diff options
Diffstat (limited to 'indra/newview')
218 files changed, 25812 insertions, 25978 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index a78fe3aab5..da9a145423 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -120,7 +120,6 @@ set(viewer_SOURCE_FILES llchiclet.cpp llclassifiedinfo.cpp llclassifiedstatsresponder.cpp - llcloud.cpp llcofwearables.cpp llcolorswatch.cpp llcommanddispatcherlistener.cpp @@ -131,6 +130,7 @@ set(viewer_SOURCE_FILES llcurrencyuimanager.cpp llcylinder.cpp lldateutil.cpp + lldaycyclemanager.cpp lldebugmessagebox.cpp lldebugview.cpp lldelayedgestureerror.cpp @@ -150,6 +150,7 @@ set(viewer_SOURCE_FILES lldrawpoolwlsky.cpp lldriverparam.cpp lldynamictexture.cpp + llenvmanager.cpp llemote.cpp lleventnotifier.cpp lleventpoll.cpp @@ -179,9 +180,12 @@ set(viewer_SOURCE_FILES llfloaterbuyland.cpp llfloatercamera.cpp llfloatercolorpicker.cpp - llfloaterdaycycle.cpp + llfloaterdeleteenvpreset.cpp llfloaterdisplayname.cpp - llfloaterenvsettings.cpp + llfloatereditdaycycle.cpp + llfloatereditsky.cpp + llfloatereditwater.cpp + llfloaterenvironmentsettings.cpp llfloaterevent.cpp llfloaterfonttest.cpp llfloatergesture.cpp @@ -234,10 +238,8 @@ set(viewer_SOURCE_FILES llfloateruipreview.cpp llfloaterurlentry.cpp llfloatervoiceeffect.cpp - llfloaterwater.cpp llfloaterwebcontent.cpp llfloaterwhitelistentry.cpp - llfloaterwindlight.cpp llfloaterwindowsize.cpp llfloaterworldmap.cpp llfolderview.cpp @@ -414,6 +416,7 @@ set(viewer_SOURCE_FILES llproductinforequest.cpp llprogressview.cpp llrecentpeople.cpp + llregioninfomodel.cpp llregionposition.cpp llremoteparcelrequest.cpp llsavedsettingsglue.cpp @@ -522,7 +525,7 @@ set(viewer_SOURCE_FILES llviewerfloaterreg.cpp llviewerfoldertype.cpp llviewergenericmessage.cpp - llviewergesture.cpp + llviewergesture.cpp llviewerhelp.cpp llviewerhelputil.cpp llviewerhome.cpp @@ -569,7 +572,6 @@ set(viewer_SOURCE_FILES llvoavatardefines.cpp llvoavatarself.cpp llvocache.cpp - llvoclouds.cpp llvograss.cpp llvoground.cpp llvoicecallhandler.cpp @@ -598,6 +600,7 @@ set(viewer_SOURCE_FILES llwind.cpp llwlanimator.cpp llwldaycycle.cpp + llwlhandlers.cpp llwlparammanager.cpp llwlparamset.cpp llworld.cpp @@ -676,7 +679,6 @@ set(viewer_HEADER_FILES llchiclet.h llclassifiedinfo.h llclassifiedstatsresponder.h - llcloud.h llcofwearables.h llcolorswatch.h llcommanddispatcherlistener.h @@ -687,6 +689,7 @@ set(viewer_HEADER_FILES llcurrencyuimanager.h llcylinder.h lldateutil.h + lldaycyclemanager.h lldebugmessagebox.h lldebugview.h lldelayedgestureerror.h @@ -697,7 +700,6 @@ set(viewer_HEADER_FILES lldrawpoolalpha.h lldrawpoolavatar.h lldrawpoolbump.h - lldrawpoolclouds.h lldrawpoolground.h lldrawpoolsimple.h lldrawpoolsky.h @@ -708,6 +710,7 @@ set(viewer_HEADER_FILES lldriverparam.h lldynamictexture.h llemote.h + llenvmanager.h lleventnotifier.h lleventpoll.h llexpandabletextbox.h @@ -736,9 +739,12 @@ set(viewer_HEADER_FILES llfloaterbuyland.h llfloatercamera.h llfloatercolorpicker.h - llfloaterdaycycle.h + llfloaterdeleteenvpreset.h llfloaterdisplayname.h - llfloaterenvsettings.h + llfloatereditdaycycle.h + llfloatereditsky.h + llfloatereditwater.h + llfloaterenvironmentsettings.h llfloaterevent.h llfloaterfonttest.h llfloatergesture.h @@ -791,10 +797,8 @@ set(viewer_HEADER_FILES llfloateruipreview.h llfloaterurlentry.h llfloatervoiceeffect.h - llfloaterwater.h llfloaterwebcontent.h llfloaterwhitelistentry.h - llfloaterwindlight.h llfloaterwindowsize.h llfloaterworldmap.h llfolderview.h @@ -965,6 +969,7 @@ set(viewer_HEADER_FILES llproductinforequest.h llprogressview.h llrecentpeople.h + llregioninfomodel.h llregionposition.h llremoteparcelrequest.h llresourcedata.h @@ -1004,7 +1009,7 @@ set(viewer_HEADER_FILES llsurface.h llsurfacepatch.h llsyswellitem.h - llsyswellwindow.h + llsyswellwindow.h lltable.h llteleporthistory.h llteleporthistorystorage.h @@ -1076,7 +1081,7 @@ set(viewer_HEADER_FILES llviewerfloaterreg.h llviewerfoldertype.h llviewergenericmessage.h - llviewergesture.h + llviewergesture.h llviewerhelp.h llviewerhome.h llviewerinventory.h @@ -1120,7 +1125,6 @@ set(viewer_HEADER_FILES llvoavatardefines.h llvoavatarself.h llvocache.h - llvoclouds.h llvograss.h llvoground.h llvoicechannel.h @@ -1149,6 +1153,7 @@ set(viewer_HEADER_FILES llwind.h llwlanimator.h llwldaycycle.h + llwlhandlers.h llwlparammanager.h llwlparamset.h llworld.h @@ -1231,7 +1236,7 @@ if (WINDOWS) # precompiled header configuration # llviewerprecompiledheaders.cpp generates # the .pch file. - # All sources added to viewer_SOURCE_FILES + # All sources added to viewer_SOURCE_FILES # at this point use it. if(USE_PRECOMPILED_HEADERS) set_source_files_properties(llviewerprecompiledheaders.cpp @@ -1240,7 +1245,7 @@ if (WINDOWS) ) set(viewer_SOURCE_FILES "${viewer_SOURCE_FILES}" llviewerprecompiledheaders.cpp) endif(USE_PRECOMPILED_HEADERS) - + # Add resource files to the project. # viewerRes.rc is the only buildable file, but # the rest are all dependencies of it. @@ -1285,8 +1290,8 @@ if (WINDOWS) set_source_files_properties(${viewer_RESOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE) - set(viewer_RESOURCE_FILES - res/viewerRes.rc + set(viewer_RESOURCE_FILES + res/viewerRes.rc ${viewer_RESOURCE_FILES} ) @@ -1294,7 +1299,7 @@ if (WINDOWS) if (NOT STANDALONE) list(APPEND viewer_SOURCE_FILES ${viewer_RESOURCE_FILES}) - endif (NOT STANDALONE) + endif (NOT STANDALONE) find_library(DINPUT_LIBRARY dinput8 ${DIRECTX_LIBRARY_DIR}) find_library(DXGUID_LIBRARY dxguid ${DIRECTX_LIBRARY_DIR}) @@ -1503,7 +1508,7 @@ if (WINDOWS) ${SHARED_LIB_STAGING_DIR}/Debug/libtcmalloc_minimal-debug.dll ) endif(USE_GOOGLE_PERFTOOLS) - + set(COPY_INPUT_DEPENDENCIES # The following commented dependencies are determined at variably at build time. Can't do this here. @@ -1601,24 +1606,24 @@ if (WINDOWS) --grid=${GRID} --source=${CMAKE_CURRENT_SOURCE_DIR} --touch=${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/copy_touched.bat - DEPENDS + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py stage_third_party_libs ${COPY_INPUT_DEPENDENCIES} COMMENT "Performing viewer_manifest copy" ) - - add_custom_target(copy_w_viewer_manifest ALL DEPENDS ${CMAKE_CFG_INTDIR}/copy_touched.bat) + + add_custom_target(copy_w_viewer_manifest ALL DEPENDS ${CMAKE_CFG_INTDIR}/copy_touched.bat) add_dependencies(${VIEWER_BINARY_NAME} stage_third_party_libs llcommon copy_w_viewer_manifest) - + if (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts) add_dependencies(${VIEWER_BINARY_NAME} copy_win_scripts) endif (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts) - - add_dependencies(${VIEWER_BINARY_NAME} - SLPlugin - windows-updater + + add_dependencies(${VIEWER_BINARY_NAME} + SLPlugin + windows-updater windows-crash-logger ) @@ -1628,7 +1633,7 @@ if (WINDOWS) TARGET ${VIEWER_BINARY_NAME} POST_BUILD COMMAND ${CMAKE_SOURCE_DIR}/tools/vstool/vstool.exe ARGS - --solution + --solution ${CMAKE_BINARY_DIR}/${CMAKE_PROJECT_NAME}.sln --workingdir ${VIEWER_BINARY_NAME} @@ -1646,12 +1651,12 @@ if (WINDOWS) ${CMAKE_CURRENT_SOURCE_DIR}/.. ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CFG_INTDIR} - DEPENDS - lleventhost + DEPENDS + lleventhost ${EVENT_HOST_SCRIPTS} ${CMAKE_CURRENT_SOURCE_DIR}/event_host_manifest.py ) - + add_custom_command( OUTPUT ${CMAKE_CFG_INTDIR}/touched.bat COMMAND ${PYTHON_EXECUTABLE} @@ -1667,15 +1672,15 @@ if (WINDOWS) --login_channel=${VIEWER_LOGIN_CHANNEL} --source=${CMAKE_CURRENT_SOURCE_DIR} --touch=${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/touched.bat - DEPENDS - ${VIEWER_BINARY_NAME} + DEPENDS + ${VIEWER_BINARY_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py ${COPY_INPUT_DEPENDENCIES} ) - add_custom_target(package ALL DEPENDS + add_custom_target(package ALL DEPENDS ${CMAKE_CFG_INTDIR}/touched.bat - windows-setup-build-all + windows-setup-build-all ) # temporarily disable packaging of event_host until hg subrepos get # sorted out on the parabuild cluster... @@ -1743,7 +1748,7 @@ else (USE_KDU) ${LLIMAGEJ2COJ_LIBRARIES} ) endif (USE_KDU) - + build_version(viewer) set(ARTWORK_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE PATH @@ -1802,13 +1807,13 @@ if (LINUX) --dest=${CMAKE_CURRENT_BINARY_DIR}/packaged --grid=${GRID} --source=${CMAKE_CURRENT_SOURCE_DIR} - DEPENDS + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py ${COPY_INPUT_DEPENDENCIES} COMMENT "Performing viewer_manifest copy" ) - - add_custom_target(copy_l_viewer_manifest ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched) + + add_custom_target(copy_l_viewer_manifest ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched) if (PACKAGE) add_custom_target(package ALL DEPENDS ${product}.tar.bz2) @@ -1853,7 +1858,7 @@ if (DARWIN) add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_quicktime media_plugin_webkit mac-updater mac-crash-logger) if (PACKAGE) - add_custom_target(package ALL DEPENDS ${VIEWER_BINARY_NAME}) + add_custom_target(package ALL DEPENDS ${VIEWER_BINARY_NAME}) add_custom_command( TARGET package POST_BUILD @@ -1948,7 +1953,7 @@ if (LL_TESTS) ) ################################################## - # DISABLING PRECOMPILED HEADERS USAGE FOR TESTS + # DISABLING PRECOMPILED HEADERS USAGE FOR TESTS ################################################## # if(USE_PRECOMPILED_HEADERS) # set_source_files_properties( @@ -1962,33 +1967,33 @@ if (LL_TESTS) #set(TEST_DEBUG on) set(test_sources llcapabilitylistener.cpp) ################################################## - # DISABLING PRECOMPILED HEADERS USAGE FOR TESTS + # DISABLING PRECOMPILED HEADERS USAGE FOR TESTS ################################################## # if(USE_PRECOMPILED_HEADERS) # set(test_sources "${test_sources}" llviewerprecompiledheaders.cpp) # endif(USE_PRECOMPILED_HEADERS) - set(test_libs - ${LLMESSAGE_LIBRARIES} - ${WINDOWS_LIBRARIES} + set(test_libs + ${LLMESSAGE_LIBRARIES} + ${WINDOWS_LIBRARIES} ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} - ${LLCOMMON_LIBRARIES} + ${LLCOMMON_LIBRARIES} ${GOOGLEMOCK_LIBRARIES} ) - LL_ADD_INTEGRATION_TEST(llcapabilitylistener - "${test_sources}" + LL_ADD_INTEGRATION_TEST(llcapabilitylistener + "${test_sources}" "${test_libs}" ${PYTHON_EXECUTABLE} "${CMAKE_SOURCE_DIR}/llmessage/tests/test_llsdmessage_peer.py" ) - set(test_libs - ${LLMESSAGE_LIBRARIES} - ${WINDOWS_LIBRARIES} + set(test_libs + ${LLMESSAGE_LIBRARIES} + ${WINDOWS_LIBRARIES} ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} - ${LLCOMMON_LIBRARIES} + ${LLCOMMON_LIBRARIES} ${GOOGLEMOCK_LIBRARIES} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} @@ -2036,6 +2041,22 @@ if (LL_TESTS) #ADD_VIEWER_BUILD_TEST(lltextureinfodetails viewer) #ADD_VIEWER_BUILD_TEST(lltexturestatsuploader viewer) +include(LLAddBuildTest) +SET(viewer_TEST_SOURCE_FILES + llagentaccess.cpp + llwlparammanager.cpp + # Not *actually* a unit test, it's an integration test. + # Because it won't work in the new unit test iface, i've commented out + # and notified Nat. Delete this when it's replaced! + # + poppy & brad 2009-06-05 + # llcapabilitylistener.cpp + ) +set_source_files_properties( + ${viewer_TEST_SOURCE_FILES} + PROPERTIES + LL_TEST_ADDITIONAL_SOURCE_FILES llviewerprecompiledheaders.cpp + ) + endif (LL_TESTS) check_message_template(${VIEWER_BINARY_NAME}) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0586db2d3f..0bba25f5e4 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2,13430 +2,13425 @@ <llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="llsd.xsd"> <map> - <key>CrashHostUrl</key> - <map> - <key>Comment</key> - <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>AFKTimeout</key> - <map> - <key>Comment</key> + <key>CrashHostUrl</key> + <map> + <key>Comment</key> + <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>AFKTimeout</key> + <map> + <key>Comment</key> <string> Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never). Valid values are: 0, 120, 300, 600, 1800 </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>300</real> - </map> - <key>AdminMenu</key> - <map> - <key>Comment</key> - <string>Enable the debug admin menu from the main menu. Note: This will just allow the menu to be shown; this does not grant admin privileges.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ActiveFloaterTransparency</key> - <map> - <key>Comment</key> - <string>Transparency of active floaters (floaters that have focus)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.95</real> - </map> - <key>AdvanceSnapshot</key> - <map> - <key>Comment</key> - <string>Display advanced parameter settings in snaphot interface</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AgentPause</key> - <map> - <key>Comment</key> - <string>Ask the simulator to stop updating the agent while enabled</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AlertedUnsupportedHardware</key> - <map> - <key>Comment</key> - <string>Set if there's unsupported hardware and we've already done a notification.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AllowMultipleViewers</key> - <map> - <key>Comment</key> - <string>Allow multiple viewers.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AllowTapTapHoldRun</key> - <map> - <key>Comment</key> - <string>Tapping a direction key twice and holding it down makes avatar run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AnimateTextures</key> - <map> - <key>Comment</key> - <string>Enable texture animation (debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AnimationDebug</key> - <map> - <key>Comment</key> - <string>Show active animations in a bubble above avatars head</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AppearanceCameraMovement</key> - <map> - <key>Comment</key> - <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ApplyColorImmediately</key> - <map> - <key>Comment</key> - <string>Preview selections in color picker immediately</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ApplyTextureImmediately</key> - <map> - <key>Comment</key> - <string>Preview selections in texture picker immediately</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ArrowKeysAlwaysMove</key> - <map> - <key>Comment</key> - <string>While cursor is in chat entry box, arrow keys still control your avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AskedAboutCrashReports</key> - <map> - <key>Comment</key> - <string>Turns off dialog asking if you want to enable crash reporting</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AuctionShowFence</key> - <map> - <key>Comment</key> - <string>When auctioning land, include parcel boundary marker in snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AudioLevelAmbient</key> - <map> - <key>Comment</key> - <string>Audio level of environment sounds</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelDoppler</key> - <map> - <key>Comment</key> - <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelMaster</key> - <map> - <key>Comment</key> - <string>Master audio level, or overall volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelMedia</key> - <map> - <key>Comment</key> - <string>Audio level of Quicktime movies</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelMic</key> - <map> - <key>Comment</key> - <string>Audio level of microphone input</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelMusic</key> - <map> - <key>Comment</key> - <string>Audio level of streaming music</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelRolloff</key> - <map> - <key>Comment</key> - <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelSFX</key> - <map> - <key>Comment</key> - <string>Audio level of in-world sound effects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelUI</key> - <map> - <key>Comment</key> - <string>Audio level of UI sound effects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelVoice</key> - <map> - <key>Comment</key> - <string>Audio level of voice chat</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelWind</key> - <map> - <key>Comment</key> - <string>Audio level of wind noise when standing still</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioStreamingMedia</key> - <map> - <key>Comment</key> - <string>Enable streaming</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AudioStreamingMusic</key> - <map> - <key>Comment</key> - <string>Enable streaming audio</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AuditTexture</key> - <map> - <key>Comment</key> - <string>Enable texture auditting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoAcceptNewInventory</key> - <map> - <key>Comment</key> - <string>Automatically accept new notecards/textures/landmarks</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoLeveling</key> - <map> - <key>Comment</key> - <string>Keep Flycam level.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AutoLoadWebProfiles</key> - <map> - <key>Comment</key> - <string>Automatically load ALL profile webpages without asking first.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoLogin</key> - <map> - <key>Comment</key> - <string>Login automatically using last username/password combination</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoMimeDiscovery</key> - <map> - <key>Comment</key> - <string>Enable viewer mime type discovery of media URLs</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoPilotLocksCamera</key> - <map> - <key>Comment</key> - <string>Keep camera position locked when avatar walks to selected position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoSnapshot</key> - <map> - <key>Comment</key> - <string>Update snapshot when camera stops moving, or any parameter changes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutomaticFly</key> - <map> - <key>Comment</key> - <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AvalinePhoneSeparator</key> - <map> - <key>Comment</key> - <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>-</string> - </map> - <key>AvatarAxisDeadZone0</key> - <map> - <key>Comment</key> - <string>Avatar axis 0 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone1</key> - <map> - <key>Comment</key> - <string>Avatar axis 1 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone2</key> - <map> - <key>Comment</key> - <string>Avatar axis 2 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone3</key> - <map> - <key>Comment</key> - <string>Avatar axis 3 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone4</key> - <map> - <key>Comment</key> - <string>Avatar axis 4 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone5</key> - <map> - <key>Comment</key> - <string>Avatar axis 5 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisScale0</key> - <map> - <key>Comment</key> - <string>Avatar axis 0 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale1</key> - <map> - <key>Comment</key> - <string>Avatar axis 1 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale2</key> - <map> - <key>Comment</key> - <string>Avatar axis 2 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale3</key> - <map> - <key>Comment</key> - <string>Avatar axis 3 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale4</key> - <map> - <key>Comment</key> - <string>Avatar axis 4 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale5</key> - <map> - <key>Comment</key> - <string>Avatar axis 5 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarBacklight</key> - <map> - <key>Comment</key> - <string>Add rim lighting to avatar rendering to approximate shininess of skin</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AvatarFeathering</key> - <map> - <key>Comment</key> - <string>Avatar feathering (less is softer)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>AvatarPickerSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>AvatarPickerURL</key> - <map> - <key>Comment</key> - <string>Avatar picker contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>AvatarBakedTextureUploadTimeout</key> - <map> - <key>Comment</key> - <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>60</integer> - </map> - <key>AvatarBakedLocalTextureUpdateTimeout</key> - <map> - <key>Comment</key> - <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>AvatarPhysics</key> - <map> - <key>Comment</key> - <string>Enable avatar physics.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AvatarSex</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>300</real> + </map> + <key>AdminMenu</key> + <map> + <key>Comment</key> + <string>Enable the debug admin menu from the main menu. Note: This will just allow the menu to be shown; this does not grant admin privileges.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ActiveFloaterTransparency</key> + <map> + <key>Comment</key> + <string>Transparency of active floaters (floaters that have focus)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.95</real> + </map> + <key>AdvanceSnapshot</key> + <map> + <key>Comment</key> + <string>Display advanced parameter settings in snaphot interface</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AgentPause</key> + <map> + <key>Comment</key> + <string>Ask the simulator to stop updating the agent while enabled</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AlertedUnsupportedHardware</key> + <map> + <key>Comment</key> + <string>Set if there's unsupported hardware and we've already done a notification.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AllowMultipleViewers</key> + <map> + <key>Comment</key> + <string>Allow multiple viewers.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AllowTapTapHoldRun</key> + <map> + <key>Comment</key> + <string>Tapping a direction key twice and holding it down makes avatar run</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AnimateTextures</key> + <map> + <key>Comment</key> + <string>Enable texture animation (debug)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AnimationDebug</key> + <map> + <key>Comment</key> + <string>Show active animations in a bubble above avatars head</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AppearanceCameraMovement</key> + <map> + <key>Comment</key> + <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ApplyColorImmediately</key> + <map> + <key>Comment</key> + <string>Preview selections in color picker immediately</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ApplyTextureImmediately</key> + <map> + <key>Comment</key> + <string>Preview selections in texture picker immediately</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ArrowKeysAlwaysMove</key> + <map> + <key>Comment</key> + <string>While cursor is in chat entry box, arrow keys still control your avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AskedAboutCrashReports</key> + <map> + <key>Comment</key> + <string>Turns off dialog asking if you want to enable crash reporting</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AuctionShowFence</key> + <map> + <key>Comment</key> + <string>When auctioning land, include parcel boundary marker in snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AudioLevelAmbient</key> + <map> + <key>Comment</key> + <string>Audio level of environment sounds</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioLevelDoppler</key> + <map> + <key>Comment</key> + <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AudioLevelMaster</key> + <map> + <key>Comment</key> + <string>Master audio level, or overall volume</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AudioLevelMedia</key> + <map> + <key>Comment</key> + <string>Audio level of Quicktime movies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioLevelMic</key> + <map> + <key>Comment</key> + <string>Audio level of microphone input</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AudioLevelMusic</key> + <map> + <key>Comment</key> + <string>Audio level of streaming music</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioLevelRolloff</key> + <map> + <key>Comment</key> + <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AudioLevelSFX</key> + <map> + <key>Comment</key> + <string>Audio level of in-world sound effects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioLevelUI</key> + <map> + <key>Comment</key> + <string>Audio level of UI sound effects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioLevelVoice</key> + <map> + <key>Comment</key> + <string>Audio level of voice chat</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioLevelWind</key> + <map> + <key>Comment</key> + <string>Audio level of wind noise when standing still</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>AudioStreamingMedia</key> + <map> + <key>Comment</key> + <string>Enable streaming</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AudioStreamingMusic</key> + <map> + <key>Comment</key> + <string>Enable streaming audio</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AuditTexture</key> + <map> + <key>Comment</key> + <string>Enable texture auditting.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoAcceptNewInventory</key> + <map> + <key>Comment</key> + <string>Automatically accept new notecards/textures/landmarks</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoLeveling</key> + <map> + <key>Comment</key> + <string>Keep Flycam level.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AutoLoadWebProfiles</key> + <map> + <key>Comment</key> + <string>Automatically load ALL profile webpages without asking first.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoLogin</key> + <map> + <key>Comment</key> + <string>Login automatically using last username/password combination</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoMimeDiscovery</key> + <map> + <key>Comment</key> + <string>Enable viewer mime type discovery of media URLs</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoPilotLocksCamera</key> + <map> + <key>Comment</key> + <string>Keep camera position locked when avatar walks to selected position</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoSnapshot</key> + <map> + <key>Comment</key> + <string>Update snapshot when camera stops moving, or any parameter changes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutomaticFly</key> + <map> + <key>Comment</key> + <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AvalinePhoneSeparator</key> + <map> + <key>Comment</key> + <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>-</string> + </map> + <key>AvatarAxisDeadZone0</key> + <map> + <key>Comment</key> + <string>Avatar axis 0 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>AvatarAxisDeadZone1</key> + <map> + <key>Comment</key> + <string>Avatar axis 1 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>AvatarAxisDeadZone2</key> + <map> + <key>Comment</key> + <string>Avatar axis 2 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>AvatarAxisDeadZone3</key> + <map> + <key>Comment</key> + <string>Avatar axis 3 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>AvatarAxisDeadZone4</key> + <map> + <key>Comment</key> + <string>Avatar axis 4 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>AvatarAxisDeadZone5</key> + <map> + <key>Comment</key> + <string>Avatar axis 5 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>AvatarAxisScale0</key> + <map> + <key>Comment</key> + <string>Avatar axis 0 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AvatarAxisScale1</key> + <map> + <key>Comment</key> + <string>Avatar axis 1 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AvatarAxisScale2</key> + <map> + <key>Comment</key> + <string>Avatar axis 2 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AvatarAxisScale3</key> + <map> + <key>Comment</key> + <string>Avatar axis 3 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AvatarAxisScale4</key> + <map> + <key>Comment</key> + <string>Avatar axis 4 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AvatarAxisScale5</key> + <map> + <key>Comment</key> + <string>Avatar axis 5 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>AvatarBacklight</key> + <map> + <key>Comment</key> + <string>Add rim lighting to avatar rendering to approximate shininess of skin</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AvatarFeathering</key> + <map> + <key>Comment</key> + <string>Avatar feathering (less is softer)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16.0</real> + </map> + <key>AvatarPickerSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>AvatarPickerURL</key> + <map> + <key>Comment</key> + <string>Avatar picker contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>AvatarBakedTextureUploadTimeout</key> + <map> + <key>Comment</key> + <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>60</integer> + </map> + <key>AvatarBakedLocalTextureUpdateTimeout</key> + <map> + <key>Comment</key> + <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>AvatarPhysics</key> + <map> + <key>Comment</key> + <string>Enable avatar physics.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AvatarSex</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>BackgroundYieldTime</key> - <map> - <key>Comment</key> - <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>BottomPanelNew</key> - <map> - <key>Comment</key> - <string>Enable the new bottom panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserHomePage</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://www.secondlife.com</string> - </map> - <key>BrowserIgnoreSSLCertErrors</key> - <map> - <key>Comment</key> - <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserEnableJSObject</key> - <map> - <key>Comment</key> - <string>(WARNING: Advanced feature. Use if you are aware of the implications). Enable or disable the viewer to Javascript bridge object.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BlockAvatarAppearanceMessages</key> + <key>BackgroundYieldTime</key> + <map> + <key>Comment</key> + <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>40</integer> + </map> + <key>BottomPanelNew</key> + <map> + <key>Comment</key> + <string>Enable the new bottom panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BrowserHomePage</key> + <map> + <key>Comment</key> + <string>[NOT USED]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://www.secondlife.com</string> + </map> + <key>BrowserIgnoreSSLCertErrors</key> + <map> + <key>Comment</key> + <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BrowserEnableJSObject</key> + <map> + <key>Comment</key> + <string>(WARNING: Advanced feature. Use if you are aware of the implications). Enable or disable the viewer to Javascript bridge object.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BlockAvatarAppearanceMessages</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Ignores appearance messages (for simulating Ruth)</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> + <key>Value</key> <integer>0</integer> </map> - <key>BlockSomeAvatarAppearanceVisualParams</key> + <key>BlockSomeAvatarAppearanceVisualParams</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserProxyAddress</key> - <map> - <key>Comment</key> - <string>Address for the Web Proxy]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>BrowserProxyEnabled</key> - <map> - <key>Comment</key> - <string>Use Web Proxy</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserProxyExclusions</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>BrowserProxyPort</key> - <map> - <key>Comment</key> - <string>Port for Web Proxy</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3128</integer> - </map> - <key>BrowserProxySocks45</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>BuildAxisDeadZone0</key> - <map> - <key>Comment</key> - <string>Build axis 0 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone1</key> - <map> - <key>Comment</key> - <string>Build axis 1 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone2</key> - <map> - <key>Comment</key> - <string>Build axis 2 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone3</key> - <map> - <key>Comment</key> - <string>Build axis 3 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone4</key> - <map> - <key>Comment</key> - <string>Build axis 4 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone5</key> - <map> - <key>Comment</key> - <string>Build axis 5 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisScale0</key> - <map> - <key>Comment</key> - <string>Build axis 0 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale1</key> - <map> - <key>Comment</key> - <string>Build axis 1 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale2</key> - <map> - <key>Comment</key> - <string>Build axis 2 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale3</key> - <map> - <key>Comment</key> - <string>Build axis 3 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale4</key> - <map> - <key>Comment</key> - <string>Build axis 4 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale5</key> - <map> - <key>Comment</key> - <string>Build axis 5 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildFeathering</key> - <map> - <key>Comment</key> - <string>Build feathering (less is softer)</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>BulkChangeIncludeAnimations</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect animations</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeBodyParts</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect body parts</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeClothing</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect clothing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeGestures</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect gestures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeNotecards</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect notecards</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeObjects</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeScripts</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect scripts</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeSounds</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect sounds</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeTextures</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeEveryoneCopy</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be copied by everyone</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeNextOwnerCopy</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be copied by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeNextOwnerModify</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be modified by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeNextOwnerTransfer</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be resold or given away by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeShareWithGroup</key> - <map> - <key>Comment</key> - <string>Bulk changed objects are shared with the currently active group</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ButtonFlashCount</key> - <map> - <key>Comment</key> - <string>Number of flashes after which flashing buttons stay lit up</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>8</integer> - </map> - <key>ButtonFlashRate</key> - <map> - <key>Comment</key> - <string>Frequency at which buttons flash (hz)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.25</real> - </map> - <key>ButtonHPad</key> - <map> - <key>Comment</key> - <string>Default horizontal spacing between buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>ButtonHeight</key> - <map> - <key>Comment</key> - <string>Default height for normal buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>23</integer> - </map> - <key>ButtonHeightSmall</key> - <map> - <key>Comment</key> - <string>Default height for small buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>23</integer> - </map> - <key>CacheLocation</key> - <map> - <key>Comment</key> - <string>Controls the location of the local disk cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CacheLocationTopFolder</key> - <map> - <key>Comment</key> - <string>Controls the top folder location of the the local disk cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CacheNumberOfRegionsForObjects</key> - <map> - <key>Comment</key> - <string>Controls number of regions to be cached for objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>128</integer> - </map> - <key>CacheSize</key> - <map> - <key>Comment</key> - <string>Controls amount of hard drive space reserved for local file caching in MB</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>CacheValidateCounter</key> - <map> - <key>Comment</key> - <string>Used to distribute cache validation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CameraMouseWheelZoom</key> - <map> - <key>Comment</key> - <string>Camera zooms in and out with mousewheel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>CameraAngle</key> - <map> - <key>Comment</key> - <string>Camera field of view angle (Radians)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.047197551</real> - </map> - <key>CameraOffset</key> - <map> - <key>Comment</key> - <string>Render with camera offset from view frustum (rendering debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CameraOffsetBuild</key> - <map> - <key>Comment</key> - <string>Default camera position relative to focus point when entering build mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-6.0</real> - <real>0.0</real> - <real>6.0</real> - </array> - </map> - <key>CameraOffsetRearView</key> - <map> - <key>Comment</key> - <string>Initial camera offset from avatar in Rear View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-3.0</real> - <real>0.0</real> - <real>0.75</real> - </array> - </map> - <key>CameraOffsetFrontView</key> - <map> - <key>Comment</key> - <string>Initial camera offset from avatar in Front View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>2.2</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>CameraOffsetGroupView</key> - <map> - <key>Comment</key> - <string>Initial camera offset from avatar in Group View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-1.0</real> - <real>0.7</real> - <real>0.5</real> - </array> - </map> - <key>CameraOffsetScale</key> - <map> - <key>Comment</key> - <string>Scales the default offset</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>CameraPosOnLogout</key> - <map> - <key>Comment</key> - <string>Camera position when last logged out (global coordinates)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>CameraPositionSmoothing</key> - <map> - <key>Comment</key> - <string>Smooths camera position over time</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>CameraPreset</key> - <map> - <key>Comment</key> - <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> + <key>Value</key> <integer>0</integer> </map> + <key>BrowserProxyAddress</key> + <map> + <key>Comment</key> + <string>Address for the Web Proxy]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>BrowserProxyEnabled</key> + <map> + <key>Comment</key> + <string>Use Web Proxy</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BrowserProxyExclusions</key> + <map> + <key>Comment</key> + <string>[NOT USED]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>BrowserProxyPort</key> + <map> + <key>Comment</key> + <string>Port for Web Proxy</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3128</integer> + </map> + <key>BrowserProxySocks45</key> + <map> + <key>Comment</key> + <string>[NOT USED]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>BuildAxisDeadZone0</key> + <map> + <key>Comment</key> + <string>Build axis 0 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>BuildAxisDeadZone1</key> + <map> + <key>Comment</key> + <string>Build axis 1 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>BuildAxisDeadZone2</key> + <map> + <key>Comment</key> + <string>Build axis 2 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>BuildAxisDeadZone3</key> + <map> + <key>Comment</key> + <string>Build axis 3 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>BuildAxisDeadZone4</key> + <map> + <key>Comment</key> + <string>Build axis 4 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>BuildAxisDeadZone5</key> + <map> + <key>Comment</key> + <string>Build axis 5 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>BuildAxisScale0</key> + <map> + <key>Comment</key> + <string>Build axis 0 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>BuildAxisScale1</key> + <map> + <key>Comment</key> + <string>Build axis 1 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>BuildAxisScale2</key> + <map> + <key>Comment</key> + <string>Build axis 2 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>BuildAxisScale3</key> + <map> + <key>Comment</key> + <string>Build axis 3 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>BuildAxisScale4</key> + <map> + <key>Comment</key> + <string>Build axis 4 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>BuildAxisScale5</key> + <map> + <key>Comment</key> + <string>Build axis 5 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>BuildFeathering</key> + <map> + <key>Comment</key> + <string>Build feathering (less is softer)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16.0</real> + </map> + <key>BulkChangeIncludeAnimations</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect animations</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeBodyParts</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect body parts</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeClothing</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect clothing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeGestures</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect gestures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeNotecards</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect notecards</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeObjects</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeScripts</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect scripts</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeSounds</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect sounds</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeIncludeTextures</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BulkChangeEveryoneCopy</key> + <map> + <key>Comment</key> + <string>Bulk changed objects can be copied by everyone</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BulkChangeNextOwnerCopy</key> + <map> + <key>Comment</key> + <string>Bulk changed objects can be copied by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BulkChangeNextOwnerModify</key> + <map> + <key>Comment</key> + <string>Bulk changed objects can be modified by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BulkChangeNextOwnerTransfer</key> + <map> + <key>Comment</key> + <string>Bulk changed objects can be resold or given away by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>BulkChangeShareWithGroup</key> + <map> + <key>Comment</key> + <string>Bulk changed objects are shared with the currently active group</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ButtonFlashCount</key> + <map> + <key>Comment</key> + <string>Number of flashes after which flashing buttons stay lit up</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>ButtonFlashRate</key> + <map> + <key>Comment</key> + <string>Frequency at which buttons flash (hz)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.25</real> + </map> + <key>ButtonHPad</key> + <map> + <key>Comment</key> + <string>Default horizontal spacing between buttons (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>ButtonHeight</key> + <map> + <key>Comment</key> + <string>Default height for normal buttons (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>23</integer> + </map> + <key>ButtonHeightSmall</key> + <map> + <key>Comment</key> + <string>Default height for small buttons (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>23</integer> + </map> + <key>CacheLocation</key> + <map> + <key>Comment</key> + <string>Controls the location of the local disk cache</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>CacheLocationTopFolder</key> + <map> + <key>Comment</key> + <string>Controls the top folder location of the the local disk cache</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>CacheNumberOfRegionsForObjects</key> + <map> + <key>Comment</key> + <string>Controls number of regions to be cached for objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>128</integer> + </map> + <key>CacheSize</key> + <map> + <key>Comment</key> + <string>Controls amount of hard drive space reserved for local file caching in MB</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>CacheValidateCounter</key> + <map> + <key>Comment</key> + <string>Used to distribute cache validation</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CameraMouseWheelZoom</key> + <map> + <key>Comment</key> + <string>Camera zooms in and out with mousewheel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>CameraAngle</key> + <map> + <key>Comment</key> + <string>Camera field of view angle (Radians)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.047197551</real> + </map> + <key>CameraOffset</key> + <map> + <key>Comment</key> + <string>Render with camera offset from view frustum (rendering debug)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CameraOffsetBuild</key> + <map> + <key>Comment</key> + <string>Default camera position relative to focus point when entering build mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>-6.0</real> + <real>0.0</real> + <real>6.0</real> + </array> + </map> + <key>CameraOffsetRearView</key> + <map> + <key>Comment</key> + <string>Initial camera offset from avatar in Rear View</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>-3.0</real> + <real>0.0</real> + <real>0.75</real> + </array> + </map> + <key>CameraOffsetFrontView</key> + <map> + <key>Comment</key> + <string>Initial camera offset from avatar in Front View</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>2.2</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> + <key>CameraOffsetGroupView</key> + <map> + <key>Comment</key> + <string>Initial camera offset from avatar in Group View</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>-1.0</real> + <real>0.7</real> + <real>0.5</real> + </array> + </map> + <key>CameraOffsetScale</key> + <map> + <key>Comment</key> + <string>Scales the default offset</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>CameraPosOnLogout</key> + <map> + <key>Comment</key> + <string>Camera position when last logged out (global coordinates)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3D</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> + <key>CameraPositionSmoothing</key> + <map> + <key>Comment</key> + <string>Smooths camera position over time</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>CameraPreset</key> + <map> + <key>Comment</key> + <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>CameraFocusTransitionTime</key> - <map> - <key>Comment</key> - <string>How many seconds it takes the camera to transition between focal distances</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> + <key>CameraFocusTransitionTime</key> + <map> + <key>Comment</key> + <string>How many seconds it takes the camera to transition between focal distances</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> - <key>CameraFNumber</key> - <map> - <key>Comment</key> - <string>Camera f-number value for DoF effect</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>9.0</real> - </map> + <key>CameraFNumber</key> + <map> + <key>Comment</key> + <string>Camera f-number value for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>9.0</real> + </map> - <key>CameraFocalLength</key> - <map> - <key>Comment</key> - <string>Camera focal length for DoF effect (in millimeters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50</real> - </map> + <key>CameraFocalLength</key> + <map> + <key>Comment</key> + <string>Camera focal length for DoF effect (in millimeters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50</real> + </map> - <key>CameraFieldOfView</key> - <map> - <key>Comment</key> - <string>Vertical camera field of view for DoF effect (in degrees)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> + <key>CameraFieldOfView</key> + <map> + <key>Comment</key> + <string>Vertical camera field of view for DoF effect (in degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> - <key>CameraAspectRatio</key> - <map> - <key>Comment</key> - <string>Camera aspect ratio for DoF effect</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.5</real> - </map> + <key>CameraAspectRatio</key> + <map> + <key>Comment</key> + <string>Camera aspect ratio for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> - <key>CertStore</key> - <map> - <key>Comment</key> - <string>Specifies the Certificate Store for certificate trust verification</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>ChatBarStealsFocus</key> - <map> - <key>Comment</key> - <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LetterKeysFocusChatBar</key> - <map> - <key>Comment</key> - <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ChatBubbleOpacity</key> - <map> - <key>Comment</key> - <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>ChatFontSize</key> - <map> - <key>Comment</key> - <string>Size of chat text in chat console (0 = small, 1 = big)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatFullWidth</key> - <map> - <key>Comment</key> - <string>Chat console takes up full width of SL window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatHistoryTornOff</key> - <map> - <key>Comment</key> - <string>Show chat history window separately from Communicate window.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ChatOnlineNotification</key> - <map> - <key>Comment</key> - <string>Provide notifications for when friend log on and off of SL</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatPersistTime</key> - <map> - <key>Comment</key> - <string>Time for which chat stays visible in console (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>20.0</real> - </map> - <key>ChatShowTimestamps</key> - <map> - <key>Comment</key> - <string>Show timestamps in chat</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatVisible</key> - <map> - <key>Comment</key> - <string>Chat bar is visible</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatWindow</key> - <map> - <key>Comment</key> - <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CheesyBeacon</key> - <map> - <key>Comment</key> - <string>Enable cheesy beacon effects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ClientSettingsFile</key> - <map> - <key>Comment</key> - <string>Client settings file name (per install).</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CloseChatOnReturn</key> - <map> - <key>Comment</key> - <string>Close chat after hitting return</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CloseSnapshotOnKeep</key> - <map> - <key>Comment</key> - <string>Close snapshot window after saving snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>CmdLineDisableVoice</key> - <map> - <key>Comment</key> - <string>Disable Voice.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CmdLineGridChoice</key> - <map> - <key>Comment</key> - <string>The user's grid choice or ip address.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CmdLineHelperURI</key> - <map> - <key>Comment</key> - <string>Command line specified helper web CGI prefix to use.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CmdLineLoginURI</key> - <map> - <key>Comment</key> - <string>Command line specified login server and CGI prefix to use.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>LLSD</string> - <key>Value</key> - <array> - <string /> - </array> - </map> - <key>CompressSnapshotsToDisk</key> - <map> - <key>Comment</key> - <string>Compress snapshots saved to disk (Using JPEG 2000)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ConnectAsGod</key> - <map> - <key>Comment</key> - <string>Log in a god if you have god access.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ConnectionPort</key> - <map> - <key>Comment</key> - <string>Custom connection port number</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>13000</integer> - </map> - <key>ConnectionPortEnabled</key> - <map> - <key>Comment</key> - <string>Use the custom connection port?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ConsoleBackgroundOpacity</key> - <map> - <key>Comment</key> - <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.700</real> - </map> - <key>ConsoleBufferSize</key> - <map> - <key>Comment</key> - <string>Size of chat console history (lines of chat)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>ConsoleMaxLines</key> - <map> - <key>Comment</key> - <string>Max number of lines of chat text visible in console.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>ContactsTornOff</key> - <map> - <key>Comment</key> - <string>Show contacts window separately from Communicate window.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CookiesEnabled</key> - <map> - <key>Comment</key> - <string>Accept cookies from Web sites?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BrowserJavascriptEnabled</key> - <map> - <key>Comment</key> - <string>Enable Javascript in the built-in Web browser?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BrowserPluginsEnabled</key> - <map> - <key>Comment</key> - <string>Enable Web plugins in the built-in Web browser?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatBarCustomWidth</key> - <map> - <key>Comment</key> - <string>Stores customized width of chat bar.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CreateToolCopyCenters</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>CreateToolCopyRotates</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CreateToolCopySelection</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CreateToolKeepSelected</key> - <map> - <key>Comment</key> - <string>After using create tool, keep the create tool active</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>Cursor3D</key> - <map> - <key>Comment</key> - <string>Treat Joystick values as absolute positions (not deltas).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>CurrentGrid</key> - <map> - <key>Comment</key> - <string>Currently Selected Grid</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>CustomServer</key> - <map> - <key>Comment</key> - <string>Specifies IP address or hostname of grid to which you connect</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>DebugAvatarRezTime</key> - <map> - <key>Comment</key> - <string>Display times for avatars to resolve.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugAvatarLocalTexLoadedTime</key> - <map> - <key>Comment</key> - <string>Display time for loading avatar local textures.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugBeaconLineWidth</key> - <map> - <key>Comment</key> - <string>Size of lines for Debug Beacons</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DebugInventoryFilters</key> - <map> - <key>Comment</key> - <string>Turn on debugging display for inventory filtering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugPermissions</key> - <map> - <key>Comment</key> - <string>Log permissions for selected inventory items</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugPluginDisableTimeout</key> - <map> - <key>Comment</key> - <string>Disable the code which watches for plugins that are crashed or hung</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowColor</key> - <map> - <key>Comment</key> - <string>Show color under cursor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowMemory</key> - <map> - <key>Comment</key> - <string>Show Total Allocated Memory</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowRenderInfo</key> - <map> - <key>Comment</key> - <string>Show stats about current scene</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowUploadCost</key> - <map> - <key>Comment</key> - <string>Show what it would cost to upload assets in current scene</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowRenderMatrices</key> - <map> - <key>Comment</key> - <string>Display values of current view and projection matrices.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowTextureInfo</key> - <map> - <key>Comment</key> - <string>Show inertested texture info</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowTime</key> - <map> - <key>Comment</key> - <string>Show time info</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowXUINames</key> - <map> - <key>Comment</key> - <string>Show tooltips with XUI path to widget</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugStatModeFPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeBandwidth</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePacketLoss</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatMode</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeKTrisDrawnFr</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeKTrisDrawnSec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTotalObjs</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeNewObjs</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTextureCount</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeRawCount</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeGLMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeFormattedMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeRawMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeBoundMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePacketsIn</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePacketsOut</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTexture</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeAsset</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeLayers</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeActualIn</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeActualOut</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeVFSPendingOps</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTimeDialation</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimFPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePhysicsFPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePinnedObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeLowLODObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeMemoryAllocated</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeAgentUpdatesSec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeMainAgents</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeChildAgents</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimActiveObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimActiveScripts</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimScriptEvents</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimInPPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimOutPPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimPendingDownloads</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>SimPendingUploads</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimTotalUnackedBytes</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimFrameMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimNetMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimOtherMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimAgentMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimImagesMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimScriptMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSpareMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsStepMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsOtherMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSleepMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimPumpIOMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugViews</key> - <map> - <key>Comment</key> - <string>Display debugging info for views.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugWindowProc</key> - <map> - <key>Comment</key> - <string>Log windows messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DefaultFemaleAvatar</key> - <map> - <key>Comment</key> - <string>Default Female Avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Female Shape & Outfit</string> - </map> - <key>DefaultMaleAvatar</key> - <map> - <key>Comment</key> - <string>Default Male Avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Male Shape & Outfit</string> - </map> + <key>CertStore</key> + <map> + <key>Comment</key> + <string>Specifies the Certificate Store for certificate trust verification</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>default</string> + </map> + <key>ChatBarStealsFocus</key> + <map> + <key>Comment</key> + <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LetterKeysFocusChatBar</key> + <map> + <key>Comment</key> + <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ChatBubbleOpacity</key> + <map> + <key>Comment</key> + <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>ChatFontSize</key> + <map> + <key>Comment</key> + <string>Size of chat text in chat console (0 = small, 1 = big)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ChatFullWidth</key> + <map> + <key>Comment</key> + <string>Chat console takes up full width of SL window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ChatHistoryTornOff</key> + <map> + <key>Comment</key> + <string>Show chat history window separately from Communicate window.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ChatOnlineNotification</key> + <map> + <key>Comment</key> + <string>Provide notifications for when friend log on and off of SL</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ChatPersistTime</key> + <map> + <key>Comment</key> + <string>Time for which chat stays visible in console (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>20.0</real> + </map> + <key>ChatShowTimestamps</key> + <map> + <key>Comment</key> + <string>Show timestamps in chat</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ChatVisible</key> + <map> + <key>Comment</key> + <string>Chat bar is visible</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ChatWindow</key> + <map> + <key>Comment</key> + <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CheesyBeacon</key> + <map> + <key>Comment</key> + <string>Enable cheesy beacon effects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ClientSettingsFile</key> + <map> + <key>Comment</key> + <string>Client settings file name (per install).</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>CloseChatOnReturn</key> + <map> + <key>Comment</key> + <string>Close chat after hitting return</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CloseSnapshotOnKeep</key> + <map> + <key>Comment</key> + <string>Close snapshot window after saving snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>CmdLineDisableVoice</key> + <map> + <key>Comment</key> + <string>Disable Voice.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CmdLineGridChoice</key> + <map> + <key>Comment</key> + <string>The user's grid choice or ip address.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>CmdLineHelperURI</key> + <map> + <key>Comment</key> + <string>Command line specified helper web CGI prefix to use.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>CmdLineLoginURI</key> + <map> + <key>Comment</key> + <string>Command line specified login server and CGI prefix to use.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>LLSD</string> + <key>Value</key> + <array> + <string /> + </array> + </map> + <key>CompressSnapshotsToDisk</key> + <map> + <key>Comment</key> + <string>Compress snapshots saved to disk (Using JPEG 2000)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ConnectAsGod</key> + <map> + <key>Comment</key> + <string>Log in a god if you have god access.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ConnectionPort</key> + <map> + <key>Comment</key> + <string>Custom connection port number</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>13000</integer> + </map> + <key>ConnectionPortEnabled</key> + <map> + <key>Comment</key> + <string>Use the custom connection port?</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ConsoleBackgroundOpacity</key> + <map> + <key>Comment</key> + <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.700</real> + </map> + <key>ConsoleBufferSize</key> + <map> + <key>Comment</key> + <string>Size of chat console history (lines of chat)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>40</integer> + </map> + <key>ConsoleMaxLines</key> + <map> + <key>Comment</key> + <string>Max number of lines of chat text visible in console.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>40</integer> + </map> + <key>ContactsTornOff</key> + <map> + <key>Comment</key> + <string>Show contacts window separately from Communicate window.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CookiesEnabled</key> + <map> + <key>Comment</key> + <string>Accept cookies from Web sites?</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BrowserJavascriptEnabled</key> + <map> + <key>Comment</key> + <string>Enable Javascript in the built-in Web browser?</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>BrowserPluginsEnabled</key> + <map> + <key>Comment</key> + <string>Enable Web plugins in the built-in Web browser?</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ChatBarCustomWidth</key> + <map> + <key>Comment</key> + <string>Stores customized width of chat bar.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CreateToolCopyCenters</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>CreateToolCopyRotates</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CreateToolCopySelection</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>CreateToolKeepSelected</key> + <map> + <key>Comment</key> + <string>After using create tool, keep the create tool active</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>Cursor3D</key> + <map> + <key>Comment</key> + <string>Treat Joystick values as absolute positions (not deltas).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>CurrentGrid</key> + <map> + <key>Comment</key> + <string>Currently Selected Grid</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>CustomServer</key> + <map> + <key>Comment</key> + <string>Specifies IP address or hostname of grid to which you connect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>DebugAvatarRezTime</key> + <map> + <key>Comment</key> + <string>Display times for avatars to resolve.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugAvatarLocalTexLoadedTime</key> + <map> + <key>Comment</key> + <string>Display time for loading avatar local textures.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugBeaconLineWidth</key> + <map> + <key>Comment</key> + <string>Size of lines for Debug Beacons</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DebugInventoryFilters</key> + <map> + <key>Comment</key> + <string>Turn on debugging display for inventory filtering</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugPermissions</key> + <map> + <key>Comment</key> + <string>Log permissions for selected inventory items</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugPluginDisableTimeout</key> + <map> + <key>Comment</key> + <string>Disable the code which watches for plugins that are crashed or hung</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowColor</key> + <map> + <key>Comment</key> + <string>Show color under cursor</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowMemory</key> + <map> + <key>Comment</key> + <string>Show Total Allocated Memory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowRenderInfo</key> + <map> + <key>Comment</key> + <string>Show stats about current scene</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowUploadCost</key> + <map> + <key>Comment</key> + <string>Show what it would cost to upload assets in current scene</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowRenderMatrices</key> + <map> + <key>Comment</key> + <string>Display values of current view and projection matrices.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowTextureInfo</key> + <map> + <key>Comment</key> + <string>Show inertested texture info</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowTime</key> + <map> + <key>Comment</key> + <string>Show time info</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugShowXUINames</key> + <map> + <key>Comment</key> + <string>Show tooltips with XUI path to widget</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugStatModeFPS</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeBandwidth</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModePacketLoss</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatMode</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeKTrisDrawnFr</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeKTrisDrawnSec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeTotalObjs</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeNewObjs</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeTextureCount</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeRawCount</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeGLMem</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeFormattedMem</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeRawMem</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeBoundMem</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModePacketsIn</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModePacketsOut</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeObjects</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeTexture</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeAsset</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeLayers</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeActualIn</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeActualOut</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeVFSPendingOps</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeTimeDialation</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimFPS</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModePhysicsFPS</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModePinnedObjects</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeLowLODObjects</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeMemoryAllocated</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeAgentUpdatesSec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeMainAgents</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeChildAgents</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimObjects</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimActiveObjects</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimActiveScripts</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimScriptEvents</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimInPPS</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimOutPPS</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimPendingDownloads</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>SimPendingUploads</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimTotalUnackedBytes</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimFrameMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimNetMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSimPhysicsMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSimOtherMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimAgentMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimImagesMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimScriptMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSpareMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSimPhysicsStepMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSimPhysicsOtherMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimSleepMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugStatModeSimPumpIOMsec</key> + <map> + <key>Comment</key> + <string>Mode of stat in Statistics floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>DebugViews</key> + <map> + <key>Comment</key> + <string>Display debugging info for views.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DebugWindowProc</key> + <map> + <key>Comment</key> + <string>Log windows messages</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DefaultFemaleAvatar</key> + <map> + <key>Comment</key> + <string>Default Female Avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Female Shape & Outfit</string> + </map> + <key>DefaultMaleAvatar</key> + <map> + <key>Comment</key> + <string>Default Male Avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Male Shape & Outfit</string> + </map> - <key>DefaultObjectTexture</key> - <map> - <key>Comment</key> - <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>89556747-24cb-43ed-920b-47caed15465f</string> - </map> - <key>DefaultUploadCost</key> - <map> - <key>Comment</key> - <string>Default sound/image/file upload cost(in case economy data is not available).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>DestinationGuideURL</key> - <map> - <key>Comment</key> - <string>Destination guide contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>DisableCameraConstraints</key> - <map> - <key>Comment</key> - <string>Disable the normal bounds put on the camera by avatar position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableMouseWarp</key> - <map> - <key>Comment</key> - <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableExternalBrowser</key> - <map> - <key>Comment</key> - <string>Disable opening an external browser.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HeadlessClient</key> - <map> - <key>Comment</key> - <string>Run in headless mode by disabling GL rendering, keyboard, etc</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableTextHyperlinkActions</key> - <map> - <key>Comment</key> - <string>Disable highlighting and linking of URLs in XUI text boxes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableVerticalSync</key> - <map> - <key>Comment</key> - <string>Update frames as fast as possible (FALSE = update frames between display scans)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGroupChatPopups</key> - <map> - <key>Comment</key> - <string>Enable Incoming Group Chat Popups</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableIMChatPopups</key> - <map> - <key>Comment</key> - <string>Enable Incoming IM Chat Popups</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayAvatarAgentTarget</key> - <map> - <key>Comment</key> - <string>Show avatar positioning locators (animation debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisplayChat</key> - <map> - <key>Comment</key> - <string>Display Latest Chat message on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayDebug</key> - <map> - <key>Comment</key> - <string>Display Network Information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayDebugConsole</key> - <map> - <key>Comment</key> - <string>Display Console Debug Information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayIM</key> - <map> - <key>Comment</key> - <string>Display Latest IM message on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayLinden</key> - <map> - <key>Comment</key> - <string>Display Account Information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayRegion</key> - <map> - <key>Comment</key> - <string>Display Location information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayTimecode</key> - <map> - <key>Comment</key> - <string>Display timecode on screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>Disregard128DefaultDrawDistance</key> - <map> - <key>Comment</key> - <string>Whether to use the auto default to 128 draw distance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>Disregard96DefaultDrawDistance</key> - <map> - <key>Comment</key> - <string>Whether to use the auto default to 96 draw distance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ClickActionBuyEnabled</key> - <map> - <key>Comment</key> - <string>Enable click to buy actions in tool pie menu</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ClickActionPayEnabled</key> - <map> - <key>Comment</key> - <string>Enable click to pay actions in tool pie menu</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DoubleClickAutoPilot</key> - <map> - <key>Comment</key> - <string>Enable double-click auto pilot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DoubleClickTeleport</key> - <map> - <key>Comment</key> - <string>Enable double-click to teleport where allowed</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DoubleClickShowWorldMap</key> - <map> - <key>Comment</key> - <string>Enable double-click to show world map from mini map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DragAndDropToolTipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying tooltip when performing drag and drop operation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.10000000149</real> - </map> - <key>DragAndDropDistanceThreshold</key> - <map> - <key>Comment</key> - <string>Number of pixels that mouse should move before triggering drag and drop mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>DropShadowButton</key> - <map> - <key>Comment</key> - <string>Drop shadow width for buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>DropShadowFloater</key> - <map> - <key>Comment</key> - <string>Drop shadow width for floaters (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>DropShadowSlider</key> - <map> - <key>Comment</key> - <string>Drop shadow width for sliders (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>DropShadowTooltip</key> - <map> - <key>Comment</key> - <string>Drop shadow width for tooltips (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>DumpVFSCaches</key> - <map> - <key>Comment</key> - <string>Dump VFS caches on startup.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DynamicCameraStrength</key> - <map> - <key>Comment</key> - <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>EditCameraMovement</key> - <map> - <key>Comment</key> - <string>When entering build mode, camera moves up above avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EditLinkedParts</key> - <map> - <key>Comment</key> - <string>Select individual parts of linked objects</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EffectScriptChatParticles</key> - <map> - <key>Comment</key> - <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGrab</key> - <map> - <key>Comment</key> - <string>Use Ctrl+mouse to grab and manipulate objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAltZoom</key> - <map> - <key>Comment</key> - <string>Use Alt+mouse to look at and zoom in on objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGestureSounds</key> - <map> - <key>Comment</key> - <string>Play sounds from gestures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableMouselook</key> - <map> - <key>Comment</key> - <string>Allow first person perspective and mouse control of camera</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableRippleWater</key> - <map> - <key>Comment</key> - <string>Whether to use ripple water shader or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableTextureAtlas</key> - <map> - <key>Comment</key> - <string>Whether to use texture atlas or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EnableUIHints</key> - <map> - <key>Comment</key> - <string>Toggles UI hint popups</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableVoiceChat</key> - <map> - <key>Comment</key> - <string>Enable talking to other residents with a microphone</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnergyFromTop</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>20</integer> - </map> - <key>EnergyHeight</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>EnergyWidth</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>175</integer> - </map> - <key>EventURL</key> - <map> - <key>Comment</key> - <string>URL for Event website, displayed in the event floater</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://events.secondlife.com/viewer/embed/event/</string> - </map> - <key>EveryoneCopy</key> - <map> - <key>Comment</key> - <string>Everyone can copy the newly created objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FeatureManagerHTTPTable</key> - <map> - <key>Comment</key> - <string>Base directory for HTTP feature/gpu table fetches</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://viewer-settings.secondlife.com</string> - </map> - <key>FPSLogFrequency</key> + <key>DefaultObjectTexture</key> + <map> + <key>Comment</key> + <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>89556747-24cb-43ed-920b-47caed15465f</string> + </map> + <key>DefaultUploadCost</key> + <map> + <key>Comment</key> + <string>Default sound/image/file upload cost(in case economy data is not available).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>DestinationGuideURL</key> + <map> + <key>Comment</key> + <string>Destination guide contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>DisableCameraConstraints</key> + <map> + <key>Comment</key> + <string>Disable the normal bounds put on the camera by avatar position</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisableMouseWarp</key> + <map> + <key>Comment</key> + <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisableExternalBrowser</key> + <map> + <key>Comment</key> + <string>Disable opening an external browser.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>HeadlessClient</key> + <map> + <key>Comment</key> + <string>Run in headless mode by disabling GL rendering, keyboard, etc</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisableTextHyperlinkActions</key> + <map> + <key>Comment</key> + <string>Disable highlighting and linking of URLs in XUI text boxes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisableVerticalSync</key> + <map> + <key>Comment</key> + <string>Update frames as fast as possible (FALSE = update frames between display scans)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableGroupChatPopups</key> + <map> + <key>Comment</key> + <string>Enable Incoming Group Chat Popups</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableIMChatPopups</key> + <map> + <key>Comment</key> + <string>Enable Incoming IM Chat Popups</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayAvatarAgentTarget</key> + <map> + <key>Comment</key> + <string>Show avatar positioning locators (animation debug)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisplayChat</key> + <map> + <key>Comment</key> + <string>Display Latest Chat message on LCD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayDebug</key> + <map> + <key>Comment</key> + <string>Display Network Information on LCD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayDebugConsole</key> + <map> + <key>Comment</key> + <string>Display Console Debug Information on LCD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayIM</key> + <map> + <key>Comment</key> + <string>Display Latest IM message on LCD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayLinden</key> + <map> + <key>Comment</key> + <string>Display Account Information on LCD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayRegion</key> + <map> + <key>Comment</key> + <string>Display Location information on LCD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DisplayTimecode</key> + <map> + <key>Comment</key> + <string>Display timecode on screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>Disregard128DefaultDrawDistance</key> + <map> + <key>Comment</key> + <string>Whether to use the auto default to 128 draw distance</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>Disregard96DefaultDrawDistance</key> + <map> + <key>Comment</key> + <string>Whether to use the auto default to 96 draw distance</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ClickActionBuyEnabled</key> + <map> + <key>Comment</key> + <string>Enable click to buy actions in tool pie menu</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ClickActionPayEnabled</key> + <map> + <key>Comment</key> + <string>Enable click to pay actions in tool pie menu</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DoubleClickAutoPilot</key> + <map> + <key>Comment</key> + <string>Enable double-click auto pilot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DoubleClickTeleport</key> + <map> + <key>Comment</key> + <string>Enable double-click to teleport where allowed</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DoubleClickShowWorldMap</key> + <map> + <key>Comment</key> + <string>Enable double-click to show world map from mini map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>DragAndDropToolTipDelay</key> + <map> + <key>Comment</key> + <string>Seconds before displaying tooltip when performing drag and drop operation</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.10000000149</real> + </map> + <key>DragAndDropDistanceThreshold</key> + <map> + <key>Comment</key> + <string>Number of pixels that mouse should move before triggering drag and drop mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>DropShadowButton</key> + <map> + <key>Comment</key> + <string>Drop shadow width for buttons (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>DropShadowFloater</key> + <map> + <key>Comment</key> + <string>Drop shadow width for floaters (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>DropShadowSlider</key> + <map> + <key>Comment</key> + <string>Drop shadow width for sliders (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>DropShadowTooltip</key> + <map> + <key>Comment</key> + <string>Drop shadow width for tooltips (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>DumpVFSCaches</key> + <map> + <key>Comment</key> + <string>Dump VFS caches on startup.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DynamicCameraStrength</key> + <map> + <key>Comment</key> + <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + <key>EditCameraMovement</key> + <map> + <key>Comment</key> + <string>When entering build mode, camera moves up above avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EditLinkedParts</key> + <map> + <key>Comment</key> + <string>Select individual parts of linked objects</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EffectScriptChatParticles</key> + <map> + <key>Comment</key> + <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableGrab</key> + <map> + <key>Comment</key> + <string>Use Ctrl+mouse to grab and manipulate objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableAltZoom</key> + <map> + <key>Comment</key> + <string>Use Alt+mouse to look at and zoom in on objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableGestureSounds</key> + <map> + <key>Comment</key> + <string>Play sounds from gestures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableMouselook</key> + <map> + <key>Comment</key> + <string>Allow first person perspective and mouse control of camera</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableRippleWater</key> + <map> + <key>Comment</key> + <string>Whether to use ripple water shader or not</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableTextureAtlas</key> + <map> + <key>Comment</key> + <string>Whether to use texture atlas or not</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EnableUIHints</key> + <map> + <key>Comment</key> + <string>Toggles UI hint popups</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableVoiceChat</key> + <map> + <key>Comment</key> + <string>Enable talking to other residents with a microphone</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnergyFromTop</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>20</integer> + </map> + <key>EnergyHeight</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>40</integer> + </map> + <key>EnergyWidth</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>175</integer> + </map> + <key>EventURL</key> + <map> + <key>Comment</key> + <string>URL for Event website, displayed in the event floater</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://events.secondlife.com/viewer/embed/event/</string> + </map> + <key>EveryoneCopy</key> + <map> + <key>Comment</key> + <string>Everyone can copy the newly created objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FeatureManagerHTTPTable</key> + <map> + <key>Comment</key> + <string>Base directory for HTTP feature/gpu table fetches</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://viewer-settings.secondlife.com</string> + </map> + <key>FPSLogFrequency</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Seconds between display of FPS in log (0 for never)</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>F32</string> - <key>Value</key> + <key>Value</key> <real>10.0</real> </map> - <key>FilterItemsPerFrame</key> - <map> - <key>Comment</key> - <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>500</integer> - </map> - <key>FindLandArea</key> - <map> - <key>Comment</key> - <string>Enables filtering of land search results by area</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FindLandPrice</key> - <map> - <key>Comment</key> - <string>Enables filtering of land search results by price</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FindLandType</key> - <map> - <key>Comment</key> - <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>All</string> - </map> - <key>FindPeopleOnline</key> - <map> - <key>Comment</key> - <string>Limits people search to only users who are logged on</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FindPlacesPictures</key> - <map> - <key>Comment</key> - <string>Display only results of find places that have pictures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstName</key> - <map> - <key>Comment</key> - <string>Login first name</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>FirstPersonAvatarVisible</key> - <map> - <key>Comment</key> - <string>Display avatar and attachments below neck while in mouselook</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FirstRunThisInstall</key> - <map> - <key>Comment</key> - <string>Specifies that you have not run the viewer since you performed a clean install</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstLoginThisInstall</key> - <map> - <key>Comment</key> - <string>Specifies that you have not logged in with the viewer since you performed a clean install</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstSelectedDisabledPopups</key> - <map> - <key>Comment</key> - <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FirstSelectedEnabledPopups</key> - <map> - <key>Comment</key> - <string>Return false if there is not enable popup selected in the list of floater preferences popups</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FixedWeather</key> - <map> - <key>Comment</key> - <string>Weather effects do not change over time</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FloaterActiveSpeakersSortAscending</key> - <map> - <key>Comment</key> - <string>Whether to sort up or down</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FloaterActiveSpeakersSortColumn</key> - <map> - <key>Comment</key> - <string>Column name to sort on</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>speaking_status</string> - </map> - <key>FloaterMapNorth</key> - <map> - <key>Comment</key> - <string>Floater Map North Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>N</string> - </map> - <key>FloaterMapNorthEast</key> - <map> - <key>Comment</key> - <string>Floater Map North-East Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>NE</string> - </map> - <key>FloaterMapNorthWest</key> - <map> - <key>Comment</key> - <string>Floater Map North-West Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>NW</string> - </map> - <key>FloaterMapEast</key> - <map> - <key>Comment</key> - <string>Floater Map East Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>E</string> - </map> - <key>FloaterMapWest</key> - <map> - <key>Comment</key> - <string>Floater Map West Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>W</string> - </map> - <key>FloaterMapSouth</key> - <map> - <key>Comment</key> - <string>Floater Map South Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>S</string> - </map> - <key>FloaterMapSouthEast</key> - <map> - <key>Comment</key> - <string>Floater Map South-East Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>SE</string> - </map> - <key>FloaterMapSouthWest</key> - <map> - <key>Comment</key> - <string>Floater Map South-West Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>SW</string> - </map> - - <key>FloaterStatisticsRect</key> - <map> - <key>Comment</key> - <string>Rectangle for chat history</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Rect</string> - <key>Value</key> - <array> - <integer>0</integer> - <integer>400</integer> - <integer>250</integer> - <integer>0</integer> - </array> - </map> - <key>FlycamAbsolute</key> - <map> - <key>Comment</key> - <string>Treat Flycam values as absolute positions (not deltas).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FlycamAxisDeadZone0</key> - <map> - <key>Comment</key> - <string>Flycam axis 0 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone1</key> - <map> - <key>Comment</key> - <string>Flycam axis 1 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone2</key> - <map> - <key>Comment</key> - <string>Flycam axis 2 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone3</key> - <map> - <key>Comment</key> - <string>Flycam axis 3 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone4</key> - <map> - <key>Comment</key> - <string>Flycam axis 4 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone5</key> - <map> - <key>Comment</key> - <string>Flycam axis 5 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone6</key> - <map> - <key>Comment</key> - <string>Flycam axis 6 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisScale0</key> - <map> - <key>Comment</key> - <string>Flycam axis 0 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale1</key> - <map> - <key>Comment</key> - <string>Flycam axis 1 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale2</key> - <map> - <key>Comment</key> - <string>Flycam axis 2 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale3</key> - <map> - <key>Comment</key> - <string>Flycam axis 3 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale4</key> - <map> - <key>Comment</key> - <string>Flycam axis 4 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale5</key> - <map> - <key>Comment</key> - <string>Flycam axis 5 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale6</key> - <map> - <key>Comment</key> - <string>Flycam axis 6 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamBuildModeScale</key> - <map> - <key>Comment</key> - <string>Scale factor to apply to flycam movements when in build mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamFeathering</key> - <map> - <key>Comment</key> - <string>Flycam feathering (less is softer)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>FlycamZoomDirect</key> - <map> - <key>Comment</key> - <string>Map flycam zoom axis directly to camera zoom.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FlyingAtExit</key> - <map> - <key>Comment</key> - <string>Was flying when last logged out, so fly when logging in</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FocusOffsetRearView</key> - <map> - <key>Comment</key> - <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>1.0</real> - </array> - </map> - <key>FocusOffsetFrontView</key> - <map> - <key>Comment</key> - <string>Initial focus point offset relative to avatar for the camera preset Front View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>FocusOffsetGroupView</key> - <map> - <key>Comment</key> - <string>Initial focus point offset relative to avatar for the camera preset Group View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>1.5</real> - <real>0.7</real> - <real>1.0</real> - </array> - </map> - <key>FocusPosOnLogout</key> - <map> - <key>Comment</key> - <string>Camera focus point when last logged out (global coordinates)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>FolderAutoOpenDelay</key> - <map> - <key>Comment</key> - <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.75</real> - </map> - <key>FolderLoadingMessageWaitTime</key> - <map> - <key>Comment</key> - <string>Seconds to wait before showing the LOADING... text in folder views</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>FontScreenDPI</key> - <map> - <key>Comment</key> - <string>Font resolution, higher is bigger (pixels per inch)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>96.0</real> - </map> - <key>ForceAssetFail</key> - <map> - <key>Comment</key> - <string>Force wearable fetches to fail for this asset type.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>255</integer> - </map> - <key>ForceShowGrid</key> - <map> - <key>Comment</key> - <string>Always show grid dropdown on login screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ForceMandatoryUpdate</key> - <map> - <key>Comment</key> - <string>For QA: On next startup, forces the auto-updater to run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FreezeTime</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FullScreenAspectRatio</key> - <map> - <key>Comment</key> - <string>Aspect ratio of fullscreen display (width / height)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3</real> - </map> - <key>FullScreenAutoDetectAspectRatio</key> - <map> - <key>Comment</key> - <string>Automatically detect proper aspect ratio for fullscreen display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GesturesMarketplaceURL</key> - <map> - <key>Comment</key> - <string>URL to the Gestures Marketplace</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://www.xstreetsl.com/modules.php?name=Marketplace&CategoryID=233</string> - </map> - <key>GridCrossSections</key> - <map> - <key>Comment</key> - <string>Highlight cross sections of prims with grid manipulation plane.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GridDrawSize</key> - <map> - <key>Comment</key> - <string>Visible extent of 2D snap grid (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>12.0</real> - </map> - <key>GridMode</key> - <map> - <key>Comment</key> - <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GridOpacity</key> - <map> - <key>Comment</key> - <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.699999988079</real> - </map> - <key>GridResolution</key> - <map> - <key>Comment</key> - <string>Size of single grid step (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>GridSubUnit</key> - <map> - <key>Comment</key> - <string>Display fractional grid steps, relative to grid size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GridSubdivision</key> - <map> - <key>Comment</key> - <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>GroupNotifyBoxHeight</key> - <map> - <key>Comment</key> - <string>Height of group notice messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>260</integer> - </map> - <key>GroupNotifyBoxWidth</key> - <map> - <key>Comment</key> - <string>Width of group notice messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>305</integer> - </map> - <key>HelpUseLocal</key> - <map> - <key>Comment</key> - <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HelpURLFormat</key> - <map> - <key>Comment</key> - <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string> - </map> - <key>HomeSidePanelURL</key> - <map> - <key>Comment</key> - <string>URL for the web page to display in the Home side panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]&firstlogin=[FIRST_LOGIN]</string> - </map> - <key>SearchURL</key> - <map> - <key>Comment</key> - <string>URL for Search website, displayed in the Find floater</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://search-beta.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string> - </map> - <key>WebProfileURL</key> - <map> - <key>Comment</key> - <string>URL for Web Profiles</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://my.secondlife.com/[AGENT_NAME]</string> - </map> - <key>WebProfileNonProductionURL</key> - <map> - <key>Comment</key> - <string>URL for Web Profiles on Non-Production grids</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://my-demo.secondlife.com/[AGENT_NAME]</string> - </map> - <key>HighResSnapshot</key> - <map> - <key>Comment</key> - <string>Double resolution of snapshot from current window resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HideSelectedObjects</key> - <map> - <key>Comment</key> - <string>Hide Selected Objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HostID</key> - <map> - <key>Comment</key> - <string>Machine identifier for hosted Second Life instances</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>HtmlHelpLastPage</key> - <map> - <key>Comment</key> - <string>Last URL visited via help system</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>IMShowTimestamps</key> - <map> - <key>Comment</key> - <string>Show timestamps in IM</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>IMShowControlPanel</key> - <map> - <key>Comment</key> - <string>Show IM Control Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>IgnoreAllNotifications</key> - <map> - <key>Comment</key> - <string>Ignore all notifications so we never need user input on them.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>IgnorePixelDepth</key> - <map> - <key>Comment</key> - <string>Ignore pixel depth settings.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ImagePipelineUseHTTP</key> - <map> - <key>Comment</key> - <string>If TRUE use HTTP GET to fetch textures from the server</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>InactiveFloaterTransparency</key> - <map> - <key>Comment</key> - <string>Transparency of inactive floaters (floaters that have no focus)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.65</real> - </map> - <key>InBandwidth</key> - <map> - <key>Comment</key> - <string>Incoming bandwidth throttle (bps)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>InspectorFadeTime</key> - <map> - <key>Comment</key> - <string>Fade out timing for inspectors</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>InspectorShowTime</key> - <map> - <key>Comment</key> - <string>Stay timing for inspectors</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>InstallLanguage</key> - <map> - <key>Comment</key> - <string>Language passed from installer (for UI)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>InventoryAutoOpenDelay</key> - <map> - <key>Comment</key> - <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>InventoryDisplayInbox</key> - <map> - <key>Comment</key> - <string>Override received items inventory inbox display</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>InventoryDisplayOutbox</key> - <map> - <key>Comment</key> - <string>Override merchant inventory outbox display</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>InventoryLinking</key> - <map> - <key>Comment</key> - <string>Enable ability to create links to folders and items via "Paste as link".</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>InventorySortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>7</integer> - </map> - <key>InvertMouse</key> - <map> - <key>Comment</key> - <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickAvatarEnabled</key> - <map> - <key>Comment</key> - <string>Enables the Joystick to control Avatar movement.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickAxis0</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickAxis1</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickAxis2</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>JoystickAxis3</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>JoystickAxis4</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>JoystickAxis5</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>JoystickAxis6</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>JoystickBuildEnabled</key> - <map> - <key>Comment</key> - <string>Enables the Joystick to move edited objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickEnabled</key> - <map> - <key>Comment</key> - <string>Enables Joystick Input.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickFlycamEnabled</key> - <map> - <key>Comment</key> - <string>Enables the Joystick to control the flycam.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickInitialized</key> - <map> - <key>Comment</key> - <string>Whether or not a joystick has been detected and initiailized.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>JoystickMouselookYaw</key> - <map> - <key>Comment</key> - <string>Pass joystick yaw to scripts in Mouselook.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickRunThreshold</key> - <map> - <key>Comment</key> - <string>Input threshold to initiate running</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>Jpeg2000AdvancedCompression</key> - <map> - <key>Comment</key> - <string>Use advanced Jpeg2000 compression options (precincts, blocks, ordering, markers)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>Jpeg2000PrecinctsSize</key> - <map> - <key>Comment</key> - <string>Size of image precincts. Assumed square and same for all levels. Must be power of 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>Jpeg2000BlocksSize</key> - <map> - <key>Comment</key> - <string>Size of encoding blocks. Assumed square and same for all levels. Must be power of 2. Max 64, Min 4.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>KeepAspectForSnapshot</key> - <map> - <key>Comment</key> - <string>Use full window when taking snapshot, regardless of requested image size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LandBrushSize</key> - <map> - <key>Comment</key> - <string>Size of affected region when using teraform tool</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>LastInventoryInboxExpand</key> - <map> - <key>Comment</key> - <string>The last time the received items inbox was expanded.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>LCDDestination</key> - <map> - <key>Comment</key> - <string>Which LCD to use</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LSLFindCaseInsensitivity</key> + <key>FilterItemsPerFrame</key> + <map> + <key>Comment</key> + <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>500</integer> + </map> + <key>FindLandArea</key> + <map> + <key>Comment</key> + <string>Enables filtering of land search results by area</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FindLandPrice</key> + <map> + <key>Comment</key> + <string>Enables filtering of land search results by price</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FindLandType</key> + <map> + <key>Comment</key> + <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>All</string> + </map> + <key>FindPeopleOnline</key> + <map> + <key>Comment</key> + <string>Limits people search to only users who are logged on</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FindPlacesPictures</key> + <map> + <key>Comment</key> + <string>Display only results of find places that have pictures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FirstName</key> + <map> + <key>Comment</key> + <string>Login first name</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>FirstPersonAvatarVisible</key> + <map> + <key>Comment</key> + <string>Display avatar and attachments below neck while in mouselook</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FirstRunThisInstall</key> + <map> + <key>Comment</key> + <string>Specifies that you have not run the viewer since you performed a clean install</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FirstLoginThisInstall</key> + <map> + <key>Comment</key> + <string>Specifies that you have not logged in with the viewer since you performed a clean install</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FirstSelectedDisabledPopups</key> + <map> + <key>Comment</key> + <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FirstSelectedEnabledPopups</key> + <map> + <key>Comment</key> + <string>Return false if there is not enable popup selected in the list of floater preferences popups</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FixedWeather</key> + <map> + <key>Comment</key> + <string>Weather effects do not change over time</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FloaterActiveSpeakersSortAscending</key> + <map> + <key>Comment</key> + <string>Whether to sort up or down</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FloaterActiveSpeakersSortColumn</key> + <map> + <key>Comment</key> + <string>Column name to sort on</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>speaking_status</string> + </map> + <key>FloaterMapNorth</key> + <map> + <key>Comment</key> + <string>Floater Map North Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>N</string> + </map> + <key>FloaterMapNorthEast</key> + <map> + <key>Comment</key> + <string>Floater Map North-East Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>NE</string> + </map> + <key>FloaterMapNorthWest</key> + <map> + <key>Comment</key> + <string>Floater Map North-West Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>NW</string> + </map> + <key>FloaterMapEast</key> + <map> + <key>Comment</key> + <string>Floater Map East Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>E</string> + </map> + <key>FloaterMapWest</key> + <map> + <key>Comment</key> + <string>Floater Map West Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>W</string> + </map> + <key>FloaterMapSouth</key> + <map> + <key>Comment</key> + <string>Floater Map South Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>S</string> + </map> + <key>FloaterMapSouthEast</key> + <map> + <key>Comment</key> + <string>Floater Map South-East Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>SE</string> + </map> + <key>FloaterMapSouthWest</key> + <map> + <key>Comment</key> + <string>Floater Map South-West Label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>SW</string> + </map> + + <key>FloaterStatisticsRect</key> + <map> + <key>Comment</key> + <string>Rectangle for chat history</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Rect</string> + <key>Value</key> + <array> + <integer>0</integer> + <integer>400</integer> + <integer>250</integer> + <integer>0</integer> + </array> + </map> + <key>FlycamAbsolute</key> + <map> + <key>Comment</key> + <string>Treat Flycam values as absolute positions (not deltas).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FlycamAxisDeadZone0</key> + <map> + <key>Comment</key> + <string>Flycam axis 0 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisDeadZone1</key> + <map> + <key>Comment</key> + <string>Flycam axis 1 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisDeadZone2</key> + <map> + <key>Comment</key> + <string>Flycam axis 2 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisDeadZone3</key> + <map> + <key>Comment</key> + <string>Flycam axis 3 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisDeadZone4</key> + <map> + <key>Comment</key> + <string>Flycam axis 4 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisDeadZone5</key> + <map> + <key>Comment</key> + <string>Flycam axis 5 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisDeadZone6</key> + <map> + <key>Comment</key> + <string>Flycam axis 6 dead zone.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>FlycamAxisScale0</key> + <map> + <key>Comment</key> + <string>Flycam axis 0 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamAxisScale1</key> + <map> + <key>Comment</key> + <string>Flycam axis 1 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamAxisScale2</key> + <map> + <key>Comment</key> + <string>Flycam axis 2 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamAxisScale3</key> + <map> + <key>Comment</key> + <string>Flycam axis 3 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamAxisScale4</key> + <map> + <key>Comment</key> + <string>Flycam axis 4 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamAxisScale5</key> + <map> + <key>Comment</key> + <string>Flycam axis 5 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamAxisScale6</key> + <map> + <key>Comment</key> + <string>Flycam axis 6 scaler.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamBuildModeScale</key> + <map> + <key>Comment</key> + <string>Scale factor to apply to flycam movements when in build mode.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>FlycamFeathering</key> + <map> + <key>Comment</key> + <string>Flycam feathering (less is softer)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16.0</real> + </map> + <key>FlycamZoomDirect</key> + <map> + <key>Comment</key> + <string>Map flycam zoom axis directly to camera zoom.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FlyingAtExit</key> + <map> + <key>Comment</key> + <string>Was flying when last logged out, so fly when logging in</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FocusOffsetRearView</key> + <map> + <key>Comment</key> + <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3D</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>FocusOffsetFrontView</key> + <map> + <key>Comment</key> + <string>Initial focus point offset relative to avatar for the camera preset Front View</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3D</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> + <key>FocusOffsetGroupView</key> + <map> + <key>Comment</key> + <string>Initial focus point offset relative to avatar for the camera preset Group View</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3D</string> + <key>Value</key> + <array> + <real>1.5</real> + <real>0.7</real> + <real>1.0</real> + </array> + </map> + <key>FocusPosOnLogout</key> + <map> + <key>Comment</key> + <string>Camera focus point when last logged out (global coordinates)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3D</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> + <key>FolderAutoOpenDelay</key> + <map> + <key>Comment</key> + <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.75</real> + </map> + <key>FolderLoadingMessageWaitTime</key> + <map> + <key>Comment</key> + <string>Seconds to wait before showing the LOADING... text in folder views</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>FontScreenDPI</key> + <map> + <key>Comment</key> + <string>Font resolution, higher is bigger (pixels per inch)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>96.0</real> + </map> + <key>ForceAssetFail</key> + <map> + <key>Comment</key> + <string>Force wearable fetches to fail for this asset type.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>255</integer> + </map> + <key>ForceShowGrid</key> + <map> + <key>Comment</key> + <string>Always show grid dropdown on login screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ForceMandatoryUpdate</key> + <map> + <key>Comment</key> + <string>For QA: On next startup, forces the auto-updater to run</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FreezeTime</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FullScreenAspectRatio</key> + <map> + <key>Comment</key> + <string>Aspect ratio of fullscreen display (width / height)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3</real> + </map> + <key>FullScreenAutoDetectAspectRatio</key> + <map> + <key>Comment</key> + <string>Automatically detect proper aspect ratio for fullscreen display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>GesturesMarketplaceURL</key> + <map> + <key>Comment</key> + <string>URL to the Gestures Marketplace</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>https://www.xstreetsl.com/modules.php?name=Marketplace&CategoryID=233</string> + </map> + <key>GridCrossSections</key> + <map> + <key>Comment</key> + <string>Highlight cross sections of prims with grid manipulation plane.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>GridDrawSize</key> + <map> + <key>Comment</key> + <string>Visible extent of 2D snap grid (meters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>12.0</real> + </map> + <key>GridMode</key> + <map> + <key>Comment</key> + <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>GridOpacity</key> + <map> + <key>Comment</key> + <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.699999988079</real> + </map> + <key>GridResolution</key> + <map> + <key>Comment</key> + <string>Size of single grid step (meters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>GridSubUnit</key> + <map> + <key>Comment</key> + <string>Display fractional grid steps, relative to grid size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>GridSubdivision</key> + <map> + <key>Comment</key> + <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>GroupNotifyBoxHeight</key> + <map> + <key>Comment</key> + <string>Height of group notice messages</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>260</integer> + </map> + <key>GroupNotifyBoxWidth</key> + <map> + <key>Comment</key> + <string>Width of group notice messages</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>305</integer> + </map> + <key>HelpUseLocal</key> + <map> + <key>Comment</key> + <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>HelpURLFormat</key> + <map> + <key>Comment</key> + <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string> + </map> + <key>HomeSidePanelURL</key> + <map> + <key>Comment</key> + <string>URL for the web page to display in the Home side panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]&firstlogin=[FIRST_LOGIN]</string> + </map> + <key>SearchURL</key> + <map> + <key>Comment</key> + <string>URL for Search website, displayed in the Find floater</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://search-beta.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string> + </map> + <key>WebProfileURL</key> + <map> + <key>Comment</key> + <string>URL for Web Profiles</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>https://my.secondlife.com/[AGENT_NAME]</string> + </map> + <key>WebProfileNonProductionURL</key> + <map> + <key>Comment</key> + <string>URL for Web Profiles on Non-Production grids</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>https://my-demo.secondlife.com/[AGENT_NAME]</string> + </map> + <key>HighResSnapshot</key> + <map> + <key>Comment</key> + <string>Double resolution of snapshot from current window resolution</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>HideSelectedObjects</key> + <map> + <key>Comment</key> + <string>Hide Selected Objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>HostID</key> + <map> + <key>Comment</key> + <string>Machine identifier for hosted Second Life instances</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>HtmlHelpLastPage</key> + <map> + <key>Comment</key> + <string>Last URL visited via help system</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>IMShowTimestamps</key> + <map> + <key>Comment</key> + <string>Show timestamps in IM</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>IMShowControlPanel</key> + <map> + <key>Comment</key> + <string>Show IM Control Panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>IgnoreAllNotifications</key> + <map> + <key>Comment</key> + <string>Ignore all notifications so we never need user input on them.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>IgnorePixelDepth</key> + <map> + <key>Comment</key> + <string>Ignore pixel depth settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ImagePipelineUseHTTP</key> + <map> + <key>Comment</key> + <string>If TRUE use HTTP GET to fetch textures from the server</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InactiveFloaterTransparency</key> + <map> + <key>Comment</key> + <string>Transparency of inactive floaters (floaters that have no focus)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.65</real> + </map> + <key>InBandwidth</key> + <map> + <key>Comment</key> + <string>Incoming bandwidth throttle (bps)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>InspectorFadeTime</key> + <map> + <key>Comment</key> + <string>Fade out timing for inspectors</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>InspectorShowTime</key> + <map> + <key>Comment</key> + <string>Stay timing for inspectors</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>InstallLanguage</key> + <map> + <key>Comment</key> + <string>Language passed from installer (for UI)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>default</string> + </map> + <key>InventoryAutoOpenDelay</key> + <map> + <key>Comment</key> + <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>InventoryDisplayInbox</key> + <map> + <key>Comment</key> + <string>Override received items inventory inbox display</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>InventoryDisplayOutbox</key> + <map> + <key>Comment</key> + <string>Override merchant inventory outbox display</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>InventoryLinking</key> + <map> + <key>Comment</key> + <string>Enable ability to create links to folders and items via "Paste as link".</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>InventorySortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>7</integer> + </map> + <key>InvertMouse</key> + <map> + <key>Comment</key> + <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>JoystickAvatarEnabled</key> + <map> + <key>Comment</key> + <string>Enables the Joystick to control Avatar movement.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>JoystickAxis0</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>JoystickAxis1</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>JoystickAxis2</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>JoystickAxis3</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>JoystickAxis4</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>JoystickAxis5</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>JoystickAxis6</key> + <map> + <key>Comment</key> + <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>JoystickBuildEnabled</key> + <map> + <key>Comment</key> + <string>Enables the Joystick to move edited objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>JoystickEnabled</key> + <map> + <key>Comment</key> + <string>Enables Joystick Input.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>JoystickFlycamEnabled</key> + <map> + <key>Comment</key> + <string>Enables the Joystick to control the flycam.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>JoystickInitialized</key> + <map> + <key>Comment</key> + <string>Whether or not a joystick has been detected and initiailized.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>JoystickMouselookYaw</key> + <map> + <key>Comment</key> + <string>Pass joystick yaw to scripts in Mouselook.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>JoystickRunThreshold</key> + <map> + <key>Comment</key> + <string>Input threshold to initiate running</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>Jpeg2000AdvancedCompression</key> + <map> + <key>Comment</key> + <string>Use advanced Jpeg2000 compression options (precincts, blocks, ordering, markers)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>Jpeg2000PrecinctsSize</key> + <map> + <key>Comment</key> + <string>Size of image precincts. Assumed square and same for all levels. Must be power of 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>Jpeg2000BlocksSize</key> + <map> + <key>Comment</key> + <string>Size of encoding blocks. Assumed square and same for all levels. Must be power of 2. Max 64, Min 4.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>KeepAspectForSnapshot</key> + <map> + <key>Comment</key> + <string>Use full window when taking snapshot, regardless of requested image size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LandBrushSize</key> + <map> + <key>Comment</key> + <string>Size of affected region when using teraform tool</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + <key>LastInventoryInboxExpand</key> + <map> + <key>Comment</key> + <string>The last time the received items inbox was expanded.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>LCDDestination</key> + <map> + <key>Comment</key> + <string>Which LCD to use</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LSLFindCaseInsensitivity</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Use case insensitivity when searching in LSL editor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LSLHelpURL</key> - <map> - <key>Comment</key> - <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string> - </map> - <key>LagMeterShrunk</key> - <map> - <key>Comment</key> - <string>Last large/small state for lag meter</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> + <key>Value</key> <integer>0</integer> </map> - <key>Language</key> - <map> - <key>Comment</key> - <string>Language specifier (for UI)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>LanguageIsPublic</key> + <key>LSLHelpURL</key> + <map> + <key>Comment</key> + <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string> + </map> + <key>LagMeterShrunk</key> + <map> + <key>Comment</key> + <string>Last large/small state for lag meter</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>Language</key> + <map> + <key>Comment</key> + <string>Language specifier (for UI)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>default</string> + </map> + <key>LanguageIsPublic</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Let other residents see our language information</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LastGPUClass</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>LastFeatureVersion</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Version number for tracking hardware changes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LastFindPanel</key> - <map> - <key>Comment</key> - <string>Controls which find operation appears by default when clicking "Find" button </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>find_all_panel</string> - </map> - <key>LastName</key> - <map> - <key>Comment</key> - <string>Login last name</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>LastPrefTab</key> - <map> - <key>Comment</key> - <string>Last selected tab in preferences window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LastMediaSettingsTab</key> - <map> - <key>Comment</key> - <string>Last selected tab in media settings window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LastRunVersion</key> - <map> - <key>Comment</key> - <string>Version number of last instance of the viewer that you ran</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0.0.0</string> - </map> - - <key>LastSnapshotToEmailHeight</key> - <map> - <key>Comment</key> - <string>The height of the last email snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>768</integer> - </map> - <key>LastSnapshotToEmailWidth</key> - <map> - <key>Comment</key> - <string>The width of the last email snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> - <key>LastSnapshotToDiskHeight</key> - <map> - <key>Comment</key> - <string>The height of the last disk snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>768</integer> - </map> - <key>LastSnapshotToDiskWidth</key> - <map> - <key>Comment</key> - <string>The width of the last disk snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> - <key>LastSnapshotToInventoryHeight</key> - <map> - <key>Comment</key> - <string>The height of the last texture snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>LastSnapshotToInventoryWidth</key> - <map> - <key>Comment</key> - <string>The width of the last texture snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>LastSnapshotType</key> - <map> - <key>Comment</key> - <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LeftClickShowMenu</key> - <map> - <key>Comment</key> - <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LimitDragDistance</key> - <map> - <key>Comment</key> - <string>Limit translation of object via translate tool</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LimitSelectDistance</key> - <map> - <key>Comment</key> - <string>Disallow selection of objects beyond max select distance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LipSyncAah</key> - <map> - <key>Comment</key> - <string>Aah (jaw opening) babble loop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>257998776531013446642343</string> - </map> - <key>LipSyncAahPowerTransfer</key> - <map> - <key>Comment</key> - <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0000123456789</string> - </map> - <key>LipSyncEnabled</key> - <map> - <key>Comment</key> - <string>0 disable lip-sync, 1 enable babble loop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LipSyncOoh</key> - <map> - <key>Comment</key> - <string>Ooh (mouth width) babble loop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>1247898743223344444443200000</string> - </map> - <key>LipSyncOohAahRate</key> - <map> - <key>Comment</key> - <string>Rate to babble Ooh and Aah (/sec)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>24.0</real> - </map> - <key>LipSyncOohPowerTransfer</key> - <map> - <key>Comment</key> - <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0012345566778899</string> - </map> - <key>LocalCacheVersion</key> - <map> - <key>Comment</key> - <string>Version number of cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LocalFileSystemBrowsingEnabled</key> - <map> - <key>Comment</key> - <string>Enable/disable access to the local file system via the file picker</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LoginSRVTimeout</key> - <map> - <key>Comment</key> - <string>Duration in seconds of the login SRV request timeout</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>LoginSRVPump</key> - <map> - <key>Comment</key> - <string>Name of the message pump that handles SRV request</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>LLAres</string> - </map> - <key>LogMessages</key> - <map> - <key>Comment</key> - <string>Log network traffic</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LogTextureNetworkTraffic</key> - <map> - <key>Comment</key> - <string>Log network traffic for textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LoginAsGod</key> - <map> - <key>Comment</key> - <string>Attempt to login with god powers (Linden accounts only)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LoginLocation</key> - <map> - <key>Comment</key> - <string>Login location ('last', 'home')</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>last</string> - </map> - <key>LoginPage</key> - <map> - <key>Comment</key> - <string>Login authentication page.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>LosslessJ2CUpload</key> - <map> - <key>Comment</key> - <string>Use lossless compression for small image uploads</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MainloopTimeoutDefault</key> - <map> - <key>Comment</key> - <string>Timeout duration for mainloop lock detection, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>20.0</real> - </map> - <key>MapOverlayIndex</key> - <map> - <key>Comment</key> - <string>Currently selected world map type</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MapScale</key> - <map> - <key>Comment</key> - <string>World map zoom level (pixels per region)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>128.0</real> - </map> - <key>MapServerURL</key> - <map> - <key>Comment</key> - <string>World map URL template for locating map tiles</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://map.secondlife.com.s3.amazonaws.com/</string> - </map> - <key>CurrentMapServerURL</key> - <map> - <key>Comment</key> - <string>Current Session World map URL</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>MapShowEvents</key> - <map> - <key>Comment</key> - <string>Show events on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MapShowInfohubs</key> - <map> - <key>Comment</key> - <string>Show infohubs on the world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MapShowLandForSale</key> - <map> - <key>Comment</key> - <string>Show land for sale on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MapShowPeople</key> - <map> - <key>Comment</key> - <string>Show other users on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MapShowTelehubs</key> - <map> - <key>Comment</key> - <string>Show telehubs on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MiniMapAutoCenter</key> - <map> - <key>Comment</key> - <string>Center the focal point of the minimap.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>Marker</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>MarketplaceURL</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/</string> - </map> - <key>MarketplaceURL_objectFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Attachments Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> - </map> - <key>MarketplaceURL_objectMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Attachments Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> - </map> - <key>MarketplaceURL_clothingFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Clothing Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string> - </map> - <key>MarketplaceURL_clothingMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Clothing Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string> - </map> - <key>MarketplaceURL_bodypartFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Bodyparts Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com</string> - </map> - <key>MarketplaceURL_bodypartMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Bodyparts Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/</string> - </map> - <key>MarketplaceURL_glovesMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Gloves Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> - </map> - <key>MarketplaceURL_glovesFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Gloves Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> - </map> - <key>MarketplaceURL_jacketFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Jacket Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string> - </map> - <key>MarketplaceURL_jacketMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Jacket Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string> - </map> - <key>MarketplaceURL_shirtFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shirt Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string> - </map> - <key>MarketplaceURL_shirtMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shirt Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string> - </map> - <key>MarketplaceURL_undershirtFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Undershirt Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string> - </map> - <key>MarketplaceURL_undershirtMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Undershirt Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string> - </map> - <key>MarketplaceURL_skirtFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skirt Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> - </map> - <key>MarketplaceURL_skirtMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skirt Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> - </map> - <key>MarketplaceURL_pantsFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Pants Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string> - </map> - <key>MarketplaceURL_pantsMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Pants Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string> - </map> - <key>MarketplaceURL_underpantsFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Underwear Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string> - </map> - <key>MarketplaceURL_underpantsMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Underwear Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string> - </map> - <key>MarketplaceURL_shoesFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shoes Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string> - </map> - <key>MarketplaceURL_shoesMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shoes Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string> - </map> - <key>MarketplaceURL_socksFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Socks Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> - </map> - <key>MarketplaceURL_socksMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Socks Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> - </map> - <key>MarketplaceURL_tattooMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Tattoo Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> - </map> - <key>MarketplaceURL_tattooFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Tattoo Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> - </map> - <key>MarketplaceURL_hairFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Hair Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string> - </map> - <key>MarketplaceURL_hairMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Hair Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string> - </map> - <key>MarketplaceURL_eyesFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Eyes Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string> - </map> - <key>MarketplaceURL_eyesMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Eyes Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string> - </map> - <key>MarketplaceURL_shapeFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shape Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string> - </map> - <key>MarketplaceURL_shapeMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shape Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string> - </map> - <key>MarketplaceURL_skinFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skin Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string> - </map> - <key>MarketplaceURL_skinMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skins Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string> - </map> - <key>MaxDragDistance</key> - <map> - <key>Comment</key> - <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>48.0</real> - </map> - <key>MaxSelectDistance</key> - <map> - <key>Comment</key> - <string>Maximum allowed selection distance (meters from avatar)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>64.0</real> - </map> - <key>MaxWearableWaitTime</key> - <map> - <key>Comment</key> - <string>Max seconds to wait for wearable assets to fetch.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> - <key>MediaControlFadeTime</key> - <map> - <key>Comment</key> - <string>Amount of time (in seconds) that the media control fades</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.5</real> - </map> - <key>MediaControlTimeout</key> - <map> - <key>Comment</key> - <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>MediaEnablePopups</key> - <map> - <key>Comment</key> - <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MediaOnAPrimUI</key> - <map> - <key>Comment</key> - <string>Whether or not to show the "link sharing" UI</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> + <key>Value</key> <integer>1</integer> </map> - <key>MediaPerformanceManagerDebug</key> - <map> - <key>Comment</key> - <string>Whether to show debug data for the media performance manager in the nearby media list.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MediaShowOnOthers</key> - <map> - <key>Comment</key> - <string>Whether or not to show media on other avatars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MediaShowOutsideParcel</key> - <map> - <key>Comment</key> - <string>Whether or not to show media from outside the current parcel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MediaShowWithinParcel</key> - <map> - <key>Comment</key> - <string>Whether or not to show media within the current parcel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MediaTentativeAutoPlay</key> - <map> - <key>Comment</key> - <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MemoryLogFrequency</key> - <map> - <key>Comment</key> + <key>LastGPUClass</key> + <map> + <key>Comment</key> + <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>LastFeatureVersion</key> + <map> + <key>Comment</key> + <string>[DO NOT MODIFY] Version number for tracking hardware changes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LastFindPanel</key> + <map> + <key>Comment</key> + <string>Controls which find operation appears by default when clicking "Find" button </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>find_all_panel</string> + </map> + <key>LastName</key> + <map> + <key>Comment</key> + <string>Login last name</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>LastPrefTab</key> + <map> + <key>Comment</key> + <string>Last selected tab in preferences window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LastMediaSettingsTab</key> + <map> + <key>Comment</key> + <string>Last selected tab in media settings window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LastRunVersion</key> + <map> + <key>Comment</key> + <string>Version number of last instance of the viewer that you ran</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>0.0.0</string> + </map> + + <key>LastSnapshotToEmailHeight</key> + <map> + <key>Comment</key> + <string>The height of the last email snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>768</integer> + </map> + <key>LastSnapshotToEmailWidth</key> + <map> + <key>Comment</key> + <string>The width of the last email snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> + <key>LastSnapshotToDiskHeight</key> + <map> + <key>Comment</key> + <string>The height of the last disk snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>768</integer> + </map> + <key>LastSnapshotToDiskWidth</key> + <map> + <key>Comment</key> + <string>The width of the last disk snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> + <key>LastSnapshotToInventoryHeight</key> + <map> + <key>Comment</key> + <string>The height of the last texture snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>LastSnapshotToInventoryWidth</key> + <map> + <key>Comment</key> + <string>The width of the last texture snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>LastSnapshotType</key> + <map> + <key>Comment</key> + <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LeftClickShowMenu</key> + <map> + <key>Comment</key> + <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LimitDragDistance</key> + <map> + <key>Comment</key> + <string>Limit translation of object via translate tool</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LimitSelectDistance</key> + <map> + <key>Comment</key> + <string>Disallow selection of objects beyond max select distance</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LipSyncAah</key> + <map> + <key>Comment</key> + <string>Aah (jaw opening) babble loop</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>257998776531013446642343</string> + </map> + <key>LipSyncAahPowerTransfer</key> + <map> + <key>Comment</key> + <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>0000123456789</string> + </map> + <key>LipSyncEnabled</key> + <map> + <key>Comment</key> + <string>0 disable lip-sync, 1 enable babble loop</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LipSyncOoh</key> + <map> + <key>Comment</key> + <string>Ooh (mouth width) babble loop</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>1247898743223344444443200000</string> + </map> + <key>LipSyncOohAahRate</key> + <map> + <key>Comment</key> + <string>Rate to babble Ooh and Aah (/sec)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>24.0</real> + </map> + <key>LipSyncOohPowerTransfer</key> + <map> + <key>Comment</key> + <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>0012345566778899</string> + </map> + <key>LocalCacheVersion</key> + <map> + <key>Comment</key> + <string>Version number of cache</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LocalFileSystemBrowsingEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable access to the local file system via the file picker</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LoginSRVTimeout</key> + <map> + <key>Comment</key> + <string>Duration in seconds of the login SRV request timeout</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>LoginSRVPump</key> + <map> + <key>Comment</key> + <string>Name of the message pump that handles SRV request</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>LLAres</string> + </map> + <key>LogMessages</key> + <map> + <key>Comment</key> + <string>Log network traffic</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LogTextureNetworkTraffic</key> + <map> + <key>Comment</key> + <string>Log network traffic for textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LoginAsGod</key> + <map> + <key>Comment</key> + <string>Attempt to login with god powers (Linden accounts only)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LoginLocation</key> + <map> + <key>Comment</key> + <string>Login location ('last', 'home')</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>last</string> + </map> + <key>LoginPage</key> + <map> + <key>Comment</key> + <string>Login authentication page.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>LosslessJ2CUpload</key> + <map> + <key>Comment</key> + <string>Use lossless compression for small image uploads</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MainloopTimeoutDefault</key> + <map> + <key>Comment</key> + <string>Timeout duration for mainloop lock detection, in seconds.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>20.0</real> + </map> + <key>MapOverlayIndex</key> + <map> + <key>Comment</key> + <string>Currently selected world map type</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MapScale</key> + <map> + <key>Comment</key> + <string>World map zoom level (pixels per region)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>128.0</real> + </map> + <key>MapServerURL</key> + <map> + <key>Comment</key> + <string>World map URL template for locating map tiles</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://map.secondlife.com.s3.amazonaws.com/</string> + </map> + <key>CurrentMapServerURL</key> + <map> + <key>Comment</key> + <string>Current Session World map URL</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>MapShowEvents</key> + <map> + <key>Comment</key> + <string>Show events on world map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MapShowInfohubs</key> + <map> + <key>Comment</key> + <string>Show infohubs on the world map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MapShowLandForSale</key> + <map> + <key>Comment</key> + <string>Show land for sale on world map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MapShowPeople</key> + <map> + <key>Comment</key> + <string>Show other users on world map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MapShowTelehubs</key> + <map> + <key>Comment</key> + <string>Show telehubs on world map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MiniMapAutoCenter</key> + <map> + <key>Comment</key> + <string>Center the focal point of the minimap.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>Marker</key> + <map> + <key>Comment</key> + <string>[NOT USED]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>MarketplaceURL</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/</string> + </map> + <key>MarketplaceURL_objectFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Attachments Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> + </map> + <key>MarketplaceURL_objectMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Attachments Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> + </map> + <key>MarketplaceURL_clothingFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Clothing Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string> + </map> + <key>MarketplaceURL_clothingMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Clothing Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string> + </map> + <key>MarketplaceURL_bodypartFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Bodyparts Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com</string> + </map> + <key>MarketplaceURL_bodypartMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Bodyparts Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/</string> + </map> + <key>MarketplaceURL_glovesMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Gloves Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> + </map> + <key>MarketplaceURL_glovesFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Gloves Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> + </map> + <key>MarketplaceURL_jacketFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Jacket Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string> + </map> + <key>MarketplaceURL_jacketMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Jacket Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string> + </map> + <key>MarketplaceURL_shirtFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Shirt Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string> + </map> + <key>MarketplaceURL_shirtMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Shirt Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string> + </map> + <key>MarketplaceURL_undershirtFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Undershirt Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string> + </map> + <key>MarketplaceURL_undershirtMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Undershirt Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string> + </map> + <key>MarketplaceURL_skirtFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Skirt Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> + </map> + <key>MarketplaceURL_skirtMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Skirt Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> + </map> + <key>MarketplaceURL_pantsFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Pants Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string> + </map> + <key>MarketplaceURL_pantsMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Pants Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string> + </map> + <key>MarketplaceURL_underpantsFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Underwear Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string> + </map> + <key>MarketplaceURL_underpantsMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Underwear Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string> + </map> + <key>MarketplaceURL_shoesFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Shoes Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string> + </map> + <key>MarketplaceURL_shoesMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Shoes Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string> + </map> + <key>MarketplaceURL_socksFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Socks Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> + </map> + <key>MarketplaceURL_socksMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Socks Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> + </map> + <key>MarketplaceURL_tattooMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Tattoo Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> + </map> + <key>MarketplaceURL_tattooFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Tattoo Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> + </map> + <key>MarketplaceURL_hairFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Hair Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string> + </map> + <key>MarketplaceURL_hairMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Hair Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string> + </map> + <key>MarketplaceURL_eyesFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Eyes Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string> + </map> + <key>MarketplaceURL_eyesMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Eyes Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string> + </map> + <key>MarketplaceURL_shapeFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Shape Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string> + </map> + <key>MarketplaceURL_shapeMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Shape Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string> + </map> + <key>MarketplaceURL_skinFemale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Skin Female</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string> + </map> + <key>MarketplaceURL_skinMale</key> + <map> + <key>Comment</key> + <string>URL to the Marketplace Skins Male</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string> + </map> + <key>MaxDragDistance</key> + <map> + <key>Comment</key> + <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>48.0</real> + </map> + <key>MaxSelectDistance</key> + <map> + <key>Comment</key> + <string>Maximum allowed selection distance (meters from avatar)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64.0</real> + </map> + <key>MaxWearableWaitTime</key> + <map> + <key>Comment</key> + <string>Max seconds to wait for wearable assets to fetch.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> + <key>MediaControlFadeTime</key> + <map> + <key>Comment</key> + <string>Amount of time (in seconds) that the media control fades</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + <key>MediaControlTimeout</key> + <map> + <key>Comment</key> + <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>MediaEnablePopups</key> + <map> + <key>Comment</key> + <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MediaOnAPrimUI</key> + <map> + <key>Comment</key> + <string>Whether or not to show the "link sharing" UI</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MediaPerformanceManagerDebug</key> + <map> + <key>Comment</key> + <string>Whether to show debug data for the media performance manager in the nearby media list.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MediaShowOnOthers</key> + <map> + <key>Comment</key> + <string>Whether or not to show media on other avatars</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MediaShowOutsideParcel</key> + <map> + <key>Comment</key> + <string>Whether or not to show media from outside the current parcel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MediaShowWithinParcel</key> + <map> + <key>Comment</key> + <string>Whether or not to show media within the current parcel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MediaTentativeAutoPlay</key> + <map> + <key>Comment</key> + <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MemoryLogFrequency</key> + <map> + <key>Comment</key> <string>Seconds between display of Memory in log (0 for never)</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>F32</string> - <key>Value</key> + <key>Value</key> <real>600.0</real> </map> - <key>MemProfiling</key> - <map> - <key>Comment</key> - <string>You want to use tcmalloc's memory profiling options.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MenuAccessKeyTime</key> - <map> - <key>Comment</key> - <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>MenuBarHeight</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>18</integer> - </map> - <key>MenuBarWidth</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>410</integer> - </map> - <key>MePanelOpened</key> - <map> - <key>Comment</key> - <string>Indicates that Me Panel was opened at least once after Viewer was installed</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>0</real> - </map> - <key>MeshEnabled</key> - <map> - <key>Comment</key> - <string>Expose UI for mesh functionality (may require restart to take effect).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>1</real> - </map> - <key>MeshImportUseSLM</key> - <map> - <key>Comment</key> - <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>0</real> - </map> - <key>MeshUploadLogXML</key> - <map> - <key>Comment</key> - <string>Verbose XML logging on mesh upload</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>0</real> - </map> - <key>MeshUploadFakeErrors</key> - <map> - <key>Comment</key> - <string>Force upload errors (for testing)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>0</real> - </map> - <key>MigrateCacheDirectory</key> - <map> - <key>Comment</key> - <string>Check for old version of disk cache to migrate to current location</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MiniMapPrimMaxRadius</key> - <map> - <key>Comment</key> - <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>256.0</real> - </map> - <key>MiniMapRotate</key> - <map> - <key>Comment</key> - <string>Rotate miniature world map to avatar direction</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MiniMapScale</key> - <map> - <key>Comment</key> - <string>Miniature world map zoom level (pixels per region)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>128.0</real> - </map> - <key>MouseSensitivity</key> - <map> - <key>Comment</key> - <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>MouseSmooth</key> - <map> - <key>Comment</key> - <string>Smooths out motion of mouse when in mouselook mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MouseSun</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteAmbient</key> - <map> - <key>Comment</key> - <string>Ambient sound effects, such as wind noise, play at 0 volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteAudio</key> - <map> - <key>Comment</key> - <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteMedia</key> - <map> - <key>Comment</key> - <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteMusic</key> - <map> - <key>Comment</key> - <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteSounds</key> - <map> - <key>Comment</key> - <string>Sound effects play at 0 volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteUI</key> - <map> - <key>Comment</key> - <string>UI sound effects play at 0 volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteVoice</key> - <map> - <key>Comment</key> - <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteWhenMinimized</key> - <map> - <key>Comment</key> - <string>Mute audio when SL window is minimized</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MyOutfitsAutofill</key> - <map> - <key>Comment</key> - <string>Always autofill My Outfits from library when empty (else happens just once).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NearMeRange</key> - <map> - <key>Comment</key> - <string>Search radius for nearby avatars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <integer>130</integer> - </map> - <key>NextOwnerCopy</key> - <map> - <key>Comment</key> - <string>Newly created objects can be copied by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NextOwnerModify</key> - <map> - <key>Comment</key> - <string>Newly created objects can be modified by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NextOwnerTransfer</key> - <map> - <key>Comment</key> - <string>Newly created objects can be resold or given away by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NewCacheLocation</key> - <map> - <key>Comment</key> - <string>Change the location of the local disk cache to this</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>NewCacheLocationTopFolder</key> - <map> - <key>Comment</key> - <string>Change the top folder location of the local disk cache to this</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>NextLoginLocation</key> - <map> - <key>Comment</key> - <string>Location to log into by default.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>NoAudio</key> - <map> - <key>Comment</key> - <string>Disable audio playback.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoHardwareProbe</key> - <map> - <key>Comment</key> - <string>Disable hardware probe.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoInventoryLibrary</key> - <map> - <key>Comment</key> - <string>Do not request inventory library.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoPreload</key> - <map> - <key>Comment</key> - <string>Disable sound and image preload.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoVerifySSLCert</key> - <map> - <key>Comment</key> - <string>Do not verify SSL peers.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NotifyBoxHeight</key> - <map> - <key>Comment</key> - <string>Height of notification messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>200</integer> - </map> - <key>NotifyBoxWidth</key> - <map> - <key>Comment</key> - <string>Width of notification messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>305</integer> - </map> - <key>NotificationToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a notification toast exists</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>NotificationTipToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a notification tip toast exist</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>ToastFadingTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a toast is fading </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NearbyToastFadingTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a nearby chat toast is fading </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>NearbyToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a nearby chat toast exists</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>23</integer> - </map> - <key>StartUpToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a StartUp toast exist</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>ToastGap</key> - <map> - <key>Comment</key> - <string>Gap between toasts on a screen (min. value is 5)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>7</integer> - </map> - <key>ToastButtonWidth</key> - <map> - <key>Comment</key> + <key>MemProfiling</key> + <map> + <key>Comment</key> + <string>You want to use tcmalloc's memory profiling options.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MenuAccessKeyTime</key> + <map> + <key>Comment</key> + <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>MenuBarHeight</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>18</integer> + </map> + <key>MenuBarWidth</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>410</integer> + </map> + <key>MePanelOpened</key> + <map> + <key>Comment</key> + <string>Indicates that Me Panel was opened at least once after Viewer was installed</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>MeshEnabled</key> + <map> + <key>Comment</key> + <string>Expose UI for mesh functionality (may require restart to take effect).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>MeshImportUseSLM</key> + <map> + <key>Comment</key> + <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>MeshUploadLogXML</key> + <map> + <key>Comment</key> + <string>Verbose XML logging on mesh upload</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>MeshUploadFakeErrors</key> + <map> + <key>Comment</key> + <string>Force upload errors (for testing)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>0</real> + </map> + <key>MigrateCacheDirectory</key> + <map> + <key>Comment</key> + <string>Check for old version of disk cache to migrate to current location</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MiniMapPrimMaxRadius</key> + <map> + <key>Comment</key> + <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>256.0</real> + </map> + <key>MiniMapRotate</key> + <map> + <key>Comment</key> + <string>Rotate miniature world map to avatar direction</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MiniMapScale</key> + <map> + <key>Comment</key> + <string>Miniature world map zoom level (pixels per region)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>128.0</real> + </map> + <key>MouseSensitivity</key> + <map> + <key>Comment</key> + <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>MouseSmooth</key> + <map> + <key>Comment</key> + <string>Smooths out motion of mouse when in mouselook mode.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MouseSun</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteAmbient</key> + <map> + <key>Comment</key> + <string>Ambient sound effects, such as wind noise, play at 0 volume</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteAudio</key> + <map> + <key>Comment</key> + <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteMedia</key> + <map> + <key>Comment</key> + <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteMusic</key> + <map> + <key>Comment</key> + <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteSounds</key> + <map> + <key>Comment</key> + <string>Sound effects play at 0 volume</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteUI</key> + <map> + <key>Comment</key> + <string>UI sound effects play at 0 volume</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteVoice</key> + <map> + <key>Comment</key> + <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MuteWhenMinimized</key> + <map> + <key>Comment</key> + <string>Mute audio when SL window is minimized</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MyOutfitsAutofill</key> + <map> + <key>Comment</key> + <string>Always autofill My Outfits from library when empty (else happens just once).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NearMeRange</key> + <map> + <key>Comment</key> + <string>Search radius for nearby avatars</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>130</integer> + </map> + <key>NextOwnerCopy</key> + <map> + <key>Comment</key> + <string>Newly created objects can be copied by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NextOwnerModify</key> + <map> + <key>Comment</key> + <string>Newly created objects can be modified by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NextOwnerTransfer</key> + <map> + <key>Comment</key> + <string>Newly created objects can be resold or given away by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>NewCacheLocation</key> + <map> + <key>Comment</key> + <string>Change the location of the local disk cache to this</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>NewCacheLocationTopFolder</key> + <map> + <key>Comment</key> + <string>Change the top folder location of the local disk cache to this</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>NextLoginLocation</key> + <map> + <key>Comment</key> + <string>Location to log into by default.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>NoAudio</key> + <map> + <key>Comment</key> + <string>Disable audio playback.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NoHardwareProbe</key> + <map> + <key>Comment</key> + <string>Disable hardware probe.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NoInventoryLibrary</key> + <map> + <key>Comment</key> + <string>Do not request inventory library.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NoPreload</key> + <map> + <key>Comment</key> + <string>Disable sound and image preload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NoVerifySSLCert</key> + <map> + <key>Comment</key> + <string>Do not verify SSL peers.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NotifyBoxHeight</key> + <map> + <key>Comment</key> + <string>Height of notification messages</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>200</integer> + </map> + <key>NotifyBoxWidth</key> + <map> + <key>Comment</key> + <string>Width of notification messages</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>305</integer> + </map> + <key>NotificationToastLifeTime</key> + <map> + <key>Comment</key> + <string>Number of seconds while a notification toast exists</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>NotificationTipToastLifeTime</key> + <map> + <key>Comment</key> + <string>Number of seconds while a notification tip toast exist</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>ToastFadingTime</key> + <map> + <key>Comment</key> + <string>Number of seconds while a toast is fading </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>NearbyToastFadingTime</key> + <map> + <key>Comment</key> + <string>Number of seconds while a nearby chat toast is fading </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>NearbyToastLifeTime</key> + <map> + <key>Comment</key> + <string>Number of seconds while a nearby chat toast exists</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>23</integer> + </map> + <key>StartUpToastLifeTime</key> + <map> + <key>Comment</key> + <string>Number of seconds while a StartUp toast exist</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>ToastGap</key> + <map> + <key>Comment</key> + <string>Gap between toasts on a screen (min. value is 5)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>7</integer> + </map> + <key>ToastButtonWidth</key> + <map> + <key>Comment</key> <string> Default width of buttons in the toast. - Notes: - If required width will be less then this one, a button will be reshaped to default size , otherwise to required + Notes: + If required width will be less then this one, a button will be reshaped to default size , otherwise to required Change of this parameter will affect the layout of buttons in notification toast. </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>90</integer> - </map> - <key>ChannelBottomPanelMargin</key> - <map> - <key>Comment</key> - <string>Space from a lower toast to the Bottom Tray</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>35</integer> - </map> - <key>NotificationChannelRightMargin</key> - <map> - <key>Comment</key> - <string>Space between toasts and a right border of an area where they can appear</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>NotificationChannelHeightRatio</key> - <map> - <key>Comment</key> - <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>OverflowToastHeight</key> - <map> - <key>Comment</key> - <string>Height of an overflow toast</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>72</integer> - </map> - <key>NotifyMoneyChange</key> - <map> - <key>Comment</key> - <string>Pop up notifications for all L$ transactions</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NotifyTipDuration</key> - <map> - <key>Comment</key> - <string>Length of time that notification tips stay on screen (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>NumSessions</key> - <map> - <key>Comment</key> - <string>Number of successful logins to Second Life</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NumpadControl</key> - <map> - <key>Comment</key> - <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ObjectCacheEnabled</key> - <map> - <key>Comment</key> - <string>Enable the object cache.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatAdvanced</key> - <map> - <key>Comment</key> - <string>Expand advanced performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatBasic</key> - <map> - <key>Comment</key> - <string>Expand basic performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatNet</key> - <map> - <key>Comment</key> - <string>Expand network stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatRender</key> - <map> - <key>Comment</key> - <string>Expand render stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatSim</key> - <map> - <key>Comment</key> - <string>Expand simulator performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatTexture</key> - <map> - <key>Comment</key> - <string>Expand Texture performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatPhysicsDetails</key> - <map> - <key>Comment</key> - <string>Expand Physics Details performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatSimTime</key> - <map> - <key>Comment</key> - <string>Expand Simulator Time performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatSimTimeDetails</key> - <map> - <key>Comment</key> - <string>Expand Simulator Time Details performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OutBandwidth</key> - <map> - <key>Comment</key> - <string>Outgoing bandwidth throttle (bps)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>OverlayTitle</key> - <map> - <key>Comment</key> - <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Set_via_OverlayTitle_in_settings.xml</string> - </map> - <key>PTTCurrentlyEnabled</key> - <map> - <key>Comment</key> - <string>Use Push to Talk mode</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PacketDropPercentage</key> - <map> - <key>Comment</key> - <string>Percentage of packets dropped by the client.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>ObjectCostHighThreshold</key> - <map> - <key>Comment</key> - <string>Threshold at which object cost is considered high (displayed in red).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50.0</real> - </map> - <key>ObjectCostLowColor</key> - <map> - <key>Comment</key> - <string>Color for object with a low object cost.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.5</real> - <real>1.0</real> - <real>0.5</real> - </array> - </map> - <key>ObjectCostMidColor</key> - <map> - <key>Comment</key> - <string>Color for object with a medium object cost.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.75</real> - <real>0.0</real> - <real>0.65</real> - </array> - </map> - <key>ObjectCostHighColor</key> - <map> - <key>Comment</key> - <string>Color for object a high object cost.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>0.0</real> - <real>0.75</real> - </array> - </map> - - <key>ParcelMediaAutoPlayEnable</key> - <map> - <key>Comment</key> - <string>Auto play parcel media when available</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ParticipantListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide people icons in participant list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PerAccountSettingsFile</key> - <map> - <key>Comment</key> - <string>Persisted client settings file name (per user).</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>PermissionsCautionEnabled</key> - <map> - <key>Comment</key> - <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PermissionsCautionNotifyBoxHeight</key> - <map> - <key>Comment</key> - <string>Height of caution-style notification messages</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>344</integer> - </map> - <key>PickerContextOpacity</key> - <map> - <key>Comment</key> - <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.34999999404</real> - </map> - <key>PicksPerSecondMouseMoving</key> - <map> - <key>Comment</key> - <string>How often to perform hover picks while the mouse is moving (picks per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>PicksPerSecondMouseStationary</key> - <map> - <key>Comment</key> - <string>How often to perform hover picks while the mouse is stationary (picks per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>PieMenuLineWidth</key> - <map> - <key>Comment</key> - <string>Width of lines in pie menu display (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.5</real> - </map> - <key>PingInterpolate</key> - <map> - <key>Comment</key> - <string>Extrapolate object position along velocity vector based on ping delay</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PitchFromMousePosition</key> - <map> - <key>Comment</key> - <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>90.0</real> - </map> - <key>PlayTypingAnim</key> - <map> - <key>Comment</key> - <string>Your avatar plays the typing animation whenever you type in the chat bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PluginAttachDebuggerToPlugins</key> - <map> - <key>Comment</key> - <string>If true, attach a debugger session to each plugin process as it's launched.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PluginInstancesCPULimit</key> - <map> - <key>Comment</key> - <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.9</real> - </map> - - <key>PlainTextChatHistory</key> - <map> - <key>Comment</key> - <string>Enable/Disable plain text chat history style</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>PluginInstancesLow</key> - <map> - <key>Comment</key> - <string>Limit on the number of inworld media plugins that will run at "low" priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>PluginInstancesNormal</key> - <map> - <key>Comment</key> - <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>PluginInstancesTotal</key> - <map> - <key>Comment</key> - <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>8</integer> - </map> - - <key>PluginUseReadThread</key> - <map> - <key>Comment</key> - <string>Use a separate thread to read incoming messages from plugins</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PostFirstLoginIntroURL</key> - <map> - <key>Comment</key> - <string>URL of intro presenatation after first time users first login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>PostFirstLoginIntroViewed</key> - <map> - <key>Comment</key> - <string>Flag indicating if user has seen intro presenatation after first time users first login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <string>0</string> - </map> - <key>PrecachingDelay</key> - <map> - <key>Comment</key> - <string>Delay when logging in to load world before showing it (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>6.0</real> - </map> - <key>PreferredMaturity</key> - <map> - <key>Comment</key> - <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>13</integer> - </map> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>90</integer> + </map> + <key>ChannelBottomPanelMargin</key> + <map> + <key>Comment</key> + <string>Space from a lower toast to the Bottom Tray</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>35</integer> + </map> + <key>NotificationChannelRightMargin</key> + <map> + <key>Comment</key> + <string>Space between toasts and a right border of an area where they can appear</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>NotificationChannelHeightRatio</key> + <map> + <key>Comment</key> + <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>OverflowToastHeight</key> + <map> + <key>Comment</key> + <string>Height of an overflow toast</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>72</integer> + </map> + <key>NotifyMoneyChange</key> + <map> + <key>Comment</key> + <string>Pop up notifications for all L$ transactions</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>NotifyTipDuration</key> + <map> + <key>Comment</key> + <string>Length of time that notification tips stay on screen (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>NumSessions</key> + <map> + <key>Comment</key> + <string>Number of successful logins to Second Life</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NumpadControl</key> + <map> + <key>Comment</key> + <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ObjectCacheEnabled</key> + <map> + <key>Comment</key> + <string>Enable the object cache.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>OpenDebugStatAdvanced</key> + <map> + <key>Comment</key> + <string>Expand advanced performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OpenDebugStatBasic</key> + <map> + <key>Comment</key> + <string>Expand basic performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>OpenDebugStatNet</key> + <map> + <key>Comment</key> + <string>Expand network stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>OpenDebugStatRender</key> + <map> + <key>Comment</key> + <string>Expand render stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>OpenDebugStatSim</key> + <map> + <key>Comment</key> + <string>Expand simulator performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>OpenDebugStatTexture</key> + <map> + <key>Comment</key> + <string>Expand Texture performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OpenDebugStatPhysicsDetails</key> + <map> + <key>Comment</key> + <string>Expand Physics Details performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OpenDebugStatSimTime</key> + <map> + <key>Comment</key> + <string>Expand Simulator Time performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OpenDebugStatSimTimeDetails</key> + <map> + <key>Comment</key> + <string>Expand Simulator Time Details performance stats display</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutBandwidth</key> + <map> + <key>Comment</key> + <string>Outgoing bandwidth throttle (bps)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>OverlayTitle</key> + <map> + <key>Comment</key> + <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Set_via_OverlayTitle_in_settings.xml</string> + </map> + <key>PTTCurrentlyEnabled</key> + <map> + <key>Comment</key> + <string>Use Push to Talk mode</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PacketDropPercentage</key> + <map> + <key>Comment</key> + <string>Percentage of packets dropped by the client.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>ObjectCostHighThreshold</key> + <map> + <key>Comment</key> + <string>Threshold at which object cost is considered high (displayed in red).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50.0</real> + </map> + <key>ObjectCostLowColor</key> + <map> + <key>Comment</key> + <string>Color for object with a low object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.5</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>ObjectCostMidColor</key> + <map> + <key>Comment</key> + <string>Color for object with a medium object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.75</real> + <real>0.0</real> + <real>0.65</real> + </array> + </map> + <key>ObjectCostHighColor</key> + <map> + <key>Comment</key> + <string>Color for object a high object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>0.75</real> + </array> + </map> + + <key>ParcelMediaAutoPlayEnable</key> + <map> + <key>Comment</key> + <string>Auto play parcel media when available</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ParticipantListShowIcons</key> + <map> + <key>Comment</key> + <string>Show/hide people icons in participant list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PerAccountSettingsFile</key> + <map> + <key>Comment</key> + <string>Persisted client settings file name (per user).</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>PermissionsCautionEnabled</key> + <map> + <key>Comment</key> + <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PermissionsCautionNotifyBoxHeight</key> + <map> + <key>Comment</key> + <string>Height of caution-style notification messages</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>344</integer> + </map> + <key>PickerContextOpacity</key> + <map> + <key>Comment</key> + <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.34999999404</real> + </map> + <key>PicksPerSecondMouseMoving</key> + <map> + <key>Comment</key> + <string>How often to perform hover picks while the mouse is moving (picks per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>PicksPerSecondMouseStationary</key> + <map> + <key>Comment</key> + <string>How often to perform hover picks while the mouse is stationary (picks per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>PieMenuLineWidth</key> + <map> + <key>Comment</key> + <string>Width of lines in pie menu display (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.5</real> + </map> + <key>PingInterpolate</key> + <map> + <key>Comment</key> + <string>Extrapolate object position along velocity vector based on ping delay</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PitchFromMousePosition</key> + <map> + <key>Comment</key> + <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>90.0</real> + </map> + <key>PlayTypingAnim</key> + <map> + <key>Comment</key> + <string>Your avatar plays the typing animation whenever you type in the chat bar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PluginAttachDebuggerToPlugins</key> + <map> + <key>Comment</key> + <string>If true, attach a debugger session to each plugin process as it's launched.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PluginInstancesCPULimit</key> + <map> + <key>Comment</key> + <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.9</real> + </map> + + <key>PlainTextChatHistory</key> + <map> + <key>Comment</key> + <string>Enable/Disable plain text chat history style</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>PluginInstancesLow</key> + <map> + <key>Comment</key> + <string>Limit on the number of inworld media plugins that will run at "low" priority</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>PluginInstancesNormal</key> + <map> + <key>Comment</key> + <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>PluginInstancesTotal</key> + <map> + <key>Comment</key> + <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> - <key>PreviewAmbientColor</key> - <map> - <key>Comment</key> - <string>Ambient color of preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - <real>1.0</real> - </array> - </map> + <key>PluginUseReadThread</key> + <map> + <key>Comment</key> + <string>Use a separate thread to read incoming messages from plugins</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PostFirstLoginIntroURL</key> + <map> + <key>Comment</key> + <string>URL of intro presenatation after first time users first login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>PostFirstLoginIntroViewed</key> + <map> + <key>Comment</key> + <string>Flag indicating if user has seen intro presenatation after first time users first login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <string>0</string> + </map> + <key>PrecachingDelay</key> + <map> + <key>Comment</key> + <string>Delay when logging in to load world before showing it (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>6.0</real> + </map> + <key>PreferredMaturity</key> + <map> + <key>Comment</key> + <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>13</integer> + </map> + <key>PreviewAmbientColor</key> + <map> + <key>Comment</key> + <string>Ambient color of preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> - <key>PreviewDiffuse0</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 0.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - <key>PreviewDiffuse1</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.25</real> - <real>0.25</real> - <real>0.25</real> - <real>1.0</real> - </array> - </map> + <key>PreviewDiffuse0</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 0.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> - <key>PreviewDiffuse2</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> + <key>PreviewDiffuse1</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 1.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.25</real> + <real>0.25</real> + <real>0.25</real> + <real>1.0</real> + </array> + </map> - <key>PreviewSpecular0</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 0.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> + <key>PreviewDiffuse2</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> - <key>PreviewSpecular1</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> + <key>PreviewSpecular0</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 0.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> - <key>PreviewSpecular2</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> + <key>PreviewSpecular1</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 1.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>PreviewSpecular2</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> - <key>PreviewDirection0</key> - <map> - <key>Comment</key> - <string>Direction of light 0 for preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-0.75</real> - <real>1</real> - <real>1.0</real> - </array> - </map> - <key>PreviewDirection1</key> - <map> - <key>Comment</key> - <string>Direction of light 1 for preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.5</real> - <real>-0.6</real> - <real>0.4</real> - </array> - </map> + <key>PreviewDirection0</key> + <map> + <key>Comment</key> + <string>Direction of light 0 for preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>-0.75</real> + <real>1</real> + <real>1.0</real> + </array> + </map> - <key>PreviewDirection2</key> - <map> - <key>Comment</key> - <string>Direction of light 2 for preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.5</real> - <real>-0.8</real> - <real>0.3</real> - </array> - </map> + <key>PreviewDirection1</key> + <map> + <key>Comment</key> + <string>Direction of light 1 for preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.5</real> + <real>-0.6</real> + <real>0.4</real> + </array> + </map> + + <key>PreviewDirection2</key> + <map> + <key>Comment</key> + <string>Direction of light 2 for preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.5</real> + <real>-0.8</real> + <real>0.3</real> + </array> + </map> - <key>PrimMediaMasterEnabled</key> - <map> - <key>Comment</key> - <string>Whether or not Media on a Prim is enabled.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PrimMediaControlsUseHoverControlSet</key> - <map> - <key>Comment</key> - <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PrimMediaDragNDrop</key> - <map> - <key>Comment</key> - <string>Enable drag and drop of URLs onto prim faces</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PrimMediaMaxRetries</key> - <map> - <key>Comment</key> - <string>Maximum number of retries for media queries.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>PrimMediaRequestQueueDelay</key> - <map> - <key>Comment</key> - <string>Timer delay for fetching media from the queue (in seconds).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>PrimMediaRetryTimerDelay</key> - <map> - <key>Comment</key> - <string>Timer delay for retrying on media queries (in seconds).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>PrimMediaMaxSortedQueueSize</key> - <map> - <key>Comment</key> - <string>Maximum number of objects the viewer will load media for initially</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>100000</integer> - </map> - <key>PrimMediaMaxRoundRobinQueueSize</key> - <map> - <key>Comment</key> - <string>Maximum number of objects the viewer will continuously update media for</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>100000</integer> - </map> - <key>ProbeHardwareOnStartup</key> - <map> - <key>Comment</key> - <string>Query current hardware configuration on application startup</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PurgeCacheOnNextStartup</key> - <map> - <key>Comment</key> - <string>Clear local file cache next time viewer is run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PurgeCacheOnStartup</key> - <map> - <key>Comment</key> - <string>Clear local file cache every time viewer is run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PushToTalkButton</key> - <map> - <key>Comment</key> - <string>Which button or keyboard key is used for push-to-talk</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>MiddleMouse</string> - </map> - <key>PushToTalkToggle</key> - <map> - <key>Comment</key> - <string>Should the push-to-talk button behave as a toggle</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>QAMode</key> - <map> - <key>Comment</key> - <string>Enable Testing Features.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>QAModeEventHostPort</key> - <map> - <key>Comment</key> - <string>Port on which lleventhost should listen</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>QAModeTermCode</key> - <map> - <key>Comment</key> - <string>On LL_ERRS, terminate with this code instead of OS message box</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>QuietSnapshotsToDisk</key> - <map> - <key>Comment</key> - <string>Take snapshots to disk without playing animation or sound</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>QuitAfterSeconds</key> - <map> - <key>Comment</key> - <string>The duration allowed before quitting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>QuitAfterSecondsOfAFK</key> - <map> - <key>Comment</key> - <string>The duration allowed after being AFK before quitting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>QuitOnLoginActivated</key> - <map> - <key>Comment</key> - <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RadioLandBrushAction</key> - <map> - <key>Comment</key> - <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RadioLandBrushSize</key> - <map> - <key>Comment</key> - <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LandBrushForce</key> + <key>PrimMediaMasterEnabled</key> + <map> + <key>Comment</key> + <string>Whether or not Media on a Prim is enabled.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PrimMediaControlsUseHoverControlSet</key> + <map> + <key>Comment</key> + <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PrimMediaDragNDrop</key> + <map> + <key>Comment</key> + <string>Enable drag and drop of URLs onto prim faces</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PrimMediaMaxRetries</key> + <map> + <key>Comment</key> + <string>Maximum number of retries for media queries.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>PrimMediaRequestQueueDelay</key> + <map> + <key>Comment</key> + <string>Timer delay for fetching media from the queue (in seconds).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>PrimMediaRetryTimerDelay</key> + <map> + <key>Comment</key> + <string>Timer delay for retrying on media queries (in seconds).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>PrimMediaMaxSortedQueueSize</key> + <map> + <key>Comment</key> + <string>Maximum number of objects the viewer will load media for initially</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>100000</integer> + </map> + <key>PrimMediaMaxRoundRobinQueueSize</key> + <map> + <key>Comment</key> + <string>Maximum number of objects the viewer will continuously update media for</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>100000</integer> + </map> + <key>ProbeHardwareOnStartup</key> + <map> + <key>Comment</key> + <string>Query current hardware configuration on application startup</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>PurgeCacheOnNextStartup</key> + <map> + <key>Comment</key> + <string>Clear local file cache next time viewer is run</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PurgeCacheOnStartup</key> + <map> + <key>Comment</key> + <string>Clear local file cache every time viewer is run</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>PushToTalkButton</key> + <map> + <key>Comment</key> + <string>Which button or keyboard key is used for push-to-talk</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>MiddleMouse</string> + </map> + <key>PushToTalkToggle</key> + <map> + <key>Comment</key> + <string>Should the push-to-talk button behave as a toggle</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>QAMode</key> + <map> + <key>Comment</key> + <string>Enable Testing Features.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>QAModeEventHostPort</key> + <map> + <key>Comment</key> + <string>Port on which lleventhost should listen</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>QAModeTermCode</key> + <map> + <key>Comment</key> + <string>On LL_ERRS, terminate with this code instead of OS message box</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>QuietSnapshotsToDisk</key> + <map> + <key>Comment</key> + <string>Take snapshots to disk without playing animation or sound</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>QuitAfterSeconds</key> + <map> + <key>Comment</key> + <string>The duration allowed before quitting.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>QuitAfterSecondsOfAFK</key> + <map> + <key>Comment</key> + <string>The duration allowed after being AFK before quitting.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>QuitOnLoginActivated</key> + <map> + <key>Comment</key> + <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RadioLandBrushAction</key> + <map> + <key>Comment</key> + <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RadioLandBrushSize</key> + <map> + <key>Comment</key> + <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LandBrushForce</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Multiplier for land modification brush force.</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>F32</string> - <key>Value</key> + <key>Value</key> <real>1.0</real> </map> - <key>MediaBrowserWindowLimit</key> - <map> - <key>Comment</key> - <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>WebContentWindowLimit</key> - <map> - <key>Comment</key> - <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>MediaRollOffRate</key> - <map> - <key>Comment</key> - <string>Multiplier to change rate of media attenuation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.125</real> - </map> - <key>MediaRollOffMin</key> - <map> - <key>Comment</key> - <string>Adjusts the distance at which media attentuation starts</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>MediaRollOffMax</key> - <map> - <key>Comment</key> - <string>Distance at which media volume is set to 0</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>30.0</real> - </map> - <key>RecentItemsSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RectangleSelectInclusive</key> - <map> - <key>Comment</key> - <string>Select objects that have at least one vertex inside selection rectangle</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RegInClient</key> - <map> - <key>Comment</key> - <string>Experimental: Embed registration in login screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>QuickBuyCurrency</key> - <map> - <key>Comment</key> - <string>Toggle between HTML based currency purchase floater and legacy XUI version</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RegionTextureSize</key> - <map> - <key>Comment</key> - <string>Terrain texture dimensions (power of 2)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>RememberPassword</key> - <map> - <key>Comment</key> - <string>Keep password (in encrypted form) for next login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> + <key>MediaBrowserWindowLimit</key> + <map> + <key>Comment</key> + <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>WebContentWindowLimit</key> + <map> + <key>Comment</key> + <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>MediaRollOffRate</key> + <map> + <key>Comment</key> + <string>Multiplier to change rate of media attenuation</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.125</real> + </map> + <key>MediaRollOffMin</key> + <map> + <key>Comment</key> + <string>Adjusts the distance at which media attentuation starts</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>MediaRollOffMax</key> + <map> + <key>Comment</key> + <string>Distance at which media volume is set to 0</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>30.0</real> + </map> + <key>RecentItemsSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RectangleSelectInclusive</key> + <map> + <key>Comment</key> + <string>Select objects that have at least one vertex inside selection rectangle</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RegInClient</key> + <map> + <key>Comment</key> + <string>Experimental: Embed registration in login screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>QuickBuyCurrency</key> + <map> + <key>Comment</key> + <string>Toggle between HTML based currency purchase floater and legacy XUI version</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RegionTextureSize</key> + <map> + <key>Comment</key> + <string>Terrain texture dimensions (power of 2)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>RememberPassword</key> + <map> + <key>Comment</key> + <string>Keep password (in encrypted form) for next login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> - <key>OctreeMaxNodeCapacity</key> - <map> - <key>Comment</key> - <string>Maximum number of elements to store in a single octree node</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>128</integer> - </map> + <key>OctreeMaxNodeCapacity</key> + <map> + <key>Comment</key> + <string>Maximum number of elements to store in a single octree node</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>128</integer> + </map> - <key>OctreeStaticObjectSizeFactor</key> - <map> - <key>Comment</key> - <string>Multiplier on static object size for determining octree node size </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> + <key>OctreeStaticObjectSizeFactor</key> + <map> + <key>Comment</key> + <string>Multiplier on static object size for determining octree node size </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> - <key>OctreeAlphaDistanceFactor</key> - <map> - <key>Comment</key> - <string>Multiplier on alpha object distance for determining octree node size </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.1</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> + <key>OctreeAlphaDistanceFactor</key> + <map> + <key>Comment</key> + <string>Multiplier on alpha object distance for determining octree node size </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.1</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> - <key>OctreeAttachmentSizeFactor</key> - <map> - <key>Comment</key> - <string>Multiplier on attachment size for determining octree node size </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> + <key>OctreeAttachmentSizeFactor</key> + <map> + <key>Comment</key> + <string>Multiplier on attachment size for determining octree node size </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> - <key>OctreeDistanceFactor</key> - <map> - <key>Comment</key> - <string>Multiplier on distance for determining octree node size </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.01</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> + <key>OctreeDistanceFactor</key> + <map> + <key>Comment</key> + <string>Multiplier on distance for determining octree node size </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.01</real> + <real>0.0</real> + <real>0.0</real> + </array> + </map> - <key>RenderAnisotropic</key> - <map> - <key>Comment</key> - <string>Render textures using anisotropic filtering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAppleUseMultGL</key> - <map> - <key>Comment</key> - <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAttachedLights</key> + <key>RenderAnisotropic</key> + <map> + <key>Comment</key> + <string>Render textures using anisotropic filtering</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAppleUseMultGL</key> + <map> + <key>Comment</key> + <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAttachedLights</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Render lighted prims that are attached to avatars</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> + <key>Value</key> <integer>1</integer> </map> - <key>RenderAttachedParticles</key> + <key>RenderAttachedParticles</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Render particle systems that are attached to avatars</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> + <key>Value</key> <integer>1</integer> </map> - <key>RenderAvatar</key> - <map> - <key>Comment</key> - <string>Render Avatars</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAvatarCloth</key> - <map> - <key>Comment</key> - <string>Controls if avatars use wavy cloth</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAvatarLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderAvatarMaxVisible</key> - <map> - <key>Comment</key> - <string>Maximum number of avatars to display at any one time</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>12</integer> - </map> - <key>RenderAvatarPhysicsLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of avatar physics (such as breast physics).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderAvatarVP</key> - <map> - <key>Comment</key> - <string>Use vertex programs to perform hardware skinning of avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderPerformanceTest</key> - <map> - <key>Comment</key> + <key>RenderAvatar</key> + <map> + <key>Comment</key> + <string>Render Avatars</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderAvatarCloth</key> + <map> + <key>Comment</key> + <string>Controls if avatars use wavy cloth</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderAvatarLODFactor</key> + <map> + <key>Comment</key> + <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>RenderAvatarMaxVisible</key> + <map> + <key>Comment</key> + <string>Maximum number of avatars to display at any one time</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>12</integer> + </map> + <key>RenderAvatarPhysicsLODFactor</key> + <map> + <key>Comment</key> + <string>Controls level of detail of avatar physics (such as breast physics).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderAvatarVP</key> + <map> + <key>Comment</key> + <string>Use vertex programs to perform hardware skinning of avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderPerformanceTest</key> + <map> + <key>Comment</key> <string> Disable rendering of everything but in-world content for performance testing </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderLocalLights</key> - <map> - <key>Comment</key> - <string>Whether or not to render local lights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderShadowNearDist</key> - <map> - <key>Comment</key> - <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>256</real> - <real>256</real> - <real>256</real> - </array> - </map> - <key>RenderShadowClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>12.0</real> - <real>32.0</real> - </array> - </map> - <key>RenderShadowSplitExponent</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>3.0</real> - <real>3.0</real> - <real>2.0</real> - </array> - </map> - <key>RenderShadowOrthoClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for orthographic shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>4.0</real> - <real>8.0</real> - <real>24.0</real> - </array> - </map> - <key>RenderShadowProjOffset</key> - <map> - <key>Comment</key> - <string>Amount to scale distance to virtual origin of shadow perspective projection.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>RenderShadowSlopeThreshold</key> - <map> - <key>Comment</key> - <string>Cutoff slope value for points to affect perspective shadow generation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderShadowProjExponent</key> - <map> - <key>Comment</key> - <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderSSAOScale</key> - <map> - <key>Comment</key> - <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>500.0</real> - </map> - <key>RenderSSAOMaxScale</key> - <map> - <key>Comment</key> - <string>Maximum screen radius for sampling (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>200</integer> - </map> - <key>RenderSSAOFactor</key> - <map> - <key>Comment</key> - <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.30</real> - </map> - <key>RenderSSAOEffect</key> - <map> - <key>Comment</key> - <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.80</real> - <real>1.00</real> - <real>0.00</real> - </array> - </map> - <key>RenderBumpmapMinDistanceSquared</key> - <map> - <key>Comment</key> - <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>100.0</real> - </map> - <key>RenderNormalMapScale</key> - <map> - <key>Comment</key> - <string>Scaler applied to height map when generating normal maps</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>64</real> - </map> - <key>RenderCubeMap</key> - <map> - <key>Comment</key> - <string>Whether we can render the cube map or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDebugAlphaMask</key> - <map> - <key>Comment</key> - <string>Test Alpha Masking Cutoffs.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderDebugGL</key> - <map> - <key>Comment</key> - <string>Enable strict GL debugging.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDebugNormalScale</key> - <map> - <key>Comment</key> - <string>Scale of normals in debug display.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.03</real> - </map> - <key>RenderDebugPipeline</key> - <map> - <key>Comment</key> - <string>Enable strict pipeline debugging.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderMaxTextureIndex</key> - <map> - <key>Comment</key> - <string>Maximum texture index to use for indexed texture rendering.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>6</integer> - </map> - <key>RenderDebugTextureBind</key> - <map> - <key>Comment</key> - <string>Enable texture bind performance test.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDelayCreation</key> - <map> - <key>Comment</key> - <string>Throttle creation of drawables.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderLocalLights</key> + <map> + <key>Comment</key> + <string>Whether or not to render local lights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> - <key>RenderAnimateRes</key> - <map> - <key>Comment</key> - <string>Animate rezing prims.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderShadowNearDist</key> + <map> + <key>Comment</key> + <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>256</real> + <real>256</real> + <real>256</real> + </array> + </map> + <key>RenderShadowClipPlanes</key> + <map> + <key>Comment</key> + <string>Near clip plane split distances for shadow map frusta.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>12.0</real> + <real>32.0</real> + </array> + </map> + <key>RenderShadowSplitExponent</key> + <map> + <key>Comment</key> + <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>3.0</real> + <real>3.0</real> + <real>2.0</real> + </array> + </map> + <key>RenderShadowOrthoClipPlanes</key> + <map> + <key>Comment</key> + <string>Near clip plane split distances for orthographic shadow map frusta.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>4.0</real> + <real>8.0</real> + <real>24.0</real> + </array> + </map> + <key>RenderShadowProjOffset</key> + <map> + <key>Comment</key> + <string>Amount to scale distance to virtual origin of shadow perspective projection.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + <key>RenderShadowSlopeThreshold</key> + <map> + <key>Comment</key> + <string>Cutoff slope value for points to affect perspective shadow generation</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>RenderShadowProjExponent</key> + <map> + <key>Comment</key> + <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>RenderSSAOScale</key> + <map> + <key>Comment</key> + <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>500.0</real> + </map> + <key>RenderSSAOMaxScale</key> + <map> + <key>Comment</key> + <string>Maximum screen radius for sampling (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>200</integer> + </map> + <key>RenderSSAOFactor</key> + <map> + <key>Comment</key> + <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.30</real> + </map> + <key>RenderSSAOEffect</key> + <map> + <key>Comment</key> + <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.80</real> + <real>1.00</real> + <real>0.00</real> + </array> + </map> + <key>RenderBumpmapMinDistanceSquared</key> + <map> + <key>Comment</key> + <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>100.0</real> + </map> + <key>RenderNormalMapScale</key> + <map> + <key>Comment</key> + <string>Scaler applied to height map when generating normal maps</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64</real> + </map> + <key>RenderCubeMap</key> + <map> + <key>Comment</key> + <string>Whether we can render the cube map or not</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDebugAlphaMask</key> + <map> + <key>Comment</key> + <string>Test Alpha Masking Cutoffs.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>RenderDebugGL</key> + <map> + <key>Comment</key> + <string>Enable strict GL debugging.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderDebugNormalScale</key> + <map> + <key>Comment</key> + <string>Scale of normals in debug display.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.03</real> + </map> + <key>RenderDebugPipeline</key> + <map> + <key>Comment</key> + <string>Enable strict pipeline debugging.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderMaxTextureIndex</key> + <map> + <key>Comment</key> + <string>Maximum texture index to use for indexed texture rendering.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>6</integer> + </map> + <key>RenderDebugTextureBind</key> + <map> + <key>Comment</key> + <string>Enable texture bind performance test.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderDelayCreation</key> + <map> + <key>Comment</key> + <string>Throttle creation of drawables.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderAnimateRes</key> + <map> + <key>Comment</key> + <string>Animate rezing prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderBakeSunlight</key> - <map> - <key>Comment</key> - <string>Bake sunlight into vertex buffers for static objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderBakeSunlight</key> + <map> + <key>Comment</key> + <string>Bake sunlight into vertex buffers for static objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderNoAlpha</key> - <map> - <key>Comment</key> - <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderNoAlpha</key> + <map> + <key>Comment</key> + <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderAnimateTrees</key> - <map> - <key>Comment</key> - <string>Use GL matrix ops to animate tree branches.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderAnimateTrees</key> + <map> + <key>Comment</key> + <string>Use GL matrix ops to animate tree branches.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderGIRange</key> - <map> - <key>Comment</key> - <string>Distance to cut off GI effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>96</real> - </map> + <key>RenderGIRange</key> + <map> + <key>Comment</key> + <string>Distance to cut off GI effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>96</real> + </map> - <key>RenderGILuminance</key> - <map> - <key>Comment</key> - <string>Luminance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.075</real> - </map> + <key>RenderGILuminance</key> + <map> + <key>Comment</key> + <string>Luminance factor of global illumination contribution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.075</real> + </map> + + <key>RenderGIBrightness</key> + <map> + <key>Comment</key> + <string>Brightness factor of global illumination contribution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.3</real> + </map> - <key>RenderGIBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.3</real> - </map> + <key>RenderGINoise</key> + <map> + <key>Comment</key> + <string>Noise of position sampling for GI photon mapping.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> - <key>RenderGINoise</key> - <map> - <key>Comment</key> - <string>Noise of position sampling for GI photon mapping.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.7</real> - </map> + <key>RenderGIAttenuation</key> + <map> + <key>Comment</key> + <string>Distance attenuation factor for indirect lighting.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> - <key>RenderGIAttenuation</key> - <map> - <key>Comment</key> - <string>Distance attenuation factor for indirect lighting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> + <key>RenderGIBlurBrightness</key> + <map> + <key>Comment</key> + <string>Brightness factor of global illumination blur effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.025</real> + </map> - <key>RenderGIBlurBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.025</real> - </map> + <key>RenderGIBlurEdgeWeight</key> + <map> + <key>Comment</key> + <string>Edge weight for GI soften filter (sharpness).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.8</real> + </map> - <key>RenderGIBlurEdgeWeight</key> - <map> - <key>Comment</key> - <string>Edge weight for GI soften filter (sharpness).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> + <key>RenderGIBlurIncrement</key> + <map> + <key>Comment</key> + <string>Increment of scale for each pass of global illumination blur effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.8</real> + </map> - <key>RenderGIBlurIncrement</key> - <map> - <key>Comment</key> - <string>Increment of scale for each pass of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> + <key>RenderLuminanceScale</key> + <map> + <key>Comment</key> + <string>Luminance value scalar for darkening effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> - <key>RenderLuminanceScale</key> - <map> - <key>Comment</key> - <string>Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> + <key>RenderSunLuminanceScale</key> + <map> + <key>Comment</key> + <string>Sun Luminance value scalar for darkening effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> - <key>RenderSunLuminanceScale</key> - <map> - <key>Comment</key> - <string>Sun Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> + <key>RenderSunLuminanceOffset</key> + <map> + <key>Comment</key> + <string>Sun Luminance value offset for darkening effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> - <key>RenderSunLuminanceOffset</key> - <map> - <key>Comment</key> - <string>Sun Luminance value offset for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> + <key>RenderLuminanceDetail</key> + <map> + <key>Comment</key> + <string>Mipmap level to use for luminance</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16.0</real> + </map> - <key>RenderLuminanceDetail</key> - <map> - <key>Comment</key> - <string>Mipmap level to use for luminance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> + <key>RenderMinimumLODTriangleCount</key> + <map> + <key>Comment</key> + <string>Triangle count threshold at which automatic LOD generation stops</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>16</real> + </map> - <key>RenderMinimumLODTriangleCount</key> - <map> - <key>Comment</key> - <string>Triangle count threshold at which automatic LOD generation stops</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>16</real> - </map> + <key>RenderEdgeDepthCutoff</key> + <map> + <key>Comment</key> + <string>Cutoff for depth difference that amounts to an edge.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.01</real> + </map> + <key>RenderEdgeNormCutoff</key> + <map> + <key>Comment</key> + <string>Cutoff for normal difference that amounts to an edge.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> - <key>RenderEdgeDepthCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff for depth difference that amounts to an edge.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.01</real> - </map> - <key>RenderEdgeNormCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff for normal difference that amounts to an edge.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> + <key>RenderDeferredAlphaSoften</key> + <map> + <key>Comment</key> + <string>Scalar for softening alpha surfaces (for soft particles).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.75</real> + </map> + <key>RenderDeferredNoise</key> + <map> + <key>Comment</key> + <string>Noise scalar to hide banding in deferred render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4</real> + </map> + <key>RenderDeferredSpotShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for spot shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>-64.0</real> + </map> + <key>RenderDeferredSpotShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for spot shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.8</real> + </map> - <key>RenderDeferredAlphaSoften</key> - <map> - <key>Comment</key> - <string>Scalar for softening alpha surfaces (for soft particles).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.75</real> - </map> - <key>RenderDeferredNoise</key> - <map> - <key>Comment</key> - <string>Noise scalar to hide banding in deferred render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4</real> - </map> - <key>RenderDeferredSpotShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for spot shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-64.0</real> - </map> - <key>RenderDeferredSpotShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for spot shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> + <key>RenderShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>-0.008</real> + </map> + <key>RenderShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.01</real> + </map> + <key>RenderShadowBiasError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow bias (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderShadowOffsetError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow offset (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> - <key>RenderShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-0.008</real> - </map> - <key>RenderShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.01</real> - </map> - <key>RenderShadowBiasError</key> - <map> - <key>Comment</key> - <string>Error scale for shadow bias (based on altitude).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - <key>RenderShadowOffsetError</key> - <map> - <key>Comment</key> - <string>Error scale for shadow offset (based on altitude).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> + <key>RenderDepthOfField</key> + <map> + <key>Comment</key> + <string>Whether to use depth of field effect when lighting and shadows are enabled</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderSpotLightsInNondeferred</key> + <map> + <key>Comment</key> + <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderDepthOfField</key> - <map> - <key>Comment</key> - <string>Whether to use depth of field effect when lighting and shadows are enabled</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderSpotShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>-0.001</real> + </map> + <key>RenderSpotShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.04</real> + </map> - <key>RenderSpotLightsInNondeferred</key> - <map> - <key>Comment</key> - <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderShadowResolutionScale</key> + <map> + <key>Comment</key> + <string>Scale of shadow map resolution vs. screen resolution</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> - <key>RenderSpotShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-0.001</real> - </map> - <key>RenderSpotShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.04</real> - </map> + <key>RenderDeferredTreeShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for tree shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderDeferredTreeShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for tree shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> - <key>RenderShadowResolutionScale</key> - <map> - <key>Comment</key> - <string>Scale of shadow map resolution vs. screen resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> + <key>RenderHoverGlowEnable</key> + <map> + <key>Comment</key> + <string>Show glow effect when hovering on interactive objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderDeferredTreeShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for tree shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderDeferredTreeShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for tree shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> + <key>RenderHighlightFadeTime</key> + <map> + <key>Comment</key> + <string>Transition time for mouseover highlights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + + <key>RenderHighlightBrightness</key> + <map> + <key>Comment</key> + <string>Brightness of mouseover highlights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> - <key>RenderHoverGlowEnable</key> - <map> - <key>Comment</key> - <string>Show glow effect when hovering on interactive objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderHighlightThickness</key> + <map> + <key>Comment</key> + <string>Thickness of mouseover highlights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.6</real> + </map> + + <key>RenderHighlightColor</key> + <map> + <key>Comment</key> + <string>Brightness of mouseover highlights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.4</real> + <real>0.98</real> + <real>0.93</real> + <real>1.0</real> + </array> + </map> - <key>RenderHighlightFadeTime</key> - <map> - <key>Comment</key> - <string>Transition time for mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> + <key>RenderSpecularResX</key> + <map> + <key>Comment</key> + <string>Spec map resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>128</real> + </map> - <key>RenderHighlightBrightness</key> - <map> - <key>Comment</key> - <string>Brightness of mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> + <key>RenderSpecularResY</key> + <map> + <key>Comment</key> + <string>Spec map resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>128</real> + </map> - <key>RenderHighlightThickness</key> - <map> - <key>Comment</key> - <string>Thickness of mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.6</real> - </map> + <key>RenderSpecularExponent</key> + <map> + <key>Comment</key> + <string>Specular exponent for generating spec map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>8</real> + </map> - <key>RenderHighlightColor</key> - <map> - <key>Comment</key> - <string>Brightness of mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.4</real> - <real>0.98</real> - <real>0.93</real> - <real>1.0</real> - </array> - </map> + <key>RenderDeferred</key> + <map> + <key>Comment</key> + <string>Use deferred rendering pipeline.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderSpecularResX</key> - <map> - <key>Comment</key> - <string>Spec map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>128</real> - </map> + <key>RenderDeferredGI</key> + <map> + <key>Comment</key> + <string>Enable GI in deferred renderer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> - <key>RenderSpecularResY</key> - <map> - <key>Comment</key> - <string>Spec map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>128</real> - </map> + <key>RenderDeferredSun</key> + <map> + <key>Comment</key> + <string>Execute sunlight shader in deferred renderer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> - <key>RenderSpecularExponent</key> - <map> - <key>Comment</key> - <string>Specular exponent for generating spec map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>8</real> - </map> + <key>RenderDeferredAtmospheric</key> + <map> + <key>Comment</key> + <string>Execute atmospheric shader in deferred renderer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> - <key>RenderDeferred</key> - <map> - <key>Comment</key> - <string>Use deferred rendering pipeline.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderDeferredSSAO</key> + <map> + <key>Comment</key> + <string>Execute screen space ambient occlusion shader in deferred renderer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> - <key>RenderDeferredGI</key> - <map> - <key>Comment</key> - <string>Enable GI in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>RenderDeferredBlurLight</key> + <map> + <key>Comment</key> + <string>Execute shadow softening shader in deferred renderer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> - <key>RenderDeferredSun</key> - <map> - <key>Comment</key> - <string>Execute sunlight shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> + <key>RenderDeferredSunWash</key> + <map> + <key>Comment</key> + <string>Amount local lights are washed out by sun.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>RenderShadowNoise</key> + <map> + <key>Comment</key> + <string>Magnitude of noise on shadow samples.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>-0.0001</real> + </map> + <key>RenderShadowErrorCutoff</key> + <map> + <key>Comment</key> + <string>Cutoff error value to use ortho instead of perspective projection.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>RenderShadowFOVCutoff</key> + <map> + <key>Comment</key> + <string>Cutoff FOV to use ortho instead of perspective projection.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.8</real> + </map> - <key>RenderDeferredAtmospheric</key> - <map> - <key>Comment</key> - <string>Execute atmospheric shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> + <key>RenderShadowGaussian</key> + <map> + <key>Comment</key> + <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>3.0</real> + <real>2.0</real> + <real>0.0</real> + </array> + </map> - <key>RenderDeferredSSAO</key> - <map> - <key>Comment</key> - <string>Execute screen space ambient occlusion shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> + <key>RenderShadowBlurSize</key> + <map> + <key>Comment</key> + <string>Scale of shadow softening kernel.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.4</real> + </map> + <key>RenderShadowBlurSamples</key> + <map> + <key>Comment</key> + <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>4</real> + </map> + <key>RenderShadowBlurDistFactor</key> + <map> + <key>Comment</key> + <string>Distance scaler for shadow blur.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> - <key>RenderDeferredBlurLight</key> - <map> - <key>Comment</key> - <string>Execute shadow softening shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> + <key>RenderGIAmbiance</key> + <map> + <key>Comment</key> + <string>Ambiance factor of global illumination contribution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> - <key>RenderDeferredSunWash</key> - <map> - <key>Comment</key> - <string>Amount local lights are washed out by sun.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderShadowNoise</key> - <map> - <key>Comment</key> - <string>Magnitude of noise on shadow samples.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-0.0001</real> - </map> - <key>RenderShadowErrorCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff error value to use ortho instead of perspective projection.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>RenderShadowFOVCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff FOV to use ortho instead of perspective projection.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderShadowGaussian</key> - <map> - <key>Comment</key> - <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>3.0</real> - <real>2.0</real> - <real>0.0</real> - </array> - </map> - - <key>RenderShadowBlurSize</key> - <map> - <key>Comment</key> - <string>Scale of shadow softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.4</real> - </map> - <key>RenderShadowBlurSamples</key> - <map> - <key>Comment</key> - <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>4</real> - </map> - <key>RenderShadowBlurDistFactor</key> - <map> - <key>Comment</key> - <string>Distance scaler for shadow blur.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - - <key>RenderGIAmbiance</key> - <map> - <key>Comment</key> - <string>Ambiance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> + <key>RenderGIMinRenderSize</key> + <map> + <key>Comment</key> + <string>Minimum size of objects to put into GI source map.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> - <key>RenderGIMinRenderSize</key> - <map> - <key>Comment</key> - <string>Minimum size of objects to put into GI source map.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> + <key>RenderGIBlurColorCurve</key> + <map> + <key>Comment</key> + <string>Color curve for GI softening kernel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.6</real> + <real>0.02</real> + </array> + </map> - <key>RenderGIBlurColorCurve</key> - <map> - <key>Comment</key> - <string>Color curve for GI softening kernel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.6</real> - <real>0.02</real> - </array> - </map> - - <key>RenderGIBlurPasses</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>4</real> - </map> + <key>RenderGIBlurPasses</key> + <map> + <key>Comment</key> + <string>Scale of GI softening kernel.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>4</real> + </map> - <key>RenderGIBlurSize</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>RenderGIBlurSamples</key> - <map> - <key>Comment</key> - <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>16</real> - </map> - <key>RenderGIBlurDistFactor</key> - <map> - <key>Comment</key> - <string>Distance scaler for GI blur.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> + <key>RenderGIBlurSize</key> + <map> + <key>Comment</key> + <string>Scale of GI softening kernel.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>RenderGIBlurSamples</key> + <map> + <key>Comment</key> + <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>16</real> + </map> + <key>RenderGIBlurDistFactor</key> + <map> + <key>Comment</key> + <string>Distance scaler for GI blur.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> - <key>RenderDynamicLOD</key> - <map> - <key>Comment</key> - <string>Dynamically adjust level of detail.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderFSAASamples</key> - <map> - <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderFarClip</key> - <map> - <key>Comment</key> - <string>Distance of far clip plane from camera (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>256.0</real> - </map> - <key>RenderAutoMaskAlphaNonDeferred</key> - <map> - <key>Comment</key> - <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAutoMaskAlphaDeferred</key> - <map> - <key>Comment</key> - <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderFlexTimeFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderFogRatio</key> - <map> - <key>Comment</key> - <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>RenderGamma</key> - <map> - <key>Comment</key> - <string>Sets gamma exponent for renderer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderGammaFull</key> - <map> - <key>Comment</key> - <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderGlow</key> - <map> - <key>Comment</key> - <string>Render bloom post effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderGlowIterations</key> - <map> - <key>Comment</key> - <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderGlowLumWeights</key> - <map> - <key>Comment</key> - <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1</real> - <real>0</real> - <real>0</real> - </array> - </map> - <key>RenderGlowMaxExtractAlpha</key> - <map> - <key>Comment</key> - <string>Max glow alpha value for brightness extraction to auto-glow.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>RenderGlowMinLuminance</key> - <map> - <key>Comment</key> - <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>9999</real> - </map> - <key>RenderGlowResolutionPow</key> - <map> - <key>Comment</key> - <string>Glow map resolution power of two.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>9</integer> - </map> - <key>RenderGlowStrength</key> - <map> - <key>Comment</key> - <string>Additive strength of glow.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.35</real> - </map> - <key>RenderGlowWarmthAmount</key> - <map> - <key>Comment</key> - <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderGlowWarmthWeights</key> - <map> - <key>Comment</key> - <string>Weight of each color channel used before finding the max warmth</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.5</real> - <real>0.7</real> - </array> - </map> - <key>RenderGlowWidth</key> - <map> - <key>Comment</key> - <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.3</real> - </map> - <key>RenderGround</key> - <map> - <key>Comment</key> - <string>Determines whether we can render the ground pool or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderHUDInSnapshot</key> - <map> - <key>Comment</key> - <string>Display HUD attachments in snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderHUDParticles</key> - <map> - <key>Comment</key> - <string>Display particle systems in HUD attachments (experimental)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderHighlightSelections</key> - <map> - <key>Comment</key> - <string>Show selection outlines on objects</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderHiddenSelections</key> - <map> - <key>Comment</key> - <string>Show selection lines on objects that are behind other objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderHideGroupTitle</key> - <map> - <key>Comment</key> - <string>Don't show my group title in my name label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NameTagShowGroupTitles</key> - <map> - <key>Comment</key> - <string>Show group titles in name labels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NameTagShowDisplayNames</key> - <map> - <key>Comment</key> - <string>Show display names in name labels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NameTagShowFriends</key> - <map> - <key>Comment</key> - <string>Highlight the name tags of your friends</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NameTagShowUsernames</key> - <map> - <key>Comment</key> - <string>Show usernames in avatar name tags</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderInitError</key> - <map> - <key>Comment</key> - <string>Error occured while initializing GL</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderLightRadius</key> - <map> - <key>Comment</key> - <string>Render the radius of selected lights</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderMaxPartCount</key> - <map> - <key>Comment</key> - <string>Maximum number of particles to display on screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4096</integer> - </map> - <key>RenderMaxNodeSize</key> - <map> - <key>Comment</key> - <string>Maximum size of a single node's vertex data (in KB).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>65536</integer> - </map> - <key>RenderMaxVBOSize</key> - <map> - <key>Comment</key> - <string>Maximum size of a vertex buffer (in KB).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>RenderNameFadeDuration</key> - <map> - <key>Comment</key> - <string>Time interval over which to fade avatar names (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderNameShowSelf</key> - <map> - <key>Comment</key> - <string>Display own name above avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderNameShowTime</key> - <map> - <key>Comment</key> - <string>Fade avatar names after specified time (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>RenderObjectBump</key> - <map> - <key>Comment</key> - <string>Show bumpmapping on primitives</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderQualityPerformance</key> - <map> - <key>Comment</key> - <string>Which graphics settings you've chosen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderReflectionDetail</key> - <map> - <key>Comment</key> - <string>Detail of reflection render pass.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderShadowDetail</key> - <map> - <key>Comment</key> - <string>Detail of shadows.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> + <key>RenderDynamicLOD</key> + <map> + <key>Comment</key> + <string>Dynamically adjust level of detail.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderFSAASamples</key> + <map> + <key>Comment</key> + <string>Number of samples to use for FSAA (0 = no AA).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFarClip</key> + <map> + <key>Comment</key> + <string>Distance of far clip plane from camera (meters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>256.0</real> + </map> + <key>RenderAutoMaskAlphaNonDeferred</key> + <map> + <key>Comment</key> + <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAutoMaskAlphaDeferred</key> + <map> + <key>Comment</key> + <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderFlexTimeFactor</key> + <map> + <key>Comment</key> + <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderFogRatio</key> + <map> + <key>Comment</key> + <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>RenderGamma</key> + <map> + <key>Comment</key> + <string>Sets gamma exponent for renderer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>RenderGammaFull</key> + <map> + <key>Comment</key> + <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderGlow</key> + <map> + <key>Comment</key> + <string>Render bloom post effect.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderGlowIterations</key> + <map> + <key>Comment</key> + <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>RenderGlowLumWeights</key> + <map> + <key>Comment</key> + <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>1</real> + <real>0</real> + <real>0</real> + </array> + </map> + <key>RenderGlowMaxExtractAlpha</key> + <map> + <key>Comment</key> + <string>Max glow alpha value for brightness extraction to auto-glow.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>RenderGlowMinLuminance</key> + <map> + <key>Comment</key> + <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>9999</real> + </map> + <key>RenderGlowResolutionPow</key> + <map> + <key>Comment</key> + <string>Glow map resolution power of two.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>9</integer> + </map> + <key>RenderGlowStrength</key> + <map> + <key>Comment</key> + <string>Additive strength of glow.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.35</real> + </map> + <key>RenderGlowWarmthAmount</key> + <map> + <key>Comment</key> + <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>RenderGlowWarmthWeights</key> + <map> + <key>Comment</key> + <string>Weight of each color channel used before finding the max warmth</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.5</real> + <real>0.7</real> + </array> + </map> + <key>RenderGlowWidth</key> + <map> + <key>Comment</key> + <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.3</real> + </map> + <key>RenderGround</key> + <map> + <key>Comment</key> + <string>Determines whether we can render the ground pool or not</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderHUDInSnapshot</key> + <map> + <key>Comment</key> + <string>Display HUD attachments in snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderHUDParticles</key> + <map> + <key>Comment</key> + <string>Display particle systems in HUD attachments (experimental)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderHighlightSelections</key> + <map> + <key>Comment</key> + <string>Show selection outlines on objects</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderHiddenSelections</key> + <map> + <key>Comment</key> + <string>Show selection lines on objects that are behind other objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderHideGroupTitle</key> + <map> + <key>Comment</key> + <string>Don't show my group title in my name label</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NameTagShowGroupTitles</key> + <map> + <key>Comment</key> + <string>Show group titles in name labels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NameTagShowDisplayNames</key> + <map> + <key>Comment</key> + <string>Show display names in name labels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>NameTagShowFriends</key> + <map> + <key>Comment</key> + <string>Highlight the name tags of your friends</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NameTagShowUsernames</key> + <map> + <key>Comment</key> + <string>Show usernames in avatar name tags</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderInitError</key> + <map> + <key>Comment</key> + <string>Error occured while initializing GL</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderLightRadius</key> + <map> + <key>Comment</key> + <string>Render the radius of selected lights</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderMaxPartCount</key> + <map> + <key>Comment</key> + <string>Maximum number of particles to display on screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4096</integer> + </map> + <key>RenderMaxNodeSize</key> + <map> + <key>Comment</key> + <string>Maximum size of a single node's vertex data (in KB).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>65536</integer> + </map> + <key>RenderMaxVBOSize</key> + <map> + <key>Comment</key> + <string>Maximum size of a vertex buffer (in KB).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>RenderNameFadeDuration</key> + <map> + <key>Comment</key> + <string>Time interval over which to fade avatar names (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderNameShowSelf</key> + <map> + <key>Comment</key> + <string>Display own name above avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderNameShowTime</key> + <map> + <key>Comment</key> + <string>Fade avatar names after specified time (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>RenderObjectBump</key> + <map> + <key>Comment</key> + <string>Show bumpmapping on primitives</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderQualityPerformance</key> + <map> + <key>Comment</key> + <string>Which graphics settings you've chosen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionDetail</key> + <map> + <key>Comment</key> + <string>Detail of reflection render pass.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>RenderShadowDetail</key> + <map> + <key>Comment</key> + <string>Detail of shadows.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> - <key>RenderReflectionRes</key> - <map> - <key>Comment</key> - <string>Reflection map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>RenderResolutionDivisor</key> - <map> - <key>Comment</key> - <string>Divisor for rendering 3D scene at reduced resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderShaderLightingMaxLevel</key> - <map> - <key>Comment</key> - <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>RenderShaderLODThreshold</key> - <map> - <key>Comment</key> - <string>Fraction of draw distance defining the switch to a different shader LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderShaderParticleThreshold</key> - <map> - <key>Comment</key> - <string>Fraction of draw distance to not use shader on particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>RenderSunDynamicRange</key> - <map> - <key>Comment</key> - <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderTerrainDetail</key> - <map> - <key>Comment</key> - <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderTerrainLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderTerrainScale</key> - <map> - <key>Comment</key> - <string>Terrain detail texture scale</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>12.0</real> - </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderTrackerBeacon</key> - <map> - <key>Comment</key> - <string>Display tracking arrow and beacon to target avatar, teleport destination</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderTransparentWater</key> - <map> - <key>Comment</key> - <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderTreeLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderUIInSnapshot</key> - <map> - <key>Comment</key> - <string>Display user interface in snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUIBuffer</key> - <map> - <key>Comment</key> - <string>Cache ui render in a screen aligned buffer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUnloadedAvatar</key> - <map> - <key>Comment</key> - <string>Show avatars which haven't finished loading</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUseTriStrips</key> - <map> - <key>Comment</key> - <string>Use triangle strips for rendering prims.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUseFarClip</key> - <map> - <key>Comment</key> - <string>If false, frustum culling will ignore far clip plane.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseImpostors</key> - <map> - <key>Comment</key> - <string>Whether we want to use impostors for far away avatars.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVBOEnable</key> - <map> - <key>Comment</key> - <string>Use GL Vertex Buffer Objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderVBOMappingDisable</key> - <map> - <key>Comment</key> - <string>Disable VBO glMapBufferARB</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUseStreamVBO</key> - <map> - <key>Comment</key> - <string>Use VBO's for stream buffers</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderPreferStreamDraw</key> - <map> - <key>Comment</key> - <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVolumeLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderWater</key> - <map> - <key>Comment</key> - <string>Display water</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderWaterMipNormal</key> - <map> - <key>Comment</key> - <string>Use mip maps for water normal map.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderWaterRefResolution</key> - <map> - <key>Comment</key> - <string>Water planar reflection resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>RenderParcelSelection</key> - <map> - <key>Comment</key> - <string>Display selected parcel outline</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RotateRight</key> - <map> - <key>Comment</key> - <string>Make the agent rotate to its right.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RotationStep</key> - <map> - <key>Comment</key> - <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>MeshStreamingCostScaler</key> - <map> - <key>Comment</key> - <string>DEBUG</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>MeshThreadCount</key> - <map> - <key>Comment</key> - <string>Number of threads to use for loading meshes.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>8</integer> - </map> - <key>MeshMaxConcurrentRequests</key> - <map> - <key>Comment</key> - <string>Number of threads to use for loading meshes.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>RunMultipleThreads</key> - <map> - <key>Comment</key> - <string>If TRUE keep background threads active during render</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SafeMode</key> - <map> - <key>Comment</key> - <string>Reset preferences, run in safe mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SaveMinidump</key> - <map> - <key>Comment</key> - <string>Save minidump for developer debugging on crash</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ScaleShowAxes</key> - <map> - <key>Comment</key> - <string>Show indicator of selected scale axis when scaling</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ScaleStretchTextures</key> - <map> - <key>Comment</key> - <string>Stretch textures along with object when scaling</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ScaleUniform</key> - <map> - <key>Comment</key> - <string>Scale selected objects evenly about center of selection</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ScriptHelpFollowsCursor</key> - <map> - <key>Comment</key> - <string>Scripting help window updates contents based on script editor contents under text cursor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ScriptsCanShowUI</key> - <map> - <key>Comment</key> - <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SecondLifeEnterprise</key> - <map> - <key>Comment</key> - <string>Enables Second Life Enterprise features</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SelectMovableOnly</key> - <map> - <key>Comment</key> - <string>Select only objects you can move</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SelectOwnedOnly</key> - <map> - <key>Comment</key> - <string>Select only objects you own</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SelectionHighlightAlpha</key> - <map> - <key>Comment</key> - <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.40000000596</real> - </map> - <key>SelectionHighlightAlphaTest</key> - <map> - <key>Comment</key> - <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>SelectionHighlightThickness</key> - <map> - <key>Comment</key> - <string>Thickness of selection highlight line (fraction of view distance)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.00999999977648</real> - </map> - <key>SelectionHighlightUAnim</key> - <map> - <key>Comment</key> - <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>SelectionHighlightUScale</key> - <map> - <key>Comment</key> - <string>Scale of texture display on selection highlight line (fraction of texture size)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>SelectionHighlightVAnim</key> - <map> - <key>Comment</key> - <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>SelectionHighlightVScale</key> - <map> - <key>Comment</key> - <string>Scale of texture display on selection highlight line (fraction of texture size)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>ServerChoice</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Controls which grid you connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShareWithGroup</key> - <map> - <key>Comment</key> - <string>Newly created objects are shared with the currently active group</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdvancedGraphicsSettings</key> - <map> - <key>Comment</key> - <string>Show advanced graphics settings</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAllObjectHoverTip</key> - <map> - <key>Comment</key> - <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AvatarNameTagMode</key> - <map> - <key>Comment</key> - <string>Select Avatar Name Tag Mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowAxes</key> - <map> - <key>Comment</key> - <string>Render coordinate frame at your position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowBanLines</key> - <map> - <key>Comment</key> - <string>Show in-world ban/access borders</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowBuildButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Build button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowCameraButton</key> - <map> - <key>Comment</key> - <string>Show/Hide View button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowConsoleWindow</key> - <map> - <key>Comment</key> - <string>Show log in separate OS window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowCoordinates</key> - <map> - <key>Comment</key> - <string>Show coordinates in navigation bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowParcelProperties</key> - <map> - <key>Comment</key> - <string>Show parcel property icons in navigation bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowBetaGrids</key> - <map> - <key>Comment</key> - <string>Display the beta grids in the grid selection control.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowCrosshairs</key> - <map> - <key>Comment</key> - <string>Display crosshairs when in mouselook mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowDebugConsole</key> - <map> - <key>Comment</key> - <string>Show log in SL window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowEmptyFoldersWhenSearching</key> - <map> - <key>Comment</key> - <string>Shows folders that do not have any visible contents when applying a filter to inventory</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowGestureButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Gesture button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowHoverTips</key> - <map> - <key>Comment</key> - <string>Show descriptive tooltip when mouse hovers over items in world</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowLandHoverTip</key> - <map> - <key>Comment</key> - <string>Show descriptive tooltip when mouse hovers over land</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowMiniMapButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Mini-Map button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowMoveButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Move button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowScriptErrors</key> - <map> - <key>Comment</key> - <string>Show script errors</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowScriptErrorsLocation</key> - <map> - <key>Comment</key> - <string>Show script error in chat or window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowSearchButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Search button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowSnapshotButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Snapshot button button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowObjectRenderingCost</key> - <map> - <key>Comment</key> - <string>Show the object rendering cost in build tools</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowNavbarFavoritesPanel</key> - <map> - <key>Comment</key> - <string>Show/Hide Navigation Bar Favorites Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowNavbarNavigationPanel</key> - <map> - <key>Comment</key> - <string>Show/Hide Navigation Bar Navigation Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowWorldMapButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Map button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowMiniLocationPanel</key> - <map> - <key>Comment</key> - <string>Show/Hide Mini-Location Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SidebarCameraMovement</key> - <map> - <key>Comment</key> - <string>Reflects world rect changing while changing sidebar visibility.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GroupListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide group icons in the group list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FriendsListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide online and all friends icons in the friend list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FriendsListShowPermissions</key> - <map> - <key>Comment</key> - <string>Show/hide permission icons in the friend list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NearbyListShowMap</key> - <map> - <key>Comment</key> - <string>Show/hide map above nearby people list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NearbyListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide people icons in nearby list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RecentListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide people icons in recent list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FriendsSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NearbyPeopleSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>RecentPeopleSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>ShowPGSearchAll</key> - <map> - <key>Comment</key> - <string>Display results of search All that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureSearchAll</key> - <map> - <key>Comment</key> - <string>Display results of search All that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultSearchAll</key> - <map> - <key>Comment</key> - <string>Display results of search All that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGGroups</key> - <map> - <key>Comment</key> - <string>Display results of find groups that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureGroups</key> - <map> - <key>Comment</key> - <string>Display results of find groups that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultGroups</key> - <map> - <key>Comment</key> - <string>Display results of find groups that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGClassifieds</key> - <map> - <key>Comment</key> - <string>Display results of find classifieds that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureClassifieds</key> - <map> - <key>Comment</key> - <string>Display results of find classifieds that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultClassifieds</key> - <map> - <key>Comment</key> - <string>Display results of find classifieds that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGEvents</key> - <map> - <key>Comment</key> - <string>Display results of find events that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureEvents</key> - <map> - <key>Comment</key> - <string>Display results of find events that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultEvents</key> - <map> - <key>Comment</key> - <string>Display results of find events that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGLand</key> - <map> - <key>Comment</key> - <string>Display results of find land sales that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureLand</key> - <map> - <key>Comment</key> - <string>Display results of find land sales that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultLand</key> - <map> - <key>Comment</key> - <string>Display results of find land sales that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGSims</key> - <map> - <key>Comment</key> - <string>Display results of find places or find popular that are in general sims</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureSims</key> - <map> - <key>Comment</key> - <string>Display results of find places or find popular that are in moderate sims</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultSims</key> - <map> - <key>Comment</key> - <string>Display results of find places or find popular that are in adult sims</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowNearClip</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowNewInventory</key> - <map> - <key>Comment</key> - <string>Automatically views new notecards/textures/landmarks</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowInInventory</key> + <key>RenderReflectionRes</key> + <map> + <key>Comment</key> + <string>Reflection map resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>RenderResolutionDivisor</key> + <map> + <key>Comment</key> + <string>Divisor for rendering 3D scene at reduced resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShaderLightingMaxLevel</key> + <map> + <key>Comment</key> + <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>RenderShaderLODThreshold</key> + <map> + <key>Comment</key> + <string>Fraction of draw distance defining the switch to a different shader LOD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderShaderParticleThreshold</key> + <map> + <key>Comment</key> + <string>Fraction of draw distance to not use shader on particles</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>RenderSunDynamicRange</key> + <map> + <key>Comment</key> + <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderTerrainDetail</key> + <map> + <key>Comment</key> + <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>RenderTerrainLODFactor</key> + <map> + <key>Comment</key> + <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderTerrainScale</key> + <map> + <key>Comment</key> + <string>Terrain detail texture scale</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>12.0</real> + </map> + <key>RenderTextureMemoryMultiple</key> + <map> + <key>Comment</key> + <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderTrackerBeacon</key> + <map> + <key>Comment</key> + <string>Display tracking arrow and beacon to target avatar, teleport destination</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderTransparentWater</key> + <map> + <key>Comment</key> + <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderTreeLODFactor</key> + <map> + <key>Comment</key> + <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>RenderUIInSnapshot</key> + <map> + <key>Comment</key> + <string>Display user interface in snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderUIBuffer</key> + <map> + <key>Comment</key> + <string>Cache ui render in a screen aligned buffer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderUnloadedAvatar</key> + <map> + <key>Comment</key> + <string>Show avatars which haven't finished loading</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderUseTriStrips</key> + <map> + <key>Comment</key> + <string>Use triangle strips for rendering prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderUseFarClip</key> + <map> + <key>Comment</key> + <string>If false, frustum culling will ignore far clip plane.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderUseImpostors</key> + <map> + <key>Comment</key> + <string>Whether we want to use impostors for far away avatars.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderUseShaderLOD</key> + <map> + <key>Comment</key> + <string>Whether we want to have different shaders for LOD</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderUseShaderNearParticles</key> + <map> + <key>Comment</key> + <string>Whether we want to use shaders on near particles</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> + <map> + <key>Comment</key> + <string>Use GL Vertex Buffer Objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderVBOMappingDisable</key> + <map> + <key>Comment</key> + <string>Disable VBO glMapBufferARB</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderUseStreamVBO</key> + <map> + <key>Comment</key> + <string>Use VBO's for stream buffers</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderPreferStreamDraw</key> + <map> + <key>Comment</key> + <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVolumeLODFactor</key> + <map> + <key>Comment</key> + <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderWater</key> + <map> + <key>Comment</key> + <string>Display water</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderWaterMipNormal</key> + <map> + <key>Comment</key> + <string>Use mip maps for water normal map.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderWaterRefResolution</key> + <map> + <key>Comment</key> + <string>Water planar reflection resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>RenderParcelSelection</key> + <map> + <key>Comment</key> + <string>Display selected parcel outline</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RotateRight</key> + <map> + <key>Comment</key> + <string>Make the agent rotate to its right.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RotationStep</key> + <map> + <key>Comment</key> + <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MeshStreamingCostScaler</key> + <map> + <key>Comment</key> + <string>DEBUG</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>MeshMaxConcurrentRequests</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>RunMultipleThreads</key> + <map> + <key>Comment</key> + <string>If TRUE keep background threads active during render</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SafeMode</key> + <map> + <key>Comment</key> + <string>Reset preferences, run in safe mode.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SaveMinidump</key> + <map> + <key>Comment</key> + <string>Save minidump for developer debugging on crash</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ScaleShowAxes</key> + <map> + <key>Comment</key> + <string>Show indicator of selected scale axis when scaling</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ScaleStretchTextures</key> + <map> + <key>Comment</key> + <string>Stretch textures along with object when scaling</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ScaleUniform</key> + <map> + <key>Comment</key> + <string>Scale selected objects evenly about center of selection</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ScriptHelpFollowsCursor</key> + <map> + <key>Comment</key> + <string>Scripting help window updates contents based on script editor contents under text cursor</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ScriptsCanShowUI</key> + <map> + <key>Comment</key> + <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SecondLifeEnterprise</key> + <map> + <key>Comment</key> + <string>Enables Second Life Enterprise features</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SelectMovableOnly</key> + <map> + <key>Comment</key> + <string>Select only objects you can move</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SelectOwnedOnly</key> + <map> + <key>Comment</key> + <string>Select only objects you own</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SelectionHighlightAlpha</key> + <map> + <key>Comment</key> + <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.40000000596</real> + </map> + <key>SelectionHighlightAlphaTest</key> + <map> + <key>Comment</key> + <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>SelectionHighlightThickness</key> + <map> + <key>Comment</key> + <string>Thickness of selection highlight line (fraction of view distance)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.00999999977648</real> + </map> + <key>SelectionHighlightUAnim</key> + <map> + <key>Comment</key> + <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>SelectionHighlightUScale</key> + <map> + <key>Comment</key> + <string>Scale of texture display on selection highlight line (fraction of texture size)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>SelectionHighlightVAnim</key> + <map> + <key>Comment</key> + <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>SelectionHighlightVScale</key> + <map> + <key>Comment</key> + <string>Scale of texture display on selection highlight line (fraction of texture size)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>ServerChoice</key> + <map> + <key>Comment</key> + <string>[DO NOT MODIFY] Controls which grid you connect to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShareWithGroup</key> + <map> + <key>Comment</key> + <string>Newly created objects are shared with the currently active group</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdvancedGraphicsSettings</key> + <map> + <key>Comment</key> + <string>Show advanced graphics settings</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAllObjectHoverTip</key> + <map> + <key>Comment</key> + <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AvatarNameTagMode</key> + <map> + <key>Comment</key> + <string>Select Avatar Name Tag Mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowAxes</key> + <map> + <key>Comment</key> + <string>Render coordinate frame at your position</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowBanLines</key> + <map> + <key>Comment</key> + <string>Show in-world ban/access borders</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowBuildButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Build button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowCameraButton</key> + <map> + <key>Comment</key> + <string>Show/Hide View button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowConsoleWindow</key> + <map> + <key>Comment</key> + <string>Show log in separate OS window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NavBarShowCoordinates</key> + <map> + <key>Comment</key> + <string>Show coordinates in navigation bar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NavBarShowParcelProperties</key> + <map> + <key>Comment</key> + <string>Show parcel property icons in navigation bar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowBetaGrids</key> + <map> + <key>Comment</key> + <string>Display the beta grids in the grid selection control.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowCrosshairs</key> + <map> + <key>Comment</key> + <string>Display crosshairs when in mouselook mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowDebugConsole</key> + <map> + <key>Comment</key> + <string>Show log in SL window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowEmptyFoldersWhenSearching</key> + <map> + <key>Comment</key> + <string>Shows folders that do not have any visible contents when applying a filter to inventory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowGestureButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Gesture button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowHoverTips</key> + <map> + <key>Comment</key> + <string>Show descriptive tooltip when mouse hovers over items in world</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowLandHoverTip</key> + <map> + <key>Comment</key> + <string>Show descriptive tooltip when mouse hovers over land</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowMiniMapButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Mini-Map button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowMoveButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Move button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowScriptErrors</key> + <map> + <key>Comment</key> + <string>Show script errors</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowScriptErrorsLocation</key> + <map> + <key>Comment</key> + <string>Show script error in chat or window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowSearchButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Search button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowSnapshotButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Snapshot button button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowObjectRenderingCost</key> + <map> + <key>Comment</key> + <string>Show the object rendering cost in build tools</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowNavbarFavoritesPanel</key> + <map> + <key>Comment</key> + <string>Show/Hide Navigation Bar Favorites Panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowNavbarNavigationPanel</key> + <map> + <key>Comment</key> + <string>Show/Hide Navigation Bar Navigation Panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowWorldMapButton</key> + <map> + <key>Comment</key> + <string>Shows/Hides Map button in the bottom tray.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowMiniLocationPanel</key> + <map> + <key>Comment</key> + <string>Show/Hide Mini-Location Panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SidebarCameraMovement</key> + <map> + <key>Comment</key> + <string>Reflects world rect changing while changing sidebar visibility.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>GroupListShowIcons</key> + <map> + <key>Comment</key> + <string>Show/hide group icons in the group list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FriendsListShowIcons</key> + <map> + <key>Comment</key> + <string>Show/hide online and all friends icons in the friend list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FriendsListShowPermissions</key> + <map> + <key>Comment</key> + <string>Show/hide permission icons in the friend list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>NearbyListShowMap</key> + <map> + <key>Comment</key> + <string>Show/hide map above nearby people list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>NearbyListShowIcons</key> + <map> + <key>Comment</key> + <string>Show/hide people icons in nearby list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RecentListShowIcons</key> + <map> + <key>Comment</key> + <string>Show/hide people icons in recent list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>FriendsSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NearbyPeopleSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>RecentPeopleSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>ShowPGSearchAll</key> + <map> + <key>Comment</key> + <string>Display results of search All that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureSearchAll</key> + <map> + <key>Comment</key> + <string>Display results of search All that are flagged as moderate</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultSearchAll</key> + <map> + <key>Comment</key> + <string>Display results of search All that are flagged as adult</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPGGroups</key> + <map> + <key>Comment</key> + <string>Display results of find groups that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureGroups</key> + <map> + <key>Comment</key> + <string>Display results of find groups that are flagged as moderate</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultGroups</key> + <map> + <key>Comment</key> + <string>Display results of find groups that are flagged as adult</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPGClassifieds</key> + <map> + <key>Comment</key> + <string>Display results of find classifieds that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureClassifieds</key> + <map> + <key>Comment</key> + <string>Display results of find classifieds that are flagged as moderate</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultClassifieds</key> + <map> + <key>Comment</key> + <string>Display results of find classifieds that are flagged as adult</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPGEvents</key> + <map> + <key>Comment</key> + <string>Display results of find events that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureEvents</key> + <map> + <key>Comment</key> + <string>Display results of find events that are flagged as moderate</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultEvents</key> + <map> + <key>Comment</key> + <string>Display results of find events that are flagged as adult</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPGLand</key> + <map> + <key>Comment</key> + <string>Display results of find land sales that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureLand</key> + <map> + <key>Comment</key> + <string>Display results of find land sales that are flagged as moderate</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultLand</key> + <map> + <key>Comment</key> + <string>Display results of find land sales that are flagged as adult</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPGSims</key> + <map> + <key>Comment</key> + <string>Display results of find places or find popular that are in general sims</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureSims</key> + <map> + <key>Comment</key> + <string>Display results of find places or find popular that are in moderate sims</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultSims</key> + <map> + <key>Comment</key> + <string>Display results of find places or find popular that are in adult sims</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowNearClip</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowNewInventory</key> + <map> + <key>Comment</key> + <string>Automatically views new notecards/textures/landmarks</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowInInventory</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Automatically opens inventory to show accepted objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowObjectUpdates</key> - <map> - <key>Comment</key> - <string>Show when update messages are received for individual objects</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowOverlayTitle</key> - <map> - <key>Comment</key> - <string>Prints watermark text message on screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowParcelOwners</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPermissions</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPropertyLines</key> - <map> - <key>Comment</key> - <string>Show line overlay demarking property boundaries</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowNetStats</key> - <map> - <key>Comment</key> - <string>Show the Status Indicators for the Viewer and Network Usage in the Status Overlay</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowSelectionBeam</key> - <map> - <key>Comment</key> - <string>Show selection particle beam when selecting or interacting with objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowStartLocation</key> - <map> - <key>Comment</key> - <string>Display starting location menu on login screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowTangentBasis</key> - <map> - <key>Comment</key> - <string>Render normal and binormal (debugging bump mapping)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowToolBar</key> - <map> - <key>Comment</key> - <string>Show toolbar at bottom of screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowTutorial</key> - <map> - <key>Comment</key> - <string>Show tutorial window on login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowVoiceVisualizersInCalls</key> - <map> - <key>Comment</key> - <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SkinCurrent</key> - <map> - <key>Comment</key> - <string>The currently selected skin.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>SkinningSettingsFile</key> - <map> - <key>Comment</key> - <string>Client skin color setting file name (per install).</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>SkyAmbientScale</key> - <map> - <key>Comment</key> - <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.300000011921</real> - </map> - <key>SkyEditPresets</key> - <map> - <key>Comment</key> - <string>Whether to be able to edit the sky defaults or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SkyNightColorShift</key> - <map> - <key>Comment</key> - <string>Controls moonlight color (base color applied to moon as light source)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color3</string> - <key>Value</key> - <array> - <real>0.67</real> - <real>0.67</real> - <real>1.0</real> - </array> - </map> - <key>SkyOverrideSimSunPosition</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SkySunDefaultPosition</key> - <map> - <key>Comment</key> - <string>Default position of sun in sky (direction in world coordinates)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>0.1</real> - </array> - </map> - <key>SkyUseClassicClouds</key> - <map> - <key>Comment</key> - <string>Whether to use the old Second Life particle clouds or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SnapEnabled</key> - <map> - <key>Comment</key> - <string>Enable snapping to grid</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SnapMargin</key> - <map> - <key>Comment</key> - <string>Controls maximum distance between windows before they auto-snap together (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>SnapToMouseCursor</key> - <map> - <key>Comment</key> - <string>When snapping to grid, center object on nearest grid point to mouse cursor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotFormat</key> - <map> - <key>Comment</key> - <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotLocalLastResolution</key> - <map> - <key>Comment</key> - <string>Take next local snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotPostcardLastResolution</key> - <map> - <key>Comment</key> - <string>Take next postcard snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotQuality</key> - <map> - <key>Comment</key> - <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>75</integer> - </map> - <key>SnapshotSharingEnabled</key> - <map> - <key>Comment</key> - <string>Enable uploading of snapshots to a web service.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotConfigURL</key> - <map> - <key>Comment</key> - <string>URL to fetch Snapshot Sharing configuration data from.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> - </map> - <key>SnapshotTextureLastResolution</key> - <map> - <key>Comment</key> - <string>Take next texture snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SpeedTest</key> - <map> - <key>Comment</key> - <string>Performance testing mode, no network</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsAutoRun</key> - <map> - <key>Comment</key> - <string>Play back autopilot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging output</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>fs.txt</string> - </map> - <key>StatsNumRuns</key> - <map> - <key>Comment</key> - <string>Loop autopilot playback this number of times</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>StatsPilotFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging autopilot path</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>pilot.txt</string> - </map> - <key>StatsPilotXMLFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging extended autopilot path</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>pilot.xml</string> - </map> - <key>StatsQuitAfterRuns</key> - <map> - <key>Comment</key> - <string>Quit application after this number of autopilot playback runs</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsSessionTrackFrameStats</key> - <map> - <key>Comment</key> - <string>Track rendering and network statistics</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsSummaryFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging summary</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>fss.txt</string> - </map> - <key>SystemLanguage</key> - <map> - <key>Comment</key> - <string>Language indicated by system settings (for UI)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>en</string> - </map> - <key>TabToTextFieldsOnly</key> - <map> - <key>Comment</key> - <string>TAB key takes you to next text entry field, instead of next widget</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TerrainColorHeightRange</key> - <map> - <key>Comment</key> - <string>Altitude range over which a given terrain texture has effect (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> - <key>TerrainColorStartHeight</key> - <map> - <key>Comment</key> - <string>Starting altitude for terrain texturing (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>20.0</real> - </map> - <key>TextureDecodeDisabled</key> - <map> - <key>Comment</key> - <string>If TRUE, do not fetch and decode any textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureDisable</key> - <map> - <key>Comment</key> - <string>If TRUE, do not load textures for in-world content</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureDiscardLevel</key> - <map> - <key>Comment</key> - <string>Specify texture resolution (0 = highest, 5 = lowest)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureLoadFullRes</key> - <map> - <key>Comment</key> - <string>If TRUE, always load textures at full resolution (discard = 0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TexturePickerShowFolders</key> - <map> - <key>Comment</key> - <string>Show folders with no texures in texture picker</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>TexturePickerSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>ThrottleBandwidthKBPS</key> - <map> - <key>Comment</key> - <string>Maximum allowable downstream bandwidth (kilo bits per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>500.0</real> - </map> - <key>UpdaterMaximumBandwidth</key> - <map> - <key>Comment</key> - <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>500.0</real> - </map> - <key>ToolTipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying tooltip when mouse stops over UI element</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.699999988079</real> - </map> - <key>ToolTipFadeTime</key> - <map> - <key>Comment</key> - <string>Seconds over which tooltip fades away</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.2</real> - </map> - <key>ToolTipVisibleTimeFar</key> - <map> - <key>Comment</key> - <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>ToolTipVisibleTimeNear</key> - <map> - <key>Comment</key> - <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>ToolTipVisibleTimeOver</key> - <map> - <key>Comment</key> - <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1000.0</real> - </map> - <key>ToolboxAutoMove</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TrackFocusObject</key> - <map> - <key>Comment</key> - <string>Camera tracks last object zoomed on</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>TranslateLanguage</key> - <map> - <key>Comment</key> - <string>Translate Language specifier</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>TranslateChat</key> - <map> - <key>Comment</key> - <string>Translate incoming chat messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TutorialURL</key> - <map> - <key>Comment</key> - <string>URL for tutorial menu item, set automatically during login</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>TypeAheadTimeout</key> - <map> - <key>Comment</key> - <string>Time delay before clearing type-ahead buffer in lists (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.5</real> - </map> - <key>UIAutoScale</key> - <map> - <key>Comment</key> - <string>Keep UI scale consistent across different resolutions</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UIAvatariconctrlSymbolHPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolVPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Vertical Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolSize</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UIAvatariconctrlSymbolPosition</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>BottomRight</string> - </map> - <key>UIButtonOrigHPad</key> - <map> - <key>Comment</key> - <string>UI Button Original Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>6</real> - </map> - <key>UICheckboxctrlBtnSize</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>13</real> - </map> - <key>UICheckboxctrlHeight</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>16</real> - </map> - <key>UICheckboxctrlHPad</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UICheckboxctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UICheckboxctrlVPad</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Vertical Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UICloseBoxFromTop</key> - <map> - <key>Comment</key> - <string>Distance from top of floater to top of close box icon, pixels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UIExtraTriangleHeight</key> - <map> - <key>Comment</key> - <string>UI extra triangle height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>-2</real> - </map> - <key>UIExtraTriangleWidth</key> - <map> - <key>Comment</key> - <string>UI extra triangle width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIFloaterCloseBoxSize</key> - <map> - <key>Comment</key> - <string>Size of UI floater close box size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>16</real> - </map> - <key>UIFloaterHPad</key> - <map> - <key>Comment</key> - <string>Size of UI floater horizontal pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>6</real> - </map> - <key>UIFloaterTestBool</key> - <map> - <key>Comment</key> - <string>Example saved setting for the test floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UIFloaterTitleVPad</key> - <map> - <key>Comment</key> - <string>Distance from top of floater to top of title string, pixels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>7</real> - </map> - <key>UIImgDefaultEyesUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string> - </map> - <key>UIImgDefaultGlovesUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultHairUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string> - </map> - <key>UIImgDefaultJacketUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultPantsUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultShirtUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultShoesUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultSkirtUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultSocksUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultAlphaUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultUnderwearUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>StartUpChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string> - </map> - <key>NearByChatChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string> - </map> - <key>NotificationChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>AEED3193-8709-4693-8558-7452CCA97AE5</string> - </map> - <key>AlertChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string> - </map> - <key>UIImgWhiteUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UILineEditorCursorThickness</key> - <map> - <key>Comment</key> - <string>UI Line Editor Cursor Thickness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>UIMaxComboWidth</key> - <map> - <key>Comment</key> - <string>Maximum width of combo box</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>500</real> - </map> - <key>UIMinimizedWidth</key> - <map> - <key>Comment</key> - <string>Size of UI floater minimized width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>160</real> - </map> - <key>UIMultiSliderctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI multi slider ctrl spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>4</real> - </map> - <key>UIMultiTrackHeight</key> - <map> - <key>Comment</key> - <string>UI multi track height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>6</real> - </map> - <key>UIPreeditMarkerBrightness</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Brightness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.4</real> - </map> - <key>UIPreeditMarkerGap</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Gap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIPreeditMarkerPosition</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>UIPreeditMarkerThickness</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Thickness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIPreeditStandoutBrightness</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Brightness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.6</real> - </map> - <key>UIPreeditStandoutGap</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Gap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIPreeditStandoutPosition</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>UIPreeditStandoutThickness</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Thickness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>UIResizeBarHeight</key> - <map> - <key>Comment</key> - <string>Size of UI resize bar height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>3</real> - </map> - <key>UIResizeBarOverlap</key> - <map> - <key>Comment</key> - <string>Size of UI resize bar overlap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIScaleFactor</key> - <map> - <key>Comment</key> - <string>Size of UI relative to default layout on 1024x768 screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>UIScrollbarSize</key> - <map> - <key>Comment</key> - <string>UI scrollbar size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>15</real> - </map> - <key>UISliderctrlHeight</key> - <map> - <key>Comment</key> - <string>UI slider ctrl height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>16</real> - </map> - <key>UISliderctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI slider ctrl spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>4</real> - </map> - <key>UISndAlert</key> - <map> - <key>Comment</key> - <string>Sound file for alerts (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>ed124764-705d-d497-167a-182cd9fa2e6c</string> - </map> - <key>UISndBadKeystroke</key> - <map> - <key>Comment</key> - <string>Sound file for invalid keystroke (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> - </map> - <key>UISndClick</key> - <map> - <key>Comment</key> - <string>Sound file for mouse click (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> - </map> - <key>UISndClickRelease</key> - <map> - <key>Comment</key> - <string>Sound file for mouse button release (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> - </map> - <key>UISndDebugSpamToggle</key> - <map> - <key>Comment</key> - <string>Log UI sound effects as they are played</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UISndHealthReductionF</key> - <map> - <key>Comment</key> - <string>Sound file for female pain (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string> - </map> - <key>UISndHealthReductionM</key> - <map> - <key>Comment</key> - <string>Sound file for male pain (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>e057c244-5768-1056-c37e-1537454eeb62</string> - </map> - <key>UISndHealthReductionThreshold</key> - <map> - <key>Comment</key> - <string>Amount of health reduction required to trigger "pain" sound</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>UISndInvalidOp</key> - <map> - <key>Comment</key> - <string>Sound file for invalid operations (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>4174f859-0d3d-c517-c424-72923dc21f65</string> - </map> - <key>UISndMoneyChangeDown</key> - <map> - <key>Comment</key> - <string>Sound file for L$ balance increase (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string> - </map> - <key>UISndMoneyChangeThreshold</key> - <map> - <key>Comment</key> - <string>Amount of change in L$ balance required to trigger "money" sound</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50.0</real> - </map> - <key>UISndMoneyChangeUp</key> - <map> - <key>Comment</key> - <string>Sound file for L$ balance decrease(uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>77a018af-098e-c037-51a6-178f05877c6f</string> - </map> - <key>UISndNewIncomingIMSession</key> - <map> - <key>Comment</key> - <string>Sound file for new instant message session(uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string> - </map> - <key>UISndObjectCreate</key> - <map> - <key>Comment</key> - <string>Sound file for object creation (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>f4a0660f-5446-dea2-80b7-6482a082803c</string> - </map> - <key>UISndObjectDelete</key> - <map> - <key>Comment</key> - <string>Sound file for object deletion (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string> - </map> - <key>UISndObjectRezIn</key> - <map> - <key>Comment</key> - <string>Sound file for rezzing objects (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string> - </map> - <key>UISndObjectRezOut</key> - <map> - <key>Comment</key> - <string>Sound file for derezzing objects (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>00000000-0000-0000-0000-000000000000</string> - </map> - <key>UISndSnapshot</key> - <map> - <key>Comment</key> - <string>Sound file for taking a snapshot (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string> - </map> - <key>UISndStartIM</key> - <map> - <key>Comment</key> - <string>Sound file for starting a new IM session (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>c825dfbc-9827-7e02-6507-3713d18916c1</string> - </map> - <key>UISndTeleportOut</key> - <map> - <key>Comment</key> - <string>Sound file for teleporting (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>d7a9a565-a013-2a69-797d-5332baa1a947</string> - </map> - <key>UISndTyping</key> - <map> - <key>Comment</key> - <string>Sound file for starting to type a chat message (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string> - </map> - <key>UISndWindowClose</key> - <map> - <key>Comment</key> - <string>Sound file for closing a window (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>2c346eda-b60c-ab33-1119-b8941916a499</string> - </map> - <key>UISndWindowOpen</key> - <map> - <key>Comment</key> - <string>Sound file for opening a window (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string> - </map> - <key>UISpinctrlBtnHeight</key> - <map> - <key>Comment</key> - <string>UI spin control button height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>11</integer> - </map> - <key>UISpinctrlBtnWidth</key> - <map> - <key>Comment</key> - <string>UI spin control button width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UISpinctrlDefaultLabelWidth</key> - <map> - <key>Comment</key> - <string>UI spin control default label width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>UISpinctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI spin control spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>UITabCntrArrowBtnSize</key> - <map> - <key>Comment</key> - <string>UI Tab Container Arrow Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UITabCntrvArrowBtnSize</key> - <map> - <key>Comment</key> - <string>UI Tab Container V Arrow Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UITabCntrvPad</key> - <map> - <key>Comment</key> - <string>UI Tab Container V Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UITabCntrButtonPanelOverlap</key> - <map> - <key>Comment</key> - <string>UI Tab Container Button Panel Overlap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UITabCntrCloseBtnSize</key> - <map> - <key>Comment</key> - <string>UI Tab Container Close Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UITabCntrTabHPad</key> - <map> - <key>Comment</key> - <string>UI Tab Container Tab Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>UITabCntrTabPartialWidth</key> - <map> - <key>Comment</key> - <string>UI Tab Container Tab Partial Width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>12</integer> - </map> - <key>UITabCntrVertTabMinWidth</key> - <map> - <key>Comment</key> - <string>UI Tab Container Vertical Tab Minimum Width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>100</integer> - </map> - <key>UITabPadding</key> - <map> - <key>Comment</key> - <string>UI Tab Padding</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>15</integer> - </map> - <key>UpdaterServiceSetting</key> - <map> - <key>Comment</key> - <string>Configure updater service.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>UpdaterServiceCheckPeriod</key> - <map> - <key>Comment</key> - <string>Default period between update checking.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>3600</integer> - </map> - <key>UpdaterServiceURL</key> - <map> - <key>Comment</key> - <string>Default location for the updater service.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://update.secondlife.com</string> - </map> - <key>UpdaterServicePath</key> - <map> - <key>Comment</key> - <string>Path on the update server host.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>update</string> - </map> - <key>UpdaterServiceProtocolVersion</key> - <map> - <key>Comment</key> - <string>The update protocol version to use.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>v1.0</string> - </map> - <key>UploadBakedTexOld</key> - <map> - <key>Comment</key> - <string>Forces the baked texture pipeline to upload using the old method.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseAltKeyForMenus</key> - <map> - <key>Comment</key> - <string>Access menus via keyboard by tapping Alt</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseChatBubbles</key> - <map> - <key>Comment</key> - <string>Show chat above avatars head in chat bubbles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseCircuitCodeMaxRetries</key> - <map> - <key>Comment</key> - <string>Max timeout count for the initial UseCircuitCode message</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>3</real> - </map> - <key>UseCircuitCodeTimeout</key> - <map> - <key>Comment</key> - <string>Timeout duration in seconds for the initial UseCircuitCode message</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>UseDebugLogin</key> - <map> - <key>Comment</key> - <string>Provides extra control over which grid to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseDebugMenus</key> - <map> - <key>Comment</key> - <string>Turns on "Debug" menu</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseDefaultColorPicker</key> - <map> - <key>Comment</key> - <string>Use color picker supplied by operating system</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseDisplayNames</key> - <map> - <key>Comment</key> - <string>Use new, changeable, unicode names</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseEnergy</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseExternalBrowser</key> - <map> - <key>Comment</key> - <string>Use default browser when opening web pages instead of in-world browser.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseFreezeFrame</key> - <map> - <key>Comment</key> - <string>Freeze time when taking snapshots.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseOcclusion</key> - <map> - <key>Comment</key> - <string>Enable object culling based on occlusion (coverage) by other objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDelayVBUpdate</key> - <map> - <key>Comment</key> - <string>Delay vertex buffer updates until just before rendering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SpeakerParticipantDefaultOrder</key> - <map> - <key>Comment</key> - <string>Order for displaying speakers in voice controls. 0 = alphabetical. 1 = recent.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SpeakerParticipantRemoveDelay</key> - <map> - <key>Comment</key> - <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>UseNewWalkRun</key> - <map> - <key>Comment</key> - <string>Replace standard walk/run animations with new ones.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseStartScreen</key> - <map> - <key>Comment</key> - <string>Whether to load a start screen image or not.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseWebPagesOnPrims</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UserConnectionPort</key> - <map> - <key>Comment</key> - <string>Port that this client transmits on.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UserLogFile</key> - <map> - <key>Comment</key> - <string>User specified log file name.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>UserLoginInfo</key> - <map> - <key>Comment</key> - <string>Users loging data.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>LLSD</string> - <key>Value</key> - </map> - <key>VFSOldSize</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Controls resizing of local file cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VFSSalt</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Controls local file caching behavior</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VectorizeEnable</key> - <map> - <key>Comment</key> - <string>Enable general vector operations and data alignment.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizePerfTest</key> - <map> - <key>Comment</key> - <string>Test SSE/vectorization performance and choose fastest version.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VectorizeProcessor</key> - <map> - <key>Comment</key> - <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizeSkin</key> - <map> - <key>Comment</key> - <string>Enable vector operations for avatar skinning.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VelocityInterpolate</key> - <map> - <key>Comment</key> - <string>Extrapolate object motion from last packet based on received velocity</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>InterpolationTime</key> - <map> - <key>Comment</key> - <string>How long to extrapolate object motion after last packet received</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>InterpolationPhaseOut</key> - <map> - <key>Comment</key> - <string>Seconds to phase out interpolated motion</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VerboseLogs</key> - <map> - <key>Comment</key> - <string>Display source file and line number for each log item for debugging purposes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VertexShaderEnable</key> - <map> - <key>Comment</key> - <string>Enable/disable all GLSL shaders (debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VivoxAutoPostCrashDumps</key> - <map> - <key>Comment</key> - <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VivoxDebugLevel</key> - <map> - <key>Comment</key> - <string>Logging level to use when launching the vivox daemon</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>-1</string> - </map> - <key>VivoxDebugSIPURIHostName</key> - <map> - <key>Comment</key> - <string>Hostname portion of vivox SIP URIs (empty string for the default).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>VivoxDebugVoiceAccountServerURI</key> - <map> - <key>Comment</key> - <string>URI to the vivox account management server (empty string for the default).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>VivoxVoiceHost</key> - <map> - <key>Comment</key> - <string>Client SLVoice host to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>127.0.0.1</string> - </map> - <key>VivoxVoicePort</key> - <map> - <key>Comment</key> - <string>Client SLVoice port to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>44125</integer> - </map> - <key>VoiceCallsFriendsOnly</key> - <map> - <key>Comment</key> - <string>Only accept voice calls from residents on your friends list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceCallsRejectGroup</key> - <map> - <key>Comment</key> - <string>Silently reject all incoming group voice calls.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceDisableMic</key> - <map> - <key>Comment</key> - <string>Completely disable the ability to open the mic.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> - <key>VoiceMorphingEnabled</key> - <map> - <key>Comment</key> - <string>Whether or not to enable Voice Morphs and show the UI.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AutoDisengageMic</key> - <map> - <key>Comment</key> - <string>Automatically turn off the microphone when ending IM calls.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VoiceEarLocation</key> - <map> - <key>Comment</key> - <string>Location of the virtual ear for voice</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceHost</key> - <map> - <key>Comment</key> - <string>Client SLVoice host to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>127.0.0.1</string> - </map> - <key>VoiceImageLevel0</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 0</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string> - </map> - <key>VoiceImageLevel1</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 1</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel2</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 2</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel3</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 3</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel4</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 4</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel5</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 5</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel6</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 6</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceInputAudioDevice</key> - <map> - <key>Comment</key> - <string>Audio input device to use for voice</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Default</string> - </map> - <key>VoiceLogFile</key> - <map> - <key>Comment</key> - <string>Log file to use when launching the voice daemon</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>VoiceOutputAudioDevice</key> - <map> - <key>Comment</key> - <string>Audio output device to use for voice</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Default</string> - </map> - <key>VoiceParticipantLeftRemoveDelay</key> - <map> - <key>Comment</key> - <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>VoicePort</key> - <map> - <key>Comment</key> - <string>Client SLVoice port to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>44125</integer> - </map> - <key>WarningsAsChat</key> - <map> - <key>Comment</key> - <string>Display warning messages in chat history</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceServerType</key> - <map> - <key>Comment</key> - <string>The type of voice server to connect to.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>vivox</string> - </map> - <key>WLSkyDetail</key> - <map> - <key>Comment</key> - <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>WatchdogEnabled</key> - <map> - <key>Comment</key> - <string>Controls whether the thread watchdog timer is activated.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>20</integer> - </map> - <key>WaterEditPresets</key> - <map> - <key>Comment</key> - <string>Whether to be able to edit the water defaults or not</string> - <key>Persist</key> + <key>Persist</key> <integer>1</integer> - <key>Type</key> + <key>Type</key> <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>WaterFogColor</key> - <map> - <key>Comment</key> - <string>Water fog color</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0863</real> - <real>0.168</real> - <real>0.212</real> - <real>0</real> - </array> - </map> - <key>WaterFogDensity</key> - <map> - <key>Comment</key> - <string>Water fog density</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>WaterGLFogDensityScale</key> - <map> - <key>Comment</key> - <string>Maps shader water fog density to gl fog density</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.02</real> - </map> - <key>WaterGLFogDepthFloor</key> - <map> - <key>Comment</key> - <string>Controls how dark water gl fog can get</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>WaterGLFogDepthScale</key> - <map> - <key>Comment</key> - <string>Controls how quickly gl fog gets dark under water</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50.0</real> - </map> - <key>WellIconFlashCount</key> - <map> - <key>Comment</key> - <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>WellIconFlashPeriod</key> - <map> - <key>Comment</key> - <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>WindLightUseAtmosShaders</key> - <map> - <key>Comment</key> - <string>Whether to enable or disable WindLight atmospheric shaders.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>WindowFullScreen</key> - <map> - <key>Comment</key> - <string>SL viewer window full screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>WindowHeight</key> - <map> - <key>Comment</key> - <string>SL viewer window height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>738</integer> - </map> - <key>WindowMaximized</key> - <map> - <key>Comment</key> - <string>SL viewer window maximized on login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>WindowWidth</key> - <map> - <key>Comment</key> - <string>SL viewer window width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> - <key>WindowX</key> - <map> - <key>Comment</key> - <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>WindowY</key> - <map> - <key>Comment</key> - <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>XferThrottle</key> - <map> - <key>Comment</key> - <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>150000.0</real> - </map> - <key>ExternalEditor</key> - <map> - <key>Comment</key> - <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>YawFromMousePosition</key> - <map> - <key>Comment</key> - <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>90.0</real> - </map> - <key>YouAreHereDistance</key> - <map> - <key>Comment</key> - <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>YieldTime</key> - <map> - <key>Comment</key> - <string>Yield some time to the local host.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>ZoomDirect</key> - <map> - <key>Comment</key> - <string>Map Joystick zoom axis directly to camera zoom.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ZoomTime</key> - <map> - <key>Comment</key> - <string>Time of transition between different camera modes (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.40000000596</real> - </map> - <key>moapbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight media on a prim sources</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>particlesbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight particle generators</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>physicalbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight physical objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>renderbeacons</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight particle generators</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>renderhighlights</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight scripted objects with touch function</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>scriptsbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight scripted objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>scripttouchbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight scripted objects with touch function</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowDeviceSettings</key> - <map> - <key>Comment</key> - <string>Show device settings</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SLURLDragNDrop</key> - <map> - <key>Comment</key> - <string>Enable drag and drop of SLURLs onto the viewer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SLURLPassToOtherInstance</key> - <map> - <key>Comment</key> - <string>Pass execution to prevoius viewer instances if there is a given slurl</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>soundsbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight sound generators</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LogTextureDownloadsToViewerLog</key> - <map> - <key>Comment</key> - <string>Send texture download details to the viewer log</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LogTextureDownloadsToSimulator</key> - <map> - <key>Comment</key> - <string>Send a digest of texture info to the sim</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureLoggingThreshold</key> - <map> - <key>Comment</key> - <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> + <key>Value</key> <integer>1</integer> </map> + <key>ShowObjectUpdates</key> + <map> + <key>Comment</key> + <string>Show when update messages are received for individual objects</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowOverlayTitle</key> + <map> + <key>Comment</key> + <string>Prints watermark text message on screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowParcelOwners</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPermissions</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowPropertyLines</key> + <map> + <key>Comment</key> + <string>Show line overlay demarking property boundaries</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowNetStats</key> + <map> + <key>Comment</key> + <string>Show the Status Indicators for the Viewer and Network Usage in the Status Overlay</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowSelectionBeam</key> + <map> + <key>Comment</key> + <string>Show selection particle beam when selecting or interacting with objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowStartLocation</key> + <map> + <key>Comment</key> + <string>Display starting location menu on login screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowTangentBasis</key> + <map> + <key>Comment</key> + <string>Render normal and binormal (debugging bump mapping)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowToolBar</key> + <map> + <key>Comment</key> + <string>Show toolbar at bottom of screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowTutorial</key> + <map> + <key>Comment</key> + <string>Show tutorial window on login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowVoiceVisualizersInCalls</key> + <map> + <key>Comment</key> + <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SkinCurrent</key> + <map> + <key>Comment</key> + <string>The currently selected skin.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>default</string> + </map> + <key>SkinningSettingsFile</key> + <map> + <key>Comment</key> + <string>Client skin color setting file name (per install).</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>SkyAmbientScale</key> + <map> + <key>Comment</key> + <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.300000011921</real> + </map> + <key>SkyNightColorShift</key> + <map> + <key>Comment</key> + <string>Controls moonlight color (base color applied to moon as light source)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color3</string> + <key>Value</key> + <array> + <real>0.67</real> + <real>0.67</real> + <real>1.0</real> + </array> + </map> + <key>SkyOverrideSimSunPosition</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SkySunDefaultPosition</key> + <map> + <key>Comment</key> + <string>Default position of sun in sky (direction in world coordinates)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.1</real> + </array> + </map> + <key>SnapEnabled</key> + <map> + <key>Comment</key> + <string>Enable snapping to grid</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SnapMargin</key> + <map> + <key>Comment</key> + <string>Controls maximum distance between windows before they auto-snap together (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>SnapToMouseCursor</key> + <map> + <key>Comment</key> + <string>When snapping to grid, center object on nearest grid point to mouse cursor</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotFormat</key> + <map> + <key>Comment</key> + <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotLocalLastResolution</key> + <map> + <key>Comment</key> + <string>Take next local snapshot at this resolution</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotPostcardLastResolution</key> + <map> + <key>Comment</key> + <string>Take next postcard snapshot at this resolution</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotQuality</key> + <map> + <key>Comment</key> + <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>75</integer> + </map> + <key>SnapshotSharingEnabled</key> + <map> + <key>Comment</key> + <string>Enable uploading of snapshots to a web service.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotConfigURL</key> + <map> + <key>Comment</key> + <string>URL to fetch Snapshot Sharing configuration data from.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> + </map> + <key>SnapshotTextureLastResolution</key> + <map> + <key>Comment</key> + <string>Take next texture snapshot at this resolution</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SpeedTest</key> + <map> + <key>Comment</key> + <string>Performance testing mode, no network</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>StatsAutoRun</key> + <map> + <key>Comment</key> + <string>Play back autopilot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>StatsFile</key> + <map> + <key>Comment</key> + <string>Filename for stats logging output</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>fs.txt</string> + </map> + <key>StatsNumRuns</key> + <map> + <key>Comment</key> + <string>Loop autopilot playback this number of times</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>StatsPilotFile</key> + <map> + <key>Comment</key> + <string>Filename for stats logging autopilot path</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>pilot.txt</string> + </map> + <key>StatsPilotXMLFile</key> + <map> + <key>Comment</key> + <string>Filename for stats logging extended autopilot path</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>pilot.xml</string> + </map> + <key>StatsQuitAfterRuns</key> + <map> + <key>Comment</key> + <string>Quit application after this number of autopilot playback runs</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>StatsSessionTrackFrameStats</key> + <map> + <key>Comment</key> + <string>Track rendering and network statistics</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>StatsSummaryFile</key> + <map> + <key>Comment</key> + <string>Filename for stats logging summary</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>fss.txt</string> + </map> + <key>SystemLanguage</key> + <map> + <key>Comment</key> + <string>Language indicated by system settings (for UI)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>en</string> + </map> + <key>TabToTextFieldsOnly</key> + <map> + <key>Comment</key> + <string>TAB key takes you to next text entry field, instead of next widget</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TerrainColorHeightRange</key> + <map> + <key>Comment</key> + <string>Altitude range over which a given terrain texture has effect (meters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> + <key>TerrainColorStartHeight</key> + <map> + <key>Comment</key> + <string>Starting altitude for terrain texturing (meters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>20.0</real> + </map> + <key>TextureDecodeDisabled</key> + <map> + <key>Comment</key> + <string>If TRUE, do not fetch and decode any textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureDisable</key> + <map> + <key>Comment</key> + <string>If TRUE, do not load textures for in-world content</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureDiscardLevel</key> + <map> + <key>Comment</key> + <string>Specify texture resolution (0 = highest, 5 = lowest)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureLoadFullRes</key> + <map> + <key>Comment</key> + <string>If TRUE, always load textures at full resolution (discard = 0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureMemory</key> + <map> + <key>Comment</key> + <string>Amount of memory to use for textures in MB (0 = autodetect)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TexturePickerShowFolders</key> + <map> + <key>Comment</key> + <string>Show folders with no texures in texture picker</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>TexturePickerSortOrder</key> + <map> + <key>Comment</key> + <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>ThrottleBandwidthKBPS</key> + <map> + <key>Comment</key> + <string>Maximum allowable downstream bandwidth (kilo bits per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>500.0</real> + </map> + <key>UpdaterMaximumBandwidth</key> + <map> + <key>Comment</key> + <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>500.0</real> + </map> + <key>ToolTipDelay</key> + <map> + <key>Comment</key> + <string>Seconds before displaying tooltip when mouse stops over UI element</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.699999988079</real> + </map> + <key>ToolTipFadeTime</key> + <map> + <key>Comment</key> + <string>Seconds over which tooltip fades away</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.2</real> + </map> + <key>ToolTipVisibleTimeFar</key> + <map> + <key>Comment</key> + <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>ToolTipVisibleTimeNear</key> + <map> + <key>Comment</key> + <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>ToolTipVisibleTimeOver</key> + <map> + <key>Comment</key> + <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1000.0</real> + </map> + <key>ToolboxAutoMove</key> + <map> + <key>Comment</key> + <string>[NOT USED]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TrackFocusObject</key> + <map> + <key>Comment</key> + <string>Camera tracks last object zoomed on</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>TranslateLanguage</key> + <map> + <key>Comment</key> + <string>Translate Language specifier</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>default</string> + </map> + <key>TranslateChat</key> + <map> + <key>Comment</key> + <string>Translate incoming chat messages</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TutorialURL</key> + <map> + <key>Comment</key> + <string>URL for tutorial menu item, set automatically during login</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>TypeAheadTimeout</key> + <map> + <key>Comment</key> + <string>Time delay before clearing type-ahead buffer in lists (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + <key>UIAutoScale</key> + <map> + <key>Comment</key> + <string>Keep UI scale consistent across different resolutions</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UIAvatariconctrlSymbolHPad</key> + <map> + <key>Comment</key> + <string>UI Avatar Icon Control Symbol Horizontal Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>2</real> + </map> + <key>UIAvatariconctrlSymbolVPad</key> + <map> + <key>Comment</key> + <string>UI Avatar Icon Control Symbol Vertical Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>2</real> + </map> + <key>UIAvatariconctrlSymbolSize</key> + <map> + <key>Comment</key> + <string>UI Avatar Icon Control Symbol Size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>5</real> + </map> + <key>UIAvatariconctrlSymbolPosition</key> + <map> + <key>Comment</key> + <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>BottomRight</string> + </map> + <key>UIButtonOrigHPad</key> + <map> + <key>Comment</key> + <string>UI Button Original Horizontal Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>6</real> + </map> + <key>UICheckboxctrlBtnSize</key> + <map> + <key>Comment</key> + <string>UI Checkbox Control Button Size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>13</real> + </map> + <key>UICheckboxctrlHeight</key> + <map> + <key>Comment</key> + <string>UI Checkbox Control Height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>16</real> + </map> + <key>UICheckboxctrlHPad</key> + <map> + <key>Comment</key> + <string>UI Checkbox Control Horizontal Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>2</real> + </map> + <key>UICheckboxctrlSpacing</key> + <map> + <key>Comment</key> + <string>UI Checkbox Control Spacing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>5</real> + </map> + <key>UICheckboxctrlVPad</key> + <map> + <key>Comment</key> + <string>UI Checkbox Control Vertical Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>2</real> + </map> + <key>UICloseBoxFromTop</key> + <map> + <key>Comment</key> + <string>Distance from top of floater to top of close box icon, pixels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>5</real> + </map> + <key>UIExtraTriangleHeight</key> + <map> + <key>Comment</key> + <string>UI extra triangle height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>-1</real> + </map> + <key>UIExtraTriangleWidth</key> + <map> + <key>Comment</key> + <string>UI extra triangle width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>4</real> + </map> + <key>UIFloaterCloseBoxSize</key> + <map> + <key>Comment</key> + <string>Size of UI floater close box size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>16</real> + </map> + <key>UIFloaterHPad</key> + <map> + <key>Comment</key> + <string>Size of UI floater horizontal pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>6</real> + </map> + <key>UIFloaterTestBool</key> + <map> + <key>Comment</key> + <string>Example saved setting for the test floater</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UIFloaterTitleVPad</key> + <map> + <key>Comment</key> + <string>Distance from top of floater to top of title string, pixels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>7</real> + </map> + <key>UIImgDefaultEyesUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string> + </map> + <key>UIImgDefaultGlovesUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultHairUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string> + </map> + <key>UIImgDefaultJacketUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultPantsUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultShirtUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultShoesUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultSkirtUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultSocksUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultAlphaUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UIImgDefaultUnderwearUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>StartUpChannelUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string> + </map> + <key>NearByChatChannelUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string> + </map> + <key>NotificationChannelUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>AEED3193-8709-4693-8558-7452CCA97AE5</string> + </map> + <key>AlertChannelUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string> + </map> + <key>UIImgWhiteUUID</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5748decc-f629-461c-9a36-a35a221fe21f</string> + </map> + <key>UILineEditorCursorThickness</key> + <map> + <key>Comment</key> + <string>UI Line Editor Cursor Thickness</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>UIMaxComboWidth</key> + <map> + <key>Comment</key> + <string>Maximum width of combo box</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>500</real> + </map> + <key>UIMinimizedWidth</key> + <map> + <key>Comment</key> + <string>Size of UI floater minimized width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>160</real> + </map> + <key>UIMultiSliderctrlSpacing</key> + <map> + <key>Comment</key> + <string>UI multi slider ctrl spacing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>4</real> + </map> + <key>UIMultiTrackHeight</key> + <map> + <key>Comment</key> + <string>UI multi track height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>6</real> + </map> + <key>UIPreeditMarkerBrightness</key> + <map> + <key>Comment</key> + <string>UI Preedit Marker Brightness</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.4</real> + </map> + <key>UIPreeditMarkerGap</key> + <map> + <key>Comment</key> + <string>UI Preedit Marker Gap</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>1</real> + </map> + <key>UIPreeditMarkerPosition</key> + <map> + <key>Comment</key> + <string>UI Preedit Marker Position</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>UIPreeditMarkerThickness</key> + <map> + <key>Comment</key> + <string>UI Preedit Marker Thickness</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>1</real> + </map> + <key>UIPreeditStandoutBrightness</key> + <map> + <key>Comment</key> + <string>UI Preedit Standout Brightness</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.6</real> + </map> + <key>UIPreeditStandoutGap</key> + <map> + <key>Comment</key> + <string>UI Preedit Standout Gap</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>1</real> + </map> + <key>UIPreeditStandoutPosition</key> + <map> + <key>Comment</key> + <string>UI Preedit Standout Position</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>UIPreeditStandoutThickness</key> + <map> + <key>Comment</key> + <string>UI Preedit Standout Thickness</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>UIResizeBarHeight</key> + <map> + <key>Comment</key> + <string>Size of UI resize bar height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>3</real> + </map> + <key>UIResizeBarOverlap</key> + <map> + <key>Comment</key> + <string>Size of UI resize bar overlap</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>1</real> + </map> + <key>UIScaleFactor</key> + <map> + <key>Comment</key> + <string>Size of UI relative to default layout on 1024x768 screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>UIScrollbarSize</key> + <map> + <key>Comment</key> + <string>UI scrollbar size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>15</real> + </map> + <key>UISliderctrlHeight</key> + <map> + <key>Comment</key> + <string>UI slider ctrl height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>16</real> + </map> + <key>UISliderctrlSpacing</key> + <map> + <key>Comment</key> + <string>UI slider ctrl spacing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>4</real> + </map> + <key>UISndAlert</key> + <map> + <key>Comment</key> + <string>Sound file for alerts (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>ed124764-705d-d497-167a-182cd9fa2e6c</string> + </map> + <key>UISndBadKeystroke</key> + <map> + <key>Comment</key> + <string>Sound file for invalid keystroke (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> + </map> + <key>UISndClick</key> + <map> + <key>Comment</key> + <string>Sound file for mouse click (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> + </map> + <key>UISndClickRelease</key> + <map> + <key>Comment</key> + <string>Sound file for mouse button release (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> + </map> + <key>UISndDebugSpamToggle</key> + <map> + <key>Comment</key> + <string>Log UI sound effects as they are played</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UISndHealthReductionF</key> + <map> + <key>Comment</key> + <string>Sound file for female pain (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string> + </map> + <key>UISndHealthReductionM</key> + <map> + <key>Comment</key> + <string>Sound file for male pain (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>e057c244-5768-1056-c37e-1537454eeb62</string> + </map> + <key>UISndHealthReductionThreshold</key> + <map> + <key>Comment</key> + <string>Amount of health reduction required to trigger "pain" sound</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>UISndInvalidOp</key> + <map> + <key>Comment</key> + <string>Sound file for invalid operations (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>4174f859-0d3d-c517-c424-72923dc21f65</string> + </map> + <key>UISndMoneyChangeDown</key> + <map> + <key>Comment</key> + <string>Sound file for L$ balance increase (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string> + </map> + <key>UISndMoneyChangeThreshold</key> + <map> + <key>Comment</key> + <string>Amount of change in L$ balance required to trigger "money" sound</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50.0</real> + </map> + <key>UISndMoneyChangeUp</key> + <map> + <key>Comment</key> + <string>Sound file for L$ balance decrease(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>77a018af-098e-c037-51a6-178f05877c6f</string> + </map> + <key>UISndNewIncomingIMSession</key> + <map> + <key>Comment</key> + <string>Sound file for new instant message session(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string> + </map> + <key>UISndObjectCreate</key> + <map> + <key>Comment</key> + <string>Sound file for object creation (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>f4a0660f-5446-dea2-80b7-6482a082803c</string> + </map> + <key>UISndObjectDelete</key> + <map> + <key>Comment</key> + <string>Sound file for object deletion (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string> + </map> + <key>UISndObjectRezIn</key> + <map> + <key>Comment</key> + <string>Sound file for rezzing objects (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string> + </map> + <key>UISndObjectRezOut</key> + <map> + <key>Comment</key> + <string>Sound file for derezzing objects (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>00000000-0000-0000-0000-000000000000</string> + </map> + <key>UISndSnapshot</key> + <map> + <key>Comment</key> + <string>Sound file for taking a snapshot (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string> + </map> + <key>UISndStartIM</key> + <map> + <key>Comment</key> + <string>Sound file for starting a new IM session (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>c825dfbc-9827-7e02-6507-3713d18916c1</string> + </map> + <key>UISndTeleportOut</key> + <map> + <key>Comment</key> + <string>Sound file for teleporting (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>d7a9a565-a013-2a69-797d-5332baa1a947</string> + </map> + <key>UISndTyping</key> + <map> + <key>Comment</key> + <string>Sound file for starting to type a chat message (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string> + </map> + <key>UISndWindowClose</key> + <map> + <key>Comment</key> + <string>Sound file for closing a window (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>2c346eda-b60c-ab33-1119-b8941916a499</string> + </map> + <key>UISndWindowOpen</key> + <map> + <key>Comment</key> + <string>Sound file for opening a window (uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string> + </map> + <key>UISpinctrlBtnHeight</key> + <map> + <key>Comment</key> + <string>UI spin control button height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>11</integer> + </map> + <key>UISpinctrlBtnWidth</key> + <map> + <key>Comment</key> + <string>UI spin control button width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>16</integer> + </map> + <key>UISpinctrlDefaultLabelWidth</key> + <map> + <key>Comment</key> + <string>UI spin control default label width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>UISpinctrlSpacing</key> + <map> + <key>Comment</key> + <string>UI spin control spacing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>UITabCntrArrowBtnSize</key> + <map> + <key>Comment</key> + <string>UI Tab Container Arrow Button Size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>16</integer> + </map> + <key>UITabCntrvArrowBtnSize</key> + <map> + <key>Comment</key> + <string>UI Tab Container V Arrow Button Size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>16</integer> + </map> + <key>UITabCntrvPad</key> + <map> + <key>Comment</key> + <string>UI Tab Container V Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UITabCntrButtonPanelOverlap</key> + <map> + <key>Comment</key> + <string>UI Tab Container Button Panel Overlap</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UITabCntrCloseBtnSize</key> + <map> + <key>Comment</key> + <string>UI Tab Container Close Button Size</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>16</integer> + </map> + <key>UITabCntrTabHPad</key> + <map> + <key>Comment</key> + <string>UI Tab Container Tab Horizontal Pad</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>UITabCntrTabPartialWidth</key> + <map> + <key>Comment</key> + <string>UI Tab Container Tab Partial Width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>12</integer> + </map> + <key>UITabCntrVertTabMinWidth</key> + <map> + <key>Comment</key> + <string>UI Tab Container Vertical Tab Minimum Width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>100</integer> + </map> + <key>UITabPadding</key> + <map> + <key>Comment</key> + <string>UI Tab Padding</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>15</integer> + </map> + <key>UpdaterServiceSetting</key> + <map> + <key>Comment</key> + <string>Configure updater service.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>UpdaterServiceCheckPeriod</key> + <map> + <key>Comment</key> + <string>Default period between update checking.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>3600</integer> + </map> + <key>UpdaterServiceURL</key> + <map> + <key>Comment</key> + <string>Default location for the updater service.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>https://update.secondlife.com</string> + </map> + <key>UpdaterServicePath</key> + <map> + <key>Comment</key> + <string>Path on the update server host.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>update</string> + </map> + <key>UpdaterServiceProtocolVersion</key> + <map> + <key>Comment</key> + <string>The update protocol version to use.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>v1.0</string> + </map> + <key>UploadBakedTexOld</key> + <map> + <key>Comment</key> + <string>Forces the baked texture pipeline to upload using the old method.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseAltKeyForMenus</key> + <map> + <key>Comment</key> + <string>Access menus via keyboard by tapping Alt</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseChatBubbles</key> + <map> + <key>Comment</key> + <string>Show chat above avatars head in chat bubbles</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseCircuitCodeMaxRetries</key> + <map> + <key>Comment</key> + <string>Max timeout count for the initial UseCircuitCode message</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>3</real> + </map> + <key>UseCircuitCodeTimeout</key> + <map> + <key>Comment</key> + <string>Timeout duration in seconds for the initial UseCircuitCode message</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>UseDebugLogin</key> + <map> + <key>Comment</key> + <string>Provides extra control over which grid to connect to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseDebugMenus</key> + <map> + <key>Comment</key> + <string>Turns on "Debug" menu</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseDefaultColorPicker</key> + <map> + <key>Comment</key> + <string>Use color picker supplied by operating system</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseDisplayNames</key> + <map> + <key>Comment</key> + <string>Use new, changeable, unicode names</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseEnergy</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseEnvironmentFromRegion</key> + <map> + <key>Comment</key> + <string>Choose whether to use the region's environment settings, or override them with the local settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseDayCycle</key> + <map> + <key>Comment</key> + <string>Whether to use use a day cycle or a fixed sky.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>WaterPresetName</key> + <map> + <key>Comment</key> + <string>Water preset to use. May be superseded by region settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Default</string> + </map> + <key>SkyPresetName</key> + <map> + <key>Comment</key> + <string>Sky preset to use. May be superseded by region settings or by a day cycle (see DayCycleName).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Default</string> + </map> + <key>DayCycleName</key> + <map> + <key>Comment</key> + <string>Day cycle to use. May be superseded by region settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Default</string> + </map> + <key>UseExternalBrowser</key> + <map> + <key>Comment</key> + <string>Use default browser when opening web pages instead of in-world browser.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseFreezeFrame</key> + <map> + <key>Comment</key> + <string>Freeze time when taking snapshots.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UseOcclusion</key> + <map> + <key>Comment</key> + <string>Enable object culling based on occlusion (coverage) by other objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDelayVBUpdate</key> + <map> + <key>Comment</key> + <string>Delay vertex buffer updates until just before rendering</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SpeakerParticipantDefaultOrder</key> + <map> + <key>Comment</key> + <string>Order for displaying speakers in voice controls. 0 = alphabetical. 1 = recent.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SpeakerParticipantRemoveDelay</key> + <map> + <key>Comment</key> + <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>UseNewWalkRun</key> + <map> + <key>Comment</key> + <string>Replace standard walk/run animations with new ones.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseStartScreen</key> + <map> + <key>Comment</key> + <string>Whether to load a start screen image or not.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseWebPagesOnPrims</key> + <map> + <key>Comment</key> + <string>[NOT USED]</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UserConnectionPort</key> + <map> + <key>Comment</key> + <string>Port that this client transmits on.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>UserLogFile</key> + <map> + <key>Comment</key> + <string>User specified log file name.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>UserLoginInfo</key> + <map> + <key>Comment</key> + <string>Users loging data.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>LLSD</string> + <key>Value</key> + </map> + <key>VFSOldSize</key> + <map> + <key>Comment</key> + <string>[DO NOT MODIFY] Controls resizing of local file cache</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VFSSalt</key> + <map> + <key>Comment</key> + <string>[DO NOT MODIFY] Controls local file caching behavior</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VectorizeEnable</key> + <map> + <key>Comment</key> + <string>Enable general vector operations and data alignment.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VectorizePerfTest</key> + <map> + <key>Comment</key> + <string>Test SSE/vectorization performance and choose fastest version.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VectorizeProcessor</key> + <map> + <key>Comment</key> + <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VectorizeSkin</key> + <map> + <key>Comment</key> + <string>Enable vector operations for avatar skinning.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VelocityInterpolate</key> + <map> + <key>Comment</key> + <string>Extrapolate object motion from last packet based on received velocity</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InterpolationTime</key> + <map> + <key>Comment</key> + <string>How long to extrapolate object motion after last packet received</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>InterpolationPhaseOut</key> + <map> + <key>Comment</key> + <string>Seconds to phase out interpolated motion</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VerboseLogs</key> + <map> + <key>Comment</key> + <string>Display source file and line number for each log item for debugging purposes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VertexShaderEnable</key> + <map> + <key>Comment</key> + <string>Enable/disable all GLSL shaders (debug)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VivoxAutoPostCrashDumps</key> + <map> + <key>Comment</key> + <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VivoxDebugLevel</key> + <map> + <key>Comment</key> + <string>Logging level to use when launching the vivox daemon</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>-1</string> + </map> + <key>VivoxDebugSIPURIHostName</key> + <map> + <key>Comment</key> + <string>Hostname portion of vivox SIP URIs (empty string for the default).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>VivoxDebugVoiceAccountServerURI</key> + <map> + <key>Comment</key> + <string>URI to the vivox account management server (empty string for the default).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>VivoxVoiceHost</key> + <map> + <key>Comment</key> + <string>Client SLVoice host to connect to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>127.0.0.1</string> + </map> + <key>VivoxVoicePort</key> + <map> + <key>Comment</key> + <string>Client SLVoice port to connect to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>44125</integer> + </map> + <key>VoiceCallsFriendsOnly</key> + <map> + <key>Comment</key> + <string>Only accept voice calls from residents on your friends list</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VoiceCallsRejectGroup</key> + <map> + <key>Comment</key> + <string>Silently reject all incoming group voice calls.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VoiceDisableMic</key> + <map> + <key>Comment</key> + <string>Completely disable the ability to open the mic.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VoiceEffectExpiryWarningTime</key> + <map> + <key>Comment</key> + <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>259200</integer> + </map> + <key>VoiceMorphingEnabled</key> + <map> + <key>Comment</key> + <string>Whether or not to enable Voice Morphs and show the UI.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AutoDisengageMic</key> + <map> + <key>Comment</key> + <string>Automatically turn off the microphone when ending IM calls.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VoiceEarLocation</key> + <map> + <key>Comment</key> + <string>Location of the virtual ear for voice</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VoiceHost</key> + <map> + <key>Comment</key> + <string>Client SLVoice host to connect to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>127.0.0.1</string> + </map> + <key>VoiceImageLevel0</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 0</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string> + </map> + <key>VoiceImageLevel1</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 1</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> + </map> + <key>VoiceImageLevel2</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 2</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> + </map> + <key>VoiceImageLevel3</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 3</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> + </map> + <key>VoiceImageLevel4</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 4</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> + </map> + <key>VoiceImageLevel5</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 5</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> + </map> + <key>VoiceImageLevel6</key> + <map> + <key>Comment</key> + <string>Texture UUID for voice image level 6</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> + </map> + <key>VoiceInputAudioDevice</key> + <map> + <key>Comment</key> + <string>Audio input device to use for voice</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Default</string> + </map> + <key>VoiceLogFile</key> + <map> + <key>Comment</key> + <string>Log file to use when launching the voice daemon</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>VoiceOutputAudioDevice</key> + <map> + <key>Comment</key> + <string>Audio output device to use for voice</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>Default</string> + </map> + <key>VoiceParticipantLeftRemoveDelay</key> + <map> + <key>Comment</key> + <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>VoicePort</key> + <map> + <key>Comment</key> + <string>Client SLVoice port to connect to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>44125</integer> + </map> + <key>WarningsAsChat</key> + <map> + <key>Comment</key> + <string>Display warning messages in chat history</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>VoiceServerType</key> + <map> + <key>Comment</key> + <string>The type of voice server to connect to.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>vivox</string> + </map> + <key>WLSkyDetail</key> + <map> + <key>Comment</key> + <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>WatchdogEnabled</key> + <map> + <key>Comment</key> + <string>Controls whether the thread watchdog timer is activated.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>20</integer> + </map> + <key>WaterGLFogDensityScale</key> + <map> + <key>Comment</key> + <string>Maps shader water fog density to gl fog density</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.02</real> + </map> + <key>WaterGLFogDepthFloor</key> + <map> + <key>Comment</key> + <string>Controls how dark water gl fog can get</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>WaterGLFogDepthScale</key> + <map> + <key>Comment</key> + <string>Controls how quickly gl fog gets dark under water</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50.0</real> + </map> + <key>WellIconFlashCount</key> + <map> + <key>Comment</key> + <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>WellIconFlashPeriod</key> + <map> + <key>Comment</key> + <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>WindLightUseAtmosShaders</key> + <map> + <key>Comment</key> + <string>Whether to enable or disable WindLight atmospheric shaders.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>WindowFullScreen</key> + <map> + <key>Comment</key> + <string>SL viewer window full screen</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>WindowHeight</key> + <map> + <key>Comment</key> + <string>SL viewer window height</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>738</integer> + </map> + <key>WindowMaximized</key> + <map> + <key>Comment</key> + <string>SL viewer window maximized on login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>WindowWidth</key> + <map> + <key>Comment</key> + <string>SL viewer window width</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> + <key>WindowX</key> + <map> + <key>Comment</key> + <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>WindowY</key> + <map> + <key>Comment</key> + <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>XferThrottle</key> + <map> + <key>Comment</key> + <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>150000.0</real> + </map> + <key>ExternalEditor</key> + <map> + <key>Comment</key> + <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>YawFromMousePosition</key> + <map> + <key>Comment</key> + <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>90.0</real> + </map> + <key>YouAreHereDistance</key> + <map> + <key>Comment</key> + <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>YieldTime</key> + <map> + <key>Comment</key> + <string>Yield some time to the local host.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>ZoomDirect</key> + <map> + <key>Comment</key> + <string>Map Joystick zoom axis directly to camera zoom.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ZoomTime</key> + <map> + <key>Comment</key> + <string>Time of transition between different camera modes (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.40000000596</real> + </map> + <key>moapbeacon</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight media on a prim sources</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>particlesbeacon</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight particle generators</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>physicalbeacon</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight physical objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>renderbeacons</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight particle generators</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>renderhighlights</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight scripted objects with touch function</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>scriptsbeacon</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight scripted objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>scripttouchbeacon</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight scripted objects with touch function</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowDeviceSettings</key> + <map> + <key>Comment</key> + <string>Show device settings</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SLURLDragNDrop</key> + <map> + <key>Comment</key> + <string>Enable drag and drop of SLURLs onto the viewer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SLURLPassToOtherInstance</key> + <map> + <key>Comment</key> + <string>Pass execution to prevoius viewer instances if there is a given slurl</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>soundsbeacon</key> + <map> + <key>Comment</key> + <string>Beacon / Highlight sound generators</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LogTextureDownloadsToViewerLog</key> + <map> + <key>Comment</key> + <string>Send texture download details to the viewer log</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LogTextureDownloadsToSimulator</key> + <map> + <key>Comment</key> + <string>Send a digest of texture info to the sim</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureLoggingThreshold</key> + <map> + <key>Comment</key> + <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> - <!-- Settings below are for back compatibility only. + <!-- Settings below are for back compatibility only. They are not used in current viewer anymore. But they can't be removed to avoid influence on previous versions of the viewer in case of settings are not used or default value should be changed. See also EXT-6661. --> - <!-- 1.23 settings --> - <key>ShowVoiceChannelPopup</key> - <map> - <key>Comment</key> - <string>Controls visibility of the current voice channel popup above the voice tab</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowVolumeSettingsPopup</key> - <map> - <key>Comment</key> - <string>Show individual volume slider for voice, sound effects, etc</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>max_texture_dimension_X</key> - <map> - <key>Comment</key> - <string>Maximum texture width for user uploaded textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2048</integer> - </map> - <key>max_texture_dimension_Y</key> - <map> - <key>Comment</key> - <string>Maximum texture height for user uploaded textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2048</integer> - </map> - <!-- End of back compatibility settings --> - <key>teleport_offer_invitation_max_length</key> - <map> - <key>Comment</key> - <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>178</integer> - </map> - <key>always_showable_floaters</key> - <map> - <key>Comment</key> - <string>Floaters that can be shown despite mouselook mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>LLSD</string> - <key>Value</key> - <array> - <string>snapshot</string> - <string>postcard</string> - <string>mini_map</string> - </array> - </map> - <key>LandmarksSortedByDate</key> - <map> - <key>Comment</key> - <string>Reflects landmarks panel sorting order.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OutfitOperationsTimeout</key> - <map> - <key>Comment</key> - <string>Timeout for outfit related operations.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>180</integer> - </map> - <key>HeightUnits</key> - <map> - <key>Comment</key> - <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>TipToastMessageLineCount</key> - <map> - <key>Comment</key> - <string>Max line count of text message on tip toast.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>NotMovingHintTimeout</key> - <map> - <key>Comment</key> - <string>Number of seconds to wait for resident to move before displaying move hint.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>120.0</real> - </map> - <key>DestinationGuideHintTimeout</key> - <map> - <key>Comment</key> - <string>Number of seconds to wait before telling resident about destination guide.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1200.0</real> - </map> - <key>SidePanelHintTimeout</key> - <map> - <key>Comment</key> - <string>Number of seconds to wait before telling resident about side panel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>300.0</real> - </map> - <key>GroupMembersSortOrder</key> - <map> - <key>Comment</key> - <string>The order by which group members will be sorted (name|donated|online)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>name</string> - </map> - <key>SessionSettingsFile</key> - <map> - <key>Comment</key> - <string>Settings that are a applied per session (not saved).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>UserSessionSettingsFile</key> - <map> - <key>Comment</key> - <string>User settings that are a applied per session (not saved).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>OpenSidePanelsInFloaters</key> - <map> - <key>Comment</key> - <string>If true, will always open side panel contents in a floater.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AvatarInspectorTooltipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying avatar inspector tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.35</real> - </map> - <key>ObjectInspectorTooltipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying object inspector tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.35</real> - </map> - <key>SLURLTeleportDirectly</key> - <map> - <key>Comment</key> - <string>Clicking on a slurl will teleport you directly instead of opening places panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EnableClassifieds</key> - <map> - <key>Comment</key> - <string>Enable creation of new classified ads from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGroupInfo</key> - <map> - <key>Comment</key> - <string>Enable viewing and editing of group info from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnablePlaceProfile</key> - <map> - <key>Comment</key> - <string>Enable viewing of place profile from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnablePicks</key> - <map> - <key>Comment</key> - <string>Enable editing of picks from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableWorldMap</key> - <map> - <key>Comment</key> - <string>Enable opening world map from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAvatarPay</key> - <map> - <key>Comment</key> - <string>Enable paying other avatars from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableVoiceCall</key> - <map> - <key>Comment</key> - <string>Enable voice calls from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAvatarShare</key> - <map> - <key>Comment</key> - <string>Enable sharing from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableInventory</key> - <map> - <key>Comment</key> - <string>Enable opening inventory from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableSearch</key> - <map> - <key>Comment</key> - <string>Enable opening search from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAppearance</key> - <map> - <key>Comment</key> - <string>Enable opening appearance from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SearchFromAddressBar</key> - <map> - <key>Comment</key> - <string>Can enter search queries into navigation address bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LogInventoryDecline</key> - <map> - <key>Comment</key> - <string>Log in system chat whenever an inventory offer is declined</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseHTTPInventory</key> - <map> - <key>Comment</key> - <string>Allow use of http inventory transfers instead of UDP</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ClickToWalk</key> - <map> - <key>Comment</key> - <string>Click in world to walk to location</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowOfferedInventory</key> - <map> - <key>Comment</key> - <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>GenericErrorPageURL</key> - <map> - <key>Comment</key> - <string>URL to set as a property on LLMediaControl to navigate to if the a page completes with a 400-499 HTTP status code</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://common-flash-secondlife-com.s3.amazonaws.com/viewer/v2.6/agni/404.html</string> - </map> - <key>DestinationsAndAvatarsVisibility</key> - <map> - <key>Comment</key> - <string>Whether destination panel or avatar picker are open (0=destination guide, 1=avatar picker, default=nothing)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenIMOnVoice</key> - <map> - <key>Comment</key> - <string>Open the corresponding IM window when connecting to a voice call.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AllowBottomTrayButtonReordering</key> - <map> - <key>Comment</key> - <string>Allow user to move and hide bottom tray buttons</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>WebProfileRect</key> - <map> - <key>Comment</key> - <string>Web profile dimensions</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Rect</string> - <key>Value</key> - <array> - <integer>0</integer> - <integer>650</integer> - <integer>490</integer> - <integer>0</integer> - </array> + <!-- 1.23 settings --> + <key>ShowVoiceChannelPopup</key> + <map> + <key>Comment</key> + <string>Controls visibility of the current voice channel popup above the voice tab</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowVolumeSettingsPopup</key> + <map> + <key>Comment</key> + <string>Show individual volume slider for voice, sound effects, etc</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>max_texture_dimension_X</key> + <map> + <key>Comment</key> + <string>Maximum texture width for user uploaded textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2048</integer> + </map> + <key>max_texture_dimension_Y</key> + <map> + <key>Comment</key> + <string>Maximum texture height for user uploaded textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2048</integer> + </map> + <!-- End of back compatibility settings --> + <key>teleport_offer_invitation_max_length</key> + <map> + <key>Comment</key> + <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>178</integer> + </map> + <key>always_showable_floaters</key> + <map> + <key>Comment</key> + <string>Floaters that can be shown despite mouselook mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>LLSD</string> + <key>Value</key> + <array> + <string>snapshot</string> + <string>postcard</string> + <string>mini_map</string> + </array> + </map> + <key>LandmarksSortedByDate</key> + <map> + <key>Comment</key> + <string>Reflects landmarks panel sorting order.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>OutfitOperationsTimeout</key> + <map> + <key>Comment</key> + <string>Timeout for outfit related operations.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>180</integer> + </map> + <key>HeightUnits</key> + <map> + <key>Comment</key> + <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>TipToastMessageLineCount</key> + <map> + <key>Comment</key> + <string>Max line count of text message on tip toast.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>10</integer> + </map> + <key>NotMovingHintTimeout</key> + <map> + <key>Comment</key> + <string>Number of seconds to wait for resident to move before displaying move hint.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>120.0</real> + </map> + <key>DestinationGuideHintTimeout</key> + <map> + <key>Comment</key> + <string>Number of seconds to wait before telling resident about destination guide.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1200.0</real> + </map> + <key>SidePanelHintTimeout</key> + <map> + <key>Comment</key> + <string>Number of seconds to wait before telling resident about side panel.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>300.0</real> + </map> + <key>GroupMembersSortOrder</key> + <map> + <key>Comment</key> + <string>The order by which group members will be sorted (name|donated|online)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>name</string> + </map> + <key>SessionSettingsFile</key> + <map> + <key>Comment</key> + <string>Settings that are a applied per session (not saved).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> + <key>UserSessionSettingsFile</key> + <map> + <key>Comment</key> + <string>User settings that are a applied per session (not saved).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> + <key>OpenSidePanelsInFloaters</key> + <map> + <key>Comment</key> + <string>If true, will always open side panel contents in a floater.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AvatarInspectorTooltipDelay</key> + <map> + <key>Comment</key> + <string>Seconds before displaying avatar inspector tooltip</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.35</real> + </map> + <key>ObjectInspectorTooltipDelay</key> + <map> + <key>Comment</key> + <string>Seconds before displaying object inspector tooltip</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.35</real> + </map> + <key>SLURLTeleportDirectly</key> + <map> + <key>Comment</key> + <string>Clicking on a slurl will teleport you directly instead of opening places panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EnableClassifieds</key> + <map> + <key>Comment</key> + <string>Enable creation of new classified ads from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableGroupInfo</key> + <map> + <key>Comment</key> + <string>Enable viewing and editing of group info from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnablePlaceProfile</key> + <map> + <key>Comment</key> + <string>Enable viewing of place profile from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnablePicks</key> + <map> + <key>Comment</key> + <string>Enable editing of picks from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableWorldMap</key> + <map> + <key>Comment</key> + <string>Enable opening world map from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableAvatarPay</key> + <map> + <key>Comment</key> + <string>Enable paying other avatars from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableVoiceCall</key> + <map> + <key>Comment</key> + <string>Enable voice calls from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableAvatarShare</key> + <map> + <key>Comment</key> + <string>Enable sharing from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableInventory</key> + <map> + <key>Comment</key> + <string>Enable opening inventory from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableSearch</key> + <map> + <key>Comment</key> + <string>Enable opening search from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableAppearance</key> + <map> + <key>Comment</key> + <string>Enable opening appearance from web link</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SearchFromAddressBar</key> + <map> + <key>Comment</key> + <string>Can enter search queries into navigation address bar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LogInventoryDecline</key> + <map> + <key>Comment</key> + <string>Log in system chat whenever an inventory offer is declined</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>UseHTTPInventory</key> + <map> + <key>Comment</key> + <string>Allow use of http inventory transfers instead of UDP</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ClickToWalk</key> + <map> + <key>Comment</key> + <string>Click in world to walk to location</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowOfferedInventory</key> + <map> + <key>Comment</key> + <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>GenericErrorPageURL</key> + <map> + <key>Comment</key> + <string>URL to set as a property on LLMediaControl to navigate to if the a page completes with a 400-499 HTTP status code</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://common-flash-secondlife-com.s3.amazonaws.com/viewer/v2.6/agni/404.html</string> + </map> + <key>DestinationsAndAvatarsVisibility</key> + <map> + <key>Comment</key> + <string>Whether destination panel or avatar picker are open (0=destination guide, 1=avatar picker, default=nothing)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OpenIMOnVoice</key> + <map> + <key>Comment</key> + <string>Open the corresponding IM window when connecting to a voice call.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AllowBottomTrayButtonReordering</key> + <map> + <key>Comment</key> + <string>Allow user to move and hide bottom tray buttons</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>WebProfileRect</key> + <map> + <key>Comment</key> + <string>Web profile dimensions</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Rect</string> + <key>Value</key> + <array> + <integer>0</integer> + <integer>650</integer> + <integer>490</integer> + <integer>0</integer> + </array> </map> <key>InboxFreshnessDate</key> <map> @@ -13438,5 +13433,27 @@ <key>Value</key> <string /> </map> + <key>HelpFloaterOpen</key> + <map> + <key>Comment</key> + <string>Show Help Floater on login?</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowHelpOnFirstLogin</key> + <map> + <key>Comment</key> + <string>Show Help Floater on first login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> </map> +</map> </llsd> diff --git a/indra/newview/app_settings/settings_minimal.xml b/indra/newview/app_settings/settings_minimal.xml index 70a75cb4ca..29e52ab054 100644 --- a/indra/newview/app_settings/settings_minimal.xml +++ b/indra/newview/app_settings/settings_minimal.xml @@ -459,5 +459,16 @@ <key>Value</key> <integer>0</integer> </map> - </map> + <key>ShowHelpOnFirstLogin</key> + <map> + <key>Comment</key> + <string>Show Help Floater on first login</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + </map> </llsd> diff --git a/indra/newview/app_settings/windlight/days/Colder%20Tones.xml b/indra/newview/app_settings/windlight/days/Colder%20Tones.xml new file mode 100644 index 0000000000..63d0b099e1 --- /dev/null +++ b/indra/newview/app_settings/windlight/days/Colder%20Tones.xml @@ -0,0 +1,28 @@ +<llsd> + <array> + <array> + <real>0</real> + <string>Midnight</string> + </array> + <array> + <real>0.24999989569187164</real> + <string>Purple</string> + </array> + <array> + <real>0.49999979138374329</real> + <string>Blue Midday</string> + </array> + <array> + <real>0.74999970197677612</real> + <string>Blizzard</string> + </array> + <array> + <real>0.87499958276748657</real> + <string>Ghost</string> + </array> + <array> + <real>0.99999958276748657</real> + <string>Midnight</string> + </array> + </array> +</llsd> diff --git a/indra/newview/app_settings/windlight/days/Dynamic%20Richness.xml b/indra/newview/app_settings/windlight/days/Dynamic%20Richness.xml new file mode 100644 index 0000000000..f75b52e6ed --- /dev/null +++ b/indra/newview/app_settings/windlight/days/Dynamic%20Richness.xml @@ -0,0 +1,32 @@ +<llsd> + <array> + <array> + <real>0</real> + <string>Night</string> + </array> + <array> + <real>0.12499994784593582</real> + <string>Blizzard</string> + </array> + <array> + <real>0.24999989569187164</real> + <string>Sunrise</string> + </array> + <array> + <real>0.49999979138374329</real> + <string>Midday 3</string> + </array> + <array> + <real>0.68749970197677612</real> + <string>Pirate</string> + </array> + <array> + <real>0.81249970197677612</real> + <string>Coastal Sunset</string> + </array> + <array> + <real>0.99999958276748657</real> + <string>Midnight</string> + </array> + </array> +</llsd> diff --git a/indra/newview/app_settings/windlight/days/Pirate%27s%20Dream.xml b/indra/newview/app_settings/windlight/days/Pirate%27s%20Dream.xml new file mode 100644 index 0000000000..6dc1ba9f4d --- /dev/null +++ b/indra/newview/app_settings/windlight/days/Pirate%27s%20Dream.xml @@ -0,0 +1,44 @@ +<llsd> + <array> + <array> + <real>0</real> + <string>A-12AM</string> + </array> + <array> + <real>0.12499994784593582</real> + <string>A-3AM</string> + </array> + <array> + <real>0.22222213447093964</real> + <string>Barcelona</string> + </array> + <array> + <real>0.30208322405815125</real> + <string>Sunrise</string> + </array> + <array> + <real>0.37499985098838806</real> + <string>Sailor's Delight</string> + </array> + <array> + <real>0.53819423913955688</real> + <string>Coastal Afternoon</string> + </array> + <array> + <real>0.63194417953491211</real> + <string>Pirate</string> + </array> + <array> + <real>0.7048608660697937</real> + <string>Desert Sunset</string> + </array> + <array> + <real>0.74999970197677612</real> + <string>Coastal Sunset</string> + </array> + <array> + <real>0.87499958276748657</real> + <string>Blizzard</string> + </array> + </array> +</llsd> diff --git a/indra/newview/app_settings/windlight/days/Psycho%20Strobe%21.xml b/indra/newview/app_settings/windlight/days/Psycho%20Strobe%21.xml new file mode 100644 index 0000000000..302af5a9ba --- /dev/null +++ b/indra/newview/app_settings/windlight/days/Psycho%20Strobe%21.xml @@ -0,0 +1,72 @@ +<llsd> + <array> + <array> + <real>0</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.062499973922967911</real> + <string>A-12AM</string> + </array> + <array> + <real>0.12499994784593582</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.18749992549419403</real> + <string>A-3AM</string> + </array> + <array> + <real>0.24999989569187164</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.31249985098838806</real> + <string>A-6AM</string> + </array> + <array> + <real>0.37499985098838806</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.43749979138374329</real> + <string>A-9AM</string> + </array> + <array> + <real>0.49999979138374329</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.5624997615814209</real> + <string>A-12PM</string> + </array> + <array> + <real>0.62499970197677612</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.68749970197677612</real> + <string>A-3PM</string> + </array> + <array> + <real>0.74999970197677612</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.81249970197677612</real> + <string>A-6PM</string> + </array> + <array> + <real>0.87499958276748657</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.93749958276748657</real> + <string>A-9PM</string> + </array> + <array> + <real>0.99999958276748657</real> + <string>Sheer Surreality</string> + </array> + </array> +</llsd> diff --git a/indra/newview/app_settings/windlight/days/Tropicalia.xml b/indra/newview/app_settings/windlight/days/Tropicalia.xml new file mode 100644 index 0000000000..89a56d4a13 --- /dev/null +++ b/indra/newview/app_settings/windlight/days/Tropicalia.xml @@ -0,0 +1,32 @@ +<llsd> + <array> + <array> + <real>0.062499973922967911</real> + <string>Purple</string> + </array> + <array> + <real>0.16666659712791443</real> + <string>Funky Funky</string> + </array> + <array> + <real>0.31249985098838806</real> + <string>Sunrise</string> + </array> + <array> + <real>0.49999979138374329</real> + <string>Fine Day</string> + </array> + <array> + <real>0.66666638851165771</real> + <string>Desert Sunset</string> + </array> + <array> + <real>0.74999970197677612</real> + <string>Sailor's Delight</string> + </array> + <array> + <real>0.95833295583724976</real> + <string>Midnight</string> + </array> + </array> +</llsd> diff --git a/indra/newview/app_settings/windlight/days/Weird-O.xml b/indra/newview/app_settings/windlight/days/Weird-O.xml new file mode 100644 index 0000000000..1e312f2464 --- /dev/null +++ b/indra/newview/app_settings/windlight/days/Weird-O.xml @@ -0,0 +1,56 @@ +<llsd> + <array> + <array> + <real>0</real> + <string>Funky Funky</string> + </array> + <array> + <real>0.13194438815116882</real> + <string>Funky Funky Funky</string> + </array> + <array> + <real>0.26041656732559204</real> + <string>Gelatto</string> + </array> + <array> + <real>0.40624985098838806</real> + <string>Funky Funky Funky</string> + </array> + <array> + <real>0.43749979138374329</real> + <string>Ghost</string> + </array> + <array> + <real>0.46874979138374329</real> + <string>Gelatto</string> + </array> + <array> + <real>0.5486108660697937</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.6076386570930481</real> + <string>Gelatto</string> + </array> + <array> + <real>0.68055528402328491</real> + <string>Ghost</string> + </array> + <array> + <real>0.75694411993026733</real> + <string>Sheer Surreality</string> + </array> + <array> + <real>0.87847185134887695</real> + <string>Gelatto</string> + </array> + <array> + <real>0.91319411993026733</real> + <string>Funky Funky Funky</string> + </array> + <array> + <real>0.96527737379074097</real> + <string>Funky Funky Funky</string> + </array> + </array> +</llsd> diff --git a/indra/newview/app_settings/windlight/skies/Midday.xml b/indra/newview/app_settings/windlight/skies/Midday.xml new file mode 100644 index 0000000000..119b3e1418 --- /dev/null +++ b/indra/newview/app_settings/windlight/skies/Midday.xml @@ -0,0 +1,141 @@ +<llsd> + <map> + <key>ambient</key> + <array> + <real>1.0499999523162842</real> + <real>1.0499999523162842</real> + <real>1.0499999523162842</real> + <real>0.34999999403953552</real> + </array> + <key>blue_density</key> + <array> + <real>0.24475815892219543</real> + <real>0.44872328639030457</real> + <real>0.75999999046325684</real> + <real>0.37999999523162842</real> + </array> + <key>blue_horizon</key> + <array> + <real>0.49548381567001343</real> + <real>0.49548381567001343</real> + <real>0.63999998569488525</real> + <real>0.31999999284744263</real> + </array> + <key>cloud_color</key> + <array> + <real>0.40999999642372131</real> + <real>0.40999999642372131</real> + <real>0.40999999642372131</real> + <real>0.40999999642372131</real> + </array> + <key>cloud_pos_density1</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>1</real> + <real>1</real> + </array> + <key>cloud_pos_density2</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.125</real> + <real>1</real> + </array> + <key>cloud_scale</key> + <array> + <real>0.41999998688697815</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>cloud_scroll_rate</key> + <array> + <real>10.199999809265137</real> + <real>10.01099967956543</real> + </array> + <key>cloud_shadow</key> + <array> + <real>0.26999998092651367</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>density_multiplier</key> + <array> + <real>0.00017999998817685992</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>distance_multiplier</key> + <array> + <real>0.80000001192092896</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>east_angle</key> + <real>0</real> + <key>enable_cloud_scroll</key> + <array> + <boolean>1</boolean> + <boolean>1</boolean> + </array> + <key>gamma</key> + <array> + <real>1</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>glow</key> + <array> + <real>5</real> + <real>0.0010000000474974513</real> + <real>-0.47999998927116394</real> + <real>1</real> + </array> + <key>haze_density</key> + <array> + <real>0.69999998807907104</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>haze_horizon</key> + <array> + <real>0.18999999761581421</real> + <real>0.19915600121021271</real> + <real>0.19915600121021271</real> + <real>1</real> + </array> + <key>lightnorm</key> + <array> + <real>0</real> + <real>1</real> + <real>-4.3711388286737929e-008</real> + <real>0</real> + </array> + <key>max_y</key> + <array> + <real>1605</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>preset_num</key> + <integer>22</integer> + <key>star_brightness</key> + <real>0</real> + <key>sun_angle</key> + <real>1.5707963705062866</real> + <key>sunlight_color</key> + <array> + <real>0.7342105507850647</real> + <real>0.78157895803451538</real> + <real>0.89999997615814209</real> + <real>0.29999998211860657</real> + </array> + </map> +</llsd> diff --git a/indra/newview/app_settings/windlight/skies/Midnight.xml b/indra/newview/app_settings/windlight/skies/Midnight.xml new file mode 100644 index 0000000000..0aba31214a --- /dev/null +++ b/indra/newview/app_settings/windlight/skies/Midnight.xml @@ -0,0 +1,141 @@ +<llsd> + <map> + <key>ambient</key> + <array> + <real>0.20405027270317078</real> + <real>0.24246673285961151</real> + <real>0.32999998331069946</real> + <real>0.10999999940395355</real> + </array> + <key>blue_density</key> + <array> + <real>0.44999998807907104</real> + <real>0.44999998807907104</real> + <real>0.44999998807907104</real> + <real>1</real> + </array> + <key>blue_horizon</key> + <array> + <real>0.23999999463558197</real> + <real>0.23999999463558197</real> + <real>0.23999999463558197</real> + <real>1</real> + </array> + <key>cloud_color</key> + <array> + <real>0.22615399956703186</real> + <real>0.22615399956703186</real> + <real>0.22615399956703186</real> + <real>1</real> + </array> + <key>cloud_pos_density1</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.87999999523162842</real> + <real>1</real> + </array> + <key>cloud_pos_density2</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.125</real> + <real>1</real> + </array> + <key>cloud_scale</key> + <array> + <real>0.41999998688697815</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>cloud_scroll_rate</key> + <array> + <real>10.49940013885498</real> + <real>10.01099967956543</real> + </array> + <key>cloud_shadow</key> + <array> + <real>0.26999998092651367</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>density_multiplier</key> + <array> + <real>0.00030000001424923539</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>distance_multiplier</key> + <array> + <real>0</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>east_angle</key> + <real>0</real> + <key>enable_cloud_scroll</key> + <array> + <boolean>1</boolean> + <boolean>1</boolean> + </array> + <key>gamma</key> + <array> + <real>1</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>glow</key> + <array> + <real>5</real> + <real>0.0010000000474974513</real> + <real>-0.47999998927116394</real> + <real>1</real> + </array> + <key>haze_density</key> + <array> + <real>4</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>haze_horizon</key> + <array> + <real>0</real> + <real>0.19915600121021271</real> + <real>0.19915600121021271</real> + <real>1</real> + </array> + <key>lightnorm</key> + <array> + <real>0</real> + <real>1</real> + <real>-4.8876205482883961e-007</real> + <real>1</real> + </array> + <key>max_y</key> + <array> + <real>906.20001220703125</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>preset_num</key> + <integer>22</integer> + <key>star_brightness</key> + <real>2</real> + <key>sun_angle</key> + <real>4.7123894691467285</real> + <key>sunlight_color</key> + <array> + <real>0.34876692295074463</real> + <real>0.35574248433113098</real> + <real>0.65999996662139893</real> + <real>0.2199999988079071</real> + </array> + </map> +</llsd> diff --git a/indra/newview/app_settings/windlight/skies/Sunrise.xml b/indra/newview/app_settings/windlight/skies/Sunrise.xml new file mode 100644 index 0000000000..bbc7aeec59 --- /dev/null +++ b/indra/newview/app_settings/windlight/skies/Sunrise.xml @@ -0,0 +1,141 @@ +<llsd> + <map> + <key>ambient</key> + <array> + <real>0.80999994277954102</real> + <real>0.46289783716201782</real> + <real>0.62999993562698364</real> + <real>0.26999998092651367</real> + </array> + <key>blue_density</key> + <array> + <real>0.15793180465698242</real> + <real>0.43499568104743958</real> + <real>0.87000000476837158</real> + <real>0.87000000476837158</real> + </array> + <key>blue_horizon</key> + <array> + <real>0.20673196017742157</real> + <real>0.40988314151763916</real> + <real>0.47999998927116394</real> + <real>0.47999998927116394</real> + </array> + <key>cloud_color</key> + <array> + <real>0.22616604226328718</real> + <real>0.22616604226328718</real> + <real>0.22616604226328718</real> + <real>0.99997219085526012</real> + </array> + <key>cloud_pos_density1</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.88000025272481253</real> + <real>1</real> + </array> + <key>cloud_pos_density2</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.125</real> + <real>1</real> + </array> + <key>cloud_scale</key> + <array> + <real>0.41999998688697815</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>cloud_scroll_rate</key> + <array> + <real>10.49940013883861</real> + <real>10.010999679576344</real> + </array> + <key>cloud_shadow</key> + <array> + <real>0.26999998092651367</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>density_multiplier</key> + <array> + <real>0.00062000000616535544</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>distance_multiplier</key> + <array> + <real>2.6999279499073054</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>east_angle</key> + <real>0</real> + <key>enable_cloud_scroll</key> + <array> + <boolean>1</boolean> + <boolean>1</boolean> + </array> + <key>gamma</key> + <array> + <real>1</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>glow</key> + <array> + <real>5.0009990693069994</real> + <real>0.0010000000474963411</real> + <real>-0.48000101923815919</real> + <real>1</real> + </array> + <key>haze_density</key> + <array> + <real>0.53999996185302734</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>haze_horizon</key> + <array> + <real>0.15999999642372131</real> + <real>0.19915600121021271</real> + <real>0.19915600121021271</real> + <real>1</real> + </array> + <key>lightnorm</key> + <array> + <real>0</real> + <real>0.094108223915100098</real> + <real>0.99556195735931396</real> + <real>0</real> + </array> + <key>max_y</key> + <array> + <real>563</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>preset_num</key> + <integer>22</integer> + <key>star_brightness</key> + <real>0</real> + <key>sun_angle</key> + <real>0.094247691333293915</real> + <key>sunlight_color</key> + <array> + <real>2.369999885559082</real> + <real>2.369999885559082</real> + <real>2.369999885559082</real> + <real>0.78999996185302734</real> + </array> + </map> +</llsd> diff --git a/indra/newview/app_settings/windlight/skies/Sunset.xml b/indra/newview/app_settings/windlight/skies/Sunset.xml new file mode 100644 index 0000000000..ebf08e1a3f --- /dev/null +++ b/indra/newview/app_settings/windlight/skies/Sunset.xml @@ -0,0 +1,142 @@ +<llsd> + <map> + <key>ambient</key> + <array> + <real>1.0199999809265137</real> + <real>0.80999994277954102</real> + <real>0.80999994277954102</real> + <real>1.0199999809265137</real> + </array> + <key>blue_density</key> + <array> + <real>0.14522500336170197</real> + <real>0.39999699592590332</real> + <real>0.80000197887420654</real> + <real>1</real> + </array> + <key>blue_horizon</key> + <array> + <real>0.10767599940299988</real> + <real>0.21348699927330017</real> + <real>0.25</real> + <real>1</real> + </array> + <key>cloud_color</key> + <array> + <real>0.22615399956703186</real> + <real>0.22615399956703186</real> + <real>0.22615399956703186</real> + <real>1</real> + </array> + <key>cloud_pos_density1</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.87999999523162842</real> + <real>1</real> + </array> + <key>cloud_pos_density2</key> + <array> + <real>1.6884100437164307</real> + <real>0.52609699964523315</real> + <real>0.125</real> + <real>1</real> + </array> + <key>cloud_scale</key> + <array> + <real>0.41999998688697815</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>cloud_scroll_rate</key> + <array> + <real>10.49940013885498</real> + <real>10.01099967956543</real> + </array> + <key>cloud_shadow</key> + <array> + <real>0.26999998092651367</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>density_multiplier</key> + <array> + <real>0.00046000001020729542</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>distance_multiplier</key> + <array> + <real>1</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>east_angle</key> + <real>0</real> + <key>enable_cloud_scroll</key> + <array> + <boolean>1</boolean> + <boolean>1</boolean> + </array> + <key>gamma</key> + <array> + <real>1</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>glow</key> + <array> + <real>5</real> + <real>0.0010000000474974513</real> + <real>-0.47999998927116394</real> + <real>1</real> + </array> + <key>haze_density</key> + <array> + <real>0.69999998807907104</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>haze_horizon</key> + <array> + <real>0.15999999642372131</real> + <real>0.19915600121021271</real> + <real>0.19915600121021271</real> + <real>1</real> + </array> + <key>lightnorm</key> + <array> + <real>0</real> + <real>0.07532646507024765</real> + <real>-0.99715894460678101</real> + <real>0</real> + </array> + <key>max_y</key> + <array> + <real>562.5</real> + <real>0</real> + <real>0</real> + <real>1</real> + </array> + <key>preset_num</key> + <integer>22</integer> + <key>star_brightness</key> + <real>0</real> + <key>sun_angle</key> + <real>3.0661947727203369</real> + <key>sunlight_color</key> + <array> + <real>2.8385701179504395</real> + <real>2.8385701179504395</real> + <real>2.8385701179504395</real> + <real>1</real> + </array> + </map> +</llsd> + diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 4da155efda..22c79a4cbd 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 29 +version 30 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -60,7 +60,6 @@ Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 -SkyUseClassicClouds 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WatchdogDisabled 1 1 @@ -93,7 +92,6 @@ RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 @@ -297,6 +295,7 @@ RenderDeferred 0 0 list Intel RenderAnisotropic 1 0 +RenderVBOEnable 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index dab73dc3d1..649f5ebd18 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -58,7 +58,6 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 -SkyUseClassicClouds 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -91,7 +90,6 @@ RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index a1e25aae08..ee08e78af5 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -59,7 +59,6 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 RenderShaderLightingMaxLevel 1 3 -SkyUseClassicClouds 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 @@ -93,7 +92,6 @@ RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index abe4ec9928..ba74f9a6c2 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -1,4 +1,4 @@ -version 29 +version 30 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -59,7 +59,6 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 RenderShaderLightingMaxLevel 1 3 -SkyUseClassicClouds 1 1 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 @@ -93,7 +92,6 @@ RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 @@ -295,6 +293,7 @@ RenderDeferred 0 0 list Intel RenderAnisotropic 1 0 +RenderVBOEnable 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 446ded8096..8954937f69 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -41,6 +41,7 @@ #include "llcapabilitylistener.h" #include "llchannelmanager.h" #include "llconsole.h" +#include "llenvmanager.h" #include "llfirstuse.h" #include "llfloatercamera.h" #include "llfloaterreg.h" @@ -84,6 +85,7 @@ #include "llwindow.h" #include "llworld.h" #include "llworldmap.h" +#include "stringize.h" using namespace LLVOAvatarDefines; @@ -608,6 +610,8 @@ void LLAgent::standUp() //----------------------------------------------------------------------------- void LLAgent::setRegion(LLViewerRegion *regionp) { + bool teleport = true; + llassert(regionp); if (mRegionp != regionp) { @@ -645,6 +649,8 @@ void LLAgent::setRegion(LLViewerRegion *regionp) gSky.mVOGroundp->setRegion(regionp); } + // Notify windlight managers + teleport = (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE); } else { @@ -685,6 +691,15 @@ void LLAgent::setRegion(LLViewerRegion *regionp) LLSelectMgr::getInstance()->updateSelectionCenter(); LLFloaterMove::sUpdateFlyingStatus(); + + if (teleport) + { + LLEnvManagerNew::instance().onTeleport(); + } + else + { + LLEnvManagerNew::instance().onRegionCrossing(); + } } @@ -3335,6 +3350,9 @@ bool LLAgent::teleportCore(bool is_local) // hide land floater too - it'll be out of date LLFloaterReg::hideInstance("about_land"); + // hide the Region/Estate floater + LLFloaterReg::hideInstance("region_info"); + // hide the search floater (EXT-8276) LLFloaterReg::hideInstance("search"); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index d2582d524d..1d9519d675 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1,4 +1,4 @@ - /** +/** * @file llappviewer.cpp * @brief The LLAppViewer class definitions * @@ -1640,9 +1640,7 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning up Objects" << llendflush; LLViewerObject::cleanupVOClasses(); - - LLWaterParamManager::cleanupClass(); - LLWLParamManager::cleanupClass(); + LLPostProcess::cleanupClass(); LLTracker::cleanupInstance(); @@ -4341,7 +4339,6 @@ void LLAppViewer::idle() // // Update weather effects // - LLWorld::getInstance()->updateClouds(gFrameDTClamped); gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets // Update wind vector @@ -4357,9 +4354,6 @@ void LLAppViewer::idle() // Compute average wind and use to drive motion of water average_wind = regionp->mWind.getAverage(); - F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region); - - gSky.setCloudDensityAtAgent(cloud_density); gSky.setWind(average_wind); //LLVOWater::setWind(average_wind); } diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 4685865bce..8344b08bfb 100644 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -794,6 +794,10 @@ bool LLAvatarActions::canOfferTeleport(const LLUUID& id) // static bool LLAvatarActions::canOfferTeleport(const uuid_vec_t& ids) { + // We can't send more than 250 lures in a single message, so disable this + // button when there are too many id's selected. + if(ids.size() > 250) return false; + bool result = true; for (uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); ++it) { diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index 01d19c5ba0..79e6c7b66b 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -386,6 +386,7 @@ void LLBottomTray::onChange(EStatusType status, const std::string &channelURI, b { bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking(); getChild<LLButton>("speak_flyout_btn")->setEnabled(voice_status); + gMenuBarView->getChild<LLView>("Nearby Voice")->setEnabled(voice_status); if (voice_status) { LLFirstUse::speak(true); @@ -570,7 +571,7 @@ BOOL LLBottomTray::postBuild() // it takes some time between logging in to world and connecting to voice channel. getChild<LLButton>("speak_btn")->setEnabled(false); getChild<LLButton>("speak_flyout_btn")->setEnabled(false); - + gMenuBarView->getChild<LLView>("Nearby Voice")->setEnabled(false); // Registering Chat Bar to receive Voice client status change notifications. LLVoiceClient::getInstance()->addObserver(this); diff --git a/indra/newview/llcloud.cpp b/indra/newview/llcloud.cpp deleted file mode 100644 index cda0f6e4a2..0000000000 --- a/indra/newview/llcloud.cpp +++ /dev/null @@ -1,538 +0,0 @@ -/** - * @file llcloud.cpp - * @brief Implementation of viewer LLCloudLayer class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llmath.h" -//#include "vmath.h" -#include "v3math.h" -#include "v4math.h" -#include "llquaternion.h" -#include "llrand.h" -#include "v4color.h" - -#include "llwind.h" -#include "llcloud.h" -#include "llgl.h" -#include "llviewerobjectlist.h" -#include "llvoclouds.h" -#include "llvosky.h" -#include "llsky.h" -#include "llviewerregion.h" -#include "patch_dct.h" -#include "patch_code.h" -#include "llglheaders.h" -#include "pipeline.h" -#include "lldrawpool.h" -#include "llworld.h" - -extern LLPipeline gPipeline; - -const F32 CLOUD_UPDATE_RATE = 1.0f; // Global time dilation for clouds -const F32 CLOUD_GROW_RATE = 0.05f; -const F32 CLOUD_DECAY_RATE = -0.05f; -const F32 CLOUD_VELOCITY_SCALE = 0.01f; -const F32 CLOUD_DENSITY = 25.f; -const S32 CLOUD_COUNT_MAX = 20; -const F32 CLOUD_HEIGHT_RANGE = 48.f; -const F32 CLOUD_HEIGHT_MEAN = 192.f; - -enum -{ - LL_PUFF_GROWING = 0, - LL_PUFF_DYING = 1 -}; - -// Used for patch decoder -S32 gBuffer[16*16]; - - -//static -S32 LLCloudPuff::sPuffCount = 0; - -LLCloudPuff::LLCloudPuff() : - mAlpha(0.01f), - mRate(CLOUD_GROW_RATE*CLOUD_UPDATE_RATE), - mLifeState(LL_PUFF_GROWING) -{ -} - -LLCloudGroup::LLCloudGroup() : - mCloudLayerp(NULL), - mDensity(0.f), - mTargetPuffCount(0), - mVOCloudsp(NULL) -{ -} - -void LLCloudGroup::cleanup() -{ - if (mVOCloudsp) - { - if (!mVOCloudsp->isDead()) - { - gObjectList.killObject(mVOCloudsp); - } - mVOCloudsp = NULL; - } -} - -void LLCloudGroup::setCenterRegion(const LLVector3 ¢er) -{ - mCenterRegion = center; -} - -void LLCloudGroup::updatePuffs(const F32 dt) -{ - mDensity = mCloudLayerp->getDensityRegion(mCenterRegion); - - if (!mVOCloudsp) - { - mVOCloudsp = (LLVOClouds *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_CLOUDS, mCloudLayerp->getRegion()); - mVOCloudsp->setCloudGroup(this); - mVOCloudsp->setPositionRegion(mCenterRegion); - mVOCloudsp->setScale(LLVector3(256.f/CLOUD_GROUPS_PER_EDGE + CLOUD_PUFF_WIDTH, - 256.f/CLOUD_GROUPS_PER_EDGE + CLOUD_PUFF_WIDTH, - CLOUD_HEIGHT_RANGE + CLOUD_PUFF_HEIGHT)*0.5f); - gPipeline.createObject(mVOCloudsp); - } - - LLVector3 velocity; - LLVector3d vel_d; - // Update the positions of all of the clouds - for (U32 i = 0; i < mCloudPuffs.size(); i++) - { - LLCloudPuff &puff = mCloudPuffs[i]; - velocity = mCloudLayerp->getRegion()->mWind.getCloudVelocity(mCloudLayerp->getRegion()->getPosRegionFromGlobal(puff.mPositionGlobal)); - velocity *= CLOUD_VELOCITY_SCALE*CLOUD_UPDATE_RATE; - vel_d.setVec(velocity); - mCloudPuffs[i].mPositionGlobal += vel_d; - mCloudPuffs[i].mAlpha += mCloudPuffs[i].mRate * dt; - mCloudPuffs[i].mAlpha = llmin(1.f, mCloudPuffs[i].mAlpha); - mCloudPuffs[i].mAlpha = llmax(0.f, mCloudPuffs[i].mAlpha); - } -} - -void LLCloudGroup::updatePuffOwnership() -{ - U32 i = 0; - while (i < mCloudPuffs.size()) - { - if (mCloudPuffs[i].getLifeState() == LL_PUFF_DYING) - { - i++; - continue; - } - if (inGroup(mCloudPuffs[i])) - { - i++; - continue; - } - - //llinfos << "Cloud moving to new group" << llendl; - LLCloudGroup *new_cgp = LLWorld::getInstance()->findCloudGroup(mCloudPuffs[i]); - if (!new_cgp) - { - //llinfos << "Killing puff not in group" << llendl; - mCloudPuffs[i].setLifeState(LL_PUFF_DYING); - mCloudPuffs[i].mRate = CLOUD_DECAY_RATE*CLOUD_UPDATE_RATE; - i++; - continue; - } - //llinfos << "Puff handed off!" << llendl; - LLCloudPuff puff; - puff.mPositionGlobal = mCloudPuffs[i].mPositionGlobal; - puff.mAlpha = mCloudPuffs[i].mAlpha; - mCloudPuffs.erase(mCloudPuffs.begin() + i); - new_cgp->mCloudPuffs.push_back(puff); - } - - //llinfos << "Puff count: " << LLCloudPuff::sPuffCount << llendl; -} - -void LLCloudGroup::updatePuffCount() -{ - if (!mVOCloudsp) - { - return; - } - S32 i; - S32 target_puff_count = llround(CLOUD_DENSITY * mDensity); - target_puff_count = llmax(0, target_puff_count); - target_puff_count = llmin(CLOUD_COUNT_MAX, target_puff_count); - S32 current_puff_count = (S32) mCloudPuffs.size(); - // Create a new cloud if we need one - if (current_puff_count < target_puff_count) - { - LLVector3d puff_pos_global; - mCloudPuffs.resize(target_puff_count); - for (i = current_puff_count; i < target_puff_count; i++) - { - puff_pos_global = mVOCloudsp->getPositionGlobal(); - F32 x = ll_frand(256.f/CLOUD_GROUPS_PER_EDGE) - 128.f/CLOUD_GROUPS_PER_EDGE; - F32 y = ll_frand(256.f/CLOUD_GROUPS_PER_EDGE) - 128.f/CLOUD_GROUPS_PER_EDGE; - F32 z = ll_frand(CLOUD_HEIGHT_RANGE) - 0.5f*CLOUD_HEIGHT_RANGE; - puff_pos_global += LLVector3d(x, y, z); - mCloudPuffs[i].mPositionGlobal = puff_pos_global; - mCloudPuffs[i].mAlpha = 0.01f; - LLCloudPuff::sPuffCount++; - } - } - - // Count the number of live puffs - S32 live_puff_count = 0; - for (i = 0; i < (S32) mCloudPuffs.size(); i++) - { - if (mCloudPuffs[i].getLifeState() != LL_PUFF_DYING) - { - live_puff_count++; - } - } - - - // Start killing enough puffs so the live puff count == target puff count - S32 new_dying_count = llmax(0, live_puff_count - target_puff_count); - i = 0; - while (new_dying_count > 0) - { - if (mCloudPuffs[i].getLifeState() != LL_PUFF_DYING) - { - //llinfos << "Killing extra live cloud" << llendl; - mCloudPuffs[i].setLifeState(LL_PUFF_DYING); - mCloudPuffs[i].mRate = CLOUD_DECAY_RATE*CLOUD_UPDATE_RATE; - new_dying_count--; - } - i++; - } - - // Remove fully dead puffs - i = 0; - while (i < (S32) mCloudPuffs.size()) - { - if (mCloudPuffs[i].isDead()) - { - //llinfos << "Removing dead puff!" << llendl; - mCloudPuffs.erase(mCloudPuffs.begin() + i); - LLCloudPuff::sPuffCount--; - } - else - { - i++; - } - } -} - -BOOL LLCloudGroup::inGroup(const LLCloudPuff &puff) const -{ - // Do min/max check on center of the cloud puff - F32 min_x, min_y, max_x, max_y; - F32 delta = 128.f/CLOUD_GROUPS_PER_EDGE; - min_x = mCenterRegion.mV[VX] - delta; - min_y = mCenterRegion.mV[VY] - delta; - max_x = mCenterRegion.mV[VX] + delta; - max_y = mCenterRegion.mV[VY] + delta; - - LLVector3 pos_region = mCloudLayerp->getRegion()->getPosRegionFromGlobal(puff.getPositionGlobal()); - - if ((pos_region.mV[VX] < min_x) - || (pos_region.mV[VY] < min_y) - || (pos_region.mV[VX] > max_x) - || (pos_region.mV[VY] > max_y)) - { - return FALSE; - } - return TRUE; -} - -LLCloudLayer::LLCloudLayer() -: mOriginGlobal(0.0f, 0.0f, 0.0f), - mMetersPerEdge(1.0f), - mMetersPerGrid(1.0f), - mWindp(NULL), - mDensityp(NULL) -{ - S32 i, j; - for (i = 0; i < 4; i++) - { - mNeighbors[i] = NULL; - } - - F32 x, y; - for (i = 0; i < CLOUD_GROUPS_PER_EDGE; i++) - { - y = (0.5f + i)*(256.f/CLOUD_GROUPS_PER_EDGE); - for (j = 0; j < CLOUD_GROUPS_PER_EDGE; j++) - { - x = (0.5f + j)*(256.f/CLOUD_GROUPS_PER_EDGE); - - mCloudGroups[i][j].setCloudLayerp(this); - mCloudGroups[i][j].setCenterRegion(LLVector3(x, y, CLOUD_HEIGHT_MEAN)); - } - } -} - - - -LLCloudLayer::~LLCloudLayer() -{ - destroy(); -} - - -void LLCloudLayer::create(LLViewerRegion *regionp) -{ - llassert(regionp); - - mRegionp = regionp; - mDensityp = new F32 [CLOUD_GRIDS_PER_EDGE * CLOUD_GRIDS_PER_EDGE]; - - U32 i; - for (i = 0; i < CLOUD_GRIDS_PER_EDGE*CLOUD_GRIDS_PER_EDGE; i++) - { - mDensityp[i] = 0.f; - } -} - -void LLCloudLayer::setRegion(LLViewerRegion *regionp) -{ - mRegionp = regionp; -} - -void LLCloudLayer::destroy() -{ - reset(); - - delete [] mDensityp; - mDensityp = NULL; - mWindp = NULL; -} - - -void LLCloudLayer::reset() -{ - // Kill all of the existing puffs - S32 i, j; - - for (i = 0; i < CLOUD_GROUPS_PER_EDGE; i++) - { - for (j = 0; j < CLOUD_GROUPS_PER_EDGE; j++) - { - mCloudGroups[i][j].cleanup(); - } - } -} - -void LLCloudLayer::setWindPointer(LLWind *windp) -{ - if (mWindp) - { - mWindp->setCloudDensityPointer(NULL); - } - mWindp = windp; - if (mWindp) - { - mWindp->setCloudDensityPointer(mDensityp); - } -} - - -void LLCloudLayer::setWidth(F32 width) -{ - mMetersPerEdge = width; - mMetersPerGrid = width / CLOUD_GRIDS_PER_EDGE; -} - - -F32 LLCloudLayer::getDensityRegion(const LLVector3 &pos_region) -{ - // "position" is region-local - S32 i, j, ii, jj; - - i = lltrunc(pos_region.mV[VX] / mMetersPerGrid); - j = lltrunc(pos_region.mV[VY] / mMetersPerGrid); - ii = i + 1; - jj = j + 1; - - - // clamp - if (i >= (S32)CLOUD_GRIDS_PER_EDGE) - { - i = CLOUD_GRIDS_PER_EDGE - 1; - ii = i; - } - else if (i < 0) - { - i = 0; - ii = i; - } - else if (ii >= (S32)CLOUD_GRIDS_PER_EDGE || ii < 0) - { - ii = i; - } - - if (j >= (S32)CLOUD_GRIDS_PER_EDGE) - { - j = CLOUD_GRIDS_PER_EDGE - 1; - jj = j; - } - else if (j < 0) - { - j = 0; - jj = j; - } - else if (jj >= (S32)CLOUD_GRIDS_PER_EDGE || jj < 0) - { - jj = j; - } - - F32 dx = (pos_region.mV[VX] - (F32) i * mMetersPerGrid) / mMetersPerGrid; - F32 dy = (pos_region.mV[VY] - (F32) j * mMetersPerGrid) / mMetersPerGrid; - F32 omdx = 1.0f - dx; - F32 omdy = 1.0f - dy; - - F32 density = dx * dy * *(mDensityp + ii + jj * CLOUD_GRIDS_PER_EDGE) + - dx * omdy * *(mDensityp + i + jj * CLOUD_GRIDS_PER_EDGE) + - omdx * dy * *(mDensityp + ii + j * CLOUD_GRIDS_PER_EDGE) + - omdx * omdy * *(mDensityp + i + j * CLOUD_GRIDS_PER_EDGE); - - return density; -} - -void LLCloudLayer::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp) -{ - LLPatchHeader patch_header; - - init_patch_decompressor(group_headerp->patch_size); - - // Don't use the packed group_header stride because the strides used on - // simulator and viewer are not equal. - group_headerp->stride = group_headerp->patch_size; // offset required to step up one row - set_group_of_patch_header(group_headerp); - - decode_patch_header(bitpack, &patch_header); - decode_patch(bitpack, gBuffer); - decompress_patch(mDensityp, gBuffer, &patch_header); -} - -void LLCloudLayer::updatePuffs(const F32 dt) -{ - // We want to iterate through all of the cloud groups - // and update their density targets - - S32 i, j; - - for (i = 0; i < CLOUD_GROUPS_PER_EDGE; i++) - { - for (j = 0; j < CLOUD_GROUPS_PER_EDGE; j++) - { - mCloudGroups[i][j].updatePuffs(dt); - } - } -} - -void LLCloudLayer::updatePuffOwnership() -{ - S32 i, j; - - for (i = 0; i < CLOUD_GROUPS_PER_EDGE; i++) - { - for (j = 0; j < CLOUD_GROUPS_PER_EDGE; j++) - { - mCloudGroups[i][j].updatePuffOwnership(); - } - } -} - -void LLCloudLayer::updatePuffCount() -{ - S32 i, j; - - for (i = 0; i < CLOUD_GROUPS_PER_EDGE; i++) - { - for (j = 0; j < CLOUD_GROUPS_PER_EDGE; j++) - { - mCloudGroups[i][j].updatePuffCount(); - } - } -} - -LLCloudGroup *LLCloudLayer::findCloudGroup(const LLCloudPuff &puff) -{ - S32 i, j; - - for (i = 0; i < CLOUD_GROUPS_PER_EDGE; i++) - { - for (j = 0; j < CLOUD_GROUPS_PER_EDGE; j++) - { - if (mCloudGroups[i][j].inGroup(puff)) - { - return &(mCloudGroups[i][j]); - } - } - } - return NULL; -} - - - -void LLCloudLayer::connectNeighbor(LLCloudLayer *cloudp, U32 direction) -{ - if (direction >= 4) - { - // Only care about cardinal 4 directions. - return; - } - - mNeighbors[direction] = cloudp; - if (cloudp) - mNeighbors[direction]->mNeighbors[gDirOpposite[direction]] = this; -} - - -void LLCloudLayer::disconnectNeighbor(U32 direction) -{ - if (direction >= 4) - { - // Only care about cardinal 4 directions. - return; - } - - if (mNeighbors[direction]) - { - mNeighbors[direction]->mNeighbors[gDirOpposite[direction]] = NULL; - mNeighbors[direction] = NULL; - } -} - - -void LLCloudLayer::disconnectAllNeighbors() -{ - S32 i; - for (i = 0; i < 4; i++) - { - disconnectNeighbor(i); - } -} diff --git a/indra/newview/llcloud.h b/indra/newview/llcloud.h deleted file mode 100644 index 0435ba1ece..0000000000 --- a/indra/newview/llcloud.h +++ /dev/null @@ -1,199 +0,0 @@ -/** - * @file llcloud.h - * @brief Description of viewer LLCloudLayer class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLCLOUD_H -#define LL_LLCLOUD_H - -// Some ideas on how clouds should work -// -// Each region has a cloud layer -// Each cloud layer has pre-allocated space for N clouds -// The LLSky class knows the max number of clouds to render M. -// All clouds use the same texture, but the tex-coords can take on 8 configurations -// (four rotations, front and back) -// -// The sky's part -// -------------- -// The sky knows that A clouds have been assigned to regions and there are B left over. -// Divide B by number of active regions to get C. -// Ask each region to add C more clouds and return total number D. -// Add up all the D's to get a new A. -// -// The cloud layer's part -// ---------------------- -// The cloud layer is a grid of possibility. Each grid's value represents the probablility -// (0.0 to 1.0) that a cloud placement query will succeed. -// -// The sky asks the region to add C more clouds. -// The cloud layer tries a total of E times to place clouds and returns total cloud count. -// -// Clouds move according to local wind velocity. -// If a cloud moves out of region then it's location is sent to neighbor region -// or it is allowed to drift and decay. -// -// The clouds in non-visible regions do not propagate every frame. -// Each frame one non-visible region is allowed to propagate it's clouds -// (might have to check to see if incoming cloud was already visible or not). -// -// - -#include "llmath.h" -//#include "vmath.h" -#include "v3math.h" -#include "v3dmath.h" -#include "v4math.h" -#include "v4color.h" -#include "llpointer.h" -#include "lldarray.h" - -#include "llframetimer.h" - -const U32 CLOUD_GRIDS_PER_EDGE = 16; - -const F32 CLOUD_PUFF_WIDTH = 64.f; -const F32 CLOUD_PUFF_HEIGHT = 48.f; - -class LLWind; -class LLVOClouds; -class LLViewerRegion; -class LLCloudLayer; -class LLBitPack; -class LLGroupHeader; - -const S32 CLOUD_GROUPS_PER_EDGE = 4; - -class LLCloudPuff -{ -public: - LLCloudPuff(); - - const LLVector3d &getPositionGlobal() const { return mPositionGlobal; } - friend class LLCloudGroup; - - void updatePuffs(const F32 dt); - void updatePuffOwnership(); - - F32 getAlpha() const { return mAlpha; } - U32 getLifeState() const { return mLifeState; } - void setLifeState(const U32 state) { mLifeState = state; } - BOOL isDead() const { return mAlpha <= 0.f; } - - - static S32 sPuffCount; -protected: - F32 mAlpha; - F32 mRate; - LLVector3d mPositionGlobal; - - BOOL mLifeState; -}; - -class LLCloudGroup -{ -public: - LLCloudGroup(); - - void cleanup(); - - void setCloudLayerp(LLCloudLayer *clp) { mCloudLayerp = clp; } - void setCenterRegion(const LLVector3 ¢er); - - void updatePuffs(const F32 dt); - void updatePuffOwnership(); - void updatePuffCount(); - - BOOL inGroup(const LLCloudPuff &puff) const; - - F32 getDensity() const { return mDensity; } - S32 getNumPuffs() const { return (S32) mCloudPuffs.size(); } - const LLCloudPuff &getPuff(const S32 i) { return mCloudPuffs[i]; } -protected: - LLCloudLayer *mCloudLayerp; - LLVector3 mCenterRegion; - F32 mDensity; - S32 mTargetPuffCount; - - std::vector<LLCloudPuff> mCloudPuffs; - LLPointer<LLVOClouds> mVOCloudsp; -}; - - -class LLCloudLayer -{ -public: - LLCloudLayer(); - ~LLCloudLayer(); - - void create(LLViewerRegion *regionp); - void destroy(); - - void reset(); // Clears all active cloud puffs - - - void updatePuffs(const F32 dt); - void updatePuffOwnership(); - void updatePuffCount(); - - LLCloudGroup *findCloudGroup(const LLCloudPuff &puff); - - void setRegion(LLViewerRegion *regionp); - LLViewerRegion* getRegion() const { return mRegionp; } - void setWindPointer(LLWind *windp); - void setOriginGlobal(const LLVector3d &origin_global) { mOriginGlobal = origin_global; } - void setWidth(F32 width); - - void setBrightness(F32 brightness); - void setSunColor(const LLColor4 &color); - - F32 getDensityRegion(const LLVector3 &pos_region); // "position" is in local coordinates - - void decompress(LLBitPack &bitpack, LLGroupHeader *group_header); - - LLCloudLayer* getNeighbor(const S32 n) const { return mNeighbors[n]; } - - void connectNeighbor(LLCloudLayer *cloudp, U32 direction); - void disconnectNeighbor(U32 direction); - void disconnectAllNeighbors(); - -public: - LLVector3d mOriginGlobal; - F32 mMetersPerEdge; - F32 mMetersPerGrid; - - - F32 mMaxAlpha; // The max cloud puff _render_ alpha - -protected: - LLCloudLayer *mNeighbors[4]; - LLWind *mWindp; - LLViewerRegion *mRegionp; - F32 *mDensityp; // the probability density grid - - LLCloudGroup mCloudGroups[CLOUD_GROUPS_PER_EDGE][CLOUD_GROUPS_PER_EDGE]; -}; - - -#endif diff --git a/indra/newview/lldaycyclemanager.cpp b/indra/newview/lldaycyclemanager.cpp new file mode 100644 index 0000000000..347a467a8b --- /dev/null +++ b/indra/newview/lldaycyclemanager.cpp @@ -0,0 +1,230 @@ +/** + * @file lldaycyclemanager.cpp + * @brief Implementation for the LLDayCycleManager class. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldaycyclemanager.h" + +#include "lldiriterator.h" + +void LLDayCycleManager::getPresetNames(preset_name_list_t& names) const +{ + names.clear(); + + for (dc_map_t::const_iterator it = mDayCycleMap.begin(); it != mDayCycleMap.end(); ++it) + { + names.push_back(it->first); + } +} + +void LLDayCycleManager::getPresetNames(preset_name_list_t& user, preset_name_list_t& sys) const +{ + user.clear(); + sys.clear(); + + for (dc_map_t::const_iterator it = mDayCycleMap.begin(); it != mDayCycleMap.end(); ++it) + { + const std::string& name = it->first; + + if (isSystemPreset(name)) + { + sys.push_back(name); + } + else + { + user.push_back(name); + } + } +} + +void LLDayCycleManager::getUserPresetNames(preset_name_list_t& user) const +{ + preset_name_list_t sys; // unused + getPresetNames(user, sys); +} + +bool LLDayCycleManager::getPreset(const std::string name, LLWLDayCycle& day_cycle) const +{ + dc_map_t::const_iterator it = mDayCycleMap.find(name); + if (it == mDayCycleMap.end()) + { + return false; + } + + day_cycle = it->second; + return true; +} + +bool LLDayCycleManager::getPreset(const std::string name, LLSD& day_cycle) const +{ + LLWLDayCycle dc; + if (!getPreset(name, dc)) + { + return false; + } + + day_cycle = dc.asLLSD(); + return true; +} + +bool LLDayCycleManager::presetExists(const std::string name) const +{ + LLWLDayCycle dummy; + return getPreset(name, dummy); +} + +bool LLDayCycleManager::isSystemPreset(const std::string& name) const +{ + return gDirUtilp->fileExists(getSysDir() + LLURI::escape(name) + ".xml"); +} + +bool LLDayCycleManager::savePreset(const std::string& name, const LLSD& data) +{ + // Save given preset. + LLWLDayCycle day; + day.loadDayCycle(data, LLEnvKey::SCOPE_LOCAL); + day.save(getUserDir() + LLURI::escape(name) + ".xml"); + + // Add it to our map. + addPreset(name, data); + mModifySignal(); + return true; +} + +bool LLDayCycleManager::deletePreset(const std::string& name) +{ + // Remove it from the map. + dc_map_t::iterator it = mDayCycleMap.find(name); + if (it == mDayCycleMap.end()) + { + LL_WARNS("Windlight") << "No day cycle named " << name << LL_ENDL; + return false; + } + mDayCycleMap.erase(it); + + // Remove from the filesystem. + std::string filename = LLURI::escape(name) + ".xml"; + if (gDirUtilp->fileExists(getUserDir() + filename)) + { + gDirUtilp->deleteFilesInDir(getUserDir(), filename); + } + + // Signal interested parties. + mModifySignal(); + return true; +} + +bool LLDayCycleManager::isSkyPresetReferenced(const std::string& preset_name) const +{ + // We're traversing local day cycles, they can only reference local skies. + LLWLParamKey key(preset_name, LLEnvKey::SCOPE_LOCAL); + + for (dc_map_t::const_iterator it = mDayCycleMap.begin(); it != mDayCycleMap.end(); ++it) + { + if (it->second.hasReferencesTo(key)) + { + return true; + } + } + + return false; +} + +boost::signals2::connection LLDayCycleManager::setModifyCallback(const modify_signal_t::slot_type& cb) +{ + return mModifySignal.connect(cb); +} + +// virtual +void LLDayCycleManager::initSingleton() +{ + LL_DEBUGS("Windlight") << "Loading all day cycles" << LL_ENDL; + loadAllPresets(); +} + +void LLDayCycleManager::loadAllPresets() +{ + mDayCycleMap.clear(); + + // First, load system (coming out of the box) day cycles. + loadPresets(getSysDir()); + + // Then load user presets. Note that user day cycles will modify any system ones already loaded. + loadPresets(getUserDir()); +} + +void LLDayCycleManager::loadPresets(const std::string& dir) +{ + LLDirIterator dir_iter(dir, "*.xml"); + + while (1) + { + std::string file; + if (!dir_iter.next(file)) break; // no more files + loadPreset(dir + file); + } +} + +bool LLDayCycleManager::loadPreset(const std::string& path) +{ + LLSD data = LLWLDayCycle::loadDayCycleFromPath(path); + if (data.isUndefined()) + { + llwarns << "Error loading day cycle from " << path << llendl; + return false; + } + + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); + addPreset(name, data); + + return true; +} + +bool LLDayCycleManager::addPreset(const std::string& name, const LLSD& data) +{ + if (name.empty()) + { + llassert(name.empty()); + return false; + } + + LLWLDayCycle day; + day.loadDayCycle(data, LLEnvKey::SCOPE_LOCAL); + mDayCycleMap[name] = day; + return true; +} + +// static +std::string LLDayCycleManager::getSysDir() +{ + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/days", ""); +} + +// static +std::string LLDayCycleManager::getUserDir() +{ + return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/days", ""); +} diff --git a/indra/newview/lldaycyclemanager.h b/indra/newview/lldaycyclemanager.h new file mode 100644 index 0000000000..3d2144960d --- /dev/null +++ b/indra/newview/lldaycyclemanager.h @@ -0,0 +1,84 @@ +/** + * @file lldaycyclemanager.h + * @brief Implementation for the LLDayCycleManager class. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDAYCYCLEMANAGER_H +#define LL_LLDAYCYCLEMANAGER_H + +#include <map> +#include <string> + +#include "llwldaycycle.h" +#include "llwlparammanager.h" + +/** + * WindLight day cycles manager class + * + * Provides interface for accessing, loading and saving day cycles. + */ +class LLDayCycleManager : public LLSingleton<LLDayCycleManager> +{ + LOG_CLASS(LLDayCycleManager); + +public: + typedef std::list<std::string> preset_name_list_t; + + typedef std::map<std::string, LLWLDayCycle> dc_map_t; + typedef boost::signals2::signal<void()> modify_signal_t; + + void getPresetNames(preset_name_list_t& names) const; + void getPresetNames(preset_name_list_t& user, preset_name_list_t& sys) const; + void getUserPresetNames(preset_name_list_t& user) const; + + bool getPreset(const std::string name, LLWLDayCycle& day_cycle) const; + bool getPreset(const std::string name, LLSD& day_cycle) const; + bool presetExists(const std::string name) const; + bool isSystemPreset(const std::string& name) const; + bool savePreset(const std::string& name, const LLSD& data); + bool deletePreset(const std::string& name); + + /// @return true if there is a day cycle that refers to the sky preset. + bool isSkyPresetReferenced(const std::string& preset_name) const; + + /// Emitted when a preset gets added or deleted. + boost::signals2::connection setModifyCallback(const modify_signal_t::slot_type& cb); + +private: + friend class LLSingleton<LLDayCycleManager>; + /*virtual*/ void initSingleton(); + + void loadAllPresets(); + void loadPresets(const std::string& dir); + bool loadPreset(const std::string& path); + bool addPreset(const std::string& name, const LLSD& data); + + static std::string getSysDir(); + static std::string getUserDir(); + + dc_map_t mDayCycleMap; + modify_signal_t mModifySignal; +}; + +#endif // LL_LLDAYCYCLEMANAGER_H diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp index b6d67899f8..216cc66ef8 100644 --- a/indra/newview/lldebugview.cpp +++ b/indra/newview/lldebugview.cpp @@ -62,7 +62,8 @@ void LLDebugView::init() LLRect r; LLRect rect = getLocalRect(); - r.set(10, rect.getHeight() - 100, rect.getWidth()/2, 100); + // Rectangle to draw debug data in (full height, 3/4 width) + r.set(10, rect.getHeight() - 100, ((rect.getWidth()*3)/4), 100); LLConsole::Params cp; cp.name("debug console"); cp.max_lines(20); diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index ad3710843c..debac9dcbf 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -387,7 +387,6 @@ void LLDrawable::makeActive() pcode == LLViewerObject::LL_VO_SURFACE_PATCH || pcode == LLViewerObject::LL_VO_PART_GROUP || pcode == LLViewerObject::LL_VO_HUD_PART_GROUP || - pcode == LLViewerObject::LL_VO_CLOUDS || pcode == LLViewerObject::LL_VO_GROUND || pcode == LLViewerObject::LL_VO_SKY) { @@ -1519,10 +1518,6 @@ BOOL LLDrawable::isAnimating() const { return TRUE; } - if (mVObjp->getPCode() == LLViewerObject::LL_VO_CLOUDS) - { - return TRUE; - } if (!isRoot() && !mVObjp->getAngularVelocity().isExactlyZero()) { diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index f5483d969d..fa7d6e2a40 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -35,7 +35,6 @@ #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" -#include "lldrawpoolclouds.h" #include "lldrawpoolground.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8d46133912..5e4d5319ec 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -359,7 +359,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; diff --git a/indra/newview/lldrawpoolclouds.cpp b/indra/newview/lldrawpoolclouds.cpp deleted file mode 100644 index 5db1d8cfed..0000000000 --- a/indra/newview/lldrawpoolclouds.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/** - * @file lldrawpoolclouds.cpp - * @brief LLDrawPoolClouds class implementation - * - * $LicenseInfo:firstyear=2006&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "lldrawpoolclouds.h" - -#include "llface.h" -#include "llsky.h" -#include "llviewercamera.h" -#include "llvoclouds.h" -#include "pipeline.h" - -LLDrawPoolClouds::LLDrawPoolClouds() : - LLDrawPool(POOL_CLOUDS) -{ -} - -LLDrawPool *LLDrawPoolClouds::instancePool() -{ - return new LLDrawPoolClouds(); -} - -BOOL LLDrawPoolClouds::addFace(LLFace* face) -{ - llerrs << "WTF?" << llendl; - return FALSE; -} - -void LLDrawPoolClouds::enqueue(LLFace *facep) -{ - mDrawFace.push_back(facep); - facep->mDistance = (facep->mCenterAgent - gCamera->getOrigin()) * gCamera->getAtAxis(); -} - -void LLDrawPoolClouds::beginRenderPass(S32 pass) -{ - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); -} - -void LLDrawPoolClouds::prerender() -{ - mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT); -} - -void LLDrawPoolClouds::render(S32 pass) -{ - LLFastTimer ftm(LLFastTimer::FTM_RENDER_CLOUDS); - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) - { - return; - } - - if (mDrawFace.empty()) - { - return; - } - - LLGLSPipelineAlpha gls_pipeline_alpha; - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glAlphaFunc(GL_GREATER,0.01f); - - gPipeline.enableLightsFullbright(LLColor4(1.f,1.f,1.f)); - - mDrawFace[0]->bindTexture(); - - std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); - - drawLoop(); -} - - diff --git a/indra/newview/lldrawpoolclouds.h b/indra/newview/lldrawpoolclouds.h deleted file mode 100644 index 019f11a795..0000000000 --- a/indra/newview/lldrawpoolclouds.h +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lldrawpoolclouds.h - * @brief LLDrawPoolClouds class definition - * - * $LicenseInfo:firstyear=2006&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLDRAWPOOLCLOUDS_H -#define LL_LLDRAWPOOLCLOUDS_H - -#include "lldrawpool.h" - -class LLDrawPoolClouds : public LLDrawPool -{ -public: - enum - { - VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 - }; - - BOOL addFace(LLFace* face); - virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } - - LLDrawPoolClouds(); - - /*virtual*/ void prerender(); - /*virtual*/ LLDrawPool *instancePool(); - /*virtual*/ void enqueue(LLFace *face); - /*virtual*/ void beginRenderPass(S32 pass); - /*virtual*/ void render(S32 pass = 0); -}; - -#endif // LL_LLDRAWPOOLSKY_H diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index dc94924da4..31c14361b5 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -108,7 +108,7 @@ void LLDrawPoolWater::prerender() // got rid of modulation by light color since it got a little too // green at sunset and sl-57047 (underwater turns black at 8:00) - sWaterFogColor = LLWaterParamManager::instance()->getFogColor(); + sWaterFogColor = LLWaterParamManager::instance().getFogColor(); sWaterFogColor.mV[3] = 0; } @@ -527,7 +527,7 @@ void LLDrawPoolWater::shade() //bind normal map S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); + LLWaterParamManager * param_mgr = &LLWaterParamManager::instance(); // change mWaterNormp if needed if (mWaterNormp->getID() != param_mgr->getNormalMapID()) diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 409b18d522..bf79c2100c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -34,6 +34,8 @@ #include "llviewercamera.h" #include "llimage.h" #include "llwlparammanager.h" +#include "llviewershadermgr.h" +#include "llglslshader.h" #include "llsky.h" #include "llvowlsky.h" #include "llviewerregion.h" @@ -68,7 +70,7 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) : sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); - LLWLParamManager::instance()->propagateParameters(); + LLWLParamManager::getInstance()->propagateParameters(); } LLDrawPoolWLSky::~LLDrawPoolWLSky() @@ -178,7 +180,7 @@ void LLDrawPoolWLSky::renderStars(void) const // clamping and allow the star_alpha param to brighten the stars. bool error; LLColor4 star_alpha(LLColor4::black); - star_alpha.mV[3] = LLWLParamManager::instance()->mCurParams.getFloat("star_brightness", error) / 2.f; + star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f; llassert_always(!error); gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex()); @@ -266,7 +268,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) } LLFastTimer ftm(FTM_RENDER_WL_SKY); - const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius(); + const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius(); LLGLSNoFog disableFog; LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -313,7 +315,7 @@ void LLDrawPoolWLSky::render(S32 pass) } LLFastTimer ftm(FTM_RENDER_WL_SKY); - const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius(); + const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius(); LLGLSNoFog disableFog; LLGLDepthTest depth(GL_TRUE, GL_FALSE); diff --git a/indra/newview/llenvmanager.cpp b/indra/newview/llenvmanager.cpp new file mode 100644 index 0000000000..c2720eaf28 --- /dev/null +++ b/indra/newview/llenvmanager.cpp @@ -0,0 +1,684 @@ +/** + * @file llenvmanager.cpp + * @brief Implementation of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llenvmanager.h" + +#include "llagent.h" +#include "lldaycyclemanager.h" +#include "llviewercontrol.h" // for gSavedSettings +#include "llviewerregion.h" +#include "llwaterparammanager.h" +#include "llwlhandlers.h" +#include "llwlparammanager.h" + +std::string LLEnvPrefs::getWaterPresetName() const +{ + if (mWaterPresetName.empty()) + { + llwarns << "Water preset name is empty" << llendl; + } + + return mWaterPresetName; +} + +std::string LLEnvPrefs::getSkyPresetName() const +{ + if (mSkyPresetName.empty()) + { + llwarns << "Sky preset name is empty" << llendl; + } + + return mSkyPresetName; +} + +std::string LLEnvPrefs::getDayCycleName() const +{ + if (mDayCycleName.empty()) + { + llwarns << "Day cycle name is empty" << llendl; + } + + return mDayCycleName; +} + +void LLEnvPrefs::setUseRegionSettings(bool val) +{ + mUseRegionSettings = val; +} + +void LLEnvPrefs::setUseWaterPreset(const std::string& name) +{ + mUseRegionSettings = false; + mWaterPresetName = name; +} + +void LLEnvPrefs::setUseSkyPreset(const std::string& name) +{ + mUseRegionSettings = false; + mUseDayCycle = false; + mSkyPresetName = name; +} + +void LLEnvPrefs::setUseDayCycle(const std::string& name) +{ + mUseRegionSettings = false; + mUseDayCycle = true; + mDayCycleName = name; +} + +//============================================================================= +LLEnvManagerNew::LLEnvManagerNew() +{ + mInterpNextChangeMessage = true; + + // Set default environment settings. + mUserPrefs.mUseRegionSettings = true; + mUserPrefs.mUseDayCycle = true; + mUserPrefs.mWaterPresetName = "Default"; + mUserPrefs.mSkyPresetName = "Default"; + mUserPrefs.mDayCycleName = "Default"; +} + +bool LLEnvManagerNew::getUseRegionSettings() const +{ + return mUserPrefs.getUseRegionSettings(); +} + +bool LLEnvManagerNew::getUseDayCycle() const +{ + return mUserPrefs.getUseDayCycle(); +} + +bool LLEnvManagerNew::getUseFixedSky() const +{ + return mUserPrefs.getUseFixedSky(); +} + +std::string LLEnvManagerNew::getWaterPresetName() const +{ + return mUserPrefs.getWaterPresetName(); +} + +std::string LLEnvManagerNew::getSkyPresetName() const +{ + return mUserPrefs.getSkyPresetName(); +} + +std::string LLEnvManagerNew::getDayCycleName() const +{ + return mUserPrefs.getDayCycleName(); +} + +const LLEnvironmentSettings& LLEnvManagerNew::getRegionSettings() const +{ + return !mNewRegionPrefs.isEmpty() ? mNewRegionPrefs : mCachedRegionPrefs; +} + +void LLEnvManagerNew::setRegionSettings(const LLEnvironmentSettings& new_settings) +{ + // Set region settings override that will be used locally + // until user either uploads the changes or goes to another region. + mNewRegionPrefs = new_settings; +} + +bool LLEnvManagerNew::usePrefs() +{ + LL_DEBUGS("Windlight") << "Displaying preferred environment" << LL_ENDL; + updateManagersFromPrefs(false); + return true; +} + +bool LLEnvManagerNew::useDefaults() +{ + bool rslt; + + rslt = useDefaultWater(); + rslt &= useDefaultSky(); + + return rslt; +} + +bool LLEnvManagerNew::useRegionSettings() +{ + bool rslt; + + rslt = useRegionSky(); + rslt &= useRegionWater(); + + return rslt; +} + +bool LLEnvManagerNew::useWaterPreset(const std::string& name) +{ + LL_DEBUGS("Windlight") << "Displaying water preset " << name << LL_ENDL; + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + bool rslt = water_mgr.getParamSet(name, water_mgr.mCurParams); + llassert(rslt == true); + return rslt; +} + +bool LLEnvManagerNew::useWaterParams(const LLSD& params) +{ + LL_DEBUGS("Windlight") << "Displaying water params" << LL_ENDL; + LLWaterParamManager::instance().mCurParams.setAll(params); + return true; +} + +bool LLEnvManagerNew::useSkyPreset(const std::string& name) +{ + LLWLParamManager& sky_mgr = LLWLParamManager::instance(); + LLWLParamSet param_set; + + if (!sky_mgr.getParamSet(LLWLParamKey(name, LLEnvKey::SCOPE_LOCAL), param_set)) + { + llwarns << "No sky preset named " << name << llendl; + return false; + } + + LL_DEBUGS("Windlight") << "Displaying sky preset " << name << LL_ENDL; + sky_mgr.applySkyParams(param_set.getAll()); + return true; +} + +bool LLEnvManagerNew::useSkyParams(const LLSD& params) +{ + LL_DEBUGS("Windlight") << "Displaying sky params" << LL_ENDL; + LLWLParamManager::instance().applySkyParams(params); + return true; +} + +bool LLEnvManagerNew::useDayCycle(const std::string& name, LLEnvKey::EScope scope) +{ + LLSD params; + + if (scope == LLEnvKey::SCOPE_REGION) + { + LL_DEBUGS("Windlight") << "Displaying region day cycle " << name << LL_ENDL; + params = getRegionSettings().getWLDayCycle(); + } + else + { + LL_DEBUGS("Windlight") << "Displaying local day cycle " << name << LL_ENDL; + + if (!LLDayCycleManager::instance().getPreset(name, params)) + { + llwarns << "No day cycle named " << name << llendl; + return false; + } + } + + bool rslt = LLWLParamManager::instance().applyDayCycleParams(params, scope); + llassert(rslt == true); + return rslt; +} + +bool LLEnvManagerNew::useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time /* = 0.5*/) +{ + LL_DEBUGS("Windlight") << "Displaying day cycle params" << LL_ENDL; + return LLWLParamManager::instance().applyDayCycleParams(params, scope); +} + +void LLEnvManagerNew::setUseRegionSettings(bool val) +{ + mUserPrefs.setUseRegionSettings(val); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::setUseWaterPreset(const std::string& name) +{ + // *TODO: make sure the preset exists. + if (name.empty()) + { + llwarns << "Empty water preset name passed" << llendl; + return; + } + + mUserPrefs.setUseWaterPreset(name); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::setUseSkyPreset(const std::string& name) +{ + // *TODO: make sure the preset exists. + if (name.empty()) + { + llwarns << "Empty sky preset name passed" << llendl; + return; + } + + mUserPrefs.setUseSkyPreset(name); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::setUseDayCycle(const std::string& name) +{ + if (!LLDayCycleManager::instance().presetExists(name)) + { + llwarns << "Invalid day cycle name passed" << llendl; + return; + } + + mUserPrefs.setUseDayCycle(name); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::loadUserPrefs() +{ + // operate on members directly to avoid side effects + mUserPrefs.mWaterPresetName = gSavedSettings.getString("WaterPresetName"); + mUserPrefs.mSkyPresetName = gSavedSettings.getString("SkyPresetName"); + mUserPrefs.mDayCycleName = gSavedSettings.getString("DayCycleName"); + + mUserPrefs.mUseRegionSettings = gSavedSettings.getBOOL("UseEnvironmentFromRegion"); + mUserPrefs.mUseDayCycle = gSavedSettings.getBOOL("UseDayCycle"); +} + +void LLEnvManagerNew::saveUserPrefs() +{ + gSavedSettings.setString("WaterPresetName", getWaterPresetName()); + gSavedSettings.setString("SkyPresetName", getSkyPresetName()); + gSavedSettings.setString("DayCycleName", getDayCycleName()); + + gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings()); + gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle()); + + mUsePrefsChangeSignal(); +} + +void LLEnvManagerNew::setUserPrefs( + const std::string& water_preset, + const std::string& sky_preset, + const std::string& day_cycle_preset, + bool use_fixed_sky, + bool use_region_settings) +{ + // operate on members directly to avoid side effects + mUserPrefs.mWaterPresetName = water_preset; + mUserPrefs.mSkyPresetName = sky_preset; + mUserPrefs.mDayCycleName = day_cycle_preset; + + mUserPrefs.mUseRegionSettings = use_region_settings; + mUserPrefs.mUseDayCycle = !use_fixed_sky; + + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::dumpUserPrefs() +{ + LL_DEBUGS("Windlight") << "WaterPresetName: " << gSavedSettings.getString("WaterPresetName") << LL_ENDL; + LL_DEBUGS("Windlight") << "SkyPresetName: " << gSavedSettings.getString("SkyPresetName") << LL_ENDL; + LL_DEBUGS("Windlight") << "DayCycleName: " << gSavedSettings.getString("DayCycleName") << LL_ENDL; + + LL_DEBUGS("Windlight") << "UseEnvironmentFromRegion: " << gSavedSettings.getBOOL("UseEnvironmentFromRegion") << LL_ENDL; + LL_DEBUGS("Windlight") << "UseDayCycle: " << gSavedSettings.getBOOL("UseDayCycle") << LL_ENDL; +} + +void LLEnvManagerNew::dumpPresets() +{ + const LLEnvironmentSettings& region_settings = getRegionSettings(); + std::string region_name = gAgent.getRegion() ? gAgent.getRegion()->getName() : "Unknown region"; + + // Dump water presets. + LL_DEBUGS("Windlight") << "Waters:" << LL_ENDL; + if (region_settings.getWaterParams().size() != 0) + { + LL_DEBUGS("Windlight") << " - " << region_name << LL_ENDL; + } + LLWaterParamManager::preset_name_list_t water_presets; + LLWaterParamManager::instance().getPresetNames(water_presets); + for (LLWaterParamManager::preset_name_list_t::const_iterator it = water_presets.begin(); it != water_presets.end(); ++it) + { + LL_DEBUGS("Windlight") << " - " << *it << LL_ENDL; + } + + // Dump sky presets. + LL_DEBUGS("Windlight") << "Skies:" << LL_ENDL; + LLWLParamManager::preset_key_list_t sky_preset_keys; + LLWLParamManager::instance().getPresetKeys(sky_preset_keys); + for (LLWLParamManager::preset_key_list_t::const_iterator it = sky_preset_keys.begin(); it != sky_preset_keys.end(); ++it) + { + std::string preset_name = it->name; + std::string item_title; + + if (it->scope == LLEnvKey::SCOPE_LOCAL) // local preset + { + item_title = preset_name; + } + else // region preset + { + item_title = preset_name + " (" + region_name + ")"; + } + LL_DEBUGS("Windlight") << " - " << item_title << LL_ENDL; + } + + // Dump day cycles. + LL_DEBUGS("Windlight") << "Days:" << LL_ENDL; + const LLSD& cur_region_dc = region_settings.getWLDayCycle(); + if (cur_region_dc.size() != 0) + { + LL_DEBUGS("Windlight") << " - " << region_name << LL_ENDL; + } + LLDayCycleManager::preset_name_list_t days; + LLDayCycleManager::instance().getPresetNames(days); + for (LLDayCycleManager::preset_name_list_t::const_iterator it = days.begin(); it != days.end(); ++it) + { + LL_DEBUGS("Windlight") << " - " << *it << LL_ENDL; + } +} + +void LLEnvManagerNew::requestRegionSettings() +{ + LLEnvironmentRequest::initiate(); +} + +bool LLEnvManagerNew::sendRegionSettings(const LLEnvironmentSettings& new_settings) +{ + LLSD metadata; + + metadata["regionID"] = gAgent.getRegion()->getRegionID(); + // add last received update ID to outbound message so simulator can handle concurrent updates + metadata["messageID"] = mLastReceivedID; + + return LLEnvironmentApply::initiateRequest(new_settings.makePacket(metadata)); +} + +boost::signals2::connection LLEnvManagerNew::setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb) +{ + return mUsePrefsChangeSignal.connect(cb); +} + +boost::signals2::connection LLEnvManagerNew::setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb) +{ + return mRegionSettingsChangeSignal.connect(cb); +} + +boost::signals2::connection LLEnvManagerNew::setRegionChangeCallback(const region_change_signal_t::slot_type& cb) +{ + return mRegionChangeSignal.connect(cb); +} + +boost::signals2::connection LLEnvManagerNew::setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb) +{ + return mRegionSettingsAppliedSignal.connect(cb); +} + +// static +bool LLEnvManagerNew::canEditRegionSettings() +{ + LLViewerRegion* region = gAgent.getRegion(); + BOOL owner_or_god = gAgent.isGodlike() || (region && region->getOwner() == gAgent.getID()); + BOOL owner_or_god_or_manager = owner_or_god || (region && region->isEstateManager()); + + LL_DEBUGS("Windlight") << "Can edit region settings: " << (bool) owner_or_god_or_manager << LL_ENDL; + return owner_or_god_or_manager; +} + +// static +const std::string LLEnvManagerNew::getScopeString(LLEnvKey::EScope scope) +{ + switch(scope) + { + case LLEnvKey::SCOPE_LOCAL: + return LLTrans::getString("LocalSettings"); + case LLEnvKey::SCOPE_REGION: + return LLTrans::getString("RegionSettings"); + default: + return " (?)"; + } +} + +void LLEnvManagerNew::onRegionCrossing() +{ + LL_DEBUGS("Windlight") << "Crossed region" << LL_ENDL; + onRegionChange(true); +} + +void LLEnvManagerNew::onTeleport() +{ + LL_DEBUGS("Windlight") << "Teleported" << LL_ENDL; + onRegionChange(false); +} + +void LLEnvManagerNew::onRegionSettingsResponse(const LLSD& content) +{ + // If the message was valid, grab the UUID from it and save it for next outbound update message. + mLastReceivedID = content[0]["messageID"].asUUID(); + + // Refresh cached region settings. + LL_DEBUGS("Windlight") << "Caching region environment settings: " << content << LL_ENDL; + F32 sun_hour = 0; // *TODO + LLEnvironmentSettings new_settings(content[1], content[2], content[3], sun_hour); + mCachedRegionPrefs = new_settings; + + // Load region sky presets. + LLWLParamManager::instance().refreshRegionPresets(); + + // If using server settings, update managers. + if (getUseRegionSettings()) + { + updateManagersFromPrefs(mInterpNextChangeMessage); + } + + // Let interested parties know about the region settings update. + mRegionSettingsChangeSignal(); + + // reset + mInterpNextChangeMessage = false; +} + +void LLEnvManagerNew::onRegionSettingsApplyResponse(bool ok) +{ + LL_DEBUGS("Windlight") << "Applying region settings " << (ok ? "succeeded" : "failed") << LL_ENDL; + + // Clear locally modified region settings because they have just been uploaded. + mNewRegionPrefs.clear(); + + mRegionSettingsAppliedSignal(ok); +} + +//-- private methods ---------------------------------------------------------- + +// virtual +void LLEnvManagerNew::initSingleton() +{ + LL_DEBUGS("Windlight") << "Initializing LLEnvManagerNew" << LL_ENDL; + + loadUserPrefs(); +} + +void LLEnvManagerNew::updateSkyFromPrefs() +{ + bool success = true; + + // Sync sky with user prefs. + if (getUseRegionSettings()) // apply region-wide settings + { + success = useRegionSky(); + } + else // apply user-specified settings + { + if (getUseDayCycle()) + { + success = useDayCycle(getDayCycleName(), LLEnvKey::SCOPE_LOCAL); + } + else + { + success = useSkyPreset(getSkyPresetName()); + } + } + + // If something went wrong, fall back to defaults. + if (!success) + { + // *TODO: fix user prefs + useDefaultSky(); + } +} + +void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate) +{ + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + LLSD target_water_params; + + // Determine new water settings based on user prefs. + + { + // Fall back to default water. + LLWaterParamSet default_water; + water_mgr.getParamSet("Default", default_water); + target_water_params = default_water.getAll(); + } + + if (getUseRegionSettings()) + { + // *TODO: make sure whether region settings belong to the current region? + const LLSD& region_water_params = getRegionSettings().getWaterParams(); + if (region_water_params.size() != 0) // region has no water settings + { + LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL; + target_water_params = region_water_params; + } + else + { + LL_DEBUGS("Windlight") << "Applying default water" << LL_ENDL; + } + } + else + { + std::string water = getWaterPresetName(); + LL_DEBUGS("Windlight") << "Applying water preset [" << water << "]" << LL_ENDL; + LLWaterParamSet params; + if (!water_mgr.getParamSet(water, params)) + { + llwarns << "No water preset named " << water << ", falling back to defaults" << llendl; + water_mgr.getParamSet("Default", params); + + // *TODO: Fix user preferences accordingly. + } + target_water_params = params.getAll(); + } + + // Sync water with user prefs. + water_mgr.applyParams(target_water_params, interpolate); +} + +void LLEnvManagerNew::updateManagersFromPrefs(bool interpolate) +{ + // Apply water settings. + updateWaterFromPrefs(interpolate); + + // Apply sky settings. + updateSkyFromPrefs(); +} + +bool LLEnvManagerNew::useRegionSky() +{ + const LLEnvironmentSettings& region_settings = getRegionSettings(); + + // If region is set to defaults, + if (region_settings.getSkyMap().size() == 0) + { + // well... apply the default sky settings. + useDefaultSky(); + return true; + } + + // *TODO: Support fixed sky from region. + + // Otherwise apply region day cycle. + LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL; + return useDayCycleParams( + region_settings.getWLDayCycle(), + LLEnvKey::SCOPE_REGION, + region_settings.getDayTime()); +} + +bool LLEnvManagerNew::useRegionWater() +{ + const LLEnvironmentSettings& region_settings = getRegionSettings(); + const LLSD& region_water = region_settings.getWaterParams(); + + // If region is set to defaults, + if (region_water.size() == 0) + { + // well... apply the default water settings. + return useDefaultWater(); + } + + // Otherwise apply region water. + LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL; + return useWaterParams(region_water); +} + +bool LLEnvManagerNew::useDefaultSky() +{ + return useDayCycle("Default", LLEnvKey::SCOPE_LOCAL); +} + +bool LLEnvManagerNew::useDefaultWater() +{ + return useWaterPreset("Default"); +} + + +void LLEnvManagerNew::onRegionChange(bool interpolate) +{ + // Avoid duplicating region setting requests + // by checking whether the region is actually changing. + LLViewerRegion* regionp = gAgent.getRegion(); + LLUUID region_uuid = regionp ? regionp->getRegionID() : LLUUID::null; + if (region_uuid == mCurRegionUUID) + { + return; + } + + // Clear locally modified region settings. + mNewRegionPrefs.clear(); + + // *TODO: clear environment settings of the previous region? + + // Request environment settings of the new region. + LL_DEBUGS("Windlight") << "New viewer region: " << region_uuid << LL_ENDL; + mCurRegionUUID = region_uuid; + mInterpNextChangeMessage = interpolate; + requestRegionSettings(); + + // Let interested parties know agent region has been changed. + mRegionChangeSignal(); +} diff --git a/indra/newview/llenvmanager.h b/indra/newview/llenvmanager.h new file mode 100644 index 0000000000..96af102c1a --- /dev/null +++ b/indra/newview/llenvmanager.h @@ -0,0 +1,283 @@ +/** + * @file llenvmanager.h + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLENVMANAGER_H +#define LL_LLENVMANAGER_H + +#include "llmemory.h" +#include "llsd.h" + +class LLWLParamManager; +class LLWaterParamManager; +class LLWLAnimator; + +// generic key +struct LLEnvKey +{ +public: + // Note: enum ordering is important; for example, a region-level floater (1) will see local and region (all values that are <=) + typedef enum e_scope + { + SCOPE_LOCAL, // 0 + SCOPE_REGION//, // 1 + // SCOPE_ESTATE, // 2 + // etc. + } EScope; +}; + +class LLEnvironmentSettings +{ +public: + LLEnvironmentSettings() : + mWLDayCycle(LLSD::emptyMap()), + mSkyMap(LLSD::emptyMap()), + mWaterParams(LLSD::emptyMap()), + mDayTime(0.f) + {} + LLEnvironmentSettings(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) : + mWLDayCycle(dayCycle), + mSkyMap(skyMap), + mWaterParams(waterParams), + mDayTime(dayTime) + {} + ~LLEnvironmentSettings() {} + + void saveParams(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) + { + mWLDayCycle = dayCycle; + mSkyMap = skyMap; + mWaterParams = waterParams; + mDayTime = dayTime; + } + + const LLSD& getWLDayCycle() const + { + return mWLDayCycle; + } + + const LLSD& getWaterParams() const + { + return mWaterParams; + } + + const LLSD& getSkyMap() const + { + return mSkyMap; + } + + F64 getDayTime() const + { + return mDayTime; + } + + bool isEmpty() const + { + return mWLDayCycle.size() == 0; + } + + void clear() + { + *this = LLEnvironmentSettings(); + } + + LLSD makePacket(const LLSD& metadata) const + { + LLSD full_packet = LLSD::emptyArray(); + + // 0: metadata + full_packet.append(metadata); + + // 1: day cycle + full_packet.append(mWLDayCycle); + + // 2: map of sky setting names to sky settings (as LLSD) + full_packet.append(mSkyMap); + + // 3: water params + full_packet.append(mWaterParams); + + return full_packet; + } + +private: + LLSD mWLDayCycle, mWaterParams, mSkyMap; + F64 mDayTime; +}; + +/** + * User environment preferences. + */ +class LLEnvPrefs +{ +public: + LLEnvPrefs() : mUseRegionSettings(true), mUseDayCycle(true) {} + + bool getUseRegionSettings() const { return mUseRegionSettings; } + bool getUseDayCycle() const { return mUseDayCycle; } + bool getUseFixedSky() const { return !getUseDayCycle(); } + + std::string getWaterPresetName() const; + std::string getSkyPresetName() const; + std::string getDayCycleName() const; + + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); + + bool mUseRegionSettings; + bool mUseDayCycle; + std::string mWaterPresetName; + std::string mSkyPresetName; + std::string mDayCycleName; +}; + +/** + * Setting: + * 1. Use region settings. + * 2. Use my setting: <water preset> + <fixed_sky>|<day_cycle> + */ +class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew> +{ + LOG_CLASS(LLEnvManagerNew); +public: + typedef boost::signals2::signal<void()> prefs_change_signal_t; + typedef boost::signals2::signal<void()> region_settings_change_signal_t; + typedef boost::signals2::signal<void()> region_change_signal_t; + typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t; + + LLEnvManagerNew(); + + // getters to access user env. preferences + bool getUseRegionSettings() const; + bool getUseDayCycle() const; + bool getUseFixedSky() const; + std::string getWaterPresetName() const; + std::string getSkyPresetName() const; + std::string getDayCycleName() const; + + /// @return cached env. settings of the current region. + const LLEnvironmentSettings& getRegionSettings() const; + + /** + * Set new region settings without uploading them to the region. + * + * The override will be reset when the changes are applied to the region (=uploaded) + * or user teleports to another region. + */ + void setRegionSettings(const LLEnvironmentSettings& new_settings); + + // Change environment w/o changing user preferences. + bool usePrefs(); + bool useDefaults(); + bool useRegionSettings(); + bool useWaterPreset(const std::string& name); + bool useWaterParams(const LLSD& params); + bool useSkyPreset(const std::string& name); + bool useSkyParams(const LLSD& params); + bool useDayCycle(const std::string& name, LLEnvKey::EScope scope); + bool useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5); + + // setters for user env. preferences + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); + void setUserPrefs( + const std::string& water_preset, + const std::string& sky_preset, + const std::string& day_cycle_preset, + bool use_fixed_sky, + bool use_region_settings); + + // debugging methods + void dumpUserPrefs(); + void dumpPresets(); + + // Misc. + void requestRegionSettings(); + bool sendRegionSettings(const LLEnvironmentSettings& new_settings); + boost::signals2::connection setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb); + boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb); + boost::signals2::connection setRegionChangeCallback(const region_change_signal_t::slot_type& cb); + boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb); + + static bool canEditRegionSettings(); /// @return true if we have access to editing region environment + static const std::string getScopeString(LLEnvKey::EScope scope); + + // Public callbacks. + void onRegionCrossing(); + void onTeleport(); + void onRegionSettingsResponse(const LLSD& content); + void onRegionSettingsApplyResponse(bool ok); + +private: + friend class LLSingleton<LLEnvManagerNew>; + /*virtual*/ void initSingleton(); + + void loadUserPrefs(); + void saveUserPrefs(); + + void updateSkyFromPrefs(); + void updateWaterFromPrefs(bool interpolate); + void updateManagersFromPrefs(bool interpolate); + + bool useRegionSky(); + bool useRegionWater(); + + bool useDefaultSky(); + bool useDefaultWater(); + + void onRegionChange(bool interpolate); + + /// Emitted when user environment preferences change. + prefs_change_signal_t mUsePrefsChangeSignal; + + /// Emitted when region environment settings update comes. + region_settings_change_signal_t mRegionSettingsChangeSignal; + + /// Emitted when agent region changes. Move to LLAgent? + region_change_signal_t mRegionChangeSignal; + + /// Emitted when agent region changes. Move to LLAgent? + region_settings_applied_signal_t mRegionSettingsAppliedSignal; + + LLEnvPrefs mUserPrefs; /// User environment preferences. + LLEnvironmentSettings mCachedRegionPrefs; /// Cached region environment settings. + LLEnvironmentSettings mNewRegionPrefs; /// Not-yet-uploaded modified region env. settings. + bool mInterpNextChangeMessage; /// Interpolate env. settings on next region change. + LLUUID mCurRegionUUID; /// To avoid duplicated region env. settings requests. + LLUUID mLastReceivedID; /// Id of last received region env. settings. +}; + +#endif // LL_LLENVMANAGER_H + diff --git a/indra/newview/llfloaterauction.cpp b/indra/newview/llfloaterauction.cpp index c95b046707..c6743ca13b 100644 --- a/indra/newview/llfloaterauction.cpp +++ b/indra/newview/llfloaterauction.cpp @@ -55,6 +55,7 @@ #include "llrender.h" #include "llsdutil.h" #include "llsdutil_math.h" +#include "lltrans.h" ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs @@ -457,7 +458,7 @@ void LLFloaterAuction::onClickSellToAnyone(void* data) LLSD args; args["LAND_SIZE"] = llformat("%d", area); args["SALE_PRICE"] = llformat("%d", sale_price); - args["NAME"] = "Anyone"; + args["NAME"] = LLTrans::getString("Anyone"); LLNotification::Params params("ConfirmLandSaleChange"); // Re-use existing dialog params.substitutions(args) diff --git a/indra/newview/llfloaterdaycycle.cpp b/indra/newview/llfloaterdaycycle.cpp deleted file mode 100644 index 22816ee802..0000000000 --- a/indra/newview/llfloaterdaycycle.cpp +++ /dev/null @@ -1,531 +0,0 @@ -/** - * @file llfloaterdaycycle.cpp - * @brief LLFloaterDayCycle class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterdaycycle.h" - -#include "pipeline.h" -#include "llsky.h" - -#include "llsliderctrl.h" -#include "llmultislider.h" -#include "llmultisliderctrl.h" -#include "llspinctrl.h" -#include "llcheckboxctrl.h" -#include "lluictrlfactory.h" -#include "llviewercamera.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llwlanimator.h" - -#include "v4math.h" -#include "llviewerdisplay.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" - -#include "llwlparamset.h" -#include "llwlparammanager.h" -#include "llpostprocess.h" -#include "llfloaterwindlight.h" - - -std::map<std::string, LLWLSkyKey> LLFloaterDayCycle::sSliderToKey; -const F32 LLFloaterDayCycle::sHoursPerDay = 24.0f; - -LLFloaterDayCycle::LLFloaterDayCycle(const LLSD& key) -: LLFloater(key) -{ -} - -BOOL LLFloaterDayCycle::postBuild() -{ - // add the combo boxes - LLComboBox* keyCombo = getChild<LLComboBox>("WLKeyPresets"); - - if(keyCombo != NULL) - { - keyCombo->removeall(); - std::map<std::string, LLWLParamSet>::iterator mIt = - LLWLParamManager::instance()->mParamList.begin(); - for(; mIt != LLWLParamManager::instance()->mParamList.end(); mIt++) - { - keyCombo->add(std::string(mIt->first)); - } - - // set defaults on combo boxes - keyCombo->selectFirstItem(); - } - - // add the time slider - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>("WLTimeSlider"); - - sldr->addSlider(); - - // load it up - initCallbacks(); - - syncMenu(); - syncSliderTrack(); - - return TRUE; -} - -LLFloaterDayCycle::~LLFloaterDayCycle() -{ -} - -void LLFloaterDayCycle::initCallbacks(void) -{ - // WL Day Cycle - getChild<LLUICtrl>("WLTimeSlider")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onTimeSliderMoved, this, _1)); - getChild<LLUICtrl>("WLDayCycleKeys")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onKeyTimeMoved, this, _1)); - getChild<LLUICtrl>("WLCurKeyHour")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onKeyTimeChanged, this, _1)); - getChild<LLUICtrl>("WLCurKeyMin")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onKeyTimeChanged, this, _1)); - getChild<LLUICtrl>("WLKeyPresets")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onKeyPresetChanged, this, _1)); - - getChild<LLUICtrl>("WLLengthOfDayHour")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onTimeRateChanged, this, _1)); - getChild<LLUICtrl>("WLLengthOfDayMin")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onTimeRateChanged, this, _1)); - getChild<LLUICtrl>("WLLengthOfDaySec")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onTimeRateChanged, this, _1)); - getChild<LLUICtrl>("WLUseLindenTime")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onUseLindenTime, this, _1)); - getChild<LLUICtrl>("WLAnimSky")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onRunAnimSky, this, _1)); - getChild<LLUICtrl>("WLStopAnimSky")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onStopAnimSky, this, _1)); - - getChild<LLUICtrl>("WLLoadDayCycle")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onLoadDayCycle, this, _1)); - getChild<LLUICtrl>("WLSaveDayCycle")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onSaveDayCycle, this, _1)); - - getChild<LLUICtrl>("WLAddKey")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onAddKey, this, _1)); - getChild<LLUICtrl>("WLDeleteKey")->setCommitCallback(boost::bind(&LLFloaterDayCycle::onDeleteKey, this, _1)); -} - -void LLFloaterDayCycle::syncMenu() -{ -// std::map<std::string, LLVector4> & currentParams = LLWLParamManager::instance()->mCurParams.mParamValues; - - // set time - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>("WLTimeSlider"); - sldr->setCurSliderValue((F32)LLWLParamManager::instance()->mAnimator.getDayTime() * sHoursPerDay); - - LLSpinCtrl* secSpin = getChild<LLSpinCtrl>("WLLengthOfDaySec"); - LLSpinCtrl* minSpin = getChild<LLSpinCtrl>("WLLengthOfDayMin"); - LLSpinCtrl* hourSpin = getChild<LLSpinCtrl>("WLLengthOfDayHour"); - - F32 curRate; - F32 hours, min, sec; - - // get the current rate - curRate = LLWLParamManager::instance()->mDay.mDayRate; - hours = (F32)((int)(curRate / 60 / 60)); - curRate -= (hours * 60 * 60); - min = (F32)((int)(curRate / 60)); - curRate -= (min * 60); - sec = curRate; - - hourSpin->setValue(hours); - minSpin->setValue(min); - secSpin->setValue(sec); - - // turn off Use Estate Time button if it's already being used - if( LLWLParamManager::instance()->mAnimator.mUseLindenTime == true) - { - getChildView("WLUseLindenTime")->setEnabled(FALSE); - } - else - { - getChildView("WLUseLindenTime")->setEnabled(TRUE); - } -} - -void LLFloaterDayCycle::syncSliderTrack() -{ - // clear the slider - LLMultiSliderCtrl* kSldr = getChild<LLMultiSliderCtrl>("WLDayCycleKeys"); - - kSldr->clear(); - sSliderToKey.clear(); - - // add sliders - std::map<F32, std::string>::iterator mIt = - LLWLParamManager::instance()->mDay.mTimeMap.begin(); - for(; mIt != LLWLParamManager::instance()->mDay.mTimeMap.end(); mIt++) - { - addSliderKey(mIt->first * sHoursPerDay, mIt->second); - } -} - -void LLFloaterDayCycle::syncTrack() -{ - // if no keys, do nothing - if(sSliderToKey.size() == 0) - { - return; - } - - LLMultiSliderCtrl* sldr; - sldr = getChild<LLMultiSliderCtrl>( - "WLDayCycleKeys"); - llassert_always(sSliderToKey.size() == sldr->getValue().size()); - - LLMultiSliderCtrl* tSldr; - tSldr = getChild<LLMultiSliderCtrl>( - "WLTimeSlider"); - - // create a new animation track - LLWLParamManager::instance()->mDay.clearKeys(); - - // add the keys one by one - std::map<std::string, LLWLSkyKey>::iterator mIt = sSliderToKey.begin(); - for(; mIt != sSliderToKey.end(); mIt++) - { - LLWLParamManager::instance()->mDay.addKey(mIt->second.time / sHoursPerDay, - mIt->second.presetName); - } - - // set the param manager's track to the new one - LLWLParamManager::instance()->resetAnimator( - tSldr->getCurSliderValue() / sHoursPerDay, false); - - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); -} - -void LLFloaterDayCycle::onRunAnimSky(LLUICtrl* ctrl) -{ - // if no keys, do nothing - if(sSliderToKey.size() == 0) - { - return; - } - - LLMultiSliderCtrl* sldr; - sldr = getChild<LLMultiSliderCtrl>("WLDayCycleKeys"); - llassert_always(sSliderToKey.size() == sldr->getValue().size()); - - LLMultiSliderCtrl* tSldr; - tSldr = getChild<LLMultiSliderCtrl>("WLTimeSlider"); - - // turn off linden time - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - // set the param manager's track to the new one - LLWLParamManager::instance()->resetAnimator( - tSldr->getCurSliderValue() / sHoursPerDay, true); - - llassert_always(LLWLParamManager::instance()->mAnimator.mTimeTrack.size() == sldr->getValue().size()); -} - -void LLFloaterDayCycle::onStopAnimSky(LLUICtrl* ctrl) -{ - // if no keys, do nothing - if(sSliderToKey.size() == 0) { - return; - } - - // turn off animation and using linden time - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; -} - -void LLFloaterDayCycle::onUseLindenTime(LLUICtrl* ctrl) -{ - LLComboBox* box = getChild<LLComboBox>("WLPresetsCombo"); - box->selectByValue(""); - - LLWLParamManager::instance()->mAnimator.mIsRunning = true; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = true; -} - -void LLFloaterDayCycle::onLoadDayCycle(LLUICtrl* ctrl) -{ - LLWLParamManager::instance()->mDay.loadDayCycle("Default.xml"); - - // sync it all up - syncSliderTrack(); - syncMenu(); - - // set the param manager's track to the new one - LLMultiSliderCtrl* tSldr; - tSldr = getChild<LLMultiSliderCtrl>( - "WLTimeSlider"); - LLWLParamManager::instance()->resetAnimator( - tSldr->getCurSliderValue() / sHoursPerDay, false); - - // and draw it - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); -} - -void LLFloaterDayCycle::onSaveDayCycle(LLUICtrl* ctrl) -{ - LLWLParamManager::instance()->mDay.saveDayCycle("Default.xml"); -} - - -void LLFloaterDayCycle::onTimeSliderMoved(LLUICtrl* ctrl) -{ - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>( - "WLTimeSlider"); - - /// get the slider value - F32 val = sldr->getCurSliderValue() / sHoursPerDay; - - // set the value, turn off animation - LLWLParamManager::instance()->mAnimator.setDayTime((F64)val); - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - // then call update once - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); -} - -void LLFloaterDayCycle::onKeyTimeMoved(LLUICtrl* ctrl) -{ - LLComboBox* comboBox = getChild<LLComboBox>("WLKeyPresets"); - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>("WLDayCycleKeys"); - LLSpinCtrl* hourSpin = getChild<LLSpinCtrl>("WLCurKeyHour"); - LLSpinCtrl* minSpin = getChild<LLSpinCtrl>("WLCurKeyMin"); - - if(sldr->getValue().size() == 0) { - return; - } - - // make sure we have a slider - const std::string& curSldr = sldr->getCurSlider(); - if(curSldr == "") { - return; - } - - F32 time = sldr->getCurSliderValue(); - - // check to see if a key exists - std::string presetName = sSliderToKey[curSldr].presetName; - sSliderToKey[curSldr].time = time; - - // if it exists, turn on check box - comboBox->selectByValue(presetName); - - // now set the spinners - F32 hour = (F32)((S32)time); - F32 min = (time - hour) * 60; - - // handle imprecision - if(min >= 59) { - min = 0; - hour += 1; - } - - hourSpin->set(hour); - minSpin->set(min); - - syncTrack(); - -} - -void LLFloaterDayCycle::onKeyTimeChanged(LLUICtrl* ctrl) -{ - // if no keys, skipped - if(sSliderToKey.size() == 0) { - return; - } - - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>( - "WLDayCycleKeys"); - LLSpinCtrl* hourSpin = getChild<LLSpinCtrl>( - "WLCurKeyHour"); - LLSpinCtrl* minSpin = getChild<LLSpinCtrl>( - "WLCurKeyMin"); - - F32 hour = hourSpin->get(); - F32 min = minSpin->get(); - F32 val = hour + min / 60.0f; - - const std::string& curSldr = sldr->getCurSlider(); - sldr->setCurSliderValue(val, TRUE); - F32 time = sldr->getCurSliderValue() / sHoursPerDay; - - // now set the key's time in the sliderToKey map - std::string presetName = sSliderToKey[curSldr].presetName; - sSliderToKey[curSldr].time = time; - - syncTrack(); -} - -void LLFloaterDayCycle::onKeyPresetChanged(LLUICtrl* ctrl) -{ - // get the time - LLComboBox* comboBox = getChild<LLComboBox>( - "WLKeyPresets"); - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>( - "WLDayCycleKeys"); - - // do nothing if no sliders - if(sldr->getValue().size() == 0) { - return; - } - - // change the map - std::string newPreset(comboBox->getSelectedValue().asString()); - const std::string& curSldr = sldr->getCurSlider(); - - // if null, don't use - if(curSldr == "") { - return; - } - - sSliderToKey[curSldr].presetName = newPreset; - - syncTrack(); -} - -void LLFloaterDayCycle::onTimeRateChanged(LLUICtrl* ctrl) -{ - // get the time - LLSpinCtrl* secSpin = getChild<LLSpinCtrl>( - "WLLengthOfDaySec"); - - LLSpinCtrl* minSpin = getChild<LLSpinCtrl>( - "WLLengthOfDayMin"); - - LLSpinCtrl* hourSpin = getChild<LLSpinCtrl>( - "WLLengthOfDayHour"); - - F32 hour; - hour = (F32)hourSpin->getValue().asReal(); - F32 min; - min = (F32)minSpin->getValue().asReal(); - F32 sec; - sec = (F32)secSpin->getValue().asReal(); - - F32 time = 60.0f * 60.0f * hour + 60.0f * min + sec; - if(time <= 0) { - time = 1; - } - LLWLParamManager::instance()->mDay.mDayRate = time; - - syncTrack(); -} - -void LLFloaterDayCycle::onAddKey(LLUICtrl* ctrl) -{ - LLComboBox* comboBox = getChild<LLComboBox>( - "WLKeyPresets"); - LLMultiSliderCtrl* kSldr = getChild<LLMultiSliderCtrl>( - "WLDayCycleKeys"); - LLMultiSliderCtrl* tSldr = getChild<LLMultiSliderCtrl>( - "WLTimeSlider"); - - llassert_always(sSliderToKey.size() == kSldr->getValue().size()); - - // get the values - std::string newPreset(comboBox->getSelectedValue().asString()); - - // add the slider key - addSliderKey(tSldr->getCurSliderValue(), newPreset); - - syncTrack(); -} - -void LLFloaterDayCycle::addSliderKey(F32 time, const std::string & presetName) -{ - LLMultiSliderCtrl* kSldr = getChild<LLMultiSliderCtrl>( - "WLDayCycleKeys"); - - // make a slider - const std::string& sldrName = kSldr->addSlider(time); - if(sldrName == "") { - return; - } - - // set the key - LLWLSkyKey newKey; - newKey.presetName = presetName; - newKey.time = kSldr->getCurSliderValue(); - - llassert_always(sldrName != LLStringUtil::null); - - // add to map - sSliderToKey.insert(std::pair<std::string, LLWLSkyKey>(sldrName, newKey)); - - llassert_always(sSliderToKey.size() == kSldr->getValue().size()); - -} - -void LLFloaterDayCycle::deletePreset(std::string& presetName) -{ - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>("WLDayCycleKeys"); - - /// delete any reference - std::map<std::string, LLWLSkyKey>::iterator curr_preset, next_preset; - for(curr_preset = sSliderToKey.begin(); curr_preset != sSliderToKey.end(); curr_preset = next_preset) - { - next_preset = curr_preset; - ++next_preset; - if (curr_preset->second.presetName == presetName) - { - sldr->deleteSlider(curr_preset->first); - sSliderToKey.erase(curr_preset); - } - } -} - -void LLFloaterDayCycle::onDeleteKey(LLUICtrl* ctrl) -{ - if(sSliderToKey.size() == 0) { - return; - } - - LLComboBox* comboBox = getChild<LLComboBox>( - "WLKeyPresets"); - LLMultiSliderCtrl* sldr = getChild<LLMultiSliderCtrl>("WLDayCycleKeys"); - - // delete from map - const std::string& sldrName = sldr->getCurSlider(); - std::map<std::string, LLWLSkyKey>::iterator mIt = sSliderToKey.find(sldrName); - sSliderToKey.erase(mIt); - - sldr->deleteCurSlider(); - - if(sSliderToKey.size() == 0) { - return; - } - - const std::string& name = sldr->getCurSlider(); - comboBox->selectByValue(sSliderToKey[name].presetName); - F32 time = sSliderToKey[name].time; - - LLSpinCtrl* hourSpin = getChild<LLSpinCtrl>("WLCurKeyHour"); - LLSpinCtrl* minSpin = getChild<LLSpinCtrl>("WLCurKeyMin"); - - // now set the spinners - F32 hour = (F32)((S32)time); - F32 min = (time - hour) / 60; - hourSpin->set(hour); - minSpin->set(min); - - syncTrack(); - -} diff --git a/indra/newview/llfloaterdaycycle.h b/indra/newview/llfloaterdaycycle.h deleted file mode 100644 index 993ddb8f07..0000000000 --- a/indra/newview/llfloaterdaycycle.h +++ /dev/null @@ -1,120 +0,0 @@ -/** - * @file llfloaterdaycycle.h - * @brief LLFloaterDayCycle class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERDAYCYCLE_H -#define LL_LLFLOATERDAYCYCLE_H - -#include "llfloater.h" - -#include <vector> -#include "llwlparamset.h" -#include "llwlanimator.h" - -struct WLColorControl; -struct WLFloatControl; - -/// convenience class for holding keys mapped to sliders -struct LLWLSkyKey -{ -public: - std::string presetName; - F32 time; -}; - -/// Menu for all of windlight's functionality. -/// Menuing system for adjusting the atmospheric settings of the world. -class LLFloaterDayCycle : public LLFloater -{ -public: - - LLFloaterDayCycle(const LLSD& key); - virtual ~LLFloaterDayCycle(); - /*virtual*/ BOOL postBuild(); - - /// initialize all - void initCallbacks(void); - - /// on time slider moved - void onTimeSliderMoved(LLUICtrl* ctrl); - - /// what happens when you move the key frame - void onKeyTimeMoved(LLUICtrl* ctrl); - - /// what happens when you change the key frame's time - void onKeyTimeChanged(LLUICtrl* ctrl); - - /// if you change the combo box, change the frame - void onKeyPresetChanged(LLUICtrl* ctrl); - - /// run this when user says to run the sky animation - void onRunAnimSky(LLUICtrl* ctrl); - - /// run this when user says to stop the sky animation - void onStopAnimSky(LLUICtrl* ctrl); - - /// if you change the combo box, change the frame - void onTimeRateChanged(LLUICtrl* ctrl); - - /// add a new key on slider - void onAddKey(LLUICtrl* ctrl); - - /// delete any and all reference to a preset - void deletePreset(std::string& presetName); - - /// delete a key frame - void onDeleteKey(LLUICtrl* ctrl); - - /// button to load day - void onLoadDayCycle(LLUICtrl* ctrl); - - /// button to save day - void onSaveDayCycle(LLUICtrl* ctrl); - - /// toggle for Linden time - void onUseLindenTime(LLUICtrl* ctrl); - - /// sync up sliders with day cycle structure - void syncMenu(); - - // makes sure key slider has what's in day cycle - void syncSliderTrack(); - - /// makes sure day cycle data structure has what's in menu - void syncTrack(); - - /// add a slider to the track - void addSliderKey(F32 time, const std::string& presetName); - -private: - - // map of sliders to parameters - static std::map<std::string, LLWLSkyKey> sSliderToKey; - - static const F32 sHoursPerDay; -}; - - -#endif diff --git a/indra/newview/llfloaterdeleteenvpreset.cpp b/indra/newview/llfloaterdeleteenvpreset.cpp new file mode 100644 index 0000000000..4fefd2242a --- /dev/null +++ b/indra/newview/llfloaterdeleteenvpreset.cpp @@ -0,0 +1,285 @@ +/** + * @file llfloaterdeleteenvpreset.cpp + * @brief Floater to delete a water / sky / day cycle preset. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterdeleteenvpreset.h" + +// libs +#include "llbutton.h" +#include "llcombobox.h" +#include "llnotificationsutil.h" + +// newview +#include "lldaycyclemanager.h" +#include "llwaterparammanager.h" + +static bool confirmation_callback(const LLSD& notification, const LLSD& response, boost::function<void()> cb) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option == 0) + { + cb(); + } + return false; + +} + +LLFloaterDeleteEnvPreset::LLFloaterDeleteEnvPreset(const LLSD &key) +: LLFloater(key) +, mPresetCombo(NULL) +{ +} + +// virtual +BOOL LLFloaterDeleteEnvPreset::postBuild() +{ + mPresetCombo = getChild<LLComboBox>("preset_combo"); + mPresetCombo->setCommitCallback(boost::bind(&LLFloaterDeleteEnvPreset::postPopulate, this)); + + getChild<LLButton>("delete")->setCommitCallback(boost::bind(&LLFloaterDeleteEnvPreset::onBtnDelete, this)); + getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterDeleteEnvPreset::onBtnCancel, this)); + + // Listen to user preferences change, in which case we need to rebuild the presets list + // to disable the [new] current preset. + LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterDeleteEnvPreset::populatePresetsList, this)); + + // Listen to presets addition/removal. + LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterDeleteEnvPreset::populateDayCyclesList, this)); + LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterDeleteEnvPreset::populateSkyPresetsList, this)); + LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterDeleteEnvPreset::populateWaterPresetsList, this)); + + return TRUE; +} + +// virtual +void LLFloaterDeleteEnvPreset::onOpen(const LLSD& key) +{ + std::string param = key.asString(); + std::string floater_title = getString(std::string("title_") + param); + std::string combo_label = getString(std::string("label_" + param)); + + // Update floater title. + setTitle(floater_title); + + // Update the combobox label. + getChild<LLUICtrl>("label")->setValue(combo_label); + + // Populate the combobox. + populatePresetsList(); +} + +void LLFloaterDeleteEnvPreset::onBtnDelete() +{ + std::string param = mKey.asString(); + std::string preset_name = mPresetCombo->getValue().asString(); + boost::function<void()> confirm_cb; + + if (param == "water") + { + // Don't allow deleting system presets. + if (LLWaterParamManager::instance().isSystemPreset(preset_name)) + { + LLNotificationsUtil::add("WLNoEditDefault"); + return; + } + + confirm_cb = boost::bind(&LLFloaterDeleteEnvPreset::onDeleteWaterPresetConfirmation, this); + } + else if (param == "sky") + { + // Don't allow deleting presets referenced by local day cycles. + if (LLDayCycleManager::instance().isSkyPresetReferenced(preset_name)) + { + LLNotificationsUtil::add("GenericAlert", LLSD().with("MESSAGE", getString("msg_sky_is_referenced"))); + return; + } + + LLWLParamManager& wl_mgr = LLWLParamManager::instance(); + + // Don't allow deleting system presets. + if (wl_mgr.isSystemPreset(preset_name)) + { + LLNotificationsUtil::add("WLNoEditDefault"); + return; + } + + confirm_cb = boost::bind(&LLFloaterDeleteEnvPreset::onDeleteSkyPresetConfirmation, this); + } + else if (param == "day_cycle") + { + LLDayCycleManager& day_mgr = LLDayCycleManager::instance(); + + // Don't allow deleting system presets. + if (day_mgr.isSystemPreset(preset_name)) + { + LLNotificationsUtil::add("WLNoEditDefault"); + return; + } + + confirm_cb = boost::bind(&LLFloaterDeleteEnvPreset::onDeleteDayCycleConfirmation, this); + } + else + { + llwarns << "Unrecognized key" << llendl; + } + + LLSD args; + args["MESSAGE"] = getString("msg_confirm_deletion"); + LLNotificationsUtil::add("GenericAlertYesCancel", args, LLSD(), + boost::bind(&confirmation_callback, _1, _2, confirm_cb)); +} + +void LLFloaterDeleteEnvPreset::onBtnCancel() +{ + closeFloater(); +} + +void LLFloaterDeleteEnvPreset::populatePresetsList() +{ + std::string param = mKey.asString(); + + if (param == "water") + { + populateWaterPresetsList(); + } + else if (param == "sky") + { + populateSkyPresetsList(); + } + else if (param == "day_cycle") + { + populateDayCyclesList(); + } + else + { + llwarns << "Unrecognized key" << llendl; + } +} + +void LLFloaterDeleteEnvPreset::populateWaterPresetsList() +{ + if (mKey.asString() != "water") return; + + mPresetCombo->removeall(); + + std::string cur_preset; + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + if (!env_mgr.getUseRegionSettings()) + { + cur_preset = env_mgr.getWaterPresetName(); + } + + LLWaterParamManager::preset_name_list_t presets; + LLWaterParamManager::instance().getUserPresetNames(presets); // list only user presets + for (LLWaterParamManager::preset_name_list_t::const_iterator it = presets.begin(); it != presets.end(); ++it) + { + std::string name = *it; + + bool enabled = (name != cur_preset); // don't allow deleting current preset + mPresetCombo->add(name, ADD_BOTTOM, enabled); + } + + postPopulate(); +} + +void LLFloaterDeleteEnvPreset::populateSkyPresetsList() +{ + if (mKey.asString() != "sky") return; + + mPresetCombo->removeall(); + + std::string cur_preset; + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + if (!env_mgr.getUseRegionSettings() && env_mgr.getUseFixedSky()) + { + cur_preset = env_mgr.getSkyPresetName(); + } + + LLWLParamManager::preset_name_list_t user_presets; + LLWLParamManager::instance().getUserPresetNames(user_presets); + for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + const std::string& name = *it; + mPresetCombo->add(name, ADD_BOTTOM, /*enabled = */ name != cur_preset); + } + + postPopulate(); +} + +void LLFloaterDeleteEnvPreset::populateDayCyclesList() +{ + if (mKey.asString() != "day_cycle") return; + + mPresetCombo->removeall(); + + std::string cur_day; + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + if (!env_mgr.getUseRegionSettings() && env_mgr.getUseDayCycle()) + { + cur_day = env_mgr.getDayCycleName(); + } + + LLDayCycleManager& day_mgr = LLDayCycleManager::instance(); + LLDayCycleManager::preset_name_list_t user_days; + day_mgr.getUserPresetNames(user_days); // list only user presets + for (LLDayCycleManager::preset_name_list_t::const_iterator it = user_days.begin(); it != user_days.end(); ++it) + { + const std::string& name = *it; + mPresetCombo->add(name, ADD_BOTTOM, name != cur_day); + } + + postPopulate(); +} + +void LLFloaterDeleteEnvPreset::postPopulate() +{ + // Handle empty list and empty selection. + bool has_selection = mPresetCombo->getItemCount() > 1 && mPresetCombo->getSelectedValue().isDefined(); + + if (!has_selection) + { + mPresetCombo->setLabel(getString("combo_label")); + } + + getChild<LLButton>("delete")->setEnabled(has_selection); +} + +void LLFloaterDeleteEnvPreset::onDeleteDayCycleConfirmation() +{ + LLDayCycleManager::instance().deletePreset(mPresetCombo->getValue().asString()); +} + +void LLFloaterDeleteEnvPreset::onDeleteSkyPresetConfirmation() +{ + LLWLParamKey key(mPresetCombo->getValue().asString(), LLEnvKey::SCOPE_LOCAL); + LLWLParamManager::instance().removeParamSet(key, true); +} + +void LLFloaterDeleteEnvPreset::onDeleteWaterPresetConfirmation() +{ + LLWaterParamManager::instance().removeParamSet(mPresetCombo->getValue().asString(), true); +} diff --git a/indra/newview/llfloaterdeleteenvpreset.h b/indra/newview/llfloaterdeleteenvpreset.h new file mode 100644 index 0000000000..1211505273 --- /dev/null +++ b/indra/newview/llfloaterdeleteenvpreset.h @@ -0,0 +1,62 @@ +/** + * @file llfloaterdeleteenvpreset.h + * @brief Floater to delete a water / sky / day cycle preset. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERDELETEENVPRESET_H +#define LL_LLFLOATERDELETEENVPRESET_H + +#include "llfloater.h" + +class LLComboBox; + +class LLFloaterDeleteEnvPreset : public LLFloater +{ + LOG_CLASS(LLFloaterDeleteEnvPreset); + +public: + LLFloaterDeleteEnvPreset(const LLSD &key); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + + void onBtnDelete(); + void onBtnCancel(); + +private: + void populatePresetsList(); + void populateWaterPresetsList(); + void populateSkyPresetsList(); + void populateDayCyclesList(); + + void postPopulate(); + + void onDeleteDayCycleConfirmation(); + void onDeleteSkyPresetConfirmation(); + void onDeleteWaterPresetConfirmation(); + + LLComboBox* mPresetCombo; +}; + +#endif // LL_LLFLOATERDELETEENVPRESET_H diff --git a/indra/newview/llfloatereditdaycycle.cpp b/indra/newview/llfloatereditdaycycle.cpp new file mode 100644 index 0000000000..b63677b258 --- /dev/null +++ b/indra/newview/llfloatereditdaycycle.cpp @@ -0,0 +1,825 @@ +/** + * @file llfloatereditdaycycle.cpp + * @brief Floater to create or edit a day cycle + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatereditdaycycle.h" + +// libs +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "llloadingindicator.h" +#include "llmultisliderctrl.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llspinctrl.h" +#include "lltimectrl.h" + +// newview +#include "llagent.h" +#include "lldaycyclemanager.h" +#include "llenvmanager.h" +#include "llregioninfomodel.h" +#include "llviewerregion.h" +#include "llwlparammanager.h" + +const F32 LLFloaterEditDayCycle::sHoursPerDay = 24.0f; + +LLFloaterEditDayCycle::LLFloaterEditDayCycle(const LLSD &key) +: LLFloater(key) +, mDayCycleNameEditor(NULL) +, mDayCyclesCombo(NULL) +, mTimeSlider(NULL) +, mKeysSlider(NULL) +, mSkyPresetsCombo(NULL) +, mTimeCtrl(NULL) +, mMakeDefaultCheckBox(NULL) +, mSaveButton(NULL) +{ +} + +// virtual +BOOL LLFloaterEditDayCycle::postBuild() +{ + mDayCycleNameEditor = getChild<LLLineEditor>("day_cycle_name"); + mDayCyclesCombo = getChild<LLComboBox>("day_cycle_combo"); + + mTimeSlider = getChild<LLMultiSliderCtrl>("WLTimeSlider"); + mKeysSlider = getChild<LLMultiSliderCtrl>("WLDayCycleKeys"); + mSkyPresetsCombo = getChild<LLComboBox>("WLSkyPresets"); + mTimeCtrl = getChild<LLTimeCtrl>("time"); + mSaveButton = getChild<LLButton>("save"); + mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); + + initCallbacks(); + + // add the time slider + mTimeSlider->addSlider(); + + return TRUE; +} + +// virtual +void LLFloaterEditDayCycle::onOpen(const LLSD& key) +{ + bool new_day = isNewDay(); + std::string param = key.asString(); + std::string floater_title = getString(std::string("title_") + param); + std::string hint = getString(std::string("hint_" + param)); + + // Update floater title. + setTitle(floater_title); + + // Update the hint at the top. + getChild<LLUICtrl>("hint")->setValue(hint); + + // Hide the hint to the right of the combo if we're invoked to create a new preset. + getChildView("note")->setVisible(!new_day); + + // Switch between the day cycle presets combobox and day cycle name input field. + mDayCyclesCombo->setVisible(!new_day); + mDayCycleNameEditor->setVisible(new_day); + + // TODO: Make sure only one instance of the floater exists? + + reset(); +} + +// virtual +void LLFloaterEditDayCycle::onClose(bool app_quitting) +{ + if (!app_quitting) // there's no point to change environment if we're quitting + { + LLEnvManagerNew::instance().usePrefs(); // revert changes made to current day cycle + } +} + +// virtual +void LLFloaterEditDayCycle::draw() +{ + syncTimeSlider(); + LLFloater::draw(); +} + +void LLFloaterEditDayCycle::initCallbacks(void) +{ + mDayCycleNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleNameEdited, this), NULL); + mDayCyclesCombo->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleSelected, this)); + mDayCyclesCombo->setTextEntryCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleNameEdited, this)); + mTimeSlider->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onTimeSliderMoved, this)); + mKeysSlider->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onKeyTimeMoved, this)); + mTimeCtrl->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onKeyTimeChanged, this)); + mSkyPresetsCombo->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onKeyPresetChanged, this)); + + getChild<LLButton>("WLAddKey")->setClickedCallback(boost::bind(&LLFloaterEditDayCycle::onAddKey, this)); + getChild<LLButton>("WLDeleteKey")->setClickedCallback(boost::bind(&LLFloaterEditDayCycle::onDeleteKey, this)); + + mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onBtnSave, this)); + mSaveButton->setRightMouseDownCallback(boost::bind(&LLFloaterEditDayCycle::dumpTrack, this)); + getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onBtnCancel, this)); + + // Connect to env manager events. + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + env_mgr.setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditDayCycle::onRegionSettingsChange, this)); + env_mgr.setRegionChangeCallback(boost::bind(&LLFloaterEditDayCycle::onRegionChange, this)); + env_mgr.setRegionSettingsAppliedCallback(boost::bind(&LLFloaterEditDayCycle::onRegionSettingsApplied, this, _1)); + + // Connect to day cycle manager events. + LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleListChange, this)); + + // Connect to sky preset list changes. + LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditDayCycle::onSkyPresetListChange, this)); + + // Connect to region info updates. + LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditDayCycle::onRegionInfoUpdate, this)); +} + +void LLFloaterEditDayCycle::syncTimeSlider() +{ + // set time + mTimeSlider->setCurSliderValue((F32)LLWLParamManager::getInstance()->mAnimator.getDayTime() * sHoursPerDay); +} + +void LLFloaterEditDayCycle::loadTrack() +{ + // clear the slider + mKeysSlider->clear(); + mSliderToKey.clear(); + + // add sliders + + lldebugs << "Adding " << LLWLParamManager::getInstance()->mDay.mTimeMap.size() << " keys to slider" << llendl; + + LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; + for (std::map<F32, LLWLParamKey>::iterator it = cur_dayp.mTimeMap.begin(); it != cur_dayp.mTimeMap.end(); ++it) + { + addSliderKey(it->first * sHoursPerDay, it->second); + } + + // set drop-down menu to match preset of currently-selected keyframe (one is automatically selected initially) + const std::string& cur_sldr = mKeysSlider->getCurSlider(); + if (strlen(cur_sldr.c_str()) > 0) // only do this if there is a curSldr, otherwise we put an invalid entry into the map + { + mSkyPresetsCombo->selectByValue(mSliderToKey[cur_sldr].keyframe.toStringVal()); + } + + syncTimeSlider(); +} + +void LLFloaterEditDayCycle::applyTrack() +{ + lldebugs << "Applying track (" << mSliderToKey.size() << ")" << llendl; + + // if no keys, do nothing + if (mSliderToKey.size() == 0) + { + lldebugs << "No keys, not syncing" << llendl; + return; + } + + llassert_always(mSliderToKey.size() == mKeysSlider->getValue().size()); + + // create a new animation track + LLWLParamManager::getInstance()->mDay.clearKeyframes(); + + // add the keys one by one + for (std::map<std::string, SliderKey>::iterator it = mSliderToKey.begin(); + it != mSliderToKey.end(); ++it) + { + LLWLParamManager::getInstance()->mDay.addKeyframe(it->second.time / sHoursPerDay, + it->second.keyframe); + } + + // set the param manager's track to the new one + LLWLParamManager::getInstance()->resetAnimator( + mTimeSlider->getCurSliderValue() / sHoursPerDay, false); + + LLWLParamManager::getInstance()->mAnimator.update( + LLWLParamManager::getInstance()->mCurParams); +} + +void LLFloaterEditDayCycle::refreshSkyPresetsList() +{ + // Don't allow selecting region skies for a local day cycle, + // because thus we may end up with invalid day cycle. + bool include_region_skies = getSelectedDayCycle().scope == LLEnvKey::SCOPE_REGION; + + mSkyPresetsCombo->removeall(); + + LLWLParamManager::preset_name_list_t region_presets; + LLWLParamManager::preset_name_list_t user_presets, sys_presets; + LLWLParamManager::instance().getPresetNames(region_presets, user_presets, sys_presets); + + if (include_region_skies) + { + // Add region presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = region_presets.begin(); it != region_presets.end(); ++it) + { + std::string preset_name = *it; + std::string item_title = preset_name + " (" + getRegionName() + ")"; + mSkyPresetsCombo->add(preset_name, LLWLParamKey(*it, LLEnvKey::SCOPE_REGION).toStringVal()); + } + + if (!region_presets.empty()) + { + mSkyPresetsCombo->addSeparator(); + } + } + + // Add user presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + mSkyPresetsCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toStringVal()); + } + + if (!user_presets.empty()) + { + mSkyPresetsCombo->addSeparator(); + } + + // Add system presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = sys_presets.begin(); it != sys_presets.end(); ++it) + { + mSkyPresetsCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toStringVal()); + } + + // set defaults on combo boxes + mSkyPresetsCombo->selectFirstItem(); +} + +void LLFloaterEditDayCycle::refreshDayCyclesList() +{ + llassert(isNewDay() == false); + + mDayCyclesCombo->removeall(); + +#if 0 // Disable editing existing day cycle until the workflow is clear enough. + const LLSD& region_day = LLEnvManagerNew::instance().getRegionSettings().getWLDayCycle(); + if (region_day.size() > 0) + { + LLWLParamKey key(getRegionName(), LLEnvKey::SCOPE_REGION); + mDayCyclesCombo->add(key.name, key.toLLSD()); + mDayCyclesCombo->addSeparator(); + } +#endif + + LLDayCycleManager::preset_name_list_t user_days, sys_days; + LLDayCycleManager::instance().getPresetNames(user_days, sys_days); + + // Add user days. + for (LLDayCycleManager::preset_name_list_t::const_iterator it = user_days.begin(); it != user_days.end(); ++it) + { + mDayCyclesCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); + } + + if (user_days.size() > 0) + { + mDayCyclesCombo->addSeparator(); + } + + // Add system days. + for (LLDayCycleManager::preset_name_list_t::const_iterator it = sys_days.begin(); it != sys_days.end(); ++it) + { + mDayCyclesCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); + } + + mDayCyclesCombo->setLabel(getString("combo_label")); +} + +void LLFloaterEditDayCycle::onTimeSliderMoved() +{ + /// get the slider value + F32 val = mTimeSlider->getCurSliderValue() / sHoursPerDay; + + // set the value, turn off animation + LLWLParamManager::getInstance()->mAnimator.setDayTime((F64)val); + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + // then call update once + LLWLParamManager::getInstance()->mAnimator.update( + LLWLParamManager::getInstance()->mCurParams); +} + +void LLFloaterEditDayCycle::onKeyTimeMoved() +{ + if (mKeysSlider->getValue().size() == 0) + { + return; + } + + // make sure we have a slider + const std::string& cur_sldr = mKeysSlider->getCurSlider(); + if (cur_sldr == "") + { + return; + } + + F32 time24 = mKeysSlider->getCurSliderValue(); + + // check to see if a key exists + LLWLParamKey key = mSliderToKey[cur_sldr].keyframe; + lldebugs << "Setting key time: " << time24 << LL_ENDL; + mSliderToKey[cur_sldr].time = time24; + + // if it exists, turn on check box + mSkyPresetsCombo->selectByValue(key.toStringVal()); + + mTimeCtrl->setTime24(time24); + + applyTrack(); +} + +void LLFloaterEditDayCycle::onKeyTimeChanged() +{ + // if no keys, skipped + if (mSliderToKey.size() == 0) + { + return; + } + + F32 time24 = mTimeCtrl->getTime24(); + + const std::string& cur_sldr = mKeysSlider->getCurSlider(); + mKeysSlider->setCurSliderValue(time24, TRUE); + F32 time = mKeysSlider->getCurSliderValue() / sHoursPerDay; + + // now set the key's time in the sliderToKey map + lldebugs << "Setting key time: " << time << LL_ENDL; + mSliderToKey[cur_sldr].time = time; + + applyTrack(); +} + +void LLFloaterEditDayCycle::onKeyPresetChanged() +{ + // do nothing if no sliders + if (mKeysSlider->getValue().size() == 0) + { + return; + } + + // change the map + + std::string stringVal = mSkyPresetsCombo->getSelectedValue().asString(); + LLWLParamKey new_key(stringVal); + llassert(!new_key.name.empty()); + const std::string& cur_sldr = mKeysSlider->getCurSlider(); + + // if null, don't use + if (cur_sldr == "") + { + return; + } + + mSliderToKey[cur_sldr].keyframe = new_key; + + // Apply changes to current day cycle. + applyTrack(); +} + +void LLFloaterEditDayCycle::onAddKey() +{ + llassert_always(mSliderToKey.size() == mKeysSlider->getValue().size()); + + S32 max_sliders; + LLEnvKey::EScope scope = LLEnvKey::SCOPE_LOCAL; // *TODO: editing region day cycle + switch (scope) + { + case LLEnvKey::SCOPE_LOCAL: + max_sliders = 20; // *HACK this should be LLWLPacketScrubber::MAX_LOCAL_KEY_FRAMES; + break; + case LLEnvKey::SCOPE_REGION: + max_sliders = 12; // *HACK this should be LLWLPacketScrubber::MAX_REGION_KEY_FRAMES; + break; + default: + max_sliders = (S32) mKeysSlider->getMaxValue(); + break; + } + + if ((S32)mSliderToKey.size() >= max_sliders) + { + LLSD args; + args["SCOPE"] = LLEnvManagerNew::getScopeString(scope); + args["MAX"] = max_sliders; + LLNotificationsUtil::add("DayCycleTooManyKeyframes", args, LLSD(), LLNotificationFunctorRegistry::instance().DONOTHING); + return; + } + + // add the slider key + std::string key_val = mSkyPresetsCombo->getSelectedValue().asString(); + LLWLParamKey sky_params(key_val); + llassert(!sky_params.name.empty()); + + F32 time = mTimeSlider->getCurSliderValue(); + addSliderKey(time, sky_params); + + // apply the change to current day cycles + applyTrack(); +} + +void LLFloaterEditDayCycle::addSliderKey(F32 time, LLWLParamKey keyframe) +{ + // make a slider + const std::string& sldr_name = mKeysSlider->addSlider(time); + if (sldr_name.empty()) + { + return; + } + + // set the key + SliderKey newKey(keyframe, mKeysSlider->getCurSliderValue()); + + llassert_always(sldr_name != LLStringUtil::null); + + // add to map + mSliderToKey.insert(std::pair<std::string, SliderKey>(sldr_name, newKey)); + + llassert_always(mSliderToKey.size() == mKeysSlider->getValue().size()); +} + +LLWLParamKey LLFloaterEditDayCycle::getSelectedDayCycle() +{ + LLWLParamKey dc_key; + + if (mDayCycleNameEditor->getVisible()) + { + dc_key.name = mDayCycleNameEditor->getText(); + dc_key.scope = LLEnvKey::SCOPE_LOCAL; + } + else + { + LLSD combo_val = mDayCyclesCombo->getValue(); + + if (!combo_val.isArray()) // manually typed text + { + dc_key.name = combo_val.asString(); + dc_key.scope = LLEnvKey::SCOPE_LOCAL; + } + else + { + dc_key.fromLLSD(combo_val); + } + } + + return dc_key; +} + +bool LLFloaterEditDayCycle::isNewDay() const +{ + return mKey.asString() == "new"; +} + +void LLFloaterEditDayCycle::dumpTrack() +{ + LL_DEBUGS("Windlight") << "Dumping day cycle" << LL_ENDL; + + LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; + for (std::map<F32, LLWLParamKey>::iterator it = cur_dayp.mTimeMap.begin(); it != cur_dayp.mTimeMap.end(); ++it) + { + F32 time = it->first * 24.0f; + S32 h = (S32) time; + S32 m = (S32) ((time - h) * 60.0f); + LL_DEBUGS("Windlight") << llformat("(%.3f) %02d:%02d", time, h, m) << " => " << it->second.name << LL_ENDL; + } +} + +void LLFloaterEditDayCycle::enableEditing(bool enable) +{ + mSkyPresetsCombo->setEnabled(enable); + mTimeCtrl->setEnabled(enable); + getChild<LLPanel>("day_cycle_slider_panel")->setCtrlsEnabled(enable); + mSaveButton->setEnabled(enable); + mMakeDefaultCheckBox->setEnabled(enable); +} + +void LLFloaterEditDayCycle::reset() +{ + // clear the slider + mKeysSlider->clear(); + mSliderToKey.clear(); + + refreshSkyPresetsList(); + + if (isNewDay()) + { + mDayCycleNameEditor->setValue(LLSD()); + F32 time = 0.5f * sHoursPerDay; + mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name + mTimeSlider->setCurSliderValue(time); + + addSliderKey(time, LLWLParamKey("Default", LLEnvKey::SCOPE_LOCAL)); + onKeyTimeMoved(); // update the time control and sky sky combo + + applyTrack(); + } + else + { + refreshDayCyclesList(); + + // Disable controls until a day cycle to edit is selected. + enableEditing(false); + } +} + +void LLFloaterEditDayCycle::saveRegionDayCycle() +{ + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; // the day cycle being edited + + // Get current day cycle and the sky preset it references. + LLSD day_cycle = cur_dayp.asLLSD(); + LLSD sky_map; + cur_dayp.getSkyMap(sky_map); + + // Apply it to the region. + LLEnvironmentSettings new_region_settings; + new_region_settings.saveParams(day_cycle, sky_map, env_mgr.getRegionSettings().getWaterParams(), 0.0f); + +#if 1 + LLEnvManagerNew::instance().setRegionSettings(new_region_settings); +#else // Temporary disabled ability to upload new region settings from the Day Cycle Editor. + if (!LLEnvManagerNew::instance().sendRegionSettings(new_region_settings)) + { + llwarns << "Error applying region environment settings" << llendl; + return; + } + + setApplyProgress(true); +#endif +} + +void LLFloaterEditDayCycle::setApplyProgress(bool started) +{ + LLLoadingIndicator* indicator = getChild<LLLoadingIndicator>("progress_indicator"); + + indicator->setVisible(started); + + if (started) + { + indicator->start(); + } + else + { + indicator->stop(); + } +} + +bool LLFloaterEditDayCycle::getApplyProgress() const +{ + return getChild<LLLoadingIndicator>("progress_indicator")->getVisible(); +} + +void LLFloaterEditDayCycle::onDeleteKey() +{ + if (mSliderToKey.size() == 0) + { + return; + } + else if (mSliderToKey.size() == 1) + { + LLNotifications::instance().add("EnvCannotDeleteLastDayCycleKey", LLSD(), LLSD()); + return; + } + + // delete from map + const std::string& sldr_name = mKeysSlider->getCurSlider(); + std::map<std::string, SliderKey>::iterator mIt = mSliderToKey.find(sldr_name); + mSliderToKey.erase(mIt); + + mKeysSlider->deleteCurSlider(); + + if (mSliderToKey.size() == 0) + { + return; + } + + const std::string& name = mKeysSlider->getCurSlider(); + mSkyPresetsCombo->selectByValue(mSliderToKey[name].keyframe.toStringVal()); + F32 time24 = mSliderToKey[name].time; + + mTimeCtrl->setTime24(time24); + + applyTrack(); +} + +void LLFloaterEditDayCycle::onRegionSettingsChange() +{ + LL_DEBUGS("Windlight") << "Region settings changed" << LL_ENDL; + + if (getApplyProgress()) // our region settings have being applied + { + setApplyProgress(false); + + // Change preference if requested. + if (mMakeDefaultCheckBox->getValue()) + { + LL_DEBUGS("Windlight") << "Changed environment preference to region settings" << llendl; + LLEnvManagerNew::instance().setUseRegionSettings(true); + } + + closeFloater(); + } +} + +void LLFloaterEditDayCycle::onRegionChange() +{ + LL_DEBUGS("Windlight") << "Region changed" << LL_ENDL; + + // If we're editing the region day cycle + if (getSelectedDayCycle().scope == LLEnvKey::SCOPE_REGION) + { + reset(); // undoes all unsaved changes + } +} + +void LLFloaterEditDayCycle::onRegionSettingsApplied(bool success) +{ + LL_DEBUGS("Windlight") << "Region settings applied: " << success << LL_ENDL; + + if (!success) + { + // stop progress indicator + setApplyProgress(false); + } +} + +void LLFloaterEditDayCycle::onRegionInfoUpdate() +{ + LL_DEBUGS("Windlight") << "Region info updated" << LL_ENDL; + bool can_edit = true; + + // If we've selected the region day cycle for editing. + if (getSelectedDayCycle().scope == LLEnvKey::SCOPE_REGION) + { + // check whether we have the access + can_edit = LLEnvManagerNew::canEditRegionSettings(); + } + + enableEditing(can_edit); +} + +void LLFloaterEditDayCycle::onDayCycleNameEdited() +{ + // Disable saving a day cycle having empty name. + LLWLParamKey key = getSelectedDayCycle(); + mSaveButton->setEnabled(!key.name.empty()); +} + +void LLFloaterEditDayCycle::onDayCycleSelected() +{ + LLSD day_data; + LLWLParamKey dc_key = getSelectedDayCycle(); + bool can_edit = true; + + if (dc_key.scope == LLEnvKey::SCOPE_LOCAL) + { + if (!LLDayCycleManager::instance().getPreset(dc_key.name, day_data)) + { + llwarns << "No day cycle named " << dc_key.name << llendl; + return; + } + } + else + { + day_data = LLEnvManagerNew::instance().getRegionSettings().getWLDayCycle(); + if (day_data.size() == 0) + { + llwarns << "Empty region day cycle" << llendl; + llassert(day_data.size() > 0); + return; + } + + can_edit = LLEnvManagerNew::canEditRegionSettings(); + } + + // We may need to add or remove region skies from the list. + refreshSkyPresetsList(); + + F32 slider_time = mTimeSlider->getCurSliderValue() / sHoursPerDay; + LLWLParamManager::instance().applyDayCycleParams(day_data, dc_key.scope, slider_time); + loadTrack(); + + enableEditing(can_edit); +} + +void LLFloaterEditDayCycle::onBtnSave() +{ + LLDayCycleManager& day_mgr = LLDayCycleManager::instance(); + LLWLParamKey selected_day = getSelectedDayCycle(); + + if (selected_day.scope == LLEnvKey::SCOPE_REGION) + { + saveRegionDayCycle(); + closeFloater(); + return; + } + + std::string name = selected_day.name; + if (name.empty()) + { + // *TODO: show an alert + llwarns << "Empty day cycle name" << llendl; + return; + } + + // Don't allow overwriting system presets. + if (day_mgr.isSystemPreset(name)) + { + LLNotificationsUtil::add("WLNoEditDefault"); + return; + } + + // Save, ask for confirmation for overwriting an existing preset. + if (day_mgr.presetExists(name)) + { + LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditDayCycle::onSaveAnswer, this, _1, _2)); + } + else + { + // new preset, hence no confirmation needed + onSaveConfirmed(); + } +} + +void LLFloaterEditDayCycle::onBtnCancel() +{ + closeFloater(); +} + +bool LLFloaterEditDayCycle::onSaveAnswer(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + // If they choose save, do it. Otherwise, don't do anything + if (option == 0) + { + onSaveConfirmed(); + } + + return false; +} + +void LLFloaterEditDayCycle::onSaveConfirmed() +{ + std::string name = getSelectedDayCycle().name; + + // Save preset. + LLSD data = LLWLParamManager::instance().mDay.asLLSD(); + LL_DEBUGS("Windlight") << "Saving day cycle " << name << ": " << data << LL_ENDL; + LLDayCycleManager::instance().savePreset(name, data); + + // Change preference if requested. + if (mMakeDefaultCheckBox->getValue()) + { + LL_DEBUGS("Windlight") << name << " is now the new preferred day cycle" << llendl; + LLEnvManagerNew::instance().setUseDayCycle(name); + } + + closeFloater(); +} + +void LLFloaterEditDayCycle::onDayCycleListChange() +{ + if (!isNewDay()) + { + refreshDayCyclesList(); + } +} + +void LLFloaterEditDayCycle::onSkyPresetListChange() +{ + refreshSkyPresetsList(); + + // Refresh sliders from the currently visible day cycle. + loadTrack(); +} + +// static +std::string LLFloaterEditDayCycle::getRegionName() +{ + return gAgent.getRegion() ? gAgent.getRegion()->getName() : LLTrans::getString("Unknown"); +} diff --git a/indra/newview/llfloatereditdaycycle.h b/indra/newview/llfloatereditdaycycle.h new file mode 100644 index 0000000000..e6e4fe39c1 --- /dev/null +++ b/indra/newview/llfloatereditdaycycle.h @@ -0,0 +1,137 @@ +/** + * @file llfloatereditdaycycle.h + * @brief Floater to create or edit a day cycle + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATEREDITDAYCYCLE_H +#define LL_LLFLOATEREDITDAYCYCLE_H + +#include "llfloater.h" + +#include "llwlparammanager.h" // for LLWLParamKey + +class LLCheckBoxCtrl; +class LLComboBox; +class LLLineEditor; +class LLMultiSliderCtrl; +class LLTimeCtrl; + +/** + * Floater for creating or editing a day cycle. + */ +class LLFloaterEditDayCycle : public LLFloater +{ + LOG_CLASS(LLFloaterEditDayCycle); + +public: + LLFloaterEditDayCycle(const LLSD &key); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ void draw(); + +private: + + /// sync the time slider with day cycle structure + void syncTimeSlider(); + + // makes sure key slider has what's in day cycle + void loadTrack(); + + /// makes sure day cycle data structure has what's in menu + void applyTrack(); + + /// refresh the sky presets combobox + void refreshSkyPresetsList(); + + /// refresh the day cycle combobox + void refreshDayCyclesList(); + + /// add a slider to the track + void addSliderKey(F32 time, LLWLParamKey keyframe); + + void initCallbacks(); + LLWLParamKey getSelectedDayCycle(); + bool isNewDay() const; + void dumpTrack(); + void enableEditing(bool enable); + void reset(); + void saveRegionDayCycle(); + + void setApplyProgress(bool started); + bool getApplyProgress() const; + + void onTimeSliderMoved(); /// time slider moved + void onKeyTimeMoved(); /// a key frame moved + void onKeyTimeChanged(); /// a key frame's time changed + void onKeyPresetChanged(); /// sky preset selected + void onAddKey(); /// new key added on slider + void onDeleteKey(); /// a key frame deleted + + void onRegionSettingsChange(); + void onRegionChange(); + void onRegionSettingsApplied(bool success); + void onRegionInfoUpdate(); + + void onDayCycleNameEdited(); + void onDayCycleSelected(); + void onBtnSave(); + void onBtnCancel(); + + bool onSaveAnswer(const LLSD& notification, const LLSD& response); + void onSaveConfirmed(); + + void onDayCycleListChange(); + void onSkyPresetListChange(); + + static std::string getRegionName(); + + /// convenience class for holding keyframes mapped to sliders + struct SliderKey + { + public: + SliderKey(LLWLParamKey kf, F32 t) : keyframe(kf), time(t) {} + SliderKey() : keyframe(), time(0.f) {} // Don't use this default constructor + + LLWLParamKey keyframe; + F32 time; + }; + + static const F32 sHoursPerDay; + + LLLineEditor* mDayCycleNameEditor; + LLComboBox* mDayCyclesCombo; + LLMultiSliderCtrl* mTimeSlider; + LLMultiSliderCtrl* mKeysSlider; + LLComboBox* mSkyPresetsCombo; + LLTimeCtrl* mTimeCtrl; + LLCheckBoxCtrl* mMakeDefaultCheckBox; + LLButton* mSaveButton; + + // map of sliders to parameters + std::map<std::string, SliderKey> mSliderToKey; +}; + +#endif // LL_LLFLOATEREDITDAYCYCLE_H diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp new file mode 100644 index 0000000000..abee7b5dc9 --- /dev/null +++ b/indra/newview/llfloatereditsky.cpp @@ -0,0 +1,923 @@ +/** + * @file llfloatereditsky.cpp + * @brief Floater to create or edit a sky preset + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatereditsky.h" + +// libs +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "llmultisliderctrl.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llsliderctrl.h" +#include "lltabcontainer.h" +#include "lltimectrl.h" + +// newview +#include "llagent.h" +#include "llcolorswatch.h" +#include "llregioninfomodel.h" +#include "llviewerregion.h" + +static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f; +static const F32 WL_BLUE_HORIZON_DENSITY_SCALE = 2.0f; +static const F32 WL_CLOUD_SLIDER_SCALE = 1.0f; + +static F32 sun_pos_to_time24(F32 sun_pos) +{ + return fmodf(sun_pos * 24.0f + 6, 24.0f); +} + +static F32 time24_to_sun_pos(F32 time24) +{ + F32 sun_pos = fmodf((time24 - 6) / 24.0f, 1.0f); + if (sun_pos < 0) ++sun_pos; + return sun_pos; +} + +LLFloaterEditSky::LLFloaterEditSky(const LLSD &key) +: LLFloater(key) +, mSkyPresetNameEditor(NULL) +, mSkyPresetCombo(NULL) +, mMakeDefaultCheckBox(NULL) +, mSaveButton(NULL) +{ +} + +// virtual +BOOL LLFloaterEditSky::postBuild() +{ + mSkyPresetNameEditor = getChild<LLLineEditor>("sky_preset_name"); + mSkyPresetCombo = getChild<LLComboBox>("sky_preset_combo"); + mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); + mSaveButton = getChild<LLButton>("save"); + + initCallbacks(); + + // Create the sun position scrubber on the slider. + getChild<LLMultiSliderCtrl>("WLSunPos")->addSlider(12.f); + + return TRUE; +} + +// virtual +void LLFloaterEditSky::onOpen(const LLSD& key) +{ + bool new_preset = isNewPreset(); + std::string param = key.asString(); + std::string floater_title = getString(std::string("title_") + param); + std::string hint = getString(std::string("hint_" + param)); + + // Update floater title. + setTitle(floater_title); + + // Update the hint at the top. + getChild<LLUICtrl>("hint")->setValue(hint); + + // Hide the hint to the right of the combo if we're invoked to create a new preset. + getChildView("note")->setVisible(!new_preset); + + // Switch between the sky presets combobox and preset name input field. + mSkyPresetCombo->setVisible(!new_preset); + mSkyPresetNameEditor->setVisible(new_preset); + + reset(); +} + +// virtual +void LLFloaterEditSky::onClose(bool app_quitting) +{ + if (!app_quitting) // there's no point to change environment if we're quitting + { + LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment + } +} + +// virtual +void LLFloaterEditSky::draw() +{ + syncControls(); + LLFloater::draw(); +} + +void LLFloaterEditSky::initCallbacks(void) +{ + // *TODO: warn user if a region environment update comes while we're editing a region sky preset. + + mSkyPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this), NULL); + mSkyPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditSky::onSkyPresetSelected, this)); + mSkyPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this)); + + mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this)); + getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this)); + + LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this)); + LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); + + // Connect to region info updates. + LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); + + //------------------------------------------------------------------------- + + LLWLParamManager& param_mgr = LLWLParamManager::instance(); + + // blue horizon + getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); + + // haze density, horizon, mult, and altitude + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeHorizon)); + getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); + getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); + + // blue density + getChild<LLUICtrl>("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueDensity)); + + // Lighting + + // sunlight + getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mSunlight)); + + // glow + getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, ¶m_mgr.mGlow)); + getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, ¶m_mgr.mGlow)); + + // ambient + getChild<LLUICtrl>("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mAmbient)); + + // time of day + getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, ¶m_mgr.mLightnorm)); // multi-slider + getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl + getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, ¶m_mgr.mLightnorm)); + + // Clouds + + // Cloud Color + getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mCloudColor)); + + // Cloud + getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mCloudMain)); + getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, ¶m_mgr.mCloudMain)); + getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, ¶m_mgr.mCloudMain)); + + // Cloud Detail + getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, ¶m_mgr.mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, ¶m_mgr.mCloudDetail)); + + // Cloud extras + getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mCloudCoverage)); + getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mCloudScale)); + getChild<LLUICtrl>("WLCloudLockX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXToggled, this, _1)); + getChild<LLUICtrl>("WLCloudLockY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYToggled, this, _1)); + getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1)); + getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1)); + getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDistanceMult)); + + // Dome + getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mWLGamma)); + getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterEditSky::onStarAlphaMoved, this, _1)); +} + +//================================================================================================= + +void LLFloaterEditSky::syncControls() +{ + bool err; + + LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); + + LLWLParamSet& cur_params = param_mgr->mCurParams; + + // blue horizon + param_mgr->mBlueHorizon = cur_params.getVector(param_mgr->mBlueHorizon.mName, err); + setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); + + // haze density, horizon, mult, and altitude + param_mgr->mHazeDensity = cur_params.getVector(param_mgr->mHazeDensity.mName, err); + childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); + param_mgr->mHazeHorizon = cur_params.getVector(param_mgr->mHazeHorizon.mName, err); + childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); + param_mgr->mDensityMult = cur_params.getVector(param_mgr->mDensityMult.mName, err); + childSetValue("WLDensityMult", param_mgr->mDensityMult.x * + param_mgr->mDensityMult.mult); + param_mgr->mMaxAlt = cur_params.getVector(param_mgr->mMaxAlt.mName, err); + childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); + + // blue density + param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); + setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); + + // Lighting + + // sunlight + param_mgr->mSunlight = cur_params.getVector(param_mgr->mSunlight.mName, err); + setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE); + + // glow + param_mgr->mGlow = cur_params.getVector(param_mgr->mGlow.mName, err); + childSetValue("WLGlowR", 2 - param_mgr->mGlow.r / 20.0f); + childSetValue("WLGlowB", -param_mgr->mGlow.b / 5.0f); + + // ambient + param_mgr->mAmbient = cur_params.getVector(param_mgr->mAmbient.mName, err); + setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + + F32 time24 = sun_pos_to_time24(param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI); + getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); + getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24); + childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI); + + // Clouds + + // Cloud Color + param_mgr->mCloudColor = cur_params.getVector(param_mgr->mCloudColor.mName, err); + setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE); + + // Cloud + param_mgr->mCloudMain = cur_params.getVector(param_mgr->mCloudMain.mName, err); + childSetValue("WLCloudX", param_mgr->mCloudMain.r); + childSetValue("WLCloudY", param_mgr->mCloudMain.g); + childSetValue("WLCloudDensity", param_mgr->mCloudMain.b); + + // Cloud Detail + param_mgr->mCloudDetail = cur_params.getVector(param_mgr->mCloudDetail.mName, err); + childSetValue("WLCloudDetailX", param_mgr->mCloudDetail.r); + childSetValue("WLCloudDetailY", param_mgr->mCloudDetail.g); + childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); + + // Cloud extras + param_mgr->mCloudCoverage = cur_params.getVector(param_mgr->mCloudCoverage.mName, err); + param_mgr->mCloudScale = cur_params.getVector(param_mgr->mCloudScale.mName, err); + childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); + childSetValue("WLCloudScale", param_mgr->mCloudScale.x); + + // cloud scrolling + bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); + bool lockY = !param_mgr->mCurParams.getEnableCloudScrollY(); + childSetValue("WLCloudLockX", lockX); + childSetValue("WLCloudLockY", lockY); + + // disable if locked, enable if not + if (lockX) + { + childDisable("WLCloudScrollX"); + } + else + { + childEnable("WLCloudScrollX"); + } + if (lockY) + { + childDisable("WLCloudScrollY"); + } + else + { + childEnable("WLCloudScrollY"); + } + + // *HACK cloud scrolling is off my an additive of 10 + childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); + childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); + + param_mgr->mDistanceMult = cur_params.getVector(param_mgr->mDistanceMult.mName, err); + childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); + + // Tweak extras + + param_mgr->mWLGamma = cur_params.getVector(param_mgr->mWLGamma.mName, err); + childSetValue("WLGamma", param_mgr->mWLGamma.x); + + childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); +} + +void LLFloaterEditSky::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k) +{ + // Set the value, dividing it by <k> first. + LLVector4 color_vec = from_ctrl; + getChild<LLColorSwatchCtrl>(name)->set(LLColor4(color_vec / k)); +} + +// color control callbacks +void LLFloaterEditSky::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); + LLVector4 color_vec(swatch->get().mV); + + // Set intensity to maximum of the RGB values. + color_vec.mV[3] = llmax(color_vec.mV[0], llmax(color_vec.mV[1], color_vec.mV[2])); + + // Multiply RGB values by the appropriate factor. + F32 k = WL_CLOUD_SLIDER_SCALE; + if (color_ctrl->isSunOrAmbientColor) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->isBlueHorizonOrDensity) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + + color_vec *= k; // intensity isn't affected by the multiplication + + // Apply the new RGBI value. + *color_ctrl = color_vec; + color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + LLWLParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditSky::onColorControlRMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + color_ctrl->r = sldr_ctrl->getValueF32(); + if (color_ctrl->isSunOrAmbientColor) + { + color_ctrl->r *= WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->isBlueHorizonOrDensity) + { + color_ctrl->r *= WL_BLUE_HORIZON_DENSITY_SCALE; + } + + // move i if it's the max + if (color_ctrl->r >= color_ctrl->g && color_ctrl->r >= color_ctrl->b && color_ctrl->hasSliderName) + { + color_ctrl->i = color_ctrl->r; + std::string name = color_ctrl->mSliderName; + name.append("I"); + + if (color_ctrl->isSunOrAmbientColor) + { + childSetValue(name, color_ctrl->r / WL_SUN_AMBIENT_SLIDER_SCALE); + } + else if (color_ctrl->isBlueHorizonOrDensity) + { + childSetValue(name, color_ctrl->r / WL_BLUE_HORIZON_DENSITY_SCALE); + } + else + { + childSetValue(name, color_ctrl->r); + } + } + + color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + + LLWLParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditSky::onColorControlGMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + color_ctrl->g = sldr_ctrl->getValueF32(); + if (color_ctrl->isSunOrAmbientColor) + { + color_ctrl->g *= WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->isBlueHorizonOrDensity) + { + color_ctrl->g *= WL_BLUE_HORIZON_DENSITY_SCALE; + } + + // move i if it's the max + if (color_ctrl->g >= color_ctrl->r && color_ctrl->g >= color_ctrl->b && color_ctrl->hasSliderName) + { + color_ctrl->i = color_ctrl->g; + std::string name = color_ctrl->mSliderName; + name.append("I"); + + if (color_ctrl->isSunOrAmbientColor) + { + childSetValue(name, color_ctrl->g / WL_SUN_AMBIENT_SLIDER_SCALE); + } + else if (color_ctrl->isBlueHorizonOrDensity) + { + childSetValue(name, color_ctrl->g / WL_BLUE_HORIZON_DENSITY_SCALE); + } + else + { + childSetValue(name, color_ctrl->g); + } + } + + color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + + LLWLParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditSky::onColorControlBMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + color_ctrl->b = sldr_ctrl->getValueF32(); + if (color_ctrl->isSunOrAmbientColor) + { + color_ctrl->b *= WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->isBlueHorizonOrDensity) + { + color_ctrl->b *= WL_BLUE_HORIZON_DENSITY_SCALE; + } + + // move i if it's the max + if (color_ctrl->b >= color_ctrl->r && color_ctrl->b >= color_ctrl->g && color_ctrl->hasSliderName) + { + color_ctrl->i = color_ctrl->b; + std::string name = color_ctrl->mSliderName; + name.append("I"); + + if (color_ctrl->isSunOrAmbientColor) + { + childSetValue(name, color_ctrl->b / WL_SUN_AMBIENT_SLIDER_SCALE); + } + else if (color_ctrl->isBlueHorizonOrDensity) + { + childSetValue(name, color_ctrl->b / WL_BLUE_HORIZON_DENSITY_SCALE); + } + else + { + childSetValue(name, color_ctrl->b); + } + } + + color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + + LLWLParamManager::getInstance()->propagateParameters(); +} + +/// GLOW SPECIFIC CODE +void LLFloaterEditSky::onGlowRMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + // scaled by 20 + color_ctrl->r = (2 - sldr_ctrl->getValueF32()) * 20; + + color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + LLWLParamManager::getInstance()->propagateParameters(); +} + +/// \NOTE that we want NEGATIVE (-) B +void LLFloaterEditSky::onGlowBMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big + color_ctrl->b = -sldr_ctrl->getValueF32() * 5; + + color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + LLWLParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata); + + floatControl->x = sldr_ctrl->getValueF32() / floatControl->mult; + + floatControl->update(LLWLParamManager::getInstance()->mCurParams); + LLWLParamManager::getInstance()->propagateParameters(); +} + + +// Lighting callbacks + +// time of day +void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLMultiSliderCtrl* sun_msldr = getChild<LLMultiSliderCtrl>("WLSunPos"); + LLSliderCtrl* east_sldr = getChild<LLSliderCtrl>("WLEastAngle"); + LLTimeCtrl* time_ctrl = getChild<LLTimeCtrl>("WLDayTime"); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + F32 time24 = sun_msldr->getCurSliderValue(); + time_ctrl->setTime24(time24); // sync the time ctrl with the new sun position + + // get the two angles + LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); + + param_mgr->mCurParams.setSunAngle(F_TWO_PI * time24_to_sun_pos(time24)); + param_mgr->mCurParams.setEastAngle(F_TWO_PI * east_sldr->getValueF32()); + + // set the sun vector + color_ctrl->r = -sin(param_mgr->mCurParams.getEastAngle()) * + cos(param_mgr->mCurParams.getSunAngle()); + color_ctrl->g = sin(param_mgr->mCurParams.getSunAngle()); + color_ctrl->b = cos(param_mgr->mCurParams.getEastAngle()) * + cos(param_mgr->mCurParams.getSunAngle()); + color_ctrl->i = 1.f; + + color_ctrl->update(param_mgr->mCurParams); + param_mgr->propagateParameters(); +} + +void LLFloaterEditSky::onTimeChanged() +{ + F32 time24 = getChild<LLTimeCtrl>("WLDayTime")->getTime24(); + getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); + onSunMoved(getChild<LLUICtrl>("WLSunPos"), &LLWLParamManager::instance().mLightnorm); +} + +void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + LLWLParamManager::getInstance()->mCurParams.setStarBrightness(sldr_ctrl->getValueF32()); +} + +// Clouds +void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + // *HACK all cloud scrolling is off by an additive of 10. + LLWLParamManager::getInstance()->mCurParams.setCloudScrollX(sldr_ctrl->getValueF32() + 10.0f); +} + +void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + // *HACK all cloud scrolling is off by an additive of 10. + LLWLParamManager::getInstance()->mCurParams.setCloudScrollY(sldr_ctrl->getValueF32() + 10.0f); +} + +void LLFloaterEditSky::onCloudScrollXToggled(LLUICtrl* ctrl) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl); + + bool lock = cb_ctrl->get(); + LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollX(!lock); + + LLSliderCtrl* sldr = getChild<LLSliderCtrl>("WLCloudScrollX"); + + if (cb_ctrl->get()) + { + sldr->setEnabled(false); + } + else + { + sldr->setEnabled(true); + } + +} + +void LLFloaterEditSky::onCloudScrollYToggled(LLUICtrl* ctrl) +{ + LLWLParamManager::getInstance()->mAnimator.deactivate(); + + LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl); + bool lock = cb_ctrl->get(); + LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollY(!lock); + + LLSliderCtrl* sldr = getChild<LLSliderCtrl>("WLCloudScrollY"); + + if (cb_ctrl->get()) + { + sldr->setEnabled(false); + } + else + { + sldr->setEnabled(true); + } +} + +//================================================================================================= + +void LLFloaterEditSky::reset() +{ + if (isNewPreset()) + { + mSkyPresetNameEditor->setValue(LLSD()); + mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name + } + else + { + refreshSkyPresetsList(); + + // Disable controls until a sky preset to edit is selected. + enableEditing(false); + } +} + +bool LLFloaterEditSky::isNewPreset() const +{ + return mKey.asString() == "new"; +} + +void LLFloaterEditSky::refreshSkyPresetsList() +{ + mSkyPresetCombo->removeall(); + + LLWLParamManager::preset_name_list_t region_presets, user_presets, sys_presets; + LLWLParamManager::instance().getPresetNames(region_presets, user_presets, sys_presets); + +#if 0 // Disable editing region skies until the workflow is clear enough. + // Add region presets. + std::string region_name = gAgent.getRegion() ? gAgent.getRegion()->getName() : LLTrans::getString("Unknown"); + for (LLWLParamManager::preset_name_list_t::const_iterator it = region_presets.begin(); it != region_presets.end(); ++it) + { + std::string item_title = *it + " (" + region_name + ")"; + mSkyPresetCombo->add(item_title, LLWLParamKey(*it, LLEnvKey::SCOPE_REGION).toLLSD()); + } + if (region_presets.size() > 0) + { + mSkyPresetCombo->addSeparator(); + } +#endif + + // Add user presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + mSkyPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); + } + if (user_presets.size() > 0) + { + mSkyPresetCombo->addSeparator(); + } + + // Add system presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = sys_presets.begin(); it != sys_presets.end(); ++it) + { + mSkyPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); + } + + mSkyPresetCombo->setLabel(getString("combo_label")); +} + +void LLFloaterEditSky::enableEditing(bool enable) +{ + // Enable/disable the tab and their contents. + LLTabContainer* tab_container = getChild<LLTabContainer>("WindLight Tabs"); + tab_container->setEnabled(enable); + for (S32 i = 0; i < tab_container->getTabCount(); ++i) + { + tab_container->enableTabButton(i, enable); + tab_container->getPanelByIndex(i)->setCtrlsEnabled(enable); + } + + // Enable/disable saving. + mSaveButton->setEnabled(enable); + mMakeDefaultCheckBox->setEnabled(enable); +} + +void LLFloaterEditSky::saveRegionSky() +{ + LLWLParamKey key(getSelectedSkyPreset()); + llassert(key.scope == LLEnvKey::SCOPE_REGION); + + LL_DEBUGS("Windlight") << "Saving region sky preset: " << key.name << llendl; + LLWLParamManager& wl_mgr = LLWLParamManager::instance(); + wl_mgr.mCurParams.mName = key.name; + wl_mgr.setParamSet(key, wl_mgr.mCurParams); + + // *TODO: save to cached region settings. + LL_WARNS("Windlight") << "Saving region sky is not fully implemented yet" << LL_ENDL; +} + +LLWLParamKey LLFloaterEditSky::getSelectedSkyPreset() +{ + LLWLParamKey key; + + if (mSkyPresetNameEditor->getVisible()) + { + key.name = mSkyPresetNameEditor->getText(); + key.scope = LLEnvKey::SCOPE_LOCAL; + } + else + { + LLSD combo_val = mSkyPresetCombo->getValue(); + + if (!combo_val.isArray()) // manually typed text + { + key.name = combo_val.asString(); + key.scope = LLEnvKey::SCOPE_LOCAL; + } + else + { + key.fromLLSD(combo_val); + } + } + + return key; +} + +void LLFloaterEditSky::onSkyPresetNameEdited() +{ + // Disable saving a sky preset having empty name. + LLWLParamKey key = getSelectedSkyPreset(); + mSaveButton->setEnabled(!key.name.empty()); +} + +void LLFloaterEditSky::onSkyPresetSelected() +{ + LLWLParamKey key = getSelectedSkyPreset(); + LLWLParamSet sky_params; + + if (!LLWLParamManager::instance().getParamSet(key, sky_params)) + { + // Manually entered string? + LL_WARNS("Windlight") << "No sky preset named " << key.toString() << LL_ENDL; + return; + } + + LLEnvManagerNew::instance().useSkyParams(sky_params.getAll()); + //syncControls(); + + bool can_edit = (key.scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings()); + enableEditing(can_edit); + + mMakeDefaultCheckBox->setEnabled(key.scope == LLEnvKey::SCOPE_LOCAL); +} + +bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + // If they choose save, do it. Otherwise, don't do anything + if (option == 0) + { + onSaveConfirmed(); + } + + return false; +} + +void LLFloaterEditSky::onSaveConfirmed() +{ + // Save current params to the selected preset. + LLWLParamKey key(getSelectedSkyPreset()); + + LL_DEBUGS("Windlight") << "Saving sky preset " << key.name << LL_ENDL; + LLWLParamManager& wl_mgr = LLWLParamManager::instance(); + if (wl_mgr.hasParamSet(key)) + { + wl_mgr.setParamSet(key, wl_mgr.mCurParams); + } + else + { + wl_mgr.addParamSet(key, wl_mgr.mCurParams); + } + + wl_mgr.savePreset(key); + + // Change preference if requested. + if (mMakeDefaultCheckBox->getValue()) + { + LL_DEBUGS("Windlight") << key.name << " is now the new preferred sky preset" << llendl; + LLEnvManagerNew::instance().setUseSkyPreset(key.name); + } + + closeFloater(); +} + +void LLFloaterEditSky::onBtnSave() +{ + LLWLParamKey selected_sky = getSelectedSkyPreset(); + LLWLParamManager& wl_mgr = LLWLParamManager::instance(); + + if (selected_sky.scope == LLEnvKey::SCOPE_REGION) + { + saveRegionSky(); + closeFloater(); + return; + } + + std::string name = selected_sky.name; + if (name.empty()) + { + // *TODO: show an alert + llwarns << "Empty sky preset name" << llendl; + return; + } + + // Don't allow overwriting system presets. + if (wl_mgr.isSystemPreset(name)) + { + LLNotificationsUtil::add("WLNoEditDefault"); + return; + } + + // Save, ask for confirmation for overwriting an existing preset. + if (wl_mgr.hasParamSet(selected_sky)) + { + LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditSky::onSaveAnswer, this, _1, _2)); + } + else + { + // new preset, hence no confirmation needed + onSaveConfirmed(); + } +} + +void LLFloaterEditSky::onBtnCancel() +{ + closeFloater(); +} + +void LLFloaterEditSky::onSkyPresetListChange() +{ + LLWLParamKey key = getSelectedSkyPreset(); // preset being edited + if (!LLWLParamManager::instance().hasParamSet(key)) + { + // Preset we've been editing doesn't exist anymore. Close the floater. + closeFloater(false); + } + else + { + // A new preset has been added. + // Refresh the presets list, though it may not make sense as the floater is about to be closed. + refreshSkyPresetsList(); + } +} + +void LLFloaterEditSky::onRegionSettingsChange() +{ + // If creating a new sky, don't bother. + if (isNewPreset()) + { + return; + } + + if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION) // if editing a region sky + { + // reset the floater to its initial state + reset(); + + // *TODO: Notify user? + } + else // editing a local sky + { + refreshSkyPresetsList(); + } +} + +void LLFloaterEditSky::onRegionInfoUpdate() +{ + bool can_edit = true; + + // If we've selected a region sky preset for editing. + if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION) + { + // check whether we have the access + can_edit = LLEnvManagerNew::canEditRegionSettings(); + } + + enableEditing(can_edit); +} diff --git a/indra/newview/llfloatereditsky.h b/indra/newview/llfloatereditsky.h new file mode 100644 index 0000000000..a06c4fc5fa --- /dev/null +++ b/indra/newview/llfloatereditsky.h @@ -0,0 +1,113 @@ +/** + * @file llfloatereditsky.h + * @brief Floater to create or edit a sky preset + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATEREDITSKY_H +#define LL_LLFLOATEREDITSKY_H + +#include "llfloater.h" +#include "llwlparammanager.h" + +class LLButton; +class LLCheckBoxCtrl; +class LLComboBox; +class LLLineEditor; + +/** + * Floater for creating or editing a sky preset. + */ +class LLFloaterEditSky : public LLFloater +{ + LOG_CLASS(LLFloaterEditSky); + +public: + LLFloaterEditSky(const LLSD &key); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ void draw(); + +private: + void initCallbacks(void); + + //-- WL stuff begins ------------------------------------------------------ + + void syncControls(); /// sync up sliders with parameters + + void setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k); + + // general purpose callbacks for dealing with color controllers + void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl); + void onColorControlRMoved(LLUICtrl* ctrl, void* userdata); + void onColorControlGMoved(LLUICtrl* ctrl, void* userdata); + void onColorControlBMoved(LLUICtrl* ctrl, void* userdata); + void onFloatControlMoved(LLUICtrl* ctrl, void* userdata); + + // lighting callbacks for glow + void onGlowRMoved(LLUICtrl* ctrl, void* userdata); + void onGlowBMoved(LLUICtrl* ctrl, void* userdata); + + // lighting callbacks for sun + void onSunMoved(LLUICtrl* ctrl, void* userdata); + void onTimeChanged(); + + // for handling when the star slider is moved to adjust the alpha + void onStarAlphaMoved(LLUICtrl* ctrl); + + // handle cloud scrolling + void onCloudScrollXMoved(LLUICtrl* ctrl); + void onCloudScrollYMoved(LLUICtrl* ctrl); + void onCloudScrollXToggled(LLUICtrl* ctrl); + void onCloudScrollYToggled(LLUICtrl* ctrl); + + //-- WL stuff ends -------------------------------------------------------- + + void reset(); /// reset the floater to its initial state + bool isNewPreset() const; + void refreshSkyPresetsList(); + void enableEditing(bool enable); + void saveRegionSky(); + LLWLParamKey getSelectedSkyPreset(); + + void onSkyPresetNameEdited(); + void onSkyPresetSelected(); + bool onSaveAnswer(const LLSD& notification, const LLSD& response); + void onSaveConfirmed(); + + void onBtnSave(); + void onBtnCancel(); + + void onSkyPresetListChange(); + void onRegionSettingsChange(); + void onRegionInfoUpdate(); + + LLLineEditor* mSkyPresetNameEditor; + LLComboBox* mSkyPresetCombo; + LLCheckBoxCtrl* mMakeDefaultCheckBox; + LLButton* mSaveButton; +}; + +#endif // LL_LLFLOATEREDITSKY_H diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp new file mode 100644 index 0000000000..64cfc4054f --- /dev/null +++ b/indra/newview/llfloatereditwater.cpp @@ -0,0 +1,772 @@ +/** + * @file llfloatereditwater.cpp + * @brief Floater to create or edit a water preset + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatereditwater.h" + +// libs +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llcolorswatch.h" +#include "llcombobox.h" +//#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llsliderctrl.h" +#include "lltexturectrl.h" + +// newview +#include "llagent.h" +#include "llregioninfomodel.h" +#include "llviewerregion.h" +#include "llwaterparammanager.h" + +#undef max // Fixes a Windows compiler error + +LLFloaterEditWater::LLFloaterEditWater(const LLSD &key) +: LLFloater(key) +, mWaterPresetNameEditor(NULL) +, mWaterPresetCombo(NULL) +, mMakeDefaultCheckBox(NULL) +, mSaveButton(NULL) +{ +} + +// virtual +BOOL LLFloaterEditWater::postBuild() +{ + mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name"); + mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo"); + mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); + mSaveButton = getChild<LLButton>("save"); + + initCallbacks(); + refreshWaterPresetsList(); + syncControls(); + + return TRUE; +} + +// virtual +void LLFloaterEditWater::onOpen(const LLSD& key) +{ + bool new_preset = isNewPreset(); + std::string param = key.asString(); + std::string floater_title = getString(std::string("title_") + param); + std::string hint = getString(std::string("hint_" + param)); + + // Update floater title. + setTitle(floater_title); + + // Update the hint at the top. + getChild<LLUICtrl>("hint")->setValue(hint); + + // Hide the hint to the right of the combo if we're invoked to create a new preset. + getChildView("note")->setVisible(!new_preset); + + // Switch between the water presets combobox and preset name input field. + mWaterPresetCombo->setVisible(!new_preset); + mWaterPresetNameEditor->setVisible(new_preset); + + reset(); +} + +// virtual +void LLFloaterEditWater::onClose(bool app_quitting) +{ + if (!app_quitting) // there's no point to change environment if we're quitting + { + LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment + } +} + +// virtual +void LLFloaterEditWater::draw() +{ + syncControls(); + LLFloater::draw(); +} + +void LLFloaterEditWater::initCallbacks(void) +{ + mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL); + mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this)); + mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this)); + + mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); + getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); + + LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this)); + LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); + + // Connect to region info updates. + LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); + + //------------------------------------------------------------------------- + + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + + getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor)); + //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor)); + + // fog density + getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity)); + getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod)); + + // blue density + getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale)); + + // fresnel + getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale)); + getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset)); + + // scale above/below + getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove)); + getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow)); + + // blur mult + getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier)); + + // wave direction + getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir)); + getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir)); + getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir)); + getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir)); + + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap"); + texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); + texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1)); +} + +//============================================================================= + +void LLFloaterEditWater::syncControls() +{ + // *TODO: Eliminate slow getChild() calls. + + bool err; + + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + + LLWaterParamSet& current_params = water_mgr.mCurParams; + + // blue horizon + water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err); + + LLColor4 col = water_mgr.getFogColor(); + //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]); + col.mV[3] = 1.0f; + getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col); + + // fog and wavelets + water_mgr.mFogDensity.mExp = + log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) / + log(water_mgr.mFogDensity.mBase); + water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp); + getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp); + + water_mgr.mUnderWaterFogMod.mX = + current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err); + getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX); + + water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err); + getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX); + getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY); + getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ); + + // Fresnel + water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err); + getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX); + water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err); + getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX); + + // Scale Above/Below + water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err); + getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX); + water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err); + getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX); + + // blur mult + water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err); + getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX); + + // wave directions + water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err); + getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX); + getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY); + + water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err); + getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX); + getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY); + + LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); + textCtrl->setImageAssetID(water_mgr.getNormalMapID()); +} + +// color control callbacks +void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + color_ctrl->mR = sldr_ctrl->getValueF32(); + + // move i if it's the max + if (color_ctrl->mR >= color_ctrl->mG + && color_ctrl->mR >= color_ctrl->mB + && color_ctrl->mHasSliderName) + { + color_ctrl->mI = color_ctrl->mR; + std::string name = color_ctrl->mSliderName; + name.append("I"); + + getChild<LLUICtrl>(name)->setValue(color_ctrl->mR); + } + + color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + color_ctrl->mG = sldr_ctrl->getValueF32(); + + // move i if it's the max + if (color_ctrl->mG >= color_ctrl->mR + && color_ctrl->mG >= color_ctrl->mB + && color_ctrl->mHasSliderName) + { + color_ctrl->mI = color_ctrl->mG; + std::string name = color_ctrl->mSliderName; + name.append("I"); + + getChild<LLUICtrl>(name)->setValue(color_ctrl->mG); + + } + + color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + color_ctrl->mB = sldr_ctrl->getValueF32(); + + // move i if it's the max + if (color_ctrl->mB >= color_ctrl->mR + && color_ctrl->mB >= color_ctrl->mG + && color_ctrl->mHasSliderName) + { + color_ctrl->mI = color_ctrl->mB; + std::string name = color_ctrl->mSliderName; + name.append("I"); + + getChild<LLUICtrl>(name)->setValue(color_ctrl->mB); + } + + color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + color_ctrl->mA = sldr_ctrl->getValueF32(); + + color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + + +void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + color_ctrl->mI = sldr_ctrl->getValueF32(); + + // only for sliders where we pass a name + if (color_ctrl->mHasSliderName) + { + // set it to the top + F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB); + F32 iVal; + + iVal = color_ctrl->mI; + + // get the names of the other sliders + std::string rName = color_ctrl->mSliderName; + rName.append("R"); + std::string gName = color_ctrl->mSliderName; + gName.append("G"); + std::string bName = color_ctrl->mSliderName; + bName.append("B"); + + // handle if at 0 + if (iVal == 0) + { + color_ctrl->mR = 0; + color_ctrl->mG = 0; + color_ctrl->mB = 0; + + // if all at the start + // set them all to the intensity + } + else if (maxVal == 0) + { + color_ctrl->mR = iVal; + color_ctrl->mG = iVal; + color_ctrl->mB = iVal; + } + else + { + // add delta amounts to each + F32 delta = (iVal - maxVal) / maxVal; + color_ctrl->mR *= (1.0f + delta); + color_ctrl->mG *= (1.0f + delta); + color_ctrl->mB *= (1.0f + delta); + } + + // set the sliders to the new vals + getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR); + getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG); + getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB); + } + + // now update the current parameters and send them to shaders + color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + LLWaterParamManager::getInstance()->propagateParameters(); +} + +// vector control callbacks +void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + vector_ctrl->mX = sldr_ctrl->getValueF32(); + + vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +// vector control callbacks +void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + vector_ctrl->mY = sldr_ctrl->getValueF32(); + + vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +// vector control callbacks +void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + vector_ctrl->mZ = sldr_ctrl->getValueF32(); + + vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + + +// vector control callbacks +void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + vector_ctrl->mX = sldr_ctrl->getValueF32(); + + vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +// vector control callbacks +void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + vector_ctrl->mY = sldr_ctrl->getValueF32(); + + vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult; + + floatControl->update(LLWaterParamManager::getInstance()->mCurParams); + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + F32 val = sldr_ctrl->getValueF32(); + expFloatControl->mExp = val; + LLWaterParamManager::getInstance()->setDensitySliderValue(val); + + expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams); + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +{ + LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); + *color_ctrl = swatch->get(); + + color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + LLWaterParamManager::getInstance()->propagateParameters(); +} + +void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) +{ + LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl); + LLUUID textID = textCtrl->getImageAssetID(); + LLWaterParamManager::getInstance()->setNormalMapID(textID); +} + +//============================================================================= + +void LLFloaterEditWater::reset() +{ + if (isNewPreset()) + { + mWaterPresetNameEditor->setValue(LLSD()); + mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name + } + else + { + refreshWaterPresetsList(); + + // Disable controls until a water preset to edit is selected. + enableEditing(false); + } +} + +bool LLFloaterEditWater::isNewPreset() const +{ + return mKey.asString() == "new"; +} + +void LLFloaterEditWater::refreshWaterPresetsList() +{ + mWaterPresetCombo->removeall(); + +#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment + // If the region already has water params, add them to the list. + const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings(); + if (region_settings.getWaterParams().size() != 0) + { + const std::string& region_name = gAgent.getRegion()->getName(); + mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION)); + mWaterPresetCombo->addSeparator(); + } +#endif + + std::list<std::string> user_presets, system_presets; + LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); + + // Add local user presets first. + for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + const std::string& name = *it; + mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>] + } + + if (user_presets.size() > 0) + { + mWaterPresetCombo->addSeparator(); + } + + // Add local system presets. + for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) + { + const std::string& name = *it; + mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>] + } + + mWaterPresetCombo->setLabel(getString("combo_label")); +} + +void LLFloaterEditWater::enableEditing(bool enable) +{ + // Enable/disable water controls. + getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable); + + // Enable/disable saving. + mSaveButton->setEnabled(enable); + mMakeDefaultCheckBox->setEnabled(enable); +} + +void LLFloaterEditWater::saveRegionWater() +{ + llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water + + LL_DEBUGS("Windlight") << "Saving region water preset" << llendl; + + //LLWaterParamSet region_water = water_mgr.mCurParams; + + // *TODO: save to cached region settings. + LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; +} + +std::string LLFloaterEditWater::getCurrentPresetName() const +{ + std::string name; + LLEnvKey::EScope scope; + getSelectedPreset(name, scope); + return name; +} + +LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const +{ + std::string name; + LLEnvKey::EScope scope; + getSelectedPreset(name, scope); + return scope; +} + +void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const +{ + if (mWaterPresetNameEditor->getVisible()) + { + name = mWaterPresetNameEditor->getText(); + scope = LLEnvKey::SCOPE_LOCAL; + } + else + { + LLSD combo_val = mWaterPresetCombo->getValue(); + + if (!combo_val.isArray()) // manually typed text + { + name = combo_val.asString(); + scope = LLEnvKey::SCOPE_LOCAL; + } + else + { + name = combo_val[0].asString(); + scope = (LLEnvKey::EScope) combo_val[1].asInteger(); + } + } +} + +void LLFloaterEditWater::onWaterPresetNameEdited() +{ + // Disable saving a water preset having empty name. + mSaveButton->setEnabled(!getCurrentPresetName().empty()); +} + +void LLFloaterEditWater::onWaterPresetSelected() +{ + LLWaterParamSet water_params; + std::string name; + LLEnvKey::EScope scope; + + getSelectedPreset(name, scope); + + // Display selected preset. + if (scope == LLEnvKey::SCOPE_REGION) + { + water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams()); + } + else // local preset selected + { + if (!LLWaterParamManager::instance().getParamSet(name, water_params)) + { + // Manually entered string? + LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL; + return; + } + } + + LLEnvManagerNew::instance().useWaterParams(water_params.getAll()); + + bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings()); + enableEditing(can_edit); + + mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL); +} + +bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + // If they choose save, do it. Otherwise, don't do anything + if (option == 0) + { + onSaveConfirmed(); + } + + return false; +} + +void LLFloaterEditWater::onSaveConfirmed() +{ + // Save currently displayed water params to the selected preset. + std::string name = getCurrentPresetName(); + + LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + if (water_mgr.hasParamSet(name)) + { + water_mgr.setParamSet(name, water_mgr.mCurParams); + } + else + { + water_mgr.addParamSet(name, water_mgr.mCurParams); + } + + water_mgr.savePreset(name); + + // Change preference if requested. + if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) + { + LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << llendl; + LLEnvManagerNew::instance().setUseWaterPreset(name); + } + + closeFloater(); +} + +void LLFloaterEditWater::onBtnSave() +{ + LLEnvKey::EScope scope; + std::string name; + getSelectedPreset(name, scope); + + if (scope == LLEnvKey::SCOPE_REGION) + { + saveRegionWater(); + closeFloater(); + return; + } + + if (name.empty()) + { + // *TODO: show an alert + llwarns << "Empty water preset name" << llendl; + return; + } + + // Don't allow overwriting system presets. + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + if (water_mgr.isSystemPreset(name)) + { + LLNotificationsUtil::add("WLNoEditDefault"); + return; + } + + // Save, ask for confirmation for overwriting an existing preset. + if (water_mgr.hasParamSet(name)) + { + LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2)); + } + else + { + // new preset, hence no confirmation needed + onSaveConfirmed(); + } +} + +void LLFloaterEditWater::onBtnCancel() +{ + closeFloater(); +} + +void LLFloaterEditWater::onWaterPresetListChange() +{ + std::string name; + LLEnvKey::EScope scope; + getSelectedPreset(name, scope); // preset being edited + + if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name)) + { + // Preset we've been editing doesn't exist anymore. Close the floater. + closeFloater(false); + } + else + { + // A new preset has been added. + // Refresh the presets list, though it may not make sense as the floater is about to be closed. + refreshWaterPresetsList(); + } +} + +void LLFloaterEditWater::onRegionSettingsChange() +{ + // If creating a new preset, don't bother. + if (isNewPreset()) + { + return; + } + + if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water + { + // reset the floater to its initial state + reset(); + + // *TODO: Notify user? + } + else // editing a local preset + { + refreshWaterPresetsList(); + } +} + +void LLFloaterEditWater::onRegionInfoUpdate() +{ + bool can_edit = true; + + // If we've selected the region water for editing. + if (getCurrentScope() == LLEnvKey::SCOPE_REGION) + { + // check whether we have the access + can_edit = LLEnvManagerNew::canEditRegionSettings(); + } + + enableEditing(can_edit); +} diff --git a/indra/newview/llfloaterwater.h b/indra/newview/llfloatereditwater.h index e3db91e80d..2211bca59f 100644 --- a/indra/newview/llfloaterwater.h +++ b/indra/newview/llfloatereditwater.h @@ -1,10 +1,10 @@ /** - * @file llfloaterwindlight.h - * @brief LLFloaterWater class definition + * @file llfloatereditwater.h + * @brief Floater to create or edit a water preset * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -24,17 +24,16 @@ * $/LicenseInfo$ */ -/* - * Menu for adjusting the atmospheric settings of the world - */ - -#ifndef LL_LLFLOATER_WATER_H -#define LL_LLFLOATER_WATER_H +#ifndef LL_LLFLOATEREDITWATER_H +#define LL_LLFLOATEREDITWATER_H #include "llfloater.h" +#include "llenvmanager.h" // for LLEnvKey -#include <vector> -#include "llwlparamset.h" +class LLButton; +class LLCheckBoxCtrl; +class LLComboBox; +class LLLineEditor; struct WaterVector2Control; struct WaterVector3Control; @@ -42,66 +41,75 @@ struct WaterColorControl; struct WaterFloatControl; struct WaterExpFloatControl; -/// Menuing system for all of windlight's functionality -class LLFloaterWater : public LLFloater +class LLFloaterEditWater : public LLFloater { + LOG_CLASS(LLFloaterEditWater); + public: + LLFloaterEditWater(const LLSD &key); - LLFloaterWater(const LLSD& key); - virtual ~LLFloaterWater(); /*virtual*/ BOOL postBuild(); - /// initialize all + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ void draw(); + +private: void initCallbacks(void); - bool newPromptCallback(const LLSD& notification, const LLSD& response); + //-- WL stuff begins ------------------------------------------------------ - /// general purpose callbacks for dealing with color controllers - void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* colorControl); - void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* colorControl); - void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* colorControl); - void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* colorControl); - void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* colorControl); + void syncControls(); /// sync up sliders with parameters - void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl); - void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl); - void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl); + // general purpose callbacks for dealing with color controllers + void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + + void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + + void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); + void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); - void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl); - void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl); - void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl); void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); - void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* colorControl); - - /// handle if they choose a new normal map - void onNormalMapPicked(LLUICtrl* ctrl); + void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - /// when user hits the load preset button - void onNewPreset(); + void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map - /// when user hits the save preset button - void onSavePreset(); + //-- WL stuff ends -------------------------------------------------------- - /// prompts a user when overwriting a preset - bool saveAlertCallback(const LLSD& notification, const LLSD& response); + void reset(); + bool isNewPreset() const; + void refreshWaterPresetsList(); + void enableEditing(bool enable); + void saveRegionWater(); - /// when user hits the save preset button - void onDeletePreset(); + std::string getCurrentPresetName() const; + LLEnvKey::EScope getCurrentScope() const; + void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; - /// prompts a user when overwriting a preset - bool deleteAlertCallback(const LLSD& notification, const LLSD& response); + void onWaterPresetNameEdited(); + void onWaterPresetSelected(); + bool onSaveAnswer(const LLSD& notification, const LLSD& response); + void onSaveConfirmed(); - /// what to do when you change the preset name - void onChangePresetName(LLUICtrl* ctrl); + void onBtnSave(); + void onBtnCancel(); - /// sync up sliders with parameters - void syncMenu(); + void onWaterPresetListChange(); + void onRegionSettingsChange(); + void onRegionInfoUpdate(); -private: - static std::set<std::string> sDefaultPresets; + LLLineEditor* mWaterPresetNameEditor; + LLComboBox* mWaterPresetCombo; + LLCheckBoxCtrl* mMakeDefaultCheckBox; + LLButton* mSaveButton; }; - -#endif +#endif // LL_LLFLOATEREDITWATER_H diff --git a/indra/newview/llfloaterenvironmentsettings.cpp b/indra/newview/llfloaterenvironmentsettings.cpp new file mode 100644 index 0000000000..4dbc8cdee0 --- /dev/null +++ b/indra/newview/llfloaterenvironmentsettings.cpp @@ -0,0 +1,282 @@ +/** + * @file llfloaterenvironmentsettings.cpp + * @brief LLFloaterEnvironmentSettings class definition + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterenvironmentsettings.h" + +#include "llcombobox.h" +#include "llradiogroup.h" + +#include "lldaycyclemanager.h" +#include "llenvmanager.h" +#include "llwaterparammanager.h" +#include "llwlparamset.h" +#include "llwlparammanager.h" + +LLFloaterEnvironmentSettings::LLFloaterEnvironmentSettings(const LLSD &key) +: LLFloater(key) + ,mRegionSettingsRadioGroup(NULL) + ,mDayCycleSettingsRadioGroup(NULL) + ,mWaterPresetCombo(NULL) + ,mSkyPresetCombo(NULL) + ,mDayCyclePresetCombo(NULL) +{ +} + +// virtual +BOOL LLFloaterEnvironmentSettings::postBuild() +{ + mRegionSettingsRadioGroup = getChild<LLRadioGroup>("region_settings_radio_group"); + mRegionSettingsRadioGroup->setCommitCallback(boost::bind(&LLFloaterEnvironmentSettings::onSwitchRegionSettings, this)); + + mDayCycleSettingsRadioGroup = getChild<LLRadioGroup>("sky_dayc_settings_radio_group"); + mDayCycleSettingsRadioGroup->setCommitCallback(boost::bind(&LLFloaterEnvironmentSettings::onSwitchDayCycle, this)); + + mWaterPresetCombo = getChild<LLComboBox>("water_settings_preset_combo"); + mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEnvironmentSettings::onSelectWaterPreset, this)); + + mSkyPresetCombo = getChild<LLComboBox>("sky_settings_preset_combo"); + mSkyPresetCombo->setCommitCallback(boost::bind(&LLFloaterEnvironmentSettings::onSelectSkyPreset, this)); + + mDayCyclePresetCombo = getChild<LLComboBox>("dayc_settings_preset_combo"); + mDayCyclePresetCombo->setCommitCallback(boost::bind(&LLFloaterEnvironmentSettings::onSelectDayCyclePreset, this)); + + childSetCommitCallback("ok_btn", boost::bind(&LLFloaterEnvironmentSettings::onBtnOK, this), NULL); + getChild<LLUICtrl>("ok_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, LLEnvManagerNew::getInstance())); + childSetCommitCallback("cancel_btn", boost::bind(&LLFloaterEnvironmentSettings::onBtnCancel, this), NULL); + getChild<LLUICtrl>("cancel_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpPresets, LLEnvManagerNew::getInstance())); + + setCloseCallback(boost::bind(&LLFloaterEnvironmentSettings::cancel, this)); + + LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this)); + LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); + LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); + LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); + + return TRUE; +} + +// virtual +void LLFloaterEnvironmentSettings::onOpen(const LLSD& key) +{ + refresh(); +} + +void LLFloaterEnvironmentSettings::onSwitchRegionSettings() +{ + getChild<LLView>("user_environment_settings")->setEnabled(mRegionSettingsRadioGroup->getSelectedIndex() != 0); + + apply(); +} + +void LLFloaterEnvironmentSettings::onSwitchDayCycle() +{ + bool is_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + + mSkyPresetCombo->setEnabled(is_fixed_sky); + mDayCyclePresetCombo->setEnabled(!is_fixed_sky); + + apply(); +} + +void LLFloaterEnvironmentSettings::onSelectWaterPreset() +{ + apply(); +} + +void LLFloaterEnvironmentSettings::onSelectSkyPreset() +{ + apply(); +} + +void LLFloaterEnvironmentSettings::onSelectDayCyclePreset() +{ + apply(); +} + +void LLFloaterEnvironmentSettings::onBtnOK() +{ + // Save and apply new user preferences. + bool use_region_settings = mRegionSettingsRadioGroup->getSelectedIndex() == 0; + bool use_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + std::string water_preset = mWaterPresetCombo->getValue().asString(); + std::string sky_preset = mSkyPresetCombo->getValue().asString(); + std::string day_cycle = mDayCyclePresetCombo->getValue().asString(); + + LLEnvManagerNew::instance().setUserPrefs( + water_preset, + sky_preset, + day_cycle, + use_fixed_sky, + use_region_settings); + + // *TODO: This triggers applying user preferences again, which is suboptimal. + closeFloater(); +} + +void LLFloaterEnvironmentSettings::onBtnCancel() +{ + closeFloater(); +} + +void LLFloaterEnvironmentSettings::refresh() +{ + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + + bool use_region_settings = env_mgr.getUseRegionSettings(); + bool use_fixed_sky = env_mgr.getUseFixedSky(); + + // Set up radio buttons according to user preferences. + mRegionSettingsRadioGroup->setSelectedIndex(use_region_settings ? 0 : 1); + mDayCycleSettingsRadioGroup->setSelectedIndex(use_fixed_sky ? 0 : 1); + + // Populate the combo boxes with appropriate lists of available presets. + populateWaterPresetsList(); + populateSkyPresetsList(); + populateDayCyclePresetsList(); + + // Enable/disable other controls based on user preferences. + getChild<LLView>("user_environment_settings")->setEnabled(!use_region_settings); + mSkyPresetCombo->setEnabled(use_fixed_sky); + mDayCyclePresetCombo->setEnabled(!use_fixed_sky); + + // Select the current presets in combo boxes. + mWaterPresetCombo->selectByValue(env_mgr.getWaterPresetName()); + mSkyPresetCombo->selectByValue(env_mgr.getSkyPresetName()); + mDayCyclePresetCombo->selectByValue(env_mgr.getDayCycleName()); +} + +void LLFloaterEnvironmentSettings::apply() +{ + // Update environment with the user choice. + bool use_region_settings = mRegionSettingsRadioGroup->getSelectedIndex() == 0; + bool use_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + std::string water_preset = mWaterPresetCombo->getValue().asString(); + std::string sky_preset = mSkyPresetCombo->getValue().asString(); + std::string day_cycle = mDayCyclePresetCombo->getValue().asString(); + + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + if (use_region_settings) + { + env_mgr.useRegionSettings(); + } + else + { + if (use_fixed_sky) + { + env_mgr.useSkyPreset(sky_preset); + } + else + { + env_mgr.useDayCycle(day_cycle, LLEnvKey::SCOPE_LOCAL); + } + + env_mgr.useWaterPreset(water_preset); + } +} + +void LLFloaterEnvironmentSettings::cancel() +{ + // Revert environment to user preferences. + LLEnvManagerNew::instance().usePrefs(); +} + +void LLFloaterEnvironmentSettings::populateWaterPresetsList() +{ + mWaterPresetCombo->removeall(); + + std::list<std::string> user_presets, system_presets; + LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); + + // Add user presets first. + for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + mWaterPresetCombo->add(*it); + } + + if (user_presets.size() > 0) + { + mWaterPresetCombo->addSeparator(); + } + + // Add system presets. + for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) + { + mWaterPresetCombo->add(*it); + } +} + +void LLFloaterEnvironmentSettings::populateSkyPresetsList() +{ + mSkyPresetCombo->removeall(); + + LLWLParamManager::preset_name_list_t region_presets; // unused as we don't list region presets here + LLWLParamManager::preset_name_list_t user_presets, sys_presets; + LLWLParamManager::instance().getPresetNames(region_presets, user_presets, sys_presets); + + // Add user presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + mSkyPresetCombo->add(*it); + } + + if (!user_presets.empty()) + { + mSkyPresetCombo->addSeparator(); + } + + // Add system presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = sys_presets.begin(); it != sys_presets.end(); ++it) + { + mSkyPresetCombo->add(*it); + } +} + +void LLFloaterEnvironmentSettings::populateDayCyclePresetsList() +{ + mDayCyclePresetCombo->removeall(); + + LLDayCycleManager::preset_name_list_t user_days, sys_days; + LLDayCycleManager::instance().getPresetNames(user_days, sys_days); + + // Add user days. + for (LLDayCycleManager::preset_name_list_t::const_iterator it = user_days.begin(); it != user_days.end(); ++it) + { + mDayCyclePresetCombo->add(*it); + } + + if (user_days.size() > 0) + { + mDayCyclePresetCombo->addSeparator(); + } + + // Add system days. + for (LLDayCycleManager::preset_name_list_t::const_iterator it = sys_days.begin(); it != sys_days.end(); ++it) + { + mDayCyclePresetCombo->add(*it); + } +} diff --git a/indra/newview/llfloaterenvironmentsettings.h b/indra/newview/llfloaterenvironmentsettings.h new file mode 100644 index 0000000000..0ab458a0f6 --- /dev/null +++ b/indra/newview/llfloaterenvironmentsettings.h @@ -0,0 +1,71 @@ +/** + * @file llfloaterenvironmentsettings.h + * @brief LLFloaterEnvironmentSettings class definition + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERENVIRONMENTSETTINGS_H +#define LL_LLFLOATERENVIRONMENTSETTINGS_H + +#include "llfloater.h" + +class LLComboBox; +class LLRadioGroup; + +class LLFloaterEnvironmentSettings : public LLFloater +{ + LOG_CLASS(LLFloaterEnvironmentSettings); + +public: + LLFloaterEnvironmentSettings(const LLSD &key); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + void onSwitchRegionSettings(); + void onSwitchDayCycle(); + + void onSelectWaterPreset(); + void onSelectSkyPreset(); + void onSelectDayCyclePreset(); + + void onBtnOK(); + void onBtnCancel(); + + void refresh(); /// update controls with user prefs + void apply(); + void cancel(); + + void populateWaterPresetsList(); + void populateSkyPresetsList(); + void populateDayCyclePresetsList(); + + LLRadioGroup* mRegionSettingsRadioGroup; + LLRadioGroup* mDayCycleSettingsRadioGroup; + + LLComboBox* mWaterPresetCombo; + LLComboBox* mSkyPresetCombo; + LLComboBox* mDayCyclePresetCombo; +}; + +#endif // LL_LLFLOATERENVIRONMENTSETTINGS_H diff --git a/indra/newview/llfloaterenvsettings.cpp b/indra/newview/llfloaterenvsettings.cpp deleted file mode 100644 index fcaef1f34b..0000000000 --- a/indra/newview/llfloaterenvsettings.cpp +++ /dev/null @@ -1,268 +0,0 @@ -/** - * @file llfloaterenvsettings.cpp - * @brief LLFloaterEnvSettings class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterenvsettings.h" - -#include "llfloaterreg.h" -#include "llfloaterwindlight.h" -#include "llfloaterwater.h" -#include "lluictrlfactory.h" -#include "llsliderctrl.h" -#include "llcombobox.h" -#include "llcolorswatch.h" -#include "llwlanimator.h" - -#include "llwlparamset.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llmath.h" -#include "llviewerwindow.h" - -#include "pipeline.h" - -#include <sstream> - -LLFloaterEnvSettings::LLFloaterEnvSettings(const LLSD& key) - : LLFloater(key) -{ -} -// virtual -LLFloaterEnvSettings::~LLFloaterEnvSettings() -{ -} -// virtual -BOOL LLFloaterEnvSettings::postBuild() -{ - // load it up - initCallbacks(); - syncMenu(); - return TRUE; -} - -void LLFloaterEnvSettings::initCallbacks(void) -{ - // our three sliders - getChild<LLUICtrl>("EnvTimeSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeDayTime, this, _1)); - getChild<LLUICtrl>("EnvCloudSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeCloudCoverage, this, _1)); - getChild<LLUICtrl>("EnvWaterFogSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeWaterFogDensity, this, _1, &LLWaterParamManager::instance()->mFogDensity)); - - // color picker - getChild<LLUICtrl>("EnvWaterColor")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeWaterColor, this, _1, &LLWaterParamManager::instance()->mFogColor)); - - // WL Top - getChild<LLUICtrl>("EnvAdvancedSkyButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onOpenAdvancedSky, this)); - getChild<LLUICtrl>("EnvAdvancedWaterButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onOpenAdvancedWater, this)); - getChild<LLUICtrl>("EnvUseEstateTimeButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onUseEstateTime, this)); -} - -// menu maintenance functions - -void LLFloaterEnvSettings::syncMenu() -{ - LLSliderCtrl* sldr; - sldr = getChild<LLSliderCtrl>("EnvTimeSlider"); - - // sync the clock - F32 val = (F32)LLWLParamManager::instance()->mAnimator.getDayTime(); - std::string timeStr = timeToString(val); - - LLTextBox* textBox; - textBox = getChild<LLTextBox>("EnvTimeText"); - - textBox->setValue(timeStr); - - // sync time slider which starts at 6 AM - val -= 0.25; - if(val < 0) - { - val++; - } - sldr->setValue(val); - - // sync cloud coverage - bool err; - getChild<LLUICtrl>("EnvCloudSlider")->setValue(LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err)); - - LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); - // sync water params - LLColor4 col = param_mgr->getFogColor(); - LLColorSwatchCtrl* colCtrl = getChild<LLColorSwatchCtrl>("EnvWaterColor"); - col.mV[3] = 1.0f; - colCtrl->set(col); - - getChild<LLUICtrl>("EnvWaterFogSlider")->setValue(param_mgr->mFogDensity.mExp); - param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp); - - // turn off Use Estate Time button if it's already being used - if(LLWLParamManager::instance()->mAnimator.mUseLindenTime) - { - getChildView("EnvUseEstateTimeButton")->setEnabled(FALSE); - } else { - getChildView("EnvUseEstateTimeButton")->setEnabled(TRUE); - } - - if(!gPipeline.canUseVertexShaders()) - { - getChildView("EnvWaterColor")->setEnabled(FALSE); - getChildView("EnvWaterColorText")->setEnabled(FALSE); - //getChildView("EnvAdvancedWaterButton")->setEnabled(FALSE); - } - else - { - getChildView("EnvWaterColor")->setEnabled(TRUE); - getChildView("EnvWaterColorText")->setEnabled(TRUE); - //getChildView("EnvAdvancedWaterButton")->setEnabled(TRUE); - } - - // only allow access to these if they are using windlight - if(!gPipeline.canUseWindLightShaders()) - { - - getChildView("EnvCloudSlider")->setEnabled(FALSE); - getChildView("EnvCloudText")->setEnabled(FALSE); - //getChildView("EnvAdvancedSkyButton")->setEnabled(FALSE); - } - else - { - getChildView("EnvCloudSlider")->setEnabled(TRUE); - getChildView("EnvCloudText")->setEnabled(TRUE); - //getChildView("EnvAdvancedSkyButton")->setEnabled(TRUE); - } -} - -void LLFloaterEnvSettings::onChangeDayTime(LLUICtrl* ctrl) -{ - LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl); - - // deactivate animator - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - F32 val = sldr->getValueF32() + 0.25f; - if(val > 1.0) - { - val--; - } - - LLWLParamManager::instance()->mAnimator.setDayTime((F64)val); - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); -} - -void LLFloaterEnvSettings::onChangeCloudCoverage(LLUICtrl* ctrl) -{ - LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl); - - // deactivate animator - //LLWLParamManager::instance()->mAnimator.mIsRunning = false; - //LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - F32 val = sldr->getValueF32(); - LLWLParamManager::instance()->mCurParams.set("cloud_shadow", val); -} - -void LLFloaterEnvSettings::onChangeWaterFogDensity(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) -{ - LLSliderCtrl* sldr; - sldr = getChild<LLSliderCtrl>("EnvWaterFogSlider"); - - F32 val = sldr->getValueF32(); - expFloatControl->mExp = val; - LLWaterParamManager::instance()->setDensitySliderValue(val); - - expFloatControl->update(LLWaterParamManager::instance()->mCurParams); - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - *colorControl = swatch->get(); - - colorControl->update(LLWaterParamManager::instance()->mCurParams); - LLWaterParamManager::instance()->propagateParameters(); -} - - -void LLFloaterEnvSettings::onOpenAdvancedSky() -{ - LLFloaterReg::showInstance("env_windlight"); -} - -void LLFloaterEnvSettings::onOpenAdvancedWater() -{ - LLFloaterReg::showInstance("env_water"); -} - - -void LLFloaterEnvSettings::onUseEstateTime() -{ - LLFloaterWindLight* wl = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight"); - if(wl) - { - LLComboBox* box = wl->getChild<LLComboBox>("WLPresetsCombo"); - box->selectByValue(""); - } - - LLWLParamManager::instance()->mAnimator.mIsRunning = true; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = true; -} - -std::string LLFloaterEnvSettings::timeToString(F32 curTime) -{ - S32 hours; - S32 min; - - // get hours and minutes - hours = (S32) (24.0 * curTime); - curTime -= ((F32) hours / 24.0f); - min = llround(24.0f * 60.0f * curTime); - - // handle case where it's 60 - if(min == 60) - { - hours++; - min = 0; - } - - std::string newTime = getString("timeStr"); - struct tm * timeT; - time_t secT = time(0); - timeT = gmtime (&secT); - - timeT->tm_hour = hours; - timeT->tm_min = min; - secT = mktime (timeT); - secT -= LLStringOps::getLocalTimeOffset (); - - LLSD substitution; - substitution["datetime"] = (S32) secT; - - LLStringUtil::format (newTime, substitution); - return newTime; -} diff --git a/indra/newview/llfloaterenvsettings.h b/indra/newview/llfloaterenvsettings.h deleted file mode 100644 index a6280cfb97..0000000000 --- a/indra/newview/llfloaterenvsettings.h +++ /dev/null @@ -1,83 +0,0 @@ -/** - * @file llfloaterskysettings.h - * @brief LLFloaterEnvSettings class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/* - * Simple menu for adjusting the atmospheric settings of the world - */ - -#ifndef LL_LLFLOATERENVSETTINGS_H -#define LL_LLFLOATERENVSETTINGS_H - -#include "llfloater.h" - -struct WaterColorControl; -struct WaterExpFloatControl; - -/// Menuing system for all of windlight's functionality -class LLFloaterEnvSettings : public LLFloater -{ -public: - - LLFloaterEnvSettings(const LLSD& key); - /*virtual*/ ~LLFloaterEnvSettings(); - /*virtual*/ BOOL postBuild(); - /// initialize all the callbacks for the menu - void initCallbacks(void); - - /// handle if time of day is changed - void onChangeDayTime(LLUICtrl* ctrl); - - /// handle if cloud coverage is changed - void onChangeCloudCoverage(LLUICtrl* ctrl); - - /// handle change in water fog density - void onChangeWaterFogDensity(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); - - /// handle change in water fog color - void onChangeWaterColor(LLUICtrl* ctrl, WaterColorControl* colorControl); - - /// open the advanced sky settings menu - void onOpenAdvancedSky(); - - /// open the advanced water settings menu - void onOpenAdvancedWater(); - - /// sync time with the server - void onUseEstateTime(); - - //// menu management - - /// sync up sliders with parameters - void syncMenu(); - - /// convert the present time to a digital clock time - std::string timeToString(F32 curTime); - -private: -}; - - -#endif diff --git a/indra/newview/llfloaterhelpbrowser.cpp b/indra/newview/llfloaterhelpbrowser.cpp index 627defd006..3012638d44 100644 --- a/indra/newview/llfloaterhelpbrowser.cpp +++ b/indra/newview/llfloaterhelpbrowser.cpp @@ -71,9 +71,18 @@ void LLFloaterHelpBrowser::buildURLHistory() } } +void LLFloaterHelpBrowser::onOpen(const LLSD& key) +{ + gSavedSettings.setBOOL("HelpFloaterOpen", TRUE); +} + //virtual void LLFloaterHelpBrowser::onClose(bool app_quitting) { + if (!app_quitting) + { + gSavedSettings.setBOOL("HelpFloaterOpen", FALSE); + } // really really destroy the help browser when it's closed, it'll be recreated. destroy(); // really destroy this dialog on closure, it's relatively heavyweight. } diff --git a/indra/newview/llfloaterhelpbrowser.h b/indra/newview/llfloaterhelpbrowser.h index 2731c81b9c..afe0f4df69 100644 --- a/indra/newview/llfloaterhelpbrowser.h +++ b/indra/newview/llfloaterhelpbrowser.h @@ -42,6 +42,7 @@ class LLFloaterHelpBrowser : /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ void onOpen(const LLSD& key); // inherited from LLViewerMediaObserver /*virtual*/ void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event); diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 6b3e3088d5..07c0878877 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -40,6 +40,10 @@ #include "llxfermanager.h" #include "indra_constants.h" #include "message.h" +#include "llloadingindicator.h" +#include "llradiogroup.h" +#include "llsd.h" +#include "llsdserialize.h" #include "llagent.h" #include "llappviewer.h" @@ -48,6 +52,8 @@ #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" +#include "lldaycyclemanager.h" +#include "llenvmanager.h" #include "llfilepicker.h" #include "llfloatergodtools.h" // for send_sim_wide_deletes() #include "llfloatertopobjects.h" // added to fix SL-32336 @@ -55,12 +61,12 @@ #include "llfloaterreg.h" #include "llfloaterregiondebugconsole.h" #include "llfloatertelehub.h" -#include "llfloaterwindlight.h" #include "llinventorymodel.h" #include "lllineeditor.h" #include "llnamelistctrl.h" #include "llnotifications.h" #include "llnotificationsutil.h" +#include "llregioninfomodel.h" #include "llscrolllistitem.h" #include "llsliderctrl.h" #include "llslurl.h" @@ -80,6 +86,7 @@ #include "llviewertexteditor.h" #include "llviewerwindow.h" #include "llvlcomposition.h" +#include "llwaterparammanager.h" #include "lltrans.h" #include "llagentui.h" #include "llmeshrepository.h" @@ -87,6 +94,8 @@ const S32 TERRAIN_TEXTURE_COUNT = 4; const S32 CORNER_COUNT = 4; +#define TMP_DISABLE_WLES // STORM-1180 + ///---------------------------------------------------------------------------- /// Local class declaration ///---------------------------------------------------------------------------- @@ -190,24 +199,24 @@ LLFloaterRegionInfo::LLFloaterRegionInfo(const LLSD& seed) BOOL LLFloaterRegionInfo::postBuild() { mTab = getChild<LLTabContainer>("region_panels"); + mTab->setCommitCallback(boost::bind(&LLFloaterRegionInfo::onTabSelected, this, _2)); // contruct the panels LLPanelRegionInfo* panel; - panel = new LLPanelRegionGeneralInfo; + panel = new LLPanelEstateInfo; mInfoPanels.push_back(panel); - panel->getCommitCallbackRegistrar().add("RegionInfo.ManageTelehub", boost::bind(&LLPanelRegionInfo::onClickManageTelehub, panel)); - - panel->buildFromFile("panel_region_general.xml"); + panel->buildFromFile("panel_region_estate.xml"); mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true)); - panel = new LLPanelRegionDebugInfo; + panel = new LLPanelEstateCovenant; mInfoPanels.push_back(panel); - panel->buildFromFile("panel_region_debug.xml"); + panel->buildFromFile("panel_region_covenant.xml"); mTab->addTabPanel(panel); - panel = new LLPanelRegionTextureInfo; + panel = new LLPanelRegionGeneralInfo; mInfoPanels.push_back(panel); - panel->buildFromFile("panel_region_texture.xml"); + panel->getCommitCallbackRegistrar().add("RegionInfo.ManageTelehub", boost::bind(&LLPanelRegionInfo::onClickManageTelehub, panel)); + panel->buildFromFile("panel_region_general.xml"); mTab->addTabPanel(panel); panel = new LLPanelRegionTerrainInfo; @@ -215,20 +224,23 @@ BOOL LLFloaterRegionInfo::postBuild() panel->buildFromFile("panel_region_terrain.xml"); mTab->addTabPanel(panel); - panel = new LLPanelEstateInfo; + panel = new LLPanelEnvironmentInfo; mInfoPanels.push_back(panel); - panel->buildFromFile("panel_region_estate.xml"); + panel->buildFromFile("panel_region_environment.xml"); mTab->addTabPanel(panel); - panel = new LLPanelEstateCovenant; + panel = new LLPanelRegionDebugInfo; mInfoPanels.push_back(panel); - panel->buildFromFile("panel_region_covenant.xml"); + panel->buildFromFile("panel_region_debug.xml"); mTab->addTabPanel(panel); gMessageSystem->setHandlerFunc( "EstateOwnerMessage", &processEstateOwnerRequest); + // Request region info when agent region changes. + LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterRegionInfo::requestRegionInfo, this)); + return TRUE; } @@ -305,6 +317,8 @@ void LLFloaterRegionInfo::processEstateOwnerRequest(LLMessageSystem* msg,void**) // static void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) { + LL_DEBUGS("Windlight") << "Processing region info" << LL_ENDL; + LLPanel* panel; LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info"); llinfos << "LLFloaterRegionInfo::processRegionInfo" << llendl; @@ -312,12 +326,20 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) { return; } + + // We need to re-request environment setting here, + // otherwise after we apply (send) updated region settings we won't get them back, + // so our environment won't be updated. + LLEnvManagerNew::instance().requestRegionSettings(); LLTabContainer* tab = floater->getChild<LLTabContainer>("region_panels"); LLViewerRegion* region = gAgent.getRegion(); BOOL allow_modify = gAgent.isGodlike() || (region && region->canManageEstate()); + // *TODO: Replace parcing msg with accessing the region info model. + LLRegionInfoModel& region_info = LLRegionInfoModel::instance(); + // extract message std::string sim_name; std::string sim_type = LLTrans::getString("land_type_unknown"); @@ -389,15 +411,10 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) panel = tab->getChild<LLPanel>("Terrain"); panel->getChild<LLUICtrl>("region_text")->setValue(LLSD(sim_name)); - panel->getChild<LLUICtrl>("water_height_spin")->setValue(LLSD(water_height)); - panel->getChild<LLUICtrl>("terrain_raise_spin")->setValue(LLSD(terrain_raise_limit)); - panel->getChild<LLUICtrl>("terrain_lower_spin")->setValue(LLSD(terrain_lower_limit)); - panel->getChild<LLUICtrl>("use_estate_sun_check")->setValue(LLSD(use_estate_sun)); - - panel->getChild<LLUICtrl>("fixed_sun_check")->setValue(LLSD((BOOL)(region_flags & REGION_FLAGS_SUN_FIXED))); - panel->getChildView("fixed_sun_check")->setEnabled(allow_modify && !use_estate_sun); - panel->getChild<LLUICtrl>("sun_hour_slider")->setValue(LLSD(sun_hour)); - panel->getChildView("sun_hour_slider")->setEnabled(allow_modify && !use_estate_sun); + panel->getChild<LLUICtrl>("water_height_spin")->setValue(region_info.mWaterHeight); + panel->getChild<LLUICtrl>("terrain_raise_spin")->setValue(region_info.mTerrainRaiseLimit); + panel->getChild<LLUICtrl>("terrain_lower_spin")->setValue(region_info.mTerrainLowerLimit); + panel->setCtrlsEnabled(allow_modify); floater->refreshFromRegion( gAgent.getRegion() ); @@ -423,6 +440,29 @@ LLPanelEstateCovenant* LLFloaterRegionInfo::getPanelCovenant() return panel; } +// static +LLPanelRegionTerrainInfo* LLFloaterRegionInfo::getPanelRegionTerrain() +{ + LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info"); + if (!floater) + { + llassert(floater); + return NULL; + } + + LLTabContainer* tab_container = floater->getChild<LLTabContainer>("region_panels"); + LLPanelRegionTerrainInfo* panel = + dynamic_cast<LLPanelRegionTerrainInfo*>(tab_container->getChild<LLPanel>("Terrain")); + llassert(panel); + return panel; +} + +void LLFloaterRegionInfo::onTabSelected(const LLSD& param) +{ + LLPanel* active_panel = getChild<LLPanel>(param.asString()); + active_panel->onOpen(LLSD()); +} + void LLFloaterRegionInfo::refreshFromRegion(LLViewerRegion* region) { if (!region) @@ -503,8 +543,13 @@ void LLPanelRegionInfo::onChangeText(LLLineEditor* caller, void* user_data) // virtual BOOL LLPanelRegionInfo::postBuild() { - getChild<LLUICtrl>("apply_btn")->setCommitCallback(boost::bind(&LLPanelRegionInfo::onBtnSet, this)); - getChildView("apply_btn")->setEnabled(FALSE); + // If the panel has an Apply button, set a callback for it. + LLUICtrl* apply_btn = findChild<LLUICtrl>("apply_btn"); + if (apply_btn) + { + apply_btn->setCommitCallback(boost::bind(&LLPanelRegionInfo::onBtnSet, this)); + } + refresh(); return TRUE; } @@ -556,12 +601,14 @@ void LLPanelRegionInfo::sendEstateOwnerMessage( void LLPanelRegionInfo::enableButton(const std::string& btn_name, BOOL enable) { - getChildView(btn_name)->setEnabled(enable); + LLView* button = findChildView(btn_name); + if (button) button->setEnabled(enable); } void LLPanelRegionInfo::disableButton(const std::string& btn_name) { - getChildView(btn_name)->setEnabled(FALSE); + LLView* button = findChildView(btn_name); + if (button) button->setEnabled(FALSE); } void LLPanelRegionInfo::initCtrl(const std::string& name) @@ -1052,131 +1099,7 @@ void LLPanelRegionDebugInfo::onClickCancelRestart(void* data) } -///////////////////////////////////////////////////////////////////////////// -// LLPanelRegionTextureInfo -// -LLPanelRegionTextureInfo::LLPanelRegionTextureInfo() : LLPanelRegionInfo() -{ - // nothing. -} - -bool LLPanelRegionTextureInfo::refreshFromRegion(LLViewerRegion* region) -{ - BOOL allow_modify = gAgent.isGodlike() || (region && region->canManageEstate()); - setCtrlsEnabled(allow_modify); - getChildView("apply_btn")->setEnabled(FALSE); - - if (region) - { - getChild<LLUICtrl>("region_text")->setValue(LLSD(region->getName())); - } - else - { - getChild<LLUICtrl>("region_text")->setValue(LLSD("")); - } - - if (!region) return LLPanelRegionInfo::refreshFromRegion(region); - - LLVLComposition* compp = region->getComposition(); - LLTextureCtrl* texture_ctrl; - std::string buffer; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) - { - buffer = llformat("texture_detail_%d", i); - texture_ctrl = getChild<LLTextureCtrl>(buffer); - if(texture_ctrl) - { - lldebugs << "Detail Texture " << i << ": " - << compp->getDetailTextureID(i) << llendl; - LLUUID tmp_id(compp->getDetailTextureID(i)); - texture_ctrl->setImageAssetID(tmp_id); - } - } - - for(S32 i = 0; i < CORNER_COUNT; ++i) - { - buffer = llformat("height_start_spin_%d", i); - getChild<LLUICtrl>(buffer)->setValue(LLSD(compp->getStartHeight(i))); - buffer = llformat("height_range_spin_%d", i); - getChild<LLUICtrl>(buffer)->setValue(LLSD(compp->getHeightRange(i))); - } - - // Call the parent for common book-keeping - return LLPanelRegionInfo::refreshFromRegion(region); -} - - -BOOL LLPanelRegionTextureInfo::postBuild() -{ - LLPanelRegionInfo::postBuild(); - std::string buffer; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) - { - buffer = llformat("texture_detail_%d", i); - initCtrl(buffer); - } - - for(S32 i = 0; i < CORNER_COUNT; ++i) - { - buffer = llformat("height_start_spin_%d", i); - initCtrl(buffer); - buffer = llformat("height_range_spin_%d", i); - initCtrl(buffer); - } - -// LLButton* btn = ("dump", LLRect(0, 20, 100, 0), "", onClickDump, this); -// btn->setFollows(FOLLOWS_TOP|FOLLOWS_LEFT); -// addChild(btn); - - return LLPanelRegionInfo::postBuild(); -} - -BOOL LLPanelRegionTextureInfo::sendUpdate() -{ - llinfos << "LLPanelRegionTextureInfo::sendUpdate()" << llendl; - - // Make sure user hasn't chosen wacky textures. - if (!validateTextureSizes()) - { - return FALSE; - } - - LLTextureCtrl* texture_ctrl; - std::string buffer; - std::string id_str; - LLMessageSystem* msg = gMessageSystem; - strings_t strings; - - LLUUID invoice(LLFloaterRegionInfo::getLastInvoice()); - - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) - { - buffer = llformat("texture_detail_%d", i); - texture_ctrl = getChild<LLTextureCtrl>(buffer); - if(texture_ctrl) - { - LLUUID tmp_id(texture_ctrl->getImageAssetID()); - tmp_id.toString(id_str); - buffer = llformat("%d %s", i, id_str.c_str()); - strings.push_back(buffer); - } - } - sendEstateOwnerMessage(msg, "texturedetail", invoice, strings); - strings.clear(); - for(S32 i = 0; i < CORNER_COUNT; ++i) - { - buffer = llformat("height_start_spin_%d", i); - std::string buffer2 = llformat("height_range_spin_%d", i); - std::string buffer3 = llformat("%d %f %f", i, (F32)getChild<LLUICtrl>(buffer)->getValue().asReal(), (F32)getChild<LLUICtrl>(buffer2)->getValue().asReal()); - strings.push_back(buffer3); - } - sendEstateOwnerMessage(msg, "textureheights", invoice, strings); - strings.clear(); - sendEstateOwnerMessage(msg, "texturecommit", invoice, strings); - return TRUE; -} - -BOOL LLPanelRegionTextureInfo::validateTextureSizes() +BOOL LLPanelRegionTerrainInfo::validateTextureSizes() { for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) { @@ -1219,49 +1142,86 @@ BOOL LLPanelRegionTextureInfo::validateTextureSizes() return TRUE; } - -// static -void LLPanelRegionTextureInfo::onClickDump(void* data) -{ - llinfos << "LLPanelRegionTextureInfo::onClickDump()" << llendl; -} - - ///////////////////////////////////////////////////////////////////////////// // LLPanelRegionTerrainInfo ///////////////////////////////////////////////////////////////////////////// +// Initialize statics + BOOL LLPanelRegionTerrainInfo::postBuild() { LLPanelRegionInfo::postBuild(); - + initCtrl("water_height_spin"); initCtrl("terrain_raise_spin"); initCtrl("terrain_lower_spin"); - initCtrl("fixed_sun_check"); - getChild<LLUICtrl>("fixed_sun_check")->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onChangeFixedSun, this)); - getChild<LLUICtrl>("use_estate_sun_check")->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onChangeUseEstateTime, this)); - getChild<LLUICtrl>("sun_hour_slider")->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onChangeSunHour, this)); + std::string buffer; + for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + { + buffer = llformat("texture_detail_%d", i); + initCtrl(buffer); + } + + for(S32 i = 0; i < CORNER_COUNT; ++i) + { + buffer = llformat("height_start_spin_%d", i); + initCtrl(buffer); + buffer = llformat("height_range_spin_%d", i); + initCtrl(buffer); + } childSetAction("download_raw_btn", onClickDownloadRaw, this); childSetAction("upload_raw_btn", onClickUploadRaw, this); childSetAction("bake_terrain_btn", onClickBakeTerrain, this); - return TRUE; + return LLPanelRegionInfo::postBuild(); } // virtual bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) { - llinfos << "LLPanelRegionTerrainInfo::refreshFromRegion" << llendl; - BOOL owner_or_god = gAgent.isGodlike() || (region && (region->getOwner() == gAgent.getID())); BOOL owner_or_god_or_manager = owner_or_god || (region && region->isEstateManager()); setCtrlsEnabled(owner_or_god_or_manager); + getChildView("apply_btn")->setEnabled(FALSE); + if (region) + { + getChild<LLUICtrl>("region_text")->setValue(LLSD(region->getName())); + + LLVLComposition* compp = region->getComposition(); + LLTextureCtrl* texture_ctrl; + std::string buffer; + for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + { + buffer = llformat("texture_detail_%d", i); + texture_ctrl = getChild<LLTextureCtrl>(buffer); + if(texture_ctrl) + { + lldebugs << "Detail Texture " << i << ": " + << compp->getDetailTextureID(i) << llendl; + LLUUID tmp_id(compp->getDetailTextureID(i)); + texture_ctrl->setImageAssetID(tmp_id); + } + } + + for(S32 i = 0; i < CORNER_COUNT; ++i) + { + buffer = llformat("height_start_spin_%d", i); + getChild<LLUICtrl>(buffer)->setValue(LLSD(compp->getStartHeight(i))); + buffer = llformat("height_range_spin_%d", i); + getChild<LLUICtrl>(buffer)->setValue(LLSD(compp->getHeightRange(i))); + } + } + else + { + lldebugs << "no region set" << llendl; + getChild<LLUICtrl>("region_text")->setValue(LLSD("")); + } + getChildView("download_raw_btn")->setEnabled(owner_or_god); getChildView("upload_raw_btn")->setEnabled(owner_or_god); getChildView("bake_terrain_btn")->setEnabled(owner_or_god); @@ -1269,6 +1229,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) return LLPanelRegionInfo::refreshFromRegion(region); } + // virtual BOOL LLPanelRegionTerrainInfo::sendUpdate() { @@ -1277,76 +1238,62 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate() strings_t strings; LLUUID invoice(LLFloaterRegionInfo::getLastInvoice()); - buffer = llformat("%f", (F32)getChild<LLUICtrl>("water_height_spin")->getValue().asReal()); - strings.push_back(buffer); - buffer = llformat("%f", (F32)getChild<LLUICtrl>("terrain_raise_spin")->getValue().asReal()); - strings.push_back(buffer); - buffer = llformat("%f", (F32)getChild<LLUICtrl>("terrain_lower_spin")->getValue().asReal()); - strings.push_back(buffer); - buffer = llformat("%s", (getChild<LLUICtrl>("use_estate_sun_check")->getValue().asBoolean() ? "Y" : "N")); - strings.push_back(buffer); - buffer = llformat("%s", (getChild<LLUICtrl>("fixed_sun_check")->getValue().asBoolean() ? "Y" : "N")); - strings.push_back(buffer); - buffer = llformat("%f", (F32)getChild<LLUICtrl>("sun_hour_slider")->getValue().asReal() ); - strings.push_back(buffer); - - // Grab estate information in case the user decided to set the - // region back to estate time. JC - LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info"); - if (!floater) return true; - - LLTabContainer* tab = floater->getChild<LLTabContainer>("region_panels"); - if (!tab) return true; + // update the model + LLRegionInfoModel& region_info = LLRegionInfoModel::instance(); + region_info.mWaterHeight = (F32) getChild<LLUICtrl>("water_height_spin")->getValue().asReal(); + region_info.mTerrainRaiseLimit = (F32) getChild<LLUICtrl>("terrain_raise_spin")->getValue().asReal(); + region_info.mTerrainLowerLimit = (F32) getChild<LLUICtrl>("terrain_lower_spin")->getValue().asReal(); - LLPanelEstateInfo* panel = (LLPanelEstateInfo*)tab->getChild<LLPanel>("Estate"); - if (!panel) return true; + // and sync the region with it + region_info.sendRegionTerrain(invoice); + + // ======================================= + // Assemble and send texturedetail message - BOOL estate_global_time = panel->getGlobalTime(); - BOOL estate_fixed_sun = panel->getFixedSun(); - F32 estate_sun_hour; - if (estate_global_time) + // Make sure user hasn't chosen wacky textures. + if (!validateTextureSizes()) { - estate_sun_hour = 0.f; + return FALSE; } - else + + LLTextureCtrl* texture_ctrl; + std::string id_str; + LLMessageSystem* msg = gMessageSystem; + + for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) { - estate_sun_hour = panel->getSunHour(); + buffer = llformat("texture_detail_%d", i); + texture_ctrl = getChild<LLTextureCtrl>(buffer); + if(texture_ctrl) + { + LLUUID tmp_id(texture_ctrl->getImageAssetID()); + tmp_id.toString(id_str); + buffer = llformat("%d %s", i, id_str.c_str()); + strings.push_back(buffer); + } } + sendEstateOwnerMessage(msg, "texturedetail", invoice, strings); + strings.clear(); - buffer = llformat("%s", (estate_global_time ? "Y" : "N") ); - strings.push_back(buffer); - buffer = llformat("%s", (estate_fixed_sun ? "Y" : "N") ); - strings.push_back(buffer); - buffer = llformat("%f", estate_sun_hour); - strings.push_back(buffer); - - sendEstateOwnerMessage(gMessageSystem, "setregionterrain", invoice, strings); - return TRUE; -} + // ======================================== + // Assemble and send textureheights message -void LLPanelRegionTerrainInfo::onChangeUseEstateTime() -{ - BOOL use_estate_sun = getChild<LLUICtrl>("use_estate_sun_check")->getValue().asBoolean(); - getChildView("fixed_sun_check")->setEnabled(!use_estate_sun); - getChildView("sun_hour_slider")->setEnabled(!use_estate_sun); - if (use_estate_sun) + for(S32 i = 0; i < CORNER_COUNT; ++i) { - getChild<LLUICtrl>("fixed_sun_check")->setValue(LLSD(FALSE)); - getChild<LLUICtrl>("sun_hour_slider")->setValue(LLSD(0.f)); + buffer = llformat("height_start_spin_%d", i); + std::string buffer2 = llformat("height_range_spin_%d", i); + std::string buffer3 = llformat("%d %f %f", i, (F32)getChild<LLUICtrl>(buffer)->getValue().asReal(), (F32)getChild<LLUICtrl>(buffer2)->getValue().asReal()); + strings.push_back(buffer3); } - getChildView("apply_btn")->setEnabled(TRUE); -} + sendEstateOwnerMessage(msg, "textureheights", invoice, strings); + strings.clear(); -void LLPanelRegionTerrainInfo::onChangeFixedSun() -{ - // Just enable the apply button. We let the sun-hour slider be enabled - // for both fixed-sun and non-fixed-sun. JC - getChildView("apply_btn")->setEnabled(TRUE); -} + // ======================================== + // Send texturecommit message -void LLPanelRegionTerrainInfo::onChangeSunHour() -{ - getChildView("apply_btn")->setEnabled(TRUE); + sendEstateOwnerMessage(msg, "texturecommit", invoice, strings); + + return TRUE; } // static @@ -1406,6 +1353,7 @@ bool LLPanelRegionTerrainInfo::callbackBakeTerrain(const LLSD& notification, con strings.push_back("bake"); LLUUID invoice(LLFloaterRegionInfo::getLastInvoice()); sendEstateOwnerMessage(gMessageSystem, "terrain", invoice, strings); + return false; } @@ -1439,6 +1387,7 @@ void LLPanelEstateInfo::initDispatch(LLDispatcher& dispatch) estate_dispatch_initialized = true; } +#ifndef TMP_DISABLE_WLES // Disables the sun-hour slider and the use fixed time check if the use global time is check void LLPanelEstateInfo::onChangeUseGlobalTime() { @@ -1457,23 +1406,13 @@ void LLPanelEstateInfo::onChangeFixedSun() getChild<LLUICtrl>("use_global_time_check")->setValue(LLSD(FALSE)); enableButton("apply_btn"); } - +#endif // TMP_DISABLE_WLES //--------------------------------------------------------------------------- // Add/Remove estate access button callbacks //--------------------------------------------------------------------------- -void LLPanelEstateInfo::onClickEditSky() -{ - LLFloaterReg::showInstance("env_windlight"); -} - -void LLPanelEstateInfo::onClickEditDayCycle() -{ - LLFloaterReg::showInstance("env_day_cycle"); -} - void LLPanelEstateInfo::onClickAddAllowedAgent() { LLCtrlListInterface *list = childGetListInterface("allowed_avatar_name_list"); @@ -2030,7 +1969,6 @@ void LLPanelEstateInfo::updateControls(LLViewerRegion* region) BOOL manager = (region && region->isEstateManager()); setCtrlsEnabled(god || owner || manager); - getChildView("apply_btn")->setEnabled(FALSE); getChildView("add_allowed_avatar_btn")->setEnabled(god || owner || manager); getChildView("remove_allowed_avatar_btn")->setEnabled(god || owner || manager); getChildView("add_allowed_group_btn")->setEnabled(god || owner || manager); @@ -2088,10 +2026,6 @@ void LLPanelEstateInfo::updateChild(LLUICtrl* child_ctrl) { // do nothing } - else if (checkSunHourSlider(child_ctrl)) - { - // do nothing - } } bool LLPanelEstateInfo::estateUpdate(LLMessageSystem* msg) @@ -2105,18 +2039,11 @@ BOOL LLPanelEstateInfo::postBuild() { // set up the callbacks for the generic controls initCtrl("externally_visible_check"); - initCtrl("use_global_time_check"); - initCtrl("fixed_sun_check"); initCtrl("allow_direct_teleport"); initCtrl("limit_payment"); initCtrl("limit_age_verified"); initCtrl("voice_chat_check"); - // set up the use global time checkbox - getChild<LLUICtrl>("use_global_time_check")->setCommitCallback(boost::bind(&LLPanelEstateInfo::onChangeUseGlobalTime, this)); - getChild<LLUICtrl>("fixed_sun_check")->setCommitCallback(boost::bind(&LLPanelEstateInfo::onChangeFixedSun, this)); - getChild<LLUICtrl>("sun_hour_slider")->setCommitCallback(boost::bind(&LLPanelEstateInfo::onChangeChildCtrl, this, _1)); - getChild<LLUICtrl>("allowed_avatar_name_list")->setCommitCallback(boost::bind(&LLPanelEstateInfo::onChangeChildCtrl, this, _1)); LLNameListCtrl *avatar_name_list = getChild<LLNameListCtrl>("allowed_avatar_name_list"); if (avatar_name_list) @@ -2163,9 +2090,6 @@ BOOL LLPanelEstateInfo::postBuild() childSetAction("message_estate_btn", boost::bind(&LLPanelEstateInfo::onClickMessageEstate, this)); childSetAction("kick_user_from_estate_btn", boost::bind(&LLPanelEstateInfo::onClickKickUser, this)); - childSetAction("WLEditSky", boost::bind(&LLPanelEstateInfo::onClickEditSky, this)); - childSetAction("WLEditDayCycle", boost::bind(&LLPanelEstateInfo::onClickEditDayCycle, this)); - return LLPanelRegionInfo::postBuild(); } @@ -2304,7 +2228,6 @@ bool LLPanelEstateInfo::commitEstateInfoCaps() body["is_externally_visible"] = getChild<LLUICtrl>("externally_visible_check")->getValue().asBoolean(); body["allow_direct_teleport"] = getChild<LLUICtrl>("allow_direct_teleport")->getValue().asBoolean(); - body["is_sun_fixed" ] = getChild<LLUICtrl>("fixed_sun_check")->getValue().asBoolean(); body["deny_anonymous" ] = getChild<LLUICtrl>("limit_payment")->getValue().asBoolean(); body["deny_age_unverified" ] = getChild<LLUICtrl>("limit_age_verified")->getValue().asBoolean(); body["allow_voice_chat" ] = getChild<LLUICtrl>("voice_chat_check")->getValue().asBoolean(); @@ -2369,7 +2292,6 @@ void LLPanelEstateInfo::commitEstateInfoDataserver() void LLPanelEstateInfo::setEstateFlags(U32 flags) { getChild<LLUICtrl>("externally_visible_check")->setValue(LLSD(flags & REGION_FLAGS_EXTERNALLY_VISIBLE ? TRUE : FALSE) ); - getChild<LLUICtrl>("fixed_sun_check")->setValue(LLSD(flags & REGION_FLAGS_SUN_FIXED ? TRUE : FALSE) ); getChild<LLUICtrl>("voice_chat_check")->setValue( LLSD(flags & REGION_FLAGS_ALLOW_VOICE ? TRUE : FALSE)); getChild<LLUICtrl>("allow_direct_teleport")->setValue(LLSD(flags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT ? TRUE : FALSE) ); @@ -2398,11 +2320,6 @@ U32 LLPanelEstateInfo::computeEstateFlags() flags |= REGION_FLAGS_ALLOW_DIRECT_TELEPORT; } - if (getChild<LLUICtrl>("fixed_sun_check")->getValue().asBoolean()) - { - flags |= REGION_FLAGS_SUN_FIXED; - } - if (getChild<LLUICtrl>("limit_payment")->getValue().asBoolean()) { flags |= REGION_FLAGS_DENY_ANONYMOUS; @@ -2566,17 +2483,6 @@ BOOL LLPanelEstateInfo::checkRemovalButton(std::string name) return (btn_name != ""); } -BOOL LLPanelEstateInfo::checkSunHourSlider(LLUICtrl* child_ctrl) -{ - BOOL found_child_ctrl = FALSE; - if (child_ctrl->getName() == "sun_hour_slider") - { - enableButton("apply_btn"); - found_child_ctrl = TRUE; - } - return found_child_ctrl; -} - // static void LLPanelEstateInfo::onClickMessageEstate(void* userdata) { @@ -2978,6 +2884,8 @@ bool LLDispatchEstateUpdateInfo::operator()( const LLUUID& invoice, const sparam_t& strings) { + lldebugs << "Received estate update" << llendl; + LLPanelEstateInfo* panel = LLFloaterRegionInfo::getPanelEstate(); if (!panel) return true; @@ -3004,10 +2912,12 @@ bool LLDispatchEstateUpdateInfo::operator()( F32 sun_hour = ((F32)(strtod(strings[4].c_str(), NULL)))/1024.0f; if(sun_hour == 0 && (flags & REGION_FLAGS_SUN_FIXED ? FALSE : TRUE)) { + lldebugs << "Estate uses global time" << llendl; panel->setGlobalTime(TRUE); } else { + lldebugs << "Estate sun hour: " << sun_hour << llendl; panel->setGlobalTime(FALSE); panel->setSunHour(sun_hour); } @@ -3198,3 +3108,582 @@ bool LLDispatchSetEstateAccess::operator()( return true; } + +LLPanelEnvironmentInfo::LLPanelEnvironmentInfo() +: mEnableEditing(false), + mRegionSettingsRadioGroup(NULL), + mDayCycleSettingsRadioGroup(NULL), + mWaterPresetCombo(NULL), + mSkyPresetCombo(NULL), + mDayCyclePresetCombo(NULL) +{ +} + +// virtual +BOOL LLPanelEnvironmentInfo::postBuild() +{ + mRegionSettingsRadioGroup = getChild<LLRadioGroup>("region_settings_radio_group"); + mRegionSettingsRadioGroup->setCommitCallback(boost::bind(&LLPanelEnvironmentInfo::onSwitchRegionSettings, this)); + + mDayCycleSettingsRadioGroup = getChild<LLRadioGroup>("sky_dayc_settings_radio_group"); + mDayCycleSettingsRadioGroup->setCommitCallback(boost::bind(&LLPanelEnvironmentInfo::onSwitchDayCycle, this)); + + mWaterPresetCombo = getChild<LLComboBox>("water_settings_preset_combo"); + mWaterPresetCombo->setCommitCallback(boost::bind(&LLPanelEnvironmentInfo::onSelectWaterPreset, this)); + + mSkyPresetCombo = getChild<LLComboBox>("sky_settings_preset_combo"); + mSkyPresetCombo->setCommitCallback(boost::bind(&LLPanelEnvironmentInfo::onSelectSkyPreset, this)); + + mDayCyclePresetCombo = getChild<LLComboBox>("dayc_settings_preset_combo"); + mDayCyclePresetCombo->setCommitCallback(boost::bind(&LLPanelEnvironmentInfo::onSelectDayCycle, this)); + + childSetCommitCallback("apply_btn", boost::bind(&LLPanelEnvironmentInfo::onBtnApply, this), NULL); + getChild<LLButton>("apply_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, LLEnvManagerNew::getInstance())); + childSetCommitCallback("cancel_btn", boost::bind(&LLPanelEnvironmentInfo::onBtnCancel, this), NULL); + getChild<LLButton>("cancel_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpPresets, LLEnvManagerNew::getInstance())); + + LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLPanelEnvironmentInfo::onRegionSettingschange, this)); + LLEnvManagerNew::instance().setRegionSettingsAppliedCallback(boost::bind(&LLPanelEnvironmentInfo::onRegionSettingsApplied, this, _1)); + + LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLPanelEnvironmentInfo::populateDayCyclesList, this)); + LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLPanelEnvironmentInfo::populateSkyPresetsList, this)); + LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLPanelEnvironmentInfo::populateWaterPresetsList, this)); + + return TRUE; +} + +// virtual +void LLPanelEnvironmentInfo::onOpen(const LLSD& key) +{ + LL_DEBUGS("Windlight") << "Panel opened, refreshing" << LL_ENDL; + refresh(); +} + +// virtual +void LLPanelEnvironmentInfo::handleVisibilityChange(BOOL new_visibility) +{ + // If hiding (user switched to another tab or closed the floater), + // display user's preferred environment. + if (!new_visibility) + { + LLEnvManagerNew::instance().usePrefs(); + } +} + +// virtual +bool LLPanelEnvironmentInfo::refreshFromRegion(LLViewerRegion* region) +{ + LL_DEBUGS("Windlight") << "Region updated, enabling/disabling controls" << LL_ENDL; + BOOL owner_or_god = gAgent.isGodlike() || (region && (region->getOwner() == gAgent.getID())); + BOOL owner_or_god_or_manager = owner_or_god || (region && region->isEstateManager()); + + // Don't refresh from region settings to avoid flicker after applying new region settings. + mEnableEditing = owner_or_god_or_manager; + setControlsEnabled(mEnableEditing); + + return LLPanelRegionInfo::refreshFromRegion(region); +} + +void LLPanelEnvironmentInfo::refresh() +{ + populateWaterPresetsList(); + populateSkyPresetsList(); + populateDayCyclesList(); + + // Init radio groups. + const LLEnvironmentSettings& settings = LLEnvManagerNew::instance().getRegionSettings(); + const LLSD& dc = settings.getWLDayCycle(); + LLSD::Real first_frame_time = dc.size() > 0 ? dc[0][0].asReal() : 0.0f; + const bool use_fixed_sky = dc.size() == 1 && first_frame_time < 0; + mRegionSettingsRadioGroup->setSelectedIndex(settings.getSkyMap().size() == 0 ? 0 : 1); + mDayCycleSettingsRadioGroup->setSelectedIndex(use_fixed_sky ? 0 : 1); + + setControlsEnabled(mEnableEditing); + + setDirty(false); +} + +void LLPanelEnvironmentInfo::setControlsEnabled(bool enabled) +{ + mRegionSettingsRadioGroup->setEnabled(enabled); + mDayCycleSettingsRadioGroup->setEnabled(enabled); + + mWaterPresetCombo->setEnabled(enabled); + mSkyPresetCombo->setEnabled(enabled); + mDayCyclePresetCombo->setEnabled(enabled); + + getChildView("apply_btn")->setEnabled(enabled); + getChildView("cancel_btn")->setEnabled(enabled); + + if (enabled) + { + // Enable/disable some controls based on currently selected radio buttons. + bool use_defaults = mRegionSettingsRadioGroup->getSelectedIndex() == 0; + getChild<LLView>("user_environment_settings")->setEnabled(!use_defaults); + + bool is_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + mSkyPresetCombo->setEnabled(is_fixed_sky); + mDayCyclePresetCombo->setEnabled(!is_fixed_sky); + } +} + +void LLPanelEnvironmentInfo::setApplyProgress(bool started) +{ + LLLoadingIndicator* indicator = getChild<LLLoadingIndicator>("progress_indicator"); + + indicator->setVisible(started); + + if (started) + { + indicator->start(); + } + else + { + indicator->stop(); + } +} + +void LLPanelEnvironmentInfo::setDirty(bool dirty) +{ + getChildView("apply_btn")->setEnabled(dirty); + getChildView("cancel_btn")->setEnabled(dirty); +} + +void LLPanelEnvironmentInfo::sendRegionSunUpdate(F32 sun_angle) +{ + LLRegionInfoModel& region_info = LLRegionInfoModel::instance(); + bool region_use_fixed_sky = sun_angle >= 0.f; + + // Set sun hour. + if (region_use_fixed_sky) + { + LLWLParamSet param_set; + LLSD params; + std::string unused; + if (!getSelectedSkyParams(params, unused)) + { + return; + } + param_set.setAll(params); + + // convert value range from 0..2pi to 6..30 + region_info.mSunHour = fmodf((sun_angle / F_TWO_PI) * 24.f, 24.f) + 6.f; + } + + region_info.setUseFixedSun(region_use_fixed_sky); + region_info.mUseEstateSun = !region_use_fixed_sky; + + region_info.sendRegionTerrain(LLFloaterRegionInfo::getLastInvoice()); +} + +void LLPanelEnvironmentInfo::populateWaterPresetsList() +{ + mWaterPresetCombo->removeall(); + + // If the region already has water params, add them to the list. + const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings(); + if (region_settings.getWaterParams().size() != 0) + { + const std::string& region_name = gAgent.getRegion()->getName(); + mWaterPresetCombo->add(region_name, LLWLParamKey(region_name, LLEnvKey::SCOPE_REGION).toLLSD()); + mWaterPresetCombo->addSeparator(); + } + + std::list<std::string> user_presets, system_presets; + LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); + + // Add local user presets first. + for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + mWaterPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); + } + + if (user_presets.size() > 0) + { + mWaterPresetCombo->addSeparator(); + } + + // Add local system presets. + for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) + { + mWaterPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); + } + + // There's no way to select current preset because its name is not stored on server. +} + +void LLPanelEnvironmentInfo::populateSkyPresetsList() +{ + mSkyPresetCombo->removeall(); + + LLWLParamManager::preset_name_list_t region_presets; + LLWLParamManager::preset_name_list_t user_presets, sys_presets; + LLWLParamManager::instance().getPresetNames(region_presets, user_presets, sys_presets); + + // Add region presets. + std::string region_name = gAgent.getRegion() ? gAgent.getRegion()->getName() : LLTrans::getString("Unknown"); + for (LLWLParamManager::preset_name_list_t::const_iterator it = region_presets.begin(); it != region_presets.end(); ++it) + { + std::string preset_name = *it; + std::string item_title = preset_name + " (" + region_name + ")"; + mSkyPresetCombo->add(item_title, LLWLParamKey(preset_name, LLEnvKey::SCOPE_REGION).toStringVal()); + } + + if (!region_presets.empty()) + { + mSkyPresetCombo->addSeparator(); + } + + // Add user presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) + { + mSkyPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toStringVal()); + } + + if (!user_presets.empty()) + { + mSkyPresetCombo->addSeparator(); + } + + // Add system presets. + for (LLWLParamManager::preset_name_list_t::const_iterator it = sys_presets.begin(); it != sys_presets.end(); ++it) + { + mSkyPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toStringVal()); + } + + // Select current preset. + LLSD sky_map = LLEnvManagerNew::instance().getRegionSettings().getSkyMap(); + if (sky_map.size() == 1) // if the region is set to fixed sky + { + std::string preset_name = sky_map.beginMap()->first; + mSkyPresetCombo->selectByValue(LLWLParamKey(preset_name, LLEnvKey::SCOPE_REGION).toStringVal()); + } +} + +void LLPanelEnvironmentInfo::populateDayCyclesList() +{ + mDayCyclePresetCombo->removeall(); + + // If the region already has env. settings, add its day cycle to the list. + const LLSD& cur_region_dc = LLEnvManagerNew::instance().getRegionSettings().getWLDayCycle(); + if (cur_region_dc.size() != 0) + { + LLViewerRegion* region = gAgent.getRegion(); + llassert(region != NULL); + + LLWLParamKey key(region->getName(), LLEnvKey::SCOPE_REGION); + mDayCyclePresetCombo->add(region->getName(), key.toStringVal()); + mDayCyclePresetCombo->addSeparator(); + } + + // Add local user day cycles. + LLDayCycleManager::preset_name_list_t user_days, sys_days; + LLDayCycleManager::instance().getPresetNames(user_days, sys_days); + for (LLDayCycleManager::preset_name_list_t::const_iterator it = user_days.begin(); it != user_days.end(); ++it) + { + mDayCyclePresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toStringVal()); + } + + if (user_days.size() > 0) + { + mDayCyclePresetCombo->addSeparator(); + } + + // Add local system day cycles. + for (LLDayCycleManager::preset_name_list_t::const_iterator it = sys_days.begin(); it != sys_days.end(); ++it) + { + mDayCyclePresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toStringVal()); + } + + // Current day cycle is already selected. +} + +bool LLPanelEnvironmentInfo::getSelectedWaterParams(LLSD& water_params) +{ + LLWLParamKey water_key(mWaterPresetCombo->getSelectedValue()); + + if (water_key.scope == LLEnvKey::SCOPE_REGION) + { + water_params = LLEnvManagerNew::instance().getRegionSettings().getWaterParams(); + } + else + { + LLWaterParamSet param_set; + if (!LLWaterParamManager::instance().getParamSet(water_key.name, param_set)) + { + llwarns << "Error getting water preset: " << water_key.name << llendl; + return false; + } + + water_params = param_set.getAll(); + } + + return true; +} + +bool LLPanelEnvironmentInfo::getSelectedSkyParams(LLSD& sky_params, std::string& preset_name) +{ + std::string preset_key(mSkyPresetCombo->getValue().asString()); + LLWLParamKey preset(preset_key); + + // Get the preset sky params. + LLWLParamSet param_set; + if (!LLWLParamManager::instance().getParamSet(preset, param_set)) + { + llwarns << "Error getting sky params: " << preset.toLLSD() << llendl; + return false; + } + + sky_params = param_set.getAll(); + preset_name = preset.name; + return true; +} + +bool LLPanelEnvironmentInfo::getSelectedDayCycleParams(LLSD& day_cycle, LLSD& sky_map, short& scope) +{ + std::string preset_key(mDayCyclePresetCombo->getValue().asString()); + LLWLParamKey dc(preset_key); + LL_DEBUGS("Windlight") << "Use day cycle: " << dc.toLLSD() << LL_ENDL; + + if (dc.scope == LLEnvKey::SCOPE_REGION) // current region day cycle + { + const LLEnvironmentSettings& cur_region_settings = LLEnvManagerNew::instance().getRegionSettings(); + day_cycle = cur_region_settings.getWLDayCycle(); + sky_map = cur_region_settings.getSkyMap(); + } + else // a local day cycle + { + if (!LLDayCycleManager::instance().getPreset(dc.name, day_cycle)) + { + llwarns << "Error getting day cycle " << dc.name << llendl; + return false; + } + + // Create sky map from the day cycle. + { + LLWLDayCycle tmp_day; + tmp_day.loadDayCycle(day_cycle, dc.scope); + tmp_day.getSkyMap(sky_map); + } + } + + scope = dc.scope; + + return true; +} +void LLPanelEnvironmentInfo::onSwitchRegionSettings() +{ + bool use_defaults = mRegionSettingsRadioGroup->getSelectedIndex() == 0; + getChild<LLView>("user_environment_settings")->setEnabled(!use_defaults); + + if (use_defaults) + { + LLEnvManagerNew::instance().useDefaults(); + } + else + { + onSelectWaterPreset(); + onSwitchDayCycle(); + } + + setDirty(true); +} + +void LLPanelEnvironmentInfo::onSwitchDayCycle() +{ + bool is_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + + mSkyPresetCombo->setEnabled(is_fixed_sky); + mDayCyclePresetCombo->setEnabled(!is_fixed_sky); + + if (is_fixed_sky) + { + onSelectSkyPreset(); + } + else + { + onSelectDayCycle(); + } + + setDirty(true); +} + +void LLPanelEnvironmentInfo::onSelectWaterPreset() +{ + LLSD water_params; + + if (getSelectedWaterParams(water_params)) + { + LLEnvManagerNew::instance().useWaterParams(water_params); + } + + setDirty(true); +} + +void LLPanelEnvironmentInfo::onSelectSkyPreset() +{ + LLSD params; + std::string dummy; + + if (getSelectedSkyParams(params, dummy)) + { + LLEnvManagerNew::instance().useSkyParams(params); + } + + setDirty(true); +} + +void LLPanelEnvironmentInfo::onSelectDayCycle() +{ + LLSD day_cycle; + LLSD sky_map; // unused + short scope; + + if (getSelectedDayCycleParams(day_cycle, sky_map, scope)) + { + LLEnvManagerNew::instance().useDayCycleParams(day_cycle, (LLEnvKey::EScope) scope); + } + + setDirty(true); +} + +void LLPanelEnvironmentInfo::onBtnApply() +{ + const bool use_defaults = mRegionSettingsRadioGroup->getSelectedIndex() == 0; + const bool use_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + + LLSD day_cycle; + LLSD sky_map; + LLSD water_params; + F32 sun_angle = -1.f; // invalid value meaning no fixed sky + + if (use_defaults) + { + // settings will be empty + LL_DEBUGS("Windlight") << "Defaults" << LL_ENDL; + } + else // use custom region settings + { + if (use_fixed_sky) + { + LL_DEBUGS("Windlight") << "Use fixed sky" << LL_ENDL; + + // Get selected sky params. + LLSD params; + std::string preset_name; + if (!getSelectedSkyParams(params, preset_name)) + { + return; + } + + // Create a day cycle consisting of a single sky preset. + LLSD key(LLSD::emptyArray()); + key.append(-1.0f); // indicate that user preference is actually fixed sky, not a day cycle + key.append(preset_name); + day_cycle.append(key); + + // Create a sky map consisting of only the sky preset. + std::map<LLWLParamKey, LLWLParamSet> refs; + LLWLParamSet param_set; + param_set.setAll(params); + refs[LLWLParamKey(preset_name, LLEnvKey::SCOPE_LOCAL)] = param_set; // scope doesn't matter here + sky_map = LLWLParamManager::createSkyMap(refs); + + // Remember the sun angle to set fixed region sun hour below. + sun_angle = param_set.getSunAngle(); + } + else // use day cycle + { + LL_DEBUGS("Windlight") << "Use day cycle" << LL_ENDL; + + short scope; // unused + if (!getSelectedDayCycleParams(day_cycle, sky_map, scope)) + { + return; + } + + // If it's a special single-preset day cycle meaning using a fixed sky, + // reset the frame time to a non-negative value, + // so that the region setting is displayed in the floater as + // a day cycle, not a preset. (STORM-1289) + if (day_cycle.size() == 1 && day_cycle[0][0].asReal() < 0.0f) + { + LL_DEBUGS("Windlight") << "Fixing negative time" << LL_ENDL; + day_cycle[0][0] = 0.0f; + } + + // If the day cycle contains exactly one preset (i.e it's effectively a fixed sky), + // remember the preset's sun angle to set fixed region sun hour below. + if (sky_map.size() == 1) + { + LLWLParamSet param_set; + llassert(sky_map.isMap()); + param_set.setAll(sky_map.beginMap()->second); + sun_angle = param_set.getSunAngle(); + } + } + + // Get water params. + if (!getSelectedWaterParams(water_params)) + { + // *TODO: show a notification? + return; + } + } + + // Send settings apply request. + LLEnvironmentSettings new_region_settings; + new_region_settings.saveParams(day_cycle, sky_map, water_params, 0.0f); + if (!LLEnvManagerNew::instance().sendRegionSettings(new_region_settings)) + { + llwarns << "Error applying region environment settings" << llendl; + return; + } + + // Set the region sun phase/flags according to the chosen new preferences. + sendRegionSunUpdate(sun_angle); + + // Start spinning the progress indicator. + setApplyProgress(true); +} + +void LLPanelEnvironmentInfo::onBtnCancel() +{ + // Reload last saved region settings. + refresh(); + + // Apply them. + LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + const LLEnvironmentSettings& cur_settings = env_mgr.getRegionSettings(); + const LLSD& region_day_cycle = cur_settings.getWLDayCycle(); + const LLSD& region_water = cur_settings.getWaterParams(); + env_mgr.useWaterParams(region_water); + env_mgr.useDayCycleParams(region_day_cycle, LLEnvKey::SCOPE_REGION); +} + +void LLPanelEnvironmentInfo::onRegionSettingschange() +{ + LL_DEBUGS("Windlight") << "Region settings changed, refreshing" << LL_ENDL; + refresh(); + + // Stop applying progress indicator (it may be running if it's us who initiated settings update). + setApplyProgress(false); +} + +void LLPanelEnvironmentInfo::onRegionSettingsApplied(bool ok) +{ + LL_DEBUGS("Windlight") << "Applying region settings finished, stopping indicator" << LL_ENDL; + // If applying new settings has failed, stop the indicator right away. + // Otherwise it will be stopped when we receive the updated settings from server. + if (!ok) + { + setApplyProgress(false); + + // We need to re-request environment setting here, + // otherwise our subsequent attempts to change region settings will fail with the following error: + // "Unable to update environment settings because the last update your viewer saw was not the same + // as the last update sent from the simulator. Try sending your update again, and if this + // does not work, try leaving and returning to the region." + LLEnvManagerNew::instance().requestRegionSettings(); + } +} diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index 2b87c27fcf..4809937324 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -46,6 +46,7 @@ class LLInventoryItem; class LLCheckBoxCtrl; class LLComboBox; class LLNameListCtrl; +class LLRadioGroup; class LLSliderCtrl; class LLSpinCtrl; class LLTextBox; @@ -53,11 +54,17 @@ class LLVFS; class LLPanelRegionGeneralInfo; class LLPanelRegionDebugInfo; -class LLPanelRegionTextureInfo; class LLPanelRegionTerrainInfo; class LLPanelEstateInfo; class LLPanelEstateCovenant; +class LLEventTimer; +class LLEnvironmentSettings; +class LLWLParamManager; +class LLWaterParamManager; +class LLWLParamSet; +class LLWaterParamSet; + class LLFloaterRegionInfo : public LLFloater { friend class LLFloaterReg; @@ -79,6 +86,7 @@ public: static LLPanelEstateInfo* getPanelEstate(); static LLPanelEstateCovenant* getPanelCovenant(); + static LLPanelRegionTerrainInfo* getPanelRegionTerrain(); // from LLPanel virtual void refresh(); @@ -96,6 +104,7 @@ private: boost::signals2::connection mConsoleReplySignalConnection;; protected: + void onTabSelected(const LLSD& param); void refreshFromRegion(LLViewerRegion* region); // member data @@ -208,44 +217,25 @@ private: ///////////////////////////////////////////////////////////////////////////// -class LLPanelRegionTextureInfo : public LLPanelRegionInfo +class LLPanelRegionTerrainInfo : public LLPanelRegionInfo { + LOG_CLASS(LLPanelRegionTerrainInfo); + public: - LLPanelRegionTextureInfo(); - ~LLPanelRegionTextureInfo() {} - - virtual bool refreshFromRegion(LLViewerRegion* region); - - // LLPanel && LLView - virtual BOOL postBuild(); + LLPanelRegionTerrainInfo() : LLPanelRegionInfo() {} + ~LLPanelRegionTerrainInfo() {} -protected: - virtual BOOL sendUpdate(); + virtual BOOL postBuild(); // LLPanel - static void onClickDump(void* data); - BOOL validateTextureSizes(); -}; + virtual bool refreshFromRegion(LLViewerRegion* region); // refresh local settings from region update from simulator + void setEnvControls(bool available); // Whether environment settings are available for this region -///////////////////////////////////////////////////////////////////////////// + BOOL validateTextureSizes(); -class LLPanelRegionTerrainInfo : public LLPanelRegionInfo -{ -public: - LLPanelRegionTerrainInfo() - : LLPanelRegionInfo() {} - ~LLPanelRegionTerrainInfo() {} - // LLPanel - virtual BOOL postBuild(); + //static void onChangeAnything(LLUICtrl* ctrl, void* userData); // callback for any change, to enable commit button - virtual bool refreshFromRegion(LLViewerRegion* region); - -protected: virtual BOOL sendUpdate(); - void onChangeUseEstateTime(); - void onChangeFixedSun(); - void onChangeSunHour(); - static void onClickDownloadRaw(void*); static void onClickUploadRaw(void*); static void onClickBakeTerrain(void*); @@ -319,10 +309,10 @@ public: BOOL getGlobalTime(); void setGlobalTime(bool b); - BOOL getFixedSun(); + BOOL getFixedSun(); // *TODO: deprecated - F32 getSunHour(); - void setSunHour(F32 sun_hour); + F32 getSunHour(); // *TODO: deprecated + void setSunHour(F32 sun_hour); // *TODO: deprecated const std::string getEstateName() const; void setEstateName(const std::string& name); @@ -337,7 +327,6 @@ public: // If visible from mainland, allowed agent and allowed groups // are ignored, so must disable UI. void setAccessAllowedEnabled(bool enable_agent, bool enable_group, bool enable_ban); - protected: virtual BOOL sendUpdate(); // confirmation dialog callback @@ -417,4 +406,62 @@ protected: EAssetStatus mAssetStatus; }; +///////////////////////////////////////////////////////////////////////////// + +class LLPanelEnvironmentInfo : public LLPanelRegionInfo +{ + LOG_CLASS(LLPanelEnvironmentInfo); + +public: + LLPanelEnvironmentInfo(); + + // LLPanel + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + + // LLView + /*virtual*/ void handleVisibilityChange(BOOL new_visibility); + + // LLPanelRegionInfo + /*virtual*/ bool refreshFromRegion(LLViewerRegion* region); + +private: + void refresh(); + void setControlsEnabled(bool enabled); + void setApplyProgress(bool started); + void setDirty(bool dirty); + + void sendRegionSunUpdate(F32 sun_angle); + + void populateWaterPresetsList(); + void populateSkyPresetsList(); + void populateDayCyclesList(); + + bool getSelectedWaterParams(LLSD& water_params); + bool getSelectedSkyParams(LLSD& sky_params, std::string& preset_name); + bool getSelectedDayCycleParams(LLSD& day_cycle, LLSD& sky_map, short& scope); + + void onSwitchRegionSettings(); + void onSwitchDayCycle(); + + void onSelectWaterPreset(); + void onSelectSkyPreset(); + void onSelectDayCycle(); + + void onBtnApply(); + void onBtnCancel(); + + void onRegionSettingschange(); + void onRegionSettingsApplied(bool ok); + + bool mEnableEditing; + + LLRadioGroup* mRegionSettingsRadioGroup; + LLRadioGroup* mDayCycleSettingsRadioGroup; + + LLComboBox* mWaterPresetCombo; + LLComboBox* mSkyPresetCombo; + LLComboBox* mDayCyclePresetCombo; +}; + #endif diff --git a/indra/newview/llfloatersellland.cpp b/indra/newview/llfloatersellland.cpp index 8558a1277c..3434841d09 100644 --- a/indra/newview/llfloatersellland.cpp +++ b/indra/newview/llfloatersellland.cpp @@ -41,6 +41,7 @@ #include "llviewerparcelmgr.h" #include "lluictrlfactory.h" #include "llviewerwindow.h" +#include "lltrans.h" class LLAvatarName; @@ -451,7 +452,7 @@ void LLFloaterSellLandUI::doSellLand(void *userdata) // Do a confirmation S32 sale_price = self->getChild<LLUICtrl>("price")->getValue(); S32 area = parcel->getArea(); - std::string authorizedBuyerName = "Anyone"; + std::string authorizedBuyerName = LLTrans::getString("Anyone"); bool sell_to_anyone = true; if ("user" == self->getChild<LLUICtrl>("sell_to")->getValue().asString()) { diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 0d798afdcc..33b7777d2e 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -424,8 +424,7 @@ void LLFloaterTools::refresh() // Refresh object and prim count labels LLLocale locale(LLLocale::USER_LOCALE); -#if 0 - if (gMeshRepo.meshRezEnabled()) + if (!gMeshRepo.meshRezEnabled()) { std::string obj_count_string; LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount()); @@ -449,7 +448,6 @@ void LLFloaterTools::refresh() getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost); } else -#endif { // Get the number of objects selected std::string root_object_count_string; diff --git a/indra/newview/llfloaterwater.cpp b/indra/newview/llfloaterwater.cpp deleted file mode 100644 index be4b144f41..0000000000 --- a/indra/newview/llfloaterwater.cpp +++ /dev/null @@ -1,625 +0,0 @@ -/** - * @file llfloaterwater.cpp - * @brief LLFloaterWater class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterwater.h" - -#include "pipeline.h" -#include "llsky.h" - -#include "llfloaterreg.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "llcolorswatch.h" -#include "llcheckboxctrl.h" -#include "lltexturectrl.h" -#include "lluictrlfactory.h" -#include "llviewercamera.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llnotificationsutil.h" -#include "llfloaterdaycycle.h" -#include "llboost.h" -#include "llmultisliderctrl.h" - -#include "v4math.h" -#include "llviewerdisplay.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" -#include "llsavedsettingsglue.h" - -#include "llwaterparamset.h" -#include "llwaterparammanager.h" -#include "llpostprocess.h" - -#undef max - -std::set<std::string> LLFloaterWater::sDefaultPresets; - -LLFloaterWater::LLFloaterWater(const LLSD& key) - : LLFloater(key) -{ -} - -LLFloaterWater::~LLFloaterWater() -{ -} -BOOL LLFloaterWater::postBuild() -{ - - std::string def_water = getString("WLDefaultWaterNames"); - - // no editing or deleting of the blank string - sDefaultPresets.insert(""); - boost_tokenizer tokens(def_water, boost::char_separator<char>(":")); - for (boost_tokenizer::iterator token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) - { - std::string tok(*token_iter); - sDefaultPresets.insert(tok); - } - - // add the combo boxes - LLComboBox* comboBox = getChild<LLComboBox>("WaterPresetsCombo"); - - if(comboBox != NULL) { - - std::map<std::string, LLWaterParamSet>::iterator mIt = - LLWaterParamManager::instance()->mParamList.begin(); - for(; mIt != LLWaterParamManager::instance()->mParamList.end(); mIt++) - { - comboBox->add(mIt->first); - } - - // set defaults on combo boxes - comboBox->selectByValue(LLSD("Default")); - } - // load it up - initCallbacks(); - syncMenu(); - return TRUE; -} -void LLFloaterWater::initCallbacks(void) { - - LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); - - getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterWater::onWaterFogColorMoved, this, _1, ¶m_mgr->mFogColor)); - - // - getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterWater::onColorControlAMoved, this, _1, ¶m_mgr->mFogColor)); - - // fog density - getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterWater::onExpFloatControlMoved, this, _1, ¶m_mgr->mFogDensity)); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterWater::onFloatControlMoved, this, _1, ¶m_mgr->mUnderWaterFogMod)); - - // blue density - getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterWater::onVector3ControlXMoved, this, _1, ¶m_mgr->mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterWater::onVector3ControlYMoved, this, _1, ¶m_mgr->mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterWater::onVector3ControlZMoved, this, _1, ¶m_mgr->mNormalScale)); - - // fresnel - getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterWater::onFloatControlMoved, this, _1, ¶m_mgr->mFresnelScale)); - getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterWater::onFloatControlMoved, this, _1, ¶m_mgr->mFresnelOffset)); - - // scale above/below - getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterWater::onFloatControlMoved, this, _1, ¶m_mgr->mScaleAbove)); - getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterWater::onFloatControlMoved, this, _1, ¶m_mgr->mScaleBelow)); - - // blur mult - getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterWater::onFloatControlMoved, this, _1, ¶m_mgr->mBlurMultiplier)); - - // Load/save -// getChild<LLUICtrl>("WaterLoadPreset")->setCommitCallback(boost::bind(&LLFloaterWater::onLoadPreset, this)); - getChild<LLUICtrl>("WaterNewPreset")->setCommitCallback(boost::bind(&LLFloaterWater::onNewPreset, this)); - getChild<LLUICtrl>("WaterSavePreset")->setCommitCallback(boost::bind(&LLFloaterWater::onSavePreset, this)); - getChild<LLUICtrl>("WaterDeletePreset")->setCommitCallback(boost::bind(&LLFloaterWater::onDeletePreset, this)); - - // wave direction - getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterWater::onVector2ControlXMoved, this, _1, ¶m_mgr->mWave1Dir)); - getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterWater::onVector2ControlYMoved, this, _1, ¶m_mgr->mWave1Dir)); - getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterWater::onVector2ControlXMoved, this, _1, ¶m_mgr->mWave2Dir)); - getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterWater::onVector2ControlYMoved, this, _1, ¶m_mgr->mWave2Dir)); - - getChild<LLUICtrl>("WaterPresetsCombo")->setCommitCallback(boost::bind(&LLFloaterWater::onChangePresetName, this, _1)); - - LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); - textCtrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); - getChild<LLUICtrl>("WaterNormalMap")->setCommitCallback(boost::bind(&LLFloaterWater::onNormalMapPicked, this, _1)); -} - -bool LLFloaterWater::newPromptCallback(const LLSD& notification, const LLSD& response) -{ - std::string text = response["message"].asString(); - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - if(text == "") - { - return false; - } - - if(option == 0) { - LLComboBox* comboBox = getChild<LLComboBox>( "WaterPresetsCombo"); - - LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); - - // add the current parameters to the list - // see if it's there first - std::map<std::string, LLWaterParamSet>::iterator mIt = - param_mgr->mParamList.find(text); - - // if not there, add a new one - if(mIt == param_mgr->mParamList.end()) - { - param_mgr->addParamSet(text, param_mgr->mCurParams); - comboBox->add(text); - comboBox->sortByName(); - - comboBox->setSelectedByValue(text, true); - - param_mgr->savePreset(text); - - // otherwise, send a message to the user - } - else - { - LLNotificationsUtil::add("ExistsWaterPresetAlert"); - } - } - return false; -} - -void LLFloaterWater::syncMenu() -{ - bool err; - - LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); - - LLWaterParamSet & current_params = param_mgr->mCurParams; - - // blue horizon - param_mgr->mFogColor = current_params.getVector4(param_mgr->mFogColor.mName, err); - - LLColor4 col = param_mgr->getFogColor(); - getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]); - col.mV[3] = 1.0f; - LLColorSwatchCtrl* colCtrl = getChild<LLColorSwatchCtrl>("WaterFogColor"); - - colCtrl->set(col); - - // fog and wavelets - param_mgr->mFogDensity.mExp = - log(current_params.getFloat(param_mgr->mFogDensity.mName, err)) / - log(param_mgr->mFogDensity.mBase); - param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp); - getChild<LLUICtrl>("WaterFogDensity")->setValue(param_mgr->mFogDensity.mExp); - - param_mgr->mUnderWaterFogMod.mX = - current_params.getFloat(param_mgr->mUnderWaterFogMod.mName, err); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(param_mgr->mUnderWaterFogMod.mX); - - param_mgr->mNormalScale = current_params.getVector3(param_mgr->mNormalScale.mName, err); - getChild<LLUICtrl>("WaterNormalScaleX")->setValue(param_mgr->mNormalScale.mX); - getChild<LLUICtrl>("WaterNormalScaleY")->setValue(param_mgr->mNormalScale.mY); - getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(param_mgr->mNormalScale.mZ); - - // Fresnel - param_mgr->mFresnelScale.mX = current_params.getFloat(param_mgr->mFresnelScale.mName, err); - getChild<LLUICtrl>("WaterFresnelScale")->setValue(param_mgr->mFresnelScale.mX); - param_mgr->mFresnelOffset.mX = current_params.getFloat(param_mgr->mFresnelOffset.mName, err); - getChild<LLUICtrl>("WaterFresnelOffset")->setValue(param_mgr->mFresnelOffset.mX); - - // Scale Above/Below - param_mgr->mScaleAbove.mX = current_params.getFloat(param_mgr->mScaleAbove.mName, err); - getChild<LLUICtrl>("WaterScaleAbove")->setValue(param_mgr->mScaleAbove.mX); - param_mgr->mScaleBelow.mX = current_params.getFloat(param_mgr->mScaleBelow.mName, err); - getChild<LLUICtrl>("WaterScaleBelow")->setValue(param_mgr->mScaleBelow.mX); - - // blur mult - param_mgr->mBlurMultiplier.mX = current_params.getFloat(param_mgr->mBlurMultiplier.mName, err); - getChild<LLUICtrl>("WaterBlurMult")->setValue(param_mgr->mBlurMultiplier.mX); - - // wave directions - param_mgr->mWave1Dir = current_params.getVector2(param_mgr->mWave1Dir.mName, err); - getChild<LLUICtrl>("WaterWave1DirX")->setValue(param_mgr->mWave1Dir.mX); - getChild<LLUICtrl>("WaterWave1DirY")->setValue(param_mgr->mWave1Dir.mY); - - param_mgr->mWave2Dir = current_params.getVector2(param_mgr->mWave2Dir.mName, err); - getChild<LLUICtrl>("WaterWave2DirX")->setValue(param_mgr->mWave2Dir.mX); - getChild<LLUICtrl>("WaterWave2DirY")->setValue(param_mgr->mWave2Dir.mY); - - LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); - textCtrl->setImageAssetID(param_mgr->getNormalMapID()); -} - - -// vector control callbacks -void LLFloaterWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - vectorControl->mX = sldrCtrl->getValueF32(); - - vectorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - vectorControl->mY = sldrCtrl->getValueF32(); - - vectorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - vectorControl->mZ = sldrCtrl->getValueF32(); - - vectorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - - -// vector control callbacks -void LLFloaterWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - vectorControl->mX = sldrCtrl->getValueF32(); - - vectorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - vectorControl->mY = sldrCtrl->getValueF32(); - - vectorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -// color control callbacks -void LLFloaterWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->mR = sldrCtrl->getValueF32(); - - // move i if it's the max - if(colorControl->mR >= colorControl->mG - && colorControl->mR >= colorControl->mB - && colorControl->mHasSliderName) - { - colorControl->mI = colorControl->mR; - std::string name = colorControl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(colorControl->mR); - } - - colorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->mG = sldrCtrl->getValueF32(); - - // move i if it's the max - if(colorControl->mG >= colorControl->mR - && colorControl->mG >= colorControl->mB - && colorControl->mHasSliderName) - { - colorControl->mI = colorControl->mG; - std::string name = colorControl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(colorControl->mG); - - } - - colorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->mB = sldrCtrl->getValueF32(); - - // move i if it's the max - if(colorControl->mB >= colorControl->mR - && colorControl->mB >= colorControl->mG - && colorControl->mHasSliderName) - { - colorControl->mI = colorControl->mB; - std::string name = colorControl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(colorControl->mB); - } - - colorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->mA = sldrCtrl->getValueF32(); - - colorControl->update(LLWaterParamManager::instance()->mCurParams); - - LLWaterParamManager::instance()->propagateParameters(); -} - - -void LLFloaterWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->mI = sldrCtrl->getValueF32(); - - // only for sliders where we pass a name - if(colorControl->mHasSliderName) - { - // set it to the top - F32 maxVal = std::max(std::max(colorControl->mR, colorControl->mG), colorControl->mB); - F32 iVal; - - iVal = colorControl->mI; - - // get the names of the other sliders - std::string rName = colorControl->mSliderName; - rName.append("R"); - std::string gName = colorControl->mSliderName; - gName.append("G"); - std::string bName = colorControl->mSliderName; - bName.append("B"); - - // handle if at 0 - if(iVal == 0) - { - colorControl->mR = 0; - colorControl->mG = 0; - colorControl->mB = 0; - - // if all at the start - // set them all to the intensity - } - else if (maxVal == 0) - { - colorControl->mR = iVal; - colorControl->mG = iVal; - colorControl->mB = iVal; - } - else - { - // add delta amounts to each - F32 delta = (iVal - maxVal) / maxVal; - colorControl->mR *= (1.0f + delta); - colorControl->mG *= (1.0f + delta); - colorControl->mB *= (1.0f + delta); - } - - // set the sliders to the new vals - getChild<LLUICtrl>(rName)->setValue(colorControl->mR); - getChild<LLUICtrl>(gName)->setValue(colorControl->mG); - getChild<LLUICtrl>(bName)->setValue(colorControl->mB); - } - - // now update the current parameters and send them to shaders - colorControl->update(LLWaterParamManager::instance()->mCurParams); - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - F32 val = sldrCtrl->getValueF32(); - expFloatControl->mExp = val; - LLWaterParamManager::instance()->setDensitySliderValue(val); - - expFloatControl->update(LLWaterParamManager::instance()->mCurParams); - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) -{ - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - floatControl->mX = sldrCtrl->getValueF32() / floatControl->mMult; - - floatControl->update(LLWaterParamManager::instance()->mCurParams); - LLWaterParamManager::instance()->propagateParameters(); -} -void LLFloaterWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* colorControl) -{ - LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - *colorControl = swatch->get(); - - colorControl->update(LLWaterParamManager::instance()->mCurParams); - LLWaterParamManager::instance()->propagateParameters(); -} - -void LLFloaterWater::onNormalMapPicked(LLUICtrl* ctrl) -{ - LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl); - LLUUID textID = textCtrl->getImageAssetID(); - LLWaterParamManager::instance()->setNormalMapID(textID); -} - -void LLFloaterWater::onNewPreset() -{ - LLNotificationsUtil::add("NewWaterPreset", LLSD(), LLSD(), boost::bind(&LLFloaterWater::newPromptCallback, this, _1, _2)); -} - -void LLFloaterWater::onSavePreset() -{ - // get the name - LLComboBox* comboBox = getChild<LLComboBox>("WaterPresetsCombo"); - - // don't save the empty name - if(comboBox->getSelectedItemLabel() == "") - { - return; - } - - LLWaterParamManager::instance()->mCurParams.mName = - comboBox->getSelectedItemLabel(); - - // check to see if it's a default and shouldn't be overwritten - std::set<std::string>::iterator sIt = sDefaultPresets.find( - comboBox->getSelectedItemLabel()); - if(sIt != sDefaultPresets.end() && !gSavedSettings.getBOOL("WaterEditPresets")) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } - - LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterWater::saveAlertCallback, this, _1, _2)); -} - -bool LLFloaterWater::saveAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - // if they choose save, do it. Otherwise, don't do anything - if(option == 0) - { - LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); - - param_mgr->setParamSet( - param_mgr->mCurParams.mName, - param_mgr->mCurParams); - - // comment this back in to save to file - param_mgr->savePreset(param_mgr->mCurParams.mName); - } - return false; -} - -void LLFloaterWater::onDeletePreset() -{ - LLComboBox* combo_box = getChild<LLComboBox>("WaterPresetsCombo"); - - if(combo_box->getSelectedValue().asString() == "") - { - return; - } - - LLSD args; - args["SKY"] = combo_box->getSelectedValue().asString(); - LLNotificationsUtil::add("WLDeletePresetAlert", args, LLSD(), boost::bind(&LLFloaterWater::deleteAlertCallback, this, _1, _2)); -} - -bool LLFloaterWater::deleteAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - // if they choose delete, do it. Otherwise, don't do anything - if(option == 0) - { - LLComboBox* combo_box = getChild<LLComboBox>("WaterPresetsCombo"); - LLFloaterDayCycle* day_cycle = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle"); - LLComboBox* key_combo = NULL; - - if (day_cycle) - { - key_combo = day_cycle->getChild<LLComboBox>("WaterKeyPresets"); - } - - std::string name = combo_box->getSelectedValue().asString(); - - // check to see if it's a default and shouldn't be deleted - std::set<std::string>::iterator sIt = sDefaultPresets.find(name); - if(sIt != sDefaultPresets.end()) - { - LLNotificationsUtil::add("WaterNoEditDefault"); - return false; - } - - LLWaterParamManager::instance()->removeParamSet(name, true); - - // remove and choose another - S32 new_index = combo_box->getCurrentIndex(); - - combo_box->remove(name); - - if(key_combo != NULL) - { - key_combo->remove(name); - - // remove from slider, as well - day_cycle->deletePreset(name); - } - - // pick the previously selected index after delete - if(new_index > 0) - { - new_index--; - } - - if(combo_box->getItemCount() > 0) - { - combo_box->setCurrentByIndex(new_index); - } - } - return false; -} - - -void LLFloaterWater::onChangePresetName(LLUICtrl* ctrl) -{ - std::string data = ctrl->getValue().asString(); - if(!data.empty()) - { - LLWaterParamManager::instance()->loadPreset(data); - syncMenu(); - } -} - diff --git a/indra/newview/llfloaterwindlight.cpp b/indra/newview/llfloaterwindlight.cpp deleted file mode 100644 index ae98b2cf99..0000000000 --- a/indra/newview/llfloaterwindlight.cpp +++ /dev/null @@ -1,875 +0,0 @@ -/** - * @file llfloaterwindlight.cpp - * @brief LLFloaterWindLight class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterwindlight.h" - -#include "pipeline.h" -#include "llsky.h" - -#include "llfloaterreg.h" -#include "llsliderctrl.h" -#include "llmultislider.h" -#include "llmultisliderctrl.h" -#include "llnotificationsutil.h" -#include "llspinctrl.h" -#include "llcheckboxctrl.h" -#include "lluictrlfactory.h" -#include "llviewercamera.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llfloaterdaycycle.h" -#include "llboost.h" - -#include "v4math.h" -#include "llviewerdisplay.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" -#include "llsavedsettingsglue.h" - -#include "llwlparamset.h" -#include "llwlparammanager.h" -#include "llpostprocess.h" -#include "lltabcontainer.h" - - -#undef max - -std::set<std::string> LLFloaterWindLight::sDefaultPresets; - -static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f; - -LLFloaterWindLight::LLFloaterWindLight(const LLSD& key) - : LLFloater(key) -{ -} - -LLFloaterWindLight::~LLFloaterWindLight() -{ -} - -BOOL LLFloaterWindLight::postBuild() -{ - // add the list of presets - std::string def_days = getString("WLDefaultSkyNames"); - - // no editing or deleting of the blank string - sDefaultPresets.insert(""); - boost_tokenizer tokens(def_days, boost::char_separator<char>(":")); - for (boost_tokenizer::iterator token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) - { - std::string tok(*token_iter); - sDefaultPresets.insert(tok); - } - - // add the combo boxes - LLComboBox* comboBox = getChild<LLComboBox>("WLPresetsCombo"); - - if(comboBox != NULL) { - - std::map<std::string, LLWLParamSet>::iterator mIt = - LLWLParamManager::instance()->mParamList.begin(); - for(; mIt != LLWLParamManager::instance()->mParamList.end(); mIt++) - { - comboBox->add(mIt->first); - } - - // entry for when we're in estate time - comboBox->add(LLStringUtil::null); - - // set defaults on combo boxes - comboBox->selectByValue(LLSD("Default")); - } - // load it up - initCallbacks(); - - syncMenu(); - - return TRUE; -} -void LLFloaterWindLight::initCallbacks(void) { - - LLWLParamManager * param_mgr = LLWLParamManager::instance(); - - // blue horizon - getChild<LLUICtrl>("WLBlueHorizonR")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mBlueHorizon)); - getChild<LLUICtrl>("WLBlueHorizonG")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mBlueHorizon)); - getChild<LLUICtrl>("WLBlueHorizonB")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mBlueHorizon)); - getChild<LLUICtrl>("WLBlueHorizonI")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlIMoved, this, _1, ¶m_mgr->mBlueHorizon)); - - // haze density, horizon, mult, and altitude - getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mHazeDensity)); - getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mHazeHorizon)); - getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterWindLight::onFloatControlMoved, this, _1, ¶m_mgr->mDensityMult)); - getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterWindLight::onFloatControlMoved, this, _1, ¶m_mgr->mMaxAlt)); - - // blue density - getChild<LLUICtrl>("WLBlueDensityR")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mBlueDensity)); - getChild<LLUICtrl>("WLBlueDensityG")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mBlueDensity)); - getChild<LLUICtrl>("WLBlueDensityB")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mBlueDensity)); - getChild<LLUICtrl>("WLBlueDensityI")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlIMoved, this, _1, ¶m_mgr->mBlueDensity)); - - // Lighting - - // sunlight - getChild<LLUICtrl>("WLSunlightR")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mSunlight)); - getChild<LLUICtrl>("WLSunlightG")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mSunlight)); - getChild<LLUICtrl>("WLSunlightB")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mSunlight)); - getChild<LLUICtrl>("WLSunlightI")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlIMoved, this, _1, ¶m_mgr->mSunlight)); - - // glow - getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterWindLight::onGlowRMoved, this, _1, ¶m_mgr->mGlow)); - getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterWindLight::onGlowBMoved, this, _1, ¶m_mgr->mGlow)); - - // ambient - getChild<LLUICtrl>("WLAmbientR")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mAmbient)); - getChild<LLUICtrl>("WLAmbientG")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mAmbient)); - getChild<LLUICtrl>("WLAmbientB")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mAmbient)); - getChild<LLUICtrl>("WLAmbientI")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlIMoved, this, _1, ¶m_mgr->mAmbient)); - - // time of day - getChild<LLUICtrl>("WLSunAngle")->setCommitCallback(boost::bind(&LLFloaterWindLight::onSunMoved, this, _1, ¶m_mgr->mLightnorm)); - getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterWindLight::onSunMoved, this, _1, ¶m_mgr->mLightnorm)); - - // Clouds - - // Cloud Color - getChild<LLUICtrl>("WLCloudColorR")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mCloudColor)); - getChild<LLUICtrl>("WLCloudColorG")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mCloudColor)); - getChild<LLUICtrl>("WLCloudColorB")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mCloudColor)); - getChild<LLUICtrl>("WLCloudColorI")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlIMoved, this, _1, ¶m_mgr->mCloudColor)); - - // Cloud - getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mCloudMain)); - getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mCloudMain)); - getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mCloudMain)); - - // Cloud Detail - getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlRMoved, this, _1, ¶m_mgr->mCloudDetail)); - getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlGMoved, this, _1, ¶m_mgr->mCloudDetail)); - getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterWindLight::onColorControlBMoved, this, _1, ¶m_mgr->mCloudDetail)); - - // Cloud extras - getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterWindLight::onFloatControlMoved, this, _1, ¶m_mgr->mCloudCoverage)); - getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterWindLight::onFloatControlMoved, this, _1, ¶m_mgr->mCloudScale)); - getChild<LLUICtrl>("WLCloudLockX")->setCommitCallback(boost::bind(&LLFloaterWindLight::onCloudScrollXToggled, this, _1)); - getChild<LLUICtrl>("WLCloudLockY")->setCommitCallback(boost::bind(&LLFloaterWindLight::onCloudScrollYToggled, this, _1)); - getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterWindLight::onCloudScrollXMoved, this, _1)); - getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterWindLight::onCloudScrollYMoved, this, _1)); - getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterWindLight::onFloatControlMoved, this, _1, ¶m_mgr->mDistanceMult)); - getChild<LLUICtrl>("DrawClassicClouds")->setCommitCallback(boost::bind(LLSavedSettingsGlue::setBOOL, _1, "SkyUseClassicClouds")); - - // WL Top - getChild<LLUICtrl>("WLDayCycleMenuButton")->setCommitCallback(boost::bind(&LLFloaterWindLight::onOpenDayCycle, this)); - // Load/save - LLComboBox* comboBox = getChild<LLComboBox>("WLPresetsCombo"); - - //childSetAction("WLLoadPreset", onLoadPreset, comboBox); - getChild<LLUICtrl>("WLNewPreset")->setCommitCallback(boost::bind(&LLFloaterWindLight::onNewPreset, this)); - getChild<LLUICtrl>("WLSavePreset")->setCommitCallback(boost::bind(&LLFloaterWindLight::onSavePreset, this)); - getChild<LLUICtrl>("WLDeletePreset")->setCommitCallback(boost::bind(&LLFloaterWindLight::onDeletePreset, this)); - - comboBox->setCommitCallback(boost::bind(&LLFloaterWindLight::onChangePresetName, this, _1)); - - - // Dome - getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterWindLight::onFloatControlMoved, this, _1, ¶m_mgr->mWLGamma)); - getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterWindLight::onStarAlphaMoved, this, _1)); -} - -bool LLFloaterWindLight::newPromptCallback(const LLSD& notification, const LLSD& response) -{ - std::string text = response["message"].asString(); - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - if(text == "") - { - return false; - } - - if(option == 0) { - LLComboBox* comboBox = getChild<LLComboBox>("WLPresetsCombo"); - - LLFloaterDayCycle* day_cycle = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle"); - LLComboBox* keyCombo = NULL; - if(day_cycle) - { - keyCombo = day_cycle->getChild<LLComboBox>("WLKeyPresets"); - } - - // add the current parameters to the list - // see if it's there first - std::map<std::string, LLWLParamSet>::iterator mIt = - LLWLParamManager::instance()->mParamList.find(text); - - // if not there, add a new one - if(mIt == LLWLParamManager::instance()->mParamList.end()) - { - LLWLParamManager::instance()->addParamSet(text, - LLWLParamManager::instance()->mCurParams); - comboBox->add(text); - comboBox->sortByName(); - - // add a blank to the bottom - comboBox->selectFirstItem(); - if(comboBox->getSimple() == "") - { - comboBox->remove(0); - } - comboBox->add(LLStringUtil::null); - - comboBox->setSelectedByValue(text, true); - if(keyCombo) - { - keyCombo->add(text); - keyCombo->sortByName(); - } - LLWLParamManager::instance()->savePreset(text); - - // otherwise, send a message to the user - } - else - { - LLNotificationsUtil::add("ExistsSkyPresetAlert"); - } - } - return false; -} - -void LLFloaterWindLight::syncMenu() -{ - bool err; - - LLWLParamManager * param_mgr = LLWLParamManager::instance(); - - LLWLParamSet& currentParams = param_mgr->mCurParams; - //std::map<std::string, LLVector4> & currentParams = param_mgr->mCurParams.mParamValues; - - // blue horizon - param_mgr->mBlueHorizon = currentParams.getVector(param_mgr->mBlueHorizon.mName, err); - getChild<LLUICtrl>("WLBlueHorizonR")->setValue(param_mgr->mBlueHorizon.r / 2.0); - getChild<LLUICtrl>("WLBlueHorizonG")->setValue(param_mgr->mBlueHorizon.g / 2.0); - getChild<LLUICtrl>("WLBlueHorizonB")->setValue(param_mgr->mBlueHorizon.b / 2.0); - getChild<LLUICtrl>("WLBlueHorizonI")->setValue( - std::max(param_mgr->mBlueHorizon.r / 2.0, - std::max(param_mgr->mBlueHorizon.g / 2.0, - param_mgr->mBlueHorizon.b / 2.0))); - - // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = currentParams.getVector(param_mgr->mHazeDensity.mName, err); - getChild<LLUICtrl>("WLHazeDensity")->setValue(param_mgr->mHazeDensity.r); - param_mgr->mHazeHorizon = currentParams.getVector(param_mgr->mHazeHorizon.mName, err); - getChild<LLUICtrl>("WLHazeHorizon")->setValue(param_mgr->mHazeHorizon.r); - param_mgr->mDensityMult = currentParams.getVector(param_mgr->mDensityMult.mName, err); - getChild<LLUICtrl>("WLDensityMult")->setValue(param_mgr->mDensityMult.x * - param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = currentParams.getVector(param_mgr->mMaxAlt.mName, err); - getChild<LLUICtrl>("WLMaxAltitude")->setValue(param_mgr->mMaxAlt.x); - - // blue density - param_mgr->mBlueDensity = currentParams.getVector(param_mgr->mBlueDensity.mName, err); - getChild<LLUICtrl>("WLBlueDensityR")->setValue(param_mgr->mBlueDensity.r / 2.0); - getChild<LLUICtrl>("WLBlueDensityG")->setValue(param_mgr->mBlueDensity.g / 2.0); - getChild<LLUICtrl>("WLBlueDensityB")->setValue(param_mgr->mBlueDensity.b / 2.0); - getChild<LLUICtrl>("WLBlueDensityI")->setValue( - std::max(param_mgr->mBlueDensity.r / 2.0, - std::max(param_mgr->mBlueDensity.g / 2.0, param_mgr->mBlueDensity.b / 2.0))); - - // Lighting - - // sunlight - param_mgr->mSunlight = currentParams.getVector(param_mgr->mSunlight.mName, err); - getChild<LLUICtrl>("WLSunlightR")->setValue(param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE); - getChild<LLUICtrl>("WLSunlightG")->setValue(param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE); - getChild<LLUICtrl>("WLSunlightB")->setValue(param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE); - getChild<LLUICtrl>("WLSunlightI")->setValue( - std::max(param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE, - std::max(param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE))); - - // glow - param_mgr->mGlow = currentParams.getVector(param_mgr->mGlow.mName, err); - getChild<LLUICtrl>("WLGlowR")->setValue(2 - param_mgr->mGlow.r / 20.0f); - getChild<LLUICtrl>("WLGlowB")->setValue(-param_mgr->mGlow.b / 5.0f); - - // ambient - param_mgr->mAmbient = currentParams.getVector(param_mgr->mAmbient.mName, err); - getChild<LLUICtrl>("WLAmbientR")->setValue(param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE); - getChild<LLUICtrl>("WLAmbientG")->setValue(param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE); - getChild<LLUICtrl>("WLAmbientB")->setValue(param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE); - getChild<LLUICtrl>("WLAmbientI")->setValue( - std::max(param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE, - std::max(param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE))); - - getChild<LLUICtrl>("WLSunAngle")->setValue(param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI); - getChild<LLUICtrl>("WLEastAngle")->setValue(param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI); - - // Clouds - - // Cloud Color - param_mgr->mCloudColor = currentParams.getVector(param_mgr->mCloudColor.mName, err); - getChild<LLUICtrl>("WLCloudColorR")->setValue(param_mgr->mCloudColor.r); - getChild<LLUICtrl>("WLCloudColorG")->setValue(param_mgr->mCloudColor.g); - getChild<LLUICtrl>("WLCloudColorB")->setValue(param_mgr->mCloudColor.b); - getChild<LLUICtrl>("WLCloudColorI")->setValue( - std::max(param_mgr->mCloudColor.r, - std::max(param_mgr->mCloudColor.g, param_mgr->mCloudColor.b))); - - // Cloud - param_mgr->mCloudMain = currentParams.getVector(param_mgr->mCloudMain.mName, err); - getChild<LLUICtrl>("WLCloudX")->setValue(param_mgr->mCloudMain.r); - getChild<LLUICtrl>("WLCloudY")->setValue(param_mgr->mCloudMain.g); - getChild<LLUICtrl>("WLCloudDensity")->setValue(param_mgr->mCloudMain.b); - - // Cloud Detail - param_mgr->mCloudDetail = currentParams.getVector(param_mgr->mCloudDetail.mName, err); - getChild<LLUICtrl>("WLCloudDetailX")->setValue(param_mgr->mCloudDetail.r); - getChild<LLUICtrl>("WLCloudDetailY")->setValue(param_mgr->mCloudDetail.g); - getChild<LLUICtrl>("WLCloudDetailDensity")->setValue(param_mgr->mCloudDetail.b); - - // Cloud extras - param_mgr->mCloudCoverage = currentParams.getVector(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = currentParams.getVector(param_mgr->mCloudScale.mName, err); - getChild<LLUICtrl>("WLCloudCoverage")->setValue(param_mgr->mCloudCoverage.x); - getChild<LLUICtrl>("WLCloudScale")->setValue(param_mgr->mCloudScale.x); - - // cloud scrolling - bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); - bool lockY = !param_mgr->mCurParams.getEnableCloudScrollY(); - getChild<LLUICtrl>("WLCloudLockX")->setValue(lockX); - getChild<LLUICtrl>("WLCloudLockY")->setValue(lockY); - getChild<LLUICtrl>("DrawClassicClouds")->setValue(gSavedSettings.getBOOL("SkyUseClassicClouds")); - - // disable if locked, enable if not - if(lockX) - { - getChildView("WLCloudScrollX")->setEnabled(FALSE); - } else { - getChildView("WLCloudScrollX")->setEnabled(TRUE); - } - if(lockY) - { - getChildView("WLCloudScrollY")->setEnabled(FALSE); - } else { - getChildView("WLCloudScrollY")->setEnabled(TRUE); - } - - // *HACK cloud scrolling is off my an additive of 10 - getChild<LLUICtrl>("WLCloudScrollX")->setValue(param_mgr->mCurParams.getCloudScrollX() - 10.0f); - getChild<LLUICtrl>("WLCloudScrollY")->setValue(param_mgr->mCurParams.getCloudScrollY() - 10.0f); - - param_mgr->mDistanceMult = currentParams.getVector(param_mgr->mDistanceMult.mName, err); - getChild<LLUICtrl>("WLDistanceMult")->setValue(param_mgr->mDistanceMult.x); - - // Tweak extras - - param_mgr->mWLGamma = currentParams.getVector(param_mgr->mWLGamma.mName, err); - getChild<LLUICtrl>("WLGamma")->setValue(param_mgr->mWLGamma.x); - - getChild<LLUICtrl>("WLStarAlpha")->setValue(param_mgr->mCurParams.getStarBrightness()); - - LLTabContainer* tab = getChild<LLTabContainer>("WindLight Tabs"); - LLPanel* panel = getChild<LLPanel>("Scattering"); - - tab->enableTabButton(tab->getIndexForPanel(panel), gSavedSettings.getBOOL("RenderDeferredGI")); -} - - -// color control callbacks -void LLFloaterWindLight::onColorControlRMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->r = sldrCtrl->getValueF32(); - if(colorControl->isSunOrAmbientColor) { - colorControl->r *= 3; - } - if(colorControl->isBlueHorizonOrDensity) { - colorControl->r *= 2; - } - - // move i if it's the max - if(colorControl->r >= colorControl->g && colorControl->r >= colorControl->b - && colorControl->hasSliderName) { - colorControl->i = colorControl->r; - std::string name = colorControl->mSliderName; - name.append("I"); - - if(colorControl->isSunOrAmbientColor) { - getChild<LLUICtrl>(name)->setValue(colorControl->r / 3); - } else if(colorControl->isBlueHorizonOrDensity) { - getChild<LLUICtrl>(name)->setValue(colorControl->r / 2); - } else { - getChild<LLUICtrl>(name)->setValue(colorControl->r); - } - } - - colorControl->update(LLWLParamManager::instance()->mCurParams); - - LLWLParamManager::instance()->propagateParameters(); -} - -void LLFloaterWindLight::onColorControlGMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->g = sldrCtrl->getValueF32(); - if(colorControl->isSunOrAmbientColor) { - colorControl->g *= 3; - } - if(colorControl->isBlueHorizonOrDensity) { - colorControl->g *= 2; - } - - // move i if it's the max - if(colorControl->g >= colorControl->r && colorControl->g >= colorControl->b - && colorControl->hasSliderName) { - colorControl->i = colorControl->g; - std::string name = colorControl->mSliderName; - name.append("I"); - - if(colorControl->isSunOrAmbientColor) { - getChild<LLUICtrl>(name)->setValue(colorControl->g / 3); - } else if(colorControl->isBlueHorizonOrDensity) { - getChild<LLUICtrl>(name)->setValue(colorControl->g / 2); - } else { - getChild<LLUICtrl>(name)->setValue(colorControl->g); - } - } - - colorControl->update(LLWLParamManager::instance()->mCurParams); - - LLWLParamManager::instance()->propagateParameters(); -} - -void LLFloaterWindLight::onColorControlBMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->b = sldrCtrl->getValueF32(); - if(colorControl->isSunOrAmbientColor) { - colorControl->b *= 3; - } - if(colorControl->isBlueHorizonOrDensity) { - colorControl->b *= 2; - } - - // move i if it's the max - if(colorControl->b >= colorControl->r && colorControl->b >= colorControl->g - && colorControl->hasSliderName) { - colorControl->i = colorControl->b; - std::string name = colorControl->mSliderName; - name.append("I"); - - if(colorControl->isSunOrAmbientColor) { - getChild<LLUICtrl>(name)->setValue(colorControl->b / 3); - } else if(colorControl->isBlueHorizonOrDensity) { - getChild<LLUICtrl>(name)->setValue(colorControl->b / 2); - } else { - getChild<LLUICtrl>(name)->setValue(colorControl->b); - } - } - - colorControl->update(LLWLParamManager::instance()->mCurParams); - - LLWLParamManager::instance()->propagateParameters(); -} - -void LLFloaterWindLight::onColorControlIMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - colorControl->i = sldrCtrl->getValueF32(); - - // only for sliders where we pass a name - if(colorControl->hasSliderName) { - - // set it to the top - F32 maxVal = std::max(std::max(colorControl->r, colorControl->g), colorControl->b); - F32 iVal; - - if(colorControl->isSunOrAmbientColor) - { - iVal = colorControl->i * 3; - } - else if(colorControl->isBlueHorizonOrDensity) - { - iVal = colorControl->i * 2; - } - else - { - iVal = colorControl->i; - } - - // get the names of the other sliders - std::string rName = colorControl->mSliderName; - rName.append("R"); - std::string gName = colorControl->mSliderName; - gName.append("G"); - std::string bName = colorControl->mSliderName; - bName.append("B"); - - // handle if at 0 - if(iVal == 0) { - colorControl->r = 0; - colorControl->g = 0; - colorControl->b = 0; - - // if all at the start - // set them all to the intensity - } else if (maxVal == 0) { - colorControl->r = iVal; - colorControl->g = iVal; - colorControl->b = iVal; - - } else { - - // add delta amounts to each - F32 delta = (iVal - maxVal) / maxVal; - colorControl->r *= (1.0f + delta); - colorControl->g *= (1.0f + delta); - colorControl->b *= (1.0f + delta); - } - - // divide sun color vals by three - if(colorControl->isSunOrAmbientColor) - { - getChild<LLUICtrl>(rName)->setValue(colorControl->r/3); - getChild<LLUICtrl>(gName)->setValue(colorControl->g/3); - getChild<LLUICtrl>(bName)->setValue(colorControl->b/3); - - } - else if(colorControl->isBlueHorizonOrDensity) - { - getChild<LLUICtrl>(rName)->setValue(colorControl->r/2); - getChild<LLUICtrl>(gName)->setValue(colorControl->g/2); - getChild<LLUICtrl>(bName)->setValue(colorControl->b/2); - - } - else - { - // set the sliders to the new vals - getChild<LLUICtrl>(rName)->setValue(colorControl->r); - getChild<LLUICtrl>(gName)->setValue(colorControl->g); - getChild<LLUICtrl>(bName)->setValue(colorControl->b); - } - } - - // now update the current parameters and send them to shaders - colorControl->update(LLWLParamManager::instance()->mCurParams); - LLWLParamManager::instance()->propagateParameters(); -} - -/// GLOW SPECIFIC CODE -void LLFloaterWindLight::onGlowRMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - // scaled by 20 - colorControl->r = (2 - sldrCtrl->getValueF32()) * 20; - - colorControl->update(LLWLParamManager::instance()->mCurParams); - LLWLParamManager::instance()->propagateParameters(); -} - -/// \NOTE that we want NEGATIVE (-) B -void LLFloaterWindLight::onGlowBMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big - colorControl->b = -sldrCtrl->getValueF32() * 5; - - colorControl->update(LLWLParamManager::instance()->mCurParams); - LLWLParamManager::instance()->propagateParameters(); -} - -void LLFloaterWindLight::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - floatControl->x = sldrCtrl->getValueF32() / floatControl->mult; - - floatControl->update(LLWLParamManager::instance()->mCurParams); - LLWLParamManager::instance()->propagateParameters(); -} - -// Lighting callbacks - -// time of day -void LLFloaterWindLight::onSunMoved(LLUICtrl* ctrl, WLColorControl* colorControl) -{ - deactivateAnimator(); - - LLSliderCtrl* sunSldr = getChild<LLSliderCtrl>("WLSunAngle"); - LLSliderCtrl* eastSldr = getChild<LLSliderCtrl>("WLEastAngle"); - - // get the two angles - LLWLParamManager * param_mgr = LLWLParamManager::instance(); - - param_mgr->mCurParams.setSunAngle(F_TWO_PI * sunSldr->getValueF32()); - param_mgr->mCurParams.setEastAngle(F_TWO_PI * eastSldr->getValueF32()); - - // set the sun vector - colorControl->r = -sin(param_mgr->mCurParams.getEastAngle()) * - cos(param_mgr->mCurParams.getSunAngle()); - colorControl->g = sin(param_mgr->mCurParams.getSunAngle()); - colorControl->b = cos(param_mgr->mCurParams.getEastAngle()) * - cos(param_mgr->mCurParams.getSunAngle()); - colorControl->i = 1.f; - - colorControl->update(param_mgr->mCurParams); - param_mgr->propagateParameters(); -} - -void LLFloaterWindLight::onStarAlphaMoved(LLUICtrl* ctrl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - LLWLParamManager::instance()->mCurParams.setStarBrightness(sldrCtrl->getValueF32()); -} - -void LLFloaterWindLight::onNewPreset() -{ - LLNotificationsUtil::add("NewSkyPreset", LLSD(), LLSD(), boost::bind(&LLFloaterWindLight::newPromptCallback, this, _1, _2)); -} - -void LLFloaterWindLight::onSavePreset() -{ - // get the name - LLComboBox* comboBox = getChild<LLComboBox>( - "WLPresetsCombo"); - - // don't save the empty name - if(comboBox->getSelectedItemLabel() == "") - { - return; - } - - // check to see if it's a default and shouldn't be overwritten - std::set<std::string>::iterator sIt = sDefaultPresets.find( - comboBox->getSelectedItemLabel()); - if(sIt != sDefaultPresets.end() && !gSavedSettings.getBOOL("SkyEditPresets")) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } - - LLWLParamManager::instance()->mCurParams.mName = - comboBox->getSelectedItemLabel(); - - LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterWindLight::saveAlertCallback, this, _1, _2)); -} - -bool LLFloaterWindLight::saveAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - // if they choose save, do it. Otherwise, don't do anything - if(option == 0) - { - LLWLParamManager * param_mgr = LLWLParamManager::instance(); - - param_mgr->setParamSet(param_mgr->mCurParams.mName, param_mgr->mCurParams); - - // comment this back in to save to file - param_mgr->savePreset(param_mgr->mCurParams.mName); - } - return false; -} - -void LLFloaterWindLight::onDeletePreset() -{ - LLComboBox* combo_box = getChild<LLComboBox>( - "WLPresetsCombo"); - - if(combo_box->getSelectedValue().asString() == "") - { - return; - } - - LLSD args; - args["SKY"] = combo_box->getSelectedValue().asString(); - LLNotificationsUtil::add("WLDeletePresetAlert", args, LLSD(), - boost::bind(&LLFloaterWindLight::deleteAlertCallback, this, _1, _2)); -} - -bool LLFloaterWindLight::deleteAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - // if they choose delete, do it. Otherwise, don't do anything - if(option == 0) - { - LLComboBox* combo_box = getChild<LLComboBox>("WLPresetsCombo"); - LLFloaterDayCycle* day_cycle = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle"); - LLComboBox* key_combo = NULL; - - if (day_cycle) - { - key_combo = day_cycle->getChild<LLComboBox>("WLKeyPresets"); - } - - std::string name(combo_box->getSelectedValue().asString()); - - // check to see if it's a default and shouldn't be deleted - std::set<std::string>::iterator sIt = sDefaultPresets.find(name); - if(sIt != sDefaultPresets.end()) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return false; - } - - LLWLParamManager::instance()->removeParamSet(name, true); - - // remove and choose another - S32 new_index = combo_box->getCurrentIndex(); - - combo_box->remove(name); - if(key_combo != NULL) - { - key_combo->remove(name); - - // remove from slider, as well - day_cycle->deletePreset(name); - } - - // pick the previously selected index after delete - if(new_index > 0) - { - new_index--; - } - - if(combo_box->getItemCount() > 0) - { - combo_box->setCurrentByIndex(new_index); - } - } - return false; -} - - -void LLFloaterWindLight::onChangePresetName(LLUICtrl* ctrl) -{ - deactivateAnimator(); - - std::string data = ctrl->getValue().asString(); - if(!data.empty()) - { - LLWLParamManager::instance()->loadPreset( data); - syncMenu(); - } -} - -void LLFloaterWindLight::onOpenDayCycle() -{ - LLFloaterReg::showInstance("env_day_cycle"); -} - -// Clouds -void LLFloaterWindLight::onCloudScrollXMoved(LLUICtrl* ctrl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - // *HACK all cloud scrolling is off by an additive of 10. - LLWLParamManager::instance()->mCurParams.setCloudScrollX(sldrCtrl->getValueF32() + 10.0f); -} - -void LLFloaterWindLight::onCloudScrollYMoved(LLUICtrl* ctrl) -{ - deactivateAnimator(); - - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - - // *HACK all cloud scrolling is off by an additive of 10. - LLWLParamManager::instance()->mCurParams.setCloudScrollY(sldrCtrl->getValueF32() + 10.0f); -} - -void LLFloaterWindLight::onCloudScrollXToggled(LLUICtrl* ctrl) -{ - deactivateAnimator(); - - LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl); - - bool lock = cbCtrl->get(); - LLWLParamManager::instance()->mCurParams.setEnableCloudScrollX(!lock); - - LLSliderCtrl* sldr = getChild<LLSliderCtrl>( - "WLCloudScrollX"); - - if(cbCtrl->get()) - { - sldr->setEnabled(false); - } - else - { - sldr->setEnabled(true); - } - -} - -void LLFloaterWindLight::onCloudScrollYToggled(LLUICtrl* ctrl) -{ - deactivateAnimator(); - - LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl); - bool lock = cbCtrl->get(); - LLWLParamManager::instance()->mCurParams.setEnableCloudScrollY(!lock); - - LLSliderCtrl* sldr = getChild<LLSliderCtrl>( - "WLCloudScrollY"); - - if(cbCtrl->get()) - { - sldr->setEnabled(false); - } - else - { - sldr->setEnabled(true); - } -} - -void LLFloaterWindLight::deactivateAnimator() -{ - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; -} diff --git a/indra/newview/llfloaterwindlight.h b/indra/newview/llfloaterwindlight.h deleted file mode 100644 index b43edc2c11..0000000000 --- a/indra/newview/llfloaterwindlight.h +++ /dev/null @@ -1,112 +0,0 @@ -/** - * @file llfloaterwindlight.h - * @brief LLFloaterWindLight class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/* - * Menu for adjusting the atmospheric settings of the world - */ - -#ifndef LL_LLFLOATERWINDLIGHT_H -#define LL_LLFLOATERWINDLIGHT_H - -#include "llfloater.h" - -#include <vector> -#include "llwlparamset.h" - -struct WLColorControl; -struct WLFloatControl; - - -/// Menuing system for all of windlight's functionality -class LLFloaterWindLight : public LLFloater -{ -public: - - LLFloaterWindLight(const LLSD& key); - virtual ~LLFloaterWindLight(); - /*virtual*/ BOOL postBuild(); - /// initialize all - void initCallbacks(void); - - bool newPromptCallback(const LLSD& notification, const LLSD& response); - - /// general purpose callbacks for dealing with color controllers - void onColorControlRMoved(LLUICtrl* ctrl, WLColorControl* userData); - void onColorControlGMoved(LLUICtrl* ctrl, WLColorControl* userData); - void onColorControlBMoved(LLUICtrl* ctrl, WLColorControl* userData); - void onColorControlIMoved(LLUICtrl* ctrl, WLColorControl* userData); - void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* userData); - - /// lighting callbacks for glow - void onGlowRMoved(LLUICtrl* ctrl, WLColorControl* userData); - //static void onGlowGMoved(LLUICtrl* ctrl, void* userData); - void onGlowBMoved(LLUICtrl* ctrl, WLColorControl* userData); - - /// lighting callbacks for sun - void onSunMoved(LLUICtrl* ctrl, WLColorControl* userData); - - /// for handling when the star slider is moved to adjust the alpha - void onStarAlphaMoved(LLUICtrl* ctrl); - - /// when user hits the load preset button - void onNewPreset(); - - /// when user hits the save preset button - void onSavePreset(); - - /// prompts a user when overwriting a preset - bool saveAlertCallback(const LLSD& notification, const LLSD& response); - - /// when user hits the save preset button - void onDeletePreset(); - - /// prompts a user when overwriting a preset - bool deleteAlertCallback(const LLSD& notification, const LLSD& response); - - /// what to do when you change the preset name - void onChangePresetName(LLUICtrl* ctrl); - - /// when user hits the save preset button - void onOpenDayCycle(); - - /// handle cloud scrolling - void onCloudScrollXMoved(LLUICtrl* ctrl); - void onCloudScrollYMoved(LLUICtrl* ctrl); - void onCloudScrollXToggled(LLUICtrl* ctrl); - void onCloudScrollYToggled(LLUICtrl* ctrl); - - /// sync up sliders with parameters - void syncMenu(); - - /// turn off animated skies - static void deactivateAnimator(); - -private: - static std::set<std::string> sDefaultPresets; -}; - - -#endif diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp index f8a4ce7ad0..b3910982d1 100644 --- a/indra/newview/llfloaterworldmap.cpp +++ b/indra/newview/llfloaterworldmap.cpp @@ -1527,17 +1527,24 @@ void LLFloaterWorldMap::updateSims(bool found_null_sim) mCompletingRegionName = ""; } - // if match found, highlight it and go - if (!match.isUndefined()) + if (num_results > 0) { - list->selectByValue(match); + // if match found, highlight it and go + if (!match.isUndefined()) + { + list->selectByValue(match); + } + // else select first found item + else + { + list->selectFirstItem(); + } getChild<LLUICtrl>("search_results")->setFocus(TRUE); onCommitSearchResult(); } - - // if we found nothing, say "none" - if (num_results == 0) + else { + // if we found nothing, say "none" list->setCommentText(LLTrans::getString("worldmap_results_none_found")); list->operateOnAll(LLCtrlListInterface::OP_DESELECT); } diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index d57864a420..9691a53673 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -1936,8 +1936,11 @@ void LLFolderView::deleteAllChildren() closeRenamer(); LLView::deleteViewByHandle(mPopupMenuHandle); mPopupMenuHandle = LLHandle<LLView>(); - mRenamer = NULL; + mScrollContainer = NULL; mRenameItem = NULL; + mRenamer = NULL; + mStatusTextBox = NULL; + clearSelection(); LLView::deleteAllChildren(); } diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index d6f32f349d..340ce1c629 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -1162,7 +1162,7 @@ BOOL LLFolderViewFolder::addToFolder(LLFolderViewFolder* folder, LLFolderView* r // Finds width and height of this object and it's children. Also // makes sure that this view and it's children are the right size. S32 LLFolderViewFolder::arrange( S32* width, S32* height, S32 filter_generation) -{ +{ // sort before laying out contents if (mNeedsSort) { @@ -1804,7 +1804,7 @@ void LLFolderViewFolder::destroyView() folderp->destroyView(); // removes entry from mFolders } - deleteAllChildren(); + //deleteAllChildren(); if (mParentFolder) { diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp index afaf660cb7..91fdd67806 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.cpp +++ b/indra/newview/llinventorymodelbackgroundfetch.cpp @@ -105,7 +105,7 @@ BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive() const void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id, BOOL recursive) { - if (!mAllFoldersFetched) + if (!mAllFoldersFetched || cat_id.notNull()) { LL_DEBUGS("InventoryFetch") << "Start fetching category: " << cat_id << ", recursive: " << recursive << LL_ENDL; @@ -211,7 +211,7 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() // Double timeouts on failure. mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f); mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f); - llinfos << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; + lldebugs << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; // fetch is no longer considered "timely" although we will wait for full time-out. mTimelyFetchPending = FALSE; } @@ -280,7 +280,7 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() // Shrink timeouts based on success. mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); - //llinfos << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; + lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; } mTimelyFetchPending = FALSE; diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index d11e7572fe..702e8d5a1f 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -471,7 +471,8 @@ void LLInventoryPanel::modelChanged(U32 mask) { view_item->destroyView(); } - buildNewViews(item_id); + view_item = buildNewViews(item_id); + view_folder = dynamic_cast<LLFolderViewFolder *>(view_item); } ////////////////////////////// @@ -524,7 +525,7 @@ void LLInventoryPanel::modelChanged(U32 mask) ////////////////////////////// // STRUCTURE Operation // This item already exists in both memory and UI. It was probably reparented. - if (model_item && view_item) + else if (model_item && view_item) { // Don't process the item if it is the root if (view_item->getRoot() != view_item) @@ -552,7 +553,7 @@ void LLInventoryPanel::modelChanged(U32 mask) ////////////////////////////// // REMOVE Operation // This item has been removed from memory, but its associated UI element still exists. - if (!model_item && view_item) + else if (!model_item && view_item) { // Remove the item's UI. view_item->destroyView(); @@ -619,16 +620,16 @@ void LLInventoryPanel::initializeViews() } } -void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) +LLFolderViewItem* LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { // Destroy the old view for this ID so we can rebuild it. LLFolderViewItem* old_view = mFolderRoot->getItemByID(id); - if (old_view && old_view != mFolderRoot) + if (old_view) { old_view->destroyView(); } - buildNewViews(id); + return buildNewViews(id); } LLFolderView * LLInventoryPanel::createFolderView(LLInvFVBridge * bridge, bool useLabelSuffix) @@ -695,19 +696,19 @@ LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge return LLUICtrlFactory::create<LLFolderViewItem>(params); } -void LLInventoryPanel::buildNewViews(const LLUUID& id) +LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id) { LLInventoryObject const* objectp = gInventory.getObject(id); LLUUID root_id = mFolderRoot->getListener()->getUUID(); LLFolderViewFolder* parent_folder = NULL; - + LLFolderViewItem* itemp = NULL; + if (id == root_id) { parent_folder = mFolderRoot; } else if (objectp) { - LLFolderViewItem* itemp = NULL; const LLUUID &parent_id = objectp->getParentUUID(); parent_folder = (LLFolderViewFolder*)mFolderRoot->getItemByID(parent_id); @@ -719,7 +720,7 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id) llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl; - return; + return NULL; } if ((objectp->getType() == LLAssetType::AT_CATEGORY) && @@ -796,6 +797,8 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id) } mInventory->unlockDirectDescendentArrays(id); } + + return itemp; } // bit of a hack to make sure the inventory is open. @@ -811,6 +814,7 @@ void LLInventoryPanel::openStartFolderOrMyInventory() { const std::string& child_name = child->getName(); mFolderRoot->openFolder(child_name); + mFolderRoot->clearSelection(); // No need to keep it selected though! break; } } diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h index 4894b43a56..a4287a438e 100644 --- a/indra/newview/llinventorypanel.h +++ b/indra/newview/llinventorypanel.h @@ -220,10 +220,10 @@ public: protected: // Builds the UI. Call this once the inventory is usable. void initializeViews(); - void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views. + LLFolderViewItem* rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views. virtual void buildFolderView(const LLInventoryPanel::Params& params); - virtual void buildNewViews(const LLUUID& id); + LLFolderViewItem* buildNewViews(const LLUUID& id); BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const; virtual LLFolderView* createFolderView(LLInvFVBridge * bridge, bool useLabelSuffix); diff --git a/indra/newview/llnearbychathandler.cpp b/indra/newview/llnearbychathandler.cpp index 11dc496311..957b6d5f94 100644 --- a/indra/newview/llnearbychathandler.cpp +++ b/indra/newview/llnearbychathandler.cpp @@ -268,6 +268,9 @@ bool LLNearbyChatScreenChannel::createPoolToast() toast->setOnFadeCallback(boost::bind(&LLNearbyChatScreenChannel::onToastFade, this, _1)); + // If the toast gets somehow prematurely destroyed, deactivate it to prevent crash (STORM-1352). + toast->setOnToastDestroyedCallback(boost::bind(&LLNearbyChatScreenChannel::onToastDestroyed, this, _1, false)); + LL_DEBUGS("NearbyChat") << "Creating and pooling toast" << llendl; m_toast_pool.push_back(toast->getHandle()); return true; @@ -369,8 +372,10 @@ void LLNearbyChatScreenChannel::arrangeToasts() } } -int sort_toasts_predicate(LLHandle<LLToast> first, LLHandle<LLToast> second) +static bool sort_toasts_predicate(LLHandle<LLToast> first, LLHandle<LLToast> second) { + if (!first.get() || !second.get()) return false; // STORM-1352 + F32 v1 = first.get()->getTimeLeftToLive(); F32 v2 = second.get()->getTimeLeftToLive(); return v1 > v2; @@ -396,7 +401,11 @@ void LLNearbyChatScreenChannel::showToastsBottom() for(toast_vec_t::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it) { LLToast* toast = it->get(); - if (!toast) continue; + if (!toast) + { + llwarns << "NULL found in the active chat toasts list!" << llendl; + continue; + } S32 toast_top = bottom + toast->getRect().getHeight() + margin; @@ -472,7 +481,8 @@ void LLNearbyChatHandler::initChannel() -void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) +void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not really const, see hack below changing chat_msg.mText + const LLSD &args) { if(chat_msg.mMuted == TRUE) return; @@ -480,7 +490,17 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) if(chat_msg.mText.empty()) return;//don't process empty messages + // Handle irc styled messages for toast panel + // HACK ALERT - changes mText, stripping out IRC style "/me" prefixes LLChat& tmp_chat = const_cast<LLChat&>(chat_msg); + std::string original_message = tmp_chat.mText; // Save un-modified version of chat text + if (tmp_chat.mChatStyle == CHAT_STYLE_IRC) + { + if(!tmp_chat.mFromName.empty()) + tmp_chat.mText = tmp_chat.mFromName + tmp_chat.mText.substr(3); + else + tmp_chat.mText = tmp_chat.mText.substr(3); + } LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLNearbyChat>("nearby_chat", LLSD()); { @@ -531,7 +551,7 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) LLViewerChat::getChatColor(chat_msg,txt_color); - LLFloaterScriptDebug::addScriptLine(chat_msg.mText, + LLFloaterScriptDebug::addScriptLine(original_message, // Send full message with "/me" style prefix chat_msg.mFromName, txt_color, chat_msg.mFromID); @@ -562,15 +582,6 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) || !mChannel->getShowToasts() ) // to prevent toasts in Busy mode return;//no need in toast if chat is visible or if bubble chat is enabled - // Handle irc styled messages for toast panel - if (tmp_chat.mChatStyle == CHAT_STYLE_IRC) - { - if(!tmp_chat.mFromName.empty()) - tmp_chat.mText = tmp_chat.mFromName + tmp_chat.mText.substr(3); - else - tmp_chat.mText = tmp_chat.mText.substr(3); - } - // arrange a channel on a screen if(!mChannel->getVisible()) { diff --git a/indra/newview/llregioninfomodel.cpp b/indra/newview/llregioninfomodel.cpp new file mode 100644 index 0000000000..6238f183c1 --- /dev/null +++ b/indra/newview/llregioninfomodel.cpp @@ -0,0 +1,216 @@ +/** + * @file llregioninfomodel.cpp + * @brief Region info model + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llregioninfomodel.h" + +// libs +#include "message.h" +#include "llregionflags.h" + +// viewer +#include "llagent.h" +#include "llviewerregion.h" + +void LLRegionInfoModel::reset() +{ + mSimAccess = 0; + mAgentLimit = 0; + + mRegionFlags = 0; + mEstateID = 0; + mParentEstateID = 0; + + mPricePerMeter = 0; + mRedirectGridX = 0; + mRedirectGridY = 0; + + mBillableFactor = 0.0f; + mObjectBonusFactor = 0.0f; + mWaterHeight = 0.0f; + mTerrainRaiseLimit = 0.0f; + mTerrainLowerLimit = 0.0f; + mSunHour = 0.0f; + + mUseEstateSun = false; + + mSimType.clear(); + mSimName.clear(); +} + +LLRegionInfoModel::LLRegionInfoModel() +{ + reset(); +} + +boost::signals2::connection LLRegionInfoModel::setUpdateCallback(const update_signal_t::slot_type& cb) +{ + return mUpdateSignal.connect(cb); +} + +void LLRegionInfoModel::sendRegionTerrain(const LLUUID& invoice) const +{ + std::string buffer; + std::vector<std::string> strings; + + // ========================================== + // Assemble and send setregionterrain message + // "setregionterrain" + // strings[0] = float water height + // strings[1] = float terrain raise + // strings[2] = float terrain lower + // strings[3] = 'Y' use estate time + // strings[4] = 'Y' fixed sun + // strings[5] = float sun_hour + // strings[6] = from estate, 'Y' use global time + // strings[7] = from estate, 'Y' fixed sun + // strings[8] = from estate, float sun_hour + + // *NOTE: this resets estate sun info. + BOOL estate_global_time = true; + BOOL estate_fixed_sun = false; + F32 estate_sun_hour = 0.f; + + buffer = llformat("%f", mWaterHeight); + strings.push_back(buffer); + buffer = llformat("%f", mTerrainRaiseLimit); + strings.push_back(buffer); + buffer = llformat("%f", mTerrainLowerLimit); + strings.push_back(buffer); + buffer = llformat("%s", (mUseEstateSun ? "Y" : "N")); + strings.push_back(buffer); + buffer = llformat("%s", (getUseFixedSun() ? "Y" : "N")); + strings.push_back(buffer); + buffer = llformat("%f", mSunHour); + strings.push_back(buffer); + buffer = llformat("%s", (estate_global_time ? "Y" : "N") ); + strings.push_back(buffer); + buffer = llformat("%s", (estate_fixed_sun ? "Y" : "N") ); + strings.push_back(buffer); + buffer = llformat("%f", estate_sun_hour); + strings.push_back(buffer); + + sendEstateOwnerMessage(gMessageSystem, "setregionterrain", invoice, strings); +} + +bool LLRegionInfoModel::getUseFixedSun() const +{ + return mRegionFlags & REGION_FLAGS_SUN_FIXED; +} + +void LLRegionInfoModel::setUseFixedSun(bool fixed) +{ + if (fixed) + { + mRegionFlags |= REGION_FLAGS_SUN_FIXED; + } + else + { + mRegionFlags &= ~REGION_FLAGS_SUN_FIXED; + } +} + +void LLRegionInfoModel::update(LLMessageSystem* msg) +{ + reset(); + + msg->getStringFast(_PREHASH_RegionInfo, _PREHASH_SimName, mSimName); + msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_EstateID, mEstateID); + msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_ParentEstateID, mParentEstateID); + msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_RegionFlags, mRegionFlags); + msg->getU8Fast(_PREHASH_RegionInfo, _PREHASH_SimAccess, mSimAccess); + msg->getU8Fast(_PREHASH_RegionInfo, _PREHASH_MaxAgents, mAgentLimit); + msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_ObjectBonusFactor, mObjectBonusFactor); + msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_BillableFactor, mBillableFactor); + msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_WaterHeight, mWaterHeight); + msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_TerrainRaiseLimit, mTerrainRaiseLimit); + msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_TerrainLowerLimit, mTerrainLowerLimit); + msg->getS32Fast(_PREHASH_RegionInfo, _PREHASH_PricePerMeter, mPricePerMeter); + msg->getS32Fast(_PREHASH_RegionInfo, _PREHASH_RedirectGridX, mRedirectGridX); + msg->getS32Fast(_PREHASH_RegionInfo, _PREHASH_RedirectGridY, mRedirectGridY); + + msg->getBOOL(_PREHASH_RegionInfo, _PREHASH_UseEstateSun, mUseEstateSun); + + // actually the "last set" sun hour, not the current sun hour. JC + msg->getF32(_PREHASH_RegionInfo, _PREHASH_SunHour, mSunHour); + + // the only reasonable way to decide if we actually have any data is to + // check to see if any of these fields have nonzero sizes + if (msg->getSize(_PREHASH_RegionInfo2, _PREHASH_ProductSKU) > 0 || + msg->getSize(_PREHASH_RegionInfo2, "ProductName") > 0) + { + msg->getString(_PREHASH_RegionInfo2, "ProductName", mSimType); + } + + // Let interested parties know that region info has been updated. + mUpdateSignal(); +} + +// static +void LLRegionInfoModel::sendEstateOwnerMessage( + LLMessageSystem* msg, + const std::string& request, + const LLUUID& invoice, + const std::vector<std::string>& strings) +{ + LLViewerRegion* cur_region = gAgent.getRegion(); + + if (!cur_region) + { + llwarns << "Agent region not set" << llendl; + return; + } + + llinfos << "Sending estate request '" << request << "'" << llendl; + msg->newMessage("EstateOwnerMessage"); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used + msg->nextBlock("MethodData"); + msg->addString("Method", request); + msg->addUUID("Invoice", invoice); + + if (strings.empty()) + { + msg->nextBlock("ParamList"); + msg->addString("Parameter", NULL); + } + else + { + std::vector<std::string>::const_iterator it = strings.begin(); + std::vector<std::string>::const_iterator end = strings.end(); + for (unsigned i = 0; it != end; ++it, ++i) + { + lldebugs << "- [" << i << "] " << (*it) << llendl; + msg->nextBlock("ParamList"); + msg->addString("Parameter", *it); + } + } + + msg->sendReliable(cur_region->getHost()); +} diff --git a/indra/newview/llregioninfomodel.h b/indra/newview/llregioninfomodel.h new file mode 100644 index 0000000000..89efd82767 --- /dev/null +++ b/indra/newview/llregioninfomodel.h @@ -0,0 +1,99 @@ +/** + * @file llregioninfomodel.h + * @brief Region info model + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLREGIONINFOMODEL_H +#define LL_LLREGIONINFOMODEL_H + +class LLMessageSystem; + +#include "llsingleton.h" + +/** + * Contains region info, notifies interested parties of its changes. + */ +class LLRegionInfoModel : public LLSingleton<LLRegionInfoModel> +{ + LOG_CLASS(LLRegionInfoModel); + +public: + typedef boost::signals2::signal<void()> update_signal_t; + boost::signals2::connection setUpdateCallback(const update_signal_t::slot_type& cb); + + void sendRegionTerrain(const LLUUID& invoice) const; /// upload region terrain data + + bool getUseFixedSun() const; + + void setUseFixedSun(bool fixed); + + // *TODO: Add getters and make the data private. + U8 mSimAccess; + U8 mAgentLimit; + + U32 mRegionFlags; + U32 mEstateID; + U32 mParentEstateID; + + S32 mPricePerMeter; + S32 mRedirectGridX; + S32 mRedirectGridY; + + F32 mBillableFactor; + F32 mObjectBonusFactor; + F32 mWaterHeight; + F32 mTerrainRaiseLimit; + F32 mTerrainLowerLimit; + F32 mSunHour; // 6..30 + + BOOL mUseEstateSun; + + std::string mSimName; + std::string mSimType; + +protected: + friend class LLSingleton<LLRegionInfoModel>; + friend class LLViewerRegion; + + LLRegionInfoModel(); + + /** + * Refresh model with data from the incoming server message. + */ + void update(LLMessageSystem* msg); + +private: + void reset(); + + // *FIXME: Duplicated code from LLPanelRegionInfo + static void sendEstateOwnerMessage( + LLMessageSystem* msg, + const std::string& request, + const LLUUID& invoice, + const std::vector<std::string>& strings); + + update_signal_t mUpdateSignal; +}; + +#endif // LL_LLREGIONINFOMODEL_H diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index fc049f1854..6a3a6200e9 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -165,6 +165,13 @@ void handleInventoryDisplayInboxChanged() sidepanel_inventory->enableInbox(gSavedSettings.getBOOL("InventoryDisplayInbox")); } +void handleInventoryDisplayOutboxChanged() +{ + LLSidepanelInventory* sidepanel_inventory = dynamic_cast<LLSidepanelInventory*>(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); + + sidepanel_inventory->enableOutbox(gSavedSettings.getBOOL("InventoryDisplayOutbox")); +} + BOOL LLSidepanelInventory::postBuild() { // UI elements from inventory panel @@ -258,6 +265,7 @@ BOOL LLSidepanelInventory::postBuild() } gSavedSettings.getControl("InventoryDisplayInbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayInboxChanged)); + gSavedSettings.getControl("InventoryDisplayOutbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayOutboxChanged)); return TRUE; } @@ -284,12 +292,18 @@ void LLSidepanelInventory::handleLoginComplete() if (!inbox_id.isNull()) { observeInboxModifications(inbox_id); + + // Enable the display of the inbox if it exists + enableInbox(true); } // Set up observer for outbox changes, if we have an outbox already if (!outbox_id.isNull()) { observeOutboxModifications(outbox_id); + + // Enable the display of the outbox if it exists + enableOutbox(true); } } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index a5b91729e8..f99afa923b 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2785,7 +2785,7 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) gGL.color4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: - gGL.color4f(0.5f,0.5f,0.5f,1.0f); + // no longer used break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index db8a0c2992..54d5d36f6e 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -664,13 +664,6 @@ public: LLGrassPartition(); }; -//spatial partition for clouds (implemented in LLVOClouds.cpp) -class LLCloudPartition : public LLParticlePartition -{ -public: - LLCloudPartition(); -}; - //class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp) class LLVolumeGeometryManager: public LLGeometryManager { diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 167dd68f08..4dfcb85295 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -76,6 +76,7 @@ #include "lluserrelations.h" #include "llversioninfo.h" #include "llviewercontrol.h" +#include "llviewerhelp.h" #include "llvfs.h" #include "llxorcipher.h" // saved password, MAC address #include "llwindow.h" @@ -163,7 +164,6 @@ #include "llviewerwindow.h" #include "llvoavatar.h" #include "llvoavatarself.h" -#include "llvoclouds.h" #include "llweb.h" #include "llworld.h" #include "llworldmapmessage.h" @@ -1171,8 +1171,6 @@ bool idle_startup() // init the shader managers LLPostProcess::initClass(); - LLWLParamManager::initClass(); - LLWaterParamManager::initClass(); LLViewerObject::initVOClasses(); @@ -1692,11 +1690,22 @@ bool idle_startup() gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); } + if (gSavedSettings.getBOOL("ShowHelpOnFirstLogin")) + { + gSavedSettings.setBOOL("HelpFloaterOpen", TRUE); + } + // Set the show start location to true, now that the user has logged // on with this install. gSavedSettings.setBOOL("ShowStartLocation", TRUE); } + if (gSavedSettings.getBOOL("HelpFloaterOpen")) + { + // show default topic + LLViewerHelp::instance().showTopic(""); + } + // We're successfully logged in. gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); @@ -3151,11 +3160,6 @@ bool process_login_success_response() gMoonTextureID = id; } - id = global_textures["cloud_texture_id"]; - if(id.notNull()) - { - gCloudTextureID = id; - } } // Set the location of the snapshot sharing config endpoint diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index b182c15dd0..de22f2ae6b 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -1092,7 +1092,7 @@ public: BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask) { - getWindow()->setCursor(UI_CURSOR_HAND); + getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW); return TRUE; } @@ -1101,7 +1101,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = LLUICtrl::handleMouseDown( x, y , mask ); - if( !handled ) + if (!handled && mBorder->parentPointInView(x, y)) { showPicker(FALSE); //grab textures first... diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp index 9ec4d33036..c38c8bad80 100644 --- a/indra/newview/lltoolpie.cpp +++ b/indra/newview/lltoolpie.cpp @@ -639,6 +639,7 @@ BOOL LLToolPie::handleMouseUp(S32 x, S32 y, MASK mask) if (click_action == CLICK_ACTION_NONE // not doing 1-click action && gSavedSettings.getBOOL("ClickToWalk") // click to walk enabled && !gAgent.getFlying() // don't auto-navigate while flying until that works + && gAgentAvatarp && !gAgentAvatarp->isSitting() && !mBlockClickToWalk // another behavior hasn't cancelled click to walk && !mPick.mPosGlobal.isExactlyZero() // valid coordinates for pick diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index f725f0fe86..911fc8e1ed 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -178,8 +178,8 @@ void display_update_camera() gViewerWindow->setup3DRender(); // update all the sky/atmospheric/water settings - LLWLParamManager::instance()->update(LLViewerCamera::getInstance()); - LLWaterParamManager::instance()->update(LLViewerCamera::getInstance()); + LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); + LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); // Update land visibility too LLWorld::getInstance()->setLandFarClip(final_far); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index a1c2c926af..6ae8e79be4 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -48,11 +48,14 @@ #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" #include "llfloatercamera.h" -#include "llfloaterdaycycle.h" +#include "llfloaterdeleteenvpreset.h" #include "llfloaterdisplayname.h" +#include "llfloatereditdaycycle.h" +#include "llfloatereditsky.h" +#include "llfloatereditwater.h" +#include "llfloaterenvironmentsettings.h" #include "llfloaterevent.h" #include "llfloatersearch.h" -#include "llfloaterenvsettings.h" #include "llfloaterfonttest.h" #include "llfloatergesture.h" #include "llfloatergodtools.h" @@ -101,9 +104,7 @@ #include "llfloatertopobjects.h" #include "llfloateruipreview.h" #include "llfloatervoiceeffect.h" -#include "llfloaterwater.h" #include "llfloaterwhitelistentry.h" -#include "llfloaterwindlight.h" #include "llfloaterwindowsize.h" #include "llfloaterworldmap.h" #include "llimfloatercontainer.h" @@ -179,11 +180,12 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>); - LLFloaterReg::add("env_day_cycle", "floater_day_cycle_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDayCycle>); LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>); - LLFloaterReg::add("env_settings", "floater_env_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvSettings>); - LLFloaterReg::add("env_water", "floater_water.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWater>); - LLFloaterReg::add("env_windlight", "floater_windlight_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWindLight>); + LLFloaterReg::add("env_settings", "floater_environment_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentSettings>); + LLFloaterReg::add("env_delete_preset", "floater_delete_env_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteEnvPreset>); + LLFloaterReg::add("env_edit_sky", "floater_edit_sky_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditSky>); + LLFloaterReg::add("env_edit_water", "floater_edit_water_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditWater>); + LLFloaterReg::add("env_edit_day_cycle", "floater_edit_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditDayCycle>); LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>); diff --git a/indra/newview/llviewerhelp.cpp b/indra/newview/llviewerhelp.cpp index 9fe8c142b9..3a3d4f3881 100644 --- a/indra/newview/llviewerhelp.cpp +++ b/indra/newview/llviewerhelp.cpp @@ -101,8 +101,9 @@ void LLViewerHelp::showTopic(const std::string &topic) // work out the URL for this topic and display it showHelp(); + std::string helpURL = LLViewerHelpUtil::buildHelpURL( help_topic ); - setRawURL( helpURL ); + setRawURL(helpURL); } std::string LLViewerHelp::defaultTopic() @@ -148,18 +149,7 @@ std::string LLViewerHelp::getTopicFromFocus() // static void LLViewerHelp::showHelp() { - LLFloaterHelpBrowser* helpbrowser = dynamic_cast<LLFloaterHelpBrowser*>(LLFloaterReg::getInstance("help_browser")); - if (helpbrowser) - { - BOOL visible = TRUE; - BOOL take_focus = TRUE; - helpbrowser->setVisible(visible); - helpbrowser->setFrontmost(take_focus); - } - else - { - llwarns << "Eep, help_browser floater not found" << llendl; - } + LLFloaterReg::showInstance("help_browser"); } // static diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 39ad1cfd20..1be58eae45 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -1385,7 +1385,7 @@ public: else { // API in unavailable - llinfos << "Marketplace API is unavailable -- Inbox Disabled, status = " << status << ", reason = " << reason << llendl; + llinfos << "Marketplace API is unavailable -- Inbox may be disabled, status = " << status << ", reason = " << reason << llendl; } } }; diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 4035928904..a37f8ad0d8 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -45,6 +45,7 @@ #include "llcompilequeue.h" #include "llconsole.h" #include "lldebugview.h" +#include "llenvmanager.h" #include "llfilepicker.h" #include "llfirstuse.h" #include "llfloaterbuy.h" @@ -7583,74 +7584,85 @@ class LLWorldEnvSettings : public view_listener_t bool handleEvent(const LLSD& userdata) { std::string tod = userdata.asString(); - LLVector3 sun_direction; if (tod == "editor") { - // if not there or is hidden, show it LLFloaterReg::toggleInstance("env_settings"); return true; } - + if (tod == "sunrise") { - // set the value, turn off animation - LLWLParamManager::instance()->mAnimator.setDayTime(0.25); - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - // then call update once - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); + LLEnvManagerNew::instance().setUseSkyPreset("Sunrise"); } else if (tod == "noon") { - // set the value, turn off animation - LLWLParamManager::instance()->mAnimator.setDayTime(0.567); - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - // then call update once - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); + LLEnvManagerNew::instance().setUseSkyPreset("Midday"); } else if (tod == "sunset") { - // set the value, turn off animation - LLWLParamManager::instance()->mAnimator.setDayTime(0.75); - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - // then call update once - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); + LLEnvManagerNew::instance().setUseSkyPreset("Sunset"); } else if (tod == "midnight") { - // set the value, turn off animation - LLWLParamManager::instance()->mAnimator.setDayTime(0.0); - LLWLParamManager::instance()->mAnimator.mIsRunning = false; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; - - // then call update once - LLWLParamManager::instance()->mAnimator.update( - LLWLParamManager::instance()->mCurParams); + LLEnvManagerNew::instance().setUseSkyPreset("Midnight"); } else { - LLWLParamManager::instance()->mAnimator.mIsRunning = true; - LLWLParamManager::instance()->mAnimator.mUseLindenTime = true; + LLEnvManagerNew::instance().setUseDayCycle(LLEnvManagerNew::instance().getDayCycleName()); } + return true; } }; -/// Water Menu callbacks -class LLWorldWaterSettings : public view_listener_t -{ +class LLWorldEnvPreset : public view_listener_t +{ bool handleEvent(const LLSD& userdata) { - LLFloaterReg::toggleInstance("env_water"); + std::string item = userdata.asString(); + + if (item == "new_water") + { + LLFloaterReg::showInstance("env_edit_water", "new"); + } + else if (item == "edit_water") + { + LLFloaterReg::showInstance("env_edit_water", "edit"); + } + else if (item == "delete_water") + { + LLFloaterReg::showInstance("env_delete_preset", "water"); + } + else if (item == "new_sky") + { + LLFloaterReg::showInstance("env_edit_sky", "new"); + } + else if (item == "edit_sky") + { + LLFloaterReg::showInstance("env_edit_sky", "edit"); + } + else if (item == "delete_sky") + { + LLFloaterReg::showInstance("env_delete_preset", "sky"); + } + else if (item == "new_day_cycle") + { + LLFloaterReg::showInstance("env_edit_day_cycle", "new"); + } + else if (item == "edit_day_cycle") + { + LLFloaterReg::showInstance("env_edit_day_cycle", "edit"); + } + else if (item == "delete_day_cycle") + { + LLFloaterReg::showInstance("env_delete_preset", "day_cycle"); + } + else + { + llwarns << "Unknown item selected" << llendl; + } + return true; } }; @@ -7665,16 +7677,6 @@ class LLWorldPostProcess : public view_listener_t } }; -/// Day Cycle callbacks -class LLWorldDayCycle : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLFloaterReg::showInstance("env_day_cycle"); - return true; - } -}; - class LLWorldToggleMovementControls : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -7903,9 +7905,8 @@ void initialize_menus() view_listener_t::addMenu(new LLWorldCheckAlwaysRun(), "World.CheckAlwaysRun"); view_listener_t::addMenu(new LLWorldEnvSettings(), "World.EnvSettings"); - view_listener_t::addMenu(new LLWorldWaterSettings(), "World.WaterSettings"); + view_listener_t::addMenu(new LLWorldEnvPreset(), "World.EnvPreset"); view_listener_t::addMenu(new LLWorldPostProcess(), "World.PostProcess"); - view_listener_t::addMenu(new LLWorldDayCycle(), "World.DayCycle"); view_listener_t::addMenu(new LLWorldToggleMovementControls(), "World.Toggle.MovementControls"); view_listener_t::addMenu(new LLWorldToggleCameraControls(), "World.Toggle.CameraControls"); diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 30485d5e07..44b3a85f25 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -1582,7 +1582,7 @@ bool LLOfferInfo::inventory_offer_callback(const LLSD& notification, const LLSD& log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString("."); LLSD args; args["MESSAGE"] = log_message; - LLNotificationsUtil::add("SystemMessage", args); + LLNotificationsUtil::add("SystemMessageTip", args); } break; @@ -1756,7 +1756,7 @@ bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString("."); LLSD args; args["MESSAGE"] = log_message; - LLNotificationsUtil::add("SystemMessage", args); + LLNotificationsUtil::add("SystemMessageTip", args); } // we will want to open this item when it comes back. @@ -1807,7 +1807,7 @@ bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const LLSD args; args["MESSAGE"] = log_message; - LLNotificationsUtil::add("SystemMessage", args); + LLNotificationsUtil::add("SystemMessageTip", args); } if (busy && (!mFromGroup && !mFromObject)) @@ -4346,8 +4346,8 @@ void process_time_synch(LLMessageSystem *mesgsys, void **user_data) LLWorld::getInstance()->setSpaceTimeUSec(space_time_usec); - //LL_DEBUGS("Messaging") << "time_synch() - " << sun_direction << ", " << sun_ang_velocity - // << ", " << phase << LL_ENDL; + LL_DEBUGS("Windlight Sync") << "time_synch() - " << sun_direction << ", " << sun_ang_velocity + << ", " << phase << LL_ENDL; gSky.setSunPhase(phase); gSky.setSunTargetDirection(sun_direction, sun_ang_velocity); @@ -4407,8 +4407,11 @@ void process_sound_trigger(LLMessageSystem *msg, void **) } // Don't play sounds from gestures if they are not enabled. - if (!gSavedSettings.getBOOL("EnableGestureSounds")) return; - + if (object_id == owner_id && !gSavedSettings.getBOOL("EnableGestureSounds")) + { + return; + } + gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global); } @@ -6342,6 +6345,18 @@ void send_group_notice(const LLUUID& group_id, bool handle_lure_callback(const LLSD& notification, const LLSD& response) { + static const unsigned OFFER_RECIPIENT_LIMIT = 250; + if(notification["payload"]["ids"].size() > OFFER_RECIPIENT_LIMIT) + { + // More than OFFER_RECIPIENT_LIMIT targets will overload the message + // producing an llerror. + LLSD args; + args["OFFERS"] = notification["payload"]["ids"].size(); + args["LIMIT"] = static_cast<int>(OFFER_RECIPIENT_LIMIT); + LLNotificationsUtil::add("TooManyTeleportOffers", args); + return false; + } + std::string text = response["message"].asString(); LLSLURL slurl; LLAgentUI::buildSLURL(slurl); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index be9ff872c0..972993202a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -81,7 +81,6 @@ #include "llviewerwindow.h" // For getSpinAxis #include "llvoavatar.h" #include "llvoavatarself.h" -#include "llvoclouds.h" #include "llvograss.h" #include "llvoground.h" #include "llvolume.h" @@ -167,8 +166,6 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco // llwarns << "Creating new tree!" << llendl; // res = new LLVOTree(id, pcode, regionp); break; res = NULL; break; - case LL_VO_CLOUDS: - res = new LLVOClouds(id, pcode, regionp); break; case LL_VO_SURFACE_PATCH: res = new LLVOSurfacePatch(id, pcode, regionp); break; case LL_VO_SKY: diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index a0ad52df6b..7ebcee7b74 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -547,7 +547,7 @@ public: // typedef enum e_vo_types { - LL_VO_CLOUDS = LL_PCODE_APP | 0x20, + LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, LL_VO_WL_SKY = LL_PCODE_APP | 0x40, LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 45c6777ae8..9f882ee732 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -957,8 +957,7 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) iter != idle_list.end(); iter++) { objectp = *iter; - if (objectp->getPCode() == LLViewerObject::LL_VO_CLOUDS || - objectp->isAvatar()) + if (objectp->isAvatar()) { objectp->idleUpdate(agent, world, frame_time); } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 002e0567e4..8ba231b28c 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -54,6 +54,7 @@ #include "llfloaterreporter.h" #include "llfloaterregioninfo.h" #include "llhttpnode.h" +#include "llregioninfomodel.h" #include "llsdutil.h" #include "llstartup.h" #include "lltrans.h" @@ -64,7 +65,6 @@ #include "llvlmanager.h" #include "llvlcomposition.h" #include "llvocache.h" -#include "llvoclouds.h" #include "llworld.h" #include "llspatialpartition.h" #include "stringize.h" @@ -315,7 +315,6 @@ LLViewerRegion::LLViewerRegion(const U64 &handle, mImpl->mObjectPartition.push_back(new LLWaterPartition()); //PARTITION_WATER mImpl->mObjectPartition.push_back(new LLTreePartition()); //PARTITION_TREE mImpl->mObjectPartition.push_back(new LLParticlePartition()); //PARTITION_PARTICLE - mImpl->mObjectPartition.push_back(new LLCloudPartition()); //PARTITION_CLOUD mImpl->mObjectPartition.push_back(new LLGrassPartition()); //PARTITION_GRASS mImpl->mObjectPartition.push_back(new LLVolumePartition()); //PARTITION_VOLUME mImpl->mObjectPartition.push_back(new LLBridgePartition()); //PARTITION_BRIDGE @@ -350,7 +349,6 @@ LLViewerRegion::~LLViewerRegion() // Can't do this on destruction, because the neighbor pointers might be invalid. // This should be reference counted... disconnectAllNeighbors(); - mCloudLayer.destroy(); LLViewerPartSim::getInstance()->cleanupRegion(this); gObjectList.killObjects(this); @@ -486,7 +484,6 @@ void LLViewerRegion::setOriginGlobal(const LLVector3d &origin_global) updateRenderMatrix(); mImpl->mLandp->setOriginGlobal(origin_global); mWind.setOriginGlobal(origin_global); - mCloudLayer.setOriginGlobal(origin_global); calculateCenterGlobal(); } @@ -647,6 +644,8 @@ std::string LLViewerRegion::accessToShortString(U8 sim_access) void LLViewerRegion::processRegionInfo(LLMessageSystem* msg, void**) { // send it to 'observers' + // *TODO: switch the floaters to using LLRegionInfoModel + LLRegionInfoModel::instance().update(msg); LLFloaterGodTools::processRegionInfo(msg); LLFloaterRegionInfo::processRegionInfo(msg); LLFloaterReporter::processRegionInfo(msg); @@ -709,14 +708,12 @@ void LLViewerRegion::forceUpdate() void LLViewerRegion::connectNeighbor(LLViewerRegion *neighborp, U32 direction) { mImpl->mLandp->connectNeighbor(neighborp->mImpl->mLandp, direction); - mCloudLayer.connectNeighbor(&(neighborp->mCloudLayer), direction); } void LLViewerRegion::disconnectAllNeighbors() { mImpl->mLandp->disconnectAllNeighbors(); - mCloudLayer.disconnectAllNeighbors(); } LLVLComposition * LLViewerRegion::getComposition() const @@ -1504,6 +1501,7 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("DispatchRegionInfo"); capabilityNames.append("EstateChangeInfo"); capabilityNames.append("EventQueueGet"); + capabilityNames.append("EnvironmentSettings"); capabilityNames.append("ObjectMedia"); capabilityNames.append("ObjectMediaNavigate"); @@ -1660,6 +1658,21 @@ bool LLViewerRegion::capabilitiesReceived() const void LLViewerRegion::setCapabilitiesReceived(bool received) { mCapabilitiesReceived = received; + + // Tell interested parties that we've received capabilities, + // so that they can safely use getCapability(). + if (received) + { + mCapabilitiesReceivedSignal(getRegionID()); + + // This is a single-shot signal. Forget callbacks to save resources. + mCapabilitiesReceivedSignal.disconnect_all_slots(); + } +} + +boost::signals2::connection LLViewerRegion::setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb) +{ + return mCapabilitiesReceivedSignal.connect(cb); } void LLViewerRegion::logActiveCapabilities() const diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 3811b989e7..f68b51ea65 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -30,10 +30,10 @@ // A ViewerRegion is a class that contains a bunch of objects and surfaces // that are in to a particular region. #include <string> +#include <boost/signals2.hpp> #include "lldarray.h" #include "llwind.h" -#include "llcloud.h" #include "llstat.h" #include "v3dmath.h" #include "llstring.h" @@ -81,7 +81,6 @@ public: PARTITION_WATER, PARTITION_TREE, PARTITION_PARTICLE, - PARTITION_CLOUD, PARTITION_GRASS, PARTITION_VOLUME, PARTITION_BRIDGE, @@ -90,6 +89,8 @@ public: NUM_PARTITIONS } eObjectPartitions; + typedef boost::signals2::signal<void(const LLUUID& region_id)> caps_received_signal_t; + LLViewerRegion(const U64 &handle, const LLHost &host, const U32 surface_grid_width, @@ -237,6 +238,7 @@ public: // has region received its final (not seed) capability list? bool capabilitiesReceived() const; void setCapabilitiesReceived(bool received); + boost::signals2::connection setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb); static bool isSpecialCapabilityName(const std::string &name); void logActiveCapabilities() const; @@ -336,7 +338,6 @@ protected: public: LLWind mWind; - LLCloudLayer mCloudLayer; LLViewerParcelOverlay *mParcelOverlay; LLStat mBitStat; @@ -404,6 +405,7 @@ private: bool mAlive; // can become false if circuit disconnects bool mCapabilitiesReceived; + caps_received_signal_t mCapabilitiesReceivedSignal; BOOL mReleaseNotesRequested; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index da4d0548d0..e473901609 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -722,6 +722,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.reserve(13); S32 ch = gGLManager.mNumTextureImageUnits-1; + if (gGLManager.mGLVersion < 3.1f) + { //force to 1 texture index channel for old drivers + ch = 1; + } + std::vector<S32> index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); @@ -1209,7 +1214,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { if (multisample) { - fragment = "deferred/sunlightSSAOMSF.glsl"; + fragment = "deferred/sunLightSSAOMSF.glsl"; } else { @@ -1220,7 +1225,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { if (multisample) { - fragment = "deferred/sunlightMSF.glsl"; + fragment = "deferred/sunLightMSF.glsl"; } else { @@ -2184,6 +2189,16 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void) void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) { - LLWLParamManager::instance()->updateShaderUniforms(shader); - LLWaterParamManager::instance()->updateShaderUniforms(shader); + LLWLParamManager::getInstance()->updateShaderUniforms(shader); + LLWaterParamManager::getInstance()->updateShaderUniforms(shader); +} + +LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const +{ + return mShaderList.begin(); +} + +LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const +{ + return mShaderList.end(); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 6ecba65470..efef9ec5b2 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -241,20 +241,12 @@ public: base_iter_t mIter; }; - shader_iter beginShaders() const - { - return mShaderList.begin(); - } - - shader_iter endShaders() const - { - return mShaderList.end(); - } - + shader_iter beginShaders() const; + shader_iter endShaders() const; - /* virtual */ std::string getShaderDirPrefix(void); // Virtual + /* virtual */ std::string getShaderDirPrefix(void); - /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); // Virtual + /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); private: diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index a1d9434d44..d24174adea 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -76,7 +76,6 @@ LLStat LLViewerTextureList::sFormattedMemStat(32, TRUE); LLViewerTextureList gTextureList; static LLFastTimer::DeclareTimer FTM_PROCESS_IMAGES("Process Images"); -U32 LLViewerTextureList::sRenderThreadID = 0 ; /////////////////////////////////////////////////////////////////////////////// LLViewerTextureList::LLViewerTextureList() @@ -90,7 +89,6 @@ LLViewerTextureList::LLViewerTextureList() void LLViewerTextureList::init() { - sRenderThreadID = LLThread::currentID() ; mInitialized = TRUE ; sNumImages = 0; mUpdateStats = TRUE; @@ -502,10 +500,9 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id) return iter->second; } -void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image, U32 thread_id) +void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) { llassert_always(mInitialized) ; - llassert_always(sRenderThreadID == thread_id); llassert(image); if (image->isInImageList()) { @@ -519,10 +516,9 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image, U32 thre image->setInImageList(TRUE) ; } -void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image, U32 thread_id) +void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) { llassert_always(mInitialized) ; - llassert_always(sRenderThreadID == thread_id); llassert(image); if (!image->isInImageList()) { @@ -659,10 +655,7 @@ void LLViewerTextureList::updateImagesDecodePriorities() const F32 LAZY_FLUSH_TIMEOUT = 30.f; // stop decoding const F32 MAX_INACTIVE_TIME = 50.f; // actually delete S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference - if (imagep->hasCallbacks()) - { - min_refs++; // Add an extra reference if we're on the loaded callback list - } + S32 num_refs = imagep->getNumRefs(); if (num_refs == min_refs) { @@ -719,9 +712,9 @@ void LLViewerTextureList::updateImagesDecodePriorities() if ((decode_priority_test < old_priority_test * .8f) || (decode_priority_test > old_priority_test * 1.25f)) { - removeImageFromList(imagep, sRenderThreadID); + removeImageFromList(imagep); imagep->setDecodePriority(decode_priority); - addImageToList(imagep, sRenderThreadID); + addImageToList(imagep); } update_counter--; } @@ -893,8 +886,6 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) { LLTimer timer; - llassert_always(sRenderThreadID == LLThread::currentID()); - // Update texture stats and priorities std::vector<LLPointer<LLViewerFetchedTexture> > image_list; for (image_priority_list_t::iterator iter = mImageList.begin(); diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index d02b6be6b5..7f4dd0ae88 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -121,8 +121,8 @@ private: void addImage(LLViewerFetchedTexture *image); void deleteImage(LLViewerFetchedTexture *image); - void addImageToList(LLViewerFetchedTexture *image, U32 thread_id = LLThread::currentID()); - void removeImageFromList(LLViewerFetchedTexture *image, U32 thread_id = LLThread::currentID()); + void addImageToList(LLViewerFetchedTexture *image); + void removeImageFromList(LLViewerFetchedTexture *image); LLViewerFetchedTexture * getImage(const LLUUID &image_id, BOOL usemipmap = TRUE, @@ -208,9 +208,6 @@ public: private: static S32 sNumImages; static void (*sUUIDCallback)(void**, const LLUUID &); - - //debug use - static U32 sRenderThreadID; }; class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList> diff --git a/indra/newview/llvlmanager.cpp b/indra/newview/llvlmanager.cpp index 25f2687fe2..d8de979f56 100644 --- a/indra/newview/llvlmanager.cpp +++ b/indra/newview/llvlmanager.cpp @@ -94,7 +94,7 @@ void LLVLManager::unpackData(const S32 num_packets) } else if (CLOUD_LAYER_CODE == datap->mType) { - datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph); + } } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 1b53348b43..8eda6346b0 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -8242,6 +8242,8 @@ U32 LLVOAvatar::getPartitionType() const //static void LLVOAvatar::updateImpostors() { + LLCharacter::sAllowInstancesChange = FALSE ; + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { @@ -8251,6 +8253,8 @@ void LLVOAvatar::updateImpostors() gPipeline.generateImpostor(avatar); } } + + LLCharacter::sAllowInstancesChange = TRUE ; } BOOL LLVOAvatar::isImpostor() const diff --git a/indra/newview/llvoclouds.cpp b/indra/newview/llvoclouds.cpp deleted file mode 100644 index 478708cd78..0000000000 --- a/indra/newview/llvoclouds.cpp +++ /dev/null @@ -1,297 +0,0 @@ -/** - * @file llvoclouds.cpp - * @brief Implementation of LLVOClouds class which is a derivation fo LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llvoclouds.h" - -#include "lldrawpoolalpha.h" - -#include "llviewercontrol.h" - -#include "llagent.h" // to get camera position -#include "lldrawable.h" -#include "llface.h" -#include "llprimitive.h" -#include "llsky.h" -#include "llviewercamera.h" -#include "llviewertexturelist.h" -#include "llviewerobjectlist.h" -#include "llviewerregion.h" -#include "llvosky.h" -#include "llworld.h" -#include "pipeline.h" -#include "llspatialpartition.h" - -LLUUID gCloudTextureID = IMG_CLOUD_POOF; - - -LLVOClouds::LLVOClouds(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLAlphaObject(id, LL_VO_CLOUDS, regionp) -{ - mCloudGroupp = NULL; - mbCanSelect = FALSE; - setNumTEs(1); - LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(gCloudTextureID); - image->setBoostLevel(LLViewerTexture::BOOST_CLOUDS); - setTEImage(0, image); -} - - -LLVOClouds::~LLVOClouds() -{ -} - - -BOOL LLVOClouds::isActive() const -{ - return TRUE; -} - -BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) -{ - static LLFastTimer::DeclareTimer ftm("Idle Clouds"); - LLFastTimer t(ftm); - - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) - { - return TRUE; - } - - // Set dirty flag (so renderer will rebuild primitive) - if (mDrawable) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); - } - - return TRUE; -} - - -void LLVOClouds::setPixelAreaAndAngle(LLAgent &agent) -{ - mAppAngle = 50; - mPixelArea = 1500*100; -} - -void LLVOClouds::updateTextures() -{ - getTEImage(0)->addTextureStats(mPixelArea); -} - -LLDrawable* LLVOClouds::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(FALSE); - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_CLOUDS); - - return mDrawable; -} - -static LLFastTimer::DeclareTimer FTM_UPDATE_CLOUDS("Update Clouds"); - -BOOL LLVOClouds::updateGeometry(LLDrawable *drawable) -{ - LLFastTimer ftm(FTM_UPDATE_CLOUDS); - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) - { - return TRUE; - } - - if (drawable->isVisible()) - { - dirtySpatialGroup(TRUE); - } - - LLFace *facep; - - S32 num_faces = mCloudGroupp->getNumPuffs(); - - if (num_faces > drawable->getNumFaces()) - { - drawable->setNumFacesFast(num_faces, NULL, getTEImage(0)); - } - - mDepth = (getPositionAgent()-LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis(); - - S32 face_indx = 0; - for ( ; face_indx < num_faces; face_indx++) - { - facep = drawable->getFace(face_indx); - if (!facep) - { - llwarns << "No facep for index " << face_indx << llendl; - continue; - } - - facep->setSize(4, 6); - - facep->setTEOffset(face_indx); - facep->setTexture(getTEImage(0)); - const LLCloudPuff &puff = mCloudGroupp->getPuff(face_indx); - const LLVector3 puff_pos_agent = gAgent.getPosAgentFromGlobal(puff.getPositionGlobal()); - facep->mCenterLocal = puff_pos_agent; - /// Update cloud color based on sun color. - LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha()); - facep->setFaceColor(float_color); - } - for ( ; face_indx < drawable->getNumFaces(); face_indx++) - { - facep = drawable->getFace(face_indx); - if (!facep) - { - llwarns << "No facep for index " << face_indx << llendl; - continue; - } - - facep->setTEOffset(face_indx); - facep->setSize(0,0); - } - - drawable->movePartition(); - - return TRUE; -} - -F32 LLVOClouds::getPartSize(S32 idx) -{ - return (CLOUD_PUFF_HEIGHT+CLOUD_PUFF_WIDTH)*0.5f; -} - -void LLVOClouds::getGeometry(S32 te, - LLStrider<LLVector3>& verticesp, - LLStrider<LLVector3>& normalsp, - LLStrider<LLVector2>& texcoordsp, - LLStrider<LLColor4U>& colorsp, - LLStrider<U16>& indicesp) -{ - - if (te >= mCloudGroupp->getNumPuffs()) - { - return; - } - - LLDrawable* drawable = mDrawable; - LLFace *facep = drawable->getFace(te); - - if (!facep->hasGeometry()) - { - return; - } - - LLVector3 normal(0.f,0.f,-1.f); - - const LLCloudPuff &puff = mCloudGroupp->getPuff(te); - S32 index_offset = facep->getGeomIndex(); - LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha()); - LLColor4U color; - color.setVec(float_color); - facep->setFaceColor(float_color); - - - LLVector3 up; - LLVector3 right; - LLVector3 at; - - const LLVector3& puff_pos_agent = facep->mCenterLocal; - LLVector2 uvs[4]; - - uvs[0].setVec(0.f, 1.f); - uvs[1].setVec(0.f, 0.f); - uvs[2].setVec(1.f, 1.f); - uvs[3].setVec(1.f, 0.f); - - LLVector3 vtx[4]; - - at = LLViewerCamera::getInstance()->getAtAxis(); - right = at % LLVector3(0.f, 0.f, 1.f); - right.normVec(); - up = right % at; - up.normVec(); - right *= 0.5f*CLOUD_PUFF_WIDTH; - up *= 0.5f*CLOUD_PUFF_HEIGHT;; - - *colorsp++ = color; - *colorsp++ = color; - *colorsp++ = color; - *colorsp++ = color; - - vtx[0] = puff_pos_agent - right + up; - vtx[1] = puff_pos_agent - right - up; - vtx[2] = puff_pos_agent + right + up; - vtx[3] = puff_pos_agent + right - up; - - verticesp->mV[3] = 0.f; - *verticesp++ = vtx[0]; - verticesp->mV[3] = 0.f; - *verticesp++ = vtx[1]; - verticesp->mV[3] = 0.f; - *verticesp++ = vtx[2]; - verticesp->mV[3] = 0.f; - *verticesp++ = vtx[3]; - - *texcoordsp++ = uvs[0]; - *texcoordsp++ = uvs[1]; - *texcoordsp++ = uvs[2]; - *texcoordsp++ = uvs[3]; - - *normalsp++ = normal; - *normalsp++ = normal; - *normalsp++ = normal; - *normalsp++ = normal; - - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 3; - *indicesp++ = index_offset + 2; -} - -U32 LLVOClouds::getPartitionType() const -{ - return LLViewerRegion::PARTITION_CLOUD; -} - -// virtual -void LLVOClouds::updateDrawable(BOOL force_damped) -{ - // Force an immediate rebuild on any update - if (mDrawable.notNull()) - { - mDrawable->updateXform(TRUE); - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); - } - clearChanged(SHIFTED); -} - -LLCloudPartition::LLCloudPartition() -{ - mDrawableType = LLPipeline::RENDER_TYPE_CLOUDS; - mPartitionType = LLViewerRegion::PARTITION_CLOUD; -} - diff --git a/indra/newview/llvoclouds.h b/indra/newview/llvoclouds.h deleted file mode 100644 index 430923a108..0000000000 --- a/indra/newview/llvoclouds.h +++ /dev/null @@ -1,79 +0,0 @@ -/** - * @file llvoclouds.h - * @brief Description of LLVOClouds class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVOCLOUDS_H -#define LL_LLVOCLOUDS_H - -#include "llviewerobject.h" -#include "lltable.h" -#include "v4coloru.h" - -class LLViewerTexture; -class LLViewerCloudGroup; - -class LLCloudGroup; - - -class LLVOClouds : public LLAlphaObject -{ -public: - LLVOClouds(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp ); - - // Initialize data that's only inited once per class. - static void initClass(); - - void updateDrawable(BOOL force_damped); - - /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); - /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void getGeometry(S32 te, - LLStrider<LLVector3>& verticesp, - LLStrider<LLVector3>& normalsp, - LLStrider<LLVector2>& texcoordsp, - LLStrider<LLColor4U>& colorsp, - LLStrider<U16>& indicesp); - - /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. - F32 getPartSize(S32 idx); - - /*virtual*/ void updateTextures(); - /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area - - void updateFaceSize(S32 idx) { } - BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - - virtual U32 getPartitionType() const; - - void setCloudGroup(LLCloudGroup *cgp) { mCloudGroupp = cgp; } -protected: - virtual ~LLVOClouds(); - - LLCloudGroup *mCloudGroupp; -}; - -extern LLUUID gCloudTextureID; - -#endif // LL_VO_CLOUDS_H diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 6ee6822e2f..cd2bbad620 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -195,12 +195,13 @@ static LLVivoxVoiceClientFriendsObserver *friendslist_listener = NULL; class LLVivoxVoiceClientCapResponder : public LLHTTPClient::Responder { public: - LLVivoxVoiceClientCapResponder(void){}; + LLVivoxVoiceClientCapResponder(LLVivoxVoiceClient::state requesting_state) : mRequestingState(requesting_state) {}; virtual void error(U32 status, const std::string& reason); // called with bad status codes virtual void result(const LLSD& content); private: + LLVivoxVoiceClient::state mRequestingState; // state }; void LLVivoxVoiceClientCapResponder::error(U32 status, const std::string& reason) @@ -208,6 +209,7 @@ void LLVivoxVoiceClientCapResponder::error(U32 status, const std::string& reason LL_WARNS("Voice") << "LLVivoxVoiceClientCapResponder::error(" << status << ": " << reason << ")" << LL_ENDL; + LLVivoxVoiceClient::getInstance()->sessionTerminate(); } void LLVivoxVoiceClientCapResponder::result(const LLSD& content) @@ -216,12 +218,12 @@ void LLVivoxVoiceClientCapResponder::result(const LLSD& content) LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest response:" << ll_pretty_print_sd(content) << LL_ENDL; + std::string uri; + std::string credentials; + if ( content.has("voice_credentials") ) { LLSD voice_credentials = content["voice_credentials"]; - std::string uri; - std::string credentials; - if ( voice_credentials.has("channel_uri") ) { uri = voice_credentials["channel_uri"].asString(); @@ -231,7 +233,12 @@ void LLVivoxVoiceClientCapResponder::result(const LLSD& content) credentials = voice_credentials["channel_credentials"].asString(); } - + } + + // set the spatial channel. If no voice credentials or uri are + // available, then we simply drop out of voice spatially. + if(LLVivoxVoiceClient::getInstance()->parcelVoiceInfoReceived(mRequestingState)) + { LLVivoxVoiceClient::getInstance()->setSpatialChannel(uri, credentials); } } @@ -551,18 +558,27 @@ void LLVivoxVoiceClient::userAuthorized(const std::string& user_id, const LLUUID void LLVivoxVoiceClient::requestVoiceAccountProvision(S32 retries) { - if ( gAgent.getRegion() && mVoiceEnabled ) + LLViewerRegion *region = gAgent.getRegion(); + + if ( region && mVoiceEnabled ) { std::string url = - gAgent.getRegion()->getCapability( - "ProvisionVoiceAccountRequest"); - - if ( url == "" ) return; - + region->getCapability("ProvisionVoiceAccountRequest"); + + if ( url.empty() ) + { + // we've not received the capability yet, so return. + // the password will remain empty, so we'll remain in + // stateIdle + return; + } + LLHTTPClient::post( - url, - LLSD(), - new LLVivoxVoiceAccountProvisionResponder(retries)); + url, + LLSD(), + new LLVivoxVoiceAccountProvisionResponder(retries)); + + setState(stateConnectorStart); } } @@ -673,7 +689,8 @@ std::string LLVivoxVoiceClient::state2string(LLVivoxVoiceClient::state inState) CASE(stateVoiceFontsWait); CASE(stateVoiceFontsReceived); CASE(stateCreatingSessionGroup); - CASE(stateNoChannel); + CASE(stateNoChannel); + CASE(stateRetrievingParcelVoiceInfo); CASE(stateJoiningSession); CASE(stateSessionJoined); CASE(stateRunning); @@ -741,42 +758,6 @@ void LLVivoxVoiceClient::stateMachine() } } - // Check for parcel boundary crossing - { - LLViewerRegion *region = gAgent.getRegion(); - LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - - if(region && parcel) - { - S32 parcelLocalID = parcel->getLocalID(); - std::string regionName = region->getName(); - std::string capURI = region->getCapability("ParcelVoiceInfoRequest"); - -// LL_DEBUGS("Voice") << "Region name = \"" << regionName << "\", parcel local ID = " << parcelLocalID << ", cap URI = \"" << capURI << "\"" << LL_ENDL; - - // The region name starts out empty and gets filled in later. - // Also, the cap gets filled in a short time after the region cross, but a little too late for our purposes. - // If either is empty, wait for the next time around. - if(!regionName.empty()) - { - if(!capURI.empty()) - { - if((parcelLocalID != mCurrentParcelLocalID) || (regionName != mCurrentRegionName)) - { - // We have changed parcels. Initiate a parcel channel lookup. - mCurrentParcelLocalID = parcelLocalID; - mCurrentRegionName = regionName; - - parcelChanged(); - } - } - else - { - LL_WARNS_ONCE("Voice") << "region doesn't have ParcelVoiceInfoRequest capability. This is normal for a short time after teleporting, but bad if it persists for very long." << LL_ENDL; - } - } - } - } switch(getState()) { @@ -1026,22 +1007,9 @@ void LLVivoxVoiceClient::stateMachine() } else if(!mAccountName.empty()) { - LLViewerRegion *region = gAgent.getRegion(); - - if(region) + if ( mAccountPassword.empty() ) { - if ( region->getCapability("ProvisionVoiceAccountRequest") != "" ) - { - if ( mAccountPassword.empty() ) - { - requestVoiceAccountProvision(); - } - setState(stateConnectorStart); - } - else - { - LL_WARNS_ONCE("Voice") << "region doesn't have ProvisionVoiceAccountRequest capability!" << LL_ENDL; - } + requestVoiceAccountProvision(); } } break; @@ -1382,11 +1350,7 @@ void LLVivoxVoiceClient::stateMachine() setState(stateCreatingSessionGroup); sessionGroupCreateSendMessage(); #else - // Not using session groups -- skip the stateCreatingSessionGroup state. - setState(stateNoChannel); - - // Initial kick-off of channel lookup logic - parcelChanged(); + setState(stateNoChannel); #endif break; @@ -1399,19 +1363,29 @@ void LLVivoxVoiceClient::stateMachine() } else if(!mMainSessionGroupHandle.empty()) { - setState(stateNoChannel); - // Start looped recording (needed for "panic button" anti-griefing tool) recordingLoopStart(); - - // Initial kick-off of channel lookup logic - parcelChanged(); + setState(stateNoChannel); } break; + + //MARK: stateRetrievingParcelVoiceInfo + case stateRetrievingParcelVoiceInfo: + // wait until parcel voice info is received. + if(mSessionTerminateRequested || !mVoiceEnabled) + { + // if a terminate request has been received, + // bail and go to the stateSessionTerminated + // state. If the cap request is still pending, + // the responder will check to see if we've moved + // to a new session and won't change any state. + setState(stateSessionTerminated); + } + break; + //MARK: stateNoChannel case stateNoChannel: - LL_DEBUGS("Voice") << "State No Channel" << LL_ENDL; mSpatialJoiningNum = 0; // Do this here as well as inside sendPositionalUpdate(). @@ -1432,6 +1406,16 @@ void LLVivoxVoiceClient::stateMachine() { setState(stateCaptureBufferPaused); } + else if(checkParcelChanged() || (mNextAudioSession == NULL)) + { + // the parcel is changed, or we have no pending audio sessions, + // so try to request the parcel voice info + // if we have the cap, we move to the appropriate state + if(requestParcelVoiceInfo()) + { + setState(stateRetrievingParcelVoiceInfo); + } + } else if(sessionNeedsRelog(mNextAudioSession)) { requestRelog(); @@ -1466,32 +1450,28 @@ void LLVivoxVoiceClient::stateMachine() notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINING); setState(stateJoiningSession); } - else if(!mSpatialSessionURI.empty()) - { - // If we're not headed elsewhere and have a spatial URI, return to spatial. - switchChannel(mSpatialSessionURI, true, false, false, mSpatialSessionCredentials); - } break; - + //MARK: stateJoiningSession case stateJoiningSession: // waiting for session handle - - // If this is true we have problem with connection to voice server (EXT-4313). - // See descriptions of mSpatialJoiningNum and MAX_NORMAL_JOINING_SPATIAL_NUM. - if(mSpatialJoiningNum == MAX_NORMAL_JOINING_SPATIAL_NUM) + + // If this is true we have problem with connection to voice server (EXT-4313). + // See descriptions of mSpatialJoiningNum and MAX_NORMAL_JOINING_SPATIAL_NUM. + if(mSpatialJoiningNum == MAX_NORMAL_JOINING_SPATIAL_NUM) { - // Notify observers to let them know there is problem with voice - notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); - llwarns << "There seems to be problem with connection to voice server. Disabling voice chat abilities." << llendl; + // Notify observers to let them know there is problem with voice + notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); + llwarns << "There seems to be problem with connection to voice server. Disabling voice chat abilities." << llendl; } - - // Increase mSpatialJoiningNum only for spatial sessions- it's normal to reach this case for - // example for p2p many times while waiting for response, so it can't be used to detect errors - if(mAudioSession && mAudioSession->mIsSpatial) + + // Increase mSpatialJoiningNum only for spatial sessions- it's normal to reach this case for + // example for p2p many times while waiting for response, so it can't be used to detect errors + if(mAudioSession && mAudioSession->mIsSpatial) { - mSpatialJoiningNum++; + + mSpatialJoiningNum++; } - + // joinedAudioSession() will transition from here to stateSessionJoined. if(!mVoiceEnabled) { @@ -1511,12 +1491,13 @@ void LLVivoxVoiceClient::stateMachine() } } } - break; - + break; + //MARK: stateSessionJoined case stateSessionJoined: // session handle received - mSpatialJoiningNum = 0; + + mSpatialJoiningNum = 0; // It appears that I need to wait for BOTH the SessionGroup.AddSession response and the SessionStateChangeEvent with state 4 // before continuing from this state. They can happen in either order, and if I don't wait for both, things can get stuck. // For now, the SessionGroup.AddSession response handler sets mSessionHandle and the SessionStateChangeEvent handler transitions to stateSessionJoined. @@ -1553,7 +1534,7 @@ void LLVivoxVoiceClient::stateMachine() sessionMediaDisconnectSendMessage(mAudioSession); setState(stateSessionTerminated); } - } + } break; //MARK: stateRunning @@ -1565,6 +1546,7 @@ void LLVivoxVoiceClient::stateMachine() } else { + if(!inSpatialChannel()) { // When in a non-spatial channel, never send positional updates. @@ -1572,8 +1554,22 @@ void LLVivoxVoiceClient::stateMachine() } else { + if(checkParcelChanged()) + { + // if the parcel has changed, attempted to request the + // cap for the parcel voice info. If we can't request it + // then we don't have the cap URL so we do nothing and will + // recheck next time around + if(requestParcelVoiceInfo()) + { + // we did get the cap, and we made the request, + // so go wait for the response. + setState(stateRetrievingParcelVoiceInfo); + } + } // Do the calculation that enforces the listener<->speaker tether (and also updates the real camera position) enforceTether(); + } // Do notifications for expiring Voice Fonts. @@ -3840,7 +3836,7 @@ void LLVivoxVoiceClient::participantUpdatedEvent( // also initialize voice moderate_mode depend on Agent's participant. See EXT-6937. // *TODO: remove once a way to request the current voice channel moderation mode is implemented. - if (gAgentID == participant->mAvatarID) + if (gAgent.getID() == participant->mAvatarID) { speaker_manager->initVoiceModerateMode(); } @@ -4073,7 +4069,7 @@ void LLVivoxVoiceClient::messageEvent( } LL_DEBUGS("Voice") << "adding message, name " << session->mName << " session " << session->mIMSessionID << ", target " << session->mCallerID << LL_ENDL; - gIMMgr->addMessage(session->mIMSessionID, + LLIMMgr::getInstance()->addMessage(session->mIMSessionID, session->mCallerID, session->mName.c_str(), message.c_str(), @@ -4447,24 +4443,91 @@ LLVivoxVoiceClient::participantState* LLVivoxVoiceClient::findParticipantByID(co } -void LLVivoxVoiceClient::parcelChanged() + +// Check for parcel boundary crossing +bool LLVivoxVoiceClient::checkParcelChanged(bool update) { - if(getState() >= stateNoChannel) + LLViewerRegion *region = gAgent.getRegion(); + LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + + if(region && parcel) { - // If the user is logged in, start a channel lookup. - LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL; + S32 parcelLocalID = parcel->getLocalID(); + std::string regionName = region->getName(); + + // LL_DEBUGS("Voice") << "Region name = \"" << regionName << "\", parcel local ID = " << parcelLocalID << ", cap URI = \"" << capURI << "\"" << LL_ENDL; + + // The region name starts out empty and gets filled in later. + // Also, the cap gets filled in a short time after the region cross, but a little too late for our purposes. + // If either is empty, wait for the next time around. + if(!regionName.empty()) + { + if((parcelLocalID != mCurrentParcelLocalID) || (regionName != mCurrentRegionName)) + { + // We have changed parcels. Initiate a parcel channel lookup. + if (update) + { + mCurrentParcelLocalID = parcelLocalID; + mCurrentRegionName = regionName; + } + return true; + } + } + } + return false; +} + +bool LLVivoxVoiceClient::parcelVoiceInfoReceived(state requesting_state) +{ + // pop back to the state we were in when the parcel changed and we managed to + // do the request. + if(getState() == stateRetrievingParcelVoiceInfo) + { + setState(requesting_state); + return true; + } + else + { + // we've dropped out of stateRetrievingParcelVoiceInfo + // before we received the cap result, due to a terminate + // or transition to a non-voice channel. Don't switch channels. + return false; + } +} + - std::string url = gAgent.getRegion()->getCapability("ParcelVoiceInfoRequest"); +bool LLVivoxVoiceClient::requestParcelVoiceInfo() +{ + LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL; + + // grab the cap for parcel voice info from the region. + LLViewerRegion * region = gAgent.getRegion(); + if (region == NULL) + { + return false; + } + // grab the cap. + std::string url = gAgent.getRegion()->getCapability("ParcelVoiceInfoRequest"); + if (!url.empty()) + { + // if we've already retrieved the cap from the region, go ahead and make the request, + // and return true so we can go into the state that waits for the response. + checkParcelChanged(true); LLSD data; + LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL; + LLHTTPClient::post( - url, - data, - new LLVivoxVoiceClientCapResponder); + url, + data, + new LLVivoxVoiceClientCapResponder(getState())); + return true; } - else + else { - // The transition to stateNoChannel needs to kick this off again. - LL_INFOS("Voice") << "not logged in yet, deferring" << LL_ENDL; + + // we don't have the cap yet, so return false so the caller can try again later. + LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest cap not yet available, deferring" << LL_ENDL; + return false; } } @@ -4488,6 +4551,7 @@ void LLVivoxVoiceClient::switchChannel( case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: case stateNoChannel: + case stateRetrievingParcelVoiceInfo: // Always switch to the new URI from these states. needsSwitch = true; break; @@ -4560,13 +4624,10 @@ void LLVivoxVoiceClient::switchChannel( mNextAudioSession->mIsP2P = is_p2p; } - if(getState() <= stateNoChannel) - { - // We're already set up to join a channel, just needed to fill in the session URI - } - else + if(getState() >= stateRetrievingParcelVoiceInfo) { - // State machine will come around and rejoin if uri/handle is not empty. + // If we're already in a channel, or if we're joining one, terminate + // so we can rejoin with the new session data. sessionTerminate(); } } @@ -6267,13 +6328,13 @@ void LLVivoxVoiceClient::avatarNameResolved(const LLUUID &id, const std::string { session->mTextInvitePending = false; - // We don't need to call gIMMgr->addP2PSession() here. The first incoming message will create the panel. + // We don't need to call LLIMMgr::getInstance()->addP2PSession() here. The first incoming message will create the panel. } if(session->mVoiceInvitePending) { session->mVoiceInvitePending = false; - gIMMgr->inviteToSession( + LLIMMgr::getInstance()->inviteToSession( session->mIMSessionID, session->mName, session->mCallerID, diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h index 471545de56..1142a1a49c 100644 --- a/indra/newview/llvoicevivox.h +++ b/indra/newview/llvoicevivox.h @@ -380,7 +380,8 @@ protected: stateVoiceFontsWait, // Awaiting the list of voice fonts stateVoiceFontsReceived, // List of voice fonts received stateCreatingSessionGroup, // Creating the main session group - stateNoChannel, // + stateNoChannel, // Need to join a channel + stateRetrievingParcelVoiceInfo, // waiting for parcel voice info request to return with spatial credentials stateJoiningSession, // waiting for session handle stateSessionJoined, // session handle received stateRunning, // in session, steady state @@ -620,6 +621,8 @@ protected: void sessionMediaDisconnectSendMessage(sessionState *session); void sessionTextDisconnectSendMessage(sessionState *session); + + // Pokes the state machine to leave the audio session next time around. void sessionTerminate(); @@ -629,6 +632,12 @@ protected: // Does the actual work to get out of the audio session void leaveAudioSession(); + // notifies the voice client that we've received parcel voice info + bool parcelVoiceInfoReceived(state requesting_state); + + friend class LLVivoxVoiceClientCapResponder; + + void lookupName(const LLUUID &id); void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name); void avatarNameResolved(const LLUUID &id, const std::string &name); @@ -733,9 +742,11 @@ private: bool mCaptureDeviceDirty; bool mRenderDeviceDirty; + + bool checkParcelChanged(bool update = false); // This should be called when the code detects we have changed parcels. // It initiates the call to the server that gets the parcel channel. - void parcelChanged(); + bool requestParcelVoiceInfo(); void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = ""); void joinSession(sessionState *session); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 800af26b69..66ba6249d3 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -370,7 +370,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); - mSunDefaultPosition = LLVector3(LLWLParamManager::instance()->mCurParams.getVector("lightnorm", error)); + mSunDefaultPosition = LLVector3(LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error)); if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0)); @@ -646,24 +646,24 @@ void LLVOSky::initAtmospherics(void) bool error; // uniform parameters for convenience - dome_radius = LLWLParamManager::instance()->getDomeRadius(); - dome_offset_ratio = LLWLParamManager::instance()->getDomeOffset(); - sunlight_color = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("sunlight_color", error)); - ambient = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("ambient", error)); - //lightnorm = LLWLParamManager::instance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::instance()->mCurParams.getVector("gamma", error)[0]; - blue_density = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("blue_density", error)); - blue_horizon = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::instance()->mCurParams.getVector("haze_density", error)[0]; - haze_horizon = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("haze_horizon", error)); - density_multiplier = LLWLParamManager::instance()->mCurParams.getVector("density_multiplier", error)[0]; - max_y = LLWLParamManager::instance()->mCurParams.getVector("max_y", error)[0]; - glow = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::instance()->mCurParams.getVector("cloud_shadow", error)[0]; - cloud_color = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::instance()->mCurParams.getVector("cloud_scale", error)[0]; - cloud_pos_density1 = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_pos_density1", error)); - cloud_pos_density2 = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_pos_density2", error)); + dome_radius = LLWLParamManager::getInstance()->getDomeRadius(); + dome_offset_ratio = LLWLParamManager::getInstance()->getDomeOffset(); + sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); + ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); + //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); + gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0]; + blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); + blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); + haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0]; + haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error)); + density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0]; + max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0]; + glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); + cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0]; + cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); + cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0]; + cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); + cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); // light norm is different. We need the sun's direction, not the light direction // which could be from the moon. And we need to clamp it @@ -1033,7 +1033,7 @@ void LLVOSky::calcAtmospherics(void) // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); - LLWLParamManager::instance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); + LLWLParamManager::getInstance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); mSunDiffuse = vary_SunlightColor; mSunAmbient = vary_AmbientColor; @@ -2129,7 +2129,7 @@ void LLVOSky::updateFog(const F32 distance) F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = LLWaterParamManager::instance()->getFogDensity(); + float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity(); LLColor4 water_fog_color = LLDrawPoolWater::sWaterFogColor.mV; // adjust the color based on depth. We're doing linear approximations diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index c5e2c56e4b..e6da8eb89d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4495,6 +4495,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity + if (gGLManager.mGLVersion < 3.1f) + { + texture_index_channels = 1; + } + if (LLPipeline::sRenderDeferred && distance_sort) { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 51664cb31d..7b1c725483 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -568,7 +568,7 @@ void LLVOWLSky::buildFanBuffer(LLStrider<LLVector3> & vertices, LLStrider<LLVector2> & texCoords, LLStrider<U16> & indices) { - const F32 RADIUS = LLWLParamManager::instance()->getDomeRadius(); + const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius(); U32 i, num_slices; F32 phi0, theta, x0, y0, z0; @@ -629,7 +629,7 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack, LLStrider<LLVector2> & texCoords, LLStrider<U16> & indices) { - const F32 RADIUS = LLWLParamManager::instance()->getDomeRadius(); + const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius(); U32 i, j, num_slices, num_stacks; F32 phi0, theta, x0, y0, z0; diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 67bb965f99..1a98d4c6c2 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -54,12 +54,9 @@ #include "llwlparammanager.h" #include "llwaterparamset.h" -#include "llfloaterwater.h" #include "curl/curl.h" -LLWaterParamManager * LLWaterParamManager::sInstance = NULL; - LLWaterParamManager::LLWaterParamManager() : mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), mFogDensity(4, "waterFogDensity", 2), @@ -73,8 +70,6 @@ LLWaterParamManager::LLWaterParamManager() : mWave1Dir(.5f, .5f, "wave1Dir"), mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), - mPrevFogDensity(16.0f), // 2^4 - mPrevFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f), mWaterFogKS(1.0f) { } @@ -83,131 +78,73 @@ LLWaterParamManager::~LLWaterParamManager() { } -void LLWaterParamManager::loadAllPresets(const std::string& file_name) +void LLWaterParamManager::loadAllPresets() { - std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); - LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; - - bool found = true; - LLDirIterator app_settings_iter(path_name, "*.xml"); - while(found) - { - std::string name; - found = app_settings_iter.next(name); - if(found) - { - - name=name.erase(name.length()-4); + // First, load system (coming out of the box) water presets. + loadPresetsFromDir(getSysDir()); - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_unescape(name.c_str(), name.size()); - std::string unescaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; - - LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - loadPreset(unescaped_name,FALSE); - } - } + // Then load user presets. Note that user day presets will modify any system ones already loaded. + loadPresetsFromDir(getUserDir()); +} - // And repeat for user presets, note the user presets will modify any system presets already loaded +void LLWaterParamManager::loadPresetsFromDir(const std::string& dir) +{ + LL_INFOS2("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL; - std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); - LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; - - found = true; - LLDirIterator user_settings_iter(path_name2, "*.xml"); - while(found) + LLDirIterator dir_iter(dir, "*.xml"); + while (1) { - std::string name; - found = user_settings_iter.next(name); - if(found) + std::string file; + if (!dir_iter.next(file)) { - name=name.erase(name.length()-4); - - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_unescape(name.c_str(), name.size()); - std::string unescaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; + break; // no more files + } - LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - loadPreset(unescaped_name,FALSE); + std::string path = dir + file; + if (!loadPreset(path)) + { + llwarns << "Error loading water preset from " << path << llendl; } } - } -void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) +bool LLWaterParamManager::loadPreset(const std::string& path) { - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_filename(curl_str); - curl_free(curl_str); - curl_str = NULL; - - escaped_filename += ".xml"; + llifstream xml_file; + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); - LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL; - - llifstream presetsXML; - presetsXML.open(pathName.c_str()); - - // That failed, try loading from the users area instead. - if(!presetsXML) + xml_file.open(path.c_str()); + if (!xml_file) { - pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); - LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL; - presetsXML.clear(); - presetsXML.open(pathName.c_str()); + return false; } - if (presetsXML) - { - LLSD paramsData(LLSD::emptyMap()); + LL_DEBUGS2("AppInit", "Shaders") << "Loading water " << name << LL_ENDL; - LLPointer<LLSDParser> parser = new LLSDXMLParser(); + LLSD params_data; + LLPointer<LLSDParser> parser = new LLSDXMLParser(); + parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); + xml_file.close(); - parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); - - std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name); - if(mIt == mParamList.end()) - { - addParamSet(name, paramsData); - } - else - { - setParamSet(name, paramsData); - } - presetsXML.close(); - } - else + if (hasParamSet(name)) { - llwarns << "Can't find " << name << llendl; - return; + setParamSet(name, params_data); } - - if(propagate) + else { - getParamSet(name, mCurParams); - propagateParameters(); + addParamSet(name, params_data); } -} + + return true; +} void LLWaterParamManager::savePreset(const std::string & name) { - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_filename(curl_str); - curl_free(curl_str); - curl_str = NULL; - - escaped_filename += ".xml"; + llassert(!name.empty()); // make an empty llsd LLSD paramsData(LLSD::emptyMap()); - std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename)); + std::string pathName(getUserDir() + LLURI::escape(name) + ".xml"); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); @@ -221,7 +158,6 @@ void LLWaterParamManager::savePreset(const std::string & name) propagateParameters(); } - void LLWaterParamManager::propagateParameters(void) { // bind the variables only if we're using shaders @@ -251,7 +187,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); @@ -261,36 +197,33 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) } } -static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); - -void LLWaterParamManager::update(LLViewerCamera * cam) +void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate) { - LLFastTimer ftm(FTM_UPDATE_WLPARAM); - - // update the shaders and the menu - propagateParameters(); - - // If water fog color has been changed, save it. - if (mPrevFogColor != mFogColor) + if (params.size() == 0) { - gSavedSettings.setColor4("WaterFogColor", mFogColor); - mPrevFogColor = mFogColor; + llwarns << "Undefined water params" << llendl; + return; } - // If water fog density has been changed, save it. - if (mPrevFogDensity != mFogDensity) + if (interpolate) { - gSavedSettings.setF32("WaterFogDensity", mFogDensity); - mPrevFogDensity = mFogDensity; + LLWLParamManager::getInstance()->mAnimator.startInterpolation(params); } - - // sync menus if they exist - LLFloaterWater* waterfloater = LLFloaterReg::findTypedInstance<LLFloaterWater>("env_water"); - if(waterfloater) + else { - waterfloater->syncMenu(); + mCurParams.setAll(params); } +} +static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params"); + +void LLWaterParamManager::update(LLViewerCamera * cam) +{ + LLFastTimer ftm(FTM_UPDATE_WATERPARAM); + + // update the shaders and the menu + propagateParameters(); + // only do this if we're dealing with shaders if(gPipeline.canUseVertexShaders()) { @@ -339,26 +272,14 @@ void LLWaterParamManager::update(LLViewerCamera * cam) } } -// static -void LLWaterParamManager::initClass(void) -{ - instance(); -} - -// static -void LLWaterParamManager::cleanupClass(void) -{ - delete sInstance; - sInstance = NULL; -} - bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param) { // add a new one if not one there already - std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name); + preset_map_t::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { mParamList[name] = param; + mPresetListChangeSignal(); return true; } @@ -367,23 +288,15 @@ bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param) { - // add a new one if not one there already - std::map<std::string, LLWaterParamSet>::const_iterator finder = mParamList.find(name); - if(finder == mParamList.end()) - { - mParamList[name].setAll(param); - return TRUE; - } - else - { - return FALSE; - } + LLWaterParamSet param_set; + param_set.setAll(param); + return addParamSet(name, param_set); } bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param) { // find it and set it - std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name); + preset_map_t::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { param = mParamList[name]; @@ -394,6 +307,12 @@ bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& return false; } +bool LLWaterParamManager::hasParamSet(const std::string& name) +{ + LLWaterParamSet dummy; + return getParamSet(name, dummy); +} + bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param) { mParamList[name] = param; @@ -417,29 +336,74 @@ bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & para bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk) { // remove from param list - std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name); - if(mIt != mParamList.end()) + preset_map_t::iterator it = mParamList.find(name); + if (it == mParamList.end()) { - mParamList.erase(mIt); + LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL; + return false; } - if(delete_from_disk) - { + mParamList.erase(it); - std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); - - // use full curl escaped name - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; - - gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml"); + // remove from file system if requested + if (delete_from_disk) + { + if (gDirUtilp->deleteFilesInDir(getUserDir(), LLURI::escape(name) + ".xml") < 1) + { + LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL; + } } + // signal interested parties + mPresetListChangeSignal(); return true; } +bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) const +{ + // *TODO: file system access is excessive here. + return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml"); +} + +void LLWaterParamManager::getPresetNames(preset_name_list_t& presets) const +{ + presets.clear(); + + for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it) + { + presets.push_back(it->first); + } +} + +void LLWaterParamManager::getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const +{ + user_presets.clear(); + system_presets.clear(); + + for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it) + { + if (isSystemPreset(it->first)) + { + system_presets.push_back(it->first); + } + else + { + user_presets.push_back(it->first); + } + } +} + +void LLWaterParamManager::getUserPresetNames(preset_name_list_t& user_presets) const +{ + preset_name_list_t dummy; + getPresetNames(user_presets, dummy); +} + +boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) +{ + return mPresetListChangeSignal.connect(cb); +} + F32 LLWaterParamManager::getFogDensity(void) { bool err; @@ -458,34 +422,22 @@ F32 LLWaterParamManager::getFogDensity(void) return fogDensity; } -// static -LLWaterParamManager * LLWaterParamManager::instance() +// virtual static +void LLWaterParamManager::initSingleton() { - if(NULL == sInstance) - { - sInstance = new LLWaterParamManager(); - - sInstance->loadAllPresets(LLStringUtil::null); - - sInstance->getParamSet("Default", sInstance->mCurParams); - sInstance->initOverrides(); - } + LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL; + loadAllPresets(); + LLEnvManagerNew::instance().usePrefs(); +} - return sInstance; +// static +std::string LLWaterParamManager::getSysDir() +{ + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""); } -void LLWaterParamManager::initOverrides() +// static +std::string LLWaterParamManager::getUserDir() { - // Override fog color from the current preset with the saved setting. - LLColor4 fog_color_override = gSavedSettings.getColor4("WaterFogColor"); - mFogColor = fog_color_override; - mPrevFogColor = fog_color_override; - mCurParams.set("waterFogColor", fog_color_override); - - // Do the same with fog density. - F32 fog_density = gSavedSettings.getF32("WaterFogDensity"); - mPrevFogDensity = fog_density; - mFogDensity = fog_density; - mCurParams.set("waterFogDensity", fog_density); - setDensitySliderValue(mFogDensity.mExp); + return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", ""); } diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h index f465034c39..dc7d41be2a 100644 --- a/indra/newview/llwaterparammanager.h +++ b/indra/newview/llwaterparammanager.h @@ -27,7 +27,7 @@ #ifndef LL_WATER_PARAMMANAGER_H #define LL_WATER_PARAMMANAGER_H -#include <vector> +#include <list> #include <map> #include "llwaterparamset.h" #include "llviewercamera.h" @@ -212,19 +212,13 @@ struct WaterExpFloatControl /// WindLight parameter manager class - what controls all the wind light shaders -class LLWaterParamManager +class LLWaterParamManager : public LLSingleton<LLWaterParamManager> { + LOG_CLASS(LLWaterParamManager); public: - - LLWaterParamManager(); - ~LLWaterParamManager(); - - /// load a preset file - void loadAllPresets(const std::string & fileName); - - /// load an individual preset into the sky - - void loadPreset(const std::string & name,bool propagate=true); + typedef std::list<std::string> preset_name_list_t; + typedef std::map<std::string, LLWaterParamSet> preset_map_t; + typedef boost::signals2::signal<void()> preset_list_signal_t; /// save the parameter presets to file void savePreset(const std::string & name); @@ -232,18 +226,15 @@ public: /// send the parameters to the shaders void propagateParameters(void); + // display specified water + void applyParams(const LLSD& params, bool interpolate); + /// update information for the shader void update(LLViewerCamera * cam); /// Update shader uniforms that have changed. void updateShaderUniforms(LLGLSLShader * shader); - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - /// add a param to the list bool addParamSet(const std::string& name, LLWaterParamSet& param); @@ -253,6 +244,9 @@ public: /// get a param from the list bool getParamSet(const std::string& name, LLWaterParamSet& param); + /// check whether the preset is in the list + bool hasParamSet(const std::string& name); + /// set the param in the list with a new param bool setParamSet(const std::string& name, LLWaterParamSet& param); @@ -263,6 +257,24 @@ public: /// returns true if successful bool removeParamSet(const std::string& name, bool delete_from_disk); + /// @return true if the preset comes out of the box + bool isSystemPreset(const std::string& preset_name) const; + + /// @return all named water presets. + const preset_map_t& getPresets() const { return mParamList; } + + /// @return user and system preset names as a single list + void getPresetNames(preset_name_list_t& presets) const; + + /// @return user and system preset names separately + void getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const; + + /// @return list of user presets names + void getUserPresetNames(preset_name_list_t& user_presets) const; + + /// Emitted when a preset gets added or deleted. + boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); + /// set the normap map we want for water bool setNormalMapID(const LLUUID& img); @@ -281,12 +293,6 @@ public: F32 getFogDensity(void); LLColor4 getFogColor(void); - // singleton pattern implementation - static LLWaterParamManager * instance(); - -private: - void initOverrides(); - public: LLWaterParamSet mCurParams; @@ -308,20 +314,28 @@ public: WaterFloatControl mScaleBelow; WaterFloatControl mBlurMultiplier; - // list of all the parameters, listed by name - std::map<std::string, LLWaterParamSet> mParamList; - F32 mDensitySliderValue; private: + friend class LLSingleton<LLWaterParamManager>; + /*virtual*/ void initSingleton(); + LLWaterParamManager(); + ~LLWaterParamManager(); + + void loadAllPresets(); + void loadPresetsFromDir(const std::string& dir); + bool loadPreset(const std::string& path); + + static std::string getSysDir(); + static std::string getUserDir(); + LLVector4 mWaterPlane; F32 mWaterFogKS; - LLColor4 mPrevFogColor; - F32 mPrevFogDensity; + // list of all the parameters, listed by name + preset_map_t mParamList; - // our parameter manager singleton instance - static LLWaterParamManager * sInstance; + preset_list_signal_t mPresetListChangeSignal; }; inline void LLWaterParamManager::setDensitySliderValue(F32 val) diff --git a/indra/newview/llwaterparamset.cpp b/indra/newview/llwaterparamset.cpp index 9457d631be..39d366b023 100644 --- a/indra/newview/llwaterparamset.cpp +++ b/indra/newview/llwaterparamset.cpp @@ -29,7 +29,6 @@ #include "llwaterparamset.h" #include "llsd.h" -#include "llfloaterwater.h" #include "llwaterparammanager.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" @@ -224,3 +223,46 @@ F32 LLWaterParamSet::getFloat(const std::string& paramName, bool& error) return 0; } +// Added for interpolation effect in DEV-33645 +// Based on LLWLParamSet::mix, but written by Jacob without an intimate knowledge of how WindLight works. +// The function definition existed in the header but was never implemented. If you think there is something +// wrong with this, you're probably right. Ask Jacob, Q, or a member of the original WindLight team. +void LLWaterParamSet::mix(LLWaterParamSet& src, LLWaterParamSet& dest, F32 weight) +{ + // Setup + LLSD srcVal, destVal; // LLSD holders for get/set calls, reusable + + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { + // If param exists in both src and dest, set the holder variables, otherwise skip + if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) + { + srcVal = src.mParamValues[iter->first]; + destVal = dest.mParamValues[iter->first]; + } + else + { + continue; + } + + if(iter->second.isReal()) // If it's a real, interpolate directly + { + iter->second = srcVal.asReal() + ((destVal.asReal() - srcVal.asReal()) * weight); + } + else if(iter->second.isArray() && iter->second[0].isReal() // If it's an array of reals, loop through the reals and interpolate on those + && iter->second.size() == srcVal.size() && iter->second.size() == destVal.size()) + { + // Actually do interpolation: old value + (difference in values * factor) + for(int i=0; i < iter->second.size(); ++i) + { + // iter->second[i] = (1.f-weight)*(F32)srcVal[i].asReal() + weight*(F32)destVal[i].asReal(); // old way of doing it -- equivalent but one more operation + iter->second[i] = srcVal[i].asReal() + ((destVal[i].asReal() - srcVal[i].asReal()) * weight); + } + } + else // Else, skip + { + continue; + } + } +} diff --git a/indra/newview/llwaterparamset.h b/indra/newview/llwaterparamset.h index 9957d5371b..b28585af59 100644 --- a/indra/newview/llwaterparamset.h +++ b/indra/newview/llwaterparamset.h @@ -34,7 +34,6 @@ #include "v4color.h" #include "llviewershadermgr.h" -class LLFloaterWater; class LLWaterParamSet; /// A class representing a set of parameter values for the Water shaders. diff --git a/indra/newview/llwlanimator.cpp b/indra/newview/llwlanimator.cpp index a94a2e41aa..e568638cf6 100644 --- a/indra/newview/llwlanimator.cpp +++ b/indra/newview/llwlanimator.cpp @@ -30,20 +30,31 @@ #include "llsky.h" #include "pipeline.h" #include "llwlparammanager.h" +#include "llwaterparammanager.h" -LLWLAnimator::LLWLAnimator() : mStartTime(0), mDayRate(1), mDayTime(0), - mIsRunning(FALSE), mUseLindenTime(false) +extern LLControlGroup gSavedSettings; + +F64 LLWLAnimator::INTERP_TOTAL_SECONDS = 3.f; + +LLWLAnimator::LLWLAnimator() : mStartTime(0.f), mDayRate(1.f), mDayTime(0.f), + mIsRunning(FALSE), mIsInterpolating(FALSE), mTimeType(TIME_LINDEN), + mInterpStartTime(), mInterpEndTime() { - mDayTime = 0; + mInterpBeginWL = new LLWLParamSet(); + mInterpBeginWater = new LLWaterParamSet(); + mInterpEndWater = new LLWaterParamSet(); } void LLWLAnimator::update(LLWLParamSet& curParams) { + //llassert(mUseLindenTime != mUseLocalTime); + F64 curTime; curTime = getDayTime(); // don't do anything if empty - if(mTimeTrack.size() == 0) { + if(mTimeTrack.size() == 0) + { return; } @@ -53,13 +64,15 @@ void LLWLAnimator::update(LLWLParamSet& curParams) mSecondIt++; // grab the two tween iterators - while(mSecondIt != mTimeTrack.end() && curTime > mSecondIt->first) { + while(mSecondIt != mTimeTrack.end() && curTime > mSecondIt->first) + { mFirstIt++; mSecondIt++; } // scroll it around when you get to the end - if(mSecondIt == mTimeTrack.end() || mFirstIt->first > curTime) { + if(mSecondIt == mTimeTrack.end() || mFirstIt->first > curTime) + { mSecondIt = mTimeTrack.begin(); mFirstIt = mTimeTrack.end(); mFirstIt--; @@ -67,70 +80,111 @@ void LLWLAnimator::update(LLWLParamSet& curParams) F32 weight = 0; - if(mFirstIt->first < mSecondIt->first) { + if(mFirstIt->first < mSecondIt->first) + { // get the delta time and the proper weight weight = F32 (curTime - mFirstIt->first) / (mSecondIt->first - mFirstIt->first); // handle the ends - } else if(mFirstIt->first > mSecondIt->first) { + } + else if(mFirstIt->first > mSecondIt->first) + { // right edge of time line - if(curTime >= mFirstIt->first) { + if(curTime >= mFirstIt->first) + { weight = F32 (curTime - mFirstIt->first) / ((1 + mSecondIt->first) - mFirstIt->first); - // left edge of time line - } else { + } + else + { weight = F32 ((1 + curTime) - mFirstIt->first) / ((1 + mSecondIt->first) - mFirstIt->first); } - // handle same as whatever the last one is - } else { + } + else + { weight = 1; } + if(mIsInterpolating) + { + // *TODO_JACOB: this is kind of laggy. Not sure why. The part that lags is the curParams.mix call, and none of the other mixes. It works, though. + clock_t current = clock(); + if(current >= mInterpEndTime) + { + mIsInterpolating = false; + return; + } + + // determine moving target for final interpolation value + // *TODO: this will not work with lazy loading of sky presets. + LLWLParamSet buf = LLWLParamSet(); + buf.setAll(LLWLParamManager::getInstance()->mParamList[mFirstIt->second].getAll()); // just give it some values, otherwise it has no params to begin with (see comment in constructor) + buf.mix(LLWLParamManager::getInstance()->mParamList[mFirstIt->second], LLWLParamManager::getInstance()->mParamList[mSecondIt->second], weight); // mix to determine moving target for interpolation finish (as below) + + // mix from previous value to moving target + weight = (current - mInterpStartTime) / (INTERP_TOTAL_SECONDS * CLOCKS_PER_SEC); + curParams.mix(*mInterpBeginWL, buf, weight); + + // mix water + LLWaterParamManager::getInstance()->mCurParams.mix(*mInterpBeginWater, *mInterpEndWater, weight); + } + else + { // do the interpolation and set the parameters - curParams.mix(LLWLParamManager::instance()->mParamList[mFirstIt->second], - LLWLParamManager::instance()->mParamList[mSecondIt->second], weight); + // *TODO: this will not work with lazy loading of sky presets. + curParams.mix(LLWLParamManager::getInstance()->mParamList[mFirstIt->second], LLWLParamManager::getInstance()->mParamList[mSecondIt->second], weight); + } } F64 LLWLAnimator::getDayTime() { - if(!mIsRunning) { + if(!mIsRunning) + { return mDayTime; } - - if(mUseLindenTime) { - + else if(mTimeType == TIME_LINDEN) + { F32 phase = gSky.getSunPhase() / F_PI; // we're not solving the non-linear equation that determines sun phase // we're just linearly interpolating between the major points if (phase <= 5.0 / 4.0) { mDayTime = (1.0 / 3.0) * phase + (1.0 / 3.0); - } else { + } + else + { mDayTime = phase - (1.0 / 2.0); } - if(mDayTime > 1) { + if(mDayTime > 1) + { mDayTime--; } return mDayTime; } + else if(mTimeType == TIME_LOCAL) + { + return getLocalTime(); + } // get the time; mDayTime = (LLTimer::getElapsedSeconds() - mStartTime) / mDayRate; // clamp it - if(mDayTime < 0) { + if(mDayTime < 0) + { mDayTime = 0; } - while(mDayTime > 1) { + while(mDayTime > 1) + { mDayTime--; } @@ -144,15 +198,18 @@ void LLWLAnimator::setDayTime(F64 dayTime) mDayTime = dayTime; // clamp it - if(mDayTime < 0) { + if(mDayTime < 0) + { mDayTime = 0; - } else if(mDayTime > 1) { + } + else if(mDayTime > 1) + { mDayTime = 1; } } -void LLWLAnimator::setTrack(std::map<F32, std::string>& curTrack, +void LLWLAnimator::setTrack(std::map<F32, LLWLParamKey>& curTrack, F32 dayRate, F64 dayTime, bool run) { mTimeTrack = curTrack; @@ -161,3 +218,96 @@ void LLWLAnimator::setTrack(std::map<F32, std::string>& curTrack, mIsRunning = run; } + +void LLWLAnimator::startInterpolation(const LLSD& targetWater) +{ + mInterpBeginWL->setAll(LLWLParamManager::getInstance()->mCurParams.getAll()); + mInterpBeginWater->setAll(LLWaterParamManager::getInstance()->mCurParams.getAll()); + + mInterpStartTime = clock(); + mInterpEndTime = mInterpStartTime + clock_t(INTERP_TOTAL_SECONDS) * CLOCKS_PER_SEC; + + // Don't set any ending WL -- this is continuously calculated as the animator updates since it's a moving target + mInterpEndWater->setAll(targetWater); + + mIsInterpolating = true; +} + +std::string LLWLAnimator::timeToString(F32 curTime) +{ + S32 hours; + S32 min; + bool isPM = false; + + // get hours and minutes + hours = (S32) (24.0 * curTime); + curTime -= ((F32) hours / 24.0f); + min = llround(24.0f * 60.0f * curTime); + + // handle case where it's 60 + if(min == 60) + { + hours++; + min = 0; + } + + // set for PM + if(hours >= 12 && hours < 24) + { + isPM = true; + } + + // convert to non-military notation + if(hours >= 24) + { + hours = 12; + } + else if(hours > 12) + { + hours -= 12; + } + else if(hours == 0) + { + hours = 12; + } + + // make the string + std::stringstream newTime; + newTime << hours << ":"; + + // double 0 + if(min < 10) + { + newTime << 0; + } + + // finish it + newTime << min << " "; + if(isPM) + { + newTime << "PM"; + } + else + { + newTime << "AM"; + } + + return newTime.str(); +} + +F64 LLWLAnimator::getLocalTime() +{ + char buffer[9]; + time_t rawtime; + struct tm* timeinfo; + + time(&rawtime); + timeinfo = localtime(&rawtime); + strftime(buffer, 9, "%H:%M:%S", timeinfo); + std::string timeStr(buffer); + + F64 tod = ((F64)atoi(timeStr.substr(0,2).c_str())) / 24.f + + ((F64)atoi(timeStr.substr(3,2).c_str())) / 1440.f + + ((F64)atoi(timeStr.substr(6,2).c_str())) / 86400.f; + return tod; +} diff --git a/indra/newview/llwlanimator.h b/indra/newview/llwlanimator.h index 5677290213..5223b45343 100644 --- a/indra/newview/llwlanimator.h +++ b/indra/newview/llwlanimator.h @@ -28,28 +28,39 @@ #define LL_WL_ANIMATOR_H #include "llwlparamset.h" +#include "llwaterparamset.h" #include <string> #include <map> +struct LLWLParamKey; + class LLWLAnimator { public: + typedef enum e_time + { + TIME_LINDEN, + TIME_LOCAL, + TIME_CUSTOM + } ETime; + F64 mStartTime; F32 mDayRate; F64 mDayTime; // track to play - std::map<F32, std::string> mTimeTrack; - std::map<F32, std::string>::iterator mFirstIt, mSecondIt; - - // params to use - //std::map<std::string, LLWLParamSet> mParamList; - - bool mIsRunning; - bool mUseLindenTime; + std::map<F32, LLWLParamKey> mTimeTrack; + std::map<F32, LLWLParamKey>::iterator mFirstIt, mSecondIt; // simple constructor LLWLAnimator(); + ~LLWLAnimator() + { + delete mInterpBeginWL; + delete mInterpBeginWater; + delete mInterpEndWater; + } + // update the parameters void update(LLWLParamSet& curParams); @@ -63,9 +74,66 @@ public: void setDayTime(F64 dayTime); // set an animation track - void setTrack(std::map<F32, std::string>& track, + void setTrack(std::map<F32, LLWLParamKey>& track, F32 dayRate, F64 dayTime = 0, bool run = true); + void deactivate() + { + mIsRunning = false; + } + + void activate(ETime time) + { + mIsRunning = true; + mTimeType = time; + } + + void startInterpolation(const LLSD& targetWater); + + bool getIsRunning() + { + return mIsRunning; + } + + bool getUseCustomTime() + { + return mTimeType == TIME_CUSTOM; + } + + bool getUseLocalTime() + { + return mTimeType == TIME_LOCAL; + } + + bool getUseLindenTime() + { + return mTimeType == TIME_LINDEN; + } + + void setTimeType(ETime time) + { + mTimeType = time; + } + + ETime getTimeType() + { + return mTimeType; + } + + /// convert the present time to a digital clock time + static std::string timeToString(F32 curTime); + + /// get local time between 0 and 1 + static F64 getLocalTime(); + +private: + ETime mTimeType; + bool mIsRunning, mIsInterpolating; + LLWLParamSet *mInterpBeginWL; + LLWaterParamSet *mInterpBeginWater, *mInterpEndWater; + clock_t mInterpStartTime, mInterpEndTime; + + static F64 INTERP_TOTAL_SECONDS; }; #endif // LL_WL_ANIMATOR_H diff --git a/indra/newview/llwldaycycle.cpp b/indra/newview/llwldaycycle.cpp index 85b3d62a49..4c0cb7c0f4 100644 --- a/indra/newview/llwldaycycle.cpp +++ b/indra/newview/llwldaycycle.cpp @@ -27,12 +27,11 @@ #include "llviewerprecompiledheaders.h" #include "llwldaycycle.h" - -#include "llnotificationsutil.h" #include "llsdserialize.h" -#include "llxmlnode.h" - #include "llwlparammanager.h" +#include "llnotifications.h" + +#include "llviewerwindow.h" #include <map> @@ -45,85 +44,160 @@ LLWLDayCycle::~LLWLDayCycle() { } -void LLWLDayCycle::loadDayCycle(const std::string & fileName) +void LLWLDayCycle::loadDayCycle(const LLSD& day_data, LLWLParamKey::EScope scope) { - // clear the first few things + lldebugs << "Loading day cycle (day_data.size() = " << day_data.size() << ", scope = " << scope << ")" << llendl; mTimeMap.clear(); - // now load the file - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, - "windlight/days", fileName)); - llinfos << "Loading DayCycle settings from " << pathName << llendl; - - llifstream day_cycle_xml(pathName); - if (day_cycle_xml.is_open()) + // add each key frame + for(S32 i = 0; i < day_data.size(); ++i) { - // load and parse it - LLSD day_data(LLSD::emptyArray()); - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(day_cycle_xml, day_data, LLSDSerialize::SIZE_UNLIMITED); - - // add each key - for(S32 i = 0; i < day_data.size(); ++i) + // make sure it's a two array + if(day_data[i].size() != 2) + { + continue; + } + + // check each param key exists in param manager + bool success; + LLWLParamSet pset; + LLWLParamKey frame = LLWLParamKey(day_data[i][1].asString(), scope); + success = + LLWLParamManager::getInstance()->getParamSet(frame, pset); + if(!success) { - // make sure it's a two array - if(day_data[i].size() != 2) + // *HACK: If loading region day cycle, try local sky presets as well. + // Local presets may be referenced by a region day cycle after + // it has been edited but the changes have not been uploaded. + if (scope == LLEnvKey::SCOPE_REGION) { - continue; + frame.scope = LLEnvKey::SCOPE_LOCAL; + success = LLWLParamManager::getInstance()->getParamSet(frame, pset); } - - // check each param name exists in param manager - bool success; - LLWLParamSet pset; - success = LLWLParamManager::instance()->getParamSet(day_data[i][1].asString(), pset); - if(!success) + + if (!success) { // alert the user LLSD args; args["SKY"] = day_data[i][1].asString(); - LLNotificationsUtil::add("WLMissingSky", args); + LLNotifications::instance().add("WLMissingSky", args, LLSD()); continue; } - - // then add the key - addKey((F32)day_data[i][0].asReal(), day_data[i][1].asString()); } + + // then add the keyframe + addKeyframe((F32)day_data[i][0].asReal(), frame); + } +} + +void LLWLDayCycle::loadDayCycleFromFile(const std::string & fileName) +{ + loadDayCycle(loadCycleDataFromFile(fileName), LLWLParamKey::SCOPE_LOCAL); +} +/*static*/ LLSD LLWLDayCycle::loadCycleDataFromFile(const std::string & fileName) +{ + // *FIX: Cannot load user day cycles. + std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, + "windlight/days", fileName)); + + return loadDayCycleFromPath(pathName); +} + +// static +LLSD LLWLDayCycle::loadDayCycleFromPath(const std::string& file_path) +{ + LL_INFOS("Windlight") << "Loading DayCycle settings from " << file_path << LL_ENDL; + + llifstream day_cycle_xml(file_path); + if (day_cycle_xml.is_open()) + { + // load and parse it + LLSD day_data(LLSD::emptyArray()); + LLPointer<LLSDParser> parser = new LLSDXMLParser(); + parser->parse(day_cycle_xml, day_data, LLSDSerialize::SIZE_UNLIMITED); day_cycle_xml.close(); + return day_data; + } + else + { + return LLSD(); } } void LLWLDayCycle::saveDayCycle(const std::string & fileName) { - LLSD day_data(LLSD::emptyArray()); - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/days", fileName)); //llinfos << "Saving WindLight settings to " << pathName << llendl; - for(std::map<F32, std::string>::const_iterator mIt = mTimeMap.begin(); - mIt != mTimeMap.end(); - ++mIt) + save(pathName); +} + +void LLWLDayCycle::save(const std::string& file_path) +{ + LLSD day_data = asLLSD(); + + llofstream day_cycle_xml(file_path); + LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); + formatter->format(day_data, day_cycle_xml, LLSDFormatter::OPTIONS_PRETTY); + day_cycle_xml.close(); +} + +LLSD LLWLDayCycle::asLLSD() +{ + LLSD day_data(LLSD::emptyArray()); + for(std::map<F32, LLWLParamKey>::const_iterator mIt = mTimeMap.begin(); mIt != mTimeMap.end(); ++mIt) { LLSD key(LLSD::emptyArray()); key.append(mIt->first); - key.append(mIt->second); + key.append(mIt->second.name); day_data.append(key); } - llofstream day_cycle_xml(pathName); - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); - formatter->format(day_data, day_cycle_xml, LLSDFormatter::OPTIONS_PRETTY); - day_cycle_xml.close(); + lldebugs << "Dumping day cycle (" << mTimeMap.size() << ") to LLSD: " << day_data << llendl; + return day_data; } +bool LLWLDayCycle::getSkyRefs(std::map<LLWLParamKey, LLWLParamSet>& refs) const +{ + bool result = true; + LLWLParamManager& wl_mgr = LLWLParamManager::instance(); + + refs.clear(); + for (std::map<F32, LLWLParamKey>::const_iterator iter = mTimeMap.begin(); iter != mTimeMap.end(); ++iter) + { + const LLWLParamKey& key = iter->second; + if (!wl_mgr.getParamSet(key, refs[key])) + { + llwarns << "Cannot find sky [" << key.name << "] referenced by a day cycle" << llendl; + result = false; + } + } + + return result; +} -void LLWLDayCycle::clearKeys() +bool LLWLDayCycle::getSkyMap(LLSD& sky_map) const { + std::map<LLWLParamKey, LLWLParamSet> refs; + + if (!getSkyRefs(refs)) + { + return false; + } + + sky_map = LLWLParamManager::createSkyMap(refs); + return true; +} + +void LLWLDayCycle::clearKeyframes() +{ + lldebugs << "Clearing key frames" << llendl; mTimeMap.clear(); } -bool LLWLDayCycle::addKey(F32 newTime, const std::string & paramName) +bool LLWLDayCycle::addKeyframe(F32 newTime, LLWLParamKey frame) { // no adding negative time if(newTime < 0) @@ -134,48 +208,58 @@ bool LLWLDayCycle::addKey(F32 newTime, const std::string & paramName) // if time not being used, add it and return true if(mTimeMap.find(newTime) == mTimeMap.end()) { - mTimeMap.insert(std::pair<F32, std::string>(newTime, paramName)); + mTimeMap.insert(std::pair<F32, LLWLParamKey>(newTime, frame)); + lldebugs << "Adding key frame (" << newTime << ", " << frame.toLLSD() << ")" << llendl; return true; } // otherwise, don't add, and return error + llwarns << "Error adding key frame (" << newTime << ", " << frame.toLLSD() << ")" << llendl; return false; } -bool LLWLDayCycle::changeKeyTime(F32 oldTime, F32 newTime) +bool LLWLDayCycle::changeKeyframeTime(F32 oldTime, F32 newTime) { + lldebugs << "Changing key frame time (" << oldTime << " => " << newTime << ")" << llendl; + // just remove and add back - std::string name = mTimeMap[oldTime]; + LLWLParamKey frame = mTimeMap[oldTime]; - bool stat = removeKey(oldTime); + bool stat = removeKeyframe(oldTime); if(stat == false) { + lldebugs << "Failed to change key frame time (" << oldTime << " => " << newTime << ")" << llendl; return stat; } - return addKey(newTime, name); + return addKeyframe(newTime, frame); } -bool LLWLDayCycle::changeKeyParam(F32 time, const std::string & name) +bool LLWLDayCycle::changeKeyframeParam(F32 time, LLWLParamKey key) { + lldebugs << "Changing key frame param (" << time << ", " << key.toLLSD() << ")" << llendl; + // just remove and add back // make sure param exists LLWLParamSet tmp; - bool stat = LLWLParamManager::instance()->getParamSet(name, tmp); + bool stat = LLWLParamManager::getInstance()->getParamSet(key, tmp); if(stat == false) { + lldebugs << "Failed to change key frame param (" << time << ", " << key.toLLSD() << ")" << llendl; return stat; } - mTimeMap[time] = name; + mTimeMap[time] = key; return true; } -bool LLWLDayCycle::removeKey(F32 time) +bool LLWLDayCycle::removeKeyframe(F32 time) { + lldebugs << "Removing key frame (" << time << ")" << llendl; + // look for the time. If there, erase it - std::map<F32, std::string>::iterator mIt = mTimeMap.find(time); + std::map<F32, LLWLParamKey>::iterator mIt = mTimeMap.find(time); if(mIt != mTimeMap.end()) { mTimeMap.erase(mIt); @@ -185,15 +269,15 @@ bool LLWLDayCycle::removeKey(F32 time) return false; } -bool LLWLDayCycle::getKey(const std::string & name, F32& key) +bool LLWLDayCycle::getKeytime(LLWLParamKey frame, F32& key_time) const { - // scroll through till we find the - std::map<F32, std::string>::iterator mIt = mTimeMap.begin(); + // scroll through till we find the correct value in the map + std::map<F32, LLWLParamKey>::const_iterator mIt = mTimeMap.begin(); for(; mIt != mTimeMap.end(); ++mIt) { - if(name == mIt->second) + if(frame == mIt->second) { - key = mIt->first; + key_time = mIt->first; return true; } } @@ -204,26 +288,52 @@ bool LLWLDayCycle::getKey(const std::string & name, F32& key) bool LLWLDayCycle::getKeyedParam(F32 time, LLWLParamSet& param) { // just scroll on through till you find it - std::map<F32, std::string>::iterator mIt = mTimeMap.find(time); - if(mIt != mTimeMap.end()) + std::map<F32, LLWLParamKey>::iterator mIt = mTimeMap.find(time); + if(mIt != mTimeMap.end()) { - return LLWLParamManager::instance()->getParamSet(mIt->second, param); + return LLWLParamManager::getInstance()->getParamSet(mIt->second, param); } // return error if not found + lldebugs << "Key " << time << " not found" << llendl; return false; } bool LLWLDayCycle::getKeyedParamName(F32 time, std::string & name) { // just scroll on through till you find it - std::map<F32, std::string>::iterator mIt = mTimeMap.find(time); + std::map<F32, LLWLParamKey>::iterator mIt = mTimeMap.find(time); if(mIt != mTimeMap.end()) { - name = mTimeMap[time]; + name = mTimeMap[time].name; return true; } // return error if not found + lldebugs << "Key " << time << " not found" << llendl; return false; } + +bool LLWLDayCycle::hasReferencesTo(const LLWLParamKey& keyframe) const +{ + F32 dummy; + return getKeytime(keyframe, dummy); +} + +void LLWLDayCycle::removeReferencesTo(const LLWLParamKey& keyframe) +{ + lldebugs << "Removing references to key frame " << keyframe.toLLSD() << llendl; + F32 keytime; + bool might_exist; + do + { + // look for it + might_exist = getKeytime(keyframe, keytime); + if(!might_exist) + { + return; + } + might_exist = removeKeyframe(keytime); + + } while(might_exist); // might be another one +} diff --git a/indra/newview/llwldaycycle.h b/indra/newview/llwldaycycle.h index 5cbf72191d..c8585564ed 100644 --- a/indra/newview/llwldaycycle.h +++ b/indra/newview/llwldaycycle.h @@ -34,13 +34,16 @@ class LLWLDayCycle; #include <string> #include "llwlparamset.h" #include "llwlanimator.h" +struct LLWLParamKey; +#include "llenvmanager.h" // for LLEnvKey::EScope class LLWLDayCycle { + LOG_CLASS(LLWLDayCycle); public: // lists what param sets are used when during the day - std::map<F32, std::string> mTimeMap; + std::map<F32, LLWLParamKey> mTimeMap; // how long is my day F32 mDayRate; @@ -54,35 +57,56 @@ public: ~LLWLDayCycle(); /// load a day cycle - void loadDayCycle(const std::string & fileName); + void loadDayCycle(const LLSD& llsd, LLEnvKey::EScope scope); /// load a day cycle + void loadDayCycleFromFile(const std::string & fileName); + + /// save a day cycle void saveDayCycle(const std::string & fileName); - /// clear keys - void clearKeys(); + /// save a day cycle + void save(const std::string& file_path); + + /// load the LLSD data from a file (returns the undefined LLSD if not found) + static LLSD loadCycleDataFromFile(const std::string & fileName); + + /// load the LLSD data from a file specified by full path + static LLSD loadDayCycleFromPath(const std::string& file_path); + + /// get the LLSD data for this day cycle + LLSD asLLSD(); + + // get skies referenced by this day cycle + bool getSkyRefs(std::map<LLWLParamKey, LLWLParamSet>& refs) const; + + // get referenced skies as LLSD + bool getSkyMap(LLSD& sky_map) const; + + /// clear keyframes + void clearKeyframes(); /// Getters and Setters /// add a new key frame to the day cycle /// returns true if successful /// no negative time - bool addKey(F32 newTime, const std::string & paramName); + bool addKeyframe(F32 newTime, LLWLParamKey key); - /// adjust a key's placement in the day cycle + /// adjust a keyframe's placement in the day cycle /// returns true if successful - bool changeKeyTime(F32 oldTime, F32 newTime); + bool changeKeyframeTime(F32 oldTime, F32 newTime); - /// adjust a key's parameter used + /// adjust a keyframe's parameter used /// returns true if successful - bool changeKeyParam(F32 time, const std::string & paramName); + bool changeKeyframeParam(F32 time, LLWLParamKey key); - /// remove a key from the day cycle + /// remove a key frame from the day cycle /// returns true if successful - bool removeKey(F32 time); + bool removeKeyframe(F32 time); /// get the first key time for a parameter /// returns false if not there - bool getKey(const std::string & name, F32& key); + bool getKeytime(LLWLParamKey keyFrame, F32& keyTime) const; /// get the param set at a given time /// returns true if found one @@ -92,6 +116,12 @@ public: /// returns true if it found one bool getKeyedParamName(F32 time, std::string & name); + /// @return true if there are references to the given sky + bool hasReferencesTo(const LLWLParamKey& keyframe) const; + + /// removes all references to the sky (paramkey) + /// does nothing if the sky doesn't exist in the day + void removeReferencesTo(const LLWLParamKey& keyframe); }; diff --git a/indra/newview/llwlhandlers.cpp b/indra/newview/llwlhandlers.cpp new file mode 100644 index 0000000000..b5f53232cc --- /dev/null +++ b/indra/newview/llwlhandlers.cpp @@ -0,0 +1,203 @@ +/** + * @file llwlhandlers.cpp + * @brief Various classes which handle Windlight-related messaging + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llwlhandlers.h" + +#include "llagent.h" +#include "llviewerregion.h" +#include "llenvmanager.h" +#include "llnotificationsutil.h" + +/**** + * LLEnvironmentRequest + ****/ +// static +bool LLEnvironmentRequest::initiate() +{ + LLViewerRegion* cur_region = gAgent.getRegion(); + + if (!cur_region) + { + LL_WARNS("WindlightCaps") << "Viewer region not set yet, skipping env. settings request" << LL_ENDL; + return false; + } + + if (!cur_region->capabilitiesReceived()) + { + LL_INFOS("WindlightCaps") << "Deferring windlight settings request until we've got region caps" << LL_ENDL; + cur_region->setCapabilitiesReceivedCallback(boost::bind(&LLEnvironmentRequest::onRegionCapsReceived, _1)); + return false; + } + + return doRequest(); +} + +// static +void LLEnvironmentRequest::onRegionCapsReceived(const LLUUID& region_id) +{ + if (region_id != gAgent.getRegion()->getRegionID()) + { + LL_INFOS("WindlightCaps") << "Got caps for a non-current region" << LL_ENDL; + return; + } + + LL_DEBUGS("WindlightCaps") << "Received region capabilities" << LL_ENDL; + doRequest(); +} + +// static +bool LLEnvironmentRequest::doRequest() +{ + std::string url = gAgent.getRegion()->getCapability("EnvironmentSettings"); + if (url.empty()) + { + LL_INFOS("WindlightCaps") << "Skipping windlight setting request - we don't have this capability" << LL_ENDL; + // region is apparently not capable of this; don't respond at all + return false; + } + + LL_INFOS("WindlightCaps") << "Requesting region windlight settings via " << url << LL_ENDL; + LLHTTPClient::get(url, new LLEnvironmentRequestResponder()); + return true; +} + +/**** + * LLEnvironmentRequestResponder + ****/ +int LLEnvironmentRequestResponder::sCount = 0; // init to 0 + +LLEnvironmentRequestResponder::LLEnvironmentRequestResponder() +{ + mID = ++sCount; +} +/*virtual*/ void LLEnvironmentRequestResponder::result(const LLSD& unvalidated_content) +{ + LL_INFOS("WindlightCaps") << "Received region windlight settings" << LL_ENDL; + + if (mID != sCount) + { + LL_INFOS("WindlightCaps") << "Got superseded by another responder; ignoring..." << LL_ENDL; + return; + } + + if (unvalidated_content[0]["regionID"].asUUID() != gAgent.getRegion()->getRegionID()) + { + LL_WARNS("WindlightCaps") << "Not in the region from where this data was received (wanting " + << gAgent.getRegion()->getRegionID() << " but got " << unvalidated_content[0]["regionID"].asUUID() + << ") - ignoring..." << LL_ENDL; + return; + } + + LLEnvManagerNew::getInstance()->onRegionSettingsResponse(unvalidated_content); +} +/*virtual*/ void LLEnvironmentRequestResponder::error(U32 status, const std::string& reason) +{ + LL_INFOS("WindlightCaps") << "Got an error, not using region windlight..." << LL_ENDL; + LLEnvManagerNew::getInstance()->onRegionSettingsResponse(LLSD()); +} + +/**** + * LLEnvironmentApply + ****/ + +clock_t LLEnvironmentApply::UPDATE_WAIT_SECONDS = clock_t(3.f); +clock_t LLEnvironmentApply::sLastUpdate = clock_t(0.f); + +// static +bool LLEnvironmentApply::initiateRequest(const LLSD& content) +{ + clock_t current = clock(); + + // Make sure we don't update too frequently. + if (current < sLastUpdate + (UPDATE_WAIT_SECONDS * CLOCKS_PER_SEC)) + { + LLSD args(LLSD::emptyMap()); + args["WAIT"] = (F64)UPDATE_WAIT_SECONDS; + LLNotificationsUtil::add("EnvUpdateRate", args); + return false; + } + + sLastUpdate = current; + + // Send update request. + std::string url = gAgent.getRegion()->getCapability("EnvironmentSettings"); + if (url.empty()) + { + LL_WARNS("WindlightCaps") << "Applying windlight settings not supported" << LL_ENDL; + return false; + } + + LL_INFOS("WindlightCaps") << "Sending windlight settings to " << url << LL_ENDL; + LL_DEBUGS("WindlightCaps") << "content: " << content << LL_ENDL; + LLHTTPClient::post(url, content, new LLEnvironmentApplyResponder()); + return true; +} + +/**** + * LLEnvironmentApplyResponder + ****/ +/*virtual*/ void LLEnvironmentApplyResponder::result(const LLSD& content) +{ + if (content["regionID"].asUUID() != gAgent.getRegion()->getRegionID()) + { + LL_WARNS("WindlightCaps") << "No longer in the region where data was sent (currently " + << gAgent.getRegion()->getRegionID() << ", reply is from " << content["regionID"].asUUID() + << "); ignoring..." << LL_ENDL; + return; + } + else if (content["success"].asBoolean()) + { + LL_DEBUGS("WindlightCaps") << "Success in applying windlight settings to region " << content["regionID"].asUUID() << LL_ENDL; + LLEnvManagerNew::instance().onRegionSettingsApplyResponse(true); + } + else + { + LL_WARNS("WindlightCaps") << "Region couldn't apply windlight settings! Reason from sim: " << content["fail_reason"].asString() << LL_ENDL; + LLSD args(LLSD::emptyMap()); + args["FAIL_REASON"] = content["fail_reason"].asString(); + LLNotificationsUtil::add("WLRegionApplyFail", args); + LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false); + } +} +/*virtual*/ void LLEnvironmentApplyResponder::error(U32 status, const std::string& reason) +{ + std::stringstream msg; + msg << reason << " (Code " << status << ")"; + + LL_WARNS("WindlightCaps") << "Couldn't apply windlight settings to region! Reason: " << msg << LL_ENDL; + + LLSD args(LLSD::emptyMap()); + args["FAIL_REASON"] = msg.str(); + LLNotificationsUtil::add("WLRegionApplyFail", args); +} diff --git a/indra/newview/llwlhandlers.h b/indra/newview/llwlhandlers.h new file mode 100644 index 0000000000..213bc7c7ce --- /dev/null +++ b/indra/newview/llwlhandlers.h @@ -0,0 +1,106 @@ +/** + * @file llwlhandlers.h + * @brief Headers for classes in llwlhandlers.cpp + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLWLHANDLERS_H +#define LL_LLWLHANDLERS_H + +#include "llviewerprecompiledheaders.h" +#include "llhttpclient.h" + +class LLEnvironmentRequest +{ + LOG_CLASS(LLEnvironmentRequest); +public: + /// @return true if request was successfully sent + static bool initiate(); + +private: + static void onRegionCapsReceived(const LLUUID& region_id); + static bool doRequest(); +}; + +class LLEnvironmentRequestResponder: public LLHTTPClient::Responder +{ + LOG_CLASS(LLEnvironmentRequestResponder); +public: + virtual void result(const LLSD& content); + virtual void error(U32 status, const std::string& reason); + +private: + friend class LLEnvironmentRequest; + + LLEnvironmentRequestResponder(); + static int sCount; + int mID; +}; + +class LLEnvironmentApply +{ + LOG_CLASS(LLEnvironmentApply); +public: + /// @return true if request was successfully sent + static bool initiateRequest(const LLSD& content); + +private: + static clock_t sLastUpdate; + static clock_t UPDATE_WAIT_SECONDS; +}; + +class LLEnvironmentApplyResponder: public LLHTTPClient::Responder +{ + LOG_CLASS(LLEnvironmentApplyResponder); +public: + /* + * Expecting reply from sim in form of: + * { + * regionID : uuid, + * messageID: uuid, + * success : true + * } + * or + * { + * regionID : uuid, + * success : false, + * fail_reason : string + * } + */ + virtual void result(const LLSD& content); + + virtual void error(U32 status, const std::string& reason); // non-200 errors only + +private: + friend class LLEnvironmentApply; + + LLEnvironmentApplyResponder() {} +}; + +#endif // LL_LLWLHANDLERS_H diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 848efcbb49..55608a059f 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -37,23 +37,29 @@ #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" +#include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" #include "v4math.h" +#include "llviewerdisplay.h" #include "llviewercontrol.h" +#include "llviewerwindow.h" +#include "lldrawpoolwater.h" +#include "llagent.h" +#include "llviewerregion.h" +#include "lldaycyclemanager.h" +#include "llenvmanager.h" #include "llwlparamset.h" #include "llpostprocess.h" -#include "llfloaterwindlight.h" -#include "llfloaterdaycycle.h" -#include "llfloaterenvsettings.h" -#include "curl/curl.h" +#include "llviewershadermgr.h" +#include "llglslshader.h" -LLWLParamManager * LLWLParamManager::sInstance = NULL; -static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); +#include "curl/curl.h" +#include "llstreamtools.h" LLWLParamManager::LLWLParamManager() : @@ -96,161 +102,237 @@ LLWLParamManager::~LLWLParamManager() { } -void LLWLParamManager::loadPresets(const std::string& file_name) +void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope) { - std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "")); - LL_DEBUGS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL; - - bool found = true; - LLDirIterator app_settings_iter(path_name, "*.xml"); - while(found) + if (LLWLParamKey::SCOPE_LOCAL == scope) { - std::string name; - found = app_settings_iter.next(name); - if(found) - { - - name=name.erase(name.length()-4); - - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_unescape(name.c_str(), name.size()); - std::string unescaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; + LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL; + return; + } - LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - loadPreset(unescaped_name,FALSE); + std::set<LLWLParamKey> to_remove; + for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter) + { + if(iter->first.scope == scope) + { + to_remove.insert(iter->first); } } - // And repeat for user presets, note the user presets will modify any system presets already loaded + for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter) + { + mParamList.erase(*iter); + } +} - std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); - LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL; - - found = true; - LLDirIterator user_settings_iter(path_name2, "*.xml"); - while(found) +// returns all skies referenced by the day cycle, with their final names +// side effect: applies changes to all internal structures! +std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope) +{ + lldebugs << "mDay before finalizing:" << llendl; { - std::string name; - found = user_settings_iter.next(name); - if(found) + for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) { - name=name.erase(name.length()-4); + LLWLParamKey& key = iter->second; + lldebugs << iter->first << "->" << key.name << llendl; + } + } + + std::map<LLWLParamKey, LLWLParamSet> final_references; - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_unescape(name.c_str(), name.size()); - std::string unescaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; + // Move all referenced to desired scope, renaming if necessary + // First, save skies referenced + std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names + // guard against skies with same name and different scopes + std::set<std::string> inserted_names; + std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts - LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - loadPreset(unescaped_name,FALSE); + LLWLDayCycle& cycle = mDay; + for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin(); + iter != cycle.mTimeMap.end(); + ++iter) + { + LLWLParamKey& key = iter->second; + std::string desired_name = key.name; + replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case + if(inserted_names.find(desired_name) == inserted_names.end()) + { + inserted_names.insert(desired_name); } + else + { + // make exist in map + conflicted_names[desired_name] = 0; + } + current_references[key] = mParamList[key]; } -} + // forget all old skies in target scope, and rebuild, renaming as needed + clearParamSetsOfScope(scope); + for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter) + { + const LLWLParamKey& old_key = iter->first; -void LLWLParamManager::savePresets(const std::string & fileName) -{ - //Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder - //and not over the RO system wide version. + std::string desired_name(old_key.name); + replace_newlines_with_whitespace(desired_name); - LLSD paramsData(LLSD::emptyMap()); - - std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName)); + LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary - for(std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.begin(); - mIt != mParamList.end(); - ++mIt) - { - paramsData[mIt->first] = mIt->second.getAll(); - } + // if this sky is one with a non-unique name, rename via appending a number + // an existing preset of the target scope gets to keep its name + if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end()) + { + std::string& new_name = new_key.name; - llofstream presetsXML(pathName); + do + { + // if this executes more than once, this is an absurdly pathological case + // (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2") + std::stringstream temp; + temp << desired_name << " " << (++conflicted_names[desired_name]); + new_name = temp.str(); + } while (inserted_names.find(new_name) != inserted_names.end()); - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); + // yay, found one that works + inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case - formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); + // *TODO factor out below into a rename()? - presetsXML.close(); -} + LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to " + << new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL; -void LLWLParamManager::loadPreset(const std::string & name,bool propagate) -{ - - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_filename(curl_str); - curl_free(curl_str); - curl_str = NULL; + // update name in sky + iter->second.mName = new_name; - escaped_filename += ".xml"; + // update keys in day cycle + for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame) + { + if (frame->second == old_key) + { + frame->second = new_key; + } + } - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename)); - LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL; + // add to master sky map + mParamList[new_key] = iter->second; + } - llifstream presetsXML; - presetsXML.open(pathName.c_str()); + final_references[new_key] = iter->second; + } - // That failed, try loading from the users area instead. - if(!presetsXML) + lldebugs << "mDay after finalizing:" << llendl; { - pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename); - LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight sky setting from " << pathName << LL_ENDL; - presetsXML.clear(); - presetsXML.open(pathName.c_str()); + for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) + { + LLWLParamKey& key = iter->second; + lldebugs << iter->first << "->" << key.name << llendl; + } } - if (presetsXML) + return final_references; +} + +// static +LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs) +{ + LLSD skies = LLSD::emptyMap(); + for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter) { - LLSD paramsData(LLSD::emptyMap()); + skies.insert(iter->first.name, iter->second.getAll()); + } + return skies; +} - LLPointer<LLSDParser> parser = new LLSDXMLParser(); +void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets) +{ + for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter) + { + LLWLParamSet set; + set.setAll(iter->second); + mParamList[LLWLParamKey(iter->first, scope)] = set; + } +} - parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); +void LLWLParamManager::refreshRegionPresets() +{ + // Remove all region sky presets because they may belong to a previously visited region. + clearParamSetsOfScope(LLEnvKey::SCOPE_REGION); + + // Add all sky presets belonging to the current region. + addAllSkies(LLEnvKey::SCOPE_REGION, LLEnvManagerNew::instance().getRegionSettings().getSkyMap()); +} + +void LLWLParamManager::loadAllPresets() +{ + // First, load system (coming out of the box) sky presets. + loadPresetsFromDir(getSysDir()); - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); - if(mIt == mParamList.end()) + // Then load user presets. Note that user day presets will modify any system ones already loaded. + loadPresetsFromDir(getUserDir()); +} + +void LLWLParamManager::loadPresetsFromDir(const std::string& dir) +{ + LL_INFOS2("AppInit", "Shaders") << "Loading sky presets from " << dir << LL_ENDL; + + LLDirIterator dir_iter(dir, "*.xml"); + while (1) + { + std::string file; + if (!dir_iter.next(file)) { - addParamSet(name, paramsData); + break; // no more files } - else + + std::string path = dir + file; + if (!loadPreset(path)) { - setParamSet(name, paramsData); + llwarns << "Error loading sky preset from " << path << llendl; } - presetsXML.close(); - } - else + } +} + +bool LLWLParamManager::loadPreset(const std::string& path) +{ + llifstream xml_file; + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); + + xml_file.open(path.c_str()); + if (!xml_file) { - llwarns << "Can't find " << name << llendl; - return; + return false; } - - if(propagate) + LL_DEBUGS2("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL; + + LLSD params_data; + LLPointer<LLSDParser> parser = new LLSDXMLParser(); + parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); + xml_file.close(); + + LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL); + if (hasParamSet(key)) { - getParamSet(name, mCurParams); - propagateParameters(); + setParamSet(key, params_data); + } + else + { + addParamSet(key, params_data); } -} -void LLWLParamManager::savePreset(const std::string & name) -{ - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_filename(curl_str); - curl_free(curl_str); - curl_str = NULL; + return true; +} - escaped_filename += ".xml"; +void LLWLParamManager::savePreset(LLWLParamKey key) +{ + llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty()); // make an empty llsd LLSD paramsData(LLSD::emptyMap()); - std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename)); + std::string pathName(getUserDir() + escapeString(key.name) + ".xml"); // fill it with LLSD windlight params - paramsData = mParamList[name].getAll(); + paramsData = mParamList[key].getAll(); // write to file llofstream presetsXML(pathName); @@ -283,6 +365,8 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) } +static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); + void LLWLParamManager::propagateParameters(void) { LLFastTimer ftm(FTM_UPDATE_WLPARAM); @@ -362,7 +446,7 @@ void LLWLParamManager::update(LLViewerCamera * cam) mCurParams.updateCloudScrolling(); // update only if running - if(mAnimator.mIsRunning) + if(mAnimator.getIsRunning()) { mAnimator.update(mCurParams); } @@ -370,31 +454,16 @@ void LLWLParamManager::update(LLViewerCamera * cam) // update the shaders and the menu propagateParameters(); - // sync menus if they exist - LLFloaterWindLight* wlfloater = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight"); - if (wlfloater) - { - wlfloater->syncMenu(); - } - LLFloaterDayCycle* dlfloater = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle"); - if (dlfloater) - { - dlfloater->syncMenu(); - } - LLFloaterEnvSettings* envfloater = LLFloaterReg::findTypedInstance<LLFloaterEnvSettings>("env_settings"); - if (envfloater) - { - envfloater->syncMenu(); - } - F32 camYaw = cam->getYaw(); + stop_glerror(); + // *TODO: potential optimization - this block may only need to be // executed some of the time. For example for water shaders only. { F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD; - LLVector3 lightNorm3(mLightDir); + LLVector3 lightNorm3(mLightDir); lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); mRotatedLightDir = LLVector4(lightNorm3, 0.f); @@ -412,17 +481,18 @@ void LLWLParamManager::update(LLViewerCamera * cam) } } -// static -void LLWLParamManager::initClass(void) +bool LLWLParamManager::applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time) { - instance(); + mDay.loadDayCycle(params, scope); + resetAnimator(time, true); // set to specified time and start animator + return true; } -// static -void LLWLParamManager::cleanupClass() +bool LLWLParamManager::applySkyParams(const LLSD& params) { - delete sInstance; - sInstance = NULL; + mAnimator.deactivate(); + mCurParams.setAll(params); + return true; } void LLWLParamManager::resetAnimator(F32 curTime, bool run) @@ -432,133 +502,227 @@ void LLWLParamManager::resetAnimator(F32 curTime, bool run) return; } -bool LLWLParamManager::addParamSet(const std::string& name, LLWLParamSet& param) + +bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param) { // add a new one if not one there already - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); + std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); if(mIt == mParamList.end()) { - mParamList[name] = param; + llassert(!key.name.empty()); + // *TODO: validate params + mParamList[key] = param; + mPresetListChangeSignal(); return true; } return false; } -BOOL LLWLParamManager::addParamSet(const std::string& name, LLSD const & param) +BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param) { - // add a new one if not one there already - std::map<std::string, LLWLParamSet>::const_iterator finder = mParamList.find(name); - if(finder == mParamList.end()) - { - mParamList[name].setAll(param); - return TRUE; - } - else - { - return FALSE; - } + LLWLParamSet param_set; + param_set.setAll(param); + return addParamSet(key, param_set); } -bool LLWLParamManager::getParamSet(const std::string& name, LLWLParamSet& param) +bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param) { // find it and set it - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); + std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); if(mIt != mParamList.end()) { - param = mParamList[name]; - param.mName = name; + param = mParamList[key]; + param.mName = key.name; return true; } return false; } -bool LLWLParamManager::setParamSet(const std::string& name, LLWLParamSet& param) +bool LLWLParamManager::hasParamSet(const LLWLParamKey& key) { - mParamList[name] = param; + LLWLParamSet dummy; + return getParamSet(key, dummy); +} + +bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param) +{ + llassert(!key.name.empty()); + // *TODO: validate params + mParamList[key] = param; return true; } -bool LLWLParamManager::setParamSet(const std::string& name, const LLSD & param) +bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param) { + llassert(!key.name.empty()); + // *TODO: validate params + // quick, non robust (we won't be working with files, but assets) check + // this might not actually be true anymore.... if(!param.isMap()) { return false; } - mParamList[name].setAll(param); - - return true; + LLWLParamSet param_set; + param_set.setAll(param); + return setParamSet(key, param_set); } -bool LLWLParamManager::removeParamSet(const std::string& name, bool delete_from_disk) +void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk) { + // *NOTE: Removing a sky preset invalidates day cycles that refer to it. + + if (key.scope == LLEnvKey::SCOPE_REGION) + { + llwarns << "Removing region skies not supported" << llendl; + llassert(key.scope == LLEnvKey::SCOPE_LOCAL); + return; + } + // remove from param list - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); - if(mIt != mParamList.end()) + std::map<LLWLParamKey, LLWLParamSet>::iterator it = mParamList.find(key); + if (it == mParamList.end()) { - mParamList.erase(mIt); + LL_WARNS("WindLight") << "No sky preset named " << key.name << LL_ENDL; + return; } - F32 key; + mParamList.erase(it); + mDay.removeReferencesTo(key); - // remove all references - bool stat = true; - do + // remove from file system if requested + if (delete_from_disk) { - // get it - stat = mDay.getKey(name, key); - if(stat == false) + std::string path_name(getUserDir()); + std::string escaped_name = escapeString(key.name); + + if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1) { - break; + LL_WARNS("WindLight") << "Error removing sky preset " << key.name << " from disk" << LL_ENDL; } + } - // and remove - stat = mDay.removeKey(key); + // signal interested parties + mPresetListChangeSignal(); +} - } while(stat == true); - - if(delete_from_disk) +bool LLWLParamManager::isSystemPreset(const std::string& preset_name) const +{ + // *TODO: file system access is excessive here. + return gDirUtilp->fileExists(getSysDir() + escapeString(preset_name) + ".xml"); +} + +void LLWLParamManager::getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const +{ + region.clear(); + user.clear(); + sys.clear(); + + for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) { - std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); - - // use full curl escaped name - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; - - gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml"); - } + const LLWLParamKey& key = it->first; + const std::string& name = key.name; - return true; + if (key.scope == LLEnvKey::SCOPE_REGION) + { + region.push_back(name); + } + else + { + if (isSystemPreset(name)) + { + sys.push_back(name); + } + else + { + user.push_back(name); + } + } + } } +void LLWLParamManager::getUserPresetNames(preset_name_list_t& user) const +{ + preset_name_list_t region, sys; // unused + getPresetNames(region, user, sys); +} -// static -LLWLParamManager * LLWLParamManager::instance() +void LLWLParamManager::getPresetKeys(preset_key_list_t& keys) const { - if(NULL == sInstance) + keys.clear(); + + for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) { - sInstance = new LLWLParamManager(); + keys.push_back(it->first); + } +} + +boost::signals2::connection LLWLParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) +{ + return mPresetListChangeSignal.connect(cb); +} - sInstance->loadPresets(LLStringUtil::null); +// virtual static +void LLWLParamManager::initSingleton() +{ + LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL; + + loadAllPresets(); - // load the day - sInstance->mDay.loadDayCycle(std::string("Default.xml")); + // load the day + std::string preferred_day = LLEnvManagerNew::instance().getDayCycleName(); + if (!LLDayCycleManager::instance().getPreset(preferred_day, mDay)) + { + // Fall back to default. + llwarns << "No day cycle named " << preferred_day << ", falling back to defaults" << llendl; + mDay.loadDayCycleFromFile("Default.xml"); - // *HACK - sets cloud scrolling to what we want... fix this better in the future - sInstance->getParamSet("Default", sInstance->mCurParams); + // *TODO: Fix user preferences accordingly. + } - // set it to noon - sInstance->resetAnimator(0.5, true); + // *HACK - sets cloud scrolling to what we want... fix this better in the future + std::string sky = LLEnvManagerNew::instance().getSkyPresetName(); + if (!getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams)) + { + llwarns << "No sky preset named " << sky << ", falling back to defaults" << llendl; + getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams); - // but use linden time sets it to what the estate is - sInstance->mAnimator.mUseLindenTime = true; + // *TODO: Fix user preferences accordingly. } - return sInstance; + // set it to noon + resetAnimator(0.5, LLEnvManagerNew::instance().getUseDayCycle()); + + // but use linden time sets it to what the estate is + mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN); + + LLEnvManagerNew::instance().usePrefs(); +} + +// static +std::string LLWLParamManager::getSysDir() +{ + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""); +} + +// static +std::string LLWLParamManager::getUserDir() +{ + return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/skies", ""); +} + +// static +std::string LLWLParamManager::escapeString(const std::string& str) +{ + // Don't use LLURI::escape() because it doesn't encode '-' characters + // which may break handling of some system presets like "A-12AM". + char* curl_str = curl_escape(str.c_str(), str.size()); + std::string escaped_str(curl_str); + curl_free(curl_str); + + return escaped_str; } diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index 8c6329e769..bc984b9126 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -27,12 +27,14 @@ #ifndef LL_WLPARAMMANAGER_H #define LL_WLPARAMMANAGER_H -#include <vector> +#include <list> #include <map> +#include "llenvmanager.h" #include "llwlparamset.h" #include "llwlanimator.h" #include "llwldaycycle.h" #include "llviewercamera.h" +#include "lltrans.h" class LLGLSLShader; @@ -72,7 +74,7 @@ struct WLColorControl { r = val.mV[0]; g = val.mV[1]; b = val.mV[2]; - i = val.mV[3]; + i = val.mV[3]; return *this; } @@ -115,25 +117,112 @@ struct WLFloatControl { } }; -/// WindLight parameter manager class - what controls all the wind light shaders -class LLWLParamManager +struct LLWLParamKey : LLEnvKey { public: + // scope and source of a param set (WL sky preset) + std::string name; + EScope scope; - LLWLParamManager(); - ~LLWLParamManager(); + // for conversion from LLSD + static const int NAME_IDX = 0; + static const int SCOPE_IDX = 1; + + inline LLWLParamKey(const std::string& n, EScope s) + : name(n), scope(s) + { + } + + inline LLWLParamKey(LLSD llsd) + : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger())) + { + } + + inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort + : name(""), scope(SCOPE_LOCAL) + { + } + + inline LLWLParamKey(std::string& stringVal) + { + size_t len = stringVal.length(); + if (len > 0) + { + name = stringVal.substr(0, len - 1); + scope = (EScope) atoi(stringVal.substr(len - 1, len).c_str()); + } + } + + inline std::string toStringVal() const + { + std::stringstream str; + str << name << scope; + return str.str(); + } + + inline LLSD toLLSD() const + { + LLSD llsd = LLSD::emptyArray(); + llsd.append(LLSD(name)); + llsd.append(LLSD(scope)); + return llsd; + } + + inline void fromLLSD(const LLSD& llsd) + { + name = llsd[NAME_IDX].asString(); + scope = EScope(llsd[SCOPE_IDX].asInteger()); + } + + inline bool operator <(const LLWLParamKey other) const + { + if (name < other.name) + { + return true; + } + else if (name > other.name) + { + return false; + } + else + { + return scope < other.scope; + } + } + + inline bool operator ==(const LLWLParamKey other) const + { + return (name == other.name) && (scope == other.scope); + } - /// load a preset file - void loadPresets(const std::string & fileName); + inline std::string toString() const + { + switch (scope) + { + case SCOPE_LOCAL: + return name + std::string(" (") + LLTrans::getString("Local") + std::string(")"); + break; + case SCOPE_REGION: + return name + std::string(" (") + LLTrans::getString("Region") + std::string(")"); + break; + default: + return name + " (?)"; + } + } +}; - /// save the preset file - void savePresets(const std::string & fileName); +/// WindLight parameter manager class - what controls all the wind light shaders +class LLWLParamManager : public LLSingleton<LLWLParamManager> +{ + LOG_CLASS(LLWLParamManager); - /// load an individual preset into the sky - void loadPreset(const std::string & name,bool propogate=true); +public: + typedef std::list<std::string> preset_name_list_t; + typedef std::list<LLWLParamKey> preset_key_list_t; + typedef boost::signals2::signal<void()> preset_list_signal_t; /// save the parameter presets to file - void savePreset(const std::string & name); + void savePreset(const LLWLParamKey key); /// Set shader uniforms dirty, so they'll update automatically. void propagateParameters(void); @@ -147,6 +236,12 @@ public: /// update information camera dependent parameters void update(LLViewerCamera * cam); + /// apply specified day cycle, setting time to noon by default + bool applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5); + + /// apply specified fixed sky params + bool applySkyParams(const LLSD& params); + // get where the light is pointing inline LLVector4 getLightDir(void) const; @@ -161,36 +256,62 @@ public: /// get the radius of the dome inline F32 getDomeRadius(void) const; - - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - /// add a param to the list - bool addParamSet(const std::string& name, LLWLParamSet& param); + /// add a param set (preset) to the list + bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param); - /// add a param to the list - BOOL addParamSet(const std::string& name, LLSD const & param); + /// add a param set (preset) to the list + BOOL addParamSet(const LLWLParamKey& key, LLSD const & param); - /// get a param from the list - bool getParamSet(const std::string& name, LLWLParamSet& param); + /// get a param set (preset) from the list + bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param); + + /// check whether the preset is in the list + bool hasParamSet(const LLWLParamKey& key); /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLWLParamSet& param); + bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param); /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLSD const & param); + bool setParamSet(const LLWLParamKey& key, LLSD const & param); /// gets rid of a parameter and any references to it - /// returns true if successful - bool removeParamSet(const std::string& name, bool delete_from_disk); + /// ignores "delete_from_disk" if the scope is not local + void removeParamSet(const LLWLParamKey& key, bool delete_from_disk); - // singleton pattern implementation - static LLWLParamManager * instance(); + /// clear parameter mapping of a given scope + void clearParamSetsOfScope(LLEnvKey::EScope scope); -public: + /// @return true if the preset comes out of the box + bool isSystemPreset(const std::string& preset_name) const; + + /// @return user and system preset names as a single list + void getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const; + + /// @return user preset names + void getUserPresetNames(preset_name_list_t& user) const; + + /// @return keys of all known presets + void getPresetKeys(preset_key_list_t& keys) const; + + /// Emitted when a preset gets added or deleted. + boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); + + /// add all skies in LLSD using the given scope + void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map); + + /// refresh region-scope presets + void refreshRegionPresets(); + + // returns all skies referenced by the current day cycle (in mDay), with their final names + // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.) + std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope); + + // returns all skies in map (intended to be called with output from a finalize) + static LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map); + + /// escape string in a way different from LLURI::escape() + static std::string escapeString(const std::string& str); // helper variables LLWLAnimator mAnimator; @@ -243,14 +364,27 @@ public: F32 mDomeOffset; F32 mDomeRadius; - // list of all the parameters, listed by name - std::map<std::string, LLWLParamSet> mParamList; - - + private: - // our parameter manager singleton instance - static LLWLParamManager * sInstance; + friend class LLWLAnimator; + + void loadAllPresets(); + void loadPresetsFromDir(const std::string& dir); + bool loadPreset(const std::string& path); + + static std::string getSysDir(); + static std::string getUserDir(); + + friend class LLSingleton<LLWLParamManager>; + /*virtual*/ void initSingleton(); + LLWLParamManager(); + ~LLWLParamManager(); + + // list of all the parameters, listed by name + std::map<LLWLParamKey, LLWLParamSet> mParamList; + + preset_list_signal_t mPresetListChangeSignal; }; inline F32 LLWLParamManager::getDomeOffset(void) const diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index cf06766d73..02d914a812 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -29,8 +29,8 @@ #include "llwlparamset.h" #include "llwlanimator.h" -#include "llfloaterwindlight.h" #include "llwlparammanager.h" +#include "llglslshader.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" @@ -94,7 +94,7 @@ void LLWLParamSet::update(LLGLSLShader * shader) const shader->uniform4fv(param, 1, val.mV); } - else + else // param is the uniform name { LLVector4 val; @@ -119,7 +119,6 @@ void LLWLParamSet::update(LLGLSLShader * shader) const val.mV[0] = i->second.asBoolean(); } - shader->uniform4fv(param, 1, val.mV); } } @@ -260,7 +259,6 @@ void LLWLParamSet::setEastAngle(float val) void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) { // set up the iterators - LLSD::map_iterator cIt = mParamValues.beginMap(); // keep cloud positions and coverage the same /// TODO masking will do this later @@ -273,55 +271,39 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) LLSD srcVal; LLSD destVal; - // do the interpolation for all the ones saved as vectors - // skip the weird ones - for(; cIt != mParamValues.endMap(); cIt++) { + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { - // check params to make sure they're actually there - if(src.mParamValues.has(cIt->first)) + // If param exists in both src and dest, set the holder variables, otherwise skip + if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) { - srcVal = src.mParamValues[cIt->first]; + srcVal = src.mParamValues[iter->first]; + destVal = dest.mParamValues[iter->first]; } else { continue; } - if(dest.mParamValues.has(cIt->first)) + if(iter->second.isReal()) // If it's a real, interpolate directly { - destVal = dest.mParamValues[cIt->first]; + iter->second = srcVal.asReal() + ((destVal.asReal() - srcVal.asReal()) * weight); } - else - { - continue; - } - - // skip if not a vector - if(!cIt->second.isArray()) - { - continue; - } - - // only Real vectors allowed - if(!cIt->second[0].isReal()) + else if(iter->second.isArray() && iter->second[0].isReal() // If it's an array of reals, loop through the reals and interpolate on those + && iter->second.size() == srcVal.size() && iter->second.size() == destVal.size()) { - continue; + // Actually do interpolation: old value + (difference in values * factor) + for(int i=0; i < iter->second.size(); ++i) + { + // iter->second[i] = (1.f-weight)*(F32)srcVal[i].asReal() + weight*(F32)destVal[i].asReal(); // old way of doing it -- equivalent but one more operation + iter->second[i] = srcVal[i].asReal() + ((destVal[i].asReal() - srcVal[i].asReal()) * weight); + } } - - // make sure all the same size - if( cIt->second.size() != srcVal.size() || - cIt->second.size() != destVal.size()) + else // Else, skip { continue; - } - - // more error checking might be necessary; - - for(int i=0; i < cIt->second.size(); ++i) - { - cIt->second[i] = (1.0f - weight) * (F32) srcVal[i].asReal() + - weight * (F32) destVal[i].asReal(); - } + } } // now mix the extra parameters diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 487e2bf922..3c44ed3bb8 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -32,10 +32,9 @@ #include "v4math.h" #include "v4color.h" -#include "llviewershadermgr.h" -class LLFloaterWindLight; class LLWLParamSet; +class LLGLSLShader; /// A class representing a set of parameter values for the WindLight shaders. class LLWLParamSet { diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index ec24b02934..4a6ec7fdbb 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -61,6 +61,7 @@ #include <map> #include <cstring> + // // Globals // @@ -91,8 +92,7 @@ LLWorld::LLWorld() : mLastPacketsIn(0), mLastPacketsOut(0), mLastPacketsLost(0), - mSpaceTimeUSec(0), - mClassicCloudsEnabled(TRUE) + mSpaceTimeUSec(0) { for (S32 i = 0; i < 8; i++) { @@ -183,10 +183,6 @@ LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) llerrs << "Unable to create new region!" << llendl; } - regionp->mCloudLayer.create(regionp); - regionp->mCloudLayer.setWidth((F32)mWidth); - regionp->mCloudLayer.setWindPointer(®ionp->mWind); - mRegionList.push_back(regionp); mActiveRegionList.push_back(regionp); mCulledRegionList.push_back(regionp); @@ -661,92 +657,6 @@ void LLWorld::updateParticles() LLViewerPartSim::getInstance()->updateSimulation(); } -void LLWorld::updateClouds(const F32 dt) -{ - static LLFastTimer::DeclareTimer ftm("World Clouds"); - LLFastTimer t(ftm); - - if ( gSavedSettings.getBOOL("FreezeTime") ) - { - // don't move clouds in snapshot mode - return; - } - - if ( - mClassicCloudsEnabled != - gSavedSettings.getBOOL("SkyUseClassicClouds") ) - { - // The classic cloud toggle has been flipped - // gotta update all of the cloud layers - mClassicCloudsEnabled = - gSavedSettings.getBOOL("SkyUseClassicClouds"); - - if ( !mClassicCloudsEnabled && mActiveRegionList.size() ) - { - // We've transitioned to having classic clouds disabled - // reset all cloud layers. - for ( - region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); - ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.reset(); - } - - return; - } - } - else if ( !mClassicCloudsEnabled ) return; - - if (mActiveRegionList.size()) - { - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.updatePuffs(dt); - } - - // Reshuffle who owns which puffs - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.updatePuffOwnership(); - } - - // Add new puffs - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.updatePuffCount(); - } - } -} - -LLCloudGroup* LLWorld::findCloudGroup(const LLCloudPuff &puff) -{ - if (mActiveRegionList.size()) - { - // Update all the cloud puff positions, and timer based stuff - // such as death decay - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - LLCloudGroup *groupp = regionp->mCloudLayer.findCloudGroup(puff); - if (groupp) - { - return groupp; - } - } - } - return NULL; -} - - void LLWorld::renderPropertyLines() { S32 region_count = 0; diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index dc810cbf7c..76965ad14b 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -509,22 +509,22 @@ reference="DkGray2" /> <color name="MultiSliderDisabledThumbColor" - reference="Unused?" /> + reference="Black" /> <color name="MultiSliderThumbCenterColor" - reference="Unused?" /> + reference="White" /> <color name="MultiSliderThumbCenterSelectedColor" - reference="Unused?" /> + reference="Green" /> <color name="MultiSliderThumbOutlineColor" reference="Unused?" /> <color name="MultiSliderTrackColor" - reference="Unused?" /> + reference="LtGray" /> <color name="MultiSliderTriangleColor" - reference="Unused?" /> + reference="Yellow" /> <!-- <color name="NameTagBackground" diff --git a/indra/newview/skins/default/xui/da/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/da/floater_day_cycle_options.xml deleted file mode 100644 index ffae3d788f..0000000000 --- a/indra/newview/skins/default/xui/da/floater_day_cycle_options.xml +++ /dev/null @@ -1,96 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="DAG CYKLUS OPSÆTNING"> - <tab_container name="Day Cycle Tabs"> - <panel label="Dag cyklus" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <multi_slider label="" name="WLTimeSlider"/> - <multi_slider label="" name="WLDayCycleKeys"/> - <text name="WL12am"> - 00:00 - </text> - <text name="WL3am"> - 03:00 - </text> - <text name="WL6am"> - 06:00 - </text> - <text name="WL9amHash"> - 09:00 - </text> - <text name="WL12pmHash"> - 12:00 - </text> - <text name="WL3pm"> - 15:00 - </text> - <text name="WL6pm"> - 18:00 - </text> - <text name="WL9pm"> - 21:00 - </text> - <text name="WL12am2"> - 00:00 - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Tilføj key" label_selected="Tilføj key" name="WLAddKey"/> - <button label="Slet key" label_selected="Slet key" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Key-frame indstillinger: - </text> - <text name="WLCurKeyTimeText"> - Key tid: - </text> - <spinner label="Timer" name="WLCurKeyHour"/> - <spinner label="Min." name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Key fast indstilling: - </text> - <combo_box label="Faste" name="WLKeyPresets"/> - <text name="DayCycleText"> - Snap: - </text> - <combo_box label="5 min" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Cycluslængde: - </text> - <spinner label="Timer" name="WLLengthOfDayHour"/> - <spinner label="Min." name="WLLengthOfDayMin"/> - <spinner label="Sek." name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Vis : - </text> - <button label="Afspil" label_selected="Afspil" name="WLAnimSky"/> - <button label="Stop!" label_selected="Stop" name="WLStopAnimSky"/> - <button label="Benyt estate tid" label_selected="Gå til estate tid" name="WLUseLindenTime"/> - <button label="Gem test-dag" label_selected="Gem test-dag" name="WLSaveDayCycle"/> - <button label="Hent test-dag" label_selected="Hent test-dag" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/da/floater_env_settings.xml b/indra/newview/skins/default/xui/da/floater_env_settings.xml deleted file mode 100644 index a6fbc05734..0000000000 --- a/indra/newview/skins/default/xui/da/floater_env_settings.xml +++ /dev/null @@ -1,31 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="REDIGERING AF OMGIVELSER"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Tid på -dagen - </text> - <text name="EnvTimeText2"> - 00:00 - </text> - <slider label="" name="EnvTimeSlider"/> - <text name="EnvCloudText"> - Skydække - </text> - <slider label="" name="EnvCloudSlider"/> - <text name="EnvWaterColorText"> - Farve på -vand - </text> - <color_swatch label="" name="EnvWaterColor" tool_tip="Klik for at åbne farvevælger"/> - <text name="EnvWaterFogText"> - Tåge på -vand - </text> - <slider label="" name="EnvWaterFogSlider"/> - <button label="Benyt tid fra estate" name="EnvUseEstateTimeButton"/> - <button label="Avanceret himmel" name="EnvAdvancedSkyButton"/> - <button label="Avanceret vand" name="EnvAdvancedWaterButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/da/floater_settings_debug.xml b/indra/newview/skins/default/xui/da/floater_settings_debug.xml index 016e5af378..f7eda56e48 100644 --- a/indra/newview/skins/default/xui/da/floater_settings_debug.xml +++ b/indra/newview/skins/default/xui/da/floater_settings_debug.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="settings_debug" title="DEBUG INDSTILLINGER"> <radio_group name="boolean_combo"> - <radio_item label="SANDT" name="TRUE" value="sand"/> - <radio_item label="FALSK" name="FALSE" value=""/> + <radio_item label="SANDT" name="TRUE" /> + <radio_item label="FALSK" name="FALSE" /> </radio_group> <color_swatch label="Farve" name="val_color_swatch"/> <spinner label="x" name="val_spinner_1"/> diff --git a/indra/newview/skins/default/xui/da/floater_water.xml b/indra/newview/skins/default/xui/da/floater_water.xml deleted file mode 100644 index aedd1b442c..0000000000 --- a/indra/newview/skins/default/xui/da/floater_water.xml +++ /dev/null @@ -1,103 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="AVANCERET OPSÆTNING AF VAND"> - <text name="KeyFramePresetsText"> - Vand opsætninger: - </text> - <button label="Ny" label_selected="Ny" name="WaterNewPreset"/> - <button label="Gem" label_selected="Gem" name="WaterSavePreset"/> - <button label="Slet" label_selected="Slet" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="INDSTILLINGER" name="Settings"> - <text name="BHText"> - Vandtåge farve - </text> - <button label="?" name="WaterFogColorHelp"/> - <color_swatch label="" name="WaterFogColor" tool_tip="Klik for at åbne farvevælger"/> - <text name="WaterFogDensText"> - Tåge tæthedskarakteristik - </text> - <button label="?" name="WaterFogDensityHelp"/> - <slider label="" name="WaterFogDensity"/> - <text name="WaterUnderWaterFogModText"> - Tilretning undervandståge - </text> - <button label="?" name="WaterUnderWaterFogModHelp"/> - <slider label="" name="WaterUnderWaterFogMod"/> - <text name="BDensText"> - Lille bølge reflektionsskala - </text> - <button label="?" name="WaterNormalScaleHelp"/> - <text name="BHText2"> - 1 - </text> - <text name="BHText3"> - 2 - </text> - <text name="BHText4"> - 3 - </text> - <slider label="" name="WaterNormalScaleX"/> - <slider label="" name="WaterNormalScaleY"/> - <slider label="" name="WaterNormalScaleZ"/> - <text name="HDText"> - Spredningsskala - </text> - <button label="?" name="WaterFresnelScaleHelp"/> - <slider label="" name="WaterFresnelScale"/> - <text name="FresnelOffsetText"> - Spredning offset - </text> - <button label="?" name="WaterFresnelOffsetHelp"/> - <slider label="" name="WaterFresnelOffset"/> - <text name="DensMultText"> - Lysbrydning fra oven - </text> - <button label="?" name="WaterScaleAboveHelp"/> - <slider label="" name="WaterScaleAbove"/> - <text name="WaterScaleBelowText"> - Lysbrydning fra neden - </text> - <button label="?" name="WaterScaleBelowHelp"/> - <slider label="" name="WaterScaleBelow"/> - <text name="MaxAltText"> - Udviskning - </text> - <button label="?" name="WaterBlurMultiplierHelp"/> - <slider label="" name="WaterBlurMult"/> - </panel> - <panel label="BILLEDE" name="Waves"> - <text name="BHText"> - Retning for store bølger - </text> - <button label="?" name="WaterWave1Help"/> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <slider label="" name="WaterWave1DirX"/> - <slider label="" name="WaterWave1DirY"/> - <text name="BHText2"> - Retning for små bølger - </text> - <button label="?" name="WaterWave2Help"/> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <slider label="" name="WaterWave2DirX"/> - <slider label="" name="WaterWave2DirY"/> - <text name="BHText3"> - Tekstur map - </text> - <button label="?" name="WaterNormalMapHelp"/> - <texture_picker label="" name="WaterNormalMap"/> - </panel> - </tab_container> - <string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </string> -</floater> diff --git a/indra/newview/skins/default/xui/da/floater_windlight_options.xml b/indra/newview/skins/default/xui/da/floater_windlight_options.xml deleted file mode 100644 index 56f94b24e9..0000000000 --- a/indra/newview/skins/default/xui/da/floater_windlight_options.xml +++ /dev/null @@ -1,228 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater name="WindLight floater" title="AVANCERET OPSÆTNING FOR HIMMEL"> - <text name="KeyFramePresetsText"> - Faste indstillinger: - </text> - <button label="Ny" label_selected="Ny" name="WLNewPreset" /> - <button label="Gem" label_selected="Gem" name="WLSavePreset" /> - <button label="Slet" label_selected="Slet" name="WLDeletePreset" /> - <button label="Dags cyklus" label_selected="Dags cyklus" name="WLDayCycleMenuButton" /> - <tab_container name="WindLight Tabs"> - <panel label="ATMOSFÆRE" name="Atmosphere"> - <text name="BHText"> - Blå - horisont - </text> - <button label="?" name="WLBlueHorizonHelp" /> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <slider label="" name="WLBlueHorizonR" /> - <slider label="" name="WLBlueHorizonG" /> - <slider label="" name="WLBlueHorizonB" /> - <slider label="" name="WLBlueHorizonI" /> - <text name="BDensText"> - Dis - horisont - </text> - <button label="?" name="WLHazeHorizonHelp" /> - <slider label="" name="WLHazeHorizon" /> - <text name="BDensText2"> - Blå - tæthed - </text> - <button label="?" name="WLBlueDensityHelp" /> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <slider label="" name="WLBlueDensityR" /> - <slider label="" name="WLBlueDensityG" /> - <slider label="" name="WLBlueDensityB" /> - <slider label="" name="WLBlueDensityI" /> - <text name="HDText"> - Dis - intensitet - </text> - <button label="?" name="WLHazeDensityHelp" /> - <slider label="" name="WLHazeDensity" /> - <text name="DensMultText"> - Densitet faktor - </text> - <button label="?" name="WLDensityMultHelp" /> - <slider label="" name="WLDensityMult" /> - <text name="WLDistanceMultText"> - Distance faktor - </text> - <button label="?" name="WLDistanceMultHelp" /> - <slider label="" name="WLDistanceMult" /> - <text name="MaxAltText"> - Maximum højde - </text> - <button label="?" name="WLMaxAltitudeHelp" /> - <slider label="" name="WLMaxAltitude" /> - </panel> - <panel label="LYS" name="Lighting"> - <text name="SLCText"> - Sol/Måne farve - </text> - <button label="?" name="WLSunlightColorHelp" /> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <slider label="" name="WLSunlightR" /> - <slider label="" name="WLSunlightG" /> - <slider label="" name="WLSunlightB" /> - <slider label="" name="WLSunlightI" /> - <text name="TODText"> - Sol/Måne position - </text> - <button label="?" name="WLTimeOfDayHelp" /> - <slider label="" name="WLSunAngle" /> - <text name="WLAmbientText"> - Omgivende - </text> - <button label="?" name="WLAmbientHelp" /> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <slider label="" name="WLAmbientR" /> - <slider label="" name="WLAmbientG" /> - <slider label="" name="WLAmbientB" /> - <slider label="" name="WLAmbientI" /> - <text name="WLEastAngleText"> - Øst vinkel - </text> - <button label="?" name="WLEastAngleHelp" /> - <slider label="" name="WLEastAngle" /> - <text name="SunGlowText"> - Sol glød - </text> - <button label="?" name="WLSunGlowHelp" /> - <slider label="Fokus " name="WLGlowB" /> - <slider label="Størr. " name="WLGlowR" /> - <text name="SceneGammaText"> - Lysintensitet (gamma) - </text> - <button label="?" name="WLSceneGammaHelp" /> - <slider label="" name="WLGamma" /> - <text name="WLStarText"> - Stjerne intensitet - </text> - <button label="?" name="WLStarBrightnessHelp" /> - <slider label="" name="WLStarAlpha" /> - </panel> - <panel label="SKYER" name="Clouds"> - <text name="WLCloudColorText"> - Farve på skyer - </text> - <button label="?" name="WLCloudColorHelp" /> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <slider label="" name="WLCloudColorR" /> - <slider label="" name="WLCloudColorG" /> - <slider label="" name="WLCloudColorB" /> - <slider label="" name="WLCloudColorI" /> - <text name="WLCloudColorText2"> - Skyer XY/Tæthed - </text> - <button label="?" name="WLCloudDensityHelp" /> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - T - </text> - <slider label="" name="WLCloudX" /> - <slider label="" name="WLCloudY" /> - <slider label="" name="WLCloudDensity" /> - <text name="WLCloudCoverageText"> - Skydække - </text> - <button label="?" name="WLCloudCoverageHelp" /> - <slider label="" name="WLCloudCoverage" /> - <text name="WLCloudScaleText"> - Skystørrelse - </text> - <button label="?" name="WLCloudScaleHelp" /> - <slider label="" name="WLCloudScale" /> - <text name="WLCloudDetailText"> - Sky detaljer(XY/tæthed) - </text> - <button label="?" name="WLCloudDetailHelp" /> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - T - </text> - <slider label="" name="WLCloudDetailX" /> - <slider label="" name="WLCloudDetailY" /> - <slider label="" name="WLCloudDetailDensity" /> - <text name="WLCloudScrollXText"> - Sky drift X - </text> - <button label="?" name="WLCloudScrollXHelp" /> - <check_box label="Lås" name="WLCloudLockX" /> - <slider label="" name="WLCloudScrollX" /> - <text name="WLCloudScrollYText"> - Sky drift Y - </text> - <button label="?" name="WLCloudScrollYHelp" /> - <check_box label="Lås" name="WLCloudLockY" /> - <slider label="" name="WLCloudScrollY" /> - <check_box label="Benyt simple skyer" name="DrawClassicClouds" /> - <button label="?" name="WLClassicCloudsHelp" /> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/da/panel_people.xml b/indra/newview/skins/default/xui/da/panel_people.xml index 925492b2d7..66a128cd13 100644 --- a/indra/newview/skins/default/xui/da/panel_people.xml +++ b/indra/newview/skins/default/xui/da/panel_people.xml @@ -66,16 +66,16 @@ Leder du efter nogen at være sammen med? Prøv [secondlife:///app/worldmap Verd <layout_panel name="view_profile_btn_lp"> <button label="Profil" name="view_profile_btn" tool_tip="Vis billeder, grupper og anden beboer information"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="Åben session med privat besked (IM)"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Kald" name="call_btn" tool_tip="Opkald til denne beboer"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Del" name="share_btn" tool_tip="Del en genstand fra beholdning"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Teleportér" name="teleport_btn" tool_tip="Tilbyd teleport"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/de/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/de/floater_day_cycle_options.xml deleted file mode 100644 index 8599737106..0000000000 --- a/indra/newview/skins/default/xui/de/floater_day_cycle_options.xml +++ /dev/null @@ -1,94 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="TAGESZYKLUS-EDITOR"> - <tab_container name="Day Cycle Tabs"> - <panel label="Tageszyklus" name="Day Cycle"> - <button label=" ?" name="WLDayCycleHelp"/> - <text name="WL12am"> - 24:00 - </text> - <text name="WL3am"> - 03:00 - </text> - <text name="WL6am"> - 06:00 - </text> - <text name="WL9amHash"> - 09:00 - </text> - <text name="WL12pmHash"> - 12:00 - </text> - <text name="WL3pm"> - 15:00 - </text> - <text name="WL6pm"> - 18:00 - </text> - <text name="WL9pm"> - 21:00 - </text> - <text name="WL12am2"> - 24:00 - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Key hinzu" label_selected="Key hinzu" name="WLAddKey"/> - <button label="Key löschen" label_selected="Key löschen" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Keyframe-Einstellungen: - </text> - <text name="WLCurKeyTimeText"> - Key-Zeit: - </text> - <spinner label="Std." name="WLCurKeyHour"/> - <spinner label="Min." name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Key-Voreinstellung: - </text> - <combo_box label="Voreinstellung" name="WLKeyPresets"/> - <text name="DayCycleText"> - Einrasten: - </text> - <combo_box label="5 min" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Zykluslänge: - </text> - <spinner label="Std." name="WLLengthOfDayHour"/> - <spinner label="Min." name="WLLengthOfDayMin"/> - <spinner label="Sek." name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Vorschau: - </text> - <button label="Start" label_selected="Start" name="WLAnimSky"/> - <button label="Stopp" label_selected="Stopp" name="WLStopAnimSky"/> - <button label="Grundbesitzzeit verw" label_selected="Zur Grundbesitzzeit" name="WLUseLindenTime"/> - <button label="Testtag speichern" label_selected="Testtag speichern" name="WLSaveDayCycle"/> - <button label="Testtag laden" label_selected="Testtag laden" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/de/floater_env_settings.xml b/indra/newview/skins/default/xui/de/floater_env_settings.xml deleted file mode 100644 index 0c78909108..0000000000 --- a/indra/newview/skins/default/xui/de/floater_env_settings.xml +++ /dev/null @@ -1,26 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="UMWELT-EDITOR"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Tageszeit - </text> - <text name="EnvTimeText2"> - 12:00 - </text> - <text name="EnvCloudText"> - Wolkendecke - </text> - <text name="EnvWaterColorText"> - Wasserfarbe - </text> - <color_swatch name="EnvWaterColor" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/> - <text name="EnvWaterFogText"> - Wasser- -trübung - </text> - <button label="Grundbesitzzeit verw." name="EnvUseEstateTimeButton"/> - <button label="Himmel (erweitert)" name="EnvAdvancedSkyButton"/> - <button label="Wasser (erweitert)" name="EnvAdvancedWaterButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/de/floater_snapshot.xml b/indra/newview/skins/default/xui/de/floater_snapshot.xml index c014b8e040..ae68c71a80 100644 --- a/indra/newview/skins/default/xui/de/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/de/floater_snapshot.xml @@ -4,7 +4,7 @@ unbekannt </floater.string> <radio_group label="Fototyp" name="snapshot_type_radio"> - <radio_item label="Email" name="postcard"/> + <radio_item label="E-Mail" name="postcard"/> <radio_item label="Mein Inventar ([AMOUNT] L$)" name="texture"/> <radio_item label="Auf meinem Computer speichern" name="local"/> </radio_group> diff --git a/indra/newview/skins/default/xui/de/floater_tools.xml b/indra/newview/skins/default/xui/de/floater_tools.xml index 258e67a138..338b609343 100644 --- a/indra/newview/skins/default/xui/de/floater_tools.xml +++ b/indra/newview/skins/default/xui/de/floater_tools.xml @@ -64,9 +64,9 @@ <radio_item label="Fläche auswählen" name="radio select face"/> </radio_group> <check_box label="Verknüpfte Teile bearbeiten" name="checkbox edit linked parts"/> - <button label="Link" name="link_btn"/> - <button label="Verknüpfung auflösen" name="unlink_btn"/> - <text name="RenderingCost" tool_tip="Zeigt die errechneten Wiedergabekosten für dieses Objekt"> + <button label="Link" name="link_btn" width="30"/> + <button label="Verknüpfung auflösen" name="unlink_btn" width="126"/> + <text name="RenderingCost" tool_tip="Zeigt die errechneten Wiedergabekosten für dieses Objekt" left_pad="0"> þ: [COUNT] </text> <check_box label="" name="checkbox uniform"/> diff --git a/indra/newview/skins/default/xui/de/floater_water.xml b/indra/newview/skins/default/xui/de/floater_water.xml deleted file mode 100644 index bb0dd9c75d..0000000000 --- a/indra/newview/skins/default/xui/de/floater_water.xml +++ /dev/null @@ -1,72 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="ERWEITERTER WASSER-EDITOR"> - <floater.string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </floater.string> - <text name="KeyFramePresetsText" width="110"> - Voreinstellungen: - </text> - <combo_box left_delta="110" name="WaterPresetsCombo"/> - <button label="Neu" label_selected="Neu" name="WaterNewPreset"/> - <button label="Speichern" label_selected="Speichern" name="WaterSavePreset"/> - <button label="Löschen" label_selected="Löschen" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="EINSTELLUNGEN" name="Settings"> - <text name="BHText"> - Wassertrübungsfarbe - </text> - <color_swatch name="WaterFogColor" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/> - <text name="WaterFogDensText"> - Wassertrübungsdichte - </text> - <text name="WaterUnderWaterFogModText"> - Wassertrübungs-Modifikator - </text> - <slider bottom_delta="-34" name="WaterUnderWaterFogMod"/> - <text name="BDensText"> - Reflexionswellengröße - </text> - <slider label="1" name="WaterNormalScaleX"/> - <slider label="2" name="WaterNormalScaleY"/> - <slider label="3" name="WaterNormalScaleZ"/> - <text name="HDText"> - Fresnel-Skalierung - </text> - <text name="FresnelOffsetText"> - Fresnel-Versatz - </text> - <text name="DensMultText"> - Brechungsstärke oben - </text> - <text name="WaterScaleBelowText"> - Brechungsstärke unten - </text> - <text name="MaxAltText"> - Mischungsmultiplikator - </text> - </panel> - <panel label="BILD" name="Waves"> - <text name="BHText"> - Richtung große Welle - </text> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Richtung kleine Welle - </text> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - Normal-Map - </text> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/de/floater_windlight_options.xml b/indra/newview/skins/default/xui/de/floater_windlight_options.xml deleted file mode 100644 index 5b59336f9d..0000000000 --- a/indra/newview/skins/default/xui/de/floater_windlight_options.xml +++ /dev/null @@ -1,189 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="ERWEITERTER HIMMEL-EDITOR"> - <text name="KeyFramePresetsText"> - Voreinstellungen: - </text> - <button label="Neu" label_selected="Neu" name="WLNewPreset"/> - <button label="Speichern" label_selected="Speichern" name="WLSavePreset"/> - <button label="Löschen" label_selected="Löschen" name="WLDeletePreset"/> - <button label="Tageszyklus-Editor" label_selected="Tageszyklus-Editor" name="WLDayCycleMenuButton"/> - <tab_container name="WindLight Tabs"> - <panel label="ATMOSPHÄRE" name="Atmosphere"> - <text name="BHText"> - Horizontfarbe - </text> - <button label=" ?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - Horizonttrübung - </text> - <button label=" ?" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - Farbintensität - </text> - <button label=" ?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Trübungsintensität - </text> - <button label=" ?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - Dichtemultiplikator - </text> - <button label=" ?" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - Entfernungsmultiplikator - </text> - <button label=" ?" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - Max. Höhe - </text> - <button label=" ?" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="LICHT" name="Lighting"> - <text name="SLCText"> - Sonne/Mond-Farbe - </text> - <button label=" ?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Sonne/Mond-Stand - </text> - <button label=" ?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - Umgebung - </text> - <button label=" ?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - Ostausrichtung - </text> - <button label=" ?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - Sonnenleuchtkraft - </text> - <button label=" ?" name="WLSunGlowHelp"/> - <slider label="Fokus " name="WLGlowB"/> - <slider label="Größe " name="WLGlowR"/> - <text name="SceneGammaText"> - Gamma in Szene - </text> - <button label=" ?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - Sternenleuchtkraft - </text> - <button label=" ?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="WOLKEN" name="Clouds"> - <text name="WLCloudColorText"> - Wolkenfarbe - </text> - <button label=" ?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Wolken-XY/Dichte - </text> - <button label=" ?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Wolkendichte - </text> - <button label=" ?" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - Wolkenskalierung - </text> - <button label=" ?" name="WLCloudScaleHelp"/> - <text name="WLCloudDetailText"> - Wolkendetails (XY/Dichte) - </text> - <button label=" ?" name="WLCloudDetailHelp"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - Wolkenbewegung X - </text> - <button label=" ?" name="WLCloudScrollXHelp"/> - <check_box label="Fest" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - Wolkenbewegung Y - </text> - <button label=" ?" name="WLCloudScrollYHelp"/> - <check_box label="Fest" name="WLCloudLockY"/> - <check_box label="Klassische Wolken" name="DrawClassicClouds"/> - <button label=" ?" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/de/panel_people.xml b/indra/newview/skins/default/xui/de/panel_people.xml index 004792bbf5..63a832a165 100644 --- a/indra/newview/skins/default/xui/de/panel_people.xml +++ b/indra/newview/skins/default/xui/de/panel_people.xml @@ -66,16 +66,16 @@ Sie suchen nach Leuten? Verwenden Sie die [secondlife:///app/worldmap Karte]. <layout_panel name="view_profile_btn_lp"> <button label="Profil" name="view_profile_btn" tool_tip="Bilder, Gruppen und andere Einwohner-Informationen anzeigen"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="Instant Messenger öffnen"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Anrufen" name="call_btn" tool_tip="Diesen Einwohner anrufen"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Teilen" name="share_btn" tool_tip="Inventarobjekt teilen"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Teleportieren" name="teleport_btn" tool_tip="Teleport anbieten"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml index b874074c79..9175ea0bae 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml @@ -60,7 +60,7 @@ m </text> <slider label="Max. Partikelzahl:" name="MaxParticleCount"/> - <slider label="Max. Anzahl an voll dargestellten Avataren:" name="MaxNumberAvatarDrawn"/> + <slider label="Max. Anzahl an voll dargestellten Avataren:" label_width="230" name="MaxNumberAvatarDrawn" width="315"/> <slider label="Post-Processing-Qualität:" name="RenderPostProcess"/> <text name="MeshDetailText"> Darstellungsgrad: diff --git a/indra/newview/skins/default/xui/de/panel_scrolling_param_base.xml b/indra/newview/skins/default/xui/de/panel_scrolling_param_base.xml index 990193574e..fa659040ea 100644 --- a/indra/newview/skins/default/xui/de/panel_scrolling_param_base.xml +++ b/indra/newview/skins/default/xui/de/panel_scrolling_param_base.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="LLScrollingPanelParamBase"> - <slider label="[BESCHR]" name="param slider"/> + <slider label="[DESC]" name="param slider"/> </panel> diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml index 6e985e0476..ecd2b119c9 100644 --- a/indra/newview/skins/default/xui/en/floater_about_land.xml +++ b/indra/newview/skins/default/xui/en/floater_about_land.xml @@ -414,7 +414,7 @@ right="-10" name="Cancel Land Sale" left_pad="5" - top_pad="-15" + top_pad="7" width="180" /> <text type="string" @@ -488,6 +488,7 @@ width="186"> 0 </text> + <button enabled="false" follows="left|top" @@ -495,9 +496,20 @@ label="Buy Land" layout="topleft" left_delta="52" + top_pad="5" name="Buy Land..." - top_pad="7" width="130" /> + <button + enabled="false" + follows="left|top" + height="23" + label="Linden Sale" + layout="topleft" + left="10" + name="Linden Sale..." + tool_tip="Land must be owned, set content, and not already for auction." + top_pad="-23" + width="150" /> <button enabled="true" follows="left|top" @@ -545,18 +557,7 @@ layout="topleft" left_delta="0" name="Reclaim Land..." - top_delta="-50" - width="180" /> - <button - enabled="false" - follows="left|top" - height="23" - label="Linden Sale" - layout="topleft" - left_delta="0" - name="Linden Sale..." - tool_tip="Land must be owned, set content, and not already for auction." - top_pad="2" + top_delta="-25" width="180" /> </panel> <panel @@ -2125,4 +2126,4 @@ Only large parcels can be listed in search. </panel> </panel> </tab_container> -</floater> +</floater>
\ No newline at end of file diff --git a/indra/newview/skins/default/xui/en/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/en/floater_day_cycle_options.xml deleted file mode 100644 index 65e2462ef8..0000000000 --- a/indra/newview/skins/default/xui/en/floater_day_cycle_options.xml +++ /dev/null @@ -1,558 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="275" - layout="topleft" - name="Day Cycle Floater" - help_topic="day_cycle_floater" - save_rect="true" - title="DAY CYCLE EDITOR" - width="658"> - <tab_container - follows="left|top" - height="255" - layout="topleft" - left="0" - name="Day Cycle Tabs" - tab_position="top" - top="20" - width="656"> - <panel - border="true" - follows="left|top|right|bottom" - height="255" - label="Day Cycle" - layout="topleft" - left="1" - mouse_opaque="false" - name="Day Cycle" - top="0" - width="654"> - <multi_slider - can_edit_text="true" - control_name="WLTimeSlider" - decimal_digits="0" - draw_track="false" - follows="bottom" - height="10" - increment="0.0833333" - initial_value="0" - layout="topleft" - left="20" - max_sliders="20" - max_val="24" - name="WLTimeSlider" - show_text="false" - top="25" - use_triangle="true" - width="525" /> - <multi_slider - can_edit_text="true" - control_name="WLDayCycleKeys" - decimal_digits="0" - follows="bottom" - height="10" - increment="0.0833333" - initial_value="0" - layout="topleft" - left_delta="0" - max_sliders="20" - max_val="24" - name="WLDayCycleKeys" - show_text="false" - top_pad="15" - width="525" /> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left="8" - name="WL12am" - top="74" - width="55"> - 12am - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL3am" - top_delta="0" - width="55"> - 3am - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL6am" - top_delta="0" - width="55"> - 6am - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL9amHash" - top_delta="0" - width="55"> - 9am - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL12pmHash" - top_delta="0" - width="55"> - 12pm - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL3pm" - top_delta="0" - width="55"> - 3pm - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL6pm" - top_delta="0" - width="55"> - 6pm - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL9pm" - top_delta="0" - width="55"> - 9pm - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - height="16" - layout="topleft" - left_pad="10" - name="WL12am2" - top_delta="0" - width="55"> - 12am - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="14" - layout="topleft" - left="20" - name="WL12amHash" - top="54" - width="6"> - | - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="11" - layout="topleft" - left_pad="59" - name="WL3amHash" - top_delta="3" - width="6"> - I - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="14" - layout="topleft" - left_pad="59" - name="WL6amHash" - top_delta="-3" - width="6"> - | - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="11" - layout="topleft" - left_pad="59" - name="WL9amHash2" - top_delta="3" - width="6"> - I - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="14" - layout="topleft" - left_pad="59" - name="WL12pmHash2" - top_delta="-3" - width="6"> - | - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="11" - layout="topleft" - left_pad="59" - name="WL3pmHash" - top_delta="3" - width="6"> - I - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="14" - layout="topleft" - left_pad="59" - name="WL6pmHash" - top_delta="-3" - width="6"> - | - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="11" - layout="topleft" - left_pad="59" - name="WL9pmHash" - top_delta="3" - width="6"> - I - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="14" - layout="topleft" - left_pad="59" - name="WL12amHash2" - top_delta="-3" - width="6"> - | - </text> - <button - height="20" - label="Add Key" - label_selected="Add Key" - layout="topleft" - left="555" - name="WLAddKey" - top="30" - width="96" /> - <button - height="20" - label="Delete Key" - label_selected="Delete Key" - layout="topleft" - left_delta="0" - name="WLDeleteKey" - top_pad="5" - width="96" /> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="20" - name="WLCurKeyFrameText" - top="104" - width="235"> - Key Frame Settings: - </text> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="30" - name="WLCurKeyTimeText" - top="124" - width="105"> - Key Time: - </text> - <spinner - control_name="WLCurKeyHour" - decimal_digits="0" - follows="left|top" - height="16" - increment="1" - initial_value="0" - label="Hour" - label_width="35" - layout="topleft" - left_delta="20" - max_val="100" - name="WLCurKeyHour" - top_pad="4" - width="74" /> - <spinner - control_name="WLCurKeyMin" - decimal_digits="0" - follows="left|top" - height="16" - increment="5" - initial_value="0" - label="Min" - label_width="45" - layout="topleft" - left_pad="5" - max_val="55" - name="WLCurKeyMin" - top_delta="0" - width="85" /> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="30" - name="WLCurKeyTimeText2" - top="169" - width="185"> - Key Preset: - </text> - <combo_box - height="18" - label="Preset" - layout="topleft" - left_delta="0" - name="WLKeyPresets" - top_pad="7" - width="205" /> - <view_border - bevel_style="none" - follows="top|left" - height="115" - layout="topleft" - left="12" - top="101" - width="240" /> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_pad="15" - name="DayCycleText" - top="114" - width="120"> - Snap: - </text> - <combo_box - enabled="false" - height="18" - label="5 min" - layout="topleft" - left_delta="0" - name="WLSnapOptions" - top_pad="7" - width="70" /> - <text - type="string" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="0" - name="DayCycleText2" - top_pad="17" - width="120"> - Length of Cycle: - </text> - <spinner - control_name="WLLengthOfDayHour" - decimal_digits="0" - follows="left|top" - height="16" - increment="1" - initial_value="0" - label="Hour" - label_width="33" - layout="topleft" - left_delta="-3" - max_val="100" - name="WLLengthOfDayHour" - top_pad="4" - width="74" /> - <spinner - control_name="WLLengthOfDayMin" - decimal_digits="0" - follows="left|top" - height="16" - increment="1" - initial_value="0" - label="Min" - label_width="25" - layout="topleft" - left_pad="2" - max_val="59" - name="WLLengthOfDayMin" - top_delta="0" - width="65" /> - <spinner - control_name="WLLengthOfDaySec" - decimal_digits="0" - follows="left|top" - height="16" - increment="1" - initial_value="24" - label="Sec" - label_width="25" - layout="topleft" - left_pad="2" - max_val="59" - name="WLLengthOfDaySec" - top_delta="0" - width="65"/> - <text - type="string" - halign="right" - length="1" - border_visible="true" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-23" - name="DayCycleText3" - top="114" - width="85"> - Preview : - </text> - <button - height="20" - label="Play" - label_selected="Play" - layout="topleft" - left="480" - name="WLAnimSky" - top_pad="5" - width="83" /> - <button - height="20" - label="Stop!" - label_selected="Stop" - layout="topleft" - left_pad="4" - name="WLStopAnimSky" - top_delta="0" - width="83" /> - <button - height="20" - label="Use Estate Time" - label_selected="Go to Estate Time" - layout="topleft" - left="480" - name="WLUseLindenTime" - top_pad="9" - width="170" /> - <button - height="20" - label="Save Test Day" - label_selected="Save Test Day" - layout="topleft" - left_delta="0" - name="WLSaveDayCycle" - top_pad="9" - width="170" /> - <button - height="20" - label="Load Test Day" - label_selected="Load Test Day" - layout="topleft" - left_delta="0" - name="WLLoadDayCycle" - top_pad="3" - width="170" /> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/en/floater_delete_env_preset.xml new file mode 100644 index 0000000000..b5de4166f6 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_delete_env_preset.xml @@ -0,0 +1,59 @@ +<?xml version="1.0" encoding="UTF-8"?> +<floater + legacy_header_height="18" + height="130" + help_topic="" + layout="topleft" + name="Delete Env Preset" + save_rect="true" + title="DELETE ENV PRESET" + width="550"> + + <string name="title_water">Delete Water Preset</string> + <string name="title_sky">Delete Sky Preset</string> + <string name="title_day_cycle">Delete Day Cycle</string> + + <string name="label_water">Preset:</string> + <string name="label_sky">Preset:</string> + <string name="label_day_cycle">Day cycle:</string> + + <string name="msg_confirm_deletion">Are you sure you want to delete the selected preset?</string> + <string name="msg_sky_is_referenced">Cannot remove a preset that is referenced by some day cycle(s).</string> + + <string name="combo_label">-Select a preset-</string> + + <text + follows="top|left|right" + font="SansSerif" + height="10" + layout="topleft" + left="50" + name="label" + top="60" + width="60"> + Preset: + </text> + <combo_box + follows="top|left" + layout="topleft" + left_pad="10" + name="preset_combo" + top_delta="-5" + width="200"/> + <button + follows="bottom|right" + height="23" + label="Delete" + layout="topleft" + left_pad="15" + name="delete" + width="70"/> + <button + follows="bottom|right" + height="23" + label="Cancel" + layout="topleft" + left_pad="5" + name="cancel" + width="70"/> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_edit_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_day_cycle.xml new file mode 100644 index 0000000000..d9a3ad0c4b --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_edit_day_cycle.xml @@ -0,0 +1,485 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="381" + layout="topleft" + name="Edit Day cycle" + help_topic="day_presets" + save_rect="true" + title="Edit Day Cycle" + width="705"> + + <string name="title_new">Create a New Day Cycle</string> + <string name="title_edit">Edit Day Cycle</string> + <string name="hint_new">Name your day cycle, adjust the controls to create it, and click "Save".</string> + <string name="hint_edit">To edit your day cycle, adjust the controls below and click "Save".</string> + <string name="combo_label">-Select a preset-</string> + + <text + follows="top|left|right" + height="10" + layout="topleft" + left="10" + name="hint" + top="25" + width="685" /> + <text + follows="top|left|right" + font="SansSerif" + height="10" + layout="topleft" + left="10" + name="label" + top_pad="25" + width="120"> + Preset Name: + </text> + <combo_box + allow_text_entry="true" + follows="top|left" + layout="topleft" + left_pad="10" + max_chars="100" + name="day_cycle_combo" + top_delta="-5" + width="200" /> + <line_editor + height="20" + left_delta="0" + name="day_cycle_name" + top_delta="0" + visible="true" + width="200" /> + <text + follows="top|left|right" + height="95" + layout="topleft" + left_pad="10" + name="note" + top_delta="0" + width="345" + wrap="true"> + Note: if you change the name of your preset, you will be creating a new preset and the existing preset will not be changed. + </text> + <!--======== Controls panel ========--> + <text + follows="left|top|right" + height="10" + layout="topleft" + left="10" + name="hint_item1" + top="100" + width="300"> + - Click on a tab to edit the specific sky settings and time. + </text> + <text + follows="left|top|right" + height="10" + layout="topleft" + name="hint_item2" + top_pad="10" + width="300"> + - Click and drag the tabs to set the transition times. + </text> + <text + follows="left|top|right" + height="10" + layout="topleft" + name="hint_item3" + top_pad="10" + width="300"> + - Use the scrubber to preview your day cycle. + </text> + <panel + follows="top|left" + height="100" + name="day_cycle_slider_panel" + layout="topleft" + left_delta="25" + top_pad="15" + width="660"> + <multi_slider + can_edit_text="true" + control_name="WLTimeSlider" + decimal_digits="0" + draw_track="false" + follows="bottom" + height="10" + increment="0.0833333" + initial_value="0" + layout="topleft" + left="20" + max_sliders="20" + max_val="24" + name="WLTimeSlider" + show_text="false" + top_pad="0" + use_triangle="true" + width="525" /> + <multi_slider + can_edit_text="true" + control_name="WLDayCycleKeys" + decimal_digits="0" + follows="bottom" + height="10" + increment="0.0833333" + initial_value="0" + layout="topleft" + left_delta="0" + max_sliders="20" + max_val="24" + name="WLDayCycleKeys" + show_text="false" + top_pad="15" + width="525" /> + <button + height="20" + label="Add Key" + label_selected="Add Key" + layout="topleft" + left_pad="20" + name="WLAddKey" + top_delta="-18" + width="96" /> + <button + height="20" + label="Delete Key" + label_selected="Delete Key" + layout="topleft" + name="WLDeleteKey" + top_pad="5" + width="96" /> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left="8" + name="WL12am" + top="74" + width="55"> + 12am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL3am" + top_delta="0" + width="55"> + 3am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL6am" + top_delta="0" + width="55"> + 6am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL9amHash" + top_delta="0" + width="55"> + 9am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL12pmHash" + top_delta="0" + width="55"> + 12pm + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL3pm" + top_delta="0" + width="55"> + 3pm + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL6pm" + top_delta="0" + width="55"> + 6pm + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL9pm" + top_delta="0" + width="55"> + 9pm + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="10" + name="WL12am2" + top_delta="0" + width="55"> + 12am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left="20" + name="WL12amHash" + top="54" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="11" + layout="topleft" + left_pad="59" + name="WL3amHash" + top_delta="3" + width="6"> + I + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="59" + name="WL6amHash" + top_delta="-3" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="11" + layout="topleft" + left_pad="59" + name="WL9amHash2" + top_delta="3" + width="6"> + I + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="59" + name="WL12pmHash2" + top_delta="-3" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="11" + layout="topleft" + left_pad="59" + name="WL3pmHash" + top_delta="3" + width="6"> + I + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="59" + name="WL6pmHash" + top_delta="-3" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="11" + layout="topleft" + left_pad="59" + name="WL9pmHash" + top_delta="3" + width="6"> + I + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="59" + name="WL12amHash2" + top_delta="-3" + width="6"> + | + </text> + </panel> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="16" + layout="topleft" + left_delta="192" + name="WLCurKeyPresetText" + top_pad="10" + width="80"> + Sky Setting: + </text> + <combo_box + height="18" + label="Preset" + layout="topleft" + left_pad="5" + name="WLSkyPresets" + width="205" /> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-40" + name="WLCurKeyTimeText" + top_pad="15" + width="35"> + Time: + </text> + <time + follows="left|top" + height="16" + label_width="0" + layout="topleft" + left_pad="3" + name="time" + top_delta="-1" + value="6:00 AM" + width="75"/> + <view_border + bevel_style="none" + follows="top|left" + height="0" + layout="topleft" + left="10" + name="horiz_separator" + top_pad="20" + width="685"/> + <loading_indicator + height="23" + layout="topleft" + left="25" + name="progress_indicator" + top="350" + visible="false" + width="23" /> + <check_box + follows="top|left" + height="10" + label="Make this my new day cycle" + layout="topleft" + left="310" + name="make_default_cb" + top_delta="13" + width="230"/> + <button + follows="bottom|right" + height="23" + label="Save" + layout="topleft" + left_pad="0" + name="save" + top_delta="-13" + width="70"/> + <button + follows="bottom|right" + height="23" + label="Cancel" + layout="topleft" + left_pad="15" + name="cancel" + top_delta="0" + width="70"/> + </floater> diff --git a/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml b/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml new file mode 100644 index 0000000000..56233d91ee --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml @@ -0,0 +1,953 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="375" + layout="topleft" + name="Edit Sky Preset" + help_topic="sky_preset" + save_rect="true" + title="Edit Sky Preset" + width="840"> + + <string name="title_new">Create a New Sky Preset</string> + <string name="title_edit">Edit Sky Preset</string> + <string name="hint_new">Name your preset, adjust the controls to create it, and click "Save".</string> + <string name="hint_edit">To edit your sky preset, adjust the controls and click "Save".</string> + <string name="combo_label">-Select a preset-</string> + + <text + follows="top|left|right" + height="10" + layout="topleft" + left="30" + name="hint" + top="25" + width="700"> + To edit your preset, adjust the controls then click "Save" + </text> + <text + follows="top|left|right" + font="SansSerif" + height="10" + layout="topleft" + left="30" + name="label" + top_pad="25" + width="120"> + Preset Name: + </text> + <combo_box + allow_text_entry="true" + follows="top|left" + layout="topleft" + left_pad="10" + max_chars="100" + name="sky_preset_combo" + top_delta="-5" + width="200"/> + <line_editor + height="20" + left_delta="0" + name="sky_preset_name" + top_delta="0" + width="200" /> + <text + follows="top|left|right" + height="40" + layout="topleft" + left_pad="10" + name="note" + top_delta="0" + width="405" + wrap="true"> + Note: if you change the name of your preset, you will be creating a new preset and the existing preset will not be changed. + </text> + <!--======== Controls panel ========--> + <view_border + bevel_style="none" + follows="top|left" + height="203" + layout="topleft" + left="25" + name="panel_water_preset" + top="122" + visible="true" + width="790"/> + <tab_container + follows="left|top" + height="225" + halign="center" + layout="topleft" + left="22" + name="WindLight Tabs" + tab_position="top" + top="101" + width="794"> + <panel + border="true" + bevel_style="none" + follows="left|top|right|bottom" + height="196" + label="ATMOSPHERE" + layout="topleft" + left="1" + help_topic="sky_preset_atmosphere" + mouse_opaque="false" + name="Atmosphere" + top="60" + width="698"> + + <!--======== Tab Panel I. I conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left="40" + name="BHText" + top="25" + width="200"> + Blue Horizon + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="37" + label_height="0" + layout="topleft" + left_delta="0" + name="WLBlueHorizon" + top_pad="6" + width="60" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="0" + top_pad="20" + name="BDensText" + width="200"> + Haze Horizon + </text> + <slider + control_name="WLHazeHorizon" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.25" + layout="topleft" + left_delta="0" + top_pad="6" + name="WLHazeHorizon" + width="200" /> + + <!--======== Tab Panel I. II conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="55" + name="BDensText2" + top="25" + width="200"> + Blue Density + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="37" + label_height="0" + layout="topleft" + left_delta="0" + name="WLBlueDensity" + top_pad="6" + width="60" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="0" + name="HDText" + top_pad="20" + width="200"> + Haze Density + </text> + <slider + control_name="WLHazeDensity" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.7" + layout="topleft" + left_delta="0" + max_val="4" + name="WLHazeDensity" + top_pad="6" + width="200" /> + + <!--======== Tab Panel I. III conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="55" + name="DensMultText" + top="25" + width="200"> + Density Multiplier + </text> + <slider + control_name="WLDensityMult" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.1" + layout="topleft" + left_delta="15" + max_val="0.9" + name="WLDensityMult" + top_pad="6" + width="200" /> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="WLDistanceMultText" + top_pad="20" + width="200"> + Distance Multiplier + </text> + <slider + control_name="WLDistancMult" + decimal_digits="1" + follows="left|top" + height="10" + initial_value="1.0" + layout="topleft" + left_delta="15" + max_val="100" + name="WLDistanceMult" + top_pad="6" + width="200" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="MaxAltText" + top_pad="20" + width="200"> + Max Altitude + </text> + <slider + control_name="WLMaxAltitude" + decimal_digits="0" + follows="left|top" + height="10" + increment="1" + initial_value="500" + layout="topleft" + left_delta="15" + max_val="4000" + name="WLMaxAltitude" + top_pad="6" + width="200" /> + </panel> + <panel + border="true" + bevel_style="none" + follows="left|top|right|bottom" + height="196" + label="LIGHTING" + layout="topleft" + left_delta="0" + help_topic="sky_preset_lighting" + name="Lighting" + top_delta="4" + width="698"> + + <!--======== Tab Panel II. I conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left="20" + name="SLCText" + top="25" + width="150"> + Sun/Moon Color + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="37" + label_height="0" + layout="topleft" + left_delta="10" + name="WLSunlight" + top_pad="6" + width="60" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-10" + name="WLAmbientText" + top_pad="20" + width="150"> + Ambient + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="37" + label_height="0" + layout="topleft" + left_delta="10" + name="WLAmbient" + top_pad="6" + width="60" /> + + <!--======== Tab Panel II. II conlumn of controls ========--> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="100" + name="SunGlowText" + top="25" + width="200"> + Sun Glow + </text> + <slider + control_name="WLGlowB" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.1" + label="Focus " + layout="topleft" + left_delta="10" + max_val="0.5" + name="WLGlowB" + top_pad="6" + width="200" /> + <slider + control_name="WLGlowR" + decimal_digits="2" + follows="top|left" + height="10" + increment="0.01" + initial_value="0.25" + label="Size " + layout="topleft" + left_delta="0" + max_val="1.99" + min_val="1" + name="WLGlowR" + top_pad="6" + width="200" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-10" + name="WLStarText" + top_pad="20" + width="200"> + Star Brightness + </text> + <slider + control_name="WLStarAlpha" + decimal_digits="2" + follows="top|left" + height="10" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="10" + max_val="2" + name="WLStarAlpha" + top_pad="6" + width="200" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-10" + name="SceneGammaText" + top_pad="20" + width="200"> + Scene Gamma + </text> + <slider + control_name="WLGamma" + decimal_digits="2" + follows="top|left" + height="10" + increment="0.01" + initial_value="2.0" + layout="topleft" + left_delta="10" + max_val="10" + name="WLGamma" + top_pad="6" + width="200" /> + + <!--======== Tab Panel II. III conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="60" + name="TODText" + top="25" + width="200"> + Sun/Moon Position + </text> + <multi_slider + can_edit_text="true" + control_name="WLSunPos" + decimal_digits="0" + follows="bottom" + height="10" + increment="0.0833333" + initial_value="0" + layout="topleft" + left_delta="0" + max_sliders="1" + max_val="24" + name="WLSunPos" + show_text="false" + top_pad="0" + width="300" /> + + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_delta="2" + name="WL12amHash" + top_pad="6" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="66" + name="WL6amHash" + top_delta="0" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="67" + name="WL12pmHash2" + top_delta="0" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="67" + name="WL6pmHash" + top_delta="0" + width="6"> + | + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + font="SansSerif" + height="14" + layout="topleft" + left_pad="67" + name="WL12amHash2" + top_delta="0" + width="6"> + | + </text> + + + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_delta="-300" + name="WL12am" + top="74" + width="55"> + 12am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="20" + name="WL6am" + top_delta="0" + width="55"> + 6am + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="15" + name="WL12pmHash" + top_delta="0" + width="55"> + 12pm + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="18" + name="WL6pm" + top_delta="0" + width="55"> + 6pm + </text> + <text + type="string" + length="1" + border_visible="true" + follows="left|top|right" + height="16" + layout="topleft" + left_pad="15" + name="WL12am2" + top_delta="0" + width="55"> + 12am + </text> + + <time + follows="left|top" + height="16" + label_width="0" + layout="topleft" + left_delta="-175" + name="WLDayTime" + top_pad="15" + value="6:00 AM" + width="75"/> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-106" + name="WLEastAngleText" + top_pad="24" + width="200"> + East Angle + </text> + <slider + control_name="WLEastAngle" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.0" + layout="topleft" + left_delta="10" + name="WLEastAngle" + top_pad="6" + width="200" /> + + </panel> + <panel + border="true" + bevel_style="none" + follows="left|top|right|bottom" + height="196" + label="CLOUDS" + layout="topleft" + left_delta="0" + mouse_opaque="false" + help_topic="sky_preset_clouds" + name="Clouds" + top_delta="4" + width="698"> + + <!--======== Tab Panel III. I conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left="40" + name="WLCloudColorText" + top="25" + width="200"> + Cloud Color + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="37" + label_height="0" + layout="topleft" + left_delta="0" + name="WLCloudColor" + top_pad="6" + width="60" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="0" + name="WLCloudColorText2" + top_pad="20" + width="200"> + Cloud XY/Density + </text> + <slider + control_name="WLCloudX" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + label="X" + layout="topleft" + left_delta="0" + top_pad="6" + name="WLCloudX" + width="200" /> + <slider + control_name="WLCloudY" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + label="Y" + layout="topleft" + left_delta="0" + top_pad="6" + name="WLCloudY" + width="200" /> + <slider + control_name="WLCloudDensity" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="1.0" + label="D" + layout="topleft" + left_delta="0" + name="WLCloudDensity" + top_pad="6" + width="200" /> + + <!--======== Tab Panel III. II conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="55" + name="WLCloudCoverageText" + top="15" + width="200"> + Cloud Coverage + </text> + <slider + control_name="WLCloudCoverage" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + layout="topleft" + left_delta="15" + name="WLCloudCoverage" + top_pad="6" + width="200" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="WLCloudScaleText" + top_pad="20" + width="200"> + Cloud Scale + </text> + <slider + control_name="WLCloudScale" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="1.0" + layout="topleft" + left_delta="15" + min_val="0.01" + name="WLCloudScale" + top_pad="6" + width="200" /> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-13" + name="WLCloudDetailText" + top_pad="20" + width="200"> + Cloud Detail (XY/Density) + </text> + <slider + control_name="WLCloudDetailX" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + label="X" + layout="topleft" + left_delta="0" + top_pad="6" + name="WLCloudDetailX" + width="200" /> + <slider + control_name="WLCloudDetailY" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + label="Y" + layout="topleft" + left_delta="0" + name="WLCloudDetailY" + top_pad="6" + width="200" /> + <slider + control_name="WLCloudDetailDensity" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="1.0" + label="D" + layout="topleft" + left_delta="0" + name="WLCloudDetailDensity" + top_pad="6" + width="200" /> + + <!--======== Tab Panel III. III conlumn of controls ========--> + + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="55" + name="WLCloudScrollXText" + top="15" + width="150"> + Cloud Scroll X + </text> + <check_box + control_name="WLCloudLockX" + follows="left|top" + height="16" + label="Lock" + layout="topleft" + left_delta="150" + name="WLCloudLockX" + top_delta="0" + width="200" /> + <slider + control_name="WLCloudScrollX" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + layout="topleft" + left_delta="-135" + max_val="10" + min_val="-10" + name="WLCloudScrollX" + top_pad="6" + width="200" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="WLCloudScrollYText" + top_pad="20" + width="150"> + Cloud Scroll Y + </text> + <check_box + control_name="WLCloudLockY" + follows="left|top" + height="16" + label="Lock" + layout="topleft" + left_delta="150" + name="WLCloudLockY" + width="200" /> + <slider + control_name="WLCloudScrollY" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.5" + layout="topleft" + left_delta="-135" + max_val="10" + min_val="-10" + name="WLCloudScrollY" + top_pad="6" + width="200" /> + </panel> + </tab_container> +<!--======== End of Controls panel ========--> + + <check_box + follows="top|left" + height="10" + label="Make this preset my new sky setting" + layout="topleft" + left="380" + name="make_default_cb" + top_pad="30" + width="280"/> + <button + follows="bottom|right" + height="23" + label="Save" + layout="topleft" + left_pad="0" + name="save" + width="70"/> + <button + follows="bottom|right" + height="23" + label="Cancel" + layout="topleft" + left_pad="15" + name="cancel" + width="70"/> + </floater> diff --git a/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml b/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml new file mode 100644 index 0000000000..905983e7fa --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml @@ -0,0 +1,448 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="375" + layout="topleft" + name="Edit Water Preset" + help_topic="water_preset" + save_rect="true" + title="Edit Water Preset" + width="725"> + + <string name="title_new">Create a New Water Preset</string> + <string name="title_edit">Edit a Water Preset</string> + <string name="hint_new">Name your preset, adjust the controls to create it, and click "Save".</string> + <string name="hint_edit">To edit your water preset, adjust the controls and click "Save".</string> + <string name="combo_label">-Select a preset-</string> + + <text + follows="top|left|right" + height="10" + layout="topleft" + left="30" + name="hint" + top="25" + width="680"> + To edit your preset, adjust the controls then click "Save" + </text> + + <text + follows="top|left|right" + font="SansSerif" + height="10" + layout="topleft" + left="30" + name="label" + top_pad="25" + width="120"> + Preset Name: + </text> + + <combo_box + allow_text_entry="true" + follows="top|left" + layout="topleft" + left_pad="10" + max_chars="100" + name="water_preset_combo" + top_delta="-5" + width="200"/> + + <line_editor + height="20" + left_delta="0" + name="water_preset_name" + top_delta="0" + width="200" /> + + <text + follows="top|left|right" + height="40" + layout="topleft" + left_pad="10" + name="note" + top_delta="0" + width="340" + wrap="true"> + Note: if you change the name of your preset, you will be creating a new preset and the existing preset will not be changed. + </text> + + <!--======== Controls panel ========--> + <panel + border="false" + bevel_style="none" + follows="top|left" + height="230" + layout="topleft" + left="10" + name="panel_water_preset" + top="100" + width="700"> + +<!--======== I conlumn of controls ========--> + <text + follows="left|top|right" + height="10" + font="SansSerif" + layout="topleft" + left="10" + name="water_color_label" + top="5" + width="215"> + Water Fog Color + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="37" + label_height="0" + layout="topleft" + left_delta="15" + name="WaterFogColor" + top_pad="8" + width="60" /> + + + <text + follows="left|top|right" + font="SansSerif" + layout="topleft" + left_delta="-15" + top_pad="10" + name="water_fog_density_label" + width="215"> + Fog Density Exponent + </text> + <slider + decimal_digits="1" + follows="left|top" + height="10" + initial_value="0" + layout="topleft" + left_delta="15" + max_val="10" + name="WaterFogDensity" + top_pad="10" + width="200"/> + + + <text + follows="left|top|right" + font="SansSerif" + layout="topleft" + left_delta="-15" + top_pad="15" + name="underwater_fog_modifier_label" + width="215"> + Underwater Fog Modifier + </text> + <slider + decimal_digits="1" + follows="left|top" + height="10" + initial_value="0" + layout="topleft" + left_delta="15" + max_val="10" + name="WaterUnderWaterFogMod" + top_pad="10" + width="200"/> + + + <text + follows="left|top|right" + font="SansSerif" + layout="topleft" + left_delta="-15" + name="BHText" + top_pad="15" + width="215"> + Big Wave Direction + </text> + <slider + control_name="WaterWave1DirX" + decimal_digits="2" + follows="left|top" + increment="0.01" + initial_value="0.7" + label="X" + layout="topleft" + max_val="4" + min_val="-4" + name="WaterWave1DirX" + top_pad="10" + width="216"/> + <slider + control_name="WaterWave1DirY" + decimal_digits="2" + follows="left|top" + increment="0.01" + initial_value="0.7" + label="Y" + layout="topleft" + max_val="4" + min_val="-4" + name="WaterWave1DirY" + top_pad="5" + width="216"/> + +<!--======== II conlumn of controls ========--> + + <text + follows="left|top|right" + font="SansSerif" + height="10" + layout="topleft" + left_pad="20" + name="BDensText" + top="5" + width="215"> + Reflection Wavelet Scale + </text> + <slider + control_name="WaterNormalScaleX" + decimal_digits="1" + follows="left|top" + initial_value="0.7" + layout="topleft" + left_delta="15" + max_val="10" + name="WaterNormalScaleX" + top_pad="10" + width="200"/> + <slider + control_name="WaterNormalScaleY" + decimal_digits="1" + follows="left|top" + initial_value="0.7" + layout="topleft" + max_val="10" + name="WaterNormalScaleY" + top_pad="6" + width="200"/> + <slider + control_name="WaterNormalScaleZ" + decimal_digits="1" + follows="left|top" + initial_value="0.7" + layout="topleft" + max_val="10" + name="WaterNormalScaleZ" + top_pad="6" + width="200"/> + + + <text + follows="left|top|right" + font="SansSerif" + layout="topleft" + left_delta="-15" + name="HDText" + top_pad="16" + width="215"> + Fresnel Scale + </text> + <slider + control_name="WaterFresnelScale" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0.7" + layout="topleft" + left_delta="15" + name="WaterFresnelScale" + top_pad="10" + width="200"/> + <text + follows="left|top|right" + font="SansSerif" + layout="topleft" + left_delta="-15" + name="FresnelOffsetText" + top_pad="15" + width="215"> + Fresnel Offset + </text> + <slider + control_name="WaterFresnelOffset" + decimal_digits="2" + follows="left" + increment="0.01" + initial_value="0.7" + layout="topleft" + left_delta="15" + name="WaterFresnelOffset" + top_pad="10" + width="200"/> + + + <text + follows="left|top|right" + font="SansSerif" + layout="topleft" + left_delta="-15" + name="BHText2" + top_pad="15" + width="215"> + Little Wave Direction + </text> + <slider + control_name="WaterWave2DirX" + decimal_digits="2" + follows="left|top" + increment="0.01" + initial_value="0.7" + label="X" + layout="topleft" + max_val="4" + min_val="-4" + name="WaterWave2DirX" + top_pad="10" + width="216" /> + <slider + control_name="WaterWave2DirY" + decimal_digits="2" + follows="left|top" + increment="0.01" + initial_value="0.7" + label="Y" + layout="topleft" + max_val="4" + min_val="-4" + name="WaterWave2DirY" + top_pad="6" + width="216" /> + +<!--======== III conlumn of contorls ========--> + + <text + follows="left|top|right" + font="SansSerif" + height="16" + layout="topleft" + left_pad="20" + name="DensMultText" + top="5" + width="215"> + Refract Scale Above + </text> + <slider + control_name="WaterScaleAbove" + decimal_digits="2" + follows="left|top" + increment="0.01" + initial_value="0.1" + layout="topleft" + left_delta="15" + name="WaterScaleAbove" + top_pad="5" + width="200" /> + + <text + type="string" + length="1" + follows="left|top|right" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="WaterScaleBelowText" + top_pad="15" + width="215"> + Refract Scale Below + </text> + <slider + control_name="WaterScaleBelow" + decimal_digits="2" + follows="left|top" + height="10" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="15" + name="WaterScaleBelow" + top_pad="5" + width="200"/> + + <text + follows="left|top|right" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="MaxAltText" + top_pad="15" + width="215"> + Blur Multiplier + </text> + <slider + control_name="WaterBlurMult" + follows="left|top" + height="10" + increment="0.001" + initial_value="0" + layout="topleft" + left_delta="15" + max_val="0.16" + name="WaterBlurMult" + top_pad="5" + width="200"/> + + <text + follows="left|top|right" + font="SansSerif" + height="16" + layout="topleft" + left_delta="-15" + name="BHText3" + top_pad="15" + width="215"> + Normal Map + </text> + <texture_picker + height="80" + layout="topleft" + left_delta="15" + name="WaterNormalMap" + top_pad="5" + width="100" /> + </panel> +<!--======== End of Controls panel ========--> + + <view_border + bevel_style="none" + follows="top|left" + height="0" + layout="topleft" + left="10" + name="horiz_separator" + top_pad="5" + width="700"/> + <check_box + follows="top|left" + height="10" + label="Make this preset my new water setting" + layout="topleft" + left="275" + name="make_default_cb" + top_pad="20" + width="280"/> + <button + follows="bottom|right" + height="23" + label="Save" + layout="topleft" + left_pad="0" + name="save" + width="70"/> + <button + follows="bottom|right" + height="23" + label="Cancel" + layout="topleft" + left_pad="15" + name="cancel" + width="70"/> + + </floater> diff --git a/indra/newview/skins/default/xui/en/floater_env_settings.xml b/indra/newview/skins/default/xui/en/floater_env_settings.xml deleted file mode 100644 index 8df5e232d9..0000000000 --- a/indra/newview/skins/default/xui/en/floater_env_settings.xml +++ /dev/null @@ -1,164 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="150" - layout="topleft" - name="Environment Editor Floater" - help_topic="environment_editor_floater" - save_rect="true" - title="ENVIRONMENT EDITOR" - width="600"> - <floater.string - name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="EnvTimeText" - top="32" - width="140"> - Time of Day - </text> - <text - type="string" - length="1" - follows="left|top|right" - height="16" - layout="topleft" - left="15" - name="EnvTimeText2" - top="62" - width="140"> - 12:00 PM - </text> - <icon - height="25" - image_name="icon_diurnal.tga" - layout="topleft" - left="85" - name="EnvDayCycle" - top="30" - use_draw_context_alpha="false" - width="200" /> - <slider - control_name="EnvTimeSlider" - decimal_digits="2" - follows="left" - height="10" - increment="0.0069444" - initial_value="0.7" - layout="topleft" - left_delta="0" - max_val="0.99" - name="EnvTimeSlider" - show_text="false" - top_pad="10" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="EnvCloudText" - top="86" - width="140"> - Cloud Cover - </text> - <slider - control_name="EnvCloudSlider" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="75" - name="EnvCloudSlider" - top_delta="4" - width="210" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="310" - name="EnvWaterColorText" - top="39" - width="140"> - Water Color - </text> - <color_swatch - can_apply_immediately="true" - color="0.5 0.5 0.5 1" - follows="left|top" - height="50" - layout="topleft" - left="390" - name="EnvWaterColor" - tool_tip="Click to open color picker" - top="30" - width="40" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="310" - name="EnvWaterFogText" - top="86" - width="140"> - Water Fog - </text> - <slider - control_name="EnvWaterFogSlider" - decimal_digits="2" - follows="left" - height="10" - initial_value="0" - layout="topleft" - left_delta="75" - max_val="10" - name="EnvWaterFogSlider" - top_delta="4" - width="210" /> - <button - follows="left|top" - height="23" - label="Use Estate Time" - layout="topleft" - left="10" - name="EnvUseEstateTimeButton" - top="120" - width="137" /> - <button - follows="left|top" - height="23" - label="Advanced Sky" - layout="topleft" - left_pad="3" - name="EnvAdvancedSkyButton" - top_delta="0" - width="137" /> - <button - follows="left|top" - height="23" - label="Advanced Water" - layout="topleft" - left_pad="3" - name="EnvAdvancedWaterButton" - top_delta="0" - width="137" /> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_environment_settings.xml b/indra/newview/skins/default/xui/en/floater_environment_settings.xml new file mode 100644 index 0000000000..1b1cafaca6 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_environment_settings.xml @@ -0,0 +1,162 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="328" + layout="topleft" + name="Environment Editor Floater" + help_topic="environment_editor_floater" + save_rect="true" + title="ENVIRONMENT SETTINGS" + width="540"> + + <text + follows="top|left|right" + height="15" + layout="topleft" + left="20" + name="note" + top="25" + width="510" + wrap="true"> + Use the options below to customize the environment settings for your viewer. + </text> + + <view_border + bevel_style="none" + follows="top|left" + height="237" + layout="topleft" + left="20" + name="border" + top_pad="8" + width="500"/> + <radio_group + follows="top|left" + height="45" + layout="topleft" + left_delta="10" + name="region_settings_radio_group" + top_delta="20" + width="200"> + <radio_item + label="Use region settings" + layout="topleft" + name="use_region_settings"/> + <radio_item + label="Customize my environment" + layout="topleft" + name="use_my_settings" + top_pad="20"/> + </radio_group> + + <panel + height="170" + layout="topleft" + left="50" + name="user_environment_settings" + top_pad="0" + width="470"> + + <text + follows="top|left|right" + font="SansSerifItalic" + height="15" + layout="topleft" + left_delta="0" + name="note" + top_pad="0" + width="470" + wrap="true"> + Note: your custom settings will not be visible to other users. + </text> + + <!-- Water Setting --> + <text + name="water_settings_title" + follows="top|left" + height="16" + layout="topleft" + left="50" + top="40" + width="200"> + Water Setting + </text> + <combo_box + follows="top|left" + left_pad="2" + name="water_settings_preset_combo" + top_delta="-5" + width="200"> + <combo_box.item + label="-Select a preset-" + name="item0"/> + </combo_box> + + + <!-- Sky/Day Cycle Settings --> + <text + name="sky_dayc_settings_title" + follows="top|left" + height="16" + layout="topleft" + left="50" + top_pad="20" + width="100"> + Sky / Day Cycle + </text> + <radio_group + layout="topleft" + left_delta="50" + name="sky_dayc_settings_radio_group" + top_pad="10" + height="50" + width="150"> + <radio_item + layout="topleft" + label="Fixed sky" + name="my_sky_settings"/> + <radio_item + layout="topleft" + label="Day cycle" + name="my_dayc_settings" + top_pad="25"/> + </radio_group> + <combo_box + follows="top|left" + left_pad="2" + name="sky_settings_preset_combo" + top_delta="-7" + width="200"> + <combo_box.item + label="-Select a preset-" + name="item0"/> + </combo_box> + <combo_box + follows="top|left" + name="dayc_settings_preset_combo" + top_delta="36" + width="200"> + <combo_box.item + label="-Select a preset-" + name="item0"/> + </combo_box> + </panel> + + <button + follows="left|top" + height="23" + label="OK" + layout="topleft" + right="-130" + name="ok_btn" + top_pad="10" + width="100" /> + <button + follows="left|top" + height="23" + label="Cancel" + layout="topleft" + left_pad="10" + name="cancel_btn" + width="100" /> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_help_browser.xml b/indra/newview/skins/default/xui/en/floater_help_browser.xml index 02e50ee584..de6d586f72 100644 --- a/indra/newview/skins/default/xui/en/floater_help_browser.xml +++ b/indra/newview/skins/default/xui/en/floater_help_browser.xml @@ -2,6 +2,8 @@ <floater legacy_header_height="18" can_resize="true" + left="10000" + bottom="10000" height="600" layout="topleft" min_height="150" diff --git a/indra/newview/skins/default/xui/en/floater_region_info.xml b/indra/newview/skins/default/xui/en/floater_region_info.xml index 32fb6f97e7..3b58cd08f6 100644 --- a/indra/newview/skins/default/xui/en/floater_region_info.xml +++ b/indra/newview/skins/default/xui/en/floater_region_info.xml @@ -16,5 +16,5 @@ name="region_panels" right="-1" tab_position="top" - top="20" /> + top="20"/> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index ec190ab656..89a0c4c287 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -330,13 +330,13 @@ increment="1" initial_value="75" label="Image quality" - label_width="100" + label_width="124" layout="topleft" left_delta="0" max_val="100" name="image_quality_slider" top_pad="5" - width="205" /> + width="228" /> <text type="string" length="1" diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index 7441b2cd9c..8b8f70b940 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -279,7 +279,7 @@ layout="topleft" left_pad="2" name="unlink_btn" - width="50"> + width="105"> <button.commit_callback function="BuildTool.UnlinkObjects"/> </button> diff --git a/indra/newview/skins/default/xui/en/floater_water.xml b/indra/newview/skins/default/xui/en/floater_water.xml deleted file mode 100644 index 3a44ba3763..0000000000 --- a/indra/newview/skins/default/xui/en/floater_water.xml +++ /dev/null @@ -1,503 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="240" - layout="topleft" - name="Water Floater" - help_topic="water_floater" - save_rect="true" - title="ADVANCED WATER EDITOR" - width="700"> - <floater.string - name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </floater.string> - <text - type="string" - length="1" - follows="left|top|right" - height="16" - layout="topleft" - left="10" - name="KeyFramePresetsText" - top="34" - font="SansSerif" - width="85"> - Water Presets: - </text> - <combo_box - height="23" - layout="topleft" - left_delta="95" - name="WaterPresetsCombo" - top_delta="-4" - width="150" /> - <button - height="23" - label="New" - label_selected="New" - layout="topleft" - left_pad="3" - name="WaterNewPreset" - top_delta="0" - width="70" /> - <button - height="23" - label="Save" - label_selected="Save" - layout="topleft" - left_pad="3" - name="WaterSavePreset" - top_delta="0" - width="70" /> - <button - height="23" - label="Delete" - label_selected="Delete" - layout="topleft" - left_pad="3" - name="WaterDeletePreset" - top_delta="0" - width="70" /> - <tab_container - border="false" - follows="left|top" - height="180" - halign="center" - layout="topleft" - left="0" - name="Water Tabs" - tab_position="top" - top="60" - width="700"> - <panel - border="true" - follows="all" - height="180" - label="SETTINGS" - layout="topleft" - left="0" - mouse_opaque="false" - help_topic="water_settings_tab" - name="Settings" - top="0" - width="698"> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="BHText" - top="4" - width="200"> - Water Fog Color - </text> - <color_swatch - can_apply_immediately="true" - color="0.5 0.5 0.5 1" - follows="left|top" - height="50" - layout="topleft" - left="40" - name="WaterFogColor" - tool_tip="Click to open color picker" - top="30" - width="40" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="WaterFogDensText" - top="84" - width="200"> - Fog Density Exponent - </text> - <slider - control_name="WaterFogDensity" - decimal_digits="1" - follows="left" - height="10" - initial_value="16" - layout="topleft" - left="24" - max_val="10" - name="WaterFogDensity" - top="124" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-14" - name="WaterUnderWaterFogModText" - top="124" - width="200"> - Underwater Fog Modifier - </text> - <slider - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="16" - layout="topleft" - left="24" - max_val="2" - name="WaterUnderWaterFogMod" - top="164" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="245" - name="BDensText" - top="4" - width="200"> - Reflection Wavelet Scale - </text> - <slider - control_name="WaterNormalScaleX" - decimal_digits="1" - follows="left" - height="15" - initial_value="0.7" - label="1" - layout="topleft" - max_val="10" - name="WaterNormalScaleX" - top_pad="24" - width="200" /> - <slider - control_name="WaterNormalScaleY" - decimal_digits="1" - follows="left" - height="15" - initial_value="0.7" - label="2" - layout="topleft" - max_val="10" - name="WaterNormalScaleY" - top_pad="4" - width="200" /> - <slider - control_name="WaterNormalScaleZ" - decimal_digits="1" - follows="left" - height="15" - initial_value="0.7" - label="3" - layout="topleft" - max_val="10" - name="WaterNormalScaleZ" - top_pad="4" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - name="HDText" - top="84" - width="200"> - Fresnel Scale - </text> - <slider - control_name="WaterFresnelScale" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - name="WaterFresnelScale" - top="124" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - name="FresnelOffsetText" - top="124" - width="200"> - Fresnel Offset - </text> - <slider - control_name="WaterFresnelOffset" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - name="WaterFresnelOffset" - top="164" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="480" - name="DensMultText" - top="4" - width="200"> - Refract Scale Above - </text> - <slider - control_name="WaterScaleAbove" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.1" - layout="topleft" - left="494" - name="WaterScaleAbove" - top="44" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-14" - name="WaterScaleBelowText" - top="44" - width="200"> - Refract Scale Below - </text> - <slider - control_name="WaterScaleBelow" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0" - layout="topleft" - left="494" - name="WaterScaleBelow" - top="84" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-14" - name="MaxAltText" - top="84" - width="200"> - Blur Multiplier - </text> - <slider - control_name="WaterBlurMult" - follows="left" - height="10" - increment="0.001" - initial_value="0" - layout="topleft" - left="494" - max_val="0.16" - name="WaterBlurMult" - top="124" - width="200" /> - </panel> - <panel - border="true" - follows="all" - height="180" - label="IMAGE" - layout="topleft" - left="0" - mouse_opaque="false" - help_topic="water_waves_tab" - name="Waves" - top="0" - width="698"> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="BHText" - top="4" - width="200"> - Big Wave Direction - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="10" - name="WaterWave1DirXText" - top_pad="5" - width="10"> - X - </text> - <slider - control_name="WaterWave1DirX" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left="24" - max_val="4" - min_val="-4" - name="WaterWave1DirX" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="WaterWave1DirYText" - top_pad="-15" - width="10"> - Y - </text> - <slider - control_name="WaterWave1DirY" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - max_val="4" - min_val="-4" - name="WaterWave1DirY" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="BHText2" - top_pad="-10" - width="355"> - Little Wave Direction - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="10" - left_delta="0" - name="WaterWave2DirXText" - top_pad="5" - width="10"> - X - </text> - <slider - control_name="WaterWave2DirX" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left="24" - max_val="4" - min_val="-4" - name="WaterWave2DirX" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="WaterWave2DirYText" - top_pad="-15" - width="10"> - Y - </text> - <slider - control_name="WaterWave2DirY" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - max_val="4" - min_val="-4" - name="WaterWave2DirY" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="240" - name="BHText3" - top="4" - width="200"> - Normal Map - </text> - <texture_picker - height="143" - layout="topleft" - left="250" - name="WaterNormalMap" - top="22" - width="128" /> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_web_content.xml b/indra/newview/skins/default/xui/en/floater_web_content.xml index a62ff21589..69e6057556 100644 --- a/indra/newview/skins/default/xui/en/floater_web_content.xml +++ b/indra/newview/skins/default/xui/en/floater_web_content.xml @@ -168,7 +168,9 @@ top="0"/> </layout_panel> <layout_panel name="status_bar" - height="23"> + height="23" + auto_resize="false" + user_resize="false"> <text type="string" length="200" diff --git a/indra/newview/skins/default/xui/en/floater_windlight_options.xml b/indra/newview/skins/default/xui/en/floater_windlight_options.xml deleted file mode 100644 index 7923dd87fa..0000000000 --- a/indra/newview/skins/default/xui/en/floater_windlight_options.xml +++ /dev/null @@ -1,1288 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="256" - layout="topleft" - name="WindLight floater" - help_topic="windlight_floater" - save_rect="true" - title="ADVANCED SKY EDITOR" - width="700"> - <floater.string - name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </floater.string> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="KeyFramePresetsText" - top="34" - width="135"> - Sky Presets: - </text> - <combo_box - height="23" - layout="topleft" - left_delta="135" - name="WLPresetsCombo" - top_delta="-4" - width="150" /> - <button - height="23" - label="New" - label_selected="New" - layout="topleft" - left_pad="3" - name="WLNewPreset" - width="70" /> - <button - height="23" - label="Save" - label_selected="Save" - layout="topleft" - left_pad="3" - name="WLSavePreset" - width="70" /> - <button - height="23" - label="Delete" - label_selected="Delete" - layout="topleft" - left_pad="3" - name="WLDeletePreset" - width="70" /> - <button - height="23" - label="Day Cycle Editor" - label_selected="Day Cycle Editor" - layout="topleft" - right="-10" - name="WLDayCycleMenuButton" - top_pad="-23" - width="120" /> - <tab_container - follows="left|top" - height="196" - halign="center" - layout="topleft" - left="0" - name="WindLight Tabs" - tab_position="top" - top="60" - width="700"> - <panel - border="true" - follows="left|top|right|bottom" - height="196" - label="ATMOSPHERE" - layout="topleft" - left="1" - mouse_opaque="false" - help_topic="windlight_atmosphere_tab" - name="Atmosphere" - top="60" - width="698"> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="BHText" - top="4" - width="355"> - Blue Horizon - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="10" - name="BHText2" - top_pad="5" - width="10"> - R - </text> - <slider - control_name="WLBlueHorizonR" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLBlueHorizonR" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="10" - top_pad="-15" - name="BHText3" - width="10"> - G - </text> - <slider - control_name="WLBlueHorizonG" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLBlueHorizonG" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - name="BHText4" - left="10" - top_pad="-15" - width="10"> - B - </text> - <slider - control_name="WLBlueHorizonB" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - name="WLBlueHorizonB" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - name="BHText5" - left="10" - top_pad="-15" - width="10"> - I - </text> - <slider - control_name="WLBlueHorizonI" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - name="WLBlueHorizonI" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - top_pad="-10" - name="BDensText" - width="355"> - Haze Horizon - </text> - <slider - control_name="WLHazeHorizon" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.25" - layout="topleft" - left="23" - top_delta="0" - top_pad="27" - name="WLHazeHorizon" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="245" - name="BDensText2" - top="4" - width="355"> - Blue Density - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="245" - name="BHText6" - top_pad="5" - width="10"> - R - </text> - <slider - control_name="WLBlueDensityR" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLBlueDensityR" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="245" - name="BHText7" - top_pad="-15" - width="10"> - G - </text> - <slider - control_name="WLBlueDensityG" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLBlueDensityG" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="245" - name="BHText8" - top_pad="-15" - width="10"> - B - </text> - <slider - control_name="WLBlueDensityB" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLBlueDensityB" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left="245" - name="BHText9" - top_pad="-15" - width="10"> - I - </text> - <slider - control_name="WLBlueDensityI" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1" - layout="topleft" - left_delta="0" - name="WLBlueDensityI" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="245" - name="HDText" - top_pad="-10" - width="355"> - Haze Density - </text> - <slider - control_name="WLHazeDensity" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left="258" - max_val="4" - name="WLHazeDensity" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="480" - name="DensMultText" - top="4" - width="355"> - Density Multiplier - </text> - <slider - control_name="WLDensityMult" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.1" - layout="topleft" - left_delta="13" - max_val="0.9" - name="WLDensityMult" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="WLDistanceMultText" - top_pad="-10" - width="355"> - Distance Multiplier - </text> - <slider - control_name="WLDistancMult" - decimal_digits="1" - follows="left" - height="10" - initial_value="1.0" - layout="topleft" - left_delta="13" - max_val="100" - name="WLDistanceMult" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="MaxAltText" - top_pad="-15" - width="355"> - Max Altitude - </text> - <slider - control_name="WLMaxAltitude" - decimal_digits="0" - follows="left" - height="10" - increment="1" - initial_value="500" - layout="topleft" - left_delta="13" - max_val="4000" - name="WLMaxAltitude" - top_pad="27" - width="200" /> - </panel> - <panel - border="true" - follows="left|top|right|bottom" - height="196" - label="LIGHTING" - layout="topleft" - left_delta="0" - help_topic="windlight_lighting_tab" - name="Lighting" - top_delta="4" - width="698"> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="SLCText" - top="4" - width="355"> - Sun/Moon Color - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="0" - name="BHText" - top_pad="5" - width="10"> - R - </text> - <slider - control_name="WLSunlightR" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLSunlightR" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText2" - top_pad="-15" - width="10"> - G - </text> - <slider - control_name="WLSunlightG" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLSunlightG" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText3" - top_pad="-15" - width="10"> - B - </text> - <slider - control_name="WLSunlightB" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLSunlightB" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText4" - top_pad="-15" - width="10"> - I - </text> - <slider - control_name="WLSunlightI" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="0" - name="WLSunlightI" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="TODText" - top_pad="-10" - width="355"> - Sun/Moon Position - </text> - <icon - height="20" - image_name="icon_diurnal.tga" - layout="topleft" - left_delta="14" - top_pad="10" - name="SkyDayCycle" - use_draw_context_alpha="false" - width="148" /> - <slider - control_name="WLSunAngle" - follows="left" - height="10" - increment="0.001" - initial_value="0.7" - layout="topleft" - left_delta="-8" - name="WLSunAngle" - top_pad="20" - width="207" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="245" - name="WLAmbientText" - top="4" - width="355"> - Ambient - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="0" - name="BHText5" - top_pad="5" - width="10"> - R - </text> - <slider - control_name="WLAmbientR" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLAmbientR" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText6" - top_pad="-15" - width="10"> - G - </text> - <slider - control_name="WLAmbientG" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLAmbientG" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText7" - top_pad="-15" - width="10"> - B - </text> - <slider - control_name="WLAmbientB" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLAmbientB" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText8" - top_pad="-15" - width="10"> - I - </text> - <slider - control_name="WLAmbientI" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1" - layout="topleft" - left_delta="0" - name="WLAmbientI" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="WLEastAngleText" - top_pad="-10" - width="355"> - East Angle - </text> - <slider - control_name="WLEastAngle" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.0" - layout="topleft" - left_delta="13" - name="WLEastAngle" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="480" - name="SunGlowText" - top="4" - width="355"> - Sun Glow - </text> - <slider - control_name="WLGlowB" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.1" - label="Focus " - layout="topleft" - left_delta="0" - max_val="0.5" - name="WLGlowB" - top_pad="27" - width="200" /> - <slider - control_name="WLGlowR" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.25" - label="Size " - layout="topleft" - left_delta="0" - max_val="1.99" - min_val="1" - name="WLGlowR" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="0" - name="SceneGammaText" - top_pad="-10" - width="200"> - Scene Gamma - </text> - <slider - control_name="WLGamma" - decimal_digits="2" - follows="bottom" - height="10" - increment="0.01" - initial_value="2.0" - layout="topleft" - left_delta="0" - max_val="10" - name="WLGamma" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="0" - name="WLStarText" - top_pad="-10" - width="355"> - Star Brightness - </text> - <slider - control_name="WLStarAlpha" - decimal_digits="2" - follows="bottom" - height="10" - increment="0.01" - initial_value="0" - layout="topleft" - left_delta="0" - max_val="2" - name="WLStarAlpha" - top_pad="27" - width="200" /> - </panel> - <panel - border="true" - follows="left|top|right|bottom" - height="196" - label="CLOUDS" - layout="topleft" - left_delta="0" - mouse_opaque="false" - help_topic="windlight_clouds_tab" - name="Clouds" - top_delta="4" - width="698"> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="10" - name="WLCloudColorText" - top="4" - width="355"> - Cloud Color - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="0" - name="BHText" - top_pad="5" - width="10"> - R - </text> - <slider - control_name="WLCloudColorR" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLCloudColorR" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText2" - top_pad="-15" - width="10"> - G - </text> - <slider - control_name="WLCloudColorG" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLCloudColorG" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText3" - top_pad="-15" - width="10"> - B - </text> - <slider - control_name="WLCloudColorB" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.7" - layout="topleft" - left_delta="0" - name="WLCloudColorB" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText4" - top_pad="-15" - width="10"> - I - </text> - <slider - control_name="WLCloudColorI" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="0" - name="WLCloudColorI" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="WLCloudColorText2" - top_pad="-10" - width="355"> - Cloud XY/Density - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="0" - name="BHText5" - top_pad="5" - width="10"> - X - </text> - <slider - control_name="WLCloudX" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLCloudX" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText6" - top_pad="-15" - width="10"> - Y - </text> - <slider - control_name="WLCloudY" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left_pad="3" - top_pad="6" - name="WLCloudY" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText7" - top_pad="-15" - width="10"> - D - </text> - <slider - control_name="WLCloudDensity" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="0" - name="WLCloudDensity" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="245" - name="WLCloudCoverageText" - top="4" - width="355"> - Cloud Coverage - </text> - <slider - control_name="WLCloudCoverage" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left_delta="13" - name="WLCloudCoverage" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="WLCloudScaleText" - top_pad="-10" - width="355"> - Cloud Scale - </text> - <slider - control_name="WLCloudScale" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="13" - min_val="0.01" - name="WLCloudScale" - top_pad="27" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-13" - name="WLCloudDetailText" - top_pad="-10" - width="355"> - Cloud Detail (XY/Density) - </text> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="0" - name="BHText8" - top_pad="8" - width="10"> - X - </text> - <slider - control_name="WLCloudDetailX" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left_pad="3" - top_pad="8" - name="WLCloudDetailX" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText9" - top_pad="-15" - width="10"> - Y - </text> - <slider - control_name="WLCloudDetailY" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left_delta="0" - name="WLCloudDetailY" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - halign="center" - height="16" - layout="topleft" - left_delta="-13" - name="BHText10" - top_pad="-15" - width="10"> - D - </text> - <slider - control_name="WLCloudDetailDensity" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="0" - name="WLCloudDetailDensity" - left_pad="3" - top_pad="6" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left="480" - name="WLCloudScrollXText" - top="4" - width="355"> - Cloud Scroll X - </text> - <check_box - control_name="WLCloudLockX" - follows="left" - height="16" - label="Lock" - layout="topleft" - left="625" - name="WLCloudLockX" - width="200" /> - <slider - control_name="WLCloudScrollX" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left="494" - max_val="10" - min_val="-10" - name="WLCloudScrollX" - top="45" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-14" - name="WLCloudScrollYText" - top_delta="-1" - width="355"> - Cloud Scroll Y - </text> - <check_box - control_name="WLCloudLockY" - follows="left" - height="16" - label="Lock" - layout="topleft" - left="625" - name="WLCloudLockY" - width="200" /> - <slider - control_name="WLCloudScrollY" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - layout="topleft" - left="494" - max_val="10" - min_val="-10" - name="WLCloudScrollY" - top="85" - width="200" /> - <check_box - control_name="DrawClassicClouds" - follows="left" - height="16" - label="Draw Classic Clouds" - layout="topleft" - left="480" - name="DrawClassicClouds" - top="104" - width="200" /> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/en/main_view.xml b/indra/newview/skins/default/xui/en/main_view.xml index 3ead67ca57..a7d1aa963c 100644 --- a/indra/newview/skins/default/xui/en/main_view.xml +++ b/indra/newview/skins/default/xui/en/main_view.xml @@ -135,6 +135,14 @@ name="login_panel_holder" width="1024"/> + <debug_view follows="all" + left="0" + top="0" + mouse_opaque="false" + height="500" + name="DebugView" + width="1024"/> + <panel follows="all" height="500" left="0" @@ -154,13 +162,6 @@ top="0" width="1024"/> </panel> - <debug_view follows="all" - left="0" - top="0" - mouse_opaque="false" - height="500" - name="DebugView" - width="1024"/> </layout_panel> </layout_stack> <panel mouse_opaque="false" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 81046e99a0..317c6fe9ac 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -232,6 +232,16 @@ function="SideTray.PanelPeopleTab" parameter="nearby_panel" /> </menu_item_call> + <menu_item_check + label="Nearby Voice" + name="Nearby Voice"> + <menu_item_check.on_check + function="Floater.Visible" + parameter="voice_controls" /> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="voice_controls" /> + </menu_item_check> </menu> <menu create_jump_keys="true" @@ -470,7 +480,7 @@ <menu_item_separator/> - <menu + <menu create_jump_keys="true" label="Sun" name="Environment Settings" @@ -505,24 +515,105 @@ function="World.EnvSettings" parameter="midnight" /> </menu_item_call> - <menu_item_call - label="Estate Time" - name="Revert to Region Default"> - <menu_item_call.on_click - function="World.EnvSettings" - parameter="default" /> - </menu_item_call> - - <menu_item_separator/> - - <menu_item_call - label="Environment Editor" - name="Environment Editor"> - <menu_item_call.on_click - function="World.EnvSettings" - parameter="editor" /> - </menu_item_call> </menu> + + + <menu + create_jump_keys="true" + label="Enviroment Editor" + name="Enviroment Editor" + tear_off="true"> + + <menu_item_call + label="Enviroment Settings..." + name="Enviroment Settings"> + <menu_item_call.on_click + function="World.EnvSettings" + parameter="editor"/> + </menu_item_call> + + <menu_item_separator/> + + <menu + name="Water Presets" + label="Water Presets"> + <menu_item_call + label="New preset..." + name="new_water_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="new_water"/> + </menu_item_call> + <menu_item_call + label="Edit preset..." + name="edit_water_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="edit_water"/> + </menu_item_call> + <menu_item_call + label="Delete preset..." + name="delete_water_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="delete_water"/> + </menu_item_call> + </menu> + + <menu + name="Sky Presets" + label="Sky Presets"> + <menu_item_call + label="New preset..." + name="new_sky_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="new_sky"/> + </menu_item_call> + <menu_item_call + label="Edit preset..." + name="edit_sky_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="edit_sky"/> + </menu_item_call> + <menu_item_call + label="Delete preset..." + name="delete_sky_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="delete_sky"/> + </menu_item_call> + </menu> + + <menu + name="Day Presets" + label="Day Presets"> + <menu_item_call + label="New preset..." + name="new_day_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="new_day_cycle"/> + </menu_item_call> + <menu_item_call + label="Edit preset..." + name="edit_day_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="edit_day_cycle"/> + </menu_item_call> + <menu_item_call + label="Delete preset..." + name="delete_day_preset"> + <menu_item_call.on_click + function="World.EnvPreset" + parameter="delete_day_cycle"/> + </menu_item_call> + </menu> + </menu> + + </menu> <menu create_jump_keys="true" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 09105c1d28..4ef64269e8 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -3698,6 +3698,19 @@ Join me in [REGION] <notification icon="alertmodal.tga" + name="TooManyTeleportOffers" + type="alertmodal"> +You attempted to make [OFFERS] teleport offers +which exceeds the limit of [LIMIT]. + <tag>group</tag> + <tag>fail</tag> + <usetemplate + name="okbutton" + yestext="OK"/> + </notification> + + <notification + icon="alertmodal.tga" name="OfferTeleportFromGod" type="alertmodal"> God summon Resident to your location? @@ -4841,18 +4854,6 @@ Do you wish to overwrite the saved preset? <notification icon="alertmodal.tga" - name="WLDeletePresetAlert" - type="alertmodal"> -Do you wish to delete [SKY]? - <tag>confirm</tag> - <usetemplate - name="okcancelbuttons" - notext="No" - yestext="Yes"/> - </notification> - - <notification - icon="alertmodal.tga" name="WLNoEditDefault" type="alertmodal"> You cannot edit or delete a default preset. @@ -4869,81 +4870,53 @@ This day cycle file references a missing sky file: [SKY]. <notification icon="alertmodal.tga" - name="PPSaveEffectAlert" + name="WLRegionApplyFail" type="alertmodal"> -PostProcess Effect exists. Do you still wish overwrite it? - <usetemplate - name="okcancelbuttons" - notext="No" - yestext="Yes"/> - </notification> - - <notification - icon="alert.tga" - name="NewSkyPreset" - type="alert"> -Give me a name for the new sky. - <tag>confirm</tag> - <form name="form"> - <input name="message" type="text"> -New Preset - </input> - <button - default="true" - index="0" - name="OK" - text="OK"/> - <button - index="1" - name="Cancel" - text="Cancel"/> - </form> +Sorry, the settings couldn't be applied to the region. Leaving the region and then returning may help rectify the problem. The reason given was: [FAIL_REASON] </notification> <notification + functor="GenericAcknowledge" icon="alertmodal.tga" - name="ExistsSkyPresetAlert" + name="EnvCannotDeleteLastDayCycleKey" type="alertmodal"> -Preset already exists! - <tag>fail</tag> +Unable to delete the last key in this day cycle because you cannot have an empty day cycle. You should modify the last remaining key instead of attempting to delete it and then to create a new one. + <usetemplate + name="okbutton" + yestext="OK"/> </notification> <notification - icon="alert.tga" - name="NewWaterPreset" - type="alert"> -Give me a name for the new water preset. - <tag>confirm</tag> - <form name="form"> - <input name="message" type="text"> -New Preset - </input> - <button - default="true" - index="0" - name="OK" - text="OK"/> - <button - index="1" - name="Cancel" - text="Cancel"/> - </form> + functor="GenericAcknowledge" + icon="alertmodal.tga" + name="DayCycleTooManyKeyframes" + type="alertmodal"> +You cannot add any more keyframes to this day cycle. The maximum number of keyframes for day cycles of [SCOPE] scope is [MAX]. + <usetemplate + name="okbutton" + yestext="OK"/> </notification> <notification + functor="GenericAcknowledge" icon="alertmodal.tga" - name="ExistsWaterPresetAlert" + name="EnvUpdateRate" type="alertmodal"> -Preset already exists! - <tag>fail</tag> + You may only update region environmental settings every [WAIT] seconds. Wait at least that long and then try again. + <usetemplate + name="okbutton" + yestext="OK"/> </notification> <notification icon="alertmodal.tga" - name="WaterNoEditDefault" + name="PPSaveEffectAlert" type="alertmodal"> -You cannot edit or delete a default preset. - <tag>fail</tag> +PostProcess Effect exists. Do you still wish overwrite it? + <usetemplate + name="okcancelbuttons" + notext="No" + yestext="Yes"/> </notification> <notification diff --git a/indra/newview/skins/default/xui/en/panel_cof_wearables.xml b/indra/newview/skins/default/xui/en/panel_cof_wearables.xml index bbeb592e96..9e70706603 100644 --- a/indra/newview/skins/default/xui/en/panel_cof_wearables.xml +++ b/indra/newview/skins/default/xui/en/panel_cof_wearables.xml @@ -52,7 +52,7 @@ multi_select="true" name="list_attachments" top="0" - width="311"> + width="311"/> </accordion_tab> <accordion_tab layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_outfits_list.xml b/indra/newview/skins/default/xui/en/panel_outfits_list.xml index 9f98019c94..a0096adc01 100644 --- a/indra/newview/skins/default/xui/en/panel_outfits_list.xml +++ b/indra/newview/skins/default/xui/en/panel_outfits_list.xml @@ -14,9 +14,7 @@ background_visible="true" bg_alpha_color="DkGray2" bg_opaque_color="DkGray2" - no_matched_tabs_text.value="Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search]." - no_matched_tabs_text.v_pad="10" - no_visible_tabs_text.value="You don't have any outfits yet. Try [secondlife:///app/search/all/ Search]" + follows="all" height="400" layout="topleft" @@ -24,6 +22,13 @@ name="outfits_accordion" top="0" width="309"> + <no_matched_tabs_text + name="no_matched_outfits_msg" + value="Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search]." + v_pad="10"/> + <no_visible_tabs_text + name="no_outfits_msg" + value="You don't have any outfits yet. Try [secondlife:///app/search/all/ Search]"/> </accordion> <panel background_visible="true" diff --git a/indra/newview/skins/default/xui/en/panel_people.xml b/indra/newview/skins/default/xui/en/panel_people.xml index 775805ad2e..cc4522f944 100644 --- a/indra/newview/skins/default/xui/en/panel_people.xml +++ b/indra/newview/skins/default/xui/en/panel_people.xml @@ -110,8 +110,9 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M <layout_panel height="142" layout="topleft" + min_dim="100" mouse_opaque="false" - user_resize="false" + user_resize="true" visibility_control="NearbyListShowMap" width="313"> <net_map @@ -128,9 +129,9 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M <layout_panel height="213" layout="topleft" - min_height="100" + min_dim="100" mouse_opaque="false" - user_resize="false" + user_resize="true" width="313"> <avatar_list allow_select="true" @@ -621,7 +622,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M height="23" layout="bottomleft" left_pad="3" - name="chat_btn_lp" + name="im_btn_lp" user_resize="false" auto_resize="true" width="41"> @@ -642,7 +643,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M height="23" layout="bottomleft" left_pad="3" - name="chat_btn_lp" + name="call_btn_lp" user_resize="false" auto_resize="true" width="52"> @@ -663,7 +664,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M height="23" layout="bottomleft" left_pad="3" - name="chat_btn_lp" + name="share_btn_lp" user_resize="false" auto_resize="true" width="66"> @@ -684,7 +685,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M height="23" layout="bottomleft" left_pad="3" - name="chat_btn_lp" + name="teleport_btn_lp" user_resize="false" auto_resize="true" width="77"> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml index 1745c1e4b0..1f92244eb9 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml @@ -385,7 +385,7 @@ height="18" image_name="Move_Walk_Off" layout="topleft" - left_pad="170" + left_pad="170" name="avatar_icon" mouse_opaque="false" visible="true" @@ -496,8 +496,8 @@ filename="panel_sound_devices.xml" visiblity_control="ShowDeviceSettings" name="device_settings_panel" - top="314" - width="345" + top_pad="0" + width="480" left="18" class="panel_voice_device_settings"/> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_region_environment.xml b/indra/newview/skins/default/xui/en/panel_region_environment.xml new file mode 100644 index 0000000000..aa38c49fae --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_region_environment.xml @@ -0,0 +1,149 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> + +<panel + border="true" + follows="top|left" + height="300" + label="Environment" + layout="topleft" + help_topic="panel_region_environment_tab" + name="panel_env_info" + width="530"> + <text + name="water_settings_title" + follows="top|left" + height="30" + layout="topleft" + left="50" + top_pad="20" + width="430" + wrap="true"> + Select the Water and Sky/Day Cycle Settings you would like all visitors to your region to see. More info + </text> + <view_border + bevel_style="none" + follows="top|left" + height="237" + layout="topleft" + left="50" + name="border" + top="60" + width="430"/> + <radio_group + follows="top|left" + height="45" + layout="topleft" + left_delta="10" + name="region_settings_radio_group" + top_delta="20" + width="200"> + <radio_item + label="Use Second Life default" + layout="topleft" + name="use_sl_default_settings"/> + <radio_item + label="Use the following settings" + layout="topleft" + name="use_my_settings" + top_pad="20"/> + </radio_group> + <panel + follows="top|left" + height="150" + layout="topleft" + left="50" + name="user_environment_settings" + top_pad="20" + width="430"> + <text + name="water_settings_title" + follows="top|left" + height="16" + layout="topleft" + left="50" + top_pad="0" + width="160"> + Water Setting + </text> + <combo_box + follows="top|left" + left_pad="2" + name="water_settings_preset_combo" + top_delta="-7" + width="200"> + <combo_box.item + label="-Select a preset-" + name="item0"/> + </combo_box> + <text + name="sky_dayc_settings_title" + follows="top|left" + height="16" + layout="topleft" + left="50" + top_pad="30" + width="100"> + Sky / Day Cycle + </text> + <radio_group + layout="topleft" + left_delta="50" + name="sky_dayc_settings_radio_group" + top_pad="10" + height="50" + width="110"> + <radio_item + layout="topleft" + label="Fixed sky" + name="my_sky_settings"/> + <radio_item + layout="topleft" + label="Day cycle" + name="my_dayc_settings" + top_pad="25"/> + </radio_group> + <combo_box + follows="top|left" + left_pad="2" + name="sky_settings_preset_combo" + top_delta="-7" + width="200"> + <combo_box.item + label="-Select a preset-" + name="item0"/> + </combo_box> + <combo_box + follows="top|left" + name="dayc_settings_preset_combo" + top_delta="36" + width="200"> + <combo_box.item + label="-Select a preset-" + name="item0"/> + </combo_box> + </panel> + <button + follows="left|top" + height="23" + label="Apply" + layout="topleft" + right="-160" + name="apply_btn" + top_pad="10" + width="100" /> + <button + follows="left|top" + height="23" + label="Cancel" + layout="topleft" + left_pad="10" + name="cancel_btn" + width="100" /> + <loading_indicator + height="23" + left="50" + name="progress_indicator" + top_delta="0" + visible="false" + width="23" /> +</panel> diff --git a/indra/newview/skins/default/xui/en/panel_region_estate.xml b/indra/newview/skins/default/xui/en/panel_region_estate.xml index 1307d807e2..450853993a 100644 --- a/indra/newview/skins/default/xui/en/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/en/panel_region_estate.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <panel - border="false" + border="true" follows="top|left" height="510" help_topic="panel_region_estate_tab" @@ -20,7 +20,7 @@ name="estate_help_text" top="14" word_wrap="true" - width="300"> + > Changes to settings on this tab will affect all regions in the estate. </text> <text @@ -30,9 +30,10 @@ font="SansSerif" height="20" layout="topleft" - left_delta="0" + right="160" name="estate_text" top_pad="2" + halign="right" width="140"> Estate: </text> @@ -43,9 +44,9 @@ font="SansSerif" height="20" layout="topleft" - left_delta="0" + top_delta="0" name="estate_name" - top_delta="16" + left_pad="6" width="150"> (unknown) </text> @@ -56,9 +57,10 @@ font="SansSerif" height="20" layout="topleft" - left_delta="0" + right="160" name="owner_text" - top_pad="2" + top_pad="6" + halign="right" width="150"> Estate owner: </text> @@ -69,66 +71,40 @@ font="SansSerif" height="20" layout="topleft" - left_delta="0" + top_delta="0" name="estate_owner" - top_delta="16" + left_pad="6" use_ellipses="true" width="290"> (unknown) </text> - <view_border - bevel_style="in" - follows="top|left" - height="270" - layout="topleft" - left_delta="-4" - top_pad="5" - width="300" /> + <check_box height="20" - label="Use Global Time" + label="Allow Public Access" layout="topleft" - left="12" - name="use_global_time_check" - top="132" + left="10" + name="externally_visible_check" + top_pad="6" width="200" /> + <check_box height="20" - label="Fixed Sun" - layout="topleft" - left="12" - name="fixed_sun_check" - top="152" - width="100" /> - <icon - height="20" - image_name="icon_day_cycle.tga" + label="Allow Voice Chat" layout="topleft" - left="47" - name="daycycle" - top="177" - width="165" /> - <slider - follows="left|top" - height="20" - increment="0.001" - label="Phase" - layout="topleft" - left="12" - max_val="30" - min_val="6" - name="sun_hour_slider" - show_text="false" - top="202" + left="280" + name="voice_chat_check" + top_delta="0" width="200" /> <check_box height="20" - label="Allow Public Access" + label="Allow Direct Teleport" layout="topleft" left_delta="0" - name="externally_visible_check" - top_pad="6" - width="200" /> + name="allow_direct_teleport" + top_pad="4" + width="80" /> + <text type="string" length="1" @@ -137,7 +113,7 @@ layout="topleft" left="32" name="Only Allow" - top="250" + top_delta="0" width="278"> Restrict Access to accounts verified by: </text> @@ -161,50 +137,6 @@ tool_tip="Ban Residents who have not verified their age. See the [SUPPORT_SITE] for more information." top_pad="2" width="278" /> - <check_box - height="20" - label="Allow Voice Chat" - layout="topleft" - left="12" - name="voice_chat_check" - top="304" - width="200" /> - <check_box - height="20" - label="Allow Direct Teleport" - layout="topleft" - left="12" - name="allow_direct_teleport" - top_pad="4" - width="80" /> - <button - enabled="false" - follows="left|top" - height="23" - label="Apply" - layout="topleft" - name="apply_btn" - top_pad="10" - left="110" - width="97" /> - <button - follows="left|top" - height="23" - label="Send Message To Estate..." - layout="topleft" - left="45" - name="message_estate_btn" - top_pad="20" - width="220" /> - <button - follows="left|top" - height="23" - label="Kick Resident from Estate..." - layout="topleft" - left="45" - name="kick_user_from_estate_btn" - top_pad="5" - width="220" /> <text type="string" @@ -214,16 +146,31 @@ height="20" layout="topleft" name="estate_manager_label" - right="520" + top_pad="10" + left="10" width="200"> Estate Managers: </text> + <text + type="string" + length="1" + follows="left|top" + height="20" + layout="topleft" + left="280" + name="allow_resident_label" + top_delta="0" + width="200"> + Allowed Residents: + </text> + + <!-- Estate Managers box --> <view_border bevel_style="none" follows="top|left" height="71" layout="topleft" - right="520" + left="10" top_pad="-5" width="200" /> <name_list @@ -235,43 +182,15 @@ name="estate_manager_name_list" top_delta="0" width="200" /> - <button - follows="left|top" - height="23" - label="Remove..." - layout="topleft" - name="remove_estate_manager_btn" - right="520" - top_pad="5" - width="97" /> - <button - follows="left|top" - height="23" - label="Add..." - layout="topleft" - left_delta="-103" - name="add_estate_manager_btn" - top_delta="0" - width="97" /> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left_delta="0" - name="allow_resident_label" - top_pad="10" - width="200"> - Allowed Residents: - </text> + + <!-- Allowed Residents box --> <view_border bevel_style="none" follows="top|left" height="71" layout="topleft" - right="520" - top_pad="-5" + left="280" + top_delta="0" width="200" /> <name_list follows="left|top" @@ -282,42 +201,78 @@ name="allowed_avatar_name_list" top_delta="0" width="200" /> + + <!-- Estate Managers buttons --> + <button + follows="left|top" + height="23" + label="Add..." + layout="topleft" + left="10" + name="add_estate_manager_btn" + top_pad="6" + width="97" /> <button follows="left|top" height="23" label="Remove..." layout="topleft" - name="remove_allowed_avatar_btn" - right="520" - top_pad="5" + name="remove_estate_manager_btn" + left_pad="6" width="97" /> + + <!-- Allowed Residents buttons --> <button follows="left|top" height="23" + left="280" label="Add..." layout="topleft" - left_delta="-103" name="add_allowed_avatar_btn" top_delta="0" width="97" /> + <button + follows="left|top" + height="23" + label="Remove..." + layout="topleft" + name="remove_allowed_avatar_btn" + left_pad="6" + top_delta="0" + width="97" /> + <text type="string" length="1" follows="left|top" height="20" layout="topleft" - left_delta="0" + left="10" name="allow_group_label" top_pad="10" width="200"> Allowed Groups: </text> + <text + type="string" + length="1" + follows="left|top" + height="20" + layout="topleft" + left="280" + name="ban_resident_label" + top_delta="0" + width="200"> + Banned Residents: + </text> + + <!-- Allowed Groups box --> <view_border bevel_style="none" follows="top|left" height="71" layout="topleft" - right="520" + left="10" top_pad="-5" width="200" /> <name_list @@ -329,43 +284,15 @@ name="allowed_group_name_list" top_delta="0" width="200" /> - <button - follows="left|top" - height="23" - label="Remove..." - layout="topleft" - name="remove_allowed_group_btn" - right="520" - top_pad="5" - width="97" /> - <button - follows="left|top" - height="23" - label="Add..." - layout="topleft" - left_delta="-103" - name="add_allowed_group_btn" - top_delta="0" - width="97" /> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left_delta="0" - name="ban_resident_label" - top_pad="10" - width="200"> - Banned Residents: - </text> + + <!-- Banned Residents box --> <view_border bevel_style="none" follows="top|left" height="71" layout="topleft" - right="520" - top_pad="-5" + left="280" + top_delta="0" width="200" /> <name_list follows="left|top" @@ -376,22 +303,64 @@ name="banned_avatar_name_list" top_delta="0" width="200" /> + + <!-- Allowed Groups buttons --> + <button + follows="left|top" + height="23" + label="Add..." + layout="topleft" + left="10" + name="add_allowed_group_btn" + top_pad="6" + width="97" /> <button follows="left|top" height="23" label="Remove..." layout="topleft" - name="remove_banned_avatar_btn" - right="520" - top_pad="5" + name="remove_allowed_group_btn" + left_pad="6" + top_delta="0" width="97" /> + + <!-- Banned Residents buttons --> <button follows="left|top" height="23" label="Add..." layout="topleft" - left_delta="-103" + left="280" name="add_banned_avatar_btn" top_delta="0" width="97" /> + <button + follows="left|top" + height="23" + label="Remove..." + layout="topleft" + name="remove_banned_avatar_btn" + top_delta="0" + left_pad="6" + width="97" /> + + <button + follows="left|top" + height="23" + label="Send Message To Estate..." + layout="topleft" + left="10" + name="message_estate_btn" + top_pad="20" + width="220" /> + <button + follows="left|top" + height="23" + label="Kick Resident from Estate..." + layout="topleft" + left="280" + name="kick_user_from_estate_btn" + top_delta="0" + width="220" /> + </panel> diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain.xml b/indra/newview/skins/default/xui/en/panel_region_terrain.xml index 5093c52129..bbb8b40594 100644 --- a/indra/newview/skins/default/xui/en/panel_region_terrain.xml +++ b/indra/newview/skins/default/xui/en/panel_region_terrain.xml @@ -2,7 +2,7 @@ <panel border="true" follows="top|left" - height="320" + height="460" help_topic="panel_region_terrain_tab" label="Terrain" layout="topleft" @@ -50,10 +50,10 @@ label="Terrain Raise Limit" label_width="120" layout="topleft" - left="15" + left="240" max_val="100" name="terrain_raise_spin" - top="60" + top="40" width="180" /> <spinner follows="left|top" @@ -62,95 +62,336 @@ label="Terrain Lower Limit" label_width="120" layout="topleft" - left="15" + left="240" max_val="0" min_val="-100" name="terrain_lower_spin" - top="80" + top="60" width="180" /> - <check_box + <view_border + bevel_style="none" + follows="top|left" + height="60" + layout="topleft" + left="8" + top="30" + width="460" /> + <text + type="string" + length="1" + follows="left|top" height="20" - label="Use Estate Sun" layout="topleft" - left="250" - name="use_estate_sun_check" - top="35" + left="10" + name="detail_texture_text" + top="110" + width="300"> + Terrain Textures (requires 512x512, 24 bit .tga files) + </text> + <texture_picker + follows="left|top" + height="100" + layout="topleft" + left_delta="0" + name="texture_detail_0" + top_delta="20" width="100" /> - <check_box - height="20" - label="Fixed Sun" + <texture_picker + follows="left|top" + height="100" + layout="topleft" + left_pad="10" + name="texture_detail_1" + top_delta="0" + width="100" /> + <texture_picker + follows="left|top" + height="100" + layout="topleft" + left_pad="10" + name="texture_detail_2" + top_delta="0" + width="100" /> + <texture_picker + follows="left|top" + height="100" layout="topleft" - left="250" - name="fixed_sun_check" - top="55" + left_pad="10" + name="texture_detail_3" + top_delta="0" width="100" /> - <icon + <text + type="string" + length="1" + follows="left|top" height="20" - image_name="icon_day_cycle.tga" layout="topleft" - left="285" - name="daycycle" - top="80" - width="165" /> - <slider + left="10" + name="height_text_lbl" + top_delta="90" + width="65"> + 1 (Low) + </text> + <text + type="string" + length="1" follows="left|top" height="20" - increment="0.001" - label="Phase" layout="topleft" - left="250" - max_val="30" - min_val="6" - name="sun_hour_slider" - show_text="false" - top="105" - width="200" /> - <button - enabled="false" + left_pad="45" + name="height_text_lbl2" + top_delta="0" + width="100"> + 2 + </text> + <text + type="string" + length="1" follows="left|top" height="20" - label="Apply" layout="topleft" - left="350" - name="apply_btn" - top="135" - width="90" /> - <view_border - bevel_style="none" - follows="top|left" - height="130" + left_pad="10" + name="height_text_lbl3" + top_delta="0" + width="100"> + 3 + </text> + <text + type="string" + length="1" + follows="left|top" + height="20" layout="topleft" - left="8" - top="30" - width="460" /> + left_pad="10" + name="height_text_lbl4" + top_delta="0" + width="100"> + 4 (High) + </text> + <text + type="string" + length="1" + follows="left|top" + height="20" + layout="topleft" + left="10" + name="height_text_lbl5" + top_delta="30" + width="300"> + Texture Elevation Ranges + </text> + <text + follows="left|top" + height="20" + layout="topleft" + left="10" + name="height_text_lbl10" + top_delta="30" + width="200" + word_wrap="true"> + These values represent the blend range for the textures above. + </text> + <text + follows="left|top" + height="20" + layout="topleft" + left_delta="0" + name="height_text_lbl11" + top_delta="32" + width="200" + word_wrap="true"> + Measured in meters, the LOW value is the MAXIMUM height of Texture #1, and the HIGH value is the MINIMUM height of Texture #4. + </text> + <text + follows="left|top" + height="20" + layout="topleft" + left="270" + name="height_text_lbl6" + top="250" + width="100"> + Northwest + </text> + <text + follows="left|top" + height="20" + layout="topleft" + left_pad="10" + name="height_text_lbl7" + top_delta="0" + width="100"> + Northeast + </text> +<!-- northwest low--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="Low" + label_width="37" + layout="topleft" + left="230" + max_val="500" + min_val="-500" + name="height_start_spin_1" + top_delta="15" + width="100" /> +<!-- northeast low--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="Low" + label_width="37" + layout="topleft" + left_pad="10" + max_val="500" + min_val="-500" + name="height_start_spin_3" + top_delta="0" + width="100" /> +<!-- northwest high--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="High" + label_width="37" + layout="topleft" + left="230" + max_val="500" + min_val="-500" + name="height_range_spin_1" + top_delta="20" + width="100" /> +<!-- northeast high--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="High" + label_width="37" + layout="topleft" + left_pad="10" + max_val="500" + min_val="-500" + name="height_range_spin_3" + top_delta="0" + width="100" /> + <text + follows="left|top" + height="20" + layout="topleft" + left="270" + name="height_text_lbl8" + top_pad="10" + width="100"> + Southwest + </text> + <text + follows="left|top" + height="20" + layout="topleft" + left_pad="10" + name="height_text_lbl9" + top_delta="0" + width="100"> + Southeast + </text> +<!-- southwest low--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="Low" + label_width="37" + layout="topleft" + left="230" + max_val="500" + min_val="-500" + name="height_start_spin_0" + top_delta="15" + width="100" /> +<!-- southeast low--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="Low" + label_width="37" + layout="topleft" + left_pad="10" + max_val="500" + min_val="-500" + name="height_start_spin_2" + top_delta="0" + width="100" /> +<!--southwest high--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="High" + label_width="37" + layout="topleft" + left="230" + max_val="500" + min_val="-500" + name="height_range_spin_0" + top_delta="20" + width="100" /> +<!-- southeast high--> + <spinner + follows="left|top" + height="20" + increment="0.5" + label="High" + label_width="37" + layout="topleft" + left_pad="10" + max_val="500" + min_val="-500" + name="height_range_spin_2" + top_delta="0" + width="100" /> +<!-- Terrain Download/Upload/Bake buttons --> <button follows="left|top" height="20" label="Download RAW terrain..." layout="topleft" - left_delta="2" + left="10" name="download_raw_btn" tool_tip="Available only to estate owners, not managers" - top_pad="60" - width="170" /> + top="390" + width="160" /> <button follows="left|top" height="20" label="Upload RAW terrain..." layout="topleft" - left="10" + left_pad="10" + top_delta="0" name="upload_raw_btn" tool_tip="Available only to estate owners, not managers" - top="243" - width="170" /> + width="160" /> <button follows="left|top" height="20" label="Bake Terrain" layout="topleft" - left="10" + left_pad="10" name="bake_terrain_btn" tool_tip="Set current terrain as mid-point for raise/lower limits" - top="283" + width="100" /> + <button + enabled="true" + follows="left|top" + height="20" + label="Apply" + layout="topleft" + left_delta="0" + name="apply_btn" + top="430" width="100" /> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_region_texture.xml b/indra/newview/skins/default/xui/en/panel_region_texture.xml deleted file mode 100644 index 5d910ea659..0000000000 --- a/indra/newview/skins/default/xui/en/panel_region_texture.xml +++ /dev/null @@ -1,327 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<panel - border="true" - follows="top|left" - height="320" - help_topic="panel_region_texture_tab" - label="Ground Textures" - layout="topleft" - left="0" - name="Textures" - top="320" - width="480"> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="20" - layout="topleft" - left="10" - name="region_text_lbl" - top="10" - width="100"> - Region: - </text> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="20" - layout="topleft" - left_delta="50" - name="region_text" - top_delta="0" - width="400"> - unknown - </text> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left="10" - name="detail_texture_text" - top="36" - width="300"> - Terrain Textures (requires 512x512, 24 bit .tga files) - </text> - <texture_picker - follows="left|top" - height="100" - layout="topleft" - left_delta="0" - name="texture_detail_0" - top_delta="20" - width="100" /> - <texture_picker - follows="left|top" - height="100" - layout="topleft" - left_pad="10" - name="texture_detail_1" - top_delta="0" - width="100" /> - <texture_picker - follows="left|top" - height="100" - layout="topleft" - left_pad="10" - name="texture_detail_2" - top_delta="0" - width="100" /> - <texture_picker - follows="left|top" - height="100" - layout="topleft" - left_pad="10" - name="texture_detail_3" - top_delta="0" - width="100" /> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left="10" - name="height_text_lbl" - top="146" - width="65"> - 1 (Low) - </text> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left_pad="45" - name="height_text_lbl2" - top_delta="0" - width="100"> - 2 - </text> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left_pad="10" - name="height_text_lbl3" - top_delta="0" - width="100"> - 3 - </text> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left_pad="10" - name="height_text_lbl4" - top_delta="0" - width="100"> - 4 (High) - </text> - <text - type="string" - length="1" - follows="left|top" - height="20" - layout="topleft" - left="10" - name="height_text_lbl5" - top="170" - width="300"> - Texture Elevation Ranges - </text> - <text - follows="left|top" - height="20" - layout="topleft" - left="51" - name="height_text_lbl6" - top="185" - width="100"> - Northwest - </text> - <text - follows="left|top" - height="20" - layout="topleft" - left_pad="10" - name="height_text_lbl7" - top_delta="0" - width="100"> - Northeast - </text> -<!-- northwest low--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="Low" - label_width="37" - layout="topleft" - left="10" - max_val="500" - min_val="-500" - name="height_start_spin_1" - top_delta="15" - width="100" /> -<!-- northeast low--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="Low" - label_width="37" - layout="topleft" - left_pad="10" - max_val="500" - min_val="-500" - name="height_start_spin_3" - top_delta="0" - width="100" /> -<!-- northwest high--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="High" - label_width="37" - layout="topleft" - left="10" - max_val="500" - min_val="-500" - name="height_range_spin_1" - top_delta="20" - width="100" /> -<!-- northeast high--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="High" - label_width="37" - layout="topleft" - left_pad="10" - max_val="500" - min_val="-500" - name="height_range_spin_3" - top_delta="0" - width="100" /> - <text - follows="left|top" - height="20" - layout="topleft" - left="51" - name="height_text_lbl8" - top_pad="10" - width="100"> - Southwest - </text> - <text - follows="left|top" - height="20" - layout="topleft" - left_pad="10" - name="height_text_lbl9" - top_delta="0" - width="100"> - Southeast - </text> -<!-- southwest low--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="Low" - label_width="37" - layout="topleft" - left="10" - max_val="500" - min_val="-500" - name="height_start_spin_0" - top_delta="15" - width="100" /> -<!-- southeast low--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="Low" - label_width="37" - layout="topleft" - left_pad="10" - max_val="500" - min_val="-500" - name="height_start_spin_2" - top_delta="0" - width="100" /> -<!--southwest high--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="High" - label_width="37" - layout="topleft" - left="10" - max_val="500" - min_val="-500" - name="height_range_spin_0" - top_delta="20" - width="100" /> -<!-- southeast high--> - <spinner - follows="left|top" - height="20" - increment="0.5" - label="High" - label_width="37" - layout="topleft" - left_pad="10" - max_val="500" - min_val="-500" - name="height_range_spin_2" - top_delta="0" - width="100" /> - <text - follows="left|top" - height="20" - layout="topleft" - left="10" - name="height_text_lbl10" - top_delta="30" - width="400" - word_wrap="true"> - These values represent the blend range for the textures above. - </text> - <text - follows="left|top" - height="20" - layout="topleft" - left_delta="0" - name="height_text_lbl11" - top_delta="32" - width="400" - word_wrap="true"> - Measured in meters, the LOW value is the MAXIMUM height of Texture #1, and the HIGH value is the MINIMUM height of Texture #4. - </text> - <button - enabled="false" - follows="left|bottom" - height="20" - label="Apply" - layout="topleft" - left="350" - name="apply_btn" - top="290" - width="100" /> -</panel> diff --git a/indra/newview/skins/default/xui/en/panel_sound_devices.xml b/indra/newview/skins/default/xui/en/panel_sound_devices.xml index ccae7c5350..0a20a4a965 100644 --- a/indra/newview/skins/default/xui/en/panel_sound_devices.xml +++ b/indra/newview/skins/default/xui/en/panel_sound_devices.xml @@ -7,33 +7,46 @@ layout="topleft" name="device_settings_panel" width="360"> - <panel.string - name="default_text"> - Default - </panel.string> - <icon - height="18" - image_name="Microphone_On" - left_delta="4" - name="microphone_icon" - mouse_opaque="false" - top="7" - layout="topleft" - visible="true" - width="18" /> - <text + <panel.string + name="default_text"> + Default + </panel.string> + <icon + follows="left|top" + height="18" + image_name="Microphone_On" + left_delta="-5" + name="microphone_icon" + mouse_opaque="false" + top="7" + layout="topleft" + visible="true" + width="18" /> + <icon + follows="left|top" + height="18" + image_name="Parcel_Voice_Dark" + layout="topleft" + left_pad="220" + name="speaker_icon" + mouse_opaque="false" + top_delta="0" + visible="true" + width="22" /> + <text type="string" length="1" - font.style="BOLD" + font.style="BOLD" follows="left|top" height="16" layout="topleft" - left_pad="3" + left_pad="-240" + top_delta="5" name="Input" - width="70"> - Input - </text> - <combo_box + width="60"> + Input + </text> + <combo_box height="23" control_name="VoiceInputAudioDevice" follows="left|top" @@ -42,33 +55,57 @@ max_chars="128" name="voice_input_device" top_delta="-5" - width="200" /> - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - left_delta="-70" - name="My volume label" - top_pad="4" - width="200"> - My volume: - </text> - <slider_bar - control_name="AudioLevelMic" - follows="top|right|left" - height="17" - increment="0.025" - initial_value="1.0" - layout="topleft" - left_delta="-6" - max_val="2" - name="mic_volume_slider" - tool_tip="Change the volume using this slider" - top_pad="-1" - width="220" /> - <text + width="150" /> + <text + font.style="BOLD" + type="string" + length="1" + follows="left|top" + height="15" + layout="topleft" + left_pad="30" + name="Output" + top_delta="5" + width="60"> + Output + </text> + <combo_box + control_name="VoiceOutputAudioDevice" + height="23" + follows="left|top" + layout="topleft" + left_pad="0" + max_chars="128" + name="voice_output_device" + top_delta="-4" + width="150" /> + <text + type="string" + halign="left" + length="1" + follows="left|top" + height="16" + layout="topleft" + left_delta="-300" + name="My volume label" + top_pad="14" + width="200"> + My volume: + </text> + <slider_bar + control_name="AudioLevelMic" + follows="top|right|left" + height="17" + increment="0.025" + initial_value="1.0" + layout="topleft" + left_delta="95" + max_val="2" + name="mic_volume_slider" + tool_tip="Change the volume using this slider" + top_pad="-18" + width="110" /> + <text type="string" text_color="EmphasisColor" length="1" @@ -79,8 +116,8 @@ name="wait_text" top_delta="-1" width="110"> - Please wait - </text> + Please wait + </text> <locate follows="right|top" height="20" @@ -121,35 +158,4 @@ name="bar4" top_delta="0" width="20" /> - <icon - height="18" - image_name="Parcel_Voice_Light" - left="5" - name="speaker_icon" - mouse_opaque="false" - top_pad="3" - visible="true" - width="22" /> - <text - font.style="BOLD" - type="string" - length="1" - follows="left|top" - height="15" - layout="topleft" - left_pad="0" - name="Output" - width="70"> - Output - </text> - <combo_box - control_name="VoiceOutputAudioDevice" - height="23" - follows="left|top" - layout="topleft" - left_pad="0" - max_chars="128" - name="voice_output_device" - top_delta="-3" - width="200" /> -</panel> +</panel>
\ No newline at end of file diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 2fa7b9f796..def4079ba9 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -2252,6 +2252,9 @@ Returns a string with the requested data about the region <string name="IMMainland">mainland</string> <string name="IMTeen">teen</string> + <!-- floater about land --> + <string name="Anyone">anyone</string> + <!-- floater region info --> <!-- The following will replace variable [ALL_ESTATES] in notifications EstateAllowed*, EstateBanned*, EstateManager* --> <string name="RegionInfoError">error</string> @@ -2354,6 +2357,10 @@ Returns a string with the requested data about the region <string name="GroupOwned">Group Owned</string> <string name="Public">Public</string> + <!-- Environment settings --> + <string name="LocalSettings">Local Settings</string> + <string name="RegionSettings">Region Settings</string> + <!-- panel classified --> <string name="ClassifiedClicksTxt">Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile</string> <string name="ClassifiedUpdateAfterPublish">(will update after publish)</string> diff --git a/indra/newview/skins/default/xui/en/widgets/time.xml b/indra/newview/skins/default/xui/en/widgets/time.xml new file mode 100644 index 0000000000..b5bdd564a6 --- /dev/null +++ b/indra/newview/skins/default/xui/en/widgets/time.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<time text_enabled_color="LabelTextColor" + text_disabled_color="LabelDisabledColor" + font="SansSerifSmall" + label_width="40" > + <time.up_button name="SpinCtrl Up" + image_unselected="Stepper_Up_Off" + image_selected="Stepper_Up_Press" + tab_stop="false" + follows="left|bottom" /> + <time.down_button name="SpinCtrl Down" + image_unselected="Stepper_Down_Off" + image_selected="Stepper_Down_Press" + tab_stop="false" + follows="left|bottom" /> +</time> diff --git a/indra/newview/skins/default/xui/es/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/es/floater_day_cycle_options.xml deleted file mode 100644 index 9c3ac1be0e..0000000000 --- a/indra/newview/skins/default/xui/es/floater_day_cycle_options.xml +++ /dev/null @@ -1,94 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="EDITOR DEL CICLO DE UN DÍA"> - <tab_container name="Day Cycle Tabs"> - <panel label="Ciclo de un día" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <text name="WL12am"> - 12 am - </text> - <text name="WL3am"> - 3 am - </text> - <text name="WL6am"> - 6 am - </text> - <text name="WL9amHash"> - 9 am - </text> - <text name="WL12pmHash"> - 12 pm - </text> - <text name="WL3pm"> - 3 pm - </text> - <text name="WL6pm"> - 6 pm - </text> - <text name="WL9pm"> - 9 pm - </text> - <text name="WL12am2"> - 12 am - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Añadir un punto" label_selected="Añadir un punto" name="WLAddKey"/> - <button label="Quitar un punto" label_selected="Quitar un punto" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Configuración del fotograma clave: - </text> - <text name="WLCurKeyTimeText"> - Hora clave: - </text> - <spinner label="Hora" name="WLCurKeyHour"/> - <spinner label="Min." name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Modelo predefinido: - </text> - <combo_box label="Predefinido" name="WLKeyPresets"/> - <text name="DayCycleText"> - Intervalo: - </text> - <combo_box label="5 min." name="WLSnapOptions"/> - <text name="DayCycleText2"> - Duración del ciclo: - </text> - <spinner label="Hora" name="WLLengthOfDayHour"/> - <spinner label="Min." name="WLLengthOfDayMin"/> - <spinner label="Seg." name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Vista previa: - </text> - <button label="Probar" label_selected="Probar" name="WLAnimSky"/> - <button label="Parar" label_selected="Parar" name="WLStopAnimSky"/> - <button label="Usar el horario del estado" label_selected="Ir al horario del estado" name="WLUseLindenTime"/> - <button label="Guardar este tipo de día" label_selected="Guardar este tipo de día" name="WLSaveDayCycle"/> - <button label="Cargar y probar un tipo de día" label_selected="Cargar y probar un tipo de día" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/es/floater_env_settings.xml b/indra/newview/skins/default/xui/es/floater_env_settings.xml deleted file mode 100644 index 195690f546..0000000000 --- a/indra/newview/skins/default/xui/es/floater_env_settings.xml +++ /dev/null @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="EDITOR DEL ENTORNO"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Duración de -un día - </text> - <text name="EnvTimeText2"> - 12:00 PM - </text> - <text name="EnvCloudText"> - Nubosidad - </text> - <text name="EnvWaterColorText"> - Color del -agua - </text> - <color_swatch label="" name="EnvWaterColor" tool_tip="Pulsa para abrir el selector de color"/> - <text name="EnvWaterFogText"> - Claridad del -agua - </text> - <button bottom="-144" label="Usar el horario del estado" name="EnvUseEstateTimeButton" width="155"/> - <button label="Cielo avanzado" left="167" name="EnvAdvancedSkyButton" width="155"/> - <button label="Agua avanzada" left="326" name="EnvAdvancedWaterButton" width="155"/> -</floater> diff --git a/indra/newview/skins/default/xui/es/floater_settings_debug.xml b/indra/newview/skins/default/xui/es/floater_settings_debug.xml index bca1839f09..1da2e491e1 100644 --- a/indra/newview/skins/default/xui/es/floater_settings_debug.xml +++ b/indra/newview/skins/default/xui/es/floater_settings_debug.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="settings_debug" title="CONFIGURACIONES DEL DEPURADOR"> <radio_group name="boolean_combo"> - <radio_item label="VERDADERO" name="TRUE" value="verdadero"/> - <radio_item label="FALSO" name="FALSE" value=""/> + <radio_item label="VERDADERO" name="TRUE" /> + <radio_item label="FALSO" name="FALSE" /> </radio_group> <color_swatch label="Color" name="val_color_swatch"/> <spinner label="x" name="val_spinner_1"/> diff --git a/indra/newview/skins/default/xui/es/floater_tools.xml b/indra/newview/skins/default/xui/es/floater_tools.xml index 9d29bc40bf..78f18b745c 100644 --- a/indra/newview/skins/default/xui/es/floater_tools.xml +++ b/indra/newview/skins/default/xui/es/floater_tools.xml @@ -65,7 +65,7 @@ </radio_group> <check_box label="Editar las partes enlazadas" name="checkbox edit linked parts"/> <button label="Enlazar" name="link_btn"/> - <button label="Desenlazar" name="unlink_btn"/> + <button label="Desenlazar" name="unlink_btn" width="95"/> <text name="RenderingCost" tool_tip="Muestra cuánto se calcula que cuesta renderizar este objeto"> þ: [COUNT] </text> diff --git a/indra/newview/skins/default/xui/es/floater_water.xml b/indra/newview/skins/default/xui/es/floater_water.xml deleted file mode 100644 index 2c1f6cfbfb..0000000000 --- a/indra/newview/skins/default/xui/es/floater_water.xml +++ /dev/null @@ -1,88 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="EDITOR AVANZADO DEL AGUA"> - <text name="KeyFramePresetsText"> - Agua predefinida: - </text> - <button label="Nueva" label_selected="Nueva" name="WaterNewPreset"/> - <button label="Guardar" label_selected="Guardar" name="WaterSavePreset"/> - <button label="Borrar" label_selected="Borrar" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="CONFIGURACIÓN" name="Settings"> - <text name="BHText"> - Color del agua - </text> - <button label="?" left="175" name="WaterFogColorHelp"/> - <color_swatch label="" name="WaterFogColor" tool_tip="Pulsa para abrir el selector de color"/> - <text name="WaterFogDensText"> - Transparencia - </text> - <button label="?" left="175" name="WaterFogDensityHelp"/> - <text name="WaterUnderWaterFogModText"> - Modificar la claridad del agua - </text> - <button label="?" left="175" name="WaterUnderWaterFogModHelp"/> - <text name="BDensText"> - Tamaño de las ondulaciones - </text> - <button label="?" left="405" name="WaterNormalScaleHelp"/> - <text name="BHText2"> - 1 - </text> - <text name="BHText3"> - 2 - </text> - <text name="BHText4"> - 3 - </text> - <text name="HDText"> - Escala de Fresnel - </text> - <button label="?" left="405" name="WaterFresnelScaleHelp"/> - <text name="FresnelOffsetText"> - Coeficiente de reflexión - </text> - <button label="?" left="405" name="WaterFresnelOffsetHelp"/> - <text name="DensMultText"> - Refracción de la superficie - </text> - <button label="?" left="640" name="WaterScaleAboveHelp"/> - <text name="WaterScaleBelowText"> - Refracción bajo la superficie - </text> - <button label="?" left="640" name="WaterScaleBelowHelp"/> - <text name="MaxAltText"> - Desenfoque - </text> - <button label="?" left="640" name="WaterBlurMultiplierHelp"/> - </panel> - <panel label="IMAGEN" name="Waves"> - <text name="BHText"> - Sentido de la onda grande - </text> - <button label="?" left="170" name="WaterWave1Help"/> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Sentido de la onda pequeña - </text> - <button label="?" left="170" name="WaterWave2Help"/> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - Vista Normal - </text> - <button label="?" name="WaterNormalMapHelp"/> - </panel> - </tab_container> - <string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </string> -</floater> diff --git a/indra/newview/skins/default/xui/es/floater_windlight_options.xml b/indra/newview/skins/default/xui/es/floater_windlight_options.xml deleted file mode 100644 index 585a42e429..0000000000 --- a/indra/newview/skins/default/xui/es/floater_windlight_options.xml +++ /dev/null @@ -1,190 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="EDITOR AVANZADO DEL CIELO"> - <text name="KeyFramePresetsText"> - Cielos definidos: - </text> - <button label="Nuevo" label_selected="Nuevo" name="WLNewPreset"/> - <button label="Guardar" label_selected="Guardar" name="WLSavePreset"/> - <button label="Borrar" label_selected="Borrar" name="WLDeletePreset"/> - <button font="SansSerifSmall" label="Editor del ciclo de un día" label_selected="Editor del ciclo de un día" left_delta="90" name="WLDayCycleMenuButton" width="150"/> - <tab_container name="WindLight Tabs"> - <panel label="ATMÓSFERA" name="Atmosphere"> - <text name="BHText"> - Coloración - </text> - <button label="?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - V - </text> - <text name="BHText4"> - A - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - Cantidad de bruma - </text> - <button label="?" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - Saturación - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - V - </text> - <text name="BHText8"> - A - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Densidad de la bruma - </text> - <button label="?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - Densidad - </text> - <button label="?" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - Distancia - </text> - <button label="?" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - Altitud máx. - </text> - <button label="?" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="LUZ" name="Lighting"> - <text name="SLCText"> - Color del Sol y de la Luna - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - V - </text> - <text name="BHText3"> - A - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Posición del Sol y la Luna - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - Ambiental - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - V - </text> - <text name="BHText7"> - A - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - Ángulo de elevación - </text> - <button label="?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - Resplandor del Sol - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="Visión" name="WLGlowB"/> - <slider label="Tamaño" name="WLGlowR"/> - <text name="SceneGammaText"> - Gamma de la escena - </text> - <button label="?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - Brillo de las estrellas - </text> - <button label="?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="NUBES" name="Clouds"> - <text name="WLCloudColorText"> - Color de las nubes - </text> - <button label="?" left="190" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - V - </text> - <text name="BHText3"> - A - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Posición/Densidad de las nubes - </text> - <button label="?" left="190" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Nubosidad - </text> - <button label="?" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - Altitud de las nubes - </text> - <button label="?" name="WLCloudScaleHelp"/> - <text font="SansSerifSmall" name="WLCloudDetailText"> - Detalle de las nubes (Posición/Densidad) - </text> - <button label="?" name="WLCloudDetailHelp"/> - <text bottom="-113" name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <slider bottom="-127" name="WLCloudDetailX"/> - <text name="WLCloudScrollXText"> - Velocidad de X - </text> - <button label="?" name="WLCloudScrollXHelp"/> - <check_box label="Bloquear" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - Velocidad de Y - </text> - <button label="?" name="WLCloudScrollYHelp"/> - <check_box label="Bloquear" name="WLCloudLockY"/> - <check_box label="Incluir nubes clásicas" name="DrawClassicClouds"/> - <button label="?" left="618" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/es/panel_navigation_bar.xml b/indra/newview/skins/default/xui/es/panel_navigation_bar.xml index e8e95c3bac..293c9ef1d9 100644 --- a/indra/newview/skins/default/xui/es/panel_navigation_bar.xml +++ b/indra/newview/skins/default/xui/es/panel_navigation_bar.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="navigation_bar"> <panel name="navigation_panel"> - <pull_button name="back_btn" tool_tip="Volver a lo localización anterior"/> + <pull_button name="back_btn" tool_tip="Volver a la localización anterior"/> <pull_button name="forward_btn" tool_tip="Ir una localización adelante"/> <button name="home_btn" tool_tip="Teleportar a mi Base"/> <location_input label="Localización" name="location_combo"/> diff --git a/indra/newview/skins/default/xui/es/panel_people.xml b/indra/newview/skins/default/xui/es/panel_people.xml index 01149e412d..a9d38dca25 100644 --- a/indra/newview/skins/default/xui/es/panel_people.xml +++ b/indra/newview/skins/default/xui/es/panel_people.xml @@ -66,16 +66,16 @@ <layout_panel name="view_profile_btn_lp"> <button label="Perfil" name="view_profile_btn" tool_tip="Mostrar imágenes, grupos y otra información del Residente"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="MI" name="im_btn" tool_tip="Abrir una sesión de mensajes instantáneos"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Llamar" name="call_btn" tool_tip="Llamar a este Residente"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Compartir" name="share_btn" tool_tip="Compartir un objeto del inventario"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Teleporte" name="teleport_btn" tool_tip="Ofrecer teleporte"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/es/panel_preferences_colors.xml b/indra/newview/skins/default/xui/es/panel_preferences_colors.xml index e6e4c13203..d47a6d718a 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_colors.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_colors.xml @@ -39,6 +39,6 @@ <text name="floater_opacity"> Opacidad de la ventana: </text> - <slider label="Activo:" name="active"/> - <slider label="Inactivo:" name="inactive"/> + <slider label="Activa:" name="active"/> + <slider label="Inactiva:" name="inactive"/> </panel> diff --git a/indra/newview/skins/default/xui/es/panel_preferences_sound.xml b/indra/newview/skins/default/xui/es/panel_preferences_sound.xml index fa7806a75a..75d175b262 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_sound.xml @@ -12,7 +12,7 @@ <slider label="Ambiental" name="Wind Volume"/> <slider label="Efectos de sonido" name="SFX Volume"/> <slider label="Música en streaming" name="Music Volume"/> - <check_box label="Activados" name="enable_music"/> + <check_box label="Activada" name="enable_music"/> <slider label="Multimedia" name="Media Volume"/> <check_box label="Activados" name="enable_media"/> <slider label="Chat de voz" name="Voice Volume"/> diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml index 3731b6b57c..b759eed738 100644 --- a/indra/newview/skins/default/xui/es/strings.xml +++ b/indra/newview/skins/default/xui/es/strings.xml @@ -3628,6 +3628,9 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE]. <string name="LocationCtrlComboBtnTooltip"> Historial de mis localizaciones </string> + <string name="LocationCtrlForSaleTooltip"> + Comprar este terreno + </string> <string name="LocationCtrlAdultIconTooltip"> Región Adulta </string> diff --git a/indra/newview/skins/default/xui/fr/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/fr/floater_day_cycle_options.xml deleted file mode 100644 index 0ce17b9dc6..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_day_cycle_options.xml +++ /dev/null @@ -1,94 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="EDITEUR DU CYCLE DU JOUR"> - <tab_container name="Day Cycle Tabs"> - <panel label="Cycle du jour" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <text name="WL12am"> - Min. - </text> - <text name="WL3am"> - 3h - </text> - <text name="WL6am"> - 6h - </text> - <text name="WL9amHash"> - 9h - </text> - <text name="WL12pmHash"> - Midi - </text> - <text name="WL3pm"> - 15h - </text> - <text name="WL6pm"> - 18h - </text> - <text name="WL9pm"> - 21h - </text> - <text name="WL12am2"> - Min. - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Ajouter clé" label_selected="Ajouter clé" name="WLAddKey"/> - <button label="Supprimer clé" label_selected="Supprimer clé" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Réglages des images-clés : - </text> - <text name="WLCurKeyTimeText"> - Heure de la clé : - </text> - <spinner label="Heure" name="WLCurKeyHour"/> - <spinner label="Min" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Préréglages clés : - </text> - <combo_box label="Préréglage" name="WLKeyPresets"/> - <text name="DayCycleText"> - Snap : - </text> - <combo_box label="5 min" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Durée du cycle : - </text> - <spinner label="Heure" name="WLLengthOfDayHour"/> - <spinner label="Min" name="WLLengthOfDayMin"/> - <spinner label="Sec" name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Aperçu : - </text> - <button label="Lire" label_selected="Lire" name="WLAnimSky"/> - <button label="Arrêter" label_selected="Stop" name="WLStopAnimSky"/> - <button label="Utiliser heure domaine" label_selected="Aller heure domaine" name="WLUseLindenTime"/> - <button label="Enregistrer jour test" label_selected="Enregistrer jour test" name="WLSaveDayCycle"/> - <button label="Charger jour test" label_selected="Charger jour test" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_env_settings.xml b/indra/newview/skins/default/xui/fr/floater_env_settings.xml deleted file mode 100644 index dd714e85b6..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_env_settings.xml +++ /dev/null @@ -1,29 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="ÉDITEUR D'ENVIRONNEMENT"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text bottom="-45" name="EnvTimeText" top="29"> - Heure de la -journée - </text> - <text bottom_delta="-36" name="EnvTimeText2"> - Midi - </text> - <text name="EnvCloudText"> - Couverture -nuageuse - </text> - <text bottom="-45" name="EnvWaterColorText" top="29"> - Couleur de -l'eau - </text> - <color_swatch name="EnvWaterColor" tool_tip="Cliquez pour ouvrir le sélecteur de couleurs"/> - <text name="EnvWaterFogText"> - Brouillard -dans l'eau - </text> - <button bottom="-144" label="Utiliser heure du domaine" name="EnvUseEstateTimeButton" width="152"/> - <button label="Ciel avancé" left="162" name="EnvAdvancedSkyButton" width="145"/> - <button label="Eau avancée" left="316" name="EnvAdvancedWaterButton" width="145"/> -</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_water.xml b/indra/newview/skins/default/xui/fr/floater_water.xml deleted file mode 100644 index 7d1e3cd65c..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_water.xml +++ /dev/null @@ -1,70 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="ÉDITEUR D'EAU AVANCÉ"> - <floater.string name="WLDefaultWaterNames"> - Valeur par défaut:Transparente:Bassin:Trouble:Première plaie:SERPENT !!!:Valdez - </floater.string> - <text name="KeyFramePresetsText" width="120"> - Préréglages : - </text> - <button label="Nouveau" label_selected="Nouveau" name="WaterNewPreset"/> - <button label="Enregistrer" label_selected="Enregistrer" left_delta="75" name="WaterSavePreset" width="75"/> - <button label="Supprimer" label_selected="Supprimer" left_delta="80" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="PARAMÈTRES" name="Settings"> - <text name="BHText"> - Couleur du brouillard dans l'eau - </text> - <color_swatch left="75" name="WaterFogColor" tool_tip="Cliquez pour ouvrir le sélecteur de couleurs"/> - <text name="WaterFogDensText"> - Densité du brouillard - </text> - <text name="WaterUnderWaterFogModText"> - Brouillard sous-marin - </text> - <text name="BDensText"> - Échelle des vaguelettes - </text> - <slider label="1" name="WaterNormalScaleX"/> - <slider label="2" name="WaterNormalScaleY"/> - <slider label="3" name="WaterNormalScaleZ"/> - <text name="HDText"> - Échelle Fresnel - </text> - <text name="FresnelOffsetText"> - Décalage Fresnel - </text> - <text name="DensMultText"> - Réfraction au-dessus - </text> - <text name="WaterScaleBelowText"> - Réfraction en dessous - </text> - <text name="MaxAltText"> - Multiplicateur de flou - </text> - </panel> - <panel label="IMAGE" name="Waves"> - <text name="BHText"> - Direction grande vague - </text> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Direction petite vague - </text> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - Normal Map - </text> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_windlight_options.xml b/indra/newview/skins/default/xui/fr/floater_windlight_options.xml deleted file mode 100644 index 657e5f5051..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_windlight_options.xml +++ /dev/null @@ -1,189 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="ÉDITEUR DE CIEL AVANCÉ" width="706"> - <text name="KeyFramePresetsText"> - Préréglages : - </text> - <button label="Nouveau" label_selected="Nouveau" name="WLNewPreset"/> - <button label="Enregistrer" label_selected="Enregistrer" left_delta="75" name="WLSavePreset" width="75"/> - <button label="Supprimer" label_selected="Supprimer" left_delta="80" name="WLDeletePreset"/> - <button label="Éditeur du cycle du jour" label_selected="Éditeur du cycle du jour" left_delta="95" left_pad="20" name="WLDayCycleMenuButton" width="150"/> - <tab_container name="WindLight Tabs" width="706"> - <panel label="ATMOSPHÈRE" name="Atmosphere"> - <text name="BHText"> - Bleu de l'horizon - </text> - <button label="?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - V - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - Quantité de brume - </text> - <button label="?" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - Densité du bleu - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - V - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Densité de la brume - </text> - <button label="?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - Multiplicateur de densité - </text> - <button label="?" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - Multiplicateur de distance - </text> - <button label="?" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - Altitude maximum - </text> - <button label="?" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="LUMIÈRE" name="Lighting"> - <text name="SLCText"> - Couleur soleil/lune - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - V - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Position soleil/lune - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - Éclairage ambiant - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - V - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - Angle du levant - </text> - <button label="?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - Rayonnement du soleil - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="Netteté " name="WLGlowB"/> - <slider label="Taille " name="WLGlowR"/> - <text name="SceneGammaText"> - Gamma de la scène - </text> - <button label="?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - Éclat des étoiles - </text> - <button label="?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="NUAGES" name="Clouds"> - <text name="WLCloudColorText"> - Couleur des nuages - </text> - <button label="?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - V - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Nuages XY/densité - </text> - <button label="?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Couverture nuageuse - </text> - <button label="?" left="407" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - Altitude des nuages - </text> - <button label="?" left="407" name="WLCloudScaleHelp"/> - <text name="WLCloudDetailText"> - Détails nuages (XY/densité) - </text> - <button bottom_delta="-2" label="?" left="407" name="WLCloudDetailHelp"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - Direction et vitesse X - </text> - <button label="?" name="WLCloudScrollXHelp"/> - <check_box label="Verrouiller" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - Direction et vitesse Y - </text> - <button label="?" name="WLCloudScrollYHelp"/> - <check_box label="Verrouiller" name="WLCloudLockY"/> - <check_box label="Nuages classiques" name="DrawClassicClouds"/> - <button label="?" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-Minuit:A-Midi:A-3h:A-15h:A-16h30:A-6h:A-18h:A-9h:A-21h:Barcelone:Blizzard:Bleu mi-journée:Après-midi sur la côte:Coucher de soleil (côte):Valeur par défaut:Coucher de soleil (désert):Belle journée:Gros nuages floconneux:Brumeux:Funky Funky:Funky Funky Funky:Gelatto:Fantôme:Vérités incohérentes:Mi-journée 1:Mi-journée 2:Mi-journée 3:Mi-journée 4:Nuit:Pirate:Mauve:Rêve de navigateur:Sensualité pure - </string> -</floater> diff --git a/indra/newview/skins/default/xui/fr/panel_people.xml b/indra/newview/skins/default/xui/fr/panel_people.xml index 166f04b3e4..b24c340708 100644 --- a/indra/newview/skins/default/xui/fr/panel_people.xml +++ b/indra/newview/skins/default/xui/fr/panel_people.xml @@ -66,16 +66,16 @@ Pour rechercher des résidents avec qui passer du temps, utilisez [secondlife:// <layout_panel name="view_profile_btn_lp"> <button label="Profil" name="view_profile_btn" tool_tip="Afficher la photo, les groupes et autres infos des résidents"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="Ouvrir une session IM"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Appel" name="call_btn" tool_tip="Appeler ce résident"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Partager" name="share_btn" tool_tip="Partager un article de l'inventaire"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Téléporter" name="teleport_btn" tool_tip="Proposer une téléportation"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/it/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/it/floater_day_cycle_options.xml deleted file mode 100644 index 98c385d29f..0000000000 --- a/indra/newview/skins/default/xui/it/floater_day_cycle_options.xml +++ /dev/null @@ -1,94 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="EDITOR DELLE CICLO GIORNO/NOTTE"> - <tab_container name="Day Cycle Tabs"> - <panel label="Ciclo giorno/notte" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <text name="WL12am"> - 0:00 - </text> - <text name="WL3am"> - 3:00 - </text> - <text name="WL6am"> - 6:00 - </text> - <text name="WL9amHash"> - 9:00 - </text> - <text name="WL12pmHash"> - 12:00 - </text> - <text name="WL3pm"> - 15:00 - </text> - <text name="WL6pm"> - 18:00 - </text> - <text name="WL9pm"> - 21:00 - </text> - <text name="WL12am2"> - 24:00 - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Aggiungi voce" label_selected="Aggiungi voce" name="WLAddKey"/> - <button label_selected="Cancella voce" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Impostazioni del fotogramma chiave: - </text> - <text name="WLCurKeyTimeText"> - Tempo: - </text> - <spinner label="Ora" name="WLCurKeyHour"/> - <spinner label="Min" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Impostazione chiave: - </text> - <combo_box label="Programma:" name="WLKeyPresets"/> - <text name="DayCycleText"> - Raggruppa: - </text> - <combo_box label="5 min" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Lunghezza del ciclo: - </text> - <spinner label="Ore" name="WLLengthOfDayHour"/> - <spinner label="Min" name="WLLengthOfDayMin"/> - <spinner label="Sec" name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Anteprima: - </text> - <button label="Avvia" label_selected="Avvia" name="WLAnimSky"/> - <button label="Arresta!" label_selected="Arresta" name="WLStopAnimSky"/> - <button label="Usa l'ora della proprietà" label_selected="Vai all'ora della proprietà" name="WLUseLindenTime"/> - <button label="Salva il test del giorno" label_selected="Salva il test del giorno" name="WLSaveDayCycle"/> - <button label="Carica il test del giorno" label_selected="Carica il test del giorno" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/it/floater_env_settings.xml b/indra/newview/skins/default/xui/it/floater_env_settings.xml deleted file mode 100644 index 1c17c18e84..0000000000 --- a/indra/newview/skins/default/xui/it/floater_env_settings.xml +++ /dev/null @@ -1,29 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="EDITOR DELL'AMBIENTE"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Ora del -giorno - </text> - <text name="EnvTimeText2"> - 12:00 PM - </text> - <text name="EnvCloudText"> - Intensità delle -Nuvole - </text> - <text name="EnvWaterColorText"> - Colore -dell'Acqua - </text> - <color_swatch label="" name="EnvWaterColor" tool_tip="Clicca per aprire il selettore dei colori"/> - <text name="EnvWaterFogText"> - Nebbiosità -dell'acqua - </text> - <button bottom="-144" label="Usa orario della regione" name="EnvUseEstateTimeButton" width="145"/> - <button label="Cielo avanzato" name="EnvAdvancedSkyButton"/> - <button label="Acqua avanzata" name="EnvAdvancedWaterButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/it/floater_settings_debug.xml b/indra/newview/skins/default/xui/it/floater_settings_debug.xml index aab00a26ce..489d52d3b8 100644 --- a/indra/newview/skins/default/xui/it/floater_settings_debug.xml +++ b/indra/newview/skins/default/xui/it/floater_settings_debug.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="settings_debug" title="PARAMETRI DI DEBUG"> <radio_group name="boolean_combo"> - <radio_item label="VERO" name="TRUE" value="vero"/> - <radio_item label="FALSO" name="FALSE" value=""/> + <radio_item label="VERO" name="TRUE" /> + <radio_item label="FALSO" name="FALSE" /> </radio_group> <color_swatch label="Colore" name="val_color_swatch"/> <spinner label="x" name="val_spinner_1"/> diff --git a/indra/newview/skins/default/xui/it/floater_water.xml b/indra/newview/skins/default/xui/it/floater_water.xml deleted file mode 100644 index b25f0a6266..0000000000 --- a/indra/newview/skins/default/xui/it/floater_water.xml +++ /dev/null @@ -1,95 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="EDITOR AVANZATO DELL'ACQUA"> - <text name="KeyFramePresetsText" width="245"> - Impostazioni predeterminate dell'acqua: - </text> - <combo_box left_delta="245" name="WaterPresetsCombo" width="150"/> - <button label="Nuovo" label_selected="Nuovo" name="WaterNewPreset"/> - <button label="Salva" label_selected="Salva" name="WaterSavePreset"/> - <button label="Cancella" label_selected="Cancella" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="IMPOSTAZIONI" name="Settings"> - <text name="BHText"> - Colore della nebbiosità dell'acqua - </text> - <button label="?" left="209" name="WaterFogColorHelp"/> - <color_swatch label="" name="WaterFogColor" tool_tip="Clicca per aprire il selettore dei colori"/> - <text font="SansSerifSmall" name="WaterFogDensText"> - Esponente di densità della nebbia - dell'acqua - </text> - <slider bottom_delta="-40" name="WaterFogDensity"/> - <button label="?" left="209" name="WaterFogDensityHelp"/> - <text bottom="-140" font="SansSerifSmall" name="WaterUnderWaterFogModText"> - Regolatore effetto nebbia subacquea - </text> - <button label="?" left="209" name="WaterUnderWaterFogModHelp"/> - <text name="BDensText"> - Scala di riflessione delle onde - </text> - <button label="?" left="415" name="WaterNormalScaleHelp"/> - <text name="BHText2"> - 1 - </text> - <text name="BHText3"> - 2 - </text> - <text name="BHText4"> - 3 - </text> - <text name="HDText"> - Scala Fresnel - </text> - <button label="?" left="415" name="WaterFresnelScaleHelp"/> - <text name="FresnelOffsetText"> - Offset Fresnel - </text> - <button label="?" left="415" name="WaterFresnelOffsetHelp"/> - <text font="SansSerifSmall" name="DensMultText"> - Scala di rifrazione nell'acqua - dall'alto - </text> - <slider bottom_delta="-40" name="WaterScaleAbove"/> - <button label="?" left="650" name="WaterScaleAboveHelp"/> - <text bottom="-70" font="SansSerifSmall" name="WaterScaleBelowText"> - Scala di rifrazione nell'acqua - dal basso - </text> - <slider bottom_delta="-40" name="WaterScaleBelow"/> - <button label="?" left="650" name="WaterScaleBelowHelp"/> - <text bottom="-122" name="MaxAltText"> - Moltiplicatore della sfocatura - </text> - <button label="?" left="650" name="WaterBlurMultiplierHelp"/> - </panel> - <panel label="IMMAGINE" name="Waves"> - <text name="BHText"> - Direzione della grande onda - </text> - <button label="?" left="170" name="WaterWave1Help"/> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Direzione della piccola onda - </text> - <button label="?" left="170" name="WaterWave2Help"/> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - Mappatura normale - </text> - <button label="?" name="WaterNormalMapHelp"/> - </panel> - </tab_container> - <string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </string> -</floater> diff --git a/indra/newview/skins/default/xui/it/floater_windlight_options.xml b/indra/newview/skins/default/xui/it/floater_windlight_options.xml deleted file mode 100644 index 6828d05be0..0000000000 --- a/indra/newview/skins/default/xui/it/floater_windlight_options.xml +++ /dev/null @@ -1,190 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="EDITOR AVANZATO DEL CIELO"> - <text name="KeyFramePresetsText" width="105"> - Cieli predefiniti: - </text> - <combo_box left_delta="105" name="WLPresetsCombo"/> - <button label="Nuovo" label_selected="Nuovo" name="WLNewPreset"/> - <button label="Salva" label_selected="Salva" left_delta="72" name="WLSavePreset"/> - <button label="Elimina" label_selected="Elimina" left_delta="72" name="WLDeletePreset"/> - <button font="SansSerifSmall" label="Editor del ciclo giorno/notte" label_selected="Editor del ciclo giorno/notte" left_delta="85" name="WLDayCycleMenuButton" width="165"/> - <tab_container name="WindLight Tabs"> - <panel label="ATMOSFERA" name="Atmosphere"> - <text name="BHText"> - Blu dell'Orizzonte - </text> - <button label="?" left="189" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text font="SansSerifSmall" name="BDensText"> - Altezza della Foschia all'Orizzonte - </text> - <button label="?" left="189" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - Densità del Blu - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Densità della Foschia - </text> - <button label="?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - Moltiplicatore di Densità - </text> - <button label="?" left="645" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - Moltiplicatore della Distanza - </text> - <button label="?" left="645" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - Altitudine Massima - </text> - <button label="?" left="645" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="ILLUMINAZIONE" name="Lighting"> - <text name="SLCText"> - Colore Sole/Luna - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Posizione Sole/Luna - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - Ambiente - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - Angolo Est - </text> - <button label="?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - Corona intorno al sole - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="Focus" name="WLGlowB"/> - <slider label="Grandezza" name="WLGlowR"/> - <text name="SceneGammaText"> - Gamma della Scena - </text> - <button label="?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - Luminosità delle stelle - </text> - <button label="?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="NUVOLE" name="Clouds"> - <text name="WLCloudColorText"> - Colore delle Nuvole - </text> - <button label="?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Nuvole XY/Densità - </text> - <button label="?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Copertura delle Nuvole - </text> - <button label="?" left="415" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - Altitudine delle Nuvole - </text> - <button label="?" left="415" name="WLCloudScaleHelp"/> - <text name="WLCloudDetailText"> - Dettagli Nuvole (XY/ Densità) - </text> - <button label="?" left="415" name="WLCloudDetailHelp"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - Scorrimento delle X - </text> - <button label="?" name="WLCloudScrollXHelp"/> - <check_box label="Blocca" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - Scorrimento delle Y - </text> - <button label="?" name="WLCloudScrollYHelp"/> - <check_box label="Blocca" name="WLCloudLockY"/> - <check_box label="Mostra le Nuvole Classiche" name="DrawClassicClouds"/> - <button label="?" left="645" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/it/panel_people.xml b/indra/newview/skins/default/xui/it/panel_people.xml index b24a4055f7..f903ae6e2c 100644 --- a/indra/newview/skins/default/xui/it/panel_people.xml +++ b/indra/newview/skins/default/xui/it/panel_people.xml @@ -66,16 +66,16 @@ Stai cercando persone da frequentare? Prova la [secondlife:///app/worldmap Mappa <layout_panel name="view_profile_btn_lp"> <button label="Profilo" name="view_profile_btn" tool_tip="Mostra immagine, gruppi e altre informazioni del residente"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="Apri una sessione messaggio istantaneo"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Chiama" name="call_btn" tool_tip="Chiama questo residente"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Condividi" name="share_btn" tool_tip="Condividi un oggetto dell'inventario"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Teleport" name="teleport_btn" tool_tip="Offri teleport"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/ja/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/ja/floater_day_cycle_options.xml deleted file mode 100644 index b0949cd4e0..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_day_cycle_options.xml +++ /dev/null @@ -1,94 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="デイサイクル編集"> - <tab_container name="Day Cycle Tabs"> - <panel label="デイサイクル" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <text name="WL12am"> - 深夜 12時 - </text> - <text name="WL3am"> - 午前 3時 - </text> - <text name="WL6am"> - 午前 6時 - </text> - <text name="WL9amHash"> - 午前 9時 - </text> - <text name="WL12pmHash"> - 正午 12時 - </text> - <text name="WL3pm"> - 午後 3時 - </text> - <text name="WL6pm"> - 午後 6時 - </text> - <text name="WL9pm"> - 午後 9時 - </text> - <text name="WL12am2"> - 深夜 12時 - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="キーの追加" label_selected="キーの追加" name="WLAddKey"/> - <button label="キーの削除" label_selected="キーの削除" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - キーフレームの設定: - </text> - <text name="WLCurKeyTimeText"> - キータイム: - </text> - <spinner label="時間" name="WLCurKeyHour"/> - <spinner label="分" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - キーの事前設定: - </text> - <combo_box label="事前設定" name="WLKeyPresets"/> - <text name="DayCycleText"> - スナップ: - </text> - <combo_box label="5 分" name="WLSnapOptions"/> - <text name="DayCycleText2"> - サイクルの長さ: - </text> - <spinner label="時間" name="WLLengthOfDayHour"/> - <spinner label="分" name="WLLengthOfDayMin"/> - <spinner label="秒" name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - プレビュー: - </text> - <button label="再生" label_selected="再生" name="WLAnimSky"/> - <button label="停止" label_selected="停止" name="WLStopAnimSky"/> - <button label="不動産の時刻を使用" label_selected="不動産の時刻に変更" name="WLUseLindenTime"/> - <button label="デイテストを保存" label_selected="デイテストを保存" name="WLSaveDayCycle"/> - <button label="デイテストをロード" label_selected="デイテストをロード" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_env_settings.xml b/indra/newview/skins/default/xui/ja/floater_env_settings.xml deleted file mode 100644 index 1d5f26a6eb..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_env_settings.xml +++ /dev/null @@ -1,25 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="自然環境エディター"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - 時刻 - </text> - <text name="EnvTimeText2"> - 正午 12:00 - </text> - <text name="EnvCloudText"> - 雲の量 - </text> - <text name="EnvWaterColorText"> - 水の色 - </text> - <color_swatch name="EnvWaterColor" tool_tip="クリックしてカラーピッカーを開きます"/> - <text name="EnvWaterFogText"> - 水中照度 - </text> - <button label="不動産の時刻を使用" name="EnvUseEstateTimeButton"/> - <button label="空の高度な設定" name="EnvAdvancedSkyButton"/> - <button label="水の高度な設定" name="EnvAdvancedWaterButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_water.xml b/indra/newview/skins/default/xui/ja/floater_water.xml deleted file mode 100644 index fb64332e79..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_water.xml +++ /dev/null @@ -1,70 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="水の高度な編集"> - <floater.string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </floater.string> - <text name="KeyFramePresetsText"> - 水の事前設定: - </text> - <button label="新規" label_selected="新規" name="WaterNewPreset"/> - <button label="保存" label_selected="保存" name="WaterSavePreset"/> - <button label="削除" label_selected="削除" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="設定" name="Settings"> - <text name="BHText"> - 水中のフォグ効果の色 - </text> - <color_swatch name="WaterFogColor" tool_tip="クリックしてカラーピッカーを開きます"/> - <text name="WaterFogDensText"> - 水中の透明度指数 - </text> - <text name="WaterUnderWaterFogModText"> - 水中のフォグ効果加減 - </text> - <text name="BDensText"> - さざ波の反射スケール - </text> - <slider label="1" name="WaterNormalScaleX"/> - <slider label="2" name="WaterNormalScaleY"/> - <slider label="3" name="WaterNormalScaleZ"/> - <text name="HDText"> - フレネルのスケール - </text> - <text name="FresnelOffsetText"> - フレネルのオフセット - </text> - <text name="DensMultText"> - 水面の屈折スケール - </text> - <text name="WaterScaleBelowText"> - 水中の屈折スケール - </text> - <text name="MaxAltText"> - 不透明度の増幅 - </text> - </panel> - <panel label="画像" name="Waves"> - <text name="BHText"> - 大波の方向 - </text> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - 小波の方向 - </text> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - ノーマルマップ - </text> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_windlight_options.xml b/indra/newview/skins/default/xui/ja/floater_windlight_options.xml deleted file mode 100644 index feb94ef73e..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_windlight_options.xml +++ /dev/null @@ -1,189 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="空の高度な編集"> - <text name="KeyFramePresetsText"> - 空の事前設定: - </text> - <button label="新規" label_selected="新規" name="WLNewPreset"/> - <button label="保存" label_selected="保存" name="WLSavePreset"/> - <button label="削除" label_selected="削除" name="WLDeletePreset"/> - <button label="デイサイクル編集" label_selected="デイサイクル編集" name="WLDayCycleMenuButton"/> - <tab_container name="WindLight Tabs"> - <panel label="大気" name="Atmosphere"> - <text name="BHText"> - 空の配色 - </text> - <button label="?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - 空と遠景の露光 - </text> - <button label="?" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - 空の配色と濃度 - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - 大気の不透明度 - </text> - <button label="?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - 大気の不透明度の増幅 - </text> - <button label="?" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - 視界の増幅 - </text> - <button label="?" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - 最大高度 - </text> - <button label="?" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="ライティング" name="Lighting"> - <text name="SLCText"> - 太陽/月の色 - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - 太陽/月の位置 - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - アンビエント - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - 東の角度 - </text> - <button label="?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - 太陽の輝き - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="フォーカス " name="WLGlowB"/> - <slider label="サイズ " name="WLGlowR"/> - <text name="SceneGammaText"> - 風景ガンマ - </text> - <button label="?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - 星の輝き - </text> - <button label="?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="雲" name="Clouds"> - <text name="WLCloudColorText"> - 雲の色 - </text> - <button label="?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - 雲の XY/密度 - </text> - <button label="?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - 雲の量 - </text> - <button label="?" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - 雲のスケール - </text> - <button label="?" name="WLCloudScaleHelp"/> - <text name="WLCloudDetailText"> - 雲の詳細 (XY/密度) - </text> - <button label="?" name="WLCloudDetailHelp"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - 雲の移動速度 (X 方向) - </text> - <button label="?" name="WLCloudScrollXHelp"/> - <check_box label="ロック" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - 雲の移動速度 (Y 方向) - </text> - <button label="?" name="WLCloudScrollYHelp"/> - <check_box label="ロック" name="WLCloudLockY"/> - <check_box label="従来の雲を描画" name="DrawClassicClouds"/> - <button label="?" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/ja/panel_people.xml b/indra/newview/skins/default/xui/ja/panel_people.xml index c7f71c6de0..1c90f7327e 100644 --- a/indra/newview/skins/default/xui/ja/panel_people.xml +++ b/indra/newview/skins/default/xui/ja/panel_people.xml @@ -66,16 +66,16 @@ <layout_panel name="view_profile_btn_lp"> <button label="プロフィール" name="view_profile_btn" tool_tip="写真、グループ、その他住人情報を表示"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="インスタントメッセージを開きます"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="コール" name="call_btn" tool_tip="この住人にコールする"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="共有" name="share_btn" tool_tip="「持ち物」のアイテムを共有する"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="テレポート" name="teleport_btn" tool_tip="テレポートを送ります"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml index a6691fb764..ff22221aab 100644 --- a/indra/newview/skins/default/xui/ja/strings.xml +++ b/indra/newview/skins/default/xui/ja/strings.xml @@ -3821,7 +3821,7 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ アドホックコンファレンス </string> <string name="conference-title-incoming"> - [AGENT_NAME]とコンファレンスする + [AGENT_NAME] とコンファレンスする </string> <string name="inventory_item_offered-im"> 持ち物アイテムを送りました diff --git a/indra/newview/skins/default/xui/nl/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/nl/floater_day_cycle_options.xml deleted file mode 100644 index 1f3e045a75..0000000000 --- a/indra/newview/skins/default/xui/nl/floater_day_cycle_options.xml +++ /dev/null @@ -1,94 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="DAGCYCLUS EDITOR"> - <tab_container name="Day Cycle Tabs"> - <panel label="Dagcyclus" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <text name="WL12am"> - 0:00 - </text> - <text name="WL3am"> - 3:00 - </text> - <text name="WL6am"> - 6:00 - </text> - <text name="WL9amHash"> - 9:00 - </text> - <text name="WL12pmHash"> - 12:00 - </text> - <text name="WL3pm"> - 15:00 - </text> - <text name="WL6pm"> - 18:00 - </text> - <text name="WL9pm"> - 21:00 - </text> - <text name="WL12am2"> - 0:00 - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Key toevoegen" label_selected="Key toevoegen" name="WLAddKey"/> - <button label="Key verwijderen" label_selected="Key verwijderen" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Gemarkeerde frame instelling: - </text> - <text name="WLCurKeyTimeText"> - Markering tijd: - </text> - <spinner label="Uur" name="WLCurKeyHour"/> - <spinner label="Min" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Markering voorinstelling: - </text> - <combo_box label="Voorinstelling" name="WLKeyPresets"/> - <text name="DayCycleText"> - Snap: - </text> - <combo_box label="5 min" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Lengte van cyclus: - </text> - <spinner label="Uur" name="WLLengthOfDayHour"/> - <spinner label="Min" name="WLLengthOfDayMin"/> - <spinner label="Sec" name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Voorbeeld: - </text> - <button label="Afspelen" label_selected="Afspelen" name="WLAnimSky"/> - <button label="Stop!" label_selected="Stop" name="WLStopAnimSky"/> - <button label="Gebruik estatetijd" label_selected="Ga naar Estate tijd" name="WLUseLindenTime"/> - <button label="Opslaan testdag" label_selected="Opslaan testdag" name="WLSaveDayCycle"/> - <button label="Laad testdag" label_selected="Laad testdag" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/nl/floater_env_settings.xml b/indra/newview/skins/default/xui/nl/floater_env_settings.xml deleted file mode 100644 index 3c207040d2..0000000000 --- a/indra/newview/skins/default/xui/nl/floater_env_settings.xml +++ /dev/null @@ -1,24 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="OMGEVING EDITOR"> - <text bottom="-42" name="EnvTimeText"> - Tijd van de -dag - </text> - <text bottom_delta="-36" name="EnvTimeText2"> - 0:00 - </text> - <text name="EnvCloudText"> - Wolkendek - </text> - <text name="EnvWaterColorText"> - Waterkleur - </text> - <color_swatch label="" name="EnvWaterColor" tool_tip="Klik om de kleurkiezer te openen"/> - <text name="EnvWaterFogText"> - Watermist - </text> - <button label="Gebruik estate tijd" name="EnvUseEstateTimeButton"/> - <button label="Geavanceerde lucht" name="EnvAdvancedSkyButton"/> - <button label="Geavanceerd water" name="EnvAdvancedWaterButton"/> - <button label="?" name="EnvSettingsHelpButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/nl/floater_water.xml b/indra/newview/skins/default/xui/nl/floater_water.xml deleted file mode 100644 index 1fb1ca241b..0000000000 --- a/indra/newview/skins/default/xui/nl/floater_water.xml +++ /dev/null @@ -1,89 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="GEAVANCEERDE WATER EDITOR"> - <combo_box bottom="-50" height="18" left_delta="116" name="WaterPresetsCombo" width="150" /> - <text name="KeyFramePresetsText"> - Watervoorinstellingen - </text> - <button label="Nieuw" label_selected="Nieuw" name="WaterNewPreset" left_delta="190"/> - <button label="Opslaan" label_selected="Opslaan" name="WaterSavePreset"/> - <button label="Verwijderen" label_selected="Verwijderen" name="WaterDeletePreset" width="80"/> - <tab_container name="Water Tabs"> - <panel label="Instellingen" name="Settings"> - <text name="BHText"> - Watermistkleur - </text> - <button label="?" name="WaterFogColorHelp"/> - <color_swatch label="" name="WaterFogColor" tool_tip="Klik om de kleurkiezer te openen"/> - <text name="WaterFogDensText"> - Mistdichtheidsexponent - </text> - <button label="?" name="WaterFogDensityHelp"/> - <text name="WaterUnderWaterFogModText"> - Onderwatermist wijziger - </text> - <button label="?" name="WaterUnderWaterFogModHelp"/> - <text name="BDensText"> - Reflectie wavelet schaal - </text> - <button label="?" name="WaterNormalScaleHelp"/> - <text name="BHText2"> - 1 - </text> - <text name="BHText3"> - 2 - </text> - <text name="BHText4"> - 3 - </text> - <text name="HDText"> - Fresnelschaal - </text> - <button label="?" name="WaterFresnelScaleHelp"/> - <text name="FresnelOffsetText"> - Fresnelverplaatsing - </text> - <button label="?" name="WaterFresnelOffsetHelp"/> - <text name="DensMultText"> - Refractieschaal boven - </text> - <button label="?" name="WaterScaleAboveHelp"/> - <text name="WaterScaleBelowText"> - Refractieschaal onder - </text> - <button label="?" name="WaterScaleBelowHelp"/> - <text name="MaxAltText"> - Wazigheidvermeerderaar - </text> - <button label="?" name="WaterBlurMultiplierHelp"/> - </panel> - <panel label="Afbeelding" name="Waves"> - <text name="BHText"> - Grote golven richting - </text> - <button label="?" name="WaterWave1Help"/> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Kleine golf richting - </text> - <button label="?" name="WaterWave2Help"/> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - Normaalmap - </text> - <button label="?" name="WaterNormalMapHelp"/> - </panel> - </tab_container> - <string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </string> -</floater> diff --git a/indra/newview/skins/default/xui/nl/floater_windlight_options.xml b/indra/newview/skins/default/xui/nl/floater_windlight_options.xml deleted file mode 100644 index b26dd7916e..0000000000 --- a/indra/newview/skins/default/xui/nl/floater_windlight_options.xml +++ /dev/null @@ -1,190 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="GEAVANCEERDE LUCHT EDITOR"> - <combo_box allow_text_entry="false" follows="left|top" mouse_opaque="true" name="WLPresetsCombo"/> - <text name="KeyFramePresetsText"> - Lucht voorinstellingen - </text> - <button label="Nieuw" label_selected="Nieuw" name="WLNewPreset"/> - <button label="Opslaan" label_selected="Opslaan" name="WLSavePreset"/> - <button label="Verwijderen" label_selected="Verwijderen" name="WLDeletePreset"/> - <button label="Dag cyclus editor" label_selected="Dag cyclus editor" name="WLDayCycleMenuButton"/> - <tab_container name="WindLight Tabs"> - <panel label="Atmosfeer" name="Atmosphere"> - <text name="BHText"> - Blauw Horizon - </text> - <button label="?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - Nevel horizon - </text> - <button label="?" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - Blauw dichtheid - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Nevel dichtheid - </text> - <button label="?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - Dichtheidsfactor - </text> - <button label="?" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - Afstandsfactor - </text> - <button label="?" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - Max hoogte - </text> - <button label="?" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="Licht" name="Lighting"> - <text name="SLCText"> - Zon/maan kleur - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Zon/maan positie - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - Omgeving - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - Oosthoek - </text> - <button label="?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - Zonnegloed - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="Focus " name="WLGlowB"/> - <slider label="Grootte" name="WLGlowR"/> - <text name="SceneGammaText"> - Scenegamma - </text> - <button label="?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - Ster helderheid - </text> - <button label="?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="Wolken" name="Clouds"> - <text name="WLCloudColorText"> - Wolkenkleur - </text> - <button label="?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Wolken (XY/Dichtheid) - </text> - <button label="?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Wolkenbedekking - </text> - <button label="?" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - Wolkenschaal - </text> - <button label="?" name="WLCloudScaleHelp"/> - <text name="WLCloudDetailText"> - Wolkendetail (XY/Dichtheid) - </text> - <button label="?" name="WLCloudDetailHelp" left="404"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - Wolk verplaatsing X - </text> - <button label="?" name="WLCloudScrollXHelp" left="600"/> - <check_box label="Vastzetten" name="WLCloudLockX" left="622"/> - <text name="WLCloudScrollYText"> - Wolk verplaatsing Y - </text> - <button label="?" name="WLCloudScrollYHelp" left="600"/> - <check_box label="Vastzetten" name="WLCloudLockY" left="622"/> - <check_box label="Teken klassieke wolken" name="DrawClassicClouds"/> - <button label="?" name="WLClassicCloudsHelp" left="620"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/pl/floater_day_cycle_options.xml deleted file mode 100644 index f3929df3e3..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_day_cycle_options.xml +++ /dev/null @@ -1,96 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="EDYTOR CYKLU DNIA"> - <tab_container name="Day Cycle Tabs"> - <panel label="Cykl dnia" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <multi_slider label="" name="WLTimeSlider"/> - <multi_slider label="" name="WLDayCycleKeys"/> - <text name="WL12am"> - 12am - </text> - <text name="WL3am"> - 3am - </text> - <text name="WL6am"> - 6am - </text> - <text name="WL9amHash"> - 9am - </text> - <text name="WL12pmHash"> - 12pm - </text> - <text name="WL3pm"> - 3pm - </text> - <text name="WL6pm"> - 6pm - </text> - <text name="WL9pm"> - 9pm - </text> - <text name="WL12am2"> - 12am - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Dodaj" label_selected="Dodaj" name="WLAddKey"/> - <button label="Usuń" label_selected="Usuń" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Preferencje czasu: - </text> - <text name="WLCurKeyTimeText"> - Czas: - </text> - <spinner label="Godz" name="WLCurKeyHour"/> - <spinner label="Min" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Ustawienia: - </text> - <combo_box label="Preset" name="WLKeyPresets"/> - <text name="DayCycleText"> - Przerwij: - </text> - <combo_box label="5 min" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Długość cyklu: - </text> - <spinner label="Godz" name="WLLengthOfDayHour"/> - <spinner label="Min" name="WLLengthOfDayMin"/> - <spinner label="Sek" name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Przeglądaj: - </text> - <button label="Start" label_selected="Start" name="WLAnimSky"/> - <button label="Stop" label_selected="Stop" name="WLStopAnimSky"/> - <button label="Używaj czasu regionu" label_selected="Używaj czasu regionu" name="WLUseLindenTime"/> - <button label="Zapisz test dnia" label_selected="Zapisz test dnia" name="WLSaveDayCycle"/> - <button label="Załaduj test dnia" label_selected="Załaduj test dnia" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_env_settings.xml b/indra/newview/skins/default/xui/pl/floater_env_settings.xml deleted file mode 100644 index 3ab854fbbb..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_env_settings.xml +++ /dev/null @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="EDYTOR ŚRODOWISKA"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Czas - </text> - <text name="EnvTimeText2"> - 12:00 PM - </text> - <slider label="" name="EnvTimeSlider"/> - <text name="EnvCloudText"> - Chmury: - </text> - <slider label="" name="EnvCloudSlider"/> - <text name="EnvWaterColorText"> - Kolor wody - </text> - <color_swatch label="" name="EnvWaterColor" tool_tip="Kliknij aby wybrać kolor"/> - <text name="EnvWaterFogText"> - Zamglenie: - </text> - <slider label="" name="EnvWaterFogSlider"/> - <button label="Używaj czasu regionu" name="EnvUseEstateTimeButton"/> - <button label="Zaawansowane niebo" name="EnvAdvancedSkyButton"/> - <button label="Zaawansowana woda" name="EnvAdvancedWaterButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_settings_debug.xml b/indra/newview/skins/default/xui/pl/floater_settings_debug.xml index 7c29d52e7b..131f92d56f 100644 --- a/indra/newview/skins/default/xui/pl/floater_settings_debug.xml +++ b/indra/newview/skins/default/xui/pl/floater_settings_debug.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="settings_debug" title="USTAWIENIA DEBUGOWANIA"> <radio_group name="boolean_combo"> - <radio_item label="PRAWDA" name="TRUE" value="prawda"/> - <radio_item label="NIEPRAWDA" name="FALSE" value=""/> + <radio_item label="PRAWDA" name="TRUE" /> + <radio_item label="NIEPRAWDA" name="FALSE" /> </radio_group> <color_swatch label="Kolor" name="val_color_swatch"/> <spinner label="x" name="val_spinner_1"/> diff --git a/indra/newview/skins/default/xui/pl/floater_water.xml b/indra/newview/skins/default/xui/pl/floater_water.xml deleted file mode 100644 index 9720dae516..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_water.xml +++ /dev/null @@ -1,103 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="ZAAWANSOWANY EDYTOR WODY"> - <text name="KeyFramePresetsText"> - Ustawienia wody: - </text> - <button label="Nowe" label_selected="Nowe" name="WaterNewPreset"/> - <button label="Zapisz" label_selected="Zapisz" name="WaterSavePreset"/> - <button label="Usuń" label_selected="Usuń" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="USTAWIENIA" name="Settings"> - <text name="BHText"> - Kolor podwodnej mgły - </text> - <button label="?" name="WaterFogColorHelp"/> - <color_swatch label="" name="WaterFogColor" tool_tip="Kliknij aby wybrać kolor"/> - <text name="WaterFogDensText"> - Wykładnik gęstości mgły - </text> - <button label="?" name="WaterFogDensityHelp"/> - <slider label="" name="WaterFogDensity"/> - <text name="WaterUnderWaterFogModText"> - Modyfikator mgły - </text> - <button label="?" name="WaterUnderWaterFogModHelp"/> - <slider label="" name="WaterUnderWaterFogMod"/> - <text name="BDensText"> - Skala zmarszczeń - </text> - <button label="?" name="WaterNormalScaleHelp"/> - <text name="BHText2"> - 1 - </text> - <text name="BHText3"> - 2 - </text> - <text name="BHText4"> - 3 - </text> - <slider label="" name="WaterNormalScaleX"/> - <slider label="" name="WaterNormalScaleY"/> - <slider label="" name="WaterNormalScaleZ"/> - <text name="HDText"> - Skala Fresnela - </text> - <button label="?" name="WaterFresnelScaleHelp"/> - <slider label="" name="WaterFresnelScale"/> - <text name="FresnelOffsetText"> - Przesunięcie Fresnela - </text> - <button label="?" name="WaterFresnelOffsetHelp"/> - <slider label="" name="WaterFresnelOffset"/> - <text name="DensMultText"> - Górna refrakcja - </text> - <button label="?" name="WaterScaleAboveHelp"/> - <slider label="" name="WaterScaleAbove"/> - <text name="WaterScaleBelowText"> - Dolna refrakcja - </text> - <button label="?" name="WaterScaleBelowHelp"/> - <slider label="" name="WaterScaleBelow"/> - <text name="MaxAltText"> - Mnożnik rozmycia - </text> - <button label="?" name="WaterBlurMultiplierHelp"/> - <slider label="" name="WaterBlurMult"/> - </panel> - <panel label="OBRAZ" name="Waves"> - <text name="BHText"> - Kierunek dużych fal - </text> - <button label="?" name="WaterWave1Help"/> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <slider label="" name="WaterWave1DirX"/> - <slider label="" name="WaterWave1DirY"/> - <text name="BHText2"> - Kierunek małych fal - </text> - <button label="?" name="WaterWave2Help"/> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <slider label="" name="WaterWave2DirX"/> - <slider label="" name="WaterWave2DirY"/> - <text name="BHText3"> - Mapa normalnych - </text> - <button label="?" name="WaterNormalMapHelp"/> - <texture_picker label="" name="WaterNormalMap"/> - </panel> - </tab_container> - <string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </string> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_windlight_options.xml b/indra/newview/skins/default/xui/pl/floater_windlight_options.xml deleted file mode 100644 index 930e904464..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_windlight_options.xml +++ /dev/null @@ -1,228 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="ZAAWANSOWANY EDYTOR NIEBA"> - <text name="KeyFramePresetsText"> - Ustawienia nieba: - </text> - <button label="Nowe" label_selected="Nowe" name="WLNewPreset"/> - <button label="Zapisz" label_selected="Zapisz" name="WLSavePreset"/> - <button label="Usuń" label_selected="Usuń" name="WLDeletePreset"/> - <button label="Edytor cyklu dnia" label_selected="Edytor cyklu dnia" name="WLDayCycleMenuButton"/> - <tab_container name="WindLight Tabs"> - <panel label="ATMOSFERA" name="Atmosphere"> - <text name="BHText"> - Horyzont błękitu - </text> - <button label="?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <slider label="" name="WLBlueHorizonR"/> - <slider label="" name="WLBlueHorizonG"/> - <slider label="" name="WLBlueHorizonB"/> - <slider label="" name="WLBlueHorizonI"/> - <text name="BDensText"> - Horyzont zamglenia - </text> - <button label="?" name="WLHazeHorizonHelp"/> - <slider label="" name="WLHazeHorizon"/> - <text name="BDensText2"> - Gęstość błękitu - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <slider label="" name="WLBlueDensityR"/> - <slider label="" name="WLBlueDensityG"/> - <slider label="" name="WLBlueDensityB"/> - <slider label="" name="WLBlueDensityI"/> - <text name="HDText"> - Gęstość zamglenia - </text> - <button label="?" name="WLHazeDensityHelp"/> - <slider label="" name="WLHazeDensity"/> - <text name="DensMultText"> - Mnożnik gęsości - </text> - <button label="?" name="WLDensityMultHelp"/> - <slider label="" name="WLDensityMult"/> - <text name="WLDistanceMultText"> - Mnożnik dystansu - </text> - <button label="?" name="WLDistanceMultHelp"/> - <slider label="" name="WLDistanceMult"/> - <text name="MaxAltText"> - Max wysokość - </text> - <button label="?" name="WLMaxAltitudeHelp"/> - <slider label="" name="WLMaxAltitude"/> - </panel> - <panel label="ŚWIATŁO" name="Lighting"> - <text name="SLCText"> - Kolor Słońca/Księżyca - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <slider label="" name="WLSunlightR"/> - <slider label="" name="WLSunlightG"/> - <slider label="" name="WLSunlightB"/> - <slider label="" name="WLSunlightI"/> - <text name="TODText"> - Pozycja Słońca/Księżyca - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <slider label="" name="WLSunAngle"/> - <text name="WLAmbientText"> - Otoczenie - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <slider label="" name="WLAmbientR"/> - <slider label="" name="WLAmbientG"/> - <slider label="" name="WLAmbientB"/> - <slider label="" name="WLAmbientI"/> - <text name="WLEastAngleText"> - Pozycja wschodu - </text> - <button label="?" name="WLEastAngleHelp"/> - <slider label="" name="WLEastAngle"/> - <text name="SunGlowText"> - Blask Słońca - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="Ostrość" name="WLGlowB"/> - <slider label="Rozmiar" name="WLGlowR"/> - <text name="SceneGammaText"> - Jasność obrazu - </text> - <button label="?" name="WLSceneGammaHelp"/> - <slider label="" name="WLGamma"/> - <text name="WLStarText"> - Blask gwiazd - </text> - <button label="?" name="WLStarBrightnessHelp"/> - <slider label="" name="WLStarAlpha"/> - </panel> - <panel label="CHMURY" name="Clouds"> - <text name="WLCloudColorText"> - Kolor chmur - </text> - <button label="?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <slider label="" name="WLCloudColorR"/> - <slider label="" name="WLCloudColorG"/> - <slider label="" name="WLCloudColorB"/> - <slider label="" name="WLCloudColorI"/> - <text name="WLCloudColorText2"> - Chmury (XY/Gęstość) - </text> - <button label="?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - G - </text> - <slider label="" name="WLCloudX"/> - <slider label="" name="WLCloudY"/> - <slider label="" name="WLCloudDensity"/> - <text name="WLCloudCoverageText"> - Pokrycie chmur - </text> - <button label="?" name="WLCloudCoverageHelp"/> - <slider label="" name="WLCloudCoverage"/> - <text name="WLCloudScaleText"> - Skala chmur - </text> - <button label="?" name="WLCloudScaleHelp"/> - <slider label="" name="WLCloudScale"/> - <text name="WLCloudDetailText"> - Szczegóły (XY/gęstość) - </text> - <button label="?" name="WLCloudDetailHelp"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - G - </text> - <slider label="" name="WLCloudDetailX"/> - <slider label="" name="WLCloudDetailY"/> - <slider label="" name="WLCloudDetailDensity"/> - <text name="WLCloudScrollXText"> - Przewijanie chmur X - </text> - <button label="?" name="WLCloudScrollXHelp"/> - <check_box label="Zablokuj" name="WLCloudLockX"/> - <slider label="" name="WLCloudScrollX"/> - <text name="WLCloudScrollYText"> - Przewijanie chmur Y - </text> - <button label="?" name="WLCloudScrollYHelp"/> - <check_box label="Zablokuj" name="WLCloudLockY"/> - <slider label="" name="WLCloudScrollY"/> - <check_box label="Klasyczne chmury" name="DrawClassicClouds"/> - <button label="?" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> - <string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </string> -</floater> diff --git a/indra/newview/skins/default/xui/pl/panel_people.xml b/indra/newview/skins/default/xui/pl/panel_people.xml index da9f84cb2e..ef52e2148b 100644 --- a/indra/newview/skins/default/xui/pl/panel_people.xml +++ b/indra/newview/skins/default/xui/pl/panel_people.xml @@ -66,16 +66,16 @@ Chcesz spotkać ludzi? Spróbuj [secondlife:///app/worldmap Mapa Świata]. <layout_panel name="view_profile_btn_lp"> <button label="Profil" name="view_profile_btn" tool_tip="Pokaż zdjęcie, grupy i inne informacje o Rezydencie"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="Otwórz wiadomości IM"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Dzwoń" name="call_btn" tool_tip="Zadzwoń do tego Rezydenta"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Udostępnij" name="share_btn" tool_tip="Udostępnij obiekt z Szafy"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Teleportuj" name="teleport_btn" tool_tip="Zaproponuj teleport"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/pt/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/pt/floater_day_cycle_options.xml deleted file mode 100644 index 9560a3b418..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_day_cycle_options.xml +++ /dev/null @@ -1,67 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="EDITOR DE CICLO DE DIA"> - <tab_container name="Day Cycle Tabs"> - <panel label="Ciclo do dia" name="Day Cycle"> - <button label="?" name="WLDayCycleHelp"/> - <text name="WL12am"> - 0:00 - </text> - <text name="WL3am"> - 3:00 - </text> - <text name="WL6am"> - 6:00 - </text> - <text name="WL9amHash"> - 9:00 - </text> - <text name="WL12pmHash"> - 12:00 - </text> - <text name="WL3pm"> - 15:00 - </text> - <text name="WL6pm"> - 18:00 - </text> - <text name="WL9pm"> - 21:00 - </text> - <text name="WL12am2"> - 24:00 - </text> - <button label="Adicionar chave" label_selected="Adicionar chave" name="WLAddKey"/> - <button label="Apagar chave" label_selected="Apagar chave" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Configurações de Quadro-chave: - </text> - <text name="WLCurKeyTimeText"> - Tempo-chave: - </text> - <spinner label="Hora" name="WLCurKeyHour"/> - <spinner label="Minutos" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Ajuste-chave: - </text> - <combo_box label="Ajuste" name="WLKeyPresets"/> - <text name="DayCycleText"> - Grudar: - </text> - <combo_box label="5 minutos" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Duração do Ciclo: - </text> - <spinner label="Hora" name="WLLengthOfDayHour"/> - <spinner label="Min." name="WLLengthOfDayMin"/> - <spinner label="Seg." name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - Visualizar - </text> - <button label="Tocar" label_selected="Tocar" name="WLAnimSky"/> - <button label="Pare!" label_selected="Pare" name="WLStopAnimSky"/> - <button label="Usar o horário da Propriedade" label_selected="Ir para o horário da Propriedade" name="WLUseLindenTime"/> - <button label="Salvar o Dia teste" label_selected="Salvar o Dia teste" name="WLSaveDayCycle"/> - <button label="Carregar o Dia teste" label_selected="Carregar o Dia teste" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_env_settings.xml b/indra/newview/skins/default/xui/pt/floater_env_settings.xml deleted file mode 100644 index 3ca8d934c9..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_env_settings.xml +++ /dev/null @@ -1,27 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="EDITOR DO AMBIENTE"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Hora do Dia - </text> - <text name="EnvTimeText2"> - 12:00 PM - </text> - <text name="EnvCloudText"> - Cobertura de -Nuvens - </text> - <text name="EnvWaterColorText"> - Cor da água - </text> - <color_swatch label="" name="EnvWaterColor" tool_tip="Selecionar a cor"/> - <text name="EnvWaterFogText"> - Névoa da -água - </text> - <button bottom="-144" label="Usar hora da propriedade" name="EnvUseEstateTimeButton" width="155"/> - <button label="Céu Avançado" left="167" name="EnvAdvancedSkyButton" width="155"/> - <button label="Água Avançada" left="326" name="EnvAdvancedWaterButton" width="155"/> -</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_settings_debug.xml b/indra/newview/skins/default/xui/pt/floater_settings_debug.xml index c6694d13b2..83f7b24572 100644 --- a/indra/newview/skins/default/xui/pt/floater_settings_debug.xml +++ b/indra/newview/skins/default/xui/pt/floater_settings_debug.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="settings_debug" title="DEBUG SETTINGS"> <radio_group name="boolean_combo"> - <radio_item label="TRUE" name="TRUE" value="verdadeiro"/> - <radio_item label="FALSE" name="FALSE" value=""/> + <radio_item label="TRUE" name="TRUE" /> + <radio_item label="FALSE" name="FALSE" /> </radio_group> <color_swatch label="Cor" name="val_color_swatch"/> <spinner label="x" name="val_spinner_1"/> diff --git a/indra/newview/skins/default/xui/pt/floater_water.xml b/indra/newview/skins/default/xui/pt/floater_water.xml deleted file mode 100644 index b2a06f4ff2..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_water.xml +++ /dev/null @@ -1,86 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="EDITOR DE ÁGUA AVANÇADO"> - <text name="KeyFramePresetsText" width="175"> - Pré-configurações da Água: - </text> - <combo_box left_delta="175" name="WaterPresetsCombo" width="150"/> - <button label="Novo" label_selected="Novo" name="WaterNewPreset"/> - <button label="Salvar" label_selected="Salvar" name="WaterSavePreset"/> - <button label="Deletar" label_selected="Deletar" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="DEFINIÇÕES" name="Settings"> - <text name="BHText"> - Cor da névoa da Água - </text> - <button label="?" name="WaterFogColorHelp"/> - <color_swatch label="" name="WaterFogColor" tool_tip="Selecionar a cor"/> - <text name="WaterFogDensText"> - Expoente da Densidade de névoa - </text> - <button label="?" left="209" name="WaterFogDensityHelp"/> - <text name="WaterUnderWaterFogModText"> - Modificador da névoa Subaquática - </text> - <button label="?" left="209" name="WaterUnderWaterFogModHelp"/> - <text name="BDensText"> - Escala da Marola de Reflexão - </text> - <button label="?" left="415" name="WaterNormalScaleHelp"/> - <text name="BHText2"> - 1 - </text> - <text name="BHText3"> - 2 - </text> - <text name="BHText4"> - 3 - </text> - <text name="HDText"> - Escala de Fresnel - </text> - <button label="?" left="415" name="WaterFresnelScaleHelp"/> - <text name="FresnelOffsetText"> - Deslocamento de Fresnel - </text> - <button label="?" left="415" name="WaterFresnelOffsetHelp"/> - <text name="DensMultText"> - Refratar a Escala para Cima - </text> - <button label="?" left="640" name="WaterScaleAboveHelp"/> - <text name="WaterScaleBelowText"> - Refratar a Escala para Baixo - </text> - <button label="?" left="640" name="WaterScaleBelowHelp"/> - <text name="MaxAltText"> - Multiplicador de Difusão - </text> - <button label="?" left="640" name="WaterBlurMultiplierHelp"/> - </panel> - <panel label="IMAGEM" name="Waves"> - <text name="BHText"> - Direção da Onda Maior - </text> - <button label="?" left="170" name="WaterWave1Help"/> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Direção da Onda Pequena - </text> - <button label="?" left="170" name="WaterWave2Help"/> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - Mapa Normal - </text> - <button label="?" name="WaterNormalMapHelp"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_windlight_options.xml b/indra/newview/skins/default/xui/pt/floater_windlight_options.xml deleted file mode 100644 index ec459bbb26..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_windlight_options.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="EDITOR DE CÉU AVANÇADO"> - <text name="KeyFramePresetsText" width="140"> - Pré-definições de Céu: - </text> - <combo_box left_delta="140" name="WLPresetsCombo"/> - <button label="Novo" label_selected="Novo" name="WLNewPreset"/> - <button label="Salvar" label_selected="Salvar" left_delta="72" name="WLSavePreset"/> - <button label="Deletar" label_selected="Deletar" left_delta="72" name="WLDeletePreset"/> - <button label="Editor de Ciclos do Dia" label_selected="Editor de Ciclos do Dia" left_delta="84" name="WLDayCycleMenuButton" width="150"/> - <tab_container name="WindLight Tabs"> - <panel label="ATMOSFERA" name="Atmosphere"> - <text name="BHText"> - Horizonte Azul - </text> - <button label="?" name="WLBlueHorizonHelp"/> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - Horizonte da Neblina - </text> - <button label="?" name="WLHazeHorizonHelp"/> - <text name="BDensText2"> - Densidade de Azul - </text> - <button label="?" name="WLBlueDensityHelp"/> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Densidade da Neblina - </text> - <button label="?" name="WLHazeDensityHelp"/> - <text name="DensMultText"> - Multiplicador de Densidade - </text> - <button label="?" left="635" name="WLDensityMultHelp"/> - <text name="WLDistanceMultText"> - Multiplicador de Distância - </text> - <button label="?" left="635" name="WLDistanceMultHelp"/> - <text name="MaxAltText"> - Altitude Máxima - </text> - <button label="?" left="635" name="WLMaxAltitudeHelp"/> - </panel> - <panel label="ILUMINAÇÃO" name="Lighting"> - <text name="SLCText"> - Cor do Sol/Lua - </text> - <button label="?" name="WLSunlightColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Posição do Sol/Lua - </text> - <button label="?" name="WLTimeOfDayHelp"/> - <text name="WLAmbientText"> - Ambiente - </text> - <button label="?" name="WLAmbientHelp"/> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - Ângulo Leste - </text> - <button label="?" name="WLEastAngleHelp"/> - <text name="SunGlowText"> - Brilho do Sol - </text> - <button label="?" name="WLSunGlowHelp"/> - <slider label="Foco" name="WLGlowB"/> - <slider label="Tamanho" name="WLGlowR"/> - <text name="SceneGammaText"> - Gamma da Cena - </text> - <button label="?" name="WLSceneGammaHelp"/> - <text name="WLStarText"> - Brilho da Estrela - </text> - <button label="?" name="WLStarBrightnessHelp"/> - </panel> - <panel label="NUVENS" name="Clouds"> - <text name="WLCloudColorText"> - Cor da Nuvem - </text> - <button label="?" name="WLCloudColorHelp"/> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Densidade/ XY da Nuvem - </text> - <button label="?" name="WLCloudDensityHelp"/> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Cobertura da Nuvem - </text> - <button label="?" name="WLCloudCoverageHelp"/> - <text name="WLCloudScaleText"> - Escala da Nuvem - </text> - <button label="?" name="WLCloudScaleHelp"/> - <text font="SansSerifSmall" name="WLCloudDetailText"> - Detalhe da Nuvem (XY/Densidade) - </text> - <button label="?" left="421" name="WLCloudDetailHelp"/> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - Rolagem X da Nuvem - </text> - <button label="?" name="WLCloudScrollXHelp"/> - <check_box label="Travar" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - Rolagem Y da Nuvem - </text> - <button label="?" name="WLCloudScrollYHelp"/> - <check_box label="Travar" name="WLCloudLockY"/> - <check_box label="Desenhar Nuvens Clássicas" name="DrawClassicClouds"/> - <button label="?" left="645" name="WLClassicCloudsHelp"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/pt/panel_people.xml b/indra/newview/skins/default/xui/pt/panel_people.xml index aece30738b..f3af15b991 100644 --- a/indra/newview/skins/default/xui/pt/panel_people.xml +++ b/indra/newview/skins/default/xui/pt/panel_people.xml @@ -66,16 +66,16 @@ Em busca de alguém para conversar? Procure no [secondlife:///app/worldmap Mapa- <layout_panel name="view_profile_btn_lp"> <button label="Perfil" name="view_profile_btn" tool_tip="Exibir fotografia, grupos e outras informações dos residentes"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="MI" name="im_btn" tool_tip="Abrir sessão de mensagem instantânea"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="Ligar" name="call_btn" tool_tip="Ligar para este residente"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="Compartilhar" name="share_btn" tool_tip="Compartilhar item de inventário"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="Teletransportar" name="teleport_btn" tool_tip="Oferecer teletransporte"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/default/xui/zh/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/zh/floater_day_cycle_options.xml deleted file mode 100644 index 28d2ba6ed4..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_day_cycle_options.xml +++ /dev/null @@ -1,95 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Day Cycle Floater" title="日循環編輯器"> - <tab_container name="Day Cycle Tabs"> - <panel label="日循環" name="Day Cycle"> - <multi_slider initial_value="0" name="WLTimeSlider"/> - <multi_slider initial_value="0" name="WLDayCycleKeys"/> - <text name="WL12am"> - 12am - </text> - <text name="WL3am"> - 3am - </text> - <text name="WL6am"> - 6am - </text> - <text name="WL9amHash"> - 9am - </text> - <text name="WL12pmHash"> - 12pm - </text> - <text name="WL3pm"> - 3pm - </text> - <text name="WL6pm"> - 6pm - </text> - <text name="WL9pm"> - 9pm - </text> - <text name="WL12am2"> - 12am - </text> - <text name="WL12amHash"> - | - </text> - <text name="WL3amHash"> - I - </text> - <text name="WL6amHash"> - | - </text> - <text name="WL9amHash2"> - I - </text> - <text name="WL12pmHash2"> - | - </text> - <text name="WL3pmHash"> - I - </text> - <text name="WL6pmHash"> - | - </text> - <text name="WL9pmHash"> - I - </text> - <text name="WL12amHash2"> - | - </text> - <button label="Add Key" label_selected="Add Key" name="WLAddKey"/> - <button label="Delete Key" label_selected="Delete Key" name="WLDeleteKey"/> - <text name="WLCurKeyFrameText"> - Key Frame Settings: - </text> - <text name="WLCurKeyTimeText"> - Key Time: - </text> - <spinner label="Hour" name="WLCurKeyHour"/> - <spinner label="Min" name="WLCurKeyMin"/> - <text name="WLCurKeyTimeText2"> - Key Preset: - </text> - <combo_box label="Preset" name="WLKeyPresets"/> - <text name="DayCycleText"> - Snap: - </text> - <combo_box label="五分鐘" name="WLSnapOptions"/> - <text name="DayCycleText2"> - Length of Cycle: - </text> - <spinner label="小時" name="WLLengthOfDayHour"/> - <spinner label="分" name="WLLengthOfDayMin"/> - <spinner label="秒" name="WLLengthOfDaySec"/> - <text name="DayCycleText3"> - 預覽: - </text> - <button label="Play" label_selected="Play" name="WLAnimSky"/> - <button label="停止!" label_selected="停止" name="WLStopAnimSky"/> - <button label="Use Estate Time" label_selected="Go to Estate Time" name="WLUseLindenTime"/> - <button label="Save Test Day" label_selected="Save Test Day" name="WLSaveDayCycle"/> - <button label="Load Test Day" label_selected="Load Test Day" name="WLLoadDayCycle"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_env_settings.xml b/indra/newview/skins/default/xui/zh/floater_env_settings.xml deleted file mode 100644 index 65a97f0cff..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_env_settings.xml +++ /dev/null @@ -1,25 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Environment Editor Floater" title="ENVIRONMENT EDITOR"> - <floater.string name="timeStr"> - [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc] - </floater.string> - <text name="EnvTimeText"> - Time of Day - </text> - <text name="EnvTimeText2"> - 12:00 PM - </text> - <text name="EnvCloudText"> - Cloud Cover - </text> - <text name="EnvWaterColorText"> - Water Color - </text> - <color_swatch name="EnvWaterColor" tool_tip="Click to open color picker"/> - <text name="EnvWaterFogText"> - Water Fog - </text> - <button label="Use Estate Time" name="EnvUseEstateTimeButton"/> - <button label="Advanced Sky" name="EnvAdvancedSkyButton"/> - <button label="Advanced Water" name="EnvAdvancedWaterButton"/> -</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_water.xml b/indra/newview/skins/default/xui/zh/floater_water.xml deleted file mode 100644 index 5fb57272af..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_water.xml +++ /dev/null @@ -1,70 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Water Floater" title="進階水文編輯器"> - <floater.string name="WLDefaultWaterNames"> - Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez - </floater.string> - <text name="KeyFramePresetsText"> - Water Presets: - </text> - <button label="新增" label_selected="新增" name="WaterNewPreset"/> - <button label="儲存" label_selected="儲存" name="WaterSavePreset"/> - <button label="刪除" label_selected="刪除" name="WaterDeletePreset"/> - <tab_container name="Water Tabs"> - <panel label="設定" name="Settings"> - <text name="BHText"> - Water Fog Color - </text> - <color_swatch name="WaterFogColor" tool_tip="點擊以開啟顏色挑選器"/> - <text name="WaterFogDensText"> - Fog Density Exponent - </text> - <text name="WaterUnderWaterFogModText"> - Underwater Fog Modifier - </text> - <text name="BDensText"> - Reflection Wavelet Scale - </text> - <slider label="1" name="WaterNormalScaleX"/> - <slider label="2" name="WaterNormalScaleY"/> - <slider label="3" name="WaterNormalScaleZ"/> - <text name="HDText"> - Fresnel Scale - </text> - <text name="FresnelOffsetText"> - Fresnel Offset - </text> - <text name="DensMultText"> - Refract Scale Above - </text> - <text name="WaterScaleBelowText"> - Refract Scale Below - </text> - <text name="MaxAltText"> - Blur Multiplier - </text> - </panel> - <panel label="圖像" name="Waves"> - <text name="BHText"> - Big Wave Direction - </text> - <text name="WaterWave1DirXText"> - X - </text> - <text name="WaterWave1DirYText"> - Y - </text> - <text name="BHText2"> - Little Wave Direction - </text> - <text name="WaterWave2DirXText"> - X - </text> - <text name="WaterWave2DirYText"> - Y - </text> - <text name="BHText3"> - 正常地圖 - </text> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_windlight_options.xml b/indra/newview/skins/default/xui/zh/floater_windlight_options.xml deleted file mode 100644 index fce851cc90..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_windlight_options.xml +++ /dev/null @@ -1,167 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="WindLight floater" title="進階天空編輯器"> - <floater.string name="WLDefaultSkyNames"> - A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor's Delight:Sheer Sensuality - </floater.string> - <text name="KeyFramePresetsText"> - Sky Presets: - </text> - <button label="新增" label_selected="新增" name="WLNewPreset"/> - <button label="儲存" label_selected="儲存" name="WLSavePreset"/> - <button label="刪除" label_selected="刪除" name="WLDeletePreset"/> - <button label="Day Cycle Editor" label_selected="Day Cycle Editor" name="WLDayCycleMenuButton"/> - <tab_container name="WindLight Tabs"> - <panel label="ATMOSPHERE" name="Atmosphere"> - <text name="BHText"> - Blue Horizon - </text> - <text name="BHText2"> - R - </text> - <text name="BHText3"> - G - </text> - <text name="BHText4"> - B - </text> - <text name="BHText5"> - I - </text> - <text name="BDensText"> - Haze Horizon - </text> - <text name="BDensText2"> - Blue Density - </text> - <text name="BHText6"> - R - </text> - <text name="BHText7"> - G - </text> - <text name="BHText8"> - B - </text> - <text name="BHText9"> - I - </text> - <text name="HDText"> - Haze Density - </text> - <text name="DensMultText"> - Density Multiplier - </text> - <text name="WLDistanceMultText"> - Distance Multiplier - </text> - <text name="MaxAltText"> - Max Altitude - </text> - </panel> - <panel label="LIGHTING" name="Lighting"> - <text name="SLCText"> - Sun/Moon Color - </text> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="TODText"> - Sun/Moon Position - </text> - <text name="WLAmbientText"> - Ambient - </text> - <text name="BHText5"> - R - </text> - <text name="BHText6"> - G - </text> - <text name="BHText7"> - B - </text> - <text name="BHText8"> - I - </text> - <text name="WLEastAngleText"> - East Angle - </text> - <text name="SunGlowText"> - Sun Glow - </text> - <slider label="Focus" name="WLGlowB"/> - <slider label="尺寸" name="WLGlowR"/> - <text name="SceneGammaText"> - Scene Gamma - </text> - <text name="WLStarText"> - Star Brightness - </text> - </panel> - <panel label="CLOUDS" name="Clouds"> - <text name="WLCloudColorText"> - Cloud Color - </text> - <text name="BHText"> - R - </text> - <text name="BHText2"> - G - </text> - <text name="BHText3"> - B - </text> - <text name="BHText4"> - I - </text> - <text name="WLCloudColorText2"> - Cloud XY/Density - </text> - <text name="BHText5"> - X - </text> - <text name="BHText6"> - Y - </text> - <text name="BHText7"> - D - </text> - <text name="WLCloudCoverageText"> - Cloud Coverage - </text> - <text name="WLCloudScaleText"> - Cloud Scale - </text> - <text name="WLCloudDetailText"> - Cloud Detail (XY/Density) - </text> - <text name="BHText8"> - X - </text> - <text name="BHText9"> - Y - </text> - <text name="BHText10"> - D - </text> - <text name="WLCloudScrollXText"> - Cloud Scroll X - </text> - <check_box label="Lock" name="WLCloudLockX"/> - <text name="WLCloudScrollYText"> - Cloud Scroll Y - </text> - <check_box label="Lock" name="WLCloudLockY"/> - <check_box label="Draw Classic Clouds" name="DrawClassicClouds"/> - </panel> - </tab_container> -</floater> diff --git a/indra/newview/skins/default/xui/zh/panel_people.xml b/indra/newview/skins/default/xui/zh/panel_people.xml index 8da75e334e..4c6d6c76be 100644 --- a/indra/newview/skins/default/xui/zh/panel_people.xml +++ b/indra/newview/skins/default/xui/zh/panel_people.xml @@ -66,16 +66,16 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M <layout_panel name="view_profile_btn_lp"> <button label="檔案" name="view_profile_btn" tool_tip="Show picture, groups, and other Residents information"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="im_btn_lp"> <button label="IM" name="im_btn" tool_tip="開啟即時訊息會話"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="call_btn_lp"> <button label="通話" name="call_btn" tool_tip="Call this Resident"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="share_btn_lp"> <button label="分享" name="share_btn" tool_tip="分享一個收納區物品"/> </layout_panel> - <layout_panel name="chat_btn_lp"> + <layout_panel name="teleport_btn_lp"> <button label="瞬間傳送" name="teleport_btn" tool_tip="Offer teleport"/> </layout_panel> </layout_stack> diff --git a/indra/newview/skins/minimal/xui/en/floater_help_browser.xml b/indra/newview/skins/minimal/xui/en/floater_help_browser.xml index cc551f7d58..477f210352 100644 --- a/indra/newview/skins/minimal/xui/en/floater_help_browser.xml +++ b/indra/newview/skins/minimal/xui/en/floater_help_browser.xml @@ -3,14 +3,13 @@ legacy_header_height="18" can_resize="true" can_minimize="false" - height="360" + height="460" layout="topleft" min_height="360" - left="645" + left="10000" top="10" - min_width="345" + min_width="335" name="floater_help_browser" - save_rect="true" single_instance="true" title="HOW TO" width="335"> @@ -22,7 +21,7 @@ name="done_text"> </floater.string> <layout_stack - bottom="360" + bottom="460" follows="left|right|top|bottom" layout="topleft" left="5" @@ -38,7 +37,7 @@ user_resize="false" width="325"> <web_browser - trusted_content="true" + trusted_content="true" bottom="-5" follows="left|right|top|bottom" layout="topleft" diff --git a/indra/newview/skins/minimal/xui/en/floater_web_content.xml b/indra/newview/skins/minimal/xui/en/floater_web_content.xml index fd45ef2f62..1d9a967d5a 100644 --- a/indra/newview/skins/minimal/xui/en/floater_web_content.xml +++ b/indra/newview/skins/minimal/xui/en/floater_web_content.xml @@ -167,7 +167,9 @@ top="0"/> </layout_panel> <layout_panel name="status_bar" - height="23"> + height="23" + auto_resize="false" + user_resize="false"> <text type="string" length="200" diff --git a/indra/newview/tests/lldir_stub.cpp b/indra/newview/tests/lldir_stub.cpp new file mode 100644 index 0000000000..6646860b5e --- /dev/null +++ b/indra/newview/tests/lldir_stub.cpp @@ -0,0 +1,45 @@ +/** + * @file lldir_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Use me only if you need to stub out some helper functions, not if you e.g. need sane numbers from countFilesInDir + +LLDir::LLDir() {} +LLDir::~LLDir() {} +BOOL LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask) { return true; } +void LLDir::setChatLogsDir(const std::string &path) {} +void LLDir::setPerAccountChatLogsDir(const std::string &first, const std::string &last) {} +void LLDir::setLindenUserDir(const std::string &first, const std::string &last) {} +void LLDir::setSkinFolder(const std::string &skin_folder) {} +bool LLDir::setCacheDir(const std::string &path) { return true; } +void LLDir::dumpCurrentDirectories() {} + +class LLDir_stub : public LLDir +{ +public: + LLDir_stub() {} + ~LLDir_stub() {} + + /*virtual*/ void initAppDirs(const std::string &app_name) {} + + /*virtual*/ std::string getCurPath() { return "CUR_PATH_FROM_LLDIR"; } + /*virtual*/ U32 countFilesInDir(const std::string &dirname, const std::string &mask) { return 42; } + /*virtual*/ BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap) { fname = fname + "_NEXT"; return false; } + /*virtual*/ void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname) { fname = "RANDOM_FILE"; } + /*virtual*/ BOOL fileExists(const std::string &filename) const { return false; } +}; + +LLDir_stub gDirUtil; + +LLDir* gDirUtilp = &gDirUtil; + +std::string LLDir::getExpandedFilename(ELLPath loc, const std::string& subdir, const std::string& filename) const +{ + return subdir + " --- " + filename + " --- expanded!"; +} + diff --git a/indra/newview/tests/llglslshader_stub.cpp b/indra/newview/tests/llglslshader_stub.cpp new file mode 100644 index 0000000000..5333c8a361 --- /dev/null +++ b/indra/newview/tests/llglslshader_stub.cpp @@ -0,0 +1,22 @@ +/** + * @file llglslshader_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#include "llglslshader.h" + +void LLGLSLShader::uniform1f(const std::string& uniform, F32 num) +{ +} + +void LLGLSLShader::uniform3fv(const std::string& uniform, U32 count, const GLfloat *v) +{ +} + +void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) +{ +} diff --git a/indra/newview/tests/llpipeline_stub.cpp b/indra/newview/tests/llpipeline_stub.cpp new file mode 100644 index 0000000000..85bf0ae3fb --- /dev/null +++ b/indra/newview/tests/llpipeline_stub.cpp @@ -0,0 +1,15 @@ +/** + * @file llpipeline_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +class LLPipeline +{ +public: BOOL canUseWindLightShaders() const; +}; +BOOL LLPipeline::canUseWindLightShaders() const {return TRUE;} +LLPipeline gPipeline; diff --git a/indra/newview/tests/llsky_stub.cpp b/indra/newview/tests/llsky_stub.cpp new file mode 100644 index 0000000000..35f4944a95 --- /dev/null +++ b/indra/newview/tests/llsky_stub.cpp @@ -0,0 +1,20 @@ +/** + * @file llsky_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +class LLSky +{ +public: + void setOverrideSun(BOOL override); + void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity); +}; + +void LLSky::setOverrideSun(BOOL override) {} +void LLSky::setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity) {} + +LLSky gSky; diff --git a/indra/newview/tests/llviewershadermgr_stub.cpp b/indra/newview/tests/llviewershadermgr_stub.cpp new file mode 100644 index 0000000000..0dae527035 --- /dev/null +++ b/indra/newview/tests/llviewershadermgr_stub.cpp @@ -0,0 +1,33 @@ +/** + * @file llglslshader_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#include "../llviewershadermgr.h" + +LLShaderMgr::LLShaderMgr() {} +LLShaderMgr::~LLShaderMgr() {} + +LLViewerShaderMgr::LLViewerShaderMgr() {} +LLViewerShaderMgr::~LLViewerShaderMgr() {} + +LLViewerShaderMgr* stub_instance = NULL; + +LLViewerShaderMgr* LLViewerShaderMgr::instance() { + if(NULL == stub_instance) + { + stub_instance = new LLViewerShaderMgr(); + } + + return stub_instance; +} +LLViewerShaderMgr::shader_iter fake_iter; +LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const {return fake_iter;} +LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const {return fake_iter;} + +void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader* shader) {return;} +std::string LLViewerShaderMgr::getShaderDirPrefix() {return "SHADER_DIR_PREFIX-";} diff --git a/indra/newview/tests/llwlanimator_stub.cpp b/indra/newview/tests/llwlanimator_stub.cpp new file mode 100644 index 0000000000..4d1bb85544 --- /dev/null +++ b/indra/newview/tests/llwlanimator_stub.cpp @@ -0,0 +1,12 @@ +/** + * @file llwlanimator_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +LLWLAnimator::LLWLAnimator(void) {} +void LLWLAnimator::update(LLWLParamSet& set) {} +void LLWLAnimator::setTrack(std::map<F32, LLWLParamKey>& track, F32 dayRate, F64 dayTime, bool run) {} diff --git a/indra/newview/tests/llwldaycycle_stub.cpp b/indra/newview/tests/llwldaycycle_stub.cpp new file mode 100644 index 0000000000..d98c9614b4 --- /dev/null +++ b/indra/newview/tests/llwldaycycle_stub.cpp @@ -0,0 +1,35 @@ +/** + * @file llwldaycycle_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +LLWLDayCycle::LLWLDayCycle(void) +{ +} + +LLWLDayCycle::~LLWLDayCycle(void) +{ +} + +bool LLWLDayCycle::getKeytime(LLWLParamKey keyFrame, F32& keyTime) +{ + keyTime = 0.5; + return true; +} + +bool LLWLDayCycle::removeKeyframe(F32 time) +{ + return true; +} + +void LLWLDayCycle::loadDayCycleFromFile(const std::string& fileName) +{ +} + +void LLWLDayCycle::removeReferencesTo(const LLWLParamKey &keyframe) +{ +} diff --git a/indra/newview/tests/llwlparammanager_test.cpp b/indra/newview/tests/llwlparammanager_test.cpp new file mode 100644 index 0000000000..a6c6a2abf4 --- /dev/null +++ b/indra/newview/tests/llwlparammanager_test.cpp @@ -0,0 +1,254 @@ +/** + * @file llwlparammanager_test.cpp + * @brief LLWLParamManager tests + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Precompiled headers +#include "../llviewerprecompiledheaders.h" + +// Class to test +#include "../llwlparammanager.h" + +// Dependencies +#include "linden_common.h" + +// TUT header +#include "lltut.h" + +// Stubs +#include "llwldaycycle_stub.cpp" +#include "llwlparamset_stub.cpp" +#include "llwlanimator_stub.cpp" +#include "llglslshader_stub.cpp" +#include "lldir_stub.cpp" +#include "llsky_stub.cpp" +#include "llpipeline_stub.cpp" +#include "llviewershadermgr_stub.cpp" + +void assert_glerror(void) {} +LLViewerCamera::LLViewerCamera() {} +void LLViewerCamera::setView(F32 vertical_fov_rads) {} +std::string LLTrans::getString(const std::string &xml_desc, const LLStringUtil::format_map_t& args) { return std::string(""); } + +char* curl_unescape(const char* c_str, int length) +{ + char* copy = new char[length+4]; + memcpy(copy, c_str, length); + copy[length+0] = 'E'; + copy[length+1] = 'S'; + copy[length+2] = 'C'; + copy[length+3] = '\0'; + return copy; +} +void curl_free(void* p) {delete[] ((char*)p);} +char* curl_escape(const char* c_str, int length) { + char* copy = new char[length+6]; + memcpy(copy, c_str, length); + copy[length+0] = 'U'; + copy[length+1] = 'N'; + copy[length+2] = 'E'; + copy[length+3] = 'S'; + copy[length+4] = 'C'; + copy[length+5] = '\0'; + return copy; +} + +namespace tut +{ + // Main Setup + struct LLWLParamManagerFixture + { + class LLWLParamManagerTest + { + }; + + LLWLParamManager* mTestManager; + + LLWLParamManagerFixture() + : mTestManager(LLWLParamManager::getInstance()) + { + } + + ~LLWLParamManagerFixture() + { + } + }; + typedef test_group<LLWLParamManagerFixture> factory; + typedef factory::object object; + factory tf("LLWLParamManager test"); + + // Tests + template<> template<> + void object::test<1>() + { + try + { + std::string preset = + "<llsd>\ + <map>\ + <key>ambient</key>\ + <array>\ + <real>1.0499999523162842</real>\ + <real>1.0499999523162842</real>\ + <real>1.0499999523162842</real>\ + <real>0.34999999403953552</real>\ + </array>\ + <key>blue_density</key>\ + <array>\ + <real>0.2447581488182351</real>\ + <real>0.44872328639030457</real>\ + <real>0.75999999046325684</real>\ + <real>0.38000004053115788</real>\ + </array>\ + <key>blue_horizon</key>\ + <array>\ + <real>0.49548382097675159</real>\ + <real>0.49548381382419748</real>\ + <real>0.63999999284744291</real>\ + <real>0.31999999642372146</real>\ + </array>\ + <key>cloud_color</key>\ + <array>\ + <real>0.40999999165535073</real>\ + <real>0.40999999165535073</real>\ + <real>0.40999999165535073</real>\ + <real>0.40999999165535073</real>\ + </array>\ + <key>cloud_pos_density1</key>\ + <array>\ + <real>1.6884100437164307</real>\ + <real>0.52609699964523315</real>\ + <real>0.99999999999999289</real>\ + <real>1</real>\ + </array>\ + <key>cloud_pos_density2</key>\ + <array>\ + <real>1.6884100437164307</real>\ + <real>0.52609699964523315</real>\ + <real>0.125</real>\ + <real>1</real>\ + </array>\ + <key>cloud_scale</key>\ + <array>\ + <real>0.4199999868869746</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>cloud_scroll_rate</key>\ + <array>\ + <real>10.199999809265137</real>\ + <real>10.01099967956543</real>\ + </array>\ + <key>cloud_shadow</key>\ + <array>\ + <real>0.26999998092651367</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>density_multiplier</key>\ + <array>\ + <real>0.00017999998817685818</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>distance_multiplier</key>\ + <array>\ + <real>0.80000001192093606</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>east_angle</key>\ + <real>0</real>\ + <key>enable_cloud_scroll</key>\ + <array>\ + <boolean>1</boolean>\ + <boolean>1</boolean>\ + </array>\ + <key>gamma</key>\ + <array>\ + <real>1</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>glow</key>\ + <array>\ + <real>5</real>\ + <real>0.0010000000474974513</real>\ + <real>-0.47999998927116394</real>\ + <real>1</real>\ + </array>\ + <key>haze_density</key>\ + <array>\ + <real>0.69999998807907104</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>haze_horizon</key>\ + <array>\ + <real>0.18999999761581243</real>\ + <real>0.19915600121021271</real>\ + <real>0.19915600121021271</real>\ + <real>1</real>\ + </array>\ + <key>lightnorm</key>\ + <array>\ + <real>0</real>\ + <real>0.70710659027099609</real>\ + <real>-0.70710694789886475</real>\ + <real>0</real>\ + </array>\ + <key>max_y</key>\ + <array>\ + <real>1605</real>\ + <real>0</real>\ + <real>0</real>\ + <real>1</real>\ + </array>\ + <key>preset_num</key>\ + <integer>22</integer>\ + <key>star_brightness</key>\ + <real>0</real>\ + <key>sun_angle</key>\ + <real>2.3561947345733643</real>\ + <key>sunlight_color</key>\ + <array>\ + <real>0.73421055078505759</real>\ + <real>0.78157895803450828</real>\ + <real>0.89999997615813498</real>\ + <real>0.29999998211860301</real>\ + </array>\ + </map>\ + </llsd>"; + + std::stringstream preset_stream(preset); + mTestManager->loadPresetFromXML(LLWLParamKey("test1", LLWLParamKey::SCOPE_LOCAL), preset_stream); + LLWLParamSet dummy; + ensure("Couldn't get ParamSet after loading it", mTestManager->getParamSet(LLWLParamKey("test1", LLWLParamKey::SCOPE_LOCAL), dummy)); + } + catch (...) + { + fail("loadPresetFromXML test crashed!"); + } + } + + template<> template<> + void object::test<2>() + { + mTestManager->propagateParameters(); + ensure_equals("Wrong value from getDomeOffset()", mTestManager->getDomeOffset(), 0.96f); + ensure_equals("Wrong value from getDomeRadius()", mTestManager->getDomeRadius(), 15000.f); + ensure_equals("Wrong value from getLightDir()", mTestManager->getLightDir(), LLVector4(-0,0,1,0)); + ensure_equals("Wrong value from getClampedLightDir()", mTestManager->getClampedLightDir(), LLVector4(-0,0,1,0)); + ensure_equals("Wrong value from getRotatedLightDir()", mTestManager->getRotatedLightDir(), LLVector4(0,0,0,1)); + } +} diff --git a/indra/newview/tests/llwlparamset_stub.cpp b/indra/newview/tests/llwlparamset_stub.cpp new file mode 100644 index 0000000000..6ce4b5827d --- /dev/null +++ b/indra/newview/tests/llwlparamset_stub.cpp @@ -0,0 +1,24 @@ +/** + * @file llwlparamset_stub.cpp + * @brief stub class to allow unit testing + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * Copyright (c) 2009, Linden Research, Inc. + * $/LicenseInfo$ + */ + +LLWLParamSet::LLWLParamSet(void) +{ +} + +void LLWLParamSet::updateCloudScrolling() +{ +} + +void LLWLParamSet::set(const std::string& name, const LLVector4& val) +{ +} + +void LLWLParamSet::update(LLGLSLShader *shader) const +{ +} |