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-rw-r--r--indra/newview/llinventorypanel.cpp888
-rw-r--r--indra/newview/llinventorypanel.h206
2 files changed, 1094 insertions, 0 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
new file mode 100644
index 0000000000..c17a035503
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+++ b/indra/newview/llinventorypanel.cpp
@@ -0,0 +1,888 @@
+/**
+ * @file llfloaterinventory.cpp
+ * @brief Implementation of the inventory view and associated stuff.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <utility> // for std::pair<>
+
+#include "llinventorypanel.h"
+
+// Seraph TODO: Remove unnecessary headers
+
+// library includes
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llcallingcard.h"
+#include "llfloaterreg.h"
+#include "llsdserialize.h"
+#include "llfiltereditor.h"
+#include "llspinctrl.h"
+#include "llui.h"
+#include "message.h"
+
+// newview includes
+#include "llappearancemgr.h"
+#include "llappviewer.h"
+#include "llfirstuse.h"
+#include "llfloaterchat.h"
+#include "llfloatercustomize.h"
+#include "llfocusmgr.h"
+#include "llfolderview.h"
+#include "llgesturemgr.h"
+#include "lliconctrl.h"
+#include "llimview.h"
+#include "llinventorybridge.h"
+#include "llinventoryclipboard.h"
+#include "llinventorymodel.h"
+#include "lllineeditor.h"
+#include "llmenugl.h"
+#include "llpreviewanim.h"
+#include "llpreviewgesture.h"
+#include "llpreviewnotecard.h"
+#include "llpreviewscript.h"
+#include "llpreviewsound.h"
+#include "llpreviewtexture.h"
+#include "llresmgr.h"
+#include "llscrollbar.h"
+#include "llscrollcontainer.h"
+#include "llselectmgr.h"
+#include "lltabcontainer.h"
+#include "lltooldraganddrop.h"
+#include "lluictrlfactory.h"
+#include "llviewerinventory.h"
+#include "llviewermessage.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llwearablelist.h"
+
+static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
+
+const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
+const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
+const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
+static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
+
+LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
+ LLPanel(p),
+ mInventoryObserver(NULL),
+ mFolders(NULL),
+ mScroller(NULL),
+ mSortOrderSetting(p.sort_order_setting),
+ mInventory(p.inventory),
+ mAllowMultiSelect(p.allow_multi_select),
+ mHasInventoryConnection(false),
+ mStartFolderString(p.start_folder),
+ mBuildDefaultHierarchy(true),
+ mInvFVBridgeBuilder(NULL)
+{
+ mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
+
+ // contex menu callbacks
+ mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH));
+ mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND));
+ mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
+
+ setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
+ setBackgroundVisible(TRUE);
+ setBackgroundOpaque(TRUE);
+}
+
+BOOL LLInventoryPanel::postBuild()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
+
+ mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
+
+ // create root folder
+ {
+ LLRect folder_rect(0,
+ 0,
+ getRect().getWidth(),
+ 0);
+ LLFolderView::Params p;
+ p.name = getName();
+ p.rect = folder_rect;
+ p.parent_panel = this;
+ mFolders = LLUICtrlFactory::create<LLFolderView>(p);
+ mFolders->setAllowMultiSelect(mAllowMultiSelect);
+ }
+
+ mCommitCallbackRegistrar.popScope();
+
+ mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
+
+ // scroller
+ {
+ LLRect scroller_view_rect = getRect();
+ scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
+ LLScrollContainer::Params p;
+ p.name("Inventory Scroller");
+ p.rect(scroller_view_rect);
+ p.follows.flags(FOLLOWS_ALL);
+ p.reserve_scroll_corner(true);
+ p.tab_stop(true);
+ mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
+ }
+ addChild(mScroller);
+ mScroller->addChild(mFolders);
+
+ mFolders->setScrollContainer(mScroller);
+
+ // set up the callbacks from the inventory we're viewing, and then
+ // build everything.
+ mInventoryObserver = new LLInventoryPanelObserver(this);
+ mInventory->addObserver(mInventoryObserver);
+
+ // determine the root folder, if any, so inventory contents show just the children
+ // of that folder (i.e. not including the folder itself).
+ const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString);
+
+ if ("inventory" == mStartFolderString)
+ {
+ mStartFolderID = gInventory.getRootFolderID();
+ }
+ else if ("library" == mStartFolderString)
+ {
+ mStartFolderID = gInventory.getLibraryRootFolderID();
+ }
+ else
+ {
+ mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
+ }
+
+ // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
+ if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
+ {
+ rebuildViewsFor(mStartFolderID);
+ mHasInventoryConnection = true;
+ }
+
+ // bit of a hack to make sure the inventory is open.
+ mFolders->openFolder(preferred_type != LLAssetType::AT_NONE ? LLAssetType::lookupCategoryName(preferred_type) : "My Inventory");
+
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
+ }
+ else
+ {
+ setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
+ }
+ mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
+
+ return TRUE;
+}
+
+LLInventoryPanel::~LLInventoryPanel()
+{
+ // should this be a global setting?
+ if (mFolders)
+ {
+ U32 sort_order = mFolders->getSortOrder();
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ gSavedSettings.setU32(mSortOrderSetting, sort_order);
+ }
+ }
+
+ // LLView destructor will take care of the sub-views.
+ mInventory->removeObserver(mInventoryObserver);
+ delete mInventoryObserver;
+ mScroller = NULL;
+}
+
+LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
+void LLInventoryPanel::draw()
+{
+ // select the desired item (in case it wasn't loaded when the selection was requested)
+ mFolders->updateSelection();
+ LLPanel::draw();
+}
+
+LLInventoryFilter* LLInventoryPanel::getFilter()
+{
+ if (mFolders) return mFolders->getFilter();
+ return NULL;
+}
+
+void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
+{
+ mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
+}
+
+void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
+{
+ mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
+}
+
+void LLInventoryPanel::setFilterSubString(const std::string& string)
+{
+ mFolders->getFilter()->setFilterSubString(string);
+}
+
+void LLInventoryPanel::setSortOrder(U32 order)
+{
+ mFolders->getFilter()->setSortOrder(order);
+ if (mFolders->getFilter()->isModified())
+ {
+ mFolders->setSortOrder(order);
+ // try to keep selection onscreen, even if it wasn't to start with
+ mFolders->scrollToShowSelection();
+ }
+}
+
+void LLInventoryPanel::setSinceLogoff(BOOL sl)
+{
+ mFolders->getFilter()->setDateRangeLastLogoff(sl);
+}
+
+void LLInventoryPanel::setHoursAgo(U32 hours)
+{
+ mFolders->getFilter()->setHoursAgo(hours);
+}
+
+void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
+{
+ mFolders->getFilter()->setShowFolderState(show);
+}
+
+LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
+{
+ return mFolders->getFilter()->getShowFolderState();
+}
+
+static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
+
+void LLInventoryPanel::modelChanged(U32 mask)
+{
+ LLFastTimer t2(FTM_REFRESH);
+
+ bool handled = false;
+
+ // inventory just initialized, do complete build
+ if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
+ {
+ rebuildViewsFor(mStartFolderID);
+ mHasInventoryConnection = true;
+ return;
+ }
+
+ if(mask & LLInventoryObserver::LABEL)
+ {
+ handled = true;
+ // label change - empty out the display name for each object
+ // in this change set.
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ LLFolderViewItem* view = NULL;
+ LLInvFVBridge* bridge = NULL;
+ for (;id_it != id_end; ++id_it)
+ {
+ view = mFolders->getItemByID(*id_it);
+ if(view)
+ {
+ // request refresh on this item (also flags for filtering)
+ bridge = (LLInvFVBridge*)view->getListener();
+ if(bridge)
+ { // Clear the display name first, so it gets properly re-built during refresh()
+ bridge->clearDisplayName();
+ }
+ view->refresh();
+ }
+ }
+ }
+ if((mask & (LLInventoryObserver::STRUCTURE
+ | LLInventoryObserver::ADD
+ | LLInventoryObserver::REMOVE)) != 0)
+ {
+ handled = true;
+ // Record which folders are open by uuid.
+ LLInventoryModel* model = getModel();
+ if (model)
+ {
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ for (;id_it != id_end; ++id_it)
+ {
+ // sync view with model
+ LLInventoryObject* model_item = model->getObject(*id_it);
+ LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
+
+ if (model_item)
+ {
+ if (!view_item)
+ {
+ // this object was just created, need to build a view for it
+ if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
+ {
+ llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
+ }
+ buildNewViews(*id_it);
+
+ // select any newly created object
+ // that has the auto rename at top of folder
+ // root set
+ if(mFolders->getRoot()->needsAutoRename())
+ {
+ setSelection(*id_it, FALSE);
+ }
+ }
+ else
+ {
+ // this object was probably moved, check its parent
+ if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
+ {
+ llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
+ }
+
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
+
+ // added check against NULL for cases when Inventory panel contains startFolder.
+ // in this case parent is LLFolderView (LLInventoryPanel::mFolders) itself.
+ // this check is a fix for bug EXT-1859.
+ if (NULL != new_parent && view_item->getParentFolder() != new_parent)
+ {
+ view_item->getParentFolder()->extractItem(view_item);
+ view_item->addToFolder(new_parent, mFolders);
+ }
+ }
+ }
+ else
+ {
+ if (view_item)
+ {
+ if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
+ {
+ llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
+ }
+ // item in view but not model, need to delete view
+ view_item->destroyView();
+ }
+ else
+ {
+ llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
+ }
+ }
+ }
+ }
+ }
+
+ if (!handled)
+ {
+ // it's a small change that only requires a refresh.
+ // *TODO: figure out a more efficient way to do the refresh
+ // since it is expensive on large inventories
+ mFolders->refresh();
+ }
+}
+
+
+void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
+{
+ LLFolderViewItem* old_view = NULL;
+
+ // get old LLFolderViewItem
+ old_view = mFolders->getItemByID(id);
+ if (old_view && id.notNull())
+ {
+ old_view->destroyView();
+ }
+
+ buildNewViews(id);
+}
+
+void LLInventoryPanel::buildNewViews(const LLUUID& id)
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
+ LLFolderViewItem* itemp = NULL;
+ LLInventoryObject* objectp = NULL;
+
+ // Don't add the start folder (the inventory panel will show contents
+ // beginning with the children of the starting folder, excluding the starting folder itself).
+ if (id != mStartFolderID)
+ {
+ objectp = gInventory.getObject(id);
+ if (objectp)
+ {
+ const LLUUID &parent_id = objectp->getParentUUID();
+ // If this item's parent is the starting folder, then just add it to the top level (recall that
+ // the starting folder isn't actually represented in the view, parent_folder would be NULL in
+ // this case otherwise).
+ LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ?
+ mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id));
+
+ // This item exists outside the inventory's hierarchy, so don't add it.
+ if (!parent_folder)
+ {
+ return;
+ }
+
+ if (objectp->getType() <= LLAssetType::AT_NONE ||
+ objectp->getType() >= LLAssetType::AT_COUNT)
+ {
+ llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
+ ((S32) objectp->getType()) << llendl;
+ return;
+ }
+
+ if (objectp->getType() == LLAssetType::AT_CATEGORY &&
+ objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
+ {
+ LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
+ objectp->getType(),
+ LLInventoryType::IT_CATEGORY,
+ this,
+ objectp->getUUID());
+
+ if (new_listener)
+ {
+ LLFolderViewFolder::Params p;
+ p.name = new_listener->getDisplayName();
+ p.icon = new_listener->getIcon();
+ p.root = mFolders;
+ p.listener = new_listener;
+ LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
+
+ folderp->setItemSortOrder(mFolders->getSortOrder());
+ itemp = folderp;
+ }
+ }
+ else
+ {
+ // Build new view for item
+ LLInventoryItem* item = (LLInventoryItem*)objectp;
+ LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
+ item->getActualType(),
+ item->getInventoryType(),
+ this,
+ item->getUUID(),
+ item->getFlags());
+
+ if (new_listener)
+ {
+ LLFolderViewItem::Params params;
+ params.name(new_listener->getDisplayName());
+ params.icon(new_listener->getIcon());
+ params.creation_date(new_listener->getCreationDate());
+ params.root(mFolders);
+ params.listener(new_listener);
+ params.rect(LLRect (0, 0, 0, 0));
+ itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
+ }
+ }
+
+ if (itemp)
+ {
+ itemp->addToFolder(parent_folder, mFolders);
+ }
+ }
+ }
+
+ // If this is a folder, add the children of the folder and recursively add any
+ // child folders.
+ if ((id == mStartFolderID) ||
+ (objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
+ {
+ LLViewerInventoryCategory::cat_array_t* categories;
+ LLViewerInventoryItem::item_array_t* items;
+
+ mInventory->lockDirectDescendentArrays(id, categories, items);
+ if(categories)
+ {
+ S32 count = categories->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ LLInventoryCategory* cat = categories->get(i);
+ buildNewViews(cat->getUUID());
+ }
+ }
+ if(items)
+ {
+ S32 count = items->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ LLInventoryItem* item = items->get(i);
+ buildNewViews(item->getUUID());
+ }
+ }
+ mInventory->unlockDirectDescendentArrays(id);
+ }
+}
+
+struct LLConfirmPurgeData
+{
+ LLUUID mID;
+ LLInventoryModel* mModel;
+};
+
+class LLIsNotWorn : public LLInventoryCollectFunctor
+{
+public:
+ LLIsNotWorn() {}
+ virtual ~LLIsNotWorn() {}
+ virtual bool operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+ {
+ return !gAgentWearables.isWearingItem(item->getUUID());
+ }
+};
+
+class LLOpenFolderByID : public LLFolderViewFunctor
+{
+public:
+ LLOpenFolderByID(const LLUUID& id) : mID(id) {}
+ virtual ~LLOpenFolderByID() {}
+ virtual void doFolder(LLFolderViewFolder* folder)
+ {
+ if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+ virtual void doItem(LLFolderViewItem* item) {}
+protected:
+ const LLUUID& mID;
+};
+
+
+void LLInventoryPanel::openSelected()
+{
+ LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
+ if(!folder_item) return;
+ LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
+ if(!bridge) return;
+ bridge->openItem();
+}
+
+BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = LLView::handleHover(x, y, mask);
+ if(handled)
+ {
+ ECursorType cursor = getWindow()->getCursor();
+ if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
+ {
+ // replace arrow cursor with arrow and hourglass cursor
+ getWindow()->setCursor(UI_CURSOR_WORKING);
+ }
+ }
+ else
+ {
+ getWindow()->setCursor(UI_CURSOR_ARROW);
+ }
+ return TRUE;
+}
+
+BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg)
+{
+
+ BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
+
+ if (handled)
+ {
+ mFolders->setDragAndDropThisFrame();
+ }
+
+ return handled;
+}
+
+void LLInventoryPanel::onFocusLost()
+{
+ // inventory no longer handles cut/copy/paste/delete
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+
+ LLPanel::onFocusLost();
+}
+
+void LLInventoryPanel::onFocusReceived()
+{
+ // inventory now handles cut/copy/paste/delete
+ LLEditMenuHandler::gEditMenuHandler = mFolders;
+
+ LLPanel::onFocusReceived();
+}
+
+
+void LLInventoryPanel::openAllFolders()
+{
+ mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
+ mFolders->arrangeAll();
+}
+
+void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
+{
+ LLUUID category_id = mInventory->findCategoryUUIDForType(type);
+ LLOpenFolderByID opener(category_id);
+ mFolders->applyFunctorRecursively(opener);
+}
+
+void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
+{
+ // Don't select objects in COF (e.g. to prevent refocus when items are worn).
+ const LLInventoryObject *obj = gInventory.getObject(obj_id);
+ if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF())
+ {
+ return;
+ }
+ mFolders->setSelectionByID(obj_id, take_keyboard_focus);
+}
+
+void LLInventoryPanel::clearSelection()
+{
+ mFolders->clearSelection();
+}
+
+void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
+{
+ LLFolderView* fv = getRootFolder();
+ if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
+ {
+ fv->setNeedsAutoRename(FALSE);
+ if (items.size()) // new asset is visible and selected
+ {
+ fv->startRenamingSelectedItem();
+ }
+ }
+ // Seraph - Put determineFolderType in here for ensemble typing?
+}
+
+//----------------------------------------------------------------------------
+
+void LLInventoryPanel::doToSelected(const LLSD& userdata)
+{
+ mFolders->doToSelected(&gInventory, userdata);
+}
+
+void LLInventoryPanel::doCreate(const LLSD& userdata)
+{
+ menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
+}
+
+bool LLInventoryPanel::beginIMSession()
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string name;
+ static int session_num = 1;
+
+ LLDynamicArray<LLUUID> members;
+ EInstantMessage type = IM_SESSION_CONFERENCE_START;
+
+ std::set<LLUUID>::const_iterator iter;
+ for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
+ {
+
+ LLUUID item = *iter;
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+
+ if(folder_item)
+ {
+ LLFolderViewEventListener* fve_listener = folder_item->getListener();
+ if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
+ {
+
+ LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
+ if(!bridge) return true;
+ LLViewerInventoryCategory* cat = bridge->getCategory();
+ if(!cat) return true;
+ name = cat->getName();
+ LLUniqueBuddyCollector is_buddy;
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendentsIf(bridge->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_buddy);
+ S32 count = item_array.count();
+ if(count > 0)
+ {
+ LLFloaterReg::showInstance("communicate");
+ // create the session
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id;
+ for(S32 i = 0; i < count; ++i)
+ {
+ id = item_array.get(i)->getCreatorUUID();
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ }
+ }
+ else
+ {
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+ if(!folder_item) return true;
+ LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
+
+ if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
+ {
+ LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
+
+ if (inv_item)
+ {
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id = inv_item->getCreatorUUID();
+
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ } //if IT_CALLINGCARD
+ } //if !IT_CATEGORY
+ }
+ } //for selected_items
+
+ // the session_id is randomly generated UUID which will be replaced later
+ // with a server side generated number
+
+ if (name.empty())
+ {
+ name = llformat("Session %d", session_num++);
+ }
+
+ gIMMgr->addSession(name, type, members[0], members);
+
+ return true;
+}
+
+bool LLInventoryPanel::attachObject(const LLSD& userdata)
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string joint_name = userdata.asString();
+ LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
+ LLViewerJointAttachment* attachmentp = NULL;
+ for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ if (attachment->getName() == joint_name)
+ {
+ attachmentp = attachment;
+ break;
+ }
+ }
+ if (attachmentp == NULL)
+ {
+ return true;
+ }
+
+ for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
+ set_iter != selected_items.end();
+ ++set_iter)
+ {
+ const LLUUID &id = *set_iter;
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
+ if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, attachmentp);
+ }
+ else if(item && item->isComplete())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ }
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ return true;
+}
+
+
+//----------------------------------------------------------------------------
+
+// static DEBUG ONLY:
+void LLInventoryPanel::dumpSelectionInformation(void* user_data)
+{
+ LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
+ iv->mFolders->dumpSelectionInformation();
+}
+
+BOOL LLInventoryPanel::getSinceLogoff()
+{
+ return mFolders->getFilter()->isSinceLogoff();
+}
+
+void example_param_block_usage()
+{
+ LLInventoryPanel::Params param_block;
+ param_block.name(std::string("inventory"));
+
+ param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
+ param_block.allow_multi_select(true);
+ param_block.filter(LLInventoryPanel::Filter()
+ .sort_order(1)
+ .types(0xffff0000));
+ param_block.inventory(&gInventory);
+ param_block.has_border(true);
+
+ LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+
+ param_block = LLInventoryPanel::Params();
+ param_block.name(std::string("inventory"));
+
+ //LLSD param_block_sd;
+ //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
+ //param_block_sd["allow_multi_select"] = true;
+ //param_block_sd["filter"]["sort_order"] = 1;
+ //param_block_sd["filter"]["types"] = (S32)0xffff0000;
+ //param_block_sd["has_border"] = true;
+
+ //LLInitParam::LLSDParser(param_block_sd).parse(param_block);
+
+ LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+}
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
new file mode 100644
index 0000000000..f958aaf839
--- /dev/null
+++ b/indra/newview/llinventorypanel.h
@@ -0,0 +1,206 @@
+/**
+ * @file llinventorypanel.h
+ * @brief LLInventoryPanel
+ * class definition
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYPANEL_H
+#define LL_LLINVENTORYPANEL_H
+
+#include "llassetstorage.h"
+#include "lldarray.h"
+#include "llfloater.h"
+#include "llinventory.h"
+#include "llinventoryfilter.h"
+#include "llfolderview.h"
+#include "llinventorymodel.h"
+#include "lluictrlfactory.h"
+#include <set>
+
+class LLFolderViewItem;
+class LLInventoryFilter;
+class LLInventoryModel;
+class LLInvFVBridge;
+class LLInventoryFVBridgeBuilder;
+class LLMenuBarGL;
+class LLCheckBoxCtrl;
+class LLSpinCtrl;
+class LLScrollContainer;
+class LLTextBox;
+class LLIconCtrl;
+class LLSaveFolderState;
+class LLFilterEditor;
+class LLTabContainer;
+
+class LLInventoryPanel : public LLPanel
+{
+public:
+ static const std::string DEFAULT_SORT_ORDER;
+ static const std::string RECENTITEMS_SORT_ORDER;
+ static const std::string INHERIT_SORT_ORDER;
+
+ struct Filter : public LLInitParam::Block<Filter>
+ {
+ Optional<U32> sort_order;
+ Optional<U32> types;
+ Optional<std::string> search_string;
+
+ Filter()
+ : sort_order("sort_order"),
+ types("types", 0xffffffff),
+ search_string("search_string")
+ {}
+ };
+
+ struct Params
+ : public LLInitParam::Block<Params, LLPanel::Params>
+ {
+ Optional<std::string> sort_order_setting;
+ Optional<LLInventoryModel*> inventory;
+ Optional<bool> allow_multi_select;
+ Optional<Filter> filter;
+ Optional<std::string> start_folder;
+
+ Params()
+ : sort_order_setting("sort_order_setting"),
+ inventory("", &gInventory),
+ allow_multi_select("allow_multi_select", true),
+ filter("filter"),
+ start_folder("start_folder")
+ {}
+ };
+
+protected:
+ LLInventoryPanel(const Params&);
+ friend class LLUICtrlFactory;
+
+public:
+ virtual ~LLInventoryPanel();
+
+ LLInventoryModel* getModel() { return mInventory; }
+
+ BOOL postBuild();
+
+ // LLView methods
+ void draw();
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+ // LLUICtrl methods
+ /*virtual*/ void onFocusLost();
+ /*virtual*/ void onFocusReceived();
+
+ // Call this method to set the selection.
+ void openAllFolders();
+ void openDefaultFolderForType(LLAssetType::EType);
+ void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
+ void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); }
+ void clearSelection();
+ LLInventoryFilter* getFilter();
+ void setFilterTypes(U64 filter, BOOL filter_for_categories = FALSE); // if filter_for_categories is true, operate on folder preferred asset type
+ U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
+ void setFilterPermMask(PermissionMask filter_perm_mask);
+ U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
+ void setFilterSubString(const std::string& string);
+ const std::string getFilterSubString() { return mFolders->getFilterSubString(); }
+ void setSortOrder(U32 order);
+ U32 getSortOrder() { return mFolders->getSortOrder(); }
+ void setSinceLogoff(BOOL sl);
+ void setHoursAgo(U32 hours);
+ BOOL getSinceLogoff();
+
+ void setShowFolderState(LLInventoryFilter::EFolderShow show);
+ LLInventoryFilter::EFolderShow getShowFolderState();
+ void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
+ // This method is called when something has changed about the inventory.
+ void modelChanged(U32 mask);
+ LLFolderView* getRootFolder() { return mFolders; }
+ LLScrollContainer* getScrollableContainer() { return mScroller; }
+
+ void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
+
+ // Callbacks
+ void doToSelected(const LLSD& userdata);
+ void doCreate(const LLSD& userdata);
+ bool beginIMSession();
+ bool attachObject(const LLSD& userdata);
+
+ // DEBUG ONLY:
+ static void dumpSelectionInformation(void* user_data);
+
+ void openSelected();
+ void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); }
+
+protected:
+ // Given the id and the parent, build all of the folder views.
+ void rebuildViewsFor(const LLUUID& id);
+ virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
+
+protected:
+ LLInventoryModel* mInventory;
+ LLInventoryObserver* mInventoryObserver;
+ BOOL mAllowMultiSelect;
+ std::string mSortOrderSetting;
+
+//private: // Can not make these private - needed by llinventorysubtreepanel
+ LLFolderView* mFolders;
+ std::string mStartFolderString;
+
+ /**
+ * Contains UUID of Inventory item from which hierarchy should be built.
+ * Can be set with the "start_folder" xml property.
+ * Default is LLUUID::null that means total Inventory hierarchy.
+ */
+ LLUUID mStartFolderID;
+ LLScrollContainer* mScroller;
+ bool mHasInventoryConnection;
+
+ /**
+ * Flag specified if default inventory hierarchy should be created in postBuild()
+ */
+ bool mBuildDefaultHierarchy;
+
+ LLUUID mRootInventoryItemUUID;
+
+ /**
+ * Pointer to LLInventoryFVBridgeBuilder.
+ *
+ * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
+ * another implementation.
+ * Take into account it will not be deleted by LLInventoryPanel itself.
+ */
+ const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
+
+};
+
+#endif // LL_LLINVENTORYPANEL_H