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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
3 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 0d180e5798..fd1191547b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -176,7 +176,8 @@ vec3 post_env = color.rgb;
if (norm.w < 1)
{
#if !defined(SUNLIGHT_KILL)
- color = atmosFragLighting(color, additive, atten);
+ float additive_angular_atten = max(0.0, dot(light_dir, normalize(pos.xyz)));
+ color = atmosFragLighting(color, additive * additive_angular_atten * (1.0 - spec.a), atten);
color = scaleSoftClipFrag(color);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index b49d86b2a2..5f345078b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -69,7 +69,7 @@ void main()
#endif
frag_data[0] = outColor;
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
+ frag_data[1] = vec4(0.0,0.0,0.0,1.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 23ed3fb3d9..ee39fa81f5 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -184,7 +184,9 @@ vec3 post_env = color.rgb;
if (norm.w < 1)
{
#if !defined(SUNLIGHT_KILL)
- color = atmosFragLighting(color, additive, atten);
+ vec3 p = normalize(pos.xyz);
+ float additive_angular_atten = max(0.0, dot(light_dir.xyz, p.xyz));
+ color = atmosFragLighting(color, additive * additive_angular_atten * (1.0 - spec.a), atten);
color = scaleSoftClipFrag(color);
#endif
}