - <combo_box.item - label="All avatars and objects" - name="3" - value="3"/> - <combo_box.item - label="Everything" - name="4" - value="4"/> - </combo_box> - - <check_box - control_name="WindLightUseAtmosShaders" - height="16" - initial_value="true" - label="Atmospheric shaders" - layout="topleft" - left="440" - name="WindLightUseAtmosShaders" - top_delta="16" - width="280"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <slider control_name="WLSkyDetail" decimal_digits="0" follows="left|top" @@ -746,7 +560,7 @@ label="Sky:" label_width="145" layout="topleft" - left="460" + left="420" min_val="16" max_val="128" name="SkyMeshDetail" @@ -772,26 +586,12 @@ </text> <check_box - control_name="RenderDeferred" - height="16" - initial_value="true" - label="Advanced Lighting Model" - layout="topleft" - left="460" - name="UseLightShaders" - top_delta="16" - width="260"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <check_box control_name="RenderDeferredSSAO" height="16" initial_value="true" label="Ambient Occlusion" layout="topleft" - left="480" + left="420" name="UseSSAO" top_delta="16" width="240"> @@ -805,7 +605,7 @@ initial_value="true" label="Depth of Field" layout="topleft" - left="480" + left="420" name="UseDoF" top_delta="16" width="240"> @@ -813,29 +613,13 @@ function="Pref.RenderOptionUpdate" /> </check_box> - <!-- - <check_box - control_name="RenderUseAdvancedAtmospherics" - height="16" - initial_value="true" - label="Advanced Atmospherics" - layout="topleft" - left="480" - name="UseAdvancedAtmo" - top_delta="16" - width="240"> - <check_box.commit_callback - function="Pref.AdvancedAtmosphericsEnable" /> - </check_box> - --> - <text type="string" length="1" follows="left|top" height="16" layout="topleft" - left="480" + left="420" name="RenderShadowDetailText" text_readonly_color="LabelDisabledColor" top_delta="16" @@ -863,15 +647,79 @@ name="2" value="2"/> </combo_box> + + <check_box + control_name="RenderReflectionsEnabled" + height="16" + initial_value="true" + label="Reflections" + layout="topleft" + left="420" + name="ReflectionsEnabled" + top_delta="16" + width="240"> + <check_box.commit_callback + function="Pref.RenderOptionUpdate" /> + </check_box> + + <check_box + control_name="RenderScreenSpaceReflections" + height="16" + initial_value="true" + label="Screen Space Reflections" + layout="topleft" + left="440" + name="ScreenSpaceReflections" + top_delta="16" + width="240"> + <check_box.commit_callback + function="Pref.RenderOptionUpdate" /> + </check_box> -<!-- End of Advanced Settings block --> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="440" + name="ReflectionDetailText" + text_readonly_color="LabelDisabledColor" + top_delta="16" + width="128"> + Reflection Detail: + </text> + + <combo_box + control_name="RenderReflectionProbeDetail" + height="18" + layout="topleft" + left_delta="110" + top_delta="0" + name="ReflectionDetail" + width="150"> + <combo_box.item + label="Static Only" + name="0" + value="0"/> + <combo_box.item + label="Static+Dynamic" + name="1" + value="1"/> + <combo_box.item + label="Realtime" + name="2" + value="2"/> + </combo_box> + + <!-- End of Advanced Settings block --> <view_border bevel_style="in" height="0" layout="topleft" left="13" name="horiz_border" - top_pad="21" + top="338" top_delta="5" width="774"/> <button @@ -881,7 +729,7 @@ layout="topleft" left="20" name="Defaults" - top_delta="10" + top_delta="20" width="210"> <button.commit_callback function="Pref.HardwareDefaults" /> diff --git a/indra/newview/skins/default/xui/en/floater_settings_picker.xml b/indra/newview/skins/default/xui/en/floater_settings_picker.xml index 3a26c3b547..8931269fe7 100644 --- a/indra/newview/skins/default/xui/en/floater_settings_picker.xml +++ b/indra/newview/skins/default/xui/en/floater_settings_picker.xml @@ -89,7 +89,7 @@ top="1" right="-4" bottom="-1" - filter_asset_type="settings" /> + filter_asset_types="settings" /> </panel> </layout_panel> <layout_panel name="pnl_combo" diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml index b9ca0108b6..9ee161e611 100644 --- a/indra/newview/skins/default/xui/en/floater_stats.xml +++ b/indra/newview/skins/default/xui/en/floater_stats.xml @@ -133,6 +133,12 @@ label="Bound Mem" stat="glboundmemstat"/> </stat_view> + <stat_view name="material" + label="Material"> + <stat_bar name="nummaterials" + label="Count" + stat="nummaterials"/> + </stat_view> <stat_view name="memory" label="Memory Usage"> <stat_bar name="LLTrace" diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml index 3a66911389..47de3b7576 100644 --- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml +++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml @@ -19,7 +19,15 @@ </floater.string> <floater.string name="pick title"> - Pick: +Pick: + </floater.string> + <floater.string + name="pick_material"> +PICK: MATERIAL + </floater.string> + <floater.string + name="pick_texture"> +PICK: TEXTURE </floater.string> <view @@ -138,6 +146,7 @@ word_wrap="true" visible="false" width="87" /> + <filter_editor follows="left|top|right" height="23" @@ -153,22 +162,13 @@ bg_alpha_color="DkGray2" border="false" follows="all" - height="233" + height="242" layout="topleft" left_delta="0" name="inventory panel" top_pad="4" width="231" - filter_asset_type="texture"/> - <check_box - height="14" - initial_value="false" - label="Show folders" - layout="topleft" - name="show_folders_check" - top_pad="0" - left_delta="-3" - width="200" /> + filter_asset_types="texture|material"/> <!-- middle: local mode --> <button @@ -218,8 +218,8 @@ multi_select="true" search_column="1" visible="false"> + <column name="icon" label="" width="20" /> <column name="unit_name" label="Name" dynamicwidth="true" /> - <column name="unit_id_HIDDEN" label="ID" width="0" /> </scroll_list> <!-- middle: bake mode --> @@ -283,19 +283,6 @@ name="BAKED_AUX3" value="10" /> </combo_box> - <check_box - follows="left|top" - height="20" - initial_value="false" - label="Hide Base Mesh Region" - -layout="topleft" - name="hide_base_mesh_region" - left_delta="0" - top_pad="10" - top_delta="0" - width="120" - visible="false"/> <!-- bottom static --> <button follows="bottom" diff --git a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml deleted file mode 100644 index 9278a1a598..0000000000 --- a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml +++ /dev/null @@ -1,440 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - can_minimize="false" - height="600" - layout="topleft" - name="TexFetchDebugger" - help_topic="texfetchdebugger" - title="Texture Fetching Debugger" - width="540"> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left="10" - name="total_num_fetched_label" - top="30" - width="400"> - 1, Total number of fetched textures: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_fetching_requests_label" - top_delta="25" - width="400"> - 2, Total number of fetching requests: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_cache_hits_label" - top_delta="25" - width="400"> - 3, Total number of cache hits: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_visible_tex_label" - top_delta="25" - width="400"> - 4, Total number of visible textures: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_visible_tex_fetch_req_label" - top_delta="25" - width="450"> - 5, Total number of visible texture fetching requests: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_fetched_data_label" - top_delta="25" - width="530"> - 6, Total number of fetched data: [SIZE1]KB, Decoded Data: [SIZE2]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_fetched_vis_data_label" - top_delta="25" - width="480"> - 7, Total number of visible data: [SIZE1]KB, Decoded Data: [SIZE2]KB - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_fetched_rendered_data_label" - top_delta="25" - width="530"> - 8, Total number of rendered data: [SIZE1]KB, Decoded Data: [SIZE2]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_cache_read_label" - top_delta="25" - width="400"> - 9, Total time on cache readings: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_cache_write_label" - top_delta="25" - width="400"> - 10, Total time on cache writings: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_decode_label" - top_delta="25" - width="400"> - 11, Total time on decodings: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_gl_label" - top_delta="25" - width="400"> - 12, Total time on gl texture creation: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_http_label" - top_delta="25" - width="400"> - 13, Total time on HTTP fetching: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_fetch_label" - top_delta="25" - width="400"> - 14, Total time on entire fetching: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_vis_cache_label" - top_delta="25" - width="540"> - 15, Refetching visibles from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_all_cache_label" - top_delta="25" - width="540"> - 16, Refetching all textures from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_vis_http_label" - top_delta="25" - width="540"> - 17, Refetching visibles from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_all_http_label" - top_delta="25" - width="540"> - 18, Refetching all textures from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <spinner - decimal_digits="2" - follows="left|top" - height="20" - increment="0.01" - initial_value="1.0" - label="19, Ratio of Texel/Pixel:" - label_width="130" - layout="topleft" - left_delta="0" - max_val="10.0" - min_val="0.01" - name="texel_pixel_ratio" - top_delta="30" - width="200"> - <spinner.commit_callback - function="TexFetchDebugger.ChangeTexelPixelRatio" /> - </spinner> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="texture_source_label" - top_delta="30" - width="110"> - 20, Texture Source: - </text> - <radio_group - control_name="TextureFetchSource" - follows="top|left" - draw_border="false" - height="25" - layout="topleft" - left_pad="0" - name="texture_source" - top_delta="0" - width="264"> - <radio_item - height="16" - label="Cache + HTTP" - layout="topleft" - left="3" - name="0" - top="0" - width="100" /> - <radio_item - height="16" - label="HTTP Only" - layout="topleft" - left_delta="100" - name="1" - top_delta="0" - width="200" /> - </radio_group> - <button - follows="left|top" - height="20" - label="Start" - layout="topleft" - left="10" - name="start_btn" - top_delta="20" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Start" /> - </button> - <button - follows="left|top" - height="20" - label="Reset" - layout="topleft" - left_pad="7" - name="clear_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Clear" /> - </button> - <button - follows="left|top" - height="20" - label="Close" - layout="topleft" - left_pad="7" - name="close_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Close" /> - </button> - <button - follows="left|top" - height="22" - label="Reset Fetching Time" - layout="topleft" - left_pad="175" - name="reset_time_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.ResetFetchTime" /> - </button> - <button - follows="left|top" - height="20" - label="Cache Read" - layout="topleft" - left="10" - name="cacheread_btn" - top_delta="20" - width="80"> - <button.commit_callback - function="TexFetchDebugger.CacheRead" /> - </button> - <button - follows="left|top" - height="20" - label="Cache Write" - layout="topleft" - left_pad="7" - name="cachewrite_btn" - top_delta="0" - width="80"> - <button.commit_callback - function="TexFetchDebugger.CacheWrite" /> - </button> - <button - follows="left|top" - height="20" - label="HTTP" - layout="topleft" - left_pad="7" - name="http_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.HTTPLoad" /> - </button> - <button - follows="left|top" - height="20" - label="Decode" - layout="topleft" - left_pad="7" - name="decode_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Decode" /> - </button> - <button - follows="left|top" - height="20" - label="GL Texture" - layout="topleft" - left_pad="7" - name="gl_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.GLTexture" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch Vis Cache" - layout="topleft" - left="10" - name="refetchviscache_btn" - top_delta="20" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchVisCache" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch All Cache" - layout="topleft" - left_pad="7" - name="refetchallcache_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchAllCache" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch Vis HTTP" - layout="topleft" - left_pad="7" - name="refetchvishttp_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchVisHTTP" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch All HTTP" - layout="topleft" - left_pad="7" - name="refetchallhttp_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchAllHTTP" /> - </button> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index ade79b8884..4700488197 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2,7 +2,7 @@ <floater positioning="cascading" legacy_header_height="18" - height="609" + height="651" layout="topleft" bg_opaque_image="Window_NoTitle_Foreground" bg_alpha_image="Window_NoTitle_Background" @@ -820,7 +820,7 @@ width="282"/> <tab_container follows="left|top" - height="426" + height="476" halign="center" left="0" name="Object Info Tabs" @@ -2531,7 +2531,70 @@ even though the user gets a free copy. mouse_opaque="true" name="Light Ambiance" width="120" /> - <text + <check_box + height="16" + label="Reflection Probe" + layout="topleft" + left="10" + name="Reflection Probe" + tool_tip="Adjusts how objects within this volume receive reflections when PBR is enabled" + top_pad="10" + width="60" /> + <combo_box + height="19" + top_delta="0" + left="144" + follows="left|top" + name="Probe Volume Type" + tool_tip="Choose the probe influence volume" + width="108"> + <combo_box.item + label="Sphere" + name="Sphere" + value="Sphere" /> + <combo_box.item + label="Box" + name="Box" + value="Box"/> + </combo_box> + <check_box + height="16" + label="Dynamic" + layout="topleft" + left="10" + name="Probe Dynamic" + tool_tip="When enabled, Avatars will appear in reflections within this probe's influence volume." + bottom_delta="19" + width="60" /> + <spinner bottom_delta="19" + decimal_digits="3" + follows="left|top" + height="16" + increment="0.05" + initial_value="0" + label="Ambiance" + label_width="55" + left="10" + max_val="1" + min_val="0" + mouse_opaque="true" + name="Probe Ambiance" + width="120" /> + <spinner bottom_delta="0" + decimal_digits="3" + follows="left|top" + height="16" + increment="0.05" + initial_value="0" + label="Near Clip" + label_width="55" + left="144" + max_val="1024" + min_val="0" + mouse_opaque="true" + name="Probe Near Clip" + width="120" /> + <text type="string" length="1" follows="left|top" @@ -2686,7 +2749,7 @@ even though the user gets a free copy. border_visible="true" bevel_style="in" follows="left|top|right" - height="335" + height="387" layout="topleft" left="10" name="contents_inventory" diff --git a/indra/newview/skins/default/xui/en/menu_attachment_self.xml b/indra/newview/skins/default/xui/en/menu_attachment_self.xml index 3b91b9df7a..630a1981df 100644 --- a/indra/newview/skins/default/xui/en/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/en/menu_attachment_self.xml @@ -13,6 +13,22 @@ function="EnableEdit" /> </menu_item_call> <menu_item_call + label="Edit PBR Material" + name="EditGLTFMaterial"> + <menu_item_call.on_click + function="Object.EditGLTFMaterial" /> + <menu_item_call.on_enable + function="Object.EnableEditGLTFMaterial"/> + </menu_item_call> + <menu_item_call + label="Save material to inventory" + name="SaveGLTFMaterial"> + <menu_item_call.on_click + function="Object.SaveGLTFMaterial" /> + <menu_item_call.on_enable + function="Object.EnableSaveGLTFMaterial"/> + </menu_item_call> + <menu_item_call enabled="false" label="Detach item" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index aa3d0ae071..5e2fd31301 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -143,264 +143,6 @@ function="Inventory.EmptyLostAndFound" parameter="rename" /> </menu_item_call> - <menu_item_call - label="New Folder" - layout="topleft" - name="New Folder"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="category" /> - </menu_item_call> - <menu_item_call - label="New Outfit" - layout="topleft" - name="New Outfit"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="outfit" /> - </menu_item_call> - <menu_item_call - label="New Script" - layout="topleft" - name="New Script"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="lsl" /> - </menu_item_call> - <menu_item_call - label="New Notecard" - layout="topleft" - name="New Note"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="notecard" /> - </menu_item_call> - <menu_item_call - label="New Gesture" - layout="topleft" - name="New Gesture"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="gesture" /> - </menu_item_call> - <menu - label="New Clothes" - layout="topleft" - name="New Clothes"> - <menu_item_call - label="New Shirt" - layout="topleft" - name="New Shirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shirt" /> - </menu_item_call> - <menu_item_call - label="New Pants" - layout="topleft" - name="New Pants"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="pants" /> - </menu_item_call> - <menu_item_call - label="New Shoes" - layout="topleft" - name="New Shoes"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shoes" /> - </menu_item_call> - <menu_item_call - label="New Socks" - layout="topleft" - name="New Socks"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="socks" /> - </menu_item_call> - <menu_item_call - label="New Jacket" - layout="topleft" - name="New Jacket"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="jacket" /> - </menu_item_call> - <menu_item_call - label="New Skirt" - layout="topleft" - name="New Skirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="skirt" /> - </menu_item_call> - <menu_item_call - label="New Gloves" - layout="topleft" - name="New Gloves"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="gloves" /> - </menu_item_call> - <menu_item_call - label="New Undershirt" - layout="topleft" - name="New Undershirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="undershirt" /> - </menu_item_call> - <menu_item_call - label="New Underpants" - layout="topleft" - name="New Underpants"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="underpants" /> - </menu_item_call> - <menu_item_call - label="New Alpha Mask" - layout="topleft" - name="New Alpha Mask"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="alpha" /> - </menu_item_call> - <menu_item_call - label="New Tattoo" - layout="topleft" - name="New Tattoo"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="tattoo" /> - </menu_item_call> - <menu_item_call - label="New Universal" - layout="topleft" - name="New Universal"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="universal" /> - </menu_item_call> - <menu_item_call - label="New Physics" - layout="topleft" - name="New Physics"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="physics" /> - </menu_item_call> - </menu> - <menu - label="New Body Parts" - layout="topleft" - name="New Body Parts"> - <menu_item_call - label="New Shape" - layout="topleft" - name="New Shape"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shape" /> - </menu_item_call> - <menu_item_call - label="New Skin" - layout="topleft" - name="New Skin"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="skin" /> - </menu_item_call> - <menu_item_call - label="New Hair" - layout="topleft" - name="New Hair"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="hair" /> - </menu_item_call> - <menu_item_call - label="New Eyes" - layout="topleft" - name="New Eyes"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="eyes" /> - </menu_item_call> - </menu> - <menu - label="New Settings" - layout="topleft" - name="New Settings"> - <menu_item_call - label="New Sky" - layout="topleft" - name="New Sky"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="sky"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - <menu_item_call - label="New Water" - layout="topleft" - name="New Water"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="water"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - <menu_item_call - label="New Day Cycle" - layout="topleft" - name="New Day Cycle"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="daycycle"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - </menu> - <menu - label="Use as default for" - layout="topleft" - name="upload_def"> - <menu_item_call - label="Image uploads" - layout="topleft" - name="Image uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="texture" /> - </menu_item_call> - <menu_item_call - label="Sound uploads" - layout="topleft" - name="Sound uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="sound" /> - </menu_item_call> - <menu_item_call - label="Animation uploads" - layout="topleft" - name="Animation uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="animation" /> - </menu_item_call> - <menu_item_call - label="Model uploads" - layout="topleft" - name="Model uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="model" /> - </menu_item_call> - </menu> <menu label="Change Type" layout="topleft" @@ -683,6 +425,285 @@ parameter="delete_system_folder" /> </menu_item_call> <menu_item_separator + layout="topleft" + name="Create Separator" /> + <menu_item_call + label="New Folder" + layout="topleft" + name="New Folder"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="category" /> + </menu_item_call> + <menu_item_call + label="New Outfit" + layout="topleft" + name="New Outfit"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="outfit" /> + </menu_item_call> + <menu_item_call + label="New Script" + layout="topleft" + name="New Script"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="lsl" /> + </menu_item_call> + <menu_item_call + label="New Notecard" + layout="topleft" + name="New Note"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="notecard" /> + </menu_item_call> + <menu_item_call + label="New Gesture" + layout="topleft" + name="New Gesture"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="gesture" /> + </menu_item_call> + <menu_item_call + label="New Material" + layout="topleft" + name="New Material"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="material" /> + <menu_item_call.on_enable + function="Inventory.MaterialsEnabled" /> + </menu_item_call> + <menu + label="New Clothes" + layout="topleft" + name="New Clothes"> + <menu_item_call + label="New Shirt" + layout="topleft" + name="New Shirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shirt" /> + </menu_item_call> + <menu_item_call + label="New Pants" + layout="topleft" + name="New Pants"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="pants" /> + </menu_item_call> + <menu_item_call + label="New Shoes" + layout="topleft" + name="New Shoes"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shoes" /> + </menu_item_call> + <menu_item_call + label="New Socks" + layout="topleft" + name="New Socks"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="socks" /> + </menu_item_call> + <menu_item_call + label="New Jacket" + layout="topleft" + name="New Jacket"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="jacket" /> + </menu_item_call> + <menu_item_call + label="New Skirt" + layout="topleft" + name="New Skirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="skirt" /> + </menu_item_call> + <menu_item_call + label="New Gloves" + layout="topleft" + name="New Gloves"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="gloves" /> + </menu_item_call> + <menu_item_call + label="New Undershirt" + layout="topleft" + name="New Undershirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="undershirt" /> + </menu_item_call> + <menu_item_call + label="New Underpants" + layout="topleft" + name="New Underpants"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="underpants" /> + </menu_item_call> + <menu_item_call + label="New Alpha Mask" + layout="topleft" + name="New Alpha Mask"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="alpha" /> + </menu_item_call> + <menu_item_call + label="New Tattoo" + layout="topleft" + name="New Tattoo"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="tattoo" /> + </menu_item_call> + <menu_item_call + label="New Universal" + layout="topleft" + name="New Universal"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="universal" /> + </menu_item_call> + <menu_item_call + label="New Physics" + layout="topleft" + name="New Physics"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="physics" /> + </menu_item_call> + </menu> + <menu + label="New Body Parts" + layout="topleft" + name="New Body Parts"> + <menu_item_call + label="New Shape" + layout="topleft" + name="New Shape"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shape" /> + </menu_item_call> + <menu_item_call + label="New Skin" + layout="topleft" + name="New Skin"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="skin" /> + </menu_item_call> + <menu_item_call + label="New Hair" + layout="topleft" + name="New Hair"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="hair" /> + </menu_item_call> + <menu_item_call + label="New Eyes" + layout="topleft" + name="New Eyes"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="eyes" /> + </menu_item_call> + </menu> + <menu + label="New Settings" + layout="topleft" + name="New Settings"> + <menu_item_call + label="New Sky" + layout="topleft" + name="New Sky"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="sky"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + <menu_item_call + label="New Water" + layout="topleft" + name="New Water"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="water"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + <menu_item_call + label="New Day Cycle" + layout="topleft" + name="New Day Cycle"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="daycycle"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + </menu> + <menu + label="Use as default for" + layout="topleft" + name="upload_def"> + <menu_item_call + label="Image uploads" + layout="topleft" + name="Image uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="texture" /> + </menu_item_call> + <menu_item_call + label="Sound uploads" + layout="topleft" + name="Sound uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="sound" /> + </menu_item_call> + <menu_item_call + label="Animation uploads" + layout="topleft" + name="Animation uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="animation" /> + </menu_item_call> + <menu_item_call + label="Model uploads" + layout="topleft" + name="Model uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="model" /> + </menu_item_call> + <menu_item_call + label="PBR material uploads" + layout="topleft" + name="PBR uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="pbr_material" /> + </menu_item_call> + </menu> + <menu_item_separator layout="topleft" /> <menu_item_separator layout="topleft" /> diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index 3385a29a6c..b04215872c 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -47,13 +47,23 @@ label="Model..." layout="topleft" name="Upload Model"> - <menu_item_call.on_click - function="File.UploadModel" - parameter="" /> - <menu_item_call.on_enable - function="File.EnableUploadModel" /> - <menu_item_call.on_visible - function="File.VisibleUploadModel"/> + <menu_item_call.on_click + function="File.UploadModel" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadModel" /> + <menu_item_call.on_visible + function="File.VisibleUploadModel"/> + </menu_item_call> + <menu_item_call + label="Material..." + layout="topleft" + name="Upload Material"> + <menu_item_call.on_click + function="File.UploadMaterial" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadMaterial" /> </menu_item_call> <menu_item_call label="Bulk..." @@ -97,6 +107,16 @@ function="Inventory.DoCreate" parameter="gesture" /> </menu_item_call> + <menu_item_call + label="New Material" + layout="topleft" + name="New Material"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="material" /> + <menu_item_call.on_enable + function="Inventory.MaterialsEnabled" /> + </menu_item_call> <menu height="175" label="New Clothes" diff --git a/indra/newview/skins/default/xui/en/menu_object.xml b/indra/newview/skins/default/xui/en/menu_object.xml index ce34508303..6d37c15815 100644 --- a/indra/newview/skins/default/xui/en/menu_object.xml +++ b/indra/newview/skins/default/xui/en/menu_object.xml @@ -22,6 +22,22 @@ function="EnableEdit"/> </menu_item_call> <menu_item_call + label="Edit PBR Material" + name="EditGLTFMaterial"> + <menu_item_call.on_click + function="Object.EditGLTFMaterial" /> + <menu_item_call.on_enable + function="Object.EnableEditGLTFMaterial"/> + </menu_item_call> + <menu_item_call + label="Save material to inventory" + name="SaveGLTFMaterial"> + <menu_item_call.on_click + function="Object.SaveGLTFMaterial" /> + <menu_item_call.on_enable + function="Object.EnableSaveGLTFMaterial"/> + </menu_item_call> + <menu_item_call label="Build" name="Build"> <menu_item_call.on_click diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 58584345a9..bb9aab9ec0 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -1418,6 +1418,15 @@ function="World.EnvPreset" function="Tools.SelectOnlyMovableObjects" parameter="movable" /> </menu_item_check> + <menu_item_check + label="Select Invisible Objects" + name="Select Invisible Objects"> + <menu_item_check.on_check + control="SelectInvisibleObjects" /> + <menu_item_check.on_click + function="Tools.SelectInvisibleObjects" + parameter="invisible" /> + </menu_item_check> <menu_item_check label="Select By Surrounding" name="Select By Surrounding"> @@ -1575,6 +1584,16 @@ function="World.EnvPreset" <menu_item_call.on_visible function="File.VisibleUploadModel"/> </menu_item_call> + <menu_item_call + label="Material..." + layout="topleft" + name="Upload Material"> + <menu_item_call.on_click + function="File.UploadMaterial" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadMaterial" /> + </menu_item_call> <menu_item_call label="Bulk..." layout="topleft" @@ -1587,7 +1606,8 @@ function="World.EnvPreset" parameter="" /> </menu_item_call> </menu> - <menu_item_separator/> + + <menu_item_separator/> <menu_item_call enabled="false" label="Undo" @@ -2439,20 +2459,6 @@ function="World.EnvPreset" function="Advanced.ToggleConsole" parameter="scene monitor" /> </menu_item_check> - <menu_item_call - enabled="false" - visible="false" - label="Texture Fetch Debug Console" - name="Texture Fetch Debug Console"> - <menu_item_call.on_click - function="Floater.Show" - parameter="tex_fetch_debugger" /> - <on_enable - function="Develop.SetTexFetchDebugger" /> - <on_visible - function="Develop.SetTexFetchDebugger" /> - </menu_item_call> - <menu_item_separator/> <menu_item_call @@ -2731,15 +2737,6 @@ function="World.EnvPreset" function="Advanced.TogglePeriodicSlowFrame" parameter="points" /> </menu_item_check> - <menu_item_check - label="Frame Test" - name="Frame Test"> - <menu_item_check.on_check - function="Advanced.CheckFrameTest" - parameter="Frame Test" /> - <menu_item_check.on_click - function="Advanced.ToggleFrameTest" /> - </menu_item_check> <menu_item_call label="Frame Profile" name="Frame Profile"> @@ -2919,6 +2916,16 @@ function="World.EnvPreset" parameter="lights" /> </menu_item_check> <menu_item_check + label="Reflection Probes" + name="Reflection Probes"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="reflection probes" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="reflection probes" /> + </menu_item_check> + <menu_item_check label="Particles" name="Particles"> <menu_item_check.on_check @@ -3084,24 +3091,10 @@ function="World.EnvPreset" <menu_item_check.on_click function="ToggleControl" parameter="UseOcclusion" /> - <menu_item_check.on_enable - function="Advanced.EnableObjectObjectOcclusion" /> </menu_item_check> <menu_item_separator /> <menu_item_check - label="Advanced Lighting Model" - name="Advanced Lighting Model"> - <menu_item_check.on_check - function="CheckControl" - parameter="RenderDeferred" /> - <menu_item_check.on_click - function="ToggleControl" - parameter="RenderDeferred" /> - <menu_item_check.on_enable - function="Advanced.EnableRenderDeferred" /> - </menu_item_check> - <menu_item_check label=" Shadows from Sun/Moon/Projectors" name="Shadows from Sun/Moon/Projectors"> <menu_item_check.on_check @@ -3247,16 +3240,13 @@ function="World.EnvPreset" function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedParticles" /> </menu_item_check> - <menu_item_check - label="Hover Glow Objects" - name="Hover Glow Objects"> - <menu_item_check.on_check - function="CheckControl" - parameter="RenderHoverGlowEnable" /> - <menu_item_check.on_click - function="ToggleControl" - parameter="RenderHoverGlowEnable" /> - </menu_item_check> + <menu_item_call + enabled="true" + label="Rebuild Reflection Probes" + name="Rebuild Reflection Probes"> + <menu_item_call.on_click + function="Develop.RebuildReflectionProbes" /> + </menu_item_call> <menu_item_separator /> <menu_item_call diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index d1a99133f0..69b938e434 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6802,6 +6802,22 @@ You don't have permission to view this notecard. <notification icon="notifytip.tga" + name="MaterialMissing" + type="notifytip"> + Material is missing from database. + <tag>fail</tag> + </notification> + + <notification + icon="notifytip.tga" + name="MaterialNoPermissions" + type="notifytip"> + You don't have permission to view this material. + <tag>fail</tag> + </notification> + + <notification + icon="notifytip.tga" name="RezItemNoPermissions" type="notifytip"> Insufficient permissions to rez object. @@ -6833,6 +6849,23 @@ Please try again. <notification icon="notifytip.tga" + name="UnableToLoadMaterial" + type="notifytip"> + Unable to load material. + Please try again. + <tag>fail</tag> + </notification> + + <notification + icon="notifytip.tga" + name="MissingMaterialCaps" + type="notifytip"> + <tag>fail</tag> + Not connected to a materials capable region. + </notification> + + <notification + icon="notifytip.tga" name="ScriptMissing" type="notifytip"> Script is missing from database. @@ -9063,7 +9096,64 @@ Unable to upload texture. [REASON] <tag>fail</tag> </notification> - + + <notification + icon="alertmodal.tga" + name="CannotUploadMaterial" + type="alertmodal"> +There was a problem uploading the file + <tag>fail</tag> + </notification> + + <notification + icon="alertmodal.tga" + label="Save Material" + name="SaveMaterialAs" + type="alertmodal"> + <unique/> + Name this material: + <tag>confirm</tag> + <form name="form"> + <input name="message" type="text"> + [DESC] + </input> + <button + default="true" + index="0" + name="OK" + text="OK"/> + <button + index="1" + name="Cancel" + text="Cancel"/> + </form> + </notification> + + <notification + icon="alertmodal.tga" + name="InvalidMaterialName" + type="alertmodal"> +Please enter a non-empty name + <tag>fail</tag> + </notification> + + <notification + icon="alertmodal.tga" + name="UsavedMaterialChanges" + type="alertmodal"> + You have unsaved changes. + <form name="form"> + <button + index="0" + name="discard" + text="Discard changes"/> + <button + index="1" + name="keep" + text="Keep editing"/> + </form> + </notification> + <notification icon="alertmodal.tga" name="LivePreviewUnavailable" @@ -9760,6 +9850,15 @@ Attempt cancelled. <notification icon="alertmodal.tga" + name="LocalGLTFVerifyFail" + persist="true" + type="notify"> +Attempted to add an invalid or unreadable GLTF material [FNAME] which could not be opened or decoded. +Attempt cancelled. + </notification> + + <notification + icon="alertmodal.tga" name="PathfindingReturnMultipleItems" type="alertmodal"> You are returning [NUM_ITEMS] items. Are you sure you want to continue? @@ -11930,4 +12029,10 @@ If you want others to see this object, remove it and re-attach it to an avatar a yestext="OK"/> </notification> +<notification + icon="notifytip.tga" + name="MaterialCreated" + type="notifytip"> +Material successfully created. Asset ID: [ASSET_ID] +</notification> </notifications> diff --git a/indra/newview/skins/default/xui/en/panel_gltf_material.xml b/indra/newview/skins/default/xui/en/panel_gltf_material.xml new file mode 100644 index 0000000000..2936b3cb63 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_gltf_material.xml @@ -0,0 +1,382 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + layout="topleft" + follows="left|top|right" + border="false" + name="panel_gltf_material" + top="0" + left="0" + height="768" + width="247"> + <check_box + follows="left|top" + layout="topleft" + label="Double Sided" + left="10" + top="0" + name="double sided" + height="25" + width="120" /> + <panel + border="true" + follows="left|top" + width="246" + height="196" + layout="topleft" + left="1" + mouse_opaque="false" + name="base_color_texture_pnl" + top_pad="5" + > + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + width="128"> + Base Color: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + top_pad="8" + height="151" + layout="topleft" + left="10" + name="base_color_texture" + tool_tip="Base Color map. Alpha channel is optional and used for transparency." + width="128" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="base_color_upload_fee"> + No upload fee + </text> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="5" + top="8"> + Tint + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="40" + label_height="0" + layout="topleft" + left_delta="0" + top_pad="5" + name="base color" + width="40" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + top_pad="5" + width="96"> + Transparency + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="1" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="transparency" + width="64"/> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + name="label alphamode" + text_readonly_color="LabelDisabledColor" + top_pad="5" + width="90"> + Alpha mode + </text> + <combo_box + height="23" + layout="topleft" + left_delta="0" + name="alpha mode" + top_pad="4" + width="89"> + <combo_box.item + label="Opaque" + name="None" + value="OPAQUE" /> + <combo_box.item + label="Blend" + name="Alpha blending" + value="BLEND" /> + <combo_box.item + label="Mask" + name="Alpha masking" + value="MASK" /> + </combo_box> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + top_pad="5" + width="96"> + Alpha Cutoff + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="1" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="alpha cutoff" + width="64"/> + </panel> + <panel + border="true" + follows="left|top" + width="246" + height="175" + layout="topleft" + left="1" + mouse_opaque="false" + name="metallic_texture_pnl" + top_pad="5"> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5"> + Metallic-Roughness: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + width="128" + height="151" + layout="topleft" + left="10" + name="metallic_roughness_texture" + tool_tip="GLTF metallic-roughness map with optional occlusion. Red channel is occlusion, green channel is roughness, blue channel is metalness." + top_pad="8"/> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="metallic_upload_fee"> + No upload fee + </text> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="5" + top="8"> + Metallic Factor + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="metalness factor" + width="64"/> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + top_pad="5" + width="96"> + Roughness Factor + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="roughness factor" + width="64"/> + </panel> + <panel + border="true" + follows="left|top" + width="246" + height="175" + layout="topleft" + left="1" + mouse_opaque="false" + name="emissive_texture_pnl" + top_pad="5"> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + width="64"> + Emissive: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + top_pad="8" + height="151" + layout="topleft" + left="10" + name="emissive_texture" + width="128" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="emissive_upload_fee"> + No upload fee + </text> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="5" + top="8"> + Tint + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="40" + label_height="0" + layout="topleft" + left_delta="0" + top_pad="5" + name="emissive color" + width="40" /> + </panel> + <panel + border="true" + follows="left|top" + width="246" + height="175" + layout="topleft" + left="1" + mouse_opaque="false" + top_pad="5" + name="normal_texture_pnl"> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + width="64"> + Normal: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + top_pad="8" + height="151" + layout="topleft" + left="10" + name="normal_texture" + width="128" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="normal_upload_fee"> + No upload fee + </text> + </panel> +</panel> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 5aff7a5127..38d364cf9a 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -231,34 +231,6 @@ m </text> - <check_box - control_name="WindLightUseAtmosShaders" - height="16" - initial_value="true" - label="Atmospheric shaders" - layout="topleft" - left="30" - name="WindLightUseAtmosShaders" - top_delta="24" - width="280"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <check_box - control_name="RenderDeferred" - height="16" - initial_value="true" - label="Advanced Lighting Model" - layout="topleft" - left="30" - name="UseLightShaders" - top_delta="24" - width="256"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - <slider control_name="IndirectMaxComplexity" tool_tip="Controls at what point a visually complex avatar is drawn as a JellyDoll" @@ -274,7 +246,7 @@ max_val="101" name="IndirectMaxComplexity" show_text="false" - top_delta="60" + top_delta="36" width="300"> <slider.commit_callback function="Pref.UpdateIndirectMaxComplexity" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml b/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml index 67eff2b762..08ff3d4d53 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml @@ -126,6 +126,31 @@ type="string" length="1" follows="left|top" + height="12" + layout="topleft" + left="37" + name="title_pbr" + top_pad="7" + width="100"> + PBR Materials + </text> + <text + type="string" + use_ellipses="true" + follows="left|top" + height="27" + layout="topleft" + font.style="BOLD" + left="37" + name="upload_pbr" + top_pad="5" + width="370" + word_wrap="true"/> + + <text + type="string" + length="1" + follows="left|top" height="30" layout="topleft" font.style="ITALIC" diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml index 6f82a0efa1..094be36b01 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml @@ -315,6 +315,29 @@ top_delta="20" width="219" can_edit_text="true"/> + <text + follows="left|top" + height="10" + layout="topleft" + left_delta="-5" + top_delta="25" + width="200"> + Reflection Probe Ambiance: + </text> + <slider + decimal_digits="3" + follows="left|top" + height="16" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="5" + min_val="0" + max_val="1" + name="probe_ambiance" + top_delta="20" + width="219" + can_edit_text="true"/> </layout_panel> </layout_stack> </layout_panel> diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml index c7052bb737..3bcbe0ca3a 100644 --- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml +++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml @@ -2,7 +2,7 @@ <panel border="false" follows="all" - height="420" + height="500" label="Texture" layout="topleft" left="0" @@ -144,13 +144,16 @@ name="Materials" value="Materials" /> <combo_box.item + label="PBR" + name="PBR" + value="PBR" /> + <combo_box.item label="Media" name="Media" value="Media" /> </combo_box> <radio_group - control_name="ComboMaterialType" - height="50" + height="84" layout="topleft" left_pad="5" top_delta="-10" @@ -179,6 +182,50 @@ top_pad="1" value="2"/> </radio_group> + <radio_group + height="84" + layout="topleft" + left_delta="0" + top_delta="0" + width="150" + visible = "false" + name="radio_pbr_type"> + <radio_item + label="Complete material" + name="Complete material" + top="0" + layout="topleft" + height="16" + value="0"/> + <radio_item + label="Base color" + name="Base color" + layout="topleft" + top_pad="1" + height="16" + value="1"/> + <radio_item + label="Normal" + layout="topleft" + top_pad="1" + height="16" + name="Normal" + value="2"/> + <radio_item + label="Metallic/roughness" + name="Metallic/roughness" + height="16" + layout="topleft" + top_pad="1" + value="3"/> + <radio_item + label="Emissive" + name="Emissive" + layout="topleft" + top_pad="1" + height="16" + value="4"/> + </radio_group> <menu_button menu_filename="menu_copy_paste_texture.xml" follows="top|left" @@ -195,7 +242,7 @@ <check_box control_name="SyncMaterialSettings" follows="top|left" - height="20" + height="47" initial_value="false" label="Lock repeat" layout="topleft" @@ -206,6 +253,45 @@ width="160" /> <texture_picker can_apply_immediately="true" + allow_no_texture="true" + follows="left|top" + height="80" + label="PBR " + layout="topleft" + left="10" + name="pbr_control" + tool_tip="Click to choose a pbr material" + top_pad="5" + width="64" /> + <button + follows="left|top" + height="23" + layout="topleft" + left_pad="10" + top_delta="0" + name="pbr_from_inventory" + label="Choose from inventory" + width="140"/> + <button + follows="left|top" + height="23" + layout="topleft" + left_delta="0" + top_pad="4" + name="edit_selected_pbr" + label="Edit Selected" + width="140"/> + <button + follows="left|top" + height="23" + layout="topleft" + left_delta="0" + top_pad="4" + name="save_selected_pbr" + label="Save to inventory" + width="140"/> + <texture_picker + can_apply_immediately="true" default_image_name="Default" fallback_image="materials_ui_x_24.png" follows="left|top" @@ -215,7 +301,7 @@ left="10" name="texture control" tool_tip="Click to choose a picture" - top_pad="5" + top_delta="-54" width="64" /> <text type="string" @@ -814,13 +900,13 @@ left="7" name="checkbox planar align" tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping." - top_delta="16" + top_delta="20" width="260" /> <button - follows="left|top" - layout="topleft" + follows="left|top" + layout="topleft" left="9" - top="204" + top="231" height="20" label="Align" label_selected="Align current texture layers" @@ -839,4 +925,67 @@ height="4" start_url="about:blank" decouple_texture_size="true" /> - </panel> + <!-- BEGIN PBR Material texture transform parameters --> + <spinner + follows="left|top" + height="19" + initial_value="1" + label="Scale u" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="gltfTextureScaleU" + top_delta="34" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="1" + label="Scale v" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="gltfTextureScaleV" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Rotation" + label_width="205" + layout="topleft" + left="10" + min_val="-360" + max_val="360" + name="gltfTextureRotation" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Offset u" + label_width="205" + layout="topleft" + left="10" + min_val="-999" + max_val="999" + name="gltfTextureOffsetU" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Offset v" + label_width="205" + layout="topleft" + left="10" + min_val="-999" + max_val="999" + name="gltfTextureOffsetV" + width="265" /> + <!-- END PBR Material texture transform parameters --> +</panel> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index cf5d98aa9a..847a1b6df1 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -319,6 +319,11 @@ Only items with unrestricted 'next owner' permissions can be attached to notecards. </string> + <string name="TooltipTextureRestrictedDrop"> +Only textures with unrestricted +copy and transfer permissions +are allowed. + </string> <!-- searching - generic --> <string name="Searching">Searching...</string> @@ -403,6 +408,7 @@ http://secondlife.com/support for help fixing this problem. <string name="symbolic link">link</string> <string name="symbolic folder link">folder link</string> <string name="settings blob">settings</string> + <string name="render material">material</string> <string name="mesh">mesh</string> <!-- llvoavatar. Displayed in the avatar chat bubble --> @@ -2426,6 +2432,7 @@ If you continue to receive this message, please contact Second Life support for <string name="Clothing" value=" Clothing," /> <string name="Gestures" value=" Gestures," /> <string name="Landmarks" value=" Landmarks," /> + <string name="Materials" value=" Materials," /> <string name="Notecards" value=" Notecards," /> <string name="Objects" value=" Objects," /> <string name="Scripts" value=" Scripts," /> @@ -2471,6 +2478,9 @@ If you continue to receive this message, please contact Second Life support for <string name="InvFolder Meshes">Meshes</string> <string name="InvFolder Received Items">Received Items</string> <string name="InvFolder Merchant Outbox">Merchant Outbox</string> + <string name="InvFolder Settings">Settings</string> + <string name="InvFolder Material">Materials</string> + <string name="InvFolder Materials">Materials</string> <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694--> <string name="InvFolder Friends">Friends</string> @@ -3851,6 +3861,7 @@ Abuse Report</string> <string name="New Physics">New Physics</string> <string name="Invalid Wearable">Invalid Wearable</string> <string name="New Gesture">New Gesture</string> + <string name="New Material">New Material</string> <string name="New Script">New Script</string> <string name="New Note">New Note</string> <string name="New Folder">New Folder</string> @@ -4271,6 +4282,9 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string> <string name="ExperiencePermissionShort16">Sit</string> <string name="ExperiencePermissionShort17">Environment</string> + <!-- PBR Materials --> + <string name="Material Texture Name Header">Textures present this material: </string> + <!-- Conversation log messages --> <string name="logging_calls_disabled_log_empty"> Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat. diff --git a/indra/newview/tests/llviewercontrollistener_test.cpp b/indra/newview/tests/llviewercontrollistener_test.cpp new file mode 100644 index 0000000000..6d100ef984 --- /dev/null +++ b/indra/newview/tests/llviewercontrollistener_test.cpp @@ -0,0 +1,174 @@ +/** + * @file llviewercontrollistener_test.cpp + * @author Nat Goodspeed + * @date 2022-06-09 + * @brief Test for llviewercontrollistener. + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Copyright (c) 2022, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Precompiled header +#include "llviewerprecompiledheaders.h" +// associated header +#include "llviewercontrollistener.h" +// STL headers +// std headers +// external library headers +// other Linden headers +#include "../test/lltut.h" +#include "../test/catch_and_store_what_in.h" // catch_what() +#include "commoncontrol.h" +#include "llcontrol.h" // LLControlGroup +#include "llviewercontrollistener.h" + +/***************************************************************************** +* TUT +*****************************************************************************/ +namespace tut +{ + void ensure_contains(const std::string& msg, const std::string& substr) + { + ensure_contains("Exception does not contain " + substr, msg, substr); + } + + struct llviewercontrollistener_data + { + LLControlGroup Global{"FakeGlobal"}; + + llviewercontrollistener_data() + { + Global.declareString("strvar", "woof", "string variable"); + // together we will stroll the boolvar, ma cherie + Global.declareBOOL("boolvar", TRUE, "bool variable"); + } + }; + typedef test_group<llviewercontrollistener_data> llviewercontrollistener_group; + typedef llviewercontrollistener_group::object object; + llviewercontrollistener_group llviewercontrollistenergrp("llviewercontrollistener"); + + template<> template<> + void object::test<1>() + { + set_test_name("CommonControl no listener"); + // Not implemented: the linker drags in LLViewerControlListener when + // we bring in LLViewerControl. + } + + template<> template<> + void object::test<2>() + { + set_test_name("CommonControl bad group"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::get("Nonexistent", "Variable"); }) }; + ensure_contains(threw, "group"); + ensure_contains(threw, "Nonexistent"); + } + + template<> template<> + void object::test<3>() + { + set_test_name("CommonControl bad variable"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::get("FakeGlobal", "Nonexistent"); }) }; + ensure_contains(threw, "key"); + ensure_contains(threw, "Nonexistent"); + } + + template<> template<> + void object::test<4>() + { + set_test_name("CommonControl toggle string"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::toggle("FakeGlobal", "strvar"); }) }; + ensure_contains(threw, "non-boolean"); + ensure_contains(threw, "strvar"); + } + + template<> template<> + void object::test<5>() + { + set_test_name("CommonControl list bad group"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::get_vars("Nonexistent"); }) }; + ensure_contains(threw, "group"); + ensure_contains(threw, "Nonexistent"); + } + + template<> template<> + void object::test<6>() + { + set_test_name("CommonControl get"); + auto strvar{ LL::CommonControl::get("FakeGlobal", "strvar") }; + ensure_equals(strvar, "woof"); + auto boolvar{ LL::CommonControl::get("FakeGlobal", "boolvar") }; + ensure(boolvar); + } + + template<> template<> + void object::test<7>() + { + set_test_name("CommonControl set, set_default, toggle"); + + std::string newstr{ LL::CommonControl::set("FakeGlobal", "strvar", "mouse").asString() }; + ensure_equals(newstr, "mouse"); + ensure_equals(LL::CommonControl::get("FakeGlobal", "strvar").asString(), "mouse"); + ensure_equals(LL::CommonControl::set_default("FakeGlobal", "strvar").asString(), "woof"); + + bool newbool{ LL::CommonControl::set("FakeGlobal", "boolvar", false) }; + ensure(! newbool); + ensure(! LL::CommonControl::get("FakeGlobal", "boolvar").asBoolean()); + ensure(LL::CommonControl::set_default("FakeGlobal", "boolvar").asBoolean()); + ensure(! LL::CommonControl::toggle("FakeGlobal", "boolvar").asBoolean()); + } + + template<> template<> + void object::test<8>() + { + set_test_name("CommonControl get_def"); + LLSD def{ LL::CommonControl::get_def("FakeGlobal", "strvar") }; + ensure_equals( + def, + llsd::map("name", "strvar", + "type", "String", + "value", "woof", + "comment", "string variable")); + } + + template<> template<> + void object::test<9>() + { + set_test_name("CommonControl get_groups"); + std::vector<std::string> groups{ LL::CommonControl::get_groups() }; + ensure_equals(groups.size(), 1); + ensure_equals(groups[0], "FakeGlobal"); + } + + template<> template<> + void object::test<10>() + { + set_test_name("CommonControl get_vars"); + LLSD vars{ LL::CommonControl::get_vars("FakeGlobal") }; + // convert from array (unpredictable order) to map + LLSD varsmap{ LLSD::emptyMap() }; + for (auto& var : llsd::inArray(vars)) + { + varsmap[var["name"].asString()] = var; + } + // comparing maps is order-insensitive + ensure_equals( + varsmap, + llsd::map( + "strvar", + llsd::map("name", "strvar", + "type", "String", + "value", "woof", + "comment", "string variable"), + "boolvar", + llsd::map("name", "boolvar", + "type", "Boolean", + "value", TRUE, + "comment", "bool variable"))); + } +} // namespace tut |